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  • Assassin's Creed Shadows Year 1 Post-Launch Roadmap Full Breakdown | TheOnesWhoCameBefore

    Assassin's Creed Shadows Year 1 Post-Launch Roadmap Full Breakdown News Share 30 Apr 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database Ubisoft has finally unveiled an extensive post-launch roadmap for Assassin's Creed Shadows, aiming to enrich the player experience with lots of free content updates, gameplay enhancements, and a major expansion. Here's a full overview of what's on the horizon for the game: 1. Claws of Awaji Expansion The first DLC for Assassin's Creed Shadows is scheduled for release later in 2025, this expansion continues the journey of Naoe and Yasuke on the island of Awaji, a brand-new region for players to explore which continues Naoe and Yasuke's story right after the end of Shadows' epilogue. There will be new enemies, abilities, and the introduction of a new weapon called Bo staff for Naoe. Those who pre-ordered the game will receive this expansion at no additional cost. 2. Story Drops Ubisoft plans to roll out multiple free quests for Assassin's Creed Shadows named "Story Drops," which will delve deeper into character backstories and introduce new abilities, new allies and new world activities. The first quest titled “The Works of Luis Frois”, is set to launch in early May, offering players a deeper look at the titular historical Jesuit scholar who's work about the Sengoku period of Japan endures to this day. Images via Ubisoft 3. Parkour Enhancements Responding to community feedback, the game will receive updates to its parkour mechanics. In the first update coming later in May Ubisoft will add most requested height-gaining back-ejects, fully re-animated height-gaining side-ejects, and a brand-new parkour move called the Vertical Ledge Jump, allowing both characters to jump and grab onto awnings and lower overhangs. 4. Photo Mode Upgrades The Photo Mode will also be expanded with additional filters, stickers, character poses, facial expressions, and ambient music, allowing players to better capture and share their in-game moments in feudal Japan. 5. Community Feedback Community feedback has been a core focus of Ubisoft throughout development of Assassin's Creed Shadows and there are more to come. The second Community Feedback Update in June, which will allow players to toggle the headgear on during dialogues and cutscenes, as well as customize their immersion further. Players will be free to disable individual visual effects such as weapon glints during combat, black-and-white (and red) ability filters, target assassination celebration effects, and disabling stealth outlines when the character is vanished. The Alarm System will also be expanded and are bringing it to the Open-World to give players even more challenges! 6. Future Updates Ubisoft has also revealed that the future updates of Assassin's Creed Shadows will bring more free Animus Hub content, a pretty fleshed-out New Game + mode, which will also raise the level cap, and for those players looking for a challenge, developers are hard at work on an even tougher difficulty setting for both combat and stealth. We can't wait to see what's next for Assassin's Creed Shadows. Stay tuned here at The Ones Who Came Before for all things Assassin's Creed. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He love video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss

  • Breaking News: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Odyssey, marking the return of Kassandra | TheOnesWhoCameBefore

    Breaking News: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Odyssey, marking the return of Kassandra News Share 13 Dec 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Ubisoft has today officially announced a new project titled 'Assassin's Creed Crossover Stories', which will add new content to previously releases entries, see the return of fan favourite characters, and answer the many unanswered questions that the series still poses. Launching December 14th 2021, the crossover event will see the immortal Misthios Kassandra meet Eivor the Wolf Kissed. The announcement follows months of speculation fuelled by datamining discoveries and leaks. At it's core, the crossover content is fan service, and a great way of getting players to return to Ancient Greece, alongside introducing new players to previously established characters. The short but free experiences are split between two entries, with each storyline lasting 2-3 hours per game. The crossover kicks off with an addition to Assassin's Creed Odyssey titled 'Those who are Treasured'. The Misthios (Kassandra or Alexios) must learn to live with her new found immortality, and is persuaded by her friend Barnabas to go on a treasure hunt, leading to the discovery of a Piece of Eden. The Valhalla crossover titled 'A Fated Encounter', has Eivor travel to the Isle of Skye in search of a mysterious object that has been causing the locals to experience nightmares. In a teaser trailer released earlier today, she initially mistakes Kassandra for Randvi, something which fans will no doubt pick up on, as during the marketing campaign for Valhalla, theories circulated that Randvi could actually be Kassandra in disguise due to their similarity in appearance. Kassandra and Eivor clash, creating a battle that will no doubt be a challenge for players. Also added to each game are new areas of the map to discover, with the introduction of Korfu (a Greek island in the Ionian Sea) and the mysterious Isle of Skye in Scotland. It's also worth noting that Ubisoft have decided to stick to canon for the Valhalla crossover storyline, only allowing Kassandra to meet Eivor on the Isle of Skye, something which is to be commended after two very one sided marketing campaign for both Odyssey and Valhalla, which heavily featured the non-canon protagonists. Official Crossover Promo Image Although the crossover storylines are on paper, fan fiction, the team seem to have found a way of bringing it to life in a lore friendly way. It could perhaps be that the concept is the first real glimpse at what lies ahead with 'Assassin's Creed Infinity', a project that is being led by a new cross-studio collaborative structure that will see one group within Ubisoft made up of multiple teams working on Assassin's Creed coherently. The new content is also potentially a big stepping stone for the series, as only a few years ago, the pitching of a crossover storyline within Ubisoft may have found itself side-lined to transmedia material such as a comic book. Execution is everything when it comes to adding new content to previously released games, as it risks creating lore errors and inconsistencies which could lead to retcons. If done correctly though, it has the potential to establish a platform that can be used to tie up loose ends and finally answer the many lingering questions that still remain years after release. For example, what happened to Arno Dorian, and did Connor and Shay ever meet, Although fans will no doubt be excited about the crossover storylines, they are not a new thing for the series. Unity and Rogue shared a narrative bridge as Shay Cormac travelled to Paris to assassinate Arno's Dorian's father, a moment we see in both games. In Assassin's Creed Liberation, Aveline de Grandpré is sent to New York to assist fellow Assassin Ratonhnhaké꞉ton / Connor with a mission. The concept of the pair becoming love interests was initially explored during pre-production, in a pairing dubbed 'Connorline' by the internet, but the two were ultimately decided to be incompatible by the development team. The possibilities for 'Assassin's Creed Crossovers' are endless, and we here at TOWCB can't wait to experience the new storylines. Look out for our reviews over the coming weeks. comments debug Comments Write a comment Write a comment Partagez vos idées Soyez le premier à rédiger un commentaire. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin’s Creed Virtual Photography: 18th to 29th March 2024 | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 18th to 29th March 2024 Community Share 16 Apr 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This theme week: Parkour Looking to Sync Game: Assassin’s Creed Mirage VP Artist: Eric Allen (@ Milz_VP ) The Ones Who Came Before Photo of the Week Aaron ( FalconSwift87 ) The return to the roots with Assassin’s Creed Mirage brings back the experience of an Assassin traversing a city in search of his target. It’s a feeling of nostalgia that many fans have enjoyed. Climbing structures with Eivor or Kassandra always felt slightly out of place. Here we have an intriguing shot of Basim scaling one of the tall structures found throughout Baghdad. I really like how the composition creates a sense of height and danger. The sandy tones mixed with the sky-blue work to reinforce the location of this excellent capture. Watch for the Shadows Game: Assassin’s Creed Mirage VP Artist: @ m_nt_13 Aaron ( FalconSwift87 ) I was happy when the team suggested running a parkour theme as Assassin’s Creed is so famous for this form of traversing. As the games have progressed the standard has constantly been raised and we have been able to climb almost any structure in the game. This capture really resonates with me as I am a fan of this type of photo. The lighting is immense and serves to highlight the beautiful details on the Baghdad building. Not only that but it casts a shadow of Basim and the line he is crossing. Once again, the composition is great, and I like that Basim is slightly off centre. Taking in the Sights Game: Assassin’s Creed Origins VP Artist: @ visionevp Aaron ( FalconSwift87 ) We could not have this theme without a return to the beginning with Bayek and the pyramids. Although a large proportion of Assassin’s Creed Origins is desert the cities are a great place to get your free run on. I will never forget my first time scaling the elegant pyramids, and that awesome sensation as you slide down one. This shot is impressive as it combines both parkour and some stunning scenery. I love the orange tones mixed with the pure white, and Bayek contrasts excellently with these. His pose is perfect and reminds me of Senu his eagle companion. Escaping Game: Assassin’s Creed Origins VP Artist: @ UnfazedVP Aaron ( FalconSwift87 ) I think my favourite Assassin’s Creed for parkour is Unity. The speed in which you could traverse the rooftops was very satisfying. I also enjoyed the almost cinematic moments when escaping through buildings or windows. Here Julio has recreated something similar that takes me back to 2014. This is a clean shot that has three colours working beautifully together. The red sash is eye catching, and Bayek’s black robes give him a tremendous Assassin feel. Once again, the light hitting the sandy building works to contrast against Bayek. He works in the dark to serve the light. Searching for Trouble Game: Assassin’s Creed Valhalla VP Artist: @ BasimIbnIshaq_ Aaron ( FalconSwift87 ) With the talk of Assassin’s Creed Red having two playable characters, I started to think what Valhalla would have been like if we switched between Eivor and Basim. I think it would have worked excellently with the tension between the two and the obvious assassin and warrior mentalities. Here we can see Basim approaching a straw roof building on what looks like London. I guess this shot is from the discovery tour. I love the choice of outfit and the positioning is on point. I also like how the white of his robes stand out clearly against the darker background. Assassin's Creed Virtual Photography Showcase - March 2024 Video edited by Turið Torkilsdóttir. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin’s Creed Virtual Photography: 20th to 26th March | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 20th to 26th March Community Share 28 Mar 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Thor Game: Assassin’s Creed Valhalla VP Artist: @ Twisted95733554 What a way to start this week’s showcase, this capture of Havi dressed as the God of Thunder is truly magnificent. I love the edit on this shot, the blurred lines give a sense that he is flying through the air. The details are captured so well with every bit of that helmet shining through. For me this is a work of art, I would happily hang it on my wall. Red Hood Game: Assassin’s Creed Odyssey VP Artist: @ missroseplays Next up we have a wonderful portrait of Kassandra. This shot has an epic contrast between the black background and that dazzling red hood. Loving the shadow work across her face adding to the intrigue. The whole pose for me vibes vigilante, hiding in the shadows. The mix of Assassin hood and warrior armour works a treat. It’s just such a beautiful capture. The Ones Who Came Before Photo of the Week: Judge: Gustav Poulsen (Gargudon) Taking the title of Photo of the Week this round is ''Red Hood'' by @missroseplays. A beautiful shot with a very cinematic vibe, that perfectectly captures the stealth and shadow of an Assassin's iconic hood. An interesting blend of colours, that perhaps also has a certain movie poster element to it. Wanderer Game: Assassin’s Creed Origins VP Artist: @ DawnX90 Up next this week we have Bayek wandering the desert. I remember doing this a fair bit in the early parts of the game. At the time the desert just looked so immense, and the scale of the map was larger than what we had previously seen. The contrast here between the sand and the sky just makes the shot. Nice touch to have Bayek walking, especially with the sand kicking up behind him. Gates to Valhalla Game: Assassin’s Creed Valhalla VP Artist: @ Kaizen_VP Photo number four is so captivating. Without the tags this shot could easily be from God of War Ragnarok. I am really enjoying the perspective of this capture, everything about it peaks my interest. The door slightly ajar makes me wonder what is beyond, and I love the candles lighting the way. The tree overhanging is so ominous, almost giving me Yggdrasil vibes. Without question a perfect shot for our unofficial #Thorsday tag. A Quite Ride Game: Assassin’s Creed Odyssey VP Artist: @ UVioletra We end this week’s showcase with a beautiful shot of Kassandra riding through the woods. This capture is from a breath-taking set that tells the story of the Eagle Bearers travels across Greece. What drew me to this particular shot is the frame, once added it makes for a wonderful piece of artwork. Although I am loving the greenery, it’s that red on the helmet that really stands out. I can’t wait to return to this game now. Link to set: And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • TOWCB Channel Trailer Released | TheOnesWhoCameBefore

