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  • The AC Experience: Being a Background Actor in the Assassin's Creed Movie | TheOnesWhoCameBefore

    The AC Experience: Being a Background Actor in the Assassin's Creed Movie Events Share 4 Jul 2022 Written By: Edited By: Preston Carbonaro Ashlea Blackett Back To Database Through a revolutionary technology that unlocks his genetic memories, Callum Lynch (Michael Fassbender) experiences the adventures of his ancestor, Aguilar, in 15th Century Spain. Callum discovers he is descended from a mysterious secret society, the Assassins, and amasses incredible knowledge and skills to take on the oppressive and powerful Templar organization in the present day. My casting agent had called me one afternoon, in late July 2015, saying that extras were needed for an upcoming historical science-fiction movie. Would I be interested? Although I had no idea which one she was referring to at that time, I did have an inkling; rumours had already been spreading that scenes from the upcoming Assassin's Creed film were to be shot in Malta. So, of course, I jumped at the opportunity. Actor's note: At this early stage, very little information is given to extras, and they’re not informed of the film's actual title, so as not to give anything away in case they are not able to commit to the project. The following week I was called in for my costume fitting. By then the rumours had been confirmed, and when it came to putting on my costume, it struck me: I am actually a part of this! I am actually going to be in an Assassin’s Creed film! Actor's note: While the whole costume process can be tedious for some, it is actually very fascinating to witness first-hand. The colours, materials, textiles, different costumes and props. The amount of work that goes into making each costume (most of which are tailor-made) is nothing short of remarkable! Filming day arrived in early September, I recall. The scene being filmed that day was the one in which Aguilar and Maria are manacled to wooden posts, freeing themselves shortly afterwards and then engaging in an epic, fiery skirmish with the Spanish soldiers. Being on set truly felt like an escape from the real world. The 18th century Fort Manoel located in Gżira, Malta, was transformed into 15th century Seville. Hundreds of people were there. The attention to detail was phenomenal. The atmosphere was electric. And yes, I was there among the crowd, cheering on, as the two Assassins were about to meet their fate. Just like in the games, I felt as if I’d stepped into the Animus and been transported to an ancestor’s memory. I was physically and mentally there. Actor's note: Did you know? A typical working day for a background actor in a movie is around 13 hours long! Our task was fairly simple. Upon the director's call “ACTION!”, we were to start walking out from the middle of the wooden bleachers, while shouting, cheering, and jeering with fists raised high in the air, and slowly surround the middle platform. Upon which the main sequence took place. Clad in all that material, and with multiple takes being shot, on a scorching hot summer day in Malta, was rather gruelling. But despite this, it was one heck of an experience. After all, not everyone gets to say that they were in a movie based on their favourite video game franchise ever! How awesome is that?! Unfortunately, I didn't manage to exchange words with any of the main actors - Michael Fassbender and Ariane Labed - or with Fassbender’s stunt double, Damien Walters, who was also there. And of course, taking photos on set is prohibited. But I still consider myself privileged to have been in their presence, watching them work just a few metres away from where I stood. I am so thankful to have been given this opportunity! (And I’m hoping there will be more in the future.) A view of Fort Manoel from the sea Part of the piazza and chapel of Fort Manoel. The filming location. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Preston is a long-time Assassin's Creed fan of both the games and the soundtracks. He works as a primary school educator, and is also a part-time actor. He takes a keen interest in mythology, symbology, codes and puzzles. Some of his passions include writing, reading, art, gaming, football, and music. Preston Carbonaro

  • Lisa Zaman

    Lisa is a talented portrait artist specialising in graphite work. Back in May 2018, she turned her attentions to the world of Assassin's Creed art, and began creating lifelike portraits of key characters. By joining the program, Lisa's work will be viewed by a larger number of community members, allowing her to build a captive audience. The partnership also means that we will be working closely with Lisa for upcoming art giveaways and competitions for the community. Previous Next Artist Lisa Zaman Previous Partner Lisa is a talented portrait artist specialising in graphite work. Back in May 2018, she turned her attentions to the world of Assassin's Creed art, and began creating lifelike portraits of key characters. By joining the program, Lisa's work will be viewed by a larger number of community members, allowing her to build a captive audience. The partnership also means that we will be working closely with Lisa for upcoming art giveaways and competitions for the community. Twitter Work

  • Assassin’s Creed Virtual Photography: 19th to 13th June | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 19th to 13th June Share 25 Jun 2025 Written By: Edited By: Aaron Young Turið Torkilsdóttir Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ itsphysicsjim a longstanding member of the virtual photography community. Sammie is a YouTuber and Twitcher but also likes to post VP, most recently from Assassin’s Creed Shadows. Sammie really enjoys Japanese culture and has produced great photography in Ghost of Tsushima. We are delighted she agreed to join us for this theme. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Weapons The Hidden Blade Game: Assassin’s Creed Mirage VP Artist: @ cyriellevp.bsky.social The Ones Who Came Before Photo of the Theme Judge: @ itsphysicsjim Sammie I love this particular shot by Cyrielle for several reasons. The black and white emphasises the sleek design of the hidden blade and the intricate details of the gauntlet. This gives it a timeless and artistic feel. The upward angle and minimalist background also draws all the attention to the subject. This makes the photo feel powerful, iconic and instantly recognisable. Aaron In the last few weeks, I have actually thought about Assassin’s Creed Mirage and how the game had much more of an impact on me than Shadows. The focused Assassin story probably played a huge part, and the fact you are largely based in a city. When looking at this beautiful capture from Cyrielle I was instantly transported back to the game. I adore the minimalist approach; it really pays off when attempting to highlight specific weapons in virtual photography. Capturing this moment in game is a stroke of genius and takes more effort than you might think. The white background and the position of the hand are so reminiscent of the original Assassin’s Creed. Fantastic photography Cyrielle, a worthy winner of the theme. Weapon of the Gods Game: Assassin’s Creed Odyssey VP Artist: @ wondernoob.bsky.social It’s got to be said that Assassin’s Creed Odyssey has some very cool looking weapons. None more so than the spear of Leonidas. The decision to use this as the ‘hidden blade’ of Kassandra’s story worked a treat. Here we can see the blade in all it glory, beautifully highlighted on Kassandra’s back. The ornate design makes it standout despite being attached to her quiver. Wondernoob has done an excellent job of showcasing this piece of weaponry through a smart use of the depth of field and some top-notch lighting. The black background really helps to elevate the image and further focus our attention on the subject. Ready to Duel Game: Assassin’s Creed Shadows VP Artist: @ G_Assassin90 I think most of the Assassin’s Creed fan base has waited a long time to finally explore the world of Japan. It’s probably beneficial that we finally get it during the RPG reign, where we can explore to our hearts content. One of the key features on the time period is beautifully designed weapons and armour. There is a stylish efficiency to the Japanese culture, and you can see that in this capture from G_Assassin. I thought it was very smart to capture this in the snowy season as the background helps to elevate the details. I think this photo wonderfully shows off the hard work the developers put into creating all the little details from the various markings on the katana to the flower designs on the armour. This shot really meets the theme and arguably shows why we love the Japanese setting so much. Perspective Game: Assassin’s Creed Shadows VP Artist: @ TakaSanGames Assassin’s Creed Shadows features quite a few new weapons to the franchise, and they all come with new takedown animations that can lend themselves to great captures. Couple that with the implementation of character poses and you have the receipt for some very intriguing captures. Taka is often known for creating stylish compositions and that once again become the case with this shot. It is such an eye catcher with the chain exquisitely framing Naoe’s head as she swings the kusarigama. As the viewer it really feels like the metal ball is about to hit me in the face. It’s the striking nature of this photo that really stands out to me and Taka has very kindly created a mini video showing us how to do it. Stay Your Blade Game: Assassin’s Creed Shadows VP Artist: @ framecapturevp.bsky.social The filters that were added to Assassin’s Creed Shadows really give the photographer additional opportunities to create unique and interesting captures. It has been refreshing to see Ubisoft add to the photo mode with quality-of-life upgrades. I think Mario has truly captured the essence of the Creed with this ink silhouette of Naoe’s hidden blade. The filter does the work of making this feel as if it has been drawn. The composition then adds to the photo by perfectly showcasing the released blade right after an assassination. I do love the splash of colour from the blood falling from the blade. The silhouette nicely highlights the intricate details of the hidden blade culminating in a classic piece of virtual photography. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • 2025 Assassin's Creed Community Fundraiser Art by Serajeddine | TheOnesWhoCameBefore

