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- Assassin's Creed Nexus VR Non-Spoiler Review | TheOnesWhoCameBefore
Assassin's Creed Nexus VR Non-Spoiler Review Reviews Share 21 Nov 2023 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database I have always loved when a videogame that I like becomes much more than a simple matter of sitting in front of a TV and playing it. The universe in which the game itself is rooted in, that’s what appeals to me. I love exploring the deepest corners of such worlds and all their possible adaptations and literary works that would help me expand on those very worlds. This is exactly what Assassin’s Creed Nexus does, being a VR title and also a lover of virtual reality ever since it was a thing, having the opportunity to be in the world of my favourite video game franchise ever makes me feel so satisfied and it will most likely be a point of no return in terms of experience, as after several hours of gameplay this is without a doubt, the true Assassin’s Creed experience, in which YOU are the Assassin, and it all depends on you. First and foremost I should say for the record that this is truly an amazing experience. The fact that you can climb and assassinate in first person is simply a dream come true. I know that this is nothing new and there are certainly mods that some adventurous souls dared to make for games like Boneworks or Blade and Sorcery, however this is of course executed much better, on top of the fact that it comes from Ubisoft’s hand itself. Assassin’s Creed Nexus behaves itself mostly as any other VR action/adventure title available on the market, with the ability to choose between smooth movement or teleportation, which comes in handy to reduce motion sickness. When it comes down to movement and traversal, this is where the game really shines and allows you to freely interact with the world around you however you like. You need to grab ledges and climbable surfaces with your controllers without losing grip, otherwise your character falsl flat on their face, which is pretty cool, adding an extra feel of immersion/stress, constantly reminding you that you are about to take a long fall if you somehow think it is ok to release the grab button for some reason. Of course, this comes with some cons that I find are a bit draining at times while playing the game for a long session. However I would say this is somewhat compensated by the feel of actually being able to scour through the streets of Monteriggioni and revisit the iconic church of the village or the Auditore Crypt with a now 1:1 scale of how the statues really look, it is simply a constant rush of those sweet 2009 memories when you first ventured into the villa’s main hall, and where I felt at home, just as if I picked up right where I left it back in the day with a complete knowledge of the villa’s room distribution. But I digress. Don't be afraid! In the game menu you can swap to the option of one press of the grab button to make the climbing easier, allowing you to forget the danger of falling down and focus on the next anchor point for your hands but honestly, I recommend for you to try and train yourself into actually manually climbing walls for extra immersion. Even though you can customize your climbing experience, since the climbing system is a constant movement of your arms in real life, you will most likely end up tired the longer and more aggressively you play the game as there is no speed limit to how you can actually climb surfaces, which is a nice feature on its own but it may encourage players to take a more proactive approach while starting your game and ending up tired and walking in the streets rather than rooftops the longer you play. While the grab and climb system is mostly accurate and effective, due to the clunky nature of the yet underdeveloped VR technology, you may have a hard time actually climbing on surfaces. As for the pull-up you need to pull yourself up as if you were climbing an imaginary ledge and the subsequent jump performed by the character in-game can sometimes eject you or simply not mantle over the spot you would like to land on, leading to a very frustrating experience and sometimes even more tiring for your arms. (It's as if this bug follows Assassin's Creed everywhere it gets ported to!). You can manually jump but only in the vicinity of actual surfaces that require mantling or vaulting over them to perform the jump itself, which at times can be inconsistent and you might find yourself not reaching some specific ledges or roofs and having to start over and climb your way up again which is rather annoying. The fact that they made jumping only available when near objects that trigger the action often causes the game not to register the input properly and it can lead to the alternative of taking a ladder instead, which you can find conveniently placed around the map as if developers knew of this problem. Movement aside, the combat however is really something that needs to be reworked completely. The game encourages you to act as a real swordsman but the hits and parries don’t register that well either. You will often find yourself leaving your hand held up with your sword to automatically block the enemy’s attacks. The game allows you to use multiple weapons from ranged weapons like Bows and Throwing Knives to close-quarter combat ones like Swords, a Tomahawk and the iconic Hidden Blade. Even though the combat might feel inconsistent at times, the blade feels very satisfying to use when you engage in combat and land successful finishers. This can be an instakill if the enemy is weakened before performing a Hidden Blade attack depending on the enemy type which range to basic, medium and professional (elite) NPC’s carrying a wide variety of weapons in the likes of ranged and close quarter weapons. (Bows, Spears, Heavy Swords etc..). In some sections you are given the option to use Throwing Knives but there is no HUD or indicator as to where your knife will end up, resulting in a random throw with the hopes of actually hitting the target, which I missed on multiple occasions hitting the wall next to the enemies and of course since the game has a noise detection system if you miss you will attract uninvited NPCs. For my first walkthrough I immediately decided to set the difficulty option to hard to see what the game has to offer and to add another level to that feel of immersion. To my surprise, the game is relatively easy. As for my first few hours of gameplay, the game doesn’t throw too many NPCs at you and their AI is somewhat dull, similar to that of the franchise’s main games showing once again Ubisoft’s lack of dedication to their NPC’s AI. Most of the levels can be passed easily using stealth which is highly encouraged, distracting enemies by throwing objects or whistling behind cover, putting your fingers in a circle position at the height of your mouth which the game automatically recognizes as a whistle, which in itself is amazing, but again as many of the other features that are on-point and add an extreme level of immersion to the game, you will sometimes find yourself attempting to perform the whistle, and in the heat of the moment, were it adrenaline or simply excitement of getting past guards undetected while crouching, you will most likely hit your headset with your controller’s detection ring once or twice. Be careful with that. Also I should add that while in combat with your Hidden Blade deployed, if you get your hand close to your headset while in a defensive stance you might get distracted by a whistle sound that the headset mistakenly recognizes for some reason. Don’t do that either. The levels are fairly open and nicely merged with linear sections for what the VR has to offer in terms of power and rendering capability, obviously not as good as the main open world titles but still visually impressive for the regular VR titles available out there. In the levels, you can take the time to perform various activities like free running challenges or looking for hidden objects scattered across the small open world as well as during the linear-levels pretty much like in Assassin’s Creed Brotherhood’s Romulus Lair missions where you had to look for hidden chests. It isn’t something too rewarding as there isn’t anything substantial rewarded to you for obtaining them, but you still can access special historical database entries that you can find across the levels sharing some juicy historical facts supplied by Shaun Hastings, and let’s be honest, we all love Shaun. They also included some puzzles in a good old fashioned AC II style, with parkour puzzles and secret rooms pretty much like what you would find in the original Resident Evil games. But I won't spoil them. Overall Assassin’s Creed Nexus is a dream come true for long-time fans who craved to be in the shoes of their favourite Assassins. The Hidden Blade actually retracting and extending at will with a flick of the wrist is one of the most satisfying feels the game has to offer. From the soundtrack to the level of details on the maps I would say Assassin’s Creed Nexus surely deserves some praise, especially for the amazing soundtrack composed by Christ Tilton, who managed to capture the Modern Day-esque feel of the Animus in the VR headset, as well as the nostalgia of our most beloved adventures of Ezio back in the day blended with well known tracks refreshed with a modern touch. This wraps it up for the spoiler-free review covering the core mechanics of Assassin’s Creed Nexus, stay tuned for the upcoming spoiler review that will be available soon in which I will cover the story and the memories of each Assassin, as well as the ties to the actual lore of the franchise. Assassin’s Creed Nexus is now available for Meta Quest 2 and Quest 3 on the Meta store for $39.99 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- Vikings in Ireland: A History | TheOnesWhoCameBefore
