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- Assassin's Creed Cast Reunion set to assemble voice talent from Valhalla and Odyssey | TheOnesWhoCameBefore
Assassin's Creed Cast Reunion set to assemble voice talent from Valhalla and Odyssey News Share 19 Oct 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database The team at Podcast141 have announced that an upcoming livestream has assembled a huge collection of Assassin's Creed voice actors who provided performances Assassin's Creed Odyssey & Valhalla. Magnus Bruun (Eivor) @ magnusbruun Michael Antonakos (Alexios) @ michaelantonakos Melissanthi Mahut (Kassandra) @ melissanthimahut Gudmundur Thorvaldsson (Sigurd) @ gthorvaldsson David Menkin (Dag) @ davidmenkin Aron Már Ólafsson (King Harald) @ aronmola Boris Hiestand (Rued/Fenrir) @ borishiestand Craig Burnatowski (Glod) @ craigburnat Mike Kovac (Krauser from RE4 Remake / Expert Host) @ fightmikekovac Marwen Heni (Host) @ marwenheni The show, hosted by Marwen Heni ( VenomSnake141 ), is set to bring together a total of eight actors who contributed performances to Odyssey and Valhalla, including three main characters, Eivor (Havi), Kassandra and Alexios, voiced by Magbus Bruun, Michael Antonakos, Melissanthi Mahut. We can't wait to see the cast re-enact fan favourite scenes, tell behind-the-scenes stories and answer community questions! Check out the stream which airs October 22nd at 12 PM PT / 8 PM BST: VenomSnake141 on Twitch comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Q&A with Chris Wildgoose | TheOnesWhoCameBefore
Q&A with Chris Wildgoose Interview Share 14 Aug 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database To mark our 5th anniversary as an Assassin's Creed Community, we're proud to release a new Q&A featuring Chris Wildgoose, Weapons Concept Artist on the Assassin's Creed Movie! Col: Hi Chris, thanks for joining us for this interview! Could you please tell us about your most recent projects, and the part that you played in the development of the Assassin's Creed Movie. How did you find the experience? Chris: Thanks for having me! I’ve recently finished a couple of concept art projects for TV and film but sadly they are all wrapped up in NDAs, so I can’t name them just yet! When I’m not doing concept work, I’m illustrating comics. Earlier this year I finished a teen Batman book for DC called Batman: Nightwalker, which hits shelves in early October. Right now I’m getting stuck into the design work for a new comic series, which should be announced soon! For the Assassin’s Creed movie I was the weapons concept artist. It was my first concept art job of this scale and the weapons master was also my eldest brother, Tim, so it was a big job for me in a couple of ways. I’m genuinely a huge fan of the games and I really enjoy working with my brother, so I loved every day of it. We had a lot of freedom when it came to the design and it felt like our input as fans was listened to and encouraged. It was a great experience. Col: Have you worked with your brother on many projects before? Chris: I’ve worked with Tim for years. As a student I worked as an assistant in the props/weapons department when he was a maker. Back then I'd be more hands on, painting and basic making for a variety of films, TV shows, and theatre. After graduating I started working mostly in comics, so Assassin’s really brought us back together as a little team. Since then we've worked on a number of other projects recently together and hopefully more to come! Col: Did you find it challenging to work on a movie set in a long running video game universe? Chris: It was quite daunting at the beginning. It’s Assassin’s Creed! I was coming to it as a fan, so from the get-go I felt the pressure to do it justice. At the same time, Assassin’s is very open to interpretation with each new chapter or format, so you have space to bring in your own ideas. Ubisoft has such a wealth of existing material, so you can see what has worked before and that can be a reassuring thing to have as a guideline. Also, this wasn’t Tim’s first rodeo, so he knew how to keep me calm. What was the weapons creation process like? Was it trial and error? I think there's always an element of trial and error in concept art. When you're working on such a huge project, what works for you or within your department, doesn't always work within the grand scheme of the film. We're just a small piece of the jigsaw, so there's usually a few attempts to make that piece fit the big picture. On Assassin's, Tim and I would have a chat about the specific weapon’s brief, throw ideas and ref around, and I'd respond with some rough sketches. Tim gave me feedback on that first set and then, more often than not, we’d combine elements of different designs into something new. I’d then produce fully rendered versions of these and Tim would show them to Justin the director. He'd give us feedback and we'd make adjustments. If we were very lucky we'd nail it on the first design, but often we'd go through a few rounds of feedback and editing. For example, Benedicto’s Axe was picked from our first set of designs, but with Aguilar’s blade we went through 4 or 5 sets before we settled on the final design. Col: What materials were used to create Aguilar's hidden blade? Chris: Like all the Assassin’s blades, they reflect the specific culture and period of that assassin. For Aguilar it needed to fit the aesthetic of 15th century Spain, so it’s made from metal and ivory, with lots of asymmetric Moorish relief patterns and iconography. The ivory sections were 3D printed and painted to look like bone, then the metal sections were cut, shaped and I think acid etched with the patterns. Col: How many designs/ concepts did you have for Aguilar's gauntlet? Chris: We did roughly 4 or 5 sets of designs, from the first loose sketch to the final illustration. I think we actually did around 16 variations of his blade alone, if I gather every sketch and design sheet together. Col: Were any changes made over time? Chris: Yes, a fair bunch. Originally it was going to be all metal and a fairly different shape but as the design developed we added more intricacy and materials to make it more decorative. It’s one thing for me to draw a weapon, but Tim and his team then have to make it into a functional object. They needed to adapt bits to allow it to work and move etc. One big change that happened after the final design was the addition of the ivory eagle that sits where the blade retracts in. Tim then added pearl indents to give it some extra flare. I think it turned out great. Col: I saw that you recently purchased the Aguilar figurine by DamToys. How does it feel to own a detailed replica of items you helped to design? Chris: I did. I was secretly hoping for something like this to be made! DamToys really don’t spare on the detail and accuracy so it was great to see something so faithful. It’s a nice reminder of a job that I loved. I have it on a shelf overlooking my drawing desk and I’m so happy with it. Col: Did you work with Sammy Sheldon Differ (Costume Designer) when creating the gauntlet? Chris: Not directly. Tim would often have meetings with Sammy and the director, Justin. I would be passed feedback and notes from Tim. Sammy’s costume team popped in to our studio now and then and we’d swap designs and update each other. I remember feeling gobsmacked when they first brought in the actual Aguilar gauntlet as it has so many intricate patterns running through it. It was a thing of beauty. Col: Which other pieces of equipment did you help to create? Chris: All the assassins’ blades, Cal’s dismantled blade, the smoke grenades, Aguilar’s throwing knives, Aguilar’s grappling hook (originally a separate wrist blade), the assassins’ ceremonial finger cutting blade, Benedicto’s axe, Shao Jun’s sword, Ojeda’s sword, the Abstergo guards’ batons, and the Templars’ 15th century swords, shields, and crossbows. Cal’s dismantled blade was especially fun, as I needed to figure out how different parts would be hidden amongst the disguised assassins. Col: Do you have a favourite item that you helped to create? Chris: Ooh, it’s genuinely hard to pick. I was really, really happy how Cal’s father’s blade turned out. They wanted it to look like it was a blade from the 70’s, as if Travis Bickle had made it. That got a few really nice close-ups in the film. If I could pick a couple of cheeky others, then Benedicto’s blade turned out gorgeous and retracted the blade really nicely. Also, Shao Jun’s sword was really fun to draw and is a nice Easter egg. Col: Do you have a favourite item that you helped to create? Chris: Ooh, it’s genuinely hard to pick. I was really, really happy how Cal’s father’s blade turned out. They wanted it to look like it was a blade from the 70’s, as if Travis Bickle had made it. That got a few really nice close-ups in the film. If I could pick a couple of cheeky others, then Benedicto’s blade turned out gorgeous and retracted the blade really nicely. Also, Shao Jun’s sword was really fun to draw and is a nice Easter egg. Col: Back in 2017, Tim (Damage Inc) generously donated three throwing knives used by Maria in the movie for our three year anniversary giveaway. Did you help to create them? Chris: I did. I worked on them alongside Aguilar’s blade when I first started. I think we settled on that particular design from the first set of design variations. Col: Quite a few of the AC Movie items can now be found on Prop Store. How do the production team decide which items to keep or sell? Chris: I don’t really know. I’m usually long gone from the project when that stuff gets handled. I think props usually go back to the studio once it’s completed. Col: Do you have any pieces from the AC Movie set lying around your studio? Chris: Sadly, no. However, Tim did let me keep a spare cast of the head on the pommel of Ojeda’s sword. Col: If a sequel was to be announced, would you like to be involved in its creation? Chris: Straight up yes, especially if Tim and I got it again. Col: Where would you personally like to see the franchise go next? Chris: Since the very first game I’ve hoped for Japan. A film of that would be incredible. I loved the comic that was set in 20’s Russia, so I’d love to see more of that outside the platform game and book. As for somewhere not really considered before? Perhaps any era of New York. What a city to play with! Col: What are your overall thoughts on the movie? Chris: Obviously I have severe bias towards the film but I honestly, really liked it. It’s not without issues, but what film is? I would’ve liked to spend more time with Aguilar in his period, known more about him and Maria, or learnt more about the group of old Assassins. Personally, I also think it would’ve benefited from a touch more light-heartedness. However, it was a very respectful adaptation while trying to handle a new setting. Not an easy thing to balance. From being behind the scenes I know there was a lot of love and consideration for the fans thrown in from everyone involved, which goes a long way with me. To me, it’s easily one of the most faithful game-to-film adaptations. But like I said, I’m biased. Col: Do you have any designs from the movie that we can share with the community? Chris: I have! I’ve sent you: Shao Jun’s sword. It’s a blink-and-you’ll-miss-it Easter egg but she has a bigger appearance in a deleted scene and Jin fights with her sword in the big escape from Abstergo. As a fan, I was so happy to work on this one. I also designed the dragon that was etched into the blade of the sword, but I couldn’t find that particular design sheet. Super early, rough sketches for Maria’s blade, plus the final design. It has a very similar design theme to Aguilar’s, but she had the double thin blades and a different mechanism action. Design sheet for Benedicto’s wrist blade. The final design used was a combination of the second blade to the left’s back spinning mechanism with the blade on the far right. Smoke Grenades. These were the very last thing I worked on for the film. The design used was the bottom left one. Though again sightly adapted as we changed it to look as though it contained two liquids that when combined would create the smoke. Again, Tim adapted it when actually making it, I think the end result was a more metal looking piece rather than ceramic. Col: Thank you so much for joining us Chris! You can find more from Chris on Twitter and Instagram and Tim on Twitter Blogspot Damage-Inc comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Shadows Claws of Awaji Wallpaper Collection | TheOnesWhoCameBefore
Assassin's Creed Shadows Claws of Awaji Wallpaper Collection Community Share 30 Sept 2025 Written By: Edited By: Frame Hold Photography TOWCB Team Back To Database We're pleased to reveal the Assassin's Creed Shadows Claws of Awaji wallpaper collection by Frame Hold Photography from TOWCB Core Team! Each wallpaper has two versions, clean or text, which can be downloaded and used as a phone wallpaper. Let us know in the comments which one is your new phone wallpaper! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography
- This Week in Assassin’s Creed Virtual Photography: 16th - 22nd January 2023 | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 16th - 22nd January 2023 Community Share 22 Jan 2023 Written By: Edited By: Aaron Young Ashlea Blackett. Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed The Eagle Bearer Game: Assassin’s Creed Odyssey VP Artist: @ G_Assassin90 First up this week we have Kassandra rocking the Ikaros armour set. This is one of my favourites from the game, the colours and the mask just work so well on Kassandra. This shot is all about the lighting, I love the shadows and the angles. That black background is really making the shot for me. A wonderful capture from G-Assassin, check the link below for the full set. Link to set: In Flight Game: Assassin’s Creed Origins VP Artist: @ therajabros Continuing with the bird theme, we have an elegant shot of white Senu soaring through the sky. I adore the simplistic nature of this capture. Excellent placement of the camera to hide the sun behind the body of the bird, creating those incredible rays of light. The eagle has been a symbol of the Assassins from the start and looks set to continue in Mirage. Coming In To Land Game: Assassin’s Creed Origins Platform: PS5 VP Artist: @ BasimIbnIshaq_ It seems this week I cannot escape eagle shots. Senu once again features for photo number three. I have to say I think this is one of the best captures from Origins I have seen. The framing is on point and the timing is something else. I love how Bayek has his arm out ready to receive his companion. This reminds me of the awesome Origins CGI trailers we saw in the build up to release. The Ones Who Came Before Photo of the Week: Judge : Finn Fletcher - TOWCB Writing Team This image is a great depiction of the feeling you get when playing Origins. Bayek alone in the desert, nothing but the next target to guide you and with Senu always by your side and always graceful. Plus, the composition as Senu's head guides your eye to Bayek brings it all together. Egypt From Above Game: Assassin’s Creed Origins VP Artist: @ missroseplays I should have put out an eagle theme for this week! Next up we have a glorious shot of Senu gliding through the air. The depth of field here is perfect, you get to see Senu in all her glory without missing the majesty of the golden topped pyramid and the surround environment. The love that has been shown for loyal Bonelli eagle this week amazes me. Liberation Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ Jaque_Ar Our final shot this week perfectly wraps up the showcase. We can see Eivor taking a leap of faith and diving straight into the weekend. I can't quite make out the outfit, I believe it could be Basim's. This shot is all about the sun and those golden rays. The Vistas in Valhalla are so beautiful, and this capture is showcasing one of them impeccably. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 3rd to 9th April | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 3rd to 9th April Community Share 11 Apr 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Assassin Game: Assassin’s Creed III VP Artist: @ Virtualtourism We begin the week with a trip down memory lane as Connor looks down on the snow covered streets below. I admire the wintery feel to this capture along with the excellent positioning of Connor. I must say I am impressed with the quality of this shot considering the games age. I would love for Connor to be the blueprint for Basim’s gameplay, but it might be a wish too far though. Link to set: Caribbean Game: Assassin’s Creed Black Flag VP Artist: @ G_Assassin90 Sticking with the classic Assassin’s Creed games, we have a wonderful set from Black Flag. This capture is so perfectly lined up. I love how the Assassin symbol has been added to the stone with the foliage marking the outline. Performing the leap of faith never gets old and makes for some cracking photos. One of my favourite things about Black Flag were the rich colours and this captures showcases that. Link to set: The Ones Who Came Before Photo of the Week: Judge - Michael Doyle My favourite image this week has to be the Black Flag leap of faith. The symmetry of the shot with the perfect alignment of the creed symbol is something straight out of a promotional trailer. The random orb shaped object (possibly a coconut or turtle, we may never know…) at the base of the symbol also has a striking resemblance to the Apple of Eden. Finally, the way that the foliage has crept across the structure gives a striking visual indication of ancient history and ancestral wisdom. Big Head Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 Ubisoft really caused a stir with the Valhalla April fools update. Two big heads added to your inventory for a limited time. I have to say it is quite funny, and reminds me of the Goldeneye multiplayer mode. This set of shots showcasing the update are fantastic, and I particularly like this one as Eivor’s eyes look so good through the grass. The details on that helmet are fantastic, and the saturation of the capture is just perfect. Link to set: In The Shadows Game: Assassin’s Creed Valhalla VP Artist: @ NovA1990 I am enjoying selecting a Valhalla shot from #Thorsday , and this week it had to be this splendid black and white portrait of Eivor. I love the way the shot connects Eivor to her Viking heritage and the creed. The shadow work here is exceptional, as the light is just hitting all the right areas. I am impressed that this shot was achieved in game without additional photo editing tools. From the Light Game: Assassin’s Creed Origins VP Artist: @ Birgamerinalbu1 We end this week with a sensational edit of Bayek and the pyramids. I could not help but feature this shot. For me it mirrors the Mirage trailer……………….from the light, you will return to the dark. The orange sand signifying Bayek’s happy times as a father and husband. However he must journey into the darkness of Egypt, a place filled with corruption and greed, for vengeance is required. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Shadows: TOWCB Spoiler-Free Review | TheOnesWhoCameBefore
Assassin's Creed Shadows: TOWCB Spoiler-Free Review Review Share 18 Mar 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Banner by Frame Hold Photography. Thanks to Ubisoft for providing a code for the purposes of this review Contributions by: Colum Blackett Taylor McKay UbiCypher Aaron Young Frame Hold Photography Turið Torkilsdóttir ''Japan is a land of danger. Navigating it will take some thought and skill, as enemies lurk in the shadows. It’s a truly immersive experience.'' Described by one developer as ‘Ubisoft’s suicide note’, Assassin’s Creed Shadows could be the single most important game that Ubisoft has ever released, as the fate of the company may ride on its success. It’s a game that media outlets have pitched as a ‘make or break’ title for Ubisoft after a difficult financial year, so does Assassin’s Creed Shadows do enough to turn the tide? Early on in the marketing campaign, the development team dubbed it ‘the ultimate Assassin’s Creed game’, a bold statement considering the success of former releases. In this review, we will outline its strengths and weaknesses, dissecting it bit by bit to rate it not just as a video game but as an entry into the Assassin’s Creed universe, with the full weight of history and lore that came before stacked against it. After 2018’s Odyssey, Ubisoft Quebec moved on to 2020’s Immortals Fenyx Rising while envisioning their next AC in pre production. Full production began in 2021 leading Shadows to have the longest development cycle since the 2007 original, leading to a reinvention and re-evaluation of the core mechanics of AC. The game was also delayed twice, which massively increased expectations, but also gave the development more time to polish and finalise, something which is clear in the finished product. Shadows massively delivers on the majority of core Assassin's Creed pillars, and provides an engaging narrative which serves as a major cornerstone for the game's triumph. Promotional image for Assassin's Creed Shadows (2025) Narrative and Story 1579 Feudal Japan Our story begins in the Iga province of Japan in 1579 with a young woman named Naoe, training as Shinobi to protect Iga from Oda Nobunaga, who is conquering Japan into one united unit under the Shogun and Iga wants to remain independent. leading the game to open during Oda’s invasion in 1581. The game is set during a time where Portuguese influence was growing across Japan, and deals were being struck to increase the freedom of trading and movement for the Church. In return, Nobunaga gets a a new weapon in his arsenal, in the form of gunpowder called Toppo. This makes him and his forces a deadly adversary as they seek to conquer under one banner. Dual protagonists return in Assassin's Creed Shadows, connecting two personal stories into a shared arc which aligns at connected intervals, forming an engaging and interwoven narrative that drives the player forward. The game uses history to weave together a powerful story, in a way that has never been done before in the series. The attack on Iga event is seen from both perspectives, something which is new to the franchise, acting as a major lifechanging event for both Yasuke and Naoe. The connected story, which provides 9 main targets (the Shinbakufu), is incredibly satisfying. They can be completed in numerous ways, taking the original idea of a 'sandbox assassination' to another level. Both characters are incredibly driven in their pursuits and put themselves in danger to achieve their goals for the people of Japan. There are personal quests for each character, which demonstrate their personality in different ways. Many of the quests are calm and don't require combat, giving the players a glimpse at the humanity of each protagonist. They are both very likeable for various reasons: Naoe ‘’The life of an Assassin is pain’’ (Ezio Auditore) Naoe is the embodiment of this, and channels it, using her pain as motivation to strike against her enemies. She has to live with pain caused by her enemies, suffering a tragic backstory, as many Assassin's Creed characters do. It is used as motivation that fuels her. Anger turned into calculated risk. She is incredibly intelligent for her age considering her youth, and not rash when hitting back in response. She was trained as a Shinobi by her father for two years prior to the start of the game, giving her a great grasp of parkour and a sense of righteousness. As she is a native Japanese she has a clear understanding of the culture and world making her feel very part of the world. Although things are very different in her village compared to the rest of Japan, she is able to blend into society by keeping her true thoughts and motivations for only her most trusted allies. The flashbacks to Naoe’s past are excellent. They do interrupt the flow of the main campaign but they are used to further the audience's connection to her, making her history, a clear part of her future. She looks both backwards and forwards at the same time. Yasuke Yasuke is an outsider in a foreign land, possibly Mozambique in Southeastern Africa, who gains the interest of Oda Nobunaga, who sees his potential from the offset. Initially known as ‘Diogo’, a slave captured by the Portuguese, he takes back control of his situation by learning the language and customs of Japan. He is a stranger in a strange land. He is immediately an outsider, not only due to his skin colour but also his height as he is taller (6 foot) than the Japanese in general (average is 5 ft 4 inches) so they see him as giant. He has to fight for his place among the Samurai and Nobunaga’s presence as well as forging a name for himself. But once a samurai he has interactivity in the world as NPCs will bow to him when walking around the world and he will be acknowledged by other Samurai making him feel part of the world He is a tank, as when you control him he feels very heavy and slow to move: think of Eivor but with more physicality. The ‘One man army’ storms across Japan, making an impact, but there is also a more human and softer side to Yasuke that makes him likeable and caring about the plights of others. He begins his journey as a victim, but rises well above his expected station by becoming a respected warrior for Oda Nobunaga, winning battles and helping to unite Japan. He does not let power go to his head, but uses his new position to help people on a more personal level. Think of the homestead activities or world events in Assassin's Creed Valhalla, but with more opportunities to help and gain reward and status for doing so. Joint story The Joint story involves both Naoe and Yasuke hunting down the remaining members of the Shinbakafu as they each have a personal stake in seeing the order ended. They will each go through a personal journey and grow and develop and thus learn to work together with their skill sets. The story is engaging and aligns itself more with Origins than the previous few entries. Shadows is a slow burner, and requires a bit of patience. It is well worth it though once the game opens up and Ubisoft does what it knows best. With the possibility of 60+hours to complete the main storyline, players will haver plenty of time to get to know both Yasuke and Naoe. Both the main characters are very strong in their own right. We believe that Naoe is the most compelling and we wouldn't be surprised if she is able to match Kassandra as a fan favourite. That being said, Yaskue has his own playstyle and mystery so you constantly debate switching between the two, opening up more possibilities. Throughout the main storyline, multiple minor characters catch the attention of the audience early on in the game, with their stories slowly developing as you progress. It's nice to see the calmer moments which contrast against the violence, and bring depth to the world. We feel that players will be drawn to the main storyline and a higher number of players than usual will complete the game, as it is incredibly interesting and connects at numerous intersections that provides both satisfaction and at points, emotion. Naoe and Yasuke The World The world of Assassin’s Creed Shadows is incredibly beautiful and full of opportunities. The dynamic weather cycle adds depth to exploration, and also makes it possible to notice the passage of time. Shadows introduces the first fully next gen open world Assassin’s Creed game, built for the latest platforms, pushing technology to be the best it can be. Vibrant colours contrast against the dark night, adding a layer of beauty to a land of war and politics. The weather can massively impact decisions for players, as a windy day can turn into a storm, making it easier to attack, whilst a sunny afternoon makes the chances of being spotted more likely. You can also feel the wind in the game, as trees and nature respond to it. There is a distinct balance of violence and beauty, contrasting between conflict and slower moments such as art, eating, celebrating, ordinary everyday actions that make the world feel more authentic to the period. The new method of synchronization encourages players to unfog the map for themselves, highlighting points of interest rather than revealing everything at once. This leads to more exploration, and takes players deeper into the world of Assassin’s Creed Shadows. Japan is full of opportunities, and provides an atmospheric sense of uncovering the next secret, creating a rewarding journey for players. Throughout the world players will uncover: Shinto shrines, which provide some temporary bonus. Praying at temples, Kodas (Samuari training). Kofun, Shadows’ equivalent to tomb puzzles that reward a piece of gear. Kuji-Kiri (meditation areas that do trigger some flashbacks for Naoe). Sumi-E (Allows Naoe and Yasuke to exercise their drawing skill and draw paintings of animals that can be added to the hideout as pets and decorate buildings with. Horse archery practice Renga-shi (collaborative poetry). Outside of all these, players will also discover white orbs that appear in certain locations and these are the codex entries, similar to how they appeared in 2023’s Assassin’s Creed Mirage. If you wish to find all of them, as they do not appear on the map, you will have to find them. This action and design decision encourages exploration so you may find several each time you play. Although the scenery is visually appealing, Japan is also a land of danger. Navigating it will take some thought and skill, as enemies lurk in the shadows. It’s a truly immersive experience. Animals in the game are peaceful, and are to be admired, not hunted like in previous games or the Far Cry series. The danger comes from enemies scattered across the land, posing a threat in restricted areas. The best way to proceed is by building a network of spies and scouts who can provide intel when deployed correctly, or assist players when called upon. Just like in Assassin's Creed Brotherhood, the scouts patrol nearby and eliminate threats from stealth positions. The world of Assassin's Creed Shadows is incredibly detailed and beautiful, and we can't wait to see the photo mode captures at launch! Promotional image for Assassin's Creed Shadows Stealth This is by far the most ambitious, care taken, polished and refined stealth since the days of AC1. This is where the game really shines, from allowing you the ability to go prone and the inclusion of an expert mode for hardcore players. The introduction of prone l the team to completely rethink the standard Assassin’s Creed control mapping, which shows the dedication and commitment of the team to revamp this essential core pillar of the series. A s the title of the game implies, stealth is an element which is pivotal to the series. Valhalla did a good job at creating opportunities for stealth, but a lack of tools and an imperfect social stealth system made it difficult to master. Shadows introduces fresh ideas and tools, such as the ability to extinguish lights to operate in the shadows, perform double Hidden Blade assassinations and new tools such as the kukri (throwing knife), bells (to distract enemies), Shuriken, and of course, the return of the classic smoke bomb. Tall grass is new, and can be used to go prone in. It can