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  • Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up | TheOnesWhoCameBefore

    Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up News Share 8 Jun 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Ubisoft has spent the last week giving fans a sneak-peak at the upcoming Ubisoft Forward showcase event by sharing promotional images and videos of upcoming Assassin's Creed projects to build anticipation for the event. New images and teasers for Assassin's Creed: Mirage, Nexus and Jade have been shared, and we can't wait to cover all three in full when more information drops at Ubisoft Forward and beyond! Assassin's Creed Mirage Learn more about Assassin's Creed Mirage Friday June 9th, when episode one of a special three-part video series dedicated to the game's development releases. https://video.wixstatic.com/video/06e6c8_e630cad3a88444febbc845db69bf4f3c/480p/mp4/file.mp4 Screenshots from the promo video Here we see an underground staircase for Basim to use in a resticted area. This may be one of the ways in which players can achieve a non-confrontational mission playthrough, which stealthily brings him to his target area without being detected. Next up we see a new piece of concept art for Assassn's Creed Mirage showing two Assassins freerunning around Baghdad. Notice the similarities between the robes worn here and the Levantine Brotherhood in Assassin's Creed (2007). Here we see another piece of concept art, this time showing a masked figure hiding from a guard in a poor area of Baghdad. Could this be Basim in disguise making his way through a slum? Although poor quality due to being a recording of a monitor, we can briefly see tree parkour in action. Basim jumps from a wooden plank and onto a tree branch. Here we see a 3D render of an Assassin, likely Basim produced during the development stages of Assassin's Creed Mirage. On the left you can see another screen showing an Assassin wearing a hidden blade / vambrace gauntlet. The next shot is a sketch showing a diagram of a rope lift, something which first appeared in the Ezio games. It's great to see this mechanic return in Mirage as it is a quick and easy way to access rooftops. On the left, you can see the new Pole Vault mechanic, which allows Basim to jump across buildings. Here we see the pole vault in action, as demonstrated in the Assassin's Creed gameplay trailer. https://video.wixstatic.com/video/06e6c8_2258716187a14f3ba86df251dbaf726d/720p/mp4/file.mp4 Towards the end of the video we see social stealth in action! In a return to its roots, Assassin's Creed Mirage is set to fully reimagine stealth, starting with blending. Hide in plain sight. A blade in the crowd. This is an essential part of being an Assassin. Using your surroundings to mask your appearance. The outline around the NPC's shows that they are unaware of Basim's presence, and also means that enemies will not notice his approach. Assassin's Creed Mirage will be unveiled in full at #UbiForward , on 12th June, 6PM BST. Assassin's Creed Nexus VR https://video.wixstatic.com/video/06e6c8_3b48bc0ac64643269135f9c007bc1689/1080p/mp4/file.mp4 Assassin's Creed: Codename Jade Stay tuned for more Assassin's Creed coverage as we prepare to fully immerse ourselves in Ubisoft Forward and all the news it may bring. Check out our social media platforms below for further updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Black Flag Resynced - Wallpapers Collection | TheOnesWhoCameBefore

    Assassin's Creed Black Flag Resynced - Wallpapers Collection Other Share 16 May 2026 Written By: Edited By: MR. TOM (Ishan Yadav) Gargudon Back To Database A collection of Assassin's Creed Black Flag - Resynced desktop, square and mobile wallpapers, designed by MR. TOM & Gargudon from the TOWCB team. Feel free to save any of them and use them for your own personal devices! Edward in stealth, a Caribbean beach, lively Havana and a Spanish brig. Edward sitting on a beach. Edward on the Jackdaw eyeing a fishing village. Edward, Blackbeard, Anne Bonny & Adéwalé. Edward, Blackbeard, Anne Bonny & Adéwalé 2. Edward, Blackbeard, Anne Bonny & Adéwalé, a pair of pistols, and a map of the Caribbean. Lively Havana, Edward in combat, and a tropical sunset. Edward, Blackbeard, Anne Bonny & Adéwalé 3. Adéwalé. Edward Kenway. Jack Rackham. Charles Vane. Mary Read. Benjamin Hornigold. Anne Bonny.. Blackbeard. comments debug Comments (1) Write a comment Write a comment Sort by: Newest Sap May 16 This is pretty cool, but you should work with and output higher resolutions (i'd say atleast 4k) Like Reply About the Author Ishan Yadav, also known as MR. TOM, is an active community member, who joined The Ones Who Came Before in March of 2026, being the newest addition to the Social Media Team. Ishan is a versatile team member of many talents, specialising in graphic design among other things, creating various content including graphics and interactive posts for TOWCB’s social media platforms. In the real world, he also holds a Bachelor degree in Information Technology. MR. TOM (Ishan Yadav)

  • This Week in Assassin’s Creed Virtual Photography: 16th - 22nd January 2023 | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 16th - 22nd January 2023 Community Share 22 Jan 2023 Written By: Edited By: Aaron Young Ashlea Blackett. Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed The Eagle Bearer Game: Assassin’s Creed Odyssey VP Artist: @ G_Assassin90 First up this week we have Kassandra rocking the Ikaros armour set. This is one of my favourites from the game, the colours and the mask just work so well on Kassandra. This shot is all about the lighting, I love the shadows and the angles. That black background is really making the shot for me. A wonderful capture from G-Assassin, check the link below for the full set. Link to set: In Flight Game: Assassin’s Creed Origins VP Artist: @ therajabros Continuing with the bird theme, we have an elegant shot of white Senu soaring through the sky. I adore the simplistic nature of this capture. Excellent placement of the camera to hide the sun behind the body of the bird, creating those incredible rays of light. The eagle has been a symbol of the Assassins from the start and looks set to continue in Mirage. Coming In To Land Game: Assassin’s Creed Origins Platform: PS5 VP Artist: @ BasimIbnIshaq_ It seems this week I cannot escape eagle shots. Senu once again features for photo number three. I have to say I think this is one of the best captures from Origins I have seen. The framing is on point and the timing is something else. I love how Bayek has his arm out ready to receive his companion. This reminds me of the awesome Origins CGI trailers we saw in the build up to release. The Ones Who Came Before Photo of the Week: Judge : Finn Fletcher - TOWCB Writing Team This image is a great depiction of the feeling you get when playing Origins. Bayek alone in the desert, nothing but the next target to guide you and with Senu always by your side and always graceful. Plus, the composition as Senu's head guides your eye to Bayek brings it all together. Egypt From Above Game: Assassin’s Creed Origins VP Artist: @ missroseplays I should have put out an eagle theme for this week! Next up we have a glorious shot of Senu gliding through the air. The depth of field here is perfect, you get to see Senu in all her glory without missing the majesty of the golden topped pyramid and the surround environment. The love that has been shown for loyal Bonelli eagle this week amazes me. Liberation Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ Jaque_Ar Our final shot this week perfectly wraps up the showcase. We can see Eivor taking a leap of faith and diving straight into the weekend. I can't quite make out the outfit, I believe it could be Basim's. This shot is all about the sun and those golden rays. The Vistas in Valhalla are so beautiful, and this capture is showcasing one of them impeccably. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin’s Creed Virtual Photography: 25th to 01st October | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 25th to 01st October Community Share 3 Oct 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Origins White Senu Game: Assassin’s Creed Origins VP Artist: @ PodToGo “Be my eye, Senu” The friendship between Bayek and Senu is heart-warming. She is his only friend while gallivanting around the desert. Senu is Bayek’s eyes in the sky, spotting danger before it is too late. Her ability to distract guards and hunt animals make Senu a powerful alley. This capture of the special white feathered Senu is so good. I love the composition with Senu nestled beautifully between the pyramids. The contrast of colours are charming with the luscious green of the trees popping behind her. I have to applaud the timing, Senu looks so graceful coming in to land on Bayek. Let’s Dive In Game: Assassin’s Creed Origins VP Artist: @ Defalt368 “Fear not the darkness, but welcome its embrace!” Ezio’s Brotherhood robes seem to be a staple for all Assassin’s Creed games. The legendary Italian is a real fan favourite. He went from young tearaway to Master Assassin thanks to the tragedy of house Auditore. In that sense he mirrors Bayek, making it fitting the Medjay should wear his robes. What I love about this capture is the classic Assassin’s Creed feel. The leap of faith always looks fantastic but add to it those amazing reds from the flags and we have one hell of a shot. The positioning and depth of field really help to showcase the shot, with Bayek nicely in the centre of the flags. You could not wish for a better framed shot. The Hood Game: Assassin’s Creed Origins VP Artist: @ giraph_1 “Every morning of my childhood, my father and I spoke the Prayer of the Medjay, a promise to those in need” The Egyptian Hedj outfit is definitely one of my favourites in the game. It has such distinguishing features and works perfectly to help Bayek hide in plain sight. I was over the moon when Ubisoft added it to Valhalla. This shot immaculately showcases the finer details of the hood, allowing Bayek to look just like an Egyptian Assassin. The angle is brilliant permitting us to only see his nose and mouth. The sandy tones are beautiful, but the darkness entering from the right really epitomises Bayek’s story. A wonderful capture that tells of Bayek’s fight against evil. Link to Set: The Wonders of Egypt Game: Assassin’s Creed Origins VP Artist: @ Cll3ar “We will find you. We will find you, in your sleep” There is an elegance to Assassin’s Creed Origins thanks to the beautiful landscapes of Egypt. It must have been a dream for the developers to recreate such a famous place in history. However underneath the visage is a deeply corrupted Order who Bayek must put to the sword. This gorgeous capture could easily be mistaken for a painting. I adore the colours and the framing, and those trees either side of the columns look exquisite. I think Raven has captured the beauty of Origins in this shot, and it shows us why Bayek and Aya were so keen to protect their beloved Egypt. Link to set: The Hidden One Game: Assassin’s Creed Origins VP Artist: @ KaiVirtualPhoto “You are the Medjay from Siwa” Bayek is one of the last Medjay of Egypt and the co-founder of the Hidden Ones. His time training with his father prepared him for the duty he would later endure. The death of his son to the Order ignited a vengeful streak that saw Bayek cross Egypt in search of those responsible. This cinematic style shot of Bayek is so good. I am loving the assassin come warrior look with the Anubis sword at his side. The desert sandstorm feel is really elevating the shot with those stunning particles blowing pass him. The level of detail here is insane, and I cannot believe how lifelike he looks. I cannot wait to see what Kai can do in the Mirage photo mode. The Ones Who Came Before Photo of the Week Judge: @ DaveWoodwardAC ''The reason I have selected this shot for feature of the week is I absolutely love the colour tone which is a big stand out for me. The use of the sun in order to capture this image is fantastic.'' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Movie: London Fan Screening Event | TheOnesWhoCameBefore