Vikings in Ireland: A History Breakdown Share 19 Feb 2021 Written By: Edited By: Lauren Harris Ashlea Blackett Back To Database The first story DLC for Assassin’s Creed Valhalla, Wrath of the Druids, is due to release in the near future and it will see Eivor travelling to Ireland to battle a druidic cult known as the Children of Danu. As such, it is a great time to explore the history of the Vikings and their adventures in Ireland. The First Viking Age in Ireland is generally considered to be between 795 CE and 902 CE. The first recorded Viking raids on Irish soil happened in the year 795 CE on the islands of Rathlin and Lambay. It is likely that the invaders were from Norway, just like our good friend Eivor. For the next 40 years, towns, farms, and monasteries were frequently looted and destroyed by Viking warriors. As this was occurring, the Viking settlers were also integrating themselves into Irish society. The Norse warriors attacked the St. Columba monastery on Iona in 795 CE and burned St. Patrick’s Island to the ground in 798 CE. They returned to Iona in 802 and 806 CE, murdering 68 of the island’s residents and devastating the community. The Norse were not ones for large battle fleets. Instead, only a handful of ships – often less than three – would dock at the shores and offload a group of Vikings. Once the pillaging was complete, the warriors would return to their ship and depart, leaving nothing but destruction in their wake. Eye-witness accounts from the time refer to the Viking invaders as “faceless wraiths”, strangers who left as quickly as they arrived with the only evidence that they were ever there being the smouldering embers of the towns they passed through. Wrath of the Druids is the first downloadable content expansion for Assassin's Creed Valhalla, and is set to launch Spring 2021. The Irish did not take the attacks lying down, however. The Annals of Irish history mention that in 811 CE, the people of Uliad managed to kill a fleet of Viking invaders who arrived on their land. A year later in 812 CE, another fleet was killed in Umall, known today as County Mayo. It was clear to the Viking warriors that their small fleets of only a few longships were no longer working. For one, their men were being slaughtered by the Irish. More than that, though, was that there was only so much loot the Vikings could plunder and bring back to Scandinavia in such small ships. As a result, the invaders decided to upscale their operation in the 830s. The invaders travelled to Ireland with a fleet of between 50 to 100 ships and set up camp. This allowed the Vikings to raid the countryside and bring the loot back to their campsite. In 836 CE, they pillaged Uí Néill. In 837, they carried out river raids on the Boyne, Liffey and Shannon rivers. The Annals of Ulster recorded that sixty ships arrived on the Boyne, with another sixty on the Liffey. They approached Brega and Liffey and plundered everything in sight. In 840, the Vikings attacked Lough Neagh and the surrounding monasteries for most of a year. Their conquest grew in 841 when the warriors set up fortified camps at County Louth and Dublin. The Norse Vikings had a new problem to contend with in 849 CE when more invaders arrived on the shores of Ireland. These settlers were not Norsemen but Danes, and their arrival created a power struggle within Ireland’s Viking communities as the two groups began to fight each other. This distraction gave the Irish nobility time to plan how to deal with the invader armies. However, just as the Irish were building their defences and planning to strike, the Viking raids seemed to stop. 851 CE saw the last major attack of the time as the warriors crossed the sea to begin their invasion of Britain. With the warriors gone, the only Vikings left on Ireland were the settlers who were more concerned with building a life for themselves than attacking other communities. Some of the most prominent Norse populated towns in the late 800s were Dublin, then known as Dubhlinn, Cork, Youghal, and Waterford which became Ireland’s very first city. We know from the events in Assassin’s Creed Valhalla that the game takes place from 873-878 CE. As such, it should be relatively peaceful by the time Eivor arrives in Ireland. There will be a significant Norse population for Eivor to meet and interact with, but there should not be a lot of raiding and pillaging happening. This would allow for the Children of Danu to take centre stage within the narrative, as there will likely not be as much political intrigue happening on the isle at the time. The Children of Danu are inspired by the supernatural race in Irish mythology known as Tuatha Dé Danann which translates to “the folk of the goddess Danu”. Whether this cult will be supernatural in nature or just a group who worship the mythological race remains to seen. One interesting fact about the Tuatha Dé Danann is that they had four magical treasures that they brought to Ireland – a cauldron, a spear, a stone, and a sword. Is it possible these objects are connected to the Isu? Whilst Viking activity in Ireland was mostly peaceful for the latter half of the 800s, that calm was short lived. The Second Viking Age began in 914 CE when a large fleet of Viking ships docked in Waterford harbour to recapture their old settlement which had been reclaimed by the Irish. The raids and pillaging resumed with great force. The Vikings were determined to win back the land that they lad lost to the Irish, including the thriving town of Dubhlinn. That was the last straw for Niall Glúndub, King of Uí Néill, who wanted the Vikings out of Ireland. In 917, he led an army against the Viking warriors in Munster. They were ultimately unsuccessful and retreated having achieved little. The King tried again in 919 and the same thing happened – only this time Niall perished in the attack. With the only person truly willing to stand up to the Vikings now dead, the invaders were free to continue their conquest of Ireland. They established a new town called Weisfjord, now Wexford, in 921 and in 922 they created Limerick. Once again, however, the Viking raids calmed and the settlers focused on building their communities. The British kingdoms of Northumbria, East Anglia and Merica had been defeated and united under one Viking kingdom known as the Danelaw. Dubhlinn was also joined with the Danelaw, as it was one of the most significant Nordic cities of the time due to its high volume of trade and slavery. With such a powerful part of Ireland under their rule, the Vikings began taking control of other Irish towns. In 952, however, Dubhlinn split from the Danelaw due to its power and the Vikings established their own dynasty within the city. Concept art for Ireland coming from the Assassin's Creed Valhalla Season Pass Trailer. For the next 20 years, things in Ireland were fairly uneventful – at least where the Viking population were concerned. Amongst the Irish lords, a battle for power was occurring as men competed for the position of High King of their land. It was also during this time that the Norse and Dane population of Ireland began converting to Christianity. Most of the time, the Irish were willing to tolerate the presence of the Viking communities as they were usually peaceful and responsible for much of the country’s trading. However, political turmoil within Ireland’s nobility would soon change this. Mathgamain mac Cennétig, King of Munster from 970 CE was killed in 976 CE by the previous King of Munster, Máel Muad mac Brain. Mathgamain was succeeded by his younger brother Brian Bóruma. Brian wanted two things above all else: revenge for his brother’s death and power over Munster. In 977 CE, Brian attacked the Viking population in Limerick. King Imar and his sons hid in the monastery, believing that a Christian ruler would not desecrate a sanctuary of God. They were wrong. Brian broke into the building and murdered the Vikings inside. In 980, Brian declared himself King of Munster. Brian was not above working with the Vikings when it aided his quest for power. He formed an alliance with the Waterford Vikings so that he could take control of Leinster province. His goal was power and he would do what was necessary to get it. King Brian Boru’s fast-paced rise to power concerned the other Kingdoms in Ireland, particularly Uí Néill. King Máel Sechnaill II tried in vain to take power away from Brian. Realising this was unachievable, the Kings held a meeting and agreed to divide Ireland between them. This was not a move that everyone appreciated, however. Leinster and Dubhlinn were particularly outraged and revolted against the rule of their new leader. Brian was unfazed by this and led his armies into Leinster and Dubhlinn and destroyed them. From there, Brian continued to take control of Ireland’s regions and Kings Silkenbeard and Máel Sechnaill II both surrendered power to Brian. By 1006 CE, Brian Boru had almost claimed the entire country as his own. Brian’s dream of becoming High King of Ireland looked inevitable. No one could stop his conquest. That was until 1013 CE when the people of Ireland turned on their ruler. Brian tried to fight back against the revolts rising up around Ireland, but this time his enemies were stronger and he was forced to retreat. The rebels travelled to Scotland and the Isle of Man to recruit more warriors to their army, and when they returned they were stronger than ever. The foundations for battle were set. The Battle of Clontarf is one of the most famous battles in Irish history as it is seen as the exact moment the Viking rule in Ireland ended. The battle happed in 1014 and one was one of the bloodiest the country had seen. Thousands of men were killed on both sides, and the Vikings retreated to the Isle of Man when it became clear Brian’s army had won. However, Brian’s victory was short lived as he was killed, allegedly having been bludgeoned to death with an axe by a Viking. With the Vikings having left Ireland and regrouped on the Isle of Man, Viking rule in Ireland was over for good. The remaining Vikings were allowed to maintain control over Dublinn until 1074 CE, but in reality the line between Viking and Irishman was becoming blurred. Vikings were now part of the Irish communities they had once raided, and their own culture and heritage had been replaced by Christianity and Irish customs. Over time, there was nothing left of the fierce Norse conquest that had taken hold of the country in the early 800s. Despite the Viking Age ending in 1014 CE, the influence that the Vikings had in Ireland can still be seen today. The Vikings established the first ever Irish city, Waterford, and also created the first naval base within the city. The Vikings were also responsible for introducing Irish currency. Prior to 995, Ireland did not have its own official currency. It was the Viking King Sitric Silkenbeard who created the first Irish coins, which were silver and bore King Silkenbeard’s name. Another interesting fact is that, despite being well known for destroying Christian monasteries during their raiding years, the Vikings are actually responsible for the creation of Ireland’s most famous cathedral. King Silkenbeard was so devoted to his new religion of Christianity that he ordered the construction of Christ Church Cathedral within his city. It is still standing today and as gorgeous as it was in the 10th century. Indeed, even many of the surnames we associate with Ireland today are deviations of the Scandinavian names that the Vikings brought to Irish soil. Having Viking ancestry in Ireland is relatively common due to how the Vikings merged with Irish society and married native Irish people. The reign of Vikings in Ireland may have only lasted for 220 years, but it was a time that was anything but boring. Without those Viking invaders, who knows what Ireland would look like nowadays. One thing is for sure, it would not be the country we know today. That is the beauty of history. For better or worse, our world is defined by the ones who came before us – just like in our favourite video game. Journey to Ireland and unravel the mysteries of an ancient druidic cult. Fight your way through haunted forests and dazzling landscapes while gaining influence among Gaelic kings. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Lauren is a online article writer who joined the program in 2019, which allowed for her work to be viewed by a larger audience. She is especially interested in Assassin's Creed lore, and wrote a number of thought provoking articles which you can find here in the Community HUB. Lauren left the program in 2021 shortly after the 'Assassin's Creed Infinity' announcement, which understandably left many fans feeling uneasy. We wish her the best of luck with her future projects. Lauren Harris
- What we would like to see in Assassin’s Creed Shadow’s Photo Mode | TheOnesWhoCameBefore
