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  • Assassin's Beans: An AC Fall Guys Crossover Event | TheOnesWhoCameBefore

    Assassin's Beans: An AC Fall Guys Crossover Event Breakdown Share 8 Jul 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Article contains ads that support TOWCB Fall Guys is a platforming-based, battle-royale game show where players control a customizable “Bean '' character in a variety of obstacle course races, or survival matches against up to 60 other contestants in a Solo, Duo, or Squad mode. This is a fun fast-paced game that can be played in small sittings, or for long marathons as each “show” lasts 5 rounds at a few minutes a piece. For those that can make it to the end, a show can last up to 25 minutes, but the chaos of everyone grouped together, jumping and diving around obstacles, can eliminate a player within seconds of starting. For those that do reach the final match, the end goal is presented in a floating crown that goes to the first player to grab it. Initially a paid title on Playstation 4 and PC, the game was then rereleased for Nintendo Switch, Playstation 5 and Xbox Series S/X on June 21, 2022. Now the game has been released as a free-to-play title for the Epic Game Store on PC with a Season Pass allowing players to unlock new customization items for their 'Bean'. With the release of Season 1, Fall Guys began a cross promotional campaign with Ubisoft’s Assassin’s Creed franchise. The first character they released was a Special Costume for Ezio Auditore from the Assassin’s Creed: Ezio Collection, the most recognizable character from the franchise. Within the Season Pass purchasable with 950 Showbucks, the game’s premium currency (1000 Showbucks can be purchased for $7.99 USD), a handful of Assassin’s Creed customization items can be unlocked. When purchased, the Season Pass rewards the player with: Ezio Special Costume (instant unlock) “Enter the Animus” Special Nameplate (Level 3) “House of Auditore” Special Nickname (Level 8) Leap of Faith Celebration (Level 9) (which plays when the player wins a full show). On July 7, 2022 the second collaboration with Assassin’s Creed was released with a Special Costume Pack and Limited Time Event. Eivor’s Big Bundle was made available until July 12, 2022 for 2000 Showbucks ($16 USD) and includes: “Odin the All-Father” Special Costume “Eivor the Wolf-Kissed” Special Costume “Eivor’s Battle Cry” Rare Emote “Vitruvian Guy” Special Nameplate “Animus Training” Special Nickname. The Odin costume is based on the “Twilight Armor” from Assassin’s Creed Valhalla: Dawn of Ragnarök expansion. With his golden eye-patch and Hugr-Rip equipped on his arm, this little Bean will fight his way to Valhalla! This costume can be purchased separately for 1200 Showbucks. Eivor’s Bean costume (shown here with the Battle Cry Emote) draws inspiration from the Raven Clan Armor and shows Eivor with Varin’s Axe and the Raider’s Axe from the game. As leader of Ravensthorpe, Eivor can lead her Squad to victory! This costume can also be purchased separately for 1200 Showbucks. To draw players back into the game, Fall Guys has limited time events that are themed by a special reward or promotional property. Previously in Season 1 was a Limited Event for the Halo video game with the final prize of a cat-eared Spartan Helmet achievable through the multiplayer mode. For the period of July 7 - July 11, The Abstergo Challenge, which is free for everyone, has players completing 10 tasks around the limited ''SWEET THIEVES'' game mode. These tasks range from winning shows in teams based “capture the flag”, to performing actions across matches. As a reward, players will unlock the following items: “Abstergo Trainee” Special Nickname (100 Candies) 200 Kudos Game Currency (300 Candies) “Apple of Eden” Special Nameplate (500 Candies) “Animus Synchronizing Special Pattern (700 Candies) “Apple of Eden” Special Costume Top (1000 Candies) Guardians must defend the candy by capturing the Thieves with the grab action to send them immediately to Prison. They are unable to pick up the candies, but can move certain platforms around the map to limit access to the spawn areas for the candies. If the Guardians capture the opposition or if time runs out, they win the match. I spent a few hours playing the limited mode to gather all of the Assassin’s Creed customization items and had a lot of fun doing so. This is a great game to play in short bursts in breaks between longer sessions of Assassin’s Creed playthroughs or while waiting for the next announcement to come along. Fall Guys is available now on all major platforms and the limited event ends on July 11th. The Season Pass for the first season ends on August 29, 2022, so make sure to download the game and grab your Season Pass while you can to access all of the Assassin’s Creed items. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Assassin’s Creed Virtual Photography: 1st to 30th June | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 1st to 30th June Community Share 30 Jul 2026 Written By: Edited By: Aaron Young Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This special Assassin’s Creed Black Flag Resynced launch theme has been run alongside @Assassins_UK the official account for the United Kingdom. Ubisoft are one of the leading publishers and developers in the gaming industry, most famous for their compelling Assassin’s Creed series. We would like to thank the team for agreeing to collaborate with TOWCB on this unique opportunity. We are very grateful that you took the time to pick this wonderful selection of photos for us. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Seafaring Sunset Game: Assassin’s Creed Shadows VP Artist: @_damen312 The Ones Who Came Before Photo of the Theme Judge: @Assassins_UK Assassin’s Creed UK Team We loved how this shot embraced the seafaring theme. The towering ship, the sunset and the silhouetted character create a real sense of impending adventure, making it a standout entry. Plus, who doesn’t love a good sunset? Aaron I knew that a seafaring theme would stir up the creative minds of this wonderful virtual photography community. The recent Assassin’s Creed entries have given us ample opportunities to both explore and capture the seas/oceans of the world. For me this photo caught the eye thanks to the striking silhouettes of both Naoe and the ship. The composition is very nice with the sun low and framed, creating a reflective mood, one you would often see used to end a scene. The warm tones make this capture calming to look at, and I like how the sun is breaking the darkness around it. The ship is so reminiscent of Black Flag, it’s clear this shot is a worthy winner. Take Off Game: Assassin’s Creed Origins VP Artist: @dpruttz_vp The open waters of Assassin’s Creed Origins were our first taste of the RPG style of exploration. This would later become the foundations of what Odyssey, and many others have since built upon. I remember being in awe of the scenery as you sailed around Ancient Egypt in search of the Order. This capture from Dave is a real beauty, showcasing the magnificent coastal environments from Origins. I really like the pastel colours and the strong hint of red in the sail, both marrying together to create a striking photo. This feels like perfect minimal capture, albeit the flock of birds occupying the skies. I adore the backdrop especially the clouds and the mountain ranges, a truly breath-taking capture. Under the Sea Game: Assassin’s Creed Odyssey VP Artist: @JLunarTraveler I said it many times before, but Ubisoft’s world building is up there with the very best. One element in which I have been particularly impress is the water graphics. These have been getting more realistic each new release. The way the water moves and the SeaLife that often accompanies it is visually stunning. I felt that this capture perfectly sums up my view with its captivating composition. Looking at this photo I feel as if I have fallen overboard and am struggling to stay afloat. The DoF works brilliantly to showcase the waters realism whist also blurring the colourful ship masts in the distance. Once again there is a cleaver use of minimalism, especially through colour, which makes this photo pleasing on the eye. Riding the Waves Game: Assassin’s Creed Odyssey VP Artist: @charapof.bsky.social Assassin’s Creed Odyssey expands on the navel gameplay from Origins by adding upgrades to your ship, recruitable crew members and looting enemy ships. All of these are throwbacks the much-loved navel gameplay from Assassin’s Creed Black Flag. I am always a fan of compositions such as this; the perspective really invigorates that sense of being on the water. The details of the sea remind me of times aboard the Jackdaw and that sail with the mighty Zeus and his lighting bolt, extremely relevant. It’s often the smaller aspects that I respect when scouring virtual photography and this capture has them in abundance. Sail Away Game: Assassin’s Creed Shadows VP Artist: @PhotoModeColin Assassin’s Creed Shadows was the first true next gen title from this outstanding series. The Ubisoft Anvil engine brought impressive illumination, dynamic weather and seasons to further enhance Feudal Japan. This foundation is what Black Flag will be model on and that really excites as the game already looks magnificent. Here we have sailor Naoe as she navigates the waters of Japan. The fog and the blue hues give this shot a cold feel. The silhouette of the boat and Naoe are perfectly executed, loving the hair waving in the wind. I feel this photo really emphasises the often-peaceful moments out on the water. Peaceful Game: Assassin’s Creed Mirage VP Artist: @thwippip As it’s a celebratory theme to commemorate the launch of Assassin’s Creed Black Flag Resynced, we thought a special mention was in order. What better way than to return to the beautiful city of Baghdad, where Basim found his calling as a Hidden One. I love the calming nature of this capture, presented so well through Basim slowly navigating the quieter waters of a vibrant city. The shadow work on display is harping back to Roshan’s teachings of entering the light/returning to the dark. I think the buildings to the right look splendid with their golden hue and that absorbing fog hanging over them. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin’s Creed Virtual Photography: 1K Celebration | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 1K Celebration Community Share 18 Aug 2024 Written By: Edited By: Aaron Young TOWCB Team Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB Virtual Photography team. We wanted to celebrate reaching 1K members in our Twitter VP Community. This has been a joy to watch as we have grown over the years. Thanks to Ubisoft we were able to mark the occasion with a VP contest. We have been monitoring the hashtags and the community hub to see all your wonderful shots. This time we will be putting the spotlight on the winners and allowing them to tell us a bit about themselves and their wonderful captures. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed VP Community Celebration 1st - Ship of the Desert Game: Assassin’s Creed Origins VP Artist: @ saskiaemmischVP I am Saskia, 28 years old, and I’ve been doing virtual photography as a hobby for about 2 years. I got into this pastime because I always loved the worlds and designs of video games and wanted to capture them. At some point I started posting my pictures, which is why social media and virtual photography also became a hobby. Since then, I’ve nurtured and cultivated my passion for it and put a lot of effort, work, and creativity into my VP. I came up with the picture itself because I love silhouettes. I happened to find this cave in Assassin’s Creed Origins and placed my camel in such a way. I then adjusted the photo mode settings so that this silhouette effect with the great colours was created. I thought the idea of a slight reflection in the water was very nice. My pictures are usually created spontaneously in the game, and that’s also the most fun. I hope that I can soon inspire this community with my VP from Assassin’s Creed Mirage. Aaron Saskia is a worthy winner of this competition with this beautiful shot from Assassin’s Creed Origins. I really love the minimalist approach with the reflection on the water. The blackout framing works perfectly and compliments the rich warm orange of the cave. This is an exceptional capture, and I can’t wait to see what Saskia can do in Mirage. 2nd - Longship Game: Assassin’s Creed Valhalla VP Artist: @ playpausephoto Imagine being a Viking far from land with nothing to see but the vast sea. All you hear are the crashing waves, the creaking sound of the oars and the wind tugging at the sails. The longship must feel so small, and the dark waters so endless. This is the feeling I tried to capture in this photo. I used a strong contrast between light and dark and a minimalistic composition to create a sense of isolation. I am truly honoured to be selected as one of the winners. It was my friends at TOWCB that introduced me to the games and the support from the AC community has been amazing from day one. Aaron A striking piece of virtual photography from Malin. I love the contrast and how it makes the wood on the ship pop. For me it is ingenious to split the shot down the middle of the longship, allowing us to only see half of the crew. There is a real isolating feel to this capture that fits with the narrative of long voyages to new lands. Assassin’s Creed often lends itself to minimal VP so I am very excited to see what Malin can capture in AC Mirage. 3rd - The Light Game: Assassin’s Creed Odyssey VP Artist: @ Yumejin Taking photos in video games has been an attraction to me since I was very young. The thought of seeing your favourite character in action and pausing the game just to enjoy the smallest details and immortalizing them all in a photo, seemed so appealing and interesting to me. Through time, as video games got more and more advanced, so did the technique of taking photos in them. The winning photo was taken by me just after I started going more in depth and taking virtual photography more seriously. Through learning different techniques of composition and how to take advantage of lighting and colours, I managed to capture a part of Assassin’s Creed Odyssey that is so visually pleasing and immediately sends you to Greece. Throughout my journey as a VP, I encountered so many talented people, and I also got so much encouragement, the AC community being one of the many cases in which everyone is very friendly and always supportive towards all the photos. I also see such a huge plethora of people who make amazing shots and play such different games, and it makes me realise that this whole VP community is great because it celebrates the universe of gaming and the beauty of exploring every frame to get the best photos. A worthy third place. Aaron What is so spectacular about this capture is the shadow work. I adore how the roof section is completely dark creating a frame around the photo. The pillars and meshing on the left really grab the attention as they leave varying shadows on the beautiful flooring. The shot really shows the wonders of Ubisoft’s attention to detail when creating these worlds. 4th – Setting of the Sun Game: Assassin’s Creed Origins VP Artist: @ astroghost001 I took this shot in Assassin’s Creed Origins by using a trainer to change the time of day, this allowed me to get the sun into an interesting position. I then used camera tools to get this extreme angle where it looks like the sun is rolling down the slope. I waited for Bayek to call Senu and that’s how I took the shot. In Lightroom I changed the colour from orange to purple just because I like exotic colours, and I already had a lot of sunset/amber shots. As a virtual photographer I like to try different styles and experiment a lot, every month I try to do a new style, also I love to work with colours to achieve a vibrant feel. Aaron What a breathtaking capture this is. The silhouette of Bayek with Senu on his arm is exceptional and the sunset mesmerising. I love how AstroGhost has experimented with the colours to produce something so unique and captivating. The line down the centre from the sand dunes really adds a new dimension parting the colours beautifully. 5th - Flowering Game: Assassin’s Creed Odyssey VP Artist: @ NovA1990 I hadn’t initially planned to capture this shot. I was photographing Kass, but I wasn’t satisfied with the results. So, I decided to take a break and explore the surroundings using the camera mode. That’s when I noticed the curve of the cherry tree branch, framing the birds flying by. After some careful adjustments, I managed to align the photo just right. I then did all the normal editing in Lightroom Classic and finished by adding blur to the birds. Aaron Sometimes amongst all the chaos you need a little serenity. Nova has definitely found that with this exquisite shot of a cherry tree. The vibrant colours of the petals have such a calming effect and the birds in the background are wonderfully placed. At first glance they almost look like petals blowing off the tree. This is a beautiful photograph, worthy of its place in this article. 6th – Shooting Star Game: Assassin’s Creed Mirage VP Artist: Couch_Gamer2k23 To introduce myself I go by Couch_Gamer in the community, an avid lover of video games and someone who fell in love with virtual photography through the community. Until last year I had no idea what a photo mode was and as soon as I was introduced to it through the community, it made me realise you can appreciate a game more through it. About this shot, I was playing Mirage one night and I found out when you look at the sky during the night time you can see shooting stars and from my childhood, I heard stories from my grandparents that a shooting star when passing through, grants you a wish. So, I too decided to take a shot when the shooting star appeared on the screen. Took me a few tries but I was able to capture it. I admire the TOWCB community of Assassin’s Creed a lot for appreciating newcomers like me and giving a platform to showcase or participate in these types of events. They have been doing it for 10 years and I wish them all the best for next 10 years. Aaron This is such a tranquil shot that almost captures the essence of Assassin’s Creed Mirage and Basim's story. I love the black and white as it serves to promote the beauty of the starry night. Obviously, the shooting star is a fabulous addition, but so too is the composition with just enough white sand appearing at the bottom. I think having Basim stand with his back to us in white robes gazing into the night sky is a kind of insightful moment. 7th – Tomb Raider Game: Assassin’s Creed Origins VP Artist: @ BetweenDPixels Origins was my first Assassin’s Creed game, and Bayek is my favourite character from the games so far. Exploring these worlds is amazing and finding likeminded fans in the AC community has made it better. I can’t wait to keep exploring through my Assassin’s journey to see what other adventures and characters await. Not to mention the photo mode opportunities I already know to expect. Thank you for all the support. Aaron For me this is Assassin’s Creed Origins. There were so many promotional captures of Bayek walking with a torch in a tomb. The framing is excellent with the foundations of the pyramid surrounding Bayek. I really like how one lantern is aflame, and the other isn’t but compensated by the torch in his hand. The warm colours of the desert shine through with Bayek’s face covered in shadows but encompassed by the classic white hood. A contrast of a man who has gone through a crucible. 8th – Spiralling Game: Assassin’s Creed Odyssey VP Artist: @ BreizhThe “On the heights with eternal geometric shapes…. we perpetuate our credo from generation to generation” My name is TheBreizhGamer I have been passionate about virtual photography for around 10 years. I appreciate the world of Assassin’s Creed for all the historical settings that the saga takes us through. Assassin’s Creed Origins and Odyssey, although criticised enough, are my favourite AC. I salute here all the talented artists who have been selected and it is an honour to be part of them. A big thank you to the entire TOWCB team. Aaron A feast for the eyes is what springs to mind when I think of this shot. The dazzling tiles of that incredible roof really capture the attention. I find myself almost mesmerised by them. I do like the little triangle at the top and the white point with Kassandra atop of it. These little details help take you away from the stunning backdrop. 9th – Warrior Game: Assassin’s Creed Origins VP Artist: @ Tigas_VP Assassin’s Creed Origins marked my return to the saga, unfortunately I hadn’t played the series since Assassin’s Creed 2. I love the game and the fact that it takes place in Egypt, combining this with my passion for virtual photography was incredible. Aaron Tigas is one of my favourite Assassin’s Creed Origins photographers, this is mostly due to the cinematic effect of the shots. I adore how intense this capture is with Kensa staring us down from behind the shield. I do like the sparks and the mist just behind her as it adds to the atmosphere. She is a fierce gladiator, and I think Tigas portrays that with this shot. 10th – Field of Reeds Game: Assassin’s Creed Valhalla VP Artist: @ thefrostysm My name is Frosty, and I’ve been a part of the VP community for approximately 9 months now. One of my all-time favourite games series is Assassin’s Creed. I wasn’t old enough to play the first few games, so I started with Assassin’s Creed 3. That game was so impactful for me in so many ways that it has solidified itself as one of my favourite games of all time. I’ve played every AC since and don’t plan on stopping any time soon. Regarding my shot, this is from AC Valhalla and my focus was to show the peaceful, mindful side of Eivor. With so much rage, violence, and pressure as a new Viking King, I imagine what he would do to gather himself and his thoughts. A stroll through a seemingly endless field of roses seemed perfect to me. Thanks again for the selection, it really means a lot. Aaron Every time I see a shot like this I think of Gladiator, how could you not. Although not reeds this time, these awesome plants really make the capture with their red and white contrast. There is a huge element of reflection to this shot with Eivor walking away from the camera. I feel like it would fit as a scene following one of the tragic moments of the game. Having black and white with a colour splash really heightens a piece of VP and that is evident here. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Product Reveal: Assassin's Creed Through The Ages Tankard by Nemesis Now | TheOnesWhoCameBefore

