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  • AC Community Questions: Phie // CaptureCreed | TheOnesWhoCameBefore

    AC Community Questions: Phie // CaptureCreed Interview Share 25 Feb 2026 Written By: Edited By: Phie (CaptureCreed) Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by Phie / CaptureCreed , who joined our Assassin's Creed Partnership program as a Video Content Creator in early 2026, best known for her TikTok video edits. Col: Hi Phie, thank you for joining me for this interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Phie: Hi, my name is Sophie (or Phie online) and I’m 24 from Ireland. I’m a full time barista, with a degree in Cinematic Arts. My hobbies include editing, writing, acting, and singing. I have edited/directed many short films in university, but it was only after that, that I began making Assassin’s Creed edits. There was a slight learning curve (despite having editing experience) when it came to making “edits”, rather than longer, slower paced content I did in university. I’ve been doing it for just over two years now, and I’m so glad I started. I am very excited to be part of the team, and can’t wait to see where this takes me! Sophie (Phie) Col: Do you have a favourite piece of content? Phie: Probably has to be the interview with Roger Craig Smith. The guy has voiced so much, and voice acting is one thing I’ve thought about exploring, so it was really cool to see that. https://www.youtube.com/watch?list=PLI3iAj5fPeArRw2J-Ou2Wm01WUaBYQkeJ&v=5qjMRKFHaWo Col: How excited are you for the future of Assassin’s Creed? Phie: I am always eager to see what Ubisoft will release next. I am a huge history buff (one reason I love the Assassin’s Creed franchise so much) I always look forward to seeing what time period and setting will be explored next! Col: Which Assassin’s Creed game have you been playing recently, and which game are you playing next? Phie: I have been replaying Origins, and plan to replay Mirage as I haven’t gotten round to playing the free DLC that was released a few months ago. Col: Have you visited any of the locations from the games? Phie: I have not unfortunately! Although I do plan to go to Italy and Greece sometime in the future. Col: Which Assassin’s Creed game is your favourite and why? Phie: My favourite Assassin’s Creed Game is Black Flag. The setting, the sailing, and the story (I love a good redemption arc) is what I loved most about it. Nothing beats exploring the Caribbean, especially as a pirate. Promo image for AC IV Black Flag Col: Have you attended any events within the Assassin’s Creed community? Phie: I have not attended any events unfortunately, but I definitely would if the opportunity arose. Col: Do you have a favourite Assassin’s Creed Community moment/story you’d like to share? Phie: I don’t have a specific moment per se, but what stands out most for me is experiencing how supportive the AC community is towards smaller creators. If it wasn’t for the support from my mutuals, I don’t think my account would have grown as it has. Likewise, they have helped to motivate and inspire me-I’m always trying to improve. Col: What would be your dream setting for the upcoming AC Netflix show or future games? Phie: I think an Assassin’s Creed game based in Amsterdam, specifically the Dutch Golden Age, would be a great maritime-style setting. The city itself is packed with tall buildings-perfect for parkour (like AC Unity) and the canals would be reminiscent of Assassin’s Creed Brotherhood. The port was huge for trade worldwide, with the Dutch East Indian Company perhaps playing the Templar role. I believe it has solid foundations for a good AC story. Col: Do you have any personal AC goals you’d like to achieve? Phie: I’ve always wanted to meet/interact a few of the voice actors - I almost got to meet Matt Ryan (who voices Edward Kenway) at Comicon, but because of circumstances at the time I couldn’t go. Col: What would you say is your most significant community achievement to date? Phie: It has to be when Ubisoft Deutschland and Ubisoft UK commented on two of my edits - it felt like a huge achievement that they had even seen it, never mind commenting! Col: What is your favourite part of being a community member? Phie: Honestly just finding a group of people who like Assassin’s Creed as much as I and being able to interact and discuss the games. The editing community is so strong on TikTok, and we all support each other’s work. I began editing as just a hobby, and never expected to be apart of such a big community. It’s a great feeling receiving that recognition and have people enjoy your work, that’s for sure! Col: Do you collect AC merchandise? If so, what’s your favourite item? Phie: I collect a bit! I have all of the novels, some posters, etc. But my favourite definitely has to be my Edward Kenway cosplay. I haven’t had the opportunity to wear it to any events/cons-yet! Col: What advice do you have for people looking to get into content creation, in particular, video editing and recording. Phie: Generic answer: just do it. The only regret you’ll have is not starting sooner. Even if it’s at a baseline level, content creation is a great tool for pursuing what you’re passionate about, whilst also providing an incentive to improve your work. I’ve found I’ve improved so much more because I’m posting online; it’s nice to put your work somewhere. Col: Where can our community members find you online? Phie: @Capturecreed is my handle for both my TikTok and Instagram. comments debug Comments (1) Write a comment Write a comment Sort by: Newest Mr Tom Mar 29 Loved reading this conversation, it’s always great getting to know more about the people behind TOWCB. It’s awesome to learn more about Sophie and her journey, and the creativity and passion she brings to the team. TOWCB truly has some amazing people, and I’m glad to be part of the team. Excited to work alongside such talented members 🙌 Like Reply About the Author Phie, better known as Capture Creed is a TikTok video content creator, who joined TOWCB in early 2026 to help the team inject a degree of personality and fun into future content. She is known on TikTok for her Assassin's Creed edits using CapCut and other platforms, and is excited to work alongside the team in 2026 and beyond to expand her reach within the community and increase her opportunities. We are thrilled to welcome Phie to the team and look forward to working with her to create unique content which is both memorable and engaging. Phie (CaptureCreed)

  • Louise (TheNerdyArcher) Joins The Ones Who Came Before Writing Team | TheOnesWhoCameBefore

    Louise (TheNerdyArcher) Joins The Ones Who Came Before Writing Team News Share 20 Jan 2024 Written By: Edited By: Louise // TheNerdyArcher Colum Blackett Back To Database We are pleased to announce that community member Louise (@ TheNerdyArcher ) is joining The Ones Who Came Before / Isu_network! Louise is a UK Assassin's Creed community ambassador and former member of ' The Mentor's Guild ' and ' Scholars of the Creed ' . She is an Archaeology graduate and passionate historian. By joining TOWCB's Writing Team, we aim to provide her with structured guidance, early access to transmedia, and a platform for her written works. Throughout 2024 and beyond, TOWCB will be working on a variety of projects covering the series 🦅 Keep an eye on our social media channels and website for updates! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Louise (TheNerdyArcher) is a UK Assassin's Creed community ambassador and former member of The Mentor's Guild and 'Scholars of the Creed' community. She is an Archaeology graduate and passionate historian. By joining TOWCB Writing Team, we aimed to provide her with structured guidance, early access to transmedia, and a platform for her written works. Louise left the program in 2025 to focus on her studies. Louise // TheNerdyArcher

  • This Week in Assassin’s Creed Virtual Photography: 17th to 23rd July | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 17th to 23rd July Community Share 25 Jul 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: AC Mounts Tiger Game: Assassin’s Creed Valhalla VP Artist: @ TuridTorkil “Eye of the Tiger.” At the start of the year Assassin’s Creed Valhalla teamed up with Ecologi to produce a special pack of mounts to raise money for climate change. The pack was inspired by endangered and vulnerable species. I must say that these mounts look so good, although a little too unrealistic for my liking. I love this shot of the tiger stalking in the foliage. The lighting on the tigers face is beautiful and the greenery surrounding the beast is luscious. You would never believe this was a shot from a Viking game in set in England. Link to set: The Bear Game: Assassin’s Creed Valhalla VP Artist: @ G_Assassin90 “Who can guess the ways and the plans of the Gods?” Bears are one of my favourite animals and this wonderful shot shows the magnificent bear mount which was added with the Siege of Paris DLC. I love this mount in Valhalla and it is my go-to when in the mythical worlds. The whole ambience of this shot is stunning, the red flowers look so good but also promote Eivor riding the bear in a stylish way. The saturation is perfect too with vibrant colours all over the capture. I must say Eivor’s outfit works well with the bear, giving off awesome Viking vibes. I would not want to be coming face to face with these two. Link to set: Into the Woods Game: Assassin’s Creed Valhalla VP Artist: @ Amaya_Nocturna “Thank you, noble harts. I will put this gift to good use and remain your steadfast protector.” Once again we are in Valhalla thanks to the abundance of available mounts in the game. This shot is not just about the elegant reindeer but also the magical environment in which it stands. If it were not for the reigns on the animal then you would think this was a perfectly times nature shot. I adore the forest aesthetic with the leafy floors and the gorgeous light breaking through the trees. The foggy atmosphere adds to the mystical feel. As for the reindeer, it is graceful and wonderfully designed. Such a nice touch to add the flowers to the antlers. Link to set: Travel Time Game: Assassin’s Creed Valhalla VP Artist: @ HimboGaymer “You should hope for the best, but prepare for the worst.” The classic mount and staple of most Assassin’s Creed games, the horse. Easily my mount of choice and the variety of styles we have seen over the years has been incredible. If Eivor isn’t floating around in her longship then she will most likely be riding around the sites of England on her trusty horse. I admire the position of this shot with the horse looking straight at the camera as if it’s a selfie. Eivor looks so Norse dressed in her Raven Clan armour and riding a skeleton painted mount. I really like the warm sun on her face and the hidden blade on show. This capture typifies Assassin’s Creed Valhalla for me. Link to set: Zombie Horse Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases “The wild hunt will not come for us this night” Beware of Odin’s horseman for they have been summoned to send you to the corpse hall. Once again we find ourselves in Valhalla with one of the many available mounts. This Draugr mount is a ghost sent back to haunt Eivor’s enemies. The capture is very interesting as the sun represents the polar opposite to the horse. Timing in virtual photography is everything and here it makes the picture. The horse rearing up in the suns glare looks so good, creating a magnificent silhouette. I love how the green undead eyes still have a massive presence, almost as if the sun is piecing through them. The Ones Who Came Before Photo of the Week Judge: @ HiddenOnesN “Rise from the darkness and be born once more” What makes the picture so perfect is how it balances so smoothly between what we know about the goodness in light and the darkness that is represented in the Helhest horse. That is exactly what Assassin’s Creed is all about, that none of them triumphs over the other. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Shadows: Developer Insights on Story Details & Naoe Background Analysis. | TheOnesWhoCameBefore

