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- Quick-Fire Community Questions - Round 8: Ashlea (TOWCB Editor / Charity Project Coordinator) | TheOnesWhoCameBefore
Quick-Fire Community Questions - Round 8: Ashlea (TOWCB Editor / Charity Project Coordinator) Community Interview Share 20 Aug 2020 Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database Col: Hey Ash, thanks for joining me. Just a few quick questions. How are you finding the AC Valhalla marketing campaign, and are you excited to play the game? Ash: I'm really enjoying each new aspect of the game that we get to see, it's great to get a little more insight into the layout and format of the game, I also like that they have continued the option to play as a female character I think this will be particularly interesting to see in a viking setting, can't wait to play. Col: During our 6 year anniversary week, we revealed our next project: Rally The Creed Podcast. Are you looking forward to hosting it, and what can you tell us about the project? Ash: Yes it will be an exciting new venture for us to explore, it will be interesting to use this new platform as a means to keep the community up to date with developments in the games and discuss different topics with other content creators and members of the community Col: It's also been announced that we here at TOWCB will be running a new initiative known as community chats, where we use our Discord voice channel to join fans for AC discussions. Will you be taking part? Ash: Yes it will be a wonderful opportunity to get to know other fans of the games and to hear there thoughts and opinions, it will also be a good opportunity for people like myself, who perhaps haven't been in the community as long as other, to get to know more people with similar interests. Col: Are you currently working on any other projects? Ash: Besides the work with The One's Who Came Before, I am also in the process of developing a true crime podcast which is very exciting, it will be interesting to see how these two very different projects develop. Col: Any personal goals/ aspirations / targets you would like to achieve as we begin another year with TOWCB? Ash: It always amazes me how the community continues to grow, it will be interesting to see where we are this time next year l, I hope that the podcast is successful and I'm sure we will have may more exciting projects under our belt over the coming months. Col: Outside of the AC community, how are things? Ash: There are exciting developments both in AC and at home, it's been a busy few weeks with us preparing for the 6 year anniversary and buying our first house but all very rewarding. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- AC Community Questions: Laury_Runs | TheOnesWhoCameBefore
AC Community Questions: Laury_Runs Interview Share 27 Sept 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Col: Hi Laury, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Laury: Hi Colum, I’ll try to make it short. So I’m Laury, born and raised in Germany but I travel a lot as I work remotely. I’ve got two beautiful bengal cat-leopards, I love lore deep dives into complex dystopian or futuristic worlds and I like to write and draw. The Assassin’s Creed series is my favourite game series of all time, so I will gladly be contributing hours and hours of gameplay in live stream and videos. Col: In September 2024, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the Video Content Creation Team during the launch of Assassin's Creed Shadows? Laury: Absolutely! Since I played Black Flag I’ve been wishing and waiting for an Assassin’s Creed game setting in Japan, so I am very excited for the release of Shadows. It’s a whole new experience for me to be sharing gameplay online and I find it so much more enriching to share and discuss Assassin’s Creed related content with a community that loves the series as much as I do. Col: How excited are you to get your hands on the upcoming instalment? Laury: So excited! I’ve been hoping for an Assassin’s Creed game that plays in Japan since many years now, and now that I’m streaming it brings me even more joy to play games. I have high expectations, I know that’s dangerous. But if the world will be as broad and scenic as all the games before, Shadows cannot disappoint me already. I hope for some new juicy facts and intrigues about the Isu and Abstergo. Sure, I’m a little bit sad about the delayed release date, but I rather wait a little longer instead of playing a broken game…we saw what that does to people at the Cyberpunk 2077 release. Col: When did you first start streaming, and what would you say are some of the recurring themes that regular viewers will recognise in a Laury_Runs stream? Laury: I started streaming in winter 2023 when I was playing Baldur’s Gate 3. When you catch me on stream, besides Assassin’s Creed, you will usually find me playing any Open world RPG’s in the science fiction genre, sometimes fantasy. I like to cosplay from time to time, challenge myself with challenge runs, death counts or bets with the chat. Also you will see my cats getting in the way from time to time, begging for attention…or food. Col: What are some of your most recent Assassin's Creed Community Projects, and what are you working on currently? Laury: Trying to beat the Assassin’s Creed Valhalla Niflheim DLC at the moment. Next on the list are the chronicle games, as they are the only Assassin’s Creed games I have not played…yet. Col: Have you visited any of the locations from the games? Laury: I’ve been to Greece, Rome, Paris, Norway, England and Israel. I had planned a trip to Florence (yes, mainly because of Ezio climbing around on the Cathedral Santa Maria del Fiore), but Covid got in the way. So it’s still on the list. I am very interested in archaeology, so I would also love to travel to Egypt and check out some cool excavation sites. Col: Which Assassin's Creed game is your favourite and why? Laury: Assassin’s Creed Odyssey is my favourite game of all time. I also love the setting of Origins, but when it comes to the gameplay, characters and questlines, Odyssey just hits a special nerve. Also I’ve always been super interested in Greek history and mythology, so meeting all the “Greek” Isu, Pythagoras in the Atlantis DLC and seeing all my favourite themes and places come to life boost this game all the way up on the list. When it comes to “older” Assassin’s Creed games, I really enjoyed Syndicate and Black Flag. My first game I ever played on console was Assassin’s Creed II, so it will always have a special place in my heart, as I consider this game to have made me a gamer and I have never stopped playing the series ever since. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Laury: I was always hoping for Japan as a setting, which we will now get with Shadows. The movie from 2016 was good, but it couldn’t really capture the complexity of the game series with its different timelines. So I am hoping for a more suspenseful experience, where several timelines will all come together in a big climax. When it comes to settings, I don’t think I can be disappointed, there is nothing specific on the list. The more complex the story and theme similarity to the games, the better. As I am from Germany, maybe I would like to see it in the upcoming Hexe game, and I know many people would love to see Germany during the Second World War. Col: What advice do you have for people looking to begin streaming? Laury: Only do it if you enjoy communicating with the viewers. I am not a multitasker so that has been challenging for me in the beginning, however I enjoy playing games so much more, since I can share my experience playing them live. Also: consistency is key. Don’t do it because you want to get famous overnight, do it because you love it. Col: Where can our community members find you online? Laury: You can find me on Twitch as Laury_Runs . I play Assassin’s Creed during the week and other games on the weekends. Soon you’ll be able to catch my first blind unspoiled RDR2 stream on Youtube, also as Laury_runs. We would like to say a huge thank you to Laury for joining us for this interview. Look out for her Assassin's Creed streams at Laury_Runs and stay tuned for all things Assassin's Creed here at The Ones Who Came Before. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 | TheOnesWhoCameBefore
TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 News Share 6 Mar 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Pixel Focus podcast is a show hosted by N7_spectres and Son_OG5 that provides insight into the world of Virtual Photography across a wide spectrum of gaming communities. In episode 8, the hosts are joined by two members of ACFirstCiv . Representing The Ones Who Came Before Assassin's Creed fan community via the AC Partnership Program ( Isu_Network ) were Aaron Young (FalconSwift87) and Turið Torkilsdóttir . Aaron and Turid make up 50% of TOWCB Virtual Photography Team, and in episode 8, they discuss their passion for Virtual Photography, time management when capturing VP shots as parents, and working alongside TOWCB to establish a VP branch. It's always fascinating to hear the inspirations that motivate players to take particular shots in gaming worlds, whether it be story driven, landscape photography or portraits. Are they planned or do moments just appear as you play is a question that is posed in the episode, and does gaming provide an outlet to escape outside of parenthood. This episode was particularly thought-provoking and reflected the dual balance of life and gaming that lots of gamers experience. You can listen now on Youtube or Spotify (below) https://www.youtube.com/watch?v=Yr1OY5C379A Turið Torkilsdóttir is a member of the Isu_Network Virtual Photography team, and a moderator of our VP community. Back in 2020, she began sharing her Virtual Photography captures on Twitter, and interacting with the gaming community. In 2023, she joined TOWCB VP Team, and has been working behind the scenes on a number of social media and website strategies that spotlight community captures. She has also been contributing towards our VP projects, such as our bimonthly articles and showcase videos. You can normally find Turid interacting with community members in our Twitter VP community, spreading positivity and words of encouragement. Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2022. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- New Assassin's Creed Mirage Promo Images: Game Informer September 2023 | TheOnesWhoCameBefore
New Assassin's Creed Mirage Promo Images: Game Informer September 2023 News Share 31 Aug 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here is a collection of new promotional images for Assassin's Creed Mirage featured in the latest issue of Game Informer magazine! Alongside the new issue, writers from the company joined Ubisoft at the Bordeaux studio for a sneak peak at the upcoming title! Check out the behind the scenes video showing the creation process of Assassin's Creed Mirage below, also featuring new gameplay clips! We take a leap of faith into Assassin's Creed Mirage for the latest issue, giving you new details on the back-to-the-roots game before it launches in October. https://video.wixstatic.com/video/06e6c8_32d8740e23114d0687d230aa844cf8f4/480p/mp4/file.mp4 Game Informer: Issue 359 available now! Digital Edition IOS Android comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 17th to 23rd April | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 17th to 23rd April Community Share 25 Apr 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Hidden One Game: Assassin’s Creed Valhalla VP Artist: @ 9b75 We start this week’s showcase with a captivating shot of Eivor appearing from the shadows. The lighting of this capture is truly breath-taking. The elegance of Eivor’s position allows the light to enhance the details on Ezio’s famous outfit. If you wanted a shot to epitomise the saying ‘we work in the dark to serve the light” then this is it. The Eyes Game: Assassin’s Creed Valhalla VP Artist: @ warriorqueenvp Eivor always wanted the Raven clan to be feared. Well with a stare as intense as this she can’t help but succeed. I admire the use of colour in this shot, with just three elements the capture stands out incredibly. The face tattoo works so well with the yellow eyes, it also creates conflict with it looking very Christian but on a Pagans face. An excellent portrait of our favourite Viking. The Dogs of War Game: Assassin’s Creed Odyssey VP Artist: @ lightfallimage Kassandra may be a fearsome warrior but facing a three headed dog is something else. This is one hell of shot, I love the depth of field, just enough to make the situation seem threatening. Kassandra’s stance is so good with the spear and sword at the ready. I have to say the capture and quote go hand in hand and make for a powerful package. Truly spectacular stuff from Jonnybubs. The Ones Who Came Before Photo of the Week: Judge: Colum Blackett (Col_96 from TOWCB Admin Team) This shot is incredible. It captures one of the most memorable moments from Assassin's Creed Odyssey and makes it cinematic. For me, this shot is worthy of recognition for numerous reasons. Kassandra's stance is incredibly powerful, with the three headed threat lurking in the background. She just looks so calm in the presence of an intimidating foe. I particularly like the depth of field in this shot, as although the background is out of focus, the colours shine through, creating a striking contrast to the calm, collected Misthios. Great shot. An epic capture. Winter Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar This week’s #Thorsday shot is pure brilliance. The details on show here are magnificent, showing the VP artist skills and also Ubisoft’s epic world building. I believe this is from the Northumbria arc of the game. It was such a great idea to split the season over the different Kingdoms of England, allowing us to take vastly differing shots. I don’t think you could wish for a more Norse feel for our unofficial Thorsday theme. Checkout the set below. Link to set Vigilante Game: Assassin’s Creed Odyssey VP Artist: @ JPGphotomode We end this week’s showcase with a spectacular shot of Kassandra with her hood up. You can’t help but admire the shadow work in this shot. Mixed with the awesome face paint, Kassandra looks like she belongs to the league of assassins from DC. I would have loved to see Kassandra in a traditional assassin role, but maybe one day through the Infinity hub. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- The History of Baghdad during the 860's (Anarchy of Samarra) | TheOnesWhoCameBefore
