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- Assassin's Creed Mirage Fanart by Yasmin Page | TheOnesWhoCameBefore
Assassin's Creed Mirage Fanart by Yasmin Page Art Share 12 Sept 2022 Written By: Edited By: Ashlea Blackett Ashlea Blackett Back To Database Check out this brand new piece of fanart by our very own digital artist Yasmin Page from our AC Partnership Program! One of the things that makes this piece of art particularly impressive is the speed of which Yas released it, sending it over to the admin team only a day after Ubisoft launched the Assassin's Creed Mirage trailer at the 2022 Assassin's Creed showcase event at Ubisoft Forward! I love how you can see the Assassins lurking in the background, and the glow on Basim's face, as if lit up by candlelight. This scene is directly from the trailer, as Basim is initiated into The Hidden Ones by removing his ring finger, a required sacrifice to operate a hidden blade, and also showing his commitment to the Brotherhood. Ever since the launch of Valhalla, members of our Art Team have been fascinated by Basim, and everything he represents. He is a bridge between the Hidden Ones and the Assassin Brotherhood, along with also being the reincarnation of the cunning Isu trickster Loki. We can't wait to share more Basim art with the community throughout the marketing campaign! Until then, check our what our other team members have been up to in the Community Hub! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- What to Expect in Assassin's Creed Shadows | TheOnesWhoCameBefore
What to Expect in Assassin's Creed Shadows News Share 21 Jun 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Ubisoft initially announced the existence of a new Assassin’s Creed , it was given a codename, which was referred to as just ‘ Codename Red ’ for quite some time, leading fans into excitement for what the future had in store. It had gamers across the world excited for the next chapter in the beloved and long-running ‘ Assassin’s Creed’ series, which has gained a huge following since its creation in 2007. The series is loved for many reasons, including its classic parkour, storytelling, and charisma of the protagonists, and much more. It was a monumental and groundbreaking game back in its beginning, and the series is still running strong to this day, with no signs of slowing down. For a long time, fans had been asking and hoping for an Assassin’s Creed game set in Feudal Japan, as it had been a highly requested era in history fans have been wanting to visit for as long as the series has been around. Now, all our wishes have come true, as Ubisoft has announced ‘ Assassin’s Creed Shadows ’ officially to the public. Fans of the series, and even those unfamiliar with the series, are counting down the days until November 15th, 2024. ‘ Shadows ’ recently had a big gameplay reveal shown off at Ubisoft Forward in June of this year. Both protagonists Yasuke and Naoe were shown off. Yasuke, a Samurai, and Naoe, a Shin obi, are teaming up together to fight the injustice in Feudal Japan. The ga me will be adding a fan-favorite, and heavily requested addition to both our protagonists this time around: The ability to freely switch between characters. This option was first introduced in 2015’s ‘ Assassin’s Creed Syndicate ’, where you were able to switch between the twin Assassins, Jacob and Evie Frye. This was a fun, but short-lived feature in the Assassin’s Creed series, and now fans can rejoice as Ubisoft is bringing it back in ‘ Shadows ’. You will now be able to pick freely anytime between both Yasuke or Naoe. This is a change from the recent dual-protagonist feature Ubisoft introduced with 2018’s ‘ Assassin’s Creed Odyssey ’, allowing the player the choice to play the game as either a male or female protagonist, but by selecting a character, you were unable to switch again for the rest of the game. This theme continued with ‘ Assassin’s Creed Valhalla ’, once more allowing players the choice between male or female Eivor, and still selecting that character will lock you in for the full game. It was a formula fans enjoyed, as it brought new life into the series that was once only one male protagonist each game, with the lack of a choice between Assassins. Now, sk ipping ahead to ‘ Shadows ’, you can pick and choose which character you’d like to play as for any mission, and also be able to switch freely at any time, just like ‘ Syndicate ’. This offers players a choice of strategy. Yasuke, being the combat expert Samurai, will be useful for missions requiring more muscle, and brute force , or you can choose to pick Naoe, a much quieter approach to be able to sneak in and out of trouble. Each mission should give players a real decision about which direction to take, and which playstyle best suits the mission ahead. Ubisoft has also shared that the size of the map in ‘ Shadows ’, will be similar to that of 2017’s ‘ Assassin’s Creed Origins ’, rather than that of ‘Assassin’s Creed Odyssey’. For example, the map will be large again, but will feel just right for the setting of Feudal Japan. Also allowing players to experience more of what Feudal Japan has to offer rather than potentially spending a lot of time traveling across the entire map, it should provide players a more direct experience. From what we all have seen through the gameplay revealed earlier this month, expectations are high amongst both fans and critics, who are all looking forward to getting their hands on ‘ Shadows ’. The more recent ‘ Assassin’s Creed ’ titles, also known as the “RPG” games in the series, have followed a similar format. A leveling system, skill trees, upgradable gear and weapons, and a healthy dose of side quests to choose from. Fans should expect some of the same with ‘ Shadows ’. It gives players the opportunity to explore the map more, rather than potentially rushing through the main missions. Each player has their own choice of how they want to play, and Ubisoft is catering to all fans with all interest levels. They know fans are wanting to be invested in this game, and giving the players plenty to do along with the main storyline. A lot of fans of the series were ones who started with the “RPG” titles, bringing a new audience to both new and old fans, as Ubisoft’s current formula has satisfied both classic and newer fans. We can expect some of those same elements in ‘ Shadows ’, such as the combat with dodging and parrying attacks, and the use of special abilities to give the player an edge over tricky enemies. Last year’s ‘ Assassin’s Creed ' game was ‘ Mirage ’, which was a smaller scale game suited to please fans of the classic format, and it was well received. It has now been four years since we had a game this size in 2020’s ‘ Assassin’s Creed Valhalla ’, and it should satisfy fans knowing they are in for a full on journey into Feudal Japan. With the game set for a November release date, there is plenty of marketing to be done on Ubisoft’s end, such as more gameplay videos or new information about the game to get fans excited even more as it comes closer to release. Many expect Ubisoft to create another masterpiece in the long running series. Fans have grown accustomed to a great experience with each game released. The hype of ‘ Shadows ’ is currently at an all time high, for both fans and even those who are skeptical, and will possibly need to see more of the game to persuade them into purchasing. For some, the whole idea of an ‘ Assassin’s Creed ’ game set in Feudal Japan is almost too good to be true, which could easily attract the fans who aren’t familiar with the series, and even some who may have never played an ‘ Assassin’s Creed ’ game in their life. ‘ Shadows ’ should do a great job being appealing to anyone, whether they be new or returning. One way or another, we can all expect fans of this series to come together again once the fall season rolls around, and celebrate another great adventure into history by Ubisoft. The countdown to November 15th is well and truly underway! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Jun 21, 2024 Awesome review! Like Reply About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Assassin's Creed Modern Day Discussion at BAFTA 2024 Breakdown | TheOnesWhoCameBefore
Assassin's Creed Modern Day Discussion at BAFTA 2024 Breakdown Analysis Share 5 Nov 2024 Written By: Edited By: Zephryss Colum Blackett Back To Database During a recent conference held at the BAFTA 2024 event in London reported by Gamesradar , VP executive producer Marc-Alexis Côté discussed recent controversies and the balance between Modern Day and Historical story with regards to #AssassinsCreedShadows . Here are the key points that were made. Image source: BAFTA Games "While both Naoe and Yasuke's stories are works of fiction, they will reflect (...) the complexity and interconnectedness of our shared history" "Our team's commitment to inclusivity is grounded in historical authenticity and respect for diverse perspectives, not driven by modern agendas" "The current climate is tough on our creative teams - They face lies, half-truths, and personal attacks online." "Legitimate criticism" remains valuable but must be distinguished from "attacks driven by intolerance." "The modern day storyline will explore deeper themes of memory, identity and autonomy, how the past shapes who we are, and how controlling this past can impact our future" These themes will allow to reflect on contemporary issues such as freedom versus control, the power of knowledge and the tension between individuality and conformity "Ending Desmond's arc was a difficult decision, and afterward, the modern storyline struggled to find its footing" Image source: Ubisoft "The continued focus on characters hunting for Isu artifacts made the narrative more predictable" Series is entering “third period” in which the team's goal is to “put history back at the center of the player's experience” Thus, "the modern day narrative will serve to enhance, rather than overshadow, the historical journey by drawing meaningful contrast between past and present." "The groundwork for this new direction will take shape with Assassin's Creed Shadows, which will lay the foundation for this narrative evolution that will grow in the years to come.” In Côté's conclusion, "the answer to hate is to continue creating experiences that celebrate the richness of our world and capture the magic of our collective imagination because in the end, creativity is stronger than fear.” It's great to hear that Ubisoft are acknowledging that Modern Day has been inferior since the death of Desmond Miles, with multiple games stripping it back and others replacing it with cutscenes. We can't wait to see what's next! Image source: Ubisoft comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- This Week in Assassin's Creed Virtual Photography: 13th - 19th August 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 13th - 19th August 2022 Community Share 20 Aug 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s showcase is in collaboration with VPGamersUK . Each capture is my pick from the daily themes. Thank you to everyone who participated. 1) Columns Game: Assassin’s Creed Odyssey Theme: Architecture This week’s first capture comes from @ 6VAC1 over on Twitter. First up we have a beautiful shot of some columns in Odyssey. When it comes to architecture the Assassin’s Creed games are some of the best places to take photos. The sheer volume of buildings within a single game is off the scale. I picked this shot due to the angle and colours. This capture really does give off a sense of height and grandeur. The saturation adding to the details, it’s no wonder Ubisoft have been commended for their building design. Link to set 2) Frigg Game: Assassin’s Creed Valhalla Theme: Citizens Photo number two comes from @ dpruttz_vp a member of our Assassin’s Creed VP Twitter Community. Next up we have a Citizen of Asgard, who is also a former lover of Odin. I did enjoy Frigg and Havi’s team up at the start of the Dawn of Ragnarok DLC. It is a shame it is such a small section. This awesome shot really catches the eye, with the fiery background and the excellent pose from Frigg. I am very impressed with how the details of her outfit have been highlighted, mostly thanks to the blurring of the background. What an amazing piece of virtual photography. 