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- Assassin's Creed Valhalla: Odin's Rune Mystery | TheOnesWhoCameBefore
Assassin's Creed Valhalla: Odin's Rune Mystery Theory Share 23 Mar 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Numerous unexplained runes have been found around England in Assassin's Creed Valhalla, a mystery that has yet to be solved. Here we will be logging all of the locations (in no particular order), and taking a deeper look at the mysterious runes, and the theories surrounding their purpose. Before we start, I'd like to thank the efforts of DarkStrider19, Jayvee and the Ubisoft Forum/ Reddit communities for all of the progress made on the mystery so far. The logo represents Odin's rune of camouflage and deception. Could that be a clue? We are encouraging our community members to continue the search, with the ultimate aim of solving the mystery. It seems that the runes are somehow connected, but the correct way to activate them has not yet been discovered. Are they leading to somewhere, like coordinates on a map, or is an action needed to begin a quest? UPDATE 24/3/21 Our article on the Odin's Rune Mystery prompted a response from Narrative Director Darby McDevitt, who confirmed that the mysterious symbols are part of a mystery that cannot be fully solved yet. After months of theorising and searching, community members can finally stop their investigations. It seems that the mystery will probably be continued in the upcoming DLC's or Seasonal Updates, but we look forward to joining the community once again one day to conclude this puzzling enigma. Rune 1 Located only a short distance away from the Ravensthorpe Settlement, the first rune can be found carved into rocks near the River Nene. Source: Jayvee Rune 2 Discovered by Reddit user Valentin0813, the second mysterious symbol can be found in Suthsexe, west of Brimclif Monastery along the coast line. You can also discover a hidden cave beneath the rune! Source Rune 3 Another rune was discovered by the Reddit community, this time in East Anglia, west of Elmenham. The marking is located next to a small pond on nearby rocks. Apparently, walking over or standing near this rune can activate a noise! You can listen to it below. Source https://www.youtube.com/watch?v=e8l0v5WZhXo Rune 4 Community member Andrew discovered this well hidden rune in Northern Hamtunshire, just south of Uffentune. After discovering the mysterious marking, he sent the location over to Youtuber Jayvee who covered it a video. As this rune is so hard to find, requiring Eivor to jump down several levels of mountain cliff, I highly recommend checking out the video if you're looking to find it yourself. Source Rune 5 The fifth rune was discovered members of the U bisoft Forums. In a thread dedica ted to the mystery, multiple theories are being crafted, many of which dive deep into Norse/ Isu lore. This rune can be found in Sciropshire, west of the Trent river on the base of a cliff. Once again, we see the same L shaped lettering, except this one is elevated in comparison to the first four. Rune 6 A sixth rune was found by community member Shane Reneaux, and covered by Youtuber Dark Strider in this video. To find this rune, head to Anlaf's lookout in Eurvicscire, and move a short distance away from the tower towards the steps, away from the scaffolding. Map Six Runes, or more? It seems that the runes may follow a pattern in terms of location and distance. Could another one be located in this area? It might even be that the mystery is somehow connected to the UK's leylines, areas often associated with mysterious earth energies or supernatural powers. As nine is such an important number in Norse mythology, it seems logical that there would be nine runes in the game. Are we missing three? Perhaps a sacrifice is needed near the runes to activate them? Fan Theories Twitter user BigDaddy1150 believes that the runes are of Icelandic origin, hinting at a possible meeting between The Raven Clan and Icelandic Vikings during Eivor's time in Ireland, which will be explored in the Wrath of the Druids DLC! He also adds that Odin's Illusionary Rune was used to make the bearer invisible or shape shift, such as the Viking berzerkers who took on the form, strength, and courage of bears in battle. Viking Repose By Seb McKinnon Pattinsondom from the Ubisoft Forums suggests that the mystery may be connected to a series of notes that can be found within the game. For example, a strange note that someone tried to hide from Odin can be found beneath the Well of Urdr in Asgard. Could it be connected? Stonesie87 from the Ubisoft Forums believes that the current rune locations may match the nine markers that can se seen on Eivor's skeleton! Jayvee revealed in a video that his followers have also found different strange markings. This symbol can be found on a tree in Gloucester, and also inside a tower that can only be found via an illusion Jotunheim. He suggests that perhaps Valhalla's main game may also have illusions for Eivor, rather than purely inside the dream state. Is an undiscovered item needed to trigger the illusions? Some fans claim to have discovered secret caves near the runes, so maybe one day a secret item will be found. Reddit user Acedyn22 suggests that the five Odin runes may be linked to the five senses: Touch, Sight, Taste, Smell, Sound, and maybe even Eagle Vision. Suthsexe: Illusionary Birds (Sight) East Anglia: Chime Sounds (Sound) Could there be more connections? We've hit a dead end with this mystery until future updates are made to the game, so hopefully together as a community we can find the answers! Huge thanks you to all the community members who have put so much time and energy into resolving this puzzle so far! Updates will be made to this article if more of Odin's Runes are discovered. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Thea M. Rivedal
