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- Assassin's Creed Wedding Ideas | TheOnesWhoCameBefore
Assassin's Creed Wedding Ideas Share 31 Dec 2022 Written By: Edited By: Colum Blackett (Col_96) Back To Database Engagement is undoubtebly an exciting time for couples, filled with planning and saving, but it can also be stressful as they aim to make the day perfect. One thing that can be particularly tricky is getting interests and hobbies across in a way that doesn't clash with other wedding day choices. For some, like myself, Assassin's Creed is an obvious choice, and others may also wish to incorporate AC inspired elements into their wedding day. Here you will find some of the best Assassin's Creed Wedding ideas to act as inspiration for a future big day. Venue One of the first things to book when planning a wedding is the venue: The place where it all happens. Although we have never actually seen a wedding occur in an Assassin's Creed game between main characters, you can still find inspiration in the franchise for the perfect setting. Ideas: Monteriggioni / Tuscany Rome Paris London Egypt Venice Istanbul Havana Cuba Norway An old castle An old church The Rings comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Blade.Of.Blackheart
Blade.Of.Blackheart / Phoenix is an active community member and dedicated Assassin’s Creed fan, who joined The Ones Who Came Before in March of 2026, being the newest addition to the Art Team. Blackheart is a talented fan art artist, having drawn a number of original AC themed pieces, and is also known in the community for cosplay, regularly attending events across native Germany, meeting and chatting with other cosplayers and fans. Previous Next Art Team Blade.Of.Blackheart Blade.Of.Blackheart / Phoenix is an active community member and dedicated Assassin’s Creed fan, who joined The Ones Who Came Before in March of 2026, being the newest addition to the Art Team. Blackheart is a talented fan art artist, having drawn a number of original AC themed pieces, and is also known in the community for cosplay, regularly attending events across native Germany, meeting and chatting with other cosplayers and fans. Instagram Work
- Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker | TheOnesWhoCameBefore
Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker Review Share 8 Aug 2024 Written By: Edited By: Frame Hold Photography Colum Blackett Back To Database Futuristic design meets incredible quality in this limited-edition Assassin’s Creed-inspired speaker Thanks to GravaStar for sending me this item to review! GravaStar’s Mars Pro Limited Edition Assassin’s Creed Apple of Eden speaker is truly a marvel of art and technology. GravaStar is a technology company specializing in speakers, computer mice, earbuds, and chargers. However, GravaStar’s approach to design is incredibly unique. Inspired by sci-fi and mecha aesthetics, the company aims to embrace “ a future-forward lifestyle where technology and art merge to redefine the ordinary .” On May 20th, 2024, GravaStar released 1,000 limited units of the Assassin’s Creed Apple of Eden speaker. Inspired by this iconic Piece of Eden, the speaker is a golden metal orb with various LED lights, which creates an Isu-tech feel. The speaker also has an attachable cloth hood for that classic assassin look. Let’s dive into everything that is included in the box! The speaker arrived in a sizeable box decked out in graphics from Assassin’s Creed Odyssey. Despite this product’s 2024 release date, I was surprised to see Odyssey imagery on the box, not 2023’s Assassin’s Creed Mirage or the upcoming Assassin’s Creed Shadows. However, I am not complaining since Odyssey is my favorite game in the entire series. Four Apples of Eden, or Atlantis Artifacts, were present within Odyssey’s story. Kassandra was awarded four throughout the game–one for defeating each mythical creature boss (The Cyclops, The Minotaur, The Sphinx, and Medusa). One of the Apples present within Assassin’s Creed Odyssey The box opens like a treasure chest, and the speaker is securely nuzzled between thick styrofoam to ensure a safe delivery. Two cords are slotted next to the speaker– a USB to USB-C for charging and a USB-C to 3.5mm AUX for direct audio connection. An instruction manual in multiple languages is also included, which helps explain how to connect to the speaker via Bluetooth and how to adjust various settings. The instruction manual was extremely helpful and straightforward, with super handy diagrams that helped me get my speaker up and working within seconds. A thin black box with many goodies inside is slotted on the speaker's right side! First, you will find a cloth hood with miniature sleeves to attach to your speaker. The sleeves pull up over the speaker’s three robotic legs, and the hood fits snugly around the central orb and can either be pulled over the speaker’s head or left down. The front of the hood has a thin metal wire inside to shape it around the speaker to your liking. The material of the hood is thin enough not to muffle the speaker's sound and is made out of a lovely, shiny gold fabric. The hood's design sort of reminds me of the headgear from the Armor of the Dikastes set you obtain in Atlantis in Assassin’s Creed Odyssey. Next, you will find a clear bag filled with 18 Odyssey-themed stickers. These stickers have excellent print quality and a nice matte finish. The stickers include: Three Assassin’s Creed Odyssey Logos Two collage images of Kassandra Two mercenary helmets Two collages of weapons One Odyssey logo over the Adrestia’s shield One Odyssey logo over The Parthenon One Cult of Kosmos mask One Adrestia shield One collage of Kassandra, Alexios, and The Spear of Leonidas One jumping Alexios (this is from Odyssey’s opening game menu) One GravaStar logo in the style of the Adrestia’s shields One GravaStar logo One image of the Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker Lastly, you also receive a double-sided Odyssey art card. On one side, you have the game cover art with Kassandra, and on the other, an image of Athens. Since this speaker is limited to 1,000 pieces, each has its number printed on the side. I was sent speaker number 0171. Connecting my phone via Bluetooth took seconds after switching on the speaker. Unlike other Bluetooth devices I have used in the past, this speaker has had zero connectivity issues so far. You can adjust the volume by gliding your finger up and down a touch-activated indicator on the top of the central orb. This speaker has an excellent range in volume–it can go from pleasantly quiet to extremely concert-level loud, all while maintaining audio quality and remaining undistorted. I like that changing the volume doesn’t involve clicking on any buttons that could interrupt the audio you are playing. Next to the power and Bluetooth buttons on the back of the speaker is a third button to control the speaker’s LEDs. The LEDs can be switched between six colors: red, light blue, dark blue, orange, green, and pink. You can set the lights to be static, gently fade between all colors, flash in sync with the playing audio, or all be off. The bright and colorful LEDs make the speaker look and feel like a futuristic device. With my phone connected and the LEDs set to my favorite color, light blue, I played a song that I felt was very fitting for this device: Legend of the Eagle Bearer, the main theme of Assassin’s Creed Odyssey. As soon as the first notes played, I could tell this speaker was truly special. The sound quality is outstanding. Everything sounds crystal clear, and the bass is deep and reverberating. According to GravaStar’s website, this speaker is equipped with a “20 Watt Dual Speaker System” and a “passive bass radiator” that give the speaker the ability to produce “deep bass, accurate mids, and crisp highs.” This claim is 100% true, and I do not believe I have ever owned a Bluetooth speaker that sounds as good as this one. After my unboxing, I spent the next hour listening to music and marveling at just how good everything sounded out of this device. Not only is this speaker a unique art piece to have in your home or office, but it is also an incredible high-fidelity device that provides an excellent listening experience. It is effortless to set up and has a battery life that can last up to 15 hours on one charge. I genuinely believe this speaker is worth the money, and I highly recommend it to any Assassin’s Creed fan and audiophile alike. Thanks again to GravaStar for sending me the Mars Pro Limited Edition Assassin’s Creed Apple of Eden speaker. You can purchase this item on GravaStar’s website here: https://www.gravastar.com/products/mars-pro-limited-edition-assassins-creed-apple-of-eden And follow them on socials here: Instagram TikTok X (Twitter) Facebook YouTube Also, you can check out our video review here! https://youtube.com/shorts/nLI2BRLBh6M?feature=share comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography
- Assassin's Creed Community Meet-up at Wales Comic Con 2018 - Part 2 | TheOnesWhoCameBefore
Assassin's Creed Community Meet-up at Wales Comic Con 2018 - Part 2 Event Share 1 Dec 2018 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Our admins Col and Ash joined AC UK at Wales Comic Con for a community meet-up! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- 878 AD Winchester | TheOnesWhoCameBefore
