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- Updates On The Future Of AC & Black Flag Remaster Confirmed | TheOnesWhoCameBefore
Updates On The Future Of AC & Black Flag Remaster Confirmed News Share 5 Mar 2026 Written By: Edited By: Hayden Bird Gargudon Back To Database It is an exciting time to be an Assassin’s Creed fan, with Ubisoft yesterday making an announcement on social media, in the form of a video with newly appointed franchise Head of Content Jean Guesdon, giving major updates on the future of the franchise. This provided updates on the heavily anticipated Codename games in the from of Hexe , the mobile game Jade , as well as the multiplayer experience Invictus . There was also word on the remaining support left for Assassin’s Creed Shadows , and of course, the official confirmation of a remaster of Assassin’s Creed IV Black Flag , officialy titled Assassin's Creed Black Flag - Resynced . Ubisoft teased its existence with a piece of artwork of protagonist Edward Kenway with the new updated logo for the game with the new title underneath it. They also worded it with some pirate-themed comments to officially confirm that the remaster is real. The significance of this announcement is a true act of appreciation from the developers at Ubisoft, directed at their dedicated fanbase, that has stuck by them for nearly two decades and counting. Their transparency with the community is very respectful and shows that the developers care about their fans, and felt it only right to share these major updates with their loyal audience. The fact that it was a string of announcements and not one singular update shows, they are excited to share what is in store for the franchise, and that nearly two decades later, the series is as strong as ever and not slowing down one bit. The Assassins Creed Logos (via Ubisoft) As mentioned, it was announced that support for the most recent game in the series, Assassin’s Creed Shadows , will slowly start being phased out as the game nears its first anniversary this month, which makes sense and happens all the time in order to give developers time to focus on their future projects, and divert manpower and resources. Guesdon shared that even though support for Shadows is nearing its end, it has some great surprises left and will go out on a high note. It is a perfect send-off to an important game in the series. It only feels right to end with a bang rather than let the hype dwindle down. It is a great thing that Ubisoft plans on ending strongly on such a great game in the series, as fans who loved and still play the game certainly deserve a proper sendoff. The Black Flag remaster was another major surprise. While it was not a full reveal and more of a tease, the official annoucement already has fans excited and worked up, and more news and details are bound to come sooner than later! The information they shared for the highly anticipated upcoming game, Codename Hexe , was short but meaningful. They stated it is set in a pivotal moment in history and that they plan to remain silent for a bit longer, but love the fans' hype and enthusiasm for the project. It was a short update, certainly, but just the fact they are acknowledging the game that so many fans are excited for is a great move from Ubisoft to continue to build up the hype even further. The other game with a codename that received an update was Codename Invictus , which is confirmed to be a PvP online multiplayer game, which is significant because in the past the last time an Assassin’s Creed game had multiplayer as an option was 2014’s Assassin’s Creed Unity , which players loved despite it still being the last taste of online the franchise has seen. Now, over ten years later, a full-fledged online game that is its own title rather than attached to a single player game, is progressing along in development. The interesting part about this is that it is a competitive PvP in the Assassin’s Creed universe, which is something almost unseen before as while Unity had multiplayer as a feature, it was co-op gameplay with friends and teammates, the option to face other players was not available, so a dedicated Assassin’s Creed game that is all about multiplayer is truly an exciting project in the works from Ubisoft, and it's a good thing to get an update on it as word surrounding Codename Invictus was scarce, understandably, the way Ubisoft would want it. Main Protagonists all together (via Ubisoft) Another couple goodies that were announced today was also an update on the upcoming Assassin’s Creed Netflix series, sharing that while it has been a long time coming, the development has been going smoothly over the last months and has even had casting updates announced all within a few months or so. Ubisoft also made sure to give one final treat, in the form of the announcement of a 60FPS update for Assassin’s Creed Unity for PS5 and Xbox Series X/S, which is a big deal as many of the older games in the series have received a patch to make it look more advanced, and Unity was considered ahead of its time with visuals and gameplay, so getting this update for a game like this one is excellent news. The update drops today March 5th. All in all, it was an unexpectedly huge day for fans of the Assassin’s Creed series and all gamers alike. There was no way to predict getting such a huge update for all the future projects in the franchise, so the surprise announcement was a good and smart move to treat fans when they would least expect it. In the past, many major gaming franchises would be slowing down or already dead in a matter of a few years, but nearly 20 years in, there are absolutely zero signs of AC slowing down, and the future of the franchise is as bright as it has ever been. Nearly at the two decade mark, Assassin’s Creed continues to be the gaming dynasty it truly is and shows that even with age, this franchise can still be more alive than ever. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Phie // Capture Creed
Phie, better known as Capture Creed is a TikTok video content creator, who joined TOWCB in early 2026 to help the team inject a degree of personality and fun into future content. She is known on TikTok for her Assassin's Creed edits using CapCut and other platforms, and is excited to work alongside the team in 2026 and beyond to expand her reach within the community and increase her opportunities. We are thrilled to welcome Phie to the team and look forward to working with her to create unique content which is both memorable and engaging. Previous Next Phie // Capture Creed Video Content Phie, better known as Capture Creed is a TikTok video content creator, who joined TOWCB in early 2026 to help the team inject a degree of personality and fun into future content. She is known on TikTok for her Assassin's Creed edits using CapCut and other platforms, and is excited to work alongside the team in 2026 and beyond to expand her reach within the community and increase her opportunities. We are thrilled to welcome Phie to the team and look forward to working with her to create unique content which is both memorable and engaging. TikTok Work
- Assassin’s Creed 15th Anniversary Celebration Livestream Highlights | TheOnesWhoCameBefore
Assassin’s Creed 15th Anniversary Celebration Livestream Highlights News Share 2 Aug 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database On the 14th June 2022, Ubisoft held a special livestream celebrating the 15th anniversary of Assassin's Creed Some within the community unfortunately missed the stream, as only one day's notice was given, conflicting with already established work schedules. Here are the key points from our social media coverage, coordinated by Michael Smith . Social Media Coverage: The stream starts off with a opening of CG scenes from the full series, acting as a tribute, The 15th anniversary logo has been revealed! (see it below) Lots of content will be released in the coming months Assassin's Creed Valhalla New tombs will be added to conclude Tombs of the Fallen! Mastery Challenge Pack 2 to be added New FREE game mode The Forgotten Saga will be released in August. Havi will fight Loki's daughter in a rogue-lite experience. The mode will take place in Niflheim, the realm of the dead. Eivor's final chapter will be released by the year's end, and will also be free. Discovery Tour: Viking Age is now available as a stand alone title. The 60 FPS support update for Assassin's Creed Origins is now available for consoles, with a free weekend from June 16 - 20th. Assassin's Creed Origins tattoos along with a naval pack are to be added to the Valhalla, available this week (June 14th 2022) AC15 A new anniversary site is available for everyone. Link: Assassinscreed15.com Roadmap for AC15 celebrations released (below) Each week will be dedicated to an Assassin's Creed game. First up is a quiz for AC Valhalla. The better you do in this series of quizzes, the better chances to win Assassin's Creed prizes! Known as 'The Twelve Trials' Assassins Creed Origins can be downloaded now for the upcoming free weekend #AC15 website will host Fan Creations. Share your creations with the #AC15 hashtag. A 12-week Speedrun marathon known as 'Creedrunning' is also promoted on the site. Steps on how to participate can be found on http://AssassinsCreed15.com Additional links for the Echos of History podcast on Spotify, the new AC15 Fan Kit, Game Soundtrack for Dawn of Ragnarok, and a link for the Assassin's Creed Stories are also provided on the AC15 site. Lots of great content to catch up on while waiting for the new content! Origins Currently on stream are Youssef Maguid Jose Araiza, and Chastity Vicencio playing Assassin's Creed Origins' new 60FPS update and talking about what the game means to them. The Future of Assassin's Creed There will be a special event in September which will unveil the future of Assassin's Creed. Transmedia Community Developer Sebasteann Barradas hosts the Assassin’s Creed Stories Part II, 15th Anniversary Edition stream, featuring Conversations with creators of the Assassin's Creed Valhalla Forgotten Myths, Echos of History podcast and The Magus Conspiracy novel, as well as the webtoon sequel to Assassin's Creed IV Black Flag. Assassin's Creed Valhalla Forgotten Myths is the prequel comic for the Dawn of Ragnarok expansion. To speak about the comic are Alex Harakis, Narrative Director. For AC Valhalla: Dawn of Ragnarök & Script Writer for the comic Alexander Freed. Next up on stream is the Echoes of History Ragnarök podcast which is available on all streaming platforms. Clement Lesaffre, Producer and Co-Writer discusses this new series for #AC15 . Reveal: new podcasts for the Assassin's Creed Echoes of History are being developed! Assassin's Creed Black Flag Webtoon is up next, taking Edward Kenway to Eastern shores . Etienne Bouvier Senior Transmedia Content Manager with Ubisoft is here to discuss the content more. The webtoon format is being explained, having started in Korea. It is a format that is easy to read on your phone. On the subject of Edward Kenway, his adventurous spir it made him a perfect choice for this new story. This will be a seasoned and older Kenway than in AC4. The Webtoon is a serialized format, weekly release for 40-59 episodes for Season 1! That's a year's worth of Edward Kenway in just the first season! Kate Heartfield is next to discuss the Magus Conspiracy, the first novel in the Engine of History Trilogy from Aconyte Books. Summary of the novel given. Stream concludes. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Q&A with Chantel Riley (Layla Hassan) | TheOnesWhoCameBefore
