top of page
AC Shadows Desktop Wallpaper_Opposite No Logo.png

Search

634 results found with an empty search

  • This Week in Assassin's Creed Virtual Photography: 26th March -1st April 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 26th March -1st April 2022 Community Share 12 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Wildlife Game: Assassin’s Creed Valhalla This week’s first capture comes from @ GeeketteAna over on Twitter A first wildlife capture for our weekly roundup. I really like the Autumnal feel of this shot, with the fox as the main focal point. This truly is a beautiful photo. I feel like Valhalla really nails the design of foxes in the game. After playing Ghost of Tsushima I never thought this possible. 2) Cave Game: Assassin’s Creed Valhalla Photo number two comes from @ _Jellybird over on Twitter. Sticking with Valhalla and we have a wonderful shot of Eivor exiting a cave ready for battle. I love the details on this one with the rippling water and the egg shaped cave entrance. The lighting is on point to, giving a window like feel. Not quite sure where this is on the game but I would like to find it. 3) England’s Beauty Game: Assassin’s Creed Valhalla This week’s third shot comes from @ Chris25551 over on Twitter. I picked this shot because of its beauty. Valhalla has such great scenery, and this showcases it. A fantastic, almost painting like capture that encompasses the range of colours in England. The sun breaking through the clouds creating a misty haze adds to the mystery of this shot. 4) Nefertiti’s Throne Game: Assassin’s Creed Origins VP number four comes from @ ophierian_vp over on Twitter. A change of game now for capture number four. This tilted image gives a great sense of depth to a sun-drenched imagine of Nefertiti’s Throne. It’s been a long time since I played the Curse of the Pharaohs, but I might just need to make a return after this. I especially love the small details in this shot. 5) Companion Game: Assassin’s Creed Odyssey The final capture of the week comes from @ Elvira04289 over on Twitter. I like this capture for two reasons: one it showcases Kassandra and Ikaros brilliantly, and in such fine detail. However secondly it made me smile. Ikaros definitely looks like he is photobombing here. I miss Senu and Ikaros so much, as they were great additions to their respective games. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed III: Revolution Reborn | TheOnesWhoCameBefore

    Assassin's Creed III: Revolution Reborn Analysis Share 14 May 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Assassin’s Creed III launched worldwide in October of 2012, it marked a new era of the Assassin’s Creed series we know and love today. It became the first game in the series since 2009’s Assassin’s Creed II to not feature main protagonist Ezio Auditore, who was and always has been very well received by fans, so the attempt at creating a new story to succeed the renowned “Ezio Trilogy’ would be a tricky one for Ubisoft as they had to find a story that properly followed such a strong trifecta and go back to their creative roots by crafting a whole new story, characters, and setting after the last few games focused heavily on Renaissance Italy and Italian culture. Ubisoft chose to head in the direction of the American Revolution, a heavily requested location from fans and one of the most story-rich time periods in all of history. The idea of creating a game that could be great on its own, but also succeed the familiarity of the previous three games in the series was a tough task, but Ubisoft played their cards perfectly and delivered the Assassin’s Creed III we know today all these years later. Promotional image for Assassin's Creed III via Ubisoft Ubisoft chose to follow the narrative direction of the Native Americans in this game, and create a story that comes from their heritage and history that also contains strong elements with what the majority of the American Revolution is known for: the Colonies from Great Britain retaliating against their owners and forming a new, free nation, away from British control. It worked well to mix in a storyline about the Native Americans and how they were treated by everyone in the Colonies back then. Ubisoft introduced a new playable protagonist, or so we thought, named Haytham Kenway, who was the main character throughout the beginning of the game. His story included a massive plot twist that was creatively brilliant from Ubisoft, where Haytham was only a temporary playable character who tricks all audiences by revealing his loyalties to the Templar Order, who are the main antagonist group in the series as a whole, when most fans expected him to be a part of the Assassins Brotherhood. Only several hours into the game do we discover and control the real main protagonist, a Native American boy named “Ratohnhake:ton” or for short as clarified later in the story, he would be widely known as ‘Connor’ instead. His story followed a lengthy revenge plan to kill and avenge his mother and people from his village from a Templar named Charles Lee, who was working with Haytham, the temporary main playable character who was later revealed to be the biological father of Connor. Sales for Assassin’s Creed III broke records for Ubisoft, as it then became their most pre-ordered game in the series by far, and heavily outperformed the past two games just a few years prior. It was evident the fan excitement that Ubisoft created after the successful “Ezio Trilogy” had carried on to the anticipation for Assassin’s Creed III . Ubisoft had announced in early 2013 that the game had sold 12 million copies worldwide, which was a near 70% increase over its predecessor, Assassin’s Creed Revelations that was released just one year before. It was a huge smash hit for Ubisoft and their vision for the game paid off from both sales and fan reception. The developers also had the task of creating a story about Native Americans that honored their history, and was displayed authentically in the game to give an accurate representation of the Native American culture and how it was properly relevant to the story Ubisoft created. This goal was by far completed, and the story they created honored the ups and downs of Native Americans during the late 1700’s. Opening Title Sequence from Assassin's Creed III The new setting of the American Revolution also created the necessity of gameplay changes aside from just the narrative impacts. America and the Colonies back then were much different land and terrain than what we had gotten used to in Italy. The buildings were not masterfully designed in America then as they were in the Italian Renaissance, along with the more focus on outdoors and woods type land with trees and wilderness that past games were not familiar with. Ubisoft had to create a game that played authentically from what we would expect the American Revolution to look like. So the gameplay mechanics were in need of changes to fit the time period. Ubisoft did just that and introduced all new gameplay elements such as climbing in trees and parkour around Colony sized buildings and structures. Ubisoft needed to implement changes to the combat system along with the terrain. During this time, people did not walk around carrying swords strapped to their waist anymore, but instead carried around rifles, known as muskets along with the use of flintlock pistols. The inclusion of the famous Hidden Blade was once again an option, but Ubisoft introduced new weapons unseen from previous games, such as the tomahawk axe that the permanent playable character, Connor, carried with him. The new axe was a weapon never before seen in previous Assassin’s Creed games. This was great innovation and creativity from the developers at Ubisoft. It's clear one thing any Assassin’s Creed fan can agree on is that Assassin’s Creed III was a worthy successor from the famed “Ezio Trilogy”. The level of work and changes that were needed to faithfully execute the game as a whole was serious work and creative talent to make sure this game continued this great series properly. Fan feedback and sales were proof that Ubisoft masterfully crafted Assassin’s Creed III both to break records and keep the momentum going for the games that had been on a massive streak of success. There were a lot of factors into this game that could’ve set it up for potential failures, but Ubisoft did a brilliant job focusing on the needed differences necessary to make this game work as well as it did. While the release of this game may be nearing 13 years old, it is still seen by fans as a favorite and near-perfect addition to the Assassin’s Creed series. Much time has indeed passed, but the legacy Assassin’s Creed III created will last forever. Promotional image for Assassin's Creed III comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • Assassin's Creed Valhalla: Spoiler Policy | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Spoiler Policy News Share 10 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are now less than one month away from the release of Assassin's Creed Valhalla! Unfortunately, the final stage before launch is often filled with spoilers and leaks circulating the internet, so here's how we plan on keeping everyone safe. Our Facebook and Twitter accounts are now in "Blackout Mode", meaning: - The Anti-Spoiler Filter has been enabled. This means that comments containing 'spoilery information' will be removed, and those responsible may face a ban. - Anyone who messages the page with spoilers from this moment on will be immediately banned. Our admins are all excited to play the game, and don't want to find out the ending via a message to the page! - Our content will be spoiler free/censored so that everyone can enjoy the game without having to worry about spoilers/ leaks.- Spoiler tags will be placed on posts that have minor spoilers. - Increased moderation on posts.The Ant-Spoiler Filter will be enabled for a 3 month period, starting today. We feel that as an Assassin's Creed community, we have the responsibility to make sure that all our fans are able to enjoy the game on release day. For more information on our community standards, please see our Code of Conduct . We thank you for your cooperation, and hope that you're as excited to raid as we are! - TOWCB Admin Team comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • The Future of Assassin’s Creed at UbiForward 2023 Part 4 - Assassin's Creed Mirage Gameplay Trailer | TheOnesWhoCameBefore

