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- Legacy Project Log | TheOnesWhoCameBefore
Welcome to our project log, an extensive list of all of our activities! Project Log 2025 28/12/25: The Ones Who Came Before - 2025 Highlights 21/12/25: Assassin's Creed Day Artwork Released 20/12/25: Assassin's Creed Winter Wallpaper Collection Released 10/12/25: FX Far Cry, Assassin’s Creed Netflix and Ubisoft Television’s Future 6/12/25: Valley of Memory Spoiler-Free Joint Review 27/11/25: Why Assassin's Creed Returning to Steam is Great 21/11/25: Pitching an Assassin's Creed Game: Black Eden 16/11/25: Assassin's Creed Mirage DLC Wallpaper Collection Released by Frame Hold Photography 16/11/25: Full Breakdown of the Launch Trailer for Assassin’s Creed Mirage Valley of Memory DLC 11/11/25: Assassin’s Creed Virtual Photography: 22nd to 10th October 7/11/25: The Perfect Protagonist: Edward Kenway 5/11/25: What AC Mirage's Expansion & Revival Means for the Franchise & Ubisoft 3/11/25: The Time-Defying Assassin's Creed II 27/10/25: Art Reveal: The Way To AlULa by Serajeddine 25/10/25: The Grand End Of An Era - Assassin's Creed Syndicate 10th Anniversary Special Retrospective 25/10/25: New Assassin's Creed Shadows Fall Roadmap Full Breakdown 21/10/25: The Potential Of Assassin's Creed Netflix 21/10/25: Searching For The Creed - London II 15/10/25: 5 Things in the Assassin's Creed Shadows Claws of Awaji Expansion We Want to See More of 8/10/25: Assassin’s Creed Mirage: Valley of Memory DLC Release Date, Setting, and Story Details 7/10/25: Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) 30/9/25: Assassin's Creed Shadows Claws of Awaji Wallpaper Collection 20/9/25: Black Flag: The original RPG Assassin’s Creed 17/9/25: Assassin’s Creed Shadows: Claws of Awaji DLC Review – Worth the Hype? 12/9/25: New Assassin's Creed Shadows 1.1.1 Update: Full Breakdown 11/9/25: Assassin’s Creed Virtual Photography: 7th to 25th July 10/9/25: Importance of Assassin's Creed Mirage's Upcoming DLC 30/8/25: Assassin's Creed Shadows Claws of Awaji DLC New Teaser Breakdown 30/8/25: New Summer Roadmap for Assassin's Creed Shadows, Claws of Awaji DLC Release Date, and More 29/8/25: Rally the Creed Live #6 with Col_96 and Arshak (AC Landmarks) 24/8/25: Assassin's Creed Mirage Is Getting Free Story DLC Releasing Later This Year 15/6/25: Assassin's Creed Hexe Fan Theme Released 15/8/25: Assassin's Creed Shadows New Reddit AMA Full Breakdown 9/8/25: AC Community Questions: TheAssassinLord (Charlie Cooper) 9/8/25: Rally the Creed Live #3 with Col_96 and Calvin Whiteway 6/8/25: Pitching an Assassin's Creed Game: Caledonia (Scotland) 2/8/25: 2025 Assassin's Creed Community Fundraiser for Blood Cancer Concludes 2/8/25: Art Reveal: Hidden Blade by Shaya Fury 29/7/25: Why Assassin's Creed Shadows Succeeded 22/7/25: RTC Live #1 with Col_96 Released 22/7/25: Rally the Creed returns! 19/7/25: AC Community Questions: Aita_Sageblood (Nathan) 2/7/25: AC Community Questions: James Davis 2/7/25: Assassin's Creed Movie and its Importance 29/6/25: AC Community Questions: Jebs 25/6/25: Assassin’s Creed Virtual Photography: 19th to 13th June 24/6/25: Assassin's Creed Odyssey: Greek Glory 21/6/25: 2025 Assassin's Creed Community Fundraiser Art by Serajeddine 13/6/25: 2025 Assassin's Creed Community Fundraiser Art by Jebs 10/6/25: Partnership with A Nutrition Transformation Announcement 8/6/25: Assassin's Creed Community Fundraiser for Blood Cancer Launched 25/5/25: Assassin's Creed Brotherhood: Roman Resistance 21/5/25: 5 Reasons to Love Assassin’s Creed Shadows And 5 That Might Let You Down 14/5/25: Assassin's Creed III: Revolution Reborn 12/5/25: Art Reveal: The Capitoline Triad by Serajeddine 8/5/25: Assassin’s Creed Virtual Photography: 24th March to 18th April 30/4/25: Assassin's Creed Shadows Year 1 Post-Launch Roadmap Released 18/4/25: The Bright Future of Assassin's Creed 17/4/25: Assassin's Creed Revelations: a Fitting Finale 5/4/25: Assassin's Creed Copenhagen Quiz Night Event Photo Log 2/4/25: 5 Small Things I Would Like to See Added to Assassin's Creed Shadows 30/3/25: Assassin's Creed Shadows: One Week Later 27/3/25: Assassin’s Creed Shadows Music Fan Theme - The Wind Between The Cherry Trees - Available Now! 19/3/25: Assassin's Creed Shadows Eve of Launch Statement 18/3/25: Assassin's Creed Shadows UbiCypher Spoiler-Free review & personal impressions. 18/3/25: Assassin’s Creed Shadows Photo Mode Review 18/3/25: Assassin's Creed Shadows: TOWCB Spoiler-Free Review 17/3/25: Interview with Simon Lemay-Comtois: Associate Game Director 17/3/25: Interview with Charles Benoit: Assassin's Creed Shadows Game Director 14/3/15: Assassin's Creed Shadows Photo Mode Early Access Opportunity 8/3/25: Event Log: Assassin's Creed Shadows UK Community Launch Event 4/3/25: Kingdom Come's Influence on Assassin's Creed 3/3/25: Exclusive Interview with Roger Craig Smith Released 22/2/25: Assassin’s Creed Virtual Photography: 20th to 31st January 15/2/25: Assassin's Creed Unity - A Great Game With A Bad Reputation 5/2/25: AC Community Questions: The Ælchemist 2/2/25: Assassin's Creed Hideouts Across the Franchise & How it Led to Shadows' New Construction System. 30/1/25: Assassin’s Creed Virtual Photography: 6th to 17th January 27/1/25: Assassin's Creed Shadows Wallpaper Collection Released by Frame Hold Photography 26/1/25: Assassin's Creed Animus Hub Teaser Analysis 23/1/25: Assassin's Creed Shadows: First Impressions and Gameplay 17/1/25: Ubisoft stuns with new article diving deeper into the world of Assassin's Creed Shadows 13/1/25: Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces 9/1/25: Assassin’s Creed Virtual Photography: 2nd to 13th December 2024 31/12/24: What is going on with the Assassin's Creed X Netflix Live Action Series? 22/12/24: The Ones Who Came Before - 2024 Highlights 22/12/24: 15 Years of Assassin's Creed II: A Developer Retrospective & In-Depth Analysis 21/12/24: Assassin's Creed Shadows Teaser Analysis 20/12/24: Assassin's Creed Shadows: Developer Insights on Story Details & Naoe Background Analysis. 17/12/24: Assassin’s Creed Virtual Photography: 18th to 29th November 14/12/24: Assassin's Creed Shadows: Reddit AMA session highlights 3/12/24: Marc-Alexis Côté and Assassin’s Creed’s narrative paradigm shift 30/11/24: Rally the Creed #11 - Completionism in AC, and Keeping the Fire Alive for Shadows with @Jenerator3 28/11/24: Assassin’s Creed Virtual Photography: 4th to 15th November 21/11/24: Assassin's Creed Shadows Stealth Article Breakdown 18/11/24: Celebrating 17 Years of Assassin’s Creed: Reflecting on the Origins and Legacy of an Iconic Franchise 18/11/24: Ubisoft clarifies recent rumors regarding Assassin's Creed Shadows and Animus Hub 09/11/24: Pitching an Assassins' Creed Game: Building the Perfect Game 06/11/24: Product Review: MADRINAS x Assassin’s Creed Shadows Boba Teas 05/11/24: Assassin's Creed Modern Day Discussion at BAFTA 2024 Breakdown 29/10/24: Calvin Roberts Video Collection (First Four) 19/10/24: Assassin's Creed Cast Reunion set to assemble voice talent from Valhalla and Odyssey 18/10/24: Madrinas announced its new line of Assassin’s Creed Shadows-inspired boba teas 17/10/24: Assassin’s Creed Virtual Photography: 16th to 27th September 16/10/24: Community Questions & Answers: Zephryss 16/10/24: The Impact of Assassin's Creed Origins 03/10/24: Understanding the Isu Language: Nouns, Verbs and Adjectives 02/10/24: Understanding the Isu Language: Grammatical Cases and Pronouns 01/10/24: Understanding the Isu Language: Particles and Affixes 29/9/24: Understanding the Isu Language: The Basics 28/9/24: Assassin's Creed Revelations - A Decent End To A Perfect Trilogy 27/9/24: Assassin's Creed Shadows: Should We Be Worried by the Delay? 27/9/24: AC Community Questions: Laury_Runs 26/9/24: Breaking News: Assassin's Creed Shadows delayed until February 2025 14/9/24: Celebrating 10 Years of The Ones Who Came Before 13/9/24: Assassin's Creed Shadows World Trailer Released 12/9/24: Searching For The Creed - Rome 27/8/24: The Evolution of Assassin's Creed 18/8/24: Assassin’s Creed Virtual Photography: 1K Celebration 17/8/24: Where to Start With the Assassin’s Creed Series 9/8/24: The Bold Assassin's Creed Syndicate 8/8/24: Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker 3/8/24: The Importance of Assassin's Creed Rogue 28/7/24: Why Pirate Assassin's Creed Worked 27/7/24: What we would like to see in Assassin’s Creed Shadow’s Photo Mode 19/7/24: Reevaluating Assassin's Creed Valhalla 16/7/24: Rally the Creed Episode 8 w/ Mentor Captures Released 13/7/24: New piece of Assassin's Creed Shadows Fanart Released by Yasmin Page 12/7/24: Why Assassin's Creed Remakes Will Succeed 11/7/24: AC Community Questions: Andy (SisterlyThrower) 10/7/24: AC Community Questions: Hayden Bird (TombAssassin) 9/7/24: Assassin’s Creed Virtual Photography: 17th to 28th June 8/7/24: AC Community Questions: Louise (TheNerdyArcher) 29/6/24: TheNerdyArcher and Frame Hold Photography from TOWCB Join the Ubisoft Creators Program 25/6/24: Assassin’s Creed Virtual Photography: 3rd to 14th June 25/6/24: Why We Needed Assassin's Creed Valhalla 21/6/24: What to Expect in Assassin's Creed Shadows 12/6/24: Assassin’s Creed Virtual Photography: 20th to 31st May 10/6/24: Ubisoft Forward 2024 Breakdown: Assassin's Creed Shadows Gameplay Reveal 30/5/24: Assassin's Creed Symphonic Adventure London Photo Log 29/5/24: Early Assassin's Creed Shadows Box Art Designs Revealed 28/5/24: Assassin’s Creed Virtual Photography: 6th to 17th May 27/5/24: Assassin's Creed Shadows - First Impressions, Naoe & Yasuke, Gameplay & World & More 20/5/24: TOWCB Statement on the Unacceptable Response to Assassin's Creed Shadows 18/5/24: Assassin's Creed Shadows Merchandise Guide 18/5/24: Second Wave of Assassin's Creed Shadows Mobile Wallpapers Released 17./5/24: Assassin's Creed Shadows World Premiere Cinematic Trailer Breakdown 16/5/24: Assassin's Creed Shadows Phone and Desktop Wallpapers released by FrameHoldPhotography 15/5/24: Assassin's Creed Shadows Trailer and Promo Images Unveiled 14/5/24: Assassin’s Creed Virtual Photography: 15th to 26th April 2024 14/5/24: Deciphering the Secrets of the Assassin’s Creed: Shadows Marketing Campaign 13/5/24: Breaking News: Assassin's Creed Shadows Trailer Coming May 2024 8/5/24: 2024 The Ones Who Came Before Logo Designs Revealed 4/5/24: The Ultimate Photo Mode Guide released by FrameHoldPhotography 1/5/24: Rally the Creed Episode 7 Released 25/4/24: What Netflix can learn from Fallout's Success for Upcoming Assassin's Creed Projects 24/4/24: Assassin’s Creed Virtual Photography: 1st to 12th April 17/4/24: Pitching an Assassin's Creed Game Hub created 16/4/24: Assassin’s Creed Virtual Photography: 18th to 29th March 2024 15/4/24: Opinion: AC Brotherhood didn't know what to do with Ezio 9/4/24: Wales Comic Con 2024: Wrexham Event Log 5/4/24: Rally The Creed Episode #6 Released 31/3/24: The Ones Who Came Before x The Maverick Partnership Announced 29/3/24: TOWCB Youtube Channel Trailer Released 22/3/24: Remembering Mohamed Hamdy: Assassin's Creed Egypt Co-Founder 22/3/24: Music Release: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen 22/3/24: Assassin's Creed Watercolour Art Dump by ShayaFury 20/3/24: Assassin’s Creed Virtual Photography: 4th to 15th March 17/3/24: Assassin's Creed Art Reveal: Edward Kenway by Yasmin Page 17/3/24: Assassin's Creed Mirage Art Dump by ItsACreed 16/3/24: Codex Transferendum v2.0.2 | The Isu-to-English Dictionary & Language Guide Released 7/3/24: Assassin’s Creed Virtual Photography: 19th to 29th February 6/3/24: TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode #8 4/3/24: New member SisterlyThrower joins TOWCB Video Content Creation Team 2/3/24: Assassin's Creed Mirage: Assassin Cat designs shared by Ubisoft 3D Character Artist 21/2/24: Assassin’s Creed Virtual Photography: 5th to 15th February 2024 18/2/24: Searching for the Creed: Assassin's Creed Florence Landmarks 17/2/24: Music Preview: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen 13/2/24: Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin 12/2/24: Product Reveal: Assassin's Creed Through The Ages Tankard by Nemesis Now 12/2/24: The Gaming Library: How Assassin’s Creed Influenced My Interest in History Books 9/2/24: Community Member Eric Allen joins TOWCB Social Media Team 5/2/24: Assassin’s Creed Virtual Photography: 15th to 26th January 31/1/24: Assassin's Creed Codename Red confirmed for 2024 release by Ubisoft Employee 23/1/24: Assassin’s Creed Virtual Photography: 1st to 12th January 20/1/24: Louise (TheNerdyArcher) Joins The Ones Who Came Before Writing Team 6/1/24: This Week in Assassin’s Creed Virtual Photography: 11th to 17th December 2 023 29/12/23: Searching for the Creed: Assassin's Creed London Landmarks 18/12/23: This Week in Assassin ’s C reed Virtual Photography: 4th to 10th December featuring Magnus Bruun 8/12/23: This Week in Assassin’s Creed Virtual Photography: 27th to 3rd December 30/11/23: This Week in Assassin’s Creed Virtual Photography: 20th to 26th November 28/11/23: Remembering the Ubisoft Star Player Program 22/11/23: This Week in Assassin’s Creed Virtual Photography: 13th to 19th November 21/11/23: Assassin's Creed Nexus VR Non-Spoiler Review 20/11/23: The Road to Trust: A Review of Assassin’s Creed Mirage: Daughter of No One & Interview with Author Maria Lewis 15/11/23: This Week in Assassin’s Creed Virtual Photography: 6th to 12th November 14/11/23: Journey to the East: A Review of Assassin’s Creed: The Silk Road 9/11/23: Event Log: Assassin's Creed Mirage Red Carpet Digital Event 9/11/23: This Week in Assassin’s Creed Virtual Photography: 30th to 5th November 8/11/23: Assassin's Creed Roleplaying Game Early Access Event Log 7/11/23: Insomnia #'i71 Ubisoft Community Cosplay Competition Photo Log 5/11/23: Ask the VP Episode 15: Interview with Aaron Young 1/11/23: This Week in Assassin’s Creed Virtual Photography: 23rd to 29th October 26/10/23: This Week in Assassin’s Creed Virtual Photography: 16th to 22nd October 22/10/23: Assassin's Creed Mirage Art Reveal: Basim and Enkidu by Yasmin Page 20/ 10/23: This Week in Assassin’s Creed Virtual Photography: 2nd to 15th October 15/10 /23: New Member Dave Rutter joins TOWCB Virtual Photography Team 11/10/23 : Interview with Lee Majdoub - The Role of Basim, Arabic Authenticity, Acting in Games VS Films & More 3/10/23: This Week in Assassin’s Creed Virtual Photography: 25th to 01st October 26/9/23: This Week in Assassin’s Creed Virtual Photography: 18th to 24th September 19/9/23: Ubisoft release Assassin's Creed Mirage PC Features Trailer 19/9/23: This Week in Assassin’s Creed Virtual Photography: 11th to 17th September 12/9/23: Assassin's Creed Mirage Early Access Demo Gameplay Round-up 6/9/23: This Week in Assassin’s Creed Virtual Photography: 28th to 04th September 31/8/23: New Assassin's Creed Mirage Promo Images: Game Informer September 2023 22/8/23: The Ones Who Came Before 9 Year Anniversary Round-up 22/8/23: This Week in Assassin’s Creed Virtual Photography: 14th to 20th August 18/8/23: PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue 15/8/23: This Week in Assassin’s Cre ed Virtual Photography: 7th to 13th August 8/8/23: This Week in Assassin’s Creed Virtual Photography: 31st to 6th August 3/8/23: John Wick Temporized 1/8/23: This Week in Assassin’s Creed Virtual Photography: 24th to 30th July 26/7/23: From the Desk of Hytham the Acolyte - A Review of AC Valhalla: Journey to the North 25/7/23: This Week in Assassin’s Creed Virtual Photography: 17th to 23rd July 18/7/23: This Week in Assassin’s Creed Virtual Photography: 10th to 16th July 15/7/23: Decoding the Creed: Assassin's Creed Mirage Arabic Poems 13/7/23: TOWCB Recap: Reddit AMA with the Assassin’s Creed Mirage Dev Team 13/7/23: This Week in Assassin’s Creed Virtual Photography: 3rd to 9th July 4/7/23: This Week in Assassin’s Creed Virtual Photography: 26th to 2nd July 3/7/23: Assassin's Creed Mirage Art Sale Launched 29/6/23: Journey Through History: TOWCB’s Timeline of the Assassin’s Creed Universe - 2023 Edition 29/6/23: Fall of the Berlin Wall: Pitching an Assassin's Creed Game 27/6/23: This Week in Assassin’s Creed Virtual Photography: 19th to 25th June 25/6/23: Assassin's Creed Mirage 'A Return to the Roots' Dev Diary Breakdown 23/6/23: Rally The Creed #4: PRIDE 2023 released 22/6/23: Decoding the Creed: Assassin's Creed Mirage Calligraphy Drawings 21/6/23: Assassin's Creed Mirage Merchandise Guide 21/6/23: This Week in Assassin’s Creed Virtual Photography: 12th to 18th June 18/6/23: The Future of AC at UbiForward 2023 Part 4 - AC Mirage Gameplay Trailer 17/6/23: The Future of Assassin’s Creed at UbiForward 2023 Part 3 - AC Mirage Story Trailer 17/6/23: Sounds of History - an original AC inspired instrumental project by Gargudon Released 16/6/23: The Future of Assassin’s Creed at UbiForward 2023 Part 2 - AC Codename Jade 15/6/23: This Week in Assassin’s Creed Virtual Photography: 5th to 11th June 15/6/23: The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & AC Nexus 11/6/23: Interview with an Assassin - A Character Discussion with the Cast of The Resurrection Plot 9/6/23: Difuzed