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  • 10 Year Anniversary Hub | TheOnesWhoCameBefore

    Community Assassin's Creed: 10 Year Anniversary Hub 17/11/17 Share Learn about how the 10 year anniversary of the Assassin's Creed Franchise is being celebrated around the world. (List in no particular order) Ubisoft released an updated Assassin's Creed Character image, featuring Bayek from AC Origins! Download it as a wallpaper here Four more images were also released, including a character image featuring Aya. Ubisoft commissioned artist Dino Tomic to create an Assassin's Creed image out of salt! Facebook Page Bioworld released two special t-shirts to mark the occasion. "Celebrate your love and passion for the Assassin's Creed franchise with this amazing 10-Year Anniversary Commemorative T-Shirt. Featuring a front design sporting all the logo's from the history of this popular series, whilst the reverse displays the names of all the main protagonists from across all the Assassin's Creed games." A 10 year edition T-shirt was spotted in Primark. Source GB Posters released a 10 year edition mug. GB Posters released a 10 year edition mug. BPR Gaming put together a video to mark the occasion. EB Games gave away 10 year anniversary pins as a pre-order bonus for Assassin's Creed Origins Release of Assassin's Creed: Reflections. To mark 10 glorious year of Assassin’s Creed, Titan Comics are bringing together the franchise’s best-loved characters for a celebratory series like no other! Get ready for four brand new adventures starring fan favorite Assassins like Edward Kenway and Altair, along with the series’ celebrated Renaissance roof-crawler, Ezio Auditore de Firenze! Four-part mini series written by Ian Edginton and illustrated by Valeria Favoccia! We collected stories from the Assassin's Creed Community! Zing Pop Culture have listed a 10 year anniversary Assassin's Creed snapback! Link IGDB created an image showing every game in the Assassin's Creed Franchise. See it here: Link Article Decalcomania released a range of Ten Year Anniversary Stickers. See them all here Merchandise Product Marketing Manager Andrien Gbinigie revealed an upcoming range of collectible pins.

  • The Perfect Protagonist: Edward Kenway | TheOnesWhoCameBefore

    The Perfect Protagonist: Edward Kenway Analysis Share 7 Nov 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Assassin’s Creed IV Black Flag released in October of 2013, the game was a huge success and many fans pointed to the cast as a key aspect in the game being a huge hit for Ubisoft. Many loved the main protagonist, Edward Kenway, partially due to his major difference to past main characters and also his connection to the same bloodline that Ubisoft had created for several games in a row. The connection to past installments and an overall satisfaction for Edward was a huge factor into why the game became such an instant classic. His charismatic personality and the great story that accompanied him is a strong reason why many fans see this game as the best in the entire series. Promo image for Assassin's Creed IV Black Flag (2013) Many loved the main protagonist, Edward Kenway, voiced by actor Matt Ryan, because of how different he was as a character compared to previous leads. Edward was simply a very different protagonist, and still remains an outlier for the standard of all the great main heroes we have gotten in the series over the years. Edward was different because he was not a typical Assassin. In fact, he wasn’t really an Assassin at all, he was first and foremost a pirate in the West Indies who cared about nothing more than himself and personal gain. The Assassin’s Creed games had yet to feature a true protagonist that had basically zero ties to the famous Assassin Brotherhood. It was certainly a gamble from the developers, as they couldn’t have been sure that a character so far off from their standards would translate well to the fans. Some could see his resentment towards the main faction in the entire game as an insult. Some may have seen this as disrespectful to the main story, but that was far from the case, as instead it turned out to be a massive success despite taking a risk. Edward’s story followed a path of a husband who lives an unpredictable and albeit selfish lifestyle and goes to chase riches in the Golden Age of Piracy. Edward goes through a serious transformation from being a person who only cares about himself to a man who could leave behind a life of notoriety to become a loving father and devoted master of the Assassin Brotherhood. Edward showed he could be so lost and self-centered but still turn his life around and make his impact on the world. Edward meets many characters along the way in Assassin’s Creed IV Black Flag that both help or deter his life and choices. In the end of his story, Edward shows one is never too far gone. Edward Kenway in Assassin's Creed IV Black Flag Edward Kenway was proof that the Assassin’s Creed series could branch farther beyond the expected. Edward did not even join the Assassin Brotherhood until basically the final 45 minutes of the game. That means for almost the entire story he resented the brotherhood and even mocked them. It very easily could have gone sideways for Ubisoft, but their execution with storytelling made the difference. Many gamers like to see characters with development. Not just a protagonist that starts as a proven hero and ends as one. Instead, watching a character being so far from the expected that eventually turns into the hero, most gamers like to see. Unfortunately, writing a story for a game is much easier when you don’t have to add any character development, as it takes way more work to come up with a great character arc that eventually comes full circle. Ubisoft and the developers of Black Flag had an opportunity to turn a reckless and selfish pirate into a Master Assassin that we all know to expect. There was a challenge in creating that true character arc, and Ubisoft aced the chance at creating a memorable character with a memorable story. Many gamers loved the connection Edward Kenway had with past games and past characters. The Kenway family line went farther back than most would expect. Most of the family were the main focal points of the previous game, Assassin’s Creed III , and showed the main two playable characters as ancestors to Edward. His son, Haytham and grandson, Connor, were the two protagonists in the past game. Gamers enjoyed seeing a connection between games and bloodlines. Even the epilogue of Black Flag had a cameo of the young version of Haytham Kenway, who is the initial playable character in Assassin’s Creed III . Many enjoyed such a connected family line distributed among consecutive games in the series. Connor in Assassin's Creed III, Grandson of Edward Edward Kenway was loved for his differences and that was shown evident in Black Flag . The Assassin’s Brotherhood was mentioned and featured quite a lot in the game, but Edward the protagonist never joined or paid them any attention until the very end of the game. It was the first Assassin’s Creed game that was willing to take such a large risk and create a protagonist that had no initial resemblances to the main characters all the main games had seen over the years. The fan feedback could have gone either way, and potentially become an issue to the public opinion, but Ubisoft doubled-down on their storytelling ability and showed the players that they could create a protagonist so different and so unlike previous heroes the series has featured and still successfully pull it off. Much of the success Ubisoft found with their main protagonist owed credit to the story of the game, that showed anyone, no matter how different or how self centered, could come through in the end and make something of their life. Ubisoft showed that Edward, a man so occupied with personal greed and carelessness for those around him, could come home and turn his life around before it was too late. Giving him a true success and redemption arc all together. Ubisoft found true success by taking a risk to go out of their comfort zone and creating a character so unlike what the games in the past have featured, and for it to pay off shows how impressive the writing of the game, and the protagonist Edward truly was. Even today, many consider Edward Kenway to be the best main character of the entire series, and that says a lot given the fact the game is over a decade old and there have been many main protagonists before and after Edward’s story was told. Fans of the franchise consider Edward to be the main star of the franchise aside from the most popular and well known character, Ezio Auditore, who received three mainline games, which shows how good Edward truly was to only have had one game to tell his story and still be so fondly remembered even so many years later. It is safe to say Ubisoft knew what they were doing when taking a risk that they hadn’t attempted before and turning it into universal acclaim. The writing that Edward Kenway received was some of the best the entire gaming world has ever seen, and he remains such a fan-favorite main character to this day. Edward Kenway wearing the Mayan Outfit in Assassin's Creed IV Black Flag comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • This Week in Assassin's Creed Virtual Photography: Jan 31st - Feb 4th 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: Jan 31st - Feb 4th 2022 Community Share 7 Feb 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 5) Roman England Game: Assassin’s Creed Valhalla This week’s first capture comes from @SignorAlexander over on Twitter. An amazing shot of Roman England crumbling under Saxon rule. I really like how there is a dull emptiness but at the same time colour and vegetation. In a game that is relatively sparse the cities really do stand out. 4) The Field of Reeds Game: Assassin’s Creed Odyssey This week’s second capture comes from @GioWayne86 over on Twitter. A great capture of the sun setting over ancient Greece. I get Gladiator vibes with the hero walking through the reeds. I really like the use of the trees and the building far off in the distance. It would make a great picture on the wall. 3) The Beginning Game: Assassin’s Creed Origins The third capture of the week comes from @BolukbasiGuner over on Twitter. An epic conclusion to a truly wonderful game. Bayek and Aya the founders of the order. A fantastic shot showing off the powerful couple after their fight for justice across Egypt. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin’s Creed Valhalla Orlog Dice Game Review | TheOnesWhoCameBefore

