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- This Week in Assassin’s Creed Virtual Photography: 2nd - 8th January 2023 | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 2nd - 8th January 2023 Community Share 8 Jan 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup series hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed 1. Snake in the Shadows Game: Assassin’s Creed Odyssey VP Artist: @ MechXican First up this week we have a striking shot of Kassandra dressed for the kill. I love the lighting of this capture, the dark background with the snippets of light on her face really gives off Assassin vibes. I love finding stealth focused shots from Odyssey due to it often receiving criticism for its lack of Assassin’s. This shot is worthy of its place in the first showcase of 2023. 2. Assassin Pose. Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ Amaya_Nocturna Just like with Odyssey it is cool when you find a real Assassin's pose in Valhalla. Personally, I focus more on the Viking aspects when playing the game , but I think the cities lend themselves to some very classic shots. I love this one of Eivor. The background is just stunning, showcasing the true beauty of Valhalla. The pose is perfection, that head turn makes the shot for me. 3. From the Dark Game: Assassin’s Creed Valhalla Platform: PlayStation VP Artist: @ artschoolglases Capture number three matches that of Kass andra with the spectacular black background. I particularly like how the darker outfit and hair blend brilliantly with the atmosphere of the shot. Eivor's pale skin tone allows her face to really shine. Coupled with the subtle green eye tattoo it makes for one marvellous portrait of our favourite Viking. 4. The Ghost of Valhalla Game: Assassin’s Creed Valhalla VP Artist: @ SGVphoto Something a little different for photo number four. Here we have a unique edit of Eivor in the Monster Hunter crossover outfit. I am not one for armour sets that don't fit the time period but this one does look awesome. The choice of colour is truly amazing, giving off a real movie poster vibe. I wonder if this could be an insight into what we might expect from Codename Red. 5. Magnificent Paris Game: Assassin’s Creed Unity VP Artist: @ ophierian_vp This week's final shot comes with a touch of class. Assassin's Creed Unity always oozed class when it comes to buildings and this capture proves it. I am really blown away by the details and the lighting in this shot. To the untrained eye this could be mistaken for real life. I am hoping Mirage can bring back some of the beautiful interior's thanks to its smaller scale. Link to set: The Ones Who Came Before Photo of the Week The Ones Who Came Before Photo of the Week: Judge: Colum Blackett (TOWCB Community Admin // Creator) Snake in the Shadows Game: Assassin’s Creed Odyssey VP Artist: @ MechXican I absolutely love the colours in this shot, and the look on Kassandra's face as she observes her pray beneath a mask. The snake set turns Kassandra into a predator, ready to strike. This shot would make a very cool phone wallpaper. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Early Assassin's Creed Shadows Box Art Designs Revealed | TheOnesWhoCameBefore
Early Assassin's Creed Shadows Box Art Designs Revealed News Share 29 May 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Creative Studio Two Dots have revealed that they had the opportunity to work alongside Ubisoft to create the stunning visuals and box art designs for Assassin's Creed Shadows. From intricate details of the characters’ posings to the majestic landscapes, every aspect of the visuals were crafted with care and precision. The images that interest us the most are the ones which give us a look at early concepts which inspired the finished pieces, with the close-up images also providing a better look at the finished designs. TwoDots have worked alongside Ubisoft on previous Assassin's Creed marketing campaigns, and have created some of the most iconic imagery for the series in recent years. Colour tests on "Standard" Concept Sketch Final Colour Concept Sketches From Greyblock to Color/Mood to Final "Standard" art Final Designs Standard Edition Close-up Gold Edition Close-up Ultimate Edition Close-up Stay tuned for more news and updates on Assassin's Creed Shadows. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- COMING SOON: Pitching an Assassin's Creed Game: Futuristic Modern Day | TheOnesWhoCameBefore
COMING SOON: Pitching an Assassin's Creed Game: Futuristic Modern Day Wishlist Share 31 Dec 2010 Written By: Edited By: Colum Blackett (Col_96) Back To Database Coming Soon! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin | TheOnesWhoCameBefore
Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin News Share 13 Feb 2024 Written By: Edited By: Colum Blackett (Col_96) Back To Database We are pleased to announce that UbiCypher (@ Kenway_Joe ) has achieved a promotion within the Isu_Network , taking on the role of lead admin! He has spent countless hours researching the series and real history, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage. Under his guidance, the Isu_Network Twitter account has now surpassed 2500 followers, and we are incredibly proud of the content that has been released, some of which has gone on to act as a basis for articles on the website. The Isu_Network is becoming a recognisable pillar of the community, and in 2024 we are taking our content to the next level, by recruiting experienced social media manager Eric Allen to the team. With this promotion, and the experience TOWCB social media team gains from Eric's recruitment, we are now working to establish a clear identity for Isu_Network , and will continue to create consistent social media content that is both engaging and memorable. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Pitching an Assassin's Creed Game: Caledonia (Scotland) | TheOnesWhoCameBefore
Pitching an Assassin's Creed Game: Caledonia (Scotland) Wishlist Share 6 Aug 2025 Written By: Edited By: James Davis (TopChef1288) Colum Blackett Back To Database I've always wanted to have an Assassin’s Creed set in Scotland, I feel it would have a great connection to both the Templar vs Assassin story but also the Isu lore potential would be massive. From the day I first watched Highlander with Christopher Lambert and Sean Connery. I've always been obsessed with Scotland. They have a rich history and a blood one too; that would lend itself well to the Assassin story. Scottish Brotherhood of Assassins by Okiir With characters like William Wallace, Robert the Bruce, James Douglas (the Black Douglas) Edward I and more, Ubisoft could really create a story rooted in a strong historical setting. I believe a Scottish Assassin’s Creed game has been a fan favourite location and setting for so long, more so than the Vikings or even Japan. After some research and some long hours, I've put together a pitch for just that. An Assassin’s Creed game set in Scotland. Set during the time of The First War of Scottish Independence. Set During the years 1290-1307. Modern Day Protagonist: Aila Fraser “You don’t have to be born to it. You just have to choose” Alastair Fraser, the night before the accident to Aila. Art by Serajeddine Background: Age: 29 Place of Birth: Inveraray, Scotland Family: Raised by her grandmother, Mòrag Fraser. Both parents are deceased under suspicious circumstances. Lineage: Distant descendent of Edward Kenway & Desmond Miles, via an unknown Scottish branch of the Kenway line. Her story in the Modern Day: She was raised in the quiet town of Inveraray (Argyll) after a tragic car crash claimed the lives of her parents. She worked as a local historian, fascinated by Celtic ruins, folklore and the untold stories of her country’s history. Aila had always wondered how she survived; the car accident when she was just six years old that took both her parents' lives. But no one had the answers. All that remains is her father’s pendant. Cold metal, never aging and never removed from around her neck. While out in the field conducting some research on an undiscovered Pictish site, her pendant started pulsing. The ground beneath her feet begins to glow with some sort of strange energy. She stumbles back, a little shaken. A few days later, her flat was ransacked. Her research had been wiped. She began to feel like she was being followed. She calls Shaun a family friend, in a panic. He doesn't hesitate and they meet at his house. Once she looked at him, from the look in his eyes. Aila realises something. He knew, all along. Shaun Hastings was sarcastic, brilliant and overly protective. He was a family friend that worked with her parents. He seemed to always be around. Aila felt his guiding influence but was never pushy. She never thought to question it. Shaun finally tells her the truth. Her father, a Templar. Who defected when he found out her mother was an Assassin & pregnant. They tried to leave the war behind them, to raise her free from it all. The pendant her father stole was the final piece to Claidheamh Soluis , a dormant Piece of Eden. The crash wasn't random, it was an execution. Only she survived. Shaun explained that he believed it was because of the pendant. And its hidden power. He was assigned to watch over here and protect her from the Templars. But he stayed for as long as he did because he started to care about Aila. Now she doesn't know who to trust. Not Shaun, the Assassins, not the Templars. But she did need answers. She discovers encrypted messages, hidden within the pendant. They were left by her father and they revealed her ancestry. Aila is descended from an Assassin called Taran MacLeod. He once wielded Claidheamh Soluis . The pendant is more than just a trinket from her father. It's one of four ancient fragments to Claidheamh Soluis and it only responds to her. She's a walking legacy of both orders. Assassin and Templar blood flows through her. She was never meant to be a soldier, she was meant to be the solution. The choice to fight - but on her own terms: After surviving the attack from Templars, and unlocking eagle vision, she learns the truth about her lineage. Aila finally steps into the Animus with the help of Shaun & Rebecca. With their help, Aila tries to navigate what’s locked deep in her DNA. She relives the memories of her ancestor, Taran MacLeod; a highlander Assassin during the First War of Independence. Each session reveals clues, fragments of Taran’s life and his last mission, along with the places he hid the pieces of Claidheamh Soluis before the war consumed him. BUT.. As she uncovers more, she begins to see the bigger picture. The Assassins want the weapon to remain hidden forever. The Templars want to reclaim and repurpose the weapon. Both sides believe they know what's right. But neither have seen its destruction and devastation. Aila chooses to fight, but not for either order, not for ideology. She fights to end the war her parents died in, and to keep others from repeating the same mistakes. Aila will decide what becomes of Claidheamh Soluis . Because it isn't their story anymore. IT’S HERS. Historical Protagonist: Taran MacLeod “They took my father’s life, then his legacy. I’ll take much more from them” Taran to William Wallace, at his initiation ceremony. Art by Serajeddine Background: Age: 26 Place of birth: Isle of Skye Family: Father and brother murdered by the English. Mother died not long after Taran was born. Lineage: Son of a respected Scottish Assassin. He's descended from an ancient line of Highland resistance fighters. Origin Story: Taran grew up on the Isle of Skye, the younger of two sons in a proud Highland family with a secret; his father was a Master Assassin. Guarding the Scottish border from the growing Templar forces in England. He always knew about the Brotherhood, the Hidden Ones, the Creed and why strangers came in the night, with whispers of freedom. But Taran’s father refused to train him. “You lead with your temper, Taran. Your brother leads with his mind. I need heirs not martyrs” These words stuck with Taran. He was left behind, told to master the forge, the bow and the land. While his brother trained in stealth, philosophy and the Creed. Taran hid his resentment behind grit and hid grit behind his pride. One evening, Taran was sent into the hills for a three day hunt. A common practice but it made Taran feel like an exile. When he returned everything changed. The house was burning. The air stank