
Search
646 results found with an empty search
- Rally The Creed Podcast: Episode 2 - October Round-up | TheOnesWhoCameBefore
Rally The Creed Podcast: Episode 2 - October Round-up Podcast Share 29 Oct 2020 Written By: Edited By: Ashlea Blackett Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- Q&A with Abubakar Salim | TheOnesWhoCameBefore
Q&A with Abubakar Salim Interview Share 9 Jan 2017 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database To celebrate our Three Year Anniversary, we sat down with Abubakar Salim, Bayek from Assassin's Creed Origins! Col: Hey Abu, thanks for joining us! Before we start the Q&A, could you tell us a bit about your work for Assassin’s Creed? Abubakar: Thank you! In Assassin’s Creed: Origins, I play Bayek, the last Medjay from Siwa...But I’ll be honest though, my work consisted of me waking up in the early hours, wearing a lycra/velcro suit with reflective balls and voicing and pretending to be a badass for hours. THAT has been my work on Assassin’s Creed so far. Col: How did you find Voice Acting, and did you enjoy the experience? Abubakar: I loved every second of it. This is my first video game job and the experience as a whole was a mixture of liberating, exciting, tough and genuinely fun. The passion and love from the team is so strong, that the work environment was a joy to be a part of. Voice acting in a video game? And that game being Assassins Creed?! What’s not to love. Col: When you auditioned for the role, did you know it was for a video game? Abubakar: No I didn’t! The character had a different name, and it was advertised as an animated series which would require motion capture. I got the audition through my acting agent, and I remember thinking that this would be an interesting project to get involved in. On my second round however, I met the creative team and they dropped the bomb that it was Assassin’s Creed, and I can just remember this feeling of pure elation. I’m a gamer and a huge fan of the series in particular, so my inner child screamed with joy when they mentioned that it was for the new Assassins Creed game. I had to play it cool though...well, I’d like to think I played it cool. But I’m sure Kama (animation director) and Felix (cinematic director) would tell you very different. Col: Was voice acting something you ever considered when you first started your career? Abubakar: Absolutely. It’s all creative man, and as I said before, video games to me as a kid was and still is a huge part of my life. I didn’t watch many films or TV shows, and books were hard to digest due to my dyslexia, but with video games and the beautiful worlds and stories crafted by them, it became the gateway into my imagination which fuels my work. If I could move, inspire, make someone feel what I felt as a kid when I dived into these worlds, then I’m happy. Col: How would you describe Bayek to a friend? Abubakar: He’s seen things. Smells though...don’t think he washes much. Col: As a Medjay (Ancient Line of Warriors), Bayek cares deeply about the people of Egypt. Do you think players will get a sense of Bayek’s sympathy and compassion for other people in the game?Abubakar: For sure. There is a form of duty that the Medjay held back then and Bayek has such a passion for justice and the people of Egypt, that I feel the players would connect with him on that level. But without going into too much detail, there is an incredibly powerful drive to Bayek which when the players find out why, would make the players understand why he cares so much. Col: Ashraf Ismail (Game Director on ACO) said in an interview with Gaming Bolt that Bayek “is the physical embodiment of ancient Egypt”. Do you agree with this? Abubakar: To me, Bayek is a man like you or me who happens to be in Ancient Egypt, and because of the given circumstances, his reactions become crucial to the shifts and changes of that time. He is definitely the embodiment and voice of a side of Ancient Egypt, but I feel that with this game, each character represents a part of Egypt which is as important as each other. Col: What can you tell us about the relationship between Bayek and Senu? Abubakar: Oh man. All I can say is that, that bond is special. Very special. I don’t want to reveal too much, but you will learn why when the game comes out. Col: Have you seen much of the Assassin’s Creed Origins Fan Art/Cosplay Projects. If so, is there a specific piece that sticks in mind? Abubakar: So since the announcement, there has been so much incredible pieces of work from the fans and the community that I can’t wait for all the more stuff that is to come when more gets revealed! Honestly, each person’s touch and addition to the franchise, be it through cosplay, art work, comic or fan fiction, has been joyous to witness. Col: What are you most excited about for when the game drops on the 27th October? Abubakar: I’m looking forward to get playing it finally. But I am super excited for the journey that the players are going to be taken on. Blood, sweat and tears have been poured into this beast of a game and to finally share that with the world will be a beautiful moment. We would like to say a huge thank you to Abubakar Salim for joining us, and to everyone at Ubisoft who helped to make this interview possible. Assassin's Creed Origins releases on the 27th October 2017. You can find Abubakar on Twitter and Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Deciphering the Secrets of the Assassin’s Creed: Shadows Marketing Campaign | TheOnesWhoCameBefore
Deciphering the Secrets of the Assassin’s Creed: Shadows Marketing Campaign Breakdown Share 14 May 2024 Written By: Edited By: ActualSpider-Man Edenoi Back To Database The Assassin's Creed Red marketing campaign has finally begun, teasing the release of the Official Cinematic World Premiere Trailer , which will launch 15th May 2024. Eagle-eyed fans were quick to spot a series of numbers hidden within promotional images, and the hourglass in Osaka promo video. Here are the findings by TOWCB Team members ActualSpider-Man and Edenoi . Code 1: A pattern and key found on the Ubisoft website 1 2 3 4 5 6 7 8 9 1 カ セ ゾ ノ ョ ソ ィ ゴ ケ 2 ム 。 ギ マ ブ ジ リ 〜 ゥ 3 ン ヅ タ ユ レ ア ビ ョ コ 4 ヌ ロ オ ヂ ヒ ォ イ ニ ホ 5 ル ・ ツ ウ ー ラ デ ッ ハ 6 ネ サ ミ ボ ワ エ メ テ ド 7 ス ゲ ガ フ ゼ ェ バ ヤ ュ 8 チ 、 ベ モ ザ ナ ト ※ シ 9 ズ ァ ク ダ ヲ キ ャ へ グ Numbered pairs are deciphered columns 1st, rows 2nd to find the correct katakana: 62 11 13 95 43 45 27 13 ジ カ ン ハ ユ ウ ゲ ン Ji Ka N Ha Yu U Ge N 時間 は 有限 Time is limited 11 91 65 95 16 85 78 56 55 39 84 18 72 77 76 65 53. カ ケ ラ ハ ネ ッ ト ワ ー ク ニ チ リ バ メ ラ レ Ka Ke La Ha Ne T To Wa - Ku Ni Chi Ri Ba Me La Re 欠片 は ネットワーク に 散りばめ られ Fragments are scattered throughout the network. 17 68 96 91 74 95 94 45 98 97 45 41 11 32 78 68 15. ス ナ ド ケ イ ハ ホ ウ シ ュ ウ ノ カ ギ ト ナ ル Su Na Do Ke I Ha Ho U Shi Y U No Ka Gi To Na Ru 砂時計 は 報酬 の 鍵 と なる The hourglass is the key to the reward. 74 61 99 37 83 74. イ ソ グ ガ ョ イ I So Gu Ga Yo I 急ぐ が 良い It's better to hurry. 1SS1SS9NS3R55D.COM/ ????????? = ASSASSINSCREED.COM/HOURGLASS This leads to a website where you can enter a code to get some sort of in-game item! We won't say what the code is for now, but the clues are available... Code 2: Numbers hidden in Assassin's Creed Social Media Banners 74 18 78 84 95 47 33 35 75 54 78 35 イ チ ト ニ ハ フ タ ツ デ ヒ ト ツ I Chi To Ni Ha Fu Ta Tsu De Hi To Tsu 1 と 2 は 2つ で 1つ One and two are two in one. 26 13 59 98 15 84 95 78 69 59 42 86 サ ン ヲ シ ル ニ ハ ト キ ヲ マ テ Sa N Wo Shi Ru Ni Ha To Ki Wo Ma Te 3 を 知る に は 時 を 待て Wait until you know 3. Code 3: Binary hidden in a promotional image emailed out to fans 33 11 33 11 11 21 11 21 33 11 33 11 33 11 11 21 33 11 33 11 11 21 11 21 33 11 11 21 33 11 11 21 33 11 33 11 11 21 11 21 33 11 11 21 11 21 11 21 33 11 33 11 11 21 11 21 11 21 33 11 33 11 11 21 33 11 | タ カ | Ta Ka | 鷹 | Hawk = 0 11 21 | カ セ | Ka Se | 風 | Wind = 1 Converting the binary pairs into ASCII: 00110001 = 1 00110101 = 5 00110111 = 7 00111001 = 9 [1579, the year Yasuke arrived in Japan! Kudos to @edenoi_ / u/BPotatoes for deciphering all this themselves, and giving us all the breakdown! Code 4: Engraved on the Hourglass There was also one more minor puzzle seen solved by u/Ajxtt on Assassin’s Creed News: Code 5: Second Hourglass Message The Assassin's Creed Twitter followed that last video up with another, containing a separate code: Code 6: Assassin's Creed Twitter Bio 66 85 39 17 62 39 75 98 15 98 59 36 35 91 エ ッ ク ス ジ ク デ シ ヲ ミ ツ ケ E K Ku Su Ji Ku De Shi Wo Mi Tsu Ke X 軸でし を 見つけ Find on the X-axis. 56 74 62 39 75 48 39 86 69 59 98 15 75 63 24 45 ワ イ ジ ク デ モ ク テ キ ヲ シ ル デ ア ロ ウ Wa I Ji Ku De Mo Ku Te Ki Wo Shi Ru De A Ro U Y 軸 で 目的 を 知る で あろう You will know the purpose on the Y-axis. Code 7: New Twitter Banner 38 38 38 38 37 35 34 33 30 30 30 30 29 28 27 26 25 23 17 18 13 10 9 9 8 8 10 11 11 13 13 13 15 17 19 19 21 24 24 23 22 21 20 20 19 18 18 18 17 15 13 13 13 11 9 7 6 4 3 2 1 1 1 1 2 2 2 3 4 6 7 9 10 12 12 11 10 11 11 12 12 11 13 15 16 22 26 28 30 31 31 31 31 30 29 30 34 37 38 19 18 17 15 15 15 15 14 13 12 11 10 8 4 2 2 2 1 2 3 3 3 4 6 8 9 10 11 14 16 19 21 22 21 23 25 26 30 32 33 35 34 31 30 29 28 26 25 21 22 21 19 16 15 14 13 13 14 14 14 15 16 17 18 22 24 23 27 28 29 31 31 31 32 33 33 33 34 36 37 38 39 39 39 39 38 38 37 36 34 33 30 27 25 23 21 21 22 21 These numbers don't fit the usual cipher, but interestingly, there are 99 numbers in each block. If you pair them together as coordinates, you get this: (38,19) (38,18) (38,17) (38,15) (37,15) (35,15) (34,15) (33,14) (30,13) (30,12) (30,11) (30,10) (29,8) (28,4) (27,2) (26,2) (25,2) (23,1) (17,2) (18,3) (13,3) (10,3) (9,4) (9,6) (8,8) (8,9) (10,10) (11,11) (11,14) (13,16) (13,19) (13,21) (15,22) (17,21) (19,23) (19,25) (21,26) (24,30) (24,32) (23,33) (22,35) (21,34) (20,31) (20,30) (19,29) (18,28) (18,26) (18,25) (17,21) (15,22) (13,21) (13,19) (13,16) (11,15) (9,14) (7,13) (6,13) (4,14) (3,14) (2,14) (1,15) (1,16) (1,17) (1,18) (2,22) (2,24) (2,23) (3,27) (4,28) (6,29) (7,31) (9,31) (10,31) (12,32) (12,33) (11,33) (10,33) (11,34) (11,36) (12,37) (12,38) (11,39) (13,39) (15,39) (16,39) (22,38) (26,38) (28,37) (30,36) (31,34) (31,33) (31,30) (31,27) (30,25) (29,23) (30,21) (34,21) (37,22) (38,21) Now if we graph those points: Okay, it definitely looks like something. In fact, it looks like a map! Now, the first hourglass video depicts the Shinsekai neighborhood in Osaka, and the second hourglass video depicts Todai-ji temple in Nara: Osaka and Nara are both in the Kansai region of Japan. Let's take a look at a map of Kansai: That sure looks a lot like our graph up there! Could this be where Shadows is set? Code 8: Facebook Banner 17 68 96 91 74 95 34 36 35 59 11 39 21 96 48 ス ナ ド ケ イ ハ オ ミ ツ ヲ カ ク セ ド モ Su Na Do Ke I Ha O Mi Tsu Wo Ka Ku Se Do Mo 砂時計 は お密 を 隠せ ども Hourglass, hide your secrets. 93 13 62 35 95 61 41 96 49 74 84 63 72 コ ン ジ ツ ハ ソ ノ ド ダ イ ニ ア リ Ko N Ji Tsu Ha So No Do Da I Ni A Ri 今日 は その 土台 に あり Today we are at that foundation. Possibly this is a reference to the messages written on the bases of the hourglasses? Did we miss anything? Let us know in the comments! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest May 14, 2024 There's a new code in the Bio of the AC twitter... Dunno if that's of any use Like Reply About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man