Q&A with Chantel Riley (Layla Hassan) Interview Share 14 Feb 2018 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Our Admin Col_96 conducted an interview with Chantel Riley, who provided the voice and motion capture performance for Layla Hassan in Assassin's Creed Origins! Col: Hey Chantel, thanks for joining us today! It's great to have you here for your first Assassin's Creed Community Interview! Before working on AC Origins, had you played any of the games before? If so, do you have a favourite? Chantel: Actually I have not played any of the games but I always knew about them. I remember always being very drawn to its beautiful graphics and animation. I never would have thought that after all those years I would get the opportunity to be a part of a great game. Col: Had you done much voice acting before working on AC? Chantel: AC Origins is my first Voice Acting job. Col: How did you find the voice acting/ mo-cap experience? Chantel: AC is my very first for both! Pretty dope one to start with if you ask me. I got to give my respects to voice actors around the world, especially the video game world. I learned a new division of acting through this opportunity. Its more than just going into a studio and recording some dialogue and grunts. It becomes you and next thing you know, your entire body starts getting active and helps with each line or audible sound. Mo - Cap was so cool. I've always wanted to try it out. So watching the game play and seeing Layla walk and talk and knowing they were my movements, was so crazy to me. #ILoveTechnology Col: When you auditioned for the role, did you know it was for a video game? Chantel: I did know it was for a video game but I didn't know which one. I didn't learn what game it was for until I actually booked the role. I was very excited and so was my brother since he is a big gamer. Col: Layla is the first third person playable Modern Day character since Desmond Miles. Did you feel any pressure at all when working on the project, knowing that fans were eagerly awaiting the return of playable Modern Day? Chantel: I think overall, I just wanted to deliver the best performance I could. I try not to allow the pressure to get to me because I know it will affect my performance in a negative way. So I focus on how fun the project was instead. Col: Concept art for Layla was actually leaked before launch due to an art book. Did you see how much hype and excitement this caused within the AC Community? Chantel: I did do some digging around about the leak and did see the excitement about Layla and the game. So of course, I got excited with them. Col: How would you describe Layla to a friend? Chantel: Layla is a highly intelligent and strong willed woman. She is courageous and won't stop until she is on top and gets the recognition she deserves. Col: Do you have a favourite Layla line? Chantel: I love when she says "F-- you Abstergo, I'm seeing this through". Its kind of like her war cry. So powerful. (Sorry mom...lol). Col: One thing that sticks with me when thinking about Layla is the respect that she shows when discovering the Mummies of Bayek and Aya within the cave. After intense Animus sessions, do you think she feels connected to them, possibly due to the bleeding effect? (even though they're not related in any way) Chantel: Definitely! I feel as though there is a much deeper connection than we think while entering into anyones past or psyche. Seeing what they see, experiencing what they experienced, I feel would have some affect on Layla. Col: Have you ever been to Egypt before, and do you know if Layla's cave actually exists? If so, would you ever consider visiting? Chantel: I have never been to Egypt but would love to visit one day. There is a tremendous amount of history that I would be interested in learning about. Col: In the Laptop files we discover that Layla actually contributed towards the Madrid Animus, seen in the AC Movie. Have you seen the Movie? Chantel: I have! Col: Have you seen much of the creativity within the Community, such as Assassin’s Creed Origins Fan Art/Cosplay Projects/Videos etc? Chantel: I had a chance to watch some youtube videos of fans playing the game. Col: Did you enjoy working on Assassin's Creed Origins, and would you ever return to the brand if asked? Chantel: I had an amazing time! I would love to come back if they ask. (Fingers crossed). We would like to say a massive thank you to Chantel for joining us for this interview, and to everyone at Ubisoft who made it possible! Chantel's Social Media Links: Twitter Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin's Creed Virtual Photography: 19th -25th March 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 19th -25th March 2022 Community Share 4 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Dawn of Ragnarok Game: Assassin’s Creed Valhalla This week’s first capture comes from @coalabr14 over on Twitter. Our first Dawn of Ragnarok shot to be featured. I am yet to play the DLC myself, however this picture inspires me to give it a go. I love the statue of what looks like Thor in the centre, with the steaming cauldrons either side. I am definitely getting God of War vibes from this. 2) Havi Game: Assassin’s Creed Valhalla Photo number two comes from @Toringtino over on Twitter. Again I think this capture comes from Ragnarok, especially with how Eivor looks. This is a great portrait of the main man himself. He is fully armoured up and ready for battle, with a stare like that I would not want to get in his way. I really like how this shot showcases that epic beard. 3) The Revolution Game: Assassin’s Creed Unity This week’s third shot comes from @Zorik323 over on Twitter. A stunning black and white portrait of Arno. I particularly like how he is stood in an archway with the blurry background. The detail on the building in front of him is excellent. I am loving the pose more than anything though, classic Assassin. 4) Twilight Game: Assassin’s Creed Valhalla VP number four comes from @dpruttz_vp over on Twitter. This shot is too good. I love it when a portrait of the lead character comes off like this. It feels like a painting more than a game capture. The Twilight armour really is on show here, and the sparks behind Eivor just amplify it. Really enjoying the turned head look, showing off the eye patch, nice little touch. 5) Stones Game: Assassin’s Creed Valhalla The final capture of the week comes from @PodToGo over on Twitter. An amazing bird’s eye view of Aveberie Megaliths Standing Stones. There are so many of these picturesque locations in the game. What I adore about this shot is the camera angle, it really plays tricks on your mind. The white 8 with the stones all around looks very mysterious. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- 07_Theories Predictions Wishlists | TheOnesWhoCameBefore
Theories, Predictions & Wishlists Theories Assassin's Creed Codename Hexe Theories 27 April 2023 ActualSpider-Man Theory Read More Assassin's Creed Valhalla: Odin's Rune Mystery 23 March 2021 Colum Blackett (Col_96) Theory Read More 🔧 Restoration In Progress- Check Back Soon! 18 November 2010 Colum Blackett (Col_96) Theory Read More Predictions What is going on with the Assassin's Creed X Netflix Live Action Series 31 December 2024 UbiCypher (Joe) Prediction Read More 🔧 Restoration In Progress- Check Back Soon! 18 November 2010 Colum Blackett (Col_96) Prediction Read More Wishlists Pitching an Assassin's Creed Game: Black Eden 21 November 2025 James Davis (TopChef1288) Wishlist Read More Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) 7 October 2025 James Davis (TopChef1288) Wishlist Read More Pitching an Assassin's Creed Game: Caledonia (Scotland) 6 August 2025 James Davis (TopChef1288) Wishlist Read More Pitching an Assassins' Creed Game: Building the Perfect Game 9 November 2024 Hayden Bird Wishlist Read More Why Assassin's Creed Remakes Will Succeed 12 July 2024 Hayden Bird Wishlist Read More What we want to see from Assassins Creed Mirage 15 May 2023 TOWCB Team Wishlist Read More Netflix Assassin's Creed Live Action TV Series - Fan Casting 1 May 2021 Colum Blackett (Col_96) Wishlist Read More What can the Netflix Assassin's Creed TV Series Add? 7 May 2022 Colum Blackett (Col_96) Wishlist Read More Aztec Empire: Pitching an Assassin's Creed Game 26 July 2022 Finn Fletcher Wishlist Read More
- FX Far Cry, Assassin’s Creed Netflix and Ubisoft Television’s Future | TheOnesWhoCameBefore
FX Far Cry, Assassin’s Creed Netflix and Ubisoft Television’s Future Breakdown Share 10 Dec 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Gargudon Back To Database Two weeks’ time ago, a surprise announcement was made. Out of the blue, it was announced FX will be producing an anthology series for Disney+ and Hulu, based on what might be Ubisoft’s second most popular flagship franchise, Far Cry . Not even a day later, another surprise announcement was made, the long awaited and highly anticipated Assassin’s Creed series for Netflix, at long last announcing its first cast member. Looking at it objectively, it would seem Ubisoft Television is starting to live up to its full potential, with planned and new projects taking shape, but are things that simple? Of these recent announcements, one came out of the blue but seems to already have taken as much as shape as possible, while the other despite having been in the air for half a decade now, seems to be going nowhere as fast compared to. Why is that, what will these two shows based on Ubisoft’s two most iconic flagship franchises consist of, and what impact will they have on Ubisoft Television? We will be exploring this and more in this article. Let’s dive into it! FX Far Cry As mentioned, on 24th November it was suddenly announced an anthology series based on the hit franchise was to be produced by FX. The show is to be created by Noah Hawley and Rob Mac (formerly McElhenney), latter who is also set to star in it. Hawley is known for creating the X-Men based show Legion that ran in the late 10’s, and more recently Alien Earth . Mac is known for creating and starring in hit comedy series It’s Always Sunny In Philadelphia , and in recent years the hit documentary series Welcome To Wrexham , co-owning the Welsh football club alongside Ryan Reynolds. All these shows are under FX as well. Most of the show’s executive producers were announced too, one of them being Gérard Guillemot, Ubisoft Television CEO and brother of Yves, CEO of the main company. Additionally, Mac already has a working relationship with Ubisoft Television under his belt, them producing the Apple TV+ original comedy show Mythic Quest that concluded in the beginning of the year, which he co-created and starred in. Rob Mac Noah Hawley So far, almost nothing is known about the series, other than it will feature a new setting plus roster of characters, with every season telling a new story. Whether it will be set in the same universe as the games or not, it is probably safe to say the narrative possibilities are close to endless. There will be many ways to bring the games’ core theme of survival in a desolate location to the screen, all tied together by a psychotic, maniacal villain. Being in film format, it is likely safe to assume most of it will be seen from a third person perspective, but to stay true to the core of the games, sequences uniquely filmed in and seen from first person perspective are almost a must. If the series will be connected to the same universe as the games, references to iconic characters at the very least, or the direct feature of feels like another mandatory homage. This could even be a great way to explore unknown parts of certain characters’ lives, providing additional and essential backstory. Be it exploring the past of protagonists like Jason Brody and Ajay Ghale, the traumatic childhoods of Joseph Seed / The Father and his brothers, or Pagan Min’s tragic romance. This would also be the ideal opportunity for the actors who portrayed these iconic villains to return, reprising their characters in a live action format with their own face. The Father’s likeness was famously based on Greg Bryk who portrayed him, and Vaas Montenegro remains one of if not Michael Mando’s most iconic role. Both have also already played their iconic villain characters in a live action setting, with the franchise being no stranger to such a format either. In 2012 leading up to the release of Far Cry 3 , Mando famously portrayed Vaas in the The Far Cry Experience promotion short film. The same was done in 2018 leading up to the release of Far Cry 5 , with a number of cinematic trailers and the also short film Inside Eden’s Gate , Bryk portraying The Father. Michael Mando & Christopher Mintz-Plasse in The Far Cry Experience (2012) More news and information on this show based on the flagship franchise are bound to come sooner than later, and it is already taking shape nicely. Already being familiar with the live action landscape and with a great team behind it, it has lots of potential and is bound to be a success if executed correctly. The only real reason for concern would ultimately be, can Mac who is almost solely known for comedy, switch things up to what has to be a much more serious role? Well, if you count the few just somewhat serious parts of It’s Always Sunny… and Mythic Quest , he absolutely can. Assassin’s Creed Netflix Series Not even a day after the news of the Far Cry series, the Ubisoft Television news continued. At long last, the first cast member of the highly anticipated Assassin’s Creed series for