    The Future of Assassin’s Creed at UbiForward 2023 Part 4 - Assassin's Creed Mirage Gameplay Trailer Breakdown Share 18 Jun 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Welcome to the forth and final part in our series breaking down all of the Assassin's Creed content presented at Ubisoft Forward 2023. In part four, we take a look at Assassin's Creed Mirage Gameplay Trailer reveal! Related articles: The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & Assassin's Creed Nexus The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade The Future of Assassin’s Creed at UbiForward 2023 Part 3 - Assassin's Creed Mirage Story Trailer The AC Mirage Gameplay Walkthrough opens above the streets of Baghdad with what appears to be the Great Mosque of al-Mansur. The developers show with this space alone that the map of the round city of Baghdad has been changed for the game from its historical reference. This is mainly due to the space in the center of the city around the building being a lot more dense with flora and gardens, where in historical images, the space around was much more empty. Basim looks at a Wanted poster for himself that reads “Cutthroat (Killer/Murderer) Wanted for Justice”. These posters are part of the game’s notoriety system and the first time since Assassin’s Creed Revelations that we have had the multi-tier system. With previous trailers also showing city criers, we should see a similar system with posters, payoffs, and dispatching authoritative figures being the way to lower your wanted level in game. A short montage of scenes follow, with Basim running from the Caliphate, and parkouring over a stack of wood. A corner assassination where Basim helps align this guard's neck and drags his body away from view. Lastly, we see the Assassin performing a Leap of Faith from within the second ring of the city walls. Basim on horseback galloping through a flock of ostriches, a new animal in the Assassin’s Creed series. Could these animals provide crafting or trade materials? Their features, meat, and bone could provide monetary gain or be used for the blowgun we see later on, similar to the blow darts in AC IV: Black Flag. Basim runs across a rope over the streets. The layered carpets over and under the awning of this building could represent a shop, possibly the tailors for new outfit dyes, or maybe to get decorations for the bureau, like how Edward and Ezio would purchase art for their own bases. Basim rowing a wooden boat through the city canals with nearby civilians going on with their daily tasks. This image alone provides a great sense of the life that we will see in this dense city. Who knows what kind of chatter we will be able to hear and learn from. Rumors, arguments, comments? I think of Origins and the lines of dialogue that were recorded to make the city stand on its own. Basim takes a pause in front of the ziggurat of Dur-Kurigalzu , west of the city of Baghdad. While this may appear to be a large landmass, it actually housed a city with temples before being abandoned in the 12th Century BCE. Could we have an opportunity to explore the ruins, or will they be occupied by factions, or even the Order of the Ancients? This set of shots could be from the same scene, where Basim and friend Nehal appear one after the other. Is this a reunion? Basim standing behind the flame of a brazier is drawing the attention to him. Did he just appear before Nehal, and if so, is she happy to see him, or upset at seeing his Assassin’s garb? Is this where she asks, “Swallow your questions. Serve without complaint. Who is she to tell you when to strike?” that we heard in the story trailer? More combat between Basim and the Caliphate guards. Kicking one away and countering another with a spin, kicking up sand. How many counter animations will we get to see? Will the sand be used to blind opponents like in AC II? More scenes of Basim with one where he rolls over the back of a Caliphate, the counter roll that we used in Valhalla and the Hook and Run in Revelations. Lastly, Basim releases his hidden blade before launching into a sprint assassination on a Caliphate guard from behind, ending the pre-roll before the gameplay begins. Gameplay begins in the streets of Baghdad. Basim’s current mission: Branching Out (located in the top left corner) is wrapping up and Basim must report to Roshan to complete it. The lush greenery and flowers are giving life to the brown and tan colored city. In the Developer Gameplay Breakdown (DGB) ( link ) Art Director, Jean-Luc Sala & Creative Director, Stéphane Boudon describe Baghdad as a “garden city”. Basim parkours across the balconies and beams on the right of the screen, stopping on top of a decorative rope to assassinate a target before sprinting from the nearby alerted guards. In the third image above, we see the player HUD for the first time. (From L-R, top to bottom) We see the mission details again, then the compass in the top-center, the player Health/Stamina bars and what appears to be this game's “rations” icon, a health tonic. Lastly, in the lower right we see the wanted system with three stages “Aware”, “Range Attack” and “Combat”. While these names are not the official titles for the system, it provides an idea of what we can expect. At Stage 1, enemies will be aware of you, the red “!” icon at the top of the HUD activating. At Stage 2, range based enemies will start looking for you and attacking, and at Stage 3, you will be hunted by the Caliphate. Basim makes a hard turn down a side street and pulls down a scaffolding, an obstacle that players may remember from previous AC titles. This results in a cinematic camera angle where the collapse kicks up a cloud of dust to hide Basim from the sight of the guards. While I do not believe that the camera change will be part of the game, and is used here for show, it would be interesting to see more cinematic angles if it doesn’t hinder the player experience or controls. Basim rushes up a stack of crates and uses the returning “corner swing” to turn without stopping, rushing across beams and up a roof where one of the new Marksman types sees the Assassin and draws his bow. Basim luckily drops out of sight and into the canal where he will jump to a zipline. Once he drops out of range, we get a better look at the compass and the various icons used to tell players where points of interest are. Before him we see the Assassin’s Emblem which indicates the nearby bureau within 43 m of Basim. To the far right we see two crossed swords, a blacksmith’s shop most likely as next to it are two sewing needles which have been used in the past for the tailors. To the right of the bureau icon and on the right of the screen we see an orange sun which is the marker for the current mission location. A classic way to locate an Assassin’s Bureau is the rooftop is the open air entry and nearby Assassin’s Emblem. Basim drops into the covered entry where we see multiple Assassins of different positions and a very lived-in environment. This is great for world building as previous entries felt barren. Basim enters the bureau to be greeted by Fuladh and Abu Jafar Muhammad with the Arabic greeting “Alhamdulillah” or “ praise be to God”. Abu Jafar is noted to be an historical figure in the DGB and from what I could locate, is most likely to be al-Tabari ( link ) a historian of the period. He will be in charge of your gear and creating new tools for players. Basim hands Fuladh the feather from his first assignment, the man who we saw him kill in the story trailer video; the man with the Golden Moustache Mask. In return, Abu Jafar provides a paper of some form, possibly further information on what they have learned in his absence, or possibly payment for his work as paper currency was used at the time in Asia. Basim joins Fuladh and Roshan at the map table where they inform Basim that they have been looking for new locations to erect Bureaus while he focused on Al-Ghul (the first assassination target, the Golden Moustache). Having found three districts that are unassuming. With this information, we now know that there are four potential bureaus minimum (including the one they are in) and four Order of the Ancient members (as we learned in the story trailer). It would be easy to suspect that we will have one OotA member per district, and I still believe that we will see at least eight members total. Two off-screen Assassins, Tabid and Rebekah have joined from Alamut and are splitting up to look into bureau locations in Al-Abbasiyah and Karkh. Al-Abbasiyah sounds like it may be home to the Abbasid Caliphate, and Karkh is western Baghdad. Fuladh also mentions traveling to Sharqiyah while Roshan goes to meet Rebekah in Karkh. Researching these names I got locations around the Middle East, but nothing definitive to Baghdad (except for Karkh). Abu Jafar invites Basim to look at his tools, where Basim is able to unlock the last of six tools. Starting from the highlighted orange tool, the Blowdart, in a clockwise order we have the smoke bomb, trap automaton, noisemaker, throwing knife, and torch at the top of the circle. The tutorial panel on the right informs you to wisely choose a tool to unlock, but that all tools can be unlocked later in the game. In the DGB we learn that each tool can be upgraded via a skill tree so there will be plenty of opportunity to strengthen your tools. Hovering over the Blowdart, we see a description of the tool, the ammo capacity, range, and duration. With the return of the tailors as seen on the compass, ammo patches will most likely be an upgradable option to purchase and unlock. Later in this trailer we see the sleep darts being used, from the DGB we know that damage darts (Poison) and Berserk darts will also be available? Once you select the tool to unlock, you will need to confirm your selection. After unlocking the Blowdart, Basim walks to the Contracts Board (labeled with a quill and parchment) where players will be able to find additional missions to unlock currency and materials to upgrade his tools. In the top left corner we see the three token types that are accumulated by completing these missions and their optional “Contractor Requests”. The pentagon bronze token is the “Power Favor Token” (as we see gained later on), the silver appears to be the “Assassin Favor Token” based on the use of a feather in its design, and the jade colored one the “City Favor Token” is assumed based on the building design. These lead me to believe we will have tokens for weapons, stealth, and environmental/social abilities or tool upgrades using them. One of our newest members @HiddenOnesN translated the text on the wall behind the contracts. Click her name to read the full thread on these. The highlighted contract, “The Bronze Mirror Heist” is presented with a hand reaching into a fortress with a silver color (as well as jade) as it is related to the Assassin Token. This appears to be the symbol for a stealth mission where you must steal an item, such as the Bronze Mirror. There is also a silver pair of swords over a pathway which is most likely an escort mission where we must defend a target. In orange we see the escort and the last contract type, a skull and Hidden Blade which is an obvious assassination contract. The reward for completing “The Bronze Mirror Heist” is 2x of a sword/bird icon (I assume ability points), 45x Components (crafting materials), and 1x Assassin Favor Token. IF the player also completes the mission without killing anyone, they meet the requirements for the Contractor Request and will unlock a second Assassin Favor Token