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  • Assassin's Creed Valhalla: Cinematic World Premiere Trailer Released | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Cinematic World Premiere Trailer Released News Share 30 Apr 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Ubisoft have just released the Cinematic World Premiere trailer for Assassin's Creed marking the dawn of a new era of the series. The next chapter set during the Viking age will take players on the adventure of a lifetime, travelling from Scandinavia to distant lands. Download now in HD What did you think of the trailer? Are you excited for the game? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Introducing Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon | TheOnesWhoCameBefore

    Introducing Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon Other Share 25 Feb 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Ashlea Blackett Back To Database We are pleased to announce “Sounds Of History”, an original Assassin’s Creed inspired instrumental project by our very own Gargudon ! A unique fan project, never really seen before in the Assassin’s Creed community, featuring five original tracks written, arranged and produced by Gargudon, each inspired by different AC games. A tribute to the soundtrack, to sneaking, fighting and free running throughout the years, and the composers behind them who have shaped the sound of the franchise. French Highlands - Inspired by the Parisian Medieval remnants of Assassin’s Creed Unity …Away From The Crowds… - Inspired by the mystery, abandoned undergrounds and ominous ambience of Assassin’s Creed II & Brotherhood 60’s - Inspired by British (Soft) Rock, the spirit of which partially originated during the era of Assassin’s Creed Syndicate Eagle’s Path - Inspired by the Native beliefs, Colonial settlements and history of a nation birthed during the era of Assassin’s Creed III Tales Of The Winds And Waters - Inspired by the colonies, cultures and waters of the Caribbean and West Indies explored, settled and sailed upon during the era of Assassin’s Creed IV Black Flag Coming soon! Stay tuned here on The Ones Who Came Before for updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav is an active community member who specialises in Podcast Hosting & Composing. By joining the program, he has had the opportunity to expand his audience and further his skills, even helping to revive 'The Memory Corridor' series, which had been offline for nearly a year. His unique skill set made him the perfect candidate for our AC Partnership Program, of which he has been a part of since it began back in 2019. He is known in the community for the Sounds Of History music project; an original instrumental project featuring five tracks inspired by AC, written and produced by him, and more recently, video interviews with Jesper Kyd and Lee Majdoub. Fun Fact: Gustav is the only member of our team to have a tattoo of TOWCB logo! Gustav Poulsen (Gargudon)

  • Searching For The Creed - Rome | TheOnesWhoCameBefore

    Searching For The Creed - Rome Breakdown Share 12 Sept 2024 Written By: Edited By: Gustav Poulsen (Gargudon) Gargudon Back To Database The legendary and iconic Italian capital, has a special place in our hearts here at The Ones Who Came Before. It is where founder Colum got engaged, and a city others from our team also have fond memories with from when visiting. In continuation of our articles, showcasing and comparing the landmarks of London and Florence, portrayed in-game versus real life counterparts, we now shift focus towards the heart of the world’s first superpower, the streets wandered of in Assassin’s Creed Brotherhood, Roma. Note any real life pictures of Rome’s landmarks, have been taken between 2018-2020, and may therefore be slightly outdated. Text, in-game and select Rome pictures by Gargudon. Select Rome pictures by Col_96. Pantheon Kicking off the list we’re taking a look at the Pantheon, the iconic Roman temple located in the heart of the city, famous for its roof with an always open oculus. Not much to say about the temple itself, other than Ubisoft Montréal did a great job replicating it. It’s more the area outside where the game takes its liberties, featuring a much wider and more open space, with much different looking buildings surrounding the temple. Construction of the temple originally began in 27 BCE, with it standing finished in the early 2nd century under Emperor Hadrian. The Pantheon is open from 9:00-19:00, every day of the week year round with the exception of 1st January, 15th August for Ferragosto, as well as 25th December. Entry is 5€ for tourists, free on the first Sunday of each month, as well as for Roman residents, worshippers and people under 18. Piazza Navona The famous square in the heart of the city, more or less looks the same as it did 500 years ago. Only major differences being the game’s portrayal being moderately downsized, the addition of the Sant’Agnese in Agone church, as well as the Quattro Fiumi / Four Rivers fountain surrounding the obelisk in the 17th century. The place has certainly also seen a further uptick in crowds with the centuries, coming to house a number of restaurants, bars and street performers among other things. You can visit Piazza Navona almost any time of the day, witnessing its unique, vibrant life and atmosphere. The square was founded in 86 AD, under the commission of Emperor Domitian, with the purpose of serving as a stadium for athletics competitions, with stands where there are now buildings. Campidoglio There are a few notable differences, between the game’s portrayal of one of the seven hills of Rome, and its real life counterpart. The overall look and structure of the Senatorial palace, the Palazzo dei Conservatori, as well as outside square is pretty spot on, but there is some slight downsizing, and most notably this is prior to Michelangelo’s rework of the whole place starting in 1536, commissioned by Pope Paul III. While the game’s version houses a fountain in the middle of the square, part of Michelangelo’s renovation project included adding a statue of Emperor Marcus Aurelius instead in 1537. Not only did he completely redesign and rework the facade of both existing palaces, but a third one, the Palazzo Nuovo, was added opposite the Conservatori. Today all three buildings serve as the Capitoline Museums, and can be visited from 09:30-19:30 for 32€. Santa Maria In Ara Coeli The small church of Santa Maria In Ara Coeli, located right besides the Campidoglio, is with the exception of its size, another landmark there isn’t much to say about, other than Montréal did a great job replicating it; both the outside seen in 1503, and the inside explored during the Modern Day finale of Brotherhood. As far as we and historians are concerned though, there are no secret advanced mechanisms within the church, nor any ancient civilisation temples hidden beneath it. The church was built in the 5th century, technically still on the ruins of the “Temple of Juno”; the Temple of Juno Moneta, a temple in Ancient Rome used to mint Roman coins. The Santa Maria In Ara Coeli can be visited free of charge, and is open from 7:00-19:00 every day of the week. Foro Romano Although fairly downsized, the heart of Ancient Rome in the centre of the city, located right between Capitoline Hill and Colosseum, is otherwise as accurate as can be, and Montréal did a stellar job recreating it. From the overall look and feel of the area, to the remaining ruins of all the temples and arches it houses. In ancient times, the Roman Forum was home to everything from public meetings, trials, and gladiatorial matches, as well as housing a number of shops and markets, and being home to different religious ceremonies. The Roman Forum can be visited every day of the year, from 8:30-19:15 from January-September, and from 8:30-18:30 from October-December. Tickets start at 24,90€, also including access to Palatine Hill and the Colosseum. Colosseum Up next, we take a look at one of the city’s as well as the world’s most famous landmarks, the iconic gladiatorial arena of Il Colosseo. The exterior of the arena more or less looks the same as it does in-game, and has done so for hundreds of years now, with one half of the original iconic facade still standing, the other destroyed by an earthquake in 1349. Constructed in 72 AD, the original facade is believed to have been fully round, more white coloured, with statues in each window and flags on top. Inside of the arena, a few notable differences are prominent, most notably on the centre battlefield itself. Not only is the game’s version moderately downsized, but also has a flatter, greener surface, and is a more open space, with the absence of the big walls standing there today. The area above with the old stands, then holding thousands and thousands of spectators is as spot on as can be. The Colosseum can be visited every day of the year, from 8:30-19:15 from January-September, and from 8:30-18:30 from October-December. Tickets start at 24,90€, also including access to Palatine Hill and the Roman Forum. Castel Sant’Angelo Penultimately on this list, we shift focus towards the massive and iconic fortress of Castel Sant’Angelo, located right next and en route to The Vatican. Constructed between 135-139 AD, originally serving as the mausoleum of Emperor Hadrian, then converted into a fortress in the 5th century. Although absent in-game, a note worthy aspect of the castle, the atop statue of the archangel Michael, has quite the story behind it. Legend has it, in 590, Pope Gregory The Great, praying for the end of a plague, had a vision of said archangel sheathing his sword over the castle, signifying the end of the plague. Hence, the castle got its modern name, and said statue to symbolise it. Other than this statue, Brotherhood’s portrayal of the iconic castle is more or less spot on, including Ponte Sant’Angelo crossing the Tiber, leading to it. Militant use of the place ceased in 1901, the castle underwent restoration, and serves today as a military history museum. Castel Sant’Angelo can be visited every day of the year, with the exception of Mondays, 1st January, 1st May and 25th December, from 9:00-19:30, with tickets starting at 22,90€. Basilica Di San Pietro And last but not least, the iconic basilica of St. Peter’s, one of the most sacred sites in Christianity, has seen its fair share of change, from first being founded in 326 under Roman Emperor Constantine, to Pope Julius II in 1506, laying the first stone of the massive church standing today. As portrayed in Brotherhood, the original basilica was nowhere near as big as its successor, but based on a 19th century drawing, showing the place as it is believed to have looked mid 15th century, it is safe to say Montréal did a great job replicating it. From the basilica itself and its facade, the atrium, and most of the surrounding area. Only exception and where the game’s portrayal has free styled a bit, is the iconic dome, which technically wasn’t designed until mid 16th century by Michelangelo, with construction being finished from 1588-1590. The basilica stood fully finished in 1626, a whole 120 years after construction began. St. Peter’s Basilica is open and can be visited free of charge, every day of the week, all year round from 7:00-19:00. Going up in the dome costs 8€ using the stairs, and 10€ using the elevator. It is open from 7:30-18:00 in the summer months, closing one hour earlier in the winter months. And that concludes this comparison, of yet another iconic city, portrayed in-game versus its real life counterpart! Make sure to stay tuned as we shift focus towards other towns and cities in the future, and check out our other articles comparing London and Florence, as well as our video comparing Monteriggioni, available on our YouTube channel and TikTok page! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav is an active community member who specialises in Podcast Hosting & Composing. By joining the program, he has had the opportunity to expand his audience and further his skills, even helping to revive 'The Memory Corridor' series, which had been offline for nearly a year. His unique skill set made him the perfect candidate for our AC Partnership Program, of which he has been a part of since it began back in 2019. He is known in the community for the Sounds Of History music project; an original instrumental project featuring five tracks inspired by AC, written and produced by him, and more recently, video interviews with Jesper Kyd and Lee Majdoub. Fun Fact: Gustav is the only member of our team to have a tattoo of TOWCB logo! Gustav Poulsen (Gargudon)

