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  • The Hidden Blade in the Stone: A Review of Assassin’s Creed Valhalla: Sword of the White Horse | TheOnesWhoCameBefore

    The Hidden Blade in the Stone: A Review of Assassin’s Creed Valhalla: Sword of the White Horse Review Share 24 Jun 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Article contains ads that support TOWCB A Celtic warrior defending her people from Viking raiders infiltrates an ancient sect to save her homeland, in this gripping original saga set in the world of Assassin's Creed® Valhalla Mercia, 878. Witch-warrior Niamh discovers a new order called the Hidden Ones is seeking to establish a foothold in Lunden. Her land is already scarred by Viking raiders, bloody wars, and clashing cultures. Determined to protect what remains of her homeland, she infiltrates this new group to discover whether they stand with her… or against her. Yet when Niamh learns the Hidden Ones have stolen an artifact sacred to her people, her own loyalties are challenged. Casting aside newfound alliances and friendships, Niamh soon discovers that betrayal comes with a heavy price and it will take everything in her power – her gods willing – to survive. *Review copy provided by Aconyte Books | Minor character/story spoiler warning 2022 has been a major year for transmedia in the Assassin’s Creed Universe, with a major focus on Ubisoft’s latest entry, Assassin’s Creed Valhalla. With multiple updates adding additional content, a third expansion and prequel comic which explores the Norse God storyline of Odin/Havi. The most recent of the additions being a new novel, in which the world of 9th century England reaches aspects that no other title in the series has met before. Characters continue to be developed and periods of time between content releases on the Valhalla roadmap are being filled in an effort to keep fans of the series engaged until the next flagship title. Assassin’s Creed Valhalla: Sword of the White Horse (SotWH) is the newest novel released by Ubisoft and publisher Aconyte Books, written by author, Elsa Sjunneson; a Hugo, Aurora & British Fantasy Award Winner who’s work has appeared in Serial Box’s: Marvel’s Jessica Jones: Playing with Fire, Uncanny Magazine, and Fireside. Set in 878 Mercia, SotWH follows a new character Niamh (pronounced Neeve), a witch-warrior tasked with retrieving a sacred artefact stolen from her people by the Hidden Ones. Her mission takes her across England with opposition from factions attempting to claim the artefact for themselves, in a story that takes place post-Valhalla, but before Wrath of the Druids. Initial impressions from the cover gives us an insight into what we can expect the book to be about, as it depicts who we can safely assume is our lead character holding Excalibur in front of Stonehenge, Beginning in Caledonia (modern day Scotland), Niamh of Avalon receives orders from The Lady, leader of The Women of the Mist, and protector of Excalibur (of Authurian legend), who has intercepted an invitation from the Hidden Ones to another woman named Nimue whom they are wanting to test to see if she would fit in with their Brotherhood. The Lady requests that Niamh takes her place and infiltrates this order that is trying to expand its foothold in Lunden. Her background as a witch-warrior, skilled with a sword and healing abilities from experiences of Viking raids and understanding the properties of nature will aid her in the task to locate and reclaim Excalibur from those that had taken it from its vault under Stonehenge. Sword of the White Horse builds upon the world of Assassin’s Creed Valhalla already established within the game's lore. With a focus on the story of Excalibur, a Sword of Eden, this book takes a single Isu Artifact and develops a story around that. The history of the blade and how it was used as a symbol of righteousness that would be provided to a chosen king provides backstory without the need of an origin story or flashback chapter. From this, the Women of the Mist were the expanded group that the Lady of the Lake represented in the legend of King Arthur. From this group the lead character Niamh was formed as a guide through the lore. During the opening chapters, Sjunneson does a fantastic job of not only introducing and describing this main character in a pre-existing setting of AC Valhalla’s England, but explores the spiritual beliefs of Niamh, a follower of the Morrigan (an Irish God of war and fate), and how she sees nature as a living being and something to respect, as its wrath can be worse than her enemies. Using the Women of the Mist as a way to tie in the legend of King Arthur and the Knights of the Round Table to Valhalla, Niamh will learn the history of Avalon and what makes Excalibur so powerful. I found that Sjunneson’s writing was so well laid out that everything made sense without needing to know the full history of the real world lore of this story, and felt like a traditional Assassin’s Creed story as the writing is easy to visualise as a scene from the game. Having played Valhalla myself, it was easy to dive into the story as if I was loading a save file. While I believe the story can stand on its own as all characters are well described, it would be beneficial to play the game first so you have a more general understanding of the characters and settings from this universe and the knowledge of how Excaliber is taken, giving context to why this story was written. The supporting cast is composed of familiar characters from the game, Hytham and Valka, in addition to a few new characters on both sides of the main conflict in the story. This was one of my favourite aspects of SotWH as getting to learn more about the fan favourite Assassin and Seeress was something that Valhalla lacked. By using these returning characters, fans of the game are not left to struggle with determining how the story fits into the game and gave me personally a yearning to know what did happen to Hytham post game?. In the previous AC Valhalla novel, Geirmund’s Saga, the protagonist Geirmund was the son of two supporting characters that players would meet during their playthrough, Ljuvina and Hjörr, but as the book was a prequel to the events of the game, visualizing it could be considered difficult. Getting to read about Hytham as a mentor to Niamh, and learn what has happened to him post-game and how his training of this new recruit reflects the teachings he learned from Basim (though not mentioned). We also get to see how Hytham responds to an Assassin with a more aggressive nature, with the introduction of the Roman Assassin Marcella, who is the