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- Assassin's Creed Origins: Starter Guide | TheOnesWhoCameBefore
Assassin's Creed Origins: Starter Guide Guides Share 15 Feb 2021 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Assassin’s Creed Origins is the first entry in the series to fully embrace RPG elements. Origins lays the foundations for both Odyssey and Valhalla, whilst acting as a prequel to Altair’s crusade. Origins alters the formula for the series as it ushers in a new player base, whilst trying to retain the magic of the original games. Origins is a visually magnificent game that will leave you in awe of both its beauty and size. Spanning across the whole of Egypt, you will embark on a journey of revenge to right the wrongs inflicted upon your family. You begin with one of my favourite cinematics in the series. The game will then throw you straight into the action. Origins is not a slow burner, and you will be fully involved from the start. This can lead to a steep learning curve, but one you will soon master. In this guide I will try to give you the best possible start to your Egyptian adventure. Bayek of Siwa Bayek is the protagonist of this story, an Egyptian Medjay, and the first location for you to explore is Siwa. This city is the home of Bayek and his wife Aya, and acts as the introduction to the game. There is much to do in this part of the map and I would recommend exploring it all. The main quests will act as the foundations of what is to come, however the side quests and extra locations will teach you the basics of what to expect throughout the game. Levelling System Origins introduces a levelling system that will define what you can do in the game. You will earn XP for completing activities within the world. By earning XP you will be able to level up and slowly become more powerful. Even in Siwa there will be areas that are initially too dangerous for you, which indicated by red skull icons above enemies. In some cases, it is possible to defeat them or just sneak past, but I highly recommend either matching their level or going just above. To do so you will want to find a balance between story, side quests and undiscovered locations. The main story will provide you with the most XP, however this will not be enough on its own. The game can restrict your progression if you do not deviate from the main story. This isn’t a bad thing as the map is full of interesting things to discover. If you open the map and check each area of Egypt, you will notice that it has been assigned a power level, and visiting there early can be a frustrating task. My advice would be to follow the organic path set out by the game. Ability Points and Playstyles Every time you level up you will be rewarded with an ability point. This can be added to your ability tree in order to gain new skills. It is a relatively common practice in games now, but at the time it took a bit of getting used to. Your ability tree is split into three playstyles. You can choose to master one, or split your abilities to allow for a more balanced experience. Either way, by the time you reach the conclusion of the game, the chances are that you will have all the skills. The three styles are: Hunter: Focuses on ranged abilities Warrior: The emphasis here is on melee Seer: This is for gadgets/perks that lend themselves to an Assassin’s playstyle Weapons and Combat AC Origins has a lot to offer in this department. There is a real magnitude of weapons available to choose from, and each weapon has a rarity ranking. Blue: Regular Purple: Rare Yellow: Legendary The rarer the item, the more you get from it. You can choose to sell these items for Drachma (money) or dismantle them for resources. I would recommend keeping your favourites from each category, and then dismantling any unwanted regular weapons and selling the rare ones. It is good to know that the rarity often links to stats such as critical hit bonuses. Always compare your gear to see which one offers you the best stats for your playstyle. Keep an eye out for attributes assigned to your weapons. Blacks are standard attributes, but gold will provide you with a nice little boost. The red ones (cursed) are the most interesting as they provide you with high damage but at the cost of reducing your health. Don’t worry if you find a weapon that you like but feel that it is too low a level. A trip to one of the many blacksmiths will provide you with the opportunity to boost it up to your current level in exchange for some Drachma. Combat is a lot more difficult in comparison to the blocking and countering of the old games. Now you can go all-out attack if you wish. Be warned though, that you cannot just button bash, and there is still the need to defend and this is where the shields comes in. Bayek’s shield will be your saviour when surrounded. Use it to parry incoming attacks, but also utilise it as cover from enemy archers. Senu and Loot Senu is your eagle and companion as you travel across Egypt. You will not start with Senu but if you follow the main quest you will soon be reunited with your companion. Senu is easily accessible by pressing up on the D-Pad (console). From here you will be able to fly Senu around the map, with the option to scout areas in advance. Use Senu to discover and tag enemies, loot, resources and objectives, however if you over use this function the game can become less challenging. Sync points will give you a stunning view of the surrounding area, but most importantly increase Senu’s perception. In turn, this links to the loot hidden around the map. You will find a lot of chests hidden underwater and the better Senu’s perception, the more likely you are to find them. Just be aware of crocodiles and hippos, as fighting them off in the water can be challenging. The loot in Origins is critical to so many aspects of the game. Just grab as much as you can, and sell or dismantle it to fill your pockets with Drachma or crafting materials. Crafting Crafting in Origins is all about 6 pieces of gear that you secure very early in the game. From this point on you will need to collect resources to upgrade them. When highlighting the gear you will be shown which resources you need to collect. Hidden Blade: Who does not like this, the staple for any assassin? You will get this once you arrive in Alexandria. You have 10 upgrade levels, each adding to the damage the blade can do. Essential for anyone wishing to play the way of the assassin. Quiver: You will only need to upgrade this 5 times, allowing you to carry additional arrows. A big favourite of mine as the introduction of the bow really mixes up the gameplay. Stabilizer Glove: This compliments the quiver, providing you with increased damage with the bow. Just like the Hidden Blade you will need to level the glove 10 times. Bracer: These can be upgraded 10 times for additional melee damage. Breastplate: Upgrade this to further increase your maximum health, there are 10 levels. Tool Pouch: Only 5 upgrades for this one, and one I did not bother with in the early game. If you follow the Seer abilities focus on this gear piece. Outfits and Mounts If you are playing Origins after Valhalla or Odyssey then you may slightly be disappointed with the customisation options. There are many outfits in the game but they do not have interchangeable parts. Bayek’s clothing does come with the same rarity as his weapons but unfortunately they are purely for cosmetic purposes. The same can be said for the mounts, although you can switch out your horse for a camel if you wish. Do not be put off by this though as there are some very nice outfits in the game. Thanks for reading our Assassin's Creed Origins Starter Guide. We hope that you found it useful! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- 5 ways you can support TOWCB | TheOnesWhoCameBefore
5 ways you can support TOWCB Other Share 15 Jan 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database 2020 is upon us, and we here at TOWCB Assassin's Creed Fan Community are already working hard behind the scenes on numerous projects set to be released throughout the year. The launch of our new website and AC Partnership Program last year has helped to create more opportunities than ever before, which we are excited to explore in more depth over the coming months. This year we're aiming to grow our social media channels, and release a ton of content for our fans. With the help of our amazing community, we will continue to be the home of Assassin's Creed Community content. Here are five things you can do to support TOWCB in 2020! 5) Bookmark The Website One way in which you can support TOWCB is by bookmarking the website. You can also add the page to your home screen on mobile devices, making it a more frequent visit. This year, we're aiming to climb the Google rankings and improve our S.E.O. By making the website one of your regular online stops, we will continue to improve our web status. We recently finished adding all our past projects into the database, some of which date back to 2015. Head over to the log and explore five years' worth of Assassin's Creed interviews, articles, videos, and more. We're also going to be releasing a wide variety of content throughout the year, so check back with us to see what's going on! 4) Follow Our Social Media Channels Our social media channels have grown massively over the last five years, with our community currently standing at around 20,000 members. We're always looking to expand our reach, and the easiest way to stay up to date on Assassin's Creed news and theories is by liking our Facebook page , and following our Twitter account. You can even go a step further and turn on mobile notifications so that you don't miss a post! 3) Submit Your Ideas We're always working on projects for the Assassin's Creed community, so if you have an idea and want to see it developed, please feel free to get in touch! You never know, your idea may turn out to be a fan favourite project! 2) Join The AC Partnership Program Last year we launched the AC Partnership Program, a community initiative which aims to promote and share content. The program is a great way for content creators to gain recognition for their work within the community, and expand to a wider audience. The program is generating a ton of content, and we're extremely happy with the response it's had so far. We will soon be taking applications for a variety of new positions, so why not apply and add your content to the Community Hub! 1) Use Our Amazon Links We earn a small commission every time you purchase items on Amazon using our special referral links. This small income contributes towards costs such as shipping fees, website hosting, and giveaway prizes. This is the number one way you can help our community, and it's completely free! We are now able to use Amazon UK and .com links, so look out for them on our social media channels to show your support for our community. An increase in earnings will mean that more giveaways will be open internationally, rather than UK only. The next time you use Amazon, shop using one of our links and help our Assassin's Creed Community! You can find our Amazon Associates page at the bottom of every page! Image by Hal Hefner However you choose to support our community, we thank you for your assistance. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- The Memory Corridor: Potential Sequels ft. Irakli | TheOnesWhoCameBefore
