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  • Draft

    Michael Draft Article Community News Watch Dogs x Assassin's Creed Crossover Officially Announced 19/8/21 By Colum Blackett Edited by Ashlea Buckley Share Season Pass owners for Watch Dogs: Legion will soon be able to play as Darcy, a futuristic Modern Day Assassin operating in London. In an update launching August 25th, Darcy will be introduced as a playable character in the main game and online mode, alongside two new story missions that will be available for all players. Although the addition is purely f an service rather than a canonical crossover, fans are undoubtedly excited to Glimpse was revealed back in February Where this article comes to the opinion of myself, is in the latest three titles, an opinion made after seeing the Ubisoft team that works on the Assassin’s Creed series’ game plan for future DLC and the recent announcements of more transmedia stories. Stated simply, the story must be progressed with a shift in focus towards a third party, the Isu race. While AC Origins established the backbone to the creation of the Assassin Brotherhood via the Hidden Ones and their leader Amunet, it wasn’t until the post-game that a proto-Assassin group was introduced and their creed established. Gameplay moved to a more combat focused style with skill trees and gear sets, over the expected gameplay of gear and evasive movement and tools to work from the sidelines of battle. The next title, Assassin's Creed Odyssey , which took place nearly 360 years before Origins dove into the lore of the Isu by telling the Greek Epic of Kassandra of Sparta, a demi-god trying to discover the secrets of her heritage and stop a hidden organization known as the Cult of Kosmos. From this title came the “Fate of Atlantis” DLC which put the misthios (mercenary) in the pantheon of the Isu, the Gods of Greek Mythology. Following this was the age of the Vikings and the journey of Eivor (mentioned before) as she worked to establish a home for her people in England while on the side assisting the Hidden Ones from outside their order. With the inclusion of transmedia stories, the Assassins vs Templar had shifted to the budding seed of a bigger war, Man vs God. While the story of the Assassins was still present (Bayek & Amunet, Darius, and Basim & Hytham), the new characters (Kassandra, Eivor, & Geirmund of Geirmund’s Saga) were locked in wars of nations (The Peloponnesian War & the Norse Invasion of Europe). What links all of these warriors from the RPG titles is their belief in the Gods. Egyption, Greek, and Norse Gods that in the lore of Assassin’s Creed were known as the Isu. The Isu are a race of pre-human beings powered by divine abilities and tools known as the Pieces of Eden. Both the Assassin’s and the Templars fight over discovering and collecting these tools to overpower the other and either save or control the world from the destructive nature of the Isu’s creations. Focused now on exploring this outside party, the Isu’s humanity and corruption as a people and puppeteers of the Genetic Memories that were witnessed with the RPG protagonists is simply the next stepping stone in lore and world building. These are times where choice and belief in higher powers, victory in battle and the search for wealth were more culturally driven than the secret war of the previous 10 years of games. Whilst Ubisoft works on the next stage of the series with Assassin’s Creed Infinity, an entry that is seeming to move towards a live service, the Assassins we have come to love have been provided a new home in the various mediums of transmedia, showing that the series and its historical timeline is not always controlled in secret, but sometimes by the actions of warriors seeking a seat at the table of the gods. With future content being released across transmedia, which includes the games, Ubisoft should take what their fans are saying about the lack of Assassins in the main staple of the series (the games) but fans should also take into consideration the effort and world building that is put into transmedia as some of these stories would not translate well to a game or add-on. The other benefit of these tales is that you get to experience the world through the eyes and minds of multiple authors and artists while you learn more about the characters and location with descriptive detail and inner thoughts which give a more fulfilling experience. In time, I hope a balance of story and traditional mechanics, such as the return of the stealthy nature of the original games, can be reached to bring life back to the abandoned bureaus and the fans of the past back to the wonderful fold of the Assassin’s Creed series. With how great the community is and how supportive it is within itself, I have enjoyed my time with the world of AC and seeing how what started as a game in the shadows of the major AAA games has become a beacon for adventure in the annals of history. Mike Smith is a collector of all things Assassin's Creed and a major supporter of the transmedia platform for the series. With nearly a full library of Assassin's Creed media, he is exploring the universe in order of Genetic Memory, and waiting eagerly for the next story to be released. Mike joined the program in 2021 as an Online Article Writer, and has a section dedicated to his work in the Community Hub. About the Author

  • Rally the Creed Episode 6 Released | TheOnesWhoCameBefore

    Rally the Creed Episode 6 Released Podcasts Share 5 Apr 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database The Rally the Creed podcast is back at last, hosted by Gargudon , with guests UbiCypher from our social media team and Arshak from fan community AC Landmarks . Covering everything from an evaluation of AC Mirage, with the game having been out for a while now, hopes and expectations for AC Codename Red with more in between. Enjoy listening! Edited by FrameHoldPhotography . https://www.youtube.com/watch?v=fMdmWr40yCE Listen to this episode on Spotify: comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • 5 Small Things I Would Like to See Added to Assassin's Creed Shadows | TheOnesWhoCameBefore

    5 Small Things I Would Like to See Added to Assassin's Creed Shadows Review Share 2 Apr 2025 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database Generally, I'm really enjoying Assassin's Creed Shadows. It feels like a return to form for the series following the recent RPG saga. Not to say that those games were bad, in fact I'm a massive Valhalla defender, but after years of watching this franchise change from its original intentions, something like Shadows feels wonderful. I've not completed the game yet, and will save my full review until then, but up top I wanted to say how much I'm enjoying it. As with anything though, there are things which could be better, and I have chosen five nitpicks that have really been annoying me as I explore 16th century Japan. Headgear in Cutscenes Cutscene in Assassin's Creed Shadows Naoe has some of my favourite costumes in the series. She's a walking fashion icon. And yet, whenever you start a conversation, even just to use the shops, her hood vanishes. I know this isn't a major issue, but I find it truly breaks my immersion. These cool costumes lose their aura the second a cutscene begins to play - I hated it in Odyssey and I hate it here. The argument from developers is that they probably want to show off the work done on facial animations, which I respect, but a toggle to choose this would work perfectly. Afterall, we managed to get emotional moments with characters wearing hoods in a dozen other games. Walking Speed Photo Mode shot by Finn Fletcher This may be less popular than the first point, but I would also like to be able to toggle the walking speed. Since Origins characters have been jogging everywhere, in fact everyone in games now seems to jog. The cool moments of walking towards a battle are sort of gone, and while you can control it with the stick, it's too fiddly to ever be precise. An option to make it so Naoe and Yasuke move slower unless running would again add to the feeling that we're playing something much closer to the original games. Objective Counters Shadows introduces missions that amount to killing x amount of a certain type of enemy within an area. They're fine, introduced with a bit of a narrative which goes a long way to making it more engaging. The problem is, the count for this only begins after you speak to the quest giver, and can task you with battling 100 NPCs. Recently I picked one up in Yamashiro after completing the main quest in the area, which meant that the hundreds of bandits I'd already killed in the region did not contribute to this counter. My intention was to finish some side quests before moving the story forward, but now I'm certain that mission will never be complete because I'm not going to bother running across Kyoto again waiting for bandits to respawn. If this was monitored in totality then it would make what are very much box ticking tasks feel much less annoying. Selling Items This one's so simple I'm surprised it wasn't in the game from launch. If you want to sell gear in Shadows you have to go to a shop, choose the specific item, and hold the button for a few seconds. You get A LOT of gear in Shadows so if you chose to clear out your inventory it could take minutes of holding down one button. A group sell option (where you select multiple items to sell at once) would just streamline this whole process. Change Time of Day In Shadows light and darkness play a major role in how successful you'll be in stealth. It's honestly a brilliant design, making your surroundings play a much bigger role in the gameplay. Obviously this also means that the time of day you choose to attack a fortress/camp is more important than ever, and yet unlike in all the previous RPG games you don't have an option to skip time. Bayek, Kassandra and Eivor could meditate to move between night and day, but Naoe and Yasuke aren't even able to sleep. Unless you are incredibly patient, this will often mean you just attack at whatever time of day it is and make do, meaning a whole system and strategy goes completely ignored. Bringing back meditation would be a really simple fix to this problem. If you do want to make it more restrictive, as to provide a bit of an extra challenge, you could always restrict this feature to Kakuregas, the small bases you can unlock across the map. Maybe add a bed into these, where Naoe and Yasuke can go to rest and you get to choose the time of day you want to approach the next target in. Conclusion I'm no game developer, and my understanding of how easy these features would be to add might be wrong. But honestly, everything I've mentioned here feels like it could be patched in with the latest update, and it would go a long way to making the experience more enjoyable than it already is. Assassin's Creed Shadows is available now comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher

  • Community Questions - JemmaJamArt | TheOnesWhoCameBefore

    Community Questions - JemmaJamArt Community Share 24 Jul 2026 Written By: Edited By: jemmajamart Gargudon Back To Database Tell us a little bit about yourself! Hello! I'm Jemma, a hobbyist digital and traditional artist. I love expressing my emotions and sharing them with fellow fans through my artwork. Ever since I was young, I've enjoyed drawing my favourite video game characters, especially because of their beautiful and intricate costume designs. As I grew older, I realised that Assassin's Creed was the perfect series to showcase my artistic abilities, thanks to its rich historical settings and grounded realism. I like to take my time with every illustration, despite life's challenges. Focusing on fine details and genuine emotion is one of the most important parts of my creative process, allowing me to create artwork that Assassin's Creed fans can truly connect with and enjoy. Do you have a favourite piece of content from TOWCB? At the moment, my favourite part of TOWCB is how much it values the Assassin's Creed community itself. I really enjoyed seeing the spotlight given to community artists, creators, and fans, because it reflects the idea that everyone can contribute to the series in their own way. What are your hopes and expectations for the future of Assassin's Creed? I hope Assassin's Creed continues to deliver unforgettable stories and memorable characters while exploring new historical eras. I would also love to see remakes of the 2007 original, the Ezio Trilogy, and Assassin's Creed III in the future. More than anything, I dream of seeing an instalment set in Spain. Its fascinating history deserves to be explored in depth. Any Assassin's Creed games you have been playing recently, and which one(s) are you playing next? Right now, I'm focused on Black Flag Resynced , and I'm looking forward to seeing where the series goes next. I still play Assassin's Creed Rebellion every day. I'm also considering revisiting Brotherhood , as I recently picked up the novel. It will be exciting to rediscover the story and uncover the details that the game couldn't fully tell. Which Assassin's Creed game is your favourite and why? My answer might be a little unusual because I have two favourite games instead of one, and they're closely connected; Assassin's Creed Rebellion and Assassin's Creed Brotherhood . Rebellion is my first choice because its main story is centred around Spain, featuring the Spanish and Italian Brotherhoods working together. Every character in the game has their own unique story, and despite its smaller scale, it's the only game that brings together so many protagonists from across the series in one place. As for Brotherhood , it's the game that, to me, truly showcases what it means to be a leader. It follows Ezio after all the hardships he endured, revealing the wise and inspiring Mentor he became - one whose legacy is remembered not only within the game's world, but also by fans in real life. I have to admit that this is my favourite version of Ezio. That said, I can't overlook Assassin's Creed II . Italy has been a country I've loved since childhood, and even today I still can't get over how beautifully the Renaissance era was brought to life in that game. Have you visited any locations from across the games in real life? Yes, specifically Istanbul. I visited the Hagia Sophia mosque and stayed near the Galata Tower. Sadly, I was too young then to fully appreciate the beauty and historical significance of those remarkable places. These days, my biggest dream is to visit Italy, where so many of my dreams reside, and one day live in Turkey again. Have you attended any events related to the Assassin's Creed community? Not personally. Most of my participation in the community has been through sharing my artwork online and connecting with fellow Assassin's Creed fans. Do you have a favourite Assassin's Creed Community moment / story you would like to share? Yes, I have many great memories, but the one that stands out the most is when Malek Teffaha complimented one of my artworks. I was absolutely thrilled once I realised who he was. What would be your dream setting and location for a future AC instalment? Spain, because I believe the events introduced in the Assassin's Creed movie were only briefly touched upon and deserve to be expanded into a full game. What would you say is your most significant AC community achievement to date? I've had the opportunity to achieve several memorable milestones thanks to Assassin's Creed . I created a series of fun stickers for the Assassin's Creed Rebellion Discord community, some of which were inspired by popular memes. I also collaborated on that project with the Malaysian artist vek_torian. Later, I worked with the community moderators to create a special artwork as a gift for a former Ubisoft Halifax employee. I'm also honored that Ubisoft Middle East follows my artwork on Instagram. Additionally, both Lee Majdoub, the voice actor for Basim, and Magnus Bruun, the actor behind the voice of Eïvor, liked the posts in which I featured their characters. Finally, one of my proudest achievements was winning the art contest for the Reverse: 1999 × Assassin's Creed collaboration event. I received a set of limited-edition prizes , and I see them as a meaningful recognition of my work and artistic journey. What are your favourite things about the AC community and your part in it? I love how creative this community is. From artwork and cosplay to photography, music, and story discussions, it's always inspiring to see the different ways people celebrate their passion for Assassin's Creed . My role is simply to contribute through my art, and I hope the pieces I create can bring a little enjoyment to fellow fans of the series. Do you collect AC merchandise? If so, what is your favourite item? Yes, I have two favourite collectibles. The first is a Chibi Ezio figure, which I received as a birthday gift and still treasure. The second is a very special handmade plush doll, created by the talented German artist alrakia_serpent. She crafted it with great care from fabric and leather, and it depicts one of my favourite Assassin's Creed Rebellion characters, Girolamo da Luca. It's one of the most meaningful pieces in my collection. Where can our followers find you online? You can find me on Instagram as @jemmajamart , where I regularly share my Assassin's Creed inspired artwork, along with my other artistic creations. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author jemmajamart is a traditional artist who joined the TOWCB Art Team in July 2026, in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between comic book panels (manhwa), manga and chibi! Throughout 2026 and beyond, Jemma will be working alongside TOWCB's Art Team on a variety of projects, which range from creating art for fundraising, art projects to celebrate game launches and landmark anniversaries, and art pieces in collaboration with the social media team. By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. jemmajamart

  • Deciphering the Secrets of the Assassin’s Creed Shadows Community Challenge and Mystery Box | TheOnesWhoCameBefore

    Deciphering the Secrets of the Assassin’s Creed Shadows Community Challenge and Mystery Box Breakdown Share 1 Jan 2023 Written By: Edited By: TOWCB Team Colum Blackett Back To Database During the marketing campaign for Assassin's Creed Shadows, we were thrilled to announce that TOWCB / Isu_network Team Leader Colum Blackett (Col_96) was granted the rank of Veteran Master, and received an Assassin's Creed Shadows Mystery Box from Ubisoft! Straight away we gathered our team of codebreakers and set about trying to crack the secrets of the box. TOWCB Codebreakers: Ashlea_97 FrameHoldPhotos Edenoi ActualSpider-Man TheNerdyArcher We were thrilled to see a community challenge so early on in the AC Marketing campaign, and it provided many twists and turns which kept us guessing right until the very end. The Mission Upon receiving the box, Col was invited to a Discord server with other 'Veteran Masters' (content creators and box-owners). THE EXPERIENCE This Discord experience is separated in two parts: A Community quest that starts on June 3rd. You have 24 hours to solve all the community riddles. A Content Creators quest that starts on June 4th. They will be streaming live. As members of the Assassin's Creed community and thus, Apprentices, you are tasked to solve riddles that will give important information and hints for Content Creators and their dedicated quest. Follow their streams tomorrow to discover the end of the story but also solve their riddles together. In this adventure, you will be referred to as Apprentices, whereas Content Creators will be referred to as Veteran Masters. In the server, bots would provide clues and questions in order to progress further into the deeper layers of the challenge. The Box The box measured 17cm across by 23, and featured Japanese text on the box which translates roughly to '' bravery, honor, respect'', signaling positive virtues. 勇名誉礼思義羊ホ戈仁 The box was also secured using a puzzle lock, which took some time to open. Ash had a great deal of fun figuring it out. Master Komatsu Uchihira (Discord bot) provided a poem to help Veteran Masters to open it. The poem refers to the different levels of security on the lock, which all had to be completed in the correct order. Completing one level would unlock another, and so forth. Also provided was a diagram showing the correct order in which to open the combination. Here is our video showing Ash cracking the combination. Inside the Box: A blood-stained note A scroll detailing the quest A Map of Japan Hidden Blade poster Community Riddles Puzzle #1 : Apprentices were invited to the Discord server and encouraged to work together in order to assist Veteran Masters the following day. Master Komatsu Uchihira (Discord bot) provided a riddle which encouraged apprentices to rewatch the CGI trailer Answer: D.O Master Komatsu Uchihira (Discord bot) congratulates the apprentice and suggests that the letters could be initials that stand for something. Next, Apprentices had to mention the letters to characters (Discord bots) in order to gain more information. Answer is SACHI Puzzle #: Puzzle #: After opening the box, Veteran Masters informed Master Komatsu Uchihira (Discord bot) of their success, who congratulated them on opening the box. Next, Veteran Masters would receive their first instructions. It became clear that it was impossible to progress from this stage without the help of 'apprentices', so for those who opened the box early, like us, it was a waiting game. The event kicked off on the 3rd June 2024 when community members were invited to join the 'Assassin's Creed Shadows: The First Mission' Discord server. Puzzle: Origami? Puzzle: Sign language? The blood-stained note. VIDEO OF INK FADING AWAY comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • TheÆlchemist

    TheÆlchemist is a passionate social media manager based in Japan who joined TOWCB's Social Media Team in January 2025 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. He is known for providing in-depth detailed analysis on all things Assassin's Creed, something which we here at TOWCB always strive to provide. He is also a keen video creator, a skill which we hope to nurture through collaborations with our video content creation team. By joining the partnership program, we will be sharing content created by TheÆlchemist with a larger audience, and he will help our fan community surpass 70,000 followers across all platforms. Previous Next Social Media Team TheÆlchemist TheÆlchemist is a passionate social media manager based in Japan who joined TOWCB's Social Media Team in January 2025 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. He is known for providing in-depth detailed analysis on all things Assassin's Creed, something which we here at TOWCB always strive to provide. He is also a keen video creator, a skill which we hope to nurture through collaborations with our video content creation team. By joining the partnership program, we will be sharing content created by TheÆlchemist with a larger audience, and he will help our fan community surpass 70,000 followers across all platforms. X (Twitter) | Youtube | LinkTree Work

  • Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) | TheOnesWhoCameBefore

    Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) Wishlist Share 7 Oct 2025 Written By: Edited By: James Davis (TopChef1288) Colum Blackett Back To Database In this article, I will be exploring Scottish mythology and how it could be woven into an Assassin’s Creed game set in Scotland. In part one, we pitched an Assassin’s Creed game set in Scotland under the leadership of William Wallace. Scottish Brotherhood of Assassins by Okiir Mythology has been part of Assassin’s Creed since the very beginning, with the introduction of the Isu. Over the years however, its role has grown; almost becoming a central pillar of the franchise. From Origins to Shadows, mythology has shifted from being a subtle undertone to taking center stage. This evolution has divided the fanbase. It has become something of a “marmite” element, and you either love it or hate it. Personally, I have enjoyed it. I think if done correctly, mythology can enrich the story and open up new creative avenues. That being said, I also appreciate the way Shadows handles mythology. Mythical creatures weren't portrayed as literal monsters, but rather as people disguising themselves as these legendary monsters. It grounded the myth in a way that fit perfectly within the Assassin’s Creed world. Loch Ness Monster: Few tales from Scotland are as enduring as that of the Loch Ness Monster. Known affectionately as “Nessie” the creature is said to haunt the deep murky waters of Loch Ness. Descriptions vary, but most paint the same picture in your mind. A vast, long necked shape gliding through the water, with what appears to be humps breaking the surface before vanishing back to the depths. The legend stretches back nearly 1500 years. Early chronicles tell of strange beasts in the lochs. With one account describing a monster near Inverness that pulled a man beneath the waves. By the late 13th century, the story of “Nessie” was already whispered across the highlands. Part warning, part curiosity and always tinged with fear. The Surgeons Photograph (1933 hoax b y Robert Kenneth Wilson) How it could work in Assassin’s Creed: Because the game we pitched in a previous article is set during 1290-1307, the Loch Ness Monster could be woven into the story two different ways. Depending on how to play the myth, the best way. Firstly, we could make the monster a reality. “Nessie” could be tied directly to the Isu. Rather than a flesh and bone beast, it could be a by-product of the ancient technology buried beneath the loch. Something designed for war or perhaps a guardian left behind to protect Isu relics. To the people of 13th century Scotland, it would appear as nothing less than a monster lurking in the deep, dark and murky waters. Encounters would be rare, but enough to feed the fear and spread the legend among the locals. Secondly, the Loch Ness Monster could be nothing more than a story, cleverly twisted by the Templars. During the War of Independence, the loch and its surroundings could serve as key routes for moving troops or even collecting Isu relics. By spreading tales of a deadly creature in the water, the Templars ensure that locals and any one a danger to their operations; stay away. Anyone who disappears near the loch isn't the victim of a beast at all. But of Templar blades. Band art by Schammasch, resembling an enemy faction in Assassin's Creed The Kelpies The Kelpies are one of Scotland's darkest legends. Said to haunt rivers and lochs, these supernatural water horses often appear as strays by the shore. They are depicted as usually dark grey or black, with a mane that is dripping wet. To the unsuspecting eye, they look harmless and even inviting to some. But the moment someone climbs onto its back, the Kelpie drags them beneath the surface to a watery grave. Stories of the Kelpies were more than just folklore. They served as a warning against the dangers of the fast moving rivers and deep lochs; where accidents and drownings often happened. By the 13th century, these tales were already widespread across Scotland, shaping both fear and superstition in everyday life. Kelpies by Mandy Bake r How could it work in Assassin’s Creed In the Assassin’s Creed universe, the Kelpie might just be a simple rare creature that few have ever seen. Half-horse & half-water spirit, it lives quietly in Scotland’s lochs and rivers, slipping between the mist. To most people, it is nothing more than a glimpse out of the corner of their eye. Something there but not, never caught and never explained. Not a monster, not a threat but a reminder that the natural world still holds some mystery beyond human reach. Secondly it could be that the Kelpies are no more than just a myth, stories born from fear of the water & the lives it claimed. Drownings, loose horses or strange shapes in the mist have all become proof of a spirit horse waiting to drag the unwary beneath the waves. Over time these tales have hardened into warnings, passed down through generations; as a way to keep people safe from dangerous rivers and lochs. But it could be used, shaped and amplified in Assassin’s Creed by Templars. They might lean on the legend, encouraging it to spread. As their way of controlling where locals wonder, so they can conduct their business uninterrupted. A drowning man is quicker to blame Kelpies rather than the Templars. The fear of the myth would ensure they continue unopposed. This way the Kelpies become less a creature of flesh and blood and more of a tool. One that keeps people in line and questions unanswered. Band art by Schammasch, resembling an enemy faction in Assassin's Creed Bruce and the Spider One of the most enduring legends tied to Robert the Bruce, is the tale of Bruce and the Spider. After his defeat at the Battle of Methven in 1306, Bruce fled into hiding. Alone and on the edge of despair, he is said to have watched a spider attempt again and again to spin its web across a gap. Bruce watched as the spider never gave up and tried again and again without failure, until finally the spider spun its web bridging the gap. Bruce found strength and reassurance from watching the spider and he rose, returning to fight for Scotland’s freedom. Bruce and the Spider How it could work in Assassin’s Creed In the story of Assassin’s Creed, the spider may not even be a spider after all. It could be a man. He could be known as the “Spider” , a hermit, hiding away from Templar eyes. He’s named for all the webs of spies at his disposal. Bruce stumbled upon him and the “Spider” became an unlikely mentor, teaching him the values of patience and persistence. Assassin records suggest this figure could even be an ally to the brotherhood, guiding Bruce at the moment when Scotland’s future hung in the balance. In this telling the spider is not a creature of chance. But a deliberate lesson, one that would carry Bruce to Bannockburn. But the spider could also be a tale that some believe was never rooted in truth. Instead it was crafted by those loyal to Bruce as a story to inspire loyalty. A king who rose from defeat needed more than victories to help him win Scotland’s freedom. He needed a legend. Wanderer image via History.co.uk Unicorn The unicorn is Scotland’s most famous emblem, a creature of purity and unyielding spirit. The unicorn has been celebrated in poetry and heraldry. But unlike fleeting folklore, it has become a national symbol that has endured for many centuries. Maerten de Vos, Unicorn , 1572, Staatliches Museum Schwerin, Schwerin, Germany. How could it work in Assassin’s Creed In Assassin’s Creed, it might be able to trace the unicorn’s roots into the Isu. Perhaps it was a horse bred or engineered as a guardian, its spiral horn forged from alloys lost to time. Over generations, human memory reshaped this animal of Isu design into a beast of legend. Alternatively, the unicorn may be nothing more than a Templar construct. Understanding the power of imagery, they spread the unicorn as an emblem of divine right and untamable authority. To bind it to Scotland’s kingship was to bind its people to a symbol they controlled. What seemed to a nation as a mark of hope, may in fact be a tool of Templar influence. Celestrial Unicorn mount in Assassin's Creed Shadows via Reddit Conclusion Taken together; these legends show how myth and memory intertwined with history. Some may be echoes of the Isu, their forgotten creations lingering in stories. Others may be deliberate inventions, spread by Templars to inspire obedience or cloak their real intentions. And some may still simply be myths, purity and terror that give meaning to hardships. For me, what makes these stories so compelling is not just whether they’re real or not, but the role they could play in the bringing of Assassin’s Creed Scotland to life. Legends that would make the landscape feel alive, by adding some texture to the world as well; layered with belief and meaning. I think weaving them into the game, whether they are myths, Templar tools of manipulation or something more. It would make the highlands feel more authentic and alive. Each tale, giving the player a reason to stop, to listen and to wonder. They’d remind us that Scotland isn't just a battlefield for power and relics. Where myths inspire hope or fear & where whispers by the fire can shape the course of history. To me, that's the heart of what would make the setting unforgettable. Not just wars and the kings but the sense that every glen, loch and ruined castle carries a legend waiting to be discovered. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author James is a UK-based video creator who joined TOWCB's Video Content Creation Team in June 2025. James was originally brought on board to help TOWCB with TikTok news coverage and to establish a consistent Twitch streaming schedule, but he also took on the Video Content Creation Team leadership position until personal circumstances changed in Summer 2026. He is a big fan of the Assassin's Creed series, and runs the Rally the Creed podcast alongside TOWCB Team Leader Col, consistently hosting weekly episodes. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. James Davis (TopChef1288)

  • VP Hub | TheOnesWhoCameBefore

    Assassin's Creed Virtual Photography Hub Welcome to the Virtual Photography Hub! Here you can find all of our Assassin's Creed weekly VP community showcase articles, written by Aaron Young from our AC Partnership Program! ***RESETTING*** LOADING FIRMWARE... ANIMUS 2.02. SOURCE/AC PARTNERSHIP PROGRAM File: VIRTUAL PHOTOGRAPHY POPULATING 2026 VP Hub A collection of all virtual photography articles written in 2026. Read More 2025 VP Hub A collection of all virtual photography articles written in 2025. Read More 2024 VP Hub A collection of all virtual photography articles written in 2024. Read More 2023 VP Hub A collection of all virtual photography articles written in 2023. Read More 2022 VP Hub A collection of all virtual photography articles written in 2022. Read More

  • Assassin’s Creed Virtual Photography: 2nd to 13th September | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 2nd to 13th September Community Share 26 Sept 2024 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Blade in the Dark Game: Assassin’s Creed Mirage VP Artist: @ saskiaemmischVP The Ones Who Came Before Photo of the Week Judge: @ CapturesByRenzo Renzo Saskia has recently become one of my favourite artists in the whole virtual photography community, and this shot proves why. During the last couple of weeks, she has consistently delivered so many breathtaking captures for this general theme, and this shot definitely stood out from the rest. This is a wonderful piece of art. I love the way the colours fade from brighter tones in the upper part of the shot to absolute darkness below the protagonist. In addition to that I want to compliment the composition, as well as lighting and the use of depth of field in this capture. Basim’s silhouette looks great with the sun behind him casting rays of light into the scene. In my opinion, this shot is a worthy winner for this general theme, and I want to congratulate Saskia for that. I am looking forward to seeing more of her work in the future. Aaron “I have faced my past. My pain. Embraced it”. If you think back to the release of Assassin’s Creed Mirage there was that standout image of Basim surrounded by the red smoke. For me this shot gives off the same vibes thanks to the gorgeous mix of light, fog and shadows. I adore how well the colours work creating an almost coffee glass approach. That warm orange hue is delightful, and Basim’s stance is so good. Basim appears to be rising from the darkness mirroring the split personality he portrays in the story. The shadows can often betray you but the one who embraces them will be rewarded. I really hope this isn’t the last we see of this complex character. Breathtaking Game: Assassin’s Creed Odyssey VP Artist: @ WonDerNooB_VP Selected by @ _Virtualtourism “No man should pass from this world without knowing some kindness”. Assassin’s Creed is one of the video game series that is so much more than its title suggests. Yeah, there is the inevitable battle of good and evil, but it is the locations and landscapes that often have people coming back for more. Here we have a picturesque shot of the environment in Assassin’s Creed Odyssey. There is so much to like about this capture with the wide range of landscapes bringing together contrasting colour tones. That snowcapped mountain with the birds in the sky is stunning, and the water with the reflection is ultimately the most impressive part of this shot. A truly spectacular photo of the Greek world. I am Vengeance Game: Assassin’s Creed Mirage VP Artist: @ PodToGo Selected by @ Falconswift87 “And as for those who thought to bind me…should any of them still walk the earth, I so look forward to our reunion. But until that day…a new world awaits”. I did not need to pick the quote this week, Pod did all the work for me. A chilling yet powerful statement from Basim as Assassin’s Creed Mirage concludes. I feel the black and white really works with this shot, as it resembles a fade out to the story. The whites of the robes really pop and the shadow work on Basim’s face is a dream. Like Pod I too enjoy using the Valhalla outfit at the end of the game. It seems fitting given we know where he is going. Plus, that snake on the arm shows the Loki side has arrived. A fantastic capture of a man focused on his path. Spirit of the Night Game: Assassin’s Creed Valhalla VP Artist: @ futurescreed Selected by @ TuridTorkil “Every land has its spirits.” The Glowecestrescire arc is excellent for spooky shots, thanks to the gothic atmosphere and the Mari Lwyd outfit. It then carries over nicely into the Irish DLC where the jump scares intensify. This portrait of Eivor wearing the skull mask and hood looks so intimidating. I really like how the colours look clean and rich. The skull with a sprinkling of light touching it adds to the dramatic effect. I think Eivor plays the role of dark spirit sent from Odin really well. With Halloween just around the corner this shot serves as great inspiration. Senu Game: Assassin’s Creed Origins VP Artist: @ Defalt368 Selected by @ TuridTorkil “May the gods smile upon you.” Senu is such a pivotal character to the Assassin’s Creed Origins story. Her connection to Bayek is deep and becomes somewhat spiritual with Senu reminding Bayek of Khemu. Senu rejoins with Bayek before he sets off on his quest for vengeance and becomes his close companion. I feel Josh has captured the elegance and beauty of the Bonelli Eagle. There is a softness to her look, but you can also tell she means business. With the trees and shrubs in the background it seems like Senu is a wild bird rather than a Medjay’s companion. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Best Quotes in Assassin's Creed IV Black Flag (2013) | TheOnesWhoCameBefore