of blood and smoke. His father and brother lay dead in the ashes, stripped of their robes, their bodies desecrated, their weapons gone. Burned deep into the doorway was a Templar cross. The pendant, his father always wore, a keepsake from his mother, was missing. A dying villager nearby, called out to Taran and told him what he already knew. “English knights. Led by a highborn commander. They came in the dark. They didn't ask questions. They knew what and who they were looking for. Your father stood his ground. They butchered them both, and took something from around your father’s neck” The pendant, the last remaining connection to his mother, was now gone. They took his family, they took the legacy he would never be able to earn. Taran did not grieve, instead he decided to hunt. Taran followed the English for days, his eyes burning from the lack of sleep, his limbs becoming heavy. He was close. Taran had seen the pendant glimmer in the moonlight around the commander’s neck. It belonged to Taran and he needed to get it back. He stalked their camp from the ridges, hiding as the heavens opened, watching and planning. But he wasn't alone. Someone else had been tracking the English and Taran. At first, he thought it was nerves. But then Taran started noticing things. Horses became spooked, guards disappearing from patrol. Traps Taran had set up becoming disarmed or moved. And once, by a frozen stream, footprints beside his own. Deliberately left. Taran grew reckless, frustrated and paranoid. When the convoy made camp underneath an old bridge, that's when Taran decided to strike. His ambush was fast, brutal but messy. He missed the killing blow. His blade glanced off his targets armour, they cried out and he was seen. Steel and boots came charging through the snow. He ran, wounded. And the commander escaped again with the pendant. As the world spun and blood stained the white snow beneath him. The last thing Taran saw was a shadow moving through the soldiers like a wraith. Steel sang and men screamed, and Taran’s world went black. Taran awoke beside a fire, aching and the smell of smoke, and damp filled his lungs. His cloak was gone and replaced with another one. This one was heavier and lined with a tartan pattern he didn't recognise. A man sat across from him, sharpening a cured blade by the fire. The man was older and broad-shouldered. His voice broke the silence, it was low and familiar but firm. “You’re lucky you’re not dead. That was a fool’s move” Taran looked at the man, and tried to get the measure of him “You? You were watching me” The man did not dent it, he stood slowly and approached Taran “I thought I was watching a ghost. Until I saw what you was really made of” The stranger tossed something at Taran, a cloth wrapped bundle. Inside a hidden blade, like the one he had seen his father use with his brother. “Who are you?” the man stepped fully into the light of the fire. “William Wallace. Your father trained with me. We were brothers” silence. Taran blinked and the weight of the name hit harder than any blade could. “He never told you about me, that's fine we kept many secrets” Wallace sat beside Taran and continued “I arrived too late to save him. I thought the line was broken, all the MacLeods dead. But then I heard of a mad man hunting English through the glens, setting traps like a hunter but fighting like a wounded wolf” As he stood up, Taran watched, still rooted to the spot “I followed you, watched” Wallace moved towards the cliff edge. Taran noticed an old carved stone, next to Wallace. Just visible through the moss was a faded insignia, like the one on his father’s robes. Gazing out over the glen “You want vengeance, I’ll give you something better” Wallace turned and with a heavy tone “We are Assassins. We work in the dark to serve the light. Nothing is true and everything is permitted” Taran sat up and listened but for the first time, he was really listening “These are our tenets. Break them, and you break the Brotherhood” Wallace was intensely staring at Taran, raised two fingers and pointed “Stay your blade from the flesh of the innocent. Hide in plain sight. Never compromise the Brotherhood” “Your father lived by them. He died for them. What will you do?” Taran was beaten and bruised, staring at the blade in his lap. Then back at Wallace and then fire. “Train me” he asked. That night, beneath the night sky. Taran MacLeod becomes an Assassin. Not through inheritance but by choice. The creed was reborn in him. And the war of Scotland has a new hero. Pieces of Eden: Claidheamh Soluis: (Sword of Light) The Claidheamh Soluis comes from Gaelic mythology, most notably within Irish and Scottish folklore. It appears various times, in historic cycles. Descriptions of it are often: A sword glowing as bright as the sun. Able to blind enemies before a blow was struck. A weapon that must be earned through a great quest or ordeal and even sometimes hidden in a tower of glass, guarded by mythical creatures. A blade that could cut through anything. Often symbolising truth, justice, and divine right. Through Irish in its origin, these myths blended into Scottish oral tradition. Especially in the Highlands where Gaelic culture remained dominant. Claidheamh Soluis survived in fragments of folklore, bardic poetry and later in romanticized accounts of Highland ancestry and warrior kings. Image via Wulflund Why the Templars want it: To the modern day Templar, this sword isn't just a legend. It's a corrupted memory of a real Piece of Eden. the consistency of the lore across Gaelic cultures, the mythical properties, and its association with elite bloodlines all point to a misunderstood relic. They believe the myth of Claidheamh Soluis is based on a real Isu weapon, hidden and remembered imperfectly through generations of oral storytelling. Its connection to kingship and divine right align with Templar philosophy: order through control. The Gaelic idea that it can only be wielded by someone who is worthy, suggests a genetic lock, which in turn would make it the perfect tool. And its destructive potential could be recovered and studied by them. Leading to them harnessing its power; resulting in either battlefield dominance or even in Templar propaganda. In game codex entry: “The Sword of Light, Claidheamh Soluis, was once thought to be just a bard’s tale. Passed on through time. But legends endure for a reason. Buried beneath the poetry of Highland clans and Celtic gods lies a truth. A truth that the Templars can't ignore any longer. A weapon forged by something old and something unexplainable. A myth waiting to be claimed once more” Cridhe Soluis: (Heart of Soluis) There are few artifacts in Scotland’s long and blooded history that appear in legend and myths as often or even as enigmatically as the Heart of Soluis. No sources that survive today can describe its shapes or what it's made from. There have been no confirmed sightings or at least none survive or exist today. But yet, this symbol appears across centuries in stonework, on burial clothes and in whispered tales from kings, seers and warriors alike. Its first mention dates all the way back to the Pictish period, where it was carved into tombs and some sanctified sites. Never in abundance but was always deliberate and sometimes hidden. The symbol has always been associated with death rites and elite burials in some cases; which would suggest reverence rather than a possession. Its never described as a weapon or a relic of command but rather something much older; and appears to be something that chooses rather than is chosen. Its next appears somewhat 463 years later during the reign of Robert the Bruce. Though obscured by time and ecclesiastical redactions, several accounts from Dunfermline Abbey region may suggest a second heart, not like the physical one destined for the Holy Land but a symbol of light. While described in fragmented texts as “a cold light held by stone” it appears in carvings and funeral motifs connected to Robert’s lineage. With many dismissing it as a poetic metaphor, some argue that it reflects a deeper, more mythical truth. That Robert, like the Picts before him, were tied to something ancient and something that remains hidden. Why the Templars need it: The Heart could possibly be a Piece of Eden. Its current form and purpose remain elusive to them. It has appeared in Pict iconography, reappears 463 years later and has resurfaced in sites once believed to be dormant. It can't be a coincidence. Its presence across such distant periods throughout time, where it's always linked to strong bloodlines, conflict and death. Suggests it may not be a passive artifact, but it may not be a weapon in the traditional sense either; maybe something much more specific in its function. The Templars wouldn't pursue it blindly. They pursue it because they can't afford not to. If it is what they suspect it to be, a relic from The Ones Who Came Before . Then it needs to be recovered, studied and secured. That is before the Assassins find it first. The Story: In the mists of Scotland’s often forgotten but bloody past, a war fought not out of freedom but for something far more powerful. Historian Aila Fraser thought she’d found her life’s work when she uncovered an uncharted Pictish site deep in the Highlands. Among the stone relics and burial markers, she noticed a strange symbol. One that was similar to a marking on the pendant passed down from her late parents. Moments later, the ground trembled beneath her feet and suddenly a surge of cold light pulsed from the earth. Days after her discovery, Aila’s flat is ransacked. All her notes, her collected data and samples she had collected over the last few years. All gone. Then a weird feeling starts to set in, she's being followed. In her search for answers, Aila contacted her godfather and former mentor, Shaun Hastings. Who reveals to her a world that she never knew existed. A secret war waged for centuries between Assassins and Templars. Her parents were caught in that war and now so is she. Aila’s next job is to survive and try to understand what this all means for her. Shaun convinces her to enter the animus and to relive the memories of Taran MacLeod. A Highland warrior from the 13th century. After his father and brother are both brutally murdered by English soldiers at the order of Edward I, Taran seeks vengeance. But instead he finds purpose from an unlikely source, William Wallace. An assassin operating under the shadow of a rebellion. With Wallace’s guidance and training, Taran becomes a silent blade in Scotland’s war for independence. He strikes fear into Edward’s forces and sabotages the Templar grip in the north. But Edward seeks more than just territory. He's heard whispers of a weapon buried beneath Scotland’s soil. A mythical artifact said to control minds and command loyalty. The Sword of Light or as legend knows it Claidheamh Soluis. Edward finds the sword. But Edward underestimates Taran and the Assassins. Taran tracks Edward down, and finds him held up in Carlisle Castle. Edward was planning his final attack on Scotland and his plan to eradicate the Scots once and for all. The Keep at Carlisle Castle Edward, now Templar Grand Master, with the Sword of Light by his side. Its influence is already twisting his mind. Taran fights his way through the castle and Edwards most trusted guards. Deep within the stone halls of Carlisle Castle’s Keep, beneath the blood red banners of England, Taran finally faces Edward head on. Edward clad in iron and clutching the Sword of Light. The sword's otherworldly powers cause Edward to not fight like a mere man but something much worse. The castle walls shake with every clash of steel. Wind howling through the arrow ‘and a thunder storm gathers above. They fought their way to the Keep’s rooftop. Both men soaked through. Taran is driven to his knees with a crushing blow. He's beaten and broken, he closes his eyes and something or someone speaks to him. “Now” the voice screamed. In that moment Taran opens his eyes and sees Edward overreaching, believing himself to be untouchable. He strikes, burying his hidden blade into Edward’s chest. The tyrant king lets the sword slip out of his hand and clatters to the floor. Taran seized it and watched as Edward’s final breath left him. Stood over Edward, Taran knows what the sword could do in the wrong hands. And like that Taran vanished and with him the sword. Now in the present day, Aila finds herself outside Dunfermline Abbey; the final resting place of Scotland's great king Robert the Bruce. She’s made sure no one, Templar or Assassin can access the tomb again. It was there she finally saw the truth. Her pendant, her only keepsake of her parents. Was in fact the Heart of Soluis. The same heart that Robert asked James Douglas to return back to the holy land after his death. Her pendant was worn by kings, warriors and Pictish high priests. Her pendant was more than a keepsake. It is the key. A fragment to find the sword. It's the last piece of the mystery that will reveal where Taran hid the sword. Now Aila is the only one, with the help of Shaun and Rebecca. Who can find the sword before the Templars do Map of Scotland via The AC Wiki Fan Art Concept Art by Ayrton Scanlan Art by James Finlayson Concept By Roflsoldier-d4ujga2 Art by Blues-Design Concept by Nick Dub Would you like to see an Assassin's Creed game set in Scotland? Let us know in the comments below! Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2 - Myths and Legends) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author James is a UK-based video creator who joined TOWCB's Video Content Creation Team in June 2025. James was originally brought on board to help TOWCB with TikTok news coverage and to establish a consistent Twitch streaming schedule, but he also took on the Video Content Creation Team leadership position until personal circumstances changed in Summer 2026. He is a big fan of the Assassin's Creed series, and runs the Rally the Creed podcast alongside TOWCB Team Leader Col, consistently hosting weekly episodes. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. James Davis (TopChef1288)
