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- Assassin's Creed Mirage Officially Announced: TOWCB Analysis | TheOnesWhoCameBefore
Assassin's Creed Mirage Officially Announced: TOWCB Analysis News Share 1 Sept 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Today, 1st September, Ubisoft confirmed that Assassin's Creed Mirage (codenamed Rift) is the title of the next Assassin's Creed game, and that more information would follow at the Ubisoft Forward event taking place September 10 at 9PM CEST | 12PM PT. The news comes after a difficult week for Ubisoft, with various leaks revealing different aspects about the game, but today pressure mounted significantly when a promotional image showing potential DLC content circulated social media sites. Copyright strikes were issued, but ultimately, the game was revealed through a series of social media posts at 5pm UK Time. It's always a shame to see leaks spoiling surprises, but we can't wait to learn more about Mirage, which for many will be a relief as the series looks to issue a hard reset and focus on stealth, a once fundamental pillar of the franchise. Could this Assassin be Basim Ibn Ishaq from Assassin's Creed Valhalla in his younger days? Analysis It appears that Assassin's Creed Mirage will have a Middle Eastern setting, and if rumours are to be believed, the game will centre around the city of Baghdad in Iraq. Going off the architecture I would say that this is probably true, meaning Mirage could act as a bridge between Valhalla and the original Assassin's Creed game. In the background we can see what appears to be a bustling market place, with the intended target, potentially being a Abbasid Caliphate solider. Going off the Assassin robes, we can safely assume that this game is set pre-Altair, putting it somewhere in the time period between 878 & 1165 AD. Everything about this image screams Assassin's Creed, but not the recent entries. Straight away the colour scheme reminds me of Istanbul from Assassin's Creed Revelations mixed with an Assassin wearing robes very similar to the Levantine Brotherhood. It's possible that the building in the background could be the Palace of the Golden Gate, the official residence of the Caliphate in Baghdad during the early years of the Abbasid Caliphate, as suggested by community member Arshak from Assassin's Creed Landmarks. If it is indeed Basim Ibn Ishaq, as the rumours suggest, he was a frequent visitor of Baghdad's House of Wisdom according to the Assassin's Creed Wiki. This Assassin has a particularly pointed hood, resembling that of an Eagle. It almost looks like a more simplistic version of the hood worn by Altair, lacking the sharp and rigid details but keeping the smooth cloth-like effect. I like how the blue undertones stand out in this image, as we are so used to Assassins mixing white and red. It could be that this Assassin is a novice, and that in this version of the Brotherhood, only Master Assassins are allowed to wear the red sash. It's hard to age the man beneath the hood, but I would put him at somewhere between 20 and 30, suggesting that this is a new recruit to join the Brotherhood. I also notice that this Assassins has very limited weaponry, supporting the theory that he is new to the Brotherhood. He would surely have to earn additional melee weapons such as throwing knives. Although I like the outfit, I would say that it is very basic, suggesting a lack of experience and rank. perhaps we start the game as a low level Assassin and work our way up to a higher rank. From the image we can't quite tell if the Assassin is missing his ring finger, as was required for early hidden blades, and also acted as a symbolic action which showed commitment to the Brotherhood, usually taking place during an initiation ceremony. Going off the potentially time period though, it seems likely that this Assassin would indeed have had his finger removed, as was the case with Altaïr Ibn-La'Ahad. One thing that instantly distinguishes this character from Altair and the Levantine Brotherhood is the Eagle companion, which did not make it's way into the AC games until AC Origins. There has always been a strong bond between Assassins and birds in the series, and looking back at early AC1 concept art, we can see that a young Al Mualim also has a feathered friend to accompany him. Here's hoping that the developers find a way to make this feature more useful in the games, as currently it has limited use for many players. It would be cool if the main character could train his bird to peck out the eyes of enemies, or drop stones or knives from above. Finally, take a look at the intricate wood carvings and decorative designs that surround the huge archway, which are typical of Arabic doorways in larger structures. Going off the designs, I would say that this soon-to-be assassination takes place in a meeting place such as the House of Wisdom or even a mosque. We can't wait to learn more about Assassin's Creed Mirage at Ubisoft Forward, so turn on mobile notifications and bookmark the site for more information! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Copenhagen Quiz Night Event Photo Log | TheOnesWhoCameBefore
Assassin's Creed Copenhagen Quiz Night Event Photo Log Event Share 5 Apr 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database Here are our photos from the Assassin's Creed themed quiz night at Kappa Bar Copenhagen, hosted by Ubisoft Nordic to celebrate the launch of Assassin's Creed Shadows! Gustav Poulsen ( Gargudon ) from The Ones Who Came Before's Core Team was in attendance, and came third in the quiz on his own! Big thank you to the Ubisoft Nordic Community Team for hosting such a great event! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- No Isu, No Magus: A Review of Assassin’s Creed: The Resurrection Plot (Light Spoilers) | TheOnesWhoCameBefore
No Isu, No Magus: A Review of Assassin’s Creed: The Resurrection Plot (Light Spoilers) Review Share 15 Apr 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal ( Moonchildgecko ) from TOWCB Art Team . Revisiting the Assassin’s Creed franchise is a ritual for many fans of the series. Taking journeys that they have made before to relive memories of their favorite characters, remembering the ghosts of lost friends, allies, and even enemies as the scenes of defiance and choice defeat the overseeing hands of order and control once more. Yet, every tale comes to a close as the final page in these tales is read and players are left wondering, what next? Some characters are extended the opportunity of sequels, side projects, or transmedia tales to continue the lives of the Assassin Brotherhood Masters such as Ezio Auditore, Shao Jun, or even Edward Kenway in the foreseeable future. Following these characters from their origins to their final days is a rare occurrence that many have wished to see continue with future stories. Thankfully, there has been a resurgence for continuous world building with the promotion of the transmedia lines from Ubisoft and the Assassin’s Creed team. From the various novels and art books released around AC Valhalla, to the alternative stories from AC China, the unseen periods of the history are being uncovered. It is from this that I was excited to see the second novel of the Engine of History trilogy from author, Kate Heartfield. Assassin's Creed: The Magus Conspiracy and Author Kate Heartfield Last year, The Engine of History kicked off its trilogy of books with The Magus Conspiracy. This entry novel introduced characters Pierrette Arnaud and Simeon Price, an acrobat and soldier respectively that through their intertwining lives both found their ways into the folds of the Assassins Brotherhood and their place through the European Revolutions of the 19th Century. Being witnesses to some of the most newsworthy assassinations of country leaders (or their failed attempts) scattered through the 11-year timeline of this first book, while also meeting and working with historical figures such as Ada Lovelace, Emperor Franz Joseph, and Dante Gabriel Rossetti. The two worked hand and hand as Mentor (Simeon) and Apprentice (Pierrette) while searching for The Magus, a mastermind that was pulling the strings between the Assassins and their Templar Order for the end goal of creating The Engine of History, a device so destructive that the world in whole was at stake. This story reached its finale with The Magus defeated, and the Engine seemingly prevented from being created. *SPOILER WARNING* Opening of the Suez Canal - Fine Arts America Seven years later, the story picks up again at the opening of the Suez Canal in Cairo, Egypt. Pierrette is now a seasoned Assassin, working with the Cairo Brotherhood. While tracking a Templar target that is rumored to be present at a celebratory opera by where the Empress Eugine of France is also attending. She learns that her target has convinced the khedive, ruler of Egypt, to allow him to build a railway from Alexandria to an uninhabited space in the desert. From this assignment which prevents the death of not only the two leaders, but the hundreds of attendees, Pierrette and her fellow Assassins travel to the end of the Templar railway where she is reconnected with her Mentor, Simeon Price. He joins her group to investigate a cave that the Templar Order were tracked to by Simeon and discover a returning Isu Artifact that I never believed I would see again… but you will have to read the book to learn which one. Empress Eugénie de Montijo of France The story is split between the two Assassins as they work different leads to recover the artifact in question and also stop the construction of the Engine of History which is “resurrected” as a focus for the Templar Order. The two will continue to cross paths over the historical backdrop of the story which includes the Franco-Prussian War, and question their pasts and their trust in each other. Each faces challenges that are haunted by their actions as Assassins and is reflected in their personas as time ages them and the industrious period of 19th Century France, England, and Egypt. My previous praise for the level of detail that author Kate Heartfield had provided in The Magus Conspiracy is strengthened within the first chapter of The Resurrection Plot. I have been working on compiling a list of referenced media including historical books, plays, and films from the Assassin’s Creed series as I work through the entirety of the property. In just the first chapter, I had collected five book titles that gave depth and authority to the detail that Kate made with this title. In addition, Kate provided me with a list of books that she read in part, or whole while researching the history around the fiction of the embedded Assassin’s Creed story. By the end of my reading, I had made note of nine unique titles and the collective works (prior to a certain period in the book) of six authors including Victor Hugo, George Sand, and Emile Zola. Fueled by this excitement to discover more worldbuilding content that would allow me at some point in the future to get into the mind of an Assassin during the 19th Century, I was reminded of the relationship that Simeon had with his mentor and how the art of reading and conversation helped him teach Pierrette the lessons he learned as an Assassin’s Apprentice. Simeon reflects on the teachings of