    Assassin's Creed Shadows: Developer Insights on Story Details & Naoe Background Analysis. Analysis Share 20 Dec 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Two months left, that is all that separates us from wandering across the majestic scenery Assassin's Creed Shadows is ought to deliver us with the long-awaited setting of Feudal Japan, most specifically in the Sengoku Period (AKA Era of the warring states) or Azuchi-Momoyama period. Yesterday, Entertainment Weekly released information pertaining the upcoming Assassin's Creed protagonist; Naoe Fujibayashi exclusively revealed by Ubisoft's Québec's developer and Assassin's Creed Shadows director Jonathan Dumont, strongly emphasizing on Naoe's role on satisfying the Ninja-Assassin fantasy that many fans of stealth and back-to-the-roots-like gameplay are craving for. Naoe as seen in the official CGI trailer for Assassin's Creed Shadows via Ubisoft.com The Assassin from Iga “She will start a bit of a path of vengeance or fulfilling a promise that she made to her family” -Jonathan Dumont. The story of the game, as many of you already know if you have been following our threads or simply out of curiosity for history, will be taking place in the 1570's when the Portuguese Jesuits aiming to expand their religion in the spiritually unconquered lands of Japan already have a strong foot in their culture, having made many alliances to stay ahead of the curve in Europe's political theatre at that time, securing import-export trade routes and influencing many Daimyos across the islands, a perfect fit for the Templars that, by then, were attempting to expand their ideology in other parts of the world after their numerous defeats at the hands of the Assassins in Europe. Unbeknownst to her, Naoe is apparently descended from a long line of Assassins similarly to many other characters in the franchise , this knowledge hidden to her by her father , Nagato, apparently connected to the Assassins in some way or in this case, maybe her mother who according to Dumont "She doesn’t know much about her origins. Her father’s been training her, but she doesn’t know much about her mother, who’s been gone." Possibly being the missing link, this enigma may only to be solved when the game is finally released as he declined to give more details on the story surrounding her involvement with the Brotherhood however, he did comment on her discovery of such an heritage as "She will start a bit of a path of vengeance or fulfilling a promise that she made to her family, but she discovers a world in need, she begins to really value the community values her father taught." Clearly teasing the core moral values tied to the Brotherhood and the self-development process one goes through upon understanding the motives of the Creed, setting aside personal goals for the greater good. Naoe and her father Nagato as seen in the official CGI trailer for Assassin's Creed Shadows via Ubisoft.com A Story Tailored By Her Equipment “She is pushed into war and as a cool proverb from Japan says, a frog in a well knows nothing of the sea." - Jonathan Dumont. According to Jonathan Dumont's description of Naoe's use of her gadgets to navigate through Japan amidst the warring clans, all the equipment is tied to a moment of her life and backstory which we will see in the game as she develops and becomes stronger as we progress through the game's narrative and while upgrading her character, he also mentioned how important the Hidden Blade will from a symbolic point of view, stating that "The Hidden Blade is given by her father, and we're going to learn a little bit more what that means" possibly assisting to her initiation or some kind of similar induction into the Brotherhood given her Ninja training that is also heavily rooted in doctrine. Official concept art for Naoe's hidden blade by Ubisoft Naoe's hope for the future of Japan: Junjiro "Can she make a better world?" -Jonathan Dumont. The name itself having many different meanings due to the complexity of the Kanjis and their subsequent variations depending on context and phrasing, we'll go with the one that aligns the most with what Naoe sees in this boy that will be part of the story as revealed by Dumont in the interview hinting at his importance in the plot, which in this case could be "Pure, Unpretentious or To be in one's natural state." With little to go by except that "He's the future Naoe hopes Japan will be" . We'll have to stay on the lookout for more information regarding this boy that will have some degree of importance throughout Naoe's journey and maybe self-growth for that matter. Naoe with Junjiro as revealed by Jonathan Dumont, Assassin's Creed Shadows director to Entertainment Weekly as part of an exclusive interview - Image edited - via ew.com Article adapted from an Isu_Network Twitter Article by UbiCypher comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • Finn Fletcher

    Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Previous Next Writer Finn Fletcher Previous Partner Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Twitter | Instagram | Blog Work

  • Fundraising | The Ones Who Came Before

    Assassin's Creed Community Fundraising Campaigns for Charity Fundraising We here at The Ones Who Came Before regularly dedicate ourselves to raising money for a charity / fundraising cause with links to the Assassins' Creed franchise. Assassins in Need is an annual event which brings the community together, with the aim of supporting various causes around the world. We are incredibly proud of our community fundraising efforts, and each year aims to be bigger and better than the last. £3478 raised 2025 We are proud to announce that the 2025 Assassin's Creed Community Fundraiser will be raising funds for Blood Cancer Alliance and Leukemia & Lymphoma Society (LLS), a collection of charities around the world leading the fight in the battle against Blood Cancer. GoFundMe 2025 Fundraising Total: £1022 2023 The Ones Who Came Before joined fellow content creators within the Assassin's Creed community to raise funds for Save The Children Foundation to raise funds for the devastating earthquakes affecting Türkiye (Turkey) and Syria. The collaborative effort, led by AC Landmarks raised a total of $25,660.00, the largest amount ever raised by the Assassin's Creed community. 2023 Fundraising Assisted to raise $25,660.00 2022 Assassins in Need: Heart of the Creed Community Fundraiser: On the 15th August, we launched our 2022 community fundraiser for British Heart Foundation and The American Heart Association, two incredible organisations providing critical cardiovascular medical research and education to facilities around the world. This lifesaving campaign launched by The Ones Who Came Before in association with various different companies and communities hopes to be our biggest yet, 2022 Fundraising £430 raised 2021 Assassins in Need Community Fundraiser: On the 1st July 2021, we launched this year's Assassin's Creed Community Fundraiser for World Federation for Mental Health in partnership with over 20 different content creators! Learn more We're teaming up with community member Gustav Poulsen to promote and support the launch of a new initiative called 'Forgotten Youth', a project that aims to shed a light on the long-lasting consequences of worldwide lockdowns. 2021 Fundraising £1380 raised 2020 The Ones Who Came Before are raising money for The Italian Red Cross (IFRC), who are doing everything possible to combat the Coronavirus. Learn more GoFundMe Art Sale 2020 Fundraising Campaign: £530 raised 2019 To celebrate World Oceans Day, we are proud to announce that this year's Assassin's Creed Community Fundraiser will be supporting Ocean Conservancy, a movement dedicated to protecting the ocean. Our partners for the campaign are Assassin's Creed United Kingdom and The Mentor's Guild. Learn more 2019 Fundraising Campaign: £264 raised 2018 We're pleased to announce a new collaborative fundraising project between Access the Animus and The Ones Who Came Before for Eagle Heights Wildlife Foundation! £282 raised by the Assassin's Creed Community! 2018 Fundraising Campaign: £282 raised

  • AC15 Merch Guide #1 | TheOnesWhoCameBefore

    Community Merchandise Assassin's Creed 15th Anniversary Merchandise Guide 21/9/22 By Colum Blackett Edited by Ashlea Blackett Share Welcome to our very special Assassin's Creed 15th Anniversary Merchandise Guide! Here we will be logging all of the merchandise we find celebrating 15 years of the series! About the Author Col is the Community Admin for The Ones Who Came Before, and one of the Assassin's Creed Community Ambassadors (formerly for The Mentors Guild.) He is also a former Ubisoft Star Player, and has spent the last 8 years working within the Assassin's Creed community on countless projects. Twitter Colum Blackett Article contains ads that support TOWCB. Apparel Assassin's Creed 15th Year Anniversary T-shirt (Black or Dark Grey) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Altair (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt (Black or Dark Grey) Available from Ubisoft Store Assassin's Creed 15th Year Anniversary Hoodie (Black) Available from Ubisoft Store Assassin's Creed 15th Year Anniversary Hoodie (Grey) Available from Ubisoft Store Assassin's Creed 15th Year Anniversary Cap (Black) Available from Ubisoft Store Assassin's Creed 15th Year Anniversary Cap (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Altair (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Altair (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Ezio (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Connor (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Connor (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Connor White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Edward (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Edward (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Edward (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Shay (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Shay (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Shay (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Arno (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Arno (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Arno (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Jacob (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Jacob (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Jacob & Evie (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Bayek (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Bayek & Senu (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Bayek & Aya (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Kassandra (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Kassandra (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Kassandra & Alexios (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Eivor (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Eivor (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Eivor (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary Men's Short Sleeved T-shirt. Difuzed delivers to various retailers, shops and businesses. Preview Assassin's Creed 15th Anniversary Men's Zipped Hoodie Yvolve Difuzed delivers to various retailers, shops and businesses. Preview Assassin's Creed 15th Anniversary Men's Short Sleeved T-shirt. Difuzed delivers to various retailers, shops and businesses. Preview Assassin's Creed 15th Anniversary Men's Adjustable Cap Difuzed delivers to various retailers, shops and businesses. Preview Assassin's Creed 15th Anniversary Men's Adjustable Cap Difuzed delivers to various retailers, shops and businesses. Preview Assassin's Creed 15th Anniversary Men's Dressing Gown Available from GameStop Part 2 Previous Guides AC Odyssey AC Movie Funko Pops Valhalla AC Origins AC Rogue Black Flag Mirage

