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  • 01_All News Tag | TheOnesWhoCameBefore

    News Black Flag Resynced Reveal - Recap & All Details 27 April 2026 Hayden Bird News Read More Updates On The Future Of AC & Black Flag Remaster Confirmed 5 March 2026 Hayden Bird News Read More Assassin’s Creed Mirage: Valley of Memory DLC Release Date, Setting, and Story Details 7 October 2025 Zephryss News Read More Importance of Assassin's Creed Mirage's Upcoming DLC 10 September 2025 Hayden Bird News Read More Rally the Creed returns! 22 July 2025 TOWCB Team News Read More Assassin's Creed Shadows Year 1 Post-Launch Roadmap Full Breakdown 30 April 2025 Zephryss News Read More Assassin's Creed Shadows: One Week Later 30 March 2025 Hayden Bird News Read More Ubisoft stuns with new article diving deeper into the world of Assassin's Creed Shadows 17 January 2025 Colum Blackett (Col_96) News Read More Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces 13 January 2025 UbiCypher (Joe) News Read More Ubisoft clarifies recent rumors regarding Assassin's Creed Shadows and Animus Hub 18 November 2024 Zephryss News Read More Assassin's Creed Cast Reunion set to assemble voice talent from Valhalla and Odyssey 19 October 2024 Colum Blackett (Col_96) News Read More Breaking News: Assassin's Creed Shadows delayed until February 2025 25 September 2024 Colum Blackett (Col_96) News Read More Assassin's Creed Shadows World Trailer Released 13 September 2024 Colum Blackett (Col_96) News Read More TheNerdyArcher and Frame Hold Photography from TOWCB Join the Ubisoft Creators Program 29 June 2024 TOWCB Team News Read More What to Expect in Assassin's Creed Shadows 21 June 2024 Hayden Bird News Read More Early Assassin's Creed Shadows Box Art Designs Revealed 29 May 2024 Colum Blackett (Col_96) News Read More Assassin's Creed Shadows - First Impressions, Naoe & Yasuke, Gameplay & World & More 27 May 2024 SisterlyThrower News Read More 2024 The Ones Who Came Before Logo Designs Revealed 20 May 2024 Thea M. Rivedal News Read More Assassin's Creed Shadows Trailer and Promo Images Unveiled 15 May 2024 Colum Blackett (Col_96) News Read More Breaking News: Assassin's Creed Shadows Trailer Coming May 2024 13 May 2024 Colum Blackett (Col_96) News Read More TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 6 March 2024 Colum Blackett (Col_96) News Read More New member SisterlyThrower joins TOWCB Video Content Creation Team 4 March 2024 SisterlyThrower News Read More Assassin's Creed Mirage: Assassin Cat designs shared by Ubisoft 3D Character Artist 2 March 2024 Colum Blackett (Col_96) News Read More Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin 13 February 2024 Colum Blackett (Col_96) News Read More Community Member Eric Allen joins TOWCB Social Media Team 9 February 2024 Colum Blackett (Col_96) News Read More Assassin's Creed Codename Red confirmed for 2024 release by Ubisoft Employee 31 January 2024 UbiCypher (Joe) News Read More Louise (TheNerdyArcher) Joins The Ones Who Came Before Writing Team 20 January 2024 Louise // TheNerdyArcher News Read More New Member Dave Rutter joins TOWCB Virtual Photography Team 15 October 2023 Colum Blackett (Col_96) News Read More Ubisoft release Assassin's Creed Mirage PC Features Trailer 19 September 2023 Colum Blackett (Col_96) News Read More Assassin's Creed Mirage Early Access Demo Gameplay Round-up 12 September 2023 Colum Blackett (Col_96) News Read More New Assassin's Creed Mirage Promo Images: Game Informer September 2023 31 August 2023 Colum Blackett (Col_96) News Read More The Ones Who Came Before 9 Year Anniversary Round-up 22 August 2023 Colum Blackett (Col_96) News Read More TOWCB Recap: Reddit AMA with the Assassin’s Creed Mirage Dev Team 13 July 2023 Michael Smith News Read More Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up 8 June 2023 Colum Blackett (Col_96) News Read More Breaking News: Assassin's Creed Mirage Gameplay Trailer revealed at PlayStation Showcase 2023 30 May 2023 Colum Blackett (Col_96) News Read More Aaron Young from TOWCB Joins ThePhotoMode Writing Team 12 April 2023 Colum Blackett (Col_96) News Read More TOWCB Team Members invited to join 'The Mentor's Order' 14 January 2023 Colum Blackett (Col_96) News Read More The Future of Assassin's Creed: Ubisoft Forward 2022 News Recap 11 September 2022 Colum Blackett (Col_96) News Read More Assassin's Creed Mirage Officially Announced: TOWCB Analysis 1 September 2022 Colum Blackett (Col_96) News Read More Assassin's Creed News Recap: 21st - 27th August 2022 29 August 2022 Colum Blackett (Col_96) News Read More Assassin's Creed News Recap: 7th - 20th August 2022 21 August 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 31st July - 6th August 2022: 7 August 2022 Colum Blackett (Col_96) News Read More Assassin’s Creed 15th Anniversary Celebration Livestream Highlights 2 August 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 24th - 30th July 2022 31 July 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: 25 July 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 10th - 16th July 2022 17 July 2022 Colum Blackett (Col_96) News Read More Product Reveal: Secretlab Unveil Stunning New Assassin's Creed Collection 15 July 2022 Colum Blackett (Col_96) News Read More Breaking News: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Odyssey, marking the return of Kassandra 13 December 2021 Colum Blackett (Col_96) News Read More Veteran Assassin's Creed Writer Darby McDevitt announces surprise return to Ubisoft 13 November 2021 Colum Blackett (Col_96) News Read More Ubisoft Launches Educational Discovery Tour for Assassin's Creed Valhalla 19 October 2021 Colum Blackett (Col_96) News Read More TOWCB: 7 Year Anniversary Update 14 August 2021 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla: Third Expansion Teased at Ubisoft Forward E3 Event 16 June 2021 Colum Blackett (Col_96) News Read More Assassin's Creed Fans Launch Isu - English Dictionary 12 February 2021 ActualSpider-Man News Read More The Ones Who Came Before: Plans for 2021 29 December 2020 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla: Eve of Launch Message 9 November 2020 Colum Blackett (Col_96) News Read More Netflix have announced an upcoming live-action Assassin's Creed series 27 October 2020 Colum Blackett (Col_96) News Read More Announcement: Two of our admins are joining The Mentors Guild! 19 October 2020 Ashlea Blackett News Read More Assassin's Creed Valhalla: Spoiler Policy 10 October 2020 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla: Cinematic World Premiere Trailer Released 30 April 2020 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla Officially Announced 29 April 2020 Colum Blackett (Col_96) News Read More Ubisoft Secures Multi-Year Partnership With Funko and Good Smile For Assassin's Creed and Rainbow Six Siege 19 April 2020 Ashlea Blackett News Read More Launch Day: AC Partnership Program 1 December 2019 Colum Blackett (Col_96) News Read More Autumn 2019: Assassin's Creed Community Projects To Watch 14 November 2019 Colum Blackett (Col_96) News Read More TOWCB 5 Year Anniversary 18 September 2019 Colum Blackett (Col_96) News Read More TOWCB Website - One Month Since Launch 10 September 2019 Colum Blackett (Col_96) News Read More Assassin's Creed Odyssey: Eve of Launch Message 1 October 2018 Colum Blackett (Col_96) News Read More

  • 13_All Other | TheOnesWhoCameBefore

    Other Assassin's Creed Black Flag Resynced - Wallpapers Collection 16 May 2026 MR. TOM (Ishan Yadav) Other Read More Art Reveal: No Loose Ends by Evil Otamotts 29 January 2026 Otamotts (Evil) Other Read More The Potential Of Assassin's Creed Netflix 21 October 2025 Hayden Bird Other Read More Assassin's Creed Hexe Fan Theme Released 15 August 2025 Charlie Cooper Other Read More 2025 Assassin's Creed Community Fundraiser for Blood Cancer Concludes 2 August 2025 TOWCB Team Other Read More Art Reveal: Hidden Blade by Shaya Fury 2 August 2025 Shaya Fury Other Read More Celebrating 17 Years of Assassin’s Creed: Reflecting on the Origins and Legacy of an Iconic Franchise 18 November 2024 Zephryss Other Read More Why We Needed Assassin's Creed Valhalla 25 June 2024 Hayden Bird Other Read More Assassin's Creed Mirage Art Sale Launched 10 April 2024 Colum Blackett (Col_96) Other Read More TOWCB Channel Trailer Released 29 March 2024 TOWCB Team Other Read More Assassin's Creed Art Reveal: Edward Kenway by Yasmin Page 17 March 2024 Yasmin Page Other Read More Assassin's Creed Mirage Art Dump: ItsACreed 17 March 2024 Al Boncompagni (It’s A Creed) Other Read More Searching for the Creed: Assassin's Creed Florence Landmarks 18 February 2024 Yasmin Page Other Read More Music Preview: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen 17 February 2024 Gustav Poulsen (Gargudon) Other Read More The Gaming Library: How Assassin’s Creed Influenced My Interest in History Books 12 February 2024 Michael Smith Other Read More Searching for the Creed: Assassin's Creed London Landmarks 29 December 2023 Gustav Poulsen (Gargudon) Other Read More Sounds of History - an original Assassin’s Creed inspired instrumental project by Gargudon Released 17 June 2023 Colum Blackett (Col_96) Other Read More Hidden Blades outside of Assassin's Creed 11 May 2023 Colum Blackett (Col_96) Other Read More Fan Fiction Pitch: Christmas Armistice by Finn Fletcher 11 April 2023 Finn Fletcher Other Read More Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon: Influences and Inspirations 8 April 2023 Gustav Poulsen (Gargudon) Other Read More Gallery: Assassin's Creed Mirage Trailer Concept Art 4 April 2023 Colum Blackett (Col_96) Other Read More Introducing Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon 25 February 2023 Gustav Poulsen (Gargudon) Other Read More Music Mash-up: The Amazing Spider-Man theme by James Horner & Ezio’s Family by Jesper Kyd 12 February 2022 ActualSpider-Man Other Read More A Message to our Community 26 June 2020 Colum Blackett (Col_96) Other Read More 6 ways to stay entertained in the Assassin's Creed Community during Isolation 14 April 2020 Colum Blackett (Col_96) Other Read More 5 ways you can support TOWCB 15 January 2020 Colum Blackett (Col_96) Other Read More

  • Latest | TheOnesWhoCameBefore

    LATEST Featured Story Assassin's Creed Black Flag Resynced TOWCB Review 8 Jul 2026 Review Over the last week’s time, we have had the opportunity to play Assassin’s Creed Black Flag - Resynced early, leaving a number of impressions on us. How does the highly anticipated remake, of one of the franchise’s most household instalments live up to expectations, and does it honour and respect the 2013 original? Latest Stories Art Reveal - Codextober by Aita_Sageblood The Future Of Assassin's Creed Revealed Breakdown Cosplay Showcase - Claudia Auditore by BladeOfBlackheart Community Art Reveal - Verano House by ShayaFury Community Assassin's Creed II: Savonarola and the Real History Analysis Assassin's Creed Netflix - 64 AD Roman Empire Breakdown Top 10 Jesper Kyd Assassin's Creed Tracks Breakdown The Real History of Pirates In Assassin's Creed Black Flag Resynced Analysis Assassin's Creed Brotherhood: Cesare Borgia and the Real History Analysis Community Questions - Samantha Morris Interview Art Reveal - A Swashbuckling Collection By Jebs Community Community Questions - Sopphi Interview Art Launch: Sacrifice for the Creed Community Community Questions - Brad Curnow Interview Pitching An Assassin's Creed Game: Rewriting AC Shadows Wishlist Assassin’s Creed Virtual Photography: 6th to 16th August Community Community Questions - Sarald Von Honkington Interview Complexities of Culture & Questions About The Isu Analysis Community Questions - Anthony Muzzarelli Interview AC Revisited: Assassin's Creed (2007) Breakdown What Is Next For Assassin's Creed In Film & TV? Prediction Community Questions - Promit Majumder Interview Community Questions - Ubbe.VP Community Diving Into A World Of Adventure With JemmaJamArt Community The Next Step For Assassin's Creed Remakes Following Resynced's Success Analysis Load More

  • The Future Of Assassin's Creed Revealed | TheOnesWhoCameBefore

    The Future Of Assassin's Creed Revealed Breakdown Share 30 Oct 2026 Written By: Edited By: Hayden Bird Hayden Bird Back To Database Earlier, Ubisoft shared some major updates within the Assassin’s Creed franchise, and many of these will positively impact future and former games in the series, along with some secretive projects that have been teased. Ubisoft addressed fans in a video and in a post on their website, and head of content for the Assassin’s Creed series, Jean Guesdon, shared tidbits of information regarding the future of the franchise, and ways fans can experience the world of Assassin's Creed outside the walls of gaming, with updates on the highly anticipated Netflix project also present in the announcement. First, Ubisoft has much planned for the upcoming 20th anniversary of the series that began in 2007. There is already a logo and fans can expect a ton of fun festivities for the special occasion. For those who remember just several years ago, Ubisoft highly promoted the 15th anniversary of the franchise, with a certain week dedicated to each previous game, going in order from the original game all the way up to modern times. We can certainly expect Ubisoft to pull out a variety of fun celebrations to honor two decades of Assassin’s Creed . Fans have been along for this journey for so long, and the adventure is not slowing down, as Ubisoft shared more information regarding the future of the series. Assassin's Creed 20th Anniversary Logo Ubisoft was a bit more secretive on this one, but they shared a sliver of information about the next mainline game, Codename Hexe , that we can expect to hear more next year. It will seemingly be a major update and reveal, Ubisoft shared this is a darker story in the franchise, which many expected based on the eerie teaser trailer that hinted at even some horror elements, something never before seen in the franchise. We will be getting a game that is unlike the standard formula of Assassin’s Creed , which makes this project so much more exciting. Ubisoft went into more detail about games in the series past Hexe . Other games are in development, but they are obviously very closed-lipped on these projects. They seem to be in pretty early development, which is good news for Assassin’s Creed fans, as we can expect this franchise to be around for years to come, even though there weren’t any doubts regarding the longevity of the franchise. We did not get any real details on these upcoming games, so it all will be a mystery for now until Ubisoft chooses to do a full reveal. We also finally got a much-needed new update about Codename Invictus . It is confirmed to be an online game in the Assassin’s Creed franchise, with PvP lobbies expected. This would be the first time an Assassin’s Creed game had multiplayer since 2014 with Assassin’s Creed Unity , but that was co-op online, this time in Invictus , we will be facing off against other players rather than fighting alongside them in Unity. Ubisoft shared that the game testers had a positive experience with Invictus recently, with many complimenting the parkour, the maps, ability to play as multiple characters, and skills with playstyles. The recent testers have apparently found major potential in the game, so this is excellent news for Ubisoft, as multiplayer in Assassin’s Creed has been absent for far too long. Another update we received was about the upcoming Netflix adaptation, and that filming and production is nearly complete after working in Italy. This series has been in the works for a long time, ever since its reveal back in 2020, so fans have been waiting six years and counting to see this show come to life. The composer of the series, Hannah Peel, was also announced to be composing the score for the first season. Peel is most known for her work in Game of Thrones . The reality of this series getting so close to completion is a pleasant sight for Assassin’s Creed fans, as many have been wanting to see the series given another shot at live-action for years. Assassin's Creed Netflix Insignia The most surprising update of them all would be the new content coming to A ssassin’s Creed Valhalla , a six year old game. Ubisoft announced a new game plus mode, outfits, runes, and many more goodies for fans of the game to enjoy. For those who remember, several years ago, fans campaigned for new game plus to be added to Valhalla , but it was not added and Ubisoft shut down the possibility due to the scope of the game, it seems those plans have changed, as Ubisoft will be implementing all of this in an update on November 5th. This is a great move to give players a reason to return to Valhalla after all these years, with loads of new content to enjoy. We also learned that Assassin’s Creed Black Flag Resynced , which launched this past July, has received its final major update in the form of the new game plus addition a few days ago. Ubisoft confirmed that this would be the final major update the game will receive. This could certainly be seen as a disappointment to some fans, but it's easy to forget, Resynced is a remake of a game that originally released over a decade ago, so there is only so much you can do and change without undoing the success and purpose of the original 2013 game. As sad as it is to see no more updates coming, it does add up realistically, These are just some of the exciting new features coming to the Assassin’s Creed series in the following years. Ubisoft really dropped a bombshell with this update, giving their fans some much-needed insight into the future of the series, and giving us even more reasons to be excited to see where else comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • 02_All Community | TheOnesWhoCameBefore