also be destroyed if detected or hit with a weapon. The useful 'Last detected shadow' once again appears, allowing you to see where enemies lost sight of you allowing you to react. A simple feature is back with the whistle, which can be used to lure enemies away from their guarding positions. You can draw enemies towards a certain death if used correctly. Hiding spots return such as haystack, a coffin, a closet and a chandelier on the roof. Naoe is the master of stealth, but it can be challenging to use it effectively. Time and thought is needed for the player to also become the true stealth master. She is very fast and agile and you can feel the difference when playing as both characters. Something in particular which is incredibly satisfying in the game is the unlockable Shoji door assassination, which takes inspiration from old school Ninja movies. On the other hand, Stealth is challenging for Yasuke, with limited options available. Although he can go prone, it feels like his character is built purely for combat, although we have no doubt some players will master stealth for Yasuke, using the rifle to dispatch enemies from the bushes. You can infiltrate castles and hunt down samurai Dashos, who's death leads to a reward by gaining a mastery point. Clear all of them in a castle to unlock its gear chest. As restricted areas house many enemies, it is rewarding to use stealth to enter and dispatch enemies. Eagle vision is restricted to Naoe only but you can tag enemies with both characters; you can also play as Naoe to tag enemies, then switch to Yasuke and the tags remain. This is because Naoe observes her surroundings differently to Yasuke, due to her training and discipline. It is worth mentioning that social stealth has been removed. Blending, distracting enemies by sending large groups and bench sitting have all gone, but we feel that it is acceptable as Naoe operates in the shadows rather than in plain sight. For her to expose herself too often could lead to increased danger, and she has enough new tools, abilities and kill moves to make stealth both fun, challenging and rewarding. Stealth promo image for Assassin's Creed Shadows Parkour Naoe is lightweight and nimble, moving effortlessly across the rooftops. The revamped parkour system has been fully redeveloped. Gone are the days of every surface being climbable since the days of Origins. This has been replaced with a similar system seen in the Ezio and Kenway games with a definite parkour start and finish alongside path markers like bridges and robes, as well as the “yellow” paint with player guidance. Naoe’s rope can allow her to reach high places but it can’t be used as a rope between buildings. The tree swing assassination encourages parkour, so players will find themselves looking down on opponents frequently throughout the game to get the satisfaction of death from above. Naoe bring the delicate balance of precise manoeuvres, mastered during her time in Iga. She can quickly gain a vantage point and tag enemies or observe surroundings from above. Parkour feels useful again. Enemies no longer frequent high places, as was the case in Mirage and previous games, as parkour is limited to a select number throughout Japan, such as Shinobi. The game does a really good job at taking Naoe from street level to a high place in the blink of an eye, either by using the rope or by climbing structures. Some buildings are still in development, and Naoe can climb up the wooden beams before a roof has been added, also allowing her to enter and loot chests. Parkour has a host of new animations and flips which make it both fun and energetic. It's clear that Ubisoft put a lot of thought and effort into this, as Naoe moves effortlessly. The Parkour up and down functions serve the game well, providing opportunities to move with speed and purpose. Yasuke’s heavy build means that parkour is limited. He can climb on to roofs but not tall buildings making him ineffective in stealthy castle infiltrations. We feel that players will switch to Naoe if they wish to get a parkour experience, as Yasuke's physique makes it difficult to do more than jump from ledge to ledge or climb basic platforms. Overall, we're really impressed with the new parkour system. It doesn't feel sticky, and the player feels like they have full control over movement when freerunning. The animation team did a really great job at updating a system that hasn't really changed in recent Assassin's Creed games. It's great to see that the series still shows such a willingness to adapt and evolve. Naoe throws a smokebomb above her target, using height to her advantage. Combat Combat is a very different experience for Naoe and Yasuke. Combat for Naoe is a mixture of light and heavy attacks, carefully waiting for the opportunity to strike. She is better at waiting for the right opportunity to strike, rather than lashing out in haste. Due to her small size, a heavy attack can do major damage to Naoe. Yasuke has increased health due to his stature and heavy armour. He is lethal in combat due to his huge arsenal of weapons and abilities. In combat, players have the objective of destroying armour before delivering the killing blow, breaking down opponents and catching them off guard. Yasuke tends to block or parry rather than dodge, the favoured approach by Naoe due to her size. Each character has their own arsenal. Naoe has her aforementioned tools alongside a Katana, Tanto, and a Kusarigama, a long range weapon. Yasuke has a more varied arsenal with a Long Katana, a Kanabo, a Naginata, alongside ranged weaponry consisting of a bow and a Teppo (early firearm), exclusive to him is the ability to parry unblockable attacks as well as more health and two more health rations. He can also charge doors, which in missions can allow allies to join the fight. One thing that Naoe can do to even the odds is use silent arrows, which can pierce armour and break down an opponent before she even has to consider close quarters combat. The brutality of combat is immediate, with decapitations common and increased blood. A new series of kill animations will shock players, as Naoe can flip behind a player and slit their throat. Both players can cut an enemies head clean off its shoulders, making it easily the most fierce combat system in an Assassin's Creed game, beating the brutality of Valhalla. Yasuke has many unlockable abilities for combat, all of which make him more deadly when facing enemies. His kick in particular is strong, knocking enemies of all sizes to the ground. Think, Sparta Kick in AC Odyssey without the need for a Piece of Eden powering it. His size is pure muscle and strength, which he channels in combat. Even though Yasuke is a huge man, the enemies he faces are varied in size, so he doesn't always feel overpowered. Smaller foe like Shinobi are much quicker and can surprise with quick reflexes and multiple attacks at once. Learning the best course of action will keep players occupied when choosing the more direct approach. We thoroughly enjoyed combat in Assassin's Creed Shadows, but the majority of our team prefer the stealth approach in AC Title. That being said, both playstyles have their own benefits in AC Shadows that will keep players swapping depending on the situation or quest requirements. Yasuke in combat Modern Day Assassin’s Creed Shadows introduces a new present day story which is connected to the Animus Hub platform, the new overarching platform which acts as the home of Assassin’s Creed content. Immediately players are introduced to the ‘Animus Ego’, an incredibly powerful piece of Abstergo marketing which is hacked by an unknown digital entity known as ‘The Guide’, a hologram which provides cryptic digital support. It’s without a doubt the most visual and immersive Animus experience yet, but it would be a mistake to overly praise a modern day Animus experience that strips away gameplay entirely. ‘Welcome to the dark’. From the offset, it’s an engaging Modern Day storyline that calls back to the darker tones layed out in previous titles, channelling the easy vibes that were present during the Clay Kaczmarek glyphs and the Erudito Animus hacking cutscenes in Assassin’s Creed Liberation. The Modern Day air of mystery returns, something which will be a relief for old-school fans of the Assassin’s Creed Initiates platform, as completing activities in-game unlocks information and data that is stored in the Animus Hub database. Plus, the references to Carl Gustav Jung from which the Animus Ego is named after referencing his archetypes from which “The Shadow” is conveniently one of them, and the fact that it is a new type of Animus managed by an AI “Ego” that is able to harness the power of the Bleeding Effect by overloading the user's senses in order to subdue them and render then totally controllable. A new story arc revolving around Tatyana Dane and Joel Eastman in what seems like an “almost apocalyptic world” hunted down by operatives in Marrakech. The name Geoff Eastman also appears and is implied to be somewhat of an “Assassin” archetype as he is apparently the main reason why Joel (his son) is doing what he's doing in Morocco; “To change the world and make a difference”. Through the Animus Hub, you have memories, projects, exchange and vault Memories: Here players will be welcomed to a timeline and are greeted with images of the protagonist from recent Assassin’s Creed titles such as Basim, Kassandra and Eivor, booting up their memories, as the Hub acts as an all-in-one game launcher. Right now only Origins, Odyssey, Valhalla, Mirage, and Shadows are available. Projects : Data streams are corrupted. These quests are tied to the projects tab within the Animus Hub, these act as mini battle passes, and completing these tasks reward helix keys, you can also find them randomly strewn across the world. You can use these Keys at the exchange which replaces Reda’s shops with daily rewards. Exchange: This is Shadow’s version of Reda’s shop from Origins and Valhalla where you can see the deal of the day or gear to spend those hard earned helix keys earned through projects. The Vault: Here you can find text, voice or video files related to the modern day overarching narrative that are unlock through progression of shadow’s story and through levels completed through projects. There's a lot to look forward to in the Modern Day storyline, but it's disappointing to see a lack of playable missions. Shadows is another attempt at making the present day story optional, and running in the background via the Animus Hub. After Valhalla and Mirage helped to establish Basim as a new threat in the Modern Day, it would have been very interesting to learn more about his activities, rather than completing missions to gain intel. After years of stripping away Modern Day Assassination missions, should we even be surprised at this point? Things you missed We have exclusive information from Akim Milne, Director of Cinematography from Ubisoft Quebec who gave a fascinating presentation at the UK Assassin's Creed Shadows Community Launch event, showing the incredible depth of research and thought that went into the game's development. Camera Angles and references The game uses a wide range of camera angles which take inspiration from a number of sources, such as Japanese cinema, anime, Western cartoons and mainstream Western depictions of the East. These reference points can be seen throughout the game and have also appeared in the marketing campaign for Shadows. For example, Crash zooms, which appears in a number of films by Director Quentin Tarantino, famously appearing in the Kill Bill series. In Assassin's Creed Shadows, when an enemy of rank is revealed, the camera zooms in, revealing the true title of enemy. The team really pushed to get Japanese film references into the game, for example callbacks to Seven Samurai (1954), which were even present in early mood boards. When presenting Iga, the team wanted to show that all members of the community were constantly practicing martial arts, as is customary throughout Japanese cinema. More recently, in the film 47 Ronin (2023), an infiltration with grappling hooks takes place in the daytime, and this is something which the development team wished to replicate as players can't change the day and night cycle due to the dynamic weather feature. Another film reference is Naoe's rope dart which draws inspiration from Mortal Kombat when used in combat. Cultural references from a wide range of historical sources have been included in the game. The Hideout represents this, and shows the normality of everyday life, with NPC’s performing everyday tasks such as washing clothes. Due to the notable size differences between Naoe and Yasuke, during cutscenes, low angle lenses were often used to make Naoe feel small in a gigantic world, grounding the camera work and giving perspective against the ever present landscape. Many times throughout cutscenes, over the shoulder camera angles were used to highlight distance, creating a sense of awkwardness. For example, when Naoe meets leaders, the camera angles purposely build tension by showing her as a small figure who is meeting someone of power, raised on a platform. There is an ever growing sense of danger should she say the wrong thing. At times, there is a focus on forefront details as things go on in the background to draw viewers to facial expressions, an intentional artistic decision to highlight emotions, often fear, and show the power dynamic between the one kneeling, and the one standing. For example, a sacrificial beheading scene. It's worth noting that Akim believes that Naoe at times is faking the submissive role, not making direct eye contact, looking away, something which causes tension. Iga is independent and remote, so didn't adhere to social hierarchy. As an Igan shinobi, she has been trained as an equal, but must succumb to the hierarchy and customs of respect that were prevalent in the period, or at least pretend to do so. Eye contact changes throughout the game depending on the relationship Yasuke or Naoe have with the character. This changes depending on the level of formality, as they wish to present themselves correctly. The game presents the historical mandatory distance for addressing a person of power. The intentional awkwardness of being on the floor, giving a full bow, feeling a sense of fear, and no eye contact really comes across in the final product. Some cutscenes aim to be fully immersive, with no talking whatsoever. Lots of cinematic shots in the game also look like paintings. The team really wanted to demonstrate the relationship between ink and blood, often using tones of red when calligraphy is represented to give the sense that war is always looming, and the spill of blood can be caused by the beautiful and peaceful act of ink painting, such as giving an order. The colour grade in the game is intentionally noticeable. The colours in Spring pop, and contrast the darkness of night, which are incredibly dark compared to previous AC titles, making Naoe practically invisible. The hyper saturated colours also mean that the cherry blossom trees stand out in a vivid shade of pink. Completely different light rigs were used for the two protagonists. Naoe has young skin lighter, creating shadows on her face. Yasuke beard, and darker skin complexion natural uses contrast to show colouring, with natural tones of orange and purple to add warmth and naturalise complexion in different lighting. Performance and Animation Focus on cultural gestures, bowing, early animation tests, authentic, came about from research. Minimalist approach was taken. Often in games, gestures exaggerated in approach. The team went back to drawing board