3) Fox Game: Assassin’s Creed Valhalla Theme: Wildlife This week’s third shot comes from @ PodToGo a member of our Assassin’s Creed VP Twitter Community. Photo number three was an easy choice, I love foxes and this photo is one of the best I have seen of that animal. As I have said before, Ubisoft have been perfecting the art of nature in their games of late. The pose of the fox in this shot is adorable and credit to PodToGo for finding this moment. I would love to know how long the Virtual Photographer waited to get this picture. I am really liking the portrait aspect for this capture as it encompasses the stance of the fox so well. A truly wonderful piece of wildlife VP. Link to set 4) Out of the Desert Game: Assassin’s Creed Origins Theme: Assassins VP number four comes from @ Jakeste66386991 a member of our Assassin’s Creed VP Twitter Community . What can I say about this capture other than, it is jaw-dropping. This gorgeous silhouette of Bayek has to be one of my favourite’s pieces of virtual photography since I have been running these articles. I never really add borders to my shots but I must say the white around the edges of this one just makes the photo pop. I love the way Bayek is walking across the dunes towards the sun with the rays casting shadows behind him. What an incredible shot. 5) Sickles Game: Assassin’s Creed Valhalla Theme: Weapons The final capture of the week comes from @ petta_velan a member of our Assassin’s Creed VP Twitter Community. This week's final shot depicts an Egyptian Viking readying his sickle swords. I remember when these weapons were added during the Wrath of the Druids DLC, they were a great addition to the game. I actually think they go very well with the Egyptian armour too which, of course, also released with that DLC. I really like how the sickles are showcased here, allowing us to see the engravings. It’s cool how they match the bracers and tattoos, giving Eivor a proper warrior feel. Link to set And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- What AC Mirage's Expansion & Revival Means for the Franchise & Ubisoft | TheOnesWhoCameBefore
What AC Mirage's Expansion & Revival Means for the Franchise & Ubisoft Breakdown Share 5 Nov 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Hayden Bird Back To Database Two months’ time ago, Ubisoft made a surprise announcement. Out of the blue, it was revealed that Assassin’s Creed Mirage, almost two years after its initial release, would be receiving a free expansion before the end of the year. This expansion now titled “Valley of Memory” would take players to Al-Ùla in Saudi Arabia, a UNESCO site and key part of Saudi culture and history. These news were as said definitely a surprise, but were mostly met with praise and excitement from fans, even if it was odd this expansion was coming this long after release. But why is that? Was this always secretly planned, is it a desperate business move, and is it related to Ubisoft’s new supposed partnership with Savvy Games Group, an investment firm based in Riyadh in Saudi? We explore the different aspects of this, from business decisions, fan reception, its impact on the AC franchise and more. Let’s dive into it! Ubisoft, Savvy Games Group & Business Last year in 2024, Ubisoft CEO Yves Guillemot reportedly accompanied President of France Emmanuel Macron on a trip to Saudi Arabia, to meet with Crown Prince Mohammed Bin Salman and other Saudi leaders, with the goal of spreading the impact and reach of French culture. Based on an internal company Q&A published by GameFile, this caused dissatisfaction within the company and was not to everyone’s liking, one employee specifically asking if supposedly partnering up with a nation against the company’s democratic values, is another hit to their already damaged and dwindling reputation. Ubisoft did not make any direct comments on this claiming “We do not comment on rumours” , and reportedly afterwards stated they believe there’s a difference between the controversial Crown Prince and the Public Investment Fund, Saudi Arabia’s sovereign wealth fund, as well as Savvy’s parent company. Some time after Guillemot and President Macron’s trip in January this year, French news outlet Les Echos reported Ubisoft had supposedly entered a partnership with Savvy Games Group, leading to the creation of DLC for Assassin’s Creed Mirage, despite multiple previous claims the game was meant to be a standalone experience without plans for additional expansions. Ubisoft have neither confirmed nor denied a partnership with Savvy or Saudi Arabia in general, but nonetheless the DLC was conveniently announced by Guillemot in Riyadh in August, during the New Global Sport Conference. Despite no official confirmation of a partnership between Ubisoft and Savvy, the timeline, alleged business decisions and the fact the DLC comes at no additional cost, does indeed raise the question, is the choice of developing this DLC purely a creative decision, or a direct result of Savvy’s likely investment in Ubisoft, possibly in an attempt to promote Al-Ùla and attract tourists? As mentioned also, the fact that the DLC is free - also compared to expansions for previous AC games as well as years of (infamous) microtransactions - can indeed feel odd, also taking into consideration the current state of Ubisoft and their recent financial struggles. Could they really afford to put money and resources into developing an expansion they wouldn’t make a dime off, or is it being free a result of funding from partners? At the most, a spokesperson from Ubisoft has stated "This title update to Assassin's Creed Mirage was made possible thanks to the support of local and international organisations, through access to experts, historians, and resources to ensure the creation of an authentic and accurate setting.” . Fan Reception & Impact on the Franchise Business decisions and potential controversies aside, as mentioned, despite the suddenness of the announcement of a free expansion, it was mostly met with praise and excitement from fans, some even stating it absolutely feels like the right decision, and the timing of it comes along at the perfect moment. It is very likely there is some truth to this. Bringing new life to one of the company’s most critically acclaimed titles in recent years - especially coming off of said financial struggles and the intense and controversial marketing campaign for AC Shadows - can ultimately serve as a bit of cleansing, and help restore players’ faith in and love for the company. Also taking into consideration the perception of Assassin’s Creed in recent years - the series going in a drastically different direction with most new games, causing polarisation amongst fans - bringing new life to the most critically acclaimed instalment in a long time that was a fresh breath of air, being as much of a return to roots as possible, reintroducing classic as can be Assassins (Hidden Ones) VS. Templars (Order Of The Ancients), with a story structure and gameplay formula reminiscent of the 2007 original, does indeed feel like an easy, yet effective and nostalgic move, and it shows. The fact that the DLC trailer also officially naming it Valley of Memory in early October, got more views in 24 hours than the trailer for AC Shadows’ recently released Claws of Awaji expansion got in a month is telling something. It says that despite its young age, players are already starting to have a nostalgic relationship with Mirage given its classic formula, and it is slowly leaving a legacy other recent instalments in the series have failed to, and tells that despite its successful and fateful launch and mostly positive reception, even the newest entry of Shadows might not be sticking with some players for the long run. This also raises the question, why is Ubisoft not just sticking to a formula for their flagship franchise that is more or less always met with praise, and instead doing all this push and pull, first removing than re-adding elements to new instalments that only result in polarisation? This is not saying the series has to be repetitive and every game the same, and it does indeed need to evolve adding completely new elements every now and then. One of the most household titles of the franchise - Black Flag - did exactly this to most players’ surprise, but in the end to positive reception. Every game can introduce a new narrative, new locations, gameplay elements and more, but in the very end, does it need to rely upon the same backbone and structure more or less, to keep a loyal fanbase and leave an enduring legacy? Among the many instalments in the franchise, it is really only a few games that have really left their mark in gaming history - up there with games like Grand Theft Auto V, Red Dead Redemption II, The Witcher 3, The Last Of Us and more - but even the older ones that didn’t do so on that level, are starting to be looked upon in a different, more nostalgic light by everyone from players simply missing the classic AC formula, the modding community starting to bring experience enhancing mods to these games, to those only experiencing them for the first time even to this day. This adds further to the fact that most newer instalments have so far failed to create an enduring legacy on the same level, with Mirage now becoming the odd one out, that given the circumstances and new life being brought to it at the perfect time, could end up having a legacy on the levels of Black Flag and Assassin’s Creed II. Nostalgia & What Can Ubisoft Learn? Even if it is odd suddenly bringing new life to a two year old game, it is as said clearly the right move, and tugging on the nostalgia strings, is an easy and cheap, yet clearly very effective move. This raises the question, given the current state and perception of the AC franchise, does it need to rely more on nostalgia, and could it ultimately survive on that for so and so long? Overall we live in a time where nostalgia overall clearly sells, be it music where genres like Pop-Punk & Nu-Metal have reached levels of popularity not seen since their inception 20-25 years’ time ago, with massive festivals and many of their biggest names today playing stadiums, or movies where a film like Top Gun Maverick in 2022 turned out one of the biggest and most critically acclaimed hits in newer times. So is there really any reason for Ubisoft to not try and tap into this even further? Perhaps similar to the Inside The Mind DLCs for Far Cry 6, bringing back iconic villains of previous games, if this was done for Assassin’s Creed, bringing back say the “big four” - Altaïr, Ezio, Connor and Edward - it is certainly likely it could almost become a main selling point. For now and the foreseeable future though, it can be as simple as a game with a backbone and structure reminiscent of the 2007 original, to old and new fans’ liking, creating a game like Mirage, that with new life also reintroducing classic elements like replayable missions and optional objectives, is bound for a legacy few instalments have achieved. Conclusion To slowly wrap things up, even if it is sudden and regardless of any alleged and potentially controversial behind the scenes business deals and partnerships, bringing the Valley of Memory expansion, to the most critically acclaimed and classic instalment of Ubisoft’s flagship franchise in recent years - slowly also achieving legacy status already - is without a doubt the right move for both the franchise and the company, coming along at the perfect moment in time. Following almost two years of financial struggles, maybe the most and intense controversial marketing campaign in gaming history, a dwindling reputation and trust towards and more, putting out a free expansion reintroducing even more classic elements, will ultimately serve as a bit of a clean slate, reminding players what it is they love about the franchise and company. Source: https://www.gamesindustry.biz/ubisoft-workers-raised-concerns-over-alleged-deal-with-saudi-arabia-says-new-report https://www.youtube.com/watch?v=ylcvKHPVezU comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Announcement: Two of our admins are joining The Mentors Guild! | TheOnesWhoCameBefore
