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  • AC Community Questions: Jebs | TheOnesWhoCameBefore

    AC Community Questions: Jebs Interview Share 29 Jun 2025 Written By: Edited By: Jebs Colum Blackett Back To Database Col: Hi Jebs, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Jebs: Thank you for having me! Like you said, my name is Jebs, and I’m from the UK. I guess you could say I’m a digital artist that draws a lot of anime, but I also quite like video editing. I like to use my drawing skills to make sketches and silly animations of my interests, like Assassin’s Creed, and share them with the community online. Col: In June 2025, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the team during the launch of the 2025 AC Community Fundraiser? Jebs: I’m definitely looking forward to it! It’s amazing seeing all the great ideas everyone on the team is coming up with to raise money for both the Blood Cancer Alliance and Leukemia and Lymphoma Society. It’s such a lovely way for us AC fans to rally together to make an impact and help people. Col: How excited are you for the future of Assassin's Creed? Jebs: I’m really excited for the future of Assassin’s Creed. There’s a lot of time periods that can still be explored or revisited that have such historical richness. With the advancement of the quality of gaming, there’s so much promise as to where it could go, so I’m definitely looking forward to it! Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? Jebs: Recently I’ve been playing Revelations, which I feel like I should have gotten around to a long time ago, but I just felt like nothing could have beaten Brotherhood. Next, I’ll probably replay one of the older games like Black Flag, since Edward is one of my favourite Assassins. Promo image for AC IV Black Flag Col: Have you visited any of the locations from the games? Jebs: I visit London quite often, so I’ve made it a point to visit as many AC Syndicate locations as possible. The big ones that come to mind include Westminster Bridge, St Paul's Cathedral and the Bank of England. It’s really funny to be able to point at certain buildings and tell my friends ‘I’ve climbed that in Assassin's Creed’. Col: Which Assassin's Creed game is your favourite and why? Jebs: That’s a hard one to say! All of the games have something great about them, however I’d have to say Brotherhood or Syndicate. I really appreciate games that have a character with a good sense of humour trying to navigate a serious situation, and I think those two did it really well. Syndicate’s Jack The Ripper DLC was such a highlight for me because it let you play as Evie post-main story, but in a changed city she had once been so familiar with. The storyline for both games were also really compelling and immersive. Col: Have you attended any events within the Assassin's Creed Community? Jebs: Not yet, but I’m definitely looking out for them. I used to play a musical instrument when I was younger, so being able to see the Symphonic Adventure would be incredible. Col: Do you have a favourite Assassin's Creed community moment / story you would like to share? Jebs: Being able to see all the amazing comments I get on my posts makes me realise how great the community for AC is. Especially since I've opened my drawing requests page, I’ve been overwhelmed with all the great and kind things people have written! Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Jebs: In terms of the TV show, I think some kind of war setting would be fantastic. I would love to see an Assassin’s Creed set during the War of The Roses or during Queen Elizabeth I’s reign. I love Tudor history so it would be really fun. However, I also really hope they would consider an AC II adaptation at some point as well. With the surge of video game to TV adaptations recently like The Last of Us and Fallout, I think it could happen! Ezio Auditore in Assassin's Creed II Col: Do you have any personal AC goals you would like to achieve? Jebs: I think being noticed by Ubisoft would be really cool. Or, finally getting that last one percent on Syndicate, so that it’s fully completed. Col: What would you say is your most significant community achievement to date? Jebs: Probably joining you guys as part of the Partner Program. It’s nice to see that groups like this exist to show love for such a great game. Col: What is your favourite part of being a community member? Jebs: Being able to see people's interpretations of my artwork and how it coincides with their experience of the game is really fulfilling. I also really love seeing other people’s works such as fanart, fanfiction and edits. It brings so much to the fandom, and I love all of it. Col: Do you collect AC merchandise? If so, what is your favourite item? Jebs: I don’t actively collect it, but I do have a few items. My favourite item has to be Edward Kenway’s hidden blade though. It’s really awesome how the mechanism actually works. Col: What advice do you have for people looking to get into content creation? Jebs: I would say to just do it. Even if you think you aren’t going to get popular, it’s worth it just to get your name out there. There’s going to be an audience for anything, so just be yourself and show what you have to offer to viewers! If you’re passionate about it, people will enjoy it. Col: Where can our community members find you online? Jebs: You can find me on TikTok via my account @ jebsotherposts , or on Instagram @ jebs.arts where I’ve recently started posting! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Jebs joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between doodling, sketching and anime, pieces which are often animated, bringing a ton of personality and fun to her work. Throughout 2025 and beyond, Jebs will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. Jebs

  • Caleb Allen: Red Tartan Project | TheOnesWhoCameBefore

    Caleb Allen: Red Tartan Project Community Share 22 Feb 2019 Written By: Edited By: Caleb Allen Ashlea Blackett Back To Database Happy AC Day from Caleb's Cosplay! To celebrate the day and the holiday season, we tasked him with creating a new outfit for his iconic Scottish Assassin, Ren Faulkner. The red tartan certainly is striking! "Nothing is true, everything is permitted."Happy AC Day! In collaboration with @ ACFirstCiv and in honor of both the season and the franchise, I decided to give Ren Faulkner a new look with a red and green tartan! Got to say, I love how striking the red is. I might have to get my own red tartan now. This franchise has been an wild ride since I started playing the first game years ago. I had a lot of catching up to do as a newcomer, but I got there eventually. Now I'm cosplaying different Assassin characters of my own make and collaborating with an awesome fan community page as a creator! My favorite thing about Assassin's Creed is the imagination and creativity of the fans who bring new and different ideas into the work that @Ubisoft does. My Scottish Assassin started this cosplay page and I'm so grateful to everyone who has complimented me and helped me with my content! You all rock! We are Assassins! You can follow Caleb on Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Caleb is an actor and aspiring cosplayer who is best known for his Scottish Assassin project. His iconic character known as Ren Faulkner was instantly a fan favourite, but Caleb has also created other characters, all with a name and backstory In 2020, Caleb left the program to focus on non AC projects. We wish him luck with his future endeavours. Caleb Allen

  • Netflix have announced an upcoming live-action Assassin's Creed series | TheOnesWhoCameBefore

    Netflix have announced an upcoming live-action Assassin's Creed series News Share 27 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Streaming service and production company Netflix have today announced that they are developing a live-action Assassin's Creed series in partnership with Ubisoft. The news broke when the @NXOnNetflix Twitter account posted a short teaser revealing a red Assassin's Creed insignia with the Netflix logo inside. The iconic Assassin's Creed II theme, Ezio's family theme plays softly in the background. Could this be a clue, or simply a nod to the series? “We’re thrilled to create an Assassin’s Creed series with Netflix and we look forward to developing the next saga in the Assassin’s Creed universe.” said Jason Altman, Head of Ubisoft Film & Television told Deadline. Netflix are looking to build an Assassin's Creed TV Universe, entering into a content agreement with Ubisoft to develop live-action, animated, and anime series based on the franchise. According to Deadline, the first series in development is as an epic, genre-bending live-action adaptation, and is being developed Ubisoft Film & Television’s Jason Altman and Danielle Kreinik, who are currently looking for a showrunner. “We’re excited to partner with Ubisoft and bring to life the rich, multilayered storytelling that Assassin’s Creed is beloved for. From its breathtaking historical worlds and massive global appeal as one of the best selling video game franchises of all time, we are committed to carefully crafting epic and thrilling entertainment based on this distinct IP and provide a deeper dive for fans and our members around the world to enjoy.” Peter Friedlander, VP, Original Series, Netflix. Details are currently limited regarding the first Assassin's Creed Netflix series, but you can stay up to date on all the news here at The Ones Who Came Before. Sources: Netflix Deadline comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Hideouts Across the Franchise & How it Led to Shadows' New Construction System. | TheOnesWhoCameBefore

    Assassin's Creed Hideouts Across the Franchise & How it Led to Shadows' New Construction System. Analysis Share 2 Feb 2025 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Shadows "just being an improvement" on previous Assassin's Creed settlements would be a huge understatement. Assassin's Creed promotional image featuring all protagonists across the franchise. Previous games offered different types of settlement and trade systems refined in each iteration. Some might have forgotten about it, but Assassin's Creed giving us a hideout you have to take care of, or a city to renovate with the income from shops you rebuild is no stranger to the franchise. In fact, Assassin's Creed 1, Origins and Mirage are the only games in the whole franchise that did not include a base for the player to customize and upgrade from which you can see the evolution of your actions impacting directly on the world and NPC's or a city to renovate in order to thwart enemy influence. Assassin's Creed II marked the start of the trend with Monteriggioni following the same formula for the entirety of the Ezio Trilogy swapping a villa for cities and shops that end up turning you into a medieval real estate magnate. Assassin's Creed III took it to the next level introducing a trading system that, albeit half-baked and really confusing with tons of different menus and unnecessary stuff on-screen, you had access to the Homestead in the American colonial wilderness, so, hideout management with NPC's tied to the story and offering diverse skills aiding in the expansion of your trade influence and an all-new trading system never seen before. Assassin's Creed IV: Black Flag stripped the hideout from its fixed anchor point; Land , moving it on board of your ship, The Jackdaw , essentially becoming your moving hideout, highly customizable and with tons of upgrades, an access to an improved trade system in which you earn money by completing contracts sending your ships through the Kenway Fleet obtaining rewards and resources along the way. Assassin's Creed III: Liberation readapted the Kenway Fleet structure and turned it into a plain out trading simulator as it was originally designed for the PSPVita lacking the classic naval system iconic to the American Saga even after it had a proper console port. Assassin's Creed: Rogue morphed the Kenway Fleet concept into Shay Cormac's fleet aboard The Morrigan. Assassin's Creed: Unity introduced us to the Café-Théâtre and while anachronistic in nature, it is home not only to Arno Dorian and his Assassin peers but also very fond memories we all developed in those fancy halls while taking in the view from the balcony, again, being able to upgrade and renovate it for ourselves. Assassin's Creed: Syndicate changed the concept yet again, now giving us a repurposed train nicknamed Bertha , constantly on the move around London serving as our moving headquarters and on-the-move fast travel point. Assassin's Creed: Odyssey reused the concept of having a ship set as our moving headquarters, The Adrestia , since the world was mainly composed of huge bodies of water, logically due to the Greek setting, however it wasn't much of a settlement per se and it was drastically toned down in comparison to the ships steered by other protagonists in the past, but it was put in there nonetheless. Assassin's Creed: Valhalla came in hot with an interesting settlement system inspired in the Viking occupation, now allowing us to use resources not only to upgrade but to build structures with direct impact on our gameplay providing buffs and boosters for Eivor to use while in the field. However, albeit a fun concept on paper, Ravensthorpe felt a bit soulless, sure you get to familiarize with the NPC's, then there's Sigurd endlessly walking around in circles and going to bed, but that's pretty much it. Assassin's Creed: Shadows completely overhauled how you can build your base. So, after a brief recapitulation, we can see that Assassin's Creed is not alien to the concept of having our own base, but what Shadows is bringing on the table is something completely different and, should I say, unexpected! I never thought I'll get to use my Minecraft skills in Assassin's Creed but hey, I am not going to complain. Let's dive right in! BUILDINGS: Building Asset Similarly to Valhalla, the new hideout will come with several buildings granting us different stats and passive augmentations for our characters; The Hiroma; Essentially your operations center where most decisions are made, rooms to be built are reviewed and goods storage is accounted for. Hiroma Icon The Dojo; The training grounds of your recruits from your League, allowing them to rank up becoming stronger for future incursions in which you might need to call for help. Dojo Icon Study; The place where your League will gather all the information about the local activities and topography, upgrading this building will increment our number of Scouts and expand their network across the Kansai Region. Study Icon Forge; As the name implies, the place where Naoe and Yasuke will upgrade or dismantle their gear, unlocking new variations of their weapons and outfits as well as to apply engravings to further enhance the power of their gear. Forge Icon Horse Stables; Different breeds of equestrian transport can be unlocked throughout Japan, here you'll see them taken care of and trained ready to take out for a ride after choosing your favorite mount. Horse Stables Icon Scout Barracks; The gathering hall of your network of spies composing the League, upgrading it will further enhance their efficiency on the field. Scout Barracks (League) Icon RESOURCES: Resource Upgrade Cost Resources are fundamental for the development of your Hideout, compared to Valhalla and Odyssey it seems that upgrades and building costs are less inflated or easier to get a hold on. A stockpile of various resources used for crafting The resources required for the betterment of your community are the following: Wara (Rice Straw) or Shuro (Palm Tree Fibers); Used mainly for Insulation and reinforcement of roofing and thatching. For the most rural areas and poorer demographics, used to build walls if mixed with mud or lime in a water mixture. Genbukan (Basalt) or Shizen-Seki (Fieldstones); Basalt mainly used as paving stones, bridge foundations and castle fortifications, could also be applied to smaller villas or mansions with decorated exteriors and large gardens meant for privacy. While the fieldstones composed most of housing foundations , walls, pathways between houses and villages it also was compressed and crushed into gravel for decorations and landscaping. Sugi (Japanese Cedar), Matsu (Japanese Pine), Keyaki (Japanese Elm), Take (Bamboo) and Hinoki (Japanese Cypress); Depending on the type of wood, Keyaki and Hinoki being the most expensive woods due to their higher quality and veteran craftmanship involved in its manipulation, the majority of the houses and layouts were made mostly out of cheap wood , often combining different types of wood in a single house depending on where you look, furniture, roofing, walls, etc. Matsu, Sugi and Take being most commonly used among the populace and farmers, especially Bamboo due to its rapid growth and multi-purpose applications. A stockpile of resources used for crafting Golden and Copper Coins as currency; Ōban (Gold unit) used across the country in the higher spheres though rare among commoners, that instead used copper coins (Eiraku Tsūhō) inspired by the Ming Dynasty Chinese Coins that have been massively exported to Japan between the 13th and 16th Century via the Chinese and Portuguese, prompting local Daimyos and Lords to print their own currencies in copper for daily purchases using the same model of an easily transported coin with a hole in the center, in which a small rope or lace could be tied or fastened onto a belt or pouch. Silver ingots were also used among merchants for bulk payments, often cut in smaller pieces if needed. This would leave us with three payment methods during 16th Century Japan: Gold for large trade (Elite). Silver for regional trade (Merchants). Copper for everyday purchases (Common folk). In-game currency DISPLACEMENT GRID: Display grid in effect This is where Shadows breaks the mold, honestly, I wasn't expecting this feature to turn into a building simulator, the complexity and effort put into it is deeply appreciated. The Grid will basically be our guide aiming for a precise placement of our structures and decorations, ranging from statues, altars, small shrines and Temples. This way, each Hideout will be totally different for each player, having total freedom in how and what to place inside the buildings and its surroundings. Really ambitious for an Assassin's Creed game. When you click on a building you just placed you're immediately greeted with a menu that allows you to choose between three options ; Upgrade Building. Move Building. Customize Building. Building Options Menu pop-up The Customization option is what matters to us in this case as it really offers a wide variety of things to meddle with; Roofs. Roofs Customisation Walls. Walls Customization Apply Skins from Packs. Building Asset Stations (Armor Stands, Shelves, Weapon Racks etc). Stations Customization Station Sets as in your saved stations to be replicated elsewhere. Shelf Customisation Place animals ranging from dogs and cats to cattle including deer and pigs. Different types of animal Gallery: Builder Mode Overview Decoration Garden Overview Pavement Customisation Naoe's Outfit on Armor Stand Station Yasuke's Outfit on Armor Stand Station All in all, this is one of the features that has me intrigued about its potential for cool base building competitions, specially amongst the VP community which surely will have a blast with this and the whole game as a whole, playing with the new mechanics that allow Naoe to adopt much more dramatic postures in terms of scene composition for Virtual Photography. Article also available on X via Isu_Network comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • Carlos Ferro Interview: Da Vinci's Destiny | TheOnesWhoCameBefore