The History of Baghdad during the 860's (Anarchy of Samarra) History Share 12 Sept 2022 Written By: Edited By: Michael Doyle Ashlea Blackett Back To Database In our new article, we explore the history of Baghdad during the 860's, and the conflicts which took place during that time. In Assassin's Creed Mirage, scheduled for launch in 2023, players 'follow the transformation of a defiant young man into a refined Master Assassin with a conflicted destiny.' Basim Ibn Ishaq will navigate the bustling streets of ninth–century Baghdad, exploring all four areas, from the industrial Karkh to the lush gardens of the Round City. Here are some of the key events which took place during a period of extreme internal instability within the Abbasid Caliphate. Old Baghdad image via WorldBulletin The Spiral Minaret of Great Mosque of Samarra Via Wiki Baghdad’s House of Wisdom via WembleyMatters 861AD: The anarchy began in 861 with the murder of the Caliph al-Mutawakkil by his Turkish guards, with the support of his own son, al-Muntasir. Upon his death, his son al-Muntasir claimed the title of Caliphate, but this was short-lived. No more than 6-months into his rule, al-Muntasir was dead, having been poisoned by the Turkish Military Chiefs. 862AD: Al-Muntasir was then succeeded by al-Musta’in, who was appointed Caliph by a council of Turkish military leaders. Al-Musta’in was the nephew of al-Mutawakkil and was appointed Caliph ahead of al-Muntasir’s brothers al-Mu’tazz and al-Mu’ayyad, the rightful inheritors of the Caliphate title. They were both quickly thrown in prison and forced to resign their titles to suppress their ability to rightly claim the title of Caliphate. With his competition silenced, Al-Musta’in was then able to persuade the city of Baghdad in 862 to submit to his succession, which was eventually acknowledged throughout the land. However, al-Mu’tazz and his brother continued to rally against Caliph al-Musta’in, and they were ultimately sentenced to death for their actions. Yet, this never came to pass. The Vizier (a senior minister of the Abbasid Caliphate) intervened, saving the brothers, and allowing them to flee. The Vizier was banished to the island of Crete for his actions. 863AD: In 863, al-Musta’in, who was still living in the then capital Samarra (80miles north of Baghdad), still had plenty of conflicts to navigate as the governor of Baghdad. Two Greek priests, St. Cyril and St. Methodius had become missionaries and were spreading the Greek Orthodox version of Christianity throughout the region. al-Musta’in’s was campaigning against Christianity, but this was going badly, even resulting in the death of 8,000 troops and numerous military leaders. These failures to protect the Muslim religion against the rise of Christianity saw riots across the city of Bagdad. Baghdadis cried for a Holy War, prisons were broken into, and bridges burnt, yet the Caliph didn’t listen or care. Saint Cyril 864AD: From 863 to 865 al-Musta’in continued to lose the trust of his people, with much of the region slipping into chaos and fighting men from surrounding provinces having flocked to Baghdad and Samarra to fight and plunder. 865AD: In 865, the rule of al-Musta’in was slowly falling apart. After disagreements with the Turkish leaders, al-Musta’in felt that his life was in danger. So, alongside the company of two other Turkish leaders, Bugha al-Sharabi and Wasif al-Turki, he left Samarra on a boat to East Baghdad. The Turkish leaders, upon hearing of al-Musta’in’s sent a party of captains to apprehend the Caliph and requested that he returned to the capital of Samarra. Al-Musta’in refused, and after a heated discussion with the Turkish speakers, one of them received a blow. This insulted the Turkish officers, and upon their return to Samarra, they brought al-Mu’tazz (the rightful Caliph) out from his confinement and appointed him as Caliph. Within a few weeks, the new Caliph al-Mu’tazz and his brother Abu Ahmad al-Muwaffaq, along with 50,000 Turks and 2,000 Berbers besieged Baghdad. The Abbasid civil war, which lasted for about a year, largely revolved around a prolonged siege of Baghdad and resulted in the continued scarcity of food and money in the city. As the conflict raged on, members of the Abbasid family with Baghdad, without the knowledge or permission of al-Musta’in, had opened negotiations with the new Caliph al-Mu’tazz regarding the surrender of al-Musta’in. The first round of negotiations deteriorated, and thesiege continued whilst the Baghdadi people protested in the streets at the news that leader al-Musta’in, whom they still saw as the Caliph, was to be disposed of. 866AD: Ultimately, in January of 866, al-Musta’in was convinced to abdicate by his fellow Turkish officers, Wasif and Bugha, and he stepped down as Caliph. Upon his abdication, an agreement was set that his life would be spared and that he would receive sufficient income and a home in Medina. On Friday 25th January 866, al-Mu’tazz was acknowledged as Caliph in the mosques throughout Baghdad. Despite the agreement set out upon his abdication, al-Musta’in was not granted a home in Medina and was instead kept within the city of Baghdad. Ultimately, he was executed on the 17th of October 866 by order of the Caliph Al-Mu’tazz, who was playing a game at the time, later awarding the assassin 500 pieces as a reward. AC Mirage Concept Art by FrameHoldPhotography , created using Valhalla/ Origins & Photoshop How will Basim fit into the history of Baghdad? With many high-profile assassinations during the 860s in Baghdad, will Basim and the guild be connected in some way to these assassinations? Will the Vizier play a role in Mirage, his intervention in the murder of the brothers could indicate a connection to the guild? Will the two Greek priests, who spread Christianity across the land be connected to the events of Mirage? We know their actions caused uprising and riots in Baghdad, but will they be portrayed in the game? Will Basim have some role to play in the success or failure of al-Musta’in and his fellow Turkish troops fleeing to Baghdad in 864? Will Basim fight in the siege of Baghdad during the Abbasid Civil War? Will Basim and the guild influence the negotiations between the members of the Abbasid family and al’Mu’tazz? Will any of the Caliph’s during this timeframe be part of the Order of Ancients? comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Michael is a close personal friend of the admin team who has worked alongside TOWCB for many years, lending a hand behind the scenes who is best known for his time leading the Rally the Creed video-podcast. In 2022, Michael stepped out of the shadows and joined TOWCB's Writing Team, where he explored game journalism by expanding TOWCB database, filling it with guides, tips and tricks and more. After a series of article launches, he joined TOWCB's Core Team, where he now works as a Strategist, overseeing major campaigns, establishing internal systems and managing charity efforts for the group. Michael Doyle
- Understanding the Isu Language: Particles and Affixes | TheOnesWhoCameBefore
Understanding the Isu Language: Particles and Affixes Analysis Share 1 Oct 2024 Written By: Edited By: Edenoi ActualSpider-Man Back To Database For this article we'll be looking at particles and affixes in the Isu language. In English as well as many other languages, we have prepositions which help to describe how words or phrases relate to the rest of the sentence, such as "inside" or "above" or "for." Isu has essentially the same class of words, but because they come after the word they refer to instead of before, we call them postpositions. Postpositions in Isu can also be used as prefixes for verbs to modify the meaning of the verb. Think of the difference between the words "act" and "enact" or "communicate" and "excommunicate." The postpositions known to exist in the Isu language, along with their Proto-Indo-European "descendants," are as follows: Postpositions/Prefixes Apo, meaning "from," related to the PIE *apó Arhz, meaning "out," related to the PIE *éǵʰs Az, meaning "at," related to the PIE *ád Bṛ, meaning "before," related to the PIE *per- Chaz, meaning "toward," related to the PIE *ḱe- + *ád Chṇ, meaning "with," related to the PIE *ḱóm Chṇtæ, meaning "against," related to the PIE *ḱómteros (*ḱóm + *-teros) Hṇ, meaning "in," related to the PIE *h₁én Hṇdṛ, meaning "amidst," related to the PIE *h₁entér (*h₁én + *-tér) Ṇ, meaning "not," related to the PIE *n̥- Ṛ, perhaps meaning "for" and also used to form infinitives, related to the PIE *r̥ Ubo, meaning "below," related to the PIE *upó Wṛ, meaning "again," related to the PIE *wert- Zo, meaning "concerning," related to the PIE *do Notes The suffixe -tæ forms a contrast to a postposition (e.g. "with" becomes "against"). The prefix ch- alters the meaning of a postposition in a way that adds contextual information, known in linguistics as deixis (e.g. "in" becomes "with", "at" becomes "toward"). Presumably, the Isu word for "above" would be ubṛ, related to PIE *upér Isu also has a number of suffixes that can turn a word into a different but related word, like how "congregate" can become "congregation" or "wonder" can become "wonderment" in English. The known suffixes and their functions are as follows: Suffixes -æs forms an action noun from a verb (similar but not related to English "-tion") -dach forms an agent noun from a verb (supposedly a more archaic alternative to -ér below) -drṃ forms an agent noun from a verb (specifically used for tools, e.g. zḷvdrṃ "shovel") -ér forms an agent noun from a verb (virtually identical but not necessarily related to English "-er") -mṇ forms a result noun from a verb (equivalent to English "-ment") -ṇd forms the gerundive (possibly also gerund) of a verb (similar but not related to English "-ing") -nos forms an adjective from a noun or verb (equivalent to English "-en" in wooden, golden) -os forms a noun from an adjective (similar but not necessarily related to English "-ness") -rhú forms a collective noun (so far only confirmed to describe groups of people, e.g. komhaæzrhú "council") -to forms the past participle of a verb (similar but not related to English "-en" in stolen, proven) An action noun refers to the process of doing an action, an agent noun refers to the person or thing doing the action and a result noun refers to the result of doing an action. The gerundive is a form of a verb that acts as an adjective describing someone or something doing the action, such as in the phrase "howling winds." There are a few known conjunctions in Isu, which are as follows: Conjunctions Hṇu, meaning "but" Ig, meaning “or" -kwat, meaning "and" when suffixed to the second of two words, related to the PIE *-kʷe Ḷ, meaning "and," used for joining clauses rather than individual words Other Particles De makes the preceding verb progressive (meaning that the action is ongoing) More Isu Studies You can find more articles on the Isu language linked here: Understanding the Isu Language: The Basics comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Edenoi
- Let's Talk Assassin's Creed: Valhalla #2 ft Col_96 | TheOnesWhoCameBefore