Netflix was announced, in the form of Toby Wallace, known for the also Netflix show The Society , films like Babyteeth and The Bikeriders . He is also set to star in the third season of HBO’s hit show Euphoria, set to come out next year. Toby Wallace The AC Netflix series has been in the air for a good while now, originally being announced more than a half a decade ago, when Ubisoft signed a deal with Netflix in 2020. After that, it would be years before more news on the show came at all, leaving fans wondering if it would ever actually take shape and become an official thing. It was only earlier this year that the show’s writers, producers and showrunners were announced, and with the cast list slowly rolling out as well, it seems like the show is at last beginning to take shape. Set as showrunners are Roberto Patino and David Wiener, who are known for working on shows like Sons Of Anarchy , Westworld , Halo and more. But why is the highly anticipated series only beginning to properly take shape this long after initial announcement? Is it related to Ubisoft’s dwindling reputation in recent years, (longtime) fans losing faith in the franchise, other setbacks or something else? Was the series considered being scrapped? Maybe ultimately none of those things. While said things may or may not have an effect on it, it is also possible time and resources were merely dedicated to other projects, or putting together a production team and finding the show’s angle took longer than expected. Nonetheless, both of those things are at last slowly coming together now. In addition to the announcement of the first cast member, it seems we are also starting to get a picture of when production on the show will properly begin. According to Nexus Point News, sources have said the show is set to start filming in Italy in early 2026. A return to Italy, what could that possibly include? Italy is famously the setting of some of the most iconic instalments in the franchise, and the birthplace of its most legendary character. Albeit, nothing yet points to a return to the Renaissance, nor the return of Ezio Auditore. According to Nexus, the series will be exploring a different part of Italian history, that ultimately isn’t a complete stranger to the world of AC; Ancient Rome. It will reportedly centre around real historical figures such as the infamous Emperor Nero, and be set around the middle of the first century AD, exploring the Roman Empire and its absolute height. As said, even if there hasn’t been a game directly set in Ancient Rome, the franchise is no complete stranger to it. In Assassin’s Creed Brotherhood set in the city, there were callbacks to the antiquity, for example in the form of letters from and the Armour of Brutus. Some years later, the end of Assassin’s Creed Origins , took players to the time period directly, Aya / Amunet assisting Brutus and accomplices in the famous assassination of Julius Caesar. This event takes place roughly 100 years before the series’ reported setting, but that time period still has lots of potential, and not exploring it could become a missed opportunity, exploring everything from The Hidden Ones’ origins and Brutus’ (of course donning his iconic armour) role in, origins of the Italian brotherhood Ezio would lead 1500 years later and more, and of course in context of the series, backstory on things that eventually play out a century later under the rule of Nero. And of course, what will the primary first century setting include, and how can its historical characters be rewritten into AC lore? Emperor Nero and the larger history surrounding him, is probably one of the most known in Roman history for better or worse. While Nero in his early reign did pass things such as forbidding fights to the death for sport and entertainment, tax reduction and better treatment for slaves, one is not to be fooled by his supposed generosity. Eventually, his true self showed, using his position of power to satisfy own pleasures, rioting in the streets, ordering the death of his Mother and wife, supposedly being behind the burning of Rome to rebuild it in a Greek style and more. All this not even for the good of some alternate agenda, but because he simply enjoyed it for his own pleasure; did Nero as The Joker would say, simply want to watch the world burn? Maybe, maybe not. Another interesting aspect of his life, is his upbringing, family relations and way to power, ultimately set in motion by his Mother, Julia Agrippina, who after poisoning her husband and Nero’s Father, married her uncle Emperor Claudius, securing Nero as successor to the throne. Ultimately, his Mother hoped to control the Roman government through her son, but he decided to act independently. This could be rewritten to suit the show in different ways. For example, Nero’s Father - Gnaeus Domitius Ahenobarbus - could secretly have been sympathetic to The Hidden Ones’ cause. Fearing him influencing their son, Nero’s mother, a secret member of the Order Of The Ancients, takes matters into her own hands, securing the Order’s grip on the Roman Empire once again, through her son as successor. Eventually, things don’t go to plan, Nero seemingly using his position of power for his own pleasure over the good of the Order, perhaps similarly to another iconic also Italian AC antagonist, Cesare Borgia. What leads to this supposed insanity though? Is it just his nature, or could that also find its AC twist? Maybe Nero was a Sage - another human reincarnation of Aita of the Isu - but he never found balance with the secondary mind living inside of him, eventually leaving him with no self control or picture of reality, hence his mischief. Other than this, much still isn’t known about the show, but more news are bound to come in a near future, hopefully also as it at last reportedly starts filming next year. Details on Wallace’s role is still kept under rugs, and whether his character will be sympathetic to the Hidden Ones or Order Of The Ancients, only time will tell. Overall, after half a decade of uncertainty, the show is at last nicely taking shape with a team behind it, the cast list slowly forming, and a shooting and production window within range. Impact on Ubisoft Television Ubisoft’s TV division has been around for a while now, but have yet to really leave their mark with numerous major landmark projects. Their first output, the Assassin’s Creed film from 2016, wasn’t necessarily a success, receiving mostly negative reviews from critics, and underperforming at the box office. In recent years, their most popular output has probably been mentioned Mythic Quest , which despite cancelation after its fourth season earlier in the year, had a successful run over 5 years. Shows based on two of the company’s most iconic flagship franchises, definitely have the potential to take the company to completely new heights though. After all, we live in a time where the video game adaptation curse has at last mostly been lifted, with shows like The Last Of Us for HBO, and Fallout for Amazon in recent years. If executed correctly, one studio having two successful adaptations, could put them at the front of adapting video games for the screen, setting the standard for it going forward. In addition to these two shows, Ubisoft Television also have a series of other projects lined up, including a project based on Rabbids , as well as a film based on Tom Clancy’s The Division , set to be directed by David Leitch ( Fast & Furious Hobbs & Shaw , Deadpool 2 , John Wick ), starring Jake Gyllenhaal and Jessica Chastain. Additionally, should Ubisoft rely more on their TV division to uphold the company and its reputation in the next years? As mentioned, the company has infamously been on a downward trajectory in recent years after internal scandals, losing fans’ trust, plummeting stock prices, financial struggles, potential private buyouts and more. While they are likely slowly coming back from said financial trouble, as well as the controversial marketing campaign for Assassin’s Creed Shadows , the company still has way to go. On the games front, they have for a while now struggled to put out hit after hit like in the early 10’s; both major titles in 2024 underperformed, Assassin’s Creed Shadows has so far failed to create an enduring legacy, and a good chunk of fans are skeptical of the future. So depending on what the company has in store for the future in terms of their games, a successfully growing TV division and its output, definitely has the potential to uphold the company where games might fail, keep old fans hooked, as well as likely bring in an array of new ones, especially in the non-gamer demographic. Conclusion Overall, big days are ahead for Ubisoft Television, with adaptations of two of the company’s most iconic franchises coming in the near future. Both have strong teams behind them and are taking shape nicely, and if executed correctly, they have the potential to change the game of video game adaptations, and to take the company to new heights. What are your thoughts on this, and what are your expectations for both shows, and what do you hope to seem them consist of? Let us know, and stay tuned for more articles covering everything Assassin’s Creed and Ubisoft! Sources • https://variety.com/2025/tv/news/far-cry-tv-series-fx-noah-hawley-rob-mac-1236591190/ • https://www.nexuspointnews.com/post/exclusive-netflix-s-assassin-s-creed-set-to-explore-ancient-rome • https://www.britannica.com/biography/Nero-Roman-emperor#ref5178 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- 🔧 Restoration In Progress- Check Back Soon! | TheOnesWhoCameBefore
🔧 Restoration In Progress- Check Back Soon! Review Share 20 Nov 2010 Written By: Edited By: Colum Blackett (Col_96) WIP Back To Database Restoration In Progress- Check Back Soon! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- 6 ways to stay entertained in the Assassin's Creed Community during Isolation | TheOnesWhoCameBefore
6 ways to stay entertained in the Assassin's Creed Community during Isolation Other Share 14 Apr 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Self-isolating can be draining, leaving you feeling unmotivated and bored. Thankfully, members of the Assassin's Creed community have been coming up with ways to keep us all entertained during these difficult times. Here are six things to do in the Assassin's Creed community during isolation. 6: Support Streamers A number of streamers are playing Assassin's Creed games on a regular basis, giving you the chance to return to the series. Even if you miss a stream, you can still watch it at a later date. Here are a number of channels providing regular streams. Did we miss you? Send us a message , and we'll add you to the list! Phantom Blade Cosplay Fizhy KingZeke92 LazerzZ 5: Assassin's Creed Board Games Board games are a great way to pass the time and can provide hours of entertainment for all the family. Our fan Stuart has been playing Assassin's Creed Monopoly, but a number of games are available. You can even pick up a pack of Assassin's Creed Top Trumps if you're looking for something simple! 4: HomeCon 2020 HomeCon 2020 may be over, but you can still watch all of the panels on Twitch for £4.99 or free with Amazon Prime. It really was a fantastic event, and you can learn more about it here. Paul Amos has also announced that 'Creed-Con', an online Assassin's Creed event will be happening next month, so stay tuned! 3: Fanart Community members have been producing a ton of fan art, and it's a great time to hone your skills and perfect your techniques! Here are some of our favourites so far! 2: Assassin's Creed Jigsaws Jigsaws are another great way to pass the time, and can keep you entertained for days, possibly even weeks! Our fan Vale has been piecing together Connor from Assassin's Creed III, but a number of puzzles are available. 1: Play the games Assassin's Creed is a huge series, and there's a ton of content you may have missed upon release. Now is the perfect time to purchase that DLC, pick up the spin-off games you never had time to play, or just fill the gap in your collection. Who knows, you might even pick up another language and learn some history! Most importantly though, it's something to keep you entertained during isolation. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Interview with Kate Heartfield Author of Assassin’s Creed: The Magus Conspiracy | TheOnesWhoCameBefore
