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- Jack Harrison
Jack Harrison (_Virtualtourism) is the Editor-in-Chief of The Photo Mode, the first free virtual photography e-magazine Since 2023, he has provided support and guidance, acting as an Advisor for The Ones Who Came Before's Virtual Photography Team. In January 2023, he won the award for Virtual Photographer of the Year at the Ubisoft Community Celebration Awards in London. Previous Next Jack Harrison Writer Previous Partner Jack Harrison (_Virtualtourism) is the Editor-in-Chief of The Photo Mode, the first free virtual photography e-magazine Since 2023, he has provided support and guidance, acting as an Advisor for The Ones Who Came Before's Virtual Photography Team. In January 2023, he won the award for Virtual Photographer of the Year at the Ubisoft Community Celebration Awards in London. Twitter | TPM Twitter | Website Work
- Introducing Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon | TheOnesWhoCameBefore
Introducing Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon Other Share 25 Feb 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Ashlea Blackett Back To Database We are pleased to announce “Sounds Of History”, an original Assassin’s Creed inspired instrumental project by our very own Gargudon ! A unique fan project, never really seen before in the Assassin’s Creed community, featuring five original tracks written, arranged and produced by Gargudon, each inspired by different AC games. A tribute to the soundtrack, to sneaking, fighting and free running throughout the years, and the composers behind them who have shaped the sound of the franchise. French Highlands - Inspired by the Parisian Medieval remnants of Assassin’s Creed Unity …Away From The Crowds… - Inspired by the mystery, abandoned undergrounds and ominous ambience of Assassin’s Creed II & Brotherhood 60’s - Inspired by British (Soft) Rock, the spirit of which partially originated during the era of Assassin’s Creed Syndicate Eagle’s Path - Inspired by the Native beliefs, Colonial settlements and history of a nation birthed during the era of Assassin’s Creed III Tales Of The Winds And Waters - Inspired by the colonies, cultures and waters of the Caribbean and West Indies explored, settled and sailed upon during the era of Assassin’s Creed IV Black Flag Coming soon! Stay tuned here on The Ones Who Came Before for updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Al Boncompagni (It’s A Creed)
Al is a French artist specialised in portraits who discovered Assassin’s Creed with Black Flag, and their initial passion for the golden age of piracy. They later discovered the previous and newer games to be able to grasp the depth of the lore this saga has to offer. They started regularly posting Assassin’s Creed fanarts in 2020 with the release of Assassin’s Creed Valhalla and met at that moment many other very talented artists with whom they love sharing their work. They were delighted to join the partnership as it means to them sharing their work with many people that are as passionate as them about the Assassin’s Creed saga. Previous Next Al Boncompagni (It’s A Creed) Artist Previous Partner Al is a French artist specialised in portraits who discovered Assassin’s Creed with Black Flag, and their initial passion for the golden age of piracy. They later discovered the previous and newer games to be able to grasp the depth of the lore this saga has to offer. They started regularly posting Assassin’s Creed fanarts in 2020 with the release of Assassin’s Creed Valhalla and met at that moment many other very talented artists with whom they love sharing their work. They were delighted to join the partnership as it means to them sharing their work with many people that are as passionate as them about the Assassin’s Creed saga. Twitter | Instagram Work
- The Importance of Assassin's Creed Rogue | TheOnesWhoCameBefore
The Importance of Assassin's Creed Rogue Analysis Share 3 Aug 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Ubisoft released ‘ Assassin’s Creed Rogue ’ on November 11 2014, it was overlooked for several reasons, mainly because it was a simultaneous release with the more anticipated game, ‘ Assassin’s Creed Unity ’, which was also released on November 11 of that year. ‘ Unity ’ gathered more hype from fans since it was the first new ‘ Assassin’s Creed ’ game to be released exclusively on the next-generation PlayStation 4 and Xbox One gaming consoles, while ‘ Rogue ’ was seen as more of a filler for the final ‘ Assassin’s Creed ’ game released on the older consoles and perhaps a farewell to the console generation where the series was born back in 2007, on the PlayStation 3 and Xbox 360. ‘ Assassin’s Creed Rogue ’ was released exclusively to the last-gen consoles, and was good for those who were still unable to upgrade their gaming consoles. ‘ Rogue ’ was fun and a great alternative to the fans waiting to upgrade and be able to play ‘ Unity ’. Due to its release timeline, ‘ Rogue ’ is very often possibly the most forgotten ‘ Assassin’s Creed ’ game still to this day, nearly ten years since its release. However, gamers who may not be familiar with most ‘ Assassin’s Creed ’ games, would likely not believe that ‘ Assassin’s Creed Rogue ’ was the most creative and influential game in the entire series. Somehow a game that is somewhat forgotten at times, and it happens to be Ubisoft’s most daring story. For one, ‘ Rogue ’ is often overlooked due to its more familiar gameplay seen in the game a year prior to this one, ‘ Assassin’s Creed IV Black Flag ’. It followed a very identical formula that was actually very well received by fans, so repeating a very similar style was only just adding onto an already great gameplay style that fans grew to love so much. ‘Rogue’ was another naval combat based game in the series. The combat on your ship in the game is nearly identical to that of ‘ Black Flag ’, and the hand to hand fighting formula was very similar to its predecessor as well. Specifically wielding a variety of weapons like cutlass swords, the famous hidden blade, pistols, and a ranged device to knock out or confuse enemies. The two games had a lot in common, but in the eyes of gamers and ‘ Assassin’s Creed ’ fans alike, it continued to work. In ‘ Rogue ’ the device to disorient enemies was a rifle, while in ‘ Black Flag ’ it was a blowpipe with darts, so a lot of familiar gameplay aspects returned, but still unique in its own way. In a way, Ubisoft was really just giving players more of what they loved. The gameplay, however, isn't the main important difference in ‘ Rogue ’, it was instead its storyline. Since 'Rogue' released alongside the much more anticipated 'Assassin's Creed Unity' , it was already at a major disadvantage, and it got even worse when 'Unity' launched in a broken, bug-filled state. The game quickly turned into a internet meme. With pictures of ridiculous glitches of both the characters and the environment. The poor initial reception to 'Unity' only made things worse for 'Rogue' , even though the game launched in a graphically stable state, the damage had been done already from the failures of 'Unity' . Fans already labelled ' Rogue' as a glorified DLC, and discouraged its full game price tag. 'Rogue' however, did have some unique connections to 'Unity' . Both games had similar timelines, so once 'Rogue' ended, it led directly into 'Unity' . The prologue of 'Unity' showed Arno, the protagonist of the game, arriving in Versailles with his father, Charles Dorian, who had to leave his son temporarily and told him to wait for him. Arno then meets Elise, who was also a main character throughout the game. Both Arno and Elise are children at this time and around the same age. The story takes off after that when Arno's father, Charles, is mysteriously murdered while Arno was exploring with Elise. That point in the game was a mystery, until the very end of 'Rogue' , when we play as Shay Cormac, who's mission was to enter Versailles and assassinate Arno's father, which connected the two games together. We even see Arno and Elise talking together in the hallway while Shay walks past them and finishes his job to kill Charles. The crossover between the two games was a pleasant surprise, and some gamers did not even know about this connection for some time because of how badly 'Rogue' was overshadowed. ‘ Assassin’s Creed Rogue ’ did the unthinkable, playing the game as a character who sides with the infamous Templar Order, the main antagonist group throughout the entire series. Ubisoft decided to show gamers the perspective of a Templar for once, and not that of a member of the Assassins Brotherhood. The story showed how there are always two sides to a story. For the longest time ‘ Assassin’s Creed ’ fans were only accustomed to, of course, being on the Assassin’s side, and never the idea of following and understanding the viewpoint of the enemy, as all Templars were considered evil and power-greedy. ‘ Rogue ’ however showed us the story of a man named Shay Patrick Cormac, who initially was a member of the Assassins Brotherhood, but was turned to the Templar Order after a major disagreement with his mentors. The story explained how the Assassins were looking to capture and obtain certain artifacts in history, but they were unaware that the artifacts were not supposed to be meddled with. Shay finds this out the hard way, and so he leaves the Assassins and becomes a member of the Templar Order, with Shay knowing he’s made the right decision for himself. This viewpoint change showed us that the Assassin’s can very well be wrong for once, and that the so-called evil Templars could be on the right side of history. This idea would’ve never made sense to fans of the games before ‘ Rogue ’ released, because realistically we have been shown from the beginning that Assassins were the heroes and Templars were the enemies. Fans couldn’t believe the Templars could actually be right, which is very understandable. Ubisoft clearly took another major risk with this game. Having the main character betray