  • 10_Rumor Hub | TheOnesWhoCameBefore

    Rumor Hub Possible Ubisoft Employees spotted photographing Italian architecture 30 July 2018 Colum Blackett (Col_96) Rumor Hub Read More

  • 08_Origins Guides | TheOnesWhoCameBefore

    Assassin's Creed Origins Guides 🔧 Restoration In Progress- Check Back Soon! (Origins) 16 November 2010 Colum Blackett (Col_96) Guide Read More

  • 05_All Events | TheOnesWhoCameBefore

    Events Assassin's Creed Symphonic Adventure London Photo Log 30 May 2024 TOWCB Team Events Read More Wales Comic Con 2024: Wrexham Log 9 April 2024 TOWCB Team Events Read More Event Log: Assassin's Creed Mirage Red Carpet Digital Event 9 November 2023 Colum Blackett (Col_96) Events Read More Event Log: Assassin's Creed Roleplaying Game Early Access Digital Event 8 November 2023 Colum Blackett (Col_96) Events Read More Insomnia #i71 Ubisoft Community Cosplay Competition Photo Log 7 November 2023 Colum Blackett (Col_96) Events Read More Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 19 May 2023 Colum Blackett (Col_96) Events Read More 878 AD Winchester 6 May 2023 Aaron Young Events Read More Ubisoft UK Community Celebration Awards 2022 Photo Log (Jan 2023) 3 April 2023 Colum Blackett (Col_96) Events Read More Wales Comic Con Homecoming (2022) Photo Gallery 7 September 2022 Colum Blackett (Col_96) Events Read More The AC Experience: Being a Background Actor in the Assassin's Creed Movie 4 July 2022 Preston Carbonaro Events Read More Assassin's Creed: Dawn of Ragnarok Promo Event: Life-Sized Ice Sculptures 18 June 2022 Colum Blackett (Col_96) Events Read More Assassin's Creed Valhalla: Dawn of Ragnarok Press Event Round-up 13 February 2022 Colum Blackett (Col_96) Events Read More HomeCon 2020: Bringing the Comic Con to your Home 12 April 2020 Lisa Zaman Events Read More How the Community Celebrated AC Day 2019 23 December 2019 Lauren Harris Events Read More Assassin's Creed Movie: London Fan Screening Event 22 December 2016 Colum Blackett (Col_96) Events Read More Chester Comic Con Photo Album 25 November 2016 Colum Blackett (Col_96) Events Read More Gamescom 2016: Star Player Diary 22 August 2016 Colum Blackett (Col_96) Events Read More AC Movie Press Event London (First 20 minutes (From Memory & Notes) 12 May 2016 Colum Blackett (Col_96) Events Read More 🔧 Restoration In Progress- Check Back Soon! 19 November 2010 Colum Blackett (Col_96) Events Read More

  • 01_All News Tag | TheOnesWhoCameBefore

    News Assassin's Creed Shadows Year 1 Post-Launch Roadmap Full Breakdown 30 April 2025 Zephryss News Read More Assassin's Creed Shadows: One Week Later 30 March 2025 Hayden Bird News Read More Ubisoft stuns with new article diving deeper into the world of Assassin's Creed Shadows 17 January 2025 Colum Blackett (Col_96) News Read More Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces 13 January 2025 UbiCypher (Joe) News Read More Ubisoft clarifies recent rumors regarding Assassin's Creed Shadows and Animus Hub 18 November 2024 Zephryss News Read More Assassin's Creed Cast Reunion set to assemble voice talent from Valhalla and Odyssey 19 October 2024 Colum Blackett (Col_96) News Read More Breaking News: Assassin's Creed Shadows delayed until February 2025 25 September 2024 Colum Blackett (Col_96) News Read More Assassin's Creed Shadows World Trailer Released 13 September 2024 Colum Blackett (Col_96) News Read More TheNerdyArcher and Frame Hold Photography from TOWCB Join the Ubisoft Creators Program 29 June 2024 TOWCB Team News Read More What to Expect in Assassin's Creed Shadows 21 June 2024 Hayden Bird News Read More Early Assassin's Creed Shadows Box Art Designs Revealed 29 May 2024 Colum Blackett (Col_96) News Read More Assassin's Creed Shadows - First Impressions, Naoe & Yasuke, Gameplay & World & More 27 May 2024 SisterlyThrower News Read More 2024 The Ones Who Came Before Logo Designs Revealed 20 May 2024 Thea (Moonchildgecko) News Read More Assassin's Creed Shadows Trailer and Promo Images Unveiled 15 May 2024 Colum Blackett (Col_96) News Read More Breaking News: Assassin's Creed Shadows Trailer Coming May 2024 13 May 2024 Colum Blackett (Col_96) News Read More TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 6 March 2024 Colum Blackett (Col_96) News Read More New member SisterlyThrower joins TOWCB Video Content Creation Team 4 March 2024 SisterlyThrower News Read More Assassin's Creed Mirage: Assassin Cat designs shared by Ubisoft 3D Character Artist 2 March 2024 Colum Blackett (Col_96) News Read More Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin 13 February 2024 Colum Blackett (Col_96) News Read More Community Member Eric Allen joins TOWCB Social Media Team 9 February 2024 Colum Blackett (Col_96) News Read More Assassin's Creed Codename Red confirmed for 2024 release by Ubisoft Employee 31 January 2024 UbiCypher (Joe) News Read More Louise (TheNerdyArcher) Joins The Ones Who Came Before Writing Team 20 January 2024 Louise // TheNerdyArcher News Read More New Member Dave Rutter joins TOWCB Virtual Photography Team 15 October 2023 Colum Blackett (Col_96) News Read More Ubisoft release Assassin's Creed Mirage PC Features Trailer 19 September 2023 Colum Blackett (Col_96) News Read More Assassin's Creed Mirage Early Access Demo Gameplay Round-up 12 September 2023 Colum Blackett (Col_96) News Read More New Assassin's Creed Mirage Promo Images: Game Informer September 2023 31 August 2023 Colum Blackett (Col_96) News Read More The Ones Who Came Before 9 Year Anniversary Round-up 22 August 2023 Colum Blackett (Col_96) News Read More TOWCB Recap: Reddit AMA with the Assassin’s Creed Mirage Dev Team 13 July 2023 Michael Smith News Read More Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up 8 June 2023 Colum Blackett (Col_96) News Read More Breaking News: Assassin's Creed Mirage Gameplay Trailer revealed at PlayStation Showcase 2023 30 May 2023 Colum Blackett (Col_96) News Read More Aaron Young from TOWCB Joins ThePhotoMode Writing Team 12 April 2023 Colum Blackett (Col_96) News Read More TOWCB Team Members invited to join 'The Mentor's Order' 14 January 2023 Colum Blackett (Col_96) News Read More The Future of Assassin's Creed: Ubisoft Forward 2022 News Recap 11 September 2022 Colum Blackett (Col_96) News Read More Assassin's Creed Mirage Officially Announced: TOWCB Analysis 1 September 2022 Colum Blackett (Col_96) News Read More Assassin's Creed News Recap: 21st - 27th August 2022 29 August 2022 Colum Blackett (Col_96) News Read More Assassin's Creed News Recap: 7th - 20th August 2022 21 August 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 31st July - 6th August 2022: 7 August 2022 Colum Blackett (Col_96) News Read More Assassin’s Creed 15th Anniversary Celebration Livestream Highlights 2 August 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 24th - 30th July 2022 31 July 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: 25 July 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 10th - 16th July 2022 17 July 2022 Colum Blackett (Col_96) News Read More Product Reveal: Secretlab Unveil Stunning New Assassin's Creed Collection 15 July 2022 Colum Blackett (Col_96) News Read More Breaking News: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Odyssey, marking the return of Kassandra 13 December 2021 Colum Blackett (Col_96) News Read More Veteran Assassin's Creed Writer Darby McDevitt announces surprise return to Ubisoft 13 November 2021 Colum Blackett (Col_96) News Read More Ubisoft Launches Educational Discovery Tour for Assassin's Creed Valhalla 19 October 2021 Colum Blackett (Col_96) News Read More TOWCB: 7 Year Anniversary Update 14 August 2021 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla: Third Expansion Teased at Ubisoft Forward E3 Event 16 June 2021 Colum Blackett (Col_96) News Read More Assassin's Creed Fans Launch Isu - English Dictionary 12 February 2021 ActualSpider-Man News Read More The Ones Who Came Before: Plans for 2021 29 December 2020 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla: Eve of Launch Message 9 November 2020 Colum Blackett (Col_96) News Read More Netflix have announced an upcoming live-action Assassin's Creed series 27 October 2020 Colum Blackett (Col_96) News Read More Announcement: Two of our admins are joining The Mentors Guild! 19 October 2020 Ashlea Blackett News Read More Assassin's Creed Valhalla: Spoiler Policy 10 October 2020 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla: Cinematic World Premiere Trailer Released 30 April 2020 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla Officially Announced 29 April 2020 Colum Blackett (Col_96) News Read More Ubisoft Secures Multi-Year Partnership With Funko and Good Smile For Assassin's Creed and Rainbow Six Siege 19 April 2020 Ashlea Blackett News Read More Launch Day: AC Partnership Program 1 December 2019 Colum Blackett (Col_96) News Read More Autumn 2019: Assassin's Creed Community Projects To Watch 14 November 2019 Colum Blackett (Col_96) News Read More TOWCB 5 Year Anniversary 18 September 2019 Colum Blackett (Col_96) News Read More TOWCB Website - One Month Since Launch 10 September 2019 Colum Blackett (Col_96) News Read More Assassin's Creed Odyssey: Eve of Launch Message 1 October 2018 Colum Blackett (Col_96) News Read More

