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- Michael Smith
Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Previous Next Writer Michael Smith Previous Partner Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Twitter | Timeline Work
- Muhamad Verrell
Verrell is an experienced social media manager who joined the program in Summer 2021. By joining the program, he will have the chance to expand his reach within the community, and help TOWCB Team reboot the program with fresh ideas and projects. Keep an eye on TOWCB Instagram account throughout 2022 and beyond. Previous Next Social Media Muhamad Verrell Previous Partner Verrell is an experienced social media manager who joined the program in Summer 2021. By joining the program, he will have the chance to expand his reach within the community, and help TOWCB Team reboot the program with fresh ideas and projects. Keep an eye on TOWCB Instagram account throughout 2022 and beyond. Twitter | Instagram Work
- Calvin Whiteway
Calvin is a video creator based in the UK who joined TOWCB's Video Content Creation Team in Autumn 2024. Known online for his short comedy videos (skits), Calvin was brought onboard to inject a degree of personality and humour into TOWCB's social media presence. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow, with a particular focus on producing content for Tiktok, Youtube and Instagram. Previous Next Video Content Calvin Whiteway Calvin is a video creator based in the UK who joined TOWCB's Video Content Creation Team in Autumn 2024. Known online for his short comedy videos (skits), Calvin was brought onboard to inject a degree of personality and humour into TOWCB's social media presence. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow, with a particular focus on producing content for Tiktok, Youtube and Instagram. Instagram │ TikTok | Professional Instagram Work
- Jarrett and Tiffany
The Bleeding Effect Podcast is an Assassin's Creed lore series which examines key moments of the franchise and explores pivotal elements of the story, run by brother and sister duo Jarrett and Tiffany. The pair sadly left the program in Summer 2022 after a long hiatus to focus on other projects. We wish them luck with their future endeavours. Previous Next Video Content Jarrett and Tiffany Previous Partner The Bleeding Effect Podcast is an Assassin's Creed lore series which examines key moments of the franchise and explores pivotal elements of the story, run by brother and sister duo Jarrett and Tiffany. The pair sadly left the program in Summer 2022 after a long hiatus to focus on other projects. We wish them luck with their future endeavours. YouTube Playlist Work
- Michael Doyle
Michael is a close personal friend of the admin team who has worked alongside TOWCB for many years, lending a hand behind the scenes who is best known for his time leading the Rally the Creed video-podcast. In 2022, Michael stepped out of the shadows and joined TOWCB's Writing Team, where he explored game journalism by expanding TOWCB database, filling it with guides, tips and tricks and more. After a series of article launches, he joined TOWCB's Core Team, where he now works as a Strategist, overseeing major campaigns, establishing internal systems and managing charity efforts for the group. Previous Next Writer Michael Doyle Previous Partner Michael is a close personal friend of the admin team who has worked alongside TOWCB for many years, lending a hand behind the scenes who is best known for his time leading the Rally the Creed video-podcast. In 2022, Michael stepped out of the shadows and joined TOWCB's Writing Team, where he explored game journalism by expanding TOWCB database, filling it with guides, tips and tricks and more. After a series of article launches, he joined TOWCB's Core Team, where he now works as a Strategist, overseeing major campaigns, establishing internal systems and managing charity efforts for the group. Twitter Work
- William Adler
William is a young writer and Assassin's Creed fan who joined TOWCB AC Partnership Program as an Online Article Writer. Throughout 2021, William and other writers joined the admin team in a collaborative effort to create an Assassin's Creed Guide Database, which you can find here. William left the program in June 2021 due to a change in personal circumstances, Previous Next Writer William Adler Previous Partner William is a young writer and Assassin's Creed fan who joined TOWCB AC Partnership Program as an Online Article Writer. Throughout 2021, William and other writers joined the admin team in a collaborative effort to create an Assassin's Creed Guide Database, which you can find here. William left the program in June 2021 due to a change in personal circumstances, --- Work
- Yazen // MidnightMarauder
My name is Yazen, and I'm from Oman. I am very passionate about gaming. To me, interacting with other gamers with the same interests can be just as fun as playing the games; sharing theories and art can be so fulfilling. I am fluent in Arabic and English but can speak Japanese at intermediate level. I worked as a marketing intern for the leading telecommunication company in my country, where I learned to collaborate with colleagues from other departments. My Experience as a marketer allowed me to cultivate my skills in thinking creatively and picking things up quickly. In 2024, I joined The Ones Who Came Before as a Social Media Manager. Previous Next Social Media Team Yazen // MidnightMarauder Previous Partner My name is Yazen, and I'm from Oman. I am very passionate about gaming. To me, interacting with other gamers with the same interests can be just as fun as playing the games; sharing theories and art can be so fulfilling. I am fluent in Arabic and English but can speak Japanese at intermediate level. I worked as a marketing intern for the leading telecommunication company in my country, where I learned to collaborate with colleagues from other departments. My Experience as a marketer allowed me to cultivate my skills in thinking creatively and picking things up quickly. In 2024, I joined The Ones Who Came Before as a Social Media Manager. Twitter Work
- Katrina Stark
Kat is an Assassin's Creed photographer and artist who runs an online shop. By using an Ezio Auditore figure by McFarlane Toys, Kat created iconic images which could be purchased as posters or postcards. In late 2020, Kat left the project due to personal reasons. We wish her luck with her future projects! Previous Next Artist Katrina Stark Previous Partner Kat is an Assassin's Creed photographer and artist who runs an online shop. By using an Ezio Auditore figure by McFarlane Toys, Kat created iconic images which could be purchased as posters or postcards. In late 2020, Kat left the project due to personal reasons. We wish her luck with her future projects! --- Work