as well as 65 Dirham (currency). We get a glance at the selected Assassination contract, “The Concubine” where Basim is tasked with killing whoever is holding one of the Caliph’s concubines, a rebel spy, hostage at the Prince’s Palace. This mission will reward a Power Favor Token, 45x Components, 135 Steel Ingots (materials to upgrade armor?) and if they do not take damage, additional rewards of a second Power Favor token and 65 Dirham will be provided. We transition to Basim using a bench to “Pass Time” as we have used in previous titles such as the RPG titles. He stands fromt he bench and moves forward to climb higher on the nearby wall to reach a vantage point over the city square. Basim calls Enkidu to look around the area, but his companion is shot down by a nearby Marksman and becomes unavailable until the enemy is removed from the area. This not only provides a challenge to the character, but is also a component of deciding how to complete a mission and which direction to take. After Basim performs a Leap of Faith to a haystack below, he crosses the square and climbs the second wall before him to activate his “Eagle Vision”. In Mirage’s style, the world is darkened in shadow while enemies are highlighted in red, and their vision cones are also displayed (a great addition as I always got confused on which way they faced). Treasure chests are highlighted in gold and hiding spots such as the haystack in the corner are shown in white (as all stealth options will be). Bassim drops down to a pile of flowers and walks swiftly to a group of civilians, telling them to act casual. This is a look at the return of Social Stealth, a key component that fans have been missing for quite some time. Outside of organic opportunities like this, we also learn from the DGB that you can pay merchants and groups to create additional stealth opportunities. As Basim hides we see the nearby guard walk past with a visible health and focus bar next to a difficulty indicator as we saw last in Valhalla. This guard appears to be inactive with the white diamond, but later we will see one that is on the offensive. Basim sneaks past the guard into a flowerbed where he equips his Blowdart and knocks out a nearby guard. We see from the tool wheel that players can track their ammo levels as well as assign three tools to “Quick Use” hotkeys on their keyboard/controller. This wheel will also slow down time to allow players time to make decisions (per the DGB). Basim dispatches the second guard and continues past the sandbags to another flowerbed underneath the Marksman that shot at Enkidu earlier. However, before he can reach the Marksman, he has a few more guards to take care of. Basim equips the Noisemaker and tosses it into the doorframe of the nearby entryway, the highlighted arch showing where it will land. The Noisemaker explodes with a loud snapping noise drawing the attention of the nearby guards. Basim kills the first and then a double assassination of the guard on the stairs with a throwing knife. We see here with the second guard, that there is a red bar under his difficulty indicator which shows that he is attacking. Basim climbs the tower, the wanted icon at the top now in yellow with a “?” showing that Basim’s location is unknown. The Marksman has a crossed out eagle icon (the Enkidu restriction) and a skull meaning that the guard is either a higher difficulty or still hunting for Basim. The Assassin performs a ledge assassination to kill the Marksman and is informed that Enkidu is available from use again. Enkidu takes off and shows Basim where his target is using the orange sun icon again as well as a gold chest icon on the right side of the roof. Basim reaches the ropes above his target and activates his Eagle Vision again, moving then into the new “Assassin Focus” where Basim can chain assassinate enemies. The gauge for this is shown with the five bars at the bottom of the screen. The controls will allow players to target up to five enemies and target them if needed before launching the attack. However, Basim must perform stealth kills to recharge it. This will trigger a series of ghostly assassinations as Basim movies like an apparition, teleporting to each kill. Basim arms and tosses a Trap automatron and then moves in for his assassination. Basim moves from the target kill to double assassinate a guard on the right before countering the guard on the left and breaking his focus. The heavy Caliphate guard at the entrance triggers the trap which appears to be poison. Basim runs past and turns at the staircase down towards two more guards and uses a smoke bomb to cloud the space in a red smoke as he escapes. Basim air assassinates a guard outside of the contract area, completing the Contractor Request of not taking damage and receives his rewards of a Power Favor Token, Components, Steel Ingots, and Dirham. The trailer ends with Basim blending into the crowd as the Caliphate hunts for him. We also see the red hand icon for Pickpocketing before the camera raises to the closing Mirage logo. This ends The Ones Who Came Before’s coverage of UbiForward. We hope that you have enjoyed these articles and are excited to discuss everything with our fans on our Discord and socials. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Assassin's Creed Valhalla: Third Expansion Teased at Ubisoft Forward E3 Event | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Third Expansion Teased at Ubisoft Forward E3 Event News Share 16 Jun 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database E3 2021 kicked off with Ubisoft Forward, an hour-long event where Ubisoft showcased a number of upcoming titles. The show featured a glimpse at several new impressive looking games, such as Far Cry 6, Rainbow Six Extraction and Avatar Frontiers of Pandora. Fans of Assassin's Creed were given a first look at the Siege of Paris expansion, which is set to launch in Summer 2021. It was announced that Black Box Missions (from Unity and Syndicate) would be returning, suggesting that players will be infiltrating hideouts to eliminate targets in the DLC. Assassin's Creed Valhalla Discovery Tour was also revealed, a combat-free historical tool that explores the ordinary lives of those living in 9th Century Britain, and provides educational resources for those looking to learn more about the era. A new game mode titled 'Mastery Challenges' also made an appearance (out now), along with the highly-requested one-handed sword options, which will be added to the game over the coming weeks. Basim's robes cemented Ubisoft's dedication to Valhalla free content, as the company looks to keep players engaged for longer with 'live games' that continuously release new features. As the section on Assassin's Creed came to a close, Ubisoft teased that Valhalla will be getting a second year of live content, including unannounced expansions and many more surprises. It is currently unknown if a second season pass purchase will be required to access the year 2 content. The short teaser for the third Assassin's Creed Valhalla DLC hinted that Odin would return to confront Eivor, and that a new realm would be accessible. Seeing the teaser for the first time, you could be forgiven in thinking it was a glimpse at an upcoming Elder Scrolls game, as it resembles the gates featured in TES IV Oblivion. At the end of the show, Yves Guillemot reflected on a 'difficult year' for the company, but failed to acknowledge the elephant in the room. After a full year of misconduct allegations and investigations within the company, his message missed the mark, and felt hollow for many fans. This really was disappointing, but overall, it was a pretty good show that showcased a nice range of upcoming games. It's an exciting time to be an Assassin's Creed fan, with year 2 of Valhalla content and a ton of transmedia material such as a Netflix TV show (Transmedia Roadmap article) to look forward to. As always, we stand with the victims, and the AC Sisterhood / #HoldUbisoftAccountable movements. You can watch the full Assassin's Creed section below. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 5th to 11th June | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 5th to 11th June Community Share 15 Jun 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Vikings Set Sail Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “I joke about many things, son of Ragnar, but never about shipbuilding” A fitting quote for a spectacular shot of Eivor’s longship cutting through the waves. I applaud the use of the longship in Valhalla as it lets you feel part of something rather than working solo. The details here on the shields are impeccable and the reflection on the water delightful. What I love the most are the splashes of water, which are a nice touch to make you feel at one with the waves. Blodwulf Game: Assassin’s Creed Valhalla VP Artist: @ NIKOOO_WOLF “Men do not relish the shield wall. They do not rush to deaths embrace” I was so disappointed not to be in a proper shield wall in Valhalla. That being said, the shields were great fun to use. I really like this particular one as it’s given to you by Soma. This capture epitomises the theme and Eivor’s stance and facial expression make him look ready for battle. The colours here are on point, with Eivor’s outfit really standing out. The fog in the background adds that ominous feel. I would not want to be a Saxon. The Ones Who Came Before Photo of the Week: Judge: @ TuridTorkil ''This is exactly what comes to my mind when I hear the phrase Vikings. A light haired warrior with an axe and shield, ready to fight. I like the foggy background, the silhouettes of the trees and the longship, not to mention Eivor’s grim expression. A true Drengr emerging from the water to face whatever challenges await him.'' Valkyrie Game: Assassin’s Creed Valhalla VP Artist: @ Majdulf47 “Valkyries! Odin must’ve sent them!” Eivor riding Alsvinder absolutely oozes Valkyrie vibes. Especially when jumping mid-air with the wings spread out. I really like how the background makes you feel like this is a flying shot. Excellent use of light too as it highlights Eivor’s tattoos, adding a real Norse feel. Who would dare stand in her way? Varin’s Axe Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases “Blow the horns! Beat the drums and have courage, for there will be no turning back. Only victory! Or death! Whenever Eivor is dressed as a berserker she means business. This is one mightily fierce shot of her as she prepares for battle. How can you not like that eye catching bear draped across her head, along with that ferocious look on her face? I adore the lighting of this capture and how it highlights certain details to perfection. The shadow work also adds some powerful vibes, making it seem like Eivor has appeared from the darkness. The star of the shot though is Varin’s axe and how the details just pop, excellent virtual photography. The All Father Game: Assassin’s Creed Valhalla VP Artist: @ GamingPhotos15 “You are the Wolf Kissed one, who lingered at the edge of death, yet fought back.” This is a phenomenal capture that really encapsulates the essence of Odin. Havi wears his name sake outfit with such grace. Once again the darkness has been used to great effect, allowing Havi to appear from nowhere. I love how the light bounces off the metal amplifying the details. This shot instantly takes me back to the great scenes between Eivor and The High One. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin’s Creed Wishlist: How Ubisoft Can Improve Photo Mode for Mirage | TheOnesWhoCameBefore

