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  • Valhalla Merchandise Guide #1 | TheOnesWhoCameBefore

    Assassin's Creed: Valhalla Merchandise Guide Updated 20/3/21 By Colum Blackett Edited by Ashlea Buckley Share Here we will be logging all of the merchandise we find for Assassin's Creed: Valhalla. UbiCollectibles Please note that this guide contains Amazon affiliate links, Learn more The ultimate guide for Assassin's Creed Valhalla Merchandise. Eivor's Hidden Blade Be like Eivor in Assassin’s Creed Valhalla by wearing this faithful and size-adjustable replica of the Hidden Blade or display it in your collection. Available from Ubisoft Store Xzone Cz Amazon Game Game Mania Eivor The Wolf-Kissed Figurine Eivor is a devoted and confident Viking clan leader, who is not scared of dying to protect his people. Despite his deep love for his clan, he is a lone wolf. Available from: Xzone Cz Ubisoft Store Amazon Eivor and Drakkar Figurine (30cm) Only available with the Assassin's Creed Valhalla Collector's Edition. A Viking Statuette of Eivor with her raven and Dane axe (height: 5cm). Exclusively sold on the Ubisoft Store. Apparel Assassin's Creed Valhalla 2020 Announcement T-shirt Available from EMP Assassin's Creed Valhalla: Northern Lights T-shirt (available in Black, White, Black Heather, Athletic Heather and Ash) Available from the Ubisoft Store Assassin's Creed Valhalla: Axes T-shirt (available in Black, Black Heather, Athletic Heather and Ash) Available from the Ubisoft Store Assassin's Creed Valhalla: Eivor T-shirt (available in Black, Black Heather, Athletic Heather and Ash) Available from Ubisoft Store Assassin's Creed Valhalla: Aurora Hoodie (a vailable in Black and Carbon Grey Available from Ubisoft Store Assassin's Creed Valhalla: Berserker Hoodie (a vailable in Black and Carbon Grey Available from Ubisoft Store Assassin's Creed Valhalla: Nordic Hoodie Available from Ubisoft Store Assassin's Creed Vikings Long Sleeve T-shirt (available in Black, Dark Grey Heather, Navy and Athletic Heather. Available from Ubisoft Store Assassin's Creed Valhalla: Axe Snapback Hat (available in White or Charcoal Grey) Available from Ubisoft Store Assassin's Creed Valhalla: Long Sleeve T-shirt (available in Black, Dark Grey Heather, Navy and Athletic Heather) Available from Ubisoft Store Assassin's Creed Valhalla Hoodie Available from Ubisoft Store Assassin's Creed Viking Snapback Hat (available in White/ Charcoal grey) Available from Ubisoft Store Raven's Face mask Available from Ubisoft Store Axes Face mask Available from Ubisoft Store Nordic Face mask Available from Ubisoft Store Northern Lights Face Mask Available from Ubisoft Store Berserker Face Mask Available from Ubisoft Store Valhalla Face Mask Available from Ubisoft Store Viking Face Mask Available from Ubisoft Store Valhalla Crest Banner Hoodie by Difuzed Available from from Merchoid , Xzone Cz , Gamlery Assassin's Creed Valhalla: Raven T-shirt by Difuzed. Available from Xzone Cz , Gamlery Assassin's Creed Wolf: Raven T-shirt by Difuzed. Available from , Xzone Cz , Gamlery, Fantasy Welt Assassin's Creed Valhalla: Shield T-shirt by Difuzed. Available from Xzone Cz , Gamlery Assassin's Creed Valhalla: Shield Hoodie by Difuzed. Available from Merchoid , Xzone Cz , Gamlery Assassin's Creed Valhalla: Teddy Women's Hoodie by Difuzed. Available from Xzone Cz Assassin's Creed Valhalla: Nordic T-shirt by Difuzed. Available from Xzone Cz , Gamlery Assassin's Creed Valhalla: Crest T-shirt by Difuzed. Available from Xzone Cz , Gamlery Assassin's Creed Valhalla: Axes T-shirt by Difuzed. Available from EMP , Xzone Cz , Gamlery Assassin's Creed Valhalla: Eivor T-shirt by Difuzed. Available from Xzone Cz , Gamlery Assassin's Creed Valhalla: Women's Teddy Hoodie by Difuzed. Available from Xzone Cz , Gamlery Assassin's Creed Valhalla: Metal Badge Snapback by Difuzed. Available from Merchoid , Xzone , Gamlery Assassin's Creed Valhalla Logo Beanie by Difuzed. Available from Xzone Cz , ActionFiguresItalia Assassin's Creed Valhalla: Tribal Baseball Hat by Difuzed. Available from Merchoid , Gamlery Assassin's Creed Valhalla: Logo Baseball Hat by Difuzed. Location unknown Assassin's Creed Valhalla: T-shirt by Difuzed. Available from FantasyWelt De Assassin's Creed Valhalla: Snake T-shirt by Difuzed. Available from HMV , FantasyWelt De Assassin's Creed Valhalla: Wolf T-shirt by Difuzed. Available from HMV , FantasyWelt De Assassin's Creed Valhalla: Woodcut Dragon T-shirt by Difuzed. Available from FantasyWelt De Assassin's Creed Valhalla: Eivor T-shirt by Difuzed. Available from FantasyWelt De Assassin's Creed Valhalla: T-shirt by Difuzed. Available from FantasyWelt De Assassin's Creed Valhalla Snapback by Difuzed. Available from Xzone Assassin's Creed Valhalla Tie Die T-shirt Available from Xzone Assassin's Creed Valhalla Longsleeve T-Shirt. Available from Merchoid Assassin's Creed Valhalla Viking Hoodie Available from Merchoid Ubisoft Heroes: Female Eivor Chibi figure, inspired from Eivor in the Assassin’s Creed® Valhalla. Available from the Ubisoft Store Ubisoft Heroes: Male Eivor Chibi figure, inspired from Eivor in the Assassin’s Creed® Valhalla. Available from the Ubisoft Store Assassin's Creed Valhalla Leggings Available from WildBangarang Assassin's Creed Valhalla Leggings Available from WildBangarang Assassin's Creed Valhalla Pencil Skirt Available from WildBangarang Assassin's Creed Valhalla Snood Available from WildBangarang Assassin's Creed Valhalla Snood Available from WildBangarang Eivor T-shirt Available from GraphMkt Limited edition Assassin's Creed Valhalla T-shirts by Charli Cohen , featuring augmented reality technology Glow in the dark Assassin's Creed Valhalla T-shirt Available from Zavvi Assassin's Creed Valhalla Face Mask by Volante Design Assassin's Creed Valhalla Snapback Cap by AbyStyle Assassin's Creed Valhalla T-shirt by AbyStyle Assassin's Creed Valhalla T-shirt by AbyStyle Assassin's Creed Valhalla T-shirt. Available from ASDA Assassin's Creed Valhalla T-shirt. Available from ASDA Assassin's Creed Valhalla T-shirt. Available from Zavvi Assassin's Creed Valhalla long sleeve T-shirt Available from Zavvi Assassin's Creed Valhalla Sweatshirt Available from Zavvi Assassin's Creed Valhalla Wolf T-shirt Available from Zavvi Assassin's Creed Valhalla Hoodie Available from Zavvi Assassin's Creed Valhalla Character T-shirt Available exclusively from HMV Assassin's Creed Valhalla Green Wolf T-shirt Available exclusively from HMV Assassin's Creed Valhalla Logo Cap Available exclusively from HMV Assassin's Creed Valhalla Beanie Available from EMP Assassin's Creed Valhalla Logo T-shirt Available exclusively from HMV Assassin's Creed Valhalla Raven & Symbol Hoodie Available from EMP Assassin's Creed Valhalla Hooded Sweater (Womens) Available from EMP Assassin's Creed Valhalla Raven & Symbol Hoodie (Womens) Available from EMP Assassin's Creed Valhalla Hooded Sweater Available from EMP Assassin's Creed Valhalla Medium-length dress Available from EMP Assassin's Creed Valhalla Hammer and Symbol Hooded Sweater (Womens) Available from EMP Assassin's Creed Valhalla Hooded Sweater (Womens) Previusly available from EMP Assassin's Creed Valhalla Axe and Hammer Long-sleeved T-shirt (Womens) Available from EMP Grey Assassin's Creed Valhalla Shield T-shirt Available from EMP Assassin's Creed Valhalla Feather T-shirt (Womens) Available from EMP Assassin's Creed Valhalla Hammer and Symbol T-shirt Available from EMP Assassin's Creed Valhalla Raven and Logo T-shirt Available from EMP Assassin's Creed Valhalla Hammer and Symbol T-shirt (Womens) Available from EMP Assassin's Creed Valhalla / Reebok Hoodie Available from the Reebok store Assassin's Creed Valhalla / Reebok Hoodie Available from the Reebok store Assassin's Creed Valhalla / Reebok Socks Available from FootLocker and the Reebok store Assassin's Creed Valhalla / Reebok Cap Available from the Reebok store Assassin's Creed Valhalla Dragon Hoodie. Available from Zavvi Assassin's Creed Valhalla Raven and Symbol Tracksuit Trousers, available from EMP Assassin's Creed Valhalla Logo Cap Available from EB Games Assassin's Creed Valhalla Crew Socks Available from EB Games Assassin's Creed Valhalla T-shirt by BioWorld Available from EB Games Assassin's Creed Valhalla Face Masks Previously available from Geek Store Officially licensed Viking wraps by Volante Design Officially licensed Viking belt by Volante Design Officially licensed Viking cloak by Volante Design Eivor Hoodie Available from the Ubisoft Store Sigurd and Eivor Sweatshirt Available from the Ubisoft Store Will Never Die T-shirt (4 colour options) Available from the Ubisoft Store Valhalla Comics Sweatshirt Available from the Ubisoft Store Valhalla Comics Bomber Jacket Available from the Ubisoft Store Valhalla Comics Hoodie Available from the Ubisoft Store Will Never Die Hoodie Available from the Ubisoft Store Valhalla Comic Premium T-shirt Available from the Ubisoft Store Valhalla Comic Crop Top Available from the Ubisoft Store Valhalla Raid T-shirt (4 colour options) Available from the Ubisoft Store Valhalla Comic Face Mask Available from Ubisoft Store Valhalla Face Mask Available from Volante Designs Valhalla Vintage Cap Available from Alza Assassin's Creed Valhalla Christmas Jumper Available from EMP and Impericon Assassin's Creed Valhalla Christmas Jumper Available from Ubisoft Store Assassin's Creed Valhalla Raven Cap Available exclusively from Ubisoft Store Brazil Assassin's Creed Valhalla T-shirt Available exclusively from Ubisoft Store Brazil Assassin's Creed Valhalla T-shirt Available exclusively from Ubisoft Store Brazil Previous Guides AC Odyssey AC Movie Funko Pops AC Origins AC Rogue Black Flag PART 2 PART 3 Are we missing anything? Let us know and we'll update the article Did you buy anything from the Merchandise Guide? Let us know in the comments! Merchandise