- Benoît Richer Interview: Assassin's Creed Valhalla Co-Dev Game Director | TheOnesWhoCameBefore
Benoît Richer Interview: Assassin's Creed Valhalla Co-Dev Game Director Interview Share 14 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database We are proud to release the second interview in our new series dedicated to the development of Assassin's Creed Valhalla, featuring Co-Dev Game Director Benoît Richer from Ubisoft Montreal! Col: First of all, congratulations on the reveal of AC Valhalla, it looks absolutely phenomenal and we can't wait to learn more. Are you pleased with the response to the game so far? Benoît: Very much yes! All of our key new features along with some legacy ones that we want to bring back with a fresh new take really resonated well, people are excited about the game experience that Assassin’s Creed Valhalla will offer! We were excited to be able to show an early look at the game right at announcement, even as we are working on it and the game is clearly not finished. People need to be aware that if we want to show them stuff early instead of holding back everything, there’s still going to be some issues that we know as game devs that we’ll have the time to fix. There’s still going to be people that judge the whole game harshly by seeing a bug & or a detail they didn’t like in a video, without playing. For me it’s like judging a wine by its color and not by tasting the full experience, how every element comes together. But honestly the vast majority that we see online are really hyped for the game and it’s awesome! It’s really motivating for everyone! Col: Have you seen any of the Valhalla fan content created so far, and is so, does anything special come to mind? Benoît: I’m actually following a lot what’s happening online with the fan & the community and I’m really impressed with everything I see (quality & quantity!), like beautiful fan art, amazing cosplays, gear crafting, Discord channels, the #ACSisterhood movement, YouTube videos, live Twitch sessions, historical research, etc.! All of those actually show a great passion for this game and it’s really exciting to be part of it! I try, as much as I can, to answer questions online (that I can answer obviously) and give my support! The AC community is really awesome! Col: How excited are the team to be working on such a unique project? Benoît: You have no idea how much the whole team (hundreds of people across the world) is very hyped and excited to work on Assassin’s Creed Valhalla! It’s quite a challenge to be working on an Assassin’s Creed title as it comes with a lot of expectations from the players, but if you look at the passion, dedication and expertise that this team has, everyone is confident in the unique experience that Assassin’s Creed Valhalla will offer. What makes it unique in my opinion is how everything comes together in perfect harmony to create THE best Viking experience out there in an Assassin’s Creed world; like the theme, the historical pivotal story moment, the strong narrative moments, the lore, the new features and systems that makes you feel #LikeAViking , the music, the immersion of the world filled with activities that represent their culture, beliefs and way of life! Assassin's Creed Valhalla releases November 10th 2020 Col: How large can your settlement grow to, and how does Eivor deal with the problem of over population? Benoît: We’re about to reveal more about the settlement soon, but from what I could say right now, is that we’ve designed the settlement to be quite expandable and the more you level it up, the more there’s people that bring their story, contribution and opportunities for Eivor. Each new buildings has their purpose and some will even provide new abilities! Col: Can you choose the strategic positioning of your settlement? Benoît: No. When you arrive in England, there’s an area where you go to build your settlement but as for the why this place was chosen, I can’t say more not to spoil the story. Col: The UK is know for it's unpredictable weather. Do NPC's react to the weather accordingly? If so, can you give us a few examples of this mechanic? Benoît: Indeed this is an aspect that we wanted to make sure was represented and something that the player could use for their own advantage. For example, you can see a storm coming in the sky, or if there’s dense fog (especially in certain areas or time of day), players can take advantage of this as it’s going to impact enemy perception. Col: Do we hear accents in the game? Benoît: Yes of course. You can hear Norse, Welsh, Danish and Scot giving a true phonologic texture. Our Vikings are made up of Icelandic, Norwegian, Swedish and Danish actors, so yes a lot of beautiful accents. When Eivor first arrives, Ravensthorpe is little more than a Saxon longhouse and a couple of tumbledown shacks. Col: What can you tell us about 'Puzzle Forest', and the mysteries that can be found in the world? Benoît: I’ll start by saying that we do have puzzle wood that you can explore and what you encounter there is really interesting. We do have quite a lot of various activities in the world that represent the Norse/Saxon culture, beliefs and the time period under 3 different categories; 1-Wealth, 2-Mysteries and 3-Secrets. For the Mysteries, among them there’s the offering altars where you can bring back specific offerings to receive blessings from the gods, Standing stones where you have visual anamorphism gameplay to find the hidden place of energy, the World events that are individual captivating story moments that tells more about who these people were and give different emotional tones to the experience, the Animus anomalies that are present day moments merged into the simulation where you need to complete very interesting puzzles in order to recover part of a hidden message that was left for Layla to find, various World boss encounters from legendary folklore beasts to very hardened characters that has deep and interesting stories, hidden underground Caverns concealing secrets, and some others that were exposed already such as Cairn stones landmarks, Flyting the famous rap battles, and more that we’ll let the player discover for themselves. As for the Secrets, among them there’s Roman artefacts that you could find old Roman vestige structures and bring back to a collector in your settlement, Curse symbols to find and destroy that are