    2025 Assassin's Creed Community Fundraiser Art by Serajeddine Community Share 21 Jun 2025 Written By: Edited By: Serajeddine TOWCB Team Back To Database Check out this promotional piece of artwork created by Serajeddine from TOWCB's Art Team for the 2025 Assassin's Creed Community Fundraiser, which is raising money and encouraging blood donation to aid in the battle against blood cancer! Support the cause comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Serajeddine

  • This Week in Assassin's Creed Virtual Photography: 21st - 27th May 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 21st - 27th May 2022 Community Share 6 Aug 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Pharos Game: Assassin’s Creed Origins This week’s first capture comes from @ flyingfeather_g over on Twitter. This week’s first shot takes us back to Egypt, and one of the most stunning locations in the game. The Lighthouse of Alexandria features fairly early in the story and serves a wonderful viewpoint. I love the view you get from this shot, especially with the ship sailing away. I really hope a portrait function comes to consoles. 2) Anubis Game: Assassin’s Creed Origins Photo number two comes from @ G_G_snaps over on Twitter. Sticking with Origins, and another amazing shot but this time taken during the Trials of the Gods. I actually thought this mini mode in Origins fit the theme of the game brilliantly. It reminds me of the Scarecrow scene in Arkham Asylum. This is a perfectly timed shot showcasing the amazing detail of Anubis, and the wonderful atmosphere that is created in these fights. 3) The Northman Game: Assassin’s Creed Valhalla This week’s third shot comes from former AC Partnership Program Member @ vikingdad278 over on Twitter. This capture is a crossover of Valhalla meets The Northman. With sword and axe in hand, Eivor could not look anymore Viking. I have seen a few shots like this since the film’s release, and with the Last Kingdom and Valhalla on Netflix there’s never been a better time to play this game. Despite the incredible feel of this shot I can’t help but think Lion King. 4) Lazy Day Game: Assassin’s Creed Valhalla VP number four comes from @ Yamis_Art over on Twitter. Photo number four brings a little peace to this showcase. I love the simplicity of this capture, the depth of field lets you know that there are amazing things in the background but on this occasion a sleeping cat is all that matters. Animals and there behaviours in Assassin’s Creed Valhalla are some of the best I have seen. We all needs animal pictures every now and again. 5) Collection Game: Assassin’s Creed Valhalla The final capture of the week comes from @ Jakeste66386991 over on Twitter. The final shot of the week is a clever one. I do like it when people edit their photos and put them together in one cool photo. I actually thought this capture summed up Assassin’s Creed Valhalla really well. Eivor with the hood representing the Assassin’s. The Raven (Odin) signifying Vikings/Norse and the cross symbolising the Saxons and Alfred. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Animus Hub Teaser Analysis | TheOnesWhoCameBefore

    Assassin's Creed Animus Hub Teaser Analysis Theories Share 26 Jan 2025 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Welcome back! The embargo has been lifted and Assassin's Creed: Shadows is getting closer, the Story Trailer finally gave us some insights on what's to come. However I found something....Interesting. Buckle up. https://www.youtube.com/watch?v=knzOQ2LQYWU The Animus Hub trailer may be hiding something big. It may be something or it may be NOTHING at all. One thing is certain. I don't believe in coincidences and this is a huge one at that, dating all the way back to the holographic map showing the locations of Temples in AC1 & AC II. 1) Not an IP. You'll see what I mean. At the 1:47 mark, the video is almost reaching its conclusion with a summary of what we have just seen with four slides, one of them concerning the Projects. Well, if you pay attention to that slide in particular you can observe sets of numbers: 252.270.168.021. I thought it was an IP at first glance since Ubisoft is no stranger to ARG's and social engagement through complex Cyphers and puzzles. However, it isn't as IP's are composed of 4 numbers (Octets) oscillating between o and 255 thus 255.255.255.255 and 0.0.0.0. So that's not it. 2 ) Not a coordinate -at first- . This gets intricate. Well, since Ubisoft has already teased us with coordinates regarding various locations in the past ie: The Great Temple, I thought I could see if by arranging the numbers in way that they can be identified as Latitude and Longitude and to my surprise. It worked! I split 252.270 into 25º 2' and 70'' and 168.021 into 16º 8' 21 " and let ChatGPT do the rest by converting the numbers into Coordinates applying the DMS conversion system (Degrees, Minutes, Seconds) by arranging the numbers, adding overflow to minutes. Gibberish aside, the results were rather exciting! After the DMS conversion, the values turned to this: 25º 2' 70''-> 25º3'10" Since the second number was within 0 to 59 for minutes and 0 to 59.999 for seconds, no conversion was required thus simply being 16º8'21". So the final set of coordinates should be: 25º 3' 10"N, 16º 8' 21"E (Assuming Hemispheres). 3) A shocking revelation. It was for me at least. Well, the coordinates send you right in the middle of nowhere, but that middle of nowhere is 2000KM away of an Isu Vault. Most specifically, the one marked in the Apple Of Eden's map in ACII that corresponds to modern Lagos. While the coordinates redirects us to Libya the marker is really close to the frontier of Niger and Chad, which, are in turn next to Nigeria where the Temple is. But there's more. 4) A pattern . Maybe. There is another number, barely visible, but visible. 021".168".270"252"-> 21º16'8"N - 0º27'52"E. Approximately 1,163.7KM from another site, although in South Eastern Asian territory this time, matching the description of the Vault marked between Cambodia and Vietnam. As I said. Coincidence? Twice? I honestly don't know. But one thing is sure. It's weird. 5) What could this mean? It is but speculation from here on; One thing is certain, two coordinates, although not on the same spot, incredibly close to Isu Temples nonetheless, this can make oneself wonder. If this is just a coincidence. Well, so be it. If it isn't however. Is Ubisoft attempting to tell us where the next games will be? Are those sites having some importance in the upcoming Modern Day Story? I have no idea. This I will leave here for the community to solve. 6) Modern Day Sneak Peek. Besides this fun puzzle solving reminiscent of the old days, There is already a few things that we can figure out in relation to Modern Day from the trailer. An operation taking place in Marrakech looking for a merchant named Chafiq Elharar. Joel Eastman , an investigator (possibly) is looking for this merchant in Jemaa El Fnaa a square home to a bustling market place in Marrakesh, Morocco. No date is given, no names besides these two and that of the operatives of Abstergo Industries (possibly) Hamza and Idrissi. Joel is actively looking for Chafiq Elharar and makes contact with him, giving him a piece of paper that he refuses, the paper in question seeming important. And important it may be, as Hamza and Idrissi are monitoring this merchant that suspects being under surveillance. It looks like this information is found via the Data Files unlocked in the Project 1: Legacy. More to come soon it seems. One last thing though, there is this new thing called Animus EGO and the way they talk of the Animus almost in a cult-esque way, even "Follow the Trail and we will be in touch". - "Paths to mindfulness". Whatever that means. Many questions and no answers. Exciting nonetheless! So far this is everything, nothing more to add. Could this possible Animus Hub Easter Egg link AC SHADOWS to AC II? I believe it is a good chunk of info that we can begin to digest as it clearly gives us a taste of the future of the franchise, so the rest is up to you folks. This is it for today! Stay on the lookout for more lore. Subject 16 Glyphs Thread Coming soon. Stay tuned Assassins! Reddit Thread Article adapted from the Isu_Network X thread comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • Valley of Memory Spoiler-Free Joint Review | TheOnesWhoCameBefore