his mentor in times of confusion as he experiences isolation, temptation, and betrayal from outside parties. His demeanor is reforged under the pressure of these situations hardening him and drawing in the breadth of his trust for others. While at the same time, Pierrette reflects on the teachings of her mentor as she is faced with taking on a parental role with the younger members of her past life, something that believed to not have as an orphan, but rediscovers as a member of her circus troupe; her previous brotherhood. French republican politician Léon Gambetta (in hat, centre) about to escape besieged Paris for Tours by balloon, October 1870, during the Franco-German War - www.britannica.com “History is our playground” is the tagline for the Assassin’s Creed series, but the history of this book is no playscape. The Franco-Prussian War is a blanket period for a good portion of the book, the threat of war causing the countries to stand on edge, the depictions of civilians suffering under a government that has abandoned its people, and the undying spirit of a nation’s people as the world moves forward. Political assassinations in multiple countries are also set pieces for the characters, but unlike previous instances it's the people that the Assassins attempt to support while hindering the Templar’s elaborate plan for controlling the world through order. Seeing the world become more connected with new technologies and more importantly modes of transportation, the opening of the Suez Canal was in a way not only a catalyst for this story, but an example of how the age of history was shifting to the modern age. However, there is a retreat from despair that is explored much like Simeon’s time in Switzerland from the previous book, a sidestory of love and understanding between oppositions who tire of the neverending fighting. Tensions that some may have seen right away, or like myself, could see the direction Kate’s writing was going before the flower bloomed. The writing of every scene felt perfect as my respect for the leads and growing favoritism of them was rewarded, even if for a short period of time. Much like the scenes of war, the hopes of peace held strong in the face of opposition. With any Assassin’s Creed property, looking for connections to the other titles is something that fans look forward to finding. In the last book we found connections to Assassin’s Creed Syndicate and AC Underworld with the father of the Frye twins, Ethan Frye, cameoing while characters visit London. This was expanded on with Evie taking a small supporting role in The Resurrection Plot and the combined actions of the siblings post-Syndicate being applauded. Getting to see the twin’s life post Syndicate is a treat for fans of the game. When I finished the book this morning, I was extremely satisfied with The Resurrection Plot and what it did to continue the story of The Magus Conspiracy. Questions I had with the last book were answered and getting to read more of Pierrette and Simeon was something I was looking forward to. Whereas the first book had the feeling of AC II and entry to the Brotherhood, the second is reflective of AC Brotherhood/Revelations. That leads me to hope that the final book in the series reads similar to the final story of Revelations/Ember and blends with the passing of the touch that Ezio gave to Shao Jun. I felt content with how the book wrapped up and have a good feeling about the future of this storyline. The Industrial Revolution time period that was nearly exclusive to AC Syndicate, as The Last Descendants has a crossover story with the characters, is now expanded to include the lives of Simeon Price and Pierrette Arnaud and their work with the European Brotherhoods. Assassin’s Creed: The Resurrection Plot is by far my favorite piece of transmedia for the series and possibly of all AC titles. It is a book that fans of the series should read after finishing the first as it is well supported as a follow-up, but it can stand on its own as enough backstory is provided to new readers. For those that are new to the series, The Engine of History trilogy is a great introduction to the property as it is a fantastic piece of historical fiction that would stand out in any gamer, historian, or reader’s library. The praise I have for Kate Heartfield’s work continues to grow as her acknowledgements to the community that she has found a home in, as a fan-favorite writer, is heartfelt and a nice thank you. I wish only the best for her as she brings The Engine of History to a close. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Assassin’s Creed Virtual Photography: 18th to 29th March 2024 | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 18th to 29th March 2024 Community Share 16 Apr 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This theme week: Parkour Looking to Sync Game: Assassin’s Creed Mirage VP Artist: Eric Allen (@ Milz_VP ) The Ones Who Came Before Photo of the Week Aaron ( FalconSwift87 ) The return to the roots with Assassin’s Creed Mirage brings back the experience of an Assassin traversing a city in search of his target. It’s a feeling of nostalgia that many fans have enjoyed. Climbing structures with Eivor or Kassandra always felt slightly out of place. Here we have an intriguing shot of Basim scaling one of the tall structures found throughout Baghdad. I really like how the composition creates a sense of height and danger. The sandy tones mixed with the sky-blue work to reinforce the location of this excellent capture. Watch for the Shadows Game: Assassin’s Creed Mirage VP Artist: @ m_nt_13 Aaron ( FalconSwift87 ) I was happy when the team suggested running a parkour theme as Assassin’s Creed is so famous for this form of traversing. As the games have progressed the standard has constantly been raised and we have been able to climb almost any structure in the game. This capture really resonates with me as I am a fan of this type of photo. The lighting is immense and serves to highlight the beautiful details on the Baghdad building. Not only that but it casts a shadow of Basim and the line he is crossing. Once again, the composition is great, and I like that Basim is slightly off centre. Taking in the Sights Game: Assassin’s Creed Origins VP Artist: @ visionevp Aaron ( FalconSwift87 ) We could not have this theme without a return to the beginning with Bayek and the pyramids. Although a large proportion of Assassin’s Creed Origins is desert the cities are a great place to get your free run on. I will never forget my first time scaling the elegant pyramids, and that awesome sensation as you slide down one. This shot is impressive as it combines both parkour and some stunning scenery. I love the orange tones mixed with the pure white, and Bayek contrasts excellently with these. His pose is perfect and reminds me of Senu his eagle companion. Escaping Game: Assassin’s Creed Origins VP Artist: @ UnfazedVP Aaron ( FalconSwift87 ) I think my favourite Assassin’s Creed for parkour is Unity. The speed in which you could traverse the rooftops was very satisfying. I also enjoyed the almost cinematic moments when escaping through buildings or windows. Here Julio has recreated something similar that takes me back to 2014. This is a clean shot that has three colours working beautifully together. The red sash is eye catching, and Bayek’s black robes give him a tremendous Assassin feel. Once again, the light hitting the sandy building works to contrast against Bayek. He works in the dark to serve the light. Searching for Trouble Game: Assassin’s Creed Valhalla VP Artist: @ BasimIbnIshaq_ Aaron ( FalconSwift87 ) With the talk of Assassin’s Creed Red having two playable characters, I started to think what Valhalla would have been like if we switched between Eivor and Basim. I think it would have worked excellently with the tension between the two and the obvious assassin and warrior mentalities. Here we can see Basim approaching a straw roof building on what looks like London. I guess this shot is from the discovery tour. I love the choice of outfit and the positioning is on point. I also like how the white of his robes stand out clearly against the darker background. Assassin's Creed Virtual Photography Showcase - March 2024 Video edited by Turið Torkilsdóttir. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Insomnia #i71 Ubisoft Community Cosplay Competition Photo Log | TheOnesWhoCameBefore
Insomnia #i71 Ubisoft Community Cosplay Competition Photo Log Events Share 7 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here are our captures from the Ubisoft Community Cosplay Competition which took place at Insomnia Gaming Festival (#i71) in September 2023, taken by TOWCB Team members Colum, Aaron and Michael. Congratulations to Jamie from CreedCosplay for winning the Cosplay competition! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Journey Through History: TOWCB’s Timeline of the Assassin’s Creed Universe - 2023 Edition | TheOnesWhoCameBefore
Journey Through History: TOWCB’s Timeline of the Assassin’s Creed Universe - 2023 Edition Breakdowns Share 29 Jun 2023 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. It's time for an update to the timeline I released last year here on The Ones Who Came Before for the Genetic Memory Timeline for the entire Assassin’s Creed Universe (or at least what I find to still be relevant). To get started, please download a copy of the following Google Sheet that I am sharing in a View Only format to avoid unapproved changes to the timeline. You can download a copy of the timeline here . As you read through the timeline, you can check off what items you own and which ones you have completed on one or both timelines. Links are provided for discontinued services that will redirect you to another site that has documented the content of these entries to read over. Overall, these timelines are a great way to explore the Assassin’s Creed universe. Not every single item that Ubisoft has branded will be included such as the companion apps for games or the old mobile versions of titles that would have been played on non-smartphone devices. However, I scoured the internet from AC Wiki, Access the Animus, Wikipedia, and other sources to gather as much lore that I could and put it in on the timeline. In total there are over 250+ items within the Assassin’s Creed timeline so there will be plenty to choose from. The original Genetic Memory timeline is organized by Century (both BCE and CE) from ancient content to modern day, but the new addition for this year’s timeline is the Release Date Timeline; organized by the date of release based on the information that I was able to locate. This timeline is divided by Release Year from 2007 - 2023, with a TBA section at the end for content that has been announced but not yet provided a release date. Unlike the GM timeline, certain transmedia such as the Echoes of History podcast are not divided into individual episodes within the RD timeline, but grouped as one item to be enjoyed all at once. This is also something that you will notice with similar data points being merged together in each column to make it easier to read (at least it is to me). If you do not find this useful, once you download the spreadsheet, you will be able to edit it to your personal preferences. If a piece of content is