- Assassin’s Creed Shadows Photo Mode Review | TheOnesWhoCameBefore
Assassin’s Creed Shadows Photo Mode Review Community Share 18 Mar 2025 Written By: Edited By: Aaron Young Turið Torkilsdóttir Back To Database Ubisoft are back with another entry into the wonderful world of Assassin’s Creed. This time we are off to the highly sought after Japanese setting. This series just seems to be going from strength to strength and is now one of the most established franchises in the gaming industry. With Ubisoft doubling down on their core IP’s it is safe to say that this is only the start of a new wave of games from the historical playground that is Assassin’s Creed. Assassin’s Creed Shadows doesn’t deviate too far from the previous RPG titles, but then again why would it. They have all seen huge success and Shadows even takes some cool learnings from the extremely popular Mirage. Once again Shadows features a photo mode but for the first time Ubisoft have moved away from the classic UI. This latest entry sees us enter Japan with a focus on dual protagonists. Something that Ubisoft Quebec have dabbled with before in Syndicate. We are thrown into 16th century Japan towards the end of the Sengoku period. For the first time in the RPG titles, we will have the Assassin Brotherhood fighting against the Templar Order. The player can flip between Fujibayashi Naoe a female shinobi, or Yasuke, an African samurai who is inspired by an historical figure of the time. The story starts off very promising and aligns itself in a similar way to Origins. Shadows does well to introduce characters and give them meaning. There is a clever use of flashback to further our connection to Naoe, this serves the story in deeper ways than we have previously seen. The early stages of the game can feel a bit slow and the lighting flat, but once you exit the prologue the game becomes far more impressive. There is a considerable leap in night-time lighting which does allow for some very unique captures. Gameplay wise Shadows really pushes forward with the mechanics of the previous entries. There is an increased sense of satisfaction when entering an encounter and the finishers are brutal. Everything just seems so smooth and effortless. At its core though Shadows is a Ubisoft game and does what it knows best. There is a world building that is so rich and full of life that you really feel like you are in the Animus playing out a genetic memory. The Photo Mode: If you have played any of the RPG games, you will be familiar with the Assassin’s Creed photo mode. Ubisoft have pretty much run the same system for four games now with just minor evolutions. It was a solid photo mode and despite not having the bells and whistles of a Sony version it was widely appreciated, especially for newcomers, to the virtual photography world. This time around we have a few upgrades with the new UI being the most noticeable. Accessing the photo mode has not changed, with a click of L3 & R3 you will be free to snap away. We are still not able to capture during cutscenes, but this isn’t common practise, so I am not surprised. Despite the new UI everything works as you would expect, and we only have four tabs to work with, making this a soft reboot of the photo mode. The composition mode has minimal on-screen distractions with all your options being confined to a box in the lower right-hand side of the screen. A simple press of (triangle/Y) will remove the editing functions and allow you to view your capture unimpeded. The camera action closer resembles what you would use in real life. The movement however is a little rough and lacks the smoothness of the old version. There is a generous range, but it remains restrictive especially now we don’t have a bird companion to use. The bumpers on your controller are able to rotate 90 degrees for those nice portrait shots, a simple function that is essential to a virtual photographer. The zooming function that I so loved in the previous games has been replaced with focal length and the narrowing of the field of view still acts in the same manner but feels a little rougher and lacks the speed we are used to. Now that it is controlled by a slider you can at least see the value so once you find a nice setup it is easier to repeat. There are a few grids to play with but in the most part you will probably find yourself only using the rule of thirds option. The camera will still pass through characters if you get too close and collision course with objects in the world can sometimes impede a nice composition. However, Assassin’s Creed has always been generous with movements of the camera and this remains in Shadows. You can even take it underwater for those quirky captures. You will be pleased to know that in my time with the game I have not observed that the DoF has any bugs like previous versions. There is no flicker when DoF and high contrast combine and the DoF issue where it would sometime just not operate has been fixed. The DoF function has been slightly complicated by adding focus distance and aperture sliders. The auto focus cursor of the old titles has gone, and you don’t have just one slider to operate. There is an auto focus toggle that mostly comes in handy for close-up captures. Once again, its baby steps in terms of evolution, and it’s mostly a case of learning to use it. The third tab on the new UI is where you will find arguably the most interesting improvements. Filters have now been removed from the upper section of the photo mode and instead we have two options: FX Filters and Filters. The former being the most intriguing with filters that complement the setting of the game. Most notable are the Red Dragon and the Ink as they can turn a normal capture into something quite different. Sadly, we cannot make any manual adjustments to the FX Filters, but it is possible with the standard filters. This is good because I found these to be limited. Along with the filters we have our other colour-orientated sliders. You can increase/decrease the values to adjust temperature and tint to balance the colour tones of your capture. In addition, saturation can be used to increase your vivid output or introduce some nice black and white to proceedings. The pace in which these sliders move can be quite frustrating and you will find that the higher values can negatively affect the skin tones of character making them appear sunburnt. That being said, this is not too dissimilar to what we have experienced before and functions adequately for the user’s needs. I was very surprised to find the fog option has been removed. This for me feels like a huge loss given it was a much-celebrated function that is rare to see in a photo mode. Bloom has also been removed so you are left to rely on the games weather and lighting to create atmospheric photos. Both of these options were so interesting to play around with, however I have found Shadows to be on another level in terms of lighting and ambiance so hopefully we won’t miss out too much. I mention above that the lighting has improved and that is the case for the majority of the game. There are times when things will look a little flat and muddy, but I often found the landscape to be quite majestic and vibrant. The real noticeable improvement with lighting is at night where people and points of interest seem to have a spotlight on them. Admittedly this can seem a bit forced but I have found it to be hugely beneficial for night-time photography, something that was mostly impossible in Valhalla. Sadly, we haven’t been given the custom lighting options or the ability to change the time of day. The latter is something that I wish Ubisoft had implemented, especially as it featured recently in Star Wars Outlaws. We are not left without options though with the games new seasonal mechanic there are ample opportunities to diversify your captures in varying ways. It is worth noting that Ubisoft has continued with their support to virtual photography by including the ability to capture straight to Ubisoft Connect. Your captures will be compressed but they will be uploaded to Shadows Photo Mode website for you to obtain. Not only that but they will appear on the world map in the location of your photo. Other players will then be able to view these, making it a great feature for showing off your Shadows adventures. Shadows features two extremely powerful protagonists who contrast perfectly. The cleverly designed switching between the two allows us to take photos of each with ease. They both make for great subjects and the return of loot drops from Odyssey, means there is far more variety of styles to capture. Unfortunately, with no tattoos or hair customisation like we had in Valhalla there are limited options to put your own stamp on both characters. Additionally, both characters lack expressions meaning most portraits look the same. Nonetheless we have been treated to a fluid combat system that includes some devastating finisher moves. All of which pose opportunities for interesting and stylistic photos. Plus, the world we are in is so populated with both intriguing places and inhabitants who act out their daily lives. There are small villages and huge castles to explore, that have been well executed in terms of design and detail. Being an Assassin’s Creed game we are obviously treated to picturesque scenery and distinct wildlife. All of this plays into the hands of a virtual photographer who can at a click of two sticks turn feudal Japan into works of art. Rating: Assassin’s Creed Shadows isn’t pushing any boundaries with the game or the photo mode, but I am not sure it has to, and it doesn’t stop it from being one of the best entries in the series. It is however probably the most polished Assassin’s Creed we have had to date. Ubisoft perhaps finds themselves fighting against unrealistic expectations brought about by the quality of the Sony exclusives over the last few generations. What’s obvious is that Ubisoft knows how to handle the Assassin’s Creed franchise, and you can see the love and dedication that has gone into this entry. There will not be many of the core fanbase who are not happy with what they see. Ubisoft should be praised for giving us a new photo mode, despite it being a little safe. There are better and more intuitive photo modes out there, but it could always be argued that if it isn’t broke why fix it. Assassin’s Creed is all about the characters and the beautiful world in which it is set. A standard functional photo mode is all you need as the beautiful backdrop of Japan will provide the rest. Thanks to Ubisoft for providing a code for the purposes of this review. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Animus Hub Teaser Analysis | TheOnesWhoCameBefore