    Valley of Memory Spoiler-Free Joint Review Review Share 6 Dec 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Contributors: Zephryss Eric Allen James Davis Colum Blackett Taylor McKay The latest update for Assassin’s Creed Mirage adds the Valley of Memory DLC, a compact yet emotionally powerful adventure that expands Basim’s journey in meaningful ways. Ubisoft Bordeaux delivers a story-rich experience supported by improved cutscenes, new gameplay features, and a beautifully crafted environment that players are sure to enjoy exploring. Assassin's Creed Mirage was released October 2023, so many were shocked to hear that a previously released title would be receiving a free expansion in late 2025. The DLC came to fruition after a p artnership between Ubisoft and Savvy Games Group, a Saudi-backed corporation set up and financed by the Public Investment Fund, which comes directly from the sovereign wealth fund of Saudi Arabia. Many were naturally sceptical at first, expecting the expansion to act as an advertisement for Saudi Arabia, or portray a highly censored experience, removing creative control from the developers, but the expansion would go on to surprise fans and critics alike. Valley of Memory is poignant and reflective, demonstrating the best of what Assassin's Creed can be on a personal level. In this review, the team here at The Ones Who Came Before will unpack what makes the expansion such a triumph. Narrative Valley of Memory is short and sweet, taking roughly 4-6 hours long depending on playstyle, and really highlights the impact of a linear Assassin's Creed narrative, in a time of non-linear structures of the past few entries. The success of the expansion is proof that linear storytelling for the series is the way to go, as it's memorable, impactful and acts as a worthwhile addition to the main game. The story is emotional and has weight to it, feeling like Ubisoft at their best for many years. Despite being a shorter DLC, the writing and presentation are outstanding. The story is heartfelt, well-paced, and more emotionally impactful than many recent Assassin's Creed DLCs, perhaps even surpassing some full game stories. The ending genuinely moves players, and is some of the best writing we've seen in Assassin's Creed for many years. This is where Valley of Memory really shines. The linear pacing of a plot inside an open world is handled expertly here. Noticeable major improvements are the cutscenes and dialogue in comparison to the main game. Presentation is everything. The expansion takes its time to explore character relationships, concepts and ideology. Although some of the themes can be compared to Claws of Awaji (finding a parent, enemy is a consequence of past actions, travel to a new area), it is executed much better than what we’ve seen in recent AC games, where the narrative has been a weakness. Ubisoft Bordeaux really nailed it. One of the things on display here is the main conflict which is established early on in the expansion. Both Basim and the main antagonist of the DLC are foils to each other in this story, both are seeking the same goal and deal with the consequences of their actions. Ultimately the story is about retaliation and seeking a conclusion, but it has a deeply personal focus, and Lee Majdoub does an amazing job bringing real emotion to Basim. Majdoub really shines as Basim in the more emotional moments and trauma, something the main game often lacked. It was fascinating to learn more about his past, demonstrating great character growth by the story’s end. Players will be left empathizing with him more than they did throughout the main campaign. There are only a few side characters in this DLC, but all of them are well-written. You will remember them even after finishing the story. Memorable side characters have been lacking in recent releases such as Assassin's Creed Shadows, but we're certain that players will remember the cast of Valley of Memory fondly. The DLC also gave some philosophical nuance to the righteousness of the Hidden Ones, and the certainty of their actions. Basim is challenged on his ideological position, and gives his reasons for supporting The Hidden Ones and their Creed. This is something which the series hasn't explored properly since Black Flag, so it really felt like the writers of the expansion really understood the Assassins, the Creed, and what it means to fight what they perceive as injustice. It really felt like Basim was seen as a threat for the first time, as he was recognsied as a member of the Hidden Ones. There is a degree of fear due to his actions in the main game, which only improved his overall character, as the writing team did a great job at delivering thoughtful and intriguing dialogue. We also liked how the expansion went deeper in to the connection between Basim and Enkidu, aiding him in his moment of need, and overall acting as a friend during a difficult journey. It was nice to see this relationship develop further, This personal story will be remembered for years to come. We only wish it had a little more to do with his role as a Hidden One, but overall, this story solidified his way moving forward, and acted as a final attempt for Basim to reclaim a shred of his original identity before the inevitable transition in to Loki occurs in Assassin's Creed Valhalla. It's clear that Ubisoft Bordeaux understands Assassin's Creed, and we only hope that they are given more control over projects going forward . It 's i nteresting to note that this particular branch of the company does not fall within the recently established Tencent-funded 'Vantage Studios' umbrella group, which is a subsidiary established in late 2025 to take control over the direction of Assassin's Creed, Rainbow Six and Far Cry. We can only hope that this means they have creative control of projects and are free to work on more unique and memorable projects such as this expansion. World Valley of Memory gifts players a beautifully crafted world, which can be explored within the first hour of the expansion. The map introduced in this DLC is visually spectacular and packed with memorable landmarks. It is divided into six distinct regions: Southern Wilds AlUla AlUla Oasis Northern Wilds Ramm Valley Hegra Each region offers its own sense of wonder, history, and atmosphere, giving players plenty to explore and learn. From the Southern Wilds to AlUla and beyond, you feel the pull of discovery. The smaller map means you don’t have to go too far off the beaten path to find something interesting. The team did a great job at recreating iconic monuments such as the Qasr al-Farid monument and Elephant Rock, the second of which acts as a synchronization point for players. In particular, the deserts bring with them a unique sense of calm in comparison to the blistering heat of Baghdad. It also brings with it a sense of danger, as bandits, known as robbers patrol points of interest and set traps to snare unwary travellers such as Basim and his camel. The lighting in the DLC is wonderful, and we can't wait to see the Virtual Photography shots! Combat There is a new enemy faction in the DLC called Robbers, who wear purple outfits. There is also a new Poison Archetype enemy who uses a sword with poison build-up. In this DLC, you will also encounter ambushes where enemies place traps on the roads, similar to the Claws of Awaji DLC in AC Shadows. Ambush encounters in Valley of Memory work much the same as they do in the Claws of Awaji DLC for Assassin’s Creed Shadows. They continue even after you beat the main story, which is a joy for players who love random encounters in an open world. The expansion lent well in to what makes Assassin's Creed Mirage special, and avoided the inclusion of Boss battles, which were incredibly overpowered in Claws of Awaji. It's great to see that the team behind this expansion didn't cave to the temptation of adding huge boss battles, to compete with RPG titles or past AC releases like Shadows. Basim isn't a combat sponge, and that's a good thing as it encourages the player to take a more stealth-based approach. The expansion does enhance the overall crafting experience, making tools even deadlier through upgrades which can now be achieved at work benches rather than visiting The Banū Mūsā brothers at Bureaus. Tool upgrades include: Corrosive bombs, explosive knives, sleep noisemakers and our particular favourite: The Madness Trap. The new upgrades really add to Basim's arsenal, and gives players more control over situations. Let us know in the comments which upgrade is your favourite! Side Content New Side Activities The DLC brings several fresh activities that expand exploration: Oud Melody: Where you have to chase a music page using parkour. After collecting it, you can play the new instrument, the Oud, at various marked spots on the map. Folktale : Where you sit on a bench and listen to stories. Stolen Goods Clue: You have to pickpocket treasure maps from enemies, read them, and locate the treasure. You can also eliminate the specified enemy and loot the map. Other activities are similar to the main game, such as Historical Sites where you find codex entries about locations or landmarks, and the Tale of AlUla where you must save or find someone to complete the side quest. There are also Contracts in the DLC that reward you with cool items, so don’t forget to complete them. Other Additions Parkour improvements Overall feels responsive and intuitive. Ubisoft has added new moves like Free Jump and Side & Back Ejects. You’ll have to enable these features in the settings first. There is also a new parkour control scheme. Some specific Viewpoints in the DLC require you to follow a parkour route to reach the top, you can't climb them directly. It was really fun. Many players will love the new control scheme. Not only is it fun to freerun through AlUla, but all of the mountains in the wilds and the hidden tombs are highly manoeuvrable as well. Ubisoft is really flexing their muscles here. New Abilities and Outfits We love the new outfits you can find in Valley of Memory. Three of them unlock over the course of the story, but the other three you have to figure out how to get on your own. New Skill and Tool Upgrades There is a new skill called Engineer 2 that lets you unlock all Tier 1 tool upgrades. There are also new upgrades for each tool, and they are especially helpful in the Animus Sequence missions. The tool upgrades are also a joy to use, especially the explosive throwing knives. They come in handy when taking on the Animus challenges. Animus Sequence Missions Animus Sequence missions are fun and challenging. Some missions are easy, while others may take a couple of attempts. There are a total of 31 rewards for completing these missions. After completing a main mission or contract, you’ll find an icon in the same area, interact with it to replay the mission, but this time with extra challenges like no Eagle Vision, no tools, no detection, etc. New In-Game Filters There are 4 new in-game filters added in the update (AC 2, AC Unity, AC Origins & AC Odyssey), and they all look stunning. You’ll unlock them after completing the Animus Sequence missions. Conclusion Valley of Memory acts as a beautiful send-off to Basim’s story before the transformation in to Loki. It features a captivating narrative that delivers rom the opening moments. You know you’re walking into something memorable. The Valley of Memory DLC and the new Mirage update are truly amazing additions to the game. Ubisoft Bordeaux has done a remarkable job enhancing the story, presentation, parkour, and overall gameplay experience. This DLC is a must-play for Assassin’s Creed fans. Our Rating: 9.5 out of 10. This is truly one of the best Assassin's Creed DLCs. We thoroughly enjoyed this DLC and are still astonished that we got all of this for free. Ubisoft did a great job bringing Basim back into the fold. Positives • Pretty meaty for free content • Excellent narrative • A narrative tie in • Attention given to a dark subject • Interactions between Basim and Antagonist • Voice acting • Motion Capture in cutscenes • Philosophical debate • Lighting Negatives • A lot of unused space on the map • ”The Tales of” side missions are very simplistic and feel like extra padding • Confusing environmental context on what's climbable • Blackbox mission feels unnecessary • Ambush mechanic from the Shadow’s Awajii DLC gets repetitive • Tying legacy colour filters behind the Animus rewards system. We would also like to say a massive thank you to the Assassin's Creed team and Ubisoft for this amazing free DLC, early access to assets and for all the support. How To Access The DLC The Valley of Memory storyline takes place before the final events of the AC Mirage main game. The quest appears on your objective board once the mission “The Head of the Snake” becomes available. A mysterious boy awaits you at the Harbiyah Bureau. He directs you to Dervis’ shop, where the Valley of Memory questline officially begins. The DLC can be started in several ways: During your first playthrough Directly in the New Game or New Game Plus After finishing the main story (which is when we played it) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • AC Community Questions: Ben Weal (TOWCB Digital Analyst) | TheOnesWhoCameBefore