    Best Quotes in Assassin's Creed IV Black Flag (2013) Share Written By: Edited By: TOWCB Team Back To Database ''Here I am.... with riches and reputation. Feeling no wiser than when I left home.'' Edward Kenway (Assassin's Creed IV Black Flag) VP and edit by Turið Torkilsdóttir comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Searching For The Creed - London II | TheOnesWhoCameBefore

    Searching For The Creed - London II Breakdown Share 20 Oct 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Gargudon Back To Database Gustav / Gargudon from our team has called the great English capital a second home last three years’ time now, doing a lot of back and forth between there and native Denmark every now and then. This we saw as an occasion for our very first Searching For The Creed article a while ago, comparing landmarks found throughout the city, to their portrayal in Assassin’s Creed Syndicate. That article contained but a fraction of them though, and now with Syndicate’s 10th anniversary right around the corner as well, we shift focus towards some of the rest! Temple Church Kicking off the list, we take a look at Temple Church, which served as the headquarters of the real Knights Templar in England during Medieval times. The main round part of the church is based on The Church Of The Holy Sepulchre in Jerusalem - the burial site of Jesus Christ - to recreate the sanctity of the Holy Sepulchre and feeling of being there. The round church was used from 1163, the Templars moving there from their original English house located in Holborn, having been used since the 1140s. Not much to say about it other than Ubisoft Quebec did a great job doing so. While the church’s interior is inaccessible in-game and was not recreated, the visible exterior of it more or less looks identical to its real life counterpart. Temple Church is open and can be visited Monday-Friday from 10:00-16:00, with admission ranging from 3-5£, with children being admitted free of charge. Tower Bridge Located on the edge of the borough of Tower Hamlets bordering City Of London, Tower Bridge is undoubtedly one of the great city’s most famous and iconic landmarks, attracting thousands and thousands of visitors every year. Construction of the bridge began in 1886, and stood finished and opened 8 years later in 1894. The bridge is particularly famous for its two bascules that can be lifted, allowing for smaller ships to pass through. Found during the World War I segment of the game, the recreation of the bridge is more or less spot on, only major difference between then and now, being the construction of the glass floor walkway located at the top of the bridge, that only opened as recently as 2014. The bridge itself is open and free to walk across 24/7, and interior admittance is from 09:30-18:00 every day of the week, with tickets granting access to the engine rooms and glass walkways priced at 6,70£ for children and 13,40£ for adults. Tower of London Also located on the very edge of Tower Hamlets right next to Tower Bridge, is of course the Tower of London, another one of the city’s most iconic landmarks. Construction first began in 1066, William The Conqueror erecting the first fortifications. The central “White Tower” was started a few years later around 1078, and fortifications were extended in the 12th and 13th centuries. The Tower has served as everything from Royal palace and residence, a public records office, an arsenal and more, but probably most notably a prison and execution ground, also housing the (in)famous Traitor’s Gate on the river. Also found during select memories and the World War I segment of the game, honestly not much to say, other than Ubisoft Quebec more or less perfectly recreated the iconic landmark, both the fortified exterior, the courtyard, as well as interior with armours, weaponry and more on display. Tower of London is open and can be visited from 9/10:00-16:30 from October to March, and until 17:30 from April to September, every day of the week year round, with the exception of January 1st, 6th and 7th, as well as December 24-26th. Tickets start at 17,90£ for children, and are up to 35,80£ for adults. King’s Cross St. Pancras Located in the southern end of the borough of Camden, King’s Cross St. Pancras is one of London’s biggest and most famous train stations. Originally opened in 1868, it shares a building with the former Midland Grand Hotel, and is considered one of the greatest marvels of Victorian Gothic architecture. Since its opening 157 years ago, it has been expanded more than once, and from 2007 and onwards, the station has been widely known for its Eurostar services to Paris, Brussels, Amsterdam and more of mainland Europe. There are a few notable differences between the real station and its in-game portrayal, parts of the facade looking slightly different in-game, as well as the lack of the building’s main tall tower, but ultimately the game’s portrayal still captures the look, colours and essence of it. Charing Cross Located right besides the iconic Trafalgar Square in the very heart of Central London, Charing Cross is another one of the great city’s biggest and busiest train stations. The station originally opened in 1864, South Eastern Railway looking to expand their line across The Thames from London Bridge into the West End and other parts of Central, given growing demand from commuters. Not much to say about it other than Ubisoft Quebec did a great job recreating the station building’s iconic facade, a few minor changes naturally having come with the years. The station’s interior has also changed, today having a sleeker, more modern look instead of classic Victorian architecture. Even today the station remains widely used for its South Eastern Railway services to a number of destinations across Kent and East Sussex in Southeast England, as well as its Underground services, with an approximate 37 million passengers passing through the station every year. Victoria Station Located in the heart of the borough of Westminster, Victoria Station is one of the city’s most popular and largest train stations. Competing for services going to the West End, two railway companies - London Brighton & South Coast and London Chatham & Dover - started building each their side of the station, with the former’s side opening in 1860, and the latter’s two years later in 1862. There are a few notable differences, but also similarities between the game’s portrayal and the real building. The station’s iconic facade has more or less always looked the same, but the interior is significantly smaller in-game and looks quite different. This ultimately makes sense, with how the station underwent big rebuilding, re-opening in 1909. Overall though, Ubisoft Quebec did a great job recreating the landmark, from the the iconic facade to the general feel of the station. The station has only evolved further with the years, seeing the removal of old walls dividing the two railway companies’ sides of it, and in the 1980’s, Victoria Plaza came to be, housing offices, as well as a minor shopping complex. Today the station is widely known for its services to a number of destinations in South England - from Brighton, Southampton, Portsmouth and more - and is also widely used for its fast and cheap services to London Gatwick Airport by thousands of visitors every year. Monument Located at the beginning of the City Of London to the East, The Monument to the Great Fire Of London stands tall just off of Fish St Hill and Monument St. Designed by architects Christopher Wren and Robert Hooke, construction of the spire began in 1671, and stood finished 6 years later in 1677, commemorating the great fire in September of 1666, destroying over 13.000 houses, 87 churches and many more buildings. The Monument also stands close to Pudding Lane where the fire started, in a small bakery owned by Thomas Farriner. There are a few notable differences between the game’s portrayal and its real life counterpart. The spire itself looks pretty accurate and spot on - although we are unaware of any secret ancient civilisation technology hidden inside it - and its more the surrounding area that has changed drastically, then being in a much wider and more open space, today being closely surrounded by modern buildings. The Monument is open and can be visited - walking to the top of it offering stunning views of Central London - from 9:30-18:00 every day of the week, closed for lunch from 13:00-14:00, and with the exception of 24th-26th December. Tickets are 3£ for 5+ children (under go free) and 6£ for adults, with special reduced prices for students and disabled. London Bridge And concluding this list is one of the city’s most legendary bridges, simply named after the city, as well as most iconic and enduring landmarks. Located on the River Thames between Southwark and the City Of London, it is one to have undergone the most changes since its inception almost 1000 years ago. Construction originally began in 1176 under Peter of Colechurch, replacing a timber bridge built in late Roman and early Medieval times. He passed away in 1205, but his vision was completed by fellow citizens 4 years later in 1209. The original Medieval London Bridge, remains one of the greatest marvels of Medieval architecture, housing numerous stores by the waysides, houses built above them, with up to 138 premises recorded by 1358. The bridge fascinatingly also remained the only connection point between the North and South side of The Thames, until the construction of Westminster Bridge in 1750. After years of frequent repairs, a major renovation project came underway, all houses were removed by 1762, and the ultimately simpler bridge, only housing walkways and traffic lanes as we know it today was slowly born. Honestly not much to say about the bridge, other than Quebec did a great job recreating it, and it more or less looked the same mid-19th century as it does today. The vicinity around has certainly changed and evolved though, today famously housing everything from Borough Market famous for its restaurants and street food, the iconic The Shard, and of course London Bridge station, widely used for its Underground, as well as services to South- & Southeast England, including Brighton, Gatwick Airport, a number of destinations across Kent & East Sussex and more. And that concludes this second list of landmarks found throughout London, compared to their portrayal in AC Syndicate, and now we have just about taken a look at every major noteworthy landmark in the city. Make sure to stay tuned for more Searching For The Creed articles in the future, as we shift focus towards other locations from throughout the games. Be sure to also check out our other existing comparison articles, taking a look at other places in London, Florence and Rome. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Code of Conduct | TheOnesWhoCameBefore

    By using the services provided by TOWCB and its partners, I hereby agree to follow the code of conduct and community standards. Code of Conduct The Ones Who Came Before (TOWCB) is an Assassin's Creed Fan Community established in 2014. We provide news, theories, and updates to fans of the franchise worldwide. By using the services provided by The Ones Who Came Before and its partners, you hereby agree to follow our community standards and code of conduct. Standards We expect all community members to behave in an appropriate manner when using services provided by TOWCB and partners. I agree to show respect and courtesy to admins and other members of the community. I will make sure that the language I use is appropriate for community members of all ages. Comments containing swearing may be removed I understand that TOWCB and its partners have the right to moderate, edit, or remove interactions that fall below expectations. I understand that gatekeeping can make new fans of the franchise feel unwelcome and will refrain from creating a toxic atmosphere. I will behave in a manner that does not discredit TOWCB or undermine public confidence in our services. I understand that bullying or abuse of any kind will not be tolerated and may result in a ban from services provided by TOWCB. I will not discriminate or behave in an inappropriate manner. I will not pressure or harass members of the admin team when I disagree with content. I will refrain from using sexual language and imagery when using the services provided. I will not encourage or take part in illegal activities (such as promoting drugs) when using the services provided. I will refrain from discussion regarding leaked content. I will report comments, actions, and other interactions that fail to meet our community standards and violate our code of conduct. I understand that TOWCB admins have the power to permanently ban those who fail to meet the community standards. I will not post content generated through AI as it encourages content theft. I understand and accept my responsibility to positively uphold the TOWCB brand on collective and personal social media accounts. I accept that failing to live up to this can result in warnings, or further disciplinary action. I understand and accept content shared on personal social media accounts has to be limited; no discriminatory, political or disrespectful content. I understand that failing to live up to this can result in warnings, ultimately in parting ways with TOWCB Moderation The Ones Who Came Before admins will review actions that fall below the community standards on a case by case basis. Behaviour which breaks the code of conduct may lead to an immediate ban or removal of content. Those who spoil upcoming games, moments, endings etc for members of the community or admins may also receive a ban. We have the right to log ALL interactions we believe fails to meet the standards. This may also be used as reference if we choose to contact and discuss an incident. I will not steal content created by TOWCB or its partners without asking permission/credit Behaviour We Encourage Positive attitude Encouragement Debate Consideration of other people’s perspectives Leadership Innovation Creativity Cooperation Respect Problem-solving Avoiding unhealthy conflict with other people