- Assassin's Creed Valhalla Ending Discussion with Darby McDevitt: Information Roundup | TheOnesWhoCameBefore
Assassin's Creed Valhalla Ending Discussion with Darby McDevitt: Information Roundup Breakdown Share 13 Mar 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here is our roundup containing all of the new Assassin's Creed Valhalla information coming from the official Ubisoft Ending Discussion with Narrative Director Darby McDevitt, that aired on the 12th March 2021. MAJOR SPOILERS BELOW - The end of the world scenario that is looming in Valhalla was hinted at in messages that can be found in Assassin's Creed Origins. - It was important to the former Creative Director of the game to have an Assassin character from the Middle East (Basim), as the game is set close to the AC1 time period, and this would start to bridge the gap. - The entrance to the Norwegian First Civilization vault containing the Yggdrasil device from Assassin's Creed Valhalla is marked as a symbol on a map in Assassin's Creed II. - The Yggdrasil device took inspiration from the Assassin's Creed Movie, where users are plugged in, resembling fruit hanging on a tree. - The decision to have Basim replace Layla as the Modern Day playable protagonist by trapping her in the Yggdrasil simulation was proposed at an early stage of development. The original idea was to have players take over as Shaun or Rebecca, which would have been a choice, meaning you could switch back and forth at any point. This idea was scrapped so that fans could play as the mysterious Basim, a member of The Hidden Ones and reincarnation of Loki. - The team wanted to tie up loose ends, such as Layla's purpose and giving the Staff of Eden an important use, which was to revive Basim. Many narrative threads that connect to previous games were added to the game, making them more meaningful than Easter eggs. (Examples below) - It was very important to the Narrative Team and Creative Director to bring back Shaun and Rebecca, as it was hinted at by the introduction of William Miles in Origins that Layla's Assassin cell, and Desmond's old team would cross at some point. Also they are popular characters internally. Darby has also been writing for Shaun and Rebecca since Assassin's Creed Revelations. This decision to bring them back was made early on in the development of Valhalla. - At the beginning of the game, players can sense a tension between Shaun and Rebecca, and Layla, as they have seen the consequences of a Piece of Eden controlling an Assassin before (referencing Desmond killing Lucy & Layla killing Victoria with the Staff in Odyssey) - The Vinland (North America) addition wasn't suggested until 2019, but the idea came from Ubisoft CEO Yves Guillemot. Although historically Vikings didn't travel to NA in the Vinland Sages for another 200 hundred years after the game, the team liked the suggestion and made it happen by reasoning that the Templars are always one step ahead of actual history. They would have hidden their trip to North America. - The reason for The Order of Ancients trip to North America was made to be very simple, as well as Eivor's purpose there. The connections to Assassin's Creed III via the Grand Temple and the Crystal Ball tie together threads, explaining how the Mohawk tribe came into possession of it. - There is an Ezio Auditore reference in Jotunheim, where Gunlodr asks "Are you there, prophet? Can you hear me" in an attempt to send messages to the future. As Havi and Gunlodr walk away, a voice can be heard asking "Who are you?". Although this is not voiced by Roger Craig Smith, it is Ezio, and references his first conversation with Minerva in AC II, and also Jupiter to Desmond in Assassin's Creed Revelation's Time Nexus. - All of the cities in AC Valhalla are direct homages to the cities in AC1, down to the assassinations and mission set-ups. This idea to pay tribute to the cities in AC1 was first proposed by Darby during AC Origins as the team were looking to refresh the brand, but it found it's place in Assassin's Creed Valhalla. - Quest Design Director Philippe Bergeron also worked on Assassin's Creed I as a designer. He made sure that the cities were a direct homage to AC1 such as Acre and Damascus, and kept the team on track. - Origins introduced the idea that different Isu tribes lived in different locations around the world. By establishing different sets as Isu, the team felt less restricted and could explore new ideas. Norse Mythology represents a Northern Isu clan, whilst Egyptian are an African Isu clan, who are different from the Mediterranean Isu (Capitoline Triad/ Greco-Roman). - The team thoroughly researched Norse Mythology, and looked for parallels between it and established Assassin's Creed lore. For example, the doomsday event known as Ragnarok in Norse Mythology was tied to a mass extinction event known as the Toba catastrophe, that in Assassin's Creed lore wiped out the Isu (Revelations). - It was important for the team to make the dual protagonist system work in a way that fits with Assassin's Creed lore. Two different early pitches were proposed by Darby when he joined the project. Pitch 1: Protagonist would be a male Viking, with the female version actually being Layla projecting herself onto the avatar (referencing similarity between Desmond and Altair in AC1). This could also now be done with Basim projecting his face onto a male or female, which could lead to some interesting dialogue. Pitch 2: A Sage, where you are the reincarnation of Aita. You play as a female Viking, but you can switch to looking like Aita. - Eivor being Odin reincarnated is the direction that was agreed upon in mid 2018. The former creative director was really interested in the Odin and Loki stories from Norse mythology, and proposed a counter idea that Eivor could be a sage, but the reincarnation of Odin instead. Odin is the perfect mix between a leader and a lone wolf, and it would be really interesting for players to realise that they are playing as the reincarnation of Odin. The ultimately led to the internal personality clash between Havi and Eivor, acting as an angel/devil on the shoulder in regards to choices. Fight Club is a film that was used as reference for this conflict. Other Isu Reincarnations and parallels include: Sigurd - Tyr Svala - Freya Basim - Loki Halfdan - Thor Faravid - (Not confirmed, but probably Freyr) Jotunheim Minerva- Gundolr Juno - Hyrrokin Aletheia - Angrboða Jupiter - Suttungr - Darby hints that there are more reincarnations that have not yet been discovered! - In Norse myth, Odin was always trying to survive Ragnarok, so the other characters grew naturally out of this idea. Nine were chosen as that is an important number for the Norse and recurs frequently in myths: Nine worlds, Nine times etc. - The idea of someone seeing a prophecy doesn't make sense in AC lore, but Eivor is actually seeing things that have already happened (Odins Memories). The Asgard / Jotunheim sections are Eivor's interpretations of prophecy, but she doesn't realise that the events already have happened in the past. Eivor as Odin has already betrayed Sigurd as Tyr. - When Fulke captures Sigurd, you can read her torture notes that describe how he shouts "I am the lord of Justice". She then wonders if he means Tyr, and decides to cut off his arm like was done in Norse mythology to trigger his old trauma, unlocking the ancient memories. - There are hints and clues dropped very early in the game, such as Eivor having a vision of Sigurd with one arm early in the game, where he calls her 'Havi'. Moments like this make complete sense once you have completed the game. - The prophecy that Eivor will betray Sigurd steers the course of the game, leading fans to question their choices and wonder if they are fulfilling it. Oxenfordscire arc: Sigurd changes and some fans online do not like him anymore. This was the intended effect, as the team wanted fans to hate him enough to punch him, because it leads you to question if the prophecy could be becoming true. - There are moments where fans may believe they are betraying Sigurd, such as punching him, or the Randvi romance subplot. - There are five choices in the game that determine whether Sigurd stays or go. They are a test of your loyalty to Sigurd as a leader. Did you respect the chain of command? - Early on in the game, Basim describes meeting Sigurd, and it felt like a forgotten memory of an old friendship resurfaced, and Eivor brushes it off completely. This scene was written by Darby to add an element of foreshadowing. - The scene where Eivor and Basim are sat around the campfire in Kent references Loki's loss. Basim misses his son terribly, and argues that the people closest to you can hurt you the most. (referencing Fenrir and Odin). The scene was written halfway through production, but it was easy to write as all the pieces were already in place. This is also the first moment that Basim and Eivor get to sit down and talk after Sigurd's capture. Eivor was initially suspicious of Basim, but this scene humanising him, leading players to let their guard down and potentially no longer suspect him of ill intentions. - Players who have not completed the Jotunheim / Asgard arcs may be confused by the ending in the vault with Basim fighting Eivor. - Original Prophecy Pitch: Eivor would never reach Valhalla, but it led to unsatisfying results, as a prophecy telling you that something is definitely not going to happen can lead to an accepting mindset that all actions are futile to change things. The betrayal prophecy is more actionable and human, something which players can relate to and worry about as you play. - The end scene with Basim in the vault was slightly changed to suit the pace when recording, something which the actor performances helped with. - If you look closely, there are similarities between the reincarnated / parallel faces: Sigurd and Tyr look similar for example. - The end of the Myth Worlds arc depicting Ragnarok, with the Gods drinking the mead and joining the life tree to be reborn before facing their doom is once again Eivor's interpretation of Odin's memory. Side by side with the Animus Glitches (Lokis memories) it is very similar, but with a Norse Mythology Filter distorting it. "The curtain of mythology" covering Isu history. - The animus anomalies were something that were discussed during the development of Assassin's Creed Origins. Darby is always looking for ways to get the present day fully integrated into the game without creating a stop-start situation (that we say in the Desmond games, Black Flag etc). This is people who are gameplay oriented to bridge the gap. - The animus anomalies peel back the curtain and show real Isu history, and how they were really reborn. It also shows how Loki was reborn. This