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  • Assassin's Creed Modern Day Discussion at BAFTA 2024 Breakdown | TheOnesWhoCameBefore

    Assassin's Creed Modern Day Discussion at BAFTA 2024 Breakdown Analysis Share 5 Nov 2024 Written By: Edited By: Zephryss Colum Blackett Back To Database During a recent conference held at the BAFTA 2024 event in London reported by Gamesradar , VP executive producer Marc-Alexis Côté discussed recent controversies and the balance between Modern Day and Historical story with regards to #AssassinsCreedShadows . Here are the key points that were made. Image source: BAFTA Games "While both Naoe and Yasuke's stories are works of fiction, they will reflect (...) the complexity and interconnectedness of our shared history" "Our team's commitment to inclusivity is grounded in historical authenticity and respect for diverse perspectives, not driven by modern agendas" "The current climate is tough on our creative teams - They face lies, half-truths, and personal attacks online." "Legitimate criticism" remains valuable but must be distinguished from "attacks driven by intolerance." "The modern day storyline will explore deeper themes of memory, identity and autonomy, how the past shapes who we are, and how controlling this past can impact our future" These themes will allow to reflect on contemporary issues such as freedom versus control, the power of knowledge and the tension between individuality and conformity "Ending Desmond's arc was a difficult decision, and afterward, the modern storyline struggled to find its footing" Image source: Ubisoft "The continued focus on characters hunting for Isu artifacts made the narrative more predictable" Series is entering “third period” in which the team's goal is to “put history back at the center of the player's experience” Thus, "the modern day narrative will serve to enhance, rather than overshadow, the historical journey by drawing meaningful contrast between past and present." "The groundwork for this new direction will take shape with Assassin's Creed Shadows, which will lay the foundation for this narrative evolution that will grow in the years to come.” In Côté's conclusion, "the answer to hate is to continue creating experiences that celebrate the richness of our world and capture the magic of our collective imagination because in the end, creativity is stronger than fear.” It's great to hear that Ubisoft are acknowledging that Modern Day has been inferior since the death of Desmond Miles, with multiple games stripping it back and others replacing it with cutscenes. We can't wait to see what's next! Image source: Ubisoft comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss

  • This Week in Assassin’s Creed Virtual Photography: 27th to 5th March | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 27th to 5th March Community Share 7 Mar 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Havi Game: Assassin’s Creed Valhalla VP Artist: @ Jonnybubs We start this week with a shot that reminds me of promotional artwork for Assassin's Creed Valhalla. The colours are so deep and inviting. I am loving the depth of field, bringing that striking shield into focus. It helps that the sun is reflecting off the shield elevating this shot even further. I have to mention the Bifrost in the distance too, almost looks like a rainbow. The Last Kingdom Game: Assassin’s Creed Valhalla VP Artist: @ Spiggy_Smalls This shot stood out as it reminds me of the TV show The Last Kingdom. I can imagine Eivor or Uhtred entering Winchester. I adore the viewpoint for this capture, being hidden within the foliage looking on as Eivor enters the city. The environment is just so captivating, you can see effort the team have put in to build the perfect medieval world. Link: https://twitter.com/spiggy_smalls/status/1630534329376952320?s=46&t=rIujpeSq9644fgpRWA_xMA The Ones Who Came Before Photo of the Week. Judge: UbiCypher Incredibly stunning and smooth. It is as if we are looking at an official screenshot for the game. The picture seems to come to life and the moment of the castle's turmoil is perfectly captured almost like a piece of artwork. Leap of Faith Game: Assassin’s Creed Origins VP Artist: @ SLICK_R392 Bayek jumping into a hay bale is next up for this week's showcase. I am surprised we don't see more shots like this considering how iconic the leap of faith is. I really like how Bayek is in line with the birds, it makes him look like he is flying. Great colours on this shot too with the deep blue of the sky and the sandy haze creeping in. Enter the Tomb Raider Game: Assassin’s Creed Origins VP Artist: @ kevinphotomode This shot featured as TOWCBPhoto0fTheDay and I could not resist entering it in the weekly showcase. The framing is perfect with Bayek waiting at the entrance, torch in hand. I have to applaud Kevin too, without the ability to take portrait shots in Origins he has aced it. Reminds me of some key art from Origin's launch with Bayek entering a tomb. Protector of these Lands Game: Assassin’s Creed Odyssey VP Artist: @ KeenEyeVP We end this week with a shot I have been a little obsessed with since noticing it in the community. For me it’s one of the best edits I have seen, truly beautiful. Fantastic choice of background and outfit. Kassandra is one of the most powerful characters in the series and this shot is a perfect ode to that. Nice addition of the Odyssey logo in the bottom corner, really caps off the photo. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Art Reveal: Brotherhood Ezio by SophiaEA16 | TheOnesWhoCameBefore

    Art Reveal: Brotherhood Ezio by SophiaEA16 Art Share 26 Jun 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We're pleased to reveal a new piece of art created by our very own Sophia from the AC Partnership Program! The Brotherhood Ezio sketch was created to mark Ezio's 562nd Birthday, and captures the Mentor during his time liberating the beautiful city of Rome. The shading in particular is impressive, and really brings the character to life! You can find more of Sophia's work here on the site! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Copenhagen Quiz Night Event Photo Log | TheOnesWhoCameBefore

    Assassin's Creed Copenhagen Quiz Night Event Photo Log Event Share 5 Apr 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database Here are our photos from the Assassin's Creed themed quiz night at Kappa Bar Copenhagen, hosted by Ubisoft Nordic to celebrate the launch of Assassin's Creed Shadows! Gustav Poulsen ( Gargudon ) from The Ones Who Came Before's Core Team was in attendance, and came third in the quiz on his own! https://video.wixstatic.com/video/06e6c8_5bb544d63365478c95abe59bfef9e23d/720p/mp4/file.mp4 Big thank you to the Ubisoft Nordic Community Team for hosting such a great event! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Q&A with James Nadiger | TheOnesWhoCameBefore