    Assassin’s Creed Valhalla Orlog Dice Game Review Reviews Share 7 Mar 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Assassin’s Creed has been a staple for the modern gaming community with its mixture of stealth, combat, and story driven gameplay. Players are immersed into history via interactions with important figures and landscapes, giving a large world to explore and learn about alongside the Assassin vs Templar storyline. Within these worlds players are exposed to the art, language, and culture of each location from Ancient Greece to Victorian London. To better influence the player’s experience of being in the Golden Age of Pirates or Revolutionary America, the design team included playable iterations of historical games such as Liar’s Dice and Dead Man’s Morris. The latest example of this is in the 2019 release of Assassin’s Creed Valhalla where players were introduced to a new and original competitive dice game known as Orlog. Promotional image by PureArts Players are introduced to this game via protagonist Eivor and meet various characters across Viking-era England that challenge her to this game consisting of alternating dice rolls, resource management, and the power of the Norse Gods. A game that can turn its favor in an instant of luck and strategy. Orlog became an instant success with the player base as fans began replicating the game in the real world. This showed Ubisoft that they had an opportunity to create an actual version of the game and via the help of the gaming statue company PureArts this became a reality. In the Spring of 2021, an exclusive limited Deluxe Edition of Orlog was created. A combination of wood, metal, and linen were used to design a tangible game, of which a limited 500 units were sold within Northern and Southern America. This did not take long to sell through and those that were lucky enough to claim one (myself included) would receive one of the most unique real world replicas of a video game asset. However, fans from around the world who missed out on this purchase were upset that they were unable to buy this themselves and voiced their opinions across social media. With this spike of global interest, the PureArts team opened a Kickstarter to fund a retail version of the game for all fans regardless of geographical region. On July 13, 2021, the Kickstarter for Assassin’s Creed Valhalla: Orlog Dice Game was launched and within 35 minutes met its goal of CA $75,000. By the end of the campaign, a total 12,409 backers had funded the campaign for a total of 1.1 million Canadian, unlocking multiple stretch goals and enhancing the base game (for the Kickstarter) to be nearly identical to the Deluxe Edition that had been sold earlier that year. After a lengthy production process due to issues with materials, transportation, and the COVID-19 virus, PureArts began shipping Orlog to players around the world. I myself received mine within a few weeks of each other as they were shipped separately, the Deluxe Edition first and later the Kickstarter “Tavern Edition”, which included an exclusive resin replica of Eivor’s horn, used to call her raiding party as they invaded England. The game is played in three phases after a coin-flip to determine the first player. In the first phase, much like the dice game Yahtzee, players alternate rolling six dice and selecting dice to attack, defend, or steal God Favour Tokens (GFT's) from the opponent in the hopes of lowering their opponent’s fifteen stone health pool to zero. This is followed by the players being able to use their collected GFT's via gold bordered dice sides and stealing from the opponent to activate a God Favour Card (GFC's) that can deal damage, heal, or even duplicate the dice they rolled to give a better advantage in the round. Once this is selected and the priority of the GFC's is played, the players enter the final round, the Resolution phase where the outcome of their dice rolls are matched against each other in a battle of axes, armour, arrows, and shields. The player that has depleted their opponent’s health to zero is declared the victor. I played both iterations of the Orlog release with my family to compare the quality of the Kickstarter enhanced retail version and the Deluxe Edition. Gameplay was easy to explain with the included instructions and a variety of game modes to alter the difficulty of the game. Within a few rounds, my fiancée, who is not a heavy gamer, shared how much she enjoyed the game. I found myself surprised by my comparison and which aspects of each version I preferred over the other. So let's compare the Deluxe and the Kickstarter Editions as I determine which is the best Orlog release. Packaging To start, let's compare the boxes. The Kickstarter Edition was the standard Retail release of the game but with enhanced materials included (such as stones, tokens, and cards). The box itself has nice official game art and is themed to the Valhalla standard teal and black, detailing the contents of the game and a synopsis of how it is played; a traditional game packaging. The Deluxe Edition came in a carved, individually numbered (1-500), wooden case that shows the Assassin’s Creed Valhalla logo within an intricate etched border and secured by a metal clasp. There is no further information on the game displayed on the box as it is a designer piece. WINNER: Deluxe Edition - the beautiful wood box looks great on the shelf for collectors. Storage The Retail Edition has a traditional plastic tray that houses the materials of the game. Each area is designed to hold half of the pieces divided between the players with a shared coin in the centre, making distributing the game pieces quick and easy. The Deluxe Edition does the same but in a much more snug foam material. WINNER : Retail Edition - the plastic, while a lesser quality than the foam, is much easier to remove the components from, as it has space to grab the pieces, whereas it takes more time to remove the wood and metal pieces from the foam of the Deluxe Edition. Dice Bowls The dice bowls in the Retail and Kickstarter versions are made of plastic and detailed to look like wood. Due to the Kickstarter reaching a stretch goal of CA $575K, they were able to add a felt liner, as backers were concerned with the sound of dice hitting the plastic. While this is a nice addition, it is visible that the felt was not cut to size and looks poorly installed. The Deluxe Edition bowl is real wood and has a great quality but doesn’t appear as defined in the detail as it was carved by machine and not by hand. WINNER: Tied - While the wood of the Deluxe Edition is higher quality, the plastic bowl and felt liner have nice sound and feel when rolling the dice. I prefer the wood myself but wish it had the detail of the plastic. Coin The Retail Edition of Orlog will include a cardboard coin (not shown) to determine player order. Both the Kickstarter (after meeting the CA $200K stretch goal), and the Deluxe Edition have a metal replica coin designed after the Silver from the game. WINNER: Kickstarter/Deluxe Edition - The metal has a very nice weight and feel to it over the cardboard that I could compare from other pieces in the game. God Favour Cards In my opinion, this is the biggest comparison between the game pieces of different versions of Orlog. In the Retail Edition, the GFC's are printed on cardboard showing great detail of a carved wood design and a cheat sheet of what each god does on the back. For the Deluxe Edition, wooden GFC's are included to mirror those which are used in the video game version. Kickstarter backers were able to upgrade their GFC's to wood (CA $35) after feedback from the players influenced PureArts. WINNER: Retail Edition - While the wood is nicer than the cardboard, it is very hard to see the image of each god in the Deluxe Edition, and requires the use of the included detail card that shows each GFC and what it does. Being able to flip over the card and read right away what it does is a plus. God Favour Tokens Unlike the GFC', the tokens are instantly identifiable regardless of edition. The Kickstarter backers upgraded (CA $42) the Retail Edition’s cardboard tokens to the Deluxe Edition’s metal tokens. The only drawback to the metal tokens is that they have a finish to them that make them oily and hard to stack at times. WINNER : Deluxe Edition - While the finish can be annoying at times, the metal tokens are very nice and look great. I love clinking them like poker chips when I play. Dice Now this section isn’t as much of a comparison as both the Retail and Deluxe Editions of the Orlog dice are sold with the Bone Die option. With the Kickstarter, a stretch goal at CA $300k allowed backers to switch the base dice to a glow-in-the-dark option for free, or add them on at the end of the campaign for CA $15. However these dice though are difficult to read because of the golden borders. Alternatively, the green glittery dice or “Valhalla Dice” were sold as an add-on for CA $25. WINNER : Kickstarter - Due to the options available, the Kickstarter was the best way to get dice. My personal favourite were the Valhalla Dice. Health Stones & Rules The original plan for Orlog was to include cardboard counters to track the health of each player, however after the Kickstarter reached its first stretch goal of CA $100K, the counters were upgraded to the higher quality polished stones of the Deluxe Edition. This success also allowed the retail edition to be shipped with these stones. The linen bags with the Valhalla logo were included with the Deluxe Edition as well as the Kickstarter after its CA $250K stretch goal was reached. These are used to house the health stones in the packaging. All versions come with an Instruction Guide and God Favor Cards Reference List. Kickstarter Exclusive Items With the exception of the play mat that was included in the Deluxe Edition, the Kickstarter campaign for Orlog offered multiple items for purchase via stretch goals or included with the Tavern Edition. The playmat (55 cm x 86 cm) was expanded in size after the CA $850k stretch goal and sold (for those that just backed the base game or wanted multiple mats) for CA $30. This is a beautiful mat that feels fitting for the historical setting. The main draw for the Tavern Edition of the Kickstarter campaign, and the reason I decided to purchase the game after buying the Deluxe Edition, was an exclusive Horn Replica from the game. Valued and sold for CA $185, the horn made the purchase of The Tavern Edition at $200 great value for money. Its quality of resin, cloth, and wooden base not only look fantastic on my shelf but actually allow you to blow the horn and call your party to the table. At CA $400K a tournament bracket and Orlog Champion Coin (based on the in-game achievement art) were provided to all backers. Edition Winner The best value and version overall in my opinion would be the Kickstarter. Being able to upgrade the various game pieces on top of the Tavern Edition with the horn replica and playmat included, allowed users to have everything that the limited Deluxe Edition had except for the wooden box and bowls. This game as a whole is easy to play and easy to learn. Assassin’s Creed Valhalla Orlog Dice Game can be purchased from PlayArts, Ubisoft, and various retailers. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • AC Mirage VP Hub | TheOnesWhoCameBefore