available in a non-English language, it will be notated in parenthesis. Beginning with the Genetic Memory Order tab, I will walk through each Century and provide a small explanation of what you will find in each section. With the dates for each historical period, you will find the range of when the content took place and find that some items may start at a similar point in time or even during the same time period as another (such as the Assassin’s Creed movie and Assassin’s Creed II). The earlier start date will take precedence over the other, so you can image this as a “Elsewhere this was happening” when moving through the recorded history. Periods that had no major event taking place are labeled with the area that the content takes place. Additionally you will find the GM character (such as Kassandra, Eivor, or Ezio) and then the Modern Day time period and respective character if available. If you have interest in following the MD story in order, see the Release Date Order tab for that option. However as we progress to the 21st Century, the GM periods will fill more with N/As and be replaced with more detail in the MD period and character. The format that you will see for the majority of the main games in the series as it is meant to be an option of how you want to enjoy the story, is that the novelization and game are next to each other in order. I suggest going back to the one you didn’t start with (book or game) once you finish the first to get the full experience. You will also find that the supplemental content for the games in the form of strategy guides, art books, and soundtracks are grouped with their game to provide that full content line. If you would rather explore the timeline in Release Date order, you can select the tab and just read top to bottom as it is organized by dates and doesn’t need any additional explanation. 6th Century BCE From the Facebook application Project Legacy (courtesy of Access the Animus’ recording of the site data) we have a single entry for the period showing how Pythagoras received the Staff of Hermes Trismegistus via the story of his companion Kyros of Zarax. 5th Century BCE Assassin’s Creed Odyssey resides in this Century and all of the content for the story of Kassandra will be located here (minus the Valhalla end of the Crossover Story with Eivor in the 9th Century CE). Starting with the Behind the Legend episode from Echoes of History, fans can learn more about Kassandra’s grandfather, King Leonidas I of Sparta before moving into either the novelization or the videogame for AC Odyssey. Fans will continue with the game’s DLC with a few items mixed in and follow this with the Discovery Tour, and close with the various VR offerings that are available either commercially (at a VR business) or on the Meta Oculus Quest. 3rd Century BCE Assassin’s Creed: Codename Jade is the exclusive entry for this century. It is set in the Qin Dynasty and will be coming to mobile devices in the future. 1st Century BCE Assassin’s Creed Origins is the focus of the 1st Century BCE. Starting with the prequel novel and another Echoes of History episode to set fans up for the main game and its additional content. Much like Odyssey, this will be followed with the Egyptian Discovery Tour and end with the Origins comic that takes place after the story of the game. 3rd Century CE Moving into the Common Era, The Ankh of Isis Trilogy will be next on the checklist. Now while the Modern Day adaptation of Desmond Miles’ story is not considered canon to the universe, the Genetic Memories are as there are references to this transmedia piece in later content. 7th Century CE The first book in the Imperial Jade Seal series will take place in 660 CE following Chinese Assassin, Zhangsun Qi. This book, Assassin's Creed: Chang'an Wang (Prophecy of the Emperor) is available exclusively in Chinese and has no current information available for additional languages. 8th Century CE The Tang Dynasty continues with Assassin’s Creed: Dynasty in five volumes (6 volumes in France). 9th Century CE This century is the one that many fans will currently be in or waiting for as both Assassin’s Creed Mirage and Valhalla take place here. With Valhalla you will see multiple DLC and content updates listed individually as they have major plot points and was the first game to offer a 2-year content schedule. If you do not see a particular content update listed, it was not added as it was assumed that you will play with the main story (such as the festivals). 10th Century CE Another century with a single entry, The Last Descendants - Fate of the Gods. A good way to wrap up the Viking stories as we move to the original game. 12th Century CE Assassin’s Creed (2007), the original game is the focus of this century. Starting with the DS game Altaïr's Chronicles and The Secret Crusade (Spoilers: This will cover content that you won’t play until the 16th Century as it is about Altaïr's life). The main game and Bloodlines will follow and wrap up with the historical podcast about the overall Assassin’s v. Templars in Echoes of History. I added this podcast after the original game and not in the 11th Century as I felt that it was better fitting to listen to after playing the first game as story elements of the game are covered within. 13th Century CE Mongolia is a key location in the 13th Century as we start with the final content for Altaïr and his family, following with an Echoes of History episode on Niccolo and Maffeo Polo, and wrapping up with the second book of the Last Descendants trilogy, Tomb of the Great Khan. An additional YA novel takes place in Scotland with AC Fragments - The Highlands Children. 14th Century CE The sequel to the Ankh of Isis Trilogy (3rd Century CE) is next with The Hawk Trilogy of books. Either the individual books or the combined trilogy will be acceptable here as it will get read all together. Of all the AC content that I have interacted with so far, this trilogy is my least favorite. 15th Century CE Ezio Auditore takes over in the 15th Century after fans read AC: Heresy by the awesome Christie Golden. Assassin’s Creed II will be the majority focus this century, but will intertwine with the Assassin’s Creed movie as well. 16th Century CE This is the second largest century for content with 41 items to read & play. AC Brotherhood, AC Revelations, and AC Chronicles: China are the major players as Ezio’s story continues and he passes the torch to Shao Jun. 17th Century CE Do you know what the 17th Century has that the others don’t? Witches! Three of the four content entries in this century are about the witches in the US (Trial by Fire comic), France (The Witches of the Moors YA novel), and Germany (AC Hexe, not-confirmed). This century also includes the audiobook, AC Gold, that follows the blind Assassin Omar Khaled during The Great Recoinage in 1696. 18th Century CE The Kenway Saga is the anchor for the 18th Century. Edward Kenway leads with AC IV: Black Flag & the currently running Forgotten Temple manga on Webtoon. His Quartermaster Adéwalé continues our time in the Caribbean with the DLC add-on, Freedom Cry (also available as a standalone game).Edward’s son Haytam is the transition with AC Forsaken (novel) into the Templar led AC Rogue, and then into his son Ratonhnhaké:ton’s (Connor Kenway) game Assassin’s Creed III. AC Liberation adds Aveline de Grandpré to the cast of Assassins and wraps the America’s story before rewinding to a character fans met in Rogue, Arno Dorian. The French Assassin takes us to the French Revolution for the next 16 years of the series and the collection of media based around this release from 2014. 19th Century CE A century of revolution and civil war. Assassin’s Creed India and Syndicate provide plenty of gaming options while The Engine of History trilogy provides amazing stories in novel form from author Kate Heartfield and Aconyte Books. Lots of time will be spent in the UK and Europe this century and covers a vast amount of historical time periods. 20th Century CE The comic lines of the Assassin’s Creed universe take over from here as the games have not continued past the 19th Century, with the exception of Assassin’s Creed Russia. The Russian Civil War, World War II, and the Vietnam War all occur this century. This is also the century that Abstergo Industries was founded (the modern day Templar Order) so fans will get to explore the history of the organization via websites and multiplayer-files from previous games. 21st Century CE We come full circle with more information about Abstergo Industries, including the Employee Handbook and the final volume of the original Assassin’s Creed comic line from Titan Comics. Fans can also continue into the future with the non-canon story of Assassin Darcy Clarkson in the DLC update for Watch Dogs: Legion if they choose to do so. Additional Data (Multiple Time Periods) In this section, I positioned alphabetically the content that covered too many time periods or content that was made for the Assassin’s Creed audience and not the story itself. This includes “The Network Podcast” which I have singled out in this explanation as one of the hosts, Andrien (@EscoBlades) was reported in 2020 for abuses against women. While TOWCB do not support this man in any form, the podcast which was also hosted by Stephen O'Neill (@SickSteeny) & Gabe Graziani (@GabeGraziani) who I feel should not be shadowed by this person. Reference Books If you want to deep dive into the series or get a quick overview of the story, this is the section for you. The Encyclopedias, The Essential Guides, The Official Collection magazine series, and other similar materials are all included here. I could have divided the magazines into their respective time periods, but there are 80 issues and I don’t have them to do that. Maybe if I can ever get my hands on them I will divide them, but it's best to keep them together for now like the Encyclodpia’s various pages on each Assassin and time period. Announced Titles Any and all titles and projects that have been announced by Ubisoft and the Assassin’s Creed Brand that do not have enough information to be placed in the timeline are here. These will be added once more information is provided. But it's a nice way to see what is around the corner for us to explore when the time comes. I hope that this timeline helps all of you organize your plans to explore the Assassin’s Creed universe. If you happen to find an issue with the timeline (as I have found a few typos or copy/paste issues that I have corrected), or if you have additional content that you think fits in the timeline, please reach out to me on this site in the comments or on Twitter @thelordreylus and I will look into it further. I plan on updating this article at least once a year, but with the spreadsheet, I will attempt to keep it updated as I update my personal copy. So go forth and explore this historical playground that we all enjoy and I will see you online to discuss your favorites! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- From Origins to Odyssey: Could Assassin's Creed be heading to Greece? | TheOnesWhoCameBefore