    Carlos Ferro Interview: Da Vinci's Destiny Interview Share 31 Mar 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Our community admin Colum Blackett had the opportunity to interview veteran voice actor Carlos Ferro, best known for voicing Leonado Da Vinci in the Assassin's Creed series and Dominic Santiago in Gears of War. Behind the Voice Actors lists 30 roles that Carlos has been credited with, but he has also provided additional voices such as NPC's and background characters in many games and TV shows. About: Carlos' first career in the entertainment industry was as a DJ. Leaving music for a career in theatre and television, his work eventually led to a stint as an artist in residence at Cornell University. He has since gone on to receive a Bay Area Theatre Critics Circle Award nomination for Best Solo Performance for his portrayal of Sal Mineo in the show SAL. He has continued acting in television, both on-camera (in Star Trek: The Next Generation episode Genesis) and in animation voice-over (Justice League, Spawn). He also had a short speaking role as Olivero Sisko in Big Top Scooby-Doo!. He has worked with director John Landis and actors Jerry Lewis, Harvey Fierstein and Dudley Moore. (Wiki) His most recent credited voice acting performances were for the 2019 adventure game Shenmue III, where he lent his voice to multiple characters. Col: Hi Carlos, thank you for joining us today! Please could you tell us a little bit about yourself, and the time you spent working on the Assassin's Creed series. Carlos: Thanks for having me! I’m an actor/voice actor that had the privilege of portraying Leonardo DaVinci in the Assassin’s Creed franchise! Col: In Assassin's Creed 1, you voiced the leader of the Assassin Bureau in Damascus. The character adds an element of much needed comic relief to quite a serious game. How did you find the interactions with Altair? Carlos: I wanted to give that character a bit of snark. Let’s just say, it came naturally. LOL 'Most impressive, my friend. The others said you make a mess of things, but not I. No, I was sure you'd come through. And come through you have.' Col: Have you completed AC1, and would you be interested in returning to the series if Ubisoft were to remaster it one day with additional content? Carlos: I try to complete all the games I work on. AC1 blew my mind, to be honest. I would be honored to return in any capacity. Col: When you were first brought in to work on the series, what were your initial thoughts? Could you see the franchise becoming as big as it is today? Carlos: Nobody can really predict that kind of success. Putting History, Geography, Science Fiction, and Action in a gaming context knocked me out. I wanted to be as good as the rest of the cast. Carlos regularly attends comic con conventions. Here is with Assassin's Creed Community members. Col: Do you have a favourite moment of AC1, and are there any elements that you would personally consider vital that all Assassin's Creed games should try to incorporate? Carlos: I’m a big fan of Desmond Miles. I like the idea of ancestors and what may come with them. Col: Moving onto AC2, had you ever had to speak Italian for a role before voicing Leonardo? I have. Though not as much as I do as Leonardo. Michael Corleone springs to mind. I was blessed with Dialect Supervisor Ida Darvish-Gadd being at all my sessions to make sure I didn’t slip up. Col: Most of Leonardo's key moments are in his interactions with Ezio, where he provides the role of both friend and inventor. What was it like working with Roger on these moments, and do you have a favourite? Carlos: Roger Craig Smith is one of my favorite Voice Actors. Whether we were at sessions together or I was hearing his voice in my headphones, it was very easy to get into character. My favorite scene is when I communicate to him that “women provide little distraction.” His delivery of, “I don’t get it” is perfect and hilarious. Col: Have you kept in touch with any of the other voice actors from the AC games, and have you worked with any of them on other projects since? Carlos: Video games have such huge casts, it’s thrilling to see actors I’ve worked with before or actors I admire, in the cast list. Though we rarely record together. Where I see my colleagues often is on the road at Conventions. Roger Craig Smith, Adrian Hough, Matt Ryan, Cas Anvar, Victoria Atkin, and Paul Amos are some of my favorite people and world-class actors. My dream is a full-reunion event with the fans. Col: Other than Leonardo, who else would you have liked to have voiced in the games? Carlos: I want to play an Assassin. Col: Other than the games, you also did the voiceover for Assassin's Creed: Ascendance, a short 8 minute animation where Leonardo warns Ezio about the Borgia influence in Roma. Did this project feel different to working on the games, and how long roughly did it take to record the lines? Carlos: One full day, as I recall. The process was the same but I was knocked-out by the DaVinci styling in the animation. It’s one of my favorite things. Col: Leonardo returned in Assassin's Creed: Brotherhood, and even got his own DLC. How did you prepare to take on the role of an older, wiser Da Vinci? Carlos: Having created the character from scratch in AC2, it was pretty organic. Col: One of the reasons Leonardo remains so popular is his positive mentality, somehow always managing to see the best in humanity in the darkest of times. He is a true ally to the Assassins, but also helped to provide some of the more challenging missions in Brotherhood. Do you ever hear fans mentioning the difficulty of the Da Vinci's War Machines missions? Carlos: I hear about that Tank...all the time. LOL Personally, I love the flying machine. Col: When you meet fans at events, what are the most requested Da Vinci lines people want to hear? Carlos “HOW EXCITING!” I’m also fond of “I’ve taught a man to fly!” Col: I would like to personally thank you for signing my Hidden Blade, which I now keep in a glass cabinet. Do you own Assassin's Creed merchandise, and did you keep anything at all from your time working on the games? Carlos: I have displays from stores, figures, the flying machine. Though my favorite AC treasures are DaVinci inspired art and gifts from the fans. Leonardo Da Vinci art by Lisa Zaman. You can buy art prints by Lisa for a limited time here , the profits of which are donated to The Italian Red Cross. Col: Do you have any tips for our audience on how to get into voice acting? What would you say is the first step? Carlos: Be an actor first. Study and prepare. That was where it started for me. Col: Have you ever cosplayed as Leonardo. If not, would you ever consider doing so? Carlos: I would! But it would have to be perfect. I’m that guy. LOL I’m blown away by the craftsmanship cosplayers around the world have brought to Leonardo and Ezio. It’s beautiful. Col: Have you been following the more recent games, and where would you like to see the series to explore next? Carlos: I keep up. There was an Assassin’s Creed inspired art exhibit in Paris some time ago. There were Assassins in every time and from every country, it seemed. I remember loving a female Assassin flying through the air with laser hidden blades. I think the sky’s the limit. Literally. We would like to say a huge thank you to Carlos for joining us for this interview, and to Kim Beacham for making it possible! You can follow him on Twitter and Instagram You can also book a personalised message from Carlos on Cameo comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Best quotes in Assassin's Creed Brotherhood (2010) | TheOnesWhoCameBefore

    Best quotes in Assassin's Creed Brotherhood (2010) Share Written By: Edited By: Reporter Name Back To Database xfbfbb comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • This Week in Assassin's Creed Virtual Photography: Feb 7th - Feb 11th 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: Feb 7th - Feb 11th 2022 Community Share 12 Feb 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 2) Hitting the Mark Game: Assassin’s Creed Odyssey VP number two comes from @mimi_makeslight over on Twitter. I am always won over by archery photos. Great use of the sun, I like how the rays pass straight by Alexios. The sun also looks like a target in the distance. Funny use of Ikaros in the bottom corner creates a sense of Alexios flying. The gold on the bow really stands out against the blue background. 1) Going Viking Game: Assassin’s Creed Valhalla The final capture of the week comes from @bythehist over on Twitter. This imagine reminds me of the original box art for the game, with Eivor and his crew beginning a raid. A real Viking feel to this shot with a realistic longship and Eivor dressed less flamboyantly. I think this image looks like it has come from the art book for the game. The clouds, water and the rock Eivor is standing on all makes this capture exceptional. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Black Flag Resynced TOWCB Review | TheOnesWhoCameBefore

