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  • Rally The Creed Episode #4 Released: PRIDE 2023) | TheOnesWhoCameBefore

    Rally The Creed Episode #4 Released: PRIDE 2023) Podcast Share 23 Jun 2023 Written By: Edited By: Colum Blackett (Col_96) Michael Smith Back To Database We are pleased to release episode #4 of Rally the Creed podcast, covering PRIDE 2023. In episode #4 , hos t Michael Smith from TOWCB Core Team discusses LGBTQ representation in Assassin's Creed with guests Ollie (@ ItsOlliebyGolly ) and Louise (@ TheNerdyArcher ). https://www.youtube.com/watch?v=IS0oStwGVPw comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 4th to 10th December | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 4th to 10th December Community Share 18 Dec 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This week’s guest judge is Magnus Bruun, the fantastic actor behind Eivor, the fierce Viking protagonist of Assassin’s Creed Valhalla. Magnus is also known for his devilish role as Cnut in The Last Kingdom TV series. It is an honour to have him on board for the special theme week. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Eivor Shadow Walker Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglasses The Ones Who Came Before Photo of the Week Judge: @ Magnus_Bruun ''Great depth in this picture. It’s a snapshot in action. I really like the intense look on her face, and I could see this one on my wall. Congrats!'' Aaron (@ FalconSwift87 ) “I am Odin’s messenger to command.” Warriors of Odin, shadow walkers are spirits living in the forests of England and come out at night to wreak havoc on the living. Their use of shadows and stealth mirrors perfectly with the Assassin’s persona. Eivor is willing to be whatever she needs to, for the sake of the Raven Clan. Here we have a foreboding shot of Eivor atop the Draugr horse. The autumnal setting and the foggy background are adding to the menacing feel. I like the framing with the tree on the left, the colours of the shot are beautiful and complement Eivor. Her face is so determined, I would not want to be the target. Berserker Game: Assassin’s Creed Valhalla VP Artist: @ KeenEyeVP “I have travelled far since we landed and seen much on the roads and fields of this new England.” Something I really hope future Assassin’s Creed games implement are the customisation options for your character. Assassin’s Creed Valhalla had some really awesome hairstyles, beards and tattoos. Troy’s portrait of Eivor brilliantly showcases this. What a striking shot of the wolf-kissed one, the details are insane. The beard is extraordinary, and the Odin blessing tattoo looks sensational with that hairstyle. I really like the blue background with the limited saturation of Eivor. I am loving the head turn as it give the sense he is in mid battle, raging with the fury of the Norseman. Eivor Varinsdottir Game: Assassin’s Creed Valhalla VP Artist: @ StefanieMcMaken “My Destiny is mine to weave.” Eivor Varinsdottir is one of my favourite characters in the Assassin’s Creed universe. She is a humble and loyal Viking from Norway who travels to England in search of a new life. Her entanglement with Odin is so interesting and gives great depth to the character. I feel this portrait from Steffi is a perfect homage to the wolf-kissed one. The black background is exquisite and works beautifully with the light across her face. The hood and cloak are giving off huge Odin vibes. I love how the darkness (Odin) is descending on her but that light sources provides defiance. Eivor will not bow to him, and she knows that Destiny is all. Fated Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo “I will have my revenge.” Eivor’s calmer and more pragmatic approach to the Saxon is tested once his brother Sigurd has been captured by Fulke. We then see a more angered and vengeful Eivor which I like. For me this shot perfectly fit the theme week, with Eivor looking like both Cnut and Uhtred. Both Valhalla and The Last Kingdom share so much in common. This portrait is a delight for the eyes, with the lighting so impressive. I love how it reflects off the armour and marries excellently with the shadows. The use of black and white really helps to enhance the lighting. The beard looks so real and the eyes focused, the shot is doing wonders to showcase Eivor’s details. All Father Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “The realm is changed. But this is not Surtr’s doing. It is something more.” Assassin’s Creed Valhalla boasts a considerable section dedicated to Havi. When entering these mythical worlds, photography options become a lot more varied. On reflection I cannot wait to revisit them soon. This stunning landscape shot of Havi gives me real box art vibes, in fact it isn’t too dissimilar to what Ubisoft used. I adore Havi stance as it shows him in pain, something he must endure a lot of during the Ragnarok DLC. The cold tones in the background fit beautifully with the Norse theme, reminding me of the Norway arc. I love the red leaves, they look so graceful fluttering up behind him. The remains of an enemy put to the sword by the High One. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Finally, we would like to say a huge thank you to Magnus for joining us for this article! Interested in Assassin's Creed Virtual Photography? Join our Assassin's Creed VP Community on Twitter for a chance to be featured in a future article! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Best quotes in Assassin's Creed Brotherhood (2010) | TheOnesWhoCameBefore

    Best quotes in Assassin's Creed Brotherhood (2010) Share Written By: Edited By: Reporter Name Back To Database xfbfbb comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • Renzo // CapturesByRenzo

    Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Previous Next Writer Renzo // CapturesByRenzo Previous Partner Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Twitter | BluSky | Instagram Work