Let's Talk Assassin's Creed: Valhalla #2 ft Col_96 Podcast Share 1 May 2020 Written By: Edited By: Colum Blackett (Col_96) Back To Database In today's special epsidoe we take a look at asassins Valhalla news, in also joined by a Community admin from the ones who came before comunity group. https://twitter.com/ACFirstCiv?s=09 Spotify Link comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Valhalla Review - A Return to Form for the Series | TheOnesWhoCameBefore
Assassin's Creed Valhalla Review - A Return to Form for the Series Reviews Share 1 Feb 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Review contains MAJOR Spoilers Assassin’s Creed Valhalla takes players on an adventure like no other, offering stunning landscapes and captivating story arcs that make it both refreshing and memorable. At times, it feels like the missing link for the franchise, striking a good balance between the classic Assassin's Creed games and the new RPG formula, masterfully bridging the gap. The game carefully finds a way of improving upon many of the core Assassin's Creed pillars, by adding more options than ever before. Although marketed as a Viking adventure game, Valhalla takes a successful leap of faith towards taking the series back to its roots, easily making it one of the most exciting and ambitious Assassin’s Creed projects in recent years. It’s a return to form for the series, offering countless opportunities for the player to master their own playstyle, and immerse themselves in another historical adventure. Valhalla is a game that looks to the past to drive the series forward, and operates in the space between old and new, making it feel both familiar and original. The narrative arc story structure overseen by the guiding hand of Assassin's Creed legend Darby McDevitt and his team of scribes are proof that the series should never be afraid to move away from annual releases, and take the time it needs to improve. It’s immediately clear that a great deal of thought and care went into building the game, that goes way beyond simple fan service. It's an injection of pure creativity, and a game that should not be missed. The World There's never a dull moment whilst exploring the world of Assassin's Creed Valhalla, as it continues to find ways to surprise the player at every turn. It's the first game in the series to properly fill the open world, making it feel dynamic and life-like. As you navigate the Kingdom's of England, you'll discover endless activities such as flyting challenges, cursed areas, world events and more. Exploration is encouraged, and the game rewards you for your efforts, generously offering XP points (skill levels) and loot upon completion. The open world experience is unlocked early on in the game, and as you tie up loose ends in Norway, you can sale across the sea to England to begin the adventure. On your travels you'll begin to uncover the mysteries of England, as you encounter numerous puzzles that keep the player guessing. Puzzles are a nice feature that really add to the experience, taking different forms throughout the game. Valhalla always finds a new way to challenge the player, and encourages the use of all the tools at your disposal to overcome them. Sometimes you need to destroy a weak wooden wall to loot a chest, or shoot at a door's barricade through a slightly open window to enter. There are a ton of scenarios like this that test your skills as a player, and require a bit of thought before gaining a reward. There's also a great range of environments to explore, from the snow-covered mountains of Norway, to the swamps of East Anglia, so don't be surprised if you start to clock up hours using the photo mode tool as you capture each perfect moment. It's easily one of the most visually impressive games ever created, and it's immediately noticeable. England is vast in Assassins' Creed Valhalla, and each kingdom feels different to the last. There's always something new to discover, so look out for the coloured dots on your mini map to uncover loot that will improve your progress. You can hit bandit camps to gain supplies such as leather and iron ore, which can be used to upgrade weaponry and armour, or complete a raid on a monastery to steal riches that can be used to expand the Ravensthorpe settlement. Crafting is an essential part of the game, and you use the spoils of your adventures to do this. One thing that sets Valhalla apart from recent entries is the unpredictability of the world. In some ways, it feels like a Far Cry game, where many animals will attack on sight. It's not just animals though, as Eivor will be pursued from all angles whilst navigating the world. Bandits hide in bushes, waiting for your arrival. Zealots track you across the map. Snakes crawl out from under barrels. Wolves strike as you stalk the perimeter of an enemy camp. You never know when you may need to defend yourself, the world you explore is as deadly as it is beautiful. This level of unpredictability adds to the experience and brings it to life. It's extremely easy to gain XP just by playing the game, and you are constantly rewarded just for taking part. The cities of England bare a resemblance to that of Assassin's Creed I, taking the series all the way back to its origins. London has featured in the franchise several times, but the version you see in Valhalla is very different, a city built in the shadow of Roman ruins. All across England you'll see the ruins, and get a sense of the widespread influence the Romans had over the land. Even the Ravensthorpe settlement holds a memory of the past, as the pillars of an ancient structure can be seen near the longhouse. Later in the game you can even help local resident Octavian establish a museum, to house all of the Roman artefacts you discover. As the game progresses, you will also travel to surprise locations, such as Vinland and Jotunheim, expanding your reach even further. There's so much to see and do in Valhalla, and all your adventures start from Ravensthorpe. The settlement itself is right in the heart of England, and acts as a base for Eivor and the Raven clan. It's in a good central location, close to the city of Leicester. All narrative arcs begin and end here, as the wind calls you back to Randvi to report your progress. By upgrading and improving the settlement, you open up new opportunities such as ship customisation, romance options and legendary animal hunting rewards. You also give the members of Ravensthorpe a purpose within the clan, and make it feel more like a bustling hub. It's worth taking the time to familarise yourself with the settlement, as the traders and locals are essential to Eivor's progression. For example, Gunnar the blacksmith will upgrade weaponary and armour, whilst Reda will supply new contracts and rare items. The cultural differences are represented well in Valhalla, as Saxon cities feel completely different to those inhabited by Vikings. Architecturally, the structures are also different, and even the layout of the cities differ. Religious beliefs are also depicted well in Valhalla, as Viking sites such as Jorvik have statues for the Gods, and locals will even reference them in conversation. You will hear talk of Thor, Freja and Tyr as you walk the streets of Jorvik, whilst you will hear about Jesus Christ and God when wandering a Saxon city. Even the camps held by bandits or cultists all contrast each other. Accents also appear in the game depending on location, making a southern territory easily distinguishable from a Northern one. The team did a great job at adding variety in all areas, and that's just one of the reasons players will get lost in the expansive world, and fall in love with the game. Story The main story of Assassin's Creed Valhalla is both interesting and memorable by using creative storytelling methods to slot nicely into Assassin's Creed lore. Players will embark on a twisting adventure with many story arcs, all different from one another and each with their own characters, plot twists and outcomes. There's no doubt that it's a great story set in the Assassin's Creed universe, and one of the longest games in the series. Completing Valhalla's main storyline will easily take you over 100 hours, but that's not a bad thing. It's a gripping tale with many twists and turns, and you'll notice that each quest has a purpose, as Eivor looks to build alliances across the map. Both Cecilie Stenspil and Magnus Bruun deliver a solid performance, full of charisma and making Eivor an instantly likeable character. Valhalla immediately gives you the key to your own destiny, as for the first time ever, you play as one character with a male and female counterpart. You can let the Animus decide, or change Eivor's appearance at any time. The reasoning behind this is explained later in the game, and it's a clever take on previously established Assassin's Creed lore. The game is, in some ways, the spiritual successor to Black Flag, as Eivor works alongside the Assassins (Hidden Ones), without joining them, as their motives align. Both sides benefit from this union, and even manage to cooperate without any disagreements. Basim sees potential in Eivor straight away, even when Hytham questions it. You have the opportunity to play like a true Assassin, without even joining the Brotherhood. The Order of Ancients returns, once again acting as a shadow group influencing the land. Information on the group is scarce, so Eivor has to investigate to find out names and motives. Once you commence your hunt, taking down one member will lead to information on another, making it possible to track them all down. All information gained on the order will be stored in the inventory, giving you hints on where to begin your search. In this sense, it's more like the original Assassin's Creed game, where Altair had to learn information before beginning an assassination mission. It really adds to the game, as you focus your efforts on wiping out the Order. There's also an incredible new animation when you assassinate a target, rewarding players with some of the best white room conversations in the entire franchise. By eliminating members of the Order, you also gain new abilities and skills from Hytham, such as the Leap of Faith, making it worthwhile, and maintaining the 'Assassin's Creed' elements of the game. As we have already mentioned, all narrative arcs begin and end at the Ravensthorpe homestead. This is thanks to a new feature called the Alliance Map. Eivor pledges allegiance to a cause taking part in one of England's territorys, and travels there to form an alliance for the Raven Clan. The new quest system introduces self contained story arcs that act more like chapters of a book than scattered missions. Each quest has a purpose, and brings Eivor closer to a resolution in the area. Some are definitely stronger and more memorable than others, with some feeling like filler content at times, but they all come together eventually to form a solid conclusion. Although the game moves away from side quests, and replaces them with narrative moments and activities such as World Events and Cursed Areas, it does a really good job at filling the open world, and even provides some great moments for Eivor. World Events are some of the best side activities since AC III's homestead missions, and really help to develop Eivor's character further. You don't have to take part in them, as they are not tracked on the quest radar, but should you choose to ignore them, you are missing out on some great content. They all vary in tone, but it's worth taking some time away from the main storyline to focus on the other activities available in the world, even just to increase your XP or improve your charisma through flyting battles. You won't regret it. In regards to Isu lore and First Civilisation history, Ubisoft really cranks it up a notch. By completing the Animus Anomalies, the secrets of the past begin to unravel, and with the help of the settlement seer, Eivor begins to understand. For new players, the twist regarding Havi and Eivor is no doubt confusing, but for old fans, it makes a lot of sense. Assassin's Creed Black Flag introduced the concept of Sages, reincarnations of Juno's husband Aita. Valhalla takes this notion even further, as the Scandinavian Isu look to return after the impending disaster known as the Great Catastrophe using a supercomputer that can insert DNA and memories into the human gene pool. Essentially, the Isu technology leads to reincarnation, explaining the gender choice option in Valhalla. Later on in the story, players will begin to understand the true motives of Loki, another member of the Scandanavian Isu known for his trickery and mischief. The story also replicates the end game of the series protagonist Juno, who returned using cloning before being destroyed by Charlotte de la Cruz in the comics. It's a really interesting