    Assassin's Creed Black Flag Resynced TOWCB Review Review Share 8 Jul 2026 Written By: Edited By: TOWCB Team FrameHoldPhotography Back To Database Sail once more upon the calming waves of nostalgia Set the sails once more for an expensive adventure, as Assassin's Creed Black Flag Resynced sets its sights upon a July 9th release window, giving players a summer to remember. Although summer is an unusual release window for Ubisoft, who tend to favour a Fall launch, it could also be a smart move considering the all-consuming GTA 6 is set to launch in November, leaving everything else in its wake. Resynced presents Ubisoft with the difficult task of remaining true to the original vision, while providing worthwhile, meaningful content for new and old players alike. Many are asking; ▪️Can Ubisoft make a faithful adaptation of a beloved title? ▪️Does it do enough to appease critics of the original game? But for longtime fans of Black Flag, such as the team here at The Ones Who Came Before, who have spent the last 13 years arguing that Edward was a Master Assassin, and that Black Flag isn't just a pirate game, does Resynced add enough additional content to portray this? Black Flag Resynced is the first remake for the Assassin's Creed series, taking us into uncharted waters. Many feared that the game would be a disaster like Skull and Bones, losing faith in the project entirely. ‘Codename Obsidian’ rumours first began flying around in 2023, with more and more information leaking out over time. Ultimately, the development of Resynced had more leaks than a sinking ship, something which was playfully acknowledged during the marketing campaign. Resynced also signals the first major attempt by Ubisoft to course-correct after the rumoured disappointing sales of Assassin’s Creed Shadows, which was ultimately outsold by Assassin's Creed Mirage, a shorter game that originated as a DLC for Valhalla. Some questioned the decision to remake Black Flag first when older games such as AC1 would benefit more, but after a difficult year of internal restructuring, stock crashes, and leaks, it looks like Ubisoft may be able to take a breath, as Black Flag Resynced has the potential to change everything. The Biggest Win in Recent History After playing Black Flag Resynced for 50+ hours, we can confirm that the game captures the essence of the original, which players know and love. The development team took great care in recreating the beloved title, rebuilding core pillars such as combat and parkour from the ground up whilst incorporating signature moves from the original. Black Flag Resynced is a thoughtful reimagining of the original which elevates the game to new heights. Ubisoft managed to steer the ship away from the alluring temptation of RPG elements, something which was crucial for many fans who did not wish to see the original action/ adventure title switch genre. It's great to see that Ubisoft took the time to listen to fans, hosting workshops and early access sessions to gather feedback early in development. The game is also very focused in its intent on staying true to the original, avoiding the possibility of overcomplicating things. No Freedom Cry expansion or multiplayer is a good thing, as it allows the game to excel at delivering a solid single-player experience. Both of these cuts may come to fruition at a later date via Assassin's Creed Invictus or even Freedom Cry Resynced. For now though, Black Flag Resynced is set to capture the next generation of gamers, pulling together original cast members, developers, and ideas to tell the complete version of Edward's story. Breathe a sigh of relief, as Assassin's Creed veterans Darby McDevitt (Lead Writer on AC IV Black Flag) and Jean Guesdon (Creative Director on AC IV Black Flag) return to expand the original vision. Darby returned to helm two new scenes and revised an existing one. Jean is now Head of Creative at Vantage Studios (The Ubisoft Subsidiary now in charge of AC), so he was responsible for the overall creative vision. Be A Scourge Of The Seas Once More One thing Ubisoft had to consider with the remake is that the reputation of Black Flag remains largely positive, even though 13 years have passed since launch. Fans remember a plunderous adventure filled with opportunities, but also really like Edward as a character. One of the reasons why many connected so much to Edward's story is because of how flawed he is as an individual. With all his charm and optimism, his pursuit of wealth leads to him losing himself in a whirlwind of opportunities, and ultimately, becomes a different man entirely. A new generation of players gets to experience a great Assassin's Creed game, with updated visuals, storylines, and mechanics. We hope that we manage to answer your many questions in our review, breaking down the core pillars and diving deep into all things Assassin’s Creed Black Resynced. Graphics by MrTom The World Resynced is an extremely beautiful and visually impressive game. Many will consider it the best looking Assassin’s Creed game. All assets for Resynced were created from scratch for the latest version of the Anvil engine, leading to a breathtaking visual experience. The world feels more alive now, on land and at sea, above water and below. The dynamic weather system adds a new level of realism, something which is especially noticeable when exploring the world. Rain in particular is striking, adding atmosphere and gloom to the game, which provides the perfect cover to strike. Some of us within the team found the saturation levels a tad too high. Characters can appear red-faced. Luckily though, the Vibrant saturation can be turned down in the settings. Ubisoft likely opted for this to make the colours more engaging. Players will notice added foliage in the world, adding to the immersion. Being able to dive anywhere at will is a massive improvement, and the water is generally vibrant, beautiful and alive. We did find however that in deeper seas it’s very dark, but also appears to be barren of any life even though you can see dolphins etc jumping out the water. But underwater there’s nothing. Exploring the world with the Jackdaw feels like reuniting with an old friend. The improvements to the Jackdaw are brilliant and really make the ship feel like the second character of Black Flag. Another place Edward can call home in Resynced is Great Inagua, with The Manor hideout, which now has improved customisation options, making it feel more personal and homely for Edward when he’s not sailing on the Jackdaw or residing in Nassau. It definitely feels like more of a place to call home. Throughout the game, NPCs feel more lifelike than in the original, as Ubisoft has added additional dialogue, new behaviours, and animations. Different areas of the map feel worlds apart, as they feature various languages, colours, and even dress styles, accurately depicting the cultures settling in the Caribbean territories in the 18th Century. The world of Black Flag Resynced is a carefully crafted homage to the original, incorporating the elements which fans loved and making them even more vibrant and dynamic. We think that players will love getting lost in the beauty of the game. We can’t wait to see the photo mode captures! TMAC: The three main cities of Havana, Kingston, and Nassau return. They're now much bigger and expanded, but they still hold that magic feeling of nostalgia and are no longer separated by a loading screen. Port Royale, Part of Kingston in the OG, is now its own separate location Combat The combat system in Assassin's Creed Black Flag Resynced represents a massive shift from the 2013 original. Ubisoft Singapore has rebuilt the system from the ground up using the modern Anvil engine. It is heavily inspired by recent Assassin's Creed titles, borrowing core mechanics from Assassin's Creed Shadows and Assassin's Creed Mirage. Enemies are no longer passive targets that wait to be countered. Instead, Resynced features visible health and defense bars. You must actively break an enemy's defense through a combination of heavy attacks, precise parries, and well-timed dodges before dealing lethal damage. Perfect parries create openings for takedown opportunities. It’s a more reactive combat experience that makes you think about how to attack/defend rather than button-bashing, as enemies learn and adapt depending on how you use the combat system, delivering a more satisfying and challenging experience. Overall, we were impressed with the combat and like how it finds a middle ground between the old and new systems. Timing the parrying can be difficult as it doesn't slow down time like in the original, and enemies are fast and reactive. Edward can use his surroundings to his advantage through the use of breakable objects such as tables and chairs, or even falling items, which can be triggered by pushing enemies back to cause damage or even slow them down. Edward can now sweep enemies to the ground with a long kick, or give a shorter kick for more power. It’s worth rotating through the combat maneuvers rather than favouring one, or enemies will quickly learn and anticipate actions. Enemies adapting is a great move, as it adds another level of thought when taking on opponents. There are also many different types of finishers using swords and pistols. Takedowns are incredibly satisfying. In particular, the hidden blade finishers are brilliant. Once triggered, Edward delivers a fatal strike, many of which are particularly brutal and impressive. Finishers feel highly rewarding, as the animations vary, delivering a variety of strikes. Overall, the movement feels quicker than in the original game, especially as Edward breaks down an enemy's defence, which leads to opponents losing an item of clothing, often a hat, the equivalent of them having their armour damaged. Similarly, Edward picking up injuries on his face after a fight is another great touch; we love little details like this which add to the immersion. Disadvantages: the launch version of the game does not include Hidden Blade combat, which will definitely be missed by many fans. Unarmed combat is also limited to tavern fights. Weapon disarming and pickup from the ground have been removed. Chainkills are also limited to avoid Edward becoming too overpowered like in the original. Some of our team members found the health bars a little annoying, decreasing the fluidity of the fight, but many options for the HUD can be modified in the settings. Combat is much more realistic than in recent AC titles, removing overpowered special attacks and replacing them with more grounded strikes which feel more believable. Even though combat feels more realistic, it may be the pillar which takes the longest for fans to adjust due to its challenging nature. Timing and variation of moves are the key to mastering it, and players will need to break patterns of familiarity to excel. Practice makes perfect! TMAC: While I appreciate this take on combat over the ability based of the last few entries. It does get old after a while, and the timing windows for parries are very small. Additionally, I do have a gripe that the sound for the Hidden Blade sounds a little off. Hopefully these issues can be ironed out post-launch. It is still super funny and strangely satisfying to kick enemies off of high places. Edward Overall, we’re really impressed with the new design of Edward Kenway. To us, it seems to be somewhat of a mix between Matt Ryan and the original CGI trailer for Black Flag. Although many of the characters, including Edward, lose the grunge and moody aesthetic of the original game, they shine bright in the remake as the new facial models are incredibly lifelike and realistic, especially in cutscenes. Matt Ryan returns as the charismatic Pirate Assassin, blending a mix of charisma, sarcasm, and Welsh fury. The invigorating performance of the original is expanded through the inclusion of new dialogue, missions and motion capture, delivering a more complete experience which focuses more on Edward’s personal journey. Although we remain happy with the creative decisions, when the remake rumours first started floating, we wondered if Ubisoft would recruit Charlie Hunnam for Motion Capture, whilst keeping Matt for the voice. This could have been followed through with an appearance in the upcoming Netflix TV show, but we now know that the show will be set in Ancient Rome. That being said, Matt Ryan is Edward Kenway, and this game solidifies that fact further. One of the narrative areas the writers wanted to explore further is Edward’s relationship with his wife, Caroline. These calming scenes back home show another side to Edward, and give his struggles in the Caribbean motivation and purpose. Other positives we noticed: All the outfits from the original game are featured, with added flair and colour Adjustment to Edward’s outfit, making it more vibrant blue, with two gun holsters, more red on the sash, and a darker leather. The updated version looks great. Unlocking the rope dart earlier gives Edward another tool in his arsenal. Auto follow in mission, doesn't require a key tap. Trinkets and perks are another big win, and being able to equip two trinkets is a bonus. We’re thrilled to see that Ubisoft has taken their time to take Edward’s character and make it even more likeable through additional content. We’re sure players will have new favourite lines thanks to Matt and the writers at Ubisoft. TMAC: I'm glad Matt Ryan returned to the role. I bet it was a strange call being asked to reprise a role after 13 years but not as a sequel. The game is full of old and new scenes, and unless you know, you can't tell the difference with the audio consistently. Shout out to the audio for this. The Jackdaw The iconic Jackdaw returns, but it functions completely differently thanks to the removal of loading screens. You can now sail directly up to major ports like Havana or Nassau, drop anchor, and seamlessly jump off the ship into the city without a single cut. Sailing across the massive and beautiful Caribbean is now significantly smoother thanks to two brilliant new mechanics: Pathfinder and Follow Sea. With Pathfinder, you can plot a proper route to your destination by placing a marker, which displays a white navigation path in front of your ship. With the Follow Sea feature, you can enable autopilot for the Jackdaw, allowing it to automatically sail to your selected destination. While sailing, you can listen to all 35 of the original sea shanties, along with 10 brand-new songs added especially for this remake. The new shanty wheel makes it quick and easy to select a song. You can also recruit three new officers, each with unique perks. Lucy Baldwin unlocks the Perfect Brace mechanic, drastically reducing damage when you time your brace perfectly against incoming enemy ship attacks. The Padre unlocks an aggressive ramming mechanic and serves as a powerful ally during ship boardings. Tobias "Deadman" Smith is a master gunner who significantly enhances your offensive firepower with mortars. You can also have a new animal companion aboard the Jackdaw. Choose between a cat or a monkey, both of which are unlocked by completing their respective missions. The inclusion of ship animal companions feels like the opportunity for microtransactions to rear their ugly head from the depths once more. Players have the opportunity to select between a cat or a monkey (for now). We can only hope that this feature doesn't become overly-monetized through the Animus Store, with the addition of additional pets, or worse, costumes, as was the case in the AC Shadows Dojo. Other things the team liked: Lanterns glow on the ship when it's dark, particularly noticeable at full sail, a nice touch. New sea shanties. Cloth sails look more realistic. Rogue waves and wind can blow the Jackdaw off course. New weapons and upgrades Worth mentioning: It’s important to upgrade to compete with other vessels. Attacking forts: enemy ships will enter the fray and protect, making it even harder. Overall ship combat is quite challenging, but it may act as a barrier to new players who may need to adjust the difficulty sliders. Naval combat is likely to attract new players to the franchise, and we can’t wait to see the many variations of The Jackdaw causing chaos on the high seas. TMAC: One of the new additions here is secondary firing from your officers, and they are a game changer. I did find that ship is easier and less of a grind to fully upgrade than the OG. However, she still turns slowly, and with the many uncharted islands and rocks, you can often hit them in the midst of battle. A minor gripe is when docking or boarding a ship, the time to do that task is a little too slow. Narrative Black Flag has a story which sticks with fans. At first, the Pirate Life may seem romantic and fun, but Black Flag holds a darker message. Appreciate what you have before it's gone, and the inability to be satisfied with what you have in life can lead to you losing what you once had entirely. How much gold is enough? Edward's thirst for self-improvement can never be quenched. Black Flag proves that actions have consequences, even if you attempt to look the other way. Although Edward sets out with pure intentions, earning his fortune to improve life for him and his wife back home, along the way he gets lost, and it’s in that journey that we find our adventure. Fans of the original will rediscover a tale of heartache, and open up an old wound in the process, whilst new players will have their eyes opened by a pirate adventure not written by Disney, featuring the brutality of history mixed with the Assassin’s Creed lore. Secret forces manipulating events from the shadows, First Civilisation technology and reincarnation, Black Flag is a story like no other. Side character narratives are woven in, making up the bulk of the six additional hours of added content. The new missions with Ship captains slot well into the game, and Matt resumes his voice well. We did however notice a dip in quality throughout the added cutscenes, which can be found in new motion capture scenes which don’t feel as dynamic as those featured in the original. An example of this is prop use, something which the original game excelled at featuring. We also noticed the at times wooden dialogue, which sometimes leaves unnecessary awkward pauses, or lines which just don’t fit Edward’s brash and driven nature at that moment in time. Finally, something which keeps returning are the same recycled static animations, which are in serious need of an upgrade. Idle stance animations when making conversation in cutscenes feel VERY familiar, as in copy and pasted across. We hope to see brand new animations for Assassin’s Creed Hexe, even if that means having to wait a little bit longer. The focus on side characters like Stede, Blackbeard and Anne means that the game doesn't do enough to showcase Edward's transition from a Pirate to a Master Assassin / Mentor, which was a huge criticism for many of the main game. It simply refuses to tap into the well of untapped potential. In the expanded media, Edward travels to The Middle East, Singapore, and returns to London as a Master Assassin. Maybe Ubisoft are saving all that for DLC? The original narrative of Black Flag once again shines, as the masterful storytelling is a classic old fans look back fondly on. It’s a powerful journey depicting what it means to lose sight of your original goals. Edward and his friends dream of Nassau becoming a place where all may live free, but that dream dismantles when history has other ideas. We can’t wait to see the reactions of those playing Black Flag for the first time! First round of therapy on us. TMAC: I've always stood by that Black Flag has the best narrative of the series and that remains true here. The subtle additions help solidified some of the gaps the original left. But its also a missed opportunity to explore what happened afterward as there is another decade of Edward's life to explore. Modern Day The original Assassin's Creed Black Flag modern day gameplay has been completely removed and replaced by the Animus Hub and Rifts. The modern day story in Black Flag Resynced continues from Assassin's Creed Shadows through various data files that can be collected throughout the map, as well as from the Animus Hub project by completing Anomaly missions. There are a total of 4 Rifts in the game, which unlock one by one as you progress through the story. Whenever a Rift becomes available, you'll receive a notification. To access it, you must find the specific island, which is easy to spot thanks to the glowing light in the sky and the Isu blocks scattered around the area. Simply pass through each gate to begin the mission. These Rift missions are similar to those in Assassin's Creed Shadows, but this time they are much more refined and genuinely fun to play. Each of the four Rifts is based on a different character in the game, and completing each one rewards you with unique unlocks The lack of Modern Day will be a sticking point for many, who have endured years of it being stripped back or sidelined. For several members of our team, the fact that the original Modern Day was cut is the biggest negative of the game. It had so much lore, cameos and universe implications. It's not the same without it. Assassin’s Creed has always come with the baggage weight of modern day for new players, especially in the earlier games as an overarching narrative connected them all up until AC3. For Ubisoft though, seeking to make the games more standalone so casual players can buy based upon historical settings they like, it’s a logical move to reduce modern day or remove it entirely, even though we don’t support that mindset. We will always act as strong advocates for Modern Day preservation here at The Ones Who Came Before. In Juno we trust. TMAC: The modern day concept of an ancestor or subject experiencing someone's genetic memories has always been one of the biggest draws of the IP and the core power fantasy. Removing that very element not only hurts the brand but the games. I hope that if anyone future remakes are produced that they retain the modern day. ‘[our] story is one of thousands and the world will not weep if it ends too soon’ Cut Content (AC IV Black Flag: 2013) Parkour Parkour in Assassin's Creed Black Flag Resynced has been significantly improved over the original game. All the important parkour mechanics, such as manual jumps, side ejects, and back ejects, are available from day one, thanks to the Ubisoft Quebec team for their amazing work on parkour in AC Shadows. It truly feels much more fluid when you parkour through the city areas. The more fleshed out and updated parkour system doesn’t feel so clunky and cumbersome as in previous games. Many locations across the map have been redesigned to support the new parkour mechanics and modern gameplay physics. Tree parkour is also back, and you now have different routes to reach specific points. Many chests are located in elevated or hidden areas, requiring you to climb and parkour through trees to unlock them. You receive a short speed boost after mantling, and you can roll upon hitting the ground to maintain a full sprint. The enhanced, highly manual Advanced Parkour can be toggled off if you prefer the more automated traversal of the original game. Edward can also utilize newly added ziplines for quick, long-distance travel between high and low ground. This also introduces the possibility of zipline assassinations, something which we haven't seen since AC Revelations! This is a seriously great addition to the game as it's another dynamic way for Edward to move around the map. Song sheets return to encourage parkour, which take Edward on short routes involving trees, rooftops and lifts, in timed run and grab opportunities which make a return. It's also great to see the pulley system lifts back to make access to rooftops quicker. Other things we noticed: Enemies on rooftops can cause the player to adapt their parkour route. Not everything is climbable. For a more detailed breakdown of parkour, we'll wait for the professionals Ropotopolus and Leo K to give their thoughts 💬 TMAC: I had some trouble with Parkour inconsistencies that seem to be due to the advanced parkour setting, so I suggest turning that off until the issues are ironed out Stealth The stealth system in Assassin's Creed Black Flag Resynced has been completely rebuilt from the ground up using the modern Anvil Engine, including many features first introduced in Assassin's Creed Shadows. Edward can now crouch anywhere at the press of a button, and it’s a game changer. Gone are the days of running towards bushes or tall grass to avoid detection from enemies. Crouching drastically reduces his visibility profile and slows down how quickly the detection meter fills. The Visibility Meter now continuously tracks how exposed you are based on lighting and your surroundings. This detection system from AC Shadows, often referred to as the ‘eye’ can also be dependent on time of day and the weather. Running out in the open or making sudden movements instantly increases enemy awareness. Many consider Assassin’s Creed Shadows to have the best stealth in the series, so it’s refreshing to see many of the ideas and systems move across to Resynced. Enemies reacting to the sounds of footsteps or swords is also great, and we feel that most will find that Resynced has a better detection system than in the original. Classic stalking zones, such as tall grass, return and Edward can now seamlessly press against walls, low crates, and structural corners to break the enemy's line of sight. Social Stealth and Crowd Blending are also back. Tedious tailing missions and eavesdropping opportunities, leading to immediate desynchronization have been adapted for a more forgiving experience. Edward can be detected, and can still complete the mission through notes found on enemy bodies containing information revealing the next location and continuing the mission. This removes the constant stop/starting if things go wrong. Tailing missions have been significantly improved. They are no longer instant failures if you're briefly spotted. Instead, you can eliminate the target, loot a letter. In the original game, tailing missions were widely considered one of the most frustrating features by fans. Resynced streamlines these missions and saves a lot of time. Eagle Vision returns alongside the new Observe mechanic from Shadows, allowing you to see through walls and solid objects to highlight and tag enemy guards. While using Observe, the color indicators are: 🔴 Red: Enemies ⚪ White: Large chests and secrets 🟡 Yellow: Small chests and resource crates 🟢 Green: Objectives The Rope Dart is now unlocked as early as Sequence 3, offering new ways to distract enemies and perform long-range stealth takedowns by hanging them from trees. Sleep Darts and Berserk Darts are very effective for stealth gameplay in Black Flag Resynced. You can also lure enemies by whistling while hidden in cover. Other things we noticed: Social stealth, blend, bench return Manual hood will be a crowd pleaser. Didn't move across from AC Shadows: light manipulation (blowing out candles), prone, underwater breathing using reeds. Hidden Blade kills are particularly brutal due to the speed and sound effects. Smoke bombs remain overpowered for multiple hidden blade assassinations. Double assassinations are back. Overall, we're pleased with the stealth in Assassin's Creed Black Flag Resynced; when done properly, it can be an incredibly satisfying experience. We can't wait to see the stealth run videos! New Content Assassin's Creed Black Flag Resynced includes over 6 hours of new content, featuring 9 new Officer Missions, 8 new side quests starring Robert Maynard, a new Blackbeard side quest in which you discover a map hidden inside Blackbeard's hat that reveals the location of his treasure, a new side quest for Stede Bonnet, and 4 new Animus Rift missions (which we already discussed in the Modern Day section). In addition to the above additions. The main story mission design has been changed. New scenes have been added, ambient dialog, and some of the memories have new lines of dialogue. Look out for the full list by community member TMAC. Lucy Baldwin and The Padre Officer Missions become available once you reach Great Inagua, while the Tobias "Deadman" Smith mission unlocks later in the story. Out of all the new content, the Robert Maynard quest, "A World Without Gold," is easily the standout. This is a new endgame 8 mission arc involving the famous pirate hunter and one final part of Edward's West Indies adventure. TMAC: I felt that since it was such a late game arc, Edward had an inconsistent characterization at that stage, or it may have been the writing. However, I did appreciate the full performance captured cutscenes, something we need to see in the series again. I also really enjoyed how it highlights Edward's relationships with Anne Bonney, Lucy, Padre, and Tobias, and how they all trust each other and acknowledge their faults. Additionally, the hideout at Great Inagua has a lot more life to it. With portraits, a gear room, and an art room, akin to the villa in AC2, and a butler. Conclusion Although Black Flag Resynced takes great strides to cement itself as the ultimate pirate game, it does little to enhance the Assassin experience, missing huge opportunities to do so by exploring established canon Edward Kenway transmedia material , instead opting to focus on his friendship circle. It does, however remain truthful to the original, and expands on the original more than any other remake we've seen and deserves the price tag. Oblivion Remastered, for example, was £49.99 and that was a simple graphic overall. Resynced is way more than that, weaving it new narratives which expand the game, adding new opportunities and characters which make it both memorable and an overall enjoyable experience. After a long time in the making, Assassin's Creed Black Flag Resynced could be a hugely successful release for Ubisoft and may even mark the beginning of Ubisoft's redemption arc. Pros A faithful remake and great game for new and old players. Motion Capture returns Some original cast and developers return to the project Additional shanties Graphics & World Photo Mode No Loading Screens Faster movement and parkour Amazing graphics All Parkour mechanics from day 1 Dedicated Crouch button Improved stealth system Photo mode Seamless sailing without loading screen UI sound is the same Level design changes Forced Day Night Cycle Jackdaw heals health chunks outside of combat if not depleted More animation variety Kenway Fleet redesigned Edward's New Design Cons Only 6 hours of extra content added Shies away from exploring transmedia content which elevates Edward's status to Master Assassin Some Outfits in the Animus Hub Reduced chain kills No optional objectives Jarring noticeable transition between areas where you have a modern day break in the OG game and end of Sequences Enemy health bars Gear system with damage output. No regen for health; Valhalla rations systems return. No replayable memories No mini map. Helix Store is expensive. Inability to go below deck on The Jackdaw No Hidden Blade Combat Unarmed combat limited to tavern Lack of motion capture in side quests No playable modern-day storyline Shadows control scheme and UI Retroactive Animus Hub interpretation Our score 9/10 Photo Mode (Frame Hold Photography) It’s very exciting to revisit the world of Black Flag with modern graphics, renewed mechanics, and the ability to capture the beauty of it all in Photo Mode! Assassin’s Creed Black Flag Resynced’s Photo Mode is extremely similar to the Photo Mode Assassin’s Creed Shadows launched with. Resynced’s Photo Mode is a hodgepodge of Shadow’s original, clunky Photo Mode, and the refined Photo Mode from Assassin’s Creed Shadows Title Update 1.0.5. The speed at which you can change your photo’s settings is much faster compared to the extremely slow tool Shadows launched with. The Filters Tab features FX Effects that change the entire look of your game, and it seems like the ‘Red’ filter from Shadows is still present, but not working properly in the build I played during early access. Surprisingly, the one feature that carried over from Shadows 1.0.5 Photo Mode update is the ability to change the color of the stickers you apply to your captures. Sadly, there are only 3 stickers to choose from, whereas Shadows has many more. Luckily, you can fully hide the UI and move the camera around, which is a feature Shadows did not launch with. Perhaps the most disappointing part of Resynced’s Photo Mode is the lack of a ‘Characters’ or ‘World’ tab. Since Edward has the ability to sit and change the time of day, I was really hoping we could change the time of day in Photo Mode. Sadly, that is not the case. The lack of a ‘Characters’ tab also means that we cannot toggle Edward’s headgear from Photo Mode, nor are there set poses to choose from like Naoe and Yasuke had. Overall, I feel like Resynced’s Photo Mode is a stripped-down version of Shadows’ Photo Mode, and is lacking some really nice quality-of-life improvements that Shadows already has in the same game engine. I hope that in a future title update, Resynced gets an updated Photo Mode, since there are really promising elements here. Additional Team Thoughts: To improve in future updates - Would like to be able to hide weapons on Edward, akin to how it is with the bow in Valhalla. - Without a bird companion, increased range for the Photo mode is essential for capturing the Jackdaw at sea. - Being able to dive anywhere is great but we feel that something is missing when you dive too deep. When I did it, the screen just slowly goes black but I feel like it needs something like maybe a shark or kraken attacks in an animation to desync. However if you have played the original Black Flag a lot then we would be remiss if we didn't mention that the remake does take liberties and cuts stuff that was in the original game such as the Modern Day missions; sage storyline, hidden blade and unarmed combat, optional objectives, replayable missions, social stealth, the Freedom Cry and Aveline dlcs, the multiplayer mode, the original combat system, the Animus fragments and some of the assassination contracts. Just something to keep in mind, creative choices were made. Alternative opinion(s) TMAC: I questioned the need to remake Black Flag. So when this was announced I was skeptical. I never saw the need to remake it as I felt that 1 only deserved that treatment. The more I played of Resynced helped me in that regard. Did it need a remake? No. But it sure does like and play nice and the additional changes fill in some gaps, but overall you're still better off playing the original at some point. It adds as much content as it cuts from the original. It sure looks better and plays smoother but to me it doesn't justify its existence. While those who played the original extensively will appreciate the new lease on life that Resyched provides, I feel it may not be so for those who are experiencing Edward's journey for the first time. I'd give it 8. Here is the video version of our review! https://www.youtube.com/watch?v=SFqUhg-5ix0 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • The Potential Of Assassin's Creed Netflix | TheOnesWhoCameBefore