  • Latest | TheOnesWhoCameBefore

    LATEST Featured Story Assassin's Creed Shadows: TOWCB Spoiler-Free Review 18 Mar 2025 Review ''Japan is a land of danger. Navigating it will take some thought and skill, as enemies lurk in the shadows. It’s a truly immersive experience.'' Use our Amazon Associate links to support TOWCB. Simply click the links before you begin shopping! Amazon Amazon UK Latest Stories

  • VP Hub 2022 | TheOnesWhoCameBefore

    Assassin's Creed Virtual Photography Hub (2022) ***RESETTING*** LOADING FIRMWARE... ANIMUS 2.02. SOURCE/AC PARTNERSHIP PROGRAM File: VIRTUAL PHOTOGRAPHY POPULATING Welcome to the Virtual Photography Hub! Here you can find all of our Assassin's Creed weekly VP community showcase articles, written by Aaron Young from our AC Partnership Program! February 2022 This Week in Assassin's Creed Virtual Photography: Jan 31st - Feb 4th 2022 This Week in Assassin's Creed Virtual Photography: Feb 7th - Feb 11th 2022 This Week in Assassin's Creed Virtual Photography: Feb 12th - Feb 18th 2022 This Week in Assassin's Creed Virtual Photography: Feb 19th - Feb 25th 2022 March 2022 April 2022 May 2022 June 2022 July 2022 August 2022 September 2022

  • The Ultimate Photo Mode Guide released by FrameHoldPhotography | TheOnesWhoCameBefore

    The Ultimate Photo Mode Guide released by FrameHoldPhotography Breakdowns Share 4 May 2024 Written By: Edited By: Colum Blackett (Col_96) Back To Database TOWCB Core Team member FrameHoldPhotography is pleased to release the Ultimate Photo Mode Guide! This video combines a love for virtual photography with experience working in TV and film to explain what all of the settings in Photo Mode do. Described by TOWCB Virtual Photography member Turið Torkilsdóttir as an ' AMAZING PhotoMode Guide for Assassin's Creed, explaining each setting in detail', this video is an essential tool for fans looking to enhance their skills. We guarantee that this comprehensive breakdown of the photo mode tool will make a huge difference within the community, as it provides both confidence and knowledge to take their skills to the next level. Be sure to subscribe to FrameHoldPhotography on Youtube for more in-depth videos. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • 07_Theories Predictions Wishlists | TheOnesWhoCameBefore

    Theories, Predictions & Wishlists Theories Assassin's Creed Codename Hexe Theories 27 April 2023 ActualSpider-Man Theory Read More Assassin's Creed Valhalla: Odin's Rune Mystery 23 March 2021 Colum Blackett (Col_96) Theory Read More 🔧 Restoration In Progress- Check Back Soon! 18 November 2010 Colum Blackett (Col_96) Theory Read More Predictions What is going on with the Assassin's Creed X Netflix Live Action Series 31 December 2024 UbiCypher (Joe) Prediction Read More 🔧 Restoration In Progress- Check Back Soon! 18 November 2010 Colum Blackett (Col_96) Prediction Read More Wishlists Pitching an Assassins' Creed Game: Building the Perfect Game 9 November 2024 Hayden Bird Wishlist Read More Why Assassin's Creed Remakes Will Succeed 12 July 2024 Hayden Bird Wishlist Read More What we want to see from Assassins Creed Mirage 15 May 2023 TOWCB Team Wishlist Read More Netflix Assassin's Creed Live Action TV Series - Fan Casting 1 May 2021 Colum Blackett (Col_96) Wishlist Read More What can the Netflix Assassin's Creed TV Series Add? 7 May 2022 Colum Blackett (Col_96) Wishlist Read More Aztec Empire: Pitching an Assassin's Creed Game 26 July 2022 Finn Fletcher Wishlist Read More