affecting you psychologically and even physically as the Norse were affected by those curses, Hallucination mushrooms you can consume in order to resolve 3 different types of imaginative puzzles, Flying papers which are a nice homage to Black flag as you can find customisation items, Manuscripts where you can find hidden treasures in the world and other secrets to discover. Col: Other than the Ringleader, what are some of the other new enemy types that feature in the game? Benoît: I’ve never worked on a game where there was such a wide and interesting variety of different enemy archetypes & bosses in a game! We have many different factions such as the Norse, Saxon, bandits, Celts, Picts and others and each of them has unique archetypes & unique abilities. Like a Norse Viking Rusher that rushes and jumps at you (or your raid crew) with dual wielding axes, a huge Saxon Housecarl that gives a lot of pressures constantly attacking with his flail, a Bandit Boar Master that use long fire torches to sends his boars at you and so many more that we’ll let the player discover! Also it’s worth mentioning that this time around, we have archetypes that work in synergy, like for example that Ring leader in the presence of archers could assemble them to call “volley shots”, a huge bandit Destroyer that could spill oil on your and the floor while a bandit Pyro set it on fire or the boar master with his long fire torch. All of those, along with player skills & abilities are going to ensure a very cool progression and variation through the course of the game and in various territories! Col: As the world is filled with meaningful content, what sort of collectibles will players be able to find in the world? Benoît: A lot of them has been covered in the Mysteries and Secrets questions, but there’s a lot more that the player will discover in the world helping his survival skills (as Norse were amazing survivalist and we wanted to cover this aspect in gameplay in a more significant way) such as healing Plants, various Mushrooms that has different effect such as adding adrenaline for players to unleash their abilities, healing, however some other are more dangerous so players will have to be careful and learn the distinction, Minerals to collect or hunting for Leather in order to upgrade your gear and also your carriable capacity of arrows and health rations, Notes & flavor items that are adding richness, depth and historical background to the world, Tattoos in flying papers and some more that we’ll let the player discover! We would like to thank Benoît for joining us for this interview, and to Gabe Graziani and the Ubisoft PR department for making it possible. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Chester Comic Con Photo Album | TheOnesWhoCameBefore
Chester Comic Con Photo Album Events Share 25 Nov 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database On the 25th September 2016, Col attended Chester Comic Con, and met Neil Edwards (AC Titan Comics Artist). Here are our photos from the event. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Opinion: AC Brotherhood didn't know what to do with Ezio | TheOnesWhoCameBefore
Opinion: AC Brotherhood didn't know what to do with Ezio Analysis Share 15 Apr 2024 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database I recently visited Rome and so - as a nerd - replayed Assassin's Creed Brotherhood in preparation. It's the first time I've revisited the Ezio trilogy properly since 2017, when I marathoned the first five games before the release of Assassin's Creed Origins. I'm having a great time, the music swells a pure childish excitement in me, and Roger Craig Smith is amazing. Unfortunately, I've found the story this time through (my third or fourth playthrough now) quite lacklustre, especially the characterisation of Ezio. He's the charming Assassin hero we all remember, but has little extra depth. He's unstoppable, and since in this game he became the face of the franchise moving forward, feels more like a traditional gaming protagonist such as Master Chief or Doom Guy. Here, he's a white hood and hidden blades, who's smooth with the ladies and an effective killer. But a lot of the self-doubt and anger that plagued him in Two - and I think made him so interesting to begin with - has been stripped back for him to become the ideal Assassin Mentor. It's a shame really, especially considering the story the game sets up. The prologue of Brotherhood recaps Ezio facing the man ultimately responsible for his father's death, realising revenge isn't the answer, before learning that he's not even the main character of his own story. He starts the game finding out his actions don't matter, and that he's nothing more than a messenger or middle-man in a wider story. Following this he loses his home and uncle, a man who had previously given him purpose in the brotherhood. At this point, he'd logically be adrift, homeless, without a guiding figure and burdened with the knowledge that he's nothing more than a pawn in another's story. Mario, the only person who could probably reassure him at this moment and give him a new purpose, is gone, he's more alone than ever. That's a really interesting place for a narrative, and based on his behaviour in Two, would push him to seek revenge. Forgiveness didn't work is a conclusion that would be easy for him to reach after the Borgia’s invaded his home and Rodrigo chose to not repay Ezio’s kindness. Now it's time to take no prisoners. Brotherhood doesn't tell that story, Ezio barely mourns Mario's death or the loss of his home and quickly begins taking down Borgia strongholds across Rome. He's cool, calm and collected, and rarely if ever makes a mistake. The game tries to add intrigue by questioning Machiavelli’s loyalties, but Ezio stays neutral throughout that subplot before exposing the truth. This again could've been interesting, after Mario's death Ezio could become more paranoid, seeing enemies everywhere and calling for the death of Machiavelli before discovering the truth. He's a leader now, with a lot more responsibility, and his mistakes have larger consequences. It could be a moment of reflection pushing him to be better, but instead it's just another situation Ezio swiftly fixes. This is even reflected in his new robes, now pristine white and red, looking as if they were carved in marble. Ezio is statuesque, a perfect figure of Assassin morality and skill. They've lost the rugged swagger of Giovanni’s (far superior) robes, or the put together feel of Altair's armour, which show him putting his own stamp on the brotherhood's legacy. I don't