    Product Reveal: Assassin's Creed Through The Ages Tankard by Nemesis Now Merchandise Share 12 Feb 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database We are pleased to reveal the 'Through the Ages' Assassin's Creed Legacy Tankard by N e mesis Now! Releasing Summer 2024, this masterfully crafted collector's item pays tribute to the series and the multiple developments made over time to the hidden blade, the Assassins weapon of choice. Step into the shadows of history with this Officially Licensed Assassin's Creed Through The Ages Tankard . A masterfully crafted vessel that pays homage to the legendary assassins who have left their mark across centuries. Adorned with intricate gold details that capture the essence of the Assassin's Creed legacy. This Tankard is cast in the finest resin before being hand-painted, and will let you relive the adventures of assassins past at every glance. We can't wait to see this product in person when it releases in a couple of months, and can only imagine the sheer joy fans will feel when they receive their own. Assassin's Creed Syndicate Cosplayers in particular are in for a treat, as the style takes a stab at recreating a historical drinking vessel. Look out for it in stores June 2024, or pre-order now from the following retailers. PlanetMerch ComicWarehouse comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • The Animus Archives | TheOnesWhoCameBefore

    The Animus Archives An Assassin's Creed Fan Magazine by The Ones Who Came Before Welcome to The Animus Archives, the first-ever Assassin's Creed Community Magazine by The Ones Who Came Before. The series was a quarterly fan project launched in 2019, full of bonus content for the biggest fans of the Assassin's Creed franchise. Our readers have full access to exclusive articles, interviews, puzzles, and more! We thank you for taking the time to engage with our project and would really appreciate any feedback you can give us to improve. - 2020 update: The Animus Archives has been put on hold so that we can focus on new projects. We thank all our readers for their support! Issue #1 - March 2019 Issue #2 - June 2019 Issue #3 - September 2019

  • Best Quotes in Assassin's Creed Odyssey | TheOnesWhoCameBefore

    Best Quotes in Assassin's Creed Odyssey Share Written By: Edited By: Reporter Name Back To Database Welcome to a new series written by TOWCB Team, outlining our favourite quotes from the franchise. For some, Odyssey is a controversial game for numerous reasons, such as the decision to introduce two playable characters, or even the fact that is set before the time of Assassin's Creed Origins, making it a prequel to a prequel. That said, the game still has a dedicated following. It is unapologetic, and plays around with a new brand of fun different from anything else we have seen in the franchise, focussing on player choice and dialogue options. Fans love Kassandra and Alexios, so for the quotes selected below, we have gone with the canon version of events to avoid confusion. ''I was protecting my brother because you wouldn't!'' (Kassandra) Edit and VP by Turið Torkilsdóttir comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • Brandon McDonnell | Sirmcdonnell

    Brandon // @sirmcdonnell1 is a Twitch Streamer who has followed the Assassin's Creed series since it's launch back in 2007. In Summer 2023, he opened himself up to new opportunities and made it his mission to become a content creator. TOWCB Team spotted his potential and recruited him to the Video Content Team. Throughout 2024, Brandon will be working alongside fellow streamers, TikToker's and editors to boost the profile of our community on social media platforms. Previous Next Video Content Brandon McDonnell | Sirmcdonnell Previous Partner Brandon // @sirmcdonnell1 is a Twitch Streamer who has followed the Assassin's Creed series since it's launch back in 2007. In Summer 2023, he opened himself up to new opportunities and made it his mission to become a content creator. TOWCB Team spotted his potential and recruited him to the Video Content Team. Throughout 2024, Brandon will be working alongside fellow streamers, TikToker's and editors to boost the profile of our community on social media platforms. Twitter | Twitch Work