leader of the Lunden Bureau. Marcella’s “prove yourself” attitude vs Hytham’s “lets see what you can do” approach fuels the internal conflict that Niamh will use to her advantage to accomplish her end goal. However, Marcella’s distrust of Niamh creates a hindrance that adds her to the list of opponents. Valka’s storyline gave the mysterious character a more grounded persona and more natural dialogue than what she has in the game, where she acts as Eivor's connection to the gods and lore of the Norse religion. In SotWH, Valka wants to learn more about the beliefs of Niamh’s people and her history of healing with natural herbs and the earth. While initially kept at a distance, Valka and Niamh become closer as they work together against their enemies The Hidden Ones, the Order of the Ancients and the enemy of Avalon, the Descendants of the Round Table. Stealth, sword fights, and parkour playout in the traditional style of an Assassin’s Creed story and culminate in meeting the one who is in possession of Excalibur, Eivor Varinsdottir in a scene that is fuelled with a Viking Battle Cry. The amount of female characters from the lead to supporting characters is something that is a benefit for the AC universe as a whole. Since the release of Assassin’s Creed Syndicate, players have wanted to see more female leads in the stories as the series in whole was male-dominated for the many years prior. Niamh, The Lady, Valka, Marcella, Eivor, and other smaller roles are all women that have key arcs in the story, but don’t overshadow or look down on the male figures such as Hytham and the Order of the Ancients antagonist. The story is powerful in its representation without being pandering. This comes from the experience of the writer, as Sjunnesson herself is a vocal ally for women-rights and those of the Queer community. She is someone who has made her voice heard in real life and in her writing. As I explore readings like this more and more, I find that this is a sign of the future of the Assassin’s Creed series and the core beliefs of the Ubisoft Team’s multicultural/gender/orientation equality stance. This book is an absolute must for not only fans of the Assassin’s Creed games, but for fans of stories of legend and readers of any age. As a work of historical fiction, the story is a solid concept of what could happen to the sword, but as an Assassin’s Creed title, it provides another serving of the Valhalla epic that has been growing larger and larger into its second year of connected content. I would love to see future stories on this unique and original character in the future, even after the focus on Valhalla ends and fans move onto the next title. A sequel could be written as the question, “What's next for the lead?” was on the tip of my tongue, seeing the book end with a new role given to Niamh. While the AC Valhalla story may be finished with the original characters from this story, a spin off series could be made to explore the history of the Women of the Mist and their foes The Descendants of the Round Table, much like the history of the Assassins v Templar. Once again, Aconyte has published a great read that ties-in perfectly with Ubisoft’s action-adventure series. Much like Geirmund’s Saga, and The Ming Storm, each release from this publishing house is a guaranteed hit in my eyes. In my time exploring the AC Universe, and having read seven of the novels published previously by Penguin, and Geirmund’s Saga, published by Aconyte, I have found that novels are a great way to retell the story of the games in an organized fashion that cuts out the filler of controlling the character through side quests and uncovering a full map. These mechanics are great for a game, but the books will tell the story as it is meant to be told and provide the additional insight of a character’s emotion or inner monologue. When the book stands alone as an Assassin’s Creed Stories Chronicles or Original, the freedom of not knowing what will happen and truly experiencing a work for the first time, for me at least, is much more intimate. Assassin’s Creed Valhalla: Sword of the White Horse is available worldwide via Aconyte’s site and wherever books are sold. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Best Quotes in Assassin's Creed Valhalla | TheOnesWhoCameBefore

    Best Quotes in Assassin's Creed Valhalla Share Written By: Edited By: Reporter Name Back To Database hkjvvhk ''I will not be captive to another man's gaudy design. My destiny is mine to weave.'' (Eivor) VP and Edit by Turið Torkilsdóttir ''I do have a clan as you call it. But no family. I was orphaned quite young. It may be this lack that drove me to join The Hidden Ones. They certainly treated me as a son.'' (Hytham) VP by Aaron Young ( FalconSwift87 ) Edit by Turid Torkilsdóttir ''In the street of the blind the one-eyed man is called Guiding Light'' (Stowe) Edit by Turið Torkilsdóttir VP by Aaron Young ( FalconSwift87 ) ''Gaze upon my face and meet the dragon that will devour you!'' (Ivarr) Edit by Turið Torkilsdóttir VP by Aaron Young ( FalconSwift87 ) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • The Bold Assassin's Creed Syndicate | TheOnesWhoCameBefore

    The Bold Assassin's Creed Syndicate Analysis Share 9 Aug 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database ‘Assassin’s Creed Syndicate’ was released by Ubisoft in October 2015, and was immediately greeted with fan love and appreciation. This game was the next title in the long-running ‘Assassin’s Creed’ franchise, and it had fans excited because the historical setting of this game would be the most “modern” game yet in the series, meaning it is the closest time period yet to modern day, set during the year 1868 in London, England during the famous Industrial Revolution. This era in history was a great setting for the ‘Assassin’s Creed’ series to visit, as ‘Syndicate’ had to change things up in order to accurately match the authenticity of London during this time. Previous games in the series were set further back in history, so certain elements of the era then were quite different from that of previous historical settings. Specifically the way people lived and acted during the Industrial Revolution. People did not walk around carrying swords on their hip anymore, so Ubisoft had a challenge to be different from the past games, while also making the game realistic to players. Ubisoft took a different path than what fans were used to in prior ‘Assassin’s Creed’ games, by still giving players the option to carry around and customize their weapons, but not sacrificing the authenticity of the era. Ubisoft introduced new weapons and elements to