What we would like to see in Assassin’s Creed Shadow’s Photo Mode Community Share 27 Jul 2024 Written By: Edited By: Renzo // CapturesByRenzo Colum Blackett Back To Database Written by Aaron Young and Renzo . The newest Assassin’s Creed game is set to be released towards the end of the year, and a Photo Mode is already confirmed. In this article we will discuss how this tool could improve compared to its predecessors. On May 15th 2024, AC Codename Red was finally revealed as Assassin’s Creed Shadows. Developed by Ubisoft Québec, the game will release on November 15th on PC, PlayStation 5, Xbox Series X|S and other platforms. According to rumours, this will be the last RPG-style entry in the franchise. Set in the Sengoku period, AC Shadows will allow players to explore feudal Japan through the eyes of two playable protagonists: the Shinobi Naoe Fujibayashi, and the legendary African Samurai Yasuke. As it was shown in different trailers, these characters will provide different playstyles and ways to approach exploration and quests. Among other features, Assassin’s Creed Shadows will certainly include a Photo Mode (PM). The official Ubisoft website states that the game’s Ultimate Edition, as well as the AC Shadows Ultimate Pack, will include the Red Dragon Photo Mode Filter. This is great news for the Virtual Photography (VP) enthusiasts around the world and, as members of the VP Team at The Ones Who Came Before (TOWCB), we could not be more excited about it. AC Shadows’ Ultimate Edition features a “Red Dragon Photo Mode Filter” (image credit: Ubisoft websi te) Virtual Photography has increased in popularity in recent years due to the implementation of a PM in most modern games. It is a way for people to showcase their creativity, but also acts as a way of promoting the game through various social media platforms. Accessibility and a sense of community through this medium have contributed to the rise of VP. The sheer volume of competitions ran throughout the year, from both studios and fans, furthers the coverage of this relatively new phenomenon. VP isn't just a great tool for players, it is also a fantastic way for developers to achieve free advertising of their games. Virtual photographers are now starting to gain a reputation as being content creators, with some of these artists working with studios and publishers on promotional material. Ubisoft held a Photo Mode Contest during the first half of 2024 (image credit: Ubisoft website) Since the release of AC Origins back in 2017, Ubisoft’s Montréal (Origins, Valhalla), Québec (Odyssey) and Bordeaux (Mirage) studios have consistently delivered solid Photo Modes across the latest entries in the Assassin’s Creed franchise. These include a Composition Mode (free camera and camera tilt) and an Edit mode (frames, filters, depth of field, exposure, contrast, and many other features). Although the Assassin’s Creed PM hasn’t changed much since 2017 it is still a solid foundation, especially for people new to virtual photography. We believe that AC Shadows’ Photo Mode will be no exception compared to its predecessors. However, there are some features that we think would enhance Ubisoft’s Assassin’s Creed PM. It’s time to discuss them. Edit Mode - Assassin’s Creed Mirage Photo Mode (photo credit: Renzo C.) Time of day / Weather / Switch seasons When it comes to Photo Modes, Time of Day is one of the most requested features by virtual photographers. This allows for many possibilities in terms of lighting and colour palettes, and we think it would make for an excellent addition to the Assassin’s Creed Photo Mode. Ubisoft has successfully implemented this feature in games like Far Cry 5, Far Cry 6, The Crew Motorfest and Avatar: Frontiers of Pandora. On the other hand, changing Weather can completely affect the mood of a shot. This could be an interesting feature to have in Shadows, since other Ubisoft games like Far Cry 6 and The Crew Motorfest already have it included in their PMs. To wrap up this section, we’d like to talk about Seasons. Ubisoft has released a few trailers that showcase in-game footage, confirming that players will be able to experience the beauty of Japan during different times of the year. Having the ability to switch seasons in the AC Shadows Photo Mode would be a game changer in terms of virtual photography. AC Shadows’ features dynamic seasons (image credit: Ubisoft Creator Program) Camera range and camera collision One of the aspects that Ubisoft could improve in their AC Photo Mode is the camera. Having a free camera instead of one that orbits the character is always appreciated, but this should be accompanied by a better camera range than the one we currently have available in games like AC Valhalla and Mirage. With the confirmation that we will no longer have a bird companion in Shadows, this option becomes even more paramount if we want to showcase the beauty of Japan in all its splendour. In addition to this, fixing the camera collision is very much needed. As virtual photographers, we’ve seen characters like Eivor and Basim disappear when we try to get too close to them for a portrait shot. Getting rid of this issue would allow players to take magnificent close-up captures of Naoe and Yasuke. Unlike previous titles, Assassin’s Creed Shadows won’t feature a bird companion (photo credit: Renzo C.) Spotlights There is no photography without light, and the Assassin’s Creed games are known for their beautiful environmental lighting. However, when it comes to virtual photography, there might be a struggle over not having full control of light in certain situations. The addition of Spotlights could come in very handy, especially for portrait pictures. Being in control of the light is something that helps to achieve a great photo. Regarding indoor environments, AC games make it tricky to accomplish the desired lighting. It is also noted that Mirage has incredible lighting when a cinematic sequence plays but this does not translate to the scene once the player retakes control of Basim. Some games feature a three-point lighting system in their official Photo Modes, like Senua’s Saga: Hellblade 2, STAR WARS Jedi: Survivor and Marvel’s Spider Man 2; and Alan Wake 2 recently got a PM that includes a single spotlight, as well as a camera flash and a flashlight. Custom lighting can boost an artist’s creativity, and we’d love to see some of these features in the upcoming AC Shadows Photo Mode. Hellblade 2 allows players to place spotlights within the PM (photo credit: Aaron Young) Depth of Field This feature is something we don’t feel requires an upgrade. Of all the depth of field functions we have used over various games, the Assassin’s Creed one is the most intuitive. That being said, there are people who don’t quite like it. It is important to find a balance, as it is easy to over complicate a DoF and that could be detrimental to new photographers, especially with the ease of how this feature works in the Assassin’s Creed titles. Depth of Field in action - Assassin’s Creed Mirage Photo Mode (photo credit: Renzo C.) Frames One of the few downgrades in AC Mirage’s Photo Mode, compared to previous entries, was the removal of the Frames tab. Assassin’s Creed Odyssey and Valhalla included thematic frames in their respective Photo Modes, with the former also featuring a black letterbox frame that allowed for a cinematic feeling when capturing horizontal shots. We think that the Frames tab should make a return in Assassin’s Creed Shadows. The inclusion of letterbox frames with different aspect ratios (1:1, 2.39:1, 4:5, 5:7, etc.) would be a step up from previous Photo Modes, giving virtual photographers many possibilities to showcase their style and skills. Thematic frames would also be an interesting addition to the AC Shadows Photo Mode. Frames - Assassin’s Creed Valhalla Photo Mode (photo credit: Renzo C.) Character poses and position / Facial expressions These could be useful tools to have in AC Shadows’ Photo Mode, especially for portrait photographers. Changing a character’s pose and/or position can do wonders for a shot in terms of composition and, why not, when it comes to working with lighting. On the other hand, switching the character’s facial expressions can come in handy for close-up shots and other kinds of portrait pictures. Character poses and facial expressions definitely add variety and individualism to a capture. It broadens the horizons, allowing players that extra option to put their own stamp on a moment. Games such as Marvel’s Spider-Man and Horizon Forbidden West have used this to great effect in recent years. Spider-Man 2 allows players to change facial expressions and poses (photo credit: Aaron Young) The Competition Photo Modes have definitely seen some advancements since Assassin’s Creed Mirage released. Ubisoft themselves have shown this with Avatar: Frontiers of Pandora, while Senua’s Saga: Hellblade 2 has really pushed the boundaries of what is possible from a PM. Full cutscene control and high camera range revolutionise the way we can capture a game. It is interesting that games like A Plague Tale: Requiem and Hellblade 2 have invested so much into their PMs, given these were developed by smaller studios. Are they seeing the promotional benefits of virtual photography or is it just an understanding they have of what the players would like? It’s probably a combination of the two. So now, we hope that bigger studios will start to take note of this trend. However, it would be unfair of us not to mention Insomniac and Guerrilla, who have provided an awful lot to their respective PMs. Features such as photo mode are instrumental in order to achieve longevity, keeping a game in the public eye way past its release date. Horizon Forbidden West being a great example, yet it’s interesting to see that another popular Sony game like God of War: Ragnarök doesn’t have the same exposure despite its huge fan base. In part, maybe this happened because Sony Santa Monica didn’t invest a lot in their photo mode. It’s important to clarify that we speak from a place of love here, since one of the authors of this article regularly posts shots from that game, but there are many artists in the virtual photography community who didn’t pick it due to its PM. GoW Ragnarök suffered from lack of advancements to the PM (photo credit: Aaron Young) We believe that if Assassin’s Creed Shadows added a few features from the ones we mentioned above, it would go a long way to improving the PM and showing a commitment to the fans that they value this part of the game. As we have stated, the AC Photo Mode is a great entry level that covers the basics well, but now it’s time to raise the standard and bring the Assassin’s Creed PM to the same level as the competition. AC Shadows’ releases November 15th 2024 (image credit: Ubisoft website) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Renzo // CapturesByRenzo
