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- Remembering the Star Player Program | TheOnesWhoCameBefore
Remembering the Star Player Program In Memoriam Share 28 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database After months of speculation regarding it's future, Ubisoft has officially announced that the Ubisoft Star Player program is set to be discontinued with immediate effect. The news comes as another blow to community members trying to make a name for themselves in the world of content creation. For Ubisoft community members, an invitiation to The Star Player Program meant official recognition and support, early access and attending various events around the world. It was led by a special group of people within Ubisoft who went above and beyond to create amazing opportunities for fans, and its presence will be sorely missed. Replacing The Star Player Program is The 'Ubisoft Creators Program', a new initiative which recruits members via an application process, taking into account a person's social media influence, past projects, and consistent view counts. It can be tough to gain access to the program, and the whole system seems to be focussed around providing opportunities, such as 'drops', for streamers. Of course, for former Star Players or content creators with a small audience, the new shift in structure is a disappointing one, as it may feel like Ubisoft are no longer supporting small-scale community members. Also with the termination of The Star Player Program dies 'The Mentors Order', which was supposed to replace The Mentors Guild, another well-known community initative which was disbanded back in 2022. It's currently unknown why Ubisoft keeps on shutting down fan services which give so much to community members, but we can only guess that it's related to finances or staffing shortages. Everyone who was involved in the Star Player Program knows how special it was, and it's a real shame that content creators making a name for themselves going forward will never know the excitement it brought and passion for gaming it generated. Remembering The Star Players Program Do you have any memories of the Star Player program that would like to share? Let us hear them in the comments section below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Music Mash-up: The Amazing Spider-Man theme by James Horner & Ezio’s Family by Jesper Kyd | TheOnesWhoCameBefore
Music Mash-up: The Amazing Spider-Man theme by James Horner & Ezio’s Family by Jesper Kyd Other Share 12 Feb 2022 Written By: Edited By: ActualSpider-Man Ashlea Blackett Back To Database Check out this original mash-up by our partner Actual Spider-Man, who has managed to combine 'The Amazing Spider-Man' theme by James Horner with the iconic 'Ezio’s Family' by Jesper Kyd. Although only a short extract, the piece captures the heart of both franchises, and kicks off our ambitions of releasing more original music later in the year, stemming from our AC Partnership Program. We hope that you enjoy this first piece! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man
- Colours in Assassin's Creed - a short review | TheOnesWhoCameBefore
Colours in Assassin's Creed - a short review Analysis Share 18 Apr 2019 Written By: Edited By: Thea (Moonchildgecko) Ashlea Buckley Back To Database With the white hood and red attire, the hidden blade and a hunt for the Pieces of Eden, it’s not that far-fetched to say the Assassin’s Creed franchise is littered with symbols. Some may be in plain sight and speak for themselves, whilst others are to be found when taking a second look and digging deeper into the symbolic meanings. However, just finding the symbols doesn’t always make it clear what they mean. It’s time to take a closer look into the franchise and see what it can reveal through its symbols, statuses, clothing, attire and weaponry we’ve become all so familiar with. For this article, the focus will be on the different colours that appear throughout the franchise, from the standard red and white, seen with the templars and assassins alike, to a brief look on the differing of colours according to game and historical setting. Why the Red and White? When speaking of colours, the numbers in the spectrum would take ages to describe and decode, some colours barely have names, some only numbers. They are infinite. Yet the three colours it is mainly agreed upon that all the others originate from are blue, red and yellow. Additionally, some are more human made colours like black and white, where white is defined as the absence of colour and black having all the colours combined. Through time we humans have supplemented the colours with a variety of symbolic meanings and usage. Some colours have had totally different meanings through time and place, and some have stayed the same. What then lies beneath the red and white clothing we familiarise with the Assassins? White is the colour of the long robes we are introduced to in the first game. The Assassins, during the crusades, use the clothing to blend in with scholars as a way of disguising themselves while in big crowds or when there was a need to come close to a specific target without them knowing; in most cases simply to slip past guards without any danger. White is mostly associated with purity and peace, quite an ironic choice of wardrobe when our beloved characters dwell in the occupation of assassinations. To choose the white robe as a way of blending in is, of course, ingenious, and it is a tradition the later Assassins keep up. Speaking of purity, wearing white attire in a dessert would keep it somewhat neat, but when rolling around in mud, blood, dust and dirt from the highest rooftop to the lowest sewers and caves, staying white would be a hazardous fulltime job. Traditionally outside of the AC franchise, when introduced to an assassin of any background, be it a ninja, a mercenary or just someone up to no good, they are, more often than not, clothed in black or dark colours to hide their identity and presence. To dress in white may as well be the Assassins way of boldly saying “we are here, and we’re not going anywhere”, as the colour white truly stands out in both night and daytime. If you want to stay hidden, don’t wear white, you’ll be seen from a mile away. Still the Assassins choose to wear it if given the chance. This can be interpreted as a way of letting the enemies know the Assassins don’t doubt their skills and presence, with no fear of being seen. Throughout the franchise, Ubisoft manage to design each character in a way so that they keep their beloved white colour and remain hidden in plain sight. The dressing also alters with the time and place we meet the given character. After a while, it seems like the hood becomes the soul symbol of the Assassins, and the white recedes more. Red is the colour of blood, of love, of hatred and of pulsing life. Its relation to anger, aggression and war also makes it a contradicting colour all depending on which culture the colour is viewed through. The active and masculine colour has been a symbol of both power and peace, of strength and happiness. In Egyptian mythology, the colour is linked to evil, seen as being the colour belonging to the god Seth and the chaos serpent Apep. In the Roman period however, it was a colour of the war god Ares, and was associated with strength and war in a positive way, giving courage to the soldiers. In Chinese tradition, however, the colour is a representative of luck, happiness, fertility, energy, wealth and life. When it comes to Assassin's Creed, the colour red appears together with the main characters throughout the franchise, mostly as a piece of fabric. Its representation can be linked to the colour of blood, a colour of power and strength or a combination of both. To have red being linked to the symbolic meaning of blood isn't necessarily a bad thing, as it appears in the franchise, blood can be viewed as something cleansing. The first time we see this colour in association with an assassin is on Altaïr, as a red fabric underneath his leather belt. This tradition follows the future assassins from Ezio and all the way up to Evie and Jacob Frye. Later in the franchise with Assassin’s Creed Odyssey, red is the colour of Sparta; a city and its citizens built for war. Blue is a colour which has been represented for thousands of years. Its meaning is varied and rich. Albeit having different meanings, its foundation lies in the infinite, the divine and heavenly. Blue being the colour of the sky and the ocean, it represents that which is far away and out of reach, a cold and distant colour. This may be why it has represented gods, deities and that which can’t be reached by humans. In ancient Egypt the colour was a representation of the sky and linked to the god Amun who was often painted blue but has also been linked to death. In Assassin’s Creed, the frequent use of blue is in Assassin’s Creed Odyssey, where the Peloponnesian War between Sparta and Athens sparks the use of both red and blue. There are no clear sources pinpointing the colour blue to Athens. This link may be a representation from modern times as it is an opposing colour to red, the colour of Sparta. Athens was also right next to the sea, so blue might be a colour they could have chosen to represent themselves. Having Athena as their chosen god could also have amplified this choice of colour, where the colour also represents both wisdom, fertility and the female gender. Gold is a powerful colour, or more correctly speaking , metal. Although gold is not found in the colour spectrum, it is often used as a way to show power, wealth and divinity. It has throughout time been a symbol of the sun, the gods and immortality, used by many cultures from the dawn of human civilisations. The metal is also associated with hidden or illusive treasures that illustrates supreme illumination. In ancient Egypt the flesh of the gods was thought to be made out of gold, hence the gilded face masks and sarcophagus's of royals. Its representation and link to the sun god Ra was also present in the golden pyramid tops, standing as a mountain of gold. The link between golden apples and immortality is also found in both Japanese, Greek and Norse mythology. The golden apple may have given it away, but both gilded and gold objects are to be found throughout the entire Assassin’s Creed franchise. Most notorious are the Pieces of Eden, powerful objects inhabiting great scientific