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- Evolution of Modern Day storytelling and structure throughout the Assassin’s Creed franchise. | TheOnesWhoCameBefore
Evolution of Modern Day storytelling and structure throughout the Assassin’s Creed franchise. Analysis Share 27 Sept 2021 Written By: Edited By: UbiCypher (Joe) Ashlea Buckley Back To Database The Assassin’s Creed series is highly praised for beautifully recreated landscapes that allows players to experience the most convoluted eras of history and its major events, as we know all of this is possible due to a high-tech device called “The Animus”. The Animus is what makes it possible for the player to experience not just the modern day, but moments from the past. By stepping into the machine you are able to delve into the genetic memories of the modern day character's ancestor's and relive their memories through their eyes. When the first iteration of this franchise came out in November 2007, it was revolutionary. The concept of having history as our playground whilst playing through a fictional plot based in historical fact was amazing, hence our love and passion for this franchise. However, it is important to note that not all of Assassin’s Creed is supposed to take place in the past. We have to remember and keep in mind that when the first entry came out, we were playing as a young man who was abducted by a multinational corporate conglomerate which serves as a front for the modern day activities of the Templars. Which means that they are still present in modern times. The first iterations of the franchise started somewhat bland on the character development of Desmond Miles, only using his persona as a tool for us to understand the modern day situation and what is to come and what to do then. But as the story progressed and hidden information starts to be discovered in the emails from Lucy Stillman’s personal computer, that’s when we could finally get a glimpse of how the modern day storyline was intended to be implemented in the game. It is no surprise that the most part of the modern day plot is revealed via E-mails, notes, messages left over by employees or within the database of the animus itself, due to the limited scope of exploration available to Desmond due to his imprisonment. This method of information discovery is reutilized in future games for the development of the characters knowledge surrounding the brotherhood and Abstergo. When we take a look back at the first games, Desmond was not very well explored until Assassin’s Creed II, where we could see his personality and skills develop in terms of response to danger, his coping with the bleeding effect and involvement after discovering his Assassin Heritage. The follow-up, Assassin’s Creed Brotherhood, allowed us to finally get out of that attic in Italy, and for the first time explore a small modern day environment that made us connect even more with Desmond’s ancestry when exploring the crypt of his ancestor’s family villa. Not to mention that the DLC for Brotherhood “The Da Vinci Disappearance” first implemented the ARG concept of mixing reality with fiction by adding a special set of coordinates that, when googled, would lead us to a random wooded area in upstate New York, which had the fans baffled for many years until Assassin’s Creed III was released shedding light over the mystery behind said coordinates. Assassin’s Creed Revelations picks up where Brotherhood ended, with the stressful cliffhanger (Desmond kills Lucy) making us wonder what would happen next, but instead of making us play an actual modern day section like in the prior installment, we received optional missions in which you navigate through Desmond’s life through the use of flashbacks while he is in the animus in a comatose state. This was actually refreshing as it was a good insight into how Desmond had to recover his past life’s memories, in order to separate them from those of his ancestors which were overlapping with his and invading his mind, accompanied by those weird and cold yet attractive geometrical shapes and blocks emulating the core systems of the animus. Assassin's Creed III was the end of a cycle. Sadly the end of Desmond Miles’ story on behalf of what everyone expected. In this particular entry of the franchise, Desmond was now a capable Assassin having inherited all of the abilities his ancestors possessed through the Bleeding Effect. The modern day sections of this game are, to this day, considered by many fans as perfect, and what the balance between past & present sections ought to be in any Assassin’s Creed game. Unfortunately for them at the time, little did they know that it was just going to happen for one time only. Moving on to the next entry, Assassin’s Creed IV: Black Flag, that came out in 2013, was the turning point of it all, officially aligning the timeline of the modern day with the real word allowing players to better follow the chronology of the games, which was actually a smart move, as some years in the expanded universe are pretty tough to correctly organize in terms of dates and months. As Desmond’s cycle was now over, it was time for Ubisoft to start thinking outside the box and figure out a way to properly set future instalments without the need of Desmond himself. They had it all at their disposal to write whatever they wanted. That’s where Abstergo Entertainment joins the game. They shifted from the perspective of one character to be the center of a story to multiple points of view, characters and ways of exploring genetic memories. The creation of Abstergo Entertainment was really an incredible idea, the stories could now be “Infinite” because of the introduction of technology which allows you to relieve genetic memories without the direct descendant was genius. It opened up a door to what we would later know as “Helix”. However, Black Flag also started the lore-telling structure that we know today, which did not please everyone, as we went straight from the perspective of one single character experiencing everything continuously, to a lot of different stories and events happening simultaneously in the same game, poorly explained through Emails, files you’d have to find and recover and lots of notes scattered around the offices of Abstergo, thus, thwarting the quality of the Modern Day storytelling altogether. From there on, this procedure would last for every installment to come until 2015, switching between voiceless and non-playable characters, with the exception of Assassin’s Creed Unity and Syndicate which incorporated cinematic cutscenes as substitutes for playable sections. The Impact of Transmedia. (Comics, Novels & Info-Books) In November 2010, Karl Kerschl & Cameron Stewart in collaboration with Ubisoft, published through Ubiworkshop the graphic novel that would utilize a well known trend in the marketing sector when it came to promote storytelling through different platforms: The Transmedia. From 2010 to 2014 a total of 5 comic books plus reprints were made, besides the already existing novels based on the games written by Oliver Bowden. In which he added more background and lore to characters such as Altaïr and Ezio enriching the universe, but forcing others to buy books and comics in order to obtain knowledge that was supposed to be in the games in the first place. Of course this is not an uncommon tactic, there’s nothing wrong in expanding a universe of fiction which is meant to entertain. But the real problem begins when the very company responsible for annual releases of a franchise (which is supposed to continue expanding the stories set by previous entries, or at least finish what others started in the next one) starts wrapping up important story arcs and plot lines such as Juno’s revenge over the world (Charlotte de La Cruz Saga) - (2015-2018) in a specifically-made line of comics for their conclusion, introducing new characters which makes the Modern Day story even more difficult to get a hold on, as you don’t just have to discover new faces, but you also have to remember all that happened in the previous entries to understand the connections that tie the main games to all these new chapters within the expanded universe. Therefore, totally bypassing these interesting story arcs in the games to come, just as an excuse to apply new settings and expand the IP without any “Artistic freedom restriction tied to the already established lore”, which as we have been witnesses for the past five years, happened with the releases of the new RPG trilogy that according to a now divided fanbase, caused some lore retcon. See Assassin’s Creed Unity for instance. It’s one of the clearest examples of an Assassin’s Creed game being directly affected by the Transmedia in terms of Modern Day storytelling. The game is supposed to take place in November 2014, right when an Abstergo analyst finishes exploring a set of pre-loaded genetic memories belonging to a bodyguard of the Templar Grand Master Jacques de Molay, said to be a sage and thus, person of interest to Abstergo. That’s when the Assassin Technician Bishop comes in and convinces our voiceless, genderless character to work for her and explore a specific genetic memory set that she provides to them, which are those of Arno Dorian, protagonist of Unity. Right, let’s backtrack 7 months prior. According to the Abstergo Entertainment Employee Handbook, way more interesting things happened in the time frame of Assassin’s Creed Unity’s modern day. Starting from May, all the way to November, there was another person relieving Arno’s memories, a character named Robert Fraser, who the real-life book is supposed to have belonged to, who has his own story which is worthy of a thriller story on its own. Detailing aspects of the bleeding effect, never seen before in any other games, seeing an interesting character development as he goes mad by falling in love with Élise while he was relieving the memories of Arno, to the point that he was having hallucinations in which he believed himself to be Arno, struggling to maintain his identity separated from his. Why not just wait a little longer and make all of that playable as well? Or why not just make cutscenes in first person for that matter, during modern day, in which you see that character progression and the bleeding effect slowly affecting the character. I’m sure that would give a more in-depth look at how users are really affected by the secondary effects of the animus. So, for now, I’d say that the only way to improve modern day and make it more engaging for the public, would be to stop making comics and books with modern day sections in them. And maybe focus on making a full on game instead. Time changes, civilizations evolve, wars evolve, technology… Yes of course! Assassin’s Creed has always been a game of blades and steel. But let’s be honest, Ubisoft has the potential, gameplay references and tools in order to make a capable and polished modern day only game, with maybe a couple of interactions with the past to complete something in the present if need be. But that would more likely be a secondary thing as I’m talking about a modern day game and not a game focused only in the past. Splinter Cell Conviction and Blacklist have the perfect playability for that hypothetical game as does the recent Watch Dogs Legion (Which recently had an Assassin’s Creed Crossover) But that is something for another day. What about weapons? Well, according to the lore, Galina Voronina, Gavin Bank’s Cell, Jasdip Dhami and so on, use firearms in combat. And it’s not that awful, it’s actually realistic as we have seen in many films and shows where the character would ensue a fight with guns but when out of ammo use his/her fists to neutralize threats. We are too focused on the old fashioned Assassin weaponry which hinders the possibility of having a modern day game as we cannot ask fans make a united decision. I really think that is what we need in order to heal the storytelling or at least make it more appealing to people. Maybe implementing old plots that are yet unfinished or old characters that have disappeared for a while now, such as Harlan and Arend, Gavin, Galina, Kiyoshi, etc. This is all an idea of mine that comes from the analysis of the Modern Day’s lore of course. But I think we should consider pressing Ubisoft for this kind of game in the future. Though, I’ve noticed that all recent transmedia books are only focusing on the past.. Could that mean something? I guess we’ll have to wait and see. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- Assassin’s Creed Virtual Photography: 19th November to 12th December | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 19th November to 12th December Community Share 8 Dec 2025 Written By: Edited By: Aaron Young Back To Database Welcome to the virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Each theme Aaron and the team will be picking their top five favourite Assassin’s Creed shots from across multiple social media platforms and showcasing them on The Ones Who Came Before website. Our aim is to promote virtual photography and talented content creators within the community. This theme has been run by the @ACFirstCiv Virtual Photography team, with special guest judge @JChoukroun – Jean is a technical artist at Ubisoft Paris and worked on Valley of Memory. However more importantly he is an avid virtual photographer. His passion to the medium shows through his wonderful portfolio of captures. Jean has also been a judge with the VPAwards for the last two years. Keep an eye on the site as more articles are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Valley of Memory Tomb Raider Game: Assassin’s Creed Mirage VP Artist: capturedby.allister (Instagram) The Ones Who Came Before Photo of the Theme Judge: @JChoukroun Jean I really like this one because it focuses on the biggest component of Valley of Memory: the world of AlUla. The tomb of Lihyan, son of Kuza is AlUla’s most well-known landmark, and is the main focus of this shot. Basim and his camel are looking at it, as if in awe of its beauty, and are gently blurred by the depth of field. This ensures the viewer’s focus remains on the tomb itself. Aaron For me Assassin’s Creed Mirage not only brought the nostalgia back to the franchise, but it also harnessed the vibes we experienced in Assassin’s Creed Origins. The base game and this fantastic DLC are a platform to show how much love and attention went into the development process. I have to agree with Jean; the depth of field is such a contributor to why this shot is so magnificent. The tomb of Lihyan looks majestic in the arid desert. I really like the colour palette here because it makes you feel the harshness of the