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  • Assassin's Creed Shadows Teaser Analysis | TheOnesWhoCameBefore

    Assassin's Creed Shadows Teaser Analysis Breakdown Share 21 Dec 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database To celebrate Assassin's Creed Day, Ubisoft has released a 7-second teaser trailer for Assassin's Creed Shadows! The teaser also serves as an end to the AC Shadows promotional campaign for 2024, kickstarting once again in early 2025. The short teaser contains possible snippets from an upcoming story trailer. Here is our breakdown! 1) The Hidden Blade. It's finally back. The Devil is in the details or so they say, such is the case for this short trailer that has somehow managed to hype the community in a much more impactful way in mere 7 seconds than it has in the whole marketing campaign over the past months, undoubtedly. First things first, in the opening sequence of the trailer we can see Naoe's surprise upon the activation of the iconic Hidden Blade handled by what is assumed to be her father, Nagato Fujibayashi, most likely at the end of her proper induction into the Brotherhood. We know according to Entertainment Weekly's article that she will be introduced to the Assassins at some point as it was heavily implied that her mother might have been an Assassin as well as her lineage being from a long line of "Different type of Shinobis" (Assassins). 2) Assassins Tombs. Who's ready for some good old ACII dungeon crawling?! Anyone?... No..? oh well... Well. I'm certainly glad that what looks like to be Assassin Tombs are making a return to the franchise, many of you surely happy as I am, however, those who do not know what it is, let me break it down for you. The Assassin Tombs originated in ACII back in 2009 introducing enclosed areas filled with puzzles and time-based obstacle courses that you had to navigate through while doing parkour eventually reaching the resting place of a legendary Assassin or treasure depending on the game. The way you accessed those Tombs was just how we see it in the trailer; Hidden Blade plunged in a hole in the wall acting as a key that you need to spin in order to unlock the mechanism of the door, so, hopefully this is an Assassin Tomb or at least an obstacle course! 3) Oda Nobunaga & Yasuke. Looking more epic than ever before. In this snapshot, we can appreciate the Model of Oda Nobunaga with its iconic Clan Insignia and his stylized kimono looking at what appears to be Naoe given the legs appearing in the frame. Yasuke appears once again enshrouded in this dramatic/cinematic tone showing off his charismatic yet out of place character that will earn a place among Japanese nobility and Oda himself before making an alliance with Naoe as previously revealed by Ubisoft. As noted by TOWCB team member Zephryss , this appears to be a younger Yasuke, possibly when he first arrives in Japan! 4) The Templar Order. I'm just genuinely happy. The Templars, ah, remember them? They used to be the backbone of the reason why the Assassins used their Hidden Blades in the first place. Jokes aside, we have, for the first time, a visual confirmation of the Templars being present in Assassin's Creed Shadows. We have talked about this before in the threads, the Portuguese and Italians are the ones who introduced the Templar Rite in Japan with Alessandro Valignano and Francisco Javier seeking to expand the Templar ideology using the Jesuits as a front for their activities. It is very interesting to see how this all plays out as in 1565 the Assassins arrived in Japan with Kotetsu -Shao Jun's disciple- aiming to build a Brotherhood in the Islands eventually ending Templar activities by 1615 according to the established lore and AC: Memories. 5) Naoe captive Also spotted by Zephryss , it appears that Naoe is being held captive by someone! Could the Templars use her as a bargaining chip? 6) Seven Samurai Zephryss counts seven samurai in this shot, possibly acting as a reference to Akira Kurosawa's iconic film Seven Samurai. This makes us wonder how many other nods towards popular movies or books will feature in the game. 7) Bright Future. The sun is rising, indeed. I'm always highly judgemental, however, I will allow myself to be hopeful now that I've see this and I also believe many of you are feeling the same right now, yes, just because of a stupid cross, but a cross that brings back the essence of the Assassin-Templar war. Merry Christmas! I wish you all the best Assassins. Stay tuned! Article made up of observations by TOWCB Team members Ubicypher and Zephryss . Original Isu_Network thread comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • Interview with Lee Majdoub - The Role of Basim, Arabic Authenticity, Acting in Games VS Films & More | TheOnesWhoCameBefore

    Interview with Lee Majdoub - The Role of Basim, Arabic Authenticity, Acting in Games VS Films & More Interviews Share 11 Oct 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database Gargudon from our team had the opportunity to sit down with Lee Majdoub, the man behind the voice of protagonist Basim in Assassin’s Creed Mirage, for a chat about everything from the road to and preparation for the role, authenticity in acting, the AC community, acting in games versus shows and films and much more. Video edited by FrameHoldPhotography. Thank you again Lee for making space for this and being awesome! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. 

His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • This Week in Assassin’s Creed Virtual Photography: 17th to 23rd July | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 17th to 23rd July Community Share 25 Jul 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: AC Mounts Tiger Game: Assassin’s Creed Valhalla VP Artist: @ TuridTorkil “Eye of the Tiger.” At the start of the year Assassin’s Creed Valhalla teamed up with Ecologi to produce a special pack of mounts to raise money for climate change. The pack was inspired by endangered and vulnerable species. I must say that these mounts look so good, although a little too unrealistic for my liking. I love this shot of the tiger stalking in the foliage. The lighting on the tigers face is beautiful and the greenery surrounding the beast is luscious. You would never believe this was a shot from a Viking game in set in England. Link to set: The Bear Game: Assassin’s Creed Valhalla VP Artist: @ G_Assassin90 “Who can guess the ways and the plans of the Gods?” Bears are one of my favourite animals and this wonderful shot shows the magnificent bear mount which was added with the Siege of Paris DLC. I love this mount in Valhalla and it is my go-to when in the mythical worlds. The whole ambience of this shot is stunning, the red flowers look so good but also promote Eivor riding the bear in a stylish way. The saturation is perfect too with vibrant colours all over the capture. I must say Eivor’s outfit works well with the bear, giving off awesome Viking vibes. I would not want to be coming face to face with these two. Link to set: Into the Woods Game: Assassin’s Creed Valhalla VP Artist: @ Amaya_Nocturna “Thank you, noble harts. I will put this gift to good use and remain your steadfast protector.” Once again we are in Valhalla thanks to the abundance of available mounts in the game. This shot is not just about the elegant reindeer but also the magical environment in which it stands. If it were not for the reigns on the animal then you would think this was a perfectly times nature shot. I adore the forest aesthetic with the leafy floors and the gorgeous light breaking through the trees. The foggy atmosphere adds to the mystical feel. As for the reindeer, it is graceful and wonderfully designed. Such a nice touch to add the flowers to the antlers. Link to set: Travel Time Game: Assassin’s Creed Valhalla VP Artist: @ HimboGaymer “You should hope for the best, but prepare for the worst.” The classic mount and staple of most Assassin’s Creed games, the horse. Easily my mount of choice and the variety of styles we have seen over the years has been incredible. If Eivor isn’t floating around in her longship then she will most likely be riding around the sites of England on her trusty horse. I admire the position of this shot with the horse looking straight at the camera as if it’s a selfie. Eivor looks so Norse dressed in her Raven Clan armour and riding a skeleton painted mount. I really like the warm sun on her face and the hidden blade on show. This capture typifies Assassin’s Creed Valhalla for me. Link to set: Zombie Horse Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases “The wild hunt will not come for us this night” Beware of Odin’s horseman for they have been summoned to send you to the corpse hall. Once again we find ourselves in Valhalla with one of the many available mounts. This Draugr mount is a ghost sent back to haunt Eivor’s enemies. The capture is very interesting as the sun represents the polar opposite to the horse. Timing in virtual photography is everything and here it makes the picture. The horse rearing up in the suns glare looks so good, creating a magnificent silhouette. I love how the green undead eyes still have a massive presence, almost as if the sun is piecing through them. The Ones Who Came Before Photo of the Week Judge: @ HiddenOnesN “Rise from the darkness and be born once more” What makes the picture so perfect is how it balances so smoothly between what we know about the goodness in light and the darkness that is represented in the Helhest horse. That is exactly what Assassin’s Creed is all about, that none of them triumphs over the other. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin’s Creed Virtual Photography: 24th to 30th July | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 24th to 30th July Community Share 1 Aug 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: WIGVPAC Leap of Faith Game: Assassin’s Creed Valhalla VP Artist: @ alisjansendotir “This gift we call a Leap of Faith. It is one of our Brotherhood’s most sacred rites.” A staple of Assassin’s Creed right from the start. The leap of faith is an integral part of the brotherhood and forms part of the initiation process. Despite being a hugely dangerous thing to do it is loved by the fans and is essential to any Assassin’s Creed game. Eivor isn’t really an Assassin but still learns this flamboyant manoeuvre. This shot is actually both epic and daunting, as it seems as if Eivor is jumping into the abyss. It is also remarkable how beautifully lit up Eivor is despite all the darkness around her. In that sense this shot makes for the perfect Assassin’s Creed photo. The Hyena Game: Assassin’s Creed Origins VP Artist: @ _Virtualtourism “When the Order wants something, as in Siwa, it does not hesitate to crush all in its path” When travelling around Giza, Bayek reveals that the order member known as the Hyena is close by. He discovers that her name is Khaliset and confronts her in a tomb. Her story is tragic and I do not believe she was completely evil. Both characters had suffered a loss and reacted not too dissimilarly. I feel this capture represents Khaliset in a better light, although the sadness in her eyes says otherwise. I am loving the colour tones here with the sandy background and that incredible red from the scarf. The white face paint just explodes, giving her a warrior look. Aya of Alexandria Game: Assassin’s Creed Origins VP Artist: @ MissEvieFrye “The irony of freedom. We are free of each other, yet it brings me no happiness.” One of my favourite characters in the franchise. My hope is one day we may get a Basim style game for her. Once Aya joined the Hidden Ones she travelled to Rome where a new bureau was set up by her. In doing so she changed her name to Amunet. This would make for such a great game. Miss Frye always captures portraits in such a unique manner and it is a pleasure to see them on my timeline. This shot stood out for me due to the gorgeous tones and the heroic stance. I love the details on show and seeing Aya with her hood up is so cool, and those eyes look fantastic under that hood. Artwork Game: Assassin’s Creed Odyssey VP Artist: @ ISNAK3I “Humanity’s fate will be decided by the choices you make” It is often said how much Kassandra looks like Wonder Women, and I am getting that vibe again from this capture. Kassandra maybe a daughter of Sparta but she spends most of the game conflicted as to where she belongs. I loved this aspect of the game, and I liked how you could pick which side to represent. This capture is so different, and stands out amongst the crowd. I like that it has an artwork feel, almost as if it has been painted in her honour. I adore the positioning and the choice of outfit, they work so well with the blackout background. Taking Aim Game: Assassin’s Creed Odyssey VP Artist: @ giraph_1 “Beware, the snakes in the grass” Kassandra’s travels across the Greek world saw her come face to face with many a foe. The most secretive of those are the Cult of Kosmos. Hunting these order members down was a real highlight of Assassin’s Creed Odyssey. This capture reminds me of the many times I put an arrow into these evil cultists. The warm colours of the shot are so inviting, and the fire on the arrow blends beautifully into the background. I like that Kassandra is covered by a shadow representing one of the assassin traits, but equally it works as a contrast to the light of the flame. The Ones Who Came Before Photo of the Week Judge: @ Defalt368 I selected this shot because I like the warm colours of the shot, and the way the bow breaks up the orange from the darker reddish orange. The darker colour is a nice contrast to the flame, allowing it to stand out. I also like how the shadow is cast across Kassandra. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • The Ones Who Came Before Spider-Man Logos | TheOnesWhoCameBefore

