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- TOWCB Recap: Reddit AMA with the Assassin’s Creed Mirage Dev Team | TheOnesWhoCameBefore
TOWCB Recap: Reddit AMA with the Assassin’s Creed Mirage Dev Team News Share 13 Jul 2023 Written By: Edited By: Michael Smith Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. The official Assassin’s Creed Twitter account announced this last week that the devs of AC Mirage would be holding an AMA (Ask Me Anything) on Reddit’s r/Assassin’s Creed on the 13th of July, 2023. Present for the AMA were Creative Director Stephane Boudon, Narrative Director Sarah Beaulieu, and Art Director Jean-Luc Sala. The Q&A session lasted for about 3 hours with 23k reported views (via Moderator u/WhiteWolfWhispers) and we have gathered and trimmed all of the questions and responses from the devs below for you to read in an easy and organized fashion. You can read through the full subreddit thread here . Game Development and Design u/WhiteWolfWhispers: Just curious, at what point during Valhalla was it decided to make Mirage a full game instead of a dlc and why? Sarah Beaulieu: Hi! We decided to make Mirage a full game in the following weeks after starting working on it. The opportunity of working on the city of Baghdad, and on the character of Basim, was too good to be missed! u/SparkedSynapse: Is there a chance of Assassin Focus being visually retouched to add more digital-artifacting, Animus distortion, floating text, and the like? Stephane Boudon: The walkthrough trailer was still work in progress and we continue to improve the visual of the game. u/andyreloads-YouTube: How long will it take in hours to complete the game (100%) & how big is the map in KM? Sarah Beaulieu: In terms of playtime, we are closer to the first AC games. u/SparkedSynapse: Is there any chance of quest replay or mission replay being made available in a potential post-launch update? Stephane Boudon: For now, Mirage has no plan for DLC or extensive post-launch u/Ras_AlHim: Maybe a silly question, but will there be credits playing at the end (unlike the past few ACs)? Sarah Beaulieu: Not a silly question! Yes, you'll be able to read the names of everyone who worked on Mirage at the end of the game! u/ClaudioACSy: I would like to know what accomplishment you're the most proud of and what is the hardest challenge you've faced during the development of this game? Sarah Beaulieu: I'm especially proud of the cast of characters and actors we gathered for Mirage. The talents brought passion and authenticity to the story, and I'm so grateful for this. When working on a complex and huge lore such as Assassin's Creed, the hardest challenge is to stay consistent, while creating bridges with existing lore elements, and new ones... This is key! Story u/NeedleworkerPure5092: The game is set in the period called “Anarchy at Samarra”. Then, why doesn't it include Samarra, Basim’s birthplace and the Abbasid Caliphate’s capital at that time? It’s the city where all of the caliphs lived and most important historical events happened. Sarah Beaulieu: The city of Baghdad was the center of the world at that time, home to many scholars and artists, so we decided it was the perfect place for our story. And back then, caliphs came to Baghdad regularly. We tell the story of the origins of the rebellion, and tie it to the Hidden Ones'. u/PapaSmurph: Why give Basim an Eagle companion when he had no such companion in Valhalla and Eagle Vision makes the Eagle companion almost obsolete? Sarah Beaulieu: Hello! About the eagle, and on the story side, you'll get an answer in Mirage on why Basim doesn't have his eagle in Valhalla… u/Sir-Fluf: Could you explain your decision to not include modern day within this game? Will we still see some in the future? Sarah Beaulieu: Hi, thanks for the question! As the game is more condensed in terms of narrative, we decided to focus on Basim's story during his time in Baghdad, since it was already so dense. There is a scene at the beginning of the game where you will have the modern day context, then the experience will focus on Basim's evolution as a Hidden One. u/fabled765: What is the approach to weaving philosophy into the story of Mirage? Does Basim seek liberty for all or just himself? Sarah Beaulieu: Freedom is actually the core theme of the conflict. Basim is torn between his strong will to bring back justice in Baghdad, and his own struggles. This supports the whole story and character evolution. u/NoTax20: Will there be any ties/connections to Origins or the Babylonians? Jean-Luc Sala: The visual identity we chose for the masks of the Order of the Ancients has a connection to AC Origins, which also suggests a presence of the Order during the Babylonian era. We also have in-game items that will definitely remind you of Origins. u/OlgaBaikova: Why did you choose Basim to be the main character of this game? We've seen the end of his story in Valhalla, and if this game becomes an absolute success, there will be not much left to explore about Basim's life in case of a sequel; unlike the mysterious other assassin, Haytham, whose life we know almost nothing about, and who is the "real deal", if you know what I mean. Sarah Beaulieu: Basim's origin story was basically a blank page, so we saw this as a great opportunity to explore his complex personality. He is the kind of character I love working on. How did he become the character from Valhalla? What happened to him? And as the team really wanted to explore Baghdad's history, Basim made even more sense! u/lillchicken126: What books did the team read to get ready for this period? Jean-Luc Sala: A lot, but Guy Le Strange book "Baghdad During the Abbasid Caliphate From Contemporary Arabic and Persian Sources" was a solid start for us. Historians, specialists of the topic, inside and outside Ubisoft helped us a lot. Gameplay u/yautja-hunter: Will there be assassin headquarters like in the earlier games? Also, can we train our own assassins and use them in combat? Sarah Beaulieu: Each district in Baghdad has a Hidden Ones Bureau, where you will report to the rafiqs and collect assassination contracts. The experience is centered around Basim becoming a Master Assassin, therefore he does not train any other assassins yet! u/Assassiinuss: Also in the gameplay walkthrough the player picks up a contract from a board - are those contracts handcrafted and limited in number (as in you can do every contract only once) or are they randomly generated out of a set of locations, objectives and other modifiers like for example the quests from the message boards in the Wrath of the Druids DLC? Stephane Boudon: All the contracts are handcrafted and limited in number, no random generation. u/SparkedSynapse: How possible and available are Ejects during movement? Stephane Boudon: For Parkour we are focusing on fluidity and control and building our own thing, taking inspiration from several ACs. Back ejects and side ejects as in the pre-AC3 games are not part of our Parkour system, but we put a lot of effort working on small details to make sure players have the best control on Basim. We are still fine-tuning the Parkour to reinforce even more this control and the feeling of fluidity and agility when traversing Baghdad. Abilities u/SparkedSynapse: If they have the resource for it, can a player activate Assassin Focus during any state? (Walking, Jumping, On A Wall, etc) Stephane Boudon: You can only activate the Assassin Focus outside a conflict. u/SixKeys: How does the skill tree work? Can we obtain skills in any order and ignore ones we don't care for, or do we have to buy certain skills to unlock the rest? Can we unequip skills and armor for a no-upgrades run? Stephane Boudon: We’re still fine tuning the skill tree. Skills are dependent on each other so you will have to unlock a path to access the next skill. You can unequip most skills except the ones concerning an additional tool we newly added. Armor/Outfit can’t be unequipped, but you can override them visually with a Costume. u/Ti2738: What are your thoughts on the backlash towards the new “Focus Assassination”, specifically towards the comments on how it ruins the game by being too fantasy-like visually. Is it too late to change the look of this ability and, in your honest opinion, do you agree with what people are saying or do you stand by how the ability looks currently? Stephane Boudon: Basim is an incredibly agile and efficient Assassin, and when using the Assassin Focus he is so fast that the Animus has a hard time keeping up with his movements - that's what we convey with the visual effect. From a game design point of view the Assassin Focus is an incentive for players to use Stealth, as you need to do Stealth kills to fill in your gauge. It is also a way to reward the player with a possibility to eliminate in a blast the remaining targets of a specific location. But using it is completely optional and it will be your choice to invest or not skill points in the ability to upgrade it. When triggering it, you will also have to be very careful about where Basim will end after the last kill, or you could be easily detected. Stealth u/SixKeys: Can you tell us more about social stealth? Can we blend with anyone or just certain groups? Is blending automatic or do we need to press/hold a button like in Valhalla? Stephane Boudon: You can blend with any civilians in AC Mirage (except children) as soon as you have three people in Basim’s vicinity, however you can also trigger a patrol blending. Equipment u/BrunoHM: Outside of the 6 tools shown, are there more to be revealed? Could we get more examples of how we can change their properties? Stephane Boudon: Yes, Basim will be able to access 3 tiers for each of the five tools he will unlock (Torch is not upgradable). Each tier will allow you to choose a new modifier. For instance, a smoke bomb can be turned into a healing vapor refilling Basim’s health or throwing knife can be charged to deal more damage. u/Assassiinuss: In the gameplay walkthrough it is said that tools will get branching upgrades - are those choices permanent or can they be swapped/rolled back? Stephane Boudon: You can roll back or swap those upgrades at the bureau if you want. u/MedicinalM1Abrams: What differentiates costumes from outfits? Are they disguises that the player can wear to better blend in and sneak into enemy compounds(like a guard costume that lets Basim walk right through the front gates of a restricted area?) Jean-Luc Sala: Costumes are official costumes Basim would wear in "real life" (like the assassins costumes) and outfits are to player discretion. You can dye the outfits and not the costumes. In certain circumstances the game will require [you] to wear some specific costumes in order to infiltrate a location. Outfit[s] give you specific perks. u/Enviromental-Crew66: Will there be an option to toggle Basim's hood during gameplay? Either like Valhalla with a quick access wheel or in Origins with a menu button? Stephane Boudon: No, you can’t do it. For us, Basim is a predator that must remain hidden. It was for us natural that Basim keeps his hood on every time he’s on [a] mission in Baghdad like Altair will do later. Of course, you will be able to witness Basim without his hood in bureaus or when Basim is with his fellow Hidden Ones. u/MedicinalM1Abrams: What exactly are talismans meant to be? Do they have any tangible gameplay benefit or are they trophies/trinkets taken from any one of Basims targets that we can wear for further aesthetic customization? Sarah Beaulieu: The talismans are cosmetic only! But I can already tell you that some of them are well hidden in the world… u/andyreloads-YouTube: Is there an ISU armor set to obtain in Mirage? Sarah Beaulieu: About the Isu elements, we definitely have some surprises in store! Exploration u/BrunoHM: After the prologue, how much freedom do we have in regards to the main targets and map exploration? Will our Rank restrict us in the same way "Levels" or "Power" would? Stephane Boudon: The first target is mandatory in Baghdad after that you’ll be free to start your investigation in one of the 3 other bureaus of Baghdad. u/BrunoHM: Exploration-wise, are you using Valhalla's Artifacts, Mysteries and Wealth? What type of activities, and rewards, will we find around Baghdad and Alamut? Stephane Boudon: Like in AC Valhalla you will be able to discover unique world events, treasure maps and loot but we have also new specific activities, such as pickpocket contracts and roaming target to tackle inside the world. u/BusyBizBusyBiz: Even if the main story is shorter than previous installments, will we be able to keep playing with challenges and exploration? In the same vein, is there a new game plus planned for this release? Sarah Beaulieu: Apart from the main story, you will encounter world events as you explore Baghdad and its surroundings: you will meet characters and experience short narrative moments! You will also have assassination contracts that you will collect from the Hidden Ones Bureau, as well as world activities. All of them support either the world, the lore, or Basim's characterization. World & Environment u/Max-full: How did you reconstruct the city of Baghdad during this period ? Was it difficult? Jean-Luc Sala: Was it difficult ? Well bringing back to life a lost city is for sure always a challenge. Historians inside and outside Ubisoft were a great help. We will give details on this topic in our next Dev Diary. We based our work on Guy LeStrange['s] incredible book about Baghdad. The map of Baghdad in the game is very close to the Le Strange reconstruction. Le Strange book : Baghdad during the Abbasid Caliphate. u/neelabh2818: How dense is the city? Jean-Luc Sala: The city is very, very large. From an urbanistic point of view : it depends on the district, we have some intricate streets in the poor districts like in the city of Anbar and the workers district. Some other areas have large avenues. You will have the feelings of Mazes in the Round City. From a population point of view: you can expect more people in the commercial district of Karkh. u/Ras_AlHim: How different are the districts of Baghdad visually, what makes them unique? Jean-Luc Sala: The type of people and activities to be found in each city will affect their look and feel. Each District surrounding the Round City has a dedicated role. One is mostly industry and workers houses, the other is dedicated to trading and the last is about knowledge and science. You can expect very typical landmarks for each, [such] as factories, Great Mosque, Prison, Grand Bazaar, sellers streets and markets, Pharmacy, Hospital (Bimaristan), House of Wisdom, to name a few. The heart of the empire is the Round City and you can expect in this specific part of the city, the most exquisite display of Abbasid architecture and gardens, Administrations, Harem, a zoo and the Caliphal Palace at the very centre of the City. u/norranradd: What part of Baghdad did you enjoy building the most, or what part of the city is the most beautiful? Jean-Luc Sala: It's hard to choose :) I love the reconstruction of Dur-Kurigalzu (An ancient Ziggurat) and the southern marshes with flocks of Flamingos. The Western movie vibes of the Nestorian monastery is also one of my fav places. Of course the jewel of the empire is the round city, but the vibes in the bazaar district and the district of wisdom are really places I love to wander. As you see, it's hard to choose. :) Game Options & Modes u/SparkedSynapse: Was the Quick-Save feature visible in recent screenshots of the Inventory screen made available due to the consideration that Mirage leans harder on Stealth, and thus more punishing combat than Assassin's Creed previously has in many years? Stephane Boudon: In a way, we noticed stealth players love quick saving and we decided to make it more accessible. The game difficulty is a factor of course. u/SparkedSynapse: How does the Quick-Save feature work, and how "reliable" is loading your Quick-Save? In Origins, Odyssey and Valhalla for example, loading a save sometimes caused guards to be mispositioned or for guards "killed in a previous timeline" (IE, killed before you loaded the save) to still be dead. How "bulletproof" do you feel Quick-Save is? Are there important limitations for us to be aware of, with this feature? Stephane Boudon: This is part of our debug process, and we are committed to give you the best level of quality for AC Mirage. u/virtualtourism: Will there be a photomode to capture Basim and Baghdad? Will it be improved from the previous titles to have a photo mode? Jean-Luc Sala: Yes we still use the photo mode and you will have a lot of opportunities as Baghdad and surroundings are really visually stunning. You can also try to photo safari the now extinct Arabian Ostriches. We'll have the same feature set as for ACV, but you will also be able to play in-game (and capture shots through Photomode) with our AC1 nostalgic filter. u/Moon_Logic: Will there be a Discovery Tour or at least a no enemies free roam mode? How hard was it to recreate a city that was destroyed so long ago? Is accuracy even possible? Jean-Luc Sala: The recently announced feature "History of Baghdad" is our way to bring the historical content forward in your game experience. It felt important to us to share all the historical research and knowledge that went into the making of the game. Even if the city was destroyed in the 13th century, a lot of information can be found about [the] city . The reconstruction started with us learning the architectural Abbasid style in order to find back "the spirit of Baghdad". Bringing back the codex is also part of our "back to the roots" overall take on the game :) So what are your thoughts on what we learned today? Share your thoughts here or on our @ ACFirstCiv Twitter and on Facebook. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Colours in Assassin's Creed - a short review | TheOnesWhoCameBefore