    Assassin’s Creed Wishlist: How Ubisoft Can Improve Photo Mode for Mirage Wishlists Share 8 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database As the host of TOWCB weekly virtual photography showcase, I thought I would use this platform to talk about the photo mo de tool i n Assassin's Creed Valhalla. I would like to discuss the strengths but also highlight areas for improvement. Virtual Photography has really taken off in the last few years due to the implementation of in-game photo tools that can replicate a real camera. Gamers can now express themselves through this medium, by showcasing their in-game captures on various social media channels. I believe it has become so popular due to its accessibility. Like myself you don't need to have photography experience to take part, just a love for the game. There are many websites that will now provide support to gamers, to get them started on their virtual photography journey. Additionally, many twitter accounts promote people's virtual photography in the form of retweets, showcases and competitions. My skills have improved greatly thanks to the brilliant virtual photography community. Just by being exposed to others photography you get a sense of how to take a great shot. When I look back and compare against my first captures from Assassin’s Creed Valhalla in 2020, the difference in quality is night and day. Virtual Photography isn't just a great tool for players, it is also a fantastic way for developers to achieve free advertisements of their game. How many times have you seen an incredible shot from someone online and thought, wow that game looks cool, maybe I will purchase it? The better the photo tools, the more striking images people can produce, increasing the online presence of a game. Assassin's Creed Valhalla's photo mode is the best in the series so far. From Origins onwards Ubisoft has added small changes to improve the way we take shots in game. The English and Norwegian landscapes have lended themselves well to VP, especially with the 4K HDR next gen consoles. The sliders can now be reset easily without having to start from scratch and the ability to create portrait shots is a real winner. This has resulted in Valhalla being praised within the community for the quality of shots that can be produced. One often overlooked feature from Assassin's Creed games i s the ability to share the location of the shot straight onto the map for others to see in their games. This is not only great for inspiration, but also for helping others find items in-game. Below I have asked five members of TOWCB VP Community what they would like to see added to future Assassin's Creed games. Assassin Poses - @ Falconswift87 For me personally Eivor will often cause frustration due to his hunched pose and awkward standing position. After playing Horizon Forbidden West, I could not understand why you would not add poses to photo mode. It creates so many different capture opportunities throughout the game. Given the many outfits that are available in AC games the possibilities could be endle ss. You just have to look on social media to see how iconic some of Aloy's poses have become. Time of Day - @ CreedScholars Scholars of the Creed said they would most like to see a time-of-day function added. There are many games that take advantage of this, but I would say Ghost of Tsushima was one of the best. The ability to fast forward time allows the player to amend lighting in so many ways. A shot taken in the middle of day can look vastly different once the stars come out. Valhalla already has multiple different environments, and they all react so differently depending on the time of day. Range of Free Camera - @ Virtualtourism I wasn't shocked at the answer I received from Jack, with range of the free camera being top of his list. As a VP artist who captures the most breath-taking scenery shots it must be frustrating to only be able to move within a defined box. It is great that Valhalla has the zoom in and out function, but it isn't great for wide angled shots. Most games that I have played do not utilise this, however someone found a way round it for Ghost of Tsushima and the scope of shots is now incredible. Character Models - @ dpruttz VP Dpruttz suggested that locking the character models would be a great addition to Assassin's Creed photo mode. This is something I struggle with at times as well, especially if you're a fan of close-up photography. It's not isolated to Assassin's Creed either, many games have this issue. There is nothing more frustrating than thinking you have found the perfect shot only to move the camera slightly and the character model disappears. I think Marvel's Spider-Man solved this issue as you can get incredibly close to the character. Light Source - @ PodToGo I would say light source would be in my top three requested features. Although if you're lucky with the sun Valhalla can produce some extremely satisfying shots. Marvel's Spider-Man & Gotham Knights takes this to another level. You can edit your shots normally but there is also a separate section that allows you to add custom lighting to your captures. You can add ambient light, rotate where the light comes from and even add a spotlight to the shot with varying intensity and colours. When it comes to photo modes Marvel's Spider-Man must be one of the best out there. Character Changes - @ FrameHoldPhotos Frame Hold agreed with a lot of what has been said above but there was one point I picked up on and that is the option to flip between Eivor and Havi in photo-mode. Although I don't think I have seen this in a game to date, there is the ability to change outfits in Marvel's Spider-man or face paints in Horizon Forbidden West. With the vast amount of armour and weapons in Valhalla the chance to flip between them in photo mode would be excellent. Even if it was just to you Armoury loadouts. 2022 Photo-Modes Two games particularly stood out to me in terms of photo modes in 2022. A Plague Tale Requiem blew me away with its ability to pause a cutscene and then have full movement and editing ability. This lent itself to some unbelievably great shots posted by players. I haven't seen this in any other game I have played. Unfortunately, the rest of the tools in the photo mode are generic, but I must give credit to the developers for pushing boundaries. The buzz for this game on social media has been fantastic and even four months after launch there are plenty of photos posted daily. The second game is God of War Ragnarök. Despite this being my game of the year, its photo mode feels very outdated. Originally the game was launched without it, which isn't uncommon as photo modes can cause spoilers. However, it did mean I and others I know waited a month to start the game. Even once the mode was added it felt very limited compared to the original and not even close to the photo modes of Assassin's Creed or its PlayStation peers. The buzz for God of War in terms of captures just doesn't feel the same as A Plague Tale. Both Gotham Knights and more recently The Last of Us have been running regular photo mode contest. Once again this shows how virtual photography can add so much to the overall experience of a game. In addition to this individuals and communities online create their own hashtags for weekly themes continuing the love of a game. #BeyondTheHorizon - Weekly from @Guerrilla with shot of the week being featured on their social media. #GKPhotoMode – Weekly usually with a more personal theme, once again the favourites are retweeted by the official page. #TLOUPhotoMode – Running alongside the TV series Naughty Dog are challenging gamers to recreate moments from the show. #PhotoModeMonday – Run by @ StefanieMcMaken this tag has a real buzz each week. #ACVPThursday #WolfKissedWednesday #TOWCBWeeklyCapture – All dedicated Assassin’s Creed tags that even without a supported title are thriving with entries each week. #MisthiosMonday still has a ton of shots each week despite it being focused on Odyssey. #HeroTuesday – Run by @VPRetweet team has endless possibilities, and is surely going to explode once Marvel’s Spider-Man 2 releases. There is even an e-magazine created by @ ThePhotoMode that releases bimonthly. Here you will find a fantastic selection of shots from a host of games and VP artist. I feel like Virtual Photography is a side to gaming that has steadily been growing and now is the perfect time to makes sure you have a decent photo mode attached to any new release. If the Mirage developers do happen to read this I hope they are able to add at least one of the suggestions above to their photo mode. I would implore them not to be too drastic with the changes though as what they have from Valhalla is one of the better modes out there. If I was to suggest one of the above it would likely be poses. As a long time photographer in Valhalla multiple poses/expressions would have brought many more exciting opportunities. After the announcement of Assassin's Creed Mirage, we are yet to officially find out if this game will have a photo mode. It would be very bizarre if it didn't as the marketing opportunities alone surely justify the inclusion. Still if it does indeed feature then I know our small Assassin's Creed Community will be buzzing with epic shots of Basim on the rooftops of Baghdad. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • AC Movie Press Event London (First 20 minutes (From Memory & Notes) | TheOnesWhoCameBefore

