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- MR. TOM (Ishan Yadav)
Ishan Yadav, also known as MR. TOM, is an active community member, who joined The Ones Who Came Before in March of 2026, being the newest addition to the Social Media Team. Ishan is a versatile team member of many talents, specialising in graphic design among other things, creating various content including graphics and interactive posts for TOWCB’s social media platforms. In the real world, he also holds a Bachelor degree in Information Technology. Previous Next Social Media Team MR. TOM (Ishan Yadav) Ishan Yadav, also known as MR. TOM, is an active community member, who joined The Ones Who Came Before in March of 2026, being the newest addition to the Social Media Team. Ishan is a versatile team member of many talents, specialising in graphic design among other things, creating various content including graphics and interactive posts for TOWCB’s social media platforms. In the real world, he also holds a Bachelor degree in Information Technology. X (Twitter) | Instagram Work
- Assassin’s Creed Virtual Photography: 1st to 30th April | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 1st to 30th April Community Share 3 Jun 2026 Written By: Edited By: Aaron Young RS (WonDerNooB_VP) Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the @ACFirstCiv Virtual Photography team. Every month we will be searching social media to see how creative the community have been. We will also be monitoring the hashtag and the community hub to see all your wonderful shots. @MrTom0fCreed is your judge for this month. He recently joined us as a social media manager. He has a talent for interacting and being creative which made for the perfect fit as a judge of our virtual photography showcase. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Diving In Game: Assassin’s Creed Odyssey VP Artist: @ 2oongamer.bsky.social The Ones Who Came Before Photo of the Theme Judge: @MrTom0fCreed Tom That perfect dolphin dive against a stunning backdrop. What really stands out to me isn’t just the beauty of the scene, but the timing and presence of mind to catch something so unpredictable. It makes me think about how sometimes the most memorable shots are the ones that choose you, not the ones you plan. Aaron As we approach the summertime, I always reminisce to the pandemic and how Assassin’s Creed Odyssey took me on holiday to Greece when the world stood still. That is the beauty of this wonderful franchise that it can transport us to places we may never have the chance to visit. This capture is all about the timing and Bryan has certainly aced it. The angle of the dolphin with the reflection on the water is stunning. Additionally, you have the striking shadow work that elevates this photo to new heights. The gorgeous backdrop of a sunset finishing off this superb piece of virtual photography. Eagle Claw Game: Assassin’s Creed Odyssey VP Artist: @charapof.bsky.social The eagle is symbolic of Assassin’s Creed and has been present since its inception. In recent entries we have bonded more closely through the companion mechanic. Although the famous eagle vision has been part of the lore since Desmond entered the Animus in 2007. I feel this image resonates with the Creed, the black and white image reminding me of the colour palette of the first game. The striking pose of Ikaros mirrors the identity of an Assassin when they appear from the shadows. I think the claws work as representation of the hidden blade. On the surface this is a photo of nature but when connected to Assassin’s Creed I can only see a portrayal of the Brotherhood. Kassandra Game: Assassin’s Creed Odyssey VP Artist: @AkillesDHero The eagle bearer is one of the most unique characters in the Assassin’s Creed franchise. The decision to establish her as a mortal but then reveal her Isu blood opened doors to an array of narratives. Most notably when Kassandra met Eivor in Scotland. It is now feasible that she could appear anywhere in the timeline. This capture of her really gives off the Isu/Deity vibes. The crown on her head shows status and the white eyes actually look quite menacing. I do enjoy how well the details have been captured, and the portrait is nicely presented with those sparks projecting from Kassandra’s head amidst the sky-blue background. Light the Way Game: Assassin’s Creed Origins VP Artist: @DaveWoodwardAC One of the things that pleases me most is how incredibly beautiful Assassin’s Creed Origins looks 9 years after its launch. That is a huge compliment to the team that worked on this game. I still believe it is the best of the RPG era, especially given the powerful performances of Abubakar and Alix. I think Dave has produced one of his best photos with this capture. For me the ambience and lighting are perfection. I love how the colours are working to create an almost concept art feel. All the figures are shadowy except Bayek who is partially luminated by that mighty torch, depicting him as the saviour of Egypt. Dream World Game: Assassin’s Creed Odyssey VP Artist: @UVioletra There is no questioning the beauty of Assassin’s Creed Odyssey, it is probably one of the most vibrant settings in the series. I think that is one of the reasons it has such a huge fanbase. Ultra Violetra also has a enormous talent for breath taking photography, and this is yet another example of her skills. I adore how exquisitely this photo has been displayed. The colours have an almost calming nature, and the water appears so inviting. The position of Kassandra on the rocks is elegant. You can tell she is in awe at the magnificent location. I especially like the bridge and waterfall combination; it adds a fantasy element to the photo. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Mr Tom Jun 02 Really had a hard time judging those beautiful pics , every pic has its own charm ❤️ Really enjoyed being the judge , thanks to turid for giving me such opportunity 💫 Great article Aron 👏🏻 Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- AC Community Questions: Laury_Runs | TheOnesWhoCameBefore
AC Community Questions: Laury_Runs Interview Share 27 Sept 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Col: Hi Laury, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Laury: Hi Colum, I’ll try to make it short. So I’m Laury, born and raised in Germany but I travel a lot as I work remotely. I’ve got two beautiful bengal cat-leopards, I love lore deep dives into complex dystopian or futuristic worlds and I like to write and draw. The Assassin’s Creed series is my favourite game series of all time, so I will gladly be contributing hours and hours of gameplay in live stream and videos. Col: In September 2024, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the Video Content Creation Team during the launch of Assassin's Creed Shadows? Laury: Absolutely! Since I played Black Flag I’ve been wishing and waiting for an Assassin’s Creed game setting in Japan, so I am very excited for the release of Shadows. It’s a whole new experience for me to be sharing gameplay online and I find it so much more enriching to share and discuss Assassin’s Creed related content with a community that loves the series as much as I do. Col: How excited are you to get your hands on the upcoming instalment? Laury: So excited! I’ve been hoping for an Assassin’s Creed game that plays in Japan since many years now, and now that I’m streaming it brings me even more joy to play games. I have high expectations, I know that’s dangerous. But if the world will be as broad and scenic as all the games before, Shadows cannot disappoint me already. I hope for some new juicy facts and intrigues about the Isu and Abstergo. Sure, I’m a little bit sad about the delayed release date, but I rather wait a little longer instead of playing a broken game…we saw what that does to people at the Cyberpunk 2077 release. Col: When did you first start streaming, and what would you say are some of the recurring themes that regular viewers will recognise in a Laury_Runs stream? Laury: I started streaming in winter 2023 when I was playing Baldur’s Gate 3. When you catch me on stream, besides Assassin’s Creed, you will usually find me playing any Open world RPG’s in the science fiction genre, sometimes fantasy. I like to cosplay from time to time, challenge myself with challenge runs, death counts or bets with the chat. Also you will see my cats getting in the way from time to time, begging for attention…or food. Col: What are some of your most recent Assassin's Creed Community Projects, and what are you working on currently? Laury: Trying to beat the Assassin’s Creed Valhalla Niflheim DLC at the moment. Next on the list are the chronicle games, as they are the only Assassin’s Creed games I have not played…yet. Col: Have you visited any of the locations from the games? Laury: I’ve been to Greece, Rome, Paris, Norway, England and Israel. I had planned a trip to Florence (yes, mainly because of Ezio climbing around on the Cathedral Santa Maria del Fiore), but Covid got in the way. So it’s still on the list. I am very interested in archaeology, so I would also love to travel to Egypt and check out some cool excavation sites. Col: Which Assassin's Creed game is your favourite and why? Laury: Assassin’s Creed Odyssey is my favourite game of all time. I also love the setting of Origins, but when it comes to the gameplay, characters and questlines, Odyssey just hits a special nerve. Also I’ve always been super interested in Greek history and mythology, so meeting all the “Greek” Isu, Pythagoras in the Atlantis DLC and seeing all my favourite themes and places come to life boost this game all the way up on the list. When it comes to “older” Assassin’s Creed games, I really enjoyed Syndicate and Black Flag. My first game I ever played on console was Assassin’s Creed II, so it will always have a special place in my heart, as I consider this game to have made me a gamer and I have never stopped playing the series ever since. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Laury: I was always hoping for Japan as a setting, which we will now get with Shadows. The movie from 2016 was good, but it couldn’t really capture the complexity of the game series with its different timelines. So I am hoping for a more suspenseful experience, where several timelines will all come together in a big climax. When it comes to settings, I don’t think I can be disappointed, there is nothing specific on the list. The more complex the story and theme similarity to the games, the better. As I am from Germany, maybe I would like to see it in the upcoming Hexe game, and I know many people would love to see Germany during the Second World War. Col: What advice do you have for people looking to begin streaming? Laury: Only do it if you enjoy communicating with the viewers. I am not a multitasker so that has been challenging for me in the beginning, however I enjoy playing games so much more, since I can share my experience playing them live. Also: consistency is key. Don’t do it because you want to get famous overnight, do it because you love it. Col: Where can our community members find you online? Laury: You can find me on Twitch as Laury_Runs . I play Assassin’s Creed during the week and other games on the weekends. Soon you’ll be able to catch my first blind unspoiled RDR2 stream on Youtube, also as Laury_runs. We would like to say a huge thank you to Laury for joining us for this interview. Look out for her Assassin's Creed streams at Laury_Runs and stay tuned for all things Assassin's Creed here at The Ones Who Came Before. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- The Ones Who Came Before | Assassin's Creed Community
The Ones Who Came Before is an Assassin's Creed fan community. We provide news, theories, interviews, giveaways and more to Assassin’s Creed fans around the world. Join our community today! Welcome to The Ones Who Came Before, The Home of Assassin's Creed Community Content. We are an Assassin's Creed Fan Community dedicated to providing news, theories, and updates. Created in 2014, TOWCB is an active Community made up of passionate fans around the world. The Ones Who Came Before Assassin's Creed Community can be found on a number of social media platforms, all of which are managed by a team of admins. The Ones Who Came Before aims to provide community members with unique and interesting content. Our focus is on covering everything related to the series, no matter how small, and we are working alongside a team of passionate content creators to provide regular releases. The Home of Assassin's Creed Community Content
- Gallery: Assassin's Creed Mirage Trailer Concept Art | TheOnesWhoCameBefore
Gallery: Assassin's Creed Mirage Trailer Concept Art Other Share 4 Apr 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database The first wave of concept art created for Assassin's Creed Mirage have been shared online by Roman Popov and Salvo Lo Iacono, two senior concept artists at Digic Pictures. The concepts were created as inspiration for the team, and were used as references when producing the Cinematic World Premiere Trailer, which released back in September of 2022. It's clear that these particular artworks acted as a storyboard, laying out the events which take place in the trailer. Check them out below, and be sure to follow Roman on Instagram should he happen to release more incredible pieces of Assassin's Creed artwork in the future. https://www.youtube.com/watch?v=x55lAlFtXmw Street thief chase. Bird's-eye view. No entry. Basim Training with Roshan Alamut, the Mountain Fortress Hide in plain sight No escape. Initiation Nothing is True Sacrifice Sacred Ritual Guarded Street Thief Assassination Merchants Freerunning That's it for now. We hope that this little taster of Assassin's Creed Mirage has you excited for the game. Keep an eye on The Ones Who Came Before social media channels (listed below) for updates on the game and everything else Assassin's Creed. Safety and Peace Assassins. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Understanding the Isu Language: Nouns, Verbs and Adjectives | TheOnesWhoCameBefore
Understanding the Isu Language: Nouns, Verbs and Adjectives Analysis Share 3 Oct 2024 Written By: Edited By: Edenoi ActualSpider-Man Back To Database The following is a dictionary of Isu words and their meanings and etymologies (the Proto-Indo-European words "descended" from them) when available. At the bottom of the article you'll also find a list of known sound changes from Isu to Proto-Indo-European. Dictionary Aærh Possibly related to PIE *h₁eg- "to lack" whence English indigent Verb Require, need Adhayz Possibly formed from ad + hayz Verb Believe Adhayznos Formed from adhayz + -nos Adjective Credulous Agwzí Developed into PIE *h₂egʷsih₂ "axe" Noun Axe Apovlôz Formed from apo + vlôz Verb Sacrifice Arhzmṛmṇ Formed from arhz + smṛ + -mṇ Noun Record (information storage) Azrhṇ Formed from az + rhṇ Verb Guarantee Blahæ Developed into PIE *pleh₁- "to fill" Verb Fill Blahænos Formed from blahæ + -nos Adjective Full Blàyz Verb Try, attempt Carb Developed into PIE *kerp- "to pluck, to harvest" Verb Harvest Chagru Developed into PIE *h₂éḱru "tear" Noun Tear (from the eye) Chalhæ Developed into PIE *kelh₁- "to call, to cry, to summon" whence English proclamation Verb Summon Chan Developed into PIE *ken- "to arise, to begin" Verb Start Charærh Developed into PIE *h₂erh₃- "to plow" whence English arable Verb Plow Charærhdrṃ Formed from charærh + -drṃ Noun Plow Charh Developed into PIE *keh₃- "to fight" Verb Fight Chayrh Developed into PIE *kéh₂ikos "one-eyed, blind" Adjective Blind Chayrhos Formed from chayrh + -os Noun Blind person Chàyz Developed into PIE *h₂eys- "to wish, to request, to search" Verb Seek Chnàk Developed into PIE *h₂neḱ- "to reach, to attain" whence English next Verb Reach Chṛd Verb Prepare Chu Developed into PIE *(s)kewh₁- "to perceive, to observe" whence English show Verb Perceive Chuæs Formed from chu + -æs Noun Sight Chṇtæcharh Formed from chṇtæ + charh Noun Rebellion Chṇrhú Formed from chṇ + -rhú Noun Family Dag Possibly developed into PIE *teḱ- "to sire, to beget" whence English architect or *dʰewgʰ- "to produce" Verb Produce Dagæs Formed from dag + -æs Noun Production, creation Dawrh Possibly developed into PIE *tewh₂- "to be numerous" whence English thousand Noun Child Doshæs Possibly developed into PIE *tews- "to be happy" Verb Soothe Gṇs Developed into PIE *ḱens- "to announce, to proclaim" whence English censorship Verb Announce Gwachæt Verb Assign Gwam Developed into PIE *gʷem- "to step" Verb Come Gwar Developed into PIE *kʷer- "to do, to make, to build" Verb Do Gwardrṃ Formed from gwar + -drṃ Noun Instrument, tool Gwaw Developed into PIE *gʷewH- "to defecate" Noun Excrement Gwich Verb Limit Hæwòch Developed into PIE *h₁weh₂- "to leave, to abandon, to give out" whence English evacuate Verb Abandon Hàgwṛmæch Possibly formed from hàgwṛ + mæch Adjective Cowardice Hahṃz Adjective Talented Hahṃzos Formed from hahṃz + -os Noun Talent Hàs Developed into PIE *h₁es- "to be" whence English essence Verb To belong Haz Possibly developed into PIE *bʰed- "to improve, to make better" Adjective Better Hṇrharz Formed from hṇ + rharz Verb Wrap Hṇrhṇ Formed from hṇ + rhṇ Verb Understand Hṇzahæs Formed from hṇ + zah + -æs Noun Behavior Hoærh Possibly developed into PIE *h₂eǵ- "to drive" whence English activate Verb Activate Hṛ Developed into PIE *h₃er- "to move, to stir" Verb Move Huch Noun Future Hűch Verb Cleanse Hűchæs Formed from hűch + -æs Noun Sanitation Hnom Developed into PIE *h₁nómn̥ "name" Verb Name Kahæs Developed into PIE *ḱeh₁s- "to teach, to indicate" Verb Command Kḷ Developed into PIE *ḱel- "to cover" whence English occult Verb Hide Kṇch Verb Doubt Komhaæzrhú Possibly formed from kom + haæz + rhú Noun Council Kűz Noun Mud Kway Developed into PIE *kʷey- "to avenge" whence English penalty Verb Avenge Kwayæs Formed from kway + -æs Noun Revenge Læs Developed into PIE *leys- "to shrink, to grow thin, to be gentle" whence English less Adjective Weak Làygw Developed into PIE *leykʷ- "to leave" whence English derelict Verb Leave Lṇz Developed into PIE *lendʰ- "land, heath" Noun Land Lochus Developed into PIE *lókus "pond, pool" Noun Lake Lolh Possibly developed into PIE *lewbʰ "to desire, to covet, to want" whence English love Verb Desire Lolhæs Formed from lolh + -æs Noun Desire Machtér Developed into PIE *méh₂tēr "mother" Noun Mother Marhachs Developed into PIE *méǵh₂s "big, great" whence English much Adjective Great Marhachsos Formed from marhachs + -os Noun Greatness Marhràch Likely formed from marh + ràch; marh developed into PIE *megʰ- "to be able" whence English mighty Adjective Able Mér Developed into PIE *meh₁- "to measure" Verb Quantify Mérmṇ Formed from mér + -mṇ Noun Quantity Mḷ Developed into PIE *mey- "to strengthen" whence English more Adjective Strong Mḷos Formed from mḷ + -os Noun Strength Mṇ Developed into PIE *men- "to think" whence English mind Verb Think Mṇmṇ Formed from mṇ + -mṇ Noun Thought Mṇrh Developed into PIE *mengʰ- "many, sufficient" Noun Plenty Mṇrhṇgwardach Formed from mṇrh + rhṇ + gwar + -dach Noun Polymath Mṇsṛ Possibly formed from mṇ + sṛ Noun Correlation Mṇzlom Possibly formed from mṇ + zlom Noun Sense, reason Mṛ Developed into PIE *mer- "sea" whence English mermaid Noun Sea Mṛvṃ Noun Image (possibly) Nàg Developed into PIE *neḱ- "to perish, to disappear" whence English necropolis Noun Death Ṇgwar Formed from ṇ + gwar Verb Undo Ṇṛch Formed from ṇ + ṛch Verb Unlock Ṇṛchdrṃ Formed from ṇ + ṛch + -drṃ Noun Key, unlocker Ṇsæs Developed into PIE *h₁ensi- "large knife" Noun Sword Ṇwahæ Formed from ṇ + wahæ Adjective Untrue Ôrhr Possibly developed into PIE *yóh₁r̥ "year" Noun Day Paus Adjective Free, unconstrained Pausos Formed from paus + -os Noun Freedom Ṛch Verb Lock Réyzd Developed into PIE *h₂rey-dʰ(h₁)- "to put in order" whence English arithmetic Verb Calculate Réyzdér Formed from réyzd + -ér Verb Calculator Rhàb Developed into PIE *h₃ep- "to work, to toil, to make" whence English opus Verb Work Rhàbér Formed from rhàb + -ér Noun Worker Rhàbmṇ Formed from rhàb + -mṇ Noun Labor Rhagw Developed into PIE *h₃ekʷ- "to see, eye" Verb See Rharz Developed into PIE *gʰerdʰ- "to enclose, to encircle" whence