    Assassin's Creed Movie: London Fan Screening Event Events Share 22 Dec 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database On the 18th December 2016, I attended an Assassin's Creed Movie Fan Screening in London. Special thanks to UbiJollyCharly and Ubi-QuB3. This Article contains Minor Spoilers for the Assassin's Creed Movie. When Laureline (UbiJollyCharly) invited me to the Assassin's Creed Fan Screening, I was quite surprised to be asked, as I had already attended a Press Event (London) and Gamescom (Germany) this year alone. I immediately accepted the invitation, and started packing my bags for London. I couldn't believe that I would be one of the first in the UK to see the Assassin's Creed Movie. On the 18th, I caught the train from Chester (Where my Uni is) to London Euston. There I met Dom (Ubi-QuB3) from the Assassin's Creed Team. We then walked to the hotel and prepared for the Fan Screening. Movie Advertisement at London Euston. After about an hour, we travelled to the event which was being held in the West End. Immediately we knew we were in the right place, as everyone in sight wore Assassin's Creed T-shirts and Hoodies. The fans were mainly Assassin's Creed Cosplayers, and many others who had won Fox Competitions. Before the screening I spoke to several AC Fans, and they were all excited for the Movie. I met Beth from Amazonian Cosplay Beth from Amazonian Cosplay was wearing her Maria Robes, which looked absolutely amazing! The event was packed, and all the AC Fans were taking pictures with the Aguilar and Maria Robes which were on display. After 45 minutes, everyone began to surrender their phones to security and enter the screening. Reunited with my fellow Assassin, Fae We all took our seats, and waited for the Movie to begin. I could tell that everyone in the room was really excited to see the movie early. I certainly was! The lights went out, and we were greeted with a message from Michael Fassbender and Justin Kurzel. They told us that we were amongst the first in the UK to see the Assassin's Creed Movie, and that they had worked very hard on it. The film began, and I couldn't help but pick apart the first 20 minutes (As I had seen a different version at a Press Event in May). I could spot major differences to the footage I had seen previously in May. Bits of which I had enjoyed had been removed, such as music by The Black Angels and the Apple Pickings Poem by Robert Frost. The little girl saying "Your Blood is not your Own" to Cal as he ran around the Abstergo facility was also unfortunately removed. The first 20 were not as creepy as what I had seen previously, but still made me feel sorry for Cal. Although I was noticing major changes, I still enjoyed the first 20 minutes. New bits had been added, such as young Cal trying to make a jump on his bike. Young Cal on his bike After 20 minutes had passed and Cal was placed in the Animus, I could stop comparing the Movie to the footage I had previously seen. I watched it as a fan of Assassin's Creed and Movies in general. I was overall really impressed with the film. The Animus 3.5 was absolutely great, and the cuts between Cal and Aguilar made total sense. The Bleeding effect was creepy once again, and felt like a real problem that could drive subjects insane. From the start I felt really sorry for Cal. His life is pain. The colours used in the film are extremely artistic, and Kurzel's style shines through. I found myself in awe at many of the scenes. I was very impressed with the film, and even though the plot was not as complicated as in the games (as not to confuse new audience members), it felt like Assassin's Creed. By this, I mean it actually feels like an Assassin's Creed Story that fits into the Universe, and not a film based on Assassin's Creed. The film was great, and I hope that everyone else enjoys it as much as I did. Please don't be put off by critics. Go and see the movie yourselves, and let me know what you think! The Spanish Brotherhood of Assassins Minor Plot Spoilers below Something I really liked that had not been in the footage (Press Event) were flashbacks and Memories as Cal is given the Lethal Injection. One of them shows him as a boy with his mother. This only adds to the weight of empathy we feel towards Cal. This was a great addition! Cal with his Mother The device used to cut Aguilar's finger is much more ceremonial than anything we have seen in the past. I had previously seen the device, as it is on display in ArcLight Cinema in Hollywood, but did not know it's purpose. It was also the first time in the franchise that we had actually seen an Assassin lose a finger! Initiation block Cal becoming a Modern Day Assassin! Ever since the death of Desmond, i've been hoping to see a strong lead Assassin in the franchise. Cal could well be the next big Modern Day Assassin. The Bleeding Effect hits him quickly, and his abilities are clearly impressive! I would love to see him again. Callum Lynch People who do not comply with the Animus become docile! This was scary to see. People who do not use the Animus properly lose their minds! Dislikes and Queries: The inclusion of Christopher Columbus. Does this contradict established Lore? Cal singing whilst using the Animus............ "We work in the Darkness to serve the Light". Mary Lynch. The Apple of Eden is now green when used. Did the film say a Templar had never held an Apple of Eden? (I'll need to rewatch to check this. Obviously wrong if this was indeed said) The ways in which the Apple could remove Violence are never explained. After the film, we watched the Leap of Faith trailer live. So glad he performed it without hurting himself! Thank you so much to everyone at Ubisoft and Fox who made this event possible!Overall, I really enjoyed the film. and plan on seeing it again soon. Thanks again to Dom and Laureline from the Assassin's Creed Team! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Jack Harrison

    Jack Harrison (_Virtualtourism) is the Editor-in-Chief of The Photo Mode, the first free virtual photography e-magazine Since 2023, he has provided support and guidance, acting as an Advisor for The Ones Who Came Before's Virtual Photography Team. In January 2023, he won the award for Virtual Photographer of the Year at the Ubisoft Community Celebration Awards in London. Previous Next Writer Jack Harrison Previous Partner Jack Harrison (_Virtualtourism) is the Editor-in-Chief of The Photo Mode, the first free virtual photography e-magazine Since 2023, he has provided support and guidance, acting as an Advisor for The Ones Who Came Before's Virtual Photography Team. In January 2023, he won the award for Virtual Photographer of the Year at the Ubisoft Community Celebration Awards in London. Twitter | TPM Twitter | Website Work

  • Assassin's Creed Shadows New Reddit AMA Full Breakdown | TheOnesWhoCameBefore

    Assassin's Creed Shadows New Reddit AMA Full Breakdown Breakdown Share 15 Aug 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database The Assassin's Creed Shadows development team answered many fans' questions in the new Assassin's Creed Shadows Reddit AMA (Ask Me Anything), held on August 12, about the future of the franchise, the modern-day storyline, and more. Here’s a full breakdown of the most important answers. Assassins vs. Templars in Shadows During the Reddit AMA, the developers added that the Assassins vs. Templars conflict has always been a core pillar of the Assassin’s Creed series. With Shadows, they planned to establish their protagonist in the setting before expanding on the conflict. Now that it is done in the main game and similar to the Critical Role story drop, players should expect more deep dive in this conflict in the near future. Legacy Outfits in AC Shadows The developers officially confirmed that Legacy Outfits are coming soon to Assassin's Creed Shadows, but they don’t want to spoil the surprise by telling fans exactly which ones will be added. New Information on Claws of Awajii DLC Developers have shared more new information on the upcoming Claws of Awaji DLC for Assassin's Creed Shadows. In the expansion there will be no new weapons for Yasuke but there will be some new abilities for him. The main focus will be on the new Bō weapon for Naoe. That weapon will have its own mastery abilities, unique posture attacks and finishers. More Fantasy Elements in Shadows The Assassin's Creed Shadows developers confirmed that more fantasy elements, like the Dead by Daylight quest, are coming to the game. There will also be new fantasy elements. Dynamic Seasons in Future AC Games Another fan asked whether dynamic seasons will be featured in future AC games. The developers said that the development team is sharing the tech and knowledge for future titles. It’s up to them if they want to add this feature. Social Stealth Could Return in The Franchise Someone asked why social stealth was missing from Shadows, after playing such a big role in 2023’s Assassin’s Creed Mirage. The developers confirmed that social stealth is not gone from the franchise and could return in future Assassin's Creed games. AC Odyssey Weapons in Shadows When a fan asked whether there will be Assassin's Creed Odyssey weapons in Assassin's Creed Shadows, the developers hinted that Kassandra, who, as everyone knows, had a legendary journey across continents, might have some new Odyssey-themed weapons coming to Shadows in the future. The Modern-Day Storyline & Basim Another user asked where Basim was, why his modern-day storyline didn’t continue in Shadows, and whether he will ever return in future AC games. The developers answered this question and explained why it was missing. New Parkour Update Coming in Shadows The developers confirmed that more parkour updates will come to Assassin's Creed Shadows. They still have many plans, but they can’t share any more information right now. New Gameplay Features for Naoe & Yasuke Developers hinted that, in the future, Naoe and Yasuke might share some gameplay features in Shadows. Long Awaited Japan Setting in Assassin's Creed Shadows Developers shared their experiences and research on recreating the beautiful Japanese settings in AC Shadows. New Concept Outfit for Naoe Another fan asked if there was any chance for this particular concept outfit for Naoe to be made available in-game in the future. Developers said: Isu Elements and Assassin's Creed Lore Developers also talked about Assassin’s Creed lore and Isu elements in Assassin's Creed Shadows. Parkour Inspired from AC Mirage Developers said they love AC Mirage, and many parkour elements in Shadows are inspired by the game. Open Ending in AC Shadows Developers discussed why AC Shadows has a more open ending structure. Here are some topics that the developers have confirmed are either not coming to the game or are not planned for now: They aren't currently looking at adding a major expansion to the hideout at the moment. But they are also planning to deliver at least another customization pack for the hideout for the players that desire to acquire it. There will be no Discovery Tour mode for Assassin's Creed Shadows. No new open-world side activities for now but they are planning to expand one activity in future. Naoe and Yasuke will not be used as companions due to technical difficulties. There are no current plans for a new Hardcore mode like Mirage. No romance system in canon mode. No plans to bring back a 100% pick up rate for kunai. There will be no Torches in Shadows because a lot of walls are made out of paper, developers didn't want them to catch on fire and have all the cities quickly ablaze. An extra weapon slot for Yasuke is not in the plans for now. No plans for Naoe's default hood without the mask. But, they're planning to add a few finishers to the most popular weapons. No plans for a Mercenary system like Odyssey. There will be no hair customization in Shadows. There will be no Shogi activity/minigame in a future update. There will be no ally that uses the hidden blade in combat. Weapons in cutscenes not planned right now. These are all the important answers from the AC Shadows development team during the recent Reddit AMA. What are your thoughts on this? Share them with us below. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss

  • This Week in Assassin’s Creed Virtual Photography: 24th to 30th April | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 24th to 30th April Community Share 2 May 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Sunset Game: Assassin’s Creed Origins VP Artist: @ MystixVP A beautiful sunset to kick-start this week’s showcase. With the summer fast approaching this capture reminds me of nice walks along the beach. The use of colour in this shot is perfection, I would never expect so many tones of orange to look quite this good. I admire the shadows from the trees as they provide a real depth to the shot. A very warming photo that makes you want to jump back into Origins. Reflection Game: Assassin’s Creed Origins VP Artist: @ tn_taurus These were some of my favourite moments in Assassin’s Creed Origins, where you can allow Bayek to sit and reflect on his mission. What I love about this shot is the scale, as Bayek has such a great view over the landscape. The colours in this capture are just so delightful. Similar to the Stone Circles that allow Bayek time to remember Khemu, this shot makes me think of his speech about Egypt forgetting who she is. Link to set: https://t.co/fCR6dh0qW8 The Lion King Game: Assassin’s Creed Origins VP Artist: @ Its_Gurly Photo number three is part of an Assassin’s Creed Origins wildlife set that shows just how great the eco system is within these games. I picked this particular shot as it was giving off massive Lion King vibes. I respect the layout of the capture especially with the blurred effect. These Lions are not to be messed with as the ferocious look suggests. Lucky for us we were able to tame these beasts to work alongside us. Link to set: Cave of Wonders Game: Assassin’s Creed Valhalla VP Artist: @ Cyb3r3ll4 This week’s #Thorsday shot sees Eivor exiting a cave after another successful loot no doubt. This capture is glorious, and fits both the minimalist and silhouette categories to perfection. You cannot help but feel like you’re in the cave. I am certainly getting Northman vibes from this shot. Eivor definitely looks ready to journey on knowing his future is fated and won’t change. Vista Game: Assassin’s Creed Valhalla VP Artist: @ UkkoVP We end this week’s showcase with a beautiful shot of Sýnin surveying the lands. This capture actually reminds me of a real life destination quite close to where I live. The blue from the sky and the sea is brilliantly saturated, whilst the greenery shines through as a perfect contrast. My favourite part though has to be that shadow creeping across the land. Such an atmospheric shot, I love it. The Ones Who Came Before Photo of the Week: Judge: Michael Smith from TOWCB Core Team The vibrancy of the English countryside is one of the best aspects of AC Valhalla. The beauty found in the isolation of nature, seeing how the country is an island separated from the rest of the world is part of what fueled Eivor to want to explore more and myself as a player to explore the map for vistas like this. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin’s Creed Virtual Photography: 7th to 18th October | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 7th to 18th October Community Share 8 Dec 2023 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Halloween Spirit Slayer Game: Assassin’s Creed Valhalla VP Artist: @Its__Gurly The Ones Who Came Before Photo of the Week Judge: @TuridTorkil Turid I was immediately captivated by the composition of this shot. The combination of tattoos, clothing and weapons make a dark warrior out of Eivor, and you can sense that he is not afraid of the monster that lurks in the dark. Smoke and fog create an eerie mood, perfect for our theme this week. Aaron One of my favourite games to play in October is Assassin’s Creed Valhalla, especially the Wrath of the Druids DLC. The mood and tone of that expansion perfectly lends itself to the spooky vibes. The hallucinations Eivor experiences such as in this creepy capture from Mel really added a new element to the game. The shadowy figure looks so ominous, while Eivor stands there with axe and flail in hand. I think his dark hair and tattoos add to that eerie feel. Everything kind of aligns in this shot to make it a worthy winner for our Halloween theme. The Mask Game: Assassin’s Creed Valhalla VP Artist: @Cll3ar Selected by @Falconswift87 Spooky theme weeks always offer up some inventive photography. I think Raven’s VP style fits effortlessly with this. Once again, the variety of outfits in Valhalla help to cater for all types of shots. Here I am getting some real Order of the Ancient vibes with the white mask on Eivor’s face. The hood is so large that it is resembling the grim reaper. I am such a fan of the foggy white background as it marries beautifully with the blacks. The feather like features that are entering the shot from the right make me think of Odin. Maybe Eivor is Odin’s messenger of death. Draugr Game: Assassin’s Creed Valhalla VP Artist: @m_nt_13 Selected by @_VirtualTourism Once again, we find ourselves in Valhalla but this time it is the Draugr who have been sent to haunt us. These creatures of Norse mythology don’t have a huge part to play in the story but the outfit for Eivor is a real fright. This disturbing shot of the Draugr appearing in the darkness brings the scares for sure. I love the lighting here, the bones on the arm and the teeth coupled with those freaky yellow eyes work so well together. You can really see that this creature is not of this world, I would have very much liked to see Eivor face off against this beast. Ghost Ship Game: Assassin’s Creed Odyssey VP Artist: @Yumejin2416 Selected by @TuridTorkil Assassin’s Creed Odyssey isn’t really known for its spooky nature, although you do come up against some mythical creatures. That’s why I was pleasantly surprised when I noticed the ship in this shot wasn’t from Valhalla. I adore the composition of this photo, especially the placement of the ship in relation to the moon, and how the light is reflecting on the water adding to the mood. The eeriness brought on by the ship's silhouette and the bluey/purple fog make for a very atmospheric photo. It reminds me a little of the pirate movies where the ship just appears out of nowhere. Frozen Game: Assassin’s Creed Odyssey VP Artist: @WonDerNooB_VP Selected by @CapturesByRenzo There is nothing like a bit of Greek mythology to bring the spooky. This shot gives me massive Jason and the Argonauts vibes. At the same time, it is going to expose my age, sorry everyone. Once again, the use of fog is so critical creating that creepy atmosphere. I think the orange and black tones, along with the architecture make this feel like a graveyard. Furthermore, the people frozen as statues elevate the sinister sensations. It is when you wander through this section of the game that you realise how impressive the level design is. RS has showcased that so well here. Mists Game: Assassin’s Creed Odyssey VP Artist: @ cyriellevp.bsky.social Selected by @CapturesByRenz o I have spoken before about how great the fog function is in the Assassin’s Creed photo mode. By adding it you can immediately change a photo's style and feel. This capture by Cyrielle is so hauntingly beautiful. It reminds me of the concept art you see, mostly due to the composition and the placement of Alexios. The path disappearing into the water and the marsh land that surrounds it gives off immense ghostly vibes. The trees covered in fog help to bring a sense of impending doom. I am not sure what Alexios is walking into, but it gives me the creeps. Skull Game: Assassin’s Creed Valhalla VP Artist: @saskiaemmischVP Selected by @Falconswift87 Everyone knows I am a massive fan of Assassin’s Creed Valhalla, and especially the portraits that you can produce. Added to that the game lends itself perfectly for the Halloween theme. Here Saskia has knocked it out of the park with this super ominous shot of Eivor in the Druid mask. I just love how the white of the mask pops, and with the dark hood it looks so cool. Eivor has the appearance of one of Odin's undead horseman sent to collect souls of the unworthy. It even appears like the fog is exiting the eye hole, giving a real menacing aura to the portrait. I would not immediately think this is from Valhalla and that is a testament to how good the shot is. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Winter Wallpaper Collection Released | TheOnesWhoCameBefore

    Assassin's Creed Winter Wallpaper Collection Released Community Share 20 Dec 2025 Written By: Edited By: Frame Hold Photography TOWCB Team Back To Database We are pleased to announce that our very own Frame Hold Photography from TOWCB Core Team has released an Assassin's Creed Winter Wallpaper collection! Feel free to use them however you see fit, and let us know in the comments which version is your favourite! Merry Creedmas Assassins! Happy Holidays! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography

  • Assassin's Creed Shadows: First Impressions and Gameplay | TheOnesWhoCameBefore