unveil Assassin's Creed Mirage Merchandise Collection 8/6/23: Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up 6/6/23: This Week in Assassin’s Creed Virtual Photography: 29th to 2nd June 4/6/23: Rally The Creed Episode #3 Released 4/6/23: The Memory Corridor #25 Released AC Games Versus History & Future Historical Settings 3/6/23: 5 Things We Want To See In AC Mirage - The Ones Who Came Before 30/5/23: This Week in Assassin’s Creed Virtual Photography: 22nd to 28th May 29/5/23: Breaking News: Assassin's Creed Mirage Gameplay Trailer revealed at PlayStation Showcase 26/5/23: Assassins Creed Mirage Character Reference Guide Released 23/5/23: This Week in Assassin’s Creed Virtual Photography: 15th to 21st May 19/5/23: Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 16/5/23: This Week in Assassin’s Creed Virtual Photography: 8th to 14th May 15/5/23: What we want to see from Assassins Creed Mirage 11/5/23: Hidden Blades outside of Assassin's Creed 8/5/23: Assassin's Creed Mirage Roshan Cosplay Project by RBF-productions-NL 6/5/23: 878 AD Winchester overview 5/5/23: Assassin's Creed Community Showcase: April 2023 2/5/23: This Week in Assassin’s Cre ed Virtual Photography: 24th to 30th April 30/4/23: TOWCB Interview with AC: The Golden City Author Jaleigh Johnson 27/4/23: Assassin's Creed Codename Hexe Theories 25/4/23: This Week in Assassin’s Creed Virtual Photography: 17th to 23rd April 24/4/23: Rally the Creed #1: TOWCB Highlights 18/4/23: This Week in Assassin’s Creed Virtual Photography: 10th to 16th April 15/4/23: No Isu, No Magus: A Review of Assassin’s Creed: The Resurrection Plot (Light Spoilers) 14/4/23: AC Community Questions: Ben Weal (TOWCB Digital Analyst) 12/4/23: Aaron Young from TOWCB Joins ThePhotoMode Writing Team 11/4/23: This Week in Assassin’s Creed Virtual Photography: 3rd to 9th April 11/4/23: Fan Fiction Pitch: Christmas Armistice by Finn Fletcher 10/4/23: Rally the Creed Video Podcast #1: Assassin's Creed Mirage, New Podcast Format & Choices in AC 10/4/23: Summon the Brotherhood: A Review of the Summoners War X Assassin’s Creed Crossover Event 9/4/23: Assassins Creed Tribute game - TOWCB Interview with Fan Project Game Director Noah Stavish 8/4/23: Sounds Of History - an original Assassin’s Creed inspired instrumental project: Influences and Inspirations 4/4/23: This Week in Assassin’s Creed Virtual Photography: 27th to 2nd April 3/4/23: Ubisoft UK Community Celebration Awards 2022 Photo Log (Jan 2023) 2/4/23: AC Mirage & Codename Projects - The Memory Corridor Episode #24 w/ TheLordReylus & Aaron Young 1/4/23: This Month in Assassin’s Creed Virtual Photography: April 1st 2023 28/3/23: This Week in Assassin’s Creed Virtual Photography: 20th to 26th March 26/3/23: Pressed in Gold: A Review of the Assassin’s Creed - Leap Into History Limited Edition X5LP Box Set 25/3/23: Gallery: Assassin's Creed Mirage Trailer Concept Art 23/3/23: AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) 21/3/23: This Week in Assassin’s Creed Virtual Photography: 13th to 19th March 14/3/23: This Week in Assassin’s Creed Virtual Photography: 6th to 12th March 7/3/23: This Week in Assassin’s Creed Virtual Photography: 27th to 5th March 3/3/23: Assassin's Creed Altaïr Game Cover Funko POP! Unboxing Images 28/2/23: This Week in Assassin’s Creed Virtual Photography: 20th to 26th February 25/2/23: Introducing Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon 22/2/23: Community Spotlight: Some the Best Collectables from Assassin's Creed 21/2/23: This Week in Assassin’s Creed Virtual Photography: 13th - 19th February 17/2/23: Answers Lost in Time: A Review of Assassin’s Creed Escape Room Puzzle Book 15/2/23: This Week in Assassin’s Creed Virtual Photography: 6th to 12th February 9/2/23 PureArts reveal incredibly detailed Assassin's Creed Revelations Diorama 8/2/23: Assassin’s Creed Wishlist: How Ubisoft Can Improve Photo Mode for Mirage 7/2/23: This Week in Assassin’s Creed Virtual Photography 12 Month Special: 30th - 5th February 7/2/23: Product Reveal: Officially Licens ed Assassin's Creed Valhalla Bookends by Nemesis Now 31/1/23 This Week in As sassin’s Creed Virtual Photography: 23rd to 29th January 2023 22/1/23: This Week in Assassin’s Creed Virtual Photography: 16th - 22nd January 2023 16/1/23: Guiding Shadows: A Review of Assassin’s Creed The Golden City (LIGHT SPOILERS) 15/1/23: This Week in Assassin’s Creed Virtual Photography: 9th - 15th January 14/1/23: TOWCB Team Members invited to join 'The Mentor's Order' 14/1/23: Retrospective Look at AC1 - TMC Episode #2 ft Let's Talk AC and Michael Smith 8/1/23: This Week in Assassin's Creed Virtual Photography: 2nd - 8th January 2023 2 022 21/9/22: Assassin's Creed 15th Year Anniversary Merchandise Guide (Part Two) 21/9/22: Assassin's Creed 15th Year Anniversary Merchandise Guide (Part One) 17/9/22: This Week in Assassin's Creed Virtual Photography: 10th - 16th September 2022 15/9/22: Assassin's Creed Mirage: Basim Ibn Ishaq Cosplay Project by RBF Productions 14/9/22: Journey Through History: An In-depth Genetic Memory Tim eline for the Assassin’s Creed Series 13/9/22: Assassin's Creed 1: Gilded Altaïr Fanart by Thea Marie Rivedal 13/9/22: Chinese Pirates: Pitching an Assassin's Creed Game 12/9/22: Assassin's Creed Mirage Fanart by Yasmin Page 12/9/22: The History of Baghdad during the 860's (Anarchy of Samarra) 11/9/22: Assassin's Creed Codename Hexe Teaser Trailer Analysis 11/9/22: The Future of Assassin's Creed: Ubisoft Forward 2022 News Recap 10/9/22: This Week in Assassin's Creed Virtual Photography: 3rd - 9th September 2022 9/9/22: Assassin's Creed Mirage Concept Images by FrameHoldPhotography 9/9/22: Assassins in Need: Ezio's Final Moments Art Sale (Ended) 8/9/22: Retrospective Look at AC IV Black Flag - The Memory Corridor Episode #22 w/ Kyle Marvell 7/9/22: Wales Comic Con Homecoming 2022 Photo Gallery 3/9/22: This Week in Assassin's Creed Virtual Photography: 27th August - 2nd September 1/9/22: Assassin's Creed Mirage Officially Announced: TOWCB Analysis 1 /9/22: Assassin's Creed IV Black Flag and Addiction: Remembering Dad 28/8/22: Assassin's Creed News Recap: 21st - 27th August 2022 27/8/22: This Week in Assassin's Creed Virtual Photography: 20th - 26th August 2022 22/8/22: Assassin's Creed News Recap: 8th - 20th August 2022 20/8/22: This Week in Assassin's Creed Virtual Photography: 13th - 19th August 2022 17/8/22: Assassins in Need: Lisa Zaman Art Sale Launched 17/8/22: Assassins in Need: 2022 Fundraiser Event Timeline 16/8/22: Assassins in Need: Heart of the Creed Fundraiser launched 13/8/22: This Week in Assassin's Creed Virtual Photography: 6th - 12th A ugust 9/8/22: AC Community Questions: Michael Doyle 8/8/22 : Interview with Kate Heartfield (Written) 8/8/22: Interview with Kate Heartfield (Video) 8/8/22: Weekly Assassin's Creed News Recap:31st July - 6th August 2022 6/8/22: This Week in Assassin's Creed Virtual Photography: 30th July - 5th August 2022 2/8/22: Assassin’s Creed 15th Anniversary Livestream Highlights 31/7/22: Weekly Assassin's Creed News Recap: 24th - 30th July 2022 30/7/22: This Week in Assassin's Creed Virtual Photography: 23rd - 29th 2022 26/7/22: Aztec Empire : Pitching an Assassin's Creed Game 25/7/22: Weekly Assassi n's Creed News Recap: 17th - 23rd July 2022 23/7/22: This Week in Assassin's Creed Virtual Photography: 16th - 22nd July 2022 22/7/22: Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab 19/7/22: Mentor Memories: Remembering the Mentors Guild (Part 1) 18/7/22 : A Look at ACToys’ Assassin's Creed Character Blind Box 17/7/22: Weekly Assassin's Creed News Recap: 10th - 16th July 2022 17/7/22 : The Memory Corridor Episode #21 w/ ActualSpiderMan - Retrospective Look at AC Syndicate 16/7/22 : This Week in Assassin's Creed Virtual Photography: 9th - 15th July 2022 15/7/22: Pr oduct Reveal: Secretlab Unveil Stunning Ne w Assassin's Creed Collection 14/7/22: Assassin's Creed Valhalla: Wrath of the Druids Art Exhibition 13/7/22: AC Community Questions: Mohamed Abdelkader (Duskblade) 11/7/22: The Ultimate Assassin's Creed Podcast Guide (Updated) 9/7/22: This Week in Assassin's Creed Virtual Photography: 2nd - 8th July 2022 8/7/22: Assassin's Beans: An AC Fall Guys Crossover Event 7/7/2 2: Assassin's Creed Valhalla: Best Early Game Fire Build Weapons 6/7/22: TOWCB Assassin's Creed Art Exhibition: Yasmin Page 5/7/22: Assassin's Creed Valhalla: Sword of the White Horse Temporized 4/7/22: The AC Experience: Being a Background Actor in the Assassin's Creed Movie 2/7/22: This Week in Assassin's Creed Virtual Photography: 25th June - 1st July 2022 27/6/22: A Tightrope of Rebellion - A Review of Assassin’s Creed: The Magus Conspiracy 25/6/22: This Week in Assassin's Creed Virtual Photography: 18th-24th 2022 24/6/22: The Hidden Blade in the Stone: A Review of Assassin’s Creed Valhalla: Sword of the White Horse 2 4/6/22 : This Week in Assassin's Creed Virtual Photography: 11th - 17th 2022 18/6/22: Assassin's Creed: Dawn of Ragnarok Promo Event: Life-Sized Ice Sculptures 18/6/22: This Week in Assassin's Creed Virtual Photography: 4th - 10th June 2022 12/6/22: This Week in Assassin's Creed Virtual Photography: May 28th - June 3rd 2022 8/6/22: This Week in Assassin's Creed Virtual Photo graphy: May 21st - 27th 202 2 7/6/22: Assassin’s Creed Valhalla Eivor Nendoroid Figure Review 20/5/22: This Week in Assassin's Creed Virtual Photography: May 14th - 20th 2022 18/5/ 22: This Week in Assassin's Creed Virtual Photography: May 7th - 13th 2022 14/5/22 : This Week in Assassin's Creed Virtual Photography: April 30th - 6th May 2022 8/5/22: This Week in Assassin's Creed Virtual Photography: April 23rd - 29th 6/5/22: Cards, Blades and Detection Rolls: A Review of Assassin's Creed Brotherhood of Venice 3/5/22: Thi s Week in Assassin's Creed Virtual Photography: April 16th - 22nd 17/4/22: This Week in Assassin's Creed Virtual Photography: April 9th - 15th 16/4/22: This Week in Assassin's Creed Virtual Photography: April 2nd - 8th 12/4/22: This Week in Assassin's Creed Virtual Photography: Ma rch 26th - April 1st 7/4/22: This Week in Assassin's Creed Virtual Photography: March 19th - 25th 2/4/22: Assassin's Creed Virtual Photography Twitter Community Launche d 2/4/22: This Week in Assassin's Creed Virtual Photography: March 12th - 18th 23/3/22: Assassin's Creed Virtual Photography Hub Launched 23/3/22: This Week in Assassin's Creed Virtual Photography: March 5th - 11th 21/3/22: This Week in Assassin's Creed Virtual Photography: Feb 26th - 4th March 10/3/22: This Week in Assassin's Creed Virtual Photography: Fe b 19th - 25th 7/3/22: Assassin’s Creed Valhalla Orlog Dice Game Review 23/2/22: This Week in Assassin's Creed Virtual Photography: Feb 11th - 18th 2022 21/2/22: Cracking the Isu Code #3: The Saga of the Saga Stone 13/2/22: Assassin's Creed Valhalla Dawn of Ragnarok: Press Event Round-up 12/2/22: Music Mash-Up: The Am azing Spider-Man & Ezio's Family 12/2/22: This Week in Assassin's Creed Virtual Photography: Feb 7th - 11th 2022 7/2/22: This Week in Assassin's Creed Virtual Photography: Jan 31st - Feb 4th 2022 28/1/22: TikTok Account Created 22/1/22: Cracking the Isu Code: Part 2 20/1/22: Spiderman / TOWCB Logos Released 20/1/22: The Memory Corridor Episode #20: Guest Hosted by Michael Smith w/ SophiaEA16 & UbiCypher 18/1/22: Remembering Russell Lees : An Assassin's Creed Obituary 2026 1/4/26: Black Flag Resynced - What Will It Be? 1/4/26: The Franchise Saving Reboot Of Assassin's Creed 5/3/26: Updates On The Future Of AC & Black Flag Remaster Confirmed 1/3/26: The Great Mystery Of Assassin's Creed Codename Hexe 25/2/26: AC Community Questions: Phie // CaptureCreed 22/2/26: The Birth of a Gaming Dynasty 3/2/26: AC Community Questions: Calvin Whiteway 29/1/26: Art Reveal: No Loose Ends by Evil Otamotts 15/1/26: Valley of Memory Art Released 14/1/26: Assassin's Creed's Gaming Console Farewells 7/1/26: Creedmas Artwork Released 4/1/26: AC Community Questions: RS (WonDerNooB) 2021 30/12/21: Cracking the Isu Code Part One 18/12/21: Education Through Story: An Overview of Discovery Tour: Viking Age 13/12/21: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Ody ssey 13/11/21: Darby McDevitt announces return to Ubisoft 11/11/21: Col joined community members on a special one year anniversary video for AndyReloads 19/10/21: Discovery Tour Vi king Age Launched 6/10/21: AC V alhalla: River Raids Guide 27/9/21 : Evolution of Modern Day Storytelling and Structure throughout the AC Franchise 14/9/21: Discovery Tour Educational Platform & Books 9/9/21: Rememberin g Michael K. Williams: Assassin's Creed Community Obituary 30/8/21: Out of the Shadows: An Opinion on the Shifting Narrative of Assassin's Creed 26/8/21: New Edward Kenway Animus Statue Revealed 10/8/21: 7 Year Anniversary Update 1/8/21: Assassin's Creed Transmedia Guide 23/7/21: Wrath of the Druids Starter Guide 1/7/21: Assassins in Need Community Fundraiser Launched 26/6/21 : Brotherhood Ezio Sketch by SophiaEA16 16/6/21: Third DLC Announced for Assassin's Creed Valhalla 9/6/21: Interview with Darren O'Mahony (Dare Media Productions) 24/5/21: Assassin's Creed Origins: Alexandria Starter G uide (Part 1 & 2) 7/5/21: What can the Assassin's Creed TV Series add? 1/5/21: Assassin's Creed Netflix TV Show Fan Casting 30/4/21: Interview with Carlo Rota 28/4/21: Art Reveal: Basim and Loki by SophiaEA16 20/4/21: Assassin's Creed Tran smedia Roadmap 14/4/21: Children of Danu: A History 5/4/21: Valhalla Guide: How to find the Secret Burial Site of Grand Magister Vitus 31/3/21: Assassin's Creed Community Survey: Charac ters that Deserve a Game 28/3/21: Art Reveal - Hytham Sketch by SophiaEA16 26/3/21: Assassin's Creed Valhalla: Huntsman Gear Guide 23/3/21 - Assassin's Creed Valhalla - Odin's Rune Mystery 18/3/21 - What we want to see from the Assassin's Creed Valhalla DLC's 13/3/21 - Assassin's Creed Valhalla Ending Discussion with Darby McDevitt: Info Roundup 8/3/21 - The Memory Corridor #17: Retrospective Look at the Ezio Trilogy 5/3/21 - Community Call Event (10/3/21) 3/3/21 - Assassin's Creed Valhalla: Brigandine Gear Guide 2/3/21 - Forgotten Youth Project Launched 19/2/21 - Vikings in Ireland: A History 15/2/21 - Assassin's Creed Origins Starter Guide 12/2/21 - Assassin's Creed Fans Launch Isu - English Dictionary 11/2/21 - Virtual Photography: 1st February - 7th 7/2/21 - Assassin's Creed Valhalla: Settlement Starter Guide 5/2/21 - Assassin's Creed Valhalla: How to get all the First Civilisation Gear and Weaponry 2/2/21 - Assassin's Creed Valhalla Starter Guide: Norway 1/2/21 - Assassin's Creed Valhalla Review 2020 29/12/20 - Plans for 2021 21/12/20 - AC Day: Interview with Magnus Bruun 9/12/20 - Virtual Photography: 30th November - 6th December 2/12/20 - Virtual Photography: 23rd - 29th November 22/11/20 - Virtual Photography: 16th - 22nd November 16/11/20 - Assassin's Creed Valhalla Giveaway: Six Game Codes 16/11/20 - Virtual Photography: 9th - 15th November 9/11/20- Virtual Photography: 1st November - 8th 9/11/20- Assassin's Creed Vahalla: Eve of Launch Message 29/10 /20 - Assassin's Creed V alhalla Fan Gallery: October 2020 27/10/20 - Netflix announce upcoming live-action Assassin's Creed series 27/10/20 - Female Vikin gs: The Real History 26/10/20 - Building an Assas sin's Creed Community: Getting Started 25/10/20 - Virtual Photography: 19th October - 25th 2020 20/10/20 - The Mentors Guild Announcement 19/10/20 - Virtual Photography: 12th - 18th October 2020 15/10/20 - The Memor y Corridor - Episode 15: Legacy & Return of The Kenway Family 15/10/20 - Assassin's Creed Valhalla: Embargo Lift (October 2020 Round-up) 14/10/20 - Benoît Richer Interview (Assassin's Creed Valhalla Co-Dev Game Director) 13/10/20 - QFCQ Round 8: Kyle Marvell 11/10/20 - Virtual Photography: 5th - 11th October 2020 10/10/20 - Assassin's Creed Valhalla: TOWCB Spoiler Policy 30/9/20 - Assassin's Creed Valhalla Fan Gallery: September 2020 30/9/20 - Kyle Marvell joins AC Partnership Program 13/9/20 - Rally T he Creed: Episode 1: Introduction to The Ones Who Came Before 6/9/20 - Q&A with Eric Ba ptizat (Game Director on Assassin's Creed Valhalla) 1/9/20 - Assassin's Creed Valhalla: July/August 2020 Fan Gallery 1/9/20 - Assassin's Creed Valhalla Fan Gallery Hub 20/8/2 0 - QFCQ Round 8: Ashlea 16/8/20 - 6 year Anniversary Round-up 15/8/20 - Lisa Zaman Art Print Giveaway (x8) 14/8/20 - The Memory Corridor #14: The Future of Ubisoft, AC & The AC Community 13/7/20 - Assassin's Creed Valhalla: Early Access Round-up 27/6/20 - Assassin's Creed Valhalla Fan Gallery: June 2020 26/6/20 - A Message to our Community 20/6/20 - Ezio the Mentor figure revealed 19/6/20 - Viking Weaponry We Might See in Assassin's Creed Valhalla 29/5/20 - The Ultimate Assassin's Creed Podcast Guide 19/5/20 - Col featured on the 'Let's Talk Assassin's Creed' podcast 17/5/20 - Assassin's Creed Valhalla Fan Gallery - May 2020 9/7/20 - Assassin's Creed Valhalla Marketing Campaign Breakdown 7/7/20 - Assassin's Creed Valhalla Gameplay Trailer Released 7/7/20 - Assassin's Creed Valha lla Information Round-up 7/5/20 - Discord Server Created 5/5/20 - Assassin's Creed Valhalla Cinematic Trailer Breakdown 5/5/20 - Assassin's Creed Valhalla Merchandise Guide 1/5/20 - Assassin's Creed: Viking Fan Content 30/4/20 - Assassin's Creed Valhalla Cinematic Trailer Released 30/4/20 - Assassin's Creed Valhalla Wishlist 29/4/20 - Assassin's Creed Valhalla Officially Revealed 19/4/20 - Ubisoft Secures Multi-Year Partnership With Funko and Good Smile For AC and Rainbow Six Siege 18/4/20 - C olours in Assassin's Creed: A short review 16/4/20 - 1/6 scale Bayek collectible figure by Damtoys revealed 14/4/20 - 6 ways to stay entertained in the AC Community during isolation 12/4/20 - Assassin's Creed Beyond Games Part 2 - The Memory Corridor Ep #12 w/ Lisa Zaman 12/4/20 - HomeCon 2020: Bringing the Comic Con to your Home 9/4/20 - Interview with Jordan van Andel (JorRaptor) 5/4/20 - HomeCom 2020 Announced 31/3/20 - Carlos Ferro Interview 26/3/20 - Spring 2020: Assassin's Creed Community Projects To Watch 23/3/20 - Assassin's Creed Community Fundraiser: Art Sale 17/3/20 - Community Fundraiser 7/3/20 - Assassin's Creed: Gold Review 1/3/20 - Roger Craig Smith Interview 22/2/20 - Lucy Stillman: Villain or Victim? 