English gird Verb Enclose Rhawrh Adjective Cold Rhlab Possibly developed into PIE *klep- "to steal" whence English kleptomania Verb Steal Rhlabmṇ Formed from rhlab + -mṇ Noun Theft Rhḷb Verb Imagine Rhḷbæs Formed from rhḷb + -æs Noun Imagination Rhḷbmṛvṃ Formed from rhḷb + mṛvṃ Noun Design Rhṇ Possibly developed into PIE *ǵneh₃- "to recognize, to know" Verb Know Rhṇæs Formed from rhṇ + -æs Noun Fact (reality) Rhṇgwar Formed from rhṇ + gwar Verb Craft Rhṇhér Formed from rhṇh + ér; rhṇh eveloped into PIE *ǵenh₁- "to produce, to beget, to give birth" whence English progenitor Noun Father Rhob Developed into PIE *h₁ep- "to grab, to snatch, to get" whence English option Verb Choose Rhoz Developed into PIE *gʰedʰ- "to join, to unite" whence English gather Verb Compile Rhwegash Verb Coddle Sakw Possibly developed into PIE *sekʷ- "to follow" whence English sequence Verb Put into effect Sarh Developed into PIE *seǵʰ- "to overpower" Noun Control Sawrh Developed into PIE *sewh₁- "to give birth" whence English son Verb Birth Schar Developed into PIE *(s)ker- "to cut off, to sever" whence English carnage Verb Cut Seyl Developed into PIE *seyl- "still, quiet" Adjective Silent Seylos Formed from seyl + -os Noun Silence Shoàz Developed into PIE *wed- "water" Noun Water Shoṛrh Developed into PIE *swergʰ- "to be ill" whence English sorrow Verb Suffer Shoṛrhæs Formed from shoṛrh + -æs Noun Pain Shuæsholh Verb Despair Shuæsholhæs Formed from shuæsholh + -æs Noun Despair Shuàgw Developed into PIE *wekʷ- "to speak, to sound out" Noun Voice Verb Speak Shuàr Developed into PIE *wer- "to burn" Verb Burn Shuàrh Developed into PIE *weǵ- "to be lively, to be awake" Verb Wake Shul Noun Warmth Sízwṛ Noun Goal Smṛ Developed into PIE *(s)mer- "to remember" Verb Remember Smṛmṇ Formed from smṛ + -mṇ Noun Memory Sorhwḷ Developed into PIE *sóh₂wl̥ "sun" Noun Sun Spak Developed into PIE *speḱ- "to see, to look, to observe" whence English spectate Verb Watch Srṛ Verb Suffice Srṛæs Formed from srṛ + -æs Noun Sufficiency Srṛæsnos Formed from srṛ + -æs + -nos Adjective Enough Stḷ Developed into PIE *stel- "to put, to place, to locate" Verb Place Stḷmn Formed from stḷ + -mn Noun Site Tṛrhw Developed into PIE *terh₃w- (meaning unsure but ancestor to German drohen "to threaten") Verb Threaten Ubospak Formed from ubo + spak Verb Suspect Ubospaknos Formed from ubo + spak +-nos Adjective Suspicious Vlôz Possibly related to the English blood, bleed Verb Lose (uncertain) Vras Possibly developed into PIE *bʰel- "shiny, white" whence English blaze Noun Flare Vrérh Developed into PIE *bʰleyǵ- "to shine" whence English blink Verb Shine Vṛrh Developed into PIE *bʰergʰ- "to safeguard, to protect, to preserve" whence English harbor Verb Save Vrurhærh Developed into PIE *bʰruHg- "to make use of, to have enjoyment of" whence English frugal Verb Use Wahæ Developed into PIE *weh₁- "true" whence English verify Adjective True Wahædach Formed from wahæ + -dach Adjective Truth Wàrhd Developed into PIE *weh₂t- "excited, inspired, possessed, raging" Adjective Mad (not in control of mental faculties) Wḷrh Developed into PIE *welh₃- "to hit, to strike" Verb Hurt, injure Wḷrhmṇ Formed from wḷrh + -mṇ Noun Wound Wṇhæ Developed into PIE *wenh₁- "to love" whence English winsome Noun Love Wṛgwachæt Formed from wṛ + gwachæt Verb Reassign Wṛmṛvṃ Formed from wṛ + mṛvṃ Noun Pattern Zah Developed into PIE *dʰeh₁- "to do" Verb Act (do something) Zahæs Formed from zah + -æs Noun Action Zàrh Possibly developed into PIE *deh₃- "to give" whence English mandatory Verb Allow Zàw Developed into PIE *dʰew- "to run, to flow" Verb Run Zayg Developed into PIE *deyḱ- "to point out, to show" whence English indicate Verb Show Zblæs Probably derived from a verb zbḷ, possibly related to the word "double" and meaning "to copy" Noun Message Zdô Possibly developed into PIE *steh₂- "to stand" Verb Go (or possibly be) Zérhú Seems to have the -rhú group suffix, and thus may be referring to the Nornir Noun Fate Zḷv Developed into PIE *dʰelbʰ- "to dig, to excavate" whence English delve Verb Shovel Zḷvdrṃ Formed from zḷv + -drṃ Noun Shovel Zṃ Developed into PIE *dem- "to build" whence English domicile Verb Build Zmæs Formed from zṃ + -æs Noun Construction Zṃch Probably related in some way to zṃ Verb Create Zṃchmṇ Formed from zṃch + -mṇ Noun Creature, animal Zozayg Formed from zo + zayg Verb Present Zràw Developed into PIE *srew- "to flow, to stream" Verb Flow Zrerh Possibly developed into PIE *dreh₂- "to run" Verb Become Zrhogwus Possibly formed from zrho + gwus Noun War Zrhwachày Possibly formed from zrho + wachày Noun Destruction Zway Developed into PIE *dwey- "to fear" Noun Fear Zwúrh Noun Shroud Zyaw Developed into PIE *dyew- "sky, heaven" whence English divinity Noun Sky Sound Changes Z becomes d B becomes p Rh becomes a laryngeal (h sound) or sometimes g Sh becomes w Ch becomes a laryngeal or sometimes ḱ H becomes a laryngeal (usually the first laryngeal) Gw becomes kʷ Æ disappears Syllabic consonants often become regular consonants with vowels attached Proto-Indo-European roots aren't dependent on which vowel they have, just the consonants around the vowel, so all vowels just kind of become e More Isu Studies You can find more articles on the Isu language linked here: Understanding the Isu Language: The Basics comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Edenoi
- Turið Torkilsdóttir
Turið Torkilsdóttir is a member of the Isu_Network Virtual Photography team, and a moderator of our VP community. Back in 2020, she began sharing her Virtual Photography captures on Twitter, and interacting with the gaming community. In 2023, she joined TOWCB VP Team, and has been working behind the scenes on a number of social media and website strategies that spotlight community captures. She has also been contributing towards our VP projects, such as our monthly articles and showcase videos. In September 2026, Turið was promoted to the role of Assistant Team Leader for the Virtual Photography Team, a title well-earned after years of service. You can normally find Turid interacting with community members in our Instagram and BlueSky VP communities, spreading positivity and words of encouragement. Previous Next Virtual Photography Team Turið Torkilsdóttir Turið Torkilsdóttir is a member of the Isu_Network Virtual Photography team, and a moderator of our VP community. Back in 2020, she began sharing her Virtual Photography captures on Twitter, and interacting with the gaming community. In 2023, she joined TOWCB VP Team, and has been working behind the scenes on a number of social media and website strategies that spotlight community captures. She has also been contributing towards our VP projects, such as our monthly articles and showcase videos. In September 2026, Turið was promoted to the role of Assistant Team Leader for the Virtual Photography Team, a title well-earned after years of service. You can normally find Turid interacting with community members in our Instagram and BlueSky VP communities, spreading positivity and words of encouragement. Instagram | BlueSky Work
- AC4 Merchandise Guide | TheOnesWhoCameBefore
Assassin's Creed IV: Black Flag Merchandise Guide 10/3/18 Share To celebrate Edward Kenway's birthday, why not check out the huge range of Assassin's Creed: Black Flag Merchandise available! (Amazon + Ubisoft Store links used due to international shipping) We hope that you find this merchandise guide useful! Edward Kenway: Master of the Seas Figurine Amazon UK (Currently unavailable) Ubisoft Store (Out of stock) Assassin's Creed IV: Pistol Holder: Amazon UK Assassin's Creed IV: The Official Guide Amazon UK Assassins Creed IV Hoodie Amazon UK Edward Kenway Legacy Bust: by UbCollectibles. Amazon UK Ubisoft Store Edward Kenway: The Pirate Assassin Figurine Amazon UK Ubisoft Store Assassin's Creed IV: Pistol Replica Amazon UK Assassin's Creed IV: Pistol Replica Ape Collection Assassin's Creed IV Black Flag: Blackbeard: The Captain's Log Amazon UK Edward Kenway Legacy Hoodie: Ubisoft Store Edward Kenway Vest Ubisoft Store Merchandise Amazon UK (Currently unavailable) Black Flag T-shirt Amazon UK Link Assassin's Creed IV Mug Amazon UK Assassin's Creed IV Wall Scroll: Amazon UK Assassin's Creed IV Baseball Cap: Amazon UK Assassins Creed IV Black Flag Official Mens Grey t-shirt Kenway Stencil Amazon UK : Currently unavailable Assassin's Creed IV Wall Scroll: Amazon UK Loot Gaming Crate Assassins Creed IV Black Flag Edward Kenway Figure Amazon UK Assassin's Creed IV Black Flag Play Arts Kai Edward Kenway Reduced on Amazon to £125 Amazon UK Ah Tabai Figure by McFarlane Toys Amazon UK AC IV Keychain Amazon UK Black Flag Mug by ABYStyle Amazon UK (Currently unavailable) AC IV Poster Amazon UK Ubisoft Assassins Creed Black Flag Multicoloured Coin & Card Bi-Fold Wallet Amazon UK
- Assassin's Creed Black Flag Resynced - Zephryss Review | TheOnesWhoCameBefore