    The Ones Who Came Before Spider-Man Logos Art Share 15 Dec 2022 Written By: Edited By: ActualSpider-Man Ashlea Blackett Back To Database The Ones Who Came Before has always aimed to make an impact on the web, but these new Spiderman inspired logos take it to a new level! Our new partner ActualSpider-Man has been getting creative with TOWCB logo, putting a unique spin on our classic silhouette hood insignia design. Let us know down below in the comments which one is your favourite! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man

  • TOWCB Interview with AC: The Golden City Author Jaleigh Johnson | TheOnesWhoCameBefore

    TOWCB Interview with AC: The Golden City Author Jaleigh Johnson Interview Share 30 Apr 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Author photo credit - Kobey Felter Character photo credit - Aaron Young (Falconswift87) from TOWCB Photo Team Back in January I was provided an early access review copy for the upcoming Assassin’s Creed book The Golden City by author Jaleigh Johnson and publisher Aconyte Books. It was a unique story that tells a tale about a young Assassin Apprentice Hytham and his mentor Basim Ibn Ishaq on a mission in Constantinople to protect the young Prince Leo VI from his paranoid father Basil I. The review is available here , but a light spoiler warning is listed with the article. I reached out to author Jaleigh Johnson via her personal website for an interview and thanks to assistance from Aconyte Books I was able to have the following questions communicated to Jaleigh and with approval from Ubisoft, answered for this written interview. The contents of this interview have not been edited in any form to keep accuracy and transparency. Which game was your introduction into Assassin’s Creed? Was there a particular scene or character that grabbed your interest the most? I actually had this conversation with my husband while I was writing the book, because I remember my introduction to the game was watching him play it, and we were both trying to remember which game it was. I believe it was the very first game, and I remember asking him all kinds of questions about what he was doing. Why are you assassinating all these people? Why are you spending so much time climbing that building? Why did you then just jump off the building and land in a pile of straw? And my husband’s response was always something along the lines of, “You just have to watch or play it yourself.” But I remember the moment when the game switched to the present day and introduced the concept of the animus. That was the moment I really got intrigued with the game and the story, and I knew I had to try it myself. That was the beginning of the path that led to this point. Having worked with Aconyte before on Marvel’s Xavier Institute series, how are you enjoying writing for these large franchises? Are there challenges writing historical fiction compared to superhero driven stories? The large franchises are a huge amount of fun to write and special because I get to leave my own mark on something that’s been important to me, but there’s also this massive sense of responsibility and the desire to do justice to the stories and the characters and contribute something that builds on everything that’s come before. The challenge with writing historical fiction for AC in particular is to craft a story that fits with history but also melds seamlessly with the game lore and the characters you’re writing about, so in that way it takes much more time to write than the superhero driven stories because of the amount of research. But with the superhero stories, you also have this rich and deep history of the comics, so there’s always going to be a lot of time and work involved. Fortunately, I love to do research, so that’s been a fun part of the process as well. Your new book, The Golden City follows Hytham and Basim from Assassin’s Creed Valhalla in an earlier timeline than the game’s main story. What kind of process do you go through to do a “prequel” of sorts for a character’s personal history? In the beginning, it was reacquainting myself with everything that was known about Hytham and Basim from the events of Valhalla – re-watching all the cutscenes in the game that involve them, things like that – to get a sense of who they are at that point in their lives and asking myself how they might have gotten to that point and how their relationship might have evolved. Later, I was also given information about Basim’s journey in Assassin’s Creed Mirage, and it then became a matter of bridging the gap for him between Mirage and Valhalla. A prequel and sequel of sorts, for Basim, which sounds particularly confusing since Mirage hasn’t been released yet. It was definitely an interesting challenge! Basim Ibn Ishaq (photo by @Falconswift87) On a similar note to the setting of Constantinople, what kind of research did you do to prepare for this new story? Being a fan of historical books, were there any titles in particular that you read about the period of Basil I and Leo VI? Researching for this project was wild because one day, I’d be reading books like Herrin’s Byzantium or Bury’s History of the Eastern Roman Empire , among others, and then the next I’d be digging into AC lore or cutscenes that reference Constantinople to get a sense of the city as it’s presented in the game. They were both fascinating perspectives, and I admit, I loved getting to play video games and have it count as actual research, heh. Your story, for me personally, speaks to a sense of fatherhood in a character that cannot have a family, something that hasn’t been discussed much by the Assassins Brotherhood in the past. What was your drive to explore this concept? You know, one of the first things I thought about Hytham in Valhalla was that he was someone who should have a family, somehow who would make a good father. And then I remembered, that’s not the path of these characters, and it made me wonder how Hytham felt about that. Did he dwell on it at all? Was it something he mourned? Or was it a relief? Over the last several years, I’ve also watched a lot of my friends become fathers, and I’ve seen the way it changes them, but I’ve also witnessed how their personalities have shaped the type of father they are. I look at them and think, yes, you’ve got this, this is what you’re meant to do. I liked the idea of exposing Hytham to that role and seeing how he would handle it, this glimpse into a world that was not his path. How would his strengths and weaknesses show in this role? I loved exploring the answers to all those questions. Hytham (photo by @Falconswift87) Additionally, the relationship between Hytham and Basim is explored more in your book than what we saw in AC Valhalla. Were there any ideas that you had from the Valhalla story that you wanted to expand on in your book? I always wanted to know how the relationship between Hytham and Basim became what it is. In Valhalla, I got the sense that Hytham had a great deal of respect for Basim and loyalty to him, even when he doesn’t agree with Basim or his methods. I wondered how that bond developed between the two men, especially when you consider Basim’s secretive nature and his skill at manipulation. How does a man like that earn the loyalty of someone like Hytham, who is a much more open character? That was the place I started from in developing their story. I myself enjoyed the stand-alone nature of the book on a character, Hytham, that is becoming an anchor for the AC Valhalla storyline. Would you like to write about him again in the future, if so what kind of story would you like to tell about his life? I love Hytham, and I think he’s a fascinating character, so I’d always welcome the opportunity to return to his story. I think if I did, I would love to explore his early life and his recruitment by the Hidden Ones. I’d love to see the forces that shaped who he is and made him the man you see in Valhalla. There is definitely a passion that is growing with the works of the various authors that Aconyte and Ubisoft have chosen for the Assassin’s Creed series of late. It is nice to learn how authors like Jaleigh process concepts and research for such a project. With additional titles being announced with growing frequency, I am looking forward to seeing more content in the transmedia line and having a chance like this to interact with the scribes of these fantastic stories. Assassin’s Creed: The Golden City will be available on digital platforms globally and in paperback format in the US on May 2, 2023, followed by a physical release in the UK on June 22, 2023. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Why Assassin's Creed Remakes Will Succeed | TheOnesWhoCameBefore