    Assassin's Creed Mirage Virtual Photography Hub

  • Hidden Blades outside of Assassin's Creed | TheOnesWhoCameBefore

    Hidden Blades outside of Assassin's Creed Other Share 11 May 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database From time to time, eagle-eyed fans of the Assassin's Creed franchise spot similarities between the series and other TV shows or movies. In particular, weapons which carry a likeness to the iconic signature blade of the Assassins, The Hidden Blade. In this article, we will be looking at various concealed weapons outside of the Assassin's Creed series, some of which may have taken inspiration from the Assassin Brotherhood. Star Wars: Bo - Katan Kryze and the 'Gauntlet Blade' First introduced in Star Wars: The Clone Wars, Bo - Katan Kryze sports a 'Gauntlet Blade', which will no doubt be familiar to fans of the Assassin's Creed series. Her movement is swift and clinical, as she takes down Imperial guards with ease. Of particular note is her ability with the weapon in Season 2 Episode of The Mandalorian titled ' The Heiress'. The Punisher: Billy Russo's Retractable Wrist Blade (Jigsaw) A former Marine and close friend of Frank Castle ( The Punisher ), Billy Russo is an interesting character who goes on to become 'Jigsaw' in the Marvel Cinematic Universe., a mask-wearing vigilante. His many betrayals lead to a life of pain, which eventually come back to haunt him. Working as a private contracter that specialises in weapons and training facilities, Russo fashions himself a silent weapon, The Hidden Blade, for stealth assassinations. He uses the blade to murder Morty Bennett , with a clean surprise attack. R usso was an expert at brutal hand to hand combat, making him a deadly foe for The Punisher to eliminate. Man of Steel: General Zod kills Jor-El Jor-El, a Kryptonian scientist is killed at the start of Man of Steel (2013), a scene which has a huge impact on the DCU, as it allows Kal-El (Superman) to escape Krypton and go on to live a life on Earth. In a thrilling chase by House El to escape the Kryptonian Military, Jor-El is killed by General Zod for breaking the rules of Krypton by bonding the cells of his child with tthe stolen Kryptonian Growth Codex, which contained the genetic makeup of Kryptonians prior to the introduction of a predetermination system which produced citizens fit to benefit society. To say that Kal-El is the physical embodiment of freewill due to his genetic makeup is a theme that certainly resonates with the Assassin's Creed franchise. The tragic introductary scene sees Jor-El relieved that his son Kal-El escapes Krypton, which he and fellow scientists theorise will be destroyed due to an unstable core. His relief is cut short though, as his former friend executes him with a retractable wrist-blade, leading to his arrest and imprisonment off-world, ultimately saving him from the fate of Krypton. Gotham: Talon members from The Court of Owls and the Wrist Blade In the Gotham TV Series, 'Talon' is a rank given to deadly assassins who act on the orders of a powerful elite shadow group known as The Court of Owls, who manipulate events from behind the scenes. Appearing throughout Season 3, only two members of the Talon wield the wrist blade, suggesting that it may only be given to high ranking members of the group, or to those who at excel at hand to hand combat. Deus Ex: Adam Jensen's Nanoblade Deus Ex: Human Revolution acted as a reboot for the franchise, taking players to a futuristic cyber-industrial world filled with corruption and social division. Through the use of augmentations, humans willingly select enhancements, upgrading their physical bodies by merging with technology. The main character, Adam Jensen is a security officer working for Sarif Industries , where he begins to uncover a conspiracy at the heart of the growing opinion that augmentations benefit society, orchestrated by the Illuminati acting through global megacorporations. After an attack leaves Jensen for dead, he is revivied by Sarif and his team who surgically install advanced augmentations, resulting in him becoming more cyborg than human. One of these enhancements is the Nanoblade: a deadly retractable blade installed in Jensen's arm p rostheses which can be used at close quarters to trigger special killmoves. It is long reaching and efficient, making it a useful took for Jensen as he investigates a disturbing secret hidden at the heart of society. Dr. Christian Szell's wrist knife from Marathon Man Dr. Christian Szell, known as Szell, or The White Angel of Auschwitz (played by Laurence Olivier) is the primary antagonist of the 1976 film Marathon Man. He is former Nazi scientist who used to torture the prisoners of Auschwitz through dental surgeries, but since leaving the camp went on to pursue international diamond dealing. After being recognised in the street for his crimes, Szell uses a weapon known as a 'wrist knife' to silence a man by slicing his throat. He then pretends to have simply found the man in an injured state, and calls for help from the crowd. In an effort to help the man, people approach hoping to assist, providing the perfect cover for Szell to leave the scene in a Taxi. Later in the film, Szell uses the blade to kill Henry 'Doc' Levy after suspecting that Doc is planning to steal his diamonds. This may be the first known use of a hidden blade outside of the Assassin's Creed series, as the Marathon Man conspiracy thriller novel by William Goldman released in 1974. Did we miss any Hidden Blades? Let us know in the comments below! Look out for Part 2 of our Hidden Blades outside of Assassin's Creed article, which will release end of May 2023! comments debug Comments (4) Write a comment Write a comment Sort by: Newest Nic Sep 13 The man who knew to little? Bill Murry Like Reply Guest Sep 16, 2023 Saw 1 Like Reply Guest May 11, 2023 In Twin Peaks https://i.imgur.com/ap8JvrP.jpeg Like Reply Guest May 11, 2023 In Iron Man 3, Tony Stark uses a hidden blade. Like Reply About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 27th to 2nd April | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 27th to 2nd April Community Share 4 Apr 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Shadow Walker Game: Assassin’s Creed Valhalla VP Artist: @ TuridTorkil We start this week’s showcase with a menacing shot of Eivor in a tree. You have to admire the use of vignette here as it adds great mystic to the capture. I especially like how it frames Eivor along with the tree. The whole ambiance of this shot screams Sceadugengan as Eivor becomes a creature