    The Potential Of Assassin's Creed Netflix Other Share 21 Oct 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database Ubisoft announced a partnership with Netflix back in October of 2020 to bring an Assassin’s Creed series to its platform, and has plans to create a live-action TV show, an animated series and potential future projects under further consideration based on the deep lore of the franchise. It has been a long awaited and heavily anticipated project that has mostly stalled since its announcement, but according to recent reports, the show is very much in active development and getting closer to fruition. Fan Castings for the AC Netflix Show This news is exciting for fans of the franchise as we got the 2016 Assassin's Creed feature film from 20th Century already, but the concept was short-lived even though multiple sequels were planned before the release of the film but were shelved during Disney’s major acquisition of 20th Century Fox back in 2019 that shook up a lot of Fox projects that were in development and were left with uncertainty due to the acquisition. Since those cancellations, the movies and television version of the Assassin’s Creed franchise has been mostly dormant, but news of this Netflix adaptation gives the franchise a new story to tell and new characters to introduce. It has loads of potential, and Ubisoft is sure to exercise the amount of content they can create under the Netflix umbrella. Details of the upcoming live-action Assassin’s Creed show is mostly unknown, but this is clearly an advantage to the creators at Ubisoft and Netflix as the wide range of story angles they can reach is almost unlimited potential while avoiding leaks. This partnership with Netflix opens a lot of doors for Ubisoft that they may not have had in their first attempt to the big screen in 2016. The creative control seems to be heavily in Ubisoft’s favor, and there is so much more the creators can do with the Assassin’s Creed IP with the potential of several seasons of both the live-action and animated shows. Ubisoft has a lot of options they can take over the next years while partnered with Netflix. The fact is that two major projects are only just the beginning. The live-action show could very well become a hit and turn into a flagship original series to Ubisoft and Netflix’s name that Netflix has become so famous for in creating powerful original content they frequently produce. It is certain that Ubisoft and Netflix will prioritize the first two projects before considering other shows, but a few years down the line, if these shows become a success, the content Ubisoft could produce with Netflix can become a media-giant in the television form just as Assassin’s Creed is the same for the world of video games. Ubisoft has potential to continue their big screen plans for the Assassin’s Creed franchise even after the cancellation of the 2016 movie sequels. Ubisoft may take another shot at the cinema concept, as some recent reports suggest the creators are looking to try venturing into films again. This idea of a film could either be a Netflix original movie or completely separate and with a different studio tagged on to release in movie theaters again. There's plenty of possibilities to be found, and it is clear the future of Assassin’s Creed can go further than video games. Potentially becoming a staple in the industry for their film and television plans just as they are in the gaming world. The reports and ideas that Ubisoft has clearly expanded the franchise to a whole new level. While video games are still the main focus, film and TV could be just as important as an aspect if the creators of the Netflix series can captivate the audience with a very worthy adaptation that could create new fans who may not be huge gamers, but love the products created on screen. It is a possibility to attract viewers and build new fans of the franchise even to those unfamiliar with the games. Fans could be encouraged to try the games after what Ubisoft and Netflix end up putting together. Poster for the Assassin's Creed Movie (2016) While the only confirmed projects are the live-action and animated shows, there can be so much more to this partnership that many do not expect. Many gaming franchises have gotten new life and created new fans based on their television adaptations, such as Fallout on Prime Video or The Last of Us on HBO, which were already popular brands but built a fanbase outside of the gaming industry. Ubisoft has a chance to make a show seriously impactful that further grows the recognition of the Assassin’s Creed franchise in whole new ways. Other video games turned into TV shows have been successful, so Ubisoft venturing into this field now can lead to great possibilities to further cement the Assassin’s Creed series as the juggernaut it currently is, even currently without a major presence outside of gaming. Ubisoft and Netflix are choosing to expand the Assassin’s Creed brand to the small screen at a perfect time, as for years video games getting an on-screen adaptation always went to the cinemas, which started a trend of video game movies being disappointments at the box office and financially. This trend really started with the Super Mario Bros . movie in 1993 that created an ongoing trend of failures that many believed to be a curse. That is until developers chose to attempt the small screen for once, and that’s when video game adaptations finally caught on. The answer was trying the land of television rather than just movies every single time. Ubisoft and Netflix developing these shows now is smart to catch on to ongoing hype surrounding video games adapted to TV shows. It is the perfect time to capitalize on the success that most adaptations are receiving, giving the creators an advantage to get off to a strong start with their projects. It is safe to say Ubisoft is in good hands with a group like Netflix working with them, and the possibilities of these shows can grow so far beyond what they would be now. There is nearly limitless potential for the two groups to come up with something successful and further show why the Assassin’s Creed brand is regarded as a franchise with a bright future, even 18 years into its existence. The franchise is in some ways just getting started despite being a gaming icon for many years. With the Netflix partnership and many other ways to grow the brand outside gaming, the Assassin’s Creed series is here to stay. Assassin's Creed Protagonists (2025) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • Assassin’s Creed Virtual Photography: 2nd to 27th February | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 2nd to 27th February Community Share 30 Mar 2026 Written By: Edited By: Aaron Young Turid Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the @ACFirstCiv Virtual Photography team. Every month we will be searching social media to see how creative the community have been. We will also be monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Lonely Warrior Game: Assassin’s Creed Valhalla VP Artist: inmostvp The Ones Who Came Before Photo of the Theme Judge: @ turidtorkil.bsky.social Turid These days it is rare and a real joy to see a shot from Assassin’s Creed Valhalla. My favourite game of the series so far. I love the mysterious mood of this picture. Is it Eivor? Or is it Havi himself? Why is he crossing the sea? It leaves room for interpretation, something that I really love in a good shot. Lastly, I want to mention the excellent use of rule of thirds, which makes this composition even more pleasant to look at. Aaron I always enjoy seeing and writing about Assassin’s Creed Valhalla photography, it’s been such a huge part of my life for so long now. I will never forget the sheer volume of captures that were shared upon the games launch. To this day it is still my favourite photo mode from the franchise. This capture is quite striking and thought provoking. The minimalist approach really elevates these elements, as you are left contemplating what Eivor is doing. I get a real sense he is crossing the worlds to Valhalla, the void between being mortal and a God. The white background further highlights this feeling and the reflection on the water resembling his past drifting away. Bayek Game: Assassin’s Creed Origins VP Artist: mythological_vp Its has been too long since Assassin’s Creed Origins melted our hearts with its emotional rollercoaster of a story, combined with the thrill of seeing the Hidden Ones form. Bayek for me is one of the standout characters in the Assassin’s Creed franchise, helped by the phenomenal performance of Abubakar Salim. I must say I adore this portrait of the Medjay of Egypt. It is presented so well with the blacked-out background and the thick white boarder. I am really enjoying the shadow work and Bayek’s concerned expression. There is almost a vintage feel to the photograph that I enjoy, it isn’t easy to capture portraits in this game, but this one is definitely a beauty. On The Lookout Game: Assassin’s Creed Origins VP Artist: @ elenyae-vp.bsky.social Bayek and Senu have a bond unlike any other, they share the grief that has befallen them. Without each other their lives would have been so different, especially Bayek who is a lone wolf for much of the story. As players we meet both of them early on and the strength of their friendship is instantly felt. I feel like this capture reinforces those traits as Senu watches on, always keeping her eye on Bayek, the protector of the protector as it were. I think the details really standout thanks to the depth of field and the bright white background. Once again, I find the composition helps the imagination run wild with what this formidable duo are up to. Runner Game: Assassin’s Creed Shadows VP Artist: @ingapho Assassin’s Creed Shadows was the first game in the series to adopt the impressive dynamic season feature. This adds huge amount of variety to the gameplay visually but also impacting stealth and movement across Japan. I think Ubisoft deserve credit for this highly notable advancement in game mechanics. The snow which we can see in this beautiful capture is probably one of my favourites. I feel it brings a lot to the game but even more so the photo mode. I really like how Naoe is framed between the trees and the lighting and shadows are helping to elevate this shot. It’s very cool to see the white robes with the touches of red nicely contrasting against the snow. I am getting some serious Assassin’s Creed 3 vibes here. Strolling at Night Game: Assassin’s Creed Mirage VP Artist: @ thedreadw0lfsheart.bsky.social Night lights in the desert have become somewhat of a staple in the series for some time now. There is a familiarity to a building in the distance with a warm glow emitting from it. The thing is you never know if it is friend or foe waiting for you inside. This shot is fulfilling that recognisable moment Basim rolls into town in the middle of the night. The vignette is assisting nicely with the twilight ambience, and the warm orange glow looks inviting. The tips of the tree really standout and remind me of pollen ready to fall. I like that the focus is drawn to the cockerel strutting across the road. We all know how unfriendly these menaces can be. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Answers Lost in Time: A Review of Assassin’s Creed Escape Room Puzzle Book | TheOnesWhoCameBefore