  • Legacy Project Log | TheOnesWhoCameBefore

    Welcome to our project log, an extensive list of all of our activities! Project Log 2025 28/12/25: The Ones Who Came Before - 2025 Highlights 21/12/25: Assassin's Creed Day Artwork Released 20/12/25: Assassin's Creed Winter Wallpaper Collection Released 10/12/25: FX Far Cry, Assassin’s Creed Netflix and Ubisoft Television’s Future 6/12/25: Valley of Memory Spoiler-Free Joint Review 27/11/25: Why Assassin's Creed Returning to Steam is Great 21/11/25: Pitching an Assassin's Creed Game: Black Eden 16/11/25: Assassin's Creed Mirage DLC Wallpaper Collection Released by Frame Hold Photography 16/11/25: Full Breakdown of the Launch Trailer for Assassin’s Creed Mirage Valley of Memory DLC 11/11/25: Assassin’s Creed Virtual Photography: 22nd to 10th October 7/11/25: The Perfect Protagonist: Edward Kenway 5/11/25: What AC Mirage's Expansion & Revival Means for the Franchise & Ubisoft 3/11/25: The Time-Defying Assassin's Creed II 27/10/25: Art Reveal: The Way To AlULa by Serajeddine 25/10/25: The Grand End Of An Era - Assassin's Creed Syndicate 10th Anniversary Special Retrospective 25/10/25: New Assassin's Creed Shadows Fall Roadmap Full Breakdown 21/10/25: The Potential Of Assassin's Creed Netflix 21/10/25: Searching For The Creed - London II 15/10/25: 5 Things in the Assassin's Creed Shadows Claws of Awaji Expansion We Want to See More of 8/10/25: Assassin’s Creed Mirage: Valley of Memory DLC Release Date, Setting, and Story Details 7/10/25: Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) 30/9/25: Assassin's Creed Shadows Claws of Awaji Wallpaper Collection 20/9/25: Black Flag: The original RPG Assassin’s Creed 17/9/25: Assassin’s Creed Shadows: Claws of Awaji DLC Review – Worth the Hype? 12/9/25: New Assassin's Creed Shadows 1.1.1 Update: Full Breakdown 11/9/25: Assassin’s Creed Virtual Photography: 7th to 25th July 10/9/25: Importance of Assassin's Creed Mirage's Upcoming DLC 30/8/25: Assassin's Creed Shadows Claws of Awaji DLC New Teaser Breakdown 30/8/25: New Summer Roadmap for Assassin's Creed Shadows, Claws of Awaji DLC Release Date, and More 29/8/25: Rally the Creed Live #6 with Col_96 and Arshak (AC Landmarks) 24/8/25: Assassin's Creed Mirage Is Getting Free Story DLC Releasing Later This Year 15/6/25: Assassin's Creed Hexe Fan Theme Released 15/8/25: Assassin's Creed Shadows New Reddit AMA Full Breakdown 9/8/25: AC Community Questions: TheAssassinLord (Charlie Cooper) 9/8/25: Rally the Creed Live #3 with Col_96 and Calvin Whiteway 6/8/25: Pitching an Assassin's Creed Game: Caledonia (Scotland) 2/8/25: 2025 Assassin's Creed Community Fundraiser for Blood Cancer Concludes 2/8/25: Art Reveal: Hidden Blade by Shaya Fury 29/7/25: Why Assassin's Creed Shadows Succeeded 22/7/25: RTC Live #1 with Col_96 Released 22/7/25: Rally the Creed returns! 19/7/25: AC Community Questions: Aita_Sageblood (Nathan) 2/7/25: AC Community Questions: James Davis 2/7/25: Assassin's Creed Movie and its Importance 29/6/25: AC Community Questions: Jebs 25/6/25: Assassin’s Creed Virtual Photography: 19th to 13th June 24/6/25: Assassin's Creed Odyssey: Greek Glory 21/6/25: 2025 Assassin's Creed Community Fundraiser Art by Serajeddine 13/6/25: 2025 Assassin's Creed Community Fundraiser Art by Jebs 10/6/25: Partnership with A Nutrition Transformation Announcement 8/6/25: Assassin's Creed Community Fundraiser for Blood Cancer Launched 25/5/25: Assassin's Creed Brotherhood: Roman Resistance 21/5/25: 5 Reasons to Love Assassin’s Creed Shadows And 5 That Might Let You Down 14/5/25: Assassin's Creed III: Revolution Reborn 12/5/25: Art Reveal: The Capitoline Triad by Serajeddine 8/5/25: Assassin’s Creed Virtual Photography: 24th March to 18th April 30/4/25: Assassin's Creed Shadows Year 1 Post-Launch Roadmap Released 18/4/25: The Bright Future of Assassin's Creed 17/4/25: Assassin's Creed Revelations: a Fitting Finale 5/4/25: Assassin's Creed Copenhagen Quiz Night Event Photo Log 2/4/25: 5 Small Things I Would Like to See Added to Assassin's Creed Shadows 30/3/25: Assassin's Creed Shadows: One Week Later 27/3/25: Assassin’s Creed Shadows Music Fan Theme - The Wind Between The Cherry Trees - Available Now! 19/3/25: Assassin's Creed Shadows Eve of Launch Statement 18/3/25: Assassin's Creed Shadows UbiCypher Spoiler-Free review & personal impressions. 18/3/25: Assassin’s Creed Shadows Photo Mode Review 18/3/25: Assassin's Creed Shadows: TOWCB Spoiler-Free Review 17/3/25: Interview with Simon Lemay-Comtois: Associate Game Director 17/3/25: Interview with Charles Benoit: Assassin's Creed Shadows Game Director 14/3/15: Assassin's Creed Shadows Photo Mode Early Access Opportunity 8/3/25: Event Log: Assassin's Creed Shadows UK Community Launch Event 4/3/25: Kingdom Come's Influence on Assassin's Creed 3/3/25: Exclusive Interview with Roger Craig Smith Released 22/2/25: Assassin’s Creed Virtual Photography: 20th to 31st January 15/2/25: Assassin's Creed Unity - A Great Game With A Bad Reputation 5/2/25: AC Community Questions: The Ælchemist 2/2/25: Assassin's Creed Hideouts Across the Franchise & How it Led to Shadows' New Construction System. 30/1/25: Assassin’s Creed Virtual Photography: 6th to 17th January 27/1/25: Assassin's Creed Shadows Wallpaper Collection Released by Frame Hold Photography 26/1/25: Assassin's Creed Animus Hub Teaser Analysis 23/1/25: Assassin's Creed Shadows: First Impressions and Gameplay 17/1/25: Ubisoft stuns with new article diving deeper into the world of Assassin's Creed Shadows 13/1/25: Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces 9/1/25: Assassin’s Creed Virtual Photography: 2nd to 13th December 2024 31/12/24: What is going on with the Assassin's Creed X Netflix Live Action Series? 22/12/24: The Ones Who Came Before - 2024 Highlights 22/12/24: 15 Years of Assassin's Creed II: A Developer Retrospective & In-Depth Analysis 21/12/24: Assassin's Creed Shadows Teaser Analysis 20/12/24: Assassin's Creed Shadows: Developer Insights on Story Details & Naoe Background Analysis. 17/12/24: Assassin’s Creed Virtual Photography: 18th to 29th November 14/12/24: Assassin's Creed Shadows: Reddit AMA session highlights 3/12/24: Marc-Alexis Côté and Assassin’s Creed’s narrative paradigm shift 30/11/24: Rally the Creed #11 - Completionism in AC, and Keeping the Fire Alive for Shadows with ‪@Jenerator3‬ 28/11/24: Assassin’s Creed Virtual Photography: 4th to 15th November 21/11/24: Assassin's Creed Shadows Stealth Article Breakdown 18/11/24: Celebrating 17 Years of Assassin’s Creed: Reflecting on the Origins and Legacy of an Iconic Franchise 18/11/24: Ubisoft clarifies recent rumors regarding Assassin's Creed Shadows and Animus Hub 09/11/24: Pitching an Assassins' Creed Game: Building the Perfect Game 06/11/24: Product Review: MADRINAS x Assassin’s Creed Shadows Boba Teas 05/11/24: Assassin's Creed Modern Day Discussion at BAFTA 2024 Breakdown 29/10/24: Calvin Roberts Video Collection (First Four) 19/10/24: Assassin's Creed Cast Reunion set to assemble voice talent from Valhalla and Odyssey 18/10/24: Madrinas announced its new line of Assassin’s Creed Shadows-inspired boba teas 17/10/24: Assassin’s Creed Virtual Photography: 16th to 27th September 16/10/24: Community Questions & Answers: Zephryss 16/10/24: The Impact of Assassin's Creed Origins 03/10/24: Understanding the Isu Language: Nouns, Verbs and Adjectives 02/10/24: Understanding the Isu Language: Grammatical Cases and Pronouns 01/10/24: Understanding the Isu Language: Particles and Affixes 29/9/24: Understanding the Isu Language: The Basics 28/9/24: Assassin's Creed Revelations - A Decent End To A Perfect Trilogy 27/9/24: Assassin's Creed Shadows: Should We Be Worried by the Delay? 27/9/24: AC Community Questions: Laury_Runs 26/9/24: Breaking News: Assassin's Creed Shadows delayed until February 2025 14/9/24: Celebrating 10 Years of The Ones Who Came Before 13/9/24: Assassin's Creed Shadows World Trailer Released 12/9/24: Searching For The Creed - Rome 27/8/24: The Evolution of Assassin's Creed 18/8/24: Assassin’s Creed Virtual Photography: 1K Celebration 17/8/24: Where to Start With the Assassin’s Creed Series 9/8/24: The Bold Assassin's Creed Syndicate 8/8/24: Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker 3/8/24: The Importance of Assassin's Creed Rogue 28/7/24: Why Pirate Assassin's Creed Worked 27/7/24: What we would like to see in Assassin’s Creed Shadow’s Photo Mode 19/7/24: Reevaluating Assassin's Creed Valhalla 16/7/24: Rally the Creed Episode 8 w/ Mentor Captures Released 13/7/24: New piece of Assassin's Creed Shadows Fanart Released by Yasmin Page 12/7/24: Why Assassin's Creed Remakes Will Succeed 11/7/24: AC Community Questions: Andy (SisterlyThrower) 10/7/24: AC Community Questions: Hayden Bird (TombAssassin) 9/7/24: Assassin’s Creed Virtual Photography: 17th to 28th June 8/7/24: AC Community Questions: Louise (TheNerdyArcher) 29/6/24: TheNerdyArcher and Frame Hold Photography from TOWCB Join the Ubisoft Creators Program 25/6/24: Assassin’s Creed Virtual Photography: 3rd to 14th June 25/6/24: Why We Needed Assassin's Creed Valhalla 21/6/24: What to Expect in Assassin's Creed Shadows 12/6/24: Assassin’s Creed Virtual Photography: 20th to 31st May 10/6/24: Ubisoft Forward 2024 Breakdown: Assassin's Creed Shadows Gameplay Reveal 30/5/24: Assassin's Creed Symphonic Adventure London Photo Log 29/5/24: Early Assassin's Creed Shadows Box Art Designs Revealed 28/5/24: Assassin’s Creed Virtual Photography: 6th to 17th May 27/5/24: Assassin's Creed Shadows - First Impressions, Naoe & Yasuke, Gameplay & World & More 20/5/24: TOWCB Statement on the Unacceptable Response to Assassin's Creed Shadows 18/5/24: Assassin's Creed Shadows Merchandise Guide 18/5/24: Second Wave of Assassin's Creed Shadows Mobile Wallpapers Released 17./5/24: Assassin's Creed Shadows World Premiere Cinematic Trailer Breakdown 16/5/24: Assassin's Creed Shadows Phone and Desktop Wallpapers released by FrameHoldPhotography 15/5/24: Assassin's Creed Shadows Trailer and Promo Images Unveiled 14/5/24: Assassin’s Creed Virtual Photography: 15th to 26th April 2024 14/5/24: Deciphering the Secrets of the Assassin’s Creed: Shadows Marketing Campaign 13/5/24: Breaking News: Assassin's Creed Shadows Trailer Coming May 2024 8/5/24: 2024 The Ones Who Came Before Logo Designs Revealed 4/5/24: The Ultimate Photo Mode Guide released by FrameHoldPhotography 1/5/24: Rally the Creed Episode 7 Released 25/4/24: What Netflix can learn from Fallout's Success for Upcoming Assassin's Creed Projects 24/4/24: Assassin’s Creed Virtual Photography: 1st to 12th April 17/4/24: Pitching an Assassin's Creed Game Hub created 16/4/24: Assassin’s Creed Virtual Photography: 18th to 29th March 2024 15/4/24: Opinion: AC Brotherhood didn't know what to do with Ezio 9/4/24: Wales Comic Con 2024: Wrexham Event Log 5/4/24: Rally The Creed Episode #6 Released 31/3/24: The Ones Who Came Before x The Maverick Partnership Announced 29/3/24: TOWCB Youtube Channel Trailer Released 22/3/24: Remembering Mohamed Hamdy: Assassin's Creed Egypt Co-Founder 22/3/24: Music Release: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen 22/3/24: Assassin's Creed Watercolour Art Dump by ShayaFury 20/3/24: Assassin’s Creed Virtual Photography: 4th to 15th March 17/3/24: Assassin's Creed Art Reveal: Edward Kenway by Yasmin Page 17/3/24: Assassin's Creed Mirage Art Dump by ItsACreed 16/3/24: Codex Transferendum v2.0.2 | The Isu-to-English Dictionary & Language Guide Released 7/3/24: Assassin’s Creed Virtual Photography: 19th to 29th February 6/3/24: TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode #8 4/3/24: New member SisterlyThrower joins TOWCB Video Content Creation Team 2/3/24: Assassin's Creed Mirage: Assassin Cat designs shared by Ubisoft 3D Character Artist 21/2/24: Assassin’s Creed Virtual Photography: 5th to 15th February 2024 18/2/24: Searching for the Creed: Assassin's Creed Florence Landmarks 17/2/24: Music Preview: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen 13/2/24: Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin 12/2/24: Product Reveal: Assassin's Creed Through The Ages Tankard by Nemesis Now 12/2/24: The Gaming Library: How Assassin’s Creed Influenced My Interest in History Books 9/2/24: Community Member Eric Allen joins TOWCB Social Media Team 5/2/24: Assassin’s Creed Virtual Photography: 15th to 26th January 31/1/24: Assassin's Creed Codename Red confirmed for 2024 release by Ubisoft Employee 23/1/24: Assassin’s Creed Virtual Photography: 1st to 12th January 20/1/24: Louise (TheNerdyArcher) Joins The Ones Who Came Before Writing Team 6/1/24: This Week in Assassin’s Creed Virtual Photography: 11th to 17th December 2 023 29/12/23: Searching for the Creed: Assassin's Creed London Landmarks 18/12/23: This Week in Assassin ’s C reed Virtual Photography: 4th to 10th December featuring Magnus Bruun 8/12/23: This Week in Assassin’s Creed Virtual Photography: 27th to 3rd December 30/11/23: This Week in Assassin’s Creed Virtual Photography: 20th to 26th November 28/11/23: Remembering the Ubisoft Star Player Program 22/11/23: This Week in Assassin’s Creed Virtual Photography: 13th to 19th November 21/11/23: Assassin's Creed Nexus VR Non-Spoiler Review 20/11/23: The Road to Trust: A Review of Assassin’s Creed Mirage: Daughter of No One & Interview with Author Maria Lewis 15/11/23: This Week in Assassin’s Creed Virtual Photography: 6th to 12th November 14/11/23: Journey to the East: A Review of Assassin’s Creed: The Silk Road 9/11/23: Event Log: Assassin's Creed Mirage Red Carpet Digital Event 9/11/23: This Week in Assassin’s Creed Virtual Photography: 30th to 5th November 8/11/23: Assassin's Creed Roleplaying Game Early Access Event Log 7/11/23: Insomnia #'i71 Ubisoft Community Cosplay Competition Photo Log 5/11/23: Ask the VP Episode 15: Interview with Aaron Young 1/11/23: This Week in Assassin’s Creed Virtual Photography: 23rd to 29th October 26/10/23: This Week in Assassin’s Creed Virtual Photography: 16th to 22nd October 22/10/23: Assassin's Creed Mirage Art Reveal: Basim and Enkidu by Yasmin Page 20/ 10/23: This Week in Assassin’s Creed Virtual Photography: 2nd to 15th October 15/10 /23: New Member Dave Rutter joins TOWCB Virtual Photography Team 11/10/23 : Interview with Lee Majdoub - The Role of Basim, Arabic Authenticity, Acting in Games VS Films & More 3/10/23: This Week in Assassin’s Creed Virtual Photography: 25th to 01st October 26/9/23: This Week in Assassin’s Creed Virtual Photography: 18th to 24th September 19/9/23: Ubisoft release Assassin's Creed Mirage PC Features Trailer 19/9/23: This Week in Assassin’s Creed Virtual Photography: 11th to 17th September 12/9/23: Assassin's Creed Mirage Early Access Demo Gameplay Round-up 6/9/23: This Week in Assassin’s Creed Virtual Photography: 28th to 04th September 31/8/23: New Assassin's Creed Mirage Promo Images: Game Informer September 2023 22/8/23: The Ones Who Came