Thea Marie Rivedal is a passionate Assassin's Creed fan from rural Norway, who joined The Ones Who Came Before in 2019, jumping up to the Art Team later in 2022. Thea is a skilled digital, watercolour, and acrylic artist, also having a knack for graphic design, having designed many of the variants of the TOWCB logo/insignia. In the real world, Thea also holds a Masters degree in Archaeology from the University of Bergen, and is one of the few members of our team to have a big Assassin's Creed themed tattoo. Previous Next Art Team Thea M. Rivedal Previous Partner Thea Marie Rivedal is a passionate Assassin's Creed fan from rural Norway, who joined The Ones Who Came Before in 2019, jumping up to the Art Team later in 2022. Thea is a skilled digital, watercolour, and acrylic artist, also having a knack for graphic design, having designed many of the variants of the TOWCB logo/insignia. In the real world, Thea also holds a Masters degree in Archaeology from the University of Bergen, and is one of the few members of our team to have a big Assassin's Creed themed tattoo. Instagram Work
- This Week in Assassin’s Creed Virtual Photography: 27th to 3rd December | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 27th to 3rd December Community Share 8 Dec 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This week the VP admin team have been looking through your shots and have selected the 5 glorious captures below. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Autumn Autumnal Foliage Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases The Ones Who Came Before Photo of the Week Judge: TOWCB VP Admin Team Turid The classical “knight on a horse” composition of this shot makes it almost appear like a painting. Our favourite shieldmaiden is perfectly set in the scene by the harmonising brown and gold tones of the autumn forest. Aaron “The Saxon’s know we are here.” When it comes to Autumnal vibes Assassin’s Creed Valhalla nails it. I found it fascinating to read about the decisions regarding seasons in the Valhalla art book. I think the team did a great job and allowed us to experience such different biomes. This beautiful shot of Eivor riding through the foliage is so peaceful and reminiscent of the English countryside. I do like that you can see the river flowing in the distance. The striking colours of the trees are indicative of the time of year. The composition is perfect, giving the capture a cinematic style. Undergrowth Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “Better to forge axes than swing them.” Since joining the virtual photography community my appreciation for the smaller details in videos games has increased. So much time and effort must be put in by the developers to ensure we get the best simulation experience. Here Raven has exquisitely captured a single tree in the undergrowth. I am loving the depth of field as it highlights the peeling bark excellently. The framing with the grass is gorgeous, especially with the light breaking through behind the tree. Autumn is the first season when you reach England and that tree symbolises Eivor’s new life across the ocean. Scenic View Game: Assassin’s Creed Valhalla VP Artist: @ kristina_m0509 “How I miss those days.” It’s been 3 years since Assassin’s Creed Valhalla launched and I still cannot believe how visually stunning the game's environments are. Sometimes I wish I could experience it all over again for the first time. At times it’s only when you stop for a moment in the game that you see the real beauty. This capture is proof of this, I am really liking the composition and how the eye follows the path ahead. The dark clouds and foggy atmosphere add an element of intrigue, while the speckles of sunlight allow for some warmer tones. A beautiful autumnal capture. The Fall Game: Assassin’s Creed Valhalla VP Artist: @ ZuziSam “We cannot master this land merely by asking.” England’s fertile land is what drew the Vikings here in the first place. The harsh weather in Scandinavia isn’t as reliable for growing crops. The Vikings didn’t just want to raid and rule, they wanted a better life for their families. The lands in Valhalla are luscious as this capture shows. I would say you couldn’t get a better English autumnal shot than this one. The beautiful browns and golds of the trees are warming and the haze in the background makes me think of those crisp mornings. I would say this is the perfect vibe for this week’s theme. Lonely Viking Game: Assassin’s Creed Valhalla VP Artist: @ cop_filip “Scarcely arrived and now we must raid.” Taking scenic shots has never been my strong point. However I have met new people and run theme weeks such as this and learnt so much from them. None more so than Filip who always knows how to capture environments in such an artistic way. This capture is absolutely stunning. The autumnal tones are on point and the details are amazing. Having Eivor feature but not as the subject give a story to the shot. I am loving the fog in the distance as it cleverly focuses your eyes on the undergrowth. The deer walking through the forest is a nice touch, adding to an already impressive capture. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Join TOWCB Virtual Photography Community on Twitter for a chance to be featured in our weekly VP selection articles! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Eric Allen (Milz_VP)
Eric is an experienced social media manager who joined TOWCB Social Media Team in February 2024 in an effort to help the team establish a clear identity for Isu_Network. Professionally, Eric has managed social media platforms in a number of fields such as fashion, trucking and more, working alongside 300+ brands. Taking on the role of social media coordinator, we worked with Eric from 2024-2026 to create consistent social media content that is both engaging and memorable. Previous Next Social Media Team Eric Allen (Milz_VP) Previous Partner Eric is an experienced social media manager who joined TOWCB Social Media Team in February 2024 in an effort to help the team establish a clear identity for Isu_Network. Professionally, Eric has managed social media platforms in a number of fields such as fashion, trucking and more, working alongside 300+ brands. Taking on the role of social media coordinator, we worked with Eric from 2024-2026 to create consistent social media content that is both engaging and memorable. X (Twitter) Work
