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- Rally The Creed Episode #3 w/ Kyle Marvell - Hosted by Gargudon | TheOnesWhoCameBefore
Rally The Creed Episode #3 w/ Kyle Marvell - Hosted by Gargudon Podcast Share 6 Nov 2022 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- This Month in Assassin’s Creed Virtual Photography: April 1st | TheOnesWhoCameBefore
This Month in Assassin’s Creed Virtual Photography: April 1st Community Share 1 Apr 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Invisible Man Game: Assassin’s Creed Valhalla VP Artist: @ Falconswift87 I would say this is a great start to the week but the NPC in question is hard to see. Most people will see right through this one, but I thought it was worth a mention. You don’t often see things like this in video games. Birb Game: Assassin’s Creed Origins VP Artist: @ TheLordReylus Photo number two gives us a bird’s eye view. I am loving the pixilation here as it really adds to the feel of the shot. That tree growing out of Senu neck is giving me real hidden blade vibes. Snoozing Game: Assassin’s Creed Valhalla VP Artist: @ TheaMR1305 Next up we have an after action report from London. Some enemy solider has an arrow in the neck, at least they fell onto something soft. Talk about lying down on the job! A Powerful Stance Game: Assassin’s Creed Freedom Cry VP Artist: @ col_96 I had to feature this shot, how often do we get a chance to see some Freedom Cry virtual photography. Fun fact: this shot was first published in April 2022, and went on to become a sensational meme……………….if you get a chance check it out. Comfort Break Game: Assassin’s Creed Unity VP Artist: @ FrameHoldPhotos We end this week’s showcase with Arno stuck in a prison cell with Bellec. We all know how this one plays out. I love how this shot catches Arno off guard, it’s like he didn’t know that camera was on while taking a pee. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Ubisoft Secures Multi-Year Partnership With Funko and Good Smile For Assassin's Creed and Rainbow Six Siege | TheOnesWhoCameBefore
Ubisoft Secures Multi-Year Partnership With Funko and Good Smile For Assassin's Creed and Rainbow Six Siege News Share 19 Apr 2020 Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database Ubisoft are set to expand their range of collectables for Assassin's Creed and Rainbow Six Siege by securing new deals with both Funko and Good Smile Company. According to Licence Global , Funko will create Pop! Vinyl figures for a range of “Assassin’s Creed” titles and “Tom Clancy’s Rainbow Six Siege” in North America and Latin America. Also in development is a new range of Funko art-style apparel and accessories. The products will be available online and in stores in early 2021. “Partnering with both Funko and Good Smile Company allows us to amplify our immersive worlds our fans love in our games and allow them to experience and collect their favorite characters in highly collectible formats that are high-quality, unique and innovative,” Sarah Buzby, vice president consumer products at Ubisoft. Also in development is a new range of Assassin's Creed figures by Japanese manufacturer Good Smile Company for their Nendoroid line, a popular range of collectable figures. The company are also creating Assassin's Creed action figures for the Figma series, which have smooth joints and full range of motion created by Max Factory. These products will be available globally. "Ubisoft has been a trusted company in the gaming industry for over 30 years and they continue to bring authenticity and creativity in every game they publish,” Takanori Aki, CEO and founder of Good Smile Company. “The formation of this partnership between Ubisoft and Good Smile Company creates new avenues for fans to connect with the games they enjoy and to continue to expand the successes of both organizations. We at Good Smile Company are excited to see this partnership come to fruition.” Merchandise collectors have been asking for new Assassin's Creed Funko Pop! figures for years, with the most recent release being for the movie in 2016. Look out for the new range of products in early 2021, and keep an eye on our social media channels for updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- Assassins Creed Mirage Character Reference Guide Released | TheOnesWhoCameBefore
Assassins Creed Mirage Character Reference Guide Released Community Share 26 May 2023 Written By: Edited By: Colum Blackett (Col_96) Aaron Young Back To Database Ubisoft has today released a character reference guide for Assassin's Creed Mirage, featuring close-up turnaround images for Basim Ibn Ishaq and his Mentor Roshan. The guide reveals a number of hidden details that will no doubt make it an essential resource for cosplayers looking to replicate the outfits, weaponary and tools. For non-cosplayers, it is a sneak preview at what is to come in Assassin's Creed Mirage. Check out the guide below, and keep an eye on our social media channels (below) to stay up to date on everything Assassin's Creed! PDF File comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
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- News | TheOnesWhoCameBefore
5 Mar 2026 News Updates On The Future Of AC & Black Flag Remaster Confirmed Read More 4 Mar 2026 Community Assassin’s Creed Virtual Photography: 15th to 30th January January Read More 28 Feb 2026 Interview Interview With Magnus Bruun, Up Now On YouTube Read More 1 Mar 2026 Analysis The Great Mystery Of Assassin's Creed Codename Hexe Read More 25 Feb 2026 Interview AC Community Questions: Phie // CaptureCreed Read More 22 Feb 2026 Analysis The Birth of a Gaming Dynasty Feb 2026 Read More 3 Feb 2026 Interview AC Community Questions: Calvin Whiteway Read More 29 Jan 2026 Other Art Reveal: No Loose Ends by Evil Otamotts Read More 8 Dec 2025 Community Assassin’s Creed Virtual Photography: 19th November to 12th December December 2025 Read More 15 Jan 2026 Community Valley of Memory Art Released Read More 14 Jan 2026 Analysis Assassin's Creed's Gaming Console Farewells January 2026 Read More 7 Jan 2026 Art Creedmas Artwork Released Read More
- The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade | TheOnesWhoCameBefore
The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade Breakdown Share 16 Jun 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Welcome to the second part in a new series breaking down all of the Assassin's Creed content presented at Ubisoft Forward 2023. In part two, we take a look at Assassin's Creed Jade reveal! Related articles The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & Assassin's Creed Nexus The Future of Assassin’s Creed at UbiForward 2023 Part 3 - Assassin's Creed Mirage Story Trailer The Future of Assassin’s Creed at UbiForward 2023 Part 4 - Assassin's Creed Mirage Gameplay Trailer This title from Ubisoft & Level Infinite will be the first open-world RPG on mobile, taking players to Ancient China in the year 215 of the 3rd Century BCE; the Qin Dynasty. This places the game between AC Odyssey and AC Origins. The trailer opens in a dark room containing the historical Terracotta Army as the narrator defines “Legacy” as learning from the triumphs and mistakes of those that came before us. An Assassin who represents the player walks through the army to the door, closing the cinematic with the image at the top of this section, and how players will make their own Legacy. We can see from this shot that the character wields a Chinese officer’s sword, a