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- Best quotes in Assassin's Creed Brotherhood (2010) | TheOnesWhoCameBefore
Best quotes in Assassin's Creed Brotherhood (2010) Share Written By: Edited By: Reporter Name Back To Database xfbfbb comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author
- Edenoi
Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Previous Next Writing Team Edenoi Previous Partner Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Twitter Work
- Breaking News: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Odyssey, marking the return of Kassandra | TheOnesWhoCameBefore
Breaking News: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Odyssey, marking the return of Kassandra News Share 13 Dec 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Ubisoft has today officially announced a new project titled 'Assassin's Creed Crossover Stories', which will add new content to previously releases entries, see the return of fan favourite characters, and answer the many unanswered questions that the series still poses. Launching December 14th 2021, the crossover event will see the immortal Misthios Kassandra meet Eivor the Wolf Kissed. The announcement follows months of speculation fuelled by datamining discoveries and leaks. At it's core, the crossover content is fan service, and a great way of getting players to return to Ancient Greece, alongside introducing new players to previously established characters. The short but free experiences are split between two entries, with each storyline lasting 2-3 hours per game. The crossover kicks off with an addition to Assassin's Creed Odyssey titled 'Those who are Treasured'. The Misthios (Kassandra or Alexios) must learn to live with her new found immortality, and is persuaded by her friend Barnabas to go on a treasure hunt, leading to the discovery of a Piece of Eden. The Valhalla crossover titled 'A Fated Encounter', has Eivor travel to the Isle of Skye in search of a mysterious object that has been causing the locals to experience nightmares. In a teaser trailer released earlier today, she initially mistakes Kassandra for Randvi, something which fans will no doubt pick up on, as during the marketing campaign for Valhalla, theories circulated that Randvi could actually be Kassandra in disguise due to their similarity in appearance. Kassandra and Eivor clash, creating a battle that will no doubt be a challenge for players. Also added to each game are new areas of the map to discover, with the introduction of Korfu (a Greek island in the Ionian Sea) and the mysterious Isle of Skye in Scotland. It's also worth noting that Ubisoft have decided to stick to canon for the Valhalla crossover storyline, only allowing Kassandra to meet Eivor on the Isle of Skye, something which is to be commended after two very one sided marketing campaign for both Odyssey and Valhalla, which heavily featured the non-canon protagonists. https://www.youtube.com/watch?v=08BAVRV6dBc Official Crossover Promo Image Although the crossover storylines are on paper, fan fiction, the team seem to have found a way of bringing it to life in a lore friendly way. It could perhaps be that the concept is the first real glimpse at what lies ahead with 'Assassin's Creed Infinity', a project that is being led by a new cross-studio collaborative structure that will see one group within Ubisoft made up of multiple teams working on Assassin's Creed coherently. The new content is also potentially a big stepping stone for the series, as only a few years ago, the pitching of a crossover storyline within Ubisoft may have found itself side-lined to transmedia material such as a comic book. Execution is everything when it comes to adding new content to previously released games, as it risks creating lore errors and inconsistencies which could lead to retcons. If done correctly though, it has the potential to establish a platform that can be used to tie up loose ends and finally answer the many lingering questions that still remain years after release. For example, what happened to Arno Dorian, and did Connor and Shay ever meet, Although fans will no doubt be excited about the crossover storylines, they are not a new thing for the series. Unity and Rogue shared a narrative bridge as Shay Cormac travelled to Paris to assassinate Arno's Dorian's father, a moment we see in both games. In Assassin's Creed Liberation, Aveline de Grandpré is sent to New York to assist fellow Assassin Ratonhnhaké꞉ton / Connor with a mission. The concept of the pair becoming love interests was initially explored during pre-production, in a pairing dubbed 'Connorline' by the internet, but the two were ultimately decided to be incompatible by the development team. The possibilities for 'Assassin's Creed Crossovers' are endless, and we here at TOWCB can't wait to experience the new storylines. Look out for our reviews over the coming weeks. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 6th to 12th November | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 6th to 12th November Community Share 15 Nov 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Birdseye View Coming in to Land Game: Assassin’s Creed Mirage VP Artist: @ Murphys_Law_Vp “We will need a safe way in. And I know where we might scout one” Beautiful scenery and awe-inspiring landmarks are a staple of this beloved series. When Assassin’s Creed Mirage was announced we knew that we were in for a treat. This spectacular shot is the perfect example of the above. The structure looks so elegant and the photo does an excellent job of highlighting those gorgeous green domes. The camera tilt is a genius move as together with Enkidu give a sense of swooping in. Very much in the style of Senu from the Assassin’s Creed Origins trailer. The depth of field rounds off the capture with that Mirage vibe, excellent virtual photography. Link to set: The Palace Game: Assassin’s Creed Mirage VP Artist: @ Rambo_590 “Does where you stand not awaken fond memories.” It has been discussed a lot recently about whether Assassin’s Creed should ditch the companion bird as its purpose has become repetitive. For us virtual photographers though the companion is the perfect way of producing shots with better depth and range. Exhibit A above shows this elegantly. This capture gives us such a stunning view of the city, and the various style buildings that reside there. I adore the fog in the distance as it serves to inject that desert feel to the image. Enkidu’s wingspan is my favourite part of this capture, the way his wings spread across the photo is majestic. Without doubt the theme has been met in this fine-looking capture. Vinland Game: Assassin’s Creed Valhalla VP Artist: @ cop_filip “This is where ghosts fade to mist, to be forgotten.” After the Assassin’s Creed Mirage rollercoaster, it is nice to feature a Valhalla shot again. Vinland doesn’t get many chances to shine in terms of virtual photography. The North American coastal area that was explored by the Vikings, lends itself perfectly for this week’s theme. This capture gives us an amazing view of the landscape below. The gorgeous colours and scenery help the viewer know exactly where this shot was taken. A little insight as to what would be possible with a reimagined Assassin’s Creed III. A truly stunning capture that has been impeccably composed and superbly executed. Symbol Game: Assassin’s Creed Mirage VP Artist: @ PodToGo “Everything is permitted, nothing is true.” One of the standout elements of the original Assassin’s Creed was the wonderfully designed bureau’s. They were the command centre for the Assassin’s and the symbol upon the rooftop helped the player spot their location. Their reappearance in Assassin’s Creed Mirage was so welcome and now we have a photo mode too. I love this capture, as it showcases the bureau hidden within the city. Using Enkidu allows us to see the famous symbol that is embedded into the rooftop. The saturation is delightful as the greenery pops in front of Basim. It’s a nice touch to include him in the shot, dressed in a classic white robe he is hard to miss. Landscapes Game: Assassin’s Creed Valhalla VP Artist: @ xephon70 “Your meddling has doomed us all, crow of battle” Landscapes in Assassin’s Creed Valhalla are a sight to behold. The variation on show is quite something and lends itself to some very different shots depending on your location. Here we have a dream scenario where landscapes combine to give a breathtakingly beautiful capture. Once again using the bird has a dramatic difference in the style of shot. The composition is exquisite, especially with the Raven in fully swoop. There are so many elements to this shot that are divine, but my favourite has to be the shadows across the land. Link to set: The Ones Who Came Before Photo of the Week Judge: @ dpruttz_vp ''I love the composition as it is using the rule of thirds. The sweeping arch of the wing span and the mix of snow and grassy landscapes in the distance makes for a beautiful shot. The shadows of the rolling clouds and the colours truly capture the beauty if the English landscapes.'' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Evolution of Modern Day Storytelling in Assassin's Creed | TheOnesWhoCameBefore
In this article, community member Ubicypher explores the evolution of the Assassin's Creed Modern Day storyline, and the ways in which it has changed throughout different media formats. Community Lore Analysis Evolution of Modern Day storytelling and structure throughout the Assassin’s Creed franchise. By UbiCypher 27/9/21 Share Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Top Stories The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today The Assassin’s Creed series is highly praised for beautifully recreated landscapes that allows players to experience the most convoluted eras of history and its major events, as we know all of this is possible due to a high-tech device called “The Animus”. The Animus is what makes it possible for the player to experience not just the modern day, but moments from the past. By stepping into the machine you are able to delve into the genetic memories of the modern day character's ancestor's and relive their memories through their eyes. Edited by Ashlea Buckley About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who has been working on an AC events timeline to help fans of the franchise looking to learn more about the lore. He is especially interested in the present day story, and by joining the program, Joe will have the opportunity to share his lore findings with a larger audience. Twitter UbiCypher (Joe Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd Top Stories When the first iteration of this franchise came out in November 2007, it was revolutionary. The concept of having history as our playground whilst playing through a fictional plot based in historical fact was amazing, hence our love and passion for this franchise. However, it is important to note that not all of Assassin’s Creed is supposed to take place in the past. We have to remember and keep in mind that when the first entry came out, we were playing as a