is the parallel to the myth worlds, but the animus anomolies add to this as they are from Lokis memories. We see beyond the point where they face Ragnarok. - Loki kills Heimdall, Odin's son before adding his DNA to the machine, becoming the ninth to be reborn. - The Toba catastrophe footage from Assassin's Creed Revelations can be seen on the screen. This is not necessarily Asgard, and could be any Isu city. It has never been specified which city this was. ( I always assumed it was a Mediterranean city as a statue of an Isu that looks like Minerva falls) - Basim placed the Animus Anomalies to tell Loki's story and perspective to the Animus user (Layla). - When Desmond turned on the machine in AC III, he activated all of the existing temples around the world, overclocking them and causing them to create a magnetic field that would shield the earth from the solar flare. Since his death however, they remained on, allowing Basim to move around and lead Layla to him by messing around with it. He overclocked the device, causing the earth's new destruction scenario. The Nornir say that they weave in fealty to our master, referring to Basim's influence within the machine. - Basim helps Layla save the world, but he's the reason that it's in danger. He also traps her in the machine. - The Yggdrasil device is capable of projecting endless simulations, and the Valhalla program is just one of many. Any calculation can be projected. - The Valhalla program scene is meant to demonstrate that real life is better because it's imperfect, and the artificial quality of the simulation is realised by Eivor. It's possible that Svala started the Valhalla program, as she was already there. The true purpose of the device was to plug yourself in before death, and live endlessly in the machine as Svala did. The Yggdrasil machine can also preserve people in a suspended state, providing nutrients and prolonging life. - At the end of the game, Aelfred leaving the order as Grand Master mirrors the historical rise of Christianity during this time, and foreshadows the shift from The Order of Ancients to the Templar Order. This also bridges the gap, and hints at the birth of the Templar Order. - Darby believes that the Hidden Ones don't need to change much to become the Assassins, as the tenets, goals philosophies are the same, but the Templars and The Order of Ancients have clear distinctions, which are made clear by Valhalla's ending. - Shaun hints in a note that Edward Kenway may have named his son after the Hidden One 'Hytham', after searching the Assassin archives. This was Darby's contribution, who wanted to connect the game to AC4. The name was spelled differently to act more as inspiration for Edward rather than a direct copy, and because of the time difference. - Fans of the AC franchise will always analyse, theorise and discuss the games in depth. Darby is particularly proud of how much discussion Valhalla has sparked within the AC Community on community forums/ discord servers, reminding him of the Ezio era. https://www.youtube.com/watch?v=DnWKiObMtCQ comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Michael Doyle
Michael is a close personal friend of the admin team who has worked alongside TOWCB for many years, lending a hand behind the scenes who is best known for his time leading the Rally the Creed video-podcast. In 2022, Michael stepped out of the shadows and joined TOWCB's Writing Team, where he explored game journalism by expanding TOWCB database, filling it with guides, tips and tricks and more. After a series of article launches, he joined TOWCB's Core Team, where he now works as a Strategist, overseeing major campaigns, establishing internal systems and managing charity efforts for the group. Previous Next Writer Michael Doyle Previous Partner Michael is a close personal friend of the admin team who has worked alongside TOWCB for many years, lending a hand behind the scenes who is best known for his time leading the Rally the Creed video-podcast. In 2022, Michael stepped out of the shadows and joined TOWCB's Writing Team, where he explored game journalism by expanding TOWCB database, filling it with guides, tips and tricks and more. After a series of article launches, he joined TOWCB's Core Team, where he now works as a Strategist, overseeing major campaigns, establishing internal systems and managing charity efforts for the group. Twitter Work
- 🔧 Restoration In Progress- Check Back Soon! (Origins) | TheOnesWhoCameBefore
🔧 Restoration In Progress- Check Back Soon! (Origins) Guide Share 16 Nov 2010 Written By: Edited By: Colum Blackett (Col_96) WIP Back To Database Restoration In Progress- Check Back Soon! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Community Member Eric Allen joins TOWCB Social Media Team | TheOnesWhoCameBefore
Community Member Eric Allen joins TOWCB Social Media Team News Share 9 Feb 2024 Written By: Edited By: Colum Blackett (Col_96) Colum Blackett Back To Database We are thrilled to announce that community member Eric Allen (@ Milz_VP ) is joining TOWCB // @ Isu_Network Social Media Team! Professionally, Eric has managed social media platforms in a number of fields such as fashion, trucking and more, working alongside 300+ brands. In 2024, Eric will help TOWCB establish a clear identity for @ Isu_Network , and create consistent social media content that is both engaging and memorable. Eric is also well known for his Virtual Photography shots, so you can be sure that showcasing community captures and projects will be a key focus going forward. Behind the scenes, planning has already begun, and a ton of ideas for 2024 content have already been generated. We are confident that this latest addition will strengthen our content and take our coordination methods and planning to the next level. Look out for Eric's content on our social media channels! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- “Odin-sama is with us!”: A Product Review for Assassin’s Creed Valhalla Eivor Nendoroid Figure | TheOnesWhoCameBefore
“Odin-sama is with us!”: A Product Review for Assassin’s Creed Valhalla Eivor Nendoroid Figure Review Share 7 Jun 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database From the latest entry in the popular stealth action game series "Assassin’s Creed® Valhalla" comes a Nendoroid of Eivor! The fine details of Eivor's head tattoo and his weapons have been faithfully captured in Nendoroid form. Optional parts include Eivor's axes, shield and the Hidden Blade, allowing you to recreate stealth poses and action scenes alike! Eivor's companion Sýnin is included in the set as well so you can enjoy displaying them together! Good Smile Company is a Japanese figurine manufacturer for pop culture properties that was founded in 2001. Their most recognisable line of products is their Nendoroid Series of figures. This series takes characters from various properties (primarily anime) and creates a chibi (“small person”) version in a vinyl figurine that is articulated and provided with multiple parts to allow the user to pose their character in different positions for display. Pre-orders for the “Assassin’s Creed Valhalla - Eivor” Nendoroid started in the summer of 2021 and after a brief delay, was released in May 2022. The Eivor (technically Havi) Nendoroid comes packaged with an assembled figurine in the Raven Clan armor, two axes (Varin’s Axe and the Raider Axe), the Raven Clan Shield, two sets of arms, hands, and legs in either straight or bent poses, two hidden blades (retracted and extended) and a base with stand to pose your Nendoroid. In addition, a mini version of Eivor’s animal companion Sýnin is included with two sets of wings and a separate stand to pose the bird. The included instruction pamphlet comes in Japanese and English, and provides a breakdown of the included 38 pieces and instructions on how to attach the parts to pose the Nendoroid in multiple poses, as well as how to interchange the faceplate from the stern gaze to the battle cry face, giving the figure even more personality and options for display. The Nendoroid stands at approximately 100mm in height with the included stand. Posing the Nendoroid is a simple process of snapping ball-jointed pieces into the figure and rotating the multiple locations throughout the figure until you reach the pose of choice. The included base provides support as the figure cannot stand on its own (easily). The small pieces can be hard to handle in humid or warm environments as while I was playing with the figure in the Texas humidity, I started dropping the tiny pieces such as the hands and hidden blade, as my skin was becoming slick with sweat. However, the paint on the figure did not show any wear to my oily skin, which is a plus in my eyes. This figure also comes with an extra neck joint which to my dismay, I broke the original joint when trying to remove it as I believed it to be a different type of joint. This was broken as I was wiggling the piece out of its holder in the neck with a pair of pliers. The instructions inform that if you have issues removing a piece, to run it under warm water to relax the vinyl (something I did not read). I spent the morning recreating the instructions and taking photos. The Nendroid has such a personality that with camera angles and patience, I was able to take some fun action shots that reminded me of the Photo Mode within Assassin’s Creed Valhalla. This figurine looks great amongst my other Eivor statues and adds a lot to my collection in whole as having not only a licensed product from Ubisoft, but one that is in an animated style that the standard moulded pose of a statue allows me to change up how I want to display the figure. I also love seeing a poseable Sýnin as the support animals of the games do not get enough love in the merchandise. The Nendoroid Series #1661 - Assassin’s Creed Valhalla Eivor is available now from the Good Smile Company website for $54.99 USD. Prices and availability will vary by location. The Nendoroid line will also be releasing an Ezio Auditore figure later this year, which I hope to purchase once they are out of the currently closed pre-order phase. Add the Eivor Nendoroid to your collection today! Amazon comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Assassin's Creed Shadows Year 1 Post-Launch Roadmap Full Breakdown | TheOnesWhoCameBefore
Assassin's Creed Shadows Year 1 Post-Launch Roadmap Full Breakdown News Share 30 Apr 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database Ubisoft has finally unveiled an extensive post-launch roadmap for Assassin's Creed Shadows, aiming to enrich the player experience with lots of free content updates, gameplay enhancements, and a major expansion. Here's a full overview of what's on the horizon for the game: 1. Claws of Awaji Expansion The first DLC for Assassin's Creed Shadows is scheduled for release later in 2025, this expansion continues the journey of Naoe and Yasuke on the island of Awaji, a brand-new region for players to explore which continues Naoe and Yasuke's story right after the end of Shadows' epilogue. There will be new enemies, abilities, and the introduction of a new weapon called Bo staff for Naoe. Those who pre-ordered the game will receive this expansion at no additional cost. 2. Story Drops Ubisoft plans to roll out multiple free quests for Assassin's Creed Shadows named "Story Drops," which will delve deeper into character backstories and introduce new abilities, new allies and new world activities. The first quest titled “The Works of Luis Frois”, is set to launch in early May, offering players a deeper look at the titular historical Jesuit scholar who's work about the Sengoku period of Japan endures to this day. Images via Ubisoft 3. Parkour Enhancements Responding to community feedback, the game will receive updates to its parkour mechanics. In the first update coming later in May Ubisoft will add most requested height-gaining back-ejects, fully re-animated height-gaining side-ejects, and a brand-new parkour move called the Vertical Ledge Jump, allowing both characters to jump and grab onto awnings and lower overhangs. 4. Photo Mode Upgrades The Photo Mode will also be expanded with additional filters, stickers, character poses, facial expressions, and ambient music, allowing players to better capture and share their in-game moments in feudal Japan. 5. Community Feedback Community feedback has been a core focus of Ubisoft throughout development of Assassin's Creed Shadows and there are more to come. The second Community Feedback Update in June, which will allow players to toggle the headgear on during dialogues and cutscenes, as well as customize their immersion further. Players will be free to disable individual visual effects such as weapon glints during combat, black-and-white (and red) ability filters, target assassination celebration effects, and disabling stealth outlines when the character is vanished. The Alarm System will also be expanded and are bringing it to the Open-World to give players even more challenges! 6. Future Updates Ubisoft has also revealed that the future updates of Assassin's Creed Shadows will bring more free Animus Hub content, a pretty fleshed-out New Game + mode, which will also raise the level cap, and for those players looking for a challenge, developers are hard at work on an even tougher difficulty setting for both combat and stealth. https://www.youtube.com/watch?v=1LLB-WNvQEQ We can't wait to see what's next for Assassin's Creed Shadows. Stay tuned here at The Ones Who Came Before for all things Assassin's Creed. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- Hayden Bird
Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Previous Next Writing Team Hayden Bird Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. X (Twitter) | Instagram Work
- 15 Years of Assassin's Creed II: A Developer Retrospective & In-Depth Analysis | TheOnesWhoCameBefore
15 Years of Assassin's Creed II: A Developer Retrospective & In-Depth Analysis Breakdown Share 22 Dec 2024 Written By: Edited By: Zephryss Colum Blackett Back To Database Fifteen years ago, Assassin's Creed II revolutionized the gaming world, laying the groundwork for one of the most celebrated franchises in history. As the sequel to the already successful Assassin's Creed, this instalment refined gameplay mechanics, introduced an engaging narrative, and set the standard for historical action-adventure games. Let’s explore the fascinating journey behind its creation, based on insights shared by Jean Guédon, a former game designer on AC II. https://www.youtube.com/watch?v=LPn0_mpxRC4 Building on the Foundations of the First Game The development of Assassin's Creed II commenced with a careful evaluation of its predecessor. While the original game received acclaim for its groundbreaking visuals, innovative parkour system, and immersive narrative, the development team identified key areas for enhancement. These included refining crowd AI and behavior, diversifying gameplay through a wider range of mission objectives, and streamlining the overall game structure for a more engaging player experience. With the foundation of a robust and stable game engine in place, the development team sought to build upon the strengths of the first game and deliver an elevated and enriched Assassin's Creed experience. Image: Early development footage via Ubisoft Core Gameplay Pillars The team identified three pillars that defined the essence of the franchise: free running, combat, and social stealth. These gameplay elements became the foundation for the sequel. Innovations included faster climbing mechanics for taller structures in Florence and Venice, the addition of corner swings for smoother navigation, and expanded combat options, such as disarming enemies and using their weapons. Image: Three pillars that defined the essence of the franchise - social stealth, free running and combat The Rise of a New Assassin Image: Early concept art of Ezio via Ubisoft Image: Early concept art of Italian Renaissance via Ubisoft The choice to move beyond Altaïr and the Crusades-era setting was not without debate. However, the Italian Renaissance offered a rich tapestry of conspiracies, historical intrigue, and cultural advancements. Enter Ezio Auditore da Firenze, a relatable and dynamic protagonist. Unlike Altaïr, Ezio’s journey begins as a carefree young noble and evolves into a deeply personal quest for revenge after the betrayal and execution of his family. Image: Ezio before becoming an Assassin via Ubisoft Ezio’s character development, from a mischievous teenager to a master assassin, made him a fan favorite. Players followed his life stages, starting with his birth—a tutorial sequence introducing the game’s unique puppeteer control scheme. Integrating History and Fiction The Italian Renaissance setting was a treasure trove of inspiration. Historical figures like Leonardo da Vinci played pivotal roles, providing players with iconic tools such as the hidden blade and a flying machine. The developers seamlessly wove history into the narrative, blending fact and fiction to create a universe where players could explore and interact with the past. Image: Leonardo da Vinci in Assassin's Creed II via Ubisoft Strengthening the Narrative To create a truly immersive experience, the team prioritized a narrative that both guided and empowered players. Ezio's journey of revenge was expertly woven into the gameplay, with each mission highlighting the game's core mechanics. Social stealth played a crucial role in missions Image: Ezio in Assassin's Creed II via Ubisoft Innovations and Additions To create a truly immersive experience, the team prioritized a narrative that both guided and empowered players. Ezio's journey of revenge was expertly woven into the gameplay, with each mission highlighting the game's core mechanics. Social stealth played a crucial role in missions involving courtesans, while Leonardo's inventions provided thrilling opportunities to master the game's unique movement and combat systems. Image: Secret tomb, subject 16 glyphs, caravan chase and flying machine via Ubisoft Several new features debuted in Assassin's Creed II. Monteriggioni served as Ezio’s hideout, where players could invest in renovations, manage their wealth, and display their collections. Secret tombs, puzzles like the Subject 16 glyphs, and iconic sequences, such as the flying machine mission, added layers of variety and intrigue. The Legacy of Assassin's Creed II Assassin's Creed II not only solidified Ezio’s place as one of gaming’s most beloved characters but also set the tone for the franchise’s future. By introducing deeper gameplay mechanics, interconnected systems, and a global narrative structure (nicknamed "The Onion"), the game created a universe teeming with possibilities. Its influence can be seen in later titles like Assassin's Creed: Brotherhood and beyond. Image: The Sanctuary was a secret chamber located beneath the Villa Auditore in Monteriggioni via Ubisoft Conclusion Fifteen years later, Assassin's Creed II remains a masterpiece celebrated for its compelling storytelling, innovative gameplay, and vibrant historical setting. Jean Guédon and the development team’s dedication brought this world to life, crafting an experience that continues to inspire players and developers alike. As Ezio would say, Insieme per la vittoria—Together for victory. Image: Happy 15th anniversary to Assassin’s Creed 2 via Ubisoft comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- Assassin’s Creed Shadows Succeeded… What Now For Ubisoft? | TheOnesWhoCameBefore
Assassin’s Creed Shadows Succeeded… What Now For Ubisoft? Analysis Share 5 Jul 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Gargudon Back To Database Three months’ time ago now, after two delays and one of the most intense and controversial marketing campaigns in gaming history, the highly anticipated Assassin’s Creed Shadows was finally released, at last taking us to a fan favourite location over many years. Maybe, maybe not against all odds, it quickly turned out a massive success, ultimately having one of the best releases in the history of the franchise, reaching 1 million players in less than 24 hours, that number only growing exponentially. Despite this and the critical acclaim though, it is no secret a lot was hanging on this game for Ubisoft, the future of the very company itself possibly having been decided by it. This was mostly the result of a heavily financially disappointing 2024, plummeting stock prices and a potential company buyout, but the perception of the studio among fans and the public is not what it used to be either, after years of beloved flagship franchises undergoing heavy change, internal conflicts and more. So now that the fateful new instalment of the studio’s most iconic franchise turned out a massive success after all, what is next for the company, and how can they rise up again to their former glory? We will be exploring this in the following article, diving into the future of their flagship franchises, other outlets, fan relations and more. Focus On Key Franchises, Drop One-Off Games As mentioned, 2024 was one of if not the most financially disappointing year for Ubisoft ever, with both major releases of theirs that year heavily underperforming; the return to the golden age of piracy in Skull & Bones, and a new adventure in the galaxy far, far away in Star Wars Outlaws. To this day, both games have only sold around 1 million copies, which may necessarily not sound like a small number, but for an AAA studio of that size is. But were these two titles even necessary and the right output? One was a game that ultimately felt like nothing more than a failed second crack, at what is one of the company’s most successful and iconic titles even 12 years later; 2013’s legendary Assassin’s Creed IV Black Flag. Secondly, should Ubisoft even have taken on a brand like Star Wars? Something which has already proven super successful in recent years with another studio - EA - 2019’s Jedi Fallen Order, and the 2023 Survivor sequel, proving some of the best and most beloved Star Wars games since the days of Battlefront II 20 years ago. If Ubisoft wants to avoid sales fiascos like this again, one obvious and easy move would potentially be as simple as this; drop one off games like these two “failures”, and instead continually focusing on their key franchises, that remain iconic and always only seem to get bigger - Assassin’s Creed, Far Cry and Tom Clancy’s. Additionally if not already, give up on franchises that once were great and promising, but dug themselves into ground with the years, best example being Watch Dogs. A franchise that started out with a bang, in a way being a new version of Grand Theft Auto… But with hacking, making for a fun twist and unique, new experience. While its 2016 follow-up more or less performed as it should, and was met with critical acclaim, for some it was also missing an array of the elements that made the original great, making players, including myself, kinda fall off. By the time the third instalment - Legion - was announced, many players just didn’t really care simply said, possibly also giving the shall we call it aimless direction of the game, for example being able to play as ANY NPC in it, signalling a lack of narrative. Fan Relations & Listen To Player Feedback Disappointing sales numbers aside, Ubisoft’s relations with players and fans has taken many hits in recent years due to a number of reasons. From solely a gaming perspective, the two mentioned beloved flagship franchises underwent stylistic changes to different degrees in the late ’10’s, clearly not to everyone’s liking. Assassin’s Creed (in)famously took a more loose RPG oriented approach with 2017’s Origins, and 2021’s Far Cry 6, were missing elements that made previous instalments as iconic as they were, survival and skill progression being at the very core of them. Following AC Origins that introduced this different style, an array of fans were begging for a return to roots… Only for the next two games to crank the RPG elements up to 11, almost completely ditching the classic Assassins VS. Templars aspects and narrative. Despite its perhaps smaller scale and some lore elements from this new era being carried over, 2023’s AC Mirage was as much a return to roots as possible, bringing back classic Assassins VS. Templars, (improved) stealth, and a gameplay formula reminiscent of the classic 2007 original. And then once again, AC Shadows re-introduced some of these RPG leaning elements. Can the AC franchise survive with all this push and pull, for one period of time more or less completely ditching the elements that made it what it is, then having it make a comeback, then for it all to come to a mix? Sure, games and franchises need to evolve, and a good example of a game that went against everyone’s expectations yet turned out a massive success - if not one of the all