    Why Assassin's Creed Remakes Will Succeed Wishlist Share 12 Jul 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database Ubisoft CEO Yves Guillemot announced recently that some of the classic original Assassin’s Creed games would be getting remakes, which means completely rebuilding and overhauling the original games in the series to hold up better against modern gaming years later since the beginning days of the series. Given the technology in the gaming industry has rapidly advanced since the start of this franchise, it makes sense for Ubisoft to use this modern tech to their advantage. The Assassin’s Creed series has been active and alive for over 15 years and counting, and over that time the games have changed a lot. The original games from the beginning were ground-breaking games in the industry that still have impacts to today’s game development. The stealth and parkour formula became an inspiration for other games following this same template. Even today, stealth themed games are in some way created by the foundation that is the Assassin’s Creed series. Now that Ubisoft has shown more interest in their roots of the franchise, only good things can come of this development direction from the company. Assassin’s Creed as we know it is unlike its past. Which has been a change for the good, as certain aspects of the older games simply do not hold up today, like oblivious side characters and enemies, old reused mechanics, or features from the original games that would make the current state of these games seem outdated and considered being out of touch with the rapid change of the gaming industry. Times have changed in this business, and to survive, Ubisoft has to evolve with the median, otherwise the series would remain stuck in the past and unoriginal. Ubisoft shows they not only care about the future games of the franchise, but also showing their appreciation to their beginnings. Creating these remakes is a huge step forward for this world-wide game industry giant, as they are aware that Assassin’s Creed is still as popular as ever, and doubling down on their best franchises is the way to succeed as a company. The future of the series already has several games announced and rumored, and now the idea of remaking the older games would be great for the reputation of these all time classic games. While the originals still are impressive and great, some of them do not hold up well in today's standards, both graphically and mechanically. The technology used in 2007 is much different than what we have today. The tech industry is a quick and ever evolving business, meaning you're forced to adapt with the change, or you could be left behind. The graphics from the original games were considered impressive at the time of their release, but now in an era where games can be created in almost life-like visuals, the state of the classic games look outdated. So, remaking these games can do justice to their legacies by improving on what are already industry-changing games, and making them hold up in our modern standards. Ubisoft has many years to plan and decide on the exact direction to take for these remakes, but from what we know already, fans should be excited for what to expect in the future. Ubisoft could make these games impressive in today’s vision by not only improving their visuals, but also going in depth into development and changing the way these games are played that would match what we expect today. It's clear Ubisoft knows that to create these remakes, the games should be updated but not abandoning its core. A way Ubisoft could approach this idea is by changing the more outdated mechanics of the past, but keeping the concept the same. Such as updating the parkour from the original games, by cleaning up the outdated parkour such as accidentally ejecting off tall building one has climbed by pressing the wrong button, which, thankfully, has been changed in the more modern Assassin’s Creed games where accidentally jumping to your death is not very possible anymore by not allowing it to be so easy to fall down. Ubisoft could also update these games with adding enemy AI awareness. In the past when playing the game it sometimes would be easier to pretend to be spotted until the enemy notices enough to come and investigate your position and you could take them down from there. This altered the way enemies are traditionally supposed to react, and is unrealistic to how modern enemies in gaming are. Which makes you have to be more careful about being spotted, instead of using it as an unfair advantage. Ubisoft is capable of perfecting these remakes to the point where it plays similar to current Assassin’s Creed series mechanics. The graphical updates could also have the game look as the developers would have originally envisioned, given the lack of advanced technology at the time of the games creation. Now, since games look so close to life-like graphics, these classics will look like they would have if the gaming world had today's technology available years prior. It is up to Ubisoft on how to approach these remakes. Whether it be remaking all of the originals, or remaking the ones they think would play best in modern standards. Ubisoft has plenty of options to choose from as the production could begin in the near future. However they decide, fans should trust that the vision Ubisoft has selected for these remakes will be a faithful adaptation of these all-time great gaming masterpieces. It is smart Ubisoft is investing their efforts so much into the Assassin’s Creed franchise, and not only focusing on future installments, but other ways to bring this beloved franchise to life. Remakes of these games are a brilliant idea from Ubisoft, as it will cater to all fans of this series, and those who may be new to Assassin’s Creed . Now that remasters and remakes are all the rage now, plenty of popular classic games are getting that treatment, so Ubisoft has picked a smart time to take advantage of this rise in popularity, and honor the roots of this franchise with remakes that rejuvenate the history of the series and perhaps one day have all the rather outdated Assassin’s Creed games match modern standards and once again have them become a staple of the industry, just as the did when they originally released many years ago. The Assassin’s Creed fan base should be excited for the future of these games, and Ubisoft’s dedication to admiring and adapting their massive money-making franchise. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • The Grand End Of An Era - Assassin's Creed Syndicate 10th Anniversary Special Retrospective | TheOnesWhoCameBefore

    The Grand End Of An Era - Assassin's Creed Syndicate 10th Anniversary Special Retrospective Analysis Share 25 Oct 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Gargudon Back To Database 2015’s Assassin’s Creed Syndicate took players on the most modern and technologically advanced Assassin adventure yet, set during the dawn of the Industrial Revolution at the height of Victorian London. The game brought to life one of the most lively, vibrant and activity packed open worlds the series has ever seen, packed with a wide variety of activities to keep you entertained for hours. This game also marked the end of an era for the franchise, being the last game of what could now be considered the classic era of AC, as well as being the final game after 6 years of annual instalments since Assassin’s Creed II in 2009. It might also be safe to say a lot was hanging on this game, coming off of the infamous and disastrous launch of AC Unity only a year earlier. In the end though, for the final instalment before the franchise would go on a two year hiatus and in different directions, it definitely went out in style, offering some of the most fun gameplay to date, all to critical acclaim and more. We explore this and everything else from the story and characters, Modern Day, Jack The Ripper story DLC and more in this special retrospective, celebrating 10 years of Assassin's Creed Syndicate! Full retrospective up now on our YouTube channel! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. 

His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Early Assassin's Creed Shadows Box Art Designs Revealed | TheOnesWhoCameBefore

    Early Assassin's Creed Shadows Box Art Designs Revealed News Share 29 May 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Creative Studio Two Dots have revealed that they had the opportunity to work alongside Ubisoft to create the stunning visuals and box art designs for Assassin's Creed Shadows. From intricate details of the characters’ posings to the majestic landscapes, every aspect of the visuals were crafted with care and precision. The images that interest us the most are the ones which give us a look at early concepts which inspired the finished pieces, with the close-up images also providing a better look at the finished designs. TwoDots have worked alongside Ubisoft on previous Assassin's Creed marketing campaigns, and have created some of the most iconic imagery for the series in recent years. Colour tests on "Standard" Concept Sketch Final Colour Concept Sketches From Greyblock to Color/Mood to Final "Standard" art Final Designs Standard Edition Close-up Gold Edition Close-up Ultimate Edition Close-up Stay tuned for more news and updates on Assassin's Creed Shadows. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Wales Comic Con Homecoming (2022) Photo Gallery | TheOnesWhoCameBefore