young man who was abducted by a multinational corporate conglomerate which serves as a front for the modern day activities of the Templars. Which means that they are still present in modern times. The first iterations of the franchise started somewhat bland on the character development of Desmond Miles, only using his persona as a tool for us to understand the modern day situation and what is to come and what to do then. But as the story progressed and hidden information starts to be discovered in the emails from Lucy Stillman’s personal computer, that’s when we could finally get a glimpse of how the modern day storyline was intended to be implemented in the game. It is no surprise that the most part of the modern day plot is revealed via E-mails, notes, messages left over by employees or within the database of the animus itself, due to the limited scope of exploration available to Desmond due to his imprisonment . This method of information discovery is reutilized in future games for the development of the characters knowledge surrounding the brotherhood and Abstergo. When we take a look back at the first games, Desmond was not very well explored until Assassin’s Creed II, where we could see his personality and skills develop in terms of response to danger, his coping with the bleeding effect and involvement after discovering his Assassin Heritage. The follow-up, Assassin’s Creed Brotherhood, allowed us to finally get out of that attic in Italy, and for the first time explore a small modern day environment that made us connect even more with Desmond’s ancestry when exploring the crypt of his ancestor’s family villa. Not to mention that the DLC for Brotherhood “The Da Vinci Disappearance” first implemented the ARG concept of mixing reality with fiction by adding a special set of coordinates that, when googled, would lead us to a random wooded area in upstate New York, which had the fans baffled for many years until Assassin’s Creed III was released shedding light over the mystery behind said coordinates. Assassin’s Creed Revelations picks up where Brotherhood ended, with the stressful cliffhanger (Desmond kills Lucy) making us wonder what would happen next, but instead of making us play an actual modern day section like in the prior installment, we received optional missions in which you navigate through Desmond’s life through the use of flashbacks while he is in the animus in a comatose state. This was actually refreshing as it was a good insight into how Desmond had to recover his past life’s memories, in order to separate the m from those of his ancestors which were overlapping with his and invading his mind, accompanied by those weird and cold yet attractive geometrical shapes and blocks emulating the core systems of the animus. Assassin's Creed III was the end of a cycle. Sadly the end of Desmond Miles’ story on behalf of what everyone expected. In this particular entry of the franchise, Desmond was now a capable Assassin having inherited all of the abilities his ancestors possessed through the Bleeding Effect. The modern day sections of this game are, to this day, considered by many fans as perfect, and what the balance between past & present sections ought to be in any Assassin’s Creed game. Unfortunately for them at the time, little did they know that it was just going to happen for one time only. Moving on to the next entry, Assassin’s Creed IV: Black Flag, that came out in 2013, was the turning point of it all, officially aligning the timeline of the modern day with the real word allowing players to better follow the chronology of the games, which was actually a smart move, as some years in the expanded universe are pretty tough to correctly organize in terms of dates and months. As Desmond’s cycle was now over, it was time for Ubisoft to start thinking outside the box and figure out a way to properly set future instalments without the need of Desmond himself. They had it all at their disposal to write whatever they wanted. That’s where Abstergo Entertainment joins the game. They shifted from the perspective of one character to be the center of a story to multiple points of view, characters and ways of exploring genetic memories. The creation of Abstergo Entertainment was really an incredible idea, the stories could now be “Infinite” because of the introduction of technology which allows you to relieve genetic memories without the direct descendant was genius. It opened up a door to what we would later know as “Helix”. However, Black Flag also started the lore-telling structure that we know today, which did not please everyone, as we went straight from the perspective of one single character experiencing everything continuously, to a lot of different stories and events happening simultaneously in the same game, poorly explained through Emails, files you’d have to find and recover and lots of notes scattered around the offices of Abstergo, thus, thwarting the quality of the Modern Day storytelling altogether. From there on, this procedure would last for every installment to come until 2015, switching between voiceless and non-playable characters, with the exception of Assassin’s Creed Unity and Syndicate which incorporated cinematic cutscenes as substitutes for playable sections. In November 2010, Karl Kerschl & Cameron Stewart in collaboration with Ubisoft, published through Ubiworkshop the graphic novel that would utilize a well known trend in the marketing sector when it came to promote storytelling through different platforms: The Transmedia. From 2010 to 2014 a total of 5 comic books