  • Assassin’s Creed Virtual Photography: 19th to 29th February | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 19th to 29th February Community Share 7 Mar 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ JChoukroun aka Jean who is new to the virtual photography community. Jean is a game developer for Ubisoft and has worked on several titles. Jean has a passion for virtual photography, and we are honoured to have him with us. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This theme week: Assassin’s Creed Protagonists and their Companions. Partnership Game: Assassin’s Creed Origins VP Artist: @ cop_filip The Ones Who Came Before Photo of the Week Judge: @ JChoukroun ''I really love this shot, because it reminds me of so many things, I adore about 2017’s Assassin’s Creed Origins. From the onset of the game, it is clear Bayek is a broken man, and I feel a deep melancholy emanating from his obscured face. The super strong depth of field calls back to Bayek’s sole focus being revenge. It blinds him to the rest of the world, which merely becomes a blurry backdrop upon which he will exact his vengeance. Amidst all this though, there is still love to be found as represented by Senu who will lead Bayek from seeking revenge to seeking redemption and reconnection, both to Aya and to the outside world.'' Aaron “You are the Medjay from Siwa.” Assassin’s Creed Origins is the first time we get to share our journey with a companion. For me Senu has the best personality of all the birds. Her friendship with Bayek is pivotal in the revenge quest he sets out on. She acts as emotional support for a wounded Bayek whose mission would be very lonely without her. This majestic capture embodies the relationship between the two. I believe the black and white of this photo make it appear classy, while the depth of field allows the viewer to focus on the friendship. Filip has nailed the timing too, Senu’s wings look magnificent. A truly beautiful capture from one of the best games in the series. Companion Game: Assassin’s Creed Mirage VP Artist: @ Milz_VP “Yes Enkidu, food is coming.” Basim’s relationship with Enkidu is far more complex than previous games. He is gifted to Basim during his time at Alamut, before the young assassin sets out for Baghdad. As the story progresses the two become good friends, however the darkness inside Basim soon causes a rift between them. Here we have the two companions scouting out their next target. I really like the composition of this capture. The lighting is very good, as a result you can see such detail in Basim’s robes and Enkidu’s feathers. I think Eric has done a great job of showing the connection these two have, its just a shame it doesn’t end well. Aya and Senu Game: Assassin’s Creed Origins VP Artist: @ NovA1990 “Bayek, it has been too long.” This for me is a glimpse of what might have been or what could still be for Aya in this series. She is a character that deserves more story content. These two powerful females have such a dominating presence in Assassin’s Creed Origins, and Bayek relies on their support as he seeks vengeance for the death of his son. In this capture it is the head turns that makes it so special for me, they are almost mirroring one another. Both characters look very elegant, and the colours are in harmony. The depth of field is assisting to draw the eye to both assassin and eagle. Across the Desert Game: Assassin’s Creed Mirage VP Artist: @ thefrostysm “It has been an honour to watch you walk your path”. When wandering the deserts of Assassin’s Creed Mirage, you cannot help but think back to 2017 and those highly impressive landscapes of Egypt. Origins has without doubt left a huge mark on this franchise and will do for some time to come. This shot is all about the shadows and how the capture has been split into two magnificent sections. I love the contrasting colours that represent the beauty but also the harshness of the desert. The silhouette of Basim on his camel is such a delight, I have seen quite a few photos in this style, and I am always blown away by their simple elegance. Leap of Faith Game: Assassin’s Creed Mirage VP Artist: @ BasimIbnIshaq_ “Ready to make the leap”. It isn’t a surprise that Assassin’s Creed Mirage has done so well. A return to the roots with a deeply interesting main character was always going to treat the fanbase. The setting is also a delight on the eyes and as a virtual photographer I couldn’t wait to jump into the photo mode. I love this capture; it is very cinematic and could easily be from a trailer. Timing is often everything and this shot proves it, with Basim flying just below Enkidu. I adore how both have their respective limbs outstretched. The camera angle is excellent allowing us a view of the streets these two are protecting. An impressive action shot that fits beautifully with the Assassin’s ethos. Assassin's Creed Virtual Photography Showcase: February 2024 by Turið Torkilsdóttir. Music: East Again by Gargudon (TOWCB Video Content Creation Team) https://www.youtube.com/watch?v=nfMRBt2Sl24 And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin’s Creed Virtual Photography: 6th to 17th May | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 6th to 17th May Community Share 28 May 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Wisdom Game: Assassin’s Creed Valhalla VP Artist: @ Majdulf47 The Ones Who Came Before Photo of the Week Judge: @ TuridTorkil Turid Majdulf has a talent for creating mesmerising shots. The strong red background in this one catches the eye while the moody composition of the raven on the skull makes you stay for a while. It’s amazing to see what one can do with two colours. Aaron “Odin smiles on us today”. Although Assassin’s Creed Valhalla doesn’t have the vibrant scenery of Origins and Odyssey it does have the best moody environments. These are hauntingly showcased in the cursed areas within the game. Majdulf has encapsulated the troubled lands of England with his excellent composition of a Raven atop a shrine. Using just the red and blacks elevates this capture to a new level and makes it stand out from the rest. I love the symbolism of Odin through the Raven and the Paganism that still lives within the Saxon kingdoms. Remains Game: Assassin’s Creed Valhalla VP Artist: @ well_jodye “We were three ships in a summer’s dawn”. The Viking longship is key to Assassin’s Creed Valhalla. Without these impressive vessels the Vikings would never have been able to bridge the gap between Scandinavia and the rest of the world. If you spend any time scouting the shores of Valhalla, you will find dilapidated ships taken back by the sea. This is a beautiful capture of just this with two ships long abandoned and consumed by nature. The sepia tones give this shot a vintage feel that fits with the narrative of neglect. I really like the use of fog to add that feel of the sea and the greens really attract the attention. I think the composition is excellent with your eyes drawn up the beach to the longship. The Sea Game: Assassin’s Creed Odyssey VP Artist: @ Jaco8ee “I believe my time here and this trial may help me find the answer”. One of the reasons I play Assassin’s Creed games is for the epic scenery. If you can’t travel the world then at least you can see jaw dropping locations in game. The Assassin’s Creed Odyssey coastlines are some of the most stunning I have seen. Here we have one of these locations with the water looking so realistic. I am impressed with how the shot has been split into two by the arching rock formation. The boats and mountains look fantastic in the distance and add huge depth to the photograph. How could anyone resist performing the leap of faith into that gorgeous location. The Lost Archive Game: Assassin’s Creed Revelations VP Artist: @ cyrielle_vp “Nothing is true, everything is permitted.” I adore covering Assassin’s Creed virtual photography, but it does sadden me how we often lack shots from the old games. I wish there could be a photo mode added to them all. I did not expect to be including a Lost Archive capture in this week’s showcase. The Animus sections of the Assassin’s Creed games are perfect for capturing but unfortunately haven’t featured prominently in the RPG entries. This photo is so unique and breaks the norm for Assassin’s Creed. I am getting serious Control vibes here. The beautiful columns from Subject 16’s memory make for a fantastic shot. Eagle Sight Game: Assassin’s Creed Mirage VP Artist: @ JChoukroun “Our prodigal Hidden One returns”. Assassin’s Creed Mirage certainly lends itself to minimal photography. The vast deserts with their lone trees or rock formations are a dream to capture, but so are Basim and Enkidu. I have really enjoyed capturing the two of them as they scale buildings or cross deserts. Here we have the two posing elegantly atop a sync point. I really like the minimal aspect of this capture but also the old movie making style. Basim is a character that often reflects on his actions, and this absolutely shows that side of him. Synchronization in Assassin’s Creed is all about taking a minute to breath before the famous leap of faith and that for me is what this photo shows us. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Valhalla: Spoiler Policy | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Spoiler Policy News Share 10 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are now less than one month away from the release of Assassin's Creed Valhalla! Unfortunately, the final stage before launch is often filled with spoilers and leaks circulating the internet, so here's how we plan on keeping everyone safe. Our Facebook and Twitter accounts are now in "Blackout Mode", meaning: - The Anti-Spoiler Filter has been enabled. This means that comments containing 'spoilery information' will be removed, and those responsible may face a ban. - Anyone who messages the page with spoilers from this moment on will be immediately banned. Our admins are all excited to play the game, and don't want to find out the ending via a message to the page! - Our content will be spoiler free/censored so that everyone can enjoy the game without having to worry about spoilers/ leaks.- Spoiler tags will be placed on posts that have minor spoilers. - Increased moderation on posts.The Ant-Spoiler Filter will be enabled for a 3 month period, starting today. We feel that as an Assassin's Creed community, we have the responsibility to make sure that all our fans are able to enjoy the game on release day. For more information on our community standards, please see our Code of Conduct . We thank you for your cooperation, and hope that you're as excited to raid as we are! - TOWCB Admin Team comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Rally the Creed Episode 7 Released | TheOnesWhoCameBefore

    Rally the Creed Episode 7 Released Podcasts Share 1 May 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database In Episode 7 of Rally The Creed, host Gargudon is joined by one of the newest recruits on our team, video creator and streamer Andy, also known as SisterlyThrower . At the core of this episode is a proper introduction to Andy, talk about our growing video venture and future content, the American saga and more. Enjoy listening! Edited by FrameHoldPhotography . https://www.youtube.com/watch?v=bA-8_5gAdjc Listen to this episode on Spotify: comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Assassin's Creed Mirage 'A Return to the Roots' Dev Diary Breakdown | TheOnesWhoCameBefore