    Answers Lost in Time: A Review of Assassin’s Creed Escape Room Puzzle Book Review Share 17 Feb 2023 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Banner Art by TOWCB Artist Thea Marie Rivedal (@ Moonchildgecko ) This article contains amazon affliliate links which help to financially support TOWCB #AD Glyph Puzzle from Assassin's Creed II (image by ActualSpider-Man) Stealth, combat, parkour, and puzzles have all been staples of Assassin’s Creed since the first game, but more so since AC II. Clay Kaczmerek was the first puzzle master that we unknowingly followed as we solved his clues to find “The Truth” of the Isu and the core of the Assassin’s Creed story. Solving the various glyphs that were sprinkled around Italy brought a logical aspect to the games that players hadn’t experienced in the first instalment. With each release after AC II, puzzles of some sort have been included to reward the player with additional stories or physical rewards (in-game) that we could use with our character. Author James Hamer-Morton Influenced and crafted by the mind of Escape Room artist James Hamer-Morton, comes a new experience for puzzle enthusiasts and fans of Assassin’s Creed titl es ' Assassin’s Creed Escape Room Puzzle Book .' A new adventure that traverses previous locales of the games as the reader follows an original character Joey through the ages, solving puzzles to stop an impending vision of the future, where a mysterious new villain uses an Isu Artifact to control the masses. Through the use of various puzzle types, readers of this book will pull at the threads of the interwoven story and have an experience similar to that of an escape room themed within the AC Universe. The escape room company that James co-founded “James Hamer-Morton is one of the masterminds behind UK boutique escape room chain 'Deadlocked' - the pioneering powerhouse behind hit episodic online escape rooms 'The Insiders' and 'The Cyphstress'. He was created in a lab specifically for the world of immersive experiences - whilst cutting his teeth starring in art house films and moonlighting as games level designers, he soon turned their hand to the world of 'alternative reality games' -devoting his life to transporting their audiences into the centre of their own artisan adventures. From this he came up with the 'Escape Room Puzzles' series, of which there are now four books.” (Quote provided by the author) The third Escape Room book by James Hamer-Morton I learned during a chat with James that he was approached by Ubisoft as they wanted a similar book for the Assassin’s Creed series to that of his previous works; something he was very excited to do being a fan of the series himself. Having a chance to write an original story for Assassin’s Creed and injecting the pages with puzzles, guiding the reader from one era to the next via the use of the Animus, is a dream for any author and fan of the series. The print error from the end of Chapter 3 While I will be breaking down the contents of the book fro m the story to the dificulty of puzzles, I must start this review with a note for anyone that is planning on picking up this unique entry to the transmedia line; the book has a handful of editing errors that resulted in a broken progression half way through the book. At the end of the third chapter, the Assassin that Joey is controlling within the Animus is provided incorrect information by the target of the confession room. This incorrect information, which is a puzzle itself, provides a list of numbers that are clues to the letter placement of the various identifiers of the target “My name 4, my location - 3,...” This will lead readers to a collection of letters that do not solve the puzzle, in turn stopping them from progressing without looking at the answer section of the book, or turning the page and disregarding the error. The answer section is the correct answer to the puzzle but due to a change of Editors and the publishing of a draft that James had provided to show what he would do, before making the actual puzzle (which changed the order and numbers used in confession), the book in the English version was printed with this broken experience. The correct solution from Chapter 3 James shared his annoyance with this issue as, before I reached out to him about it, prior to our chat he was not aware that his latest work was released with such an error. He shared his process of how he will write the story of each chapter and decide the puzzles he wants to use before sending them to the puzzle checkers and editor to make sure that they will work in all translations. For example, if the phrase “Leaving something up to chance” is said for a puzzle that uses directions such as up, down, left , and right, you can’t use that clue as in another language the key word “up” would not translate in the context that he was using. This is why puzzles that use names or deliberate translations are used. So when he was sent the copy for the test read, it was the correct version, but unfortunately the printing did not follow that same copy and was released incorrectly. He also informed me that he did not write the Answer section of the book, but thankfully the answers are correct so the reader can progress with its assistance. So knowing this, please keep in mind that the current English publication has this error, but can be solved via the Answer section or by just continuing to read the story. The story is a great read and worth purchasing the book for this alone. It fits well within the confines of the series’ lore without damaging anything. Both the author and myself consider it canon, but there isn’t a hard yes to the question of if it actually is. When asked about it by another fan, Aymar Azaïzia (Transmedia and Business Development Director for Assassin’s Creed) stated in his response, "It’s a puzzle book! It’s full of riddles inspired by our lore and characters. It’s definitely not bi[n]ding and would not affect our games with crazy twist that would jeopardize the universe" ( Source ) Readers complete puzzles as they work through the story The story follows a new character Joey (an easter egg to fans of the game Tunneling Through Time , another Deadlocked creation), a museum security guard that notices an artifact having moved when watching the CCTV feed. What is really cool about Joey is that the author deliberately did not gender the character so that the reader could give their own choice to the protagonist much like how you can choose your gender in some of the most recent titles in Assassin’s Creed. This leads to the book’s first puzzle (a letter organization puzzle based on the sides of dice) and the introduction of the Isu Artifact (a double bladed dagger ) which the adventure is shaped around. In this prologue, and the following first chapter, Joey meets the Assassin’s Brotherhood and begins to learn about the opposing Templar Order and the use of the Animus. From here, each chapter takes place in both the modern (day for story progression) and a genetic memory for the bulk of the puzzles, as well as exploring the mystery of the artifact that Joey found. The Animus revisits Ancient Greece, Egypt, Viking London, Damascus, and Venice, with cameos of main characters such as Bayek and Altair, but also supporting characters like Leonardo Di Vinci and fan favorite Markos from Kefalonia. With this and the addition of a new Isu who influences Joey and acts as a sort of AC III Juno (another Isu) with each page turn. Each memory fits within the timeline of their respective game which provides the story the possibility of being canon. However in certain chapters such as Chapter 4 where the Animus Avatar and Masyaf Assassin, Faisal watches Al Mualim give his speech to the attacking Templar forces as his three Assassins take their Leap of Faith from the fortress above (the opening scenes of the original Assassin’s Creed), to then read that Faisal is assisted by a horse riding Altair is a bit confusing as the time frame of making said jump and getting to the gates seems possible but out of place. However the speech Al Mualim is giving is cut directly from the game; another point towards the book being canon in my opinion. The first puzzle of the book The puzzles progress in difficulty and as the story moves forward and each will provide solutions for other puzzles in the chapter. So while in the first chapter, the reader will find a solution to every puzzle when they complete it, later chapters won’t give clues for a puzzle right away, but the solution to a later one will provide what is needed to complete said challenge. This is clearly explained in the “How to Use This Book” section in the opening pages. The reader is directed to read the story up until a labeled stopping point and then review the content of the story up until that point to gather what is needed to solve the forthcoming pu zzles. However, the story does not have false answers, or dead ends like similar books of this type that would make the reader restart an area in the chapter. This is something that I shared with James, about being a cool idea to improve on replayability. We also discussed how some of his earlier books had suggested time frames for puzzles, but that was not something the publisher wanted going forward. Additionally, some of the puzzles can be answered just by knowing the history of the games and which genetic memory follows the current one depicted in the chapter the reader is on. Puzzle 1 Difficult Hint If the reader still has issues figuring out a solution, the answer section is broken up into 4 levels of hints and solutions. Difficult Hints for inspiration on how to approach the puzzle. Puzzle 1 Medium Hint M edium hints prov ide pointers for those that are stuck. Puzzle 1 Easy Hint Ea sy hints provid e help to those that are truly lost, and the final section contains the actual answer to the puzzle. I myself had to reference all of them at some point for individual puzzles either due to being stuck, just wanting to see what the hints would be for a puzzle, or due to the unfortunate misprints in the text. So every level of puzzle lover should get a fun experience from the book and the challenges it presents. One of the various cut-out sections of the book Discussing the physical book itself, I mentioned the fact that while only a $15 USD book, being informed that certain pages would require you to cut out sections to make things like a cipher disk or sliding items into place to get a phrase, is hard for myself and a lot of other collectors who do not like to damage their items. I had made suggestions on adding additional pages that are left blank on one side or even having sliding pieces like those used in a children’s book would be nice. Understandably though, this would add to the production cost of the book and raise the cover price. James shared that in his other titles, a QR code is provided for all of the pieces that need to be removed for puzzles on a printable document so the reader didn’t need to do this to the book itself. When reading, I used a combination of a document software on my phone, a notebook, and scraps of paper to make what I needed to solve the puzzles without making marks or cuts. It was also mentioned that Jame’s bio or “About the Author” page was not included in this book unlike his previous releases, which is sad as it would be a great insight into who this author is to the series, learning that he is a master at his craft in escape rooms and puzzles. Luckily, the publisher is aware of the various errors I brought to his attention and will hopefully print a revised edition in the future. An addition that I will easily repurchase to have a complete and working copy of this enjoyable experience. I hope we get a sequel to Assassin’s Creed Escape Room Puzzle Book as I loved this entry to the series and, now knowing the level of care the author puts into his work, makes me want more. In addition, compared to the VR Escape Rooms that Ubisoft has released in the past, this is something that requires no physical and expensive hardware which means anyone and everyone can pick up a copy and “play” this title at their own pace no matter where they are. For fans of the series and those that enjoy the escape room experience, this is worth picking up and spending an afternoon with. Currently the book has only been published in English (from what I can find) and is available from various bookstores at an MSRP of £14.99/$16.95. Amazon US: Amazon UK: comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Assassin's Beans: An AC Fall Guys Crossover Event | TheOnesWhoCameBefore