Interview with Kate Heartfield Author of Assassin’s Creed: The Magus Conspiracy Interviews Share 8 Jul 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Kate Heartfield is a multiple finalist for Canada's Aurora Award. A Sunday Times Best Seller (The Embroidered Book). A former journalist and editor for the Ottawa Citizen, with a degree in Political Science and Masters in Journalism. Her latest release is Assassin’s Creed: The Magus Conspiracy, the first book in The Engine of History Trilogy. You can read our review of her book at the link below and read further for the interview she and I had during her press tour with publisher Aconyte Books. Michael: Kate, How are you doing today? Kate: I'm doing great. Very happy to be here. Michael : I wanted to start with something you had said in an interview you did with Second Life Book Club about Assassin's Creed being bid in your household. Can you tell us more about the history you have with the series? Kate : Yeah, for sure. I'm just so happy to be talking about it and thank you so much for your enthusiasm and support. It’s really exciting to be talking with fans about this and joining this cannon. As you can tell, I'm excited. I have a lot of enthusiasm for the games and for the universe. So my personal history with Assassin's Creed is that I have a twelve year-old kid and a partner and all three of us are gamers. So we are quite frequently in our introvert corners of the house on a game of some kind. I've played Syndicate, and I've played a little bit of Origins and I am currently working my way through AC2 at the moment. I've watched my kid play even more Assassin's Creed. So there have been many, many hours where I've been sitting in the living room, doing some work and he's been playing Assassin's Creed on PS4 and my partner also plays and I watch him sometimes as well. So, between the three of us I've probably at least watched most of the games being played. Michael: It’s funny you note about playing through Assassin's Creed II. You also did some work with Choice of Gaming with the Magician's Workshop. Have you found any influence for the writing that you did with that from Assassin's Creed II, or vice versa? Have you noticed a lot of your personal choices for how you describe the characters, or the historical figures with how they [are] represented in Assassin's Creed II? Kate: I hadn't played Assassin's Creed II before I wrote The Magician's Workshop. So, I didn't have a connection from that direction. But it's interesting now having written it, because The Magician's Workshop is set in Florence in 1512. It's really interesting now, seeing the characters and that setting. And one of the things I love about all Assassin's Creed games is the immersiveness of the setting and feeling you're there in a way that interactive fiction kind of coerces you in a different way that emphasizes agency and everything else, but it doesn't have that visual element a video game has. Michael: How do you decide what mechanics to include, or write about, that were in the games? Kate: Yeah, that's really interesting, and it was definitely deliberate strategy on my part to think, "Okay, how can I take what's cool about playing Assassin's Creed games" and not really replicate that in prose, because it's not the same format, but create that same sense of excitement and same sense of immersion and the choice of having sort of side quests and multiple plots happening at the same time, and it all coming together. So, I thought about, I didn't want to make it too mechanical either as that can be quite annoying in prose if you had sort of "Here's my weapon's inventory". It wouldn't work the same way in a novel as the game. So in fact my editor had to pull me back a few times, because he noted that I would keep saying exactly what kind of knife it was or what kind of gun it was, and that kind of thing. And eventually "You don't have to give the entire serial number, everytime". So I had, maybe a little too much of that in mind. I was thinking about all of those aspects of a game and... You know I did want things like weaponry to be there though, and to be important to think about how can they reflect the personality of each of the main characters? Like which kind of knife would they choose, for example. In the same way that you make that choice when you are putting together your character in a game. So that was definitely top of my mind. Michael: Would you say that is the same thought process that you had when choosing which books for Simeon, specifically to study while he was going through his apprenticeship? Did you specifically pinpoint those books that you wanted him to read? What was your process with that decision? Kate: That was lots of fun. I think what I wanted to do with the reading list that Simeon has... So Simeon is the main character, one of the two main characters in the book. He's a soldier, and he has a sort of a unconventional education. We learn early on that he was quite bright, and taken into a rich person's house early on to be educated, but it didn't work out. So he has a sort of a patchwork of an education. Then he meets his mentor, who an interesting character in his own right. So the reading list, [the] books that Kane provides Simeon to read, I wanted them to reflect what I though an Assassin's education should be, or could be about. So its sort of a mix of different things. You have very traditional fighting manuals, these traditions of German and Italian and French manuals for swordplay and for wrestling. I thought it would be really cool to draw on that really old tradition, because the brotherhood itself would have been around for so long and they might have incorporated those traditions of those old fighting manuals. But then also, a sort of renaissance man approach to understanding the world. So there's fiction in there, there's philosophy. It is a bit of a grab bag of different things that I though an Assassin should know, but its also reflecting the personality of the teacher that's assigning them as well. Michael: When you're deciding the history that you want to explore, where you taking the "This is the historical timeline for this period, and then here are some blanks I can fill in fictional characters", or was it more of "Here is the idea of what I want to do. Let me find what period, or what events in history would fill into this"? Kate: For us it really started with the period. Aconyte and Ubisoft had an idea that they wanted a trilogy set in this period. So they started working with me about, "Well how could we develop something in this period, and what are some of the things that would interest us in terms of the Assassins and Templars are up to at this time?" So we did start with sort of a basic idea of the time and place. That it would be probably Europe and in this time. I think one of the things that really stood out, I know to my editor at Aconyte, was that the 19th Century had a lot of political assassinations. That every monarch had at least one attempt on their life, several of them were actually killed. You had the rise of anarchism and the rise of Marxism and the revolutions in 1848. So there is just a lot of political ferments happening. With those assassinations, it seems like an obvious thing to ask the question of "Are the Assassins behind them? Are they not behind them? What would be their relationship to the brotherhood and to the Templars?" So it really did begin with that question of "Okay, lets look at what's happening at the time". Then from there it was sort of finding different elements in the history that I thought kind of fed in thematically to what I wanted to talk about. Also, there was a little bit of that sense of, that's another thing that people love in the games, is the opportunity to have those cameos with historical figures and interact with those people. So, that's another thing I wanted to replicate in the novel. Michael: Did Aconyte approach you directly about this, or was this something you had to apply for? Kate: It came about through my agent, so it was one of those things where my agent knew the opportunity was there, and thought I might be a fit for it because I've written a lot of historical settings and I'm really interested in historical alt history and that kind of writing is typically what I do. And, I have a little bit of background in interactive fiction and game writing as well. So she thought, yeah this seems like it would be a good fit for you. If you're interested. So at that point, I developed some pitches for Aconyte and they liked them, and they started working on an outline, and back and forth on that a bit. So it really was sort of a collaborate process right from the beginning. Michael : Did you collaborate with the Ubisoft team, The game historians and such to work along with fitting this into the Assassin's Creed Universe? Kate: It was really... I haven't written tie-in writing like this before for any property, and so I wasn't sure what to expect in that regard. I found it really wonderful and freeing and supportive, the way that that works. They would sort of provide information and say here's where you can find the things that you need to know. Here are a few things that we want to makes sure that you're aware of, in terms of writing. But I was already quite familiar with the universe anyways, so that part of it I felt pretty confident in. Then it was just a matter of, when we would work on an outline or the manuscript itself, just running things past Ubisoft at various stages of the process to make sure there was nothing that I was unaware of that would step on somebody else's toes, or something like that. I would kind of flag little things, "Please not this part of it is related to canon from another game" or something like that people would be aware I was throwing in those Easter eggs, or whatever. Michael : I know that you're very big on representation in your writing. Were there any original characters that you had added for some form of representation in a game that's very heavily marketed towards a more male audience? Kate : It is something that I think about in every stage. So I try to keep it in mind all the time. There is always a little bit of tension between the don't want to write outside your lane, or write things without thinking that you haven't properly researched, or haven't done the homework for and that kind of thing. So, I'm conscious of that as well. I am trying to represent all kinds of people in my writing and consider the kinds of people who have been present throughout history, but maybe haven't had as many stories told about them. I again felt nothing but support from Ubisoft and Aconyte in that regard as well. Definitely I was aware that with gaming in general there's, I wouldn't say maybe the majority but certainly a significant male audience. I have a strong female character in this book. There's one sort of minor side character who is non-binary, although they wouldn't have that word to describe themselves probably in the 19th Century. But they are actually based on a small note about a circus performer I actually found that "Ah, I'll steal that from history". There is a circus performer who is billed with being "neither man, nor woman". I thought, "Okay, they're going in the book." So when I do find those things in history, where people have maybe not, have been forgotten a little bit, I'll be "Okay, I'll put them in the book" and that way we can have a little bit more of a complete representation. Michael: Have you had a chance to look at any of the other transmedia that Assassin's Creed has put out yet? Kate: I have, not all of it by any means. I got myself a few books, a few of the novels, because I wanted to get a sense of what an Assassin's Creed novel is like. I think I have two of the Oliver Bowden novels and I have Elsa Sjunneson's novel that just came out; Sword of the White Horse. So I've read a few of the books. I've taken a quick look at, I'm trying to remember which of the graphic novels it was. But, yeah, I've been aware of a few things, but I feel like there is a lot out there that I haven't seen yet. Michael : Are we expecting to see some modern day later on in the trilogy or are we staying specifically in the historical setting? Kate: Not everything's written in stone yet. So, I don't want to say for sure "this is how it'll be". The conversations I've had with Aconyte so far about the rest of the trilogy are that it'll be historical setting and sort of carrying on the story from the first book. Yeah, I don't want to say too much about it, because I don't want to scoop announcements that are coming fairly soon. That's how its envisioned is definitely to maintain that historical