and hunt down members of the Assassins Brotherhood. This choice could clearly upset some fans, but the importance of showing that not one side is always right and winning every single time was vital to the narrative of the ‘Assassin’s Creed’ series, and to other game franchises as well, showing major depth to the story. ‘ Rogue’ may very well be a less heard of and underrated game, but in a way it may have the most important narrative angle in the entire franchise. It shows Ubisoft’s job at creating stories for games isn’t predictable or repetitive, and instead shows risky, but very wise storytelling and creative depth. A lot of game developers and gaming franchises are unable to create and show the importance of dual sided storytelling, but Ubisoft took this path and proved their brilliance in the narrative arts. It is ironic that a game like ‘ Rogue’ could be this important and be so less talked about compared to the other major games in the series. This game did an excellent job being a bridge to the next generation of ‘ Assassin’s Creed ’ games, as it marks the end of a historic generation of gaming consoles for the franchise, but also ends on a strong note and successfully set the stage for the then-hyped PS4 and Xbox One consoles. Maybe Ubisoft was onto something here. Storytelling isn’t supposed to be one sided, and often is in need of narrative depth. There might always be fans who disagree with the direction ‘ Rogue ’ took, and may not like the turncoat side of the story, but there is no denying its evident importance. Ubisoft took an angle to this story that we may not see again in another ‘ Assassin’s Creed ’ game, but for now we can be thankful we were able to experience the important idea of having two sides to a story. Ubisoft knew exactly what they were doing when creating this game, and still to this day it remains a creative masterpiece for the ‘ Assassin’s Creed ’ series. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Renzo // CapturesByRenzo
Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Previous Next Renzo // CapturesByRenzo Writer Previous Partner Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Twitter | BluSky | Instagram Work
- Serajeddine
In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Previous Next Serajeddine Art Team Previous Partner In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Twitter Work
- Jarrett and Tiffany
The Bleeding Effect Podcast is an Assassin's Creed lore series which examines key moments of the franchise and explores pivotal elements of the story, run by brother and sister duo Jarrett and Tiffany. The pair sadly left the program in Summer 2022 after a long hiatus to focus on other projects. We wish them luck with their future endeavours. Previous Next Jarrett and Tiffany Video Content Previous Partner The Bleeding Effect Podcast is an Assassin's Creed lore series which examines key moments of the franchise and explores pivotal elements of the story, run by brother and sister duo Jarrett and Tiffany. The pair sadly left the program in Summer 2022 after a long hiatus to focus on other projects. We wish them luck with their future endeavours. YouTube Playlist Work
- Muhamad Verrell
Verrell is an experienced social media manager who joined the program in Summer 2021. By joining the program, he will have the chance to expand his reach within the community, and help TOWCB Team reboot the program with fresh ideas and projects. Keep an eye on TOWCB Instagram account throughout 2022 and beyond. Previous Next Muhamad Verrell Social Media Previous Partner Verrell is an experienced social media manager who joined the program in Summer 2021. By joining the program, he will have the chance to expand his reach within the community, and help TOWCB Team reboot the program with fresh ideas and projects. Keep an eye on TOWCB Instagram account throughout 2022 and beyond. Twitter | Instagram Work
- Chinese Pirates: Pitching an Assassin's Creed Game | TheOnesWhoCameBefore | TheOnesWhoCameBefore
In our new article, we begin to imagine an Assassin's Creed Black Flag style game set during The Golden Age of Piracy in China. The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today Community ? Assassin's Creed IV: Black Flag and Addiction Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Top Stories 16/9/22 By Finn Fletcher Edited by Ashlea Blackett Share It's 2013, you're 13 years old and waiting for what would become one of your favourite games. You've always loved pirates, spent your childhood watching the Pirates of the Caribbean films so obsessively you nearly know them word for word. You could tell people the difference between a schooner and a brigg, and have visited the last remaining sailing ship of the era docked in London. It's 2013, you're 13 years old and you learn you'll never see your dad again. He introduced you to Pirates of the Caribbean when you were probably too young. He'd bought history books for you, and had plastic sword fights throughout the house with you when you were younger. He's gone now, and you don't know why. 9 years have passed and you still think of that strange autumn, the wild month around your birthday which went from excitement to depression. You remember being too young to really understand what's going on, what account documents you're being told about and the will you've been left with. In all honesty you don't care, what does stuff matter now, just leave me to play my games. Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd Article may contain ads that support TOWCB. Top Stories 9 years have passed and you still replay Black Flag, no game has ever come close to completely absorbing you since. You remember swimming between islands just to see if you can, and finding a glitch to keep your hood up (because honestly who wants it down). The story progresses, and you realise that it's got more to teach you than you thought. Suicide, you've heard the word before but never really understood it. It was mentioned in bible class when you were younger, but like everything it just washed over your head, a word without any real meaning. Alcoholic is said now and again, you get the concept but now why people end up like that. "Just stop drinking," you'd think, "it's not that hard." Edward Kenway hits rock bottom, he's pushed away all his friends, his families halfway across the planet, hope has disappeared. He tumbles through the memory corridor, an area that's become symbolic for beginning your journey, and the success of defeating another target. Now, it's nothing but the falling ground for a man with nothing but a bottle. It's strange how art can affect you, what it teaches you without you ever expecting. No one went in to Black Flag for an emotional revelation about what it feels like to be hopeless, to give up and turn to bad habits to survive. The fun swashbuckling adventure has slowly peeled away to reveal the sad truths of the heroes of children's books and films, the reality of feeling without a place in a growing world. I struggled to understand my dad, he was distant and strange, without any explanation. He lived in a village in the middle of nowhere, he was part of a church whose rules he didn't follow, and seemed rudderless in everything he did. It's hard to express what being a child and seeing that feels like, trying to comprehend emotions you're too young or naive to experience feels like. That confusion can become resentment, misplaced anger or endless sadness. It's easy to repeat the cycle, act out without reason and continue the self destruction. If it weren't for an odd little game about Pirates and hooded Assassins. This month marks the 9th anniversary of that tumultuous year, and a lot definitely happens in your teen years. You go through your own heartbreak, learn your own lessons, get to experience some of the emotions that once seemed so alien. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. On a blog dedicated to writing, Finn has been sharing reviews, stories and thoughts. By joining the AC Partnership Program's Writing Team, we are hoping to take Finn's passion for writing to the next level. Finn Fletcher Community Hub Blog Twitter Instagram The best part of growing up is being old enough to hear the full story, to learn details that were understandably kept secret. But that journey, surprisingly of all, started with Assassins Creed showing a real, human and flawed character. It's strange to look back, after games with demigods and narrative choices, to think about how personally impactful watching a pre-written story about a Welsh dude with a few too many guns was in comparison. I know that to many Assassins Creed is pulpy historical fun, like marvel with dysentery. But it can't be understated, especially now in the age of "content" and "games as a service", how important it can be to include these darker moments and themes in your games. Black Flag was undeniably a fun romp, and the team behind it were exceptionally successful in making a great sandbox that you can jump back into after a long day. It's just amazing that through that medium, Darby McDevitt, Matt Ryan, and all the other actors, writers and developers made something that can, at least for one gamer, be life changing. It's soppy and melodramatic sure, but these fun corny games can be so impactful. They can last for nearly a decade in the minds of players by trying something, by trying to make a statement or express an emotion. I don't want to interfere in the lives of developers, but there's something so personal to the narrative of Black Flag, a passion to its presentation and themes that shines through. If we don't discuss depression, addiction, greed and imperfections, we're doomed to leave people clueless. Entertainment and art can teach so much, and even without realising, can help improve our understanding of the human experience immeasurably. I love Assassin's Creed, I love it's gameplay, philosophy and history. I just hope to see more stories from more creative, that touch upon something with such raw truth as Black Flag did all those years ago.