time greats of video game history overall - was Black Flag. But when the criticisms begins to outweigh the positives, it changes company dynamics, is it a sign Ubisoft needs to start listening to player feedback more than has been the case in recent years, and set aside any artistic decisions that may not turn out as thought? At this point, when AC fans say they want a more linear story and classic Assassins VS. Templars, it’s because they want it and to stay. When Far Cry fans criticised Far Cry 6 of feeling overloaded and long, lacking skill progression and a terrifying and deep villain on the level of Vaas Montenegro, they meant it. Another noteworthy aspect of this is following trends. Everyone in the gaming industry does it, Rockstar Games often having set the standard with every new game of theirs, more or less shaping the open-world genre single handedly. A wide array of elements from the first couple AC games can be traced back to GTA, Far Cry was inspired by classic FPS games but put its twist on it, and when a game in 2015 came out called The Witcher 3 Wild Hunt, it revolutionised the RPG genre, hence it makes sense Ubisoft would take note of that, and try to put their twist on that. As we well know though, this mostly only caused polarisation amongst fans, and Ubisoft seemed to fail at capturing the RPG feeling in the same way. Despite the success of The Witcher 3, was that really meant to be the game that would lay out the blueprint for the next decade of gaming, everyone trying to replicate that style since it clearly worked on one of the most iconic games of the ‘10’s? Since that, there have been many other landmark games that didn’t follow that RPG formula, so why are Ubisoft still clinging onto a blueprint that was last trending 10 years ago now? Ubisoft Television One wouldn’t necessarily know it, but for years Ubisoft have had a television division, the CEO of being Yves Guillemot’s brother, Gérard. In recent years, their most popular output has probably been producing the Apple TV+ original comedy show Mythic Quest, which despite recent cancellation, ran for four successful seasons over five years, to critical and fan acclaim. A number of projects based on Ubisoft titles are currently also in development; from a Tom Clancy’s The Division live action film set to star Jake Gyllenhaal and Jessica Chastain, and to be directed by David Leitch - known for John Wick, Deadpool 2 and Fast & Furious Hobbs & Shaw among others - a Just Dance and Rabbids project, and of course the Netflix Assassin’s Creed live action series. But will these films and shows prove successful, and can this TV division do enough to keep the company afloat? The Assassin’s Creed series is highly anticipated among fans, and recently announced its writers room lineup, including several writers and producers who have worked on some of the most high profile shows in recent years. Otherwise much still isn’t known about any of these upcoming projects, and only time will tell as to their success a lot potentially could be hanging on. Despite anticipation and mixed reviews from fans, Ubisoft Television’s first big film - 2016’s Assassin’s Creed - wasn’t necessarily a success, mostly receiving negative reviews among critics and underperforming at the box office, but there is always room for improvement and the Tom Clancy projects could turn the tide. Additionally, we live in a time where the “video game adaptation” curse has at last mostly been lifted, with shows like The Last Of Us for HBO and Fallout for Amazon receiving almost nothing but praise. So if executed right, Ubisoft Television’s projects in development have the potential to take the company to completely new heights. Internal Company Healing Last but not least, Ubisoft has a great deal of internal fixing and healing to do, after years of internal scandals and their handling of, massive layoffs, rumours of toxic work culture and more. Many probably remember the summer of 2020, where a dark side of the gaming industry as a whole was exposed, Ubisoft being hit HARD, with different beloved community icons of many years inside the company, finding themselves with heavy allegations of sexual misconduct made against them. This was probably the proper beginning, of the mistrust towards the company among many, that’s then only grown with the years. About a year later, it was revealed that little if anything, had really been done internally to handle this conflict, once again enraging and saddening many fans. As a result of Ubisoft’s mentioned tightening financial situation, in the last year alone, hundreds of employees have also been let go, following the closure of multiple Ubisoft studios in an attempt to cut costs and stabilise the company. Last year the online game XDefiant was infamously shut down, causing just under 300 people to lose their jobs. In January this year, three more studios - Leamington, Düsseldorf and Stockholm were also shut down, resulting in an additional 200 people being let go. This could be the start of a dangerous pattern. The company does indeed need to stabilise, to keep its studios up and running and people’s livelihood intact, also maximising work and company efficiency. Finally, following the announcement of AC Shadows last year and the controversies that followed, rumours started circulating of toxic company work culture, and them prioritising DEI (Diversity, Equity & Inclusion) over hiring the most competent workers. While Ubisoft never made any direct comments on this nor confirmed or denied anything, comments made by AC Shadows’ Senior Writer - stating how "There’s more than enough games out there with white men as the only playable characters" - as well as a photo of the “diverse” team working on the game could be interpreted the wrong way. Whether anyone working on the game were hired directly for their skills or just to meet “diversity” quotas or not, controversies like this are best avoided in the future. All this aside, there is no doubt parts of the AC Shadows promotional campaign were actually controversial, insensitive and a result of bad company management. One notable example of this was the Yasuke action figure with a one legged Torii gate, which could be seen as a mockery of the iconic Sanno Shrine in Nagasaki, that was destroyed following its destruction by nuclear bomb in 1945 after World War II, a deep trauma in collective Japanese culture and history. Overall, Ubisoft have a lot of work to do, if they want to fix their company, and restore it to one of the leading elite video game studios it once was, putting out hit after hit, making big money, and helping setting the standard for the video game industry. How this is going to be accomplished we don’t know if anyone really does, if there is one formula for it. By redirecting focus to hit franchises that despite change and criticisms, only seem to get bigger still accumulating new players, and dropping one off games that are likely to turn out fiascos, getting Ubisoft Television up and running like never before, keeping relationships with fans healthy and alive, and doing everything they can to internally heal, it is certainly possible they can go a long way. What are your thoughts on this? Do you think Ubisoft can rise up to their former glory again, and how do you think this can be achieved? Be sure to let us know in the comments, and stay tuned for more articles like this! https://www.youtube.com/watch?v=xEJwAIOl1mI comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- This Week in Assassin’s Creed Virtual Photography: 26th to 2nd July | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 26th to 2nd July Community Share 4 Jul 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Weapons The Spear Game: Assassin’s Creed Odyssey VP Artist: @ TuridTorkil “Madness? This is Sparta” The controversial move to replace the hidden blade with the spear of Leonidas was a brave one. I guess it made sense though given the game is set prior to Origins. This capture beautifully showcases the weapon in such a grand way. The attention to detail here by both Turid and the developers is impeccable. The saturation is on point, highlighting every little detail. I love the rope holding the spear to the quiver. The spear itself is wonderfully designed, and fighting with it in your left hand and a classic sword in your right is so satisfying. Link to set: The Ones Who Came Before Photo of the Week Judge: @ Cll3ar ''I am always impressed when it comes to pictures like this that balance dark and light alongside high contrast. The lighting puts the weapon in the spotlight, together with the shadow balance it is just perfect. There is the optimal amount of simple details which showcase the weapon’s beauty.'' Ready Your Blade Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo “There is something cursed about these lands” The druids bring a certain horror element to Valhalla and entering their lands often leads to challenging encounters. I do like how they are always surrounded by fog to add that extra element of surprise when they try and jump scare you. For me this shot is all about the Ulfberht sword which is good given the theme. I love the positioning of the camera and the debris in the air. The sword just shines with the light reflecting off of it. Eivor is ready for the battle ahead. If I were the Druid, I would run. Link to set: The Medjay Shield Game: Assassin’s Creed Origins VP Artist: @ G_Assassin90 “The first Medjay was a protector of the pharaoh, but now it means you must protect all the people of Egypt” The starting shield and arguably the best one in the game. Bayek’s light shield is with him for the duration of the game and stands as a symbol of what he is, a Medjay. I love the design with its worn down aesthetic, and the use of ropes to support it. This capture represents the shield in all its glory, with every detail popping thanks to excellent use of the depth of field function. Combined here with the white hood, this is actually a great assassin pose. As a bonus we also have Bayek’s weapon of choice on show with the two bows and the arrows in the quiver. A fantastic depiction of the Medjay of Egypt. Link to set: Taking Aim Game: Assassin’s Creed Valhalla VP Artist: @ kristina_m0509 “There is more than one path to justice” As an archer it has been great to see the bow introduced into the world of Assassin’s Creed. What’s more the mechanics of the bow have become more refined with each game. You may not feel like an archer in Valhalla but using a bow is quite satisfying. This shot is perfect for our theme this week, with the small details really excelling. I admire the framing as it picks up on the bows visual brilliance, especially with the metal parts glinting in the light. I am not sure if the arrow is nocked or just released but I definitely think it looks epic. The blacked out background amplifies the subject matter leading to quite a unique capture. Link to set: Hidden Blade Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases “The Hidden Blade has been a constant companion of ours over the years. Some would say it defines us – and they would not be entirely wrong. Many of our successes would not have been possible without it” I feel like it would have been sacrilege not to have featured a hidden blade in this week’s article. The weapon of choice for a member of the Hidden Ones/Assassins. Eivor’s blade is certainly one of the best looking in the series. I actually loved the reasons for wearing it in full view, and this capture shows why. This shot really does do the weapon justice, not only is the blade in full view but the intricate design is showcased magnificently. The emerald jewel and the spring are my favourites. This is an action shot worthy of the Creed. Link to set: And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- The Great Mystery Of Assassin's Creed Codename Hexe | TheOnesWhoCameBefore