the game that made sense in this era. Instead of the protagonists carrying around swords and daggers strapped to their belt, they instead introduced weapons like cane swords, which were common during that era, having a large blade hidden inside a cane like one used for walking with. Ubisoft also brought in brass knuckles for the very first time, which also made sense in this era. Gang members and fight clubs used these weapons frequently, making Ubisoft’s attempt at historical accuracy a win for the company, and still giving fans the full experience of an ‘Assassin’s Creed’ game without worsening the experience for players and still being true to the Industrial Revolution in London. Aside from the weapons that were introduced in ‘Syndicate’ , Ubisoft also had to face the challenge of transportation. People in this era got places in different ways. Horse pulled carriages were very popular at the time, the majority of all major streets in the Industrial Revolution London were filled with carriages. So, Ubisoft brought the idea of being able to ride or hijack carriages seen throughout London, and being able to use them as destruction devices. You were able to ram other carriages to damage or destroy enemies pursuing you, or to catch the enemies running away you had to chase down. It was a breath of fresh air for the ‘Assassin’s Creed’ series, as mechanics like this were brand new in the franchise. Ubisoft also had to introduce the important railroad system. Trains were all the rage in this time period in London, the railroads were used for everything back then, meaning Ubisoft had a challenge to implement this important factor in history into their game. Ubisoft took advantage of the opportunity and made the trains a big part of the game itself. A little bit into the story, gamers had access to their own train. It was a full on homebase almost, as everything you did in the game, a lot of it came down to your train. You could earn money through a safe on the train or upgrade your supplies needed within your group. It was a great deal of creativity from Ubisoft, as they had to face big challenges by being authentic to 1860’s London. Ubisoft also introduced the first dual-protagonist system, a first for the ‘Assassin’s Creed’ series. Previous games had you mostly playing as one character throughout the majority of the game, so having the choice to switch characters freely at any time was a welcome addition to the series. Ubisoft also allowed gamers to play as a female protagonist for the very first time. This was significant as every prior playable main character in the games were all males. The two characters were twin Assassins Jacob and Evie Frye, who you could switch to either character at any time during the game. The game even had missions designated for both Jacob and Evie, meaning you got to use both of them equally in the story, and still have the freedom to play as whichever Assassin you wanted while exploring London and what the massive city had to offer. Many fans had been asking for years to finally play as a female protagonist, and Ubisoft delivered in ‘Syndicate’ . The template of a male and female lead-character in an ‘Assassin’s Creed’ game was in a way, a precursor to the future of the series. Each game following ‘Syndicate’ offered the choice to play as either a male or female protagonist, showing the importance that ‘Syndicate’ provided. Ubisoft also brought in a very unique addition to the series by introducing a new way to scale and zip across buildings and towers across London, a new rope launching grappling hook. This device was used to quickly climb buildings and structures without the need to take time to physically scale the walls. This was a very unique addition for fans as it was something unseen in the ‘Assassin’s Creed’ series before. Gamers could use the rope launcher to escape combat against enemies and quickly disappear without taking too much damage or being outnumbered, and the players were also able to use this launcher as a zipline. If two buildings were far apart and separated, gamers could zipline across the two structures and get there fast without having to possibly encounter enemies and be spotted in your stealth mission. There were also unique things you could do while on the zipline, such as assassinating enemies from above. This addition to the game is still a fan-favorite feature in the series that made ‘Syndicate’ more unique than any other ‘Assassin’s Creed’ game. ‘ Syndicate ’ faced a hefty challenge for its release. The ‘Assassin’s Creed’ game released prior to this one, ‘Assassin’s Creed Unity’ in 2014 was met with criticism upon its launch. There were a significant amount of bugs and glitches that hurt the fan experience when the game was released. These issues put Ubisoft in a tough position. They now had to gain the trust back from the fanbase, and also had to deliver a relatively bug-free game after ‘Unity’ . Ubisoft had not been in this position before, so they knew they had to recover with ‘Syndicate’ as expectations were high and fans wanted to see a game that was well-polished and fun to play. ‘Syndicate’ , however, did in fact, deliver to fans who were anticipating its launch. The game ran and played particularly well when fans got their hands on the game in late 2015. ‘Syndicate’ also marks a significant timeline for the ‘Assassin’s Creed’ series. It is considered the “final” game of the original formula that the series was created in. After the launch of ‘Syndicate’ , Ubisoft took a full year off from creating an ‘Assassin’s Creed’ game. This was a major decision from Ubisoft, as all games in the series were annual releases, meaning a new game was launched every calendar year. The tradition of annual releases in the ‘Assassin’s Creed’ series began in the early days of the franchise. The last time an ‘Assassin’s Creed’ game before ‘Syndicate’ took a year break was 2009’s ‘Assassin’s Creed II’ . Which was released two years after the original game in the series which began in 2007. Ever since then, an ‘Assassin’s Creed’ game was released every single year until the break in 2016. Ubisoft decided to reevaluate the series after ‘Syndicate’ and instead of releasing a major game that year, they focused their time on the anticipated release of the ‘Assassin’s Creed’ movie, and also released a collection of remastered games in the series that were heavily popular among fans, which was always labeled ‘The Ezio Collection’ which was a tribute to the franchises most famous protagonist, Ezio Auditore, who had three main solo games to himself, a feat still no other game in the series has yet to touch, as Ezio