    Assassin's Creed Mirage 'A Return to the Roots' Dev Diary Breakdown Breakdowns Share 25 Jun 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database As part of the marketing campaign leading up to Ubisoft Forward, the first video in a new series dedicated to the development of Assassin's Creed Mirage was released. Episode one, titled 'A Return to the Roots' focusses on the creative decisions behind the game's production. Mirage promises to be a love-letter to longtime fans of the franchise, placing an emphasis on core pillars and narrative. This will no doubt be refreshing news for many fans, who are longing for a return to stealth which lies at the very heart of the franchise. After numerous entries without playable Assassins, the video makes it clear that the developers wanted the series to return to its roots, in a way that feels authentic. By listening to fans, and asking themselves what are the key points that people love about the series, Mirage pays homage to all that has come before and pushes the boundaries even further, ultimately creating the stealthiest game to date. We can't wait to to learn more about Assassin's Creed Mirage! Here is our breakdown of the first Dev Diary! https://www.youtube.com/watch?v=YR1L56mYLF4 20 seconds into the first dev diary we get our first glimpse at new Assassin's Creed Mirage gameplay footage! In the top right hand side we can see that skill points make a return, something which were introduced in Assassin's Creed Origins. This time however, the points are not connected to a sprawling skill tree of abilities. They are simply to enhance skills that Basim learns from The Hidden Ones during his training. Secondly, from the short gameplay clip you can see that Basim has been spotted by civilians in the area, meaning guards are also aware of his presence. Notice how their behaviour changes as he approaches them. You can see them hesitate to approach, and even back away from him, no doubt viewing him as a threat. On the right you can see a staircase, which may be one of the ways in which the player can achieve a non-confrontational playthrough, stealthily bringing them to a new area without being detected. Looking at the right hand side of the screen, you can notice a tiny white dot appear above a seat as Basim approaches. This indicates an interaction opportunity, meaning that Basim will be able to bide his time whilst sitting down, and even strike from a bench / seated area. Next up we have two new pieces of Assassin's Creed Mirage concept art, as the video expresses the desire from the team to take Assassin's Creed back to the beginning. Mirage tells the story of Basim, and his journey towards becoming a Master Assassin. We can see several locations marked on a whiteboard being discussed by a developer during a presentation, which appear to be part of a diagram showing the outer walls of Baghdad. From the notes we can read: Round City (Baghdad) Garden Four Marrels? Mosque Gate of the Greeks Nestorian Monastery Canal Prince Palace Shari District (also known as quarter) Review Ground Fief (of Zubaydia) From my research I believe that the diagram on the whiteboard shows the Northern region of Baghdad, as depicted on this map. You can even see the flow of the river Tigris. That means that the word 'gate' on the diagram is referring to the Khurasan gate. Map via Wikipedia Moving on, we have another piece of new concept art, this time showing parkour. Notice the multiple guards also on the rooftops! The video dives into parkour, and makes it clear that it is a key pillar to the Assassin's Creed experience. Baghdad is your playground, and it has been built to enhance parkour opportunities. During the two second clip showing parkour, we see Basim jumping from post to post through what the video describes as an 'urban environment'. The surroundings appear to take inspiration from Assassin's Creed I, reintroducing stalls and buildings featuring ledge windows. Parkour in Valhalla was described as sluggish by many, but the quick snippet here makes it look like the player has more control and freedom over aerial movement. This is confirmed when Marco Maresca (Senior Game Designer) says that the team looked at past games for inspiration, emphasising fluidity and comfort in movement. Parkour is easy to learn, and the approach is closer to the Ezio games, where it's ''all about keeping the flow and momentum going''. The gameplay demonstrates the return of the corner swing, improved vaulting, rope lifts (evelators) and the introduction of a new mechanic, pole vault, which can be used to help Basim cross larger gaps when navigating rooftops. https://video.wixstatic.com/video/06e6c8_2258716187a14f3ba86df251dbaf726d/720p/mp4/file.mp4 Basim is faster and more agile than Eivor, and animations were produced to give players a sense of speed when running, jumping, vaulting and free roaming. You can see a short video of Basim jumping through a test arena, showing his speed and agility. Next we see two pieces of concept art for Assassin's Creed Mirage demonstrating how the streets of Baghdad have been created with parkour in mind. In both images, we see items positioned to give Basim a lift from which he can begin to climb. ''Streets are narrower, denser, and packed with obstacles to navigate.'' ''By choosing the right path through the environment, you can move from street level to the rooftops in the blink of an eye.'' In the background you can see Assassin's Creed Mirage gameplay, showing a few of the ways Basim can navigate the city above ground. The first shows a rope which can be used to cross between buildings, something which has appeared in numerous AC games before. The second shows more obstacles, this time piled up so that Basim can quickly climb to reach a higher platform. The third shows him climbing a syncronisation point, which looks to be connected to a Mosque. As Basim climbs higher towards the platform, a tiny eagle appears, showing that it is indeed a sync point that can be used to unlock more of the map. The focus of the video shifts to stealth, arguably the core pillar of the franchise in need of the biggest revamp. ''We want players to work in the shadows, plan their next move, strike, and then vanish.'' The video then shows off the numerous ways players can assassinate. The first method is by hiding in a booth, similar to Arno killing his target in the confessional box in Assassin's Creed Unity. Second, we see a particularly brutal hidden blade to the neck kill, quickly dispatching an unsuspecting guard. The next method is the ledge grab, something which dates back to the Ezio games. It seems that Basim will be able to climb up to the very top of a platform and surprise unsuspecting enemies. For players looking for a more confrontational approach, takedowns return, with more variation than ever before. In the first gameplay snippets we see, Basim performs a move that sees him flip over an enemies back in what looks to be a finishing move calling back to Assassin's Creed Revelations. The move looks similar to the 'Hook and Run' maneuver performed by Ezio Auditore, taught to him by Yusuf Tazim. Next we see a different angle showing Basim plunging his curved sword into the left shoulder of a guard, no doubt an extremely painful way to die. The final move we see here is an air assault, knocking the guard to the ground and using the hidden blade to eliminate. Bench assassinations make a return, calling back to Assassin's Creed II which released back in 2009. It's a wonder that such a useful feature would disappear in the first place, but it faded away after Black Flag, where Edward Kenway used the move to assassinate Woodes Rogers in the garden. For me, this maneuver is the epitome of the tenet 'Hide in plain sight'. In another throwback to previous games, killing enemies from the rooftop gardens make a return. This was always a great way for players to eliminate guards circling a perimeter, which was particularly effective when paired with the whistle to lure enemies towards their fate. Narrative Director Sarah Beaulieu narrates the next part of the stealth section, making it clear that the team fully encourages players to be sneaky, as combat for Basim is a last resort. His main approach is to hunt and strike whilst remaining unnoticed. The team reworked the enemy AI to improve the detection and vanishing loops, making behaviours more responsive and readable. This is something which heavily needed improvement after the stealth issues which appeared in Valhalla. Enemies would notice Eivor immediately, making social stealth a challenge for most players, encouraging a combat approach. https://video.wixstatic.com/video/06e6c8_719f061122e842a5ad707a95be7dff15/1080p/mp4/file.mp4 New enemy archetypes will increase the stakes, with the introduction of: The Marksman: Capable of shooting down your eagle companion, Enkidu, preventing you from using the bird-control mechanic. The Spearman: A guard bearing a long spear who pokes through haystacks in search of enemies hiding. The Hornbearer: Equiped with a horn which can be used to call for reinforcements. Narrative Director Sarah Beaulieu confirms that Basim does indeed train with The Hidden Ones in Alamut, the historic Persian (Iranian) castle and later the real-life home to the Nizari Ismailis, also known as the Assassins (1090AD), a splinter sect of Shiite Muslims. The group was led by Hassan-i Sabbāh, who apparently uttered the phrase '' Nothing is true , everything is permitted ” on his deathbed. The novel 'Alamut' by Vladimir Bartol is said to be one of the key inspirations for Assassin's Creed I, which the series adopted into its own lore by making it a stronghold for the Levantine Brotherhood of Assassins. The castle is of huge significance to the series, as it was also built on top of a First Civilisation Vault which housed the Memory Seals which Altair used as keys to access his vault at Masyaf. It'll be interesting to see if the construction of Masyaf is completed during the course of the game, as in the CGI trailer and screenshots, it is still being erected. During his time at the castle, Basim is introduced to the tenets of the creed, by his Mentor Roshan and the other Hidden Ones. Next we get a look at the new and improved social stealth, which brings back systemic blending to mask Basim's movements in a large crowd, allowing him to move undetected. Hide in plain sight. In the gameplay demonstrating social stealth, we can see a rope lift on the left, showing a quick and convenient way for Basim to access the rooftops from ground level. We also get our first look at the navigation bar which has an icon showing a bag, which could represent a vendor of some kind such as a tradesman. We also see the return of the skills icon in the top right hand corner, indicating that the player can level up some abilities. Basim can bribe factions with specific tokens in order to control AI groups, allowing him to move undected through guarded areas. This is very similar to how Ezio would pay a group of courtesans to mask his movements in a crowd. The navigation bar at the top of the screen turns yellow as the group approaches, showing that the guards are becoming suspicious in a guarded area, but Basim himself is hidden by the blend mechanic. The final section of the video focusses on assassinations, and the ways in which players can take down The Order of the Ancients to free Baghdad from their influence. The enemy we see here in the concept art image is also the one who appeared in the Cinematic World Premiere Trailer (CGI). In Assassin's Creed Mirage, The Hidden Ones have established a network of bureaus across the city of Baghdad to monitor The Order of the Ancients. They act as gameplay hubs from which the player can take on side contracts and various objectives, from rescue missions to assassinations, to help The Hidden Ones in their fight for freedom. Here is a 3D model of the mask featured in the Cinematic World Premiere Trailer, once again belonging to the target who tries to run from Basim. One of the most impressive gameplay shots of the whole video features next. I can sense the building anticipation amongst the Virtual Photography community, who are itching to know if the game contains a Photo Mode feature at launch. Everything about this piece of concept art screams Assassin's Creed I. Several of Altair's targets would take part in public speaking, manipulating the masses. In this piece of art, we see Basim watching his target from the rooftops, looking for an opportunity to strike. Narration from Sarah Beaulieu makes it clear that the dev team wants players to immerse themselves in the life of a Hidden One, investigating target's identities, tracking their movements, and sharing information. This is also a callback to direct Assassin's Creed I, when Altair was stripped of his rank and demoted to a novice, needing to collect information before reporting back to the bureau leader, who would eventually give him permission to strike. I wonder if Basim will also report back in a similar fashion before eliminating his target. No word on this as of yet. In Assassin's Creed Mirage, a new Investigation Board replacing the Quest Log, possibly a move which shows the intent to move away from RPG elements in the new game. Stephane Boudon returns to the narration and informs the audience that Black Box missions (first introduced in Assassin's Creed Unity) give players the freedom on how to approach an assassination mission. The piece of concept art above shows Roshan and Basim, wearing a green and brown outfit, possibly a disguise planning their approach. This piece of art heavily reminds me of the player's introduction to Black Box missions in Assassin's Creed Unity, where Bellec and Arno stand on a rooftop overlooking Notre-Dame looking at the ways in which to proceed. The winner in this piece is Roshan's hair. So striking! Finally, the dev team reveal that in a surprise addition to the game for long-time players, a nostalgic visual filter setting has been added which can be applied at any point to give the game a desaturated blue-color palette, similar to the very first Assassin's Creed game (2007). This is a nice piece of fan service, as it adds a level of nostalgia reminding many of us of the fondness we all have for the original game and also how the washed out colours made Altair's robes stand out. That's all for the first Dev Diary, and things are looking promising. Although Mirage isn't doing anything too innovative, the team behind it seem to be rediscovering what mechanics worked well in previous titles and are determined in their efforts to restore them to the franchise. Look out for our coverage of Assassin's Creed Mirage here on The Ones Who Came Before, as we can't wait to explore the new title even further as we get closer to launch. Stay tuned for all things Assassin's Creed with our social media channels, listed below. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Q&A with Aymar Azaïzia | TheOnesWhoCameBefore