dagger, and a Qiang (spear) while looking out at the Great Wall of China, the set piece for this game (though it wasn’t opened until 220 BC, 400+ years later) A series of landscapes are shown from mountain ranges, nomadic camps, farmlands, and cities. This provides a vast array of areas that players will be able to explore and the various peoples that reside in each. Based on the size of the city shown, it appears to be a capital city, most likely the imperial city of Xianyang (from AC Jade’s website) due to the size of the fortress in the top right of the 4th image. These cities will most likely be where the Assassin’s Bureaus are housed and where players can purchase needed weapons and gear. This is followed by a shot of the character performing a Leap of Faith. You can notice the blue colored sash around the player waist which indicates that this is an Initiate or Apprentice (like Basim in AC Mirage). Could this be upgraded to the red color “Assassin” sash as players level up and progress in the story? The character is shown firing multiple arrows at once. This could be an ability that is unlocked, or a reference to different bow types such as the multi-shot Light Bows that we have seen in past RPG titles. The Assassin climbs the Great Wall of China, showing vertical leaps to traverse the larger gaps between hand holds. Combat is displayed in a one on one with a Heavy Guard wielding two maces while the character performs a series of attacks with their daggers. Another shot shows an air assassination in action as the player descends on an unaware enemy. The woolen hat and lack of armor makes me think this is either a local guard for a village, or a Xiongnu raider. The action continues with a series of combat abilities from an enhanced Qiang sweep that may or not be an Isu Artifact (most likely just a powered ability like AC Odyssey)... To a pole vault kick… And an air attack (similar to the Dive of the Valkyries from AC Valhalla) using a giant axe, which also informs us that there are more weapon types that can be unlocked or used than just the ones from the cinematic trailer. The gameplay trailer ends on the Codename Jade Logo and the website to register for the closed beta ( here ). On the website, the navigation banner has three sections that change to a Chinese character when the cursor hovers over each button. Home: Featured The character has a similar appearance to the Chinese character “Qi” which translates to “strange” which may be a way to show that this “stands out” or in short “is featured”. News most likely a combination of the characters for “Xìnxī” which translates to the characters “remove + interest” or “information”. The “Home” page is where the trailer and link to register for the closed beta are located and when you scroll down, you are moved to the “Featured” page with notes on the game. Journey through 2000 years of history in ancient China (possibly an indication of how long the content may cover) Explore the path of “Xia” in the first unified empire of China. (Xia stories are one of the major heroic traditions in Chinese literature*) *from @xuetingni (Twitter) personal website ( here ) Protect your home from Xiongnu* raiders behind the Great Wall. *The website spells this as "Xionanu" which maybe a misspelling. Experience the blooming trade and cultural exchanges between East and West in the imperial city of Xianyang. Codename Jade is marketed as an “Iconic Assassin’s Creed Experience” with gameplay and features on mobile, for free. Lastly, the “News” section links to an article that provides more information on the game. Built on Unreal Engine Free-to-play on iOS and Android Players will follow the path of “Xia” as an adopted child of Master Assassin, Wei Yu (who is enshrined beneath Monteriggioni in AC II and Brotherhood. Master Wei Yu (Image from Assassin’s Creed Wiki) Codename Jade will allow players to fully customize an avatar for the first time. Weapons include Qiangs, double swords, and bows. Further information is to come from the newly established social media sites such as the @AC_CodenameJade on Twitter. I am personally excited to try the Closed Beta and hope I am able to get in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Merchandise | TheOnesWhoCameBefore
Merchandise Guides Assassin's Creed Mirage Merchandise Guide Sept 16 2022 Colum Blackett Merchandise Read More Assassin's Creed 15th Anniversary Merchandise Guide Part #1 Sept 21 2022 Colum Blackett Merchandise Read More Assassin's Creed 15th Anniversary Merchandise Guide Part #2 Sept 21 2022 Colum Blackett Merchandise Read More Assassin's Creed: Valhalla Merchandise Guide Part #1 Mar 20 2021 Colum Blackett Merchandise Read More Assassin's Creed: Valhalla Merchandise Guide Part #2 Mar 03 2021 Colum Blackett Merchandise Read More Assassin's Creed: Valhalla Merchandise Guide Part #3 Mar 20 2021 Colum Blackett Merchandise Read More Assassin's Creed Odyssey Merchandise Guide June 12 2018 Colum Blackett Merchandise Read More Assassin's Creed Origins Merchandise Guide Dec 06 2019 Colum Blackett Merchandise Read More Assassin's Creed Movie Merchandise Guide Sept 18 2016 Colum Blackett Merchandise Read More Assassin's Creed Funko Pop! Vinyls Merchandise Guide Jan 11 2021 Ashlea Buckley Merchandise Read More Assassin's Creed Rogue Merchandise Guide Mar 17 2018 Colum Blackett Merchandise Read More Assassin's Creed IV: Black Flag Merchandise Guide March 10 2018 Colum Blackett Merchandise Read More 10 Year Anniversary Hub Nov 17 2017 Colum Blackett Merchandise Read More
- Assassin's Creed Shadows World Trailer Released | TheOnesWhoCameBefore
Assassin's Creed Shadows World Trailer Released News Share 13 Sept 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Ubisoft has released the World Trailer for Assassin's Creed Shadows, showcasing the new dynamic weather system and stunning landscapes. We are now just three months away from launch, and we here at The Ones Who Came Before can't wait to play the latest instalment. Here is our Trailer Analysis video by SisterlyThrower from TOWCB Video Content Creation Team exploring likes and dislikes from the new footage. Stay tuned for all things Assassin's Creed Shadows here at The Ones Who Came Before comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- TOWCB: 7 Year Anniversary Update | TheOnesWhoCameBefore
TOWCB: 7 Year Anniversary Update News Share 14 Aug 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Hey Assassins! Today we mark seven years since the creation of The Ones Who Came Before! Although we are immensely proud of the community we have created and our fans, it didn't feel right to throw a huge celebration this year. There are much more important things going on in the world right now, such as the widespread sexual misconduct allegations within the video games industry, and the Covid-19 pandemic. It just didn't feel right to us to throw a huge celebration, so we're keeping it low-key. We'll be dropping some Assassin's Creed Valhalla Season Pass Codes on Twitter over the next week, courtesy of Ubisoft. Instead of the usual week-long celebrations, we will be using our platforms to highlight female members of the Assassin's Creed community in an initiative known as the 'Community Uplift Initiative'. We will also be promoting the 'Assassins In Need' community fundraiser, which has raised nearly £1400 for World Federation for Mental Health. Behind the Scenes As many of you know, The Ones Who Came Before is run by Col & Ash, who are getting married