  • Assassin's Creed Shadows Stealth Article Breakdown | TheOnesWhoCameBefore

    Assassin's Creed Shadows Stealth Article Breakdown Breakdown Share 21 Nov 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database The first Assassin's Creed Shadows article has been released giving us insights on the game's stealth system and how it will apply to the world's environment, enemies and traversal, let's recap the article's highlights! It is abundantly clear that Assassin's Creed Shadows is focusing on stealth making it the prime element to play with in the world Ubisoft will make us explore on February 14th 2025, to the point of borrowing certain elements inspired by other IP's in their roster of games. 👁️ Observe 👁️ This new feature will allow Naoe and Yasuke to display additional information about their targets and environment on-screen as well as loot & collectible locations and quest objectives. It will be possible to pair it with a Synchronization Point to further analyse the area. 🦅Eagle Vision🦅 We know how it works, however, only Naoe will be able to access it hence why the Observe mechanic was developed in order to not undermine Yasuke's involvement in infiltration and exploration since these two mechanics work independently revealing different information for us. The Shinobi Art In the likes of Splinter Cell and Ghost Recon, for the first time in the Assassin's Creed Franchise we will see the addition of a feature that will allow us to hide in the shadows as well as create hiding spots by taking out light sources in order to covertly move around. ⛩️Crouching⛩️ They have cranked up the stealth penalties by having the guards extremely sensitive to your movement in order to force you to be thoughtful of your actions pushing you to the limit making the most of the overhauled stealth system allowing you to go prone outdoors and indoors. ⚔️Their Arsenal⚔️ Smoke bombs are making their return -although properly this time- as consumables rather than passive or active perks. We will be able to use throwable Shinobi Bells to distract enemies, Kunais to one-shot enemies with precision and Shurikens to create environmental distractions. ⛩️Hiding Spots⛩️ Given her size, Naoe can squeeze through tiny wall cracks, and she can hide inside small storage spaces and boxes to avoid detection as well as perform assassinations. Now, if you want to take down an enemy from a bush you'll have to manually grab them and drag them in with you. ⚠️Detection System⚠️ When spotted and breaking the enemies line of sight, they will remain in a constant state of alert and "suspicion" that will make them hard to lure into traps and hiding spots, actually, attempting to do so will result in a logical and straightforward reaction from them: spot you. ⛩️Enemy Archetype Reactions⛩️ Samurais won't be able to be One-shotted and will evade the area of effect produced by a smoke bomb, they can also deny your assassination attempt, this will be distinguishable when you'll see a red prompt over their heads meaning they can't be killed via the Hidden Blade. Ashigaru soldiers (weak enemies) are however, easily dispatched, the same goes for the Servants (Alarm Ringers). (It is important to note that Smoke Bombs can be used to disperse Samurai groups ought to engage in combat with you, allowing for a swift escape for Naoe). All in all, the Assassination system will be classified as follows: 🔴 Red for Assassination Denial. (Samurais & Elites). 🟡 Yellow for Assassinations that deal some damage. ⚪️White for Insta-kill Assassinations. ⛩️Stealth for Yasuke⛩️ While the whole article seemed to have centered around Naoe and her Shinobi mastery of assassination and traversal, Yasuke will also have some balanced attributes to level the playing field between the two, of course, keeping in mind that he will be mainly combat-oriented. When he uses his bow for example, Yasuke can deliver stealthy blows without ever needing to draw his katana if precise. He can even sneak behind enemies and assassinate them silently with an aggressive yet swift kill with his devastating arsenal blending close combat with stealth. This is it for now! Ubisoft will be releasing more information soon. Next up, they will drop yet another detailed article about Yasuke's role and gameplay. Stay tuned Assassins!🦅 Did you enjoy our breakdown? Check out the original thread on the Isu_Network X account! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • Best Quotes in Assassin's Creed Valhalla | TheOnesWhoCameBefore

    Best Quotes in Assassin's Creed Valhalla Share Written By: Edited By: Reporter Name Back To Database hkjvvhk ''I will not be captive to another man's gaudy design. My destiny is mine to weave.'' (Eivor) VP and Edit by Turið Torkilsdóttir ''I do have a clan as you call it. But no family. I was orphaned quite young. It may be this lack that drove me to join The Hidden Ones. They certainly treated me as a son.'' (Hytham) VP by Aaron Young ( FalconSwift87 ) Edit by Turid Torkilsdóttir ''In the street of the blind the one-eyed man is called Guiding Light'' (Stowe) Edit by Turið Torkilsdóttir VP by Aaron Young ( FalconSwift87 ) ''Gaze upon my face and meet the dragon that will devour you!'' (Ivarr) Edit by Turið Torkilsdóttir VP by Aaron Young ( FalconSwift87 ) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • Assassin’s Creed Virtual Photography: 2nd to 27th February | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 2nd to 27th February Community Share 30 Mar 2026 Written By: Edited By: Aaron Young Turid Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the @ACFirstCiv Virtual Photography team. Every month we will be searching social media to see how creative the community have been. We will also be monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Lonely Warrior Game: Assassin’s Creed Valhalla VP Artist: inmostvp The Ones Who Came Before Photo of the Theme Judge: @ turidtorkil.bsky.social Turid These days it is rare and a real joy to see a shot from Assassin’s Creed Valhalla. My favourite game of the series so far. I love the mysterious mood of this picture. Is it Eivor? Or is it Havi himself? Why is he crossing the sea? It leaves room for interpretation, something that I really love in a good shot. Lastly, I want to mention the excellent use of rule of thirds, which makes this composition even more pleasant to look at. Aaron I always enjoy seeing and writing about Assassin’s Creed Valhalla photography, it’s been such a huge part of my life for so long now. I will never forget the sheer volume of captures that were shared upon the games launch. To this day it is still my favourite photo mode from the franchise. This capture is quite striking and thought provoking. The minimalist approach really elevates these elements, as you are left contemplating what Eivor is doing. I get a real sense he is crossing the worlds to Valhalla, the void between being mortal and a God. The white background further highlights this feeling and the reflection on the water resembling his past drifting away. Bayek Game: Assassin’s Creed Origins VP Artist: mythological_vp Its has been too long since Assassin’s Creed Origins melted our hearts with its emotional rollercoaster of a story, combined with the thrill of seeing the Hidden Ones form. Bayek for me is one of the standout characters in the Assassin’s Creed franchise, helped by the phenomenal performance of Abubakar Salim. I must say I adore this portrait of the Medjay of Egypt. It is presented so well with the blacked-out background and the thick white boarder. I am really enjoying the shadow work and Bayek’s concerned expression. There is almost a vintage feel to the photograph that I enjoy, it isn’t easy to capture portraits in this game, but this one is definitely a beauty. On The Lookout Game: Assassin’s Creed Origins VP Artist: @ elenyae-vp.bsky.social Bayek and Senu have a bond unlike any other, they share the grief that has befallen them. Without each other their lives would have been so different, especially Bayek who is a lone wolf for much of the story. As players we meet both of them early on and the strength of their friendship is instantly felt. I feel like this capture reinforces those traits as Senu watches on, always keeping her eye on Bayek, the protector of the protector as it were. I think the details really standout thanks to the depth of field and the bright white background. Once again, I find the composition helps the imagination run wild with what this formidable duo are up to. Runner Game: Assassin’s Creed Shadows VP Artist: @ingapho Assassin’s Creed Shadows was the first game in the series to adopt the impressive dynamic season feature. This adds huge amount of variety to the gameplay visually but also impacting stealth and movement across Japan. I think Ubisoft deserve credit for this highly notable advancement in game mechanics. The snow which we can see in this beautiful capture is probably one of my favourites. I feel it brings a lot to the game but even more so the photo mode. I really like how Naoe is framed between the trees and the lighting and shadows are helping to elevate this shot. It’s very cool to see the white robes with the touches of red nicely contrasting against the snow. I am getting some serious Assassin’s Creed 3 vibes here. Strolling at Night Game: Assassin’s Creed Mirage VP Artist: @ thedreadw0lfsheart.bsky.social Night lights in the desert have become somewhat of a staple in the series for some time now. There is a familiarity to a building in the distance with a warm glow emitting from it. The thing is you never know if it is friend or foe waiting for you inside. This shot is fulfilling that recognisable moment Basim rolls into town in the middle of the night. The vignette is assisting nicely with the twilight ambience, and the warm orange glow looks inviting. The tips of the tree really standout and remind me of pollen ready to fall. I like that the focus is drawn to the cockerel strutting across the road. We all know how unfriendly these menaces can be. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • AC Community Questions: Louise (TheNerdyArcher) | TheOnesWhoCameBefore