Announcement: Two of our admins are joining The Mentors Guild! News Share 19 Oct 2020 Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database We're pleased to announce that two members of TOWCB admin team, Col and Ash are officially joining The Mentors Guild! This is a huge opportunity for our community that will hopefully open many doors, and we are extremely excited to join a network of Assassin's Creed leaders around the world. We hope to help bridge the gap between community members and developers, and look forward to the future projects this community initiative will provide. We would like to say a huge thank you to the Assassin's Creed Community Development team for inviting us to join the program. What is the Mentors Guild? The Mentors Guild is a collection of Assassin’s Creed Community leaders, ranging in skillsets and areas of expertise. Members include cosplayers, artists, content creators, opinion leaders, and fan site administrators. The Mentors Guild was initiated by Ubisoft, spearheaded by Assassin's Creed Community Development team, and its members are hand chosen by Ubisoft. The Mentors Guild’s main purposes are to connect disparate community members together, assist in grass-roots community initiatives, and act as a bridge of communication between the developers and the fans for both criticism and praise. Our Admins Colum Blackett ( Col_96 // Col ) is the community admin for The Ones Who Came Before, and is joining the Mentors Guild as a community builder. Col has been a community ambassador in the UK for the last 4 years, and created TOWCB in 2014. It took a great deal of time to grow, but six years later TOWCB is a community that can be found across several different platforms and has an overall number of around 30,000 members. "It's a great honour to be selected for the Mentors Guild community program. I've spent many years within the Assassin's Creed community, and I can't wait to get started. I hope to bring a fresh wave of ideas to TMG that will help with its future. I have a ton of experience when it comes to community building, and hope to work together with fellow Mentors to create opportunities that will benefit the entire community." Trivia: Col is also an Assassin's Creed merchandise collector, and has one of the biggest collections in the UK! See more Ashlea Buckley ( Ashlea_97 // Ash) is the Editor/ Charity Project Coordinator for The Ones Who Came Before, and is joining the Mentors Guild as a community builder. Ash joined the Assassin's Creed community in 2016 during the promotional campaign for the movie, working from the shadows to keep our social media spoiler-free. She later took on the bigger role of Editor, where she reviews and edits all content published by TOWCB. At University, Ash was the Charity Officer for the Fencing society, where she helped raise money for various charities. Upon leaving, this was something she wanted to continue, and took on the additional role of Charity Project Coordinator. Ash has created several fundraising projects since joining TOWCB, most recently for The Italian Red Cross during the Coronavirus pandemic, supporting the efforts to combat the virus by providing resources and aid. To date, Ash has helped to raise over £1000 for various campaigns through Assassin's Creed community fundraisers. "It is such an honour to be selected as part of the Mentors Guild. It was definitely unexpected as I have not been involved in the Assassin's Creed community for as long as the other people in the program, having only been on the scene for the last 4 years, but it is great to see that even when working mostly behind the scenes the work I do as a part of The Ones Who Came Before doesn't go unnoticed. I really appreciate being given this opportunity to further my contributions to the franchise" Trivia: Ash has also cosplayed at several UK events, and is the host of the Rally the Creed podcast! Going Forward A new wave of members are joining the ranks from across the globe, and it's exciting times ahead for all involved. You can expect a ton of fan-led initiatives in the future, as we aim to help and inspire content creators to take the next step. We'll also be sharing community projects over on TMG social media accounts, so keep an eye out for that! Until then, you can find everything you need regarding AC here at the home of Assassin's Creed community content. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- Valley of Memory Spoiler-Free Joint Review | TheOnesWhoCameBefore
Valley of Memory Spoiler-Free Joint Review Review Share 6 Dec 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Contributors: Zephryss Eric Allen James Davis Colum Blackett Taylor McKay The latest update for Assassin’s Creed Mirage adds the Valley of Memory DLC, a compact yet emotionally powerful adventure that expands Basim’s journey in meaningful ways. Ubisoft Bordeaux delivers a story-rich experience supported by improved cutscenes, new gameplay features, and a beautifully crafted environment that players are sure to enjoy exploring. Assassin's Creed Mirage was released October 2023, so many were shocked to hear that a previously released title would be receiving a free expansion in late 2025. The DLC came to fruition after a p artnership between Ubisoft and Savvy Games Group, a Saudi-backed corporation set up and financed by the Public Investment Fund, which comes directly from the sovereign wealth fund of Saudi Arabia. Many were naturally sceptical at first, expecting the expansion to act as an advertisement for Saudi Arabia, or portray a highly censored experience, removing creative control from the developers, but the expansion would go on to surprise fans and critics alike. Valley of Memory is poignant and reflective, demonstrating the best of what Assassin's Creed can be on a personal level. In this review, the team here at The Ones Who Came Before will unpack what makes the expansion such a triumph. Narrative Valley of Memory is short and sweet, taking roughly 4-6 hours long depending on playstyle, and really highlights the impact of a linear Assassin's Creed narrative, in a time of non-linear structures of the past few entries. The success of the expansion is proof that linear storytelling for the series is the way to go, as it's memorable, impactful and acts as a worthwhile addition to the main game. The story is emotional and has weight to it, feeling like Ubisoft at their best for many years. Despite being a shorter DLC, the writing and presentation are outstanding. The story is heartfelt, well-paced, and more emotionally impactful than many recent Assassin's Creed DLCs, perhaps even surpassing some full game stories. The ending genuinely moves players, and is some of the best writing we've seen in Assassin's Creed for many years. This is where Valley of Memory really shines. The linear pacing of a plot inside an open world is handled expertly here. Noticeable major improvements are the cutscenes and dialogue in comparison to the main game. Presentation is everything. The expansion takes its time to explore character relationships, concepts and ideology. Although some of the themes can be compared to Claws of Awaji (finding a parent, enemy is a consequence of past actions, travel to a new area), it is executed much better than what we’ve seen in recent AC games, where the narrative has been a weakness. Ubisoft Bordeaux really nailed it. One of the things on display here is the main conflict which is established early on in the expansion. Both Basim and the main antagonist of the DLC are foils to each other in this story, both are seeking the same goal and deal with the consequences of their actions. Ultimately the story is about retaliation and seeking a conclusion, but it has a deeply personal focus, and Lee Majdoub does an amazing job bringing real emotion to Basim. Majdoub really shines as Basim in the more emotional moments and trauma, something the main game often lacked. It was fascinating to learn more about his past, demonstrating great character growth by the story’s end. Players will be left empathizing with him more than they did throughout the main campaign. There are only a few side characters in this DLC, but all of them are well-written. You will remember them even after finishing the story. Memorable side characters have been lacking in recent releases such as Assassin's Creed Shadows, but we're certain that players will remember the cast of Valley of Memory fondly. The DLC also gave some philosophical nuance to the righteousness of the Hidden Ones, and the certainty of their actions. Basim is challenged on his ideological position, and gives his reasons for supporting The Hidden Ones and their Creed. This is something which the series hasn't explored properly since Black Flag, so it really felt like the writers of the expansion really understood the Assassins, the Creed, and what it means to fight what they perceive as injustice. It really felt like Basim was seen as a threat for the first time, as he was recognsied as a member of the Hidden Ones. There is a degree of fear due to his actions in the main game, which only improved his overall character, as the writing team did a great job at delivering thoughtful and intriguing dialogue. We also liked how the expansion went deeper in to the connection between Basim and Enkidu, aiding him in his moment of need, and overall acting as a friend during a difficult journey. It was nice to see this relationship develop further, This personal story will be remembered for years to come. We only wish it had a little more to do with his role as a Hidden One, but overall, this story solidified his way moving forward, and acted as a final attempt for Basim to reclaim a shred of his original identity before the inevitable transition in to Loki occurs in Assassin's Creed Valhalla. It's clear that Ubisoft Bordeaux understands Assassin's Creed, and we only hope that they are given more control over projects going forward . It 's i nteresting to note that this particular branch of the company does not fall within the recently established Tencent-funded 'Vantage Studios' umbrella group, which is a subsidiary established in late 2025 to take control over the direction of Assassin's Creed, Rainbow Six and Far Cry. We can only hope that this means they have creative control of projects and are free to work on more unique and memorable projects such as this expansion. World Valley of Memory gifts players a beautifully crafted world, which can be explored within the first hour of the expansion. The map introduced in this DLC is visually spectacular and packed with memorable landmarks. It is divided into six distinct regions: Southern Wilds AlUla AlUla Oasis Northern Wilds Ramm Valley Hegra Each region offers its own sense of wonder, history, and atmosphere, giving players plenty to explore and learn. From the Southern Wilds to AlUla and beyond, you feel the pull of discovery. The smaller map means you don’t have to go too far off the beaten path to find something interesting. The team did a great job at recreating iconic monuments such as the Qasr al-Farid monument and Elephant Rock, the second of which acts as a synchronization point for players. In particular, the deserts bring with them a unique sense of calm in comparison to the blistering heat of Baghdad. It also brings with it a sense of danger, as bandits, known as robbers patrol points of interest and set traps to snare unwary travellers such as Basim and his camel. The lighting in the DLC is wonderful, and we can't wait to see the Virtual Photography shots! Combat There is a new enemy faction in the DLC called Robbers, who wear purple outfits. There is also a new Poison Archetype enemy who uses a sword with poison build-up. In this DLC, you will also encounter ambushes where enemies place traps on the roads, similar to the Claws of Awaji DLC in AC Shadows. Ambush encounters in Valley of Memory work much the same as they do in the Claws of Awaji DLC for Assassin’s Creed Shadows. They continue even after you beat the main story, which is a joy for players who love random encounters in an open world. The expansion lent well in to what makes Assassin's Creed Mirage special, and avoided the inclusion of Boss battles, which were incredibly overpowered in Claws of Awaji. It's great to see that the team behind this expansion didn't cave to the temptation of adding huge boss battles, to compete with RPG titles or past AC releases like Shadows. Basim isn't a combat sponge, and that's a good thing as it encourages the player to take a