knowledge, history, illusions and the ability to control the free will of humans. They come in several shapes and sizes, most know as apples, but additionally appear in the shape of a scepter, a sword and as the golden fleece (has streaks of gold in it). Black Darkness and the absence of light, shadowy and mysterious. The colour associated with death, dark magic, temptation, grief, loss and old age, black has mainly had this meaning through both time and cultures. Before moving on, its still important to note that black has its feminine side in Yin from the Chinese tai-ji symbol of Yin and Yang, and was associated with the ancient land of Egypt and the gods Anubis and Pluto; though in the latter both are gods of the Underworld. The colour black has also been hard to dye, suggesting its status as a wealthy colour. Moving on, the colour with its grim symbolic meaning may have the larger strategical advantage. If you want to lurk around in the dark and do things which normally would be questioned, like the occasional assassination, roof-observing or casual stalking, black is the go-to-colour. It is also noticeable through the Assassin’s Creed franchise that the colours of the in-game-characters turns to a darker point rather quickly. In this case, but not only, the truly black attire fully emerges with the Frye twins in Victorian London and its darker era. Coal and smog in the air, trains, carriages, mud and blood makes the black colour-of-choice an appropriate candidate, keeping the twins at a rather low key profile (or maybe not, I’m looking at you Jacob) giving them the blending effect and staying classy. Both the twins however also mostly have a tad of red with them, indicating a sense of tradition and salute to the old Assassin Masters. A Colourful Franchise As every Assassin has their own take on the traditional attire, customizing it to their need, time and place, it leaves us with a grand and astounding collection of outfits through the franchise. The traditional hood first used by the mercenaries in Greece. The white as an adaptation to the desert perhaps by Bayek and Aya. Altaïr, Ezio and Ratonhnhaké:ton’s white robes as angels of death. Pirates, rebels, visionaries, brothers and sisters, the colours are many, the stories they tell even more. With black as the leading colour for the more modern Assassins working their way through corrupt regimes, states and organisations, it also may be symbolically fitting to the era. If we take a brief look upon the franchise, the closer we get to today's society, the darker the attire becomes. Mostly as a way of blending in, it could also symbolise the Assassin’s mourning over civilisation. Put in context with the symbolism of black, you could almost suggest the Assassin’s role is needed as a destructive force necessary to keep the balance of civilisation in check. It doesn’t mean they enjoy it, watching society crumble to greed, it simply indicates that they’re not going anywhere for the time being, unaffected by their choice of dressing and colour. Sources Cirlot, J.E. (1983) A Dictionary of Symbols. 2nd edition. London and Henley: Routledge & Kegan Paul. Shepherd, R. and Shepherd, R. (2002) 1000 Symbols. London: Thames and Hudson. Tresidder, J. (2004) The Complete Dictionary of Symbols in Myth, Art and Literature. London: Duncan Baird Publishers. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Thea is a full time student studying archaeology at the University of Bergen in Norway. She is a huge fan of the franchise and enjoys writing both fictional and academic texts. In her spare time, Thea is a passionate artist, creating detailed pencil sketches and watercolour/acrylic paintings. She has even created tattoos and replica historical props/ clothing before! In Summer 2022, Thea joined TOWCB's art team, where she will have the chance to work on a variety of projects and expand her art portfolio. Thea (Moonchildgecko)
- This Week in Assassin's Creed Virtual Photography: 2nd April - 8th 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 2nd April - 8th 2022 Community Share 16 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Church Game: Assassin’s Creed III This week’s first capture comes from @ annatheginguh over on Twitter. A bit of a different shot to open this week. I am always looking for VP outside of the RPG games. Here we see a beautiful photo of a Church in AC3. It blows me away how great this looks, especially for a game that originally released in 2012. I am a big fan of the positioning of this capture, as it really showcases the environment. 2) Spartan Game: Assassin’s Creed Odyssey Photo number two comes from @BookieVp over on Twitter. What a stunning capture. This Spartan looks ready for battle, and I am getting massive 300 vibes here. I chose this shot due to the detail on the helmet. I love the horse hair on the top with the wolf just below. Easily one of the best helmets in Assassin's Creed Odyssey. The lighting, and particularly the saturation really makes this photo standout. 3) Anubis Game: Assassin’s Creed Origins This week’s third shot comes from @ flyingfeather_g over on Twitter. This is such a cool photo of Anubis. If I remember correctly, this was one of his shadow guards in The Curse of the Pharaohs DLC . It is great to see some VP for NPC’s, especially when they look like this. I also like that the focus is solely on the character, making the gold really pop. 4) Seaside Game: Assassin’s Creed Odyssey VP number four comes from @ Rimaeternax over on Twitter. I am not sure what it is about this capture but I really like it. The depth of field is perfect, allowing you to see the background, but without taking anything away from Kassandra. The timing of the shot is brilliant too with all three characters looking in the same direction. The shadow of Ikaros is very impressive, and at first I thought it was a different bird. It kind of feels like this is a classic hero moment. 5) Axe to Grind Game: Assassin’s Creed Valhalla The final capture of the week comes from @ Lycantocles from the ACFirstCiv VP Twitter Community. My final pick of the week is very Viking, and that’s why I like it. I assume from the pose that Eivor has just finished a move on some helpless Saxon. The duel wielding in Valhalla does lend itself to some awesome shots. Eivor reminds me of Ragnar here, and the level of detail on that axe is amazing. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Guiding Shadows: A Review of Assassin’s Creed The Golden City (LIGHT SPOILERS) | TheOnesWhoCameBefore
Guiding Shadows: A Review of Assassin’s Creed The Golden City (LIGHT SPOILERS) Review Share 16 Jan 2023 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database “They worked in the dark to serve the light, but were they never allowed to exist in it as well?” (AC The Golden City - Chapter 21) LIGHT SPOILER WARNING for story themes and subjects Overview The tenets of the Assassin's br otherhood have been the guidelines for each holder of a hidden blade since before the series began, alongside the maxim and "working in the dark to serve the light". Yet, many Assassins have questioned what they are taught, as have the ones they have protected. Who are the Assassins to decide who lives and who dies? Who are they besides birds of prey that hide where the light is afraid to go? Constantinople (as depicted in Assassin's Creed Revelations) The Golden City is the newest novel from Aconyte Books and is written by Jaleigh Johnson, a New York Times bestseller and chosen author for the ABA Spring Indie Next list. Within this tale is an isolated story following fan-favorite Assassins Hytham and Basim Ibn Ishaq in 867, Constantinople. The young Acolyte Hytham joins Basim to investigate the conspiracy plot of Emperor Basil I to kill his son Leo VI with the assistance of the Order of the Ancients, as well as spy on his mentor for the Brotherhood as they began questioning Basim’s priorities over the Creed. Hytham (as seen in Assassin's Creed Valhalla) Hytham has been a guide to the Assassin’s Creed Valhalla story for some time now. Previously, he was seen in Sword of the White Horse by Elsa Sjunneson, and soon he will return in The World of Assassin's Creed Valhalla: Journey to the North–Logs and Files of a Hidden One by Rick Barba. His character has been expanded upon and revisited multiple times in the Valhalla series, as an anchor to the Brotherhood for multiple mainline characters, but his persona has never been explored before this title; The Golden City . This is a Hytham, post Assassin’s Creed Mirage but pre-AC Valhalla . A Hytham that is unsure if he can trust his mentor and at times, himself. A man who doesn't question his skills, but strives to become more like his experienced mentor. The story opens with a look at the relationship between Hytham and Basim, sparing as the Acolyte admires his mentor's skill and demeanor as he tries to figure out who Basim is as a person and Assassin. Within the first chapter, Hytham sees something in Basim that resembles a man who has “trod the same stretch of earth for decades or longer”. My thoughts immediately turn to the trailer for AC Mirage and the djinn that we as fans have speculated to be the Isu Loki invading the mind of Basim; something that Basim references (the djinn) when discussing the nightmares of the prince later in the story. The story continues with the explanation of the plot, a mission for the “young eagle” to protect Prince Leo in an environment where anyone could be an enemy or pawn of the Order of the Ancients. It is in the palace of the Emperor where he meets Prince Leo and learns of the dangers surrounding the future leader of the city. A child that has experienced multiple accidents that in truth were poor attem pts on his life , hidden by a paranoid father who believes the child to be an illegitimate heir to the throne. Fatherhood is an underlying subject throughout the story with both positive and negative connotations. It is where I find Jaleigh shines the most as she weaves together a bond between a frightened child and the guardian assigned to protect him. A man who never had the chance to have his own family, but knows the sacrifice he must make to be a member of the Assassin Brotherhood. It's a relationship that he sees and questions between himself and Basim as a student and mentor. A journey of the Protector and Ward that echoes other media like Logan and The Last of Us . It is this theme that drives my opening quote as