Assassin's Creed Black Flag Resynced - Zephryss Review Review Share 10 Jul 2026 Written By: Edited By: Zephryss Colum Blackett Back To Database We are thrilled to release another review for Assassin's Creed Black Flag Resynced, this time written by highly respected gaming analyst Zephryss , from our Social Media Team! I have played over 60 hours of Assassin's Creed Black Flag Resynced and have already 100% completed the game. Here's my full review. This review will be divided into two parts: Positives and Negatives. At the end, I'll share my final thoughts and overall score. Positives: The biggest upgrade in this remake is the graphics. It literally feels like you're playing a movie. The attention to detail is just insane. It's like a dream come true for me. Parkour has been significantly improved. All the important parkour mechanics are available from day one. It truly feels much more fluid as you parkour through the city areas. Many locations across the map have been redesigned to support the new parkour mechanics and modern gameplay physics. Turn on the Advanced Parkour option in the settings to enjoy all of these mechanics. The stealth system is much better than in the original game. Edward can now crouch anywhere at the press of a button, and it's a game changer. There are now more ways to create stealth opportunities thanks to the new environment design. Sailing across the massive and beautiful Caribbean is now significantly smoother thanks to two brilliant new mechanics: Pathfinder and Follow Sea. There are also no loading screens when traveling between different cities. This is now the best naval combat game ever made, thanks to its new secondary weapon types and the unique perks provided by the new officers. I recommend upgrading your ship whenever you have enough money. Some battles can feel quite challenging if your ship isn't properly upgraded. Ground combat is also great. It includes a variety of cool moves and finisher takedowns. But you have to be strategic and watch every enemy movement. At first you'll need to spend some time mastering it because enemy attacks are very fast even on the lowest difficulty. Once you master it, the combat feels amazing. Photo Mode is a great addition. I missed it so much in the original game. There are so many beautiful locations across the map to capture stunning shots. It doesn't have as many features as Shadows but at least we finally have a Photo Mode and that's a big W. You can now change the time of day, which is really helpful for Photo Mode, recording clips, and stealth gameplay. New Animus Rift missions are a lot better than those in Shadows. You can now dive underwater at any time. The new side quests are really good. I enjoyed them a lot. New dynamic weather system makes the game more realistic than ever. I played on PC and the game is buttery smooth. There is no lag, no game breaking bugs, or anything like that. Negatives: No Hidden Blade combat at launch Unarmed combat is limited to tavern fights The enemy AI needs to be improved Cutscenes in some side quests are not that good No replayable missions Some small bugs need to be fixed soon I think Assassin's Creed Black Flag Resynced could be a hugely successful release for Ubisoft after so many years. It could even give them a chance to make an amazing comeback. This time, they focused on quality over quantity and I think that should be their main goal for future games. I'm giving Assassin's Creed Black Flag Resynced a solid 9 out of 10. Huge thanks to Ubisoft & Assassin's Creed Team for the early review code. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- Assassin’s Creed Virtual Photography: 15th to 30th January | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 15th to 30th January Community Share 4 Mar 2026 Written By: Edited By: Aaron Young Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the @ACFirstCiv Virtual Photography team. Every month we will be searching social media to see how creative the community have been. We will also be monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Curse of the Pharaohs Game: Assassin’s Creed Origins VP Artist: charapof.bsky.social The Ones Who Came Before Photo of the Theme Judge: @ wondernoob.bsky.social Rui This triptych is yelling, “Play Origins again, play the DLC!” and it’s really hard to ignore this message, because…just look at it. The setting of Aaru in the Origins DLC is amazingly beautiful – the multitude of Queen Nefertiti statues, and the eclipses captured together bring an otherworldly feel. Charlie did an excellent job highlighting the eclipse and the setting of the Egyptian underworld, and I am especially enamoured by the symmetry on display in this collage. Aaron For all the love I hold for Assassin’s Creed Origins I have never played the Curse of the Pharaohs DLC. I was so hooked on the main game and then the Hidden Ones that I completely skipped it. As Rui mentions above this set of photos really sells the 2 nd expansion. Its hazy feel and giant statues represent a world filled with Gods. The eclipse is absolutely stealing the show with its impact spread across all three photos. Quite remarkable placement each time. The Middle capture is the hero shot with the silhouette of Queen Nefertiti facing that powerful solar eclipse. Artwork Game: Assassin’s Creed Odyssey VP Artist: @ yourotherfamilydr.bsky.social I am always a fan of the darker toned entries in the Assassin’s Creed franchise but even I admit it’s been a ling time since we soaked up the vibrant atmosphere of Greece. Although I found Odyssey a tad bloated there are many picturesque locations throughout the world that are truly memorable. Here we have a beautifully captured vista that is framed exquisitely. It truly has that postcard feel, with the colourful foliage and the white buildings. Once again hats off to the timing, that lightning bolt looks incredible, splitting the scene in two. Golden Sky Game: Assassin’s Creed Odyssey VP Artist: @cop_filipvp The eagle has always played an important role to the Assassins. Not only have they been companions in the most recent entries, but their presence can be felt through the insignia and the special vision in which an Assassin can call upon. Therefore, captures such as this are often seen majestically showcasing the eyes of the Creed. The orange and yellow in this capture is very calming and the cloud sneaking in from the right reminds me of milk being poured into a coffee. The silhouette of Ikaros is so satisfyingly executed, standing out amongst the cloud. Contemplation Game: Assassin’s Creed Mirage VP Artist: @coffeelovingdragon_vp It’s not been long since the beautiful Valley of Memory DLC dropped for Assassin’s Creed Mirage. The story had such a profound impact on the fanbase and Basim himself. I found it so refreshing to experience strong story aspects over combat and exploration. I think this photo fits Basim’s story from his time in AlUla. The composition is very intriguing, and the depth of field takes the focus from Basim, somewhat mirroring his experience in the DLC. I would like to think he is sat there thinking about his childhood, maybe the butterfly is representative of his father’s new life. Tales from Greece Game: Assassin’s Creed Odyssey VP Artist: @Birgamerinalbu1 The immersive experience of Assassin’s Creed Odyssey is so captivating through it’s breath-taking vistas to its sun-drenched lands. One thing that always catches my eye is the level of detail applied to the buildings and their decorations. This shot is so striking and elegantly framed. The use of grain makes it feel straight from the movies. The colour balance is on point, with the subtle red of the robe standing out. The essence of the Greek world has been captured here in a single photo. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Mirage Art Reveal: Basim and Enkidu by Yasmin Page | TheOnesWhoCameBefore
Assassin's Creed Mirage Art Reveal: Basim and Enkidu by Yasmin Page Art Share 22 Oct 2023 Written By: Edited By: Yasmin Page TOWCB Team Back To Database We are thrilled to officially reveal a new piece of digital artwork created by Yasmin Page, member of our AC Partnership Program's Assassin's Creed Art Team! Here we see Basim and his beloved Eagle companion Enkidu! What we find most poignant about this beautiful moment is the way in which Basim gazes at his feathered friend, respectful and thankful for supporting him on his journey. You can find more work by Yas on her Instagram , or keep an eye on TOWCB social media channels for art print sales! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Yasmin is a Digital Artist based in Melbourne, Australia who discovered the Assassin's Creed series in 2019. Since then she has fallen in love with the franchise and created beautiful realistic digital artworks of several of the main characters. By joining TOWCB, we hope to introduce Yasmin to the AC Community by collaborating on a number of exciting projects such as art releases and podcasts. Yasmin Page
- Pressed in Gold: A Review of the Assassin’s Creed - Leap Into History Limited Edition X5LP Box Set | TheOnesWhoCameBefore
Pressed in Gold: A Review of the Assassin’s Creed - Leap Into History Limited Edition X5LP Box Set Reviews Share 26 Mar 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal ( Moonchildgecko ) from TOWCB Art Team . The 15th Anniversary for the Assassin’s Creed series is still being celebrated after 2022. There are continuous releases of merch and transmedia that are tied to the event, the latest of which is the release of the Leap Into History Vinyl Box Set from Laced Records. This release was presented in two options, a Deluxe 5LP box set for $110US, and a Limited Edition 5LP in Gold for $120US (which is now sold out). The differences between the two versions come down to the Limited Edition including a slip mat, art print, and the ‘gold nugget’ color of the vinyl records. After a few production delays, the vinyl collections shipped out across the globe this last month (original shipping date was set for January, 2023). The vinyl was shipped in a very form fitting shipping box with some packing peanuts over the cover which I liked as it is always fun to “uncover” the gorgeous black and gold packaging. The opaque images of the protagonists of the series and the Isu inspired trim of the image border gives a sleek and quality expectation of what is within the box sleeve. While it may be difficult to see in this image, the side where the vinyls are removed from the case read “Assassin’s Creed Leap Into History” on the left/top and then the disc number on the right/bottom. The order of having Disc one on the bottom which is really the front of the packaging makes sense, but it is one of those nit-picking things that I argue with myself when organizing things on shelves, in order of position. However, as vinyls should not be stored flat on a shelf, this labeling makes sense. The following section does bring up a similar issue with the decision of labeling sides A and B of a record. Side As Side Bs Each of the five vinyl sleeves holds music for two of the games, ordered by their Genetic Memory time periods (which I very much enjoyed seeing). Where my issue with this comes from, is the first side I saw when removing Disc 1, was Bayek from Assassin’s Creed Origins, or the “Side B” for this record. I understand that this comes from the Western reading order of