plus reprints were made, besides the already existing novels based on the games written by Oliver Bowden. In which he added more background and lore to characters such as Altaïr and Ezio enriching the universe, but forcing others to buy books and comics in order to obtain knowledge that was supposed to be in the games in the first place. Of course this is not an uncommon tactic, there’s nothing wrong in expanding a universe of fiction which is meant to entertain. But the real problem begins when the very company responsible for annual releases of a franchise (which is supposed to continue expanding the stories set by previous entries, or at least finish what others started in the next one) starts wrapping up important story arcs and plot lines such as Juno’s revenge over the world (Charlotte de La Cruz Saga) - (2015-2018) in a specifically-made line of comics for their conclusion, introducing new characters which makes the Modern Day story even more difficult to get a hold on, as you don’t just have to discover new faces, but you also have to remember all that happened in the previous entries to understand the connections that tie the main games to all these new chapters within the expanded universe. Therefore, totally bypassing these interesting story arcs in the games to come, just as an excuse to apply new settings and expand the IP without any “Artistic freedom restriction tied to the already established lore”, which as we have been witnesses for the past five years, happened with the releases of the new RPG trilogy that according to a now divided fanbase, caused some lore retcon. See Assassin’s Creed Unity for instance. It’s one of the clearest examples of an Assassin’s Creed game being directly affected by the Transmedia in terms of Modern Day storytelling. The game is supposed to take place in November 2014, right when an Abstergo analyst finishes exploring a set of pre-loaded genetic memories belonging to a bodyguard of the Templar Grand Master Jacques de Molay, said to be a sage and thus, person of interest to Abstergo. That’s when the Assassin Technician Bishop comes in and convinces our voiceless, genderless character to work for her and explore a specific genetic memory set that she provides to them, which are those of Arno Dorian, protagonist of Unity. The Impact of Transmedia. (Comics, Novels & Info-Books). Right, let’s backtrack 7 months prior. According to the Abstergo Entertainment Employee Handbook, way more interesting things happened in the time frame of Assassin’s Creed Unity’s modern day. Starting from May, all the way to November, there was another person relieving Arno’s memories, a character named Robert Fraser, who the real-life book is supposed to have belonged to, who has his own story which is worthy of a thriller story on its own. Detailing aspects of the bleeding effect, never seen before in any other games, seeing an interesting character development as he goes mad by falling in love with Élise while he was relieving the memories of Arno, to the point that he was having hallucinations in which he believed himself to be Arno , struggling to maintain his identity separated from his. Why not just wait a little longer and make all of that playable as well? Or why not just make cutscenes in first person for that matter, during modern day, in which you see that character progression and the bleeding effect slowly affecting the character. I’m sure that would give a more in-depth look at how users are really affected by the secondary effects of the animus. So, for now, I’d say that the only way to improve modern day and make it more engaging for the public, would be to stop making comics and books with modern day sections in them. And maybe focus on making a full on game instead. Time changes, civilizations evolve, wars evolve, technology… Yes of course! Assassin’s Creed has always been a game of blades and steel. But let’s be honest, Ubisoft has the potential, gameplay references and tools in order to make a capable and polished modern day only game, with maybe a couple of interactions with the past to complete something in the present if need be. But that would more likely be a secondary thing as I’m talking about a modern day game and not a game focused only in the past. Splinter Cell Conviction and Blacklist have the perfect playability for that hypothetical game as does the recent Watch Dogs Legion (Which recently had an Assassin’s Creed Crossover) But that is something for another day. What about weapons? Well, according to the lore, Galina Voronina, Gavin Bank’s Cell, Jasdip Dhami and so on, use firearms in combat. And it’s not that awful, it’s actually realistic as we have seen in many films and shows where the character would ensue a fight with guns but when out of ammo use his/her fists to neutralize threats. We are too focused on the old fashioned Assassin weaponry which hinders the possibility of having a modern day game as we cannot ask fans make a united decision. I really think that is what we need in order to heal the storytelling or at least make it more appealing to people. Maybe implementing old plots that are yet unfinished or old characters that have disappeared for a while now, such as Harlan and Arend, Gavin, Galina, Kiyoshi, etc. This is all an idea of mine that comes from the analysis of the Modern Day’s lore of course. But I think we should consider pressing Ubisoft for this kind of game in the future. Though, I’ve noticed that all recent transmedia books are only focusing on the past.. Could that mean something? I guess we’ll have to wait and see.