    TOWCB Channel Trailer Released Other Share 29 Mar 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are pleased to present the new and updated channel trailer for The Ones Who Came Before. edited by Team Leader Colum Blackett (@ Col_96 ), featuring music by Gustav Poulsen (@ Gargudon ). We hope that this trailer represents the relationship between the Core team and our Isu_Network, a global network of content creators around the world During the editing process, Col included two references that he hoped fans would pick up on. The first was the timing of the footage showing UbiCypher (Joe), Twitter lead admin for @ Isu_Network , which airs as the narration says that our content includes 'lore analysis and facts'. This is a nod towards Joe's daily posting schedule which includes Assassin's Creed lore and trivia. The second is right at the end, as Gargudon's narration says 'make sure to subscribe and follow us on socials', Col added footage of Ezio following a target on a rooftop. We hope that you enjoyed our new channel trailer! Let us know your thoughts in the comments below. You can find links to all our our social media platforms below. comments debug Comments Write a comment Write a comment Поделитесь своим мнением Добавьте первый комментарий. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Assassin’s Creed Virtual Photography: 15th to 26th January | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 15th to 26th January Community Share 5 Jan 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ UnfazedVP aka Julio “Lion Heart”. Julio has been a member of our community for quite some time now and recently joined @ CreedScholars as a video editor. In addition, Julio is a member of @ vpgamers_ where he continues to support virtual photography. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This week’s theme: Assassin’s Creed Combat The 300 Game: Assassin’s Creed Odyssey VP Artist: @ Lvl_hed The Ones Who Came Before Photo of the Week Judge: @ UnfazedVP This shot is very representative of the hashtag, the pose of the first line attack is amazing, and the atmosphere compliments the perfect battleground. Aaron “This is where we hold them”. I believe that one of the reasons the Assassin’s Creed series has done so well is its ability to recreate history/popular culture. Being able to play as a Spartan on the battlefield is so cool and something I could only dream of as a kid. This cinematic shot has the wow factor for sure. I love the action pose with the spear about to be thrown, the lighting is very nice illuminating the arrows wedged into the floor. Fantastic use of the depth of field to focus on Leonidas with his warriors deep in battle behind. I must credit the colours too, impressive how the background is so cold, but you have that orange glow on Leonidas. A glorious shot to kick start the theme. Leaping Game: Assassin’s Creed Odyssey VP Artist: @ AkiraAoyama_VP “You would fight me?” Assassin’s Creed Odyssey features epic conquest battles where you can side with the Spartans or the Athenians to gain control of that region. It’s a cool idea and certainly allows for some awesome virtual photography. I just wish they didn’t reset after a short time. This capture looks like it is straight from one of those battles. Fantastic timing to get Kassandra mid jump, I really like how the Spartan is on his knees about to face death. The lighting is nice, with the sunrays bursting in from the left. A very cinematic shot that captures the grandeur of these huge battles. Flaming Sword Game: Assassin’s Creed Odyssey VP Artist: @m_nt_13 “I am your monster no longer”. The Assassin’s Creed RPG games have brought a more diverse array of weapons and action to the old stealth/counter gameplay. This has led to characters that resemble warriors more than assassins. It’s not been to everyone’s liking but I have enjoyed the change of pace. I must say this shot is giving me strong God of War vibes, especially with the multiple weapons and chained arms. This is a great combat shot with the blood and sparks flying everywhere. I am enjoying the pose too with Kassandra reaching for the spear. The flaming sword must be the standout, love how it is on fire at the business end, wouldn’t want to be on the other end of it. Streets of Baghdad Game: Assassin’s Creed Mirage VP Artist: @ PodToGo “What was it like, the first time you took a life.” Assassin’s Creed Mirage doesn’t have the depth of combat its predecessor did, but the attempt to balance the old and the new led to some excellent finishers. I just wish we had a bit more variety. I really enjoyed the sword and dagger gameplay, plus it makes sense that combat is the last resort for Basim. Pod’s capture has Basim mid fight with one of the guards, the composition is on point and showcases them excellently. I adore the details on both outfits and the poses are great. The colours are so bold and inviting, with the warm sun-drenched background. The blooded dagger suggests this encounter is almost over. An Axe to Grind Game: Assassin’s Creed Valhalla VP Artist: @ secondcapture “Always remember to finish off your opponents.” The Wolf-Kissed one is the ultimate warrior, her skills with the axe are unrivalled. I did really enjoy the special moves in Assassin’s Creed Valhalla, but one of my favourites has the be throwing axes. This capture is perfectly timed, with Eivor mid throw. The depth of field has been implemented perfectly, allowing full focus on Eivor. She definitely has a Viking/assassin look here, I love the mix of cloak and Basim outfit. The mound of bodies in front of her is not a good sign for the Saxon in the background, he is going to need that shield. Here is our January showcase video containing captures submitted via #ACFirstCivVP and #ACCombatVP ! Created by Turið Torkilsdóttir from TOWCB Virtual Photography Team! Show some love for the artists: @ RossHiroAsmara @ SubspaceNinja_ @ UnfazedVP @ CrimsonLenz @ cop_filip @ PodToGo @ m_nt_13 @ secondcapture @ AkiraAoyama_VP @ lvl_hed And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Feb 06, 2024 Hello ! Thank you so much for this wonderful article. You were able to perfectly describe each part with a nice capture and it's an honour for me do be amongst such talented VPhotographers! You so much for this detailed and beautifully written article Aaron Young! AkiraAoyama_VP Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Valhalla: Huntsman Gear Guide | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Huntsman Gear Guide Guide Share 26 Mar 2021 Written By: Edited By: Aaron Young Ashlea Buckley Back To Database After the relatively long intro in Norway, you will no doubt be eager to find a new armour set when you arrive in England. One of the easier sets to claim is the Huntsman, which can be found in the opening areas of England. All items can be found in-game without the need for DLC or micro-transactions. The Huntsman Set All gear sets in Assassin’s Creed Valhalla will not only provide the player with an aesthetic look, but also stats and bonuses that increase Eivor’s strength. Further to this, your gear will also be aligned to one of the three branches of the skill tree. The Huntsman set follows the wolf skill line and therefore will benefit from any skill points you have placed here. It is also good to consider the set bonus perks that are different for each armour set. The Huntsman gear provides you with a nice Viking look and leans heavily into an archer playstyle. The two bonuses for equipping the Huntsman set are in the image below. It is good to remember that the more pieces of the set you wear, the bigger the bonus. It is not essential though, and you can mix gear for interesting perks. How to Get the Huntsman Gear Set Unfortunately you cannot obtain all of the set pieces in the same region. There are five gear items to collect, with three in Grantebridgescire and the other two in Ledecestrescire. The Power Levels of these regions should not pose too much of a problem, as when you arrive in England both Grantebridgescire and Ledecestrescire are early story destinations. That being said, all of the Huntsman armour is well guarded so you will need to either fight your way to it or use stealth. Grantebridgescire and Ledecestrescire are both Power Level 20, so following the story would be the best way of attaining this set. Assassin’s Creed Valhalla has four tiers for gear pieces: Grey (Fine) Red (Superior) Blue (Flawless) Gold (Mythical) When you fine each piece of the Huntsman set it will already be Superior. It is wise to use what resources you have to bring the gear to its highest level, and save your nickel ingots to upgrade the armour to flawless when you return to Gunnar at the Settlement. It is important to note that Ubisoft recently patched Assassin’s Creed Valhalla, implementing the transmogrification feature. This means you can upgrade your gear to the highest level but not have to worry about not liking the look. You can pay fifty coins to Gunnar and he will amend the aesthetic to one of the previous iterations but with the highest stats. The Huntsman Cape This seems like it could be more difficult than it actually is. Your best route is to take your Longship up river to Templebrough Fort in Ledecestrescire. The cloak can be found in a tower situated in the middle of the river. Just climb the tower and shoot the wood hanging to break the floor below. From here jump down and open the chest. There are a few guards so be careful not to been seen, but it is possible to avoid them altogether. The Huntsman Helm This one can be a little trickier. The helm can be found at Tonnastadir fort in Ledecestrescire. It is a heavily guarded area, which can be difficult early in the game. You will come here as part of the Ledecestrescire story arc, and I would suggest waiting until then to collect the helm. The helm is locked behind a gate, so you will first need to head to the longhouse. The key can be found on a table, but be careful as sometimes there will be guards in the room. Once you have the key, head to the metal gate where three guards will be waiting. There is some debris you can drop on them. Either way you will need to dispatch the guards before entering. The helm can be found at the end of the hallway in a chest. The Huntsman Armour The chest piece is probably the most difficult to obtain. It can be found in Ravensburg outpost, Grantebridgescire. This outpost is part of the story arc so waiting until then is a good option. You will find the chest containing the armour in the main hut at the centre of the enemy camp. Despite the camp being well guarded it is possible to get all the way to the hut unnoticed. You may wish to tactically remove some of the guards just so if you are caught you will not be overwhelmed. The Huntsman Vambraces The vambraces are hidden behind a waterfall in Grantebridgescire. The location is not too far from your settlement. Just head south of Ravensthorpe and you will see an area with two sections of water. The vambraces can be found in the first section of water, behind a waterfall. Once you enter the cave you will find another section of water. You will need to dive in and swim underwater until you reach the end. Straight after exiting the water you will see the chest in front of you. The Huntsman Breeches Your final piece to collect will be the breeches. They are situated in Soham hideout, which is on a patch of land not too far from Isle of Ely Monastery, Grantebridgescire. You will want to sneak into the camp and head towards the large stone building in the centre. Inside you will find a chest containing the breeches. You may also need to dispatch some of the guards. There are two sat at a table in the main building, making it difficult to sneak up on them, so be careful. Once you have all the gear items, you can return to Gunnar to upgrade them. Don’t forget to take a look at the transmogrification feature. It is also worth mentioning that you can pay travellers for information regarding the location of gear items (represented on the map by a question mark) Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Quick-Fire Community Questions - Round 6: ​Daniel Nagy (AC Hungaria Admin) | TheOnesWhoCameBefore