Hytham allows his personal feelings to fuel the mission he was tasked with by the boy’s mother, Empress Eudokia Ingerina. Basim ibn Ishaq The first signs of a tie-in to Assassin's Creed Valhalla can be seen via Basim’s interest in the Viking people as he yearns to learn more about the Eagle Clan, led by the warrior Thyra, head of the Varangian Guard, servants of the Emperor and his family. While it is not explained in detail, the players involved know that Basim is looking for someone specifically within the Vikings. This of course is what leads to the two Assassins seeking out Sigurd Styrbjornsson and his step-sister, Eivor Varinsdottir in AC Valhalla. Review The Golden City has plenty of combat depicted in great detail and can be visualized with ease. This is something I have always enjoyed and looked for in the transmedia of the series. From the sparring between partnering Assassins to close combat melees in the streets, the action is plentiful but not overwhelming. Between the clash of scimitars and precision of knife throws, a balanced conspiracy plot is picked apart with each page turn alongside the caring scenes of Hytham and Leo. Reflecting back on the story a few days after finishing, I found that the conspiracy was a good way to craft this standalone novel as it kept the elements of Hytham's mission contained and easy to keep track of. Looking at games like Valhalla where you have multiple storylines to remember, this book's focus on protecting the prince and investigating Hytham made a relaxing read. Even when the opposition was revealed, I found myself thinking about the surprise reveal, but not needing to double back and try to find missing clues. The same can be said about Basim. I learned multiple personality traits about the Master Assassin, but nothing that felt like an easter egg, or direct reference to another piece of media. Knowing that Hytham and Basim are alive in Valhalla made the potential worry of loosing a character to the Order of the Ancients non-existent. However, I didn't see that as a negative as I still had the full story to explore and fully admire the characters' individual world building and growth. The story is similar to a DLC expansion to the story. I think a lot about Bonfire of the Vanities and Assassin's Creed II, where the story was isolated to a new district with supporting characters that we met previously as Ezio. You have a good story that is tied into the main campaign, or in this case Basim and Hytham's backstories, but if you didn't get a chance to play that DLC (or read this book) you wouldn't be missing out of any key elements. Does the book go into the depth of the two Assassin's relationship? It does, and that may give players of Valhalla a better idea of the thoughts the Assassin's have in the game. Yet on the other side, I could not tell you anything that gives a peak into Mirage outside the mention of Roshan and Basim's mention of the djinn which I noted earlier. It feels like Batman: Year One in many ways where Hytham has been an Assassin for a while, but is still an Acolyte in the story. This leaves a lot of room for more stories and the journal releasing this year with Journey to the North could fill in more of the time between Mirage and Valhalla. Comparing The Golden City to other Aconyte Books titles, I would say this is a good title to be added to their expanding transmedia line of books, and while I would rank it towards the lower half of the releases (6 books including Golden City ) it isn't bad; I still enjoyed it. However where Geirmund's Saga read like the novelization of one of the games, Sword of the White Horse focused on a story based on Arthurian legend, and The Magus Conspiracy was a multi-decade conspiracy thriller, The Golden City feels like a character arc for Hytham, developing him further, but it doesn't hinder the enjoyment of Valhalla or the series in whole. Assassin’s Creed The Golden City is a great book for readers that enjoy drama, action, and stories of relationships without any prior knowledge of the Assassin’s Creed universe. Fans of the series will find a great introspective into the mind of an Assassin and a perfect read to excite for Assassin’s Creed Mirage. The book releases on April 4, 2023, in the United States and Globally as an Ebook. It will be available in paperback on June 22, 2023, in the UK. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Otamotts (Evil)
In November 2025, Evil (AJ) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his versatile style, where he often uses graphic motifs and powerful color palletes. His mixed media art ranges from sketches, digital art, and illustrations. In late 2025 and beyond, Evil will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft Previous Next Otamotts (Evil) Art Team In November 2025, Evil (AJ) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his versatile style, where he often uses graphic motifs and powerful color palletes. His mixed media art ranges from sketches, digital art, and illustrations. In late 2025 and beyond, Evil will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft TikTok Instagram Work
- Assassin’s Creed 15th Anniversary Celebration Livestream Highlights | TheOnesWhoCameBefore
Assassin’s Creed 15th Anniversary Celebration Livestream Highlights News Share 2 Aug 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database On the 14th June 2022, Ubisoft held a special livestream celebrating the 15th anniversary of Assassin's Creed Some within the community unfortunately missed the stream, as only one day's notice was given, conflicting with already established work schedules. Here are the key points from our social media coverage, coordinated by Michael Smith . Social Media Coverage: The stream starts off with a opening of CG scenes from the full series, acting as a tribute, The 15th anniversary logo has been revealed! (see it below) Lots of content will be released in the coming months Assassin's Creed Valhalla New tombs will be added to conclude Tombs of the Fallen! Mastery Challenge Pack 2 to be added New FREE game mode The Forgotten Saga will be released in August. Havi will fight Loki's daughter in a rogue-lite experience. The mode will take place in Niflheim, the realm of the dead. Eivor's final chapter will be released by the year's end, and will also be free. Discovery Tour: Viking Age is now available as a stand alone title. The 60 FPS support update for Assassin's Creed Origins is now available for consoles, with a free weekend from June 16 - 20th. Assassin's Creed Origins tattoos along with a naval pack are to be added to the Valhalla, available this week (June 14th 2022) AC15 A new anniversary site is available for everyone. Link: Assassinscreed15.com Roadmap for AC15 celebrations released (below) Each week will be dedicated to an Assassin's Creed game. First up is a quiz for AC Valhalla. The better you do in this series of quizzes, the better chances to win Assassin's Creed prizes! Known as 'The Twelve Trials' Assassins Creed Origins can be downloaded now for the upcoming free weekend #AC15 website will host Fan Creations. Share your creations with the #AC15 hashtag. A 12-week Speedrun marathon known as 'Creedrunning' is also promoted on the site. Steps on how to participate can be found on http://AssassinsCreed15.com Additional links for the Echos of History podcast on Spotify, the new AC15 Fan Kit, Game Soundtrack for Dawn of Ragnarok, and a link for the Assassin's Creed Stories are also provided on the AC15 site. Lots of great content to catch up on while waiting for the new content! Origins Currently on stream are Youssef Maguid Jose Araiza, and Chastity Vicencio playing Assassin's Creed Origins' new 60FPS update and talking about what the game means to them. The Future of Assassin's Creed There will be a special event in September which will unveil the future of Assassin's Creed. Transmedia Community Developer Sebasteann Barradas hosts the Assassin’s Creed Stories Part II, 15th Anniversary Edition stream, featuring Conversations with creators of the Assassin's Creed Valhalla Forgotten Myths, Echos of History podcast and The Magus Conspiracy novel, as well as the webtoon sequel to Assassin's Creed IV Black Flag. Assassin's Creed Valhalla Forgotten Myths is the prequel comic for the Dawn of Ragnarok expansion. To speak about the comic are Alex Harakis, Narrative Director. For AC Valhalla: Dawn of Ragnarök & Script Writer for the comic Alexander Freed. Next up on stream is the Echoes of History Ragnarök podcast which is available on all streaming platforms. Clement Lesaffre, Producer and Co-Writer discusses this new series for #AC15 . Reveal: new podcasts for the Assassin's Creed Echoes of History are being developed! Assassin's Creed Black Flag Webtoon is up next, taking Edward Kenway to Eastern shores . Etienne Bouvier Senior Transmedia Content Manager with Ubisoft is here to discuss the content more. The webtoon format is being explained, having started in Korea. It is a format that is easy to read on your phone. On the subject of Edward Kenway, his adventurous spir it made him a perfect choice for this new story. This will be a seasoned and older Kenway than in AC4. The Webtoon is a serialized format, weekly release for 40-59 episodes for Season 1! That's a year's worth of Edward Kenway in just the first season! Kate Heartfield is next to discuss the Magus Conspiracy, the first novel in the Engine of History Trilogy from Aconyte Books. Summary of the novel given. Stream concludes. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 12th to 18th June | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 12th to 18th June Community Share 21 Jun 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Mirage Hidden Ones Bureau Game: Assassin’s Creed Origins VP Artist: @ HiddenOnesN “The Hidden Ones have no place in battles. But we can help the rebellion by eliminating leaders”. The Hidden Ones DLC will always capture the hearts of fans for it’s the first time in Bayek story that you become part of a Creed. This wonderful shot captures the spirit of the bureaus of old, returning to these places after completing a mission in AC1 was such a highlight. I really like that the building is nothing special, and that a few members are going about their business. What I like the most though is the insignia on the wooden door. We already know that Mirage will bring us back to these magical places. Link to set: Assassin Logo Game: Assassin’s Creed Origins VP Artist: @ tn_taurus “Humans are not meant to last forever. But this Creed will. The Creed is the only immortal thing in the world”. What a superb Mirage inspired shot this is. Those sand coloured rooftops will once again become our playground in October. Seeing the Assassin logo on the rooftop here is really giving me Mirage vibes. In fact the whole set of shots from Julio perfectly encapsulates the Mirage promotional pictures. I love the way Bayek is crossing over the symbol on his way to the bureau entrance. I am sure a contract will be waiting for him and subsequently justice will be served. Link to set: Time in the Desert Game: Assassin’s Creed Origins VP Artist: @ NIKOOO_WOLF “You cannot kill me, for I walk among the dead. Come forth by day, and I will guide you home” A marvellous set of three shots depicting a lonely Medjay wandering the deserts of Egypt. In my mind Bayek is travelling across the desert in search of his next target. We know that there will be small areas outside of Baghdad in Mirage so these sort of shots will be possible once more. For me these three are all about minimalism and small details. I adore the drops in the water for the first shot, and the light reflecting off the ground in the second. The final photo has a great colour tone and showcases the environment beautifully. In the Shadows Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “Strike quickly and end this” For me this shot signifies Assassin’s Creed. The hooded Assassin, stalking in the shadows, waiting for their target to appear. Mirage promises us a return to the roots and that means waiting on rooftops for the right moment. I absolutely love this capture for the shadow work, the pillar and the assassin. The shot is so cleverly put together that it sparks our imaginations into thinking what will come next. A credit to Raven for producing such a classic shot that I think meets the Mirage brief, despite being taken in Valhalla. Link to set: Hidden Blade Game: Assassin’s Creed Valhalla VP Artist: @ Majdulf47 “Our tradition of the feather comes from Egypt, the feathers of the heron were dipped in the blood of the targets” This capture is what it’s all about, being a Hidden One/Assassin with a deadly hidden blade. Right from that first moment of using one in the original game it has become iconic. In Mirage we will get to wield the classic blade in the traditional manner once more. This impressive shot captures the moment of execution with Basim’s wrist up and the blade appearing from under his arm. Fantastic timing here, but it is the details that draw me in. The light shining off the blade and the stitching on the finger sling, incredible photography. The Ones Who Came Before Photo of the Week Judge: @ _Virtualtourism Hidden Blade ''What better way to represent Mirage, with its promise of a return to the series roots, than an image of the iconic hidden blade. Not only that but you can see it’s bearers sacrifice on full display, excellent work.'' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed: Dawn of Ragnarok Promo Event: Life-Sized Ice Sculptures | TheOnesWhoCameBefore
Assassin's Creed: Dawn of Ragnarok Promo Event: Life-Sized Ice Sculptures Events Share 18 Jun 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database During the promotional campaign for Assassin's Creed Valhalla: Dawn of Ragnarok in March 2022, Ubisoft hosted a unique one-day pop-up event outside of the Hoog Catharijne shopping mall in Utrecht, Netherlands. The mall, which is also connected to Utrecht Station Central, hosted two life-sized ice sculptures of Odin and Surtr, and acted as an excellent photo opportunity for both shoppers and travellers alike. Ubisoft also invited a number of social media influencers to promote the event, such as Instagram star Rudi Wijnen and Streamer Joost Bouhof. This event no doubt took a lot of effort to maintain due to the cold temperatures needed to prevent the ice from melting, making it easily one of the most unusual and memorable Assassin's Creed promotional stunts in recent memory, largely due to the difficulties caused by the pandemic. We here at TOWCB noticed that this event slid under the radar for many fans, so we wanted to recognise and highlight the creative efforts of those involved. We hope to see more Assassin's Creed ice sculptures at future events! Here are some images from the event from a variety of sources. Image by Rick Broers https://www.instagram.com/p/Ca6-GCcAYxv/ Photo by officialyarasky https://www.instagram.com/p/Ca7BZsigTjF/ Images by uberquin Photo by officialyarasky https://www.instagram.com/p/Ca7BZsigTjF/ Image via Ubisoft Belgium https://twitter.com/ubisoftbe/status/1501931592570204165 Image via Rudi Wijnen on Instagram: https://www.instagram.com/roediementair/ Image via Joost Bouhof https://www.instagram.com/p/Ca60eRxNTw7/ Image via Joost Bouhof https://www.instagram.com/p/Ca60eRxNTw7/ Photo by kayip_c_gaming Source: https://www.instagram.com/p/Ca7B4EMopIH/ Promo event by kayip_c_gaming Source: https://www.instagram.com/p/Ca7B4EMopIH/ Photo by uberquin Sutr the Frost Giant by uberquin https://www.instagram.com/p/Ca6-oMAo4pc/ Photo by uberquin https://www.instagram.com/p/Ca6-oMAo4pc/ Image by gamemeneer Source: https://www.instagram.com/p/Ca61L6pMwR6/ Image by gamemeneer Source: https://www.instagram.com/p/Ca61L6pMwR6/ Image by meesdix Source: https://www.instagram.com/p/Ca69dWGKh4f/ Ice Ice Image by itzseda https://www.instagram.com/p/Cbss6h1In9h/ Ice tease Image via PopUpBrandStores https://www.instagram.com/popupbrandstores/ Here is a promotional video produced by Ubisoft showcasing the event. Source comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- What to Expect in Assassin's Creed Shadows | TheOnesWhoCameBefore
What to Expect in Assassin's Creed Shadows News Share 21 Jun 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Ubisoft initially announced the existence of a new Assassin’s Creed , it was given a codename, which was referred to as just ‘ Codename Red ’ for quite some time, leading fans into excitement for what the future had in store. It had gamers across the world excited for the next chapter in the beloved and long-running ‘ Assassin’s Creed’ series, which has gained a huge following since its creation in 2007. The series is loved for many reasons, including its classic parkour, storytelling, and charisma of the protagonists, and much more. It was a monumental and groundbreaking game back in its beginning, and the series is still running strong to this day, with no signs of slowing down. For a long time, fans had been asking and hoping for an Assassin’s Creed game set in Feudal Japan, as it had been a highly requested era in history fans have been wanting to visit for as long as the series has been around. Now, all our wishes have come true, as Ubisoft has announced ‘ Assassin’s Creed Shadows ’ officially to the public. Fans of the series, and even those unfamiliar with the series, are counting down the days until November 15th, 2024. ‘ Shadows ’ recently had a big gameplay reveal shown off at Ubisoft Forward in June of this year. Both protagonists Yasuke and Naoe were shown off. Yasuke, a Samurai, and Naoe, a Shin obi, are teaming up together to fight the injustice in Feudal Japan. The ga me will be adding a fan-favorite, and heavily requested addition to both our protagonists this time around: The ability to freely switch between characters. This option was first introduced in 2015’s ‘ Assassin’s Creed Syndicate ’, where you were able to switch between the twin Assassins, Jacob and Evie Frye. This was a fun, but short-lived feature in the Assassin’s Creed series, and now fans can rejoice as Ubisoft is bringing it back in ‘ Shadows ’. You will now be able to pick freely anytime between both Yasuke or Naoe. This is a change from the recent dual-protagonist feature Ubisoft introduced with 2018’s ‘ Assassin’s Creed Odyssey ’, allowing the player the choice to play the game as either a male or female protagonist, but by selecting a character, you were unable to switch again for the rest of the game. This theme continued with ‘ Assassin’s Creed Valhalla ’, once more allowing players the choice between male or female Eivor, and still selecting that character will lock you in for the full game. It was a formula fans enjoyed, as it brought new life into the series that was once only one male protagonist each game, with the lack of a choice between Assassins. Now, sk ipping ahead to ‘ Shadows ’, you can pick and choose which character you’d like to play as for any mission, and also be able to switch freely at any time, just like ‘ Syndicate ’. This offers players a choice of strategy. Yasuke, being the combat expert Samurai, will be useful for missions requiring more muscle, and brute force , or you can choose to pick Naoe, a much quieter approach to be able to sneak in and out of trouble. Each mission should give players a real decision about which direction to take, and which playstyle best suits the mission ahead. Ubisoft has also shared that the size of the map in ‘ Shadows ’, will be similar to that of 2017’s ‘ Assassin’s Creed Origins ’, rather than that of ‘Assassin’s Creed Odyssey’. For example, the map will be large again, but will feel just right for the setting of Feudal Japan. Also allowing players to experience more of what Feudal Japan has to offer rather than potentially spending a lot of time traveling across the entire map, it should provide players a more direct experience. From what we all have seen through the gameplay revealed earlier this month, expectations are high amongst both fans and critics, who are all looking forward to getting their hands on ‘ Shadows ’. The more recent ‘ Assassin’s Creed ’ titles, also known as the “RPG” games in the series, have followed a similar format. A leveling system, skill trees, upgradable gear and weapons, and a healthy dose of side quests to choose from. Fans should expect some of the same with ‘ Shadows ’. It gives players the opportunity to explore the map more, rather than potentially rushing through the main missions. Each player has their own choice of how they want to play, and Ubisoft is catering to all fans with all interest levels. They know fans are wanting to be invested in this game, and giving the players plenty to do along with the main storyline. A lot of fans of the series were ones who started with the “RPG” titles, bringing a new audience to both new and old