From Origins to Odyssey: Could Assassin's Creed be heading to Greece? Wishlists Share 13 May 2018 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are now less than a month away from E3 2018, and several rumours are stating that the next Assassin's Creed game will be set in Ancient Greece, this game is rumoured to be titled Odyssey. This means that the game is likely to act as a sequel to AC Origins, potentially confirming initial rumours which revealed that Ubisoft were working on an ancient trillogy (Egypt, Greece, Rome). Although nothing official has been revealed about the game, we can assume that it will have similarities to Origins. Here are my thoughts on the potential features that should be included in a Greek Assassin's Creed game. (In no particular order) An Established Brotherhood One of the big problems with Assassin's Creed Origins was 'The Hidden Ones' faction, a proto-Assassin order with no clear tenets or goals other than stopping the order than stopping the Order of Ancients and protecting the innocent. Other than the ambiguous drives and goals of the group, other than Bayek and Aya, are quite simply not memorable. As I'm writing this, I can only actually think of a couple (Taharka's son Phanos and Tahira). One of the reasons for this could be because The Hidden Ones act individually, and are rarely seen together in the same location. Many of the interactions between The Hidden Ones are done via messages sent between bureaus. This is unusual for an Assassin's Creed game, and make it difficult to understand each member's role within the group. For example, in the Ezio games, we would be present at Assassin meetings, and would hear everyone's thoughts on missions and strategies. For AC Odyssey, it would be clearer for the audience to understand the drives and motives of the group if we were able to see them interacting together (as was the case in Origins). An established brotherhood, with a clear plan and philosophy is definitely needed in the next game. Return of Bayek and Aya Bayek is arguably one of the best characters we have seen in the franchise for a long time, and deserves to be in another game. Whilst it is unlikely Bayek will be the main character in the next game, as it's been a while since Ubisoft took this approach with the franchise (Ezio games), it would certainly be interesting to see Bayek return as a side character. An older Bayek would be a great mentor to the next generation of Hidden Ones. Furthermore, Aya/Amunet was also a strong character in Origins, showing real strength and conviction during missions. Her transformation from Aya to Amunet left her as a shell of her former self, embodying a cold and calculating proto-Assassin. Although Aya's character thoroughly changed, traces of her old self could still be seen when interacting with Bayek,showing that she still cares about him. If an Assassin's Creed game were to take place in Greece, we could potentially see Aya develop even further as a person, and watch the final process of her transformation. It would also be interesting to see the conclusion of the marriage between Aya and Bayek. Will they, or wont they get back together? Either way, there's more story left to be told for these two. Explore the relationship between Aya & Khemu One thing that was noticable in Assassin's Creed Origins was the representation of grief. It's true that everyone experiences grief in different ways, but the game showed Bayek as a man dealing with real internal struggle over his son's death, whilst Aya focussed solely on getting revenge, and therefore we never see her taking the time to properly grieve. We hear that Aya was unable to accept the loss of her son, so she moves back to Alexandria, whilst Bayek dedicates his time to Egypt as a Medjay. Bayek was the only one present at the event, a horrific moment that changed his life forever. Whilst we see Bayek's interactions with Khemu during flashbacks, dreams and missions, the relationship between Aya and her son is scarcely featured. As the death of Khemu was an event that acted as a drive for both Aya and Bayek, it's something that would be interesting to see in a sequel. For every star gazing puzzle solved by Bayek and Khemu, there was surely a mother-son moment that was neglected from the game. These could be valuable interactions that Aya remembers fondly and could allow us to better understand her character and what motivates her as a member of The Hidden Ones. Participation in Historical Events Although Bayek and Aya participated in the political side of Ancient Egypt's history, it's fair to say that they didn't participate in actual documented historical events such as war etc. Once again, this was a new move for the franchise, with several previous instalments feeling unrealistic due to too much participation. (AC3: Connor was basically one of the sons of liberty. Unity: Templars cause the French Revolution conditions). I personally think that documented historical events should take place in all AC games, as long as the Assassin/Templar conflict remains secret. A great example of this is the Siege of Viana in Assassin's Creed Brotherhood, where the historical event is the backdrop to the conflict between Cesare Borgia and Ezio.Although we did learn a lot about Ancient Egypt in AC Origins, and the political struggle between the Ptolemys, it was lacking in historical events. The Order of Ancients was a great addition to the franchise, but their goals and motives are nearly as ambiguous as the Hidden One's. In an Ancient Greek Assassin's Creed game, it would be interesting to see more documented historical events, outside of politics. However, it is important for Ubisoft to get the balance right for this to work or the game will feel too fictional. - An example of this would be the Olympic Games, which originated in Ancient Greece. Maybe the Order of Ancients used the event as a backdrop for a planned assassination of an Emperor?"Assassins are meant to be quiet. Precise. We do not go announcing conspiracies from the rooftops to all who pass by." (Achilles Davenport) Eagle Vision Explained Assassin's Creed Origins introduced a new ability to the franchise that allowed for Bayek to see through the eyes of his pet eagle, Senu. This was extremely useful for the player, with Senu acting as a personal drone with the ability to attack, distract and tag enemies from above. Bayek is not the first character in the franchise to have control over animals. In Assassin's Creed Reflections #4 , Connor's daughter Io:nhiòte is shown to possess a very similar ability, somehow connecting with an eagle in order to send a message to her father. This very rare form of eagle vision could be down to precursor DNA, but no lore explanation was given in AC Origins.In Assassin's Creed Odyssey, it would be useful for the main character to have both forms of Eagle Vision. Animus Pulse made sens e, but was a weak version in comparison. In or der to learn both versions of the ability, the main character will surely have to develop their senses. For this to happen, a valid lore explanation is needed for this rare form of eagle vision which has now appear ed twice. It's possible that a lore explanation was cut from Assassin's Creed Origins, but the next game should really explain the ability. Modern Day Progress Assassin's Creed Origins was the first game since AC3 that allowed players to control a third person protagonist. Ever since the death of Desmond, fans have been tormented with an inconsistent modern day experience, ranging from nameless first person characters, to limited cutscenes. Readers of the Assassin's Creed Uprising Comics have been following the return of Juno, a storyline that should have taken place in the games. Layla's story was standalone. New fans to the franchise could pick up the game without needing to understand the previously established lore or events. Although Layla was a new character, Ubisoft did a great job in making her seem like she'd been a part of the world for a while. This was done through Email interactions with Sofia Rikkin (AC Movie) and diagolue. It was discovered that Layla was the one who came up with the ideas for the Movie Animus. The Modern Day storyline in Origins shows Layla defying Abstergo, a mistake that ultimately sees her terminated by the company. This leads to Abstergo sending Sigma Team agents to put an end to her unapproved Animus sessions. With the help of the bleeding effect, and an ancient hidden blade, she kills the agents and returns to her portable Animus.Whilst reliving the memories of Bayek, she is interrupted by William Miles, leader of the Assassin Brotherhood. She was then invited to join the Assassins in Alexandria, where she would be able to work on the Animus Project without the rules and regulations enforced by Abstergo. The next game has to show significant modern day storyline progress in order for it to remain relevant. Layla should have training in order to become an Assassin. Hopefully, William is taking her to an Assassin HQ, where she can meet other members of the brotherhood. This is the perfect opportunity for Ubisoft to finally make the Modern Day in the games worthwhile again, revisiting the conflict between the Modern Day Assassins and Templars. If the conflict looks anything like the comics, then we could be in for a treat! Hopefully, Ubisoft have been listening to fans, and deliver a unique and interesting modern day experience Juno needs to start doing things Following on from the last point, Juno needs to either become a threat to the Assassins and Templars, or be removed from the franchise. I personally think that Ubisoft are going with point A, likely removing her in the comics. This is such a shame for the franchise, but incase I'm wrong, and Juno does survive Assassin's Creed Uprising #12 , then she needs to finally start doing things that affect the real world. In the comics, her Instruments of the First Will are brutal, kidnapping the son of Desmond's Miles, and beheading people. It's only a matter of time before Juno has a body again, so it would be great to see her walk amongst her followers (Not in a comic book though), and wreak havock upon the world. As much as i've enjoyed the AC Uprising comics, this storyline is way too big to be shoved in to print, and should have been in the games or another format such as an animated movie. In Assassin's Creed Odyssey, Juno needs to start causing damage to the world, and work towards enslaving mankind. Assassins & Templars are already teaming up to work against her (comics), so the next game would be the perfect moment to show a full scale war between the factions. Fingers crossed this storyline isn't completely resolved in comics. Return of the inventor Assassin's Creed Origins was lacking someone who could modify and equip the brotherhood with new weaponary and tools. AC2/ACB had Leonardo Da Vinci, a good friend of Ezio Auditore who crafted may useful upgrades and enhancements for the Assassin. AC Syndicate had Alexander Graham Bell, who equipped the Assassins with Rope Launchers, Voltaic Bombs and other useful gadgets. It would be extremely useful for someone to return in Assassin's Creed Odyssey who could fill the role of inventor. Bayek had a decent range of tools and weapons, but it's always nice to have more. Throwable smoke bombs for example, rather than just dropping them during conflict. Speaking of bombs, Ezio could also speak to Piri Reis in Revelations, who would help him craft and create a range of combinations.Inventors are extremely useful for the brotherhood, and make the weaponry of an Assassin even deadlier. Perhaps a Greek philosopher can help The Hidden Ones with their arsenal? New Animus Model It's always cool to see the latest technology available from Abstergo, but it's been a long time since we saw an Assassin Animus. As William said in Origins, Layla is free to work on their version of the Animus Project for them. It would be great to see another variation of the Animus in Odyssey, possibly something involving water cooling or motion sensors this time. We've seen some interesting variations, but hopefully Layla gets to experience something a little bit more interesting than the Sarcophagus HR-8 Model.Rebecca Crane has surely been working on something special for the Brotherhood.Hopefully we get to see it in the next game! A few other things worth mentioning Ancient Greek Weaponry: Different style to what we saw in Origins. Possibility of seeing the original Olympic games. Could we see missions set in this content? Possibility of seeing more Pieces of Eden (Not just Apples) Return of Shaun and Rebecca Thanks for reading Assassins!I hope that you enjoyed this article.Let us know your thoughts in the comments! Are you hoping for an AC Game set in Ancient Greece? Do any of the points mentioned here interest you? Are you excited for E3 2018? comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed III: Revolution Reborn | TheOnesWhoCameBefore