in November. The past 12 months have been tough for everyone, and we've actually been struggling financially to support the community in ways that we would like. Worldwide giveaways are no longer a possibility, and the website only remained up and running due to a credit card. To make matters even worse, the gaming PC we used to run the website completely died in June, so things have slowed down on our end as we battle with a slow laptop. It's currently not possible for us to even play Assassin's Creed, but we've started saving for a new machine. As you can imagine, this makes running an AC community pretty hard. If you would like to support TOWCB, or even our Wedding / Honeymoon fund, you can do so via Amazon links. Simply click the links before making a purchase, and we'll get a small percentage from Amazon. It doesn't cost you any extra: Another way you can support us is by purchasing our Assassin's Creed items, which will soon be appearing on eBay. It's up to you, but all support is greatly appreciated. Other than that, we just want to once again express our thanks to the community for an amazing seven year journey. We are incredibly lucky to be Mentors within the community, and we look forward to working on new projects for our fans as soon as possible. Thank you for your support. Col & Ash. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Wedding Ideas | TheOnesWhoCameBefore
Assassin's Creed Wedding Ideas Share 16 Dec 2022 Written By: Edited By: Colum Blackett (Col_96) Back To Database Engagement is undoubtebly an exciting time for couples, filled with planning and saving, but it can also be stressful as they aim to make the day perfect. One thing that can be particularly tricky is getting interests and hobbies across in a way that doesn't clash with other wedding day choices. For some, like myself, Assassin's Creed is an obvious choice, and others may also wish to incorporate AC inspired elements into their wedding day. Here you will find some of the best Assassin's Creed Wedding ideas to act as inspiration for a future big day. Venue One of the first things to book when planning a wedding is the venue: The place where it all happens. Although we have never actually seen a wedding occur in an Assassin's Creed game between main characters, you can still find inspiration in the franchise for the perfect setting. Ideas: Monteriggioni / Tuscany Rome Paris London Egypt Venice Istanbul Havana Cuba Norway An old castle An old church The Rings comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Event Log: Assassin's Creed Roleplaying Game Early Access Digital Event | TheOnesWhoCameBefore
Event Log: Assassin's Creed Roleplaying Game Early Access Digital Event Events Share 8 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Back in September, we were lucky enough to be invited to attend a digital event for the upcoming 'Assassin's Creed - Roleplaying Game' by CMON Games and Ubisoft, which is due for release October 2024. Those who attended the event were given early access to the reveal trailer, and had the opportunity to ask the Dev Team questions about the project. Immerse yourself in the legendary Assassin’s Creed © video game universe. Play across time from the modern day to the ancient world, experiencing different eras and interpreting characters belonging to cultures from every corner of the planet. The fight between the Assassin Brotherhood and the Templars is more than a battle of stealth and blades. It is a conflict between tyranny and free will that affects humanity itself. Designed by Max Castellani and Andrea Macchi (Brancalonia, Inferno: Dante’s Guide to Hell), along with Francesco Nepitello (Lex Arcana, The One Ring), the Assassin’s Creed Roleplaying Game faithfully replicates the atmosphere and setting of the video game, in a cinematic experience that brings together a team of modern-day characters as they synchronize with their ancestors to unlock mysteries hidden in history itself. I was blown away by the sheer amount of concept art which has been created for the project, which has so far been featured in the promotional campaign and the game itself. It really is incredible how the artists managed to create new concept art for older games such as Brotherhood and Liberation just for the game, whilst remaining faithful to the series. Finally, I was equally as impressed by the team's dedication to player choice, incorporating a huge wealth of Assassin's Creed lore into the game which impact each and every playthrough. ''The Assassin's Creed Roleplaying Game is a game promoting strong narrative and creative solutions. The players are encouraged to approach any situation with action and stealth, but can also rely on their characters’ mental acumen or social ability. They will employ skills which are not only those of their modern-day characters, but also those that made their Ancestors famous.'' In particular, the dedication to Modern Day is admirable, after numerous games have stripped away its importance over time. We were also sent a package containing an Altair figurine prototype! Check out the unboxing video on our TikTok channel! Look out for more coverage of the Assassin's Creed Roleplaying Game on our social media channels as we get closer to launch! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Shadows Year 1 Post-Launch Roadmap Full Breakdown | TheOnesWhoCameBefore
Assassin's Creed Shadows Year 1 Post-Launch Roadmap Full Breakdown News Share 30 Apr 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database Ubisoft has finally unveiled an extensive post-launch roadmap for Assassin's Creed Shadows, aiming to enrich the player experience with lots of free content updates, gameplay enhancements, and a major expansion. Here's a full overview of what's on the horizon for the game: 1. Claws of Awaji Expansion The first DLC for Assassin's Creed Shadows is scheduled for release later in 2025, this expansion continues the journey of Naoe and Yasuke on the island of Awaji, a brand-new region for players to explore which continues Naoe and Yasuke's story right after the end of Shadows' epilogue. There will be new enemies, abilities, and the introduction of a new weapon called Bo staff for Naoe. Those who pre-ordered the game will receive this expansion at no additional cost. 2. Story Drops Ubisoft plans to roll out multiple free quests for Assassin's Creed Shadows named "Story Drops," which will delve deeper into character backstories and introduce new abilities, new allies and new world activities. The first quest titled “The Works of Luis Frois”, is set to launch in early May, offering players a deeper look at the titular historical Jesuit scholar who's work about the Sengoku period of Japan endures to this day. Images via Ubisoft 3. Parkour Enhancements Responding to community feedback, the game will receive updates to its parkour mechanics. In the first update coming later in May Ubisoft will add most requested height-gaining back-ejects, fully re-animated height-gaining side-ejects, and a brand-new parkour move called the Vertical Ledge Jump, allowing both characters to jump and grab onto awnings and lower overhangs. 4. Photo Mode Upgrades The Photo Mode will also be expanded with additional filters, stickers, character poses, facial expressions, and ambient music, allowing players to better capture and share their in-game moments in feudal Japan. 