period. But I think its interesting because its a fairly recent historical period, so it has the potential to bring us up into the 20th Century, and start thinking about things like the Animus, and how we get to that. The door's kind of open there in some regard, but so far, no plans to write about the modern period. Michael: The trilogy for the Engine of History is set to go up through the beginning of World War I, is that correct? Kate: I think that's out there in the internet somewhere. So I think its within the bounds of what I can say yes to. And that's first how it was kind of envisioned when I talked about how they came to me with this period. That was kind of the vision, mid-19th Century to World War I, in that period some how. Michael : Are you avoiding well known periods in that time frame like Russia during World War I with Rasputin? Is that something you look at trying to avoid in depicting other historical settings that people may not know a lot about? Maybe telling more about the Crimean War or things like that? Kate: It's always a little bit of a dance, because sometimes there are interesting stories in the parts that haven't been told as often. So there are things that draw me to them, but then at the same time, there's a lot of value in having some familiar touchstones that people can say "Ah yes, I was waiting for this person to show up!" or something like that. So there's a sense of, you kind of have an expectation to a degree. I wrestled with that a little bit, with my novel The Embroidered Book, because that's a historical fantasy about Marie Antoinette. My first thought when I had the idea was, "Oh my God, Marie Antoinette's been written about so many times", but not in the way that I did it. There's only so much room for one of those big well known historical figures. I kept thinking, Catherine the Great is off to the side in this book and I can't really let her on, because then she would take over. So, there's only room for so many of those well know events and figures. I think the same is really true in The Magus Conspiracy. We have Ada Lovelace at the beginning, and she is not as well known as she should be, but she's fairly well known. Being Lord Byron's daughter, she's kind of a celebrity. So she takes up a lot of room in that way, and she looms over the entire novel, in her legacy. So, there aren't that many other historical figures that are known to that extent for the rest in the book, and the few people that do crop up tend to be a little bit less well known. Unless they are walking on for a small part like the Emperor in Vienna. Michael: Do you have an audiobook version coming out? If so, who is actually doing the recording for it, if you are able to say? Kate: It is Recorded Books. I'm trying to remember the narrator's name. It's just gone out of my head. Anyway, if you look it up, there is a Recorded Books version. I believe it is slated to come out August 16th. Which is the same day as the US paperback. Its available through Audible, Libro, and all sorts of places. Michael: I know from some of your previous interviews, you noted how nervous you were working with this tie-in for the first time. How are you feeling now after all the feedback you've received? Kate: Really great. Really relieved. Its nice that the initial feedback from people who know and love the games has been really positive. That's really nice to see. Of course, reviews are for the readers and not the authors, so I try to separate myself from them to some extent. It has been really nice, the things that people have tagged me in, and said directly to me about the book. Its really gratifying that people have welcomed it into the canon, and see how it fits in. Because its a little bit nerve racking, coming into something that's so beloved and so wide spread. That so many people have played these games. Timidly knocking on the door and saying "Here's my offering". You hope that it's okay and that you don't break anything. I feel it's been a great experience to write this story and I feel a lot of ownership over it. Even though it's an Assassin's Creed story, I feel very proud of it and how it worked out and sort of blended together what I like to do in fiction and what I think the game universe does so well. Michael : Who would be your ideal casting for your main characters? Kate: Oh my goodness, I haven't even thought of this. Who would be good? I'm trying to think. I don't know. I have such... I'm terrible when it comes to casting actors. I'm trying to think if there is anyone who is really... I can't think of a Simeon. Although I feel that there could be the perfect person and I'll think of them as soon as I hang up this call. With Pierrette, I don't know. She starts out quite young. I mean maybe, Millie Bobby Brown. I started watching Taboo which has Tom Hardy in it. He's so good. He plays a returning sailor of roughly the same time period. But I think he's got kind of an edge to him. I see Simeon as, even though he is kind of closed down, and somewhat cynical. He's got sort of a spark of innocence in him as well and a spark of really good will. So I don't know, maybe someone like Andrew Garfield, maybe? I'll wait for the fancast, because someone will have a better idea. Kane would be fun to cast. I want to thank Kate for sitting down with me over this interview. For the full interview, check out the video that we recently posted to The Ones Who Came Before YouTube channel. Assassin’s Creed: The Magus Conspiracy is available digitally and in the US as a paperback in August. The UK will see the physical release in October. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Code of Conduct | TheOnesWhoCameBefore
By using the services provided by TOWCB and its partners, I hereby agree to follow the code of conduct and community standards. Code of Conduct The Ones Who Came Before (TOWCB) is an Assassin's Creed Fan Community established in 2014. We provide news, theories, and updates to fans of the franchise worldwide. By using the services provided by The Ones Who Came Before and its partners, you hereby agree to follow our community standards and code of conduct. Standards We expect all community members to behave in an appropriate manner when using services provided by TOWCB and partners. I agree to show respect and courtesy to admins and other members of the community. I will make sure that the language I use is appropriate for community members of all ages. Comments containing swearing may be removed I understand that TOWCB and its partners have the right to moderate, edit, or remove interactions that fall below expectations. I understand that gatekeeping can make new fans of the franchise feel unwelcome and will refrain from creating a toxic atmosphere. I will behave in a manner that does not discredit TOWCB or undermine public confidence in our services. I understand that bullying or abuse of any kind will not be tolerated and may result in a ban from services provided by TOWCB. I will not discriminate or behave in an inappropriate manner. I will not pressure or harass members of the admin team when I disagree with content. I will refrain from using sexual language and imagery when using the services provided. I will not encourage or take part in illegal activities (such as promoting drugs) when using the services provided. I will refrain from discussion regarding leaked content. I will report comments, actions, and other interactions that fail to meet our community standards and violate our code of conduct. I understand that TOWCB admins have the power to permanently ban those who fail to meet the community standards. I will not post content generated through AI as it encourages content theft. I understand and accept my responsibility to positively uphold the TOWCB brand on collective and personal social media accounts. I accept that failing to live up to this can result in warnings, or further disciplinary action. I understand and accept content shared on personal social media accounts has to be limited; no discriminatory, political or disrespectful content. I understand that failing to live up to this can result in warnings, ultimately in parting ways with TOWCB Moderation The Ones Who Came Before admins will review actions that fall below the community standards on a case by case basis. Behaviour which breaks the code of conduct may lead to an immediate ban or removal of content. Those who spoil upcoming games, moments, endings etc for members of the community or admins may also receive a ban. We have the right to log ALL interactions we believe fails to meet the standards. This may also be used as reference if we choose to contact and discuss an incident. I will not steal content created by TOWCB or its partners without asking permission/credit Behaviour We Encourage Positive attitude Encouragement Debate Consideration of other people’s perspectives Leadership Innovation Creativity Cooperation Respect Problem-solving Avoiding unhealthy conflict with other people
- Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker | TheOnesWhoCameBefore
Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker Review Share 8 Aug 2024 Written By: Edited By: Frame Hold Photography Colum Blackett Back To Database Futuristic design meets incredible quality in this limited-edition Assassin’s Creed-inspired speaker Thanks to GravaStar for sending me this item to review! GravaStar’s Mars Pro Limited Edition Assassin’s Creed Apple of Eden speaker is truly a marvel of art and technology. GravaStar is a technology company specializing in speakers, computer mice, earbuds, and chargers. However, GravaStar’s approach to design is incredibly unique. Inspired by sci-fi and mecha aesthetics, the company aims to embrace “ a future-forward lifestyle where technology and art merge to redefine the ordinary .” On May 20th, 2024, GravaStar released 1,000 limited units of the Assassin’s Creed Apple of Eden speaker. Inspired by this iconic Piece of Eden, the speaker is a golden metal orb with various LED lights, which creates an Isu-tech feel. The speaker also has an attachable cloth hood for that classic assassin look. Let’s dive into everything that is included in the box! The speaker arrived in a sizeable box decked out in graphics from Assassin’s Creed Odyssey. Despite this product’s 2024 release date, I was surprised to see Odyssey imagery on the box, not 2023’s Assassin’s Creed Mirage or the upcoming Assassin’s Creed Shadows. However, I am not complaining since Odyssey is my favorite game in the entire series. Four Apples of Eden, or Atlantis Artifacts, were present within Odyssey’s story. Kassandra was awarded four throughout the game–one for defeating each mythical creature boss (The Cyclops, The Minotaur, The Sphinx, and Medusa). One of the Apples present within Assassin’s Creed Odyssey The box opens like a treasure chest, and the speaker is securely nuzzled between thick styrofoam to ensure a safe delivery. Two cords are slotted next to the speaker– a USB to USB-C for charging and a USB-C to 3.5mm AUX for direct audio connection. An instruction manual in multiple languages is also included, which helps explain how to connect to the speaker via Bluetooth and how to adjust various settings. The instruction manual was extremely helpful and straightforward, with super handy diagrams that helped me get my speaker up and working within seconds. A thin black box with many goodies inside is slotted on the speaker's right side! First, you will find a cloth hood with miniature sleeves to attach to your speaker. The sleeves pull up over the speaker’s three robotic legs, and the hood fits snugly around the central orb and can either be pulled over the speaker’s head or left down. The front of the hood has a thin metal wire inside to shape it around the speaker to your liking. The material of the hood is thin enough not to muffle the speaker's sound and is made out of a lovely, shiny gold fabric. The hood's design sort of reminds me of the headgear from the Armor of the Dikastes set you obtain in Atlantis in Assassin’s Creed Odyssey. Next, you will find a clear bag filled with 18 Odyssey-themed stickers. These stickers have excellent print quality and a nice matte finish. The stickers include: Three Assassin’s Creed Odyssey Logos Two collage images of Kassandra Two mercenary helmets Two collages of weapons One Odyssey logo over the Adrestia’s shield One Odyssey logo over The Parthenon One Cult of Kosmos mask One Adrestia shield One collage of Kassandra, Alexios, and The Spear of Leonidas One jumping Alexios (this is from Odyssey’s opening