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- Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) | TheOnesWhoCameBefore
Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) Wishlist Share 7 Oct 2025 Written By: Edited By: James Davis (TopChef1288) Colum Blackett Back To Database In this article, I will be exploring Scottish mythology and how it could be woven into an Assassin’s Creed game set in Scotland. In part one, we pitched an Assassin’s Creed game set in Scotland under the leadership of William Wallace. Scottish Brotherhood of Assassins by Okiir Mythology has been part of Assassin’s Creed since the very beginning, with the introduction of the Isu. Over the years however, its role has grown; almost becoming a central pillar of the franchise. From Origins to Shadows, mythology has shifted from being a subtle undertone to taking center stage. This evolution has divided the fanbase. It has become something of a “marmite” element, and you either love it or hate it. Personally, I have enjoyed it. I think if done correctly, mythology can enrich the story and open up new creative avenues. That being said, I also appreciate the way Shadows handles mythology. Mythical creatures weren't portrayed as literal monsters, but rather as people disguising themselves as these legendary monsters. It grounded the myth in a way that fit perfectly within the Assassin’s Creed world. Loch Ness Monster: Few tales from Scotland are as enduring as that of the Loch Ness Monster. Known affectionately as “Nessie” the creature is said to haunt the deep murky waters of Loch Ness. Descriptions vary, but most paint the same picture in your mind. A vast, long necked shape gliding through the water, with what appears to be humps breaking the surface before vanishing back to the depths. The legend stretches back nearly 1500 years. Early chronicles tell of strange beasts in the lochs. With one account describing a monster near Inverness that pulled a man beneath the waves. By the late 13th century, the story of “Nessie” was already whispered across the highlands. Part warning, part curiosity and always tinged with fear. The Surgeons Photograph (1933 hoax b y Robert Kenneth Wilson) How it could work in Assassin’s Creed: Because the game we pitched in a previous article is set during 1290-1307, the Loch Ness Monster could be woven into the story two different ways. Depending on how to play the myth, the best way. Firstly, we could make the monster a reality. “Nessie” could be tied directly to the Isu. Rather than a flesh and bone beast, it could be a by-product of the ancient technology buried beneath the loch. Something designed for war or perhaps a guardian left behind to protect Isu relics. To the people of 13th century Scotland, it would appear as nothing less than a monster lurking in the deep, dark and murky waters. Encounters would be rare, but enough to feed the fear and spread the legend among the locals. Secondly, the Loch Ness Monster could be nothing more than a story, cleverly twisted by the Templars. During the War of Independence, the loch and its surroundings could serve as key routes for moving troops or even collecting Isu relics. By spreading tales of a deadly creature in the water, the Templars ensure that locals and any one a danger to their operations; stay away. Anyone who disappears near the loch isn't the victim of a beast at all. But of Templar blades. Band art by Schammasch, resembling an enemy faction in Assassin's Creed The Kelpies The Kelpies are one of Scotland's darkest legends. Said to haunt rivers and lochs, these supernatural water horses often appear as strays by the shore. They are depicted as usually dark grey or black, with a mane that is dripping wet. To the unsuspecting eye, they look harmless and even inviting to some. But the moment someone climbs onto its back, the Kelpie drags them beneath the surface to a watery grave. Stories of the Kelpies were more than just folklore. They served as a warning against the dangers of the fast moving rivers and deep lochs; where accidents and drownings often happened. By the 13th century, these tales were already widespread across Scotland, shaping both fear and superstition in everyday life. Kelpies by Mandy Bake r How could it work in Assassin’s Creed In the Assassin’s Creed universe, the Kelpie might just be a simple rare creature that few have ever seen. Half-horse & half-water spirit, it lives quietly in Scotland’s lochs and rivers, slipping between the mist. To most people, it is nothing more than a glimpse out of the corner of their eye. Something there but not, never caught and never explained. Not a monster, not a threat but a reminder that the natural world still holds some mystery beyond human reach. Secondly it could be that the Kelpies are no more than just a myth, stories born from fear of the water & the lives it claimed. Drownings, loose horses or strange shapes in the mist have all become proof of a spirit horse waiting to drag the unwary beneath the waves. Over time these tales have hardened into warnings, passed down through generations; as a way to keep people safe from dangerous rivers and lochs. But it could be used, shaped and amplified in Assassin’s Creed by Templars. They might lean on the legend, encouraging it to spread. As their way of controlling where locals wonder, so they can conduct their business uninterrupted. A drowning man is quicker to blame Kelpies rather than the Templars. The fear of the myth would ensure they continue unopposed. This way the Kelpies become less a creature of flesh and blood and more of a tool. One that keeps people in line and questions unanswered. Band art by Schammasch, resembling an enemy faction in Assassin's Creed Bruce and the Spider One of the most enduring legends tied to Robert the Bruce, is the tale of Bruce and the Spider. After his defeat at the Battle of Methven in 1306, Bruce fled into hiding. Alone and on the edge of despair, he is said to have watched a spider attempt again and again to spin its web across a gap. Bruce watched as the spider never gave up and tried again and again without failure, until finally the spider spun its web bridging the gap. Bruce found strength and reassurance from watching the spider and he rose, returning to fight for Scotland’s freedom. Bruce and the Spider How it could work in Assassin’s Creed In the story of Assassin’s Creed, the spider may not even be a spider after all. It could be a man. He could be known as the “Spider” , a hermit, hiding away from Templar eyes. He’s named for all the webs of spies at his disposal. Bruce stumbled upon him and the “Spider” became an unlikely mentor, teaching him the values of patience and persistence. Assassin records suggest this figure could even be an ally to the brotherhood, guiding Bruce at the moment when Scotland’s future hung in the balance. In this telling the spider is not a creature of chance. But a deliberate lesson, one that would carry Bruce to Bannockburn. But the spider could also be a tale that some believe was never rooted in truth. Instead it was crafted by those loyal to Bruce as a story to inspire loyalty. A king who rose from defeat needed more than victories to help him win Scotland’s freedom. He needed a legend. Wanderer image via History.co.uk Unicorn The unicorn is Scotland’s most famous emblem, a creature of purity and unyielding spirit. The unicorn has been celebrated in poetry and heraldry. But unlike fleeting folklore, it has become a national symbol that has endured for many centuries. Maerten de Vos, Unicorn , 1572, Staatliches Museum Schwerin, Schwerin, Germany. How could it work in Assassin’s Creed In Assassin’s Creed, it might be able to trace the unicorn’s roots into the Isu. Perhaps it was a horse bred or engineered as a guardian, its spiral horn forged from alloys lost to time. Over generations, human memory reshaped this animal of Isu design into a beast of legend. Alternatively, the unicorn may be nothing more than a Templar construct. Understanding the power of imagery, they spread the unicorn as an emblem of divine right and untamable authority. To bind it to Scotland’s kingship was to bind its people to a symbol they controlled. What seemed to a nation as a mark of hope, may in fact be a tool of Templar influence. Celestrial Unicorn mount in Assassin's Creed Shadows via Reddit Conclusion Taken together; these legends show how myth and memory intertwined with history. Some may be echoes of the Isu, their forgotten creations lingering in stories. Others may be deliberate inventions, spread by Templars to inspire obedience or cloak their real intentions. And some may still simply be myths, purity and terror that give meaning to hardships. For me, what makes these stories so compelling is not just whether they’re real or not, but the role they could play in the bringing of Assassin’s Creed Scotland to life. Legends that would make the landscape feel alive, by adding some texture to the world as well; layered with belief and meaning. I think weaving them into the game, whether they are myths, Templar tools of manipulation or something more. It would make the highlands feel more authentic and alive. Each tale, giving the player a reason to stop, to listen and to wonder. They’d remind us that Scotland isn't just a battlefield for power and relics. Where myths inspire hope or fear & where whispers by the fire can shape the course of history. To me, that's the heart of what would make the setting unforgettable. Not just wars and the kings but the sense that every glen, loch and ruined castle carries a legend waiting to be discovered. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author James is a video creator based in the UK who joined TOWCB's Video Content Creation Team in June 2025. James was brought onboard to help TOWCB with news coverage on TikTok, and creating a consistent Twitch streaming schedule. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow in late 2025, with a particular focus on TikTok, Youtube and Instagram. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. James Davis (TopChef1288)