878 AD Winchester Events Share 6 May 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Introduction 878 AD is a unique collaboration between Hampshire Cultural Trust, Sugar Creative and Ubisoft, in an attempt to bring history and games together. By embarking on this adventure, you will get to witness key moments in Winchester’s Anglo-Saxon history. This immersive experience will allow you to travel back in time and observe the events that led up to the Battle of Edington in May 878. 878 AD is a pioneering collaboration between the heritage sector, the gaming industry and technology innovators. Together they have managed to make the City of Winchester come alive. All credit to Hampshire Cultural Trust. Location The 878 AD experience is situated in the centre of Winchester. There are two parts to the event, one is indoors in The Brooks shopping centre and the other is around the city itself. 878 AD – Upper Floor of The Brooks – Winchester – S023 8QY Check the site for travel options. I used the Park and Ride which I would recommend. Link to Site: Home | 878 AD - Step into Anglo-Saxon Winchester Information The experience is split into an interactive attraction supported by live performances, and an augmented reality app tour which you can complete at your own leisure. I would recommend checking that your smart phone is compatible prior to visiting. The indoor exhibition took me 60 mins to complete but it will vary depending on how involved you want to be. The app tour around Winchester will take slightly longer, roughly 90 mins. When I attended the event, it was pretty quiet, but I believe there is a limit of 16 who can participate at any time. However, there are 15 minute time gaps so you should not have to wait long. I booked in advance to avoid disappointment, especially if you are travelling some distance. It is good to note that the experience is card only, but you can book in advance. 878 AD has a small gift shop so you might want to bring your card along. Ticket prices vary but you can see all the options on the site. Although the price is slightly higher than I would have expected, the fact you can return as many times as you like within 12 months makes it very worthwhile. It is also a nice perk that you receive 20% off at the Ubisoft store by purchasing a ticket. All credit to Hampshire Cultural Trust. Interaction As an interactive experience, 878 AD is great fun. There are objects from the Anglo-Saxon era on show, including the exquisite Winchester Reliquary. You can participate in Anglo-Saxon games both in the flesh and on interactive screens. These screens will be very familiar to anyone who has played the Discovery Tour. The quizzes are only short but really easy to do and tests your knowledge of the time period. I have to say the tech on show is very impressive and helps compliment the information boards. The whole atmosphere and aesthetic of the event is beautifully put together. You can really see the effort that has been put into making this the best possible attraction. I wish I could have experienced this when I was a kid, as the visual learning on offer here is perfect for my personality type. As you enter the event there is a short video which sets the scene for what is about to unfold. It is like a mini cinema experience that uses Assassin’s Creed Valhalla as the backdrop. I was immediately brought back to when I first fired up the game. The mood of the room is helped tremendously by the fantastic Valhalla soundtrack which plays in the background of the video. All credit to Hampshire Cultural Trust. Live Performances I am not usually one for audience participation but after my visit to 878 AD, I can definitely say the experience is richer for it. Even my Dad who attended the event with me thought that the acting brought something different to the table. He didn’t engage as much as I did but thought that the event would have not felt the same without it. There are multiple characters from the Reeve to a thief, the solider and the slave. They bring stories and events to life from the streets of Anglo-Saxon Winchester. If you are up for some fun, try pretending you are a Dane instead of a Saxon. The Reeve did not take too kindly to my love of the Vikings. All the actors are very engaging and knowledgeable, so don’t be afraid to ask them questions. All credit to Hampshire Cultural Trust. Shop As you exit the event there is a small shop with both historic and Assassin’s Creed Merchandise. From what I could tell a lot of the Assassin’s Creed items can be purchased from Ubisoft or gaming sites such as EMP. Although there were a few AC15 items that are not so easy to get hold of in the UK. I personally purchased a graphic novel and my Dad bought me a Viking cup with a cool wolf on it, the same style as the tattoos in the game. It is card only payment so if you are looking to purchase something make sure to bring it along. 878 AD: Winchester Revealed Once you have finished the indoor experience you are free to roam the streets of Winchester where you can continue your journey with the augmented reality app. It is a free download and staff will be on hand to help set you up before heading off. It is just worth checking that your phone is compatible prior to visiting. By completing the 878 AD interactive experience, you will be rewarded with rare Assassin’s Creed Valhalla in game content. The app allows you to explore the city as it is now but using the technology to transport you back to how it was. By collecting the fragments you will reveal Alfred’s lasting legacy. Not only that, it takes you on a nice tour of the city allowing you to revel in the sights. There are other tasks to complete such as creating your own shield, making pots and building various things. You can even learn how to fire a bow to protect the city. I visited during the winter and a mixture of the weather and travel time meant that I could not fully complete the experience, however I will defiantly be retuning soon. It is all immensely impressive and engaging, allowing you to add that fun element to learning about history. This truly is the modern way of engaging audiences and I believe 878 AD has pulled it off brilliantly. All credit to Hampshire Cultural Trust. The View from the Community Aaron Young: For me this event combined two of my loves, Assassin’s Creed Valhalla and The Last Kingdom. Being able to go to such a significant place in history and learn even more about the time period blew me away. I hope that Ubisoft can continue to collaborate with other locations to provide such an interactive experience. Noel Young: My son kindly invited me to come along with him to this exhibition. I have an interest in history and in particular this period in the history of England. I am familiar with the series of fictional works by Bernard Cornwell which dovetail nicely with this subject, along with the links to Assassin’s Creed. During the visit to Winchester, I found the exhibition fascinating, not only in the historical context but also in how it is closely associated with the AC Valhalla. The level of attention to detail applied to the creation of the game was incredible. I was so impressed that I purchased AC Valhalla and have since been enjoying it greatly. The experience of playing this game has been hugely enhanced by visiting the 878 AD exhibition. Conclusion 878 AD is a fantastic experience that seeks to redefine what it is to learn about history. The event manages to cater for all age groups, immersing them in the rich heritage of Winchester while adding the glamour of the gaming industries most well know franchises. The actors play their roles perfectly enriching the experience through a different kind of interaction. The technology on show is pushing boundaries and ensuring that learning and history remains a fun thing to do. For some the event would seem a little short, especially at the cost – however if you are in to history or the Assassin’s Creed franchise you will not be disappointed. Plus with unlimited returns within the year and a beautiful city rich with history you cannot go wrong for a day out in Winchester. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 | TheOnesWhoCameBefore
TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 News Share 6 Mar 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Pixel Focus podcast is a show hosted by N7_spectres and Son_OG5 that provides insight into the world of Virtual Photography across a wide spectrum of gaming communities. In episode 8, the hosts are joined by two members of ACFirstCiv . Representing The Ones Who Came Before Assassin's Creed fan community via the AC Partnership Program ( Isu_Network ) were Aaron Young (FalconSwift87) and Turið Torkilsdóttir . Aaron and Turid make up 50% of TOWCB Virtual Photography Team, and in episode 8, they discuss their passion for Virtual Photography, time management when capturing VP shots as parents, and working alongside TOWCB to establish a VP branch. It's always fascinating to hear the inspirations that motivate players to take particular shots in gaming worlds, whether it be story driven, landscape photography or portraits. Are they planned or do moments just appear as you play is a question that is posed in the episode, and does gaming provide an outlet to escape outside of parenthood. This episode was particularly thought-provoking and reflected the dual balance of life and gaming that lots of gamers experience. You can listen now on Youtube or Spotify (below) https://www.youtube.com/watch?v=Yr1OY5C379A Turið Torkilsdóttir is a member of the Isu_Network Virtual Photography team, and a moderator of our VP community. Back in 2020, she began sharing her Virtual Photography captures on Twitter, and interacting with the gaming community. In 2023, she joined TOWCB VP Team, and has been working behind the scenes on a number of social media and website strategies that spotlight community captures. She has also been contributing towards our VP projects, such as our bimonthly articles and showcase videos. You can normally find Turid interacting with community members in our Twitter VP community, spreading positivity and words of encouragement. Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2022. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- jemmajamart