    AC Community Questions: Louise (TheNerdyArcher) Interview Share 8 Jul 2024 Written By: Edited By: Colum Blackett (Col_96) Back To Database Col: Hi Louise, thank you for joining me for this introductory interview! In January 2024 you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working with our content teams? Louise: I am! I’ve been a keen follower of TOWCB’s content for a long while, even getting some of my own friends into the franchise and following across various social media platforms. Thinking back to when I was new to the fanbase for Assassin’s Creed , TOWCB was one of those I kept coming back to - whether it was for news, reviews, or just the friendly interactions on socials. Pretty sure I still have the tweet where the team wished me Happy Birthday a few years back saved somewhere 😂 Everyone has been so lovely and the creativity shown is just amazing . Can’t wait to get started. I’ve already thought of so many ideas - so just wait and see :) Col: When did you first start writing, and what in your opinion would you say has been your most popular piece of writing? Louise: Creatively? It’s been something I’ve been doing since I was a kid - I was that person who would finish work early and then write for fun in lessons. So I guess nothing’s changed there! Reporting I got into a bit later on; when I started university I joined the university magazine and wrote articles on all sorts, joining the committee for a year or two. I even managed to win a few awards in the meantime. Now I’m heading back to university to study writing for a Master’s come September. :) Col: What are some of your most recent Assassin's Creed Community Projects, and what are you working on currently? Louise: I’ve eternally been trying to finish Evie’s coat since I finished the game for the first time in 2015 - as well as a few other outfits in the series I really love. These include Kass’ symposium gown, Claudia’s Brotherhood outfit, and an original design of something for Jenny 👀 But back in October with Mirage ’s release I tried my hand at trophy hunting and posted a video that was partially me speed-earning all of the trophies in the game as well as a partial (spoiler free!) review. Col: Have you visited any of the locations from the games? Louise: A fair few! It’s a privilege that by living in the UK I’ve been able to visit London a few times - and the town near where I grew up was featured in one of Valhalla ’s story arcs . I visited Paris and several places in Greece a few years before both Unity and Odyssey released. But there’s still dozens of places I’d love to go - Italy is on the top of my list, and I would love to visit parts of the US one day. Col: Which Assassin's Creed game is your favourite and why? Louise: What a question! I think everyone who knows me is well aware Syndicate is the one after my own heart. While Unity was the first title in the series I ever played, it was the Twins who got me invested with my entire being 😂 There’s a few others that hold a lot of sentimental value to me as well: Black Flag as it was the favourite of the person who got me into the series (Jenny is also one of my favourite characters in the franchise, and man do I love the sea shanties too). I still remember the awe when I booted up Origins for the first time and just sat at the menu listening to the theme for almost an hour. The key to my heart is to show me a video game with a great soundtrack. Col: Have you attended any events within the Assassin's Creed Community? Louise: A few! Sadly I was just just joining in with community events when the Pandemic happened, so I’ve only been to a couple - most recently the AC Symphonic Experience in London. But I did attend the event in 2019 too. Then towards the end of 2022 I was invited by Ubisoft to the opening of their 878AD exhibition in Winchester - which I would highly recommend visiting! Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Louise: When I’ve thought about my dream AC show, I’ve always wanted to see something more anthology based - so instead of being focused around a time period, why not have it follow a Piece of Eden. Like the original idea for Unity , we see it change hands between Assassins and Templars over the centuries. Building the world around what we already have would be the big thing I’d love to see, though. Instead of focusing on the main protagonists, what is everyone else doing - especially if an episode/plotline is set in a time period or location already seen once before. (Kind of like how The Resurrection Plot had a small Evie Frye cameo but the story wasn’t about the Twins and Henry). Col: Do you have any personal AC goals you would like to achieve? Louise: Trying new things! While I enjoy writing, there are a few other things I would love to try my hands at - cosplay is a big one of those! Video stuff is also something I am getting myself back into creating, on a few different topics. From reviews of titles, full historical deepdives, and even a little series of learning how to speedrun a game - they’re all in the works :) I just want to have fun with it all, first and foremost. Col: What would you say is your most significant community achievement to date? Louise: The sword designing workshop I was part of with the Mentor’s Guild was pretty fun! Always a fun icebreaker fun fact at parties too :) Being able to review a copy of Kate Heartfield’s The Magus Conspiracy and then seeing that review highlighted in the media section on various sites was also a lovely surprise for a book that is truly one of the best in AC transmedia. Col: What is is your favourite part of being a community member? Louise : The curiosity and the creativity just blows me away every time; from the cosplayers to the writers, the musicians - and just how positive people can be with the original creations. Col: Do you collect AC merchandise? If so, what is your favourite item? Louise: Only the ones which catch my eye, but I have a few pieces which are my pride and joy (and are we surprised to find that they’re all Syndicate themed?) My Rook’s flag is my favourite - and the one I spent the most time looking for. Col: What advice do you have for people looking to get into games journalism and creative writing? Louise : Find what’s unique about you and what you’re interested in. There’s a unique twist to anything that you can bring about! For me, that was combining my archaeology degree and LGBTQ reception of video games! Col: Where can our community members find you online? Louise: I’m on Twitter and Discord @ TheNerdyArcher , as well as Instagram and Twitch @ nerdyarcheruk ✌️ comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Edenoi

    Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Previous Next Writing Team Edenoi Previous Partner Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Twitter Work