    Assassin's Creed Shadows: First Impressions and Gameplay Analysis Share 23 Jan 2025 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database We are now just two months away from the launch of Assassin's Creed Shadows, and we are thrilled to reveal that two of our team members, Col and Taylor were selected by Ubisoft to participate in a remote early-access play session event along with other content creators and media outlets around the world. Below you will find the initial thoughts and feelings written by Assassin's Creed Community Ambassador @ Col_96 after a four hour play session, brand new screenshots, and exclusive gameplay captured during the session. Keep an eye on the page as we will continue adding content throughout the week! Enjoy! Possible spoilers for Assassin's Creed Shadows First Impressions Hello Assassins. I'm Col, Team Leader for The Ones Who Came Before, and I was lucky enough to participate in an early access event for Assassin's Creed Shadows thanks to the AC Community Development team at Ubisoft. I'll start off by saying that I had a really positive experience, as the world of Assassin's Creed Shadows is incredibly beautiful, intertwining two stories in a way that creates an experience that is both shared and standalone, as Naoe and Yasuke, two outsiders in the world, find comfort in each other's pain, and try to make a difference to heal Japan. I think what the development team at Ubisoft has done is incredibly clever, weaving history into the main characters for the first time, selecting Yasuke, a historical character, and Naoe, the fictional daughter of real life ninja Fujibayashi Nagato. For me, both characters make perfect sense, and show a different perspective on the brutal history of the time period. AC Shadows takes a stab at bringing back a sense of mystery that long-time fans of the series will love. The game encourages you to uncover the next secret in a land of danger, something which is incredibly rewarding for players. The passage of time is interesting too with a fixed day/night cycle that provides atmosphere as every storm is different. You can feel the effects of the wind as your riding through an open field. Lightning can flash across the sky and light up the whole scene. Naoe ''The life of an assassin is pain , You suffer it, you inflict it, you watch it happen in the hope that you can make it disappear in time.'' Ezio Auditore I feel that this quote perfectly describes Naoe. Although not strictly an Assassin during my playthrough, or at least, that word was never said, her quest for revenge after the attack on her village is fuelled by a hunger for vengeance. Rather than blind rage, she is incredibly focussed, seeking those who are harming Japan and its citizens. You can feel her pain, and she takes no joy in inflicting it upon others. It is a necessary evil. Throwing knives are lethal when timed correctly, but can also be used to extinguish candles from a distance, creating darkness and the perfect environment for a stealth attack. I particularly liked the dialogue options, as they can make a difference to the outcome of a mission. This is why the team added a canon mode, so that the Animus makes the decision for the player. I like how Naoe is the sum of her history, learning from the past, but also taking onboard the teachings around her. She is thoughtful, reflective, and resourceful. She will no doubt be a fan favourite. Yasuke An outsider in a foreign land, Yasuke has to learn the true meaning of honor and respect when he is stripped of his name, all authority and ownership of his own decisions. He shows a willingness to survive in a hostile environment, learning the language, customs and more, and is rewarded with his life. Often shown as a 'one man army' Yasuke is all that and more. There is a kind side to Yasuke that makes him relatable and more human in side quests. He is not the brute he has been portrayed to be. I was really surprised by this as I suspected it would be the case that he was the brawn and Naoe the brain, but that's not the case. He shows intelligence and understanding, opting for a more physical approach to quests due his size, but I also found stealth with Yasuke to be incredibly satisfying considering his limited capabilities. Combat is great, as Yasuke can take a lot of damage, giving you the chance to recover, reset, change strategy and break down enemy armour before delivering a brutal finishing move. I can see players being very happy with the weapon choices, enemy types, finishing moves and overall effort that is gone into crafting a brutal combat system that is all about breaking the opponent down and destroying their armour. Things I liked The Scout System: You can recruit scouts and send them to attack enemies. It's extremely satisfying, and you can customise everything from their weapons to outfits. Building the network of spies has its benefits as they can also be sent out to collect information across the map! Eagle Vision can be used indefinitely: I didn't notice Eagle Vision timing out, which means it can be used without the worry of it disappearing. You can use it to highlight points of interest or observe and tag enemies. Voice Acting : I was really impressed with the voice acting, from all age ranges. Music: Absolutely incredible score! This will be a soundtrack that players will adore for sure, as it captures a mix of emotions. Sadness, anger, and hype! I was really motivated by an incredible fast paced track at a key moment early on in the game. Facial Expressions: Game looked absolutely incredible on my PC (Nvidia RTX 3070 TI), and the facial expressions, especially in cutscenes were so lifelike! Parkour: Feels quick, rebuilt from the ground up. Naoe is easily the fastest character in an AC game. It feels like a mix of balance and precise manoeuvres. She is lightweight and nimble, moving silently Grappling Hook: Like the rope launcher but more useful. You can swing from trees to perform air assassinations. Extremely satisfying. Tall grass, low grass and prone: The introduction of prone is perfect for an Assassins' Creed game, and I particularly like that AC Shadows has heights of grass. Brutality during combat: Decapitations, impaling, you name it, AC Shadows will shock and surprise with it's brutal combat system. The World has so many opportunities: Uncovering secrets, side quests and moments of tranquillity create a game of many tones, dark and light, and I feel like it encourages the player to get lost in the world. You have to unfog the map yourself, as viewpoints only uncover so much. This is great news for completionists. Enemy Types: Guardians are my current favourites. You'll see why when the game launches! Very similar to the mercenaries in AC Odyssey that hunt the player! Visuals: I didn't get to use photo mode but I know that players are going to have a great time with this game. It's incredibly beautiful. Stealth: It will take some practice, but with more time, I can definitely see players perfecting stealth and using all the tools at their disposal to their advantage. Things I Didn't Like The night is incredibly dark: I had to turn the light off in my office to see the screen as when the game takes place at night, it is incredibly dark. Hills and thick trees: Without the pathfinder, my horse would still be stuck up a mountain somewhere trying to find a way past the incredibly thick trees. Hunting isn't in the game, or at least, I didn't find any way to kill a deer. I thought it would be similar to AC III where pelts could be used for crafting, but I didn't see this in my playthrough. Health potions don't fully heal , or at least, with my current skill level and abilities during the playthrough, I needed to use two to fully reset the health bar. Yasuke doesn't have Eagle Vision: I understand that this could be for a lore reason, but it would have been a useful addition. I didn't see any Modern Day Gameplay. Animus Hub has huge potential though. Enemies can literally walk away from smoke bombs and be unaffected. I died so many times when playing as Naoe in combat situations. Some of the enemies have huge health bars compared to Naoe, and thick armour so it's a real challenge to defeat them in combat. I will say that it is incredibly satisfying when you do though, but similar to Basim in AC Mirage, the game encourages a stealth approach. Not a bad thing, just worth mentioning for those looking for a fight. I genuinely think that fans will be surprised when they pick up Assassin's Creed Shadows in March. There's a lot to love about the game, as you'll see in our exclusive gameplay below! Enjoy! Dev Comments We reached out to the development team at Ubisoft Quebec regarding our experience and received a response from Game Director Charles Benoit! ''I think once settled, you could play with contrast setting for the night. We wanted to have a black night, not a blue one. About Hunting, we saw the hunting wasn't a big thing compare to the respect of nature, so we wanted to turn hunting in something more positive, it's why we introduce the Sumi-e activity instead. For healing potions, it's with some Hideout upgrade that you can boost it. You can boost efficiency and quantity. And about the smoke bombs, it's Only Samurai that deny it by running away, we wanted to avoid cookie cutter strategy and have some enemy "smarter" than other. And yes, Naoe and fight can be challenging, Preview is not the ideal learning curve. But Naoe can be very lethal if you build your gear in some was, using the fight system in the best way too.'' We would like to say a big thank you to Charles for reading our first impressions article and for providing insight into the creative decisions! Animus Hub https://www.youtube.com/watch?v=knzOQ2LQYWU Welcome to the Assassin's Creed Animus Hub: An Explanatory video by Ubisoft showcasing the Animus Hub, a new platform and gateway to Assassin's Creed content which launches alongside Assassin's Creed Shadows. Analysis by UbiCypher Exclusive Gameplay https://www.youtube.com/watch?v=8BWnZBIpDcI Stealth and Combat Youtube TikTok Sumi-E Painting Boars Youtube TikTok Naoe Combat Youtube TikTok Desyncronization Youtube TikTok Cherry Blossom Trees Youtube TikTok Deploying scout, combat Youtube TikTok Syncronization Youtube TikTok Shrines Youtube TikTok Failed Assassination Attempt Youtube TikTok Naoe Projectiles Youtube TikTok Assassination Compilation Youtube TikTok Leap of Faith Youtube TikTok Brutal Naoe Finisher Youtube TikTok Naoe Customisation Options Youtube TikTok Yasuke Customisation Options Youtube TikTok Switching Character Youtube TikTok Synchronization Youtube TikTok Horseback Riding Youtube TikTok Yasuke Sumi-E Activity Youtube TikTok Bamboo Destruction Youtube TikTok Brutal Finishing Move Youtube TikTok Sumi-E Activity Youtube TikTok Killing a Guardian Youtube TikTok comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Fall of the Berlin Wall: Pitching an Assassin's Creed Game | TheOnesWhoCameBefore