Assassin's Creed Animus Hub Teaser Analysis Theories Share 26 Jan 2025 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Welcome back! The embargo has been lifted and Assassin's Creed: Shadows is getting closer, the Story Trailer finally gave us some insights on what's to come. However I found something....Interesting. Buckle up. The Animus Hub trailer may be hiding something big. It may be something or it may be NOTHING at all. One thing is certain. I don't believe in coincidences and this is a huge one at that, dating all the way back to the holographic map showing the locations of Temples in AC1 & AC II. 1) Not an IP. You'll see what I mean. At the 1:47 mark, the video is almost reaching its conclusion with a summary of what we have just seen with four slides, one of them concerning the Projects. Well, if you pay attention to that slide in particular you can observe sets of numbers: 252.270.168.021. I thought it was an IP at first glance since Ubisoft is no stranger to ARG's and social engagement through complex Cyphers and puzzles. However, it isn't as IP's are composed of 4 numbers (Octets) oscillating between o and 255 thus 255.255.255.255 and 0.0.0.0. So that's not it. 2 ) Not a coordinate -at first- . This gets intricate. Well, since Ubisoft has already teased us with coordinates regarding various locations in the past ie: The Great Temple, I thought I could see if by arranging the numbers in way that they can be identified as Latitude and Longitude and to my surprise. It worked! I split 252.270 into 25º 2' and 70'' and 168.021 into 16º 8' 21 " and let ChatGPT do the rest by converting the numbers into Coordinates applying the DMS conversion system (Degrees, Minutes, Seconds) by arranging the numbers, adding overflow to minutes. Gibberish aside, the results were rather exciting! After the DMS conversion, the values turned to this: 25º 2' 70''-> 25º3'10" Since the second number was within 0 to 59 for minutes and 0 to 59.999 for seconds, no conversion was required thus simply being 16º8'21". So the final set of coordinates should be: 25º 3' 10"N, 16º 8' 21"E (Assuming Hemispheres). 3) A shocking revelation. It was for me at least. Well, the coordinates send you right in the middle of nowhere, but that middle of nowhere is 2000KM away of an Isu Vault. Most specifically, the one marked in the Apple Of Eden's map in ACII that corresponds to modern Lagos. While the coordinates redirects us to Libya the marker is really close to the frontier of Niger and Chad, which, are in turn next to Nigeria where the Temple is. But there's more. 4) A pattern . Maybe. There is another number, barely visible, but visible. 021".168".270"252"-> 21º16'8"N - 0º27'52"E. Approximately 1,163.7KM from another site, although in South Eastern Asian territory this time, matching the description of the Vault marked between Cambodia and Vietnam. As I said. Coincidence? Twice? I honestly don't know. But one thing is sure. It's weird. 5) What could this mean? It is but speculation from here on; One thing is certain, two coordinates, although not on the same spot, incredibly close to Isu Temples nonetheless, this can make oneself wonder. If this is just a coincidence. Well, so be it. If it isn't however. Is Ubisoft attempting to tell us where the next games will be? Are those sites having some importance in the upcoming Modern Day Story? I have no idea. This I will leave here for the community to solve. 6) Modern Day Sneak Peek. Besides this fun puzzle solving reminiscent of the old days, There is already a few things that we can figure out in relation to Modern Day from the trailer. An operation taking place in Marrakech looking for a merchant named Chafiq Elharar. Joel Eastman , an investigator (possibly) is looking for this merchant in Jemaa El Fnaa a square home to a bustling market place in Marrakesh, Morocco. No date is given, no names besides these two and that of the operatives of Abstergo Industries (possibly) Hamza and Idrissi. Joel is actively looking for Chafiq Elharar and makes contact with him, giving him a piece of paper that he refuses, the paper in question seeming important. And important it may be, as Hamza and Idrissi are monitoring this merchant that suspects being under surveillance. It looks like this information is found via the Data Files unlocked in the Project 1: Legacy. More to come soon it seems. One last thing though, there is this new thing called Animus EGO and the way they talk of the Animus almost in a cult-esque way, even "Follow the Trail and we will be in touch". - "Paths to mindfulness". Whatever that means. Many questions and no answers. Exciting nonetheless! So far this is everything, nothing more to add. Could this possible Animus Hub Easter Egg link AC SHADOWS to AC II? I believe it is a good chunk of info that we can begin to digest as it clearly gives us a taste of the future of the franchise, so the rest is up to you folks. This is it for today! Stay on the lookout for more lore. Subject 16 Glyphs Thread Coming soon. Stay tuned Assassins! Reddit Thread Article adapted from the Isu_Network X thread comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- Breaking News: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Odyssey, marking the return of Kassandra | TheOnesWhoCameBefore
Breaking News: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Odyssey, marking the return of Kassandra News Share 13 Dec 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Ubisoft has today officially announced a new project titled 'Assassin's Creed Crossover Stories', which will add new content to previously releases entries, see the return of fan favourite characters, and answer the many unanswered questions that the series still poses. Launching December 14th 2021, the crossover event will see the immortal Misthios Kassandra meet Eivor the Wolf Kissed. The announcement follows months of speculation fuelled by datamining discoveries and leaks. At it's core, the crossover content is fan service, and a great way of getting players to return to Ancient Greece, alongside introducing new players to previously established characters. The short but free experiences are split between two entries, with each storyline lasting 2-3 hours per game. The crossover kicks off with an addition to Assassin's Creed Odyssey titled 'Those who are Treasured'. The Misthios (Kassandra or Alexios) must learn to live with her new found immortality, and is persuaded by her friend Barnabas to go on a treasure hunt, leading to the discovery of a Piece of Eden. The Valhalla crossover titled 'A Fated Encounter', has Eivor travel to the Isle of Skye in search of a mysterious object that has been causing the locals to experience nightmares. In a teaser trailer released earlier today, she initially mistakes Kassandra for Randvi, something which fans will no doubt pick up on, as during the marketing campaign for Valhalla, theories circulated that Randvi could actually be Kassandra in disguise due to their similarity in appearance. Kassandra and Eivor clash, creating a battle that will no doubt be a challenge for players. Also added to each game are new areas of the map to discover, with the introduction of Korfu (a Greek island in the Ionian Sea) and the mysterious Isle of Skye in Scotland. It's also worth noting that Ubisoft have decided to stick to canon for the Valhalla crossover storyline, only allowing Kassandra to meet Eivor on the Isle of Skye, something which is to be commended after two very one sided marketing campaign for both Odyssey and Valhalla, which heavily featured the non-canon protagonists. Official Crossover Promo Image Although the crossover storylines are on paper, fan fiction, the team seem to have found a way of bringing it to life in a lore friendly way. It could perhaps be that the concept is the first real glimpse at what lies ahead with 'Assassin's Creed Infinity', a project that is being led by a new cross-studio collaborative structure that will see one group within Ubisoft made up of multiple teams working on Assassin's Creed coherently. The new content is also potentially a big stepping stone for the series, as only a few years ago, the pitching of a crossover storyline within Ubisoft may have found itself side-lined to transmedia material such as a comic book. Execution is everything when it comes to adding new content to previously released games, as it risks creating lore errors and inconsistencies which could lead to retcons. If done correctly though, it has the potential to establish a platform that can be used to tie up loose ends and finally answer the many lingering questions that still remain years after release. For example, what happened to Arno Dorian, and did Connor and Shay ever meet, Although fans will no doubt be excited about the crossover storylines, they are not a new thing for the series. Unity and Rogue shared a narrative bridge as Shay Cormac travelled to Paris to assassinate Arno's Dorian's father, a moment we see in both games. In Assassin's Creed Liberation, Aveline de Grandpré is sent to New York to assist fellow Assassin Ratonhnhaké꞉ton / Connor with a mission. The concept of the pair becoming love interests was initially explored during pre-production, in a pairing dubbed 'Connorline' by the internet, but the two were ultimately decided to be incompatible by the development team. The possibilities for 'Assassin's Creed Crossovers' are endless, and we here at TOWCB can't wait to experience the new storylines. Look out for our reviews over the coming weeks. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Q&A with Patricia Summersett | TheOnesWhoCameBefore
Q&A with Patricia Summersett Interviews Share 1 Jun 2017 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Our Admin Col_96 had the opportunity to ask Patrica Summersett questions on her work for the Assassin's Creed franchise. Col: Hi Patricia. Thank you for joining us today. Galina was first introduced in Assassin’s Creed Initiates, and has become a fan favourite character in the Present Day. Did you do much research on her background before you voiced her in Assassin’s Creed Syndicate? Patricia: As is pretty normal for video game auditions, I wasn’t aware of what I was auditioning for at first. I knew she was a Russian character going into the audition, so I worked my accent and practised some basic Russian words and phrases, and my physicality of an “Assassin”. Once I was confirmed for the role I was passionately briefed with more details and spent time reading her (quite dramatic and charged) history regarding her mother, sister and friends. She is one tough and fascinating character. Col: Galina can also be found in the Assassin’s Creed Titan Comics. Have you been reading them? Patricia: I own a couple and have certainly enjoyed what I’ve read. They really give her a different flavor, different angle in the comics. With those two sources (game and comics) a very rounded, dimensional character emerges, one who is quite easy to empathize with (imo). I’m sure I’ll get my hands on more. If you see me at a Con, feel free and share with me. ;) Col: Was it difficult to perfect the Russian Accent for Galina? Did you need any special coaching or training for the role? Patricia: I’ve had and still have accent coaches that I draw from for just about everything I do involving accent work. I use the technique where I draw from various sources but ultimately narrow it down to one or two specific ones. I often enjoy training my accents using resources like IDEA (for anyone looking for accent resources, great website and it’s free!) Previous to getting this role, I had also spent some time studying theatre at MXAT (Moscow