    AC Community Questions: Ben Weal (TOWCB Digital Analyst) Community Interview Share 14 Apr 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database For this round of Assassin's Creed Community Questions, we invited Ben Weal, Digital Analyst for The Assassin's Creed Partnership Program // TOWCB's Core Team. Col: Hi Ben. Thanks for joining us today! Please could you tell us a little bit about yourself, and your role within the Assassin's Creed Community. Ben: First of all, hi Col and thank you for welcoming me to The Ones Who Came Before. So, at the moment I am currently working in London in private healthcare but would like to move more into a marketing role. That is what led me to get in contact with you to try and get some experience by working with you on TOWCB community. So, my role within the community will be to help with the analytical side of things, helping us understand what our audiences like and what they want to see more of. I will also be assisting with the social media side of things to help increase our following within that department. Col: How did you end up joining The Ones Who Came Before Team, and how are you finding it so far? Ben: As I was saying I am currently in private health care but I am interested in moving into a more marketing type role. I am specifically interested in the numbers and the statistics of things. For example, seeing how many people visited a certain page and the percentage of those people who returned to that page. So far, I’ve just been going over the analytics side of things and making notes on what pages are performing well and what can be improved on. I’m excited to delve deeper and get my teeth stuck in! Col: Do you have any project plans for 2023, and what are you hoping to achieve by joining TOWCB? Ben: I don’t have any specific plans for 2023 but I am excited to be a part of the TOWCB team and to help you guys grow as a community. Col: Do you have any personal AC goals you would like to achieve, or for The Ones Who Came Before? Ben: I think the main goal for me is to help increase TOWCB presence and improve the site's SEO throughout the coming year. Col: Are you looking forward to working alongside the team to help boost The Ones Who Came Before on social media channels and search engines. Ben: I’m very excited to get cracking with the rest of the team and to help out in any way I can. I believe me and Michael will be working alongside each other on some social media projects to help improve the community's presence. This will be very interesting and insightful for me as I know Michael has quite a good knowledge around this sort of area. I’m looking forward to learning lots of new things from the whole of the team! Col: Which game would you consider to be your favourite? Ben: I first started playing Assassin's Creed when I got an Xbox 360 which was a while ago now. I believe it was Assassins Creed II but I have been playing the games ever since then. The franchise has come so far since then, it’s crazy. I think my favourite game at the moment has to be Odyssey. I’m big into Roman times and love all films that have to do with that period of time. So the fact that I could Sparta kick NPCs non stop was such a win for me. Valhalla is a close second but it has to be Odyssey. Col: Do you have a favourite piece of Assassin's Creed merchandise? Ben: I do not have any merchandise myself but I am a big fan of the replica sword that you own Col. I remember the first time I went round to yours and it was the first thing you showed me. Very cool! Col: Have you visited any of the locations from the games? Ben: When I went to Greece on holiday it was my plan to try and visit some of the places from the game but unfortunately I did not manage it. Maybe next time. Col: Which Assassin's Creed character would you say you have the most in common with? Ben: Difficult question. I cannot remember the characters name but it was in Odyssey on the first island you start on. The character gives Alexios tasks to do which eventually helps him to leave. The character was just very chill and laid back; not much stressed him out. I like to think I am similar in that respects. Col: Are you excited for the launch of Assassin's Creed Mirage? Ben: I am looking forward to the new game. I have not seen too much about it as I like going into it without knowing too much. From the same bits that I have seen though it kind of looks like the Assassin's Creed of old, which is very exciting. Col: What would be your dream setting for the upcoming AC Netflix TV series? Ben: My dream setting for the series would obviously be based around Greece like the Odyssey game. Col: Are there any cut features from the series you would like to see return in the next installment? Ben: One of my favourite side quests within any game has always been hunting mythical creatures and collecting their special items. It was done well in Odyssey and Valhalla so Im excited to see if they will keep that in Mirage. Col: Where can our community members find you online? Ben: I can be found on instagram under BGW1703. We would like to say a huge thank you to Ben for joining us for this round of AC Community Questions! . His work behind the scenes will massively boost our digital profile, and we look forward to working alongside him and the rest of the team to leave our mark on the Assassin's Creed community. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Laura M. Jung