    Community Cosplay Showcase - Claudia Auditore by BladeOfBlackheart 25 October 2026 Blade.Of.Blackheart Community Read More Art Reveal - Verano House by ShayaFury 24 October 2026 Shaya Fury Community Read More Art Reveal - A Swashbuckling Collection By Jebs 22 September 2026 Jebs Community Read More Art Launch: Sacrifice for the Creed 21 September 2026 jemmajamart Community Read More Community Questions - Ubbe.VP 22 August 2026 Ubbe.VP Community Read More Diving Into A World Of Adventure With JemmaJamArt 16 August 2026 jemmajamart Community Read More Assassin’s Creed Virtual Photography: 1st to 30th June 30 July 2026 Aaron Young Community Read More Community Questions - JemmaJamArt 24 July 2026 jemmajamart Community Read More Assassin’s Creed Black Flag: Resynced Photo Mode Review 9 July 2026 Aaron Young Community Read More Assassin’s Creed Virtual Photography: 1st to 30th April 3 June 2026 Aaron Young Community Read More Assassin’s Creed Virtual Photography: 2nd to 27th March 11 May 2026 Aaron Young Community Read More Community Questions - Blackheart / Phoenix 9 April 2026 Blade.Of.Blackheart Community Read More Community Questions - MR. TOM 9 April 2026 MR. TOM (Ishan Yadav) Community Read More Assassin’s Creed Virtual Photography: 2nd to 27th February 30 March 2026 Aaron Young Community Read More Assassin’s Creed Virtual Photography: 15th to 30th January 4 March 2026 Aaron Young Community Read More Valley of Memory Art Released 15 January 2026 Aita_Sageblood Community Read More The Ones Who Came Before - 2025 Highlights 28 December 2025 Gustav Poulsen (Gargudon) Community Read More Assassin's Creed Winter Wallpaper Collection Released 20 December 2025 Frame Hold Photography Community Read More Assassin’s Creed Virtual Photography: 19th November to 12th December 8 December 2025 Aaron Young Community Read More Assassin's Creed Mirage DLC Wallpaper Collection Released by Frame Hold Photography 16 November 2025 Frame Hold Photography Community Read More Art Reveal: The Way To AlULa by Serajeddine 27 October 2025 Serajeddine Community Read More Assassin's Creed Shadows Claws of Awaji Wallpaper Collection 30 September 2025 Frame Hold Photography Community Read More 2025 Assassin's Creed Community Fundraiser Art by Serajeddine 21 June 2025 Serajeddine Community Read More 2025 Assassin's Creed Community Fundraiser Art by Jebs 13 June 2025 Jebs Community Read More Partnership with A Nutrition Transformation Announcement 10 June 2025 TOWCB Team Community Read More 2025 Assassin's Creed Community Fundraiser for Blood Cancer Launched 8 June 2025 TOWCB Team Community Read More Assassin's Creed Shadows Eve of Launch Statement 19 March 2025 TOWCB Team Community Read More Assassin’s Creed Shadows Photo Mode Review 18 March 2025 Aaron Young Community Read More Assassin’s Creed Virtual Photography: 6th to 17th January 30 January 2025 Aaron Young Community Read More Assassin's Creed Shadows Wallpaper Collection Released by Frame Hold Photography 27 January 2025 Frame Hold Photography Community Read More Assassin’s Creed Virtual Photography: 2nd to 13th December 9 January 2025 Aaron Young Community Read More The Ones Who Came Before - 2024 Highlights 22 December 2024 Gustav Poulsen (Gargudon) Community Read More Assassin’s Creed Virtual Photography: 18th to 29th November 17 December 2024 Aaron Young Community Read More Assassin’s Creed Virtual Photography: 17th to 28th February 8 December 2024 Aaron Young Community Read More Assassin’s Creed Virtual Photography: 4th to 15th November 28 November 2024 Aaron Young Community Read More Calvin Roberts Video Collection 29 October 2024 Calvin Whiteway Community Read More Assassin’s Creed Virtual Photography: 16th to 27th September 17 October 2024 Aaron Young Community Read More Assassin’s Creed Virtual Photography: 2nd to 13th September 26 September 2024 Aaron Young Community Read More Celebrating 10 Years of The Ones Who Came Before 14 September 2024 TOWCB Team Community Read More What we would like to see in Assassin’s Creed Shadow’s Photo Mode 27 July 2024 Renzo // CapturesByRenzo Community Read More Assassin’s Creed Virtual Photography: 20th to 31st May 12 June 2024 Aaron Young Community Read More TOWCB Statement on the Unacceptable Response to Assassin's Creed Shadows 20 May 2024 Gustav Poulsen (Gargudon) Community Read More Assassin's Creed Shadows Phone and Desktop Wallpapers released by FrameHoldPhotography 18 May 2024 Frame Hold Photography Community Read More Second Wave of Assassin's Creed Shadows Mobile Wallpapers Released 18 May 2024 Colum Blackett (Col_96) Community Read More Assassin’s Creed Virtual Photography: 18th to 29th March 2024 16 April 2024 Aaron Young Community Read More Assassin's Creed Watercolour Art Dump by Shaya Fury 22 March 2024 Shaya Fury Community Read More Music Release: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen 22 March 2024 Gustav Poulsen (Gargudon) Community Read More This Week in Assassin’s Creed Virtual Photography: 4th to 10th December 18 December 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 27th to 3rd December 8 December 2023 Aaron Young Community Read More Assassin’s Creed Virtual Photography: 7th to 18th October 8 December 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 20th to 26th November 30 November 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 13th to 19th November 22 November 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 6th to 12th November 15 November 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 2nd to 15th October 20 October 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 25th to 01st October 3 October 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 18th to 24th September 26 September 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 11th to 17th September 19 September 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 28th to 04th September 6 September 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 21st to 27th August 29 August 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 7th to 13th August 15 August 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 31st to 6th August 8 August 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 24th to 30th July 1 August 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 17th to 23rd July 25 July 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 3rd to 9th July 13 July 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 19th to 25th June 27 June 2023 Aaron Young Community Read More Assassin's Creed Mirage Roshan Cosplay Project by Rick Boer's Fantasy Productions 22 June 2023 Colum Blackett (Col_96) Community Read More This Week in Assassin’s Creed Virtual Photography: 12th to 18th June 21 June 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 5th to 11th June 15 June 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 22nd to 28th May 30 May 2023 Aaron Young Community Read More Assassins Creed Mirage Character Reference Guide Released 26 May 2023 Colum Blackett (Col_96) Community Read More This Week in Assassin’s Creed Virtual Photography: 15th to 21st May 23 May 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 8th to 14th May 16 May 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 1st to 7th May 9 May 2023 Aaron Young Community Read More Assassin's Creed Community Showcase: April 2023 5 May 2023 TOWCB Team Community Read More This Week in Assassin’s Creed Virtual Photography: 24th to 30th April 2 May 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 17th to 23rd April 25 April 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 10th to 16th April 18 April 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 3rd to 9th April 11 April 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 27th to 2nd April 4 April 2023 Aaron Young Community Read More This Month in Assassin’s Creed Virtual Photography: April 1st 1 April 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 13th to 19th March 21 March 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 6th to 12th March 14 March 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 20th to 26th February 28 February 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 13th to 19th February 21 February 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography 12 Month Special: 30th - 5th February 2023 7 February 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 23rd to 29th January 2023 31 January 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 16th - 22nd January 2023 22 January 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 9th - 15th January 15 January 2023 Aaron Young Community Read More This Week in Assassin’s Creed Virtual Photography: 2nd - 8th January 2023 8 January 2023 Aaron Young Community Read More This Week in Assassin's Creed Virtual Photography: 10th - 16th September 2022 17 September 2022 Aaron Young Community Read More Assassin's Creed Mirage: Basim Ibn Ishaq Cosplay Project by RBF Productions 15 September 2022 Colum Blackett (Col_96) Community Read More This Week in Assassin's Creed Virtual Photography: 3rd - 9th September 2022: Women of Assassin's Creed 10 September 2022 Aaron Young Community Read More This Week in Assassin's Creed Virtual Photography: 27th August - 2nd September 2022 3 September 2022 Aaron Young Community Read More This Week in Assassin's Creed Virtual Photography: 20th - 26th August 2022 27 August 2022 Aaron Young Community Read More This Week in Assassin's Creed Virtual Photography: 13th - 19th August 2022 20 August 2022 Aaron Young Community Read More This Week in Assassin's Creed Virtual Photography: 6th - 12th August 2022 13 August 2022 Aaron Young Community Read More This Week in Assassin's Creed Virtual Photography: 30th July - 5th August 2022 - 6 Month Anniversary Special 8 August 2022 Aaron Young Community Read More This Week in Assassin's Creed Virtual Photography: 21st - 27th May 2022 6 August 2022 Aaron Young Community Read More This Week in Assassin's Creed Virtual Photography: 23rd - 29th July 2022. Black & White Special 30 July 2022 Aaron Young Community Read More This Week in Assassin's Creed Virtual Photography: 16th - 22nd July 2022 23 July 2022 Aaron Young Community Read More

  • Community Questions - Promit Majumder | TheOnesWhoCameBefore

    Community Questions - Promit Majumder Interview Share 28 Aug 2026 Written By: Edited By: Promit Majumder (Zeus) Hayden Bird Back To Database Welcome back to another article in our Assassin's Creed Community Questions series. Made up of interviews with Assassins based around the world. This week, we are joined by Promit Majumder (Zeus)! Who joined our Assassin's Creed Partnership Program in July 2026 as a Social Media Manager based in India. ________________________________________________________________________________________ Col : Hi Promit, thank you for joining me for this interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Promit : Hi! I'm Promit. I completed my Master's degree in Management at the University of Birmingham in 2024, and I'm currently exploring my next steps while also spending time with the things I enjoy, especially gaming and content creation. I'm quite new to the Assassin's Creed community, and that's actually what makes joining TOWCB such an interesting experience for me. I'm part of the Isu_Network and will be working alongside the Social Media Team, learning more about the franchise while contributing from my own perspective as a gamer. Promit ________________________________________________________________________________________ Col : I n July 2026, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you excited to work alongside the Social Media Team? Promit : Absolutely. I'm really looking forward to it. I'm still new to the community, so being able to work with people who already have so much experience with Assassin's Creed is a great opportunity for me.I'm also excited to see how the team works behind the scenes and hopefully contribute something of my own along the way. ________________________________________________________________________________________ Col: Do you have a favourite piece of content? Promit : Since I'm new to the community, I don't really have one specific piece of content that I would call my favourite yet. I'm still discovering what everyone creates and finding the type of content I enjoy most. I especially like content that focuses on the world-building and lore of Assassin's Creed, as that's something I find interesting even though I'm not a longtime fan of the series. ________________________________________________________________________________________ Col : How excited are you for the future of Assassin's Creed? Promit : I'm definitely curious about it. Assassin's Creed has such a huge history behind it, and there's still a lot of room for the series to explore different settings and ideas. I'm particularly interested in seeing how Ubisoft approaches future settings and how much they experiment with the world and technology surrounding the Animus and the Isu. ________________________________________________________________________________________ Col : Which Assassin's Creed game have you been playing recently, and which game are you playing next? Promit : I've been revisiting Assassin's Creed Origins recently, so I'm still exploring the game environment rather than playing the story missions extensively. I'm planning to continue revisiting the series and eventually get to some of the new games that the community is actively invested in. I'm looking forward to discovering which ones end up being my favourites. Assassin's Creed Origins (2017) ________________________________________________________________________________________ Col : Have you visited any of the locations from the games? Promit : No, I haven't visited any Assassin's Creed locations yet. Hopefully that's something I can change in the future. There are quite a few historical locations from the games that I'd love to see in person, especially Egypt. ________________________________________________________________________________________ Col : Which Assassin's Creed game is your favourite and why? Promit : I'd say Assassin's Creed Origins is currently my favourite setting-wise, mainly because of ancient Egypt. I'm particularly interested in historical sites, and Egypt is such a fascinating setting. The combination of its history, architecture and political atmosphere makes it one of the locations I enjoy exploring. ________________________________________________________________________________________ Col : Have you attended any events within the Assassin's Creed Community? Promit : No, I haven't attended any Assassin's Creed community events yet. I'm still very new to the community, so I haven't had that opportunity. Hopefully I'll be able to attend one in the future and meet some of the people I've only interacted with online. ________________________________________________________________________________________ Col : Do you have a favourite Assassin's Creed community moment/story you would like to share? Promit : I don't have one yet. Since I've only recently joined the community, I'm still creating those memories. Joining TOWCB itself has probably been the biggest moment for me so far, especially because I've gone from being completely new to the community to now being part of a team. ________________________________________________________________________________________ Col : What would be your dream setting for the upcoming AC Netflix TV show or future game? Promit : Egypt would definitely be high on my list. I'd love to see the series explore ancient Egypt in even greater depth, particularly during one of the more politically turbulent periods of its history. There's so much potential in the city's history, architecture, factions and conflicts. Outside of historical settings, though, I'd also be interested in seeing Assassin's Creed experiment more with futuristic themes. I'm a big fan of futuristic games, with Cyberpunk 2077 being one of my favourites, so I'd love to see what Assassin's Creed could do with a setting that pushes further into that direction. Assassin's Creed Netflix Insignia _______________________________________________________________________________________ Col : Do you have any personal AC goals you would like to achieve? Promit : Since I'm new to the community, my main goal is simply to learn more about the franchise and become more involved. I'd also like to contribute something meaningful to TOWCB rather than just being another person posting about the series. Hopefully I can bring my own interests and perspective into the community and improve my content creation skills along the way. ________________________________________________________________________________________ Col : What would you say is your most significant community achievement to date? Promit : Joining TOWCB would definitely be my biggest achievement so far. I'm completely new to the Assassin's Creed community, so becoming part of the Isu_Network and getting the opportunity to work with the Social Media Team is something I'm really happy about. ________________________________________________________________________________________ Col : What is your favourite part of being a community member? Promit : The people. I've only been here for a short time, but it's been great meeting people who are genuinely passionate about what they do. There's a lot of creativity within the community, and I'm looking forward to learning from everyone and hopefully building some good friendships along the way. ________________________________________________________________________________________ Col : Do you collect AC merchandise? If so, what is your favourite item? Promit : I don't currently collect Assassin's Creed merchandise. Since I'm new to the franchise and community, that's something I haven't really gotten into yet. Maybe that's something that will change over time! ________________________________________________________________________________________ Col : What advice do you have for people looking to get into content creation, in particular, video editing and recording? Promit : Start with what you have and don't worry about making everything perfect. When you're starting, it's easy to compare your work with people who have been doing it for years. Instead, focus on improving one thing at a time. Learn the software, experiment with different styles and don't be afraid to make mistakes. Most importantly, create things that you actually enjoy. If you're interested in gaming, start there. Your enthusiasm will always make the content feel more genuine. ________________________________________________________________________________________ Col : Where can our community members find you online? Promit : You can find me on my social media profiles and through TOWCB's community channels in their official Discord server. I'm looking forward to becoming more active and sharing more of what I'm working on as I get further into content creation. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Promit Majumder (@Zeus_Insane) is a social media manager based in India who joined the team in July 2026, specifically to help TOWCB grow on LinkedIn, and engage with community members on Facebook. By joining the program, he is looking to build up his social media management and graphic design experience, and will have the opportunity to work alongside TOWCB Team members, which includes his IRL friend Mr Tom. In 2026 and beyond, we look forward to seeing how Promit works behind the scenes to plan content, and interacts with our audience using a warm and knowledgeable 'brand voice'. Promit Majumder (Zeus)