environment Basim is exploring. Jumping In Game: Assassin’s Creed Mirage VP Artist: @StormSpider2022 The populated areas within Valley of Memory are so excellently crafted for Basim to explore. Having these playgrounds with lots of parkour opportunities helps to add variety and tie the game to its roots. I found the balance worked well with the wide-open deserts. Here we find Basim performing a leap of faith in front of the AlUla prison. Its presence in the game serving the story well both narratively and visually. Once again, I am enjoying the colours on show, and I find the tilt very satisfying. This is a classic Assassin’s Creed photo that reminds us of why we love this incredible franchise. Alleyways Game: Assassin’s Creed Mirage VP Artist: Virtualtourism (Instagram) I always find the details in video games to be some of the most interesting aspects to take in. I found becoming a virtual photographer that I notice so much more of these now I actually take the time to pause and view my surroundings. Jack has always had an inclination for the finer details, most famously his pots and sand. This capture tells me he enjoyed his foray into the DLC. The light and shadow work on show helps the viewer feel as if they are in the alleyway as Basim. I am a fan of the carpets and sheets framing the photo nicely. Its elements like these that bring these world to life. Purple Sky Game: Assassin’s Creed Mirage VP Artist: cyriellevp.bsky.social A peaceful moment is not always the first thing that comes to mind when you think about Assassin’s Creed. However, I found that Valley of Memory really embraced this side, especially within the story. The way Basim's journey unfolded showed a lot of emotion which is just as important as the combat. I think Cyrielle has found a nice vibe here that evokes feelings of closure and solace. The minimalist approach has always been a forte of Cyrielle and Mirage obliges with its environments. The purple sky with the orange glow gives a feeling of warmth, and the birds circling a nice touch. Shadows Game: Assassin’s Creed Mirage VP Artist: @unfazedvp Hiding in the shadows has got to be one of the best things you can do in an Assassin’s Creed game. The towns and cities of these games allow us to be the hidden one and wield the hidden blade as the order intended. Julio’s shot is taking me back to the market section within the main game. I am not sure how he has managed to find one sole person wandering in such a busy place. Once again, we see a nice balance of light and shadows, which help to set the scene. I especially like the silhouette of the person walking toward us. A good use of grain to give that movielike feel. And that sums it up for this Assassin’s Creed virtual photography showcase. Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Ask the VP Episode 15: Interview with TOWCB Virtual Photography Team Leader Aaron Young | TheOnesWhoCameBefore
Ask the VP Episode 15: Interview with TOWCB Virtual Photography Team Leader Aaron Young Interviews Share 5 Nov 2023 Written By: Edited By: TOWCB Team Colum Blackett Back To Database On the 4th November 2023, The PhotoMode invited our very own Aaron Young // FalconVP (Team Leader for TOWCB Virtual Photography Team) for an interview on Twitter Spaces, as part of the 'Ask the VP' series, covering hi s VP Style and process, being a part of The Ones Who Came Before // Isu_Network team, his love for Assassin's Creed and more! Check it out here! https://www.youtube.com/watch?v=rcFO6GfXl88 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- Assassin's Beans: An AC Fall Guys Crossover Event | TheOnesWhoCameBefore
Assassin's Beans: An AC Fall Guys Crossover Event Breakdown Share 8 Jul 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Article contains ads that support TOWCB Fall Guys is a platforming-based, battle-royale game show where players control a customizable “Bean '' character in a variety of obstacle course races, or survival matches against up to 60 other contestants in a Solo, Duo, or Squad mode. This is a fun fast-paced game that can be played in small sittings, or for long marathons as each “show” lasts 5 rounds at a few minutes a piece. For those that can make it to the end, a show can last up to 25 minutes, but the chaos of everyone grouped together, jumping and diving around obstacles, can eliminate a player within seconds of starting. For those that do reach the final match, the end goal is presented in a floating crown that goes to the first player to grab it. Initially a paid title on Playstation 4 and PC, the game was then rereleased for Nintendo Switch, Playstation 5 and Xbox Series S/X on June 21, 2022. Now the game has been released as a free-to-play title for the Epic Game Store on PC with a Season Pass allowing players to unlock new customization items for their 'Bean'. With the release of Season 1, Fall Guys began a cross promotional campaign with Ubisoft’s Assassin’s Creed franchise. The first character they released was a Special Costume for Ezio Auditore from the Assassin’s Creed: Ezio Collection, the most recognizable character from the franchise. Within the Season Pass purchasable with 950 Showbucks, the game’s premium currency (1000 Showbucks can be purchased for $7.99 USD), a handful of Assassin’s Creed customization items can be unlocked. When purchased, the Season Pass rewards the player with: Ezio Special Costume (instant unlock) “Enter the Animus” Special Nameplate (Level 3) “House of Auditore” Special Nickname (Level 8) Leap of Faith Celebration (Level 9) (which plays when the player wins a full show). On July 7, 2022 the second collaboration with Assassin’s Creed was released with a Special Costume Pack and Limited Time Event. Eivor’s Big Bundle was made available until July 12, 2022 for 2000 Showbucks ($16 USD) and includes: “Odin the All-Father” Special Costume “Eivor the Wolf-Kissed” Special Costume “Eivor’s Battle Cry” Rare Emote “Vitruvian Guy” Special Nameplate “Animus Training” Special Nickname. The Odin costume is based on the “Twilight Armor” from Assassin’s Creed Valhalla: Dawn of Ragnarök expansion. With his golden eye-patch and Hugr-Rip equipped on his arm, this little Bean will fight his way to Valhalla! This costume can be purchased separately for 1200 Showbucks. Eivor’s Bean costume (shown here with the Battle Cry Emote) draws inspiration from the Raven Clan Armor and shows Eivor with Varin’s Axe and the Raider’s Axe from the game. As leader of Ravensthorpe, Eivor can lead her Squad to victory! This costume can also be purchased separately for 1200 Showbucks. To draw players back into the game, Fall Guys has limited time events that are themed by a special reward or promotional property. Previously in Season 1 was a Limited Event for the Halo video game with the final prize of a cat-eared Spartan Helmet achievable through the multiplayer mode. For the period of July 7 - July 11, The Abstergo Challenge, which is free for everyone, has players completing 10 tasks around the limited ''SWEET THIEVES'' game mode. These tasks range from winning shows in teams based “capture the flag”, to performing actions across matches. As a reward, players will unlock the following items: “Abstergo Trainee” Special Nickname (100 Candies) 200 Kudos Game Currency (300 Candies) “Apple of Eden” Special Nameplate (500 Candies) “Animus Synchronizing Special Pattern (700 Candies) “Apple of Eden” Special Costume Top (1000 Candies) Guardians must defend the candy by capturing the Thieves with the grab action to send them immediately to Prison. They are unable to pick up the candies, but can move certain platforms around the map to limit access to the spawn areas for the candies. If the Guardians capture the opposition or if time runs out, they win the match. I spent a few hours playing the limited mode to gather all of the Assassin’s Creed customization items and had a lot of fun doing so. This is a great game to play in short bursts in breaks between longer sessions of Assassin’s Creed playthroughs or while waiting for the next announcement to come along. Fall Guys is available now on all major platforms and the limited event ends on July 11th. The Season Pass for the first season ends on August 29, 2022, so make sure to download the game and grab your Season Pass while you can to access all of the Assassin’s Creed items. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Assassin’s Creed Virtual Photography: 1st to 30th June | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 1st to 30th June Community Share 30 Jul 2026 Written By: Edited By: Aaron Young Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This special Assassin’s Creed Black Flag Resynced launch theme has been run alongside @Assassins_UK the official account for the United Kingdom. Ubisoft are one of the leading publishers and developers in the gaming industry, most famous for their compelling Assassin’s Creed series. We would like to thank the team for agreeing to collaborate with TOWCB on this unique opportunity. We are very grateful that you took the time to pick this wonderful selection of photos for us. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Seafaring Sunset Game: Assassin’s Creed Shadows VP Artist: @_damen312 The Ones Who Came Before Photo of the Theme Judge: @Assassins_UK Assassin’s Creed UK Team We loved how this shot embraced the seafaring theme. The towering ship, the sunset and the silhouetted character create a real sense of impending adventure, making it a standout entry. Plus, who doesn’t love a good sunset? Aaron I knew that a seafaring theme would stir up the creative minds of this wonderful virtual photography community. The recent Assassin’s Creed entries have given us ample opportunities to both explore and capture the seas/oceans of the world. For me this photo caught the eye thanks to the striking silhouettes of both Naoe and the ship. The composition is very nice with the sun low and framed, creating a reflective mood, one you would often see used to end a scene. The warm tones make this capture calming to look at, and I like how the sun is breaking the darkness around it. The ship is so reminiscent of Black Flag, it’s clear this shot is a worthy winner. Take Off Game: Assassin’s Creed Origins VP Artist: @dpruttz_vp The open waters of Assassin’s Creed Origins were our first taste of the RPG style of exploration. This would later become the foundations of what Odyssey, and many others have since built upon. I remember being in awe of the scenery as you sailed around Ancient Egypt in search of the Order. This capture from Dave is a real beauty, showcasing the magnificent coastal environments from Origins. I really like the pastel colours and the strong hint of red in the sail, both marrying together to create a striking photo. This feels like perfect minimal capture, albeit the flock of birds occupying the skies. I adore the backdrop especially the clouds and the mountain ranges, a truly breath-taking capture. Under the Sea Game: Assassin’s Creed Odyssey VP Artist: @JLunarTraveler I said it many times before, but Ubisoft’s world building is up there with the very best. One element in which I have been particularly impress is the water graphics. These have been getting more realistic each new release. The way the water moves and the SeaLife that often accompanies it is visually stunning. I felt that this capture perfectly sums up my view with its captivating composition. Looking at this photo I feel as if I have fallen overboard and am struggling to stay afloat. The DoF works brilliantly to showcase the waters realism whist also blurring the colourful ship masts in the distance. Once again there is a cleaver use of minimalism, especially through colour, which makes this photo pleasing on the eye. Riding the Waves Game: Assassin’s Creed Odyssey VP Artist: @charapof.bsky.social Assassin’s Creed Odyssey expands on the navel gameplay from Origins by adding upgrades to your ship, recruitable crew members and looting enemy ships. All of these are throwbacks the much-loved navel gameplay from Assassin’s Creed Black Flag. I am always a fan of compositions such as this; the perspective really invigorates that sense of being on the water. The details of the sea remind me of times aboard the Jackdaw and that sail with the mighty Zeus and his lighting bolt, extremely relevant. It’s often the smaller aspects that I respect when scouring virtual photography and this capture has them in abundance. Sail Away Game: Assassin’s Creed Shadows VP Artist: @PhotoModeColin Assassin’s Creed Shadows was the first true next gen title from this outstanding series. The Ubisoft Anvil engine brought impressive illumination, dynamic weather and seasons to further enhance Feudal Japan. This foundation is what Black Flag will be model on and that really excites as the game already looks magnificent. Here we have sailor Naoe as she navigates the waters of Japan. The fog and the blue hues give this shot a cold feel. The silhouette of the boat and Naoe are perfectly executed, loving the hair waving in the wind. I feel this photo really emphasises the often-peaceful moments out on the water. Peaceful Game: Assassin’s Creed Mirage VP Artist: @thwippip As it’s a celebratory theme to commemorate the launch of Assassin’s Creed Black Flag Resynced, we thought a special mention was in order. What better way than to return to the beautiful city of Baghdad, where Basim found his calling as a Hidden One. I love the calming nature of this capture, presented so well through Basim slowly navigating the quieter waters of a vibrant city. The shadow work on display is harping back to Roshan’s teachings of entering the light/returning to the dark. I think the buildings to the right look splendid with their golden hue and that absorbing fog hanging over them. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin’s Creed Virtual Photography: 1K Celebration | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 1K Celebration Community Share 18 Aug 2024 Written By: Edited By: Aaron Young TOWCB Team Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB Virtual Photography team. We wanted to celebrate reaching 1K members in our Twitter VP Community. This has been a joy to watch as we have grown over the years. Thanks to Ubisoft we were able to mark the occasion with a VP contest. We have been monitoring the hashtags and the community hub to see all your wonderful shots. This time we will be putting the spotlight on the winners and allowing them to tell us a bit about themselves and their wonderful captures. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed VP Community Celebration 1st - Ship of the Desert Game: Assassin’s Creed Origins VP Artist: @ saskiaemmischVP I am Saskia, 28 years old, and I’ve been doing virtual photography as a hobby for about 2 years. I got into this pastime because I always loved the worlds and designs of video games and wanted to capture them. At some point I started posting my pictures, which is why social media and virtual photography also became a hobby. Since then, I’ve nurtured and cultivated my passion for it and put a lot of effort, work, and creativity into my VP. I came up with the picture itself because I love silhouettes. I happened to find this cave in Assassin’s Creed Origins and placed my camel in such a way. I then adjusted the photo mode settings so that this silhouette effect with the great colours was created. I thought the idea of a slight reflection in the water was very nice. My pictures are usually created spontaneously in the game, and that’s also the most fun. I hope that I can soon inspire this community with my VP from Assassin’s Creed Mirage. Aaron Saskia is a worthy winner of this competition with this beautiful shot from Assassin’s Creed Origins. I really love the minimalist approach with the reflection on the water. The blackout framing works perfectly and compliments the rich warm orange of the cave. This is an exceptional capture, and I can’t wait to see what Saskia can do in Mirage. 2nd - Longship Game: Assassin’s Creed Valhalla VP Artist: @ playpausephoto Imagine being a Viking far from land with nothing to see but the vast sea. All you hear are the crashing waves, the creaking sound of the oars and the wind tugging at the sails. The longship must feel so small, and the dark waters so endless. This is the feeling I tried to capture in this photo. I used a strong contrast between light and dark and a minimalistic composition to create a sense of isolation. I am truly honoured to be selected as one of the winners. It was my friends at TOWCB that introduced me to the games and the support from the AC community has been amazing from day one. Aaron A striking piece of virtual photography from Malin. I love the contrast and how it makes the wood on the ship pop. For me it is ingenious to split the shot down the middle of the longship, allowing us to only see half of the crew. There is a real isolating feel to this capture that fits with the narrative of long voyages to new lands. Assassin’s Creed often lends itself to minimal VP so I am very excited to see what Malin can capture in AC Mirage. 3rd - The Light Game: Assassin’s Creed Odyssey VP Artist: @ Yumejin Taking photos in video games has been an attraction to me since I was very young. The thought of seeing your favourite character in action and pausing the game just to enjoy the smallest details and immortalizing them all in a photo, seemed so appealing and interesting to me. Through time, as video games got more and more advanced, so did the technique of taking photos in them. The winning photo was taken by me just after I started going more in depth and taking virtual photography more seriously. Through learning different techniques of composition and how to take advantage of lighting and colours, I managed to capture a part of Assassin’s Creed Odyssey that is so visually pleasing and immediately sends you to Greece. Throughout my journey as a VP, I encountered so many talented people, and I also got so much encouragement, the AC community being one of the many cases in which everyone is very friendly and always supportive towards all the photos. I also see such a huge plethora of people who make amazing shots and play such different games, and it makes me realise that this whole VP community is great because it celebrates the universe of gaming and the beauty of exploring every frame to get the best photos. A worthy third place. Aaron What is so spectacular about this capture is the shadow work. I adore how the roof section is completely dark creating a frame around the photo. The pillars and meshing on the left really grab the attention as they leave varying shadows on the beautiful flooring. The shot really shows the wonders of Ubisoft’s attention to detail when creating these worlds. 4th – Setting of the Sun Game: Assassin’s Creed Origins VP Artist: @ astroghost001 I took this shot in Assassin’s Creed Origins by using a trainer to change the time of day, this allowed me to get the sun into an interesting position. I then used camera tools to get this extreme angle where it looks like the sun is rolling down the slope. I waited for Bayek to call Senu and that’s how I took the shot. In Lightroom I changed the colour from orange to purple just because I like exotic colours, and I already had a lot of sunset/amber shots. As a virtual photographer I like to try different styles and experiment a lot, every month I try to do a new style, also I love to work with colours to achieve a vibrant feel. Aaron What a breathtaking capture this is. The silhouette of Bayek with Senu on his arm is exceptional and the sunset mesmerising. I love how AstroGhost has experimented with the colours to produce something so unique and captivating. The line down the centre from the sand dunes really adds a new dimension parting the colours beautifully. 5th - Flowering Game: Assassin’s Creed Odyssey VP Artist: @ NovA1990 I hadn’t initially planned to capture this shot. I was photographing Kass, but I wasn’t satisfied with the results. So, I decided to take a break and explore the surroundings using the camera mode. That’s when I noticed the curve of the cherry tree branch, framing the birds flying by. After some careful adjustments, I managed to align the photo just right. I then did all the normal editing in Lightroom Classic and finished by adding blur to the birds. Aaron Sometimes amongst all the chaos you need a little serenity. Nova has definitely found that with this exquisite shot of a cherry tree. The vibrant colours of the petals have such a calming effect and the birds in the background are wonderfully placed. At first glance they almost look like petals blowing off the tree. This is a beautiful photograph, worthy of its place in this article. 6th – Shooting Star Game: Assassin’s Creed Mirage VP Artist: Couch_Gamer2k23 To introduce myself I go by Couch_Gamer in the community, an avid lover of video games and someone who fell in love with virtual photography through the community. Until last year I had no idea what a photo mode was and as soon as I was introduced to it through the community, it made me realise you can appreciate a game more through it. About this shot, I was playing Mirage one night and I found out when you look at the sky during the night time you can see shooting stars and from my childhood, I heard stories from my grandparents that a shooting star when passing through, grants you a wish. So, I too decided to take a shot when the shooting star appeared on the screen. Took me a few tries but I was able to capture it. I admire the TOWCB community of Assassin’s Creed a lot for appreciating newcomers like me and giving a platform to showcase or participate in these types of events. They have been doing it for 10 years and I wish them all the best for next 10 years. Aaron This is such a tranquil shot that almost captures the essence of Assassin’s Creed Mirage and Basim's story. I love the black and white as it serves to promote the beauty of the starry night. Obviously, the shooting star is a fabulous addition, but so too is the composition with just enough white sand appearing at the bottom. I think having Basim stand with his back to us in white robes gazing into the night sky is a kind of insightful moment. 7th – Tomb Raider Game: Assassin’s Creed Origins VP Artist: @ BetweenDPixels Origins was my first Assassin’s Creed game, and Bayek is my favourite character from the games so far. Exploring these worlds is amazing and finding likeminded fans in the AC community has made it better. I can’t wait to keep exploring through my Assassin’s journey to see what other adventures and characters await. Not to mention the photo mode opportunities I already know to expect. Thank you for all the support. Aaron For me this is Assassin’s Creed Origins. There were so many promotional captures of Bayek walking with a torch in a tomb. The framing is excellent with the foundations of the pyramid surrounding Bayek. I really like how one lantern is aflame, and the other isn’t but compensated by the torch in his hand. The warm colours of the desert shine through with Bayek’s face covered in shadows but encompassed by the classic white hood. A contrast of a man who has gone through a crucible. 8th – Spiralling Game: Assassin’s Creed Odyssey VP Artist: @ BreizhThe “On the heights with eternal geometric shapes…. we perpetuate our credo from generation to generation” My name is TheBreizhGamer I have been passionate about virtual photography for around 10 years. I appreciate the world of Assassin’s Creed for all the historical settings that the saga takes us through. Assassin’s Creed Origins and Odyssey, although criticised enough, are my favourite AC. I salute here all the talented artists who have been selected and it is an honour to be part of them. A big thank you to the entire TOWCB team. Aaron A feast for the eyes is what springs to mind when I think of this shot. The dazzling tiles of that incredible roof really capture the attention. I find myself almost mesmerised by them. I do like the little triangle at the top and the white point with Kassandra atop of it. These little details help take you away from the stunning backdrop. 9th – Warrior Game: Assassin’s Creed Origins VP Artist: @ Tigas_VP Assassin’s Creed Origins marked my return to the saga, unfortunately I hadn’t played the series since Assassin’s Creed 2. I love the game and the fact that it takes place in Egypt, combining this with my passion for virtual photography was incredible. Aaron Tigas is one of my favourite Assassin’s Creed Origins photographers, this is mostly due to the cinematic effect of the shots. I adore how intense this capture is with Kensa staring us down from behind the shield. I do like the sparks and the mist just behind her as it adds to the atmosphere. She is a fierce gladiator, and I think Tigas portrays that with this shot. 10th – Field of Reeds Game: Assassin’s Creed Valhalla VP Artist: @ thefrostysm My name is Frosty, and I’ve been a part of the VP community for approximately 9 months now. One of my all-time favourite games series is Assassin’s Creed. I wasn’t old enough to play the first few games, so I started with Assassin’s Creed 3. That game was so impactful for me in so many ways that it has solidified itself as one of my favourite games of all time. I’ve played every AC since and don’t plan on stopping any time soon. Regarding my shot, this is from AC Valhalla and my focus was to show the peaceful, mindful side of Eivor. With so much rage, violence, and pressure as a new Viking King, I imagine what he would do to gather himself and his thoughts. A stroll through a seemingly endless field of roses seemed perfect to me. Thanks again for the selection, it really means a lot. Aaron Every time I see a shot like this I think of Gladiator, how could you not. Although not reeds this time, these awesome plants really make the capture with their red and white contrast. There is a huge element of reflection to this shot with Eivor walking away from the camera. I feel like it would fit as a scene following one of the tragic moments of the game. Having black and white with a colour splash really heightens a piece of VP and that is evident here. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Product Reveal: Assassin's Creed Through The Ages Tankard by Nemesis Now | TheOnesWhoCameBefore
Product Reveal: Assassin's Creed Through The Ages Tankard by Nemesis Now Merchandise Share 12 Feb 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database We are pleased to reveal the 'Through the Ages' Assassin's Creed Legacy Tankard by N e mesis Now! Releasing Summer 2024, this masterfully crafted collector's item pays tribute to the series and the multiple developments made over time to the hidden blade, the Assassins weapon of choice. Step into the shadows of history with this Officially Licensed Assassin's Creed Through The Ages Tankard . A masterfully crafted vessel that pays homage to the legendary assassins who have left their mark across centuries. Adorned with intricate gold details that capture the essence of the Assassin's Creed legacy. This Tankard is cast in the finest resin before being hand-painted, and will let you relive the adventures of assassins past at every glance. We can't wait to see this product in person when it releases in a couple of months, and can only imagine the sheer joy fans will feel when they receive their own. Assassin's Creed Syndicate Cosplayers in particular are in for a treat, as the style takes a stab at recreating a historical drinking vessel. Look out for it in stores June 2024, or pre-order now from the following retailers. PlanetMerch ComicWarehouse comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- The Animus Archives | TheOnesWhoCameBefore
The Animus Archives An Assassin's Creed Fan Magazine by The Ones Who Came Before Welcome to The Animus Archives, the first-ever Assassin's Creed Community Magazine by The Ones Who Came Before. The series was a quarterly fan project launched in 2019, full of bonus content for the biggest fans of the Assassin's Creed franchise. Our readers have full access to exclusive articles, interviews, puzzles, and more! We thank you for taking the time to engage with our project and would really appreciate any feedback you can give us to improve. - 2020 update: The Animus Archives has been put on hold so that we can focus on new projects. We thank all our readers for their support! Issue #1 - March 2019 Issue #2 - June 2019 Issue #3 - September 2019
- Best Quotes in Assassin's Creed Odyssey | TheOnesWhoCameBefore
Best Quotes in Assassin's Creed Odyssey Share Written By: Edited By: Reporter Name Back To Database Welcome to a new series written by TOWCB Team, outlining our favourite quotes from the franchise. For some, Odyssey is a controversial game for numerous reasons, such as the decision to introduce two playable characters, or even the fact that is set before the time of Assassin's Creed Origins, making it a prequel to a prequel. That said, the game still has a dedicated following. It is unapologetic, and plays around with a new brand of fun different from anything else we have seen in the franchise, focussing on player choice and dialogue options. Fans love Kassandra and Alexios, so for the quotes selected below, we have gone with the canon version of events to avoid confusion. ''I was protecting my brother because you wouldn't!'' (Kassandra) Edit and VP by Turið Torkilsdóttir comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author