- This Week in Assassin’s Creed Virtual Photography: 6th to 12th March | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 6th to 12th March Community Share 14 Mar 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed The Battle Game: Assassin’s Creed Odyssey VP Artist: @ coalabr14 This week’s showcase begins with an epic battle shot from Odyssey. I am really enjoying the mood of this capture. It has a very cinematic style and reminds me of the Gladiator movie. Kassandra looks like a true warrior, deflecting the Athenian shield while her sword is on fire. I wish these battles were in Valhalla. Would have been great to be part of a shield wall. Link: https://twitter.com/coalabr14/status/1632687287137103873?s=46&t=rIujpeSq9644fgpRWA_xMA The Ones Who Came Before Photo of the Week: Judge - Colum Blackett ( Col_96 ) from TOWCB Core Team I love how Kassandra and her flaming sword take centre stage in this shot, captured during one of the large-scale battles which Odyssey recreated so well. For me, this shot looks good enough to have been an official promotional image for the game, and uses colour particularly well to create an atmosphere. Kassandra almost certainly executed her attacker moments later. Surprise Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 A bit of comedy for our second shot this week. This capture just brings a smile to my face. My daughter does the same thing to me if I don’t pay her attention. All jokes aside this shot is fantastic, it is the perfect mix of timing and positioning. I applaud m for originality here, really brings something quirky and different to our VP showcase. Women of the Creed Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ Amaya_Nocturna It was International Women’s day on Wednesday and what better way to celebrate than this beautiful capture of Eivor. I am always a sucker for black background shots, I feel it elevates the subject so well. The lack of colour in general here adds to a vintage feel that compliments the classic Assassin look. This shot would make a stunning phone wallpaper. Enter the Creed Game: Assassin’s Creed Valhalla VP Artist: @ Virtual_Polly Valhalla often receives criticism for its lack of Assassin’s, however I enjoyed exploring the hidden Bureaus. This shot certainly shows off why they are such a delight to uncover. I like the angle of this capture as it encompasses the fiery Assassin symbol with Eivor stood in the centre. I love the shadow work, especially Eivor’s. This photo is full of mystery and intent, and it makes me want to fire up the game again. Edward Kenway Game: Assassin’s Creed Valhalla VP Artist: @ FrameHoldPhotos I had to end this week with a celebration of everyone’s favourite Pirate. It is very much a pirate’s life for this seafaring Assassin. Edward brought about a change to the formula and the reception was favourable. I love this capture, a beautiful celebratory shot in the modern format. The sea, sand, outfit and sky are a pleasure to look at. Happy Birthday Edward Kenway! Link: https://twitter.com/frameholdphotos/status/1634255117544202257?s=46&t=rIujpeSq9644fgpRWA_xMA And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Day Artwork Released | TheOnesWhoCameBefore
Assassin's Creed Day Artwork Released Art Share 21 Dec 2025 Written By: Edited By: Aita_Sageblood Colum Blackett Back To Database To celebrate Assassin's Creed Day 2025, and to honour the legacy of Desmond Miles (1987-2012) who sacrificed himself to ensure humanity's survival from the impending threat of a solar flare, our very own Aita_Sageblood from TOWCB Art Team has released a new piece of artwork inspired by Assassin's Creed III! Thanks to Desmond's bravery, humanity survived and the Assassins were able to prevent Juno from inhabiting a clone body and taking over the world. We love the use of colour on the pedestal, and the ominous glow enticing the hand of Desmond. The date in the top left hand corner is a callback to the glyphs from the early Assassin's Creed games, left by Subject 16, Clay Kaczmarek. We hope that you enjoyed Assassin's Creed Day, but also took a second to reflect upon Desmond's selfless decision which made everything which came after 2012 possible. Safety and Peace Assassins! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Aita_Sageblood (Nathan) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his vibrant digital artworks, bringing colour and energy to each and every project. In January 2026, Nate was promoted to Art Team Leader, and throughout 2026 will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watchalongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft. Aita_Sageblood
- Best Quotes in Assassin's Creed Odyssey | TheOnesWhoCameBefore
Best Quotes in Assassin's Creed Odyssey Share Written By: Edited By: Reporter Name Back To Database Welcome to a new series written by TOWCB Team, outlining our favourite quotes from the franchise. For some, Odyssey is a controversial game for numerous reasons, such as the decision to introduce two playable characters, or even the fact that is set before the time of Assassin's Creed Origins, making it a prequel to a prequel. That said, the game still has a dedicated following. It is unapologetic, and plays around with a new brand of fun different from anything else we have seen in the franchise, focussing on player choice and dialogue options. Fans love Kassandra and Alexios, so for the quotes selected below, we have gone with the canon version of events to avoid confusion. ''I was protecting my brother because you wouldn't!'' (Kassandra) Edit and VP by Turið Torkilsdóttir comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author
- Veteran Assassin's Creed Writer Darby McDevitt announces surprise return to Ubisoft | TheOnesWhoCameBefore
Veteran Assassin's Creed Writer Darby McDevitt announces surprise return to Ubisoft News Share 13 Nov 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database In a surprise tweet that took Twitter by storm, fan favourite Assassin's Creed script writer Darby McDevitt has announced his return to Ubisoft after an eight month long hiatus. "Yes, I have returned to Ubisoft! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned!” Back in March 202, McDevitt announced his departure from the company on Twitter, in search of new adventures and opportunities. In a final Tweet, he thanked all of the fans & content creators that have supported & expanded on his work over the years. The news was met with disbelief, as one of the longest serving and most loved developers working on the franchise would no longer be at the helm. Over a 12 year+ period, he has worked on many games and projects, including Revelations, Black Flag, Embers and Bloodlines. Most recently serving as the Narrative Director on Assassin's Creed Valhalla, McDevitt made it his mission to tie up loose narrative threads. His efforts were recognised, as the game featured many callbacks and clever links to previous games, alongside helping to restore the franchise's fading identity. The news was met with online applause, as fans of the franchise revelled in the knowledge that a true loremaster and mentor had returned. Going forward, it is hoped that McDevitt and the narrative teams at Ubisoft can shape new experiences to honour the legacy of the franchise, and restore the elements that feel so distant in recent games. Within the community, Darby is known for his intriguing and sometimes cryptic tweets, making fans dig beneath the surface to discover the truth. He represents the best that the Assassin's Creed series can be, and we here at TOWCB are thrilled by the news, especially as the upcoming 'Assassin's Creed Infinity' project brings with it such uncertainty, as the series moves towards a live service. Little is known about the upcoming project, but Ubisoft recently made it clear that the project is being led by a new cross-studio, collaborative structure, directed by Marc-Alexis Côté, who will serve as executive producer of the Assassin’s Creed franchise. Also joining the project is Étienne Allonier, brand director for Assassin’s Creed for the last 10 years, who together with senior producer Julien Laferrière, Creative Directors Jonathan Dumont and Clint Hocking, will change the way the Assassin's Creed series evolves. In the past, studios have passed the baton on to the next, allowing a time window for them to begin work on the next. With the new structure, One group within Ubisoft, made up of multiple teams, will work on Assassin's Creed coherently. With Darby McDevitt back, it's a sigh of relief for many fans to see that the narrative is once again being cared for by safe hands. Stay tuned for further updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Interview with an Assassin - A Character Discussion with the Cast of The Resurrection Plot | TheOnesWhoCameBefore
Interview with an Assassin - A Character Discussion with the Cast of The Resurrection Plot Interview Share 11 Jun 2023 Written By: Edited By: Michael Smith Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. *This interview with the characters of Assassin’s Creed The Resurrection Plot is not to be considered canonical. This is solely used as a recap of the previous book and a refresher of the two main characters Pierrette Arnaud and Simeon Price. This is Mike with The Ones Who Came Before, and I want to welcome our readers to what has to be the most unique Assassin's Creed interview that I have ever done. Today I am speaking not with the author of the new AC novel The Resurrection Plot , Kate Heartfield, (who we interviewed for her last book The Magus Conspiracy ) , but with her co-lead characters Pierrette Arnaud and Simeon Price! Welcome Pierrette and Simeon, how are you doing today? Pierrette: Ready for anything. Simeon: The leg’s acting up, and I’ve been travelling recently, so I’m glad to have this chance to sit and talk a bit. Without going into the end of your last adventure, how are you feeling traveling to 1869 Cairo? Simeon: Honestly, I’m just hoping to find out what the Templars are up to out in the desert – and perhaps, run into Pierrette while I’m in the area. It’s been a few years since we’ve seen each other, with one thing and another. Pierrette: I’ve made good friends in Cairo, and there’s so much energy and excitement among the Assassins here. It’s been good for me to leave England for a while, and France, well, things are looking uncertain in France at the moment. People say there could be war with Prussia. You both came to find each other through your mutual friend, Ada Lovelace. Can you tell us a bit about her and did you two find a friendship through knowing her mutually? Pierrette: I rescued her from ruffians one night, and she became my friend. She introduced me to many people: artists, writers, people I never would have met otherwise. And she gave me a purpose. I promised that after her death, I’d find the man who could help me make sure that her clever inventions did no harm. That man was Simeon. And while we haven’t always seen eye to eye – Simeon – you mean you haven’t always had things your way. Pierrette: I am grateful to Simeon for teaching me and introducing me to the Brotherhood of Assassins. Simeon: And I am grateful to Ada for the same reasons, although her notebook was the bane of our lives for years. We’ve finally put her legacy to rest now. You both came from unique backgrounds, Pierrette being an acrobat with the Aurora Equestrian Troupe, and you Simeon a former Lance-Corporal with the British Army. How would you compare your time with each to that with the Assassins Brotherhood? Simeon: I joined the army because I wanted to be part of something bigger than myself, something with purpose. But I soon found it impossible to be a soldier in that particular army and a man of conscience at the same time. As an Assassin, I am always answerable to myself, so long as I don’t harm innocents or the Brotherhood. Pierrette: In a way, it’s not so different from being a performer. We are all trying to achieve our best as individuals, when we’re riding a horse around an arena or swinging from a trapeze, but we rely on each other, and we teach each other. What are your views on the Brotherhood at the start of this new book? Do you feel like it has