    Q&A with James Nadiger Interviews Share 22 Mar 2018 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database To celebrate the release of Assassin's Creed Rogue: Remastered, we contacted scriptwriter James Nadiger to discuss the game. Col: Hi James, thanks for joining us today. Before we start, could you tell us a bit about your role in the creation of Assassin's Creed Rogue. James: Thanks for having me! I wrote pretty much all of the present day stuff, the cinematics, the missions, the collectibles (video & audio files, emails), and the ambient dialogue. For Shay’s story, I wrote the War Letter collectibles - and it was a lot of fun connecting Rogue to Black Flag, AC3, Liberation, and Unity – a lot of the ADB entries, and then some ambient dialogue from various soldiers and civilians in the open world. Col: Have you worked on many other projects since AC Rogue? James: After Rogue I went directly to AC Syndicate, where I wrote the present day cinematics & collectible audio files, helped Ubi Montpellier with the London Stories sidequests, added the Juno subplot to the WWI section, and pitched in on some Animus Database entries and ambient crowd dialogue. I also wrote the Assassin emails for the Jack the Ripper DLC. From Syndicate I jumped ship to Far Cry 5. I'm very excited for that game to come out, and I hope all my friends in the AC community will check it out on March 27. Col: Are you excited to finally see AC Rogue on next gen consoles? James: Yes! I thought it was already pretty stunning on last-gen consoles, I can't wait to see the Northern Lights again. I also feel there was a part of the community who didn't get a chance to play Rogue because they went all-in on the current gen systems in order to play Unity. Col: Are there any Easter eggs left in Rogue that are yet to be discovered by fans? James: I don't think so. A lot of my "easter eggs" are pretty blatant connections to other elements of the franchise. I will say that one of my favourite bits of ambient dialogue I wrote between two random British guards involves the phrase "Where's Charles Lee?" But having said that, if you play FC5, you might find some Easter eggs in there. :) Col: Several of the characters in AC Rogue and Syndicate (Berg, Voronina) stem from Assassin's Creed Initiates, another project you worked on. How does it feel to see characters from the project come to life in games? James: It feels pretty good! I inherited a lot characters from previous projects. William, Shaun, and Rebecca, obviously, but Gavin Banks, Harlan Cunningham, and even Otso Berg all existed before I started working on AC. It was fun to develop their stories and push their characters further. My inner fanboy loved writing little bits for Warren Vidic and Daniel Cross in Rogue’s audio files. I really enjoyed bringing Gavin’s crew to life on Initiates and it's been a blessing to see characters I helped create outlive me after Syndicate. I was thrilled when I saw Galina show up in Charlotte’s first comic series, and even more so when Uprising brought back Arend and Kiyoshi. But then I get terrified reading every issue because I’m worried that my babies aren’t going to make it out of that story alive. It's also been fun to see characters pop up unexpectedly. I had forgotten that we'd created Deanna Geary for a little one-off story on Initiates and then she was in Origins with Layla. It’s a lot of fun just being a fan of AC again. Col: Assassin's Creed Initiates was a great way to expand AC lore outside of the games. Did you enjoy working on the project? James: It was a lot of fun for me, not just because the team was very good, but also because I feel that like Project Legacy before it, Initiates was an opportunity to tell different kinds of AC stories that kept the action game spirit, but could also be a little quieter and introspective. Stuff like Shaun & Rebecca taking a moment to mourn Desmond’s death, or the silly little emails of random Abstergo employees set during Black Flag’s modern day, or Gavin reflecting on his old Mentor in Japan, or a quick glimpse of Young William Miles in the Soviet Union, etc., I’m not sure these could have be done anywhere other than Initiates. In terms of expanding the lore, the challenge I set for myself was that every story or character that we introduced should be able to lead their own spinoff or project. I’m not sure if I succeeded every time, but we’ve already seen how a few of my beloved murder children have grown up and spread their wings into books, and comics, and games. Col: Are there any more characters from AC Initiates that you would like to see explorer further in future projects? James: From the modern day crew, I’m very fond of Eric Cooper, the steadfast Scottish navigator, and would LOVE to see him in a future game someday. I think Harlan Cunningham and Arend Schut-Cunningham could EASILY lead their own comic. I think Kiyoshi’s Yakuza Brotherhood is also a fun idea just sitting there. In the past, I wrote a little story about Eseosa, who was Adewale's grandson who had a hand in the Haitian Revolution. At the end of that story he made his way to the Davenport farm to train with Connor, and I think that would have been fun to explore. Col: Bayek's robes are available in AC Rogue Remastered. Do you think Shay will suit them, or will they look out of place in contrasting environments to Ancient Egypt. James: All those fan service costumes are just meant to be a bit of fun, so I don't worry about them looking out of place. You can turn your camel into a Chocobo in Origins, so, y'know, just go with it. Col: Are Ubisoft Montreal hosting a launch party/ celebrating the release of Rogue Remastered, and will you be there? James: Well, Ubisoft Sofia was the lead studio in charge of AC Rogue, so I imagine if there’s a party it will be in Bulgaria. But for me, there’s lots to celebrate this month: I’ve been at Ubisoft for 5 years, and with the release of AC Rogue Remastered and Far Cry 5 so I’m feeling very grateful across the board. Col: What can fans of Rogue look forward to with the release of the game? James: I think it’s going to look great on the current-gen systems. And while the Bayek outfit is exciting I just found out that there’s a Jacob Frye outfit available on the Ubisoft Club as well! I hope everyone enjoys playing Rogue as much as I enjoyed working on it. Thanks again! :) We would like to say a huge thank you to James for joining us for this interview, San San from the AC Community Team, and to everyone at Ubisoft who made it possible! Assassin's Creed Rogue Remastered is available now on Xbox One and Playstation 4 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Chester Comic Con Photo Album | TheOnesWhoCameBefore

    Chester Comic Con Photo Album Events Share 25 Nov 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database On the 25th September 2016, Col attended Chester Comic Con, and met Neil Edwards (AC Titan Comics Artist). Here are our photos from the event. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • 5 Things in the Assassin's Creed Shadows Claws of Awaji Expansion We Want to See More of | TheOnesWhoCameBefore