of the night. The hood and tattoo combo really intensify this feel, and the shadow across her eyes is just phenomenal. Peaceful Game: Assassin’s Creed Valhalla VP Artist: @ SelkaPlays Photo number two is all about relaxation. This beautiful shot from Valhalla reminds me of the many hours I spent roaming England’s countryside. I love the balance of nature and the old Roman buildings, coupled with the sun breaking through the windswept tree. There is such a richness of colour in this shot. Hopefully we will get images such as this in the upcoming World of Assassin’s Creed Valhalla book. Elysium Game: Assassin’s Creed Odyssey VP Artist: @ guyinspacesuit Up next this week we have Ikaros scouting the immediate area. It never gets old using our bird companions to see what wonders or dangers lurk ahead of us. For a VP artist it’s even more satisfying as you are able to produce spectacular shots such as this one. I adore the colours in this capture, from the blue of the waterfall right to the purples of the flowers below. Every inch of this photo is magical. Modern Day Assassin Game: Watch Dogs Legion VP Artist: @ Syntia_BH Mixing it up a little for photo number four, as we enter the world of Watch Dogs. I love this shot of Darcy on a motorbike patrolling the streets of London. Epic blur effects in the background add so much to this capture. When I see photos like this it makes me long for a modern day Assassin’s Creed. Darcy was so well received by the fans and with Aiden’s connections to Assassin’s Creed, it would be a shame if the developers never get to expand on it. Link to set: Athenian Game: Assassin’s Creed Odyssey VP Artist: @ kingforever008 We end this week’s showcase with a beautiful shot of Kassandra exiting the water. She looks so good in this armour set, the owl on the hood is a real standout. The blurred background is used to great effect as it bolsters Kassandra’s presence. You cannot get away from that incredible water effect though, along with the light reflecting it is visually spectacular. The Ones Who Came Before Photo of the Week: Judge: Colum Blackett // Col_96 (TOWCB Community Admin) This shot really stood out to me as it perfectly resembles 'the calm before the storm'. The ripples of the water and still nature of the shot give it a peaceful aura, something rarely seen in Assassin's Creed. Kassandra looks like a completely different character to the one we know, and could easily be mistaken for the leader of a nature worshipping cult whilst wearing this armour set. I think @ kingforever008 did a great job with this capture, as the picture feels alive. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin’s Creed Virtual Photography: 2nd to 13th December | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 2nd to 13th December Community Share 9 Jan 2025 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Holiday Sub-Zero Game: Assassin’s Creed Valhalla VP Artist: @ FrameHoldPhotos The Ones Who Came Before Photo of the Week Judge: @ Falconswift87 There has never been a better time to fire up Assassin’s Creed Valhalla and take a trip to the North. The winter season is upon us and Eivor is well equipped to deal with the icy winds. This capture from Frame Hold is quite exquisite. The composition elevates the photo, drawing your eye to the snowy tundra. Furthermore, I love how Eivor is framed by the branches as she strolls through the forest. There is definitely a wow factor to the snow and how it looks and feels in the game, you can see this in the trail Eivor leaves in the snow. I adore the choice of outfit too and it fits with the chilly feel of this perfect winter capture. Winter Wonderland Game: Assassin’s Creed Valhalla VP Artist: @ UVioletra The world of Assassin’s Creed is rife with opportunity for breath-taking landscape virtual photography. When it comes to winter shots Valhalla is your game. Bianca excels in this department too, with her wonderful talent for capturing stunning vistas. There is so much beauty in this photo, thanks to the excellent composition. The rays from the sun add a touch of warmth to an otherwise wintery feel. The river snaking through the land is captivating, as is the beautiful snow-covered hills. Overall, it’s the colours that draw me in, with that purply/blue hue adding a magical feel to the photo. Snow Capped Game: Assassin’s Creed Valhalla VP Artist: @ vgshutter For me Norway is a visual masterpiece in Assassin’s Creed Valhalla. The sheer scale of the mountains and the crisp white of the snow really transports you back to the Viking days. This photo pays homage to the wonderful game design and reinforces why we love to explore regions in Assassin’s Creed. When I look at this shot it reminds me of the art cards you often get with collector’s editions. I think the white boarder helps to elevate that feel. The sun creeping out behind the tip of the mountain is clever and the Raven gliding towards it is a nice touch. What I love is the fortress/settlement below, those log buildings are giving off real wintery vibes. Daybreak Game: Assassin’s Creed Valhalla VP Artist: @ TheAncientGame4 I am not surprised to see Norway featured predominantly for this theme. Once again, I find myself reminiscing back to the launch in 2020 and the absolute joy of entering the world of Assassin’s Creed Valhalla. What we have here is a panorama of great scale, showcased through the excellent composition and the smart use of light. The line of golden sun piercing the cold water is magnificent and the way its glow reflects off the snow adds a sense of warmth to a very chilly shot. I really like how the body of water sits encased by the mountain ranges. So much effort was put into creating these vast areas that are essentially empty in terms of gameplay but full of opportunity for photography. Frozen Lands Game: Assassin’s Creed Valhalla VP Artist: @JadedVortex Assassin’s Creed Valhalla leans into the mythology both in the main story and the Dawn of Ragnarok DLC. With Gods like Odin and Thor who are so well known in pop culture it would have been a shame not to feature them. In Norse mythology the cold of Niflheim is often depicted in the manner of this shot. The cold barren lands are well represented here with some nice blue tones really adding to that freezing atmosphere. The dragon skin is the nice touch too as it has importance to Norse culture thanks to Níðhögg who was said to reside at the roots of Yggdrasil. This capture is exactly what I think of when recalling my time in the snowy mountains of Norway. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Sophia