5. Community Feedback Community feedback has been a core focus of Ubisoft throughout development of Assassin's Creed Shadows and there are more to come. The second Community Feedback Update in June, which will allow players to toggle the headgear on during dialogues and cutscenes, as well as customize their immersion further. Players will be free to disable individual visual effects such as weapon glints during combat, black-and-white (and red) ability filters, target assassination celebration effects, and disabling stealth outlines when the character is vanished. The Alarm System will also be expanded and are bringing it to the Open-World to give players even more challenges! 6. Future Updates Ubisoft has also revealed that the future updates of Assassin's Creed Shadows will bring more free Animus Hub content, a pretty fleshed-out New Game + mode, which will also raise the level cap, and for those players looking for a challenge, developers are hard at work on an even tougher difficulty setting for both combat and stealth. We can't wait to see what's next for Assassin's Creed Shadows. Stay tuned here at The Ones Who Came Before for all things Assassin's Creed. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- What to Expect in Assassin's Creed Shadows | TheOnesWhoCameBefore
What to Expect in Assassin's Creed Shadows News Share 21 Jun 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Ubisoft initially announced the existence of a new Assassin’s Creed , it was given a codename, which was referred to as just ‘ Codename Red ’ for quite some time, leading fans into excitement for what the future had in store. It had gamers across the world excited for the next chapter in the beloved and long-running ‘ Assassin’s Creed’ series, which has gained a huge following since its creation in 2007. The series is loved for many reasons, including its classic parkour, storytelling, and charisma of the protagonists, and much more. It was a monumental and groundbreaking game back in its beginning, and the series is still running strong to this day, with no signs of slowing down. For a long time, fans had been asking and hoping for an Assassin’s Creed game set in Feudal Japan, as it had been a highly requested era in history fans have been wanting to visit for as long as the series has been around. Now, all our wishes have come true, as Ubisoft has announced ‘ Assassin’s Creed Shadows ’ officially to the public. Fans of the series, and even those unfamiliar with the series, are counting down the days until November 15th, 2024. ‘ Shadows ’ recently had a big gameplay reveal shown off at Ubisoft Forward in June of this year. Both protagonists Yasuke and Naoe were shown off. Yasuke, a Samurai, and Naoe, a Shin obi, are teaming up together to fight the injustice in Feudal Japan. The ga me will be adding a fan-favorite, and heavily requested addition to both our protagonists this time around: The ability to freely switch between characters. This option was first introduced in 2015’s ‘ Assassin’s Creed Syndicate ’, where you were able to switch between the twin Assassins, Jacob and Evie Frye. This was a fun, but short-lived feature in the Assassin’s Creed series, and now fans can rejoice as Ubisoft is bringing it back in ‘ Shadows ’. You will now be able to pick freely anytime between both Yasuke or Naoe. This is a change from the recent dual-protagonist feature Ubisoft introduced with 2018’s ‘ Assassin’s Creed Odyssey ’, allowing the player the choice to play the game as either a male or female protagonist, but by selecting a character, you were unable to switch again for the rest of the game. This theme continued with ‘ Assassin’s Creed Valhalla ’, once more allowing players the choice between male or female Eivor, and still selecting that character will lock you in for the full game. It was a formula fans enjoyed, as it brought new life into the series that was once only one male protagonist each game, with the lack of a choice between Assassins. Now, sk ipping ahead to ‘ Shadows ’, you can pick and choose which character you’d like to play as for any mission, and also be able to switch freely at any time, just like ‘ Syndicate ’. This offers players a choice of strategy. Yasuke, being the combat expert Samurai, will be useful for missions requiring more muscle, and brute force , or you can choose to pick Naoe, a much quieter approach to be able to sneak in and out of trouble. Each mission should give players a real decision about which direction to take, and which playstyle best suits the mission ahead. Ubisoft has also shared that the size of the map in ‘ Shadows ’, will be similar to that of 2017’s ‘ Assassin’s Creed Origins ’, rather than that of ‘Assassin’s Creed Odyssey’. For example, the map will be large again, but will feel just right for the setting of Feudal Japan. Also allowing players to experience more of what Feudal Japan has to offer rather than potentially spending a lot of time traveling across the entire map, it should provide players a more direct experience. From what we all have seen through the gameplay revealed earlier this month, expectations are high amongst both fans and critics, who are all looking forward to getting their hands on ‘ Shadows ’. The more recent ‘ Assassin’s Creed ’ titles, also known as the “RPG” games in the series, have followed a similar format. A leveling system, skill trees, upgradable gear and weapons, and a healthy dose of side quests to choose from. Fans should expect some of the same with ‘ Shadows ’. It gives players the opportunity to explore the map more, rather than potentially rushing through the main missions. Each player has their own choice of how they want to play, and Ubisoft is catering to all fans with all interest levels. They know fans are wanting to be invested in this game, and giving the players plenty to do along with the main storyline. A lot of fans of the series were ones who started with the “RPG” titles, bringing a new audience to both new and old fans, as Ubisoft’s current formula has satisfied both classic and newer fans. We can expect some of those same elements in ‘ Shadows ’, such as the combat with dodging and parrying attacks, and the use of special abilities to give the player an edge over tricky enemies. Last year’s ‘ Assassin’s Creed ' game was ‘ Mirage ’, which was a smaller scale game suited to please fans of the classic format, and it was well received. It has now been four years since we had a game this size in 2020’s ‘ Assassin’s Creed Valhalla ’, and it should satisfy fans knowing they are in for a full on journey into Feudal Japan. With the game set for a November release date, there is plenty of marketing to be done on Ubisoft’s end, such as more gameplay videos or new information about the game to get fans excited even more as it comes closer to release. Many expect Ubisoft to create another masterpiece in the long running series. Fans have grown accustomed to a great experience with each game released. The hype of ‘ Shadows ’ is currently at an all time high, for both fans and even those who are skeptical, and will possibly need to see more of the game to persuade them into purchasing. For some, the whole idea of an ‘ Assassin’s Creed ’ game set in Feudal Japan is almost too good to be true, which could easily attract the fans who aren’t familiar with the series, and even some who may have never played an ‘ Assassin’s Creed ’ game in their life. ‘ Shadows ’ should do a great job being appealing to anyone, whether they be new or returning. One way or another, we can all expect fans of this series to come together again once the fall season rolls around, and celebrate another great adventure into history by Ubisoft. The countdown to November 15th is well and truly underway! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Jun 21, 2024 Awesome review! Like Reply About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Christmas Giveaway: Lisa Zaman Art | TheOnesWhoCameBefore