improved since you first joined? Pierrette: I’ll admit to some frustrations, but I’m so pleased about what some of our fellow Assassins have done lately in London. Simeon: There’s a real opportunity for the Brotherhood to find young people who are frustrated by the state of the world and teach them how to change it, in ways that won’t result in even more tyranny. I know the Brotherhood could help so many of them, and they could make us stronger, but it’s difficult to reach them, to get through. Everyone has to walk their own path. Mine is a lonely one these days, I admit, and I fail to reach these young people more often than I succeed. Coming back to your skill sets, Pierrette if I may, what is it about horses that made them such a focus for your troupe? Do you find that working with them is easier than working with people? Pierrette: A horse will always let you know where you stand. People are less honest. Simeon, I know you have gone through some difficult times since leaving the Army, are you finding the structure of the Brotherhood to be similar to your time with the military? Simeon: Perhaps it’s the bad memories from my time in the army that has caused me to strike out on my own a fair bit, even within the Brotherhood. But I do try my best to do my duty, to uphold the principles I’ve sworn to serve, and in that, it’s the same. It's been nearly two decades since we were first introduced to you both, how do you feel now as seasoned Assassins compared to then? Simeon: Sore. Pierrette: I’ve greatly enjoyed being able to work with more weapons. But I suppose I have a collection of ghosts, to go with my weapons. Regrets, I mean. Simeon: I never thought I’d hear you speak about regrets. Pierrette: Well, I’m not saying I have long lists of them. Perhaps … four. Simeon: Four regrets. Pierrette: Yes. Why, how many do you have? Simeon: I haven’t counted. More than four. Who would be the political figure that you feel you have the best relationship with? Pierrette: I’m looking forward to meeting Ismail Pasha, who’s the ruler of Egypt these days. He’s done something remarkable in creating the Suez Canal, and he seems to want to stand up to the imperial powers. Simeon: Speaking of standing up to power, I have some friends in Paris, writers and thinkers, who are trying to find better ways to live. For me, a smoky tavern with people like that in it is more exciting than a meeting with an emperor. Who’s the better fighter between the two of you? Simeon: Pierrette. Pierrette: Me. [laughs] In all seriousness, that’s very kind of you to say, Simeon, but I think it depends, wouldn’t you say? I’m better at the big picture: how to get from A to B most efficiently. Simeon: Even spectacularly, sometimes. Pierrette: Which has always been my weakness, as you’ve pointed out many times. You’re better at making sure it gets done quickly and quietly. Simeon, you were trained with a large amount of reading to help educate you better by your mentor Oscar Kane, which would you say was your favorite to read? Pierrette, you can answer as well if you like as we know Simeon trained you? Simeon: The book from Kane’s library that has stayed with me over the years is London Labour and the London Poor by Richard Mayhew. It’s a book that shows the world as it is, and treats every human being in it as worthy. Pierrette: I loved seeing the old combat manuals – Simeon will laugh, but I liked the illustrations, because they make the people of centuries ago seem just like us. Worried about where to put their feet and struggling to keep their guard up. Speaking of, how is Simeon as a mentor? And Pierrette as a mentee? Pierrette: He’s a better mentor than he realizes, but I don’t want it to go to his head. Simeon: Pierrette’s taught me more than I’ve taught her, I think, by being such a challenging student. Pierrette: Challenging? I beg your pardon? Simeon: Independent and unpredictable. Pierrette: Well, nobody wants a predictable Assassin. What do you want readers to know going into this new book? Are there any things you want to tease? Simeon: I think we’re all in for some surprises, but I’m looking forward to fighting side by side with Pierrette again. Pierrette: And I’m looking forward to being very inconvenient to the Templar Order. We thank you both for joining us today and we are looking forward to what is going to be a great entry and sequel for Assassin’s Creed fans to read. Assassin’s Creed The Resurrection Plot by Kate Heartfield, and published by Aconyte Books will release on July 4, 2023 on Global e-book and physically in the US. The UK can pick up the paperback on September 28, 2023. You can read our light spoiler review here and preorder the book here . comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Difuzed unveil Assassin's Creed Mirage Merchandise Collection | TheOnesWhoCameBefore
Difuzed unveil Assassin's Creed Mirage Merchandise Collection Merchandise Share 17 Jun 2023 Written By: Edited By: Colum Blackett (Col_96) Aaron Young Back To Database Difuzed unveiled their Assassin's Creed Mirage merchandise collection, containing apparel, accessories and collectables. Look out for the items as they make their way to retailers later in the year. Updates Article originally published: June 9th 2023 Updated 17/6/23: Assassin's Creed Mirage socks added Clothing Assassin's Creed Mirage - Men's Zipper Hoodie Feel part of the many generations of assassins that have existed with this Assassin’s Creed hoodie. This sleek black hoodie is made with soft fabric for warmth and comfort. The premium Assassin’s Creed graphic elements are thoughtfully placed for a minimal but sleek look. The Assassin’s Creed logo printed on the chest comes in high-definition rubber, while the larger back print is thinner. You’ll also find a woven damask label stitched on the left sleeve to complete the look. Assassin's Creed Mirage - Men's Zipper Hoodie Transport yourself to medieval Baghdad every time you wear this Assassin’s Creed hoodie. The soft cotton blend material will keep you comfortable and warm during the chilly weather. But it’s the sleek Assassin’s Creed Mirage elements that are the highlights of this gaming merch. On the front, you’ll find a sleek high-definition rubber print of the Assassin’s Creed symbol. On the back, there’s a matching character art of Assassin’s Creed Mirage’s protagonist, Basim Ibn Ishaq, in a tonal thin rubber print. There’s also a woven logo stitched on the left sleeve for a cool extra detail. Assassin's Creed Mirage - Snake - Men's Short Sleeved T-shirt Assassin’s Creed fans are all waiting for the upcoming game trilogy and this Assassin’s Creed t-shirt is the perfect way to show support! Fellow fans will immediately recognize the graphic elements on this gaming t-shirt, which features a high-definition rubber print of the Assassin’s Creed symbol and screen-printed graphic art element from the Assassin’s Creed Mirage game. The large print on the back matches the chest print. Assassin's Creed Mirage - Spider Scorpion & Eagle - Men's Short Sleeved T-shirt This Assassin’s Creed t-shirt will be the perfect addition to your gaming merch collection. Made with 100% cotton, it’s comfortable and comes in a trendy beige color that will be easy to mix and match with anything in your closet. The front features a high-definition graphic rubber print of the Assassin’s Creed logo on the front chest, along with a tonal screen print of game elements from the Mirage sequel. A larger screen print of the Assassin’s Creed logo can also be found on the back of this gaming t-shirt. Assassin's Creed Mirage - Men's Hero Item Hoodie Assassin's Creed Mirage - Blade - Men's Short Sleeved T-shirt Assassin's Creed Mirage - Men's Short Sleeved T-shirt Are you ready for the latest Assassin’s Creed installment? Not until you have this sleek Assassin’s Creed t-shirt! The eye-catching front graphic element is made with a high-definition rubber print, and features Assassin’s Creed iconic logo. The back features a larger graphic art, which is a combination of screen and high-definition prints that are inspired by Assassin’s Creed Mirage’s main hero, Basim Ibn Ishaq. This Assassin’s Creed t-shirt is made with 100% cotton for comfort and durability. Assassin's Creed Mirage - Men's AOP Short Sleeved T-shirt Make a fashion statement while showing off your love for gaming when you wear this trendy Assassin’s Creed t-shirt. The trendy navy blue 100% cotton material is both comfortable and flattering. The t-shirt comes with a cool all-over print featuring the iconic Assassin’s Creed symbol. There’s also a woven logo stitched on the left sleeve with the Assassin’s Creed symbol. Assassin's Creed Mirage - Eagle - Men's Short Sleeved T-shirt Show your love for one of the best action adventure video games ever made with this Assassin’s Creed t-shirt. Made with comfortable 100% black cotton, you’ll feel comfortable while showing your fandom to everyone else. The front features a white screen print of an iconic game element, the eagle, in contrast to the familiar Assassin’s Creed symbol, which appears as a high-definition rubber print on the chest. Assassin's Creed Mirage - Basim - Men's Short Sleeved T-shirt You might already have your pick of favorite Assassin, but don’t close your doors just yet. Basim Ibn Ishaq might have a place in your heart and this Assassin’s Creed t-shirt will be the perfect way to show that. Made with 100% cotton in a trendy navy color, this Assassin’s Creed t-shirt will look good with any outfit, especially with the vibrant front character art of Basim, which is a combination of screen and high-definition rubber prints that gives this gaming t-shirt an elevated premium quality. Accessories Assassin's Creed Mirage - Men's Snapback Caps Assassin's Creed Mirage - Adjustable Caps Assassin's Creed Mirage - Crew Socks (3Pack) Get this great set of three socks inspired by the iconic game. The first pair features a stunning Bleached Sand color, adorned with the classic Assassin's Creed symbol in a darker shade of beige. The second pair comes in a captivating dark blue shade, embellished with an intricate pattern in Vintage Indigo color, showcasing the famous symbol of the game. Lastly, the set includes a pair of sleek black socks, with beige accents on the heel and front of the foot, and a finely knitted artwork on the side, depicting elements from the game. With their stylish design and subtle references to Assassin's Creed, the Mirage socks are the perfect accessory for fans to showcase their love for the legendary gaming series while keeping their feet comfortable and fashionable. Assassin's Creed Mirage - 3D Metal Keychains & Bifold Wallet Are we missing anything? Let us know and we will update the article. We will endeavour to keep this article up to date as more merchandise is announced. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- “Odin-sama is with us!”: A Product Review for Assassin’s Creed Valhalla Eivor Nendoroid Figure | TheOnesWhoCameBefore