and carefully select ones that felt legit to time, before creating their own. Traditional poses, Samurai would sit in Agura pose, proper way of sitting. Correct posture and stances were to feel minimal, and authentic. Mocap is used to capture moves etc, and are then sent to the animation team, who use them to embody scenes they shoot, rather than static storyboards. They are a reference to animation team rather than doing full body mocap like in the past. Performance capture is dots on faces, and records exact performance, but is very expensive, due to it requiring the full film crew, actors and stunt doubles. Combat moments are done this way. The voice actors include Japanese tonality phrasing of sentences. The actor who plays Yasuke would embody character, mentally transform, becoming larger in his posture. When Naoe talks to an ally, she can be herself. This is seen in her eye movement and facial expressions. Naoe weaponises her decision to use eye contact, faking it at times to infiltrate and gain information, pretending to be subservient. Yasuke will full bow at the start of the game, and do less as he gains rank. Bows are a major part of Japanese culture, so a wide variety of bow animations, depending on hierarchy and situation were created. They vary in length, show respect, and have different levels of eye contact too depending on circumstances. Villagers will bow to Yasuke, as Samurai have power and respect. There are situations where player needs to remember which bow is appropriate 700+ cutscenes feature in the game. As there are weather differences, height and body differences, the team had to create every cutscene independently as camera angles can't be shared. Also choices may branch differently, so a lot of time went into creating cutscenes. They had to Test animations in each and every scenario to make sense, ground the scenes and make them immersive regardless of time or day. The Transmog system can vary in depth, ranging from changing the look of a certain weapon to stripping it part by part, creating ultimate version of a weapon Conclusion After an insensitive marketing campaign struggled to drum up hype for the game until late in production, due to questionable marketing practices and lack of research, the game itself is overall a wonderful balance of old and new, bringing together the most complete relationship between the old games and the newer RPG titles, all within a well crafted immersive world. Strengths Voice acting performances and dialogue. Facial expressions and animations are much improved. Music is excellent throughout Atmosphere balances light and dark. Connected narrative, seen from both perspectives. Stealth options. Revamped parkour system. Naoe and Yasuke are both interesting protagonists. Negatives Lack of playable Modern Day The main Templar group feels undeveloped as characters The character not in use doesn't really do anything No hunting and crafting Removal of social stealth OUR SCORE 9/10 Closing Remarks Aaron Comments The opening sections of the game suffer with some flat lighting which makes the game feel a little outdated. However this becomes less frequent once the prologue has been completed. In fact I think the lighting can be quite impressive, especially in darker areas later in the game. I do feel like the skin textures of some characters feel a little off. Naoe especially has less facial details than Eivor or Basim. The Score is fantastic, really complimenting the story. You can feel the Japanese influence. At times there is a Taratino vibe when aspects of the game collide with this quirky soundtrack. The combat is a huge step up from the previous games. There is now a real sense of satisfaction from timing and a smoothness that enables encounters to flow seamlessly. The Animus Hub is a fantastic idea and presents itself very well to the player. I love the fact you can launch the previous RPG AC games from there. The animations of the characters are great and I love that for Shadows both protagonists wear what you currently have on in the game. The menus in the game are very clean and impressive. I like the dark backgrounds as it makes everything seem really professional and easy to read. Codex entries function like they did in Mirage. I actually enjoy this way of learning about the world. It does make me sad that we might not get a Discovery Tour though. I think it would be wise to mention the chromatic aberration. This was a contentious issue with Mirage. Once again it is turned on as default. If you are a virtual photographer it might be worth switching it off from the start. I found it negatively impacted the photo mode. Photo Mode Congratulations to Ubisoft for braving a new Photo Mode. It would have been easy to just copy paste from Mirage. The old PM is so user friendly, albeit a little outdated. You now have a completely different layout for the PM. There are tabs to switch between, similar to what we saw in Star Wars Outlaws. All the parameters in the Photo Mode are slow to adjust. This makes editing a shot a lengthy process, especially when compared to the previous games. The filters are such a cool edition, allowing players to diversify their captures. The red dragon is a particular favorite. I still believe that adding expressions for the characters would have further enhanced this photo mode. Unless you are in combat both Naoe and Yasuke have the same look on their face. With Star Wars Outlaws getting a time of day function, it is pretty disappointing that Shadows misses out. Especially as we can be locked in a season for quite some time. I am really sad that the fog option has been removed. This was such a unique feature to AC photo modes. The only saving grace is that the natural weather in the game produces some very nice fog. The depth of field is now aligned to a real camera. It functions well enough but can be hindered by the slow movement. It is tricker to use than the previous games and may become a barrier for new virtual photographers. With the lack of a bird companion in this game the range is now an issue. I think you can move the camera further than in the previous games but without the height of an eagle those long distance shots will be tricky. The Photo Mode does allow for nicer shots, with less post editing than we are used to. Once again you can post your shots straight to Ubi Connect or upload them to your console. Seeing everyones capture on the world map is always a joy. The frames are more aligned to Odyssey’s PM which I know will delight a few people. Frame Hold Photography’s Comments: Assassin’s Creed Shadows is a visually stunning and immersive game, and I have had so much fun with it during my early access preview. This latest entry into the Assassin’s Creed series truly takes advantage of all the newest tech to provide a gorgeous rendition of Feudal Japan for players to explore. The new dynamic weather and season systems are fantastic. It is incredible how much the world changes as you progress through the seasons and how the environment affects your play. Tall grass that was in one location in the summer is dead by winter, and water that you could once swim through freezes over. Snowstorms and thunderstorms can aid in your stealthy approaches toward camps, castles, and forts, while sunny summer days make it easier for guards to spot you. These elements are playstyles that never had to be considered in previous Assassin’s Creed games, making Shadows all the more unique and impressive. Shadows does not include a bird companion for Naoe or Yasuke. I was a bit upset when I first heard this news since the recon Senu, Ikaros, Synin, and Enkidu provided was extremely useful for tagging enemies, loot, and mission markers. Once I started playing Shadows, I soon understood why a bird companion wouldn’t fit into this game's pace, style, and philosophy. Everything in Shadows encourages players to slow down, calculate their movements, plan attacks, and admire the natural world and its beauties. The new Observe Mechanic better fits into this philosophy since it has players look around their environments, climb to higher places to have better vantage points, and pay attention to more minor details. While the bird companion was a much quicker and instantly gratifying tool, the Observe Mechanic is a new way to immerse players into the world. The combat and stealth systems in Shadows feel great. Combat feels weighty, parrys feel powerful, and abilities change the tides of fights. I’ve been enjoying the three weapon types both Naoe and Yasuke have access to. My favorite for Naoe is the Tanto blade since it’s fast and incorporates hidden-blade combat again! For Yasuke, I have been enjoying the heavy weight of the Kanabo. While slow, this weapon can absolutely decimate enemies. When it comes to stealth, Naoe’s grappling hook makes it easy to scamper up buildings quietly, and the ability for both characters to go prone opens up a host of new stealth opportunities. I have only experienced a fraction of the whole game, but the writing and character development within the first 20 hours have been rich, exciting, and outright shocking at times. Much like the Odyssey, the beginning of Shadows is starting to form a core ensemble of characters, and I am excited to see how they all develop throughout the main story. Lastly, I’d like to comment on the game’s music. The Flight, who composed the soundtrack for Odyssey, also composed the soundtrack for Shadows. The soundtrack weaves traditional Japanese instruments with modern Japanese Rock, creating a diverse range of sonic tones for the game–from peaceful and meditative to action-packed and adrenaline-filled. I love that this mix of styles pays homage to the musical history of Japan. Gentle tracks accompany the player as you explore the vast world, and heart-pumping rock songs set the tone for boss fights and intense game moments. Overall, I am incredibly impressed with what I have experienced so far in Assassin’s Creed Shadows and am excited to continue my playthrough! Taylor's comments The story is an interesting part of shadows. It is very dark and serious in tone, not comedic in any way. The pacing does suffer a little bit as unfortunately the prologue feels a little rushed and chopped up making the beginning feel off. In addition Act 2 also suffers pacing issues due to its non linear structure, think of a procedural case of the week TV show. While Naoe and Yasuke's personal quests let them shine. Some of the antagonists/targets feel underdeveloped as villians. The soundtrack is fantastic but i felt in some scenes it ruined the atmosphere or the music choice didn't fit. The world design impressed me with the variety of biomes as well the Codex entries have to be found by exploring, this encourages the player it really impressed further. This was further illustrated by the ?s really highlighting the culture of Japan with praying at Shinto shrines and meditating, it really makes the world feel that more real. I also appreciate the effort taken to provide Japanese and Portuguese audio as it adds to the historical accuracy. However I found some flaws that gave me concern. Side quests aren't marked for what character leading to tedious character switching. Season timer is not explained and needs more tutorialzation. When a character isn't in use they don't really do anything just sit in the hideout and it makes me upset as they feel more Avatarish than an inhabitant in the world. I feel that the English VO is kind of flat either due to a lack of direction or interpretation. Another thing I noticed is when it snows or rains in the game, their clothes get wet or snow on them but their hair is clear of any such blemish. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- This Week in Assassin’s Creed Virtual Photography: 4th to 10th December | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 4th to 10th December Community Share 18 Dec 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This week’s guest judge is Magnus Bruun, the fantastic actor behind Eivor, the fierce Viking protagonist of Assassin’s Creed Valhalla. Magnus is also known for his devilish role as Cnut in The Last Kingdom TV series. It is an honour to have him on board for the special theme week. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Eivor Shadow Walker Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglasses The Ones Who Came Before Photo of the Week Judge: @ Magnus_Bruun ''Great depth in this picture. It’s a snapshot in action. I really like the intense look on her face, and I could see this one on my wall. Congrats!'' Aaron (@ FalconSwift87 ) “I am Odin’s messenger to command.” Warriors of Odin, shadow walkers are spirits living in the forests of England and come out at night to wreak havoc on the living. Their use of shadows and stealth mirrors perfectly with the Assassin’s persona. Eivor is willing to be whatever she needs to, for the sake of the Raven Clan. Here we have a foreboding shot of Eivor atop the Draugr horse. The autumnal setting and the foggy background are adding to the menacing feel. I like the framing with the tree on the left, the colours of the shot are beautiful and complement Eivor. Her face is so determined, I would not want to be the target. Berserker Game: Assassin’s Creed Valhalla VP Artist: @ KeenEyeVP “I have travelled far since we landed and seen much on the roads and fields of this new England.” Something I really hope future Assassin’s Creed games implement are the customisation options for your character. Assassin’s Creed Valhalla had some really awesome hairstyles, beards and tattoos. Troy’s portrait of Eivor brilliantly showcases this. What a striking shot of the wolf-kissed one, the details are insane. The beard is extraordinary, and the Odin blessing tattoo looks sensational with that hairstyle. I really like the blue background with the limited saturation of Eivor. I am loving the head turn as it give the sense he is in mid battle, raging with the fury of the Norseman. Eivor Varinsdottir Game: Assassin’s Creed Valhalla VP Artist: @ StefanieMcMaken “My Destiny is mine to weave.” Eivor Varinsdottir is one of my favourite characters in the Assassin’s Creed universe. She is a humble and loyal Viking from Norway who travels to England in search of a new life. Her entanglement with Odin is so interesting and gives great depth to the character. I feel this portrait from Steffi is a perfect homage to the wolf-kissed one. The black background is exquisite and works beautifully with the light across her face. The hood and cloak are giving off huge Odin vibes. I love how the darkness (Odin) is descending on her but that light sources provides defiance. Eivor will not bow to him, and she knows that Destiny is all. Fated Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo “I will have my revenge.” Eivor’s calmer and more pragmatic approach to the Saxon is tested once his brother Sigurd has been captured by Fulke. We then see a more angered and vengeful Eivor which I like. For me this shot perfectly fit the theme week, with Eivor looking like both Cnut and Uhtred. Both Valhalla and The Last Kingdom share so much in common. This portrait is a delight for the eyes, with the lighting so impressive. I love how it reflects off the armour and marries excellently with the shadows. The use of black and white really helps to enhance the lighting. The beard looks so real and the eyes focused, the shot is doing wonders to showcase Eivor’s details. All Father Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “The realm is changed. But this is not Surtr’s doing. It is something more.” Assassin’s Creed Valhalla boasts a considerable section dedicated to Havi. When entering these mythical worlds, photography options become a lot more varied. On reflection I cannot wait to revisit them soon. This stunning landscape shot of Havi gives me real box art vibes, in fact it isn’t too dissimilar to what Ubisoft used. I adore Havi stance as it shows him in pain, something he must endure a lot of during the Ragnarok DLC. The cold tones in the background fit beautifully with the Norse theme, reminding me of the Norway arc. I love the red leaves, they look so graceful fluttering up behind him. The remains of an enemy put to the sword by the High One. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Finally, we would like to say a huge thank you to Magnus for joining us for this article! Interested in Assassin's Creed Virtual Photography? Join our Assassin's Creed VP Community on Twitter for a chance to be featured in a future article! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 11th to 17th December | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 11th to 17th December Community Share 6 Jan 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This week’s guest judge is Steffi Syndrome a member of VGP Network and host of the wonderful #PhotoModeMonday – it is a real pleasure to have Steffi along for this week’s theme. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Wildlife Peeking Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 The Ones Who Came Before Photo of the Week Guest Judge: @ StefanieMcMaken ''I just love the perspective, with the artic fox peeking through the shrubs, there’s such life in it! In addition, the colours harmonize and give a beautiful winter vibe. I am also impressed that they don’t get lost, and the fox stays clearly visible. A truly remarkable shot, that is reminiscent of real photography. I am always amazed by @ m_nt_13 captures, and this is no exception. Incredible work.'' Aaron “Wilderness without wildlife is just scenery”. ''The various location in Assassin’s Creed Valhalla opens the door for a magnitude of wildlife. The snowy tundra sections in the north of England and Norway play host to the coolest and most lovable creatures. None more so than this wily fox peeking through the undergrowth. I am loving the winter tones and how the fox is camouflaged. It is a shot straight out of a documentary series, with the fox clearly hunting its prey. Timing is everything with these types of capture, and it is also very difficult to get anywhere near the wildlife. Kudos to m for producing such a superb shot.'' Howling Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 “Wildlife is something which man cannon construct.” In the world of virtual photography, you must have an abundance of patience and a sprinkling of luck. Many shots you see on social media have had a lot of time and effort poured into them. This capture here is a moment to savour. I still can’t work out how this has been pulled off so brilliantly. The odds of capturing this exact moment must be so slim. The shot is perfection with the stag howling to the moon like a wolf. I really like how the clouds frame the capture and the moons glow adds a beauty to the shot. Epic timing and great composition make for a glorious winter shot. The Ocean Game: Assassin’s Creed Odyssey VP Artist: @ PhilGPT “Under the sea.” It is funny how Assassin’s Creed has evolved over the years. It started out a city game, but after the huge success of Black Flag the sea has become somewhat of a staple to the series. The wide-open oceans are limited in Origins and Valhalla but there was so much to explore in Odyssey. Once again, I must commend Phil for the timing of the shot. This insanely good capture must have taken some time to produce. The ambiance and colour scheme are beautiful, and having the fin sticking out of the water is a touch of magic. Hunting Game: Assassin’s Creed Origins VP Artist: @ G_Assassin90 “Sometimes I am the beast in the darkness.” Hands down one of the best wildlife games is Assassin’s Creed Origins. The ecosystem on show is exceptionally developed. Having predators hunt their prey in front of you as you stroll the desert is quite something. This capture of a crocodile weaving its way through the waters is both elegant and menacing. These beasts are arguably the deadliest in Origins and should be avoided at all costs. I love the green of the water and the ripple effect. The colours are balanced perfectly to mimic a real-life photo. The details on the crocodile are remarkable, just don’t get too close. Winters Coming Game: Assassin’s Creed Valhalla VP Artist: @ BetweenDPixels “Nothing burns like the cold.” Deer seem to be ever present in the wilds of Assassin’s Creed games. Often, they are hunted by other animals or by the player themselves. This gorgeous capture of a female deer walking through the thick snow gives off massive winter vibes. I could easily see this shot on a Christmas card. I adore the composition, with the forest slightly blurred in the background. There is such a cold feel to the shot, and the details of the snow along with those hoofprints look great. The deer looks startled, which means Eivor must be nearby. A beautiful capture that perfectly fits the theme. Check out this new video by Turið Torkilsdóttir showcasing other December 2023 Assassin's Creed Virtual Photography captures, taken as part of our Eivor and Wildlife themes! And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Interested in Assassin's Creed Virtual Photography? Join our Twitter VP Community for a chance to be featured in our weekly articles! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- TMC Episode 23 Released | TheOnesWhoCameBefore
TMC Episode 23 Released Podcast Share 14 Jan 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database Our latest episode of The Memory Corridor is now available for listening. Join Guest Host @ACLetsTalk (Declan) , and @Isu_network members @Gargudon (Gustav Poulsen) and @TheLordReylus (Michael Smith) on a retrospective of the original #AssassinsCreed game. On Episode 23 of The Memory Corridor, returning guest Michael Smith from TOWCB joins guest host Declan from the Let’s Talk AC podcast for the final retrospective look at older Assassin’s Creed titles, focusing on the game that started it all over 15 years ago, Assassin’s Creed. At the centre of focus is everything from the plusses and minuses of the game, its legacy, how it laid the groundwork for the franchise, to the other pieces of film and game media it helped inspire and much more. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Launch Day: AC Partnership Program | TheOnesWhoCameBefore
Launch Day: AC Partnership Program News Share 1 Dec 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We're proud to announce the launch of a new community initiative known as the AC Partnership Program. The aim of the program is to promote and share content created by community members, and we are now establishing a network of dedicated and passionate fans who are all individually working on AC related projects. Each one of our partners brings something different to the table, and all of them will be adding their own unique projects to our new Community Hub , a database which will store the projects. We have been working behind the scenes for four months on the new website, and we have almost finished the huge task of adding all past projects to the database. It's now time to think about future projects, and the AC Partnership Program is one which will continue to thrive as regular content is released. We are always on the look out for new members, so if you believe the program is for you, simply message one of our admins and we will be in touch. We currently have nine members on the program, all of whom are now working hard on their next project. Learn more about our members here. The initial idea for the program comes from a desire to help hardworking members of the community who are passionate about creating content. We believe that with the help of TOWCB admins, and our social media influence, the projects created by our members will be viewed by a larger audience, and will gain a regular following. In return, we will have new and exciting content on our new website, and members will help us with projects such as fundraising and giveaways. We can't wait to see what our talented members create next! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- AC Community Questions: RS (WonDerNooB) | TheOnesWhoCameBefore
AC Community Questions: RS (WonDerNooB) Interview Share 4 Jan 2026 Written By: Edited By: RS (WonDerNooB_VP) Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by RS ( WonDerNoob ), who joined our Assassin's Creed Partnership program as a member of the Virtual Photography Team in 2025. Col: Hi RS, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. RS: Hiya Col, I'm chuffed to even be considered for an opportunity to join the team, and even be interviewed. I'm RS, based in Malaysia. I'm a father of a 5yo girl and 3yo boy, and I work a white-collar job so they don't starve ;D I have been doing VP since Feb 2024, starting with AC: Odyssey, and it is by coming across TOWCB and TPM that opened my eyes to the wider VP community outside of Reddit and the in-game photo-mode sharing in the game itself. When it comes to the Assassin's Creed Community, I see myself merely a contributor to the amazing VP community that helps bring out the best of the games' visuals, captured in photos. Profile picture for RS Col: In July 2025, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. How have you found working alongside the virtual photography team? RS: The team is absolutely great - I find it interesting that most, if not all of us have families of our own and still find the time to pursue this little hobby of ours. Aaron's written commentary in the #ACFirstCivVP articles again was one of my first introductions to actual commentary on VP outside of the generic "nice shot!" you'd get elsewhere, so I'm glad I get to be a part of that currently. Col: How excited are you for the future of Assassin's Creed? RS: Quite excited - outside of the overall studio and the series' direction, I'm glad to see more photo-mode features rolled out in the recent AC: Shadows update which enabled time-of-day, poses, expressions - all of which should be considered a baseline for games' photo modes. Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? RS: It is AC: Odyssey. Playing since early 2024 until only recently, I've just put it down and considered it the end of my Odyssey (ha!). If my PC allows it, I'll probably move to either one of Valhalla, Mirage, or Shadows for my next AC game. Col: Have you visited any of the locations from the games? RS: I've studied in England, so I probably have visited some cities that are in AC: Valhalla - London, York, to name a few. Map of the UK in Assassin's Creed Valhalla Col: Which Assassin's Creed game is your favourite and why? RS: It's probably a common answer, but AC II was my gateway drug into the series - everything about being nigh invincible, climbing structures, the story's explanations in Ezio's introduction game hooked me in. I might be looking at it through a nostalgic lens but it was groundbreaking for its time. Col: Have you attended any events within the Assassin's Creed Community? RS: No Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? RS: I guess one of the bits of info that ties in with this story is that I'm an avid Redditor, and I post semi-actively in the AC: Odyssey subreddit - most of what I post is (you guessed it) virtual photography, and getting a large amount of engagement with the Odyssey subreddit on some of my posts would be my highlight. I've also made some friends from there, as part of the wider VP community Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? RS: I'd like a show that is set during The Crusades - I guess something like a series focused on Altair or somebody else during that time period Promo image for Assassin's Creed (2017) Col: Do you have any personal AC goals you would like to achieve? RS: It's VP-related of course, winning a VP competition using shots from an AC game! Col: What would you say is your most significant community achievement to date? RS: I think getting to join TOWCB/Isu Network would be it. Col: What is your favourite part of being a community member? RS: Getting to engage with others! Col: Do you collect AC merchandise? If so, what is your favourite item? RS: I don't, but I'd love to have a hidden blade or Leonidas' spear. Col: What advice do you have for people looking to get into content creation? RS: I don't consider myself one, but content creation to me should be quality over quantity, with a baseline quantity. You still need consistent enough engagement for your stuff. Col: Where can our community members find you online? RS: Bluesky: wondernoob.bsky.social comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author RS (WonDerNooB_VP) is a virtual photographer who joined TOWCB in 2025, helping the team to grow and expand across multiple platforms. Since joining the team, RS has provided assistance with theme coordination, VP article launches and testing our photo mode features, releasing incredible lifelike captures. In 2026 and beyond, we hope to continue building our relationship with both RS and the Assassin's Creed virtual photography community, and look forward to seeing all future VP content. RS (WonDerNooB_VP)
- A Tightrope of Rebellion - A Review of Assassin’s Creed: The Magus Conspiracy | TheOnesWhoCameBefore