    AC Movie Press Event London (First 20 minutes (From Memory & Notes) Events Share 12 May 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database I recently attended The AC Movie Press Event in London, and saw the first 20 minutes of the upcoming Assassin's Creed Movie (Amongst many other things). This article is written from my memory and a few notes. (MAJOR SPOILERS FOR THE ASSASSIN'S CREED MOVIE) So the movie begins with an Eagle soaring over New Mexico, showing us a high angle shot of the sand below. After flying over several isolated buildings, we zoom in on a small town. The music playing is Young Dead Men by The Black Angels , a song that I thought worked very well with the scene. The lyrics especially made it work. "Run for the hills, pick up your feet and let's go" The Eagle flies off, and we focus in on a hooded young boy riding his bike through a quiet, dusty town. After several cinematic shots showing the boy biking, he bikes towards his home and gets off the bike. The lively introduction music that was playing fades out, and we the boy slowly enters his home. A new song starts playing through a record player, creating a creepy atmosphere. The boy calls out for his mother as he comes in through the back door. The next shot we see is of a woman sitting in a chair, staring across the room. Blood can be seen on her chest, and it becomes apparent that she has been stabbed. The camera slowly pans across her body, and we see that she is holding a strange looking necklace with the Assassin insignia. The necklace is wrapped around her hand, and is covered in blood. The boy walks towards his mother slowly, looking at the injuries inflicted on her. The camera pans towards the right hand side of the room, and we see a hooded man facing the other way. Whispering to himself he says "Laa shay'a waqi'un moutlaq bale kouloun moumkine." (Nothing is True. Everything is Permitted). It was nice to hear the Maxim of The Creed again, but this was a super creepy scene! He turns around, and the camera zooms in on his face. He is a bearded man, and looks like he is possessed. The boy nervously says "Dad", and the man begins to walk towards the boy. The camera focusses in on his hidden blade, dripping with blood. His dad, looking menacing in a dark green hoodie, walks towards his son. In the distance we hear sirens approaching, and Joseph says to his son "Your blood is not your own Cal." As the police cars slowly pull up, Callum runs out the door as his father is arrested. As the cars pull up, we see a Templar Cross Necklace (The Ubiworkshop one) danging from the inside car mirror. (It was the exact same one that I was wearing at the time, and Justin Kurzel had actually noticed we wearing it earlier that day) As the police enter the house, the camera pulls away and focusses on Cal, freerunning accross the rooftops. We see several slow motion shots, as he jumps from roof to roof. As the sirens fade away, we cut to present day, and Lynch is now sat in a prison cell drawing. We see his wall, and the entire segment is filled with dark sketches. several seconds of watching Cal sketch away in his cell, we see a guard talking to a priest. "All he does is draw. It's against the rules, but what can we do. Man likes to draw" says the guard, looking at Cal on the CCTV monitors. We are then told by the guard that Callum beat someone to death. The priest enters the cell to speak to Cal, and sits down beside him. Lynch looks at the priest and says, "Are you here to save me". The priest asks Cal if there is anything he can do to bring him comfort. Cal says that there is a poem that his mother used to say to him as a kid. (It's an extract from " After Apple Picking" by Robert Frost) . The priest and Cal recite the poem together, and then we see Cal being taken to the Execution room. In the room Cal is strapped to a machine that will give him a lethal injection. Lynch appears to show no remorse, as he looks at the family members of the person he killed through the glass. He is asked if he has any final words and he says "Tell my father I'll see him in hell". With this the clock hits 18.00, and we see the liquid being pumped into his arm. This is quite a horrible scene, as Lynch realises that he about to die. Bits of this execution scene can be seen in the first 30 seconds of the trailer . As Callum falls asleep, the camera goes blurry then dark. He then wakes up next to a woman, who tells him that her name is Dr Sophia Rikken. He's in a hospital bed, and is extremely weak. "Where am I" he asks. "At 6pm yesterday evening, you were executed, and pronounced dead. You no longer exist". She tells him that he needs to take some time to recover, as they have to use a liquid so strong that it makes the prison guards think that the convict is dead. "It's the only thing strong enough to get past the guards". She tells him that he is now her patient at an Abstergo facility, and she is going to help him get better. Cal gets out of the chair and tries to escape. As soon as he gets up, his legs give way and he falls into the corridor. Sophia says that it's okay to the guards, and Cal slowly limps around the facility. He sees many other patients wearing the same white outfits that he is wearing. The Abstergo Facility looks like a hospital, and is extremely white and clean. Cal slowly runs underneath the Abstergo logo, and stumbles onto the floor. Getting back up, a little girl says to him "Your blood is not your own". This is the same line that his father said to him earlier in the movie. Cal gets up and continues his slow run around the facility. He enters a room that is filled with trees and plants, being attended to by other patients in the facility. Cal slowly walks towards the edge, where he bumps into Michael K. Williams who says Nothing is True. Everything is Permitted. (In Arabic) Cal walks towards the ledge, and we are shown the building that he is being kept in. The Abstergo facility is in an old church in Madrid. Cal looks out at the city and he is told that there is only one way to escape this facility. Cal gets up and continues his slow run around the facility. He enters a room that is filled with trees and plants, being attended to by other patients in the facility. Cal slowly walks towards the edge, where he bumps into Michael K. Williams who says Nothing is True. Everything is Permitted. (In Arabic) Cal walks towards the ledge, and we are shown the building that he is being kept in. The Abstergo facility is in an old church in Madrid. Cal looks out at the city and he is told that there is only one way to escape this facility. Sophia enters the room with Abstergo guards and Michael K. Williams says "The walls have eyes". Cal looks at the guards, and at the height below, considering whether to jump or not. "You are not a prisoner here" Sophia says to Cal. "You can leave whenever you chose". We are then shown Alan Rikkin, watching the entire thing. Panning across his office, we see the Aguilar's crossbow on his desk. We also see a vast collection of weapons, including hidden blades. Cal looks around the room, and is hit with a tranquiliser dart. Sophia is furious that her patient has been subjected to violence already, but the guard replies tells her that her father ordered it. We are then shown Aguilar and Maria running away from a group of Templars. The fight through several buildings, using several weapons including throwing knives and bow and arrow. Maria is especially talented with hidden blades.The fight breaks into several houses, and after killing many enemies, the two Assassins take to the roof tops. We see several long jumps across buildings, as the Assassins are chased by their enemies. They both jump into a tunnel, and kill the remaining Templars with hidden blades. The fighting is quick and clean, something that can be seen in the trailer. We then cut back to modern day as Callum wakes up. Sophia says "Prepare the Animus" and Callum is strapped in. This scene needs to be edited digitally, as it currently just shows Cal climbing wooden planks. It's like an indoor freerunning course, but with editing, will probably look more like the structures that Aguilar is actually climbing. I really enjoyed the event, and the footage was amazing! Images from UbiBlog comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Beans: An AC Fall Guys Crossover Event | TheOnesWhoCameBefore