The Memory Corridor: Potential Sequels ft. Irakli Podcast Share 25 Mar 2017 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon: Influences and Inspirations | TheOnesWhoCameBefore
Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon: Influences and Inspirations Other Share 8 Apr 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database In this article, Gustav Poulsen ( Gargudon ) from the The Ones Who Came Before team talks influences and inspirations, for his upcoming original Assassin’s Creed inspired instrumental project titled Sounds Of History. Project Synopsis: A unique fan project, never really seen before in the Assassin’s Creed community, featuring five original tracks written, arranged and produced by Gargudon, each inspired by different AC games. A tribute to the soundtrack, to sneaking, fighting and free running throughout the years, and the composers behind them who have shaped the sound of the franchise. French Highlands - Inspired by Assassin’s Creed Unity The project and the whole idea for it started with this track. I was sitting with my acoustic guitar one day just “noodling”, played this random shape, and just from those few notes I suddenly heard this whole piece in my head. Having found the remaining notes and playing the full piece, I realised it had this very cinematic, AC soundtrack leaning vibe to it, and hence the idea for an instrumental project inspired by the games was born. I felt like it had this very prominent Medieval tone to it that reminded me of Unity specifically; the Medieval sequences of that game and various areas of Paris, from old (abandoned) cathedrals to the underground catacombs. To accompany the main guitar piece, I wanted an instrumental relying on a certain ambient soundscape - which among other sounds features direct in-game noise from the Paris catacombs - and all sorts of Medieval sounds and instruments, to really capture that dark vibe and tone of 14th century Medieval France seen and felt in the game, whether in old towns and fortresses or the vast surrounding highlands. ...Away From The Crowds... - Inspired by Assassin’s Creed 2 & Brotherhood This is one of my favorite tracks from the project, and it was a lot of fun to write and work on. I knew early on I wanted this track to capture some of the most prominent sounds and vibes of Jesper Kyd’s iconic Assassin’s Creed 2 soundtrack, which ones and how I wanted to try and do that. Some very certain eerie and ominous ambiences, reminiscent of the old abandoned undergrounds and empty cathedrals explored in AC2 and Brotherhood, the dark secrets of which make the beauty and glamour of the Renaissance, but a facade for something larger. Ultimately, the track is quite simplistic, not relying on much to make it sound big, but achieves a lot and just what I wanted it to with just that. Another major influence for this track would actually be Alternative Rock band Bring Me The Horizon, especially their 2010 album “There Is A Hell Believe Me I’ve Seen It. There Is A Heaven Let’s Keep It A Secret”. A lot of the sounds and production on that album remind me of Assassin’s Creed 2’s soundtrack; strings, choir voices, glitchy electronics, ambient guitars, big reverbs and many more that brilliantly capture the hidden darkness of the Italian Renaissance. 60’s - Inspired by Assassin’s Creed Syndicate Despite this track being the shortest, it was actually the one that went through the most changes, fully settling upon as to how I wanted it to sound. I did however know from the beginning I wanted something inspired by British Rock, specifically Oasis, their instrumental songs and that whole 90’s Britpop sound. A lot of that music has this certain attitude and rawness to it, reflective of the working classes of England at the core of Assassin’s Creed Syndicate. Originally I thought of just making this something along the lines of a regular song with the sound of a full band, but that ended up just feeling quite off. Then I tried taking that same idea but stripping it down to just an acoustic arrangement, but that sounded a bit bland. Then finally I got the idea of fusing that Oasis inspired acoustic instrumental, with that ambient Animus leaning soundscape that also comes across on other tracks, and that would turn out to be the best approach for this. Admittedly I might have free styled a bit with this one in some places, at least compared to the official Syndicate soundtrack, but still wanted to stay true to some of the sounds of that, some of which oddly enough also come across in Britpop, hence that influence. Eagle’s Path - Inspired by Assassin’s Creed 3 & Liberation While I have tried to stay true to some of the sounds of Assassin’s Creed 3’s existing soundtrack with this one, I have admittedly also free styled a bit with it, for example with the more Western sounding sections; all intentional though and with good reasoning. I knew I wanted one of the primary tones of this track to be very tribal, Native American sounding, and what better style for that to go with than among other some Western? I also wanted a section of it to capture the tone of AC3’s add-on Liberation, and it’s southern Louisiana setting, hence the middle section that relies on more Cajun and African percussion, to capture the vibe of the bayous explored in that g ame. In addition to the primary tribal aspects, I also wanted the track to be reflective of the American Revolution itself, and American history overall to some degree, past, present and future from the time period of the game. Hence the section with big sounding horns, symbolising the fight for freedom, and once again the Western tone that’s also heavily prominent towards the end with the gunslinger-esque electric guitar, symbolising one of the next big eras awaiting the future of American history. Tales Of The Winds And Waters - Inspired by Assassin’s Creed IV Black Flag This track has got to be my favorite from the project. I got to play around with so many cool ideas and sounds, capturing the spirit of not only my favorite Assassin’s Creed game, but one of my favorite games overall. I actually fully wrote and made arrangements for this one last, and as it would turn out the track would be a good chunk longer than anticipated, closing in around 10 full minutes; really I suppose it is 2-3 tracks all crammed into one big one. Oddly enough, that process was pretty easy though, and I built most of the track’s foundations fairly quickly not too long after. From the beginning though, I had a good rough idea of how I wanted this track to sound, and what styles I should be tapping into. Black Flag’s soundtrack is ultimately quite diverse, from traditional Spanish, electronic glitchy Animus ambience, Caribbean and tropical, to classic Pirate music with a touch of Celtic to it, so there were a lot of possibilities and I wanted to cover as many of these as possible in my own way. In addition to incorporating these melodies and tapping into various styles, trying to capture the vibe of exploring the Caribbean and its many islands and settlements, I also wanted the chronology of track to try and be a representation of Edward’s journey throughout the game. From first wandering the lively and wild streets of Havana, sailing the vast waters at day and night, reaching Kingston, discovering the Observatory, to having eliminated the Templar threat, meeting his daughter and peacefully being homebound, taking the Jackdaw for one last sail. As a tribute to not only the existing Black Flag soundtrack, which is one of if not the best in the franchise in my book, but composer behind it Brian Tyler overall, I wanted to implement some melodies from other favorite score pieces of his, which oddly enough have some of the same vibes and instrumentation as the tracks from the game. Featured in the beginning during the traditional Spanish section are the melodies from “Letty & Dom” and “Neela Drifts” from the Fast & Furious movies. Beautiful pieces and melodies played on classical guitar, which tones in some ways are similar to the tracks of the Black Flag soundtrack. The Sounds Of History project is coming soon! Stay tuned here on the site and our social media channels for updates and previews! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces | TheOnesWhoCameBefore
Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces News Share 13 Jan 2025 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Yes, this is happening, Assassin's Creed: Shadows, Ubisoft's most anticipated title for 2025 has been delayed yet again. The sad news delivered by the Assassin's Creed Content Director Marc-Alexis Côté in a official statement made public a little while ago. At this point we can but only speculate what this could mean for the French company looking at the future it may lead its most coveted franchise to. Official statement made by Marc-Alexis Cote -"As part of the renewed focus on gameplay quality and engaging Day-1 experiences, it has been decided to provide an additional month of development to Assassin’s Creed Shadows," -Marc-Alexis Côté said in his statement. Ubisoft is now in a more delicate situation than ever before and albeit the second delay being due to prefectionist reasons aiming to "ensure and even more ambitious and engaging day-one experience" the wave of criticism that will befall on Ubisoft will be even more non-filtered this time. Hopefully, Shadows delivers and is the product we all deserve after all this years craving for a game set in Feudal Japan. Now we will have to wait and see for the upcoming days and weeks what Ubisoft has to offer in compensation for this, specially in terms of marketing and blogposts of which only one remained to be released prior to the announcement of the delay. It is important to note that the pre-orders weren't active still at only a few weeks before its previous accorded release date being February 14 as well as no statements on whether the Game's development achieved GOLD status, normally being a transparent indicator from the company behind a game towards the consumers, which in this case has been absent compared to previous games from the franchise. Lack of confidence or a buggy mess? One only wonders if February 14 was never going to be the real release date and it was but an attempt at handling the situation in a shady way -dare I say. Don't lose hope.🏯🦅 Article adapted from Isu_Network article comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- AC Valhalla: Huntsman Gear Guide | TheOnesWhoCameBefore
Starter Guide focussing on Norway for new players looking to begin their Assassin's Creed Valhalla adventure. Community Guides Assassin's Creed Valhalla: Huntsman Gear Guide By Aaron Young 26/3/21 Share Top Stories The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today After the relatively long intro in Norway, you will no doubt be eager to find a new armour set when you arrive in England. One of the easier sets to claim is the Huntsman, which can be found in the opening areas of England. All items can be found in-game without the need for DLC or micro-transactions. All gear sets in Assassin’s Creed Valhalla will not only provide the player with an aesthetic look, but also stats and bonuses that increase Eivor’s strength. Further to this, your gear will also be aligned to one of the three branches of the skill tree. The Huntsman set follows the wolf skill line and therefore will benefit from any skill points you have placed here. It is also good to consider the set bonus perks that are different for each armour set. The Huntsman gear provides you with a nice Viking look and leans heavily into an archer playstyle. The two bonuses for equipping the Huntsman set are in the image below. It is good to remember that the more pieces of the set you wear, the bigger the bonus. It is not essential though, and you can mix gear for interesting perks. Edited by Ashlea Buckley The Huntsman Set Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd Top Stories How to Get the Huntsman Gear Set The Huntsman Cape This seems like it could be more difficult than it actually is. Your best route is to take your Longship up river to Templebrough Fort in Ledecestrescire. The Huntsman Helm This one can be a little trickier. The helm can be found at Tonnastadir fort in Ledecestrescire. It is a heavily guarded area, which can be difficult early in the game. You will come here as part of the Ledecestrescire story arc, and I would suggest waiting until then to collect the helm. Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. About the Author Aaron is a passionate Assassin's Creed fan who recently joined TOWCB AC Partnership Program as an Online Article Writer. Throughout 2021, Aaron and other writers will be joining the admin team in a collaborative effort to create an Assassin's Creed Valhalla Guide Database, which you can find here . Twitter Aaron Young Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Unfortunately you cannot obtain all of the set pieces in the same region. There are five gear items to collect, with three in Grantebridgescire and the other two in Ledecestrescire. The Power Levels of these regions should not pose too much of a problem, as when you arrive in England both Grantebridgescire and Ledecestrescire are early story destinations. That being said, all of the Huntsman armour is well guarded so you will need to either fight your way to it or use stealth. Grantebridgescire and Ledecestrescire are both Power Level 20, so following the story would be the best way of attaining this set. Assassin’s Creed Valhalla has four tiers for gear pieces: Grey (Fine) Red (Superior) Blue (Flawless) Gold (Mythical) When you fine each piece of the Huntsman set it will already be Superior. It is wise to use what resources you have to bring the gear to its highest level, and save your nickel ingots to upgrade the armour to flawless when you return to Gunnar at the Settlement. It is important to note that Ubisoft recently patched Assassin’s Creed Valhalla, implementing the transmogrification feature. This means you can upgrade your gear to the highest level but not have to worry about not liking the look. You can pay fifty coins to Gunnar and he will amend the aesthetic to one of the previous iterations but with the highest stats. The helm is locked behind a gate, so you will first need to head to the longhouse. The key can be found on a table, but be careful as sometimes there will be guards in the room. Once you have the key, head to the metal gate where three guards will be waiting. There is some debris you can drop on them. Either way you will need to dispatch the guards before entering. The helm can be found at the end of the hallway in a chest. The Huntsman Armour The chest piece is probably the most difficult to obtain. It can be found in Ravensburg outpost, Grantebridgescire. This outpost is part of the story arc so waiting until then is a good option. The cloak can be found in a tower situated in the middle of the river. Just climb the tower and shoot the wood hanging to break the floor below. From here jump down and open the chest. There are a few guards so be careful not to been seen, but it is possible to avoid them altogether. You will find the chest containing the armour in the main hut at the centre of the enemy camp. Despite the camp being well guarded it is possible to get all the way to the hut unnoticed. You may wish to tactically remove some of the guards just so if you are caught you will not be overwhelmed. The Huntsman Vambraces The vambraces are hidden behind a waterfall in Grantebridgescire. The location is not too far from your settlement. Just head south of Ravensthorpe and you will see an area with two sections of water. The vambraces can be found in the first section of water, behind a waterfall. Once you enter the cave you will find another section of water. You will need to dive in and swim underwater until you reach the end. Straight after exiting the water you will see the chest in front of you. The Huntsman Breeches Your final piece to collect will be the breeches. They are situated in Soham hideout, which is on a patch of land not too far from Isle of Ely Monastery, Grantebridgescire. You will want to sneak into the camp and head towards the large stone building in the centre. Inside you will find a chest containing the breeches. You may also need to dispatch some of the guards. There are two sat at a table in the main building, making it difficult to sneak up on them, so be careful. Once you have all the gear items, you can return to Gunnar to upgrade them. Don’t forget to take a look at the transmogrification feature. It is also worth mentioning that you can pay travellers for information regarding the location of gear items (represented on the map by a question mark)
- Assassins Creed Mirage Character Reference Guide Released | TheOnesWhoCameBefore
Assassins Creed Mirage Character Reference Guide Released Community Share 26 May 2023 Written By: Edited By: Colum Blackett (Col_96) Aaron Young Back To Database Ubisoft has today released a character reference guide for Assassin's Creed Mirage, featuring close-up turnaround images for Basim Ibn Ishaq and his Mentor Roshan. The guide reveals a number of hidden details that will no doubt make it an essential resource for cosplayers looking to replicate the outfits, weaponary and tools. For non-cosplayers, it is a sneak preview at what is to come in Assassin's Creed Mirage. Check out the guide below, and keep an eye on our social media channels (below) to stay up to date on everything Assassin's Creed! PDF File comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- How the Community Celebrated AC Day 2019 | TheOnesWhoCameBefore
How the Community Celebrated AC Day 2019 Events Share 23 Dec 2019 Written By: Edited By: Lauren Harris Ashlea Blackett Back To Database December 21st is an important day in the Assassin’s Creed community. It was the day a solar flare was due to engulf the planet. It was the day Desmond Miles sacrificed himself to save the world. It was the day Juno was released into The Grey. And, of course, outside the AC universe, it was the day the Assassin’s Creed movie was released in the United States. It is a big day for fans of the franchise – affectionally dubbed ‘AC Day’ – and fans all over the world have been celebrating in their own ways. In this article, we will take a look at how the community embraced #ACDay 2019. Image by The Mentor's Guild The official Assassin’s Creed Twitter account kicked off the celebrations with a tweet asking the fandom for their favourite in-game moment of all time. The responses were varied. Twitter user @DCourteneySmith said his favourite moment was “Spartan kicking anything in Odyssey” whilst @LRidgeway14 said his was “everything Ezio has ever done”. Anouk Bachman , a member of the Assassin’s Creed marketing team, said her favourite was the ending of Black Flag, where Anne Bonny sings The Parting Glass. Other popular choices were Ezio and Federico’s scene on the roof just before the titles of ACII, Connor sharing a drink with Charles Lee before stabbing him in ACIII, and Bayek and Aya’s final scene on the beach at the end of Origins. However, the scene that appeared most in the replies was the scene where Ezio found Altair’s body in the library at the end of Revelations. With so many fantastic moments to choose from, it’s not surprising that the fans all have different opinions on which is the best. Other fans took the opportunity to use AC Day to raise money for charity. Twitter user @Blutkatze raised $720 for Child’s Play, a charity which seeks to improve the lives of children in pediatric hospitals through the power of play, through her #ACRaceforCharity which saw her play AC Origins