    Laura M. Russell is a streamer, originally from Germany but now based in Australia, who was with TOWCB from 2024 to early 2026. During her time with us, Laura took part in a number of live streams, from playing AC Valhalla while brilliantly cosplaying as Eïvor, to listening to the music of Assassin's Creed and more. Outside of streaming, Laura is also a copywriter, and helped the Writing Team with editing articles. Previous Next Video Content Laura M. Jung Laura M. Russell is a streamer, originally from Germany but now based in Australia, who was with TOWCB from 2024 to early 2026. During her time with us, Laura took part in a number of live streams, from playing AC Valhalla while brilliantly cosplaying as Eïvor, to listening to the music of Assassin's Creed and more. Outside of streaming, Laura is also a copywriter, and helped the Writing Team with editing articles. Twitch │ Instagram │ Website (Copywriting) Work

  • Junaid Iqbal (Medjay_Graphics)

    Junaid is a UK-based digital artist who joined the art team in Summer 2022. In 2017, he created various art pieces to mark the 10 year anniversary of Assassin's Creed, and by joining the program, we will be collaborating on a number of projects that create exclusive artwork for the community to mark events such as the 15 year anniversary, and the annual AC community fundraiser for charity. Previous Next Artist Junaid Iqbal (Medjay_Graphics) Previous Partner Junaid is a UK-based digital artist who joined the art team in Summer 2022. In 2017, he created various art pieces to mark the 10 year anniversary of Assassin's Creed, and by joining the program, we will be collaborating on a number of projects that create exclusive artwork for the community to mark events such as the 15 year anniversary, and the annual AC community fundraiser for charity. Twitter | Instagram | Website Work

  • Veteran Assassin's Creed Writer Darby McDevitt announces surprise return to Ubisoft | TheOnesWhoCameBefore

    Veteran Assassin's Creed Writer Darby McDevitt announces surprise return to Ubisoft News Share 13 Nov 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database In a surprise tweet that took Twitter by storm, fan favourite Assassin's Creed script writer Darby McDevitt has announced his return to Ubisoft after an eight month long hiatus. "Yes, I have returned to Ubisoft! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned!” Back in March 202, McDevitt announced his departure from the company on Twitter, in search of new adventures and opportunities. In a final Tweet, he thanked all of the fans & content creators that have supported & expanded on his work over the years. The news was met with disbelief, as one of the longest serving and most loved developers working on the franchise would no longer be at the helm. Over a 12 year+ period, he has worked on many games and projects, including Revelations, Black Flag, Embers and Bloodlines. Most recently serving as the Narrative Director on Assassin's Creed Valhalla, McDevitt made it his mission to tie up loose narrative threads. His efforts were recognised, as the game featured many callbacks and clever links to previous games, alongside helping to restore the franchise's fading identity. The news was met with online applause, as fans of the franchise revelled in the knowledge that a true loremaster and mentor had returned. Going forward, it is hoped that McDevitt and the narrative teams at Ubisoft can shape new experiences to honour the legacy of the franchise, and restore the elements that feel so distant in recent games. Within the community, Darby is known for his intriguing and sometimes cryptic tweets, making fans dig beneath the surface to discover the truth. He represents the best that the Assassin's Creed series can be, and we here at TOWCB are thrilled by the news, especially as the upcoming 'Assassin's Creed Infinity' project brings with it such uncertainty, as the series moves towards a live service. Little is known about the upcoming project, but Ubisoft recently made it clear that the project is being led by a new cross-studio, collaborative structure, directed by Marc-Alexis Côté, who will serve as executive producer of the Assassin’s Creed franchise. Also joining the project is Étienne Allonier, brand director for Assassin’s Creed for the last 10 years, who together with senior producer Julien Laferrière, Creative Directors Jonathan Dumont and Clint Hocking, will change the way the Assassin's Creed series evolves. In the past, studios have passed the baton on to the next, allowing a time window for them to begin work on the next. With the new structure, One group within Ubisoft, made up of multiple teams, will work on Assassin's Creed coherently. With Darby McDevitt back, it's a sigh of relief for many fans to see that the narrative is once again being cared for by safe hands. Stay tuned for further updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin's Creed Virtual Photography: 9th - 15th July 2022: Portraits | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 9th - 15th July 2022: Portraits Community Share 16 Jul 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Shadow Queen Game: Assassin’s Creed Valhalla The first capture of the week comes from @ Lidertzz over on Twitter. This week’s portraits special begins with an image of Eivor looking very gothic. I love this capture as it is so intriguing due to the colour choices. I always feel that black is a difficult colour to work with as it can overpower a shot. This isn’t the case here where instead, it adds to the image, giving a menacing and mysterious feel to Eivor. I would not want to see her emerge from the shadows if I were a member of the order. 2) Warrior Queen Game: Assassin’s Creed Odyssey Photo number two comes from @ 6VAC1 over on Twitter. Next up we move to Odyssey and everyone’s favourite Misthios. I have spent more time with black and white virtual photography recently and have become quite a fan. This shot instantly caught my eye when it popped up on my feed. Here we have a striking capture of Kassandra that shows her deep in thought. She looks very much like a woman on a mission here. The lighting is perfect too and highlights much of the detail of Kassandra’s armour. 3) The Hidden One Game: Assassin’s Creed Origins This week’s third shot comes from @ JamesTiddlyQuid a member of our Assassin’s Creed VP Twitter Community. I have been looking for a portrait of Aya for quite some time, lucky for me this one showed up in the perfect week. A fantastic shot of Aya contemplating what she is about to do. Dressed as an assassin, she very much looks the part. I adore the amount of detail that has been captured here, it really shows off the amount of work that went into designing this character. I recommend checking out the full set of images captured by @ JamesTiddlyQuid as it showcases the whole scene brilliantly. 4) London Calling Game: Assassin’s Creed Syndicate VP number four comes from @ MissEvieFrye a member of our Assassin’s Creed VP Twitter Community . Syndicate captures are hard to come by, however thanks to the AC15 celebration week I came across multiple worthy candidates. This one stood out as my favourite though as the outfit and the stance are perfection. I am really impressed that this photo has been taken as a portrait, it really adds to the sense of falling. The incredible work blurring the background makes you feel like you’re playing the game. The outfit is the winner here though with the amazing red, black and gold showcased so beautifully. The hidden blade also catches the eye making this a true Assassin’s Creed shot. 5) The French Assassin Game: Assassin’s Creed Unity The final capture of the week comes from @ ophierian_vp over on Twitter. This last shot comes from Unity and actually completes a mini Assassin’s Creed timeline for this week’s showcase. This was a hard choice as the set in which this capture comes from is flawless. Once again we get to see the assassin in all his glory thanks to beautiful work with the depth of field. This photo gives me the sense that time is passing Arno by quickly as he awaits his next target. A fantastic outfit which gives off that French vibe, and the leather bracer with the Assassin symbol is just genius. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • BellaBee