  • Assassin’s Creed Virtual Photography: 4th to 15th November | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 4th to 15th November Community Share 28 Nov 2024 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside Magnus Bruun the wonderful actor behind Eivor/Odin. You may also know him as Cnut in the hit TV series The Last Kingdom. This is the second time Magnus has joined us for a theme week, and we would like to thank him for giving up his time to select our winning shots. His kindness to the Assassin’s Creed community is really appreciated. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Valhalla Blood Will Prevail Game: Assassin’s Creed Valhalla VP Artist: @ BetweenDPixels The Ones Who Came Before Photo of the Week Judge: Magnus Brunn Magnus This picture captures a lot of the soul in the game. I love the fiery frame, and the depth in the photo. It’s savage and beautiful at the same time. Also cool people don’t look at the things they burn to the ground. Aaron “For a hundred years there was chaos in our lands.” Assassin’s Creed Valhalla gives you the perfect platform to showcase those Norse inspired shots. Such as this one which looks like its straight out of the movies. Lauren has really brought the drama with this epically framed portrait of chaos. The flames encircling the gateway bring so much theatre, while the bodies hanging from the rafters show the brutality of the time. The shadows serve the shot well by emphasizing the light at the end of the tunnel. Eivor has that hero pose as she walks away from another triumph over the order. The foggy battle ensuing in the distance shows that this fight might not yet be done. Congratulations on capture of the theme. Sýnin Game: Assassin’s Creed Valhalla VP Artist: @ FoxPourple “Guide Me.” A Raven was the obvious choice for a companion in Assassin’s Creed Valhalla. Especially with those strong links to Odin, and Eivor being part of the Raven clan. There are many iterations of Sýnin in the game, but this one stands out. The design is just so striking with those white patterns contrasting beautifully with the black feathers. I feel like this capture has a painting vibe due to the use of fog in the background, and the blueish hue adds to the sense of flight. I love the composition with everything aligned perfectly to showcase the beauty of the raven. It would have been wrong not to have Odin’s eyes in this article. Stand Together Game: Assassin’s Creed Valhalla VP Artist: @ Murphys_Law_Vp “Shields Up! Shields Together! SHIELD WALL! The art of the shield wall was pivotal during the Viking invasion of England. The battle could easily be lost if you didn’t stand shoulder to shoulder with your warriors in this defensive position. Personally, I was disappointed that we did not get more of this in Assassin’s Creed Valhalla. However, you would never think that after seeing this badass shot from Murphy. I feel like this is one of my favourite Valhalla portraits, because the details are just so good. Eivor’s stance is epic, and the shield position works really well. The outfit, tattoos and that amazing snowy background all combine to produce such a Viking photo. A Fine Warrior Game: Assassin’s Creed Valhalla VP Artist: @ FoxPourple “I will not be captive to another man’s gaudy design. My destiny is mine to weave.” The ability to play as both female and male versions of Eivor is a real plus point for virtual photographers in Assassin’s Creed Valhalla. I believe both Magnus and Cecilie brought their own flair to each version, and thanks to the animus we can swap whenever we like. In this portrait Eivor looks so majestic and full of honour. The lighting on her face is a nice touch and the stance with hands wrapped around the weapon so graceful. I really adore how grounded this capture is with a real feel for the time period. I suspect she is looking on after the battle defiant against her destiny that Odin would try to manipulate. New Horizons Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo (@ podtogo.bsky.socia l ) “Shall we raise the sail here, Eivor?” The longship in Assassin’s Creed Valhalla is a thing of beauty. The customisation options really allow you to personalise your vessel. In essence it is just a flamboyant means of travel, but what a way to do it. Pod has clearly gone all in with the pirate longship as he pays homage to Black Flag. Those sun rays are so strong you can almost feel them, and I do like the warmth of this shot. It is nice that we can see Eivor commanding the longship too. I feel like this is a fitting capture to end our Valhalla special. The ship sailing out into the sunset is a perfect metaphor. Although I would rather believe this is just the start of another adventure. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest vprepost Nov 29, 2024 Excellent piece. Great VP by all! Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin’s Creed Virtual Photography: 2nd to 15th October | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 2nd to 15th October Community Share 20 Oct 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Mirage Launch Special (Minor Spoilers for Assassin's Creed Mirage) Crossing the Desert Game: Assassin’s Creed Mirage VP Artist: @ BookieVp “Baghdad and its surroundings call to me” Returning to the desert with Basim almost feels fitting. The links to the original Assassin’s Creed and Bayek’s adventures in Egypt are strong. Although smaller than the previous entries the mix of wildlands and city really works. This silhouette of Basim and his camel crossing the desert reminds me of that moment the game opens up to you. I adore the bright sun in the middle of the photo with the clouds and orange glow surrounding it. The desert almost feels made for this sort of shot, a fabulous capture to kick start the showcase. Blending In Game: Assassin’s Creed Mirage VP Artist: @ Spiggy_Smalls “There is no greater glory than fighting for the truth” 2007 saw the release of Assassin’s Creed, an action/stealth game that would go on to lay the groundwork for many entries in the series. Last year we saw the AC15 celebrations and it felt fitting that we should return to the roots with Mirage. This epic shot captures the essence of AC1 both in style and substance. I love the white background as it gives real Animus vibes, something that was so prominent in the original. The use of Altair’s robes obviously increase the nostalgia, while having Basim hide in plain sight tops off a brilliant Assassin’s Creed capture. Desert Delirium Game: Assassin’s Creed Mirage VP Artist: @ G_Assassin90 “It is why you have chosen to walk this path” Returning to the Middle East was always going to be a tantalising prospect. Not only does it feel like the birth of Assassin’s Creed it also boasts such breath-taking environments and diverse cultures. For a virtual photographer the Islamic Golden Age is the perfect setting. This magnificent capture has all the feel of the desert. The sun is so prominent and helps to magnify the superb silhouette of Basim riding his horse. I love the shadow work and the details of the sand. Allowing us to roam the outskirts of Baghdad is such a treat, and this shot proves it. Initiate of Alamut Game: Assassin’s Creed Mirage VP Artist: @ KaiVirtualPhoto “Are you ready to leave your life behind and walk the path of shadows?” When Basim finally receives his Assassin robes for the first time there really is a sense of nostalgia. I loved the moment you take hold of Basim in the desert, ready to hunt down the order in Baghdad. The photo here perfectly captures that moment in all its glory. Basim looks focused and very ready to leave his old life behind. The details on the robes are so good, you really can see all the little intricacies. The saturation on his face tells us where he is and with the hood up we know he means business. A beautiful portrait of the leading character that shows us why he is quickly becoming a fan favourite. The Hidden One Game: Assassin’s Creed Mirage VP Artist: @ AlexK0nstantin “Are you ready to give up who you once thought you were” The Assassin’s Creed Mirage marketing campaign felt a little low key when compared to previous entries. However the Game Informer coverage really blew me away. None more so than the epic shot of Basim appearing from the red smoke. If there was one thing that hyped me the most for this game it was that picture. This shot has aced that very photo, something I knew the VP community would do. The saturation of the red mist is perfect and Basim’s pose is awesome. In this outfit with sword and dagger drawn you cannot really go wrong. There is a sense of impending doom in this capture and Basim would be very proud of that. Hunting the Order Game: Assassin’s Creed Mirage VP Artist: @ AlexK0nstantin “Hide in plain sight” Being a Hidden One and working in the shadows is a necessity for Basim. Having a huge city to run around in adds to the sensation of being an assassin. Traversal has been a hot topic in the recent games, but Mirage breaths life back into this much loved mechanic. The shot here gives off huge Assassin’s Creed vibes but it’s the quality of the shot that catches my eye. At first glance you could mistake it for being concept art. The lighting is split but works beautifully to cast shadows on the people in the street. You cannot deny Basim moving along the beam is an excellent addition. A capture that truly lives up to what we saw in the cinematic trailer. TOWCB Photo of The Week Guest Judge: Miranda Amess (Community Manager for Assassin's Creed at Ubisoft) '' Assassin's Creed Mirage is all about paying homage to the original titles, and ultimately returning to the roots of the franchise. Basim stealthily running across a beam, (on his way to complete a contract), with the busy marketplace of Baghdad below him. For me, AlexK0nstantin has captured the essence of Assassin's Creed Mirage perfectly.'' Baghdad Game: Assassin’s Creed Mirage VP Artist: @ Memento_Gallery “The Order has put a fog over Baghdad” Baghdad is the capital of Iraq and during the Islamic Golden Age it was a hub of activity. I have been enjoying how Ubisoft split Baghdad out into sections so that we can enjoy different atmospheres depending on where we are. Once again the team have created a city that feels alive, something that I haven’t felt since Unity. For me this capture symbolises the game and how beautiful it is. The composition of the shot is glorious, and having Enkidu soring high in the corner adds to the majesty. The Round City looks incredible with the hints of fog hanging above it, almost like a metaphor for the Orders presence. The Palace of the Green Dome in the background serves as the icing on the cake. Training Game: Assassin’s Creed Mirage VP Artist: @ eivxr_ “Never compromise the Brotherhood” Sometimes Assassin’s Creed Mirage feels more like an Origins story than Bayek’s adventure. The training sequence in Alamut with Roshan gave me such Batman Begins vibes. I felt like Ubisoft nailed the pacing in the opening hours of the game. Here we have Basim putting his mentors teachings to the test. What I adore about these shots are the colour tones and how fitting they are to the theme of the game. Together in a collage they look sublime especially with that white boarder. What I appreciate the most though is how each shot represents an Assassin’s skill set. This is minimalism at its finest. Leap of Faith Game: Assassin’s Creed Mirage VP Artist: @ Evo_Pixel “Then out of the dark, you will come into the light” When you think of Assassin’s Creed the leap of faith is iconic. Jumping from a height into a bale of hay will never get old. The move is essential for all Assassin’s and is required for initiation into the brotherhood. This shot reminds me of the trailers before launch and how good it is to be an Assassin again. Once again the composition is magnificent, I cannot get over how much is included in this capture. It’s wonderful that Enkidu is involved almost mirroring Basim, and the rooftops below add to the feel of elevation. I am loving the walls of the Round City and the Palace of the Green Dome in the background. Tormented Game: Assassin’s Creed Mirage VP Artist: @ Spectral_Lens “Ready to sacrifice everything you held close” As a fan of Assassin’s Creed Valhalla it was nice to see Basim’s robes from that game included. For me they will make for a great end game set to tie the entries together. This shot for me epitomises Basim, and his split personality. The water effect works two fold, one in highlighting Basim’s outfit but secondary producing a reflection on the water. The reflection just makes me think of his duality and how Loki has this power over him. I love the colours and the shadows work, really typifies the mood of the shot. For me though this is an endgame capture of the Valhalla Basim rising out of the water, no longer the hero and destined for darkness. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Education Through Story: An Overview of Discovery Tour: Viking Age | TheOnesWhoCameBefore