Christmas Giveaway: Lisa Zaman Art Community Share 24 Dec 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We're proud to announce that we have collaborated with graphite portrait artist Lisa Zaman to produce a special Christmas themed Assassin's Creed art piece for our festive giveaway. Although this is new territory for Lisa, she has exceeded our expectations in producing a unique and interesting design capturing the essence of Christmas in the world of Assassins Creed. As a member of the AC Partnership Program, Lisa will be producing a variety of content for TOWCB. Back in May, she turned her attentions to the world of Assassin's Creed art, and began creating lifelike portraits of key characters. By joining the program, Lisa's work will be viewed by a larger number of community members, allowing her to build a captive audience. The partnership also means that we will be working closely with Lisa for more future art giveaways and competitions for the community. Stay tuned for more projects! 1x A5 art print for one lucky member of our community! To Enter: Follow @ACFirstCiv Follow @LisaZamanArt RT Ends 30/12/19. Open Worldwide. Good luck Assassins! Merry Christmas from TOWCB Admin Team and all our Partners! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin’s Creed Virtual Photography: 15th to 26th January | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 15th to 26th January Community Share 5 Jan 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ UnfazedVP aka Julio “Lion Heart”. Julio has been a member of our community for quite some time now and recently joined @ CreedScholars as a video editor. In addition, Julio is a member of @ vpgamers_ where he continues to support virtual photography. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This week’s theme: Assassin’s Creed Combat The 300 Game: Assassin’s Creed Odyssey VP Artist: @ Lvl_hed The Ones Who Came Before Photo of the Week Judge: @ UnfazedVP This shot is very representative of the hashtag, the pose of the first line attack is amazing, and the atmosphere compliments the perfect battleground. Aaron “This is where we hold them”. I believe that one of the reasons the Assassin’s Creed series has done so well is its ability to recreate history/popular culture. Being able to play as a Spartan on the battlefield is so cool and something I could only dream of as a kid. This cinematic shot has the wow factor for sure. I love the action pose with the spear about to be thrown, the lighting is very nice illuminating the arrows wedged into the floor. Fantastic use of the depth of field to focus on Leonidas with his warriors deep in battle behind. I must credit the colours too, impressive how the background is so cold, but you have that orange glow on Leonidas. A glorious shot to kick start the theme. Leaping Game: Assassin’s Creed Odyssey VP Artist: @ AkiraAoyama_VP “You would fight me?” Assassin’s Creed Odyssey features epic conquest battles where you can side with the Spartans or the Athenians to gain control of that region. It’s a cool idea and certainly allows for some awesome virtual photography. I just wish they didn’t reset after a short time. This capture looks like it is straight from one of those battles. Fantastic timing to get Kassandra mid jump, I really like how the Spartan is on his knees about to face death. The lighting is nice, with the sunrays bursting in from the left. A very cinematic shot that captures the grandeur of these huge battles. Flaming Sword Game: Assassin’s Creed Odyssey VP Artist: @m_nt_13 “I am your monster no longer”. The Assassin’s Creed RPG games have brought a more diverse array of weapons and action to the old stealth/counter gameplay. This has led to characters that resemble warriors more than assassins. It’s not been to everyone’s liking but I have enjoyed the change of pace. I must say this shot is giving me strong God of War vibes, especially with the multiple weapons and chained arms. This is a great combat shot with the blood and sparks flying everywhere. I am enjoying the pose too with Kassandra reaching for the spear. The flaming sword must be the standout, love how it is on fire at the business end, wouldn’t want to be on the other end of it. Streets of Baghdad Game: Assassin’s Creed Mirage VP Artist: @ PodToGo “What was it like, the first time you took a life.” Assassin’s Creed Mirage doesn’t have the depth of combat its predecessor did, but the attempt to balance the old and the new led to some excellent finishers. I just wish we had a bit more variety. I really enjoyed the sword and dagger gameplay, plus it makes sense that combat is the last resort for Basim. Pod’s capture has Basim mid fight with one of the guards, the composition is on point and showcases them excellently. I adore the details on both outfits and the poses are great. The colours are so bold and inviting, with the warm sun-drenched background. The blooded dagger suggests this encounter is almost over. An Axe to Grind Game: Assassin’s Creed Valhalla VP Artist: @ secondcapture “Always remember to finish off your opponents.” The Wolf-Kissed one is the ultimate warrior, her skills with the axe are unrivalled. I did really enjoy the special moves in Assassin’s Creed Valhalla, but one of my favourites has the be throwing axes. This capture is perfectly timed, with Eivor mid throw. The depth of field has been implemented perfectly, allowing full focus on Eivor. She definitely has a Viking/assassin look here, I love the mix of cloak and Basim outfit. The mound of bodies in front of her is not a good sign for the Saxon in the background, he is going to need that shield. Here is our January showcase video containing captures submitted via #ACFirstCivVP and #ACCombatVP ! Created by Turið Torkilsdóttir from TOWCB Virtual Photography Team! Show some love for the artists: @ RossHiroAsmara @ SubspaceNinja_ @ UnfazedVP @ CrimsonLenz @ cop_filip @ PodToGo @ m_nt_13 @ secondcapture @ AkiraAoyama_VP @ lvl_hed And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Feb 06, 2024 Hello ! Thank you so much for this wonderful article. You were able to perfectly describe each part with a nice capture and it's an honour for me do be amongst such talented VPhotographers! You so much for this detailed and beautifully written article Aaron Young! AkiraAoyama_VP Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Shadows Stealth Article Breakdown | TheOnesWhoCameBefore