game menu) One GravaStar logo in the style of the Adrestia’s shields One GravaStar logo One image of the Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker Lastly, you also receive a double-sided Odyssey art card. On one side, you have the game cover art with Kassandra, and on the other, an image of Athens. Since this speaker is limited to 1,000 pieces, each has its number printed on the side. I was sent speaker number 0171. Connecting my phone via Bluetooth took seconds after switching on the speaker. Unlike other Bluetooth devices I have used in the past, this speaker has had zero connectivity issues so far. You can adjust the volume by gliding your finger up and down a touch-activated indicator on the top of the central orb. This speaker has an excellent range in volume–it can go from pleasantly quiet to extremely concert-level loud, all while maintaining audio quality and remaining undistorted. I like that changing the volume doesn’t involve clicking on any buttons that could interrupt the audio you are playing. Next to the power and Bluetooth buttons on the back of the speaker is a third button to control the speaker’s LEDs. The LEDs can be switched between six colors: red, light blue, dark blue, orange, green, and pink. You can set the lights to be static, gently fade between all colors, flash in sync with the playing audio, or all be off. The bright and colorful LEDs make the speaker look and feel like a futuristic device. With my phone connected and the LEDs set to my favorite color, light blue, I played a song that I felt was very fitting for this device: Legend of the Eagle Bearer, the main theme of Assassin’s Creed Odyssey. As soon as the first notes played, I could tell this speaker was truly special. The sound quality is outstanding. Everything sounds crystal clear, and the bass is deep and reverberating. According to GravaStar’s website, this speaker is equipped with a “20 Watt Dual Speaker System” and a “passive bass radiator” that give the speaker the ability to produce “deep bass, accurate mids, and crisp highs.” This claim is 100% true, and I do not believe I have ever owned a Bluetooth speaker that sounds as good as this one. After my unboxing, I spent the next hour listening to music and marveling at just how good everything sounded out of this device. Not only is this speaker a unique art piece to have in your home or office, but it is also an incredible high-fidelity device that provides an excellent listening experience. It is effortless to set up and has a battery life that can last up to 15 hours on one charge. I genuinely believe this speaker is worth the money, and I highly recommend it to any Assassin’s Creed fan and audiophile alike. Thanks again to GravaStar for sending me the Mars Pro Limited Edition Assassin’s Creed Apple of Eden speaker. You can purchase this item on GravaStar’s website here: https://www.gravastar.com/products/mars-pro-limited-edition-assassins-creed-apple-of-eden And follow them on socials here: Instagram TikTok X (Twitter) Facebook YouTube Also, you can check out our video review here! https://youtube.com/shorts/nLI2BRLBh6M?feature=share comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography
- This Week in Assassin’s Creed Virtual Photography 12 Month Special: 30th - 5th February 2023 | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography 12 Month Special: 30th - 5th February 2023 Community Share 7 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week we have our 12 month special, you will find 1 shot from the last 6 months ranked by myself. There were so many wonderful captures over the months it really was a difficult task picking out 6. 1. Nordic Adventure Game: Assassin’s Creed Valhalla Month: September 2022 The winning shot comes from @ _ Virtualtourism This shot resonates with me as I feel it is the essence of Assassin's Creed Valhalla. When looking at this capture all I can think of/hear is Out of the North by Jesper Kyd. That stunning sky takes me back to my first time on the game, memories that I will never forget. I have said it many times before Valhalla has such beautiful scenery. The composition is o n point, I am lo ving Eivor stood atop of the mountain with the hood up and torch in hand. 2. A Hero’s Tale Game: Assassin’s Creed Origins Month: August 2022 2nd Place goes to @ Jakeste66386991 This is probably one of the best send-off shots you could hope to take. It is my pick for August 2022 because I feel it signifies how I felt at the end of Assassin's Creed Origins. This capture is so gorgeous, the silhouette of Bayek walking off into the sunset is a real delight. I remember at the time being a fan of the b order too, as it makes the shot stand out. That sun though is something else. 3. Valhalla Awaits Game: Assassin’s Creed Valhalla Month: December 2022 3rd Place goes to @ Petanni If Ubisoft ever wanted a photo to signal the end of Assassin's Creed Valhalla, it's this one. The colours of this shot are tremendous. I really can't get enough of those autumnal trees. There is something poetic about Eivor walking off into the countryside dressed as an Assassin. No one really knows what's in store for Eivor, but sometimes its best left to the imagination. 4. Outsider Game: Assassin’s Creed Valhalla Month: October 2022 4th place goes to @ punkncreed I love this shot because it resembles both Assassin and Viking. I adore the use of depth of field in this image drawing your focus to Eivor, with the background slightly blurred. The mist and the flickers of light are such small details but add a great deal to the ambiance of this capture. Eivor feels like an outsider here, someone trying to go about their work incognito. 5. Pirate Game: Assassin’s Creed Valhalla Month: November 2022 5th place goes to @ PodToGo Next up we have one of many awesome Kenway outfit shots from PodToGo. I was surprised how well this legacy outfit fits the time period of Valhalla. You have to admire captures like this, they give us insight to what the older games would look like today. Although the outfit look s cool, it's the surrounding area that really catches my eye. 6. Beautiful Countryside Game: Assassin’s Creed Valhalla Month: January 2023 6th place goes to @NoviKaiba23 It feels weird writing about this shot so soon after selecting it for the weekly showcase. This picturesque capture is a complete delight on the eyes. There is a real magical vibe to this shot, mostly brought on by the deep red flowers and the lighting. I think Michael Doyle summed it up perfectly in our previous article, everything together within this shot, mirrors the principles of the brotherhood. And that sums it up for this week’s Assassin’s Creed virtual photography 6 month special. A special thank you to everyone who has taken part over the last 6 months, I would not be able to do this without you. Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- The Future of Assassin's Creed: Ubisoft Forward 2022 News Recap | TheOnesWhoCameBefore
The Future of Assassin's Creed: Ubisoft Forward 2022 News Recap News Share 11 Sept 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to our Ubisoft Forward Assassin's Creed Showcase news recap, breaking down all of the key moments from the event. This article was assembled using The Ones Who Came Before social media coverage and notes from the early access press event which we attended earlier in the week, and will be continuously updated as more information becomes available. Introduction The Assassin's Creed showcase kicked off with a beautiful trip down memory lane. Immediately, fans were treated to a nostalgia filled recreation showing all of the Assassins in gold, immortalised as statues. This poignant coming together of the brand is exciting to see, as it technically breaks timelines, but shows that the Creed connects people throughout history. As suggested by our good friend Dave Woodward, this gold introduction should feature before all upcoming Assassin's Creed projects, just as Marvel have a special introduction before their projects. The Leap into History trailer also brings all the characters together, honing in on the idea that history is our playground, and through Assassin's Creed, we can journey to all corners of the earth. It was nice to see the return of Roger Craig Smith, who voiced an Ezio line for the trailer. I really enjoyed the introductions as they celebrate the past and future of the brand, but most importantly, the community. The panel was h osted by Danny Wallace and Alice Terrett from the Assassin's Creed team, who successfully generated excitement about the future of the franchise. Assassin's Creed Mirage Experience the story of Basim, a cunning street thief seeking answers and justice as he navigates the bustling streets of ninth–century Baghdad. Discover a narrative-driven action-adventure experience that follows the transformation of a defiant young man into a refined Master Assassin with a conflicted destiny. Meet an inspiring cast of characters who will shape Basim’s destiny and may be more than what they seem… Become the most versatile Assassin in franchise history. Parkour seamlessly through the city and leverage the largest assortment of tools to date. Get contracts at the Assassin’s bureaus, collect vital clues, and stealthily take down targets with more visceral assassinations than ever before. Ubisoft Forward gave us a healthy dose of the next title in the series, Assassin's Creed Mirage, releasing 2023! A shorter, more narrative-driven game than recent entries in the series We begin with a CGI trailer, chock-full of Assassin's Creed callbacks and easter eggs! Overall it is a very memorable and iconic Assassin's Creed trailer, exploring Basim's journey from a common street thief to a Master Assassin. He begins as a poor orphan wandering the streets, looking for something to eat. Things look bleak after he is caught stealing from a bustling marketplace, running away from the guards. After a failed attempt at parkour, he falls to the ground, surrounded by guards. He is then saved by the Hidden Ones, who go on to train him up. Basim's Mentor, Roshan is voiced by Emmy award-winning actress Shohreh Aghdashloo. She has an unmistakable voice, and fans were immediately excited to hear of her involvement. Roshan is a 50 year old Persian warrior who fights for justice for The Hidden Ones, so Shohreh was immediately interested when Ubisoft approached her about the role as it resonated with her own background. She is loyal and honest, hiding her past behind a shroud of mystery. In keyart released for the character (below), we can see that Roshan wears white robes featuring a lot of red and brown, with an Assassin insignia taking priority on her belt. She holds a huge sword and dagger, and has a hidden blade on her left wrist. After escaping a life of oppression, Roshan became a master assassin at the Hidden Ones’ stronghold, Alamut. Now, she takes Basim under her wing as her first true apprentice. Basim is now voiced by Lee Majdoub, (Agent Stone from the Sonic the Hedgehog movie franchise), as the game is set 20 years prior to Assassin's Creed Valhalla in Baghdad, beginning in 861 BCE. One thing that stands our in the trailer is Basim's progression, as his robes change as he progresses through the ranks. Originally born in Samarra, Basim lost his mother at a young age and grew up on his own in the streets of Baghdad. Basim admires the Hidden Ones, and dreams of joining them. One standout moment was the inclusion of Alamut castle, which later become the home of the real-life Assassin brotherhood, led by Hassan-i Sabbāh. In AC lore, it becomes a Levantine Assassin fortress that sits above a First Civilization Temple, housing the memory seals that Altair uses in Assassin's Creed Revelations. Another great moment is where Basim is initiated into the Hidden Ones, sacrificing his finger as is tradition. Basim returns to the mark where his journey began, this time in the traditional white robes of the Hidden Ones. Once again, he flees the scene, this time after assassinating several targets. His parkour abilities have now improved, and he uses red smoke bombs along with what looks like a poison trap, triggering once stood on. Notice that Basim now wears a vambrace very similar to the one worn by Altair in Assassin's Creed I. The trailer ends with Basim assassinating a target, who drops a mask very familiar to fans of the series. It is a mask of the the Order of Ancients, calling back to Assassin's Creed Origins. The new eagle companion spends the trailer circling Basim, showing the deep connection once again