Colours in Assassin's Creed - a short review Analysis Share 18 Apr 2019 Written By: Edited By: Thea M. Rivedal Ashlea Buckley Back To Database With the white hood and red attire, the hidden blade and a hunt for the Pieces of Eden, it’s not that far-fetched to say the Assassin’s Creed franchise is littered with symbols. Some may be in plain sight and speak for themselves, whilst others are to be found when taking a second look and digging deeper into the symbolic meanings. However, just finding the symbols doesn’t always make it clear what they mean. It’s time to take a closer look into the franchise and see what it can reveal through its symbols, statuses, clothing, attire and weaponry we’ve become all so familiar with. For this article, the focus will be on the different colours that appear throughout the franchise, from the standard red and white, seen with the templars and assassins alike, to a brief look on the differing of colours according to game and historical setting. Why the Red and White? When speaking of colours, the numbers in the spectrum would take ages to describe and decode, some colours barely have names, some only numbers. They are infinite. Yet the three colours it is mainly agreed upon that all the others originate from are blue, red and yellow. Additionally, some are more human made colours like black and white, where white is defined as the absence of colour and black having all the colours combined. Through time we humans have supplemented the colours with a variety of symbolic meanings and usage. Some colours have had totally different meanings through time and place, and some have stayed the same. What then lies beneath the red and white clothing we familiarise with the Assassins? White is the colour of the long robes we are introduced to in the first game. The Assassins, during the crusades, use the clothing to blend in with scholars as a way of disguising themselves while in big crowds or when there was a need to come close to a specific target without them knowing; in most cases simply to slip past guards without any danger. White is mostly associated with purity and peace, quite an ironic choice of wardrobe when our beloved characters dwell in the occupation of assassinations. To choose the white robe as a way of blending in is, of course, ingenious, and it is a tradition the later Assassins keep up. Speaking of purity, wearing white attire in a dessert would keep it somewhat neat, but when rolling around in mud, blood, dust and dirt from the highest rooftop to the lowest sewers and caves, staying white would be a hazardous fulltime job. Traditionally outside of the AC franchise, when introduced to an assassin of any background, be it a ninja, a mercenary or just someone up to no good, they are, more often than not, clothed in black or dark colours to hide their identity and presence. To dress in white may as well be the Assassins way of boldly saying “we are here, and we’re not going anywhere”, as the colour white truly stands out in both night and daytime. If you want to stay hidden, don’t wear white, you’ll be seen from a mile away. Still the Assassins choose to wear it if given the chance. This can be interpreted as a way of letting the enemies know the Assassins don’t doubt their skills and presence, with no fear of being seen. Throughout the franchise, Ubisoft manage to design each character in a way so that they keep their beloved white colour and remain hidden in plain sight. The dressing also alters with the time and place we meet the given character. After a while, it seems like the hood becomes the soul symbol of the Assassins, and the white recedes more. Red is the colour of blood, of love, of hatred and of pulsing life. Its relation to anger, aggression and war also makes it a contradicting colour all depending on which culture the colour is viewed through. The active and masculine colour has been a symbol of both power and peace, of strength and happiness. In Egyptian mythology, the colour is linked to evil, seen as being the colour belonging to the god Seth and the chaos serpent Apep. In the Roman period however, it was a colour of the war god Ares, and was associated with strength and war in a positive way, giving courage to the soldiers. In Chinese tradition, however, the colour is a representative of luck, happiness, fertility, energy, wealth and life. When it comes to Assassin's Creed, the colour red appears together with the main characters throughout the franchise, mostly as a piece of fabric. Its representation can be linked to the colour of blood, a colour of power and strength or a combination of both. To have red being linked to the symbolic meaning of blood isn't necessarily a bad thing, as it appears in the franchise, blood can be viewed as something cleansing. The first time we see this colour in association with an assassin is on Altaïr, as a red fabric underneath his leather belt. This tradition follows the future assassins from Ezio and all the way up to Evie and Jacob Frye. Later in the franchise with Assassin’s Creed Odyssey, red is the colour of Sparta; a city and its citizens built for war. Blue is a colour which has been represented for thousands of years. Its meaning is varied and rich. Albeit having different meanings, its foundation lies in the infinite, the divine and heavenly. Blue being the colour of the sky and the ocean, it represents that which is far away and out of reach, a cold and distant colour. This may be why it has represented gods, deities and that which can’t be reached by humans. In ancient Egypt the colour was a representation of the sky and linked to the god Amun who was often painted blue but has also been linked to death. In Assassin’s Creed, the frequent use of blue is in Assassin’s Creed Odyssey, where the Peloponnesian War between Sparta and Athens sparks the use of both red and blue. There are no clear sources pinpointing the colour blue to Athens. This link may be a representation from modern times as it is an opposing colour to red, the colour of Sparta. Athens was also right next to the sea, so blue might be a colour they could have chosen to represent themselves. Having Athena as their chosen god could also have amplified this choice of colour, where the colour also represents both wisdom, fertility and the female gender. Gold is a powerful colour, or more correctly speaking , metal. Although gold is not found in the colour spectrum, it is often used as a way to show power, wealth and divinity. It has throughout time been a symbol of the sun, the gods and immortality, used by many cultures from the dawn of human civilisations. The metal is also associated with hidden or illusive treasures that illustrates supreme illumination. In ancient Egypt the flesh of the gods was thought to be made out of gold, hence the gilded face masks and sarcophagus's of royals. Its representation and link to the sun god Ra was also present in the golden pyramid tops, standing as a mountain of gold. The link between golden apples and immortality is also found in both Japanese, Greek and Norse mythology. The golden apple may have given it away, but both gilded and gold objects are to be found throughout the entire Assassin’s Creed franchise. Most notorious are the Pieces of Eden, powerful objects inhabiting great scientific knowledge, history, illusions and the ability to control the free will of humans. They come in several shapes and sizes, most know as apples, but additionally appear in the shape of a scepter, a sword and as the golden fleece (has streaks of gold in it). Black Darkness and the absence of light, shadowy and mysterious. The colour associated with death, dark magic, temptation, grief, loss and old age, black has mainly had this meaning through both time and cultures. Before moving on, its still important to note that black has its feminine side in Yin from the Chinese tai-ji symbol of Yin and Yang, and was associated with the ancient land of Egypt and the gods Anubis and Pluto; though in the latter both are gods of the Underworld. The colour black has also been hard to dye, suggesting its status as a wealthy colour. Moving on, the colour with its grim symbolic meaning may have the larger strategical advantage. If you want to lurk around in the dark and do things which normally would be questioned, like the occasional assassination, roof-observing or casual stalking, black is the go-to-colour. It is also noticeable through the Assassin’s Creed franchise that the colours of the in-game-characters turns to a darker point rather quickly. In this case, but not only, the truly black attire fully emerges with the Frye twins in Victorian London and its darker era. Coal and smog in the air, trains, carriages, mud and blood makes the black colour-of-choice an appropriate candidate, keeping the twins at a rather low key profile (or maybe not, I’m looking at you Jacob) giving them the blending effect and staying classy. Both the twins however also mostly have a tad of red with them, indicating a sense of tradition and salute to the old Assassin Masters. A Colourful Franchise As every Assassin has their own take on the traditional attire, customizing it to their need, time and place, it leaves us with a grand and astounding collection of outfits through the franchise. The traditional hood first used by the mercenaries in Greece. The white as an adaptation to the desert perhaps by Bayek and Aya. Altaïr, Ezio and Ratonhnhaké:ton’s white robes as angels of death. Pirates, rebels, visionaries, brothers and sisters, the colours are many, the stories they tell even more. With black as the leading colour for the more modern Assassins working their way through corrupt regimes, states and organisations, it also may be symbolically fitting to the era. If we take a brief look upon the franchise, the closer we get to today's society, the darker the attire becomes. Mostly as a way of blending in, it could also symbolise the Assassin’s mourning over civilisation. Put in context with the symbolism of black, you could almost suggest the Assassin’s role is needed as a destructive force necessary to keep the balance of civilisation in check. It doesn’t mean they enjoy it, watching society crumble to greed, it simply indicates that they’re not going anywhere for the time being, unaffected by their choice of dressing and colour. Sources Cirlot, J.E. (1983) A Dictionary of Symbols. 2nd edition. London and Henley: Routledge & Kegan Paul. Shepherd, R. and Shepherd, R. (2002) 1000 Symbols. London: Thames and Hudson. Tresidder, J. (2004) The Complete Dictionary of Symbols in Myth, Art and Literature. London: Duncan Baird Publishers. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Thea Marie Rivedal is a passionate Assassin's Creed fan from rural Norway, who joined The Ones Who Came Before in 2019, jumping up to the Art Team later in 2022. Thea is a skilled digital, watercolour, and acrylic artist, also having a knack for graphic design, having designed many of the variants of the TOWCB logo/insignia. In the real world, Thea also holds a Masters degree in Archaeology from the University of Bergen, and is one of the few members of our team to have a big Assassin's Creed themed tattoo. Thea M. Rivedal
- Assassin’s Creed Virtual Photography: 5th to 15th February 2024 | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 5th to 15th February 2024 Community Share 21 Feb 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme is all about celebrating our 100th article. It has been an absolute honour to feature all your shots over the last 2 years. The collection below is a small selection of our favourites from the last few weeks, with write ups from the artists. We look forward to many more articles in the future. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This week’s theme: Assassin’s Creed 100th Article All Father Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar The Ones Who Came Before Photo of the Theme ''When it comes to virtual photography, I aim to bring creativity and artistry to every shot. I enjoy capturing everything from dark, moody scenes to vibrant magical moments. Take for example this shot of Eivor (Havi) emerging from the red leaves left behind by a fallen enemy. I’ve been a fan of Assassin’s Creed for ages, and the photo mode features in the latest games have been a real game-changer for me. Allowing me to freeze moments and tell stories through my lens. The Assassin’s Creed community has been awesome, giving me the opportunity to showcase my work in articles and virtual photography magazines early on. This support has meant the world to me. Big thanks to everyone for letting me share my world with you.'' Judge: Admin Team Aaron ( FalconSwift87 ) “The realm is changed. But this is not Surtr’s doing. It is something more.” Assassin’s Creed Valhalla boasts a considerable section dedicated to Havi. When entering these mythical worlds, photography options become a lot more varied. On reflection I cannot wait to revisit them soon. This stunning landscape shot of Havi gives me real box art vibes, in fact it isn’t too dissimilar to what Ubisoft produced. I adore Havi stance as it shows him in pain, something he must endure a lot of during the Ragnarok DLC. The cold tones in the background fit beautifully with the Norse theme, reminding me of the Norway arc. I love the red leaves; they look so graceful fluttering up behind him. The remains of an enemy put to the sword by the High One. Turið Torkilsdóttir Raven has a distinctive way of utilizing the environment of a game. She combines pleasant colours and interesting scenery to create something unique every time. This photo is the best proof of it and well deserved first place. Kai ( KaiVirtualPhoto ) I’m a fan of Raven and her work with colours, and this shot makes no exception. I love the contrast between the red leaves in the foreground and the white/blue tones in the background. Eivor passing by with his eyes covered by shadows, as well as the cinematic aspect ratio, make for a magnificent picture and composition. Congratulations Raven. Jack ( _Virtualtourism ) Raven’s distinct style and perspective consistently yields stunning virtual photography across various games. In this image her talent shines through in her ability to convey motion within the image. The sense of Eivor traversing the scene is heightened not only by a great composition but also the vibrant red leaves, which are drifting through the scene, and helped by being excellently contrasted against the cold blue backdrop. Truly a breath-taking capture. Church Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo ''Hi, I’m Payableondeath from Germany and I’ve been doing VP since 