on Twitch and give prizes to fans. Loomer, host of the Assassin’s Den Podcast, admitted that he did not make anything in honour of AC Day – but he did share a very cute photo of his cat, Aya – the Kitten One. Many of the AC fan pages celebrated with competitions and giveaways. Here at The Ones Who Came Before, fans had the chance to win one of five Assassin’s Creed prints courtesy of @katx_404 on Twitter. Access the Animus hosted a giveaway with prizes including 3 copies of The Rebel Collection for the Nintendo Switch, 2 copies of AC Odyssey, 5 Odyssey Season Passes, and 7 copies of the Odyssey novelisation. ATA also shared a review and analysis of chapter 2 of the AC China Manga. Image by Access the Animus The Mentor’s Guild declared a MEGA giveaway, including 5 copies of Odyssey, 5 Odyssey Season Passes, an Alexios statue, and 5 copies of The Rebel Collection. To win in this competition, the Mentor’s Guild asked what setting fans wanted to see in the next game. Responses varied from Central America during the Mayan era, Japanese Samurai era, Germany, Russia during the time of Rasputin, China, Ireland, Ancient Rome, and Medieval England. The cosplay community were embracing AC Day too. @bluemarinvo on Twitter shared her impressive Persephone cosplay, @KeiraSera520, @EvilCleverDog and @jesskerrcosplay posted photos of their respective Kassandra cosplays, and @Shiva_Abarai shared a collage of all her AC cosplays to date – which are really mounting up! Others were sharing their own AC Day inspired art, like @adriennczene who shared her painting of Desmond Miles, @kotorimitz who posted his festive Ezio and Leonardo comic strip, @riicemochii who gave us a picture of Ezio perched on a building, and @bbsketches who shared a collection of AC artwork from several different AC titles. @MlleBellec also created a new tribute video titled ‘Bloodlines’ to honour the occasion. All in all, it has been another incredible AC Day, bringing the fandom together and allowing them to share their creations, their passion, and their memories from twelve years of Assassin’s Creed. With so much to look forward to in 2020 in the world of Assassin’s Creed, who knows where the franchise will take us next. One thing is for sure, though. Wherever the Brotherhood goes, the fans will always follow with love in their hearts and a blade on their wrists. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Lauren is a online article writer who joined the program in 2019, which allowed for her work to be viewed by a larger audience. She is especially interested in Assassin's Creed lore, and wrote a number of thought provoking articles which you can find here in the Community HUB. Lauren left the program in 2021 shortly after the 'Assassin's Creed Infinity' announcement, which understandably left many fans feeling uneasy. We wish her the best of luck with her future projects. Lauren Harris
- Decoding the Creed: Assassin's Creed Mirage Calligraphy Drawings | TheOnesWhoCameBefore
Decoding the Creed: Assassin's Creed Mirage Calligraphy Drawings Analysis Share 22 Jun 2023 Written By: Edited By: Noon (TheHiddenVirtuals) Colum Blackett Back To Database Welcome to the first article in a new series dedicated to decoding the secrets hidden within the Assassin's Creed series. In this article, new recruit The Hidden Virtuals examines the drawings featured on the Assassin's Creed Mirage official website, made up of Arabic calligraphy by artist Hatem Arafa . In a social media post, Hatem shared this message covering his time working with Ubisoft on Mirage. Here is our analysis of the drawings! لَدغُ العقَاربِ لَم يَكُن لِعَداوَة A scorpion's sting was never out of spite بُنِيَ بَيْت العَنكَبُوتِ عَلى وَهْن Spiderwebs were built upon frailty وَ قَد دَبَّ مِن أقْصَى المَشَارِق حَيَّة And a serpent slithered/creeped from the far east ثُمَّ مِن الظَّلاَمِ تَخرُج نَحوَ النُّور Then you emerge out of the darkness towards the light The full message reads: A scorpion's sting was never out of spite. Spiderwebs were built upon frailty. And a serpent slithered/creeped from the far east. Then you emerge out of the darkness towards the light. What could this be referencing? Does Basim encounter an enemy that puts an end to his naivety, kickstarting a path to the Brotherhood? We can't wait to dive even deeper into the hidden mysteries of Assassin's Creed Mirage when more material releases through the marketing campaign and game's launch in October 2023. You can find links to our social media platforms below to stay up to date on everything Assassin's Creed. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Noon (@HiddenOnesN) is a Virtual Photography enthusiast and writer who joined TOWCB social media team in Summer of 2023 as an Arabic Translator. In a series of Twitter threads decoding hidden messages within the Assassin's Creed Mirage Marketing campaign, Noon made a strong impression online as a codebreaker. By joining TOWCB, we boosted her findings with a larger audience, and are working together to improve our social media strategies and grow our community. In late 2023, Noon notably be led our 'Decoding the Creed' series, diving deep into the mysteries hidden within the franchise. She also worked alongside the Virtual Photography Team to grow our Twitter community, and encourage interactions. Noon (TheHiddenVirtuals)
- This Week in Assassin’s Creed Virtual Photography: 6th to 12th March | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 6th to 12th March Community Share 14 Mar 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed The Battle Game: Assassin’s Creed Odyssey VP Artist: @ coalabr14 This week’s showcase begins with an epic battle shot from Odyssey. I am really enjoying the mood of this capture. It has a very cinematic style and reminds me of the Gladiator movie. Kassandra looks like a true warrior, deflecting the Athenian shield while her sword is on fire. I wish these battles were in Valhalla. Would have been great to be part of a shield wall. Link: https://twitter.com/coalabr14/status/1632687287137103873?s=46&t=rIujpeSq9644fgpRWA_xMA The Ones Who Came Before Photo of the Week: Judge - Colum Blackett ( Col_96 ) from TOWCB Core Team I love how Kassandra and her flaming sword take centre stage in this shot, captured during one of the large-scale battles which Odyssey recreated so well. For me, this shot looks good enough to have been an official promotional image for the game, and uses colour particularly well to create an atmosphere. Kassandra almost certainly executed her attacker moments later. Surprise Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 A bit of comedy for our second shot this week. This capture just brings a smile to my face. My daughter does the same thing to me if I don’t pay her attention. All jokes aside this shot is fantastic, it is the perfect mix of timing and positioning. I applaud m for originality here, really brings something quirky and different to our VP showcase. Women of the Creed Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ Amaya_Nocturna It was International Women’s day on Wednesday and what better way to celebrate than this beautiful capture of Eivor. I am always a sucker for black background shots, I feel it elevates the subject so well. The lack of colour in general here adds to a vintage feel that compliments the classic Assassin look. This shot would make a stunning phone wallpaper. Enter the Creed Game: Assassin’s Creed Valhalla VP Artist: @ Virtual_Polly Valhalla often receives criticism for its lack of Assassin’s, however I enjoyed exploring the hidden Bureaus. This shot certainly shows off why they are such a delight to uncover. I like the angle of this capture as it encompasses the fiery Assassin symbol with Eivor stood in the centre. I love the shadow work, especially Eivor’s. This photo is full of mystery and intent, and it makes me want to fire up the game again. Edward Kenway Game: Assassin’s Creed Valhalla VP Artist: @ FrameHoldPhotos I had to end this week with a celebration of everyone’s favourite Pirate. It is very much a pirate’s life for this seafaring Assassin. Edward brought about a change to the formula and the reception was favourable. I love this capture, a beautiful celebratory shot in the modern format. The sea, sand, outfit and sky are a pleasure to look at. Happy Birthday Edward Kenway! Link: https://twitter.com/frameholdphotos/status/1634255117544202257?s=46&t=rIujpeSq9644fgpRWA_xMA And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin's Creed Virtual Photography: 25th June - 1st July 2022: Origins Edition | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 25th June - 1st July 2022: Origins Edition Community Share 2 Jul 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Adventure Begins Game: Assassin’s Creed Origins This week’s first capture comes from @ DawnX90 over on Twitter. Let’s start at the beginning, just like the first shot this week. I love the colours of this photo and the way it has been captured. It looks just like concept art to me, with its broad showcase of Siwa. I remember this scene very well and how I felt the first time I experienced it, truly breath-taking stuff. Siwa has to be one of the best looking locations in the game. 2) Vibrant Game: Assassin’s Creed Origins Photo number two comes from @ Salad_VP over on Twitter. This capture stood out to me the moment I saw it. In fact, both shots in this set were stunning and it was hard to pick between them. The positioning of Bayek, on what looks like a statue, is perfect against the backdrop of this incredible sky. It feels like Bayek has been teleported here through the spray of purple behind him. Full credit for playing with the colours to create this amazing shot. 3) Minimal Game: Assassin’s Creed Origins This week’s third shot comes from @ _Virtualtourism a member of our Assassin’s Creed VP Twitter Community. Photo number three comes from a must see set of shots. The minimalist nature of this capture is what makes it so exceptional. What baffles me is how Virtual Tourism even managed to see this moment in the first place. Wonderful timing with Senu flying just above the rocks below. I really like how the colours are toned down to give such a peaceful feel. Definitely checkout the other two shots as they showcase the simplistic brilliance of the Pyramids. 