    5 Things in the Assassin's Creed Shadows Claws of Awaji Expansion We Want to See More of Breakdown Share 15 Oct 2025 Written By: Edited By: Eric Allen (Milz_VP) Colum Blackett Back To Database Article features Spoilers for Assassin's Creed Shadows: Claws of Awaji. The first major DLC for Assassin’s Creed Shadows, titled Claws of Awaji, released in September of 2025, and many eager Assassins have uncovered its secrets since then. The DLC sees Yasuke and Naoe head to the island of Awaji, where Templar threats still remain. Like the main game, Claws of Awaji gives us targets to take down and several new additions to gameplay. Let’s unpack the five things Awaji did that we need to see more of in Assassin’s Creed going forward. Promotional image for Claws of Awaji 1) Lateral Playable Cut Scene One of the most unique elements of Claws of Awaji is how it introduces Naoe and Yasuke to the island. The pair attend a puppet show that seamlessly transitions into a fully playable lateral sequence. As the storyteller unveils the tale of a mysterious shinobi, you travel across the screen, delivering silence upon your enemies. This play style harkens back to the titles included in Assassin’s Creed Chronicles. In both artistic direction and execution, this scene serves as an excellent path between the events of the main story and the new journey about to unfold on Awaji. 2) Both Protagonists on the Battlefield at the Same Time In the main campaign, Naoe and Yasuke acted mostly independently during missions; you would decide who would take on each objective, and that was that. But Claws of Awaji changes this dynamic. Here, both protagonists take the field of battle simultaneously. You fight as Yasuke, protecting Naoe while she finds the way forward, and during key moments, you’re prompted to switch between the two for smoother execution of your goals. This approach feels more immersive and gratifying for both characters in a narrative sense; in the next DLC, we’d love to see even more teamwork like this built into the dual-protagonist system. Promotional image for Assassin's Creed Shadows 3) New Ambush Encounters Want to spice up your open world? Make it more dangerous. On Awaji, even the most innocent-looking villager may be hiding a blade poised to strike. Traps lie unseen beneath your feet, triggering surprise attacks that catch even seasoned assassins off guard. These moments form part of the new ambush mechanic introduced in Claws of Awaji. In a game with such a vast open world, players often develop a sense of safety outside of missions. Claws of Awaji deliberately strips that comfort away, making you vulnerable to sudden, unpredictable encounters. The result is a subtle but powerful tension; every step feels uncertain, every shadow suspicious. It’s a great addition that unfortunately fades too quickly if you rush through the main story; but signs point to this mechanic returning. Ubisoft has confirmed that the upcoming Valley of Memory DLC for Assassin’s Creed Mirage will contain ambush encounters. It will be free to all players who own the game when it launches on November 18. Danger lurks in the shadows on the island of Awaji 4) The Boss Fights The crown jewel of Claws of Awaji are the boss fights. The DLC provides 30 new targets for Yasuke and Naoe. There are four main adversaries and 26 minor targets all out to keep our heroes from achieving their goals. Hunting down the lesser targets remains similar to the main campaign, but facing down the primary antagonists is where Claws of Awaji shines brightest. Each of the encounters has narrative weight to it and is more unique than any of the enemies Yasuke and Naoe have faced before. The structure draws inspiration from the best elements of prior games: the open-ended “black box” assassinations of Valhalla and the “weaken your enemies first” progression found in Odyssey. Some lesser foes can be eliminated strategically to gain advantages in later encounters, while one key target even receives a cinematic assassination that nails the DLC’s tension perfectly. These showdowns deliver some of the most memorable combat in the series; if future titles continue to build on the depth and creativity of these boss encounters, they could set a new standard for Assassin’s Creed combat. Tomeji in Assassin's Creed Shadows: Claws of Awaji 5) Becoming More a Part of the Wider Assassin–Templar Conflict It’s been a long time since players truly stepped into the era of the Assassins and Templars. Since Origins, we’ve followed the Hidden Ones and their allies, watching the early philosophies that would one day define the Brotherhood. But with Shadows, the series finally returns to a period where both factions exist in full. This marks a return to form and, more importantly, stabilization of the overall narrative. Naoe and Yasuke indeed discover the existence of the Templar Order, but neither becomes a part of the Assassin Brotherhood. Claws of Awaji introduces us to Japan’s only Assassin of the Brotherhood; Naoe’s mother, Tsuyu. She was the first Japanese Assassin but failed a mission and became trapped on Awaji. Once she joins with Yasuke and Naoe, they too become part of the larger picture. Perhaps in the next DLC, we will see them meet more members of the Brotherhood and aid in a plot involving the Templars and Isu tech. They never mentioned Isu artifacts in the main campaign, so the door is wide open. Fujibayashi Tsuyu Assassin’s Creed Shadows: Claws of Awaji expands the base game in meaningful ways. Between its tense ambush encounters, unforgettable boss battles, and long-awaited return to the true Assassin–Templar conflict, this DLC feels like the bridge fans have been waiting for. If this is where Shadows begins to connect its world to the wider saga, the next chapter could be something truly special. Scenes from the Claws of Awaji Launch Trailer comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eric is an experienced social media manager who joined TOWCB Social Media Team in February 2024 in an effort to help the team establish a clear identity for Isu_Network. Professionally, Eric has managed social media platforms in a number of fields such as fashion, trucking and more, working alongside 300+ brands. Taking on the role of social media coordinator, we worked with Eric from 2024-2026 to create consistent social media content that is both engaging and memorable. Eric Allen (Milz_VP)

  • Assassin's Creed Watercolour Art Dump by Shaya Fury | TheOnesWhoCameBefore

    Assassin's Creed Watercolour Art Dump by Shaya Fury Community Share 22 Mar 2024 Written By: Edited By: Shaya Fury Colum Blackett Back To Database We are pleased to present the works of TOWCB Artist Shaya Fury who has created a series of watercolour creations inspired by the world of Assassin's Creed. Enjoy! We particularly love this art journal, as each page brings the world of Assassin's Creed to life. The Isu architecture left behind by the First Civilisation is recognisable in all mediums, and Shaya has done a great job at representing the long forgotten mechanisms once used by humanity's ancient ancestors. Ways to support the artist Art Lessons Shaya is now giving art lessons online, teaching both traditional and digital styles, starting from the basics, colour theory, different materials and more! If you're interested, send her a message on Twitter. Etsy Shop You can purchase art by Shaya Fury on Etsy , or contact her for commissions. Patreon Shaya has six levels of subscription on Patreon, offering different levels of access. Shaya Fury LinkTree comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Shaya Fury is an Artist/Freelance Illustrator who blends a mix of traditional methods with digital designs to create art pieces that are bursting with colour. Shaya Fury

