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  • This Week in Assassin's Creed Virtual Photography: 4th - 10th June 2022: Origins Edition | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 4th - 10th June 2022: Origins Edition Community Share 18 Jun 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Killer Croc Game: Assassin’s Creed Origins This week’s first capture comes from @ G_Assassin90 over on Twitter. First up in our Assassins Creed Origins special is a super bird’s eye view of a crocodile wading through the water. I Really like how this shot has the predator partly submerged in the green water. Anyone who’s played Origins knows how deadly these creatures are especially when hiding in the reeds. The eco system in Origins is the best I have seen in a game so far. 2) Egyptian Sunsets Game: Assassin’s Creed Origins Photo number two comes from @ virtualmiky This one is a perfect phone wallpaper. I love the positioning of the shot but also the stunning colours. This capture flawlessly shows off the beauty of Assassin’s Creed Origins. The game maybe almost 5 years old but it certainly doesn’t feel like it. Bayek on top of a pyramid will always be iconic. 3) Golden Sands Game: Assassin’s Creed Origins This week’s third shot comes from @ PodToGo using the #TOWCBWeeklyCapture For me this shot is just like the promotional material put out by Ubisoft when Assassin’s Creed Origins launched. It was photos like this that got me hyped for the game. I would certainly recommend checking out the full set of shots. The contrast of the bright blue sky and the golden sand is spectacular. 4) Black & White Game: Assassin’s Creed Origins VP number four comes from @ joshy_navaneeth member of our Assassin’s Creed VP Twitter Community. Time to mix things up with photo number four as we bring in a bit of black and white photography. Sometimes it is easy to get caught up in character shots, but the buildings and environment can be just as awesome. I remember this location very well, it was nice how Origins was less repetitive with its buildings. You can see in this shot how people are just living here. It would be easy to mistake this for a real life photo. 5) Desert Hero Game: Assassin’s Creed Origins The final capture of the week comes from @kingforever008 member of our Assassin’s Creed VP Twitter Community. To close out our first Assassin’s Creed Origins showcase we have a real comic book style shot. I am a big fan of silhouette captures and this one mixed with the vibrant colours looks amazing. The rays from the sun behind Bayek make him feel like an imposing figure. I get real Batman vibes from this almost reminiscent of the Animated Series intro. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Q&A with Nadia Verrucci | TheOnesWhoCameBefore

    Q&A with Nadia Verrucci Interview Share 10 Jun 2017 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Our Admin Col_96 and several Assassin's Creed Community Members had the opportunity to ask Nadia Verrucci questions on her Assassin's Creed experience. (Voice of Juno, Teodora Cobntano and Dilara in Assassin's Creed) Col: Hey Nadia, thanks for joining us today! Before we get started with the Q&A, could you tell us a bit about your work for Assassin’s Creed? Nadia: My work with Assassin's Creed has been very fun! I went in to audition for Sister Teodora, and then I didn't hear back for quite awhile so it was a really nice surprise when I landed the role. I thought an Assassin/Nun/Brothel Owner was a pretty kick-ass part! Somehow, that role segued into voicing Juno...I can't remember an actual audition for that, so I'm not sure if I went in or if it was just offered. I have a terrible memory! And of course, playing Juno has been so fun, I love that people have such different opinions and responses to her character. Col: Juno was first introduced in Assassin’s Creed: Brotherhood, when she spoke with Desmond Miles. Since then, she has appeared in nearly every Assassin’s Creed Game. What do you like about playing Juno? What attracted you to her? Nadia: I love that Juno is a complicated character. I know that she's a main villain in the series but she's not a cardboard cutout baddie. She's definitely a manipulator - she has a goal and she'll do what she needs to do to achieve it. But what she went through with Aita allowed us to see a different side of her, which I think makes her so much more interesting to watch and portray. Col: How much editing is required to make Juno’s voice sound the way it does? Nadia: To be honest, I'm not exactly sure what they do in the studio once I'm done voicing. As far as I can tell, there's an echo added to varying degrees and (in later games) whatever effects they need to make her voice sound like it's coming through the wires/equipment. But it definitely sounds like my own voice underneath all that! Col: How many of the Assassin’s Creed Games have you played? Nadia: I've watched a lot of the cutscenes, and I've even watched some videos of other people making their way through various games, but I've never actually played one the games myself! Col: Did you see the Assassin’s Creed Movie. If so, what did you think of it? Nadia: Oh boy, everyone asks me that question and honestly, I felt a bit lukewarm about it. I thought it started off quite interestingly, but there was a "glossing over" of characters and storyline that I didn't enjoy. The look of the movie was great, though; the action and parkour was pretty amazing. Col: Juno was recently revealed on the Cover of Assassin’s Creed: Uprising #6 . Have you read any of the Titan Comics? Nadia: Someone else mentioned that to me recently so of course I went online to check it out! It's a pretty nice cover, I quite liked it. I've never been into comic books in general, but I think I'm actually going to pick a few up and give them a try; I love to read and having recently met many artists at the Utica Comicon, I have a new appreciation for the work that goes into creating them. So get back to me in a few months and I'll tell you what I thought of them! Community Questions Claudio Canfora: What is your opinion of the evolution of Juno through the differents games and other media platforms? Nadia: I'm not sure where Juno has appeared on other media platforms, other than perhaps the comics. As far as I know she doesn't appear in any of the short films, but never having seen them I'm not 100% sure. As for her evolution throughout the games, I feel like she was given a really great back story that not only helped make the FC storyline clear, but allowed her to be a nicely fleshed out character. She has been relegated to The Grey to try to regain strength, so now I'm just hoping she can break out and take over the world!! ;) Pan Demonium: How do you prepare for your voice acting role? Do you play the games or just watch gameplay, footage etc? Nadia: When I go into the studio there's only the text to work off of. I can't remember every game situation, but I think there have been times when I received the script in advance and instances when I didn't, but in the latter case it would've been just to record a few lines. Oftentimes while I'm recording they'll do what's called "performance capture", which is like motion capture but just for your face, so they'll use that later to help create Juno’s scenes. From one game to the next it can quite awhile, so I just go back to review where we left off in terms of her storyline, so that I can get back into the swing of it. Sorrosyss : Did anything directly inspire your voice for Juno? Nadia: I didn't really have any kind of reference point for Juno before I started voicing her, so I really went off of her text at the beginning. And of course, the writers and voice directors have input, too! I felt like the spirit of her character came pretty easily, I just played around with the best way to place my voice. I ended up pitching a bit lower, since I felt that sounded more grounded and commanding, and smoothed it out a bit for a more mysterious and hypnotic feel. I hope that comes across! Special Thanks to Nadia for taking part in the Q+A, and to everyone who sent in a question. You can find Nadia on: Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Remembering the Star Player Program | TheOnesWhoCameBefore

    Remembering the Star Player Program In Memoriam Share 28 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database After months of speculation regarding it's future, Ubisoft has officially announced that the Ubisoft Star Player program is set to be discontinued with immediate effect. The news comes as another blow to community members trying to make a name for themselves in the world of content creation. For Ubisoft community members, an invitiation to The Star Player Program meant official recognition and support, early access and attending various events around the world. It was led by a special group of people within Ubisoft who went above and beyond to create amazing opportunities for fans, and its presence will be sorely missed. Replacing The Star Player Program is The 'Ubisoft Creators Program', a new initiative which recruits members via an application process, taking into account a person's social media influence, past projects, and consistent view counts. It can be tough to gain access to the program, and the whole system seems to be focussed around providing opportunities, such as 'drops', for streamers. Of course, for former Star Players or content creators with a small audience, the new shift in structure is a disappointing one, as it may feel like Ubisoft are no longer supporting small-scale community members. Also with the termination of The Star Player Program dies 'The Mentors Order', which was supposed to replace The Mentors Guild, another well-known community initative which was disbanded back in 2022. It's currently unknown why Ubisoft keeps on shutting down fan services which give so much to community members, but we can only guess that it's related to finances or staffing shortages. Everyone who was involved in the Star Player Program knows how special it was, and it's a real shame that content creators making a name for themselves going forward will never know the excitement it brought and passion for gaming it generated. Remembering The Star Players Program Do you have any memories of the Star Player program that would like to share? Let us hear them in the comments section below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Partnership with A Nutrition Transformation Announcement | TheOnesWhoCameBefore

    Partnership with A Nutrition Transformation Announcement Community Share 10 Jun 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are excited to announce that we have agreed terms with Andrew Brown from A Nutrition Transformation for a promotional partnership! Andrew is a qualified GPNi Sports Nutrition Specialist who is looking to work with members of the Assassin's Creed Community seeking to achieve their health, fitness and wellbeing goals. Through our collaboration, Andrew will be offering his services at reduced rates, providing expert advice and education at an affordable price. We can't wait to get started! Keep an eye on our socials for updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • The Franchise Saving Reboot Of Assassin's Creed | TheOnesWhoCameBefore