  • Events | The Ones Who Came Before

    Assassin's Creed Community Events and Plans for the coming year. Events Each year, we do our best to attend as many events as possible. Here you can find our future plans, and see all the events we attended in the past. 2025 Assassin's Creed Shadows Photo Mode Early Access Opportunity (14th March 2025) TOWCB'S Turið Torkilsdóttir, FrameHoldPhotos and Aaron Young were invited to take part in an early access opportunity for Assassin's Creed Shadows, using the photo mode tool. Assassin's Creed Copenhagen Quiz Night Event Photo Log Assassin's Creed Copenhagen Quiz Night Event Photo Log (27th March 2025) Here are our photos from the Assassin's Creed themed quiz night at Kappa Bar Copenhagen, hosted by Ubisoft Nordic to celebrate the launch of Assassin's Creed Shadows! Assassin's Creed Shadows UK Community Launch Event (7th March 2025) TOWCB'S Team Leader Colum Blackett was invited to attend the UK Community Launch event for Assassin's Creed Shadows in Guildford! Event Log Assassin's Creed Shadows Remote Play Session (20th January 2025) TOWCB'S Team Leader Colum Blackett was invited to attend a remote Assassin's Creed Shadows play session, and was able to capture gameplay footage and release initial impressions and feedback on the game! Read it here! 2024 EGX London (26th and 27th October 2024) We are thrilled to announce that Aaron Young (FalconSwift87) from TOWCB VP Team and Lisa Zaman from TOWCB Art Team represented The Ones Who Came Before at EGX London 2024! Look out for our coverage on social media! Assassin's Creed Cast Reunion Digital Event (22nd October 2024) On the 22nd October 2024, the Podcast141 show aired a special live episode featuring cast members from both Assassin's Creed Valhalla and Odyssey. The Ones Who Came Before were represented digitally by Team Leader Colum Blackett ( Col_96 ) and Laury_Runs ! Assassin's Creed Symphonic Adventure (London. May 29th) On the 29th and 30th May 2024, the Assassin's Creed Symphonic Adventure UK Premiere took place in London. The Ones Who Came Before were represented by Aaron Young (FalconSwift87: Isu_Network Virtual Photography Team), Lisa Zaman (Art Team) and Louise Chase (TheNerdyArcher: Isu_Network Writing Team) on the night of Wednesday 29th May! Here are our photos from the event! Wales Comic Con 2024 (April 7th 2024) Col and Michael from TOWCB Core team attended Wales Comic Con 2024 in Wrexham! Although no Assassin's Creed guests were present at the event, it was great to see a life-sized statue of Ratonhnhaké:ton (Connor) on display in the Main Hall! Check out our video log on Tiktok or Youtube ! 2023 Assassin's Creed Mirage Red Carpet Digital Event (September 28th 2023) Just before the launch of Assassin's Creed Mirage, we were invited to attend an online event exclusively for community members. The event was unlike any other we have ever attended, and featured a mini game where everyone controlled a 'chibi-style' Basim, then a one hour play session of Assassin's Creed Mirage. Event Log Assassin's Creed Roleplaying Game Digital Early Access Event (September 2023) Back in September, we were lucky enough to be invited to attend a digital event for the upcoming 'Assassin's Creed - Roleplaying Game' by CMON Games and Ubisoft, which is due for release October 2024. Event Log Insomnia Gaming Festival #i71: Ubisoft Community Cosplay Competition (September 2023) Col, Aaron and Michael from TOWCB attended the 2023 Ubisoft Community Cosplay Competition at Insomnia Gaming Festival #i71 in Birmingham. Photo Log Highlights Video Ubisoft Community Celebration Awards (January 28th 2023) Col and Lisa from TOWCB Team were invited to attend the Ubisoft Community Celebration Awards in London! Check out our photos and thoughts on the event here! 2022 We are thrilled to announce that C ol_96 & Ashlea_97 from TOWCB admin team have been invited to join Ubisoft_UK alongside members of the Assassin's Creed Community for a special Ubisoft Forward watch event taking place at the Guilford office! UPDATE: Due to the sudden death of Her Majesty Queen Elizabeth II, the UK event was sadly cancelled as the UK entered a period of mourning. Assassin's Creed Showcase: Ubisoft Forward Early Access (September 6th) We can now reveal that today, 6/9/22, we were given an early preview of the upcoming AC Showcase event, outlining the future of the franchise. We are VERY excited for what's to come, and feel confident in Ubisoft regarding the future of the brand. Ubisoft Forward airs 10/9/22. Wales Comic Con Homecoming (August 21st 2022) Col and Ash from the admin team attended Wales Comic: Homecoming. We joined our good friends at Assassin's Creed United Kingdom for a meet-up, and caught up with voice actor Matt Ryan! Here are our photos from the event! Dawn of Ragnarok Online Press Event (2/2/22) We can now reveal that on the 2nd February 2022 we attended an online Assassin's Creed Valhalla: Dawn of Ragnarok Press event! Here is our information round-up from the event. 2021 Community Call (10/3/21 at 7pm GMT) The first event of 2021 was a 'Community Call', which took place on our Discord server. We took questions on everything Assassin's Creed, and discussed community management with our fans. If you missed the event, we will be holding more in future. We look forward to speaking with you . Facebook event Discord Server 2020 HomeCon 2020: Assassin's Creed Panel (10/4/20 - 11/4/20) Due to the Coronavirus Pandemic, we were unable to attend any physical events in 2020. We did however attend HomeCon, a virtual comic con event that featured an Assassin's Creed panel! Read our review of the event here 2019 Assassin's Creed Fan Meet-up/ Symphony Event (October 2019) Our admins Col and Ash attended the Assassin's Creed Symphony event in London. Before the event, they were invited on an open bus tour of London with UK Community Members, and a special meal with Michael Antonakos (Alexios), kindly arranged by Ubisoft. Event Diary E3 2019 - Ubisoft Conference Live Discussion Event (7/7/19) We held a live-discussion event with our fans, covering all of the Assassin's Creed news and announcements from E3 2019. Facebook Event 2018 Wales Comic Con - Part 2 (December 2018) Our admins Col and Ash joined AC UK, Paul Amos and Abubakar Salim at Wales Comic Con for a community meet-up! Photos Wales Comic Con - Part 1 (April 2018) Col_96, Dave Woodward and Ashlea_97 organised an Assassin's Creed Community Meet-up at Wales Comic Con 2018, featuring Matt Ryan! Photos 2017 EGX (September 2017) Our Admin Col_96 and Community Member Ash put together a Vlog from Day 1 and 2 at EGX 2017, featuring exclusive behind the scenes footage from the Ubisoft booth. Gamescom 2017 Our Admin Sofija attended Gamescom 2017 as a Ubisoft Star Player, and was featured on a video by Ubisoft titled "Meet the Ubisoft Star Players at Gamescom 2017" MCM Manchester 2017 Col and Ash attended Manchester Comic Con 2017. Here are our photos from the event. 2016 Assassin's Creed Movie: Fan Screening Event (Dec 2016) Col joined attended the Assassin's Creed Movie Fan Screening event in London with other UK community members. Event Diary Gamescom (August 2016) Col attended Gamescom 2016 in Germany as a Ubisoft Star Player. Event Diary Assassin's Creed Movie Press Event (May 2016) Ubisoft invited Col to attend an exclusive press event for the Assassin's Creed Movie in London, where the first 20 minutes were shown to journalists. Director Justin Kurzel was in attendance! Event Diary Vlog Edinburgh Comic Con (April 2016) Col attended Edinburgh Comic Con 2016, and met Cas Anvas, who provided the voice performance for Altair in Assassin's Creed Revelations. Photos MCM Liverpool Comic Con (March 2016) Col attended MCM Liverpool Comic Con 2016, and met Paul Amos and Victoria Atkin, who play Jacob and Evie Frye in Assassin's Creed Syndicate! Photos

  • 04_All Interviews | TheOnesWhoCameBefore

    Interviews Interview with Simon Lemay-Comtois: Assassin's Creed Shadows Associate Game Director 17 March 2025 Colum Blackett (Col_96) Interview Read More Interview with Charles Benoit: Assassin's Creed Shadows Game Director 17 March 2025 Colum Blackett (Col_96) Interview Read More Exclusive Interview with Roger Craig Smith Released 2 March 2025 Gustav Poulsen (Gargudon) Interview Read More AC Community Questions: The Ælchemist 5 February 2025 TheÆlchemist Interview Read More Community Questions & Answers: Zephryss 16 October 2024 Zephryss Interview Read More AC Community Questions: Laury_Runs 27 September 2024 Colum Blackett (Col_96) Interview Read More Interview with Jesper Kyd 22 August 2024 Gustav Poulsen (Gargudon) Interview Read More AC Community Questions: Andy (SisterlyThrower) 11 July 2024 Colum Blackett (Col_96) Interview Read More AC Community Questions: Hayden Bird (TombAssassin) 10 July 2024 Colum Blackett (Col_96) Interview Read More AC Community Questions: Louise (TheNerdyArcher) 8 July 2024 Colum Blackett (Col_96) Interview Read More Interview with an Assassin - A Character Discussion with the Cast of The Resurrection Plot 11 June 2023 Michael Smith Interview Read More TOWCB Interview with AC: The Golden City Author Jaleigh Johnson 30 April 2023 Michael Smith Interview Read More Interview with Carlo Rota (Basim/Loki in Assassin's Creed Valhalla) 30 April 2021 Colum Blackett (Col_96) Interview Read More Interview with Magnus Bruun (Eivor in Assassin's Creed Valhalla) 21 December 2020 Colum Blackett (Col_96) Interview Read More Benoît Richer Interview: Assassin's Creed Valhalla Co-Dev Game Director 14 October 2020 Colum Blackett (Col_96) Interview Read More Q&A with Eric Baptizat: Assassin's Creed Valhalla Game Director 6 September 2020 Colum Blackett (Col_96) Interview Read More Carlos Ferro Interview: Da Vinci's Destiny 31 March 2020 Colum Blackett (Col_96) Interview Read More Roger Craig Smith Interview: The Life of an Assassin 1 March 2020 Colum Blackett (Col_96) Interview Read More Anthony Del Col Interview - Assassin's Creed Transmedia: Past and Present 15 February 2020 Colum Blackett (Col_96) Interview Read More Jesper Kyd Interview 31 October 2019 Colum Blackett (Col_96) Interview Read More Q&A with Chris Wildgoose 14 August 2019 Colum Blackett (Col_96) Interview Read More Q&A with with Thibaud de la Touanne (Assassin's Creed: Brotherhood of Venice) 10 August 2019 Colum Blackett (Col_96) Interview Read More Q&A with Chantel Riley (Layla Hassan) 14 February 2018 Colum Blackett (Col_96) Interview Read More Q&A with Nadia Verrucci 10 June 2017 Colum Blackett (Col_96) Interview Read More Q&A with Abubakar Salim 9 January 2017 Colum Blackett (Col_96) Interview Read More Q&A with Aymar Azaïzia 7 May 2016 Colum Blackett (Col_96) Interview Read More