  • Community Questions - Anthony Muzzarelli | TheOnesWhoCameBefore

    Community Questions - Anthony Muzzarelli Interview Share 3 Sept 2026 Written By: Edited By: Anthony Muzzarelli Hayden Bird Back To Database Welcome back to another article in our Assassin's Creed Community Questions series. Made up of interviews with Assassins based around the world. This week, we are joined by Anthony Muzzarelli! Who joined TOWCB Writing Team in August 2026 and is based in the United States. ________________________________________________________________________________________ Col : Hi Anthony, thank you for joining me for this interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Anthony : Hi! As you know my name is Anthony, I currently work in sales. When I’m not at work and don’t have my daughter I like to draw or play video games, more often than not it’s Assassin’s Creed. Up until joining this group I’m not sure I really had much of a role in the community if I’m being honest, besides posting a random short video or meme here and there. ________________________________________________________________________________________ Col : In August 2026, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you excited to work alongside the Writing Team? Anthony : I’m very excited for the opportunity, everyone has been extremely welcoming and helpful! Anthony ________________________________________________________________________________________ Col : Do you have a favourite piece of content? Anthony : Rally The Creed and the “Did you know”/“On this day” posts are probably my favorite ________________________________________________________________________________________ Col : How excited are you for the future of Assassin's Creed? Anthony : I have been in a constant state of excitement for the future of Assassin’s Creed since 2009 if I’m being honest, wether it’s story or gameplay, each title ends up hyping me up for the next one even if it hasn’t been announced yet. I can’t wait to see more about Hexe when the time comes! ________________________________________________________________________________________ Col : Which Assassin's Creed game have you been playing recently, and which game are you playing next? Anthony : After finishing Black Flag Resynced I ended up replaying Mirage and have now started playing Valhalla when I get the chance! I’ve only ever beat Valhalla once so it’s almost like a new game to me. ________________________________________________________________________________________ Col : Have you visited any of the locations from the games? Anthony : Sadly I have not but I plan to visit as many as I can, starting in Italy. I’d love to see Monteriggioni! Monteriggioni in Assassin's Creed 2 ________________________________________________________________________________________ Col : Which Assassin's Creed game is your favourite and why? Anthony : It’s really hard for me to narrow it down to one favorite, I think I’d say Brotherhood is my favorite but others like Black Flag, Rogue, Origins, and Shadows are runners up for various reasons. Brotherhood is my favorite because after watching Ezio become a proper Assassin, we get to watch him unite Rome and become a leader. I really loved the Assassin recruit feature and the multiplayer ended up being really fun even though I was terrible at it. ________________________________________________________________________________________ Col : Have you attended any events within the Assassin's Creed Community? Anthony : Unfortunately I have not been able to, living in the middle of nowhere like I do means I’m always far away from events so I haven’t been afforded the opportunity yet. ________________________________________________________________________________________ Col : Do you have a favourite Assassin's Creed community moment/ story you would like to share? Anthony : The excitement and theories that surrounded Assassin’s Creed: Revelations when it’s E3 trailer came out was probably one of the highest points in the community for me. Everyone was so excited, albeit a little worried, to be playing as an older Ezio along with the return of the franchise original protagonist. ________________________________________________________________________________________ Col : What would be your dream setting for the upcoming AC Netflix TV show or future game? Anthony : Honestly I think it’d be really cool if they used the tv show to wrap up characters stories. After getting Ezio and Altaïr wrapped up in a nice bow, it’d be cool to see how the stories of Connor, Shay, Bayek, etc end. Or some more Altaïr stories, for a show or a game, he deserves more love. ________________________________________________________________________________________ Col : Do you have any personal AC goals you would like to achieve? Anthony : I’d love to do a huge chronological playthrough of the series. ________________________________________________________________________________________ Col : What would you say is your most significant community achievement to date? Anthony : I would say the TikTok’s I made while playing Resynced! They Reached numbers I didn’t expect! ________________________________________________________________________________________ Col : What is your favourite part of being a community member? Anthony : Having people who are as passionate as I am about Assassin’s Creed in one space just talking about the franchise we love <3 ________________________________________________________________________________________ Col : Do you collect AC merchandise? If so, what is your favourite item? Anthony : I do! When I can! I have several items, most of them hidden blades, my favorite would have to be my Brotherhood Ezio hidden blade! It was the first one I ever got. Ezio in Assassin's Creed Brotherhood ________________________________________________________________________________________ Col : What advice do you have for people looking to get into content creation, in particular, video editing and recording? Anthony : Do what you love and what actually interests you! Having hundreds of thousands of views on something you made but have remotely no interest in won’t feel as good as having half of those views on a project you’re passionate about! As far as editing and recording, save so much, so so so so much and keep back ups of EVERYTHING. I have lost way too many projects because I didn’t have proper back ups prepared. ________________________________________________________________________________________ Col : Where can our community members find you online? Anthony : You can find me on twitter @skli072, TikTok @whatisgoingon721, Bluesky @ skli0.bluesky.social , and YouTube @skli072 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Anthony is a creative writer from USA who has supported TOWCB for many years, finally joining the Writing Team in August 2026. His writing covers a wide scope, with releases ranging from news coverage to fiction and non-fiction! Anthony also has skills in other fields which will assist the team, such as video editing, virtual photography and digital art. Throughout 2026 and beyond, we will be working alongside Anthony on a number of exciting projects, ranging from news coverage to the community, to helping organise fundraisers for charity! By joining the program, we hope to boost his real-world opportunities in the world of journalism and writing, alongside his relationship with both Ubisoft and the community. Look out for his articles on the website! Anthony Muzzarelli

  • Assassin's Creed II: Savonarola and the Real History | TheOnesWhoCameBefore

    Assassin's Creed II: Savonarola and the Real History Analysis Share 18 Oct 2026 Written By: Edited By: Samantha Morris Hayden Bird Back To Database On 23 May 1498, Girolamo Savonarola was executed in the Piazza della Signoria in Florence. The event is a big one within the events of Assassins Creed 2 as this black robed monk had been the antagonist of The Bonfire of the Vanities DLC and had been the thorn in the side of Ezio Auditore da Finenze. The DLC ends with Savonarola strapped to a stake, ready to be burned, and Ezio shows him mercy by assassinating him before the flames can give him a painful death. But who was Girolamo Savonarola really? Was he as mad as he is portrayed in the DLC, and just how accurate was the game when it came to his last hours before dying? Girolamo Savonarola, known by many as the ‘mad monk of Florence’, was born in Ferrara in September 1452. He was the third child of Niccolo di Michele and his wife Elena, and he had noble blood through his mother. She claimed lineage of the Bonacossi family, who had ruled Mantua until they had been ousted by the Gonzaga family in 1328. Young Girolamo’s education was overseen by his grandfather Michele who was a celebrated physician in the court of Ferrara’s rulers, the Este. Thanks to his grandfather's links with the Este, Girolamo spent time as the court from a young age but even then was put off by the ostentation of those who considered themselves to be his betters. After Michele died in 1468, the young man's education continued and his aim was to follow in his grandfather's footsteps. After completing his education at the University of Ferrara, he prepared to enter medical school. But those plans never came to pass. He had long been ill at ease towards the church and what he perceived to be its faults, even writing apocalyptic poetry that singled out the Church in Rome. He believed the Church should be a simple thing, its priests free of the sins of the flesh and poor reputation. It was a sermon in a small church in Faenza that convinced him to leave his secular life behind, and enter the church. Ezio granting Savonarola mercy in Assassin's Creed II So he left home, without so much as a word to his parents, and joined the Dominican Order. He spent his first year as a novice before being ordained into the priesthood and even took part in furthering his theological education. But even then he was critical of what he was seeing - the Dominican Order should have been living an austere lifestyle, but instead he witnessed the opposite with his superiors living as if they were rich men. These beliefs alienated his superiors, and even more so when he stood up to them wanting to change the Order’s rules in and around the owning of property. By 1482 he was transferred to the Convent of San Marco in Florence where he was to teach the novices and preach, as the rules of the Dominican Order said he should. His first years in Florence were not easy and his early sermons there were regarded poorly, thanks to his nasally Ferrarese accent. The accent, he recorded in his diaries, put off the local population from attending his sermons. His time would soon come, however, and for a time he travelled between various Tuscan towns to work on his preaching. And all the time he was coming up with more and more ways that the Church should be scourged. By the time he returned to Florence in 1490, his confidence had grown. It is perhaps ironic that Savonarola’s return to Florence was orchestrated by Lorenzo de Medici, a man who Savonarola would later rail against. Upon his return his sermons began to attract huge crowds, so huge in fact that the venue had to be changed to the city’s cathedral Santa Maria del Fiore. These sermons concentrated on, of course, the corrupt clergy of the Roman Catholic Church. But as well as that he spoke openly of how the ruling classes were tyrants who exploited the freedoms of those beneath them. No names were mentioned during these sermons but it was clear to everyone just who Girolamo Savonarola was talking about - Lorenzo de Medici. He gained an inordinate amount of followers who hung on his every word and even proclaimed him to be a prophet. How could he not be a prophet when he had accurately prophesied that the French army would invade Florence? Savonarola proved himself here to be an excellent politician, even being sent to negotiate with the King of France to spare Florence. It worked and the French army moved on. Florence was now free of the French, and also the Medici - Lorenzo de Medici had died in April 1492, leaving his son and heir to carry on ruling the city. But by 1494 the Medici had been ousted from the city and it had become a true republic. With Girolamo Savonarola its king in all but name. As a cleric, Savonarola could not hold office. But that did not mean he could not lead the people of Florence and its government. Under his guidance the government was completely reworked and those who had worked under the Medici were barred from office and every citizen in good standing was able to vote in a new parliament. A new law was even brought in that limited the use of capital punishment as a factional weapon. It seemed that Savonarola, the prophet of Florence, could do no wrong in the eyes of the majority of Florence’s citizens’ eyes. The majority followed him blindly as he preached that Florence would be a new ‘Jerusalem’ with Christ as its King, rather than being under the umbrella of the Pope in Rome. He even tried having Florence split away from the Church in Rome which, along with Savonarola’s repeated diatribes against Pope Alexander VI, certainly caught the wrong kind of attention. But it was when Savonarola started to call for the people of Florence to denounce their worldly goods that they started to turn on him. Sodomy (same sex relations of both males and females) was outlawed as well as gambling and public drunkenness, with armies of young boys patrolling the streets to make sure that these laws were followed. His popularity waned. In Rome, Pope Alexander had had enough and summoned Savonarola to his presence to explain his actions. Savonarola refused the summons and cited ill health which incensed the Pope even more, to the point where he banned Savonarola from preaching. The ban was, of course, ignored. Savonarola by Fra Bartolomeo (c. 1498) February 1497 saw the beginning of what is now known as the burning of the vanities, and the moment in time shown within the Assassins Creed II DLC. Within the game we see Girolamo Savonarola using the apple of Eden to bring the people under his influence and using special lieutenants to help keep order. Ezio hunts down these lieutenants and assassinates them as piles of ‘vanities’ burn throughout the streets of Florence. With the lieutenants dead, Ezio and the other assassins convinced the people of Florence to turn on Savonarola - in May 1498 the mob descends on Savonarola’s residence at the Palazzo Pitti (it should be noted, however, that this is completely fictitious) and drag him to the Palazzo della Signoria where he is put to death. The preacher was to be burned but Ezio stepped in, assassinating him before the flames could take his life. Much of this retelling of Savonarola’s final moments within the game is entirely fictitious, with just small threads of truth woven in. So how did it really happen? Pope Alexander VI excommunicated Savonarola in May 1497 and the preacher withdrew from preaching. Instead of preaching, he began to work on his writing and completed his famous work The Triumph of the Cross . Within this writing he hinted that he was able to perform miracles and was thus able to prove his divine mission. This was the beginning of the end. Savonarola was challenged to a trial by fire, where he or a surrogate would have to walk through flames in order to prove that the preacher was able to perform miracles. The trial was set for April 7, 1497, with Fra (Friar) Domenico de Pescia standing in as Savonarola’s surrogate. The aim of this trial was simple - walk through the flames without being burned and it would be proven that Savonarola was blessed by God. A huge crowd gathered in the piazza Santa Croce to witness the event but when it suddenly rained and the trial had to be cancelled, they rioted. Savonarola was to blame for it, and he had not been able to prove that he was indeed divine. They were out for blood. Savonarola and the friars who had accompanied him rushed back to San Marco where they locked themselves inside and prepared to fight the mob that had begun to march upon them. The mob soon overpowered the Dominicans and Savonarola was arrested alongside his colleague Fra Silvestro Maruffi and Fra Domenico. The execution of Savonarola Savonarola was kept locked in a cell within the tower of the Palazzo della Signore, nicknamed ‘L’Albergettino’, and was taken to the nearby Bargello where he was put to torture. The strappado was used on him, which involved his arms being tied behind his back and then, his wrists suspended from a rope, would be dropped from height repeatedly. This torture would dislocate the arms. It caused him to admit that he had completely made up his prophecies and his visions. When he recanted, he was tortured again until he confessed and signed his name to the confession. On 23 May 1498, Savonarola and his two colleagues were removed from their cells and taken before a tribunal in the piazza della Signoria - they were denounced as heretics by members of the clergy and stripped of their place within the church. They were then sentenced to death. A scaffold had been hastily erected within the piazza and the three of them were taken to die. The three of them were hanged until almost dead and then a pyre beneath their bodies was lit and they were burned. Once the sentence was carried out the ashes were scooped up and thrown into the Arno River, so that relics could not be preserved. There was certainly no mercy given to Savonarola in his final moments, no assassins blade to the throat. Instead he burned, having been turned on by the people who he had both preached before and ruled over. The Bonfire of the Vanities DLC is certainly an interesting version of Savonarola’s last moments and there are threads of truth within the fiction. The developers did their research and showed Savonarola as the mad monk, as an evil human being who corrupted his followers using the Apple of Eden. Was Savonarola mad? Or was he simply a man ahead of his time who believed that reform needed to happen within Church and State? In many ways the real truth of Savonarola’s final moments is much more gruesome than what we are shown in game, and also much more sad. He was a man who believed wholeheartedly in what he was doing, believing that things needed to change within the Church from both the bottom and top end. He was one of the first reformers and influenced reformers such as Martin Luther. Girolamo Savonarola, without even knowing it, started a reform that would change the way Church and State was run across the world. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Samantha Morris (Sam) is a historian and author who joined The Ones Who Came Before's Writing Team in September 2026. Sam has always been interested in Renaissance history: the corruption, the art, the religion, the Borgia family, an interest which was fuelled even further by the Assassin's Creed series. It was whilst studying archaeology at the University of Winchester where her interest in the history of the Italian Renaissance began. She is the author of 'Cesare and Lucrezia Borgia: Brother and Sister of History's Most Vilified Family' and 'The Pope's Greatest Adversary: Girolamo Savonarola'. We can't wait to see Sam's historical articles, coming soon to the website! Samantha Morris

  • The Real History of Pirates In Assassin's Creed Black Flag Resynced | TheOnesWhoCameBefore

    The Real History of Pirates In Assassin's Creed Black Flag Resynced Analysis Share 10 Oct 2026 Written By: Edited By: Hayden Bird Samantha Morris Back To Database The real historical inspiration Ubisoft used in both 2013’s original Assassin’s Creed IV Black Flag , and the more recent Black Flag Resynced , is a faithful and otherwise accurate portrayal of one of history's most influential time periods. The scale of real historical elements that Ubisoft used is full of real life references and even smaller, lesser-known facts about the Golden Age of Piracy. Ubisoft used that historical inspiration for both the characters, locations, and common sights in that era. The real history the game draws from is by far one of the best and most realistic adaptations of the history of pirates. Ubisoft did a lot of research and put a ton of effort into their characters, with famous historical figures such as Anne Bonny, Blackbeard, Stede Bonnet, Mary Read, Ben Hornigold, and a load of other real life people that became characters used in the game. What is interesting about this, is that these characters were not just side roles or cameos, they each played an integral part in the story. The legion of pirates in Nassau was real, and the game shows the leisure and carelessness of the town, until the British invade the town due to a loss of patience with the Pirates. It is easy to forget, these Pirates were proud people, they didn't cave in or give up, they would rather die fighting for their gold and their life over surrendering to anyone. Ubisoft portrayed this well, as King George of England offered all the Pirates in Nassau a pardon for all their crimes in the West Indies, but they were required to leave all their wealth behind and return to their country of origin. This pardon was actually a real historical moment, not something just thought of by the developers. Ubisoft really nailed the whole concept. As in real life, King George did offer a pardon to all Pirates that was named the Proclamation for Suppressing of Pirates . One Pirate that infamously took the pardon, where countless others refused to bend the knee to the King, was Benjamin Hornigold, who, in the game, was a close friend of protagonist Edward Kenway. Hornigold was portrayed as a Pirate who flocked to the Templar Order after differences with Nassau. While this betrayal is shown in the fictional factions in Assassin’s Creed , Hornigold actually did betray his friends in real life, just not in the same way, of course. Hornigold left the Pirates of Nassau and joined Governor Woodes Rogers, who is another main antagonist and faithful servant of the Templars in the game. In real history, Hornigold joined the governor to hunt down Pirates across the West Indies. This may not be the exact betrayal as seen in the game, but it serves as the same purpose. Eventually, Ben Hornigold died after his ship crashed and struck a hidden reef during a hurricane, effectively ending his infamous life. In the game, it is Edward who kills Ben. This obviously fits better for narrative purposes. So, this is understandably made up for the game's story. Assassin's Creed Black Flag artwork Another famous figure that was a major supporting character in the game was Anne Bonny, Ubisoft actually nailed this history as good as any. Bonny was famous for being one of the few popular female Pirates. Most Pirates in that era were men, as that time period was much more favorable towards males, but Bonny defied the odds and became one of the biggest Pirates in history as a woman. The game portrays Bonny as Edward Kenway’s friend and close ally. The entirety of her life, and particularly the end, is where Ubisoft did their research. Bonny was sentenced to death in Jamaica back in the year 1720, however, she eluded execution by claiming she was pregnant, therefore they simply imprisoned her instead. Her death was not in the game, as she survived the events of the imprisonment. The ending to Anne Bonny’s career remains a mystery in real history, there is no verified information as to whether she survived the Jamaican prison or lived years after. The end of her life is unconfirmed. Ubisoft clearly used this to their advantage by not trying to kill her off or explicitly display her fate. Since history is unable to verify her death, it made sense for Ubisoft to work with that mystery. Another character that gets a lot of attention, who was also real, is Stede Bonnet. He is shown in the game as a timid wealthy Englishman who befriends Edward Kenway and turns away from a life of luxury in England to sail the Seven Seas as a Pirate in Nassau. History often labels him the "Gentleman's Pirate” based on his rich background. The game does a fine job portraying Bonnet, as he was clearly someone not born into a life of piracy, so showing him as inexperienced was great work from the developers. Ubisoft did not share the scene of Bonnet’s death, as unlike Anne Bonny, we know quite a bit about Bonnet’s demise. Bonnet was convicted and hanged in Charlestowne. Which, in modern times, is now Charleston, South Carolina. The game does not show his capture or death, only the confirmation of his passing at the end scene where Edward turns and sees all his fallen friends sitting at the table together. This was great storytelling from Ubisoft. The Fallen Friends In Assassin's Creed IV Black Flag The rich history of Pirates is so deep and so full of life. It's really no wonder this game is as popular as it is, as Ubisoft’s execution to tell an authentic story in the Golden Age of Piracy was perfect, and a major reason why the game is beloved by so many. The real life history Ubisoft researched for the game is easily their finest job of historical accuracy to date. They took advantage of certain mysteries and unsolved stories, and capitalized on what they had at their disposal, and therefore creating one of the best games of all time, and by many, the best game in the Assassin’s Creed series. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • Top 10 Jesper Kyd Assassin's Creed Tracks | TheOnesWhoCameBefore