  • Odyssey Merchandise Guide | TheOnesWhoCameBefore

    Assassin's Creed Odyssey Merchandise Guide 12/6/18 Share Here we will be logging all of the merchandise we find for Assassin's Creed Odyssey! This article will be frequently updated Struggling to tell the difference between the many different editions of Assassin's Creed Odyssey? We have you covered, with our Assassin's Creed Odyssey Edition Guide! Alexios Figurine by UbiCollectibles Amazon Ubisoft Store Editions of the Game Merchandise Figurines/Statues Kassandra Figurine by UbiCollectibles Amazon Ubisoft Store Assassin’s Creed Odyssey – Kassandra 9" Figurine by ThinkGeek EB Games Replicas Broken Spear of Leonidas Replica by UbiCollectibles Amazon Ubisoft Store Clothing Clothing Merchandise Difuzed released preview images of their upcoming Assassin's Creed Odyssey clothing range! Here we see all of the pieces in the collection. Shirts/Tops Assassin's Creed Odyssey - Spartan Helmet Men's T-shirt by Difuzed Link Assassin's Creed Odyssey - Alexios Destiny Men's T-shirt by Difuzed Link Assassin's Creed: Alexios T-shirt Bol Assassin's Creed Odyssey - Odyssey Logo Space Dye Men's T-shirt by Difuzed Link Assassin's Creed Odyssey - Embossed Odyssey Logo Men's T-shirt by Difuzed Listing Assassin's Creed Odyssey - Cult of Kosmos T-shirt by Difuzed Amazon Assassin's Creed Odyssey: Kassandra Tank Top Link Assassin's Creed Odyssey - Tape Men's Longline T-shirt by Difuzed Link Assassin's Creed Odyssey: Spartan T-shirt by Ubi Workshop Ubisoft Store Kassandra Tshirt HeroCity Link Alexios T-shirt Attitude Holland Link Spartan T-shirt Attitude Holland Link Assassin's Creed Odyssey Charge T-shirt Time City Link Alexios side T-shirt Attitude Holland Kassandra T-shirt Attitude Holland Odyssey Circle Tee Link unavailable Grey Assassin's Creed Odyssey T-shirt Attitude Holland Black AC Odyssey T-shirt Time City Assassin's Creed Odyssey - Odyssey Logo Oil Dye Pintuck Men's T-shirt Difuzed Assassin's Creed Odyssey - Leap T-shirt HeroCity Assassin's Creed Odyssey -Emblem T-shirt Figurine Discount Assassin's Creed Odyssey -Hoplite T-shirt EMP Assassin’s Creed Odyssey Light Grey T-Shirt George Assassins Creed Odyssey Battle Pose T-Shirt Dark Knight Assassin's Creed Odyssey Tee MrGugu Assassin's Creed Odyssey Long Sleeved tee Assassin's Creed Odyssey Alexios T-shirt by AbyStyle Link Assassin's Creed Helmet Tee HotTopic Assassin's Creed Odyssey T-shirt Amazon Brazil Assassin's Creed Odyssey T-shirt Amazon Brazil Hoodies/Jumpers/Jackets Assassin's Creed Spartan Hoodie by UbiCollectibles Link Assassin's Creed Odyssey - Technical Dark Women's Hoodie by Difuzed Product Reveal Assassin's Creed Odyssey - Official Sweatshirt by UbiCollectibles Link Assassin's Creed Odyssey - Technical Hexagonal Men's Hoodie by Difuzed Amazon Assassin's Creed Odyssey - Apocalyptic Women's Hoodie by Difuzed Product Reveal Assassin's Creed Odyssey - Spartan Men's Hoodie by Difuzed Product Reveal Assassin's Creed Odyssey: Official Coat by UbiWorkshop Link unavailable Assassin's Creed Odyssey Spartan Hoodie by UbiWorkshop Ubisoft Store Assassin's Creed Odyssey: Apocalyptic Warrior Throw Over Men's Hoodie by Difuzed Amazon Assassins Creed Odyssey Taped Sleeve Hoodie by Difuzed Playstation Gear Spartan Cap by UbiWorkshop Retail link Hats/Caps Assassin's Creed Odyssey - Odyssey Logo Beanie by Difuzed Product Reveal Assassin's Creed Odyssey - Premium Odyssey Logo Snapback Cap by Difuzed Product Reveal Assassin's Creed Odyssey - Metal Badge Odyssey Logo Curved Bill by Difuzed Product Reveal Assassin's Creed Odyssey - Apocalyptic Snapback Cap Product Reveal Assassin's Creed Odyssey logo hat Ubisoft Store Keyrings Assassin's Creed Odyssey - Odyssey Logo Metal Keychain Product Reveal Assasssin's Creed Odyssey - Premium Keychain With Leather & Metal Product Reveal Assassin's Creed Odyssey - Odyssey Logo Metal Keychain Product Reveal Helmet Keychain (This looks really familar, but I can't quite figure out why) Originally available as a pre-order bonus from Gamestop Odyssey Logo Keychain Amazon Assassin's Creed Odyssey Logo Metal Keychain Copper-Coloured PopMerch Abysse Assassins Creed - Crest Odyssey Metal Keychain Gamescom Literature The Art of Assassin's Creed Odyssey Amazon UK Forbidden Planet The Art of Assassin's Creed Odyssey: Limited Edition Hardcover £40 from Forbidden Planet Assassin's Creed Odyssey: The Official Novel by Gordon Doherty Amazon Assassin's Creed Odyssey Strategy Guide by Prima Games Assassin's Creed Odyssey: Collector's Edition Guide by Prima Games Amazon More info Assassin's Creed Odyssey: Official Platinum Edition Guide Amazon Mugs/Cups Kassandra Mug by GBEye More images Alexios Action Mug by GBEye More images Assassin's Creed Odyssey Mug by GBEye More images Alexios Mug by GBEye More images AC Odyssey Mug bandUp! Assassin's Creed Odyssey - Alexios Shaker Cup EB Games Kassandra Shaker Mug Collector Cup Posters/Prints Kassandra print by GB eye Alexios Print by GB Eye Assassin's Creed Odyssey Print by GB Eye Assassin's Creed Odyssey Keyart Maxi Poster by GBEye Amazon Assassin's Creed Odyssey Maxi Poster by GBEye Assassin's Creed Odyssey Video Game Poster MyHotPosters Assassin‘s Creed: Odyssey - Kassandra Poster UK Posters Assassin's Creed Odyssey Alexios Poster Amazon Bags Assassin's Creed Odyssey - Alexios Messenger Bag Listing Assassin's Creed Odyssey- Messenger Bag Ubisoft Store Assassin's Creed Odyssey - Washed Look Messenger Bag With Coloured Webbing Product Reveal Assassin's Creed Odyssey - Technical Backpack with Gold Foil Print by Difuzed Product Reveal Assassin's Creed Odyssey - Premium Odyssey Logo Backpack Product Reveal Assassins Creed Odyssey Drawstring Gym Bag Sack Promo Item Other Assassin's Creed Odyssey Mousepad Product Reveal Assassin's Creed Odyssey - Apocalyptic Wristband by Difuzed Product Reveal Assassin's Creed Odyssey - Greek Helmet Logo Premium Coin Purse by Difuzed Product Reveal Assassin's Creed Odyssey - Premium pouch wallet by Difuzed Product Reveal Assassin's Creed Odyssey - Metal Badge Wristband Product Reveal Assassin's Creed Odyssey - Bifold Wallet With Metal Odyssey Logo Product Reveal Assassin's Creed Odyssey Mix Badge Set. Revealed by GB EYE Diamond Spear Ear Climbers in Sterling Silver - Assassin's Creed Odyssey Ubisoft Store Helmet Pendant in Sterling Silver Ubisoft Store Helmet Pin in Sterling Silver Ubisoft Store Silver Spear Pin Ubisoft Store Asymmetric Enamel Stud Earrings - Assassin's Creed Odyssey Ubisoft Store Engraved Logo Signet Ring - Assassin's Creed Odyssey Ubisoft Store Kassandra Diamond Geometric Necklace - Assassin's Creed Odyssey Ubisoft Store Diamond 5-Station Enamel Necklace - Assassin's Creed Odyssey Ubisoft Store Kassandra Diamond Geometric Ring - Assassin's Creed Odyssey Ubisoft Store Alexios Diamond Geometric Ring - Assassin's Creed Odyssey Ubisoft Store Helmet Ear Climbers in Sterling Silver - Assassin's Creed Odyssey Ubisoft Store Alexios Diamond Geometric Necklace - Assassin's Creed Odyssey Ubisoft Store