    Q&A with Aymar Azaïzia Interview Share 7 May 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Col: Hey Aymar. Thanks for joining me today. I have a few Assassin’s Creed topics we would like to discuss today. Aymar: Thanks for having me, especially in a pub, with a beer. Is it a strategy to get me to talk? :) Col: We’ll see if we can get any secrets today ;) So let’s get started. Can you tell us anything about the Apple of Eden replica that was shown off a while back? We saw a prototype but we haven’t heard anything since. Aymar: Sure, right now, the project and the will to make it happen during the year is still very real. However we are trying to find the best execution, quality so expect more news soon! Col: Cool! Okay so I have a very big question! How did Ezio die, and was he assassinated? Aymar: My take on it, is watch the Godfather movie, and focus on the death of Don Corleone. Then watch Embers again, and I would say that Ezio get assassinated. There is a price to pay, and there is no rest once you walk the path of the Assassins. It is a bittersweet ending, Ezio got a nice and long life, yet there was no way for him to die from a heart attack (PS focus on the soundtrack!). Now you can hate me :) Col: Poor Ezio! So I was also wondering about the Nikolai Orelov statue that was shown. Is that still happening? Aymar: Got the only one :) It was a prototype that wasn’t supposed to be shown at that stage. It was a unique resin prototype, and we didn’t moved on with that, yet you can expect more cool figurines from us! Col: Nice! So why did the Davenport Homestead mysteriously disappear after AC3? Aymar: History kills a lot of thing… But there may be another explanation… :D Col: Who was the man at Lucy’s Grave in Initiates? Aymar: What is your call? We know who he is, but we are not there yet :) Col – Interesting. I personally think that it could be an Instrument of the first will, but we’ll have to see! Col: I was wondering if you can tell us anything about the upcoming Assassin’s Creed Movie Novel by Ryder Windham. Aymar: Talking about early announcement :) It is supposed to be a movie script adaptation as far as I know, but I don’t have more details at the moment, sorry! Col: Fair enough! Speaking of early announcements, an Assassin’s Creed Colouring book appeared on Amazon. So what kind of images can we expect to be colouring in? Aymar: We have the guys working on our artbook selecting the best images, so expect a mix between characters, landscape, iconic symbol and more! Col: Awesome! So Assassin’s Creed has released two sets of comic books recently, so I was wondering if any more can be expected in the future? Maybe comics focussing on Erudito or Juno’s Instruments. That could be cool. Aymar: YES! Both Titans and us are really pleased with what is happening at the moment, and I would be lying if I was saying we don’t have more plans for Assassin and Templars :) Col: That’s cool. Speaking of future plans, I was wondering if you guys would ever consider making more Chronicles game’s? Aymar: Right now, we are focusing our game effort on our next Assassin’s Creed game, but nothing is impossible with Chronicles :) Col: Fair enough! So Assassin’s Creed Last Descendants was announced recently, and a new Piece of Eden was mentioned in the description. “The Trident of Eden”. Can you tell us anything about that? Aymar: Yes, but I will have to kill you then :) What I could stay is that it is a very amazing story, I LOVE what Matt did with it, and the trident is a very interesting POE :p Col: Sounds interesting! So I was wondering if we could see the Lydia Frye story going anywhere in the future? Aymar: Haha, Lydia, Haytham, and so many others we want to bring back. So stay tuned! Col: So I left the difficult question until the end. Let’s talk about the precursor box. Does one exist or many. I personally believe that we saw 2 in AC Rogue, but several exist. Aymar: How many visuals versions have you seen so far? Same? :p Col: Interesting. I’ll stick to my theory though! Thanks for your time Aymar. It’s been an absolute pleasure to meet you. Aymar: It was a pleasure, let’s focus on beers now :) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Shadows Phone and Desktop Wallpapers released by FrameHoldPhotography | TheOnesWhoCameBefore

    Assassin's Creed Shadows Phone and Desktop Wallpapers released by FrameHoldPhotography Community Share 18 May 2024 Written By: Edited By: Frame Hold Photography Colum Blackett Back To Database Check out the first wave of Desktop and Mobile Wallpapers for Assassin's Creed Shadows, created by Frame Hold Photography from TOWCB Core Team using recently released key art. Enjoy! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography

  • Assassin's Creed Day Artwork Released | TheOnesWhoCameBefore

    Assassin's Creed Day Artwork Released Art Share 21 Dec 2025 Written By: Edited By: Aita_Sageblood Colum Blackett Back To Database To celebrate Assassin's Creed Day 2025, and to honour the legacy of Desmond Miles (1987-2012) who sacrificed himself to ensure humanity's survival from the impending threat of a solar flare, our very own Aita_Sageblood from TOWCB Art Team has released a new piece of artwork inspired by Assassin's Creed III! Thanks to Desmond's bravery, humanity survived and the Assassins were able to prevent Juno from inhabiting a clone body and taking over the world. We love the use of colour on the pedestal, and the ominous glow enticing the hand of Desmond. The date in the top left hand corner is a callback to the glyphs from the early Assassin's Creed games, left by Subject 16, Clay Kaczmarek. We hope that you enjoyed Assassin's Creed Day, but also took a second to reflect upon Desmond's selfless decision which made everything which came after 2012 possible. Safety and Peace Assassins! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Aita_Sageblood (Nathan) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his vibrant digital artworks, bringing colour and energy to each and every project. In January 2026, Nate was promoted to Art Team Leader, and throughout 2026 will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watchalongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft. Aita_Sageblood

  • Netflix have announced an upcoming live-action Assassin's Creed series | TheOnesWhoCameBefore

    Netflix have announced an upcoming live-action Assassin's Creed series News Share 27 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Streaming service and production company Netflix have today announced that they are developing a live-action Assassin's Creed series in partnership with Ubisoft. The news broke when the @NXOnNetflix Twitter account posted a short teaser revealing a red Assassin's Creed insignia with the Netflix logo inside. The iconic Assassin's Creed II theme, Ezio's family theme plays softly in the background. Could this be a clue, or simply a nod to the series? “We’re thrilled to create an Assassin’s Creed series with Netflix and we look forward to developing the next saga in the Assassin’s Creed universe.” said Jason Altman, Head of Ubisoft Film & Television told Deadline. Netflix are looking to build an Assassin's Creed TV Universe, entering into a content agreement with Ubisoft to develop live-action, animated, and anime series based on the franchise. According to Deadline, the first series in development is as an epic, genre-bending live-action adaptation, and is being developed Ubisoft Film & Television’s Jason Altman and Danielle Kreinik, who are currently looking for a showrunner. “We’re excited to partner with Ubisoft and bring to life the rich, multilayered storytelling that Assassin’s Creed is beloved for. From its breathtaking historical worlds and massive global appeal as one of the best selling video game franchises of all time, we are committed to carefully crafting epic and thrilling entertainment based on this distinct IP and provide a deeper dive for fans and our members around the world to enjoy.” Peter Friedlander, VP, Original Series, Netflix. Details are currently limited regarding the first Assassin's Creed Netflix series, but you can stay up to date on all the news here at The Ones Who Came Before. Sources: Netflix Deadline comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • From the Desk of Hytham the Acolyte - A Review of AC Valhalla: Journey to the North | TheOnesWhoCameBefore