Left to right, where with media printed for said audience, opens from the right side and is hinged/spined on the left. However, seeing each of the #AC15 artworks for the games (which was composed of the original game art with the grayscale filter and the golden logo from each game. The first set of “Side A” covers AC Odyssey, Valhalla, AC II, Black Flag, and the combo Unity/Rogue. The “Side B” shows Origins, Assassin’s Creed, Brotherhood/Revelations, AC III, and Syndicate. All of the current games with this exception of Liberation are present and broken down into different eras. When you pull out the vinyl, you have the slip sleeve that opens from the top so that the vinyl itself isn’t damaged or won’t fall out from the side. The front side of each removed sleeve has a simple design for the AC 15 release, but nothing district to speak to. The reverse sides are where the bulk of the collection’s information on the music itself. Disc 1: Classical Era, Disc 2: Middle Ages, Disc 3: Renaissance, Disc 4: Enlightenment, Disc 5: Enlightenment/Modern Era. The title of the game(s) and time period(s) are listed below the Era label, followed by the Composer(s) and the titles of the selected 5 - 9 songs for each game. The shortest list is for Brotherhood/Revelations at 5 songs and the longest is Unity/Rogue with 9. Some of my favorites are included such as the “Legend of the Eagle Bearer” for Odyssey and of course “Ezio’s Family” for AC II. I really wish there were some different sea shanties on the Black Flag vinyl such as “Running Down to Cuba” as that is a favorite of mine, but it's completely understandable that the track listings have to be limited or there would be double the number of records in the box set. The ‘Golden Nugget’ LPs are where this release shines the most. The color is so gorgeous and the stamped vinyls are unique to each individual bundle so my vinyls will not look the same as anyone else’s. They remind me of the golden sands of Origins in a way. Each vinyl has the logo for Side A or B in the center, though the placement of which way is “up” varies and isn’t lined perfectly, but again that is a nitpick. As listed on Laced’s site, the differences as I mentioned earlier are the golden color, art print, and slipmat. The art print is the AC15 logo artwork on a thin though nice quality paper. This however didn’t feel like a print but more of a protective artwork that would be on the front of a game that is removed with the plastic wrap to show the actual cover of the game. I would have liked to see a thicker print on gallery quality paper like what we have seen with the art books for the series. If I hadn’t remembered that this was an art print, it could have been tossed away by accident. Now on the other hand, the slipmat is really cool and something that fits perfect with the vinyl box set. The large golden AC15 logo to place below your vinyl to prevent damage from the record player itself. While I am new to vinyl collection, my wife who has a decent collection of albums was excited to see that it was included with the Limited Edition. As of this posting, the Limited Edition is sold out, but the Deluxe Edition is still available from Laced Records ’ US/Canada store for $110US. However as of March 10 when they announced via Twitter that the vinyl was in stock, they stated “Last few left” in that post, so it is unclear how close they are to selling out completely. Amazon US is showing a preorder for what I assume is the Standard Edition of the 5 LP bundle, at a higher price of $130US+ and a release date of April 7, 2023. So it does appear that fans can purchase the music in the future, but may not get the special packaging that the deluxe version includes. I would recommend looking into this set if you are a fan of the great music that comes from the Assassin’s Creed series so that we can see further support for physical releases in the future. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- This Week in Assassin’s Creed Virtual Photography: 1st to 7th May | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 1st to 7th May Community Share 9 May 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Portraits & Quotes Basim Game: Assassin’s Creed Valhalla VP Artist: @ Majdulf47 “A man you trust with anything, can take everything” a quote that sums Basim up. He works in the dark but not necessary to serve the light, although his origins story may expand on this. I admire this shot so much. I love the lighting across his face as he exits the shadows. The level of detail in this capture is excellent. I am in awe of how good his facial features look. A really stunning Assassin’s Creed portrait. Ragnar Lothbrok Game: Assassin’s Creed Valhalla VP Artist: @ JinxyVP This shot gives me massive Ragnar Lothbrok vibes. The way Eivor/Havi is staring into the abyss is reminiscent of Ragnar in the TV show Vikings. I can hear him saying “Don’t waste your time looking back, you’re not going that way.” This is such an atmospheric shot amplified by the striking background. The short hair and the beard help with the Viking feel and I admire that face tattoo as it adds something different to the shot. Guided by the Light Game: Assassin’s Creed Valhalla VP Artist: @ Its_Gurly “The truth of a man lies not in the land of his birth, but in his heart. A king must be a king on his own terms. He cannot be his father, he can only be himself”. I feel like this quote and capture go together so well. Eivor spends most of his time with regret about his father’s death and the lack of ambition from Styrbjorn his adopted father. I feel the shot symbolises Eivor breaking free of his past and stepping out of the shadow of Sigurd. A beautiful capture that amplifies every detail, kudos for the shadow work truly spectacular. My Saga has ended Game: Assassin’s Creed Valhalla VP Artist: @ KeenEyeVP This week’s #Thorsday shot had to be Eivor deep thought about her time in England. There is a sadness to this shot. “My road forward has been a muddy one. Slick with blood and tears, but we can reach its end together”. I felt this quote best summed up this shot. Once again the shadow work here is excellent and that face tattoo brings some nice Origins vibes. Eivor always gets you with her eyes though, so mesmerising. Spinner Game: Assassin’s Creed Valhalla VP Artist: @Cll3ar You would think this shot was right out of The Witcher. The three spinners play a big role in Norse mythology and also in Eivor’s journey. “Deep under the earth, where the corpse serpent gnaws at the roots of Yggdrasil, the tree of life, there are three spinners. Three women who make our fate” Eivor feels like she is in control of her destiny but we all know that is not true. This moody and gothic shot embodies the quote in exquisite fashion, the lighting is on point to make it incredibly eerie. The Ones Who Came Before Photo of the Week: Judge: Gustav Poulsen (Gargudon) from TOWCB Video Content Creation Team Taking the title as Photo of the Week this round is "Spinner" by @Cll3ar . A perfectly framed shot, with a very special and mysterious tone and look to it, where Eivor and her brightly coloured outfit shines perfectly in the otherwise dark. This shot also feels like something that could be a poster for a movie / show, or and album cover, with its simple yet very cinematic style. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest May 10, 2023 Fantastic Article! Thank you for including me with other incredible Virtual Photographers. I look forward to your next ~Jinx 💙 Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Remembering Russell Lees (1957 – 2022) | TheOnesWhoCameBefore
Remembering Russell Lees (1957 – 2022) In Memoriam Share 18 Jan 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Today we remember the life of Russell Lees, who recently sadly passed away at the age of 64. Our thoughts go out to his family and friends during this difficult time. Russell worked on various AAA Ubisoft titles as a script writer, most recently as Lead Writer for Assassin's Creed Valhalla Wrath of the Druids and ACV's Sciropscire & Oxenefordscire arcs. He is credited as the author of The Tyranny of King Washington DLC for Assassin's Creed III, alongside contributions to the Assassin's Creed Unity Murder Mysteries/ Nostradamus Enigmas, Far Cry New Dawn and Assassin's Creed Origins. About: James Russell Lees was born in Salt Lake City on May 8, 1957. His father, Jay, was a theater director and college professor. He left Salt Lake City as a teenager to study computer engineering at Boston University, then got his master’s in computer engineering from Stanford University and, back at BU, his master’s in playwriting. Lees also co-founded the TheatreWorks/West production company in Salt Lake City, where he wrote and directed for the stage, and served as director of French-language plays at the University of Utah. Survivors include his his wife, Lisa; daughters Charlotte and Madeleine; siblings Mindy, Becky and Jay; brother-in-law Stan; and sister-in-law Julie. (Via The Hollywood Reporter) During his Ubisoft career spanning 13-years, Russell made many friends who remember him as a kind, passionate man who will be sorely missed. Below we have collected memories and tributes from those who knew him best. Rest in Peace Russell. " We lost a dear friend and brilliant colleague this week. Writer and Narrative Designer Russell Lees was a part of the Assassin's Creed and Far Cry families for over a decade. All who worked with him will attest to his patience, his generosity, his passion, & his bright spirit. He will be missed, and remembered always as the most ideal artist in this busy, hectic industry -- devoted, collaborative, patient, and kind beyond measure. from Montreal to wherever you are now, Russ. Rock on. " -Darby McDevitt (Valhalla Narrative Director) Today, I learned that I had lost a great friend. Russell was the Lead Writer on Wrath of the Druids. We walked hand in hand to make this story that I consider to be a turning point of my life. I can say that his presence, his passion and his kindness kept me going every day. When we parted ways, we were sure that our paths