  • TOWCB Channel Trailer Released | TheOnesWhoCameBefore

    TOWCB Channel Trailer Released Other Share 29 Mar 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are pleased to present the new and updated channel trailer for The Ones Who Came Before. edited by Team Leader Colum Blackett (@ Col_96 ), featuring music by Gustav Poulsen (@ Gargudon ). We hope that this trailer represents the relationship between the Core team and our Isu_Network, a global network of content creators around the world During the editing process, Col included two references that he hoped fans would pick up on. The first was the timing of the footage showing UbiCypher (Joe), Twitter lead admin for @ Isu_Network , which airs as the narration says that our content includes 'lore analysis and facts'. This is a nod towards Joe's daily posting schedule which includes Assassin's Creed lore and trivia. The second is right at the end, as Gargudon's narration says 'make sure to subscribe and follow us on socials', Col added footage of Ezio following a target on a rooftop. We hope that you enjoyed our new channel trailer! Let us know your thoughts in the comments below. You can find links to all our our social media platforms below. comments debug Comments Write a comment Write a comment Поделитесь своим мнением Добавьте первый комментарий. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Assassin’s Creed Virtual Photography: 15th to 26th January | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 15th to 26th January Community Share 5 Jan 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ UnfazedVP aka Julio “Lion Heart”. Julio has been a member of our community for quite some time now and recently joined @ CreedScholars as a video editor. In addition, Julio is a member of @ vpgamers_ where he continues to support virtual photography. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This week’s theme: Assassin’s Creed Combat The 300 Game: Assassin’s Creed Odyssey VP Artist: @ Lvl_hed The Ones Who Came Before Photo of the Week Judge: @ UnfazedVP This shot is very representative of the hashtag, the pose of the first line attack is amazing, and the atmosphere compliments the perfect battleground. Aaron “This is where we hold them”. I believe that one of the reasons the Assassin’s Creed series has done so well is its ability to recreate history/popular culture. Being able to play as a Spartan on the battlefield is so cool and something I could only dream of as a kid. This cinematic shot has the wow factor for sure. I love the action pose with the spear about to be thrown, the lighting is very nice illuminating the arrows wedged into the floor. Fantastic use of the depth of field to focus on Leonidas with his warriors deep in battle behind. I must credit the colours too, impressive how the background is so cold, but you have that orange glow on Leonidas. A glorious shot to kick start the theme. Leaping Game: Assassin’s Creed Odyssey VP Artist: @ AkiraAoyama_VP “You would fight me?” Assassin’s Creed Odyssey features epic conquest battles where you can side with the Spartans or the Athenians to gain control of that region. It’s a cool idea and certainly allows for some awesome virtual photography. I just wish they didn’t reset after a short time. This capture looks like it is straight from one of those battles. Fantastic timing to get Kassandra mid jump, I really like how the Spartan is on his knees about to face death. The lighting is nice, with the sunrays bursting in from the left. A very cinematic shot that captures the grandeur of these huge battles. Flaming Sword Game: Assassin’s Creed Odyssey VP Artist: @m_nt_13 “I am your monster no longer”. The Assassin’s Creed RPG games have brought a more diverse array of weapons and action to the old stealth/counter gameplay. This has led to characters that resemble warriors more than assassins. It’s not been to everyone’s liking but I have enjoyed the change of pace. I must say this shot is giving me strong God of War vibes, especially with the multiple weapons and chained arms. This is a great combat shot with the blood and sparks flying everywhere. I am enjoying the pose too with Kassandra reaching for the spear. The flaming sword must be the standout, love how it is on fire at the business end, wouldn’t want to be on the other end of it. Streets of Baghdad Game: Assassin’s Creed Mirage VP Artist: @ PodToGo “What was it like, the first time you took a life.” Assassin’s Creed Mirage doesn’t have the depth of combat its predecessor did, but the attempt to balance the old and the new led to some excellent finishers. I just wish we had a bit more variety. I really enjoyed the sword and dagger gameplay, plus it makes sense that combat is the last resort for Basim. Pod’s capture has Basim mid fight with one of the guards, the composition is on point and showcases them excellently. I adore the details on both outfits and the poses are great. The colours are so bold and inviting, with the warm sun-drenched background. The blooded dagger suggests this encounter is almost over. An Axe to Grind Game: Assassin’s Creed Valhalla VP Artist: @ secondcapture “Always remember to finish off your opponents.” The Wolf-Kissed one is the ultimate warrior, her skills with the axe are unrivalled. I did really enjoy the special moves in Assassin’s Creed Valhalla, but one of my favourites has the be throwing axes. This capture is perfectly timed, with Eivor mid throw. The depth of field has been implemented perfectly, allowing full focus on Eivor. She definitely has a Viking/assassin look here, I love the mix of cloak and Basim outfit. The mound of bodies in front of her is not a good sign for the Saxon in the background, he is going to need that shield. Here is our January showcase video containing captures submitted via #ACFirstCivVP and #ACCombatVP ! Created by Turið Torkilsdóttir from TOWCB Virtual Photography Team! Show some love for the artists: @ RossHiroAsmara @ SubspaceNinja_ @ UnfazedVP @ CrimsonLenz @ cop_filip @ PodToGo @ m_nt_13 @ secondcapture @ AkiraAoyama_VP @ lvl_hed And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Feb 06, 2024 Hello ! Thank you so much for this wonderful article. You were able to perfectly describe each part with a nice capture and it's an honour for me do be amongst such talented VPhotographers! You so much for this detailed and beautifully written article Aaron Young! AkiraAoyama_VP Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Valhalla: Huntsman Gear Guide | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Huntsman Gear Guide Guide Share 26 Mar 2021 Written By: Edited By: Aaron Young Ashlea Buckley Back To Database After the relatively long intro in Norway, you will no doubt be eager to find a new armour set when you arrive in England. One of the easier sets to claim is the Huntsman, which can be found in the opening areas of England. All items can be found in-game without the need for DLC or micro-transactions. The Huntsman Set All gear sets in Assassin’s Creed Valhalla will not only provide the player with an aesthetic look, but also stats and bonuses that increase Eivor’s strength. Further to this, your gear will also be aligned to one of the three branches of the skill tree. The Huntsman set follows the wolf skill line and therefore will benefit from any skill points you have placed here. It is also good to consider the set bonus perks that are different for each armour set. The Huntsman gear provides you with a nice Viking look and leans heavily into an archer playstyle. The two bonuses for equipping the Huntsman set are in the image below. It is good to remember that the more pieces of the set you wear, the bigger the bonus. It is not essential though, and you can mix gear for interesting perks. How to Get the Huntsman Gear Set Unfortunately you cannot obtain all of the set pieces in the same region. There are five gear items to collect, with three in Grantebridgescire and the other two in Ledecestrescire. The Power Levels of these regions should not pose too much of a problem, as when you arrive in England both Grantebridgescire and Ledecestrescire are early story destinations. That being said, all of the Huntsman armour is well guarded so you will need to either fight your way to it or use stealth. Grantebridgescire and Ledecestrescire are both Power Level 20, so following the story would be the best way of attaining this set. Assassin’s Creed Valhalla has four tiers for gear pieces: Grey (Fine) Red (Superior) Blue (Flawless) Gold (Mythical) When you fine each piece of the Huntsman set it will already be Superior. It is wise to use what resources you have to bring the gear to its highest level, and save your nickel ingots to upgrade the armour to flawless when you return to Gunnar at the Settlement. It is important to note that Ubisoft recently patched Assassin’s Creed Valhalla, implementing the transmogrification feature. This means you can upgrade your gear to the highest level but not have to worry about not liking the look. You can pay fifty coins to Gunnar and he will amend the aesthetic to one of the previous iterations but with the highest stats. The Huntsman Cape This seems like it could be more difficult than it actually is. Your best route is to take your Longship up river to Templebrough Fort in Ledecestrescire. The cloak can be found in a tower situated in the middle of the river. Just climb the tower and shoot the wood hanging to break the floor below. From here jump down and open the chest. There are a few guards so be careful not to been seen, but it is possible to avoid them altogether. The Huntsman Helm This one can be a little trickier. The helm can be found at Tonnastadir fort in Ledecestrescire. It is a heavily guarded area, which can be difficult early in the game. You will come here as part of the Ledecestrescire story arc, and I would suggest waiting until then to collect the helm. The helm is locked behind a gate, so you will first need to head to the longhouse. The key can be found on a table, but be careful as sometimes there will be guards in the room. Once you have the key, head to the metal gate where three guards will be waiting. There is some debris you can drop on them. Either way you will need to dispatch the guards before entering. The helm can be found at the end of the hallway in a chest. The Huntsman Armour The chest piece is probably the most difficult to obtain. It can be found in Ravensburg outpost, Grantebridgescire. This outpost is part of the story arc so waiting until then is a good option. You will find the chest containing the armour in the main hut at the centre of the enemy camp. Despite the camp being well guarded it is possible to get all the way to the hut unnoticed. You may wish to tactically remove some of the guards just so if you are caught you will not be overwhelmed. The Huntsman Vambraces The vambraces are hidden behind a waterfall in Grantebridgescire. The location is not too far from your settlement. Just head south of Ravensthorpe and you will see an area with two sections of water. The vambraces can be found in the first section of water, behind a waterfall. Once you enter the cave you will find another section of water. You will need to dive in and swim underwater until you reach the end. Straight after exiting the water you will see the chest in front of you. The Huntsman Breeches Your final piece to collect will be the breeches. They are situated in Soham hideout, which is on a patch of land not too far from Isle of Ely Monastery, Grantebridgescire. You will want to sneak into the camp and head towards the large stone building in the centre. Inside you will find a chest containing the breeches. You may also need to dispatch some of the guards. There are two sat at a table in the main building, making it difficult to sneak up on them, so be careful. Once you have all the gear items, you can return to Gunnar to upgrade them. Don’t forget to take a look at the transmogrification feature. It is also worth mentioning that you can pay travellers for information regarding the location of gear items (represented on the map by a question mark) Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Quick-Fire Community Questions - Round 6: ​Daniel Nagy (AC Hungaria Admin) | TheOnesWhoCameBefore