2015. I started just taking screenshots for me and my friends, but from 2017 with Horizon Zero Dawn, I discovered photo mode. I was impressed by everything I could do that couldn’t be done in real life photography, such as pausing the action and moving the camera or changing the time of day. I’ve loved challenging my creativity again and again. I got to know Assassin’s Creed back then with AC2. It picked me up during a difficult time and that’s not the only reason why it has a place in my heart. Assassin’s Creed also showed me to be open to foreign cultures and people. It is great to share my passion for both, with this wonderful community.'' Viewpoint Game: Assassin’s Creed Syndicate VP Artist: @ juanmawl ''I remember the exact moment I took this shot (along with others in that location). I was particularly fond of the WW1 sequence in Assassin’s Creed Syndicate. I was experimenting with a free roam injector for the PC version of the game. I loved the colours on the horizon, and I decided to place Lydia at the top of London Bridge. I tried some unusual angles, but I think the shot turned out beautifully overall. I love virtual photography in general and Assassin’s Creed in particular because it allows me to capture the details beneath the visuals, such as short angle shots, expressions, or the tranquillity of a landscape. There is so much difference between the gameplay shot and the final outcome. That is one of the things I love the most, comparing the two. I’ve been honing my photography skills since AC3, and shots like this one make me fee proud.'' Restricted Game: Assassin’s Creed Mirage VP Artist: Siobhan from AC UK (@ mysticheero ) ''I’m a big Assassin’s Creed fan. I am part of the Assassin’s Creed United Kingdom group and former Mentor and Star Player for Ubisoft. I enjoy virtual photography and exploring the world of gaming through it, capturing scenes I find amazing and inspiring. I love discovering how changing colours, focal points and angles alters our perception of an image. Strong colours stand out and impact the emotion of a scene but, equally the lack of colour can have just as powerful effect. Assassin’s Creed has something for everyone, across all its transmedia sources. The community is a great place to express our love from different viewpoints. It’s always great seeing the community come together to share their passions, supporting and inspiring each other to be part of such an inclusive community.'' Under the Sea Game: Assassin’s Creed Valhalla VP Artist: @ RaffGN7 ''This shot was a little difficult to take. I had to centre Eivor with the ship, and Eivor needed to be closer to the camera because of the photo mode restrictions. I took some shots, and this was the one that turned out best. Obviously, it’s a little retouched in photoshop, so you can use it as a wallpaper or poster. My passion for this saga inspired me to take this shot. I call it Between two Worlds.'' Dracarys Game: Assassin’s Creed Valhalla VP Artist: @ Amaya_Nocturna ''This is truly an honour. This particular shot was all experimental. It was during my first time playing the Dawn of Ragnarok DLC. I was using Sýnin (with the dragon skin) to look for something, until I noticed the smoke from the chimneys. A lightbulb essentially went off in my head. It took a few tries to time it just right, but the result is something I am so extremely proud of. I would like to say that my virtual photography is still very much a work in progress. I am trying new things as often as possible, and I am trying to grow with it. Its like a traditional artist trying to have diverse styles. However, portraits like this are my forte. Virtual photography is fun and is another digital art form that we can explore. When it comes to Assassin’s Creed, I have to say that it is a great series. Personally, it has taught me that history is far more interesting than school makes it out to be. It taught me and continues to teach me history in a fun and engaging way. As far as the community is concerned, it is a place where I have met some amazing people and have formed lots of friendships. I continue to meet new people because of this fantastic series. I even met classmates who are also fans of Assassin’s Creed. I know the community isn’t always perfect, but I think we all need to remember that we are here for a mutual love of this game series. It’s a great community and we need to stick together.'' Tactician Game: Assassin’s Creed Valhalla VP Artist: @ 9b75 The good thing about Assassin’s Creed is that as an Assassin we can set the world straight. At the same time, we can get in touch with nature and the lives of the people who lived in that time-period. I don’t know of any other game where we can climb Big Ben, run freely around the Palace of Versailles, or stand at the top of the pyramids. It’s the best. I will continue to take photos of these great moments. I want to thank the community for featuring our work in this way. It is nothing short of a source of energy for us. Thank you so much. Surveying the Land Game: Assassin’s Creed Odyssey VP Artist: @ cop_filip ''Assassin’s Creed is the first gaming franchise I ever got into back with Assassin's Creed 2 and it's also where my virtual photography journey started all the way back in 2017. These are the games I've captured and posted most, and even after all this time and all the different games I've captured over the years I still love coming back to them and capturing their beautiful worlds. I really love this series and I'm happy I can be a part of and contribute to the community. '' Anubis Game: Assassin’s Creed Origins VP Artist: @ zurullotarra ''I love doing virtual photography because I can explore my favourite games looking for beautiful places to capture. That way I can get lost in their fantasy worlds and forget about real life.'' And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Black Flag Resynced Reveal - Recap & All Details | TheOnesWhoCameBefore
Black Flag Resynced Reveal - Recap & All Details News Share 27 Apr 2026 Written By: Edited By: Hayden Bird Gargudon Back To Database Earlier this week, the highly anticipated Assassin’s Creed Black Flag - Resynced that was announced early last month, was officially fully unveiled and showcased to the world. We break down all the essential pieces of information to come from the reveal, from release date, different editions of the game and pricing and more! Assassin’s Creed Black Flag - Resynced is set to release on Thursday July 9th later this year. Four different editions of the game will be available, from a standard edition with just the game, a deluxe version with digital add-on content, an ultimate exclusive Collector’s Edition and more, all of which are now available for pre-order at online and local retailers, • Standard Edition: -Digital/physical copy of the game. • Deluxe Edition: -Digital copy of the game. -Master Assassin Character pack digital download, including additional sword, pistol, and trinket each with a unique perk, and costume for Edward. -Master Assassin Naval pack digital download, including additional sail set, ship's pet, crew attire, wheel, figurehead, and hull trim. • Collector’s Edition: -Digital (PC) / physical (PS5 / Xbox Series X|S) copy of the game. -31cm/12inch Edward Kenway figurine. -Edward’s Leather Logbook. -Metal Brooch. -Exclusive Steelbook. -Sea Shanty Music Sheet. -Master Assassin Character pack digital download. -Master Assassin Naval pack digital download. -Blackbeard’s Crimson pack digital download, including an additional pistol, and sword each providing a unique perk, as well as a costume for Edward. • Launch Edition (available at select retailers): -Physical copy of the game. -34 page Artbook. -World Map Poster. -Blackbeard’s Crimson pack digital download. Assassin's Creed Black Flag - Resynced Collector's Edition Ubisoft went all out with this reveal, and it is a big milestone for the franchise, as it marks the first full remake for not just the Assassin’s Creed series, but for Ubisoft as a whole. The reveal showcased many features fans were eager to know about, such as the stealth, combat, parkour, and naval combat that has all received significant upgrades from the original 2013 version. The visuals look nothing short of stunning, and this new version merely enhances the original, also including new scenes from the voice actor of Edward Kenway, Matt Ryan, who also had a major part in the reveal, hosting and narrating several elements of the big showcase. During the reveal, Ubisoft also shared some clips of combat and naval battle which showcased an overhauled system, while still honouring the original and not undoing its success. Ubisoft listened to fans by not transforming the game into an RPG, an approach more recent instalments in the series have followed. The developers knew that the original Black Flag launched in a different era for the series, and the idea of making it a full fledged RPG would not sit well with some fans. Thankfully, Ubisoft listened to their fan base, and this reiteration is sticking as true as can be to the legendary original. Another interesting thing to be revealed, was the smaller gameplay changes that are easy to overlook. For one, you can now crouch to go into stealth mode while engaging enemies. Something the original game did not have, which understandably made stealth more difficult. The foundation of certain missions have also been reworked. Many fans disliked the many tailing and eavesdropping missions from the original, many seeing it as repetitive and unrealistic, as the targets you were tailing would for no reason turn around at random times, as if they are expecting to be followed. This new version instead tones down the heavy dose of these elements, and makes it more player-friendly, better suited to modern gaming expectations. The reveal was a great thing for gaming and Ubisoft’s dedicated fans, setting the stage for a big summer launch. The reception of Black Flag - Resynced also dictates the possibility of Ubisoft doing further remakes in the series going forward. If it turns out a success, it is likely we can expect many of the older games to receive the remake treatment. The older games were launched in an era where technology was very limited, compared to what we have now. It’s wise for Ubisoft to take advantage of the powerful tech and hardware we have at our disposal today, bringing new life to one of their most household games ever. The new version of Black Flag has a lot of promise, and it's destined to be one of the biggest smash hits this summer in gaming. The reveal was great for all gamers, and we certainly look forward to more information Ubisoft may offer leading up to launch on July 9th. What were your thoughts on the reveal, and are you looking forward to the game? Let us know, and be sure to stay tuned for all news as well as various content on the game as release nears! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Mr Tom Apr 27 Nice and informative article by Hayden 💫 Like Reply About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- ActualSpider-Man
Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! Previous Next Writer ActualSpider-Man Previous Partner Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! Twitter | YouTube | Twitch | Subreddit Work
- Assassin's Creed Day - 21/12
Learn about the reasons for the creation of Assassin's Creed Day Community Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today History Female Vikings: The Real History Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Top Stories 27/10/20 By Lauren Harris Edited by Ashlea Buckley Share When the first trailer for Assassin’s Creed Valhalla released and fans were introduced to the protagonist, Eivor, who can be played as either male or female, it was the subject of much discussion. Fans debated over how realistic the concept of a female Viking warrior was. Could a female Eivor be historically accurate? Or was it simply a gameplay decision made for the benefit of representation and player choice? In this article, we look at the true history of women during the Viking era and the role they played in their society. According to Judith Jesch, Professor of Viking Studies at the University of Nottingham and the author of Women in the Viking Age (1991), women could not be Vikings as the Old Norse word “vikingar” only applied to men. The idea of female Viking warriors being a historical fact seems to have originated with a DNA study into the remains found in a grave in Birka, Sweden, in 1889. For over one hundred years, the remains were assumed to be of a male warrior. However, in 2017, DNA proved that the bones belonged to a woman. The researchers then published their assessment that the deceased must have been a warrior woman. The reasoning for this was due to the possessions found in the grave, such as pieces of a chess-like board game. Items like this were often found in the graves of warriors, and so the assumption was made that this must have been a warrior. Vikings historians were quick to dispute this conclusion, however. For one, there was no concrete evidence that board games had any connection to warriors. Also, it was very possible that bones had been mixed together during burials, and that this was not specifically a warrior’s grave. Sadly, most scholars believe that female Viking warriors simply did not exist. However, that does not mean that women had no role in Viking society. Actually, research shows that Viking era women had a level of equality with men that most societies would not achieve for many, many years. In Assassin's Creed Valhalla, players can let the Animus choose which perspective to view the memory stream from depending on its strength. This is to encourage fans to play as both characters, rather than as just one. Women had a number of important roles in Viking society. Many of these involved work around the house and farm – but women were not simple housewives. In fact, they were responsible for all the wealth in their household. The women controlled the money and the keys to the property. If the men wanted to use either of these things, they would have to go to their wives first. Additionally, since the men were often away exploring, raiding, or voyaging, the women were in charge of making the decisions. They were the ones left behind to keep the economy flourishing and prevent the village from falling apart. In what was an incredibly progressive move for the time, women were allowed to have occupations outside of the home. They were traders, priestesses, and even rune masters. Often, women would produce textiles and sell them in the village. Sometimes, the power of a woman could overshadow her husband. Some men would admire their wives for this fiery personality, but others would feel emasculated. Regardless, society always respected a powerful woman. Evidence of a powerful Viking era woman was found in a burial in Oseberg. Remains of a woman, assumed to be of nobility or even royalty, were found buried in a large ship. She was interred with carved wooden furniture, a tapestry, fine bedding, and household utensils. This suggested that she had power within the society and was respected by her peers. Law was also much fairer to women in the Viking Age than in other periods of history. Women were able to inherit land from their parents, though less than their brothers would receive. A woman would also receive money from her groom upon marriage, of a similar value to the dowry she would present to him. Married couples in the Viking Age were able to divorce, a progressive concept in itself, and if they did, the woman would get to keep her own dowry and that of her groom. They were also free to remarry without judgement. Abuse of women was not tolerated in Viking society. Rape of a woman was a crime punishable by exile, and a woman could demand a divorce if her husband hit her three times. That said, female infidelity was not acceptable and was punished, though men were allowed to have mistresses. Another way that Vikings showed their appreciation for the women in their lives was through rune stones. Whilst most rune stones were erected for men, many were also erected in memory of women. This shows that Vikings wanted people to remember their women and felt that they deserved the same memorial as the