more stealth-based approach. The expansion does enhance the overall crafting experience, making tools even deadlier through upgrades which can now be achieved at work benches rather than visiting The Banū Mūsā brothers at Bureaus. Tool upgrades include: Corrosive bombs, explosive knives, sleep noisemakers and our particular favourite: The Madness Trap. The new upgrades really add to Basim's arsenal, and gives players more control over situations. Let us know in the comments which upgrade is your favourite! Side Content New Side Activities The DLC brings several fresh activities that expand exploration: Oud Melody: Where you have to chase a music page using parkour. After collecting it, you can play the new instrument, the Oud, at various marked spots on the map. Folktale : Where you sit on a bench and listen to stories. Stolen Goods Clue: You have to pickpocket treasure maps from enemies, read them, and locate the treasure. You can also eliminate the specified enemy and loot the map. Other activities are similar to the main game, such as Historical Sites where you find codex entries about locations or landmarks, and the Tale of AlUla where you must save or find someone to complete the side quest. There are also Contracts in the DLC that reward you with cool items, so don’t forget to complete them. Other Additions Parkour improvements Overall feels responsive and intuitive. Ubisoft has added new moves like Free Jump and Side & Back Ejects. You’ll have to enable these features in the settings first. There is also a new parkour control scheme. Some specific Viewpoints in the DLC require you to follow a parkour route to reach the top, you can't climb them directly. It was really fun. Many players will love the new control scheme. Not only is it fun to freerun through AlUla, but all of the mountains in the wilds and the hidden tombs are highly manoeuvrable as well. Ubisoft is really flexing their muscles here. New Abilities and Outfits We love the new outfits you can find in Valley of Memory. Three of them unlock over the course of the story, but the other three you have to figure out how to get on your own. New Skill and Tool Upgrades There is a new skill called Engineer 2 that lets you unlock all Tier 1 tool upgrades. There are also new upgrades for each tool, and they are especially helpful in the Animus Sequence missions. The tool upgrades are also a joy to use, especially the explosive throwing knives. They come in handy when taking on the Animus challenges. Animus Sequence Missions Animus Sequence missions are fun and challenging. Some missions are easy, while others may take a couple of attempts. There are a total of 31 rewards for completing these missions. After completing a main mission or contract, you’ll find an icon in the same area, interact with it to replay the mission, but this time with extra challenges like no Eagle Vision, no tools, no detection, etc. New In-Game Filters There are 4 new in-game filters added in the update (AC 2, AC Unity, AC Origins & AC Odyssey), and they all look stunning. You’ll unlock them after completing the Animus Sequence missions. Conclusion Valley of Memory acts as a beautiful send-off to Basim’s story before the transformation in to Loki. It features a captivating narrative that delivers rom the opening moments. You know you’re walking into something memorable. The Valley of Memory DLC and the new Mirage update are truly amazing additions to the game. Ubisoft Bordeaux has done a remarkable job enhancing the story, presentation, parkour, and overall gameplay experience. This DLC is a must-play for Assassin’s Creed fans. Our Rating: 9.5 out of 10. This is truly one of the best Assassin's Creed DLCs. We thoroughly enjoyed this DLC and are still astonished that we got all of this for free. Ubisoft did a great job bringing Basim back into the fold. Positives • Pretty meaty for free content • Excellent narrative • A narrative tie in • Attention given to a dark subject • Interactions between Basim and Antagonist • Voice acting • Motion Capture in cutscenes • Philosophical debate • Lighting Negatives • A lot of unused space on the map • ”The Tales of” side missions are very simplistic and feel like extra padding • Confusing environmental context on what's climbable • Blackbox mission feels unnecessary • Ambush mechanic from the Shadow’s Awajii DLC gets repetitive • Tying legacy colour filters behind the Animus rewards system. We would also like to say a massive thank you to the Assassin's Creed team and Ubisoft for this amazing free DLC, early access to assets and for all the support. How To Access The DLC The Valley of Memory storyline takes place before the final events of the AC Mirage main game. The quest appears on your objective board once the mission “The Head of the Snake” becomes available. A mysterious boy awaits you at the Harbiyah Bureau. He directs you to Dervis’ shop, where the Valley of Memory questline officially begins. The DLC can be started in several ways: During your first playthrough Directly in the New Game or New Game Plus After finishing the main story (which is when we played it) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- This Week in Assassin’s Creed Virtual Photography: 14th to 20th August | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 14th to 20th August Community Share 22 Aug 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Swooping In Game: Assassin’s Creed Origins VP Artist: @ photomodeaddict “Fly like an Eagle” Swooping in from above is one of Senu’s specialties. This beautiful Bonelli Eagle is one of the highlights of Assassin’s Creed Origins. Being able to call upon her to scout enemy encampments or to distract a guard is a real bonus for Bayek. This shot is so captivating as it captures Senu mid dive with her wings tilted back. I adore the focus of this photo with Senu’s head brought to the forefront, it gives a real racing car feel. The blue saturated sky is sublime mimicking the blues used on the Horus armour set. A dramatic, elegant capture of an eagle that will always be remembered in the series. Link to set: White Knight Game: Assassin’s Creed Brotherhood VP Artist: @ Rambo_590 “Fear Not The Darkness, But Welcome It’s Embrace” Due to the lack of photo modes in the old games, Ezio rarely gets to feature in one of these articles, which is a shame as he is arguably the most famous Assassin in the series. The Florentine nobleman turned Assassin lives a life not too dissimilar to many comic book heroes. In this capture he is doing his best Batman pose, you could say he is Italy’s white knight dressed in the Brotherhood robes. The positioning of this capture is what draws me in with the moon above his left shoulder acting as a ‘bat signal’ especially with how it is reflecting off his outfit. The tone of the shot is spot on and it is achieved brilliantly with the white and the dark contrast. Link to set: Holy Judgment Game: Assassin’s Creed Valhalla VP Artist: @ dede_wijayanto3 “One day it is my hope that all Kingdoms will become one united under one God” The St Georges armour is such an anomaly in Assassin’s Creed Valhalla. There must have been a glitch in the Animus for Eivor to use it. A design that is synonymous with the English looks out of place on a Viking. That being said, Eivor’s presence in England and connection with Alfred starts the formation of England. The black and white look of this capture is its USP. The cross of St Georges pops due to the lack of colour and the shadow work is so intriguing. I love that bits of green have been added to the leaves. The pose is perfection, amplifying the cross but also the hood and the axe. The shot merges England, Assassin, and Viking all in one. The Ones Who Came Before Photo of the Week Judge: @ TuridTorkil ''This picture pulls me in. The combination of Templar cloak and Dane axe awakens my interest. I really like the accentuated use of colour. I am curious to know who is behind the hood and what their intention are''. Coastal Realms Game: Assassin’s Creed Origins VP Artist: @ ophierian_vp “It’s not what you are underneath, but what you do that defines you” The troubled Medjay who walks a lonely road, uses the pain of loss to emerge from the darkness a better man. Underneath Bayek is anger, rage, and vengeance but his actions are of a man with courage and devotion. He uses his grief for good, and assembles the Hidden Ones along with Aya. This exceptional capture tells this story with Bayek emerging from the darkness and into the light. I love how his hood is across the eyes allowing his identity to remain hidden. The colours and details are perfect and exceptionally highlighted by the lighting. A charismatic capture of the vigilante of Egypt. Now We Are Free Game: Assassin’s Creed Odyssey VP Artist: @ lightfallimage “Sometimes I Do What I Want To Do. The Rest Of The Time, I Do What I Have To” At times Kassandra has quite a few links to Maximus in the Gladiator movie. They both have to fight back from the depths of despair. They both speak of free will and the importance it has on the people. Kassandra though doesn’t get to be free in the end and must spend her life helping to write wrongs. This shot perfectly captures the essence of Gladiator and the field of wheat scene. It’s a nice touch that the developers added the hand movement when in these areas. The shot itself is wonderful, it’s clean, colourful and extremely crisp. The scope of the capture is incredible with varying landscapes on show. I like the little details too with the butterfly floating in from the right. That yellow though is something else, so eye catching. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin's Creed Virtual Photography: Jan 31st - Feb 4th 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: Jan 31st - Feb 4th 2022 Community Share 7 Feb 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 5) Roman England Game: Assassin’s Creed Valhalla This week’s first capture comes from @SignorAlexander over on Twitter. An amazing shot of Roman England crumbling under Saxon rule. I really like how there is a dull emptiness but at the same time colour and vegetation. In a game that is relatively sparse the cities really do stand out. 4) The Field of Reeds Game: Assassin’s Creed Odyssey This week’s second capture comes from @GioWayne86 over on Twitter. A great capture of the sun setting over ancient Greece. I get Gladiator vibes with the hero walking through the reeds. I really like the use of the trees and the building far off in the distance. It would make a great picture on the wall. 3) The Beginning Game: Assassin’s Creed Origins The third capture of the week comes from @BolukbasiGuner over on Twitter. An epic conclusion to a truly wonderful game. Bayek and Aya the founders of the order. A fantastic shot showing off the powerful couple after their fight for justice across Egypt. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Copenhagen Quiz Night Event Photo Log | TheOnesWhoCameBefore
Assassin's Creed Copenhagen Quiz Night Event Photo Log Event Share 5 Apr 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database Here are our photos from the Assassin's Creed themed quiz night at Kappa Bar Copenhagen, hosted by Ubisoft Nordic to celebrate the launch of Assassin's Creed Shadows! Gustav Poulsen ( Gargudon ) from The Ones Who Came Before's Core Team was in attendance, and came third in the quiz on his own! https://video.wixstatic.com/video/06e6c8_5bb544d63365478c95abe59bfef9e23d/720p/mp4/file.mp4 Big thank you to the Ubisoft Nordic Community Team for hosting such a great event! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Best quotes in Assassin's Creed III (2012) | TheOnesWhoCameBefore
Best quotes in Assassin's Creed III (2012) Share Written By: Edited By: Reporter Name Back To Database ''My enemy is a notion, not a nation.'' (Connor) VP by Jack ( _VirtualTourism ). Edit by Turið Torkilsdóttir comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author
- Pitching an Assassin's Creed Game: Black Eden | TheOnesWhoCameBefore