HATE these robes by any means, and they've become the archetype for the series moving forward for good reason, but they're easily my least favourite of Ezio's selection (other than the armour of Brutus but I try and forget that exists). Brotherhood is still an excellent game, it holds up in many ways and as previously mentioned Roger Craig Smith's performance doesn't falter even if the script does. I just feel on reflection it tells a flat story, taking an interesting character and turning him bland. Ezio's other stories are far more interesting, questioning his reasoning and determination. I wish there was more about that here, a mid-life crisis for Ezio as he has to move from student to master and all responsibility rests on his shoulders. This is a time for him to make mistakes, before becoming the ideal mentor in Revelations, who then has to accept he's too old to carry on while reflecting on what made him choose this path to begin with. Instead it's an unquestioning tale of a flawless hero, who now drives tanks, flies bombers, and leads an army. What are your thoughts on Assassin's Creed Brotherhood? Were you happy with the evolution of Ezio? Let us know in the comments below! comments debug Comments (1) Write a comment Write a comment Sort by: Newest nobodycares Jan 05, 2025 Great article, perfectly described my feelings after finishing the game for the first time. Like Reply About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher
- Interview with Jesper Kyd | TheOnesWhoCameBefore
Interview with Jesper Kyd Interview Share 22 Aug 2024 Written By: Edited By: Gustav Poulsen (Gargudon) TOWCB Team Back To Database Gargudon from our team recently had the opportunity to sit down with Jesper Kyd ( AC1, Ezio Trilogy & Valhalla composer), talking his Assassin's Creed scores, writing process, advice for composers and more. Check it out now! https://www.youtube.com/watch?v=jdLezhsRrBo comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- 2025 Assassin's Creed Community Fundraiser for Blood Cancer Launched | TheOnesWhoCameBefore
2025 Assassin's Creed Community Fundraiser for Blood Cancer Launched Community Share 8 Jun 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Cancer. Everyone has a story. It affects us all. We are proud to announce that the 2025 Assassin's Creed Community Fundraiser will be raising funds for Blood Cancer Alliance and Leukemia & Lymphoma Society (LLS), a collection of charities around the world leading the fight in the battle against Blood Cancer. The Assassin's Creed Community are once again coming together to make a real-world impact for a cause connected to the franchise. Every Assassin's Creed fan knows that the series is deeply connected to DNA, exploring the memories of our ancestors using the Animus Device. Blood holds the key to every adventure. It's the holding cell for memories, and the life force of existence. There are around 240,000 people living with blood cancer in the UK. Together, blood cancers are the fifth most common type of adult cancer, the most common cancer amongst children and the third most fatal cancer. Your support will ensure that those fighting leukaemia, lymphoma, myeloma and all types of blood cancer are able to live longer, better lives. In particular, your financial support will fund lifesaving research that will be used to improve diagnosis, treatment and care. Beating Cancer is in our blood. We are Assassins. GoFundMe Our Partners AC United Kingdom All-Father Media AndyReloads Cadaea G Assassin HangryHiggs Ironside George Ropotopolous The Hidden One The Podyssey Podcast Team: ExileAC & WillisMakesMovies Ubisoft We would like to say a huge thank you to all of our partners for supporting the 2025 Assassin's Creed Community Fundraiser! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- This Week in Assassin’s Creed Virtual Photography: 9th - 15th January | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 9th - 15th January Community Share 15 Jan 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: World of AC 1. The Way of the Medjay Game: Assassin’s Creed Origins VP Artist: @ _Virtualtourism First up this week we have the symbol of honour, courage, and loyalty. The Medjay are the sworn protectors of the Pharaoh's and Bayek is the last of his kind to hold the role. This shot gives me 'Dark Knight Rise’s' vibes with the sign of hope etched into the wall. Jack has a knack for capturing these sorts of shots. Checkout the set below as they are all stunning. Link to set : 2. Woodland Game: Assassin’s Creed Valhalla VP Artist: @ NoviKaiba23 This week's second shot just needs to be framed and put up on the wall. I can't get over how beautiful this photo is. It also amazes me how games can look like this; the world building is phenomenal. I love the colours, especially the deep red of the flowers. The rays of light breaking through the trees make this shot so magical. Link to set: The Ones Who Came Before Photo of the Week: Judge: Michael Doyle - TOWCB Strategist I love that this image is a metaphor for the brotherhood. The atmosphere of the image is calm and unassuming, whilst the shadows cast by the ancient trees give off a sense of protection for the wildlife they shelter beneath them. The misty air beyond the tree line, hiding what possible mysteries lay beyond. Everything together, including the elegance of the Stag, mirror the principles of the brotherhood. 3. Ikaros Game: Assassin’s Creed Odyssey VP Artist: @ WallyDaGreat66 Next up we have a wonderful collage of Ikaros shots. It's strikingly put together, showcasing The Eagle Bearers favourite companion. I am impressed with the variety of angles that Wally has used to capture the eagle. It’s great to see different kinds of VP and I am always blown away by what this community produces. 4. League of Assassin’s Game: Assassin’s Creed Odyssey VP Artist: @ KeenEyeVP I had no choice but to feature photo number four. I love absolutely everything about it. The atmosphere is tense, the outfit devilish. In a game based around a Spartan this shot shows that the Assassin look still rules. This sort of capture makes me so excited for Assassin's Creed Mirage's photo-mode. Checkout the others in this set to get a feel for how Troy created this shot. Link to set: 5. Sunset Game: Assassin’s Creed Odyssey VP Artist : @ RenanVP_Alt This shot brings the article to a fitting close. What a fantastic sunset in Assassin's Creed Odyssey. The positioning of this capture is just beautiful. It feels like you are sat on the water watching the sun go down. The little details of the landscape caught in the background really help make this shot. Posted for the #MinimalFriday theme, I think Renan has perfectly fulfilled that brief. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Q&A with Chris Wildgoose | TheOnesWhoCameBefore