    The Franchise Saving Reboot Of Assassin's Creed Breakdown Share 1 Apr 2026 Written By: Edited By: Hayden Bird Gargudon Back To Database When the Assassin’s Creed series was in a tough position following the lukewarm sales to the 2015 Assassin’s Creed Syndicate , many believed the series had run its course and was out of steam. Ubisoft listened to this feedback, and chose to completely reinvent the franchise after years of a similar formula, when they famously took an off-year in 2016, the first year they hadn’t released a new title since 2008 following their annual release schedule. It was a big deal when Ubisoft chose to take the time necessary to reassess the franchise, and how to avoid the mistakes seen in the recent years prior to their 2016 hiatus. Ubisoft had a lot of fans to please, and many hoped the franchise having a rare off-year could be beneficial to the series, and many complimented the developers at Ubisoft for being willing to step away when the time was right, but come back with something far stronger. Ubisoft used their break in 2016 to reevaluate the franchise, and figure out the next steps to take it all these years into its existence with major success. Departing this familiar strategy was risky, but an essential step to keeping the Assassin’s Creed series alive and well. Ubisoft chose to take their franchise in the form of a complete overhaul of every aspect the series had once seen. They chose to adapt it into a full-fledged RPG (role playing game). This was an important step forward for the franchise, as the original Assassin’s Creed games were quite far from RPG territory, so they knew they had to nail this reboot, otherwise they could lose the faith of their fans and continue the downward trend the series saw before taking a break. Ubisoft reinvented the Assassin’s Creed games and it still follows a similar formula to this day, several years later. Assassin's Creed Origins (2017) Ubisoft tried their luck with an RPG title in the franchise with 2017’s Assassin’s Creed Origins , and it paid off bigger than they could have imagined. The game was instantly well regarded, and many fans loved so many new aspects to Origins that made it feel like the ultimate Assassin’s Creed game. Ubisoft chose to transform the combat and stealth completely, something that had not been heavily changed in the entirety of the franchise dating back to its creation. The developers chose to take a path where the player had more control over the game rather than the combat mechanics being predictable and in some ways even broken. Ubisoft made it so fighting enemies felt more real and required more skill, rather than having the player hold a single button to defeat enemies. Origins made it so there were other ways to face an enemy. You could use different weapons including swords, a bow, blunt weapons, even throwables to aid you against tough opponents. This level of freedom in Origins was so well received, that it was no surprise Ubisoft chose to stick with this formula that resulted in both positive reviews and great sales numbers. Ubisoft took what was loved in Origins and expanded it even further in 2018’s Assassin’s Creed Odyssey , which was a game that continued the same formula, but also added in its new unique elements. Ubisoft knew they succeeded in regaining the trust of gamers, while making the Assassin’s Creed series as strong as it's ever been. Odyssey was another huge success for Ubisoft both critically and financially. The game sold well and it was nominated for multiple awards including a Game of the Year nomination at the 2018 Game Awards. It was proof that many loved this new direction the developers took with the franchise. That they were willing to take a significant risk, like this and trusted their instincts and added new life into a series which was already vintage. Odyssey took everything people loved in Origins and made everything even better. It introduced fun new elements, and expanded further on their transformation to an RPG game. Assassin's Creed Odyssey (2018) Ubisoft doubled-down on their approach, and implemented similar features into the next game, 2020’s Assassin’s Creed Valhalla - which is also the best selling entry in the franchise - and last year's Assassin’s Creed Shadows . Both were considered continuations of a similar formula. Of course, each game offered something entirely new, but the concept remained the same. The RPG era games did an excellent job, in giving the Assassin’s Creed franchise meaning, and introducing the franchise to an entirely new group of fans. Having a formula that created so many new fans, was what Ubisoft desperately needed after their 2016 hiatus. They hit the jackpot with their change of direction to the series, and it has resulted well in all aspects. There are many fans who distinguish the original games as a much different era for Assassin’s Creed, over the reboot and new direction introduced with Origins in 2017. Some fans did not welcome the RPG elements too kindly, as there was an argument that the franchise abandoned its roots too heavily. Of course, many of these fans had those opinions when the reboot first happened, all these years later a lot of the fanbase has come around and joined the group, of those who love the current state of the franchise. It was expected there would be fans who felt that the series had strayed too far from its roots, but the success the series found after the reboot, is proof that although it could be unpopular at first, the long term plan is most important, and many fans who showed initial resentment, have since changed their minds and embraced the franchise for what it is once again. The Protagonists of the RPG Assassin's Creed Games All in all, Ubisoft took a serious gamble rebooting a franchise that has become such a tentpole in the gaming world, but they knew such a move was necessary in order to remain alive. It was a risky decision as the series had become so recognised for its original formula, that changing it as a whole would either work or not work, with no in between. Ubisoft was right to trust their judgement and understand the future of the franchise needed saving, they delivered exactly that when the reboot happened. In the end, Ubisoft was smart to not ignore that things and people change over time, and along with the world changing, the Assassin’s Creed series had to change with it. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • Autumn 2019: Assassin's Creed Community Projects To Watch | TheOnesWhoCameBefore

    Autumn 2019: Assassin's Creed Community Projects To Watch News Share 14 Nov 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Autumn is upon us, and members of the Assassin's Creed Community have been working tirelessly behind the scenes to craft unique and interesting fan creations. Here are our top 6 projects you should look out for this Autumn. 6. Galina Cosplay - Assassin's Creed Cosplay Project Check out this brand new Assassin's Creed cosplay project, created by Galina Cosplay for UniCon and Game Expo, which takes place in Belarus! The costume seems to take inspiration from tribal cultures, featuring elements such as feathers, beads and bone charms. It's clear that this Assassin is a badass warrior who you really don't want tracking you down! I can see this member of the brotherhood taming wild animals and using a mix of stealth and brutality to eliminate enemies. https://video.wixstatic.com/video/06e6c8_4684adeb084041178203935eef023457/360p/mp4/file.mp4 5. Lorenzo de Sanctus - Assassin's Creed Japan Fanart Feudal Japan is a location many Assassin's Creed fans dream of visiting one day in a game, with the potential for ninjas, Samurai sword fights and epic rooftop battles. With the release of Ghost of Tsushima, AC fans can get a glimpse at what the setting could offer. 21 year old freelance concept artist Lorenzo de Sanctus has recntly been releasing his fanart on ArtStation. "Assassin's Creed is the game that i always loved, the idea, the style and the story! The idea to live the life of your ancestor is amazing. So I started to think about a game set in the Feudal japan, that could be great for me!" You can find all of his work here You can also follow him on Twitter 4. Connor Ellis - Orchestral Covers With the success of the Assassin's Creed Symphony, the AC Community is ready for more orchestral pieces to inspire its members. 21 year old Connor Ellis has recently begun uploading orchestral covers of Assassin's Creed music, and the timing could not be better. If, like us, you're eagerly counting down the days until the Assassin's Creed Symphony in London, then this is a project you won't want to miss! Connor also revealed on Twitter that he might try and do an orchestral cover for each game, and time the video releases to sync up with the Assassin's Creed Marathon! Here is his Assassin's Creed III cover! You can subscribe to his c hannel here , and follow him on Twitter here . https://www.youtube.com/watch?v=GVbqdGvmVGc 3. Access the Animus - Monthly Interviews covering Assassin's Creed: Brotherhood of Venice The team over at Access the Animus have been working hard to release monthly interviews dedicated to the upcoming Assassin’s Creed: Brotherhood of Venice tabletop game by Triton Noir. Each interview examines a different aspect of the project, and have so far covered Assassin's Creed elements, Birth of the Concept, Playtests with the Community, Gameplay and The Miniatures. You can bet that the ATA team have more interviews ready for their monthly release, so be sure to follow them on Twitter and check out the releases below! April 2019 - ' How was the concept of Assassin's Creed: Brotherhood of Venice born?' Featuring members of the dev team May 2019 - The Assassin’s Creed DNA in collaboration with Ubisoft, featuring Aymar Azaïzia June 2019 - The Gameplay, featuring Lead Game Designer Thibaud de le Touanne July 2019 - Playtests with the Community, featuring Lead Game Designer Thibaud de le Touanne! August 2019 - The Miniatures, featuring Art Director Manuel Sanchez 2. Art by Lisa Zahman Lisa is a talented portrait artist specialising in graphite work. Recently, she began capturing the world of Assassin's Creed with her amazing portraits, bringing the characters to life. Last month, Lisa joined our Assassin's Creed Partnership Program , a community initiative which aims to promote and share content. We also recently collaborated on an art giveaway to celebrate our 5th anniversary! Congrats to the three lucky winners who won prints! Lisa is currently working on portraits of Edward Kenway, Kassandra and Ezio Auditore. You can follow her work on Twitter and Instagram ! 1. The 2019 Assassin's Creed Marathon The annual Assassin's Creed Marathon is back for a sixth time, starting October 10th! Over the course of 72 days, community members will replay many of the games in the Assassin’s Creed series, roughly one sequence at a time, leading up to December 21st, Assassin's Creed Day, and discuss their playthrough on Reddit. You can take part in the Marathon and learn more on the Assassin's Creed Subreddit Marathon Thread Twitter comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • What Netflix can learn from Fallout's Success for Upcoming Assassin's Creed Projects | TheOnesWhoCameBefore

    What Netflix can learn from Fallout's Success for Upcoming Assassin's Creed Projects Analysis Share 25 Apr 2024 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database Amazon Prime’s new Fallout show is excellent, and like many people I got a bit addicted and binged the whole thing over the weekend. It's an intriguing, dramatic, action-packed narrative with some really compelling characters and performances. As a fan of the franchise, I felt it perfectly captured the tone that made me love the games, but importantly it was still welcoming to newcomers. This is likely why it's had such critical success, and why all of the games are seeing a massive rise in active players. It's an almost perfect live action video game adaptation, and as we wait for Netflix’s new Assassin’s Creed show, I think there are plenty of lessons that the Netflix production team could take from this success; a few of which I actually think we already got in the Assassin's Creed Movie (2016). While it has its fans, I think the film overall was a failure. It didn't resonate with audiences, and the narrative felt jumbled. But, choosing to create an original story within the world of Assassin's Creed that actively affected canon was the right move. I care about the stories of these games, and while it would be great to see characters show up (you could pull off a pretty cool Kassandra appearance with Melissanthi Mahut), I have no interest in seeing their stories again in live action. If you want to get people interested, show them something new and add to the games. An original story would be a great opportunity to introduce new people to the franchise, while giving hardcore fans something to chew on. With that, I also think that you need to ruffle a few feathers. Some Fallout fans have taken issue with the show’s additions to canon. There's nothing that breaks what came before, but theories and questions were put to bed, while the fate of a major city was decided. It's brave and shows a creative team who weren't willing to do a simple paint by numbers story. There are much easier, less controversial plots that could have been written, but by being bold the show stands out and doesn't feel like a watered down add-on. Even though some fans are annoyed, the decisions were handled well to fit within the narrative of the show (rather than be purely for shock value), by a team of creatives who are clearly fans of the games themselves. If Netflix wants the Assassin's Creed show to work, they need to make some bold decisions. The show could be a perfect opportunity to finally conclude some of the dangling threads left by previous games that Ubisoft no longer cares about answering. We could find out what happened to someone like Bishop and Erudito, get details on the Roman Hidden Ones who Aya led, or even expand on the Juno and Phoenix Project sub-plot which, as far as I know, was quickly resolved in a comic. These are just suggestions, but if you get in a talented team who are also fans, you could pull off something really exciting here. That, I think, was the core problem with the film. The filmmakers were incredibly talented, Michael Fassbender, Marion Cotillard and director Justin Kurzel had just come off making Macbeth (2015), a genuinely brilliant film. There's talent there, but for whatever reason it didn't manifest into a good adaptation of Assassin's Creed. There could be plenty of reasons for that, Kurzel himself admits the film was a mess and struggled with his first jump into Hollywood Cinema, but I would say that a big challenge may have come from his unfamiliarity with the source material. Recounting his involvement in the film, Kurzel explains that it was Fassbender who first informed and drew him into the project He was introduced to the idea as a director, not a fan. There's nothing necessarily wrong with that, but if Netflix wants to course correct now I think getting an actual fan who's played the games to show run would be an important first step. Jonathan Nolan, Fallout showrunner and brother of Oscar-winning Christopher Nolan, isn't just a talented individual (with work on Westworld, Person of Interest and many of his brother’s films), he's also a huge Fallout fan. He describes Fallout 3 as ‘consuming a year of his life’. He cared for the source material and made a show he would want to watch. That's the kind of person we need helming Assassin's Creed, someone who can't only prove their talent, but bring in the tiny details that made us all fall in love with the games to begin with. Fallout has given me hope, and I think if done right Assassin's Creed could end up as an amazing show. Sources: Deadline Independent Collider Images via Amazon Prime video comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher

  • The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & Assassin's Creed Nexus | TheOnesWhoCameBefore