Assassin's Creed III: Revolution Reborn Analysis Share 14 May 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Assassin’s Creed III launched worldwide in October of 2012, it marked a new era of the Assassin’s Creed series we know and love today. It became the first game in the series since 2009’s Assassin’s Creed II to not feature main protagonist Ezio Auditore, who was and always has been very well received by fans, so the attempt at creating a new story to succeed the renowned “Ezio Trilogy’ would be a tricky one for Ubisoft as they had to find a story that properly followed such a strong trifecta and go back to their creative roots by crafting a whole new story, characters, and setting after the last few games focused heavily on Renaissance Italy and Italian culture. Ubisoft chose to head in the direction of the American Revolution, a heavily requested location from fans and one of the most story-rich time periods in all of history. The idea of creating a game that could be great on its own, but also succeed the familiarity of the previous three games in the series was a tough task, but Ubisoft played their cards perfectly and delivered the Assassin’s Creed III we know today all these years later. Promotional image for Assassin's Creed III via Ubisoft Ubisoft chose to follow the narrative direction of the Native Americans in this game, and create a story that comes from their heritage and history that also contains strong elements with what the majority of the American Revolution is known for: the Colonies from Great Britain retaliating against their owners and forming a new, free nation, away from British control. It worked well to mix in a storyline about the Native Americans and how they were treated by everyone in the Colonies back then. Ubisoft introduced a new playable protagonist, or so we thought, named Haytham Kenway, who was the main character throughout the beginning of the game. His story included a massive plot twist that was creatively brilliant from Ubisoft, where Haytham was only a temporary playable character who tricks all audiences by revealing his loyalties to the Templar Order, who are the main antagonist group in the series as a whole, when most fans expected him to be a part of the Assassins Brotherhood. Only several hours into the game do we discover and control the real main protagonist, a Native American boy named “Ratohnhake:ton” or for short as clarified later in the story, he would be widely known as ‘Connor’ instead. His story followed a lengthy revenge plan to kill and avenge his mother and people from his village from a Templar named Charles Lee, who was working with Haytham, the temporary main playable character who was later revealed to be the biological father of Connor. Sales for Assassin’s Creed III broke records for Ubisoft, as it then became their most pre-ordered game in the series by far, and heavily outperformed the past two games just a few years prior. It was evident the fan excitement that Ubisoft created after the successful “Ezio Trilogy” had carried on to the anticipation for Assassin’s Creed III . Ubisoft had announced in early 2013 that the game had sold 12 million copies worldwide, which was a near 70% increase over its predecessor, Assassin’s Creed Revelations that was released just one year before. It was a huge smash hit for Ubisoft and their vision for the game paid off from both sales and fan reception. The developers also had the task of creating a story about Native Americans that honored their history, and was displayed authentically in the game to give an accurate representation of the Native American culture and how it was properly relevant to the story Ubisoft created. This goal was by far completed, and the story they created honored the ups and downs of Native Americans during the late 1700’s. Opening Title Sequence from Assassin's Creed III The new setting of the American Revolution also created the necessity of gameplay changes aside from just the narrative impacts. America and the Colonies back then were much different land and terrain than what we had gotten used to in Italy. The buildings were not masterfully designed in America then as they were in the Italian Renaissance, along with the more focus on outdoors and woods type land with trees and wilderness that past games were not familiar with. Ubisoft had to create a game that played authentically from what we would expect the American Revolution to look like. So the gameplay mechanics were in need of changes to fit the time period. Ubisoft did just that and introduced all new gameplay elements such as climbing in trees and parkour around Colony sized buildings and structures. Ubisoft needed to implement changes to the combat system along with the terrain. During this time, people did not walk around carrying swords strapped to their waist anymore, but instead carried around rifles, known as muskets along with the use of flintlock pistols. The inclusion of the famous Hidden Blade was once again an option, but Ubisoft introduced new weapons unseen from previous games, such as the tomahawk axe that the permanent playable character, Connor, carried with him. The new axe was a weapon never before seen in previous Assassin’s Creed games. This was great innovation and creativity from the developers at Ubisoft. It's clear one thing any Assassin’s Creed fan can agree on is that Assassin’s Creed III was a worthy successor from the famed “Ezio Trilogy”. The level of work and changes that were needed to faithfully execute the game as a whole was serious work and creative talent to make sure this game continued this great series properly. Fan feedback and sales were proof that Ubisoft masterfully crafted Assassin’s Creed III both to break records and keep the momentum going for the games that had been on a massive streak of success. There were a lot of factors into this game that could’ve set it up for potential failures, but Ubisoft did a brilliant job focusing on the needed differences necessary to make this game work as well as it did. While the release of this game may be nearing 13 years old, it is still seen by fans as a favorite and near-perfect addition to the Assassin’s Creed series. Much time has indeed passed, but the legacy Assassin’s Creed III created will last forever. Promotional image for Assassin's Creed III comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Best quotes in Assassin's Creed Unity | TheOnesWhoCameBefore
Best quotes in Assassin's Creed Unity Share Written By: Edited By: Colum Blackett (Col_96) Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Rally the Creed Episode 8 Released | TheOnesWhoCameBefore
Rally the Creed Episode 8 Released Podcast Share 16 Jul 2024 Written By: Edited By: Gustav Poulsen (Gargudon) TOWCB Team Back To Database Episode 8: Gaming Photography & The Music of Assassin's Creed In Episode 8 of our community podcast Rally The Creed, host Gargudon is joined by in-game photographer and video creator Armin, better known as Mentor Captures throughout the community. Together, the two talk photography in the AC community and its evolution in gaming overall, as well as the music and soundtracks of Assassin’s Creed; from favourite tracks, iconic composers, soundscapes, fan themes inspired by and more. Enjoy listening! Episode originally recorded 31st March, 2024. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Gallery: Assassin's Creed Mirage Trailer Concept Art | TheOnesWhoCameBefore
Gallery: Assassin's Creed Mirage Trailer Concept Art Other Share 4 Apr 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database The first wave of concept art created for Assassin's Creed Mirage have been shared online by Roman Popov and Salvo Lo Iacono, two senior concept artists at Digic Pictures. The concepts were created as inspiration for the team, and were used as references when producing the Cinematic World Premiere Trailer, which released back in September of 2022. It's clear that these particular artworks acted as a storyboard, laying out the events which take place in the trailer. Check them out below, and be sure to follow Roman on Instagram should he happen to release more incredible pieces of Assassin's Creed artwork in the future. Street thief chase. Bird's-eye view. No entry. Basim Training with Roshan Alamut, the Mountain Fortress Hide in plain sight No escape. Initiation Nothing is True Sacrifice Sacred Ritual Guarded Street Thief Assassination Merchants Freerunning That's it for now. We hope that this little taster of Assassin's Creed Mirage has you excited for the game. Keep an eye on The Ones Who Came Before social media channels (listed below) for updates on the game and everything else Assassin's Creed. Safety and Peace Assassins. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- The History of Baghdad during the 860's (Anarchy of Samarra) | TheOnesWhoCameBefore