jemmajamart is a traditional artist who joined the TOWCB Art Team in July 2026, in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between comic book panels (manhwa), manga and chibi! Throughout 2026 and beyond, Jemma will be working alongside TOWCB's Art Team on a variety of projects, which range from creating art for fundraising, art projects to celebrate game launches and landmark anniversaries, and art pieces in collaboration with the social media team. By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. Previous Next Art Team jemmajamart jemmajamart is a traditional artist who joined the TOWCB Art Team in July 2026, in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between comic book panels (manhwa), manga and chibi! Throughout 2026 and beyond, Jemma will be working alongside TOWCB's Art Team on a variety of projects, which range from creating art for fundraising, art projects to celebrate game launches and landmark anniversaries, and art pieces in collaboration with the social media team. By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. Instagram Work
- Aita_Sageblood
In June 2025, Aita_Sageblood (Nathan) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his vibrant digital artworks, bringing colour and energy to each and every project. In January 2026, Nate was promoted to Art Team Leader, and throughout 2026 will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watchalongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft. Previous Next Art Team Aita_Sageblood In June 2025, Aita_Sageblood (Nathan) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his vibrant digital artworks, bringing colour and energy to each and every project. In January 2026, Nate was promoted to Art Team Leader, and throughout 2026 will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watchalongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft. Instagram | X (Twitter) Work
- Jebs
In June 2025, Jebs joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between doodling, sketching and anime, pieces which are often animated, bringing a ton of personality and fun to her work. Throughout 2025 and beyond, Jebs will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. Previous Next Art Team Jebs In June 2025, Jebs joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between doodling, sketching and anime, pieces which are often animated, bringing a ton of personality and fun to her work. Throughout 2025 and beyond, Jebs will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. TikTok │ X (Twitter) │ Instagram Work
- Assassin’s Creed Virtual Photography: 15th to 26th January | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 15th to 26th January Community Share 5 Jan 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ UnfazedVP aka Julio “Lion Heart”. Julio has been a member of our community for quite some time now and recently joined @ CreedScholars as a video editor. In addition, Julio is a member of @ vpgamers_ where he continues to support virtual photography. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This week’s theme: Assassin’s Creed Combat The 300 Game: Assassin’s Creed Odyssey VP Artist: @ Lvl_hed The Ones Who Came Before Photo of the Week Judge: @ UnfazedVP This shot is very representative of the hashtag, the pose of the first line attack is amazing, and the atmosphere compliments the perfect battleground. Aaron “This is where we hold them”. I believe that one of the reasons the Assassin’s Creed series has done so well is its ability to recreate history/popular culture. Being able to play as a Spartan on the battlefield is so cool and something I could only dream of as a kid. This cinematic shot has the wow factor for sure. I love the action pose with the spear about to be thrown, the lighting is very nice illuminating the arrows wedged into the floor. Fantastic use of the depth of field to focus on Leonidas with his warriors deep in battle behind. I must credit the colours too, impressive how the background is so cold, but you have that orange glow on Leonidas. A glorious shot to kick start the theme. Leaping Game: Assassin’s Creed Odyssey VP Artist: @ AkiraAoyama_VP “You would fight me?” Assassin’s Creed Odyssey features epic conquest battles where you can side with the Spartans or the Athenians to gain control of that region. It’s a cool idea and certainly allows for some awesome virtual photography. I just wish they didn’t reset after a short time. This capture looks like it is straight from one of those battles. Fantastic timing to get Kassandra mid jump, I really like how the Spartan is on his knees about to face death. The lighting is nice, with the sunrays bursting in from the left. A very cinematic shot that captures the grandeur of these huge battles. Flaming Sword Game: Assassin’s Creed Odyssey VP Artist: @m_nt_13 “I am your monster no longer”. The Assassin’s Creed RPG games have brought a more diverse array of weapons and action to the old stealth/counter gameplay. This has led to characters that resemble warriors more than assassins. It’s not been to everyone’s liking but I have enjoyed the change of pace. I must say this shot is giving me strong God of War vibes, especially with the multiple weapons and chained arms. This is a great combat shot with the blood and sparks flying everywhere. I am enjoying the pose too with Kassandra reaching for the spear. The flaming sword must be the standout, love how it is on fire at the business end, wouldn’t want to be on the other end of it. Streets of Baghdad Game: Assassin’s Creed Mirage VP Artist: @ PodToGo “What was it like, the first time you took a life.” Assassin’s Creed Mirage doesn’t have the depth of combat its predecessor did, but the attempt to balance the old and the new led to some excellent finishers. I just wish we had a bit more variety. I really enjoyed the sword and dagger gameplay, plus it makes sense that combat is the last resort for Basim. Pod’s capture has Basim mid fight with one of the guards, the composition is on point and showcases them excellently. I adore the details on both outfits and the poses are great. The colours are so bold and inviting, with the warm sun-drenched background. The blooded dagger suggests this encounter is almost over. An Axe to Grind Game: Assassin’s Creed Valhalla VP Artist: @ secondcapture “Always remember to finish off your opponents.” The Wolf-Kissed one is the ultimate warrior, her skills with the axe are unrivalled. I did really enjoy the special moves in Assassin’s Creed Valhalla, but one of my favourites has the be throwing axes. This capture is perfectly timed, with Eivor mid throw. The depth of field has been implemented perfectly, allowing full focus on Eivor. She definitely has a Viking/assassin look here, I love the mix of cloak and Basim outfit. The mound of bodies in front of her is not a good sign for the Saxon in the background, he is going to need that shield. Here is our January showcase video containing captures submitted via #ACFirstCivVP and #ACCombatVP ! Created by Turið Torkilsdóttir from TOWCB Virtual Photography Team! Show some love for the artists: @ RossHiroAsmara @ SubspaceNinja_ @ UnfazedVP @ CrimsonLenz @ cop_filip @ PodToGo @ m_nt_13 @ secondcapture @ AkiraAoyama_VP @ lvl_hed And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Feb 06, 2024 Hello ! Thank you so much for this wonderful article. You were able to perfectly describe each part with a nice capture and it's an honour for me do be amongst such talented VPhotographers! You so much for this detailed and beautifully written article Aaron Young! AkiraAoyama_VP Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Christmas Giveaway: Lisa Zaman Art | TheOnesWhoCameBefore
Christmas Giveaway: Lisa Zaman Art Community Share 24 Dec 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We're proud to announce that we have collaborated with graphite portrait artist Lisa Zaman to produce a special Christmas themed Assassin's Creed art piece for our festive giveaway. Although this is new territory for Lisa, she has exceeded our expectations in producing a unique and interesting design capturing the essence of Christmas in the world of Assassins Creed. As a member of the AC Partnership Program, Lisa will be producing a variety of content for TOWCB. Back in May, she turned her attentions to the world of Assassin's Creed art, and began creating lifelike portraits of key characters. By joining the program, Lisa's work will be viewed by a larger number of community members, allowing her to build a captive audience. The partnership also means that we will be working closely with Lisa for more future art giveaways and competitions for the community. Stay tuned for more projects! 1x A5 art print for one lucky member of our community! To Enter: Follow @ACFirstCiv Follow @LisaZamanArt RT Ends 30/12/19. Open Worldwide. Good luck Assassins! Merry Christmas from TOWCB Admin Team and all our Partners! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 18th to 24th September | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 18th to 24th September Community Share 26 Sept 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Enter the Light Game: Assassin’s Creed Valhalla VP Artist: @ maddog7794 “The holy women Fulke is close by.” Fulke is a member of the Order of the Ancients, and is also known as the Instrument. She is a devilish character who torments the Raven clan with her wicked ways. She inflicts a lot of pain on Sigurd and in turn makes herself an enemy of Eivor. This incredible capture of her tells the story of a troubled women seeking power. The lighting is exceptional, allowing Fulke to appear as a silhouette. I love how you can see the cross next to her head showing the faith she once had before turning to the dark side. Seeing her walk towards the light is a bit of a metaphor, after her failed attempts to destroy Eivor. The Ones Who Came Before Photo of the Week Judge : Jack ( @ _Virtualtourism ) - TOWCB Virtual Photography Team ''Fulke's silhouette standing tall breaking through the orange light of the evening sun as it pours through the forest trees, makes for an excellent shot. I feel this image best represents how I imagine Fulke saw her task when she first met Eivor and Sigurd. Represented by the cross on her back, her faith has led her to this moment, she will now lead Eivor and Sigurd into the next (or past) chapters of their lives. Amazing shot, well done Zatoichi!'' Silhouette Game: Assassin’s Creed Odyssey VP Artist: @ AkillesDHero “Spartans! Prepare for glory!” Sparta, a small town in Greece is one of the most famous locations in history. Sparta had a reputation of being a production line for the most fearsome warriors. None more so than Kassandra, despite her conflicted upbringing you can definitely see the Spartan in her. This beautiful shot of her standing almost statue-like in front of that warming background is so delightful. The colour tones are captivating, and the silhouette of Kassandra is stunning. I adore how she has the Spartan helmet on but also has the trident on her back, this shot represents Odyssey perfectly. Link to Set: Shield Game: Assassin’s Creed Origins VP Artist: @ Lucascosta797 “I cannot shed my past like a snake sheds its skin” Despite the Medjay shield being extremely popular it is actually the Alexander shield that you see Bayek with on most promotional material. It is a rare shield in the game that obviously once belonged to Alexander the Great. The winged scarab design fits the Egyptian setting perfectly. This photo flawlessly captures the shield and its impeccable design. I am a fan of the composition here as it allows us to see the shield mounted on Bayek’s back with few arrows still in the quiver. The use of shadows helps the golden wings of the scarab to shine, and I find myself constantly drawn it. Link to Set: Desolate Land Game: Assassin’s Creed Origins VP Artist: @ ophierian_vp “The only thing that awaits you is oblivion” Assassin’s Creed Origins is full of remote deserts for us to explore. The sheer scale of them is so impressive. Venturing into these isolated places is a dangerous pastime. Many suffer from hallucinations due to the extreme heat, something Ubisoft brilliantly added to the game. This remarkable capture showcases the very secluded feel and the minimalism of the shot is quite something. I love how Senu is gliding above Bayek and the shadow of him on the horse is epic. A perfect composition that highlights this striking capture. Synchronisation Game: Assassin’s Creed Valhalla VP Artist: @ TuridTorkil “Not one of your prophecies do I understand” Eivor’s destiny is hers to weave and the constant torment of Odin is a chain she would love to break. Life is never easy for the Wolf-Kissed and her battle against the Order and herself take its toll. She will always be the hero of this saga though. This incredible capture of her crouched atop a longhouse feeds both the Viking and Assassin vibes. You could easily see her performing the leap of faith from this point. The black and white style perfectly suits the shot giving it a classic feel. I love the vines connecting to her as they symbolise the roots of the Yggdrasil and Eivor breaking free of them. She is now free to walk her own path, and forge her own destiny. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 6th to 12th February | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 6th to 12th February Community Share 15 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Caving Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ theblueb4ndit First up this week we have a beautiful capture of Eivor exploring. This shot is giving me God of War vibes, especially with Eivor using a boat to navigate the cave. The positioning of this capture is perfect. I really like how you have the two holes in the cave, one leading to what looks like a waterfall and the other providing a much-needed light source. Link Sundown Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ Amaya_Nocturna Next up we have dusk in Assassin's Creed Valhalla and what a stunning shot this is. The sun is perfectly captured, and the timing here is impeccable. The colours are faultless too with a real mixed bag of darker tones. I especially like the outline of the Monastery and the sunlight reflecting off the water. I just want to put a frame round it. Link: TOWCB Photo of the Week Judge: Thea Marie Rivedal The warmth of a setting sun after a cold winter is a welcomed gift, and this photo from Assassin’s Creed Valhalla captures that moment perfectly. The dark violet colours mixed with fiery sunshine gives an ominous feeling, and makes you wonder what people may be waiting in the shadows, hoods drawn over their face and a task to be completed under the cover of night. Hooded Eivor Game: Assassin’s Creed Valhalla VP Artist: @ Defalt368 Keeping with Assassin's Creed Valhalla we have a great portrait of Eivor emerging from the darkness. The lighting and the shadows in this capture are perfect. Hiding the eyes in darkness but allowing the tattoo to show is genius. I still can't get over how impressive the fabric looks on Eivor's hood. The attention to detail in this shot is phenomenal. Medjay of Egypt Game: Assassin’s Creed Origins VP Artist: @ AlexKOnstantin During my time of hosting these showcases there have been a few Bayek shots that I truly adore and this one has now joined them. This capture is from a set of three atmospheric shots, which just blow you away with how stunning they are. Bayek could not look any cooler here, representing both the Hidden One's and the Medjay. Link: Eivor Jarl Game: Assassin’s Creed Valhalla VP Artist: @ alisjansendotir We end this week with a perfect portrait of Eivor looking like a true Viking warlord. There is something about this capture that I find captivating. I love the armour, hair, and beard combo with the subtle face tattoo. That blurred background really works with the shot too. As someone who takes a ton of Eivor VP, I would be overjoyed if I produced something like this. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 7th to 13th August | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 7th to 13th August Community Share 15 Aug 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Team Light & Team Shadow From the Dark Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo “You bested me. Yet, I am the one left standing” Basim is very much the focal point for this wonderful series right now. His origins story later this year is being greatly anticipated. If there was ever a character that embodies light and shadows it is him. I love how this capture gives the full Basim feel without actually being him. The use of his robes and the darker beard allows Eivor to cosplay the troubled Assassin. The lighting is terrific, highlighting just enough of Eivor to make him look like a classic Assassin. Hiding the eyes with the shadow is easily my favourite part, perfectly fits the theme. Don’t Mess with Me Game: Assassin’s Creed Odyssey VP Artist: @ AkiraAoyama_VP “Order, Chaos…If Either Triumphs Alone the world dies” Kassandra epitomises the light, she is the brave warrior who fights for good. She isn’t an Assassin and her enemies are unlikely to find her working in the dark. For a character who lives longer than anyone else she remains dignified and grounded. I adore her expression in this shot, the eye glancing to the side is just perfectly timed. The sunlight glowing on Kassandra meets the theme but also signifies her godly status. The details are so good too, especially with the bow on her back. It a beautiful capture of a legendary figure in the franchise. Ghost of Wessex Game: Assassin’s Creed Valhalla VP Artist: @ _Liamism_ “If Hell is real, I’m glad you’ll get to see it” My excitement for Codename Red could not be higher, as a massive fan of Ghost of Tsushima I am really looking forward to Assassin’s Creed’s attempt at the time period. Eivor maybe a long way from a Samurai but thanks to an item pack you can at least dress her as one. I feel like this capture is a great insight into how Red could look, and the armour used for this shot is nothing short of stunning. Once again the lighting here is faultless. The fine points of this armour are highlighted beautifully, I love the colour of the hood with the dragon markings. Most impressive of all is the stance, demonstrating excellent timing with Eivor’s hand on the sword ready to draw. A glorious portrait that is clearly team shadow. Reach for the Stars Game: Assassin’s Creed Odyssey VP Artist: @ G_Assassin90 “Earth, mother of all, I greet you” Although Kassandra isn’t a demi-god she is often seen as one due to her links to the Isu and in particular the spear of Leonidas. It is classed as the Spear of Eden and eventually ends up in the hands of Kassandra. This capture of her raising the spear into the air is gorgeously saturated to fit the #ACTeamLight theme. It’s fitting that she is wearing the ‘Wonder Women’ set too as it further solidifies that purity vibe. Everything about this shot signals hero, and I think we can all agree that is what Kassandra is. Link to set: Through the Fire Game: Assassin’s Creed Valhalla VP Artist: @ theonlyjess_vp “You wanted fire, well now you have it” Due to the political pressure in Norway, Eivor sails to new lands. Once in England she finds that it isn’t really any different, with both Saxon’s and Danes fighting over who will rule. For a Viking Eivor is very composed and knows when she must adopt the dark for the good of her clan. This black and white capture truly exemplifies both sides of Eivor. The hood and the cloak representing the Creed, along with the elegant shadow across her face. Then there is the glow of the flames sprinkling over her head bring Eivor’s scared face back into the light. The innocent flowers just in front of her also add a touch of light to balance this shot impeccably. Link to set: The Ones Who Came Before Photo of the Week Judge: Dave Rutter (@ dpruttz_vp ) ''The perfect choice of black and white in this shot. Straight away it puts the emphasis on the contrast of shadow and light, and is bang on with the theme. Great work and awesome shot by Jess.'' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Nexus VR Non-Spoiler Review | TheOnesWhoCameBefore