Assassin's Creed Shadows Stealth Article Breakdown Breakdown Share 21 Nov 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database The first Assassin's Creed Shadows article has been released giving us insights on the game's stealth system and how it will apply to the world's environment, enemies and traversal, let's recap the article's highlights! It is abundantly clear that Assassin's Creed Shadows is focusing on stealth making it the prime element to play with in the world Ubisoft will make us explore on February 14th 2025, to the point of borrowing certain elements inspired by other IP's in their roster of games. 👁️ Observe 👁️ This new feature will allow Naoe and Yasuke to display additional information about their targets and environment on-screen as well as loot & collectible locations and quest objectives. It will be possible to pair it with a Synchronization Point to further analyse the area. 🦅Eagle Vision🦅 We know how it works, however, only Naoe will be able to access it hence why the Observe mechanic was developed in order to not undermine Yasuke's involvement in infiltration and exploration since these two mechanics work independently revealing different information for us. The Shinobi Art In the likes of Splinter Cell and Ghost Recon, for the first time in the Assassin's Creed Franchise we will see the addition of a feature that will allow us to hide in the shadows as well as create hiding spots by taking out light sources in order to covertly move around. ⛩️Crouching⛩️ They have cranked up the stealth penalties by having the guards extremely sensitive to your movement in order to force you to be thoughtful of your actions pushing you to the limit making the most of the overhauled stealth system allowing you to go prone outdoors and indoors. ⚔️Their Arsenal⚔️ Smoke bombs are making their return -although properly this time- as consumables rather than passive or active perks. We will be able to use throwable Shinobi Bells to distract enemies, Kunais to one-shot enemies with precision and Shurikens to create environmental distractions. ⛩️Hiding Spots⛩️ Given her size, Naoe can squeeze through tiny wall cracks, and she can hide inside small storage spaces and boxes to avoid detection as well as perform assassinations. Now, if you want to take down an enemy from a bush you'll have to manually grab them and drag them in with you. ⚠️Detection System⚠️ When spotted and breaking the enemies line of sight, they will remain in a constant state of alert and "suspicion" that will make them hard to lure into traps and hiding spots, actually, attempting to do so will result in a logical and straightforward reaction from them: spot you. ⛩️Enemy Archetype Reactions⛩️ Samurais won't be able to be One-shotted and will evade the area of effect produced by a smoke bomb, they can also deny your assassination attempt, this will be distinguishable when you'll see a red prompt over their heads meaning they can't be killed via the Hidden Blade. Ashigaru soldiers (weak enemies) are however, easily dispatched, the same goes for the Servants (Alarm Ringers). (It is important to note that Smoke Bombs can be used to disperse Samurai groups ought to engage in combat with you, allowing for a swift escape for Naoe). All in all, the Assassination system will be classified as follows: 🔴 Red for Assassination Denial. (Samurais & Elites). 🟡 Yellow for Assassinations that deal some damage. ⚪️White for Insta-kill Assassinations. ⛩️Stealth for Yasuke⛩️ While the whole article seemed to have centered around Naoe and her Shinobi mastery of assassination and traversal, Yasuke will also have some balanced attributes to level the playing field between the two, of course, keeping in mind that he will be mainly combat-oriented. When he uses his bow for example, Yasuke can deliver stealthy blows without ever needing to draw his katana if precise. He can even sneak behind enemies and assassinate them silently with an aggressive yet swift kill with his devastating arsenal blending close combat with stealth. This is it for now! Ubisoft will be releasing more information soon. Next up, they will drop yet another detailed article about Yasuke's role and gameplay. Stay tuned Assassins!🦅 Did you enjoy our breakdown? Check out the original thread on the Isu_Network X account! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- Codex Transferendum v2.0.2 | The Isu-to-English Dictionary & Language Guide Released | TheOnesWhoCameBefore
Codex Transferendum v2.0.2 | The Isu-to-English Dictionary & Language Guide Released Analysis Share 16 Mar 2024 Written By: Edited By: ActualSpider-Man Colum Blackett Back To Database Welcome to Codex Transferendum v2.0.2 , where Isu 101 is only the beginning! Inside there are 460 pages of sourced breakdowns, sentence complexity, a formulaic list of every word we’ve seen and how they’re built, followed by a comprehensive compilation of every possible rearrangement and conjugation of every root word, interpreting quite a few fun possibilities for words unseen! Hopefully this translation and language guide can help all of us solve any upcoming Isu puzzles that much faster, and for anyone interested it is entirely free to download. Enjoy, and always remember: ṇoænos wahæáid oænosr zàrhṇdichṛ Your Friendly Neighborhood Mentor PDF Download comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man
- AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) | TheOnesWhoCameBefore
AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) Community Interviews Share 23 Mar 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database For this round of Assassin's Creed Community Questions, we invited ActualSpider-Man from TOWCB Writing Team. Col: Thanks for joining us today! Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. ActualSpider-Man: It’s an honor, thank you so much for having me! I go by a few anonymous names online: Some know me as IMHOZen1 (“I am a chosen one”), a few have heard the name “Peter Parkour”, but most know me as Your Friendly Neighborhood Mentor, ActualSpider-Man. For the better part of 5 years now, I’ve been attempting to untangle the entire twisted, time-hopping web of secrets and history scattered across Assassin’s Creed into a single thread of a chronological, what I like to call “Temporized” timeline. To make a long story short, I try to make Assassin’s Creed make sense in a linear fashion. Now I get to flex those same muscles, writing for TOWCB! Col: When did you first get involved within the AC Community, and how did it all start? ActualSpider-Man: Well, to answer that requires a bit of history: The AC obsession originally bit me when getting the first game on PS3 in 2007, and it’s been my favorite franchise to collect ever since. I’ve always loved the incredible depths each entry went to allow us to experience historical events we’ve all heard about, but my self-imposed “responsibility” of unraveling it all was an idea spurred on by the artist of my AC tribute tattoo, who wanted to hear anecdotes while he inked me, and made me realize I had waaay too much “useless” knowledge about this series to not do something with it. However, what truly kicked off my desire to Temporize everything came from seeing many similar questions and confusions from fans on r/AssassinsCreed where I had been a silent lurker for years - specifically about when certain games or media would fit in the timeline. So I took it upon myself to try and answer any and all chronological questions of “who did what when, with which Piece of Eden, for whose cause?” by creating my first Codex Temporis, Latin for “Book of Time,” in 2018, and people seemed to really enjoy it, along with those that knew more cluing me in on plenty I had missed in that first draft. Non-stop since then, I’ve been expanding and correcting those findings to encompass as much fictional and real-world history as I can, working with other super-sleuths under the mantra, “With great Assassin knowledge comes great responsibility to the Creed!”