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- Q&A with Abubakar Salim | TheOnesWhoCameBefore
Q&A with Abubakar Salim Interview Share 9 Jan 2017 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database To celebrate our Three Year Anniversary, we sat down with Abubakar Salim, Bayek from Assassin's Creed Origins! Col: Hey Abu, thanks for joining us! Before we start the Q&A, could you tell us a bit about your work for Assassin’s Creed? Abubakar: Thank you! In Assassin’s Creed: Origins, I play Bayek, the last Medjay from Siwa...But I’ll be honest though, my work consisted of me waking up in the early hours, wearing a lycra/velcro suit with reflective balls and voicing and pretending to be a badass for hours. THAT has been my work on Assassin’s Creed so far. Col: How did you find Voice Acting, and did you enjoy the experience? Abubakar: I loved every second of it. This is my first video game job and the experience as a whole was a mixture of liberating, exciting, tough and genuinely fun. The passion and love from the team is so strong, that the work environment was a joy to be a part of. Voice acting in a video game? And that game being Assassins Creed?! What’s not to love. Col: When you auditioned for the role, did you know it was for a video game? Abubakar: No I didn’t! The character had a different name, and it was advertised as an animated series which would require motion capture. I got the audition through my acting agent, and I remember thinking that this would be an interesting project to get involved in. On my second round however, I met the creative team and they dropped the bomb that it was Assassin’s Creed, and I can just remember this feeling of pure elation. I’m a gamer and a huge fan of the series in particular, so my inner child screamed with joy when they mentioned that it was for the new Assassins Creed game. I had to play it cool though...well, I’d like to think I played it cool. But I’m sure Kama (animation director) and Felix (cinematic director) would tell you very different. Col: Was voice acting something you ever considered when you first started your career? Abubakar: Absolutely. It’s all creative man, and as I said before, video games to me as a kid was and still is a huge part of my life. I didn’t watch many films or TV shows, and books were hard to digest due to my dyslexia, but with video games and the beautiful worlds and stories crafted by them, it became the gateway into my imagination which fuels my work. If I could move, inspire, make someone feel what I felt as a kid when I dived into these worlds, then I’m happy. Col: How would you describe Bayek to a friend? Abubakar: He’s seen things. Smells though...don’t think he washes much. Col: As a Medjay (Ancient Line of Warriors), Bayek cares deeply about the people of Egypt. Do you think players will get a sense of Bayek’s sympathy and compassion for other people in the game?Abubakar: For sure. There is a form of duty that the Medjay held back then and Bayek has such a passion for justice and the people of Egypt, that I feel the players would connect with him on that level. But without going into too much detail, there is an incredibly powerful drive to Bayek which when the players find out why, would make the players understand why he cares so much. Col: Ashraf Ismail (Game Director on ACO) said in an interview with Gaming Bolt that Bayek “is the physical embodiment of ancient Egypt”. Do you agree with this? Abubakar: To me, Bayek is a man like you or me who happens to be in Ancient Egypt, and because of the given circumstances, his reactions become crucial to the shifts and changes of that time. He is definitely the embodiment and voice of a side of Ancient Egypt, but I feel that with this game, each character represents a part of Egypt which is as important as each other. Col: What can you tell us about the relationship between Bayek and Senu? Abubakar: Oh man. All I can say is that, that bond is special. Very special. I don’t want to reveal too much, but you will learn why when the game comes out. Col: Have you seen much of the Assassin’s Creed Origins Fan Art/Cosplay Projects. If so, is there a specific piece that sticks in mind? Abubakar: So since the announcement, there has been so much incredible pieces of work from the fans and the community that I can’t wait for all the more stuff that is to come when more gets revealed! Honestly, each person’s touch and addition to the franchise, be it through cosplay, art work, comic or fan fiction, has been joyous to witness. Col: What are you most excited about for when the game drops on the 27th October? Abubakar: I’m looking forward to get playing it finally. But I am super excited for the journey that the players are going to be taken on. Blood, sweat and tears have been poured into this beast of a game and to finally share that with the world will be a beautiful moment. We would like to say a huge thank you to Abubakar Salim for joining us, and to everyone at Ubisoft who helped to make this interview possible. Assassin's Creed Origins releases on the 27th October 2017. You can find Abubakar on Twitter and Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Mieke Dix
Mieke is a huge fan of the Assassin's Creed franchise, and is looking forward to creating regular content for the AC community as an online article writer. She has previously written articles for Cultured Vultures and currently runs an online gaming blog. By joining the program, Mieke will be able to write articles on a wide variety of topics for the community. Previous Next Writer Mieke Dix Previous Partner Mieke is a huge fan of the Assassin's Creed franchise, and is looking forward to creating regular content for the AC community as an online article writer. She has previously written articles for Cultured Vultures and currently runs an online gaming blog. By joining the program, Mieke will be able to write articles on a wide variety of topics for the community. Twitter | Gaming Blog Work
- Updates On The Future Of AC & Black Flag Remaster Confirmed | TheOnesWhoCameBefore
Updates On The Future Of AC & Black Flag Remaster Confirmed News Share 5 Mar 2026 Written By: Edited By: Hayden Bird Gargudon Back To Database It is an exciting time to be an Assassin’s Creed fan, with Ubisoft yesterday making an announcement on social media, in the form of a video with newly appointed franchise Head of Content Jean Guesdon, giving major updates on the future of the franchise. This provided updates on the heavily anticipated Codename games in the from of Hexe , the mobile game Jade , as well as the multiplayer experience Invictus . There was also word on the remaining support left for Assassin’s Creed Shadows , and of course, the official confirmation of a remaster of Assassin’s Creed IV Black Flag , officialy titled Assassin's Creed Black Flag - Resynced . Ubisoft teased its existence with a piece of artwork of protagonist Edward Kenway with the new updated logo for the game with the new title underneath it. They also worded it with some pirate-themed comments to officially confirm that the remaster is real. The significance of this announcement is a true act of appreciation from the developers at Ubisoft, directed at their dedicated fanbase, that has stuck by them for nearly two decades and counting. Their transparency with the community is very respectful and shows that the developers care about their fans, and felt it only right to share these major updates with their loyal audience. The fact that it was a string of announcements and not one singular update shows, they are excited to share what is in store for the franchise, and that nearly two decades later, the series is as strong as ever and not slowing down one bit. The Assassins Creed Logos (via Ubisoft) As mentioned, it was announced that support for the most recent game in the series, Assassin’s Creed Shadows , will slowly start being phased out as the game nears its first anniversary this month, which makes sense and happens all the time in order to give developers time to focus on their future projects, and divert manpower and resources. Guesdon shared that even though support for Shadows is nearing its end, it has some great surprises left and will go out on a high note. It is a perfect send-off to an important game in the series. It only feels right to end with a bang rather than let the hype dwindle down. It is a great thing that Ubisoft plans on ending strongly on such a great game in the series, as fans who loved and still play the game certainly deserve a proper sendoff. The Black Flag remaster was another major surprise. While it was not a full reveal and more of a tease, the official annoucement already has fans excited and worked up, and more news and details are bound to come sooner than later! The information they shared for the highly anticipated upcoming game, Codename Hexe , was short but meaningful. They stated it is set in a pivotal moment in history and that they plan to remain silent for a bit longer, but love the fans' hype and enthusiasm for the project. It was a short update, certainly, but just the fact they are acknowledging the game that so many fans are excited for is a great move from Ubisoft to continue to build up the hype even further. The other game with a codename that received an update was Codename Invictus , which is confirmed to be a PvP online multiplayer game, which is significant because in the past the last time an Assassin’s Creed game had multiplayer as an option was 2014’s Assassin’s Creed Unity , which players loved despite it still being the last taste of online the franchise has seen. Now, over ten years later, a full-fledged online game that is its own title rather than attached to a single player game, is progressing along in development. The interesting part about this is that it is a competitive PvP in the Assassin’s Creed universe, which is something almost unseen before as while Unity had multiplayer as a feature, it was co-op gameplay with friends and teammates, the option to face other players was not available, so a dedicated Assassin’s Creed game that is all about multiplayer is truly an exciting project in the works from Ubisoft, and it's a good thing to get an update on it as word surrounding Codename Invictus was scarce, understandably, the