  • Assassin's Creed Mirage Merchandise Guide | TheOnesWhoCameBefore

    Assassin's Creed Mirage Merchandise Guide Merchandise Share 6 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database The ultimate guide for Assassin's Creed Mirage Merchandise. We have begun collecting merchandise for Assassin's Creed Mirage and logging all the items we find here in this guide. We hope you find it useful! Article contains Amzon affiliate links that support TOWCB. Original article release: 21/6/23 Let us know in the comments if we missed anything. Collector's Case The Assassin’s Creed Mirage Collector’s Case includes the following physical and digital content: THE GAME – Deluxe Edition: A copy of the Deluxe Edition of Assassin’s Creed Mirage, including the entire game as well as the following digital content:Deluxe Edition: a Prince of Persia inspired outfit, eagle & mount skins, weapons, and more! Bonus content: digital artbook and digital soundtrack. PHYSICAL CONTENT: Additionally, the Assassin's Creed Mirage Collector’s Case includes a range of high-quality collector's items: A high-quality figurine of Basim (32cm) A replica of Basim’s brooch An exclusive Steelbook with design to be elected by fans The Art of Assassin's Creed Mirage mini-artbook A Baghdad Map A Selected Soundtrack of the game. Pre-Order Bonus Items Retailer BestBuy have listed a limited edition Assassin's Creed Mirage canvas print as a pre-order bonus for customers who purchase Standard or Deluxe Editions of the game. Available while stocks last. Thanks to our very own Mike Smith (@ TheLordReylus ) from @ Isu_network for the information! It seems that players who pre-order #AssassinsCreedMirage through Indonesian retailer Tokopedia // Next Game Official will receive a free Basim keychain! Players who pre-order #AssassinsCreedMirage through French retailer Micromania will also receive limited edition lithographs! Source Pre-order Assassin's Creed Mirage from Xzone.cz to receive a free insignia keychain! Statues PureArts have revealed that the next statue in the Animus collection will Basim from Assassin's Creed Mirage! The high quality Basim Ibn Ishaq 1/4 scale statue is slated for release Q3 2024. More information. Clothing Assassin's Creed Mirage Glow in the Dark Basim T-shirt Available from EMP Assassin's Creed Mirage Companions T-shirt (Womens) Available from EMP Assassin's Creed Mirage Companions Zipped Hoodie Available from EMP Assassin's Creed Mirage Zipped Hoodie Available from EMP Assassin's Creed Mirage Gate Tshirt Available from EMP Assassin's Creed Mirage Emblem T-shirt Available from EMP Assassin's Creed Mirage T-shirt (Blue Basim) Available from EMP Assassin's Creed Mirage T-shirt Available from EMP Assassin's Creed Mirage Hooded Jacket Available from EMP Assassin's Creed Mirage Knit Jumper by EMP Assassin's Creed Mirage: Basim Ibn Ishaq Costume Available from Buy-Cosplay Assassin's Creed Mirage T-shirt: Available from EMP Assassin's Creed Mirage T-shirt: Exclusive to GamePlanet Mexico Assassin's Creed Mirage T-shirt by Abysse Corp Assassin's Creed Mirage Tracksuit Trousers by EMP Available from EMP Assassin's Creed Mirage Long-sleeve Shirt Available from EMP Assassin's Creed Mirage T-shirt Available from EMP Assassin's Creed Mirage Hooded Sweater Available from EMP Assassin's Creed Mirage - Men's Hero Cape Hoodie Available through XZone.cz EMP Assassin's Creed Mirage - Men's Zipper Hoodie by Difuzed Assassin's Creed Mirage - Men's Zipper Hoodie by Difuzed Assassin's Creed Mirage - Snake - Men's Short Sleeved T-shirt by Difuzed Assassin's Creed Mirage - Spider Scorpion & Eagle - Men's Short Sleeved T-shirt by Difuzed Available from EMP Assassin's Creed Mirage - Men's Hero Item Hoodie by Difuzed Available from EMP Assassin's Creed Mirage - Blade - Men's Short Sleeved T-shirt by Difuzed Assassin's Creed Mirage - Men's Short Sleeved T-shirt by Difuzed Assassin's Creed Mirage - Men's AOP Short Sleeved T-shirt by Difuzed Assassin's Creed Mirage - Eagle - Men's Short Sleeved T-shirt by Difuzed Available from EMP Assassin's Creed Mirage - Basim - Men's Short Sleeved T-shirt by Difuzed Accessories Assassin's Creed Mirage Blue & Orange Cap by Abysse Corp Assassin's Creed Mirage - Men's Snapback Caps by Difuzed Assassin's Creed Mirage - Adjustable Caps by Difuzed Assassin's Creed Mirage - Crew Socks (3Pack) by Difuzed Available from EMP Collectibles Assassin's Creed Mirage Logo Watch Available from EMP Assassin's Creed Mirage Logo Watch by EMP Order here Assassin's Creed Logo Watch by EMP Order here Limited edition Assassin's Creed Mirage Basim prints by The Ones Who Came Before x30 available. To celebrate the reveal of Assassin's Creed Mirage, TOWCB and Yasmin Page (TOWCB Art Team) have launched a limited edition art sale, with x30 prints available for £20. Own a piece of the journey, as it immortalises Basim's sacrifice required to join the Brotherhood. Get in touch to secure yours. Shipping throughout Europe. Assassin's Creed Mirage Mug By AbyStyle Assassin's Creed Mirage Mug: Basim in Action By AbyStyle Assassin's Creed Mirage Eagle Framed Print by GBEye Available from EMP Assassin's Creed Mirage Mug: Basim and Eagle By AbyStyle Assassin's Creed Mirage Maxi Keyart Poster By GBEye Dimensions: 91.5 x 61cm Assassin's Creed Mirage - Metal Keychain by Abysse Corp Assassin's Creed Mirage - Replica Hidden Blade by XtraLife Listing Assassin's Creed Mirage Displate Prints Listings Assassin's Creed Mirage - 3D Metal Keychains & Bifold Wallet by Difuzed Gaming Assassin's Creed Mirage Flexible Mousepad By AbyStyle Dimensions: 23,5 x 19,5cm, 3mm thick Assassin's Creed Mirage Haptic Feedback Gaming Suit Assassin's Creed Mirage Gaming Locker by Numskull Available from: JustGeek Games Time Assassin's Creed Mirage Wireless PS4 Controller Available exclusively via Trade Invaders Assassin's Creed Mirage - XL Mouse Pad Available exclusively via Trade Invaders Assassin's Creed Mirage - XL Mouse Pad - Roshan Available exclusively via Trade Invaders Miscellaneous Assassin's Creed Mirage Backpack Product by Abysse Corp. Dimensions : 42 x 32 x 14 cm Inside compartment for a 15" laptop Available from EMP Assassin's Creed Mirage Zip Case Product by Abysse Corp. Dimensions: 20cm x 10cm x 5.5cm Assassin's Creed Mirage 1000 Piece Jigsaw Puzzle Available for pre-order from GameInfinity Transmedia Assassin's Creed Mirage: Daughter of No One by By Maria Lewis Release Date: November 7 2023 Master Assassin Roshan’s past is revealed in the hunt along the Silk Road for a powerful mysterious artifact in this essential Assassin’s Creed adventure Cairo, 824 – In the bowels of prison, escape is out of the question. The best Roshan can hope for is a quick death. She certainly doesn’t expect a second chance offered by a cloaked stranger who says Roshan is exactly what they need: Someone who can disappear, who will do what needs to be done, someone expendable… Granted her freedom, Roshan joins a crew of shady figures assembled to steal a mysterious object being transported along the Silk Road towards Persia. Roshan’s otherworldly intuition proves vital as she fights to stay one step ahead of her backstabbing gang and survive the mission. For her employer holds the key to a world she can’t begin to fathom: a world she might have been destined for all along. Are we missing anything? Let us know and we will update the article. We will endeavour to keep this article up to date as more merchandise is announced. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Al Boncompagni (It’s A Creed)