- This Week in Assassin’s Creed Virtual Photography: 13th to 19th February | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 13th to 19th February Community Share 21 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Guardian Game: Assassin’s Creed Origins VP Artist: @ Pibu_Ra First up this week we have a gorgeous shot of Bayek stood atop a building. The burning colours of the sunset are just delightful. The silhouette of Bayek in the Horus outfit with Senu on his arm is just perfect. I must mention the birds in the sky too. Everything is aligned so well in this capture. It reminds me of the moody cinematography of The Dark Knight Trilogy. Link: https://twitter.com/pibu_ra/status/1595458460878925827?s=46&t=YewA56R-1GGtit5lI2FR IQ Taking Flight Game: Assassin’s Creed Origins VP Artist: @ VirtualCaptures Next up we have a shot that represents the beauty of Assassin’s Creed Origins. This capture is from a stunning set of four shots that are all magnificent. What drew me to this photo is the deep, rich colours that are a staple of Origins. I love the bird taking flight and the NPC in his straw boat. The cloud formations above just add to the elegance of this shot. Link: https://twitter.com/virtualcaptures/status/1625296015296266240?s=46&t=YewA56R-1GGtit5lI2FRIQ Senu Game: Assassin’s Creed Origins VP Artist: @ blackdog_vp I could not resist selecting this shot for the weekly showcase. Despite an abundance of Senu/Ikaros shots recently, this one stood out due to it amazing perspective. Senu looks elegant as ever soaring over Alexandria. Capturing the lighthouse in the background with the smoke rising from the top is nothing short of genius. The Ones Who Came Before Photo of the Week: Judge: Colum Blackett (Col_96) This is such a unique capture that demonstrates a clever use of the photo mode tool. I particularly like the contrasting colours within this shot, and use of perspective to create an optical illusion where the eagle appears to be a similar size to its surroundings. Seeing Senu in flight passing the Lighthouse of Alexandria immediately makes me think of Bayek the protector, keeping a watchful eye over his beloved Aya. This would make a great phone background. Daredevil Game: Assassin’s Creed Valhalla VP Artist: @ MissEvieFrye A new hashtag from our friend’s @CreedScholars brought about this unbelievable shot from Miss Frye. I am a massive fan of this VP artist, and this shot is up there as one of my favourites. I am getting huge Daredevil vibes from this capture. The hood, eye mask and wild hunt tattoo make for such a striking shot. I would not be messing with Eivor looking like this. Eivor Varinsdottir Game: Assassin’s Creed Valhalla VP Artist: @ TuridTorkil We end this week with a beautiful black and white portrait of Eivor. Black and white VP can be so impressive but often under used. There is a clean look to this shot and that really helps highlight the amazing details on Eivor’s face. I love the hair and tattoo combination with the face scar really prominent. The winner though is her look, excellent camera positioning. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Quela
Quela is a new streamer who is currently enjoying her time playing Nintendo games & RPGs. She is a big fan of Assassin's Creed, and currently streams the original games on her Twitch channel once a week. Throughout 2022 and beyond, you will find Quela streaming Assassin's Creed for TOWCB as she joins the Video Content Creation Team in our efforts to move away exclusively from written content. Our content will soon include Creed-Running events and weekly hangouts. Previous Next Video Content Quela Previous Partner Quela is a new streamer who is currently enjoying her time playing Nintendo games & RPGs. She is a big fan of Assassin's Creed, and currently streams the original games on her Twitch channel once a week. Throughout 2022 and beyond, you will find Quela streaming Assassin's Creed for TOWCB as she joins the Video Content Creation Team in our efforts to move away exclusively from written content. Our content will soon include Creed-Running events and weekly hangouts. Twitter | Twitch Work
- Creedmas Artwork Released | TheOnesWhoCameBefore
Creedmas Artwork Released Art Share 7 Jan 2026 Written By: Edited By: Jebs Colum Blackett Back To Database To celebrate Creedmas 2025, and to mark the festive season, our very o wn Jebs fro m TOWCB Art Team released a new piece of artwork! We love how this piece parallels the concept of Angels and Devils on the shoulder, helping to make decisions. Naoe holds a gift, but what could it be? A Piece of Eden? A tsushibue? A list of ten more targets to kill on the objectives board? Let us know in the comments what you think Naoe received. We hope that you had a great Christmas, and were able to spend lots of time with family and friends, alongside playing Assassin's Creed and drinking hot chocolate. Safety and Peace Assassins! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Jebs joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between doodling, sketching and anime, pieces which are often animated, bringing a ton of personality and fun to her work. Throughout 2025 and beyond, Jebs will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. Jebs
- Rally The Creed Podcast: Episode 1 - Introducing The Ones Who Came Before | TheOnesWhoCameBefore
Rally The Creed Podcast: Episode 1 - Introducing The Ones Who Came Before Podcast Share 13 Sept 2020 Written By: Edited By: Ashlea Blackett Back To Database https://www.youtube.com/watch?list=PLI3iAj5fPeAqqYuUi2aMnnLfFsKd4C_Tw&v=hrmXQDJf9qA comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- About | TheOnesWhoCameBefore
About The Ones Who Came Before Assassin's Creed Fan Community was created on the 10th August 2014 as a place for AC fans to share their passion for the brand. We originally focused on sharing theories with the Community, but we now aim to provide interesting opportunities, news, and content for our fanbase. Although the franchise has changed dramatically over the last nine years, our passion for the games and the community has remained. We have always done our best to share community content on our social media channels, with campaigns such as Community Corner highlighting the talent and achievements of the fanbase. Our goal for 2019 was to launch two major projects that had never been done before: an Assassin's Creed fan magazine and a Partnership Program. You can find more information on The Animus Archives and The AC Partnership Program below. Meet the Team Colum (Col_96) Team Leader Hi Everyone. My name is Colum, and I'm the Team Leader of The Ones Who Came Before, an Assassin's Creed Fan Community. I'm also a former Community Builder for The Mentors Guild and have been playing Assassin's Creed games for over 12 years now. I have represented the community as a brand ambassador since 2014. I am very interested in the lore of the franchise, and I love how the Creed connects fans all around the globe. You can find me on social media platforms as Col_96. The AC Partnership Program The AC Partnership Program is a community initiative created by The Ones Who Came Before which aims to promote and share content. The program is a great way for content creators to gain recognition for their work within the community and expand to a wider audience. You can learn more about the AC Partnership Program and our members here. History Back in August of 2014, The Ones Who Came Before was established as a place to host the theories of community member Col_96. The Assassin's Creed franchise has a lot of unanswered questions, so an AC Community was the perfect space to share ideas and potential future plot lines. Caroline (who has since departed the team) was brought on board to boost the profile of our community, and worked to create opportunities for our small group. We were initially affiliated with Your Assassin's Creed Fix (no longer in existence) and The Lore Pages of Assassin's Creed (now The Codex), which helped us to gain a small following. Towards the end of 2015, two more community members, Irakli and Sofija joined the team. In 2016, Col was selected as a Ubisoft Star Player, and attended Gamescom in Cologne. The same year, we joined forces with UbiCentral, a partnership which created a number of opportunities for the community such as giveaways, videos and articles. in 2017, Sofija was selected as a Ubisoft Star Player, and attended Gamescom. Also that year, Graphic Designer Irakli rebooted our graphics, and created our iconic Assassin Hood logo. In 2018, Irakli was selected as a Ubisoft Star Player and attended Gamescom. Towards the end of 2018, Ashlea joined the team as Editor, and reviews all of our work before publishing. 2019 - Launch of The Animus Archives and The AC Partnership Project Assassin's Creed Community Fundraising Campaign Launch of our new website AC Partnership Program Established 2020 - £1000 raised for various charities 2020: We established a network of Assassin's Creed fans known as the Isu Network / AC Partnership Program, a global team of content creators around the world. 2021: Col and Ash are selected to join The Mentors Guild Program. 2022: TOWCB reaches 40,000 follower s on social media platforms, and sits at the top of Google for the search Assassin's Creed Community. AC Partnership program expanded, 20+ members. Assassins in Need: Heart of the Creed fundraiser raises £1200 for heart causes. 2023: TOWCB reached 60,000 followers across all platforms. 2024: Ongoing
- This Week in Assassin's Creed Virtual Photography: 9th April - 15th 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 9th April - 15th 2022 Community Share 17 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Fox Games: Assassin’s Creed Valhalla This week’s first capture comes from @Gwyn_VP over on Twitter. A few weeks ago I featured a fox and now we have another one. This is such a cool capture! I love how the ears are up as if startled by Eivor’s presence, whist at the same time remaining hidden in the undergrowth. Valhalla is now the benchmark for foxes. Let see who can take the crown next. 2) Wingspan Game: Assassin’s Creed Odyssey Photo number two comes from @DanielDonner82 over on Twitter. Sticking with the animal theme I managed to find this brilliant shot of Ikaros. I am liking how much this showcases this beautiful bird. Nice use of the depth of field function to give the sense of Ikaros scanning the land from up high. The eagle is such a great symbol of Assassin’s Creed, and I hope it makes a return soon. 3) Traveller Game: Assassin’s Creed Brotherhood This week’s third shot comes from @giraph_1 over on Twitter. A first entry for Brotherhood in our VP collection. This picture looks more like a painting than an in-game screenshot. Ezio is so striking with his white Brotherhood outfit, particularly when up against the darker background. I love how the sun is blazing out from behind the castle. Such a fitting of capture of the Master Assassin. 4) Paris Game: Assassin’s Creed Unity VP number four comes from @Memento_Gallery over on Twitter. This capture is all about style and attention to detail. Unity never received the love it deserved, because behind all the issues, the game was on another level. An excellent capture of the street level sites that await around every corner when exploring this beautifully detailed game. I just really love everything about this photo. 5) Dragon Game: Assassin’s Creed Valhalla The final capture of the week comes from @Amaya_Nocturna over at the ACFirstCiv VP Twitter Community. Game of Thrones is exactly what I think of when looking at this shot. I am not the biggest fan of the mythical parts to Assassin’s Creed but this is cool. I really like how the dragon’s wings are in mid-flight, and the dark foggy background. This capture really makes the Dragon seem huge, when really it’s not much bigger than the Raven. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Announcement: Two of our admins are joining The Mentors Guild! | TheOnesWhoCameBefore