Q&A with Chris Wildgoose Interview Share 14 Aug 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database To mark our 5th anniversary as an Assassin's Creed Community, we're proud to release a new Q&A featuring Chris Wildgoose, Weapons Concept Artist on the Assassin's Creed Movie! Col: Hi Chris, thanks for joining us for this interview! Could you please tell us about your most recent projects, and the part that you played in the development of the Assassin's Creed Movie. How did you find the experience? Chris: Thanks for having me! I’ve recently finished a couple of concept art projects for TV and film but sadly they are all wrapped up in NDAs, so I can’t name them just yet! When I’m not doing concept work, I’m illustrating comics. Earlier this year I finished a teen Batman book for DC called Batman: Nightwalker, which hits shelves in early October. Right now I’m getting stuck into the design work for a new comic series, which should be announced soon! For the Assassin’s Creed movie I was the weapons concept artist. It was my first concept art job of this scale and the weapons master was also my eldest brother, Tim, so it was a big job for me in a couple of ways. I’m genuinely a huge fan of the games and I really enjoy working with my brother, so I loved every day of it. We had a lot of freedom when it came to the design and it felt like our input as fans was listened to and encouraged. It was a great experience. Col: Have you worked with your brother on many projects before? Chris: I’ve worked with Tim for years. As a student I worked as an assistant in the props/weapons department when he was a maker. Back then I'd be more hands on, painting and basic making for a variety of films, TV shows, and theatre. After graduating I started working mostly in comics, so Assassin’s really brought us back together as a little team. Since then we've worked on a number of other projects recently together and hopefully more to come! Col: Did you find it challenging to work on a movie set in a long running video game universe? Chris: It was quite daunting at the beginning. It’s Assassin’s Creed! I was coming to it as a fan, so from the get-go I felt the pressure to do it justice. At the same time, Assassin’s is very open to interpretation with each new chapter or format, so you have space to bring in your own ideas. Ubisoft has such a wealth of existing material, so you can see what has worked before and that can be a reassuring thing to have as a guideline. Also, this wasn’t Tim’s first rodeo, so he knew how to keep me calm. What was the weapons creation process like? Was it trial and error? I think there's always an element of trial and error in concept art. When you're working on such a huge project, what works for you or within your department, doesn't always work within the grand scheme of the film. We're just a small piece of the jigsaw, so there's usually a few attempts to make that piece fit the big picture. On Assassin's, Tim and I would have a chat about the specific weapon’s brief, throw ideas and ref around, and I'd respond with some rough sketches. Tim gave me feedback on that first set and then, more often than not, we’d combine elements of different designs into something new. I’d then produce fully rendered versions of these and Tim would show them to Justin the director. He'd give us feedback and we'd make adjustments. If we were very lucky we'd nail it on the first design, but often we'd go through a few rounds of feedback and editing. For example, Benedicto’s Axe was picked from our first set of designs, but with Aguilar’s blade we went through 4 or 5 sets before we settled on the final design. Col: What materials were used to create Aguilar's hidden blade? Chris: Like all the Assassin’s blades, they reflect the specific culture and period of that assassin. For Aguilar it needed to fit the aesthetic of 15th century Spain, so it’s made from metal and ivory, with lots of asymmetric Moorish relief patterns and iconography. The ivory sections were 3D printed and painted to look like bone, then the metal sections were cut, shaped and I think acid etched with the patterns. Col: How many designs/ concepts did you have for Aguilar's gauntlet? Chris: We did roughly 4 or 5 sets of designs, from the first loose sketch to the final illustration. I think we actually did around 16 variations of his blade alone, if I gather every sketch and design sheet together. Col: Were any changes made over time? Chris: Yes, a fair bunch. Originally it was going to be all metal and a fairly different shape but as the design developed we added more intricacy and materials to make it more decorative. It’s one thing for me to draw a weapon, but Tim and his team then have to make it into a functional object. They needed to adapt bits to allow it to work and move etc. One big change that happened after the final design was the addition of the ivory eagle that sits where the blade retracts in. Tim then added pearl indents to give it some extra flare. I think it turned out great. Col: I saw that you recently purchased the Aguilar figurine by DamToys. How does it feel to own a detailed replica of items you helped to design? Chris: I did. I was secretly hoping for something like this to be made! DamToys really don’t spare on the detail and accuracy so it was great to see something so faithful. It’s a nice reminder of a job that I loved. I have it on a shelf overlooking my drawing desk and I’m so happy with it. Col: Did you work with Sammy Sheldon Differ (Costume Designer) when creating the gauntlet? Chris: Not directly. Tim would often have meetings with Sammy and the director, Justin. I would be passed feedback and notes from Tim. Sammy’s costume team popped in to our studio now and then and we’d swap designs and update each other. I remember feeling gobsmacked when they first brought in the actual Aguilar gauntlet as it has so many intricate patterns running through it. It was a thing of beauty. Col: Which other pieces of equipment did you help to create? Chris: All the assassins’ blades, Cal’s dismantled blade, the smoke grenades, Aguilar’s throwing knives, Aguilar’s grappling hook (originally a separate wrist blade), the assassins’ ceremonial finger cutting blade, Benedicto’s axe, Shao Jun’s sword, Ojeda’s sword, the Abstergo guards’ batons, and the Templars’ 15th century swords, shields, and crossbows. Cal’s dismantled blade was especially