- James Davis (TopChef1288)
James is a video creator based in the UK who joined TOWCB's Video Content Creation Team in June 2025. James was brought onboard to help TOWCB with news coverage on TikTok, and creating a consistent Twitch streaming schedule. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow in late 2025, with a particular focus on TikTok, Youtube and Instagram. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. Previous Next James Davis (TopChef1288) Video Content James is a video creator based in the UK who joined TOWCB's Video Content Creation Team in June 2025. James was brought onboard to help TOWCB with news coverage on TikTok, and creating a consistent Twitch streaming schedule. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow in late 2025, with a particular focus on TikTok, Youtube and Instagram. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. TikTok │ Twitch │ Twitter Work
- Assassin’s Creed Virtual Photography: 2nd to 13th December | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 2nd to 13th December Community Share 9 Jan 2025 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Holiday Sub-Zero Game: Assassin’s Creed Valhalla VP Artist: @ FrameHoldPhotos The Ones Who Came Before Photo of the Week Judge: @ Falconswift87 There has never been a better time to fire up Assassin’s Creed Valhalla and take a trip to the North. The winter season is upon us and Eivor is well equipped to deal with the icy winds. This capture from Frame Hold is quite exquisite. The composition elevates the photo, drawing your eye to the snowy tundra. Furthermore, I love how Eivor is framed by the branches as she strolls through the forest. There is definitely a wow factor to the snow and how it looks and feels in the game, you can see this in the trail Eivor leaves in the snow. I adore the choice of outfit too and it fits with the chilly feel of this perfect winter capture. Winter Wonderland Game: Assassin’s Creed Valhalla VP Artist: @ UVioletra The world of Assassin’s Creed is rife with opportunity for breath-taking landscape virtual photography. When it comes to winter shots Valhalla is your game. Bianca excels in this department too, with her wonderful talent for capturing stunning vistas. There is so much beauty in this photo, thanks to the excellent composition. The rays from the sun add a touch of warmth to an otherwise wintery feel. The river snaking through the land is captivating, as is the beautiful snow-covered hills. Overall, it’s the colours that draw me in, with that purply/blue hue adding a magical feel to the photo. Snow Capped Game: Assassin’s Creed Valhalla VP Artist: @ vgshutter For me Norway is a visual masterpiece in Assassin’s Creed Valhalla. The sheer scale of the mountains and the crisp white of the snow really transports you back to the Viking days. This photo pays homage to the wonderful game design and reinforces why we love to explore regions in Assassin’s Creed. When I look at this shot it reminds me of the art cards you often get with collector’s editions. I think the white boarder helps to elevate that feel. The sun creeping out behind the tip of the mountain is clever and the Raven gliding towards it is a nice touch. What I love is the fortress/settlement below, those log buildings are giving off real wintery vibes. Daybreak Game: Assassin’s Creed Valhalla VP Artist: @ TheAncientGame4 I am not surprised to see Norway featured predominantly for this theme. Once again, I find myself reminiscing back to the launch in 2020 and the absolute joy of entering the world of Assassin’s Creed Valhalla. What we have here is a panorama of great scale, showcased through the excellent composition and the smart use of light. The line of golden sun piercing the cold water is magnificent and the way its glow reflects off the snow adds a sense of warmth to a very chilly shot. I really like how the body of water sits encased by the mountain ranges. So much effort was put into creating these vast areas that are essentially empty in terms of gameplay but full of opportunity for photography. Frozen Lands Game: Assassin’s Creed Valhalla VP Artist: @JadedVortex Assassin’s Creed Valhalla leans into the mythology both in the main story and the Dawn of Ragnarok DLC. With Gods like Odin and Thor who are so well known in pop culture it would have been a shame not to feature them. In Norse mythology the cold of Niflheim is often depicted in the manner of this shot. The cold barren lands are well represented here with some nice blue tones really adding to that freezing atmosphere. The dragon skin is the nice touch too as it has importance to Norse culture thanks to Níðhögg who was said to reside at the roots of Yggdrasil. This capture is exactly what I think of when recalling my time in the snowy mountains of Norway. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Michael Doyle