    Top 10 Jesper Kyd Assassin's Creed Tracks Breakdown Share 11 Oct 2026 Written By: Edited By: Gustav Poulsen (Gargudon) Gargudon Back To Database Next to every Assassin’s Creed game’s historical setting and location, a core part of every instalment has been the soundtrack; the sound of free-running, being in stealth, fighting enemies and more. A number of talented composers have had their crack at scoring the franchise over the years, from acclaimed games composers like Austin Wintory to Hollywood A-Listers like Brian Tyler and Lorne Balfe. But in the world of Assassin’s Creed, no one has created as many iconic tracks, nor scored as many games as legendary Danish games composer Jesper Kyd, having fully or co- scored a total of five games, starting all the way back with the franchise’s inception in 2007, continuing with the Ezio trilogy, and after a hiatus returning for Assassin’s Creed Valhalla in 2020. Having written and composed so many iconic tracks for all of these games, we take a look at the legendary composer’s Top 10 tracks from across the franchise. Let’s dive into it! 10. City Of Jerusalem - Assassin’s Creed As it happens, this is the very first piece of music heard in the franchise, featured in the opening cutscene when launching Assassin’s Creed . This track gets straight to the point, setting the tone for and instantly capturing the vibe of the the game’s Third Crusade Middle Eastern setting. Opening with a prominent cathedral choir, then switching to Eastern stringed instruments after but a few seconds, this perfectly captures the essence of the time period, and the clash of faiths and cultures it brought. After a sequence of Eastern stringed and airy instruments, brilliantly capturing the vibe of Damascus and Masyaf, to featuring direct Latin chanting symbolising the holy sites of Acre and Jerusalem, to switching back to and being a fuse of said cathedral choir and Eastern instruments, this track perfectly captures the vibe and essence of all of the game’s locations and their different cultures in its mere playtime of just over 3 minutes. https://www.youtube.com/watch?v=ZU_w0TxKe0I 9. Battle In Spain - Assassin’s Creed Brotherhood One of the shortest tracks off of the Assassin’s Creed Brotherhood soundtrack and on this list with a playtime of just under 2 minutes, but no less one of the most epic, intense and cinematic ones in Kyd’s discography. From slowly and quietly starting out with eerie and airy pads and a bell chime, to suddenly switching to heavy percussion, intense strings and epic choir vocals, the track perfectly captures the chaos of the game’s ending in the form of the Battle of Viana, Ezio running through hoards of soldiers on the battlefield to reach his nemesis Cesare Borgia, finishing him once and for all. While only featured during this specific sequence, it could very well perfectly go with just about any epic battle and or boss fight across the Ezio trilogy. https://www.youtube.com/watch?v=P8zKEYMgkY0 8. Ezio’s Family - Assassin’s Creed II It would of course not be fair to make a list of Kyd’s Top 10 tracks, without including the legendary ‘Ezio’s Family’. Originally from Assassin’s Creed II , indirectly serving as the game’s main theme, featured in the game’s opening and title sequence, as Ezio Auditore and his brother Federico look out over Florence, this track has gone on to become the main theme of the very franchise itself. The main theme of almost every game that has come after, has reused and implemented the track’s main melody, be it for a shorter or longer section, and sung or played on new instruments every time. During its full playtime of just under 4 minutes, the track captures a number of feelings and emotions, using an array of instruments, brilliantly setting the tone for the state of Ezio and his family’s life… And what is to come... From the beautiful choir and strings opening the track, capturing the peacefulness of Renaissance Florence and the Auditore brothers’ place in it, to the mysterious stripped middle section only featuring fingerpicked acoustic guitar, to returning to strings and choir, but creating a build-up and sounding more intense leading to the end, perhaps symbolising the tragedy about to strike the family, changing the life of Ezio forever. https://www.youtube.com/watch?v=FSVHx23ByhM 7. Out Of The North - Assassin’s Creed Valhalla One of the main themes from Kyd’s return to the franchise with the Viking epic of Assassin’s Creed Valhalla , this track perfectly captures the tone and might of Viking Norway, Norse mythology, and setting sail on longships for early Medieval England. Starting out relatively quiet with some light chanting, the track quickly builds and intensifies with hurdy gurdy, heavy percussion, deep chanting and more, eventually reaching the epic peak with a prominent, epic female lead vocal, brilliantly capturing the might of the Raven Clan, and the grandeur of the fjords and mountains of Rygjafylke, before winding down and closing itself out similarly to the track’s opening, some light chanting, stringed instruments and airy ambient sounds closing it out. An epic track, perfectly marking Kyd’s return to the franchise after 9 years, fusing instruments from the historical era with his signature ambient sounds. https://www.youtube.com/watch?v=h5Cg-A9TQPU 6. Wetlands Combat - Assassin’s Creed II One of the more electronic and non-Renaissance sounding tracks off of the Assassin’s Creed II soundtrack, this track perfectly captures the intensity of as the title says, combat, while also brilliantly capturing the overall ominous tone of the game. With heavy chugging electric guitars and percussion at the core of the track, this perfectly captures being in the heat of the moment fighting off a number of enemies. The use of high pitch squeals and other mysterious airy electronic sounds, brilliantly symbolises the Animus and that everything seen is only a simulation, and captures the ominous feeling of Renaissance Italy in the past, as well as Abstergo and the Animus in the present. These sounds mixed with cajun style percussion about halfway through the track, not only ups the action and intensity of the track, but also puts the ‘Wetlands’ in the title, perfectly capturing combat specifically in the dark, swampy wetlands of Emilia-Romagna outside Forlì. https://www.youtube.com/watch?v=JU2xgyZdC2Q 5. Home Of The Brotherhood - Assassin’s Creed II Perhaps one of the most eerie and mysterious tracks from Assassin’s Creed II , this track perfectly captures the overall ominous feeling of the game, through an ultimately simple combination of strings, choir, harp, acoustic guitar and pluck samples. Although, the elements making for said eerie feeling the most, have to be the choir getting louder for a but a few seconds, before transitioning into quiet harp, as well as the mysterious whispers prominent throughout the last minute’s time of the track, also heavily reminiscent of ‘Meditation of the Assassins’ from Assassin’s Creed . While played in-game when exploring San Gimignano and the surrounding Tuscan highlands specifically - the vibe of which it captures brilliantly on its own - the track’s vibe really suits all of the game’s locations, perfectly symbolising the facade beauty and romance of the Renaissance, but with the threat of the Templar conspiracy looming everywhere at the same time, shrouding the land in darkness and mystery. https://www.youtube.com/watch?v=Hk3LniOvkU0 4. Leonardo’s Inventions (Pt. 1 & 2) - Assassin’s Creed II One of the tracks from this game to have a Part 1 & 2, both parts of this track playing in-game when walking around the fortified Tuscan town of Monteriggioni, perfectly capture the vibe of the small town, as well as the overall ominous tone of the game. The track’s opening low strings, accompanied by piano, acoustic guitars, as well as a set of higher violins, create a very unique, mysterious and ominous vibe, perfectly capturing the feeling of walking around the small isolated town, surrounded by the Tuscan highlands for miles on end, with often grey clouds above. Where both Pt. 1 & 2 as said sound very mysterious, Pt. 1 sounds the most ominous, relying on haunting piano for the lead melody, and featuring a simpler, darker sounding arrangement. While Pt. 2 reuses many of the same elements, it relies on acoustic guitar for the lead melody making it sound less haunting, as well as an extended outro with additional melodies, making for a less ominous and more satisfyingly concluding ending to the track. https://www.youtube.com/watch?v=3xvMKl_IvN4 3. Sanctuary - Assassin’s Creed II One of the simpler, but ultimately also longer and more melodically advanced tracks off of the Assassin’s Creed II soundtrack, this track heard playing while exploring Venice, perfectly captures the overall vibe, beauty and hidden darkness of the game’s portrayal of Renaissance Italy. With piano as its main instrument, the track peacefully opens with a few simple toned down chords, before advancing to a number of beautiful lead melodies played alongside, accompanied by strings and a female vocal as the track progresses. The ambience and tone of the track, perfectly captures the feeling of exploring everything from the streets of Venice and Florence, massive cathedrals, to the mysterious undergrounds and secret vaults and more. A track that for its minor key can sound both peaceful and beautiful, as well as mysterious, capturing all the feelings of Renaissance Italy at once. https://www.youtube.com/watch?v=dBYK2IvSNSM 2. Istanbul - Assassin’s Creed Revelations What makes this track unique, is that it is one of several tracks off of the game’s soundtrack, that feels like a smelting pot of cultures, and everything Kyd had written for the series before. The birth of the franchise in 2007 had a predominantly Eastern rooted score, then the next two perfectly captured the feeling and emotions of Renaissance Italy, then both met in the middle with this epic conclusion to the Ezio trilogy, the Italian Mentor heading east to Constantinople, as well as where it all began in Masyaf. From mostly relying on stringed and airy Eastern instruments as it opens, perfectly capturing the ambience of the Turkish city, to also implementing instruments like piano and strings, also capturing the feeling of exploring Florence, Venice, Rome and more of Italy. This only builds as the track progresses, and its last minute’s time of these instruments accompanied by a female vocal, similar to that featured on ‘Sanctuary’ and ‘Flight Over Venice’, perfectly captures the classic essence and emotion of both Renaissance Italy, and this new location in the heart of the East. Climbing to the top of the Galata Tower, watching the sun set over the city and surrounding sea, with the track playing in the background, might just have been one of the best, most ambient and cinematic moments of the game as a whole. https://www.youtube.com/watch?v=5x4bbLcVO6Y —————————————————————————————————————————————————————— Honourable Mentions Before taking a look at Kyd’s absolute best track from the franchise, let’s have a quick look at some honourable mentions; tracks that as incredible as they are, could not fit onto this list. Desmond Miles - Assassin’s Creed Brotherhood Heard when exploring Monteriggioni at night in the modern day, this track is a fairly simple, yet clever mix of swooping tremolo ambience, strings, eerie airy samples and more, once again capturing the ominous vibe of Assassin’s Creed II , as well as the eerie feeling of running around the small town alone at night, looking out over the Tuscan highlands shrouded in darkness, the nearest city lights seen far away in the distance, and having to make it back to the villa before sunrise with Abstergo watching. https://www.youtube.com/watch?v=U7WawL_VLA0 Master Assassin - Assassin’s Creed Brotherhood Heard playing in the background of the main menu when opening the game, the track continues the ominous and mysterious tone known from Assassin’s Creed II , yet also sounds new and revitalised with the use of Spanish style acoustic guitars, symbolising the game’s brighter, beautiful and lively Roman setting, and Ezio’s journey in becoming Mentor and leading his Brotherhood to victory. https://www.youtube.com/watch?v=DfDfYaGPnvM Chariot Chase - Assassin’s Creed II An epic, action packed track, brilliantly fusing orchestral strings with perhaps Nu-Metal adjacent tight bass guitar, pounding drums and heavy electric guitars, perfectly capturing the intensity and action of Ezio and Leonardo riding fast across the Apennines in their chariot, while being pursued by and fighting off guards. https://www.youtube.com/watch?v=ut6zu53-d3U Venice Combat Low - Assassin’s Creed II One of the predominantly electronics heavy tracks from the game, being a clever fuse of distorted swooping sounds, pounding bass, mystical percussion and acoustic guitars. As in the title, the track perfectly captures the intensity and chaos of combat in the city built on water and or surrounding wetlands. https://www.youtube.com/watch?v=qwHHX1Du8U8 Welcome To Konstantiniyye - Assassin’s Creed Revelations Another clever fuse of West meets East, the first minute’s time of this track captures a sound and feeling known from the two predecessors set in Italy, with the use of strings, ambient samples, a female lead vocal and more, before introducing Eastern stringed instruments, perfectly capturing the feeling and vibe of - in this case in Turkish - Konstantiniyye, as well as it does the likes of Florence and or Rome. https://www.youtube.com/watch?v=RJGBKkqfzIA Now, with the honourable mentions revealed, let’s take a look at Kyd’s absolute best track, from across the five Assassin’s Creed games he has scored. —————————————————————————————————————————————————————— 1. Flight Over Venice (1 & 2) Probably one of the most iconic tracks off of the game’s soundtrack, ‘Flight Over Venice’ perfectly captures the feeling of flying free like an eagle using Leonardo’s flying machine, over the city on water at night as moonlight lights it up. Even in a minor key, the track does not feel dark or ominous the same way most other tracks from the game do. In fact, this one might just be the brightest and liveliest sounding track off of the soundtrack. Where Part 1 starts on a quiet, ethereal tone with glockenspiel before intensely building up with strings, and Part 2 throws you straight into the action with pounding percussion and mystical guitar harmonics, both parts lead up to and centre around the lively main acoustic guitar section, accompanied by strings and a female vocal, perfectly capturing the freedom and serenity of flying from Leonardo’s workshop to the Palazzo Ducale, as well as the festivities of the city. https://www.youtube.com/watch?v=A0L4gvq-8f0 And that sums it up for our Top 10 favourite Jesper Kyd tracks, from across the five instalments he has scored, all the way back from the birth of the franchise in 2007, all the way up to Valhalla 13 years later. Make sure to also check out our landmark interview with Jesper from 2024, talking his Assassin's Creed scores, writing process and more, and stay tuned for more ranking lists, looking at the music from other games across the franchise. https://www.youtube.com/watch?v=jdLezhsRrBo comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Community Questions - Brad Curnow | TheOnesWhoCameBefore