way Ubisoft would want it. Main Protagonists all together (via Ubisoft) Another couple goodies that were announced today was also an update on the upcoming Assassin’s Creed Netflix series, sharing that while it has been a long time coming, the development has been going smoothly over the last months and has even had casting updates announced all within a few months or so. Ubisoft also made sure to give one final treat, in the form of the announcement of a 60FPS update for Assassin’s Creed Unity for PS5 and Xbox Series X/S, which is a big deal as many of the older games in the series have received a patch to make it look more advanced, and Unity was considered ahead of its time with visuals and gameplay, so getting this update for a game like this one is excellent news. The update drops today March 5th. All in all, it was an unexpectedly huge day for fans of the Assassin’s Creed series and all gamers alike. There was no way to predict getting such a huge update for all the future projects in the franchise, so the surprise announcement was a good and smart move to treat fans when they would least expect it. In the past, many major gaming franchises would be slowing down or already dead in a matter of a few years, but nearly 20 years in, there are absolutely zero signs of AC slowing down, and the future of the franchise is as bright as it has ever been. Nearly at the two decade mark, Assassin’s Creed continues to be the gaming dynasty it truly is and shows that even with age, this franchise can still be more alive than ever. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Assassin's Creed Copenhagen Quiz Night Event Photo Log | TheOnesWhoCameBefore
Assassin's Creed Copenhagen Quiz Night Event Photo Log Event Share 5 Apr 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database Here are our photos from the Assassin's Creed themed quiz night at Kappa Bar Copenhagen, hosted by Ubisoft Nordic to celebrate the launch of Assassin's Creed Shadows! Gustav Poulsen ( Gargudon ) from The Ones Who Came Before's Core Team was in attendance, and came third in the quiz on his own! https://video.wixstatic.com/video/06e6c8_5bb544d63365478c95abe59bfef9e23d/720p/mp4/file.mp4 Big thank you to the Ubisoft Nordic Community Team for hosting such a great event! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- From Origins to Odyssey: Could Assassin's Creed be heading to Greece? | TheOnesWhoCameBefore
From Origins to Odyssey: Could Assassin's Creed be heading to Greece? Wishlists Share 13 May 2018 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are now less than a month away from E3 2018, and several rumours are stating that the next Assassin's Creed game will be set in Ancient Greece, this game is rumoured to be titled Odyssey. This means that the game is likely to act as a sequel to AC Origins, potentially confirming initial rumours which revealed that Ubisoft were working on an ancient trillogy (Egypt, Greece, Rome). Although nothing official has been revealed about the game, we can assume that it will have similarities to Origins. Here are my thoughts on the potential features that should be included in a Greek Assassin's Creed game. (In no particular order) An Established Brotherhood One of the big problems with Assassin's Creed Origins was 'The Hidden Ones' faction, a proto-Assassin order with no clear tenets or goals other than stopping the order than stopping the Order of Ancients and protecting the innocent. Other than the ambiguous drives and goals of the group, other than Bayek and Aya, are quite simply not memorable. As I'm writing this, I can only actually think of a couple (Taharka's son Phanos and Tahira). One of the reasons for this could be because The Hidden Ones act individually, and are rarely seen together in the same location. Many of the interactions between The Hidden Ones are done via messages sent between bureaus. This is unusual for an Assassin's Creed game, and make it difficult to understand each member's role within the group. For example, in the Ezio games, we would be present at Assassin meetings, and would hear everyone's thoughts on missions and strategies. For AC Odyssey, it would be clearer for the audience to understand the drives and motives of the group if we were able to see them interacting together (as was the case in Origins). An established brotherhood, with a clear plan and philosophy is definitely needed in the next game. Return of Bayek and Aya Bayek is arguably one of the best characters we have seen in the franchise for a long time, and deserves to be in another game. Whilst it is unlikely Bayek will be the main character in the next game, as it's been a while since Ubisoft took this approach with the franchise (Ezio games), it would certainly be interesting to see Bayek return as a side character. An older Bayek would be a great mentor to the next generation of Hidden Ones. Furthermore, Aya/Amunet was also a strong character in Origins, showing real strength and conviction during missions. Her transformation from Aya to Amunet left her as a shell of her former self, embodying a cold and calculating proto-Assassin. Although Aya's character thoroughly changed, traces of her old self could still be seen when interacting with Bayek,showing that she still cares about him. If an Assassin's Creed game were to take place in Greece, we could potentially see Aya develop even further as a person, and watch the final process of her transformation. It would also be interesting to see the conclusion of the marriage between Aya and Bayek. Will they, or wont they get back together? Either way, there's more story left to be told for these two. Explore the relationship between Aya & Khemu One thing that was noticable in Assassin's Creed Origins was the representation of grief. It's true that everyone experiences grief in different ways, but the game showed Bayek as a man dealing with real internal struggle over his son's death, whilst Aya focussed solely on getting revenge, and therefore we never see her taking the time to properly grieve. We hear that Aya was unable to accept the loss of her son, so she moves back to Alexandria, whilst Bayek dedicates his time to Egypt as a Medjay. Bayek was the only one present at the event, a horrific moment that changed his life forever. Whilst we see Bayek's interactions with Khemu during flashbacks, dreams and missions, the relationship between Aya and her son is scarcely featured. As the death of Khemu was an event that acted as a drive for both Aya and Bayek, it's something that would be interesting to see in a sequel. For every star gazing puzzle solved by Bayek and Khemu, there was surely a mother-son moment that was neglected from the game. These could be valuable interactions that Aya remembers fondly and could allow us to better understand her character and what motivates her as a member of The Hidden Ones. Participation in Historical Events Although Bayek and Aya participated in the political side of Ancient Egypt's history, it's fair to say that they didn't participate in actual documented historical events such as war etc. Once again, this was a new move for the franchise, with several previous instalments feeling unrealistic due to too much participation. (AC3: Connor was basically one of the sons of liberty. Unity: Templars cause the French Revolution conditions). I personally think that documented historical events should take place in all AC games, as long as the Assassin/Templar conflict remains secret. A great example of this is the Siege of Viana in Assassin's Creed Brotherhood, where the historical event is the backdrop to the conflict between Cesare Borgia and Ezio.Although we did learn a lot about Ancient Egypt in AC Origins, and the political struggle between the Ptolemys, it was lacking in historical events. The Order of Ancients was a great addition to the franchise, but their goals and motives are nearly as ambiguous as the Hidden One's. In an Ancient Greek Assassin's Creed game, it would be interesting to see more documented historical events, outside of politics. However, it is important for Ubisoft to get the balance right for this to work or the game will feel too fictional. - An example of this would be the Olympic Games, which originated in Ancient Greece. Maybe the Order of Ancients used the event as a backdrop for a planned assassination of an Emperor?"Assassins are meant to be quiet. Precise. We do not go announcing conspiracies from the rooftops to all who pass by." (Achilles Davenport) Eagle Vision Explained Assassin's Creed Origins introduced a new ability to the franchise that allowed for Bayek to see through the eyes of his pet eagle, Senu. This was extremely useful for the player, with Senu acting as a personal drone with the ability to attack, distract and tag enemies from above. Bayek is not the first character in the franchise to have control over animals. In Assassin's Creed Reflections #4 , Connor's daughter Io:nhiòte is shown to possess a very similar ability, somehow connecting with an eagle in order to send a message to her father. This very rare form of eagle vision could be down to precursor DNA, but no lore explanation was given in AC Origins.In Assassin's Creed Odyssey, it would be useful for the main character to have both forms of Eagle Vision. Animus Pulse made sens e, but was a weak version in comparison. In or der to learn both versions of the ability, the main character will surely have to develop their senses. For this to happen, a valid lore explanation is needed for this rare form of eagle vision which has now appear ed twice. It's possible that a lore explanation was cut from Assassin's Creed Origins, but the next game should really explain the ability. Modern Day Progress Assassin's Creed Origins was the first game since AC3 that allowed players to control a third person protagonist. Ever since the death of Desmond, fans have been tormented with an inconsistent modern day experience, ranging from nameless first person characters, to limited cutscenes. Readers of the Assassin's Creed Uprising Comics have been following the return of Juno, a storyline that should have taken place in the games. Layla's story was standalone. New fans to the franchise could pick up the game without needing to understand the previously