15/2/20 - Interview with Anthony Del Col: Assassin's Creed Transmedia - Past and Present 12/2/20 - Assassin's Creed: The Essential Guide Review 9/2/20 - The Bleeding Effect Podcast: ACB EP8 31/1/20 - Quick-Fire Community Questions: Interview with Kim Beacham 19/1/20 - Shaun and Rebecca: A Retrospective 15/1/20 - 5 ways you can supp ort TOWCB 11/1/20 - Code of Conduct and Community Standards 6/1/20 - The Memory Corridor: The Next Direction For The AC Franchise #11 w/ Caleb Allen 3/1/20 - AC Partnership Program: Winter Projects 1/1/20 - Giveaway: SIGNED copy of As sassin's Creed - The Best of Jesper Kyd (Ends 8/1/20) 2019 30/12/19 - What we want from the Assassin's Creed franchise in 2020 24/12/19 - Christmas Giveaway: A5 art print by Lisa Zaman 23/12/19 - How the Community Celebrated AC Day 2019 22/12/19: Caleb Allen - Tartan Project 21/12/19 - Assassin's Creed Day - The 21st December 3/12/19 - A Duet with Blades and Words: A game franchise build around consequentialism 1/12/19 - AC Partnership Program: Launch Day 31/10/19 - Interview with Jesper Kyd 11/10/19 - Assassin's Creed Symphony Merchandise Giveaway - 2x Bundles (UK Only) 5/10/19 - Assassin's Cre ed Community M eet-up & Symphony London 3/10/19 - Top Tips for the AC Symphony (Can be found in The Animus Archives #3) 3/10/19 - The Animus Archives Issue #3 1/10/19 - AC Symphony - The Journey So Far 18/9/19 - 5 Year Anniversary Log 14/9/19 - Autumn 2019 - Community Projects To Watch 10/9/19: TOWCB Website - One Month Since Launch 26/8/19 - Follower of Romulus Figurine Giveaway - Ended 19/8/19: Assassin's Creed Merchandise Giveaway - Ended 14/8/19: Chris Wildgoose Interview 12/8/19: Quick Fire Communiyu Questions #7 - Caleb Allen 11/8/19 : Art Print Giveaway - Ended 10/8/19 : Brotherhood of Venice Interview: Thibaud de la Touanne 10/8/19 - Official Launch of the AC Partnership Program 10/8/19 - Launch of our new w ebsite 4/7/19: The Animus Archives - June 2019 8/6/19: Assassin's Creed Community Fundraiser: Ocean Conservancy 7/6/19: UbiE3 Live Discussion Event 3/6/19: Bleeding Effect Podcast Playlist 30/5/19 - Content Specialist Role - Filled 18/5/19 - Assassin's Creed Community Update vide o 1/5/19: The Memory Corridor Playlist created 30/4/19 - QFCQ - Round 6 - Daniel Nagy 27/4/19 - The Memory Corridor Podcast joins The AC Partnership Program 12/4/19 - The Animus A rchives Issue 1 Promo 1/4/19: The Animus Archi ves - Issue #1 re lease 5/1/19: Assassin's Creed Odyssey Review 2/1/19: What we want to see from the Assassin's Creed Franchise in 2019 2018 30/12/18 - TOWCB Community Corner Moment 20/12/18 - Community Creations - Christmas Themed Logo competition 1/12/18 - Wales Comic Con 2018 Part 2 - Community Meet-up 1/10/18 - Odyssey Eve of Launch Message 30/9/18 - QFCQ Round 4: McHeisenburglar 28/9/18 - Giveaway: AC Odyssey Merchandise 8/9/18 - Instagram Giveaway: Four art Prints and a signed comic book 11/8/18 - Twitter Giveaway: Assassin's Creed Mystery Box (Ended) 10/8/18 - TOWCB 4 Year Anniversary 6/8/18 - Quick-Fire Community Questions Round 3: Jessica Kerr 30/7/18 - Possible Ubisoft Employees spotted photographing Italian Architecture 15/6/18 - QFCQ Round 2 - Damian (Damo_Kb8) 12/6/18 - Odyssey Merchandise Guide 12/6/18 - Odyssey Edition Guide 11/6/18 - Assassin's Creed Odyssey News Roundup 10/6/18 - Assassin's Creed at E3: A History 4/6/18 - QFCQ Round 1 - Dave Woodward 30/5/18 - Introduction to the Assassin's Creed Community - Updated August 2019 28/5/18 - New Video: May Update 23/5/18 - Funko Pops! on the loose article 14/5/18 - From Origins to Odyssey: Could Assassin's Creed be heading to Ancient Greece? 12/5/18: Eagle Heights Fundraising Campaign 11/5/18 - Merchandise Guide: Funko Pop Figures 22/4/18 - Assassin's Creed Community Meet-up at Wales Comic Con 19/4/18 - E3 2018 Predictions 7/4/18 - PAX East 2018 log 2/4/18 - GDC 2018: Breakdown Article 22/3/18 - Q&A with James Nadiger 17/3/18 - Assassin's Creed Rogue Merchandise Guide 10/3/18 - Assassin's Creed IV Black Flag Merchandise Guide 9/3/18 - Potential Settings 2/3/18 - Episode 2 of Assassin's Creed Global Networks (AC Colombia) 20/2/18 - Our Admin @col_96 has completed the 1000 piece Assassin's Creed Movie Jigsaw by Trefl: 14/2/18 - Interview with Chantel Riley (Layla Hassan) 10/2/18: Giveaway: Bayek Protector of Egypt Figurine: Donated by Ubisoft UK 9/2/18 - The Mentors Guild selected our admin Col_96 for this week's Community Showcase. 31/1/18: Giveaway: Assassin's Creed Origins Standard Edition: Donated by Ubisoft UK (Ended) 2017 23/12/17 - Modern Day: Community Feedback Article 22/12/17 - Modern Day Breakdown Article 12/12/17 - Assassin's Creed Global Network: Egyptian Community 10/12/17 - Assassin's Creed Origins: Potential Callbacks/Order of Ancients Propaganda 17/11/17 - 10 Year Anniversary HUB : See how the occasion was celebrated 17/11/17 - We collected stories from the AC Community to celebrate the 10 year Anniversary 29/10/17 - You can now make a donation to The Ones Who Came Before 26/10/17 - Origins Eve of Launch Message 22/10/17 - Origins Spoiler Policy 21/10/17 - Assassin's Creed Character Guide - Part 1 17/10/17: Assassin's Creed Origins Marketing Campaign Breakdown 27/9/17 - EGX 2017 Vlog 20/9/17 - Our Admin Sofija was featured on a video by Ubisoft titled "Meet the Ubisoft Star Players at Gamescom 2017" 15/9/17 - Privacy Policy added 1/9/17 - Q&A with Abubakar Salim 10/8/17 - Today we celebrate our Third Anniversary! Learn More 1/8/2017 - MCM Manchester Comic Con Facebook Album 20/6/17 - Assassin's Creed: Origins - Merchandise Guide 18/6/17 - Assassin's Creed: Official Collection #7 Review 20/6/17 - Assassin's Creed: Official Collection #6 Review 12/6/17 - Assassin's Creed Origins: Edition Guide 10/6/17 - Q+A with Nadia Verrucci 22/5/17 - Assassin's Creed: Official Collection #5 Review 18/5/17 - Our Graphic Designer McHeisenburglar rebooted our graphics! 13/5/17 - Assassin's Creed: Official Collection #4 Review 2/5/17 - Assassin's Creed: Official Collection #3 Review 24/4/17 - Q&A with Patricia Summersett 25/3/17 - Our Admin McHeisenburglar joined Gargudon on The Memory Corridor Podcast. 1/3/17 - Assassin's Creed Movie: Breakdown 1/3/17 - Assassin's Creed: Heresy Breakdown 2016 22/12/16 - AC Movie: London Fan Screening Event Article 18/10/16 - AC Movie Trailer 2 Breakdown 25/9/16 - Chester Comic Con 2016 20/9/16 - Assassin's Creed Movie Merchandise Guide (Updated October 2019) 17/9/16 - Col joined Gargudon on The Memory Corridor Podcast 12/9/16: Irakli and Sofija helped to organise the 2016 Assassin's Creed Marathon! 1/9/16: Col was featured on Episode 3 of The Codex 31/8/16: Assassin's Creed Movie: Community Cosplay Guide 30/8/16 - Gamescom 2016: Star Player Diary 27/8/16 - Col was featured on MrStainlessSteel's Gamescom Vlog 22/8/16 - Gamescom 2016: Star Player Vlog 24/6/16 - New video focusing on Powers and Abilities in Assassin's Creed 15/6/16 - Col wished EscoBlades (Andie Gbinigie) Happy Birthday on UbiCentral's Community Video! 18/5/16 - Lazerzz turned Col's article on the AC movie's first 20 minutes into a video 12/5/16 - AC Movie Press Event London : First 20 minutes from memory and notes 12/5/16 - Assassin's Creed Press Event Vlog 9/5/16 - The Ones Who Came Before Channel Trailer 7/5/16 - Q&A with Aymar Azaïzia - Head of Content on Assassin's Creed 6/5/16 - Col attended the Assassin's Creed Movie Press Screening in London! (No photography allowed unfortunately) 3/5/16 - Col ordered some business cards for TOWCB 2/5/16 - The Norway Theory: Reborn video 28/4/16 - Q+A video for the Admins 3/4/16 - Col attended Edinburgh Comic Con. Click here for photos 30/3/16 - Col took photographs of the Ezio Leap of Faith Statue. Click here to see them! 21/3/16 - Sofija and Col gave their thanks to Gabe Graziani in this special video created by UbiCentral 12/3/16 - Col attended MCM Liverpool Comic Con. Click here for the photos. 9/3/16 - Assassin's Creed Movie Presale Website - Exclusive Video 6/3/16 - "Where is the Koh-i-Noor Diamond?" video 4/3/16 - Possible Assassin's Creed Movie Hint video 27/2/16 - Missing Blood Vials video 24/2/16 - Irakli joined Aftermath on The Animus Island Podcast 15/1/16 - Col joined Aftermath on The Animus Island Podcast 10/2/16 - MAJOR SPOILERS. Assassin's Creed: Russia Secret Epilogue Cutscene 31/1/16 - Black Cross Theory Video 10/1/16 - Animus Island Episode 44 - Empire - (Col_96 was on the Podcast) 10/1/16 - Our Graphic Designer Irakli created the Layout for T he Bureau Podcast 2015 27/11/15- Head of St Denis Easter Egg Video 2/11/15- Secret Son Video 2/11/15- Animus Island Podcast - Featuring our Graphics Designer- Irakli! 23/9/15- 10 Things We Want To See In AC Syndicate . 7/9/15- Arbaaz Mir Character Profile 5/9/15- Assassin Council- Community Podcast 31/8/15- Theory Video- Did Cesare Borgia have the Shroud of Eden? 26/8/15- Giveaway Video 24/8/15- Father of Understanding Video 10/8/15- One Year Anniversary Video 17/7/15 - Community Birthday Video for Gabe Graziani (Com Dev). Watch it here 4/7/15 - Norway Theory Video (Part 2) 23/6/15- Norway Theory Video (Part 1) 17/6/15 - Modern Day in Assassin's Creed Syndicate Confirmed 24/6/15 - Col joined Aftermath, McCrakenway and Ares on The Animus Island Podcast. Listen to it here 11/4/15 - Col was on the official Ubisoft Live Stream! Watch it here! Map out all the Modern Day Assassins- Click Here
- Assassin's Creed Mirage Fanart by Yasmin Page | TheOnesWhoCameBefore
Assassin's Creed Mirage Fanart by Yasmin Page Art Share 12 Sept 2022 Written By: Edited By: Ashlea Blackett Ashlea Blackett Back To Database Check out this brand new piece of fanart by our very own digital artist Yasmin Page from our AC Partnership Program! One of the things that makes this piece of art particularly impressive is the speed of which Yas released it, sending it over to the admin team only a day after Ubisoft launched the Assassin's Creed Mirage trailer at the 2022 Assassin's Creed showcase event at Ubisoft Forward! I love how you can see the Assassins lurking in the background, and the glow on Basim's face, as if lit up by candlelight. This scene is directly from the trailer, as Basim is initiated into The Hidden Ones by removing his ring finger, a required sacrifice to operate a hidden blade, and also showing his commitment to the Brotherhood. Ever since the launch of Valhalla, members of our Art Team have been fascinated by Basim, and everything he represents. He is a bridge between the Hidden Ones and the Assassin Brotherhood, along with also being the reincarnation of the cunning Isu trickster Loki. We can't wait to share more Basim art with the community throughout the marketing campaign! Until then, check our what our other team members have been up to in the Community Hub! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- FX Far Cry, Assassin’s Creed Netflix and Ubisoft Television’s Future | TheOnesWhoCameBefore
FX Far Cry, Assassin’s Creed Netflix and Ubisoft Television’s Future Breakdown Share 10 Dec 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Gargudon Back To Database Two weeks’ time ago, a surprise announcement was made. Out of the blue, it was announced FX will be producing an anthology series for Disney+ and Hulu, based on what might be Ubisoft’s second most popular flagship franchise, Far Cry . Not even a day later, another surprise announcement was made, the long awaited and highly anticipated Assassin’s Creed series for Netflix, at long last announcing its first cast member. Looking at it objectively, it would seem Ubisoft Television is starting to live up to its full potential, with planned and new projects taking shape, but are things that simple? Of these recent announcements, one came out of the blue but seems to already have taken as much as shape as possible, while the other despite having been in the air for half a decade now, seems to be going nowhere as fast compared to. Why is that, what will these two shows based on Ubisoft’s two most iconic flagship franchises consist of, and what impact will they have on Ubisoft Television? We will be exploring this and more in this article. Let’s dive into it! FX Far Cry As mentioned, on 24th November it was suddenly announced an anthology series based on the hit franchise was to be produced by FX. The show is to be created by Noah Hawley and Rob Mac (formerly McElhenney), latter who is also set to star in it. Hawley is known for creating the X-Men based show Legion that ran in the late 10’s, and more recently Alien Earth . Mac is known for creating and starring in hit comedy series It’s Always Sunny In Philadelphia , and in recent years the hit documentary series Welcome To Wrexham , co-owning the Welsh football club alongside Ryan Reynolds. All these shows are under FX as well. Most of the show’s executive producers were announced too, one of them being Gérard Guillemot, Ubisoft Television CEO and brother of Yves, CEO of the main company. Additionally, Mac already has a working relationship with Ubisoft Television under his belt, them producing the Apple TV+ original comedy show Mythic Quest that concluded in the beginning of the year, which he co-created and starred in. Rob Mac Noah Hawley So far, almost nothing is known about the series, other than it will feature a new setting plus roster of characters, with every season telling a new story. Whether it will be set in the same universe as the games or not, it is probably safe to say the narrative possibilities are close to endless. There will be many ways to bring the games’ core theme of survival in a desolate location to the screen, all tied together by a psychotic, maniacal villain. Being in film format, it is likely safe to assume most of it will be seen from a third person perspective, but to stay true to the core of the games, sequences uniquely filmed in and seen from first person perspective are almost a must. If the series will be connected to the same universe as the games, references to iconic characters at the very least, or the direct feature of feels like another mandatory homage. This could even be a great way to explore unknown parts of certain characters’ lives, providing additional and essential backstory. Be it exploring the past of protagonists like Jason Brody and Ajay Ghale, the traumatic childhoods of Joseph Seed / The Father and his brothers, or Pagan Min’s tragic romance. This would also be the ideal opportunity for the actors who portrayed these iconic villains to return, reprising their characters in a live action format with their own face. The Father’s likeness was famously based on Greg Bryk who portrayed him, and Vaas Montenegro remains one of if not Michael Mando’s most iconic role. Both have also already played their iconic villain characters in a live action setting, with the franchise being no stranger to such a format either. In 2012 leading up to the release of Far Cry 3 , Mando famously portrayed Vaas in the The Far Cry Experience promotion short film. The same was done in 2018 leading up to the release of Far Cry 5 , with a number of cinematic trailers and the also short film Inside Eden’s Gate , Bryk portraying The Father. Michael Mando & Christopher Mintz-Plasse in The Far Cry Experience (2012) More news and information on this show based on the flagship franchise are bound to come sooner than later, and it is already taking shape nicely. Already being familiar with the live action landscape and with a great team behind it, it has lots of potential and is bound to be a success if executed correctly. The only real reason for concern would ultimately be, can Mac who is almost solely known for comedy, switch things up to what has to be a much more serious role? Well, if you count the few just somewhat serious parts of It’s Always Sunny… and Mythic Quest , he absolutely can. Assassin’s Creed Netflix Series Not even a day after the news of the Far Cry series, the Ubisoft Television news continued. At long last, the first cast member of the highly anticipated Assassin’s Creed series for Netflix was announced, in the form of Toby Wallace, known for the also Netflix show The Society , films like Babyteeth and The Bikeriders . He