Announcement: Two of our admins are joining The Mentors Guild! News Share 19 Oct 2020 Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database We're pleased to announce that two members of TOWCB admin team, Col and Ash are officially joining The Mentors Guild! This is a huge opportunity for our community that will hopefully open many doors, and we are extremely excited to join a network of Assassin's Creed leaders around the world. We hope to help bridge the gap between community members and developers, and look forward to the future projects this community initiative will provide. We would like to say a huge thank you to the Assassin's Creed Community Development team for inviting us to join the program. What is the Mentors Guild? The Mentors Guild is a collection of Assassin’s Creed Community leaders, ranging in skillsets and areas of expertise. Members include cosplayers, artists, content creators, opinion leaders, and fan site administrators. The Mentors Guild was initiated by Ubisoft, spearheaded by Assassin's Creed Community Development team, and its members are hand chosen by Ubisoft. The Mentors Guild’s main purposes are to connect disparate community members together, assist in grass-roots community initiatives, and act as a bridge of communication between the developers and the fans for both criticism and praise. Our Admins Colum Blackett ( Col_96 // Col ) is the community admin for The Ones Who Came Before, and is joining the Mentors Guild as a community builder. Col has been a community ambassador in the UK for the last 4 years, and created TOWCB in 2014. It took a great deal of time to grow, but six years later TOWCB is a community that can be found across several different platforms and has an overall number of around 30,000 members. "It's a great honour to be selected for the Mentors Guild community program. I've spent many years within the Assassin's Creed community, and I can't wait to get started. I hope to bring a fresh wave of ideas to TMG that will help with its future. I have a ton of experience when it comes to community building, and hope to work together with fellow Mentors to create opportunities that will benefit the entire community." Trivia: Col is also an Assassin's Creed merchandise collector, and has one of the biggest collections in the UK! See more Ashlea Buckley ( Ashlea_97 // Ash) is the Editor/ Charity Project Coordinator for The Ones Who Came Before, and is joining the Mentors Guild as a community builder. Ash joined the Assassin's Creed community in 2016 during the promotional campaign for the movie, working from the shadows to keep our social media spoiler-free. She later took on the bigger role of Editor, where she reviews and edits all content published by TOWCB. At University, Ash was the Charity Officer for the Fencing society, where she helped raise money for various charities. Upon leaving, this was something she wanted to continue, and took on the additional role of Charity Project Coordinator. Ash has created several fundraising projects since joining TOWCB, most recently for The Italian Red Cross during the Coronavirus pandemic, supporting the efforts to combat the virus by providing resources and aid. To date, Ash has helped to raise over £1000 for various campaigns through Assassin's Creed community fundraisers. "It is such an honour to be selected as part of the Mentors Guild. It was definitely unexpected as I have not been involved in the Assassin's Creed community for as long as the other people in the program, having only been on the scene for the last 4 years, but it is great to see that even when working mostly behind the scenes the work I do as a part of The Ones Who Came Before doesn't go unnoticed. I really appreciate being given this opportunity to further my contributions to the franchise" Trivia: Ash has also cosplayed at several UK events, and is the host of the Rally the Creed podcast! Going Forward A new wave of members are joining the ranks from across the globe, and it's exciting times ahead for all involved. You can expect a ton of fan-led initiatives in the future, as we aim to help and inspire content creators to take the next step. We'll also be sharing community projects over on TMG social media accounts, so keep an eye out for that! Until then, you can find everything you need regarding AC here at the home of Assassin's Creed community content. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue | TheOnesWhoCameBefore
PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue Merchandise Share 18 Aug 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database PureArts, a manufacturing company known for creating premium quality collectible figurines has once again excelled for it's work on the Assassin's Creed franchise, today revealing an incredibly detailed recreation of Basim Ibn Ishaq, lead character in the upcoming title Assassin's Creed Mirage. This hyperdetailed sculpt honors the past by channelling a stance once honed by Altaïr, taking the series back to its roots. Two editions of the statue are available for pre-order: 250 Exclusive Editions, which also includes a wearable metal replica of Basim's ring, and 2250 Non-Exclusive Editions. Basim joins the Animus Collection, which also includes high-quality statues of Altaïr, Ezio, Edward, Basim, Kassandra, Eivor and Connor. We are fully expecting both editions to sell out, so act fast Assassins! Release date: Q3 2024 Avaiilable for pre-order now Product Description He is ready to sacrifice everything he held close and walk the path of shadows. Direct from 9th century Baghdad, Assassin’s Creed® Mirage protagonist Basim is one of the deadliest assassins in the franchise! Street thief, Isu reincarnate, Hidden One, and now Animus Statue: Basim has survived millennia to join the PureArts Animus ¼ Scale Statue line. In the most dynamic pose yet in this series, Basim appears as agile as an eagle, touching down upon an ancient Islamic architecture base and ready to fight. Make room in your collection because the Assassin’s Creed®: Animus Basim ¼ Scale Statue is a key player in your Order of Assassins. Limited to only 250 units, the PureArts.com Exclusive Edition includes a wearable metal replica of Basim's ring. https://video.wixstatic.com/video/06e6c8_5d1908588bce480eb06491fe8c2173c3/1080p/mp4/file.mp4 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Understanding the Isu Language: Grammatical Cases and Pronouns | TheOnesWhoCameBefore
Understanding the Isu Language: Grammatical Cases and Pronouns Analysis Share 3 Oct 2024 Written By: Edited By: Edenoi ActualSpider-Man Back To Database The Isu language, unlike English but like certain other languages such as Latin, marks the grammatical case of a noun using various endings. The case of a noun essentially describes its role in the sentence. In English grammar, you might be familiar with the terms subject, direct object, etc. The case endings for the Isu language are as follows: Grammatical Case Endings Inanimate nominative no ending Animate nominative -s Genitive -às Dative -àæ Concrete accusative -ch Abstract accusative -á Animate accusative -m Locative -æ Ablative -os Causal -ôd Instrumental -h There are a lot of cases and you may not be familiar with all the terms, so let's go over them. The nominative case is for the subject of the sentence: whoever or whatever is doing the action. However, the Isu language actually has two different nominative endings, depending on whether the noun is animate (describing a person) or inanimate (describing anything else). Note that the Isu may not necessarily consider humans to be animate. The genitive case indicates a possessor, very similar to how you would use the -'s ending (as in "Desmond's birthday") in English. The dative case indicates a receiver, what you would call the indirect object of the sentence in English. In the sentence "I gave my dog a bone," the dog would be in the dative case. The accusative case marks the target of a verb, the direct object. Isu actually has three whole endings in the accusative. We have an animate ending like in the nominative case, but we also have two separate inanimate endings, what we'll call concrete and abstract. Concrete nouns describe things that physically exist, whereas abstract nouns describe concepts. These are essentially gendered endings like you might be familiar with in languages like Spanish or French, but in the case of the Isu language, grammatical gender has nothing to do with being male or female. The locative case indicates the place where the action takes place, for example "in the Animus." The ablative case indicates something which the action is moving away from. For example, in the phrase "a call from my dad," the dad would be in the ablative case. The causal case indicates the beneficiary or purpose of an action, such as "for the creed." The instrumental case indicates a tool being used to perform an action. In the sentence "Assassinate the target with a hidden blade," the hidden blade would be in the instrumental case. Additionally, Isu uses the infix -r- to indicate pluralization. To decline a noun, start with the stem, then add the plural marker if appropriate and finally add the ending for the appropriate case. Personal pronouns are a special case. They sometimes use the same endings as regular nouns, but not always. Isu pronouns can be broken down into first-, second- and third-person in the singular and plural, just like in English. Pronouns Singular First Nominative Hṃ Genitive Hmàs Dative Hmàæ Accusative Hṃ Locative Hmæ Ablative Hmos Causal Hmôd Instrumental Hmh Note that the instrumental case may not be accurate as the instrumental form of the second-person pronoun does behave differently from the other cases, and there are as yet no examples of the first-person singular pronoun in the instrumental case. Likely there's a vowel missing because "hmh" is not actually a syllable and very hard to pronounce. Second Nominative Dű Genitive Duàs Dative Duàæ Accusative Dúm Locative Duæ Ablative Duos Causal Duôd Instrumental Dúh Third Nominative Hoæ Genitive Hàs Dative Hàæ Accusative Hoæm Locative Hæ Ablative Hos Causal Hôd Instrumental Hh The third-person singular pronoun has not actually appeared at all in any of the sources that have been released, but we can guess what it should look like by analogy with the third-person plural pronouns, the definite articles, and the number "one," all of which we'll get to later in this article. Plural First Nominative Ṇsṃ Genitive Ṇsmàs Dative Ṇsmàæ Accusative Ṇsṃ Locative Ṇsmæ Ablative Ṇsmos Causal Ṇsmôd Instrumental Ṇsmh Second Nominative Æű Genitive Æuàs Dative Æuàæ Accusative Æúm Locative Æuæ Ablative Æuos Causal Æuôd Instrumental Æúh Third Nominative Toæ Genitive Tràs Dative Tràæ Accusative Toæm Locative Træ Ablative Tros Causal Trôd Instrumental Trh The definite article (like the English "the") is not required in the Isu language but can be used for emphasis in certain situations, such as when referring to "The Council" that seems to have ruled Isu society. Definite Articles Inanimate nominative Hæz Animate nominative Hæz Genitive Hàs Dative Hàæ Concrete accusative Hæzch Abstract accusative Há Animate accusative Hæzm Locative Hæ Ablative Hæzmos Causal Hæzmôd Instrumental Hæzh The last concept we'll cover in this article is the word for the number one: oænos. This word is used to refer to a single person or object, but it can also mean "once." The word can even be doubled to mean "one and only one." Additionally, it can be pluralized to mean "everything" or "everyone": oænosr. It can also be negated to mean "nothing": ṇoænos. More Isu Studies You can find more articles on the Isu language linked here: Understanding the Isu Language: The Basics comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Edenoi
- AC Community Questions: Andy (SisterlyThrower) | TheOnesWhoCameBefore