    Education Through Story: An Overview of Discovery Tour: Viking Age Review Share 18 Dec 2021 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database The Ones Who Came Before published an article in September about the Discovery Tour by Ubisoft, discussing both the museum style game mode and the books published in France. At the time of publication, the new Discovery Tour: Viking age had been announced but had not been detailed outside that it would be a new experience. With time we were provided more information that the new Discovery Tour would be an experience that focuses on education via combat free storytelling. The excitement built as the first images of the new mode were release just a few weeks before launch and come October 19, the Assassin’s Creed Community had dove head first into the world of Assassin’s Creed Valhalla after countless hours of raiding monestaries, building settlements, and fighting the King of England. This was a new way to explore the beautiful landscapes and mythical realms of AC Valhalla. DT: Viking Age is told in eight chapters, following three storylines that intertwine across Norway, England, Jotunheim, and Asgard. Thorsteinn Silvertongue and his wife Gunnhilda, a merchant family from Stavanger, are seeking wealth through raiding under Jarl Harald Fairhair and the promise of a new life in England. In Grantebridgescire, a monk of the Isle of Ely Monastery, Brother Ealric is adapting to his new life as a brother of their church and strengthening his Christian faith. Lastly, King Aelfred of Wincestre works towards a solution to the “Great Heathen Army” and the protection of his Kingdom in England. When it comes to controls and mechanics, players of Assassin’s Creed Valhalla will find that the directional pad actions are usable to summon a horse, longship, use a torch, and meditate to pass time within the world. There are guided instructions for these actions via the story missions to assist those who have not played the prior release before. Additionally, Odin Sight and a personal raven are available to locate interactive nodes and examine the environment around them from a higher perspective. Keeping the same controls minus the combat has allowed a smooth transition into DT: Viking Age. The education portion of Discovery Tour is broken up into two types of collectable informative codex entries; Learnings (historical entries) and Behind the Scenes (game design entries). Subjects cover Daily Life, Law & Justice, Trade & Economy, Art & Culture, War & Politics, Religion & Magic, and lastly Science. The BTS sections are divided into Research, Immersion, England, and Scandinavia. The order these Learnings and BTS are unlocked are organized around the story in each chapter. In example, Chapter 3: Seaworthy provides information on relationships within a clan and their shipbuilding. On average, each chapter will provide 20 Learnings and at least 2 or more BTS Codex entries. When each chapter is completed, a short recap is provided by a research expert and the player is able to replay the chapter again or free roam the area in an open exploration, this is where the majority of Learnings and BTS can be gathered without breaking away from the story. Once the player gathers a fixed amount of either Codex type, a new character can be unlocked to be used as an avatar when traversing the world of DT: Viking Age. In total there are 24 total characters to choose from, 6 of which are available at the start of the story. 12 characters are unlocked from Learnings, 3 from BTS, and the last two are unlocked after finishing Chapters 6 & 8. One of the key benefits of having so many characters to roam around with is the Photo Mode function of the game, allowing players to take their favorite characters to any location within Norway, England, Jotunheim, or Asgard that do not require some form of combat to unlock (such as destructible coverings). Players of Assassin’s Creed Valhalla are also rewarded at the end of the remaining chapters that did not provide character rewards. These rewards cover all selective components of the main game around the customization of the character and their settlement. A new max level gear set, raven, longship, horse, tattoo set, and settlement decoration pack are the rewards. Once the player has completed all chapters in DT: Viking age, a Mythical Short Sword is unlocked to close the “Valhalla Rewards” provided. The theme of all of these unlocks is historical and more grounded than some of the mystical designs in the gear and decorations of the parent title. Discovery Tour: Viking Age, is an improvement on the original Museum style guided tours that were experienced in Ancient Egypt and Greece. Integrating the educational aspects of the history that influenced Assassin’s Creed Valhalla into bite sized chapters of a detailed and historically accurate story made the content interesting and captivating. Players that were dismissive of the original Discovery Tour method may find this interactive story to be more attention grasping and explore the content more. This is also supported by the use of DT: Viking Age in educational settings. The unique software has been provided to multiple schools and was spotlighted on the BBC at the time of launch. Multiple classrooms have presented this refreshed model to their classes and have had students take notes from the learnings to use for review. Gaming in the classroom is something that has been looked at for the future of education and Discovery Tour is a great source of historical information. With the success of the release, future entries in the Assassin’s Creed franchise will likely be followed by additional Discovery Tour experiences. With the game mode being offered separately, this series can continue via education, even when the series comes to an end or a reboot of sorts. The concept of educational story based tools can be expanded into other fields outside of history, and released in multiple languages. Expanding the library of tours for players to experience can also become a new focus for Ubisoft and their library of IPs. However, this can also lead to a higher price point for the mode. While the game is sold separately, there should be free application use for educators and students that are using the software for research. One option could be a more detailed database of Learnings and animated examples or levels to depict how something worked in the past. I found Discovery Tour Viking age to be my favorite entry of the series thus far. The overall gameplay feeling made it more interesting to come back to each night of my playthrough and not try to complete in a single sitting. The chapter format played like episodes in a TV series and the knowledge available in each chapter was never overwhelming. One thing I didn’t care for with DT: Viking Tour was that certain learnings were off the path of the story and were either left until the end of the chapter, or would be an off-course objective that pulls the player from the story. Everything should be included for a complete tour, or displayed as points of interest after the chapter was completed. In addition, once the chapter is complete, a quiz could be given as they were in the past for reward currency to unlock concept art or BTS videos, maybe even more characters to use with the games Photo Mode. It would be enjoyable to have an updated version of the previous two entries to this new format with stories of the era and not based on the games themselves, but more likely released around an anniversary of the games. Games that receive remasters or reboots could have the new mode added on disc or released as their own collection on disc. Assassin’s Creed Infinity could even add the new eras within its release if the game goes the route of the Helix service as seen in AC Unity. Implementing more and more education to the games will not only provide a stepping stone to those that do not play, but allow the ones that do to explore their new interest in the history of these characters via DTs or an in-game codex archive that covers all stories of the AC universe. All aspects covered in this review show not only the current, but future benefits of the Discovery Tour series. By presenting history in an interactive story-driven way similar to shows and film, the newer generations of students can experience their studies and not just absorb fact after fact. I have been able to speak more about the Viking Age, or at least know where I can find information over so many aspects of Viking life with this tool. Unlike the previous entries, while enjoyable, I have not retained the information as much and that alone shows the importance of this new version and a reason why everyone should play it that has interest in the history influencing Assassin’s Creed. Discovery Tour Viking Age is available now through the Assassin’s Creed Valhalla main menu on all systems and separately on the Ubisoft Store and Ubisoft+ for PC. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • AC Valhalla: Huntsman Gear Guide | TheOnesWhoCameBefore