is also set to star in the third season of HBO’s hit show Euphoria, set to come out next year. Toby Wallace The AC Netflix series has been in the air for a good while now, originally being announced more than a half a decade ago, when Ubisoft signed a deal with Netflix in 2020. After that, it would be years before more news on the show came at all, leaving fans wondering if it would ever actually take shape and become an official thing. It was only earlier this year that the show’s writers, producers and showrunners were announced, and with the cast list slowly rolling out as well, it seems like the show is at last beginning to take shape. Set as showrunners are Roberto Patino and David Wiener, who are known for working on shows like Sons Of Anarchy , Westworld , Halo and more. But why is the highly anticipated series only beginning to properly take shape this long after initial announcement? Is it related to Ubisoft’s dwindling reputation in recent years, (longtime) fans losing faith in the franchise, other setbacks or something else? Was the series considered being scrapped? Maybe ultimately none of those things. While said things may or may not have an effect on it, it is also possible time and resources were merely dedicated to other projects, or putting together a production team and finding the show’s angle took longer than expected. Nonetheless, both of those things are at last slowly coming together now. In addition to the announcement of the first cast member, it seems we are also starting to get a picture of when production on the show will properly begin. According to Nexus Point News, sources have said the show is set to start filming in Italy in early 2026. A return to Italy, what could that possibly include? Italy is famously the setting of some of the most iconic instalments in the franchise, and the birthplace of its most legendary character. Albeit, nothing yet points to a return to the Renaissance, nor the return of Ezio Auditore. According to Nexus, the series will be exploring a different part of Italian history, that ultimately isn’t a complete stranger to the world of AC; Ancient Rome. It will reportedly centre around real historical figures such as the infamous Emperor Nero, and be set around the middle of the first century AD, exploring the Roman Empire and its absolute height. As said, even if there hasn’t been a game directly set in Ancient Rome, the franchise is no complete stranger to it. In Assassin’s Creed Brotherhood set in the city, there were callbacks to the antiquity, for example in the form of letters from and the Armour of Brutus. Some years later, the end of Assassin’s Creed Origins , took players to the time period directly, Aya / Amunet assisting Brutus and accomplices in the famous assassination of Julius Caesar. This event takes place roughly 100 years before the series’ reported setting, but that time period still has lots of potential, and not exploring it could become a missed opportunity, exploring everything from The Hidden Ones’ origins and Brutus’ (of course donning his iconic armour) role in, origins of the Italian brotherhood Ezio would lead 1500 years later and more, and of course in context of the series, backstory on things that eventually play out a century later under the rule of Nero. And of course, what will the primary first century setting include, and how can its historical characters be rewritten into AC lore? Emperor Nero and the larger history surrounding him, is probably one of the most known in Roman history for better or worse. While Nero in his early reign did pass things such as forbidding fights to the death for sport and entertainment, tax reduction and better treatment for slaves, one is not to be fooled by his supposed generosity. Eventually, his true self showed, using his position of power to satisfy own pleasures, rioting in the streets, ordering the death of his Mother and wife, supposedly being behind the burning of Rome to rebuild it in a Greek style and more. All this not even for the good of some alternate agenda, but because he simply enjoyed it for his own pleasure; did Nero as The Joker would say, simply want to watch the world burn? Maybe, maybe not. Another interesting aspect of his life, is his upbringing, family relations and way to power, ultimately set in motion by his Mother, Julia Agrippina, who after poisoning her husband and Nero’s Father, married her uncle Emperor Claudius, securing Nero as successor to the throne. Ultimately, his Mother hoped to control the Roman government through her son, but he decided to act independently. This could be rewritten to suit the show in different ways. For example, Nero’s Father - Gnaeus Domitius Ahenobarbus - could secretly have been sympathetic to The Hidden Ones’ cause. Fearing him influencing their son, Nero’s mother, a secret member of the Order Of The Ancients, takes matters into her own hands, securing the Order’s grip on the Roman Empire once again, through her son as successor. Eventually, things don’t go to plan, Nero seemingly using his position of power for his own pleasure over the good of the Order, perhaps similarly to another iconic also Italian AC antagonist, Cesare Borgia. What leads to this supposed insanity though? Is it just his nature, or could that also find its AC twist? Maybe Nero was a Sage - another human reincarnation of Aita of the Isu - but he never found balance with the secondary mind living inside of him, eventually leaving him with no self control or picture of reality, hence his mischief. Other than this, much still isn’t known about the show, but more news are bound to come in a near future, hopefully also as it at last reportedly starts filming next year. Details on Wallace’s role is still kept under rugs, and whether his character will be sympathetic to the Hidden Ones or Order Of The Ancients, only time will tell. Overall, after half a decade of uncertainty, the show is at last nicely taking shape with a team behind it, the cast list slowly forming, and a shooting and production window within range. Impact on Ubisoft Television Ubisoft’s TV division has been around for a while now, but have yet to really leave their mark with numerous major landmark projects. Their first output, the Assassin’s Creed film from 2016, wasn’t necessarily a success, receiving mostly negative reviews from critics, and underperforming at the box office. In recent years, their most popular output has probably been mentioned Mythic Quest , which despite cancelation after its fourth season earlier in the year, had a successful run over 5 years. Shows based on two of the company’s most iconic flagship franchises, definitely have the potential to take the company to completely new heights though. After all, we live in a time where the video game adaptation curse has at last mostly been lifted, with shows like The Last Of Us for HBO, and Fallout for Amazon in recent years. If executed correctly, one studio having two successful adaptations, could put them at the front of adapting video games for the screen, setting the standard for it going forward. In addition to these two shows, Ubisoft Television also have a series of other projects lined up, including a project based on Rabbids , as well as a film based on Tom Clancy’s The Division , set to be directed by David Leitch ( Fast & Furious Hobbs & Shaw , Deadpool 2 , John Wick ), starring Jake Gyllenhaal and Jessica Chastain. Additionally, should Ubisoft rely more on their TV division to uphold the company and its reputation in the next years? As mentioned, the company has infamously been on a downward trajectory in recent years after internal scandals, losing fans’ trust, plummeting stock prices, financial struggles, potential private buyouts and more. While they are likely slowly coming back from said financial trouble, as well as the controversial marketing campaign for Assassin’s Creed Shadows , the company still has way to go. On the games front, they have for a while now struggled to put out hit after hit like in the early 10’s; both major titles in 2024 underperformed, Assassin’s Creed Shadows has so far failed to create an enduring legacy, and a good chunk of fans are skeptical of the future. So depending on what the company has in store for the future in terms of their games, a successfully growing TV division and its output, definitely has the potential to uphold the company where games might fail, keep old fans hooked, as well as likely bring in an array of new ones, especially in the non-gamer demographic. Conclusion Overall, big days are ahead for Ubisoft Television, with adaptations of two of the company’s most iconic franchises coming in the near future. Both have strong teams behind them and are taking shape nicely, and if executed correctly, they have the potential to change the game of video game adaptations, and to take the company to new heights. What are your thoughts on this, and what are your expectations for both shows, and what do you hope to seem them consist of? Let us know, and stay tuned for more articles covering everything Assassin’s Creed and Ubisoft! Sources • https://variety.com/2025/tv/news/far-cry-tv-series-fx-noah-hawley-rob-mac-1236591190/ • https://www.nexuspointnews.com/post/exclusive-netflix-s-assassin-s-creed-set-to-explore-ancient-rome • https://www.britannica.com/biography/Nero-Roman-emperor#ref5178 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, among other things he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Madrinas Reveals Assassin's Creed Shadows Inspired Boba Tea Collection | TheOnesWhoCameBefore
Madrinas Reveals Assassin's Creed Shadows Inspired Boba Tea Collection Merchandise Share 17 Oct 2024 Written By: Edited By: Colum Blackett (Col_96) Frame Hold Photography Back To Database Madrinas, an online specialty coffee and tea brand, has officially revealed its new line of Assassin’s Creed Shadows-inspired products. This drop includes Cherry Blossom Fruit Tea, Strawberry Matcha Milk Tea, and an AC Shadows-themed shaker cup! These three items are available in their limited edition Collector’s Box. Madrinas has teamed up with many other video game franchises in the past, including Rainbow Six Siege, Halo, Sea of Thieves, and Cyberpunk 2077. We are also excited to announce that we are furthering our collaboration with Madrinas over the next few weeks, as TOWCB team member Frame Hold Photography will soon be receiving an Assassin’s Creed Shadows Collector’s Box to try these two new boba tea flavors. Her review will be posted to the site and our socials very soon, so stay tuned! To pick up your own Assassin’s Creed Shadows boba teas, check out Madrinas’ website at: www.madrinas.com Madrinas https://www.youtube.com/watch?v=2Txz12PSFNA comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Rally the Creed Episode 7 Released | TheOnesWhoCameBefore
Rally the Creed Episode 7 Released Podcasts Share 1 May 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database In Episode 7 of Rally The Creed, host Gargudon is joined by one of the newest recruits on our team, video creator and streamer Andy, also known as SisterlyThrower . At the core of this episode is a proper introduction to Andy, talk about our growing video venture and future content, the American saga and more. Enjoy listening! Edited by FrameHoldPhotography . https://www.youtube.com/watch?v=bA-8_5gAdjc Listen to this episode on Spotify: comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- This Week in Assassin’s Creed Virtual Photography: 27th to 3rd December | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 27th to 3rd December Community Share 8 Dec 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This week the VP admin team have been looking through your shots and have selected the 5 glorious captures below. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Autumn Autumnal Foliage Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases The Ones Who Came Before Photo of the Week Judge: TOWCB VP Admin Team Turid The classical “knight on a horse” composition of this shot makes it almost appear like a painting. Our favourite shieldmaiden is perfectly set in the scene by the harmonising brown and gold tones of the autumn forest. Aaron “The Saxon’s know we are here.” When it comes to Autumnal vibes Assassin’s Creed Valhalla nails it. I found it fascinating to read about the decisions regarding seasons in the Valhalla art book. I think the team did a great job and allowed us to experience such different biomes. This beautiful shot of Eivor riding through the foliage is so peaceful and reminiscent of the English countryside. I do like that you can see the river flowing in the distance. The striking colours of the trees are indicative of the time of year. The composition is perfect, giving the capture a cinematic style. Undergrowth Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “Better to forge axes than swing them.” Since joining the virtual photography community my appreciation for the smaller details in videos games has increased. So much time and effort must be put in by the developers to ensure we get the best simulation experience. Here Raven has exquisitely captured a single tree in the undergrowth. I am loving the depth of field as it highlights the peeling bark excellently. The framing with the grass is gorgeous, especially with the light breaking through behind the tree. Autumn is the first season when you reach England and that tree symbolises Eivor’s new life across the ocean. Scenic View Game: Assassin’s Creed Valhalla VP Artist: @ kristina_m0509 “How I miss those days.” It’s been 3 years since Assassin’s Creed Valhalla launched and I still cannot believe how visually stunning the game's environments are. Sometimes I wish I could experience it all over again for the first time. At times it’s only when you stop for a moment in the game that you see the real beauty. This capture is proof of this, I am really liking the composition and how the eye follows the path ahead. The dark clouds and foggy atmosphere add an element of intrigue, while the speckles of sunlight allow for some warmer tones. A beautiful autumnal capture. The Fall Game: Assassin’s Creed Valhalla VP Artist: @ ZuziSam “We cannot master this land merely by asking.” England’s fertile land is what drew the Vikings here in the first place. The harsh weather in Scandinavia isn’t as reliable for growing crops. The Vikings didn’t just want to raid and rule, they wanted a better life for their families. The lands in Valhalla are luscious as this capture shows. I would say you couldn’t get a better English autumnal shot than this one. The beautiful browns and golds of the trees are warming and the haze in the background makes me think of those crisp mornings. I would say this is the perfect vibe for this week’s theme. Lonely Viking Game: Assassin’s Creed Valhalla VP Artist: @ cop_filip “Scarcely arrived and now we must raid.” Taking scenic shots has never been my strong point. However I have met new people and run theme weeks such as this and learnt so much from them. None more so than Filip who always knows how to capture environments in such an artistic way. This capture is absolutely stunning. The autumnal tones are on point and the details are amazing. Having Eivor feature but not as the subject give a story to the shot. I am loving the fog in the distance as it cleverly focuses your eyes on the undergrowth. The deer walking through the forest is a nice touch, adding to an already impressive capture. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Join TOWCB Virtual Photography Community on Twitter for a chance to be featured in our weekly VP selection articles! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Jaime (aSassysCreed)
Jaime is a Twitch Streamer / Artist who was selected to be a member of The Mentor's Guild in 2021, an Assassin's Creed community program hosted by Ubisoft. Jaime left our partnership program to focus on her studies, so we wish her the best of luck with all her future projects, Previous Next Video Content Jaime (aSassysCreed) Previous Partner Jaime is a Twitch Streamer / Artist who was selected to be a member of The Mentor's Guild in 2021, an Assassin's Creed community program hosted by Ubisoft. Jaime left our partnership program to focus on her studies, so we wish her the best of luck with all her future projects, Twitter | Twitch Work
- Journey to the East: A Review of Assassin’s Creed: The Silk Road | TheOnesWhoCameBefore