- HomeCon 2020: Bringing the Comic Con to your Home | TheOnesWhoCameBefore
What happens when the world goes into lockdown and comic cons around the world are postponed? The actor Paul Amos known as the voice of Jacob Frye from Assassin’s Creed Syndicate (also Lost Girl and The Murdoch Mysteries ) teamed up with his friend Rachel Skarsten (Lost Girl, Reign, Batwoman) to c The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today Community Articles HomeCon 2020: Bringing the Comic Con to your Home. Share Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Top Stories What happens when the world goes into lockdown and comic cons around the world are postponed? The actor Paul Amos known as the voice of Jacob Frye from Assassin’s Creed Syndicate (also Lost Girl and The Murdoch Mysteries ) teamed up with his friend Rachel Skarsten (Lost Girl, Reign, Batwoman) to create their very own and unique, stay at home Comic-con, the aptly named HomeCon which debuted on April 10th-11th 2020. Back to Database From the moment Paul Amos went live on Instagram on the 30th March and declared a new project he’d created alongside Rachel Skarsten, we knew he had something big up his sleeve and it would be a game changer. A few days later via Instagram Live HomeCon was announced and a comic con like no other had been born. With the world on lockdown and comic cons being postponed or cancelled left right and centre, Paul and Rachel had the genius idea to create HomeCon, as the name suggests a comic con at home. But how would it work? What would it entail? And who would be there? With everyone at home, HomeCon literally had a captive audience and with many of the voice actors in the same boat as the fans, they were available to participate. Like with any Comic-Con, there would be panels, Q&A’s and the chance to have 1to1’s with your favourite actor. So with less than two weeks Paul, Rachel and many other incredible people behind the scenes pulled an incredible feat and HomeCon was ready to go live. HomeCon would take part on April 10th and 11th. All panels would be live via Twitch and with a subscription of $4.99 (or free of you had an Amazon Prime account) you could view it all. HomeCon’s Social Media platforms ( Twitter , Facebook & Instagram ) informed us frequently with panel information and guests. As the HomeCon website went live, it provided fans with schedule’s and allowed them to book their 1to1 sessions. Of course, there were a few teething problems, as there always is with technology and the rapid interest in HomeCon meant that the website traffic sent it into a mini meltdown. With all new ventures, there were a few teething problems, but personally speaking I felt that the HomeCon support teams did a phenomenal job in handling issues prior and during the event. 12/4/20 By Lisa Zaman Edited by Ashlea Buckley References Assassin’s Creed Panel (Twitch) Voice Acting in Video Games Panel (Twitch) HomeCon website Paul Amos Twitter Support TOWCB By using our Amazon Links The Assassin's Creed Community are raising money for the Italian Red Cross! Donate here Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" A few questioned the cost ($53 for 5 mins) for the 1to1, some feeling that they couldn’t justify the spend during these uncertain times, but as Paul explained very diplomatically that many actors had dedicated their time free of charge to be available and that 10% of proceeds were going to the charity First Responders First . What I felt was impressive it that they devised an almost perfect timetable, the different time zones taken into account, allowing those around the world to tune in. Day 1 started strong, with a live introduction and welcome by Rachel and Paul. Assassin’s Creed fans eagerly awaited the AC panel at 6pm BST. I noted as I tuned in to watch that over 26,000 people were watching. Suddenly all the familiar faces (or should that be voices) appeared on screen and the discussions began. I felt the moderator Ming Chen did a great job in keeping the pace and allowing each person to talk. However, as is the way with this incredible bunch of people, the conversation steered off course in the best possible way, usually led by Paul himself. It was great to see the interaction between them all, each one giving a little insight into their character and sharing anecdotes. As the hour long panel continued it was a joy to see fans sending questions and even communicating with one another as the message board scrolled furiously. Image source: Cas Anvar Before Day 1 came to an end, Paul popped back on to Instagram to send love and thanks to all involved and teased us with the hint that there could be a HomeCon 2.0. Victoria Atkin (Evie Frye) also hosted a quick Instagram live with Melissanthi Mahut (Kassandra), and then siblings Alexios and Kassandra did the same over on Michael Antonakos’s Instagram. It was evident at this point that everyone was having the best time and that HomeCon really was bringing everyone together. Day 2 and Assassin’s Creed was represented in the Motion Capture Panel which featured Elias Toufexis (Federico Auditore da Firenze - AC 2), Melissanthi Mahut (Kassandra - AC Odyssey) and Kris Holden-Ried (Crawford Starrick - AC Syndicate), alongside Greg Bryk (Joseph Seed - Far Cry 5) and Adam Croasdell (Ignis Scientia - Final Fantasy XV) The panel was insightful and again thoroughly amusing. Meanwhile remaining AC actors were busy meeting and greeting fans via the 1to1’s. I myself had the pleasure of talking with Victoria Atkin all whilst being photobombed constantly by my excited son! Image Source: Lisa Zaman As Day 2 drew to an end for the Assassins Creed fans, Michael Antonakos went live on Instagram with HomeCon’s co creator Paul, who we discovered, was sat in his shower with a beer and a box of kitty litter. Would we have expected anything less from the Welshman? As the conversation passed between the two it was obvious that there had been another lightbulb moment for Paul and that perhaps another HomeCon would focus solely on Assassin’s Creed. As HomeCon came to an end it became clear that it had been a great success. Not only in bringing excitement and entertainment to the fans at such a tumultuous time, but it allowed those who have been unable to participate in Comic cons previously (be it mentally, physically or simply geographically) to enjoy and embrace the atmosphere that so many of us cherish. Yes, it was a fabulously entertaining 2 days, but what I took away from this experience is, as Paul highlighted, it allowed us as humans, to connect with others, something that is so important in these current times. More information on the Assassin's Creed Comic Con event coming soon Lisa is a talented portrait artist specialising in graphite work. Back in May of 2019, she turned her attentions to the world of Assassin's Creed art, and began creating lifelike portraits of key characters. You can follow Lisa and her projects on Twitter Lisa Zaman About the Author Save 15% with the code 'TOWCB' Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd
- Fundraising | The Ones Who Came Before
Assassin's Creed Community Fundraising Campaigns for Charity Fundraising We here at The Ones Who Came Before regularly dedicate ourselves to raising money for a charity / fundraising cause with links to the Assassins' Creed franchise. Assassins in Need is an annual event which brings the community together, with the aim of supporting various causes around the world. We are incredibly proud of our community fundraising efforts, and each year aims to be bigger and better than the last. £3778 raised 2026 We are proud to announce that the 2026 Assassin's Creed Community Fundraiser is raising funds for various causes connected to the franchise. GoFundMe 2026 Fundraising Total: £300 so far 2025 We are proud to announce that the 2025 Assassin's Creed Community Fundraiser will be raising funds for Blood Cancer Alliance and Leukemia & Lymphoma Society (LLS), a collection of charities around the world leading the fight in the battle against Blood Cancer. GoFundMe 2025 Fundraising Total: £1022 2023 The Ones Who Came Before joined fellow content creators within the Assassin's Creed community to raise funds for Save The Children Foundation to raise funds for the devastating earthquakes affecting Türkiye (Turkey) and Syria. The collaborative effort, led by AC Landmarks raised a total of $25,660.00, the largest amount ever raised by the Assassin's Creed community. 2023 Fundraising Assisted to raise $25,660.00 2022 Assassins in Need: Heart of the Creed Community Fundraiser: On the 15th August, we launched our 2022 community fundraiser for British Heart Foundation and The American Heart Association, two incredible organisations providing critical cardiovascular medical research and education to facilities around the world. This lifesaving campaign launched by The Ones Who Came Before in association with various different companies and communities hopes to be our biggest yet, 2022 Fundraising £430 raised 2021 Assassins in Need Community Fundraiser: On the 1st July 2021, we launched this year's Assassin's Creed Community Fundraiser for World Federation for Mental Health in partnership with over 20 different content creators! Learn more We're teaming up with community member Gustav Poulsen to promote and support the launch of a new initiative called 'Forgotten Youth', a project that aims to shed a light on the long-lasting consequences of worldwide lockdowns. 2021 Fundraising £1380 raised 2020 The Ones Who Came Before are raising money for The Italian Red Cross (IFRC), who are doing everything possible to combat the Coronavirus. Learn more GoFundMe Art Sale 2020 Fundraising Campaign: £530 raised 2019 To celebrate World Oceans Day, we are proud to announce that this year's Assassin's Creed Community Fundraiser will be supporting Ocean Conservancy, a movement dedicated to protecting the ocean. Our partners for the campaign are Assassin's Creed United Kingdom and The Mentor's Guild. Learn more 2019 Fundraising Campaign: £264 raised 2018 We're pleased to announce a new collaborative fundraising project between Access the Animus and The Ones Who Came Before for Eagle Heights Wildlife Foundation! £282 raised by the Assassin's Creed Community! 2018 Fundraising Campaign: £282 raised
- AC15 Merch Guide #1 | TheOnesWhoCameBefore
Community Merchandise Assassin's Creed 15th Anniversary Merchandise Guide 21/9/22 By Colum Blackett Edited by Ashlea Blackett Share Welcome to our very special Assassin's Creed 15th Anniversary Merchandise Guide! Here we will be logging all of the merchandise we find celebrating 15 years of the series! About the Author Col is the Community Admin for The Ones Who Came Before, and one of the Assassin's Creed Community Ambassadors (formerly for The Mentors Guild.) He is also a former Ubisoft Star Player, and has spent the last 8 years working within the Assassin's Creed community on countless projects. Twitter Colum Blackett Article contains ads that support TOWCB. Apparel Assassin's Creed 15th Year Anniversary T-shirt (Black or Dark Grey) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Altair (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt (Black or Dark Grey) Available from Ubisoft Store Assassin's Creed 15th Year Anniversary Hoodie (Black) Available from Ubisoft Store Assassin's Creed 15th Year Anniversary Hoodie (Grey) Available from Ubisoft Store Assassin's Creed 15th Year Anniversary Cap (Black) Available from Ubisoft Store Assassin's Creed 15th Year Anniversary Cap (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Altair (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Altair (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Ezio (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Ezio (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Connor (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Connor (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Connor White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Edward (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Edward (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Edward (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Shay (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Shay (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Shay (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Arno (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Arno (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Arno (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Jacob (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Jacob (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Jacob & Evie (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Bayek (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Bayek & Senu (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Bayek & Aya (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Kassandra (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Kassandra (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Kassandra & Alexios (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary T-shirt: Eivor (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Eivor (Black) Available from Ubisoft Store Assassin's Creed 15th Anniversary Hoodie: Eivor (White) Available from Ubisoft Store Assassin's Creed 15th Anniversary Men's Short Sleeved T-shirt. Difuzed delivers to various retailers, shops and businesses. Preview Assassin's Creed 15th Anniversary Men's Zipped Hoodie Yvolve Difuzed delivers to various retailers, shops and businesses. Preview Assassin's Creed 15th Anniversary Men's Short Sleeved T-shirt. Difuzed delivers to various retailers, shops and businesses. Preview Assassin's Creed 15th Anniversary Men's Adjustable Cap Difuzed delivers to various retailers, shops and businesses. Preview Assassin's Creed 15th Anniversary Men's Adjustable Cap Difuzed delivers to various retailers, shops and businesses. Preview Assassin's Creed 15th Anniversary Men's Dressing Gown Available from GameStop Part 2 Previous Guides AC Odyssey AC Movie Funko Pops Valhalla AC Origins AC Rogue Black Flag Mirage
- Assassin's Creed Shadows Spoiler-Free review & personal impressions. | TheOnesWhoCameBefore