    Starter Guide focussing on Norway for new players looking to begin their Assassin's Creed Valhalla adventure. Community Guides Assassin's Creed Valhalla: Huntsman Gear Guide By Aaron Young 26/3/21 Share Top Stories The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today After the relatively long intro in Norway, you will no doubt be eager to find a new armour set when you arrive in England. One of the easier sets to claim is the Huntsman, which can be found in the opening areas of England. All items can be found in-game without the need for DLC or micro-transactions. All gear sets in Assassin’s Creed Valhalla will not only provide the player with an aesthetic look, but also stats and bonuses that increase Eivor’s strength. Further to this, your gear will also be aligned to one of the three branches of the skill tree. The Huntsman set follows the wolf skill line and therefore will benefit from any skill points you have placed here. It is also good to consider the set bonus perks that are different for each armour set. The Huntsman gear provides you with a nice Viking look and leans heavily into an archer playstyle. The two bonuses for equipping the Huntsman set are in the image below. It is good to remember that the more pieces of the set you wear, the bigger the bonus. It is not essential though, and you can mix gear for interesting perks. Edited by Ashlea Buckley The Huntsman Set Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd Top Stories How to Get the Huntsman Gear Set The Huntsman Cape This seems like it could be more difficult than it actually is. Your best route is to take your Longship up river to Templebrough Fort in Ledecestrescire. The Huntsman Helm This one can be a little trickier. The helm can be found at Tonnastadir fort in Ledecestrescire. It is a heavily guarded area, which can be difficult early in the game. You will come here as part of the Ledecestrescire story arc, and I would suggest waiting until then to collect the helm. Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. About the Author Aaron is a passionate Assassin's Creed fan who recently joined TOWCB AC Partnership Program as an Online Article Writer. Throughout 2021, Aaron and other writers will be joining the admin team in a collaborative effort to create an Assassin's Creed Valhalla Guide Database, which you can find here . Twitter Aaron Young Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Unfortunately you cannot obtain all of the set pieces in the same region. There are five gear items to collect, with three in Grantebridgescire and the other two in Ledecestrescire. The Power Levels of these regions should not pose too much of a problem, as when you arrive in England both Grantebridgescire and Ledecestrescire are early story destinations. That being said, all of the Huntsman armour is well guarded so you will need to either fight your way to it or use stealth. Grantebridgescire and Ledecestrescire are both Power Level 20, so following the story would be the best way of attaining this set. Assassin’s Creed Valhalla has four tiers for gear pieces: Grey (Fine) Red (Superior) Blue (Flawless) Gold (Mythical) When you fine each piece of the Huntsman set it will already be Superior. It is wise to use what resources you have to bring the gear to its highest level, and save your nickel ingots to upgrade the armour to flawless when you return to Gunnar at the Settlement. It is important to note that Ubisoft recently patched Assassin’s Creed Valhalla, implementing the transmogrification feature. This means you can upgrade your gear to the highest level but not have to worry about not liking the look. You can pay fifty coins to Gunnar and he will amend the aesthetic to one of the previous iterations but with the highest stats. The helm is locked behind a gate, so you will first need to head to the longhouse. The key can be found on a table, but be careful as sometimes there will be guards in the room. Once you have the key, head to the metal gate where three guards will be waiting. There is some debris you can drop on them. Either way you will need to dispatch the guards before entering. The helm can be found at the end of the hallway in a chest. The Huntsman Armour The chest piece is probably the most difficult to obtain. It can be found in Ravensburg outpost, Grantebridgescire. This outpost is part of the story arc so waiting until then is a good option. The cloak can be found in a tower situated in the middle of the river. Just climb the tower and shoot the wood hanging to break the floor below. From here jump down and open the chest. There are a few guards so be careful not to been seen, but it is possible to avoid them altogether. You will find the chest containing the armour in the main hut at the centre of the enemy camp. Despite the camp being well guarded it is possible to get all the way to the hut unnoticed. You may wish to tactically remove some of the guards just so if you are caught you will not be overwhelmed. The Huntsman Vambraces The vambraces are hidden behind a waterfall in Grantebridgescire. The location is not too far from your settlement. Just head south of Ravensthorpe and you will see an area with two sections of water. The vambraces can be found in the first section of water, behind a waterfall. Once you enter the cave you will find another section of water. You will need to dive in and swim underwater until you reach the end. Straight after exiting the water you will see the chest in front of you. The Huntsman Breeches Your final piece to collect will be the breeches. They are situated in Soham hideout, which is on a patch of land not too far from Isle of Ely Monastery, Grantebridgescire. You will want to sneak into the camp and head towards the large stone building in the centre. Inside you will find a chest containing the breeches. You may also need to dispatch some of the guards. There are two sat at a table in the main building, making it difficult to sneak up on them, so be careful. Once you have all the gear items, you can return to Gunnar to upgrade them. Don’t forget to take a look at the transmogrification feature. It is also worth mentioning that you can pay travellers for information regarding the location of gear items (represented on the map by a question mark)