    Quick-Fire Community Questions - Round 6: Daniel Nagy (AC Hungaria Admin) Community Interview Share 30 Apr 2019 Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database Ashlea: Please tell us a little bit about yourself? Daniel: Thanks for having me. My name’s Daniel Nagy, but in the virtual world a lot of people know me as AidanLynge. I’m one of the admin of the Assassin’s Creed Hungária community, which is a hungarian group with a lot of good people. I’m 25 years old. I’m still a student but still learning programming for my future job. Ashlea: When did you become a fan of Assassin's Creed? Daniel: A day after my elementary school we went to my friend’s house and decided to play something cool. We first played Need for Speed, but that doesn’t help us to relax, after that he showed a DVD box, the name’s Assassin’s Creed. I think we played it on XP, so it was really cool and enjoyable. That’s the time I still playing this awesome franchise. Ashlea: Which was the first game you played? Daniel: Just as I mentioned before, Assassin’s Creed was the first one I played, I really enjoyed, at first I didn’t care about the lore or the main characters, but then it really got me. Ashlea: How did the Assassin's Creed Hungary Fan Community arrise? How big is the community? Daniel: This is a hard job to keep the balance in the community. To be honest, I was once another "group" or "community” admin, but that was not working properly. After that I met this one, which is very attractive and developing, and the perfect place for me. The community is very big, if I count the facebook page and group, I can say we are definitely growing and we want to keep that going. We have great admins, who are the biggest fans in the community, and that’s why they’re the best, but the community as well. Ashlea: What projects have Assassin's Creed Hungary worked on? Daniel: My personal project is kinda like a lore base series which will be the Assassin’s Creed Hungary Lore in our mother language, so it takes a lot of time to work on this project. With the other admins we have a plan to participate in an IT event to represent us. Also we’re planning to go one of the AC Symphony concert in the future from Milano. Ashlea: What are the challenges you have found in managing a community? Daniel: Stay active! That’s our motto, but this is the truth. Beside of the work in AC Hungária, we’re managing this community as a hobby as well. We’re really like to work as main job in this community and everyday give content to our loyal members. Ashlea: Have you attended any Assassin's Creed events? Daniel: We had little events when Assassin’s Creed Revelations and Black Flag came out. The company who worked in as a publisher in our country organised these events. We could try the new games before the day it should be released and there were a lot of competition where you could win a lot of AC related gifts. Ashlea: Have you ever attended any events in cosplay? Daniel: Actually not, I didn’t do any cosplay at all, but it’s good to see that our community are trying to make awesome outfits and collectibles on their own creativity. Ashlea: What are the future plans of your community? Where do you See yourselves in one year? Daniel: We have high hope to work with Ubisoft on our common project as well. Ashlea: What are your prediction for Assassin's Creed in 2020? Daniel: I really want to go back to Rome, which was a rumour, that we could able to go back to the ancient Rome, but honestly, I really love playing in different eras, but I could see an AC, which could be play in Hungary. I don’t say that’s impossible, but our history is not so popular abroad. My fellow admins say they could really imagine a Far East or a Viking story as well…which could be possible because of the new rumours. I could really enjoy that as well. Ashlea: What is your favourite part of being a community member? Daniel: To belong somewhere. I’m not a popular guy, who really enjoys the late night’s or drinking parties. I really like helping people to understand this amazing world of Assassin’s Creed. This is my relief, this is my "job”, but also a hobby as well and I could see myself as a director of our community later. Ashlea: What are your highlights from being a part of the Assassin's Creed community? Daniel: I joined this community about half a year ago and we’re planning to celebrate the 2nd anniversary. This is a really big step for me as well, because we can meet each other, not just sitting behind our desk and chat with each other. We’re really proud of the community. They’re the best for us and we love this feeling. Ashlea: Which is your favourite Assassin's Creed game? Daniel: Hard to decide on that, because i really loved every part of it, but if I have to decide, then I should say Rogue. Strange, but it was a really big turn on the franchise where we were Assassins once, but then joined the Templars. I also love Revelations, it was an emotionally rich game of the franchise where we finished the Ezio’s line, I really like that as well. But in the new direction of the game, I really love Odyssey as well. I’ve never played an RPG before Origins, so it was a really good way to know this RPG world, also loves Greek history as well. Which game made you fall in love with the franchise? The first one. If I don’t know that I could barely imagine myself in here as well. It started me thinking that could be an awesome franchise and here we are after so many games of it, and still loving it. Ashlea: What is your favourite item in your assassin's creed collection? Daniel: I wish I could collect more of these thing, because I only buy the books/comics and the games, but I have the Freedom Cry edition of AC3 and Buccaneer Edition of Black Flag. When I set my own apartment, I’m going to start collecting every collectible I could have. We would like to thank Daniel for joining us for this round of Quick-Fire Community Questions. You can find the AC Hungaria Community on: Facebook (Group) Website comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) | TheOnesWhoCameBefore

    AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) Community Interviews Share 23 Mar 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database For this round of Assassin's Creed Community Questions, we invited ActualSpider-Man from TOWCB Writing Team. Col: Thanks for joining us today! Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. ActualSpider-Man: It’s an honor, thank you so much for having me! I go by a few anonymous names online: Some know me as IMHOZen1 (“I am a chosen one”), a few have heard the name “Peter Parkour”, but most know me as Your Friendly Neighborhood Mentor, ActualSpider-Man. For the better part of 5 years now, I’ve been attempting to untangle the entire twisted, time-hopping web of secrets and history scattered across Assassin’s Creed into a single thread of a chronological, what I like to call “Temporized” timeline. To make a long story short, I try to make Assassin’s Creed make sense in a linear fashion. Now I get to flex those same muscles, writing for TOWCB! Col: When did you first get involved within the AC Community, and how did it all start? ActualSpider-Man: Well, to answer that requires a bit of history: The AC obsession originally bit me when getting the first game on PS3 in 2007, and it’s been my favorite franchise to collect ever since. I’ve always loved the incredible depths each entry went to allow us to experience historical events we’ve all heard about, but my self-imposed “responsibility” of unraveling it all was an idea spurred on by the artist of my AC tribute tattoo, who wanted to hear anecdotes while he inked me, and made me realize I had waaay too much “useless” knowledge about this series to not do something with it. However, what truly kicked off my desire to Temporize everything came from seeing many similar questions and confusions from fans on r/AssassinsCreed where I had been a silent lurker for years - specifically about when certain games or media would fit in the timeline. So I took it upon myself to try and answer any and all chronological questions of “who did what when, with which Piece of Eden, for whose cause?” by creating my first Codex Temporis, Latin for “Book of Time,” in 2018, and people seemed to really enjoy it, along with those that knew more cluing me in on plenty I had missed in that first draft. Non-stop since then, I’ve been expanding and correcting those findings to encompass as much fictional and real-world history as I can, working with other super-sleuths under the mantra, “With great Assassin knowledge comes great responsibility to the Creed!”® Col: What do you consider to be your top Assassin's Creed Community moment? ActualSpider-Man: Oh, man! You mean apart from scoring the chance to join TOWCB? I’ve had a few very lucky happenstances, but by far the most jaw-dropping Community-fueled moment to happen to me has to be teaming up with a couple other Isu language aficionados (shoutouts to u/bool0011 and u/bpotatoes for their invaluable insights!), who helped me build my Isu-to-English dictionary Codex Transferendum, Latin for “Book of Translation,” which we then utilized the words and rules discovered to attempt to say the Assassin motto, “Nothing is true, everything is permitted” in Isu! Our powers combined were shared to Twitter and Reddit, where the developer that built the Isu language for Valhalla, Antoine Henry, not only came to our aid on both platforms with the correct way to phrase it, but even gave us an exclusive word for “permit” (‘zàrh’) that isn’t seen anywhere else in Assassin’s Creed!!! The implications of the Assassin motto being spoken in Isu are worthy of spinning theories all their own, but for those that may not even know it exists, the full Isu phrase looks, sounds and gets broken down like this: Col: Have you always enjoyed writing, and how much research goes into one of your Codex projects? ActualSpider-Man: I’ve whiled away countless hours as an avid artist and word smith since childhood, be it drawings, stories, essays, poetry, music; no matter the form, I’ve found creative endeavors to be the most cathartic ways to express myself - if my rambling doesn’t get in the way, that is. What’s funnier is I used to dread history classes in school, and only through researching the franchise did I learn to love learning about it! If more world history and social studies teachers were as engaging as AC, I think more people would stay awake during lessons! As for time spent on my projects, it might be easier to express in months or years, as daunting as it sounds… Codex Temporis 1.0 was released in 2018 after about 5 straight months of hardcore research, while Codex Temporis 2.0 took another 2 years of compiling to come out in 2020. My Codex Transferendum was built through 6 months of Isu language practice, and now Codex Temporis 2.01 is about ready to release with another 3 years worth of findings including all that added in. But this series is like a near-infinite jigsaw puzzle: There’s ALWAYS more tidbits to piece together and put in place, to the extent that I can see myself unwinding the tapestry for as long as Ubisoft keeps the franchise going, and probably even then some! If you’re wondering just how much of my week is spent researching & writing though, I’d say for the last 5 years it’s been at least 10hrs/week if not more when something’s really caught my attention! In my defense, I justify spending all that time so other fans won’t have to - and so I won’t need to do it again - so it’s all worthwhile to me! Col: Do you have any project plans for 2023? ActualSpider-Man: Even if you’ve only heard of me up to here, you might guess by now I’m always spinning several plates, trying to balance my many avenues of relaying AC fun-facts and such, though “Parkour luck” often skews to my best laid plans’ detriment… So without dedicating any hard dates to anything just yet to avoid Murphy’s Law, I do have enormous updates to both Codex Temporis (2.01) and Codex Transferendum (2.0.2) in the works, alongside more focused articles for TOWCB, as well as those findings turned into scripts to revamp visually for my YouTube channel, so stay tuned for more on all that! Col: Do you have any personal AC goals you would like to achieve? ActualSpider-Man: I’ve always wanted to have my PSN profile show platinum for every AC that has trophy support on PlayStation. I have a 100% sync save for AC1 before trophies were implemented - I never owned it for Xbox 360 for the achievements - and my first ever platinum trophy was for AC II back on PS3, having since gotten the platinum again for AC II and Brotherhood in the Ezio Collection and Origins & Odyssey’s platinums on PS4. While I’ve spent dozens if not hundreds of hours beating all the rest, I’ve still got a long way to go to re-complete and earn every trophy out there, with some of my saves in the past going to other friends’ or console’s profiles, so that’s something I’ll have to one day grind back out to get full synchronization! Col: Which game would you consider to be your favourite? ActualSpider-Man: While I’ve grown to adore every entry for differing reasons, from AC1’s foundations, II’s literal birth of an icon that punches the Pope, Revelations’ seamless blend of stories across centuries, III’s history hitting close to home, Black Flag’s blue-watered beauty, Rogue’s enigmatic secrets, Unity’s parkour, Syndicate’s campiness, Origins’ emotional moments, Odyssey’s meme-able moments, through to Valhalla’s Isu Era history and language, I always circle back to how - in my humble opinion - even compared to games today, Brotherhood is a master class in quest design. The scope of the locale was big, and goes beyond Rome’s borders, but wasn’t as gigantic or filled with fluff as the newer titles. Every memory, whether main story or a contract or side content, even the ones set before the main events like the Cristina memories, all have direct impact on the narrative whole, and fill in holes and questions left by AC II in a way that isn’t just “filler” or “more AC II”, but a BETTER AC II. One where Ezio’s at the top of his game as an unstoppable killing machine, who’s also a less brash and bold, more level-headed, philosophical, pensive and wisened Mentor of the Brotherhood. We got to see Ezio grow to surpass his father’s greatness before him, and got to feel like WE built and trained the Assassin recruits to be as deadly as him, culminating in some of the most important beats in the Modern Day storyline like witnessing the last time we’d hear Kristen Bell voice Lucy Stillman - and that’s without mentioning the best multiplayer in the series - certainly cements Brotherhood as my #1 favorite of the franchise. So much so that I have 3 different PS3 variants (a regular cased copy, a sealed Dr. Malfatto Jack-in-the-Box edition, and the Codex Edition), and didn’t mind buying it a 4th time for the PS4’s Ezio Collection! Col: Do you have a favourite piece of Assassin's Creed merchandise? ActualSpider-Man: Actually, I have “2” - or “21” if you wanna get technical - that are too special to me to split up here: I made a friend across the pond in the UK through my research that was kind enough to buy 16 of the Official Collection figurines and ‘zines and send them to me in the States. I then of course immediately paid them back in full, but this was the only way I could get some of those elusive reads and hand-painted figures in my own collection, having only been released in that side of the world. The other are the 5 Brotherhood of Venice figures another good friendo I know state-side painted for me, the posse of Ezio in Altaïr’s Armor and the core Venetian crew of Alessandra, Benedicto, Claudio, and Dariâ done up to look game-accurate in their black robes, and I’m utterly amazed by the details on my painted mini Assassins Brotherhood! Col: Have you visited any of the locations from the games? ActualSpider-Man: I have been to a handful of spots in my home country! I’ve passed through Louisiana on a family trip as a kid, had a layover in Denver International Airport and walked some of the Revolutionary War battlefields in a couple of our 13 colonies on the eastern seaboard. But sadly I did not find the Fountain of Youth when I went down to Florida, nor have I had the chance to visit the Grand Temple in Turin, and haven’t travelled across the Atlantic to any AC locales below or further to the east… yet, fingers crossed! I would absolutely leap at the chance to sight-see Egypt’s many wonders, or backpack across Italy, especially to visit Monteriggioni, Il Colosseo and Il Vaticano! Col: Which Assassin's Creed character would you say you have the most in common with? ActualSpider-Man: I’d like to think Desmond and I are somewhat kindred spirits, having a take on his tattoo on my own skin; we both were so naive to all the history until it was flooded into our brains so quickly that there was no way not to come out on the other side a lot more analytical and understanding. And if you know about the aftermath of his fate, I kinda feel like The Reader too, now being able to use all my findings to pluck at the branches of the Calculator of Futures and peer into time whenever and wherever I please, thwipping through my Codex projects. Col: If you could retcon / change a piece of Assassin's Creed lore, what would it be and why? ActualSpider-Man: I could go the extra-cheesy route and say that Ubisoft should’ve let us defeat Juno in-game in the Modern Day rather than reading about it in Uprising - though if my handle isn’t enough giveaway, I’m a huge comic nerd too, so I really didn’t mind that all too much, having been in the major minority of those who followed the comics during releases. Or that there’s a handful of things I consider “wrong” written on the fandom wiki. But there is a small, offhanded bit of lore from the words of narrative director Darby McDevitt himself that I wholeheartedly disagree with, and refuse to acknowledge in my headcanon of Isu geography: Darby once said, “Jotunheim is not in North America.” I disagree. There are simply far, far, FAR too many numerous allusions and outright canon connections to the Grand Temple being referenced and visited in Jotunheim’s citadel of Utgard, along with landmarks that line up when overlayed with Vinland, that I can never concede to his “opinion” on that front. In my Codex, Jotunheim, Vinland, and Turin, NY are all the same place, and I go into more depth on that “debate” as well. Col: Are you excited for the launch of Assassin's Creed Mirage? ActualSpider-Man: I am very excited for what they say will be a return to form with a more focused narrative on a reasonably sized map, and of course I’m intrigued to see where they go with the Modern Day and Isu plot lines with so much cliff hanging off Valhalla’s endings, but I am still trying to keep my excitement tempered with all the too-good-to-be-true news floating around this early in development without gameplay to go on. Though I can’t deny, an Aladdin-style AC revolving around a young street-urchin Basim sounds like more fun than 40 thieves! Col: What would be your dream setting for the upcoming AC Netflix TV series? ActualSpider-Man: This is tough… There’s so many good choices they have yet to cover! My overly-analytical self wants to factor in that Michael Fassbender has been claimed to be on the live action Netflix project, but there was also tellings that he wasn’t going to reprise his role as Callum Lynch in this series, which makes me kinda wanna see him try the Spaniard accent some more for something fresh. Like maybe instead of Aguilar, we could see a different descendant between Aguilar and Cal? Maybe a Spaniard Assassin that gets mixed up in the conquests of Aztec/Incan/ Mayan areas in 16th century Mesoamerica? Or in a perfect world, he’d use his natural Irish accent to fill the open shoes of the 1919-1921 Irish War of Independence Assassin that headlines the once-mentioned Helix project, ‘Hell in Hibernia’! If either of these grain of salt context clues line up in the finished product, I’ll eat my mask, but I’d enjoy each bite! Col: Where can our community members find you online? ActualSpider-Man: You can thwip on over to my Twitter @ Spider_Mentor , wall crawl into the shadows of my subreddit at r/CodexTemporis for more frequent updates on all my projects or to posit your own queries and theories, tune in to a few early lessons and listen to a few Ezio’s Family mashups on my YouTube channel @ actualspider-man9004 , or subscribe and all that jazz for much more to come on Isu Geography and Language 101, as well as deep lore dives there in the near future - I swear, they’re coming! I might randomly swing in to stream on Twitch @ ActualSpider_Man , or if you ever wanna play a friendly round of Rocket League, my PSN handle is ActualSpider-Man , ditch the space, respect the hyphen! Thanks again, Col and TOWCB for the opportunity to share my insanity with you all, and always remember: ṇoænos wahæáid oænosr zàrhṇdichṛ • Your Friendly Neighborhood Mentor ;) We would like to say a huge thank to ActualSpider-Man for joining us for this interview! comments debug Comments Write a comment Write a comment Compartilhe sua opinião Seja o primeiro a escrever um comentário. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin's Creed Virtual Photography: October 12th - 18th 2020 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: October 12th - 18th 2020 Community Share 19 Oct 2020 Written By: Edited By: Gustav Poulsen (Gargudon) Ashlea Blackett Back To Database Welcome to the second article of a new weekly virtual photography initiative hosted by Gustav Poulsen from The AC Partnership Program. Each week, five Assassin's Creed shots will be showcased here on TOWCB website, in order to promote virtual photography and community contributions. Gustav is a seasoned pro when it comes to virtual photography, and has a keen eye for special shots. Look out for more Photo Logs over the coming weeks, some of which may include Assassin's Creed Valhalla! Familiar Shore The first picture from this week’s recap is from Assassin’s Creed Rogue Remastered. Taken by Instagram user @ shaysredemption , it brilliantly captures the beauty and photogenic landscapes of the North Atlantic. With everything from cute penguins, a clear ocean, cliffs & ice mountains, a beautiful night sky and more in the frame, this picture easily makes the top of this week’s recap. Ghost Rider This week’s second picture has been taken in AC Origins by Instagram user @ assassinscreed_shots. Amongst its many elements, it features a beautiful photogenic sunset and blue sky, but most importantly it features Bayek riding in to the sunset accompanied by a… Mysterious companion to say the least. Whether this is an actual ghost, a result of Bayek hallucinating from the desert’s heat or something third, it sure does look freaky. Finally, the photographer has also paid attention to the picture’s depth of field, choosing to focus on Bayek, making the sunset even prettier by blurring it. For this week’s third select, we have another capture from AC Origins; this one taken by Instagram user @x___stardust_gaming___x. In it we see Bayek underground, exploring what looks like a sort of temple; only Anubis would know how old this place is. The photographer has really paid attention to camera placement, as Bayek looks so small compared to the massive ancient site surrounding him. Above him, we see but a fragment of a clear night sky and an opening, securing Bayek’s freedom can he find a way to reach it… The second last picture on this week’s list is from Assassin’s Creed Unity, and is taken by Instagram user @ zbanko_yt. This pictures’ main quality is its timing, as it perfectly captures Arno mid-air doing a wall eject, jumping backwards from one ledge to who knows where. Other than Arno simply looking cool, a beautiful blue sky can be seen in the background, along with but a portion of Paris. With all these factors as well as a cinematic vibe to it, this picture just had to make this week’s recap. Fading Faster, Falling Further Down a Hole That’s Absent of Light For the final capture of this week’s recap list, we have yet another one from AC Rogue Remastered, also taken by @ shaysredemption . This one captures Assassin gone Templar Shay Cormac, masked and geared up with dual swords, running through one of the beautiful, green landscapes of New England. You would think this picture mostly is peaceful, given the beautiful skies colored by the imminent sunset, and all the majestic tall trees surrounding Shay. But as the title suggests, the picture has a dark tone to it. The mix of the lack of brightness, dry saturation, and Shay furiously running away from… Who really knows what, makes this picture too good to not take up the fifth and final spot on this week’s list. Thanks for checking our this weeks's photo log, and to all of the virtual photographers who contributed torwards this article! Until next time, look out for #TOWCBPhotoChallenge on Twitter to take part in our weekly challenges! comments debug Comments Write a comment Write a comment Поделитесь своим мнением Добавьте первый комментарий. About the Author Gustav is an active community member who specialises in Podcast Hosting & Composing. By joining the program, he has had the opportunity to expand his audience and further his skills, even helping to revive 'The Memory Corridor' series, which had been offline for nearly a year. His unique skill set made him the perfect candidate for our AC Partnership Program, of which he has been a part of since it began back in 2019. He is known in the community for the Sounds Of History music project; an original instrumental project featuring five tracks inspired by AC, written and produced by him, and more recently, video interviews with Jesper Kyd and Lee Majdoub. Fun Fact: Gustav is the only member of our team to have a tattoo of TOWCB logo! Gustav Poulsen (Gargudon)