    Wales Comic Con Homecoming (2022) Photo Gallery Events Share 7 Sept 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here are our photos from the Wales Comic Con Homecoming event which took place in Wrexham on the 21st August 2022. We met up with Kim and Mikey from Assassin's Creed United Kingdom, ate Haribos with Matt Ryan (Edward Kenway), and talked everything Assassin's Creed with Insomnia 2022 panel judge Tabitha Lyons! The event was a ton of fun, and we look forward to attending more smaller events like this in the future. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 10th to 16th July | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 10th to 16th July Community Share 18 Jul 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Randvi Game: Assassin’s Creed Valhalla VP Artist: @ JPGphotogame “I feel somewhat trapped. In this room, in this settlement, in this life.” The Norse glue that held the Raven Clan together. Randvi is the chief advisor of Ravensthorpe and the wife of Sigurd. Her part in this tale is critical but also very limited. I wish we had seen more of her throughout the story. This portrait of Randvi beautifully captures her unique style against the luscious backdrop of the English countryside. Excellent use of the depth of field function to highlight Randvi and showcase those soft eyes and elegant hair. Link to set: Druid Eivor Game: Assassin’s Creed Valhalla VP Artist: @ VirtuallyShots “I know what it is to be blood-bound, lord. It burns so bright it can blind to all else” This capture brings me back to the Wrath of the Druids expansion and the journey through Ireland. The ancient druidic cult that haunted that place was so interesting and acted as such a contrast to the dazzling landscapes that surround you. Eivor in this shot has clearly embodied the druid ways, for this capture exudes menacing vibes that are bringing out the dark side of our Viking hero. The face tattoo is really amplifying the whites of his eye, and the bones on his head are increasing the spiritual feel. I really like the addition of the logo at the bottom as it makes it look like a movie poster. Sekhmet Game: Assassin’s Creed Origins VP Artist: @ Its__Gurly “Like the orb of Siwa. How much more bloodshed and madness will this bring” The Goddess of war and the destroyer of enemies, this bloodthirsty deity serves as a trail of the Gods in Assassin’s Creed Origins. These weekly events were super fun and the birth of what was to come in Odyssey and Valhalla. This particular shot is from an epic set showcasing Bayek and Sekhmet deep in battle. I picked this shot as it looks impressive and very blockbuster movie in its style. Bayek looks visually stunning here with details popping all over the place. I also adore the stance with the shield up and sword drawn. The background tops it off with a real sandstorm ambiance. Link to set: Hobbits Game: Assassin’s Creed Valhalla VP Artist: @ NoviKaiba23 “I feel that as long as the Shire lies behind, safe and comfortable, I shall find wandering more bearable” Assassin’s Creed Valhalla is one of the larger gaming worlds out there and it is mind blowing what Ubisoft managed to produce in terms of world building. The environments are all breath-taking and the choice to split them into seasons was genius. Novi has once again produced a set of landscape shots that beautifully showcase what Valhalla has to offer. I picked this shot because it reminds me of The Lord of the Rings and specifically the Shire. The saturation is on point as the greenery in this capture is so gorgeous. I am very impressed with the smaller details such as the shrine, villagers and fisherman. It is very extraordinary how much is going on here despite the beautiful simplicity of the shot. Link to set: The Ones Who Came Before Photo of the Week Judge: @ TheHiddenValar ''As a huge Lord of the Rings fan, I gotta choose 'The Hobbit' That area reminds me of The Shire.'' The Queen Game: Assassin’s Creed Origins VP Artist: @ dpruttz_vp “I loved it all. The power, the challenge, everything. But above all, I loved Egypt. Believed in it. And still do” Origins has definitely seen a renaissance in recent weeks, most likely due to Mirage’s marketing. It’s been great to see people jump back into the game and capture some superb shots. The amazing introduction of discovery mode allowed us to explore without combat but ultimately play as different characters. This shot is part of a phenomenal set that sees Cleopatra wandering the desert. For me this is the best one from the set, as the pale toned down colours are just so warming. I love how it has an old western vibe, especially with the barren desert all around her. It is a majestic shot that is fit for a Queen. Link to set: And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • New Assassin's Creed Shadows 1.1.1 Update: Full Breakdown | TheOnesWhoCameBefore

    New Assassin's Creed Shadows 1.1.1 Update: Full Breakdown Breakdown Share 12 Sept 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database Ubisoft has finally launched the new Assassin's Creed Shadows 1.1.1 update on September 11th. This update includes lots of features and was also released before the Claws of Awaji DLC. Here is everything you need to know. Claws of Awaji Expansion In this expansion to Assassin’s Creed Shadows, you will discover a new island region dominated by the Sanzoku Ippa, a nefarious faction intent on uncovering the final Regalia. You will need to avoid traps and ambushes as you track the legendary Fujibayashi Tsuyu. Naoe will get a new weapon Bo staff to eliminate enemies with tactical efficiency. There will be New legendary gear, skills and abilities also await across more than 10 hours of additional content. New Free Story Quest: Go With The Bo In this quest you will join Junjiro to meet a legendary Bo Master and learn more about the Bo staff, a dynamic new weapon type perfectly suited to Naoe’s acrobatic fighting style. Upon finishing the quest, you will receive a Bo to use across your adventures. Ubisoft confirmed that the Bo weapon will now be free for everyone, whether you own the DLC or not. It was originally developed exclusively for the Claws of Awaji expansion. Level Cap Increase Ubisoft has also increased the level cap to 100 for the Claws of Awaji DLC, giving players more room to grow and additional options to customize their builds. New Hideout Upgrades In the new Hideout update, each unique building now includes 2 additional upgrade levels, bringing the total to 20 new enhancements, alongside 3 new Hideout levels. These upgrades introduce: Valuable bonuses that accelerate Hideout growth Improved crafting capability by making Gold more accessible Direct enhancements to Naoe, Yasuke, and their allies, making them more effective in both combat and exploration Advance Time of Day You will gain the ability to meditate and skip time forward to the next 6 o’clock (AM or PM) by upgrading the Nando to level 2. To activate meditation, find a safe location and hold the Up button (L on keyboard). Enhanced Gear Quality By upgrading the Forge to level 6, Naoe and Yasuke gain the ability to enhance their gear to new quality tiers: Mythic and Artifact. Once an item reaches one of these tiers, it can be further upgraded through eight additional levels to unlock its full potential. Epic items can be transformed into Mythic items, which improve their stats with each level, add a Boosted Stat if one wasn’t present, and boost non-legendary perks, including the one in the engraving slot, by 50% at level 5 and 100% at level 9. (For perks related to damage reduction, refill ration, ammo, or tools, this bonus is halved, capped at a 50% increase at level 9) Legendary items can be transformed into Artifact items, which not only increase their stats with each level but also gain additional Boosted Stats at levels 3, 7, and twice at level 9. Engraved non-legendary perks are also boosted, just like with Mythic items. These powerful enhancements are designed as long-term goals, supporting players through the increasing difficulty of subsequent New Game+ cycles and other upcoming challenges. New Project: Sanctuary Ubisoft has added a new project called Sanctuary to the Animus Hub. It includes: Ezio Renaissance Robe & Hood Eagle Head Kusarigama Rooftop Cat Pet Charm of Firenze Trinket Improved Scouts Upgrading the Study to level 4 now allows Scouts to reveal both Viewpoints and Safehouses. Discovering Safehouses is especially valuable, as it lets Naoe and Yasuke join the action more quickly by reducing their travel time. With the Kakurega upgraded to level 4, uncovering all Viewpoints within a province will also reveal the entire province automatically, giving players full visibility of its terrain and strategic locations. There will be no more fog on the map. New Anomaly Missions in Awaji With the release of the Claws of Awaji expansion, new Anomaly Missions will be available in that region, with one appearing in every schedule. These Anomalies will only be accessible to players who have the DLC installed. Additionally the cutscenes are no longer limited to 30 FPS on PC. More Information on Claws of Awajii DLC Here’s the new official poster for the Claws of Awaji DLC in Assassin's Creed Shadows. The Claws of Awaji releases on September 16 at 05:00 AM PT / 08:00 AM ET / 12:00 PM UTC / 09:00 PM JST. If you did not pre-order the game, the DLC will be available for purchase on all platforms for $25/€25 on September 16. Here are some new official screenshots from the Claws of Awaji DLC in Assassin's Creed Shadows. Official global release timings for the Claws of Awaji DLC in Assassin's Creed Shadows. What do you think about this new update, and how excited are you for the upcoming Claws of Awaji DLC? Share your thoughts below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss

  • Quick-Fire Community Questions: Jordan van Andel (JorRaptor) | TheOnesWhoCameBefore