AC Community Questions: Andy (SisterlyThrower) Interview Share 11 Jul 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Col: Hi Andy, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Andy: Thank you for the welcome! My role within the AC Community has had a few different key aspects so far. Mainly, I have been live streaming and making videos about the games for several years. Now, I am making further videos and live streams on content beyond just the games, including utilizing my personal life as a therapist for mental health analysis of the universe. Col: In March 2024 you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. How have you enjoyed your time working with our content teams? Andy: I have absolutely loved my time working with the teams so far. At a most basic level, it is always enjoyable to be around people who love the same content you do. But even beyond that, it’s inspiring to be on these teams, because it forces me to level up my own content. Everyone on the team is amazingly talented, and I have to make sure that what I make is of the same calibre! Col: When did you first start making videos, and what in your opinion would you say has been your most popular / recognisable creation? Andy: I first started live streaming and making videos in 2018. My most popular live stream series has been playing through the Assassin’s Creed games under various challenge conditions, including spinning a wheel of punishment when I fail a challenge. My most popular video series has been my mental health analysis of video game characters, entitled, “The Video Game Therapyst.” Col: What are some of your most recent Assassin's Creed Community Projects, and what are you working on currently? Andy: My recent projects include mental health analysis of Assassin’s Creed characters in “Creed and Counsel: Unravelling the Minds of Assassin’s Creed,” and challenge live streams. I am currently working on gearing up for live streams on Twitch for The Ones Who Came Before, in addition to a martial arts analysis of Assassin’s Creed combat, and an exploration of Assassin’s Creed books. https://www.youtube.com/watch?v=vr6zL4FiCU4 Col: Have you visited any of the locations from the games? Andy: Unfortunately, I have not gotten a chance to visit any of the game locations yet, but if I could visit any one, I would probably start with Boston, New York, and Philadelphia to see how much of Connor’s journey I could recreate from Assassin’s Creed III. Col: Which Assassin's Creed game is your favourite and why? Andy: I won’t pretend it was a perfect game, but I have always had a special place in my heart for Assassin’s Creed Unity. I think that Arno pushed the boundary more than any other previous protagonist on whether the Assassins had the right viewpoint on how to conduct themselves as a movement. He was willing to threaten his place within the group out of love for Elise, and I have always considered myself a romantic at heart. And as flawed as the game’s release was, the parkour system and open nature of how to carry out assassinations really revolutionized gameplay for this game and all future games. Col: Have you attended any events within the Assassin's Creed Community? Andy: Sadly no, but nothing would make me happier than to start exploring cosplay and go to a general convention like Pax or a specific Ubisoft event. Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? Andy: I know this was incredibly recent, but the excitement and buzz around Assassin’s Creed Shadows has honestly been one of the best things in this community that I’ve ever been a part of. Fans have been begging for a Japanese release for years, and to see it come has been exciting. I think the environment and gameplay aspects they are trying in this entry will really elevate this game’s quality. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Andy: I know we’ve spent a lot of time in America, but I would love to see the Assassin and Templar conflict at the time of the American Civil War. I could also potentially entertain the idea of the Korean War, the Vietnam War, and the Cold War around the time of the Fall of the Berlin Wall. Col: Do you have any personal AC goals you would like to achieve? Andy: My short-term goal would be to get accepted into the Ubisoft Partner Creator Program. The long-term goal is to be in a position where I could live stream/ make videos as a full time career. Col: What would you say is your most significant community achievement to date? Andy: For me, the idea of consistent viewership of audience members that I have had no previous relationship with has been the most exciting achievement for me. I have some viewers who are people I know IRL or am related to in some way, but the idea that my content is even good enough to bring in other viewers whom I don’t know has always been confirmation that what I am making is good. Col: What is your favourite part of being a community member? Andy: I think being a community member lends itself to a level of excitement you may not feel otherwise. It’s one thing to experience a new game or beat a level when you’re by yourself, but to do that surrounded by others who are just as passionate as you just brings things to another level. Col: Do you collect AC merchandise? If so, what if your favourite item? Andy: I just recently started to collect merchandise myself. As such, I don’t have a huge collection right now. However, I am proud to report that I have a complete collection of guide books for the Assassin’s Creed games. Having guidebooks was always really enticing for me, as it gave me reassurance that I was seeing everything there was to see in a game. Col: What advice do you have for people looking to get in to games journalism and creative writing? Andy: Don’t underestimate the importance of fun. If what you are writing about is not fun, at least some of the time, you will lose your passion for what you’re doing, and without passion, what you are writing about will not be as good as it could be. Col: Where can our community members find you online? Andy: My guilty secret as a content creator is that I’m not online nearly as much as I should be, but I am by far most consistently on X @ SisterlyT . I’m doing personal live streams on Twitch every Sunday, Tuesday, and Thursday night at 11:30 PM, EST as well. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Mirage: Assassin Cat designs shared by Ubisoft 3D Character Artist | TheOnesWhoCameBefore
Assassin's Creed Mirage: Assassin Cat designs shared by Ubisoft 3D Character Artist News Share 2 Mar 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Assassin's Creed Mirage: Patch 1:0:7 introduced a very special character to the game, in the form of an Assassin cat which seems to spawn at random throughout the game. It was recently sighted wandering the streets of Ukbara, a small town found on the North bank of the Tigris river, but I was unable to find it myself. In a special post on ArtStation by Valentin Yovchev , 3D Character Artist at Ubisoft, new details about the design and close-up images were shared which will benefit those looking to create costumes for their own Assassin cats at home. ''It was a great honor for me to work on Assassin's Creed Mirage, and I'm happy to share that I had the pleasure to design and create this outfit for the latest Easter egg in the game that was introduced in patch 1.0.7. Congrats on Lieven Ledegen , he was the first one to find this new purr assassin (the video is from him). Also since I saw in some posts on reddit that people will want to make a real outfit for their cat, I've decided to share the raw measurements of the outfit for people to use as guides if they ever want to build this outfit for their cat in real life And for everyone curious how to find this furry assassin in the game. Just walk around, and look for cats and eventually you'll run in to him, just be prepared to pet him Cheers! Valentin'' https://www.youtube.com/watch?v=YW1P9KOuxJo The first set of character models shared by Valentin Yovchev show a number of key details such as a snake-inspired knife belt and engraved Assassin collar. The next set of designs are for those looking to create the costume at home. Let us know if you plan on taking on this challenge! Have you found the new Assassin cat in Assassin's Creed Mirage yet? Share your captures @ ACFirstCiv for a chance to feature on the website! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Mar 22, 2024 🤑🤑🤑 Like Reply About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 28th to 04th September | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 28th to 04th September Community Share 6 Sept 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Voices of Fornburg Game: Assassin’s Creed Valhalla VP Artist: @ HeraldTrivia “Ahh the High One! He calls to you” Fornburg is the first Viking settlement you visit in Assassin’s Creed Valhalla. It is home to the Raven Clan and serves to set the story before you venture to England. The vistas here are sublime and the chances to capture great photos are plentiful. This wonderful edit has a lot of heart and meaning, with Eivor appearing over the place he once called home. I love the colours, especially the sun upon Eivor’s forehead. The scenery is beautifully captured giving off that sense of adventure despite leaving your home potentially for the last time. Wolf-Kissed Game: Assassin’s Creed Valhalla VP Artist: MissOaty “After seventeen years, I saw my father’s axe again” Before Eivor sets sail for England she seeks solace in Valka the Raven Clan's very own Seer. It is here she witnesses visions of herself betraying Sigurd. The whole flash back acts as a genetic memory, something that has been a staple of the series for a long time. This gorgeous capture of Eivor staring thoughtfully brings me right back to that very scene. The weight of the visions evident on her face. I adore how the light from a nearby fire is illuminating half her face and that scare looks so badass. With the awesome tattoo around her ear Eivor certainly looks ready for the path ahead. Lands of England Game: Assassin’s Creed Valhalla VP Artist: @ wistfulembrace “I learned that your God fears death, just as mine do” Alfred of Wessex fought a battle on two fronts, one to establish a new order more akin to the Templars but also to eliminate the threats to Christianity. Eivor is just another spanner in the works to Alfred’s dream of a united England. The two have quite the story but unfortunately we don’t get as much screen time as I would have wished. This hauntingly beautiful set exemplifies the time period and how dark and fraught it was. The whole set could have easily been pulled from the art book. I love this one in particular due to the positioning of Eivor and the magnificent steeple in the background. I feel this is the essence of Valhalla and shows the cultural dived between the two. Link to Set: Palace Game: Assassin’s Creed Origins VP Artist: @ cop_filip “Of course he was the last! They are all dead. Justice is done!” One of the standout places in Assassin’s Creed Origin’s, Alexandria serves as a focal point for both Bayek and Aya. It is the second largest city in Egypt and has a coastline so striking you can’t help but love it there. It is where the story really begins with Bayek acquiring the hidden blade to help eliminate the order. Once again the whole set is perfection but this one especially looks so real. The palace appears very majestic amongst the trees and they do such a great job at framing it. I am not sure how the blue sky is so clear, timing must have been impeccable. Link to Set: The Ones Who Came Before Photo of the Week Judge: @ Virtualtourism ''It honestly feels like @ cop_filip travelled back 2000 years and took this with his camera. You can see the influence of his real world photography shine through in this virtual photograph. The subtle colours of the vegetation, the dry dusty rock face and the clear blue sky all help bring this shot into reality. Exellent work.'' Searching for Answers Game: Assassin’s Creed Odyssey VP Artist: @ Dash_845 “I’m a demigod. Worshipped and feared by the Cult and all the Greek world” In the virtual photography world Kassandra usually get the spotlight, however it is nice to feature Alexios for once. Depending on which sibling you choose the other will still be present in a large way. Their path is still the same and Alexios grows into a powerful mercenary by the end of the story. This capture is so classy and gives off both Gladiator and Assassin’s vibes thanks to the attire. The use of the torch is a nice touch adding that glow to the shot whist amplifying the shadows. I love the stance with the head turned, he looks like he may have just found what he was looking for. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- What AC Mirage's Expansion & Revival Means for the Franchise & Ubisoft | TheOnesWhoCameBefore