  • This Week in Assassin’s Creed Virtual Photography: 6th to 12th February | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 6th to 12th February Community Share 15 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Caving Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ theblueb4ndit First up this week we have a beautiful capture of Eivor exploring. This shot is giving me God of War vibes, especially with Eivor using a boat to navigate the cave. The positioning of this capture is perfect. I really like how you have the two holes in the cave, one leading to what looks like a waterfall and the other providing a much-needed light source. Link Sundown Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ Amaya_Nocturna Next up we have dusk in Assassin's Creed Valhalla and what a stunning shot this is. The sun is perfectly captured, and the timing here is impeccable. The colours are faultless too with a real mixed bag of darker tones. I especially like the outline of the Monastery and the sunlight reflecting off the water. I just want to put a frame round it. Link: TOWCB Photo of the Week Judge: Thea Marie Rivedal The warmth of a setting sun after a cold winter is a welcomed gift, and this photo from Assassin’s Creed Valhalla captures that moment perfectly. The dark violet colours mixed with fiery sunshine gives an ominous feeling, and makes you wonder what people may be waiting in the shadows, hoods drawn over their face and a task to be completed under the cover of night. Hooded Eivor Game: Assassin’s Creed Valhalla VP Artist: @ Defalt368 Keeping with Assassin's Creed Valhalla we have a great portrait of Eivor emerging from the darkness. The lighting and the shadows in this capture are perfect. Hiding the eyes in darkness but allowing the tattoo to show is genius. I still can't get over how impressive the fabric looks on Eivor's hood. The attention to detail in this shot is phenomenal. Medjay of Egypt Game: Assassin’s Creed Origins VP Artist: @ AlexKOnstantin During my time of hosting these showcases there have been a few Bayek shots that I truly adore and this one has now joined them. This capture is from a set of three atmospheric shots, which just blow you away with how stunning they are. Bayek could not look any cooler here, representing both the Hidden One's and the Medjay. Link: Eivor Jarl Game: Assassin’s Creed Valhalla VP Artist: @ alisjansendotir We end this week with a perfect portrait of Eivor looking like a true Viking warlord. There is something about this capture that I find captivating. I love the armour, hair, and beard combo with the subtle face tattoo. That blurred background really works with the shot too. As someone who takes a ton of Eivor VP, I would be overjoyed if I produced something like this. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Valhalla: Eve of Launch Message | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Eve of Launch Message News Share 9 Nov 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are now just moments away from the launch of Assassin's Creed Valhalla, the next entry in the series that takes players to war-torn England looking for a new place to call home. Although much of the marketing campaign has focused on raids and combat, we encourage our fans to dig deep below the surface and find the Assassin's Creed connections and lore, as the series takes another step towards getting back to its roots. We can't wait to join you in the stealth raids, and welcome all of the new fans that the game is sure to attract. Valhalla is such a unique game, and will provide hours of entertainment. No matter which version of Eivor you choose to play as, we will be with you every step of the way, as you discover the hidden conflict that plagues England and other lands further ashore. Thank you to all the fans who have supported The Ones Who Came Before community on the journey towards Valhalla, and we will once again be doing our best to cover all of the news, community content and more as we dive straight in. Before we boot up the game for ourselves, we would like to congratulate Ubisoft on the launch, and thank all of the teams around the world who made it possible. It's been an incredibly difficult year for game development, with many still working from home, but we recognise the efforts of the company to adapt and overcome the challenges presented. See you all in Valhalla! - TOWCB Admin Team & Partners comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Cracking the Isu Code: Part 2 | TheOnesWhoCameBefore

    Cracking the Isu Code: Part 2 Analysis Share 22 Jan 2022 Written By: Edited By: Preston Carbonaro Ashlea Blackett Back To Database Have you read Part 1 of our codebreaking series? Ready for more? Well, good news! We’re back with some brand new Isu codebreaking goodness for you all! 10th March is steadily approaching, and everyone here at TOWCB is gearing up for Ragnarok! ... No, there won’t actually be a catastrophic end-of-the-world event. Don’t worry. We're referring to the upcoming DLC, Dawn of Ragnarok. The much-awaited expansion for Assassin’s Creed Valhalla. In this article we’ll be looking at the Isu text engraved into the stone gate leading to Muspelheim, the realm of fire; home of the fire giants, and guarded by the fierce jötunn Surtr wielding his massive fiery blade. Deciphering the Ragnarok Gate Alongside the Dawn of Ragnarok Cinematic World Trailer, Ubisoft have also been promoting an image of a gate which could lead to another realm. Fans were quick to notice the strange symbols that surround it, which are in fact written in secret language of the highly advanced precursor race known as the Isu. Here is our step by step guide to decoding it! Underlined in blue above is the Isu word for ‘blind’ (wàrh). The character underlined in white denotes that the word is in its singular form. With this information, we can conclude that the word in the yellow box translates to ‘Blind One’ (referring to Havi / Odin), who is missing his left eye after sacrificing it in exchange for newfound wisdom gained by drinking water from Mimir’s well. Note: In Access The Animus’ video, ‘blind’ is replaced with ‘mad’. This is a direct reference to when Loki called Odin the “Mad One” in the game’s Isu era cutscene. As you can see, both words can be used interchangeably without affecting the meaning of the message. The final step, as always, is to form a comprehensible phrase using all of our findings. Thus, the Muspelheim gate message translates to: “Blind One, what did you do?” or “Mad One, what have you done?” But the work doesn’t stop there, as we still have one more symbol left to decode. The one at the very top of the gate. And as most of you could probably tell, this is not in the Isu language. Odin by Mentor Of The Creed Dawn of Ragnarok will be the third story expansion for the game, and is set to be released on 10th March 2022 worldwide on all platforms. The new DLC will further expand upon Norse mythology, and will allow players to travel to the dwarven realm of Svartalfheim where Eivor must step back into the role of Havi (Odin) to rescue his son Baldr from the fire giant Surtr. Link to Access The Animus video: https://www.youtube.com/watch?v=hLyG52L3S1c Link to the free downloadable Codex Transferendum 2.0.1, written by ActualSpider-Man from TOWCB's Writing Team: https://www.docdroid.net/wommaEU/codex-transferendum-201-pdf comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Preston is a long-time Assassin's Creed fan of both the games and the soundtracks. He works as a primary school educator, and is also a part-time actor. He takes a keen interest in mythology, symbology, codes and puzzles. Some of his passions include writing, reading, art, gaming, football, and music. Preston Carbonaro

  • Assassin's Creed Fans Launch Isu - English Dictionary | TheOnesWhoCameBefore

    Assassin's Creed Fans Launch Isu - English Dictionary News Share 12 Feb 2021 Written By: Edited By: ActualSpider-Man Ashlea Blackett Back To Database Data compiled by Colum Blackett. Assassin's Creed fans have managed to crack the secret language of the highly advanced precursor race known as the Isu, and in the process, decode multiple hidden messages. A new Assassin's Creed Isu to English dictionary has been released thanks to a collaborative community effort to decode secret messages. Fans first noticed the strange symbols on the collector's edition of Assassin's Creed Valhalla, as well as in the game, and set about trying to decode them. The team over at Access the Animus managed to successfully crack the code, and in the process, discovered the legitimate way to unlock the Isu bow, which had been found in the game due to a clever save hack. The decoded messages led the team to an iron ore deposit on a small island surrounded by a lake in Northumbria, which could only be destroyed using the Excalibur sword at sunset! Following the discovery, the creator of the language, Antoine Henry (Associate director at Ubisoft Singapore) joined RockPaperShotgun for an interview detailing the creation process. ''The idea of creating a language for the Isu came about during a casual discussion with [narrative director] Darby McDevitt, where I was telling him about my passion for languages and creating them. When he mentioned creating one for the Isu, I thought it was just one of these crazy ideas you come up with in a discussion for the fun of it. Even though we were both excited, I didn't think he was serious at all. Months passed and I thought that would be the end of it. Then one day, out of nowhere, Darby contacted me to see how we could make it happen!" "The process of creating the Isu language was writing in reverse a history of how humans learned it from the Isu, and how it then evolved over time to become Proto-Indo-European. I started from old languages in that family (Latin, Ancient Greek, Sanskrit, etc.) and academic reconstructions of what Proto-Indo-European could have been like, and worked my way backwards from there." ''We completely intended for the community to decipher some of the language, but I would have never imagined that they would go as far as they did. They managed to break down words and rules that I didn't even think could be identified! I am amazed by their passion and dedication. As a creator when you see this, it really makes the effort worth it." It's fair to say that fans have impressed the Assassin's Creed Valhalla development team with their codebreaking skills, but the community has now gone one step further by compiling all of the translated words and phrases to form an Isu- English dictionary! This new community resource will no doubt be an indispensable tool for helping fans unlock even more secrets in future codebreaking efforts, and can be found here on Reddit thanks to the work of user IMHOZen1. '' Codex Transferendum is now a full-fledged Isu language guide, from writing, to translating, to now even speaking every single bit of Isu text we see in Valhalla!'' IMHOZen1 details in his post. With the help of Reddit user / bool0011 , the Isu vocalizations for each character were successfully decrypted. The 25 page document is available for free, and will no doubt be a central resource for all those wishing to learn the mysterious language of the Isu. We would like to extend our admiration to all the fans who helped in this incredible community effort. comments debug Comments Write a comment Write a comment Compartilhe sua opinião Seja o primeiro a escrever um comentário. About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man