- This Week in Assassin's Creed Virtual Photography: Feb 7th - Feb 11th 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: Feb 7th - Feb 11th 2022 Community Share 12 Feb 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 2) Hitting the Mark Game: Assassin’s Creed Odyssey VP number two comes from @mimi_makeslight over on Twitter. I am always won over by archery photos. Great use of the sun, I like how the rays pass straight by Alexios. The sun also looks like a target in the distance. Funny use of Ikaros in the bottom corner creates a sense of Alexios flying. The gold on the bow really stands out against the blue background. 1) Going Viking Game: Assassin’s Creed Valhalla The final capture of the week comes from @bythehist over on Twitter. This imagine reminds me of the original box art for the game, with Eivor and his crew beginning a raid. A real Viking feel to this shot with a realistic longship and Eivor dressed less flamboyantly. I think this image looks like it has come from the art book for the game. The clouds, water and the rock Eivor is standing on all makes this capture exceptional. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Aaron Young
Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Previous Next Virtual Photography Team Aaron Young Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. X (Twitter) Work
- Assassin's Creed Movie: Trailer 2 Breakdown | TheOnesWhoCameBefore
Assassin's Creed Movie: Trailer 2 Breakdown Breakdowns Share 18 Oct 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Minor Plot Spoilers below. (Our admin Col_96 has seen the first 20 minutes of the film, so has inside knowledge on the trailer) In this article, we look at the bits you may have missed in the new AC Movie Trailer. Joseph Arrested: At the start of the Trailer, we see Joseph Lynch being arrested for the murder of his wife. (Fun fact. The young Joseph Lynch is played by Brian Gleeson, whilst his father Brendan Gleeson plays the older version) Abstergo Pin: Alan Rikkin is wearing an Abstergo Pin. Abstergo Guards using Batons: The scene where Cal takes on the Abstergo Guards reminded me of AC2, where Desmond and Lucy are in a similar situation. The guards use Batons to immobilise. Familiar Weapons: The first weapon is the Star, used by Maria. This weapon was on display at Gamescom. The second weapons are Edward Kenway's Flintlock Pistols, from AC4. The third items on display are bombs, similar to those used by Ezio Auditore in Assassin's Creed Revelations. The fourth weapon on display is Jacob Frye's Cane Sword. The cane itself is missing, but the Eagle blade remains. Assassin initiation: This part of the trailer looks like an Assassin initiation ceremony. Could it be for Aguilar? Other subjects: When Cal is running around the Abstergo facility, you can see the other subjects watching him. Return of Lin: Lin is another subject being held by Abstergo. "Lin, a Chinese Assassin linked to an ancestor who "is well travelled and hardened by the struggles of life for a woman in 16th century China". Source Could Lin be a descendant of Shao Jun? Return of Moussa: Moussa is another subject being held by Abstergo. Games Radar previously revealed that he is the descendant of Baptiste, seen in Assassin's Creed Liberation. Abstergo Belts: All the Security Guards are wearing Abstergo Belts. Altair's Short Blade: If you watch the trailer in slow motion, and stop it at exactly 56 seconds, you can see a short blade that looks very similar to the one used by Altair in AC1. Could it be Altair's Short Blade? AC2 Animus: At 1 minute and 4 seconds into the trailer, you can clearly see the Animus from AC2 behind Sophia! Animus chord: We finally saw the Animus chord clip into Callum's neck. Looks painful! It also explains the marks on his neck we previously saw. Aguilar's Finger: We can clearly see that Aguilar is missing a finger on his right hand. Other images from the film show him with all 5 on his right hand. This means that a finger has been removed in an Assassin initiation ceremony at some point in the film. It also means that the poster showing Aguilar syncing a vantage point is wrong, as it shows him with four fingers on his left hand. Rope Launcher: Aguilar has a device hidden inside his gauntlet that looks very similar to the rope launcher used in Assassin's Creed Syndicate. What could it be? New Assassin: The Trailer introduced a new Assassin. Could he be a member of the Spanish Brotherhood? Throwing Knives: The Trailer showed us Maria using throwing knives several times. She's pretty accurate with them! Moussa uses smoke bombs: Blink and you'll miss it! Watch the trailer in slow motion at exactly 2 minutes in, and you'll see Moussa using smoke bombs on the guards. Likely the start of the prison break that occurs later. Assassin Insignia: At the very end of the trailer, Cal and Sophia are talking. Behind Sophia you can see the Assassin Insignia on the wall. Did you spot anything we missed? Let us know! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Colum Blackett (Col_96)
Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Previous Next Admin Colum Blackett (Col_96) Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. X (Twitter) Work
- Virtual Photography Log: Nov 30th - Dec 6th
Check out our Assassin's Creed Virtual Photography log for the week of November 30th - December 6th 2020. The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today Community This Week in Assassin's Creed Virtual Photography: November 30th - December 6th Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Top Stories Launch Day - Welcome to the new home of T he Ones Who Came Before Brotherhood of Venice Interview - Thibaud de la Touanne Q&A with Abubakar Salim - Bayek of Siwa Quick- Fire Community Questions Round 7 - Caleb Allen 10% off officially licensed Assassin's Creed Origins apparel Q&A with Chantel Riley - Layla Hassan I ntroduction to th e AC Community Assassin's Creed Odyssey Merchandise Guide 9/12/20 By Gustav Poulsen Edited by Ashlea Buckley Share A New Day Dawns For England Kicking off December’s first recap list, is a stunning landscape shot by Instagram user @quake_vp . From a bird’s view, it brilliantly captures but a fraction of the English lowlands and surrounding rivers, as the sun disappears from the horizon and clouds form. Topping it off, is a majestic white eagle soaring above the landscape. Welcome back to another weekly virtual photography showcase, hosted by Gustav Poulsen from The AC Partnership Program . Each week, five Assassin's Creed shots will be hosted here on TOWCB website in order to promote virtual photography and community contributions. Gustav