Before 9 Year Anniversary Round-up 22/8/23: This Week in Assassin’s Creed Virtual Photography: 14th to 20th August 18/8/23: PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue 15/8/23: This Week in Assassin’s Cre ed Virtual Photography: 7th to 13th August 8/8/23: This Week in Assassin’s Creed Virtual Photography: 31st to 6th August 3/8/23: John Wick Temporized 1/8/23: This Week in Assassin’s Creed Virtual Photography: 24th to 30th July 26/7/23: From the Desk of Hytham the Acolyte - A Review of AC Valhalla: Journey to the North 25/7/23: This Week in Assassin’s Creed Virtual Photography: 17th to 23rd July 18/7/23: This Week in Assassin’s Creed Virtual Photography: 10th to 16th July 15/7/23: Decoding the Creed: Assassin's Creed Mirage Arabic Poems 13/7/23: TOWCB Recap: Reddit AMA with the Assassin’s Creed Mirage Dev Team 13/7/23: This Week in Assassin’s Creed Virtual Photography: 3rd to 9th July 4/7/23: This Week in Assassin’s Creed Virtual Photography: 26th to 2nd July 3/7/23: Assassin's Creed Mirage Art Sale Launched 29/6/23: Journey Through History: TOWCB’s Timeline of the Assassin’s Creed Universe - 2023 Edition 29/6/23: Fall of the Berlin Wall: Pitching an Assassin's Creed Game 27/6/23: This Week in Assassin’s Creed Virtual Photography: 19th to 25th June 25/6/23: Assassin's Creed Mirage 'A Return to the Roots' Dev Diary Breakdown 23/6/23: Rally The Creed #4: PRIDE 2023 released 22/6/23: Decoding the Creed: Assassin's Creed Mirage Calligraphy Drawings 21/6/23: Assassin's Creed Mirage Merchandise Guide 21/6/23: This Week in Assassin’s Creed Virtual Photography: 12th to 18th June 18/6/23: The Future of AC at UbiForward 2023 Part 4 - AC Mirage Gameplay Trailer 17/6/23: The Future of Assassin’s Creed at UbiForward 2023 Part 3 - AC Mirage Story Trailer 17/6/23: Sounds of History - an original AC inspired instrumental project by Gargudon Released 16/6/23: The Future of Assassin’s Creed at UbiForward 2023 Part 2 - AC Codename Jade 15/6/23: This Week in Assassin’s Creed Virtual Photography: 5th to 11th June 15/6/23: The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & AC Nexus 11/6/23: Interview with an Assassin - A Character Discussion with the Cast of The Resurrection Plot 9/6/23: Difuzed unveil Assassin's Creed Mirage Merchandise Collection 8/6/23: Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up 6/6/23: This Week in Assassin’s Creed Virtual Photography: 29th to 2nd June 4/6/23: Rally The Creed Episode #3 Released 4/6/23: The Memory Corridor #25 Released AC Games Versus History & Future Historical Settings 3/6/23: 5 Things We Want To See In AC Mirage - The Ones Who Came Before 30/5/23: This Week in Assassin’s Creed Virtual Photography: 22nd to 28th May 29/5/23: Breaking News: Assassin's Creed Mirage Gameplay Trailer revealed at PlayStation Showcase 26/5/23: Assassins Creed Mirage Character Reference Guide Released 23/5/23: This Week in Assassin’s Creed Virtual Photography: 15th to 21st May 19/5/23: Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 16/5/23: This Week in Assassin’s Creed Virtual Photography: 8th to 14th May 15/5/23: What we want to see from Assassins Creed Mirage 11/5/23: Hidden Blades outside of Assassin's Creed 8/5/23: Assassin's Creed Mirage Roshan Cosplay Project by RBF-productions-NL 6/5/23: 878 AD Winchester overview 5/5/23: Assassin's Creed Community Showcase: April 2023 2/5/23: This Week in Assassin’s Cre ed Virtual Photography: 24th to 30th April 30/4/23: TOWCB Interview with AC: The Golden City Author Jaleigh Johnson 27/4/23: Assassin's Creed Codename Hexe Theories 25/4/23: This Week in Assassin’s Creed Virtual Photography: 17th to 23rd April 24/4/23: Rally the Creed #1: TOWCB Highlights 18/4/23: This Week in Assassin’s Creed Virtual Photography: 10th to 16th April 15/4/23: No Isu, No Magus: A Review of Assassin’s Creed: The Resurrection Plot (Light Spoilers) 14/4/23: AC Community Questions: Ben Weal (TOWCB Digital Analyst) 12/4/23: Aaron Young from TOWCB Joins ThePhotoMode Writing Team 11/4/23: This Week in Assassin’s Creed Virtual Photography: 3rd to 9th April 11/4/23: Fan Fiction Pitch: Christmas Armistice by Finn Fletcher 10/4/23: Rally the Creed Video Podcast #1: Assassin's Creed Mirage, New Podcast Format & Choices in AC 10/4/23: Summon the Brotherhood: A Review of the Summoners War X Assassin’s Creed Crossover Event 9/4/23: Assassins Creed Tribute game - TOWCB Interview with Fan Project Game Director Noah Stavish 8/4/23: Sounds Of History - an original Assassin’s Creed inspired instrumental project: Influences and Inspirations 4/4/23: This Week in Assassin’s Creed Virtual Photography: 27th to 2nd April 3/4/23: Ubisoft UK Community Celebration Awards 2022 Photo Log (Jan 2023) 2/4/23: AC Mirage & Codename Projects - The Memory Corridor Episode #24 w/ TheLordReylus & Aaron Young 1/4/23: This Month in Assassin’s Creed Virtual Photography: April 1st 2023 28/3/23: This Week in Assassin’s Creed Virtual Photography: 20th to 26th March 26/3/23: Pressed in Gold: A Review of the Assassin’s Creed - Leap Into History Limited Edition X5LP Box Set 25/3/23: Gallery: Assassin's Creed Mirage Trailer Concept Art 23/3/23: AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) 21/3/23: This Week in Assassin’s Creed Virtual Photography: 13th to 19th March 14/3/23: This Week in Assassin’s Creed Virtual Photography: 6th to 12th March 7/3/23: This Week in Assassin’s Creed Virtual Photography: 27th to 5th March 3/3/23: Assassin's Creed Altaïr Game Cover Funko POP! Unboxing Images 28/2/23: This Week in Assassin’s Creed Virtual Photography: 20th to 26th February 25/2/23: Introducing Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon 22/2/23: Community Spotlight: Some the Best Collectables from Assassin's Creed 21/2/23: This Week in Assassin’s Creed Virtual Photography: 13th - 19th February 17/2/23: Answers Lost in Time: A Review of Assassin’s Creed Escape Room Puzzle Book 15/2/23: This Week in Assassin’s Creed Virtual Photography: 6th to 12th February 9/2/23 PureArts reveal incredibly detailed Assassin's Creed Revelations Diorama 8/2/23: Assassin’s Creed Wishlist: How Ubisoft Can Improve Photo Mode for Mirage 7/2/23: This Week in Assassin’s Creed Virtual Photography 12 Month Special: 30th - 5th February 7/2/23: Product Reveal: Officially Licens ed Assassin's Creed Valhalla Bookends by Nemesis Now 31/1/23 This Week in As sassin’s Creed Virtual Photography: 23rd to 29th January 2023 22/1/23: This Week in Assassin’s Creed Virtual Photography: 16th - 22nd January 2023 16/1/23: Guiding Shadows: A Review of Assassin’s Creed The Golden City (LIGHT SPOILERS) 15/1/23: This Week in Assassin’s Creed Virtual Photography: 9th - 15th January 14/1/23: TOWCB Team Members invited to join 'The Mentor's Order' 14/1/23: Retrospective Look at AC1 - TMC Episode #2 ft Let's Talk AC and Michael Smith 8/1/23: This Week in Assassin's Creed Virtual Photography: 2nd - 8th January 2023 2 022 21/9/22: Assassin's Creed 15th Year Anniversary Merchandise Guide (Part Two) 21/9/22: Assassin's Creed 15th Year Anniversary Merchandise Guide (Part One) 17/9/22: This Week in Assassin's Creed Virtual Photography: 10th - 16th September 2022 15/9/22: Assassin's Creed Mirage: Basim Ibn Ishaq Cosplay Project by RBF Productions 14/9/22: Journey Through History: An In-depth Genetic Memory Tim eline for the Assassin’s Creed Series 13/9/22: Assassin's Creed 1: Gilded Altaïr Fanart by Thea Marie Rivedal 13/9/22: Chinese Pirates: Pitching an Assassin's Creed Game 12/9/22: Assassin's Creed Mirage Fanart by Yasmin Page 12/9/22: The History of Baghdad during the 860's (Anarchy of Samarra) 11/9/22: Assassin's Creed Codename Hexe Teaser Trailer Analysis 11/9/22: The Future of Assassin's Creed: Ubisoft Forward 2022 News Recap 10/9/22: This Week in Assassin's Creed Virtual Photography: 3rd - 9th September 2022 9/9/22: Assassin's Creed Mirage Concept Images by FrameHoldPhotography 9/9/22: Assassins in Need: Ezio's Final Moments Art Sale (Ended) 8/9/22: Retrospective Look at AC IV Black Flag - The Memory Corridor Episode #22 w/ Kyle Marvell 7/9/22: Wales Comic Con Homecoming 2022 Photo Gallery 3/9/22: This Week in Assassin's Creed Virtual Photography: 27th August - 2nd September 1/9/22: Assassin's Creed Mirage Officially Announced: TOWCB Analysis 1 /9/22: Assassin's Creed IV Black Flag and Addiction: Remembering Dad 28/8/22: Assassin's Creed News Recap: 21st - 27th August 2022 27/8/22: This Week in Assassin's Creed Virtual Photography: 20th - 26th August 2022 22/8/22: Assassin's Creed News Recap: 8th - 20th August 2022 20/8/22: This Week in Assassin's Creed Virtual Photography: 13th - 19th August 2022 17/8/22: Assassins in Need: Lisa Zaman Art Sale Launched 17/8/22: Assassins in Need: 2022 Fundraiser Event Timeline 16/8/22: Assassins in Need: Heart of the Creed Fundraiser launched 13/8/22: This Week in Assassin's Creed Virtual Photography: 6th - 12th A ugust 9/8/22: AC Community Questions: Michael Doyle 8/8/22 : Interview with Kate Heartfield (Written) 8/8/22: Interview with Kate Heartfield (Video) 8/8/22: Weekly Assassin's Creed News Recap:31st July - 6th August 2022 6/8/22: This Week in Assassin's Creed Virtual Photography: 30th July - 5th August 2022 2/8/22: Assassin’s Creed 15th Anniversary Livestream Highlights 31/7/22: Weekly Assassin's Creed News Recap: 24th - 30th July 2022 30/7/22: This Week in Assassin's Creed Virtual Photography: 23rd - 29th 2022 26/7/22: Aztec Empire : Pitching an Assassin's Creed Game 25/7/22: Weekly Assassi n's Creed News Recap: 17th - 23rd July 2022 23/7/22: This Week in Assassin's Creed Virtual Photography: 16th - 22nd July 2022 22/7/22: Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab 19/7/22: Mentor Memories: Remembering the Mentors Guild (Part 1) 18/7/22 : A Look at ACToys’ Assassin's Creed Character Blind Box 17/7/22: Weekly Assassin's Creed News Recap: 10th - 16th July 2022 17/7/22 : The Memory Corridor Episode #21 w/ ActualSpiderMan - Retrospective Look at AC Syndicate 16/7/22 : This Week in Assassin's Creed Virtual Photography: 9th - 15th July 2022 15/7/22: Pr oduct Reveal: Secretlab Unveil Stunning Ne w Assassin's Creed Collection 14/7/22: Assassin's Creed Valhalla: Wrath of the Druids Art Exhibition 13/7/22: AC Community Questions: Mohamed Abdelkader (Duskblade) 11/7/22: The Ultimate Assassin's Creed Podcast Guide (Updated) 9/7/22: This Week in Assassin's Creed Virtual Photography: 2nd - 8th July 2022 8/7/22: Assassin's Beans: An AC Fall Guys Crossover Event 7/7/2 2: Assassin's Creed Valhalla: Best Early Game Fire Build Weapons 6/7/22: TOWCB Assassin's Creed Art Exhibition: Yasmin Page 5/7/22: Assassin's Creed Valhalla: Sword of the White Horse Temporized 4/7/22: The AC Experience: Being a Background Actor in the Assassin's Creed Movie 2/7/22: This Week in Assassin's Creed Virtual Photography: 25th June - 1st July 2022 27/6/22: A Tightrope of Rebellion - A Review of Assassin’s Creed: The Magus Conspiracy 25/6/22: This Week in Assassin's Creed Virtual Photography: 18th-24th 2022 24/6/22: The Hidden Blade in the Stone: A Review of Assassin’s Creed Valhalla: Sword of the White Horse 2 4/6/22 : This Week in Assassin's Creed Virtual Photography: 11th - 17th 2022 18/6/22: Assassin's Creed: Dawn of Ragnarok Promo Event: Life-Sized Ice Sculptures 18/6/22: This Week in Assassin's Creed Virtual Photography: 4th - 10th June 2022 12/6/22: This Week in Assassin's Creed Virtual Photography: May 28th - June 3rd 2022 8/6/22: This Week in Assassin's Creed Virtual Photo graphy: May 21st - 27th 202 2 7/6/22: Assassin’s Creed Valhalla Eivor Nendoroid Figure Review 20/5/22: This Week in Assassin's Creed Virtual Photography: May 14th - 20th 2022 18/5/ 22: This Week in Assassin's Creed Virtual Photography: May 7th - 13th 2022 14/5/22 : This Week in Assassin's Creed Virtual Photography: April 30th - 6th May 2022 8/5/22: This Week in Assassin's Creed Virtual Photography: April 23rd - 29th 6/5/22: Cards, Blades and Detection Rolls: A Review of Assassin's Creed Brotherhood of Venice 3/5/22: Thi s Week in Assassin's Creed Virtual Photography: April 16th - 22nd 17/4/22: This Week in Assassin's Creed Virtual Photography: April 9th - 15th 16/4/22: This Week in Assassin's Creed Virtual Photography: April 2nd - 8th 12/4/22: This Week in Assassin's Creed Virtual Photography: Ma rch 26th - April 1st 7/4/22: This Week in Assassin's Creed Virtual Photography: March 19th - 25th 2/4/22: Assassin's Creed Virtual Photography Twitter Community Launche d 2/4/22: This Week in Assassin's Creed Virtual Photography: March 12th - 18th 23/3/22: Assassin's Creed Virtual Photography Hub Launched 23/3/22: This Week in Assassin's Creed Virtual Photography: March 5th - 11th 21/3/22: This Week in Assassin's Creed Virtual Photography: Feb 26th - 4th March 10/3/22: This Week in Assassin's Creed Virtual Photography: Fe b 19th - 25th 7/3/22: Assassin’s Creed Valhalla Orlog Dice Game Review 23/2/22: This Week in Assassin's Creed Virtual Photography: Feb 11th - 18th 2022 21/2/22: Cracking the Isu Code #3: The Saga of the Saga Stone 13/2/22: Assassin's Creed Valhalla Dawn of Ragnarok: Press Event Round-up 12/2/22: Music Mash-Up: The Am azing Spider-Man & Ezio's Family 12/2/22: This Week in Assassin's Creed Virtual Photography: Feb 7th - 11th 2022 7/2/22: This Week in Assassin's Creed Virtual Photography: Jan 31st - Feb 4th 2022 28/1/22: TikTok Account Created 22/1/22: Cracking the Isu Code: Part 2 20/1/22: Spiderman / TOWCB Logos Released 20/1/22: The Memory Corridor Episode #20: Guest Hosted by Michael Smith w/ SophiaEA16 & UbiCypher 18/1/22: Remembering Russell Lees : An Assassin's Creed Obituary 2026 1/4/26: Black Flag Resynced - What Will It Be? 1/4/26: The Franchise Saving Reboot Of Assassin's Creed 5/3/26: Updates On The Future Of AC & Black Flag Remaster Confirmed 1/3/26: The Great Mystery Of Assassin's Creed Codename Hexe 25/2/26: AC Community Questions: Phie // CaptureCreed 22/2/26: The Birth of a Gaming Dynasty 3/2/26: AC Community Questions: Calvin Whiteway 29/1/26: Art Reveal: No Loose Ends by Evil Otamotts 15/1/26: Valley of Memory Art Released 14/1/26: Assassin's Creed's Gaming Console Farewells 7/1/26: Creedmas Artwork Released 4/1/26: AC Community Questions: RS (WonDerNooB) 2021 30/12/21: Cracking the Isu Code Part One 18/12/21: Education Through Story: An Overview of Discovery Tour: Viking Age 13/12/21: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Ody ssey 13/11/21: Darby McDevitt announces return to Ubisoft 11/11/21: Col joined community members on a special one year anniversary video for AndyReloads 19/10/21: Discovery Tour Vi king Age Launched 6/10/21: AC V alhalla: River Raids Guide 27/9/21 : Evolution of Modern Day Storytelling and Structure throughout the AC Franchise 14/9/21: Discovery Tour Educational Platform & Books 9/9/21: Rememberin g Michael K. Williams: Assassin's Creed Community Obituary 30/8/21: Out of the Shadows: An Opinion on the Shifting Narrative of Assassin's Creed 