  • Cards, Blades and Detection Rolls: A Review of Assassin’s Creed: Brotherhood of Venice | TheOnesWhoCameBefore

    Cards, Blades and Detection Rolls: A Review of Assassin’s Creed: Brotherhood of Venice Review Share 6 May 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database As an Assassin Apprentice, you have been picked by the great Assassin, Ezio Auditore to help prepare a defense against the Templar Order led by Cesare Borgia. Ezio has tasked you with rescuing the four key members of his new Bureau in Venice while he hunts down his adversary in Navarra, Spain. Equipped with nothing but a parachute and the help of fellow apprentices, you must break the Assassins out of the Templar prison and escape without being detected. Can you answer your mentor’s call, or will you fall to the sword of the Templar? This is a description of the first level titled “Prisoners” in the new tabletop RPG, Assassin’s Creed: Brotherhood of Venice (BoV) by Triton Noir, in association with Ubisoft. From this board game comes a new way to experience Assassin’s Creed with the use of a tile constructed map and dice based combat system. With a combination of skill cards, abilities, weapons, and allies players must work together to help build the Brotherhood of Venice from nothing. A task that will be littered with a rogues gallery of enemies, familiar faces, and secrets of the past and future. 1 - 4 players can play the game, and levels are quoted to last 30 - 45 minutes each. Due to the content of the game, it is advised that players are at least 14 years old to play. Released initially as a Kickstarter, BoV was successful at reaching its initial goal by raising nearly CA $1.4M via nearly 6,800 backers. After its initial campaign, Triton Noir opened its offerings via their website where I was able to order the base game, expansions, and some additional gameplay items for a hefty price tag (nearly $500 USD). After a few months of production, I received my copy of BoV and began my adventure into a continuation of the Assassin’s Creed Brotherhood story, starting alongside the final mission of the PC and Console release title. The base game for Brotherhood of Venice is offered as a Collector’s Edition on www.triton-noir.com for $239 USD. Recently, the company announced that a retail edition would be released next year at a lower price. This would remove the included figurines for cardboard game pieces and a smaller packaging to allow more players access to their game. What's Included? Within the collector’s edition, players will find highly detailed plastic minifigures, map tiles and boards, playing cards, custom dice, tokens and counters, sticker sheets, and game booklets. When you first open the box, you will find perforated sheets that contain the tiles, player boards, compass, and game pieces alongside the Rulebook and Campaign Booklet. Once you have released the pieces from their frame, you will be greeted with a detailed sheet that shows the contents of the first tray of 140+ minifigures so that you know exactly where to store each piece when you finish your session. A second tray of figures and visual guide follow and then the final tray rests at the bottom with the mission envelopes, game piece storage, and a plethora of hidden figure boxes that are not to be opened until the campaign tells you too. The sheer amount of content found within these trays is exciting and a bit intimidating for someone that has never played a figure based a tabletop game before. Getting Started Both the Rulebook and Campaign Booklet are filled with wonderful original artworks to mentally put you in the mindset of an Assassin in Venice. From the Contents page in the Rulebook, players will find images and counts of each component of the game so that they can verify what they should have and know the names of each piece that will be used multiple times during their campaign (additional rulebook revisions have been released and are available on Triton Noir’s website). The Introduction pages, starting with Rule 0 give an overview of the game as well as steps on how to learn to play this intricate game. The players have two options, “Learning Through Play” and “Reading All the Rules Before Playing”. The first option will have you read the rule points on the page, a glossary, and how to set up your player board with a generic male or female Assassin Apprentice (Note: Players that are playing a solo game must play two assassins for the game to work properly). From here, players are directed to the Campaign Booklet to start playing. Those that choose to read the full rulebook can do so at this point and start gameplay afterwards. Each level is divided within the Campaign Book by Sequence and Memory number, much like the Genetic Memory strands in the videogame. Starting with Sequence 0, Memory 0.1 “Prisoners” players are provided a synapsis of the level for the story element and any additional gameplay notes that need to be provided before the 4 - 5 step setup. By providing an organized breakdown, players can follow at their own pace and learn the rhythm of the game before and after play. With the first step, players are provided a list of tiles to gather from the gamebox to build the grid based map that the level will take place. These tiles will layout roofs, streets, indoor rooms, and large set piece maps that can house towers, canals, and other environments. The images on the tiles vary but are easy to determine what they are considered for the map so each level can have a different feel in its corner of Venice, from grassy streets to fountains, dungeons to lavish offices and the various tiled roofs of the city. Once the map is laid out per the provided picture, players will add additional items such as objective tokens and bases, starting enemies, and reminder pieces that will be used alongside rules or conditions of the mission; for example, for this first mission, three reminder tokens are used to help remember to roll a Detection Test when entering a tile that contains a Templar Crossbowman. Lastly players set to the side of the map an Alert State token (the guard alarm in the videogame), and red dice that are used for the detection tests noted earlier. Before continuing to the second step, players are directed to return to the Rulebook and read rule points 2 - 5 to learn about Game Turns, divided into Event, Assassin, Enemy, and End of Turn Phases. These phases will help understand how event cards work, how an assassin can use their three action cubes (each), how the enemies enter the map via reinforcements and move or enter combat, and how to wrap up the turn so that the next one can begin. Next, the Assassins will open the labeled envelope for the current memory and follow the steps within. When an envelope is opened, players are greeted with a large red card to provide warning of the contents. Each mission requires reading the red card in detail to set up the Event and Equipment decks for the game without spoiling things like rewards and discoveries. For this first mission, players are asked to reveal the 4 small Equipment cards and split them between the Assassins Apprentices that are playing. These starting cards are the consumable item “Parachute” which include a new rule point (#24) to learn about Equipment cards and the differences between single use items and gear (such as weapons and armor). After the equipment deck is ready, players shuffle the included 5 Event cards and set them face down next to the map. These cards provide special circumstances for a game turn. Lastly, players are informed to leave the 5 small Reward cards in the envelope without revealing them. Last but not Least, players are given final rules and notes, sometimes Codex entries about key characters or locations of the game. For Memory 0.1, players are directed back to the Rulebook to learn about Stealth. Incognito, Exposed, Detection Tests, and Alert State are all explained in fine detail. Additionally rule point 15 teaches how to use a Fast Travel Station to enter and exit the map and end the mission. At the end of the Memory page within the Campaign Booklet, an “Important!” label is posted informing players not to turn the page until the memory is completed. If you read further, spoilers for the story and following level information will be seen which can ruin the surprise for everyone. Now that the map and decks are ready, players can turn the red card from the envelope for a cheat sheet to remind them how gameplay turns are ordered and what they can do with their action cubes.Once you have completed the memory, you can turn the Campaign Booklet page to learn how the story progresses, receive your reward cards (weapons or blueprints), and learn how to fill out your “Diary of Memories”; a checklist at the back of the Campaign Book to track XP gained and objectives met. Sheets of stickers are provided in the game box as physical trophies of your accomplishments. Seeing your XP raise as you move towards higher levels and fill out your objectives is very satisfying and a great way to motivate you to play another memory. With the first mission completed, players are able to choose one of the four Assassins from the game and start training their character to be a Master Assassin. The cast of characters are diverse and each has their own specialties. Alessandra, the tank of the group, has the ability to boost her attack strength and heal during missions without additional medicine. Bastiano is a master of stealth and has the ability to avoid Detection Tests and remain incognito during missions that would start the player in an exposed state. Claudio is a cunning and swift Assassin with abilities that allow him free use of his Hidden Blade and to draw enemies away from objectives. Lastly, Daria with her abilities to gain extra action cubes can help boost the duration of the Assassin Phase and accomplish mission objectives faster. The freed Assassins return to their Villa to recuperate and prepare for the next memory. The Campaign Book will direct again to the Rulebook so that you can choose to save your game and learn how to store your game for the next session. Gameplay Returning back to the Game Turn, I will explain more about how a level is played. Players start by turning over an Event card and reading the details printed upon it. For Event “Dark Night” one time only during this turn, players can ignore the results of 1 Detection Test and reroll any of the red dice that landed on an Exposed Eye (sets off alarm) or Exposed Alarm Eye (only exposed if alarm is active) side. This could save the Assassin from combat and allow them an extra chance to dispatch a guard or continue towards their objective. No two are the same with these cards and each replay of the memory will be different from the time before. In the Assassin Phase, actions are able to be made freely between the Assassins on the board and a player does not have to use all three of their actions before the next player can go. Players should plan out and talk with each other about what they want to do, how they want to divide objectives and how to reach their end goal. Player movement, combat, and use of skills and equipment are performed during this phase. In my first playthrough of “Prisoners, I divided my two Apprentices to the West and East of the map, each one moving to release two Assassins, using rooftops and their parachutes to take out guards without being seen and escape the map within a few turns.” The Enemy Phase continues the turn by having the player