    Fall of the Berlin Wall: Pitching an Assassin's Creed Game Wishlists Share 28 Jun 2023 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database Assassin's Creed as a series has been able to survive for so long as a franchise because it is so adaptable, and can be moulded into any time period the development team want. The ideological struggle between Assassins and Templar is histori cally malleable, refreshing the series time and time again as it jumps between the pages of documented events. Ever since I fell in love with it back in 2009, I've seen it one way: historical espionage. It's a spy thriller throughout the ages; what if James Bond was in Renaissance Italy. Instead of death rays and future technology, you're facing corrupt Popes and… well future technology. The people will never know your name or mission, but you fight for their safety. There's even an allegory for weapons of mass destruction in it with the Pieces of Eden, that if the Assassins allow to fall into the wrong hands will lead to world destruction! In that vein, and inspired by a tweet from AC: Landmarks , I wanted to return to an idea I've had for sometime, a true Assassin's Creed spy story. How would the series look if you cranked that idea of historical espionage up to 11? What would it look like in the Cold War? Now there are plenty of reasons I think this period could work: it can be charming and flashy as we've seen in the campier spy stories of the past half a century, is so morally complex there's plenty of narrative and philosophical conflicts to explore with the benefit of hindsight and unlike other ideas for titles focused on a contemporary period, the secrecy of the conflict will help avoid the gameplay problem of it simply becoming a shooter. Going guns out simply wasn't an option, can't risk making the Cold War hot after all, so stealth and blades will still be a main approach. The problem then is making a narrative and choosing the specific time and place. The Cold War was BIIIIG, like far too big to ever condense into a single story. Do you want a Cuban missile crisis or a Vietnam War? At first I felt like international 60s exploration would be good, moving from city to city, collecting information on targets, but its scope felt too unrealistic. It's when I settled on what I think to be the perfect setting for this type of game: the fall of the Berlin Wall. For those who don't know (which I assume won't be many people), I'll do a very quick overview of this period in history. After World War 2 Germany was split, with Western Germany going to the Allies and Eastern to the Soviets. This also included the capital city of Berlin, however because the city was located in the Eastern side of the country, Western Berlin was walled off, with the Soviets hoping to stop their citizens fleeing to the West. After two decades of this walled off city, in 1989, the communist leaders were ousted from power and the wall was torn down by citizens and soldiers alike. By many historians, this is seen as the last breath of the Cold War. This will be as modern as the series would have gone, and explore something that people still alive today experienced, maybe even players. This wouldn’t be the first time a game would do this (Call of Duty has used the Cold War as a setting plenty of times), but it is important to show respect to the reality of the suffering. Know that I did my research into the period, and believe if Ubisoft were ever to do this they should consult people who were their to best understand the era. Like Syndicate, the narrative will take place over a single year, as you take the final actions to ensure the wall is destroyed. The player, a German Assassin looking to reclaim her nation, will travel between West and East Berlin, gathering and manipulating information, taking down targets, and setting up the final nail in the coffin of the Cold War. Now I said that this was inspired by a tweet from AC: Landmarks and this is where I’ll tie it back in. Landmarks posted a question, would you like to see another Templar lead Assassin's Creed game, and honestly I think this game would be an excellent opportunity to return to that concept. The protagonist would be an Assassin, but rather than relying solely on the Brotherhood, I imagine this period being an excellent opportunity to return to the ideas of a Templar Assassin unity. Cold War inspired insignia by Reddit user ThatOneEnemy The Cold War was complicated, and the Assassins Creed lore matches that. Templars seemingly had power over Stalin while pushing corporate America through Abstergo. So I’m imagining it as such: Templars attempted to twist Russia into a totalitarian state but it was an experiment that they lost control over, by the 80's when Gorbachov was in power they had no footing in Russia. Meanwhile they were hedging their bets in Abstergo Industries which would become their main operation going forward. Now both Assassins and Templars have a reason to want to bring an end to the Cold War, and annihilate the threat of a nuclear war. You could even have Templar traitors be working with the Soviets, prepared to counteract any Assassin activity. It’s an interesting position to be placed in. The player, a German Assassin named Matilda, simply wants to free her home, while the Assassin Brotherhood is hoping to turn Germany into a new Assassin stronghold after nearly a century of defeats. Abstergo and the Templars offer help, arguing that this is an issue everyone wants to see resolved, but really are just hoping the Assassins will fight their battles for them. Matilda becomes a pawn in all this, pushed and pulled in every direction, her own struggles manipulated by others for their own gain. This can then affect gameplay. While I do love Rogue, it failed to fully capitalise on the “Templar fantasy”. If we’re going to be allied with Templars we should pick up some of their tricks, so missions will not only be focused on eliminating targets but manipulating information. Imagine sequences focused entirely on breaking into military compounds to alter records and data; the player could even be given a selection of choices, with opportunities to alter guard routes, or cause in-fighting. Your goal after all is to destabilise a decades old government, that doesn’t just happen by getting rid of a few people. In this game we'll be pulling the series into the "information age", with 24 hour news, television and mass broadcasting. The manipulation of information was becoming a warfare tactic, one the Soviets had mastered for decades with altered photography and repressed journalists. The gameplay mechanics will reflect this, you're no longer a blade in a crowd but also a pen, ready to tear up falsified "facts" with a single swipe. This could be exemplified by the removal of the real East Berlin ruler Erich Honecker, a man responsible for multiple atrocities who was in charge of the construction of the wall and was forced to resign less than a month before the walls destruction. He would make a perfect final target, wherein the player must maximise their use of Templar tactics, to establish a wide conspiracy and expose the truth in a way that would see Honecker's reign come to an end. It would be a perfect distillation of the idea of covert war, wherein an Assassination would only cause more chaos and fear but information could lead to a peaceful solution. Honeckers life is genuinely fascinating aswell; in his youth he rebelled against the Nazi party, being sentenced to hard labour by the Gestapo. Once freed by the Soviets he built a thriving political career in East Germany and enforced totalitarioan rulership, reportedly leading to the death of around 1,000 civillians. His role as a Templar defect seems to write itself, joining the order after the fall of Nazi Germany only to leave to follow his own beliefs, before being ousted and sent to trial in his old age. The city would also aid in this idea of mixing tactics, with the division forcing different kinds of approaches. East Berlin would have a heavy military presence, with a strict wanted system. Killing isn’t a particularly viable option, because if a body is found major sweeps of the area would be conducted by heavily armed soldiers. Espionage and Templar tricks will be your main tool here, you’ll have to distract not attack. It would also allow a return to the AC1 style of Assassination missions, where once a target has been taken down the city will go onto red alert and you’ll be detected in an instant. West Berlin will function more like a traditional AC game, where you’ll have a chance to use your tools and gadgets more freely. Your focus will be taking down targets who for different reasons are doing everything in their power to make sure the war carries on. These could be war profiteers, or bigoted generals who just want to see the “Commies” annihilated at all costs. Travelling between the sides will also take effort. The “wall” wasn’t just a wall, in fact there were two heavily armed walls with the Death Strip (a trench full of mines and other deadly traps) between. Traversing this will be a parkour and stealth challenge, where you’ll be forced to consider the risks and take effort when manoeuvring the territory. The difficulty will encourage players to finish all the tasks in either half of the city before travelling to the other, providing them with more obstacles. Other historical figures can aide in this, such as the Pastor Christoph Wonneberger who helped rally people to protest against the Soviets. While in real life he was positioned in Lepzig (a city south of Berlin), he couuld The narratives end then will be bittersweet; after taking down Honecker you will watch over the people as they tear down the wall. Yet as one by one the bricks removed, many of the secret powers who started all of this remain unharmed. The Templar allies you’ve made are now enemies again, and Matilda’s simple goal is twisted by the powers that be. She will even have to reflect on the actions she took, considering whether her alteration of information is moral, and if it will evevn be sustainable. Germany is a free nation again, but the fight never ends. Related Articles Aztec Empire: Pitching an Assassin's Creed Game Chinese Pirates: Pitching an Assassin's Creed Game comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher

  • Second Wave of Assassin's Creed Shadows Mobile Wallpapers Released | TheOnesWhoCameBefore

    Second Wave of Assassin's Creed Shadows Mobile Wallpapers Released Community Share 18 May 2024 Written By: Edited By: Colum Blackett (Col_96) Back To Database Check out the second wave of Desktop and Mobile Wallpapers for Assassin's Creed Shadows, created by Assassin1513 using recently released key art. Enjoy! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin’s Creed Virtual Photography: 2nd to 27th February | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 2nd to 27th February Community Share 30 Mar 2026 Written By: Edited By: Aaron Young Turid Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the @ACFirstCiv Virtual Photography team. Every month we will be searching social media to see how creative the community have been. We will also be monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Lonely Warrior Game: Assassin’s Creed Valhalla VP Artist: inmostvp The Ones Who Came Before Photo of the Theme Judge: @ turidtorkil.bsky.social Turid These days it is rare and a real joy to see a shot from Assassin’s Creed Valhalla. My favourite game of the series so far. I love the mysterious mood of this picture. Is it Eivor? Or is it Havi himself? Why is he crossing the sea? It leaves room for interpretation, something that I really love in a good shot. Lastly, I want to mention the excellent use of rule of thirds, which makes this composition even more pleasant to look at. Aaron I always enjoy seeing and writing about Assassin’s Creed Valhalla photography, it’s been such a huge part of my life for so long now. I will never forget the sheer volume of captures that were shared upon the games launch. To this day it is still my favourite photo mode from the franchise. This capture is quite striking and thought provoking. The minimalist approach really elevates these elements, as you are left contemplating what Eivor is doing. I get a real sense he is crossing the worlds to Valhalla, the void between being mortal and a God. The white background further highlights this feeling and the reflection on the water resembling his past drifting away. Bayek Game: Assassin’s Creed Origins VP Artist: mythological_vp Its has been too long since Assassin’s Creed Origins melted our hearts with its emotional rollercoaster of a story, combined with the thrill of seeing the Hidden Ones form. Bayek for me is one of the standout characters in the Assassin’s Creed franchise, helped by the phenomenal performance of Abubakar Salim. I must say I adore this portrait of the Medjay of Egypt. It is presented so well with the blacked-out background and the thick white boarder. I am really enjoying the shadow work and Bayek’s concerned expression. There is almost a vintage feel to the photograph that I enjoy, it isn’t easy to capture portraits in this game, but this one is definitely a beauty. On The Lookout Game: Assassin’s Creed Origins VP Artist: @ elenyae-vp.bsky.social Bayek and Senu have a bond unlike any other, they share the grief that has befallen them. Without each other their lives would have been so different, especially Bayek who is a lone wolf for much of the story. As players we meet both of them early on and the strength of their friendship is instantly felt. I feel like this capture reinforces those traits as Senu watches on, always keeping her eye on Bayek, the protector of the protector as it were. I think the details really standout thanks to the depth of field and the bright white background. Once again, I find the composition helps the imagination run wild with what this formidable duo are up to. Runner Game: Assassin’s Creed Shadows VP Artist: @ingapho Assassin’s Creed Shadows was the first game in the series to adopt the impressive dynamic season feature. This adds huge amount of variety to the gameplay visually but also impacting stealth and movement across Japan. I think Ubisoft deserve credit for this highly notable advancement in game mechanics. The snow which we can see in this beautiful capture is probably one of my favourites. I feel it brings a lot to the game but even more so the photo mode. I really like how Naoe is framed between the trees and the lighting and shadows are helping to elevate this shot. It’s very cool to see the white robes with the touches of red nicely contrasting against the snow. I am getting some serious Assassin’s Creed 3 vibes here. Strolling at Night Game: Assassin’s Creed Mirage VP Artist: @ thedreadw0lfsheart.bsky.social Night lights in the desert have become somewhat of a staple in the series for some time now. There is a familiarity to a building in the distance with a warm glow emitting from it. The thing is you never know if it is friend or foe waiting for you inside. This shot is fulfilling that recognisable moment Basim rolls into town in the middle of the night. The vignette is assisting nicely with the twilight ambience, and the warm orange glow looks inviting. The tips of the tree really standout and remind me of pollen ready to fall. I like that the focus is drawn to the cockerel strutting across the road. We all know how unfriendly these menaces can be. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Samantha Morris

    Samantha Morris (Sam) is a historian and author who joined The Ones Who Came Before's Writing Team in September 2026. Sam has always been interested in Renaissance history: the corruption, the art, the religion, the Borgia family, an interest which was fuelled even further by the Assassin's Creed series. It was whilst studying archaeology at the University of Winchester where her interest in the history of the Italian Renaissance began. She is the author of 'Cesare and Lucrezia Borgia: Brother and Sister of History's Most Vilified Family' and 'The Pope's Greatest Adversary: Girolamo Savonarola'. We can't wait to see Sam's historical articles, coming soon to the website! Previous Next Writing Team Samantha Morris Samantha Morris (Sam) is a historian and author who joined The Ones Who Came Before's Writing Team in September 2026. Sam has always been interested in Renaissance history: the corruption, the art, the religion, the Borgia family, an interest which was fuelled even further by the Assassin's Creed series. It was whilst studying archaeology at the University of Winchester where her interest in the history of the Italian Renaissance began. She is the author of 'Cesare and Lucrezia Borgia: Brother and Sister of History's Most Vilified Family' and 'The Pope's Greatest Adversary: Girolamo Savonarola'. We can't wait to see Sam's historical articles, coming soon to the website! Website | Books | Twitter | Instagram Work