    Quick-Fire Community Questions: Jordan van Andel (JorRaptor) Community Interview Share 9 Apr 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database For this round of Quick-Fire Community Questions, we invited Youtuber and Assassin's Creed community member Jordan van Andel, better known as JorRaptor. Col: Hi there Jordan, thank you for joining us today! Please could you let us know a little bit about yourself and your connection to the Assassins Creed community. Jor: Hey Colum, thanks for having me! I would say that I am still relatively new to the Assassin’s Creed community, because I only really started to be more active since the launch of Assassin’s Creed Origins. That game really reignited my love for the series thanks to the new combat, RPG elements & setting. I am lucky enough to visit many gaming events where I met a few of the people that I spoke with online, that has been a blast. I am from the Netherlands myself, have a journalism degree & am now doing my YouTube-channel full time. Col: When did you first create your channel, and how does your content now differ to back then? Jor: The starting date you will find in my about section is November 2014. When I started I really covered everything: Nintendo, PlayStation, PC games; just all the gaming news. I worked at IGN Benelux (the Dutch version of IGN) for quite some time & am just passionate about the whole gaming industry. I learned that that is not the best approach for a YouTube channel though. You can better focus on doing a few things really well, instead of trying to cover everything. With the launch of Horizon Zero Dawn I discovered my love for making tips and tricks & covering games post launch. This also seemed to work, because I came the place to be for Horizon Zero Dawn. I now try to use the same tactic for other games I am really passionate about like Assassin’s Creed. Col: You recently hit 400,000 subscribers which is a huge achievement. How would you describe your journey so far? Jor: I think that after the launch of Horizon Zero Dawn & Assassin’s Creed Origins I really found my groove & I have been trying to improve that style of content since. One big part was bringing freelancers in to help me out. I now have 3 editors who edit one video per week and Dennis who is focused on the comments under my video, Reddit for the current game we cover & helps me with recording footage. The channel has become way more than a one man show & I really couldn’t provide the same quality I am doing now without their help. I also like how apart from the update & tips videos, I am still able to make prediction videos & share my reaction on the recent news. This was mostly the content I did before extensively covering games & it’s cool to see that people still tune in to watch that side of the channel too. Col: How long does a video generally take to put together, and is much research required? Jor: It really depends on the video of course, but to make it simple: I think there are 2 types of videos for me. News videos that have to be quick because they are about news that just broke. Recently the PlayStation 5 controller was revealed and that video took me a little more than 2 hours to make. It of course varies per news item, but usually you want to have them up as fast as possible while still preserving the quality. The other types of videos are scheduled ahead of time like tips for a new game or a roundup of recent rumors about the new Assassin’s Creed. These videos can easily take 7+ hours. I use twitter a lot and when I see an interesting news story I save it in a doc that I can go back to later. Then I write the script, look up extra information & then it’s time to record the audio. After that is done I either edit it myself or send all the info to an editor so he or she can work on it. Col: Do you set yourself targets, and how many videos do you aim to release a week? Jor: My aim has been from the start to make one video per day, so 7 per week. Although right now YouTube really rewards quality and interesting topics, so if a video is not done on time & could use more time then I delay it. The extra time can really make the difference. This was a journey though, I first felt bad if I didn’t upload a day or would quickly put something together just to have a video that day. Luckily I am over that and the value of a quality video over 2 bad ones is super noticeable. Col: Have you had many opportunities such as event invitations / early access from video game companies due to your channel? Jor: Yes for sure & I am really happy about that. It helps that the Dutch gaming industry is relatively small & I already knew a lot of them thanks to my work at IGN Benelux & the Radio Station 538. When my channel grew bigger companies started to notice that too, although I got to give a shoutout to Ubisoft NL for letting me play Assassin’s Creed Origins at Gamescom when I still had around the 30.000 subscribers. Col: What do your family and friends think of your channel, and who is your biggest supporter? Jor: For some of my family members it’s all very foreign: “so how do you make money?” But they are curious about it, even though the content on the channel will not be for them hehe. My grandpa is always very supportive and sometimes leaves comments on social media platforms that many other people of his age don’t even know about. No but overall my girlfriend must be the biggest supporter & actually gives some great advice for someone who is not into games at all (apart from The Sims though) Col: What advice do you have for people who want to start a channel on YouTube? Jor: First of all just start, that is one of the hardest parts: get yourself out there and not care about what other people might think. You will be bad for sure, but that is with everything and you only get better by practicing. Apart from that I would say: make the content you want to make and are passionate about, but also content that other people want to see. Make sure that there is a big enough audience & that you can provide something that people are looking for. Col: What does a typical day for yourself consist of? Jor: I usually start with a nice cup of tea and do some small things like answering emails or checking social media. After that I try to focus on the video for that day. I will check twitter now and then (probably a little too much) and try to get the video done for an editor or that I can edit it myself. The afternoon is always different, there might be big news that I want to cover, I remember going to the gym before they were all closed, on monday & thursday there is a stream on Twitch.tv/jorraptor (shameless plug), sometimes I cook & in the evening I either do some extra work, play a game or watch a tv show with my girlfriend. Col: Other than the AC series, which games do you cover on your channel? Jor: Very similar games actually, so big single player or sometimes co-op adventures that are mostly in an open world and have some sort of RPG element: God of War, Spider-Man, Horizon Zero Dawn, Far Cry, Star Wars Jedi Fallen Order, Sekiro, Borderlands & more that I am likely forgetting hehe. Col: Which Assassin's Creed game did you play first, and is it your favourite? Jor: The first Assassin’s Creed back in 2007. I actually bought a PlayStation 3 to play that game and Ratchet & Clank Tools of Destruction. While repetitive at times, I did enjoy it & really hope Ubisoft gives it a proper remake treatment. Not Assassin’s Creed 3 style, but more like what Square Enix & Capcom have been doing with their franchises. I can totally see a future where we get a brand new RPG AC every 2-3 years and then in between that a big remake of an older game. So all AC fans have something to look forward to. Assassin’s Creed 1 is btw not my favorite, Assassin’s Creed Origins is, followed closely by Odyssey. Col: Do you have much Assassin's Creed merchandise? If so, what is your favourite item? Jor: Yes, but Ubisoft send me some of it to be honest. I have that massive way too expensive Spartan statue that is scaring everyone who passes by my house & other statues from the recent games. I also still have an Assassin’s Creed Odyssey helmet they gave away at E3. And recently got Assassin’s Creed displate posters that add a lot to my studio. Col: Where would be your dream setting for an AC game? Jor: Asia, especially now with the RPG elements. Imagine the weapons and armor pieces we would be able to collect. I totally think they will do it at some point, maybe after this viking game. Luckily we got Ghost of Tsushima in the meantime though that already highlights how a cool an Assassin’s Creed game in this setting would be. Col: Are there any cut features from the series you would like to see return in the next installment? Jor: Maybe not really a cut feature, but I liked how cinematic the Assassin’s Creed games were. Now though, especially with Odyssey, we didn’t get a lot of these cutscenes that help tell the story and showcase the setting in an awesome way. Most of the dialogue was done with regular conversations that sometimes didn’t have the same impact. If you want to make the games bigger Ubisoft, then please also add more cutscenes and not only at the beginning and the end of the game. I also want to see multiplayer return, especially because of the new combat system I think both PVP and infiltrating forts together could be a ton of fun. It’s going to happen one day, but I think we will have to wait a few more years. Col: Where do you personally think the series is heading to next, and are you excited for the future of Assassin's Creed? Jor: It’s 99.9% going to be Vikings & after watching the tv show with the same name I am actually really hyped for that setting. It really has these unique characteristics in the way they dress and live, and also a big focus on Mythology that I think helped the previous two games a lot too. And of course knowing that it will be made by the Assassin’s Creed Origins and Black Flag team is already enough reason to be excited. We would like to say a huge thank you to Jordan for joining us for another round of Quick-Fire Community Questions! You can find him on: Youtube Twitter Twitch comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Al Boncompagni (It’s A Creed)

    Al is a French artist specialised in portraits who discovered Assassin’s Creed with Black Flag, and their initial passion for the golden age of piracy. They later discovered the previous and newer games to be able to grasp the depth of the lore this saga has to offer. They started regularly posting Assassin’s Creed fanarts in 2020 with the release of Assassin’s Creed Valhalla and met at that moment many other very talented artists with whom they love sharing their work. They were delighted to join the partnership as it means to them sharing their work with many people that are as passionate as them about the Assassin’s Creed saga. Previous Next Al Boncompagni (It’s A Creed) Artist Previous Partner Al is a French artist specialised in portraits who discovered Assassin’s Creed with Black Flag, and their initial passion for the golden age of piracy. They later discovered the previous and newer games to be able to grasp the depth of the lore this saga has to offer. They started regularly posting Assassin’s Creed fanarts in 2020 with the release of Assassin’s Creed Valhalla and met at that moment many other very talented artists with whom they love sharing their work. They were delighted to join the partnership as it means to them sharing their work with many people that are as passionate as them about the Assassin’s Creed saga. Twitter | Instagram Work Assassin's Creed Mirage Art Dump: ItsACreed Other

  • Launch Day: AC Partnership Program | TheOnesWhoCameBefore

    Launch Day: AC Partnership Program News Share 1 Dec 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We're proud to announce the launch of a new community initiative known as the AC Partnership Program. The aim of the program is to promote and share content created by community members, and we are now establishing a network of dedicated and passionate fans who are all individually working on AC related projects. Each one of our partners brings something different to the table, and all of them will be adding their own unique projects to our new Community Hub , a database which will store the projects. We have been working behind the scenes for four months on the new website, and we have almost finished the huge task of adding all past projects to the database. It's now time to think about future projects, and the AC Partnership Program is one which will continue to thrive as regular content is released. We are always on the look out for new members, so if you believe the program is for you, simply message one of our admins and we will be in touch. We currently have nine members on the program, all of whom are now working hard on their next project. Learn more about our members here. The initial idea for the program comes from a desire to help hardworking members of the community who are passionate about creating content. We believe that with the help of TOWCB admins, and our social media influence, the projects created by our members will be viewed by a larger audience, and will gain a regular following. In return, we will have new and exciting content on our new website, and members will help us with projects such as fundraising and giveaways. We can't wait to see what our talented members create next! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Hayden Bird

    Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Previous Next Hayden Bird Writing Team Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Twitter │ Instagram Work The Perfect Protagonist: Edward Kenway Analysis The Time-Defying Assassin's Creed II Analysis The Potential Of Assassin's Creed Netflix Other Importance of Assassin's Creed Mirage's Upcoming DLC News Why Assassin's Creed Shadows Succeeded Analysis Assassin's Creed Movie and its Importance Analysis Assassin's Creed Odyssey: Greek Glory Breakdown Assassin's Creed Brotherhood: Roman Resistance Breakdown Assassin's Creed III: Revolution Reborn Analysis The Bright Future of Assassin's Creed Analysis Assassin's Creed Revelations: a Fitting Finale Analysis Assassin's Creed Shadows: One Week Later News Pitching an Assassins' Creed Game: Building the Perfect Game Wishlist The Impact of Assassin's Creed Origins Analysis The Evolution of Assassin's Creed Analysis The Bold Assassin's Creed Syndicate Analysis The Importance of Assassin's Creed Rogue Analysis Why Pirate Assassin's Creed Worked Breakdown Why Assassin's Creed Remakes Will Succeed Wishlist Why We Needed Assassin's Creed Valhalla Other What to Expect in Assassin's Creed Shadows News Load More

  • This Week in Assassin’s Creed Virtual Photography: 20th to 26th March | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 20th to 26th March Community Share 28 Mar 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Thor Game: Assassin’s Creed Valhalla VP Artist: @ Twisted95733554 What a way to start this week’s showcase, this capture of Havi dressed as the God of Thunder is truly magnificent. I love the edit on this shot, the blurred lines give a sense that he is flying through the air. The details are captured so well with every bit of that helmet shining through. For me this is a work of art, I would happily hang it on my wall. Red Hood Game: Assassin’s Creed Odyssey VP Artist: @ missroseplays Next up we have a wonderful portrait of Kassandra. This shot has an epic contrast between the black background and that dazzling red hood. Loving the shadow work across her face adding to the intrigue. The whole pose for me vibes vigilante, hiding in the shadows. The mix of Assassin hood and warrior armour works a treat. It’s just such a beautiful capture. The Ones Who Came Before Photo of the Week: Judge: Gustav Poulsen (Gargudon) Taking the title of Photo of the Week this round is ''Red Hood'' by @missroseplays. A beautiful shot with a very cinematic vibe, that perfectectly captures the stealth and shadow of an Assassin's iconic hood. An interesting blend of colours, that perhaps also has a certain movie poster element to it. Wanderer Game: Assassin’s Creed Origins VP Artist: @ DawnX90 Up next this week we have Bayek wandering the desert. I remember doing this a fair bit in the early parts of the game. At the time the desert just looked so immense, and the scale of the map was larger than what we had previously seen. The contrast here between the sand and the sky just makes the shot. Nice touch to have Bayek walking, especially with the sand kicking up behind him. Gates to Valhalla Game: Assassin’s Creed Valhalla VP Artist: @ Kaizen_VP Photo number four is so captivating. Without the tags this shot could easily be from God of War Ragnarok. I am really enjoying the perspective of this capture, everything about it peaks my interest. The door slightly ajar makes me wonder what is beyond, and I love the candles lighting the way. The tree overhanging is so ominous, almost giving me Yggdrasil vibes. Without question a perfect shot for our unofficial #Thorsday tag. A Quite Ride Game: Assassin’s Creed Odyssey VP Artist: @ UVioletra We end this week’s showcase with a beautiful shot of Kassandra riding through the woods. This capture is from a breath-taking set that tells the story of the Eagle Bearers travels across Greece. What drew me to this particular shot is the frame, once added it makes for a wonderful piece of artwork. Although I am loving the greenery, it’s that red on the helmet that really stands out. I can’t wait to return to this game now. Link to set: And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Community Spotlight: Some the Best Collectables from Assassin's Creed | TheOnesWhoCameBefore