Assassin's Creed Nexus VR Non-Spoiler Review Reviews Share 21 Nov 2023 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database I have always loved when a videogame that I like becomes much more than a simple matter of sitting in front of a TV and playing it. The universe in which the game itself is rooted in, that’s what appeals to me. I love exploring the deepest corners of such worlds and all their possible adaptations and literary works that would help me expand on those very worlds. This is exactly what Assassin’s Creed Nexus does, being a VR title and also a lover of virtual reality ever since it was a thing, having the opportunity to be in the world of my favourite video game franchise ever makes me feel so satisfied and it will most likely be a point of no return in terms of experience, as after several hours of gameplay this is without a doubt, the true Assassin’s Creed experience, in which YOU are the Assassin, and it all depends on you. First and foremost I should say for the record that this is truly an amazing experience. The fact that you can climb and assassinate in first person is simply a dream come true. I know that this is nothing new and there are certainly mods that some adventurous souls dared to make for games like Boneworks or Blade and Sorcery, however this is of course executed much better, on top of the fact that it comes from Ubisoft’s hand itself. Assassin’s Creed Nexus behaves itself mostly as any other VR action/adventure title available on the market, with the ability to choose between smooth movement or teleportation, which comes in handy to reduce motion sickness. When it comes down to movement and traversal, this is where the game really shines and allows you to freely interact with the world around you however you like. You need to grab ledges and climbable surfaces with your controllers without losing grip, otherwise your character falsl flat on their face, which is pretty cool, adding an extra feel of immersion/stress, constantly reminding you that you are about to take a long fall if you somehow think it is ok to release the grab button for some reason. Of course, this comes with some cons that I find are a bit draining at times while playing the game for a long session. However I would say this is somewhat compensated by the feel of actually being able to scour through the streets of Monteriggioni and revisit the iconic church of the village or the Auditore Crypt with a now 1:1 scale of how the statues really look, it is simply a constant rush of those sweet 2009 memories when you first ventured into the villa’s main hall, and where I felt at home, just as if I picked up right where I left it back in the day with a complete knowledge of the villa’s room distribution. But I digress. Don't be afraid! In the game menu you can swap to the option of one press of the grab button to make the climbing easier, allowing you to forget the danger of falling down and focus on the next anchor point for your hands but honestly, I recommend for you to try and train yourself into actually manually climbing walls for extra immersion. Even though you can customize your climbing experience, since the climbing system is a constant movement of your arms in real life, you will most likely end up tired the longer and more aggressively you play the game as there is no speed limit to how you can actually climb surfaces, which is a nice feature on its own but it may encourage players to take a more proactive approach while starting your game and ending up tired and walking in the streets rather than rooftops the longer you play. While the grab and climb system is mostly accurate and effective, due to the clunky nature of the yet underdeveloped VR technology, you may have a hard time actually climbing on surfaces. As for the pull-up you need to pull yourself up as if you were climbing an imaginary ledge and the subsequent jump performed by the character in-game can sometimes eject you or simply not mantle over the spot you would like to land on, leading to a very frustrating experience and sometimes even more tiring for your arms. (It's as if this bug follows Assassin's Creed everywhere it gets ported to!). You can manually jump but only in the vicinity of actual surfaces that require mantling or vaulting over them to perform the jump itself, which at times can be inconsistent and you might find yourself not reaching some specific ledges or roofs and having to start over and climb your way up again which is rather annoying. The fact that they made jumping only available when near objects that trigger the action often causes the game not to register the input properly and it can lead to the alternative of taking a ladder instead, which you can find conveniently placed around the map as if developers knew of this problem. Movement aside, the combat however is really something that needs to be reworked completely. The game encourages you to act as a real swordsman but the hits and parries don’t register that well either. You will often find yourself leaving your hand held up with your sword to automatically block the enemy’s attacks. The game allows you to use multiple weapons from ranged weapons like Bows and Throwing Knives to close-quarter combat ones like Swords, a Tomahawk and the iconic Hidden Blade. Even though the combat might feel inconsistent at times, the blade feels very satisfying to use when you engage in combat and land successful finishers. This can be an instakill if the enemy is weakened before performing a Hidden Blade attack depending on the enemy type which range to basic, medium and professional (elite) NPC’s carrying a wide variety of weapons in the likes of ranged and close quarter weapons. (Bows, Spears, Heavy Swords etc..). In some sections you are given the option to use Throwing Knives but there is no HUD or indicator as to where your knife will end up, resulting in a random throw with the hopes of actually hitting the target, which I missed on multiple occasions hitting the wall next to the enemies and of course since the game has a noise detection system if you miss you will attract uninvited NPCs. For my first walkthrough I immediately decided to set the difficulty option to hard to see what the game has to offer and to add another level to that feel of immersion. To my surprise, the game is relatively easy. As for my first few hours of gameplay, the game doesn’t throw too many NPCs at you and their AI is somewhat dull, similar to that of the franchise’s main games showing once again Ubisoft’s lack of dedication to their NPC’s AI. Most of the levels can be passed easily using stealth which is highly encouraged, distracting enemies by throwing objects or whistling behind cover, putting your fingers in a circle position at the height of your mouth which the game automatically recognizes as a whistle, which in itself is amazing, but again as many of the other features that are on-point and add an extreme level of immersion to the game, you will sometimes find yourself attempting to perform the whistle, and in the heat of the moment, were it adrenaline or simply excitement of getting past guards undetected while crouching, you will most likely hit your headset with your controller’s detection ring once or twice. Be careful with that. Also I should add that while in combat with your Hidden Blade deployed, if you get your hand close to your headset while in a defensive stance you might get distracted by a whistle sound that the headset mistakenly recognizes for some reason. Don’t do that either. The levels are fairly open and nicely merged with linear sections for what the VR has to offer in terms of power and rendering capability, obviously not as good as the main open world titles but still visually impressive for the regular VR titles available out there. In the levels, you can take the time to perform various activities like free running challenges or looking for hidden objects scattered across the small open world as well as during the linear-levels pretty much like in Assassin’s Creed Brotherhood’s Romulus Lair missions where you had to look for hidden chests. It isn’t something too rewarding as there isn’t anything substantial rewarded to you for obtaining them, but you still can access special historical database entries that you can find across the levels sharing some juicy historical facts supplied by Shaun Hastings, and let’s be honest, we all love Shaun. They also included some puzzles in a good old fashioned AC II style, with parkour puzzles and secret rooms pretty much like what you would find in the original Resident Evil games. But I won't spoil them. Overall Assassin’s Creed Nexus is a dream come true for long-time fans who craved to be in the shoes of their favourite Assassins. The Hidden Blade actually retracting and extending at will with a flick of the wrist is one of the most satisfying feels the game has to offer. From the soundtrack to the level of details on the maps I would say Assassin’s Creed Nexus surely deserves some praise, especially for the amazing soundtrack composed by Christ Tilton, who managed to capture the Modern Day-esque feel of the Animus in the VR headset, as well as the nostalgia of our most beloved adventures of Ezio back in the day blended with well known tracks refreshed with a modern touch. This wraps it up for the spoiler-free review covering the core mechanics of Assassin’s Creed Nexus, stay tuned for the upcoming spoiler review that will be available soon in which I will cover the story and the memories of each Assassin, as well as the ties to the actual lore of the franchise. Assassin’s Creed Nexus is now available for Meta Quest 2 and Quest 3 on the Meta store for $39.99 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- Vikings in Ireland: A History | TheOnesWhoCameBefore