    Sophia is a talented artist and Twitch streamer from Venice who joined the program in early 2021. During her time on the program, Sophia worked closely with our community members on a number of art different projects, such as competitions and fundraising campaigns. Previous Next Artist Sophia Previous Partner Sophia is a talented artist and Twitch streamer from Venice who joined the program in early 2021. During her time on the program, Sophia worked closely with our community members on a number of art different projects, such as competitions and fundraising campaigns. Twitter | Instagram | Twitch | Tumblr Work

  • Best quotes in Assassin's Creed Revelations (2011) | TheOnesWhoCameBefore

    Best quotes in Assassin's Creed Revelations (2011) Share Written By: Edited By: Reporter Name Back To Database Edit and VP by Turið Torkilsdóttir ''I have lived my life as best I could, not knowing its purpose. But drawn forward like a moth to a distant moon, I discover a strange truth: That I am only a conduit for a message that eludes my understanding'' Ezio Auditore da Firenze (Assassin's Creed Revelations) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • Phie (CaptureCreed)

    Phie, better known as Capture Creed is a TikTok video content creator, who joined TOWCB in early 2026 to help the team inject a degree of personality and fun into future content. She is known on TikTok for her Assassin's Creed edits using CapCut and other platforms, and is excited to work alongside the team in 2026 and beyond to expand her reach within the community and increase her opportunities. We are thrilled to welcome Phie to the team and look forward to working with her to create unique content which is both memorable and engaging. Previous Next Video Content Phie (CaptureCreed) Phie, better known as Capture Creed is a TikTok video content creator, who joined TOWCB in early 2026 to help the team inject a degree of personality and fun into future content. She is known on TikTok for her Assassin's Creed edits using CapCut and other platforms, and is excited to work alongside the team in 2026 and beyond to expand her reach within the community and increase her opportunities. We are thrilled to welcome Phie to the team and look forward to working with her to create unique content which is both memorable and engaging. TikTok Work

  • Preston Carbonaro

    Preston is a long-time Assassin's Creed fan of both the games and the soundtracks. He works as a primary school educator, and is also a part-time actor. ​He takes a keen interest in mythology, symbology, codes and puzzles. Some of his passions include writing, reading, art, gaming, football, and music. Previous Next Writer Preston Carbonaro Previous Partner Preston is a long-time Assassin's Creed fan of both the games and the soundtracks. He works as a primary school educator, and is also a part-time actor. He takes a keen interest in mythology, symbology, codes and puzzles. Some of his passions include writing, reading, art, gaming, football, and music. Twitter Work

  • Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces | TheOnesWhoCameBefore

    Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces News Share 13 Jan 2025 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Yes, this is happening, Assassin's Creed: Shadows, Ubisoft's most anticipated title for 2025 has been delayed yet again. The sad news delivered by the Assassin's Creed Content Director Marc-Alexis Côté in a official statement made public a little while ago. At this point we can but only speculate what this could mean for the French company looking at the future it may lead its most coveted franchise to. Official statement made by Marc-Alexis Cote -"As part of the renewed focus on gameplay quality and engaging Day-1 experiences, it has been decided to provide an additional month of development to Assassin’s Creed Shadows," -Marc-Alexis Côté said in his statement. Ubisoft is now in a more delicate situation than ever before and albeit the second delay being due to prefectionist reasons aiming to "ensure and even more ambitious and engaging day-one experience" the wave of criticism that will befall on Ubisoft will be even more non-filtered this time. Hopefully, Shadows delivers and is the product we all deserve after all this years craving for a game set in Feudal Japan. Now we will have to wait and see for the upcoming days and weeks what Ubisoft has to offer in compensation for this, specially in terms of marketing and blogposts of which only one remained to be released prior to the announcement of the delay. It is important to note that the pre-orders weren't active still at only a few weeks before its previous accorded release date being February 14 as well as no statements on whether the Game's development achieved GOLD status, normally being a transparent indicator from the company behind a game towards the consumers, which in this case has been absent compared to previous games from the franchise. Lack of confidence or a buggy mess? One only wonders if February 14 was never going to be the real release date and it was but an attempt at handling the situation in a shady way -dare I say. Don't lose hope.🏯🦅 Article adapted from Isu_Network article comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • AC Valhalla Starter Guide: Norway | TheOnesWhoCameBefore