Assassin's Creed Shadows Spoiler-Free review & personal impressions. Review Share 18 Mar 2025 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Assassin's Creed Shadows might be the last minute effort to save Ubisoft or a suicide note. Alright, I'll try to be as grounded as possible but its not going to be easy. It took me around 35-40 hours to beat the game on Expert difficulty and sticking as much as I could to the main quest, barely doing anything secondary except at times that I saw myself forced to do so because of the level gating. I finished the game at level 34 (max is 60) with my gear upgraded on par and level 3 knowledge rank that gave me enough options to properly build my arsenal to overcome almost every challenge presented to both Naoe and Yasuke even though I struggled at times but emerged victorious nonetheless, having to abuse of passives that granted health on hit or on critical hit in order to survive without rations at times, specially because of how spongy bosses are for no reason. (*coughs* Odyssey). Japanese World & Parkour. Shot taken by Ubicypher on Xbox Series X|S. First things first, two days from now, you will be roaming the lands of the Kansai region at your pace with the beautiful score composed by The Flight (If you spent 100H+ on Odyssey you'd know) and honestly, that alone is pretty awesome. But, with every new innovation there is always something that is downgraded along the way. “Place history back at the center of the player’s experience” That is what Marc-Alexis Côté said back in December at the BAFTA awards in regards to how the narrative in upcoming games will be handled from Shadows onward, and back at the cent er it is, no doubt. Assassin's Creed Shadows is what I believe to be the most "virtual tourism-oriented" game in the series given the amount of details and non-stop cultural homages scattered under the form of side activities in the likes of meditating atop a mountain with a gorgeous vista on valleys or practicing Kendo katas with your katana in the middle of a pond with ducks struggling to comprehend what you are doing and why. Shot taken by Ubicypher on Xbox Series X|S. It is all there for the average Japanese enthusiast to experience and enjoy. Truly, if I were to compare the level of beauty this game has (not personally being a fan of Japanese culture myself) to other games in the franchise like Origin's recreation of Egypt or Odyssey's Greece which I'm more fond of, I believe this one wins the round. The graphics are just good and the textures very well detailed. This new entry I believe is what Unity was to the franchise back in 2014 and we can really see the engine upgrade Anvil Pipeline is. Granted, movement is similar to other games in this new trilogy, assets were obviously going to be reused, same as sounds like that darn screeching rabbit sound that was introduced in AC III back in 2012 but that's not the point. The gameplay is good, it has been polished and it shows, parkour feels fluid and it is actually cool to have its practicality and fluidity adapted to environments in the wild and around the world (Cliffs, Caves, Narrow Mountain Trails, Dense Forests, among many other environments in which parkour is actually fun to use) something that was totally forgotten and simply compacted into one full sandbox where everything was climbable because the protagonists were able to glue themselves on flat walls for some reason. No, not at all. That kind of immersion-breaking-albeit-fun climbing system has been overhauled. It is now more grounded and realistic clearly marking a difference between what is "realistically" climbable and what isn't for someone with the sufficient training. I actually was one of those rancid fellas that disliked the constant vaulting and acrobatics used just to descend from a 1-meter wall, but damn it if its not actually addictive. A few minutes in the game and I just couldn't stop using it. Actually, it is a step up from previous games, it gives you a reason to engage with parkour and actually pull off cool traversal sequences in order to avoid enemies or to reach the higher end of a Tenshu tower in contrast to the three previous games were you literally climbed everything in a straight line when you didn't feel like taking your horse to take a detour or simply did not wanted to play how it was indented, reaching your objective in an almost cheat-like way, but then you remember that it simply is the trade-off enticed with the RPG transition of the franchise, having the character built around the world and not the other way around. Well, forget all that. Now , everything is designed in a way that you have to plan where and how you're going to go, not everything is climbable and the hook is only really useful to climb towers that are otherwise not climbable without it or if you want to quickly acscend a wall instead of manually climbing it yourself (which comes in handy when you want to quickly pass by a guard's patrol detection view) and it is in these little moments of gameplay, specially at night, that you feel like a true Shinobi with Naoe. However, since the focus of it all was to actually and almost forcefully make you stick to preset parkour-made routes out in the wild, the traversal of certain regions of the map -specially the ones that are mainly populated with dense forests and steep hills- is hellish in almost every way, you will be forced to follow dwindling paths and small trails that realistically circle mountains and hills as an human being would do, but we are in a videogame after all, so the fact that the map is heavily dense with vegetation that you literally can't see in front of yourself when you "try" to take a shortcut is criminal. Also, the geography is mainly hills and steep mountains in almost every province in Kansai (the region in which the game takes place), so you will find yourself sliding downhill most of the time if you choose not to follow the path you were on just because you wanted to take a shortcut through the forest. It's irritating. Other than that, the recreation of Japan and its biome diversity is incredible, I didn't have the time to fully appreciate everything but from what I could gather during my rushed playtime was enough to know that I'll fall in love again when taking in the game's atmosphere in the following days where I'll be completing everything. You are going to love it if you're into Japanese culture, that's for sure. Shot taken by Ubicypher on Xbox Series X|S. Combat & Loot. Assassin's Creed Shadows Promotional Photo. If there is one thing I hated in this new trilogy, that would be the combat. Except for maybe Valhalla. You see, people have an insane obsession with Dark Souls and The Witcher and in truth, I couldn't care less about any of the two, I was actually happy with older AC's combat and recently I replayed AC1 for the sake of getting all those flags so I had time to appreciate the combat once again and it was actually pretty good. What do you expect from a medieval game, actually? It is well balanced between waiting for your opponent to strike and you observing when it was ok for you to land your hits without being hit by another NPC from the back, which, they loved to do when you decided to finally engage after a 2-minute staring contest with the AI. When you compare AC1's "tactical" approach on combat to the rest of the games in the franchise you can see how it has progressively deteriorated until it eventually became a simple-button-press scheme where you could be playing the game and tearing through armies with one single hand, specially more so when they added the "chain-kill" mechanic that completely cancelled the point of even attempting to use the appropriate combos that were "required" to take down bigger enemies as all enemy archetypes could be taken down with a simple chain kill. However, The RPG Trilogy attempted to change this for good by taking inspiration from the aforementioned games (The Witcher 3, Dark Souls, etc) by focusing on response time; Blocks, parry, dodge and so on. This not only changed how you play but also how everything is tailored around the character (Space, Locations, Arenas) etc, trading off enclosed or even, claustrophobic environments more akin to an Assassin for plain out "arenas" that once you see them you know a boss fight is incoming. Shadows does not fall short on this either, however, the combat is polished indeed. Naoe's combat is "doable" but clearly not your main focus and you will find yourself abusing of the classic "smoke drop-hide-stabby stab-" moves when tougher enemies spot you which can be fun but tiresome, specially in higher difficulties. You could argue that that's why there's the "One-shot" assassination but let's be real, turning it on after three games of full on RPG is a low blow and actually a hit to your Ego. At least for me. Plus, the game is intended to be played in Expert if you ask me. You basically become more careful and attentive to your surroundings which in the long run reward you with better executed approaches to your targets. Yasuke's combat on the other hand is highly addictive. There's nothing else to say. I got into the game thinking I would only play with Naoe (specially after three games playing as a mercenary-like figure) but God only knows how brutal the slap in the face was when I actually played with him and realized how good it is to play with him. The only thing I will say is this; you will instinctively know when and how to use either Naoe or Yasuke in the story. Assassin's Creed Shadows Promotional Photo. However, one thing you do not know when you will be able to use, is Naoe's legacy outfit. Shot taken by Ubicypher on Xbox Series X|S. There is ONE thing that Assassin's Creed has always been known for and that is the cool-looking attires each Assassin has worn in each game. It is basically a staple in the series. Each Assassin has one. Even Naoe right? Well, no. It is random and I actually got it in the early hours in a random chest without any explanation or plot-related reason as to why Naoe chooses that specific gear with, mind you, an actual Assassin crest holding together the many belts and ropes across her back. This genuinely pissed me off. And the worse part? It was in a completely different color too. I actually spent the game without actually acquiring the full set. Well, yes, technically I had it. But in another color and look I know it isn't a big deal but it is actually for me. Other than that, the loot system is Odyssey 2.0 with no major overhauls. Essence & plot. Shot taken by Ubicypher on Xbox Series X|S. Honestly, the story is weak. Don't get it wrong, it starts on a good pace, there's a lot of intrigue, the characters are mysterious and actually introduced in a badass allure. The Onryo (Main antagonists) are cool successors to the Cult Of Kosmos and Order Of The Ancients but as you progress in the game and begin tracking them down, the story quickly becomes yet another story of revenge. The Assassin presence is almost non-existent and the Templars are a joke, it was basically a hook to lure us in, sadly. At least for me. The Templar presence didn't really seem threatening nor important, not quite memorable to be honest. And their endgame is not really that well explained, there is of course your typical "control everything" theme but if just feels generic and frankly, one would ask himself why even put them in the story at all other than to make the audience remember that the franchise was once about these two factions clashing throughout history. Now, this is the most "sensitive" part of this review as I'm not allowed to disclose anything about more than the first 20 hours of the game, so, I'll just say it like this; If you complained about too much Isu presence in previous games, well, we went from 100 to 0 without cashing in the 50. Make of this what you will. Modern day wise, it is a miracle that I managed to pull off something from my contacts that got the game before the press review teams and myself, (yes those who were lucky enough on Facebook's marketplace) otherwise, you wouldn't have what I managed to prepare for you guys on the 20th. I'll keep digging on my end to bring the MD out and have it freshly dissected, but for now, it is basically about whoever is able to spend the most hours playing and completing the weekly missions to progress through the free battle pass in order to get more files and it is only a handful of rewards that you can get because then you have to wait for a weekly reset. This is for now all I can say on the game. Here's how I would rate it; Combat: 8 (Grounded but spongy). Exploration: 8 (Immersive but clunky). Progression: 8 (Skills are useful and some of them are OP). Control: 7 (I don't like the new layout and crouching with X|◾️ after three games being with B|⚫️ is not a smart decision). Loot System/Reward: 7 (Nothing out of the ordinary). Hideout Building: 9 (Probably the coolest feature but I can't give it a ten because of how janky it is, needs an update + frame drop on Series X|S and PS5 in the Hideout's area). Side activities: 5 (I see why Japan fans would get a boner but paiting animals, meditating and practicing katas is not for me). Side Quests: 9 (Extremely varied and in quantity, numerous characters and different sub-plots + your league's allies have personal missions like in Far Cry 5 to 6). Database: 5 (Descriptions are mainly historical but there is a lack of in-game character descriptions + nothing on the antagonists or detailed entries on individual characters like the ones that are part of the Templars or historical figures). Quest System: 3 (Structure of the narrative is horrible, abuse of flashbacks that are important, yes, but the game should have followed a traditional "memory block" flow to properly and chronologically understand the whole thing). Personally, I wiped out pretty much all of the Order of The Onryo and then I realized that I needed to complete a certain side activity in order to unlock a flashback for Naoe that allowed me to continue the main story when I thought it was only to kill the baddies, plus, those flashbacks lead to a revelation that is narratively important and by the time I did it, the shock of such a revelation and impact weight to the natural character development of Naoe was not the same. Ubisoft Québec thought that bringing back Assassin's Creed Mirage's Objective Board was good because it worked. Yes, but in that game because it was short and smaller, specifically designed as an homage to AC1 using the same style of "investigation missions". This doesn't work here and the game is so vast that you can easily loose track of what you were doing and what you have already done. Assassin's Creed Origins and Odyssey's quest logs would have been, in this case, more appropriate. In short, I'd give this game a 7.5 to 8. We'll see what the DLC's have to offer as the ending is left open. Shot taken by Ubicypher on Xbox Series X|S. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- Chinese Pirates: Pitching an Assassin's Creed Game | TheOnesWhoCameBefore