“Odin-sama is with us!”: A Product Review for Assassin’s Creed Valhalla Eivor Nendoroid Figure Review Share 7 Jun 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database From the latest entry in the popular stealth action game series "Assassin’s Creed® Valhalla" comes a Nendoroid of Eivor! The fine details of Eivor's head tattoo and his weapons have been faithfully captured in Nendoroid form. Optional parts include Eivor's axes, shield and the Hidden Blade, allowing you to recreate stealth poses and action scenes alike! Eivor's companion Sýnin is included in the set as well so you can enjoy displaying them together! Good Smile Company is a Japanese figurine manufacturer for pop culture properties that was founded in 2001. Their most recognisable line of products is their Nendoroid Series of figures. This series takes characters from various properties (primarily anime) and creates a chibi (“small person”) version in a vinyl figurine that is articulated and provided with multiple parts to allow the user to pose their character in different positions for display. Pre-orders for the “Assassin’s Creed Valhalla - Eivor” Nendoroid started in the summer of 2021 and after a brief delay, was released in May 2022. The Eivor (technically Havi) Nendoroid comes packaged with an assembled figurine in the Raven Clan armor, two axes (Varin’s Axe and the Raider Axe), the Raven Clan Shield, two sets of arms, hands, and legs in either straight or bent poses, two hidden blades (retracted and extended) and a base with stand to pose your Nendoroid. In addition, a mini version of Eivor’s animal companion Sýnin is included with two sets of wings and a separate stand to pose the bird. The included instruction pamphlet comes in Japanese and English, and provides a breakdown of the included 38 pieces and instructions on how to attach the parts to pose the Nendoroid in multiple poses, as well as how to interchange the faceplate from the stern gaze to the battle cry face, giving the figure even more personality and options for display. The Nendoroid stands at approximately 100mm in height with the included stand. Posing the Nendoroid is a simple process of snapping ball-jointed pieces into the figure and rotating the multiple locations throughout the figure until you reach the pose of choice. The included base provides support as the figure cannot stand on its own (easily). The small pieces can be hard to handle in humid or warm environments as while I was playing with the figure in the Texas humidity, I started dropping the tiny pieces such as the hands and hidden blade, as my skin was becoming slick with sweat. However, the paint on the figure did not show any wear to my oily skin, which is a plus in my eyes. This figure also comes with an extra neck joint which to my dismay, I broke the original joint when trying to remove it as I believed it to be a different type of joint. This was broken as I was wiggling the piece out of its holder in the neck with a pair of pliers. The instructions inform that if you have issues removing a piece, to run it under warm water to relax the vinyl (something I did not read). I spent the morning recreating the instructions and taking photos. The Nendroid has such a personality that with camera angles and patience, I was able to take some fun action shots that reminded me of the Photo Mode within Assassin’s Creed Valhalla. This figurine looks great amongst my other Eivor statues and adds a lot to my collection in whole as having not only a licensed product from Ubisoft, but one that is in an animated style that the standard moulded pose of a statue allows me to change up how I want to display the figure. I also love seeing a poseable Sýnin as the support animals of the games do not get enough love in the merchandise. The Nendoroid Series #1661 - Assassin’s Creed Valhalla Eivor is available now from the Good Smile Company website for $54.99 USD. Prices and availability will vary by location. The Nendoroid line will also be releasing an Ezio Auditore figure later this year, which I hope to purchase once they are out of the currently closed pre-order phase. Add the Eivor Nendoroid to your collection today! Amazon comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Assassin’s Creed Virtual Photography: 24th March to 18th April | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 24th March to 18th April Community Share 8 May 2025 Written By: Edited By: Aaron Young Turið Torkilsdóttir Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This special Assassin’s Creed Shadows launch theme has been run alongside @Assassins_UK , the official account for the United Kingdom. Ubisoft are one of the leading publishers and developers in the gaming industry, most famous for their compelling Assassin’s Creed series. We would like to thank the team for agreeing to collaborate with TOWCB on this unique opportunity. We are very grateful that you took the time to pick this wonderful selection of photos for us. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Shadows Launch Samurai Game: Assassin’s Creed Shadows VP Artist: @AlexK0nstantin The Ones Who Came Before Photo of the Theme Judge: @Assassins_UK Assassins UK Team We chose this amazing virtual photo as our favourite due to its many layers of beauty. Having the fierce silhouette of Yasuke set in front of the iconic rising sun of Japan encapsulates the spirit of Assassin’s Creed Shadows. Aaron Silhouettes and red backgrounds are synonymous with Japanese media. They are symbolic of Japanese culture especially this time period. Even the marketing for Assassin’s Creed Shadows is heavily influenced by this style. In addition, the photo mode has a red dragon filter so we can produce similar style shots. Here we have a phenomenal portrait of Yasuke looking foreboding with his katana by his side. The use of red and black here is perfection, allowing Yasuke's samurai armour to shine with its intricate design. The composition with the sun behind him and the rocky ground elevating Yasuke to a position of authority, takes this capture to new levels. Time for Reflection Game: Assassin’s Creed Shadows VP Artist: @domo_vp Assassin’s Creed Shadows is a story of vengeance, which obviously brings a lot of pain and suffering. So, it is nice that Ubisoft allowed the reflective nature of Japanese culture to thrive in the quieter moments of the story. Just as we can see here with this peaceful shot of Naoe that has been elegantly framed. This is truly exceptional work by Dominik as he shows the softer side of our beloved Naoe. Capturing her with head down and eyes closed fits the scene brilliantly. I really like the depth of field and how it adds that flame effect to the circle. Naoe really needs these moments, and it helps us to understand her a little more. Through the Trees Game: Assassin’s Creed Shadows VP Artist: @ goodlovecapture.bsky.social Something that Ubisoft has always excelled in is the ability to create bountiful environments. From the announcement of Assassin’s Creed Shadows, I knew we would be in for some really breath-taking strolls through deep luscious forests. So, what better way to showcase this than an exquisite capture by GoodLove. I have to say the fog in this photo is amazing and shrouds the image in mystery. The height and depth on show complement the feeling of how small a human is when exploring nature. I adore the silhouette of Naoe, especially with the hair blowing in the wind. It almost feels like there is an impending doom about to appear from that fog. Perched Game: Assassin’s Creed Shadows VP Artist: @BranCakesVP I have longed to go back to the street and rooftops of big cities in Assassin’s Creed for quite some time now. The RPG entries offer us glimpses of this but are more focused on the full world. That being said there are some genuinely impressive buildings to scale in Assassin’s Creed Shadows. With any structure the opportunity arises to pose menacingly, looking down on the people you protect. Bran fortunately has provided that hero moment here with Naoe doing her best Batman impression. It was so smart to go with the black and white approach, especially with those thick white clouds offering great contrast to the shot. Without a bird companion this time, full credit must be given for capturing the eagle flying by in the distance. This is an Assassin’s Creed photo. Hide in Plain Sight Game: Assassin’s Creed Shadows VP Artist: @TakaSanGames Being able to blend in with the crowd has been a staple of the series since its inception. Assassins are trained to merge with their environments, disappearing from sight, allowing them to both assassinate and escape unseen. Finding moments such as the one in this photo are so satisfying. Taka has a knack for eye catching virtual photography and that is evident again here. How can you not admire the focus on Naoe with her unexpectedly colourful attire seamlessly fitting in with the crowd. I am a big fan of the hat covering the eyes and the framing with the crowd and blossom trees is immense. It’s incredible how everything just works here and is coordinated into such a beautiful shot. Natures Duellists Game: Assassin’s Creed Shadows VP Artist: @LegacyofAdam Once again Ubisoft have provided us with a living and breathing natural world that can sometimes make you feel like you’re walking into a David Attenborough documentary. It’s the small details such as these stags rutting that help with immersion, something that has evolved since Origins. Adam has definitely caught a great moment here, such perfect timing. The angle of the shot is excellent allowing us to see the moment of impact, and the level of detail captured in the grass and the stags is beautiful. I also like how the light is beaming in through the gap in the tress, acting as a spotlight on the big fight. Assassin’s Creed Shadows features many duels between skilled fighters, I just didn’t expect it to be talking about the wildlife. A World in Flames Game: Assassin’s Creed Shadows VP Artist: @Ayghan I have been very impressed with the tone of Assassin’s Creed Shadows, especially after the slightly light-hearted approach to Odyssey. So far, we have seen quite a few moody captures, featuring the brutality of feudal Japan. This one from Ayghan is both majestic and tragic. I am really impressed with the colours, the orange/yellow burning Pagoda stands out magnificently against the dark blue sky. Those embers flickering off in the wind make you feel the sheer power of the blaze, and the composition allows us to realise the scale of this building. The framing of the Pagoda between the trees is a nice touch and Naoe is so brilliantly placed, looking up at the destruction of her homeland. Shadow of Japan Game: Assassin’s Creed Shadows VP Artist: @PurplePampano The shinobi was always going to be the sensible approach to weaving the story of Assassin’s Creed through Japan. These infiltrators have operated in very similar ways although there is little historical evidence that suggest they actually assassinated targets. In this capture the drama has really been elevated thanks to some excellent composition work. The lighting is delicious, with Naoe’s hair flowing in the wind. I really like how there is a minimal approach to the photo. She really looks menacing perched on the structure, ready to pounce on an unexpected foe. I am getting Spider-Man 3 movie poster vibes. I think Purple Pampano has aced the Assassin’s Creed mood with this frightful good portrait. Many Faces Game: Assassin’s Creed Shadows VP Artist: @RalstonVP The masks that you find in Assassin’s Creed Shadows are impressive and fit effortlessly with the themes of the game. Allowing Naoe and Yasuke to adopt similar styles to the people they are hunting ties the two parties together in a shaded battle that blurs the lines of right and wrong. I think this is a fantastic portrait that gives an almost two face vibe. It’s such a great idea to have such an intimidating mask show the softness of Naoe through her eye. The shadows have been applied excellently and the colours softly, which assists in highlighting the superb details of the mask. I would not want to see this face hunting me in the night. Perfectly Poised Game: Assassin’s Creed Shadows VP Artist: @summers458 If there was ever a photo that could close this wonderful showcase, then it is this one. Assassin’s Creed has always allowed us to witness stand out, reflective moments either through cutscenes or more recently photo mode. I love the layers to this capture with the sun being the focal point, and Naoe beautifully suspended just below. The colour tones are warm and inviting with the different shades of oranges complimenting the darken silhouettes. Naoe starts this journey of vengeance alone but along the way finds friendship to aide her cause. Their struggle to free Japan of its oppressors is long and hard but they do not give up. I feel this capture epitomise this and would definitely have looked good as an end game cutscene. A worthy winner of the #ACFirstCivUK tag - Congratulations. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Preston Carbonaro
Preston is a long-time Assassin's Creed fan of both the games and the soundtracks. He works as a primary school educator, and is also a part-time actor. He takes a keen interest in mythology, symbology, codes and puzzles. Some of his passions include writing, reading, art, gaming, football, and music. Previous Next Preston Carbonaro Writer Previous Partner Preston is a long-time Assassin's Creed fan of both the games and the soundtracks. He works as a primary school educator, and is also a part-time actor. He takes a keen interest in mythology, symbology, codes and puzzles. Some of his passions include writing, reading, art, gaming, football, and music. Twitter Work
- Assassin’s Creed Virtual Photography: 4th to 15th November | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 4th to 15th November Community Share 28 Nov 2024 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside Magnus Bruun the wonderful actor behind Eivor/Odin. You may also know him as Cnut in the hit TV series The Last Kingdom. This is the second time Magnus has joined us for a theme week, and we would like to thank him for giving up his time to select our winning shots. His kindness to the Assassin’s Creed community is really appreciated. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Valhalla Blood Will Prevail Game: Assassin’s Creed Valhalla VP Artist: @ BetweenDPixels The Ones Who Came Before Photo of the Week Judge: Magnus Brunn Magnus This picture captures a lot of the soul in the game. I love the fiery frame, and the depth in the photo. It’s savage and beautiful at the same time. Also cool people don’t look at the things they burn to the ground. Aaron “For a hundred years there was chaos in our lands.” Assassin’s Creed Valhalla gives you the perfect platform to showcase those Norse inspired shots. Such as this one which looks like its straight out of the movies. Lauren has really brought the drama with this epically framed portrait of chaos. The flames encircling the gateway bring so much theatre, while the bodies hanging from the rafters show the brutality of the time. The shadows serve the shot well by emphasizing the light at the end of the tunnel. Eivor has that hero pose as she walks away from another triumph over the order. The foggy battle ensuing in the distance shows that this fight might not yet be done. Congratulations on capture of the theme. Sýnin Game: Assassin’s Creed Valhalla VP Artist: @ FoxPourple “Guide Me.” A Raven was the obvious choice for a companion in Assassin’s Creed Valhalla. Especially with those strong links to Odin, and Eivor being part of the Raven clan. There are many iterations of Sýnin in the game, but this one stands out. The design is just so striking with those white patterns contrasting beautifully with the black feathers. I feel like this capture has a painting vibe due to the use of fog in the background, and the blueish hue adds to the sense of flight. I love the composition with everything aligned perfectly to showcase the beauty of the raven. It would have been wrong not to have Odin’s eyes in this article. Stand Together Game: Assassin’s Creed Valhalla VP Artist: @ Murphys_Law_Vp “Shields Up! Shields Together! SHIELD WALL! The art of the shield wall was pivotal during the Viking invasion of England. The battle could easily be lost if you didn’t stand shoulder to shoulder with your warriors in this defensive position. Personally, I was disappointed that we did not get more of this in Assassin’s Creed Valhalla. However, you would never think that after seeing this badass shot from Murphy. I feel like this is one of my favourite Valhalla portraits, because the details are just so good. Eivor’s stance is epic, and the shield position works really well. The outfit, tattoos and that amazing snowy background all combine to produce such a Viking photo. A Fine Warrior Game: Assassin’s Creed Valhalla VP Artist: @ FoxPourple “I will not be captive to another man’s gaudy design. My destiny is mine to weave.” The ability to play as both female and male versions of Eivor is a real plus point for virtual photographers in Assassin’s Creed Valhalla. I believe both Magnus and Cecilie brought their own flair to each version, and thanks to the animus we can swap whenever we like. In this portrait Eivor looks so majestic and full of honour. The lighting on her face is a nice touch and the stance with hands wrapped around the weapon so graceful. I really adore how grounded this capture is with a real feel for the time period. I suspect she is looking on after the battle defiant against her destiny that Odin would try to manipulate. New Horizons Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo (@ podtogo.bsky.socia l ) “Shall we raise the sail here, Eivor?” The longship in Assassin’s Creed Valhalla is a thing of beauty. The customisation options really allow you to personalise your vessel. In essence it is just a flamboyant means of travel, but what a way to do it. Pod has clearly gone all in with the pirate longship as he pays homage to Black Flag. Those sun rays are so strong you can almost feel them, and I do like the warmth of this shot. It is nice that we can see Eivor commanding the longship too. I feel like this is a fitting capture to end our Valhalla special. The ship sailing out into the sunset is a perfect metaphor. Although I would rather believe this is just the start of another adventure. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest vprepost Nov 29, 2024 Excellent piece. Great VP by all! Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- 14_Merchandise All | TheOnesWhoCameBefore
Merchandise Assassin's Creed Shadows Merchandise Guide 6 February 2025 Colum Blackett (Col_96) Merchandise Read More Madrinas Reveals Assassin's Creed Shadows Inspired Boba Tea Collection 17 October 2024 Colum Blackett (Col_96) Merchandise Read More Product Reveal: Assassin's Creed Through The Ages Tankard by Nemesis Now 12 February 2024 Colum Blackett (Col_96) Merchandise Read More Assassin's Creed Mirage Merchandise Guide 6 November 2023 Colum Blackett (Col_96) Merchandise Read More PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue 18 August 2023 Colum Blackett (Col_96) Merchandise Read More Difuzed unveil Assassin's Creed Mirage Merchandise Collection 17 June 2023 Colum Blackett (Col_96) Merchandise Read More Assassin's Creed Altaïr Game Cover Funko POP! Unboxing Images 3 March 2023 Aaron Young Merchandise Read More Community Spotlight: Some the Best Collectables from Assassin's Creed 22 February 2023 Michael Smith Merchandise Read More PureArts reveal incredibly detailed Assassin's Creed Revelations Diorama 9 February 2023 Colum Blackett (Col_96) Merchandise Read More Product Reveal: Officially Licensed Assassin's Creed Valhalla Bookends by Nemesis Now 6 February 2023 Michael Smith Merchandise Read More Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab 22 July 2022 Colum Blackett (Col_96) Merchandise Read More New PureArts Edward Kenway Animus Statue Revealed 26 August 2021 Colum Blackett (Col_96) Merchandise Read More
- AC Community Questions: TheAssassinLord (Charlie Cooper) | TheOnesWhoCameBefore
AC Community Questions: TheAssassinLord (Charlie Cooper) Interview Share 9 Aug 2025 Written By: Edited By: Charlie Cooper Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by Charlie Cooper ( TheAssassinLord ), who recently joined our Assassin's Creed Partnership program as a Social Media Manager! Col: Hi Charlie. In July 2025, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the team as we look to take our social media content to the next level? Charlie: Definitely! Working alongside and building communities, as well as Assassin’s Creed as a franchise have been a big part of my life and youth up until now so it’s always a pleasure to be a part of a community with a healthy amount of influence and activity! Profile Picture used by TheAssassinLord Col: How excited are you for the future of Assassin's Creed? Charlie: I’m very excited, maybe more excited than I have been in the past several years of releases. In my opinion the RPG route the franchise has taken has brought some positive and negative changes to the franchise as it looks to balance what fans loved before and evolving with the industry but it looks like Assassin’s Creed is looking to widen its appeal in a fresh way to not only include options for old fans but please current ones as well as new ones so that’s always excited to see. Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? Charlie: I’ve been playing Assassin’s Creed Shadows and I’m about to start a play through of the Ezio Trilogy, my memory of them is quite spotty as I haven’t really sat down to play them for almost a decade now and I’m very curious to see how those experiences/stories hold up now. Other than these hopefully my next AC title will be an alleged black flag remake perhaps, fingers crossed! Col: Have you visited any of the locations from the games? Charlie: Probably not the most interesting ones but I guess New York and Philadelphia from AC III haha. Desmond Miles enters New York from above in Assassin's Creed III Col: Which Assassin's Creed game is your favourite and why? Charlie: My favorite Assassin’s Creed title is the ever so divisive Assassin’s Creed Unity. Personally, I’ve never seen writing as the franchise’s strongest suit, so I wasn’t overly critical of Unity’s story. And unlike many others, I never ran into the game breaking bugs it was infamous for at launch. With those issues off the table, what stood out to me was the game’s design, gameplay, and focus on personalization. Unity leaned harder into role playing than any AC before or since. It emphasized the core assassin fantasy: speed, finesse in both combat and traversal, stealth, and, of course, style. While it sacrificed some input freedom with a more hands-off gameplay approach, the result was still visually an immersive feast. From its ahead of its time visuals to the introduction of co-op multiplayer, Unity delivered something special. Apart from maybe AC III, no other title in the series has spiritually captured what Assassin’s Creed should feel like all in one game. At its core, Assassin’s Creed has always been about someone using their values, skills, and identity to carve their own path as an assassin. Whether it’s the ninja assassin, the pirate assassin, the Native American assassin, the Viking, or the Spartan every entry plays with that idea. And in Unity, you’re a revolutionary, someone fighting to take back power. That theme is reflected beautifully in the gameplay: you take control of what kind of assassin you want to be. That’s why, in my opinion, Unity is still the most immersive Assassin’s Creed game to date. Because you’re not just playing a character’s fantasy, you’re playing your own. Col: Do you have a favorite Assassin's Creed community moment/ story you would like to share? Charlie: This might sound bizarre, but hear me out my favorite community moment was actually the controversy surrounding the launch of Assassin’s Creed Shadows. Why? Because sometimes, understanding and trust are forged through conflict. On the player side, watching the community come together to protect Assassin’s Creed, an IP that means so much to so many of us from being dragged through the mud made me feel more connected to the people in it. Even when I didn’t agree with every perspective, I gained a deeper appreciation for the passion behind them. And on the developer side, I think Ubisoft grew from the experience. They showed a real effort to understand the player base and repair the relationship. Their honesty and transparency in responding to the backlash was commendable, and I believe that kind of accountability can only benefit them and us in the long run. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Charlie: For the Netflix show, I think they should take a page out of The Last of Us Season One. In my opinion, most video game adaptations miss the mark, but The Last of Us set a new standard. It was historic for game to TV storytelling. The smartest move for Assassin’s Creed would be to recreate the existing games (using them as a marketing tool for future remakes), using the TV format to fill in the gaps and expand the lore in ways the games never could. Season one should absolutely be AC2 especially because that’s such a fan favorite AC game so it’d draw the most attention. Desmond and Ezio are the glue of the franchise, so starting in Italy just makes sense. As for a future game, I really think Ubisoft needs to rip the band-aid off and finally give WWI or WWII a shot. It feels like they’ve been hesitant ever since Syndicate, but honestly, it’d be a refreshing shift from the ancient settings we’ve been stuck in lately. Lydia Frye in 1916 London, as seen in Assassin's Creed Syndicate Col: Do you have any personal AC goals you would like to achieve? Charlie: I wouldn’t say I have any specific “goals,” per se. I just genuinely love giving back to the communities that have given so much to me. Whether it’s through my work in the community or simply as a player, it all comes from a place of loyalty and appreciation regardless of whether I get anything in return. Col: What would you say is your most significant community achievement to date? Charlie: Honestly, I think just being a part of this community. I really feel like there’s a chance to do some meaningful work and have a positive impact alongside you all! What is your favourite part of being a community member? There are so many Assassin’s Creed games and generations of players, and when we all come together, it really feels like a family. Sure, we might have different opinions about what AC should be these days, but at the end of the day, we’re all connected by our love for the franchise and that’s always a good feeling. Col: What advice do you have for people looking to get into content creation and social media management? Charlie: The successful are successful because their fulfillment is fueled by their craft and not the results of it. If you want the things in this life that most people don’t have then you have to be willing to do the things most people won’t do. And to do that, you must be passionate about what you do or the vision/goals of who you’re doing it for. If neither are true, then you’re either in the wrong field or at least focused on the wrong part of it. Passions can come and go, but ultimately where they come from and where they go is your compass to fulfillment and fulfillment should be your definition of success. Col: Where can our community members find you online? Charlie: I do a lot! My personal Instagram where I share my video production creations: @ _charliemcooper_ I run a screenwriting channel on TikTok: @writtenbycharlie2 I’ve also got a YouTube gaming channel focused on the game Toribash: @ matarikatoribash My newest project is The Assassin Lord: YouTube: TheAssassinLord Twitch: theofficialassassinlord X (formerly Twitter): @ Assassin_Lord_ comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Charlie Cooper (TheAssassinLord) joined TOWCB Video Content Creation Team in July 2025 in an effort to help the team further the identity of TOWCB and its members on video platforms. He is a talented videographer, writer, editor and composer with experience in multiple fields. In his first week on the team, he created the iconic intro sequence for our Rally the Creed Podcast, and stepped in to the role of editor for the series. Throughout 2025 and beyond, we will be working alongside Charlie on a number of exciting projects, ranging from capturing and recording exclusive interviews with special guests on our podcast, to music releases. Charlie Cooper
- Assassin’s Creed Virtual Photography: 19th to 29th February | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 19th to 29th February Community Share 7 Mar 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ JChoukroun aka Jean who is new to the virtual photography community. Jean is a game developer for Ubisoft and has worked on several titles. Jean has a passion for virtual photography, and we are honoured to have him with us. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This theme week: Assassin’s Creed Protagonists and their Companions. Partnership Game: Assassin’s Creed Origins VP Artist: @ cop_filip The Ones Who Came Before Photo of the Week Judge: @ JChoukroun ''I really love this shot, because it reminds me of so many things, I adore about 2017’s Assassin’s Creed Origins. From the onset of the game, it is clear Bayek is a broken man, and I feel a deep melancholy emanating from his obscured face. The super strong depth of field calls back to Bayek’s sole focus being revenge. It blinds him to the rest of the world, which merely becomes a blurry backdrop upon which he will exact his vengeance. Amidst all this though, there is still love to be found as represented by Senu who will lead Bayek from seeking revenge to seeking redemption and reconnection, both to Aya and to the outside world.'' Aaron “You are the Medjay from Siwa.” Assassin’s Creed Origins is the first time we get to share our journey with a companion. For me Senu has the best personality of all the birds. Her friendship with Bayek is pivotal in the revenge quest he sets out on. She acts as emotional support for a wounded Bayek whose mission would be very lonely without her. This majestic capture embodies the relationship between the two. I believe the black and white of this photo make it appear classy, while the depth of field allows the viewer to focus on the friendship. Filip has nailed the timing too, Senu’s wings look magnificent. A truly beautiful capture from one of the best games in the series. Companion Game: Assassin’s Creed Mirage VP Artist: @ Milz_VP “Yes Enkidu, food is coming.” Basim’s relationship with Enkidu is far more complex than previous games. He is gifted to Basim during his time at Alamut, before the young assassin sets out for Baghdad. As the story progresses the two become good friends, however the darkness inside Basim soon causes a rift between them. Here we have the two companions scouting out their next target. I really like the composition of this capture. The lighting is very good, as a result you can see such detail in Basim’s robes and Enkidu’s feathers. I think Eric has done a great job of showing the connection these two have, its just a shame it doesn’t end well. Aya and Senu Game: Assassin’s Creed Origins VP Artist: @ NovA1990 “Bayek, it has been too long.” This for me is a glimpse of what might have been or what could still be for Aya in this series. She is a character that deserves more story content. These two powerful females have such a dominating presence in Assassin’s Creed Origins, and Bayek relies on their support as he seeks vengeance for the death of his son. In this capture it is the head turns that makes it so special for me, they are almost mirroring one another. Both characters look very elegant, and the colours are in harmony. The depth of field is assisting to draw the eye to both assassin and eagle. Across the Desert Game: Assassin’s Creed Mirage VP Artist: @ thefrostysm “It has been an honour to watch you walk your path”. When wandering the deserts of Assassin’s Creed Mirage, you cannot help but think back to 2017 and those highly impressive landscapes of Egypt. Origins has without doubt left a huge mark on this franchise and will do for some time to come. This shot is all about the shadows and how the capture has been split into two magnificent sections. I love the contrasting colours that represent the beauty but also the harshness of the desert. The silhouette of Basim on his camel is such a delight, I have seen quite a few photos in this style, and I am always blown away by their simple elegance. Leap of Faith Game: Assassin’s Creed Mirage VP Artist: @ BasimIbnIshaq_ “Ready to make the leap”. It isn’t a surprise that Assassin’s Creed Mirage has done so well. A return to the roots with a deeply interesting main character was always going to treat the fanbase. The setting is also a delight on the eyes and as a virtual photographer I couldn’t wait to jump into the photo mode. I love this capture; it is very cinematic and could easily be from a trailer. Timing is often everything and this shot proves it, with Basim flying just below Enkidu. I adore how both have their respective limbs outstretched. The camera angle is excellent allowing us a view of the streets these two are protecting. An impressive action shot that fits beautifully with the Assassin’s ethos. Assassin's Creed Virtual Photography Showcase: February 2024 by Turið Torkilsdóttir. Music: East Again by Gargudon (TOWCB Video Content Creation Team) And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- AC Community Questions: RS (WonDerNooB) | TheOnesWhoCameBefore