26/8/21: New Edward Kenway Animus Statue Revealed 10/8/21: 7 Year Anniversary Update 1/8/21: Assassin's Creed Transmedia Guide 23/7/21: Wrath of the Druids Starter Guide 1/7/21: Assassins in Need Community Fundraiser Launched 26/6/21 : Brotherhood Ezio Sketch by SophiaEA16 16/6/21: Third DLC Announced for Assassin's Creed Valhalla 9/6/21: Interview with Darren O'Mahony (Dare Media Productions) 24/5/21: Assassin's Creed Origins: Alexandria Starter G uide (Part 1 & 2) 7/5/21: What can the Assassin's Creed TV Series add? 1/5/21: Assassin's Creed Netflix TV Show Fan Casting 30/4/21: Interview with Carlo Rota 28/4/21: Art Reveal: Basim and Loki by SophiaEA16 20/4/21: Assassin's Creed Tran smedia Roadmap 14/4/21: Children of Danu: A History 5/4/21: Valhalla Guide: How to find the Secret Burial Site of Grand Magister Vitus 31/3/21: Assassin's Creed Community Survey: Charac ters that Deserve a Game 28/3/21: Art Reveal - Hytham Sketch by SophiaEA16 26/3/21: Assassin's Creed Valhalla: Huntsman Gear Guide 23/3/21 - Assassin's Creed Valhalla - Odin's Rune Mystery 18/3/21 - What we want to see from the Assassin's Creed Valhalla DLC's 13/3/21 - Assassin's Creed Valhalla Ending Discussion with Darby McDevitt: Info Roundup 8/3/21 - The Memory Corridor #17: Retrospective Look at the Ezio Trilogy 5/3/21 - Community Call Event (10/3/21) 3/3/21 - Assassin's Creed Valhalla: Brigandine Gear Guide 2/3/21 - Forgotten Youth Project Launched 19/2/21 - Vikings in Ireland: A History 15/2/21 - Assassin's Creed Origins Starter Guide 12/2/21 - Assassin's Creed Fans Launch Isu - English Dictionary 11/2/21 - Virtual Photography: 1st February - 7th 7/2/21 - Assassin's Creed Valhalla: Settlement Starter Guide 5/2/21 - Assassin's Creed Valhalla: How to get all the First Civilisation Gear and Weaponry 2/2/21 - Assassin's Creed Valhalla Starter Guide: Norway 1/2/21 - Assassin's Creed Valhalla Review 2020 29/12/20 - Plans for 2021 21/12/20 - AC Day: Interview with Magnus Bruun 9/12/20 - Virtual Photography: 30th November - 6th December 2/12/20 - Virtual Photography: 23rd - 29th November 22/11/20 - Virtual Photography: 16th - 22nd November 16/11/20 - Assassin's Creed Valhalla Giveaway: Six Game Codes 16/11/20 - Virtual Photography: 9th - 15th November 9/11/20- Virtual Photography: 1st November - 8th 9/11/20- Assassin's Creed Vahalla: Eve of Launch Message 29/10 /20 - Assassin's Creed V alhalla Fan Gallery: October 2020 27/10/20 - Netflix announce upcoming live-action Assassin's Creed series 27/10/20 - Female Vikin gs: The Real History 26/10/20 - Building an Assas sin's Creed Community: Getting Started 25/10/20 - Virtual Photography: 19th October - 25th 2020 20/10/20 - The Mentors Guild Announcement 19/10/20 - Virtual Photography: 12th - 18th October 2020 15/10/20 - The Memor y Corridor - Episode 15: Legacy & Return of The Kenway Family 15/10/20 - Assassin's Creed Valhalla: Embargo Lift (October 2020 Round-up) 14/10/20 - Benoît Richer Interview (Assassin's Creed Valhalla Co-Dev Game Director) 13/10/20 - QFCQ Round 8: Kyle Marvell 11/10/20 - Virtual Photography: 5th - 11th October 2020 10/10/20 - Assassin's Creed Valhalla: TOWCB Spoiler Policy 30/9/20 - Assassin's Creed Valhalla Fan Gallery: September 2020 30/9/20 - Kyle Marvell joins AC Partnership Program 13/9/20 - Rally T he Creed: Episode 1: Introduction to The Ones Who Came Before 6/9/20 - Q&A with Eric Ba ptizat (Game Director on Assassin's Creed Valhalla) 1/9/20 - Assassin's Creed Valhalla: July/August 2020 Fan Gallery 1/9/20 - Assassin's Creed Valhalla Fan Gallery Hub 20/8/2 0 - QFCQ Round 8: Ashlea 16/8/20 - 6 year Anniversary Round-up 15/8/20 - Lisa Zaman Art Print Giveaway (x8) 14/8/20 - The Memory Corridor #14: The Future of Ubisoft, AC & The AC Community 13/7/20 - Assassin's Creed Valhalla: Early Access Round-up 27/6/20 - Assassin's Creed Valhalla Fan Gallery: June 2020 26/6/20 - A Message to our Community 20/6/20 - Ezio the Mentor figure revealed 19/6/20 - Viking Weaponry We Might See in Assassin's Creed Valhalla 29/5/20 - The Ultimate Assassin's Creed Podcast Guide 19/5/20 - Col featured on the 'Let's Talk Assassin's Creed' podcast 17/5/20 - Assassin's Creed Valhalla Fan Gallery - May 2020 9/7/20 - Assassin's Creed Valhalla Marketing Campaign Breakdown 7/7/20 - Assassin's Creed Valhalla Gameplay Trailer Released 7/7/20 - Assassin's Creed Valha lla Information Round-up 7/5/20 - Discord Server Created 5/5/20 - Assassin's Creed Valhalla Cinematic Trailer Breakdown 5/5/20 - Assassin's Creed Valhalla Merchandise Guide 1/5/20 - Assassin's Creed: Viking Fan Content 30/4/20 - Assassin's Creed Valhalla Cinematic Trailer Released 30/4/20 - Assassin's Creed Valhalla Wishlist 29/4/20 - Assassin's Creed Valhalla Officially Revealed 19/4/20 - Ubisoft Secures Multi-Year Partnership With Funko and Good Smile For AC and Rainbow Six Siege 18/4/20 - C olours in Assassin's Creed: A short review 16/4/20 - 1/6 scale Bayek collectible figure by Damtoys revealed 14/4/20 - 6 ways to stay entertained in the AC Community during isolation 12/4/20 - Assassin's Creed Beyond Games Part 2 - The Memory Corridor Ep #12 w/ Lisa Zaman 12/4/20 - HomeCon 2020: Bringing the Comic Con to your Home 9/4/20 - Interview with Jordan van Andel (JorRaptor) 5/4/20 - HomeCom 2020 Announced 31/3/20 - Carlos Ferro Interview 26/3/20 - Spring 2020: Assassin's Creed Community Projects To Watch 23/3/20 - Assassin's Creed Community Fundraiser: Art Sale 17/3/20 - Community Fundraiser 7/3/20 - Assassin's Creed: Gold Review 1/3/20 - Roger Craig Smith Interview 22/2/20 - Lucy Stillman: Villain or Victim? 15/2/20 - Interview with Anthony Del Col: Assassin's Creed Transmedia - Past and Present 12/2/20 - Assassin's Creed: The Essential Guide Review 9/2/20 - The Bleeding Effect Podcast: ACB EP8 31/1/20 - Quick-Fire Community Questions: Interview with Kim Beacham 19/1/20 - Shaun and Rebecca: A Retrospective 15/1/20 - 5 ways you can supp ort TOWCB 11/1/20 - Code of Conduct and Community Standards 6/1/20 - The Memory Corridor: The Next Direction For The AC Franchise #11 w/ Caleb Allen 3/1/20 - AC Partnership Program: Winter Projects 1/1/20 - Giveaway: SIGNED copy of As sassin's Creed - The Best of Jesper Kyd (Ends 8/1/20) 2019 30/12/19 - What we want from the Assassin's Creed franchise in 2020 24/12/19 - Christmas Giveaway: A5 art print by Lisa Zaman 23/12/19 - How the Community Celebrated AC Day 2019 22/12/19: Caleb Allen - Tartan Project 21/12/19 - Assassin's Creed Day - The 21st December 3/12/19 - A Duet with Blades and Words: A game franchise build around consequentialism 1/12/19 - AC Partnership Program: Launch Day 31/10/19 - Interview with Jesper Kyd 11/10/19 - Assassin's Creed Symphony Merchandise Giveaway - 2x Bundles (UK Only) 5/10/19 - Assassin's Cre ed Community M eet-up & Symphony London 3/10/19 - Top Tips for the AC Symphony (Can be found in The Animus Archives #3) 3/10/19 - The Animus Archives Issue #3 1/10/19 - AC Symphony - The Journey So Far 18/9/19 - 5 Year Anniversary Log 14/9/19 - Autumn 2019 - Community Projects To Watch 10/9/19: TOWCB Website - One Month Since Launch 26/8/19 - Follower of Romulus Figurine Giveaway - Ended 19/8/19: Assassin's Creed Merchandise Giveaway - Ended 14/8/19: Chris Wildgoose Interview 12/8/19: Quick Fire Communiyu Questions #7 - Caleb Allen 11/8/19 : Art Print Giveaway - Ended 10/8/19 : Brotherhood of Venice Interview: Thibaud de la Touanne 10/8/19 - Official Launch of the AC Partnership Program 10/8/19 - Launch of our new w ebsite 4/7/19: The Animus Archives - June 2019 8/6/19: Assassin's Creed Community Fundraiser: Ocean Conservancy 7/6/19: UbiE3 Live Discussion Event 3/6/19: Bleeding Effect Podcast Playlist 30/5/19 - Content Specialist Role - Filled 18/5/19 - Assassin's Creed Community Update vide o 1/5/19: The Memory Corridor Playlist created 30/4/19 - QFCQ - Round 6 - Daniel Nagy 27/4/19 - The Memory Corridor Podcast joins The AC Partnership Program 12/4/19 - The Animus A rchives Issue 1 Promo 1/4/19: The Animus Archi ves - Issue #1 re lease 5/1/19: Assassin's Creed Odyssey Review 2/1/19: What we want to see from the Assassin's Creed Franchise in 2019 2018 30/12/18 - TOWCB Community Corner Moment 20/12/18 - Community Creations - Christmas Themed Logo competition 1/12/18 - Wales Comic Con 2018 Part 2 - Community Meet-up 1/10/18 - Odyssey Eve of Launch Message 30/9/18 - QFCQ Round 4: McHeisenburglar 28/9/18 - Giveaway: AC Odyssey Merchandise 8/9/18 - Instagram Giveaway: Four art Prints and a signed comic book 11/8/18 - Twitter Giveaway: Assassin's Creed Mystery Box (Ended) 10/8/18 - TOWCB 4 Year Anniversary 6/8/18 - Quick-Fire Community Questions Round 3: Jessica Kerr 30/7/18 - Possible Ubisoft Employees spotted photographing Italian Architecture 15/6/18 - QFCQ Round 2 - Damian (Damo_Kb8) 12/6/18 - Odyssey Merchandise Guide 12/6/18 - Odyssey Edition Guide 11/6/18 - Assassin's Creed Odyssey News Roundup 10/6/18 - Assassin's Creed at E3: A History 4/6/18 - QFCQ Round 1 - Dave Woodward 30/5/18 - Introduction to the Assassin's Creed Community - Updated August 2019 28/5/18 - New Video: May Update 23/5/18 - Funko Pops! on the loose article 14/5/18 - From Origins to Odyssey: Could Assassin's Creed be heading to Ancient Greece? 12/5/18: Eagle Heights Fundraising Campaign 11/5/18 - Merchandise Guide: Funko Pop Figures 22/4/18 - Assassin's Creed Community Meet-up at Wales Comic Con 19/4/18 - E3 2018 Predictions 7/4/18 - PAX East 2018 log 2/4/18 - GDC 2018: Breakdown Article 22/3/18 - Q&A with James Nadiger 17/3/18 - Assassin's Creed Rogue Merchandise Guide 10/3/18 - Assassin's Creed IV Black Flag Merchandise Guide 9/3/18 - Potential Settings 2/3/18 - Episode 2 of Assassin's Creed Global Networks (AC Colombia) 20/2/18 - Our Admin @col_96 has completed the 1000 piece Assassin's Creed Movie Jigsaw by Trefl: 14/2/18 - Interview with Chantel Riley (Layla Hassan) 10/2/18: Giveaway: Bayek Protector of Egypt Figurine: Donated by Ubisoft UK 9/2/18 - The Mentors Guild selected our admin Col_96 for this week's Community Showcase. 31/1/18: Giveaway: Assassin's Creed Origins Standard Edition: Donated by Ubisoft UK (Ended) 2017 23/12/17 - Modern Day: Community Feedback Article 22/12/17 - Modern Day Breakdown Article 12/12/17 - Assassin's Creed Global Network: Egyptian Community 10/12/17 - Assassin's Creed Origins: Potential Callbacks/Order of Ancients Propaganda 17/11/17 - 10 Year Anniversary HUB : See how the occasion was celebrated 17/11/17 - We collected stories from the AC Community to celebrate the 10 year Anniversary 29/10/17 - You can now make a donation to The Ones Who Came Before 26/10/17 - Origins Eve of Launch Message 22/10/17 - Origins Spoiler Policy 21/10/17 - Assassin's Creed Character Guide - Part 1 17/10/17: Assassin's Creed Origins Marketing Campaign Breakdown 27/9/17 - EGX 2017 Vlog 20/9/17 - Our Admin Sofija was featured on a video by Ubisoft titled "Meet the Ubisoft Star Players at Gamescom 2017" 15/9/17 - Privacy Policy added 1/9/17 - Q&A with Abubakar Salim 10/8/17 - Today we celebrate our Third Anniversary! Learn More 1/8/2017 - MCM Manchester Comic Con Facebook Album 20/6/17 - Assassin's Creed: Origins - Merchandise Guide 18/6/17 - Assassin's Creed: Official Collection #7 Review 20/6/17 - Assassin's Creed: Official Collection #6 Review 12/6/17 - Assassin's Creed Origins: Edition Guide 10/6/17 - Q+A with Nadia Verrucci 22/5/17 - Assassin's Creed: Official Collection #5 Review 18/5/17 - Our Graphic Designer McHeisenburglar rebooted our graphics! 13/5/17 - Assassin's Creed: Official Collection #4 Review 2/5/17 - Assassin's Creed: Official Collection #3 Review 24/4/17 - Q&A with Patricia Summersett 25/3/17 - Our Admin McHeisenburglar joined Gargudon on The Memory Corridor Podcast. 1/3/17 - Assassin's Creed Movie: Breakdown 1/3/17 - Assassin's Creed: Heresy Breakdown 2016 22/12/16 - AC Movie: London Fan Screening Event Article 18/10/16 - AC Movie Trailer 2 Breakdown 25/9/16 - Chester Comic Con 2016 20/9/16 - Assassin's Creed Movie Merchandise Guide (Updated October 2019) 17/9/16 - Col joined Gargudon on The Memory Corridor Podcast 12/9/16: Irakli and Sofija helped to organise the 2016 Assassin's Creed Marathon! 1/9/16: Col was featured on Episode 3 of The Codex 31/8/16: Assassin's Creed Movie: Community Cosplay Guide 30/8/16 - Gamescom 2016: Star Player Diary 27/8/16 - Col was featured on MrStainlessSteel's Gamescom Vlog 22/8/16 - Gamescom 2016: Star Player Vlog 24/6/16 - New video focusing on Powers and Abilities in Assassin's Creed 15/6/16 - Col wished EscoBlades (Andie Gbinigie) Happy Birthday on UbiCentral's Community Video! 18/5/16 - Lazerzz turned Col's article on the AC movie's first 20 minutes into a video 12/5/16 - AC Movie Press Event London : First 20 minutes from memory and notes 12/5/16 - Assassin's Creed Press Event Vlog 9/5/16 - The Ones Who Came Before Channel Trailer 7/5/16 - Q&A with Aymar Azaïzia - Head of Content on Assassin's Creed 6/5/16 - Col attended the Assassin's Creed Movie Press Screening in London! (No photography allowed unfortunately) 3/5/16 - Col ordered some business cards for TOWCB 2/5/16 - The Norway Theory: Reborn video 28/4/16 - Q+A video for the Admins 3/4/16 - Col attended Edinburgh Comic Con. Click here for photos 30/3/16 - Col took photographs of the Ezio Leap of Faith Statue. Click here to see them! 21/3/16 - Sofija and Col gave their thanks to Gabe Graziani in this special video created by UbiCentral 12/3/16 - Col attended MCM Liverpool Comic Con. Click here for the photos. 9/3/16 - Assassin's Creed Movie Presale Website - Exclusive Video 6/3/16 - "Where is the Koh-i-Noor Diamond?" video 4/3/16 - Possible Assassin's Creed Movie Hint video 27/2/16 - Missing Blood Vials video 24/2/16 - Irakli joined Aftermath on The Animus Island Podcast 15/1/16 - Col joined Aftermath on The Animus Island Podcast 10/2/16 - MAJOR SPOILERS. Assassin's Creed: Russia Secret Epilogue Cutscene 31/1/16 - Black Cross Theory Video 10/1/16 - Animus Island Episode 44 - Empire - (Col_96 was on the Podcast) 10/1/16 - Our Graphic Designer Irakli created the Layout for T he Bureau Podcast 2015 27/11/15- Head of St Denis Easter Egg Video 2/11/15- Secret Son Video 2/11/15- Animus Island Podcast - Featuring our Graphics Designer- Irakli! 23/9/15- 10 Things We Want To See In AC Syndicate . 7/9/15- Arbaaz Mir Character Profile 5/9/15- Assassin Council- Community Podcast 31/8/15- Theory Video- Did Cesare Borgia have the Shroud of Eden? 26/8/15- Giveaway Video 24/8/15- Father of Understanding Video 10/8/15- One Year Anniversary Video 17/7/15 - Community Birthday Video for Gabe Graziani (Com Dev). Watch it here 4/7/15 - Norway Theory Video (Part 2) 23/6/15- Norway Theory Video (Part 1) 17/6/15 - Modern Day in Assassin's Creed Syndicate Confirmed 24/6/15 - Col joined Aftermath, McCrakenway and Ares on The Animus Island Podcast. Listen to it here 11/4/15 - Col was on the official Ubisoft Live Stream! Watch it here! Map out all the Modern Day Assassins- Click Here