fans, as Ubisoft’s current formula has satisfied both classic and newer fans. We can expect some of those same elements in ‘ Shadows ’, such as the combat with dodging and parrying attacks, and the use of special abilities to give the player an edge over tricky enemies. Last year’s ‘ Assassin’s Creed ' game was ‘ Mirage ’, which was a smaller scale game suited to please fans of the classic format, and it was well received. It has now been four years since we had a game this size in 2020’s ‘ Assassin’s Creed Valhalla ’, and it should satisfy fans knowing they are in for a full on journey into Feudal Japan. With the game set for a November release date, there is plenty of marketing to be done on Ubisoft’s end, such as more gameplay videos or new information about the game to get fans excited even more as it comes closer to release. Many expect Ubisoft to create another masterpiece in the long running series. Fans have grown accustomed to a great experience with each game released. The hype of ‘ Shadows ’ is currently at an all time high, for both fans and even those who are skeptical, and will possibly need to see more of the game to persuade them into purchasing. For some, the whole idea of an ‘ Assassin’s Creed ’ game set in Feudal Japan is almost too good to be true, which could easily attract the fans who aren’t familiar with the series, and even some who may have never played an ‘ Assassin’s Creed ’ game in their life. ‘ Shadows ’ should do a great job being appealing to anyone, whether they be new or returning. One way or another, we can all expect fans of this series to come together again once the fall season rolls around, and celebrate another great adventure into history by Ubisoft. The countdown to November 15th is well and truly underway! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Jun 21, 2024 Awesome review! Like Reply About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- The Memory Corridor: Potential Sequels ft. Irakli | TheOnesWhoCameBefore
The Memory Corridor: Potential Sequels ft. Irakli Podcast Share 25 Mar 2017 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Assassin's Creed Shadows Claws of Awaji Wallpaper Collection | TheOnesWhoCameBefore
Assassin's Creed Shadows Claws of Awaji Wallpaper Collection Community Share 30 Sept 2025 Written By: Edited By: Frame Hold Photography TOWCB Team Back To Database We're pleased to reveal the Assassin's Creed Shadows Claws of Awaji wallpaper collection by Frame Hold Photography from TOWCB Core Team! Each wallpaper has two versions, clean or text, which can be downloaded and used as a phone wallpaper. Let us know in the comments which one is your new phone wallpaper! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography
- Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon: Influences and Inspirations | TheOnesWhoCameBefore
Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon: Influences and Inspirations Other Share 8 Apr 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database In this article, Gustav Poulsen ( Gargudon ) from the The Ones Who Came Before team talks influences and inspirations, for his upcoming original Assassin’s Creed inspired instrumental project titled Sounds Of History. Project Synopsis: A unique fan project, never really seen before in the Assassin’s Creed community, featuring five original tracks written, arranged and produced by Gargudon, each inspired by different AC games. A tribute to the soundtrack, to sneaking, fighting and free running throughout the years, and the composers behind them who have shaped the sound of the franchise. French Highlands - Inspired by Assassin’s Creed Unity The project and the whole idea for it started with this track. I was sitting with my acoustic guitar one day just “noodling”, played this random shape, and just from those few notes I suddenly heard this whole piece in my head. Having found the remaining notes and playing the full piece, I realised it had this very cinematic, AC soundtrack leaning vibe to it, and hence the idea for an instrumental project inspired by the games was born. I felt like it had this very prominent Medieval tone to it that reminded me of Unity specifically; the Medieval sequences of that game and various areas of Paris, from old (abandoned) cathedrals to the underground catacombs. To accompany the main guitar piece, I wanted an instrumental relying on a certain ambient soundscape - which among other sounds features direct in-game noise from the Paris catacombs - and all sorts of Medieval sounds and instruments, to really capture that dark vibe and tone of 14th century Medieval France seen and felt in the game, whether in old towns and fortresses or the vast surrounding highlands. ...Away From The Crowds... - Inspired by Assassin’s Creed 2 & Brotherhood This is one of my favorite tracks from the project, and it was a lot of fun to write and work on. I knew early on I wanted this track to capture some of the most prominent sounds and vibes of Jesper Kyd’s iconic Assassin’s Creed 2 soundtrack, which ones and how I wanted to try and do that. Some very certain eerie and ominous ambiences, reminiscent of the old abandoned undergrounds and empty cathedrals explored in AC2 and Brotherhood, the dark secrets of which make the beauty and glamour of the Renaissance, but a facade for something larger. Ultimately, the track is quite simplistic, not relying on much to make it sound big, but achieves a lot and just what I wanted it to with just that. Another major influence for this track would actually be Alternative Rock band Bring Me The Horizon, especially their 2010 album “There Is A Hell Believe Me I’ve Seen It. There Is A Heaven Let’s Keep It A Secret”. A lot of the sounds and production on that album remind me of Assassin’s Creed 2’s soundtrack; strings, choir voices, glitchy electronics, ambient guitars, big reverbs and many more that brilliantly capture the hidden darkness of the Italian Renaissance. 60’s - Inspired by Assassin’s Creed Syndicate Despite this track being the shortest, it was actually the one that went through the most changes, fully settling upon as to how I wanted it to sound. I did however know from the beginning I wanted something inspired by British Rock, specifically Oasis, their instrumental songs and that whole 90’s Britpop sound. A lot of that music has this certain attitude and rawness to it, reflective of the working classes of England at the core of Assassin’s Creed Syndicate. Originally I thought of just making this something along the lines of a regular song with the sound of a full band, but that ended up just feeling quite off. Then I tried taking that same idea but stripping it down to just an acoustic arrangement, but that sounded a bit bland. Then finally I got the idea of fusing that Oasis inspired acoustic instrumental, with that ambient Animus leaning soundscape that also comes across on other tracks, and that would turn out to be the best approach for this. Admittedly I might have free styled a bit with this one in some places, at least compared to the official Syndicate soundtrack, but still wanted to stay true to some of the sounds of that, some of which oddly enough also come across in Britpop, hence that influence. Eagle’s Path - Inspired by Assassin’s Creed 3 & Liberation While I have tried to stay true to some of the sounds of Assassin’s Creed 3’s existing soundtrack with this one, I have admittedly also free styled a bit with it, for example with the more Western sounding sections; all intentional though and with good reasoning. I knew I wanted one of the primary tones of this track to be very tribal, Native American sounding, and what better style for that to go with than among other some Western? I also wanted a section of it to capture the tone of AC3’s add-on Liberation, and it’s southern Louisiana setting, hence the middle section that relies on more Cajun and African percussion, to capture the vibe of the bayous explored in that g ame. In addition to the primary tribal aspects, I also wanted the track to be reflective of the American Revolution itself, and American history overall to some degree, past, present and future from the time period of the game. Hence the section with big sounding horns, symbolising the fight for freedom, and once again the Western tone that’s also heavily prominent towards the end with the gunslinger-esque electric guitar, symbolising one of the next big eras awaiting the future of American history. Tales Of The Winds And Waters - Inspired by Assassin’s Creed IV Black Flag This track has got to be my favorite from the project. I got to play around with so many cool ideas and sounds, capturing the spirit of not only my favorite Assassin’s Creed game, but one of my favorite games overall. I actually fully wrote and made arrangements for this one last, and as it would turn out the track would be a good chunk longer than anticipated, closing in around 10 full minutes; really I suppose it is 2-3 tracks all crammed into one big one. Oddly enough, that process was pretty easy though, and I built most of the track’s foundations fairly quickly not too long after. From the beginning though, I had a good rough idea of how I wanted this track to sound, and what styles I should be tapping into. Black Flag’s soundtrack is ultimately quite diverse, from traditional Spanish, electronic glitchy Animus ambience, Caribbean and tropical, to classic Pirate music with a touch of Celtic to it, so there were a lot of possibilities and I wanted to cover as many of these as possible in my own way. In addition to incorporating these melodies and tapping into various styles, trying to capture the vibe of exploring the Caribbean and its many islands and settlements, I also wanted the chronology of track to try and be a representation of Edward’s journey throughout the game. From first wandering the lively and wild streets of Havana, sailing the vast waters at day and night, reaching Kingston, discovering the Observatory, to having eliminated the Templar threat, meeting his daughter and peacefully being homebound, taking the Jackdaw for one last sail. As a tribute to not only the existing Black Flag soundtrack, which is one of if not the best in the franchise in my book, but composer behind it Brian Tyler overall, I wanted to implement some melodies from other favorite score pieces of his, which oddly enough have some of the same vibes and instrumentation as the tracks from the game. Featured in the beginning during the traditional Spanish section are the melodies from “Letty & Dom” and “Neela Drifts” from the Fast & Furious movies. Beautiful pieces and melodies played on classical guitar, which tones in some ways are similar to the tracks of the Black Flag soundtrack. The Sounds Of History project is coming soon! Stay tuned here on the site and our social media channels for updates and previews! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Cracking the Isu Code: Part 1 | TheOnesWhoCameBefore