Journey to the East: A Review of Assassin’s Creed: The Silk Road Review Share 14 Nov 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Ban ner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Article contains Amazon affiliate links which support TOWCB. Major spoilers for Assassin’s Creed: The Silk Road. Adventure stories have been a staple in my personal life since I was a child. From the early years of school where I explored the pages of R.L. Stine’s Goosebumps series, to the modern releases from TellTale Games’ The Walking Dead, Batman, and Tales of the Borderlands . I can remember hitting the Dead End or ' You Died' in the middle of a book and rushing back to try and fix my mistake, or starting over to take another path. It’s something that becomes a skill with thinking before a decision that as a gamer, I’ve learned to utilize better in my hobbies and day to day. Being able to choose a path and experience something in a way that only a percentage of other people may have done previously is one of the reasons I still play games to this day. In 2021, Hatchette Heroes announced a new entry in the Assassin’s Creed transmedia line, Le Livre Dont Vous Êtes L’assassin: La Route De La Soie , or in English, The Book Where You are the Assassin: The Silk Road (in short, Assassin’s Creed: The Silk Road). This new interactive novel, written by Mathieu Rivero, puts you in control of the French Assassin, Oisel. His story starts in Chinon, France where Oisel is tasked by his Mentor to travel to Antioch at the start of the historical Silk Road to locate and assist Master Assassin, Basim Ibn Ishaq (protagonist of Assassin’s Creed Mirage ) in investigating a new enemy. It is here that he learns of a branch within the Order of the Ancients called 'The Snake Eaters' and of their plans to take control of the Silk Road to control the trade and wealth that travels across the Eastern World. With the assistance of your close friend Matthias, and additional allies through the story, readers must choose the direction the Assassin follows to defeat this enemy and save The Silk Road from The Order of the Ancients. I waited for a while before I purchased the book as I had hoped that one day, AC: The Silk Road would be released in English. Yet, after a few years I decided to order and take the time to translate the book myself into my native language. Much like Oisel had to adapt to the Arabic and Sogdian languages of the Silk Road, I had to adapt to the French language using the only tool at my disposal, Google Translate. So with my phone and a word document, I spent two months scanning, formatting, and eventually reading AC: The Silk Road . During this time I would “read” the contents of the book and even have to spoil some aspects of the story so that I could better my future self’s experience reading the book. However, with all of the content that I scanned while editing punctuation for English and dividing each paragraph into individual sections for my outline, I didn’t feel that I ruined the overall experience. The day before I started writing this review, I spent an afternoon reading through my first take of the book and ended with one of five endings in the story, reaching what I believe to be the most positive ending, Future Mentor. What that means, I won’t spoil for you but the overall experience was enjoyable and made me feel like I was playing a solo campaign of Dungeons & Dragons . Navigation, Combat, and Tests made decisions for my overall outcome. Choosing which path to navigate through the various points along The Silk Road, planning my attacks in combat against drunkards and members of The Snake Eaters, and performing Tests using the books built in randomizer of icons printed in the corner of each page made this reading of the book and all future readings, unique. Assassin’s Creed: The Silk Road provides plenty of direction on how to read through and interact with the book. During the first two chapters, small sections of red text with the image of a Hidden Blade will explain the mechanics of the book from the mechanics that I shared above; Navigation, Combat, Tests, Obtaining skills and items, and the Appendices. These are embedded in the Paragraph that you are currently reading, or will direct you to a different paragraph to read the text if it was the currently read paragraph is printed after the initial notice. With 198 Paragraphs divided over 5 Chapters and 95 Appendices, there is plenty of content and replayability with the combination of five endings and various choices. On my first playthrough, I interacted with an estimated 100 individual sections and appendices, leaving a lot of text untouched. You are able to track your progress using the included bookmark (which can be reprinted from the publisher’s website). This bookmark provides a “save file” with the front Synchronization section, as well as the boxes for your Stamina, Max Stamina, and Stealth Damage. The back provides space to list the skills and items you have found and a space to lock them in once you have synchronized your progress. Unfortunately for me, I purchased the book second hand and did not receive a bookmark, but the one provided from the website was great, and to be honest I would have printed regardless as I don’t like marking items with my books. Later on in the book readers will find a pair of puzzles that present a challenge which provides not only a change in content, but makes the reader think like a member of the Brotherhood. In my playthrough, I put myself in the shoes of Oisel and thought hard about my options, keeping the tenets of the Brotherhood in mind and how my decisions could change the relationships with those that surround the lead character. The immersive storytelling from Mathieu Rivero made this experience meaningful as I felt joy, sadness, and fear as my tale brought me to the brink of desynchronization multiple times and excitement when I overcame an obstacle. It's a story that I loved so much that I began playing it again with my wife, allowing her to make all the decisions. After reading the first chapter, she was just as excited and wanted to see what would happen next. While she hasn’t finished it yet, I was super excited to see all aspects of Assassin’s Creed (even those outside of the Genetic Memory…) present in this story. Now, as often seen with mass printed media, I hit a few errors in my reading of the book. Two sections from my playthrough directed me to a paragraph that was either an alternative option to a scene I already completed (ie. choosing to train with one person over the other), or to a scene that was not relevant to the text at all. I was able to identify the errors’ correct paragraph (or what I believed it to be) and continue my reading without additional issue. While not game breaking, it was a disruption in my immersion. Yet, I don’t hold this in a negative light as the complex process of publishing such a book can be handled by multiple parties or departments in a company. I also found myself confused at a few points where I was unsure if I was supposed to recover stamina at the start of a new section, or only if a paragraph informed me that I was healed. Luckily for me, at the end of the story with only 2 HP remaining, I was able to finish the story with no further damage. There were also times where I felt the Test mechanic felt one-sided, or easy to manipulate. Each page has symbols of varying success or failure in the lower left or right corner and are used for the Tests by flipping through the book and stopping at a random page to get your symbol and gather the outcome from the text based on that. My wife said that she felt she could remember by feel, where an Eagle was (the highest success) and could potentially aim for this each time. Yet, I would watch her try, and end up “rolling” a Snake instead (the highest failure). However, this mechanic works for the book and can make the action scenes have an intensity to them when you are trying to roll a combat move multiple times and watch your health, or the opponents fall quickly. One of the unique aspects of the experience I had with this book was that I learned of the author, Mathieu Rivero’s work as a translator. Reaching out to him on the fact that I was translating his book opened a conversation which gave me the opportunity to ask a few questions about the book and his process. In a short back and forth over a few days, I asked the following and have provided his answers to highlight his experience with AC: The Silk Road . What were some of the challenges you had with writing an Assassin’s Creed adventure novel? When you talk about challenges for writing an AC novel, I’m reading “IP complications”. While writing for an IP is undeniably difficult, it also brings its own niceties. What’s difficult, and daunting, is the sheer amount of pre-existing material. I’ve scoured the AC fan wikis in search of many things and, whenever you’re talking about such things as an IP, there are legacies to consider. I wanted to incorporate the social element of AC, and that translates to the Antioch market, whereas the stronghold is all about infiltration. Each sequence is centered about one specific part of the AC experience that I wanted to put in the game. Sadly there’s no crafting and no min-maxing and some of the goofy AC humor isn’t there (while there are a few places where it gets lighthearted). Of course Ubisoft had its own agenda, and told me a few select details that should or should not be there. Overall I would say that while it gives you a humongous set of constraints, it has the benefits of bringing its own universe, its tropes, and constraint breeds creativity, that’s for sure! Did you use any reference materials for the story, such as books about the Silk Road? If so, would you share what you used for those that want to read more about the time period? Weirdly, I did not buy any books for this. I’ve always been a history buff, and the first novel I finished writing was about the Arabian Nights (not available in English, sorry, though the title would translate as 'Of Night and Gold'). So let’s say I already had a headstart when I started designing the story. However, I vividly recall spending evenings reading websites about the Silk Road, about power struggles in the area, about the dialects that were used at the time or trying to figure out how to describe Antioch the way it was, geographically. For Antioch, for instance, I had to look at the maps of the ruins, figure out where it would sit on Google Maps, and then make a mental picture of how the arrival would look like – all that for a puny sentence or two that probably no one cares about or would notice. I like research, but I’m in the camp of calling a spade a spade, and fiction can and should stray from reality at times. There are a few gaps in the book, and some historians might pursue me with a pitchfork… one day, when they read the book. Also I did not want historical accuracy [to] make things feel foreign and pull readers out of the experience. Were there any mechanics or content that you wanted to write about that didn’t get published? The way we worked with Ubisoft (and Hachette, the publisher of the book) was very helpful in not having cut content. First I did a test – which became the Chinon prologue, with some editing, and a grand plan, a structure and a game design document for the entire novel, so that Ubisoft would approve me writing stuff. Then I proceeded to work on the book and then submitted everything back to Ubisoft. They had a few nitpicks with some scenes, thought one of the endings needed some more love, so I touched up whatever needed to be touched up. With my publisher at Hachette, we had defined a certain scope that we did not want to go past, and I did go a little bit overboard. Not too much, though. I had not foreseen the endings would take as much work as they did! So no, no cut content per se. I scrapped a bunch of things to streamline a few moments, but rarely did our plan fail! Was the Silk Road story your decision, or was it pitched to you by Ubisoft? Ubisoft approached one of their former employees, who knew a publisher with whom I had spoken about adventure books, a few years back. My name was submitted unbeknownst to me, and I was contacted by Hachette. As mentioned above, Ubisoft had their own agenda and they wanted the story to happen around the Silk Road, they wanted a Basim cameo (why, of COURSE!) and they also wanted to have a male Hidden One named Oisel (old French for Bird). They wanted him to be of a mixed ethnicity, and the year 850 mark is perfect for that – the Moors had invaded, so a deserter could have had a child. That also helped come up with the excuse for Oisel speaking – kinda – French, Arabic, the dialects of Central Asia, and Chinese. They had an idea about an open world but clearly that was not possible (unless we did a choose your own adventure encyclopedia) in book form so we settled for a few select vignettes. I brought them the entire arc, what I wanted to do with Oisel (and Matthias), and they were on board with that. Having a somewhat canon ending meant the end could not go too far. We had to have a specific direction and a fixed end point. If you were to write another adventure book, would you write a sequel to this story, or would you visit another period and location? I’m not opposed to writing another adventure book. I’m handling a few different projects and writing books as your day job is a tough one, so I’ve dialed this back a bit. I’ve pitched something else to Hachette but they weren’t too much into it (it was a rogue like dating sim adventure book. Do what you want of this weird piece of information). I have other ideas, like an adventure book on a diviner with abilities to foresee pieces of the future. What I like most about this type of game is the involvement a player can have in the story, how emotionally invested you can be. I want to try experimental stuff. I have other things cooking but I can’t talk about them at the moment as they haven’t been announced, but it’s more on the side of board games than books. Writer's Commentary My time reviewing books for Assassin’s Creed has provided me with great insight to the authors that are building the future of the series. While we wait through the development process of each video game, the transmedia for the series is where I believe we will find the most world building and viewpoints of the global Assassins that lived in the timeline of Assassin’s Creed . Mathieu has opened a door for a new format that I would love to see continue with the transmedia, more adventure books with different characters and time periods that while the outcome could not be considered canon, the overall story could be. When I explain the lore of AC: The Silk Road , I would inform of the challenges the Assassin’s Brotherhood had with the Snake Eaters along the Silk Road in the 9th Century, but that the character lore should be considered “unverified” (when speaking in a historical sense) as everyone would be able to tell their own story, or what they believe happened. It's an opening for fun conversation and similar “this is what I did” moments that I love seeing from the games. If I was to suggest a new story for this, I would love to see either a sequel to this book with references to The Silk Road , or maybe a story that is based in a time of war such as WWII due to the amount of history and stories that have come from those periods that could be adapted for an adventure story. Assassin’s Creed: The Silk Road is available in physical format online for anyone to purchase. I made my purchase via Amazon, and we will share an affiliate link at the bottom of this article if you would like to purchase a copy for yourself. While the book is in French only, I would still suggest this book to anyone that wants a new avenue for the AC series and maybe one day we will see an English option from Hatchette Heroes. We would like to say a big thank you to Mathieu for joining us for this interview! Amazon Affiliate Link comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Deciphering the Secrets of the Assassin’s Creed Shadows Community Challenge and Mystery Box | TheOnesWhoCameBefore