    Bella is an Assassin's Creed fan from the UK who joined TOWCB in Summer of 2026 to take her passion for reading and writing to the next level. In January 2026, Bella's father sadly passed away, and she is hopeful that content creation within the AC Community can aid in the healing process honour his memory, as he got her into Assassin's Creed. We hope that by giving Bella a platform, she can develop her writing even further, and our team can provide support and encouragement to make each day a little easier. Look out for her articles on TOWCB website! Previous Next Writing Team BellaBee Bella is an Assassin's Creed fan from the UK who joined TOWCB in Summer of 2026 to take her passion for reading and writing to the next level. In January 2026, Bella's father sadly passed away, and she is hopeful that content creation within the AC Community can aid in the healing process honour his memory, as he got her into Assassin's Creed. We hope that by giving Bella a platform, she can develop her writing even further, and our team can provide support and encouragement to make each day a little easier. Look out for her articles on TOWCB website! Instagram | TikTok Work

  • This Month in Assassin’s Creed Virtual Photography: April 1st | TheOnesWhoCameBefore

    This Month in Assassin’s Creed Virtual Photography: April 1st Community Share 1 Apr 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Invisible Man Game: Assassin’s Creed Valhalla VP Artist: @ Falconswift87 I would say this is a great start to the week but the NPC in question is hard to see. Most people will see right through this one, but I thought it was worth a mention. You don’t often see things like this in video games. Birb Game: Assassin’s Creed Origins VP Artist: @ TheLordReylus Photo number two gives us a bird’s eye view. I am loving the pixilation here as it really adds to the feel of the shot. That tree growing out of Senu neck is giving me real hidden blade vibes. Snoozing Game: Assassin’s Creed Valhalla VP Artist: @ TheaMR1305 Next up we have an after action report from London. Some enemy solider has an arrow in the neck, at least they fell onto something soft. Talk about lying down on the job! A Powerful Stance Game: Assassin’s Creed Freedom Cry VP Artist: @ col_96 I had to feature this shot, how often do we get a chance to see some Freedom Cry virtual photography. Fun fact: this shot was first published in April 2022, and went on to become a sensational meme……………….if you get a chance check it out. Comfort Break Game: Assassin’s Creed Unity VP Artist: @ FrameHoldPhotos We end this week’s showcase with Arno stuck in a prison cell with Bellec. We all know how this one plays out. I love how this shot catches Arno off guard, it’s like he didn’t know that camera was on while taking a pee. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Guiding Shadows: A Review of Assassin’s Creed The Golden City (LIGHT SPOILERS) | TheOnesWhoCameBefore

    Guiding Shadows: A Review of Assassin’s Creed The Golden City (LIGHT SPOILERS) Review Share 16 Jan 2023 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database “They worked in the dark to serve the light, but were they never allowed to exist in it as well?” (AC The Golden City - Chapter 21) LIGHT SPOILER WARNING for story themes and subjects Overview The tenets of the Assassin's br otherhood have been the guidelines for each holder of a hidden blade since before the series began, alongside the maxim and "working in the dark to serve the light". Yet, many Assassins have questioned what they are taught, as have the ones they have protected. Who are the Assassins to decide who lives and who dies? Who are they besides birds of prey that hide where the light is afraid to go? Constantinople (as depicted in Assassin's Creed Revelations) The Golden City is the newest novel from Aconyte Books and is written by Jaleigh Johnson, a New York Times bestseller and chosen author for the ABA Spring Indie Next list. Within this tale is an isolated story following fan-favorite Assassins Hytham and Basim Ibn Ishaq in 867, Constantinople. The young Acolyte Hytham joins Basim to investigate the conspiracy plot of Emperor Basil I to kill his son Leo VI with the assistance of the Order of the Ancients, as well as spy on his mentor for the Brotherhood as they began questioning Basim’s priorities over the Creed. Hytham (as seen in Assassin's Creed Valhalla) Hytham has been a guide to the Assassin’s Creed Valhalla story for some time now. Previously, he was seen in Sword of the White Horse by Elsa Sjunneson, and soon he will return in The World of Assassin's Creed Valhalla: Journey to the North–Logs and Files of a Hidden One by Rick Barba. His character has been expanded upon and revisited multiple times in the Valhalla series, as an anchor to the Brotherhood for multiple mainline characters, but his persona has never been explored before this title; The Golden City . This is a Hytham, post Assassin’s Creed Mirage but pre-AC Valhalla . A Hytham that is unsure if he can trust his mentor and at times, himself. A man who doesn't question his skills, but strives to become more like his experienced mentor. The story opens with a look at the relationship between Hytham and Basim, sparing as the Acolyte admires his mentor's skill and demeanor as he tries to figure out who Basim is as a person and Assassin. Within the first chapter, Hytham sees something in Basim that resembles a man who has “trod the same stretch of earth for decades or longer”. My thoughts immediately turn to the trailer for AC Mirage and the djinn that we as fans have speculated to be the Isu Loki invading the mind of Basim; something that Basim references (the djinn) when discussing the nightmares of the prince later in the story. The story continues with the explanation of the plot, a mission for the “young eagle” to protect Prince Leo in an environment where anyone could be an enemy or pawn of the Order of the Ancients. It is in the palace of the Emperor where he meets Prince Leo and learns of the dangers surrounding the future leader of the city. A child that has experienced multiple accidents that in truth were poor attem pts on his life , hidden by a paranoid father who believes the child to be an illegitimate heir to the throne. Fatherhood is an underlying subject throughout the story with both positive and negative connotations. It is where I find Jaleigh shines the most as she weaves together a bond between a frightened child and the guardian assigned to protect him. A man who never had the chance to have his own family, but knows the sacrifice he must make to be a member of the Assassin Brotherhood. It's a relationship that he sees and questions between himself and Basim as a student and mentor. A journey of the Protector and Ward that echoes other media like Logan and The Last of Us . It is this theme that drives my opening quote as Hytham allows his personal feelings to fuel the mission he was tasked with by the boy’s mother, Empress Eudokia Ingerina. Basim ibn Ishaq The first signs of a tie-in to Assassin's Creed Valhalla can be seen via Basim’s interest in the Viking people as he yearns to learn more about the Eagle Clan, led by the warrior Thyra, head of the Varangian Guard, servants of the Emperor and his family. While it is not explained in detail, the players involved know that Basim is looking for someone specifically within the Vikings. This of course is what leads to the two Assassins seeking out Sigurd Styrbjornsson and his step-sister, Eivor Varinsdottir in AC Valhalla. Review The Golden City has plenty of combat depicted in great detail and can be visualized with ease. This is something I have always enjoyed and looked for in the transmedia of the series. From the sparring between partnering Assassins to close combat melees in the streets, the action is plentiful but not overwhelming. Between the clash of scimitars and precision of knife throws, a balanced conspiracy plot is picked apart with each page turn alongside the caring scenes of Hytham and Leo. Reflecting back on the story a few days after finishing, I found that the conspiracy was a good way to craft this standalone novel as it kept the elements of Hytham's mission contained and easy to keep track of. Looking at games like Valhalla where you have multiple storylines to remember, this book's focus on protecting the prince and investigating Hytham made a relaxing read. Even when the opposition was revealed, I found myself thinking about the surprise reveal, but not needing to double back and try to find missing clues. The same can be said about Basim. I learned multiple personality traits about the Master Assassin, but nothing that felt like an easter egg, or direct reference to another piece of media. Knowing that Hytham and Basim are alive in Valhalla made the potential worry of loosing a character to the Order of the Ancients non-existent. However, I didn't see that as a negative as I still had the full story to explore and fully admire the characters' individual world building and growth. The story is similar to a DLC expansion to the story. I think a lot about Bonfire of the Vanities and Assassin's Creed II, where the story was isolated to a new district with supporting characters that we met previously as Ezio. You have a good story that is tied into the main campaign, or in this case Basim and Hytham's backstories, but if you didn't get a chance to play that DLC (or read this book) you wouldn't be missing out of any key elements. Does the book go into the depth of the two Assassin's relationship? It does, and that may give players of Valhalla a better idea of the thoughts the Assassin's have in the game. Yet on the other side, I could not tell you anything that gives a peak into Mirage outside the mention of Roshan and Basim's mention of the djinn which I noted earlier. It feels like Batman: Year One in many ways where Hytham has been an Assassin for a while, but is still an Acolyte in the story. This leaves a lot of room for more stories and the journal releasing this year with Journey to the North could fill in more of the time between Mirage and Valhalla. Comparing The Golden City to other Aconyte Books titles, I would say this is a good title to be added to their expanding transmedia line of books, and while I would rank it towards the lower half of the releases (6 books including Golden City ) it isn't bad; I still enjoyed it. However where Geirmund's Saga read like the novelization of one of the games, Sword of the White Horse focused on a story based on Arthurian legend, and The Magus Conspiracy was a multi-decade conspiracy thriller, The Golden City feels like a character arc for Hytham, developing him further, but it doesn't hinder the enjoyment of Valhalla or the series in whole. Assassin’s Creed The Golden City is a great book for readers that enjoy drama, action, and stories of relationships without any prior knowledge of the Assassin’s Creed universe. Fans of the series will find a great introspective into the mind of an Assassin and a perfect read to excite for Assassin’s Creed Mirage. The book releases on April 4, 2023, in the United States and Globally as an Ebook. It will be available in paperback on June 22, 2023, in the UK. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • The Ultimate Photo Mode Guide released by FrameHoldPhotography | TheOnesWhoCameBefore