- Understanding the Isu Language: The Basics | TheOnesWhoCameBefore
Understanding the Isu Language: The Basics Analysis Share 30 Sept 2024 Written By: Edited By: Edenoi ActualSpider-Man Back To Database If you've been following the Assassin's Creed series recently, you've probably noticed a mysterious language associated with the precursor civilization from which this website gets its name, the Isu. It isn't just gibberish: the Isu language is an actual language with its own grammar and vocabulary, originally created by a developer formerly with Ubisoft named Antoine Henry. Over the past few years, a number of people in the Assassin's Creed fan community have worked to understand the language, including myself (Eden), TOWCB's own ActualSpider-Man , bool0011 on Reddit, Tormis Narno and, most famously, the people over at Access the Animus . This article will serve as a kind of jumping off point for a series of articles examining the Isu language, starting with the fundamentals and including links to further topics. Let's start with some context. If you're reading this article, you're probably aware that in the world of Assassin's Creed, humans did not create the first civilizations on Earth. An ancient, technologically advanced species called the Isu built cities that predate humanity and which lasted until an apocalyptic event wiped out their entire world around 75,000 BC (an event known in the real world as the Toba Catastrophe and supposedly caused by a supervolcano eruption). The Isu, though long gone, left behind many of their near-magical devices (referred to as Pieces of Eden) and lived on in myth as the inspiration for the deities of various religions, such as the Roman Minerva or the Norse Odin. In the real world, many of the languages which originated in Europe and parts of Asia, such as English, German, Spanish, Russian, Farsi and Hindi, evolved from an ancient, lost language known as Proto-Indo-European. There are no surviving examples of Proto-Indo-European, but linguists have worked to reconstruct much of the language by studying and comparing the various languages descended from it. In the world of Assassin's Creed, Proto-Indo-European was itself a descendant of the language of the Isu. What this means in real-world terms is that Antoine Henry created the Isu language by looking at reconstructions of Proto-Indo-European and working backwards to build something that could've changed over time to become Proto-Indo-European. For this reason, you might recognize some of the words in the Isu language. For instance, the Isu word for "mother" is the very similar machtér, and the Isu word for "hidden" is kḷto, which looks a lot like the English word "cult." In this series of articles, I'll include the connections I've identified between Isu and Proto-Indo-European (sometimes abbreviated as PIE). Note that not all linguists always agree on how Proto-Indo-European words should be reconstructed. For the purpose of my own analysis which you'll see in these articles, I've used the reconstructions on Wiktionary (like Wikipedia but a dictionary), which are very consistent with the known Isu lexicon. While the Isu language can be transcribed into the Latin alphabet (the one you're reading right now), the Isu actually wrote in their own alphabet, which you can see here in both a capital and cursive script: Image taken from the Codex Transferendum by Your Friendly Neighborhood Mentor The script I'm referring to as capitals (by analogy with Roman square capitals) doesn't actually have anything to do with uppercase letters, but rather was used by the Isu to inscribe text in stone (or adamant) and can be found at the top and left in the image, whereas the cursive script was used to write manuscripts on soft surfaces such as paper. In fact, one such manuscript exists in the real world: the Voynich manuscript, which contains text in an unknown script and which has never been successfully translated. The Isu alphabet in the Assassin's Creed series is thus based on the letters that appear in the Voynich manuscript. The mysterious text in the Voynich manuscript The Canterbury manuscript from Assassin's Creed: Valhalla written in the Isu language In these articles I will pretty much exclusively write Isu text in the Latin alphabet, for both ease of writing and ease of reading. Look out for more articles in the series, coming October 2024! Related Articles comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Edenoi