fun, as I needed to figure out how different parts would be hidden amongst the disguised assassins. Col: Do you have a favourite item that you helped to create? Chris: Ooh, it’s genuinely hard to pick. I was really, really happy how Cal’s father’s blade turned out. They wanted it to look like it was a blade from the 70’s, as if Travis Bickle had made it. That got a few really nice close-ups in the film. If I could pick a couple of cheeky others, then Benedicto’s blade turned out gorgeous and retracted the blade really nicely. Also, Shao Jun’s sword was really fun to draw and is a nice Easter egg. Col: Do you have a favourite item that you helped to create? Chris: Ooh, it’s genuinely hard to pick. I was really, really happy how Cal’s father’s blade turned out. They wanted it to look like it was a blade from the 70’s, as if Travis Bickle had made it. That got a few really nice close-ups in the film. If I could pick a couple of cheeky others, then Benedicto’s blade turned out gorgeous and retracted the blade really nicely. Also, Shao Jun’s sword was really fun to draw and is a nice Easter egg. Col: Back in 2017, Tim (Damage Inc) generously donated three throwing knives used by Maria in the movie for our three year anniversary giveaway. Did you help to create them? Chris: I did. I worked on them alongside Aguilar’s blade when I first started. I think we settled on that particular design from the first set of design variations. Col: Quite a few of the AC Movie items can now be found on Prop Store. How do the production team decide which items to keep or sell? Chris: I don’t really know. I’m usually long gone from the project when that stuff gets handled. I think props usually go back to the studio once it’s completed. Col: Do you have any pieces from the AC Movie set lying around your studio? Chris: Sadly, no. However, Tim did let me keep a spare cast of the head on the pommel of Ojeda’s sword. Col: If a sequel was to be announced, would you like to be involved in its creation? Chris: Straight up yes, especially if Tim and I got it again. Col: Where would you personally like to see the franchise go next? Chris: Since the very first game I’ve hoped for Japan. A film of that would be incredible. I loved the comic that was set in 20’s Russia, so I’d love to see more of that outside the platform game and book. As for somewhere not really considered before? Perhaps any era of New York. What a city to play with! Col: What are your overall thoughts on the movie? Chris: Obviously I have severe bias towards the film but I honestly, really liked it. It’s not without issues, but what film is? I would’ve liked to spend more time with Aguilar in his period, known more about him and Maria, or learnt more about the group of old Assassins. Personally, I also think it would’ve benefited from a touch more light-heartedness. However, it was a very respectful adaptation while trying to handle a new setting. Not an easy thing to balance. From being behind the scenes I know there was a lot of love and consideration for the fans thrown in from everyone involved, which goes a long way with me. To me, it’s easily one of the most faithful game-to-film adaptations. But like I said, I’m biased. Col: Do you have any designs from the movie that we can share with the community? Chris: I have! I’ve sent you: Shao Jun’s sword. It’s a blink-and-you’ll-miss-it Easter egg but she has a bigger appearance in a deleted scene and Jin fights with her sword in the big escape from Abstergo. As a fan, I was so happy to work on this one. I also designed the dragon that was etched into the blade of the sword, but I couldn’t find that particular design sheet. Super early, rough sketches for Maria’s blade, plus the final design. It has a very similar design theme to Aguilar’s, but she had the double thin blades and a different mechanism action. Design sheet for Benedicto’s wrist blade. The final design used was a combination of the second blade to the left’s back spinning mechanism with the blade on the far right. Smoke Grenades. These were the very last thing I worked on for the film. The design used was the bottom left one. Though again sightly adapted as we changed it to look as though it contained two liquids that when combined would create the smoke. Again, Tim adapted it when actually making it, I think the end result was a more metal looking piece rather than ceramic. Col: Thank you so much for joining us Chris! You can find more from Chris on Twitter and Instagram and Tim on Twitter Blogspot Damage-Inc comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Full Breakdown of the Launch Trailer for Assassin’s Creed Mirage Valley of Memory DLC | TheOnesWhoCameBefore
Full Breakdown of the Launch Trailer for Assassin’s Creed Mirage Valley of Memory DLC Analysis Share 15 Nov 2025 Written By: Edited By: Zephryss Hayden Bird Back To Database The launch trailer for Assassin's Creed Mirage: Valley of Memory has finally arrived, giving us our best look yet at the story, characters, locations, and new features coming with this highly anticipated DLC. Here’s a complete breakdown of everything shown in the trailer. First of all, a big thanks to Ubisoft and the Assassin's Creed community team for providing us early access to the launch trailer. A Deadly Chase in AlUla The trailer opens with an intense scene set in AlUla, where Basim is seen chasing down a member of a new enemy faction known as the Robbers. He quickly catches the target and eliminates him with his hidden blade in an action-packed start to the adventure. How the DLC Begins We then jump to a moment that takes place before the DLC story starts. Players must visit Dervis in his shop in Baghdad to begin the new quest titled “A Call from the Past.” Interestingly, the DLC is also accessible in two ways: It unlocks naturally when players begin the Head of the Snake mission in the base game. OR it can be started immediately from the main menu when launching a new game. Arriving in AlUla Next, we see Basim finally arriving in AlUla with some beautiful shots of the region, including a cinematic moment of him riding a camel through Hegra. The region looks stunning and packed with exploration potential. Basim’s Personal Journey We then see Basim and Dervis resting at a campfire during their journey. Basim holds a brooch crafted from a blue ceramic tile, taken from the home where he once lived with his father. This is a strong emotional anchor for the story. Basim reveals that he has come to AlUla to seek out his father, who he hasn’t seen in many years. New Faces and Rising Tensions A new character appears in the