    The Ultimate Photo Mode Guide released by FrameHoldPhotography Breakdowns Share 4 May 2024 Written By: Edited By: Colum Blackett (Col_96) Back To Database TOWCB Core Team member FrameHoldPhotography is pleased to release the Ultimate Photo Mode Guide! This video combines a love for virtual photography with experience working in TV and film to explain what all of the settings in Photo Mode do. Described by TOWCB Virtual Photography member Turið Torkilsdóttir as an ' AMAZING PhotoMode Guide for Assassin's Creed, explaining each setting in detail', this video is an essential tool for fans looking to enhance their skills. https://www.youtube.com/watch?v=NZMc8V7IXZo We guarantee that this comprehensive breakdown of the photo mode tool will make a huge difference within the community, as it provides both confidence and knowledge to take their skills to the next level. Be sure to subscribe to FrameHoldPhotography on Youtube for more in-depth videos. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Odyssey: Greek Glory | TheOnesWhoCameBefore

    Assassin's Creed Odyssey: Greek Glory Breakdown Share 24 Jun 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Assassin’s Creed Odyssey launched worldwide in October of 2018, many fans and gamers alike were eager to see how the developers at Ubisoft would take the franchise next after a major series reboot began with the previous game, Origins. 2017’s Assassin’s Creed Origins was a major success for Ubisoft and served as a solid and necessary rethinking of the overall franchise. The series was in dire need of something new after the financial disappointment of 2015’s Assassin’s Creed Syndicate which was a direct fan response after many gamers starting feeling that the series itself had run its course after a near decade of its existence, and was badly needing fresh and new life into it. Ubisoft followed the path of a full reboot and after the positive reception from both critics and fans of Assassin’s Creed Origins , Ubisoft had serious momentum heading into 2018. Promo image for Assassin's Creed Odyssey showing Alexios Before the announcement of Assassin’s Creed Odyssey , fans were not even expecting a new game in the series that year as Ubisoft pointed out the need to pause their old strategy of annual installments, as they released a new Assassin’s Creed game every year since 2008 at the time. The series took a full year off before Origins released, and many fans expected much of the same, a quiet 2018 with a potential release the year after. Ubisoft surprised fans at E3 2018 by announcing Odyssey . Fans were very excited to finally be able to explore the heavily requested historical location of Ancient Greece. Odyssey was set to build upon everything that was great and loved with Origins . The fan feedback was positive of the reboot with new RPG style gameplay elements and more advanced character customization than previous games experienced. Ubisoft set themselves up in a good position to deliver with Odyssey and clearly understood they simply had to expand on what everyone enjoyed with its predecessor rather than changing up the format too much again. Ubisoft was in prime position to capitalize on their own success, and they did just that. Assassin’s Creed Odyssey was also a significant first in the series. The ability to choose a character to play as. Ubisoft tried this idea in 2015 with Assassin’s Creed Syndicate by allowing players to switch between a male and female character, but this was the first time you could play as your chosen protagonist for the entire game. Odyssey also allowed gamers to play as a female protagonist for the very first time. The character, named Kassandra, was the fan favorite amongst the pair, while the second playable character was a male named Alexios. The story of the game made it so you choose your own character, but the character you do not select still plays a significant part in the game itself, that way no character is being forgotten. Players also loved the option to choose your own dialogue responses in game. It took the RPG side of the game to a whole new level, as the game before, Origins , did not have an option to select a variety of dialogue choices and featured a single male protagonist, whereas Odyssey switched things up and gave players their own freedom to choose a character of their liking. So, Seeing these big changes for the first time really excited fans all around the world. Promo image for Assassin's Creed Odyssey (2018) showing the Cult of Cosmos Assassin’s Creed Odyssey also took different parts of their game and made them bigger and better than before. The game's map was larger than that of any prior game in the Assassin’s Creed series, by quite a lot as well. The map was measured to its full length at 250 square kilometers. A good example of how big this map really was is that if, in game, you made your way through the map from end to end, it would take you two full hours to make it across. The map was unique and was full of famous Greek islands and the many spots of ocean which is known as the Mediterranean Sea in Greece. In the game, the player could earn and acquire a ship to sail across the many plots of the ocean spread out across the map, making traversing the playable area a lot faster and smoother. The fan feedback of this large map was mostly positive, as some loved having such a massive area of land and sea to explore, while others argued the time spent travelling across the map to your different quest objectives got exhausting and they’d rather be able to quickly maneuver the map. But overall, the idea and reality of such a large playable area was appreciated by the fans. Assassin’s Creed Odyssey had many great parts to not only its story, but gameplay as well, but one area of the games fans enjoyed a lot was the DLC, short for downloadable content, that was released and added onto the games story ending. The DLC story arcs were split into chapters where one chapter would be released at a time and fans would have to wait to continue their adventure until the time the next chapter released. The story DLCs were very admired by fans who spent the extra money on the game's season pass in order to get access to these missions. The DLC features two main storylines that were each split up into three chapters. The DLCs were called ‘Legacy of the First Blade’ which told the story of how the famous and iconic signature weapon used by the Assassins in the series that was known as the hidden blade, came to be in the world. The second DLC was called ‘The Fate of Atlantis’ which focused around the fabled underwater kingdom of Atlantis. Both of these expansions were well received and offered the players additional hours of new gameplay after the completion of the main story. Promo image for 'Legacy of the First Blade' The season pass of the game also offered an incentive for fans to spend the extra money on it as it offered a remaster of the 2012 game Assassin’s Creed III along with the standalone expansion, Liberation . The remaster and expansion were later offered as a separate purchase outside the season pass, but it goes to show how much content Ubisoft packed into these DLCs. Two major story expansions along with a remaster of a fan-favorite game in the series. It was a serious payoff for fans who spent the extra money to get access to these great additions to the game. Ubisoft put all their effort into not only the game, but the future of it and player experience post-launch. It is safe to say that Assassin’s Creed Odyssey was a very strong follow-up to a massively successful series reboot. Ubisoft took the correct path by building off the momentum they created a year before, but to still add new things and different changes that were fresh to gamers and made it a worthy journey into Ancient Greece. Ubisoft played their cards right in trying to continue to satisfy longtime fans, but to also introduce new players who could’ve been unfamiliar with the series, and Odyssey was their first experience in the franchise. It catered to all fans both new and returning. Odyssey will certainly be remembered for a long time, as it set the bar high for similar games and the Assassin’s Creed series as a whole. It managed to please fans who were looking to enjoy more of what its predecessor offered, but also include unique elements that made it feel like a true and full mainline Assassin’s Creed game that it certainly was. Kassandra in Assassin's Cred Odyssey (2018) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • Interview with Matt Ryan: Edward Kenway's Actor in Black Flag Resynced | TheOnesWhoCameBefore