Vikings in Ireland: A History Breakdown Share 19 Feb 2021 Written By: Edited By: Lauren Harris Ashlea Blackett Back To Database The first story DLC for Assassin’s Creed Valhalla, Wrath of the Druids, is due to release in the near future and it will see Eivor travelling to Ireland to battle a druidic cult known as the Children of Danu. As such, it is a great time to explore the history of the Vikings and their adventures in Ireland. The First Viking Age in Ireland is generally considered to be between 795 CE and 902 CE. The first recorded Viking raids on Irish soil happened in the year 795 CE on the islands of Rathlin and Lambay. It is likely that the invaders were from Norway, just like our good friend Eivor. For the next 40 years, towns, farms, and monasteries were frequently looted and destroyed by Viking warriors. As this was occurring, the Viking settlers were also integrating themselves into Irish society. The Norse warriors attacked the St. Columba monastery on Iona in 795 CE and burned St. Patrick’s Island to the ground in 798 CE. They returned to Iona in 802 and 806 CE, murdering 68 of the island’s residents and devastating the community. The Norse were not ones for large battle fleets. Instead, only a handful of ships – often less than three – would dock at the shores and offload a group of Vikings. Once the pillaging was complete, the warriors would return to their ship and depart, leaving nothing but destruction in their wake. Eye-witness accounts from the time refer to the Viking invaders as “faceless wraiths”, strangers who left as quickly as they arrived with the only evidence that they were ever there being the smouldering embers of the towns they passed through. Wrath of the Druids is the first downloadable content expansion for Assassin's Creed Valhalla, and is set to launch Spring 2021. The Irish did not take the attacks lying down, however. The Annals of Irish history mention that in 811 CE, the people of Uliad managed to kill a fleet of Viking invaders who arrived on their land. A year later in 812 CE, another fleet was killed in Umall, known today as County Mayo. It was clear to the Viking warriors that their small fleets of only a few longships were no longer working. For one, their men were being slaughtered by the Irish. More than that, though, was that there was only so much loot the Vikings could plunder and bring back to Scandinavia in such small ships. As a result, the invaders decided to upscale their operation in the 830s. The invaders travelled to Ireland with a fleet of between 50 to 100 ships and set up camp. This allowed the Vikings to raid the countryside and bring the loot back to their campsite. In 836 CE, they pillaged Uí Néill. In 837, they carried out river raids on the Boyne, Liffey and Shannon rivers. The Annals of Ulster recorded that sixty ships arrived on the Boyne, with another sixty on the Liffey. They approached Brega and Liffey and plundered everything in sight. In 840, the Vikings attacked Lough Neagh and the surrounding monasteries for most of a year. Their conquest grew in 841 when the warriors set up fortified camps at County Louth and Dublin. The Norse Vikings had a new problem to contend with in 849 CE when more invaders arrived on the shores of Ireland. These settlers were not Norsemen but Danes, and their arrival created a power struggle within Ireland’s Viking communities as the two groups began to fight each other. This distraction gave the Irish nobility time to plan how to deal with the invader armies. However, just as the Irish were building their defences and planning to strike, the Viking raids seemed to stop. 851 CE saw the last major attack of the time as the warriors crossed the sea to begin their invasion of Britain. With the warriors gone, the only Vikings left on Ireland were the settlers who were more concerned with building a life for themselves than attacking other communities. Some of the most prominent Norse populated towns in the late 800s were Dublin, then known as Dubhlinn, Cork, Youghal, and Waterford which became Ireland’s very first city. We know from the events in Assassin’s Creed Valhalla that the game takes place from 873-878 CE. As such, it should be relatively peaceful by the time Eivor arrives in Ireland. There will be a significant Norse population for Eivor to meet and interact with, but there should not be a lot of raiding and pillaging happening. This would allow for the Children of Danu to take centre stage within the narrative, as there will likely not be as much political intrigue happening on the isle at the time. The Children of Danu are inspired by the supernatural race in Irish mythology known as Tuatha Dé Danann which translates to “the folk of the goddess Danu”. Whether this cult will be supernatural in nature or just a group who worship the mythological race remains to seen. One interesting fact about the Tuatha Dé Danann is that they had four magical treasures that they brought to Ireland – a cauldron, a spear, a stone, and a sword. Is it possible these objects are connected to the Isu? Whilst Viking activity in Ireland was mostly peaceful for the latter half of the 800s, that calm was short lived. The Second Viking Age began in 914 CE when a large fleet of Viking ships docked in Waterford harbour to recapture their old settlement which had been reclaimed by the Irish. The raids and pillaging resumed with great force. The Vikings were determined to win back the land that they lad lost to the Irish, including the thriving town of Dubhlinn. That was the last straw for Niall Glúndub, King of Uí Néill, who wanted the Vikings out of Ireland. In 917, he led an army against the Viking warriors in Munster. They were ultimately unsuccessful and retreated having achieved little. The King tried again in 919 and the same thing happened – only this time Niall perished in the attack. With the only person truly willing to stand up to the Vikings now dead, the invaders were free to continue their conquest of Ireland. They established a new town called Weisfjord, now Wexford, in 921 and in 922 they created Limerick. Once again, however, the Viking raids calmed and the settlers focused on building their communities. The British kingdoms of Northumbria, East Anglia and Merica had been defeated and united under one Viking kingdom known as the Danelaw. Dubhlinn was also joined with the Danelaw, as it was one of the most significant Nordic cities of the time due to its high volume of trade and slavery. With such a powerful part of Ireland under their rule, the Vikings began taking control of other Irish towns. In 952, however, Dubhlinn split from the Danelaw due to its power and the Vikings established their own dynasty within the city. Concept art for Ireland coming from the Assassin's Creed Valhalla Season Pass Trailer. For the next 20 years, things in Ireland were fairly uneventful – at least where the Viking population were concerned. Amongst the Irish lords, a battle for power was occurring as men competed for the position of High King of their land. It was also during this time that the Norse and Dane population of Ireland began converting to Christianity. Most of the time, the Irish were willing to tolerate the presence of the Viking communities as they were usually peaceful and responsible for much of the country’s trading. However, political turmoil within Ireland’s nobility would soon change this. Mathgamain mac Cennétig, King of Munster from 970 CE was killed in 976 CE by the previous King of Munster, Máel Muad mac Brain. Mathgamain was succeeded by his younger brother Brian Bóruma. Brian wanted two things above all else: revenge for his brother’s death and power over Munster. In 977 CE, Brian attacked the Viking population in Limerick. King Imar and his sons hid in the monastery, believing that a Christian ruler would not desecrate a sanctuary of God. They were wrong. Brian broke into the building and murdered the Vikings inside. In 980, Brian declared himself King of Munster. Brian was not above working with the Vikings when it aided his quest for power. He formed an alliance with the Waterford Vikings so that he could take control of Leinster province. His goal was power and he would do what was necessary to get it. King Brian Boru’s fast-paced rise to power concerned the other Kingdoms in Ireland, particularly Uí Néill. King Máel Sechnaill II tried in vain to take power away from Brian. Realising this was unachievable, the Kings held a meeting and agreed to divide Ireland between them. This was not a move that everyone appreciated, however. Leinster and Dubhlinn were particularly outraged and revolted against the rule of their new leader. Brian was unfazed by this and led his armies into Leinster and Dubhlinn and destroyed them. From there, Brian continued to take control of Ireland’s regions and Kings Silkenbeard and Máel Sechnaill II both surrendered power to Brian. By 1006 CE, Brian Boru had almost claimed the entire country as his own. Brian’s dream of becoming High King of Ireland looked inevitable. No one could stop his conquest. That was until 1013 CE when the people of Ireland turned on their ruler. Brian tried to fight back against the revolts rising up around Ireland, but this time his enemies were stronger and he was forced to retreat. The rebels travelled to Scotland and the Isle of Man to recruit more