men. Despite the historians suggesting that female Viking warriors did not exist, there are many stories in Norse literature of women riding into battle alongside the men. Where did these myths come from? The Icelandic sagas with tales of Viking shield-maidens and Valkyries were written centuries after the Viking Age, which makes it difficult to believe the stories they tell. However, what these sagas do show is the way the Norse respected and admired strong women in their society. The women in these stories were depicted in various ways. Some were Valkyries sent by the god Odin to retrieve fallen warriors from the battlefield and bring them to Valhalla. Some were mortal but with supernatural powers, like fortune tellers and prophets. Others were regular humans who picked up a sword and shield and went into battle with their male counterparts. Famous female warriors in Norse literature include Sigrdrifa the Valkyrie, who appears in the poem Sigrdrífumál also featuring Sigurd the Dragonslayer. While little historical evidence has been found to support the idea of Viking warrior women existing, there have been some accounts which could lend support to the theory. One is from an Irish history book written in the 12th century which speaks of a warrior named “The Red Maiden” who attacked Munster with a Viking fleet in the 10th century. Another is from 11th century Greek historian Johannes Skylitze who recorded that there were armed female Vikings among the warriors who attacked the Byzantines in Bulgaria in 971. As with the Icelandic sagas, though, the fact these sources were written hundreds of years after the Viking age makes the stories less credible. Other evidence which could suggest female Viking warriors existed comes from two sets of remains found in Norway. One set was the skeleton of a woman around 20 years old who was buried with a complete set Viking weaponry. The other was a skeleton of a woman around 18 years old who had a full set of weaponry along with equipment for a horse. There is little reason for the women to be buried with these possessions unless they were important to them, suggesting that they could have been warriors themselves. However, under Viking law, a woman would gain all her husband’s belongings upon his death. It could be that these weapons belonged to their warrior husbands and were buried with the wives for sentimental reasons. To conclude, historians believe that the existence of Viking warrior women is unlikely – and so too would be a character like female Eivor. However, it is clear that women held more power in Viking society than any other culture for years to come. Women were not subservient and they were free to make their own decisions in life. It is said that no one could tell a Viking era woman what to do. We have to wonder then if a woman wanted to be a Viking warrior, who was going to stop her? In that case, maybe there were female warriors lost to the annals of history – and maybe Eivor was one of them. About the Author Lauren is a online article writer who loves the Assassin's Creed franchise. As a member of the AC Partnership Program, she will be writing regular articles for the AC community, and her work can now be found in the Community Hub. Lauren is especially interested in Assassin's Creed lore, and will be exploring this more in future articles. Lauren Harris Support TOWCB Support TOWCB By using our Amazon Links Save 15% with the code 'TOWCB' Eivor is a fierce Viking warrior, and the leader of the Raven Clan. Available on Xbox Series X|S, Xbox One, PlayStation®4, Epic Games Store, Ubisoft Store on Windows PC, as well as on UPLAY+, and Stadia. Also coming to PlayStation®5. Related Articles: Viking Weaponry We Might See in Assassin's Creed Valhalla Interview with Co-Dev Game Director Benoît Richer Q&A with Game Director Eric Baptizat Assassin's Creed Valhalla Merchandise Guide Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement
- Origins Merchandise Guide | TheOnesWhoCameBefore
Merchandise Assassin's Creed Origins Merchandise Guide 06/12/19 By Colum Blackett Edited by Ashlea Buckley Share Calling all Assassin's Creed Fans! INTOTHEAM have revealed a new range of officially licensed Assassin's Creed Origins apparel! Save 10% with the code: "TOWCB" See the full range here Books/Comics/Guides Assassin's Creed Origins Collector's Edition Strategy Guide (Hardcover) Available on Amazon Assassin's Creed Origins Strategy Guide Available on Amazon The Art of Assassin's Creed Origins Available on Amazon Assassin's Creed Origins Comic Book series. Four issues available, all with variant covers Assassin's Creed: Desert Oath Discover Assassin's Creed Origins Desert Oath, written by Olivier Bowden, author of previous Assassin's Creed novels. The novel takes places before the events of the game and portrays a young Bayek following his father's footsteps, leaving the peace of his hometown in search of answers. A journey will take him along the Nile and across a country in turmoil as he faces the dangers and mysteries of the Medjay's path. Available on Amazon UbiCollectibles Bayek Protector of Egypt Figurine by UbiCollectibles. Ubicollectibles is proud to be part of the grand return of the Assassin’s Creed game franchise, with its new figurine directly inspired by Assassin’s Creed® Origins’ main character: Bayek. Discover Bayek with his complete outfit including a shield, a bow and the iconic hidden blade. The figurine shows Bayek and his eagle Senu targeting their next prey. Available on Amazon The ultimate guide for Assassin's Creed Origins merchandise! Aya Figurine by UbiCollectibles Ubicollectibles is proud to be part of the grand return of the Assassin’s Creed® game franchise with its latest figurine directly inspired by Assassin’s Creed® Origins. Discover Aya, a brilliant woman with a mind as sharp as the weapons she handles. The figurine shows the Egyptian fighter with her own fighting style equipped with dual wielding blade. Available on Amazon Assassin's Creed Origins Apple of Eden replica by UbiCollectibles Ubicollectibles proudly presents one of the most mysterious artefact of the assassin’s creed game franchise: the Apple of Eden. Discover the official reproduction of the relic that will be seen in Assassin’s creed origins. Thanks to its led system, the life size replica will illuminate from within with the press of a button and will be displayed on its fine Egyptian-style base. Available on Amazon Assassin's Creed Origins: The First Hidden Blade Replica Ubicollectibles proudly presents the life-size replica of the first Hidden Blade ever in the history of the Brotherhood of Assassins, directly inspired by the game Assassin’s Creed® Origins. Equip yourself with the first Hidden Blade and feel like Bayek by wearing the same secret weapon or display it as a collector piece. This limited item is a great addition to any Assassin’s Creed fan collection. Available at PopCultcha T-shirts/shirts/tops Assassin's Creed: Origins - Bayek Shield T-shirt by UbiWorkshop Go back to where it all began for the Assassin’s Brotherhood with a new T-shirt inspired by Assassin’s Creed Origins, complete with the Assassin’s Creed logo and replica of Bayek’s shield. The t-shirt will be available for purchase at E3 in the Ubi Workshop Booth and online at various locations. Currently unavailable at UbiStore Assassin's Creed: Origins: Black Pyramids T-shirt Available at Medieval Collectibles White Bayek T-shirt. Available on Amazon Grey Bayek T-shirt. Available on Amazon Assassin's Creed: Origins: Hieroglyph T-shirt Available on Amazon Assassin's Creed: Origins - Bayek and Senu T-shirt Available on Amazon Assassin's Creed: Origins - Anubis Gold T-shirt Available on Amazon Assassin's Creed: Origins - Bayek Stance T-shirt Available on Amazon Assassin's Creed Origins - Golden Bayek and Crest Logo T-shirt Available on Amazon Eye of Horus Crest Logo Shirt Sold out at Creeperz Assassin's Creed Origins: Anubis T-shirt. Available on Amazon Bayek and Senu T-shirt Currently unavailable Origins T-shirt Previously available at Ubisoft Brasil store Origins Shirt (Female) Listed to the BD Player website Assassin's Creed Origins Golden Crest T-shirt Available on Amazon de Assassin's Creed Origins Tank Top Available on Amazon Es Assassin's Creed Origins - Hetepi Men's T-shirt Available on Nerdig de Assassin's Creed Origins - Medunamun Men's T-shirt Available from Funidelia Assassin's Creed - Logo Black T-shirt Available on Amazon AC Origins: Gold Spaller Logo T-shirt Available from Merchandising Plaza Assassin's Creed Origins Shirt by UbiWorkshop Available from the Ubisoft Store Assassin's Creed Origins Scarab T-shirt Available from Hot Topic Hoodies/ Jackets Assassin's Creed Origins - Bayek's Shield Hoodie by UbiWorkshop Currently unavailable from Ubisoft Store Assassin's Creed Origins Hoodie, featured in a Loot Wear Crate. Assassin's Creed Origins Double Layered Hoodie Currently unavailable from Creeperz Assassin's Creed zipped jacket Currently Unavailable Assassin's Creed Hoodie Currently Unavailable Assassin's Creed Hoodie Currently Unavailable Assassin's Creed Origins - Bayek's Tattoo Hoodie Available from PopMerch AC Origins - Eye Of Horus Fishtail Hoodie Available from Attitude Assassin's Creed Origins: Aya Tunic Available from the Ubisoft Store Discover the origins of the brotherhood with the Assassin's Creed Origins - Aya Tunic. With the signature hooded cowl and hidden blade print right on the sleeve, this long sleeve shirt will let you explore the mysteries of ancient Egypt or the streets of your own hometown! Assassin's Creed Origins: Medjay Sweater Available from the Ubisoft Store Sometimes subtlety is the best weapon of an assassin. With the Assassin's Creed Origins - Medjay Sweater, we offer a different style in our Assassin’s Creed Origins lineup. With a unique hieroglyphic interior lining, this hoodie is design for comfort and versatility in any setting. Assassin's Creed Origins: Bayek Hoodie Available from the Ubisoft Store Discover the origins of the brotherhood with the Assassin's Creed Origins - Bayek hoodie. Custom designed to replicate Bayek’s signature look, the Assassin's Creed Origins - Bayek hoodie is perfect for roaming ancient Egypt or showing your allegiance to the brotherhood right in your own hometown. Designed and stitched with only the highest quality materials, you do not need to be a master assassin to enjoy this garb! Be prepared for any adventure with the Assassin's Creed Assassin's Creed Origins Hoodie Available on Amazon Prints and Posters Assassin's Creed Origins Print Available on Amazon Assassin's Creed Bayek Print Available from Item Print Assassin's Creed Origins Print Available from Item Print Assassin's Creed Origins Print Available from Item Print Assassin's Creed Origins Print Available from Item Print Assassin's Creed Origins Print Available from Item Print Bayek Poster Available on Amazon Assassin's Creed Origins Poster Available on Amazon Bayek poster Available from Portuguese retailer Unkind Assassin's Creed Origins door poster Available from Walmart Notebooks Previously available from Brazilian retailer Tilibra Mugs Hidden Blade Mug Available on Ebay Origins Mug Available on Amazon Bayek Mug Available on Ebay Bayek Mug Available from Europosters Origins Mug Available on Amazon Insignia Mug Available on Ebay Origins Mug Available on Funidelia Origins Mug Available from GBPosters Origins Mug Currently Unavailable Other Products Assassin's Creed Scarf Several Slovakian Retailer's are offering this Scarf as a Pre-order bonus. Previously available from: Aqua Pro Gaming Shop Previously available as a pre-order bonus at Hungarian Retailer GamersRoom Assassin's Creed Origins Cap Available from Creeperz Assassin's Creed Origins Cap by Bioworld Available on Amazon Assassin's Creed Origins: Metal Badge Cap by Bioworld Available on Amazon Assassin's Creed Origins Canvas Snapback by Bioworld. Available from Amazon de Assassin's Creed Origins Beanie Available from Amazon de Assassin's Creed Origins - Hieroglyphs Beanie Available from Spikedabomb Assassin's Creed Origins - Anubis Beanie Available from Spikedabomb Assassin's Creed Origins Beanie. Currently unavailable on Amazon Assassin's Creed Origins Beanie. Available from Polish Retailer Muve Bayek Scarf - Assassin's Creed Origins Out of stock at the Ubisoft Store Assassin's Creed Origins Backpack Out of stock at Creeperz Bayek FigPIN Rare Game Informer Issue for July 2017. Assassin's Creed: Origins Pins. Available at E3 and Ubisoft Store (At a later date) Assassin's Creed: Origins Journal, previously available at E3. Assassin's Creed: Origins keyring, previously available at E3. Assassin's Creed: Origins keyring Available on Amazon Assassin's Creed: Origins scarab keyring Available on Ebay Assassin's Creed Origins Blue Snapback Available from EBgames Bayek's Hidden Blade by Think Geek Out of stock at Walmart Assassin's Creed Origins Messenger Bag Vistoenpantalla Thumb Grip Covers for an Xbox Controller Available at Fan Expo 2017 Assassin's Creed Wallet by Bioworld Available on Amazon.com Assassin's Creed Origins Chain Wallet. Available from Czech retailer JRC Assassin's Creed Origins Wireless Headphones. Out of stock at the Ubisoft Store Assassin’s Creed Origins Utopia Headphones by Tournaire. A 3d artist, an art caster and a goldsmith worked together with the jeweler for several months in order to create this piece of art which features yellow gold design elements. This piece of art will include 18-karat gold elements. Price: €50,000 / £44,000 / $59,000. Bronze Bayek Bust by Tournaire. Limited to 10 Pieces Price: €12,000/£11,000/$14,000 Assassin's Creed Origins gym bag Available from Spanish retailer Racoon Games Assassin's Creed Origins messenger bag Available from Amazon.com Assassin's Creed Origins - Basic Style Backpack Available from ItemDrop Assassin's Creed Origins - Backpack Available from ItemDrop Assassin's Creed Origins necklace Available from Funidelia Assassin's Creed Origins wallet Available from Spidedabomb Assassin's Creed Origins - Belt With Satchel Available from RetroStyler Assassin's Creed Origins - Anubis Scarf Available from UK Posters Assassin's Creed Red Lineage Collection: Bayek 300 Units Available Previously available from the Ubisoft Store Assassin's Creed Origins: Canvas Bag Available from the Ubisoft Store Assassin's Creed Origins: Hieroglyth Amulet Previously available from the Ubisoft Store Assassin's Creed Origins: Bayek Bracelet Preiously available from the Ubisoft Store Assassin's Creed Origins: Bayek's Shield Belt. 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- This Week in Assassin's Creed Virtual Photography: 4th - 10th June 2022: Origins Edition | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 4th - 10th June 2022: Origins Edition Community Share 18 Jun 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Killer Croc Game: Assassin’s Creed Origins This week’s first capture comes from @ G_Assassin90 over on Twitter. First up in our Assassins Creed Origins special is a super bird’s eye view of a crocodile wading through the water. I Really like how this shot has the predator partly submerged in the green water. Anyone who’s played Origins knows how deadly these creatures are especially when hiding in the reeds. The eco system in Origins is the best I have seen in a game so far. 2) Egyptian Sunsets Game: Assassin’s Creed Origins Photo number two comes from @ virtualmiky This one is a perfect phone wallpaper. I love the positioning of the shot but also the stunning colours. This capture flawlessly shows off the beauty of Assassin’s Creed Origins. The game maybe almost 5 years old but it certainly doesn’t feel like it. Bayek on top of a pyramid will always be iconic. 3) Golden Sands Game: Assassin’s Creed Origins This week’s third shot comes from @ PodToGo using the #TOWCBWeeklyCapture For me this shot is just like the promotional material put out by Ubisoft when Assassin’s Creed Origins launched. It was photos like this that got me hyped for the game. I would certainly recommend checking out the full set of shots. The contrast of the bright blue sky and the golden sand is spectacular. 4) Black & White Game: Assassin’s Creed Origins VP number four comes from @ joshy_navaneeth member of our Assassin’s Creed VP Twitter Community. Time to mix things up with photo number four as we bring in a bit of black and white photography. Sometimes it is easy to get caught up in character shots, but the buildings and environment can be just as awesome. I remember this location very well, it was nice how Origins was less repetitive with its buildings. You can see in this shot how people are just living here. It would be easy to mistake this for a real life photo. 5) Desert Hero Game: Assassin’s Creed Origins The final capture of the week comes from @kingforever008 member of our Assassin’s Creed VP Twitter Community. To close out our first Assassin’s Creed Origins showcase we have a real comic book style shot. I am a big fan of silhouette captures and this one mixed with the vibrant colours looks amazing. The rays from the sun behind Bayek make him feel like an imposing figure. I get real Batman vibes from this almost reminiscent of the Animated Series intro. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Q&A with Nadia Verrucci | TheOnesWhoCameBefore