between a bird and Assassin. At the end of the trailer, we see Basim entering the memory corridor with his target, but a creature lurks in the shadows. It has been speculated that the creature could in fact be a djin, a demon from pre-Islamic Arabian religions. It could even be the bitter memories of Loki emerging from his subconscious. From the early access press event, we learned that Basim suffers traumatic nightmares throughout the game connected to Loki trying to take control of his mind. There really is a lot to be excited about from this trailer, and for some, it will be a blessing, as the game seems to take the series back to its roots. After the trailer we return to the panel, who are joined by Narrative Director Sarah Beaulieu from Ubisoft Bordeaux. She confirms that Mirage will take Assassin's Creed back to the action-adventure game genre that focusses on narrative. Three key focusses for this game are stealth, parkour and assassinations, something which is extremely reassuring for fans. She reveals that Baghdad is a beautiful, dense city full of interesting people, including historical figures such as political leaders Uncover the secrets of four unique districts, from the industrial Karkh to the lush gardens of the Round City. Discover surprising world events and interact with historical figures that shaped the Golden Age of Baghdad. x3 editions of Assassin's Creed Mirage are now available for pre-order: (Photos below) Standard Edition Deluxe Edition Collectors Case Built as an homage to the first Assassin's Creed games, Mirage pays tribute to the series' roots, as players join the proto-Assassin order known as the Hidden Ones and grow to become a master assassin. Baghdad in the ninth century was a bustling metropolis, and it serves as the perfect dense, urban hunting ground as Basim stalks his prey using the series' largest assortment of tools to date. While they haven't quite adopted the name "Assassins" at this point in history, make no mistake: The Hidden Ones are a powerful and established order, with resources and the all-important creed to guide them. As Basim explores Baghdad, he'll be able to get contracts and upgrades from a network of Hidden One bureaus throughout the city, collect clues on his targets, and take them down with swift assassinations. Assassin's Creed Documentary: Beyond the Creed We were thrilled to see the release of a beautiful yet short documentary that covers the Assassin's Creed community and its members! As the documentary explores, the Creed unifies us globally, and explores some of the highlights of the last 15 years, and how fans can connect with the series. It was nice to see recognisable community members like Claudio, Marco and JorRaptor participating in interviews, along with veteran Assassin's Creed developers Jean Guesdon and Darby McDevitt. We also noticed a brief cameo from Assassin's Creed United Kingdom admin Dave Woodward. If you use your eagle vision just before the seven minute mark, you might be able to spot him briefly. Congrats to all the community members who featured! You can watch Beyond the Creed now on Youtube! Assassin's Creed Valhalla: The Last Chapter The showcases moves on to the future of Assassin's Creed Valhalla, with the final expansion coming later in the year. Gareth Glover, Game Director for Post-Launch content on the game introduces Assassin's Creed Valhalla: The Last Chapter, which will conclude Eivor's journey and tie up loose ends. In the trailer (below) Eivor feels close to Odin once more, but realises that the time has come to say goodbye, and set forth for distant shores. It's clear that this expansion is made possible by Basim using an Animus to explore Eivor's memories, as the unmistakable voice of Carlo Rota returns as the now-Modern Day Assassin. ''Where will this new conflict take you I wonder'' Basim ponders thoughtfully. He is fascinated by the connection between Eivor and Odin, as it differs greatly from his own connection to Loki. The teaser also shows Eivor's memories desynchronising, suggesting that her story is coming to an end. Although no release date is given for The Last Chapter, it is likely to launch at the end of 2022. Assassin's Creed: Codename Jade Next up the panel brings on Marc-Alexis Côté, Former Creative Director on Assassin's Creed Syndicate and more recently Producer on Assassin's Creed Odyssey. His new role is Vice-Executive Producer for Assassin's Creed. When asked about the future of the series, he responds by saying the company are going to take Assassin's Creed to new territories. Their mission as a company is to enrich the lives of players, and make history everybody's playground. Going forward, the company are going to 'double down' on their passion for history, and explore the past with courage. For Côté and the rest of team, history is a great source of entertainment that can help players understand the world around them today. The reveal shows off an upcoming open world mobile game, titled 'Codename Jade', an Assassin's Creed mobile game set in Ancient China (215 BCE). It will feature all of the iconic Assassin's Creed gameplay, but is optimised for an experience that can be played using touch controls. The teaser features in-game footage, and shows an Assassin synchronising the Great Wall of China, whilst an oriental version of Ezio's family plays in the background. For the first time ever, you can create your own character in an Assassin's Creed game! An eagle flies above the Chinese architectural structures He wears white robes with a grey matted hood, but if you look carefully, you can see the red sash beneath his belt, the recognisable sign of a Master Assassin. This Assassin wear a traditional white outfit mixed with a grey hood and golden shoulder pad. It could that outfits are fully customisable in this game, as you can create your own character. The trailer ends with the Assassin performing the leap of faith, an eagle screech, and a look at the Assassin's Creed Jade logo, which of course, features an emerald green insignia and text. Codename Jade is shaping up to be a very interesting project, but some fans may be upset to see Ancient China being used for an open world mobile game rather than a main game. Either way, we're excited to learn more about this ambitious upcoming Assassin's Creed project! Assassin's Creed Netflix Series & Mobile Game Unfortunately the event provided very little new information about the upcoming Assassin's Creed Netflix TV Show, but did confirm that the project is still in development, along with a new mobile game. Press Release via Ubisoft News ''Assassin’s Creed is coming to streaming devices and no, we’re not talking about xCloud or Luna. A brand-new, live-action Assassin’s Creed series is coming to Netflix. The deal includes multiple different series, the first of which will be a genre-bending live-action epic, while the others will be animated and anime adaptations. The live action series is currently searching for a showrunner. Ubisoft Film & Television’s Jason Altman and Danielle Kreinik will serve as executive producers. “For more than 10 years, millions of fans around the world have helped shape the Assassin’s Creed brand into an iconic franchise,” said Jason Altman, Head of Ubisoft Film & Television - Los Angeles. “We’re thrilled to create an Assassin’s Creed series with Netflix, and we look forward to developing the next saga in the Assassin’s Creed universe.'' It's good to hear that the Netflix TV series is still in development, as it was first announced back in October 2022, leading some to wonder if it had been scrapped. We still don't really know anything about the show, but the additional announcement of a new mobile game in development will only make the partnership between Netflix and Ubisoft even stronger. Assassin's Creed: Codename Red The next main game will be Feudal Japan! At long last, Assassin's Creed will cover one of the most highly requested settings! Codename Red is the next premium flagship title, and the future of the open world RPG Assassin's Creed games. It is being developed by Ubisoft Quebec, under the creative direction of Jonathan Dumont. Players will take charge of a very powerful Shinobi fantasy. The teaser is short, but shows an agile Assassin jumping onto a rooftop and activating a hidden blade. No release date was given for this project, but we can assume it will probably be 2024 or after if Mirage is set to launch in 2023. Assassin's Creed: Codename Hexe The tease for Assassin's Creed Hexe is extremely ominous, panning down through the treeline and towards an Assassin insignia made of twigs, reminding viewers of The Blair Witch project. T Immediately you think of the occult, something which may not traditionally be expected when thinking about the future of Assassin's Creed. It seems that Hexe will be a smaller title, perhaps similar in length to Mirage, and can be played through the Assassin's Creed Infinity game hub. Here is an extract from our Assassin's Creed Hexe breakdown by Preston Carbonaro, which will launch later today! “Codename Hexe” (pronounced hex-uh). ‘Hexe’ is the German word for ‘witch’. In English we use very similar words like ‘hex’ or ‘hexed’, which mean: to cast a spell on; to bewitch. So, taking into consideration all of these ideas and how closely related they are to each other, I am assuming that Codename Hexe will revolve around the witch trials which took place in 17th century Germany. Namely the Würzburg witch trials of 1625-1631.'' We can't wait to learn more about this darker Assassin's Creed title! Assassin's Creed: Project Infinity The final reveal of the show was Assassin's Creed Infinity, which was first announced back in 2021. As we expected, Infinity is a not actually a game, but a hub for all things Assassin's Creed. It is to become the single entry point for players to access Assassin's Creed going forward. In the tease, you can see Hexe and Codename Red being accessible through the Infinity Infinity will connect players, and the teams at Ubisoft are now looking at ways to bring back standalone multiplayer experiences, all connected to the Infinity Hub. According to Axios, a new multiplayer Assassin’s Creed game called Invictus is also in development, being produced by Ubisoft developers who worked on multiplayer franchises Rainbow 6 Siege and For Honor. We hope that it becomes home to not only games and new content, but audiobooks like AC Gold, and transmedia too! A digital home to house your Assassin's Creed content! Just no NFTs please Ubisoft. The Future of Assassin's Creed: Valhalla: The Last Chapter (Late 2022) AC Mirage (2023) Project Red (Feudal Japan: 2023+) • Project Hexe (Witch hunt era Europe: 2023+) Project Jade (Open world mobile set in China 2023+) Live action Netflix series & mobile game ( 2023+) AC games not in development, despite rumors, Côté confirmed to Axios: A remake of the first Assassin’s Creed Series “crossover” set in Egypt. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- 2025 Assassin's Creed Community Fundraiser Art by Serajeddine | TheOnesWhoCameBefore
2025 Assassin's Creed Community Fundraiser Art by Serajeddine Community Share 21 Jun 2025 Written By: Edited By: Serajeddine TOWCB Team Back To Database Check out this promotional piece of artwork created by Serajeddine from TOWCB's Art Team for the 2025 Assassin's Creed Community Fundraiser, which is raising money and encouraging blood donation to aid in the battle against blood cancer! Support the cause comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Serajeddine
- 15 Years of Assassin's Creed II: A Developer Retrospective & In-Depth Analysis | TheOnesWhoCameBefore