is still the only main character to receive more than one game. So the launch of this collection of his three games were a requested bundle from fans and gamers alike. While 2016 was technically a year off for the franchise, it was still filled with great and exciting projects for fans to enjoy while they waited for the next installment in the series. ‘Syndicate’ still marks the close of the classic format the series had grown so accustomed to, because after the 2016 pause, Ubisoft rebooted the franchise with ‘Assassin’s Creed Origins’ in October 2017. This game was very unlike any previous games in the series. It introduced new gameplay mechanics the series had never seen, and created features like a new leveling system, RPG elements, an abilities tab where you can equip special abilities to give you an edge against enemies, and even the option to scan and examine your surroundings with your own pet eagle. These features were brand new to the ‘Assassin’s Creed’ series, and for the majority of the fanbase, were a welcome sight. The significance of ‘Assassin’s Creed Syndicate’ still remains evident today. It was clearly the most creatively bold game in the series to date, and also the end of a long run of recurring mechanics and gameplay styles that the series had known for so long. Ubisoft had to be bold with ‘Syndicate’ as they knew the importance of the game, knowing they were under pressure to regain fan trust and to create a game that plays and feels authentic to the Industrial Revolution in London. It took a lot of creative gambles and choices to historically honor this era of history while also remaining true to the ‘Assassin’s Creed’ series and its fanbase. It's unclear if Ubisoft will touch on a similar time period again as we have seen with ‘Syndicate’ , or if the series will visit another era this relatively far up in history, but the importance and relevance of this game remains vital. Ubisoft faced a big challenge while creating ‘Syndicate’ , as they had many important factors to take into account while creating this game. To many gamers today, ‘Syndicate’ remains a fan favorite for the series, and clearly the boldest ‘Assassin’s Creed’ game to date. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • Assassin's Creed Day - The 21st of December | TheOnesWhoCameBefore

    Assassin's Creed Day - The 21st of December Analysis Share 20 Dec 2019 Written By: Edited By: Thea (Moonchildgecko) Ashlea Blackett Back To Database Why do we celebrate Assassin’s Creed (AC) Day, and why exactly the 21 st of December? Like every other person, firm, land, event etc. each have their day of celebration, why should our beloved franchise be any different? To have a specific day to celebrate something thousand of people have in common is a great way to reminisce the games, the characters and the stories they tell. Why then the 21st of December? Image by The Mentor's Guild The Winter Solstice – Early Human Tradition and Celebration The 21 st of December is commonly known as the Winter Solstice when the Earth’s North pole reach its furthest point away from the Sun, and for the people in the North the days grow longer again, and the darkest time of the year is finally coming to an end. The same thing happens in the South in June. The Winter Solstice have been celebrated by humans for thousands of years, both as a way of remarking the Sun’s lowest point on the horizon, as well as it’s rebirth and new rising. As far as 10,000 years ago, humans witnessed the Sun’s fall and rise on the sky, and celebrated it thereafter with religious and burial grounds being built to mark the turning Sun. Throughout the World, humans have made monuments according to the Sun and its movements. Both advanced civilisations, like Ancient Egypt and Greece, as well as more primitive ones like the Neolithic and Early Bronze Age civilisations in the North of Europe built their tombs based on the placement and the importance of the Sun. Some even studied the Sun and used it in their calculations. In 240 BCE. the scholar Eratosthenes used the Summer Solstice and the measurement of the angle of a shadow cast by a stick to calculate approximately just how big the Earth is. The Sun have also been used as one of the first symbols created by humans. The Spiral is considered one of the earliest symbols made by man, and although the meaning of it varies from place to place, the worship of the Sun has left its mark on many civilisations through time. As a symbol of growth, strength, rebirth and new life, we have discovered in modern times just how ferocious and dangerous the Sun really is. In Assassin’s Creed, solar flares followed by a massive coronal mass ejection was the doom of the First Civilisation in 75 000 BCE. It wouldhave been our doom again was it not for the Assassin Desmond Miles and his team in 2012. Desmond Miles – the Little-Known Ultimate Sacrifice As we know from the Assassin’s Creed franchise, the 21 st of December isn’t all about the fall and rise of the Sun. The first modern world protagonist we meet in the franchise, Desmond Miles, sacrificed his life on December 21st in 2012 to save the Earth from the disaster that would occur, saving billions of people. The Number 72 – Both a Password and a Puzzle 72 isn’t a number that is strikingly astonishing alone, and unless you’ve kept your eyes and ears open, it’s even illusive in the franchise. The number first appears in 45 BCE when the Vault in Rome was opened by Marcus Junius Brutus, then again later by Ezio Auditore in 1506 and his descendant Desmond Miles in 2012. The number’s importance becomes evident when it reveals to be the very password for the Vault. As explained by Shaun in AC: Brotherhood: The Tetragrammaton. The 72 names of God. You see? They're all contained within three verses: Exodus 19 through 21. And, get this, you'll like this. If you arrange the four Hebrew letters in God's name within an equilateral triangle, their numerical values add up to the same number: 72. Although Assassin’s Creed may be quite fond of the number 72, it can also be found outside the franchise. If you dig into the amount of occasions 72 have been mentioned through time, the list grows longer and longer the further you dig. From the 72 sicknesses, the 72 steps from Earth to Heaven in the Bible, the 72 old men of the Synagogue, the 72 Immortals in Taoism, the 72 evil disciples who enclosed the god Osiris in a coffin, the list, to say it short, goes on forever. If it’s God’s little joke, a human made coincidence or just Nature having fun with the number, it’s not a number to be throw under the carpet. It is an important number, both in history and