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Assassin’s Creed Virtual Photography: 18th to 29th March 2024


16 Apr 2024

Written By:

Edited By:

Colum Blackett

Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program.

Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community.

This theme has been run alongside @UkkoVP a veteran of the virtual photography world. UKKO has a wealth of experience including founding both @GamerGram_GG and @ThePhotoMode communities. His skills as a photographer and editor have seen him work with many different artist, photographers and studios.

Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured.

This theme week: Parkour


Looking to Sync

Game: Assassin’s Creed Mirage

VP Artist: Eric Allen (@Milz_VP)

The Ones Who Came Before Photo of the Week

Judge: @UkkoVP

The composition is intriguing with Basim positioned against the cylindrical brick structure. Overall, the photo captures a moment of determination and exploration.

Aaron (FalconSwift87)

The return to the roots with Assassin’s Creed Mirage brings back the experience of an Assassin traversing a city in search of his target. It’s a feeling of nostalgia that many fans have enjoyed. Climbing structures with Eivor or Kassandra always felt slightly out of place. Here we have an intriguing shot of Basim scaling one of the tall structures found throughout Baghdad. I really like how the composition creates a sense of height and danger. The sandy tones mixed with the sky-blue work to reinforce the location of this excellent capture.  


Watch for the Shadows

Game: Assassin’s Creed Mirage

VP Artist: @m_nt_13

Judge: @UkkoVP

The shadow of Basim climbing adds a dynamic element, suggesting movement and activity. Great capture.

Aaron (FalconSwift87)

I was happy when Ukko suggested running a parkour theme as Assassin’s Creed is so famous for this form of traversing. As the games have progressed the standard has constantly been raised and we have been able to climb almost any structure in the game. This capture really resonates with me as I am a fan of this type of photo. The lighting is immense and serves to highlight the beautiful details on the Baghdad building. Not only that but it casts a shadow of Basim and the line he is crossing. Once again, the composition is great, and I like that Basim is slightly off centre.


Taking in the Sights

Game: Assassin’s Creed Origins

VP Artist: @visionevp

Judge: @UkkoVP

The contrast between the static, geometric shape of the pyramid and the animated posture of Bayek creates a visually engaging scene. Nice shot.

Aaron (FalconSwift87)

We could not have this theme without a return to the beginning with Bayek and the pyramids. Although a large proportion of Assassin’s Creed Origins is desert the cities are a great place to get your free run on. I will never forget my first time scaling the elegant pyramids, and that awesome sensation as you slide down one. This shot is impressive as it combines both parkour and some stunning scenery. I love the orange tones mixed with the pure white, and Bayek contrasts excellently with these. His pose is perfect and reminds me of Senu his eagle companion.



Game: Assassin’s Creed Origins

VP Artist: @UnfazedVP

Judge: @UkkoVP

Bayek’s dark armour against the bright window ledge helps evokes a sense of movement and speed. Nicely taken.

Aaron (FalconSwift87)

I think my favourite Assassin’s Creed for parkour is Unity. The speed in which you could traverse the rooftops was very satisfying. I also enjoyed the almost cinematic moments when escaping through buildings or windows. Here Julio has recreated something similar that takes me back to 2014. This is a clean shot that has three colours working beautifully together. The red sash is eye catching, and Bayek’s black robes give him a tremendous Assassin feel. Once again, the light hitting the sandy building works to contrast against Bayek. He works in the dark to serve the light.


Searching for Trouble

Game: Assassin’s Creed Valhalla

VP Artist: @BasimIbnIshaq_

Judge: @UkkoVP

The angle captures Basim in mid action, creating a sense of movement and tension. Very well taken.

Aaron (FalconSwift87)

With the talk of Assassin’s Creed Red having two playable characters, I started to think what Valhalla would have been like if we switched between Eivor and Basim. I think it would have worked excellently with the tension between the two and the obvious assassin and warrior mentalities.  Here we can see Basim approaching a straw roof building on what looks like London. I guess this shot is from the discovery tour. I love the choice of outfit and the positioning is on point. I also like how the white of his robes stand out clearly against the darker background.


Assassin's Creed Virtual Photography Showcase - March 2024

Video edited by Turið Torkilsdóttir.


And that sums it up for this Assassin’s Creed virtual photography recap list!

Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in!


Share Your ThoughtsBe the first to write a comment.

About the Author

Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2022.

After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots.

Aaron Young

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