twist for the series that takes Isu lore to another level, and adds a fresh layer. The end sequence in the vault also ties up a number of loose ends, regarding Layla and the fate of Desmond Miles. The ending of AC III finally has consequences, and the modern day storyline in Valhalla finds a way to resolve another potential disaster. The Heir of Memories arc also concludes, and a new chapter begins with Isu antagonists, which could ultimately lead to Loki becoming a bigger threat than Juno ever was. It's an interesting conclusion and drives the series forward by adapting established plot points. Hopefully we see this storyline progress further in the DLC content One big difference to its predecessor Assassin's Creed Odyssey is that a romance option doesn't lurk around every corner, but when they do, they generally occur through the main storyline. Romances in Valhalla feel more developed than the previous entry, as it requires Eivor to spend time with them on quests before anything blossoms, rather than rushing into a forced connection. It's also possible to be rejected for the first time, something which occurs if an NPC already has a partner or simply isn't interested, adding increased depth to the romance options. Another change is the replacement of the usual eagle companion in favour of a raven, something which roots itself in Norse mythology, as Odin had two ravens called Huginn and Muninn. Although Valhalla has brutality in combat, the tone of the game never really drops to a dark place like in previous games, and even when faced with loss, Eivor remains determined and composed. The character is clearly very different to what the marketing campaign tried to portray. One thing I did notice however is that the game sometimes shies away from the dark history of Viking culture, with themes such as slavery and pillaging barely even getting a mention. Assassin's Creed should never be afraid to tackle difficult topics, especially those which are a part of history, and it's interesting that these themes didn't really surface. Characters in the main storyline are all very different from each other, and each narrative arc introduces a conflict which Eivor can resolve. The game does a really good job at hiding character motives, making betrayal even more surprising. Basim for example arouses suspicion early on, but it takes a full playthrough to discover his true intentions. Each arc has you question those around you, as you secure the future of the kingdom. The wrong decision can have catastrophic consequences, as seen in Linconshire when selecting a new ealdorman. Choices never stray too far from a fixed narrative, and although the game has multiple endings, they all follow a similar pattern. The dialogue options have also been improved, and do a good job at reflecting Eivor's personality, rather than giving options that don't line up with their personality. Eivor isn't a blank slate, and no matter which version you play, you're going to see the same character traits. Voice acting in particular is solid across the board, with a number of stand-out performances making the game even more immersive. Players feel compelled to resolve each narrative arc, and return back to the settlement to progress. The balance of tone is well executed, and although the game is long, it's worth the time spent. The big issue with the main storyline is that the Hidden Ones are completely sidelined, barely featuring in comparison to the alliance objectives. New fans to the series can't learn much about the Brotherhood, as Eivor doesn't join them in the main storyline. At times it feels like the Hidden Ones don't matter to the story, as you can go several narrative arcs without speaking to Hytham or Basim. You always have the chance to wipe out members of the Order, but the majority of members are just ordinary civilians, and unless you read all the documents, you don't even know why you're eliminating them. You do get a satisfactory white room conversation, but there are only a few members of the Order you will actually remember upon completion. It's such a shame to see the Assassin / Templar conflict becoming an afterthought. Even though the game has a great story set in the Assassin's Creed world in terms of lore, the pre-cursor Assassins are barely involved in that. It's clear that this has to be the last 'warrior' game, and future instalments need to circle back to playing as an established Assassin before the franchise loses it's identity entirely. That being said, Valhalla finds a different narrative to explore, and finds a way to bring history to life. Perhaps Viking Assassins are not to be, but there is still time for DLC content to explore a different path for Eivor. Parkour Parkour is a fundamental pillar of the Assassin's Creed series, and is probably the only franchise pillar that Valhalla hasn't progressed forward with in some way. At times it can be frustrating, as Eivor takes a long time to navigate rooftops, making a direct approach more and more tempting. Although parkour feels slow and uninspired, the game offers a huge variety of environments that increase opportunities. There are more chances than ever before to use parkour to your advantage, with many climbable buildings. Scaffolding is also something that features in the game, making it easy to navigate from above. Some buildings such as churches and longhouses also have open windows which can act as an entry point, or you can destroy a stained glass window to gain entry, all of which are accessible thanks to parkour. Beams and ropes also string houses together to increase parkour opportunities, and cities such as York also have Roman ruins scattered around which can also be navigated. Tree parkour makes a return, and is a useful feature that should never have been removed. Some of the trees you scale are incredibly impressive, especially in Jötunheimr, and it's great to see this feature restored. Don't expect style though, as Eivor's parkour technique is basic at best. With Basim away and Hytham injured it's clear that not much (if any) training was given. It can be argued that Vikings didn't know parkour, but it's something players expect in an Assassin's Creed game. Parkour in Valhalla isn't great, but the opportunities to do so are. It's clear that the team spent a great deal of time creating parkour environments, and even when it feels sluggish, it can be to the players benefit to use it. Animus Anomalies are probably biggest parkour failure in the game, as players control Layla Hassan through tedious platform challenges to gain information. Although the feature itself is a cool idea, parkour makes it difficult to enjoy, as it lacks any sense of urgency. Looking back to Arno Dorian, or even Desmond Miles, it's clear that parkour has drastically lost any sense of speed or style, which is a shame. Valhalla brings back floating pages to collect, which takes Eivor on numerous parkour routes. It's nice to see them return, but they can take a few attempts to collect. Parkour clearly needs to be revamped, but the many opportunities that Valhalla introduces to do so are a welcome addition to the franchise, opening many new doors and avenues of exploration. Some of the best parkour opportunities in the game are at the Hidden Ones bureaus, which are scattered across the map. Not only do they provide a glimpse at the history of an Assassin precursor group that once worked in the shadows, but they also store unique gear and codex pages. Each bureau is different, but they all require puzzle solving and parkour to unlock their secrets. To find them, you have to think like an Assassin in the cities of England. That may mean performing a leap of faith, or climbing down into the sewers to remain undetected. Parkour is the theme that links them all, as players will navigate platforms and beams resembling the Assassin tombs from the earlier games. Some of the bureaus even require swimming from room to room to gain the rewards. Once inside, you'll notice that the main areas resemble the bureaus visited by Altair in Assassin's Creed 1, and show that the order worked in similar ways hundreds of years before the days of Masyaf. Valhalla provides countless parkour opportunities, but the bureaus are a great example of how the game at times encourages players to use it to gain rewards, something that should definitely make a comeback in the next game. Stealth There's a lot to be said about the stealth in Assassin's Creed Valhalla. Essentially, some of the features are the peak of the series, and others are below the standard we expect. Stealth in general is excellent, but social stealth needs to be improved. At times. Valhalla feels like the stealthiest Assassin's Creed game, thanks to fresh kill animations, new environments such as corn fields, and the return of bushes, haybales and tree parkour. As was the case with parkour, the game also provides many opportunities to be stealthy, with the majority of quests accommodating to both a direct or sneaky approach. Enemy camps can be cleared out without arousing suspicions. Air assassinations, sleep/poison arrows, haybale kills and distraction techniques can all be used to replicate an Assassin approach. The whistle also returns, drawing enemies towards their swift end, and bodies can be hidden to prevent the alarm being raised. Alarms, which first appeared in AC4, can also be destroyed to prevent the arrival of reinforcements. In cult camps, bone charms will rattle if you proceed too quickly, alerting enemies. The best stealth feature that makes a return is the instant kill hidden blade assassination, which now has a timing mechanism to dispatch your enemies. Odyssey had enemies that would survive a hidden blade assassination, no matter how much you upgraded your weapons, and in turn encouraged players to ignore stealth and use combat instead. Valhalla takes the best elements of stealth from previous entries and adds even more to make it better than ever. At the start of the game, players choose a level of social stealth. Selecting the hardest difficulty makes it nearly impossible, no matter how hard you try. Blending with crowds returns, as guards protect entry points. Distrust areas are introduced, meaning Eivor wears a hooded cloak to avoid detection. Numerous social stealth mechanics return, and new ones are added so that hiding in plain sight is no longer a thing of the past. Monks walk the streets in groups, imitating the original game, and the very first trailer ever released for the franchise. It's great to see so many old features such as bench stealth find their way back to the series. Eivor can also pretend to cook food, or weave fabric in social spaces, but with guards on high alert in distrust areas, it can be very difficult. The point of social stealth is to be inconspicuous in public spaces, and mask within surroundings. Valhalla has many great stealth features, but social stealth is something that definitely needs more work to be useful. The main problem is that guards see everything, and immediately attack. After 150 hours of game time, I'm still not sure if I have managed to perfect social stealth. You can also lure drunks to distract guards, or throw your torch to make them move. This is extremely useful if you're looking to enter a restricted area. Shooting from a haybale, or destroying hanging objects to make a kill look like an accident can also be used. It's clear that stealth has been expanded upon, and is much better than the options available in Odyssey. Odin's sight is a watered down version of eagle vision, acting as a short burst, but seems to be much more useful than 'Animus pulse'. Improvements have definitely been made in this field, as it highlights everything from loot chests to story hints. Order of Ancient members are taken out using the Hidden Blade, which has a new kill animation. Sýnin can distract guards, and locate points of entry. There are so many ways to be stealthy in Assassin's Creed Valhalla, and although it can be challenging, mastering it and all the tools you posses is no doubt one of the best stealth experiences created by Ubisoft. Take the time you need to become the stealthy Viking the marketing campaign tried to hide. There's much more to Valhalla than raids and brutality. The only tools that are missing really are throwing knives and varied smoke bombs (Revelations). Combat In combat, timing is everything. Every enemy has a weakness, and Eivor can exploit that. The game highlights them so it's obvious where to aim. Valhalla has a huge variety of attacks that can be used, including abilities that you unlock throughout the game. Successful blocks or attacks build up adrenaline which make abilities available to use, and severely damage or finish off opponents in a brutal fashion. New animations have been created especially for the game, which is immediately clear, as Eivor will decapitate or