Q&A with Nadia Verrucci Interview Share 10 Jun 2017 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Our Admin Col_96 and several Assassin's Creed Community Members had the opportunity to ask Nadia Verrucci questions on her Assassin's Creed experience. (Voice of Juno, Teodora Cobntano and Dilara in Assassin's Creed) Col: Hey Nadia, thanks for joining us today! Before we get started with the Q&A, could you tell us a bit about your work for Assassin’s Creed? Nadia: My work with Assassin's Creed has been very fun! I went in to audition for Sister Teodora, and then I didn't hear back for quite awhile so it was a really nice surprise when I landed the role. I thought an Assassin/Nun/Brothel Owner was a pretty kick-ass part! Somehow, that role segued into voicing Juno...I can't remember an actual audition for that, so I'm not sure if I went in or if it was just offered. I have a terrible memory! And of course, playing Juno has been so fun, I love that people have such different opinions and responses to her character. Col: Juno was first introduced in Assassin’s Creed: Brotherhood, when she spoke with Desmond Miles. Since then, she has appeared in nearly every Assassin’s Creed Game. What do you like about playing Juno? What attracted you to her? Nadia: I love that Juno is a complicated character. I know that she's a main villain in the series but she's not a cardboard cutout baddie. She's definitely a manipulator - she has a goal and she'll do what she needs to do to achieve it. But what she went through with Aita allowed us to see a different side of her, which I think makes her so much more interesting to watch and portray. Col: How much editing is required to make Juno’s voice sound the way it does? Nadia: To be honest, I'm not exactly sure what they do in the studio once I'm done voicing. As far as I can tell, there's an echo added to varying degrees and (in later games) whatever effects they need to make her voice sound like it's coming through the wires/equipment. But it definitely sounds like my own voice underneath all that! Col: How many of the Assassin’s Creed Games have you played? Nadia: I've watched a lot of the cutscenes, and I've even watched some videos of other people making their way through various games, but I've never actually played one the games myself! Col: Did you see the Assassin’s Creed Movie. If so, what did you think of it? Nadia: Oh boy, everyone asks me that question and honestly, I felt a bit lukewarm about it. I thought it started off quite interestingly, but there was a "glossing over" of characters and storyline that I didn't enjoy. The look of the movie was great, though; the action and parkour was pretty amazing. Col: Juno was recently revealed on the Cover of Assassin’s Creed: Uprising #6 . Have you read any of the Titan Comics? Nadia: Someone else mentioned that to me recently so of course I went online to check it out! It's a pretty nice cover, I quite liked it. I've never been into comic books in general, but I think I'm actually going to pick a few up and give them a try; I love to read and having recently met many artists at the Utica Comicon, I have a new appreciation for the work that goes into creating them. So get back to me in a few months and I'll tell you what I thought of them! Community Questions Claudio Canfora: What is your opinion of the evolution of Juno through the differents games and other media platforms? Nadia: I'm not sure where Juno has appeared on other media platforms, other than perhaps the comics. As far as I know she doesn't appear in any of the short films, but never having seen them I'm not 100% sure. As for her evolution throughout the games, I feel like she was given a really great back story that not only helped make the FC storyline clear, but allowed her to be a nicely fleshed out character. She has been relegated to The Grey to try to regain strength, so now I'm just hoping she can break out and take over the world!! ;) Pan Demonium: How do you prepare for your voice acting role? Do you play the games or just watch gameplay, footage etc? Nadia: When I go into the studio there's only the text to work off of. I can't remember every game situation, but I think there have been times when I received the script in advance and instances when I didn't, but in the latter case it would've been just to record a few lines. Oftentimes while I'm recording they'll do what's called "performance capture", which is like motion capture but just for your face, so they'll use that later to help create Juno’s scenes. From one game to the next it can quite awhile, so I just go back to review where we left off in terms of her storyline, so that I can get back into the swing of it. Sorrosyss : Did anything directly inspire your voice for Juno? Nadia: I didn't really have any kind of reference point for Juno before I started voicing her, so I really went off of her text at the beginning. And of course, the writers and voice directors have input, too! I felt like the spirit of her character came pretty easily, I just played around with the best way to place my voice. I ended up pitching a bit lower, since I felt that sounded more grounded and commanding, and smoothed it out a bit for a more mysterious and hypnotic feel. I hope that comes across! Special Thanks to Nadia for taking part in the Q+A, and to everyone who sent in a question. You can find Nadia on: Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Remembering the Star Player Program | TheOnesWhoCameBefore
Remembering the Star Player Program In Memoriam Share 28 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database After months of speculation regarding it's future, Ubisoft has officially announced that the Ubisoft Star Player program is set to be discontinued with immediate effect. The news comes as another blow to community members trying to make a name for themselves in the world of content creation. For Ubisoft community members, an invitiation to The Star Player Program meant official recognition and support, early access and attending various events around the world. It was led by a special group of people within Ubisoft who went above and beyond to create amazing opportunities for fans, and its presence will be sorely missed. Replacing The Star Player Program is The 'Ubisoft Creators Program', a new initiative which recruits members via an application process, taking into account a person's social media influence, past projects, and consistent view counts. It can be tough to gain access to the program, and the whole system seems to be focussed around providing opportunities, such as 'drops', for streamers. Of course, for former Star Players or content creators with a small audience, the new shift in structure is a disappointing one, as it may feel like Ubisoft are no longer supporting small-scale community members. Also with the termination of The Star Player Program dies 'The Mentors Order', which was supposed to replace The Mentors Guild, another well-known community initative which was disbanded back in 2022. It's currently unknown why Ubisoft keeps on shutting down fan services which give so much to community members, but we can only guess that it's related to finances or staffing shortages. Everyone who was involved in the Star Player Program knows how special it was, and it's a real shame that content creators making a name for themselves going forward will never know the excitement it brought and passion for gaming it generated. Remembering The Star Players Program Do you have any memories of the Star Player program that would like to share? Let us hear them in the comments section below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Partnership with A Nutrition Transformation Announcement | TheOnesWhoCameBefore
Partnership with A Nutrition Transformation Announcement Community Share 10 Jun 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are excited to announce that we have agreed terms with Andrew Brown from A Nutrition Transformation for a promotional partnership! Andrew is a qualified GPNi Sports Nutrition Specialist who is looking to work with members of the Assassin's Creed Community seeking to achieve their health, fitness and wellbeing goals. Through our collaboration, Andrew will be offering his services at reduced rates, providing expert advice and education at an affordable price. We can't wait to get started! Keep an eye on our socials for updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- The Franchise Saving Reboot Of Assassin's Creed | TheOnesWhoCameBefore
The Franchise Saving Reboot Of Assassin's Creed Breakdown Share 1 Apr 2026 Written By: Edited By: Hayden Bird Gargudon Back To Database When the Assassin’s Creed series was in a tough position following the lukewarm sales to the 2015 Assassin’s Creed Syndicate , many believed the series had run its course and was out of steam. Ubisoft listened to this feedback, and chose to completely reinvent the franchise after years of a similar formula, when they famously took an off-year in 2016, the first year they hadn’t released a new title since 2008 following their annual release schedule. It was a big deal when Ubisoft chose to take the time necessary to reassess the franchise, and how to avoid the mistakes seen in the recent years prior to their 2016 hiatus. Ubisoft had a lot of fans to please, and many hoped the franchise having a rare off-year could be beneficial to the series, and many complimented the developers at Ubisoft for being willing to step away when the time was right, but come back with something far stronger. Ubisoft used their break in 2016 to reevaluate the franchise, and figure out the next steps to take it all these years into its existence with major success. Departing this familiar strategy was risky, but an essential step to keeping the Assassin’s Creed series alive and well. Ubisoft chose to take their franchise in the form of a complete overhaul of every aspect the series had once seen. They chose to adapt it into a full-fledged RPG (role playing game). This was an important step forward for the franchise, as the original Assassin’s Creed games were quite far from RPG territory, so they knew they had to nail this reboot, otherwise they could lose the faith of their fans and continue the downward trend the series saw before taking a break. Ubisoft reinvented the Assassin’s Creed games and it still follows a similar formula to this day, several years later. Assassin's Creed Origins (2017) Ubisoft tried their luck with an RPG title in the franchise with 2017’s Assassin’s Creed Origins , and it paid off bigger than they could have imagined. The game was instantly well regarded, and many fans loved so many new aspects to Origins that made it feel like the ultimate Assassin’s Creed game. Ubisoft chose to transform the combat and stealth completely, something that had not been heavily changed in the entirety of the franchise dating back to its creation. The developers chose to take a path where the player had more control over the game rather than the combat mechanics being predictable and in some ways even broken. Ubisoft made it so fighting enemies felt more real and required more skill, rather than having the player hold a single button to defeat enemies. Origins made it so there were other ways to face an enemy. You could use different weapons including swords, a bow, blunt weapons, even throwables to aid you against tough opponents. This level of freedom in Origins was so well received, that it was no surprise Ubisoft chose to stick with this formula that resulted in both positive reviews and great sales numbers. Ubisoft took what was loved in Origins and expanded it even further in 2018’s Assassin’s Creed Odyssey , which was a game that continued the same formula, but also added in its new unique elements. Ubisoft knew they succeeded in regaining the trust of gamers, while making the Assassin’s Creed series as strong as it's ever been. Odyssey was another huge success for Ubisoft both critically and financially. The game sold well and it was nominated for multiple awards including a Game of the Year nomination at the 2018 Game Awards. It was proof that many loved this new direction the developers took with the franchise. That they were willing to take a significant risk, like this and trusted their instincts and added new life into a series which was already vintage. Odyssey took everything people loved in Origins and made everything even better. It introduced fun new elements, and expanded further on their transformation to an RPG game. Assassin's Creed Odyssey (2018) Ubisoft doubled-down on their approach, and implemented similar features into the next game, 2020’s Assassin’s Creed Valhalla - which is also the best selling entry in the franchise - and last year's Assassin’s Creed Shadows . Both were considered continuations of a similar formula. Of course, each game offered something entirely new, but the concept remained the same. The RPG era games did an excellent job, in giving the Assassin’s Creed franchise meaning, and introducing the franchise to an entirely new group of fans. Having a formula that created so many new fans, was what Ubisoft desperately needed after their 2016 hiatus. They hit the jackpot with their change of direction to the series, and it has resulted well in all aspects. There are many fans who distinguish the original games as a much different era for Assassin’s Creed, over the reboot and new direction introduced with Origins in 2017. Some fans did not welcome the RPG elements too kindly, as there was an argument that the franchise abandoned its roots too heavily. Of course, many of these fans had those opinions when the reboot first happened, all these years later a lot of the fanbase has come around and joined the group, of those who love the current state of the franchise. It was expected there would be fans who felt that the series had strayed too far from its roots, but the success the series found after the reboot, is proof that although it could be unpopular at first, the long term plan is most important, and many fans who showed initial resentment, have since changed their minds and embraced the franchise for what it is once again. The Protagonists of the RPG Assassin's Creed Games All in all, Ubisoft took a serious gamble rebooting a franchise that has become such a tentpole in the gaming world, but they knew such a move was necessary in order to remain alive. It was a risky decision as the series had become so recognised for its original formula, that changing it as a whole would either work or not work, with no in between. Ubisoft was right to trust their judgement and understand the future of the franchise needed saving, they delivered exactly that when the reboot happened. In the end, Ubisoft was smart to not ignore that things and people change over time, and along with the world changing, the Assassin’s Creed series had to change with it. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Autumn 2019: Assassin's Creed Community Projects To Watch | TheOnesWhoCameBefore