    Starter Guide focussing on Norway for new players looking to begin their Assassin's Creed Valhalla adventure. Community Guides Assassin's Creed Valhalla Starter Guide: Norway By Aaron Young 2/2/21 Share Top Stories The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today Assassin’s Creed Valhalla can seem like a daunting game at first. When you start in Norway the map is already a decent size. The amount of collectables and content to discover can feel slightly overwhelming, especially with most of the main game set in England. In this article I will try and set you up for your Viking adventure, with hints and tips for your beautiful starting location, Norway. I am going to keep away from the story aspects of the Norway arc, as it is best you discover this yourself. The only thing I will say is that the story can drag you in, and before you know it you will be sailing off to England without exploring everything Norway has to offer. Take time in-between quests to have a look around. Important to note, you will be able to return to Norway at any moment once you are in England. When you begin the game you will immediately start levelling up, however this is only the beginning. Norway is a snowy playground that you can use to set yourself up for your adventures in England. You will notice many icons scattered around Norway on the map. They range from gold (wealth), blue (mysteries) and white (artefacts). These are often separate from the main story and are here to enrich the experience. Completing the main quest will always be your best way to level up as the XP reward is high. The little gold markers have less of an impact on completing an area but offer valuable XP and resources. If you are a completionist like me then these small loot boxes are worth it even if they don’t seem like it at the time. Edited by Ashlea Buckley XP and the Map Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd Top Stories For anyone who played Assassin's Creed Odyssey, Mysteries may come as a welcome addition. I found Odyssey a tad repetitive, but Valhalla’s Mysteries help diversify the world and keep things fresh. They often come with a small bit of problem solving, but be sure to check your surrounding area for clues. Mysteries are great for XP too, but don’t feel compelled to complete them all as some are power dependant. Gear and Skill Points Unlike Odyssey, don’t expect to find loads of gear throughout the world. Norway does not have many gear items and you can find yourself in the same outfit for quite some time. Personally I enjoy this, as I find I use each piece way more than I would in Odyssey/Origins. Your best way to scout out these gear pieces is to find the synchronization points. This will open up the world, and although Valhalla is less click and go, waypoints will become clearer after syncing with the world. Upgrading your gear can be done in multiple ways. The major upgrades will not be available until you reach England (Settlement Blacksmith), but runes and resources can be applied to your gear right from the start. I did this sparingly but if you follow the guidance above then you can use resources such as iron and leather to upgrade your gear as often as you like. Try not to get overloaded with skill points. The maximum power in Valhalla is 400, but this level will be increased during future DLC expansions. The points can be added to 3 different routes, however you do not have to specialise as by the end of the game you will most likely have filled all of the skill tree. Red is the way of the bear (Melee), yellow is the way of the raven (Stealth) and blue is the way of the wolf (Ranged). The game lets you view what is available under each section, so just find a skill you wish to acquire and work towards it. Combat Combat will take some getting used to but with perseverance you will prevail. I don’t tend to make the strongest builds or use that many different weapons, as I prefer to keep to the pure Viking simulator. If you take the time, you can make your character very powerful, even in the early stages of the game. When in Norway, I preferred the axe and the shield combination for close up fights and then switching to the bow for anything at a distance. There are not a lot of weapons to choose from in Norway, but there are enough to get you started. Once in England you will gain many more abilities which will tie in with your weapon choices. Health and stamina play a larger role in Valhalla. You will not have the luxury of health regeneration and must forage for food to store in a rations bag which can then be used during combat. Your stamina bar will deplete when running/fighting, so it is important to slow things down from time to time. Traveling and Discovering When navigating Norway it is best to use your longship. This will help you to discover fast travel points for easy access later in the game. It is also a great way to view the beautiful scenery Norway has to offer. On land you will find yourself on horseback. I found it a tad slow due to the mountain ranges. Try if you can to keep to the main paths, as this is a lot quicker and will not deplete your stamina. Quite often you will find items in the world that are trapped behind locked or barricaded doors. Sometimes it can be frustrating to find a way in. Remember, locked doors will always have a key nearby and Sýnin your raven can help. Sýnin cannot tag everything in the environment like Senu or Ikaros could, but your bird will still be useful for finding things. If that fails you have Odin’s sight (Eagle Vision) which will give you a glimpse of the environment around you. Anything that is barricaded will just be a small puzzle to solve. Keep an eye out for gaps in windows, or weakness in walls/roofs for a way in. Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. About the Author Aaron is a passionate Assassin's Creed fan who recently joined TOWCB AC Partnership Program as an Online Article Writer. Throughout 2021, Aaron and other writers will be joining the admin team in a collaborative effort to create an Assassin's Creed Valhalla Guide Database, which you can find here . Twitter Aaron Young Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB"

  • Quick-Fire Community Questions - Round 4: McHeisenburglar (Irakli) | TheOnesWhoCameBefore