AC Community Questions: RS (WonDerNooB) Interview Share 4 Jan 2026 Written By: Edited By: RS (WonDerNooB_VP) Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by RS ( WonDerNoob ), who joined our Assassin's Creed Partnership program as a member of the Virtual Photography Team in 2025. Col: Hi RS, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. RS: Hiya Col, I'm chuffed to even be considered for an opportunity to join the team, and even be interviewed. I'm RS, based in Malaysia. I'm a father of a 5yo girl and 3yo boy, and I work a white-collar job so they don't starve ;D I have been doing VP since Feb 2024, starting with AC: Odyssey, and it is by coming across TOWCB and TPM that opened my eyes to the wider VP community outside of Reddit and the in-game photo-mode sharing in the game itself. When it comes to the Assassin's Creed Community, I see myself merely a contributor to the amazing VP community that helps bring out the best of the games' visuals, captured in photos. Profile picture for RS Col: In July 2025, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. How have you found working alongside the virtual photography team? RS: The team is absolutely great - I find it interesting that most, if not all of us have families of our own and still find the time to pursue this little hobby of ours. Aaron's written commentary in the #ACFirstCivVP articles again was one of my first introductions to actual commentary on VP outside of the generic "nice shot!" you'd get elsewhere, so I'm glad I get to be a part of that currently. Col: How excited are you for the future of Assassin's Creed? RS: Quite excited - outside of the overall studio and the series' direction, I'm glad to see more photo-mode features rolled out in the recent AC: Shadows update which enabled time-of-day, poses, expressions - all of which should be considered a baseline for games' photo modes. Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? RS: It is AC: Odyssey. Playing since early 2024 until only recently, I've just put it down and considered it the end of my Odyssey (ha!). If my PC allows it, I'll probably move to either one of Valhalla, Mirage, or Shadows for my next AC game. Col: Have you visited any of the locations from the games? RS: I've studied in England, so I probably have visited some cities that are in AC: Valhalla - London, York, to name a few. Map of the UK in Assassin's Creed Valhalla Col: Which Assassin's Creed game is your favourite and why? RS: It's probably a common answer, but AC II was my gateway drug into the series - everything about being nigh invincible, climbing structures, the story's explanations in Ezio's introduction game hooked me in. I might be looking at it through a nostalgic lens but it was groundbreaking for its time. Col: Have you attended any events within the Assassin's Creed Community? RS: No Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? RS: I guess one of the bits of info that ties in with this story is that I'm an avid Redditor, and I post semi-actively in the AC: Odyssey subreddit - most of what I post is (you guessed it) virtual photography, and getting a large amount of engagement with the Odyssey subreddit on some of my posts would be my highlight. I've also made some friends from there, as part of the wider VP community Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? RS: I'd like a show that is set during The Crusades - I guess something like a series focused on Altair or somebody else during that time period Promo image for Assassin's Creed (2017) Col: Do you have any personal AC goals you would like to achieve? RS: It's VP-related of course, winning a VP competition using shots from an AC game! Col: What would you say is your most significant community achievement to date? RS: I think getting to join TOWCB/Isu Network would be it. Col: What is your favourite part of being a community member? RS: Getting to engage with others! Col: Do you collect AC merchandise? If so, what is your favourite item? RS: I don't, but I'd love to have a hidden blade or Leonidas' spear. Col: What advice do you have for people looking to get into content creation? RS: I don't consider myself one, but content creation to me should be quality over quantity, with a baseline quantity. You still need consistent enough engagement for your stuff. Col: Where can our community members find you online? RS: Bluesky: wondernoob.bsky.social comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author RS (WonDerNooB_VP) is a virtual photographer who joined TOWCB in 2025, helping the team to grow and expand across multiple platforms. Since joining the team, RS has provided assistance with theme coordination, VP article launches and testing our photo mode features, releasing incredible lifelike captures. In 2026 and beyond, we hope to continue building our relationship with both RS and the Assassin's Creed virtual photography community, and look forward to seeing all future VP content. RS (WonDerNooB_VP)
- Caleb Allen: Red Tartan Project | TheOnesWhoCameBefore
Caleb Allen: Red Tartan Project Community Share 22 Feb 2019 Written By: Edited By: Caleb Allen Ashlea Blackett Back To Database Happy AC Day from Caleb's Cosplay! To celebrate the day and the holiday season, we tasked him with creating a new outfit for his iconic Scottish Assassin, Ren Faulkner. The red tartan certainly is striking! "Nothing is true, everything is permitted."Happy AC Day! In collaboration with @ ACFirstCiv and in honor of both the season and the franchise, I decided to give Ren Faulkner a new look with a red and green tartan! Got to say, I love how striking the red is. I might have to get my own red tartan now. This franchise has been an wild ride since I started playing the first game years ago. I had a lot of catching up to do as a newcomer, but I got there eventually. Now I'm cosplaying different Assassin characters of my own make and collaborating with an awesome fan community page as a creator! My favorite thing about Assassin's Creed is the imagination and creativity of the fans who bring new and different ideas into the work that @Ubisoft does. My Scottish Assassin started this cosplay page and I'm so grateful to everyone who has complimented me and helped me with my content! You all rock! We are Assassins! You can follow Caleb on Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Caleb is an actor and aspiring cosplayer who is best known for his Scottish Assassin project. His iconic character known as Ren Faulkner was instantly a fan favourite, but Caleb has also created other characters, all with a name and backstory In 2020, Caleb left the program to focus on non AC projects. We wish him luck with his future endeavours. Caleb Allen
- The Evolution of Assassin's Creed | TheOnesWhoCameBefore
The Evolution of Assassin's Creed Analysis Share 27 Aug 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database The ‘Assassin’s Creed’ series has come a long way since its creation way back in 2007. The games have been forced to adapt to coexist with the rapid evolution of technology. The technology that game developers had in 2007 is extremely different from what gaming companies have access to now. Having a game series that started in the late 2000’s to the present day means a lot of change over time, both with the games and with the world as it is today. Ubisoft had a challenge given to them in trying to make the ‘Assassin’s Creed’ series acceptable in today's standards, but also not to abandon the premise and idea of the games that fans have known and loved for so many years. ‘Assassin’s Creed’ has undergone some changes to the series, in nearly all aspects. Fans of the games have sometimes been divided in their love for this franchise. ‘Assassin’s Creed’ is really a lot more than just a game, it's a family as well. To have a community that can share their love for the games together is harmonious for the creators and the fans, and Ubisoft hit the jackpot by bringing together people from all over the world into one family. There is no denying the games have been through many changes, and doing this has helped keep the ‘Assassin’s Creed’ series alive and well as it is today. The main evolution that the ‘Assassin’s Creed’ games have been through is the major shift in gameplay. The original games were much different from the ‘Assassin’s Creed’ we know today. For starters, the original games followed a more predictable formula, meaning that mostly every game released in their once annual cycle were quite similar to one another. They followed stealth, action, and some tactical ideas, while the more modern games in the series have transitioned to more RPG, which stands for Role Playing Game, and adopted this approach for the current formula of almost all the modern games. There are significant differences in the old and the new formulas, such as combat and stealth have been heavily reworked. In past games, combat was mostly a matter of timing and countering enemy attacks. It was too easy to kill basically any enemy in the game, it was so easy to the point where the games would offer more expensive in-game weapons that supposedly could help you deeper into the game, but it was quite common for players to not even need to upgrade any of their equipment one time, as it was simple playing the entire game with the base weapons and still being able to get past all enemies with ease. The new games changed this flaw from past games in the series, as now it is vital to upgrade your weapons and equipment to match that of your personal level in the game, as using under-leveled equipment vs stronger enemies would prove much more challenging. This ensured that the games were not only up to modern standards, but also that they were believable and played well like most big and successful games do today. The major overhaul of the ‘Assassin’s Creed’ series began after the sales disappointment of 2015’s ‘Assassin’s Creed Syndicate’ . It caused Ubisoft to change course from their usual annual installment schedule and instead decided to take a year off in the franchise for the first time since after the very first game released back in 2007 with the two year gap between the first and second game. Since then the series grew accustomed to releasing a new game every year. So, in 2016 there was no new ‘Assassin’s Creed’ game, as they put all their efforts into focusing on 2017’s ‘Assassin’s Creed Origins’ . This game marked a new era for the franchise, as it was the overhaul of almost all the features the previous games had created. The change in formula was hit with positive responses from both critics and fans. It was a rebirth of the ‘Assassin’s Creed’ series in a way. Ever since 2017, nearly all games in the series have followed a similar path that ‘Origins’ started. Of course, there are fans who miss and prefer the old formula, as it was the identity of the franchise since its creation. Some fans even these many years later would