A Tightrope of Rebellion - A Review of Assassin’s Creed: The Magus Conspiracy Reviews Share 26 Jun 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database The war between Assassins and Templars wreaks havoc in the Victorian era, in this breakneck thriller which opens up a whole new chapter of the Assassin’s Creed universe. London, 1851 – When Pierrette, a daring acrobat performing at the Great Exhibition, rescues the mathematician Ada Lovelace from a gang of thugs, she becomes immersed in an ancient feud between Assassins and Templars. But Lovelace is gravely ill, and shares her secrets with Pierrette, sending the acrobat in search of a terrible weapon which she’d been developing for a shadowy figure known as “the Magus”. Pierrette’s only ally is Simeon Price, Lovelace’s childhood friend, who belongs to a Brotherhood devoted to free will. With Simeon’s aid, they uncover a startling web of political assassinations destabilizing Europe. As they race to foil the Templars’ deadly plot, murders and bombs are everywhere they look, but hope is nowhere in sight. *Review copy provided by Aconyte Books | Minor character/story spoiler warning My Assassin’s Creed journey started in January of 2021, when I began working through the vast universe of Assassin’s Creed in order of the Genetic Memory, or historical period explored within the Animus. At the time of this article, I am about to start the latest DLC with Dawn of Ragnarök, and recently have finished reading the previous novel released by Aconyte Books; Assassin’s Creed Valhalla: Sword of The White Horse. So for the last few months, I split my time between 9th Century England and the Italian Renaissance as my Genetic Memory playthrough could not wait until the next piece of media was released. Luckily I did not have to wait long, as I was provided with a review copy for Assassin’s Creed: The Magus Conspiracy. A new original from Aurora Award-winning author, Kate Heartfield and the Assassin’s Creed Stories transmedia line. Written as a political thriller during the time of the Great Exhibition in 1850s England, this story had me intrigued immediately from the synapsis on the book’s website and back cover. Ada Lovelace, mathematician and a woman considered to be the first computer programmer, developed a weapon called “The Engine of History” with a ''shadowy figure'', The Magus. Two main characters, an acrobat named Pierrette and a soldier named Simeon Price work together to find this device during a time of political assassinations and rebellion. The cover is one of the greatest artworks that I have seen yet for an AC novel, designed by freelance illustrator Bastien Jez. Being an original story, the artwork is not just a piece of key art from a video game, but an intricate design with characters from the book. However, while the Magus at the top, Pierrette in the middle, and Ada Lovelace on the left are all recognizable, I did have trouble identifying the two men on the right. While this did not hinder my enjoyment of the book, it did leave me with that question unanswered. The colours though feel very fitting to the era of the story in the pre-Victorian period, showing class and wealth that reflect the lifestyle of a lot of the characters within such as Lovelace. The history through this book covers so much over a decade of storytelling, with each event intertwined with the Assassin’s Creed series. The book opens on the HMS Birkenhead, a naval ship that crashed off the coast of Africa in 1845. It is here that we are introduced to Simeon Price, a Lance-Corporal in the 74th Highland Regiment of the British Army. After the ship is damaged when it hits an uncharted rock formation, Simeon attempts to help his fellow countrymen that are trapped below deck in rapidly flooding water. It's at this time that a mysterious figure drops down upon a Lieutenant on deck and runs to join him in rescuing the soldiers. The man invites Simeon to visit his Brotherhood in Vienna if he chooses to leave the army. Yet, history has a different plan for him that day and Simeon, along with the rest of his regiment are ordered to go down with the ship instead of abandoning as ordered by the captain. This chapter alone is a perfect example of the action, history, and the mystery of the Assassin’s Creed model. By introducing this original character to the underlying story of the AC universe, readers are provided a fresh introduction to a secret war of factions that have been told over the last fifteen years. The second character is introduced in the following chapter. Pierrette is a French acrobat in a travelling circus troupe who is known for their equestrian performances. When the original male performer that closes their show with a riding depiction of the poem “Mazeppa” by Lord Byron breaks his collarbone, Pierrette convinces the leader of the circus to allow her the chance to close out the show near the Great Exhibition. While performing this dangerous feat which involves riding a horse up a ramp that is built above the crowd, the young acrobat sees a woman being taken against her will from the tent. With her acrobatic skills, Pierrette lifts the woman into the air and out of the clutches of a gang of men, helping her escape to the park outside. This woman is the intelligent socialite and mathematician, Ada Lovelace, a woman that introduces her saviour to a life of art, wealth, and intrigue. Whilst her historical illness begins taking its toll, Ada opens up to the acrobat about her plans for a machine that could be devastating to the world if it was ever built. Ada’s request of her newest and most interesting friend is to locate a man that she grew up with years ago to help destroy her horrific creation before it ended up in the wrong hands; a man named Simeon Price. The remainder of the book is divided between the two protagonists, with Simeon searching for a Brotherhood that he hopes to learn more from and understand conscience and choice over order and servitude. A brotherhood that teaches him how to hide in plain sight, and see the world in a different light that will better his ability to identify the innocent from the unjust. His journey will introduce him to an Assassin named Oscar Kane, who takes him in as an apprentice and teaches him the ways of the Assassin, and the ways of the modern man. The detail of how the new Assassin hopeful is trained was one of the best sections of this novel, as lists of real world books, that are provided for the character to study, giving us, the reader a great idea of what an Assassin would learn outside the swordplay and combo chains from a controller and game tutorial. His training introduces him to the Templar order, as well as historical men of the various European rebellions as the book’s antagonist, The Magus, starts to show their hand in orchestrating multiple assassination attempts on the highest figures in the country using the working man as his weapon of choice. Pierrette’s adventure is built around her traveling family and her yearning to become something more, to become famous. Her time with Ada Lovelace allowed entry into the world of fashion and the ability to befriend artists such as Dante Gabriel Rossetti and his wife, the model Lizzie Siddal. Her time traveling through Europe will lead her further into the intertwining story of the Assassins vs Templars and the unknown Magus that both she and Simeon are searching for. Pairing the two together against futuristic weapons and the ghosts of their pasts. All aspects of the Assassin’s Creed lore are present; The history of the Assassin v Templar war, the Precursors (Isu) and the artefacts that they created which provide unimaginable power, scenes of combat and synchronization points when characters climb famous landmarks across Europe, mentions of Eagle Vision, character cameos from another AC property, and one of the best Easter eggs I have seen yet in a novel, referencing the name of Master Assassin, Ezio Auditore. Yet, you do not need to know anything about the rest of the AC universe to enjoy this title, as it holds its own with no issues of not understanding the overall lore of the series. The Magus Conspiracy is the first of a new trilogy of Novels under the series, “The Engine of History”. The books will cover the second half of the 19th century, up until World War I. With a good section of the Magus Conspiracy taking place in Austria, I could easily see the story continuing through the Age of Rebellion and the Industrial Revolution until closing the trilogy with the assassination of Archduke Franz Ferdinand, the death that started the first World War. This could also intertwine Jacob and Evie Frye from the Syndicate games Historical figures such as Rasputin and Vladimir Lenin. We could even see the return of Assassin Nikolai Orelov, if the Engine of History moves further east into Russia. This book made me excited for the future of the franchise and introduced me to a fantastic writer, Kate Heartfield. The research that Kate put into this story is very thorough as I was able to find information on all of the historical figures and events that took place and read an accurate retelling that made this story stand out from previous releases. Each political assassination attempt that fueled the plot, was enhanced by the original characters attempting to discover the identity of the antagonist. I found this to be the strongest historical fiction book thus far, as the number of Assassin’s Creed Originals at the time was limited to the book Assassin's Creed: Heresy by Christie Golden, a title that I enjoy as well. While all of the AC Story Classics that Ubisoft had released are good novelizations of the games they represent, the transmedia thrives with the unique Chronicles and Original labels as they have more freedom to create a new story in the expanding universe. Assassin’s Creed: The Magus Conspiracy releases globally as a digital release and in the US in Paperback on August 2, 2022 & paperback in the UK on October 27, 2022. Assassin's Creed: The Magus Conspiracy is available to purchase on Amazon. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- From the Desk of Hytham the Acolyte - A Review of AC Valhalla: Journey to the North | TheOnesWhoCameBefore
From the Desk of Hytham the Acolyte - A Review of AC Valhalla: Journey to the North Review Share 26 Jul 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Deluxe Edition photos by Aaron Young (Falconswift87) from TOWCB Writing Team. Article contains Amazon affiliate links that support TOWCB. One of the current discussions that has been prevalent in the past few years is the lengths of the RPG line of Assassin’s Creed titles vs those of the “classic” games. AC Valhalla being the latest entry in the series (as of this article) was well known to require hundreds of hours for players to dig in and experience the full story of Eivor and her Raven Clan coming to England with a pair of secretive warriors known as The Hidden Ones , to search for their shared enemy in The Order of the Ancients . Eivor traveled across the English countryside, the shores of Ireland, and the streets of Paris while also exploring the influences of Norse Mythology throughout this epic tale of starting over in a new land. However, unlike previous entries which documented the game, such as novelizations, strategy guides, or outside publications. Assassin’s Creed Valhalla was expanded upon via multiple pieces of transmedia, but never provided an overview of the complete two-year content line. Even the art book that was released after the game only covered the main game and was more concept art of the landscapes and character types, but not every aspect was represented. Cover Art of Journey to the North In July of 2023, a new transmedia artbook/journal was released for what appears to be the end of the Valhalla story as we begin to transition into Assassin’s Creed Mirage. In The World of Assassin’s Creed Valhalla: Journey to the North - Logs and Files of a Hidden One, fans of the series are provided a complete overview of the AC Valhalla story and updated art book told through the eyes of Hidden One, Hytham the Acolyte. This 208-page book is the ultimate text of the story of what occurred in the main game and the paid DLC expansions. The Deluxe Edition photos provided by Aaron Young Deluxe Edition Spine Deluxe Edition Art Prints Journey to the North (as it will be referred to for the rest of this review) is available in two versions as many of the previous art books have been: The standard hardback for $49.99 USD and the Deluxe Edition for $99.99 USD. The deluxe edition comes in a special brown leather style cover contained in a teal slipcover with a folio featuring two art prints. I had originally planned on purchasing this one, but decided to get the standard one for now as I just wanted to read the book and didn’t see a personal value in the double price deluxe option. However, after seeing the images from fellow The Ones Who Came Before writer, Aaron Young, I wish I had. Yet, it is nice to have the concept art cover that I have shared in the image above. The book opens on an overview of what is to follow from the in-world author Hytham. The book is divided into five sections, each one having a vast amount of content organized in such an easy to read format that I applaud the book’s author Rick Barba for. Rick is a well known video game author with over 130 publications to his name including books and guides for series including Assassin’s Creed, God of War, GTA, Red Dead Redemption, and Star Trek to name a few. Previously he wrote Assassin’s Creed: Through the Ages for Scholastic Books during the content window for AC Syndicate. If you collect video game books, you most likely have something of his work without even knowing it. Entry on Sigurd Styrbjornson The first section which covers the Viking Lifestyle gives a history of the Vikings compiled through Hytham’s research and time with the Raven Clan. Speaking with and learning from the people of Ravensthorpe as well as information provided by Jarlskona Eivor Varinsdottir via the plot of Valhalla, Hytham spent time understanding the history of the people that he now considers family, the Viking people. It is in the first pages of the book that I recognized that Hytham was constantly busy while Eivor was progressing through the story of the game. I always felt that Hytham seemed static like a set-piece outside of the mission lines he would provide players, but this book gives him a life that the game was lacking. Having a detailed, but short history of the Vikings and how the Raven Clan came to England is a strong start for the book. Hytham's notes on Odin and Frigg In the second chapter, the full mythos of the Norse gods are presented, both in the story of the Dawn of Ragnarok expansion and the history of creation in the Norse myth and the gods that are worshiped by those around Hytham. Each of the Aesir is described and most of them are presented with the game image from the character’s Codex entry in the game. This is expanded on with the stories of the myths from the creation of everything to Ragnarok itself. It is also here where we can learn Hytham’s thoughts on the Viking beliefs and on the gods, including Loki whom fans know to be the Isu that is hosted by Sage Basim Ibn Ishaq, Hytham’s Mentor. A few of the buildings in Ravensthorpe The Viking Settlement is explored in the third section of the book and this is broken down as a tour of the Ravensthorpe settlement, with each building and citizen of the home to Eivor and Hytham discussed. What I liked most about this section is that each shop is very detailed in what it does and what it offers the people that live there, but also as what it does for players of the game. Knowing that the tanner, Wallace in the Hunting Hut can provide you with trophy mounts for completing special hunts, or that Yanli at the Trading Post can sell you decorations for the settlement, and tattoos for Eivor makes this section not just a travel guide for the settlement, but a guide for players to know who to see about their in-game needs. Eivor sitting with Oswald of East Anglia The last section before the Epilogue is The Viking Age, which is the full story breakdown of the main game, Wrath of the Druids, and Siege of Paris. Hytham describes the region, the Major Factions & Sects, and the Key Events for each “sequence” of the game. It is because of this section that I highly suggest this book for anyone that wants to revisit the game or read through the story without the required playtime. While everything recorded is from Hytham documenting Eivor’s recollection as she turns in the Order Medals from her clearing England from the Order of the Ancients, and later from her informing Hytham of what happened in other countries, his detailed writings of the events of the game provide more than enough information to understand the story without the traveling distance, filler content, or unnecessary dialogue. This is the closest that we will get to a novelization of Valhalla. Eivor (Male) in Concept Art for Seige of Paris The book closes with the Epilogue which is a closing entry from Hytham as he thanks Eivor for her efforts in riding England of the Order of the Ancients, and that his biggest regret is that of his mentor Basim, whom he still cannot believe betrayed the Norse siblings Eivor and Sigurd. He then gives half of the page to speak on Basim’s past which is a heavy reference and transitional text to Assassin’s Creed Mirage. Learning about Basim’s swift rise from street thief to Mentor and how Hytham was tasked with his first mission in Constantinople to keep an eye on Basim and report back to the Brotherhood. Yet, while Hytham understands that Basim’s actions drove him out of the light of his teachings, he hoped that he found the peace he was looking for. Basim Ibn Ishaq from Assassin's Creed Mirage While there isn’t a large amount of direct references to AC