Cracking the Isu Code: Part 1 Analysis Share 30 Dec 2021 Written By: Edited By: Preston Carbonaro Colum Blackett Back To Database Assassin's Creed fans are working hard to crack messages written in the secret language of the highly advanced precursor race known as the Isu, and in the process, decode multiple hidden messages We here at TOWCB have joined the community efforts to try our hands at decoding these messages which are scattered around throughout the game; in Standing Stone puzzles, on Layla’s laptop, and even promotional content. We sincerely hope that none of you experience the Bleeding Effect during the decoding process … Finding the Isu Writing on the Isle of Skye (AC Valhalla) To find the message written by Brendan of Clonfert, players must head to Fairy Glen Standing Stones on the Isle of Skye, and search the area for a note. During the Valhalla crossover, Kassandra and Eivor will visit the area together in an effort to locate the mysterious artefact causing nightmares on the island. At the bottom of the message written by Clonfert, we can see the mysterious Isu writing that has appeared throughout Valhalla. Decoding Brendan of Clonfert’s passage on the Isle of Skye (AC Valhalla) Here’s a step-by-step guide of how a segment in the precursor language was translated by fellow codebreakers, and the methods we used to decipher it. Here are two extracts from the mysterious note. After careful analysis of the text, we can safely assume that the short passage and Isu writings are one and the same. The Isu text in the red boxes are verbs in their past participle tense, which are identified by the Isu letters ‘t’ and ‘o’ (underlined in blue). Therefore, these must be the words “Born”, “Cleansed” and “Wrapped” that Clonfert wrote. Another interesting observation is the above Isu symbol which has a ‘h’ sound, and is usually an adverb. However, it can also represent the instrumental case - a grammatical case used to indicate that a noun is the instrument or means by or with which the subject achieves or accomplishes an action. Using this method, the first two words in the second line are translated to “in cold waters” (or using the instrumental case: with cold waters). The third word in the third line translates to “in the shroud” (or using the instrumental case: by using a shroud). Conclusion Assassin's Creed Valhalla is a game that is filled with hidden secrets, which we aim to uncover in this new series dedicated to deciphering the mysterious language of the Isu. If you have a flair for codebreaking, get in touch with the admin team for writing opportunities. Also, if you discover any more of the secret language in the game, send it over to the team @ ACFirstCiv on Twitter to analyse! Click here for an Access The Animus video for a more in-depth explanation of the Isu language translations: comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Preston is a long-time Assassin's Creed fan of both the games and the soundtracks. He works as a primary school educator, and is also a part-time actor. He takes a keen interest in mythology, symbology, codes and puzzles. Some of his passions include writing, reading, art, gaming, football, and music. Preston Carbonaro
- Autumn 2019: Assassin's Creed Community Projects To Watch | TheOnesWhoCameBefore
Autumn 2019: Assassin's Creed Community Projects To Watch News Share 14 Nov 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Autumn is upon us, and members of the Assassin's Creed Community have been working tirelessly behind the scenes to craft unique and interesting fan creations. Here are our top 6 projects you should look out for this Autumn. 6. Galina Cosplay - Assassin's Creed Cosplay Project Check out this brand new Assassin's Creed cosplay project, created by Galina Cosplay for UniCon and Game Expo, which takes place in Belarus! The costume seems to take inspiration from tribal cultures, featuring elements such as feathers, beads and bone charms. It's clear that this Assassin is a badass warrior who you really don't want tracking you down! I can see this member of the brotherhood taming wild animals and using a mix of stealth and brutality to eliminate enemies. 5. Lorenzo de Sanctus - Assassin's Creed Japan Fanart Feudal Japan is a location many Assassin's Creed fans dream of visiting one day in a game, with the potential for ninjas, Samurai sword fights and epic rooftop battles. With the release of Ghost of Tsushima, AC fans can get a glimpse at what the setting could offer. 21 year old freelance concept artist Lorenzo de Sanctus has recntly been releasing his fanart on ArtStation. "Assassin's Creed is the game that i always loved, the idea, the style and the story! The idea to live the life of your ancestor is amazing. So I started to think about a game set in the Feudal japan, that could be great for me!" You can find all of his work here You can also follow him on Twitter 4. Connor Ellis - Orchestral Covers With the success of the Assassin's Creed Symphony, the AC Community is ready for more orchestral pieces to inspire its members. 21 year old Connor Ellis has recently begun uploading orchestral covers of Assassin's Creed music, and the timing could not be better. If, like us, you're eagerly counting down the days until the Assassin's Creed Symphony in London, then this is a project you won't want to miss! Connor also revealed on Twitter that he might try and do an orchestral cover for each game, and time the video releases to sync up with the Assassin's Creed Marathon! Here is his Assassin's Creed III cover! You can subscribe to his c hannel here , and follow him on Twitter here . 3. Access the Animus - Monthly Interviews covering Assassin's Creed: Brotherhood of Venice The team over at Access the Animus have been working hard to release monthly interviews dedicated to the upcoming Assassin’s Creed: Brotherhood of Venice tabletop game by Triton Noir. Each interview examines a different aspect of the project, and have so far covered Assassin's Creed elements, Birth of the Concept, Playtests with the Community, Gameplay and The Miniatures. You can bet that the ATA team have more interviews ready for their monthly release, so be sure to follow them on Twitter and check out the releases below! April 2019 - ' How was the concept of Assassin's Creed: Brotherhood of Venice born?' Featuring members of the dev team May 2019 - The Assassin’s Creed DNA in collaboration with Ubisoft, featuring Aymar Azaïzia June 2019 - The Gameplay, featuring Lead Game Designer Thibaud de le Touanne July 2019 - Playtests with the Community, featuring Lead Game Designer Thibaud de le Touanne! August 2019 - The Miniatures, featuring Art Director Manuel Sanchez 2. Art by Lisa Zahman Lisa is a talented portrait artist specialising in graphite work. Recently, she began capturing the world of Assassin's Creed with her amazing portraits, bringing the characters to life. Last month, Lisa joined our Assassin's Creed Partnership Program , a community initiative which aims to promote and share content. We also recently collaborated on an art giveaway to celebrate our 5th anniversary! Congrats to the three lucky winners who won prints! Lisa is currently working on portraits of Edward Kenway, Kassandra and Ezio Auditore. You can follow her work on Twitter and Instagram ! 1. The 2019 Assassin's Creed Marathon The annual Assassin's Creed Marathon is back for a sixth time, starting October 10th! Over the course of 72 days, community members will replay many of the games in the Assassin’s Creed series, roughly one sequence at a time, leading up to December 21st, Assassin's Creed Day, and discuss their playthrough on Reddit. You can take part in the Marathon and learn more on the Assassin's Creed Subreddit Marathon Thread Twitter comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- 10 Year Anniversary Hub | TheOnesWhoCameBefore
Community Assassin's Creed: 10 Year Anniversary Hub 17/11/17 Share Learn about how the 10 year anniversary of the Assassin's Creed Franchise is being celebrated around the world. (List in no particular order) Ubisoft released an updated Assassin's Creed Character image, featuring Bayek from AC Origins! Download it as a wallpaper here Four more images were also released, including a character image featuring Aya. Ubisoft commissioned artist Dino Tomic to create an Assassin's Creed image out of salt! Facebook Page Bioworld released two special t-shirts to mark the occasion. "Celebrate your love and passion for the Assassin's Creed franchise with this amazing 10-Year Anniversary Commemorative T-Shirt. Featuring a front design sporting all the logo's from the history of this popular series, whilst the reverse displays the names of all the main protagonists from across all the Assassin's Creed games." A 10 year edition T-shirt was spotted in Primark. Source GB Posters released a 10 year edition mug. GB Posters released a 10 year edition mug. BPR Gaming put together a video to mark the occasion. EB Games gave away 10 year anniversary pins as a pre-order bonus for Assassin's Creed Origins Release of Assassin's Creed: Reflections. To mark 10 glorious year of Assassin’s Creed, Titan Comics are bringing together the franchise’s best-loved characters for a celebratory series like no other! Get ready for four brand new adventures starring fan favorite Assassins like Edward Kenway and Altair, along with the series’ celebrated Renaissance roof-crawler, Ezio Auditore de Firenze! Four-part mini series written by Ian Edginton and illustrated by Valeria Favoccia! We collected stories from the Assassin's Creed Community! Zing Pop Culture have listed a 10 year anniversary Assassin's Creed snapback! Link IGDB created an image showing every game in the Assassin's Creed Franchise. See it here: Link Article Decalcomania released a range of Ten Year Anniversary Stickers. See them all here Merchandise Product Marketing Manager Andrien Gbinigie revealed an upcoming range of collectible pins.