Autumn 2019: Assassin's Creed Community Projects To Watch News Share 14 Nov 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Autumn is upon us, and members of the Assassin's Creed Community have been working tirelessly behind the scenes to craft unique and interesting fan creations. Here are our top 6 projects you should look out for this Autumn. 6. Galina Cosplay - Assassin's Creed Cosplay Project Check out this brand new Assassin's Creed cosplay project, created by Galina Cosplay for UniCon and Game Expo, which takes place in Belarus! The costume seems to take inspiration from tribal cultures, featuring elements such as feathers, beads and bone charms. It's clear that this Assassin is a badass warrior who you really don't want tracking you down! I can see this member of the brotherhood taming wild animals and using a mix of stealth and brutality to eliminate enemies. https://video.wixstatic.com/video/06e6c8_4684adeb084041178203935eef023457/360p/mp4/file.mp4 5. Lorenzo de Sanctus - Assassin's Creed Japan Fanart Feudal Japan is a location many Assassin's Creed fans dream of visiting one day in a game, with the potential for ninjas, Samurai sword fights and epic rooftop battles. With the release of Ghost of Tsushima, AC fans can get a glimpse at what the setting could offer. 21 year old freelance concept artist Lorenzo de Sanctus has recntly been releasing his fanart on ArtStation. "Assassin's Creed is the game that i always loved, the idea, the style and the story! The idea to live the life of your ancestor is amazing. So I started to think about a game set in the Feudal japan, that could be great for me!" You can find all of his work here You can also follow him on Twitter 4. Connor Ellis - Orchestral Covers With the success of the Assassin's Creed Symphony, the AC Community is ready for more orchestral pieces to inspire its members. 21 year old Connor Ellis has recently begun uploading orchestral covers of Assassin's Creed music, and the timing could not be better. If, like us, you're eagerly counting down the days until the Assassin's Creed Symphony in London, then this is a project you won't want to miss! Connor also revealed on Twitter that he might try and do an orchestral cover for each game, and time the video releases to sync up with the Assassin's Creed Marathon! Here is his Assassin's Creed III cover! You can subscribe to his c hannel here , and follow him on Twitter here . https://www.youtube.com/watch?v=GVbqdGvmVGc 3. Access the Animus - Monthly Interviews covering Assassin's Creed: Brotherhood of Venice The team over at Access the Animus have been working hard to release monthly interviews dedicated to the upcoming Assassin’s Creed: Brotherhood of Venice tabletop game by Triton Noir. Each interview examines a different aspect of the project, and have so far covered Assassin's Creed elements, Birth of the Concept, Playtests with the Community, Gameplay and The Miniatures. You can bet that the ATA team have more interviews ready for their monthly release, so be sure to follow them on Twitter and check out the releases below! April 2019 - ' How was the concept of Assassin's Creed: Brotherhood of Venice born?' Featuring members of the dev team May 2019 - The Assassin’s Creed DNA in collaboration with Ubisoft, featuring Aymar Azaïzia June 2019 - The Gameplay, featuring Lead Game Designer Thibaud de le Touanne July 2019 - Playtests with the Community, featuring Lead Game Designer Thibaud de le Touanne! August 2019 - The Miniatures, featuring Art Director Manuel Sanchez 2. Art by Lisa Zahman Lisa is a talented portrait artist specialising in graphite work. Recently, she began capturing the world of Assassin's Creed with her amazing portraits, bringing the characters to life. Last month, Lisa joined our Assassin's Creed Partnership Program , a community initiative which aims to promote and share content. We also recently collaborated on an art giveaway to celebrate our 5th anniversary! Congrats to the three lucky winners who won prints! Lisa is currently working on portraits of Edward Kenway, Kassandra and Ezio Auditore. You can follow her work on Twitter and Instagram ! 1. The 2019 Assassin's Creed Marathon The annual Assassin's Creed Marathon is back for a sixth time, starting October 10th! Over the course of 72 days, community members will replay many of the games in the Assassin’s Creed series, roughly one sequence at a time, leading up to December 21st, Assassin's Creed Day, and discuss their playthrough on Reddit. You can take part in the Marathon and learn more on the Assassin's Creed Subreddit Marathon Thread Twitter comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- What Netflix can learn from Fallout's Success for Upcoming Assassin's Creed Projects | TheOnesWhoCameBefore
What Netflix can learn from Fallout's Success for Upcoming Assassin's Creed Projects Analysis Share 25 Apr 2024 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database Amazon Prime’s new Fallout show is excellent, and like many people I got a bit addicted and binged the whole thing over the weekend. It's an intriguing, dramatic, action-packed narrative with some really compelling characters and performances. As a fan of the franchise, I felt it perfectly captured the tone that made me love the games, but importantly it was still welcoming to newcomers. This is likely why it's had such critical success, and why all of the games are seeing a massive rise in active players. It's an almost perfect live action video game adaptation, and as we wait for Netflix’s new Assassin’s Creed show, I think there are plenty of lessons that the Netflix production team could take from this success; a few of which I actually think we already got in the Assassin's Creed Movie (2016). While it has its fans, I think the film overall was a failure. It didn't resonate with audiences, and the narrative felt jumbled. But, choosing to create an original story within the world of Assassin's Creed that actively affected canon was the right move. I care about the stories of these games, and while it would be great to see characters show up (you could pull off a pretty cool Kassandra appearance with Melissanthi Mahut), I have no interest in seeing their stories again in live action. If you want to get people interested, show them something new and add to the games. An original story would be a great opportunity to introduce new people to the franchise, while giving hardcore fans something to chew on. With that, I also think that you need to ruffle a few feathers. Some Fallout fans have taken issue with the show’s additions to canon. There's nothing that breaks what came before, but theories and questions were put to bed, while the fate of a major city was decided. It's brave and shows a creative team who weren't willing to do a simple paint by numbers story. There are much easier, less controversial plots that could have been written, but by being bold the show stands out and doesn't feel like a watered down add-on. Even though some fans are annoyed, the decisions were handled well to fit within the narrative of the show (rather than be purely for shock value), by a team of creatives who are clearly fans of the games themselves. If Netflix wants the Assassin's Creed show to work, they need to make some bold decisions. The show could be a perfect opportunity to finally conclude some of the dangling threads left by previous games that Ubisoft no longer cares about answering. We could find out what happened to someone like Bishop and Erudito, get details on the Roman Hidden Ones who Aya led, or even expand on the Juno and Phoenix Project sub-plot which, as far as I know, was quickly resolved in a comic. These are just suggestions, but if you get in a talented team who are also fans, you could pull off something really exciting here. That, I think, was the core problem with the film. The filmmakers were incredibly talented, Michael Fassbender, Marion Cotillard and director Justin Kurzel had just come off making Macbeth (2015), a genuinely brilliant film. There's talent there, but for whatever reason it didn't manifest into a good adaptation of Assassin's Creed. There could be plenty of reasons for that, Kurzel himself admits the film was a mess and struggled with his first jump into Hollywood Cinema, but I would say that a big challenge may have come from his unfamiliarity with the source material. Recounting his involvement in the film, Kurzel explains that it was Fassbender who first informed and drew him into the project He was introduced to the idea as a director, not a fan. There's nothing necessarily wrong with that, but if Netflix wants to course correct now I think getting an actual fan who's played the games to show run would be an important first step. Jonathan Nolan, Fallout showrunner and brother of Oscar-winning Christopher Nolan, isn't just a talented individual (with work on Westworld, Person of Interest and many of his brother’s films), he's also a huge Fallout fan. He describes Fallout 3 as ‘consuming a year of his life’. He cared for the source material and made a show he would want to watch. That's the kind of person we need helming Assassin's Creed, someone who can't only prove their talent, but bring in the tiny details that made us all fall in love with the games to begin with. Fallout has given me hope, and I think if done right Assassin's Creed could end up as an amazing show. Sources: Deadline Independent Collider Images via Amazon Prime video comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher
- The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & Assassin's Creed Nexus | TheOnesWhoCameBefore
The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & Assassin's Creed Nexus Breakdown Share 15 Jun 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Welcome to the first part in a new series breaking down all of the Assassin's Creed content presented at Ubisoft Forward 2023. In part one, we take a look at the pre-show and Assassin's Creed Nexus reveal! Related articles The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade The Future of Assassin’s Creed at UbiForward 2023 Part 3 - Assassin's Creed Mirage Story Trailer The Future of Assassin’s Creed at UbiForward 2023 Part 4 - Assassin's Creed Mirage Gameplay Trailer Pre-show We kick things off by joining a team of architects researching Assassin's Creed Unity, and video game architecture! In an effort to understand not only the creation of the games, but the architecture used in the games. Assassin’s Creed Unity is used for teaching classes taught by You+Pea. The full video (which was released in May, 2023) can be found on YouTube here and is part of Ubisoft’s Carte Blanche series. Captain Laserhawk: A Blood Dragon Remix In the preview for Adi Shankar’s Captain Laserhawk: A Blood Dragon Remix one of the “rebel outcasts” that Super-soldier Dolph Laserhawk will be working with to break out of the Supermax prison, is a frog Assassin that reminds me of the Assassin’s Creed series’ Ezio Auditore. This animation is coming to Netflix in Autumn, 2023. Adi Shankar was once slated to produce an animated Assassin's Creed series, but no clear update has been given on this project since 2017 Assassin’s Creed Nexus VR (Red Storm Entertainment) The trailer for Assassin’s Creed Nexus opens with a player donning their Meta Quest headset and taking control of Assassin’s Creed III protagonist, Ratonhnhaké:ton/Connor Kenway. Jumping from the rooftops of what looks to be Boston, Massachusetts, Connor sneaks up behind a British soldier and with his tomahawk, dispatches him with a strike to the chest from behind. From here he runs up crates that are being used for barricades in the alleyway and launches himself into the air where he draws his longbow to attack a group of soldiers from behind as one of them turns to see him. The action transitions from Connor, to the player holding the posing simulated control of the bow before transitioning again to Kassandra from Assassin’s Creed Odyssey. She releases the arrow into a Spartan soldier and then turns in first person view to clash swords with another. The sword she is using at first made me think of Nikolaos's Sword but at second glance seems to be a generic blade. Her parry allows her to bring the blade down on the soldier as the video transitions again to the player kneeling post-strike, and switching once more to Ezio Auditore in a crouch on the rooftops of Venice with the Basilica S.Maria Gloriosa dei Frari behind his right shoulder. Ezio stands and parkours over a short section of the canals until he is standing above a group of four soldiers. He releases his dual-hidden blades and performs an assassination on the soldier closest to him, with the video transitioning again as he makes his kill. The video ends with the player performing various actions with a sword and then shows the title card with the three Assassins that you will be able to play with. The English Audio Described VOD from the Ubisoft YouTube channel does not provide any additional information as it does not have the EAD like other trailers in the showcase. From the website and supplemental interview with Creative Director David Votypka for the game provides the following information: Climb & parkour anywhere The levels will be in open map areas Blend into crowds Interact with civilians Perform assassinations and the Leap of Faith Choose how you play, fast or stealth All-New Assassin’s Creed Story This is an All-new Assassin’s Creed story, where Abstergo Industries has retrieved Isu Artifacts and you must sabotage their plan in all new missions as the legendary Assassins. The game will provide 360-degree navigation around historically-accurate open maps where you can traverse and choose how to achieve your objective. This sounds similar to Black Box Missions which are also known to be coming to Assassin’s Creed Mirage. It was also confirmed in the interview with David Votypka, that the Modern-Day story will tie all of the historical periods together. Players will be trying to solve a mystery that requires them accessing the Assassin’s pasts to accomplish. Explore and Parkour Freely In the interview with CD David Votypka, he describes the open world style of the game as “tactical sandboxes” where the maps are not big (such as Odyssey or Valhalla), but if you can interact with anything you can see and climb and parkour both horizontally and vertically. 