What AC Mirage's Expansion & Revival Means for the Franchise & Ubisoft Breakdown Share 5 Nov 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Hayden Bird Back To Database Two months’ time ago, Ubisoft made a surprise announcement. Out of the blue, it was revealed that Assassin’s Creed Mirage, almost two years after its initial release, would be receiving a free expansion before the end of the year. This expansion now titled “Valley of Memory” would take players to Al-Ùla in Saudi Arabia, a UNESCO site and key part of Saudi culture and history. These news were as said definitely a surprise, but were mostly met with praise and excitement from fans, even if it was odd this expansion was coming this long after release. But why is that? Was this always secretly planned, is it a desperate business move, and is it related to Ubisoft’s new supposed partnership with Savvy Games Group, an investment firm based in Riyadh in Saudi? We explore the different aspects of this, from business decisions, fan reception, its impact on the AC franchise and more. Let’s dive into it! Ubisoft, Savvy Games Group & Business Last year in 2024, Ubisoft CEO Yves Guillemot reportedly accompanied President of France Emmanuel Macron on a trip to Saudi Arabia, to meet with Crown Prince Mohammed Bin Salman and other Saudi leaders, with the goal of spreading the impact and reach of French culture. Based on an internal company Q&A published by GameFile, this caused dissatisfaction within the company and was not to everyone’s liking, one employee specifically asking if supposedly partnering up with a nation against the company’s democratic values, is another hit to their already damaged and dwindling reputation. Ubisoft did not make any direct comments on this claiming “We do not comment on rumours” , and reportedly afterwards stated they believe there’s a difference between the controversial Crown Prince and the Public Investment Fund, Saudi Arabia’s sovereign wealth fund, as well as Savvy’s parent company. Some time after Guillemot and President Macron’s trip in January this year, French news outlet Les Echos reported Ubisoft had supposedly entered a partnership with Savvy Games Group, leading to the creation of DLC for Assassin’s Creed Mirage, despite multiple previous claims the game was meant to be a standalone experience without plans for additional expansions. Ubisoft have neither confirmed nor denied a partnership with Savvy or Saudi Arabia in general, but nonetheless the DLC was conveniently announced by Guillemot in Riyadh in August, during the New Global Sport Conference. Despite no official confirmation of a partnership between Ubisoft and Savvy, the timeline, alleged business decisions and the fact the DLC comes at no additional cost, does indeed raise the question, is the choice of developing this DLC purely a creative decision, or a direct result of Savvy’s likely investment in Ubisoft, possibly in an attempt to promote Al-Ùla and attract tourists? As mentioned also, the fact that the DLC is free - also compared to expansions for previous AC games as well as years of (infamous) microtransactions - can indeed feel odd, also taking into consideration the current state of Ubisoft and their recent financial struggles. Could they really afford to put money and resources into developing an expansion they wouldn’t make a dime off, or is it being free a result of funding from partners? At the most, a spokesperson from Ubisoft has stated "This title update to Assassin's Creed Mirage was made possible thanks to the support of local and international organisations, through access to experts, historians, and resources to ensure the creation of an authentic and accurate setting.” . Fan Reception & Impact on the Franchise Business decisions and potential controversies aside, as mentioned, despite the suddenness of the announcement of a free expansion, it was mostly met with praise and excitement from fans, some even stating it absolutely feels like the right decision, and the timing of it comes along at the perfect moment. It is very likely there is some truth to this. Bringing new life to one of the company’s most critically acclaimed titles in recent years - especially coming off of said financial struggles and the intense and controversial marketing campaign for AC Shadows - can ultimately serve as a bit of cleansing, and help restore players’ faith in and love for the company. Also taking into consideration the perception of Assassin’s Creed in recent years - the series going in a drastically different direction with most new games, causing polarisation amongst fans - bringing new life to the most critically acclaimed instalment in a long time that was a fresh breath of air, being as much of a return to roots as possible, reintroducing classic as can be Assassins (Hidden Ones) VS. Templars (Order Of The Ancients), with a story structure and gameplay formula reminiscent of the 2007 original, does indeed feel like an easy, yet effective and nostalgic move, and it shows. The fact that the DLC trailer also officially naming it Valley of Memory in early October, got more views in 24 hours than the trailer for AC Shadows’ recently released Claws of Awaji expansion got in a month is telling something. It says that despite its young age, players are already starting to have a nostalgic relationship with Mirage given its classic formula, and it is slowly leaving a legacy other recent instalments in the series have failed to, and tells that despite its successful and fateful launch and mostly positive reception, even the newest entry of Shadows might not be sticking with some players for the long run. This also raises the question, why is Ubisoft not just sticking to a formula for their flagship franchise that is more or less always met with praise, and instead doing all this push and pull, first removing than re-adding elements to new instalments that only result in polarisation? This is not saying the series has to be repetitive and every game the same, and it does indeed need to evolve adding completely new elements every now and then. One of the most household titles of the franchise - Black Flag - did exactly this to most players’ surprise, but in the end to positive reception. Every game can introduce a new narrative, new locations, gameplay elements and more, but in the very end, does it need to rely upon the same backbone and structure more or less, to keep a loyal fanbase and leave an enduring legacy? Among the many instalments in the franchise, it is really only a few games that have really left their mark in gaming history - up there with games like Grand Theft Auto V, Red Dead Redemption II, The Witcher 3, The Last Of Us and more - but even the older ones that didn’t do so on that level, are starting to be looked upon in a different, more nostalgic light by everyone from players simply missing the classic AC formula, the modding community starting to bring experience enhancing mods to these games, to those only experiencing them for the first time even to this day. This adds further to the fact that most newer instalments have so far failed to create an enduring legacy on the same level, with Mirage now becoming the odd one out, that given the circumstances and new life being brought to it at the perfect time, could end up having a legacy on the levels of Black Flag and Assassin’s Creed II. Nostalgia & What Can Ubisoft Learn? Even if it is odd suddenly bringing new life to a two year old game, it is as said clearly the right move, and tugging on the nostalgia strings, is an easy and cheap, yet clearly very effective move. This raises the question, given the current state and perception of the AC franchise, does it need to rely more on nostalgia, and could it ultimately survive on that for so and so long? Overall we live in a time where nostalgia overall clearly sells, be it music where genres like Pop-Punk & Nu-Metal have reached levels of popularity not seen since their inception 20-25 years’ time ago, with massive festivals and many of their biggest names today playing stadiums, or movies where a film like Top Gun Maverick in 2022 turned out one of the biggest and most critically acclaimed hits in newer times. So is there really any reason for Ubisoft to not try and tap into this even further? Perhaps similar to the Inside The Mind DLCs for Far Cry 6, bringing back iconic villains of previous games, if this was done for Assassin’s Creed, bringing back say the “big four” - Altaïr, Ezio, Connor and Edward - it is certainly likely it could almost become a main selling point. For now and the foreseeable future though, it can be as simple as a game with a backbone and structure reminiscent of the 2007 original, to old and new fans’ liking, creating a game like Mirage, that with new life also reintroducing classic elements like replayable missions and optional objectives, is bound for a legacy few instalments have achieved. Conclusion To slowly wrap things up, even if it is sudden and regardless of any alleged and potentially controversial behind the scenes business deals and partnerships, bringing the Valley of Memory expansion, to the most critically acclaimed and classic instalment of Ubisoft’s flagship franchise in recent years - slowly also achieving legacy status already - is without a doubt the right move for both the franchise and the company, coming along at the perfect moment in time. Following almost two years of financial struggles, maybe the most and intense controversial marketing campaign in gaming history, a dwindling reputation and trust towards and more, putting out a free expansion reintroducing even more classic elements, will ultimately serve as a bit of a clean slate, reminding players what it is they love about the franchise and company. Source: https://www.gamesindustry.biz/ubisoft-workers-raised-concerns-over-alleged-deal-with-saudi-arabia-says-new-report https://www.youtube.com/watch?v=ylcvKHPVezU comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- This Week in Assassin’s Creed Virtual Photography: 23rd to 29th January 2023 | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 23rd to 29th January 2023 Community Share 31 Jan 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the # TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed + Ezio Legacy 1) Make the Square Game: Assassin’s Creed Valhalla VP Artist: @ Jonnybubs First up this week we have an excellent shot of Eivor in a duel with what looks to be another Viking. I love the positioning of this capture, and how it portrays the fight. Highlighting Varin’s axe with all those amazing details is a genius move. It is also a nice touch adding the Assassin’s Creed Valhalla logo, as it make s the shot feel like a movie poster. 