- 878 AD Winchester | TheOnesWhoCameBefore
878 AD Winchester Events Share 6 May 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Introduction 878 AD is a unique collaboration between Hampshire Cultural Trust, Sugar Creative and Ubisoft, in an attempt to bring history and games together. By embarking on this adventure, you will get to witness key moments in Winchester’s Anglo-Saxon history. This immersive experience will allow you to travel back in time and observe the events that led up to the Battle of Edington in May 878. 878 AD is a pioneering collaboration between the heritage sector, the gaming industry and technology innovators. Together they have managed to make the City of Winchester come alive. All credit to Hampshire Cultural Trust. Location The 878 AD experience is situated in the centre of Winchester. There are two parts to the event, one is indoors in The Brooks shopping centre and the other is around the city itself. 878 AD – Upper Floor of The Brooks – Winchester – S023 8QY Check the site for travel options. I used the Park and Ride which I would recommend. Link to Site: Home | 878 AD - Step into Anglo-Saxon Winchester Information The experience is split into an interactive attraction supported by live performances, and an augmented reality app tour which you can complete at your own leisure. I would recommend checking that your smart phone is compatible prior to visiting. The indoor exhibition took me 60 mins to complete but it will vary depending on how involved you want to be. The app tour around Winchester will take slightly longer, roughly 90 mins. When I attended the event, it was pretty quiet, but I believe there is a limit of 16 who can participate at any time. However, there are 15 minute time gaps so you should not have to wait long. I booked in advance to avoid disappointment, especially if you are travelling some distance. It is good to note that the experience is card only, but you can book in advance. 878 AD has a small gift shop so you might want to bring your card along. Ticket prices vary but you can see all the options on the site. Although the price is slightly higher than I would have expected, the fact you can return as many times as you like within 12 months makes it very worthwhile. It is also a nice perk that you receive 20% off at the Ubisoft store by purchasing a ticket. All credit to Hampshire Cultural Trust. Interaction As an interactive experience, 878 AD is great fun. There are objects from the Anglo-Saxon era on show, including the exquisite Winchester Reliquary. You can participate in Anglo-Saxon games both in the flesh and on interactive screens. These screens will be very familiar to anyone who has played the Discovery Tour. The quizzes are only short but really easy to do and tests your knowledge of the time period. I have to say the tech on show is very impressive and helps compliment the information boards. The whole atmosphere and aesthetic of the event is beautifully put together. You can really see the effort that has been put into making this the best possible attraction. I wish I could have experienced this when I was a kid, as the visual learning on offer here is perfect for my personality type. As you enter the event there is a short video which sets the scene for what is about to unfold. It is like a mini cinema experience that uses Assassin’s Creed Valhalla as the backdrop. I was immediately brought back to when I first fired up the game. The mood of the room is helped tremendously by the fantastic Valhalla soundtrack which plays in the background of the video. All credit to Hampshire Cultural Trust. Live Performances I am not usually one for audience participation but after my visit to 878 AD, I can definitely say the experience is richer for it. Even my Dad who attended the event with me thought that the acting brought something different to the table. He didn’t engage as much as I did but thought that the event would have not felt the same without it. There are multiple characters from the Reeve to a thief, the solider and the slave. They bring stories and events to life from the streets of Anglo-Saxon Winchester. If you are up for some fun, try pretending you are a Dane instead of a Saxon. The Reeve did not take too kindly to my love of the Vikings. All the actors are very engaging and knowledgeable, so don’t be afraid to ask them questions. All credit to Hampshire Cultural Trust. Shop As you exit the event there is a small shop with both historic and Assassin’s Creed Merchandise. From what I could tell a lot of the Assassin’s Creed items can be purchased from Ubisoft or gaming sites such as EMP. Although there were a few AC15 items that are not so easy to get hold of in the UK. I personally purchased a graphic novel and my Dad bought me a Viking cup with a cool wolf on it, the same style as the tattoos in the game. It is card only payment so if you are looking to purchase something make sure to bring it along. 878 AD: Winchester Revealed Once you have finished the indoor experience you are free to roam the streets of Winchester where you can continue your journey with the augmented reality app. It is a free download and staff will be on hand to help set you up before heading off. It is just worth checking that your phone is compatible prior to visiting. By completing the 878 AD interactive experience, you will be rewarded with rare Assassin’s Creed Valhalla in game content. The app allows you to explore the city as it is now but using the technology to transport you back to how it was. By collecting the fragments you will reveal Alfred’s lasting legacy. Not only that, it takes you on a nice tour of the city allowing you to revel in the sights. There are other tasks to complete such as creating your own shield, making pots and building various things. You can even learn how to fire a bow to protect the city. I visited during the winter and a mixture of the weather and travel time meant that I could not fully complete the experience, however I will defiantly be retuning soon. It is all immensely impressive and engaging, allowing you to add that fun element to learning about history. This truly is the modern way of engaging audiences and I believe 878 AD has pulled it off brilliantly. All credit to Hampshire Cultural Trust. The View from the Community Aaron Young: For me this event combined two of my loves, Assassin’s Creed Valhalla and The Last Kingdom. Being able to go to such a significant place in history and learn even more about the time period blew me away. I hope that Ubisoft can continue to collaborate with other locations to provide such an interactive experience. Noel Young: My son kindly invited me to come along with him to this exhibition. I have an interest in history and in particular this period in the history of England. I am familiar with the series of fictional works by Bernard Cornwell which dovetail nicely with this subject, along with the links to Assassin’s Creed. During the visit to Winchester, I found the exhibition fascinating, not only in the historical context but also in how it is closely associated with the AC Valhalla. The level of attention to detail applied to the creation of the game was incredible. I was so impressed that I purchased AC Valhalla and have since been enjoying it greatly. The experience of playing this game has been hugely enhanced by visiting the 878 AD exhibition. Conclusion 878 AD is a fantastic experience that seeks to redefine what it is to learn about history. The event manages to cater for all age groups, immersing them in the rich heritage of Winchester while adding the glamour of the gaming industries most well know franchises. The actors play their roles perfectly enriching the experience through a different kind of interaction. The technology on show is pushing boundaries and ensuring that learning and history remains a fun thing to do. For some the event would seem a little short, especially at the cost – however if you are in to history or the Assassin’s Creed franchise you will not be disappointed. Plus with unlimited returns within the year and a beautiful city rich with history you cannot go wrong for a day out in Winchester. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- AC Community Questions: Jebs | TheOnesWhoCameBefore
AC Community Questions: Jebs Interview Share 29 Jun 2025 Written By: Edited By: Jebs Colum Blackett Back To Database Col: Hi Jebs, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Jebs: Thank you for having me! Like you said, my name is Jebs, and I’m from the UK. I guess you could say I’m a digital artist that draws a lot of anime, but I also quite like video editing. I like to use my drawing skills to make sketches and silly animations of my interests, like Assassin’s Creed, and share them with the community online. Col: In June 2025, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the team during the launch of the 2025 AC Community Fundraiser? Jebs: I’m definitely looking forward to it! It’s amazing seeing all the great ideas everyone on the team is coming up with to raise money for both the Blood Cancer Alliance and Leukemia and Lymphoma Society. It’s such a lovely way for us AC fans to rally together to make an impact and help people. Col: How excited are you for the future of Assassin's Creed? Jebs: I’m really excited for the future of Assassin’s Creed. There’s a lot of time periods that can still be explored or revisited that have such historical richness. With the advancement of the quality of gaming, there’s so much promise as to where it could go, so I’m definitely looking forward to it! Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? Jebs: Recently I’ve been playing Revelations, which I feel like I should have gotten around to a long time ago, but I just felt like nothing could have beaten Brotherhood. Next, I’ll probably replay one of the older games like Black Flag, since Edward is one of my favourite Assassins. Promo image for AC IV Black Flag Col: Have you visited any of the locations from the games? Jebs: I visit London quite often, so I’ve made it a point to visit as many AC Syndicate locations as possible. The big ones that come to mind include Westminster Bridge, St Paul's Cathedral and the Bank of England. It’s really funny to be able to point at certain buildings and tell my friends ‘I’ve climbed that in Assassin's Creed’. Col: Which Assassin's Creed game is your favourite and why? Jebs: That’s a hard one to say! All of the games have something great about them, however I’d have to say Brotherhood or Syndicate. I really appreciate games that have a character with a good sense of humour trying to navigate a serious situation, and I think those two did it really well. Syndicate’s Jack The Ripper DLC was such a highlight for me because it let you play as Evie post-main story, but in a changed city she had once been so familiar with. The storyline for both games were also really compelling and immersive. Col: Have you attended any events within the Assassin's Creed Community? Jebs: Not yet, but I’m definitely looking out for them. I used to play a musical instrument when I was younger, so being able to see the Symphonic Adventure would be incredible. Col: Do you have a favourite Assassin's Creed community moment / story you would like to share? Jebs: Being able to see all the amazing comments I get on my posts makes me realise how great the community for AC is. Especially since I've opened my drawing requests page, I’ve been overwhelmed with all the great and kind things people have written! Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Jebs: In terms of the TV show, I think some kind of war setting would be fantastic. I would love to see an Assassin’s Creed set during the War of The Roses or during Queen Elizabeth I’s reign. I love Tudor history so it would be really fun. However, I also really hope they would consider an AC II adaptation at some point as well. With the surge of video game to TV adaptations recently like The Last of Us and Fallout, I think it could happen! Ezio Auditore in Assassin's Creed II Col: Do you have any personal AC goals you would like to achieve? Jebs: I think being noticed by Ubisoft would be really cool. Or, finally getting that last one percent on Syndicate, so that it’s fully completed. Col: What would you say is your most significant community achievement to date? Jebs: Probably joining you guys as part of the Partner Program. It’s nice to see that groups like this exist to show love for such a great game. Col: What is your favourite part of being a community member? Jebs: Being able to see people's interpretations of my artwork and how it coincides with their experience of the game is really fulfilling. I also really love seeing other people’s works such as fanart, fanfiction and edits. It brings so much to the fandom, and I love all of it. Col: Do you collect AC merchandise? If so, what is your favourite item? Jebs: I don’t actively collect it, but I do have a few items. My favourite item has to be Edward Kenway’s hidden blade though. It’s really awesome how the mechanism actually works. Col: What advice do you have for people looking to get into content creation? Jebs: I would say to just do it. Even if you think you aren’t going to get popular, it’s worth it just to get your name out there. There’s going to be an audience for anything, so just be yourself and show what you have to offer to viewers! If you’re passionate about it, people will enjoy it. Col: Where can our community members find you online? Jebs: You can find me on TikTok via my account @ jebsotherposts , or on Instagram @ jebs.arts where I’ve recently started posting! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Jebs joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between doodling, sketching and anime, pieces which are often animated, bringing a ton of personality and fun to her work. Throughout 2025 and beyond, Jebs will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. Jebs
- This Week in Assassin’s Creed Virtual Photography: 9th - 15th January | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 9th - 15th January Community Share 15 Jan 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: World of AC 1. The Way of the Medjay Game: Assassin’s Creed Origins VP Artist: @ _Virtualtourism First up this week we have the symbol of honour, courage, and loyalty. The Medjay are the sworn protectors of the Pharaoh's and Bayek is the last of his kind to hold the role. This shot gives me 'Dark Knight Rise’s' vibes with the sign of hope etched into the wall. Jack has a knack for capturing these sorts of shots. Checkout the set below as they are all stunning. Link to set : 2. Woodland Game: Assassin’s Creed Valhalla VP Artist: @ NoviKaiba23 This week's second shot just needs to be framed and put up on the wall. I can't get over how beautiful this photo is. It also amazes me how games can look like this; the world building is phenomenal. I love the colours, especially the deep red of the flowers. The rays of light breaking through the trees make this shot so magical. Link to set: The Ones Who Came Before Photo of the Week: Judge: Michael Doyle - TOWCB Strategist I love that this image is a metaphor for the brotherhood. The atmosphere of the image is calm and unassuming, whilst the shadows cast by the ancient trees give off a sense of protection for the wildlife they shelter beneath them. The misty air beyond the tree line, hiding what possible mysteries lay beyond. Everything together, including the elegance of the Stag, mirror the principles of the brotherhood. 3. Ikaros Game: Assassin’s Creed Odyssey VP Artist: @ WallyDaGreat66 Next up we have a wonderful collage of Ikaros shots. It's strikingly put together, showcasing The Eagle Bearers favourite companion. I am impressed with the variety of angles that Wally has used to capture the eagle. It’s great to see different kinds of VP and I am always blown away by what this community produces. 4. League of Assassin’s Game: Assassin’s Creed Odyssey VP Artist: @ KeenEyeVP I had no choice but to feature photo number four. I love absolutely everything about it. The atmosphere is tense, the outfit devilish. In a game based around a Spartan this shot shows that the Assassin look still rules. This sort of capture makes me so excited for Assassin's Creed Mirage's photo-mode. Checkout the others in this set to get a feel for how Troy created this shot. Link to set: 5. Sunset Game: Assassin’s Creed Odyssey VP Artist : @ RenanVP_Alt This shot brings the article to a fitting close. What a fantastic sunset in Assassin's Creed Odyssey. The positioning of this capture is just beautiful. It feels like you are sat on the water watching the sun go down. The little details of the landscape caught in the background really help make this shot. Posted for the #MinimalFriday theme, I think Renan has perfectly fulfilled that brief. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- What is going on with the Assassin's Creed X Netflix Live Action Series | TheOnesWhoCameBefore
What is going on with the Assassin's Creed X Netflix Live Action Series Prediction Share 31 Dec 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database 2024 is nearing to its end and I was wondering what I'd like to see in relation to Assassin's Creed for this year besides the All-evident Assassin's Creed Shadows hitting the stores soon. Well, I decided to boot up Netflix with my mug of freshly-made eggnog (Yes I do those and they're delicious) and for some reason I decided to re-watch the Official Movie which, in all honesty, is a good piece of media in my eyes specially in terms of Lore-expansion and Modern Day treatment which is on par with the darkness Abstergo Industries represents along the color palette of the movie further enhancing that hostile and rude mood. It's incredible to think that the movie was released 8 years ago now and I still remember the premiere so vividly. So, what best time but now to do some backtracking and see what happened with the sequel and why we still have no word on the planned trilogy or Netflix Live-action adaptations for that matter, let's go back in time! Assassins Creed: The Movie Trilogy -"This is the sort of origin of his story. We have an idea of where he's going to go over the next two films". -Michael Fassbender. Michael Fassbender during an interview on the future of the Movies with Cinema Blend in 2016. According to Michael Fassbender in an interview hosted by Cinema Blend on the 16th of December 2016 a few days before the movie's official release, the Irish-German-born actor commented on the future of the Movie which by that point was already aiming for a trilogy stating -"We have an idea of where he's going to go over the next two films. We kind of did a three-film arc. We'll wait and see how people respond to this, but for sure, we have an idea of where he's going to go next". explaining the roadmap expected to follow if the budget somewhere between $130M and $200M was surpassed in terms of sales, which, never happened, the movie only roughly reaching $240M worldwide, enough for 20th Century Fox to remain silent on the matter, unfortunately these two sequels never seeing the light of day. The mixed receptions however did not slow down Ubisoft's efforts though as prior to the movie's release in theaters the French company was already in the talks with Netflix to secure a slot in their streaming service for "Multiple Projects" among which an official Live-action series, Animated spin-offs produced by American film producer and screenwriter Adi Sankhar; (DREDD, 2012), (Lone Survivor, 2013), (Captain Laserhawk: A Blood Dragon Remix, 2023), (Devil May Cry coming 2025) and Movie Sequels were planned to be developed until the 20th of March 2019 when Disney acquired Fox, restructuring the Studio and cancelling all projects tied to Assassin's Creed based on the movie's mixed reception and low box office takings. Assassin's Creed Official Show x Netflix Official Assassin's Creed Netflix TV Show logo. “We’re excited to partner with Ubisoft and bring to life the rich, multilayered storytelling that Assassin’s Creed is beloved for". -Peter Friedlander, Vice President, Original Series, Netflix. 27 October 2020. It wasn't until 2020 that we as fans would get any kind of information on Ubisoft's decision to make the long awaited jump to TV show at the yearly Ubisoft Forward conference where it was announced that an official partership with Netflix was settled to bring a Live-action show based on the hit franchise with Jeb Stuart, known for "Die Hard" and "Vikings: Valhalla" appointed as the showrunner a year later after the announcement. The river still followed its course without interruptions once again however and the raft was eventually lost at sea, Jeb Stuart quitting the project altogether in 2023 due to creative differences. "I think it was a little bit of a move of executives from LA to London, and it allowed the London group who, unfortunately, had to inherit my vision of what it was instead of getting to develop their own vision. So I think that's fair. I know it's going to be great whenever it comes out. I think the Ubisoft guys are fantastic. I think it's a terrific franchise. It was just a good, mutual time to move on for both sides." -Jeb Stuart during an interview with Collider, 2 January 2023. As of now, further details about the Netflix series, including its release date and new showrunner, have not been announced. We'll just have to wait and see, possibly at the next Ubisoft Forward. Also, it is important to keep in mind that Tencent is around the corner which may or may not put a halt to Assassin's Creed coming to TV at all in the future. Happy New Year! Image from our AC Netflix Community Fan Casting Article comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)




