    Interview with Matt Ryan: Edward Kenway's Actor in Black Flag Resynced Interview Share 21 May 2026 Written By: Edited By: TOWCB Team Back To Database We are proud to release the second interview in our new series dedicated to the development of Assassin's Creed Black Flag Resynced, Matt Ryan, who provided the voice and motion capture performance for Edward Kenway in both the original and upcoming remake! We had a very short window to record an episode of Rally the Creed Live on Location at a preview event for Assassin’s Creed Black Flag Resynced Preview event in Paris, enjoy! https://www.youtube.com/watch?v=d92JPVPV9To comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Assassin's Creed Shadows: Reddit AMA session highlights | TheOnesWhoCameBefore

    Assassin's Creed Shadows: Reddit AMA session highlights Breakdown Share 14 Dec 2024 Written By: Edited By: UbiCypher (Joe) Zephryss Back To Database Refined Mechanics, New Modern Day plot, Retconned Lore and No Basim -"The delay has helped focus and allowed to be able to tweak the game". - Ubisoft Quebec's developer Jonathan Dumont states. Reddit's Official r/Assassin's Creed logo. This week's Reddit AMA session was a delight for the Assassin's Creed community. The developers Charles Benoit , Thierry Dansereau , Jonathan Dumont and Brooke Davies did a good job at answering the majority of the questions providing insightful information ahead of time albeit many spoilery questions that the community attempted to see through -myself included- clearly showing the love and dedication poured into the game, the delay having helped to "Focus on polish, debug and balancing" according to Jonathan, adding that they also had the time to address "stickyness in the parkour, accelerating responsiveness of inputs and fix rooftop behaviours" , which, is one of the main pillars of the upcoming Ubisoft game and seemingly pretending to be a strong rival to the community-praised parkour of Assassin's Creed: Unity. One of the most common complaints in the first two games of the latest RPG trilogy was the loot, which was random, Valhalla addressed this swapping the randomness by progession /exploration-based unlocks which is also returning in Shadows, the loot being more unique rather than acquiring the same bow infinite times since they are now tied to specific locations, special enemies and targets -which will drop the best loot- we'll have to eliminate through the story. The historical aspects of the game as well as its characters will be displayed in a "Codex-like Database" similarly to Assassin's Creed Mirage's fashion, somewhat bringing back that old feel of in-game historical information provided by Shaun Hastings in the earlier games. This is not the only feature borrowed from Bordeaux's game though as the "Target Board" is also returning. Talking about borrowing, Shadows takes from Valhalla's Settlement system as well -as seen in previous blogposts- however the devs mentioned that this time it will have a direct impact on gameplay and highly customizable features basically being its own sim-city like minigame allowing us to build rooms and specific buildings to further boost our stats or NPC relationships. The Photo Mode is also getting a long-craved revamp, so all the VP's out there will have a blast with photo-making throughout 2025 as it won't only be rebuilt entirely and available at launch, but it'll also be updated regularly adding more features as Shadow's life-cycle progressess or so it seems according to the devs, which is cool and also stunning that given games like Far Cry 6 as the latest example with a rich Photo Mode, it wasn't available in such a way in earlier games. Assassin's Creed Shadows' settlement Sim-like building system. Modern Day & The Animus Hub Alas, some information on Modern Day! It was expected that Basim's storyline wouldn't continue in Shadows, or at least, not at launch since the developer Jonathan openly stated that he won't "currently" be part of Shadow's story, meaning that it will possibly make an appearance later and I'd say not to think negatively as this statement aroused suspicious throughout the community, many thinking that he will get the "Juno treatment" which of course, I hope it won't be the case. Basim Ibn Ishaq as depicted in Assassin's Creed Valhalla. Assassin's Creed Shadows "Will have a limited Modern Day story introducing a broader narrative in the Animus Hub" clearly setting the grounds for our expectations on that part of the narrative for the future to come, confirming many rumors and fears of many and also the statements of Assassin's Creed's Executive Producer Marc-Alexis Côté at the BAFTA a few weeks ago regarding their shift of focus setting aside the Modern Day plot favoring the History Plot at the front of the experience. However, Jonathan, the Developer in question that revealed all this information to us also expressed that extra information on Modern Day and the Animus Hub for that matter will be shared soon. Another set of sad news but also to be expected -except for a stubborn egghead like me- Assassin's Creed Memories, a role-playing trading card game exclusive to iOS released back in 2014 that already established the lore concerning Japan and its role in the Assassin's Creed Universe back in the day prior to Shadows, is going to be retconned or at least, some elements, according to the devs who answered my questions, revealing that Hattori Hanzō will be in the game, however, the fate of characters like The Four Guardians of Tokugawa Ieyasu and Mochizuki Chiyome is unknown at this point. Ubisoft Quebec's Developer: Jonathan answering my question regarding AC: Memories retcon. For those invested in the canonicity of the story, fear not as this time Ubisoft is not scared to say what is what instead of discretely set the canon in a novel in oder to avoid backlash due to poor decision making; "Canon Mode" now being a thing. This mode will make several choices for you that you would otherwise make yourself in what is assumed to be the "Standard Mode" , making your playthrough canon from A to Z without any hiccups or inconsistencies due to your decisions. Which is great as this kind of integrations in the game again shows confidence in their project which others previously lacked. Project Infinity - Now Rebranded as Animus Hub. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • Best quotes in Assassin's Creed II (2009) | TheOnesWhoCameBefore

    Best quotes in Assassin's Creed II (2009) Share Written By: Edited By: TOWCB Team Back To Database The game introduced players to Ezio Auditore, a character who is often rated as the best of the whole series. range comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

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