even impale enemies with their own weapons. Even after 60+ hours, you will encounter new enemies in the world, waiting to finish you off with their unique attacks. Some kick dirt to distract, and others spill oil and light it to set you ablaze. The great variety of enemies makes the game more interesting, as combat requires a balance between timing and thought to determine how to proceed. Dodging is another good way to beat enemies, but stamina does deplete, leaving you open to attacks. It's also worth noting that not all attacks can be blocked, making dodging or even a well timed shot a better solution. The Rope Dart from Assassin's Creed III makes a return in the form of a harpoon, which is an ability you earn through skill points, and it's more lethal than ever. Rather than hanging enemies from trees as Connor did, Eivor lasso's them closer before striking. At any moment in the main storyline, a boss battle can occur. You can literally be thrown into a fight at any moment, sometimes after a tough battle mission, leaving you unprepared. Another problem the boss battles present are the locations in which they take place. The worst offenders in the game for this are the Faravid, where you unexpectedly fight in a tiny room, and Ivar the Boneless, where you fight on the edge of a cliff. The environments in which you fight make all the difference, and small spaces make it even more difficult. In general, most fights will take place in the open world, which can be used to your advantage. The new health system means that you restore depleting health through the rations bag, which you fill with berries and other food sources on your travels. You can also leave a fight at any point to find food, as raspberry bushes are scattered across the land. Mushrooms are another food source, but some will make Eivor sick, so choose carefully. Crafting returns in a basic form, giving you the option to upgrade quivers and ration bags, increasing their effectiveness. Gear and Weapons also also upgradable through collected resources, improving your stats. You can visit the settlement blacksmith to improve the quality of gear and weaponry, but this does change it's appearance, and not always for the better. Arrows can't be crafted like they could be in Origins and Odyssey, but there's a good chance you'll find them in the world, especially close to a boss fight or random tree stumps in forests. The three hardest enemies to defeat in the game are: The Daughters of Lerion, Zealots and Legendary Beasts. Defeating all of them will take time, as each of them need to be slowly weakened in different ways. There are so many different abilities in the game that can be used in combat, so you have to find the ones that work for your own personal playstyle. Valhalla brings back the three bow options, resembling Bayek's weaponry choices. Each of them are useful in different situations, and mixed with abilities are a deadly combination. If an enemy camp is near water, Eivor can blow a horn to signal a raid. This can be especially useful in a higher level area. Combat is diverse and interesting in Valhalla, and is the most improved upon feature from Odyssey other than having a more dynamic open world. It's a standout feature, and really improves upon everything that has come before. Customisation Customisation certainly is mixed in Valhalla, as you can edit Eivor's gender, hair or tattoos at any point. There are so many combinations that can make the character look like a different person entirely, if you choose to. Ubisoft even added the AC Sisterhood logo as a tattoo, a nice touch and something which means a lot to fans. Unfortunately there are a lack of in-game clothing options, with limited rewards for players. You can randomly stumble across cloaks, pants and other gear items in the world, or pay a random wanderer for their location. They come in the form of sets, but there are only nine to be discovered. Rather than unique loot everywhere. the game focusses on the player unearthing set pieces through completing puzzles and raiding tombs. You can also unlock a few gear pieces through the Ubisoft Store rewards, such as Bayek's Robes, or as always, visit the Helix Store to pay for a better set. It's a shame that there are such limited options in the game, as most RPG's usually reward the player in this way. For example, it would have been nice if every Zealot defeated unlocked new and unique armour pieces or weaponry, rather than gaining a medallion for Hytham and another name ticked off a list. In comparison to Origins and Odyssey, Valhalla really does limit the player's look, with only a few customisation options. Items do change upon upgrading with the Blacksmith at the settlement, but until the Transmogrification feature is introduced, players are left with the gear quality they have upgraded to, which isn't always the best visually. You can of course, visit Reda, the local trader, but it's highly unlikely he will have anything of value in terms of gear. Although gear and weapons are limited in Valhalla, what the game does have can sometimes be enough. You can unlock First Civilisation weapons such as Excalibur and Mjolnir, a must-have for fans of the Isu. These weapons take a great deal of time and effort to unlock, but they are amongst the best in the game. You are also, on occasion, be randomly rewarded for your choices in the game. For example, Petra will gift Eivor a bow, and Ubba will send a weapon if your relationship with him is intact. If Assassin's Creed continues to go down the RPG road, it should consider rewarding players more frequently. Another feature that should return in future games is the robe dye from Assassin's Creed Brotherhood era. There's no reason why we shouldn't be able to determine clothing colours. Simple features like this, and the increased gear options would have dramatically improved the overall player customisation experience. It would have been nice if Basim had gifted Eivor a version of his own gear, which features a unique blade and similar robes to Altair. When travelling to Vinland, Eivor unlocks a special Native American inspired outfit, but unfortunately it can't be brought back to England. The same goes for the Gloucestshire narrative arc, where Eivor wears a skull mask. There's no real reason to take these items out of players inventory, but the game does, and you can only wear them during the short time you spend in each area. The Drakkar owned by Eivor can also be customized upon upgrading the settlement, but again, the options are limited, with most unique and interesting appearance choices purchasable on the Helix Store. Figureheads are the best in-game Drakkar options, really changing the look and making it more interesting. The settlement itself has a few cosmetic features that you can edit as you play, to make make it feel more like home. Add a little figure of Odin to Immerse yourself in Norse culture before you raid, or head to the stables to change the appearance of your horse. There are a few options in-game, my favourite of which turns the horse into a giant wolf. You can also change the appearance of the bird companion, something which is new to Valhalla. Sýnin can change colour, or even into a different bird entirely such as a pigeon. The most useful customisation features added in the game are the horse upgrades, where you can train your mount to swim or improve its speed and stamina. This makes a real difference when exploring the open world. The options that are available in-game are pretty good, but it's clear that players are limited when you look at the crazy items available for purchase in the Helix store. Hopefully future updates will make more items available. Conclusion There's no doubt that Assassin's Creed Valhalla is a great game, and feels like a real adventure for the player. Although it's probably the longest game in the series, it's well worth diving into and exploring in detail. The gender options and exceptional voice acting performances make the game worth playing twice, so you might get 400+ hours out of Valhalla and really get your money's worth. It's a dynamic experience with a real variety of opportunities that'll still bring surprises even after 150+ hours of gaming. The open world is expansive and interesting, full of activities scattered around beautiful landscapes. Dig beneath the surface and discover new Desmond Miles audio clips and the return of the Database, once again written by Shaun Hastings. The story has meaning, in terms of the overarching narrative. Assassin's Creed often has a problem of carrying forward plot points and acting as stand-alone entries. Valhalla is a conclusion in some ways, wrapping up multiple plot points dating back years, and in other ways, it's the start of something new. The rebirth of the Hidden Ones in England and even the evolution of the Order of Ancients into the Templar Orders slowly begins to take place. There's no doubt that future Assassin's Creed games will be exciting, and the series is certainly heading in the right direction. Valhalla has a great story set in the Assassin's Creed universe, and is the first game in years to provide an actual cliffhanger ending with consequences for the modern day. Eivor is a great character, who only gets better as the game goes on. One thing that stands out for me is the amount of care that went into producing the game. There are so many features from the older games such as social stealth, and even sounds from previous entries that find their way back to the series. The game provides a unique perspective on the series, and develops lore plot points further that were established years ago. It's clear that the series should never rush to meet annual releases, and should take whatever time required to produce games of this quality. In my opinion, Valhalla is the last pre-cursor Assassin game needed, and stories of this kind have now wrapped up, establishing how and why the two orders were created. Future games should once again explore an established brotherhood, with players being a member of the Assassin order. That being said, this is an extremely strong entry that has a great story and characters, and is a game that will be remembered. Valhalla is the final piece of the puzzle, and a return to form for the series. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- The Ones Who Came Before Spider-Man Logos | TheOnesWhoCameBefore
The Ones Who Came Before Spider-Man Logos Art Share 15 Dec 2022 Written By: Edited By: ActualSpider-Man Ashlea Blackett Back To Database The Ones Who Came Before has always aimed to make an impact on the web, but these new Spiderman inspired logos take it to a new level! Our new partner ActualSpider-Man has been getting creative with TOWCB logo, putting a unique spin on our classic silhouette hood insignia design. Let us know down below in the comments which one is your favourite! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man
- Assassin’s Creed Virtual Photography: 3rd to 14th June | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 3rd to 14th June Community Share 25 Jun 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Traveller Game: Assassin’s Creed Origins VP Artist: @ Tigas_VP The Ones Who Came Before Photo of the Week Judge: @ CapturesByRenzo Renzo Since the very moment I saw this capture by Tigas, I knew it had to be featured in our article. Taking vertical shots can be quite tricky in Assassin’s Creed Origins. However, the artist did an amazing job with this picture. The composition is great, with Bayek’s gaze focused on the horizon and his camel looking back, right into the “camera”. The use of depth of field is very well executed, and the colour palette is so soft and beautiful. This is a fantastic capture, and without a doubt, it deserves to be our shot of the week. Congratulations, Tigas! Aaron “It is not peace that I seek. It is not for my soul that I walk this path”. 