    The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & Assassin's Creed Nexus Breakdown Share 15 Jun 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Welcome to the first part in a new series breaking down all of the Assassin's Creed content presented at Ubisoft Forward 2023. In part one, we take a look at the pre-show and Assassin's Creed Nexus reveal! Related articles The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade The Future of Assassin’s Creed at UbiForward 2023 Part 3 - Assassin's Creed Mirage Story Trailer The Future of Assassin’s Creed at UbiForward 2023 Part 4 - Assassin's Creed Mirage Gameplay Trailer Pre-show We kick things off by joining a team of architects researching Assassin's Creed Unity, and video game architecture! In an effort to understand not only the creation of the games, but the architecture used in the games. Assassin’s Creed Unity is used for teaching classes taught by You+Pea. The full video (which was released in May, 2023) can be found on YouTube here and is part of Ubisoft’s Carte Blanche series. Captain Laserhawk: A Blood Dragon Remix In the preview for Adi Shankar’s Captain Laserhawk: A Blood Dragon Remix one of the “rebel outcasts” that Super-soldier Dolph Laserhawk will be working with to break out of the Supermax prison, is a frog Assassin that reminds me of the Assassin’s Creed series’ Ezio Auditore. This animation is coming to Netflix in Autumn, 2023. Adi Shankar was once slated to produce an animated Assassin's Creed series, but no clear update has been given on this project since 2017 Assassin’s Creed Nexus VR (Red Storm Entertainment) The trailer for Assassin’s Creed Nexus opens with a player donning their Meta Quest headset and taking control of Assassin’s Creed III protagonist, Ratonhnhaké:ton/Connor Kenway. Jumping from the rooftops of what looks to be Boston, Massachusetts, Connor sneaks up behind a British soldier and with his tomahawk, dispatches him with a strike to the chest from behind. From here he runs up crates that are being used for barricades in the alleyway and launches himself into the air where he draws his longbow to attack a group of soldiers from behind as one of them turns to see him. The action transitions from Connor, to the player holding the posing simulated control of the bow before transitioning again to Kassandra from Assassin’s Creed Odyssey. She releases the arrow into a Spartan soldier and then turns in first person view to clash swords with another. The sword she is using at first made me think of Nikolaos's Sword but at second glance seems to be a generic blade. Her parry allows her to bring the blade down on the soldier as the video transitions again to the player kneeling post-strike, and switching once more to Ezio Auditore in a crouch on the rooftops of Venice with the Basilica S.Maria Gloriosa dei Frari behind his right shoulder. Ezio stands and parkours over a short section of the canals until he is standing above a group of four soldiers. He releases his dual-hidden blades and performs an assassination on the soldier closest to him, with the video transitioning again as he makes his kill. The video ends with the player performing various actions with a sword and then shows the title card with the three Assassins that you will be able to play with. The English Audio Described VOD from the Ubisoft YouTube channel does not provide any additional information as it does not have the EAD like other trailers in the showcase. From the website and supplemental interview with Creative Director David Votypka for the game provides the following information: Climb & parkour anywhere The levels will be in open map areas Blend into crowds Interact with civilians Perform assassinations and the Leap of Faith Choose how you play, fast or stealth All-New Assassin’s Creed Story This is an All-new Assassin’s Creed story, where Abstergo Industries has retrieved Isu Artifacts and you must sabotage their plan in all new missions as the legendary Assassins. The game will provide 360-degree navigation around historically-accurate open maps where you can traverse and choose how to achieve your objective. This sounds similar to Black Box Missions which are also known to be coming to Assassin’s Creed Mirage. It was also confirmed in the interview with David Votypka, that the Modern-Day story will tie all of the historical periods together. Players will be trying to solve a mystery that requires them accessing the Assassin’s pasts to accomplish. Explore and Parkour Freely In the interview with CD David Votypka, he describes the open world style of the game as “tactical sandboxes” where the maps are not big (such as Odyssey or Valhalla), but if you can interact with anything you can see and climb and parkour both horizontally and vertically. 360-degrees of how they choose to play, stealth of fighting, rooftops or streets. The first few missions will be linear to teach players how the controls in VR work, but the remainder of the campaign will be up to the player to decide how to play. The game can be played room-scale, stationary, standing, or seated, but standing in room-scale is the most immersive way to play. Intuitive Combat Players will be able to block, parry, counterattack, and duel with reactive enemies using real-world motions. There will be a large arsenal of weapons including: Hidden Blades (All) Swords (Ezio & Kassandra) Tomahawk (Connor) Bows (Connor & Cassandra) Crossbow (Ezio) Throwing knives (All) Smoke bombs (Connor & Ezio)* David Votypka describes which Assassins will use which weapons (*not confirmed) in his interview and describes the actions used to deploy your Hidden Blade. Players will perform the same action as the characters they will embody, flicking your wrist (while holding the top trigger). The team really wanted to have a tactile motion to this weapon. Ezio and Connor will have dual-blades, but Kassandra will only have one. Stealth Players will be able to use traditional stealth as well as social stealth. While controls have not been released yet, it is assumed that you will be able to crouch physically to sneak up on enemies, or hold a button to perform the same action (a way to provide Accessibility controls). You will also be able to perform air assassinations, but there has been no indication of other types such as bench, haystack, or ledge assassinations yet. Interactive World Players will be able to explore in the open maps, interact with historical figures, and see the reactions of civilians and enemies when they perform actions using cinematics that will provide a unique immersive experience. Innovative Comfort Settings Accessability does appear to be kept in mind as various settings will be included to combat nausea, vertigo, and fear of heights. These are: Peripheral vision blocking Teleportation Additional settings not listed In the interview listed above, David Votypka states that players can use the stick on the controller to move around, which has to be done regardless of how you play. There is also a focus on sitting to play as not everyone can stand for multiple hours. He also informed that there is a dedicated team that worked exclusively on comfort features. Some of the things they worked on was allowing players to teleport without breaking the stealth experience, but an awareness warning where enemies would see the path you are taking if you were crossing a street for instance. You can also use the teleport feature for parkour, avoiding free locomotion. Having played the Assassin’s Creed Escape Games’ AC Odyssey: Medusa’s Gate, AC Origins: Escape the Lost Pyramid, and Prince of Persia: The Dagger of Time on the HTC Vive, I am very confident that the teleportation will remain an immersive experience. The peripheral vision can be adjusted with dynamic vignetting (blacking out the edges of the screen which was first shown in Eagle Flight (a 2016 VR release from Ubisoft). This feature is used when you are near objects and only in needed areas. Additionally on the subject of fear of heights, a subliminal grid can be used to give you a sense of the ground beneath your feet while standing above the maps you are exploring. The Assassins The site also provides small Codex entries on the three Assassins. This includes their name, when and where they were born, and what they have done previously to the Nexus game. It also provides information on what has happened recently in ties with the new title. When explaining the choices made to uses these characters, the decision was based on fan-favorites, poster-characters, and the interesting environments of their historical settings. Ezio Auditore da Firenze Born: 24 June, 1549 CE Active during the Italian Renaissance and a Master Assassin. Assassin’s Creed Nexus VR will follow Ezio in 1509, two years after his time in Rome during Assassin’s Creed Brotherhood. He will reunite with the Auditore Family (his sister Claudia and his mother Maria) as well as friends such as Leonardo Da Vinci. The story is noted to contain harrowing conflict, stolen treasures, and revenge. Kassandra Born: 458 BCE A Greek misthios (mercenary) active during the Peloponnesian War. Assassin’s Creed Nexus VR will reunite players with Kassandra 20 years after the Battle of Amphipolis (where Brasidas and Kleon were killed). The historical event of this mission set will be during the “ Reign of the Thirty Tyrants ” rule of Athens. Connor Born: 4 April, 1756 A British American Mohawk active during the American Revolution Assassin’s Creed Nexus VR will have Connor working a contract for Achilles to rescue an imprisoned Son of Liberty in Boston. It is described as a story of espionage, intrigue, and betrayal. The Sons of Liberty were active between 1765 and 1766 and had a major role in fighting back against The Stamp Act of 1765. In Boston, where these missions are based (or at least start) The Sons of Liberty burned an effigy of Andrew Oliver , who could have a role in this story. The missions take place between 1776 and 177; between Sequence 7 & 8 of Assassin's Creed III. Assassin’s Creed Nexus VR is set to release Holiday 2023 on the Meta Quest 2, Meta Quest Pro, and Meta Quest 3. It can be Wishlisted on the Oculus website, here . Our coverage for UbiForward 2023 will continue over this weekend, so please make sure to follow us on Twitter & Facebook to stay notified of the next article. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • This Week in Assassin's Creed Virtual Photography: March 5th - 11th 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: March 5th - 11th 2022 Community Share 23 Mar 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Excalibur Game: Assassin’s Creed Valhalla This week’s first capture comes from @ drm1969 over on Twitter. A great capture of an iconic moment in Valhalla. I like how the light is reflecting off the sword all over the room. Excalibur is not the easiest to obtain in the game and I think Eivor’s face shows it. The Legendary sword of King Arthur is a nice addition to your armoury and can lend itself to some great shots. 2) Boston Harbour Game: Assassin’s Creed III Photo number two comes from @ _Virtualtourism over on Twitter. I like to mix it up with locational VP over character shots every now and again. This one of Boston is stunning. The amount of detail captured here is really impressive. It is not easy to achieve decent photos in older games, but this busy dockyard has it all. 3) Arno Game: Assassin’s Creed Unity This week’s third shot comes from @ G_Assassin90 over on Twitter. A black background portrait of Arno, what more could you want. I certainly like how this shot only has a few colours. A classic Assassin pose, this capture would make a great canvas print. If a photo mode was added to the console version of this game, I would 100% return. 4) Paris Protector Game: Assassin’s Creed Unity VP number four comes from @ VideogameVisual over on Twitter. This capture for me is Assassin’s Creed Unity in a nutshell. Beautiful buildings, with Arno hanging off a wooden structure. Paris’s silent guardian is so detailed, but what I can never get over is how great crowds look in this game. For me, this picture really benefits from being in a portrait. 5) Moonlight Game: Assassin’s Creed Odyssey The final capture of the week comes from @ ZivLisker over on Twitter. A striking final capture from Odyssey. The use of lighting in the shot is captivating. Although the statue is the centre piece, the moon and its vivid glow steals the show. I also like the mountainside with the building just poking out. The vegetation mixed with the red banners really is the perfect finishing touch. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • PureArts reveal incredibly detailed Assassin's Creed Revelations Diorama | TheOnesWhoCameBefore