    Assassin's Beans: An AC Fall Guys Crossover Event Breakdown Share 8 Jul 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Article contains ads that support TOWCB Fall Guys is a platforming-based, battle-royale game show where players control a customizable “Bean '' character in a variety of obstacle course races, or survival matches against up to 60 other contestants in a Solo, Duo, or Squad mode. This is a fun fast-paced game that can be played in small sittings, or for long marathons as each “show” lasts 5 rounds at a few minutes a piece. For those that can make it to the end, a show can last up to 25 minutes, but the chaos of everyone grouped together, jumping and diving around obstacles, can eliminate a player within seconds of starting. For those that do reach the final match, the end goal is presented in a floating crown that goes to the first player to grab it. Initially a paid title on Playstation 4 and PC, the game was then rereleased for Nintendo Switch, Playstation 5 and Xbox Series S/X on June 21, 2022. Now the game has been released as a free-to-play title for the Epic Game Store on PC with a Season Pass allowing players to unlock new customization items for their 'Bean'. With the release of Season 1, Fall Guys began a cross promotional campaign with Ubisoft’s Assassin’s Creed franchise. The first character they released was a Special Costume for Ezio Auditore from the Assassin’s Creed: Ezio Collection, the most recognizable character from the franchise. Within the Season Pass purchasable with 950 Showbucks, the game’s premium currency (1000 Showbucks can be purchased for $7.99 USD), a handful of Assassin’s Creed customization items can be unlocked. When purchased, the Season Pass rewards the player with: Ezio Special Costume (instant unlock) “Enter the Animus” Special Nameplate (Level 3) “House of Auditore” Special Nickname (Level 8) Leap of Faith Celebration (Level 9) (which plays when the player wins a full show). On July 7, 2022 the second collaboration with Assassin’s Creed was released with a Special Costume Pack and Limited Time Event. Eivor’s Big Bundle was made available until July 12, 2022 for 2000 Showbucks ($16 USD) and includes: “Odin the All-Father” Special Costume “Eivor the Wolf-Kissed” Special Costume “Eivor’s Battle Cry” Rare Emote “Vitruvian Guy” Special Nameplate “Animus Training” Special Nickname. The Odin costume is based on the “Twilight Armor” from Assassin’s Creed Valhalla: Dawn of Ragnarök expansion. With his golden eye-patch and Hugr-Rip equipped on his arm, this little Bean will fight his way to Valhalla! This costume can be purchased separately for 1200 Showbucks. Eivor’s Bean costume (shown here with the Battle Cry Emote) draws inspiration from the Raven Clan Armor and shows Eivor with Varin’s Axe and the Raider’s Axe from the game. As leader of Ravensthorpe, Eivor can lead her Squad to victory! This costume can also be purchased separately for 1200 Showbucks. To draw players back into the game, Fall Guys has limited time events that are themed by a special reward or promotional property. Previously in Season 1 was a Limited Event for the Halo video game with the final prize of a cat-eared Spartan Helmet achievable through the multiplayer mode. For the period of July 7 - July 11, The Abstergo Challenge, which is free for everyone, has players completing 10 tasks around the limited ''SWEET THIEVES'' game mode. These tasks range from winning shows in teams based “capture the flag”, to performing actions across matches. As a reward, players will unlock the following items: “Abstergo Trainee” Special Nickname (100 Candies) 200 Kudos Game Currency (300 Candies) “Apple of Eden” Special Nameplate (500 Candies) “Animus Synchronizing Special Pattern (700 Candies) “Apple of Eden” Special Costume Top (1000 Candies) Guardians must defend the candy by capturing the Thieves with the grab action to send them immediately to Prison. They are unable to pick up the candies, but can move certain platforms around the map to limit access to the spawn areas for the candies. If the Guardians capture the opposition or if time runs out, they win the match. I spent a few hours playing the limited mode to gather all of the Assassin’s Creed customization items and had a lot of fun doing so. This is a great game to play in short bursts in breaks between longer sessions of Assassin’s Creed playthroughs or while waiting for the next announcement to come along. Fall Guys is available now on all major platforms and the limited event ends on July 11th. The Season Pass for the first season ends on August 29, 2022, so make sure to download the game and grab your Season Pass while you can to access all of the Assassin’s Creed items. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • This Week in Assassin's Creed Virtual Photography: 11th - 17th June 2022: Origins Scenery Edition | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 11th - 17th June 2022: Origins Scenery Edition Community Share 24 Jun 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Scenic Shot Game: Assassin’s Creed Origins This week’s first capture comes from @ RobbyRose69 over on Twitter. First up this week is a stunning landscape shot. The scope of this capture is truly breath-taking, it feels as if you can see for miles. I like that this photo captures a lot of the varied environments of Assassin’s Creed Origins. The crops growing, the ships sailing and the random island in the middle of the water. Then you have the glamour of the pyramids and the desert in the distances. It really is an amazing photo. 2) The Colourful Desert Game: Assassin’s Creed Origins Photo number two comes from @ UVioletra over on Twitter. Following on from the first capture we have some more spectacular environments. I think what is so striking about these are the colours. The final shot in particular has such a great mix of dark and light, especially from that amazing sun bursting over the water. I think the mix of sand and vegetation is what makes Assassin’s Creed Origins so beautiful. 3) The Fire Burns Game: Assassin’s Creed Origins This week’s third shot comes from @ NovA1990 over on Twitter. Photo number three is so striking, I love the simplicity. These are the sort of shots I never really think of doing. The character of the capture is what draws me to it. I really like the tree line in the background with the dark sky. Obviously the fire is the hero of the shot. I can just imagine Bayek resting here on his travels across the desert in search of the Order. 4) Leaping Assassin Game: Assassin’s Creed Origins VP number four comes from @ TektoNickgames over on Twitter. This shot actually gave me Ghost of Tsushima vibes. What a fantastic action shot of Aya leaping from ship to ship. I am very impressed by the silhouette against the backdrop of fire rising from the ships below. The temperature and saturation here plays such a pivotal role. It makes me long for an Aya expansion to Assassin’s Creed Origins. 5) Coast of the Sinai Game: Assassin’s Creed Origins The final capture of the week comes from @ flyingfeather_g over on Twitter. Another magnificent bird’s eye portrait shot to end this week’s selection. I just love how realistic the water looks in this. It is amazing how you can see into the water and rocks below. I also adore the shadow of the sail in the sand. The birds and the ram on the beach have not gone unnoticed either. This shot reminds me of searching for papyrus rewards, although I usually end up beaching the boat on the sand. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin’s Creed Virtual Photography: 11th to 17th December | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 11th to 17th December Community Share 6 Jan 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This week’s guest judge is Steffi Syndrome a member of VGP Network and host of the wonderful #PhotoModeMonday – it is a real pleasure to have Steffi along for this week’s theme. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Wildlife Peeking Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 The Ones Who Came Before Photo of the Week Guest Judge: @ StefanieMcMaken ''I just love the perspective, with the artic fox peeking through the shrubs, there’s such life in it! In addition, the colours harmonize and give a beautiful winter vibe. I am also impressed that they don’t get lost, and the fox stays clearly visible. A truly remarkable shot, that is reminiscent of real photography. I am always amazed by @ m_nt_13 captures, and this is no exception. Incredible work.'' Aaron “Wilderness without wildlife is just scenery”. ''The various location in Assassin’s Creed Valhalla opens the door for a magnitude of wildlife. The snowy tundra sections in the north of England and Norway play host to the coolest and most lovable creatures. None more so than this wily fox peeking through the undergrowth. I am loving the winter tones and how the fox is camouflaged. It is a shot straight out of a documentary series, with the fox clearly hunting its prey. Timing is everything with these types of capture, and it is also very difficult to get anywhere near the wildlife. Kudos to m for producing such a superb shot.'' Howling Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 “Wildlife is something which man cannon construct.” In the world of virtual photography, you must have an abundance of patience and a sprinkling of luck. Many shots you see on social media have had a lot of time and effort poured into them. This capture here is a moment to savour. I still can’t work out how this has been pulled off so brilliantly. The odds of capturing this exact moment must be so slim. The shot is perfection with the stag howling to the moon like a wolf. I really like how the clouds frame the capture and the moons glow adds a beauty to the shot. Epic timing and great composition make for a glorious winter shot. The Ocean Game: Assassin’s Creed Odyssey VP Artist: @ PhilGPT “Under the sea.” It is funny how Assassin’s Creed has evolved over the years. It started out a city game, but after the huge success of Black Flag the sea has become somewhat of a staple to the series. The wide-open oceans are limited in Origins and Valhalla but there was so much to explore in Odyssey. Once again, I must commend Phil for the timing of the shot. This insanely good capture must have taken some time to produce. The ambiance and colour scheme are beautiful, and having the fin sticking out of the water is a touch of magic. Hunting Game: Assassin’s Creed Origins VP Artist: @ G_Assassin90 “Sometimes I am the beast in the darkness.” Hands down one of the best wildlife games is Assassin’s Creed Origins. The ecosystem on show is exceptionally developed. Having predators hunt their prey in front of you as you stroll the desert is quite something. This capture of a crocodile weaving its way through the waters is both elegant and menacing. These beasts are arguably the deadliest in Origins and should be avoided at all costs. I love the green of the water and the ripple effect. The colours are balanced perfectly to mimic a real-life photo. The details on the crocodile are remarkable, just don’t get too close. Winters Coming Game: Assassin’s Creed Valhalla VP Artist: @ BetweenDPixels “Nothing burns like the cold.” Deer seem to be ever present in the wilds of Assassin’s Creed games. Often, they are hunted by other animals or by the player themselves. This gorgeous capture of a female deer walking through the thick snow gives off massive winter vibes. I could easily see this shot on a Christmas card. I adore the composition, with the forest slightly blurred in the background. There is such a cold feel to the shot, and the details of the snow along with those hoofprints look great. The deer looks startled, which means Eivor must be nearby. A beautiful capture that perfectly fits the theme. Check out this new video by Turið Torkilsdóttir showcasing other December 2023 Assassin's Creed Virtual Photography captures, taken as part of our Eivor and Wildlife themes! And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Interested in Assassin's Creed Virtual Photography? Join our Twitter VP Community for a chance to be featured in our weekly articles! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin’s Creed Virtual Photography: 22nd to 28th May | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 22nd to 28th May Community Share 30 May 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Paradise Game: Assassin’s Creed IV Black Flag VP Artist: @ TheLordReylus This letter box capture is such a perfect way to kick start this week’s showcase. For a 9 year old game this shot looks great, a testament to the quality of Assassin’s Creed games. On first glance I was sure that this was from Odyssey it looked that good. The colours here are so relaxing and the shot is very peaceful. I adore the sun bouncing off the sea, and the seagulls in the distance. The gem of the shot has to be the ship's sail just poking up on the horizon. The Ancient World Game: Assassin’s Creed Odyssey VP Artist: @ Birgamerinalbu1 We are now off to Odyssey for some truly mesmerising shots of the Greek landscapes. Check the link below for the full set, I picked this particular shot due to the incredibly colourful scenery. That water flowing against the shore is stunning. I also like the palm trees and the beautiful statue in the distance. The mountains and the beach are so picturesque and the whole ambience of this shot is so captivating. Link to set: The Ones Who Came Before Photo of the Week: The Ancient World - Picked by Oliver (Aged 5) ''I like this photo because it is very peacful and calm. I really like the palm tree and the beautiful colours. I would really like to be on this beach having fun.'' Mirage Game: Assassin’s Creed Origins VP Artist: @ missroseplays In the week where we finally saw some gameplay from the much anticipated Assassin’s Creed Mirage, I thought it fitting to feature a shot that looks like it could be straight from Baghdad. This beautifully minimalistic photo captures the essence of a weary traveller crossing the desert in search of his next target. I admire how the shadow line splits the shot with the delightful image of Bayek on his horse just off-centre. A truly wonderful piece of virtual photography. Norse Warrior Game: Assassin’s Creed Valhalla VP Artist: @ reddeadgem This is an awesome portrait of Eivor as he stares into the distance. The depth of field is faultless, allowing Eivor to stand out amongst the scenery. Attention to detail is on point. The hair looks almost real and the tattoos impeccable. This capture would have fit nicely with our tattoo themed week. I really believe Ubisoft did a fantastic job with both character models for Eivor, and they are one of my favourite protagonists to capture for sure. Duo Game: Assassin’s Creed Valhalla VP Artist: @ NIKOOO-WOLF The final shot of the week is spectacular. I cannot believe how good this capture looks. The level of detail on both Sýnin and Eivor is immaculate. The fog-like hue that surrounds them adds so much mystery. Such a well-timed shot with both characters looking in the same direction, I wonder what it is they have seen. A perfect pick for #Thorsday with Synin representing Odin’s eye, even if he is a Falcon here. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Insomnia #i71 Ubisoft Community Cosplay Competition Photo Log | TheOnesWhoCameBefore