Deciphering the Secrets of the Assassin’s Creed Shadows Community Challenge and Mystery Box Breakdown Share 1 Jan 2023 Written By: Edited By: TOWCB Team Colum Blackett Back To Database During the marketing campaign for Assassin's Creed Shadows, we were thrilled to announce that TOWCB / Isu_network Team Leader Colum Blackett (Col_96) was granted the rank of Veteran Master, and received an Assassin's Creed Shadows Mystery Box from Ubisoft! Straight away we gathered our team of codebreakers and set about trying to crack the secrets of the box. TOWCB Codebreakers: Ashlea_97 FrameHoldPhotos Edenoi ActualSpider-Man TheNerdyArcher We were thrilled to see a community challenge so early on in the AC Marketing campaign, and it provided many twists and turns which kept us guessing right until the very end. The Mission Upon receiving the box, Col was invited to a Discord server with other 'Veteran Masters' (content creators and box-owners). THE EXPERIENCE This Discord experience is separated in two parts: A Community quest that starts on June 3rd. You have 24 hours to solve all the community riddles. A Content Creators quest that starts on June 4th. They will be streaming live. As members of the Assassin's Creed community and thus, Apprentices, you are tasked to solve riddles that will give important information and hints for Content Creators and their dedicated quest. Follow their streams tomorrow to discover the end of the story but also solve their riddles together. In this adventure, you will be referred to as Apprentices, whereas Content Creators will be referred to as Veteran Masters. In the server, bots would provide clues and questions in order to progress further into the deeper layers of the challenge. The Box The box measured 17cm across by 23, and featured Japanese text on the box which translates roughly to '' bravery, honor, respect'', signaling positive virtues. 勇名誉礼思義羊ホ戈仁 The box was also secured using a puzzle lock, which took some time to open. Ash had a great deal of fun figuring it out. Master Komatsu Uchihira (Discord bot) provided a poem to help Veteran Masters to open it. The poem refers to the different levels of security on the lock, which all had to be completed in the correct order. Completing one level would unlock another, and so forth. Also provided was a diagram showing the correct order in which to open the combination. Here is our video showing Ash cracking the combination. Inside the Box: A blood-stained note A scroll detailing the quest A Map of Japan Hidden Blade poster Community Riddles Puzzle #1 : Apprentices were invited to the Discord server and encouraged to work together in order to assist Veteran Masters the following day. Master Komatsu Uchihira (Discord bot) provided a riddle which encouraged apprentices to rewatch the CGI trailer Answer: D.O Master Komatsu Uchihira (Discord bot) congratulates the apprentice and suggests that the letters could be initials that stand for something. Next, Apprentices had to mention the letters to characters (Discord bots) in order to gain more information. Answer is SACHI Puzzle #: Puzzle #: After opening the box, Veteran Masters informed Master Komatsu Uchihira (Discord bot) of their success, who congratulated them on opening the box. Next, Veteran Masters would receive their first instructions. It became clear that it was impossible to progress from this stage without the help of 'apprentices', so for those who opened the box early, like us, it was a waiting game. The event kicked off on the 3rd June 2024 when community members were invited to join the 'Assassin's Creed Shadows: The First Mission' Discord server. Puzzle: Origami? Puzzle: Sign language? The blood-stained note. VIDEO OF INK FADING AWAY comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- This Week in Assassin's Creed Virtual Photography: November 9th - 15th | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: November 9th - 15th Community Share 16 Nov 2020 Written By: Edited By: Gustav Poulsen (Gargudon) Ashlea Blackett Back To Database Welcome back to a new weekly virtual photography initiative hosted by Gustav Poulsen from The AC Partnership Program. Each week, five Assassin's Creed shots will be showcased here on TOWCB website, in order to promote virtual photography and community contributions. Gustav is a seasoned pro when it comes to virtual photography, and has a keen eye for special shots. Look out for more Photo Logs over the coming weeks, some of which may include Assassin's Creed Valhalla! England With the release of AC Valhalla last week, a new era of Assassin’s Creed has begun! This also means a swarm of new beautiful pictures, capturing the beauty of the North has hit the community. The honor of having the first Valhalla capture featured on the recap list goes to Instagram user @ ladyofthecreed. Kept short, this picture perfectly captures the sun behind a line of trees, spreading its beautiful light rays, as but a fraction of the English coast is illuminated. Be My Eyes, Synin This beautiful portrait of Eïvor’s trusted Eagle companion Synin, is taken by Instagram user @ beloved.of.bayek . Not too much to say about this picture, other than it’s overall awesome looking and well structured. The focus depth has been nicely paid attention to, as Synin in the front is in focus, while the illuminated ocean, snowy mountains & blue winter sky fades into the background. Ancestral Rite This next picture is taken by Instagram user @ acvideos_tiziochesichiamatizio . Judging from the title, this picture finds Eïvor paying his / her respects to the ancestors through a campfire ritual in the night. The photographer has really paid attention to getting the lighting just right, as Eïvor is completely covered in the darkness of the night. Not only is this capture just cool looking, but it also has an overall mysterious & spiritual vibe to it. Beautiful Norway Coming in at slot number four on the list, is a magnificent landscape shot by Twitter user @ jules_vp_ . This picture stunningly captures the sun setting over the snowy cold mountains of Norway, as it illuminates everything from the ocean to the snow. The lighting cast from the sun is on its own extremely beautiful, given its red, purple and golden colors. If anything, this picture is a prime example of how to capture the golden hour. Snowy Rivers Fifth capture on the list is taken by community member @ ckaloush . In it we see one of the many cold snowy rivers of the North, going through a forest filled landscape as a flock of birds soar above it in the distance. Additionally, the picture’s relatively dry and non-warm colour grading, perfectly matches the cold landscapes and winter vibes we see in it. Sunrise Kicking off the latter half of the first AC Valhalla recap list, is a capture by Assassin’s Creed UK founder and admin @ davewoodwardac. In it we see Eïvor on some high ground, watching as the sun rises on the cloudy horizon, casting its light all over the English highlands. This picture is not only extremely pretty, but also has certain cinematic vibe to it. From Norway to England Coming in at the seventh spot, is a beautiful cinematic shot by Twitter user @ G_Assassin90. In this one we see Eïvor having made it to the top of one of the many tall snow filled mountains of Norway, looking out over the ocean and snow filled landscapes. Additionally, this one also captures the stunning purple-esque colors of a Northern sunset. The Light Of Winter We’re obviously big fans of the early captures of the golden hour, and here is yet another picture of just that; this one by Twitter user @ 3mpireTimes. Not too much to say about this one, other than it once again beautifully captures the magic warm colours of a Northern winter sunset, as it also lights up all the magnificent surrounding landscapes. A Northern World On the second last spot on the first Valhalla recap list, we have just one more sunset capture for now, this one by Twitter user @ Leromir . This one stunningly captures another Norwegian landscape, as it, the ocean below and the clouds above are all coloured purple by the imminent sunset. The colours of a cold winter sunset do have a certain magic to them in the real world, and it looks like the new game has done a great job replicating that very magic. We can’t wait to see more pictures like this! A Viking’s Destiny Finally, coming in at the tenth and final spot on this week’s list, is an Eïvor portrait by Instagram user @ theguyinthespacesuit. A beautiful close up portrait taken from the side of our Viking protagonist, as he sees the sunset light casting over the Norwegian mountains. Right by his side, soaring above him, is his trusted raven companion Synin. This picture has a certain epicness to it to say the least. As one would presume by his facial expressions, this portrait is Eïvor getting ready to conquer the entirety of the map. Thanks for checking our this weeks's photo log, and to all of the virtual photographers who contributed towards this article! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, among other things he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- The Ones Who Came Before Spider-Man Logos | TheOnesWhoCameBefore
The Ones Who Came Before Spider-Man Logos Art Share 15 Dec 2022 Written By: Edited By: ActualSpider-Man Ashlea Blackett Back To Database The Ones Who Came Before has always aimed to make an impact on the web, but these new Spiderman inspired logos take it to a new level! Our new partner ActualSpider-Man has been getting creative with TOWCB logo, putting a unique spin on our classic silhouette hood insignia design. Let us know down below in the comments which one is your favourite! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man
- This Week in Assassin’s Creed Virtual Photography: 20th to 26th November | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 20th to 26th November Community Share 30 Nov 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This week’s guest judge is Ultra Violetra a real talent within the virtual photography community and known for some beautiful Assassin’s Creed captures. Ultra is also a Mod @ VGPNetwork and @ ThePhotoMode . Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: NPC All Father Game: Assassin’s Creed Valhalla VP Artist: @ _Virtualtourism “Rise, Eivor….and awaken” I love Norse Mythology so having it feature so prominently in Assassin’s Creed Valhalla was excellent. The whole Loki and Odin face off was interesting to watch, especially with how the two are so pivotal to the events of Ragnarok. I did love the assassination scenes too as Eivor fought between two personalities. I felt Jack captured the essence of Odin so well with this shot. Surrounded by darkness and riddled with pain, Odin appears from the shadow of his own hood. I really like how the lighting gives us a glimpse of his grey beard and showcase the runes on the tip of the hood. Such a brilliant capture of the All-Father. The Details Game: Assassin’s Creed Mirage VP Artist: @ Dario_OtherEyes The Ones Who Came Before Photo of the Week Judge: @ UVioletra Dario has captured a beautiful NPC that appears curious yet weary. The character’s skin texture and the lighting is perfectly matched, creating a gorgeous shot of the week. Aaron “Stay your blade from the flesh of the innocent” Something Assassin’s Creed Mirage has perfected is the variety of NPC’s. The amount of different cultures walking the streets of Baghdad is quite special. It adds so much variety and makes for some really interesting NPC shots. This beautiful capture shows exactly what I mean. I adore the lighting of this shot, with the shadow covering half of her body. The warmth of the photo really does give you the feel of the desert whilst also highlighting the details of this amazingly crafted NPC. She definitely looks like she is being tailed by the order, let’s just hope Basim gets to her first. Valka Game: Assassin’s Creed Valhalla VP Artist: @ NIKOOO_WOLF “I am better than well. I am present.” Valka is the Raven Clans Seer and the women responsible for guiding Eivor in her visions. Her stunning character design and warming personality have led to her being one of the stronger NPC in Assassin’s Creed Valhalla. This side shot of her is extremely beautiful. I love the white mist in front of her and the clouds in the background. It reminds me of when we first meet her upon the snowy mountain. The level of detail on her clothing and face have been emphasised, and together with the saturation makes this shot look like a piece of art. Randvi Game: Assassin’s Creed Valhalla VP Artist: @ Kristina_m0509 “Married off in service of peace between two clans.” For me Randvi is one of the best but most underused NPC’s in Assassin’s Creed Valhalla. She serves as a strategist and potential love interest. However I was always disappointed that she didn’t accompany you more often. This capture of Randvi is exceptionally beautiful, the colours on show match the feel of the game. That stunning blue sky behind her not only looks great but elevates Randvi’s presence. I think the little details of her character design are wonderfully shown through that luscious golden sunlight. Excellent virtual photography of an NPC. Stowe Game: Assassin’s Creed Valhalla VP Artist: @ Kristina_m0509 “Eivor, I beg you, Alfred’s men or not, they are Saxons and Christians.” Stowe is The Reeve of Lunden and close friend of Eivor. It was nice to see our Viking hero team up with an Anglo Saxon. Stowe is a man of pride and honour who plays a critical part within the Assassin’s Creed Valhalla story. The Lunden arc is probably the most 'Assassin' section of the game and I really enjoyed it. Here we have a strong portrait of Stowe surrounded by a striking wintery background. I quite like how he is framed in this shot, and the details are impressive. The shadow across his face adds mystery and I am getting super hero vibes from his stance. Once again an excellent NPC capture to round off the showcase. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- The Memory Corridor #25 Released AC Games Versus History & Future Historical Settings | TheOnesWhoCameBefore
The Memory Corridor #25 Released AC Games Versus History & Future Historical Settings Podcast Share 4 Jun 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database In Episode 25 of The Memory Corridor, host Gargudon is joined by AC community member and content creator AC_Landmarks for a comparison of historical time periods and characters portrayed in the games and real history, as well as a deep dive into potential future historical settings. Covering everything from the real life Templars, the Renaissance, the American Revolution and much more in between. https://www.youtube.com/watch?v=WUQR9P2x2VM comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, among other things he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Assassin's Creed Odyssey Review | TheOnesWhoCameBefore
Assassin's Creed Odyssey Review Review Share 5 Feb 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database "Fun but flawed in the eyes of the lore" The reveal of Assassin’s Creed Odyssey marked a new direction for the franchise, with a focus on giving players the chance to craft their own experience. For some, it was the beginning of an identity crisis for the series, with the removal of both the Assassins and the Creed, making the title almost invalid. For others, it was a fresh start for the series, entering a new chapter full of opportunity which would allow the player to control the sexual identity and decisions of the protagonist. It was clear that the franchise was no longer going to be constricted by the Animus, and would for the first time ever be letting players make their own decisions over character selection, dialogue and other aspects of the game. Odyssey takes the franchise even further in the journey towards becoming a fully-fledged RPG, and builds upon the blocks left behind by Origins. My time playing Assassin’s Creed Odyssey has been a bumpy ride, bringing about a mixture of emotions. The key question I asked myself when purchasing the game was: Can you have an Assassin’s Creed Game without the Assassins or the Creed? The short answer is yes, as Odyssey proves that it can be done from an ideological perspective, as tyrants and liberators exist in all historical societies. Should it have been done though? That’s a more difficult question to tackle. So before we examine that in more depth, let’s take a look at the game itself. From the outside, Odyssey looks like 300 crossed with Assassin’s Creed Origins, combining the brutality of Ancient Greek conflicts with aspects of the previous entry. Moments after beginning the game, it becomes clear that this is far more than a retexture of a previous game. For the first time ever, players can select a character, a decision that cannot be undone once made. The choice comes down to two Spartan mercenaries. Kassandra or Alexios. This is due to Layla’s modified Animus accepting pages from the lost book of Herodotus, and DNA from the Spear of Leonidas, which projects a potential version of what history could have looked like, rather than what it was really like. For this to happen, the established animus lore of the franchise has been bent all over the place, removing issues such as desyncronization and bleeding effect consequences. The half-siblings have exactly the same choices, lines and even sexual partners, making the whole selection process rather peculiar. According to previous entries, Layla should be desynchronizing immediately, but let’s roll with it for now. I wasted no time in selecting Kassandra, turning the difficulty up to Nightmare Mode, and enabling exploration mode for my first playthrough. The World Ancient Greece in Assassin’s Creed Odyssey mixes together a wide range of contrasting environments, creating a beautiful experience for the player. When you’re not being attacked by the many enemies of the world, you can use photo mode to take in the stunning views and capture the moment. Although Odyssey feels familiar due to the graphical similarities to Assassin’s Creed Origins, the sandy deserts of Egypt feel a great distance away from the green fields of Greece. Venture to the coast and watch the waves hit the shore, or listen to the teachings of Sokrates in a bustling crowd. Whatever you choose to do in the game, you’ll be met with dynamic, ever changing scenarios that make you wish you had a time machine to visit it all for real. The game does a fantastic job at providing memorable locations in such a large open world, with new surroundings still being discovered after 100 hours of play. The tone of the world can also change in a moment, quickly going from a sunny, clear