would cross again. Now, I can only look back at the time we spent working together. All my thoughts go to his family in these difficult times. Russell will be missed. - Hugo Sahuquet (Narrative Director for Assassin's Creed Valhalla's Wrath of the Druids DLC) I am just devastated about the news. I worked with him on AC3, AC Unity, and AC Syndicate. He was endlessly patient and kind, the level-headed writer who quietly got it done, even when the deadlines were short and we were all stressed and tired. He wrote the Dreadful Crimes on AC Syndicate, among other things. I still use those as reference today when I'm talking about writing for investigative gameplay. The past days I've had a flood of messages from Ubi and ex-Ubi writers who worked with him, everyone with fond memories. He worked with so many people, over so many years. We're all stricken and saddened by his loss. And a late addition - if you ever hear a character in a game say the words "dead as a mackerel", that was Russell. I found it amongst our guard patrol lines on Unity, and then Syndicate. He told me he tried to work it into every project. - Ceri Young (Former Senior Scriptwriter at Ubisoft Montreal) Still gutted by this. Russell was a great writer, friend and human. Contributed endlessly to AC and beyond as a playwright. Just a wonderful soul and will never be forgotten. - Alain Mercieca (Formerly lead on Assassins Creed Origins, Valhalla) Russell was a part of our dream team of writers on AC Syndicate. He helped make the impossible possible. He’s going to be missed. -Jeff Skalski (Assassin's Creed Syndicate Senior Producer) Photos of the AC Syndicate Writing Team Russell had a way of listening deeply, like he was seeing inside you, and a calm assuredness. He always knew what to do, on top of being an excellent writer and person. This is a tragedy and he will be dearly missed. - Jeffrey Yohalem (Former Lead Scriptwriter on AC Brotherhood & Syndicate) I didn't get to know Russell well, but as a newcomer, professionally, to Assassin's Creed, Ubisoft, its tools and processes, he was always patient, kind and happy to explain things to me. No question was too small, too unimportant. He was Good People. GNU Russell Lees. - Giles Armstrong (Senior Scriptwriter on ACV: Dawn of Ragnarok DLC) Russell was immensely kind. He was talented and humble. He was always there to support me, sometimes early in the morning when I needed to talk. He was one of the best person I ever met. I already miss him and his smile so much. - Sarah Beaulieu (Directing narration on an upcoming Assassin's Creed game) He was such an absolute pleasure to work with briefly on AC Unity. Even working between two cities, we had a great time working on the mysteries and he was always so kind, generous, and an incredibly sharp writer. Can’t believe he’s gone. - Navid Khavari (Additional Narrative design on AC Unity) Russ was the kind of guy who could teach you about life with just a silence. He had a wicked laugh, an open ear, and the best femme fatale table read voice in the biz. He was generous with his experience and a novel voice in the industry. Play his stories so he may live on. - Betty Robertson (Scriptwriter on AC Valhalla and Odyssey) My friend, you meant so much to so many people and I'm deeply grateful that I find myself among them. You were such a mentor to me. Such a shining light in this industry. You were the best of us. I'll miss you forever. - Christopher Grilli (Lead Writer at UbisoftMTL. Writer on Assassin's Creed Valhalla and Origins) Rest in Peace Russell (1957 – 2022) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Children of Danu: A History | TheOnesWhoCameBefore
Children of Danu: A History Breakdown Share 14 Apr 2021 Written By: Edited By: Lauren Harris Ashlea Buckley Back To Database We are moving ever closer to the release of Assassin Creed Valhalla’s first story expansion DLC, Wrath of the Druids, which is due to release on the 13th May. The new content will see Eivor travel to Ireland where she will forge alliances with Gaelic Kings and battle a druidic cult known as the Children of Danu. But who were the Children of Danu and how might they factor into this new piece of the Valhalla story? Wrath of the Druids is the first downloadable content expansion for Assassin's Creed Valhalla, and is set to launch May 13th 2021. Danu is a goddess in Irish mythology – though she is a bit different to what we may assume when we think of mythological gods. Danu is a hypothetical god and functions as a mother goddess of the Tuatha Dé Danann, which translates roughly as “the people of the goddess Danu”. We can assume that the Tuatha Dé Danann are the cult Eivor will be fighting, or at the very least it will be worshippers of the Tuatha. Interestingly, there are no surviving myths or legends associated with Danu in the medieval Irish texts, though Danu is sometimes assumed to be an alternative name for Anu who is another Irish goddess. It is possible that Danu was inspired by Dôn from Welsh mythology, who was a mother goddess in the Mabinogion. It is also possible that Danu is actually Danand, daughter of Delbáeth and mother of Brian, Iuchar, and Iucharba, though this is disputed. According to some interpretations of the myth, Danu had a relationship with a sacred oak tree which grew two giant acorns. The acorns fell to the ground and out came The Dagda and Brigid, who would later become important figures within the Tuatha Dé Danann. Another interpretation is that Danu is actually the Greek goddess of the sea, Eurynome. Eurynome was once known as Danae or Dana, which could suggest a connection between her and Danu. Eurynome is usually represented as a mermaid with bright red lips, piercing blue eyes, pale skin, and long blonde hair. It is also theorised that Danu may represent the Danube River, further connecting her to water. The Tuatha Dé Danann were a pantheon who have appeared throughout Celtic mythology in various forms. They were a supernatural race rather than a cult in Irish mythology, which could suggest that Eivor will meet human followers of the race rather than the race themselves due to Assassin’s Creed generally not including supernatural phenomena. According to legend, the Tuatha Dé Danann live in the realm of the deities known in Celtic mythology as the Otherworld. In other legends, it has been known as Annwn, Avalon, and Tír na nÓg. Despite living in the Otherworld, the Tuath Dé often visit the human world and interact with humans. Their rivals were the Fomorians, who the Tuath Dé defeated in the legendary Battle of Mag Tuired. Over the years, the legend surrounding the Tuath Dé has evolved and been altered by those who have interpreted it. The pantheon have been regarded as ancient kings and queens with supernatural abilities, as fallen angels, or even as gods themselves. Eventually, the Tuatha Dé Danann came to be known as the aes sídhe in Irish and Scottish mythology. The Tuath Dé are generally associated with nature and each member is connected to one aspect of life or nature. Some of the more well known members of the Tuatha Dé Danann pantheon include The Dagda, god of fertility, agriculture, strength, magic, Druidry and wisdom; The Morrigan, a crow who was associated with war, fa te, death and doom; Manannán, god of the sea; and Brigid, goddess of wisdom, healing, protection and animals. Concept art for Ireland coming from the Assassin's Creed Valhalla Season Pass Trailer. Legend tells that the Tuatha Dé Danann hailed from four cities in Ireland’s north: Falias, Gorias, Murias. and Finias. The Tuath Dé taught their skills in sciences, the arts, architecture, magic and necromancy to the humans in Ireland. According to Lebor Gabála Érenn, the Tuath Dé arrives in Ireland “in dark clouds” and “brought a darkness over the sun for three days and three nights” before burning the ships they sailed in on. According to the Annals of the Kingdom of Ireland, the Tuatha Dé Danann arrived in the country in 1897 BC. They almost immediately became caught up in a battle with the previous settlers, the Fir Bolg. The Tuath Dé overthrew the Fir Bolg but their king, Nuada, lost his arm in the battle and could not continue to rule. He was replaced by Bres who was a tyrant. Dian Cecht managed to replace Nuada’s arm with a prosthetic. Dian Cecht’s son Miach used a spell to force flesh to cover the prosthetic and essentially give Nuada his arm back, but Dian Cecht was furious at being upstaged and murdered his son. Nuada became king again, but this enraged Bres who ended up bring the Fomorians to battle the Tuath Dé. In the Second Battle of Magh Tuireadh, Nuada was killed and Lugh took over as king. It is said that a third battle occurred, this time between the Tuath Dé and the Milesians. The Milesians met three Tuatha Dé Danann goddesses Ériu, Banba and Fodla, and their husbands Mac Cuill, Mac Cecht and Mac Gréine. The three husbands were kings at the time and called a truce between the two groups – however the Tuath Dé broke the peace by creating a magical storm. In the end, the Milesian Amergin was called on to split the land between the two peoples. He gave the land above ground to the Milesians and sent the Tuatha Dé Danann to live underground in the Sidhe mounds, thus ending their reign in Ireland. One of the most interesting pieces of the Tuatha Dé Danann legend is the Four Treasures. According to the myth, the Tuatha Dé Danann brought four magical treasures to Ireland, one from each of their home cities. These treasures were a cauldron, a spear, a stone, and a sword. Is it possible that we will see these treasures in Wrath of the Druids? After all, each treasure sounds like the perfect basis for a Piece of Eden. The treasure from the city of Falias was the Stone of Fal. The stone itself is real and still stands in Ireland today. It is now known as the Lia Fáil, meaning Stone of Destiny, or as the Speaking Stone. It can be found on the Hill of Tara in County Meath. The Lia Fáil was said to have supernatural powers. Legend states that the stone would “roar” when the rightful High King of Ireland put his feet on it. It was also said to have the power to