The Great Mystery Of Assassin's Creed Codename Hexe Analysis Share 1 Mar 2026 Written By: Edited By: Hayden Bird Gargudon Back To Database When Ubisoft announced the existence of upcoming Assassin’s Creed games back in 2022, one announcement felt like a real mystery with a short but unique trailer that showed a potential darker tone that the franchise could be attempting soon. This game in question is Assassin’s Creed Codename Hexe . It is still without a real title, hence the codename, but many are speculating that the game is set during 16th-century Central Europe with some thinking the game could touch on the infamous Witch Trials of that era. The entire majority of Codename Hexe is unknown, but it has many fans excited to see where Ubisoft will take the Assassin’s Creed series next. This game has a lot of potential and is likely the most anticipated project in the franchise at the current time. Ubisoft announced this game along with Codename Red that eventually became Assassin's Creed Shadows at their 2022 showcase. The real name and premise of Codename Hexe remains unknown. The reveal of both was seen as a huge commitment to the franchise and a tribute to the faithful fans who have followed these games for well over 15 years. Both games were announced together and it was known Shadows was going to be the first to be released, but this other one remained a mystery. Many fans point to the brief teaser trailer Ubisoft released alongside the announcement, as a sign of what to expect when the game does arrive. The Assassin’s Creed series has never been afraid to take risks, and the development of Codename Hexe proves Ubisoft is willing to push the boundaries of what the franchise is at its foundation. This game could be a serious chance of pace for the series potentially to a level gamers have yet to see from the developers. Assassin's Creed Codename Hexe Insignia Many expect Codename Hexe to be on the horizon, as Shadows is nearing its first anniversary and the franchise is teasing new entries into the series. Whether it be a full on new game or one of the remakes Ubisoft CEO Yves Guillemot announced a couple years ago, the franchise is not slowing down despite nearing its 20th anniversary. Codename Hexe is a real opportunity for Ubisoft to take the franchise to all new heights, and continue to show why it continues to be as strong as it is. Codename Hexe has the potential to be something we aren’t familiar with, and really change the game for the developers at Ubisoft. Codename Hexe is easily the most anticipated release in the series right now, and the fact that the near entirety of it is a mystery shows to fans that the game could be a real wild card compared to what we are used to from the franchise. This is a golden opportunity for the developers at Ubisoft to create a game that defies an entire genre, and shows that this franchise can go in directions some would have considered impossible years ago. The rumored historical time period of the game is a great era in history to explore, and the ways in which Ubisoft could take this route could be a huge difference maker. The 16th-century Central European Witch Trials are one of the more interesting and unique time periods in all of history. If Ubisoft chooses to go this direction, there are endless possibilities to their creativity. One can only imagine how many things there would be to do both main missions and side content that have so many opportunities to take the franchise to a whole different level. Promotional art featuring all main protagonists The word on the development cycle is all silent from the developers at Ubisoft, which is the way they clearly want things to be. Codename Hexe’s brief teaser trailer has already given fans their chances to speculate and predict before a full on reveal happens. From those who watched the trailer already, it is a mysterious shot of the famous Assassin insignia that is built from twigs tied together, hanging from a tree in the dark with a campfire lit nearby. The trailer ends within half a minute, and fans were left speechless as the fact that a short little teaser trailer could excite so many and create so many fan theories is impressive. Codename Hexe appeals to more than just fans of the Assassin’s Creed franchise, it offers a unique experience potentially to those unfamiliar with the games before. It is evident this mysterious title carries purely unlimited potential, and if it ends up being such a different game than what most are used to in the series, it can draw interest from all the other gamers who were not previously fans. If any game in the franchise has potential to lure interested fans in, this would be the one. Both Assassin's Insignia's revealed at Ubisoft Forward 2022 The anticipation for this mysterious upcoming instalment remains high, despite it still being a pure mystery and the developers can certainly build on the early hype and use it to their advantage. There are so many angles Ubisoft can take here, and whichever direction they take, there is no doubt we are in for an incredible gaming experience that may overtake any prior game in the franchise as the potential is limitless. It is a daunting task for the developers to both be able to hit all the goals for the game and satisfy the high expectations from fans, but if there is one thing we have gotten used to from Ubisoft, is that we are rarely disappointed. Codename Hexe offers potential to the series that perhaps even prior games may not have been able to achieve. While we may be still a while away from its release, there is no doubt that when the game is indeed ready, it will exceed expectations and become a true difference-maker in the franchise that transforms it in ways never thought possible. The time building up to the full reveal of the game will be an impatient task, but there is no doubt that in time, the fans will be blown away with what this game turns out to become. One thing is certain, we are in for a massive adventure and incredible experience when it does finally arrive. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Assassin’s Creed Virtual Photography: 3rd to 14th February | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 3rd to 14th February Community Share 8 Mar 2025 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed The Great Sand Sea Game: Assassin’s Creed Origins VP Artist: @ summers458.bsky.social The Ones Who Came Before Photo of the Week Judge: @ turidtorkil.bsky.social Such a breathtaking image would hardly be possible to capture in real life, but equally as difficult to achieve in virtual photography. The sun perfectly in the centre, the silhouette of our protagonist and his mount clearly visible but seamlessly integrated into the overall picture. A great composition that deserves a place on the wall. Aaron The beauty of Assassin’s Creed Origins will never cease to amaze me. As we sit on the cusp of Assassin’s Creed Shadows, reflecting back at the RPG games that came before, it is easy to forget how fantastic they all look. Origins will be eight this year and looking every bit as good as it did at launch. I must say this capture is right up there with my favourites from Origins. The composition and range are breathtaking, and the dunes look ultra realistic. There is certainly a fine art feel to this photo thanks to the soft tones. That sun is so powerful that I am feeling warm just looking at it. Bayek on his horse in the distance makes the shot for me. The bright sun next to the shadowy figure. The epitome of a Hidden One, working in the dark to serve the light. Artic Fox Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 Assassin’s Creed Valhalla has such a great selection of wildlife throughout the game. However, the outstanding environments of Norway, along with the critters that live there, really stand out. The artic fox was definitely one of my favourites. Which makes it no surprise that we have featured this fantastic shot of a snowy fox wandering the mountains. This, for me, is a perfect example of animal photography. The composition and portrait style really showcases the vastness of the Norwegian fjords. I really like the fox’s stance, especially the paw held up and the head tilted to the side. You can tell it has just sensed a lumbering Viking trudging through the snow not too far away. The Day of the Jackal Game: Assassin’s Creed Origins VP Artist: @ xephon-70.bsky.social One thing I always thought Assassin's Creed Origins nailed was the use of the Gods. The Egyptians were renowned for their worship to the deities so it would have been strange not to explore these avenues. Having the Anubis outfit for Bayek was pretty cool and it fits so well with the story given the path of vengeance Bayek undertook. I think this is a sensational portrait of our hero dressed as the protector of graves and guide to the afterlife. The bright white background contrasts excellently with the black of the armour, acting as a metaphor for the Assassins. I particularly like the level of detail too, further enhancing the quality of this capture. I Never Sleep Game: Assassin’s Creed Origins VP Artist: @ charapof.bsky.social Assassin’s Creed Origins became the tenth new entry into this wonderful franchise and along with it a photo mode. You could say it was the perfect game for us virtual photographers as many went wild snapping amazing Egyptian vistas, and its captivating hero. Here we have a truly remarkable image of Bayek and Senu looking out across the desert. I adore the warm tones of this capture alongside the beautiful sand dunes, which add layers to the shot. Silhouettes always look good but this one in particular caught my attention. The black outline of our heroes really contrasts brilliantly with the colour palette of the background. A father and his companion seeking solace in the wilderness. Colourful Game: Assassin’s Creed Mirage VP Artist: @ SGVphoto It’s sad to say but we are a few weeks away from the curtain falling on Assassin’s Creed Mirage. A game that has largely gone under the radar but quietly reinvigorated the series with its blend of old and new. Shadows will soon take the mantle as the newest game, so a capture like this feels fitting to close out our article. This a beautiful photo that uses colour so elegantly. It’s quite amazing how there is a mix of blue, purple and orange in the sky. I love how the light is reflecting off the water. The sun setting in the background and Basim walking to it really has a feeling of closure. Although I am doubtful this is the last time we will see this complexed hero. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 17th to 23rd April | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 17th to 23rd April Community Share 25 Apr 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Hidden One Game: Assassin’s Creed Valhalla VP Artist: @ 9b75 We start this week’s showcase with a captivating shot of Eivor appearing from the shadows. The lighting of this capture is truly breath-taking. The elegance of Eivor’s position allows the light to enhance the details on Ezio’s famous outfit. If you wanted a shot to epitomise the saying ‘we work in the dark to serve the light” then this is it. The Eyes Game: Assassin’s Creed Valhalla VP Artist: @ warriorqueenvp Eivor always wanted the Raven clan to be feared. Well with a stare as intense as this she can’t help but succeed. I admire the use of colour in this shot, with just three elements the capture stands out incredibly. The face tattoo works so well with the yellow eyes, it also creates conflict with it looking very Christian but on a Pagans face. An excellent portrait of our favourite Viking. The Dogs of War Game: Assassin’s Creed Odyssey VP Artist: @ lightfallimage Kassandra may be a fearsome warrior but facing a three headed dog is something else. This is one hell of shot, I love the depth of field, just enough to make the situation seem threatening. Kassandra’s stance is so good with the spear and sword at the ready. I have to say the capture and quote go hand in hand and make for a powerful package. Truly spectacular stuff from Jonnybubs. The Ones Who Came Before Photo of the Week: Judge: Colum Blackett (Col_96 from TOWCB Admin Team) This shot is incredible. It captures one of the most memorable moments from Assassin's Creed Odyssey and makes it cinematic. For me, this shot is worthy of recognition for numerous reasons. Kassandra's stance is incredibly powerful, with the three headed threat lurking in the background. She just looks so calm in the presence of an intimidating foe. I particularly like the depth of field in this shot, as although the background is out of focus, the colours shine through, creating a striking contrast to the calm, collected Misthios. Great shot. An epic capture. Winter Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar This week’s #Thorsday shot is pure brilliance. The details on show here are magnificent, showing the VP artist skills and also Ubisoft’s epic world building. I believe this is from the Northumbria arc of the game. It was such a great idea to split the season over the different Kingdoms of England, allowing us to take vastly differing shots. I don’t think you could wish for a more Norse feel for our unofficial Thorsday theme. Checkout the set below. Link to set Vigilante Game: Assassin’s Creed Odyssey VP Artist: @ JPGphotomode We end this week’s showcase with a spectacular shot of Kassandra with her hood up. You can’t help but admire the shadow work in this shot. Mixed with the awesome face paint, Kassandra looks like she belongs to the league of assassins from DC. I would have loved to see Kassandra in a traditional assassin role, but maybe one day through the Infinity hub. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin's Creed Virtual Photography: March 12th - 18th 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: March 12th - 18th 2022 Community Share 2 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) The Berserker Game: Assassin’s Creed Valhalla This week’s first capture comes from @ Idylliss over on Twitter. A striking shot of Eivor, I don’t think she could look anymore Viking. The capture reminds me of The Revenant, just missing the snow. I am really liking the black background, it allows the torch to showcase the details of Eivor’s outfit. VP like this always makes for great phone wallpapers. 2) Revelations Game: Assassin’s Creed Revelations Photo number two comes from @ VistoGaming over on Twitter. This photo looks just like a painting. It is great that people are able to create VP for the old Assassin’s Creed games. Revelations has always had spectacular environments and this shot shows it. For me the colours of the sails amongst the misty backdrop make the picture. 3) Mountains Game: Assassin’s Creed Valhalla This week’s third shot comes from @ MindJackedJimmy over on Twitter. The third shot of the week could easily be mistaken for not being from a video game. Sometimes captures without people showcase the real art behind the games. This shot in particular has great range. I love the colourful greenery at the front and then the calm water with the steep mountains in the distance. 4) At Sea Game: Assassin’s Creed Valhalla VP number four comes from @ LiEVENGreG over on Twitter. For me the longship doesn’t get enough love in the VP world. Maybe it is due to not having any open seas to take photos in. This capture does it justice though. That bright sun in the middle glaring down reflecting in the water which is splashing up against the ship is just perfect. 5) In Search of Adventure Game: Assassin’s Creed Valhalla The final capture of the week comes from @ TheGamingNurseX over on Twitter. The Isle of Skye does not get enough credit. It is an absolutely beautiful location in Assassin’s Creed Valhalla. Lucky for us this capture showcase that beauty and then some. The vegetation looks incredible, and so does the mountains. My favourite part of the shot is the clouds, intentional or not they just standout to me. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Marc-Alexis Côté and Assassin’s Creed’s narrative paradigm shift | TheOnesWhoCameBefore
Marc-Alexis Côté and Assassin’s Creed’s narrative paradigm shift Analysis Share 3 Dec 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database The Vice President Executive Producer of Assassin's Creed, Marc-Alexis Côté, has stepped out into the spotlight on the BAFTA Youtube channel at an event a few days ago giving off a curated speech commenting on Ubisoft's flaws and the intended direction the franchise will follow for the foreseeable future upon the release of Assassin’s Creed Shadows serving as the inflexion point for such a change in the narrative direction. Describing his trajectory as a rookie game developer all the way to his actual status as Executive Producer for the overall franchise, he presented the audience with a complete breakdown of the core values of “What Assassin’s Creed should be” in other words, he transparently commented on the way they develop each iteration via their “Brand Framework” which is basically a codex under the form of internal documents given to the devs from which they need to base their work and efforts for the continuity of the Lore. Breaking the Framework into the following aspects; Identity: Immersion, storytelling and thrilling gameplay. Intentionality: Every creative decision made by the devs ought to reflect the shared vision and values of the Framework to ensure that the identity is not diluted and continuity is strong footed. Official promo image by BAFTA showing Vice President Executive Producer of Assassin's Creed, Marc-Alexis Côté, Prioritizing direct and selected feedback over the community as a means to an end. “Putting the player at the center of our creative vision” is also one of the substantial statements issued by Côté which clearly shows that they are aware of their position with the fanbase that nurtured the franchise for so long and are willing to turn the tables in their favor bringing new experiences in the good old Assassin’s Creed fashion applying the aforementioned “core values” described in their “Brand Framework”. These “core values” will not only restructure their approach to how an Assassin’s Creed game is made, but from now on, they will also implement new data collected by their new initiative that aims to “involve their most engaged fans into the early development cycles” with the intention to listen to a much more direct feedback instead of “actively listening to general community feedback and running large scale studies” which is yet another example of Ubisoft going all in and taking the helm, considering the hard working fan communities and content creators that adhere to what the franchise was originally praised for in the past first and the public that spawned with the latest iterations second. A slide from the BAFTA presentation Or so it seems, given another pungent declaration in which Ubisoft now seems eager to “restore the balance” in terms of narrative both past and present as he acknowledged that “15 years of Lore has made the approach to newcomers difficult to approach”, however, the downside to such a bold move can lead to even more division, to which we can all agree; the fanbase is in a very dire situation. But fear not! Because this means that a great change in how the future instalments will be crafted will come out of this, presenting the “Vertigo Of History” initiative as a new way to develop the Assassin’s Creed games by focusing on the idea that “Past, Present and future are connected” therefore, how the past defines who we are and how it will affect our future. Emotional wording aside, this will basically mean that the way Modern Day and the Historical storyline will be designed will be completely overhauled; by pretending to “place history back at the center of the player’s experience”, which is a bit contradictory to what you just read, I know, but the trade-off is that when Modern Day will be tapped into, they will explore “deeper themes regarding genetic memory, identity and autonomy” which is until now, left to the interpretation of the public and not very clear. In any case, Modern Day will be explored deeper so that’s a good step toward restoring that “balance” if true. Original image source: Assassin's Creed Initiates Balance, accuracy and diversity victims of hate. With this in mind, it is important to note that Côté also openly stated that “Absolute accuracy is not our goal, it has never been and never will” of course referring to the historical aspect of the game the franchise is notoriously known for, for the first time clarifying their intentions when making their games reminding us that it is a “Historical Fiction” at the end of the day in response to the previous months of continuous attacks via their Social Media and even directly to the developers themselves who saw their work tarnished by mentally draining and smile-erasing comments completely destroying their work due to the appearance of anachronistic or plain out non-existent elements in the latest RPG trilogy and most recently, the upcoming Assassin’s Creed Shadows which, dare I say, has suffered from one of the most hateful waves of backlash the internet has seen in the past 4 years for very miserable reasons; from fruits appearing in the wrong season in one of the trailers to plain out racism towards Yasuke because of his African provenance hiding behind pathetic ill-crafted shields of “It’s not me who says it, it’s history!”. Of course, we are not going to deny the fact that they made some inexplicable mistakes that are obviously due to a lack of professional consultation by actual Historians and experts -which were brought in much later into Shadow’s dev cycle according to insiders who have reached out to the renowned leaker and French Youtuber j0nathan- or the scandal over the insensitive design of PureArts promotional figures which displayed the two protagonists, Naoe and Yasuke posing over an iconic Japanese Torii gate, which, was one-legged and very reminiscent of the S annō Shrine, a real life Torii Gate which was left partially destroyed by the bombing of its hosting city, Nagasaki during WWII. In any case, online crusades and Scandals behind, around the 36:00 mark, Marc-Alexis Côté concluded his speech on the attacks to the company by claiming that “Our commitment to inclusivity is grounded in historical authenticity and respect for diverse perspectives, not driven by modern agenda” Image by TOWCB showing the similarity between the AC Shadows prototype by PureArts prototype and a broken Torii gate located in Nagasaki From now on until February 15, 2025, it is but a waiting game to see if all of this turns out to be true or if it falls down to the pile of broken promises. Personal Commentary: Listening very carefully to what Côté openly said during the conference; I realized just how grand this franchise is and how far it has come. I remember the very first time I played Assassin's Creed II -my entry point- back in 2011 and the insta-love that struck my prepubescent brain. These feelings of discovery, wonder and diversity that are constantly talked about throughout the presentation are real, they were there when we first picked up the controller and began exploring the Genetic Memories of Altaïr and Ezio, as the years passed, we eventually discover more and more of this franchise and eventually witness its fall down the rabbit hole of corporate greed and uber-rich execs that would do anything in their power to drain you until your last cent. So it feels refreshing to see such transparency from Ubisoft and from the one that is supposed to be the closest thing to a lore master no-less. All in all, these are just promises and embellished corporate slang to make it more appealing, plus he contradicted himself by claiming that they aim to restore the balance only to say that they will basically put Modern Day on the backburner 5 minutes later... My best guess is that they're attempting to suffocate the fire and make up for their mistakes now that they realized we never were the "Ye Olde Nostalgicus" pricks most of the community and newcomers to that extent make us to be, simply because we don't follow the same opinions, ideas and tastes as them, who are fruit of a modern generation of gaming that, similarly to movies and music is utterly decadent with no more interest behind what is shown at first glance and no self-pondering of things with very few exceptions. This also applies outside of entertainment as well, the masses are somewhat dullified by mainstream and geopolitical engineering crafted by our governments who only want to see us fight each other for the skin tone of a character or goddamned fruits popping up at the wrong season all the while entitled nobodies destroy entire communities and groups of joyful people who just want to love, share and enjoy the experiences this franchise gave them in the first place. But I digress. I'm not very hopeful in terms of Modern Day and it is at this point, for me, the true narrative of the franchise, take it or leave it, up to you of course, but it was once integral and as Côté said and I also think it to be true: "Assassin's Creed is more than just a game, it can be a platform for meaningful exploration and reflection". Question everything. -Joe (Ubicypher) signing off. Images from the original Isu_Network thread by UbiCypher comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)




