Chinese Pirates: Pitching an Assassin's Creed Game Wishlists Share 13 Sept 2022 Written By: Edited By: Finn Fletcher Ashlea Blackett Back To Database Following the latest Assassins Creed showcase, we can all see that the future of the brand will be exciting and varied. While Mirage undoubtedly stole the show as an exciting return to form for the series, there was a more unusual announcement with the new Assassins Creed Infinity platform. I can't lie, it does have me worried, but my personal concerns aside, the exciting aspects of this new platform is getting to explore more varied historical periods with smaller, stranger stories. Taking advantage of this, and after having fun through replaying the series recently, I had an idea for a story that I think could add wonderfully to this new tapestry. When replaying Assassin's Creed Rogue, I couldn't help but wonder why Ubisoft gave up on the genuinely spectacular naval gameplay. Black Flag was obviously a huge success, and while Rogue wasn't such a smash hit, it was built to fail next to Unity's next gen glitches. Naval gameplay is still beloved and missed by players, whether hardcore Assassins Creed fans or not, and it seems no other developer stepped in to fill that gap. So today I want to pitch Ubisoft an idea, the most simple plan for success I could possibly imagine. At first I thought the obvious location for another naval/pirate game would be India. With a full and vibrant history of piracy and sea fairing, matched with corrupt politicians and tyranny to fight against, the Indian Ocean would definitely provide a great setting for a game in this series. However, with the upcoming and, in my opinion, incredibly bland looking Skull and Bones filling this period, I reconsidered. If we're already getting a pirate, naval game to explore this period, then let's look elsewhere, find a location and culture that could provide something distinct. With that in mind I moved my sights to East Asia, specifically the exploits of Pirate Queen Zheng Yi Sao. For those who don't know, Zheng Yi Sao was an infamous pirate of the early nineteenth century, who rose from a prostitute to leader of 70,000 men in the largest pirate fleet known to history. She terrorised the coasts of China, plundering both European and Chinese vessels alike. The reason she gained so much success, was because, unlike the pirates of the Caribbean, Zheng Yi Sao's fleet was well organised, with a set governance and rules in place. This pirate confederation stopped the pirates from falling to the greed and chaos that destroyed cities like Nassau and the characters we saw in Black Flag. This period of the great Chinese pirate confederacy, I think could make a stellar follow-up to Black Flag, allowing Ubisoft to show not just different visuals of East Asian culture, but explore new themes for this series. It would also the first Assassins Creed game in Asia, which is mind boggling in itself. The particular region of china I am envisioning is Hong Kong, Canton (modern day Guangzhou) and the surrounding sea and islands. Historically this was the hub of trade and therefore, pirate action and the city of Canton was pivotal in the end of Zheng Yi Saos career. This area would also provide good geography to match the gameplay; two bustling cities that can accommodate the Assassin fantasy and an island filled ocean for interesting naval exploration. Ideally, the smaller islands surrounding the mainland would function a lot like the islands of Assassin's Creed Odyssey. Each will house a target, with stories that involve the locals. This can give fun smaller narratives/side missions, while showing the personal effects of Templar control. In terms of narrative , considering this game's setting, I believe we should start at the turn of the 19th century. The lead character will be an original character (OC) named Lai Jun. Captain of her own ship, and master Assassin. I want her to be older, middle to late thirties , similar to Ezio in Brotherhood. The franchise has settled into protagonists around the age of twenty, and while I appreciate getting to be the age of every lead character, I think we need to push different stories about different types of characters. Having been an Assassin her whole life and from an Assassin legacy (you thought Jun was just a coincidence?), Lai has never needed to question her role. She is determined, talented at the art of being an Assassin and dedicated to its creed. Yet, despite the brotherhood being her whole life, her whole heritage even, she has grown rather cynical. At this period in time, China, like the rest of the world, was in a rather tumultuous position. Globally, capitalism and industrialisation were being born, leading to unmitigated starvation and inequality, revolutions were rising everywhere and power was being funnelled to increasingly fewer people. Then in China, the people were about to enter what would be, in retrospect, called the "century of humiliation" with the death of the emperor just behind them, with in-fighting and rebellions to come. The British Empire was sneaking in, and, while it didn't have the chokehold it had over the rest of the world, it was still only a few decades away from taking control of Hong Kong; an action that has caused trouble in the region which remains to this day. This is the context of Lai's introduction, as she runs across the rooftops of Hong Kong during New Year's festivities to kill a Templar target. The world is changing and the future is uncertain. At this point in her life, Lai has killed more Templars than she can count, and yet there are always more to fill the positions. The war doesn't seem to be swaying either way, and she can't help but feel that her actions are futile in the wider chaos of the world. I think when a franchise reaches a certain point, it needs to consider the emotions of its audience, and its place in the wider culture. Think of Halo 3, a massive event game which was built from the ground up as a war game, the scale of which you've never seen. It was a tour de force, a the best of compilation for the Halo franchise so far, all turned up to 11. Then, having set the world alight with this event game, Bungie made Halo Reach. A game with the same mechanics and fun action of 3, but which took a sombre approach. It was a reflection really, of the franchise as a whole, and how it may never live up to the hype and scale it previously had. After 15 years, 12 mainline games and god knows how much multimedia content, fatigue has set in to the Assassin's Creed franchise. Lai, like us, doesn't know the direction her fight is going or if it will ever have a satisfying end. Searching for her first target will let us understand Lais position, and tutorialise land based gameplay. In general I want to go back to the aspirations of Unity, a stylish free flow movement with a focus on social stealth. Combat should be deadly and swift, I envision the same precision of Ghost of Tsushima, a back and forth of attacks and deflections. Sneaking through the highly populated celebrations, Lai will find her, target a low level and frankly unimportant Templar. His insignificance will be reflected in the confession scene, with Lai seeming unimpressed but still remaining respectful as Assassins are expected. Escaping the scene, Lai will return to her ship and flee the city. We can here get a glimpse of the new naval mechanics, which in all honesty I can't imagine being that different from Black Flags. They are already perfect, adapt them to Chinese ships (that are named "Junks"), which are usually smaller and faster than the frigates and brigs of Western navy's Lai will reunite with the Brotherhood to report on her mission. I really want this branch of the Brotherhood to feel ancient, capturing the atmosphere of Masyaf. Historic dens with intricate architecture retelling the stories of great Assassins from this part of the world. Nevertheless a lot of this has fallen into disarray, rituals and repeated phrases taking the place of effective, organised action. Walking through the den we can see that Lai is comfortable there, friends with everyone she has always lived alongside. The mentor, who's not much older than Lai, is clearly unprepared for his responsibilities and unsure of how to direct Lai from here. His fear of appearing too controlling, and his constant search for approval and advice leave the Brotherhood rudderless. With no new target given to her, Lai heads to her pirate friends and here we can meet some of the more unusual side characters who will join our journey. At this point there was no large spread confederacy, however the region around Hong Kong did have a large pirate presence. One important figure of this group of pirates was the husband of previously mentioned pirate queen Zheng Yi Sao, known by the same name. For my own sanity from here on out I'm going to refer to the male Zheng Yi and original pirate king as "Zheng", while the female Zheng Yi and later pirate queen will be referred to as Sao. Anyway, at this point the two Zhengs were not married. Sao was still a prostitute and while this may not be entirely accurate, I want her to be living among the pirates, already close to this growing fleet. Her and Lai are friends, very different people who manage to see the charm in one another. Zheng meanwhile is a charming gentleman, a rather eccentric character who hasn't yet taken control as pirate chief but has clear ambition. His eccentricities allow him to get close to people, and his cunning mind allows him to continue rising and taking advantage of opportunities. Also historically he was bisexual, marrying Sao but having male sexual partners up to his death. It’s incredibly important to show this side of his life, providing representation for the real historical figures who were LGBTQ+. If I was to use a more modern comparison, I want these pirates to be like the free love hippies of the sixties. Lai clearly enjoys her time among them, and we truly get to understand how this group of criminals find freedom and acceptance in one another. Yet, it's still important to show that this community has important rules and leadership. One of these early missions could see Zheng sending Lai after a crew member who ignored orders, establishing his rulership as firm but fair. This directly contrasts the current Brotherhood, who seem in disarray without leadership. It can also be through the pirates that Lai will meet the main antagonist of the game. When robbing a merchants storage warehouse, we will overhear two British merchants discussing the arrival of a large incoming shipment, led by the aristocrat and famous businessman Charles Vidic (OC and descendant of Warren Vidic), a name instantly recognisable to Lai. Vidic is a Templar grand master, and like Lai, has a legacy in the order. He was raised a Templar, with incredible wealth and a commitment to restoring what he calls “the natural order of things”. A traditionalist, Vidic's ideals heavily resemble the older Templars, who subjugate and control the populace by any means necessary, believing it to be for their own good. He also hides a major secret, but we’ll get to that later. Seeing a chance to hit a huge target and finally make an impact, Lai contacts the pirates to organise an attack on the coming delivery. She wilfully chooses to not inform the Brotherhood, worrying that they may interfere with her plans. The attack is a major failure, Vidic captains a huge man o war, unusual for a merchant vessel, and decimates the pirates. Lai flees, losing a majority of her crew, with only a few pirate ships surviving. Broken and injured, Lai returns to the den and faces the chagrin of the mentor. Lai is criticised for acting too rash, but communication is made with the brotherhood of England to learn more about Vidic. While taking on other targets, both Chinese and British, we will get a better understanding of Vidic’s behaviour and the overall goals of his version of the Templars. Importantly, I want the game to clearly indicate the passage of years. This journey should be long, spanning across the full decade to 1810. We can see the pirate confederacy rise and fall, become a full fledged government, while British merchants become more prominent in the area. During these time jumps, Lai and Sao become closer, good friends who support one another as Sao becomes leader of the pirates. As the journey goes on, Sao pushes Lai to take a more proactive role in the Brotherhood. While not wishing to join herself, Sao sees its importance to Lai and how the disastrous leadership has affected her. It will be in Sao’s final scene where we can truly see her impact. In real life Sao did not go out in a dramatic blaze of fire we like to see for heroes. She did not fall in some great battle like Blackbeard does in Black Flag, screaming some inspiring quote. No, the ever cunning Sao saw the increased pressure placed upon her pirate confederacy, after she’d spent so many years raiding the coasts. In 1810, she sailed her huge fleet directly into the city of Canton, disembarking to hand herself in for her crimes. Due to her high profile, the state handed her and her crew a pardon, allowing them to keep the riches they’d earned as long as they didn’t resume pirating. Before doing this I’d like to see Sao and Lai converse, as Lai begs for her to reconsider. She doesn’t want to lose her friends and allies, seeing this as only another loss, a failure of making any major change in her life. Sao reassures Lai, informing her that we can only try to find the best in the situations we are given. For Lai, she needs to finally stand up to the Assassins' leadership, take control to implement the actions that are necessary. Watching her friends sail off to a peaceful life, Lai is provided with a choice. Settling down, or continuing her fight. Unable to give up on her ideals, Lai returns to the den, demands the position of mentor and creates a plan to finally finish off Vidic. More will be revealed of Vidic throughout the narrative, I want multiple encounters between him and Lai, failed assassination attempts or aggressive responses from the Templars. As it turns out, Vidic's mental state is rather erratic, and while he’s a talented leader the claims he makes about himself seem outlandish. Now let us take a look into the Isu lore for this instalment and I have to admit I’m not an expert in this area. The additions I’m going to make should fit in with the existing lore, however any creed fanatics who see problems with what I write please leave a comment. I’m genuinely interested to know. Anyway, Vidic has the ability to glimpse through time. It’s not clear visions, rather small insights, almost like poetry that describes