- 03_Reviews Breakdowns Analysis | TheOnesWhoCameBefore
Reviews, Breakdowns, & Analysis Reviews Assassin's Creed Black Flag Resynced - Zephryss Review 10 July 2026 Zephryss Review Read More Assassin's Creed Black Flag Resynced TOWCB Review 8 July 2026 TOWCB Team Review Read More Assassin's Creed Black Flag Resynced: First Impressions 21 May 2026 TOWCB Team Review Read More Valley of Memory Spoiler-Free Joint Review 6 December 2025 TOWCB Team Review Read More 5 Small Things I Would Like to See Added to Assassin's Creed Shadows 2 April 2025 Finn Fletcher Review Read More Assassin's Creed Shadows Spoiler-Free review & personal impressions. 18 March 2025 UbiCypher (Joe) Review Read More Assassin's Creed Shadows: TOWCB Spoiler-Free Review 18 March 2025 TOWCB Team Review Read More Product Review: MADRINAS x Assassin’s Creed Shadows Boba Teas 6 November 2024 Frame Hold Photography Review Read More Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker 8 August 2024 Frame Hold Photography Review Read More Journey to the East: A Review of Assassin’s Creed: The Silk Road 14 November 2023 Michael Smith Review Read More From the Desk of Hytham the Acolyte - A Review of AC Valhalla: Journey to the North 26 July 2023 Michael Smith Review Read More No Isu, No Magus: A Review of Assassin’s Creed: The Resurrection Plot (Light Spoilers) 15 April 2023 Michael Smith Review Read More Summon the Brotherhood: A Review of the Summoners War X Assassin’s Creed Crossover Event 10 April 2023 Michael Smith Review Read More Answers Lost in Time: A Review of Assassin’s Creed Escape Room Puzzle Book 17 February 2023 Michael Smith Review Read More Guiding Shadows: A Review of Assassin’s Creed The Golden City (LIGHT SPOILERS) 16 January 2023 Michael Smith Review Read More The Hidden Blade in the Stone: A Review of Assassin’s Creed Valhalla: Sword of the White Horse 24 June 2022 Michael Smith Review Read More “Odin-sama is with us!”: A Product Review for Assassin’s Creed Valhalla Eivor Nendoroid Figure 7 June 2022 Michael Smith Review Read More Cards, Blades and Detection Rolls: A Review of Assassin’s Creed: Brotherhood of Venice 6 May 2022 Michael Smith Review Read More Education Through Story: An Overview of Discovery Tour: Viking Age 18 December 2021 Michael Smith Review Read More Assassin's Creed Odyssey Review 5 February 2019 Colum Blackett (Col_96) Review Read More 🔧 Restoration In Progress- Check Back Soon! 20 November 2010 Colum Blackett (Col_96) Review Read More Breakdowns Analysis Complexities of Culture & Questions About The Isu 4 September 2026 Sarald Von Honkington Analysis Read More The Next Step For Assassin's Creed Remakes Following Resynced's Success 5 August 2026 Hayden Bird Analysis Read More The Great Mystery Of Assassin's Creed Codename Hexe 1 March 2026 Hayden Bird Analysis Read More The Birth of a Gaming Dynasty 22 February 2026 Hayden Bird Analysis Read More Assassin's Creed's Gaming Console Farewells 14 January 2026 Hayden Bird Analysis Read More Why Assassin's Creed Returning to Steam is Great 27 November 2025 Hayden Bird Analysis Read More Full Breakdown of the Launch Trailer for Assassin’s Creed Mirage Valley of Memory DLC 15 November 2025 Zephryss Analysis Read More The Perfect Protagonist: Edward Kenway 7 November 2025 Hayden Bird Analysis Read More The Grand End Of An Era - Assassin's Creed Syndicate 10th Anniversary Special Retrospective 25 October 2025 Gustav Poulsen (Gargudon) Analysis Read More The Time-Defying Assassin's Creed II 3 November 2025 Hayden Bird Analysis Read More Black Flag: The original RPG Assassin’s Creed 20 September 2025 James Davis (TopChef1288) Analysis Read More Why Assassin's Creed Shadows Succeeded 29 July 2025 Hayden Bird Analysis Read More Assassin’s Creed Shadows Succeeded… What Now For Ubisoft? 