    Quick-Fire Community Questions - Round 6: Daniel Nagy (AC Hungaria Admin) Community Interview Share 30 Apr 2019 Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database Ashlea: Please tell us a little bit about yourself? Daniel: Thanks for having me. My name’s Daniel Nagy, but in the virtual world a lot of people know me as AidanLynge. I’m one of the admin of the Assassin’s Creed Hungária community, which is a hungarian group with a lot of good people. I’m 25 years old. I’m still a student but still learning programming for my future job. Ashlea: When did you become a fan of Assassin's Creed? Daniel: A day after my elementary school we went to my friend’s house and decided to play something cool. We first played Need for Speed, but that doesn’t help us to relax, after that he showed a DVD box, the name’s Assassin’s Creed. I think we played it on XP, so it was really cool and enjoyable. That’s the time I still playing this awesome franchise. Ashlea: Which was the first game you played? Daniel: Just as I mentioned before, Assassin’s Creed was the first one I played, I really enjoyed, at first I didn’t care about the lore or the main characters, but then it really got me. Ashlea: How did the Assassin's Creed Hungary Fan Community arrise? How big is the community? Daniel: This is a hard job to keep the balance in the community. To be honest, I was once another "group" or "community” admin, but that was not working properly. After that I met this one, which is very attractive and developing, and the perfect place for me. The community is very big, if I count the facebook page and group, I can say we are definitely growing and we want to keep that going. We have great admins, who are the biggest fans in the community, and that’s why they’re the best, but the community as well. Ashlea: What projects have Assassin's Creed Hungary worked on? Daniel: My personal project is kinda like a lore base series which will be the Assassin’s Creed Hungary Lore in our mother language, so it takes a lot of time to work on this project. With the other admins we have a plan to participate in an IT event to represent us. Also we’re planning to go one of the AC Symphony concert in the future from Milano. Ashlea: What are the challenges you have found in managing a community? Daniel: Stay active! That’s our motto, but this is the truth. Beside of the work in AC Hungária, we’re managing this community as a hobby as well. We’re really like to work as main job in this community and everyday give content to our loyal members. Ashlea: Have you attended any Assassin's Creed events? Daniel: We had little events when Assassin’s Creed Revelations and Black Flag came out. The company who worked in as a publisher in our country organised these events. We could try the new games before the day it should be released and there were a lot of competition where you could win a lot of AC related gifts. Ashlea: Have you ever attended any events in cosplay? Daniel: Actually not, I didn’t do any cosplay at all, but it’s good to see that our community are trying to make awesome outfits and collectibles on their own creativity. Ashlea: What are the future plans of your community? Where do you See yourselves in one year? Daniel: We have high hope to work with Ubisoft on our common project as well. Ashlea: What are your prediction for Assassin's Creed in 2020? Daniel: I really want to go back to Rome, which was a rumour, that we could able to go back to the ancient Rome, but honestly, I really love playing in different eras, but I could see an AC, which could be play in Hungary. I don’t say that’s impossible, but our history is not so popular abroad. My fellow admins say they could really imagine a Far East or a Viking story as well…which could be possible because of the new rumours. I could really enjoy that as well. Ashlea: What is your favourite part of being a community member? Daniel: To belong somewhere. I’m not a popular guy, who really enjoys the late night’s or drinking parties. I really like helping people to understand this amazing world of Assassin’s Creed. This is my relief, this is my "job”, but also a hobby as well and I could see myself as a director of our community later. Ashlea: What are your highlights from being a part of the Assassin's Creed community? Daniel: I joined this community about half a year ago and we’re planning to celebrate the 2nd anniversary. This is a really big step for me as well, because we can meet each other, not just sitting behind our desk and chat with each other. We’re really proud of the community. They’re the best for us and we love this feeling. Ashlea: Which is your favourite Assassin's Creed game? Daniel: Hard to decide on that, because i really loved every part of it, but if I have to decide, then I should say Rogue. Strange, but it was a really big turn on the franchise where we were Assassins once, but then joined the Templars. I also love Revelations, it was an emotionally rich game of the franchise where we finished the Ezio’s line, I really like that as well. But in the new direction of the game, I really love Odyssey as well. I’ve never played an RPG before Origins, so it was a really good way to know this RPG world, also loves Greek history as well. Which game made you fall in love with the franchise? The first one. If I don’t know that I could barely imagine myself in here as well. It started me thinking that could be an awesome franchise and here we are after so many games of it, and still loving it. Ashlea: What is your favourite item in your assassin's creed collection? Daniel: I wish I could collect more of these thing, because I only buy the books/comics and the games, but I have the Freedom Cry edition of AC3 and Buccaneer Edition of Black Flag. When I set my own apartment, I’m going to start collecting every collectible I could have. We would like to thank Daniel for joining us for this round of Quick-Fire Community Questions. You can find the AC Hungaria Community on: Facebook (Group) Website comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) | TheOnesWhoCameBefore

    AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) Community Interviews Share 23 Mar 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database For this round of Assassin's Creed Community Questions, we invited ActualSpider-Man from TOWCB Writing Team. Col: Thanks for joining us today! Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. ActualSpider-Man: It’s an honor, thank you so much for having me! I go by a few anonymous names online: Some know me as IMHOZen1 (“I am a chosen one”), a few have heard the name “Peter Parkour”, but most know me as Your Friendly Neighborhood Mentor, ActualSpider-Man. For the better part of 5 years now, I’ve been attempting to untangle the entire twisted, time-hopping web of secrets and history scattered across Assassin’s Creed into a single thread of a chronological, what I like to call “Temporized” timeline. To make a long story short, I try to make Assassin’s Creed make sense in a linear fashion. Now I get to flex those same muscles, writing for TOWCB! Col: When did you first get involved within the AC Community, and how did it all start? ActualSpider-Man: Well, to answer that requires a bit of history: The AC obsession originally bit me when getting the first game on PS3 in 2007, and it’s been my favorite franchise to collect ever since. I’ve always loved the incredible depths each entry went to allow us to experience historical events we’ve all heard about, but my self-imposed “responsibility” of unraveling it all was an idea spurred on by the artist of my AC tribute tattoo, who wanted to hear anecdotes while he inked me, and made me realize I had waaay too much “useless” knowledge about this series to not do something with it. However, what truly kicked off my desire to Temporize everything came from seeing many similar questions and confusions from fans on r/AssassinsCreed where I had been a silent lurker for years - specifically about when certain games or media would fit in the timeline. So I took it upon myself to try and answer any and all chronological questions of “who did what when, with which Piece of Eden, for whose cause?” by creating my first Codex Temporis, Latin for “Book of Time,” in 2018, and people seemed to really enjoy it, along with those that knew more cluing me in on plenty I had missed in that first draft. Non-stop since then, I’ve been expanding and correcting those findings to encompass as much fictional and real-world history as I can, working with other super-sleuths under the mantra, “With great Assassin knowledge comes great responsibility to the Creed!”® Col: What do you consider to be your top Assassin's Creed Community moment? ActualSpider-Man: Oh, man! You mean apart from scoring the chance to join TOWCB? I’ve had a few very lucky happenstances, but by far the most jaw-dropping Community-fueled moment to happen to me has to be teaming up with a couple other Isu language aficionados (shoutouts to u/bool0011 and u/bpotatoes for their invaluable insights!), who helped me build my Isu-to-English dictionary Codex Transferendum, Latin for “Book of Translation,” which we then utilized the words and rules discovered to attempt to say the Assassin motto, “Nothing is true, everything is permitted” in Isu! Our powers combined were shared to Twitter and Reddit, where the developer that built the Isu language for Valhalla, Antoine Henry, not only came to our aid on both platforms with the correct way to phrase it, but even gave us an exclusive word for “permit” (‘zàrh’) that isn’t seen anywhere else in Assassin’s Creed!!! The implications of the Assassin motto being spoken in Isu are worthy of spinning theories all their own, but for those that may not even know it exists, the full Isu phrase looks, sounds and gets broken down like this: Col: Have you always enjoyed writing, and how much research goes into one of your Codex projects? ActualSpider-Man: I’ve whiled away countless hours as an avid artist and word smith since childhood, be it drawings, stories, essays, poetry, music; no matter the form, I’ve found creative endeavors to be the most cathartic ways to express myself - if my rambling doesn’t get in the way, that is. What’s funnier is I used to dread history classes in school, and only through researching the franchise did I learn to love learning about it! If more world history and social studies teachers were as engaging as AC, I think more people would stay awake during lessons! As for time spent on my projects, it might be easier to express in months or years, as daunting as it sounds… Codex Temporis 1.0 was released in 2018 after about 5 straight months of hardcore research, while Codex Temporis 2.0 took another 2 years of compiling to come out in 2020. My Codex Transferendum was built through 6 months of Isu language practice, and now Codex Temporis 2.01 is about ready to release with another 3 years worth of findings including all that added in. But this series is like a near-infinite jigsaw puzzle: There’s ALWAYS more tidbits to piece together and put in place, to the extent that I can see myself unwinding the tapestry for as long as Ubisoft keeps the franchise going, and probably even then some! If you’re wondering just how much of my week is spent researching & writing though, I’d say for the last 5 years it’s been at least 10hrs/week if not more when something’s really caught my attention! In my defense, I justify spending all that time so other fans won’t have to - and so I won’t need to do it again - so it’s all worthwhile to me! Col: Do you have any project plans for 2023? ActualSpider-Man: Even if you’ve only heard of me up to here, you might guess by now I’m always spinning several plates, trying to balance my many avenues of relaying AC fun-facts and such, though “Parkour luck” often skews to my best laid plans’ detriment… So without dedicating any hard dates to anything just yet to avoid Murphy’s Law, I do have enormous updates to both Codex Temporis (2.01) and Codex Transferendum (2.0.2) in the works, alongside more focused articles for TOWCB, as well as those findings turned into scripts to revamp visually for my YouTube channel, so stay tuned for more on all that! Col: Do you have any personal AC goals you would like to achieve? ActualSpider-Man: I’ve always wanted to have my PSN profile show platinum for every AC that has trophy support on PlayStation. I have a 100% sync save for AC1 before trophies were implemented - I never owned it for Xbox 360 for the achievements - and my first ever platinum trophy was for AC II back on PS3, having since gotten the platinum again for AC II and Brotherhood in the Ezio Collection and Origins & Odyssey’s platinums on PS4. While I’ve spent dozens if not hundreds of hours beating all the rest, I’ve still got a long way to go to re-complete and earn every trophy out there, with some of my saves in the past going to other friends’ or console’s profiles, so that’s something I’ll have to one day grind back out to get full synchronization! Col: Which game would you consider to be your favourite? ActualSpider-Man: While I’ve grown to adore every entry for differing reasons, from AC1’s foundations, II’s literal birth of an icon that punches the Pope, Revelations’ seamless blend of stories across centuries, III’s history hitting close to home, Black Flag’s blue-watered beauty, Rogue’s enigmatic secrets, Unity’s parkour, Syndicate’s campiness, Origins’ emotional moments, Odyssey’s meme-able moments, through to Valhalla’s Isu Era history and language, I always circle back to how - in my humble opinion - even compared to games today, Brotherhood is a master class in quest design. The scope of the locale was big, and goes beyond Rome’s borders, but wasn’t as gigantic or filled with fluff as the newer titles. Every memory, whether main story or a contract or side content, even the ones set before the main events like the Cristina memories, all have direct impact on the narrative whole, and fill in holes and questions left by AC II in a way that isn’t just “filler” or “more AC II”, but a BETTER AC II. One where Ezio’s at the top of his game as an unstoppable killing machine, who’s also a less brash and bold, more level-headed, philosophical, pensive and wisened Mentor of the Brotherhood. We got to see Ezio grow to surpass his father’s greatness before him, and got to feel like WE built and trained the Assassin recruits to be as deadly as him, culminating in some of the most important beats in the Modern Day storyline like witnessing the last time we’d hear Kristen Bell voice Lucy Stillman - and that’s without mentioning the best multiplayer in the series - certainly cements Brotherhood as my #1 favorite of the franchise. So much so that I have 3 different PS3 variants (a regular cased copy, a sealed Dr. Malfatto Jack-in-the-Box edition, and the Codex Edition), and didn’t mind buying it a 4th time for the PS4’s Ezio Collection! Col: Do you have a favourite piece of Assassin's Creed merchandise? ActualSpider-Man: Actually, I have “2” - or “21” if you wanna get technical - that are too special to me to split up here: I made a friend across the pond in the UK through my research that was kind enough to buy 16 of the Official Collection figurines and ‘zines and send them to me in the States. I then of course immediately paid them back in full, but this was the only way I could get some of those elusive reads and hand-painted figures in my own collection, having only been released in that side of the world. The other are the 5 Brotherhood of Venice figures another good friendo I know state-side painted for me, the posse of Ezio in Altaïr’s Armor and the core Venetian crew of Alessandra, Benedicto, Claudio, and Dariâ done up to look game-accurate in their black robes, and I’m utterly amazed by the details on my painted mini Assassins Brotherhood! Col: Have you visited any of the locations from the games? ActualSpider-Man: I have been to a handful of spots in my home country! I’ve passed through Louisiana on a family trip as a kid, had a layover in Denver International Airport and walked some of the Revolutionary War battlefields in a couple of our 13 colonies on the eastern seaboard. But sadly I did not find the Fountain of Youth when I went down to Florida, nor have I had the chance to visit the Grand Temple in Turin, and haven’t travelled across the Atlantic to any AC locales below or further to the east… yet, fingers crossed! I would absolutely leap at the chance to sight-see Egypt’s many wonders, or backpack across Italy, especially to visit Monteriggioni, Il Colosseo and Il Vaticano! Col: Which Assassin's Creed character would you say you have the most in common with? ActualSpider-Man: I’d like to think Desmond and I are somewhat kindred spirits, having a take on his tattoo on my own skin; we both were so naive to all the history until it was flooded into our brains so quickly that there was no way not to come out on the other side a lot more analytical and understanding. And if you know about the aftermath of his fate, I kinda feel like The Reader too, now being able to use all my findings to pluck at the branches of the Calculator of Futures and peer into time whenever and wherever I please, thwipping through my Codex projects. Col: If you could retcon / change a piece of Assassin's Creed lore, what would it be and why? ActualSpider-Man: I could go the extra-cheesy route and say that Ubisoft should’ve let us defeat Juno in-game in the Modern Day rather than reading about it in Uprising - though if my handle isn’t enough giveaway, I’m a huge comic nerd too, so I really didn’t mind that all too much, having been in the major minority of those who followed the comics during releases. Or that there’s a handful of things I consider “wrong” written on the fandom wiki. But there is a small, offhanded bit of lore from the words of narrative director Darby McDevitt himself that I wholeheartedly disagree with, and refuse to acknowledge in my headcanon of Isu geography: Darby once said, “Jotunheim is not in North America.” I disagree. There are simply far, far, FAR too many numerous allusions and outright canon connections to the Grand Temple being referenced and visited in Jotunheim’s citadel of Utgard, along with landmarks that line up when overlayed with Vinland, that I can never concede to his “opinion” on that front. In my Codex, Jotunheim, Vinland, and Turin, NY are all the same place, and I go into more depth on that “debate” as well. Col: Are you excited for the launch of Assassin's Creed Mirage? ActualSpider-Man: I am very excited for what they say will be a return to form with a more focused narrative on a reasonably sized map, and of course I’m intrigued to see where they go with the Modern Day and Isu plot lines with so much cliff hanging off Valhalla’s endings, but I am still trying to keep my excitement tempered with all the too-good-to-be-true news floating around this early in development without gameplay to go on. Though I can’t deny, an Aladdin-style AC revolving around a young street-urchin Basim sounds like more fun than 40 thieves! Col: What would be your dream setting for the upcoming AC Netflix TV series? ActualSpider-Man: This is tough… There’s so many good choices they have yet to cover! My overly-analytical self wants to factor in that Michael Fassbender has been claimed to be on the live action Netflix project, but there was also tellings that he wasn’t going to reprise his role as Callum Lynch in this series, which makes me kinda wanna see him try the Spaniard accent some more for something fresh. Like maybe instead of Aguilar, we could see a different descendant between Aguilar and Cal? Maybe a Spaniard Assassin that gets mixed up in the conquests of Aztec/Incan/ Mayan areas in 16th century Mesoamerica? Or in a perfect world, he’d use his natural Irish accent to fill the open shoes of the 1919-1921 Irish War of Independence Assassin that headlines the once-mentioned Helix project, ‘Hell in Hibernia’! If either of these grain of salt context clues line up in the finished product, I’ll eat my mask, but I’d enjoy each bite! Col: Where can our community members find you online? ActualSpider-Man: You can thwip on over to my Twitter @ Spider_Mentor , wall crawl into the shadows of my subreddit at r/CodexTemporis for more frequent updates on all my projects or to posit your own queries and theories, tune in to a few early lessons and listen to a few Ezio’s Family mashups on my YouTube channel @ actualspider-man9004 , or subscribe and all that jazz for much more to come on Isu Geography and Language 101, as well as deep lore dives there in the near future - I swear, they’re coming! I might randomly swing in to stream on Twitch @ ActualSpider_Man , or if you ever wanna play a friendly round of Rocket League, my PSN handle is ActualSpider-Man , ditch the space, respect the hyphen! Thanks again, Col and TOWCB for the opportunity to share my insanity with you all, and always remember: ṇoænos wahæáid oænosr zàrhṇdichṛ • Your Friendly Neighborhood Mentor ;) We would like to say a huge thank to ActualSpider-Man for joining us for this interview! comments debug Comments Write a comment Write a comment Compartilhe sua opinião Seja o primeiro a escrever um comentário. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin's Creed Virtual Photography: October 12th - 18th 2020 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: October 12th - 18th 2020 Community Share 19 Oct 2020 Written By: Edited By: Gustav Poulsen (Gargudon) Ashlea Blackett Back To Database Welcome to the second article of a new weekly virtual photography initiative hosted by Gustav Poulsen from The AC Partnership Program. Each week, five Assassin's Creed shots will be showcased here on TOWCB website, in order to promote virtual photography and community contributions. Gustav is a seasoned pro when it comes to virtual photography, and has a keen eye for special shots. Look out for more Photo Logs over the coming weeks, some of which may include Assassin's Creed Valhalla! Familiar Shore The first picture from this week’s recap is from Assassin’s Creed Rogue Remastered. Taken by Instagram user @ shaysredemption , it brilliantly captures the beauty and photogenic landscapes of the North Atlantic. With everything from cute penguins, a clear ocean, cliffs & ice mountains, a beautiful night sky and more in the frame, this picture easily makes the top of this week’s recap. Ghost Rider This week’s second picture has been taken in AC Origins by Instagram user @ assassinscreed_shots. Amongst its many elements, it features a beautiful photogenic sunset and blue sky, but most importantly it features Bayek riding in to the sunset accompanied by a… Mysterious companion to say the least. Whether this is an actual ghost, a result of Bayek hallucinating from the desert’s heat or something third, it sure does look freaky. Finally, the photographer has also paid attention to the picture’s depth of field, choosing to focus on Bayek, making the sunset even prettier by blurring it. For this week’s third select, we have another capture from AC Origins; this one taken by Instagram user @x___stardust_gaming___x. In it we see Bayek underground, exploring what looks like a sort of temple; only Anubis would know how old this place is. The photographer has really paid attention to camera placement, as Bayek looks so small compared to the massive ancient site surrounding him. Above him, we see but a fragment of a clear night sky and an opening, securing Bayek’s freedom can he find a way to reach it… The second last picture on this week’s list is from Assassin’s Creed Unity, and is taken by Instagram user @ zbanko_yt. This pictures’ main quality is its timing, as it perfectly captures Arno mid-air doing a wall eject, jumping backwards from one ledge to who knows where. Other than Arno simply looking cool, a beautiful blue sky can be seen in the background, along with but a portion of Paris. With all these factors as well as a cinematic vibe to it, this picture just had to make this week’s recap. Fading Faster, Falling Further Down a Hole That’s Absent of Light For the final capture of this week’s recap list, we have yet another one from AC Rogue Remastered, also taken by @ shaysredemption . This one captures Assassin gone Templar Shay Cormac, masked and geared up with dual swords, running through one of the beautiful, green landscapes of New England. You would think this picture mostly is peaceful, given the beautiful skies colored by the imminent sunset, and all the majestic tall trees surrounding Shay. But as the title suggests, the picture has a dark tone to it. The mix of the lack of brightness, dry saturation, and Shay furiously running away from… Who really knows what, makes this picture too good to not take up the fifth and final spot on this week’s list. Thanks for checking our this weeks's photo log, and to all of the virtual photographers who contributed torwards this article! Until next time, look out for #TOWCBPhotoChallenge on Twitter to take part in our weekly challenges! comments debug Comments Write a comment Write a comment Поделитесь своим мнением Добавьте первый комментарий. About the Author Gustav is an active community member who specialises in Podcast Hosting & Composing. By joining the program, he has had the opportunity to expand his audience and further his skills, even helping to revive 'The Memory Corridor' series, which had been offline for nearly a year. His unique skill set made him the perfect candidate for our AC Partnership Program, of which he has been a part of since it began back in 2019. He is known in the community for the Sounds Of History music project; an original instrumental project featuring five tracks inspired by AC, written and produced by him, and more recently, video interviews with Jesper Kyd and Lee Majdoub. Fun Fact: Gustav is the only member of our team to have a tattoo of TOWCB logo! Gustav Poulsen (Gargudon)