warriors to their army, and when they returned they were stronger than ever. The foundations for battle were set. The Battle of Clontarf is one of the most famous battles in Irish history as it is seen as the exact moment the Viking rule in Ireland ended. The battle happed in 1014 and one was one of the bloodiest the country had seen. Thousands of men were killed on both sides, and the Vikings retreated to the Isle of Man when it became clear Brian’s army had won. However, Brian’s victory was short lived as he was killed, allegedly having been bludgeoned to death with an axe by a Viking. With the Vikings having left Ireland and regrouped on the Isle of Man, Viking rule in Ireland was over for good. The remaining Vikings were allowed to maintain control over Dublinn until 1074 CE, but in reality the line between Viking and Irishman was becoming blurred. Vikings were now part of the Irish communities they had once raided, and their own culture and heritage had been replaced by Christianity and Irish customs. Over time, there was nothing left of the fierce Norse conquest that had taken hold of the country in the early 800s. Despite the Viking Age ending in 1014 CE, the influence that the Vikings had in Ireland can still be seen today. The Vikings established the first ever Irish city, Waterford, and also created the first naval base within the city. The Vikings were also responsible for introducing Irish currency. Prior to 995, Ireland did not have its own official currency. It was the Viking King Sitric Silkenbeard who created the first Irish coins, which were silver and bore King Silkenbeard’s name. Another interesting fact is that, despite being well known for destroying Christian monasteries during their raiding years, the Vikings are actually responsible for the creation of Ireland’s most famous cathedral. King Silkenbeard was so devoted to his new religion of Christianity that he ordered the construction of Christ Church Cathedral within his city. It is still standing today and as gorgeous as it was in the 10th century. Indeed, even many of the surnames we associate with Ireland today are deviations of the Scandinavian names that the Vikings brought to Irish soil. Having Viking ancestry in Ireland is relatively common due to how the Vikings merged with Irish society and married native Irish people. The reign of Vikings in Ireland may have only lasted for 220 years, but it was a time that was anything but boring. Without those Viking invaders, who knows what Ireland would look like nowadays. One thing is for sure, it would not be the country we know today. That is the beauty of history. For better or worse, our world is defined by the ones who came before us – just like in our favourite video game. Journey to Ireland and unravel the mysteries of an ancient druidic cult. Fight your way through haunted forests and dazzling landscapes while gaining influence among Gaelic kings. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Lauren is a online article writer who joined the program in 2019, which allowed for her work to be viewed by a larger audience. She is especially interested in Assassin's Creed lore, and wrote a number of thought provoking articles which you can find here in the Community HUB. Lauren left the program in 2021 shortly after the 'Assassin's Creed Infinity' announcement, which understandably left many fans feeling uneasy. We wish her the best of luck with her future projects. Lauren Harris
- What we would like to see in Assassin’s Creed Shadow’s Photo Mode | TheOnesWhoCameBefore
What we would like to see in Assassin’s Creed Shadow’s Photo Mode Community Share 27 Jul 2024 Written By: Edited By: Renzo // CapturesByRenzo Colum Blackett Back To Database Written by Aaron Young and Renzo . The newest Assassin’s Creed game is set to be released towards the end of the year, and a Photo Mode is already confirmed. In this article we will discuss how this tool could improve compared to its predecessors. On May 15th 2024, AC Codename Red was finally revealed as Assassin’s Creed Shadows. Developed by Ubisoft Québec, the game will release on November 15th on PC, PlayStation 5, Xbox Series X|S and other platforms. According to rumours, this will be the last RPG-style entry in the franchise. Set in the Sengoku period, AC Shadows will allow players to explore feudal Japan through the eyes of two playable protagonists: the Shinobi Naoe Fujibayashi, and the legendary African Samurai Yasuke. As it was shown in different trailers, these characters will provide different playstyles and ways to approach exploration and quests. Among other features, Assassin’s Creed Shadows will certainly include a Photo Mode (PM). The official Ubisoft website states that the game’s Ultimate Edition, as well as the AC Shadows Ultimate Pack, will include the Red Dragon Photo Mode Filter. This is great news for the Virtual Photography (VP) enthusiasts around the world and, as members of the VP Team at The Ones Who Came Before (TOWCB), we could not be more excited about it. AC Shadows’ Ultimate Edition features a “Red Dragon Photo Mode Filter” (image credit: Ubisoft websi te) Virtual Photography has increased in popularity in recent years due to the implementation of a PM in most modern games. It is a way for people to showcase their creativity, but also acts as a way of promoting the game through various social media platforms. Accessibility and a sense of community through this medium have contributed to the rise of VP. The sheer volume of competitions ran throughout the year, from both studios and fans, furthers the coverage of this relatively new phenomenon. VP isn't just a great tool for players, it is also a fantastic way for developers to achieve free advertising of their games. Virtual photographers are now starting to gain a reputation as being content creators, with some of these artists working with studios and publishers on promotional material. Ubisoft held a Photo Mode Contest during the first half of 2024 (image credit: Ubisoft website) Since the release of AC Origins back in 2017, Ubisoft’s Montréal (Origins, Valhalla), Québec (Odyssey) and Bordeaux (Mirage) studios have consistently delivered solid Photo Modes across the latest entries in the Assassin’s Creed franchise. These include a Composition Mode (free camera and camera tilt) and an Edit mode (frames, filters, depth of field, exposure, contrast, and many other features). Although the Assassin’s Creed PM hasn’t changed much since 2017 it is still a solid foundation, especially for people new to virtual photography. We believe that AC Shadows’ Photo Mode will be no exception compared to its predecessors. However, there are some features that we think would enhance Ubisoft’s Assassin’s Creed PM. It’s time to discuss them. Edit Mode - Assassin’s Creed Mirage Photo Mode (photo credit: Renzo C.) Time of day / Weather / Switch seasons When it comes to Photo Modes, Time of Day is one of the most requested features by virtual photographers. This allows for many possibilities in terms of lighting and colour palettes, and we think it would make for an excellent addition to the Assassin’s Creed Photo Mode. Ubisoft has successfully implemented this feature in games like Far Cry 5, Far Cry 6, The Crew Motorfest and Avatar: Frontiers of Pandora. On the other hand, changing Weather can completely affect the mood of a shot. This could be an interesting feature to have in Shadows, since other Ubisoft games like Far Cry 6 and The Crew Motorfest already have it included in their PMs. To wrap up this section, we’d like to talk about Seasons. Ubisoft has released a few trailers that showcase in-game footage, confirming that players will be able to experience the beauty of Japan during different times of the year. Having the ability to switch seasons in the AC Shadows Photo Mode would be a game changer in terms of virtual photography. AC Shadows’ features dynamic seasons (image credit: Ubisoft Creator Program) Camera range and camera collision One of the aspects that Ubisoft could improve in their AC Photo Mode is the camera. Having a free camera instead of one that orbits the character is always appreciated, but this should be accompanied by a better camera range than the one we currently have available in games like AC Valhalla and Mirage. With the confirmation that we will no longer have a bird companion in Shadows, this option becomes even more paramount if we want to showcase the beauty of Japan in all its splendour. In addition to this, fixing the camera collision is very much needed. As virtual photographers, we’ve seen characters like Eivor and Basim disappear when we try to get too close to them for a portrait shot. Getting rid of this issue would allow players to take magnificent close-up captures of Naoe and Yasuke. Unlike previous titles, Assassin’s Creed Shadows won’t feature a bird companion (photo credit: Renzo C.) Spotlights There is no photography without light, and the Assassin’s Creed games are known for their beautiful environmental lighting. However, when it comes to virtual photography, there might be a struggle over not having full control of light in certain situations. The addition of Spotlights could come in very handy, especially for portrait pictures. Being in control of the light is something that helps to achieve a great photo. Regarding indoor environments, AC games make it tricky to accomplish the desired lighting. It is also noted that Mirage has incredible lighting when a cinematic sequence plays but this does not translate to the scene once the player retakes control of Basim. Some games feature a three-point lighting system in their official Photo Modes, like Senua’s Saga: Hellblade 2, STAR WARS Jedi: Survivor and Marvel’s Spider Man 2; and Alan Wake 2 recently got a PM that includes a single spotlight, as well as a camera flash and a flashlight. Custom lighting