  • Reevaluating Assassin's Creed Valhalla | TheOnesWhoCameBefore

    Reevaluating Assassin's Creed Valhalla Analysis Share 19 Jul 2024 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database Despite being the best-selling Assassin's Creed game Valhalla definitely doesn't have the best reputation. This makes sense in a lot of ways, the game's bloated and unstructured, with weaker characters than its predecessors. Even the stellar gameplay foundations from Origins feel like they've been diluted between games. Yet, I've got a bit of a soft spot for this messy Norse adventure. At launch, I considered Valhalla one of my favourite games in the series, and was enthralled by England, Eivor and the Raven Clan. The disappointing ending, lacklustre DLCs (I've still not even bothered picking up Dawn of Ragnarok) and updates that I think genuinely made the game feel worse to play, went to destroy that excitement, and soured the far too many hours I'd put into exploring this world. I'm not sure exactly why, maybe watching Duke of Whales’ excellent new ACII narrative breakdown gave me the hood bug again, but I felt the need to return to England, picking up on a save I abandoned a while back just after completing my first alliance arc. And, to be honest, I can see why I liked it so much. Now, straight off the bat, it's worth saying that I don't hold it in as high a regard as I did back at launch. The game is clunky, it has so many moving pieces that rarely flow well together. While likeable, Eivor is neither as fun as Kassandra or as well-written as Bayek, making her strangely forgettable. So you get this oddity, a mish mash of things constantly fighting for the spotlight. But paved over those issues, is a brilliant atmosphere, enjoyable exploration and a compelling gameplay loop sending you on adventures across the country before returning to spend your spoils at your settlement. It doesn't overcome these core issues, and at times the cover will crack and you're reminded of its flaws. Yet, in those moments between, when the mask is on firmly and you can fall into this Viking assassin fantasy, the game works. Boarding the longboat, setting a target and listening to your crew tell tales is just so immersive. It makes you want to take things slow, soak in the funny and obtuse tales from Eivor’s band of Vikings or just listen to Jesper Kyd’s stellar score. Rather than a constant swarm of loot filling your HUD, you can forget about gear hunts for miniscule upgrades and just enjoy your time in this beautifully produced - if a bit over the top - recreation of England. Even things like the regional arcs and small narrative tales add to this sense. Eivor isn't Kassandra or Bayek, jumping between thousands of quests at once with an endless list of goals and targets. She's single minded. Everything is about the settlement, and while the arcs will see you spending a lot of time getting attached to the people of each of England's many regions, your targets remain contained and allow that immersive atmosphere to take priority. I really wish this is what the game put all its time into, sharpening the narrative arcs, preparing a satisfying conclusion where we see Aelfred form the Templars and cutting out the needless high fantasy elements. There's a game here that could take the strengths of the RPG trilogy, and make it work within the fantasy set out by Assassin's Creed I. Eivor's a constantly hunted outsider, taking down a corrupt political and religious order, being forced to face both the merits and failures of her beliefs - she's a precursor to Altair in many ways. Unfortunately, that story and game was drowned out by indecisiveness, misdirection and bloat. I only hope that Shadows doesn't make the same mistakes, but knowing Ubisoft Quebec… comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher

  • TMC Episode 23 Released | TheOnesWhoCameBefore

    TMC Episode 23 Released Podcast Share 14 Jan 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database Our latest episode of The Memory Corridor is now available for listening. Join Guest Host @ACLetsTalk (Declan) , and @Isu_network members @Gargudon (Gustav Poulsen) and @TheLordReylus (Michael Smith) on a retrospective of the original #AssassinsCreed game. On Episode 23 of The Memory Corridor, returning guest Michael Smith from TOWCB joins guest host Declan from the Let’s Talk AC podcast for the final retrospective look at older Assassin’s Creed titles, focusing on the game that started it all over 15 years ago, Assassin’s Creed. At the centre of focus is everything from the plusses and minuses of the game, its legacy, how it laid the groundwork for the franchise, to the other pieces of film and game media it helped inspire and much more. https://www.youtube.com/watch?v=oJmurgkppWA comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Assassin's Creed Mirage Officially Announced: TOWCB Analysis | TheOnesWhoCameBefore

    Assassin's Creed Mirage Officially Announced: TOWCB Analysis News Share 1 Sept 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Today, 1st September, Ubisoft confirmed that Assassin's Creed Mirage (codenamed Rift) is the title of the next Assassin's Creed game, and that more information would follow at the Ubisoft Forward event taking place September 10 at 9PM CEST | 12PM PT. The news comes after a difficult week for Ubisoft, with various leaks revealing different aspects about the game, but today pressure mounted significantly when a promotional image showing potential DLC content circulated social media sites. Copyright strikes were issued, but ultimately, the game was revealed through a series of social media posts at 5pm UK Time. It's always a shame to see leaks spoiling surprises, but we can't wait to learn more about Mirage, which for many will be a relief as the series looks to issue a hard reset and focus on stealth, a once fundamental pillar of the franchise. Could this Assassin be Basim Ibn Ishaq from Assassin's Creed Valhalla in his younger days? Analysis It appears that Assassin's Creed Mirage will have a Middle Eastern setting, and if rumours are to be believed, the game will centre around the city of Baghdad in Iraq. Going off the architecture I would say that this is probably true, meaning Mirage could act as a bridge between Valhalla and the original Assassin's Creed game. In the background we can see what appears to be a bustling market place, with the intended target, potentially being a Abbasid Caliphate solider. Going off the Assassin robes, we can safely assume that this game is set pre-Altair, putting it somewhere in the time period between 878 & 1165 AD. Everything about this image screams Assassin's Creed, but not the recent entries. Straight away the colour scheme reminds me of Istanbul from Assassin's Creed Revelations mixed with an Assassin wearing robes very similar to the Levantine Brotherhood. It's possible that the building in the background could be the Palace of the Golden Gate, the official residence of the Caliphate in Baghdad during the early years of the Abbasid Caliphate, as suggested by community member Arshak from Assassin's Creed Landmarks. If it is indeed Basim Ibn Ishaq, as the rumours suggest, he was a frequent visitor of Baghdad's House of Wisdom according to the Assassin's Creed Wiki. This Assassin has a particularly pointed hood, resembling that of an Eagle. It almost looks like a more simplistic version of the hood worn by Altair, lacking the sharp and rigid details but keeping the smooth cloth-like effect. I like how the blue undertones stand out in this image, as we are so used to Assassins mixing white and red. It could be that this Assassin is a novice, and that in this version of the Brotherhood, only Master Assassins are allowed to wear the red sash. It's hard to age the man beneath the hood, but I would put him at somewhere between 20 and 30, suggesting that this is a new recruit to join the Brotherhood. I also notice that this Assassins has very limited weaponry, supporting the theory that he is new to the Brotherhood. He would surely have to earn additional melee weapons such as throwing knives. Although I like the outfit, I would say that it is very basic, suggesting a lack of experience and rank. perhaps we start the game as a low level Assassin and work our way up to a higher rank. From the image we can't quite tell if the Assassin is missing his ring finger, as was required for early hidden blades, and also acted as a symbolic action which showed commitment to the Brotherhood, usually taking place during an initiation ceremony. Going off the potentially time period though, it seems likely that this Assassin would indeed have had his finger removed, as was the case with Altaïr Ibn-La'Ahad. One thing that instantly distinguishes this character from Altair and the Levantine Brotherhood is the Eagle companion, which did not make it's way into the AC games until AC Origins. There has always been a strong bond between Assassins and birds in the series, and looking back at early AC1 concept art, we can see that a young Al Mualim also has a feathered friend to accompany him. Here's hoping that the developers find a way to make this feature more useful in the games, as currently it has limited use for many players. It would be cool if the main character could train his bird to peck out the eyes of enemies, or drop stones or knives from above. Finally, take a look at the intricate wood carvings and decorative designs that surround the huge archway, which are typical of Arabic doorways in larger structures. Going off the designs, I would say that this soon-to-be assassination takes place in a meeting place such as the House of Wisdom or even a mosque. We can't wait to learn more about Assassin's Creed Mirage at Ubisoft Forward, so turn on mobile notifications and bookmark the site for more information! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 12th to 18th June | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 12th to 18th June Community Share 21 Jun 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Mirage Hidden Ones Bureau Game: Assassin’s Creed Origins VP Artist: @ HiddenOnesN “The Hidden Ones have no place in battles. But we can help the rebellion by eliminating leaders”. The Hidden Ones DLC will always capture the hearts of fans for it’s the first time in Bayek story that you become part of a Creed. This wonderful shot captures the spirit of the bureaus of old, returning to these places after completing a mission in AC1 was such a highlight. I really like that the building is nothing special, and that a few members are going about their business. What I like the most though is the insignia on the wooden door. We already know that Mirage will bring us back to these magical places. Link to set: Assassin Logo Game: Assassin’s Creed Origins VP Artist: @ tn_taurus “Humans are not meant to last forever. But this Creed will. The Creed is the only immortal thing in the world”. What a superb Mirage inspired shot this is. Those sand coloured rooftops will once again become our playground in October. Seeing the Assassin logo on the rooftop here is really giving me Mirage vibes. In fact the whole set of shots from Julio perfectly encapsulates the Mirage promotional pictures. I love the way Bayek is crossing over the symbol on his way to the bureau entrance. I am sure a contract will be waiting for him and subsequently justice will be served. Link to set: Time in the Desert Game: Assassin’s Creed Origins VP Artist: @ NIKOOO_WOLF “You cannot kill me, for I walk among the dead. Come forth by day, and I will guide you home” A marvellous set of three shots depicting a lonely Medjay wandering the deserts of Egypt. In my mind Bayek is travelling across the desert in search of his next target. We know that there will be small areas outside of Baghdad in Mirage so these sort of shots will be possible once more. For me these three are all about minimalism and small details. I adore the drops in the water for the first shot, and the light reflecting off the ground in the second. The final photo has a great colour tone and showcases the environment beautifully. In the Shadows Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “Strike quickly and end this” For me this shot signifies Assassin’s Creed. The hooded Assassin, stalking in the shadows, waiting for their target to appear. Mirage promises us a return to the roots and that means waiting on rooftops for the right moment. I absolutely love this capture for the shadow work, the pillar and the assassin. The shot is so cleverly put together that it sparks our imaginations into thinking what will come next. A credit to Raven for producing such a classic shot that I think meets the Mirage brief, despite being taken in Valhalla. Link to set: Hidden Blade Game: Assassin’s Creed Valhalla VP Artist: @ Majdulf47 “Our tradition of the feather comes from Egypt, the feathers of the heron were dipped in the blood of the targets” This capture is what it’s all about, being a Hidden One/Assassin with a deadly hidden blade. Right from that first moment of using one in the original game it has become iconic. In Mirage we will get to wield the classic blade in the traditional manner once more. This impressive shot captures the moment of execution with Basim’s wrist up and the blade appearing from under his arm. Fantastic timing here, but it is the details that draw me in. The light shining off the blade and the stitching on the finger sling, incredible photography. The Ones Who Came Before Photo of the Week Judge: @ _Virtualtourism Hidden Blade ''What better way to represent Mirage, with its promise of a return to the series roots, than an image of the iconic hidden blade. Not only that but you can see it’s bearers sacrifice on full display, excellent work.'' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • A Tightrope of Rebellion - A Review of Assassin’s Creed: The Magus Conspiracy | TheOnesWhoCameBefore