    Assassin's Beans: An AC Fall Guys Crossover Event Breakdown Share 8 Jul 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Article contains ads that support TOWCB Fall Guys is a platforming-based, battle-royale game show where players control a customizable “Bean '' character in a variety of obstacle course races, or survival matches against up to 60 other contestants in a Solo, Duo, or Squad mode. This is a fun fast-paced game that can be played in small sittings, or for long marathons as each “show” lasts 5 rounds at a few minutes a piece. For those that can make it to the end, a show can last up to 25 minutes, but the chaos of everyone grouped together, jumping and diving around obstacles, can eliminate a player within seconds of starting. For those that do reach the final match, the end goal is presented in a floating crown that goes to the first player to grab it. Initially a paid title on Playstation 4 and PC, the game was then rereleased for Nintendo Switch, Playstation 5 and Xbox Series S/X on June 21, 2022. Now the game has been released as a free-to-play title for the Epic Game Store on PC with a Season Pass allowing players to unlock new customization items for their 'Bean'. With the release of Season 1, Fall Guys began a cross promotional campaign with Ubisoft’s Assassin’s Creed franchise. The first character they released was a Special Costume for Ezio Auditore from the Assassin’s Creed: Ezio Collection, the most recognizable character from the franchise. Within the Season Pass purchasable with 950 Showbucks, the game’s premium currency (1000 Showbucks can be purchased for $7.99 USD), a handful of Assassin’s Creed customization items can be unlocked. When purchased, the Season Pass rewards the player with: Ezio Special Costume (instant unlock) “Enter the Animus” Special Nameplate (Level 3) “House of Auditore” Special Nickname (Level 8) Leap of Faith Celebration (Level 9) (which plays when the player wins a full show). On July 7, 2022 the second collaboration with Assassin’s Creed was released with a Special Costume Pack and Limited Time Event. Eivor’s Big Bundle was made available until July 12, 2022 for 2000 Showbucks ($16 USD) and includes: “Odin the All-Father” Special Costume “Eivor the Wolf-Kissed” Special Costume “Eivor’s Battle Cry” Rare Emote “Vitruvian Guy” Special Nameplate “Animus Training” Special Nickname. The Odin costume is based on the “Twilight Armor” from Assassin’s Creed Valhalla: Dawn of Ragnarök expansion. With his golden eye-patch and Hugr-Rip equipped on his arm, this little Bean will fight his way to Valhalla! This costume can be purchased separately for 1200 Showbucks. Eivor’s Bean costume (shown here with the Battle Cry Emote) draws inspiration from the Raven Clan Armor and shows Eivor with Varin’s Axe and the Raider’s Axe from the game. As leader of Ravensthorpe, Eivor can lead her Squad to victory! This costume can also be purchased separately for 1200 Showbucks. To draw players back into the game, Fall Guys has limited time events that are themed by a special reward or promotional property. Previously in Season 1 was a Limited Event for the Halo video game with the final prize of a cat-eared Spartan Helmet achievable through the multiplayer mode. For the period of July 7 - July 11, The Abstergo Challenge, which is free for everyone, has players completing 10 tasks around the limited ''SWEET THIEVES'' game mode. These tasks range from winning shows in teams based “capture the flag”, to performing actions across matches. As a reward, players will unlock the following items: “Abstergo Trainee” Special Nickname (100 Candies) 200 Kudos Game Currency (300 Candies) “Apple of Eden” Special Nameplate (500 Candies) “Animus Synchronizing Special Pattern (700 Candies) “Apple of Eden” Special Costume Top (1000 Candies) Guardians must defend the candy by capturing the Thieves with the grab action to send them immediately to Prison. They are unable to pick up the candies, but can move certain platforms around the map to limit access to the spawn areas for the candies. If the Guardians capture the opposition or if time runs out, they win the match. I spent a few hours playing the limited mode to gather all of the Assassin’s Creed customization items and had a lot of fun doing so. This is a great game to play in short bursts in breaks between longer sessions of Assassin’s Creed playthroughs or while waiting for the next announcement to come along. Fall Guys is available now on all major platforms and the limited event ends on July 11th. The Season Pass for the first season ends on August 29, 2022, so make sure to download the game and grab your Season Pass while you can to access all of the Assassin’s Creed items. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • The Franchise Saving Reboot Of Assassin's Creed | TheOnesWhoCameBefore