360-degrees of how they choose to play, stealth of fighting, rooftops or streets. The first few missions will be linear to teach players how the controls in VR work, but the remainder of the campaign will be up to the player to decide how to play. The game can be played room-scale, stationary, standing, or seated, but standing in room-scale is the most immersive way to play. Intuitive Combat Players will be able to block, parry, counterattack, and duel with reactive enemies using real-world motions. There will be a large arsenal of weapons including: Hidden Blades (All) Swords (Ezio & Kassandra) Tomahawk (Connor) Bows (Connor & Cassandra) Crossbow (Ezio) Throwing knives (All) Smoke bombs (Connor & Ezio)* David Votypka describes which Assassins will use which weapons (*not confirmed) in his interview and describes the actions used to deploy your Hidden Blade. Players will perform the same action as the characters they will embody, flicking your wrist (while holding the top trigger). The team really wanted to have a tactile motion to this weapon. Ezio and Connor will have dual-blades, but Kassandra will only have one. Stealth Players will be able to use traditional stealth as well as social stealth. While controls have not been released yet, it is assumed that you will be able to crouch physically to sneak up on enemies, or hold a button to perform the same action (a way to provide Accessibility controls). You will also be able to perform air assassinations, but there has been no indication of other types such as bench, haystack, or ledge assassinations yet. Interactive World Players will be able to explore in the open maps, interact with historical figures, and see the reactions of civilians and enemies when they perform actions using cinematics that will provide a unique immersive experience. Innovative Comfort Settings Accessability does appear to be kept in mind as various settings will be included to combat nausea, vertigo, and fear of heights. These are: Peripheral vision blocking Teleportation Additional settings not listed In the interview listed above, David Votypka states that players can use the stick on the controller to move around, which has to be done regardless of how you play. There is also a focus on sitting to play as not everyone can stand for multiple hours. He also informed that there is a dedicated team that worked exclusively on comfort features. Some of the things they worked on was allowing players to teleport without breaking the stealth experience, but an awareness warning where enemies would see the path you are taking if you were crossing a street for instance. You can also use the teleport feature for parkour, avoiding free locomotion. Having played the Assassin’s Creed Escape Games’ AC Odyssey: Medusa’s Gate, AC Origins: Escape the Lost Pyramid, and Prince of Persia: The Dagger of Time on the HTC Vive, I am very confident that the teleportation will remain an immersive experience. The peripheral vision can be adjusted with dynamic vignetting (blacking out the edges of the screen which was first shown in Eagle Flight (a 2016 VR release from Ubisoft). This feature is used when you are near objects and only in needed areas. Additionally on the subject of fear of heights, a subliminal grid can be used to give you a sense of the ground beneath your feet while standing above the maps you are exploring. The Assassins The site also provides small Codex entries on the three Assassins. This includes their name, when and where they were born, and what they have done previously to the Nexus game. It also provides information on what has happened recently in ties with the new title. When explaining the choices made to uses these characters, the decision was based on fan-favorites, poster-characters, and the interesting environments of their historical settings. Ezio Auditore da Firenze Born: 24 June, 1549 CE Active during the Italian Renaissance and a Master Assassin. Assassin’s Creed Nexus VR will follow Ezio in 1509, two years after his time in Rome during Assassin’s Creed Brotherhood. He will reunite with the Auditore Family (his sister Claudia and his mother Maria) as well as friends such as Leonardo Da Vinci. The story is noted to contain harrowing conflict, stolen treasures, and revenge. Kassandra Born: 458 BCE A Greek misthios (mercenary) active during the Peloponnesian War. Assassin’s Creed Nexus VR will reunite players with Kassandra 20 years after the Battle of Amphipolis (where Brasidas and Kleon were killed). The historical event of this mission set will be during the “ Reign of the Thirty Tyrants ” rule of Athens. Connor Born: 4 April, 1756 A British American Mohawk active during the American Revolution Assassin’s Creed Nexus VR will have Connor working a contract for Achilles to rescue an imprisoned Son of Liberty in Boston. It is described as a story of espionage, intrigue, and betrayal. The Sons of Liberty were active between 1765 and 1766 and had a major role in fighting back against The Stamp Act of 1765. In Boston, where these missions are based (or at least start) The Sons of Liberty burned an effigy of Andrew Oliver , who could have a role in this story. The missions take place between 1776 and 177; between Sequence 7 & 8 of Assassin's Creed III. Assassin’s Creed Nexus VR is set to release Holiday 2023 on the Meta Quest 2, Meta Quest Pro, and Meta Quest 3. It can be Wishlisted on the Oculus website, here . Our coverage for UbiForward 2023 will continue over this weekend, so please make sure to follow us on Twitter & Facebook to stay notified of the next article. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- This Week in Assassin's Creed Virtual Photography: March 5th - 11th 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: March 5th - 11th 2022 Community Share 23 Mar 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Excalibur Game: Assassin’s Creed Valhalla This week’s first capture comes from @ drm1969 over on Twitter. A great capture of an iconic moment in Valhalla. I like how the light is reflecting off the sword all over the room. Excalibur is not the easiest to obtain in the game and I think Eivor’s face shows it. The Legendary sword of King Arthur is a nice addition to your armoury and can lend itself to some great shots. 2) Boston Harbour Game: Assassin’s Creed III Photo number two comes from @ _Virtualtourism over on Twitter. I like to mix it up with locational VP over character shots every now and again. This one of Boston is stunning. The amount of detail captured here is really impressive. It is not easy to achieve decent photos in older games, but this busy dockyard has it all. 3) Arno Game: Assassin’s Creed Unity This week’s third shot comes from @ G_Assassin90 over on Twitter. A black background portrait of Arno, what more could you want. I certainly like how this shot only has a few colours. A classic Assassin pose, this capture would make a great canvas print. If a photo mode was added to the console version of this game, I would 100% return. 4) Paris Protector Game: Assassin’s Creed Unity VP number four comes from @ VideogameVisual over on Twitter. This capture for me is Assassin’s Creed Unity in a nutshell. Beautiful buildings, with Arno hanging off a wooden structure. Paris’s silent guardian is so detailed, but what I can never get over is how great crowds look in this game. For me, this picture really benefits from being in a portrait. 5) Moonlight Game: Assassin’s Creed Odyssey The final capture of the week comes from @ ZivLisker over on Twitter. A striking final capture from Odyssey. The use of lighting in the shot is captivating. Although the statue is the centre piece, the moon and its vivid glow steals the show. I also like the mountainside with the building just poking out. The vegetation mixed with the red banners really is the perfect finishing touch. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- PureArts reveal incredibly detailed Assassin's Creed Revelations Diorama | TheOnesWhoCameBefore
PureArts reveal incredibly detailed Assassin's Creed Revelations Diorama Merchandise Share 9 Feb 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database PureArts have revealed a new product on their social media channels. The officially licenced Assassin's Creed R.I.P. Altaïr 1/6 Scale Diorama is a 1/6 scale masterpiece, recreating arguably the most iconic scene from Assassin's Creed Revelations. There's no mistaking the high quality of this product, as PureArts once again deliver on their pledge to deliver premium quality collectible figures. Numbers: The Exclusive Edition is limited to 250 units, (which have all sold out already at the time of writing this). The PureArts Exclusive Edition includes a wearable Memory Seal pendant. 1250 Non Exclusive units are also available via the PureArts website. The diorama is slated for a Q1 2024 release, with the non-exclusive edition costing $499.00 USD. For some, the high price point may be a turn-off, but to own this diorama is to own a slice of Assassin's Creed history. It really is the pinnacle of collectors' items, and we can't wait to see more! https://www.youtube.com/watch?v=dNHfP2UnpgY “I have lived my life as best I could, not knowing its purpose, but drawn forward like a moth to a distant moon. And here, at last, I discover a strange truth.” – Ezio Auditore Ezio Auditore entered the Library of Altaïr Ibn-La’Ahad expecting to find books. Instead came face to face with the remains of Altaïr himself, seated in a chair and holding a Memory Seal in his hand. Kneeling before Altair to pay his respects, we’ve captured the pivotal moment when Ezio discovers his life’s purpose! Re-live this unforgettable moment in Assassin’s Creed Revelations with our Assassin's Creed R.I.P. Altaïr 1/6 Scale Diorama rendered in exquisite detail and care. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Valhalla: Third Expansion Teased at Ubisoft Forward E3 Event | TheOnesWhoCameBefore
Assassin's Creed Valhalla: Third Expansion Teased at Ubisoft Forward E3 Event News Share 16 Jun 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database E3 2021 kicked off with Ubisoft Forward, an hour-long event where Ubisoft showcased a number of upcoming titles. The show featured a glimpse at several new impressive looking games, such as Far Cry 6, Rainbow Six Extraction and Avatar Frontiers of Pandora. Fans of Assassin's Creed were given a first look at the Siege of Paris expansion, which is set to launch in Summer 2021. It was announced that Black Box Missions (from Unity and Syndicate) would be returning, suggesting that players will be infiltrating hideouts to eliminate targets in the DLC. Assassin's Creed Valhalla Discovery Tour was also revealed, a combat-free historical tool that explores the ordinary lives of those living in 9th Century Britain, and provides educational resources for those looking to learn more about the era. A new game mode titled 'Mastery Challenges' also made an appearance (out now), along with the highly-requested one-handed sword options, which will be added to the game over the coming weeks. Basim's robes cemented Ubisoft's dedication to Valhalla free content, as the company looks to keep players engaged for longer with 'live games' that continuously release new features. As the section on Assassin's Creed came to a close, Ubisoft teased that Valhalla will be getting a second year of live content, including unannounced expansions and many more surprises. It is currently unknown if a second season pass purchase will be required to access the year 2 content. The short teaser for the third Assassin's Creed Valhalla DLC hinted that Odin would return to confront Eivor, and that a new realm would be accessible. Seeing the teaser for the first time, you could be forgiven in thinking it was a glimpse at an upcoming Elder Scrolls game, as it resembles the gates featured in TES IV Oblivion. At the end of the show, Yves Guillemot reflected on a 'difficult year' for the company, but failed to acknowledge the elephant in the room. After a full year of misconduct allegations and investigations within the company, his message missed the mark, and felt hollow for many fans. This really was disappointing, but overall, it was a pretty good show that showcased a nice range of upcoming games. It's an exciting time to be an Assassin's Creed fan, with year 2 of Valhalla content and a ton of transmedia material such as a Netflix TV show (Transmedia Roadmap article) to look forward to. As always, we stand with the victims, and the AC Sisterhood / #HoldUbisoftAccountable movements. You can watch the full Assassin's Creed section below. https://video.wixstatic.com/video/06e6c8_6ed330c32f9f48bbadc47a1e4490664a/480p/mp4/file.mp4 https://www.youtube.com/watch?v=JMZ36TGC704 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Podcast | TheOnesWhoCameBefore
Rally The Creed Podcast The Ones Who Came Before Team are proud to present Rally the Creed, an original live podcast hosted by members of our team! The live show, which airs on a Sunday at 10pm GMT on TikTok is hosted by Colum Blackett (UK AC Community Ambassador) & James Davis (TOWCB Video Content Creation Team Leader). Each week a new guest is invited on to the show, lifting the lid on the lives of content creators, their honest thoughts and feelings on the franchise, and hopes for the future. We hope that this new and exciting structure keeps the podcast fresh, and helps it to stand out from other fan projects. The new series will cover a huge range of topics relating to the Assassin's Creed series, and give a voice to community members. For some, the podcast will provide the opportunity to step out of the shadows for the first time, and introduce themselves to the community, whilst for others, it becomes a meeting place for long-time fans of the series to discuss all things Assassin's Creed. Edited by Charlie Cooper (TheAssassinsLord) Music by Gustav Poulsen (Gargudon) Rally The Creed Live! Add a Title 52) In Episode #53 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Tiktok Content Creator Cal Ralinson. Topics include: TikTok journey and Black Flag Resynced. Spotify Add a Title 52) In Episode #52 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by @col450 TWOCB Team Leader and Creator Topics include: Resynced, Hiatus, Paris Preview Event & more Spotify Add a Title 51) In Episode #51 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by MattGhostie, Editor-in-Chief of Life is a Game Magazine. Topics include: Resynced, Starting a Magazine, Pitching an AC game & more Spotify Add a Title 50) HAPPY 50TH EPISODE 🎉🎉🎉🎉🎉🎉 In Episode #50 of Rally The Creed, an Assassin's Creed Podcast, host James (@Topchef-1288) is joined by HiddenHype10, a rising AC Tiktok creator Topics include: Resynced, Shadows, Pitching an AC game & more Spotify Add a Title 49) In Episode #49 of Rally The Creed, an Assassin's Creed Podcast, host James (Topchef1288) is joined by Quinx, an up and coming AC Tiktok creator. Topics include: Resynced, Shadows Final update and more Spotify Add a Title 48) In Episode #48 of Rally The Creed, an Assassin's Creed Podcast, host James (Topchef1288) is joined by Billy (BPRGaming) Topics include: Playing Resynced in Singapore TWICE, Shadows Final update and more Spotify Add a Title 47) In Episode #47 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Ubisoft Offical Cosplayer Rick Boer & Videographer Gillian van Maanen. Topics include: Matt Ryan wearing Rick's Cosplay, San Fransisco preview event, Resynced & their working relationship and how it all started. Spotify Add a Title 46) In Episode #46 of Rally The Creed, an Assassin's Creed Podcast, host James/@Topchef-1288 is joined by TOWCB streamer and content creator Andy/@SisterlyThrower . Topics include: Fatherhood, Resynced, Treasure Hunt & more. Spotify Add a Title 45) In Episode #45 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Sophie/@CaptureCreed, content creator for The Ones Who Came Before. Topics Include Black Flag Resynced, Codename Hexe and more. Spotify Add a Title 44) In Episode #44 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Arshak from @Gaminglandmarks , talking about Assassin's Creed Black Flag - Resynced, playing it at preview events, their thoughts and more! Spotify Add a Title 43) In Episode #43 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Calvin Whiteway from TOWCB's Video Content Creation Team, talking Assassin's Creed Black Flag - Resynced, Codename Hexe and more. Spotify Add a Title TOWCB team leader Col_96, recently had the opportunity to sit down with Matt Ryan - the voice of Edward Kenway himself for a short chat - talking returning to the character of Edward and working on Resynced, during a special Black Flag - Resynced preview event in Paris. Due to time constraints, we only had the opportunity to talk with Matt for mere 5 minutes. Still, we hope you enjoy, and a big thanks to Ubisoft and the Assassin's Creed team for inviting us to the special event! Add a Title Live: In this special episode of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Arshak from @Gaminglandmarks and Billy from @BPRGaming , watching the live showcase and reveal for Assassin's Creed Black Flag - Resynced. Spotify Add a Title 42) In episode #42 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by @MisterAlpha444 . Topics include: Singapore, Resynced and Winning Stealth Competition & more Spotify Add a Title 41) In episode #41 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by @Higgs_GG Topics Include: The MASSIVE news of Black Flag: Resynced Spotify Add a Title 40) In episode #40 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Arav_Ghost_ThisCreed, Content Creator Topics include: Black Flag, AC Community & Mount Rushmore and more Spotify Add a Title 39) In episode #39 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Brooklyn Simmons, an aspiring voice actor Topics include: Voice Acting, Cameo Message from Melissanthi Mahut, AC: Odyssey and more Spotify Add a Title 38) In episode #38 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is on holiday in Scotland. No real topics to talk about today, but James takes us to visit Loch Lomond and then play some AC: Shadows, and answer your questions. Spotify Add a Title 37) In episode #37 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by his non-gamer & future wife Nicola. Topics include: Questions about the franchise, which included: Explain what AC is to someone who has never played it? What is one piece of AC lore that you think holds the