rejuvenate the king and bless him with a long reign. According to Lebor Gabála Érenn, the stone can no longer do this due to being split by Cú Chulainn, the Irish demigod and Lugh’s son. The stone also provides the origin of the name Inis Fáil, an ancient name for Ireland. Journey to Ireland and unravel the mysteries of an ancient druidic cult. Fight your way through haunted forests and dazzling landscapes while gaining influence among Gaelic kings. The second treasure was the Spear of Lugh from the city of Gorias. The story of the spear has been told several ways, but generally it involves Lugh demanding the spear which belonged to the King of Persia. The spear was said to be impossible to overcome and would answer to spells. One of these spells was “Ibar” which caused the spear to always hit its mark, and another was “Athibar” which caused the spear to return to its owner. Some writers have also suggested that the spear was alive and thirsted for blood and only a pile of fresh poppy leaves could prevent it from killing everyone around. It also may have been able to shoot flames or even lightning. It is starting to sound like a Piece of Eden we have seen before. The treasure from Findias was the Sword of Light and it belonged to Nuada, the king. Much like the Holy Grail in Arthurian legend, the Sword of Light frequently appears as a quest object in Irish and Scottish mythology. It is thought that the Sword of Light and Cú Chulainn’s sword Cruaidín Catutchenn may be one and the same. The sword is also described as a “fiery and bright lightning weapon” which could emit sparks. The final treasure is the Cauldron of the Dagda which came from the city of Muirias. The Dagda could control life and death, the weather and crops, as well as time and the seasons. He was skilled in magic and Druidry which may explain his connection to the cauldron. The cauldron was known as the coire ansic and was said to be bottomless and left no man unsatisfied. It was also said to have a ladle so big that two people could fit in it. According to the Annals, at least ten members of the Tuatha Dé Danann were High Kings of Ireland at one point. These were Nuada, Bres, Lugh, Eochaid Ollathair, Delbáeth, Fiacha, Mac Cuill, Mac Cecht and Mac Gréine. However, as all of these kings reigned before the Common Era, it is unlikely we will see them in Wrath of the Druids. All that said, what can we expect to see in Wrath of the Druids? As many scholars of Irish mythology have pointed out, Danu is essentially a blank slate. With no concrete myth or legend surrounding her, any writer is free to do what they wish with the goddess. As such, the writers of the DLC really do have the freedom to interpret Danu and her influence on Ireland however they like. As for the cult itself, that is harder to anticipate. It is unlikely that the cult will be the Tuatha Dé Danann themselves. Instead, it will probably be a cult who either believe themselves to be the Tuath Dé or who worship them. What kind of fight will they put up? They are druids who follow a supernatural race, so it is likely they will be using potions and mysticism in their battles. What is perhaps most interesting is whether the Four Treasures will appear? Considering how important Pieces of Eden are to the Assassin’s Creed mythos, and how many fantastic weapons appeared in the main story of Valhalla, it would be very disappointing to not see at least some of the treasures in the DLC. Who wouldn’t love to fight using the Sword of Light or the Spear of Lugh? Or to visit the Stone of Destiny or drink from Dadga’s bottomless cauldron? In any case, focussing the DLC on the Children of Danu seems like the perfect move after a game full of cursed objects, hallucinogenic mushrooms, and potions which take you to Asgard. If you enjoyed the more mystical elements of Valhalla, it seems like Wrath of the Druids will be right up your street. Could the DLC introduce Pieces to Eden to Assassin's Creed Valhalla? comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Lauren is a online article writer who joined the program in 2019, which allowed for her work to be viewed by a larger audience. She is especially interested in Assassin's Creed lore, and wrote a number of thought provoking articles which you can find here in the Community HUB. Lauren left the program in 2021 shortly after the 'Assassin's Creed Infinity' announcement, which understandably left many fans feeling uneasy. We wish her the best of luck with her future projects. Lauren Harris
- Assassin's Creed Day - The 21st of December | TheOnesWhoCameBefore
Assassin's Creed Day - The 21st of December Analysis Share 20 Dec 2019 Written By: Edited By: Thea M. Rivedal Ashlea Blackett Back To Database Why do we celebrate Assassin’s Creed (AC) Day, and why exactly the 21 st of December? Like every other person, firm, land, event etc. each have their day of celebration, why should our beloved franchise be any different? To have a specific day to celebrate something thousand of people have in common is a great way to reminisce the games, the characters and the stories they tell. Why then the 21st of December? Image by The Mentor's Guild The Winter Solstice – Early Human Tradition and Celebration The 21 st of December is commonly known as the Winter Solstice when the Earth’s North pole reach its furthest point away from the Sun, and for the people in the North the days grow longer again, and the darkest time of the year is finally coming to an end. The same thing happens in the South in June. The Winter Solstice have been celebrated by humans for thousands of years, both as a way of remarking the Sun’s lowest point on the horizon, as well as it’s rebirth and new rising. As far as 10,000 years ago, humans witnessed the Sun’s fall and rise on the sky, and celebrated it thereafter with religious and burial grounds being built to mark the turning Sun. Throughout the World, humans have made monuments according to the Sun and its movements. Both advanced civilisations, like Ancient Egypt and Greece, as well as more primitive ones like the Neolithic and Early Bronze Age civilisations in the North of Europe built their tombs based on the placement and the importance of the Sun. Some even studied the Sun and used it in their calculations. In 240 BCE. the scholar Eratosthenes used the Summer Solstice and the measurement of the angle of a shadow cast by a stick to calculate approximately just how big the Earth is. The Sun have also been used as one of the first symbols created by humans. The Spiral is considered one of the earliest symbols made by man, and although the meaning of it varies from place to place, the worship of the Sun has left its mark on many civilisations through time. As a symbol of growth, strength, rebirth and new life, we have discovered in modern times just how ferocious and dangerous the Sun really is. In Assassin’s Creed, solar flares followed by a massive coronal mass ejection was the doom of the First Civilisation in 75 000 BCE. It wouldhave been our doom again was it not for the Assassin Desmond Miles and his team in 2012. Desmond Miles – the Little-Known Ultimate Sacrifice As we know from the Assassin’s Creed franchise, the 21 st of December isn’t all about the fall and rise of the Sun. The first modern world protagonist we meet in the franchise, Desmond Miles, sacrificed his life on December 21st in 2012 to save the Earth from the disaster that would occur, saving billions of people. The Number 72 – Both a Password and a Puzzle 72 isn’t a number that is strikingly astonishing alone, and unless you’ve kept your eyes and ears open, it’s even illusive in the franchise. The number first appears in 45 BCE when the Vault in Rome was opened by Marcus Junius Brutus, then again later by Ezio Auditore in 1506 and his descendant Desmond Miles in 2012. The number’s importance becomes evident when it reveals to be the very password for the Vault. As explained by Shaun in AC: Brotherhood: The Tetragrammaton. The 72 names of God. You see? They're all contained within three verses: Exodus 19 through 21. And, get this, you'll like this. If you arrange the four Hebrew letters in God's name within an equilateral triangle, their numerical values add up to the same number: 72. Although Assassin’s Creed may be quite fond of the number 72, it can also be found outside the franchise. If you dig into the amount of occasions 72 have been mentioned through time, the list grows longer and longer the further you dig. From the 72 sicknesses, the 72 steps from Earth to Heaven in the Bible, the 72 old men of the Synagogue, the 72 Immortals in Taoism, the 72 evil disciples who enclosed the god Osiris in a coffin, the list, to say it short, goes on forever. If it’s God’s little joke, a human made coincidence or just Nature having fun with the number, it’s not a number to be throw under the carpet. It is an important number, both in history and in Assassin’s Creed. Before the release of AC: Origins and Odyssey, every main game from Ubisoft have been released within the time frame October 10th to December 21st. Whether it be intentional or not by the developers, it’s a funny coincidence nonetheless. From October to December, the franchise celebrates the growing amount of beloved games. Everyone has their own favourite, their first game or the one that touched a special place in our hearts. For the community, to have a day of celebration simply adds to the joy (and make an excuse for giving gifts). Image by Assassin's Creed Wiki The Community – a Day of Celebration, Charity and Reminiscing AC Day may have multiple meanings and significant facts behind the date, but first and foremost it’s a day for the fans, for the community and the hardworking people behind the games we all love. Sources: Britannica: Winter Solstice Images: AC Day Wallpaper Pack by The Mentor's Guild AC Wiki comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Thea Marie Rivedal is a passionate Assassin's Creed fan from rural Norway, who joined The Ones Who Came Before in 2019, jumping up to the Art Team later in 2022. Thea is a skilled digital, watercolour, and acrylic artist, also having a knack for graphic design, having designed many of the variants of the TOWCB logo/insignia. In the real world, Thea also holds a Masters degree in Archaeology from the University of Bergen, and is one of the few members of our team to have a big Assassin's Creed themed tattoo. Thea M. Rivedal