    Community Questions - Brad Curnow Interview Share 20 Sept 2026 Written By: Edited By: Brad Curnow Hayden Bird Back To Database Welcome back to another article in our Assassin's Creed Community Questions series. Made up of interviews with Assassins based around the world. This week, we are joined by Brad Curnow! Who joined our Assassin's Creed Partnership Program in August 2026 as a member of the Video Content Creation Team and is based in the United States. ________________________________________________________________________________________ Col : Hi Brad thank you for joining me for this interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Brad : I work in marketing as a copywriter, but I’ve gotten into video editing and content creation as a hobby/side project because I got into it a little bit while I was in college. I was studying journalism because I wanted to be a sports writer, and a professor told me I needed to know how to create more than just written content. I needed to be able to take and edit photos and video, manage social media, and all kinds of other things along those lines. So I started teaching myself how to do it and fell in love with it. Eventually, I got asked by a friend to co-host a baseball podcast because I knew how to do everything on the production side and I know a little bit about baseball. So, I co-hosted and produced the podcast for a little more than six years. As for my role within the Assassin’s Creed Community, I’m going to be creating short-form videos and editing Rally The Creed. I love finding the funny bits in AC and putting them into short videos. I’m also excited to take on editing Rally The Creed. I love podcast editing and it’ll be fun to focus on one part of the show rather than end-to-end production ________________________________________________________________________________________ Col : In August 2026, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you excited to work alongside the Video Content Creation Team, in particular boosting our Rally the Creed Live podcast? Brad : Yes, I'm excited! I’m looking forward to being a part of a team that I’ve been following for several years and creating more AC content. ________________________________________________________________________________________ Col : Do you have a favourite piece of content? Brad : Content that I’ve created? My favorite is probably the video I made that recapped AC2 in 90 seconds. I initially wanted to do 30 seconds, but there was too much to cut it to so short and still tell the story. Brad with his son. ________________________________________________________________________________________ Col : How excited are you for the future of Assassin's Creed? Brad : I'm very excited for the future of Assassin’s Creed. If Black Flag Resysnced is a sign of things to come, then we have a lot to look forward to with the franchise. AC1 has a good story and was a solid block to build the franchise on, but the gameplay has aged poorly. I feel like Ezio has some of the best stories in the franchise, but the mechanics are incredibly outdated. Resyncs of these games would take the parts that we love (characters and stories) and modernize them to make them even more enjoyable. Do I look forward to Hexe and any future projects? Of course, I’ve enjoyed almost every game in the franchise, even the ones I was hesitant to buy right out of the gate. If it’s an AC game, I’m going to buy it and at least give it a try. But it feels like the Ubisoft team has found a way to appeal to those of us who have been a part of the series for a long time, while continuing to draw in new gamers. ________________________________________________________________________________________ Col : Which Assassin's Creed game have you been playing recently, and which game are you playing next? Brad : I'm currently playing Black Flag Resynced. I’ll probably go back to playing Shadows. I do plan on playing BFR for a good long time though because of the exploration and changes to the world from the original. ________________________________________________________________________________________ Col : Have you visited any of the locations from the games? Brad : I haven’t. I’d love to go to Italy and do an “AC Tour” to see Florence, Venice, and Rome. ________________________________________________________________________________________ Col : Which Assassin's Creed game is your favourite and why? Brad : The original Black Flag is my favorite. I love pirates and getting to play as a pirate in Assassin's Creed was a lot of fun. Beyond the gameplay, Edward’s character development was fantastic and it was great to see his journey from a greedy pirate to a master Assassin and family man. The only reason I haven’t put Resynced above the original is because I haven’t finished it. We’ll see where it ranks after finishing the new game. ________________________________________________________________________________________ Col : Have you attended any events within the Assassin's Creed Community? Brad : I haven’t had a chance to, no. ________________________________________________________________________________________ Col : Do you have a favourite Assassin's Creed community moment/ story you would like to share? Brad : Launching my first video on my original Assassin’s Creed YouTube channel was a big moment. I’d spent several weeks prepping the channel branding and several videos. So, when it felt great when I finally launched with my first few videos. ________________________________________________________________________________________ Col : What would be your dream setting for the upcoming AC Netflix TV show or future game? Brad : I'd like to see the AC Netflix TV show visit the Caribbean again. We don’t have to follow Edward or Mary, but instead a random Assassin from the order. The characters we’re familiar with can make cameos, but shouldn’t have significant roles. The West Indies in Assassin's Creed IV Black Flag ________________________________________________________________________________________ Col : Do you have any personal AC goals you would like to achieve? Brad : I’ve been playing through the games again with my son (he’s 12). I think my personal AC goals right now would be to continue to enjoy the games and stories as I experience them with my son for his first time. ________________________________________________________________________________________ Col : What would you say is your most significant community achievement to date? Brad : I built a channel that’s continued to get several hundred views every day despite not posting anything to it in more than two years. ________________________________________________________________________________________ Col : What is your favourite part of being a community member? Brad : It's cool to be able to talk to other people who love the franchise and create content around the games. ________________________________________________________________________________________ Col : Do you collect AC merchandise? If so, what is your favourite item? Brad : As much as I would love to, I don’t collect actual AC merchandise. What I do like to collect is the physical copies of the games. I have discs for every game from AC1 through Black Flag Resynced. As convenient as it is to have digital copies, I love collecting the physical copies. ________________________________________________________________________________________ Col : What advice do you have for people looking to get into content creation, in particular, video editing and recording. Brad : Be patient with yourself. Whether you’re learning how to edit videos or capture content, it’s going to take time to figure out how to do it well. Even when you do figure it out, keep pushing yourself to do different and better things. ________________________________________________________________________________________ Col : Where can our community members find you online? Brad : I'm not very active on social media. Like I said before, I have my old YouTube channel that I haven’t posted to in a while, but I’m thinking about starting it up again. That channel is "Assassin’s Creed Fan Videos." comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Brad is a video creator and editor based in Arizona (USA) who joined TOWCB's Video Content Creation Team in August 2026. Brad has followed TOWCB content for many years, and previously ran the Assassin's Creed Fan Videos Youtube Channel. He was brought onboard to assist the team with the creation of shorts and videos for TikTok and Youtube. He is a big fan of the Assassin's Creed series, and has podcast editorial experience after 6 years working on a baseball podcast, invaluable skills which can be used to boost our Rally the Creed podcast. By joining the partnership program, we aim to provide Brad with opportunities to grow and further his relationship with the AC Community and Ubisoft. Brad Curnow

  • Assassin's Creed Netflix - 64 AD Roman Empire | TheOnesWhoCameBefore

    Assassin's Creed Netflix - 64 AD Roman Empire Breakdown Share 12 Oct 2026 Written By: Edited By: Sarald Von Honkington Hayden Bird Back To Database In light of Netflix’s announcement of an Assassin’s Creed TV series set in 64 AD, I thought it might help for people to understand what was going on during that time and events and things we could possibly expect. Considering this was during the reign of Nero, there is plenty for them to work with. Now one of the first things to understand is that 64 AD was the year of the Great Fire of Rome which lasted for 10 days and burned 14 of Rome’s districts. It was a devastating fire and while Rome was no stranger to them, being more or less a tinder box, it was made far worse by strong winds. Spokane, WA faced a similar fire in 2026 and is still recovering months later and we have the benefit of better logistics and technology to help with rebuilding and relief efforts. A common myth is that Nero is the one who ordered the fire set and played the lyre while Rome burned. Nero was not actually in Rome when the fire happened, being in Antium instead, and actually tried to help with relief efforts, including paying out of his own pocket and opening his palace as a shelter and making sure to prevent starvation after such a disaster. It is thought though, given that he was being blamed for the fire regardless, he chose the Christians as a scapegoat and revealed some of his cruelty by punishing them for what was essentially a freak accident. Assassin's Creed Netflix insignia While Rome was rebuilt to be a bit more spread out and have some wider roads, Nero did not do himself any favors with his next building project: Domus Auera. This palace was massive and put Rome into debt building, leading to higher taxes. You can be in any country in the world and know how grumpy people get when you increase taxes, and this is only made worse when it is a personal project rather than for anything that would benefit everyone. This was a stark contrast from his first few years as Emperor where even if his ideas and initiatives weren’t great, they were well-intentioned and he had a good government. However this might also be because his mother Agrippina was really doing the ruling through her son, even appearing on some of the coins instead of the Emperor himself. And as his cruelty began to get into full swing, it was no surprise he had plans to kill him shortly after the fire. While I can’t find any sources saying he had any direct involvement, he was made heir to the kingdom of Iceni along with the two daughters of the King: Prasutagus . His will however, was ignored by the Romans upon his death. This led to Rome flogging his wife and raping his two daughters as they annexed Iceni into Britannia. Unfortunately for them: his wife was a woman named Boudica. And in 60-61AD, after Rome did this to her, she raised an army and raised hell, even burning Londonminium to the ground. Her rampage terrified Rome and Nero and I hope that even though she would have been dead for at least three years at this point, that there is at least a line or easter egg referencing her. Archaeologists have today have to account for her destruction when excavating often having to attribute between 20-45 centimeters being just her destruction. Cast of Assassin's Creed Netflix But with that mentioned, there is the notion of Nero’s eventual death in the TV show. Nero would die in 68AD, just four years after the Great Fire where the show is said to begin. Nero’s death isn’t heroic and he isn’t assassinated. Mostly because he doesn’t give them that chance. When he is about to be overthrown, he takes a dagger and commits suicide by stabbing himself in the throat. When he is found, he is still alive and they do try to stop the bleeding, but it is all for naught. I imagine that the series may have the Assassin character be the one to kill Nero or like we saw with Aya and Cleopatra in Origins , at least be the one to provide the weapon he will do it with. Nero’s cruelty has immortalized him, much like it did Caligula. With the show starting in 64 AD, we will get a more clear view of his sharp descent into bad decisions and madness. It’ll be interesting seeing where Netflix decides to take the story and the character, and honestly I hope they don’t hold back if they chose to show the building and completion of the Domus Aurea. It was destroyed shortly after Nero’s death, but it would be cool to see an interpretation of what it looked like based off the records that we have. Bonus points if they chose practical sets over CGI (within reason of course). comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Sarald (Sarah) is a passionate history student based in USA who joined TOWCB's Writing Team in Summer 2026, turning her many thoughts on the Assassin's Creed series into articles. By joining the team, we hope to help Sarald develop a working relationship with Ubisoft and the Assassin's Creed community, and become a regular contributor to TOWCB website. We also hope that by giving Sarald an established platform within the community, her work will be viewed by a larger audience, covering a wide range of unique and intriguing topics. Look out for her articles here on the site! Sarald Von Honkington

  • Pitching An Assassin's Creed Game: Rewriting AC Shadows | TheOnesWhoCameBefore

    Pitching An Assassin's Creed Game: Rewriting AC Shadows Wishlist Share 10 Sept 2026 Written By: Edited By: Colum Blackett (Col_96) Hayden Bird Back To Database Assassin's Creed Shadows released in March of 2025 to mixed reviews. Although it was praised for its enhanced stealth systems, it was heavily criticized for its overly performative parkour system, restrictive open world, never-ending assassination targets and stiff voice performances. One of the main criticisms of Assassin's Creed Shadows was the unfocused narrative, which completely ignored the established Assassin's Creed lore for Japan, opting to create its own instead. Everything from the creation of the Japanese Brotherhood, to reducing Hattori Hanzo ‘The Demon’ to a jealous, second choice love interest for Naoe’s mum, it was clear that the writers took liberties when writing the game, considering a gold mine of established lore already existed through platforms like AC Initiates and AC Memories. After finally completing AC Shadows, players and critics noted how unsatisfying the game’s ending felt. After spending 60+ hours searching for boxes, it turns out that the boxes everyone assumed would contain Pieces of Eden, simply contained the Imperial Regalia of Japan, a series of sacred but non-Isu items, none of which are shown in the game. The boxes held a jewel, a mirror and a sword, and the corrupt Templars seeking wealth and power in the area convinced the Inner Sanctum that they were indeed pieces of eden, to receive essential funding to finance their operations in Japan. After eliminating the Templar threat and returning the boxes to the Shogun, Naoe and Yasuke decide to continue building the Players looked to the first expansion, Claws of Awaji to provide a satisfactory conclusion to the game, but were once again disappointed when moments of contemplation, ideological discussion and reflection were started, and just as quickly shut down and replaced with countless quips and humour. The DLC could have been an opportunity to progress Naoe and Yasuke towards becoming Assassins, but the lack of character growth between the protagonists made the expansion feel static, focussing instead on Naoe's relationship with her mother. The DLC feels like it's gearing towards a big reunion between Tsuya and Hattori Hanzo, two actual Assassins operating in the area, but it never comes, with ‘The Demon’ actively avoiding her out of shame. After eliminating more threats, rescuing Tsuya and liberating the island of Awaji, the Kakushiba Ikki, once again prepares for future threats to Japan's freedom, and the DLC ends in the exact same way as the main game. The expansion ended, and once again many fans were left feeling unsatisfied, and along with the other underwhelming post-launch content releases: parkour updates, cosmetics, New Game+, corrupted castles and minor fixes, the overall levels of satisfaction for the game dropped. Many questions still exist. Would we be getting a Yasuke DLC? Will more Templars come? Will Naoe and Yasuke become Assassins? Then came the final update in June 2026, which featured The Black Tides questline, the true conclusion to the game. Black Tides had the right idea Black Tides was a welcome surprise for many, providing some of the best storytelling moments in the game. Although it didn't answer all the questions, it did provide some sort of ending to the game. Naoe and Yasuke are alerted to the presence of two outsiders to the region, who turn out to be members of ‘The Black Cross’, a high ranking position within the Templar Order dedicated to removing corruption from within, and eliminating threats, in this case, Naoe and Yasuke. This leads to the introduction of Eamon Hathaway and his adopted daughter Nirmala. The pair replicate the dynamic seen in Star Wars with dark Jedi Baylan Skolland and his apprentice Shin Hati, from the Ahsoka TV show. Even though Black Tides only adds two hours of end-game story, it's easily some of the most memorable storytelling on AC Shadows, ending the game on a high. Black Tides also introduced interesting antagonists with personality and most shockingly, an actual dynamic, something which is a breath of fresh air after eliminating 50+ targets on the objective board, most of which are extremely generic. It's also noticeable that the duo have clear objectives, interesting dialogue and a unique visual, making them some of the most compelling and unique enemies in AC Shadows. Most noticeable though is how The Black Cross mock the actions of Nuno Caro and the Templars operating in Japan in the main game, for deceiving the Inner Sanctum about the nature of the Imperial Regalia, claiming them to be Isu artefacts to benefit financially. This makes the entirety of the Shadows main story feel irrelevant, as the REAL Templar threat is here at last. Overall the end-game story arc was met with positivity, and showed that some people at Ubisoft still remember established lore, by reintroducing the concept of Black Cross which was first established in the Assassin's Creed Titan Comics (2016). Naoe and Yasuke finally consider seeking out the actual Assassins, links to The Observatory from Black Flag, implications that Kassandra created the blood vials, Nirmala’s brutality and Eamon’s calm approach are but a few ways in which the quest arc remains memorable, long after playing. Sadly though, the success of Black Tides highlights the dip in writing quality throughout AC Shadows and recent Ubisoft launches in general. After a great deal of thought, I'll be outlining my pitch for AC Shadows, rewriting the main storyline using established lore and other elements to make it more cohesive and overall more satisfying. Rewriting AC Shadows As Black Tides was the strongest writing in AC Shadows, I would remodel the entire story of AC Shadows around it. Naoe and Yasuke Fujibayashi Naoe is the daughter of Fujibayashi Nagato, a high ranking Master Shinobi in the Japanese Brotherhood. Shinobi in this region is just another word for Assassin, and the Brotherhood headquarters can be located in Iga. After the destruction of her village by Oda Nobunaga wipes out 90% of the Japanese Brotherhood, he is branded an enemy of the Assassins, and the number one assassination target. Naoe’s father Fujibayashi Nagato is killed in the assault, whilst her mother is kidnapped. Hattori Hanzo, The Demon, is Mentor of the Brotherhood, and is known for conducting raids at dawn, using stealth ambush techniques to surprise opponents. As revenge, he strikes Nobunaga’s strongholds across the region, with Naoe joining as backup. They relocate the Brotherhood to ‘The Hideout’ Izumi Settsu province, as Iga is no longer safe. The sword of eden belonging to Hattori Hanzo is taken Tomiko, a widow of an Assassin, is appointed Bureau Leader as Hattori Hanzo leaves to recruit new shinobi (Assassins) to a broken Brotherhood. Under her supervision, Naoe trains alongside other surviving Assassins, with the hideout expanding and turning into a recognisable Assassin Bureau. Each surviving Assassin contributes in some way, and completing all the Hideout quests would increase Naoe's skillset. Yasuke : Diogo, a slave taken from his home in Africa, is brought to Japan. The slavers sell the captives to a local Lord. A cruel Templar, who discovers the bond between Diogo and a woman, and uses it against him. His mother is imprisoned, and the Lord, seeing use in Diogo as a puppet, forces the Jesuits to teach him Japanese. He slowly picks it up, and learns the gravity of his situation. It is known that Nobunaga has an interest in foreigners to the land, so Diogo is to gain his favour, and spy for the Lord. Diogo learns the language and is presented to Nobunaga, who as predicted, takes an interest in him due to his skin colour, and orders for him to be trained as a Samurai. His size impresses Oda Nobunaga, who has plans for him to join his army. He joins during the destruction of Iga, and impresses Oda by killing highly trained warriors. Yasuke monitors Oda’s plans, and returns to the Lord with information. He finds his mother in a cage, battered and bruised. He promises to rescue her, and is summoned to meet the Lord, who is joined by 8 masked figures. He is told that he is to steal the Sword of Eden, which Oda and his army took from Iga. Diogo, now going by the name Yasuke, is told that if he fails in his mission, his mother will be killed. This pressure shapes Yasuke, and forces him to learn stealth, regardless of his size. Nuno Caro (Slaver) Duarte de Melo Nowaki The Ambusher 6 Lords of the Land Yasuke goes back to his training, when an Assassin ambush occurs. In this mission, the player can swap between Yasuke or Naoe, who is trying to free her mother Tsuya. Ultimately the ambush succeeds, and Yasuke witnesses the Assassins for the first time, with hidden blade kills, smoke bombs and parkour. He reports it back to the Lord, who then tasks Yasuke with infiltrating the Assassins if he sees them again, to wipe out the remaining survivors. My plot ideas Both have their mothers kidnapped, and it creates empathy and understanding between them. Tsuya is rescued, but her tongue has been removed Yasuke fails to find the location of the Sword of Eden, and as punishment, he is sent to dig in the mines for an Apple of Eden. Nobunaga believes he is training on the other side of Japan. Naoe and the Assassins infiltrate the mine, in order to rescue Iga Assassin survivors. They free Yasuke, who lies, saying he was an Assassin in training before he was kidnapped by slavers. He joins Naoe and Tomiko at the hideout, where his training as an Assassin begins, although they think he is poor at first due to weeks in the mines. Yasuke assumes that his mother is dead, so tells the Assassins everything. They see him as a useful ally, and get him to draw the shadowy figures who met with the corrupt Lord. Naoe summons The Dragon Lord, Hattori Hanzo, who is most interested in the mines where Yasuke was rescued, and the treasure the Templars seek, the Apple of Eden. Hanzo becomes a THIRD playable protagonist. Infiltrating Oda's castle whilst he's away, he takes back the Sword of Eden, which had been left behind because it was missing a component to work properly. From the descriptions, Yasuke, Naoe and Hanzo select three targets each, and go out into the world to learn more about the targets. Whilst in Oda's service, he defeats several high ranking enemy samurai, gaining him respect. Yasuke is confronted by Templar spies, who tell him that his Mother is still alive, and he can redeem himself by providing information on the Assassins. Yasuke tells Naoe, who schedules an ambush with Hanzo. Yasuke meets with the Lord, who has Yasuke’s mother shackled. He is air assassinated by the two Assassins at once, who then escort Yasuke and his mother back to The Hideout. They promise that she will be safe, and to continue searching for the remaining 8 targets. The other 8 don't know that Yasuke has joined the Assassin cause, so summon him. As a member of the order has been assassinated, a piece of eden stolen, and an Apple of Eden discovered in the mines by remaining slaves. The Black Cross are summoned to oversee the operation. They quiz Yasuke who pretends to struggle with language. They see him as a useless brute and send him back to his master Oda. Eamond begins by loaning the apple of Eden to each member of the Templars, who take full control of their region, and ultimately, Japan. Several of Oda's allies are Templars, and seek his downfall. The Honnō-ji Inciden t The Betrayal: Nobunaga rested for one night at Honnō-ji Temple in Kyoto with a small military escort. His trusted general, Akechi Mitsuhide, suddenly turned his army around and attacked the temple. Surrounded and outnumbered with no hope of escape, Nobunaga retreated inside and performed seppuku (ritual suicide). Yasuke arrives too late to save him, a man who he deeply respected, who did not get involved in the Assassin-Templar conflict, instead focusing on the unification of Japan. Eliminating the targets Just like in AC1, the 9 targets all control a region of the map. Each time the Assassins & Yasuke take out a target, they hope to find the Apple of Eden, but no luck as it's being passed through the regions. End Game 8 targets are eliminated, with the final, Nowaki, proving to be the hardest, who has formed a masked cult, who are acting as Templar bodyguards for Eamond and his apprentice. Eamond is now walking amongst the people, forming an army using the Apple. His apprentice is trying to recruit new lords to the Templar Order through bribery. End Game: Naoe Tsuya and Yasuke eliminate Nowaki and the cult. Hattori Hanzo becomes The Demon, activating his sword of eden, cutting down Eamon and Nirmala, eliminating the Templar threat in Japan, and taking the Apple of Eden. He becomes the owner of two Pieces of Eden Yasuke goes back to his home with his mother, armed with his new training and hidden blade. His legend is embellished to hide the fact he was assisting the Assassins. Hanzo becomes a force, cutting through Japan, eliminating enemies of the Brotherhood. The Assassins rebuild, and team up with the Chinese Assassins, including an Elderly Shao Jun, to repair broken resources like damaged hidden blades, footblades etc. AC Shadows ends with the Brotherhood rebuilding, after eliminating the Templar threat. Naoe is officially inducted. Yasuke goes home. Hanzo ensures no more enemies will attack the new Brotherhood. Let me know your thoughts, Assassins! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Community Questions - Sarald Von Honkington | TheOnesWhoCameBefore