established lore or events. Although Layla was a new character, Ubisoft did a great job in making her seem like she'd been a part of the world for a while. This was done through Email interactions with Sofia Rikkin (AC Movie) and diagolue. It was discovered that Layla was the one who came up with the ideas for the Movie Animus. The Modern Day storyline in Origins shows Layla defying Abstergo, a mistake that ultimately sees her terminated by the company. This leads to Abstergo sending Sigma Team agents to put an end to her unapproved Animus sessions. With the help of the bleeding effect, and an ancient hidden blade, she kills the agents and returns to her portable Animus.Whilst reliving the memories of Bayek, she is interrupted by William Miles, leader of the Assassin Brotherhood. She was then invited to join the Assassins in Alexandria, where she would be able to work on the Animus Project without the rules and regulations enforced by Abstergo. The next game has to show significant modern day storyline progress in order for it to remain relevant. Layla should have training in order to become an Assassin. Hopefully, William is taking her to an Assassin HQ, where she can meet other members of the brotherhood. This is the perfect opportunity for Ubisoft to finally make the Modern Day in the games worthwhile again, revisiting the conflict between the Modern Day Assassins and Templars. If the conflict looks anything like the comics, then we could be in for a treat! Hopefully, Ubisoft have been listening to fans, and deliver a unique and interesting modern day experience Juno needs to start doing things Following on from the last point, Juno needs to either become a threat to the Assassins and Templars, or be removed from the franchise. I personally think that Ubisoft are going with point A, likely removing her in the comics. This is such a shame for the franchise, but incase I'm wrong, and Juno does survive Assassin's Creed Uprising #12 , then she needs to finally start doing things that affect the real world. In the comics, her Instruments of the First Will are brutal, kidnapping the son of Desmond's Miles, and beheading people. It's only a matter of time before Juno has a body again, so it would be great to see her walk amongst her followers (Not in a comic book though), and wreak havock upon the world. As much as i've enjoyed the AC Uprising comics, this storyline is way too big to be shoved in to print, and should have been in the games or another format such as an animated movie. In Assassin's Creed Odyssey, Juno needs to start causing damage to the world, and work towards enslaving mankind. Assassins & Templars are already teaming up to work against her (comics), so the next game would be the perfect moment to show a full scale war between the factions. Fingers crossed this storyline isn't completely resolved in comics. Return of the inventor Assassin's Creed Origins was lacking someone who could modify and equip the brotherhood with new weaponary and tools. AC2/ACB had Leonardo Da Vinci, a good friend of Ezio Auditore who crafted may useful upgrades and enhancements for the Assassin. AC Syndicate had Alexander Graham Bell, who equipped the Assassins with Rope Launchers, Voltaic Bombs and other useful gadgets. It would be extremely useful for someone to return in Assassin's Creed Odyssey who could fill the role of inventor. Bayek had a decent range of tools and weapons, but it's always nice to have more. Throwable smoke bombs for example, rather than just dropping them during conflict. Speaking of bombs, Ezio could also speak to Piri Reis in Revelations, who would help him craft and create a range of combinations.Inventors are extremely useful for the brotherhood, and make the weaponry of an Assassin even deadlier. Perhaps a Greek philosopher can help The Hidden Ones with their arsenal? New Animus Model It's always cool to see the latest technology available from Abstergo, but it's been a long time since we saw an Assassin Animus. As William said in Origins, Layla is free to work on their version of the Animus Project for them. It would be great to see another variation of the Animus in Odyssey, possibly something involving water cooling or motion sensors this time. We've seen some interesting variations, but hopefully Layla gets to experience something a little bit more interesting than the Sarcophagus HR-8 Model.Rebecca Crane has surely been working on something special for the Brotherhood.Hopefully we get to see it in the next game! A few other things worth mentioning Ancient Greek Weaponry: Different style to what we saw in Origins. Possibility of seeing the original Olympic games. Could we see missions set in this content? Possibility of seeing more Pieces of Eden (Not just Apples) Return of Shaun and Rebecca Thanks for reading Assassins!I hope that you enjoyed this article.Let us know your thoughts in the comments! Are you hoping for an AC Game set in Ancient Greece? Do any of the points mentioned here interest you? Are you excited for E3 2018? comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- The Bold Assassin's Creed Syndicate | TheOnesWhoCameBefore
The Bold Assassin's Creed Syndicate Analysis Share 9 Aug 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database ‘Assassin’s Creed Syndicate’ was released by Ubisoft in October 2015, and was immediately greeted with fan love and appreciation. This game was the next title in the long-running ‘Assassin’s Creed’ franchise, and it had fans excited because the historical setting of this game would be the most “modern” game yet in the series, meaning it is the closest time period yet to modern day, set during the year 1868 in London, England during the famous Industrial Revolution. This era in history was a great setting for the ‘Assassin’s Creed’ series to visit, as ‘Syndicate’ had to change things up in order to accurately match the authenticity of London during this time. Previous games in the series were set further back in history, so certain elements of the era then were quite different from that of previous historical settings. Specifically the way people lived and acted during the Industrial Revolution. People did not walk around carrying swords on their hip anymore, so Ubisoft had a challenge to be different from the past games, while also making the game realistic to players. Ubisoft took a different path than what fans were used to in prior ‘Assassin’s Creed’ games, by still giving players the option to carry around and customize their weapons, but not sacrificing the authenticity of the era. Ubisoft introduced new weapons and elements to the game that made sense in this era. Instead of the protagonists carrying around swords and daggers strapped to their belt, they instead introduced weapons like cane swords, which were common during that era, having a large blade hidden inside a cane like one used for walking with. Ubisoft also brought in brass knuckles for the very first time, which also made sense in this era. Gang members and fight clubs used these weapons frequently, making Ubisoft’s attempt at historical accuracy a win for the company, and still giving fans the full experience of an ‘Assassin’s Creed’ game without worsening the experience for players and still being true to the Industrial Revolution in London. Aside from the weapons that were introduced in ‘Syndicate’ , Ubisoft also had to face the challenge of transportation. People in this era got places in different ways. Horse pulled carriages were very popular at the time, the majority of all major streets in the Industrial Revolution London were filled with carriages. So, Ubisoft brought the idea of being able to ride or hijack carriages seen throughout London, and being able to use them as destruction devices. You were able to ram other carriages to damage or destroy enemies pursuing you, or to catch the enemies running away you had to chase down. It was a breath of fresh air for the ‘Assassin’s Creed’ series, as mechanics like this were brand new in the franchise. Ubisoft also had to introduce the important railroad system. Trains were all the rage in this time period in London, the railroads were used for everything back then, meaning Ubisoft had a challenge to implement this important factor in history into their game. Ubisoft took advantage of the opportunity and made the trains a big part of the game itself. A little bit into the story, gamers had access to their own train. It was a full on homebase almost, as everything you did in the game, a lot of it came down to your train. You could earn money through a safe on the train or upgrade your supplies needed within your group. It was a great deal of creativity from Ubisoft, as they had to face big challenges by being authentic to 1860’s London. Ubisoft also introduced the first dual-protagonist system, a first for the ‘Assassin’s Creed’ series. Previous games had you mostly playing as one character throughout the majority of the game, so having the choice to switch characters freely at any time was a welcome addition to the series. Ubisoft also allowed gamers to play as a female protagonist for the very first time. This was significant as every prior playable main character in the games were all males. The two characters were twin Assassins Jacob and Evie Frye, who you could switch to either character at any time during the game. The game even had missions designated for both Jacob and Evie, meaning you got to use both of them equally in the story, and still have the freedom to play as whichever Assassin you wanted while exploring London and what the massive city had to offer. Many fans had been asking for years to finally play as a female protagonist, and Ubisoft delivered in ‘Syndicate’ . The template of a male and female lead-character in an ‘Assassin’s Creed’ game was in a way, a precursor to the future of the series. Each game following ‘Syndicate’ offered the choice to play as either a male or female protagonist, showing the importance that ‘Syndicate’ provided. Ubisoft also brought in a very unique addition to the series by introducing a new way to scale and zip across buildings and towers across London, a new rope launching grappling hook. This device was used to quickly climb buildings and structures without the need to take time to physically