2) Parkour Game: Assassin’s Creed Origins VP Artist: @ ophotongame Photo number two is simplicity at its best. For me this shot exudes class. The silhouette of Bayek, Senu and the statues are all perfectly captured . It takes fantastic timing to catch Bayek mid jump, as it's not always easy to enter the photo mode at the right time. Origin’s parkour wasn’t too bad, but I can’t wait to see what this artist can do with Mirage. The Ones Who Came Before Photo of the Week Judge: Peter Strat - TOWCB Video Content Creation Team This shot is just wonderful! Such a different type of screenshot too with the white background contrasting the focal points of the image. Excellent timing with the shot of Bayek flying gracefully through the air and Senu ever present. And if you've ever tried to take a perfect shot with one of the birds as a part of it, you'll know how much of a pain this is! :D Truly exemplifies simplicity! 3) England Game: Assassin’s Creed Valhalla Platform: Xbox VP Artist: @ Chris25551 No matter what you say about Assassin’s Creed Valhalla the scenery and the world building is top draw. If there is one VP artist who captures it brilliantly it's CBVP. This capture is from a set that are all equal in beauty. I picked this particular shot because the mist combined with the rays of light make for one stunning photo. I really like the water details here. It looks ridiculously realistic. Link to set 4) Out for a Stroll Game: Assassin’s Creed Valhalla VP Artist: @ FrameHoldPhotos FrameHold deserves this shoutout. One for helping me put together the Ezio Legacy weekend, but also for her thoughtfully put together Ezio shots. I can instantly see the love and care that has been put into this capture. It is very Ezio , the background could easily be Italy. I must say that I am very impressed with the little details too, notably the lack of beard and that lovely shadow across Eivor’s body. 5) The Goat Game: Assassin’s Creed II VP Artist: @ Prophets_Codex We end this week with a classic Ezio shot from one of our new Community members. It is difficult to produce excellent shots in the older games where cameras cannot be manipulated as freely. What’s striking about this shot is Ezio’s outfit. The white pops so much, drawing your eye to every unique detail of this legendary outfit. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Jan 31, 2023 Thanks for the words Aaron! I'm the creator to second shot :) Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab | TheOnesWhoCameBefore
Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab Merchandise Share 22 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are pleased to reveal our unboxing video of the upcoming TITAN Evo 2022 Assassin's Creed Edition Gaming Chair, kindly sent to The Ones Who Came Before Headquarters by Secretlab! Keep an eye on our social media channels (below) throughout Summer 2022, as we continue our coverage of this stunning Animus-inspired Gaming Chair and the ongoing Assassin's Creed 15th Anniversary celebrations. We here at TOWCB will also soon be collaborating with Secretlab, so stay vigilant Assassins, as all will be revealed very soon. We hope that you enjoy our exclusive first look video! https://video.wixstatic.com/video/06e6c8_4d9215d42cc44cf693c2b394972232c6/480p/mp4/file.mp4 Secretlab Press Release Inspired by the Animus and the characteristic colours of the assassin's robe, the Secretlab TITAN Evo 2022 Assassin's Creed Edition is upholstered in Secretlab Neo Hybrid Leatherette and features a tonal red checkered pattern and futuristic Animus detailing on the side wings. The sigils of the Assassin's Creed series are embroidered on the backrest as a timeless ode to its legacy, designed specially for fans who have followed the series since 2007. Built on the award-winning Secretlab TITAN Evo 2022 series and available in sizes Regular and Xl, fans can enjoy world-class comfort as they revisit their favourite elements of Assassin's Creed or take a deeper dive into the lore of the highly-acclaimed series with the ongoing 15th Anniversary celebrations. Available for Pre-order now Discover the Assassin's Creed Collection at Secretlab.co.uk , releasing September 2022. TITAN Evo 2022 Assassin's Creed Edition Gaming Chair, Secretlab MAGPAD Desk Mat Assassin's Creed Edition. Secretlab MAGNUS Cable Management Bundle Assassin's Creed Edition. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- AC Mirage & Codename Projects - The Memory Corridor Episode #24 Released | TheOnesWhoCameBefore
AC Mirage & Codename Projects - The Memory Corridor Episode #24 Released Podcast Share 2 Apr 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database Episode 24 of The Memory Corridor sees host Gargudon, returning guest Michael Smith, and first time guest Aaron Young from TOWCB dive deeper into the next main installment in the franchise, Assassin’s Creed Mirage, as well as the also announced codename projects Red, Hexe, Invictus and Jade. Covering everything from hopes and expectations for these projects, returning to the franchise’s roots with Mirage, transmedia, the franchise’s future and much more in between. https://www.youtube.com/watch?v=97Ln2FmkzMY comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- The Case For More Assassin's Creed Remakes | TheOnesWhoCameBefore
The Case For More Assassin's Creed Remakes Breakdown Share 30 Apr 2026 Written By: Edited By: Hayden Bird Gargudon Back To Database The very first remake in the Assassin’s Creed series is officially on the way, in the form of the recently announced and highly anticipated Black Flag - Resynced . This is a huge step for the developers at Ubisoft, who have never attempted to remake one of their games to this extent before. It is a series of firsts for them, and a lot is riding on the reception to this upcoming reiteration of one of the company’s most iconic and household games ever. The game will set sail on Thursday July 9th later this year, and Ubisoft will certainly be watching the feedback of the game closely, to decide whether or not they find it financially worthy, to give other instalments in the series a similar treatment. The game is currently dominating worldwide digital pre-order charts, with the Deluxe and Standard Edition both topping the list. The odds are in Ubisoft’s favor for this remake to be a success, and for fans, the reality of getting to see other classic games in the series receive the remake treatment, means Black Flag - Resynced really has to click with audiences, both faithful fans and gamers in general. Assassin's Creed Black Flag - Resynced Official Cover Art Many would expect the very first Assassin’s Creed game to be the next to receive a remake, as it is understandably quite dated and in need of modernisation, many fans also having spoken up about and advocated for it for years now. Another solid option would be to remake Assassin’s Creed II , and or the other two games in the beloved Ezio trilogy. Ubisoft could even go as far as sticking to the formula they have created with Black Flag - Resynced , and choose 2014’s Assassin’s Creed Rogue as the next target, as the game was identical to Black Flag in many ways, reusing the naval system at the core of the game. Ubisoft can go a lot of ways with the remakes. If Black Flag - Resynced is a success, we can certainly expect remakes to be a large part of the future of the Assassin’s Creed franchise, right alongside the mainline entries. Ubisoft having a dual project design that prioritises remaking and bringing new life to the older, classic games to fit modern standards, along with the excellent new mainline games released. can be a powerful combination for a series still with so much life, despite nearing its 20th anniversary next year. Ubisoft, of course, won’t have to remake games forever, as once the classic games from years ago all receive the remake treatment, the newer games obviously are not in need of such attention. Ubisoft can spend several years completing a full set of remakes of their older games to complement the standard mainline entries. Years into the future, Ubisoft may even find a reason to remake some of the more modern games, like 2014’s Assassin’s Creed Unity and 2015’s Syndicate , depending on how advanced tech becomes when all the older games receive the remake treatment. We are clearly many years away from all the older games needing a remake being complete, so technology by the time that is done could potentially be so advanced that games that wouldn’t really require a remake today, may be in need of one further down the road. This of course is hypothetical thinking, as there is no way to tell if technology in gaming can advance that far some years down the road, but it's certainly a possibility. Ubisoft may take an unconventional path on their remakes as well by possibly even not following the fan-expected remake timeline and choose to remake the games in an unusual order. For example, Assassin’s Creed IV Black Flag is the 6th game in the series, and it is the first to receive a remake. Many would initially imagine Ubisoft would start where it all began, with the original 2007 classic. But they chose to start towards the middle of the series. It is highly possible that Ubisoft could continue this trend when developing remakes by going out of order in the series rather than in release date order. Many fans have made a case for 2012’s Assassin’s Creed III to get a remake next, and that also could make sense and Ubisoft could continue to remake games from that same release period before trying the first game. We should not be surprised if Ubisoft continues their remakes out of order, rather than one at a time from first release to latest. The fact that their first remake is a game deeper into the series, certainly makes their plans unpredictable. Ubisoft may also have chosen to start their remakes with Black Flag , due to their inexperience with remaking games and wanting to start with an already popular entry, that is slightly more modernised than the 2007 debut game. It could pay off for them to do what they are doing and start with a game that's already considered by many to be the best in the entire series. Ubisoft is likely testing the water here, and seeing if remaking a game so many already love leads to success, which then gives them clarity on where to go next with their remakes. All of this could very well be a brilliant strategy for Ubisoft, to start with a game so well known and a bit more modern before committing to remakes, fully and starting from the beginning. They are likely seeing the fan feedback, and if their plans of remakes are worth it in the end. Ubisoft is starting off their first remake with an excellent game to draw from, and should this succeed, we should expect reiterations to become a pillar of the Assassin’s Creed franchise from here on out. Time will tell if Black Flag - Resynced lives up to its high expectations, and gives Ubisoft the green light on going all in on remakes. The critical and fan reception is likely just as important as the sales, and the game simply has to click with audiences. It has a challenge of appealing to not just its loyal fanbase, but to gamers who either played the original in 2013 and want to bring back some nostalgia, or appeal to gamers who aren’t as familiar with the Assassin’s Creed franchise who find a modernised pirate adventure game with enhanced and stunning graphics and gameplay that is impossible to resist. The dominance it’s having on pre-order charts certainly bodes well, and should things go smoothly leading up to the launch this summer, we could very well see remakes of older instalments become a mainstay, and an integral part of the Assassin’s Creed series. What are your thoughts on the Black Flag - Resynced reveal, and are you excited for the game, maybe even having pre-ordered it already? Let us know! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird




