    A Tightrope of Rebellion - A Review of Assassin’s Creed: The Magus Conspiracy Reviews Share 26 Jun 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database The war between Assassins and Templars wreaks havoc in the Victorian era, in this breakneck thriller which opens up a whole new chapter of the Assassin’s Creed universe. London, 1851 – When Pierrette, a daring acrobat performing at the Great Exhibition, rescues the mathematician Ada Lovelace from a gang of thugs, she becomes immersed in an ancient feud between Assassins and Templars. But Lovelace is gravely ill, and shares her secrets with Pierrette, sending the acrobat in search of a terrible weapon which she’d been developing for a shadowy figure known as “the Magus”. Pierrette’s only ally is Simeon Price, Lovelace’s childhood friend, who belongs to a Brotherhood devoted to free will. With Simeon’s aid, they uncover a startling web of political assassinations destabilizing Europe. As they race to foil the Templars’ deadly plot, murders and bombs are everywhere they look, but hope is nowhere in sight. *Review copy provided by Aconyte Books | Minor character/story spoiler warning My Assassin’s Creed journey started in January of 2021, when I began working through the vast universe of Assassin’s Creed in order of the Genetic Memory, or historical period explored within the Animus. At the time of this article, I am about to start the latest DLC with Dawn of Ragnarök, and recently have finished reading the previous novel released by Aconyte Books; Assassin’s Creed Valhalla: Sword of The White Horse. So for the last few months, I split my time between 9th Century England and the Italian Renaissance as my Genetic Memory playthrough could not wait until the next piece of media was released. Luckily I did not have to wait long, as I was provided with a review copy for Assassin’s Creed: The Magus Conspiracy. A new original from Aurora Award-winning author, Kate Heartfield and the Assassin’s Creed Stories transmedia line. Written as a political thriller during the time of the Great Exhibition in 1850s England, this story had me intrigued immediately from the synapsis on the book’s website and back cover. Ada Lovelace, mathematician and a woman considered to be the first computer programmer, developed a weapon called “The Engine of History” with a ''shadowy figure'', The Magus. Two main characters, an acrobat named Pierrette and a soldier named Simeon Price work together to find this device during a time of political assassinations and rebellion. The cover is one of the greatest artworks that I have seen yet for an AC novel, designed by freelance illustrator Bastien Jez. Being an original story, the artwork is not just a piece of key art from a video game, but an intricate design with characters from the book. However, while the Magus at the top, Pierrette in the middle, and Ada Lovelace on the left are all recognizable, I did have trouble identifying the two men on the right. While this did not hinder my enjoyment of the book, it did leave me with that question unanswered. The colours though feel very fitting to the era of the story in the pre-Victorian period, showing class and wealth that reflect the lifestyle of a lot of the characters within such as Lovelace. The history through this book covers so much over a decade of storytelling, with each event intertwined with the Assassin’s Creed series. The book opens on the HMS Birkenhead, a naval ship that crashed off the coast of Africa in 1845. It is here that we are introduced to Simeon Price, a Lance-Corporal in the 74th Highland Regiment of the British Army. After the ship is damaged when it hits an uncharted rock formation, Simeon attempts to help his fellow countrymen that are trapped below deck in rapidly flooding water. It's at this time that a mysterious figure drops down upon a Lieutenant on deck and runs to join him in rescuing the soldiers. The man invites Simeon to visit his Brotherhood in Vienna if he chooses to leave the army. Yet, history has a different plan for him that day and Simeon, along with the rest of his regiment are ordered to go down with the ship instead of abandoning as ordered by the captain. This chapter alone is a perfect example of the action, history, and the mystery of the Assassin’s Creed model. By introducing this original character to the underlying story of the AC universe, readers are provided a fresh introduction to a secret war of factions that have been told over the last fifteen years. The second character is introduced in the following chapter. Pierrette is a French acrobat in a travelling circus troupe who is known for their equestrian performances. When the original male performer that closes their show with a riding depiction of the poem “Mazeppa” by Lord Byron breaks his collarbone, Pierrette convinces the leader of the circus to allow her the chance to close out the show near the Great Exhibition. While performing this dangerous feat which involves riding a horse up a ramp that is built above the crowd, the young acrobat sees a woman being taken against her will from the tent. With her acrobatic skills, Pierrette lifts the woman into the air and out of the clutches of a gang of men, helping her escape to the park outside. This woman is the intelligent socialite and mathematician, Ada Lovelace, a woman that introduces her saviour to a life of art, wealth, and intrigue. Whilst her historical illness begins taking its toll, Ada opens up to the acrobat about her plans for a machine that could be devastating to the world if it was ever built. Ada’s request of her newest and most interesting friend is to locate a man that she grew up with years ago to help destroy her horrific creation before it ended up in the wrong hands; a man named Simeon Price. The remainder of the book is divided between the two protagonists, with Simeon searching for a Brotherhood that he hopes to learn more from and understand conscience and choice over order and servitude. A brotherhood that teaches him how to hide in plain sight, and see the world in a different light that will better his ability to identify the innocent from the unjust. His journey will introduce him to an Assassin named Oscar Kane, who takes him in as an apprentice and teaches him the ways of the Assassin, and the ways of the modern man. The detail of how the new Assassin hopeful is trained was one of the best sections of this novel, as lists of real world books, that are provided for the character to study, giving us, the reader a great idea of what an Assassin would learn outside the swordplay and combo chains from a controller and game tutorial. His training introduces him to the Templar order, as well as historical men of the various European rebellions as the book’s antagonist, The Magus, starts to show their hand in orchestrating multiple assassination attempts on the highest figures in the country using the working man as his weapon of choice. Pierrette’s adventure is built around her traveling family and her yearning to become something more, to become famous. Her time with Ada Lovelace allowed entry into the world of fashion and the ability to befriend artists such as Dante Gabriel Rossetti and his wife, the model Lizzie Siddal. Her time traveling through Europe will lead her further into the intertwining story of the Assassins vs Templars and the unknown Magus that both she and Simeon are searching for. Pairing the two together against futuristic weapons and the ghosts of their pasts. All aspects of the Assassin’s Creed lore are present; The history of the Assassin v Templar war, the Precursors (Isu) and the artefacts that they created which provide unimaginable power, scenes of combat and synchronization points when characters climb famous landmarks across Europe, mentions of Eagle Vision, character cameos from another AC property, and one of the best Easter eggs I have seen yet in a novel, referencing the name of Master Assassin, Ezio Auditore. Yet, you do not need to know anything about the rest of the AC universe to enjoy this title, as it holds its own with no issues of not understanding the overall lore of the series. The Magus Conspiracy is the first of a new trilogy of Novels under the series, “The Engine of History”. The books will cover the second half of the 19th century, up until World War I. With a good section of the Magus Conspiracy taking place in Austria, I could easily see the story continuing through the Age of Rebellion and the Industrial Revolution until closing the trilogy with the assassination of Archduke Franz Ferdinand, the death that started the first World War. This could also intertwine Jacob and Evie Frye from the Syndicate games Historical figures such as Rasputin and Vladimir Lenin. We could even see the return of Assassin Nikolai Orelov, if the Engine of History moves further east into Russia. This book made me excited for the future of the franchise and introduced me to a fantastic writer, Kate Heartfield. The research that Kate put into this story is very thorough as I was able to find information on all of the historical figures and events that took place and read an accurate retelling that made this story stand out from previous releases. Each political assassination attempt that fueled the plot, was enhanced by the original characters attempting to discover the identity of the antagonist. I found this to be the strongest historical fiction book thus far, as the number of Assassin’s Creed Originals at the time was limited to the book Assassin's Creed: Heresy by Christie Golden, a title that I enjoy as well. While all of the AC Story Classics that Ubisoft had released are good novelizations of the games they represent, the transmedia thrives with the unique Chronicles and Original labels as they have more freedom to create a new story in the expanding universe. Assassin’s Creed: The Magus Conspiracy releases globally as a digital release and in the US in Paperback on August 2, 2022 & paperback in the UK on October 27, 2022. Assassin's Creed: The Magus Conspiracy is available to purchase on Amazon. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • This Week in Assassin's Creed Virtual Photography: 27th August - 2nd September 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 27th August - 2nd September 2022 Community Share 3 Sept 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography round up hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Ravensthorpe Game: Assassin’s Creed Valhalla Console: PS4 This week’s first capture comes from @ tn_taurus a member of our Assassin’s Creed VP Twitter Community . First up this week we have a wonderful set of shots from Eivor’s Settlement in England. I really enjoyed having a home base in Valhalla, it gave me a real sense of achievement each time I returned. The edit on this set really gives off the sense of a Viking home. Taken during the Sigrblot festival, we are treated to some great shots of a decorated settlement. I particularly like the capture inside the longhouse. Fantastic Scandinavian vibes, reminds me of the Vikings TV series. 2) Lighthouse Game: Assassin’s Creed Origins Photo number two comes from @ warriorqueenvp a member of our Assassin’s Creed VP Twitter Community. Next up we have a fabulous capture of the lighthouse in Alexandria. The saturation of this shot is perfectly executed. I love the orange reflection of the sun on the water and the shadows of the boats as they navigate the waters around the great city. The stand out though has to be the lighthouse, always a great place to take a photo in Origins. The beautiful architecture and the burning light on the top make for such beautiful photo opportunities. Link to set 3) Ready for Battle Game: Assassin’s Creed Valhalla This week’s third shot comes from @ Ao_sly over on Twitter. I have such respect for this shot as the pose is one I often try to achieve myself. Timing is always critical with these captures as they can look odd if not done correctly. This one, however, is flawless, every little detail has been captured brilliantly. I am impressed with Eivor’s hand reaching for her weapon, but at the same time the hood is raised giving a slight assassin feel. I think the outfit combo works brilliantly, with the stomach tattoo giving the shot that Norse feel. A fantastic capture worthy of the Ragnarok setting. 4) Eivor Game: Assassin’s Creed Valhalla Console: Xbox One X VP number four comes from @ xo_Sweet_Pea over on Twitter. Photo number four continues on from the previous shot with a hauntingly beautiful portrait of Eivor. The decision to go with a black and white photo here is what makes it a winner. It highlights the face tattoo so well, which gives huntress vibes. The look isn’t too dissimilar to Kassandra’s huntress set either. Once again I love the use of the hood which adds to the shadows in this shot. It is also great to see Eivor’s braided hair poking out without any clipping. A truly wonderful capture of our favourite Viking raider. 5) Lion King Game: Assassin’s Creed Origins Console: PS4 The final capture of the week comes from @ SoldjahOfLighta over on Twitter. The final shot of the week is in keeping with my attempts to find great animal shots. This particular photo is from a set that showcases this Lioness exquisitely. I am actually is awe of how good this is, the level of detail on the lion is excellent. Sometimes when taking shots of NPC’s/wildlife the fine points are not as crisp as the main character. When I saw this capture, though, it just reminded me of a wildlife documentary. Link to set And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Shadows Stealth Article Breakdown | TheOnesWhoCameBefore

    Assassin's Creed Shadows Stealth Article Breakdown Breakdown Share 21 Nov 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database The first Assassin's Creed Shadows article has been released giving us insights on the game's stealth system and how it will apply to the world's environment, enemies and traversal, let's recap the article's highlights! It is abundantly clear that Assassin's Creed Shadows is focusing on stealth making it the prime element to play with in the world Ubisoft will make us explore on February 14th 2025, to the point of borrowing certain elements inspired by other IP's in their roster of games. 👁️ Observe 👁️ This new feature will allow Naoe and Yasuke to display additional information about their targets and environment on-screen as well as loot & collectible locations and quest objectives. It will be possible to pair it with a Synchronization Point to further analyse the area. 🦅Eagle Vision🦅 We know how it works, however, only Naoe will be able to access it hence why the Observe mechanic was developed in order to not undermine Yasuke's involvement in infiltration and exploration since these two mechanics work independently revealing different information for us. The Shinobi Art In the likes of Splinter Cell and Ghost Recon, for the first time in the Assassin's Creed Franchise we will see the addition of a feature that will allow us to hide in the shadows as well as create hiding spots by taking out light sources in order to covertly move around. ⛩️Crouching⛩️ They have cranked up the stealth penalties by having the guards extremely sensitive to your movement in order to force you to be thoughtful of your actions pushing you to the limit making the most of the overhauled stealth system allowing you to go prone outdoors and indoors. ⚔️Their Arsenal⚔️ Smoke bombs are making their return -although properly this time- as consumables rather than passive or active perks. We will be able to use throwable Shinobi Bells to distract enemies, Kunais to one-shot enemies with precision and Shurikens to create environmental distractions. ⛩️Hiding Spots⛩️ Given her size, Naoe can squeeze through tiny wall cracks, and she can hide inside small storage spaces and boxes to avoid detection as well as perform assassinations. Now, if you want to take down an enemy from a bush you'll have to manually grab them and drag them in with you. ⚠️Detection System⚠️ When spotted and breaking the enemies line of sight, they will remain in a constant state of alert and "suspicion" that will make them hard to lure into traps and hiding spots, actually, attempting to do so will result in a logical and straightforward reaction from them: spot you. ⛩️Enemy Archetype Reactions⛩️ Samurais won't be able to be One-shotted and will evade the area of effect produced by a smoke bomb, they can also deny your assassination attempt, this will be distinguishable when you'll see a red prompt over their heads meaning they can't be killed via the Hidden Blade. Ashigaru soldiers (weak enemies) are however, easily dispatched, the same goes for the Servants (Alarm Ringers). (It is important to note that Smoke Bombs can be used to disperse Samurai groups ought to engage in combat with you, allowing for a swift escape for Naoe). All in all, the Assassination system will be classified as follows: 🔴 Red for Assassination Denial. (Samurais & Elites). 🟡 Yellow for Assassinations that deal some damage. ⚪️White for Insta-kill Assassinations. ⛩️Stealth for Yasuke⛩️ While the whole article seemed to have centered around Naoe and her Shinobi mastery of assassination and traversal, Yasuke will also have some balanced attributes to level the playing field between the two, of course, keeping in mind that he will be mainly combat-oriented. When he uses his bow for example, Yasuke can deliver stealthy blows without ever needing to draw his katana if precise. He can even sneak behind enemies and assassinate them silently with an aggressive yet swift kill with his devastating arsenal blending close combat with stealth. This is it for now! Ubisoft will be releasing more information soon. Next up, they will drop yet another detailed article about Yasuke's role and gameplay. Stay tuned Assassins!🦅 Did you enjoy our breakdown? Check out the original thread on the Isu_Network X account! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • Weekly Assassin's Creed News Recap: 24th - 30th July 2022 | TheOnesWhoCameBefore

    Weekly Assassin's Creed News Recap: 24th - 30th July 2022 News Share 31 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to a new weekly Assassin's Creed News Recap series, hosted by Colum Blackett (Col_96) from The Ubisoft Star Players Program (Formerly Mentors Guild). Every week, we will be rounding up Assassin's Creed News and sharing it here on The Ones Who Came Before website. Keep an eye on the site every Sunday for more weekly recaps, or check out our social media links down below to stay updated on everything Assassin's Creed. 1) We begin this week's Assassin's Creed recap by sharing another collaborative project by community members Arshak ( AC: Landmarks ) , Zark ( Master Hekate's Ceremonials ) & Science_creed, who once again came together to host a 2-hour long virtual tour and trivia, this time for Assassin's Creed Unity! In this week's stream, the team covered everything from the Palace of Versailles to Napoleon Bonaparte, and dived deeper into the bloody history behind the French Revolution. You can find the AC Unity Virtual Tour / Trivia here 2) We here at TOWCB released a new article titled Aztec Empire: Pitching an Assassin's Creed Game The article, written by new Isu Network member Finn Fletcher launched on Wednesday this week, and has already broken one of our own personal records! The sensational piece is now the biggest debut article to launch in the history of our website, attracting thousands of new readers to the site! In the article, Finn pitches an Assassin's Creed game set during the Aztec Empire, along the way creating an original character and unique storyline! We will certainly be exploring this era and other potential settings further in future articles. You can look to more articles by Finn, which are set to launch 3) This week, Aaron Young from the Writing Team launched a special edition of our ' This Week in Assassin's Creed Virtual Photography ' series. For the first time ever, we featured six shots, to mark six months worth of articles! The theme for the article was Black and White, showcasing incredible captures by community members. A big congratulations to Aaron for reaching the milestone, and to all of the community members featured in the article! You can look forward to more articles in the series, which release every Saturday, or head to the VP Hub to see everything in the series so far. 4) Ubisoft revealed that an Assassin’s Creed 15th Anniversary Community Cosplay Championship event would be taking place at Insomnia Gaming Festival #i69 in August! In a short video shared on social media, cosplay projects, including those created and worn by our good friends Kim Beacham and Jamie Oakley from Assassin's Creed United Kingdom advertised the upcoming event. According to the Insomnia website, the winner of the event will win a 'true Assassin’s Creed VIP Experience'. More details will be shared on this at a later date, but the prize will be a 'fantastic moment' for any Assassin’s Creed fan! Good luck to all the participants! 5) Some disturbing news to share this week. According to Axios's Stephen Totilo former Assassin's Creed creative director Ashraf Ismail (terminated by Ubisoft in 2020 after an internal misconduct investigation) has been quietly working for Tencent's TiMi studios since 2021 as "a consulting creative director". Here is the statement provided to Axios by TiMi's company rep : “During our work with Ash, he has carried himself in a professional manner and has consistently shown an eagerness to learn and grow as both a team member and person," The news broke on Twitter and sparked an uneasy feeling within the community. The wound is still fresh, and for many, the disgraced figure gaining a position at another gaming company simply feels like abusers can be recycled to other companies. The other worrying factor for many is that this individual could potentially be working with fans again one day. A link also remains, as Ubisoft and Tencent are working together on various projects, including Assassin's Creed mobile games launching in Asian territories. As this is a difficult topic, we have opted to share our message to the community from 2020 instead of a photo of a person which we deem to be highly toxic. We stand with the victims and our fans 6) New State Mobile announced an unexpected collaboration with Assassin's Creed. PUBG: BATTLEGROUNDS, a free battle royale game available on Steam will soon be launching an Assassin's Creed crossover event, beginning August 17th and running until September 22nd. According to PC Gamer , the following items will be available: Costumes (x2 sets) Bag Skins (x2 sets) Parachute Skin Emote Gun Charm Spray Item (x2 sets) PUBG's Haven map will also be transforming a main building into an Abstergo Industries facility, featuring an Animus machine and Leap of Faith ledges! Although this crossover came completely out of the blue, it sounds like a ton of fun for gamers. We look forward to seeing the community response to the event! 7) Sad news to report this week, as Assassin's Creed Community Developer Sebasteann Barradas announced that he would be leaving the position. In a closing statement posted on Twitter, he reflected on his 'rewarding, transformative, and utterly unbelievable time working on Assassin's Creed.'' ''I will always remember the warmth and passion of this community, how AC acts as a unifier, and how every detail matters. I need to thank you all. Thank you for your ambition. Thank you for your wonder.'' Although Sebasteann only joined the AC dev team in January 2022, he demonstrated great community engagement and passion for the brand. Our own experiences with Seb were extremely positive. Most recently, Seb was one of the team members who hosted the Assassin's Creed 15 Year Anniversary Celebrations stream. We wish him good luck on his future endeavours. 8) Finally, we close our recap by revealing that this week, Ubisoft announced the release date for Assassin's Creed Valhalla: The Forgotten Saga, along with the launch of the 2022 Sigrblot Festival! The Forgotten Saga is a free roguelite game mode which is set to launch August 2nd, and take players to Niflheim, the Norse Hell. Odin will battle the forces of Niflheim, making critical decisions along the way which will determine the outcome. Challenges will take place throughout the four regions of the realm, with the end goal being to defeat all of the enemies, and return to the realm even stronger with upgraded weaponry. This mode is perfect for speedrunners, (also known as Creedrunners), who will no doubt discover the best ways of slaying dragons and other forces of Hel. Also announced was the return of the Sigrblot Festival, which last year introduced a number of new activities and rewards to Ravensthorpe. We understand that the 2021 festival brought with it some major technical issues, so we hope that the 2022 version is much smoother for players. What are your thoughts on Assassin's Creed Valhalla's post-launch content so far? Let us know in the comments below! We hope that you enjoyed this Assassin's Creed News Recap! You can look forward to more articles like this, dropping every Sunday! What was your highlight of the week? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • AC Community Questions: Mohamed Abdelkader (Duskblade) | TheOnesWhoCameBefore