4) Bayek the Warrior Game: Assassin’s Creed Origins VP number four comes from @ missroseplays a member of our Assassin’s Creed VP Twitter Community. Photo number four comes from the Curse of the Pharaohs DLC. An overwhelming shot here of Bayek against a deadly foe. I like this shot as it captures Bayek in combat which is something I don’t see as often. The main man looks awesome in his armour with a stance that shows he is ready for anything, even something not of this world. This shot is all about timing and it has been perfectly achieved. 5) Goodbye Game: Assassin’s Creed Origins The final capture of the week comes from @ CosmosThief over on Twitter. I felt like this shot deserved to be the final selection of our 4 week Assassins Creed Origins celebration showcase. A fine capture of Bayek watching the sun set. I like to think that this is Bayek at the end of his adventure, finding solace after everything that’s happened. A beautiful final shot, thank you to everyone who has taken part. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin's Creed Virtual Photography: 13th - 19th August 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 13th - 19th August 2022 Community Share 20 Aug 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s showcase is in collaboration with VPGamersUK . Each capture is my pick from the daily themes. Thank you to everyone who participated. 1) Columns Game: Assassin’s Creed Odyssey Theme: Architecture This week’s first capture comes from @ 6VAC1 over on Twitter. First up we have a beautiful shot of some columns in Odyssey. When it comes to architecture the Assassin’s Creed games are some of the best places to take photos. The sheer volume of buildings within a single game is off the scale. I picked this shot due to the angle and colours. This capture really does give off a sense of height and grandeur. The saturation adding to the details, it’s no wonder Ubisoft have been commended for their building design. Link to set 2) Frigg Game: Assassin’s Creed Valhalla Theme: Citizens Photo number two comes from @ dpruttz_vp a member of our Assassin’s Creed VP Twitter Community. Next up we have a Citizen of Asgard, who is also a former lover of Odin. I did enjoy Frigg and Havi’s team up at the start of the Dawn of Ragnarok DLC. It is a shame it is such a small section. This awesome shot really catches the eye, with the fiery background and the excellent pose from Frigg. I am very impressed with how the details of her outfit have been highlighted, mostly thanks to the blurring of the background. What an amazing piece of virtual photography. 3) Fox Game: Assassin’s Creed Valhalla Theme: Wildlife This week’s third shot comes from @ PodToGo a member of our Assassin’s Creed VP Twitter Community. Photo number three was an easy choice, I love foxes and this photo is one of the best I have seen of that animal. As I have said before, Ubisoft have been perfecting the art of nature in their games of late. The pose of the fox in this shot is adorable and credit to PodToGo for finding this moment. I would love to know how long the Virtual Photographer waited to get this picture. I am really liking the portrait aspect for this capture as it encompasses the stance of the fox so well. A truly wonderful piece of wildlife VP. Link to set 4) Out of the Desert Game: Assassin’s Creed Origins Theme: Assassins VP number four comes from @ Jakeste66386991 a member of our Assassin’s Creed VP Twitter Community . What can I say about this capture other than, it is jaw-dropping. This gorgeous silhouette of Bayek has to be one of my favourite’s pieces of virtual photography since I have been running these articles. I never really add borders to my shots but I must say the white around the edges of this one just makes the photo pop. I love the way Bayek is walking across the dunes towards the sun with the rays casting shadows behind him. What an incredible shot. 5) Sickles Game: Assassin’s Creed Valhalla Theme: Weapons The final capture of the week comes from @ petta_velan a member of our Assassin’s Creed VP Twitter Community. This week's final shot depicts an Egyptian Viking readying his sickle swords. I remember when these weapons were added during the Wrath of the Druids DLC, they were a great addition to the game. I actually think they go very well with the Egyptian armour too which, of course, also released with that DLC. I really like how the sickles are showcased here, allowing us to see the engravings. It’s cool how they match the bracers and tattoos, giving Eivor a proper warrior feel. Link to set And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Louise (TheNerdyArcher) Joins The Ones Who Came Before Writing Team | TheOnesWhoCameBefore
Louise (TheNerdyArcher) Joins The Ones Who Came Before Writing Team News Share 20 Jan 2024 Written By: Edited By: Louise // TheNerdyArcher Colum Blackett Back To Database We are pleased to announce that community member Louise (@ TheNerdyArcher ) is joining The Ones Who Came Before / Isu_network! Louise is a UK Assassin's Creed community ambassador and former member of ' The Mentor's Guild ' and ' Scholars of the Creed ' . She is an Archaeology graduate and passionate historian. By joining TOWCB's Writing Team, we aim to provide her with structured guidance, early access to transmedia, and a platform for her written works. Throughout 2024 and beyond, TOWCB will be working on a variety of projects covering the series 🦅 Keep an eye on our social media channels and website for updates! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Louise (TheNerdyArcher) is a UK Assassin's Creed community ambassador and former member of The Mentor's Guild and 'Scholars of the Creed' community. She is an Archaeology graduate and passionate historian. By joining TOWCB Writing Team, we aimed to provide her with structured guidance, early access to transmedia, and a platform for her written works. Louise left the program in 2025 to focus on her studies. Louise // TheNerdyArcher
- Assassin's Creed Winter Wallpaper Collection Released | TheOnesWhoCameBefore
Assassin's Creed Winter Wallpaper Collection Released Community Share 20 Dec 2025 Written By: Edited By: Frame Hold Photography TOWCB Team Back To Database We are pleased to announce that our very own Frame Hold Photography from TOWCB Core Team has released an Assassin's Creed Winter Wallpaper collection! Feel free to use them however you see fit, and let us know in the comments which version is your favourite! Merry Creedmas Assassins! Happy Holidays! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography
- Assassin’s Creed Virtual Photography: 2nd to 13th September | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 2nd to 13th September Community Share 26 Sept 2024 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Blade in the Dark Game: Assassin’s Creed Mirage VP Artist: @ saskiaemmischVP The Ones Who Came Before Photo of the Week Judge: @ CapturesByRenzo Renzo Saskia has recently become one of my favourite artists in the whole virtual photography community, and this shot proves why. During the last couple of weeks, she has consistently delivered so many breathtaking captures for this general theme, and this shot definitely stood out from the rest. This is a wonderful piece of art. I love the way the colours fade from brighter tones in the upper part of the shot to absolute darkness below the protagonist. In addition to that I want to compliment the composition, as well as lighting and the use of depth of field in this capture. Basim’s silhouette looks great with the sun behind him casting rays of light into the scene. In my opinion, this shot is a worthy winner for this general theme, and I want to congratulate Saskia for that. I am looking forward to seeing more of her work in the future. Aaron “I have faced my past. My pain. Embraced it”. If you think back to the release of Assassin’s Creed Mirage there was that standout image of Basim surrounded by the red smoke. For me this shot gives off the same vibes thanks to the gorgeous mix of light, fog and shadows. I adore how well the colours work creating an almost coffee glass approach. That warm orange hue is delightful, and Basim’s stance is so good. Basim appears to be rising from the darkness mirroring the split personality he portrays in the story. The shadows can often betray you but the one who embraces them will be rewarded. I really hope this isn’t the last we see of this complex character. Breathtaking Game: Assassin’s Creed Odyssey VP Artist: @ WonDerNooB_VP Selected by @ _Virtualtourism “No man should pass from this world without knowing some kindness”. Assassin’s Creed is one of the video game series that is so much more than its title suggests. Yeah, there is the inevitable battle of good and evil, but it is the locations and landscapes that often have people coming back for more. Here we have a picturesque shot of the environment in Assassin’s Creed Odyssey. There is so much to like about this capture with the wide range of landscapes bringing together contrasting colour tones. That snowcapped mountain with the birds in the sky is stunning, and the water with the reflection is ultimately the most impressive part of this shot. A truly spectacular photo of the Greek world. I am Vengeance Game: Assassin’s Creed Mirage VP Artist: @ PodToGo Selected by @ Falconswift87 “And as for those who thought to bind me…should any of them still walk the earth, I so look forward to our reunion. But until that day…a new world awaits”. I did not need to pick the quote this week, Pod did all the work for me. A chilling yet powerful statement from Basim as Assassin’s Creed Mirage concludes. I feel the black and white really works with this shot, as it resembles a fade out to the story. The whites of the robes really pop and the shadow work on Basim’s face is a dream. Like Pod I too enjoy using the Valhalla outfit at the end of the game. It seems fitting given we know where he is going. Plus, that snake on the arm shows the Loki side has arrived. A fantastic capture of a man focused on his path. Spirit of the Night Game: Assassin’s Creed Valhalla VP Artist: @ futurescreed Selected by @ TuridTorkil “Every land has its spirits.” The Glowecestrescire arc is excellent for spooky shots, thanks to the gothic atmosphere and the Mari Lwyd outfit. It then carries over nicely into the Irish DLC where the jump scares intensify. This portrait of Eivor wearing the skull mask and hood looks so intimidating. I really like how the colours look clean and rich. The skull with a sprinkling of light touching it adds to the dramatic effect. I think Eivor plays the role of dark spirit sent from Odin really well. With Halloween just around the corner this shot serves as great inspiration. Senu Game: Assassin’s Creed Origins VP Artist: @ Defalt368 Selected by @ TuridTorkil “May the gods smile upon you.” Senu is such a pivotal character to the Assassin’s Creed Origins story. Her connection to Bayek is deep and becomes somewhat spiritual with Senu reminding Bayek of Khemu. Senu rejoins with Bayek before he sets off on his quest for vengeance and becomes his close companion. I feel Josh has captured the elegance and beauty of the Bonelli Eagle. There is a softness to her look, but you can also tell she means business. With the trees and shrubs in the background it seems like Senu is a wild bird rather than a Medjay’s companion. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Best quotes in Assassin's Creed Brotherhood (2010) | TheOnesWhoCameBefore