scale the walls. This was a very unique addition for fans as it was something unseen in the ‘Assassin’s Creed’ series before. Gamers could use the rope launcher to escape combat against enemies and quickly disappear without taking too much damage or being outnumbered, and the players were also able to use this launcher as a zipline. If two buildings were far apart and separated, gamers could zipline across the two structures and get there fast without having to possibly encounter enemies and be spotted in your stealth mission. There were also unique things you could do while on the zipline, such as assassinating enemies from above. This addition to the game is still a fan-favorite feature in the series that made ‘Syndicate’ more unique than any other ‘Assassin’s Creed’ game. ‘ Syndicate ’ faced a hefty challenge for its release. The ‘Assassin’s Creed’ game released prior to this one, ‘Assassin’s Creed Unity’ in 2014 was met with criticism upon its launch. There were a significant amount of bugs and glitches that hurt the fan experience when the game was released. These issues put Ubisoft in a tough position. They now had to gain the trust back from the fanbase, and also had to deliver a relatively bug-free game after ‘Unity’ . Ubisoft had not been in this position before, so they knew they had to recover with ‘Syndicate’ as expectations were high and fans wanted to see a game that was well-polished and fun to play. ‘Syndicate’ , however, did in fact, deliver to fans who were anticipating its launch. The game ran and played particularly well when fans got their hands on the game in late 2015. ‘Syndicate’ also marks a significant timeline for the ‘Assassin’s Creed’ series. It is considered the “final” game of the original formula that the series was created in. After the launch of ‘Syndicate’ , Ubisoft took a full year off from creating an ‘Assassin’s Creed’ game. This was a major decision from Ubisoft, as all games in the series were annual releases, meaning a new game was launched every calendar year. The tradition of annual releases in the ‘Assassin’s Creed’ series began in the early days of the franchise. The last time an ‘Assassin’s Creed’ game before ‘Syndicate’ took a year break was 2009’s ‘Assassin’s Creed II’ . Which was released two years after the original game in the series which began in 2007. Ever since then, an ‘Assassin’s Creed’ game was released every single year until the break in 2016. Ubisoft decided to reevaluate the series after ‘Syndicate’ and instead of releasing a major game that year, they focused their time on the anticipated release of the ‘Assassin’s Creed’ movie, and also released a collection of remastered games in the series that were heavily popular among fans, which was always labeled ‘The Ezio Collection’ which was a tribute to the franchises most famous protagonist, Ezio Auditore, who had three main solo games to himself, a feat still no other game in the series has yet to touch, as Ezio is still the only main character to receive more than one game. So the launch of this collection of his three games were a requested bundle from fans and gamers alike. While 2016 was technically a year off for the franchise, it was still filled with great and exciting projects for fans to enjoy while they waited for the next installment in the series. ‘Syndicate’ still marks the close of the classic format the series had grown so accustomed to, because after the 2016 pause, Ubisoft rebooted the franchise with ‘Assassin’s Creed Origins’ in October 2017. This game was very unlike any previous games in the series. It introduced new gameplay mechanics the series had never seen, and created features like a new leveling system, RPG elements, an abilities tab where you can equip special abilities to give you an edge against enemies, and even the option to scan and examine your surroundings with your own pet eagle. These features were brand new to the ‘Assassin’s Creed’ series, and for the majority of the fanbase, were a welcome sight. The significance of ‘Assassin’s Creed Syndicate’ still remains evident today. It was clearly the most creatively bold game in the series to date, and also the end of a long run of recurring mechanics and gameplay styles that the series had known for so long. Ubisoft had to be bold with ‘Syndicate’ as they knew the importance of the game, knowing they were under pressure to regain fan trust and to create a game that plays and feels authentic to the Industrial Revolution in London. It took a lot of creative gambles and choices to historically honor this era of history while also remaining true to the ‘Assassin’s Creed’ series and its fanbase. It's unclear if Ubisoft will touch on a similar time period again as we have seen with ‘Syndicate’ , or if the series will visit another era this relatively far up in history, but the importance and relevance of this game remains vital. Ubisoft faced a big challenge while creating ‘Syndicate’ , as they had many important factors to take into account while creating this game. To many gamers today, ‘Syndicate’ remains a fan favorite for the series, and clearly the boldest ‘Assassin’s Creed’ game to date. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- This Week in Assassin’s Creed Virtual Photography: 20th to 26th February | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 20th to 26th February Community Share 28 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed In Plain Sight Game: Assassin’s Creed Valhalla VP Artist: @ Jakeste66386991 We start this week's showcase with an absolute cracker from Jakester. This shot is all about depth of field and how it highlights the Ezio outfit perfectly. I am definitely getting Brotherhood vibes from this photo. I am always impressed when people can capture the spirit of the old games within the newer ones. Thank you Ubisoft for adding the legacy outfits. The Ones Who Came Before Photo of the Week: Judge - Michael Doyle This capture has immortalised what it means to be an assassin, hidden in plain sight, yet with an elegance that stands out beyond the crowd around them. I also get a great sense of nostagla towards the original AC in this shot. Bayek appears ancient and wise, which is unique as this was taken early in Bayek’s life before the brotherhood truly began. The Master Game: Assassin’s Creed Origins VP Artist: @ reephto This shot was titled "The Master'' and I can't argue with that, In fact, I would say this capture is masterful in itself. For me this photo epitomises the Assassin's and what they stand for. I love that Bayek is in the Hidden Ones outfit, and that stunning shadow across his face/hood symbolises the Creed impeccably. Bayek's beard looks so detailed too, is this really a 2017 game? Ready for Battle Game: Assassin’s Creed Valhalla VP Artist: @ Nxthxn_Turner18 Next up we have Varin's axe in full view. This axe should be more famous than in is, the details are so impressive. The positioning of this shot is what drew me to it. I like how the depth of field highlights the axe and the hidden blade. You can see Eivor is ready for a fight, and that light forking down in front of her is really something. Saxon Slayer Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo I may have some bias to this shot. When you like the hairstyle, armour, and the portrait style, all you can do is feature it. I am in awe of how good this capture looks; I feel like the metal on the outfit just glints in this style. I am definitely going to try this myself now, especially as the Huldufolk set is my favourite. A perfect photo for a Thorsday entry. Fallen Hero Game: Assassin’s Creed Valhalla Platform: PS4 VP Artist: @ _TFoU_ The final shot of the week blends Viking and Isu to give off a real science fiction vibe. I don't usually use these outfits and weapons, but I have to admit it does look cool. The film grain style adds a real sense of grandeur. I love the combo of Fallen Hero, Excalibur, and the band around the eyes. Checkout the link for an awesome close up of Eivor. Link: https://twitter.com/_tfou_/status/1629937557076316160?s=46&t=ouVXsSaqJFul6_HVXb9RLg And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Mar 01, 2023 Awesome captures everyone!!! 🤗 Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Watercolour Art Dump by Shaya Fury | TheOnesWhoCameBefore
Assassin's Creed Watercolour Art Dump by Shaya Fury Community Share 22 Mar 2024 Written By: Edited By: Shaya Fury Colum Blackett Back To Database We are pleased to present the works of TOWCB Artist Shaya Fury who has created a series of watercolour creations inspired by the world of Assassin's Creed. Enjoy! We particularly love this art journal, as each page brings the world of Assassin's Creed to life. The Isu architecture left behind by the First Civilisation is recognisable in all mediums, and Shaya has done a great job at representing the long forgotten mechanisms once used by humanity's ancient ancestors. Ways to support the artist Art Lessons Shaya is now giving art lessons online, teaching both traditional and digital styles, starting from the basics, colour theory, different materials and more! If you're interested, send her a message on Twitter. Etsy Shop You can purchase art by Shaya Fury on Etsy , or contact her for commissions. Patreon Shaya has six levels of subscription on Patreon, offering different levels of access. Shaya Fury LinkTree comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Shaya Fury is an Artist/Freelance Illustrator who blends a mix of traditional methods with digital designs to create art pieces that are bursting with colour. Shaya Fury
- Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 | TheOnesWhoCameBefore
Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 Events Share 19 May 2023 Written By: Edited By: Colum Blackett (Col_96) Back To Database Here is our round-up of all the pictures taken at Comic Con Cape Town, which held the first promotional experience for Assassin's Creed Mirage at the Ubisoft booth! Gamers could find a backdrop featuring Baghdad at the Ubisoft Booth, with a photo competition which could lead to them winning a copy of the game. It's always great to see fans around the world celebrating the series, expecially in places often neglected by marketing campaigns, which tend to focus on US / UK events. Great work by Ubisoft South Africa for putting this experience together. Keep an eye on this article as we'll be updating it regularly with photos from the event. (Updated 22/5/23: 10 more photos added) Photo by Sandrokk Photo by wardog_jevon_ Photo by Forturand Photo by Thisisfuj Photo by Luna_Blossem Photo by The_BradleyGrantErasmus Photo by Skeptic_Weeb Photo by Lizlpienaar Photo by Kingmeyers Photo by Kiran Riggins Maharaj Photo by OliviaBallet564 Photo by Thomas Coetzee Photo by Thomas Moore Photo by the.thunder.foxx Photo by The_Band_Suzy Photo by Carlo Coetzee Photo by xEllaVanilla Photo by Dane Ryklief Photo by Sebastian Pombo comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Reevaluating Assassin's Creed Valhalla | TheOnesWhoCameBefore
Reevaluating Assassin's Creed Valhalla Analysis Share 19 Jul 2024 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database Despite being the best-selling Assassin's Creed game Valhalla definitely doesn't have the best reputation. This makes sense in a lot of ways, the game's bloated and unstructured, with weaker characters than its predecessors. Even the stellar gameplay foundations from Origins feel like they've been diluted between games. Yet, I've got a bit of a soft spot for this messy Norse adventure. At launch, I considered Valhalla one of my favourite games in the series, and was enthralled by England, Eivor and the Raven Clan. The disappointing ending, lacklustre DLCs (I've still not even bothered picking up Dawn of Ragnarok) and updates that I think genuinely made the game feel worse to play, went to destroy that excitement, and soured the far too many hours I'd put into exploring this world. I'm not sure exactly why, maybe watching Duke of Whales’ excellent new ACII narrative breakdown gave me the hood bug again, but I felt the need to return to England, picking up on a save I abandoned a while back just after completing my first alliance arc. And, to be honest, I can see why I liked it so much. Now, straight off the bat, it's worth saying that I don't hold it in as high a regard as I did back at launch. The game is clunky, it has so many moving pieces that rarely flow well together. While likeable, Eivor is neither as fun as Kassandra or as well-written as Bayek, making her strangely forgettable. So you get this oddity, a mish mash of things constantly fighting for the spotlight. But paved over those issues, is a brilliant atmosphere, enjoyable exploration and a compelling gameplay loop sending you on adventures across the country before returning to spend your spoils at your settlement. It doesn't overcome these core issues, and at times the cover will crack and you're reminded of its flaws. Yet, in those moments between, when the mask is on firmly and you can fall into this Viking assassin fantasy, the game works. Boarding the longboat, setting a target and listening to your crew tell tales is just so immersive. It makes you want to take things slow, soak in the funny and obtuse tales from Eivor’s band of Vikings or just listen to Jesper Kyd’s stellar score. Rather than a constant swarm of loot filling your HUD, you can forget about gear hunts for miniscule upgrades and just enjoy your time in this beautifully produced - if a bit over the top - recreation of England. Even things like the regional arcs and small narrative tales add to this sense. Eivor isn't Kassandra or Bayek, jumping between thousands of quests at once with an endless list of goals and targets. She's single minded. Everything is about the settlement, and while the arcs will see you spending a lot of time getting attached to the people of each of England's many regions, your targets remain contained and allow that immersive atmosphere to take priority. I really wish this is what the game put all its time into, sharpening the narrative arcs, preparing a satisfying conclusion where we see Aelfred form the Templars and cutting out the needless high fantasy elements. There's a game here that could take the strengths of the RPG trilogy, and make it work within the fantasy set out by Assassin's Creed I. Eivor's a constantly hunted outsider, taking down a corrupt political and religious order, being forced to face both the merits and failures of her beliefs - she's a precursor to Altair in many ways. Unfortunately, that story and game was drowned out by indecisiveness, misdirection and bloat. I only hope that Shadows doesn't make the same mistakes, but knowing Ubisoft Quebec… comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher
- Sarald Von Honkington
Sarald (Sarah) is a passionate history student based in USA who joined TOWCB's Writing Team in Summer 2026, turning her many thoughts on the Assassin's Creed series into articles. By joining the team, we hope to help Sarald develop a working relationship with Ubisoft and the Assassin's Creed community, and become a regular contributor to TOWCB website. We also hope that by giving Sarald an established platform within the community, her work will be viewed by a larger audience, covering a wide range of unique and intriguing topics. Look out for her articles here on the site! Previous Next Writing Team Sarald Von Honkington Sarald (Sarah) is a passionate history student based in USA who joined TOWCB's Writing Team in Summer 2026, turning her many thoughts on the Assassin's Creed series into articles. By joining the team, we hope to help Sarald develop a working relationship with Ubisoft and the Assassin's Creed community, and become a regular contributor to TOWCB website. We also hope that by giving Sarald an established platform within the community, her work will be viewed by a larger audience, covering a wide range of unique and intriguing topics. Look out for her articles here on the site! TikTok Work
- Louise // TheNerdyArcher
Louise (TheNerdyArcher) is a UK Assassin's Creed community ambassador and former member of The Mentor's Guild and 'Scholars of the Creed' community. She is an Archaeology graduate and passionate historian. By joining TOWCB Writing Team, we aimed to provide her with structured guidance, early access to transmedia, and a platform for her written works. Louise left the program in 2025 to focus on her studies. Previous Next Writer Louise // TheNerdyArcher Previous Partner Louise (TheNerdyArcher) is a UK Assassin's Creed community ambassador and former member of The Mentor's Guild and 'Scholars of the Creed' community. She is an Archaeology graduate and passionate historian. By joining TOWCB Writing Team, we aimed to provide her with structured guidance, early access to transmedia, and a platform for her written works. Louise left the program in 2025 to focus on her studies. Blog | Twitter | Instagram Work
- Renzo // CapturesByRenzo
Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Previous Next Writer Renzo // CapturesByRenzo Previous Partner Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Twitter | BluSky | Instagram Work
- Jesper Kyd Interview | TheOnesWhoCameBefore
Jesper Kyd Interview Interview Share 31 Oct 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database To celebrate the upcoming 10 year anniversary of Assassin's Creed II, we're proud to release a new Q&A with BAFTA award-winning composer and sound designer Jesper Kyd. Col: Hi Jesper, thank you very much for joining us today. It's a huge privilege to be able to conduct this interview. I'm sure most of our fans already know, but please could you tell us a little bit about yourself, and your work on the Assassin's Creed franchise. Jesper: I wrote the scores for the first 4 Assassins Creed games including what has become the theme of the franchise, Ezio’s Family. I have also composed all the Borderlands games, the first 4 Hitman games, Darksiders 2, all the State of Decay games, Freedom Fighters and many more. Outside of games my most recent project is the fantasy horror film Tumbbad (Amazon) . Col: It's been a couple years since you last composed a full soundtrack for the series, but your work has now become a big part of the Assassin's Creed legacy. How does it feel to hear different variations of your music in the recent soundtracks, and to have Ezio's family become the signature theme for the franchise? Jesper: I am a huge fan of the Assassin’s Creed franchise and it’s a thrill to see that Ezio’s Family has become the franchise theme. I originally envisioned the theme to represent Ezio’s loss and struggles and I tried to capture the emotion Ezio felt when thinking about this act of betrayal and tragedy. This moment defines who he is and who he becomes and of course why he joins the brotherhood and becomes an Assassin. There is always a sacrifice and struggle for all the characters in the series when they join this secret brotherhood and to me, that’s what Ezio’s Family has come to represent. It’s absolutely wonderful to hear all the different versions of Ezio’s Family not only in the games but also the many fan versions on YouTube . This theme has evolved so far beyond anything I could have imagined. Col: What are your top 5 Assassin's Creed soundtrack songs? Jesper My top 5 Assassin’s Creed tracks that I have written? That’s a tough one but here goes… Ezio’s Family \ Earth, Venice Rooftops, Sanctuary, Home in Florence, Dreams of Venice but there is also of course, Access the Animus. I am proud of all my Assassin’s Creed music, however the creative freedom and journey creating a new music style for the Italian Renaissance in Assassin’s Creed 2 was one of my favorite experiences of any score I have written. I did not have the benefit of a live orchestra budget for Assassin’s Creed Brotherhood and Assassin’s Creed Revelations so it was a bit limiting in trying to match the vision of a similar setting without the means that contributed to the sound of Assassin’s Creed 2. In many ways the achievements of the original Assassin’s Creed led the way for Assassin’s Creed 2 and enabled me to be set absolutely free creatively for the 2nd game. On the first Assassin’s Creed we spent a lot of time and effort coming up with the central music ideas and creating the blueprint for the ‘Assassin’s Creed sound.’ This includes mixing live performances through electronics to remind the audience that the experience is simulated through the Animus. We also had to invent a lot of new gameplay specific music for game mechanics such as eavesdropping, following targets, chase music, unique music for each of the 3 different cities (which included different music writing styles, different arranging and orchestration techniques as well as different instrument sets). Col:Which song for the series do you think holds the most emotion, and why? Jesper: That would be hard to say. I always try to put a lot of emotion in my Assassin’s Creed music such as “City of Jerusalem” from Assassin’s Creed or “Ruins of Rome” from Assassin’s Creed Brotherhood. I can say this though, I was pleased with the emotion in “Earth” from Assassin’s Creed 2 and when we recorded that theme with live orchestra and choir for “Ezio’s Family” I was very moved by the emotion the orchestra and choir brought to the performance. Similarly, with the choir’s performance on “Sanctuary” from Assassin’s Creed 2. Col: Do composers ever experience the musical equivalent to 'writers block', and did you find it difficult at all creating music for a video game? Jesper: I can’t speak for other composers but I feel music should flow naturally so if it doesn’t I think it’s because there’s something wrong. If I have trouble finding the sound or theme it either means I have not fully stepped into the project yet, meaning it’s the wrong time to write the music or perhaps there’s another idea floating around in my head that I need to express first, even if it doesn’t initially fit the game at all. I have been writing music pretty much every day since I was 13, so I just tend to keep writing until I get there. I don’t call that writers block, it’s more like you have to process ideas in your mind before fully finding the right sound, especially when you are inventing something unique, such as the Renaissance sound of Assassin’s Creed 2. Col: When composing music for AC, what would you say were your biggest inspirations? Jesper: How the game feels to play, the setting, the story, the characters and the atmosphere of the game. These are all very integral to the music creation process. On the first Assassin’s Creed, we focused on 3 main themes, Mysticism, War and Tragedy (of the Third Crusade). Then I worked these ideas into 3 different styles of music for the main areas in the game, Damascus, Acre and Jerusalem. For Assassin’s Creed 2 the music was inspired by Ezio’s story and the Renaissance and with Assassin's Creed Brotherhood we introduced a darker tone to reflect the corrupt and tyrant regime of the Borgia family in Rome. My music for Assassin’s Creed: Revelations was inspired by the city of Constantinople (today’s Istanbul), particularly the exploration and city music which features Greek as well as Renaissance and Middle-Eastern instrumentation. Additionally, all of the scores are filtered through the Animus. Col: Do you ever sit and listen to the AC soundtracks, like many of our fans? Jesper: I do listen to the music since it still retains a lot of deep emotions for me. It’s also important to review what you have written before as a refresher for interviews like this one(!) or when talking with fans at events. That might sound kind of strange but when you are working on the score, you are in the moment and everything is written to enhance the game. Once you take a step back, that’s when it helps you realize what you have created. A lot of people have told me Assassin’s Creed 2 is their favorite score of mine but to me it’s just one of many scores I have written and they all hold a special place in my heart for different reasons. Col: How many of the Assassin's Creed games have you fully completed, and which one is your favourite? Jesper: I have played quite a few but only fully completed Assassin’s Creed, Assassin’s Creed 2 and Assassin’s Creed Brotherhood. I really enjoyed the first Assassin’s Creed; Altair is a great character. But I would say Assassin’s Creed 2 or Assassin’s Creed Brotherhood are my favorites. They really improved the Assassin’s Creed 2 gameplay in Brotherhood and I really like the music implementation in Brotherhood. Assassin’s Creed 2 has the best story though. Col: Do you own Assassin's Creed merchandise? If so, what is your favourite item? Jesper: I quite like the Jack in the Box from Assassin’s Creed Brotherhood. However, I would love to have some more vinyl of my music released from Assassin’s Creed outside of the ‘Best of Assassin’s Creed’ picture disc LP that’s currently available. We are in talks with record labels regarding more vinyl releases and hope to have more news to announce soon. I would love to see something similar to the ‘Hitman: The Critical Collection’ box set release from iambit. Col: How did you first hear about the Assassin's Creed Symphony? Jesper: I first heard about the concert tour when the producers of the show, MGP Live, reached out and started collecting material for their suites of my Assassin’s Creed music. Col: How involved were you in the song selection process for the Symphony? Jesper: I was quite involved with the music selection for the ‘ Symphony of the Shadows ’ concert celebrating the 10th anniversary of Assassin’s Creed 2. For the Assassin’s Creed Symphony world tour, I was not involved in the track selection. Col: I understand that you were recently part of a community meet and greet. How did it feel to speak with fans of the franchise after the AC Symphony event? Jesper: Yes, I was at the world premiere of the Assassin’s Creed Symphony in Paris, where they held a meet and greet with fans after the concert. I love speaking to the fans of all the various franchises I am involved with. Often people share their stories about why the music is so important to them and I feel blessed and honored when fans share such personal stories. It’s almost like sharing a part of you with people when writing emotional music. I really try to pick projects where I can maximize the truth behind the music, writing music that has a deep meaning to me too, and I think that translates to people that hear the music in the games. Col: Do you have any plans to attend more AC Symphony events? Jesper: Yes, I will be attending their next show at the Dolby Theater in Los Angeles on November 10 and we have a special surprise in store for the fans in celebration of the 10th anniversary of Assassin’s Creed 2. Also, as I am writing, I’m actually flying back from an amazing performance of Assassin’s Creed 2 at the 10-year anniversary concert ‘ Symphony of the Shadows’ which was performed at the National Forum of Music in Poland together with Hitman…one of the best concert halls in Europe and an absolutely amazing performance by the Wrocław Philharmonic Orchestra and Choir. We would like to say a huge thank you to Jesper Kyd for joining us for this interview, and to Top Dollar PR for making it possible. BAFTA award-winning and MTV nominated composer Jesper Kyd has created the iconic music scores for the ASSASSIN’S CREED series, BORDERLANDS series and HITMAN series. Renowned for his non-traditional methodology of blending live instrumentation and manipulated sounds, Kyd’s dark electronic, choral and symphonic scores for the HITMAN series received Best Original Music from the British Academy as well as an MTV VMA nomination. As pioneer of Assassin’s Creed’s musical universe, Kyd’s cinematic and uniquely atmospheric music helped define the series for fans around the world, including his ‘Ezio’s Family’ theme which has become the signature musical theme of the franchise. Most recently Kyd’s evocative original music can also be experienced in the visionary, multi award-winning Indian horror-fantasy Tumbbad. Bestowed with the 2018 Global Creators Award by Rock & Roll Hall of famer Nile Rodgers (David Bowie, Daft Punk), Jesper Kyd’s journey as an artist is ever-evolving and latest opus Borderlands 3 continues his penchant for experimentation with new sounds. Links: Jesper Kyd Website Assassin’s Creed Symphony World Tour Trailer Assassin’s Creed Symphony Tour Launch Trailer Jesper Kyd - Ezio’s Family Concert Suite (Assassin’s Creed II) | WDR FMF 2018 | Video Games Music Gala | Ezio's Family Suite from Assassin's Creed 2 FMF 2018 | Video Games Music Gala | Assassin's Creed Suite from Assassin's Creed 2 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Breaking News: Assassin's Creed Shadows delayed until February 2025 | TheOnesWhoCameBefore
Breaking News: Assassin's Creed Shadows delayed until February 2025 News Share 25 Sept 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Ubisoft has today announced that Assassin's Creed Shadows has been delayed by 142 days, with a new release date set for 14th February 2025. The delay follows a period of turbulence for the company, after a so-far lacklustre marketing campaign featured some questionable and controversial decisions which have led to online backlash. This week, it was announced that Ubisoft would not participate in Tokyo Game Show 2024, releasing a statement which said that the company were withdrawing due to 'various circumstances'. This would have been a major opportunity for the company to showcase their upcoming title. This led some to speculate that this decision was due to mounting online backlash regarding a recently revealed PureArts collectable which features a traditional gate known as a Torii (Shinto religion) broken in half, the symbolism of which is often linked to the Nagasaki bombing. One such gate exists known as the Sannō Shrine which bears a striking resemblance to the one used in the figurine. This marketing decision has been perceived to be disrespectful to Japanese history and people, leading to increased calls online to prevent the game from launching at all. Following Ubisoft's decision to withdraw from Tokyo Game Show, Journalist Tom Henderson revealed that his sources inside Ubisoft had confirmed that the company would also not be providing media previews of Assassin's Creed Shadows, a major indicator that something was wrong. As expected, nothing AC was shown at Playstation's State of Play event, but the internet knew that something was going on behind the scenes at Ubisoft. At 5pm today, Ubisoft officially revealed that Assassin's Creed Shadows has been delayed until February 14th 2025 (Valentines Day) to give the team the opportunity to polish and refine the experience. The game will launch on a variety of platforms at launch, including Steam, and all previous pre-orders will be refunded. New pre-orders will also include the first expansion free of charge to compensate for the delay. Update (26/9/24) Stock Prices for Ubisoft have fallen to an 11 year low according to InsiderGaming , sitting at € 9.28 per share. The major drop in shares is a consequence of the decision to delay Assassin's Creed Shadows Update (27/9/24) Ubisoft has issued a statement confirming that Assassin's Creed Shadows wil l no longer be playable at PAX Australia, which will take place from the 11th - 13th October. We hope that the added time allows for Ubisoft to reflect and get the marketing campaign back on track. Stay tuned for all things Assassin's Creed Shadows here at The Ones Who Came Before. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Wales Comic Con 2024: Wrexham Log | TheOnesWhoCameBefore