    Community Questions - Sarald Von Honkington Interview Share 7 Sept 2026 Written By: Edited By: Sarald Von Honkington Hayden Bird Back To Database Welcome back to another article in our Assassin's Creed Community Questions series. Made up of interviews with Assassins based around the world. This week, we are joined by Sarald Von Honkington! Who joined our Assassin's Creed Partnership Program in August 2026 as a member of the Writing Team and is based in the United States. ________________________________________________________________________________________ Col : Hi Sarald, thank you for joining me for this interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Sarald : Well, I'm currently double majoring in anthropology and history, and a bit of a homebody. Add a splash of autism and Assassin's Creed has become one of my special interests. I have 4 dogs and 3 cats and my lap is often occupied by at least one of them ________________________________________________________________________________________ Col : In July 2026, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you excited to work alongside the Writing Team? Sarald : I am very excited to work on the writing team. I never imagined I would ever get recruited into something like this, and even though it might not be a paid position, it is still quite exciting to be invited to something like this. Sarald ________________________________________________________________________________________ Col : Do you have a favourite piece of content? Sarald : My favorite piece of content is either the games- though it is hard to narrow down a favorite- or the fan art made by ramshackledtrickster on tumblr. ________________________________________________________________________________________ Col : How excited are you for the future of Assassin's Creed? Sarald : I am cautiously optimistic about the future of Assassin's Creed. I wish they hadn't canceled the game they had for the American Civil War and I wish they would bring the modern story back into the games, but I still have enjoyed what they have done. ________________________________________________________________________________________ Col : Which Assassin's Creed game have you been playing recently, and which game are you playing next? Sarald : The current Assassin's Creed game I'm going through is Shadows which I'm going with a friend. The next game we're going to go through is Dragon Age Veilguard. ________________________________________________________________________________________ Col : Have you visited any of the locations from the games? Sarald : I have sadly not visited any Assassin Creed locations in real life. I have done some international travel, but I have yet to be to any of the locations we have seen in the games. Several of them are on my bucket list though. ________________________________________________________________________________________ Col : Which Assassin's Creed game is your favourite and why? Sarald : My favorite game in the series has to be either Brotherhood or Syndicate. I love the building up of Rome in Brotherhood as we take down the Borgias, and I love the duality of Syndicate as well as the ambient sounds. Rome in Assassin's Creed Brotherhood ________________________________________________________________________________________ Col : Have you attended any events within the Assassin's Creed Community? Sarald : I sadly have not attended any events within the Assassin's Creed community. Not unless comicon counts. Travel is hard and to be honest, I didn't really know there were events. ________________________________________________________________________________________ Col : Do you have a favourite Assassin's Creed community moment/ story you would like to share? Sarald : It is only anecdotal, but my favorite story I have heard is a fan who helped their tour group when they got lost in Rome, and when they asked him if he had been there before he said no, that he had just played Brotherhood a lot. ________________________________________________________________________________________ Col : What would be your dream setting for the upcoming AC Netflix TV show or future game? Sarald : I have a whole tiktok series about where I would love to see Assassin's Creed take place. The world and its history is vast, so it really depends on how much Netflix is willing to shill out. I just hope they don't try to do a direct adaptation of the games. ________________________________________________________________________________________ Col : Do you have any personal AC goals you would like to achieve? Sarald : Personal goals would probably be trying to get more active in the community. Thought it would be a dream to work directly with Ubisoft. ________________________________________________________________________________________ Col : What would you say is your most significant community achievement to date? Sarald : My most significant achievement to date is probably my tiktok where I talk about history events to see and bring interest in as future Assassin's Creed games given how vast and varied human history is. ________________________________________________________________________________________ Col : What is your favourite part of being a community member? Sarald : I am new to the community as a whole, so I can't say quite yet. ________________________________________________________________________________________ Col : Do you collect AC merchandise? If so, what is your favourite item? Sarald : I have only just started collecting merchandise. I have a necklace a friend gave me that is just the Assassin Symbol. So far that is my only piece beyond the games, but that collection will hopefully grow. Assassin's Creed Insignias ________________________________________________________________________________________ Col : What advice do you have for people looking to get into content creation, in particular, video editing and recording. Sarald : I am not tech savvy so I am not the person to answer that question ________________________________________________________________________________________ Col : Where can our community members find you online? Sarald : I have tumblr inneedofahero or unholyretributioncomes. I am also Saraldvonhonkington in tiktok comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Sarald (Sarah) is a passionate history student based in USA who joined TOWCB's Writing Team in Summer 2026, turning her many thoughts on the Assassin's Creed series into articles. By joining the team, we hope to help Sarald develop a working relationship with Ubisoft and the Assassin's Creed community, and become a regular contributor to TOWCB website. We also hope that by giving Sarald an established platform within the community, her work will be viewed by a larger audience, covering a wide range of unique and intriguing topics. Look out for her articles here on the site! Sarald Von Honkington

  • AC Revisited: Assassin's Creed (2007) | TheOnesWhoCameBefore

    AC Revisited: Assassin's Creed (2007) Breakdown Share 31 Aug 2026 Written By: Edited By: Anthony Muzzarelli Hayden Bird Back To Database Well fellow Assassins, here we are! Assassin’s Creed IV: Black Flag Resynced has been out for just over a month and every day new photos, articles, and silly little videos get posted showing not only how well this remake was made but how much love the fans have for the franchise. As I sailed (pun) through Resynced clearing the map, I couldn’t help but think about what comes next when it comes to remakes. IF Ubisoft makes more remakes, some people think they should do Rogue and III next to finish out that story, others think they should remake the Ezio games as for many his trilogy was the highlight of the series, and then there’s a mixed bag of opinions when it comes to a remake of the original Assassin’s Creed . Luckily there’s plenty of sailing to do in Resynced that affords my brain to go down these rabbit holes, inevitably leading me to ask myself: Why do I want an Assassin’s Creed remake so badly? Do I want it purely for nostalgia or because I think it’d actually succeed in today’s very competitive standard of gaming? Would Ubisoft have to change how the entire game's story plays out or could they keep it the same? Asking myself all these questions made me realize: I have no idea. I have no idea because I haven’t properly PLAYED Assassin’s Creed (2007) since MAYBE 2013. So after finally clearing the map, story, and side quests of Resynced I decided to sit down and give the original game another go to see what I do and don’t like about it and see if I truly feel it would be worth Ubisoft’s time to remake it. Starting out, I’d like to turn the dial back to 2007 when Assassin’s Creed first came out (almost 20 years ago, dry your eyes and continue reading when you’re emotionally ready) what started as the next entry in the Prince of Persia series, aiming for a linear PS2 adventure similar to Prince of Persia: The Sands of time , transformed into a project with its own identity, utilizing Prince of Persia’s acrobatic gameplay but applying it to an open world that the newest gaming systems could provide. Inspired by the real Order of Assassins that were active from 1090 CE to to 1256 CE, along with a list of real people from the Third Crusade, Ubisoft's newest title promised to be something new and spectacular. Despite all that, I somehow missed every bit of advertisement for it. It wasn’t until a friend of mine suggested I “check out this new game I’m renting” (a now old fashioned suggestion) he booted it up and the cinematic trailer started. Assassin's Creed (2007) I thought the game looked awesome based only on the opening video, “the main character can teleport and turn invisible” I thought to myself, “he has a blade that comes out of his hand like ‘Wolverine’” I said excitedly. I was excited for what I thought was a new fantasy title, my mind spinning with what other powers I thought he might get. Little did I know, the main character, Altaïr Ibn-La’Ahad, didn’t have super powers. The game was almost entirely grounded in reality, at least compared to what I had played before that. Teleportation? Parkour, something I’d never heard of and would become an obsession of mine for the next several years. Invisibility? Nope, social and environmental blending that I had never seen before. That ‘Wolverine’ blade? An actual contraption that was part of his armor. Now these facts solidified Assassin’s Creed as my favorite game at the time but before I even figured all that out, the game itself had already had me hooked. Specifically, the leap of faith. Shortly after the tutorial of the game you are instructed by your mentor, Al Mualim, to “Go to God!” To show your enemies you do not fear death but instead welcome it. The synchronized leap of Altaïr and supporting Assassin 1 & 2 exuded aura long before the word was even being used for moments like this. Not five minutes later, after sneaking behind the enemies and triggering a trap, causing them to flee and solidifying Altaïr as the coolest guy in school, you are punished for breaking all three of the rules the Assassin’s have and demoted to a novice. From there, the game's true narrative begins and you as the player get to grow alongside Altaïr. Now by this point Ubisoft has already shown the player they have crafted what promises to be a very fun historical playground to run around in but let’s not forget the OTHER part of the story. Regardless of your feelings about it today, it cannot be denied that the science fiction themed modern day story of Assassin’s Creed added something unique, mysterious, and interesting to the game. By the time the player witnesses Altaïr get demoted, they have already been introduced to Desmond Miles, a descendant of Altaïr and the player controlled character for the modern day segments. As explained to Desmond by the evil scientist and secret Templar/Assassin arch nemesis Dr. Warren Vidic, the player, through Desmond, would be using a device called an Animus to view the memories of Altaïr, as Desmond’s DNA could be used to find them. Not only was this a very original and interesting concept to introduce in the game for world building but also implies (and lead directly to) the ability to view OTHER ancestors' memories, hinting that our adventures would be far from over after finding what we were looking for with Altaïr. Inevitably I got the game for myself and committed every waking hour to it (as I have done with every release since then. I don’t have a problem, YOU have a problem) according to sources online, the game takes anywhere between 15 hours and 35 hours to beat depending on how much of a completionist you are. I won’t lie, I probably spent a solid 8 hours in Masayaf, the Assassin’s home base. Partially because I was trying to find all the flags (my friend told me if I found all the flags I’d get the crossbow from the trailer and a black version of Altaïrs outfit…imagine the utter betrayal I felt when I found out the truth. Probably enough of a betrayal to make me hold a grudge about it for almost 20 years but who knows) however the main reason I spent so much time in the starting village was because I was so in love with jumping around and climbing, making the guards mad and hiding, basically doing everything I had been excited about from the trailer. My brain assumed every mission outside Masayaf would be a small, scripted, area like the very start of the game. I knew I’d likely have fun but I was in love with the openness of Masayaf. Little did I know, Masayaf was the smallest open world segment of the whole game. Altair Ibn-La' Ahad Ignoring the then-horrifying area of the game known as “Kingdom”, the road you’d use to travel between cities, I found every new city I entered was beautifully made and unique. You go to Damascus? It presents as a city in an unforgiving desert, the music changes drastically to match the tone of the city as you approach its gates and begin to hear merchants offering their goods. Acre, especially in comparison to Damascus, was drab and depressing. Instead of a bright oasis, it was dark, rainy, and depressing. Considering the Templars seemed to have the strongest presence there, it made sense that it was the most depressing city in the game and added to the atmosphere. The third and final city, Jeruselam, was a green paradise. Not as dark and depressing as Acre, while not the same time or atmosphere as Damascus, Ubisoft did a wonderful job giving each of these cities their own individuality. Ubisoft’s craftsmanship doesn’t end with the city's atmosphere, however, the architecture is beautifully detailed, Ubisoft very clearly made use of whatever information from the 1190’s they could get their hands on to create these cities and make them as identical to the real world as they could. I could talk about the architecture all day but we’ll move on to a different kind of design: the NPCs. Apart from maybe a Grand Theft Auto title, I had never encountered such LIVING NPCs before, nothing I could compare to anyway. If you push a citizen out of the way without using the dedicated ‘Gentle Push’ button (RIP baby, we miss you) you can bet they’ll have something to say, you ignore a beggar and that beggar will make it their LIFE MISSION to get in your way as much as they can and if you dare to try and climb a building to get away from them you hear “TAKE THAT!” as a rock pelts Altaïr, sending the disgraced Master Assassin tumbling down the building he just effortlessly climbed. The story and gameplay needed to continue the story was also unique at the time, at least to me. At first they give you map markers to teach you about collecting information to find and assassinate your target, teaching you to use the viewpoints in each city to discover opportunities, but after the first couple assassinations you’re left with minimal guidance. It’s almost a perfect mix of Ubisoft’s guided mode and exploration mode that you find in their modern titles. Very confusing for my brain at the time but I’ve come to appreciate it as I’ve gotten older. That praise being said, this is about the time in the game where some fans get worried about the game being remade for modern consoles, the “repetitive” nature of information gathering to unlock an assassination mission. With the exception of maybe two of your nine targets, the same activities of interrogation, pickpocketing, and eavesdropping around each city to unlock a unique mission feels like too much of the same thing for some players. At the time it was worth it, each actual assassination was full of interesting dialogue, beautiful set pieces, big fights, or fun chases, culminating in an ending that makes the player think to themself “Uhhh..huh?” Or, as Desmond so elegantly puts it “What the hell was that!?” It’s best to look at a remake from the two most likely possibilities, and possibly a secret third one. We’ll start with the one that’d be easiest for Ubisoft to do, a scene for scene remake like they did with Black Flag Resynced . As stated earlier, some players may worry about repetitive game elements but I’d like to counter that argument by asking: aren’t most games repetitive in some way? Whether it’s grinding to get materials to craft something, doing side activities to make more money to upgrade something, or fighting drones of enemies to level up and be able to fight the next boss, we as players are constantly completing “repetitive” tasks and rarely do we complain about it unless it’s a situation that results in a lot of work with little reward. The way Ubisoft reworked Black Flag’s tailing missions, they could slightly tweak the information gathering of the original game, making it a tad more dynamic and reducing the possibility of anything feeling repetitive. Promotional Image of Altair Conversely, Ubisoft could decide to take on a much larger task and completely remake the original game, making it a remake in name and core story only. Personally, the idea of them going with this option is equally as exciting as a scene for scene remake but I’m biased and want more Altaïr. Completely rebuilding the original game could very well turn it into a modern classic or it could be disastrous. While most players seemed to enjoy the added missions in Black Flag Resynced , it’s not a secret that a fair few were very vocal that they were noticeably different in both cutscene appearance and writing. Personally, I liked the added content but also recognized why others may not have, luckily it seems to have not affected the remake as a whole but it does pose the question: would it be worth it for Ubisoft to try and rebuild the entirety of the original game like this? If the entire game was perceived to have the same issues as the added missions in Resynced it could potentially ruin all the forward momentum Ubisoft gained from the rest of Resynced . The secret third option is a mix of the previous two. If given the proper amount of time and resources, I truly believe Ubisoft's devs could give us a modernized experience of the game that started it all, they just have to be willing to take a leap of faith and let their devs do what they do best. At the end of the day, no matter what Ubisoft decides to do or not do with their old games, we will still always have those games. If we never get a remake, maybe that means it’s not needed, maybe some things are best left untouched. We will just have to wait and see, in the meantime we can eagerly look forward to getting more information on Assassin’s Creed Hexe and keep rediscovering the West Indies in Resynced . What do you guys think? Does the original game need a remake? If so, what do you want out of it? I look forward to reading what you all have to say! In the meantime remember: Nothing is true, everything is permitted. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Anthony is a creative writer from USA who has supported TOWCB for many years, finally joining the Writing Team in August 2026. His writing covers a wide scope, with releases ranging from news coverage to fiction and non-fiction! Anthony also has skills in other fields which will assist the team, such as video editing, virtual photography and digital art. Throughout 2026 and beyond, we will be working alongside Anthony on a number of exciting projects, ranging from news coverage to the community, to helping organise fundraisers for charity! By joining the program, we hope to boost his real-world opportunities in the world of journalism and writing, alongside his relationship with both Ubisoft and the community. Look out for his articles on the website! Anthony Muzzarelli