2017 seems a long time ago now but viewing virtual photography from Assassin’s Creed Origins is still an absolute delight. The colour palette and the character designs are so good. @ Tigas_VP is one of my favourite Origins photographers. This capture is part of an impressive set that harks back to the wonders of ancient Egypt. The depth of field is impressive as it splits the shot into two, combining the sandy mountain with the calming blue sky. You can’t ignore how good the camel looks with its head almost posing for the camera. I am loving how Bayek’s outfit blends with the colour tones of this striking capture. Viewpoint Game: Assassin’s Creed Mirage VP Artist: @ JChoukroun “How could I regret the only life I’ve ever known”. Viewpoints are something very special to the Assassin’s Creed series. These structures or high points in the landscape allow us to survey the surrounding environment. We now know that they will be of great importance when Assassin’s Creed Shadows releases with the absence of a bird companion. This capture by jchouk is reminiscence of the title screen from Assassin’s Creed Mirage. Basim's pose is very elegant and having Enkidu’s shadow cast across the building is so cool. Once again, the colour palette is on point with those sandy tones complementing the blues. This style shot has almost become iconic from Mirage and jchouk has expertly taken full advantage of the viewpoint. Wolf-Kissed Game: Assassin’s Creed Valhalla VP Artist: @ SuzuhaBlack “I am trying to make you see you’re on the wrong path”. Eivor has and will always have a special place in my heart. The Wolf-Kissed one from Norway is a fierce fighter and honourable warrior. Her escapades in England showed that the line between good and evil is a fine one. Here Nick has managed to produce one of my favourite portraits of Eivor. She looks so graceful, yet powerful. Her Celtic hair combined with the face tattoo elevate the shot to new levels. I love how the wolf scar is so prominent on her neck, harking back to her troubled past. I think the standout for me though is the tilt on the portrait, it adds a new and often unseen style to this capture that exudes elegance. Kingdoms Game: Assassin’s Creed Valhalla VP Artist: @ cop_filip “A country is its history, the sum of all its stories” Eivor’s time in England is fraught with conflict. The Kingdoms are struggling to survive, and the mix of cultures has become a power struggle. This all plays out in one final battle with the King of Wessex. The real history here fascinates me, and it was so enjoyable for it to feature in an Assassin’s Creed game. Despite the chaos I just described, Filip once again has managed to find peace and beauty with his Valhalla photography. This shot is simply gorgeous, I just love the composition and the way all the colours are in harmony. The Roman walls are meant to keep out the Vikings, but Eivor knows a trick or two on how to blend in. Alexios Game: Assassin’s Creed Odyssey VP Artist: @ Lucascosta797 “I really need to charge more for slaying mythical creatures”. The siblings of Sparta are separated during childhood due to the traumatic events at Mount Taygetos. Both children are descendants of Leonidas who himself was linked to the Isu or First Civilization. Here Lucas has almost bridged that gap between realism and science fiction with his intense portrait of Alexios. The mood in this capture is tremendous, I can’t get enough of the reflective light, especially on the ground where it is mega impressive. I adore how the armour set and the Isu markings combine to fulfil that connection of two worlds. I don’t think he could look anymore badass if he tried. Fantastic capture Lucas. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Mirage Merch Guide | TheOnesWhoCameBefore
Community Assassin's Creed Mirage Merchandise Guide Share Welcome to our Assassin's Creed Mirage Merchandise Guide! Here we will be logging all of the merchandise we find for Assassin's Creed Mirage! About the Author Col is the Community Admin for The Ones Who Came Before, and one of the Assassin's Creed Community Ambassadors (formerly for The Mentors Guild.) He is also a former Ubisoft Star Player, and has spent the last 8 years working within the Assassin's Creed community on countless projects. Twitter Colum Blackett Article contains ads that support TOWCB. Previous Guides AC Odyssey AC Origins AC Movie AC Rogue Funko Pops Black Flag Valhalla UbiCollectibles Assassin's Creed Mirage Collector Case: The Deluxe Edition of Assassin’s Creed. Master Assassin Basim figurine. Assassin’s Creed Mirage OST. A unique steelbook with design elected by Assassin’s Creed’s fans. A perfect replica of Basim’s brooch and a Baghdad map. Bonus content** with a digital artbook & more! Available for pre-order from Ubisoft Store Micromania EBGames Apparel Assassin's Creed Mirage Announcement T-shirt (Blue) Available from Ubisoft Store Assassin's Creed Mirage Announcement T-shirt (Orange) Available from Ubisoft Store Assassin's Creed Mirage Announcement T-shirt (Black) Available from Ubisoft Store Assassin's Creed Mirage Announcement T-shirt (White) Available from Ubisoft Store Assassin's Creed Mirage Announcement T-shirt (Cream) Available from Ubisoft Store Assassin's Creed Mirage Announcement Hoodie (Black) Available from Ubisoft Store Assassin's Creed Mirage Announcement Cap (Navy) Available from Ubisoft Store Assassin's Creed Mirage Announcement Hoodie (White) Available from Ubisoft Store Assassin's Creed Mirage Announcement Cap (White) Available from Ubisoft Store Transmedia Merchandise
- Col_lection | TheOnesWhoCameBefore
Check out the Assassin's Creed Merchandise Collection belonging to our admin Col_96 (Colum Blackett), Col- I became an Assassin's Creed Merchandise Collector in 2014, and I have some really special items in my collection. On this page I will be logging all Assassin's Creed items in my collection. (Please note: Not everything in my collection is logged. Just items bought after May 2015) Items I am looking for May 2015- Assassin's Creed Syndicate Replica T-Shirt- £10 in Game. Limited Edition Assassins Creed Unity Promo T-shirt - £6 on Ebay. Shao Jun Replica Necklace- £6 on Ebay- AC Embers Signed by Kulpreet Virdi. I won this on the Drink,Relax,Play Live Stream. June 2015- 3/6/15- Assassin's Creed Pin- £4.50 on Ebay 19/6/15- El Cakr Graphic Novel- £5.79 on Ebay 20/6/15- Assassin's Creed Syndicate Coin- £25 on Ebay (including P+P)- 21/6/15- Assassin's Creed Syndicate Lithograph- From the AC Syndicate Tour in London- £18 including P+P on Ebay 21/6/15- Assassin's Creed Syndicate Jacob Frye Shilling Necklace- £7.55 on Ebay- (Not the official one but still a nice replica) July 2015 3/7/15- Assassin's Creed Poster Collection- £12 on Ebay 15/7/15- AC Official Jacob Frye Shilling (Free thanks to a friend) 24/7/15- Art Cards - £3 on Ebay August- 2/8/15- AC Unity Guide- £10 in Game 3/8/15- The Art of AC Unity- £30 in Game 5/8/15- Haytham Figure for £7 10/8/15- Steel Cases have been signed by the Ubisoft Team at E3! 15/8/15- Assassin's Creed Hawk- £4 on Ebay 25.8.15- Replica Throwing Knife- £3.65 on Ebay 25.8.15- MCV Magazine- £3.50 28/8/15- Playstation Magazine (Free ACS Stickers) - £6 September 2015- 3/9/15- Ezio Bust- £30 at Game 4/9/15- AC1 Steel Case- £10 on Ebay 12/9/15- AC Unity Card Holder (£2 in Game) 12/9/15- AC Unity Gift Wrap set (£3 in Game) 12/9/15- Assassin's Creed 3 Tattoo Pack (£1.20 in a retro shop- Newcastle Metro Centre) 12.9.15- AC Unity Tattoo Pack (£2 in Game) 12.9.15- Play Magazine- Issue 261 (£5 in Tesco) October 2015 Edward Kenway- The Fearless Assassin Pirate (Birthday Present) AC Rogue Shay T-shirt (Birthday Present) Assassin's Creed Shot Glasses (Birthday Present) Assassin's Creed Lanyard (Birthday Present) 'The Life of a City' by Liza Picard- (One of the books used by the developers when creating AC Syndicate) (Birthday Present) AC Syndicate Promo Hat (Slightly Damaged Unfortunately. (Birthday Present) Assassin's Creed Birthday Cake! (Custom Made) AC Syndicate T shirt- £8 in Primark 20/10/15- AC Syndicate Promo Temporary Tattoo= £3 on Ebay 23/10/15- AC Syndicate Prima Guide- £15 23/10/15- (Came with Guide)- ACS Poster 23/10/15- AC Syndicate Promo Bag- 5p in Game 23/10/15- (Came with Guide)- AC Stickers 26/10/15- Assassin's Creed #1- 2 Covers Assassin's Creed Syndicate Promo Poster- (Stock image)- £4.05 on Ebay Assassin's Creed Syndicate Promo Poster- (Stock image)- £4.99 on Ebay November 2015: Assassin's Creed #1- Diamond UK Variant Cover- £3 on Ebay. 2x Assassin's Creed Syndicate Promo Poster- Free in Asda. Jacob Frye Promotional Stand- Free in Asda. Assassin's Creed Syndicate Promotional Cube- Free in Asda. Assassin's Creed #1- Subscription Variant Cover- £3 on Ebay. Assassin's Creed Syndicate Promo Money- £6.50 on Ebay. 19/11/15- Big Ben Collector's Case! 19/11/15- Assassin's Creed Underworld by Oliver Bowden. 19/11/15- Assassin's Creed Ultimate series guide. 20/11/15- Assassin's Creed Syndicate- Big Ben Collectors Case 20/11/15- Table Display images. December 2015. 18/12/15 - Assassin's Creed #3 Comic - £3 18/12/15 - Altair Bookmark from Etsy. - £2.60 25/12/15: Christmas - AC Syndicate Calendar - Jacob The Impetuous Brother Statue - Eagle Vision Ezio Figure - AC Syndicate T-shirt - AC Roma Creed T-shirt - Ezio with wings T- shirt - AC Syndicate Duvet set - AC3 Medallion - Connor Figure - AC Brotherhood - Auditore Edition - AC #1 - Signed Variant - Blank - Assassin's Creed - Assassin/Templar Coin - Connor Keyring - AC Black Flag Promo Map - AC Unity Torch (Shines a light in the Assassin Logo shape!) - AC Syndicate Promo Postcards from PAX East 26/12/15 - Syndicate Poster January 2016 Assassin's Creed - The Complete Visual History - £25 on Ebay Assassin's Creed Encyclopedia - Black Edition (Present) Jacob Frye McFarlane Figure (Present) Assassin's Creed Lanyard (Present) - (Double - This one is for home - Other is at Uni) UbiWorkshop Time Map (Present) Edward Kenway McFarlane Figure (Present) AC Rogue Coaster - £3.30 on Ebay AC Chronicles China Poster - £4 2 Syndicate Promo Rooks Bear Map Coasters - £7 for the 2 Assassin's Creed Syndicate Postcards - £7 on Ebay Assassin's Creed #2 - £3 in Comic Book Store Assassin's Creed #2 - £3 in Comic Book Store February 2016 Assassin's Creed Comics Syndicate Tshirt - £10.43 on Ebay. Assassin's Creed Brotherhood - Ezio's Codex Box. - £27. Assassin's Creed #5 Cover A - £3 in Comic Book store Assassin's Creed #5 Cover B - £3 in Comic Book store AC Unity Flag - £6 on Ebay Starrick's Soothing Syrup Bottle - £11 on Ebay March 2016. Assassin's Creed Black Flag Steel Case - £8 on Ebay Assassin's Creed Movie T-shirt! - This was a gift from Ubisoft! Thank you so much Andie and Holly! Photographs with Paul Amos and Victoria Atkin! - £20 each. - Signed for £15 each more Syndicate Keyring - £6 Assassin's Creed #6 - Cover A, B and C - Like £3 each at Comic Book Store AC1 Numbered Steel Case. - £10 on Ebay Connor Statue - £18.50 +3.50 p+p Easter 2016: Shay Cormac McFarlane Figure (present) AC Unity (Arno/Elise) Necklace (present) 3 Assassin/Templar coins (present) - Ezio Leap of Faith Statue - £39.99 - Click here for all the photos - Connor Statue - £18.50 +3.50 p+p - Grand Temple Key unofficial replica - £2.77 - Templar Necklace - £2.70 - Assassin's Creed Anthology Steel Case - £13.50 on Ebay April 2016. Altair Print signed by Cas Anvar at Edinburgh Comic Con! - £15 Assassin's Creed #7 Cover A Assassin's Creed Templars #2 Cover Assassin's Creed Templars #1 Cover C May 2016 Assassin's Creed Unity Promo T-shirt - £6.05 on Ebay AC Syndicate Keyring. Special Thanks to Aymar for this Assassin's Creed FCBD issue signed by Aymar Azaizia. Special Thanks to Fae for this :) Assassin's Creed Anthology Steel Case has now been signed by Aymar Assassin's Creed #8 (x2 covers) £6 Assassin's Creed: Templars #2 (2 covers) £6 Hachette Ezio Statue (Very Rare at this point) - £15 on Ebay Assassin's Creed Jewellery Box (Rings, Pendants etc) - Present Connor Coin - Present June/July Assassin's Creed Movie Fridge Magnet: £3 Connor Mini figure - £6 on Ebay Assassin's Creed #9 - £3 Assassin's Creed: Templars #3 Ezio £50 note - £1 in shop Assassin's Creed #9 Cover C - £3 online Ezio Hachette Figure - £3 on Ebay Altair Hachette Figure - £5 on Ebay Ezio Mentor Legacy Bust - £30 in Game Altair Legacy Bust - £27 on Amazon Assassin's Creed #10 Cover A - £2.80 Assassin's Creed #10 Cover B - £2.80 Assassin's Creed #10 Cover C - £2.80 Black and Red Hoodie (Templar Style) - £15.29 Haytham Kenway Hachette Figure - £4.95 Assassin's Creed: Templars #4 Cover C - £3.10 August 2016: Assassin's Creed Movie Poster: £5 Abstergo Entertainment ID Card - Gift from a friend Ezio Coaster - £3 Assassin's Creed Hardcover Ruled Journal - £6.82 on Ebay Assassin's Creed #5 Cover C - £1.84 on Ebay Gamescom Ezio Print. Number 3 out of 100! (Handed out at Gamescom) Edward Kenway Dorbz Figure. (Gift from Assassin's Creed Community Team at Gamescom) AC Syndicate Red T-shirt. (Gift from Assassin's Creed Community Team at Gamescom) Assassin's Creed Movie Poster (Gift from Ubisoft Star Player Guides) (Image of all the Ubisoft Loot I was given at Gamescom) Special thanks to Star Player Guides + AC Community Team Assassin's Creed Movie Booth Photos. (Gamescom) Ezio Auditore McFarlane Toy. (Gift from Assassin's Creed Community Team at Gamescom) Assassin's Creed #11. Covers A, B and C Assassin's Creed: Last Descendants: £9.14 on Ebay September 2016 Assassin's Creed: Templars #5 Cover A. £3.10 on Ebay Assassin's Creed: Templars #5 Cover B. £3.10 in shop. Assassin's Creed: Templars #5 Cover C. £3.10 in shop. Jacob Frye Statue (Gift from Ubisoft) Evie Frye Statue (Gift from Ubisoft) Altair Bust (Gift from Ubisoft) Assassin's Creed Movie: Aguilar Costume (For Halloween): £40 October: Birthday Presents: AC Movie Promo Poster (Japenese) Edward Kenway Hidden Blade AC1 Steel Case (Brand new. Rare) AC Wax