in Assassin’s Creed. Before the release of AC: Origins and Odyssey, every main game from Ubisoft have been released within the time frame October 10th to December 21st. Whether it be intentional or not by the developers, it’s a funny coincidence nonetheless. From October to December, the franchise celebrates the growing amount of beloved games. Everyone has their own favourite, their first game or the one that touched a special place in our hearts. For the community, to have a day of celebration simply adds to the joy (and make an excuse for giving gifts). Image by Assassin's Creed Wiki The Community – a Day of Celebration, Charity and Reminiscing AC Day may have multiple meanings and significant facts behind the date, but first and foremost it’s a day for the fans, for the community and the hardworking people behind the games we all love. Sources: Britannica: Winter Solstice Images: AC Day Wallpaper Pack by The Mentor's Guild AC Wiki comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Thea is a full time student studying archaeology at the University of Bergen in Norway. She is a huge fan of the franchise and enjoys writing both fictional and academic texts. In her spare time, Thea is a passionate artist, creating detailed pencil sketches and watercolour/acrylic paintings. She has even created tattoos and replica historical props/ clothing before! In Summer 2022, Thea joined TOWCB's art team, where she will have the chance to work on a variety of projects and expand her art portfolio. Thea (Moonchildgecko)

  • The AC Experience: Being a Background Actor in the Assassin's Creed Movie | TheOnesWhoCameBefore

    The AC Experience: Being a Background Actor in the Assassin's Creed Movie Events Share 4 Jul 2022 Written By: Edited By: Preston Carbonaro Ashlea Blackett Back To Database Through a revolutionary technology that unlocks his genetic memories, Callum Lynch (Michael Fassbender) experiences the adventures of his ancestor, Aguilar, in 15th Century Spain. Callum discovers he is descended from a mysterious secret society, the Assassins, and amasses incredible knowledge and skills to take on the oppressive and powerful Templar organization in the present day. My casting agent had called me one afternoon, in late July 2015, saying that extras were needed for an upcoming historical science-fiction movie. Would I be interested? Although I had no idea which one she was referring to at that time, I did have an inkling; rumours had already been spreading that scenes from the upcoming Assassin's Creed film were to be shot in Malta. So, of course, I jumped at the opportunity. Actor's note: At this early stage, very little information is given to extras, and they’re not informed of the film's actual title, so as not to give anything away in case they are not able to commit to the project. The following week I was called in for my costume fitting. By then the rumours had been confirmed, and when it came to putting on my costume, it struck me: I am actually a part of this! I am actually going to be in an Assassin’s Creed film! Actor's note: While the whole costume process can be tedious for some, it is actually very fascinating to witness first-hand. The colours, materials, textiles, different costumes and props. The amount of work that goes into making each costume (most of which are tailor-made) is nothing short of remarkable! Filming day arrived in early September, I recall. The scene being filmed that day was the one in which Aguilar and Maria are manacled to wooden posts, freeing themselves shortly afterwards and then engaging in an epic, fiery skirmish with the Spanish soldiers. Being on set truly felt like an escape from the real world. The 18th century Fort Manoel located in Gżira, Malta, was transformed into 15th century Seville. Hundreds of people were there. The attention to detail was phenomenal. The atmosphere was electric. And yes, I was there among the crowd, cheering on, as the two Assassins were about to meet their fate. Just like in the games, I felt as if I’d stepped into the Animus and been transported to an ancestor’s memory. I was physically and mentally there. Actor's note: Did you know? A typical working day for a background actor in a movie is around 13 hours long! Our task was fairly simple. Upon the director's call “ACTION!”, we were to start walking out from the middle of the wooden bleachers, while shouting, cheering, and jeering with fists raised high in the air, and slowly surround the middle platform. Upon which the main sequence took place. Clad in all that material, and with multiple takes being shot, on a scorching hot summer day in Malta, was rather gruelling. But despite this, it was one heck of an experience. After all, not everyone gets to say that they were in a movie based on their favourite video game franchise ever! How awesome is that?! Unfortunately, I didn't manage to exchange words with any of the main actors - Michael Fassbender and Ariane Labed - or with Fassbender’s stunt double, Damien Walters, who was also there. And of course, taking photos on set is prohibited. But I still consider myself privileged to have been in their presence, watching them work just a few metres away from where I stood. I am so thankful to have been given this opportunity! (And I’m hoping there will be more in the future.) A view of Fort Manoel from the sea Part of the piazza and chapel of Fort Manoel. The filming location. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Preston is a long-time Assassin's Creed fan of both the games and the soundtracks. He works as a primary school educator, and is also a part-time actor. He takes a keen interest in mythology, symbology, codes and puzzles. Some of his passions include writing, reading, art, gaming, football, and music. Preston Carbonaro

  • Exclusive Interview with Roger Craig Smith Released | TheOnesWhoCameBefore

    Exclusive Interview with Roger Craig Smith Released Interview Share 2 Mar 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database Gargudon from the TOWCB team, recently had the opportunity to sit down with a true icon and legend in the world of Assassin’s Creed. The voice of Ezio Auditore himself, and one of the most renowned voice actors out there, Mr. Roger Craig Smith, for a chat about everything from the role and character of Ezio, the art of voice acting, the AC community and more. A big thanks once again to Roger for being awesome, flexible and taking the time to do it; glad we could finally make it happen and put it out for the community to listen to! https://www.youtube.com/watch?v=5qjMRKFHaWo comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills.