    From the Desk of Hytham the Acolyte - A Review of AC Valhalla: Journey to the North Review Share 26 Jul 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Deluxe Edition photos by Aaron Young (Falconswift87) from TOWCB Writing Team. Article contains Amazon affiliate links that support TOWCB. One of the current discussions that has been prevalent in the past few years is the lengths of the RPG line of Assassin’s Creed titles vs those of the “classic” games. AC Valhalla being the latest entry in the series (as of this article) was well known to require hundreds of hours for players to dig in and experience the full story of Eivor and her Raven Clan coming to England with a pair of secretive warriors known as The Hidden Ones , to search for their shared enemy in The Order of the Ancients . Eivor traveled across the English countryside, the shores of Ireland, and the streets of Paris while also exploring the influences of Norse Mythology throughout this epic tale of starting over in a new land. However, unlike previous entries which documented the game, such as novelizations, strategy guides, or outside publications. Assassin’s Creed Valhalla was expanded upon via multiple pieces of transmedia, but never provided an overview of the complete two-year content line. Even the art book that was released after the game only covered the main game and was more concept art of the landscapes and character types, but not every aspect was represented. Cover Art of Journey to the North In July of 2023, a new transmedia artbook/journal was released for what appears to be the end of the Valhalla story as we begin to transition into Assassin’s Creed Mirage. In The World of Assassin’s Creed Valhalla: Journey to the North - Logs and Files of a Hidden One, fans of the series are provided a complete overview of the AC Valhalla story and updated art book told through the eyes of Hidden One, Hytham the Acolyte. This 208-page book is the ultimate text of the story of what occurred in the main game and the paid DLC expansions. The Deluxe Edition photos provided by Aaron Young Deluxe Edition Spine Deluxe Edition Art Prints Journey to the North (as it will be referred to for the rest of this review) is available in two versions as many of the previous art books have been: The standard hardback for $49.99 USD and the Deluxe Edition for $99.99 USD. The deluxe edition comes in a special brown leather style cover contained in a teal slipcover with a folio featuring two art prints. I had originally planned on purchasing this one, but decided to get the standard one for now as I just wanted to read the book and didn’t see a personal value in the double price deluxe option. However, after seeing the images from fellow The Ones Who Came Before writer, Aaron Young, I wish I had. Yet, it is nice to have the concept art cover that I have shared in the image above. The book opens on an overview of what is to follow from the in-world author Hytham. The book is divided into five sections, each one having a vast amount of content organized in such an easy to read format that I applaud the book’s author Rick Barba for. Rick is a well known video game author with over 130 publications to his name including books and guides for series including Assassin’s Creed, God of War, GTA, Red Dead Redemption, and Star Trek to name a few. Previously he wrote Assassin’s Creed: Through the Ages for Scholastic Books during the content window for AC Syndicate. If you collect video game books, you most likely have something of his work without even knowing it. Entry on Sigurd Styrbjornson The first section which covers the Viking Lifestyle gives a history of the Vikings compiled through Hytham’s research and time with the Raven Clan. Speaking with and learning from the people of Ravensthorpe as well as information provided by Jarlskona Eivor Varinsdottir via the plot of Valhalla, Hytham spent time understanding the history of the people that he now considers family, the Viking people. It is in the first pages of the book that I recognized that Hytham was constantly busy while Eivor was progressing through the story of the game. I always felt that Hytham seemed static like a set-piece outside of the mission lines he would provide players, but this book gives him a life that the game was lacking. Having a detailed, but short history of the Vikings and how the Raven Clan came to England is a strong start for the book. Hytham's notes on Odin and Frigg In the second chapter, the full mythos of the Norse gods are presented, both in the story of the Dawn of Ragnarok expansion and the history of creation in the Norse myth and the gods that are worshiped by those around Hytham. Each of the Aesir is described and most of them are presented with the game image from the character’s Codex entry in the game. This is expanded on with the stories of the myths from the creation of everything to Ragnarok itself. It is also here where we can learn Hytham’s thoughts on the Viking beliefs and on the gods, including Loki whom fans know to be the Isu that is hosted by Sage Basim Ibn Ishaq, Hytham’s Mentor. A few of the buildings in Ravensthorpe The Viking Settlement is explored in the third section of the book and this is broken down as a tour of the Ravensthorpe settlement, with each building and citizen of the home to Eivor and Hytham discussed. What I liked most about this section is that each shop is very detailed in what it does and what it offers the people that live there, but also as what it does for players of the game. Knowing that the tanner, Wallace in the Hunting Hut can provide you with trophy mounts for completing special hunts, or that Yanli at the Trading Post can sell you decorations for the settlement, and tattoos for Eivor makes this section not just a travel guide for the settlement, but a guide for players to know who to see about their in-game needs. Eivor sitting with Oswald of East Anglia The last section before the Epilogue is The Viking Age, which is the full story breakdown of the main game, Wrath of the Druids, and Siege of Paris. Hytham describes the region, the Major Factions & Sects, and the Key Events for each “sequence” of the game. It is because of this section that I highly suggest this book for anyone that wants to revisit the game or read through the story without the required playtime. While everything recorded is from Hytham documenting Eivor’s recollection as she turns in the Order Medals from her clearing England from the Order of the Ancients, and later from her informing Hytham of what happened in other countries, his detailed writings of the events of the game provide more than enough information to understand the story without the traveling distance, filler content, or unnecessary dialogue. This is the closest that we will get to a novelization of Valhalla. Eivor (Male) in Concept Art for Seige of Paris The book closes with the Epilogue which is a closing entry from Hytham as he thanks Eivor for her efforts in riding England of the Order of the Ancients, and that his biggest regret is that of his mentor Basim, whom he still cannot believe betrayed the Norse siblings Eivor and Sigurd. He then gives half of the page to speak on Basim’s past which is a heavy reference and transitional text to Assassin’s Creed Mirage. Learning about Basim’s swift rise from street thief to Mentor and how Hytham was tasked with his first mission in Constantinople to keep an eye on Basim and report back to the Brotherhood. Yet, while Hytham understands that Basim’s actions drove him out of the light of his teachings, he hoped that he found the peace he was looking for. Basim Ibn Ishaq from Assassin's Creed Mirage While there isn’t a large amount of direct references to AC Mirage outside of the book’s final page, the written thoughts of Hytham reacting to Basim’s betrayal, of Basim having a son, and on Loki (not knowing the link to his mentor), there is enough to excite players for the next entry in the series. The epilogue alone made me more excited for October 12, 2023 when we will be able to play the new game. Hytham in The Golden City by Jaleigh Johnson I’ve said it multiple times in the past when talking about the transmedia for AC Valhalla and some of the 9th Century content, that Hytham is the anchor for the Valhalla epic. Yes players control Eivor, but outside of the game, Hytham is present in six titles (including the game and this book) and has interacted with multiple storylines and characters. He’s been a guiding hand for all of the transmedia characters in the Valhalla story, Niamh in Sword of the White Horse, Geirmund of Geirmund’s Saga , and in The Last Chapter content update for Valhalla (which is not covered in this book) he takes in a new class of Hidden Ones from the members of Ravensthorpe. Many argue that Valhalla had no Assassins (much like Origins and Odyssey), but I argue that we do have an Assassin in Hytham as the underlying focus of the entire story for this game linking lead characters together like Agent Coulson in the Marvel Cinematic Universe. I do wish there was more coverage of the free content updates like the Mastery Trials, The Forgotten Tombs, and The Last Chapter, but I can understand that not all of this content was available for this book at the time of release, or even when it was being written by Rick Barba. Some of the region overviews felt a bit short and not all characters were presented with an image and to agree with fellow TOWCB writer, Aaron, not all of the character shots from the game are the best composition or option for a profile photo. I would be curious to know if these were taken by the author, or provided from Ubisoft. I was happy to see game images with concept art, but do wish there was a higher quality at times. Concept Art of Bárid mac Ímair, King of Dublin My bottom line with The World of Assassin’s Creed Valhalla: Journey to the North - Logs and Files of a Hidden One is that it is a must have for fans of the game or the series in whole. I could even suggest it to fans of history as this is a fun historical fiction journal from a character in that time period. Nothing is incorrect historically, but may not be something that actually took place in the 9th Century Viking Expansion of England. The additional artworks for the DLC that we didn't have with the original Art of Assassin’s Creed Valhalla is something that I would love to see from future games that offer DLC, and hopefully we can see something for older titles if they get remasters. With Mirage around the corner, I’m hoping additional transmedia is provided as it is my favorite aspect of the series by far. The book is available now in the US from publisher Dark Horse Books for the Standard Edition at $49.99 USD, or the Deluxe Edition for $99.99 USD. If you have interest in purchasing the book, consider using our affiliate link with Amazon to help support articles like these and The Ones Who Came Before. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • TO BE COMPLETED Assassin's Creed Symphony - The Journey So Far | TheOnesWhoCameBefore