Letter Seal AC Pocket Watch AC Wallet Grand Temple Key by Ubiworkshop AC Movie poster November: Assassin's Creed Heresy (Special Edition + Aguilar McFarlane Figure. Gift from Ubisoft (Thank you so much to Holly Rawlinson) December 2016: Christmas - Assassin's Creed Movie Calendar - Replica Apple of Eden (UbiWorkshop) - AC Syndicate Rooks Keyring - AC Unity Lithograph Art print by Angry Blue - AC Syndicate Tshirt - Aguilar McFarlane Figure - AC Movie Poster with replica signatures by Michael Fassbender, Jeremy Irons, Marion Cotillard and Brendan Gleeson. - AC1 Medallion from San Diego Comic Con 2007 - Altair Mini Figure - Shay Mini Figure - Assassin's Creed Lego Set - AC Ezio Wallet+ Pencil Case - 3d Assassin's Creed Movie Lenticular Picture - AC Black Flag Pocket Watch - Assassin's Creed Promo Pen - Rooks Keyring - AC Unity Arno Bedset - AC Timeline. UbiWorkshop - Assassin's Creed Movie T-shirt: £6 in Primark January 2016: - Assassin's Creed: The Official Movie Tie in - Assassin's Creed IV Black Flag: Blackbeard: The Lost Journal - Assassin's Creed Movie: Aguilar Tshirt - Assassin Insignia Bullet Necklace Assassin's Creed: Into the Animus: £30 on Amazon Febuary 2017 AC Movie Promo Stand - Free from Cinema Altair Pop Vinyl - Valentines Day Syndicate Wallet - Valentines Day April 2017 Sword of Altair: £35 from Blade and Bows Easter Aguilar Bleacher Creature Syndicate Bracelet Unity Promo Notebook Unity Wax Badge/Pin Black Flag promo Playing Card AC Movie Boxers AC Movie Vinyl Stickers Aguilar de Nerha Pop Vinyl Ojeda Pop Vinyl Assassin's Creed Official Collection #3 + #4 thanks to Hachette June 2017 Assassin's Creed: Origins: Dawn of the Creed Edition (Pre-ordered. £120) Assassin's Creed: Identity T-shirt (Won in Competition) July/August 2017 Assassin's Creed Origins T-shirt - £20 TeeRepublic Mini Sword of Altair - £10 on Ebay Last Descendants: Tomb of the Khan x2 Live by the Creed Wristbands Assassin's Creed Art Prints from The Desmond Files £4 Assassin's Creed Brotherhood Art Cards £4 Assassin's Creed Origins Pin: £2 on Ebay Assassin's Creed Origins: Bayek T-shirt by Grindstore: £12 September 2017 Aguilar's Hidden Blade by Ubiworkshop (£20 from EGX Ubisoft Store) October 2017: 21st Birthday: Assassin's Creed Arena Assassin's Creed Altair Rabbit Assassin's Creed Movie Cell Ezio Brotherhood Belt Buckle Assassin's Creed Movie Art Print + Bookmark Assassin's Creed Tshirt ------------------------------------------------------------------------------------------------------ Assassin's Creed Legacy T-shirt: We work in the dark to serve the light: £11 on Ebay Assassin's Creed Movie: Blueray edition Assassin's Creed Origins: Dawn of the Creed Edition: Bayek and Seny Figurine 2 Artcards Artbook Origins Map Soundtrack Green Steelbook Assassin's Creed Origins Shirt: Anubis: £8 Primark AC Origins Promo Material: Bayek, ACO Stand, 2 Promo Cubes November 2017 Callum Lynch Pop Vinyl: £7 in Forbidden Planet Assassin's Creed Movie Promo Material from FOX: 6x Aguilar Pins Promo Shirt Assassin's Creed Movie DVD Hidden Blade Sleeve December 2017 Ezio Plush (White) Ezio Plush (Black) Knights Templar Coin Assassin's Creed III Guitar Pick/Connor Plectrum Christmas 2017 Assassin's Creed Origins Geek Geer Enamel Pin 3/4 of the Arizona Promotional Cans (Missing Aguilar Synronising) Assassin's Creed Origins: Bayek T-shirt Ezio Auditore FigPin Assassin's Creed Minis: Altair (Double) Lego Ezio Auditore Keyring Assassin's Creed 2018 Wall Calendar Ezio Auditore Five Pound Note Assassin's Creed Soundboard Keychain by NECA Ezio Auditore Kubros by Mega Bloks Assassin's Creed Zippo Lighter (Arno, AC Unity) Assassin's Creed "Leave your Legacy" Coin: 25 Years of Ubisoft: Given out by EB Games: (Rare item) Connor FigPin Loot Gaming Edward Kenway Figure (From July 2017 Loot Gaming Crate: "Booty" Theme) Aya Figurine (Assassin's Creed Origins) Assassin's Creed Origins Coaster (From Playstation Magazine) Assassin's Creed Brotheehood Necklace (Ezio/Italian Brotherhood Black Flag Vinyl Sticker by GB Eye Assassin's Creed Unity Flag (France/French Brotherhood) January 2018 Assassin's Creed Jigsaw: 1000 piece Aguilar de Nerha by Trefl Altair FigPIN Edward Kenway FigPIN Assassin's Creed Freedom Cry: Mega Blox Set: Adewale Assassin's Creed Playing Cards Assassin's Creed Origins Wallet (present) Assassin's Creed Origins Keyring (Rare) : Promotional item from Australia Feb Assassin's Creed Origins Necklace: Gift March 2018 Crouching Aguilar Funko Pop Vinyl Assassin's Creed Origins Bioworld Necklace April: Jacob Frye Dorbz figure Bayek FigPIN Assassin's Creed Pen Assassin's Creed Playing Cards May: Assassin's Creed Rare Figurine: Altair: £35 in Ebay Auction (Worth £90+) May + 2018 Assassin's Creed III Promotional George Washington Coin Ezio Auditore Christmas tree decoration Assassin's Creed Odyssey Promo Pins AC Odyssey pin Christmas 2018 Broken Spear of Leonidas Replica by UbiCollectibles The Art of Assassin's Creed Odyssey & Map (From Omega Edition) Assassin's Creed Mini Figures by ZagToys: Ezio, Desmond, Shay, EV Connor, Adewale, Arno Assassin's Creed Top Trumps Assassin's Creed Lego: Jacob - Aveline - Adewale 2019 Assassin's Creed Origins Promo Card from Gamescom - Signed by Abubakar Salim Assassin's Creed - The Official Colouring Book AC Movie Brain Scan T-shirt Assassin's Creed Odyssey necklace (signed by Michael Antonakos - Alexios) 3x Assassin's Creed art prints by Lisa Zaman Black Assassin's Creed Symphony T-shirt Assassin's Creed III Pin Badge Ezio Auditore Statue Assassin's Creed III Lithograph - Rare and Numbered - 4000 made Assassin's Creed Liberation Lithograph - Rare and Numbered - 4000 made Assassin's Creed Odyssey Pin Assassin's Creed Movie Collector's Edition - Aguilar statue and 3x lithographs Assassin's Creed Postcard Christmas 2019 Elise de la Serre Funko! Pop Figure Assassins Creed Game Case Rack Assassin's Creed Odyssey Pin Ezio Caricature Trading Card signed by artist RAK Assassin's Creed Loot Gaming Playing Cards Assassin's Creed Syndicate Air Freshener AC Odyssey Promotional Spartan Mask (Rare) 2020 Assassin's Creed Official Collection: Limited edition Altair art print by Denis Calero x2 Assassin's Creed Valhalla T-shirts from ASDA Eivor print by Lisa Zaman Jacob Frye print by Lisa Zaman Assassin's Creed Pin by AbyStyle Aveline de Grandpré Statue Assassin's Creed Valhalla Snood Assassin's Creed Zippo: 10 Year Anniversary Edition Assassin's Creed 1 Japanese Promo Book Assassin's Creed Valhalla Jigsaw Christmas Assassin's Creed Multitool by Paladone Assassin's Creed Unity Pen Assassin's Creed Lanyard Assassin's Creed Legacy T-shirt Assassin's Creed Movie Promo Cans: Tornado Energy Drink (x2) Assassin's Creed III Connor Can Cooler Assassin's Creed Brotherhood: Harlequin Jack in the Box (Rare) 2021: Eivor FigPIN Assassin's Creed Revelations 3D Glasses (Promo item) Assassin's Creed Syndicate Bag Assassin's Creed Pint Glass 2022 Assassin's Creed Brotherhood Plague Doctor Jack in the Box (Rare) Connor Axe Necklace (AC3) Assassin's Creed Valhalla Promo Card (Origin Unknown) Assassin's Creed Odyssey Xbox Ultimate Rivals Alexios and Kassandra combat cards Assassin's Creed & V For Vendetta Crossover T-shirt Shao Jun Figurine: Gold edition (Rare - Mentors Guild exclusive) 2024 Assassin's Creed: Infographics Book Assassin's Creed Shadows Shot Glass, gifted by Ubisoft (Rare) Yasuke: The true story of the legendary African Samurai Paperback by Thomas Lockley Assassin's Creed Shadows Promotional Lockbox (Extremely Rare. 70 sent worldwide). Gifted by Ubisoft
- VP Hub | TheOnesWhoCameBefore
Assassin's Creed Virtual Photography Hub Welcome to the Virtual Photography Hub! Here you can find all of our Assassin's Creed weekly VP community showcase articles, written by Aaron Young from our AC Partnership Program! ***RESETTING*** LOADING FIRMWARE... ANIMUS 2.02. SOURCE/AC PARTNERSHIP PROGRAM File: VIRTUAL PHOTOGRAPHY POPULATING 2026 VP Hub A collection of all virtual photography articles written in 2026. Read More 2025 VP Hub A collection of all virtual photography articles written in 2025. Read More 2024 VP Hub A collection of all virtual photography articles written in 2024. Read More 2023 VP Hub A collection of all virtual photography articles written in 2023. Read More 2022 VP Hub A collection of all virtual photography articles written in 2022. Read More
- FAQ | TheOnesWhoCameBefore
Check out the latest Assassin's Creed news, updates and projects! Latest FAQ What is The Ones Who Came Before? The Ones Who Came Before is an Assassin's Creed Fan Community established in 2014. We provide news, theories and updates to fans of the franchise around the world. Can I join the admin team? Keep an eye on our social media platforms for advertisements. During busy periods such as E3 and Gamescom, we may advertise for a new role. All applications are taken in to consideration. For example, during E3 2019 we advertised for an E3 content specialist. This led to a number of interesting articles being produced. Although we are currently not recruiting for the admin team, we are always looking for new members to join the AC Partnership Program. Learn more here(https://www.theoneswhocamebefore.com/) What hours do the moderators work? Although we don't have set hours, we are most active during the day (UK Time), and always do our best to respond as quickly as possible. Is there anything I can't say in the comments? We ask that all members of our community abide by our code of conduct and community standards. The comments feature has been added to our pages in order to encourage discussion and debate, and we welcome relevant contributions. Misuse of this feature will not be tolerated. Will comments be moderated? All interactions by community members can be seen by admins, and may be moderated if necessary. Breaking the code of conduct, or failing to follow the community standards may lead to actions being taken. For example, comments being removed or bans from our social media channels (if necessary). Is joining the community free? Absolutely! We will never charge members of the community. You can however make a donation if you wish to make a contribution to The Ones Who Came Before. All donations go towards costs such as giveaways, website maintenance and shipping fees, creating more opportunities for our community. Can I submit ideas? Of course! If you have an idea and want to see it happen, don't be afraid to message us! We'll do our best to make it a reality. Can I post in my language? Yes! We will use google translate to respond to you if necessary. I'm new to the Community. Can you help me? First of all, welcome to the Assassin's Creed Community! If you have any questions, feel free to get in touch! I have a complaint. What should I do? First of all, we are sorry to hear that you are unhappy. Please use the Contact form so that we can resolve the issue. I've just finished an Assassin's Creed Project. Will you share it please? Sure! Send us some details and we'll do our best to get it online. Look out for our weekly showcase of fan content, known as TOWCB Community Corner. You can find all our entries here on Twitter.(https://twitter.com/search?q=%23towcbcommunitycorner&src=typeahead_click) Can I use your content for my own projects? We're flattered that you like our content and wish to share it. All that we ask is that you leave a link to our social media platforms or website when using our content. This could be quotes, photos or anything else we have produced. Please credit our community. How many people are members of TOWCB AC Fan Community? We currently have around 60,000 followers in total on all social media channels (March 2021) Are you affiliated with Ubisoft? We are an independent news outlet/ community, operated by fans of the franchise. Although we are not officially affiliated with Ubisoft, we do have a strong relationship with the company due to our position within The Mentors Guild community program, making it possible to coordinate projects such as interviews, giveaways and more. Ubisoft have always been extremely supportive of The Ones Who Came Before, and we seek to maintain a positive union. How can I help The Ones Who Came Before? There are many ways you can help TOWCB: • Share our content • Follow our social media platforms and turn on notifications • Leave comments/feedback • Join the AC Partnership Program • Message us if you find something AC related you think the community would be interested in. • Make a small donation(https://www.paypal.com/donate/?token=uYx6R3AvvH0sLmujvN2SxeAdlb-otAECWs1xFjtblnguME5aqAtBrhCRuur4CADEJw_610&country.x=GB&locale.x=GB) • Use our Amazon Affiliate Links (More info)(https://www.theoneswhocamebefore.com/privacypolicy) • Leave a review on Facebook(https://www.facebook.com/pg/TheOnesWhoCameBefore/reviews/?ref=page_internal)
- Contact | TheOnesWhoCameBefore
Contact Details for The Ones Who Came Before admins Send Thanks for submitting! Contact Theoneswhocamebefore@googlemail.com