    PureArts reveal incredibly detailed Assassin's Creed Revelations Diorama Merchandise Share 9 Feb 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database PureArts have revealed a new product on their social media channels. The officially licenced Assassin's Creed R.I.P. Altaïr 1/6 Scale Diorama is a 1/6 scale masterpiece, recreating arguably the most iconic scene from Assassin's Creed Revelations. There's no mistaking the high quality of this product, as PureArts once again deliver on their pledge to deliver premium quality collectible figures. Numbers: The Exclusive Edition is limited to 250 units, (which have all sold out already at the time of writing this). The PureArts Exclusive Edition includes a wearable Memory Seal pendant. 1250 Non Exclusive units are also available via the PureArts website. The diorama is slated for a Q1 2024 release, with the non-exclusive edition costing $499.00 USD. For some, the high price point may be a turn-off, but to own this diorama is to own a slice of Assassin's Creed history. It really is the pinnacle of collectors' items, and we can't wait to see more! https://www.youtube.com/watch?v=dNHfP2UnpgY “I have lived my life as best I could, not knowing its purpose, but drawn forward like a moth to a distant moon. And here, at last, I discover a strange truth.” – Ezio Auditore Ezio Auditore entered the Library of Altaïr Ibn-La’Ahad expecting to find books. Instead came face to face with the remains of Altaïr himself, seated in a chair and holding a Memory Seal in his hand. Kneeling before Altair to pay his respects, we’ve captured the pivotal moment when Ezio discovers his life’s purpose! Re-live this unforgettable moment in Assassin’s Creed Revelations with our Assassin's Creed R.I.P. Altaïr 1/6 Scale Diorama rendered in exquisite detail and care. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Valhalla: Third Expansion Teased at Ubisoft Forward E3 Event | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Third Expansion Teased at Ubisoft Forward E3 Event News Share 16 Jun 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database E3 2021 kicked off with Ubisoft Forward, an hour-long event where Ubisoft showcased a number of upcoming titles. The show featured a glimpse at several new impressive looking games, such as Far Cry 6, Rainbow Six Extraction and Avatar Frontiers of Pandora. Fans of Assassin's Creed were given a first look at the Siege of Paris expansion, which is set to launch in Summer 2021. It was announced that Black Box Missions (from Unity and Syndicate) would be returning, suggesting that players will be infiltrating hideouts to eliminate targets in the DLC. Assassin's Creed Valhalla Discovery Tour was also revealed, a combat-free historical tool that explores the ordinary lives of those living in 9th Century Britain, and provides educational resources for those looking to learn more about the era. A new game mode titled 'Mastery Challenges' also made an appearance (out now), along with the highly-requested one-handed sword options, which will be added to the game over the coming weeks. Basim's robes cemented Ubisoft's dedication to Valhalla free content, as the company looks to keep players engaged for longer with 'live games' that continuously release new features. As the section on Assassin's Creed came to a close, Ubisoft teased that Valhalla will be getting a second year of live content, including unannounced expansions and many more surprises. It is currently unknown if a second season pass purchase will be required to access the year 2 content. The short teaser for the third Assassin's Creed Valhalla DLC hinted that Odin would return to confront Eivor, and that a new realm would be accessible. Seeing the teaser for the first time, you could be forgiven in thinking it was a glimpse at an upcoming Elder Scrolls game, as it resembles the gates featured in TES IV Oblivion. At the end of the show, Yves Guillemot reflected on a 'difficult year' for the company, but failed to acknowledge the elephant in the room. After a full year of misconduct allegations and investigations within the company, his message missed the mark, and felt hollow for many fans. This really was disappointing, but overall, it was a pretty good show that showcased a nice range of upcoming games. It's an exciting time to be an Assassin's Creed fan, with year 2 of Valhalla content and a ton of transmedia material such as a Netflix TV show (Transmedia Roadmap article) to look forward to. As always, we stand with the victims, and the AC Sisterhood / #HoldUbisoftAccountable movements. You can watch the full Assassin's Creed section below. https://video.wixstatic.com/video/06e6c8_6ed330c32f9f48bbadc47a1e4490664a/480p/mp4/file.mp4 https://www.youtube.com/watch?v=JMZ36TGC704 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Podcast | TheOnesWhoCameBefore