Arts Theatre School) in Russia, visiting Moscow and St. Petersburg. And before getting into theatre I was an ice dancer and used to train with various Russian coaches around the US. So it’s definitely been in my ear.. I kind of cobble things together from various sources. Col: What is your take on the relationship between Hope Jensen and Shay Cormac? Patricia: Poor them. What a crazy twist of fate. I can’t say for sure, but I think it’s an unfortunate unrequited relationship.. That is 100% only my take on it. Obviously there were some sparks before all hell broke loose. But I do certainly enjoy the Fan Art I’ve found and often share, of Hope and Shay together. ;) Great Fan Art. BTW I love Fan Art in general. There are so many ridiculously talented artists and it makes me really happy to see creative work breed more creative work. Col: Do you like Hope Jensen’s Purple Outfit? She’s the first Assassin to wear purple (main colour) in an Assassin’s Creed Game. Patricia: She is 100% better than Barney, eggplants, the purple people eater, and almost a match for Purple Rain. Hard to beat Prince… that's hard. She's up there though. yeah, I love the purple. As an actor, I'm often put in red outfits. I don't know why, maybe it's colouring or just character type, but purple is refreshing. Oh yes, grapes. She beats grapes. Speaking of grapes, I would wear her outfit and drink a nice glass of Burgundy, and truly enjoy myself and not have to worry if I sloshed about… how excellent. Col: Were you surprised when you learned that your character was to be assassinated? Patricia: Never… I often die. It’s a thing. I feel bad for my father (in real life) who has often watched me die on stage, in film/tv…. He is not a fan of that. But I’ve had some pretty brutal deaths. It’s a thing unfortunately. Col: Would you like to return to voice acting in Assassin’s Creed, and could we see you again in future projects? Patricia: I will work with Ubisoft and the AC series any time, every time, any way. It’s the best. I love my job and I love meeting people through it. Perhaps I will meet some of you at Conventions in the upcoming year and I look forward to it. As far as future games, I’ve got a couple of things coming up. Princess Zelda was just announced, that has been an amazing ride. Some other announcements are coming, I’m excited about all of them. Hope Jensen was my first true female warrior character in video games. I cannot tell you how excited I was when I got that role. It was my first big role with Ubisoft and I was over the moon. I love playing strong women characters and I look forward to many more. Col: Thank you for your time! Patricia: And thanks for yours. Social Media Links for Patrica: Facebook Twitter Instagram Website comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- 2025 Assassin's Creed Community Fundraiser Art by Jebs | TheOnesWhoCameBefore
2025 Assassin's Creed Community Fundraiser Art by Jebs Community Share 13 Jun 2025 Written By: Edited By: Jebs Colum Blackett Back To Database Check out this promotional piece of artwork created by Jebs from TOWCB's Art Team for the 2025 Assassin's Creed Community Fundraiser, which is raising money and encouraging blood donation to aid in the battle against blood cancer! Raise the hood to those who give blood. We are Assassins. GoFundMe comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Jebs joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between doodling, sketching and anime, pieces which are often animated, bringing a ton of personality and fun to her work. Throughout 2025 and beyond, Jebs will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. Jebs
- The Memory Corridor Episode #22 Retrospective Look at Black Flag w/ Kyle Marvell | TheOnesWhoCameBefore
The Memory Corridor Episode #22 Retrospective Look at Black Flag w/ Kyle Marvell Podcast Share 8 Sept 2022 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Assassin’s Creed Virtual Photography: 22nd to 10th October | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 22nd to 10th October Community Share 11 Nov 2025 Written By: Edited By: Aaron Young Turið Torkilsdóttir Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the @ ACFirstCiv Virtual Photography team. We wanted to celebrate the release of Assassin’s Creed Shadows: Claws of Awaji DLC, with a selection of photos from the community. We hope you all have enjoyed venturing back into Japan with this DLC and of course snapping some photos. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Claws of Awaji A Stillness Game: Assassin’s Creed Shadows VP Artist: Hotkey2435 The Ones Who Came Before Photo of the Theme Judge: @Falconswift87 Aaron Assassin’s Creed Shadows already possessed a vast array of environments, all unique and beautifully crafted. So, I became quite intrigued by a darker tone heading into the Claws of Awaji DLC. Afterall, Ubisoft Bordeaux did produce very creepy sections in the Wrath of the Druids expansion. It’s always important to have a balance though and that is where this elegant capture comes in. The composition is exquisite and the colours dreamy. The Autumnal trees look very impressive with their red hue. I love the addition of fog in the distance to add mystery to Naoe’s path. For me the white outfit complements the capture so well, drawing the eye into the centre. This shot has been executed brilliantly, bringing a calmness to proceedings. A worthy winner of the theme. Defensive Stance Game: Assassin’s Creed Shadows VP Artist: OpticsShatter Naoe is such an independent character and one that harbours a lot more under the surface. Her passion and determination drive her to be better. She makes for quite a compelling lead character due to her vengeance not being so clear cut as someone like Bayek. In the Claws of Awaji DLC Naoe will have to adapt to being the hunted one but judging by this capture she is more than ready. I am very impressed with the use of black and white, along with the cool defensive pose. I like how we can see Naoe emerging from the foliage, posed to strike. Her attire really leans into the assassin/ninja ethos. A striking portrait that is compositional interesting but also acing the lighting to bring the vibes of the DLC. Surveying the Area Game: Assassin’s Creed Shadows VP Artist: @XSpartanAimeeX I think one of the reasons fans longed so much for a Japanese Assassin’s Creed is the world it has to offer. Japan with its rich history and bountiful landscapes, coupled with the spectacular buildings makes for the perfect playground for players. This capture is really selling that theory with a stunning photo of Naoe surveying a stronghold from the hillside. The colours are so pleasing on the eye, and the superb white of the structure marries nicely with Naoe’s outfit. The foggy background adds to the atmosphere and serves to further highlight the strong autumnal colours. The layout of the shot is akin to the promotional material produced by Ubisoft themselves. It really is a beautiful capture that makes me want to jump back into the game. Bo Master Game: Assassin’s Creed Shadows VP Artist: @TakaSanGames Over the years I have played many games and for the most part enjoyed taking photos in them. I've always had a soft spot for portraits and I think Assassin’s Creed lends itself so well to capturing them. With Shadows implementing the pose option within the photo mode, a whole host of opportunities have now opened up for us VP artists. Taka, known for producing impressive portraits has once again delivered with this captivating shot of Naoe. There is so much to appreciate here from the shadow work to the soft colour tones. It’s impressive how you cannot see Naoe’s eyes shrouding the picture in mystery. I love how realistic this capture looks, almost as if it is a professional shoot. I know Taka mentioned going for a magazine cover style, I think that has been impeccably achieved. The Many Faces Game: Assassin’s Creed Shadows VP Artist: @ marcromanbravo Ubisoft Bordeaux have consistently delivered this generation. They have produced a fan favourite in Mirage alongside too very impressive DLC’s. Both of which have balanced story with a side of horror. I felt the Druid approach worked really well in Valhalla, creating a very different feel from the main game. The Awaji DLC has worked in a similar way. I can’t quite believe this capture is from an Assassin’s Creed game. At first glance you would think it’s a horror title. The focus on Naoe is so unnerving, coupled with one of the many poses you can use in the game. The lighting on her face and the highlights of gold and red make this extremely terrifying. The atmosphere is heighten by the pouring rain and the creepy figure appearing behind Naoe. I am really enjoying the mask just out of focus, adding layers to this frightfully good capture. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- AC Community Questions: The Ælchemist | TheOnesWhoCameBefore
AC Community Questions: The Ælchemist Interview Share 5 Feb 2025 Written By: Edited By: TheÆlchemist Colum Blackett Back To Database Hi The Ælchemist , thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Col: In January 2025, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the team during the launch of Assassin's Creed Shadows? The Ælchemist : : Yes! I'm very much looking forward to working alongside the team. AC Shadows will be a lot of fun. I've been waiting for this instalment since I first started playing Assassin's Creed. Col: How excited are you to get your hands on the upcoming instalment? The Ælchemist : As a person born and raised in the region where the game takes place, that has only increased my hype further. Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? The Ælchemist : I'm currently playing Syndicate on my Xbox due to its 60 FPS update. I'm having a lot of fun with it and will likely play AC Shadows next. Col: Have you visited any of the locations from the games? The Ælchemist : I have visited London many times and love the Elizabeth Tower. I enjoy visiting historical locations. Col: Which Assassin's Creed game is your favourite and why? The Ælchemist : don’t really have a favorite AC game, but the closest to my favorite is Black Flag, as I love the naval combat and the Moby Dick mission. Official Promo Image for Assassin's Creed IV Black Flag Col: Have you attended any events within the Assassin's Creed Community? The Ælchemist : I haven’t attended any AC events specifically, but whenever there’s a convention I’m at, I make sure to check out their displays. Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? The Ælchemist : My favorite moment was meeting Desmond's voice actor, Nolan North, and hearing him talk about voicing Desmond Miles. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? The Ælchemist : My dream setting for upcoming AC content would be WW2 or the Inca empire. Col: Do you have any personal AC goals you would like to achieve? The Ælchemist : My personal AC goal is to someday become involved in some way with the making of a AC game, (voice actor, writer, Mocap Actor etc). Animus Hub: The new home of all things Assassin's Creed Col: What would you say is your most significant community achievement to date? The Ælchemist : My most significant community achievement would probably have to be, becoming a partner with, The Ones Who Came Before. Col: What is your favourite part of being a community member? The Ælchemist : My favorite part of being a community member is being able to talk to and make friends with people who have similar interests. Col: Do you collect AC merchandise? If so, what is your favourite item? The Ælchemist : I do collect AC merchandise, mostly books, but my favorite is a behind-the-scenes book of the movie. Col: What advice do you have for people looking to get into social media management? The Ælchemist : My advice for people looking into social media management is: Work hard, show kindness to your community, and never take anything personally. As long as you work hard and are kind, good people will follow you. Sadly, there will always be bad people on the internet. Don’t engage with them—they want a reaction. Ignore them, and either they will go away, or if they don’t and start talking about you on their accounts, it’s free advertising. As an Asian person on the internet, I’ve seen my fair share of racism. I strive to keep my communities free from discrimination and racism, and I have a zero-tolerance policy for it. So in short, just be nice, be kind, be smart, and work hard—you will grow as a person as well as your following. It’s always slow in the beginning, but once you get things rolling, it will start to pick up speed. Never give up and always work hard. Col: Where can our community members find you online? The Ælchemist : You can find me on: Youtube: @ TheÆLCHEMIST Twitter: Master Shinobi comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author TheÆlchemist is a passionate social media manager based in Japan who joined TOWCB's Social Media Team in January 2025 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. He is known for providing in-depth detailed analysis on all things Assassin's Creed, something which we here at TOWCB always strive to provide. He is also a keen video creator, a skill which we hope to nurture through collaborations with our video content creation team. By joining the partnership program, we will be sharing content created by TheÆlchemist with a larger audience, and he will help our fan community surpass 70,000 followers across all platforms. TheÆlchemist
- What can the Netflix Assassin's Creed TV Series Add? | TheOnesWhoCameBefore
What can the Netflix Assassin's Creed TV Series Add? Wishlist Share 7 May 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Netflix and Ubisoft are currently working on an Assassin's Creed TV universe, which is made up of a live-action, animated, and anime series based on the franchise. Back in October, we got our first glimpse at the red insignia, which is the logo for the Netflix Original live-action series. Not much is known about the project, but Business Director Aymar Azaïzia recently stated in an interview with Eurogamer that a couple of talents had been secured for the show so far, but no further announcements can be made at this stage as they are taking their time to develop the show. Assassin's Creed Transmedia projects have never been afraid to test the waters, and implement new ideas and concepts that eventually make their way into the games. An example of this is the Assassin's Creed Movie's Animus, which was replicated in Valhalla via the Yggdrasil Isu Supercomputer, which also featured a claw. That being said, the Netflix show will no doubt be viewed by millions around the world, so here are 5 things that the series could add to the AC Universe. Official Teaser for the Assassin's Creed Live-Action TV series 5) New Characters The Netflix Live-action show is the perfect platform to introduce new characters, and explore different time periods. Assassin's Creed transmedia projects have always been a great space to establish new characters, such as Galina Voronina in Initiates, and Simon Hathaway in Assassin's Creed Heresy. Victoria Bilbau was first introduced in the Assassin's Creed Unity: Abstergo Employee Handbook, and also appeared in Last Descendants, before her final appearance in Odyssey. Most recently, Ubisoft brought to life a whole host of new characters in the Assassin's Creed Gold Audio Drama, which featured voice talents from Anthony Head and Riz Ahmed. The Assassin's Creed Universe is infinite, and so are the characters in it. As long as conclusions are given to previously created characters (rather than simply disappearing like Otso Berg), there is no reason why new characters can't exist. Ubisoft can get creative with this, and do something different. For example, the AC Last Descendants series introduced a wheelchair bound character called Sean Molloy who used the Animus to escape his chair, allowing him to walk again in the memories of his ancestor. The series also introduced an Abstergo technician called Monroe who left the company and stole an Animus before working as an IT Technician at local schools, where he recruited pupils to discover historical secrets. Like previous transmedia projects, Ubisoft should look to create iconic new characters, who represent the brand's past and future, creating a blend of identity that is recognisably Assassin's Creed. 4) Conclusions One thing that the TV Series could do that the games cant is focus on snippets of time, like the movie did. This would be historical periods and plots explored over a short period of time, allowing for more range. For example, three episodes could act as a sequel to the Assassin's Creed Movie, bringing back Michael Fassbender, Marion Cotillard and Michael K Williams, potentially setting up another movie. One way to do this would be Callum Lynch joining up with an Assassin Cell to uncover other ancestors, and exploring their memories. The feud with Sophia Rikkin could easily continue in the Modern Day, making her the new threat to the Brotherhood. Other characters, such as Aya, Claudia Auditore, Connor and Arno Dorian could have their stories continued in live-action, finally concluding their arcs. As a series, Assassin's Creed very rarely provides closure, and instead moves on to new characters after the game finishes. This leaves many questions unanswered, and the series could finally provide some closure for fans. This fan service opportunity could also tie together established plot points, and introduce memory flashbacks, or even open the door to cameos from fan favourite characters. The AC Movie almost featured a ton of cameos which you can find in the deleted scenes. 3) New Concepts The possibilities with Assassin's Creed really are infinite, and the new TV show could easily become a testing ground for new ideas, taking the series in a new direction. It would be interesting to see Templar projects outside of Abstergo Industries, a bit like how Westworld left it's original park to explore other opportunities. As a series, that's one that could definitely lend itself nicely to Assassin's Creed, especially the most recent series, which focusses on control via an algerithm that determines fate (sounds very Templar). The best most recent example of a transmedia platforms introducing new concepts has to be the Assassin's Creed Titan Comics (AC, Templars and Uprising), which brought the Instruments of the First Will to life, and established the Templar Black Cross. The writers were never afraid to create something new that ties in to AC lore, in a way that adds to the series. One aspect of the franchise that has been particular poor of late has been parkour, which is the pillar that has unfortunately lost most of its shine in the RPG entries. This platform could be used to introduce real life free-runners and stunt artists to the series, who could give the parkour back its lost importance. The animus could once again evolve, perhaps working in new ways, or becoming more than it has in the past. As technology evolves, so too should the Animus. Could it be powered by a Piece of Eden to view Isu memories? We're hoping to see something new and fresh, rather than more of the same. We don't want to see a live action Desmond story, because there's no point covering old ground in that way. 2) Female Assassins & The AC Sisterhood The unbalanced marketing campaign for Assassin's Creed Valhalla lit a fire within the community, which ultimately led to the creation of the 'AC Sisterhood Movement', a large-scale fan project established to highlight female characters, and voice the discontent of fans. Ubisoft have acknowledged the presence of the movement, and even added the logo as a tattoo choice in Valhalla. Many, including our admin team, felt that the RPG game's canon choices, Kassandra and Eivor should have been the focus of marketing campaigns, but they were unfortunately overshadowed by male counter parts. This issue, amongst many others sparked a network of fans to come together to establish the AC Sisterhood movement, which recently raised a great deal of money for Women's Breast Cancer. The TV Series could be a positive platform for equal representation, and could even use the opportunity to showcase a Female Mentor, something which has only been done once before in the Assassin's Creed Heresy Novel with the introduction of Yolande of Aragon. There are so many possibilities, and it would be great to see something different for a change. Why not include a female Templar Grand Master, like we saw in the AC Unity novel, or even an all-female branch of the Brotherhood. The series has the potential to cover many different time periods and settings, so there is no excuse for a lack of representation. In general, the AC series needs to actively improve it's treatment of female characters, as it has a bad habit of killing off key females in order to allow male hero's to continue (Maria Thorpe, Elise de la Serre, AC Movie Maria, Mary Read). In the past, the deaths have acted as a motivator to drive the male characters forward, such as Elise's death in Assassin's Creed Unity, but this is something we hope stays in the past. AC Sisterhood logo by Sebastian Dell’Aria 1) Add to the Lore, Without Breaking It Overall, the Assassin's Creed Movie did a good job at keeping itself within the walls of established canon, other than a few mistakes, such as Alan Rikkin not having previous knowledge of the Apple of Eden, when Abstergo owned one in AC III. Generally, it tied itself nicely to previously established plot points, and even found a way to cross paths with Christopher Columbus, who agreed to help Aguilar in the film due to his previous relationship with the Assassins Ezio Auditore and Luis de Santángel in Assassin's Creed II: Discovery (DS). A great deal of care was taken to make sure that the movie didn't stray too far from what came before, but instead added to it. For the Netflix TV Series, Ubisoft need to be very careful not to break established canon, or it could actually damage the series by retconning previous plot points, and replacing them. To do this, Ubisoft will need a great deal of control over the project, and a firm hand when it comes to the writing process. It might even be to Ubisoft's advantage to appoint a 'Head of Assassin's Creed Lore' role for the project. On the Assassin's Creed Movie, cast members and producers were given an 'Assassins Creed Bible', a huge series of documents containing lore and the history of the franchise. Our interview with Carlo Rota (Basim and Loki) revealed that voice actors working on Valhalla were given hour-long 'Assassin's Creed talks' by former Narrative Director Darby McDevitt, filled with history, story and details. According to Business Director Aymar Azaïzia, Ubisoft currently consult members of The Mentor's Guild on lore matters. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 7th to 13th August | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 7th to 13th August Community Share 15 Aug 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Team Light & Team Shadow From the Dark Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo “You bested me. Yet, I am the one left standing” Basim is very much the focal point for this wonderful series right now. His origins story later this year is being greatly anticipated. If there was ever a character that embodies light and shadows it is him. I love how this capture gives the full Basim feel without actually being him. The use of his robes and the darker beard allows Eivor to cosplay the troubled Assassin. The lighting is terrific, highlighting just enough of Eivor to make him look like a classic Assassin. Hiding the eyes with the shadow is easily my favourite part, perfectly fits the theme. Don’t Mess with Me Game: Assassin’s Creed Odyssey VP Artist: @ AkiraAoyama_VP “Order, Chaos…If Either Triumphs Alone the world dies” Kassandra epitomises the light, she is the brave warrior who fights for good. She isn’t an Assassin and her enemies are unlikely to find her working in the dark. For a character who lives longer than anyone else she remains dignified and grounded. I adore her expression in this shot, the eye glancing to the side is just perfectly timed. The sunlight glowing on Kassandra meets the theme but also signifies her godly status. The details are so good too, especially with the bow on her back. It a beautiful capture of a legendary figure in the franchise. Ghost of Wessex Game: Assassin’s Creed Valhalla VP Artist: @ _Liamism_ “If Hell is real, I’m glad you’ll get to see it” My excitement for Codename Red could not be higher, as a massive fan of Ghost of Tsushima I am really looking forward to Assassin’s Creed’s attempt at the time period. Eivor maybe a long way from a Samurai but thanks to an item pack you can at least dress her as one. I feel like this capture is a great insight into how Red could look, and the armour used for this shot is nothing short of stunning. Once again the lighting here is faultless. The fine points of this armour are highlighted beautifully, I love the colour of the hood with the dragon markings. Most impressive of all is the stance, demonstrating excellent timing with Eivor’s hand on the sword ready to draw. A glorious portrait that is clearly team shadow. Reach for the Stars Game: Assassin’s Creed Odyssey VP Artist: @ G_Assassin90 “Earth, mother of all, I greet you” Although Kassandra isn’t a demi-god she is often seen as one due to her links to the Isu and in particular the spear of Leonidas. It is classed as the Spear of Eden and eventually ends up in the hands of Kassandra. This capture of her raising the spear into the air is gorgeously saturated to fit the #ACTeamLight theme. It’s fitting that she is wearing the ‘Wonder Women’ set too as it further solidifies that purity vibe. Everything about this shot signals hero, and I think we can all agree that is what Kassandra is. Link to set: Through the Fire Game: Assassin’s Creed Valhalla VP Artist: @ theonlyjess_vp “You wanted fire, well now you have it” Due to the political pressure in Norway, Eivor sails to new lands. Once in England she finds that it isn’t really any different, with both Saxon’s and Danes fighting over who will rule. For a Viking Eivor is very composed and knows when she must adopt the dark for the good of her clan. This black and white capture truly exemplifies both sides of Eivor. The hood and the cloak representing the Creed, along with the elegant shadow across her face. Then there is the glow of the flames sprinkling over her head bring Eivor’s scared face back into the light. The innocent flowers just in front of her also add a touch of light to balance this shot impeccably. Link to set: The Ones Who Came Before Photo of the Week Judge: Dave Rutter (@ dpruttz_vp ) ''The perfect choice of black and white in this shot. Straight away it puts the emphasis on the contrast of shadow and light, and is bang on with the theme. Great work and awesome shot by Jess.'' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Rally the Creed Episode 7 Released | TheOnesWhoCameBefore
Rally the Creed Episode 7 Released Podcasts Share 1 May 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database In Episode 7 of Rally The Creed, host Gargudon is joined by one of the newest recruits on our team, video creator and streamer Andy, also known as SisterlyThrower . At the core of this episode is a proper introduction to Andy, talk about our growing video venture and future content, the American saga and more. Enjoy listening! Edited by FrameHoldPhotography . Listen to this episode on Spotify: comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- Assassin's Creed Mirage: Basim Ibn Ishaq Cosplay Project by RBF Productions | TheOnesWhoCameBefore
Assassin's Creed Mirage: Basim Ibn Ishaq Cosplay Project by RBF Productions Community Share 15 Sept 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Check out the very first cosplay project for Assassin's Creed Mirage, created by the team over at RBF-productions-NL , a company dedicated to delivering high-quality, custom-made props and costumes. The costume, recreating Basim's Apprentice Robes from Assassin's Creed Mirage, was made and worn by professional cosplayer Rick Boer, who has been working with Ubisoft to create real-life Assassin robes for over a decade! Rick and his incredibly talented team appeared as guests at the Ubisoft Forward Assassin's Creed Showcase Watch Party event in France, where the robes were revealed for the first time! We can't wait to see more Basim cosplay projects as the marketing campaign kicks off, but what an incredible debut this is for Assassin's Creed Mirage, and an absolute treat for all the fans attending the event. You can find more projects by Rick Boer and RBF-productions-NL below: Website | Instagram | DeviantArt comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: | TheOnesWhoCameBefore
Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: News Share 25 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to a new weekly Assassin's Creed News Recap series, hosted by Colum Blackett (Col_96) from The Ubisoft Star Players Program (Formerly Mentors Guild). Every week, we will be rounding up Assassin's Creed News and sharing it here on The Ones Who Came Before website. Keep an eye on the site every Sunday for more weekly recaps, or check out our social media links down below to stay updated on everything Assassin's Creed. In another week full of rumours regarding the future of Assassin's Creed, we decided to look past the sea of leaked information and focus on what really matters: The community 1) We begin this week's Assassin's Creed recap with a collaborative project. Community members Arshak ( AC: Landmarks ), Louise Chase (TheNerdyArcher), Zark ( Master Hekate's Ceremonials ), James ( Let's Talk Assassin's Creed ) & Science_creed all came together to host a 2-hour long virtual tour of London whilst playing Assassin's Creed Syndicate! Viewers were also acquainted with facts about Victorian London, as the hosts turned their extensive research into a fun trivia experience. We love to see collaborative community projects, and this one does a great job at cementing the importance of non-combat game modes like Discovery Tour. We hope to see more streams like this in the future, which compliment the Discovery Tour platform by providing fans across the world with bite-sized chunks of history. 2) We here at TOWCB kicked off the week with an exclusive merchandise review, written by Michael Smith from the Writing Team. Check out our review of the new Assassin's Creed Character Blind Box figures by AC Toys, who kindly sent over a review package. Article: A Look at ACToys’ Assassin's Creed Character Blind Box 3) This week our Virtual Photography Twitter Community passed 200 followers! If you're a photo-mode enthusiast, or simply an admirer of Assassin's Creed screenshots, join the community for a chance to be featured in our weekly ' This Week in Assassin's Creed Virtual Photography ' articles! Assassin's Creed VP Captures Community 4) We released the first article in a two-part series dedicated to The Mentors Guild, an Assassin's Creed community program which was sadly closed down in June. In our article, we reflected on the fondest moments and accomplishments of members, and looked back with fondness at a program which opened the doors to hundreds of community members around the world. Article: Mentor Memories: Remembering the Mentors Guild (Part 1) 5) Former lead Ubisoft game designer Stanislav Costiuc tweeted this week announcing a series of farewell sessions to say goodbye to the Assassin's Creed Brotherhood, Revelations and AC III Multiplayer modes which are sadly getting shut down. We here at TOWCB hope to see the multiplayer game modes reinstated one day, perhaps with the launch of the mysterious Assassin's Creed Infinity, which was announced back in 2021. The dates for the Multiplayer send-off sessions are: Assassin’s Creed: Brotherhood – July 23 and 24, July 29 and July 30 Assassin’s Creed: Revelations – August 5 and 6, August 12 and 13 Assassin’s Creed 3 – August 19 and 20, August 26 and 27 Reddit 6) Another project we launched this week was an unboxing video of the upcoming TITAN Evo 2022 AC Edition Gaming Chair, kindly sent to TOWCB Headquarters by Secretlab! A hidden blade was used to open the box, and we had a ton of fun filming the video, so we hope you enjoy! Article: Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab 7) To celebrate AC Unity Week, Chris Tilton, who worked alongside Ryan Amon and Sarah Schachner on the exceptional Assassin's Creed Unity soundtrack released a sketch of when he was writing the main theme! This behind the scenes image will no doubt be appreciated by music lovers, and is a time capsule dating back to when the main theme was just an idea written on paper! It's a fun little Easter Egg for fans and the sort of content we love to see to mark the 15th Anniversary. You can follow Chris Tilton on Twitter 8) Finally, we conclude this week's news recap by highlighting our weekly Assassin's Creed virtual photography article by Aaron Young , this time featuring shots by: @calisarah1998 @Amaya_Nocturna @MoonsDonuts @punkncreed @Subject_72 You can find the article here: This Week in Assassin's Creed Virtual Photography: 16th - 22nd July 2022 We hope that you enjoyed this Assassin's Creed News Recap! You can look forward to more articles like this, dropping every Sunday! What was your highlight of the week? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Understanding the Isu Language: Nouns, Verbs and Adjectives | TheOnesWhoCameBefore