Pitching an Assassin's Creed Game: Black Eden Wishlist Share 21 Nov 2025 Written By: Edited By: James Davis (TopChef1288) Colum Blackett Back To Database During a recent episode of The Ones Who Came Before podcast Rally The Creed , myself and my co-host Colum Blackett were talking about what a Assassin’s Creed game set during the Black Death would look like, the origins of the bubonic plague and a fear system. I just couldn't shake the idea from my head. We discussed that it could be a sequel to Hexe in time but not as a direct sequel, more of a spiritual successor. A new era in the franchise, the “Dark Era” and it was in that conversation, that I realised it wasn't just an idea to be spoken about on a podcast. It needed to be written down and shared. Something that demanded life on the page before it could ever exist in a game. The idea of a “Dark Era” isn't about heroes in shining armour, nor sweeping tales of conquest. It's about survival in the shadows of human failure, about morality bending under the weight of desperation. It's about a city drowning in death and a man whose sins are not just his own, but those of a whole world. Assassin’s Creed: Black Eden exists in that space between faith and fear, love and obsession, death and the memory of what could have been. Marseille, 1348 - The City of Plague Art by Thea_Rivedal Marseille in 1348 was not a city. It was a graveyard pretending to be a city. Smoke clung to the roofs like soot stained ghosts. The river ran dark with filth and blood. Bells tolled endlessly, calling out the dead while the living recoiled at each other’s breath. Shops and marketplaces deserted. The only commerce left was fear, and even that was precious. People whispered that the air itself had turned against them. Some spoke of angels who had abandoned the city, of saints who no longer listened. While others wore amulets, some carved protective symbols into their doors; some even prayed so fervently their hands ached and their knees became blistered. Marseille was a city where superstition had become law, where despair shaped every step. And above it all, moving between alleys and rooftops, someone was watching. Someone who had once believed he could save lives through control. Only to learn that salvation came at the cost of the city’s soul. Lucien de Montfort - The Templar Who Wept Lucien de Montfort had once been a man of reason. An alchemist and a Templar scholar. He believed in the grand design, in the orderly flow of history. In the Templar promise that control could cure chaos. And that's why he helped the Templars with the creation of the Black Death. He did not do it out of malice but out of misguided devotion. Every vial, every calculation and every careful release of the plague was intended to prune humanity. To cleanse what he and the Templars deemed unfit. He loved once. A brilliant, beautiful and terrifying woman called Lilith LaMort. Together they studied the apple, or what was left of it. But obsession and fear coiled around their work, experiments went wrong and people died. One day an accident happened and destroyed their lab. Both Lilith and the Apple were destroyed with it. Everything the two of them had built was gone. He buried both his love and his faith in the same grave. Now months later, the plague begins to strangle the city and he is alone. A man haunted by the faces of the dead, as he moved among the living. He was searching for absolution but he might never find it. The Rot of Eden: The Black Apple Art by Thea_Rivedal The Apple isn't just a relic, it's a weapon. A piece of divine technology that has been corrupted over centuries. Once golden, radiant and pure. It had been warped by the Isu’s war code into an Apple of obsidian black. Its carvings were gold and oozing a hissing, thick sap. Lucien called it the Rot. it was able to prune a population, the Templars deemed unworthy. It accelerated decay and manipulated life itself. wells , wine and incense all distilled into tools by the Templars. Under the guise of salvation but in reality they were tools of control and power. And yet to Lucien, it was more than just a weapon. The Rot was a part of him, after the accident. A constant reminder of his complicity. To him, every death whispered his name. Every coughing child, every corpse was a testament to his sins and failure. The Apple isn't something you wield lightly; it was something that carried the weight of life and death. Lucien had been the one to tip the scales. Faith, Fear and Masks The city devoured itself in silence. Fear spread faster than the plague. It turned every home into a fortress and every neighbour into a threat. Trust soon became a relic. It had been buried and forgotten, even feared as much as death. Lucien adapted. He became what the city needed and what it wouldn't question. He became a plague doctor. Cloaked in soot stained robes and wearing a beaked mask that reeked of herbs and despair. He drifted through the streets like a penitent spirit. The mask was both his sanctuary and his prison. It granted him passage through guarded alleys and restricted areas. Behind the glass eyes, Lucien watched as the world around him continued to rot and he wondered if he could ever atone for the things he had done. Via The Harbinger (2022) Elias - The Modern Assassin Centuries later, in a quiet lab, Elias Moreau strapped into the Animus. He wasn't anyone special, just a field operative; trying to make a difference. He followed orders, gathered intel and blended into the world unnoticed. But this time it was different. His mentor’s words still ring in his ears “if we are to understand what Covid is. We need to find the Black Apple. You need to walk the streets of Marseille and see what Lucien de Montford saw” and with that Elias entered the Animus. And in a heartbeat, the modern day began to fade from his eyes. The plague choked air, the tolling bells and the fear on the street became as real as anything he'd seen before. He could feel Lucien’s guilt crawling along his spine. He could hear Lucien’s whispered prayers to the dead and the smell of the rot that lingered in every corner of the city. The Animus was supposed to be a tool, a window to history. But for Elias it was now a bridge connecting him not only to Marseille but also to the sins of his bloodline. As Marseille began to unfold around him, Elias thought “Death is not the enemy, it is the relief of pain and the end of suffering to those around him” The Whispers of La Maitresse Noire Even as Lucien moved through the plague ravaged streets of Marseille, a shadowy figure lingered. The city whispered of a woman only referred to as La Maitresse Noire. No one knew her true identity and if they did, no one spoke it. Her cruelty was legendary. Entire families vanished overnight. Experiments gone wrong turned into tales of horror. She commanded through fear, her intellect was as sharp as any blade. Her heart, cold and barren. Templars tremble at her name. When they die, their last words weren’t of battles or hatred. But of her, The Maitresse surpassed them all. Lucien now looking at people he once trusted and respected, realised that they all served her and they were merely instruments to her ambition. The Kiss of the Maitresse Lucien had begun to piece it together, the patterns and the names in the ledgers. The whispers of la Maitresse Noire. Every lead drew him closer to the truth. She wasn’t just a myth, she was real. She was orchestrating everything, the plague, the fear and even the city’s slow decline. Lucien cornered a Templar alchemist in the catacombs beneath Marseille, who once looked up to Lucien. The man begged for his life, he mumbled about salvation and sacrifice; as Lucien towered over him. Lucien ignored his pleas and drove his blade home and the Templar looked into Lucien’s eyes and smiled. The pain came later, Lucien felt his veins burning and the bitter taste of iron in his mouth. His vision became blurred and his limbs trembled. In the dying man's hand, Lucien saw it. A broken vial. He had been injected. The Maitresse had turned the plague against its creator. Days bled into nights, fever consumed Lucien. His mind unraveled between flashes of clarity and delirium. Every cough was now a reminder that he is one of the infected and is a reminder of the countless souls he has doomed, in the name of order. Even as sickness ravaged his body, Lucien’s resolve was only sharpened. If this was to be his end, he would make sure it means something. He would drag this plague and Maitresse Noire with him into hell. The Final Act Lucien returned to where his story began, the laboratory buried beneath the cathedral. Once a beacon of Templar ambition, now left to rot and is nothing more than just ash and the echoes of the past. He thought he was alone, that is until a voice calls out to him “I knew you’d come back home, mon cher” from the shadows crept, a figure; La Maitresse Noire, but her veil was gone and Lucien saw a face that had haunted his dreams. Lilith LaMort. Her beauty had not faded, she stood there; like something otherworldly. She wasn’t the same woman he once knew, as she stood there half divine and utterly terrifying. The Black Apple clutched in her hand. Lilith circled Lucien with a predatory gaze. Lucien lunged at her, steel clashed. Assassin against former love & false divinity. Every blow echo screamed through the shadows. Lilith falls to her knees, she reaches for him with her blood soaked hands. A faint smile across her face. “You can kill me” she whispers “but not what I’ve set in motion. This plague will end only when the Apple can’t corrupt anymore” Lucien knew that the Apple couldn't be destroyed. Gameplay Mechanics When I started imagining how Black Eden would actually play, the goal was simple: build systems that make the world react to Lucien, not the other way around. The plague isn’t just a backdrop, it’s the heartbeat of the entire game. And every mechanic stems from that idea. Trust System In a city collapsing under fear and superstition, nobody is going to welcome a stranger with open arms, especially not someone poking around crime scenes and plague zones. So trust becomes a core mechanic. People judge Lucien based on what they see. If he helps gather medicine, deliver food, guide families to safety, or take down corrupt officials, their trust rises. If he sneaks where he shouldn’t, draws attention, or appears too often near death, they pull back. Trust isn’t just a meter; it affects everything: • What missions unlock • Who speaks to you • Whether an area will hide you or betray you • How easily you can move through the city It’s not “good vs evil.” It’s “do they believe you’re here to help, or here to harm?” Disguise System Disguises in Black Eden aren’t cosmetic, they’re social tools with consequences. Plague Doctor Disguise Lucien’s signature look. Great for accessing quarantined districts and moving through zones thick with corpses and infected. Guards assume he belongs there. But regular citizens? They keep their distance. Some won’t talk to him at all. He smells like death, and no one wants to trust a walking omen. Commoner / Peasant Disguise Safer, more social, more immersive. People open up. Hidden pockets of the city become accessible. But guards won’t respect you, and certain areas become blocked entirely. Each disguise opens one door while closing another, making identity itself part of the strategy. Rot Vision Rot Vision is Lucien’s twisted version of Eagle Vision, born from the Black Apple fragment embedded in his palm. It works just like Eagle Vision structurally, but the feel is different: • Infection patterns spread across walls and streets • Trails of sickness reveal where outbreaks started • Corrupted enemies glow with inhuman intensity • Hidden paths and clues appear like veins beneath the city’s skin It’s powerful, intuitive, and story-driven, but every use chips away at Lucien. The player sees the world decay as he does. Parkour & Movement Lucien isn’t a superhero. He’s agile, fast, and trained but grounded. Movement would feel closer to: • Unity’s precision • Mirage’s responsiveness • Shadows’ clean, intentional platforming The rooftops of Marseille become escape routes, ambush paths, and lifelines. There’s no sprawling open-world parkour circus, just tight, dense, believable navigation through a dying city. Combat Lucien fights like a man who learned from two worlds, Assassin training from his father, Templar discipline from his mentors. Simple but lethal. • One hidden blade • One sword • Fast, brutal counters • Precise strikes • No heavy RPG stat nonsense • And a combat feel very close to Assassin’s Creed Shadows It’s intimate and unforgiving. Every fight has