    Al is a French artist specialised in portraits who discovered Assassin’s Creed with Black Flag, and their initial passion for the golden age of piracy. They later discovered the previous and newer games to be able to grasp the depth of the lore this saga has to offer. They started regularly posting Assassin’s Creed fanarts in 2020 with the release of Assassin’s Creed Valhalla and met at that moment many other very talented artists with whom they love sharing their work. They were delighted to join the partnership as it means to them sharing their work with many people that are as passionate as them about the Assassin’s Creed saga. Previous Next Artist Al Boncompagni (It’s A Creed) Previous Partner Al is a French artist specialised in portraits who discovered Assassin’s Creed with Black Flag, and their initial passion for the golden age of piracy. They later discovered the previous and newer games to be able to grasp the depth of the lore this saga has to offer. They started regularly posting Assassin’s Creed fanarts in 2020 with the release of Assassin’s Creed Valhalla and met at that moment many other very talented artists with whom they love sharing their work. They were delighted to join the partnership as it means to them sharing their work with many people that are as passionate as them about the Assassin’s Creed saga. Twitter | Instagram Work

  • 'Forgotten Youth' Project Launched | TheOnesWhoCameBefore

    'Forgotten Youth' Project Launched Community Share 2 Feb 2021 Written By: Edited By: Gustav Poulsen (Gargudon) Ashlea Blackett Back To Database We here at The Ones Who Came Before are once again teaming up with our good friend Gustav from the AC Partnership Program to make a difference. We are proud to announce that we will be fully supporting 'Forgotten Youth', a new initiative that aims to shine a light on the collective trauma young people face due to worldwide lockdowns. The project will be a gathering point for discussion, reflecting on the long-lasting consequences and damage caused by COVID-19. If you feel that the pandemic has affected you in any way, you are not alone. Share your stories in a community network as society begins to open up, and we begin to understand the full extent of the worldwide ramifications. Do you feel like the worldwide lockdowns have thrown you into a state of loneliness, sadness or depression? Do you feel uncertain towards the future because of them? Do you have something on your mind you want to talk about, or simply want off your chest? Do you want your voice to be heard? Our very own @ Gargudon , who is mostly known for hosting “The Memory Corridor” podcast and sharing AC virtual photography on The Ones Who Came Before, has recently launched the project Forgotten Youth . The project aims to spread awareness about young people, who have been mentally affected by the lockdowns, by gathering and sharing stories. The lockdowns have taken their toll on the mental health among the youth in different ways. Young people are currently living through the transition into adulthood with limited opportunities to shape themselves, during the formative shaping years of their youth. Links to the Forgotten Youth project, as well as to how you can share your own story can be found below. If anyone has any questions regarding the project, feel free to DM us or @ Gargudon directly." Links Facebook Instagram Twitter Youtube: How to Share your Story comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Celebrating 10 Years of The Ones Who Came Before | TheOnesWhoCameBefore

    Celebrating 10 Years of The Ones Who Came Before Community Share 14 Sept 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database August 10th marked ten years since the creation of The Ones Who Came Before (@ ACFirstciv ). What started out as a passion project set up at home in 2014, TOWCB today is a recognisable brand within the AC Community which has gained momentum around the globe, today acting as reliable source of information for over 60,000 fans. Today we are officially recognised by Ubisoft as leaders within the community, and we want to thank each and every person who has contributed towards our journey. Here is our round-up as we celebrate the creation of The Ones Who Came Before, and a decade of Assassin's Creed content and community moments! Graphics by MoonChildGecko We kicked off our celebrations with a new wave of graphics thanks to our very own Thea Marie Rivedal (@ MoonChildGecko ) We wanted to replicate the style and colour scheme of the official Assassin's Creed 15th Anniversary but with our twist, and Thea delivered on the brief. We had numerous options so selecting a favourite was incredibly difficult. Which variant is your favourite? Let us know in the comments! Interview with Jesper Kyd We are proud to present our interview with veteran composer Jesper Kyd, hosted by Gustav Poulsen ( Gargudon ). This truly unique discussion covers all things music creation, influences behind the Assassin's Creed soundtracks and more! Additionally to go with the interview, we also put out covers of "Wetlands Combat" & "Flight Over Venice" - arranged and produced by Gargudon also - from Jesper's legendary Assassin's Creed II soundtrack, and two more covers are still to be released coming very soon! Celebrating 10 years of TOWCB as well as 15 years of Assassin’s Creed II, a few weeks ago our team’s fellow musician Gargudon, had the opportunity to sit down with renowned composer Jesper Kyd - the man behind the soundtracks of Assassin’s Creed I, The Ezio Trilogy & Valhalla, and some of the most iconic tracks of the franchise - for a chat about everything from Jesper’s journey in music, writing process and influences, capturing the sound of AC, sound design and production, advice for aspiring composers and more. https://www.youtube.com/watch?v=jdLezhsRrBo Rally the Creed #10 : 10 Years Of The Ones Who Came Before In this special tenth episode of our community podcast Rally The Creed, site founder Colum and Gargudon reflect on 10 years of The Ones Who Came Before. From the site’s origin and growth, the evolution of our team, our hosts’ 9 years of friendship, looking to the future and much more. Enjoy listening! Thanks for 10 years to every single one of our followers, whether you have been with us from the beginning, have just hopped aboard, or anywhere in between. Cheers Assassins and here’s to 10 more! https://www.youtube.com/watch?v=xFFNG_nbmsI Assassin's Creed Mirage Giveaway Finally, to conclude our 10 Year Anniversary Celebrations, we gave away an Assassin's Creed Mirage Collectors Case (without game code), courtesy of Ubisoft UK! Congratulations to our winner! The Isu Network Expands ''It's an absolute privilege to work alongside such a creative group of content creators each day as we seek to produce an array of unique and interesting content for our audience members around the world. The Isu_Network is the heart and soul of The Ones Who Came Before, and I'm thrilled to be working alongside such an incredibly talented team. In the final months of 2024, I'll be working alongside the team to identity our strengths and weaknesses, and recruiting even more members to our ranks to ensure that TOWCB remains the home of AC Community content.'' Colum Blackett (The Ones Who Came Before Team Leader) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: | TheOnesWhoCameBefore

    Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: News Share 25 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to a new weekly Assassin's Creed News Recap series, hosted by Colum Blackett (Col_96) from The Ubisoft Star Players Program (Formerly Mentors Guild). Every week, we will be rounding up Assassin's Creed News and sharing it here on The Ones Who Came Before website. Keep an eye on the site every Sunday for more weekly recaps, or check out our social media links down below to stay updated on everything Assassin's Creed. In another week full of rumours regarding the future of Assassin's Creed, we decided to look past the sea of leaked information and focus on what really matters: The community 1) We begin this week's Assassin's Creed recap with a collaborative project. Community members Arshak ( AC: Landmarks ), Louise Chase (TheNerdyArcher), Zark ( Master Hekate's Ceremonials ), James ( Let's Talk Assassin's Creed ) & Science_creed all came together to host a 2-hour long virtual tour of London whilst playing Assassin's Creed Syndicate! Viewers were also acquainted with facts about Victorian London, as the hosts turned their extensive research into a fun trivia experience. We love to see collaborative community projects, and this one does a great job at cementing the importance of non-combat game modes like Discovery Tour. We hope to see more streams like this in the future, which compliment the Discovery Tour platform by providing fans across the world with bite-sized chunks of history. 2) We here at TOWCB kicked off the week with an exclusive merchandise review, written by Michael Smith from the Writing Team. Check out our review of the new Assassin's Creed Character Blind Box figures by AC Toys, who kindly sent over a review package. Article: A Look at ACToys’ Assassin's Creed Character Blind Box 3) This week our Virtual Photography Twitter Community passed 200 followers! If you're a photo-mode enthusiast, or simply an admirer of Assassin's Creed screenshots, join the community for a chance to be featured in our weekly ' This Week in Assassin's Creed Virtual Photography ' articles! Assassin's Creed VP Captures Community 4) We released the first article in a two-part series dedicated to The Mentors Guild, an Assassin's Creed community program which was sadly closed down in June. In our article, we reflected on the fondest moments and accomplishments of members, and looked back with fondness at a program which opened the doors to hundreds of community members around the world. Article: Mentor Memories: Remembering the Mentors Guild (Part 1) 5) Former lead Ubisoft game designer Stanislav Costiuc tweeted this week announcing a series of farewell sessions to say goodbye to the Assassin's Creed Brotherhood, Revelations and AC III Multiplayer modes which are sadly getting shut down. We here at TOWCB hope to see the multiplayer game modes reinstated one day, perhaps with the launch of the mysterious Assassin's Creed Infinity, which was announced back in 2021. The dates for the Multiplayer send-off sessions are: Assassin’s Creed: Brotherhood – July 23 and 24, July 29 and July 30 Assassin’s Creed: Revelations – August 5 and 6, August 12 and 13 Assassin’s Creed 3 – August 19 and 20, August 26 and 27 Reddit 6) Another project we launched this week was an unboxing video of the upcoming TITAN Evo 2022 AC Edition Gaming Chair, kindly sent to TOWCB Headquarters by Secretlab! A hidden blade was used to open the box, and we had a ton of fun filming the video, so we hope you enjoy! Article: Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab 7) To celebrate AC Unity Week, Chris Tilton, who worked alongside Ryan Amon and Sarah Schachner on the exceptional Assassin's Creed Unity soundtrack released a sketch of when he was writing the main theme! This behind the scenes image will no doubt be appreciated by music lovers, and is a time capsule dating back to when the main theme was just an idea written on paper! It's a fun little Easter Egg for fans and the sort of content we love to see to mark the 15th Anniversary. You can follow Chris Tilton on Twitter 8) Finally, we conclude this week's news recap by highlighting our weekly Assassin's Creed virtual photography article by Aaron Young , this time featuring shots by: @calisarah1998 @Amaya_Nocturna @MoonsDonuts @punkncreed @Subject_72 You can find the article here: This Week in Assassin's Creed Virtual Photography: 16th - 22nd July 2022 We hope that you enjoyed this Assassin's Creed News Recap! You can look forward to more articles like this, dropping every Sunday! What was your highlight of the week? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Valhalla: Cinematic World Premiere Trailer Released | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Cinematic World Premiere Trailer Released News Share 30 Apr 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Ubisoft have just released the Cinematic World Premiere trailer for Assassin's Creed marking the dawn of a new era of the series. The next chapter set during the Viking age will take players on the adventure of a lifetime, travelling from Scandinavia to distant lands. https://www.youtube.com/watch?v=L0Fr3cS3MtY Download now in HD What did you think of the trailer? Are you excited for the game? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Art Reveal: Hidden Blade by Shaya Fury | TheOnesWhoCameBefore

    Art Reveal: Hidden Blade by Shaya Fury Other Share 2 Aug 2025 Written By: Edited By: Shaya Fury Colum Blackett Back To Database We are pleased to reveal a new piece of art by a member of TOWCB's Art Team! Shaya Fury is a talented watercolour artist who is known in the community for vibrant paintings, fusing together a blend of colours and styles. We particularly admire the use of red droplets in this piece which act as blood, bringing a sense of danger to the still, majestic beauty of the blade. Shaya states on X that this piece was created in her travel sketch book, making it even more impressive as she may have been at work or on the move at the time of it's inception. It's easy to see why this piece has already picked up praise online from the official Assassin's Creed X account, and we hope to see her tackle more interpretations of Ezio in future art projects. Let us know your thoughts in the comments below! Stay tuned for more exclusive art reveals here at The Ones Who Came Before. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Shaya Fury is an Artist/Freelance Illustrator who blends a mix of traditional methods with digital designs to create art pieces that are bursting with colour. Shaya Fury

  • Best Quotes in Assassin's Creed Valhalla | TheOnesWhoCameBefore

    Best Quotes in Assassin's Creed Valhalla Share Written By: Edited By: Reporter Name Back To Database hkjvvhk ''I will not be captive to another man's gaudy design. My destiny is mine to weave.'' (Eivor) VP and Edit by Turið Torkilsdóttir ''I do have a clan as you call it. But no family. I was orphaned quite young. It may be this lack that drove me to join The Hidden Ones. They certainly treated me as a son.'' (Hytham) VP by Aaron Young ( FalconSwift87 ) Edit by Turid Torkilsdóttir ''In the street of the blind the one-eyed man is called Guiding Light'' (Stowe) Edit by Turið Torkilsdóttir VP by Aaron Young ( FalconSwift87 ) ''Gaze upon my face and meet the dragon that will devour you!'' (Ivarr) Edit by Turið Torkilsdóttir VP by Aaron Young ( FalconSwift87 ) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • Exclusive Interview with Roger Craig Smith Released | TheOnesWhoCameBefore