The History of Baghdad during the 860's (Anarchy of Samarra) History Share 12 Sept 2022 Written By: Edited By: Michael Doyle Ashlea Blackett Back To Database In our new article, we explore the history of Baghdad during the 860's, and the conflicts which took place during that time. In Assassin's Creed Mirage, scheduled for launch in 2023, players 'follow the transformation of a defiant young man into a refined Master Assassin with a conflicted destiny.' Basim Ibn Ishaq will navigate the bustling streets of ninth–century Baghdad, exploring all four areas, from the industrial Karkh to the lush gardens of the Round City. Here are some of the key events which took place during a period of extreme internal instability within the Abbasid Caliphate. Old Baghdad image via WorldBulletin The Spiral Minaret of Great Mosque of Samarra Via Wiki Baghdad’s House of Wisdom via WembleyMatters 861AD: The anarchy began in 861 with the murder of the Caliph al-Mutawakkil by his Turkish guards, with the support of his own son, al-Muntasir. Upon his death, his son al-Muntasir claimed the title of Caliphate, but this was short-lived. No more than 6-months into his rule, al-Muntasir was dead, having been poisoned by the Turkish Military Chiefs. 862AD: Al-Muntasir was then succeeded by al-Musta’in, who was appointed Caliph by a council of Turkish military leaders. Al-Musta’in was the nephew of al-Mutawakkil and was appointed Caliph ahead of al-Muntasir’s brothers al-Mu’tazz and al-Mu’ayyad, the rightful inheritors of the Caliphate title. They were both quickly thrown in prison and forced to resign their titles to suppress their ability to rightly claim the title of Caliphate. With his competition silenced, Al-Musta’in was then able to persuade the city of Baghdad in 862 to submit to his succession, which was eventually acknowledged throughout the land. However, al-Mu’tazz and his brother continued to rally against Caliph al-Musta’in, and they were ultimately sentenced to death for their actions. Yet, this never came to pass. The Vizier (a senior minister of the Abbasid Caliphate) intervened, saving the brothers, and allowing them to flee. The Vizier was banished to the island of Crete for his actions. 863AD: In 863, al-Musta’in, who was still living in the then capital Samarra (80miles north of Baghdad), still had plenty of conflicts to navigate as the governor of Baghdad. Two Greek priests, St. Cyril and St. Methodius had become missionaries and were spreading the Greek Orthodox version of Christianity throughout the region. al-Musta’in’s was campaigning against Christianity, but this was going badly, even resulting in the death of 8,000 troops and numerous military leaders. These failures to protect the Muslim religion against the rise of Christianity saw riots across the city of Bagdad. Baghdadis cried for a Holy War, prisons were broken into, and bridges burnt, yet the Caliph didn’t listen or care. Saint Cyril 864AD: From 863 to 865 al-Musta’in continued to lose the trust of his people, with much of the region slipping into chaos and fighting men from surrounding provinces having flocked to Baghdad and Samarra to fight and plunder. 865AD: In 865, the rule of al-Musta’in was slowly falling apart. After disagreements with the Turkish leaders, al-Musta’in felt that his life was in danger. So, alongside the company of two other Turkish leaders, Bugha al-Sharabi and Wasif al-Turki, he left Samarra on a boat to East Baghdad. The Turkish leaders, upon hearing of al-Musta’in’s sent a party of captains to apprehend the Caliph and requested that he returned to the capital of Samarra. Al-Musta’in refused, and after a heated discussion with the Turkish speakers, one of them received a blow. This insulted the Turkish officers, and upon their return to Samarra, they brought al-Mu’tazz (the rightful Caliph) out from his confinement and appointed him as Caliph. Within a few weeks, the new Caliph al-Mu’tazz and his brother Abu Ahmad al-Muwaffaq, along with 50,000 Turks and 2,000 Berbers besieged Baghdad. The Abbasid civil war, which lasted for about a year, largely revolved around a prolonged siege of Baghdad and resulted in the continued scarcity of food and money in the city. As the conflict raged on, members of the Abbasid family with Baghdad, without the knowledge or permission of al-Musta’in, had opened negotiations with the new Caliph al-Mu’tazz regarding the surrender of al-Musta’in. The first round of negotiations deteriorated, and thesiege continued whilst the Baghdadi people protested in the streets at the news that leader al-Musta’in, whom they still saw as the Caliph, was to be disposed of. 866AD: Ultimately, in January of 866, al-Musta’in was convinced to abdicate by his fellow Turkish officers, Wasif and Bugha, and he stepped down as Caliph. Upon his abdication, an agreement was set that his life would be spared and that he would receive sufficient income and a home in Medina. On Friday 25th January 866, al-Mu’tazz was acknowledged as Caliph in the mosques throughout Baghdad. Despite the agreement set out upon his abdication, al-Musta’in was not granted a home in Medina and was instead kept within the city of Baghdad. Ultimately, he was executed on the 17th of October 866 by order of the Caliph Al-Mu’tazz, who was playing a game at the time, later awarding the assassin 500 pieces as a reward. AC Mirage Concept Art by FrameHoldPhotography , created using Valhalla/ Origins & Photoshop How will Basim fit into the history of Baghdad? With many high-profile assassinations during the 860s in Baghdad, will Basim and the guild be connected in some way to these assassinations? Will the Vizier play a role in Mirage, his intervention in the murder of the brothers could indicate a connection to the guild? Will the two Greek priests, who spread Christianity across the land be connected to the events of Mirage? We know their actions caused uprising and riots in Baghdad, but will they be portrayed in the game? Will Basim have some role to play in the success or failure of al-Musta’in and his fellow Turkish troops fleeing to Baghdad in 864? Will Basim fight in the siege of Baghdad during the Abbasid Civil War? Will Basim and the guild influence the negotiations between the members of the Abbasid family and al’Mu’tazz? Will any of the Caliph’s during this timeframe be part of the Order of Ancients? comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Michael is a close personal friend of the admin team who has worked alongside TOWCB for many years, lending a hand behind the scenes who is best known for his time leading the Rally the Creed video-podcast. In 2022, Michael stepped out of the shadows and joined TOWCB's Writing Team, where he explored game journalism by expanding TOWCB database, filling it with guides, tips and tricks and more. After a series of article launches, he joined TOWCB's Core Team, where he now works as a Strategist, overseeing major campaigns, establishing internal systems and managing charity efforts for the group. Michael Doyle
- Assassin's Creed Community Showcase: April 2023 | TheOnesWhoCameBefore
Assassin's Creed Community Showcase: April 2023 Community Share 5 May 2023 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Welcome to the first article in a new series dedicated to showcasing Assassin's Creed community artwork! Each month, we will be highlighting community creations and sharing them here on TOWCB website! Kicking off the series, we have an incredible piece of art work inspired by Assassin's Creed Origins, reminiscent of the wall art from the Prince of Egypt movie. Aya by Ru Solis (@ solisdaemon ) Written by Yasmin Page from TOWCB Art Team. ''This artwork was created for the April codexmonthly art prompt: shadows, and encapsulates the theme beautifully. All the details in the background — from the hieroglyphs painted on the wall, to the columns framing the image and the plants surrounding Aya — give the artwork a very strong grounding. A single glance places the scene in Ancient Egypt, and yet the softness of the firelight gives subtlety to what, in daylight, would be bright with colour. And then we have Aya herself, or rather, Amunet, as fierce and mysterious as her namesake. The composition and framing draws your eye to her, and her pose emphasises her power as a warrior. Looking at this artwork, we are reminded that this is the woman who founded the Hidden Ones. A force to be reckoned with.'' Next up, we have a digital painting of Odin, pondering his fate in a recreation that captures the mood of the Valhalla expansion brilliantly. Art by @ linaykaa Written by Aaron Young from TOWCB Writing Team ''I love this piece of art as it fits the themes of the Dawn of Ragnarok expansion. The firey red background with the sparks are so reminiscent of the Svartalfheim enviroment. The trinity knot on Havi's hood beautifully symbolisies that there is no begining or end just eternal life. Makes me think of Loki's quote "All your efforts to evade destiny will only fling you further along its course. If you're not careful, you may be the author of your own destruction" His face and demenour in this piece show the weight he is carrying, can he advert Ragnarok and change his fate?'' Another digital painting, this time imaging Bayek syncronising the Assassin's Creed Origins insignia. Art by s_snowyhooves_s Written by Aaron Young from TOWCB Writing Team ''Assassin's Creed Origins artwork always has a touch of class to it. This piece is no different, with the golden tones representing Egypt magnificently. I adore the Assassin symbol with the eye of horus in the middle and with Bayek sat atop the meaning of protection is amplified. I really like the use of the Isu armour as it's a great contrast to the time period, showing that connection to the ones who came before. With that sun shining so brightly behind Bayek all I can hear is Khemu calling "Papa jump". Assassin Beads by MoonMilk Beads. Written by Colum Blackett from TOWCB Core Team ''I love the colours in this project. To me, it almost resembles an American Eagle from above, with the beading below the insignia acting as tale feathers. I would say that this project has its roots in decorative Native American beading patterns, and it certainly is beautiful. Had Assassin's Creed III followed Connor's story further, I could totally have seen patterns like this appearing in-game.'' Basim by Redreyenotarget Written by Colum Blackett from TOWCB Core Team ''This digital painting shows Basim in his younger days. He appears to hold a rank higher than a novice, due to the throwing knives, but the blue head scarf suggests that he still has numerous stages to overcome before he reaches the rank of Master Assassin. The artist notes the Assassin's Creed Mirage Reveal trailer as the key inspiration for this piece. Perhaps his visible happiness is because Loki is yet to corrupt his perspective through twisted nightmare visions.'' Arno by Madam Estrella ( @ madamestrellascurio ) Written by Yasmin Page from TOWCB Art Team. “We work in the dark to serve the light. A quote at the very heart of the Assassin’s Creed games, and this artwork, to me, is a perfect example. While we as players know Arno and his story, to those inside his world, he moves through the shadows and is unseen. In this image, the shadows hide Arno’s eyes and shroud him in darkness, hiding his identity from the viewer and emphasising the stealth element that’s central to the Assassin’s Creed series. Additionally, the limited colour palette is really striking: the red, white and blue of the French Tricolour, the black of the harsh shadows, and the colour of the light on Arno’s face. A simple portrait composition beautifully executed (pun intended). This artwork was also created for April’s codexmonthly theme.'' Art Reveal We are pleased to reveal a brand new piece of Assassin's Creed Mirage fanart by TOWCB Art Team member Yasmin Page ! ''I painted this portrait of Basim in Photoshop using my Wacom drawing tablet. Surprisingly, I had quite a hard time with it, which I didn’t expect as I’ve drawn Basim a few times before. Nevertheless, I’m proud of how it came together in the end! I’m really looking forward to the release of Mirage and creating more artworks inspired by the game — the world and characters of Assassin’s Creed are an endless source of inspiration!'' Here is another brand new piece of Assassin's Creed artwork, this time by TOWCB Art Team Member, Thea M. Rivedal! “Let them fall” Feathers have been a representative element within the AC community since day one, and given the opportunity, I decided to create a more minimalistic image. As the feathers hold a heavy symbolism, letting them fall slowly from above gives a sense of serenity on the violence the Creed tends to find itself in. Blood on the feather at the bottom is in honor of Altaïr. The image was created in my most used medium the past months, Procreate. https://www.instagram.com/moonchildgecko/ Also produced this week were two pieces of artwork by ShayaFury from TOWCB Art Team. ''I had so much fun making both artworks (The digital one and the traditional one) . Both are made with love. Especially the Victoria and Jacob sketch since it was a small gift for a friend of mine drawing her OC based on Assassin`s Creed Syndicate. It did not take me much time to make it since I had so much fun and specially made it look like that. Used Photoshop and my Wacom Cintiq 27QHD touch and pen tablet. For the Basim sketch it took me a bit more since I did draw him for the very first time and was wondering if I will do him justice! Glad I managed to make it right. I will for sure draw him again. I did draw him in my illo sketchbook using pencil and for the yellow used Ecoline Watercolour brush pen from Royal Talens.'' We would like to say a big thank you to all the community members who contributed towards this article. We will be using our new Community Spotlight series to shine a light on various art projects, alongside sharing our own courtesy of TOWCB Art Team. Look out for the next entry in the series at the end of May. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- What to Expect in Assassin's Creed Shadows | TheOnesWhoCameBefore
What to Expect in Assassin's Creed Shadows News Share 21 Jun 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Ubisoft initially announced the existence of a new Assassin’s Creed , it was given a codename, which was referred to as just ‘ Codename Red ’ for quite some time, leading fans into excitement for what the future had in store. It had gamers across the world excited for the next chapter in the beloved and long-running ‘ Assassin’s Creed’ series, which has gained a huge following since its creation in 2007. The series is loved for many reasons, including its classic parkour, storytelling, and charisma of the protagonists, and much more. It was a monumental and groundbreaking game back in its beginning, and the series is still running strong to this day, with no signs of slowing down. For a long time, fans had been asking and hoping for an Assassin’s Creed game set in Feudal Japan, as it had been a highly requested era in history fans have been wanting to visit for as long as the series has been around. Now, all our wishes have come true, as Ubisoft has announced ‘ Assassin’s Creed Shadows ’ officially to the public. Fans of the series, and even those unfamiliar with the series, are counting down the days until November 15th, 2024. ‘ Shadows ’ recently had a big gameplay reveal shown off at Ubisoft Forward in June of this year. Both protagonists Yasuke and Naoe were shown off. Yasuke, a Samurai, and Naoe, a Shin obi, are teaming up together to fight the injustice in Feudal Japan. The ga me will be adding a fan-favorite, and heavily requested addition to both our protagonists this time around: The ability to freely switch between characters. This option was first introduced in 2015’s ‘ Assassin’s Creed Syndicate ’, where you were able to switch between the twin Assassins, Jacob and Evie Frye. This was a fun, but short-lived feature in the Assassin’s Creed series, and now fans can rejoice as Ubisoft is bringing it back in ‘ Shadows ’. You will now be able to pick freely anytime between both Yasuke or Naoe. This is a change from the recent dual-protagonist feature Ubisoft introduced with 2018’s ‘ Assassin’s Creed Odyssey ’, allowing the player the choice to play the game as either a male or female protagonist, but by selecting a character, you were unable to switch again for the rest of the game. This theme continued with ‘ Assassin’s Creed Valhalla ’, once more allowing players the choice between male or female Eivor, and still selecting that character will lock you in for the full game. It was a formula fans enjoyed, as it brought new life into the series that was once only one male protagonist each game, with the lack of a choice between Assassins. Now, sk ipping ahead to ‘ Shadows ’, you can pick and choose which character you’d like to play as for any mission, and also be able to switch freely at any time, just like ‘ Syndicate ’. This offers players a choice of strategy. Yasuke, being the combat expert Samurai, will be useful for missions requiring more muscle, and brute force , or you can choose to pick Naoe, a much quieter approach to be able to sneak in and out of trouble. Each mission should give players a real decision about which direction to take, and which playstyle best suits the mission ahead. Ubisoft has also shared that the size of the map in ‘ Shadows ’, will be similar to that of 2017’s ‘ Assassin’s Creed Origins ’, rather than that of ‘Assassin’s Creed Odyssey’. For example, the map will be large again, but will feel just right for the setting of Feudal Japan. Also allowing players to experience more of what Feudal Japan has to offer rather than potentially spending a lot of time traveling across the entire map, it should provide players a more direct experience. From what we all have seen through the gameplay revealed earlier this month, expectations are high amongst both fans and critics, who are all looking forward to getting their hands on ‘ Shadows ’. The more recent ‘ Assassin’s Creed ’ titles, also known as the “RPG” games in the series, have followed a similar format. A leveling system, skill trees, upgradable gear and weapons, and a healthy dose of side quests to choose from. Fans should expect some of the same with ‘ Shadows ’. It gives players the opportunity to explore the map more, rather than potentially rushing through the main missions. Each player has their own choice of how they want to play, and Ubisoft is catering to all fans with all interest levels. They know fans are wanting to be invested in this game, and giving the players plenty to do along with the main storyline. A lot of fans of the series were ones who started with the “RPG” titles, bringing a new audience to both new and old fans, as Ubisoft’s current formula has satisfied both classic and newer fans. We can expect some of those same elements in ‘ Shadows ’, such as the combat with dodging and parrying attacks, and the use of special abilities to give the player an edge over tricky enemies. Last year’s ‘ Assassin’s Creed ' game was ‘ Mirage ’, which was a smaller scale game suited to please fans of the classic format, and it was well received. It has now been four years since we had a game this size in 2020’s ‘ Assassin’s Creed Valhalla ’, and it should satisfy fans knowing they are in for a full on journey into Feudal Japan. With the game set for a November release date, there is plenty of marketing to be done on Ubisoft’s end, such as more gameplay videos or new information about the game to get fans excited even more as it comes closer to release. Many expect Ubisoft to create another masterpiece in the long running series. Fans have grown accustomed to a great experience with each game released. The hype of ‘ Shadows ’ is currently at an all time high, for both fans and even those who are skeptical, and will possibly need to see more of the game to persuade them into purchasing. For some, the whole idea of an ‘ Assassin’s Creed ’ game set in Feudal Japan is almost too good to be true, which could easily attract the fans who aren’t familiar with the series, and even some who may have never played an ‘ Assassin’s Creed ’ game in their life. ‘ Shadows ’ should do a great job being appealing to anyone, whether they be new or returning. One way or another, we can all expect fans of this series to come together again once the fall season rolls around, and celebrate another great adventure into history by Ubisoft. The countdown to November 15th is well and truly underway! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Jun 21, 2024 Awesome review! Like Reply About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- This Week in Assassin's Creed Virtual Photography: 11th - 17th June 2022: Origins Scenery Edition | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 11th - 17th June 2022: Origins Scenery Edition Community Share 24 Jun 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Scenic Shot Game: Assassin’s Creed Origins This week’s first capture comes from @ RobbyRose69 over on Twitter. First up this week is a stunning landscape shot. The scope of this capture is truly breath-taking, it feels as if you can see for miles. I like that this photo captures a lot of the varied environments of Assassin’s Creed Origins. The crops growing, the ships sailing and the random island in the middle of the water. Then you have the glamour of the pyramids and the desert in the distances. It really is an amazing photo. 2) The Colourful Desert Game: Assassin’s Creed Origins Photo number two comes from @ UVioletra over on Twitter. Following on from the first capture we have some more spectacular environments. I think what is so striking about these are the colours. The final shot in particular has such a great mix of dark and light, especially from that amazing sun bursting over the water. I think the mix of sand and vegetation is what makes Assassin’s Creed Origins so beautiful. 3) The Fire Burns Game: Assassin’s Creed Origins This week’s third shot comes from @ NovA1990 over on Twitter. Photo number three is so striking, I love the simplicity. These are the sort of shots I never really think of doing. The character of the capture is what draws me to it. I really like the tree line in the background with the dark sky. Obviously the fire is the hero of the shot. I can just imagine Bayek resting here on his travels across the desert in search of the Order. 4) Leaping Assassin Game: Assassin’s Creed Origins VP number four comes from @ TektoNickgames over on Twitter. This shot actually gave me Ghost of Tsushima vibes. What a fantastic action shot of Aya leaping from ship to ship. I am very impressed by the silhouette against the backdrop of fire rising from the ships below. The temperature and saturation here plays such a pivotal role. It makes me long for an Aya expansion to Assassin’s Creed Origins. 5) Coast of the Sinai Game: Assassin’s Creed Origins The final capture of the week comes from @ flyingfeather_g over on Twitter. Another magnificent bird’s eye portrait shot to end this week’s selection. I just love how realistic the water looks in this. It is amazing how you can see into the water and rocks below. I also adore the shadow of the sail in the sand. The birds and the ram on the beach have not gone unnoticed either. This shot reminds me of searching for papyrus rewards, although I usually end up beaching the boat on the sand. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Symphonic Adventure London Photo Log | TheOnesWhoCameBefore