  • Assassin's Creed Brotherhood: Roman Resistance | TheOnesWhoCameBefore

    Assassin's Creed Brotherhood: Roman Resistance Breakdown Share 25 May 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Assassin’s Creed Brotherhood launched in November of 2010, it instantly captivated audiences who were anticipating a story follow up to the mysterious ending that the previous game, Assassin’s Creed II , offered. The game, quite literally, takes place mere moments after the conclusion of its predecessor. Fans were eager for clarity and to see where the story would head next. Assassin’s Creed Brotherhood was an excellent follow-up to a masterful game. It properly continued the story of fan-favorite main protagonist, Ezio Auditore, as it explored his journey following the major changes his life underwent in the previous game. Promo image for Assassin's Creed Brotherhood (2010) via Ubisoft Brotherhood dived deeper into the lore of the infamous Borgia family. The game took place during the middle of their regime in the Roman Papacy. The previous game featured Rodrigo Borgia as a main villain and mastermind of the famed Templar Order. Who were the main antagonists of the series. Brotherhood introduced further members of the Borgia family, including Rodrigo’s son, Cesare Borgia, as the psychotic and power-hungry villain who seeked to turn Italy at the time into his personal kingdom. Rodrigo’s daughter, Lucrezia, also played an important part of the story. However, Cesare also was portrayed as a vital member of the Templar Order, following the footsteps of his father. The Borgia family in the game were depicted as evil and villainous people and served a crucial part of the story. Cesare, voiced by Andreas Apergis, is still to this day considered to be the best and most dangerous antagonist in the entire series. Assassin’s Creed Brotherhood introduced an Assassin recruitment feature, where Ezio could call on his apprentices to help aid him in combat or sneakily take out enemies in his way. This feature was welcomed by fans and brought a unique aspect of the gameplay that previous games did not have. It was extremely helpful to have some support in combat against formidable enemies. A way of recruitment was helping out Italian citizens of Rome who are fighting against the Borgia guards, and after successfully saving the citizen, he is asked to join the Brotherhood and resist against the Borgia oppression in Rome. Cesare Borgia as he appears in Assassin's Creed Brotherhood (2010) Brotherhood also allowed players to explore and take in the full experience of late 14th century Rome. This location was very briefly shown in the past game towards the very end as Assassin’s Creed II mostly featured other cities in Italy such as Florence and Venice. It was great for players to dive into Rome at its fullest. Brotherhood was helped by not attempting to be vastly different from its predecessor, and instead chose the route of a familiar style that the past game was used to. This was wise from the developers at Ubisoft as they stuck with what players loved. There was little need for drastic changes especially in a continuation of the same story being told. Ubisoft nailed the approach. They knew fans were satisfied with the gameplay mechanics of the past game and proved players would be glad to continue Ezio’s story with familiarity and not something entirely different. Ubisoft knew in the following years the series would require significant changes to gameplay in order to be original and evolve as fast as modern technology does. Ubisoft took a smart route by understanding the time would come for major differences, but bided their time long enough to satisfy fans. Assassin’s Creed Brotherhood improved upon the flaws its predecessor had. It stuck to a familiar format, but took necessary action to fix the changes fans disapproved of from the past game. A good example of this is the minor changes the game underwent such as different combat skills, new types of weapons, and new user interface for things such as the health bar displayed on-screen and improved graphics. Brotherhood was well ahead of its time in its ability to not be afraid to make changes, but stick to what players all loved. To some fans, Brotherhood is up there with the best games in the entire series. The story properly explained the continuation of Ezio’s story and made fans love the direction the game chose to take. Promo image for Assassin's Creed Brotherhood (2010) Brotherhood also explored further the story of the modern day segments of the game. The side main character, Desmond Miles, leads his team and friends on a journey that took place simultaneously with the historical part of the game. Some fans had displeasure with the amount of content the modern day story followed, as most players preferred to stick with the historical setting, but the game did a good job showing Desmond follow in the footsteps of his ancestor, Ezio, and properly continued the dual-story aspect. It showed fans that even while deep into the historical time periods, the modern day setting played a huge part in the main story. Brotherhood also showed the importance and power of the fabled piece of Eden artifacts that were commonly mentioned and seen in the games. Ubisoft introduced a mission towards the end of the game where Ezio could fend off hoards of enemy Borgia guards with just one click for the Apple of Eden, a circular object that when interacted with could cause mental insanity or death in a heartbeat. Brotherhood explored three main aspects of the story. Not only did it tell the continued story of Ezio Auditore, but also explored modern day and even further showed the hidden secrets of these Pieces of Eden and their significant importance in the game's lore. Modern Day in Assassin's Creed Brotherhood (2010) In the end, Assassin’s Creed Brotherhood was a beyond worthy sequel that satisfyingly showed the events of the past games that fans were dying to see continued after a mystery of an ending we witnessed before. Fans to this day look back on Brotherhood as perhaps the best sequel in gaming at the time. It took all that was loved and adored from Assassin’s Creed II and made it all much better all while keeping the fan-favorite style the game held. Brotherhood was a great sequel and story continuation that showed the oppression that the Borgia family held over all of Italy, and the resistance that Ezio and his fellow Assassin’s took to liberate and free Rome from their tyrannical grasp on the entire society at the time. The Assassin’s Creed series took a serious step forward with Brotherhood and in the end captivated fans who were heavily anticipating the mysterious ending the past game endured. There is so doubt any Assassin’s Creed fan can see and understand the vastly important impact it left on gaming as a whole. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • Odyssey Merchandise Guide | TheOnesWhoCameBefore

    Assassin's Creed Odyssey Merchandise Guide 12/6/18 Share Here we will be logging all of the merchandise we find for Assassin's Creed Odyssey! This article will be frequently updated Struggling to tell the difference between the many different editions of Assassin's Creed Odyssey? We have you covered, with our Assassin's Creed Odyssey Edition Guide! Alexios Figurine by UbiCollectibles Amazon Ubisoft Store Editions of the Game Merchandise Figurines/Statues Kassandra Figurine by UbiCollectibles Amazon Ubisoft Store Assassin’s Creed Odyssey – Kassandra 9" Figurine by ThinkGeek EB Games Replicas Broken Spear of Leonidas Replica by UbiCollectibles Amazon Ubisoft Store Clothing Clothing Merchandise Difuzed released preview images of their upcoming Assassin's Creed Odyssey clothing range! Here we see all of the pieces in the collection. Shirts/Tops Assassin's Creed Odyssey - Spartan Helmet Men's T-shirt by Difuzed Link Assassin's Creed Odyssey - Alexios Destiny Men's T-shirt by Difuzed Link Assassin's Creed: Alexios T-shirt Bol Assassin's Creed Odyssey - Odyssey Logo Space Dye Men's T-shirt by Difuzed Link Assassin's Creed Odyssey - Embossed Odyssey Logo Men's T-shirt by Difuzed Listing Assassin's Creed Odyssey - Cult of Kosmos T-shirt by Difuzed Amazon Assassin's Creed Odyssey: Kassandra Tank Top Link Assassin's Creed Odyssey - Tape Men's Longline T-shirt by Difuzed Link Assassin's Creed Odyssey: Spartan T-shirt by Ubi Workshop Ubisoft Store Kassandra Tshirt HeroCity Link Alexios T-shirt Attitude Holland Link Spartan T-shirt Attitude Holland Link Assassin's Creed Odyssey Charge T-shirt Time City Link Alexios side T-shirt Attitude Holland Kassandra T-shirt Attitude Holland Odyssey Circle Tee Link unavailable Grey Assassin's Creed Odyssey T-shirt Attitude Holland Black AC Odyssey T-shirt Time City Assassin's Creed Odyssey - Odyssey Logo Oil Dye Pintuck Men's T-shirt Difuzed Assassin's Creed Odyssey - Leap T-shirt HeroCity Assassin's Creed Odyssey -Emblem T-shirt Figurine Discount Assassin's Creed Odyssey -Hoplite T-shirt EMP Assassin’s Creed Odyssey Light Grey T-Shirt George Assassins Creed Odyssey Battle Pose T-Shirt Dark Knight Assassin's Creed Odyssey Tee MrGugu Assassin's Creed Odyssey Long Sleeved tee Assassin's Creed Odyssey Alexios T-shirt by AbyStyle Link Assassin's Creed Helmet Tee HotTopic Assassin's Creed Odyssey T-shirt Amazon Brazil Assassin's Creed Odyssey T-shirt Amazon Brazil Hoodies/Jumpers/Jackets Assassin's Creed Spartan Hoodie by UbiCollectibles Link Assassin's Creed Odyssey - Technical Dark Women's Hoodie by Difuzed Product Reveal Assassin's Creed Odyssey - Official Sweatshirt by UbiCollectibles Link Assassin's Creed Odyssey - Technical Hexagonal Men's Hoodie by Difuzed Amazon Assassin's Creed Odyssey - Apocalyptic Women's Hoodie by Difuzed Product Reveal Assassin's Creed Odyssey - Spartan Men's Hoodie by Difuzed Product Reveal Assassin's Creed Odyssey: Official Coat by UbiWorkshop Link unavailable Assassin's Creed Odyssey Spartan Hoodie by UbiWorkshop Ubisoft Store Assassin's Creed Odyssey: Apocalyptic Warrior Throw Over Men's Hoodie by Difuzed Amazon Assassins Creed Odyssey Taped Sleeve Hoodie by Difuzed Playstation Gear Spartan Cap by UbiWorkshop Retail link Hats/Caps Assassin's Creed Odyssey - Odyssey Logo Beanie by Difuzed Product Reveal Assassin's Creed Odyssey - Premium Odyssey Logo Snapback Cap by Difuzed Product Reveal Assassin's Creed Odyssey - Metal Badge Odyssey Logo Curved Bill by Difuzed Product Reveal Assassin's Creed Odyssey - Apocalyptic Snapback Cap Product Reveal Assassin's Creed Odyssey logo hat Ubisoft Store Keyrings Assassin's Creed Odyssey - Odyssey Logo Metal Keychain Product Reveal Assasssin's Creed Odyssey - Premium Keychain With Leather & Metal Product Reveal Assassin's Creed Odyssey - Odyssey Logo Metal Keychain Product Reveal Helmet Keychain (This looks really familar, but I can't quite figure out why) Originally available as a pre-order bonus from Gamestop Odyssey Logo Keychain Amazon Assassin's Creed Odyssey Logo Metal Keychain Copper-Coloured PopMerch Abysse Assassins Creed - Crest Odyssey Metal Keychain Gamescom Literature The Art of Assassin's Creed Odyssey Amazon UK Forbidden Planet The Art of Assassin's Creed Odyssey: Limited Edition Hardcover £40 from Forbidden Planet Assassin's Creed Odyssey: The Official Novel by Gordon Doherty Amazon Assassin's Creed Odyssey Strategy Guide by Prima Games Assassin's Creed Odyssey: Collector's Edition Guide by Prima Games Amazon More info Assassin's Creed Odyssey: Official Platinum Edition Guide Amazon Mugs/Cups Kassandra Mug by GBEye More images Alexios Action Mug by GBEye More images Assassin's Creed Odyssey Mug by GBEye More images Alexios Mug by GBEye More images AC Odyssey Mug bandUp! Assassin's Creed Odyssey - Alexios Shaker Cup EB Games Kassandra Shaker Mug Collector Cup Posters/Prints Kassandra print by GB eye Alexios Print by GB Eye Assassin's Creed Odyssey Print by GB Eye Assassin's Creed Odyssey Keyart Maxi Poster by GBEye Amazon Assassin's Creed Odyssey Maxi Poster by GBEye Assassin's Creed Odyssey Video Game Poster MyHotPosters Assassin‘s Creed: Odyssey - Kassandra Poster UK Posters Assassin's Creed Odyssey Alexios Poster Amazon Bags Assassin's Creed Odyssey - Alexios Messenger Bag Listing Assassin's Creed Odyssey- Messenger Bag Ubisoft Store Assassin's Creed Odyssey - Washed Look Messenger Bag With Coloured Webbing Product Reveal Assassin's Creed Odyssey - Technical Backpack with Gold Foil Print by Difuzed Product Reveal Assassin's Creed Odyssey - Premium Odyssey Logo Backpack Product Reveal Assassins Creed Odyssey Drawstring Gym Bag Sack Promo Item Other Assassin's Creed Odyssey Mousepad Product Reveal Assassin's Creed Odyssey - Apocalyptic Wristband by Difuzed Product Reveal Assassin's Creed Odyssey - Greek Helmet Logo Premium Coin Purse by Difuzed Product Reveal Assassin's Creed Odyssey - Premium pouch wallet by Difuzed Product Reveal Assassin's Creed Odyssey - Metal Badge Wristband Product Reveal Assassin's Creed Odyssey - Bifold Wallet With Metal Odyssey Logo Product Reveal Assassin's Creed Odyssey Mix Badge Set. Revealed by GB EYE Diamond Spear Ear Climbers in Sterling Silver - Assassin's Creed Odyssey Ubisoft Store Helmet Pendant in Sterling Silver Ubisoft Store Helmet Pin in Sterling Silver Ubisoft Store Silver Spear Pin Ubisoft Store Asymmetric Enamel Stud Earrings - Assassin's Creed Odyssey Ubisoft Store Engraved Logo Signet Ring - Assassin's Creed Odyssey Ubisoft Store Kassandra Diamond Geometric Necklace - Assassin's Creed Odyssey Ubisoft Store Diamond 5-Station Enamel Necklace - Assassin's Creed Odyssey Ubisoft Store Kassandra Diamond Geometric Ring - Assassin's Creed Odyssey Ubisoft Store Alexios Diamond Geometric Ring - Assassin's Creed Odyssey Ubisoft Store Helmet Ear Climbers in Sterling Silver - Assassin's Creed Odyssey Ubisoft Store Alexios Diamond Geometric Necklace - Assassin's Creed Odyssey Ubisoft Store