trailer, telling Basim that lawlessness has plagued the AlUla region for a long time. This reinforces just how dangerous the area has become. Basim later infiltrates a fortified location in search of his father. By this point, he has already learned that the Robbers are involved in his father’s disappearance, leading to several tense confrontations. Landmarks & Parkour Moments The trailer then highlights several iconic locations and dynamic shots: Basim standing before Elephant Rock after defeating a group of enemies. A great parkour sequence near Musa ibn Nusayr Fort. These visuals suggest that AlUla will be one of Mirage’s most visually unique regions. Fears and Hopes In a small camp outside the town, Basim tells Dervis that he is unsure what scares him more, finding his father’s resting place, or finding nothing at all. Dervis reassures him that there is still hope. Captured on Purpose? In the following scene, we see another new character who warns Basim that the men he seeks are very dangerous. In the next moment, Basim is surrounded and captured by enemies. It appears Basim intentionally allowed himself to be captured to reach the leader of this new enemy faction. Meet the Robbers' Leader: ‘Abis We then get our first official look at the Robbers’ leader, ‘Abis, who threatens Basim. Basim asks him why he was involved with his father, saying the conflict was only with him. Somehow, Basim escapes from the prison and attempts to attack ‘Abis, but ‘Abis anticipates Basim’s moves and counters his attacks. New Features & Improvements The trailer also showcases several updates coming to Assassin’s Creed Mirage , including: Enhanced parkour mechanics New Animus Sequence missions Additional gameplay improvements New Outfits and Weapons Next, we get a look at the three new outfits, three new dagger skins, and two new sword skins that will be available in the upcoming updates. The third purple outfit could be a reward from the Animus Sequences. It looks really cool and now it's actually a Hidden One outfit, so we can’t see Basim’s face, haha. A Final, Mysterious Tease In the final scene, we see Basim walking toward a mysterious cave. Inside, there is an Assassin’s Creed insignia banner. It could be an Isu cave or a new Hidden One bureau in AlUla. We’ll have to wait until November 18 to find out. Assassin's Creed Mirage: Valley of Memory launches on November 18 and adds more than six hours of new content to Assassin's Creed Mirage, and it will be free for all players. What do you think about the new launch trailer, and how excited are you for the Assassin's Creed Mirage: Valley of Memory DLC? Share your thoughts below. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- This Week in Assassin’s Creed Virtual Photography: 6th to 12th February | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 6th to 12th February Community Share 15 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Caving Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ theblueb4ndit First up this week we have a beautiful capture of Eivor exploring. This shot is giving me God of War vibes, especially with Eivor using a boat to navigate the cave. The positioning of this capture is perfect. I really like how you have the two holes in the cave, one leading to what looks like a waterfall and the other providing a much-needed light source. Link Sundown Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ Amaya_Nocturna Next up we have dusk in Assassin's Creed Valhalla and what a stunning shot this is. The sun is perfectly captured, and the timing here is impeccable. The colours are faultless too with a real mixed bag of darker tones. I especially like the outline of the Monastery and the sunlight reflecting off the water. I just want to put a frame round it. Link: TOWCB Photo of the Week Judge: Thea Marie Rivedal The warmth of a setting sun after a cold winter is a welcomed gift, and this photo from Assassin’s Creed Valhalla captures that moment perfectly. The dark violet colours mixed with fiery sunshine gives an ominous feeling, and makes you wonder what people may be waiting in the shadows, hoods drawn over their face and a task to be completed under the cover of night. Hooded Eivor Game: Assassin’s Creed Valhalla VP Artist: @ Defalt368 Keeping with Assassin's Creed Valhalla we have a great portrait of Eivor emerging from the darkness. The lighting and the shadows in this capture are perfect. Hiding the eyes in darkness but allowing the tattoo to show is genius. I still can't get over how impressive the fabric looks on Eivor's hood. The attention to detail in this shot is phenomenal. Medjay of Egypt Game: Assassin’s Creed Origins VP Artist: @ AlexKOnstantin During my time of hosting these showcases there have been a few Bayek shots that I truly adore and this one has now joined them. This capture is from a set of three atmospheric shots, which just blow you away with how stunning they are. Bayek could not look any cooler here, representing both the Hidden One's and the Medjay. Link: Eivor Jarl Game: Assassin’s Creed Valhalla VP Artist: @ alisjansendotir We end this week with a perfect portrait of Eivor looking like a true Viking warlord. There is something about this capture that I find captivating. I love the armour, hair, and beard combo with the subtle face tattoo. That blurred background really works with the shot too. As someone who takes a ton of Eivor VP, I would be overjoyed if I produced something like this. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Shadows World Premiere Cinematic Trailer Breakdown | TheOnesWhoCameBefore
Assassin's Creed Shadows World Premiere Cinematic Trailer Breakdown Breakdown Share 17 May 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database We are pleased to release our analysis of the recently released World Premiere Trailer for Assassin's Creed Shadows, highlighting some of the things you might have missed! Written by UbiCypher (@ Kenway_Joe ) from Isu_Network . https://www.youtube.com/watch?v=vovkzbtYBC8 From the Shadows The trailer begins with a target fleeing for his life through a forest. He knows that he is being pursued, but cannot see the identity of those hunting. We see the target remove a throwing star from his armour (Shuriken) . Next we get our first glance at Shinobi Warrior Naoe, who emerges from the shadows. She looks like she is wearing light armour, so should be able to move quickly in comparison to her counterpart, Yasuke. Iga: The land of Ninjas The Ubisoft logo appears over a cinematic representation of Iga, the land of Ninjas. Scattered across the countryside were remote villages