Understanding the Isu Language: Nouns, Verbs and Adjectives Analysis Share 3 Oct 2024 Written By: Edited By: Edenoi ActualSpider-Man Back To Database The following is a dictionary of Isu words and their meanings and etymologies (the Proto-Indo-European words "descended" from them) when available. At the bottom of the article you'll also find a list of known sound changes from Isu to Proto-Indo-European. Dictionary Aærh Possibly related to PIE *h₁eg- "to lack" whence English indigent Verb Require, need Adhayz Possibly formed from ad + hayz Verb Believe Adhayznos Formed from adhayz + -nos Adjective Credulous Agwzí Developed into PIE *h₂egʷsih₂ "axe" Noun Axe Apovlôz Formed from apo + vlôz Verb Sacrifice Arhzmṛmṇ Formed from arhz + smṛ + -mṇ Noun Record (information storage) Azrhṇ Formed from az + rhṇ Verb Guarantee Blahæ Developed into PIE *pleh₁- "to fill" Verb Fill Blahænos Formed from blahæ + -nos Adjective Full Blàyz Verb Try, attempt Carb Developed into PIE *kerp- "to pluck, to harvest" Verb Harvest Chagru Developed into PIE *h₂éḱru "tear" Noun Tear (from the eye) Chalhæ Developed into PIE *kelh₁- "to call, to cry, to summon" whence English proclamation Verb Summon Chan Developed into PIE *ken- "to arise, to begin" Verb Start Charærh Developed into PIE *h₂erh₃- "to plow" whence English arable Verb Plow Charærhdrṃ Formed from charærh + -drṃ Noun Plow Charh Developed into PIE *keh₃- "to fight" Verb Fight Chayrh Developed into PIE *kéh₂ikos "one-eyed, blind" Adjective Blind Chayrhos Formed from chayrh + -os Noun Blind person Chàyz Developed into PIE *h₂eys- "to wish, to request, to search" Verb Seek Chnàk Developed into PIE *h₂neḱ- "to reach, to attain" whence English next Verb Reach Chṛd Verb Prepare Chu Developed into PIE *(s)kewh₁- "to perceive, to observe" whence English show Verb Perceive Chuæs Formed from chu + -æs Noun Sight Chṇtæcharh Formed from chṇtæ + charh Noun Rebellion Chṇrhú Formed from chṇ + -rhú Noun Family Dag Possibly developed into PIE *teḱ- "to sire, to beget" whence English architect or *dʰewgʰ- "to produce" Verb Produce Dagæs Formed from dag + -æs Noun Production, creation Dawrh Possibly developed into PIE *tewh₂- "to be numerous" whence English thousand Noun Child Doshæs Possibly developed into PIE *tews- "to be happy" Verb Soothe Gṇs Developed into PIE *ḱens- "to announce, to proclaim" whence English censorship Verb Announce Gwachæt Verb Assign Gwam Developed into PIE *gʷem- "to step" Verb Come Gwar Developed into PIE *kʷer- "to do, to make, to build" Verb Do Gwardrṃ Formed from gwar + -drṃ Noun Instrument, tool Gwaw Developed into PIE *gʷewH- "to defecate" Noun Excrement Gwich Verb Limit Hæwòch Developed into PIE *h₁weh₂- "to leave, to abandon, to give out" whence English evacuate Verb Abandon Hàgwṛmæch Possibly formed from hàgwṛ + mæch Adjective Cowardice Hahṃz Adjective Talented Hahṃzos Formed from hahṃz + -os Noun Talent Hàs Developed into PIE *h₁es- "to be" whence English essence Verb To belong Haz Possibly developed into PIE *bʰed- "to improve, to make better" Adjective Better Hṇrharz Formed from hṇ + rharz Verb Wrap Hṇrhṇ Formed from hṇ + rhṇ Verb Understand Hṇzahæs Formed from hṇ + zah + -æs Noun Behavior Hoærh Possibly developed into PIE *h₂eǵ- "to drive" whence English activate Verb Activate Hṛ Developed into PIE *h₃er- "to move, to stir" Verb Move Huch Noun Future Hűch Verb Cleanse Hűchæs Formed from hűch + -æs Noun Sanitation Hnom Developed into PIE *h₁nómn̥ "name" Verb Name Kahæs Developed into PIE *ḱeh₁s- "to teach, to indicate" Verb Command Kḷ Developed into PIE *ḱel- "to cover" whence English occult Verb Hide Kṇch Verb Doubt Komhaæzrhú Possibly formed from kom + haæz + rhú Noun Council Kűz Noun Mud Kway Developed into PIE *kʷey- "to avenge" whence English penalty Verb Avenge Kwayæs Formed from kway + -æs Noun Revenge Læs Developed into PIE *leys- "to shrink, to grow thin, to be gentle" whence English less Adjective Weak Làygw Developed into PIE *leykʷ- "to leave" whence English derelict Verb Leave Lṇz Developed into PIE *lendʰ- "land, heath" Noun Land Lochus Developed into PIE *lókus "pond, pool" Noun Lake Lolh Possibly developed into PIE *lewbʰ "to desire, to covet, to want" whence English love Verb Desire Lolhæs Formed from lolh + -æs Noun Desire Machtér Developed into PIE *méh₂tēr "mother" Noun Mother Marhachs Developed into PIE *méǵh₂s "big, great" whence English much Adjective Great Marhachsos Formed from marhachs + -os Noun Greatness Marhràch Likely formed from marh + ràch; marh developed into PIE *megʰ- "to be able" whence English mighty Adjective Able Mér Developed into PIE *meh₁- "to measure" Verb Quantify Mérmṇ Formed from mér + -mṇ Noun Quantity Mḷ Developed into PIE *mey- "to strengthen" whence English more Adjective Strong Mḷos Formed from mḷ + -os Noun Strength Mṇ Developed into PIE *men- "to think" whence English mind Verb Think Mṇmṇ Formed from mṇ + -mṇ Noun Thought Mṇrh Developed into PIE *mengʰ- "many, sufficient" Noun Plenty Mṇrhṇgwardach Formed from mṇrh + rhṇ + gwar + -dach Noun Polymath Mṇsṛ Possibly formed from mṇ + sṛ Noun Correlation Mṇzlom Possibly formed from mṇ + zlom Noun Sense, reason Mṛ Developed into PIE *mer- "sea" whence English mermaid Noun Sea Mṛvṃ Noun Image (possibly) Nàg Developed into PIE *neḱ- "to perish, to disappear" whence English necropolis Noun Death Ṇgwar Formed from ṇ + gwar Verb Undo Ṇṛch Formed from ṇ + ṛch Verb Unlock Ṇṛchdrṃ Formed from ṇ + ṛch + -drṃ Noun Key, unlocker Ṇsæs Developed into PIE *h₁ensi- "large knife" Noun Sword Ṇwahæ Formed from ṇ + wahæ Adjective Untrue Ôrhr Possibly developed into PIE *yóh₁r̥ "year" Noun Day Paus Adjective Free, unconstrained Pausos Formed from paus + -os Noun Freedom Ṛch Verb Lock Réyzd Developed into PIE *h₂rey-dʰ(h₁)- "to put in order" whence English arithmetic Verb Calculate Réyzdér Formed from réyzd + -ér Verb Calculator Rhàb Developed into PIE *h₃ep- "to work, to toil, to make" whence English opus Verb Work Rhàbér Formed from rhàb + -ér Noun Worker Rhàbmṇ Formed from rhàb + -mṇ Noun Labor Rhagw Developed into PIE *h₃ekʷ- "to see, eye" Verb See Rharz Developed into PIE *gʰerdʰ- "to enclose, to encircle" whence English gird Verb Enclose Rhawrh Adjective Cold Rhlab Possibly developed into PIE *klep- "to steal" whence English kleptomania Verb Steal Rhlabmṇ Formed from rhlab + -mṇ Noun Theft Rhḷb Verb Imagine Rhḷbæs Formed from rhḷb + -æs Noun Imagination Rhḷbmṛvṃ Formed from rhḷb + mṛvṃ Noun Design Rhṇ Possibly developed into PIE *ǵneh₃- "to recognize, to know" Verb Know Rhṇæs Formed from rhṇ + -æs Noun Fact (reality) Rhṇgwar Formed from rhṇ + gwar Verb Craft Rhṇhér Formed from rhṇh + ér; rhṇh eveloped into PIE *ǵenh₁- "to produce, to beget, to give birth" whence English progenitor Noun Father Rhob Developed into PIE *h₁ep- "to grab, to snatch, to get" whence English option Verb Choose Rhoz Developed into PIE *gʰedʰ- "to join, to unite" whence English gather Verb Compile Rhwegash Verb Coddle Sakw Possibly developed into PIE *sekʷ- "to follow" whence English sequence Verb Put into effect Sarh Developed into PIE *seǵʰ- "to overpower" Noun Control Sawrh Developed into PIE *sewh₁- "to give birth" whence English son Verb Birth Schar Developed into PIE *(s)ker- "to cut off, to sever" whence English carnage Verb Cut Seyl Developed into PIE *seyl- "still, quiet" Adjective Silent Seylos Formed from seyl + -os Noun Silence Shoàz Developed into PIE *wed- "water" Noun Water Shoṛrh Developed into PIE *swergʰ- "to be ill" whence English sorrow Verb Suffer Shoṛrhæs Formed from shoṛrh + -æs Noun Pain Shuæsholh Verb Despair Shuæsholhæs Formed from shuæsholh + -æs Noun Despair Shuàgw Developed into PIE *wekʷ- "to speak, to sound out" Noun Voice Verb Speak Shuàr Developed into PIE *wer- "to burn" Verb Burn Shuàrh Developed into PIE *weǵ- "to be lively, to be awake" Verb Wake Shul Noun Warmth Sízwṛ Noun Goal Smṛ Developed into PIE *(s)mer- "to remember" Verb Remember Smṛmṇ Formed from smṛ + -mṇ Noun Memory Sorhwḷ Developed into PIE *sóh₂wl̥ "sun" Noun Sun Spak Developed into PIE *speḱ- "to see, to look, to observe" whence English spectate Verb Watch Srṛ Verb Suffice Srṛæs Formed from srṛ + -æs Noun Sufficiency Srṛæsnos Formed from srṛ + -æs + -nos Adjective Enough Stḷ Developed into PIE *stel- "to put, to place, to locate" Verb Place Stḷmn Formed from stḷ + -mn Noun Site Tṛrhw Developed into PIE *terh₃w- (meaning unsure but ancestor to German drohen "to threaten") Verb Threaten Ubospak Formed from ubo + spak Verb Suspect Ubospaknos Formed from ubo + spak +-nos Adjective Suspicious Vlôz Possibly related to the English blood, bleed Verb Lose (uncertain) Vras Possibly developed into PIE *bʰel- "shiny, white" whence English blaze Noun Flare Vrérh Developed into PIE *bʰleyǵ- "to shine" whence English blink Verb Shine Vṛrh Developed into PIE *bʰergʰ- "to safeguard, to protect, to preserve" whence English harbor Verb Save Vrurhærh Developed into PIE *bʰruHg- "to make use of, to have enjoyment of" whence English frugal Verb Use Wahæ Developed into PIE *weh₁- "true" whence English verify Adjective True Wahædach Formed from wahæ + -dach Adjective Truth Wàrhd Developed into PIE *weh₂t- "excited, inspired, possessed, raging" Adjective Mad (not in control of mental faculties) Wḷrh Developed into PIE *welh₃- "to hit, to strike" Verb Hurt, injure Wḷrhmṇ Formed from wḷrh + -mṇ Noun Wound Wṇhæ Developed into PIE *wenh₁- "to love" whence English winsome Noun Love Wṛgwachæt Formed from wṛ + gwachæt Verb Reassign Wṛmṛvṃ Formed from wṛ + mṛvṃ Noun Pattern Zah Developed into PIE *dʰeh₁- "to do" Verb Act (do something) Zahæs Formed from zah + -æs Noun Action Zàrh Possibly developed into PIE *deh₃- "to give" whence English mandatory Verb Allow Zàw Developed into PIE *dʰew- "to run, to flow" Verb Run Zayg Developed into PIE *deyḱ- "to point out, to show" whence English indicate Verb Show Zblæs Probably derived from a verb zbḷ, possibly related to the word "double" and meaning "to copy" Noun Message Zdô Possibly developed into PIE *steh₂- "to stand" Verb Go (or possibly be) Zérhú Seems to have the -rhú group suffix, and thus may be referring to the Nornir Noun Fate Zḷv Developed into PIE *dʰelbʰ- "to dig, to excavate" whence English delve Verb Shovel Zḷvdrṃ Formed from zḷv + -drṃ Noun Shovel Zṃ Developed into PIE *dem- "to build" whence English domicile Verb Build Zmæs Formed from zṃ + -æs Noun Construction Zṃch Probably related in some way to zṃ Verb Create Zṃchmṇ Formed from zṃch + -mṇ Noun Creature, animal Zozayg Formed from zo + zayg Verb Present Zràw Developed into PIE *srew- "to flow, to stream" Verb Flow Zrerh Possibly developed into PIE *dreh₂- "to run" Verb Become Zrhogwus Possibly formed from zrho + gwus Noun War Zrhwachày Possibly formed from zrho + wachày Noun Destruction Zway Developed into PIE *dwey- "to fear" Noun Fear Zwúrh Noun Shroud Zyaw Developed into PIE *dyew- "sky, heaven" whence English divinity Noun Sky Sound Changes Z becomes d B becomes p Rh becomes a laryngeal (h sound) or sometimes g Sh becomes w Ch becomes a laryngeal or sometimes ḱ H becomes a laryngeal (usually the first laryngeal) Gw becomes kʷ Æ disappears Syllabic consonants often become regular consonants with vowels attached Proto-Indo-European roots aren't dependent on which vowel they have, just the consonants around the vowel, so all vowels just kind of become e More Isu Studies You can find more articles on the Isu language linked here: Understanding the Isu Language: The Basics comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Edenoi