  • Pitching an Assassin's Creed Game: Black Eden | TheOnesWhoCameBefore

    Pitching an Assassin's Creed Game: Black Eden Wishlist Share 21 Nov 2025 Written By: Edited By: James Davis (TopChef1288) Colum Blackett Back To Database During a recent episode of The Ones Who Came Before podcast Rally The Creed , myself and my co-host Colum Blackett were talking about what a Assassin’s Creed game set during the Black Death would look like, the origins of the bubonic plague and a fear system. I just couldn't shake the idea from my head. We discussed that it could be a sequel to Hexe in time but not as a direct sequel, more of a spiritual successor. A new era in the franchise, the “Dark Era” and it was in that conversation, that I realised it wasn't just an idea to be spoken about on a podcast. It needed to be written down and shared. Something that demanded life on the page before it could ever exist in a game. The idea of a “Dark Era” isn't about heroes in shining armour, nor sweeping tales of conquest. It's about survival in the shadows of human failure, about morality bending under the weight of desperation. It's about a city drowning in death and a man whose sins are not just his own, but those of a whole world. Assassin’s Creed: Black Eden exists in that space between faith and fear, love and obsession, death and the memory of what could have been. Marseille, 1348 - The City of Plague Art by Thea_Rivedal Marseille in 1348 was not a city. It was a graveyard pretending to be a city. Smoke clung to the roofs like soot stained ghosts. The river ran dark with filth and blood. Bells tolled endlessly, calling out the dead while the living recoiled at each other’s breath. Shops and marketplaces deserted. The only commerce left was fear, and even that was precious. People whispered that the air itself had turned against them. Some spoke of angels who had abandoned the city, of saints who no longer listened. While others wore amulets, some carved protective symbols into their doors; some even prayed so fervently their hands ached and their knees became blistered. Marseille was a city where superstition had become law, where despair shaped every step. And above it all, moving between alleys and rooftops, someone was watching. Someone who had once believed he could save lives through control. Only to learn that salvation came at the cost of the city’s soul. Lucien de Montfort - The Templar Who Wept Lucien de Montfort had once been a man of reason. An alchemist and a Templar scholar. He believed in the grand design, in the orderly flow of history. In the Templar promise that control could cure chaos. And that's why he helped the Templars with the creation of the Black Death. He did not do it out of malice but out of misguided devotion. Every vial, every calculation and every careful release of the plague was intended to prune humanity. To cleanse what he and the Templars deemed unfit. He loved once. A brilliant, beautiful and terrifying woman called Lilith LaMort. Together they studied the apple, or what was left of it. But obsession and fear coiled around their work, experiments went wrong and people died. One day an accident happened and destroyed their lab. Both Lilith and the Apple were destroyed with it. Everything the two of them had built was gone. He buried both his love and his faith in the same grave. Now months later, the plague begins to strangle the city and he is alone. A man haunted by the faces of the dead, as he moved among the living. He was searching for absolution but he might never find it. The Rot of Eden: The Black Apple Art by Thea_Rivedal The Apple isn't just a relic, it's a weapon. A piece of divine technology that has been corrupted over centuries. Once golden, radiant and pure. It had been warped by the Isu’s war code into an Apple of obsidian black. Its carvings were gold and oozing a hissing, thick sap. Lucien called it the Rot. it was able to prune a population, the Templars deemed unworthy. It accelerated decay and manipulated life itself. wells , wine and incense all distilled into tools by the Templars. Under the guise of salvation but in reality they were tools of control and power. And yet to Lucien, it was more than just a weapon. The Rot was a part of him, after the accident. A constant reminder of his complicity. To him, every death whispered his name. Every coughing child, every corpse was a testament to his sins and failure. The Apple isn't something you wield lightly; it was something that carried the weight of life and death. Lucien had been the one to tip the scales. Faith, Fear and Masks The city devoured itself in silence. Fear spread faster than the plague. It turned every home into a fortress and every neighbour into a threat. Trust soon became a relic. It had been buried and forgotten, even feared as much as death. Lucien adapted. He became what the city needed and what it wouldn't question. He became a plague doctor. Cloaked in soot stained robes and wearing a beaked mask that reeked of herbs and despair. He drifted through the streets like a penitent spirit. The mask was both his sanctuary and his prison. It granted him passage through guarded alleys and restricted areas. Behind the glass eyes, Lucien watched as the world around him continued to rot and he wondered if he could ever atone for the things he had done. Via The Harbinger (2022) Elias - The Modern Assassin Centuries later, in a quiet lab, Elias Moreau strapped into the Animus. He wasn't anyone special, just a field operative; trying to make a difference. He followed orders, gathered intel and blended into the world unnoticed. But this time it was different. His mentor’s words still ring in his ears “if we are to understand what Covid is. We need to find the Black Apple. You need to walk the streets of Marseille and see what Lucien de Montford saw” and with that Elias entered the Animus. And in a heartbeat, the modern day began to fade from his eyes. The plague choked air, the tolling bells and the fear on the street became as real as anything he'd seen before. He could feel Lucien’s guilt crawling along his spine. He could hear Lucien’s whispered prayers to the dead and the smell of the rot that lingered in every corner of the city. The Animus was supposed to be a tool, a window to history. But for Elias it was now a bridge connecting him not only to Marseille but also to the sins of his bloodline. As Marseille began to unfold around him, Elias thought “Death is not the enemy, it is the relief of pain and the end of suffering to those around him” The Whispers of La Maitresse Noire Even as Lucien moved through the plague ravaged streets of Marseille, a shadowy figure lingered. The city whispered of a woman only referred to as La Maitresse Noire. No one knew her true identity and if they did, no one spoke it. Her cruelty was legendary. Entire families vanished overnight. Experiments gone wrong turned into tales of horror. She commanded through fear, her intellect was as sharp as any blade. Her heart, cold and barren. Templars tremble at her name. When they die, their last words weren’t of battles or hatred. But of her, The Maitresse surpassed them all. Lucien now looking at people he once trusted and respected, realised that they all served her and they were merely instruments to her ambition. The Kiss of the Maitresse Lucien had begun to piece it together, the patterns and the names in the ledgers. The whispers of la Maitresse Noire. Every lead drew him closer to the truth. She wasn’t just a myth, she was real. She was orchestrating everything, the plague, the fear and even the city’s slow decline. Lucien cornered a Templar alchemist in the catacombs beneath Marseille, who once looked up to Lucien. The man begged for his life, he mumbled about salvation and sacrifice; as Lucien towered over him. Lucien ignored his pleas and drove his blade home and the Templar looked into Lucien’s eyes and smiled. The pain came later, Lucien felt his veins burning and the bitter taste of iron in his mouth. His vision became blurred and his limbs trembled. In the dying man's hand, Lucien saw it. A broken vial. He had been injected. The Maitresse had turned the plague against its creator. Days bled into nights, fever consumed Lucien. His mind unraveled between flashes of clarity and delirium. Every cough was now a reminder that he is one of the infected and is a reminder of the countless souls he has doomed, in the name of order. Even as sickness ravaged his body, Lucien’s resolve was only sharpened. If this was to be his end, he would make sure it means something. He would drag this plague and Maitresse Noire with him into hell. The Final Act Lucien returned to where his story began, the laboratory buried beneath the cathedral. Once a beacon of Templar ambition, now left to rot and is nothing more than just ash and the echoes of the past. He thought he was alone, that is until a voice calls out to him “I knew you’d come back home, mon cher” from the shadows crept, a figure; La Maitresse Noire, but her veil was gone and Lucien saw a face that had haunted his dreams. Lilith LaMort. Her beauty had not faded, she stood there; like something otherworldly. She wasn’t the same woman he once knew, as she stood there half divine and utterly terrifying. The Black Apple clutched in her hand. Lilith circled Lucien with a predatory gaze. Lucien lunged at her, steel clashed. Assassin against former love & false divinity. Every blow echo screamed through the shadows. Lilith falls to her knees, she reaches for him with her blood soaked hands. A faint smile across her face. “You can kill me” she whispers “but not what I’ve set in motion. This plague will end only when the Apple can’t corrupt anymore” Lucien knew that the Apple couldn't be destroyed. Gameplay Mechanics When I started imagining how Black Eden would actually play, the goal was simple: build systems that make the world react to Lucien, not the other way around. The plague isn’t just a backdrop, it’s the heartbeat of the entire game. And every mechanic stems from that idea. Trust System In a city collapsing under fear and superstition, nobody is going to welcome a stranger with open arms, especially not someone poking around crime scenes and plague zones. So trust becomes a core mechanic. People judge Lucien based on what they see. If he helps gather medicine, deliver food, guide families to safety, or take down corrupt officials, their trust rises. If he sneaks where he shouldn’t, draws attention, or appears too often near death, they pull back. Trust isn’t just a meter; it affects everything: • What missions unlock • Who speaks to you • Whether an area will hide you or betray you • How easily you can move through the city It’s not “good vs evil.” It’s “do they believe you’re here to help, or here to harm?” Disguise System Disguises in Black Eden aren’t cosmetic, they’re social tools with consequences. Plague Doctor Disguise Lucien’s signature look. Great for accessing quarantined districts and moving through zones thick with corpses and infected. Guards assume he belongs there. But regular citizens? They keep their distance. Some won’t talk to him at all. He smells like death, and no one wants to trust a walking omen. Commoner / Peasant Disguise Safer, more social, more immersive. People open up. Hidden pockets of the city become accessible. But guards won’t respect you, and certain areas become blocked entirely. Each disguise opens one door while closing another, making identity itself part of the strategy. Rot Vision Rot Vision is Lucien’s twisted version of Eagle Vision, born from the Black Apple fragment embedded in his palm. It works just like Eagle Vision structurally, but the feel is different: • Infection patterns spread across walls and streets • Trails of sickness reveal where outbreaks started • Corrupted enemies glow with inhuman intensity • Hidden paths and clues appear like veins beneath the city’s skin It’s powerful, intuitive, and story-driven, but every use chips away at Lucien. The player sees the world decay as he does. Parkour & Movement Lucien isn’t a superhero. He’s agile, fast, and trained but grounded. Movement would feel closer to: • Unity’s precision • Mirage’s responsiveness • Shadows’ clean, intentional platforming The rooftops of Marseille become escape routes, ambush paths, and lifelines. There’s no sprawling open-world parkour circus, just tight, dense, believable navigation through a dying city. Combat Lucien fights like a man who learned from two worlds, Assassin training from his father, Templar discipline from his mentors. Simple but lethal. • One hidden blade • One sword • Fast, brutal counters • Precise strikes • No heavy RPG stat nonsense • And a combat feel very close to Assassin’s Creed Shadows It’s intimate and unforgiving. Every fight has weight. Stealth Stealth is the backbone of Black Eden. No modern gadgets, no overpowered tools but just shadows, timing, and disguise. You can: • Blend into crowds • Slip through alleys • Use darkness as cover • Distract guards with environmental tools • Disappear into plague smoke or church candlelight The goal isn’t to erase entire fortresses, it’s to make the player feel hunted, cautious, clever, and resourceful. Conclusion When I started shaping Black Eden, I wasn’t trying to reinvent Assassin’s Creed. I just wanted to tap back into what made the series special in the first place. The atmosphere, the tension, the blurred lines between good intentions and terrible outcomes. And as the idea grew, it naturally evolved into something that felt both familiar and completely new. Lucien de Montfort isn’t a chosen one or a mythic hero. He’s a man whose brilliance and mistakes cost lives, and he spends the rest of the game trying to make sure no one else suffers because of him. That’s the heart of this pitch. Not destiny, just responsibility. Not spectacle, just consequence. And it fits the Assassin’s Creed universe better than anything flashy or supernatural ever could. The gameplay systems, the trust mechanics, the disguises, Rot Vision, the grounded stealth. they all push the game toward a more reactive, human style of play. People don’t automatically trust Lucien. He has to earn it. His disguises open doors but close others. His connection to the Black Apple gives him insight but slowly destroys him. Everything he gets comes at a cost, which is exactly how an AC game set in the Plague should feel. And then there’s the modern day, Elias trying to navigate the fallout of a life he didn’t live but still feels. It brings back that personal, present-day urgency the series has been missing for a while. If Assassin’s Creed ever decided to explore a story like this; something darker, more intimate, more morally tangled. I genuinely believe it could mark a turning point for the franchise. Not a reboot, not a throwback, but a new era built on what made the originals resonate so deeply. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author James is a UK-based video creator who joined TOWCB's Video Content Creation Team in June 2025. James was originally brought on board to help TOWCB with TikTok news coverage and to establish a consistent Twitch streaming schedule, but he also took on the Video Content Creation Team leadership position until personal circumstances changed in Summer 2026. He is a big fan of the Assassin's Creed series, and runs the Rally the Creed podcast alongside TOWCB Team Leader Col, consistently hosting weekly episodes. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. James Davis (TopChef1288)