    Community Spotlight: Some the Best Collectables from Assassin's Creed Merchandise Share 22 Feb 2023 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database (Banner by Thea Marie Rivedal Moonchildgecko . Article contains Amazon affiliate links which support TOWCB) Collecting has been my favorite hobby since I was a child. Whether it be trading cards, video games, art work, or achievements, the satisfaction of growing a collection from a few items to a well designed shelf or even better, a dedicated room in a home is something that any fan of a series enjoys working towards. I myself have collected for years and in late 2020, I began shifting my collection from video games in general to specifically Assassin’s Creed items due to my enjoyment of the series and the vast amount of collectables available I could start to accumulate. Within the year I had two full shelves of various media, statues, and whatever I could get my hands on across second hand sites and stores within my area. Due to starting my collection after the release of Valhalla, my options were limited to the newest games, unless I put down collector’s prices for older pieces. Yet, I was successful in building my collection to over 500 pieces since then and I continue to add new items every month. What I love the most about collecting is comparing what I have with others in the community. So with the assistance of my fellow Assassins on social media and some direct messages with a few key members of Ubisoft, I have gathered photos of their favorite and/or rarest items to share with everyone while I provide a little information on each one and tips on building your own collection. To keep it organized, I will post images based on the game that they came from, but not all games will be represented in this article. Each community member will be tagged in the caption of their item, and if you click on the image, you will be sent to that collector's social media so you can follow some amazing people that share love for the Assassin's Creed series. Assassin's Creed (2007) Assassin's Creed CE Altaïr Statue (@StephenMarsh66) Released within the Collector’s Edition of the first game, this resin statue stands at 12 inches and was exclusive to Europe. I have seen from collectors that this statue had an issue, where the resin that it is made from would become sticky overtime. Some would resolve this by never removing it from the packaging, where as Stephen cleaned his with Isopropyl alcohol and which resolved the problem. A good tip for people that have an issue with a piece in their collection is to reach out to others via a collector's group or a hashtag (#) for assistance so that we can all enjoy our pieces, free of defects. Altaïr, The Legendary Assassin (@Wolfie_Whispers) One of the more sought out statues, this design of Altaïr sitting on a bell is a detailed and unique piece from PureArts and the UBiWorkshop teams. It is also one that has been the unfortunate victim of unofficial replicas. So, when purchasing statues of any kind, be aware of the seller and the price as most official statues that are no longer in print will be sold for over $100. 1 oz Silver Colorized Altaïr Coin (@PhilippeTherr20) This officially licensed coin was a limited print of 500 pieces and is .999 fine silver. The company Apmex offers various Assassin's Creed coins as well as other collectable precious metal pieces. Coins have been an easy way to provide something to collectors that not only may hold monetary value over time, but can provide a small, but detailed design that is fun to have someone hold when showing off your collection. "The Holy City" (AssassinsCreedSeries on YouTube) Limited to 100 pieces, "The Holy City'' by Japanese artist HR-FM is an amazing piece to display on any wall. While you fill your shelves with statues and books, you should look for artworks, whether it be official or fan art, to give your space personality and show off your favorite scenes and characters. While Ubisoft has unfortunately shut down their online store which sold artwork, there are plenty of other licensed sellers that still offer options. Assassin's Creed The Ezio Collection NECA Figures (@Tales_of_Alamut) NECA was the manufacturer of various lines of Assassin's Creed figures from the first game through the release of Assassin's Creed Revelations (McFarlane Toys took over afterwards). Each figure was measured at around 7" and was articulated to be posed with included weapons or additional accessories such as Da Vinci's Flying Machine. These used to be one of the easiest collectables to find when their respective games were on the shelf as many big-box stores would carry them in the gaming or toy aisles of the store. You could even walk into your local corner drugstore and find an exclusive color or character at times. "Ezio's Fury" (@RipRoobox30) Limited to 2000 pieces, "Ezio's Fury" is one of the more expensive statues in the series (even more so now that it is out of print). This 1/6 scale model by Tsume-Art was made for Assassin's Creed Brotherhood and depicts Ezio on the attack. While I haven't heard of many issues with this particular statue, others that have a statue which is sculpted in a jumping or leaning action where they are only connected to the base by a foot, have been known to break due to weight over time. So when displaying pieces like this, keeping them out of direct sunlight or supported by additional stands may be needed. Altaïr's Codex (@JayKirkendall) From the Assassin's Creed Brotherhood Limited Codex Edition is a replica of Altaïr's codex from the games. Items like this are by far my favorite pieces in a Collector's Edition or separately as they provide a physical version of a digital time or in cases like Washington's Journal from the Assassin's Creed III Collector's Edition, a book from the perspective of another character in the game. Altaïr's Codex is one item that I hope to acquire one day as I would love to flip through the pages of the Master Assassin. Ezio Limited Developers Edition Bust (@DimPkl) Busts are another great way to display a favorite character if you have limited space to work with. There are various companies that have produced character busts for the series, but the hardest to get are the ones that were given to the developers of their respective games. Some of the busts are released with a full color pallete, while others like this one provided by DimPkl, are bronze. Getting your pieces autographed also adds an extra value to the itemsl, as many are signed in person or purchased with some form of authenticity. Altaïr Bust Mentor's Guild Edition (@ACLetsTalk) Another source of some of the rarest busts are direct from Ubisoft themselves in the form of gifts given to members of the previously titled Mentor's Guild (now titled The Mentor's Order). This group of die hard fans were picked by Ubisoft themselves due to their dedication and love of the series. From time to time, the members would be gifted with early previews, access to those involved with the games, and extremely limited collectables such as this bust of an experienced and older Master Assassin Altaïr Ibn-LaʼAhad . Only 200 pieces were created. Ezio's Hidden Blade (@djpweb) Another series of collectables are the replicas of the main Assassin weapon, the Hidden Blade. Most of the games have had a version of the blade released and a few have had different levels of quality. The one in the image above was supposed to be one of an unknown number (due to it being a while ago) of replicas for a giveaway for the launch of Assassin's Creed 2. The VP of Ubisoft, Jean-Philippe Durand shared this one with me for the article and stated that they were displayed on mannequin arms in closed plexiglass cylinders but during shipping from the factory, the mounts were broken so the blades were given to developers instead. Assassin's Creed Movie Ojeda's Armor (MRSales4640 on eBay) While not impossible, it takes a lot for a franchise to get a live action or even animated feature film in theaters. It is even more unlikely that collectors can have a chance to own a piece of the film via props, wardrobe, or set pieces. Fortunately, there are options for the Michael Fasbender lead film via eBay and other high end collectors as you will see in the following photos. Various movie props (@AymarMtl) Transmedia and Business Development Director, Aymar Aza ïzia shared this set of props that he has fromt he film. A hidden blade, two throwing knives, a smoke bomb and I believe a vial of some sort. Moussa's Smoke Bomb (@ViRaLuNdEaD) One of the weapons that Assassin Moussa (played by the late Michael K. Williams) possesses as he prepped for the riot at the Abstergo Madrid facility was a pair of smoke bombs. The intricate design and Assassin's insignia can be seen in the casing of the bomb itself. Arno's Guillotine Gun (@ClaudioACSy) Another weapon replica from the film is Arno's Guillotine Gun which was used by Callum Lynch's father, Joseph, during the raid after he smashed its case in Alan Rikkin's office. Such an awesome piece that is treasured by its current owner. Assassin's Creed China UbiHeroes Shao Jun Mentor's Guild Exclusive (@DaveWoodwardAC) One of the more recent figure series that Ubisoft released was its Heroes Line covering characters from across their games library. This exclusive color of the Shao Jun figure was given to Mentor's Guild members. The original was the black and red color that the Chinese Assassin is known for in her line of games and promotion artworks. Assassin's Creed III Haytham Kenway Sketch by Lisa Zaman (@Mrs_H_E_Kenway) Sketched by our own Art Team member, Lisa Zaman , this sketch of the Templar Grandmaster, Haytham Kenway is not only a great sketch, but a way for fans to support creators via their artworks. Within the community, many artists will produce all forms of artwork. Below you can see another piece which was a knit doll of Haytham from the same collector. Knit Haytham Kenway Doll (@Mrs_H_E_Kenway) Connor's Hidden Blade (@juanmawl) Another example of a Hidden Blade replica, this version for the protagonist of Assassin's Creed III was exclusive to Japan. I have only ever seen this twice since I started collecting, but looking for international exclusive items is always enjoyable. Seeing what makes it to production in various countries is always interesting. If you do decide to take up collecting, work on making connections across the globe for insight to other regions. "Washington Crossing the Delaware" by Stephane Turgeon (@TriFreako) Concept art is another outlet for growing your collection. There are plenty of pieces that are available as prints or are used for promotional purposes. Maxime Durand, Director of the Discovery Tour for Assassin's Creed shared this concept art signed by the artist, Stephane Turgeon. Throughout the history of the games, well-known art pieces like this one have been edited to show the Assassin's characters amongst the historical figures. It is a great example of the historical playground that is the AC series. Assassin's Creed Liberation "The Assassin of New Orleans" (@MagicTCGMama) While the current games of the series are beginning to introduce more and more female Assassin protagonists, it was rare that one would be portrayed in a statue or even used for merchandise. Aveline is one Assassin who has been given the statue treatment a few times and while there hasn't been any expansion on her story, she is still a fan favorite. This statue of her fighting a gator is one of the most action heavy designs and one to look out for. *Collector's social media has been deactivated. Assassin's Creed IV: Black Flag Assassin's Creed IV: Black Flag Vinyl Soundtrack (@Wolfie_Whispers) One of the best components to the Assassin's Creed games is the soundtrack. Black Flag has one of the best in my opinion as I love the sea shanties. Soundtracks have been released for the games digitally and at times physically. Lately, vinyl has grown in popularity and the one for Black Flag is a fantastic one due to having two vinyls included to cover both the composed songs and shanties. Some of the more recently produced vinyls are that of Assassin's Creed Valhalla and the 15th Anniversary event. Assassin's Creed IV: Black Flag Blood Cube (@FitzChevaleriie) Isu artifacts have also been replicated in merchandise, such as the Blood Cube from Black Flag. Originally released by UbiWorkshop, this collectible has skyrocketed in price since its original release. If there was a grail for fans of the series, this would be a contender. Additionally, the Apple of Eden and a few other items have been replicated. Assassin's Creed Unity "Arno: The Fearless Assassin" & "Elise: The Fiery Templar" Diorama Statues (@JamesTiddlyQuid) Pure Arts, who produce statues for the Assassin's Creed series, have released three sets of dioramas that depict couples from various titles. Arno and Elise are a fan favorite due to their story in Assassin's Creed Unity. The other dioramas contained Bayek & Aya from AC Origins, and Aguilar & Maria from the Assassin's Creed Film. "His & Hers" Towels by @larmoiredelise (@JamesTiddlyQuid) You can see from these custom-made towels that this couple have found themselves in the hearts of the fans. @larmoiredelise on Twitter even cosplays as Elise and makes great clothing pieces for her costumes. While these towels are not used for a cosplay, the community loves recreating outfits and comparing them in competitions and photo challenges. Élise de la Serre portrait (@larmoiredelise) At times, fans have even taken images and documents from the games and brought them to life in the real world. This portrait of Templar Élise de la Serre is a great example of this. 3D Printer Arno Dorian Figure OoK (@Kells_Creed) Ubisoft runs contests for Assassin's Creed frequently and have produced some custom items or limited releases as rewards. This figure was the prize for a contest in South Africa where players would design their own Arno Dorian figure (as Unity allows customization of his clothing) and the figure voted best would be printed for a one-of-a-kind collectible. This figure (provided to Kells_Creed by Ubisoft Netherlands) was most likely the prototype for this contest. By far, this is the rarest collectible that would have been publicly available via a contest. Assassin's Creed Unity Journal (@Col_96) Journals are a great way to show your support for the series and have something practical. While I haven't used either of the journals I have for the games, they are not expensive to purchase and are still available regardless of when the game came out. However, there are limited versions such as this journal that are (as expected) higher quality material. Assassin's Creed Unity: Prima Official Initiate Edition Guide (@larmoiredelise) Not only does Assassin's Creed release Collector's Editions of their games, but they have also done so for the Unity Strategy Guide. This Initiate Edition came with the hardback guide, map poster, and the Initiate chalice which was replicated for the game. It is another great example of the love the series has for itself and something I would love to see return for future releases. Assassin's Creed India Assassin's Creed Brahman (@Kupokuponut) Transmedia is a major portion of the current Assassin's Creed lore, consisting of novels, art books, and comics. Of the currently released printed media, Assassin's Creed Brahman has held an elevated price point due to it being published under UbiWorkshop and considered by many resellers to be a rare item. If you take your time shopping for an item, you can get this for a good price, and not spend $60 like I did on Amazon. Assassin's Creed Syndicate Assassin's Creed Syndicate Rooks Flag (@TheNerdyArcher) Pre-order items have been both amazing incentives (such as this flag) and confusing offerings, such as the Black Flag plastic football from American electronics store Best Buy. These promotional items are some of the most diverse as not only do various stores have different items at times, but different countries have offered items that some of us in the States and Europe never knew existed (such as the wooden Origin slipcovers). Autographed Syndicate Soundtrack (@Lorie_O) Another example of an autographed item, signed by Composer Austin Wintory and Voice Actor of Evie Frye Victoria Atkin. CDs are mainly obtained via Collector's Editions of the games but full albums can be purchased as well. The love for the music of Assassin's Creed is wide-spread in the community. Assassin's Creed Origins "Assassin's Creed: Animus Bayek" (@BasimIbnIshaq_) Statues come in various size scales, and of them all the 1:4 scale is the dream. PureArts (a name I have mentioned multiple times now) offers a line of statues in their "Animus" series covering nearly every protagonist from the games. As of this publication, they offer Kassandra, Bayek, Eivor (with both gender heads), Altair, Ezio, Connor, and Edward. The detail of these statues is reflective of the $800+ a piece depending on where you acquire them. Collectors that are able to purchase these never stop at just one. These can be a fantastic centerpiece for a shelf or room, but not for those that are limited on space. Reference Books Assassin's Creed Encyclopedia 3.0 (@kenway_joe) Spanning 15 years of content, Assassin's Creed has a lot of characters and lore that can be difficult to manage. So collectors that are wanting to stay refreshed or catch up on the previous stories will find reference books to be a valuable aid in this task. The line of Encyclopedias and Essential Guides are perfect for this, but do not always cover everything due to when they were published. The last version of the Encyclopedia was the 3.0 Edition that covered content up until Assassin's Creed IV: Black Flag and AC Brahman. It was released on UbiWorkshop and includes the content from the previous versions. 2500 Years of History (@FitzChevaleriie) Do you want to learn more about the real history that influenced the Assassin's Creed games? "2500 Ans d'Histoire" is a great way to do so. While not published in English, there have been multiple releases of reference books covering the real world history, and of course there are plenty of other books that you can gather about your favorite era. I myself have been working on a historical library that contains (mainly) books referenced in the games and transmedia, so that I can have a better understanding of the games... I just have to sit down and read them. Assassin's Creed 15th Anniversary Assassin's Creed 15th Anniversary Playing Cards (@FrameHoldPhotos) #AC15 was celebrated this past year and there were lots of new themed items sold and used for promotions. Through various stream giveaways on Twitch, contests on Twitter and other socials, and prizes at events, a limited number of decks of AC15 playing cards were released showcasing every main character from the series with a beautiful art style. AC15 Amunet Statue (@BriThibodeaux) Amunet (previously Aya) is the reason we have the Assassin's Brotherhood and was a key icon for the celebration that was #AC15 . This full colour replica is based on her statue in the crypts of Monteriggioni in a 1:8 scale and is good value for the amount of detail it has. Antheum Spirits' Assassin's Creed Collection (@thelordreylus <-That's me!) The final items I have to share come from my own collection. This series of alcoholic beverages released by Antheum Spirits. These were released over the winter season of 2022/2023 and come in three options; bourbon whisky for AC15, vodka for Valhalla, and spiced rum for Black Flag. Many fans were confused to why Valhalla was marketed with vodka and not AC Russia, but the time and care put into these designs and, I assume the taste (I'm not much of a drinker), are a unique offering that is limited to the United States due to where they are made and laws around shipping alcohol internationally. This was an extremely enjoyable article to work on and one that I could see The Ones That Came Before doing again in the future if the participation is high. I hope that you found some new things to look out for, something to go out and purchase, or just enjoyed seeing what others have. Go out and network with your fellow collectors and share your thoughts here or on our socials. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Strat