  • Assassin's Creed: Dawn of Ragnarok Promo Event: Life-Sized Ice Sculptures | TheOnesWhoCameBefore

    Assassin's Creed: Dawn of Ragnarok Promo Event: Life-Sized Ice Sculptures Events Share 18 Jun 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database During the promotional campaign for Assassin's Creed Valhalla: Dawn of Ragnarok in March 2022, Ubisoft hosted a unique one-day pop-up event outside of the Hoog Catharijne shopping mall in Utrecht, Netherlands. The mall, which is also connected to Utrecht Station Central, hosted two life-sized ice sculptures of Odin and Surtr, and acted as an excellent photo opportunity for both shoppers and travellers alike. Ubisoft also invited a number of social media influencers to promote the event, such as Instagram star Rudi Wijnen and Streamer Joost Bouhof. This event no doubt took a lot of effort to maintain due to the cold temperatures needed to prevent the ice from melting, making it easily one of the most unusual and memorable Assassin's Creed promotional stunts in recent memory, largely due to the difficulties caused by the pandemic. We here at TOWCB noticed that this event slid under the radar for many fans, so we wanted to recognise and highlight the creative efforts of those involved. We hope to see more Assassin's Creed ice sculptures at future events! Here are some images from the event from a variety of sources. Image by Rick Broers https://www.instagram.com/p/Ca6-GCcAYxv/ Photo by officialyarasky https://www.instagram.com/p/Ca7BZsigTjF/ Images by uberquin Photo by officialyarasky https://www.instagram.com/p/Ca7BZsigTjF/ Image via Ubisoft Belgium https://twitter.com/ubisoftbe/status/1501931592570204165 Image via Rudi Wijnen on Instagram: https://www.instagram.com/roediementair/ Image via Joost Bouhof https://www.instagram.com/p/Ca60eRxNTw7/ Image via Joost Bouhof https://www.instagram.com/p/Ca60eRxNTw7/ Photo by kayip_c_gaming Source: https://www.instagram.com/p/Ca7B4EMopIH/ Promo event by kayip_c_gaming Source: https://www.instagram.com/p/Ca7B4EMopIH/ Photo by uberquin Sutr the Frost Giant by uberquin https://www.instagram.com/p/Ca6-oMAo4pc/ Photo by uberquin https://www.instagram.com/p/Ca6-oMAo4pc/ Image by gamemeneer Source: https://www.instagram.com/p/Ca61L6pMwR6/ Image by gamemeneer Source: https://www.instagram.com/p/Ca61L6pMwR6/ Image by meesdix Source: https://www.instagram.com/p/Ca69dWGKh4f/ Ice Ice Image by itzseda https://www.instagram.com/p/Cbss6h1In9h/ Ice tease Image via PopUpBrandStores https://www.instagram.com/popupbrandstores/ Here is a promotional video produced by Ubisoft showcasing the event. Source https://video.wixstatic.com/video/06e6c8_c5aafe151f78405f8a25b268829395ce/360p/mp4/file.mp4 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Art Reveal: The Capitoline Triad by Serajeddine | TheOnesWhoCameBefore

    Art Reveal: The Capitoline Triad by Serajeddine Art Share 12 May 2025 Written By: Edited By: Serajeddine TOWCB Team Back To Database Check out this new piece of artwork by TOWCB Art Team member Serajeddine! A closer look: This artwork of the Capitoline Trio, containing Juno, Minerva and Jupiter was created to mark Serajeddine becoming a member of TOWCB, something which we are thrilled to see come to fruition! Look out for more incredible art releases and collaborations with TOWCB over the coming months! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Serajeddine

  • From Origins to Odyssey: Could Assassin's Creed be heading to Greece? | TheOnesWhoCameBefore