  • Community Questions - Sopphi | TheOnesWhoCameBefore

    Community Questions - Sopphi Interview Share 22 Sept 2026 Written By: Edited By: Sopphi Hayden Bird Back To Database Welcome back to another article in our Assassin's Creed Community Questions series. Made up of interviews with Assassins based around the world This week, we are joined by Sopphi! Who joined our Assassin's Creed Partnership Program in September 2026 as a member of the Video Content Creation Team and is based in the United Kingdom. __________________________________________________________________________________________ Col : Hi Sopphi, thank you for joining me for this interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Sopphi : Hiya I’m Soph, someone who has somehow managed to turn my childhood obsession of Assassin’s Creed into a completely unreasonable amount of my personality. I studied Classics and Ancient History at university and later worked as an Archaeologist, which was fueled by Assassin’s Creed and my love of history within gaming. ________________________________________________________________________________________ Col: In August 2026, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you excited to work alongside the Video Content Creation Team? Sopphi : I’m very excited to join the team and start creating content, especially within the video team. It's good to be part of a team open to sharing ideas! Sopphi ________________________________________________________________________________________ Col: Do you have a favourite piece of content? Sopphi : Oh this is hard to pick. I’d probably say the ‘On this Day’ types of content as I love learning new things. ________________________________________________________________________________________ Col: How excited are you for the future of Assassin's Creed? Sopphi : I’m always pretty excited for the future of Assassin’s Creed. I’m really looking forward to Hexe because there’s still so much mystery surrounding it, which obviously means the community has been having an absolute field day with theories. I wish they’d bring back a stronger sci-fi/modern storyline back into the game to be honest, but I’m always hopeful. ________________________________________________________________________________________ Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? Sopphi : Naturally I’ve been playing a lot of AC Black Flag Resynced recently, but I’ve also restarted Odyssey for about the 10th time too! ________________________________________________________________________________________ Col: Have you visited any of the locations from the games? Sopphi : Yes! When I was in Rome there were a lot of ‘I’ve climbed that’ moments. As well the mainland cities in Greece. I would love to visit Istanbul and Egypt too! ________________________________________________________________________________________ Col: Which Assassin's Creed game is your favourite and why? Sopphi : Assassin’s Creed Revelations is my favourite, without a doubt. I love the combination of Ezio and Altair’s stories and I think the setting of Constantinople, the music and the general feeling of reaching the ending of two iconic story arcs cannot be beaten in my opinion. Assassin's Creed Revelations (2011) ________________________________________________________________________________________ Col: Have you attended any events within the Assassin's Creed Community? Sopphi : I’ve attended gaming events in the past, but never an AC community event. I would love to though, I think meeting people who love the same things as you and creating real life connections is the best part of being online. ________________________________________________________________________________________ Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? Sopphi : I think it's between the release of AC Revelations and seeing that amazing gameplay trailer and how excited everyone was OR the announcement of Black Flag Resynced and seeing everyone excited to return to a very beloved game and character. ________________________________________________________________________________________ Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Sopphi : I’d like to see somewhere completely new historically. To be honest, I’m not a massive fan of the more modern settings in games. It would be great to see a Mayan or Aztec game. Or even a game set in the Roman Empire (but not take place in Italy). ________________________________________________________________________________________ Col: Do you have any personal AC goals you would like to achieve? Sopphi: I’d love to work on more AC projects going forward, I really want to start a historical deep dive series so that would be my biggest goal. ________________________________________________________________________________________ Col: What would you say is your most significant community achievement to date? Sopphi : Potentially being accepted into the Ubisoft Creator Programme as this was a big milestone for me for so many years. But honestly it's also building a community of people who enjoy talking about my special interests like AC with me (or at least listening to me go on about them!) ________________________________________________________________________________________ Col: What is your favourite part of being a community member? Sopphi : The people and the theories. I think AC brings people together to discuss a range of things, and share opinions which people may not always agree on but it's that investment and involvement in the game which makes it fun and exciting. ________________________________________________________________________________________ Col: Do you collect AC merchandise? If so, what is your favourite item? Sopphi : I do, I have every physical copy of the games, all of the books, an Ezio plushie and a few AC insignia throughout my room. I would love to collect more and I’m in the process of finding more things to fill my gaming room. Although my bank account may disagree with that. ________________________________________________________________________________________ Col: What advice do you have for people looking to get into content creation, in particular, video editing and recording? Sopphi : It's hard. Not to start on a negative but it's so much harder than people realize. You have to ideate, plan, script, film, gather content, edit, post and be social almost 24/7. Use whatever equipment you have, you don’t need the flashy gadgets at the start. Don’t be afraid of making bad videos or mistakes, that's the best way to test and learn. ________________________________________________________________________________________ Col: Where can our community members find you online? Sopphi : You can find me on all the platforms as @Sopphiasco I share all of my content and links across my socials so there are plenty of places to come and chat to me about AC or any other games! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Sopphi (@Sopphiasco) (she/her) is a variety Twitch streamer who first began streaming as a casual hobby during lockdown (2020). She generally covers a variety of different topics and games, but joined The Ones Who Came Before in September of 2026 to take her passions for content creation and Assassin’s Creed to the next level. Self described as a 'yappy ADHD streamer from the UK', Sopphi was first discovered by TOWCB when she released the second part of her 'I 'scientifically' ranked my Assassin’s Creed husbands and now I have opinions...' series, a fun but detailed analysis overview outlining potential love interest candidates. She also spent many hours streaming Black Flag Resynced after launch, building a self described little chaotic corner of the internet to unwind and explore new games. In 2026 and beyond, we look forward to working with a number of projects connected to the Assassin's Creed series, starting with a fundraising campaign! Interests: Video games, Fantasy book lover, PLANTS, Marvel, LOTR, The Legend of Zelda, and Assassin’s Creed Jobs: Ex Archaeologist, now Marketing (lol) Zodiac: Sagittarius Sun, Cancer Moon, Capricorn Rising Fun facts: I’m 5’7, an introvert and BIG homebody. I love a good yap, especially about food! Sopphi

  • Community Questions - Ubbe.VP | TheOnesWhoCameBefore

    Community Questions - Ubbe.VP Community Share 22 Aug 2026 Written By: Edited By: Ubbe.VP Gargudon Back To Database Tell us a little bit about yourself! My name is Kev, I’m 34 years old, and I’m French. I’m passionate about history and mythology. Ubbe.VP on social media and Genie.Crazy on gaming platforms. I’ve been a huge fan of video games since I was a child. I play exclusively on PlayStation and Xbox. I love literature, from Stephen King’s novels to Jules Verne, as well as manga. When it comes to music, I’m more into Death Metal and Deathcore. I’ve been practicing Gaming / Virtual Photography for a few years now, and I absolutely love it. I started with simple screenshots for my PC and phone, and nowadays I feel compelled to try every Photo Mode in every game. Do you have a favourite piece of content from TOWCB? I really enjoy the various competitions where photographers can showcase their photos. It’s a great way to discover the work of other photographers, and get to know the people behind them as well. What are your hopes and expectations for the future of Assassin’s Creed? I have high hopes for future Assassin’s Creed projects. I hope they will refocus on the Assassins and the Templars. But even though I’ve always been on Desmond’s side, I’d love to see an Assassin’s Creed game inspired by the choices and morality system of Star Wars - Knights Of The Old Republic, where every decision has an impact on the character. This could allow us to follow the creed of the Assassins, or instead follow the Templars in their quest for world domination. And above all, I’d love to see more explanations about the Isu and First Civilisation. Any Assassin’s Creed games you have been playing recently, and which one(s) are you playing next? I’ve just finished Black Flag - Resynced, and I’m currently replaying Assassin’s Creed Valhalla. This universe is very close to my heart. I’m also thinking about replaying Assassin’s Creed III, but for now, nothing is certain. Which Assassin’s Creed game is your favourite and why? I’m still convinced that Assassin’s Creed Revelations is one of the best games in the franchise, and it remains my favourite to this day. We had such a rich setting with Constantinople, great intrigues, and a character who was one of the best in the franchise. But the biggest highlight was exploring Altaïr’s life all the way to the very end. It will always remain one of the most memorable experiences for me. The Hookblade is also the coolest invention ever. Have you visited any locations from across the games in real life? I would have loved to visit the iconic locations from across the franchise, but my journey has only just begun, and I think I’ll visit these places later on. Life is long. Have you attended any events related to the Assassin’s Creed community? I’ve taken part in some Gaming Photography competitions with an Assassin’s Creed theme, but that’s about it. I’m thinking about attending conventions over the next few years. Do you have a favourite Assassin’s Creed Community moment / story you would like to share? I was in my first year of high school when a student was playing a game on his PC that I had never seen before. He would lie down on a table and start exploring Jerusalem with a character named Altaïr. A few days later, I saw the Assassin’s Creed II short film on TV. From that moment on, I fell in love with the franchise and its universe. What would be your dream setting and location for a future AC instalment? There are so many different periods and locations that could be explored in future AC games, but specifically I’d really love to explore the Mayan cities in the Yucatán, or perhaps the Salem, Massachusetts witch trials period in the 17th century. What would you say is your most significant AC community achievement to date? As I mentioned above, I never intended to get into photography, and today I have the opportunity to practice it alongside passionate people who share the same interests. What are your favourite things about the AC community and your part in it? Being able to collaborate with talented gaming / virtual photographers, and fellow fans who love this universe as much as I do. Do you collect AC merchandise? If so, what is your favourite item? Unfortunately, I don’t have the income to afford Collector’s Editions (otherwise I’d own them all), but I do own all the Assassin’s Creed books. Where can our followers find you online? I’m on X, Instagram, Threads, and a little bit on BlueSky as well @ubbe.vp. I’m also on Discord @genie.crazy. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Kev / Ubbe.VP is an active community member, and talented gaming / virtual photographer hailing from France, who joined TOWCB’s Virtual Photography Team in August of 2026. Over the years, Ubbe has captured dozens and dozens of breathtaking shots from across the games, many of which he actively shares on his social media pages. By joining our team, Ubbe will have the opportunity to grow even more as a creator, and to help TOWCB leave an even bigger mark in the online virtual photography world and community. Ubbe.VP