    Exclusive Interview with Roger Craig Smith Released Interview Share 2 Mar 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database Gargudon from the TOWCB team, recently had the opportunity to sit down with a true icon and legend in the world of Assassin’s Creed. The voice of Ezio Auditore himself, and one of the most renowned voice actors out there, Mr. Roger Craig Smith, for a chat about everything from the role and character of Ezio, the art of voice acting, the AC community and more. A big thanks once again to Roger for being awesome, flexible and taking the time to do it; glad we could finally make it happen and put it out for the community to listen to! https://www.youtube.com/watch?v=5qjMRKFHaWo comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Futuristic Time Jump : Pitching an Assassin's Creed Game | TheOnesWhoCameBefore

    Futuristic Time Jump : Pitching an Assassin's Creed Game Share Written By: Edited By: Reporter Name Back To Database Could the 'present-day' be replaced by a futuristic storyline? TOWCB Team members Gargudon and Ubicypher (Rally the Creed #6 ) pitched the idea of transporting the modern day segments into the future. They noted that Ubisoft have always been extremely cautious about real-life current affairs, avoiding mention of wars or ongoing issues, even recently glossing over the Covid-19 pandemic by only referencing it in an in-game email. Dataminers uncovered an unreleased cutscene in the files for Assassin's Creed Mirage which featured a conversation between two Animus operators, discussing DNA found by Assassin Mentor William Miles. The pair refer to the 21st Century as 'Ancient History', suggesting that they are much further ahead in time https://www.youtube.com/watch?v=SFVbinhDu_Y The Evidence Canon In the Assassin's Creed Brahman graphic novel, Jasdip Dhami, a member of the Indian Brotherhood of Assassins encountered Abstergo Operatives wearing futuristic head gear, a mission to locate the Koh-i-Noor diamond (Piece of Eden) which ended in failure, and the deaths of Siobhan Dhami (Assassin) and Monima Das (actress). Jasdip returned in the Assassin's Creed Uprising comic book series (2017) by Titan Comics, continuing his search for the Koh-i-Noor diamond, this time representing the Instruments of the First Will after leaving the Assassins. This shows that technology which could be classed as 'futuristic', or ahad of its time still exists within the Assassin's Creed universe. The armour worn by Sigma Team in Assassin's Creed Origins (2017 ) is somewhat reminiscent to Predator, giving it an almost-alien-like feel. The team returned in the long-running Assassin's Creed: Forgotten Temple manhwa (online graphic novel), wearing the same outfit. Non Canon In the 'Assassin's Creed Visionaries' comic book series, issue #2 variant cover art by Moy R. Marco featured a giant Assassin robot, similar to a Transformer. The cover was created to showcase a short story within the issue written by Kevin Roditeli, titled 'Project Altair'. Synopsis by AC Wiki ''For the past two years, giant creatures have appeared at random to cause destruction, razing everything in sight and vanishing as quickly as they appeared with apparently no rhyme or reason for it. Humanity has finally developed a possible way to counter these monsters: giant robots. Atop a building, Minerva watches another monster attack. She removes her cloak and performs a Leap of Faith down into her giant robot, Altaïr-01. Her support team confirm that all systems are ready and, from the command chair, Minerva activates her plasma Hidden Blade and, with it, the machine. Minerva then maneuvers the robot towards the creature and engages it in combat, having Altaïr-01 strike it with its own Hidden Blade.'' Fan Content Over the years fans of the franchise have dreamt up countless possibilities for future projects, including a game set in the future. Seeing all the great ideas brought to life by artists makes us here at TOWCB wonder if it's only a matter of time before Assassin's Creed takes the leap forward in time Pitching a Futuristic Assassin's Creed With the difficulties that come with setting a game in reality, Ubisoft could commit to a time jump where Abstergo have finally taken over civilisation through technology, and the Assassins are fighting back. This could look very similar to 'In Time', or 'The Hunger Games'. Access the Animus released a really intriguing article (written by ) on the topic, piecing together a number of hints towards an upcoming shift in time. History is our playground simulation ultimately end with someone taking control over humanity, whether that be a branch of the Templars, such as Abstergo, the Isu returning, or something new entirely. cycle of comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • Pitching an Assassins' Creed Game: Building the Perfect Game | TheOnesWhoCameBefore