- Code of Conduct | TheOnesWhoCameBefore
By using the services provided by TOWCB and its partners, I hereby agree to follow the code of conduct and community standards. Code of Conduct The Ones Who Came Before (TOWCB) is an Assassin's Creed Fan Community established in 2014. We provide news, theories, and updates to fans of the franchise worldwide. By using the services provided by The Ones Who Came Before and its partners, you hereby agree to follow our community standards and code of conduct. Standards We expect all community members to behave in an appropriate manner when using services provided by TOWCB and partners. I agree to show respect and courtesy to admins and other members of the community. I will make sure that the language I use is appropriate for community members of all ages. Comments containing swearing may be removed I understand that TOWCB and its partners have the right to moderate, edit, or remove interactions that fall below expectations. I understand that gatekeeping can make new fans of the franchise feel unwelcome and will refrain from creating a toxic atmosphere. I will behave in a manner that does not discredit TOWCB or undermine public confidence in our services. I understand that bullying or abuse of any kind will not be tolerated and may result in a ban from services provided by TOWCB. I will not discriminate or behave in an inappropriate manner. I will not pressure or harass members of the admin team when I disagree with content. I will refrain from using sexual language and imagery when using the services provided. I will not encourage or take part in illegal activities (such as promoting drugs) when using the services provided. I will refrain from discussion regarding leaked content. I will report comments, actions, and other interactions that fail to meet our community standards and violate our code of conduct. I understand that TOWCB admins have the power to permanently ban those who fail to meet the community standards. I will not post content generated through AI as it encourages content theft. I understand and accept my responsibility to positively uphold the TOWCB brand on collective and personal social media accounts. I accept that failing to live up to this can result in warnings, or further disciplinary action. I understand and accept content shared on personal social media accounts has to be limited; no discriminatory, political or disrespectful content. I understand that failing to live up to this can result in warnings, ultimately in parting ways with TOWCB Moderation The Ones Who Came Before admins will review actions that fall below the community standards on a case by case basis. Behaviour which breaks the code of conduct may lead to an immediate ban or removal of content. Those who spoil upcoming games, moments, endings etc for members of the community or admins may also receive a ban. We have the right to log ALL interactions we believe fails to meet the standards. This may also be used as reference if we choose to contact and discuss an incident. I will not steal content created by TOWCB or its partners without asking permission/credit Behaviour We Encourage Positive attitude Encouragement Debate Consideration of other people’s perspectives Leadership Innovation Creativity Cooperation Respect Problem-solving Avoiding unhealthy conflict with other people
- Database | TheOnesWhoCameBefore
News Podcast Reviews, Breakdowns, and Analysis Pitching An Assassin's Creed Game Community Interviews Events Community Interviews Merchandise Merchandise Guides Theories, Predictions & Wishlists Guides Rumor Hub In Memoriam Other
- Privacy Policy | TheOnesWhoCameBefore
Privacy Policy for The Ones Who Came Before Privacy Policy Your privacy is extremely important to The Ones Who Came Before, so we have created a Privacy Policy that outlines the types of data that are stored, collected, and used. Feel free to contact us if you have any questions about our Privacy Policy. The use of: "We", "Us", "Our" refers to The Ones Who Came Before Assassin's Creed Fan Community. This Policy is updated from time to time, and updates will be made clear. Your use of this site, in any and all forms, constitutes an acceptance of this Privacy Policy. By using this site, you agree to follow the community standards and code of conduct. How we collect and use your information There are several circumstances in which we may ask for personal information from our users. Competitions: If one of our users wins a competition, we will ask for: Real name, Address. We ask for this information so that prizes can be sent directly to an address. Upon winning a competition, we may publicly publish your: Real Name/User Name to inform other users that the competition has ended, and that a winner has been selected. We may also ask for your age, if the competition has an age restriction upon it. We may also share: Real Names/ Addresses with Third Parties who are helping us to organise a Giveaway/ Event/ Project Crediting a user: If a user provides information that we feel should be shared on this site, in any or all forms, we may publicly share your: Real Name/User Name, as to thank the user for giving us the information. Contact: If you contact The Ones Who Came Before (via Facebook, Twitter, or Email), we may ask for: Real Name/ User Name, Home Address. This is so that we can proceed with the project in the most productive way possible, and know the best ways in which to contact the user. Enter our promotions, contests, or sweepstakes: We may need: User Name/ Real Name/ Age /Address in order to proceed with the project. Users will be contacted directly if any of the above are needed. Projects: We may ask users to send us a video/article to be used for an article. In this case, we will be sharing that segment with the Community. How we use your personal information The Personal Information that we collect allows for us to connect with Assassin's Creed Community Members, creating a personal experience that allows for us to communicate efficiently. It also allows for us to provide users with unique opportunities, such as giveaways and community projects. Community Projects: Our Admins may contact Assassin's Creed Community Members when working on Projects such as Interviews, Videos, etc, so that more people can be involved. This is to the benefit of users, as they are then given unique opportunities to work with other members of the Community. If Users do not wish to take part in any of our projects, then they are free to decline the offer at any point. Sharing Information: Our Admins may share: Contact Information/User Name/Real Names with Third Parties such as: Ubisoft, The Mentor's Guild, Access The Animus, The Codex, Assassin's Creed Community Team (etc), if we believe that is to the benefit of the user, such as a project/opportunity. We will ask for consent before using information for a purpose other those set out in this Privacy Policy. Records: When you contact The Ones Who Came Before, we keep a copy of the communication for our records, so that we may refer back to it in the future. This means that if you email us, we will not delete the email, in case it is needed once again in the future. This applies to all communication on this site such as: Emails, Twitter Messages, Facebook Messages. Communication: Our Admins may contact you to ask questions, as to improve the experience for users of The Ones Who Came Before: This means that we may send you: Survey/ Questions, in order to create the best possible experience for users. For this to happen, we would contact users via: Email, Twitter, Facebook Messages. Admins may also contact Users in other circumstances such as: Offering an Admin Position on TOWCB, Questions, Reaching out to discuss projects/giveaways etc. An acceptance of this Privacy Policy confirms that you are willing to be contacted by our Admins to discuss any of the above. Google Analytics The Ones Who Came Before is a participant of the Google Analytics Program, a web analytics service offered by Google that tracks and reports website traffic. Google Analytics uses a technical tool called cookies to collect information about our website visitors, app users and their online behaviours. Google Analytics services cannot function without the use of cookies. By using The Ones Who Came Before website, you consent to the use of cookies. You can opt out here: How your data is used: Google Analytics does not identify individual users or associate your IP address with any other data held by Google. We use reports provided by Google Analytics to help us understand website traffic and webpage usage. The program collects information which records: The duration of web visits, and the number of views per page. The number of users on the site at any given time. Audience referral figures - How many users were redirected from third party sites such as social media platforms. Location - Amount of users by country. New vs returning users Devices the site has been viewed on. We use the information we get from Google Analytics only to improve this site. Changes to Contact Information Users may contact us at any point to request that we make changes to stored contact information. This may be: Real Name: Address, Email Address etc, User Name etc. Users may also request for us to delete contact information at any point. This may include: Real Name, Email Address, User Name (etc). Upon Request, Contact Information will be deleted from our systems within 10 days. The User will also be notified upon deletion. Wix Cookies Policy Cookies are small pieces of data stored on a site visitor's browser. They are typically used to keep track of the settings users have selected and actions they have taken on a site. In accordance with the GDPR , you must inform your visitors that you are using cookies on your site. This can be done by adding a section about your site's cookies in your privacy policy. Make sure to include details about the types of cookies your site uses. Learn more about creating a privacy policy . Wix uses cookies for many important reasons, such as: To provide a great experience for your visitors and customers. To identify your registered members (users who registered to your site) To monitor and analyze the performance, operation and effectiveness of Wix's platform. To ensure our platform is secure and safe to use. Google Adsense Third party vendors, including Google, use cookies to serve ads based on a user's prior visits to your website or other websites. Google's use of advertising cookies enables it and its partners to serve ads to TOWCB website users based on their visit to our site and other sites on the internet. Users may opt out of personalised advertising by visiting Ads Settings . (Alternatively, you can direct users to opt out of a third-party vendor's use of cookies for personalised advertising by visiting www.aboutads.info. Advertising The Ones Who Came Before is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com. This helps with costs such as website maintenance, giveaways and shipping. We believe that by participating in the program, we are creating more opportunities for the community long term. The Ones Who Came Before is a participant of Awin affiliate advertising, a global affiliate marketing network which empowers advertisers and publishers of all sizes to grow their businesses online. The program enables publishers to select relevant advertising, and earn advertising fees in return. The Ones Who Came Before Admins reserve the right to: Add or change advertising on the site. Join Affiliate Programs Promote content we believe is relevant Changes to this Privacy Policy The Ones Who Came Before Admins reserve the right to: Revise, Update or Modify this Policy at any time. All changes will be highlighted in the Privacy Policy, so that users can clearly see that changes have been made. Contact Us Contacting The Ones Who Came Before: Feel free to contact our Admins at any point via: Email: Theoneswhocamebefore@googlemail.com Facebook Message Twitter Message Instagram Message
- The Animus Archives | TheOnesWhoCameBefore
The Animus Archives An Assassin's Creed Fan Magazine by The Ones Who Came Before Welcome to The Animus Archives, the first-ever Assassin's Creed Community Magazine by The Ones Who Came Before. The series was a quarterly fan project launched in 2019, full of bonus content for the biggest fans of the Assassin's Creed franchise. Our readers have full access to exclusive articles, interviews, puzzles, and more! We thank you for taking the time to engage with our project and would really appreciate any feedback you can give us to improve. - 2020 update: The Animus Archives has been put on hold so that we can focus on new projects. We thank all our readers for their support! Issue #1 - March 2019 Issue #2 - June 2019 Issue #3 - September 2019