    Rally The Creed Podcast The Ones Who Came Before Team are proud to present Rally the Creed, an original live podcast hosted by members of our team! The live show, which airs on a Sunday at 10pm GMT on TikTok is hosted by Colum Blackett (UK AC Community Ambassador) & James Davis (TOWCB Video Content Creation Team Leader). Each week a new guest is invited on to the show, lifting the lid on the lives of content creators, their honest thoughts and feelings on the franchise, and hopes for the future. We hope that this new and exciting structure keeps the podcast fresh, and helps it to stand out from other fan projects. The new series will cover a huge range of topics relating to the Assassin's Creed series, and give a voice to community members. For some, the podcast will provide the opportunity to step out of the shadows for the first time, and introduce themselves to the community, whilst for others, it becomes a meeting place for long-time fans of the series to discuss all things Assassin's Creed. Edited by Charlie Cooper (TheAssassinsLord) Music by Gustav Poulsen (Gargudon) Rally The Creed Live! Add a Title 52) In Episode #53 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by Tiktok Content Creator ‪Cal Ralinson. Topics include: TikTok journey and Black Flag Resynced. Spotify Add a Title 52) In Episode #52 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by ‪@col450‬ TWOCB Team Leader and Creator Topics include: Resynced, Hiatus, Paris Preview Event & more Spotify Add a Title 51) In Episode #51 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by MattGhostie, Editor-in-Chief of Life is a Game Magazine. Topics include: Resynced, Starting a Magazine, Pitching an AC game & more Spotify Add a Title 50) HAPPY 50TH EPISODE 🎉🎉🎉🎉🎉🎉 In Episode #50 of Rally The Creed, an Assassin's Creed Podcast, host James (@Topchef-1288) is joined by HiddenHype10, a rising AC Tiktok creator Topics include: Resynced, Shadows, Pitching an AC game & more Spotify Add a Title 49) In Episode #49 of Rally The Creed, an Assassin's Creed Podcast, host James (Topchef1288) is joined by Quinx, an up and coming AC Tiktok creator. Topics include: Resynced, Shadows Final update and more Spotify Add a Title 48) In Episode #48 of Rally The Creed, an Assassin's Creed Podcast, host James ‪(Topchef1288‬) is joined by Billy ‪(BPRGaming) ‬ Topics include: Playing Resynced in Singapore TWICE, Shadows Final update and more Spotify Add a Title 47) In Episode #47 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by Ubisoft Offical Cosplayer Rick Boer & Videographer Gillian van Maanen. Topics include: Matt Ryan wearing Rick's Cosplay, San Fransisco preview event, Resynced & their working relationship and how it all started. Spotify Add a Title 46) In Episode #46 of Rally The Creed, an Assassin's Creed Podcast, host James/‪@Topchef-1288‬ is joined by TOWCB streamer and content creator Andy/‪@SisterlyThrower‬ . Topics include: Fatherhood, Resynced, Treasure Hunt & more. Spotify Add a Title 45) In Episode #45 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by Sophie/@CaptureCreed, content creator for The Ones Who Came Before. Topics Include Black Flag Resynced, Codename Hexe and more. Spotify Add a Title 44) In Episode #44 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by Arshak from ‪@Gaminglandmarks‬ , talking about Assassin's Creed Black Flag - Resynced, playing it at preview events, their thoughts and more! Spotify Add a Title 43) In Episode #43 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by Calvin Whiteway from TOWCB's Video Content Creation Team, talking Assassin's Creed Black Flag - Resynced, Codename Hexe and more. Spotify Add a Title TOWCB team leader Col_96, recently had the opportunity to sit down with Matt Ryan - the voice of Edward Kenway himself for a short chat - talking returning to the character of Edward and working on Resynced, during a special Black Flag - Resynced preview event in Paris. Due to time constraints, we only had the opportunity to talk with Matt for mere 5 minutes. Still, we hope you enjoy, and a big thanks to Ubisoft and the Assassin's Creed team for inviting us to the special event! Add a Title Live: In this special episode of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by Arshak from ‪@Gaminglandmarks‬ and Billy from ‪@BPRGaming‬ , watching the live showcase and reveal for Assassin's Creed Black Flag - Resynced. Spotify Add a Title 42) In episode #42 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by ‪@MisterAlpha444‬ . Topics include: Singapore, Resynced and Winning Stealth Competition & more Spotify Add a Title 41) In episode #41 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by ‪@Higgs_GG‬ Topics Include: The MASSIVE news of Black Flag: Resynced Spotify Add a Title 40) In episode #40 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by Arav_Ghost_ThisCreed, Content Creator Topics include: Black Flag, AC Community & Mount Rushmore and more Spotify Add a Title 39) In episode #39 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by Brooklyn Simmons, an aspiring voice actor Topics include: Voice Acting, Cameo Message from Melissanthi Mahut, AC: Odyssey and more Spotify Add a Title 38) In episode #38 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is on holiday in Scotland. No real topics to talk about today, but James takes us to visit Loch Lomond and then play some AC: Shadows, and answer your questions. Spotify Add a Title 37) In episode #37 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by his non-gamer & future wife Nicola. Topics include: Questions about the franchise, which included: Explain what AC is to someone who has never played it? What is one piece of AC lore that you think holds the franchise together, and if removed, the games wouldn't make sense? Are the Assassins good guys, or is it more difficult than that? Spotify Add a Title 36) In episode #36 of Rally The Creed, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Hayden, writer for TOWCB and Author. Topics include: Attending Ubisoft event, Netflix series, New staff at Ubisoft, and more Spotify Add a Title 35) In episode #35 of Rally The Creed, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by Arshak ‪@Gaminglandmarks‬ . Topics include: Mother's Day, Black Flag Resynced, Shadows' 1st Anniversary, Unity 60fps update, and more Spotify Add a Title 34) In episode #34 of Rally the Creed Live, an Assassin's Creed Podcast, hosts James ‪@Topchef-1288‬ & Col ‪@col450‬ are joined by Social Media Manager for TOWCB ‪@TheRealZephryss‬ (EPISODE WAS PRERECORDED BEFORE COL'S HIATUS). Topics Include: Provoking a reaction from Ubisoft, Overcoming criticism and hatred, Zephryss' perfect location for AC, and much more Spotify Add a Title 33) In episode #33 of Rally the Creed Live, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Col_96 for his final episode for 6 months, for the birth of his baby girl. We also have a special surprise in store for Col, as ‪@theexileac‬ & ‪@willismakesmovies‬ of @acpodyssey join us to say goodbye for now, to one of the leading members of the AC Community & TOWCB Team Leader and Creator. Topics Include: Ubisoft's New Leadership Team, Denuvo for AC: Shadows Hacked, Clint Hocking, Hexe Director has left Ubisoft, and much more Spotify Add a Title 32) In episode #32 of Rally the Creed Live, an Assassin's Creed Podcast, host James ‪@Topchef-1288‬ is joined by ‪@Skatha‬ . Topics Include: Ubisoft studio evacuated, Yves Guillemot interview for Variety, Hexe delay & more Spotify Add a Title 31) In episode #31 of Rally the Creed Live, an Assassin's Creed Podcast, host Col Col_96 is joined by ‪@Syncbreaker‬ . Topics Include: ‪@Topchef-1288‬ Findings, AC Netflix, Black Flag Resynced Spotify Add a Title 30) In episode #30 of Rally the Creed Live, an Assassin's Creed Podcast, host Col Col_96 is joined by fellow Host, James ‪@Topchef-1288‬ , for a Valentine's Day Special. Topics include: Best Couples in AC, Our love of the franchise, and more Spotify Add a Title 29) In episode #29 of Rally the Creed Live, an Assassin's Creed Podcast, Host James ‪@Topchef-1288‬ is joined by our guest ‪@ScouseAssassin‬ Topics include: Ubisoft Chaos, Assassin's Creed Hexe & Assassin's Creed Black Flag: Resynced Spotify Add a Title 28) In episode #28 of Rally the Creed Live, an Assassin's Creed Podcast, host Col_96 is joined by Co-Host James @Topchef-1288 & our guest @HijabiHoo Topics include: Ubisoft Turmoil, Ubisoft Bordeaux & Pitching an AC Odyssey Sequel Spotify Add a Title 27) In episode #27 of Rally the Creed Live, an Assassin's Creed Podcast, host James ‪ @Topchef-1288‬ is joined by Co-Host Col_96 & our guest ‪@Higgs_GG‬ Topics include: Ubisoft Restructure cancels & delays numerous projects, former AC creative director suing Ubisoft & pitching Mongolian AC title. Spotify Add a Title 26) In episode #26 of Rally the Creed Live, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Calvin Whiteway from TOWCB's Video Content Creation Team. Topics include: Explaining the strange foot-related video released on AC Day 2025, lost Assassin's Creed Media and hints for an Assassin's Creed Black Flag Resynced reveal. Spotify Add a Title 26) In episode #26 of Rally the Creed Live, an Assassin's Creed Podcast, host James @Topchef-1288 is joined by Calvin Whiteway from TOWCB's Video Content Creation Team. Topics include: Explaining the strange foot-related video released on AC Day 2025, lost Assassin's Creed Media and hints for an Assassin's Creed Black Flag Resynced reveal. Spotify Add a Title 25) In episode #25 of Rally the Creed Live, an Assassin's Creed Podcast, host Col is joined by James Davis ( @Topchef-1288 ). Topics include: Assassin's Creed x Raid Shadow Legends, getting a head injury just before Christmas and calling out bullying from a former Assassin's Creed Creative Director. Spotify Add a Title 24) In episode #24 of Rally the Creed Live, an Assassin's Creed Podcast, host James is joined by ACJohnny from Beneath The Hood Podcast! Topics include: Defending the AC RPG games, pitching Assassin's Creed Hexe and the controversial wind mod for Assassin's Creed Unity. Spotify Add a Title 23) In episode #23 of Rally the Creed Live, an Assassin's Creed Podcast, host Col is joined by The Exile (Harrison) from The Podyssey! Topics include: Reflecting on 2025, the highs and lows of the year, Pitching an Assassin's Creed game set in Tudor England, and tainting the Assassin's Creed franchise through weak storylines. Spotify Add a Title 22) In episode #22 (The Creedmas Special) of Rally the Creed Live, an Assassin's Creed Podcast, host Col is joined by James Davis (TopChef1288) from TOWCB. Topics include: Secret Santa surprise unboxing, James' big win and casting news for the upcoming Assassin's Creed Netflix TV Series. Spotify Add a Title 21) In episode #21 of Rally the Creed Live, an Assassin's Creed Podcast, host James is joined by stand-in guest Col from TOWCB. Topics include: James experiences backlash for the first time, iconic duos in Assassin's Creed and discussing the declining quality of writing to create a focussed narrative. Spotify Add a Title 20) In episode #20 of Rally the Creed Live, an Assassin's Creed Podcast, hosts James & Col are joined by RTC Editor Charlie Cooper from TOWCB Video Content Creation Team. Topics include: The Attack on Titan collaboration for Assassin's Creed Shadows, Ubisoft's problem with release quality & news on the AC Netflix TV series. Spotify Add a Title 19) In episode #19 of Rally the Creed Live, an Assassin's Creed Podcast, host Col is joined by Marco from Access the Animus! Topics include: Creating an AC Community, deciphering Isu messages & marking 16 years of Assassin's Creed II. Spotify Add a Title 18) In episode #18 of Rally the Creed Live, an Assassin's Creed Podcast, host James is joined by TallManGames. Topics include: Co-op in Assassin's Creed, Love for AC Odyssey & Blind Ranking Assassin's Creed characters. Spotify Add a Title 17) In episode #17 of Rally the Creed Live, an Assassin's Creed Podcast, host James is joined by co-host Col. Topics include: Comments made by Yves Guillemot at Paris Games Week which contradict recent internal Ubisoft decisions, updates to Assassin's Creed parkour and ranking Assassin's Creed characters to create Mount Rushmore. Spotify Add a Title 16) In episode #16, host James is joined by UK Content Creator BPRGaming. Topics include: Content Creation & the journey so far, Accidentally leaking Juno due to a miscommunication & Reimagining Black Flag as an RPG title. Spotify Add a Title Special Episode: The Podyssey x RTC Live Col from The Ones Who Came Before and Rally The Creed Live joined The Podyssey to talk everything Ubisoft and Assassin’s Creed! Add a Title 15) In episode #15, the Halloween Special 🎃, hosts Col & James are joined by SisterlyThrower & Jebs from The Ones Who Came Before. Topics include: The darkest moments for Assassin's Creed, potential storylines for Hexe and Pitching an AC Game: Black Death . Spotify Add a Title 14) In episode #14, host James is joined by UK Content Creator & Skit maker Calvin Whiteway (formerly Roberts), from The Ones Who Came Before Video Content Creation Team. Topics include: The definition of love, losing Marc-Alexis Côté and the reveal trailer for Assassin's Creed Mirage: Valley of Memory. Spotify Add a Title 13) In episode #13, host Col is joined by UK Content Creator WillisMakesMovies, host of The Podyssey (alongside The Exile). Topics include: Starting The Podyssey, meeting The Exile, making slop (easy to make videos), analysing Assassin's Creed & a potential cancelled Assassin's Creed game set during The Reconstruction Era, featuring a slave Assassin fighting The Ku Klux Klan! Spotify Add a Title 12) In episode #12, host James is joined by Cosplayer / Prop Creator Rick Boer from RBF-Productions! Topics include: BTS life of a Cosplayer, almost drowning, mental health and mechanisms to cope, accidentally fuelling Black Flag Remake rumours and more! Spotify Add a Title 11 ) In episode #11, host Col is joined by Gaming Content Creator, AndyReloads! Topics include: BTS life of a Youtuber, beating burnout and mechanisms to cope, narrative choices in AC Shadows. Spotify Add a Title 10 ) In episode #10, host Col is joined by Gaming Content Creator, Ironside George! Topics include: Content creation as a parent, Ubisoft events & the future of Assassin's Creed. TikTok Spotify Add a Title 9 ) In episode #9, host Col is joined by Gaming Content Creator, JorRaptor! Topics include: The Claws of Awaji, Content Creation & Animus Hub Potential. TikTok Spotify Add a Title 8 ) In episode #8, host Col is joined by Declan Rose from the Let's Talk Assassin's Creed podcast! Topics include: Modern Day, Assassin's Creed Podcasts and Discovery Tour. TikTok Spotify Add a Title 7 ) In episode #7, host Col is joined by Dave Woodward from AC United Kingdom! Topics include: Upcoming Mirage DLC, Creation of AC United Kingdom and Assassin's Creed Tattoos! TikTok Spotify Add a Title 6) In episode #6, host Col is joined by Arshak from AC Landmarks! Topics include: Assassin's Creed Mirage DLC, Gaming Landmarks, Upcoming Projects and hopes for a Black Flag Remake. TikTok Spotify Add a Title 5) In episode #5, host Col is joined by Streamer Laury_Runs, known in the AC Community for her 24 hour AC livestreams and fundraising efforts. Topics include: Working from home, preparing for a 24 hour stream & life during Assassin's Creed Time Periods Spotify Add a Title 4) In episode #4, host Col is joined by Youtuber HangryHiggs, known in the AC Community for his in-depth Assassin's Creed news coverage and gameplay videos. Topics include: content creation, burnout and the AC Community in 2025. TikTok Spotify Add a Title 3) In episode #3, host Col is joined by Calvin from The Ones Who Came Before's Video Content Creation Team. Topics include: Skit creation, Assassin's Creed Mirage and future DLC content, Potential Game settings, Modern Day Assassins and more! TikTok Spotify Add a Title 2) Join TOWCB Team Leader @col_96 with guest James Davison TikTok as we discuss Assassin's Creed IV Black Flag, the upcoming Netflix series, the 2025 Community Fundraiser and more! TikTok Spotify Add a Title 1) Rally the Creed returns in a new format! Join TOWCB Team Leader @col_96 on TikTok as we discuss all things #AssassinsCreed! Sundays at 10pm BST See you there Assassins! TikTok Spotify Rally The Creed Reboot 1) In episode #1, Col and Michael from TOWCB Core Team discuss Assassin's Creed Mirage, the new podcast format and choices in Assassin's Creed. Spotify 2) In episode #2, Col, Gustav and Finn from TOWCB Team discuss Assassin's Creed Mirage, potential settings for future games and creating music inspired by the series. Spotify 3) In episode #3, guest host Jack from ThePhotoMode E-Magazine joins TOWCB Team members Lisa Zaman (Portrait Artist) and Aaron Young (Writer) to discuss all things in AC. Spotify 4) In episode #4, host Michael Smith from TOWCB Core Team discusses LGBTQ representation in Assassin's Creed with guests Ollie (@ItsOlliebyGolly ) and Louise (@TheNerdyArcher ). Spotify 5) In this new episode of Rally The Creed, Gargudon and Col look back on 9 years of The Ones Who Came Before, from Col first creating the site in 2014, first getting recognised by Ubisoft, our two guests first getting acquainted, the site growing and expanding, the future and much more. Also touched upon is the imminent release of AC Mirage, what to expect from it and the impact it will have on the community. Spotify 6) The Rally The Creed podcast is back at last, this episode hosted by Gargudon, featuring UbiCypher from our team and Arshak from AC Landmarks. Covering everything from an evaluation of AC Mirage, with the game having been out for a while now, hopes and expectations for AC Codename Red with more in between. Enjoy listening! 7) In Episode 7 of Rally The Creed, host Gargudon is joined by one of the newest recruits on our team, video creator and streamer Andy, also known as SisterlyThrower. At the core of this episode is a proper introduction to Andy, talk about our growing video venture and future content, the American saga and more. Enjoy listening! 8) In Episode 8 of our community podcast Rally The Creed, host Gargudon is joined by in-game photographer and video creator Armin, better known as Mentor Captures throughout the community. Together, the two talk photography in the AC community and its evolution in gaming overall, as well as the music and soundtracks of Assassin’s Creed; from favourite tracks, iconic composers, soundscapes, fan themes inspired by and more. Spotify 9) In this special ninth episode of our community podcast Rally The Creed, part of celebrating 10 years of The Ones Who Came Before, host Gargudon is joined by Aaron (Falconswift) and Jack (VirtualTourism) from our photography team, to talk the new upcoming instalment in the franchise, Assassin’s Creed Shadows. From expectations for the world and story, gameplay features, photo mode and more. Enjoy listening! Episode originally recorded 13th July, 2024. Edited by FrameHoldPhotography. Spotify 10) In this special tenth episode of our community podcast Rally The Creed, site founder Colum and Gargudon reflect on 10 years of The Ones Who Came Before. From the site’s origin and growth, the evolution of our team, our hosts’ 9 years of friendship, looking to the future and much more. Enjoy listening! Thanks for 10 years to every single one of our followers, whether you have been with us from the beginning, have just hopped aboard, or anywhere in between. Cheers Assassins and here’s to 10 more! Spotify 11) Andy (AKA TheSisterlyThrower) from TOWCB Video Content Creation Team hosts his first episode of Rally the Creed podcast, covering all things Assassin's Creed with community member Jenerator3‬! Spotify Rally The Creed Podcast (Original Series 2020) Welcome to Rally The Creed, a brand new Assassin's Creed community podcast by The Ones Who Came Before! In each episode, Ashlea_97 will be joined by members of the community to discuss the franchise, giving listeners a unique perspective on the world of Assassin's Creed. Listeners will also have exclusive behind-the-scenes access to one of the biggest AC fan communities, and gain an insight into what it takes to create and manage a community. Spotify Link Promo image created by our fan Maor. Twitter Add a Title 1) Episode 1 Ash and Col discuss the creation of TOWCB fan community, and how fans can start up an Assassin's Creed project of their own. Also available on Spotify Add a Title 2) Episode 2 In this episode, we discuss our new roles within The Mentors Guild, Marketing for Assassin's Creed Valhalla and the upcoming Netflix TV Universe. Also available on Spotify Add a Title 3) Episode 3 Community discussion led by Gargudon, featuring guest Kyle Marvell. Also available on Spotify