Mirage outside of the book’s final page, the written thoughts of Hytham reacting to Basim’s betrayal, of Basim having a son, and on Loki (not knowing the link to his mentor), there is enough to excite players for the next entry in the series. The epilogue alone made me more excited for October 12, 2023 when we will be able to play the new game. Hytham in The Golden City by Jaleigh Johnson I’ve said it multiple times in the past when talking about the transmedia for AC Valhalla and some of the 9th Century content, that Hytham is the anchor for the Valhalla epic. Yes players control Eivor, but outside of the game, Hytham is present in six titles (including the game and this book) and has interacted with multiple storylines and characters. He’s been a guiding hand for all of the transmedia characters in the Valhalla story, Niamh in Sword of the White Horse, Geirmund of Geirmund’s Saga , and in The Last Chapter content update for Valhalla (which is not covered in this book) he takes in a new class of Hidden Ones from the members of Ravensthorpe. Many argue that Valhalla had no Assassins (much like Origins and Odyssey), but I argue that we do have an Assassin in Hytham as the underlying focus of the entire story for this game linking lead characters together like Agent Coulson in the Marvel Cinematic Universe. I do wish there was more coverage of the free content updates like the Mastery Trials, The Forgotten Tombs, and The Last Chapter, but I can understand that not all of this content was available for this book at the time of release, or even when it was being written by Rick Barba. Some of the region overviews felt a bit short and not all characters were presented with an image and to agree with fellow TOWCB writer, Aaron, not all of the character shots from the game are the best composition or option for a profile photo. I would be curious to know if these were taken by the author, or provided from Ubisoft. I was happy to see game images with concept art, but do wish there was a higher quality at times. Concept Art of Bárid mac Ímair, King of Dublin My bottom line with The World of Assassin’s Creed Valhalla: Journey to the North - Logs and Files of a Hidden One is that it is a must have for fans of the game or the series in whole. I could even suggest it to fans of history as this is a fun historical fiction journal from a character in that time period. Nothing is incorrect historically, but may not be something that actually took place in the 9th Century Viking Expansion of England. The additional artworks for the DLC that we didn't have with the original Art of Assassin’s Creed Valhalla is something that I would love to see from future games that offer DLC, and hopefully we can see something for older titles if they get remasters. With Mirage around the corner, I’m hoping additional transmedia is provided as it is my favorite aspect of the series by far. The book is available now in the US from publisher Dark Horse Books for the Standard Edition at $49.99 USD, or the Deluxe Edition for $99.99 USD. If you have interest in purchasing the book, consider using our affiliate link with Amazon to help support articles like these and The Ones Who Came Before. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Remembering Mohamed Hamdy | TheOnesWhoCameBefore
Remembering Mohamed Hamdy In Memoriam Share 22 Mar 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are saddened to hear of the tragic death of Assassin's Creed Egypt co-founder Mohamed Hamdy. The news was announced today in a Twitter post released by the team. Our thoughts go out to his family and friends during this difficult time. ''It is with a heavy heart that we share the devastating news of passing of our dear co-founder after a long fight with illness, Mohamed Hamdy. His loss has left us all in profound sorrow, and we struggle to find the words to express the depth of our grief. R.I.P Mentor.'' Assassin's Creed Egypt Mohamed Hamdy Community We would like to take a moment to reflect on Mohamed's life and remember his contributions to the Assassin's Creed community. Back in 2017, we were thrilled to work alongside Assassin's Creed Egypt on the opening episode of our documentary series titled 'Global Networks'. Founders Shady Nasr and Mohamed Hamdy travelled to the Egyptian pyramids to record the episode, and we loved their energy and passion for the community. Tributes ''It was an absolute please to work alongside Mohamed and Shady on the first episode of Global Networks back in 2017. I loved how the pair were so passionate about creating an Egyptian branch of the community, and the video inspired many Arabic-speaking Assassins to unite. Mohamed was an instantly likeable person with a warm demeaner that we in the Assassin's Creed community will miss terribly.'' Colum Blackett (The Ones Who Came Before Team Leader) If you have a tribute or memory of Mohamed you would like to add, please get in touch with the admin team. Requiescat in Pace Brother comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- Spring 2020: Assassin's Creed Community Projects To Watch | TheOnesWhoCameBefore
Spring 2020: Assassin's Creed Community Projects To Watch Community Share 26 Mar 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Spring is finally here, and even under the terrible circumstances affecting the world, members of the Assassin's Creed Community are working on projects from home. Here are our top 6 projects to keep an eye on this Spring, in no particular order. 6: Modern Day Fan Art Check out this fan art for a new present day Assassin's Creed character by Valery Black. The hood resembles Charlotte de la Cruz, but the robes keep a traditional appearance, giving the character an overall classic look. The artist has named her Assassin Alith, meaning 'seasoned warrior' in old English. Alith would have fit in perfectly to the Assassin's Creed Titan comics series, or even the follow up series titled Uprising. So far, only two images have been released, but we're hoping to see a lot more from Valery in the future! 5: Eagle sculpt Next up we have a sculpted eagle, which has been handcrafted by Instagram user Valara Atran . The piece will be used as part of a Spartan helmet, taking it's inspiration from Assassin's Creed Odyssey's eagle companion Ikaros. This alone would take a great amount of time, and the level of detail required truly is incredible. You can begin to imagine what the finished product will look like. The next stage of the process is likely a careful first coat of paint, so don't forget to follow Valara on Instagram to follow her work. 4: Kassandra Sketch Considering this is Instagram user Artophily's first ever Assassin's Creed drawing, it's fair to say it's going well. The shading really gives the artwork a sense of depth, created using only pencils. Although the sketch is a WIP, we can't wait to see the finished piece! Head over to Instagram and drop a like, and maybe they'll cover more Assassin's Creed characters in the future! 3: Assassin's Creed Art Sale Speaking of talented artists, our very own Lisa Zaman from the AC Partnership Program has kindly donated a number of Assassin's Creed art prints, which are available now at our Facebook Store! All of the profits raised go towards our Assassin's Creed Community Fundraiser , which has so far raised over £400 for The Italian Red Cross, who are doing everything possible to battle the CoronaVirus. The prints are only on sale for a limited time, so act fast Assassins! 2: Ezio Sketch We've got another WIP Assassin's Creed sketch on the list, this time by commnity artist Fernando Huitz. Ezio is a fan favourite, and rightly so, and it's great to see young artists bringing the character to life. The hood is particularly detailed on this sketch, and it's a great representation of Ezio's AC Brotherhood robes. Keep an eye on Fernando's Instagram for the finished piece! 1: Templar Costume Finally, our good friend Caleb from the AC Partnership Program has revealed his latest project. Striking a solemn pose, he looks ready for battle in his Templar Knight outfit. Caleb is a huge fan of history, and regularly attends events such as Sarasota Medieval Fair, so if you see a Templar walking around, know that he's friendly and not an enemy of the Assassins! A ton of work goes in behind the scenes to make costumes, and Caleb is an extremely talented member of the cosplay community. We can't wait to see what he's got planned next! That's a wrap on our countdown, but hopefully you enjoyed this small glimpse in to the world of Assassin's Creed Community Projects. Stay safe all. Col comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin's Creed Virtual Photography: February 1st - 7th | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: February 1st - 7th Community Share 11 Feb 2021 Written By: Edited By: Kevin (Going Viking) Ashlea Blackett Back To Database Welcome back to another round of our virtual photography showcase, which will now be guest hosted by Kevin McAllister (Going Viking) from The AC Partnership Program. Each week, five Assassin's Creed shots will be hosted here on TOWCB website in order to promote virtual photography and community contributions. Keep an eye on our social media channels for updates, as we aim to bring you a great range of community captures. 1) Ancient Ruins by Sarah Gurrado This photo shouts Assassin's Creed. A stunning shot of Eivor jumping around the ruins reminds you of the Ezio days. The sun is perfectly aligned under the feet with Sýnin in the backdrop creating a shot that will instantly remind you of what makes Assassin's Creed so great. 2) Family is Home by @ Miss Misthios This silhouette shot of Kassandra and Ikaros defines Odyssey with its beauty and strength. The vibrant sky and perfect use of depth of field makes this photo resemble a painting. 3) Conquering a new world by @ NoviKaiba23 Assassin's Creed Valhalla is filled with limitless things to do and one of those things is raiding. This gorgeous photo captures Eivor blowing the horn in assassin type fashion as Sýnin soars across the sky toward the monastery. The blue sky, red leaves and fog provide this capture with the beautiful environment that Valhalla is known for. 4) Sailing Misthios by @SofaGamersRAW A unique perspective shot with a bird's eye view of a sailing Misthios in Odyssey with the crystal clear blue water. As your eye gravitates to the boat from the top of the sail you can see the ripples in the water trailing behind. Makes me want to jump right back in to Odyssey! 5) Winter Chase by @ StefanieMcMaken A peaceful moment in time. Great timing here to capture the deer running through the snow in Norway. Using the trees to frame the shot with the deer right in the middle provides a picture perfect shot. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Don’t forget to check out next week’s list when that rolls around, and be sure to send your best captures to us directly via Instagram or Twitter for a chance to be featured on it! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Going Viking started as a page focused on everything relating to Vikings including history, archaeology, Norse Mythology, video games, books, TV shows, etc. Kevin then transferred his focus to the video game Days Gone, where he began doing virtual photography, and running a blog. In early 2021, Kevin began his new position as an Online Community Specialist at Sony, working for Bend Studio. We are thrilled to see Kevin joining a company that makes the franchise he loves, but will miss him deeply on the program. We wish him the best of luck in his new position! Kevin (Going Viking)
- TOWCB Team Members invited to join 'The Mentor's Order' | TheOnesWhoCameBefore
TOWCB Team Members invited to join 'The Mentor's Order' News Share 14 Jan 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are thrilled to announce that our team members @col_96 (Colum Blackett), @lisazamanart (Lisa Zaman) & @Ashlea_97 (Ashlea Blackett) have been invited to join a new #AssassinsCreed community program called 'The Mentor's Order', a Ubisoft Star Player initiative! Back in July 2022, Ubisoft sadly closed down 'The Mentors Guild', an established community program made up of active content creators around the world. With the introduction of 'The Mentor's Order', we once again hope to maintain a positive relationship with Ubisoft. We are also optimistic that the new program will provide equal opportunities for all Assassin's Creed Star Players, new and old. We are also excited to hear that the new program is being led by the same team behind TMG, and the new restructuring will bring community members together under one roof within the Ubisoft Star Player program! We are eager to see how the new program develops, but we are thrilled to be a part of it. Keep an eye on our social media channels for behind the scenes updates detailing our experience of the new program! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Pressed in Gold: A Review of the Assassin’s Creed - Leap Into History Limited Edition X5LP Box Set | TheOnesWhoCameBefore
Pressed in Gold: A Review of the Assassin’s Creed - Leap Into History Limited Edition X5LP Box Set Reviews Share 26 Mar 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal ( Moonchildgecko ) from TOWCB Art Team . The 15th Anniversary for the Assassin’s Creed series is still being celebrated after 2022. There are continuous releases of merch and transmedia that are tied to the event, the latest of which is the release of the Leap Into History Vinyl Box Set from Laced Records. This release was presented in two options, a Deluxe 5LP box set for $110US, and a Limited Edition 5LP in Gold for $120US (which is now sold out). The differences between the two versions come down to the Limited Edition including a slip mat, art print, and the ‘gold nugget’ color of the vinyl records. After a few production delays, the vinyl collections shipped out across the globe this last month (original shipping date was set for January, 2023). The vinyl was shipped in a very form fitting shipping box with some packing peanuts over the cover which I liked as it is always fun to “uncover” the gorgeous black and gold packaging. The opaque images of the protagonists of the series and the Isu inspired trim of the image border gives a sleek and quality expectation of what is within the box sleeve. While it may be difficult to see in this image, the side where the vinyls are removed from the case read “Assassin’s Creed Leap Into History” on the left/top and then the disc number on the right/bottom. The order of having Disc one on the bottom which is really the front of the packaging makes sense, but it is one of those nit-picking things that I argue with myself when organizing things on shelves, in order of position. However, as vinyls should not be stored flat on a shelf, this labeling makes sense. The following section does bring up a similar issue with the decision of labeling sides A and B of a record. Side As Side Bs Each of the five vinyl sleeves holds music for two of the games, ordered by their Genetic Memory time periods (which I very much enjoyed seeing). Where my issue with this comes from, is the first side I saw when removing Disc 1, was Bayek from Assassin’s Creed Origins, or the “Side B” for this record. I understand that this comes from the Western reading order of Left to right, where with media printed for said audience, opens from the right side and is hinged/spined on the left. However, seeing each of the #AC15 artworks for the games (which was composed of the original game art with the grayscale filter and the golden logo from each game. The first set of “Side A” covers AC Odyssey, Valhalla, AC II, Black Flag, and the combo