weight. Stealth Stealth is the backbone of Black Eden. No modern gadgets, no overpowered tools but just shadows, timing, and disguise. You can: • Blend into crowds • Slip through alleys • Use darkness as cover • Distract guards with environmental tools • Disappear into plague smoke or church candlelight The goal isn’t to erase entire fortresses, it’s to make the player feel hunted, cautious, clever, and resourceful. Conclusion When I started shaping Black Eden, I wasn’t trying to reinvent Assassin’s Creed. I just wanted to tap back into what made the series special in the first place. The atmosphere, the tension, the blurred lines between good intentions and terrible outcomes. And as the idea grew, it naturally evolved into something that felt both familiar and completely new. Lucien de Montfort isn’t a chosen one or a mythic hero. He’s a man whose brilliance and mistakes cost lives, and he spends the rest of the game trying to make sure no one else suffers because of him. That’s the heart of this pitch. Not destiny, just responsibility. Not spectacle, just consequence. And it fits the Assassin’s Creed universe better than anything flashy or supernatural ever could. The gameplay systems, the trust mechanics, the disguises, Rot Vision, the grounded stealth. they all push the game toward a more reactive, human style of play. People don’t automatically trust Lucien. He has to earn it. His disguises open doors but close others. His connection to the Black Apple gives him insight but slowly destroys him. Everything he gets comes at a cost, which is exactly how an AC game set in the Plague should feel. And then there’s the modern day, Elias trying to navigate the fallout of a life he didn’t live but still feels. It brings back that personal, present-day urgency the series has been missing for a while. If Assassin’s Creed ever decided to explore a story like this; something darker, more intimate, more morally tangled. I genuinely believe it could mark a turning point for the franchise. Not a reboot, not a throwback, but a new era built on what made the originals resonate so deeply. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author James is a video creator based in the UK who joined TOWCB's Video Content Creation Team in June 2025. James was brought onboard to help TOWCB with news coverage on TikTok, and creating a consistent Twitch streaming schedule. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow in late 2025, with a particular focus on TikTok, Youtube and Instagram. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. James Davis (TopChef1288)
- Roger Craig Smith Interview: The Life of an Assassin | TheOnesWhoCameBefore
Roger Craig Smith Interview: The Life of an Assassin Interview Share 1 Mar 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Our community admin Colum Blackett had the opportunity to interview legendary voice actor and former stand-up comic Roger Craig Smith, best known as the voice behind Ezio Auditore and Sonic the Hedgehog. He is currently credited with nearly 600 different voice acting roles , most recently for performing the voice of Batman in the upcoming animated DC movie: Superman: Red Son. About: Raised in SoCal and voted “Class Clown” in 8th grade, Roger focused his creativity toward training in musical theater. He spoke at both his 8th and 12th grade graduations, was elected freshman class president in high school, and hosted a live local TV talk show while earning his B.A. in Screenwriting from Chapman University...all while pursuing a career in stand-up comedy. After working as a comic for 5 years, he left stand-up to pursue voice acting full-time in 2005. Knowing he’s got fans of all ages on social media, Roger keeps his posts apolitical and family-friendly. An avid supporter of CHOC (Chidlren’s Hospital Orange County), he frequently visits the hospital to meet with patients. He’s currently studying ASL (American Sign Language) and enjoys getting outdoors as often as possible to pursue his passion for nature, hiking/mountain biking, and nightscape/astrophotography, which he shares regularly with his followers on Twitter and Instagram Col: Hi Roger, thank you for joining us today! I'm sure most of our fans already know, but please could you tell us a little bit about yourself, and your time working on the Assassin's Creed series. Roger: Many thanks for having me! I’m a voice actor based in LA, and I work on commercials, cartoons, and video games. Been at it since about 2003 and, in 2009, had the incredible opportunity to be a part of the 2nd Assassin’s Creed game, Assassin’s Creed II. Life hasn’t been the same since! Working on ACII was such an awesome experience. I was so honored to be a part of something that was so dear to so many who worked on the game. Their passion was evident from the onset. It was challenging, to be working with a wonderful dialect coach (Ida Darvish-Gadd) and learning how to very quickly speak lines in Italian, finesse an “ItaliaSpanglish” (the blended accent for the character of Ezio) accent, and to wrap my brain around the enormity of what this character was going though---but it was so rewarding. That first foray into the world of AC for me will always be my favorite project. Col: When the team first pitched Assassin's Creed II to you, what were your thoughts? Roger: I truly didn’t know what to think. I was familiar with the first game and very familiar with friends who’d played it and had their opinions, so I wasn’t sure what was in store for the 2nd game. I just went into it trying to provide the best work I could on a daily basis and to deliver for the folks who were nice enough to have given me the shot. That’s usualy all I can do to approach ANY project---just deliver as best I can what the client is asking for. If I think about the enormity of the project or how many eyeballs/ears might be on my performance, then I’d likely be too distracted to simply do the job that’s before me. So, I tend to show up ready to take whatever the client may throw at me and hopefully do the best I can. Col: Before voicing Ezio, had you ever had to speak Italian for a role? Roger: Ha! Nope! Being Scotch-Irish, it’s not something most folks toss my way. I was so stoked to have been introduced to Ida and work with her on the project, though. The whole crew became a family on that game. We still keep in touch to this day. Col: Have you kept in touch with any of the other voice actors from the Ezio games, and have you worked with any of them on other projects since? Roger: The voice acting community isn’t that large in general, thankfully. So yes, many of the actors that worked on that game, and even other AC games of which I wasn’t even a part, still keep in touch. It’s a neat thing that can happen when you’re part of an iconic franchise---bonds are formed. Col: How did you find the dialect training? Were there any phrases/ words you struggled to pronounce at all? Roger: It was definitely one of the more challenging aspects of the project, but I loved the process and the reward of getting something that got the thumbs up from the crew. I wanna say that nailing ‘Savonarola’ in some sentences proved to be a stumbling point for me. There were so many phrases that were challenging, though. I’m sure it’s all a blur now.” Col: What would you say is the first step to getting into voice acting work, and how can people prepare for it? Roger Ahhhhh…the golden question… Truly, I don’t know where to tell people to start. I came into the business when it was smaller than it is today. Technology has made it so that anyone with a USB mic and a good internet connection can instantly deem themselves a voice actor and work from home. Social media influencers have been given opportunities to be a part of games as voice actors when many of them have no business doing so. The industry is getting saturated by a lot of folks who have often had little to no training as actors, let alone voice actors. So, to find a way to set yourself apart from those short-lived, flash in the pan “actors” and make yourself known to the industry as someone with the skillset, training, talent, experience and professionalism of a serious voice actor…well, that takes time, effort, and investment in yourself. Training. Doing. Practicing. Running your own business. Taking the WORK seriously, not just the attention from likes and retweets online. As far as how you’re going to be the one to make that happen---there’s nothing I can tell you that will work for you. What I did worked for me, and everyone in the business has a different story on how they got started. It’s up to you to figure that out. You’ll never have my career…and I’ll never have yours. I do wish you the best on your own journey, if voice acting’s where you want to be. Col: Other than Ezio, who else would you have liked to have voiced in the games? Roger: Uncle Mario. Just for the line that Fred Tattasciore got to say, ‘It’s ah me…Mario!’ Col: Why do you think Ezio remains such a popular character after all these years? Roger: That’s all the writing and the world Ubisoft created to place him within. The story they gave that character is so deep, complicated and moving. He’s also one of the only characters to have been given so much time to have the story fleshed out. We see him from birth, and, in ‘Embers’, we see him through the end of his journey. We were given the unique chance as players to live an entire life through one character’s eyes and that can leave an impact on gamers. I think that’s why he still resonates. To say nothing of what the entire team at Ubisoft did in making ACII such an awesome experience for players. It’s as much how that game in its entirety was so incredible, as it was the character of Ezio. Col: If you could meet Ezio in real life, what would you ask him? Roger: Seriously bro, you can tell me…the hay bales hurt when you hit ‘em, right?” Col: Have you ever cosplayed as Ezio? If not, would you consider doing it at a future event? Roger: I’ve never FULLY cosplayed as Ezio. There are some photos on my website of me wearing a mix of costumes from many of my more notable roles, but I’ve never cosplayed as any of my characters, really. I’d consider doing it, but it’d have to be one helluvah remake of that outfit for me to want to do it. I wouldn’t want to ruin the image of Ezio with my goofy human vessel if the costume wasn’t at least spot-on. Col: Would you ever return to voice Ezio in another project if Ubisoft asked? Do you miss the role? Roger: Of course. Col: Which method do you prefer: Stealth of direct assault? Roger: Stealth. Gotta earn the reward. Col: Did you watch the Assassin's Creed Movie. If so, what were your initial thoughts? Roger: I’ve never seen it. After all…I LIVED IT. Ha! Col: Do you own Assassin's Creed Merchandise? If so, what is your favourite item? Roger: I own too much AC stuff. The LED glowing Apple of Eden is kinda cool. Col: Have you been following the more recent games, and where would you like to see the series to explore next? Roger: Man oh man. Where to go from here?! That’s the beauty of what this franchise has laid out---it can go almost ANYWHERE. I’ve truly got zero clue as to where they might go next…but I’m always watching. We would like to say a huge thank you to Roger for joining us for this interview. You can follow him on Twitter and Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Quick-Fire Community Questions - Round 8: Ashlea (TOWCB Editor / Charity Project Coordinator) | TheOnesWhoCameBefore