  • Merchandise | TheOnesWhoCameBefore

    Merchandise Guides Assassin's Creed Mirage Merchandise Guide Sept 16 2022 Colum Blackett Merchandise Read More Assassin's Creed 15th Anniversary Merchandise Guide Part #1 Sept 21 2022 Colum Blackett Merchandise Read More Assassin's Creed 15th Anniversary Merchandise Guide Part #2 Sept 21 2022 Colum Blackett Merchandise Read More Assassin's Creed: Valhalla Merchandise Guide Part #1 Mar 20 2021 Colum Blackett Merchandise Read More Assassin's Creed: Valhalla Merchandise Guide Part #2 Mar 03 2021 Colum Blackett Merchandise Read More Assassin's Creed: Valhalla Merchandise Guide Part #3 Mar 20 2021 Colum Blackett Merchandise Read More Assassin's Creed Odyssey Merchandise Guide June 12 2018 Colum Blackett Merchandise Read More Assassin's Creed Origins Merchandise Guide Dec 06 2019 Colum Blackett Merchandise Read More Assassin's Creed Movie Merchandise Guide Sept 18 2016 Colum Blackett Merchandise Read More Assassin's Creed Funko Pop! Vinyls Merchandise Guide Jan 11 2021 Ashlea Buckley Merchandise Read More Assassin's Creed Rogue Merchandise Guide Mar 17 2018 Colum Blackett Merchandise Read More Assassin's Creed IV: Black Flag Merchandise Guide March 10 2018 Colum Blackett Merchandise Read More 10 Year Anniversary Hub Nov 17 2017 Colum Blackett Merchandise Read More

  • Why Assassin's Creed Returning to Steam is Great | TheOnesWhoCameBefore

    Why Assassin's Creed Returning to Steam is Great Analysis Share 27 Nov 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database In early 2019, Ubisoft had started to feel a stage of uncertainty with the PC gaming platform known as Steam, which is by far the biggest and most popular storefront on all desktops and laptops. Ubisoft felt that the creators of Steam, Valve, were taking too large of a cut to put their games on their storefront as when a developer publishes a game on the Steam platform, Valve takes a 30% cut of all profits that are sold on their marketplace. That means 70% goes back to Ubisoft along with all other games that launch on Steam. Ubisoft was not alone in seeing this large cut as a sign of financial robbery, as major developers like Activision, who are known for the Call of Duty series, Electronic Arts, known for EA Sports and Apex Legends , and even Microsoft, who created Xbox, all left Steam at one point, but all of these developers have something in common, that they chose to favor a new storefront that offered a much more reasonable cut in the Epic Games Store. Logo for Steam The Epic Games Store became a rival to Steam, and boasts one of the most popular games in the world, Fortnite, that is exclusive to their platform and not on Steam. Epic Games tried to take on Valve and offer all developers a cut that would be difficult to pass on and taking them up on this offer means exclusivity to Epic and nothing on Steam, sacrificing any potential sales they would have gotten on Steam. The Epic Store only takes a 12% cut of all sales on their storefront, meaning 88% goes back to the original developer. Many of the major developers left Steam and put their games exclusively on the Epic Games Store in order to take advantage of the cut they would get. However, going with the Epic Games Store can be a difficult choice because Steam is the biggest and most popular place to play on PC and many choose to have their games in one place on Steam rather than go to the Epic Store, and Ubisoft signed a contract with them in early 2019 when their major game The Division 2 skipped Steam entirely and was exclusive to the Epic Games Store. Ubisoft at first enjoyed their partnership so much that they quickly signed a multi-year contract to remain on the Epic storefront. Many of the developers who started with Steam but left for the Epic Games Store eventually returned to Steam eventually, and Ubisoft was one of them when in the past couple years they launched a string of the games that were released in previous years which were only on Epic Games Store at the time such as Watch Dogs Legion and Ghost Recon Breakpoint . When they arrived, the games all launched at a reduced price as they were games that had already been released a significant time prior. Even as Ubisoft slowly started their reunion with Valve, they still chose not to release their games day one on Steam as games like Star Wars Outlaws was a late addition to Steam, but when the very hyped Assassin’s Creed Shadows came around. Ubisoft finally chose to embrace Steam once more and was the first game that they released which launched day one on Steam in nearly six years. It became a no-brainer move for Ubisoft as their choice to return to Steam paid off and their sales on the PC platform raised a significant amount and proved that you could never truly abandon Steam for too long before the logical choice came to a reunion. Epic Games Store Logo Basically all developers, such as Ubisoft, who left Steam behind eventually returned as the truth of the matter is that Steam is too big and too popular to resist. Even decades into the existence of Steam, it continues to break all time player count records almost yearly. Steam is just too big of a powerhouse to ignore. Ubisoft clearly made a smart choice returning to Valve’s storefront and their future games in the Assassin’s Creed series should see a major boost in sales compared to the years they remained Epic Games exclusivity. One thing Ubisoft tried while putting their games only on the Epic Games Store was also releasing their games on their own PC launcher and storefront, Ubisoft Connect. Since it is created and owned by Ubisoft, they get to keep 100% of all profits made, which negates the need of worrying about how large the cut will be on Steam or the Epic Store. Ubisoft has used their own launcher for years, but their return to Steam came at a perfect time as there are gamers out there who enjoy the Ubisoft Connect app and choose to play all Assassin’s Creed games there, and there are those who choose to play on Steam, so Ubisoft can get the sales from their own storefront while also giving Valve and Steam a cut, but making profits on both. Not to mention, Ubisoft still releases their games on the Epic Games Store alongside Steam and their own launcher, so they are getting sales from several different platforms which all have their own player-counts and active users, which increases the profits Ubisoft makes in a combination of all the places people can play their games on PC. After Ubisoft’s dispute with Steam, Valve eventually changed their policy and reduced their cut level down to 25% rather than 30%, which is a substantial difference when the Epic Store was challenging them at full force. It is a great thing Ubisoft has chosen to embrace Steam again, as for years gamers did not see that as a possibility again as even executives at Ubisoft were criticizing the business model Valve uses with Steam where the Senior Vice President of Partnerships and Revenue Chris Early publicly criticized Steam and called their then 30% cut as being unrealistic in modern standards. After that all happened, it would have been hard to guess that Ubisoft would have ever returned to Steam. Fans of the Assassin’s Creed series and gamers alike can all appreciate Ubisoft’s efforts to reach as many players as possible and understand the fact that all of PC gaming runs through Steam, and their long-awaited return is great for all gamers and will only help Ubisoft in the long run. The future of the Assassin’s Creed series on PC is in good hands now and for the developers at Ubisoft, this decision to embrace Steam once again is a perfect choice and one that is sure to secure them serious sales and financial success. This reunion with Steam benefits everyone, from gamers and developers and everyone involved in the gaming world can appreciate the efforts Ubisoft took and can be certain that the future of Ubisoft and Assassin’s Creed is as bright as can be, and returning to Steam will pay dividends to us all. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • AC Community Questions: Phie // CaptureCreed | TheOnesWhoCameBefore

    AC Community Questions: Phie // CaptureCreed Interview Share 25 Feb 2026 Written By: Edited By: Phie (CaptureCreed) Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by Phie / CaptureCreed , who joined our Assassin's Creed Partnership program as a Video Content Creator in early 2026, best known for her TikTok video edits. Col: Hi Phie, thank you for joining me for this interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Phie: Hi, my name is Sophie (or Phie online) and I’m 24 from Ireland. I’m a full time barista, with a degree in Cinematic Arts. My hobbies include editing, writing, acting, and singing. I have edited/directed many short films in university, but it was only after that, that I began making Assassin’s Creed edits. There was a slight learning curve (despite having editing experience) when it came to making “edits”, rather than longer, slower paced content I did in university. I’ve been doing it for just over two years now, and I’m so glad I started. I am very excited to be part of the team, and can’t wait to see where this takes me! Sophie (Phie) Col: Do you have a favourite piece of content? Phie: Probably has to be the interview with Roger Craig Smith. The guy has voiced so much, and voice acting is one thing I’ve thought about exploring, so it was really cool to see that. https://www.youtube.com/watch?list=PLI3iAj5fPeArRw2J-Ou2Wm01WUaBYQkeJ&v=5qjMRKFHaWo Col: How excited are you for the future of Assassin’s Creed? Phie: I am always eager to see what Ubisoft will release next. I am a huge history buff (one reason I love the Assassin’s Creed franchise so much) I always look forward to seeing what time period and setting will be explored next! Col: Which Assassin’s Creed game have you been playing recently, and which game are you playing next? Phie: I have been replaying Origins, and plan to replay Mirage as I haven’t gotten round to playing the free DLC that was released a few months ago. Col: Have you visited any of the locations from the games? Phie: I have not unfortunately! Although I do plan to go to Italy and Greece sometime in the future. Col: Which Assassin’s Creed game is your favourite and why? Phie: My favourite Assassin’s Creed Game is Black Flag. The setting, the sailing, and the story (I love a good redemption arc) is what I loved most about it. Nothing beats exploring the Caribbean, especially as a pirate. Promo image for AC IV Black Flag Col: Have you attended any events within the Assassin’s Creed community? Phie: I have not attended any events unfortunately, but I definitely would if the opportunity arose. Col: Do you have a favourite Assassin’s Creed Community moment/story you’d like to share? Phie: I don’t have a specific moment per se, but what stands out most for me is experiencing how supportive the AC community is towards smaller creators. If it wasn’t for the support from my mutuals, I don’t think my account would have grown as it has. Likewise, they have helped to motivate and inspire me-I’m always trying to improve. Col: What would be your dream setting for the upcoming AC Netflix show or future games? Phie: I think an Assassin’s Creed game based in Amsterdam, specifically the Dutch Golden Age, would be a great maritime-style setting. The city itself is packed with tall buildings-perfect for parkour (like AC Unity) and the canals would be reminiscent of Assassin’s Creed Brotherhood. The port was huge for trade worldwide, with the Dutch East Indian Company perhaps playing the Templar role. I believe it has solid foundations for a good AC story. Col: Do you have any personal AC goals you’d like to achieve? Phie: I’ve always wanted to meet/interact a few of the voice actors - I almost got to meet Matt Ryan (who voices Edward Kenway) at Comicon, but because of circumstances at the time I couldn’t go. Col: What would you say is your most significant community achievement to date? Phie: It has to be when Ubisoft Deutschland and Ubisoft UK commented on two of my edits - it felt like a huge achievement that they had even seen it, never mind commenting! Col: What is your favourite part of being a community member? Phie: Honestly just finding a group of people who like Assassin’s Creed as much as I and being able to interact and discuss the games. The editing community is so strong on TikTok, and we all support each other’s work. I began editing as just a hobby, and never expected to be apart of such a big community. It’s a great feeling receiving that recognition and have people enjoy your work, that’s for sure! Col: Do you collect AC merchandise? If so, what’s your favourite item? Phie: I collect a bit! I have all of the novels, some posters, etc. But my favourite definitely has to be my Edward Kenway cosplay. I haven’t had the opportunity to wear it to any events/cons-yet! Col: What advice do you have for people looking to get into content creation, in particular, video editing and recording. Phie: Generic answer: just do it. The only regret you’ll have is not starting sooner. Even if it’s at a baseline level, content creation is a great tool for pursuing what you’re passionate about, whilst also providing an incentive to improve your work. I’ve found I’ve improved so much more because I’m posting online; it’s nice to put your work somewhere. Col: Where can our community members find you online? Phie: @Capturecreed is my handle for both my TikTok and Instagram. comments debug Comments (1) Write a comment Write a comment Sort by: Newest Mr Tom Mar 29 Loved reading this conversation, it’s always great getting to know more about the people behind TOWCB. It’s awesome to learn more about Sophie and her journey, and the creativity and passion she brings to the team. TOWCB truly has some amazing people, and I’m glad to be part of the team. Excited to work alongside such talented members 🙌 Like Reply About the Author Phie, better known as Capture Creed is a TikTok video content creator, who joined TOWCB in early 2026 to help the team inject a degree of personality and fun into future content. She is known on TikTok for her Assassin's Creed edits using CapCut and other platforms, and is excited to work alongside the team in 2026 and beyond to expand her reach within the community and increase her opportunities. We are thrilled to welcome Phie to the team and look forward to working with her to create unique content which is both memorable and engaging. Phie (CaptureCreed)