    Quick-Fire Community Questions - Round 4: McHeisenburglar (Irakli) Community Interview Share 30 Sept 2018 Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database Ashlea: Hello Irakli, thank you for taking part in round four of our Quick-Fire Community Questions series! We would love to ask you a few questions about your work as an admin for The Ones Who Came Before and your time as a Star Player at Gamescom. As we already know you are one of the fellow admins here at The Ones Who Came Before, but tell us a little more abut yourself and the role you play in the Assassin's Creed Community. Irakli: My name is Irakli, though I mostly go by McHeisenburglar online, and I’ve been a member of the community for a couple of years now. Most of my work involves graphic design for Assassin’s Creed-related projects, such as the yearly Assassin’s Creed Marathon, the Assassin’s Creed subreddit, and, of course, The Ones Who Came Before. Ashlea: We know that you do a lot of work behind the scenes work within the Community. Please tell us more about this. Irakli: All the projects I am or have been a part of are team-based, so they’re often a cooperative effort with a lot of moving parts. For example, I help organize the Assassin’s Creed Marathon, and while I do take care of the designs you see online, I also help with the schedule of the Marathon, formatting and updating our daily threads, figuring out giveaway details and so on. On the subreddit, I help with updating the CSS, reworking the rules, wikis, FAQs, configuring AutoModerator. Ashlea: So when did you first start playing Assassins Creed, which game was the first you played? What intrigued you about the franchise leading you to start playing? Irakli: The first Assassin’s Creed game I played was AC3, though I had heard about the franchise for years. It was when one of my favorite YouTubers started a walkthrough for Assassin’s Creed 3 that I was intrigued by the idea, the gameplay and even the graphics. A couple of weeks later I got the game, and I played through it right away. While I did enjoy the single player, it was AC3’s multiplayer that really got me hooked and kept me playing for months, and I still consider AC3 to have the best multiplayer in the series. PvP was initially the only reason I purchased AC4 the following year, though it wasn’t long before I played the story of that as well and officially became obsessed with the series. A couple of months later, I bought all of the games I had been missing and played through the series in a little DIY-Marathon. Ashlea: How long have you been a part of the Community? How did you first become involved with The Ones Who Came Before? How long have you been involved with the AC marathons and as a Reddit moderator? What do you enjoy most about each of these roles you have? Irakli: I have been part of the online/Reddit-based Assassin’s Creed community for a little over three years. I visited the subreddit for the first time in June 2015, after watching the E3 gameplay of Assassin’s Creed Syndicate and wanting to discuss it online. There, I saw an announcement for an ‘Assassin’s Creed Marathon’ and was drawn to it right away, and decided to reach out to the team and offer to help out. That’s really when I first started taking graphic design and project work seriously. A couple of months later, as the 2015 Marathon was already underway, I reached out to The Ones Who Came Before regarding some of their designs. We had been working with TOWCB for Marathon promotion and I’d spoken with Colum personally, and I thought I would give feedback on their graphics and suggest things they could improve for their branding, and within a couple of hours I was offered to join the team as a graphic designer. I spent the next two years working on annual Assassin’s Creed Marathons and making designs for The Ones Who Came Before, and in 2017, in preparation for that year’s Marathon, I talked frequently with Dylan/Turul, one of the subreddit moderators, as the Marathon had always been a cooperation between our team and the subreddit mods, to allow things like custom user flairs and daily stickied posts. There were a lot of things we needed to get done, and some of them would’ve been impossible through Twitter DMs alone, so I was given a temporary moderator role on the subreddit. This was primarily for Marathon purposes, but I was free to help out with other subreddit matters, as a ‘trial’ for being a permanent moderator. Over the following weeks, I helped fix some CSS issues, rework the rules and open up the official r/AssassinsCreed Discord Server, and by the time Origins rolled around, I was announced as an official addition to the team. I like these roles (and other ones I’ve had in the community) for different reasons, I suppose. The Marathon remains the project I’m most passionate and sort of ‘protective’ of, so whenever I’m not that free, I try to use most of my AC free time to help out with that. I really enjoy working on TOWCB because of how much graphic design experience and skill I get out of it. The logo we unveiled in 2017 remains one of my single favorite design projects to date. The subreddit, on the other hand, has taught me what moderating forums is actually like, and what goes into a well-managed and run subreddit/forum. Plus, 90% of the CSS I know is thanks to the AC subreddit. Ashlea: What is your favourite part of being in the community? Irakli: The memes are nice. Ashlea: Your Twitter name is quite unusual, could you tell us where the name McHeisenburglar came from? Irakli: Honestly, I don’t remember exactly how it all happened. A couple of years ago I had to register for some site, and I guess ‘McHeisenburger’ was pretty funny (I was binging Breaking Bad at the time), and I didn’t give it a second thought. Years later I had to register for Reddit, and I saw that ‘mcheisenburger’ was taken, so on a whim I decided to change the ‘burger’ to a ‘burglar’. It sort of stuck once I joined the community. Ashlea: One of your main responsibilities with The Ones Who Came Before is you Graphic Design work how did you get into graphic design? Are you self taught or was it something you learnt at school? Irakli: I initially got into graphic design when I watched some YouTube videos of people making graphics and wallpapers and whatnot, and thinking it was the most incredible thing in the world. I couldn’t fathom someone making their own wallpaper. So then I pirated a bunch of Adobe programs, including Photoshop, and tried it out for myself. I was not good AT ALL, but that didn’t stop me from making dumb crap every once in a while, including YouTube channel artwork and logos for fake companies. It was really the Assassin’s Creed projects that made me take it seriously, and really pushed me to actually be decent at design. The 2015 Marathon was the first project I worked on, and a lot of the tasks I had were things I’d never done before, so I learned it through trial and error, and they turned out good because I worked with a team that didn’t hesitate to criticize. Other projects followed it, including TOWCB, The Bureau Podcast, ‘Assassin’s Creed Legacies’, all of which helped me improve, even if incrementally. Now it’s fun to look back on those old designs and see the progress I’ve made. Ashlea: What it means to you to be selected as a Ubisoft Star Player? Was it something you were expecting or was it a complete surprise? Irakli: I would be lying if I said that I didn’t expect to be selected this year. I had been active in many parts of the AC community over the years, and had worked on various somewhat-known projects. However, I wouldn’t have been so confident if Sofija hadn’t been picked the year before. That invite made it clear to us that being a Star Player was actually realistic, even if by doing just project work like we were. Ashlea: As a star player you recently attended Gamescom, what were you most looking forward to about the event? Did it live up to your expectations? Irakli: In the weeks leading up to Gamescom, I didn’t know what I was most excited about, though I knew it wasn’t Odyssey. As we got closer to the event, a Twitter group was created of all the Assassin’s Creed people that would be attending Gamescom, which made it clear what Gamescom was going to be about — meeting people. In the end, the best part of the event was really the opportunity to meet so many Assassin’s Creed community members and other Star Players. I had known a lot of these people online, and actually having a face-to-face conversation felt surreal. The event itself was also outstanding, especially with the VIP treatment we got from Ubisoft, getting to play the games early, etc. Overall, the two days were unforgettable. Ashlea: Were you excited to be able to play AC Odyssey early? What were your thoughts about the game? Irakli: I had very, very little hopes going into the Odyssey demo. I was not excited for the game at all, and barely kept up with the news and marketing (definitely a first for me). I played the demo twice at Gamescom, and it was almost exactly what I imagined. It’s a beautiful, well-built game with a lot of stuff to do, but I have a hard time seeing its place in the Assassin’s Creed series. I don’t think it will be a bad game, in fact, I think most people that enjoyed Origins will have a good time with this game as well. Unfortunately, I don’t consider myself to be part of those people. Ashlea: Do you have any hopes for things you would like to see in the game? Do you have any concerns about anything? Irakli: Still have a bit of hope that the marketing isn’t telling the whole story, and there are more ‘Assassin’s Creed’ things in the game that we have yet to see. I’m hoping it enriches the lore and treats it carefully, though I don’t think that is too likely. As is the consensus, I’d love to see a lot of First Civilization exposition and involvement in Odyssey, as there is not much else to do in a time period that predates even Bayek. Ashlea: Now that you have been to Gamescom what do you have planned next within Community? Irakli: Honestly, I am not sure. Right after Gamescom I moved to Germany to start university, and so the last month has been a great change of pace for me. Unfortunately, this also means I don’t have as much time or heart to pour into Assassin’s Creed anymore, but only time will tell. I’ll try to stick around, but with university taking up more and more of my time and interest (and Odyssey… not), it might be time to take a small step back. Ashlea: Thank you so much for taking part in our fourth round of Quick Fire Community Questions. You can find Irakli on Twitter here comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • FAQ | TheOnesWhoCameBefore