what has and what will happen. One of my favourite parts of Isu lore in Origins was the description of how the Isu could physically see time. When the humans first revolted for their freedom, Isu who supported the human cause attempted to grant this ability to us. They performed experiments on willing subjects, hoping that if this power was provided they would gain equality, or at least be powerful enough to truly fight. The experiments were not completely successful though, leaving hundreds of people with parts of this code abandoned in their DNA. Through the pure chaos of existence though and centuries of genetic combinations, Vidic was created with the right combination of genes that gave him a sliver of this power. This connection to the Isu drove Vidic into his more fundamentalist Templar beliefs. Glimpsing the future has given him foresight of the coming globalised and industrialised worlds, and the problems that they will cause. This march toward progress must be orderly, and it’s only by having a fully dominated populace that this can occur. He will label the the pirates as degenerate terrorists and the Assassins as mindless, pointing to the poor leadership that has left them unable to ever effectively eradicated the Templars. We can see that he is not necessarily wrong, the current Assassin leadership is weak and the pirates attack and kill merchants in sometimes brutal ways, leaving regular citizens without food. As trade increases, and the demands of the public become much more complicated (internet, television, food that can only be grown in different nations etc.), this level of chaos will lead directly to the downfall of civilization as we know it. His mental gift will also reveal to him the location of an Isu temple, one that was intentionally left unrecorded due to the power it held. Imagine it like a black ops base, redacted even from official records. Being able to glimpse through time is the only way Vidic could find it. The base itself will house a “telescope” that will allow Vidic to gain a clearer image of the future. With it, he could monitor what every person on the planet will do, and act to make sure they behave in a way he deems suitable. That is why he came personally to Hong Kong with such an impressive fleet, to access this temple and defend himself during the search. This way the finale of the game can take place inside the temple, Vidic getting to truly envision the future as he had always wished, only to mentally crumble under the strain. We as people were never meant to have this gift, our psyche cannot process the information and it leads only to madness. An epic fight occurs, where Vidic dies in disgust, knowing of the great terrors that will occur. Nuclear explosions, world wars, climate change and the potentially apocalyptic solar eclipse are all to come, with no way of stopping it. He dies in anguish, screaming at Lai for her foolish commitment to freedom, which will only lead to humanity's ruin. Obviously there’s an irony to Vidic’s belief. The greatest minds to ever live could not figure out how to give the power of temporal sight to humans, with it only truly being solved by the infinitely powerful chaos of existence. In a world as controlled as he would like, the power that guides him wouldn’t exist. This should be explicitly stated in game either by an Isu messenger (like seen in Origins) or potentially Basim if he is still the modern day protagonist. With the telescope available to her now, the temptation of its power hits Lai. She questions whether to use it, whether to see if her fight will be worthwhile, but refuses. At heart, she knows that to do so would stand against her tenants, that seeing what will happen can only lead to the removal of people's free will, whether intentional or not. She destroys the temple, leaving this path behind. Of course as modern viewers we know her fight wasn’t as impactful as she would have hoped. Hong Kong would fall to the British, weaponized addiction would sweep the nation, and the last dynasty would fall. Her people had much more strife ahead of them that no one person could change, but the ideals she preached and her trust in humanity are the only cure to the plagues which face us all. I know this exploration of time may seem out of left field, but I think it could provide an additional layer to the drama of this story. To have someone who can provide accurate information on what will occur in this difficult era for China can truly express the dramatic irony of trying to fight what we know will come. Additionally, a core principle of Chinese political philosophy is the “dynastic cycle”, which refers to the continuous rise and fall of different dynasties' rulership, destined to repeat the mistakes of before. Culturally we can relate this story of time exploration with this philosophy, providing a nice link between the region and narrative, as Vidic (an outsider) acts to defy this ancient belief in cycles of repetition. And so that’s the pitch, the world of a cynic finding hope even in the darkness. With any luck, this can reinvigorate the community, providing a game that can recreate some of the heights of the franchise while reflecting growing franchise fatigue. Gameplay wise, mixing the impressive naval with the heights of city based action allows the best of both worlds, which was never quite reached before. Additional Isu exploration can continue to expand the lore, while potentially setting up future modern day plots. Based on what direction the series heads with the modern day, Basim or otherwise, the telescope can reveal the next major event the modern day Assassins must face. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher
- Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon: Influences and Inspirations | TheOnesWhoCameBefore
Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon: Influences and Inspirations Other Share 8 Apr 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database In this article, Gustav Poulsen ( Gargudon ) from the The Ones Who Came Before team talks influences and inspirations, for his upcoming original Assassin’s Creed inspired instrumental project titled Sounds Of History. Project Synopsis: A unique fan project, never really seen before in the Assassin’s Creed community, featuring five original tracks written, arranged and produced by Gargudon, each inspired by different AC games. A tribute to the soundtrack, to sneaking, fighting and free running throughout the years, and the composers behind them who have shaped the sound of the franchise. https://www.youtube.com/watch?v=YvFmigArf3o French Highlands - Inspired by Assassin’s Creed Unity The project and the whole idea for it started with this track. I was sitting with my acoustic guitar one day just “noodling”, played this random shape, and just from those few notes I suddenly heard this whole piece in my head. Having found the remaining notes and playing the full piece, I realised it had this very cinematic, AC soundtrack leaning vibe to it, and hence the idea for an instrumental project inspired by the games was born. I felt like it had this very prominent Medieval tone to it that reminded me of Unity specifically; the Medieval sequences of that game and various areas of Paris, from old (abandoned) cathedrals to the underground catacombs. To accompany the main guitar piece, I wanted an instrumental relying on a certain ambient soundscape - which among other sounds features direct in-game noise from the Paris catacombs - and all sorts of Medieval sounds and instruments, to really capture that dark vibe and tone of 14th century Medieval France seen and felt in the game, whether in old towns and fortresses or the vast surrounding highlands. ...Away From The Crowds... - Inspired by Assassin’s Creed 2 & Brotherhood This is one of my favorite tracks from the project, and it was a lot of fun to write and work on. I knew early on I wanted this track to capture some of the most prominent sounds and vibes of Jesper Kyd’s iconic Assassin’s Creed 2 soundtrack, which ones and how I wanted to try and do that. Some very certain eerie and ominous ambiences, reminiscent of the old abandoned undergrounds and empty cathedrals explored in AC2 and Brotherhood, the dark secrets of which make the beauty and glamour of the Renaissance, but a facade for something larger. Ultimately, the track is quite simplistic, not relying on much to make it sound big, but achieves a lot and just what I wanted it to with just that. Another major influence for this track would actually be Alternative Rock band Bring Me The Horizon, especially their 2010 album “There Is A Hell Believe Me I’ve Seen It. There Is A Heaven Let’s Keep It A Secret”. A lot of the sounds and production on that album remind me of Assassin’s Creed 2’s soundtrack; strings, choir voices, glitchy electronics, ambient guitars, big reverbs and many more that brilliantly capture the hidden darkness of the Italian Renaissance. 60’s - Inspired by Assassin’s Creed Syndicate Despite this track being the shortest, it was actually the one that went through the most changes, fully settling upon as to how I wanted it to sound. I did however know from the beginning I wanted something inspired by British Rock, specifically Oasis, their instrumental songs and that whole 90’s Britpop sound. A lot of that music has this certain attitude and rawness to it, reflective of the working classes of England at the core of Assassin’s Creed Syndicate. Originally I thought of just making this something along the lines of a regular song with the sound of a full band, but that ended up just feeling quite off. Then I tried taking that same idea but stripping it down to just an acoustic arrangement, but that sounded a bit bland. Then finally I got the idea of fusing that Oasis inspired acoustic instrumental, with that ambient Animus leaning soundscape that also comes across on other tracks, and that would turn out to be the best approach for this. Admittedly I might have free styled a bit with this one in some places, at least compared to the official Syndicate soundtrack, but still wanted to stay true to some of the sounds of that, some of which oddly enough also come across in Britpop, hence that influence. Eagle’s Path - Inspired by Assassin’s Creed 3 & Liberation While I have tried to stay true to some of the sounds of Assassin’s Creed 3’s existing soundtrack with this one, I have admittedly also free styled a bit with it, for example with the more Western sounding sections; all intentional though and with good reasoning. I knew I wanted one of the primary tones of this track to be very tribal, Native American sounding, and what better style for that to go with than among other some Western? I also wanted a section of it to capture the tone of AC3’s add-on Liberation, and it’s southern Louisiana setting, hence the middle section that relies on more Cajun and African percussion, to capture the vibe of the bayous explored in that g ame. In addition to the primary tribal aspects, I also wanted the track to be reflective of the American Revolution itself, and American history overall to some degree, past, present and future from the time period of the game. Hence the section with big sounding horns, symbolising the fight for freedom, and once again the Western tone that’s also heavily prominent towards the end with the gunslinger-esque electric guitar, symbolising one of the next big eras awaiting the future of American history. Tales Of The Winds And Waters - Inspired by Assassin’s Creed IV Black Flag This track has got to be my favorite from the project. I got to play around with so many cool ideas and sounds, capturing the spirit of not only my favorite Assassin’s Creed game, but one of my favorite games overall. I actually fully wrote and made arrangements for this one last, and as it would turn out the track would be a good chunk longer than anticipated, closing in around 10 full minutes; really I suppose it is 2-3 tracks all crammed into one big one. Oddly enough, that process was pretty easy though, and I built most of the track’s foundations fairly quickly not too long after. From the beginning though, I had a good rough idea of how I wanted this track to sound, and what styles I should be tapping into. Black Flag’s soundtrack is ultimately quite diverse, from traditional Spanish, electronic glitchy Animus ambience, Caribbean and tropical, to classic Pirate music with a touch of Celtic to it, so there were a lot of possibilities and I wanted to cover as many of these as possible in my own way. In addition to incorporating these melodies and tapping into various styles, trying to capture the vibe of exploring the Caribbean and its many islands and settlements, I also wanted the chronology of track to try and be a representation of Edward’s journey throughout the game. From first wandering the lively and wild streets of Havana, sailing the vast waters at day and night, reaching Kingston, discovering the Observatory, to having eliminated the Templar threat, meeting his daughter and peacefully being homebound, taking the Jackdaw for one last sail. As a tribute to not only the existing Black Flag soundtrack, which is one of if not the best in the franchise in my book, but composer behind it Brian Tyler overall, I wanted to implement some melodies from other favorite score pieces of his, which oddly enough have some of the same vibes and instrumentation as the tracks from the game. Featured in the beginning during the traditional Spanish section are the melodies from “Letty & Dom” and “Neela Drifts” from the Fast & Furious movies. Beautiful pieces and melodies played on classical guitar, which tones in some ways are similar to the tracks of the Black Flag soundtrack. The Sounds Of History project is coming soon! Stay tuned here on the site and our social media channels for updates and previews! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Assassin’s Creed Virtual Photography: 15th to 26th April 2024 | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 15th to 26th April 2024 Community Share 14 May 2024 Written By: Edited By: Aaron Young Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @PodToGo, a long-time friend of mine in the VP community. Pod has been a pillar of support since I joined this wonderful community. His excellent virtual photography often catches the eye, whilst also being a very humble and supportive member of the VP community. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This theme week: Action Strike Game: Assassin’s Creed Mirage VP Artist: @ visionevp The Ones Who Came Before Photo of the Week Judge: @ PodToGo This image is a great combination. The colouring and timing are fantastic. A worthy winner of the action theme for me. Aaron (@ FalconSwift87 ) “Underestimating your opponent is a fool’s folly”. Bringing justice to the order has always been a pivotal concept of the Assassin’s Creed franchise. It was fitting that Mirage returned to those core values in 2023. There now seems to be a real breath of fresh air into the much-loved series. Striking from the shadows Is what all Assassins do best, and here we have Basim doing just that. A difficult shot to take as timing is everything for these types of captures. I must applaud Visione for managing this without the red glow around the guard. I do really like the colours too as the vibrancy helps the picture stand out. A very Assassin’s Creed photo for shot of the week. Quick Reflexes Game: Assassin’s Creed Mirage VP Artist: @ BasimIbnIshaq_ “Training Is nothing, will is everything”. I must admit when Assassin’s Creed Mirage was announced and we were informed there would be no bows in the game, my heart sank a little. That being said the throwing knives are so much fun, and the design is exquisite. I would have been disappointed if I hadn’t had seen a shot like this in an action themed week. I am really liking the composition with the knife flying through the air. The details of the knife are showcased excellently with that intricate design the hero of the shot. I do think Basim looks great performing the throwing action, his angered face shows that he means business. Taking Aim Game: Assassin’s Creed Origins VP Artist: @ astroghost001 “You have failed this city”. Despite feeling extremely out of place the Isu gear in the RPG games definitely looks awesome. The dark colours mixed with the bright lights stand out, allowing for excellent photo opportunities. I still remember the fun of trying to find the Isu bow in Assassin’s Creed Valhalla by the rock. This capture has everything you could want from an Isu warrior. I am a huge fan of the white boarder, with the blurred rock face in the middle. Bayek looks badass as he almost acts as a 3D image, bursting out of the photo. It’s amazing to see out of the box virtual photography that really catches the eye. Glory Game: Assassin’s Creed Odyssey VP Artist: @ _fallenmemory_ “If I was your punishment, you’d already be dead”. The conquest battles are arguably the best place to create action shots. These epic battles played out in Assassin’s Creed Odyssey once you had lowered the power of the region. It was such a brilliant idea and choosing a side made it even more enjoyable. I just wish they had more meaning to the overall story. Here we have Kassandra reaching to the sky with the spear of Leonidas. She looks incredibly powerful dressed in the full Spartan armour. I really like the light glowing from the spear and the depth of field allows us to see the other participants deep in combat. I am not sure any of them stand a chance against this Misthios. Dive of the Valkyries Game: Assassin’s Creed Valhalla VP Artist: @ G_Assassin90 “You couldn’t kill me if you tried for a hundred years”. Assassin’s Creed Valhalla has such a monstrous number of abilities to obtain. The sheer amount can almost be overwhelming. Finding those books of knowledge is key and unlocking skills such as throwing axe fury and dive of the Valkyries, these can be real game changer in combat. This shot is perfectly timed as Eivor looks to descend upon her victim. I love the silhouette style, especially with the spear in full swing. Very topical too having the Northern Lights as the background, they are a treat every time you see them in game. The composition is really giving a god like feel to Eivor and that makes perfect sense given her harrowing story. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Shadows Wallpaper Collection Released by Frame Hold Photography | TheOnesWhoCameBefore
Assassin's Creed Shadows Wallpaper Collection Released by Frame Hold Photography Community Share 27 Jan 2025 Written By: Edited By: Frame Hold Photography Colum Blackett Back To Database The launch of Assassin's Creed Shadows is fast approaching and the recently released Story Trailer has only increased excitement for the game. Our very own Frame Hold Photography today released the Assassin's Creed Shadows wallpaper collection, compiled of edits and key moments from the trailer! Let us know your favourites in the comments down below and enjoy Assassins! Desktop Desktop (Textless) Mobile Did you just find your new wallpaper? Show us on social media! Links can be found below. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography
- This Week in Assassin’s Creed Virtual Photography: 5th to 11th June | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 5th to 11th June Community Share 15 Jun 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Vikings Set Sail Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “I joke about many things, son of Ragnar, but never about shipbuilding” A fitting quote for a spectacular shot of Eivor’s longship cutting through the waves. I applaud the use of the longship in Valhalla as it lets you feel part of something rather than working solo. The details here on the shields are impeccable and the reflection on the water delightful. What I love the most are the splashes of water, which are a nice touch to make you feel at one with the waves. Blodwulf Game: Assassin’s Creed Valhalla VP Artist: @ NIKOOO_WOLF “Men do not relish the shield wall. They do not rush to deaths embrace” I was so disappointed not to be in a proper shield wall in Valhalla. That being said, the shields were great fun to use. I really like this particular one as it’s given to you by Soma. This capture epitomises the theme and Eivor’s stance and facial expression make him look ready for battle. The colours here are on point, with Eivor’s outfit really standing out. The fog in the background adds that ominous feel. I would not want to be a Saxon. The Ones Who Came Before Photo of the Week: Judge: @ TuridTorkil ''This is exactly what comes to my mind when I hear the phrase Vikings. A light haired warrior with an axe and shield, ready to fight. I like the foggy background, the silhouettes of the trees and the longship, not to mention Eivor’s grim expression. A true Drengr emerging from the water to face whatever challenges await him.'' Valkyrie Game: Assassin’s Creed Valhalla VP Artist: @ Majdulf47 “Valkyries! Odin must’ve sent them!” Eivor riding Alsvinder absolutely oozes Valkyrie vibes. Especially when jumping mid-air with the wings spread out. I really like how the background makes you feel like this is a flying shot. Excellent use of light too as it highlights Eivor’s tattoos, adding a real Norse feel. Who would dare stand in her way? Varin’s Axe Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases “Blow the horns! Beat the drums and have courage, for there will be no turning back. Only victory! Or death! Whenever Eivor is dressed as a berserker she means business. This is one mightily fierce shot of her as she prepares for battle. How can you not like that eye catching bear draped across her head, along with that ferocious look on her face? I adore the lighting of this capture and how it highlights certain details to perfection. The shadow work also adds some powerful vibes, making it seem like Eivor has appeared from the darkness. The star of the shot though is Varin’s axe and how the details just pop, excellent virtual photography. The All Father Game: Assassin’s Creed Valhalla VP Artist: @ GamingPhotos15 “You are the Wolf Kissed one, who lingered at the edge of death, yet fought back.” This is a phenomenal capture that really encapsulates the essence of Odin. Havi wears his name sake outfit with such grace. Once again the darkness has been used to great effect, allowing Havi to appear from nowhere. I love how the light bounces off the metal amplifying the details. This shot instantly takes me back to the great scenes between Eivor and The High One. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Codename Red confirmed for 2024 release by Ubisoft Employee | TheOnesWhoCameBefore
Assassin's Creed Codename Red confirmed for 2024 release by Ubisoft Employee News Share 31 Jan 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database It seems that Assassin's Creed Codename Red has been officially confirmed for a 2024 release by a Ubisoft Employee on LinkedIn! In a post created last year advertising marketing opportunities between Ubisoft and potential partners, Arisa Lagunzad, (Business Development and Brand Partnership at Ubisoft Shanghai), stated that ''Assassin's Creed Red is set to be the biggest blockbuster of 2024”. The post has since been edited, removing the release date, suggesting that this confirmation of a release window wasn't supposed to be shared yet. According to numerous LinkedIn profiles related to employees currently assigned to Assassin's Creed: Codename Red, it would seem that the game's marketing campaign is currently being worked on behind the scenes in preparation for a full reveal, given the role of Philippe Bellemare Fraser; ''promotional trailers and announcement video editor.'' Another developer's profile suggests that the game may include naval elements, a key detail spotted by eagle-eyed Assassins. According to history, the Samurai were also seamen. It is well documented that they had their fair share of piracy as well, with the Japanese pirates roaming along the coast of China under the name of Wokou. One of the most famous examples of Japanese naval warfare supremacy was Oda Nobunaga. Nobunaga had six iron-covered Ō-atakebune (Great Atakebune) made in 1576. These ships were called Tekkōsen, (iron armored ships), armed with multiple cannons and large calibre rifles leaving no quarter to the wooden enemy vessels he mostly faced). Finally, Ubisoft Shanghai revealed at their Annual Meeting 2024 meeting that they are working on Assassin's Creed Codename Red! #AssassinsCreedCodenameRed . We can't wait to learn more about Assassin's Creed: Codename Red! Stay tuned for more news and updates on Assassin's Creed here at The Ones Who Came Before. Credits Updates by Assassin's Creed News ( @ _L3vi3 ) Translation by NerdLad comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- This Week in Assassin’s Creed Virtual Photography: 23rd to 29th October | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 23rd to 29th October Community Share 1 Nov 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Basim Close up Game: Assassin’s Creed Mirage VP Artist: @ G_Assassin90 “You now follow in the eagle’s path” Stepping out into Baghdad for the first time in the initiate robes has a special feeling. It has been too long since we have played as a full Assassin protecting their city. The Initiate outfit is arguably the best one in the game, and Basim will always be remembered for wearing it. This close up capture of our protector is beautiful. I like that it was taken at night, with what looks like a torch adding saturation to his face. The cold of the night allows the blue on the hood to stand out, and the details on the hood are flawless. Basim may not have many facial expressions but this soft look suits him at the beginning of the game. Link to set: Moonlight Game: Assassin’s Creed Mirage VP Artist: @ FrameHoldPhotos “Basim, what happen here?” Crossing the desert at night under the moonlight has a magical feel to it. Assassin’s Creed Mirage balances the city missions with the wilderness ones very well. I like that Ubisoft allowed us to explore these more baron places, as it mixes up the gameplay. This incredible shot of Basim under the moonlight is gorgeous. Often night shots in Assassin’s Creed games can be difficult but here you can see so many details. The moonlight reflecting off of the hood is elegant, whilst the shadows across his body are very mischievous. The lighting and composition is so good, and really makes for a perfect Basim portrait. Who is Next? Game: Assassin’s Creed Mirage VP Artist: @ Jedicentinel “Are you aware this women works for the order?” The Assassin’s are all about writing wrongs and delivering justice. In Assassin’s Creed Mirage, it is Basim’s purpose to rid Baghdad of those who wish to harm it. That being said I love how there are pros and cons to both the Hidden Ones and the Order's beliefs. Here we see Basim right after what looks like an Assassination. I like that we can see the target on the floor with the blade just in front of her. The guard behind is readying his horn to call for reinforcements. We all know this to be futile as Basim is poised ready to attack. I love this stance in the game and it has been captured so well here. Valhalla Game: Assassin’s Creed Mirage VP Artist: @ Cll3ar “I am always at peace. And never alone” After playing as Basim in Assassin’s Creed Mirage, I think the Valhalla version of the character is more interesting. That being said I have really enjoyed witnessing the character development for him and I wish Ubisoft would explore more characters in this way. I love this shot for the contrast of colours. The Valhalla outfit looks stunning against the clear backdrop and the greenery. Nice use of depth of field to highlight Basim in the centre. The outfit is definitely a step up from Valhalla and helps to bridge the two games. The Gladiator hand movement is a subtle icing on the cake. Reflection Game: Assassin’s Creed Mirage VP Artist: @ belegarsson115 “We have drifted apart” When I think of Basim there is one word that springs to mind, mysterious. His whole time in Assassin’s Creed Valhalla is shrouded in mystery. Yet for the most part, our time with him in Mirage is also a cryptic affair. Basim is a compelling character and I have enjoyed my time exploring his origins. This shot sums up Basim’s life, you can see he is conflicted here and in pain. The black background serves the shot well by highlighting his expression. The lighting is on point allowing you to only see one side of his face. Basim only wants you to see one side of him and this shot illustrates that beautifully. Link to set: The Ones Who Came Before Photo of the Week Judge: @ BasimIbnIshaq_ ''The choice of a black and white portrait was obvious to me. I particularly like this photographic method. I find that black and white photography highlights more details in a shot than colour, this is true for both real life and virtual photography. This black and white portrait of Basim, I notice the details and subtlety that the photographer Belegarsson transmitted. I completely feel Basim’s emotions and this play of light on his face is just beautiful. The grip angle is excellent too. This portrait of Basim has a big place in my heart.'' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young



