® Col: What do you consider to be your top Assassin's Creed Community moment? ActualSpider-Man: Oh, man! You mean apart from scoring the chance to join TOWCB? I’ve had a few very lucky happenstances, but by far the most jaw-dropping Community-fueled moment to happen to me has to be teaming up with a couple other Isu language aficionados (shoutouts to u/bool0011 and u/bpotatoes for their invaluable insights!), who helped me build my Isu-to-English dictionary Codex Transferendum, Latin for “Book of Translation,” which we then utilized the words and rules discovered to attempt to say the Assassin motto, “Nothing is true, everything is permitted” in Isu! Our powers combined were shared to Twitter and Reddit, where the developer that built the Isu language for Valhalla, Antoine Henry, not only came to our aid on both platforms with the correct way to phrase it, but even gave us an exclusive word for “permit” (‘zàrh’) that isn’t seen anywhere else in Assassin’s Creed!!! The implications of the Assassin motto being spoken in Isu are worthy of spinning theories all their own, but for those that may not even know it exists, the full Isu phrase looks, sounds and gets broken down like this: Col: Have you always enjoyed writing, and how much research goes into one of your Codex projects? ActualSpider-Man: I’ve whiled away countless hours as an avid artist and word smith since childhood, be it drawings, stories, essays, poetry, music; no matter the form, I’ve found creative endeavors to be the most cathartic ways to express myself - if my rambling doesn’t get in the way, that is. What’s funnier is I used to dread history classes in school, and only through researching the franchise did I learn to love learning about it! If more world history and social studies teachers were as engaging as AC, I think more people would stay awake during lessons! As for time spent on my projects, it might be easier to express in months or years, as daunting as it sounds… Codex Temporis 1.0 was released in 2018 after about 5 straight months of hardcore research, while Codex Temporis 2.0 took another 2 years of compiling to come out in 2020. My Codex Transferendum was built through 6 months of Isu language practice, and now Codex Temporis 2.01 is about ready to release with another 3 years worth of findings including all that added in. But this series is like a near-infinite jigsaw puzzle: There’s ALWAYS more tidbits to piece together and put in place, to the extent that I can see myself unwinding the tapestry for as long as Ubisoft keeps the franchise going, and probably even then some! If you’re wondering just how much of my week is spent researching & writing though, I’d say for the last 5 years it’s been at least 10hrs/week if not more when something’s really caught my attention! In my defense, I justify spending all that time so other fans won’t have to - and so I won’t need to do it again - so it’s all worthwhile to me! Col: Do you have any project plans for 2023? ActualSpider-Man: Even if you’ve only heard of me up to here, you might guess by now I’m always spinning several plates, trying to balance my many avenues of relaying AC fun-facts and such, though “Parkour luck” often skews to my best laid plans’ detriment… So without dedicating any hard dates to anything just yet to avoid Murphy’s Law, I do have enormous updates to both Codex Temporis (2.01) and Codex Transferendum (2.0.2) in the works, alongside more focused articles for TOWCB, as well as those findings turned into scripts to revamp visually for my YouTube channel, so stay tuned for more on all that! Col: Do you have any personal AC goals you would like to achieve? ActualSpider-Man: I’ve always wanted to have my PSN profile show platinum for every AC that has trophy support on PlayStation. I have a 100% sync save for AC1 before trophies were implemented - I never owned it for Xbox 360 for the achievements - and my first ever platinum trophy was for AC II back on PS3, having since gotten the platinum again for AC II and Brotherhood in the Ezio Collection and Origins & Odyssey’s platinums on PS4. While I’ve spent dozens if not hundreds of hours beating all the rest, I’ve still got a long way to go to re-complete and earn every trophy out there, with some of my saves in the past going to other friends’ or console’s profiles, so that’s something I’ll have to one day grind back out to get full synchronization! Col: Which game would you consider to be your favourite? ActualSpider-Man: While I’ve grown to adore every entry for differing reasons, from AC1’s foundations, II’s literal birth of an icon that punches the Pope, Revelations’ seamless blend of stories across centuries, III’s history hitting close to home, Black Flag’s blue-watered beauty, Rogue’s enigmatic secrets, Unity’s parkour, Syndicate’s campiness, Origins’ emotional moments, Odyssey’s meme-able moments, through to Valhalla’s Isu Era history and language, I always circle back to how - in my humble opinion - even compared to games today, Brotherhood is a master class in quest design. The scope of the locale was big, and goes beyond Rome’s borders, but wasn’t as gigantic or filled with fluff as the newer titles. Every memory, whether main story or a contract or side content, even the ones set before the main events like the Cristina memories, all have direct impact on the narrative whole, and fill in holes and questions left by AC II in a way that isn’t just “filler” or “more AC II”, but a BETTER AC II. One where Ezio’s at the top of his game as an unstoppable killing machine, who’s also a less brash and bold, more level-headed, philosophical, pensive and wisened Mentor of the Brotherhood. We got to see Ezio grow to surpass his father’s greatness before him, and got to feel like WE built and trained the Assassin recruits to be as deadly as him, culminating in some of the most important beats in the Modern Day storyline like witnessing the last time we’d hear Kristen Bell voice Lucy Stillman - and that’s without mentioning the best multiplayer in the series - certainly cements Brotherhood as my #1 favorite of the franchise. So much so that I have 3 different PS3 variants (a regular cased copy, a sealed Dr. Malfatto Jack-in-the-Box edition, and the Codex Edition), and didn’t mind buying it a 4th time for the PS4’s Ezio Collection! Col: Do you have a favourite piece of Assassin's Creed merchandise? ActualSpider-Man: Actually, I have “2” - or “21” if you wanna get technical - that are too special to me to split up here: I made a friend across the pond in the UK through my research that was kind enough to buy 16 of the Official Collection figurines and ‘zines and send them to me in the States. I then of course immediately paid them back in full, but this was the only way I could get some of those elusive reads and hand-painted figures in my own collection, having only been released in that side of the world. The other are the 5 Brotherhood of Venice figures another good friendo I know state-side painted for me, the posse of Ezio in Altaïr’s Armor and the core Venetian crew of Alessandra, Benedicto, Claudio, and Dariâ done up to look game-accurate in their black robes, and I’m utterly amazed by the details on my painted mini Assassins Brotherhood! Col: Have you visited any of the locations from the games? ActualSpider-Man: I have been to a handful of spots in my home country! I’ve passed through Louisiana on a family trip as a kid, had a layover in Denver International Airport and walked some of the Revolutionary War battlefields in a couple of our 13 colonies on the eastern seaboard. But sadly I did not find the Fountain of Youth when I went down to Florida, nor have I had the chance to visit the Grand Temple in