    From Origins to Odyssey: Could Assassin's Creed be heading to Greece? Wishlists Share 13 May 2018 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are now less than a month away from E3 2018, and several rumours are stating that the next Assassin's Creed game will be set in Ancient Greece, this game is rumoured to be titled Odyssey. This means that the game is likely to act as a sequel to AC Origins, potentially confirming initial rumours which revealed that Ubisoft were working on an ancient trillogy (Egypt, Greece, Rome). Although nothing official has been revealed about the game, we can assume that it will have similarities to Origins. Here are my thoughts on the potential features that should be included in a Greek Assassin's Creed game. (In no particular order) An Established Brotherhood One of the big problems with Assassin's Creed Origins was 'The Hidden Ones' faction, a proto-Assassin order with no clear tenets or goals other than stopping the order than stopping the Order of Ancients and protecting the innocent. Other than the ambiguous drives and goals of the group, other than Bayek and Aya, are quite simply not memorable. As I'm writing this, I can only actually think of a couple (Taharka's son Phanos and Tahira). One of the reasons for this could be because The Hidden Ones act individually, and are rarely seen together in the same location. Many of the interactions between The Hidden Ones are done via messages sent between bureaus. This is unusual for an Assassin's Creed game, and make it difficult to understand each member's role within the group. For example, in the Ezio games, we would be present at Assassin meetings, and would hear everyone's thoughts on missions and strategies. For AC Odyssey, it would be clearer for the audience to understand the drives and motives of the group if we were able to see them interacting together (as was the case in Origins). An established brotherhood, with a clear plan and philosophy is definitely needed in the next game. Return of Bayek and Aya Bayek is arguably one of the best characters we have seen in the franchise for a long time, and deserves to be in another game. Whilst it is unlikely Bayek will be the main character in the next game, as it's been a while since Ubisoft took this approach with the franchise (Ezio games), it would certainly be interesting to see Bayek return as a side character. An older Bayek would be a great mentor to the next generation of Hidden Ones. Furthermore, Aya/Amunet was also a strong character in Origins, showing real strength and conviction during missions. Her transformation from Aya to Amunet left her as a shell of her former self, embodying a cold and calculating proto-Assassin. Although Aya's character thoroughly changed, traces of her old self could still be seen when interacting with Bayek,showing that she still cares about him. If an Assassin's Creed game were to take place in Greece, we could potentially see Aya develop even further as a person, and watch the final process of her transformation. It would also be interesting to see the conclusion of the marriage between Aya and Bayek. Will they, or wont they get back together? Either way, there's more story left to be told for these two. Explore the relationship between Aya & Khemu One thing that was noticable in Assassin's Creed Origins was the representation of grief. It's true that everyone experiences grief in different ways, but the game showed Bayek as a man dealing with real internal struggle over his son's death, whilst Aya focussed solely on getting revenge, and therefore we never see her taking the time to properly grieve. We hear that Aya was unable to accept the loss of her son, so she moves back to Alexandria, whilst Bayek dedicates his time to Egypt as a Medjay. Bayek was the only one present at the event, a horrific moment that changed his life forever. Whilst we see Bayek's interactions with Khemu during flashbacks, dreams and missions, the relationship between Aya and her son is scarcely featured. As the death of Khemu was an event that acted as a drive for both Aya and Bayek, it's something that would be interesting to see in a sequel. For every star gazing puzzle solved by Bayek and Khemu, there was surely a mother-son moment that was neglected from the game. These could be valuable interactions that Aya remembers fondly and could allow us to better understand her character and what motivates her as a member of The Hidden Ones. Participation in Historical Events Although Bayek and Aya participated in the political side of Ancient Egypt's history, it's fair to say that they didn't participate in actual documented historical events such as war etc. Once again, this was a new move for the franchise, with several previous instalments feeling unrealistic due to too much participation. (AC3: Connor was basically one of the sons of liberty. Unity: Templars cause the French Revolution conditions). I personally think that documented historical events should take place in all AC games, as long as the Assassin/Templar conflict remains secret. A great example of this is the Siege of Viana in Assassin's Creed Brotherhood, where the historical event is the backdrop to the conflict between Cesare Borgia and Ezio.Although we did learn a lot about Ancient Egypt in AC Origins, and the political struggle between the Ptolemys, it was lacking in historical events. The Order of Ancients was a great addition to the franchise, but their goals and motives are nearly as ambiguous as the Hidden One's. In an Ancient Greek Assassin's Creed game, it would be interesting to see more documented historical events, outside of politics. However, it is important for Ubisoft to get the balance right for this to work or the game will feel too fictional. - An example of this would be the Olympic Games, which originated in Ancient Greece. Maybe the Order of Ancients used the event as a backdrop for a planned assassination of an Emperor?"Assassins are meant to be quiet. Precise. We do not go announcing conspiracies from the rooftops to all who pass by." (Achilles Davenport) Eagle Vision Explained Assassin's Creed Origins introduced a new ability to the franchise that allowed for Bayek to see through the eyes of his pet eagle, Senu. This was extremely useful for the player, with Senu acting as a personal drone with the ability to attack, distract and tag enemies from above. Bayek is not the first character in the franchise to have control over animals. In Assassin's Creed Reflections #4 , Connor's daughter Io:nhiòte is shown to possess a very similar ability, somehow connecting with an eagle in order to send a message to her father. This very rare form of eagle vision could be down to precursor DNA, but no lore explanation was given in AC Origins.In Assassin's Creed Odyssey, it would be useful for the main character to have both forms of Eagle Vision. Animus Pulse made sens e, but was a weak version in comparison. In or der to learn both versions of the ability, the main character will surely have to develop their senses. For this to happen, a valid lore explanation is needed for this rare form of eagle vision which has now appear ed twice. It's possible that a lore explanation was cut from Assassin's Creed Origins, but the next game should really explain the ability. Modern Day Progress Assassin's Creed Origins was the first game since AC3 that allowed players to control a third person protagonist. Ever since the death of Desmond, fans have been tormented with an inconsistent modern day experience, ranging from nameless first person characters, to limited cutscenes. Readers of the Assassin's Creed Uprising Comics have been following the return of Juno, a storyline that should have taken place in the games. Layla's story was standalone. New fans to the franchise could pick up the game without needing to understand the previously established lore or events. Although Layla was a new character, Ubisoft did a great job in making her seem like she'd been a part of the world for a while. This was done through Email interactions with Sofia Rikkin (AC Movie) and diagolue. It was discovered that Layla was the one who came up with the ideas for the Movie Animus. The Modern Day storyline in Origins shows Layla defying Abstergo, a mistake that ultimately sees her terminated by the company. This leads to Abstergo sending Sigma Team agents to put an end to her unapproved Animus sessions. With the help of the bleeding effect, and an ancient hidden blade, she kills the agents and returns to her portable Animus.Whilst reliving the memories of Bayek, she is interrupted by William Miles, leader of the Assassin Brotherhood. She was then invited to join the Assassins in Alexandria, where she would be able to work on the Animus Project without the rules and regulations enforced by Abstergo. The next game has to show significant modern day storyline progress in order for it to remain relevant. Layla should have training in order to become an Assassin. Hopefully, William is taking her to an Assassin HQ, where she can meet other members of the brotherhood. This is the perfect opportunity for Ubisoft to finally make the Modern Day in the games worthwhile again, revisiting the conflict between the Modern Day Assassins and Templars. If the conflict looks anything like the comics, then we could be in for a treat! Hopefully, Ubisoft have been listening to fans, and deliver a unique and interesting modern day experience Juno needs to start doing things Following on from the last point, Juno needs to either become a threat to the Assassins and Templars, or be removed from the franchise. I personally think that Ubisoft are going with point A, likely removing her in the comics. This is such a shame for the franchise, but incase I'm wrong, and Juno does survive Assassin's Creed Uprising #12 , then she needs to finally start doing things that affect the real world. In the comics, her Instruments of the First Will are brutal, kidnapping the son of Desmond's Miles, and beheading people. It's only a matter of time before Juno has a body again, so it would be great to see her walk amongst her followers (Not in a comic book though), and wreak havock upon the world. As much as i've enjoyed the AC Uprising comics, this storyline is way too big to be shoved in to print, and should have been in the games or another format such as an animated movie. In Assassin's Creed Odyssey, Juno needs to start causing damage to the world, and work towards enslaving mankind. Assassins & Templars are already teaming up to work against her (comics), so the next game would be the perfect moment to show a full scale war between the factions. Fingers crossed this storyline isn't completely resolved in comics. Return of the inventor Assassin's Creed Origins was lacking someone who could modify and equip the brotherhood with new weaponary and tools. AC2/ACB had Leonardo Da Vinci, a good friend of Ezio Auditore who crafted may useful upgrades and enhancements for the Assassin. AC Syndicate had Alexander Graham Bell, who equipped the Assassins with Rope Launchers, Voltaic Bombs and other useful gadgets. It would be extremely useful for someone to return in Assassin's Creed Odyssey who could fill the role of inventor. Bayek had a decent range of tools and weapons, but it's always nice to have more. Throwable smoke bombs for example, rather than just dropping them during conflict. Speaking of bombs, Ezio could also speak to Piri Reis in Revelations, who would help him craft and create a range of combinations.Inventors are extremely useful for the brotherhood, and make the weaponry of an Assassin even deadlier. Perhaps a Greek philosopher can help The Hidden Ones with their arsenal? New Animus Model It's always cool to see the latest technology available from Abstergo, but it's been a long time since we saw an Assassin Animus. As William said in Origins, Layla is free to work on their version of the Animus Project for them. It would be great to see another variation of the Animus in Odyssey, possibly something involving water cooling or motion sensors this time. We've seen some interesting variations, but hopefully Layla gets to experience something a little bit more interesting than the Sarcophagus HR-8 Model.Rebecca Crane has surely been working on something special for the Brotherhood.Hopefully we get to see it in the next game! A few other things worth mentioning Ancient Greek Weaponry: Different style to what we saw in Origins. Possibility of seeing the original Olympic games. Could we see missions set in this content? Possibility of seeing more Pieces of Eden (Not just Apples) Return of Shaun and Rebecca Thanks for reading Assassins!I hope that you enjoyed this article.Let us know your thoughts in the comments! Are you hoping for an AC Game set in Ancient Greece? Do any of the points mentioned here interest you? Are you excited for E3 2018? comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Valhalla Merchandise Guide #3 | TheOnesWhoCameBefore