is a seasoned pro when it comes to virtual photography, and has a keen eye for special shots. Look out for more Photo Logs over the coming weeks, some of which will include Assassin's Creed Valhalla! About the Author Gustav is an active community member, and the host of The Memory Corridor Podcast. Last year, he joined The AC Partnership Program, a community initiative coordinated by TOWCB that seeks to provide content creators with opportunities that benefits the overall community. Gustav is also an expert when it comes to Assassin's Creed Virtual Photography. You can find more of his work here in the Community HUB. Gustav Poulsen And that sums it up for this week’s Assassin’s Creed Valhalla virtual photography recap list! Don’t forget to check out next week’s list when that rolls around, and be sure to send your best captures to us or this article’s writer @Gargudon directly via Instagram for a chance to be featured on it! Beautiful Jötunheim Featured for the second week in a row, is the immensely talented AC photographer @ana.kandrose. This shot once again finds Eïvor in one of the mythical worlds of Norse mythology, but here he is seen looking out over Jötunheim and the root of Yggdrasil. For a world inhabited by the giants, a people considered enemies of Asgard, its landscapes are extremely photogenic, clear and beautiful are they not? Lighting Strike Coming in at slot four is a cinematic capture by Twitter / Instagram user @XxPAGZxX . This capture has a bit of everything and is simply awesome! Cramming in everything from Eïvor flying in mid-air about to deal a strike, magnificent Northern lighting in the blue sky above him, and majestic mountain filled landscape in the background! Once again, colour grading has really been paid attention to, as focus and saturation emphazise is on the natural landscapes, and Eïvor is completely shadowed out. Sunset Simplicity Taking spot number three on the list, is a magnificent golden hour capture, by Instagram user @virtual.adventurer . Not too much to say about this one, other than it’s stunningly looking and perfectly color graded. The corners have really been paid attention to as they’re perfectly shadowed out, just as much as the photographer has paid attention to putting the centred sunset in focus. It’s bright, has a beautiful blood red nuance as it illuminates a stripe of the ocean and the surrounding sky. Additionally, the sunset gives this picture a sort of Apocalypse Now vibe… Cairn This week’s final capture is by Twitter user @NoviKaiba23. A very simple, but unique capture nonetheless, this one is of a cairn rock construction built by Eïvor. This picture literally sheds some light on the marvelous construction, as the sun’s beautiful light rays illuminate it; It’s like nature itself is praising Eïvor for creating this unique structure, and they patience that followed… Finally, the depth of field has been nicely paid attention to, as all focus is on the cairn in the front, while the blue sky and other rock formations fade into the background.
- John Wick Temporized | TheOnesWhoCameBefore
John Wick Temporized Breakdown Share 3 Aug 2023 Written By: Edited By: ActualSpider-Man Colum Blackett Back To Database Welcome to another Assassin's Creed deep dive, this time covering the John Wick film series! In this extensive 316 page breakdown, ActualSpider-Man from the Isu Network Writing Team analyses the similarities between the John Wick franchise and Assassin's Creed! We hope that you find this comprehensive research inciteful! John Wick _ Temporized .pdf Download PDF • 227.28MB Warning: Document is 227mbs Released June 2023: ''With the fourth and (we all know it’s not) “final” Chapter of the John Wick series about to hit home collections, it’s my pleasure to present the most thorough timeline of events you’ll likely ever find! Beginning with my need to know more on the Blood Marker’s back sporting a connection to Assassin’s Creed: Revelations, I’ve spent the last couple months compiling factoids and context that is notoriously slathered in mystery, and I’ve attempted to give us as many interesting insights pulled from the intricately esoteric web of intrigue the series of John Wick speaks to. Stripping all the named players in The High Table’s Assassins, and highlighting the rules and dealings behind their shadow economy, you’ll then be dipping your pinkie into the “Temporized” timeline using all kinds of cited sources that allude to the larger world, laid bare for others to connect. It includes all 4 films entirely scripted, the 2 official spin-off games and John Wick’s Payday outings, the John Wick: Book of Rules comic run teasers/explanation, all we know on the unreleased Continental mini series and Ballerina film, and a few theoretical connections! I did try to stick to strictly charting the cars and weapons John himself interacts with, as the doc is already sizable, but there’s a few really cool things I’m dying to point out here for those that think they’ve seen it all: I’ve fully timed 1-4 down to the minute if shown, and found a never-before-seen tidbit in John Wick Chronicles that tells that little bit more about the femme fatale, Ms. Perkins… then we get into the connections to The Package (2013) and Nobody (2021), with all Administrative documents meticulously pulled apart too, revealing all kinds of missable timeable facts that even the fandom Wiki doesn’t chart! (Not even mentioning there’s no timeline in sight on there, either!) All this and more awaits inside these 316pgs of High Table secrets. I have served. I will be of service. Now it’s your choice. And by all means, if there’s anything I’m missing that you’d like to see covered, do share so I can better refine this in the future! [For anyone hoping to download this doc for later reference, it’s absolutely free, using password zàrhomi , be sure to use the à! A relic of my other Temporizing endeavor, meaning “I am permitted” in Assassin’s Creed’s Isu language! ;)] Your Friendly High Table Assassin'' comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man
- Best Quotes in Assassin's Creed Origins | TheOnesWhoCameBefore
Best Quotes in Assassin's Creed Origins Share Written By: Edited By: Colum Blackett (Col_96) Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Community Questions - Blackheart / Phoenix | TheOnesWhoCameBefore