 His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Interview with Magnus Bruun (Eivor in Assassin's Creed Valhalla) | TheOnesWhoCameBefore

    Interview with Magnus Bruun (Eivor in Assassin's Creed Valhalla) Interview Share 21 Dec 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database To celebrate AC Day, we interviewed Magnus Bruun, who provided the voice and mo-cap performance for the male version of Eivor in Assassin's Creed Valhalla! Colum: Hi Magnus, thanks for joining us today! I'd like to start by exploring your Assassin's Creed journey. When you first auditioned for the role, did you know that it was for an Assassin's Creed game or a Viking related project, and was it always with the intention of playing male Eivor? Magnus: When I first heard of the project back in the spring of 2019, it was called The Black Wolf Saga and was an animated Viking series to be filmed in Canada. So when I made my selftape I had no idea what was actually going on, nor did my agent. It was first when I got the call back and the invitation to come to London for the audition that we found out that it was Ubisoft who was producing it, but we still didn’t know exactly what it was. So I flew from Copenhagen to London still in the blind, but when I entered the audition room and was met by Darby McDevitt and three other directors from Ubisoft Montreal it all became very clear. Also I originally auditioned for the role as Sigurd, but that changed when I got the call back and for my two days of castings in London I was auditioning for Eivor. Colum: What were your initial thoughts on the character? Magnus: I loved Eivor, such a great character to dive into. Eivor is stubbornly independent, honor bound, strong and adventurous but also a character dealing with a childhood trauma trying to find the way to a brighter future. Colum: This is the first time the series has split a character into both male and female versions. How did filming work, and did you take turns with Cecilie to film scenes? Magnus: I shot almost all of the cinematics for Eivor so we never really took turns, but we did shoot one scene together, though I really can’t talk about that one since it would spoil the game for the players who hasn’t completed it yet. I love the fact that everyone playing AC Valhalla gets to met and live as Eivor and that you as a gamer make your own choice to how and who your Eivor is going to be, so I think the character choice in the game is working very well. I also really love Cecilie Stenspil's acting and voice work and I think she did an amazing job with the character. Colum: How are you finding the motion capture, and do you ever get used to it? Magnus: I found the motion capture a bit weird an unsatisfying in the beginning because I just came from shooting two seasons of The Last Kingdom. On the big Netflix set in Hungary I had an army, was riding a black stallion, looking like a true Viking warlord in my armour with scars, full beard and face tattoos, and now I had to be clean shaven for the facial scans and HMC (head mounted camera) and my costume was a tight spandex suit with small dots all around, not very ‘Vikingy’. At the Alice Studios in Montreal there was nothing, or all most nothing. It’s an enormous room with green screen, a hundred cameras on the ceiling and four steady-cam operators walking around you, but there are no horses, the castle is made of boxes and when I jump over Yggdrasils roots (spoiler, sorry), it’s just me jumping over some big ropes and sandbags lying on the floor. So I had to cope with that, but after a few days it gave me a lot of freedom. In a studio like this everything is suddenly possible and from the moment I fully understood that, I embraced it and never looked back. BTW the people working at the Alice Studio were so professional and helpful and they made all my weeks of shooting feel great, adequate and very fun. Colum: Did recording during lockdown present any challenges, and did the team manage to overcome them? Magnus: I filmed my last performance capture in Montreal the day after the Danish Prime Minister locked Denmark down. Then I flew home and we actually managed to record all the rest of the voice overs without having any real difficulties, thank God! Talking about the voice work I have to give my utmost respect to my voice director Thor Bishopric. Working with him made Eivor come to life in the voice-overs and I have a feeling that we created the character together. I also want to praise Allan Beaupre our incredible voice designer, Sebastian Vaskio my sound technician ninja and all the other wonderful people working with me and Cecilie Stenspil during the hundreds and hundreds of hours we used in voice studios all over Canada, England and Denmark. There wouldn’t be any Eivor in this game without their tireless work. Never forget! Colum: Do you think that your time working on The Last Kingdom contributed towards any of Eivor's traits? Magnus: Portraying Cnut in The Last Kingdom definitely gave me a great deal of stamina towards playing Eivor in AC Valhalla. Though they are two very different characters, (one off them allegedly being being a villain) they are both Viking warriors getting more and more power and influence. Family and a home for their clan and their people are important to them and they are both very ambitious, but then it sort of ends there. Cnut being the unsung hero of his own saga, Eivor actually is the real hero of the Assassin’s Creed Valhalla Saga. I shot my last scene as Cnut for season four of The Last Kingdom a week before I flew to Canada and started the first motion capture shoot as Eivor, so I was in the mindset of a Viking and had been it for more than three years, and that helped a lot. Colum: Which type of flyting do you prefer? Normal (insults) or reverse (compliments)? Magnus: Normal flyting with insults of course! Colum: Which missions were your favourite to shoot, and did you have fun working on the game? Magnus: My favourite part of the game is the main story with Sigurd and Basim and in details I think everything involving Fulke, brilliantly portrayed by Gaia Weiss. The four of us had so much fun shooting all the performance capture scenes and Gummi, Carlo (Gudmundur Thorvaldsson & Carlo Rota), Gaia and I had a blast in Montreal when we had any spare time. And YES I obviously loved working on the game and I love that it’s still not finished. I’m currently working on the DLC’s, Seasons and press for the game, so Eivor is still out and proud and doing all the dirty work. Also I made some great friends in Montreal and I don’t think I want to go back to my old life without Darby McDevitt and Alain Mercieca in it. Best damn writers, brains and lovely funny people I’ve ever met. Period. Colum: Do you have a favourite (non-spoiler) line? Magnus: As Eivor returns to his childhood home in Norway he says: ‘Home. Or it used to be home… Now it’s nothing but bone.’ And may I just add that I freaking love Norway in the game. It’s the most beautiful stunning place! Colum: Have you had much time to play Valhalla yourself? If so, are you focusing on story or exploration? Magnus: I haven’t been playing the game much since the release, but I’ve played it while we where making it. I’ve been watching some of my friends play it and I enjoy that a lot. The thing is that I know everything. I have read it all. Said almost all of it. So there’s no surprises. But when I’ll finally sit down and dig deep into it, I’ll plow through the main story so I can listen to my great colleagues work. And then I’ll go back to Norway and just explore. Jump from Island to island and enjoy the northern lights. AC Sisterhood graphic by Dylan and Sebastian Dell’Aria from The Mentor's Guild Colum: How do you feel the game has been received overall, and have you seen any of the fan content created to celebrate its arrival? Magnus: It feels like most people really enjoy the game and that makes me happy. Of course we can’t satisfy everybody but when millions of people are playing the game that’s always a hard thing to do. I heard there were people wanting Eivor to sound like Kratos from God of War, those people are hard to please. (BTW I love Christopher Judges voice) Back when we approached the character we wanted Eivor to be someone people would listen to, someone people would fall in love with, make alliances with someone to follow and genuinely like as well as be afraid of at the right times. We wanted to make a real human being with strengths and flaws. So if you are only looking for a bloodthirsty Viking, sorry, Eivor can be that, but not all the time. About the fan content and art. I freaking f****** love it! Keep it coming! Colum: One thing that was noticeable during the marketing campaign was the focus on male Eivor over female, contributing towards the creation of the AC Sisterhood movement. Do you have a message for fans picking up the game for the first time regarding character selection? Magnus: I believe that AC Sisterhood is a very important movement and I really think you should keep up the incredible work you are doing and keep pushing. Things are changing in the world and also in the gaming communities and the female representation will change for the better even though the battle sometimes feels Sisyphean. I’ll personally do what I can to push things in the right direction and you can always call on me for help, I mean that. When my Eivor arrives in England the first place I will go is the western part of Wessex. Here I’ll find myself an underground entrance so I for the rest of the game can show off some powerful tattoos with the most wonderful logo! And I think that you should pic the Eivor you want. It’s a great game anyway you play it. Cecilie Stenspil did a fantastic job with her Eivor and I did my absolutely best with mine. Whatever choice you make you can always switch whenever you play it or you can let the Animus decide. Just go with your gut feeling. I think I’m gonna give Female Eivor a go because I’ve been listening to my own voice for all my life and I know how I’ve said and played every single one of the eleven thousand lines Eivor has in the game, so for me it’s time for a change. But pick your poison it’s a good drink anyway you drink it. Colum: You recently attended the Assassin's Creed Valhalla launch event in Denmark, organised by the Ubisoft Nordic team. How was it? Magnus: Yes I did, and it was great. Drunk Uncle Covid has f***** up the entire planet at the moment, so obviously it wasn’t the launch we wanted, but we had a good time. I met a lot of fans of the franchise, talked about making the game and signed posters. When we get to the other side of this weird period in the world I really look forward to meeting more fans at conventions but at the moment it has to be online, sadly. We’ll prevail and when the sun shines again it’ll all be perfect. So wear your face mask and take care of each other then we’ll get to the other side faster. Meanwhile I’ll make you a second DLC. Deal? Cheers Magnus Look out for our Assassin's Creed Valhalla review, coming January 2021! We would like to thank Magnus for joining us for this interview, and to Kim Beacham and DMJ Consultancy for making it possible! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Day Artwork Released | TheOnesWhoCameBefore

    Assassin's Creed Day Artwork Released Art Share 21 Dec 2025 Written By: Edited By: Aita_Sageblood Colum Blackett Back To Database To celebrate Assassin's Creed Day 2025, and to honour the legacy of Desmond Miles (1987-2012) who sacrificed himself to ensure humanity's survival from the impending threat of a solar flare, our very own Aita_Sageblood from TOWCB Art Team has released a new piece of artwork inspired by Assassin's Creed III! Thanks to Desmond's bravery, humanity survived and the Assassins were able to prevent Juno from inhabiting a clone body and taking over the world. We love the use of colour on the pedestal, and the ominous glow enticing the hand of Desmond. The date in the top left hand corner is a callback to the glyphs from the early Assassin's Creed games, left by Subject 16, Clay Kaczmarek. We hope that you enjoyed Assassin's Creed Day, but also took a second to reflect upon Desmond's selfless decision which made everything which came after 2012 possible. Safety and Peace Assassins! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Aita_Sageblood (Nathan) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his vibrant digital artworks, bringing colour and energy to each and every project. In January 2026, Nate was promoted to Art Team Leader, and throughout 2026 will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watchalongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft. Aita_Sageblood

  • Assassin's Creed Valhalla: Eve of Launch Message | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Eve of Launch Message News Share 9 Nov 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are now just moments away from the launch of Assassin's Creed Valhalla, the next entry in the series that takes players to war-torn England looking for a new place to call home. Although much of the marketing campaign has focused on raids and combat, we encourage our fans to dig deep below the surface and find the Assassin's Creed connections and lore, as the series takes another step towards getting back to its roots. We can't wait to join you in the stealth raids, and welcome all of the new fans that the game is sure to attract. Valhalla is such a unique game, and will provide hours of entertainment. No matter which version of Eivor you choose to play as, we will be with you every step of the way, as you discover the hidden conflict that plagues England and other lands further ashore. Thank you to all the fans who have supported The Ones Who Came Before community on the journey towards Valhalla, and we will once again be doing our best to cover all of the news, community content and more as we dive straight in. Before we boot up the game for ourselves, we would like to congratulate Ubisoft on the launch, and thank all of the teams around the world who made it possible. It's been an incredibly difficult year for game development, with many still working from home, but we recognise the efforts of the company to adapt and overcome the challenges presented. See you all in Valhalla! - TOWCB Admin Team & Partners comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Hideouts Across the Franchise & How it Led to Shadows' New Construction System. | TheOnesWhoCameBefore