    AC Community Questions: Mohamed Abdelkader (Duskblade) Community Interview Share 13 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database For this round of Assassin's Creed Community Questions, we invited Mohamed Abdelkader (Duskblade), admin for Facebook Page The Jackdaw Tales and Member of the Assassin’s Creed Arab Community. Col: Hi Mohamed. Thank you for joining us today. Please could you tell us a bit about yourself, and your time within the Assassin's Creed Community. Mohamed: My name is Mohamed Abdelkader, I'm 21 years old and I'm from Egypt. I have been playing video games since my childhood, but when I started playing Assassin's Creed in 2010 my view of video games changed completely. It became much deeper, as I was able to complete all parts of the series in addition to the novels and the comics. In 2020, I started creating content for the Assassin's Creed series and I continue to do so to this day. Col: When did you first start playing Assassin's Creed games, and which one is your favourite? Mohamed: I started playing the Assassin's Creed series in 2010, and my favourite game for sure is AC III. Col: In regards to social media management, how much work have you put in behind the scenes to make things happen? Mohamed: Preparing the posts from 3 to 4 hours per day, every post on the page needs a lot of effort to become like this, in terms of summarizing or translating videos. Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? Mohamed: Definitely the best moment for me was when I was posting AC content on my page and members of other assassins creed community groups were viewing and engaging with my content and showing their support for the work i was doing. This really made me want to continue on the road to building my platform. Col: Have you had many opportunities such as event invitations / early access from Ubisoft or other companies due to your social media channels? Mohamed: Unfortunately, no, The Arab community is Limited, and only very few people are invited, you can almost count them on your fingers, but I do hope one day I will be lucky enough to get an opportunity. Col: How big is the Assassin’s Creed Community in your area? Mohamed: The Arab community is very large, even bigger than you think, but we do not have a big involvement directly with Ubisoft just yet. We hope that this will grow and develop in the future. Col: What are the challenges you have found in managing a community? Mohamed: The most difficult thing in managing a community is the desire to please all of the people who support my page. You never want to let people down, so its important to produce content that will appeal to different people. everyone has very unique views on the different topics we cover., so its interesting to see how peoples opinions differ so widely on certain topics and how their passion for the games, particularly their favourites, show through in their interactions. For example, every person has a certain game or a character they love, so if I say that Haytham Kenway is the best character in the series, someone with a passion for another game in the franchise could argue the opposite. Col: Do you have any plans for the future? Mohamed: Yes, in the future, I would like to start posting content on Twitter, Instagram and YouTube, but it takes some time. Patience is a good thing as this next step needs a lot of work and support from many followers. Col: What are some of your most recent Assassin's Creed projects, and are you working on anything currently? Mohamed: I am currently working on translating the summary of Assassin's Creed novels and comics into Arabic, as you know that these novels and comics are not yet translated into Arabic, so I wanted to help my community by translating them. Col: What advice do you have for people who want to create an Assassin’s Creed Community? Mohamed: I advise them, as I always advise my community, that they all be as one family. The games were made to bring us together, not divide us. They should also consider studying digital marketing because it is very important in our world, especially anything involving social media. They also should set goals for their own community, and support each other, as these are the foundations that must exist in any society. Col: Do you have much Assassin's Creed merchandise? If so, what is your favourite item? Mohamed: Having all the novels and comics in my library is a very wonderful thing, and when I look at them every day I become very happy. This is my goal, to collect all the novels and comics of the series. Col: Where would be your dream setting for an AC game? Mohamed: In Iraq, Baghdad is a great country with an ancient civilization. For example we would love to see more content referencing character such as Basim, as Arabs are eager to see more and more Arab content in Assassin's Creed. Col: Where do you personally think the series is heading to next, and are you excited for the future of Assassin's Creed? Mohamed: No new AC game was released last year (2021) and this made me very happy, when the series stopped after AC Syndicate, Ubisoft came to us with an even greater next instalment , Origins, with a vast world and huge content. So I am happy for the developers to take some time with the next game in the series and I believe that this will mean Ubisoft will have more and more in store for us in the future which will fascinates their players with all their unique games. Col: What is your favourite part of being a community member? Mohamed: The best thing about community management is that you always have the opportunity to solve problems between everyone, and if we talk about the Arab Assassin's Creed branch, the community manager always has the opportunity to show the beauty and greatness of the Assassin's Creed series to the rest of the fans, and to show the secrets hidden in the game, and guide them in the game as well. Col: Do you have any personal AC goals you would like to achieve? Mohamed: Yes of course, I hope one day to be a Ubisoft Star player, or participate in one of their projects and events that are held by the communities. We would like to say a huge thank you to Mohamed for joining us for this round of AC Community Questions! You can find him on: The Jackdaw Tales Facebook The Jackdaw Tales Instagram The Jackdaw Tales Twitter comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • The Animus Archives | TheOnesWhoCameBefore

    The Animus Archives An Assassin's Creed Fan Magazine by The Ones Who Came Before Welcome to The Animus Archives, the first-ever Assassin's Creed Community Magazine by The Ones Who Came Before. The series was a quarterly fan project launched in 2019, full of bonus content for the biggest fans of the Assassin's Creed franchise. Our readers have full access to exclusive articles, interviews, puzzles, and more! We thank you for taking the time to engage with our project and would really appreciate any feedback you can give us to improve. - 2020 update: The Animus Archives has been put on hold so that we can focus on new projects. We thank all our readers for their support! Issue #1 - March 2019 Issue #2 - June 2019 Issue #3 - September 2019

  • Best Quotes in Assassin's Creed Odyssey | TheOnesWhoCameBefore

    Best Quotes in Assassin's Creed Odyssey Share Written By: Edited By: Reporter Name Back To Database Welcome to a new series written by TOWCB Team, outlining our favourite quotes from the franchise. For some, Odyssey is a controversial game for numerous reasons, such as the decision to introduce two playable characters, or even the fact that is set before the time of Assassin's Creed Origins, making it a prequel to a prequel. That said, the game still has a dedicated following. It is unapologetic, and plays around with a new brand of fun different from anything else we have seen in the franchise, focussing on player choice and dialogue options. Fans love Kassandra and Alexios, so for the quotes selected below, we have gone with the canon version of events to avoid confusion. ''I was protecting my brother because you wouldn't!'' (Kassandra) Edit and VP by Turið Torkilsdóttir comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • Brandon McDonnell | Sirmcdonnell

    Brandon // @sirmcdonnell1 is a Twitch Streamer who has followed the Assassin's Creed series since it's launch back in 2007. In Summer 2023, he opened himself up to new opportunities and made it his mission to become a content creator. TOWCB Team spotted his potential and recruited him to the Video Content Team. Throughout 2024, Brandon will be working alongside fellow streamers, TikToker's and editors to boost the profile of our community on social media platforms. Previous Next Video Content Brandon McDonnell | Sirmcdonnell Previous Partner Brandon // @sirmcdonnell1 is a Twitch Streamer who has followed the Assassin's Creed series since it's launch back in 2007. In Summer 2023, he opened himself up to new opportunities and made it his mission to become a content creator. TOWCB Team spotted his potential and recruited him to the Video Content Team. Throughout 2024, Brandon will be working alongside fellow streamers, TikToker's and editors to boost the profile of our community on social media platforms. Twitter | Twitch Work

  • Assassin’s Creed Virtual Photography: 19th to 29th February | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 19th to 29th February Community Share 7 Mar 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ JChoukroun aka Jean who is new to the virtual photography community. Jean is a game developer for Ubisoft and has worked on several titles. Jean has a passion for virtual photography, and we are honoured to have him with us. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This theme week: Assassin’s Creed Protagonists and their Companions. Partnership Game: Assassin’s Creed Origins VP Artist: @ cop_filip The Ones Who Came Before Photo of the Week Judge: @ JChoukroun ''I really love this shot, because it reminds me of so many things, I adore about 2017’s Assassin’s Creed Origins. From the onset of the game, it is clear Bayek is a broken man, and I feel a deep melancholy emanating from his obscured face. The super strong depth of field calls back to Bayek’s sole focus being revenge. It blinds him to the rest of the world, which merely becomes a blurry backdrop upon which he will exact his vengeance. Amidst all this though, there is still love to be found as represented by Senu who will lead Bayek from seeking revenge to seeking redemption and reconnection, both to Aya and to the outside world.'' Aaron “You are the Medjay from Siwa.” Assassin’s Creed Origins is the first time we get to share our journey with a companion. For me Senu has the best personality of all the birds. Her friendship with Bayek is pivotal in the revenge quest he sets out on. She acts as emotional support for a wounded Bayek whose mission would be very lonely without her. This majestic capture embodies the relationship between the two. I believe the black and white of this photo make it appear classy, while the depth of field allows the viewer to focus on the friendship. Filip has nailed the timing too, Senu’s wings look magnificent. A truly beautiful capture from one of the best games in the series. Companion Game: Assassin’s Creed Mirage VP Artist: @ Milz_VP “Yes Enkidu, food is coming.” Basim’s relationship with Enkidu is far more complex than previous games. He is gifted to Basim during his time at Alamut, before the young assassin sets out for Baghdad. As the story progresses the two become good friends, however the darkness inside Basim soon causes a rift between them. Here we have the two companions scouting out their next target. I really like the composition of this capture. The lighting is very good, as a result you can see such detail in Basim’s robes and Enkidu’s feathers. I think Eric has done a great job of showing the connection these two have, its just a shame it doesn’t end well. Aya and Senu Game: Assassin’s Creed Origins VP Artist: @ NovA1990 “Bayek, it has been too long.” This for me is a glimpse of what might have been or what could still be for Aya in this series. She is a character that deserves more story content. These two powerful females have such a dominating presence in Assassin’s Creed Origins, and Bayek relies on their support as he seeks vengeance for the death of his son. In this capture it is the head turns that makes it so special for me, they are almost mirroring one another. Both characters look very elegant, and the colours are in harmony. The depth of field is assisting to draw the eye to both assassin and eagle. Across the Desert Game: Assassin’s Creed Mirage VP Artist: @ thefrostysm “It has been an honour to watch you walk your path”. When wandering the deserts of Assassin’s Creed Mirage, you cannot help but think back to 2017 and those highly impressive landscapes of Egypt. Origins has without doubt left a huge mark on this franchise and will do for some time to come. This shot is all about the shadows and how the capture has been split into two magnificent sections. I love the contrasting colours that represent the beauty but also the harshness of the desert. The silhouette of Basim on his camel is such a delight, I have seen quite a few photos in this style, and I am always blown away by their simple elegance. Leap of Faith Game: Assassin’s Creed Mirage VP Artist: @ BasimIbnIshaq_ “Ready to make the leap”. It isn’t a surprise that Assassin’s Creed Mirage has done so well. A return to the roots with a deeply interesting main character was always going to treat the fanbase. The setting is also a delight on the eyes and as a virtual photographer I couldn’t wait to jump into the photo mode. I love this capture; it is very cinematic and could easily be from a trailer. Timing is often everything and this shot proves it, with Basim flying just below Enkidu. I adore how both have their respective limbs outstretched. The camera angle is excellent allowing us a view of the streets these two are protecting. An impressive action shot that fits beautifully with the Assassin’s ethos. Assassin's Creed Virtual Photography Showcase: February 2024 by Turið Torkilsdóttir. Music: East Again by Gargudon (TOWCB Video Content Creation Team) https://www.youtube.com/watch?v=nfMRBt2Sl24 And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin’s Creed Virtual Photography: 6th to 17th May | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 6th to 17th May Community Share 28 May 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Wisdom Game: Assassin’s Creed Valhalla VP Artist: @ Majdulf47 The Ones Who Came Before Photo of the Week Judge: @ TuridTorkil Turid Majdulf has a talent for creating mesmerising shots. The strong red background in this one catches the eye while the moody composition of the raven on the skull makes you stay for a while. It’s amazing to see what one can do with two colours. Aaron “Odin smiles on us today”. Although Assassin’s Creed Valhalla doesn’t have the vibrant scenery of Origins and Odyssey it does have the best moody environments. These are hauntingly showcased in the cursed areas within the game. Majdulf has encapsulated the troubled lands of England with his excellent composition of a Raven atop a shrine. Using just the red and blacks elevates this capture to a new level and makes it stand out from the rest. I love the symbolism of Odin through the Raven and the Paganism that still lives within the Saxon kingdoms. Remains Game: Assassin’s Creed Valhalla VP Artist: @ well_jodye “We were three ships in a summer’s dawn”. The Viking longship is key to Assassin’s Creed Valhalla. Without these impressive vessels the Vikings would never have been able to bridge the gap between Scandinavia and the rest of the world. If you spend any time scouting the shores of Valhalla, you will find dilapidated ships taken back by the sea. This is a beautiful capture of just this with two ships long abandoned and consumed by nature. The sepia tones give this shot a vintage feel that fits with the narrative of neglect. I really like the use of fog to add that feel of the sea and the greens really attract the attention. I think the composition is excellent with your eyes drawn up the beach to the longship. The Sea Game: Assassin’s Creed Odyssey VP Artist: @ Jaco8ee “I believe my time here and this trial may help me find the answer”. One of the reasons I play Assassin’s Creed games is for the epic scenery. If you can’t travel the world then at least you can see jaw dropping locations in game. The Assassin’s Creed Odyssey coastlines are some of the most stunning I have seen. Here we have one of these locations with the water looking so realistic. I am impressed with how the shot has been split into two by the arching rock formation. The boats and mountains look fantastic in the distance and add huge depth to the photograph. How could anyone resist performing the leap of faith into that gorgeous location. The Lost Archive Game: Assassin’s Creed Revelations VP Artist: @ cyrielle_vp “Nothing is true, everything is permitted.” I adore covering Assassin’s Creed virtual photography, but it does sadden me how we often lack shots from the old games. I wish there could be a photo mode added to them all. I did not expect to be including a Lost Archive capture in this week’s showcase. The Animus sections of the Assassin’s Creed games are perfect for capturing but unfortunately haven’t featured prominently in the RPG entries. This photo is so unique and breaks the norm for Assassin’s Creed. I am getting serious Control vibes here. The beautiful columns from Subject 16’s memory make for a fantastic shot. Eagle Sight Game: Assassin’s Creed Mirage VP Artist: @ JChoukroun “Our prodigal Hidden One returns”. Assassin’s Creed Mirage certainly lends itself to minimal photography. The vast deserts with their lone trees or rock formations are a dream to capture, but so are Basim and Enkidu. I have really enjoyed capturing the two of them as they scale buildings or cross deserts. Here we have the two posing elegantly atop a sync point. I really like the minimal aspect of this capture but also the old movie making style. Basim is a character that often reflects on his actions, and this absolutely shows that side of him. Synchronization in Assassin’s Creed is all about taking a minute to breath before the famous leap of faith and that for me is what this photo shows us. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Valhalla: Spoiler Policy | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Spoiler Policy News Share 10 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are now less than one month away from the release of Assassin's Creed Valhalla! Unfortunately, the final stage before launch is often filled with spoilers and leaks circulating the internet, so here's how we plan on keeping everyone safe. Our Facebook and Twitter accounts are now in "Blackout Mode", meaning: - The Anti-Spoiler Filter has been enabled. This means that comments containing 'spoilery information' will be removed, and those responsible may face a ban. - Anyone who messages the page with spoilers from this moment on will be immediately banned. Our admins are all excited to play the game, and don't want to find out the ending via a message to the page! - Our content will be spoiler free/censored so that everyone can enjoy the game without having to worry about spoilers/ leaks.- Spoiler tags will be placed on posts that have minor spoilers. - Increased moderation on posts.The Ant-Spoiler Filter will be enabled for a 3 month period, starting today. We feel that as an Assassin's Creed community, we have the responsibility to make sure that all our fans are able to enjoy the game on release day. For more information on our community standards, please see our Code of Conduct . We thank you for your cooperation, and hope that you're as excited to raid as we are! - TOWCB Admin Team comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Rally the Creed Episode 7 Released | TheOnesWhoCameBefore