  • Assassin's Creed Nexus VR Non-Spoiler Review | TheOnesWhoCameBefore

    Assassin's Creed Nexus VR Non-Spoiler Review Reviews Share 21 Nov 2023 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database I have always loved when a videogame that I like becomes much more than a simple matter of sitting in front of a TV and playing it. The universe in which the game itself is rooted in, that’s what appeals to me. I love exploring the deepest corners of such worlds and all their possible adaptations and literary works that would help me expand on those very worlds. This is exactly what Assassin’s Creed Nexus does, being a VR title and also a lover of virtual reality ever since it was a thing, having the opportunity to be in the world of my favourite video game franchise ever makes me feel so satisfied and it will most likely be a point of no return in terms of experience, as after several hours of gameplay this is without a doubt, the true Assassin’s Creed experience, in which YOU are the Assassin, and it all depends on you. First and foremost I should say for the record that this is truly an amazing experience. The fact that you can climb and assassinate in first person is simply a dream come true. I know that this is nothing new and there are certainly mods that some adventurous souls dared to make for games like Boneworks or Blade and Sorcery, however this is of course executed much better, on top of the fact that it comes from Ubisoft’s hand itself. Assassin’s Creed Nexus behaves itself mostly as any other VR action/adventure title available on the market, with the ability to choose between smooth movement or teleportation, which comes in handy to reduce motion sickness. When it comes down to movement and traversal, this is where the game really shines and allows you to freely interact with the world around you however you like. You need to grab ledges and climbable surfaces with your controllers without losing grip, otherwise your character falsl flat on their face, which is pretty cool, adding an extra feel of immersion/stress, constantly reminding you that you are about to take a long fall if you somehow think it is ok to release the grab button for some reason. Of course, this comes with some cons that I find are a bit draining at times while playing the game for a long session. However I would say this is somewhat compensated by the feel of actually being able to scour through the streets of Monteriggioni and revisit the iconic church of the village or the Auditore Crypt with a now 1:1 scale of how the statues really look, it is simply a constant rush of those sweet 2009 memories when you first ventured into the villa’s main hall, and where I felt at home, just as if I picked up right where I left it back in the day with a complete knowledge of the villa’s room distribution. But I digress. Don't be afraid! In the game menu you can swap to the option of one press of the grab button to make the climbing easier, allowing you to forget the danger of falling down and focus on the next anchor point for your hands but honestly, I recommend for you to try and train yourself into actually manually climbing walls for extra immersion. Even though you can customize your climbing experience, since the climbing system is a constant movement of your arms in real life, you will most likely end up tired the longer and more aggressively you play the game as there is no speed limit to how you can actually climb surfaces, which is a nice feature on its own but it may encourage players to take a more proactive approach while starting your game and ending up tired and walking in the streets rather than rooftops the longer you play. While the grab and climb system is mostly accurate and effective, due to the clunky nature of the yet underdeveloped VR technology, you may have a hard time actually climbing on surfaces. As for the pull-up you need to pull yourself up as if you were climbing an imaginary ledge and the subsequent jump performed by the character in-game can sometimes eject you or simply not mantle over the spot you would like to land on, leading to a very frustrating experience and sometimes even more tiring for your arms. (It's as if this bug follows Assassin's Creed everywhere it gets ported to!). You can manually jump but only in the vicinity of actual surfaces that require mantling or vaulting over them to perform the jump itself, which at times can be inconsistent and you might find yourself not reaching some specific ledges or roofs and having to start over and climb your way up again which is rather annoying. The fact that they made jumping only available when near objects that trigger the action often causes the game not to register the input properly and it can lead to the alternative of taking a ladder instead, which you can find conveniently placed around the map as if developers knew of this problem. Movement aside, the combat however is really something that needs to be reworked completely. The game encourages you to act as a real swordsman but the hits and parries don’t register that well either. You will often find yourself leaving your hand held up with your sword to automatically block the enemy’s attacks. The game allows you to use multiple weapons from ranged weapons like Bows and Throwing Knives to close-quarter combat ones like Swords, a Tomahawk and the iconic Hidden Blade. Even though the combat might feel inconsistent at times, the blade feels very satisfying to use when you engage in combat and land successful finishers. This can be an instakill if the enemy is weakened before performing a Hidden Blade attack depending on the enemy type which range to basic, medium and professional (elite) NPC’s carrying a wide variety of weapons in the likes of ranged and close quarter weapons. (Bows, Spears, Heavy Swords etc..). In some sections you are given the option to use Throwing Knives but there is no HUD or indicator as to where your knife will end up, resulting in a random throw with the hopes of actually hitting the target, which I missed on multiple occasions hitting the wall next to the enemies and of course since the game has a noise detection system if you miss you will attract uninvited NPCs. For my first walkthrough I immediately decided to set the difficulty option to hard to see what the game has to offer and to add another level to that feel of immersion. To my surprise, the game is relatively easy. As for my first few hours of gameplay, the game doesn’t throw too many NPCs at you and their AI is somewhat dull, similar to that of the franchise’s main games showing once again Ubisoft’s lack of dedication to their NPC’s AI. Most of the levels can be passed easily using stealth which is highly encouraged, distracting enemies by throwing objects or whistling behind cover, putting your fingers in a circle position at the height of your mouth which the game automatically recognizes as a whistle, which in itself is amazing, but again as many of the other features that are on-point and add an extreme level of immersion to the game, you will sometimes find yourself attempting to perform the whistle, and in the heat of the moment, were it adrenaline or simply excitement of getting past guards undetected while crouching, you will most likely hit your headset with your controller’s detection ring once or twice. Be careful with that. Also I should add that while in combat with your Hidden Blade deployed, if you get your hand close to your headset while in a defensive stance you might get distracted by a whistle sound that the headset mistakenly recognizes for some reason. Don’t do that either. The levels are fairly open and nicely merged with linear sections for what the VR has to offer in terms of power and rendering capability, obviously not as good as the main open world titles but still visually impressive for the regular VR titles available out there. In the levels, you can take the time to perform various activities like free running challenges or looking for hidden objects scattered across the small open world as well as during the linear-levels pretty much like in Assassin’s Creed Brotherhood’s Romulus Lair missions where you had to look for hidden chests. It isn’t something too rewarding as there isn’t anything substantial rewarded to you for obtaining them, but you still can access special historical database entries that you can find across the levels sharing some juicy historical facts supplied by Shaun Hastings, and let’s be honest, we all love Shaun. They also included some puzzles in a good old fashioned AC II style, with parkour puzzles and secret rooms pretty much like what you would find in the original Resident Evil games. But I won't spoil them. Overall Assassin’s Creed Nexus is a dream come true for long-time fans who craved to be in the shoes of their favourite Assassins. The Hidden Blade actually retracting and extending at will with a flick of the wrist is one of the most satisfying feels the game has to offer. From the soundtrack to the level of details on the maps I would say Assassin’s Creed Nexus surely deserves some praise, especially for the amazing soundtrack composed by Christ Tilton, who managed to capture the Modern Day-esque feel of the Animus in the VR headset, as well as the nostalgia of our most beloved adventures of Ezio back in the day blended with well known tracks refreshed with a modern touch. This wraps it up for the spoiler-free review covering the core mechanics of Assassin’s Creed Nexus, stay tuned for the upcoming spoiler review that will be available soon in which I will cover the story and the memories of each Assassin, as well as the ties to the actual lore of the franchise. Assassin’s Creed Nexus is now available for Meta Quest 2 and Quest 3 on the Meta store for $39.99 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • Breaking News: Assassin's Creed Shadows Trailer Coming May 2024 | TheOnesWhoCameBefore

    Breaking News: Assassin's Creed Shadows Trailer Coming May 2024 News Share 13 May 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database After 20 months since the original reveal of Assassin's Creed Codename Red, Ubisoft has finally announced that the game is officially titled 'Assassin's Creed: Shadows'. A reveal trailer is due to launch on May 15th at 5pm BST according to a short countdown teaser video that has been posted on social media platforms and also sent out on multiple accounts via Ubisoft's mailing system. https://video.wixstatic.com/video/06e6c8_d73e0b348b1a45d8b8bed76f7908a373/720p/mp4/file.mp4 According to former Assassin's Creed Community Developer Sebasteann , the hourglass is located in Shinsekai, Osaka. '' Assassin's Creed Codename Red becomes Assassin's Creed Shadows. Tune-in for the Official Cinematic World Premiere Trailer on May 15, 9 AM PT. #AssassinsCreedShadows '' Ubisoft also revealed the new logo and branding for Assassin's Creed Shadows. The official Assassin's creed Twitter accounts changed their banners to this image, containing a secret message which can only be decoded using a cypher, available on the Ubisoft website . Good luck Codebreakers! Another code sent out by the Assassin's Creed mailing list. Teaser for an upcoming Cinematic Trailer. Ubisoft also announced a new season of the Echoes of History podcast. ''Introducing a new chapter of Echoes of History, the podcast that explores the incredible real-life stories and events that inspire the locations, characters, and storylines of the legendary Assassin’s Creed. Join your host, historian Matt Lewis, and regular contributor Holly Nielsen, as they guide you into the worlds of Assassin’s Creed, talking to historical experts to uncover the secrets of the past before stepping ‘into the Animus’ to delve into how these moments are recreated. New weekly episodes every Monday. Echoes of History - a Ubisoft podcast brought to you by History Hit. Music by The Flight.'' The floodgates are about to open on all things Assassin's Creed: Shadows, so stay vigilant Assassins! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Breaking News: Assassin's Creed Shadows delayed until February 2025 | TheOnesWhoCameBefore