  • Cracking the Isu Code: Part 2 | TheOnesWhoCameBefore

    Cracking the Isu Code: Part 2 Analysis Share 22 Jan 2022 Written By: Edited By: Preston Carbonaro Ashlea Blackett Back To Database Have you read Part 1 of our codebreaking series? Ready for more? Well, good news! We’re back with some brand new Isu codebreaking goodness for you all! 10th March is steadily approaching, and everyone here at TOWCB is gearing up for Ragnarok! ... No, there won’t actually be a catastrophic end-of-the-world event. Don’t worry. We're referring to the upcoming DLC, Dawn of Ragnarok. The much-awaited expansion for Assassin’s Creed Valhalla. In this article we’ll be looking at the Isu text engraved into the stone gate leading to Muspelheim, the realm of fire; home of the fire giants, and guarded by the fierce jötunn Surtr wielding his massive fiery blade. https://www.youtube.com/watch?v=1wiclO4a60A Deciphering the Ragnarok Gate Alongside the Dawn of Ragnarok Cinematic World Trailer, Ubisoft have also been promoting an image of a gate which could lead to another realm. Fans were quick to notice the strange symbols that surround it, which are in fact written in secret language of the highly advanced precursor race known as the Isu. Here is our step by step guide to decoding it! Underlined in blue above is the Isu word for ‘blind’ (wàrh). The character underlined in white denotes that the word is in its singular form. With this information, we can conclude that the word in the yellow box translates to ‘Blind One’ (referring to Havi / Odin), who is missing his left eye after sacrificing it in exchange for newfound wisdom gained by drinking water from Mimir’s well. Note: In Access The Animus’ video, ‘blind’ is replaced with ‘mad’. This is a direct reference to when Loki called Odin the “Mad One” in the game’s Isu era cutscene. As you can see, both words can be used interchangeably without affecting the meaning of the message. The final step, as always, is to form a comprehensible phrase using all of our findings. Thus, the Muspelheim gate message translates to: “Blind One, what did you do?” or “Mad One, what have you done?” But the work doesn’t stop there, as we still have one more symbol left to decode. The one at the very top of the gate. And as most of you could probably tell, this is not in the Isu language. Odin by Mentor Of The Creed Dawn of Ragnarok will be the third story expansion for the game, and is set to be released on 10th March 2022 worldwide on all platforms. The new DLC will further expand upon Norse mythology, and will allow players to travel to the dwarven realm of Svartalfheim where Eivor must step back into the role of Havi (Odin) to rescue his son Baldr from the fire giant Surtr. Link to Access The Animus video: https://www.youtube.com/watch?v=hLyG52L3S1c Link to the free downloadable Codex Transferendum 2.0.1, written by ActualSpider-Man from TOWCB's Writing Team: https://www.docdroid.net/wommaEU/codex-transferendum-201-pdf comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Preston is a long-time Assassin's Creed fan of both the games and the soundtracks. He works as a primary school educator, and is also a part-time actor. He takes a keen interest in mythology, symbology, codes and puzzles. Some of his passions include writing, reading, art, gaming, football, and music. Preston Carbonaro

  • Fan Fiction Pitch: Christmas Armistice by Finn Fletcher | TheOnesWhoCameBefore

    Fan Fiction Pitch: Christmas Armistice by Finn Fletcher Other Share 11 Apr 2023 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database Cover art by Lisa Zaman from TOWCB Art Team. In our next fan fiction Assassin's Creed story pitch, we begin to imagine a temporary alliance between Assassins and Templars in the year 1878. It is our hope that by pitching stories set in the Assassin's Creed universe, we can generate enough interest and excitement for it to be developed further by TOWCB team. We would love to create recognisable OC Assassins, so if any of our pitches spark interest, let us know in the comments below! Synopsis The story is the diary of a Victorian Assassin around a decade after the events of Syndicate. The Assassin, Charles (name will probably be changed) is sent by Evie Frye on a working holiday over Christmas to Ravensthorpe. Evie says that it’s to meet up with a local archaeologist who calls himself Ragnar and research the town's history to learn more about the early British brotherhood; she also believes this task to be something that will personally help Charles deal with his stress and growing frustrations about the Brotherhood. Arriving in Ravensthorpe, Charles despises the quaint town (imagine Hot Fuzz). He’s stuck in rain, lacking the amenities he’s used to and finds the residents frustrating. He meets up with Ragnar and is instantly put off by the odd fellow. Ragnar lives as and seemingly believes himself to be a viking, despite the fact he is a scrawny man who holds his drinks with both hands. Still, his knowledge is useful and the two begin researching and exploring some of the oldest remaining parts of the town. The trip, while not what Charles wants, is going well after a few days. They learn more of Hytham and find some long abandoned weapons and armour of the Raven Clan. Charles returns to his hotel to find a new resident in the room across from him, an abrasive American oil baron named Teddy who’s come to England for a vacation. He quickly makes it known that he is aware of who Charles is and the Assassins, dropping in tidbits of personal information about Charles when they meet. Their discussions become heated, and Teddy reveals that he is a Templar. In fact, he almost seems to gloat about it. This only increases tensions, as the two are bound by an agreement referred to as The Christmas Armistice . The history of this can be changed, but it was an agreement made between Assassins and Templars shortly after the death of Cesare Borgia, mostly negotiated by Machiavelli. In short, it restricts either side to kill one another over the advent period, leaving Charles without any violent options. Teddy is happily aware of this restriction and flaunts his presence, desperately trying to get a rise out of Charles by picking at his every fault. Feeling his anger rise, Charles locks himself away for the night and writes to Evie. Waiting on a response from the Mentor, Charles commits himself to carrying on his work, with one eye constantly looking out for Teddy. Teddy and Charles end up repeatedly running across one another, having to put up with each other during the hotel's breakfast, or when grabbing a drink at the local pub. One morning at breakfast, Teddy brings his plate to Charles' table and strikes up a conversation. He insists it to be peaceful, asking to know more about the real Charles and his commitment to the Brotherhood. While difficult, the two genuinely begin to have an enjoyable conversation about their shared goals. Strangely, the two genuinely enjoy one's company, and while continuing his work Charles ensures he spends time with Teddy. The friendship is still guarded though and each spies on one another. They also express their own frustrations with each order they belong to, criticising the lack of action and inability to make any real change. One morning Charles decides to investigate Teddy’s room, finding letters between Teddy and his wife. It seems to detail a breakup of both their marriage and his mental state, as he’s begun suffering from serious depression. Christmas day is fast approaching and the two friendly rivals understand that soon they will have to turn on one another, despite the clear affection and empathy they’ve gained for each other's perspectives. The historical investigation bears fruit, as Ragnar and Charles break into an old vault left by Hytham. It’s a treasure trove of trinkets, weapons and detailed notes. These seem to be Hythams last writings before leaving the Hidden Ones, where he talks about how most of the Raven Clan chose not to join the Brotherhood but still fought for what is right nonetheless. He questions why he dedicated so much to a single creed rather than working out of kindness, though importantly doesn’t regret his decision. In his final musings he’s clearly happy, just unsure for the future and what these secret conflicts will amount to, especially after the rise of what he calls “a new Order of the Ancients”. He also explains that Eivor left Mjolnir to him before leaving for America, with a handful of other First Civilisation trinkets she’d collected on her adventure. Some of which are locked in this bunker, others were sent across the country. Mjolnir will be described as being much stronger than we saw in the games, with the power to destroy whole buildings with a single strike. Charles begins to remove a Raven Clan banner that covers some boxes, to reveal the bright golden glow of Mjolnir. At this point, Teddy drops out of the shadows, more agile than he’s ever seen before. The two face off, as Teddy explains that he’s been following Charles but now questions his own orders. He proposes a new alliance, to use the power of Mjolnir and forge a new order that isn’t trapped by the problems of The Assassins or Templars. Charles is intrigued, and plays along with Teddy’s ramblings, hoping to find something of interest in it. Ragnar explodes with rage, he’s confused and clearly being left out of the conversation. He’s unsure what Mjolnir even is, and for him this magical artefact is changing his core understanding of the world. Teddy goes to kill Ragnar, claiming that he is just a ‘civilian’ someone who shouldn’t know as much as he does and threatens exposing the secrets that have allowed both Assassins and Templars to exist for so long. Charles turns, he hates this suggestion and claims that the war won’t end by writing more secrets, that if anyone will create peace it is civilians, normal people working for good. The ideological debate grows, until the two end up fighting. Charles kills Teddy to defend Ragnar, breaking the armistice and killing off any chance for something new. He asks Teddy to seal this vault backup and everything in it, to keep it a secret. He says that sometimes the allure of power is too destructive, and a weapon as powerful as Mjolnir should exist in no one's hands. Charles returns to London, knowing that he has killed off this annual period of peace, hoping that the people will find a chance in future, a clear nod to the real Christmas armistice of WW1. Character Profiles Charles An Assassin in his 30s, Charles is at a point of reflection where he feels the battles he's fighting for are destined to fail. Day to day he runs a steel mill, where he does his best to support unions and provide resources to the Brotherhood. Yet he keeps seeing the same problems pop up everywhere; unethical companies excel, Templars and Assassins struggle endlessly for power over London, it all feels rather Sisyphiean. Through the story he learns that these thoughts have been presented before, and has to figure out whether the Assassins or Templars are truly the best solution to the world's problems. Teddy The last remnant of the American robber gang of businessmen, Teddy runs his oil company ruthlessly. Unions are strictly banned, and workers have to "earn their place". He's endlessly proud of his role within the Templar Order, and stands by the might is right approach of leadership, though has grown tired of the timid nature of their actions. Reaching middle age, he's now suffering with bouts of depression and feels like the 'weaker' people he's used to chastising. Needing a rest, Teddy arrives in Ravensthorpe with the goal of following Charles and finding what the Assassins are searching for, though ends up building a friendship he truly wasn't expecting. Ragnar Some Assassins claim Ragnar is secretly a sage, someone with a kind of natural animus that makes him believe he is one of his ancestors. Charles however, believes the man to simply be a weirdo. His oddities are matched by his knowledge of local history, and without him the secrets left by the Raven Clan may have been lost forever. His journey allows him to appreciate more of his own time period, and the things he must fight for in the 'modern' world. Additional notes While not mentioned in the synopsis because I'm currently unsure of how to tie it in, I imagine Charles meeting a young thief while in Ravensthorpe. Rather than chastising the thief or demanding her to return his coin, Charles seeks to train the thief and help them improve their skills. He fully intends to take her back to London to join the Brotherhood, though by the end of the story leaves her in ravensthorpe with the last of his coin, leaving her to build her own life Thematically the story is inspired by The Inspector Calls . Dramatic irony should be at the forefront, as these characters discuss their own past and plans for the future, constantly making predictions we know as a modern audience to never come to fruition. It's only Charles' final reflection that the fate of humanity lies in every individual that holds any truth to our own futures While the synopsis mostly mentions the history of Eivor and the Raven Clan, other periods will be explored by Charles and Ragnar. Particularly of note is a 15th century Spanish Assassin who moved to England and was assigned to defend Ravensthorpe. She left many notes arguing that while Ravensthorpe is culturally important to the Assassins, it holds little strategic value. She suggests spending more time attacking templars and less defending their own history. Charles likes her opinion and this is the implication for why the history of Ravensthorpe was lost Let us know your thoughts in the comments below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher

  • The Time-Defying Assassin's Creed II | TheOnesWhoCameBefore

    The Time-Defying Assassin's Creed II Analysis Share 3 Nov 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database Assassin’s Creed II was released by Ubisoft in November of 2009 and became an instant classic that redefined the standards of video game sequels. The original Assassin’s Creed game was already a fan-favorite and a huge success when it launched in 2007, but many can point to its sequel as being the major turning point of the early days of the franchise. When a usual sequel to a game comes out, fans expect much of the same with minor improvements and story changes, but Assassin’s Creed II showed the industry that a sequel can take the series a step further on its own in such a short period of time. The game released two years after the original, and the bar that the sequel set is still a tactic that is often used as inspiration for video games hoping to cash in on a solid continuation. Promotional image for Assassin's Creed II via Ubisoft The reason why Assassin’s Creed II changed the industry forever, and the way we still look at sequels, is that Ubisoft did not try and simply build off the first game and create something expectedly familiar, but they evaluated the game as so much more. The amount of improvements we saw in Assassin’s Creed II is unheard of in a typical sequel you’d see today. It took everything fans loved about the first game and multiplied it to the point where it felt like a whole new experience. The truth is that a direct sequel, especially one released in the late 2000’s, is usually not so well rounded and simply a whole new league of improvements. It’s unheard of for a sequel to do what Assassin’s Creed II followed after the first game. A typical sequel is generally not supposed to be so vastly improved so quickly, it used to and still usually does take several years and several sequels to reach a level where people consider it a massive upgrade to its predecessor. Assassin’s Creed II was basically a game that defied the normal reality and showed the gaming industry that a direct sequel could indeed be an instant significant upgrade over the original. Before the game came out in late 2009, there had never been a true example of a sequel being such a fast improvement in such a short period of time. The industry norm was to take a few years and a few games to reach its potential. Assassin’s Creed II ended that narrative and became very likely the first direct sequel to show that a game could have such a vast improvement in just one single game later, something the gaming world had deemed impossible for decades. Assassin’s Creed II is still widely regarded by many as the best game in the entire series, and that is seriously impressive for a game from so many years ago and from a franchise that is so popular and still an industry giant to this day. Most games from the mid to late 2000’s are regarded as retro classics, but usually considered very dated. As of late in the gaming world, remakes and remasters have taken control and become a new staple of the modern industry. The fact that Assassin’s Creed II is still without a full on remake with modern graphics and the use of technology we did not have all those years ago, shows the world what an incredible game it was that was far ahead of its time. Many fans and gamers alike often admit that the game holds up so well even today. Video games from even less than a decade ago are currently receiving full on remakes, and those were games developed years past the limited technology we had years ago. Assassin’s Creed II set a standard and proved to many that a sequel could become an instant classic so quickly, and the belief that it took several years at the minimum to reach a similar standard was debunked. The game focused on what the first game did correctly, but took those exact fan-favorite aspects and completely overhauled the criticism some had for various parts of the first game. The repetitive missions and limited open world were often features of the first game that many disliked, but Assassin’s Creed II changed that all. The story was memorable and the characters were even more loved. The game started a trilogy of games featuring the beloved protagonist, Ezio Auditore da Firenze. Not a single main protagonist in the franchise before or after the self-titled “Ezio Trilogy” has gotten even a second game, let alone a total of three. Fans adored the cast and the story directions Ubisoft followed. The open world was improved by allowing the ability to visit different parts of the time period set in the Italian Renaissance, allowing gamers to explore multiple regions such as Florence, Venice, and a brief trip to Rome at the end of the game. Many also loved the combat the game featured that allowed the ability to equip and use a wide variety of different weapons and tools for the first time that could be used to take on enemies. The first game was much more compact and the sequel managed to keep the aspects fans love and simply make it so much better. Often today, games that have a sequel get fan criticism for removing certain features gamers loved in a first game and changing it entirely for the sequel, Ubisoft instead listened to their fans and knew the ones that loved the first game back in 2007 would love to see a lot of returning elements, but a fresh take on the game especially since it was set in such a famous era in history. Promotional image for Assassin's Creed II via Ubisoft Although there are certainly a few things Assassin’s Creed II could have improved upon that are seen as out of date in today's standards, it was far ahead of its time in what we knew to expect all the way back in 2009. Many gaming developers even to this date often look back on the work Ubisoft did with Assassin’s Creed II and use it as an example of how to craft a sequel that can be an instant improvement that doesn't take the old belief that many years and many games were necessary for vast improvement. As important and legendary as the original 2007 Assassin’s Creed game was, many fans of the series point to the sequel as the true turning point of the franchise, and a huge reason the franchise is still around today and stronger than ever. Assassin’s Creed II launched on the PlayStation 3 and Xbox 360 consoles, but it received a remaster collection for the PlayStation 4 and Xbox One consoles back in 2016. The remasters did not receive any significant graphical or gameplay improvements, which is proof that Ubisoft is rightfully very proud of their work and does not feel it is a dire necessity to come out with a full on remake that rebuilds the entire game from the ground up. The original game still plays very well on the old consoles, and still remains to many as the best part of the entire franchise. The game had two sequels that were 2010’s Assassin’s Creed Brotherhood and 2011’s Assassin’s Creed Revelations . None of that would have happened without the impact Assassin’s Creed II created. Since the inception of video games, almost all developers had a belief that reaching vast improvement took a lot of time, but the creators at Ubisoft rewrote history and changed the game forever. It differentiated the way many developers and fans see in sequels and remains a staple of the industry and a game that can for the rest of time be looked at as an example or inspiration for how to follow the blueprint Ubisoft created and how to replicate the era-defying results it created. The work Ubisoft started changed things forever, and proved the idea that sequels needed years of work to be an improvement was indeed false. Promotional image for Assassin's Creed II via Ubisoft comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • Anthony Muzzarelli

    Anthony is a creative writer from USA who has supported TOWCB for many years, finally joining the Writing Team in August 2026. His writing covers a wide scope, with releases ranging from news coverage to fiction and non-fiction! Anthony also has skills in other fields which will assist the team, such as video editing, virtual photography and digital art. Throughout 2026 and beyond, we will be working alongside Anthony on a number of exciting projects, ranging from news coverage to the community, to helping organise fundraisers for charity! By joining the program, we hope to boost his real-world opportunities in the world of journalism and writing, alongside his relationship with both Ubisoft and the community. Look out for his articles on the website! Previous Next Writing Team Anthony Muzzarelli Anthony is a creative writer from USA who has supported TOWCB for many years, finally joining the Writing Team in August 2026. His writing covers a wide scope, with releases ranging from news coverage to fiction and non-fiction! Anthony also has skills in other fields which will assist the team, such as video editing, virtual photography and digital art. Throughout 2026 and beyond, we will be working alongside Anthony on a number of exciting projects, ranging from news coverage to the community, to helping organise fundraisers for charity! By joining the program, we hope to boost his real-world opportunities in the world of journalism and writing, alongside his relationship with both Ubisoft and the community. Look out for his articles on the website! N/A Work

  • This Week in Assassin's Creed Virtual Photography: 14th - 20th May 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 14th - 20th May 2022 Community Share 20 May 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Burning Sands Game: Assassin’s Creed Origins This week’s first capture comes from @missroseplays over on Twitter. Photo number one this week is all about the colour. I am loving the deep red of the sand and the purple in the sky. The hero under a shadow walking away from his last mission gives me endgame vibes. It is as if Bayek has fulfilled his destiny and is walking off into the sunset. Such great use of lighting and colour. 2) Arno the Assassin Game: Assassin’s Creed Unity Photo number two comes from @babidk1 over on Twitter. I picked this capture due to the mood, as it has such an Assassin feel to it. You get a real sense of ‘we work in the dark to serve the light’ from this. I love how Arno is on what looks like a Sync point watching over his city. My eye is always drawn to the lighting on the tower, it just looks so mysterious. 3) Traveller Game: Assassin’s Creed Origins This week’s third shot comes from @GirlWYellowEyes over on Twitter. This capture is really cool. What an array of detail and colour amongst a sandy desert. I must admit I have played Origins many times and I do not remember this outfit. Bayek and his camel are very much coordinated in this shot. I am definitely getting Geralt and Roach vibes here, incredible shot. 4) On Point Game: Assassin’s Creed Origins VP number four comes from @juanmawl using the #TOWCBWeeklyCapture hashtag on Twitter. Photo number four brings me right back to the launch trailer of Assassins Creed Origins. Bayek atop a Pyramid looking out across the sun-drenched desert. The standout here for me is the positioning of this capture, as it is lined up so well. I am also a fan of Senu circling Bayek on the Pyramid. 5) The Norse Medjay Game: Assassin’s Creed Valhalla The final capture of the week comes from @kingforever008 over at ACFirstCiv Community. I cannot quite make out how this shot was taken but it seems like Eivor is mid leap to me. It is great how Assassins Creed Valhalla paid homage to Origins throughout the game. Eivor looks awesome in the Egyptian Armour, giving off real Assassin vibes. Great positioning to have Eivor’s eyes covered by the hood, as it adds to the intrigue. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

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