    The Franchise Saving Reboot Of Assassin's Creed Breakdown Share 1 Apr 2026 Written By: Edited By: Hayden Bird Gargudon Back To Database When the Assassin’s Creed series was in a tough position following the lukewarm sales to the 2015 Assassin’s Creed Syndicate , many believed the series had run its course and was out of steam. Ubisoft listened to this feedback, and chose to completely reinvent the franchise after years of a similar formula, when they famously took an off-year in 2016, the first year they hadn’t released a new title since 2008 following their annual release schedule. It was a big deal when Ubisoft chose to take the time necessary to reassess the franchise, and how to avoid the mistakes seen in the recent years prior to their 2016 hiatus. Ubisoft had a lot of fans to please, and many hoped the franchise having a rare off-year could be beneficial to the series, and many complimented the developers at Ubisoft for being willing to step away when the time was right, but come back with something far stronger. Ubisoft used their break in 2016 to reevaluate the franchise, and figure out the next steps to take it all these years into its existence with major success. Departing this familiar strategy was risky, but an essential step to keeping the Assassin’s Creed series alive and well. Ubisoft chose to take their franchise in the form of a complete overhaul of every aspect the series had once seen. They chose to adapt it into a full-fledged RPG (role playing game). This was an important step forward for the franchise, as the original Assassin’s Creed games were quite far from RPG territory, so they knew they had to nail this reboot, otherwise they could lose the faith of their fans and continue the downward trend the series saw before taking a break. Ubisoft reinvented the Assassin’s Creed games and it still follows a similar formula to this day, several years later. Assassin's Creed Origins (2017) Ubisoft tried their luck with an RPG title in the franchise with 2017’s Assassin’s Creed Origins , and it paid off bigger than they could have imagined. The game was instantly well regarded, and many fans loved so many new aspects to Origins that made it feel like the ultimate Assassin’s Creed game. Ubisoft chose to transform the combat and stealth completely, something that had not been heavily changed in the entirety of the franchise dating back to its creation. The developers chose to take a path where the player had more control over the game rather than the combat mechanics being predictable and in some ways even broken. Ubisoft made it so fighting enemies felt more real and required more skill, rather than having the player hold a single button to defeat enemies. Origins made it so there were other ways to face an enemy. You could use different weapons including swords, a bow, blunt weapons, even throwables to aid you against tough opponents. This level of freedom in Origins was so well received, that it was no surprise Ubisoft chose to stick with this formula that resulted in both positive reviews and great sales numbers. Ubisoft took what was loved in Origins and expanded it even further in 2018’s Assassin’s Creed Odyssey , which was a game that continued the same formula, but also added in its new unique elements. Ubisoft knew they succeeded in regaining the trust of gamers, while making the Assassin’s Creed series as strong as it's ever been. Odyssey was another huge success for Ubisoft both critically and financially. The game sold well and it was nominated for multiple awards including a Game of the Year nomination at the 2018 Game Awards. It was proof that many loved this new direction the developers took with the franchise. That they were willing to take a significant risk, like this and trusted their instincts and added new life into a series which was already vintage. Odyssey took everything people loved in Origins and made everything even better. It introduced fun new elements, and expanded further on their transformation to an RPG game. Assassin's Creed Odyssey (2018) Ubisoft doubled-down on their approach, and implemented similar features into the next game, 2020’s Assassin’s Creed Valhalla - which is also the best selling entry in the franchise - and last year's Assassin’s Creed Shadows . Both were considered continuations of a similar formula. Of course, each game offered something entirely new, but the concept remained the same. The RPG era games did an excellent job, in giving the Assassin’s Creed franchise meaning, and introducing the franchise to an entirely new group of fans. Having a formula that created so many new fans, was what Ubisoft desperately needed after their 2016 hiatus. They hit the jackpot with their change of direction to the series, and it has resulted well in all aspects. There are many fans who distinguish the original games as a much different era for Assassin’s Creed, over the reboot and new direction introduced with Origins in 2017. Some fans did not welcome the RPG elements too kindly, as there was an argument that the franchise abandoned its roots too heavily. Of course, many of these fans had those opinions when the reboot first happened, all these years later a lot of the fanbase has come around and joined the group, of those who love the current state of the franchise. It was expected there would be fans who felt that the series had strayed too far from its roots, but the success the series found after the reboot, is proof that although it could be unpopular at first, the long term plan is most important, and many fans who showed initial resentment, have since changed their minds and embraced the franchise for what it is once again. The Protagonists of the RPG Assassin's Creed Games All in all, Ubisoft took a serious gamble rebooting a franchise that has become such a tentpole in the gaming world, but they knew such a move was necessary in order to remain alive. It was a risky decision as the series had become so recognised for its original formula, that changing it as a whole would either work or not work, with no in between. Ubisoft was right to trust their judgement and understand the future of the franchise needed saving, they delivered exactly that when the reboot happened. In the end, Ubisoft was smart to not ignore that things and people change over time, and along with the world changing, the Assassin’s Creed series had to change with it. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • AC Valhalla: Huntsman Gear Guide | TheOnesWhoCameBefore

    Starter Guide focussing on Norway for new players looking to begin their Assassin's Creed Valhalla adventure. Community Guides Assassin's Creed Valhalla: Huntsman Gear Guide By Aaron Young 26/3/21 Share Top Stories The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today After the relatively long intro in Norway, you will no doubt be eager to find a new armour set when you arrive in England. One of the easier sets to claim is the Huntsman, which can be found in the opening areas of England. All items can be found in-game without the need for DLC or micro-transactions. All gear sets in Assassin’s Creed Valhalla will not only provide the player with an aesthetic look, but also stats and bonuses that increase Eivor’s strength. Further to this, your gear will also be aligned to one of the three branches of the skill tree. The Huntsman set follows the wolf skill line and therefore will benefit from any skill points you have placed here. It is also good to consider the set bonus perks that are different for each armour set. The Huntsman gear provides you with a nice Viking look and leans heavily into an archer playstyle. The two bonuses for equipping the Huntsman set are in the image below. It is good to remember that the more pieces of the set you wear, the bigger the bonus. It is not essential though, and you can mix gear for interesting perks. Edited by Ashlea Buckley The Huntsman Set Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd Top Stories How to Get the Huntsman Gear Set The Huntsman Cape This seems like it could be more difficult than it actually is. Your best route is to take your Longship up river to Templebrough Fort in Ledecestrescire. The Huntsman Helm This one can be a little trickier. The helm can be found at Tonnastadir fort in Ledecestrescire. It is a heavily guarded area, which can be difficult early in the game. You will come here as part of the Ledecestrescire story arc, and I would suggest waiting until then to collect the helm. Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. About the Author Aaron is a passionate Assassin's Creed fan who recently joined TOWCB AC Partnership Program as an Online Article Writer. Throughout 2021, Aaron and other writers will be joining the admin team in a collaborative effort to create an Assassin's Creed Valhalla Guide Database, which you can find here . Twitter Aaron Young Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Unfortunately you cannot obtain all of the set pieces in the same region. There are five gear items to collect, with three in Grantebridgescire and the other two in Ledecestrescire. The Power Levels of these regions should not pose too much of a problem, as when you arrive in England both Grantebridgescire and Ledecestrescire are early story destinations. That being said, all of the Huntsman armour is well guarded so you will need to either fight your way to it or use stealth. Grantebridgescire and Ledecestrescire are both Power Level 20, so following the story would be the best way of attaining this set. Assassin’s Creed Valhalla has four tiers for gear pieces: Grey (Fine) Red (Superior) Blue (Flawless) Gold (Mythical) When you fine each piece of the Huntsman set it will already be Superior. It is wise to use what resources you have to bring the gear to its highest level, and save your nickel ingots to upgrade the armour to flawless when you return to Gunnar at the Settlement. It is important to note that Ubisoft recently patched Assassin’s Creed Valhalla, implementing the transmogrification feature. This means you can upgrade your gear to the highest level but not have to worry about not liking the look. You can pay fifty coins to Gunnar and he will amend the aesthetic to one of the previous iterations but with the highest stats. The helm is locked behind a gate, so you will first need to head to the longhouse. The key can be found on a table, but be careful as sometimes there will be guards in the room. Once you have the key, head to the metal gate where three guards will be waiting. There is some debris you can drop on them. Either way you will need to dispatch the guards before entering. The helm can be found at the end of the hallway in a chest. The Huntsman Armour The chest piece is probably the most difficult to obtain. It can be found in Ravensburg outpost, Grantebridgescire. This outpost is part of the story arc so waiting until then is a good option. The cloak can be found in a tower situated in the middle of the river. Just climb the tower and shoot the wood hanging to break the floor below. From here jump down and open the chest. There are a few guards so be careful not to been seen, but it is possible to avoid them altogether. You will find the chest containing the armour in the main hut at the centre of the enemy camp. Despite the camp being well guarded it is possible to get all the way to the hut unnoticed. You may wish to tactically remove some of the guards just so if you are caught you will not be overwhelmed. The Huntsman Vambraces The vambraces are hidden behind a waterfall in Grantebridgescire. The location is not too far from your settlement. Just head south of Ravensthorpe and you will see an area with two sections of water. The vambraces can be found in the first section of water, behind a waterfall. Once you enter the cave you will find another section of water. You will need to dive in and swim underwater until you reach the end. Straight after exiting the water you will see the chest in front of you. The Huntsman Breeches Your final piece to collect will be the breeches. They are situated in Soham hideout, which is on a patch of land not too far from Isle of Ely Monastery, Grantebridgescire. You will want to sneak into the camp and head towards the large stone building in the centre. Inside you will find a chest containing the breeches. You may also need to dispatch some of the guards. There are two sat at a table in the main building, making it difficult to sneak up on them, so be careful. Once you have all the gear items, you can return to Gunnar to upgrade them. Don’t forget to take a look at the transmogrification feature. It is also worth mentioning that you can pay travellers for information regarding the location of gear items (represented on the map by a question mark)

  • James Davis (TopChef1288)

    James is a UK-based video creator who joined TOWCB's Video Content Creation Team in June 2025. James was originally brought on board to help TOWCB with TikTok news coverage and to establish a consistent Twitch streaming schedule, but he also took on the Video Content Creation Team leadership position until personal circumstances changed in Summer 2026. He is a big fan of the Assassin's Creed series, and runs the Rally the Creed podcast alongside TOWCB Team Leader Col, consistently hosting weekly episodes. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. Previous Next Video Content James Davis (TopChef1288) James is a UK-based video creator who joined TOWCB's Video Content Creation Team in June 2025. James was originally brought on board to help TOWCB with TikTok news coverage and to establish a consistent Twitch streaming schedule, but he also took on the Video Content Creation Team leadership position until personal circumstances changed in Summer 2026. He is a big fan of the Assassin's Creed series, and runs the Rally the Creed podcast alongside TOWCB Team Leader Col, consistently hosting weekly episodes. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. TikTok │ Twitch │ X (Twitter) Work

  • Assassin's Creed Mirage Art Dump: ItsACreed | TheOnesWhoCameBefore

    Assassin's Creed Mirage Art Dump: ItsACreed Other Share 17 Mar 2024 Written By: Edited By: Al Boncompagni (It’s A Creed) Colum Blackett Back To Database We are pleased to present the works of TOWCB Artist ItsACreed (Alice) who has created a series of sketches and digital creations inspired by the world of Assassin's Creed Mirage. Enjoy! We here at TOWCB were all heavily inspired by Assassin's Creed Mirage, as it gave players a more detailed look at The Hidden Ones before their transformation into the Assassin Brotherhood. Although the game was short, it was well received by the overall gaming community and critics alike, as it returned the series to its roots, and took care in re-establishing cut features, creating a truly special game that acted as the ultimate tribute to the core identity of Assassin's Creed and it's fans. Look out for more art pieces by ItsACreed on our platforms. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Al is a French artist specialised in portraits who discovered Assassin’s Creed with Black Flag, and their initial passion for the golden age of piracy. They later discovered the previous and newer games to be able to grasp the depth of the lore this saga has to offer. They started regularly posting Assassin’s Creed fanarts in 2020 with the release of Assassin’s Creed Valhalla and met at that moment many other very talented artists with whom they love sharing their work. They were delighted to join the partnership as it means to them sharing their work with many people that are as passionate as them about the Assassin’s Creed saga. Al Boncompagni (It’s A Creed)