day, to a stormy, misty night, full of dangers lurking in the dark. You don’t want to be lingering around the woods of Attica after the sun goes down. The player discovers the Greek world along-side Kassandra (Or Alexios), after they finally manage to leave the small island of Kephallonia. behind. You’ll meet a colourful cast of characters along the way too. Who could forget the legendary warrior Testikles, or the tales told by your right hand man Barnabas, an ever loyal companion when facing the gravest of dangers. Following the Misthios on their journey are Ikaros (Senu’s Great Great ikarosGrandfather…. Possibly) and Phobos (At times the slowest horse to ever exist), who provide constant assistance throughout the game. My first ten hours of gaming were spent synchronising viewpoints. Little did I know that this task would be never-ending, as the map for the game is absolutely enormous. After many hours free-roaming the wild lands of Ancient Greece (on nightmare mode), I began to notice that I had barely gained any XP at all, and that it had been a real graft to level up. In comparison to the enemies (and animals) of the land that all wanted me dead, I was an extremely weak opponent. By not doing missions (as the game clearly intended), I felt like I was being punished, and had to suffer the consequences. Without missions, it can take the player several hours to increase significantly in XP or levels when choosing to free-roam. This graft to progress can create a disparity between the gamer and the world, where you leave your gaming session wondering what you have actually accomplished. Unlike other RPG games such as Skyrim, the game has no intention of rewarding players for wandering the world, with XP awards being almost microscopic at times. Bigger actions on the other hand, such as completing missions or eliminating rival mercenaries are heavily awarded with XP, which can rapidly increase your level. Before approaching a mission, I find myself scouting out the surrounding areas in order to pick a suitable battleground in case of conflict. A nice cliff or wall can be the difference between life and death, thanks to the Sparta Kick ability which can be used to defeat even the strongest of enemies. The surroundings can be critical to a successful fight, and creates an element which players can exploit to their own advantage. For example, I recently led a group of Athenians to a Lion den, before finding a vantage point to weaken the enemies with carefully timed arrows. Natural resources within the world also play a key role in the progression of the misthios. Trees and Iron can be harvested to upgrade weapons, or upgrade the ship, improving the chances of winning in combat. The game introduces a refined crafting experience in comparison to the time consuming efforts that were required in Assassin’s Creed III. To craft arrows, players simply collect wood and pelt, and head to the inventory. You can now even select auto-craft for arrows, meaning the game does it all for you. One feature that I particularly liked in AC Odyssey was the ability to dismantle weapons at any time. This allows the player to gain more wood or pelt where necessary. Although the world can be used to your advantage, it can also provide surprises for those who wander in to unknown terrain. Enemy attacks can come unexpectedly, and you may find yourself facing skilled warriors with level counts way above your own. The best way to stay alive is by carefully selecting your gear, and by making sure you keep upgrading/engraving when you visit your local blacksmith. One thing that I did notice when delving in to the world of Assassin’s Creed Odyssey is that actions have consequences. Thanks to the new dialogue selection system, the choices that you make in your playthrough can have repercussions. For example, by choosing to spare the infected residents of Kefalonia, the player learns later in the game that their homeland has become host to a foul plague. For the rest of the game, Kassandra or Alexios must live with the burden of knowing that they could have prevented the spread of the deadly disease. This is just one example of many of how the choices you make in game affect the world around you. Everything from the side you choose, to the targets you kill can be carefully contemplated by the player. The game does not force you to kill targets (other than cultists), and it is up to the player to decide which Nation Leaders/Mercenaries they wish to assassinate or spare. In doing so, they know that their decisions shape the land, and contribute towards the suffering or prosperity of the people. These huge decisions can feel like rewriting history at times, and should really be prevented by the Animus (which clearly isn’t doing its job properly these days). A good example of this is when Kassandra confronts The Wolf of Sparta (whom she thinks is her father). The player can choose to kill or spare Nikolaos, a decision which should be fundamentally impossible within the Animus. Abilities Odyssey introduces a wide range of abilities that the player can unlock, which can be selected depending on the gamer’s preferred play-style. Each of three skill trees focus on a different core aspect of your chosen character. The Hunter, Warrior and Assassin tress all contain abilities which can cause devastating damage to opponents. The only problem with the ability system is that you can only select four for combat and four for archery at a time. It’s a shame that the game restricts your access to all of the abilities at once, but it does make the player select the most appropriate for their game. I personally tried to blend a mix between stealth and combat, in order suit the way I found myself playing the game. Let’s be honest, there’s nothing a good old Sparta kick won’t solve, but it’s best to stay on the safe side and select useful ones like healing for example. You never know when a fight is going to break out, and it’s good to have a way to recover should you take some damage. The Spear of Leonidas has some extremely powerful abilities attached to it, which only seem to get stronger as you progress through the game. After killing members of the Cult of Kosmos, you can take the Spear to the Ancient Forge, where it can be upgraded. This allows you to increase your strength even further, and unlock even more devastating abilities. Although the game has a great range of abilities, I felt that some of them should not have been locked away. For example, special arrows such as fire, poison or explosive all fall under an ability tree, rather than a simple purchase from a blacksmith which I expected. You’ll find the same goes for smoke bombs, which also fall under an ability tree. It feels like the game really does wish for the player to level up and grind, rather than handing all the tools available straight away. Ikaros also does not have abilities, as was the case in Assassin’s Creed Origins. I think it would have been interesting to introduce abilities like the following: “Theft from above”. “Distraction noise”. “Stone drop”. You get the picture, there’s loads that could have been implemented. Maybe in the next game we’ll be able to send our eagle to steal ammo from enemy camps. That being said, I cannot imagine playing the game without abilities. Conquest battles without healing, shield stealing or overpowered archery attacks would be an absolute nightmare! They really do add an extra element to the game, and unleash a lethal force when enough adrenaline is built up. Dialogue options Dialogue options are a strange addition to the franchise, something which I never expected to occur as long as the animus is still operational. The choices available to the player are endless, especially in side missions, where Kassandra can change the tone of a conversation extremely quickly. One thing you will notice quickly however is her lust for sex at every opportunity. During serious conversations, the game finds a way to make the situation sexual, something which I found to be quite distracting. Other times, I found the choice I selected didn’t overly reflect what was actually being said, making it feel like the dialogue option was pretty pointless. One thing that I did like about the dialogue options however were how you could gain extra information from characters by selecting a question. This allows for the player to learn more about the upcoming quest, and think of a strategy in which to proceed. Odyssey is full of choices, and the dialogue system reflects that in full. Players have the option to turn down quests and come back to it later, something which is extremely useful when you’re way below the recommended level. After sinking several hours into the game every day, I found myself at times skipping through dialogue in cutscenes and choosing to read the subtitles instead. This is no disrespect to the voice actors in any way, who did a great job with the characters. It simply saves time. There are moments however where I wish I had not done this, as the game quizzed me and made sure I was paying attention. My first real noticeable quiz came when I first attempted “Lore of the Sphinx”. I skipped the cutscenes without paying attention, and was presented with a selection process for riddle answers. I guessed of course and was killed by the Sphinx for not paying attention. I liked the way in which the game made sure I was still listening, and gave me options in which to choose. Other than a few overly sexual options, and some which didn’t reflect the choice, I think the game did a good job at presenting alternative branches which could create interesting consequences. This is definitely a feature that Ubisoft should use again in games like Far Cry and Splinter Cell, but I’m still not sure about its place in the Assassin’s Creed Universe I might be open to it's return in the Modern Day aspects though. Stealth One of the core pillars of the Assassin’s Creed franchise is stealth, enabling the player to become one with the crowd and neutralise enemies without being spotted. As stealth is such as important element to the franchise, you would expect the game to make missions specifically for this, but this is not the case. When you begin the game, stealth is nearly impossible, with attacks from a hiding spot dealing limited damage. Over time, it improves if you select gear with Assassin damage, but there comes a time when playing where you have to accept that a stealth approach may not be the best for this game. For example: You see an Athenian guard on the edge of the cliff. You can either: 1) Attempt an assassination, risking exposure. 2) Sparta kick him off the cliff. In any other Assassin’s Creed game, I would pick 1 of course, knowing that my hidden blade would kill the enemy every time, but Odyssey carries on the problem that Origins introduced. Not every character can be stealthily assassinated from behind, or above, no matter what you do. You’d think a knife to the throat would slay even the mightiest of foes, but the game seems to have other ideas about this. Even with full Assassin damage on your weapons, a stealth attack may only deal half the damage you would expect to a captain or brute. You can find yourself above an alerted enemy, but unable to perform an air assassination, something which I found to be a particular problem. The stealth in Odyssey is flawed, and that makes me worry about future entries. When walking with a crowd in Athens for example, a paid mercenary will spot you from a mile away and attack on sight. Long gone are the days of ‘blending’, where a crowd could mask your position. The game is slightly limited when it comes to ranged attacks. All you can do from distance is shoot an arrow, which probably won’t do much damage to an enemy of the same, or higher level (even with a headshot), or you can try get up close and personal. Neither guarantees an instant kill, and exposes your position immediately. I found that the best stealth attack in the game is actually the spear throw ability, which can be used to quietly kill your opponents. As one of the fundamental strengths of the franchise, I really want to see this aspect improved in future entries. The simple introduction of tools such as throwing knives or bombs would make a difference to the stealth element. Alongside the whistle, rock throwing like was the case in Far Cry 3 would be a fantastic tool to distract guards. The closest right now to this is fire an arrow, or throw a lit torch, both of which alert enemies. Stealth is certainly an optional approach in the game, and many missions don’t even try to accommodate it. For example, the conquest battles cannot be fought from the shadows, and force the player to use the combat system time and time again. One thing that I did like about stealth in Odyssey however was the range of cover from the environment. Tall grass and bushes are frequent across the land, so you can attempt to be stealthy whenever you feel like it. As stealth is such a vital part of the Assassin’s Creed series, I really hope that the team behind the next game go back to the drawing board and work out the kinks, because for some reason it is extremely difficult in Odyssey, and almost prevents the player from carrying out a quiet assassination. It’s clear to me that more tools need to be given to the player in order to become a stealthier character. For example, Poison darts, smoke bombs, throwing knives and rock throwing would be a massive step forward in comparison to what we have to work with right now. Assassin’s Creed elements Odyssey is the first game in the franchise to take place before the establishment of the Assassin Brotherhood, which began in Ancient Egypt (The Hidden Ones). For this reason, the game was always going to struggle with incorporating ‘AC elements’, as many of the key founding pillars had yet to be introduced. Although the game does attempt to remind players than it is an Assassin’s Creed game, it acts almost like a fanservice rather than dedication to previous entries. Origins had some of the best White Room death conversations in the franchise, but Odyssey removes these pivotal moments, and replaces assassination targets with a ‘Shadow of Mordor’ style system. This means that players don’t really know anything about the people they are hunting in the Cult of Kosmos, even after investigations have been conducted. Although the Cult control Ancient Greece and different aspects of society, the player doesn’t have motivation to hunt down targets other than gaining better loot and crossing a name off a list. Previously, games would invest players in their targets, and make an emotional connection to their kill. A great example of this is when Connor finally assassinated his father, Haytham Kenway. When I think back on my Odyssey, I could maybe name two or three targets that I actually know anything about or remember. It seems that the members of the cult only exist to give the player something to do in the game, which is a shame when you think about the great experiences we have had hunting notable targets down in past entries. The Hidden Blade is replaced by The Spear of Leonidas, which is a pretty cool weapon for the player to upgrade and customise. Unfortunately though, you only get one, meaning that double air assassinations cannot be performed in the game. This is extremely annoying when you find yourself above two targets. Odyssey is also the first Assassin’s Creed game not to feature Animus Loading screens, where you can run around and see your character. Instead, we see the Cult of Kosmos hideout, which adds masks to the floor after you track them down. Although this is a cool new feature, it’s just one of the many ways in which the game distances itself from the past. The game does a decent job at explaining that a precursor group to the Order of Ancients existed, and that a philosophical battle against free will and control took place. At its core, that’s what the Assassin’s Creed franchise is all about. It does however, present a story where one individual and a few friends chose to battle the controlling forces, rather two opposing groups. It’s pretty disappointing to see that Darius, a major figure in the Assassin’s Creed lore has been sidelined to DLC content. Although the DLC looks 100x more like an Assassin’s Creed entry than Odyssey, I can’t help but feel unimpressed that players are having to pay extra to get the full AC experience. The outfits provide a constant reminder than this is an AC Game, allowing players to equip hoods when tackling the adventures set by Ubisoft. I was overall impressed with the outfit customisation options, especially when the visual customisation system was introduced. One thing however that was noticeably missing was the Legacy Outfits, which have been present in the franchise since the early games. It would have been pretty cool to see the Altair outfit getting some photo mode attention, but unfortunately they didn’t make an appearance. The best Assassin’s Creed lore elements in the game can be found in the Modern Day sections, where you play as Layla reading her emails. Here you will find a whole array