can boost an artist’s creativity, and we’d love to see some of these features in the upcoming AC Shadows Photo Mode. Hellblade 2 allows players to place spotlights within the PM (photo credit: Aaron Young) Depth of Field This feature is something we don’t feel requires an upgrade. Of all the depth of field functions we have used over various games, the Assassin’s Creed one is the most intuitive. That being said, there are people who don’t quite like it. It is important to find a balance, as it is easy to over complicate a DoF and that could be detrimental to new photographers, especially with the ease of how this feature works in the Assassin’s Creed titles. Depth of Field in action - Assassin’s Creed Mirage Photo Mode (photo credit: Renzo C.) Frames One of the few downgrades in AC Mirage’s Photo Mode, compared to previous entries, was the removal of the Frames tab. Assassin’s Creed Odyssey and Valhalla included thematic frames in their respective Photo Modes, with the former also featuring a black letterbox frame that allowed for a cinematic feeling when capturing horizontal shots. We think that the Frames tab should make a return in Assassin’s Creed Shadows. The inclusion of letterbox frames with different aspect ratios (1:1, 2.39:1, 4:5, 5:7, etc.) would be a step up from previous Photo Modes, giving virtual photographers many possibilities to showcase their style and skills. Thematic frames would also be an interesting addition to the AC Shadows Photo Mode. Frames - Assassin’s Creed Valhalla Photo Mode (photo credit: Renzo C.) Character poses and position / Facial expressions These could be useful tools to have in AC Shadows’ Photo Mode, especially for portrait photographers. Changing a character’s pose and/or position can do wonders for a shot in terms of composition and, why not, when it comes to working with lighting. On the other hand, switching the character’s facial expressions can come in handy for close-up shots and other kinds of portrait pictures. Character poses and facial expressions definitely add variety and individualism to a capture. It broadens the horizons, allowing players that extra option to put their own stamp on a moment. Games such as Marvel’s Spider-Man and Horizon Forbidden West have used this to great effect in recent years. Spider-Man 2 allows players to change facial expressions and poses (photo credit: Aaron Young) The Competition Photo Modes have definitely seen some advancements since Assassin’s Creed Mirage released. Ubisoft themselves have shown this with Avatar: Frontiers of Pandora, while Senua’s Saga: Hellblade 2 has really pushed the boundaries of what is possible from a PM. Full cutscene control and high camera range revolutionise the way we can capture a game. It is interesting that games like A Plague Tale: Requiem and Hellblade 2 have invested so much into their PMs, given these were developed by smaller studios. Are they seeing the promotional benefits of virtual photography or is it just an understanding they have of what the players would like? It’s probably a combination of the two. So now, we hope that bigger studios will start to take note of this trend. However, it would be unfair of us not to mention Insomniac and Guerrilla, who have provided an awful lot to their respective PMs. Features such as photo mode are instrumental in order to achieve longevity, keeping a game in the public eye way past its release date. Horizon Forbidden West being a great example, yet it’s interesting to see that another popular Sony game like God of War: Ragnarök doesn’t have the same exposure despite its huge fan base. In part, maybe this happened because Sony Santa Monica didn’t invest a lot in their photo mode. It’s important to clarify that we speak from a place of love here, since one of the authors of this article regularly posts shots from that game, but there are many artists in the virtual photography community who didn’t pick it due to its PM. GoW Ragnarök suffered from lack of advancements to the PM (photo credit: Aaron Young) We believe that if Assassin’s Creed Shadows added a few features from the ones we mentioned above, it would go a long way to improving the PM and showing a commitment to the fans that they value this part of the game. As we have stated, the AC Photo Mode is a great entry level that covers the basics well, but now it’s time to raise the standard and bring the Assassin’s Creed PM to the same level as the competition. AC Shadows’ releases November 15th 2024 (image credit: Ubisoft website) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Renzo // CapturesByRenzo
- This Week in Assassin’s Creed Virtual Photography: 13th to 19th February | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 13th to 19th February Community Share 21 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Guardian Game: Assassin’s Creed Origins VP Artist: @ Pibu_Ra First up this week we have a gorgeous shot of Bayek stood atop a building. The burning colours of the sunset are just delightful. The silhouette of Bayek in the Horus outfit with Senu on his arm is just perfect. I must mention the birds in the sky too. Everything is aligned so well in this capture. It reminds me of the moody cinematography of The Dark Knight Trilogy. Link: https://twitter.com/pibu_ra/status/1595458460878925827?s=46&t=YewA56R-1GGtit5lI2FR IQ Taking Flight Game: Assassin’s Creed Origins VP Artist: @ VirtualCaptures Next up we have a shot that represents the beauty of Assassin’s Creed Origins. This capture is from a stunning set of four shots that are all magnificent. What drew me to this photo is the deep, rich colours that are a staple of Origins. I love the bird taking flight and the NPC in his straw boat. The cloud formations above just add to the elegance of this shot. Link: https://twitter.com/virtualcaptures/status/1625296015296266240?s=46&t=YewA56R-1GGtit5lI2FRIQ Senu Game: Assassin’s Creed Origins VP Artist: @ blackdog_vp I could not resist selecting this shot for the weekly showcase. Despite an abundance of Senu/Ikaros shots recently, this one stood out due to it amazing perspective. Senu looks elegant as ever soaring over Alexandria. Capturing the lighthouse in the background with the smoke rising from the top is nothing short of genius. The Ones Who Came Before Photo of the Week: Judge: Colum Blackett (Col_96) This is such a unique capture that demonstrates a clever use of the photo mode tool. I particularly like the contrasting colours within this shot, and use of perspective to create an optical illusion where the eagle appears to be a similar size to its surroundings. Seeing Senu in flight passing the Lighthouse of Alexandria immediately makes me think of Bayek the protector, keeping a watchful eye over his beloved Aya. This would make a great phone background. Daredevil Game: Assassin’s Creed Valhalla VP Artist: @ MissEvieFrye A new hashtag from our friend’s @CreedScholars brought about this unbelievable shot from Miss Frye. I am a massive fan of this VP artist, and this shot is up there as one of my favourites. I am getting huge Daredevil vibes from this capture. The hood, eye mask and wild hunt tattoo make for such a striking shot. I would not be messing with Eivor looking like this. Eivor Varinsdottir Game: Assassin’s Creed Valhalla VP Artist: @ TuridTorkil We end this week with a beautiful black and white portrait of Eivor. Black and white VP can be so impressive but often under used. There is a clean look to this shot and that really helps highlight the amazing details on Eivor’s face. I love the hair and tattoo combination with the face scar really prominent. The winner though is her look, excellent camera positioning. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Quela
Quela is a new streamer who is currently enjoying her time playing Nintendo games & RPGs. She is a big fan of Assassin's Creed, and currently streams the original games on her Twitch channel once a week. Throughout 2022 and beyond, you will find Quela streaming Assassin's Creed for TOWCB as she joins the Video Content Creation Team in our efforts to move away exclusively from written content. Our content will soon include Creed-Running events and weekly hangouts. Previous Next Video Content Quela Previous Partner Quela is a new streamer who is currently enjoying her time playing Nintendo games & RPGs. She is a big fan of Assassin's Creed, and currently streams the original games on her Twitch channel once a week. Throughout 2022 and beyond, you will find Quela streaming Assassin's Creed for TOWCB as she joins the Video Content Creation Team in our efforts to move away exclusively from written content. Our content will soon include Creed-Running events and weekly hangouts. Twitter | Twitch Work
- Creedmas Artwork Released | TheOnesWhoCameBefore
Creedmas Artwork Released Art Share 7 Jan 2026 Written By: Edited By: Jebs Colum Blackett Back To Database To celebrate Creedmas 2025, and to mark the festive season, our very o wn Jebs fro m TOWCB Art Team released a new piece of artwork! We love how this piece parallels the concept of Angels and Devils on the shoulder, helping to make decisions. Naoe holds a gift, but what could it be? A Piece of Eden? A tsushibue? A list of ten more targets to kill on the objectives board? Let us know in the comments what you think Naoe received. We hope that you had a great Christmas, and were able to spend lots of time with family and friends, alongside playing Assassin's Creed and drinking hot chocolate. Safety and Peace Assassins! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Jebs joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between doodling, sketching and anime, pieces which are often animated, bringing a ton of personality and fun to her work. Throughout 2025 and beyond, Jebs will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. Jebs



