Michael is a close personal friend of the admin team who has worked alongside TOWCB for many years, lending a hand behind the scenes who is best known for his time leading the Rally the Creed video-podcast. In 2022, Michael stepped out of the shadows and joined TOWCB's Writing Team, where he explored game journalism by expanding TOWCB database, filling it with guides, tips and tricks and more. After a series of article launches, he joined TOWCB's Core Team, where he now works as a Strategist, overseeing major campaigns, establishing internal systems and managing charity efforts for the group. Previous Next Michael Doyle Writer Previous Partner Michael is a close personal friend of the admin team who has worked alongside TOWCB for many years, lending a hand behind the scenes who is best known for his time leading the Rally the Creed video-podcast. In 2022, Michael stepped out of the shadows and joined TOWCB's Writing Team, where he explored game journalism by expanding TOWCB database, filling it with guides, tips and tricks and more. After a series of article launches, he joined TOWCB's Core Team, where he now works as a Strategist, overseeing major campaigns, establishing internal systems and managing charity efforts for the group. Twitter Work
- This Week in Assassin’s Creed Virtual Photography: 13th to 19th November | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 13th to 19th November Community Share 22 Nov 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Minimal Desert Traveller Game: Assassin’s Creed Origins VP Artist: @ NIKOOO_WOLF “I cannot shed my past like a snake sheds its skin.” The foundation of Assassin’s Creed Origins is the setting. Egypt was highly coveted at the time and the announcement we would finally be going there in 2017 was a dream for many fans. This beautifully minimalistic shot of the desert not only fits the theme but also represents Bayek’s home. I adore the different colour tones on show here, and how they are split into sections. The sun is extremely powerful at the centre and the shadow work at the bottom allows for an elegant silhouette of Bayek on his camel. A remarkable capture that would look exquisite hung on the wall. Link to set: Backflip Game: Assassin’s Creed Mirage VP Artist: @ tn_taurus “We are what we choose to be.” The essence of the creed is often shown through moments within the games. One of those that will always be iconic is the leap of faith. I think the move itself is even cooler when performed as a backflip. It just adds to the danger and shows the faith of the Assassins. Here we have a fantastic action shot of Basim leaping from a vantage point. For me the minimalism is on point with that beautiful blue sky dominating the shot. Having Basim in the white robes makes for such a classic Assassin’s Creed feel. Excellent timing and composition from Julio. Link to set: Balance Game: Assassin’s Creed Mirage VP Artist: @ Cll3ar “The training is nothing. The will is everything.” If there is one thing I wish we had more of in Assassin’s Creed Mirage, it would be street thief Basim. It was so fun to play as him in the early stages of the game. I was getting real Batman Begins vibes from the prologue, especially when sparing with Roshan. This shot is so minimal and clean, the colour tones are on point and the composition is exceptional. Raven is always so good at taking shots I haven’t seen before. Be sure to check out the whole set using the link below, together they make for a truly remarkable selection. Link to set: Guardian Game: Assassin’s Creed Mirage VP Artist: @ _Liamism_ “You either die a hero, or you live long enough to see yourself become the villain.” The Harvey Dent quote above fits Basim perfectly. One of the reasons I fell in love with this glorious series is the links to media such as Batman. The whole vigilante protecting their city and fighting injustice is a real draw for me. This capture is exuding Dark Knight vibes, in fact there is a scene in the movie that isn’t too dissimilar. I adore the lighting and details of this shot, the brilliant white background helps to elevate Basim and the wooden structure. Everything is so clean and crisp, I definitely think this is one of my favourite Mirage captures. Longship Game: Assassin’s Creed Valhalla VP Artist: @ playpausephoto “We can raise the sail here Eivor.” Vikings are raiders, but they were also adventures capable of crafting excellent longships to cross the seas and find new lands. They are often branded as violent and bloodthirsty but actually they were just trying to seek a better way of life. What better way to showcase minimal than a Malin Valhalla shot. The black and white contrast is so eye catching, I did have the pleasure of seeing the colour version too which is equally beautiful. I think what makes this shot so special is the negative space, capturing half the longship was such a genius idea. This is such a striking capture and fully deserving of capture of the week. The Ones Who Came Before Photo of the Week Judge: @ cop_filip I am a fan of the unique top down view and how it works with the stark black and white contrast. The oars are like needles piercing into the dark unknown, almost like a phalanx. There is an excellent use of negative space that introduces a veil of mystery, and an entirely new graphic aesthetic to the image. It all works together beautifully to create a truly striking and unique Image. A simply spectacular capture. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Interested in Assassin's Creed Virtual Photography? Share your shots in our Twitter community for a chance to be featured in our weekly VP selection articles! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