    Insomnia #i71 Ubisoft Community Cosplay Competition Photo Log Events Share 7 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here are our captures from the Ubisoft Community Cosplay Competition which took place at Insomnia Gaming Festival (#i71) in September 2023, taken by TOWCB Team members Colum, Aaron and Michael. Congratulations to Jamie from CreedCosplay for winning the Cosplay competition! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • STARTED TO COMPLETE Quick-Fire Community Questions - Round 1: Dave Woodward | TheOnesWhoCameBefore

    STARTED TO COMPLETE Quick-Fire Community Questions - Round 1: Dave Woodward Community Interview Share Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database This week on Quick Fire Community Questions, we interviewed Ubisoft Star Player and Assassin's Creed UK Admin Dave Woodward. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • Assassin’s Creed Virtual Photography: 1K Celebration | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 1K Celebration Community Share 18 Aug 2024 Written By: Edited By: Aaron Young TOWCB Team Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB Virtual Photography team. We wanted to celebrate reaching 1K members in our Twitter VP Community. This has been a joy to watch as we have grown over the years. Thanks to Ubisoft we were able to mark the occasion with a VP contest. We have been monitoring the hashtags and the community hub to see all your wonderful shots. This time we will be putting the spotlight on the winners and allowing them to tell us a bit about themselves and their wonderful captures. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed VP Community Celebration 1st - Ship of the Desert Game: Assassin’s Creed Origins VP Artist: @ saskiaemmischVP I am Saskia, 28 years old, and I’ve been doing virtual photography as a hobby for about 2 years. I got into this pastime because I always loved the worlds and designs of video games and wanted to capture them. At some point I started posting my pictures, which is why social media and virtual photography also became a hobby. Since then, I’ve nurtured and cultivated my passion for it and put a lot of effort, work, and creativity into my VP. I came up with the picture itself because I love silhouettes. I happened to find this cave in Assassin’s Creed Origins and placed my camel in such a way. I then adjusted the photo mode settings so that this silhouette effect with the great colours was created. I thought the idea of a slight reflection in the water was very nice. My pictures are usually created spontaneously in the game, and that’s also the most fun. I hope that I can soon inspire this community with my VP from Assassin’s Creed Mirage. Aaron Saskia is a worthy winner of this competition with this beautiful shot from Assassin’s Creed Origins. I really love the minimalist approach with the reflection on the water. The blackout framing works perfectly and compliments the rich warm orange of the cave. This is an exceptional capture, and I can’t wait to see what Saskia can do in Mirage. 2nd - Longship Game: Assassin’s Creed Valhalla VP Artist: @ playpausephoto Imagine being a Viking far from land with nothing to see but the vast sea. All you hear are the crashing waves, the creaking sound of the oars and the wind tugging at the sails. The longship must feel so small, and the dark waters so endless. This is the feeling I tried to capture in this photo. I used a strong contrast between light and dark and a minimalistic composition to create a sense of isolation. I am truly honoured to be selected as one of the winners. It was my friends at TOWCB that introduced me to the games and the support from the AC community has been amazing from day one. Aaron A striking piece of virtual photography from Malin. I love the contrast and how it makes the wood on the ship pop. For me it is ingenious to split the shot down the middle of the longship, allowing us to only see half of the crew. There is a real isolating feel to this capture that fits with the narrative of long voyages to new lands. Assassin’s Creed often lends itself to minimal VP so I am very excited to see what Malin can capture in AC Mirage. 3rd - The Light Game: Assassin’s Creed Odyssey VP Artist: @ Yumejin Taking photos in video games has been an attraction to me since I was very young. The thought of seeing your favourite character in action and pausing the game just to enjoy the smallest details and immortalizing them all in a photo, seemed so appealing and interesting to me. Through time, as video games got more and more advanced, so did the technique of taking photos in them. The winning photo was taken by me just after I started going more in depth and taking virtual photography more seriously. Through learning different techniques of composition and how to take advantage of lighting and colours, I managed to capture a part of Assassin’s Creed Odyssey that is so visually pleasing and immediately sends you to Greece. Throughout my journey as a VP, I encountered so many talented people, and I also got so much encouragement, the AC community being one of the many cases in which everyone is very friendly and always supportive towards all the photos. I also see such a huge plethora of people who make amazing shots and play such different games, and it makes me realise that this whole VP community is great because it celebrates the universe of gaming and the beauty of exploring every frame to get the best photos. A worthy third place. Aaron What is so spectacular about this capture is the shadow work. I adore how the roof section is completely dark creating a frame around the photo. The pillars and meshing on the left really grab the attention as they leave varying shadows on the beautiful flooring. The shot really shows the wonders of Ubisoft’s attention to detail when creating these worlds. 4th – Setting of the Sun Game: Assassin’s Creed Origins VP Artist: @ astroghost001 I took this shot in Assassin’s Creed Origins by using a trainer to change the time of day, this allowed me to get the sun into an interesting position. I then used camera tools to get this extreme angle where it looks like the sun is rolling down the slope. I waited for Bayek to call Senu and that’s how I took the shot. In Lightroom I changed the colour from orange to purple just because I like exotic colours, and I already had a lot of sunset/amber shots. As a virtual photographer I like to try different styles and experiment a lot, every month I try to do a new style, also I love to work with colours to achieve a vibrant feel. Aaron What a breathtaking capture this is. The silhouette of Bayek with Senu on his arm is exceptional and the sunset mesmerising. I love how AstroGhost has experimented with the colours to produce something so unique and captivating. The line down the centre from the sand dunes really adds a new dimension parting the colours beautifully. 5th - Flowering Game: Assassin’s Creed Odyssey VP Artist: @ NovA1990 I hadn’t initially planned to capture this shot. I was photographing Kass, but I wasn’t satisfied with the results. So, I decided to take a break and explore the surroundings using the camera mode. That’s when I noticed the curve of the cherry tree branch, framing the birds flying by. After some careful adjustments, I managed to align the photo just right. I then did all the normal editing in Lightroom Classic and finished by adding blur to the birds. Aaron Sometimes amongst all the chaos you need a little serenity. Nova has definitely found that with this exquisite shot of a cherry tree. The vibrant colours of the petals have such a calming effect and the birds in the background are wonderfully placed. At first glance they almost look like petals blowing off the tree. This is a beautiful photograph, worthy of its place in this article. 6th – Shooting Star Game: Assassin’s Creed Mirage VP Artist: Couch_Gamer2k23 To introduce myself I go by Couch_Gamer in the community, an avid lover of video games and someone who fell in love with virtual photography through the community. Until last year I had no idea what a photo mode was and as soon as I was introduced to it through the community, it made me realise you can appreciate a game more through it. About this shot, I was playing Mirage one night and I found out when you look at the sky during the night time you can see shooting stars and from my childhood, I heard stories from my grandparents that a shooting star when passing through, grants you a wish. So, I too decided to take a shot when the shooting star appeared on the screen. Took me a few tries but I was able to capture it. I admire the TOWCB community of Assassin’s Creed a lot for appreciating newcomers like me and giving a platform to showcase or participate in these types of events. They have been doing it for 10 years and I wish them all the best for next 10 years. Aaron This is such a tranquil shot that almost captures the essence of Assassin’s Creed Mirage and Basim's story. I love the black and white as it serves to promote the beauty of the starry night. Obviously, the shooting star is a fabulous addition, but so too is the composition with just enough white sand appearing at the bottom. I think having Basim stand with his back to us in white robes gazing into the night sky is a kind of insightful moment. 7th – Tomb Raider Game: Assassin’s Creed Origins VP Artist: @ BetweenDPixels Origins was my first Assassin’s Creed game, and Bayek is my favourite character from the games so far. Exploring these worlds is amazing and finding likeminded fans in the AC community has made it better. I can’t wait to keep exploring through my Assassin’s journey to see what other adventures and characters await. Not to mention the photo mode opportunities I already know to expect. Thank you for all the support. Aaron For me this is Assassin’s Creed Origins. There were so many promotional captures of Bayek walking with a torch in a tomb. The framing is excellent with the foundations of the pyramid surrounding Bayek. I really like how one lantern is aflame, and the other isn’t but compensated by the torch in his hand. The warm colours of the desert shine through with Bayek’s face covered in shadows but encompassed by the classic white hood. A contrast of a man who has gone through a crucible. 8th – Spiralling Game: Assassin’s Creed Odyssey VP Artist: @ BreizhThe “On the heights with eternal geometric shapes…. we perpetuate our credo from generation to generation” My name is TheBreizhGamer I have been passionate about virtual photography for around 10 years. I appreciate the world of Assassin’s Creed for all the historical settings that the saga takes us through. Assassin’s Creed Origins and Odyssey, although criticised enough, are my favourite AC. I salute here all the talented artists who have been selected and it is an honour to be part of them. A big thank you to the entire TOWCB team. Aaron A feast for the eyes is what springs to mind when I think of this shot. The dazzling tiles of that incredible roof really capture the attention. I find myself almost mesmerised by them. I do like the little triangle at the top and the white point with Kassandra atop of it. These little details help take you away from the stunning backdrop. 9th – Warrior Game: Assassin’s Creed Origins VP Artist: @ Tigas_VP Assassin’s Creed Origins marked my return to the saga, unfortunately I hadn’t played the series since Assassin’s Creed 2. I love the game and the fact that it takes place in Egypt, combining this with my passion for virtual photography was incredible. Aaron Tigas is one of my favourite Assassin’s Creed Origins photographers, this is mostly due to the cinematic effect of the shots. I adore how intense this capture is with Kensa staring us down from behind the shield. I do like the sparks and the mist just behind her as it adds to the atmosphere. She is a fierce gladiator, and I think Tigas portrays that with this shot. 10th – Field of Reeds Game: Assassin’s Creed Valhalla VP Artist: @ thefrostysm My name is Frosty, and I’ve been a part of the VP community for approximately 9 months now. One of my all-time favourite games series is Assassin’s Creed. I wasn’t old enough to play the first few games, so I started with Assassin’s Creed 3. That game was so impactful for me in so many ways that it has solidified itself as one of my favourite games of all time. I’ve played every AC since and don’t plan on stopping any time soon. Regarding my shot, this is from AC Valhalla and my focus was to show the peaceful, mindful side of Eivor. With so much rage, violence, and pressure as a new Viking King, I imagine what he would do to gather himself and his thoughts. A stroll through a seemingly endless field of roses seemed perfect to me. Thanks again for the selection, it really means a lot. Aaron Every time I see a shot like this I think of Gladiator, how could you not. Although not reeds this time, these awesome plants really make the capture with their red and white contrast. There is a huge element of reflection to this shot with Eivor walking away from the camera. I feel like it would fit as a scene following one of the tragic moments of the game. Having black and white with a colour splash really heightens a piece of VP and that is evident here. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Rally the Creed Video Podcast #1: Assassin's Creed Mirage, New Podcast Format & Choices in AC | TheOnesWhoCameBefore

    Rally the Creed Video Podcast #1: Assassin's Creed Mirage, New Podcast Format & Choices in AC Podcast Share 10 Apr 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database The Ones Who Came Before Team are proud to launch the reboot of our original podcast, Rally the Creed! The original mini-podcast series aired back in 2020 during lockdown, but for the reboot, we have decided to make two major changes. Each episode of Rally the Creed (2023+) will be released in three versions: Video, Audio and Transcript, as to create a more personal experience, and allow for viewers to enjoy the podcast in multiple ways. The second and most important change is host rotation, as we plan on getting different members of TOWCB Team to host each episode. We hope that this new and exciting structure keeps the podcast fresh, and helps it to stand out from other fan projects. The new series will cover a huge range of topics relating to the Assassin's Creed series, and give a voice to community members. For some, the podcast will provide the opportunity to step out of the shadows for the first time, and introduce themselves to the community, whilst for others, it becomes a meeting place for long-time fans of the series to discuss all things Assassin's Creed. In episode #1 , Col and Michael from TOWCB Core Team discuss Assassin's Creed Mirage, the new podcast format and choices in Assassin's Creed. Listen here on Spotify! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • New Summer Roadmap for Assassin's Creed Shadows, Claws of Awaji DLC Release Date, and More | TheOnesWhoCameBefore

    New Summer Roadmap for Assassin's Creed Shadows, Claws of Awaji DLC Release Date, and More Breakdown Share 30 Aug 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database Ubisoft finally launched a new summer roadmap for Assassin’s Creed Shadows on July 24, 2025! Here’s everything you need to know about what’s coming to the game in the next few months. NEW GAME+ New Game+ is now available as soon as you complete the final story mission and credits have rolled. It will reset your Story and objective board progression as well as discovered locations but your character level, your acquired gear, skill points, Knowledge rank and your precious Hideout progression will remain untouched. When launching New Game+, you can choose to start again from the very beginning, reliving the important events of the Tensho War in Iga or you can fast-forward after the prologue to the moment Naoe inherits ownership of the Hideout. PROGRESSION UPDATE In the progression update the character level cap is now increased from 60 to 80 for all players whether you’re playing in NG+ or not. There are brand new Knowledge Ranks, new Mastery and Knowledge Skill ranks, and new upgrades for all Hideout buildings including new upgrades for Heiji’s Forge. One upgrade is coming with New Game+ and one coming with the next Summer update in September. NEW ANIMUS HUB PROJECT The 3rd Animus Hub project was launched on July 29. There will be new resources, data files, and exclusive Animus-themed rewards for you to collect. Remember, if you're still working on the first two projects, you can either finish them up or swap to the new Project. There's no time pressure. QUALITY-OF-LIFE IMPROVEMENT UPDATE The Quality-of-Life Improvement Update will be released in early September and packed with some of the most requested features from Assassin’s Creed community requests since launch. This update will come before the Claws of Awaji expansion and it will be free for all players. This update will include: - The world map unfogging after completing viewpoint synchronization (per region). - The ability to skip time-of-day, jumping ahead to dusk or dawn. - A new Forge upgrade level to reach Mythic (from Epic) and Artifact (from Legendary) equipment rarities. - Hideout Updates and Upgrades. - Uncapped framerate for cutscenes (PC only). - Additional goodies that may be familiar to long-time series fans. - Further bug fixes and stability improvements. CLAWS OF AWAJI DLC Ubisoft officially revealed that the Claws of Awaji DLC for Assassin's Creed Shadows will be released on September 16, 2025. If you pre-ordered Assassin’s Creed Shadows, you’ll be able to play it for free. Keep in mind, Claws of Awaji unlocks only after completing the main story of the game, so make sure you are ready! Ubisoft will share more details on the DLC soon. AMA (ASK ME ANYTHING) WITH DEVELOPMENT TEAM Ubisoft hosted a new AMA (Ask Me Anything) on Reddit on August 12 with members of the Assassin's Creed Shadows development team. Here you will find the full breakdown of the new AC Shadows Reddit AMA. How do you like the new Summer Roadmap for Assassin's Creed Shadows? Which features are you most looking forward to? And how excited are you for the Claws of Awaji DLC? Share your thoughts down below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss

  • Calvin Roberts Video Collection | TheOnesWhoCameBefore

    Calvin Roberts Video Collection Community Share 29 Oct 2024 Written By: Edited By: Calvin Roberts TOWCB Team Back To Database Here are the first four Assassin's Creed skits created by Calvin Roberts, the latest member to join TOWCB's Video Content Creation Team, as we seek to branch into entirely new territory for our community. Calvin's appointment to the team is a big step for TOWCB, as it cements our dedication to producing humorous parody content which sets us apart from other AC fan communities. Scared of heights 2) Assassin killing someone in public 3) Waiting for the new Assassin's Creed game to come out 4) First Leap of Faith Keep an eye on our social media accounts for more Assassin's Creed content by Calvin Roberts , as we continue to create content in collaboration with creators that stands out. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Calvin is a video creator based in the UK who joined TOWCB's Video Content Creation Team in Autumn 2024. Known online for his short comedy videos (skits), Calvin was brought onboard to inject a degree of personality and humour into TOWCB's social media presence. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow in late 2024/2025, with a particular focus on Tiktok, Youtube and Instagram Calvin Roberts

  • The Bright Future of Assassin's Creed | TheOnesWhoCameBefore

    The Bright Future of Assassin's Creed Analysis Share 18 Apr 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database After the very successful launch of the highly anticipated Assassin’s Creed Shadows last month, Ubisoft has renewed serious momentum in the franchise, and has potential to take the series in several different directions. First, it is obvious Ubisoft is currently focused on post-launch content for Shadows and consistently updating the game so that it remains in the great technical state it is today. Ubisoft still has a lot of potential to explore in Shadows itself, but there's no doubt after the positive fan feedback, they may have their eyes set on the horizon as well. For what we currently know of confirmed projects in the Assassin’s Creed universe, the obvious ones are the upcoming game known only as “ Codename Hexe ”. which aside from a brief teaser trailer and logo reveal, not much information is out about this title, which is good news for Ubisoft as they can develop the game properly without the issue of countering potential leaks that could impact development and the way the game is made. The secrecy is exactly what Ubisoft wants, and there's no doubt they will use it to their advantage. Other projects announced or rumored is an upcoming multiplayer adventure in the Assassin’s Creed franchise. Having the option to play with friends or other gamers around the world has been a welcome addition to the games that fans have loved, but there has been a major lack of such features since 2014’s Assassin’s Creed Unity , which still marks the last time Ubisoft implemented online play in any Assassin’s Creed game. This game is simply known also as a codename, and its title is “ Codename Invictus ”. There have been other rumored projects such as remakes of older games, but only time will tell if these games are truly in development. Aside from confirmed or rumored projects for the franchise, there is plenty of potential for fans to request and hope for after such a big and successful launch Shadows has received thus far. Ubisoft seemingly has endless potential for the series after proof fans still love and care about this long-running and iconic franchise of games. The outpour of success that has engulfed Shadows is the only proof needed to see such a high demand even if the franchise is well over 15 years old now. Some things the developers at Ubisoft could explore are the idea of continuing remakes of older classic games, as remakes and remasters are all the rage in today's era of gaming. There is potential to build off the hype remakes can bring, and the Assassin’s Creed series dates back all the way to 2007, a time with consoles a lot less powerful than what we have available now. Using this updated and advanced technology to recreate classic and beloved games that made the Assassin’s Creed series what it is today could be a solid move from Ubisoft. Ubisoft can also find other ways to expand the future of the Assassin’s Creed series by branching out of just the realm of video games and into film and television, an aspect of media that Ubisoft has already ventured into when they released the Assassin’s Creed movie in 2016. Ubisoft announced a partnership with Netflix back in 2020 which would turn the series into a live-action show and animated projects in development as well. News and updates on this partnership has mostly stalled over the last five years, but assuming these shows are still in development, it offers the Assassin’s Creed series a chance to reach a whole new audience who may not be big gamers but love film and television. This could not only satisfy the non-gamers, but also has the potential to reach an audience that could be swayed to try the games if they enjoy the series. It offers a lot of options for Ubisoft to grow their fanbase and even draw new fans to the series who may have overlooked it in the past. After several years of struggles and release disappointments from Ubisoft, they completely doubled-down on the Assassin’s Creed franchise knowing this is their guaranteed money making machine, and dedicating to their top IP that is sure to make an impact for both sales and reviews, whereas Ubisoft may admit they spent a lot of time and effort on projects that were risky and lesser known, which lead to financial difficulties and ultimately lead Ubisoft to seek assistance from the Chinese media giant Tencent to help the company remain stable despite the sales disappointments that had plagued Ubisoft for the last few years. This strategy of putting their all into Assassin’s Creed really shows their dedication to the brand, but also smart business plans to please audiences when they know if they can create a solid game, it will certainly draw fans for both sales and reviews like we have just witnessed with the recent launch of Assassin’s Creed Shadows . If there is one thing fans can be certain of, is that the Assassin’s Creed series we all know and love is not going away anytime soon. It rather, in fact, has found new life under this dedicated strategy Ubisoft has put forth to prioritize its demand for the franchise and bank in on all the positive reception and money it will inevitably make. There is so much potential in this series even well over 15 years past its creation. Fans have proven that Assassin’s Creed remains a gaming giant that even after all these years, will still deliver and provide a brilliant adventure into any time period they choose. The series is not slowing down by any means, instead it has gained new life and a beyond profitable future even years and years into its existence. The massively successful launch of Shadows has truly been the proof Ubisoft needed to be certain their last-grasp strategy will work out. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • This Week in Assassin's Creed Virtual Photography: 30th July - 5th August 2022 - 6 Month Anniversary Special | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 30th July - 5th August 2022 - 6 Month Anniversary Special Community Share 8 Aug 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week we have our 6 month special, you will find 1 shot from each month ranked by myself. There were so many wonderful captures over the months it really was a difficult task picking out just 6. 1) Golden Sands Game: Assassin’s Creed Origins Month: June 2022 The winning shot comes from @ PodToGo using the #TOWCBWeeklyCapture Twitter hashtag. I had to pick this as my winning shot, the way the capture is presented mimics the promotional material Ubisoft used when launching Assassin’s Creed Origins. I remember seeing shots just like this one and being super hyped for the game. Origins would go on to become my favourite game in the series despite its move away from the classic formula. Just looking at this photo again now, I love the saturation and how it makes the sky and the sand standout. You also cannot overlook how cool Bayek looks marching across the desert in search of his next victim. 2) Twilight Game: Assassin’s Creed Valhalla Month: March 2022 2nd Place goes to @ dpruttz_vp a member of our Assassin’s Creed VP Twitter Community. This capture embodies the Dawn of Ragnarok expansion. At the time I was still pretty new to writing these articles, but its shots like this that just blow you away. A fantastic portrait capturing the whole of Havi as he stands ready to fight for Asgard. This photo could easily be mistaken for a painting it is that good! The Twilight armour came as a pre order bonus for the Ragnarok expansion, and I must say it makes for cracking captures. The excellent timing of this shot allowed the VP to capture the fiery sparks flying around Havi and the turn of the head showcases his famous eye patch. 3) London Calling Game: Assassin’s Creed Syndicate Month: July 2022 3rd Place goes to @ MissEvieFrye , a member of our Assassin’s Creed VP Twitter Community. I love this shot as, not only is it different, it comes from a game that, until recently, did not feature too heavily in the VP community. As a fan of in game captures, the AC15 celebrations have been a breath of fresh air, bringing shots from many different games. This photo stood out during Syndicate week due to its elegance. The black outfit with the gold markings and a classic touch of red, stand out thanks to the leap Jacob is currently performing. It’s crazy how the blurred background and the portrait format add to the feel of parkour in action. There are nice touches in this shot but most of all the hidden blade is the standout, subtle but classic 4) Collection Game: Assassin’s Creed Valhalla Month: May 2022 4th place goes to @ Jakeste66386991 a member of our Assassin’s Creed VP Twitter Community. I am never sure if I looked into this one too much, but then again a photo can mean whatever you want it too I guess. During my time scrolling the many Assassin’s Creed captures, I am always impressed when people edit multiple shots together. I love the way that it create a kind of storyboard. For me this one sums up Valhalla and the time period in which it is set. Eivor representing the Assassins due to the hood and the hidden eyes. The Raven (Odin) signifying the Vikings/Norse Mythology and the cross symbolising the Saxons and King Alfred. The story of how England came to be, right there in a single photo. 5) Fox Game: Assassin’s Creed Valhalla Month: April 2022 5th place goes to @ Gwyn_VP over on Twitter. This shot made my top 6 due to it being something a little different from the norm. I adore how the Ubisoft team have created a living environment in their games. Although Origins had the best predator/prey moments as you travel Egypt, I found Valhalla to be more peaceful and scenic. The fox’s details are wonderful and the pose so characteristic of an animal startled in the woods. It is not easy capturing the wildlife in Valhalla especially as perfectly as this, credit has to go to GwynVP for this. As I said before Valhalla is now the benchmark for Foxes, only time will tell if an upcoming game could takes that crown. 6) Viking Game: Assassin’s Creed Valhalla Month: February 6th place goes to @ Snowy_exe over on Twitter. Featured in my very first article all the way back In Feb 22. Seems like a lifetime ago that I started doing these showcases. This portrait actually inspired me to attempt more black background shots. I love the lighting in this capture, along with the background because it simply allows Eivor to shine. The level of detail captured here is phenomenal. For all the bombastic armour sets we get in the game nothing compares to this classic Viking look. From hair to tattoos, furs to leathers all the intricacies are on show here. A fitting shot to conclude our showcase. And that sums it up for this week’s Assassin’s Creed virtual photography 6 month special. A special thank you to everyone who has taken part over the last 6 months, I would not be able to do this without you. Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

bottom of page