- Assassin's Creed Mirage Merchandise Guide | TheOnesWhoCameBefore
Assassin's Creed Mirage Merchandise Guide Merchandise Share 6 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database The ultimate guide for Assassin's Creed Mirage Merchandise. We have begun collecting merchandise for Assassin's Creed Mirage and logging all the items we find here in this guide. We hope you find it useful! Article contains Amzon affiliate links that support TOWCB. Original article release: 21/6/23 Let us know in the comments if we missed anything. Collector's Case The Assassin’s Creed Mirage Collector’s Case includes the following physical and digital content: THE GAME – Deluxe Edition: A copy of the Deluxe Edition of Assassin’s Creed Mirage, including the entire game as well as the following digital content:Deluxe Edition: a Prince of Persia inspired outfit, eagle & mount skins, weapons, and more! Bonus content: digital artbook and digital soundtrack. PHYSICAL CONTENT: Additionally, the Assassin's Creed Mirage Collector’s Case includes a range of high-quality collector's items: A high-quality figurine of Basim (32cm) A replica of Basim’s brooch An exclusive Steelbook with design to be elected by fans The Art of Assassin's Creed Mirage mini-artbook A Baghdad Map A Selected Soundtrack of the game. Pre-Order Bonus Items Retailer BestBuy have listed a limited edition Assassin's Creed Mirage canvas print as a pre-order bonus for customers who purchase Standard or Deluxe Editions of the game. Available while stocks last. Thanks to our very own Mike Smith (@ TheLordReylus ) from @ Isu_network for the information! It seems that players who pre-order #AssassinsCreedMirage through Indonesian retailer Tokopedia // Next Game Official will receive a free Basim keychain! Players who pre-order #AssassinsCreedMirage through French retailer Micromania will also receive limited edition lithographs! Source Pre-order Assassin's Creed Mirage from Xzone.cz to receive a free insignia keychain! Statues PureArts have revealed that the next statue in the Animus collection will Basim from Assassin's Creed Mirage! The high quality Basim Ibn Ishaq 1/4 scale statue is slated for release Q3 2024. More information. Clothing Assassin's Creed Mirage Glow in the Dark Basim T-shirt Available from EMP Assassin's Creed Mirage Companions T-shirt (Womens) Available from EMP Assassin's Creed Mirage Companions Zipped Hoodie Available from EMP Assassin's Creed Mirage Zipped Hoodie Available from EMP Assassin's Creed Mirage Gate Tshirt Available from EMP Assassin's Creed Mirage Emblem T-shirt Available from EMP Assassin's Creed Mirage T-shirt (Blue Basim) Available from EMP Assassin's Creed Mirage T-shirt Available from EMP Assassin's Creed Mirage Hooded Jacket Available from EMP Assassin's Creed Mirage Knit Jumper by EMP Assassin's Creed Mirage: Basim Ibn Ishaq Costume Available from Buy-Cosplay Assassin's Creed Mirage T-shirt: Available from EMP Assassin's Creed Mirage T-shirt: Exclusive to GamePlanet Mexico Assassin's Creed Mirage T-shirt by Abysse Corp Assassin's Creed Mirage Tracksuit Trousers by EMP Available from EMP Assassin's Creed Mirage Long-sleeve Shirt Available from EMP Assassin's Creed Mirage T-shirt Available from EMP Assassin's Creed Mirage Hooded Sweater Available from EMP Assassin's Creed Mirage - Men's Hero Cape Hoodie Available through XZone.cz EMP Assassin's Creed Mirage - Men's Zipper Hoodie by Difuzed Assassin's Creed Mirage - Men's Zipper Hoodie by Difuzed Assassin's Creed Mirage - Snake - Men's Short Sleeved T-shirt by Difuzed Assassin's Creed Mirage - Spider Scorpion & Eagle - Men's Short Sleeved T-shirt by Difuzed Available from EMP Assassin's Creed Mirage - Men's Hero Item Hoodie by Difuzed Available from EMP Assassin's Creed Mirage - Blade - Men's Short Sleeved T-shirt by Difuzed Assassin's Creed Mirage - Men's Short Sleeved T-shirt by Difuzed Assassin's Creed Mirage - Men's AOP Short Sleeved T-shirt by Difuzed Assassin's Creed Mirage - Eagle - Men's Short Sleeved T-shirt by Difuzed Available from EMP Assassin's Creed Mirage - Basim - Men's Short Sleeved T-shirt by Difuzed Accessories Assassin's Creed Mirage Blue & Orange Cap by Abysse Corp Assassin's Creed Mirage - Men's Snapback Caps by Difuzed Assassin's Creed Mirage - Adjustable Caps by Difuzed Assassin's Creed Mirage - Crew Socks (3Pack) by Difuzed Available from EMP Collectibles Assassin's Creed Mirage Logo Watch Available from EMP Assassin's Creed Mirage Logo Watch by EMP Order here Assassin's Creed Logo Watch by EMP Order here Limited edition Assassin's Creed Mirage Basim prints by The Ones Who Came Before x30 available. To celebrate the reveal of Assassin's Creed Mirage, TOWCB and Yasmin Page (TOWCB Art Team) have launched a limited edition art sale, with x30 prints available for £20. Own a piece of the journey, as it immortalises Basim's sacrifice required to join the Brotherhood. Get in touch to secure yours. Shipping throughout Europe. Assassin's Creed Mirage Mug By AbyStyle Assassin's Creed Mirage Mug: Basim in Action By AbyStyle Assassin's Creed Mirage Eagle Framed Print by GBEye Available from EMP Assassin's Creed Mirage Mug: Basim and Eagle By AbyStyle Assassin's Creed Mirage Maxi Keyart Poster By GBEye Dimensions: 91.5 x 61cm Assassin's Creed Mirage - Metal Keychain by Abysse Corp Assassin's Creed Mirage - Replica Hidden Blade by XtraLife Listing Assassin's Creed Mirage Displate Prints Listings Assassin's Creed Mirage - 3D Metal Keychains & Bifold Wallet by Difuzed Gaming Assassin's Creed Mirage Flexible Mousepad By AbyStyle Dimensions: 23,5 x 19,5cm, 3mm thick Assassin's Creed Mirage Haptic Feedback Gaming Suit Assassin's Creed Mirage Gaming Locker by Numskull Available from: JustGeek Games Time Assassin's Creed Mirage Wireless PS4 Controller Available exclusively via Trade Invaders Assassin's Creed Mirage - XL Mouse Pad Available exclusively via Trade Invaders Assassin's Creed Mirage - XL Mouse Pad - Roshan Available exclusively via Trade Invaders Miscellaneous Assassin's Creed Mirage Backpack Product by Abysse Corp. Dimensions : 42 x 32 x 14 cm Inside compartment for a 15" laptop Available from EMP Assassin's Creed Mirage Zip Case Product by Abysse Corp. Dimensions: 20cm x 10cm x 5.5cm Assassin's Creed Mirage 1000 Piece Jigsaw Puzzle Available for pre-order from GameInfinity Transmedia Assassin's Creed Mirage: Daughter of No One by By Maria Lewis Release Date: November 7 2023 Master Assassin Roshan’s past is revealed in the hunt along the Silk Road for a powerful mysterious artifact in this essential Assassin’s Creed adventure Cairo, 824 – In the bowels of prison, escape is out of the question. The best Roshan can hope for is a quick death. She certainly doesn’t expect a second chance offered by a cloaked stranger who says Roshan is exactly what they need: Someone who can disappear, who will do what needs to be done, someone expendable… Granted her freedom, Roshan joins a crew of shady figures assembled to steal a mysterious object being transported along the Silk Road towards Persia. Roshan’s otherworldly intuition proves vital as she fights to stay one step ahead of her backstabbing gang and survive the mission. For her employer holds the key to a world she can’t begin to fathom: a world she might have been destined for all along. Are we missing anything? Let us know and we will update the article. We will endeavour to keep this article up to date as more merchandise is announced. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Art Reveal: Edward Kenway by Yasmin Page | TheOnesWhoCameBefore
Assassin's Creed Art Reveal: Edward Kenway by Yasmin Page Other Share 17 Mar 2024 Written By: Edited By: Yasmin Page Colum Blackett Back To Database We are pleased to reveal this digital artwork by Yasmin Page (@ _MinPage ) created as a tribute to Assassin's Creed IV Black Flag. Last week, 10th March 2024 marked Edward's 331st birthday, so what better time to share this recreation of the original Assassin's Creed IV Black Flag Cinematic E3 Trailer which started the journey. The game has received renewed interest due to the disappointing launch of Ubisoft title 'Skull and Bones'. We love how Yas has depicted the smoky backdrop, created by canon fire. You can find more art by Yasmin Page on Instagram ( @ _MinPage ) or via the links down below. Instagram | ArtStation | Tumblr | Twitter comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Yasmin is a Digital Artist based in Melbourne, Australia who discovered the Assassin's Creed series in 2019. Since then she has fallen in love with the franchise and created beautiful realistic digital artworks of several of the main characters. By joining TOWCB, we hope to introduce Yasmin to the AC Community by collaborating on a number of exciting projects such as art releases and podcasts. Yasmin Page
- Netflix have announced an upcoming live-action Assassin's Creed series | TheOnesWhoCameBefore
Netflix have announced an upcoming live-action Assassin's Creed series News Share 27 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Streaming service and production company Netflix have today announced that they are developing a live-action Assassin's Creed series in partnership with Ubisoft. The news broke when the @NXOnNetflix Twitter account posted a short teaser revealing a red Assassin's Creed insignia with the Netflix logo inside. The iconic Assassin's Creed II theme, Ezio's family theme plays softly in the background. Could this be a clue, or simply a nod to the series? “We’re thrilled to create an Assassin’s Creed series with Netflix and we look forward to developing the next saga in the Assassin’s Creed universe.” said Jason Altman, Head of Ubisoft Film & Television told Deadline. Netflix are looking to build an Assassin's Creed TV Universe, entering into a content agreement with Ubisoft to develop live-action, animated, and anime series based on the franchise. According to Deadline, the first series in development is as an epic, genre-bending live-action adaptation, and is being developed Ubisoft Film & Television’s Jason Altman and Danielle Kreinik, who are currently looking for a showrunner. “We’re excited to partner with Ubisoft and bring to life the rich, multilayered storytelling that Assassin’s Creed is beloved for. From its breathtaking historical worlds and massive global appeal as one of the best selling video game franchises of all time, we are committed to carefully crafting epic and thrilling entertainment based on this distinct IP and provide a deeper dive for fans and our members around the world to enjoy.” Peter Friedlander, VP, Original Series, Netflix. Details are currently limited regarding the first Assassin's Creed Netflix series, but you can stay up to date on all the news here at The Ones Who Came Before. Sources: Netflix Deadline comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)



