Quick-Fire Community Questions - Round 8: Ashlea (TOWCB Editor / Charity Project Coordinator) Community Interview Share 20 Aug 2020 Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database Col: Hey Ash, thanks for joining me. Just a few quick questions. How are you finding the AC Valhalla marketing campaign, and are you excited to play the game? Ash: I'm really enjoying each new aspect of the game that we get to see, it's great to get a little more insight into the layout and format of the game, I also like that they have continued the option to play as a female character I think this will be particularly interesting to see in a viking setting, can't wait to play. Col: During our 6 year anniversary week, we revealed our next project: Rally The Creed Podcast. Are you looking forward to hosting it, and what can you tell us about the project? Ash: Yes it will be an exciting new venture for us to explore, it will be interesting to use this new platform as a means to keep the community up to date with developments in the games and discuss different topics with other content creators and members of the community Col: It's also been announced that we here at TOWCB will be running a new initiative known as community chats, where we use our Discord voice channel to join fans for AC discussions. Will you be taking part? Ash: Yes it will be a wonderful opportunity to get to know other fans of the games and to hear there thoughts and opinions, it will also be a good opportunity for people like myself, who perhaps haven't been in the community as long as other, to get to know more people with similar interests. Col: Are you currently working on any other projects? Ash: Besides the work with The One's Who Came Before, I am also in the process of developing a true crime podcast which is very exciting, it will be interesting to see how these two very different projects develop. Col: Any personal goals/ aspirations / targets you would like to achieve as we begin another year with TOWCB? Ash: It always amazes me how the community continues to grow, it will be interesting to see where we are this time next year l, I hope that the podcast is successful and I'm sure we will have may more exciting projects under our belt over the coming months. Col: Outside of the AC community, how are things? Ash: There are exciting developments both in AC and at home, it's been a busy few weeks with us preparing for the 6 year anniversary and buying our first house but all very rewarding. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- AC Community Questions: Laury_Runs | TheOnesWhoCameBefore
AC Community Questions: Laury_Runs Interview Share 27 Sept 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Col: Hi Laury, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Laury: Hi Colum, I’ll try to make it short. So I’m Laury, born and raised in Germany but I travel a lot as I work remotely. I’ve got two beautiful bengal cat-leopards, I love lore deep dives into complex dystopian or futuristic worlds and I like to write and draw. The Assassin’s Creed series is my favourite game series of all time, so I will gladly be contributing hours and hours of gameplay in live stream and videos. Col: In September 2024, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the Video Content Creation Team during the launch of Assassin's Creed Shadows? Laury: Absolutely! Since I played Black Flag I’ve been wishing and waiting for an Assassin’s Creed game setting in Japan, so I am very excited for the release of Shadows. It’s a whole new experience for me to be sharing gameplay online and I find it so much more enriching to share and discuss Assassin’s Creed related content with a community that loves the series as much as I do. Col: How excited are you to get your hands on the upcoming instalment? Laury: So excited! I’ve been hoping for an Assassin’s Creed game that plays in Japan since many years now, and now that I’m streaming it brings me even more joy to play games. I have high expectations, I know that’s dangerous. But if the world will be as broad and scenic as all the games before, Shadows cannot disappoint me already. I hope for some new juicy facts and intrigues about the Isu and Abstergo. Sure, I’m a little bit sad about the delayed release date, but I rather wait a little longer instead of playing a broken game…we saw what that does to people at the Cyberpunk 2077 release. Col: When did you first start streaming, and what would you say are some of the recurring themes that regular viewers will recognise in a Laury_Runs stream? Laury: I started streaming in winter 2023 when I was playing Baldur’s Gate 3. When you catch me on stream, besides Assassin’s Creed, you will usually find me playing any Open world RPG’s in the science fiction genre, sometimes fantasy. I like to cosplay from time to time, challenge myself with challenge runs, death counts or bets with the chat. Also you will see my cats getting in the way from time to time, begging for attention…or food. Col: What are some of your most recent Assassin's Creed Community Projects, and what are you working on currently? Laury: Trying to beat the Assassin’s Creed Valhalla Niflheim DLC at the moment. Next on the list are the chronicle games, as they are the only Assassin’s Creed games I have not played…yet. Col: Have you visited any of the locations from the games? Laury: I’ve been to Greece, Rome, Paris, Norway, England and Israel. I had planned a trip to Florence (yes, mainly because of Ezio climbing around on the Cathedral Santa Maria del Fiore), but Covid got in the way. So it’s still on the list. I am very interested in archaeology, so I would also love to travel to Egypt and check out some cool excavation sites. Col: Which Assassin's Creed game is your favourite and why? Laury: Assassin’s Creed Odyssey is my favourite game of all time. I also love the setting of Origins, but when it comes to the gameplay, characters and questlines, Odyssey just hits a special nerve. Also I’ve always been super interested in Greek history and mythology, so meeting all the “Greek” Isu, Pythagoras in the Atlantis DLC and seeing all my favourite themes and places come to life boost this game all the way up on the list. When it comes to “older” Assassin’s Creed games, I really enjoyed Syndicate and Black Flag. My first game I ever played on console was Assassin’s Creed II, so it will always have a special place in my heart, as I consider this game to have made me a gamer and I have never stopped playing the series ever since. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Laury: I was always hoping for Japan as a setting, which we will now get with Shadows. The movie from 2016 was good, but it couldn’t really capture the complexity of the game series with its different timelines. So I am hoping for a more suspenseful experience, where several timelines will all come together in a big climax. When it comes to settings, I don’t think I can be disappointed, there is nothing specific on the list. The more complex the story and theme similarity to the games, the better. As I am from Germany, maybe I would like to see it in the upcoming Hexe game, and I know many people would love to see Germany during the Second World War. Col: What advice do you have for people looking to begin streaming? Laury: Only do it if you enjoy communicating with the viewers. I am not a multitasker so that has been challenging for me in the beginning, however I enjoy playing games so much more, since I can share my experience playing them live. Also: consistency is key. Don’t do it because you want to get famous overnight, do it because you love it. Col: Where can our community members find you online? Laury: You can find me on Twitch as Laury_Runs . I play Assassin’s Creed during the week and other games on the weekends. Soon you’ll be able to catch my first blind unspoiled RDR2 stream on Youtube, also as Laury_runs. We would like to say a huge thank you to Laury for joining us for this interview. Look out for her Assassin's Creed streams at Laury_Runs and stay tuned for all things Assassin's Creed here at The Ones Who Came Before. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 | TheOnesWhoCameBefore
TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 News Share 6 Mar 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Pixel Focus podcast is a show hosted by N7_spectres and Son_OG5 that provides insight into the world of Virtual Photography across a wide spectrum of gaming communities. In episode 8, the hosts are joined by two members of ACFirstCiv . Representing The Ones Who Came Before Assassin's Creed fan community via the AC Partnership Program ( Isu_Network ) were Aaron Young (FalconSwift87) and Turið Torkilsdóttir . Aaron and Turid make up 50% of TOWCB Virtual Photography Team, and in episode 8, they discuss their passion for Virtual Photography, time management when capturing VP shots as parents, and working alongside TOWCB to establish a VP branch. It's always fascinating to hear the inspirations that motivate players to take particular shots in gaming worlds, whether it be story driven, landscape photography or portraits. Are they planned or do moments just appear as you play is a question that is posed in the episode, and does gaming provide an outlet to escape outside of parenthood. This episode was particularly thought-provoking and reflected the dual balance of life and gaming that lots of gamers experience. You can listen now on Youtube or Spotify (below) https://www.youtube.com/watch?v=Yr1OY5C379A Turið Torkilsdóttir is a member of the Isu_Network Virtual Photography team, and a moderator of our VP community. Back in 2020, she began sharing her Virtual Photography captures on Twitter, and interacting with the gaming community. In 2023, she joined TOWCB VP Team, and has been working behind the scenes on a number of social media and website strategies that spotlight community captures. She has also been contributing towards our VP projects, such as our bimonthly articles and showcase videos. You can normally find Turid interacting with community members in our Twitter VP community, spreading positivity and words of encouragement. Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2022. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- New Assassin's Creed Mirage Promo Images: Game Informer September 2023 | TheOnesWhoCameBefore
New Assassin's Creed Mirage Promo Images: Game Informer September 2023 News Share 31 Aug 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here is a collection of new promotional images for Assassin's Creed Mirage featured in the latest issue of Game Informer magazine! Alongside the new issue, writers from the company joined Ubisoft at the Bordeaux studio for a sneak peak at the upcoming title! Check out the behind the scenes video showing the creation process of Assassin's Creed Mirage below, also featuring new gameplay clips! We take a leap of faith into Assassin's Creed Mirage for the latest issue, giving you new details on the back-to-the-roots game before it launches in October. https://video.wixstatic.com/video/06e6c8_32d8740e23114d0687d230aa844cf8f4/480p/mp4/file.mp4 Game Informer: Issue 359 available now! Digital Edition IOS Android comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 17th to 23rd April | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 17th to 23rd April Community Share 25 Apr 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Hidden One Game: Assassin’s Creed Valhalla VP Artist: @ 9b75 We start this week’s showcase with a captivating shot of Eivor appearing from the shadows. The lighting of this capture is truly breath-taking. The elegance of Eivor’s position allows the light to enhance the details on Ezio’s famous outfit. If you wanted a shot to epitomise the saying ‘we work in the dark to serve the light” then this is it. The Eyes Game: Assassin’s Creed Valhalla VP Artist: @ warriorqueenvp Eivor always wanted the Raven clan to be feared. Well with a stare as intense as this she can’t help but succeed. I admire the use of colour in this shot, with just three elements the capture stands out incredibly. The face tattoo works so well with the yellow eyes, it also creates conflict with it looking very Christian but on a Pagans face. An excellent portrait of our favourite Viking. The Dogs of War Game: Assassin’s Creed Odyssey VP Artist: @ lightfallimage Kassandra may be a fearsome warrior but facing a three headed dog is something else. This is one hell of shot, I love the depth of field, just enough to make the situation seem threatening. Kassandra’s stance is so good with the spear and sword at the ready. I have to say the capture and quote go hand in hand and make for a powerful package. Truly spectacular stuff from Jonnybubs. The Ones Who Came Before Photo of the Week: Judge: Colum Blackett (Col_96 from TOWCB Admin Team) This shot is incredible. It captures one of the most memorable moments from Assassin's Creed Odyssey and makes it cinematic. For me, this shot is worthy of recognition for numerous reasons. Kassandra's stance is incredibly powerful, with the three headed threat lurking in the background. She just looks so calm in the presence of an intimidating foe. I particularly like the depth of field in this shot, as although the background is out of focus, the colours shine through, creating a striking contrast to the calm, collected Misthios. Great shot. An epic capture. Winter Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar This week’s #Thorsday shot is pure brilliance. The details on show here are magnificent, showing the VP artist skills and also Ubisoft’s epic world building. I believe this is from the Northumbria arc of the game. It was such a great idea to split the season over the different Kingdoms of England, allowing us to take vastly differing shots. I don’t think you could wish for a more Norse feel for our unofficial Thorsday theme. Checkout the set below. Link to set Vigilante Game: Assassin’s Creed Odyssey VP Artist: @ JPGphotomode We end this week’s showcase with a spectacular shot of Kassandra with her hood up. You can’t help but admire the shadow work in this shot. Mixed with the awesome face paint, Kassandra looks like she belongs to the league of assassins from DC. I would have loved to see Kassandra in a traditional assassin role, but maybe one day through the Infinity hub. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- The History of Baghdad during the 860's (Anarchy of Samarra) | TheOnesWhoCameBefore