5 July 2025 Gustav Poulsen (Gargudon) Analysis Read More Assassin's Creed Movie and its Importance 2 July 2025 Hayden Bird Analysis Read More Assassin's Creed III: Revolution Reborn 14 May 2025 Hayden Bird Analysis Read More The Bright Future of Assassin's Creed 18 April 2025 Hayden Bird Analysis Read More Assassin's Creed Revelations: a Fitting Finale 17 April 2025 Hayden Bird Analysis Read More Kingdom Come's Influence on Assassin's Creed 4 March 2025 Finn Fletcher Analysis Read More Assassin's Creed Hideouts Across the Franchise & How it Led to Shadows' New Construction System. 2 February 2025 UbiCypher (Joe) Analysis Read More Assassin's Creed Shadows: First Impressions and Gameplay 23 January 2025 Colum Blackett (Col_96) Analysis Read More Assassin's Creed Shadows: Developer Insights on Story Details & Naoe Background Analysis. 20 December 2024 UbiCypher (Joe) Analysis Read More Marc-Alexis Côté and Assassin’s Creed’s narrative paradigm shift 3 December 2024 UbiCypher (Joe) Analysis Read More Assassin's Creed Modern Day Discussion at BAFTA 2024 Breakdown 5 November 2024 Zephryss Analysis Read More The Impact of Assassin's Creed Origins 16 October 2024 Hayden Bird Analysis Read More Assassin's Creed Revelations - A Decent End To A Perfect Trilogy 28 September 2024 Gustav Poulsen (Gargudon) Analysis Read More Assassin's Creed Shadows: Should We Be Worried by the Delay? 27 September 2024 Finn Fletcher Analysis Read More Understanding the Isu Language: The Basics 30 September 2024 Edenoi Analysis Read More Understanding the Isu Language: Nouns, Verbs and Adjectives 3 October 2024 Edenoi Analysis Read More Understanding the Isu Language: Particles and Affixes 1 October 2024 Edenoi Analysis Read More Understanding the Isu Language: Grammatical Cases and Pronouns 3 October 2024 Edenoi Analysis Read More The Evolution of Assassin's Creed 27 August 2024 Hayden Bird Analysis Read More The Bold Assassin's Creed Syndicate 9 August 2024 Hayden Bird Analysis Read More The Importance of Assassin's Creed Rogue 3 August 2024 Hayden Bird Analysis Read More Reevaluating Assassin's Creed Valhalla 19 July 2024 Finn Fletcher Analysis Read More Cracking the Isu Code: Part 1 30 December 2021 Preston Carbonaro Analysis Read More What Netflix can learn from Fallout's Success for Upcoming Assassin's Creed Projects 25 April 2024 Finn Fletcher Analysis Read More Opinion: AC Brotherhood didn't know what to do with Ezio 15 April 2024 Finn Fletcher Analysis Read More Codex Transferendum v2.0.2 | The Isu-to-English Dictionary & Language Guide Released 16 March 2024 ActualSpider-Man Analysis Read More Evolution of Modern Day storytelling and structure throughout the Assassin’s Creed franchise. 27 September 2021 UbiCypher (Joe) Analysis Read More Cracking the Isu Code: Part 2 22 January 2022 Preston Carbonaro Analysis Read More Decoding the Creed: Assassin's Creed Mirage Arabic Poems 15 July 2023 Noon (TheHiddenVirtuals) Analysis Read More Decoding the Creed: Assassin's Creed Mirage Calligraphy Drawings 22 June 2023 Noon (TheHiddenVirtuals) Analysis Read More Assassin's Creed Day - The 21st of December 20 December 2019 Thea M. Rivedal Analysis Read More Assassin's Creed Codename Hexe Teaser Analysis 11 September 2022 Preston Carbonaro Analysis Read More Colours in Assassin's Creed - a short review 18 April 2019 Thea M. Rivedal Analysis Read More
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