Turin, and haven’t travelled across the Atlantic to any AC locales below or further to the east… yet, fingers crossed! I would absolutely leap at the chance to sight-see Egypt’s many wonders, or backpack across Italy, especially to visit Monteriggioni, Il Colosseo and Il Vaticano! Col: Which Assassin's Creed character would you say you have the most in common with? ActualSpider-Man: I’d like to think Desmond and I are somewhat kindred spirits, having a take on his tattoo on my own skin; we both were so naive to all the history until it was flooded into our brains so quickly that there was no way not to come out on the other side a lot more analytical and understanding. And if you know about the aftermath of his fate, I kinda feel like The Reader too, now being able to use all my findings to pluck at the branches of the Calculator of Futures and peer into time whenever and wherever I please, thwipping through my Codex projects. Col: If you could retcon / change a piece of Assassin's Creed lore, what would it be and why? ActualSpider-Man: I could go the extra-cheesy route and say that Ubisoft should’ve let us defeat Juno in-game in the Modern Day rather than reading about it in Uprising - though if my handle isn’t enough giveaway, I’m a huge comic nerd too, so I really didn’t mind that all too much, having been in the major minority of those who followed the comics during releases. Or that there’s a handful of things I consider “wrong” written on the fandom wiki. But there is a small, offhanded bit of lore from the words of narrative director Darby McDevitt himself that I wholeheartedly disagree with, and refuse to acknowledge in my headcanon of Isu geography: Darby once said, “Jotunheim is not in North America.” I disagree. There are simply far, far, FAR too many numerous allusions and outright canon connections to the Grand Temple being referenced and visited in Jotunheim’s citadel of Utgard, along with landmarks that line up when overlayed with Vinland, that I can never concede to his “opinion” on that front. In my Codex, Jotunheim, Vinland, and Turin, NY are all the same place, and I go into more depth on that “debate” as well. Col: Are you excited for the launch of Assassin's Creed Mirage? ActualSpider-Man: I am very excited for what they say will be a return to form with a more focused narrative on a reasonably sized map, and of course I’m intrigued to see where they go with the Modern Day and Isu plot lines with so much cliff hanging off Valhalla’s endings, but I am still trying to keep my excitement tempered with all the too-good-to-be-true news floating around this early in development without gameplay to go on. Though I can’t deny, an Aladdin-style AC revolving around a young street-urchin Basim sounds like more fun than 40 thieves! Col: What would be your dream setting for the upcoming AC Netflix TV series? ActualSpider-Man: This is tough… There’s so many good choices they have yet to cover! My overly-analytical self wants to factor in that Michael Fassbender has been claimed to be on the live action Netflix project, but there was also tellings that he wasn’t going to reprise his role as Callum Lynch in this series, which makes me kinda wanna see him try the Spaniard accent some more for something fresh. Like maybe instead of Aguilar, we could see a different descendant between Aguilar and Cal? Maybe a Spaniard Assassin that gets mixed up in the conquests of Aztec/Incan/ Mayan areas in 16th century Mesoamerica? Or in a perfect world, he’d use his natural Irish accent to fill the open shoes of the 1919-1921 Irish War of Independence Assassin that headlines the once-mentioned Helix project, ‘Hell in Hibernia’! If either of these grain of salt context clues line up in the finished product, I’ll eat my mask, but I’d enjoy each bite! Col: Where can our community members find you online? ActualSpider-Man: You can thwip on over to my Twitter @ Spider_Mentor , wall crawl into the shadows of my subreddit at r/CodexTemporis for more frequent updates on all my projects or to posit your own queries and theories, tune in to a few early lessons and listen to a few Ezio’s Family mashups on my YouTube channel @ actualspider-man9004 , or subscribe and all that jazz for much more to come on Isu Geography and Language 101, as well as deep lore dives there in the near future - I swear, they’re coming! I might randomly swing in to stream on Twitch @ ActualSpider_Man , or if you ever wanna play a friendly round of Rocket League, my PSN handle is ActualSpider-Man , ditch the space, respect the hyphen! Thanks again, Col and TOWCB for the opportunity to share my insanity with you all, and always remember: ṇoænos wahæáid oænosr zàrhṇdichṛ • Your Friendly Neighborhood Mentor ;) We would like to say a huge thank to ActualSpider-Man for joining us for this interview! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Shadows Claws of Awaji DLC New Teaser Breakdown | TheOnesWhoCameBefore
Assassin's Creed Shadows Claws of Awaji DLC New Teaser Breakdown Breakdown Share 30 Aug 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database Ubisoft has finally revealed the release date for Assassin's Creed Shadows: Claws of Awaji DLC, which is launching on September 16, 2025. They have also shared a brand-new short teaser for the DLC. Here is the full breakdown of the new teaser. In the opening scene you can see a mysterious character from behind, holding a kanabo. He wears a dark red armored outfit with gold shell-like patterns on the sleeves. The symbol on the back of the character in the image appears to resemble a stylized wood grain pattern, which is highly likely to be a mon (family crest or emblem), a traditional Japanese symbol used to represent clans, families, or organizations. The pattern looks natural and abstract, evoking the look of topographic lines or swirling wood grain, which might symbolize strength, nature, or lineage. The 2nd scene shows a dark, shadowy figure crouching on a tree branch in the middle of a forest at night. This could be a member of the new enemy faction, Sanzoku Ippa. Moonlight shines through the trees, lighting up the figure just enough to reveal their armor and a curved weapon in hand. The enemy looks ready to strike or watch from above, hidden in the darkness. In the 3rd scene a person is seen running through a forest path, unaware that he's triggering a tripwire trap stretched across the ground. The wire is connected to trees on both sides and is barely visible in the dim lighting. In the bottom image, the trap has been activated, an explosion erupts in the background with sparks and flames bursting out violently. This trap appears to have been set by the new enemy faction, Sanzoku Ippa. In the 4th scene Naoe is fighting with two enemies. She is flipping over two enemies while holding a long staff weapon called a Bo. This seems to be a new skill that lets her attack while jumping through the air. In the 5th and final scene, Naoe shows her hidden blade to a mysterious woman, who immediately recognizes her and calls her by name. It looks like Naoe has finally found her mother, Tsuyu, in the Assassin's Creed Shadows Claws of Awaji DLC. Also, check out our full review of the new Summer Roadmap for Assassin's Creed Shadows. We've covered everything in detail. What are your thoughts on the new teaser for Assassin's Creed Shadows: Claws of Awaji DLC? How excited are you for the DLC? Share your thoughts down below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss


