    Pitching an Assassins' Creed Game: Building the Perfect Game Wishlist Share 9 Nov 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database For any fan of the ‘Assassin’s Creed’ game series, there will always be a personal wishlist, whether it be hopes for new parkour elements, combat techniques, or a new story direction. I always found it fun to brainstorm ideas for a potential new game in the series with a list of additions I would love to see. I think fans can all agree that each and every ‘Assassin’s Creed’ game could have different features that could slightly impact the quality of the game. Ubisoft does an excellent job already in creating these games, and they do a fine job of taking fan feedback into consideration, so the realistic gap between anyone’s wishlist can be small due to the great response that Ubisoft offers its fans. As good as any game can be, no matter what it is, there is always room for improvement as it's how the gaming industry works. I am going to build an ‘Assassin’s Creed’ game that would satisfy my expectations as a long-time fan of the series. I hope other fans will do the same as Ubisoft may very well be listening to our feedback, and there's always a chance the suggestions you make may one day be implemented into one of their games. Image via Ubisoft. I will start off with the basics, which is the overall formula. ‘Assassin’s Creed’ , in recent years. Has undergone some very significant changes. This has divided some fans, as some prefer the way the old games used to be played. But now, there are plenty of fans who love and appreciate the new style the more recent games have taken. The newer ones have also done a great job at creating new fans to the ‘Assassin’s Creed’ series. There are many fans who never played any of the older games, that are now fans of the series thanks to the major reboot that took place back in 2017. I am a fan of both formulas, but I won't deny I see the appeal for each argument. I think there should be a balance of some sorts. Basically a bridge between old and new. I think combining both could easily satisfy both the older fans and the new ones. Doing this, however, would prove challenging to the developers at Ubisoft because they would have to sacrifice content from each different formula to mix them together. Meaning one aspect of the game would lack something important, which would impact both formulas in its own way. I think to find this ideal balance, there should be a mixture of these elements, but also something new and fresh, so that this hypothetical game would not only honor both the past and the present, but would also make an impact as a new and innovative game rather than feeling repetitive or recycled. This would prove quite the challenge creatively, and would take extensive research and brainstorming from the team at Ubisoft, but in the end, this company employs some of the best creative minds in the entire industry. Offering a new challenge for the team might prove beneficial in the long run. Promotional banner used to tease the reveal of Assassin's Creed Origins. Source: Ubisoft Next on the list, would be the parkour. Free-running and parkour have been a staple of this series since the beginning of its inception. Each game has always brought a unique aspect of the parkour that is so well known in these games, and fans often look back at different eras of the mainline games and how far the parkour has developed. For the original games, parkour was monumental at the time, now it's seen as an iconic part of gaming history. Looking back at how far the free-running and climbing has come, it's easy to forget all the fun parkour we have now, would not exist without the main inspiration of the original games. During the early days of the series, parkour was seen as basic, but effective. It was a treat for fans to be able to run across rooftops or scale the tallest building in the city in the beautiful settings all the games took place in. Many fans see 2009’s ‘Assassin’s Creed II’ as one of the best, if not the best game in the series for many reasons, and one of those would be the gorgeous setting of Florence and Venice in Italy in the 14th century. It was incredible to climb real life buildings and monuments that still stand in Italy to this day, and be able to look out to the city in either Florence or Venice. Parkour, of course, has changed a lot over the following years. Which also depended on the setting of the game. ‘Assassin’s Creed III’ , for example, took place during the American Revolution, and had to change some features in the parkour to match that of the setting. For example, the playable characters in the game were able to scale and climb trees, which was new and exciting for fans to experience, but also a great creative change from Ubisoft to adapt to that timeline, and not stick to only what they were familiar with, but to branch out and stay authentic to the time period in history. As a fan of the series since its creation, I think the ideal parkour would be to once more adapt to the setting of the game. Not every aspect of the new games that will follow a different time period will be the same as the last, some will have different terrains or cultures to adapt to. I think to match this authenticity, the team at Ubisoft will have to do what they do best. Study the era inside and out to come up with a solution that not only satisfies fans, but also matches the setting of that particular game. Capture from Assassin's Creed III by Col_96 The next bullet point to follow would be combat. I think Ubisoft has adapted the combat in the series very effectively. The original games had specific combat loopholes that made the need for the traditional fighting less important, where instead some fans could easily manipulate that feature by using the loopholes left in the games. Ubisoft has done an excellent job in cleaning that up and making the combat realistic to the era, and also mechanically fluent in terms of game development. I think Ubisoft would be wise to stick to the current style of combat, if I had a say in this, I would mostly leave it as it is. Ubisoft has perfected the art of combat in modern video games. Changing this would not make sense as it wouldn’t match that of today's standards. However, one thing Ubisoft could continue in its combat mechanics are the extended use of special abilities while fighting enemies. These abilities allow the developers to get creative. There's a lot of potential in creating these special abilities to give the player an aid in combat by having these unique skills be authentic to the game's time period. Ubisoft has already accomplished this in the past, for example in ‘Assassin’s Creed Odyssey’ , one of the special abilities you could use and equip was the infamous Spartan kick. The game was set in Ancient Greece, and this technique is well known today by being shown in different types of movies and TV shows, as well as the actual inspirations of Greece during that time period. The game adopted this type of ability specifically for ‘Odyssey’ as it fit perfectly in the Ancient Greek lore. Lastly, one thing I would add to create my picture perfect ‘Assassin’s Creed’ game would be the continued use of the skill tree. The universal use of skills in ‘Assassin’s Creed’ games only became a part of the series in more recent years. Almost all games created in today's era have adopted the same use of a skill tree. It has become a staple of the gaming industry. Any new ‘Assassin’s Creed’ game could further take advantage of this option by being “different” in their use of a skill tree. It will be creatively challenging, but if Ubisoft were to create a skill tree that looks and acts differently that the usual of what we see today, it would bring publicity to the game by having a unique aspect of it that so many other game developers have typically recycled this part of their game, which is understandable as most skill trees are supposed to be basic, as developers would not want to confuse fans with an overly complicated skill tree feature that could end up worsening the experience and creative gamble they would take. I think a good example of this would be what we saw in ‘Assassin’s Creed Valhalla’ where the skill tree was turned into a system that changed skills into “power”. This was a healthy change in what we are so used to in games today. ‘Valhalla’ did a great job at their attempt to be unique in the skill tree aspect of their game. Assassin's Creed Valhalla Skill Tree from TOWCB 'How to' Guides I think overall that these specific aspects, along with the great foundation Ubisoft has already built for the ‘Assassin’s Creed’ series, would create a game for everyone. I think blending the elements of both past and present could be a pleasant surprise for any fan of the games. These are, of course, hypothetical suggestions, as this is all a personal wishlist for me, but it is a wise thing to do as a fan of ‘Assassin’s Creed’ because one day, if enough fans were to create something similar, the creators at Ubisoft may very well take interest in our suggestions, and perhaps a new ‘Assassin’s Creed’ game could fit our personal wishes. Anything is possible in today's era of the gaming industry. Which is why the hobby of gaming so many fans enjoy, is the best form of entertainment in the entire world. Related Articles Aztec Empire: Pitching an Assassin's Creed Game Chinese Pirates: Pitching an Assassin's Creed Game comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • Noon (TheHiddenVirtuals)

    Noon (@HiddenOnesN) is a Virtual Photography enthusiast and writer who joined TOWCB social media team in Summer of 2023 as an Arabic Translator. In a series of Twitter threads decoding hidden messages within the Assassin's Creed Mirage Marketing campaign, Noon made a strong impression online as a codebreaker. By joining TOWCB, we boosted her findings with a larger audience, and are working together to improve our social media strategies and grow our community. In late 2023, Noon notably be led our 'Decoding the Creed' series, diving deep into the mysteries hidden within the franchise. She also worked alongside the Virtual Photography Team to grow our Twitter community, and encourage interactions. Previous Next Social Media Noon (TheHiddenVirtuals) Previous Partner Noon (@HiddenOnesN) is a Virtual Photography enthusiast and writer who joined TOWCB social media team in Summer of 2023 as an Arabic Translator. In a series of Twitter threads decoding hidden messages within the Assassin's Creed Mirage Marketing campaign, Noon made a strong impression online as a codebreaker. By joining TOWCB, we boosted her findings with a larger audience, and are working together to improve our social media strategies and grow our community. In late 2023, Noon notably be led our 'Decoding the Creed' series, diving deep into the mysteries hidden within the franchise. She also worked alongside the Virtual Photography Team to grow our Twitter community, and encourage interactions. Twitter | Facebook | Instagram Work

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