Community Questions - Blackheart / Phoenix Community Share 9 Apr 2026 Written By: Edited By: Blade.Of.Blackheart Gargudon Back To Database Introductory community questions with Blackheart / Phoenix, the newest addition to the TOWCB art team! Tell us a little bit about yourself! I'm Blackheart, also known as Phoenix, and I'm a German cosplayer, traditional artist, writer, photographer, gamer and singer. My journey with Assassin’s Creed began in July 2022, when my mum gave me Assassin’s Creed Unity for my birthday and I immediately decided that I wanted to cosplay Arno. Do you have a favourite piece of content from TOWCB? My favourites are the info posts on Instagram about the birth and death dates, Easter eggs and locations. What are your hopes and expectations for the future of Assassin’s Creed? I'm open to pretty much anything; new and old locations, time periods and characters. I've enjoyed all the Assassin’s Creed games I've played so far, so I'm pretty sure the next ones will be good too. Right now, I’m most looking forward to Codename Hexe. Any Assassin’s Creed games you have been playing recently, and which one are you playing next? I usually switch back and forth between all the games depending on my mood and progress. My goal is to complete them all 100%, including the trophies. Which Assassin’s Creed game is your favourite and why? There’s something about every single one of these games that I love, so it’s really hard for me to choose. But if I had to pick just one, I’d go for Unity, because that was my first game and therefore set the tone for me. Have you visited any locations from across the games in real life? I’ve been to France a few times, but I haven’t visited any of the locations from the game yet. But I'm hoping to be able to travel to Versailles, London and Florence one day. Have you attended any events related to the Assassin’s Creed community? Not yet, but I hope to change that in the future. Do you have a favourite Assassin’s Creed Community moment / story you would like to share? My favourite community moment is whenever my character is recognised at a cosplay convention and I get to chat with other Assassin’s Creed fans. I'm usually the only one cosplaying from that fandom, but at a bigger con I still managed to meet a few people who do the same, and that was really cool. I'm hoping to meet even more AC cosplayers in the future. What would be your dream setting and location for a future AC instalment? It would be so nice to learn more about the history of some of the countries of Africa and Oceania, ideally focusing on the time period before colonisation. What would you say is your most significant AC community achievement to date? I'd say it was when Col messaged me about the opportunity to work with TOWCB. As I'm still fairly new to cosplay - only starting in May 2025 - and to the fandom, I feel incredibly honoured to be part of this. What are your favourite things about the AC community and your part in it? Getting to know other Assassin’s Creed fans. When I first started cosplaying, I wanted to find more people with the same hobby to talk to, and I'm really glad I've found my people, both online and offline. Do you collect AC merchandise? If so, what is your favourite item? I'm not much of a merchandise collector, but I own four AC themed necklaces, which I wear regularly. Where can our followers find you online? The best way to find me online is on Instagram (@blade.of.blackheart), as that's where I post about both my cosplay and my art projects. I also share my art projects on Cara (@bladeofblackheart) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Blade.Of.Blackheart / Phoenix is an active community member and dedicated Assassin’s Creed fan, who joined The Ones Who Came Before in March of 2026, being the newest addition to the Art Team. Blackheart is a talented fan art artist, having drawn a number of original AC themed pieces, and is also known in the community for cosplay, regularly attending events across native Germany, meeting and chatting with other cosplayers and fans. Blade.Of.Blackheart
- TOWCB Team
A collection of articles from The Ones Who Came Before team. Previous Next TOWCB Team A collection of articles from The Ones Who Came Before team. Work
- The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade | TheOnesWhoCameBefore
The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade Breakdown Share 16 Jun 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Welcome to the second part in a new series breaking down all of the Assassin's Creed content presented at Ubisoft Forward 2023. In part two, we take a look at Assassin's Creed Jade reveal! Related articles The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & Assassin's Creed Nexus The Future of Assassin’s Creed at UbiForward 2023 Part 3 - Assassin's Creed Mirage Story Trailer The Future of Assassin’s Creed at UbiForward 2023 Part 4 - Assassin's Creed Mirage Gameplay Trailer This title from Ubisoft & Level Infinite will be the first open-world RPG on mobile, taking players to Ancient China in the year 215 of the 3rd Century BCE; the Qin Dynasty. This places the game between AC Odyssey and AC Origins. The trailer opens in a dark room containing the historical Terracotta Army as the narrator defines “Legacy” as learning from the triumphs and mistakes of those that came before us. An Assassin who represents the player walks through the army to the door, closing the cinematic with the image at the top of this section, and how players will make their own Legacy. We can see from this shot that the character wields a Chinese officer’s sword, a dagger, and a Qiang (spear) while looking out at the Great Wall of China, the set piece for this game (though it wasn’t opened until 220 BC, 400+ years later) A series of landscapes are shown from mountain ranges, nomadic camps, farmlands, and cities. This provides a vast array of areas that players will be able to explore and the various peoples that reside in each. Based on the size of the city shown, it appears to be a capital city, most likely the imperial city of Xianyang (from AC Jade’s website) due to the size of the fortress in the top right of the 4th image. These cities will most likely be where the Assassin’s Bureaus are housed and where players can purchase needed