15 Years of Assassin's Creed II: A Developer Retrospective & In-Depth Analysis Breakdown Share 22 Dec 2024 Written By: Edited By: Zephryss Colum Blackett Back To Database Fifteen years ago, Assassin's Creed II revolutionized the gaming world, laying the groundwork for one of the most celebrated franchises in history. As the sequel to the already successful Assassin's Creed, this instalment refined gameplay mechanics, introduced an engaging narrative, and set the standard for historical action-adventure games. Let’s explore the fascinating journey behind its creation, based on insights shared by Jean Guédon, a former game designer on AC II. Building on the Foundations of the First Game The development of Assassin's Creed II commenced with a careful evaluation of its predecessor. While the original game received acclaim for its groundbreaking visuals, innovative parkour system, and immersive narrative, the development team identified key areas for enhancement. These included refining crowd AI and behavior, diversifying gameplay through a wider range of mission objectives, and streamlining the overall game structure for a more engaging player experience. With the foundation of a robust and stable game engine in place, the development team sought to build upon the strengths of the first game and deliver an elevated and enriched Assassin's Creed experience. Image: Early development footage via Ubisoft Core Gameplay Pillars The team identified three pillars that defined the essence of the franchise: free running, combat, and social stealth. These gameplay elements became the foundation for the sequel. Innovations included faster climbing mechanics for taller structures in Florence and Venice, the addition of corner swings for smoother navigation, and expanded combat options, such as disarming enemies and using their weapons. Image: Three pillars that defined the essence of the franchise - social stealth, free running and combat The Rise of a New Assassin Image: Early concept art of Ezio via Ubisoft Image: Early concept art of Italian Renaissance via Ubisoft The choice to move beyond Altaïr and the Crusades-era setting was not without debate. However, the Italian Renaissance offered a rich tapestry of conspiracies, historical intrigue, and cultural advancements. Enter Ezio Auditore da Firenze, a relatable and dynamic protagonist. Unlike Altaïr, Ezio’s journey begins as a carefree young noble and evolves into a deeply personal quest for revenge after the betrayal and execution of his family. Image: Ezio before becoming an Assassin via Ubisoft Ezio’s character development, from a mischievous teenager to a master assassin, made him a fan favorite. Players followed his life stages, starting with his birth—a tutorial sequence introducing the game’s unique puppeteer control scheme. Integrating History and Fiction The Italian Renaissance setting was a treasure trove of inspiration. Historical figures like Leonardo da Vinci played pivotal roles, providing players with iconic tools such as the hidden blade and a flying machine. The developers seamlessly wove history into the narrative, blending fact and fiction to create a universe where players could explore and interact with the past. Image: Leonardo da Vinci in Assassin's Creed II via Ubisoft Strengthening the Narrative To create a truly immersive experience, the team prioritized a narrative that both guided and empowered players. Ezio's journey of revenge was expertly woven into the gameplay, with each mission highlighting the game's core mechanics. Social stealth played a crucial role in missions Image: Ezio in Assassin's Creed II via Ubisoft Innovations and Additions To create a truly immersive experience, the team prioritized a narrative that both guided and empowered players. Ezio's journey of revenge was expertly woven into the gameplay, with each mission highlighting the game's core mechanics. Social stealth played a crucial role in missions involving courtesans, while Leonardo's inventions provided thrilling opportunities to master the game's unique movement and combat systems. Image: Secret tomb, subject 16 glyphs, caravan chase and flying machine via Ubisoft Several new features debuted in Assassin's Creed II. Monteriggioni served as Ezio’s hideout, where players could invest in renovations, manage their wealth, and display their collections. Secret tombs, puzzles like the Subject 16 glyphs, and iconic sequences, such as the flying machine mission, added layers of variety and intrigue. The Legacy of Assassin's Creed II Assassin's Creed II not only solidified Ezio’s place as one of gaming’s most beloved characters but also set the tone for the franchise’s future. By introducing deeper gameplay mechanics, interconnected systems, and a global narrative structure (nicknamed "The Onion"), the game created a universe teeming with possibilities. Its influence can be seen in later titles like Assassin's Creed: Brotherhood and beyond. Image: The Sanctuary was a secret chamber located beneath the Villa Auditore in Monteriggioni via Ubisoft Conclusion Fifteen years later, Assassin's Creed II remains a masterpiece celebrated for its compelling storytelling, innovative gameplay, and vibrant historical setting. Jean Guédon and the development team’s dedication brought this world to life, crafting an experience that continues to inspire players and developers alike. As Ezio would say, Insieme per la vittoria—Together for victory. Image: Happy 15th anniversary to Assassin’s Creed 2 via Ubisoft comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- Rally The Creed Podcast: Episode 2 - October Round-up | TheOnesWhoCameBefore
Rally The Creed Podcast: Episode 2 - October Round-up Podcast Share 29 Oct 2020 Written By: Edited By: Ashlea Blackett Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- This Week in Assassin’s Creed Virtual Photography: 26th to 2nd July | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 26th to 2nd July Community Share 4 Jul 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Weapons The Spear Game: Assassin’s Creed Odyssey VP Artist: @ TuridTorkil “Madness? This is Sparta” The controversial move to replace the hidden blade with the spear of Leonidas was a brave one. I guess it made sense though given the game is set prior to Origins. This capture beautifully showcases the weapon in such a grand way. The attention to detail here by both Turid and the developers is impeccable. The saturation is on point, highlighting every little detail. I love the rope holding the spear to the quiver. The spear itself is wonderfully designed, and fighting with it in your left hand and a classic sword in your right is so satisfying. Link to set: The Ones Who Came Before Photo of the Week Judge: @ Cll3ar ''I am always impressed when it comes to pictures like this that balance dark and light alongside high contrast. The lighting puts the weapon in the spotlight, together with the shadow balance it is just perfect. There is the optimal amount of simple details which showcase the weapon’s beauty.'' Ready Your Blade Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo “There is something cursed about these lands” The druids bring a certain horror element to Valhalla and entering their lands often leads to challenging encounters. I do like how they are always surrounded by fog to add that extra element of surprise when they try and jump scare you. For me this shot is all about the Ulfberht sword which is good given the theme. I love the positioning of the camera and the debris in the air. The sword just shines with the light reflecting off of it. Eivor is ready for the battle ahead. If I were the Druid, I would run. Link to set: The Medjay Shield Game: Assassin’s Creed Origins VP Artist: @ G_Assassin90 “The first Medjay was a protector of the pharaoh, but now it means you must protect all the people of Egypt” The starting shield and arguably the best one in the game. Bayek’s light shield is with him for the duration of the game and stands as a symbol of what he is, a Medjay. I love the design with its worn down aesthetic, and the use of ropes to support it. This capture represents the shield in all its glory, with every detail popping thanks to excellent use of the depth of field function. Combined here with the white hood, this is actually a great assassin pose. As a bonus we also have Bayek’s weapon of choice on show with the two bows and the arrows in the quiver. A fantastic depiction of the Medjay of Egypt. Link to set: Taking Aim Game: Assassin’s Creed Valhalla VP Artist: @ kristina_m0509 “There is more than one path to justice” As an archer it has been great to see the bow introduced into the world of Assassin’s Creed. What’s more the mechanics of the bow have become more refined with each game. You may not feel like an archer in Valhalla but using a bow is quite satisfying. This shot is perfect for our theme this week, with the small details really excelling. I admire the framing as it picks up on the bows visual brilliance, especially with the metal parts glinting in the light. I am not sure if the arrow is nocked or just released but I definitely think it looks epic. The blacked out background amplifies the subject matter leading to quite a unique capture. Link to set: Hidden Blade Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases “The Hidden Blade has been a constant companion of ours over the years. Some would say it defines us – and they would not be entirely wrong. Many of our successes would not have been possible without it” I feel like it would have been sacrilege not to have featured a hidden blade in this week’s article. The weapon of choice for a member of the Hidden Ones/Assassins. Eivor’s blade is certainly one of the best looking in the series. I actually loved the reasons for wearing it in full view, and this capture shows why. This shot really does do the weapon justice, not only is the blade in full view but the intricate design is showcased magnificently. The emerald jewel and the spring are my favourites. This is an action shot worthy of the Creed. Link to set: And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Mirage Art Reveal: Basim and Enkidu by Yasmin Page | TheOnesWhoCameBefore
Assassin's Creed Mirage Art Reveal: Basim and Enkidu by Yasmin Page Art Share 22 Oct 2023 Written By: Edited By: Yasmin Page TOWCB Team Back To Database We are thrilled to officially reveal a new piece of digital artwork created by Yasmin Page, member of our AC Partnership Program's Assassin's Creed Art Team! Here we see Basim and his beloved Eagle companion Enkidu! What we find most poignant about this beautiful moment is the way in which Basim gazes at his feathered friend, respectful and thankful for supporting him on his journey. You can find more work by Yas on her Instagram , or keep an eye on TOWCB social media channels for art print sales! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Yasmin is a Digital Artist based in Melbourne, Australia who discovered the Assassin's Creed series in 2019. Since then she has fallen in love with the franchise and created beautiful realistic digital artworks of several of the main characters. By joining TOWCB, we hope to introduce Yasmin to the AC Community by collaborating on a number of exciting projects such as art releases and podcasts. Yasmin Page
- Event Log: Assassin's Creed Mirage Red Carpet Digital Event | TheOnesWhoCameBefore
Event Log: Assassin's Creed Mirage Red Carpet Digital Event Events Share 9 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Just before the launch of Assassin's Creed Mirage, we were invited to attend an online event exclusively for community members. The event was unlike any other we have ever attended, and featured a mini game where everyone controlled a 'chibi-style' Basim. All players had a username attached, and when you approached audio and video would appear for those interacting nearby. Dotted around the cartoon mini map of Baghdad were also members of the Development team, who players could ask questions of before the game launched. It was a really unique experience, that also contained rewards. By clicking on items of importance around the map, such as Basim's armour or weapons, videos and concept art would reveal itself, all of which was shared with players after the event in the form of an assets pack. After some time interacting with developers and community members, players were invited to join a mini game which involved removing Basim's notoriety status. Wanted posters appeared around the map, featuring different colours which represented the various different teams. When Basim's notoriety had been reset, players met up at the Palace of the Green Dome. Here, host Clement Dagonneau announced that the Red Carpet event would soon be ending, and that a one hour play session for Assassin's Creed Mirage would be starting immediately. According to fellow Assassin's Creed Fan Community, Access the Animus , participants tested the ''Andromeda online p latform''. It featured an ''isometric chibi version of Baghdad where players can wander around with a Basim avatar.'' The Red Carpet event was a fun and interesting way for community members to learn about the game, with many in the Discord server requesting Ubisoft to host the platform permanently. Top marks to all involved for their creativity. Big thank you to the Assassin's Creed Community Team for inviting us! Images provided by Ubisoft comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)




