flip the Reinforcement Deck’s top card to reveal how many ranged and melee enemies enter the map, and from which entrances they enter from. The number of enemies is determined based on the number of Assassins on the map and if the alarm is in an active or inactive state. If a mission has too many enemies on the map to the point that additional guards cannot be added, the mission is considered a failure and the Assassins must start over. Once enemies have entered the map, the Event Card instructs which direction the guards will move. Each guard can move one space in the direction of the compass (unless hindered by walls or roofs with no ladder access). When you finish moving the guards, enemy combat will take place using the black dice of the game which have two icons on their sides, Attack and Defend. These determine a collective amount of damage dealt to or blocked by the Assassin. The rule points will help understand how to divide damage amongst multiple Assassins or Guards based on who is attacking. If an Assassin is brought to critical health, they have one more turn to recover via skills or healing items or be placed in the hospital for the next memory, replaced by an Assassin Apprentice (who have lesser abilities). My Thoughts on BoV I played Assassin’s Creed: Brotherhood of Venice over the course of four months, starting in November of 2021. My overall playtime was somewhere between 50 - 100 hours total as I had to restart a few times due to not reading the rules correctly which resulted in hard stops because I broke the game. During my first playthrough I didn’t notice I had to play as two Assassins for a solo game and after my first sequence I realized I could not complete the 100% objective as I had no reinforcement deck and no enemies to fight. My second time I learned I was not using a mechanic correctly and had completely destroyed my progress thus far due to that error. I don’t remember what the issue was at the time but I was learning as I went and was able to finish after that second restart. In addition, my playtime was lengthened as I took photos and notated them with “Madden” style lines to share on my Twitter playthrough thread (available to all via my LinkTree pinned on my profile). Each session took me about 1 - 3 hours depending on my attention level and how I was feeling that night. Having played a few levels in a separate game with a friend, I learned that solo play can be boring at times or just a lot to manage when you have a flood of enemies surrounding you, low health, and an objective on the brink of failure. I learned how to plan my turns more and more to the point that I would nearly script my turns before rolling any dice or making any movement. Towards the middle of the story where the focus is directed towards building your Brotherhood and recruiting members, I found my desire to play to dwindle. The game was enjoyable, but the work I had to put into setting up, breaking down, and actually playing the game was time consuming. It wasn’t like the video games where I could burn through missions or entire sequences within a few hours, I had to actually build my maps and station enemies and objective points. However, once I pushed past my own hindrances and made it to the second half of the sequences, where the secret boxes were opened and new characters and environments were introduced, I fell in love with the game again. Fighting huge bosses and using weapons from other entries in the Assassin’s Creed universe, uncovering secrets and seeing fan favorites make their debut was exhilarating. I played with Alessandra and Claudio as my two characters. They had awesome artwork on both their player cards and miniatures. Alessandra’s ability to rush into a group of guards and take them all out without damage was awesome and the fact that they made her the tank compared to the hulking male that you would normally see was a breath of fresh air. Claudio was a suave swordsman similar to Edward Kenway, and has an awesome companion that he can unlock at his highest level that I won’t spoil. Seeing these two rise in level and learn new skills, finding new outfits, and being the embodiment of Ezio’s vision was the missing half of AC: Brotherhood that I wish I could have played; the half where you are the Assassin in training under Ezio and not the Master Assassin. Gameplay and story go hand in hand as I enjoyed both aspects of the game. I loved the freedom to do what I wanted on the map but from a different perspective. The rewarding snippets of story at the end of each mission fueled my desire to play and learn more about the characters and canonical story in the Assassin’s Creed lore. I did find the luck of the dice roll to be very difficult at times to the point where I was reminded of my time playing “Neverwinter” and not hitting an enemy that I was standing next to. Yet, this wasn’t bad enough to where I wanted to give up. The quality of the miniatures are fantastic in their detail, seeing the beard on Ezio’s face or the folds in the fabric of the courtesans were beautiful, but manufacturing and most likely heat during shipping warped a few pieces to the point that my Crossbowman look like they are in a Michael Jackson video, leaning forward on a crooked base, ladders that are almost twisted in a helix, and swords that are bent towards the tips of their blade. Removing the colored bases for my main characters which provide color identifiers to their unpainted figures (as I haven’t painted my figures), would begin to wear to the point that I worry they may split in half. I take very good care of my pieces but I can see where replacements would need to be ordered in the future, something that I am unaware of their being an option for outside of eBay or secondhand marketplaces. Similar to the miniatures, the envelopes have a light layer of glue holding them together and upon opening a few of them for the first time, I would rip them or watch them unfold due to the glue failing. There are protective sleeves that are sold separately for the cards and I purchased a pack for the large cards and the smaller cards, but learned once I opened my game that I didn’t have enough for all of them and would only be able to sleeve them once the envelope had been opened in the game or spoil the contents for myself. I decided not to use these sleeves but may order additional quantities to protect my cards later on. I purchased the color coded dice that are sold separately so that each Assassin has their own set of four dice that match the color of their miniature base and give more personality than the base white and gold dice that come with the game. All the dice are great to the touch and roll smoothly with no issues of figuring out what you rolled. The game pieces such as objective tokens and entrance labels are made with a good quality cardboard and I haven’t had any issue with peeling or scratches on them. The health and action cubes are a nice plastic and look very clean, but can be hard to find if you drop them on the floor. I would turn the flashlight on my phone to reflect them under my table easier. That brings me to another point, the space required to play the game can be very large. I have a circular table from IKEA that is 103 cm and at times when playing with a dual map set up, miniatures, and two player boards would be completely covered by the game. I made it work but that in itself required its own planning. Overall I think this is a great entry to the Assassin’s Creed Universe and builds on the story of the legendary Ezio Auditore in a way that doesn’t glamorize the character. I love the world building of the game and the references to the older games and mechanics of the video games. While the entry cost for this game was high, luckily there is going to be a cheaper option for those that couldn’t throw down the money required for this detailed and wonderful game. Where and What to Buy I stated earlier that the Assassin’s Creed: Brotherhood of Venice game could be purchased from Triton Noir’s website for $230 USD in English or French. Additional language packs for Spanish, Italian, and German can be purchased for $59 USD each and include the Rulebook, Campaign Book, Booklets for the 3 expansion packs, and all the playing cards both large and small for the core game and expansions (849 cards total). Card sleeves to protect these cards are sold based on size in packs of 100 each for $6 - $10 USD. The character color coded dice I mentioned earlier are available for $19.00 USD and if you want to beef up your maps you can buy the Crows’ Nest tower for $56 USD which comes with a detailed tower and hay cart to perform your Leaps of Faith into. Lastly are the expansion packs. There are three in total that take place after the core game story, and require the core game box to play as they mix old game pieces and cards with new tiles and miniatures. The “Roma” expansion takes the players to Rome where Claudia Auditore is building another bureau for the Brotherhood and needs your help to stop the Followers of Romulus while searching for another artifact. In “Creed vs Crows” players can enter a PVP multiplayer format where the Assassins fight the elusive Crows of Cesare Borgia. “Tokyo XXI” has players take control of Modern Day Assassins like Layla Hassan and Rebecca Crane against the powerful Abstergo. Each expansion pack is available for $71 USD and adds a lot of new content and gameplay. I would advise those that want to get started with the game to purchase the Collector’s Edition first, or if you are into painting miniatures as there are over 140 of them in the box. The Crows’ Nest is a great element to have on the board and looks awesome when you have your Assassin perched on its sync point. The dice and protectors are nice to have but not needed and due to the price of the expansions, I would advise to play the main game first before purchasing, just in case you find you don’t like it and due to the time it takes to finish the main game (estimated 50 hours). Plus, with the retail edition of the core game releasing, there could be announcements for the expansions at a cheaper price. The retail edition is stated to have all the same gameplay and mechanics as the CE but with only the main Assassins and Ezio having figurines. All other character pieces will be standees and the secret boxes will be converted to envelopes. Make sure to keep an eye out on this as I will for an easier way to get into this game. Final Thoughts While I struggled to finish my solo playthrough of this game, I still very much enjoy Assassin’s Creed: Brotherhood of Venice and would suggest that any fan of the series should purchase this game. I would highly recommend finding at least one other person to play with to make the game move quicker and have someone to uncover secrets and accomplish goals with. I plan on finishing my co-op campaign with my friend in the future while I play the expansions on the side. If you are a fan of the series, RPGs, miniatures, or board games in general, I would recommend this game. The passion and care that was put into the game by the Triton Noir team is very visible (such as the hidden message in Arabic under the lid) in this product and I look forward to seeing more from them in the future and may check out some of their non-AC titles at some point. comments debug Comments Write a comment Write a comment Fikirlerinizi Paylaşın İlk yorumu siz yazın. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Assassin's Creed Wedding Ideas | TheOnesWhoCameBefore