weapons and gear. This is followed by a shot of the character performing a Leap of Faith. You can notice the blue colored sash around the player waist which indicates that this is an Initiate or Apprentice (like Basim in AC Mirage). Could this be upgraded to the red color “Assassin” sash as players level up and progress in the story? The character is shown firing multiple arrows at once. This could be an ability that is unlocked, or a reference to different bow types such as the multi-shot Light Bows that we have seen in past RPG titles. The Assassin climbs the Great Wall of China, showing vertical leaps to traverse the larger gaps between hand holds. Combat is displayed in a one on one with a Heavy Guard wielding two maces while the character performs a series of attacks with their daggers. Another shot shows an air assassination in action as the player descends on an unaware enemy. The woolen hat and lack of armor makes me think this is either a local guard for a village, or a Xiongnu raider. The action continues with a series of combat abilities from an enhanced Qiang sweep that may or not be an Isu Artifact (most likely just a powered ability like AC Odyssey)... To a pole vault kick… And an air attack (similar to the Dive of the Valkyries from AC Valhalla) using a giant axe, which also informs us that there are more weapon types that can be unlocked or used than just the ones from the cinematic trailer. The gameplay trailer ends on the Codename Jade Logo and the website to register for the closed beta ( here ). On the website, the navigation banner has three sections that change to a Chinese character when the cursor hovers over each button. Home: Featured The character has a similar appearance to the Chinese character “Qi” which translates to “strange” which may be a way to show that this “stands out” or in short “is featured”. News most likely a combination of the characters for “Xìnxī” which translates to the characters “remove + interest” or “information”. The “Home” page is where the trailer and link to register for the closed beta are located and when you scroll down, you are moved to the “Featured” page with notes on the game. Journey through 2000 years of history in ancient China (possibly an indication of how long the content may cover) Explore the path of “Xia” in the first unified empire of China. (Xia stories are one of the major heroic traditions in Chinese literature*) *from @xuetingni (Twitter) personal website ( here ) Protect your home from Xiongnu* raiders behind the Great Wall. *The website spells this as "Xionanu" which maybe a misspelling. Experience the blooming trade and cultural exchanges between East and West in the imperial city of Xianyang. Codename Jade is marketed as an “Iconic Assassin’s Creed Experience” with gameplay and features on mobile, for free. Lastly, the “News” section links to an article that provides more information on the game. Built on Unreal Engine Free-to-play on iOS and Android Players will follow the path of “Xia” as an adopted child of Master Assassin, Wei Yu (who is enshrined beneath Monteriggioni in AC II and Brotherhood. Master Wei Yu (Image from Assassin’s Creed Wiki) Codename Jade will allow players to fully customize an avatar for the first time. Weapons include Qiangs, double swords, and bows. Further information is to come from the newly established social media sites such as the @AC_CodenameJade on Twitter. I am personally excited to try the Closed Beta and hope I am able to get in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
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- Benoît Richer Interview: Assassin's Creed Valhalla Co-Dev Game Director | TheOnesWhoCameBefore
Benoît Richer Interview: Assassin's Creed Valhalla Co-Dev Game Director Interview Share 14 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database We are proud to release the second interview in our new series dedicated to the development of Assassin's Creed Valhalla, featuring Co-Dev Game Director Benoît Richer from Ubisoft Montreal! Col: First of all, congratulations on the reveal of AC Valhalla, it looks absolutely phenomenal and we can't wait to learn more. Are you pleased with the response to the game so far? Benoît: Very much yes! All of our key new features along with some legacy ones that we want to bring back with a fresh new take really resonated well, people are excited about the game experience that Assassin’s Creed Valhalla will offer! We were excited to be able to show an early look at the game right at announcement, even as we are working on it and the game is clearly not finished. People need to be aware that if we want to show them stuff early instead of holding back everything, there’s still going to be some issues that we know as game devs that we’ll have the time to fix. There’s still going to be people that judge the whole game harshly by seeing a bug & or a detail they didn’t like in a video, without playing. For me it’s like judging a wine by its color and not by tasting the full experience, how every element comes together. But honestly the vast majority that we see online are really hyped for the game and it’s awesome! It’s really motivating for everyone! Col: Have you seen any of the Valhalla fan content created so far, and is so, does anything special come to mind? Benoît: I’m actually following a lot what’s happening online with the fan & the community and I’m really impressed with everything I see (quality & quantity!), like beautiful fan art, amazing cosplays, gear crafting, Discord channels, the #ACSisterhood movement, YouTube videos, live Twitch sessions, historical research, etc.! All of those actually show a great passion for this game and it’s really exciting to be part of it! I try, as much as I can, to answer questions online (that I can answer obviously) and give my support! The AC community is really awesome! Col: How excited are the team to be working on such a unique project? Benoît: You have no idea how much the whole team (hundreds of people across the world) is very hyped and excited to work on Assassin’s Creed Valhalla! It’s quite a challenge to be working on an Assassin’s Creed title as it comes with a lot of expectations from the players, but if you look at the passion, dedication and expertise that this team has, everyone is confident in the