  • This Week in Assassin's Creed Virtual Photography: Feb 19th - Feb 25th 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: Feb 19th - Feb 25th 2022 Community Share 3 Mar 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Rainbow Game: Assassin’s Creed Valhalla This week’s first capture comes from @PodToGo over on Twitter. A creepy shot is first up this week. It looks like one of the druid camps in Ireland. I am not sure I have seen a rainbow in Valhalla so far. What I like about this capture is the stone structures and the shrine which are covered in this green haze. The raven flying away also seems like an omen, making the scene very atmospheric. 2) Paris Game: Assassin’s Creed Valhalla Photo number two comes from @WorldviewVP over on Twitter. This picture looks like it comes straight from the Assassin’s Creed Atlas book. For me City shots are the essence of Assassin’s Creed. This is usually where the enemies hide and plot their schemes. Although smaller in scale, it is cool to compare this capture to ones from Unity just to see the difference. 3) Burning Lands Game: Assassin’s Creed Origins This week’s third shot comes from @coalabr14 over on Twitter. I really like this capture. The glow from the sun breaking through the clouds casting a shadow over the burnt lands of Egypt. I love the silhouette of Senu and Bayek watching over a military encampment planning their next move. 4) The Archer Game: Assassin’s Creed III VP number four comes from @AHeinemann over on Twitter. Nice to see a different Assassin’s Creed game feature in this article. As I have said before archery capture are my favourite. What drew me to this shot was the dark night with the moon as a focal point adding some light to the scene. Connor looks impressive with his dark outfit and his half drawn bow. This bow was such a game changer back then, but now it is a staple of any AC game. 5) Falcon Game: Assassin’s Creed Valhalla The final capture of the week comes from @starlingspecks over on twitter. My bird of choice in Valhalla and also the inspiration for my gamertag. I love this shot, the stars and the clouds are a great backdrop to Eivor’s magnificent companion. The details on Synin are so impressive and this capture really showcases that. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • AC Valhalla: Huntsman Gear Guide | TheOnesWhoCameBefore

    Starter Guide focussing on Norway for new players looking to begin their Assassin's Creed Valhalla adventure. Community Guides Assassin's Creed Valhalla: Huntsman Gear Guide By Aaron Young 26/3/21 Share Top Stories The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today After the relatively long intro in Norway, you will no doubt be eager to find a new armour set when you arrive in England. One of the easier sets to claim is the Huntsman, which can be found in the opening areas of England. All items can be found in-game without the need for DLC or micro-transactions. All gear sets in Assassin’s Creed Valhalla will not only provide the player with an aesthetic look, but also stats and bonuses that increase Eivor’s strength. Further to this, your gear will also be aligned to one of the three branches of the skill tree. The Huntsman set follows the wolf skill line and therefore will benefit from any skill points you have placed here. It is also good to consider the set bonus perks that are different for each armour set. The Huntsman gear provides you with a nice Viking look and leans heavily into an archer playstyle. The two bonuses for equipping the Huntsman set are in the image below. It is good to remember that the more pieces of the set you wear, the bigger the bonus. It is not essential though, and you can mix gear for interesting perks. Edited by Ashlea Buckley The Huntsman Set Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd Top Stories How to Get the Huntsman Gear Set The Huntsman Cape This seems like it could be more difficult than it actually is. Your best route is to take your Longship up river to Templebrough Fort in Ledecestrescire. The Huntsman Helm This one can be a little trickier. The helm can be found at Tonnastadir fort in Ledecestrescire. It is a heavily guarded area, which can be difficult early in the game. You will come here as part of the Ledecestrescire story arc, and I would suggest waiting until then to collect the helm. Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. About the Author Aaron is a passionate Assassin's Creed fan who recently joined TOWCB AC Partnership Program as an Online Article Writer. Throughout 2021, Aaron and other writers will be joining the admin team in a collaborative effort to create an Assassin's Creed Valhalla Guide Database, which you can find here . Twitter Aaron Young Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Unfortunately you cannot obtain all of the set pieces in the same region. There are five gear items to collect, with three in Grantebridgescire and the other two in Ledecestrescire. The Power Levels of these regions should not pose too much of a problem, as when you arrive in England both Grantebridgescire and Ledecestrescire are early story destinations. That being said, all of the Huntsman armour is well guarded so you will need to either fight your way to it or use stealth. Grantebridgescire and Ledecestrescire are both Power Level 20, so following the story would be the best way of attaining this set. Assassin’s Creed Valhalla has four tiers for gear pieces: Grey (Fine) Red (Superior) Blue (Flawless) Gold (Mythical) When you fine each piece of the Huntsman set it will already be Superior. It is wise to use what resources you have to bring the gear to its highest level, and save your nickel ingots to upgrade the armour to flawless when you return to Gunnar at the Settlement. It is important to note that Ubisoft recently patched Assassin’s Creed Valhalla, implementing the transmogrification feature. This means you can upgrade your gear to the highest level but not have to worry about not liking the look. You can pay fifty coins to Gunnar and he will amend the aesthetic to one of the previous iterations but with the highest stats. The helm is locked behind a gate, so you will first need to head to the longhouse. The key can be found on a table, but be careful as sometimes there will be guards in the room. Once you have the key, head to the metal gate where three guards will be waiting. There is some debris you can drop on them. Either way you will need to dispatch the guards before entering. The helm can be found at the end of the hallway in a chest. The Huntsman Armour The chest piece is probably the most difficult to obtain. It can be found in Ravensburg outpost, Grantebridgescire. This outpost is part of the story arc so waiting until then is a good option. The cloak can be found in a tower situated in the middle of the river. Just climb the tower and shoot the wood hanging to break the floor below. From here jump down and open the chest. There are a few guards so be careful not to been seen, but it is possible to avoid them altogether. You will find the chest containing the armour in the main hut at the centre of the enemy camp. Despite the camp being well guarded it is possible to get all the way to the hut unnoticed. You may wish to tactically remove some of the guards just so if you are caught you will not be overwhelmed. The Huntsman Vambraces The vambraces are hidden behind a waterfall in Grantebridgescire. The location is not too far from your settlement. Just head south of Ravensthorpe and you will see an area with two sections of water. The vambraces can be found in the first section of water, behind a waterfall. Once you enter the cave you will find another section of water. You will need to dive in and swim underwater until you reach the end. Straight after exiting the water you will see the chest in front of you. The Huntsman Breeches Your final piece to collect will be the breeches. They are situated in Soham hideout, which is on a patch of land not too far from Isle of Ely Monastery, Grantebridgescire. You will want to sneak into the camp and head towards the large stone building in the centre. Inside you will find a chest containing the breeches. You may also need to dispatch some of the guards. There are two sat at a table in the main building, making it difficult to sneak up on them, so be careful. Once you have all the gear items, you can return to Gunnar to upgrade them. Don’t forget to take a look at the transmogrification feature. It is also worth mentioning that you can pay travellers for information regarding the location of gear items (represented on the map by a question mark)