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- Assassin's Creed Shadows Photo Mode Early Access Opportunity | TheOnesWhoCameBefore
Assassin's Creed Shadows Photo Mode Early Access Opportunity Event Share 14 Mar 2025 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database For the first time in an Assassin's Creed marketing campaign, Ubisoft has granted virtual photographers early access to an upcoming game to create content using the photo mode tool. We here at The Ones Who Came have always been vocal advocates for virtual photographers to have more opportunities, and have been a part of positive discussions with Ubisoft over the last 5 years which have perhaps pathed the way for this opportunity to come to fruition. We are absolutely thrilled to see that talented VP artists are currently playing the game, and have been allowed to release x1 shot per person on social media platforms! From The Ones Who Came Before, Turið Torkilsdóttir , FrameHoldPhotos and Aaron Young were all invited to participate in the early access photo mode event, and you can see their first ever Assassin's Creed Shadows photo mode captures below! We can't wait to see what the community does next with photo mode! Assassin's Creed Shadows: Coming March 20th. Available on PlayStation®5 & Xbox Series X|S, Ubisoft+, Amazon Luna, Macs with Apple silicon via the Mac App Store as well as Windows PC through the Ubisoft Store, Steam and the Epic Games Store. Also coming to iPad in the future. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
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Calvin is a video creator based in the UK who joined TOWCB's Video Content Creation Team in Autumn 2024. Known online for his short comedy videos (skits), Calvin was brought onboard to inject a degree of personality and humour into TOWCB's social media presence. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow in late 2024/2025, with a particular focus on Tiktok, Youtube and Instagram Previous Next Calvin Roberts Video Content Calvin is a video creator based in the UK who joined TOWCB's Video Content Creation Team in Autumn 2024. Known online for his short comedy videos (skits), Calvin was brought onboard to inject a degree of personality and humour into TOWCB's social media presence. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow in late 2024/2025, with a particular focus on Tiktok, Youtube and Instagram Instagram │ TikTok │ Professional Instagram Work
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Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Previous Next Zephryss Social Media Team Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Twitter ┃ Zephryss Youtube ┃ Assassin Zephryss Youtube ┃ Spider Zephrys Youtube ┃ Twitch Work
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In late 2024, Taylor (TMAC) joined The Ones Who Came Before's social media team as a guest moderator, providing support to re-energise our Discord server. Taylor is a long-time fan of the series who has spent many years as a moderator on the official Assassin's Creed Discord server. In 2025, the social media team will be working with Taylor to improve engagement on our own Discord server, and learn from his many years as a community moderator. Previous Next Taylor McKay (TMAC) Social Media Team In late 2024, Taylor (TMAC) joined The Ones Who Came Before's social media team as a guest moderator, providing support to re-energise our Discord server. Taylor is a long-time fan of the series who has spent many years as a moderator on the official Assassin's Creed Discord server. In 2025, the social media team will be working with Taylor to improve engagement on our own Discord server, and learn from his many years as a community moderator. Twitter Work
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Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! Previous Next ActualSpider-Man Writer Previous Partner Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! Twitter | YouTube | Twitch | Subreddit Work
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Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Previous Next Ashlea Blackett Editor Previous Partner Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Twitter Work




