unique experience that Assassin’s Creed Valhalla will offer. What makes it unique in my opinion is how everything comes together in perfect harmony to create THE best Viking experience out there in an Assassin’s Creed world; like the theme, the historical pivotal story moment, the strong narrative moments, the lore, the new features and systems that makes you feel #LikeAViking , the music, the immersion of the world filled with activities that represent their culture, beliefs and way of life! Assassin's Creed Valhalla releases November 10th 2020 Col: How large can your settlement grow to, and how does Eivor deal with the problem of over population? Benoît: We’re about to reveal more about the settlement soon, but from what I could say right now, is that we’ve designed the settlement to be quite expandable and the more you level it up, the more there’s people that bring their story, contribution and opportunities for Eivor. Each new buildings has their purpose and some will even provide new abilities! Col: Can you choose the strategic positioning of your settlement? Benoît: No. When you arrive in England, there’s an area where you go to build your settlement but as for the why this place was chosen, I can’t say more not to spoil the story. Col: The UK is know for it's unpredictable weather. Do NPC's react to the weather accordingly? If so, can you give us a few examples of this mechanic? Benoît: Indeed this is an aspect that we wanted to make sure was represented and something that the player could use for their own advantage. For example, you can see a storm coming in the sky, or if there’s dense fog (especially in certain areas or time of day), players can take advantage of this as it’s going to impact enemy perception. Col: Do we hear accents in the game? Benoît: Yes of course. You can hear Norse, Welsh, Danish and Scot giving a true phonologic texture. Our Vikings are made up of Icelandic, Norwegian, Swedish and Danish actors, so yes a lot of beautiful accents. When Eivor first arrives, Ravensthorpe is little more than a Saxon longhouse and a couple of tumbledown shacks. Col: What can you tell us about 'Puzzle Forest', and the mysteries that can be found in the world? Benoît: I’ll start by saying that we do have puzzle wood that you can explore and what you encounter there is really interesting. We do have quite a lot of various activities in the world that represent the Norse/Saxon culture, beliefs and the time period under 3 different categories; 1-Wealth, 2-Mysteries and 3-Secrets. For the Mysteries, among them there’s the offering altars where you can bring back specific offerings to receive blessings from the gods, Standing stones where you have visual anamorphism gameplay to find the hidden place of energy, the World events that are individual captivating story moments that tells more about who these people were and give different emotional tones to the experience, the Animus anomalies that are present day moments merged into the simulation where you need to complete very interesting puzzles in order to recover part of a hidden message that was left for Layla to find, various World boss encounters from legendary folklore beasts to very hardened characters that has deep and interesting stories, hidden underground Caverns concealing secrets, and some others that were exposed already such as Cairn stones landmarks, Flyting the famous rap battles, and more that we’ll let the player discover for themselves. As for the Secrets, among them there’s Roman artefacts that you could find old Roman vestige structures and bring back to a collector in your settlement, Curse symbols to find and destroy that are affecting you psychologically and even physically as the Norse were affected by those curses, Hallucination mushrooms you can consume in order to resolve 3 different types of imaginative puzzles, Flying papers which are a nice homage to Black flag as you can find customisation items, Manuscripts where you can find hidden treasures in the world and other secrets to discover. Col: Other than the Ringleader, what are some of the other new enemy types that feature in the game? Benoît: I’ve never worked on a game where there was such a wide and interesting variety of different enemy archetypes & bosses in a game! We have many different factions such as the Norse, Saxon, bandits, Celts, Picts and others and each of them has unique archetypes & unique abilities. Like a Norse Viking Rusher that rushes and jumps at you (or your raid crew) with dual wielding axes, a huge Saxon Housecarl that gives a lot of pressures constantly attacking with his flail, a Bandit Boar Master that use long fire torches to sends his boars at you and so many more that we’ll let the player discover! Also it’s worth mentioning that this time around, we have archetypes that work in synergy, like for example that Ring leader in the presence of archers could assemble them to call “volley shots”, a huge bandit Destroyer that could spill oil on your and the floor while a bandit Pyro set it on fire or the boar master with his long fire torch. All of those, along with player skills & abilities are going to ensure a very cool progression and variation through the course of the game and in various territories! Col: As the world is filled with meaningful content, what sort of collectibles will players be able to find in the world? Benoît: A lot of them has been covered in the Mysteries and Secrets questions, but there’s a lot more that the player will discover in the world helping his survival skills (as Norse were amazing survivalist and we wanted to cover this aspect in gameplay in a more significant way) such as healing Plants, various Mushrooms that has different effect such as adding adrenaline for players to unleash their abilities, healing, however some other are more dangerous so players will have to be careful and learn the distinction, Minerals to collect or hunting for Leather in order to upgrade your gear and also your carriable capacity of arrows and health rations, Notes & flavor items that are adding richness, depth and historical background to the world, Tattoos in flying papers and some more that we’ll let the player discover! We would like to thank Benoît for joining us for this interview, and to Gabe Graziani and the Ubisoft PR department for making it possible. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Best quotes in Assassin's Creed I (2007) | TheOnesWhoCameBefore