training the next generation of Shinobi warriors. After coming into dispute with Military leader Oda Nobunaga over unification , Iga was attacked on two occasions, one of which occurred in 1579, the year in which the game takes place. It is said that the attacked came from three directions, giving the villagers little chance to respond. In Assassin's Creed Shadows, Naoe is the daughter of r eal-life shinobi Warrior Fujibayashi Nagato. Naoe's life is turned upside down when enemy forces bring the blade to her village, burning everything in their wake. Dual Protagonists The Fiery Shinobi and the Giant Samurai. It seems that the long rumored dual protagonism is due to make a comeback in this new iteration of the franchise. Missed by many and despised by others, it will most certainly blend well with the story Ubisoft seems eager to tell us in this game which revolves around unity. This concept is on the nose brought back from Assassin's Creed Unity, in this case being an alliance that will, by the looks of it, make you go to war against the ruthless opression spawned by Greed, Power and Vengeance all of them very familiar motives to this franchise. Naoe and Yasuke our protagonists are -according to the Game Director Charles Benoit- designed in a way that focus on their abilites is evident; Stealth for Naoe and Combat for Yasuke although "They can do a bit of both" confirming that you can even the gameplay between the two. Naoe Fujibayashi With a stealth & infiltration-oriented gameplay, you take on a quest of vengeance and honor that will show her cunning and skill in the Iga arts of the Ninja with a set of classic Japanese tools according to the trailer: Shuriken and a Kusarigama. Unexpectedly, she wields a dual-action Hidden Blade similar to the blade worn by Connor Kenway in Assassin's Creed III -which could make one wonder if the hunt mechanic is back- but I digress. Described as fiery she will probably leave her mark on the community. Yasuke the Samuari If you followed my thread on Yasuke a month ago and the countless videos out there that emerged ever since the first rumor leaked, then you should know who he is by now. If not, well, let's do a quick recap! Either from Ethiopia or South Africa, Yasuke was a slave or mercenary -depending on the sources- that was brought on board a ship with Alessandro Valignano a Jesuit that sought to extend the will of Catholicism across Japan in 1579. Due to his appearance and uncommon stature, he impressed the Shogun Oda Nobunaga who made him his vassal. With this in mind, we can understand his status as Samurai in this story and the possible motives behind his actions due to his turbulent past. He's evidently the action/combat oriented character with the ability to crush his enemies with ease, break doors and armor from tougher enemies and such, while the trailer did not show much of his weaponry we can but assume that he will carry what you would expect of a Samurai. Assassination Contracts or Theft missions Oldschool contracts might be back... At some point in the trailer, you can see Naoe passing on a piece of paper to Yasuke, if you translate the note it says "There is Tono Hakeda Catle" which can possibly be read as "It is at the Tono Hakeda Castle" possibly referring to a target or an object to steal. Since the Brotherhood has been established for 14 years by 1579 and many prominent members have been recruited into the Assassins as well, it would be safe to assume that a network of Assassins is already deeply rooted across the Islands, which would explain this informant here. Absence of Templars Nothing in my cross hairs for now... There is no trace of Templar activity in the trailer whatsoever, even though we know that the Tokugawa Clan and Nobunaga Clan have been fighting with Templar-backed clans in the past such as the Takeda Clan. I should add that according to the lore, the Templars were all but exterminated in Japan by 1615, having struggled against the Assassins during all their continued activity in the country ever since the Assassins arrived in between 1565 and 1571, maybe not entirely being present. Personal Commentary As far as I'm concerned, I found this trailer intense and different from other AC trailers, there is something I quite can't get a hold on but I like where this is going, at least according to the official Ubisoft website the game won't be RPG stating "Action/Adventure". Here are a number of other breakdowns of the trailer! https://www.youtube.com/watch?v=HhMOQowMjM8 https://www.youtube.com/watch?v=8UFYL18-eQg https://www.youtube.com/watch?v=xzMFK1FUchI Let us know your thoughts down below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- Ask the VP Episode 15: Interview with TOWCB Virtual Photography Team Leader Aaron Young | TheOnesWhoCameBefore
Ask the VP Episode 15: Interview with TOWCB Virtual Photography Team Leader Aaron Young Interviews Share 5 Nov 2023 Written By: Edited By: TOWCB Team Colum Blackett Back To Database On the 4th November 2023, The PhotoMode invited our very own Aaron Young // FalconVP (Team Leader for TOWCB Virtual Photography Team) for an interview on Twitter Spaces, as part of the 'Ask the VP' series, covering hi s VP Style and process, being a part of The Ones Who Came Before // Isu_Network team, his love for Assassin's Creed and more! Check it out here! https://www.youtube.com/watch?v=rcFO6GfXl88 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin | TheOnesWhoCameBefore
Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin News Share 13 Feb 2024 Written By: Edited By: Colum Blackett (Col_96) Back To Database We are pleased to announce that UbiCypher (@ Kenway_Joe ) has achieved a promotion within the Isu_Network , taking on the role of lead admin! He has spent countless hours researching the series and real history, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage. Under his guidance, the Isu_Network Twitter account has now surpassed 2500 followers, and we are incredibly proud of the content that has been released, some of which has gone on to act as a basis for articles on the website. The Isu_Network is becoming a recognisable pillar of the community, and in 2024 we are taking our content to the next level, by recruiting experienced social media manager Eric Allen to the team. With this promotion, and the experience TOWCB social media team gains from Eric's recruitment, we are now working to establish a clear identity for Isu_Network , and will continue to create consistent social media content that is both engaging and memorable. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)




