franchise together, and if removed, the games wouldn't make sense? Are the Assassins good guys, or is it more difficult than that? Spotify Add a Title 36) In episode #36 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Hayden, writer for TOWCB and Author. Topics include: Attending Ubisoft event, Netflix series, New staff at Ubisoft, and more Spotify Add a Title 35) In episode #35 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Arshak @Gaminglandmarks . Topics include: Mother's Day, Black Flag Resynced, Shadows' 1st Anniversary, Unity 60fps update, and more Spotify Add a Title 34) In episode #34 of Rally the Creed Live, an Assassin's Creed Podcast, hosts James @Topchef-1288 & Col @col450 are joined by Social Media Manager for TOWCB @TheRealZephryss (EPISODE WAS PRERECORDED BEFORE COL'S HIATUS). Topics Include: Provoking a reaction from Ubisoft, Overcoming criticism and hatred, Zephryss' perfect location for AC, and much more Spotify Add a Title 33) In episode #33 of Rally the Creed Live, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Col_96 for his final episode for 6 months, for the birth of his baby girl. We also have a special surprise in store for Col, as @theexileac & @willismakesmovies of @acpodyssey join us to say goodbye for now, to one of the leading members of the AC Community & TOWCB Team Leader and Creator. Topics Include: Ubisoft's New Leadership Team, Denuvo for AC: Shadows Hacked, Clint Hocking, Hexe Director has left Ubisoft, and much more Spotify Add a Title 32) In episode #32 of Rally the Creed Live, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by @Skatha . Topics Include: Ubisoft studio evacuated, Yves Guillemot interview for Variety, Hexe delay & more Spotify Add a Title 31) In episode #31 of Rally the Creed Live, an Assassin's Creed Podcast, host Col Col_96 is joined by @Syncbreaker . Topics Include: @Topchef-1288 Findings, AC Netflix, Black Flag Resynced Spotify Add a Title 30) In episode #30 of Rally the Creed Live, an Assassin's Creed Podcast, host Col Col_96 is joined by fellow Host, James @Topchef-1288 , for a Valentine's Day Special. Topics include: Best Couples in AC, Our love of the franchise, and more Spotify Add a Title 29) In episode #29 of Rally the Creed Live, an Assassin's Creed Podcast, Host James @Topchef-1288 is joined by our guest @ScouseAssassin Topics include: Ubisoft Chaos, Assassin's Creed Hexe & Assassin's Creed Black Flag: Resynced Spotify Add a Title 28) In episode #28 of Rally the Creed Live, an Assassin's Creed Podcast, host Col_96 is joined by Co-Host James @Topchef-1288 & our guest @HijabiHoo Topics include: Ubisoft Turmoil, Ubisoft Bordeaux & Pitching an AC Odyssey Sequel Spotify Add a Title 27) In episode #27 of Rally the Creed Live, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Co-Host Col_96 & our guest @Higgs_GG Topics include: Ubisoft Restructure cancels & delays numerous projects, former AC creative director suing Ubisoft & pitching Mongolian AC title. Spotify Add a Title 26) In episode #26 of Rally the Creed Live, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Calvin Whiteway from TOWCB's Video Content Creation Team. Topics include: Explaining the strange foot-related video released on AC Day 2025, lost Assassin's Creed Media and hints for an Assassin's Creed Black Flag Resynced reveal. Spotify Add a Title 26) In episode #26 of Rally the Creed Live, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Calvin Whiteway from TOWCB's Video Content Creation Team. Topics include: Explaining the strange foot-related video released on AC Day 2025, lost Assassin's Creed Media and hints for an Assassin's Creed Black Flag Resynced reveal. Spotify Add a Title 25) In episode #25 of Rally the Creed Live, an Assassin's Creed Podcast, host Col is joined by James Davis ( @Topchef-1288 ). Topics include: Assassin's Creed x Raid Shadow Legends, getting a head injury just before Christmas and calling out bullying from a former Assassin's Creed Creative Director. Spotify Add a Title 24) In episode #24 of Rally the Creed Live, an Assassin's Creed Podcast, host James is joined by ACJohnny from Beneath The Hood Podcast! Topics include: Defending the AC RPG games, pitching Assassin's Creed Hexe and the controversial wind mod for Assassin's Creed Unity. Spotify Add a Title 23) In episode #23 of Rally the Creed Live, an Assassin's Creed Podcast, host Col is joined by The Exile (Harrison) from The Podyssey! Topics include: Reflecting on 2025, the highs and lows of the year, Pitching an Assassin's Creed game set in Tudor England, and tainting the Assassin's Creed franchise through weak storylines. Spotify Add a Title 22) In episode #22 (The Creedmas Special) of Rally the Creed Live, an Assassin's Creed Podcast, host Col is joined by James Davis (TopChef1288) from TOWCB. Topics include: Secret Santa surprise unboxing, James' big win and casting news for the upcoming Assassin's Creed Netflix TV Series. Spotify Add a Title 21) In episode #21 of Rally the Creed Live, an Assassin's Creed Podcast, host James is joined by stand-in guest Col from TOWCB. Topics include: James experiences backlash for the first time, iconic duos in Assassin's Creed and discussing the declining quality of writing to create a focussed narrative. Spotify Add a Title 20) In episode #20 of Rally the Creed Live, an Assassin's Creed Podcast, hosts James & Col are joined by RTC Editor Charlie Cooper from TOWCB Video Content Creation Team. Topics include: The Attack on Titan collaboration for Assassin's Creed Shadows, Ubisoft's problem with release quality & news on the AC Netflix TV series. Spotify Add a Title 19) In episode #19 of Rally the Creed Live, an Assassin's Creed Podcast, host Col is joined by Marco from Access the Animus! Topics include: Creating an AC Community, deciphering Isu messages & marking 16 years of Assassin's Creed II. Spotify Add a Title 18) In episode #18 of Rally the Creed Live, an Assassin's Creed Podcast, host James is joined by TallManGames. Topics include: Co-op in Assassin's Creed, Love for AC Odyssey & Blind Ranking Assassin's Creed characters. Spotify Add a Title 17) In episode #17 of Rally the Creed Live, an Assassin's Creed Podcast, host James is joined by co-host Col. Topics include: Comments made by Yves Guillemot at Paris Games Week which contradict recent internal Ubisoft decisions, updates to Assassin's Creed parkour and ranking Assassin's Creed characters to create Mount Rushmore. Spotify Add a Title 16) In episode #16, host James is joined by UK Content Creator BPRGaming. Topics include: Content Creation & the journey so far, Accidentally leaking Juno due to a miscommunication & Reimagining Black Flag as an RPG title. Spotify Add a Title Special Episode: The Podyssey x RTC Live Col from The Ones Who Came Before and Rally The Creed Live joined The Podyssey to talk everything Ubisoft and Assassin’s Creed! Add a Title 15) In episode #15, the Halloween Special 🎃, hosts Col & James are joined by SisterlyThrower & Jebs from The Ones Who Came Before. Topics include: The darkest moments for Assassin's Creed, potential storylines for Hexe and Pitching an AC Game: Black Death . Spotify Add a Title 14) In episode #14, host James is joined by UK Content Creator & Skit maker Calvin Whiteway (formerly Roberts), from The Ones Who Came Before Video Content Creation Team. Topics include: The definition of love, losing Marc-Alexis Côté and the reveal trailer for Assassin's Creed Mirage: Valley of Memory. Spotify Add a Title 13) In episode #13, host Col is joined by UK Content Creator WillisMakesMovies, host of The Podyssey (alongside The Exile). Topics include: Starting The Podyssey, meeting The Exile, making slop (easy to make videos), analysing Assassin's Creed & a potential cancelled Assassin's Creed game set during The Reconstruction Era, featuring a slave Assassin fighting The Ku Klux Klan! Spotify Add a Title 12) In episode #12, host James is joined by Cosplayer / Prop Creator Rick Boer from RBF-Productions! Topics include: BTS life of a Cosplayer, almost drowning, mental health and mechanisms to cope, accidentally fuelling Black Flag Remake rumours and more! Spotify Add a Title 11 ) In episode #11, host Col is joined by Gaming Content Creator, AndyReloads! Topics include: BTS life of a Youtuber, beating burnout and mechanisms to cope, narrative choices in AC Shadows. Spotify Add a Title 10 ) In episode #10, host Col is joined by Gaming Content Creator, Ironside George! Topics include: Content creation as a parent, Ubisoft events & the future of Assassin's Creed. TikTok Spotify Add a Title 9 ) In episode #9, host Col is joined by Gaming Content Creator, JorRaptor! Topics include: The Claws of Awaji, Content Creation & Animus Hub Potential. TikTok Spotify Add a Title 8 ) In episode #8, host Col is joined by Declan Rose from the Let's Talk Assassin's Creed podcast! Topics include: Modern Day, Assassin's Creed Podcasts and Discovery Tour. TikTok Spotify Add a Title 7 ) In episode #7, host Col is joined by Dave Woodward from AC United Kingdom! Topics include: Upcoming Mirage DLC, Creation of AC United Kingdom and Assassin's Creed Tattoos! TikTok Spotify Add a Title 6) In episode #6, host Col is joined by Arshak from AC Landmarks! Topics include: Assassin's Creed Mirage DLC, Gaming Landmarks, Upcoming Projects and hopes for a Black Flag Remake. TikTok Spotify Add a Title 5) In episode #5, host Col is joined by Streamer Laury_Runs, known in the AC Community for her 24 hour AC livestreams and fundraising efforts. Topics include: Working from home, preparing for a 24 hour stream & life during Assassin's Creed Time Periods Spotify Add a Title 4) In episode #4, host Col is joined by Youtuber HangryHiggs, known in the AC Community for his in-depth Assassin's Creed news coverage and gameplay videos. Topics include: content creation, burnout and the AC Community in 2025. TikTok Spotify Add a Title 3) In episode #3, host Col is joined by Calvin from The Ones Who Came Before's Video Content Creation Team. Topics include: Skit creation, Assassin's Creed Mirage and future DLC content, Potential Game settings, Modern Day Assassins and more! TikTok Spotify Add a Title 2) Join TOWCB Team Leader @col_96 with guest James Davison TikTok as we discuss Assassin's Creed IV Black Flag, the upcoming Netflix series, the 2025 Community Fundraiser and more! TikTok Spotify Add a Title 1) Rally the Creed returns in a new format! Join TOWCB Team Leader @col_96 on TikTok as we discuss all things #AssassinsCreed! Sundays at 10pm BST See you there Assassins! TikTok Spotify Rally The Creed Reboot 1) In episode #1, Col and Michael from TOWCB Core Team discuss Assassin's Creed Mirage, the new podcast format and choices in Assassin's Creed. Spotify 2) In episode #2, Col, Gustav and Finn from TOWCB Team discuss Assassin's Creed Mirage, potential settings for future games and creating music inspired by the series. Spotify 3) In episode #3, guest host Jack from ThePhotoMode E-Magazine joins TOWCB Team members Lisa Zaman (Portrait Artist) and Aaron Young (Writer) to discuss all things in AC. Spotify 4) In episode #4, host Michael Smith from TOWCB Core Team discusses LGBTQ representation in Assassin's Creed with guests Ollie (@ItsOlliebyGolly ) and Louise (@TheNerdyArcher ). Spotify 5) In this new episode of Rally The Creed, Gargudon and Col look back on 9 years of The Ones Who Came Before, from Col first creating the site in 2014, first getting recognised by Ubisoft, our two guests first getting acquainted, the site growing and expanding, the future and much more. Also touched upon is the imminent release of AC Mirage, what to expect from it and the impact it will have on the community. Spotify 6) The Rally The Creed podcast is back at last, this episode hosted by Gargudon, featuring UbiCypher from our team and Arshak from AC Landmarks. Covering everything from an evaluation of AC Mirage, with the game having been out for a while now, hopes and expectations for AC Codename Red with more in between. Enjoy listening! 7) In Episode 7 of Rally The Creed, host Gargudon is joined by one of the newest recruits on our team, video creator and streamer Andy, also known as SisterlyThrower. At the core of this episode is a proper introduction to Andy, talk about our growing video venture and future content, the American saga and more. Enjoy listening! 8) In Episode 8 of our community podcast Rally The Creed, host Gargudon is joined by in-game photographer and video creator Armin, better known as Mentor Captures throughout the community. Together, the two talk photography in the AC community and its evolution in gaming overall, as well as the music and soundtracks of Assassin’s Creed; from favourite tracks, iconic composers, soundscapes, fan themes inspired by and more. Spotify 9) In this special ninth episode of our community podcast Rally The Creed, part of celebrating 10 years of The Ones Who Came Before, host Gargudon is joined by Aaron (Falconswift) and Jack (VirtualTourism) from our photography team, to talk the new upcoming instalment in the franchise, Assassin’s Creed Shadows. From expectations for the world and story, gameplay features, photo mode and more. Enjoy listening! Episode originally recorded 13th July, 2024. Edited by FrameHoldPhotography. Spotify 10) In this special tenth episode of our community podcast Rally The Creed, site founder Colum and Gargudon reflect on 10 years of The Ones Who Came Before. From the site’s origin and growth, the evolution of our team, our hosts’ 9 years of friendship, looking to the future and much more. Enjoy listening! Thanks for 10 years to every single one of our followers, whether you have been with us from the beginning, have just hopped aboard, or anywhere in between. Cheers Assassins and here’s to 10 more! Spotify 11) Andy (AKA TheSisterlyThrower) from TOWCB Video Content Creation Team hosts his first episode of Rally the Creed podcast, covering all things Assassin's Creed with community member Jenerator3! Spotify Rally The Creed Podcast (Original Series 2020) Welcome to Rally The Creed, a brand new Assassin's Creed community podcast by The Ones Who Came Before! In each episode, Ashlea_97 will be joined by members of the community to discuss the franchise, giving listeners a unique perspective on the world of Assassin's Creed. Listeners will also have exclusive behind-the-scenes access to one of the biggest AC fan communities, and gain an insight into what it takes to create and manage a community. Spotify Link Promo image created by our fan Maor. Twitter Add a Title 1) Episode 1 Ash and Col discuss the creation of TOWCB fan community, and how fans can start up an Assassin's Creed project of their own. Also available on Spotify Add a Title 2) Episode 2 In this episode, we discuss our new roles within The Mentors Guild, Marketing for Assassin's Creed Valhalla and the upcoming Netflix TV Universe. Also available on Spotify Add a Title 3) Episode 3 Community discussion led by Gargudon, featuring guest Kyle Marvell. Also available on Spotify
- Merchandise | TheOnesWhoCameBefore
Merchandise Guides Assassin's Creed Mirage Merchandise Guide Sept 16 2022 Colum Blackett Merchandise Read More Assassin's Creed 15th Anniversary Merchandise Guide Part #1 Sept 21 2022 Colum Blackett Merchandise Read More Assassin's Creed 15th Anniversary Merchandise Guide Part #2 Sept 21 2022 Colum Blackett Merchandise Read More Assassin's Creed: Valhalla Merchandise Guide Part #1 Mar 20 2021 Colum Blackett Merchandise Read More Assassin's Creed: Valhalla Merchandise Guide Part #2 Mar 03 2021 Colum Blackett Merchandise Read More Assassin's Creed: Valhalla Merchandise Guide Part #3 Mar 20 2021 Colum Blackett Merchandise Read More Assassin's Creed Odyssey Merchandise Guide June 12 2018 Colum Blackett Merchandise Read More Assassin's Creed Origins Merchandise Guide Dec 06 2019 Colum Blackett Merchandise Read More Assassin's Creed Movie Merchandise Guide Sept 18 2016 Colum Blackett Merchandise Read More Assassin's Creed Funko Pop! Vinyls Merchandise Guide Jan 11 2021 Ashlea Buckley Merchandise Read More Assassin's Creed Rogue Merchandise Guide Mar 17 2018 Colum Blackett Merchandise Read More Assassin's Creed IV: Black Flag Merchandise Guide March 10 2018 Colum Blackett Merchandise Read More 10 Year Anniversary Hub Nov 17 2017 Colum Blackett Merchandise Read More


