Assassin's Creed Symphonic Adventure London Photo Log Events Share 30 May 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database On the 29th and 30th May 2024, the Assassin's Creed Symphonic Adventure UK Premiere took take place in London. Representing The Ones Who Came Before were Aaron Young (FalconSwift87: Isu_Network Virtual Photography Team), Lisa Zaman (Art Team) and Louise Chase (TheNerdyArcher: Isu_Network Writing Team) on the night of Wednesday 29th May! Here are our photos from the event! Photos by Aaron Young Photos by Louise Chase Coming Soon Photos by Lisa Zaman Coming Soon comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- This Week in Assassin's Creed Virtual Photography: Jan 31st - Feb 4th 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: Jan 31st - Feb 4th 2022 Community Share 7 Feb 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 5) Roman England Game: Assassin’s Creed Valhalla This week’s first capture comes from @SignorAlexander over on Twitter. An amazing shot of Roman England crumbling under Saxon rule. I really like how there is a dull emptiness but at the same time colour and vegetation. In a game that is relatively sparse the cities really do stand out. 4) The Field of Reeds Game: Assassin’s Creed Odyssey This week’s second capture comes from @GioWayne86 over on Twitter. A great capture of the sun setting over ancient Greece. I get Gladiator vibes with the hero walking through the reeds. I really like the use of the trees and the building far off in the distance. It would make a great picture on the wall. 3) The Beginning Game: Assassin’s Creed Origins The third capture of the week comes from @BolukbasiGuner over on Twitter. An epic conclusion to a truly wonderful game. Bayek and Aya the founders of the order. A fantastic shot showing off the powerful couple after their fight for justice across Egypt. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 5th to 11th June | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 5th to 11th June Community Share 15 Jun 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Vikings Set Sail Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “I joke about many things, son of Ragnar, but never about shipbuilding” A fitting quote for a spectacular shot of Eivor’s longship cutting through the waves. I applaud the use of the longship in Valhalla as it lets you feel part of something rather than working solo. The details here on the shields are impeccable and the reflection on the water delightful. What I love the most are the splashes of water, which are a nice touch to make you feel at one with the waves. Blodwulf Game: Assassin’s Creed Valhalla VP Artist: @ NIKOOO_WOLF “Men do not relish the shield wall. They do not rush to deaths embrace” I was so disappointed not to be in a proper shield wall in Valhalla. That being said, the shields were great fun to use. I really like this particular one as it’s given to you by Soma. This capture epitomises the theme and Eivor’s stance and facial expression make him look ready for battle. The colours here are on point, with Eivor’s outfit really standing out. The fog in the background adds that ominous feel. I would not want to be a Saxon. The Ones Who Came Before Photo of the Week: Judge: @ TuridTorkil ''This is exactly what comes to my mind when I hear the phrase Vikings. A light haired warrior with an axe and shield, ready to fight. I like the foggy background, the silhouettes of the trees and the longship, not to mention Eivor’s grim expression. A true Drengr emerging from the water to face whatever challenges await him.'' Valkyrie Game: Assassin’s Creed Valhalla VP Artist: @ Majdulf47 “Valkyries! Odin must’ve sent them!” Eivor riding Alsvinder absolutely oozes Valkyrie vibes. Especially when jumping mid-air with the wings spread out. I really like how the background makes you feel like this is a flying shot. Excellent use of light too as it highlights Eivor’s tattoos, adding a real Norse feel. Who would dare stand in her way? Varin’s Axe Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases “Blow the horns! Beat the drums and have courage, for there will be no turning back. Only victory! Or death! Whenever Eivor is dressed as a berserker she means business. This is one mightily fierce shot of her as she prepares for battle. How can you not like that eye catching bear draped across her head, along with that ferocious look on her face? I adore the lighting of this capture and how it highlights certain details to perfection. The shadow work also adds some powerful vibes, making it seem like Eivor has appeared from the darkness. The star of the shot though is Varin’s axe and how the details just pop, excellent virtual photography. The All Father Game: Assassin’s Creed Valhalla VP Artist: @ GamingPhotos15 “You are the Wolf Kissed one, who lingered at the edge of death, yet fought back.” This is a phenomenal capture that really encapsulates the essence of Odin. Havi wears his name sake outfit with such grace. Once again the darkness has been used to great effect, allowing Havi to appear from nowhere. I love how the light bounces off the metal amplifying the details. This shot instantly takes me back to the great scenes between Eivor and The High One. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Veteran Assassin's Creed Writer Darby McDevitt announces surprise return to Ubisoft | TheOnesWhoCameBefore
Veteran Assassin's Creed Writer Darby McDevitt announces surprise return to Ubisoft News Share 13 Nov 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database In a surprise tweet that took Twitter by storm, fan favourite Assassin's Creed script writer Darby McDevitt has announced his return to Ubisoft after an eight month long hiatus. "Yes, I have returned to Ubisoft! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned!” Back in March 202, McDevitt announced his departure from the company on Twitter, in search of new adventures and opportunities. In a final Tweet, he thanked all of the fans & content creators that have supported & expanded on his work over the years. The news was met with disbelief, as one of the longest serving and most loved developers working on the franchise would no longer be at the helm. Over a 12 year+ period, he has worked on many games and projects, including Revelations, Black Flag, Embers and Bloodlines. Most recently serving as the Narrative Director on Assassin's Creed Valhalla, McDevitt made it his mission to tie up loose narrative threads. His efforts were recognised, as the game featured many callbacks and clever links to previous games, alongside helping to restore the franchise's fading identity. The news was met with online applause, as fans of the franchise revelled in the knowledge that a true loremaster and mentor had returned. Going forward, it is hoped that McDevitt and the narrative teams at Ubisoft can shape new experiences to honour the legacy of the franchise, and restore the elements that feel so distant in recent games. Within the community, Darby is known for his intriguing and sometimes cryptic tweets, making fans dig beneath the surface to discover the truth. He represents the best that the Assassin's Creed series can be, and we here at TOWCB are thrilled by the news, especially as the upcoming 'Assassin's Creed Infinity' project brings with it such uncertainty, as the series moves towards a live service. Little is known about the upcoming project, but Ubisoft recently made it clear that the project is being led by a new cross-studio, collaborative structure, directed by Marc-Alexis Côté, who will serve as executive producer of the Assassin’s Creed franchise. Also joining the project is Étienne Allonier, brand director for Assassin’s Creed for the last 10 years, who together with senior producer Julien Laferrière, Creative Directors Jonathan Dumont and Clint Hocking, will change the way the Assassin's Creed series evolves. In the past, studios have passed the baton on to the next, allowing a time window for them to begin work on the next. With the new structure, One group within Ubisoft, made up of multiple teams, will work on Assassin's Creed coherently. With Darby McDevitt back, it's a sigh of relief for many fans to see that the narrative is once again being cared for by safe hands. Stay tuned for further updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin's Creed Virtual Photography: 2nd - 8th July 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 2nd - 8th July 2022 Community Share 9 Jul 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Goddess Game: Assassin’s Creed Odyssey This week’s first capture comes from @ dpruttz_vp a member of our Assassin’s Creed VP Twitter Community. First up this week is a shot of Kassandra that feels completely out of place. I always expect to see bright sunlit captures from Odyssey. This however is a stunning shot that could easily be from snowy Norway. The use of white and gold is so striking, and the depth of field is perfect. I get the feel that someone is about to challenge our Misthios here. 2) Havi Game: Assassin’s Creed Valhalla Photo number two comes from @ wo1fx7 over on Twitter. I think photo number two is the sort of portrait we all strive to achieve. It has unbelievable lighting, perfectly shining across Havi’s hood. The moody background adds to the foreboding feel of this Norse God. Credit has to be given for using that beard and avoiding clipping issues that can so easily destroy a shot. What I like the most is how this capture shows the amazing detail of that armour set, magnificent virtual photography. 3) Home Game: Assassin’s Creed Odyssey This week’s third shot comes from @ GirlWYellowEyes over on Twitter. Home is most definitely where the heart is and there is an abundance of heart in this capture. I feel like this shot is so creative, very outside of the box thinking. I actually cannot remember seeing this location in the game. I love the great touches in this photo, Ikaros circling the island, the ripples from the sea and the gorgeous white sand. Weirdly the whole thing makes me think of an iced gingerbread biscuit. This truly is a beautiful shot. 4) Ulster Game: Assassin’s Creed Valhalla VP number four comes from @ TheGamingNurseX a member of our Assassin’s Creed VP Twitter Community. This moody capture is everything Valhalla is about. The wandering warrior, travelling across England and Ireland with dark clouds overhead. In search of the order who are hidden within enemy strongholds. It’s the little things that make this photo so remarkable, having the hood up showcases that excellent design on the back. The darkness around the edges which turns a simple tree into something more sinister. An awesome storytelling capture. 5) Siwa Game: Assassin’s Creed Origins The final capture of the week comes from @ KayJay1718 a member of our Assassin’s Creed VP Twitter Community. Will Siwa ever know peace? Well from this capture you would never think there was anything else. This is saturation used to perfection, it showcases the desert and the palm trees in such a remarkable way. Bayek’s positioning is great, just emerging from the water. It’s fantastic that the birds have been captured in the sky adding to the feel. The star of the shot has to be the reflections. It is mirror imaginary at its absolute best. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young




