    Check out the latest Assassin's Creed news, updates and projects! Latest FAQ What is The Ones Who Came Before? The Ones Who Came Before is an Assassin's Creed Fan Community established in 2014. We provide news, theories and updates to fans of the franchise around the world. Can I join the admin team? Keep an eye on our social media platforms for advertisements. During busy periods such as E3 and Gamescom, we may advertise for a new role. All applications are taken in to consideration. For example, during E3 2019 we advertised for an E3 content specialist. This led to a number of interesting articles being produced. Although we are currently not recruiting for the admin team, we are always looking for new members to join the AC Partnership Program. Learn more here What hours do the moderators work? Although we don't have set hours, we are most active during the day (UK Time), and always do our best to respond as quickly as possible. Is there anything I can't say in the comments? We ask that all members of our community abide by our code of conduct and community standards. The comments feature has been added to our pages in order to encourage discussion and debate, and we welcome relevant contributions. Misuse of this feature will not be tolerated. Will comments be moderated? All interactions by community members can be seen by admins, and may be moderated if necessary. Breaking the code of conduct, or failing to follow the community standards may lead to actions being taken. For example, comments being removed or bans from our social media channels (if necessary). Is joining the community free? Absolutely! We will never charge members of the community. You can however make a donation if you wish to make a contribution to The Ones Who Came Before. All donations go towards costs such as giveaways, website maintenance and shipping fees, creating more opportunities for our community. Can I submit ideas? Of course! If you have an idea and want to see it happen, don't be afraid to message us! We'll do our best to make it a reality. Can I post in my language? Yes! We will use google translate to respond to you if necessary. I'm new to the Community. Can you help me? First of all, welcome to the Assassin's Creed Community! If you have any questions, feel free to get in touch! I have a complaint. What should I do? First of all, we are sorry to hear that you are unhappy. Please use the Contact form so that we can resolve the issue. I've just finished an Assassin's Creed Project. Will you share it please? Sure! Send us some details and we'll do our best to get it online. Look out for our weekly showcase of fan content, known as TOWCB Community Corner. You can find all our entries here on Twitter. Can I use your content for my own projects? We're flattered that you like our content and wish to share it. All that we ask is that you leave a link to our social media platforms or website when using our content. This could be quotes, photos or anything else we have produced. Please credit our community. How many people are members of TOWCB AC Fan Community? We currently have around 60,000 followers in total on all social media channels (March 2021) Are you affiliated with Ubisoft? We are an independent news outlet/ community, operated by fans of the franchise. Although we are not officially affiliated with Ubisoft, we do have a strong relationship with the company due to our position within The Mentors Guild community program, making it possible to coordinate projects such as interviews, giveaways and more. Ubisoft have always been extremely supportive of The Ones Who Came Before, and we seek to maintain a positive union. How can I help The Ones Who Came Before? There are many ways you can help TOWCB: Share our content Follow our social media platforms and turn on notifications Leave comments/feedback Join the AC Partnership Program Message us if you find something AC related you think the community would be interested in. Make a small donation Use our Amazon Affiliate Links (More info) Leave a review on Facebook

  • Shaya Fury

    Shaya Fury is an Artist/Freelance Illustrator who blends a mix of traditional methods with digital designs to create art pieces that are bursting with colour. Previous Next Art Team Shaya Fury Shaya Fury is an Artist/Freelance Illustrator who blends a mix of traditional methods with digital designs to create art pieces that are bursting with colour. LinkTree Work

  • The Memory Corridor Episode #21 Retrospective Look at AC Syndicate w/ ActualSpiderMan | TheOnesWhoCameBefore

    The Memory Corridor Episode #21 Retrospective Look at AC Syndicate w/ ActualSpiderMan Podcast Share 16 Jul 2022 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database https://www.youtube.com/watch?v=ZrFWssZgQuk comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • 2025 Assassin's Creed Community Fundraiser Art by Jebs | TheOnesWhoCameBefore

    2025 Assassin's Creed Community Fundraiser Art by Jebs Community Share 13 Jun 2025 Written By: Edited By: Jebs Colum Blackett Back To Database Check out this promotional piece of artwork created by Jebs from TOWCB's Art Team for the 2025 Assassin's Creed Community Fundraiser, which is raising money and encouraging blood donation to aid in the battle against blood cancer! Raise the hood to those who give blood. We are Assassins. GoFundMe comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Jebs joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between doodling, sketching and anime, pieces which are often animated, bringing a ton of personality and fun to her work. Throughout 2025 and beyond, Jebs will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. Jebs

  • TOWCB: 7 Year Anniversary Update | TheOnesWhoCameBefore

    TOWCB: 7 Year Anniversary Update News Share 14 Aug 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Hey Assassins! Today we mark seven years since the creation of The Ones Who Came Before! Although we are immensely proud of the community we have created and our fans, it didn't feel right to throw a huge celebration this year. There are much more important things going on in the world right now, such as the widespread sexual misconduct allegations within the video games industry, and the Covid-19 pandemic. It just didn't feel right to us to throw a huge celebration, so we're keeping it low-key. We'll be dropping some Assassin's Creed Valhalla Season Pass Codes on Twitter over the next week, courtesy of Ubisoft. Instead of the usual week-long celebrations, we will be using our platforms to highlight female members of the Assassin's Creed community in an initiative known as the 'Community Uplift Initiative'. We will also be promoting the 'Assassins In Need' community fundraiser, which has raised nearly £1400 for World Federation for Mental Health. Behind the Scenes As many of you know, The Ones Who Came Before is run by Col & Ash, who are getting married in November. The past 12 months have been tough for everyone, and we've actually been struggling financially to support the community in ways that we would like. Worldwide giveaways are no longer a possibility, and the website only remained up and running due to a credit card. To make matters even worse, the gaming PC we used to run the website completely died in June, so things have slowed down on our end as we battle with a slow laptop. It's currently not possible for us to even play Assassin's Creed, but we've started saving for a new machine. As you can imagine, this makes running an AC community pretty hard. If you would like to support TOWCB, or even our Wedding / Honeymoon fund, you can do so via Amazon links. Simply click the links before making a purchase, and we'll get a small percentage from Amazon. It doesn't cost you any extra: Another way you can support us is by purchasing our Assassin's Creed items, which will soon be appearing on eBay. It's up to you, but all support is greatly appreciated. Other than that, we just want to once again express our thanks to the community for an amazing seven year journey. We are incredibly lucky to be Mentors within the community, and we look forward to working on new projects for our fans as soon as possible. Thank you for your support. Col & Ash. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

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