    Breaking News: Assassin's Creed Shadows delayed until February 2025 News Share 25 Sept 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Ubisoft has today announced that Assassin's Creed Shadows has been delayed by 142 days, with a new release date set for 14th February 2025. The delay follows a period of turbulence for the company, after a so-far lacklustre marketing campaign featured some questionable and controversial decisions which have led to online backlash. This week, it was announced that Ubisoft would not participate in Tokyo Game Show 2024, releasing a statement which said that the company were withdrawing due to 'various circumstances'. This would have been a major opportunity for the company to showcase their upcoming title. This led some to speculate that this decision was due to mounting online backlash regarding a recently revealed PureArts collectable which features a traditional gate known as a Torii (Shinto religion) broken in half, the symbolism of which is often linked to the Nagasaki bombing. One such gate exists known as the Sannō Shrine which bears a striking resemblance to the one used in the figurine. This marketing decision has been perceived to be disrespectful to Japanese history and people, leading to increased calls online to prevent the game from launching at all. Following Ubisoft's decision to withdraw from Tokyo Game Show, Journalist Tom Henderson revealed that his sources inside Ubisoft had confirmed that the company would also not be providing media previews of Assassin's Creed Shadows, a major indicator that something was wrong. As expected, nothing AC was shown at Playstation's State of Play event, but the internet knew that something was going on behind the scenes at Ubisoft. At 5pm today, Ubisoft officially revealed that Assassin's Creed Shadows has been delayed until February 14th 2025 (Valentines Day) to give the team the opportunity to polish and refine the experience. The game will launch on a variety of platforms at launch, including Steam, and all previous pre-orders will be refunded. New pre-orders will also include the first expansion free of charge to compensate for the delay. Update (26/9/24) Stock Prices for Ubisoft have fallen to an 11 year low according to InsiderGaming , sitting at € 9.28 per share. The major drop in shares is a consequence of the decision to delay Assassin's Creed Shadows Update (27/9/24) Ubisoft has issued a statement confirming that Assassin's Creed Shadows wil l no longer be playable at PAX Australia, which will take place from the 11th - 13th October. We hope that the added time allows for Ubisoft to reflect and get the marketing campaign back on track. Stay tuned for all things Assassin's Creed Shadows here at The Ones Who Came Before. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography 12 Month Special: 30th - 5th February 2023 | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography 12 Month Special: 30th - 5th February 2023 Community Share 7 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week we have our 12 month special, you will find 1 shot from the last 6 months ranked by myself. There were so many wonderful captures over the months it really was a difficult task picking out 6. 1. Nordic Adventure Game: Assassin’s Creed Valhalla Month: September 2022 The winning shot comes from @ _ Virtualtourism This shot resonates with me as I feel it is the essence of Assassin's Creed Valhalla. When looking at this capture all I can think of/hear is Out of the North by Jesper Kyd. That stunning sky takes me back to my first time on the game, memories that I will never forget. I have said it many times before Valhalla has such beautiful scenery. The composition is o n point, I am lo ving Eivor stood atop of the mountain with the hood up and torch in hand. 2. A Hero’s Tale Game: Assassin’s Creed Origins Month: August 2022 2nd Place goes to @ Jakeste66386991 This is probably one of the best send-off shots you could hope to take. It is my pick for August 2022 because I feel it signifies how I felt at the end of Assassin's Creed Origins. This capture is so gorgeous, the silhouette of Bayek walking off into the sunset is a real delight. I remember at the time being a fan of the b order too, as it makes the shot stand out. That sun though is something else. 3. Valhalla Awaits Game: Assassin’s Creed Valhalla Month: December 2022 3rd Place goes to @ Petanni If Ubisoft ever wanted a photo to signal the end of Assassin's Creed Valhalla, it's this one. The colours of this shot are tremendous. I really can't get enough of those autumnal trees. There is something poetic about Eivor walking off into the countryside dressed as an Assassin. No one really knows what's in store for Eivor, but sometimes its best left to the imagination. 4. Outsider Game: Assassin’s Creed Valhalla Month: October 2022 4th place goes to @ punkncreed I love this shot because it resembles both Assassin and Viking. I adore the use of depth of field in this image drawing your focus to Eivor, with the background slightly blurred. The mist and the flickers of light are such small details but add a great deal to the ambiance of this capture. Eivor feels like an outsider here, someone trying to go about their work incognito. 5. Pirate Game: Assassin’s Creed Valhalla Month: November 2022 5th place goes to @ PodToGo Next up we have one of many awesome Kenway outfit shots from PodToGo. I was surprised how well this legacy outfit fits the time period of Valhalla. You have to admire captures like this, they give us insight to what the older games would look like today. Although the outfit look s cool, it's the surrounding area that really catches my eye. 6. Beautiful Countryside Game: Assassin’s Creed Valhalla Month: January 2023 6th place goes to @NoviKaiba23 It feels weird writing about this shot so soon after selecting it for the weekly showcase. This picturesque capture is a complete delight on the eyes. There is a real magical vibe to this shot, mostly brought on by the deep red flowers and the lighting. I think Michael Doyle summed it up perfectly in our previous article, everything together within this shot, mirrors the principles of the brotherhood. And that sums it up for this week’s Assassin’s Creed virtual photography 6 month special. A special thank you to everyone who has taken part over the last 6 months, I would not be able to do this without you. Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Mirage Is Getting Free Story DLC Releasing Later This Year | TheOnesWhoCameBefore

    Assassin's Creed Mirage Is Getting Free Story DLC Releasing Later This Year Breakdown Share 24 Aug 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database Assassin's Creed Mirage Is Getting Free Story DLC Releasing Later This Year Ubisoft has officially confirmed that a new Assassin’s Creed Mirage DLC is coming later this year for free, set in ninth-century AlUla, Saudi Arabia. Here’s everything you need to know about the DLC and its development. Image: Yves Guillemot at the NGSC 2025 in Riyadh, Saudi Arabia. Source: True Gaming on X Ubisoft CEO Yves Guillemot announced that new content is coming to Assassin's Creed Mirage later this year at NGSC 2025, which was held in Riyadh, Saudi Arabia, on August 23, 2025. Image: Official AC Mirage DLC announcement post. Source: Assassin's Creed on X A short while later, the official Assassin's Creed account on X shared more information. They mentioned: “Assassin's Creed Mirage players, we have a surprise coming your way later this year! AC Mirage will get a new story chapter and missions set in 9th-century AlUla. There will also be gameplay improvements for both the base game and the new location. The best part is that all of this will be absolutely free.'' Here is some information on the AlUla region where the DLC will be set: Image: Qasr al-Farid also known as The Lonely Castle. Source: Middle East Journeys AlUla is a region in North Western Saudi Arabia, in Al Madinah Province. It’s a desert valley area with dramatic sandstone mountains, ancient ruins, and oases. For thousands of years it’s been a crossroads of trade and culture, part of the incense route connecting Arabia with Egypt and Mesopotamia. In the 9th century CE, AlUla was not a forgotten desert, it was still inhabited and functioning as a regional hub, though not at the same peak as during the earlier Dadanite, Lihyanite, or Nabataean periods. By the 7th century, with the spread of Islam, the old pre-Islamic ritual centers and tomb cults of places like Hegra (Mada'in Salih) lost their religious importance. By the 9th century, AlUla was a Muslim settlement, integrated into the broader Islamic world. The inhabited town was known as Al-‘Ulā al-Jadīda ("New AlUla”), built near the fertile oasis. It had mudbrick housing, markets, and small fortifications, with agriculture (dates, citrus, grains) sustaining local life. The region was under Abbasid influence during the 9th century, but being on the periphery, it was more a local tribal-led settlement with Islamic allegiance rather than a major administrative hub. Ubisoft and Saudi Arabia Deal for the New Assassin's Creed Mirage DLC. Here’s how it all started: Source: Les Échos & Eurogamer Earlier this year, the French financial newspaper Les Échos reported that Ubisoft had made a deal with Savvy Games Group, owned by Saudi Arabia. This deal includes a new DLC for Assassin's Creed Mirage. The DLC will feature additional maps, levels, and characters that can be offered to players after completing the base game of Assassin's Creed Mirage. When asked about this, a Ubisoft spokesperson declined to comment and stated they were only focusing on AC Shadows. But on August 23rd 2025, Ubisoft announced that new content is coming to Assassin's Creed Mirage. It will include a new story chapter and additional missions set in the 9th century within the historical AlUla region, improvements to the core gameplay with location-specific additions, and the content will be available for free. This announcement was made at the NGSC 2025 event in Riyadh, Saudi Arabia. Source: Digitale Anime on X Ubisoft CEO Yves Guillemot also said during the NGSC 2025 event in Riyadh, Saudi Arabia, as reported by Digitale Anime: “We are still cooperating with several parties in the region, and Assassin's Creed Mirage is not the end.” New Early Concept Image Breakdown: Image: New Early Concept Image for AC Mirage Ubisoft also shared this image along with the announcement post, which contains some hidden details. In the image, you can see Basim walking on the sand in a new region, probably AlUla, carrying a brooch from the base game. It is made from the ceramic of his father's house, from which he was exiled. In the sky, we can see Enkidu, Basim’s eagle, flying. On the right side, there appears to be a tomb, which could be an Isu tomb, an Order of Ancients hideout, or a location for hidden treasures. In front of Basim, an old man is walking with a stick, who could be a new character in the upcoming DLC. Image: New outfit for Basim Ubisoft Canada recently shared a new video on social media showcasing a new outfit for Basim in the upcoming Assassin's Creed Mirage DLC. Source: Lee Majdoub on X The English voice actor for Basim Ibn Ishaq, Lee Majdoub, recently teased on X by quoting the official announcement post and writing, “More Assassin's Creed Mirage!” It looks like he will reprise his role as Basim Ibn Ishaq in the new DLC for Assassin's Creed Mirage. What are your thoughts on this, and how excited are you for the Assassin's Creed Mirage DLC? Share them in the comments below. More articles coming soon, covering everything in more depth. Stay tuned! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss

  • The Bold Assassin's Creed Syndicate | TheOnesWhoCameBefore

    The Bold Assassin's Creed Syndicate Analysis Share 9 Aug 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database ‘Assassin’s Creed Syndicate’ was released by Ubisoft in October 2015, and was immediately greeted with fan love and appreciation. This game was the next title in the long-running ‘Assassin’s Creed’ franchise, and it had fans excited because the historical setting of this game would be the most “modern” game yet in the series, meaning it is the closest time period yet to modern day, set during the year 1868 in London, England during the famous Industrial Revolution. This era in history was a great setting for the ‘Assassin’s Creed’ series to visit, as ‘Syndicate’ had to change things up in order to accurately match the authenticity of London during this time. Previous games in the series were set further back in history, so certain elements of the era then were quite different from that of previous historical settings. Specifically the way people lived and acted during the Industrial Revolution. People did not walk around carrying swords on their hip anymore, so Ubisoft had a challenge to be different from the past games, while also making the game realistic to players. Ubisoft took a different path than what fans were used to in prior ‘Assassin’s Creed’ games, by still giving players the option to carry around and customize their weapons, but not sacrificing the authenticity of the era. Ubisoft introduced new weapons and elements to the game that made sense in this era. Instead of the protagonists carrying around swords and daggers strapped to their belt, they instead introduced weapons like cane swords, which were common during that era, having a large blade hidden inside a cane like one used for walking with. Ubisoft also brought in brass knuckles for the very first time, which also made sense in this era. Gang members and fight clubs used these weapons frequently, making Ubisoft’s attempt at historical accuracy a win for the company, and still giving fans the full experience of an ‘Assassin’s Creed’ game without worsening the experience for players and still being true to the Industrial Revolution in London. Aside from the weapons that were introduced in ‘Syndicate’ , Ubisoft also had to face the challenge of transportation. People in this era got places in different ways. Horse pulled carriages were very popular at the time, the majority of all major streets in the Industrial Revolution London were filled with carriages. So, Ubisoft brought the idea of being able to ride or hijack carriages seen throughout London, and being able to use them as destruction devices. You were able to ram other carriages to damage or destroy enemies pursuing you, or to catch the enemies running away you had to chase down. It was a breath of fresh air for the ‘Assassin’s Creed’ series, as mechanics like this were brand new in the franchise. Ubisoft also had to introduce the important railroad system. Trains were all the rage in this time period in London, the railroads were used for everything back then, meaning Ubisoft had a challenge to implement this important factor in history into their game. Ubisoft took advantage of the opportunity and made the trains a big part of the game itself. A little bit into the story, gamers had access to their own train. It was a full on homebase almost, as everything you did in the game, a lot of it came down to your train. You could earn money through a safe on the train or upgrade your supplies needed within your group. It was a great deal of creativity from Ubisoft, as they had to face big challenges by being authentic to 1860’s London. Ubisoft also introduced the first dual-protagonist system, a first for the ‘Assassin’s Creed’ series. Previous games had you mostly playing as one character throughout the majority of the game, so having the choice to switch characters freely at any time was a welcome addition to the series. Ubisoft also allowed gamers to play as a female protagonist for the very first time. This was significant as every prior playable main character in the games were all males. The two characters were twin Assassins Jacob and Evie Frye, who you could switch to either character at any time during the game. The game even had missions designated for both Jacob and Evie, meaning you got to use both of them equally in the story, and still have the freedom to play as whichever Assassin you wanted while exploring London and what the massive city had to offer. Many fans had been asking for years to finally play as a female protagonist, and Ubisoft delivered in ‘Syndicate’ . The template of a male and female lead-character in an ‘Assassin’s Creed’ game was in a way, a precursor to the future of the series. Each game following ‘Syndicate’ offered the choice to play as either a male or female protagonist, showing the importance that ‘Syndicate’ provided. Ubisoft also brought in a very unique addition to the series by introducing a new way to scale and zip across buildings and towers across London, a new rope launching grappling hook. This device was used to quickly climb buildings and structures without the need to take time to physically scale the walls. This was a very unique addition for fans as it was something unseen in the ‘Assassin’s Creed’ series before. Gamers could use the rope launcher to escape combat against enemies and quickly disappear without taking too much damage or being outnumbered, and the players were also able to use this launcher as a zipline. If two buildings were far apart and separated, gamers could zipline across the two structures and get there fast without having to possibly encounter enemies and be spotted in your stealth mission. There were also unique things you could do while on the zipline, such as assassinating enemies from above. This addition to the game is still a fan-favorite feature in the series that made ‘Syndicate’ more unique than any other ‘Assassin’s Creed’ game. ‘ Syndicate ’ faced a hefty challenge for its release. The ‘Assassin’s Creed’ game released prior to this one, ‘Assassin’s Creed Unity’ in 2014 was met with criticism upon its launch. There were a significant amount of bugs and glitches that hurt the fan experience when the game was released. These issues put Ubisoft in a tough position. They now had to gain the trust back from the fanbase, and also had to deliver a relatively bug-free game after ‘Unity’ . Ubisoft had not been in this position before, so they knew they had to recover with ‘Syndicate’ as expectations were high and fans wanted to see a game that was well-polished and fun to play. ‘Syndicate’ , however, did in fact, deliver to fans who were anticipating its launch. The game ran and played particularly well when fans got their hands on the game in late 2015. ‘Syndicate’ also marks a significant timeline for the ‘Assassin’s Creed’ series. It is considered the “final” game of the original formula that the series was created in. After the launch of ‘Syndicate’ , Ubisoft took a full year off from creating an ‘Assassin’s Creed’ game. This was a major decision from Ubisoft, as all games in the series were annual releases, meaning a new game was launched every calendar year. The tradition of annual releases in the ‘Assassin’s Creed’ series began in the early days of the franchise. The last time an ‘Assassin’s Creed’ game before ‘Syndicate’ took a year break was 2009’s ‘Assassin’s Creed II’ . Which was released two years after the original game in the series which began in 2007. Ever since then, an ‘Assassin’s Creed’ game was released every single year until the break in 2016. Ubisoft decided to reevaluate the series after ‘Syndicate’ and instead of releasing a major game that year, they focused their time on the anticipated release of the ‘Assassin’s Creed’ movie, and also released a collection of remastered games in the series that were heavily popular among fans, which was always labeled ‘The Ezio Collection’ which was a tribute to the franchises most famous protagonist, Ezio Auditore, who had three main solo games to himself, a feat still no other game in the series has yet to touch, as Ezio is still the only main character to receive more than one game. So the launch of this collection of his three games were a requested bundle from fans and gamers alike. While 2016 was technically a year off for the franchise, it was still filled with great and exciting projects for fans to enjoy while they waited for the next installment in the series. ‘Syndicate’ still marks the close of the classic format the series had grown so accustomed to, because after the 2016 pause, Ubisoft rebooted the franchise with ‘Assassin’s Creed Origins’ in October 2017. This game was very unlike any previous games in the series. It introduced new gameplay mechanics the series had never seen, and created features like a new leveling system, RPG elements, an abilities tab where you can equip special abilities to give you an edge against enemies, and even the option to scan and examine your surroundings with your own pet eagle. These features were brand new to the ‘Assassin’s Creed’ series, and for the majority of the fanbase, were a welcome sight. The significance of ‘Assassin’s Creed Syndicate’ still remains evident today. It was clearly the most creatively bold game in the series to date, and also the end of a long run of recurring mechanics and gameplay styles that the series had known for so long. Ubisoft had to be bold with ‘Syndicate’ as they knew the importance of the game, knowing they were under pressure to regain fan trust and to create a game that plays and feels authentic to the Industrial Revolution in London. It took a lot of creative gambles and choices to historically honor this era of history while also remaining true to the ‘Assassin’s Creed’ series and its fanbase. It's unclear if Ubisoft will touch on a similar time period again as we have seen with ‘Syndicate’ , or if the series will visit another era this relatively far up in history, but the importance and relevance of this game remains vital. Ubisoft faced a big challenge while creating ‘Syndicate’ , as they had many important factors to take into account while creating this game. To many gamers today, ‘Syndicate’ remains a fan favorite for the series, and clearly the boldest ‘Assassin’s Creed’ game to date. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 | TheOnesWhoCameBefore

    TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 News Share 6 Mar 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Pixel Focus podcast is a show hosted by N7_spectres and Son_OG5 that provides insight into the world of Virtual Photography across a wide spectrum of gaming communities. In episode 8, the hosts are joined by two members of ACFirstCiv . Representing The Ones Who Came Before Assassin's Creed fan community via the AC Partnership Program ( Isu_Network ) were Aaron Young (FalconSwift87) and Turið Torkilsdóttir . Aaron and Turid make up 50% of TOWCB Virtual Photography Team, and in episode 8, they discuss their passion for Virtual Photography, time management when capturing VP shots as parents, and working alongside TOWCB to establish a VP branch. It's always fascinating to hear the inspirations that motivate players to take particular shots in gaming worlds, whether it be story driven, landscape photography or portraits. Are they planned or do moments just appear as you play is a question that is posed in the episode, and does gaming provide an outlet to escape outside of parenthood. This episode was particularly thought-provoking and reflected the dual balance of life and gaming that lots of gamers experience. You can listen now on Youtube or Spotify (below) https://www.youtube.com/watch?v=Yr1OY5C379A Turið Torkilsdóttir is a member of the Isu_Network Virtual Photography team, and a moderator of our VP community. Back in 2020, she began sharing her Virtual Photography captures on Twitter, and interacting with the gaming community. In 2023, she joined TOWCB VP Team, and has been working behind the scenes on a number of social media and website strategies that spotlight community captures. She has also been contributing towards our VP projects, such as our bimonthly articles and showcase videos. You can normally find Turid interacting with community members in our Twitter VP community, spreading positivity and words of encouragement. Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2022. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Rally the Creed returns! | TheOnesWhoCameBefore