The History of Baghdad during the 860's (Anarchy of Samarra) History Share 12 Sept 2022 Written By: Edited By: Michael Doyle Ashlea Blackett Back To Database In our new article, we explore the history of Baghdad during the 860's, and the conflicts which took place during that time. In Assassin's Creed Mirage, scheduled for launch in 2023, players 'follow the transformation of a defiant young man into a refined Master Assassin with a conflicted destiny.' Basim Ibn Ishaq will navigate the bustling streets of ninth–century Baghdad, exploring all four areas, from the industrial Karkh to the lush gardens of the Round City. Here are some of the key events which took place during a period of extreme internal instability within the Abbasid Caliphate. Old Baghdad image via WorldBulletin The Spiral Minaret of Great Mosque of Samarra Via Wiki Baghdad’s House of Wisdom via WembleyMatters 861AD: The anarchy began in 861 with the murder of the Caliph al-Mutawakkil by his Turkish guards, with the support of his own son, al-Muntasir. Upon his death, his son al-Muntasir claimed the title of Caliphate, but this was short-lived. No more than 6-months into his rule, al-Muntasir was dead, having been poisoned by the Turkish Military Chiefs. 862AD: Al-Muntasir was then succeeded by al-Musta’in, who was appointed Caliph by a council of Turkish military leaders. Al-Musta’in was the nephew of al-Mutawakkil and was appointed Caliph ahead of al-Muntasir’s brothers al-Mu’tazz and al-Mu’ayyad, the rightful inheritors of the Caliphate title. They were both quickly thrown in prison and forced to resign their titles to suppress their ability to rightly claim the title of Caliphate. With his competition silenced, Al-Musta’in was then able to persuade the city of Baghdad in 862 to submit to his succession, which was eventually acknowledged throughout the land. However, al-Mu’tazz and his brother continued to rally against Caliph al-Musta’in, and they were ultimately sentenced to death for their actions. Yet, this never came to pass. The Vizier (a senior minister of the Abbasid Caliphate) intervened, saving the brothers, and allowing them to flee. The Vizier was banished to the island of Crete for his actions. 863AD: In 863, al-Musta’in, who was still living in the then capital Samarra (80miles north of Baghdad), still had plenty of conflicts to navigate as the governor of Baghdad. Two Greek priests, St. Cyril and St. Methodius had become missionaries and were spreading the Greek Orthodox version of Christianity throughout the region. al-Musta’in’s was campaigning against Christianity, but this was going badly, even resulting in the death of 8,000 troops and numerous military leaders. These failures to protect the Muslim religion against the rise of Christianity saw riots across the city of Bagdad. Baghdadis cried for a Holy War, prisons were broken into, and bridges burnt, yet the Caliph didn’t listen or care. Saint Cyril 864AD: From 863 to 865 al-Musta’in continued to lose the trust of his people, with much of the region slipping into chaos and fighting men from surrounding provinces having flocked to Baghdad and Samarra to fight and plunder. 865AD: In 865, the rule of al-Musta’in was slowly falling apart. After disagreements with the Turkish leaders, al-Musta’in felt that his life was in danger. So, alongside the company of two other Turkish leaders, Bugha al-Sharabi and Wasif al-Turki, he left Samarra on a boat to East Baghdad. The Turkish leaders, upon hearing of al-Musta’in’s sent a party of captains to apprehend the Caliph and requested that he returned to the capital of Samarra. Al-Musta’in refused, and after a heated discussion with the Turkish speakers, one of them received a blow. This insulted the Turkish officers, and upon their return to Samarra, they brought al-Mu’tazz (the rightful Caliph) out from his confinement and appointed him as Caliph. Within a few weeks, the new Caliph al-Mu’tazz and his brother Abu Ahmad al-Muwaffaq, along with 50,000 Turks and 2,000 Berbers besieged Baghdad. The Abbasid civil war, which lasted for about a year, largely revolved around a prolonged siege of Baghdad and resulted in the continued scarcity of food and money in the city. As the conflict raged on, members of the Abbasid family with Baghdad, without the knowledge or permission of al-Musta’in, had opened negotiations with the new Caliph al-Mu’tazz regarding the surrender of al-Musta’in. The first round of negotiations deteriorated, and thesiege continued whilst the Baghdadi people protested in the streets at the news that leader al-Musta’in, whom they still saw as the Caliph, was to be disposed of. 866AD: Ultimately, in January of 866, al-Musta’in was convinced to abdicate by his fellow Turkish officers, Wasif and Bugha, and he stepped down as Caliph. Upon his abdication, an agreement was set that his life would be spared and that he would receive sufficient income and a home in Medina. On Friday 25th January 866, al-Mu’tazz was acknowledged as Caliph in the mosques throughout Baghdad. Despite the agreement set out upon his abdication, al-Musta’in was not granted a home in Medina and was instead kept within the city of Baghdad. Ultimately, he was executed on the 17th of October 866 by order of the Caliph Al-Mu’tazz, who was playing a game at the time, later awarding the assassin 500 pieces as a reward. AC Mirage Concept Art by FrameHoldPhotography , created using Valhalla/ Origins & Photoshop How will Basim fit into the history of Baghdad? With many high-profile assassinations during the 860s in Baghdad, will Basim and the guild be connected in some way to these assassinations? Will the Vizier play a role in Mirage, his intervention in the murder of the brothers could indicate a connection to the guild? Will the two Greek priests, who spread Christianity across the land be connected to the events of Mirage? We know their actions caused uprising and riots in Baghdad, but will they be portrayed in the game? Will Basim have some role to play in the success or failure of al-Musta’in and his fellow Turkish troops fleeing to Baghdad in 864? Will Basim fight in the siege of Baghdad during the Abbasid Civil War? Will Basim and the guild influence the negotiations between the members of the Abbasid family and al’Mu’tazz? Will any of the Caliph’s during this timeframe be part of the Order of Ancients? comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Michael is a close personal friend of the admin team who has worked alongside TOWCB for many years, lending a hand behind the scenes who is best known for his time leading the Rally the Creed video-podcast. In 2022, Michael stepped out of the shadows and joined TOWCB's Writing Team, where he explored game journalism by expanding TOWCB database, filling it with guides, tips and tricks and more. After a series of article launches, he joined TOWCB's Core Team, where he now works as a Strategist, overseeing major campaigns, establishing internal systems and managing charity efforts for the group. Michael Doyle
- Understanding the Isu Language: Particles and Affixes | TheOnesWhoCameBefore
Understanding the Isu Language: Particles and Affixes Analysis Share 1 Oct 2024 Written By: Edited By: Edenoi ActualSpider-Man Back To Database For this article we'll be looking at particles and affixes in the Isu language. In English as well as many other languages, we have prepositions which help to describe how words or phrases relate to the rest of the sentence, such as "inside" or "above" or "for." Isu has essentially the same class of words, but because they come after the word they refer to instead of before, we call them postpositions. Postpositions in Isu can also be used as prefixes for verbs to modify the meaning of the verb. Think of the difference between the words "act" and "enact" or "communicate" and "excommunicate." The postpositions known to exist in the Isu language, along with their Proto-Indo-European "descendants," are as follows: Postpositions/Prefixes Apo, meaning "from," related to the PIE *apó Arhz, meaning "out," related to the PIE *éǵʰs Az, meaning "at," related to the PIE *ád Bṛ, meaning "before," related to the PIE *per- Chaz, meaning "toward," related to the PIE *ḱe- + *ád Chṇ, meaning "with," related to the PIE *ḱóm Chṇtæ, meaning "against," related to the PIE *ḱómteros (*ḱóm + *-teros) Hṇ, meaning "in," related to the PIE *h₁én Hṇdṛ, meaning "amidst," related to the PIE *h₁entér (*h₁én + *-tér) Ṇ, meaning "not," related to the PIE *n̥- Ṛ, perhaps meaning "for" and also used to form infinitives, related to the PIE *r̥ Ubo, meaning "below," related to the PIE *upó Wṛ, meaning "again," related to the PIE *wert- Zo, meaning "concerning," related to the PIE *do Notes The suffixe -tæ forms a contrast to a postposition (e.g. "with" becomes "against"). The prefix ch- alters the meaning of a postposition in a way that adds contextual information, known in linguistics as deixis (e.g. "in" becomes "with", "at" becomes "toward"). Presumably, the Isu word for "above" would be ubṛ, related to PIE *upér Isu also has a number of suffixes that can turn a word into a different but related word, like how "congregate" can become "congregation" or "wonder" can become "wonderment" in English. The known suffixes and their functions are as follows: Suffixes -æs forms an action noun from a verb (similar but not related to English "-tion") -dach forms an agent noun from a verb (supposedly a more archaic alternative to -ér below) -drṃ forms an agent noun from a verb (specifically used for tools, e.g. zḷvdrṃ "shovel") -ér forms an agent noun from a verb (virtually identical but not necessarily related to English "-er") -mṇ forms a result noun from a verb (equivalent to English "-ment") -ṇd forms the gerundive (possibly also gerund) of a verb (similar but not related to English "-ing") -nos forms an adjective from a noun or verb (equivalent to English "-en" in wooden, golden) -os forms a noun from an adjective (similar but not necessarily related to English "-ness") -rhú forms a collective noun (so far only confirmed to describe groups of people, e.g. komhaæzrhú "council") -to forms the past participle of a verb (similar but not related to English "-en" in stolen, proven) An action noun refers to the process of doing an action, an agent noun refers to the person or thing doing the action and a result noun refers to the result of doing an action. The gerundive is a form of a verb that acts as an adjective describing someone or something doing the action, such as in the phrase "howling winds." There are a few known conjunctions in Isu, which are as follows: Conjunctions Hṇu, meaning "but" Ig, meaning “or" -kwat, meaning "and" when suffixed to the second of two words, related to the PIE *-kʷe Ḷ, meaning "and," used for joining clauses rather than individual words Other Particles De makes the preceding verb progressive (meaning that the action is ongoing) More Isu Studies You can find more articles on the Isu language linked here: Understanding the Isu Language: The Basics comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Edenoi




