Best quotes in Assassin's Creed I (2007) Share Written By: Edited By: TOWCB Team Back To Database Welcome to the first article in a new series written by TOWCB Team, outlining our favourite quotes from the franchise. We begin by revisiting the original Assassin’s Creed game, which was released back in 2007. Undoubtedly a slow burner, the game grows into its own and provides the building blocks that future games expand upon. Although it is often criticised for tedious gameplay mechanics such as tailing missions and pickpocketing, the game provides clarity over what it means to rise within the Assassin Brotherhood, and to follow the tenets of the Creed or face the consequences. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- Renzo // CapturesByRenzo
Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Previous Next Writer Renzo // CapturesByRenzo Previous Partner Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Twitter | BluSky | Instagram Work
- This Week in Assassin’s Creed Virtual Photography: 13th to 19th November | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 13th to 19th November Community Share 22 Nov 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Minimal Desert Traveller Game: Assassin’s Creed Origins VP Artist: @ NIKOOO_WOLF “I cannot shed my past like a snake sheds its skin.” The foundation of Assassin’s Creed Origins is the setting. Egypt was highly coveted at the time and the announcement we would finally be going there in 2017 was a dream for many fans. This beautifully minimalistic shot of the desert not only fits the theme but also represents Bayek’s home. I adore the different colour tones on show here, and how they are split into sections. The sun is extremely powerful at the centre and the shadow work at the bottom allows for an elegant silhouette of Bayek on his camel. A remarkable capture that would look exquisite hung on the wall. Link to set: Backflip Game: Assassin’s Creed Mirage VP Artist: @ tn_taurus “We are what we choose to be.” The essence of the creed is often shown through moments within the games. One of those that will always be iconic is the leap of faith. I think the move itself is even cooler when performed as a backflip. It just adds to the danger and shows the faith of the Assassins. Here we have a fantastic action shot of Basim leaping from a vantage point. For me the minimalism is on point with that beautiful blue sky dominating the shot. Having Basim in the white robes makes for such a classic Assassin’s Creed feel. Excellent timing and composition from Julio. Link to set: Balance Game: Assassin’s Creed Mirage VP Artist: @ Cll3ar “The training is nothing. The will is everything.” If there is one thing I wish we had more of in Assassin’s Creed Mirage, it would be street thief Basim. It was so fun to play as him in the early stages of the game. I was getting real Batman Begins vibes from the prologue, especially when sparing with Roshan. This shot is so minimal and clean, the colour tones are on point and the composition is exceptional. Raven is always so good at taking shots I haven’t seen before. Be sure to check out the whole set using the link below, together they make for a truly remarkable selection. Link to set: Guardian Game: Assassin’s Creed Mirage VP Artist: @ _Liamism_ “You either die a hero, or you live long enough to see yourself become the villain.” The Harvey Dent quote above fits Basim perfectly. One of the reasons I fell in love with this glorious series is the links to media such as Batman. The whole vigilante protecting their city and fighting injustice is a real draw for me. This capture is exuding Dark Knight vibes, in fact there is a scene in the movie that isn’t too dissimilar. I adore the lighting and details of this shot, the brilliant white background helps to elevate Basim and the wooden structure. Everything is so clean and crisp, I definitely think this is one of my favourite Mirage captures. Longship Game: Assassin’s Creed Valhalla VP Artist: @ playpausephoto “We can raise the sail here Eivor.” Vikings are raiders, but they were also adventures capable of crafting excellent longships to cross the seas and find new lands. They are often branded as violent and bloodthirsty but actually they were just trying to seek a better way of life. What better way to showcase minimal than a Malin Valhalla shot. The black and white contrast is so eye catching, I did have the pleasure of seeing the colour version too which is equally beautiful. I think what makes this shot so special is the negative space, capturing half the longship was such a genius idea. This is such a striking capture and fully deserving of capture of the week. The Ones Who Came Before Photo of the Week Judge: @ cop_filip I am a fan of the unique top down view and how it works with the stark black and white contrast. The oars are like needles piercing into the dark unknown, almost like a phalanx. There is an excellent use of negative space that introduces a veil of mystery, and an entirely new graphic aesthetic to the image. It all works together beautifully to create a truly striking and unique Image. A simply spectacular capture. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Interested in Assassin's Creed Virtual Photography? Share your shots in our Twitter community for a chance to be featured in our weekly VP selection articles! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Caleb Allen
Caleb is an actor and aspiring cosplayer who is best known for his Scottish Assassin project. His iconic character known as Ren Faulkner was instantly a fan favourite, but Caleb has also created other characters, all with a name and backstory In 2020, Caleb left the program to focus on non AC projects. We wish him luck with his future endeavours. Previous Next Cosplayer Caleb Allen Previous Partner Caleb is an actor and aspiring cosplayer who is best known for his Scottish Assassin project. His iconic character known as Ren Faulkner was instantly a fan favourite, but Caleb has also created other characters, all with a name and backstory In 2020, Caleb left the program to focus on non AC projects. We wish him luck with his future endeavours. Instagram Work




