Wales Comic Con 2024: Wrexham Log Events Share 9 Apr 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We had a ton of fun at Wales Comic Con in Wrexham! It was great to see a life-sized statue of Ratonhnhaké:ton (Connor) on display in the Main Hall! Colum Blackett (@ Col_96 ) & Michael Doyle ( Michael_Doyle03 ) from TOWCB core team were practicing hidden blade techniques. Check out our video log on Tiktok or Youtube ! Until next time Assassins.. Safety & Peace. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- Female Vikings: The Real History | TheOnesWhoCameBefore
Female Vikings: The Real History Breakdown Share 27 Oct 2020 Written By: Edited By: Lauren Harris Ashlea Buckley Back To Database When the first trailer for Assassin’s Creed Valhalla released and fans were introduced to the protagonist, Eivor, who can be played as either male or female, it was the subject of much discussion. Fans debated over how realistic the concept of a female Viking warrior was. Could a female Eivor be historically accurate? Or was it simply a gameplay decision made for the benefit of representation and player choice? In this article, we look at the true history of women during the Viking era and the role they played in their society. According to Judith Jesch, Professor of Viking Studies at the University of Nottingham and the author of Women in the Viking Age (1991), women could not be Vikings as the Old Norse word “vikingar” only applied to men. The idea of female Viking warriors being a historical fact seems to have originated with a DNA study into the remains found in a grave in Birka, Sweden, in 1889. For over one hundred years, the remains were assumed to be of a male warrior. However, in 2017, DNA proved that the bones belonged to a woman. The researchers then published their assessment that the deceased must have been a warrior woman. The reasoning for this was due to the possessions found in the grave, such as pieces of a chess-like board game. Items like this were often found in the graves of warriors, and so the assumption was made that this must have been a warrior. Vikings historians were quick to dispute this conclusion, however. For one, there was no concrete evidence that board games had any connection to warriors. Also, it was very possible that bones had been mixed together during burials, and that this was not specifically a warrior’s grave. Sadly, most scholars believe that female Viking warriors simply did not exist. However, that does not mean that women had no role in Viking society. Actually, research shows that Viking era women had a level of equality with men that most societies would not achieve for many, many years. In Assassin's Creed Valhalla, players can let the Animus choose which perspective to view the memory stream from depending on its strength. This is to encourage fans to play as both characters, rather than as just one. Women had a number of important roles in Viking society. Many of these involved work around the house and farm – but women were not simple housewives. In fact, they were responsible for all the wealth in their household. The women controlled the money and the keys to the property. If the men wanted to use either of these things, they would have to go to their wives first. Additionally, since the men were often away exploring, raiding, or voyaging, the women were in charge of making the decisions. They were the ones left behind to keep the economy flourishing and prevent the village from falling apart. In what was an incredibly progressive move for the time, women were allowed to have occupations outside of the home. They were traders, priestesses, and even rune masters. Often, women would produce textiles and sell them in the village. Sometimes, the power of a woman could overshadow her husband. Some men would admire their wives for this fiery personality, but others would feel emasculated. Regardless, society always respected a powerful woman. Evidence of a powerful Viking era woman was found in a burial in Oseberg. Remains of a woman, assumed to be of nobility or even royalty, were found buried in a large ship. She was interred with carved wooden furniture, a tapestry, fine bedding, and household utensils. This suggested that she had power within the society and was respected by her peers. Law was also much fairer to women in the Viking Age than in other periods of history. Women were able to inherit land from their parents, though less than their brothers would receive. A woman would also receive money from her groom upon marriage, of a similar value to the dowry she would present to him. Married couples in the Viking Age were able to divorce, a progressive concept in itself, and if they did, the woman would get to keep her own dowry and that of her groom. They were also free to remarry without judgement. Abuse of women was not tolerated in Viking society. Rape of a woman was a crime punishable by exile, and a woman could demand a divorce if her husband hit her three times. That said, female infidelity was not acceptable and was punished, though men were allowed to have mistresses. Another way that Vikings showed their appreciation for the women in their lives was through rune stones. Whilst most rune stones were erected for men, many were also erected in memory of women. This shows that Vikings wanted people to remember their women and felt that they deserved the same memorial as the men. Eivor is a fierce Viking warrior, and the leader of the Raven Clan. Despite the historians suggesting that female Viking warriors did not exist, there are many stories in Norse literature of women riding into battle alongside the men. Where did these myths come from? The Icelandic sagas with tales of Viking shield-maidens and Valkyries were written centuries after the Viking Age, which makes it difficult to believe the stories they tell. However, what these sagas do show is the way the Norse respected and admired strong women in their society. The women in these stories were depicted in various ways. Some were Valkyries sent by the god Odin to retrieve fallen warriors from the battlefield and bring them to Valhalla. Some were mortal but with supernatural powers, like fortune tellers and prophets. Others were regular humans who picked up a sword and shield and went into battle with their male counterparts. Famous female warriors in Norse literature include Sigrdrifa the Valkyrie, who appears in the poem Sigrdrífumál also featuring Sigurd the Dragonslayer. While little historical evidence has been found to support the idea of Viking warrior women existing, there have been some accounts which could lend support to the theory. One is from an Irish history book written in the 12th century which speaks of a warrior named “The Red Maiden” who attacked Munster with a Viking fleet in the 10th century. Another is from 11th century Greek historian Johannes Skylitze who recorded that there were armed female Vikings among the warriors who attacked the Byzantines in Bulgaria in 971. As with the Icelandic sagas, though, the fact these sources were written hundreds of years after the Viking age makes the stories less credible. Other evidence which could suggest female Viking warriors existed comes from two sets of remains found in Norway. One set was the skeleton of a woman around 20 years old who was buried with a complete set Viking weaponry. The other was a skeleton of a woman around 18 years old who had a full set of weaponry along with equipment for a horse. There is little reason for the women to be buried with these possessions unless they were important to them, suggesting that they could have been warriors themselves. However, under Viking law, a woman would gain all her husband’s belongings upon his death. It could be that these weapons belonged to their warrior husbands and were buried with the wives for sentimental reasons. To conclude, historians believe that the existence of Viking warrior women is unlikely – and so too would be a character like female Eivor. However, it is clear that women held more power in Viking society than any other culture for years to come. Women were not subservient and they were free to make their own decisions in life. It is said that no one could tell a Viking era woman what to do. We have to wonder then if a woman wanted to be a Viking warrior, who was going to stop her? In that case, maybe there were female warriors lost to the annals of history – and maybe Eivor was one of them. Available on Xbox Series X|S, Xbox One, PlayStation®4, Epic Games Store, Ubisoft Store on Windows PC, as well as on UPLAY+, and Stadia. Also coming to PlayStation®5. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Lauren is a online article writer who joined the program in 2019, which allowed for her work to be viewed by a larger audience. She is especially interested in Assassin's Creed lore, and wrote a number of thought provoking articles which you can find here in the Community HUB. Lauren left the program in 2021 shortly after the 'Assassin's Creed Infinity' announcement, which understandably left many fans feeling uneasy. We wish her the best of luck with her future projects. Lauren Harris