Best quotes in Assassin's Creed Brotherhood (2010) Share Written By: Edited By: Reporter Name Back To Database xfbfbb comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author
- AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) | TheOnesWhoCameBefore
AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) Community Interviews Share 23 Mar 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database For this round of Assassin's Creed Community Questions, we invited ActualSpider-Man from TOWCB Writing Team. Col: Thanks for joining us today! Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. ActualSpider-Man: It’s an honor, thank you so much for having me! I go by a few anonymous names online: Some know me as IMHOZen1 (“I am a chosen one”), a few have heard the name “Peter Parkour”, but most know me as Your Friendly Neighborhood Mentor, ActualSpider-Man. For the better part of 5 years now, I’ve been attempting to untangle the entire twisted, time-hopping web of secrets and history scattered across Assassin’s Creed into a single thread of a chronological, what I like to call “Temporized” timeline. To make a long story short, I try to make Assassin’s Creed make sense in a linear fashion. Now I get to flex those same muscles, writing for TOWCB! Col: When did you first get involved within the AC Community, and how did it all start? ActualSpider-Man: Well, to answer that requires a bit of history: The AC obsession originally bit me when getting the first game on PS3 in 2007, and it’s been my favorite franchise to collect ever since. I’ve always loved the incredible depths each entry went to allow us to experience historical events we’ve all heard about, but my self-imposed “responsibility” of unraveling it all was an idea spurred on by the artist of my AC tribute tattoo, who wanted to hear anecdotes while he inked me, and made me realize I had waaay too much “useless” knowledge about this series to not do something with it. However, what truly kicked off my desire to Temporize everything came from seeing many similar questions and confusions from fans on r/AssassinsCreed where I had been a silent lurker for years - specifically about when certain games or media would fit in the timeline. So I took it upon myself to try and answer any and all chronological questions of “who did what when, with which Piece of Eden, for whose cause?” by creating my first Codex Temporis, Latin for “Book of Time,” in 2018, and people seemed to really enjoy it, along with those that knew more cluing me in on plenty I had missed in that first draft. Non-stop since then, I’ve been expanding and correcting those findings to encompass as much fictional and real-world history as I can, working with other super-sleuths under the mantra, “With great Assassin knowledge comes great responsibility to the Creed!”® Col: What do you consider to be your top Assassin's Creed Community moment? ActualSpider-Man: Oh, man! You mean apart from scoring the chance to join TOWCB? I’ve had a few very lucky happenstances, but by far the most jaw-dropping Community-fueled moment to happen to me has to be teaming up with a couple other Isu language aficionados (shoutouts to u/bool0011 and u/bpotatoes for their invaluable insights!), who helped me build my Isu-to-English dictionary Codex Transferendum, Latin for “Book of Translation,” which we then utilized the words and rules discovered to attempt to say the Assassin motto, “Nothing is true, everything is permitted” in Isu! Our powers combined were shared to Twitter and Reddit, where the developer that built the Isu language for Valhalla, Antoine Henry, not only came to our aid on both platforms with the correct way to phrase it, but even gave us an exclusive word for “permit” (‘zàrh’) that isn’t seen anywhere else in Assassin’s Creed!!! The implications of the Assassin motto being spoken in Isu are worthy of spinning theories all their own, but for those that may not even know it exists, the full Isu phrase looks, sounds and gets broken down like this: Col: Have you always enjoyed writing, and how much research goes into one of your Codex projects? ActualSpider-Man: I’ve whiled away countless hours as an avid artist and word smith since childhood, be it drawings, stories, essays, poetry, music; no matter the form, I’ve found creative endeavors to be the most cathartic ways to express myself - if my rambling doesn’t get in the way, that is. What’s funnier is I used to dread history classes in school, and only through researching the franchise did I learn to love learning about it! If more world history and social studies teachers were as engaging as AC, I think more people would stay awake during lessons! As for time spent on my projects, it might be easier to express in months or years, as daunting as it sounds… Codex Temporis 1.0 was released in 2018 after about 5 straight months of hardcore research, while Codex Temporis 2.0 took another 2 years of compiling to come out in 2020. My Codex Transferendum was built through 6 months of Isu language practice, and now Codex Temporis 2.01 is about ready to release with another 3 years worth of findings including all that added in. But this series is like a near-infinite jigsaw puzzle: There’s ALWAYS more tidbits to piece together and put in place, to the extent that I can see myself unwinding the tapestry for as long as Ubisoft keeps the franchise going, and probably even then some! If you’re wondering just how much of my week is spent researching & writing though, I’d say for the last 5 years it’s been at least 10hrs/week if not more when something’s really caught my attention! In my defense, I justify spending all that time so other fans won’t have to - and so I won’t need to do it again - so it’s all worthwhile to me! Col: Do you have any project plans for 2023? ActualSpider-Man: Even if you’ve only heard of me up to here, you might guess by now I’m always spinning several plates, trying to balance my many avenues of relaying AC fun-facts and such, though “Parkour luck” often skews to my best laid plans’ detriment… So without dedicating any hard dates to anything just yet to avoid Murphy’s Law, I do have enormous updates to both Codex Temporis (2.01) and Codex Transferendum (2.0.2) in the works, alongside more focused articles for TOWCB, as well as those findings turned into scripts to revamp visually for my YouTube channel, so stay tuned for more on all that! Col: Do you have any personal AC goals you would like to achieve? ActualSpider-Man: I’ve always wanted to have my PSN profile show platinum for every AC that has trophy support on PlayStation. I have a 100% sync save for AC1 before trophies were implemented - I never owned it for Xbox 360 for the achievements - and my first ever platinum trophy was for AC II back on PS3, having since gotten the platinum again for AC II and Brotherhood in the Ezio Collection and Origins & Odyssey’s platinums on PS4. While I’ve spent dozens if not hundreds of hours beating all the rest, I’ve still got a long way to go to re-complete and earn every trophy out there, with some of my saves in the past going to other friends’ or console’s profiles, so that’s something I’ll have to one day grind back out to get full synchronization! Col: Which game would you consider to be your favourite? ActualSpider-Man: While I’ve grown to adore every entry for differing reasons, from AC1’s foundations, II’s literal birth of an icon that punches the Pope, Revelations’ seamless blend of stories across centuries, III’s history hitting close to home, Black Flag’s blue-watered beauty, Rogue’s enigmatic secrets, Unity’s parkour, Syndicate’s campiness, Origins’ emotional moments, Odyssey’s meme-able moments, through to Valhalla’s Isu Era history and language, I always circle back to how - in my humble opinion - even compared to games today, Brotherhood is a master class in quest design. The scope of the locale was big, and goes beyond Rome’s borders, but wasn’t as gigantic or filled with fluff as the newer titles. Every memory, whether main story or a contract or side content, even the ones set before the main events like the Cristina memories, all have direct impact on the narrative whole, and fill in holes and questions left by AC II in a way that isn’t just “filler” or “more AC II”, but a BETTER AC II. One where Ezio’s at the top of his game as an unstoppable killing machine, who’s also a less brash and bold, more level-headed, philosophical, pensive and wisened Mentor of the Brotherhood. We got to see Ezio grow to surpass his father’s greatness before him, and got to feel like WE built and trained the Assassin recruits to be as deadly as him, culminating in some of the most important beats in the Modern Day storyline like witnessing the last time we’d hear Kristen Bell voice Lucy Stillman - and that’s without mentioning the best multiplayer in the series - certainly cements Brotherhood as my #1 favorite of the franchise. So much so that I have 3 different PS3 variants (a regular cased copy, a sealed Dr. Malfatto Jack-in-the-Box edition, and the Codex Edition), and didn’t mind buying it a 4th time for the PS4’s Ezio Collection! Col: Do you have a favourite piece of Assassin's Creed merchandise? ActualSpider-Man: Actually, I have “2” - or “21” if you wanna get technical - that are too special to me to split up here: I made a friend across the pond