  • What Is Next For Assassin's Creed In Film & TV? | TheOnesWhoCameBefore

    What Is Next For Assassin's Creed In Film & TV? Prediction Share 30 Aug 2026 Written By: Edited By: Hayden Bird Gargudon Back To Database With the highly anticipated Assassin’s Creed Netflix series getting closer, now could be the perfect time for Ubisoft Television to think of a potential spin-off series, that follows a different story and a different time period. It is known that the series is to be set during the height of the Roman Empire, and although not much is known about the series yet, there are many ways Ubisoft Television could go after the first season premieres, and there’s no doubt if it proves to be a hit amongst audiences, they will certainly be intending to bank in on a new version of the rich history of Assassin’s Creed . This series is a sequence of firsts, and there is a lot to be learned from it along the way. If the show is a hit, it may open the door for a second season, or even a separate live action series that could focus on a different storyline. If a second season and or spin-off turns out to be the case, one historical time period that should be considered for a future season, would be tackling the Spanish Inquisition once again. The time period was of course the focal point of the Assassin’s Creed movie from 2016, and it is too huge and rich a time period, to only be portrayed in a single film, and it could be wise for Ubisoft to give this era another shot through live action. There is even a possibility this setting could be used in the future game as well. The time period is so full of content, that Ubisoft could have one of two options; they could create a new story with new characters set in the era, or have a reunion with previous protagonist Aguilar de Nerga, portrayed by Michael Fassbender in the film. Ubisoft could choose to bring the famous actor back for a role reprisal, and try touching on his character in ways they were not able to do in the 2016 movie, due to it being a singular instalment and its limited runtime. If Ubisoft wants to give fans the same time period, but use a familiar face, it could pay off. Michael Fassbender in Assassin's Creed (2016) Ubisoft could very well leave the past in the past, but as it was reported in the time before the movie premiered, the initial plan was for Assassin’s Creed to become a trilogy of movies. What stopped that from being a reality, was due to the negative reception and underperforming box office sales of the movie, and the pending acquisition of Disney buying 20th Century Fox who published the film. The merger caused a lot of projects to be canceled, as mentioned including the planned sequels to Assassin’s Creed . Ubisoft may try the time period again, as a way to start fresh and not repeat their mistakes, but there is no doubt if they wish to make a fast impression with fans, bringing back a familiar character and a possible role reprisal from a star actor such as Fassbender, it could be a gold mine for Ubisoft if done properly. Fassbender recently having ventured into television for the first time in years, working with Paramount and Showtime, there is a strong chance that if they ask him to return, he might very well be interested. Turning video games into shows over movies, has in recent years become the key to successful video game adaptations, with critically acclaimed shows like The Last Of Us for HBO and Fallout for Amazon. Turning them into shows allows for better pacing, a well stretched story, and the opportunity and time to include as much of the long game story as possible. There is a strong chance that Ubisoft finds their stride in the upcoming Assassin’s Creed series, and it turns out to be far more successful than the movie was. Netflix seem confident in Ubisoft’s ability to adapt the long running franchise, and if turning out successful, that could open up endless possibilities for what Ubisoft Television can do next. If they chose to leave the Callum Lynch storyline, and not offer Fassbender a chance to reprise his role, there are still loads of things they could do with the Spanish Inquisition. For one, the era was so big that a two hour movie could only cover a small part of it all. This may have been achieved if the original plan for a trilogy panned out, but since the movie was short lived, it at least leaves room open to have a second crack at it. It would feel very satisfying to all Assassin’s Creed fans, if Ubisoft visited this era again, and whether they would choose to bring back the movie’s plot or not, it is a rare time period with much potential. For one, the movie touched upon real historical characters like Christopher Columbus, which could be one potential rich storyline to explore further. There could also be a chance Ubisoft Television chooses to attempt Assassin’s Creed on the big screen again, this time trying a new story. Fans can certainly hope if the series is successful, that sometime in the future, they find the right story to make for a return to the big screen. While any planned sequels to the 2016 film were canceled by Disney, Ubisoft now having partnered with Netflix, could open up new doors, giving them a chance to revisit old ideas for storylines and characters. It could be massive for Assassin’s Creed fans if Ubisoft attempts a movie again, and especially if the Netflix series becomes a hit, they would have serious momentum to build upon. It remains to be seen what direction Ubisoft Television will take in the months leading up to the release of the first season of the new series. They have so many options in both television and film, and they can certainly evaluate what fans think of the long awaited adaptation, and if there is demand, it could turn the Assassin’s Creed series into a cinematic universe, creating a whole different aspect of the franchise outside the games. As the series is famous for its storytelling, history is indeed their playground, and the possibilities in expanding Assassin’s Creed beyond video games is full of potential. In general, Ubisoft Television currently have a number of other projects in the works in addition to the Assassin's Creed series, including the also highly anticipated live action Far Cry series created by Rob Mac and Noah Hawley, and a The Division movie, set to star Jake Gyllenhaal and Jessica Chastain. At long last, Ubisoft's television division is finally starting to live up to what it has always meant to be, and the Assassin's Creed series has the potential to make things take even further off, maybe even setting the standard for video game TV adaptations going forward. While much still is not known about the upcoming series, the last 9 months now have been nothing short of big news regarding it, announcing a majority of its cast ranging from Toby Wallace, Lola Petticrew, Laura Marcus, Noomi Rapace, Claes Bang and more. Several of the actors have also been spotted in Rome, Italy, likely filming on location for the series’ reported setting. More news, including a trailer and official release date, are bound to come sooner than later, and we will be covering it first thing so stay tuned! The cast of Assassin's Creed (Netflix) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • Community Questions - Samantha Morris | TheOnesWhoCameBefore

    Community Questions - Samantha Morris Interview Share 26 Sept 2026 Written By: Edited By: Samantha Morris Hayden Bird Back To Database Welcome back to another article in our Assassin's Creed Community Questions series. Made up of interviews with Assassins based around the world. Today, we are joined by Samantha Morris! Who joined our Assassin's Creed Partnership Program in September 2026 as a member of the Writing Team and is based in the United Kingdom. ________________________________________________________________________________________ Col : Hi Sam thank you for joining me for this interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Sam : Hi. Thank you so much for having me. I’ve recently joined the writing team and am looking forward to sharing articles in and around the real history behind Assassins Creed. I’m a published author and my specialty is in the Borgia family and Renaissance history, though I’ve recently started projects around both music and video game history. I’m also an avid gamer and have been since I was small. I love doing charity work and have done a lot of fundraising for Breakthrough T1D (formerly JDRF) which, as a type 1 diabetic myself, is a cause very close to my heart. ________________________________________________________________________________________ Col : In September 2026, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you excited to work alongside the Writing Team? Sam : I’m super excited to work with a group of such dedicated Assassins Creed fans. I’ve followed TOWCB now for a very long time so it is a real honour to work with an incredibly talented group of writers. Samantha ________________________________________________________________________________________ Col : Do you have a favourite piece of content? Sam : I love the ‘on this day’ posts, especially when they compare the game and the real history. It’s fascinating to read and to learn new things. ________________________________________________________________________________________ Col: How excited are you for the future of Assassin's Creed? Sam : Very much so! Seeing the way that the franchise has grown over the years has been an absolute pleasure and I look forward to seeing just how they continue the story. The idea of a game based on witchcraft and horror, with Hexe for instance, sounds right up my alley! ________________________________________________________________________________________ Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? Sam : I’m actually playing Rogue for the first time ever! I’ve had it sat on my shelf for years now, still sealed, and given that I need to play through the entire series for my planned book on the history of the franchise, I thought it was about time I gave it a go. And I have to say, Shay is fast becoming one of my favourite characters. Assassin's Creed Rogue (2014) ________________________________________________________________________________________ Col: Have you visited any of the locations from the games? Sam : Yes! As I’ve previously alluded to I’m a big Italian Renaissance history buff, so I’ve visited Florence and Rome. Both cities absolutely took my breath away, but Florence takes the win here. My partner and I would wander around each day pointing out various landmarks going ‘Oooo I climbed that with Ezio!”, “Oh no, that’s where Ezio’s family breathed their last!”. Both cities have also been very important to me professionally as part of the research for my previous works on the Borgia family and Savonarola. ________________________________________________________________________________________ Col: Which Assassin's Creed game is your favourite and why? Sam : This is probably a given considering my love of the era, but Assassins Creed 2. There’s just something so incredibly magical about the game from its music to its locations and its cast of iconic characters. Ezio Auditore has to be one of the greatest video game protagonists of all time and the way we see him change throughout the years is just brilliant. ________________________________________________________________________________________ Col: Have you attended any events within the Assassin's Creed Community? Sam : I’ve attended gaming events in the past but never anything specifically to do with Assassins Creed. Hopefully one day soon! ________________________________________________________________________________________ Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? Sam : The excitement when Assassins Creed Black Flag Resynched was announced was absolutely insane in the best of ways. I’ve rarely seen such a reaction for a game announcement, but when it happens it's truly incredible. ________________________________________________________________________________________ Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Sam : This is a question that I have long pondered as there are so many historical eras that I think would work really well for the franchise. I’d like to say that the English Civil War would be a good one - the war between King and Parliament could very well provide a good backdrop to the Assassin Templar conflict. I would particularly like to see something like this told from the point of view of the Templars. Hit me up if you’d like to discuss, Ubisoft! ________________________________________________________________________________________ Col: Do you have any personal AC goals you would like to achieve? Sam : One day I would love to sit down with Roger Craig Smith for an interview about his time as the iconic Ezio Auditore da Firenze. Ezio Auditore da Firenze ________________________________________________________________________________________ Col: What would you say is your most significant community achievement to date? Sam : It has to be signing to write a book on the history of Assassins Creed. The franchise has meant so much to me for so long that I wanted to create a love letter to it in the written medium. It won’t be out for a while, which gives me time to replay the games, but its going to be incredible when it finally starts taking shape. ________________________________________________________________________________________ Col: What is your favourite part of being a community member? Sam : I love how everyone in this space is so kind and welcoming - which is rare these days when it comes to fandom communities. ________________________________________________________________________________________ Col: Do you collect AC merchandise? If so, what is your favourite item? Sam : I don’t have a huge amount of Assassins Creed stuff, simply because of space limitations. But my partner and I are huge collectors of physical media, so we have disc copies of every game. I also have a little figure of Cesare Borgia from Assassins Creed Brotherhood which is all kinds of adorable, and I’m kind of in love with it. ________________________________________________________________________________________ Col: What advice do you have for people looking to get into writing? Sam : A blank piece of paper might look scary, but once you get that first word down it becomes like breathing. Be brave and take that step, because you could produce something magical. Also, as the great Stephen King says - if you want to get into writing then read; read and read some more! ________________________________________________________________________________________ Col: Where can our community members find you online? Sam : I can be found on my author socials - @smorrisauthor on both Twitter/X and Instagram. My website is www.samantha-morris.co.uk if anyone would like more information on my past and upcoming work. I can also be found lurking around in the streamer spaces under the name Peralt. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Samantha Morris (Sam) is a historian and author who joined The Ones Who Came Before's Writing Team in September 2026. Sam has always been interested in Renaissance history: the corruption, the art, the religion, the Borgia family, an interest which was fuelled even further by the Assassin's Creed series. It was whilst studying archaeology at the University of Winchester where her interest in the history of the Italian Renaissance began. She is the author of 'Cesare and Lucrezia Borgia: Brother and Sister of History's Most Vilified Family' and 'The Pope's Greatest Adversary: Girolamo Savonarola'. We can't wait to see Sam's historical articles, coming soon to the website! Samantha Morris

  • Complexities of Culture & Questions About The Isu | TheOnesWhoCameBefore

    Complexities of Culture & Questions About The Isu Analysis Share 4 Sept 2026 Written By: Edited By: Sarald Von Honkington Hayden Bird Back To Database As an Anthropology student, you take a lot of classes to learn the different aspects of humanity: biological anthropology lets us understand the human body, archaeology allows us to study the humans of the past (though is considered an sub-section of history outside the US), linguistic anthropology which studies human language, and finally cultural anthropology- that one speaks for itself. Naturally each of these have their own sub-sections and that is what helps lead to various specializations. If you have ever seen the crime drama Bones, the main character in that show- Temperance Brenan- is a forensic anthropologist which is part of biological anthropology. But what does any of that have to do with the Isu? It’s simple: one of the main things we haven’t seen from the Assassin’s Creed series is the culture of the Isu. We have only gotten a few glimpses and some of those glimpses have been distorted by the person seeing them and having their own culture influencing it. In the Atlantis DLC for Odyssey we see some of the Isu, but the buildings and clothing around them are very clearly Greek with only a slight sci-fi or magic twist as far as Juno and Aita are concerned. And in Valhalla , we see them through the lens of Norse Mythology with them being seen as blue skinned frost giants, even though we know some of those frost giants are Minerva and Juno. And finally, in Assassin’s Creed II , we get the closest to genuine looks at the Isu world and culture in the video provided by Subject 16 Clay Kaczmarek . But how much of that was distorted by his own cultural influences is hard to know. The comics are also rather similar where we only get a few very brief glimpses in flashbacks but not really enough to understand their culture. And that comes with several questions. Assassin's Creed Odyssey (2018) Odyssey is the one where I believe we get the best look at the Isu and their culture. As we explore Atlantis as Kassandra (or Alexios) we can come across some Stele that give us the story of an Isu man who fell in love with a human woman and how they ended up having a child they called Eve. He also talks about the efforts going into hiding Eve and protecting her. Even in the beginning, we knew the Isu saw humans as slaves and lesser, but these notes left behind give us a much darker look at just how badly humans were looked down on by the Isu. Eve’s father feared that Eve would be taken from him and experimented on and even fled Eden in order to better protect his human lover and his child. So we have a glimpse of the hierarchy among the Isu. We are also aware, looking at Juno’s history, that the Isu follow as Caste system, though we are not really allowed to explore, though. There is so much that could be gleaned just from being able to see the different castes. Another interesting cultural aspect we see but is not explained is the glowing lines we see on the bodies of some of the Isu. These lines are shown primarily along limbs of the Isu, but we are never given a reason for them leading to some very curious questions. If the lines are genetic, given we see in Atlantis some Isu without them, does this mean they are a possible mark of their caste? If the lines are a cultural marking (be it tattoo or scarification), are they a coming of age thing or are they a rank thing? Do they have to be earned? Simple marks could tell us a lot about their culture. Knowing the significance- if any- of the lines opens up to some interesting side stories for future assassins who encounter such memories. Imagine a Sage who after interacting with a Piece of Eden is shown to have glowing lines. Or if you want something a bit darker, one who disfigures themself trying to give themselves those lines. Perhaps an antagonist of some kind tries to become Isu and after interacting with the tech, starts to have the lines added to their body, but they start to burn because they can’t handle it. Another aspect that can tell us a lot about the culture is food. We know from the Atlantis DLC that the Isu (namely Aita) created a lot of plants and animals themselves. So what foods were already available to them and what ones did they create. Were there any spices that no longer exist that the Isu favored? How was trade among their culture? Were their foods as diverse around the world as ours or was the world different enough at the time where they ate a lot of the same stuff with only minor cultural variants like what we might see in a large country like the United States. What about meats? If they did create such a variety of animals, did they create some specifically for food? Aurochs are a prehistoric extinct cow species. Were they possibly used by the Isu the way our ancient ancestors might have used them? Would they have been eaten by the Isu? Used the way we use dairy cows? Or were they simply beasts of burden? This could all be explored possibly by finding the notes of a Cultist or Templar researcher trying to recreate the foods either for commercial sale or to try and please Juno. You can tell a lot about a culture by their food as it is often a reflection of what they have available to them and what might be prized or treasured or what might be considered a delicacy. It could also show us what intoxicants they might have favored and how their alcohol was made and if there was any sort of ritual that might have gone into either making or consuming it. (A modern example being communion wine or pouring one out for a deceased loved one). Not to mention it could be interesting and a way to increase profits if they made a cookbook of Isu food. Juno in Assassin's Creed Music is also an interesting aspect of culture that we could really benefit from in the games. Isu music being part of the soundtrack when going through memories, coming across a temple that has remnants of instruments or recordings of the musicians. Three things nearly all cultures have in common is some form of fried bread, some form of alcohol, and music. Minerva makes mention when defending human rights that humans are making their own music and culture, so how much of that was influenced by the Isu and what would Isu music sound like? What was their musical scale, their preferred instruments? Did they have any electric instruments similar to an electric guitar or a synthesizer given their technological advancement? It would be incredible to possibly have Isu music be part of the soundtrack for a game and they could use people making fan videos of them trying to create or replicate the music as a marketing ploy. I know people who even if they don’t like the game or the movie, will still purchase the soundtrack because they like the music within. And finally, an aspect that could both shed light on the Isu and I feel is important to understanding them as a people: religion. Even if at their fall they were a very logical and agnostic people, it is incredibly unlikely that they started that way or that all Isu chose not to believe in anything. We see Isu Temples, but none of them are really religious. What was the religion of the Isu like? Were they like early humans where you have the Venus statues and a worship around fertility? Were they polytheistic or monotheistic? Were their religions as diverse as the ones we have today? Did they lean more towards the enlightenment and wisdom that we see practiced with Buddhism? This is an aspect that ties into some of the others as a lot of religions make food a part of their rituals be it as offerings or as part of a ceremony. A lot of religions also use music either as a form of service, a meditation too, or a form of worship. Did the Isu have religious wars? Was religion a factor in the war against humans or even in the creation of humans? Could religion have led to better or worse treatment of humans? We have seen some of that in our own history, but Isu were considered above us, so was that an issue for them or have they gone the Star Trek route where they did in the past but by the time humans came along that wasn’t an issue? We know that astronomy as the cosmos was something that was studied by the Isu, did their religion revolve around the stars and astrology? And if so, what could their constellations have looked like? Even today a lot of us are seen differently or are different in other cultures. The Isu culture is an aspect of Assassin’s Creed that I feel is under utilized considering it is such a core part of the games. These are the beings that are the reason for the games in the first place, yet we know so little about them despite having direct interactions with them and having conversations with them. We have Basim now and he clearly has his memories of Loki, not to mention Minerva running around, and we haven’t even really seen much of Jupiter in the games really at all. There is a lot that can be explored and not just in the story, but in a way to make us more attached to these characters. You could have Basim talking to Alethieia and perhaps one or both of them mentioning an aspect of the Isu that they miss or have someone trying to recreate something? Shaun Hastings being the historian that he is, would likely love trying to recreate food or understand the religion, if for nothing else than to compare and contrast. The Isu are a whole civilization that has had their most important aspect seemingly forgotten. And I hope future installments fix that. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Sarald (Sarah) is a passionate history student based in USA who joined TOWCB's Writing Team in Summer 2026, turning her many thoughts on the Assassin's Creed series into articles. By joining the team, we hope to help Sarald develop a working relationship with Ubisoft and the Assassin's Creed community, and become a regular contributor to TOWCB website. We also hope that by giving Sarald an established platform within the community, her work will be viewed by a larger audience, covering a wide range of unique and intriguing topics. Look out for her articles here on the site! Sarald Von Honkington

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