- This Week in Assassin’s Creed Virtual Photography: 5th to 11th June | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 5th to 11th June Community Share 15 Jun 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Vikings Set Sail Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “I joke about many things, son of Ragnar, but never about shipbuilding” A fitting quote for a spectacular shot of Eivor’s longship cutting through the waves. I applaud the use of the longship in Valhalla as it lets you feel part of something rather than working solo. The details here on the shields are impeccable and the reflection on the water delightful. What I love the most are the splashes of water, which are a nice touch to make you feel at one with the waves. Blodwulf Game: Assassin’s Creed Valhalla VP Artist: @ NIKOOO_WOLF “Men do not relish the shield wall. They do not rush to deaths embrace” I was so disappointed not to be in a proper shield wall in Valhalla. That being said, the shields were great fun to use. I really like this particular one as it’s given to you by Soma. This capture epitomises the theme and Eivor’s stance and facial expression make him look ready for battle. The colours here are on point, with Eivor’s outfit really standing out. The fog in the background adds that ominous feel. I would not want to be a Saxon. The Ones Who Came Before Photo of the Week: Judge: @ TuridTorkil ''This is exactly what comes to my mind when I hear the phrase Vikings. A light haired warrior with an axe and shield, ready to fight. I like the foggy background, the silhouettes of the trees and the longship, not to mention Eivor’s grim expression. A true Drengr emerging from the water to face whatever challenges await him.'' Valkyrie Game: Assassin’s Creed Valhalla VP Artist: @ Majdulf47 “Valkyries! Odin must’ve sent them!” Eivor riding Alsvinder absolutely oozes Valkyrie vibes. Especially when jumping mid-air with the wings spread out. I really like how the background makes you feel like this is a flying shot. Excellent use of light too as it highlights Eivor’s tattoos, adding a real Norse feel. Who would dare stand in her way? Varin’s Axe Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases “Blow the horns! Beat the drums and have courage, for there will be no turning back. Only victory! Or death! Whenever Eivor is dressed as a berserker she means business. This is one mightily fierce shot of her as she prepares for battle. How can you not like that eye catching bear draped across her head, along with that ferocious look on her face? I adore the lighting of this capture and how it highlights certain details to perfection. The shadow work also adds some powerful vibes, making it seem like Eivor has appeared from the darkness. The star of the shot though is Varin’s axe and how the details just pop, excellent virtual photography. The All Father Game: Assassin’s Creed Valhalla VP Artist: @ GamingPhotos15 “You are the Wolf Kissed one, who lingered at the edge of death, yet fought back.” This is a phenomenal capture that really encapsulates the essence of Odin. Havi wears his name sake outfit with such grace. Once again the darkness has been used to great effect, allowing Havi to appear from nowhere. I love how the light bounces off the metal amplifying the details. This shot instantly takes me back to the great scenes between Eivor and The High One. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- TOWCB Statement on the Unacceptable Response to Assassin's Creed Shadows | TheOnesWhoCameBefore
TOWCB Statement on the Unacceptable Response to Assassin's Creed Shadows Community Share 20 May 2024 Written By: Edited By: Gustav Poulsen (Gargudon) TOWCB Team Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker | TheOnesWhoCameBefore
Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker Review Share 8 Aug 2024 Written By: Edited By: Frame Hold Photography Colum Blackett Back To Database Futuristic design meets incredible quality in this limited-edition Assassin’s Creed-inspired speaker Thanks to GravaStar for sending me this item to review! GravaStar’s Mars Pro Limited Edition Assassin’s Creed Apple of Eden speaker is truly a marvel of art and technology. GravaStar is a technology company specializing in speakers, computer mice, earbuds, and chargers. However, GravaStar’s approach to design is incredibly unique. Inspired by sci-fi and mecha aesthetics, the company aims to embrace “ a future-forward lifestyle where technology and art merge to redefine the ordinary .” On May 20th, 2024, GravaStar released 1,000 limited units of the Assassin’s Creed Apple of Eden speaker. Inspired by this iconic Piece of Eden, the speaker is a golden metal orb with various LED lights, which creates an Isu-tech feel. The speaker also has an attachable cloth hood for that classic assassin look. Let’s dive into everything that is included in the box! The speaker arrived in a sizeable box decked out in graphics from Assassin’s Creed Odyssey. Despite this product’s 2024 release date, I was surprised to see Odyssey imagery on the box, not 2023’s Assassin’s Creed Mirage or the upcoming Assassin’s Creed Shadows. However, I am not complaining since Odyssey is my favorite game in the entire series. Four Apples of Eden, or Atlantis Artifacts, were present within Odyssey’s story. Kassandra was awarded four throughout the game–one for defeating each mythical creature boss (The Cyclops, The Minotaur, The Sphinx, and Medusa). One of the Apples present within Assassin’s Creed Odyssey The box opens like a treasure chest, and the speaker is securely nuzzled between thick styrofoam to ensure a safe delivery. Two cords are slotted next to the speaker– a USB to USB-C for charging and a USB-C to 3.5mm AUX for direct audio connection. An instruction manual in multiple languages is also included, which helps explain how to connect to the speaker via Bluetooth and how to adjust various settings. The instruction manual was extremely helpful and straightforward, with super handy diagrams that helped me get my speaker up and working within seconds. A thin black box with many goodies inside is slotted on the speaker's right side! First, you will find a cloth hood with miniature sleeves to attach to your speaker. The sleeves pull up over the speaker’s three robotic legs, and the hood fits snugly around the central orb and can either be pulled over the speaker’s head or left down. The front of the hood has a thin metal wire inside to shape it around the speaker to your liking. The material of the hood is thin enough not to muffle the speaker's sound and is made out of a lovely, shiny gold fabric. The hood's design sort of reminds me of the headgear from the Armor of the Dikastes set you obtain in Atlantis in Assassin’s Creed Odyssey. Next, you will find a clear bag filled with 18 Odyssey-themed stickers. These stickers have excellent print quality and a nice matte finish. The stickers include: Three Assassin’s Creed Odyssey Logos Two collage images of Kassandra Two mercenary helmets Two collages of weapons One Odyssey logo over the Adrestia’s shield One Odyssey logo over The Parthenon One Cult of Kosmos mask One Adrestia shield One collage of Kassandra, Alexios, and The Spear of Leonidas One jumping Alexios (this is from Odyssey’s opening game menu) One GravaStar logo in the style of the Adrestia’s shields One GravaStar logo One image of the Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker Lastly, you also receive a double-sided Odyssey art card. On one side, you have the game cover art with Kassandra, and on the other, an image of Athens. Since this speaker is limited to 1,000 pieces, each has its number printed on the side. I was sent speaker number 0171. Connecting my phone via Bluetooth took seconds after switching on the speaker. Unlike other Bluetooth devices I have used in the past, this speaker has had zero connectivity issues so far. You can adjust the volume by gliding your finger up and down a touch-activated indicator on the top of the central orb. This speaker has an excellent range in volume–it can go from pleasantly quiet to extremely concert-level loud, all while maintaining audio quality and remaining undistorted. I like that changing the volume doesn’t involve clicking on any buttons that could interrupt the audio you are playing. Next to the power and Bluetooth buttons on the back of the speaker is a third button to control the speaker’s LEDs. The LEDs can be switched between six colors: red, light blue, dark blue, orange, green, and pink. You can set the lights to be static, gently fade between all colors, flash in sync with the playing audio, or all be off. The bright and colorful LEDs make the speaker look and feel like a futuristic device. With my phone connected and the LEDs set to my favorite color, light blue, I played a song that I felt was very fitting for this device: Legend of the Eagle Bearer, the main theme of Assassin’s Creed Odyssey. As soon as the first notes played, I could tell this speaker was truly special. The sound quality is outstanding. Everything sounds crystal clear, and the bass is deep and reverberating. According to GravaStar’s website, this speaker is equipped with a “20 Watt Dual Speaker System” and a “passive bass radiator” that give the speaker the ability to produce “deep bass, accurate mids, and crisp highs.” This claim is 100% true, and I do not believe I have ever owned a Bluetooth speaker that sounds as good as this one. After my unboxing, I spent the next hour listening to music and marveling at just how good everything sounded out of this device. Not only is this speaker a unique art piece to have in your home or office, but it is also an incredible high-fidelity device that provides an excellent listening experience. It is effortless to set up and has a battery life that can last up to 15 hours on one charge. I genuinely believe this speaker is worth the money, and I highly recommend it to any Assassin’s Creed fan and audiophile alike. Thanks again to GravaStar for sending me the Mars Pro Limited Edition Assassin’s Creed Apple of Eden speaker. You can purchase this item on GravaStar’s website here: https://www.gravastar.com/products/mars-pro-limited-edition-assassins-creed-apple-of-eden And follow them on socials here: Instagram TikTok X (Twitter) Facebook YouTube Also, you can check out our video review here! https://youtube.com/shorts/nLI2BRLBh6M?feature=share comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography




