in the UK through my research that was kind enough to buy 16 of the Official Collection figurines and ‘zines and send them to me in the States. I then of course immediately paid them back in full, but this was the only way I could get some of those elusive reads and hand-painted figures in my own collection, having only been released in that side of the world. The other are the 5 Brotherhood of Venice figures another good friendo I know state-side painted for me, the posse of Ezio in Altaïr’s Armor and the core Venetian crew of Alessandra, Benedicto, Claudio, and Dariâ done up to look game-accurate in their black robes, and I’m utterly amazed by the details on my painted mini Assassins Brotherhood! Col: Have you visited any of the locations from the games? ActualSpider-Man: I have been to a handful of spots in my home country! I’ve passed through Louisiana on a family trip as a kid, had a layover in Denver International Airport and walked some of the Revolutionary War battlefields in a couple of our 13 colonies on the eastern seaboard. But sadly I did not find the Fountain of Youth when I went down to Florida, nor have I had the chance to visit the Grand Temple in Turin, and haven’t travelled across the Atlantic to any AC locales below or further to the east… yet, fingers crossed! I would absolutely leap at the chance to sight-see Egypt’s many wonders, or backpack across Italy, especially to visit Monteriggioni, Il Colosseo and Il Vaticano! Col: Which Assassin's Creed character would you say you have the most in common with? ActualSpider-Man: I’d like to think Desmond and I are somewhat kindred spirits, having a take on his tattoo on my own skin; we both were so naive to all the history until it was flooded into our brains so quickly that there was no way not to come out on the other side a lot more analytical and understanding. And if you know about the aftermath of his fate, I kinda feel like The Reader too, now being able to use all my findings to pluck at the branches of the Calculator of Futures and peer into time whenever and wherever I please, thwipping through my Codex projects. Col: If you could retcon / change a piece of Assassin's Creed lore, what would it be and why? ActualSpider-Man: I could go the extra-cheesy route and say that Ubisoft should’ve let us defeat Juno in-game in the Modern Day rather than reading about it in Uprising - though if my handle isn’t enough giveaway, I’m a huge comic nerd too, so I really didn’t mind that all too much, having been in the major minority of those who followed the comics during releases. Or that there’s a handful of things I consider “wrong” written on the fandom wiki. But there is a small, offhanded bit of lore from the words of narrative director Darby McDevitt himself that I wholeheartedly disagree with, and refuse to acknowledge in my headcanon of Isu geography: Darby once said, “Jotunheim is not in North America.” I disagree. There are simply far, far, FAR too many numerous allusions and outright canon connections to the Grand Temple being referenced and visited in Jotunheim’s citadel of Utgard, along with landmarks that line up when overlayed with Vinland, that I can never concede to his “opinion” on that front. In my Codex, Jotunheim, Vinland, and Turin, NY are all the same place, and I go into more depth on that “debate” as well. Col: Are you excited for the launch of Assassin's Creed Mirage? ActualSpider-Man: I am very excited for what they say will be a return to form with a more focused narrative on a reasonably sized map, and of course I’m intrigued to see where they go with the Modern Day and Isu plot lines with so much cliff hanging off Valhalla’s endings, but I am still trying to keep my excitement tempered with all the too-good-to-be-true news floating around this early in development without gameplay to go on. Though I can’t deny, an Aladdin-style AC revolving around a young street-urchin Basim sounds like more fun than 40 thieves! Col: What would be your dream setting for the upcoming AC Netflix TV series? ActualSpider-Man: This is tough… There’s so many good choices they have yet to cover! My overly-analytical self wants to factor in that Michael Fassbender has been claimed to be on the live action Netflix project, but there was also tellings that he wasn’t going to reprise his role as Callum Lynch in this series, which makes me kinda wanna see him try the Spaniard accent some more for something fresh. Like maybe instead of Aguilar, we could see a different descendant between Aguilar and Cal? Maybe a Spaniard Assassin that gets mixed up in the conquests of Aztec/Incan/ Mayan areas in 16th century Mesoamerica? Or in a perfect world, he’d use his natural Irish accent to fill the open shoes of the 1919-1921 Irish War of Independence Assassin that headlines the once-mentioned Helix project, ‘Hell in Hibernia’! If either of these grain of salt context clues line up in the finished product, I’ll eat my mask, but I’d enjoy each bite! Col: Where can our community members find you online? ActualSpider-Man: You can thwip on over to my Twitter @ Spider_Mentor , wall crawl into the shadows of my subreddit at r/CodexTemporis for more frequent updates on all my projects or to posit your own queries and theories, tune in to a few early lessons and listen to a few Ezio’s Family mashups on my YouTube channel @ actualspider-man9004 , or subscribe and all that jazz for much more to come on Isu Geography and Language 101, as well as deep lore dives there in the near future - I swear, they’re coming! I might randomly swing in to stream on Twitch @ ActualSpider_Man , or if you ever wanna play a friendly round of Rocket League, my PSN handle is ActualSpider-Man , ditch the space, respect the hyphen! Thanks again, Col and TOWCB for the opportunity to share my insanity with you all, and always remember: ṇoænos wahæáid oænosr zàrhṇdichṛ • Your Friendly Neighborhood Mentor ;) We would like to say a huge thank to ActualSpider-Man for joining us for this interview! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- The Bright Future of Assassin's Creed | TheOnesWhoCameBefore
The Bright Future of Assassin's Creed Analysis Share 18 Apr 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database After the very successful launch of the highly anticipated Assassin’s Creed Shadows last month, Ubisoft has renewed serious momentum in the franchise, and has potential to take the series in several different directions. First, it is obvious Ubisoft is currently focused on post-launch content for Shadows and consistently updating the game so that it remains in the great technical state it is today. Ubisoft still has a lot of potential to explore in Shadows itself, but there's no doubt after the positive fan feedback, they may have their eyes set on the horizon as well. For what we currently know of confirmed projects in the Assassin’s Creed universe, the obvious ones are the upcoming game known only as “ Codename Hexe ”. which aside from a brief teaser trailer and logo reveal, not much information is out about this title, which is good news for Ubisoft as they can develop the game properly without the issue of countering potential leaks that could impact development and the way the game is made. The secrecy is exactly what Ubisoft wants, and there's no doubt they will use it to their advantage. Other projects announced or rumored is an upcoming multiplayer adventure in the Assassin’s Creed franchise. Having the option to play with friends or other gamers around the world has been a welcome addition to the games that fans have loved, but there has been a major lack of such features since 2014’s Assassin’s Creed Unity , which still marks the last time Ubisoft implemented online play in any Assassin’s Creed game. This game is simply known also as a codename, and its title is “ Codename Invictus ”. There have been other rumored projects such as remakes of older games, but only time will tell if these games are truly in development. Aside from confirmed or rumored projects for the franchise, there is plenty of potential for fans to request and hope for after such a big and successful launch Shadows has received thus far. Ubisoft seemingly has endless potential for the series after proof fans still love and care about this long-running and iconic franchise of games. The outpour of success that has engulfed Shadows is the only proof needed to see such a high demand even if the franchise is well over 15 years old now. Some things the developers at Ubisoft could explore are the idea of continuing remakes of older classic games, as remakes and remasters are all the rage in today's era of gaming. There is potential to build off the hype remakes can bring, and the Assassin’s Creed series dates back all the way to 2007, a time with consoles a lot less powerful than what we have available now. Using this updated and advanced technology to recreate classic and beloved games that made the Assassin’s Creed series what it is today could be a solid move from Ubisoft. Ubisoft can also find other ways to expand the future of the Assassin’s Creed series by branching out of just the realm of video games and into film and television, an aspect of media that Ubisoft has already ventured into when they released the Assassin’s Creed movie in 2016. Ubisoft announced a partnership with Netflix back in 2020 which would turn the series into a live-action show and animated projects in development as well. News and updates on this partnership has mostly stalled over the last five years, but assuming these shows are still in development, it offers the Assassin’s Creed series a chance to reach a whole new audience who may not be big gamers but love film and television. This could not only satisfy the non-gamers, but also has the potential to reach an audience that could be swayed to try the games if they enjoy the series. It offers a lot of options for Ubisoft to grow their fanbase and even draw new fans to the series who may have overlooked it in the past. After several years of struggles and release disappointments from Ubisoft, they completely doubled-down on the Assassin’s Creed franchise knowing this is their guaranteed money making machine, and dedicating to their top IP that is sure to make an impact for both sales and reviews, whereas Ubisoft may admit they spent a lot of time and effort on projects that were risky and lesser known, which lead to financial difficulties and ultimately lead Ubisoft to seek assistance from the Chinese media giant Tencent to help the company remain stable despite the sales disappointments that had plagued Ubisoft for the last few years. This strategy of putting their all into Assassin’s Creed really shows their dedication to the brand, but also smart business plans to please audiences when they know if they can create a solid game, it will certainly draw fans for both sales and reviews like we have just witnessed with the recent launch of Assassin’s Creed Shadows . If there is one thing fans can be certain of, is that the Assassin’s Creed series we all know and love is not going away anytime soon. It rather, in fact, has found new life under this dedicated strategy Ubisoft has put forth to prioritize its demand for the franchise and bank in on all the positive reception and money it will inevitably make. There is so much potential in this series even well over 15 years past its creation. Fans have proven that Assassin’s Creed remains a gaming giant that even after all these years, will still deliver and provide a brilliant adventure into any time period they choose. The series is not slowing down by any means, instead it has gained new life and a beyond profitable future even years and years into its existence. The massively successful launch of Shadows has truly been the proof Ubisoft needed to be certain their last-grasp strategy will work out. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- This Week in Assassin’s Creed Virtual Photography: 26th to 2nd July | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 26th to 2nd July Community Share 4 Jul 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Weapons The Spear Game: Assassin’s Creed Odyssey VP Artist: @ TuridTorkil “Madness? This is Sparta” The controversial move to replace the hidden blade with the spear of Leonidas was a brave one. I guess it made sense though given the game is set prior to Origins. This capture beautifully showcases the weapon in such a grand way. The attention to detail here by both Turid and the developers is impeccable. The saturation is on point, highlighting every little detail. I love the rope holding the spear to the quiver. The spear itself is wonderfully designed, and fighting with it in your left hand and a classic sword in your right is so satisfying. Link to set: The Ones Who Came Before Photo of the Week Judge: @ Cll3ar ''I am always impressed when it comes to pictures like this that balance dark and light alongside high contrast. The lighting puts the weapon in the spotlight, together with the shadow balance it is just perfect. There is the optimal amount of simple details which showcase the weapon’s beauty.'' Ready Your Blade Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo “There is something cursed about these lands” The druids bring a certain horror element to Valhalla and entering their lands often leads to challenging encounters. I do like how they are always surrounded by fog to add that extra element of surprise when they try and jump scare you. For me this shot is all about the Ulfberht sword which is good given the theme. I love the positioning of the camera and the debris in the air. The sword just shines with the light reflecting off of it. Eivor is ready for the battle ahead. If I were the Druid, I would run. Link to set: The Medjay Shield Game: Assassin’s Creed Origins VP Artist: @ G_Assassin90 “The first Medjay was a protector of the pharaoh, but now it means you must protect all the people of Egypt” The starting shield and arguably the best one in the game. Bayek’s light shield is with him for the duration of the game and stands as a symbol of what he is, a Medjay. I love the design with its worn down aesthetic, and the use of ropes to support it. This capture represents the shield in all its glory, with every detail popping thanks to excellent use of the depth of field function. Combined here with the white hood, this is actually a great assassin pose. As a bonus we also have Bayek’s weapon of choice on show with the two bows and the arrows in the quiver. A fantastic depiction of the Medjay of Egypt. Link to set: Taking Aim Game: Assassin’s Creed Valhalla VP Artist: @ kristina_m0509 “There is more than one path to justice” As an archer it has been great to see the bow introduced into the world of Assassin’s Creed. What’s more the mechanics of the bow have become more refined with each game. You may not feel like an archer in Valhalla but using a bow is quite satisfying. This shot is perfect for our theme this week, with the small details really excelling. I admire the framing as it picks up on the bows visual brilliance, especially with the metal parts glinting in the light. I am not sure if the arrow is nocked or just released but I definitely think it looks epic. The blacked out background amplifies the subject matter leading to quite a unique capture. Link to set: Hidden Blade Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases “The Hidden Blade has been a constant companion of ours over the years. Some would say it defines us – and they would not be entirely wrong. Many of our successes would not have been possible without it” I feel like it would have been sacrilege not to have featured a hidden blade in this week’s article. The weapon of choice for a member of the Hidden Ones/Assassins. Eivor’s blade is certainly one of the best looking in the series. I actually loved the reasons for wearing it in full view, and this capture shows why. This shot really does do the weapon justice, not only is the blade in full view but the intricate design is showcased magnificently. The emerald jewel and the spring are my favourites. This is an action shot worthy of the Creed. Link to set: And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin’s Creed Virtual Photography: 3rd to 14th February | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 3rd to 14th February Community Share 8 Mar 2025 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed The Great Sand Sea Game: Assassin’s Creed Origins VP Artist: @ summers458.bsky.social The Ones Who Came Before Photo of the Week Judge: @ turidtorkil.bsky.social Such a breathtaking image would hardly be possible to capture in real life, but equally as difficult to achieve in virtual photography. The sun perfectly in the centre, the silhouette of our protagonist and his mount clearly visible but seamlessly integrated into the overall picture. A great composition that deserves a place on the wall. Aaron The beauty of Assassin’s Creed Origins will never cease to amaze me. As we sit on the cusp of Assassin’s Creed Shadows, reflecting back at the RPG games that came before, it is easy to forget how fantastic they all look. Origins will be eight this year and looking every bit as good as it did at launch. I must say this capture is right up there with my favourites from Origins. The composition and range are breathtaking, and the dunes look ultra realistic. There is certainly a fine art feel to this photo thanks to the soft tones. That sun is so powerful that I am feeling warm just looking at it. Bayek on his horse in the distance makes the shot for me. The bright sun next to the shadowy figure. The epitome of a Hidden One, working in the dark to serve the light. Artic Fox Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 Assassin’s Creed Valhalla has such a great selection of wildlife throughout the game. However, the outstanding environments of Norway, along with the critters that live there, really stand out. The artic fox was definitely one of my favourites. Which makes it no surprise that we have featured this fantastic shot of a snowy fox wandering the mountains. This, for me, is a perfect example of animal photography. The composition and portrait style really showcases the vastness of the Norwegian fjords. I really like the fox’s stance, especially the paw held up and the head tilted to the side. You can tell it has just sensed a lumbering Viking trudging through the snow not too far away. The Day of the Jackal Game: Assassin’s Creed Origins VP Artist: @ xephon-70.bsky.social One thing I always thought Assassin's Creed Origins nailed was the use of the Gods. The Egyptians were renowned for their worship to the deities so it would have been strange not to explore these avenues. Having the Anubis outfit for Bayek was pretty cool and it fits so well with the story given the path of vengeance Bayek undertook. I think this is a sensational portrait of our hero dressed as the protector of graves and guide to the afterlife. The bright white background contrasts excellently with the black of the armour, acting as a metaphor for the Assassins. I particularly like the level of detail too, further enhancing the quality of this capture. I Never Sleep Game: Assassin’s Creed Origins VP Artist: @ charapof.bsky.social Assassin’s Creed Origins became the tenth new entry into this wonderful franchise and along with it a photo mode. You could say it was the perfect game for us virtual photographers as many went wild snapping amazing Egyptian vistas, and its captivating hero. Here we have a truly remarkable image of Bayek and Senu looking out across the desert. I adore the warm tones of this capture alongside the beautiful sand dunes, which add layers to the shot. Silhouettes always look good but this one in particular caught my attention. The black outline of our heroes really contrasts brilliantly with the colour palette of the background. A father and his companion seeking solace in the wilderness. Colourful Game: Assassin’s Creed Mirage VP Artist: @ SGVphoto It’s sad to say but we are a few weeks away from the curtain falling on Assassin’s Creed Mirage. A game that has largely gone under the radar but quietly reinvigorated the series with its blend of old and new. Shadows will soon take the mantle as the newest game, so a capture like this feels fitting to close out our article. This a beautiful photo that uses colour so elegantly. It’s quite amazing how there is a mix of blue, purple and orange in the sky. I love how the light is reflecting off the water. The sun setting in the background and Basim walking to it really has a feeling of closure. Although I am doubtful this is the last time we will see this complexed hero. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young



