    Rally the Creed returns! News Share 22 Jul 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are thrilled to announce to the Assassin's Creed community that Rally the Creed is returning, but with a twist! Originally known as the AC Community podcast with host rotation, demonstrating different branches of the community around the world, RTC will now also include weekly TikTok livestreams hosted by TOWCB Team Leader Col_96! We hope that the weekly streams will also act as a hangout for community members to discuss the franchise at the end of the week, and join the admin team for discussions about the franchise. Look out for Q &A opportunities, special guests and more as we look to establish an active social hangout to bring community members together! Rally the Creed Live #1 is available now! New episodes air Sundays at 10pm BST https://www.youtube.com/watch?v=PdKMe8xqL_I comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Assassin's Creed Valhalla: Dawn of Ragnarok Press Event Round-up | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Dawn of Ragnarok Press Event Round-up Events Share 13 Feb 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We can now reveal that on the 2nd February 2022 we attended an online Assassin's Creed Valhalla: Dawn of Ragnarok Press event! Here are some of the key points! - Dawn of Ragnarok (DOR) kicks off Year 2 of Assassin's Creed Valhalla Content. - It follows the personal saga of Odin, as he attempts to rescue his son, Baldr. - DOR Expands Viking Mythology: Svartalfheim, a realm torn by war. - DOR Introduces Dwarven Race. Odin needs help from the Dwarves, who are hidden in 'shelters'. Follow clues to find them. Shelters vary: unusual crystal caves with vendors that can help Odin. - Odin's powers enhance core pillars. - New Divine Quality gear. - New 'Arena' Combat Game Mode - Players see a new side of Odin's personality. - Surtur's family introduced. Son of Surtur, Glod (below) - New weapon: Atgeir (polearm) - AC III DLC style powers: Upgradable. Shapeshift into a raven. X3 powers equipped at a time. System based on 'Hugr'. Rip the life force from enemies. Power of Rebirth. Reanimate the dead to join Odin. You can exchange health for more Hugr. - Power of Muspelheim: Odin becomes a Musphel to leave combat. Social Stealth Tool. Blend In. - New DLC HUD. Greener. - You can exchange health for more Hugr. - New enemies: Musphels. There are various Musphel enemies: Flame Keepers can reanimate fallen foe so best to kill them first. Fire combat: Musphels use lava attacks - Recommended power level: 340. - Game requires you to adapt: change powers often. We would like to say a big thank you to Ubisoft_UK and The Mentors Guild for the opportunity! Assassin’s Creed Valhalla: Dawn of Ragnarök, the most ambitious expansion in franchise history releases 10th March 2022. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Lauren Harris

    Lauren is a online article writer who joined the program in 2019, which allowed for her work to be viewed by a larger audience. She is especially interested in Assassin's Creed lore, and wrote a number of thought provoking articles which you can find here in the Community HUB. Lauren left the program in 2021 shortly after the 'Assassin's Creed Infinity' announcement, which understandably left many fans feeling uneasy. We wish her the best of luck with her future projects. Previous Next Writer Lauren Harris Previous Partner Lauren is a online article writer who joined the program in 2019, which allowed for her work to be viewed by a larger audience. She is especially interested in Assassin's Creed lore, and wrote a number of thought provoking articles which you can find here in the Community HUB. Lauren left the program in 2021 shortly after the 'Assassin's Creed Infinity' announcement, which understandably left many fans feeling uneasy. We wish her the best of luck with her future projects. --- Work

  • Assassin's Creed Hideouts Across the Franchise & How it Led to Shadows' New Construction System. | TheOnesWhoCameBefore

    Assassin's Creed Hideouts Across the Franchise & How it Led to Shadows' New Construction System. Analysis Share 2 Feb 2025 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Shadows "just being an improvement" on previous Assassin's Creed settlements would be a huge understatement. Assassin's Creed promotional image featuring all protagonists across the franchise. Previous games offered different types of settlement and trade systems refined in each iteration. Some might have forgotten about it, but Assassin's Creed giving us a hideout you have to take care of, or a city to renovate with the income from shops you rebuild is no stranger to the franchise. In fact, Assassin's Creed 1, Origins and Mirage are the only games in the whole franchise that did not include a base for the player to customize and upgrade from which you can see the evolution of your actions impacting directly on the world and NPC's or a city to renovate in order to thwart enemy influence. Assassin's Creed II marked the start of the trend with Monteriggioni following the same formula for the entirety of the Ezio Trilogy swapping a villa for cities and shops that end up turning you into a medieval real estate magnate. Assassin's Creed III took it to the next level introducing a trading system that, albeit half-baked and really confusing with tons of different menus and unnecessary stuff on-screen, you had access to the Homestead in the American colonial wilderness, so, hideout management with NPC's tied to the story and offering diverse skills aiding in the expansion of your trade influence and an all-new trading system never seen before. Assassin's Creed IV: Black Flag stripped the hideout from its fixed anchor point; Land , moving it on board of your ship, The Jackdaw , essentially becoming your moving hideout, highly customizable and with tons of upgrades, an access to an improved trade system in which you earn money by completing contracts sending your ships through the Kenway Fleet obtaining rewards and resources along the way. Assassin's Creed III: Liberation readapted the Kenway Fleet structure and turned it into a plain out trading simulator as it was originally designed for the PSPVita lacking the classic naval system iconic to the American Saga even after it had a proper console port. Assassin's Creed: Rogue morphed the Kenway Fleet concept into Shay Cormac's fleet aboard The Morrigan. Assassin's Creed: Unity introduced us to the Café-Théâtre and while anachronistic in nature, it is home not only to Arno Dorian and his Assassin peers but also very fond memories we all developed in those fancy halls while taking in the view from the balcony, again, being able to upgrade and renovate it for ourselves. Assassin's Creed: Syndicate changed the concept yet again, now giving us a repurposed train nicknamed Bertha , constantly on the move around London serving as our moving headquarters and on-the-move fast travel point. Assassin's Creed: Odyssey reused the concept of having a ship set as our moving headquarters, The Adrestia , since the world was mainly composed of huge bodies of water, logically due to the Greek setting, however it wasn't much of a settlement per se and it was drastically toned down in comparison to the ships steered by other protagonists in the past, but it was put in there nonetheless. Assassin's Creed: Valhalla came in hot with an interesting settlement system inspired in the Viking occupation, now allowing us to use resources not only to upgrade but to build structures with direct impact on our gameplay providing buffs and boosters for Eivor to use while in the field. However, albeit a fun concept on paper, Ravensthorpe felt a bit soulless, sure you get to familiarize with the NPC's, then there's Sigurd endlessly walking around in circles and going to bed, but that's pretty much it. Assassin's Creed: Shadows completely overhauled how you can build your base. So, after a brief recapitulation, we can see that Assassin's Creed is not alien to the concept of having our own base, but what Shadows is bringing on the table is something completely different and, should I say, unexpected! I never thought I'll get to use my Minecraft skills in Assassin's Creed but hey, I am not going to complain. Let's dive right in! BUILDINGS: Building Asset Similarly to Valhalla, the new hideout will come with several buildings granting us different stats and passive augmentations for our characters; The Hiroma; Essentially your operations center where most decisions are made, rooms to be built are reviewed and goods storage is accounted for. Hiroma Icon The Dojo; The training grounds of your recruits from your League, allowing them to rank up becoming stronger for future incursions in which you might need to call for help. Dojo Icon Study; The place where your League will gather all the information about the local activities and topography, upgrading this building will increment our number of Scouts and expand their network across the Kansai Region. Study Icon Forge; As the name implies, the place where Naoe and Yasuke will upgrade or dismantle their gear, unlocking new variations of their weapons and outfits as well as to apply engravings to further enhance the power of their gear. Forge Icon Horse Stables; Different breeds of equestrian transport can be unlocked throughout Japan, here you'll see them taken care of and trained ready to take out for a ride after choosing your favorite mount. Horse Stables Icon Scout Barracks; The gathering hall of your network of spies composing the League, upgrading it will further enhance their efficiency on the field. Scout Barracks (League) Icon RESOURCES: Resource Upgrade Cost Resources are fundamental for the development of your Hideout, compared to Valhalla and Odyssey it seems that upgrades and building costs are less inflated or easier to get a hold on. A stockpile of various resources used for crafting The resources required for the betterment of your community are the following: Wara (Rice Straw) or Shuro (Palm Tree Fibers); Used mainly for Insulation and reinforcement of roofing and thatching. For the most rural areas and poorer demographics, used to build walls if mixed with mud or lime in a water mixture. Genbukan (Basalt) or Shizen-Seki (Fieldstones); Basalt mainly used as paving stones, bridge foundations and castle fortifications, could also be applied to smaller villas or mansions with decorated exteriors and large gardens meant for privacy. While the fieldstones composed most of housing foundations , walls, pathways between houses and villages it also was compressed and crushed into gravel for decorations and landscaping. Sugi (Japanese Cedar), Matsu (Japanese Pine), Keyaki (Japanese Elm), Take (Bamboo) and Hinoki (Japanese Cypress); Depending on the type of wood, Keyaki and Hinoki being the most expensive woods due to their higher quality and veteran craftmanship involved in its manipulation, the majority of the houses and layouts were made mostly out of cheap wood , often combining different types of wood in a single house depending on where you look, furniture, roofing, walls, etc. Matsu, Sugi and Take being most commonly used among the populace and farmers, especially Bamboo due to its rapid growth and multi-purpose applications. A stockpile of resources used for crafting Golden and Copper Coins as currency; Ōban (Gold unit) used across the country in the higher spheres though rare among commoners, that instead used copper coins (Eiraku Tsūhō) inspired by the Ming Dynasty Chinese Coins that have been massively exported to Japan between the 13th and 16th Century via the Chinese and Portuguese, prompting local Daimyos and Lords to print their own currencies in copper for daily purchases using the same model of an easily transported coin with a hole in the center, in which a small rope or lace could be tied or fastened onto a belt or pouch. Silver ingots were also used among merchants for bulk payments, often cut in smaller pieces if needed. This would leave us with three payment methods during 16th Century Japan: Gold for large trade (Elite). Silver for regional trade (Merchants). Copper for everyday purchases (Common folk). In-game currency DISPLACEMENT GRID: Display grid in effect This is where Shadows breaks the mold, honestly, I wasn't expecting this feature to turn into a building simulator, the complexity and effort put into it is deeply appreciated. The Grid will basically be our guide aiming for a precise placement of our structures and decorations, ranging from statues, altars, small shrines and Temples. This way, each Hideout will be totally different for each player, having total freedom in how and what to place inside the buildings and its surroundings. Really ambitious for an Assassin's Creed game. When you click on a building you just placed you're immediately greeted with a menu that allows you to choose between three options ; Upgrade Building. Move Building. Customize Building. Building Options Menu pop-up The Customization option is what matters to us in this case as it really offers a wide variety of things to meddle with; Roofs. Roofs Customisation Walls. Walls Customization Apply Skins from Packs. Building Asset Stations (Armor Stands, Shelves, Weapon Racks etc). Stations Customization Station Sets as in your saved stations to be replicated elsewhere. Shelf Customisation Place animals ranging from dogs and cats to cattle including deer and pigs. Different types of animal Gallery: Builder Mode Overview Decoration Garden Overview Pavement Customisation Naoe's Outfit on Armor Stand Station Yasuke's Outfit on Armor Stand Station All in all, this is one of the features that has me intrigued about its potential for cool base building competitions, specially amongst the VP community which surely will have a blast with this and the whole game as a whole, playing with the new mechanics that allow Naoe to adopt much more dramatic postures in terms of scene composition for Virtual Photography. Article also available on X via Isu_Network comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • Assassin's Creed News Recap: 21st - 27th August 2022 | TheOnesWhoCameBefore