  • This Week in Assassin’s Creed Virtual Photography: 6th to 12th February | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 6th to 12th February Community Share 15 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Caving Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ theblueb4ndit First up this week we have a beautiful capture of Eivor exploring. This shot is giving me God of War vibes, especially with Eivor using a boat to navigate the cave. The positioning of this capture is perfect. I really like how you have the two holes in the cave, one leading to what looks like a waterfall and the other providing a much-needed light source. Link Sundown Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ Amaya_Nocturna Next up we have dusk in Assassin's Creed Valhalla and what a stunning shot this is. The sun is perfectly captured, and the timing here is impeccable. The colours are faultless too with a real mixed bag of darker tones. I especially like the outline of the Monastery and the sunlight reflecting off the water. I just want to put a frame round it. Link: TOWCB Photo of the Week Judge: Thea Marie Rivedal The warmth of a setting sun after a cold winter is a welcomed gift, and this photo from Assassin’s Creed Valhalla captures that moment perfectly. The dark violet colours mixed with fiery sunshine gives an ominous feeling, and makes you wonder what people may be waiting in the shadows, hoods drawn over their face and a task to be completed under the cover of night. Hooded Eivor Game: Assassin’s Creed Valhalla VP Artist: @ Defalt368 Keeping with Assassin's Creed Valhalla we have a great portrait of Eivor emerging from the darkness. The lighting and the shadows in this capture are perfect. Hiding the eyes in darkness but allowing the tattoo to show is genius. I still can't get over how impressive the fabric looks on Eivor's hood. The attention to detail in this shot is phenomenal. Medjay of Egypt Game: Assassin’s Creed Origins VP Artist: @ AlexKOnstantin During my time of hosting these showcases there have been a few Bayek shots that I truly adore and this one has now joined them. This capture is from a set of three atmospheric shots, which just blow you away with how stunning they are. Bayek could not look any cooler here, representing both the Hidden One's and the Medjay. Link: Eivor Jarl Game: Assassin’s Creed Valhalla VP Artist: @ alisjansendotir We end this week with a perfect portrait of Eivor looking like a true Viking warlord. There is something about this capture that I find captivating. I love the armour, hair, and beard combo with the subtle face tattoo. That blurred background really works with the shot too. As someone who takes a ton of Eivor VP, I would be overjoyed if I produced something like this. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

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