  • Gustav Poulsen (Gargudon)

    Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, among other things he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Previous Next Core Team Gustav Poulsen (Gargudon) Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, among other things he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Instagram Work

  • Remembering Russell Lees (1957 – 2022) | TheOnesWhoCameBefore

    Remembering Russell Lees (1957 – 2022) In Memoriam Share 18 Jan 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Today we remember the life of Russell Lees, who recently sadly passed away at the age of 64. Our thoughts go out to his family and friends during this difficult time. Russell worked on various AAA Ubisoft titles as a script writer, most recently as Lead Writer for Assassin's Creed Valhalla Wrath of the Druids and ACV's Sciropscire & Oxenefordscire arcs. He is credited as the author of The Tyranny of King Washington DLC for Assassin's Creed III, alongside contributions to the Assassin's Creed Unity Murder Mysteries/ Nostradamus Enigmas, Far Cry New Dawn and Assassin's Creed Origins. About: James Russell Lees was born in Salt Lake City on May 8, 1957. His father, Jay, was a theater director and college professor. He left Salt Lake City as a teenager to study computer engineering at Boston University, then got his master’s in computer engineering from Stanford University and, back at BU, his master’s in playwriting. Lees also co-founded the TheatreWorks/West production company in Salt Lake City, where he wrote and directed for the stage, and served as director of French-language plays at the University of Utah. Survivors include his his wife, Lisa; daughters Charlotte and Madeleine; siblings Mindy, Becky and Jay; brother-in-law Stan; and sister-in-law Julie. (Via The Hollywood Reporter) During his Ubisoft career spanning 13-years, Russell made many friends who remember him as a kind, passionate man who will be sorely missed. Below we have collected memories and tributes from those who knew him best. Rest in Peace Russell. " We lost a dear friend and brilliant colleague this week. Writer and Narrative Designer Russell Lees was a part of the Assassin's Creed and Far Cry families for over a decade. All who worked with him will attest to his patience, his generosity, his passion, & his bright spirit. He will be missed, and remembered always as the most ideal artist in this busy, hectic industry -- devoted, collaborative, patient, and kind beyond measure. from Montreal to wherever you are now, Russ. Rock on. " -Darby McDevitt (Valhalla Narrative Director) Today, I learned that I had lost a great friend. Russell was the Lead Writer on Wrath of the Druids. We walked hand in hand to make this story that I consider to be a turning point of my life. I can say that his presence, his passion and his kindness kept me going every day. When we parted ways, we were sure that our paths would cross again. Now, I can only look back at the time we spent working together. All my thoughts go to his family in these difficult times. Russell will be missed. - Hugo Sahuquet (Narrative Director for Assassin's Creed Valhalla's Wrath of the Druids DLC) I am just devastated about the news. I worked with him on AC3, AC Unity, and AC Syndicate. He was endlessly patient and kind, the level-headed writer who quietly got it done, even when the deadlines were short and we were all stressed and tired. He wrote the Dreadful Crimes on AC Syndicate, among other things. I still use those as reference today when I'm talking about writing for investigative gameplay. The past days I've had a flood of messages from Ubi and ex-Ubi writers who worked with him, everyone with fond memories. He worked with so many people, over so many years. We're all stricken and saddened by his loss. And a late addition - if you ever hear a character in a game say the words "dead as a mackerel", that was Russell. I found it amongst our guard patrol lines on Unity, and then Syndicate. He told me he tried to work it into every project. - Ceri Young (Former Senior Scriptwriter at Ubisoft Montreal) Still gutted by this. Russell was a great writer, friend and human. Contributed endlessly to AC and beyond as a playwright. Just a wonderful soul and will never be forgotten. - Alain Mercieca (Formerly lead on Assassins Creed Origins, Valhalla) Russell was a part of our dream team of writers on AC Syndicate. He helped make the impossible possible. He’s going to be missed. -Jeff Skalski (Assassin's Creed Syndicate Senior Producer) Photos of the AC Syndicate Writing Team Russell had a way of listening deeply, like he was seeing inside you, and a calm assuredness. He always knew what to do, on top of being an excellent writer and person. This is a tragedy and he will be dearly missed. - Jeffrey Yohalem (Former Lead Scriptwriter on AC Brotherhood & Syndicate) I didn't get to know Russell well, but as a newcomer, professionally, to Assassin's Creed, Ubisoft, its tools and processes, he was always patient, kind and happy to explain things to me. No question was too small, too unimportant. He was Good People. GNU Russell Lees. - Giles Armstrong (Senior Scriptwriter on ACV: Dawn of Ragnarok DLC) Russell was immensely kind. He was talented and humble. He was always there to support me, sometimes early in the morning when I needed to talk. He was one of the best person I ever met. I already miss him and his smile so much. - Sarah Beaulieu (Directing narration on an upcoming Assassin's Creed game) He was such an absolute pleasure to work with briefly on AC Unity. Even working between two cities, we had a great time working on the mysteries and he was always so kind, generous, and an incredibly sharp writer. Can’t believe he’s gone. - Navid Khavari (Additional Narrative design on AC Unity) Russ was the kind of guy who could teach you about life with just a silence. He had a wicked laugh, an open ear, and the best femme fatale table read voice in the biz. He was generous with his experience and a novel voice in the industry. Play his stories so he may live on. - Betty Robertson (Scriptwriter on AC Valhalla and Odyssey) My friend, you meant so much to so many people and I'm deeply grateful that I find myself among them. You were such a mentor to me. Such a shining light in this industry. You were the best of us. I'll miss you forever. - Christopher Grilli (Lead Writer at UbisoftMTL. Writer on Assassin's Creed Valhalla and Origins) Rest in Peace Russell (1957 – 2022) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Yazen // MidnightMarauder

    My name is Yazen, and I'm from Oman. I am very passionate about gaming. To me, interacting with other gamers with the same interests can be just as fun as playing the games; sharing theories and art can be so fulfilling. I am fluent in Arabic and English but can speak Japanese at intermediate level. I worked as a marketing intern for the leading telecommunication company in my country, where I learned to collaborate with colleagues from other departments. My Experience as a marketer allowed me to cultivate my skills in thinking creatively and picking things up quickly. In 2024, I joined The Ones Who Came Before as a Social Media Manager. Previous Next Social Media Team Yazen // MidnightMarauder Previous Partner My name is Yazen, and I'm from Oman. I am very passionate about gaming. To me, interacting with other gamers with the same interests can be just as fun as playing the games; sharing theories and art can be so fulfilling. I am fluent in Arabic and English but can speak Japanese at intermediate level. I worked as a marketing intern for the leading telecommunication company in my country, where I learned to collaborate with colleagues from other departments. My Experience as a marketer allowed me to cultivate my skills in thinking creatively and picking things up quickly. In 2024, I joined The Ones Who Came Before as a Social Media Manager. Twitter Work