  • This Week in Assassin's Creed Virtual Photography: 23rd April - 29th 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 23rd April - 29th 2022 Community Share 8 May 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Lighthouse Game: Assassin’s Creed Origins This week’s first capture comes from @Marstongallery over on Twitter. Our first capture this week takes us back to Egypt. A brilliant shot of Bayek pulling off a hero pose between two columns. I really like how panoramic this picture is. The depth of field is perfect here, despite Bayek being the focal point, the lighthouse still shines. I remember infiltrating this enemy base not long ago myself. 2) Egyptian Architecture Game: Assassin’s Creed Origins Photo number two comes from @VirtualHedron over on Twitter. Origins is one of the most beautiful Assassin’s Creed games. For me what sets it apart is the stunning scenery and architecture. This shot is everything I love about exploring the cities of Egypt. There is so much detail here with NPC’s living their lives, lush vegetation, colourful hieroglyphics and a hint of sun bursting through. A fantastic capture, just needs a frame. 3) Arctic Fox Game: Assassin’s Creed Valhalla This week’s third shot comes from @StefanieMcMaken over on Twitter. It seems to be a weekly theme at the moment for me to feature a fox. I enjoyed how Valhalla mixed up the wildlife with the different landscapes/seasons. It definitely looks like these two foxes are friends out on the hunt for some food. What impresses me is the way the fox is leaving a trail, great attention to det ail. 4) Daily Contracts Game: Assassin’s Creed Valhalla VP number four comes from @PodToGo over on Twitter. This is as first for a Reda themed shot. I absolutely love the positioning of this, as it instantly caught my eye. The focus on Eivor showcasing her hair, tattoos and weapon ready for battle is outstanding. I really like how the band of Saxons are walking into their demise. Extra kudos for featuring the Huldufolk armour such an underrated gem. 5) Finisher Game: Assassin’s Creed Valhalla The final capture of the week comes from @tn_taurus over at the ACFirstCiv VP Twitter Community. The final shot for the week is a brutal one. It is always hard for shots like this to stand out amongst the colourful environments and protagonist portraits. However I feel like this very much captures the essence of Valhalla and how dark the story can get. The misty background and the vignette really highlight the finisher. It looks like Eivor hasn’t left anyone alive to tell the tale. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Shadows Merchandise Guide | TheOnesWhoCameBefore

    Assassin's Creed Shadows Merchandise Guide Merchandise Share 6 Feb 2025 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Welcome to our Assassin's Creed Shadows Merchandise Guide! Here you will find all of the merchandise currently available for the game! Article contains PureArts and Amazon affiliate links which support TOWCB. Game Editions Assassin's Creed Shadows Collector's Edition An Ultimate Edition copy of the game with: 3 days of early access to the game* Pre-order bonus quest: Thrown to the Dogs Season Pass with a bonus quest at launch and 2 upcoming expansions Ultimate Pack with Sekiryu Character Pack, Hideout Pack, and 5 skill points as well as the Red Dragon filter in Photo Mode. High-quality physical Collector's items: Naoe and Yasuke dual character statue Unique Steelbook® case Collector’s art book (84 pages) Life-sized Naoe’s katana tsuba World map Creed wall scroll 2 sumi-e lithographs Available from: Ubisoft Store ( SOLD OUT ) Game GamesTheShop (India) Gamestop SmythsToys EB Games NZ Micromania Figurines Assassin’s Creed Shadows Animus Naoe & Yasuke 1/8 Scale Statues by PureArts Naoe Bust by Nemesis Now. Available for pre-order from: DeToyboys NL ShopForGeek SmartToys SDCC 2024 Exclusive 3D foam figure set by Monogram. Available on eBay Stationary Assassin's Creed Shadows Katana Sun Notebook Available via Amazon UK Replicas (Pre-order) Assassin's Creed Shadows Replica Yasuke Helmet by PureArts Harness the power of legendary Samurai Yasuke! Made with premium materials and artfully crafted, the highly detailed Yasuke Helmet 1/1 Scale Replica features a removable face plate and Kabuto-style cords. This game-accurate life-size replica is the perfect display piece for discovering feudal Japan in Assassin’s Creed Shadows. https://www.youtube.com/watch?v=8RaikcngMew (Pre-order) Naoe Replica Hidden Blade by PureArts Become a lethal shinobi Assassin from Assassin’s Creed Shadows with the Naoe Hidden Blade 1/1 Scale Replica! Daughter of legendary Iga shinobi leader Fujibayashi Nagato, Naoe is fierce, lethal, and ready to defend her people. This wearable and functional Hidden Blade Replica can be worn in both Tanto and Hidden Blade mode, perfect for battle against Oda Nobunaga's forces. https://www.youtube.com/watch?v=T3RoBNzUSxs Apparel Assassin's Creed Shadows" T-Shirt "Shadows Faces" Hooded zip mottled grey by Assassin's Creed Available from EMP Assassin's Creed Shadows Shinobi Hoodie (poor image quality currently) Assassin's Creed Shadows Kanji Clan T-shirt Assassin's Creed Shadows Balance T-shirt (poor image quality currently) Assassin's Creed Shadows Deadly Kanji T-shirt (poor image quality currently) Assassin's Creed Shadows T-shirt Available from: Assassin's Creed Shadows T-shirt Available from: Assassin's Creed Shadows Yasuke T-shirt Available from: GamesTheShop Mumbai Assassin's Creed Shadows Naoe T-shirt Available from: GamesTheShop Mumbai Assassin's Creed Shadows - Hide In The Shadow Men's Short Sleeved T-shirt by Difuzed Available from: Assassin's Creed Shadows - Two Tone Kanji Men's Zipper Hoodie by Difuzed. Available from: Assassin's Creed Shadows - Hidden blade Men's Core Zipper Hoodie by Difuzed Available from: Assassin's Creed Shadows - Shadow Men's Hoodie by Difuzed Available from: XZone CZ Assassin's Creed Shadows - Cut And Sew Men's Sweater by Difuzed Available from: Assassin's Creed Shadows - Ronin Cargo Joggers by Difuzed Available from: Assassin's Creed Shadows Naoe T-shirt by Blend Cota (Male and Female options) Available from Blend Cota Assassin's Creed Shadows Naoe T-shirt by Blend Cota (Male and Female options) Available from Blend Cota Assassin's Creed Shadows Naoe T-shirt by Blend Cota (Male and Female options) Available from Blend Cota Assassin's Creed Shadows Announcement T-shirt (Male) Male: Available from EMP Female: Available from EMP Accessories Assassin's Creed Shadows socks Available from Al.to Assassin's Creed Shadows - Crew Socks (3Pack) by Difuzed Available from: Caps / Hats Assassin's Creed Shadows Yasuke Cap Available from Ludistri Fr Assassin's Creed Shadows Cap Available from Ludistri Fr Assassin's Creed Shadows Naoe and Yasuke Cap Available from Ludistri Fr Assassin's Creed Shadows - Acid Washed Men's Adjustable Cap by Difuzed Available from: Assassin's Creed Shadows - Scarred Men's Adjustable Cap by Difuzed Available from: Assassin's Creed Shadows - Lotus Men's Adjustable Cap by Difuzed Available from: Assassin's Creed Shadows - Balaclava Beanie by Difuzed Available from: Phone Cases A variety of official designs which are currently available to purchase for different phone models on eBay and Amazon . Tech and Gaming Accessories Assassin's Creed Shadows Lantern by Neamedia The Character Available on Amazon Assassin's Creed Shadows Torii artwork mousepad. Available from EMP Assassin's Creed Shadows XXL Mousemat by Subsonic Available from Subsonic Assassin's Creed Shadows Mousemat by Subsonic Available from Subsonic Assassin's Creed Shadows Keyboard by Lexip Available from Micromania Assassin's Creed Shadows Headset by Lexip Available from MicroMania Assassin's Creed Shadows Gaming Controller by Lexip Available from Micromania Assassin's Creed Shadows Mouse by Lexip Available from Micromania Fr Assassin's Creed Shadows Mousemat by Lexip Available from Micromania Fr Assassin's Creed Shadows Wired Controller Available from Ludistri Fr PS5 Controller Silicone cover and caps Available from: Ludistri Fr Assassin's Creed Shadows Mousemat Available from VendiloShop It Assassin's Creed Parkour Mousepad Available for pre-order from: PlanetFantasy (Belgium) Assassin's Creed Shadows: USB C Listed for pre-order by Micromania ( Link currently down ) Playstation Sleeve Listed for pre-order by Micromania ( Link currently down ) Posters and Wall Art Assassin's Creed Shadows Metal Plate Available on Amazon Assassin's Creed Shadows Poster Available from EMP Assassin's Creed Shadows Yasuke and Naoe Framed Image Available from EMP Assassin's Creed Shadows Maxi Poster by Abysse Corp Available from: Assassin's Creed Shadows Displate Metal Poster Available from BestBuy Assassin's Creed Shadows prints by Blend Cota Available from Blend Cota Cups, Mugs, Drinking Vessels Assassin's Creed Shadows Yasuke Naoe Mug Available from Al.to Assassin's Creed Shadows Mug by Abysse Corp Available for pre-order from: Assassin's Creed Shadows Mug by Abysse Corp Available for pre-order from: Assassin's Creed Shadows Mug Available for pre-order from: Xzone X-kom Assassin's Creed Shadows Chalice by Nemesis Now. Available for pre-order from: Amuzzi SmartToys Assassin's Creed Shadows Stein by Nemesis Now Available for pre-order from GamesAndComics IT ShopForGeek SmartToys Keychains Assassin's Creed Shadows keychain by Abysse Corp Assassin's Creed Naoe Katana Keychain Available from XKomPl Xzone CZ Assassin's Creed Shadows 3D Naoe Keychain Available from Xzone CZ Assassin's Creed Shadows - Creed Logo Metal Keychain by Difuzed. Available from: Assassin's Creed Shadows - Logo Round Metal Keychain by Difuzed. Available from: Assassin's Creed Shadows - Kusarigama Metal Keychain by Difuzed. Available from: Random Assassin's Creed Shadows Red Sun doormat Available from EMP and DPI Merchandising Assassin's Creed Shadows 1000 piece jigsaw Available from Xzone CZ Promotional Items Around 70 promotional lockboxes were sent to content creators during the marketing campaign for Assassin's Creed Shadows. The boxes, and their contents should be considered incredibly rare. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

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