    TO BE COMPLETED Assassin's Creed Symphony - The Journey So Far Share 1 Oct 2019 Written By: Edited By: Colum Blackett (Col_96) Back To Database June 29th 2019 - Paris Palais des congrès de Paris comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin's Creed Virtual Photography: 10th - 16th September 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 10th - 16th September 2022 Community Share 17 Sept 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Gunnar Game: Assassin’s Creed Valhalla This week’s first capture comes from @ TheWInterCzar a member of our Assassin’s Creed VP Twitter Community. First up this week we have Gunnar the Smith of the Raven clan. This may be the first time I have seen a shot of this pivotal character. Voiced by the brilliant Thomas W.Gabrielsson and also known for his role as Guthrum in The Last Kingdom. He is one of my favourite characters to talk to when visiting the settlement. This magnificent shot showcases him brilliantly, the black and white style really amplifying his beard and tattoos. Excellent use of the black background resulting in a perfect portrait. 2) Mythical Game: Assassin’s Creed Odyssey Photo number two comes from @ GeeketteAna a member of our Assassin’s Creed VP Twitter Community. Next up we have Kassandra exploring Atlantis from the Assassin’s Creed Odyssey DLC. I must admit I have never played this section of the game, but after seeing @GeeketteAna’s virtual photography I might just give it a go. I really like the colours of this capture, so vibrant and powerful. I love how you can see the waterfall coming through the eyes in the distance. The armour set also links well with the rest of the shot thanks to the white and gold elements. A very fitting photo for the mythical setting. 3) Odin’s Raven Game: Assassin’s Creed Valhalla Edits: Frans Bouma & Lightroom Classic This week’s third shot comes from @ NovA1990 a member of our Assassin’s Creed VP Twitter Community. Photo number three brings the chill with a nice shot of a raven in the snow. I always like to feature animal photography if I can, and this is the first for a raven. Even though it isn’t the focal point, I do adore the mountains in the background. There is a real haunting feel to this with the dark skies, cold snow and wind swept trees. I believe the shot is in Northumbria as that is the only place with snow in the English part of the game. Either way this Raven looks very happy sat in the snow. As the saying goes Odin’s eyes are everywhere. 4) The Saga Begins Game: Assassin’s Creed Valhalla VP number four comes from @ reubenblades1 a member of our Assassin’s Creed VP Twitter Community . For our penultimate shot this week I thought I would feature this exceptional capture of Eivor and the long ships. The sepia style of this photo makes it so unique, as it is a colour tone not often seen. The attention to detail is amazing, with the use of vignette and depth of field really bringing the shot to life. I love the old vibes of the capture as it feels fitting of the time period. I wonder where Eivor is heading next? 5) Sunset Game: Assassin’s Creed Origins The final capture of the week comes from @ YouSpoonyBardd over on Twitter. The final shot of the week is part of an awesome set entered into the Ubisoft Photo-Mode contest. Be sure to check out the whole selection below. However this photo stood out the most to me due to the jaw dropping positioning. Even with the sun going down you can see so much in this capture. I love the sun setting between the two pyramids, it is just breath-taking. I also like that you can see a third pyramid to the left and the rocky landscape surrounding it. What a beautiful use of colour and shadows to create this perfect sunset. Link to set And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Updates On The Future Of AC & Black Flag Remaster Confirmed | TheOnesWhoCameBefore

    Updates On The Future Of AC & Black Flag Remaster Confirmed News Share 5 Mar 2026 Written By: Edited By: Hayden Bird Gargudon Back To Database It is an exciting time to be an Assassin’s Creed fan, with Ubisoft yesterday making an announcement on social media, in the form of a video with newly appointed franchise Head of Content Jean Guesdon, giving major updates on the future of the franchise. This provided updates on the heavily anticipated Codename games in the from of Hexe , the mobile game Jade , as well as the multiplayer experience Invictus . There was also word on the remaining support left for Assassin’s Creed Shadows , and of course, the official confirmation of a remaster of Assassin’s Creed IV Black Flag , officialy titled Assassin's Creed Black Flag - Resynced . Ubisoft teased its existence with a piece of artwork of protagonist Edward Kenway with the new updated logo for the game with the new title underneath it. They also worded it with some pirate-themed comments to officially confirm that the remaster is real. The significance of this announcement is a true act of appreciation from the developers at Ubisoft, directed at their dedicated fanbase, that has stuck by them for nearly two decades and counting. Their transparency with the community is very respectful and shows that the developers care about their fans, and felt it only right to share these major updates with their loyal audience. The fact that it was a string of announcements and not one singular update shows, they are excited to share what is in store for the franchise, and that nearly two decades later, the series is as strong as ever and not slowing down one bit. The Assassins Creed Logos (via Ubisoft) As mentioned, it was announced that support for the most recent game in the series, Assassin’s Creed Shadows , will slowly start being phased out as the game nears its first anniversary this month, which makes sense and happens all the time in order to give developers time to focus on their future projects, and divert manpower and resources. Guesdon shared that even though support for Shadows is nearing its end, it has some great surprises left and will go out on a high note. It is a perfect send-off to an important game in the series. It only feels right to end with a bang rather than let the hype dwindle down. It is a great thing that Ubisoft plans on ending strongly on such a great game in the series, as fans who loved and still play the game certainly deserve a proper sendoff. The Black Flag remaster was another major surprise. While it was not a full reveal and more of a tease, the official annoucement already has fans excited and worked up, and more news and details are bound to come sooner than later! The information they shared for the highly anticipated upcoming game, Codename Hexe , was short but meaningful. They stated it is set in a pivotal moment in history and that they plan to remain silent for a bit longer, but love the fans' hype and enthusiasm for the project. It was a short update, certainly, but just the fact they are acknowledging the game that so many fans are excited for is a great move from Ubisoft to continue to build up the hype even further. The other game with a codename that received an update was Codename Invictus , which is confirmed to be a PvP online multiplayer game, which is significant because in the past the last time an Assassin’s Creed game had multiplayer as an option was 2014’s Assassin’s Creed Unity , which players loved despite it still being the last taste of online the franchise has seen. Now, over ten years later, a full-fledged online game that is its own title rather than attached to a single player game, is progressing along in development. The interesting part about this is that it is a competitive PvP in the Assassin’s Creed universe, which is something almost unseen before as while Unity had multiplayer as a feature, it was co-op gameplay with friends and teammates, the option to face other players was not available, so a dedicated Assassin’s Creed game that is all about multiplayer is truly an exciting project in the works from Ubisoft, and it's a good thing to get an update on it as word surrounding Codename Invictus was scarce, understandably, the way Ubisoft would want it. Main Protagonists all together (via Ubisoft) Another couple goodies that were announced today was also an update on the upcoming Assassin’s Creed Netflix series, sharing that while it has been a long time coming, the development has been going smoothly over the last months and has even had casting updates announced all within a few months or so. Ubisoft also made sure to give one final treat, in the form of the announcement of a 60FPS update for Assassin’s Creed Unity for PS5 and Xbox Series X/S, which is a big deal as many of the older games in the series have received a patch to make it look more advanced, and Unity was considered ahead of its time with visuals and gameplay, so getting this update for a game like this one is excellent news. The update drops today March 5th. All in all, it was an unexpectedly huge day for fans of the Assassin’s Creed series and all gamers alike. There was no way to predict getting such a huge update for all the future projects in the franchise, so the surprise announcement was a good and smart move to treat fans when they would least expect it. In the past, many major gaming franchises would be slowing down or already dead in a matter of a few years, but nearly 20 years in, there are absolutely zero signs of AC slowing down, and the future of the franchise is as bright as it has ever been. Nearly at the two decade mark, Assassin’s Creed continues to be the gaming dynasty it truly is and shows that even with age, this franchise can still be more alive than ever. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

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