of callbacks to previous instalments, and even transmedia products such as Last Descendants and Heresy. The death of Charlotte de la Cruz is featured in an email, alongside mentions of key Assassins, such as William Miles, Harlan T Cunningham and Galina Voronina. My favourite reference was the presence of Kiyoshi Takakuraa, a member of the Japanese Brotherhood who was first introduced in Assassin’s Creed Initiates. The Modern Day story is always progressing, with Layla being promoted to Cell Leader, but the games tend to focus on pretty boring aspects of the story. When you compare the comic book modern day story aspects to the games, we have one clear winner. This has led to it losing its importance for many fans, with some calling for its removal. I hope that for the next game, we can restore the Modern Day conflict, and see a full scale battle between the Assassins, Templars and Instruments of the First Will. Conclusion Odyssey is at its best when it is presenting the player with meaningful side missions that connect to each other. You can play a full arc that all links to each other, creating a chain of stories which you can follow. Here we get to see the protagonist in different situations, and presents the player with a great blend of sarcasm, humour and seriousness. Kassandra is a breath of fresh air as a female protagonist, when compared to the cold, serious tone we experienced as Aya. She was great all the way through, and I am so glad I didn’t choose Alexios. Sexual decisions feel unnecessary and out of place, becoming incredibly distracting when playing the game. It’s a novelty which has well and truly worn off for me. It doesn’t add anything to the game. Great range of enemies and kill moves. The combat and brutality of the game provide hours of satisfactory fighting experiences. At times the world feels too big. Imagine it without fast travel… One thing that fans can take away from Odyssey is that Ubisoft intends to provide a ton of additional content for future games. The post-launch content is going to keep players busy for a long time, meaning great value for money. Overall: The game is fun, but flawed in the eyes of the Lore. It bends the Assassin’s Creed lore in ways that cannot be justified. I hope that for the next game, Ubisoft listen to the Community, and try to make the game more ‘AC’ than this one. Rating: 7.5/10 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin's Creed Virtual Photography: 6th - 12th August 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 6th - 12th August 2022 Community Share 13 Aug 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to our weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Cloak Game: Assassin’s Creed Valhalla Platform: PS5 This week’s first capture comes from @ Junos_Wings over on Twitter. First up this week we have a bit of nostalgia, with Eivor dressed in Ezio’s Master Assassin outfit. I love the colour tones of this shot, as it add a certain quality to the photo. The light and the dark make for great symbolism of what Assassin’s Creed is all about. The shot is from a set that is truly beautiful and inspiring. Captures showcasing old outfits in the newer games give us a sense of what a next gen Ezio game would look like. Link to set 2) Huntress Game: Assassin’s Creed Odyssey Photo number two comes from @ Birgamerinalbu1 over on Twitter. Next up we head to Greece for a bit of Kassandra dressed as a true huntress. This photo reminds me of the Assassin’s Creed graphic novels. From memory there wasn’t a comic to go alongside Odyssey which is a shame. I am always a fan of people getting creative with their virtual photography. The lighting behind Kassandra really helps accentuate her magnificent hair, but also does a great job of highlighting the incredible face paint of this set. 3) Desmond Game: Assassin’s Creed III This week’s third shot comes from @ FrameHoldPhotos , a member of our Assassin’s Creed VP Twitter Community. Photo number three takes us to this week’s AC15 celebration with Desmond, the modern assassin. This is the first time I have featured a modern day piece of VP and I am shocked these section don’t get more love. This capture really does give us an insight into what a modern day game could feel like. I always prefer the historical stuff but I would 100% love a modern day game or even a substantial DLC. Hoods, bows and swords in a city would be like AC meets Marvel and I would be down for that. 4) Wolf Game: Assassin’s Creed Valhalla Platform: Xbox Series S VP number four comes from @ Huldera1 a member of our Assassin’s Creed VP Twitter Community. I always enjoy wildlife shots from Assassin’s Creed games. The way the animals interact in the world is truly amazing. This impressive capture has three key elements and they all stand out in different ways. The colour of the sky is so rich, the grass slightly out of focus makes you feel like you’re there. Of course the growling wolf is the standout, fantastic timing to align all these elements. I wonder if Eivor made it away alive. 5) Ratonhnhake:ton Game: Assassin’s Creed III The final capture of the week comes from @ nkeiiin over on Twitter. I thought it only right we end the showcase with Connor himself. What a stunning portrait of the Colonial Assassin. The black background with the light pouring down onto Connor adds such an epic feel to this capture. I love the positioning as it showcases the eagle on the hood and touches of the blue on his outfit. I am also won over by the fact the bow and arrows can been seen on his back. The first playable Assassin with a bow, such good times. Checkout the set below for two more breath taking shots. Link to set And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 13th to 19th November | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 13th to 19th November Community Share 22 Nov 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Minimal Desert Traveller Game: Assassin’s Creed Origins VP Artist: @ NIKOOO_WOLF “I cannot shed my past like a snake sheds its skin.” The foundation of Assassin’s Creed Origins is the setting. Egypt was highly coveted at the time and the announcement we would finally be going there in 2017 was a dream for many fans. This beautifully minimalistic shot of the desert not only fits the theme but also represents Bayek’s home. I adore the different colour tones on show here, and how they are split into sections. The sun is extremely powerful at the centre and the shadow work at the bottom allows for an elegant silhouette of Bayek on his camel. A remarkable capture that would look exquisite hung on the wall. Link to set: Backflip Game: Assassin’s Creed Mirage VP Artist: @ tn_taurus “We are what we choose to be.” The essence of the creed is often shown through moments within the games. One of those that will always be iconic is the leap of faith. I think the move itself is even cooler when performed as a backflip. It just adds to the danger and shows the faith of the Assassins. Here we have a fantastic action shot of Basim leaping from a vantage point. For me the minimalism is on point with that beautiful blue sky dominating the shot. Having Basim in the white robes makes for such a classic Assassin’s Creed feel. Excellent timing and composition from Julio. Link to set: Balance Game: Assassin’s Creed Mirage VP Artist: @ Cll3ar “The training is nothing. The will is everything.” If there is one thing I wish we had more of in Assassin’s Creed Mirage, it would be street thief Basim. It was so fun to play as him in the early stages of the game. I was getting real Batman Begins vibes from the prologue, especially when sparing with Roshan. This shot is so minimal and clean, the colour tones are on point and the composition is exceptional. Raven is always so good at taking shots I haven’t seen before. Be sure to check out the whole set using the link below, together they make for a truly remarkable selection. Link to set: Guardian Game: Assassin’s Creed Mirage VP Artist: @ _Liamism_ “You either die a hero, or you live long enough to see yourself become the villain.” The Harvey Dent quote above fits Basim perfectly. One of the reasons I fell in love with this glorious series is the links to media such as Batman. The whole vigilante protecting their city and fighting injustice is a real draw for me. This capture is exuding Dark Knight vibes, in fact there is a scene in the movie that isn’t too dissimilar. I adore the lighting and details of this shot, the brilliant white background helps to elevate Basim and the wooden structure. Everything is so clean and crisp, I definitely think this is one of my favourite Mirage captures. Longship Game: Assassin’s Creed Valhalla VP Artist: @ playpausephoto “We can raise the sail here Eivor.” Vikings are raiders, but they were also adventures capable of crafting excellent longships to cross the seas and find new lands. They are often branded as violent and bloodthirsty but actually they were just trying to seek a better way of life. What better way to showcase minimal than a Malin Valhalla shot. The black and white contrast is so eye catching, I did have the pleasure of seeing the colour version too which is equally beautiful. I think what makes this shot so special is the negative space, capturing half the longship was such a genius idea. This is such a striking capture and fully deserving of capture of the week. The Ones Who Came Before Photo of the Week Judge: @ cop_filip I am a fan of the unique top down view and how it works with the stark black and white contrast. The oars are like needles piercing into the dark unknown, almost like a phalanx. There is an excellent use of negative space that introduces a veil of mystery, and an entirely new graphic aesthetic to the image. It all works together beautifully to create a truly striking and unique Image. A simply spectacular capture. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Interested in Assassin's Creed Virtual Photography? Share your shots in our Twitter community for a chance to be featured in our weekly VP selection articles! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Serajeddine
In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Previous Next Art Team Serajeddine Previous Partner In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Twitter Work
- Best quotes in Assassin's Creed I (2007) | TheOnesWhoCameBefore
Best quotes in Assassin's Creed I (2007) Share Written By: Edited By: TOWCB Team Back To Database Welcome to the first article in a new series written by TOWCB Team, outlining our favourite quotes from the franchise. We begin by revisiting the original Assassin’s Creed game, which was released back in 2007. Undoubtedly a slow burner, the game grows into its own and provides the building blocks that future games expand upon. Although it is often criticised for tedious gameplay mechanics such as tailing missions and pickpocketing, the game provides clarity over what it means to rise within the Assassin Brotherhood, and to follow the tenets of the Creed or face the consequences. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- Assassin's Creed Valhalla Starter Guide: Norway | TheOnesWhoCameBefore
Assassin's Creed Valhalla Starter Guide: Norway Guide Share 2 Feb 2021 Written By: Edited By: Aaron Young Ashlea Buckley Back To Database Assassin’s Creed Valhalla can seem like a daunting game at first. When you start in Norway the map is already a decent size. The amount of collectables and content to discover can feel slightly overwhelming, especially with most of the main game set in England. In this article I will try and set you up for your Viking adventure, with hints and tips for your beautiful starting location, Norway. I am going to keep away from the story aspects of the Norway arc, as it is best you discover this yourself. The only thing I will say is that the story can drag you in, and before you know it you will be sailing off to England without exploring everything Norway has to offer. Take time in-between quests to have a look around. Important to note, you will be able to return to Norway at any moment once you are in England. When you begin the game you will immediately start levelling up, however this is only the beginning. Norway is a snowy playground that you can use to set yourself up for your adventures in England. XP and the Map You will notice many icons scattered around Norway on the map. They range from gold (wealth), blue (mysteries) and white (artefacts). These are often separate from the main story and are here to enrich the experience. Completing the main quest will always be your best way to level up as the XP reward is high. The little gold markers have less of an impact on completing an area but offer valuable XP and resources. If you are a completionist like me then these small loot boxes are worth it even if they don’t seem like it at the time. For anyone who played Assassin's Creed Odyssey, Mysteries may come as a welcome addition. I found Odyssey a tad repetitive, but Valhalla’s Mysteries help diversify the world and keep things fresh. They often come with a small bit of problem solving, but be sure to check your surrounding area for clues. Mysteries are great for XP too, but don’t feel compelled to complete them all as some are power dependant. Gear and Skill Points Unlike Odyssey, don’t expect to find loads of gear throughout the world. Norway does not have many gear items and you can find yourself in the same outfit for quite some time. Personally I enjoy this, as I find I use each piece way more than I would in Odyssey/Origins. Your best way to scout out these gear pieces is to find the synchronization points. This will open up the world, and although Valhalla is less click and go, waypoints will become clearer after syncing with the world. Upgrading your gear can be done in multiple ways. The major upgrades will not be available until you reach England (Settlement Blacksmith), but runes and resources can be applied to your gear right from the start. I did this sparingly but if you follow the guidance above then you can use resources such as iron and leather to upgrade your gear as often as you like. Try not to get overloaded with skill points. The maximum power in Valhalla is 400, but this level will be increased during future DLC expansions. The points can be added to 3 different routes, however you do not have to specialise as by the end of the game you will most likely have filled all of the skill tree. Red is the way of the bear (Melee), yellow is the way of the raven (Stealth) and blue is the way of the wolf (Ranged). The game lets you view what is available under each section, so just find a skill you wish to acquire and work towards it. Combat Combat will take some getting used to but with perseverance you will prevail. I don’t tend to make the strongest builds or use that many different weapons, as I prefer to keep to the pure Viking simulator. If you take the time, you can make your character very powerful, even in the early stages of the game. When in Norway, I preferred the axe and the shield combination for close up fights and then switching to the bow for anything at a distance. There are not a lot of weapons to choose from in Norway, but there are enough to get you started. Once in England you will gain many more abilities which will tie in with your weapon choices. Health and stamina play a larger role in Valhalla. You will not have the luxury of health regeneration and must forage for food to store in a rations bag which can then be used during combat. Your stamina bar will deplete when running/fighting, so it is important to slow things down from time to time. Traveling and Discovering When navigating Norway it is best to use your longship. This will help you to discover fast travel points for easy access later in the game. It is also a great way to view the beautiful scenery Norway has to offer. On land you will find yourself on horseback. I found it a tad slow due to the mountain ranges. Try if you can to keep to the main paths, as this is a lot quicker and will not deplete your stamina. Quite often you will find items in the world that are trapped behind locked or barricaded doors. Sometimes it can be frustrating to find a way in. Remember, locked doors will always have a key nearby and Sýnin your raven can help. Sýnin cannot tag everything in the environment like Senu or Ikaros could, but your bird will still be useful for finding things. If that fails you have Odin’s sight (Eagle Vision) which will give you a glimpse of the environment around you. Anything that is barricaded will just be a small puzzle to solve. Keep an eye out for gaps in windows, or weakness in walls/roofs for a way in. Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Shaya Fury
Shaya Fury is an Artist/Freelance Illustrator who blends a mix of traditional methods with digital designs to create art pieces that are bursting with colour. Previous Next Art Team Shaya Fury Shaya Fury is an Artist/Freelance Illustrator who blends a mix of traditional methods with digital designs to create art pieces that are bursting with colour. LinkTree Work




