still rather play an ‘Assassin’s Creed’ game like it used to be played. Ubisoft listened to these fans, and released last year's ‘Assassin’s Creed Mirage’ as a tribute to the beginning of the franchise 15 years later to that date. It was a game directed at fans of the previous formula, as it abandoned most of the heavy RPG aspects that recent games have adopted, and instead brought back a lot of what the old formula began. It was a great gesture by Ubisoft to also create a new game in the formula of the past, as they knew fans who missed the past formula would feel catered to once again. Many fans even today think Ubisoft should continue a trend like this, by catering to fans of both the older and newer games, and finding a balance that all fans could enjoy together. The newer ‘Assassin’s Creed’ games have proved very successful both critically and financially. The games have helped keep the core foundation of the series together to match that of modern expectations. The tech industry moves very quickly, and those who fail to adapt often get left behind, and the same goes for the video game industry. You have to stay current with your games, otherwise fans will lose interest and the series itself would begin to lose its massive impact on the entire gaming world that ‘Assassin’s Creed’ has created its positive reputation all these years later. Not having their unique and popular identity would be bad for the franchise, and the games we know today may cease to exist without the major change the games have had to take. It’s just the way the tech business is, you need to stay up to date otherwise fans will go somewhere else, and lose interest. Ubisoft had quite a bold task on their hands when they rebooted the ‘Assassin’s Creed’ series years ago, and according to gamers and the majority of the fanbase alike, Ubisoft nailed it and has managed to breathe new life into the franchise. The evidence for this is the fact that the games are as popular as ever today, and continue to make a long-lasting impact on the gaming world. The series we know and love has undergone some significant changes in the past, but was for the best, and vital to its current success to this day. comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Aug 28, 2024 Awesome article! Well written! Like Reply About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: | TheOnesWhoCameBefore
Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: News Share 25 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to a new weekly Assassin's Creed News Recap series, hosted by Colum Blackett (Col_96) from The Ubisoft Star Players Program (Formerly Mentors Guild). Every week, we will be rounding up Assassin's Creed News and sharing it here on The Ones Who Came Before website. Keep an eye on the site every Sunday for more weekly recaps, or check out our social media links down below to stay updated on everything Assassin's Creed. In another week full of rumours regarding the future of Assassin's Creed, we decided to look past the sea of leaked information and focus on what really matters: The community 1) We begin this week's Assassin's Creed recap with a collaborative project. Community members Arshak ( AC: Landmarks ), Louise Chase (TheNerdyArcher), Zark ( Master Hekate's Ceremonials ), James ( Let's Talk Assassin's Creed ) & Science_creed all came together to host a 2-hour long virtual tour of London whilst playing Assassin's Creed Syndicate! Viewers were also acquainted with facts about Victorian London, as the hosts turned their extensive research into a fun trivia experience. We love to see collaborative community projects, and this one does a great job at cementing the importance of non-combat game modes like Discovery Tour. We hope to see more streams like this in the future, which compliment the Discovery Tour platform by providing fans across the world with bite-sized chunks of history. 2) We here at TOWCB kicked off the week with an exclusive merchandise review, written by Michael Smith from the Writing Team. Check out our review of the new Assassin's Creed Character Blind Box figures by AC Toys, who kindly sent over a review package. Article: A Look at ACToys’ Assassin's Creed Character Blind Box 3) This week our Virtual Photography Twitter Community passed 200 followers! If you're a photo-mode enthusiast, or simply an admirer of Assassin's Creed screenshots, join the community for a chance to be featured in our weekly ' This Week in Assassin's Creed Virtual Photography ' articles! Assassin's Creed VP Captures Community 4) We released the first article in a two-part series dedicated to The Mentors Guild, an Assassin's Creed community program which was sadly closed down in June. In our article, we reflected on the fondest moments and accomplishments of members, and looked back with fondness at a program which opened the doors to hundreds of community members around the world. Article: Mentor Memories: Remembering the Mentors Guild (Part 1) 5) Former lead Ubisoft game designer Stanislav Costiuc tweeted this week announcing a series of farewell sessions to say goodbye to the Assassin's Creed Brotherhood, Revelations and AC III Multiplayer modes which are sadly getting shut down. We here at TOWCB hope to see the multiplayer game modes reinstated one day, perhaps with the launch of the mysterious Assassin's Creed Infinity, which was announced back in 2021. The dates for the Multiplayer send-off sessions are: Assassin’s Creed: Brotherhood – July 23 and 24, July 29 and July 30 Assassin’s Creed: Revelations – August 5 and 6, August 12 and 13 Assassin’s Creed 3 – August 19 and 20, August 26 and 27 Reddit 6) Another project we launched this week was an unboxing video of the upcoming TITAN Evo 2022 AC Edition Gaming Chair, kindly sent to TOWCB Headquarters by Secretlab! A hidden blade was used to open the box, and we had a ton of fun filming the video, so we hope you enjoy! Article: Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab 7) To celebrate AC Unity Week, Chris Tilton, who worked alongside Ryan Amon and Sarah Schachner on the exceptional Assassin's Creed Unity soundtrack released a sketch of when he was writing the main theme! This behind the scenes image will no doubt be appreciated by music lovers, and is a time capsule dating back to when the main theme was just an idea written on paper! It's a fun little Easter Egg for fans and the sort of content we love to see to mark the 15th Anniversary. You can follow Chris Tilton on Twitter 8) Finally, we conclude this week's news recap by highlighting our weekly Assassin's Creed virtual photography article by Aaron Young , this time featuring shots by: @calisarah1998 @Amaya_Nocturna @MoonsDonuts @punkncreed @Subject_72 You can find the article here: This Week in Assassin's Creed Virtual Photography: 16th - 22nd July 2022 We hope that you enjoyed this Assassin's Creed News Recap! You can look forward to more articles like this, dropping every Sunday! What was your highlight of the week? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Community Member Eric Allen joins TOWCB Social Media Team | TheOnesWhoCameBefore
Community Member Eric Allen joins TOWCB Social Media Team News Share 9 Feb 2024 Written By: Edited By: Colum Blackett (Col_96) Colum Blackett Back To Database We are thrilled to announce that community member Eric Allen (@ Milz_VP ) is joining TOWCB // @ Isu_Network Social Media Team! Professionally, Eric has managed social media platforms in a number of fields such as fashion, trucking and more, working alongside 300+ brands. In 2024, Eric will help TOWCB establish a clear identity for @ Isu_Network , and create consistent social media content that is both engaging and memorable. Eric is also well known for his Virtual Photography shots, so you can be sure that showcasing community captures and projects will be a key focus going forward. Behind the scenes, planning has already begun, and a ton of ideas for 2024 content have already been generated. We are confident that this latest addition will strengthen our content and take our coordination methods and planning to the next level. Look out for Eric's content on our social media channels! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 9th - 15th January | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 9th - 15th January Community Share 15 Jan 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: World of AC 1. The Way of the Medjay Game: Assassin’s Creed Origins VP Artist: @ _Virtualtourism First up this week we have the symbol of honour, courage, and loyalty. The Medjay are the sworn protectors of the Pharaoh's and Bayek is the last of his kind to hold the role. This shot gives me 'Dark Knight Rise’s' vibes with the sign of hope etched into the wall. Jack has a knack for capturing these sorts of shots. Checkout the set below as they are all stunning. Link to set : 2. Woodland Game: Assassin’s Creed Valhalla VP Artist: @ NoviKaiba23 This week's second shot just needs to be framed and put up on the wall. I can't get over how beautiful this photo is. It also amazes me how games can look like this; the world building is phenomenal. I love the colours, especially the deep red of the flowers. The rays of light breaking through the trees make this shot so magical. Link to set: The Ones Who Came Before Photo of the Week: Judge: Michael Doyle - TOWCB Strategist I love that this image is a metaphor for the brotherhood. The atmosphere of the image is calm and unassuming, whilst the shadows cast by the ancient trees give off a sense of protection for the wildlife they shelter beneath them. The misty air beyond the tree line, hiding what possible mysteries lay beyond. Everything together, including the elegance of the Stag, mirror the principles of the brotherhood. 3. Ikaros Game: Assassin’s Creed Odyssey VP Artist: @ WallyDaGreat66 Next up we have a wonderful collage of Ikaros shots. It's strikingly put together, showcasing The Eagle Bearers favourite companion. I am impressed with the variety of angles that Wally has used to capture the eagle. It’s great to see different kinds of VP and I am always blown away by what this community produces. 4. League of Assassin’s Game: Assassin’s Creed Odyssey VP Artist: @ KeenEyeVP I had no choice but to feature photo number four. I love absolutely everything about it. The atmosphere is tense, the outfit devilish. In a game based around a Spartan this shot shows that the Assassin look still rules. This sort of capture makes me so excited for Assassin's Creed Mirage's photo-mode. Checkout the others in this set to get a feel for how Troy created this shot. Link to set: 5. Sunset Game: Assassin’s Creed Odyssey VP Artist : @ RenanVP_Alt This shot brings the article to a fitting close. What a fantastic sunset in Assassin's Creed Odyssey. The positioning of this capture is just beautiful. It feels like you are sat on the water watching the sun go down. The little details of the landscape caught in the background really help make this shot. Posted for the #MinimalFriday theme, I think Renan has perfectly fulfilled that brief. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young




