    Assassin's Creed News Recap: 21st - 27th August 2022 News Share 29 Aug 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to a new Assassin's Creed News Recap series, hosted by Colum Blackett (Col_96) from The Ubisoft Star Players Program (Formerly Mentors Guild). Every week, we will be rounding up Assassin's Creed News and sharing it here on The Ones Who Came Before website. Keep an eye on the site every Sunday for more weekly recaps, or check out our social media links down below to stay updated on everything Assassin's Creed. 1 ) Assassins in Need Merchandise Sale Launched We kick off this week's news recap by returning to our Assassin's Creed community fundraiser, which is raising funds for The British Heart Foundation and American Heart Association. To mark £400 raised for the cause so far, we here at TOWCB launched a merchandise sale featuring a design created by team member Thea Rivedal! You can now pre-order Assassins In Need T-shirts, which are available in both short or long sleeve until the 13th September. 100% of the proceeds support the 2022 community fundraiser, so this is a great opportunity to make a difference, and also look incredible with beautiful limited edition merchandise! Huge thank you to everyone who has supported the cause so far. Pre-order your Assassins in Need merchandise now 2) More Community Creations Shared on Social Media The 15 Year Anniversary celebrations continued this week with more community content commissioned by Ubisoft. On the 24th August, the official Assassin's Creed social media channels shared two stunning new designs by Instagram user alenoc.artworks! There's no doubt that these two designs make incredible wallpapers, featuring an array of fan-favourite characters, paying homage to the series and its history. Even deeper than that though, the images could also provide a real starting point for Assassin's Creed Infinity, offering a glimpse at how a live-service Assassins' Creed game could look if handled properly. As September approaches, we are all eagerly awaiting the Ubisoft Forward event which takes place on the 10th, which is set to reveal the future of Assassin's Creed. Perhaps we will also get our first look of the mysterious 'Infinity' project? 3) Ezio Auditore Statue Unveiled in France Ubisoft proudly unveiled a huge statue of Ezio Auditore at the Saint Mandé studio in France! It technically would have made more sense to launch an Arno Dorian statue (French Brotherhood) considering the location, but no-one can deny Ezio's fame and popularity. The statue itself stands on a plinth featuring the Assassin insignia, and can be found front and centre at the entrance to the building. We love the idea that Ezio now keeps watch over the studio, working in the dark to serve the light. The statue also lends itself nicely to fans looking for a photo opportunity, and will find itself becoming popular to those adventuring out on an Assassin's Creed pilgrimage across Europe. We can also confirm that the statue is not made of chocolate, despite some confusion on Twitter. Are you going to visit the Ezio statue? Tag @ ACFirstCiv for a retweet on Twitter! 4) Fan Expo Canada 2022 The Ubisoft Booth at Fan Expo Canada 2022 did a great job at celebrating the 15th anniversary of Assassin's Creed. Those attending the event could participate in giveaways to win exclusive collector items, play the games on multiple platforms, and also take photos with life-sized statues! Ubisoft invited members of the Ubisoft Canada Guild (featuring Assassin's Creed Brand Ambassadors) to attend the event, which for many would be the first in-person AC related event in a very long time. It's so great to see the world open up again once more, hosting events on a large-scale. The Creed bringing people together is a beautiful thing. 5) Assassin's Creed Cosplay Competition at Insomnia i69 Gaming Fest (Birmingham, UK) Insomnia i69 saw a collaboration between Ubisoft, CosXpo and Insomnia, with the event hosting an Assassin's Creed Cosplay Competition to mark 15 years of the series! The cosplay competition was judged by Tabitha Lyons, Psycadillo, Helen Alice and Magnus Bruun, and hosted by CJ Allan! Awards: Best in Show: @ creedcosplay Best Performance: @ OthrysEternal Honourable Mention: @ megabethbob Huge congratulations to Jamie Oakley for winning the Best of Show award! It's fair to say that the competition was very hard to judge, so well done to all the talented cosplayers who took part and also to the judges! 6) Gamescom 2022 (Cologne, Germany) The final event featuring Assassin's Creed content this week was Gamescom 2022, which saw Assassin's Creed cosplayers looking for the PureArts booth in order to win Ezio Auditore statues and editions of Orlog! Over at the Ubisoft booth, all were welcome in the community lounge, a chill zone complete with a bar. This was no doubt a great opportunity for fans to re-energise after what can be a long and tiring day. Congratulations to all who won PureArts products! 7) Assassin's Creed Animus Next Launched Ubisoft China launched a new interactive online platform titled Assassin's Creed Animus Next! The website, which acts as a business site for Abstergo Industries, features information about the company, its history, and future plans! Users can login to the site as an Abstergo employee, unlock information about Assassin's Creed characters and win prizes! It's so cool to see a platform like this back online. After the closure of both Assassin's Creed Initiates and Project Legacy many years ago, fans have dreamt of their re-activation. This new project seems to be heavily inspired by the latter, as users would unlock information through participating in daily quizzes about the series. Although the platform and the trailer have released in Chinese, the team over at Access the Animus have translated the trailer and some of the portal menus! If you're interested in this, we suggest heading over to their Twitter account for more details. You can view the platform for yourself here. 8) The Ones Who Came Before Meet-up I was incredibly pleased to be able to meet Gustav Poulsen (host of The Memory Corridor Podcast and member of the Assassin's Creed Partnership Program) during his time here in the UK! Gustav (Gargudon), who is based in Denmark, has been a friend of the TOWCB admin team for nearly seven years now, and it was an absolute pleasure to meet in real life. I set off to Manchester via train to meet Gustav, and gave him an insight into what a UK weekend can look like. Naturally, we ended up in a pub to watch the football, but as is often the case with old friends, we reflected on the past, and how the Assassin's Creed series and community have changed over the years. We also looked towards the future, and both agreed that a more stealth-based direction could be beneficial for the series, leaving dragons and mythology behind. We'll learn more about the future of Assassin's Creed at the Ubisoft Forward event on September 10th. Although Gustav is currently taking some time away from social media, he has found comfort in his music, helping him heal after a damaging lockdown period which affected the world in so many different ways. After so many years, it felt like fate to finally meet, right on the edge of a life-changing event in my own life: the birth of my son. 9) The Golden City Synopsis released In the last recap article, we reported that several retailers including Amazon and IndieBound had listed an upcoming novel titled 'Assassin's Creed: The Golden City', written by Jaleigh Johnson & published by Aconyte Books, which is set to release February 7th 2023! Here is the full synopsis for the novel! ''A young emperor’s life hangs in the balance in ancient Constantinople, and only the Brotherhood of Assassins can save him, in this action-packed historical adventure from the award-winning Assassin’s Creed universeConstantinople, 867 – A murderous plot is afoot. Assisted by the Order of the Ancients, the emperor schemes to assassinate his son and throw the city into chaos. In response, the Hidden Ones have dispatched Assassin acolyte Hytham to join his mentor, Basim Ibn Ishaq, to infiltrate the palace and foil the emperor’s plan. But that is not his only mission… Hytham’s brotherhood have entrusted him with uncovering where Basim’s true loyalties lie and whether the master Assassin’s personal obsessions outweigh his sense of duty. For Hytham to succeed, he must tread carefully, for Constantinople is a city of shadows, and danger hides in all of them.'' We hope that you enjoyed this Assassin's Creed News Recap! You can look forward to more articles like this, dropping every Sunday! What was your highlight of the week? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

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