  • Remembering Mohamed Hamdy | TheOnesWhoCameBefore

    Remembering Mohamed Hamdy In Memoriam Share 22 Mar 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are saddened to hear of the tragic death of Assassin's Creed Egypt co-founder Mohamed Hamdy. The news was announced today in a Twitter post released by the team. Our thoughts go out to his family and friends during this difficult time. ''It is with a heavy heart that we share the devastating news of passing of our dear co-founder after a long fight with illness, Mohamed Hamdy. His loss has left us all in profound sorrow, and we struggle to find the words to express the depth of our grief. R.I.P Mentor.'' Assassin's Creed Egypt Mohamed Hamdy Community We would like to take a moment to reflect on Mohamed's life and remember his contributions to the Assassin's Creed community. Back in 2017, we were thrilled to work alongside Assassin's Creed Egypt on the opening episode of our documentary series titled 'Global Networks'. Founders Shady Nasr and Mohamed Hamdy travelled to the Egyptian pyramids to record the episode, and we loved their energy and passion for the community. https://www.youtube.com/watch?v=QSrgSjqCLSM Tributes ''It was an absolute please to work alongside Mohamed and Shady on the first episode of Global Networks back in 2017. I loved how the pair were so passionate about creating an Egyptian branch of the community, and the video inspired many Arabic-speaking Assassins to unite. Mohamed was an instantly likeable person with a warm demeaner that we in the Assassin's Creed community will miss terribly.'' Colum Blackett (The Ones Who Came Before Team Leader) If you have a tribute or memory of Mohamed you would like to add, please get in touch with the admin team. Requiescat in Pace Brother comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • This Week in Assassin’s Creed Virtual Photography: 27th to 2nd April | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 27th to 2nd April Community Share 4 Apr 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Shadow Walker Game: Assassin’s Creed Valhalla VP Artist: @ TuridTorkil We start this week’s showcase with a menacing shot of Eivor in a tree. You have to admire the use of vignette here as it adds great mystic to the capture. I especially like how it frames Eivor along with the tree. The whole ambiance of this shot screams Sceadugengan as Eivor becomes a creature of the night. The hood and tattoo combo really intensify this feel, and the shadow across her eyes is just phenomenal. Peaceful Game: Assassin’s Creed Valhalla VP Artist: @ SelkaPlays Photo number two is all about relaxation. This beautiful shot from Valhalla reminds me of the many hours I spent roaming England’s countryside. I love the balance of nature and the old Roman buildings, coupled with the sun breaking through the windswept tree. There is such a richness of colour in this shot. Hopefully we will get images such as this in the upcoming World of Assassin’s Creed Valhalla book. Elysium Game: Assassin’s Creed Odyssey VP Artist: @ guyinspacesuit Up next this week we have Ikaros scouting the immediate area. It never gets old using our bird companions to see what wonders or dangers lurk ahead of us. For a VP artist it’s even more satisfying as you are able to produce spectacular shots such as this one. I adore the colours in this capture, from the blue of the waterfall right to the purples of the flowers below. Every inch of this photo is magical. Modern Day Assassin Game: Watch Dogs Legion VP Artist: @ Syntia_BH Mixing it up a little for photo number four, as we enter the world of Watch Dogs. I love this shot of Darcy on a motorbike patrolling the streets of London. Epic blur effects in the background add so much to this capture. When I see photos like this it makes me long for a modern day Assassin’s Creed. Darcy was so well received by the fans and with Aiden’s connections to Assassin’s Creed, it would be a shame if the developers never get to expand on it. Link to set: Athenian Game: Assassin’s Creed Odyssey VP Artist: @ kingforever008 We end this week’s showcase with a beautiful shot of Kassandra exiting the water. She looks so good in this armour set, the owl on the hood is a real standout. The blurred background is used to great effect as it bolsters Kassandra’s presence. You cannot get away from that incredible water effect though, along with the light reflecting it is visually spectacular. The Ones Who Came Before Photo of the Week: Judge: Colum Blackett // Col_96 (TOWCB Community Admin) This shot really stood out to me as it perfectly resembles 'the calm before the storm'. The ripples of the water and still nature of the shot give it a peaceful aura, something rarely seen in Assassin's Creed. Kassandra looks like a completely different character to the one we know, and could easily be mistaken for the leader of a nature worshipping cult whilst wearing this armour set. I think @ kingforever008 did a great job with this capture, as the picture feels alive. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Understanding the Isu Language: Grammatical Cases and Pronouns | TheOnesWhoCameBefore

    Understanding the Isu Language: Grammatical Cases and Pronouns Analysis Share 3 Oct 2024 Written By: Edited By: Edenoi ActualSpider-Man Back To Database The Isu language, unlike English but like certain other languages such as Latin, marks the grammatical case of a noun using various endings. The case of a noun essentially describes its role in the sentence. In English grammar, you might be familiar with the terms subject, direct object, etc. The case endings for the Isu language are as follows: Grammatical Case Endings Inanimate nominative no ending Animate nominative -s Genitive -às Dative -àæ Concrete accusative -ch Abstract accusative -á Animate accusative -m Locative -æ Ablative -os Causal -ôd Instrumental -h There are a lot of cases and you may not be familiar with all the terms, so let's go over them. The nominative case is for the subject of the sentence: whoever or whatever is doing the action. However, the Isu language actually has two different nominative endings, depending on whether the noun is animate (describing a person) or inanimate (describing anything else). Note that the Isu may not necessarily consider humans to be animate. The genitive case indicates a possessor, very similar to how you would use the -'s ending (as in "Desmond's birthday") in English. The dative case indicates a receiver, what you would call the indirect object of the sentence in English. In the sentence "I gave my dog a bone," the dog would be in the dative case. The accusative case marks the target of a verb, the direct object. Isu actually has three whole endings in the accusative. We have an animate ending like in the nominative case, but we also have two separate inanimate endings, what we'll call concrete and abstract. Concrete nouns describe things that physically exist, whereas abstract nouns describe concepts. These are essentially gendered endings like you might be familiar with in languages like Spanish or French, but in the case of the Isu language, grammatical gender has nothing to do with being male or female. The locative case indicates the place where the action takes place, for example "in the Animus." The ablative case indicates something which the action is moving away from. For example, in the phrase "a call from my dad," the dad would be in the ablative case. The causal case indicates the beneficiary or purpose of an action, such as "for the creed." The instrumental case indicates a tool being used to perform an action. In the sentence "Assassinate the target with a hidden blade," the hidden blade would be in the instrumental case. Additionally, Isu uses the infix -r- to indicate pluralization. To decline a noun, start with the stem, then add the plural marker if appropriate and finally add the ending for the appropriate case. Personal pronouns are a special case. They sometimes use the same endings as regular nouns, but not always. Isu pronouns can be broken down into first-, second- and third-person in the singular and plural, just like in English. Pronouns Singular First Nominative Hṃ Genitive Hmàs Dative Hmàæ Accusative Hṃ Locative Hmæ Ablative Hmos Causal Hmôd Instrumental Hmh Note that the instrumental case may not be accurate as the instrumental form of the second-person pronoun does behave differently from the other cases, and there are as yet no examples of the first-person singular pronoun in the instrumental case. Likely there's a vowel missing because "hmh" is not actually a syllable and very hard to pronounce. Second Nominative Dű Genitive Duàs Dative Duàæ Accusative Dúm Locative Duæ Ablative Duos Causal Duôd Instrumental Dúh Third Nominative Hoæ Genitive Hàs Dative Hàæ Accusative Hoæm Locative Hæ Ablative Hos Causal Hôd Instrumental Hh The third-person singular pronoun has not actually appeared at all in any of the sources that have been released, but we can guess what it should look like by analogy with the third-person plural pronouns, the definite articles, and the number "one," all of which we'll get to later in this article. Plural First Nominative Ṇsṃ Genitive Ṇsmàs Dative Ṇsmàæ Accusative Ṇsṃ Locative Ṇsmæ Ablative Ṇsmos Causal Ṇsmôd Instrumental Ṇsmh Second Nominative Æű Genitive Æuàs Dative Æuàæ Accusative Æúm Locative Æuæ Ablative Æuos Causal Æuôd Instrumental Æúh Third Nominative Toæ Genitive Tràs Dative Tràæ Accusative Toæm Locative Træ Ablative Tros Causal Trôd Instrumental Trh The definite article (like the English "the") is not required in the Isu language but can be used for emphasis in certain situations, such as when referring to "The Council" that seems to have ruled Isu society. Definite Articles Inanimate nominative Hæz Animate nominative Hæz Genitive Hàs Dative Hàæ Concrete accusative Hæzch Abstract accusative Há Animate accusative Hæzm Locative Hæ Ablative Hæzmos Causal Hæzmôd Instrumental Hæzh The last concept we'll cover in this article is the word for the number one: oænos. This word is used to refer to a single person or object, but it can also mean "once." The word can even be doubled to mean "one and only one." Additionally, it can be pluralized to mean "everything" or "everyone": oænosr. It can also be negated to mean "nothing": ṇoænos. More Isu Studies You can find more articles on the Isu language linked here: Understanding the Isu Language: The Basics comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Edenoi

  • AC Community Questions: RS (WonDerNooB) | TheOnesWhoCameBefore

    AC Community Questions: RS (WonDerNooB) Interview Share 4 Jan 2026 Written By: Edited By: RS (WonDerNooB_VP) Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by RS ( WonDerNoob ), who joined our Assassin's Creed Partnership program as a member of the Virtual Photography Team in 2025. Col: Hi RS, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. RS: Hiya Col, I'm chuffed to even be considered for an opportunity to join the team, and even be interviewed. I'm RS, based in Malaysia. I'm a father of a 5yo girl and 3yo boy, and I work a white-collar job so they don't starve ;D I have been doing VP since Feb 2024, starting with AC: Odyssey, and it is by coming across TOWCB and TPM that opened my eyes to the wider VP community outside of Reddit and the in-game photo-mode sharing in the game itself. When it comes to the Assassin's Creed Community, I see myself merely a contributor to the amazing VP community that helps bring out the best of the games' visuals, captured in photos. Profile picture for RS Col: In July 2025, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. How have you found working alongside the virtual photography team? RS: The team is absolutely great - I find it interesting that most, if not all of us have families of our own and still find the time to pursue this little hobby of ours. Aaron's written commentary in the #ACFirstCivVP articles again was one of my first introductions to actual commentary on VP outside of the generic "nice shot!" you'd get elsewhere, so I'm glad I get to be a part of that currently. Col: How excited are you for the future of Assassin's Creed? RS: Quite excited - outside of the overall studio and the series' direction, I'm glad to see more photo-mode features rolled out in the recent AC: Shadows update which enabled time-of-day, poses, expressions - all of which should be considered a baseline for games' photo modes. Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? RS: It is AC: Odyssey. Playing since early 2024 until only recently, I've just put it down and considered it the end of my Odyssey (ha!). If my PC allows it, I'll probably move to either one of Valhalla, Mirage, or Shadows for my next AC game. Col: Have you visited any of the locations from the games? RS: I've studied in England, so I probably have visited some cities that are in AC: Valhalla - London, York, to name a few. Map of the UK in Assassin's Creed Valhalla Col: Which Assassin's Creed game is your favourite and why? RS: It's probably a common answer, but AC II was my gateway drug into the series - everything about being nigh invincible, climbing structures, the story's explanations in Ezio's introduction game hooked me in. I might be looking at it through a nostalgic lens but it was groundbreaking for its time. Col: Have you attended any events within the Assassin's Creed Community? RS: No Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? RS: I guess one of the bits of info that ties in with this story is that I'm an avid Redditor, and I post semi-actively in the AC: Odyssey subreddit - most of what I post is (you guessed it) virtual photography, and getting a large amount of engagement with the Odyssey subreddit on some of my posts would be my highlight. I've also made some friends from there, as part of the wider VP community Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? RS: I'd like a show that is set during The Crusades - I guess something like a series focused on Altair or somebody else during that time period Promo image for Assassin's Creed (2017) Col: Do you have any personal AC goals you would like to achieve? RS: It's VP-related of course, winning a VP competition using shots from an AC game! Col: What would you say is your most significant community achievement to date? RS: I think getting to join TOWCB/Isu Network would be it. Col: What is your favourite part of being a community member? RS: Getting to engage with others! Col: Do you collect AC merchandise? If so, what is your favourite item? RS: I don't, but I'd love to have a hidden blade or Leonidas' spear. Col: What advice do you have for people looking to get into content creation? RS: I don't consider myself one, but content creation to me should be quality over quantity, with a baseline quantity. You still need consistent enough engagement for your stuff. Col: Where can our community members find you online? RS: Bluesky: wondernoob.bsky.social comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author RS (WonDerNooB_VP) is a virtual photographer who joined TOWCB in 2025, helping the team to grow and expand across multiple platforms. Since joining the team, RS has provided assistance with theme coordination, VP article launches and testing our photo mode features, releasing incredible lifelike captures. In 2026 and beyond, we hope to continue building our relationship with both RS and the Assassin's Creed virtual photography community, and look forward to seeing all future VP content. RS (WonDerNooB_VP)

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