    Strat is a Youtuber / Streamer who has been a fan of the series since the very beginning. He loves the games and transmedia, and has been around the in community now for a number of years. He has been making stealth content on YouTube since 2014, starting with Black Flag. His goal has always been to make stealth content focused on how an Assassin would complete the mission. He recently started streaming on Twitch with a focus on stealth and AC, but with some variety sprinkled in. Peter joined our Video Content Creation team in Summer 2022, so keep an eye on our socials for new videos and streams. Previous Next Strat Video Content Previous Partner Strat is a Youtuber / Streamer who has been a fan of the series since the very beginning. He loves the games and transmedia, and has been around the in community now for a number of years. He has been making stealth content on YouTube since 2014, starting with Black Flag. His goal has always been to make stealth content focused on how an Assassin would complete the mission. He recently started streaming on Twitch with a focus on stealth and AC, but with some variety sprinkled in. Peter joined our Video Content Creation team in Summer 2022, so keep an eye on our socials for new videos and streams. Twitter | Twitch Work

  • Difuzed unveil Assassin's Creed Mirage Merchandise Collection | TheOnesWhoCameBefore

    Difuzed unveil Assassin's Creed Mirage Merchandise Collection Merchandise Share 17 Jun 2023 Written By: Edited By: Colum Blackett (Col_96) Aaron Young Back To Database Difuzed unveiled their Assassin's Creed Mirage merchandise collection, containing apparel, accessories and collectables. Look out for the items as they make their way to retailers later in the year. Updates Article originally published: June 9th 2023 Updated 17/6/23: Assassin's Creed Mirage socks added Clothing Assassin's Creed Mirage - Men's Zipper Hoodie Feel part of the many generations of assassins that have existed with this Assassin’s Creed hoodie. This sleek black hoodie is made with soft fabric for warmth and comfort. The premium Assassin’s Creed graphic elements are thoughtfully placed for a minimal but sleek look. The Assassin’s Creed logo printed on the chest comes in high-definition rubber, while the larger back print is thinner. You’ll also find a woven damask label stitched on the left sleeve to complete the look. Assassin's Creed Mirage - Men's Zipper Hoodie Transport yourself to medieval Baghdad every time you wear this Assassin’s Creed hoodie. The soft cotton blend material will keep you comfortable and warm during the chilly weather. But it’s the sleek Assassin’s Creed Mirage elements that are the highlights of this gaming merch. On the front, you’ll find a sleek high-definition rubber print of the Assassin’s Creed symbol. On the back, there’s a matching character art of Assassin’s Creed Mirage’s protagonist, Basim Ibn Ishaq, in a tonal thin rubber print. There’s also a woven logo stitched on the left sleeve for a cool extra detail. Assassin's Creed Mirage - Snake - Men's Short Sleeved T-shirt Assassin’s Creed fans are all waiting for the upcoming game trilogy and this Assassin’s Creed t-shirt is the perfect way to show support! Fellow fans will immediately recognize the graphic elements on this gaming t-shirt, which features a high-definition rubber print of the Assassin’s Creed symbol and screen-printed graphic art element from the Assassin’s Creed Mirage game. The large print on the back matches the chest print. Assassin's Creed Mirage - Spider Scorpion & Eagle - Men's Short Sleeved T-shirt This Assassin’s Creed t-shirt will be the perfect addition to your gaming merch collection. Made with 100% cotton, it’s comfortable and comes in a trendy beige color that will be easy to mix and match with anything in your closet. The front features a high-definition graphic rubber print of the Assassin’s Creed logo on the front chest, along with a tonal screen print of game elements from the Mirage sequel. A larger screen print of the Assassin’s Creed logo can also be found on the back of this gaming t-shirt. Assassin's Creed Mirage - Men's Hero Item Hoodie Assassin's Creed Mirage - Blade - Men's Short Sleeved T-shirt Assassin's Creed Mirage - Men's Short Sleeved T-shirt Are you ready for the latest Assassin’s Creed installment? Not until you have this sleek Assassin’s Creed t-shirt! The eye-catching front graphic element is made with a high-definition rubber print, and features Assassin’s Creed iconic logo. The back features a larger graphic art, which is a combination of screen and high-definition prints that are inspired by Assassin’s Creed Mirage’s main hero, Basim Ibn Ishaq. This Assassin’s Creed t-shirt is made with 100% cotton for comfort and durability. Assassin's Creed Mirage - Men's AOP Short Sleeved T-shirt Make a fashion statement while showing off your love for gaming when you wear this trendy Assassin’s Creed t-shirt. The trendy navy blue 100% cotton material is both comfortable and flattering. The t-shirt comes with a cool all-over print featuring the iconic Assassin’s Creed symbol. There’s also a woven logo stitched on the left sleeve with the Assassin’s Creed symbol. Assassin's Creed Mirage - Eagle - Men's Short Sleeved T-shirt Show your love for one of the best action adventure video games ever made with this Assassin’s Creed t-shirt. Made with comfortable 100% black cotton, you’ll feel comfortable while showing your fandom to everyone else. The front features a white screen print of an iconic game element, the eagle, in contrast to the familiar Assassin’s Creed symbol, which appears as a high-definition rubber print on the chest. Assassin's Creed Mirage - Basim - Men's Short Sleeved T-shirt You might already have your pick of favorite Assassin, but don’t close your doors just yet. Basim Ibn Ishaq might have a place in your heart and this Assassin’s Creed t-shirt will be the perfect way to show that. Made with 100% cotton in a trendy navy color, this Assassin’s Creed t-shirt will look good with any outfit, especially with the vibrant front character art of Basim, which is a combination of screen and high-definition rubber prints that gives this gaming t-shirt an elevated premium quality. Accessories Assassin's Creed Mirage - Men's Snapback Caps Assassin's Creed Mirage - Adjustable Caps Assassin's Creed Mirage - Crew Socks (3Pack) Get this great set of three socks inspired by the iconic game. The first pair features a stunning Bleached Sand color, adorned with the classic Assassin's Creed symbol in a darker shade of beige. The second pair comes in a captivating dark blue shade, embellished with an intricate pattern in Vintage Indigo color, showcasing the famous symbol of the game. Lastly, the set includes a pair of sleek black socks, with beige accents on the heel and front of the foot, and a finely knitted artwork on the side, depicting elements from the game. With their stylish design and subtle references to Assassin's Creed, the Mirage socks are the perfect accessory for fans to showcase their love for the legendary gaming series while keeping their feet comfortable and fashionable. Assassin's Creed Mirage - 3D Metal Keychains & Bifold Wallet Are we missing anything? Let us know and we will update the article. We will endeavour to keep this article up to date as more merchandise is announced. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

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