    Assassin's Creed: Valhalla Merchandise Guide - Part 3 Updated 20/3/21 By Colum Blackett Edited by Ashlea Buckley Share Here we will be logging all of the merchandise we find for Assassin's Creed: Valhalla. Please note that this guide contains Amazon affiliate links, Learn more The ultimate guide for Assassin's Creed Valhalla Merchandise. Literature Assassin's Creed Valhalla Official Novel by Matthew J Kirby (cover not final) Discover the epic adventure of a legendary Viking warrior in this new novel set in the world of Assassin's Creed Valhalla. Pre-order now from Amazon UK Waterstones The Art of Assassin's Creed Valhalla (cover not final) This masterfully designed oversized hardcover art book invites the reader on a visual journey through the world of Assassin's Creed Valhalla: A world defined by the harsh beauty of Viking life, rich with fascinating characters and breathtaking landscapes. Ubisoft and Dark Horse Books offer this enticing collection of art and commentary that is sure to attract returning fans and newcomers alike. Pre-order now from: Xzone Cz Amazon Amazon UK (Kindle Edition) Assassin's Creed Valhalla: Song of Glorycomic book series by Cavan Scott, Martin Tunica, and coloured by Michael Atiyeh. Published by DarkHorse #1: Eivor, a Viking warrior, observes a village raided by a neighboring kingdom. Bloodshed and mayhem erupt as she seizes the attack in her own favor—but will her victory be a blessing to her clan or a terrible curse? Elsewhere, another Viking searches for a different kind of prize, one of crucible steel . . . Hardcover version available on Amazon Discover the epic adventure of legendary viking Geirmund Hel-hide in this new novel set in the world of Assassin's Creed Valhalla. Mid-9th century. The Viking attacks and invasions are shattering England's kingdoms. Born into a royal lineage of Norwegian kings, Geirmund Hel-hide sets out for adventure to prove his worth as a Viking and a warrior. A perilous journey across the sea brings him into contact with a being out of myth and grants him a mysterious ring that promises both great power and bitter betrayal. As Geirmund rises in the ranks of King Guthrum's legendary army, he will have to use all his cunning to face the many dangers of a land ravaged by war . . . Fighting alongside his band of loyal warriors, his path will soon lead him into a conflict as old as the gods themselves. Available on Amazon The Art of Assassin's Creed Valhalla: Deluxe Edition This masterfully designed oversized hardcover art book invites the reader on a visual journey through the world of Assassin's Creed Valhalla: A world defined by the harsh beauty of Viking life, rich with fascinating characters and breathtaking landscapes. The Assassin's Creed series is renowned for its skillful blend of historical fiction, epic environments, and exciting action. This art book offers an insider's look at the immersive art direction of Assassin's Creed Valhalla, the first title in the franchise to explore Norse culture and the Viking invasion of England in the 9th century. Featuring iconic artworks ranging from stunning settings to brutal weapons, as well as developer insights. This deluxe edition includes: • An exclusive cover • A decorative slipcase • A gallery-quality lithograph print Pre-order now from Amazon Mugs Assassin's Creed Valhalla Mug by GBEye Assassin's Creed Valhalla Mug by GBEye Eivor Mug by GBEye Valhalla Assault Mug by GBEye Valhalla Assault Mug by AbyStyle Assassin's Creed Valhalla Mug Available from Zavvi Assassin's Creed Valhalla Raid Mug Available from Zavvi Assassin's Creed Valhalla Eivor Mug Available from Zavvi Photos/Prints Eivor Print by GBEye Eivor and Wolf print by GBEye Assassin's Creed Valhalla Poster by GBEye Assassin's Creed Valhalla Print by GBEye Assassin's Creed Valhalla poster by GBEye Assassin's Creed Valhalla Print by GBEye Assassin's Creed Valhalla Print by GBEye Assassin's Creed Valhalla poster by AbyStyle Assassin's Creed Valhalla poster by AbyStyle Assassin's Creed Valhalla Wall Art Available from the Ubispft Store Assassin's Creed Valhalla Wall Art Available exclusively from Ubisoft Store Brazil Other Assassin's Creed Nordic Backpack Available from the Ubisoft Store Assassin's Creed Raider's Backpack Available from the Ubisoft Store Pin designs by PinClub Assassin's Creed Valhalla Backpack by Difuzed. Available from XZone Assassin's Creed Valhalla: Eivor Keyring by Difuzed. Available for pre-order from Gamlery Assassin's Creed Valhalla: 3D Shield Keyring by Difuzed. Available for pre-order from Merchoid , Gamlery Assassin's Creed Valhalla: 3D Axe Keyring by Difuzed. Available for pre-order from Merchoid , Gamlery , Xzone Assassin's Creed Valhalla Wristband by Difuzed. Available for pre-order from Merchoid , Xzone , Gamlery Assassin's Creed Valhalla Hammer Necklace by Difuzed. Available for pre-order from Merchoid , Xzone , Gamlery Assassin's Creed Valhalla Ladies Zip Wallet by Difuzed. Available for pre-order from Xzone , Gamlery Assassin's Creed Valhalla Bifold Wallet by Difuzed. Available for pre-order from Merchoid , Xzone , Gamlery Assassin's Creed Valhalla Bifold Wallet by Difuzed. Available for pre-order from Merchoid , Xzone , Gamlery Assassin's Creed Valhalla Akedo high top trainers, Sold out from Zavvi. (Limited to 100 pairs) Assassin's Creed Valhalla Stickers Available from the Ubisoft Store Retailers Brloh.sk and Jrc.cz are offering an #AssassinsCreedValhalla F ace mask by Difuzed as a pre-order bonu s Limited edition #AssassinsCreedValhalla lithograph by Raphael Lacoste available when you pre-order the Assassin’s Creed Valhalla Bundle from PureArtsLimited . Assassin's Creed Valhalla Goblet Available from Ent247 Assassin's Creed Valhalla Tankard Available from Ent247 Eivor 1/4 scale statues Available from PureArts Assassin's Creed Jigsaw Puzzles by DarkHorse Available from Derive Figurine Assassin's Creed Valhalla Axe/Crest backpack by AbyStyle Assassin's Creed Valhalla Mousepad by AbyStyle Assassin's Creed Valhalla Keyring by AbyStyle Assassin's Creed Valhalla Collector's Box Available exclusively from WooBox Assassin's Creed Valhalla 2020 Calendar Currently Unavailable Assassin's Creed Valhalla Axes Towel Available from the Ubisoft Store Assassin's Creed Valhalla Club C Revenge Shoes by Reebok Available from the Reebok Store Assassin's Creed Valhalla CL Legacy Shoes by Reebok Available from the Reebok Store Assassin's Creed Valhalla Zig Kentica Trainers by Reebok Available from the Reebok Store Various Assassin's Creed Valhalla Phone-Case designs can now be found on eBay Assassin's Creed Valhalla Comics Packpack Available from Ubisoft Store Assassin's Creed Valhalla Headset by Astro Assassin's Creed Valhalla Backpack Available exclusively from Ubisoft Store Brazil Assassin's Creed Valhalla Backpack Available exclusively from Ubisoft Store Brazil Assassin's Creed Valhalla Slides Available exclusively from Ubisoft Store Brazil Assassin's Creed Valhalla Water Bottle Available exclusively from Ubisoft Store Brazil Assassin's Creed Valhalla Lanyard Available exclusively from Ubisoft Store Brazil Assassin's Creed Valhalla Notebooks Available exclusively from Ubisoft Store Brazil Assassin's Creed Valhalla Jewellery Available exclusively from Ubisoft Store Brazil Assassin's Creed Valhalla Pillows Available exclusively from Ubisoft Store Brazil Assassin's Creed Valhalla Mug by Jinx Assassin's Creed Valhalla Wallet by Jinx Are we missing anything? Let us know and we'll update the article Did you buy anything from the Merchandise Guide? Let us know in the comments! PART 1 PART 2 Assassin's Creed Valhalla Holdall bag. Available July 2021 via GroovyUK Assassin's Creed Valhalla Runes Zippo Available now from the Zippo website Merchandise

  • Assassin's Creed Mirage DLC Wallpaper Collection Released by Frame Hold Photography | TheOnesWhoCameBefore

    Assassin's Creed Mirage DLC Wallpaper Collection Released by Frame Hold Photography Community Share 16 Nov 2025 Written By: Edited By: Frame Hold Photography Colum Blackett Back To Database The launch of Assassin's Creed Mirage Valley of Memory DLC is fast approaching and the recently released Launch Trailer has only increased excitement for the expansion. Our very own Frame Hold Photography today released the Assassin's Creed Mirage Valley of Memory wallpaper collection, compiled of edits and key moments from the trailer! Let us know your favourites in the comments down below and enjoy Assassins! Desktop Desktop Textless Mobile Feel free to use any of the wallpapers in the collection! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography

  • Ubisoft Forward 2024 Breakdown: Assassin's Creed Shadows Gameplay Reveal | TheOnesWhoCameBefore

    Ubisoft Forward 2024 Breakdown: Assassin's Creed Shadows Gameplay Reveal Breakdown Share 10 Jun 2024 Written By: Edited By: Colum Blackett (Col_96) Colum Blackett Back To Database Ubisoft released the first ever glimpse at Assassin's Creed Shadows gameplay on the 9th June 2024 in a brand new 'First Look Gameplay Trailer' which was shown at the 2024 Xbox Games Showcase event, with the promise of more to follow at Ubisoft Forward the next day! Watch the teaser here: https://www.youtube.com/watch?v=jx8WN9fY22M Ubisoft Forward has become a highly anticipated event since the collapse of E3, with players eagerly awaiting trailers, reveals and gameplay for their favourite franchises, and Assassin's Creed is no exception. As fans awaited the 19:30 BST launch time for the pre-show, screenshots, short clips and images of the game started to appear on Twitter, as just before Ubisoft's own event, Apple's WWDC event was going on. https://www.youtube.com/watch?v=xk_MDIPmxw4 In a short section featuring Assassin's Creed's Vice President Executive Producer Marc-Alexis Côté, it was announced that the game would be available on both MAC and iPad! The main focus of the short teaser was the environment, which looks stunning in each and every scenario! Assassin's Creed was mentioned a couple of times in the build up to the show during the pre-show, with my favourite reference being a pigeon passing the camera along with the iconic eagle screech. We also see a few community photo mode shots on the walls of Ubisoft Montreal which were taken in Assassin's Creed games. The pre-show section dedicated to Assassin's Creed highlighted the fact that Mirage is available now on Apple devices. https://www.youtube.com/watch?v=VjtodH83_I0 The Main Show As the biggest Ubisoft franchise of all, Assassin's Creed was naturally shown last at the event to end things on a high, with the tone set early on in the event by a series of excellent reveals, focusing on the passion of the developers, rather than pre-written jokes, audience participation and celebrity endorsement, as was often the case with E3. Coverage of #AssassinsCreedShadows at Ubisoft Forward kicked off following a stunning musical performance! https://www.youtube.com/watch?v=dU057PK5DgY Twelve minutes of gameplay was shown during the main show, focussing oin Yasuke. https://www.youtube.com/watch?v=FjAzNpMYTxw Features we noticed in the gameplay, written by Yazen (MidnightMarauder) Full year seasonal weather (depending on the season, the terrain changes). Can pet stray Shiba Inu. Yasuke is respected which can be seen by NPC bowing to him. Armour types on enemies affect their health, armour can be broken. Can easily switch between weapons with Yasuke. Unique kill screen for big targets. Noae has eagle vision. Many tools to assassinate not just the hidden blade. Grappling hook can be used to reverse vertical obstacles. You can choose to grab rather than assassinate for a non-lethal takedown. Can assassinate through Japanese doors. Kuni knife replaces the regular throwing knife. Can swim underwater to remain hidden for assassinations, breathe using a stick. Yasuke and Naoe now have different abilities which can be recharged through assassinations or kill like AC Mirage. Post-Show Features we noticed in the developer interview / gameplay, written by Yazen (MidnightMarauder) Monkeys are a visual clues for loot and interesting places The look of the map and animals even changed through the seasons Environment is highly interactive which can lead to breakable things during combat The ability bar is called the meter adrenaline meter Unlike Valhalla posture and parrying is paramount playing as Yasuke Different enemies of different types of combat encounters some enemies are more patient than others You can switch between characters, however, during missions or infiltrations that is not possible You can use a spy network to scout ahead for where your target is Grappling hook is highly dependent on speed and positioning Can peek around corners enemies are highly affected by light and shadows Weapons have different assassination animations like the hidden blade and the long blade The grappling hook can be used to grab at enemies quickly that are far away Thunder and different weather condition can affect assassination ways can change based on the weather condition where a pond can be frozen during winter but can be swam in in other seasons https://www.youtube.com/watch?v=b2crLch9Mb8 Media Coverage After the show, the floodgates opened on Assassin's Creed Shadows as the embargo lifted and media coverage and reactions of an early access gameplay demo hit the web. https://www.youtube.com/watch?v=XVdUlVXMgBE https://www.youtube.com/watch?v=L799qt1NTX4 https://www.youtube.com/watch?v=ELQ-oqE8v2g https://www.youtube.com/watch?v=3fdpovMqJ6Q comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

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