    Rally the Creed Episode 7 Released Podcasts Share 1 May 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database In Episode 7 of Rally The Creed, host Gargudon is joined by one of the newest recruits on our team, video creator and streamer Andy, also known as SisterlyThrower . At the core of this episode is a proper introduction to Andy, talk about our growing video venture and future content, the American saga and more. Enjoy listening! Edited by FrameHoldPhotography . https://www.youtube.com/watch?v=bA-8_5gAdjc Listen to this episode on Spotify: comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Assassin's Creed Mirage 'A Return to the Roots' Dev Diary Breakdown | TheOnesWhoCameBefore

    Assassin's Creed Mirage 'A Return to the Roots' Dev Diary Breakdown Breakdowns Share 25 Jun 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database As part of the marketing campaign leading up to Ubisoft Forward, the first video in a new series dedicated to the development of Assassin's Creed Mirage was released. Episode one, titled 'A Return to the Roots' focusses on the creative decisions behind the game's production. Mirage promises to be a love-letter to longtime fans of the franchise, placing an emphasis on core pillars and narrative. This will no doubt be refreshing news for many fans, who are longing for a return to stealth which lies at the very heart of the franchise. After numerous entries without playable Assassins, the video makes it clear that the developers wanted the series to return to its roots, in a way that feels authentic. By listening to fans, and asking themselves what are the key points that people love about the series, Mirage pays homage to all that has come before and pushes the boundaries even further, ultimately creating the stealthiest game to date. We can't wait to to learn more about Assassin's Creed Mirage! Here is our breakdown of the first Dev Diary! https://www.youtube.com/watch?v=YR1L56mYLF4 20 seconds into the first dev diary we get our first glimpse at new Assassin's Creed Mirage gameplay footage! In the top right hand side we can see that skill points make a return, something which were introduced in Assassin's Creed Origins. This time however, the points are not connected to a sprawling skill tree of abilities. They are simply to enhance skills that Basim learns from The Hidden Ones during his training. Secondly, from the short gameplay clip you can see that Basim has been spotted by civilians in the area, meaning guards are also aware of his presence. Notice how their behaviour changes as he approaches them. You can see them hesitate to approach, and even back away from him, no doubt viewing him as a threat. On the right you can see a staircase, which may be one of the ways in which the player can achieve a non-confrontational playthrough, stealthily bringing them to a new area without being detected. Looking at the right hand side of the screen, you can notice a tiny white dot appear above a seat as Basim approaches. This indicates an interaction opportunity, meaning that Basim will be able to bide his time whilst sitting down, and even strike from a bench / seated area. Next up we have two new pieces of Assassin's Creed Mirage concept art, as the video expresses the desire from the team to take Assassin's Creed back to the beginning. Mirage tells the story of Basim, and his journey towards becoming a Master Assassin. We can see several locations marked on a whiteboard being discussed by a developer during a presentation, which appear to be part of a diagram showing the outer walls of Baghdad. From the notes we can read: Round City (Baghdad) Garden Four Marrels? Mosque Gate of the Greeks Nestorian Monastery Canal Prince Palace Shari District (also known as quarter) Review Ground Fief (of Zubaydia) From my research I believe that the diagram on the whiteboard shows the Northern region of Baghdad, as depicted on this map. You can even see the flow of the river Tigris. That means that the word 'gate' on the diagram is referring to the Khurasan gate. Map via Wikipedia Moving on, we have another piece of new concept art, this time showing parkour. Notice the multiple guards also on the rooftops! The video dives into parkour, and makes it clear that it is a key pillar to the Assassin's Creed experience. Baghdad is your playground, and it has been built to enhance parkour opportunities. During the two second clip showing parkour, we see Basim jumping from post to post through what the video describes as an 'urban environment'. The surroundings appear to take inspiration from Assassin's Creed I, reintroducing stalls and buildings featuring ledge windows. Parkour in Valhalla was described as sluggish by many, but the quick snippet here makes it look like the player has more control and freedom over aerial movement. This is confirmed when Marco Maresca (Senior Game Designer) says that the team looked at past games for inspiration, emphasising fluidity and comfort in movement. Parkour is easy to learn, and the approach is closer to the Ezio games, where it's ''all about keeping the flow and momentum going''. The gameplay demonstrates the return of the corner swing, improved vaulting, rope lifts (evelators) and the introduction of a new mechanic, pole vault, which can be used to help Basim cross larger gaps when navigating rooftops. https://video.wixstatic.com/video/06e6c8_2258716187a14f3ba86df251dbaf726d/720p/mp4/file.mp4 Basim is faster and more agile than Eivor, and animations were produced to give players a sense of speed when running, jumping, vaulting and free roaming. You can see a short video of Basim jumping through a test arena, showing his speed and agility. Next we see two pieces of concept art for Assassin's Creed Mirage demonstrating how the streets of Baghdad have been created with parkour in mind. In both images, we see items positioned to give Basim a lift from which he can begin to climb. ''Streets are narrower, denser, and packed with obstacles to navigate.'' ''By choosing the right path through the environment, you can move from street level to the rooftops in the blink of an eye.'' In the background you can see Assassin's Creed Mirage gameplay, showing a few of the ways Basim can navigate the city above ground. The first shows a rope which can be used to cross between buildings, something which has appeared in numerous AC games before. The second shows more obstacles, this time piled up so that Basim can quickly climb to reach a higher platform. The third shows him climbing a syncronisation point, which looks to be connected to a Mosque. As Basim climbs higher towards the platform, a tiny eagle appears, showing that it is indeed a sync point that can be used to unlock more of the map. The focus of the video shifts to stealth, arguably the core pillar of the franchise in need of the biggest revamp. ''We want players to work in the shadows, plan their next move, strike, and then vanish.'' The video then shows off the numerous ways players can assassinate. The first method is by hiding in a booth, similar to Arno killing his target in the confessional box in Assassin's Creed Unity. Second, we see a particularly brutal hidden blade to the neck kill, quickly dispatching an unsuspecting guard. The next method is the ledge grab, something which dates back to the Ezio games. It seems that Basim will be able to climb up to the very top of a platform and surprise unsuspecting enemies. For players looking for a more confrontational approach, takedowns return, with more variation than ever before. In the first gameplay snippets we see, Basim performs a move that sees him flip over an enemies back in what looks to be a finishing move calling back to Assassin's Creed Revelations. The move looks similar to the 'Hook and Run' maneuver performed by Ezio Auditore, taught to him by Yusuf Tazim. Next we see a different angle showing Basim plunging his curved sword into the left shoulder of a guard, no doubt an extremely painful way to die. The final move we see here is an air assault, knocking the guard to the ground and using the hidden blade to eliminate. Bench assassinations make a return, calling back to Assassin's Creed II which released back in 2009. It's a wonder that such a useful feature would disappear in the first place, but it faded away after Black Flag, where Edward Kenway used the move to assassinate Woodes Rogers in the garden. For me, this maneuver is the epitome of the tenet 'Hide in plain sight'. In another throwback to previous games, killing enemies from the rooftop gardens make a return. This was always a great way for players to eliminate guards circling a perimeter, which was particularly effective when paired with the whistle to lure enemies towards their fate. Narrative Director Sarah Beaulieu narrates the next part of the stealth section, making it clear that the team fully encourages players to be sneaky, as combat for Basim is a last resort. His main approach is to hunt and strike whilst remaining unnoticed. The team reworked the enemy AI to improve the detection and vanishing loops, making behaviours more responsive and readable. This is something which heavily needed improvement after the stealth issues which appeared in Valhalla. Enemies would notice Eivor immediately, making social stealth a challenge for most players, encouraging a combat approach. https://video.wixstatic.com/video/06e6c8_719f061122e842a5ad707a95be7dff15/1080p/mp4/file.mp4 New enemy archetypes will increase the stakes, with the introduction of: The Marksman: Capable of shooting down your eagle companion, Enkidu, preventing you from using the bird-control mechanic. The Spearman: A guard bearing a long spear who pokes through haystacks in search of enemies hiding. The Hornbearer: Equiped with a horn which can be used to call for reinforcements. Narrative Director Sarah Beaulieu confirms that Basim does indeed train with The Hidden Ones in Alamut, the historic Persian (Iranian) castle and later the real-life home to the Nizari Ismailis, also known as the Assassins (1090AD), a splinter sect of Shiite Muslims. The group was led by Hassan-i Sabbāh, who apparently uttered the phrase '' Nothing is true , everything is permitted ” on his deathbed. The novel 'Alamut' by Vladimir Bartol is said to be one of the key inspirations for Assassin's Creed I, which the series adopted into its own lore by making it a stronghold for the Levantine Brotherhood of Assassins. The castle is of huge significance to the series, as it was also built on top of a First Civilisation Vault which housed the Memory Seals which Altair used as keys to access his vault at Masyaf. It'll be interesting to see if the construction of Masyaf is completed during the course of the game, as in the CGI trailer and screenshots, it is still being erected. During his time at the castle, Basim is introduced to the tenets of the creed, by his Mentor Roshan and the other Hidden Ones. Next we get a look at the new and improved social stealth, which brings back systemic blending to mask Basim's movements in a large crowd, allowing him to move undetected. Hide in plain sight. In the gameplay demonstrating social stealth, we can see a rope lift on the left, showing a quick and convenient way for Basim to access the rooftops from ground level. We also get our first look at the navigation bar which has an icon showing a bag, which could represent a vendor of some kind such as a tradesman. We also see the return of the skills icon in the top right hand corner, indicating that the player can level up some abilities. Basim can bribe factions with specific tokens in order to control AI groups, allowing him to move undected through guarded areas. This is very similar to how Ezio would pay a group of courtesans to mask his movements in a crowd. The navigation bar at the top of the screen turns yellow as the group approaches, showing that the guards are becoming suspicious in a guarded area, but Basim himself is hidden by the blend mechanic. The final section of the video focusses on assassinations, and the ways in which players can take down The Order of the Ancients to free Baghdad from their influence. The enemy we see here in the concept art image is also the one who appeared in the Cinematic World Premiere Trailer (CGI). In Assassin's Creed Mirage, The Hidden Ones have established a network of bureaus across the city of Baghdad to monitor The Order of the Ancients. They act as gameplay hubs from which the player can take on side contracts and various objectives, from rescue missions to assassinations, to help The Hidden Ones in their fight for freedom. Here is a 3D model of the mask featured in the Cinematic World Premiere Trailer, once again belonging to the target who tries to run from Basim. One of the most impressive gameplay shots of the whole video features next. I can sense the building anticipation amongst the Virtual Photography community, who are itching to know if the game contains a Photo Mode feature at launch. Everything about this piece of concept art screams Assassin's Creed I. Several of Altair's targets would take part in public speaking, manipulating the masses. In this piece of art, we see Basim watching his target from the rooftops, looking for an opportunity to strike. Narration from Sarah Beaulieu makes it clear that the dev team wants players to immerse themselves in the life of a Hidden One, investigating target's identities, tracking their movements, and sharing information. This is also a callback to direct Assassin's Creed I, when Altair was stripped of his rank and demoted to a novice, needing to collect information before reporting back to the bureau leader, who would eventually give him permission to strike. I wonder if Basim will also report back in a similar fashion before eliminating his target. No word on this as of yet. In Assassin's Creed Mirage, a new Investigation Board replacing the Quest Log, possibly a move which shows the intent to move away from RPG elements in the new game. Stephane Boudon returns to the narration and informs the audience that Black Box missions (first introduced in Assassin's Creed Unity) give players the freedom on how to approach an assassination mission. The piece of concept art above shows Roshan and Basim, wearing a green and brown outfit, possibly a disguise planning their approach. This piece of art heavily reminds me of the player's introduction to Black Box missions in Assassin's Creed Unity, where Bellec and Arno stand on a rooftop overlooking Notre-Dame looking at the ways in which to proceed. The winner in this piece is Roshan's hair. So striking! Finally, the dev team reveal that in a surprise addition to the game for long-time players, a nostalgic visual filter setting has been added which can be applied at any point to give the game a desaturated blue-color palette, similar to the very first Assassin's Creed game (2007). This is a nice piece of fan service, as it adds a level of nostalgia reminding many of us of the fondness we all have for the original game and also how the washed out colours made Altair's robes stand out. That's all for the first Dev Diary, and things are looking promising. Although Mirage isn't doing anything too innovative, the team behind it seem to be rediscovering what mechanics worked well in previous titles and are determined in their efforts to restore them to the franchise. Look out for our coverage of Assassin's Creed Mirage here on The Ones Who Came Before, as we can't wait to explore the new title even further as we get closer to launch. Stay tuned for all things Assassin's Creed with our social media channels, listed below. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Q&A with Aymar Azaïzia | TheOnesWhoCameBefore

    Q&A with Aymar Azaïzia Interview Share 7 May 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Col: Hey Aymar. Thanks for joining me today. I have a few Assassin’s Creed topics we would like to discuss today. Aymar: Thanks for having me, especially in a pub, with a beer. Is it a strategy to get me to talk? :) Col: We’ll see if we can get any secrets today ;) So let’s get started. Can you tell us anything about the Apple of Eden replica that was shown off a while back? We saw a prototype but we haven’t heard anything since. Aymar: Sure, right now, the project and the will to make it happen during the year is still very real. However we are trying to find the best execution, quality so expect more news soon! Col: Cool! Okay so I have a very big question! How did Ezio die, and was he assassinated? Aymar: My take on it, is watch the Godfather movie, and focus on the death of Don Corleone. Then watch Embers again, and I would say that Ezio get assassinated. There is a price to pay, and there is no rest once you walk the path of the Assassins. It is a bittersweet ending, Ezio got a nice and long life, yet there was no way for him to die from a heart attack (PS focus on the soundtrack!). Now you can hate me :) Col: Poor Ezio! So I was also wondering about the Nikolai Orelov statue that was shown. Is that still happening? Aymar: Got the only one :) It was a prototype that wasn’t supposed to be shown at that stage. It was a unique resin prototype, and we didn’t moved on with that, yet you can expect more cool figurines from us! Col: Nice! So why did the Davenport Homestead mysteriously disappear after AC3? Aymar: History kills a lot of thing… But there may be another explanation… :D Col: Who was the man at Lucy’s Grave in Initiates? Aymar: What is your call? We know who he is, but we are not there yet :) Col – Interesting. I personally think that it could be an Instrument of the first will, but we’ll have to see! Col: I was wondering if you can tell us anything about the upcoming Assassin’s Creed Movie Novel by Ryder Windham. Aymar: Talking about early announcement :) It is supposed to be a movie script adaptation as far as I know, but I don’t have more details at the moment, sorry! Col: Fair enough! Speaking of early announcements, an Assassin’s Creed Colouring book appeared on Amazon. So what kind of images can we expect to be colouring in? Aymar: We have the guys working on our artbook selecting the best images, so expect a mix between characters, landscape, iconic symbol and more! Col: Awesome! So Assassin’s Creed has released two sets of comic books recently, so I was wondering if any more can be expected in the future? Maybe comics focussing on Erudito or Juno’s Instruments. That could be cool. Aymar: YES! Both Titans and us are really pleased with what is happening at the moment, and I would be lying if I was saying we don’t have more plans for Assassin and Templars :) Col: That’s cool. Speaking of future plans, I was wondering if you guys would ever consider making more Chronicles game’s? Aymar: Right now, we are focusing our game effort on our next Assassin’s Creed game, but nothing is impossible with Chronicles :) Col: Fair enough! So Assassin’s Creed Last Descendants was announced recently, and a new Piece of Eden was mentioned in the description. “The Trident of Eden”. Can you tell us anything about that? Aymar: Yes, but I will have to kill you then :) What I could stay is that it is a very amazing story, I LOVE what Matt did with it, and the trident is a very interesting POE :p Col: Sounds interesting! So I was wondering if we could see the Lydia Frye story going anywhere in the future? Aymar: Haha, Lydia, Haytham, and so many others we want to bring back. So stay tuned! Col: So I left the difficult question until the end. Let’s talk about the precursor box. Does one exist or many. I personally believe that we saw 2 in AC Rogue, but several exist. Aymar: How many visuals versions have you seen so far? Same? :p Col: Interesting. I’ll stick to my theory though! Thanks for your time Aymar. It’s been an absolute pleasure to meet you. Aymar: It was a pleasure, let’s focus on beers now :) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

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