  • AC Community Questions: Eric Allen | TheOnesWhoCameBefore

    AC Community Questions: Eric Allen Share Written By: Edited By: Reporter Name Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • AC Community Questions: Ben Weal (TOWCB Digital Analyst) | TheOnesWhoCameBefore

    AC Community Questions: Ben Weal (TOWCB Digital Analyst) Community Interview Share 14 Apr 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database For this round of Assassin's Creed Community Questions, we invited Ben Weal, Digital Analyst for The Assassin's Creed Partnership Program // TOWCB's Core Team. Col: Hi Ben. Thanks for joining us today! Please could you tell us a little bit about yourself, and your role within the Assassin's Creed Community. Ben: First of all, hi Col and thank you for welcoming me to The Ones Who Came Before. So, at the moment I am currently working in London in private healthcare but would like to move more into a marketing role. That is what led me to get in contact with you to try and get some experience by working with you on TOWCB community. So, my role within the community will be to help with the analytical side of things, helping us understand what our audiences like and what they want to see more of. I will also be assisting with the social media side of things to help increase our following within that department. Col: How did you end up joining The Ones Who Came Before Team, and how are you finding it so far? Ben: As I was saying I am currently in private health care but I am interested in moving into a more marketing type role. I am specifically interested in the numbers and the statistics of things. For example, seeing how many people visited a certain page and the percentage of those people who returned to that page. So far, I’ve just been going over the analytics side of things and making notes on what pages are performing well and what can be improved on. I’m excited to delve deeper and get my teeth stuck in! Col: Do you have any project plans for 2023, and what are you hoping to achieve by joining TOWCB? Ben: I don’t have any specific plans for 2023 but I am excited to be a part of the TOWCB team and to help you guys grow as a community. Col: Do you have any personal AC goals you would like to achieve, or for The Ones Who Came Before? Ben: I think the main goal for me is to help increase TOWCB presence and improve the site's SEO throughout the coming year. Col: Are you looking forward to working alongside the team to help boost The Ones Who Came Before on social media channels and search engines. Ben: I’m very excited to get cracking with the rest of the team and to help out in any way I can. I believe me and Michael will be working alongside each other on some social media projects to help improve the community's presence. This will be very interesting and insightful for me as I know Michael has quite a good knowledge around this sort of area. I’m looking forward to learning lots of new things from the whole of the team! Col: Which game would you consider to be your favourite? Ben: I first started playing Assassin's Creed when I got an Xbox 360 which was a while ago now. I believe it was Assassins Creed II but I have been playing the games ever since then. The franchise has come so far since then, it’s crazy. I think my favourite game at the moment has to be Odyssey. I’m big into Roman times and love all films that have to do with that period of time. So the fact that I could Sparta kick NPCs non stop was such a win for me. Valhalla is a close second but it has to be Odyssey. Col: Do you have a favourite piece of Assassin's Creed merchandise? Ben: I do not have any merchandise myself but I am a big fan of the replica sword that you own Col. I remember the first time I went round to yours and it was the first thing you showed me. Very cool! Col: Have you visited any of the locations from the games? Ben: When I went to Greece on holiday it was my plan to try and visit some of the places from the game but unfortunately I did not manage it. Maybe next time. Col: Which Assassin's Creed character would you say you have the most in common with? Ben: Difficult question. I cannot remember the characters name but it was in Odyssey on the first island you start on. The character gives Alexios tasks to do which eventually helps him to leave. The character was just very chill and laid back; not much stressed him out. I like to think I am similar in that respects. Col: Are you excited for the launch of Assassin's Creed Mirage? Ben: I am looking forward to the new game. I have not seen too much about it as I like going into it without knowing too much. From the same bits that I have seen though it kind of looks like the Assassin's Creed of old, which is very exciting. Col: What would be your dream setting for the upcoming AC Netflix TV series? Ben: My dream setting for the series would obviously be based around Greece like the Odyssey game. Col: Are there any cut features from the series you would like to see return in the next installment? Ben: One of my favourite side quests within any game has always been hunting mythical creatures and collecting their special items. It was done well in Odyssey and Valhalla so Im excited to see if they will keep that in Mirage. Col: Where can our community members find you online? Ben: I can be found on instagram under BGW1703. We would like to say a huge thank you to Ben for joining us for this round of AC Community Questions! . His work behind the scenes will massively boost our digital profile, and we look forward to working alongside him and the rest of the team to leave our mark on the Assassin's Creed community. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Taylor McKay (TMAC)

    In late 2024, Taylor (TMAC) joined The Ones Who Came Before's social media team as a guest moderator, providing support to re-energise our Discord server. Taylor is a long-time fan of the series who has spent many years as a moderator on the official Assassin's Creed Discord server. In 2025, the social media team will be working with Taylor to improve engagement on our own Discord server, and learn from his many years as a community moderator. Previous Next Social Media Team Taylor McKay (TMAC) In late 2024, Taylor (TMAC) joined The Ones Who Came Before's social media team as a guest moderator, providing support to re-energise our Discord server. Taylor is a long-time fan of the series who has spent many years as a moderator on the official Assassin's Creed Discord server. In 2025, the social media team will be working with Taylor to improve engagement on our own Discord server, and learn from his many years as a community moderator. X (Twitter) Work

  • PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue | TheOnesWhoCameBefore

    PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue Merchandise Share 18 Aug 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database PureArts, a manufacturing company known for creating premium quality collectible figurines has once again excelled for it's work on the Assassin's Creed franchise, today revealing an incredibly detailed recreation of Basim Ibn Ishaq, lead character in the upcoming title Assassin's Creed Mirage. This hyperdetailed sculpt honors the past by channelling a stance once honed by Altaïr, taking the series back to its roots. Two editions of the statue are available for pre-order: 250 Exclusive Editions, which also includes a wearable metal replica of Basim's ring, and 2250 Non-Exclusive Editions. Basim joins the Animus Collection, which also includes high-quality statues of Altaïr, Ezio, Edward, Basim, Kassandra, Eivor and Connor. We are fully expecting both editions to sell out, so act fast Assassins! Release date: Q3 2024 Avaiilable for pre-order now Product Description He is ready to sacrifice everything he held close and walk the path of shadows. Direct from 9th century Baghdad, Assassin’s Creed® Mirage protagonist Basim is one of the deadliest assassins in the franchise! Street thief, Isu reincarnate, Hidden One, and now Animus Statue: Basim has survived millennia to join the PureArts Animus ¼ Scale Statue line. In the most dynamic pose yet in this series, Basim appears as agile as an eagle, touching down upon an ancient Islamic architecture base and ready to fight. Make room in your collection because the Assassin’s Creed®: Animus Basim ¼ Scale Statue is a key player in your Order of Assassins. Limited to only 250 units, the PureArts.com Exclusive Edition includes a wearable metal replica of Basim's ring. https://video.wixstatic.com/video/06e6c8_5d1908588bce480eb06491fe8c2173c3/1080p/mp4/file.mp4 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

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