    Assassin's Creed Wedding Ideas Share 16 Dec 2022 Written By: Edited By: Colum Blackett (Col_96) Back To Database Engagement is undoubtebly an exciting time for couples, filled with planning and saving, but it can also be stressful as they aim to make the day perfect. One thing that can be particularly tricky is getting interests and hobbies across in a way that doesn't clash with other wedding day choices. For some, like myself, Assassin's Creed is an obvious choice, and others may also wish to incorporate AC inspired elements into their wedding day. Here you will find some of the best Assassin's Creed Wedding ideas to act as inspiration for a future big day. Venue One of the first things to book when planning a wedding is the venue: The place where it all happens. Although we have never actually seen a wedding occur in an Assassin's Creed game between main characters, you can still find inspiration in the franchise for the perfect setting. Ideas: Monteriggioni / Tuscany Rome Paris London Egypt Venice Istanbul Havana Cuba Norway An old castle An old church The Rings comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Quick-Fire Community Questions - Round 2: Damian (Damo_Kb8) | TheOnesWhoCameBefore

    Quick-Fire Community Questions - Round 2: Damian (Damo_Kb8) Community Interview Share 4 Jun 2018 Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database This week on Quick Fire Community Questions, we interviewed Ubisoft Star Player and Assassin's Creed Community Member Damian! (AKA: Damo_kb8) Ashlea: Hello Damian, thank you for taking part in round two of our Quick Fire Community Question series! Could you please tell us a little bit about yourself? Damian: Hi there im Damian, im 32, from the UK, and a massive obsessed fan of Ubisoft :-D Ashlea: Tell us a little bit about the role you play within the Ubisoft Community. Damian: I try my best to keep active in a few Ubisoft game communities, mainly Assassin's Creed and The Division communities but branching out to others, I like to try spread positivity within those communities, keeping those people smiling, as there can be a lot of negativity around and gaming should be a happy place of enjoyment. I like to offer help to those that need a hand, give out hints and tips, spread news about Ubisoft games, get involved with ideas and discussions about potential games, plus a bit of cosplaying :-D Ashlea: When did you first become involved in the Assassins Creed community? Damian: Well I used to be just one of those really shy people and just browse forums and websites but not interact, its not till I got to grips with social media and good internet a few years ago now (im showing my age) that I found somewhere where I can really express my longtime love and passion for the franchise and be able to show the world not just my dedication to Assassin's Creed and Tom Clancy series but to the whole of Ubisoft, meeting many players who share the same passion and love as I do, instead of hearing myself being called a geek and "im wasting my time/life" Ashlea: What is your favourite game series by Ubisoft? Damian: Hmm... can i say 3? My main loves have always been Assassins Creed, Tom Clancy's & Far Cry series. Ashlea: Do you have any Ubisoft related collectibles? What is your favourite item in your collection? Damian: Yes I have quite a lot which but since I've moved house a lot is in the loft but slowly filling up my desk with new collectables, one of my favourite items has to be my old Altair collectors edition Statue as right there that's where it started, I was hooked on AC. Another one I love is the Assassin's Creed Unity: Prima Official Initiate Edition that contains the chalice and a sealed scroll, and one of my favourites The Division collectables has to be the collectors edition art book from TITAN, its a thing of beauty! Ashlea: Do you have any rare or unique items? Damian: it's hard to tell what is rare as I've seen a lot of people post some great items, but I've got 3 Ubisoft items I've not seen many people with. One of them is a Promo hooded T-shirt for the original Assassins Creed, another one is a The Division Branded Roll of Hazard Tape, whilst the other is a beret from Tom Clancys END WAR. Ashlea: Have you attended many events through your Community activity for the Ubisoft brand? Damian: One of my favourite things is to meet community members at conventions whether that is at EGX or MCM comic con. I had the opportunity to get a special fan viewing of the assassins creed movie, that was special!, But E3 this year topped everything about meeting community members. Ashlea: How does it feel to be a Ubisoft Star Player, what does it mean to you? Damian: When I received the email telling me I was selected I was on my lunch break at work and literally my hands started to shake, started to well up, was totes emosh, was unbelievable feeling, and it all still didn't sink in till I landed in LA it felt like a dream. To be selected meant the world to me and for those that see me there you could tell from my face I was in the bliss, there would not be enough words for me to describe all the feelings I had and still have, my wish to those who selected me was not to let them down and show them there that they made a great choice in putting their faith in me, Ashlea: When were you asked to be a star player, and what was their reason behind selecting you? Damian: Still to this day im still unsure the real reasons, and for what game, i can only assume that as I try my best to support a number of Ubisoft franchises I literally got selected as a "UBISOFT" Star Player as a fan of all things Ubi, i do have a running joke with Oliwia that it was my AC Syndicate Socks that finalised that decision, for those that don't know I met her at EGX in September and I had 3 t-shirts on at the time (AC: Origins, The Division, Far cry: Primal) AC Socks and a Division backpack with multiple Ubi game badges on. Ashlea: What does being a Ubisoft Star Player entail? Damian: It involves being a representative of Ubisoft and or there particular game franchise, showing how passionate you are about the games and communities they create. Ashlea: What was it like at E3? Damian: Quite simply E3 was one of the best experiences of my life, not just the venue and the city, it was the people, the players, the developers and YVES!! I wish I could go back year after year and talk games with all those people again, it was just magical. Ashlea: How did you get to the event and who did you meet there? Damian: We had these shuttle buses that took us from the hotel to E3 or Ubi Lounge. The sheer amount of people I met was overwhelming, and would be a crazy amount of names to list but meeting the game development teams on AC: Odyssey, The Division2, Skull & bones, Starlink, Trials rising, BG&E2, Rainbow6, also a few legends of Ubi like Alix Wilton Regan, Zack Cooper, Magnus Sanford, Gabe Graziani, and Yves Guillemot just to name a handful. Ashlea: Please tell us a little but about your experiences at E3 and the conferences you attended. Damian: So the Booth at E3 was massive it was probably one of the best set ups I've seen at a convention, but quite alot of the other Ubi star players will agree with me on this one is the Ubi lounge we had alot of fun in there doing workshops with the game developers. Some of the stuff that got said in there was under NDA so cant really say what went on but it was just amazing being able to talk with the individual team members, chat about there roles and discuss potential future ideas on updates or games, giving feedback direct face to face as you play the demos. It was just invigorating to be apart of, on top of that is being able to meet those other star players who you might not ever got to meet, speaking with many from other games and seeing that we all had a common passion, a passion for Ubisoft. I feel blessed being apart of our group of players that were there, and I couldn't ask for a better bunch of people to share this experience with. Our guides for the whole thing were simply amazing. The team at Ubisoft Club were just the best, and they helped me in more ways than they all know, also going out of my comfort zone and doing interviews on camera was so nerve racking but I'm so glad i overcame my fear to do them. One of the best moments was getting to meet Yves and to ask him questions. I tried to thank him for giving the dev's the time they need to bring the quality of game that's worthy of Ubisoft, but i was a bumbling mess of nerves, never in my life would I ever of thought id be speaking face to face with the CEO. Ashlea: What was the Ubisoft conference like? Damian: The UbiE3 conference is as every bit you dream it will be, after spending years staying up late watching streams of it, being there in person surrounded by other great people was just mind-blowing. Ashlea: Are you excited for release of AC Odyssey? Damian: YES YES YES... I am indeed, I've seen a lot of negativity around it after getting back for e3, but after playing a very deep demo with many aspects of gameplay involved all I can say is that if you loved Origins then you're gonna love Odyssey! Many other gameplay editions that make it fun and enjoyable, such as extra bits for combat, more sea combat! Sharks!! Pitched battles on beaches, new mercenary system, these are just a hand full of highlights. I think it will surprise a few people, as we still don't know a great deal on the story but I can see us all getting ourselves lost in Ancient Greece. Ashlea: What promotions are you hoping to see from Ubisoft before the release of the new game? Trailers, cosplay, gameplay demos etc? Damian: I would like to maybe see a bit more info on the story, more on both characters, and the mysterious cult. Ashlea: Do you have any plans for future Ubisoft community projects/ cosplay/ art etc? Damian: Well before I went to E3 I was working on a Crossover Cosplay "#AgentCreed" a mix of assassins creed and the division in the same universe. Now i'm back I hope to finish it up, plus I'm looking to get involved with all the different communities more, in many different ways, hoping to join many communities together from different games, WeAreUbisoft! But you never know what's around the corner, hopefully, people have seen what I'm like as a person and see what I am about and it will bring about opportunities, I'm always open to taking on and trying new things and challenges, we'll see what happens next, only the future will tell. It has been a pleasure talking with you guys as always. We would like to say a huge thank you to Damian for joining us for this edition of Quick Fire Community Questions. You can find Damian on: Twitter Instagram comments debug Comments Write a comment Write a comment Partagez vos idées Soyez le premier à rédiger un commentaire. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • AC Community Questions: Hayden Bird (TombAssassin) | TheOnesWhoCameBefore

    AC Community Questions: Hayden Bird (TombAssassin) Interview Share 10 Jul 2024 Written By: Edited By: Colum Blackett (Col_96) Colum Blackett Back To Database ! Widget Didn’t Load Check your internet and refresh this page. If that doesn’t work, contact us. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 19th to 25th June | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 19th to 25th June Community Share 27 Jun 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed The Legend of Siwa Game: Assassin’s Creed Origins VP Artist: @ PodToGo “Let me tell you of him. The legend of Siwa. The shadow who is Bayek” The journey from Medjay to Hidden One is something I will always look back on with great satisfaction. For mem Origins fills the brief of its title and delivers us the beginning of the Creed. This capture exemplifies Bayek and the turbulent time he endured to become an Assassin. I really like the alignment of this shot, and the way it encapsulates the Egyptian feel. I love that Bayek is in the Hidden Ones outfit and that moon peeking out behind the pyramid is sensational. The Ones Who Came Before Photo of the Week selected by @ Gargudon ''Brilliantly framed, beautifully filtered and colourgraded, and with a very certain cinematic vibe to it. This shot is perfectly capturing Bayek's lethality, stealthiness and overall badass-ness.'' Alfred the Great Game: Assassin’s Creed Valhalla VP Artist: @ NIKOOO_WOLF “The heathen cares only for personal gain” How could I not include this shot in the weekly selection? The man who saved England and who does not feature in the virtual photography world nearly enough. An excellently handled adversary in Valhalla who just lacked a bit more screen time. NIKOOO has managed to capture him beautifully in both posture and surroundings. The light shining through the stain glass window is both incredible and poignant, given Alfred’s devotion to God. Jackal Game: Assassin’s Creed Origins VP Artist: @ COSMICVISIONSVP “The Lizard. The priest who cursed Memphis” Whenever I see this set it always reminds of the Lizard questline. He wears a very similar attire to this, and for good reason. The Lizard and his regime in Memphis is despicable, but also what you would expect from a member of the Order of the Ancients. This capture is so menacing, if Bayek is going for the Batman scare factor then he is on to a winner. Perfect use of depth of field function to showcase the magnificently detailed mask. I would not want to come face to face with Bayek wearing this. Link to set: Beautiful England Game: Assassin’s Creed Valhalla VP Artist: @ cop_filip “The Land is my Church” This beautifully taken shot sums up why I adore riding around with Eivor in Assassin’s Creed Valhalla. It reminds me of the art prints you could get with the collector’s edition. I am really loving the autumnal feel of this capture, with the patches of snow this surely must have been taken in the Northern part of the game. The Church appearing from behind the trees is quite breath-taking. For a game that tells the story of a Viking raider this picture is so serene. The Cyclops Game: Assassin’s Creed Odyssey VP Artist: @ horace0816 “Did he call you Cyclops? Did he hurt your feelings?” What a spectacular action shot to end this week’s selection. These boss battles were a lot trickier than the ones in Origins. Although not always loved by the fans they are great showpiece events. The capture impeccably catches Kassandra at the feet of the beast, trying not to be wiped out by his massive club. Great timing to achieve this, especially with both characters in motion. I am liking the teal colour of the water and the vapour rising off the beast's back. Be sure to check the whole set as they are all as polished as this one. Link to set: And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Urutkan menurut: Terbaru Tamu 27 Jun 2023 Great Article fantastic job that you all do for the VP community Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Event Log: Assassin's Creed Shadows UK Community Launch Event | TheOnesWhoCameBefore

    Event Log: Assassin's Creed Shadows UK Community Launch Event Event Share 8 Mar 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Ad- Invite We are thrilled to announce that TOWCB Team Leader Colum Blackett attended the UK Assassin's Creed Shadows Community Launch Event, hosted by Ubisoft UK ⛩️ Community members had the opportunity to play the game early, learn how to perfect Japanese calligraphy and attend an insightful developer Q&A with special guest Akim Milne 🎥 Here is our coverage of the event, featuring footage captured by Col. Music: The Wind between the Cherry Trees by Gargudon 🎶 Huge thank you to Ubisoft for a great day celebrating Assassin's Creed Shadows, in particular the efforts of Silvia Gomis Lopez , Ben Levene , Liam Redman , Neale Maker , Calum Ridgewell , Olivia G and Stefan McGarry. Assassin's Creed Shadows: Coming March 20th. Available on PlayStation®5 & Xbox Series X|S, Ubisoft+, Amazon Luna, Macs with Apple silicon via the Mac App Store as well as Windows PC through the Ubisoft Store, Steam and the Epic Games Store.  Also coming to iPad in the future. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

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