- Assassin's Creed Shadows Claws of Awaji DLC New Teaser Breakdown | TheOnesWhoCameBefore
Assassin's Creed Shadows Claws of Awaji DLC New Teaser Breakdown Breakdown Share 30 Aug 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database https://www.youtube.com/watch?v=lI0WykO9QsI Ubisoft has finally revealed the release date for Assassin's Creed Shadows: Claws of Awaji DLC, which is launching on September 16, 2025. They have also shared a brand-new short teaser for the DLC. Here is the full breakdown of the new teaser. In the opening scene you can see a mysterious character from behind, holding a kanabo. He wears a dark red armored outfit with gold shell-like patterns on the sleeves. The symbol on the back of the character in the image appears to resemble a stylized wood grain pattern, which is highly likely to be a mon (family crest or emblem), a traditional Japanese symbol used to represent clans, families, or organizations. The pattern looks natural and abstract, evoking the look of topographic lines or swirling wood grain, which might symbolize strength, nature, or lineage. The 2nd scene shows a dark, shadowy figure crouching on a tree branch in the middle of a forest at night. This could be a member of the new enemy faction, Sanzoku Ippa. Moonlight shines through the trees, lighting up the figure just enough to reveal their armor and a curved weapon in hand. The enemy looks ready to strike or watch from above, hidden in the darkness. In the 3rd scene a person is seen running through a forest path, unaware that he's triggering a tripwire trap stretched across the ground. The wire is connected to trees on both sides and is barely visible in the dim lighting. In the bottom image, the trap has been activated, an explosion erupts in the background with sparks and flames bursting out violently. This trap appears to have been set by the new enemy faction, Sanzoku Ippa. In the 4th scene Naoe is fighting with two enemies. She is flipping over two enemies while holding a long staff weapon called a Bo. This seems to be a new skill that lets her attack while jumping through the air. In the 5th and final scene, Naoe shows her hidden blade to a mysterious woman, who immediately recognizes her and calls her by name. It looks like Naoe has finally found her mother, Tsuyu, in the Assassin's Creed Shadows Claws of Awaji DLC. Also, check out our full review of the new Summer Roadmap for Assassin's Creed Shadows. We've covered everything in detail. What are your thoughts on the new teaser for Assassin's Creed Shadows: Claws of Awaji DLC? How excited are you for the DLC? Share your thoughts down below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- Assassin's Creed Valhalla: Huntsman Gear Guide | TheOnesWhoCameBefore
Assassin's Creed Valhalla: Huntsman Gear Guide Guide Share 26 Mar 2021 Written By: Edited By: Aaron Young Ashlea Buckley Back To Database After the relatively long intro in Norway, you will no doubt be eager to find a new armour set when you arrive in England. One of the easier sets to claim is the Huntsman, which can be found in the opening areas of England. All items can be found in-game without the need for DLC or micro-transactions. The Huntsman Set All gear sets in Assassin’s Creed Valhalla will not only provide the player with an aesthetic look, but also stats and bonuses that increase Eivor’s strength. Further to this, your gear will also be aligned to one of the three branches of the skill tree. The Huntsman set follows the wolf skill line and therefore will benefit from any skill points you have placed here. It is also good to consider the set bonus perks that are different for each armour set. The Huntsman gear provides you with a nice Viking look and leans heavily into an archer playstyle. The two bonuses for equipping the Huntsman set are in the image below. It is good to remember that the more pieces of the set you wear, the bigger the bonus. It is not essential though, and you can mix gear for interesting perks. How to Get the Huntsman Gear Set Unfortunately you cannot obtain all of the set pieces in the same region. There are five gear items to collect, with three in Grantebridgescire and the other two in Ledecestrescire. The Power Levels of these regions should not pose too much of a problem, as when you arrive in England both Grantebridgescire and Ledecestrescire are early story destinations. That being said, all of the Huntsman armour is well guarded so you will need to either fight your way to it or use stealth. Grantebridgescire and Ledecestrescire are both Power Level 20, so following the story would be the best way of attaining this set. Assassin’s Creed Valhalla has four tiers for gear pieces: Grey (Fine) Red (Superior) Blue (Flawless) Gold (Mythical) When you fine each piece of the Huntsman set it will already be Superior. It is wise to use what resources you have to bring the gear to its highest level, and save your nickel ingots to upgrade the armour to flawless when you return to Gunnar at the Settlement. It is important to note that Ubisoft recently patched Assassin’s Creed Valhalla, implementing the transmogrification feature. This means you can upgrade your gear to the highest level but not have to worry about not liking the look. You can pay fifty coins to Gunnar and he will amend the aesthetic to one of the previous iterations but with the highest stats. The Huntsman Cape This seems like it could be more difficult than it actually is. Your best route is to take your Longship up river to Templebrough Fort in Ledecestrescire. The cloak can be found in a tower situated in the middle of the river. Just climb the tower and shoot the wood hanging to break the floor below. From here jump down and open the chest. There are a few guards so be careful not to been seen, but it is possible to avoid them altogether. The Huntsman Helm This one can be a little trickier. The helm can be found at Tonnastadir fort in Ledecestrescire. It is a heavily guarded area, which can be difficult early in the game. You will come here as part of the Ledecestrescire story arc, and I would suggest waiting until then to collect the helm. The helm is locked behind a gate, so you will first need to head to the longhouse. The key can be found on a table, but be careful as sometimes there will be guards in the room. Once you have the key, head to the metal gate where three guards will be waiting. There is some debris you can drop on them. Either way you will need to dispatch the guards before entering. The helm can be found at the end of the hallway in a chest. The Huntsman Armour The chest piece is probably the most difficult to obtain. It can be found in Ravensburg outpost, Grantebridgescire. This outpost is part of the story arc so waiting until then is a good option. You will find the chest containing the armour in the main hut at the centre of the enemy camp. Despite the camp being well guarded it is possible to get all the way to the hut unnoticed. You may wish to tactically remove some of the guards just so if you are caught you will not be overwhelmed. The Huntsman Vambraces The vambraces are hidden behind a waterfall in Grantebridgescire. The location is not too far from your settlement. Just head south of Ravensthorpe and you will see an area with two sections of water. The vambraces can be found in the first section of water, behind a waterfall. Once you enter the cave you will find another section of water. You will need to dive in and swim underwater until you reach the end. Straight after exiting the water you will see the chest in front of you. The Huntsman Breeches Your final piece to collect will be the breeches. They are situated in Soham hideout, which is on a patch of land not too far from Isle of Ely Monastery, Grantebridgescire. You will want to sneak into the camp and head towards the large stone building in the centre. Inside you will find a chest containing the breeches. You may also need to dispatch some of the guards. There are two sat at a table in the main building, making it difficult to sneak up on them, so be careful. Once you have all the gear items, you can return to Gunnar to upgrade them. Don’t forget to take a look at the transmogrification feature. It is also worth mentioning that you can pay travellers for information regarding the location of gear items (represented on the map by a question mark) Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Michael Smith
Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Previous Next Writer Michael Smith Previous Partner Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Twitter | Timeline Work
- James Davis (TopChef1288)
James is a UK-based video creator who joined TOWCB's Video Content Creation Team in June 2025. James was originally brought on board to help TOWCB with TikTok news coverage and to establish a consistent Twitch streaming schedule, but he also took on the Video Content Creation Team leadership position until personal circumstances changed in Summer 2026. He is a big fan of the Assassin's Creed series, and runs the Rally the Creed podcast alongside TOWCB Team Leader Col, consistently hosting weekly episodes. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. Previous Next Video Content James Davis (TopChef1288) James is a UK-based video creator who joined TOWCB's Video Content Creation Team in June 2025. James was originally brought on board to help TOWCB with TikTok news coverage and to establish a consistent Twitch streaming schedule, but he also took on the Video Content Creation Team leadership position until personal circumstances changed in Summer 2026. He is a big fan of the Assassin's Creed series, and runs the Rally the Creed podcast alongside TOWCB Team Leader Col, consistently hosting weekly episodes. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. TikTok │ Twitch │ X (Twitter) Work




