Unity/Rogue. The “Side B” shows Origins, Assassin’s Creed, Brotherhood/Revelations, AC III, and Syndicate. All of the current games with this exception of Liberation are present and broken down into different eras. When you pull out the vinyl, you have the slip sleeve that opens from the top so that the vinyl itself isn’t damaged or won’t fall out from the side. The front side of each removed sleeve has a simple design for the AC 15 release, but nothing district to speak to. The reverse sides are where the bulk of the collection’s information on the music itself. Disc 1: Classical Era, Disc 2: Middle Ages, Disc 3: Renaissance, Disc 4: Enlightenment, Disc 5: Enlightenment/Modern Era. The title of the game(s) and time period(s) are listed below the Era label, followed by the Composer(s) and the titles of the selected 5 - 9 songs for each game. The shortest list is for Brotherhood/Revelations at 5 songs and the longest is Unity/Rogue with 9. Some of my favorites are included such as the “Legend of the Eagle Bearer” for Odyssey and of course “Ezio’s Family” for AC II. I really wish there were some different sea shanties on the Black Flag vinyl such as “Running Down to Cuba” as that is a favorite of mine, but it's completely understandable that the track listings have to be limited or there would be double the number of records in the box set. The ‘Golden Nugget’ LPs are where this release shines the most. The color is so gorgeous and the stamped vinyls are unique to each individual bundle so my vinyls will not look the same as anyone else’s. They remind me of the golden sands of Origins in a way. Each vinyl has the logo for Side A or B in the center, though the placement of which way is “up” varies and isn’t lined perfectly, but again that is a nitpick. As listed on Laced’s site, the differences as I mentioned earlier are the golden color, art print, and slipmat. The art print is the AC15 logo artwork on a thin though nice quality paper. This however didn’t feel like a print but more of a protective artwork that would be on the front of a game that is removed with the plastic wrap to show the actual cover of the game. I would have liked to see a thicker print on gallery quality paper like what we have seen with the art books for the series. If I hadn’t remembered that this was an art print, it could have been tossed away by accident. Now on the other hand, the slipmat is really cool and something that fits perfect with the vinyl box set. The large golden AC15 logo to place below your vinyl to prevent damage from the record player itself. While I am new to vinyl collection, my wife who has a decent collection of albums was excited to see that it was included with the Limited Edition. As of this posting, the Limited Edition is sold out, but the Deluxe Edition is still available from Laced Records ’ US/Canada store for $110US. However as of March 10 when they announced via Twitter that the vinyl was in stock, they stated “Last few left” in that post, so it is unclear how close they are to selling out completely. Amazon US is showing a preorder for what I assume is the Standard Edition of the 5 LP bundle, at a higher price of $130US+ and a release date of April 7, 2023. So it does appear that fans can purchase the music in the future, but may not get the special packaging that the deluxe version includes. I would recommend looking into this set if you are a fan of the great music that comes from the Assassin’s Creed series so that we can see further support for physical releases in the future. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- This Week in Assassin's Creed Virtual Photography: 6th - 12th August 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 6th - 12th August 2022 Community Share 13 Aug 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to our weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Cloak Game: Assassin’s Creed Valhalla Platform: PS5 This week’s first capture comes from @ Junos_Wings over on Twitter. First up this week we have a bit of nostalgia, with Eivor dressed in Ezio’s Master Assassin outfit. I love the colour tones of this shot, as it add a certain quality to the photo. The light and the dark make for great symbolism of what Assassin’s Creed is all about. The shot is from a set that is truly beautiful and inspiring. Captures showcasing old outfits in the newer games give us a sense of what a next gen Ezio game would look like. Link to set 2) Huntress Game: Assassin’s Creed Odyssey Photo number two comes from @ Birgamerinalbu1 over on Twitter. Next up we head to Greece for a bit of Kassandra dressed as a true huntress. This photo reminds me of the Assassin’s Creed graphic novels. From memory there wasn’t a comic to go alongside Odyssey which is a shame. I am always a fan of people getting creative with their virtual photography. The lighting behind Kassandra really helps accentuate her magnificent hair, but also does a great job of highlighting the incredible face paint of this set. 3) Desmond Game: Assassin’s Creed III This week’s third shot comes from @ FrameHoldPhotos , a member of our Assassin’s Creed VP Twitter Community. Photo number three takes us to this week’s AC15 celebration with Desmond, the modern assassin. This is the first time I have featured a modern day piece of VP and I am shocked these section don’t get more love. This capture really does give us an insight into what a modern day game could feel like. I always prefer the historical stuff but I would 100% love a modern day game or even a substantial DLC. Hoods, bows and swords in a city would be like AC meets Marvel and I would be down for that. 4) Wolf Game: Assassin’s Creed Valhalla Platform: Xbox Series S VP number four comes from @ Huldera1 a member of our Assassin’s Creed VP Twitter Community. I always enjoy wildlife shots from Assassin’s Creed games. The way the animals interact in the world is truly amazing. This impressive capture has three key elements and they all stand out in different ways. The colour of the sky is so rich, the grass slightly out of focus makes you feel like you’re there. Of course the growling wolf is the standout, fantastic timing to align all these elements. I wonder if Eivor made it away alive. 5) Ratonhnhake:ton Game: Assassin’s Creed III The final capture of the week comes from @ nkeiiin over on Twitter. I thought it only right we end the showcase with Connor himself. What a stunning portrait of the Colonial Assassin. The black background with the light pouring down onto Connor adds such an epic feel to this capture. I love the positioning as it showcases the eagle on the hood and touches of the blue on his outfit. I am also won over by the fact the bow and arrows can been seen on his back. The first playable Assassin with a bow, such good times. Checkout the set below for two more breath taking shots. Link to set And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed News Recap: 21st - 27th August 2022 | TheOnesWhoCameBefore
Assassin's Creed News Recap: 21st - 27th August 2022 News Share 29 Aug 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to a new Assassin's Creed News Recap series, hosted by Colum Blackett (Col_96) from The Ubisoft Star Players Program (Formerly Mentors Guild). Every week, we will be rounding up Assassin's Creed News and sharing it here on The Ones Who Came Before website. Keep an eye on the site every Sunday for more weekly recaps, or check out our social media links down below to stay updated on everything Assassin's Creed. 1 ) Assassins in Need Merchandise Sale Launched We kick off this week's news recap by returning to our Assassin's Creed community fundraiser, which is raising funds for The British Heart Foundation and American Heart Association. To mark £400 raised for the cause so far, we here at TOWCB launched a merchandise sale featuring a design created by team member Thea Rivedal! You can now pre-order Assassins In Need T-shirts, which are available in both short or long sleeve until the 13th September. 100% of the proceeds support the 2022 community fundraiser, so this is a great opportunity to make a difference, and also look incredible with beautiful limited edition merchandise! Huge thank you to everyone who has supported the cause so far. Pre-order your Assassins in Need merchandise now 2) More Community Creations Shared on Social Media The 15 Year Anniversary celebrations continued this week with more community content commissioned by Ubisoft. On the 24th August, the official Assassin's Creed social media channels shared two stunning new designs by Instagram user alenoc.artworks! There's no doubt that these two designs make incredible wallpapers, featuring an array of fan-favourite characters, paying homage to the series and its history. Even deeper than that though, the images could also provide a real starting point for Assassin's Creed Infinity, offering a glimpse at how a live-service Assassins' Creed game could look if handled properly. As September approaches, we are all eagerly awaiting the Ubisoft Forward event which takes place on the 10th, which is set to reveal the future of Assassin's Creed. Perhaps we will also get our first look of the mysterious 'Infinity' project? 3) Ezio Auditore Statue Unveiled in France Ubisoft proudly unveiled a huge statue of Ezio Auditore at the Saint Mandé studio in France! It technically would have made more sense to launch an Arno Dorian statue (French Brotherhood) considering the location, but no-one can deny Ezio's fame and popularity. The statue itself stands on a plinth featuring the Assassin insignia, and can be found front and centre at the entrance to the building. We love the idea that Ezio now keeps watch over the studio, working in the dark to serve the light. The statue also lends itself nicely to fans looking for a photo opportunity, and will find itself becoming popular to those adventuring out on an Assassin's Creed pilgrimage across Europe. We can also confirm that the statue is not made of chocolate, despite some confusion on Twitter. Are you going to visit the Ezio statue? Tag @ ACFirstCiv for a retweet on Twitter! 4) Fan Expo Canada 2022 The Ubisoft Booth at Fan Expo Canada 2022 did a great job at celebrating the 15th anniversary of Assassin's Creed. Those attending the event could participate in giveaways to win exclusive collector items, play the games on multiple platforms, and also take photos with life-sized statues! Ubisoft invited members of the Ubisoft Canada Guild (featuring Assassin's Creed Brand Ambassadors) to attend the event, which for many would be the first in-person AC related event in a very long time. It's so great to see the world open up again once more, hosting events on a large-scale. The Creed bringing people together is a beautiful thing. 5) Assassin's Creed Cosplay Competition at Insomnia i69 Gaming Fest (Birmingham, UK) Insomnia i69 saw a collaboration between Ubisoft, CosXpo and Insomnia, with the event hosting an Assassin's Creed Cosplay Competition to mark 15 years of the series! The cosplay competition was judged by Tabitha Lyons, Psycadillo, Helen Alice and Magnus Bruun, and hosted by CJ Allan! Awards: Best in Show: @ creedcosplay Best Performance: @ OthrysEternal Honourable Mention: @ megabethbob Huge congratulations to Jamie Oakley for winning the Best of Show award! It's fair to say that the competition was very hard to judge, so well done to all the talented cosplayers who took part and also to the judges! 6) Gamescom 2022 (Cologne, Germany) The final event featuring Assassin's Creed content this week was Gamescom 2022, which saw Assassin's Creed cosplayers looking for the PureArts booth in order to win Ezio Auditore statues and editions of Orlog! Over at the Ubisoft booth, all were welcome in the community lounge, a chill zone complete with a bar. This was no doubt a great opportunity for fans to re-energise after what can be a long and tiring day. Congratulations to all who won PureArts products! 7) Assassin's Creed Animus Next Launched Ubisoft China launched a new interactive online platform titled Assassin's Creed Animus Next! The website, which acts as a business site for Abstergo Industries, features information about the company, its history, and future plans! Users can login to the site as an Abstergo employee, unlock information about Assassin's Creed characters and win prizes! It's so cool to see a platform like this back online. After the closure of both Assassin's Creed Initiates and Project Legacy many years ago, fans have dreamt of their re-activation. This new project seems to be heavily inspired by the latter, as users would unlock information through participating in daily quizzes about the series. Although the platform and the trailer have released in Chinese, the team over at Access the Animus have translated the trailer and some of the portal menus! If you're interested in this, we suggest heading over to their Twitter account for more details. You can view the platform for yourself here. 8) The Ones Who Came Before Meet-up I was incredibly pleased to be able to meet Gustav Poulsen (host of The Memory Corridor Podcast and member of the Assassin's Creed Partnership Program) during his time here in the UK! Gustav (Gargudon), who is based in Denmark, has been a friend of the TOWCB admin team for nearly seven years now, and it was an absolute pleasure to meet in real life. I set off to Manchester via train to meet Gustav, and gave him an insight into what a UK weekend can look like. Naturally, we ended up in a pub to watch the football, but as is often the case with old friends, we reflected on the past, and how the Assassin's Creed series and community have changed over the years. We also looked towards the future, and both agreed that a more stealth-based direction could be beneficial for the series, leaving dragons and mythology behind. We'll learn more about the future of Assassin's Creed at the Ubisoft Forward event on September 10th. Although Gustav is currently taking some time away from social media, he has found comfort in his music, helping him heal after a damaging lockdown period which affected the world in so many different ways. After so many years, it felt like fate to finally meet, right on the edge of a life-changing event in my own life: the birth of my son. 9) The Golden City Synopsis released In the last recap article, we reported that several retailers including Amazon and IndieBound had listed an upcoming novel titled 'Assassin's Creed: The Golden City', written by Jaleigh Johnson & published by Aconyte Books, which is set to release February 7th 2023! Here is the full synopsis for the novel! ''A young emperor’s life hangs in the balance in ancient Constantinople, and only the Brotherhood of Assassins can save him, in this action-packed historical adventure from the award-winning Assassin’s Creed universeConstantinople, 867 – A murderous plot is afoot. Assisted by the Order of the Ancients, the emperor schemes to assassinate his son and throw the city into chaos. In response, the Hidden Ones have dispatched Assassin acolyte Hytham to join his mentor, Basim Ibn Ishaq, to infiltrate the palace and foil the emperor’s plan. But that is not his only mission… Hytham’s brotherhood have entrusted him with uncovering where Basim’s true loyalties lie and whether the master Assassin’s personal obsessions outweigh his sense of duty. For Hytham to succeed, he must tread carefully, for Constantinople is a city of shadows, and danger hides in all of them.'' We hope that you enjoyed this Assassin's Creed News Recap! You can look forward to more articles like this, dropping every Sunday! What was your highlight of the week? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)




