    Assassin's Creed Hideouts Across the Franchise & How it Led to Shadows' New Construction System. Analysis Share 2 Feb 2025 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Shadows "just being an improvement" on previous Assassin's Creed settlements would be a huge understatement. Assassin's Creed promotional image featuring all protagonists across the franchise. Previous games offered different types of settlement and trade systems refined in each iteration. Some might have forgotten about it, but Assassin's Creed giving us a hideout you have to take care of, or a city to renovate with the income from shops you rebuild is no stranger to the franchise. In fact, Assassin's Creed 1, Origins and Mirage are the only games in the whole franchise that did not include a base for the player to customize and upgrade from which you can see the evolution of your actions impacting directly on the world and NPC's or a city to renovate in order to thwart enemy influence. Assassin's Creed II marked the start of the trend with Monteriggioni following the same formula for the entirety of the Ezio Trilogy swapping a villa for cities and shops that end up turning you into a medieval real estate magnate. Assassin's Creed III took it to the next level introducing a trading system that, albeit half-baked and really confusing with tons of different menus and unnecessary stuff on-screen, you had access to the Homestead in the American colonial wilderness, so, hideout management with NPC's tied to the story and offering diverse skills aiding in the expansion of your trade influence and an all-new trading system never seen before. Assassin's Creed IV: Black Flag stripped the hideout from its fixed anchor point; Land , moving it on board of your ship, The Jackdaw , essentially becoming your moving hideout, highly customizable and with tons of upgrades, an access to an improved trade system in which you earn money by completing contracts sending your ships through the Kenway Fleet obtaining rewards and resources along the way. Assassin's Creed III: Liberation readapted the Kenway Fleet structure and turned it into a plain out trading simulator as it was originally designed for the PSPVita lacking the classic naval system iconic to the American Saga even after it had a proper console port. Assassin's Creed: Rogue morphed the Kenway Fleet concept into Shay Cormac's fleet aboard The Morrigan. Assassin's Creed: Unity introduced us to the Café-Théâtre and while anachronistic in nature, it is home not only to Arno Dorian and his Assassin peers but also very fond memories we all developed in those fancy halls while taking in the view from the balcony, again, being able to upgrade and renovate it for ourselves. Assassin's Creed: Syndicate changed the concept yet again, now giving us a repurposed train nicknamed Bertha , constantly on the move around London serving as our moving headquarters and on-the-move fast travel point. Assassin's Creed: Odyssey reused the concept of having a ship set as our moving headquarters, The Adrestia , since the world was mainly composed of huge bodies of water, logically due to the Greek setting, however it wasn't much of a settlement per se and it was drastically toned down in comparison to the ships steered by other protagonists in the past, but it was put in there nonetheless. Assassin's Creed: Valhalla came in hot with an interesting settlement system inspired in the Viking occupation, now allowing us to use resources not only to upgrade but to build structures with direct impact on our gameplay providing buffs and boosters for Eivor to use while in the field. However, albeit a fun concept on paper, Ravensthorpe felt a bit soulless, sure you get to familiarize with the NPC's, then there's Sigurd endlessly walking around in circles and going to bed, but that's pretty much it. Assassin's Creed: Shadows completely overhauled how you can build your base. So, after a brief recapitulation, we can see that Assassin's Creed is not alien to the concept of having our own base, but what Shadows is bringing on the table is something completely different and, should I say, unexpected! I never thought I'll get to use my Minecraft skills in Assassin's Creed but hey, I am not going to complain. Let's dive right in! BUILDINGS: Building Asset Similarly to Valhalla, the new hideout will come with several buildings granting us different stats and passive augmentations for our characters; The Hiroma; Essentially your operations center where most decisions are made, rooms to be built are reviewed and goods storage is accounted for. Hiroma Icon The Dojo; The training grounds of your recruits from your League, allowing them to rank up becoming stronger for future incursions in which you might need to call for help. Dojo Icon Study; The place where your League will gather all the information about the local activities and topography, upgrading this building will increment our number of Scouts and expand their network across the Kansai Region. Study Icon Forge; As the name implies, the place where Naoe and Yasuke will upgrade or dismantle their gear, unlocking new variations of their weapons and outfits as well as to apply engravings to further enhance the power of their gear. Forge Icon Horse Stables; Different breeds of equestrian transport can be unlocked throughout Japan, here you'll see them taken care of and trained ready to take out for a ride after choosing your favorite mount. Horse Stables Icon Scout Barracks; The gathering hall of your network of spies composing the League, upgrading it will further enhance their efficiency on the field. Scout Barracks (League) Icon RESOURCES: Resource Upgrade Cost Resources are fundamental for the development of your Hideout, compared to Valhalla and Odyssey it seems that upgrades and building costs are less inflated or easier to get a hold on. A stockpile of various resources used for crafting The resources required for the betterment of your community are the following: Wara (Rice Straw) or Shuro (Palm Tree Fibers); Used mainly for Insulation and reinforcement of roofing and thatching. For the most rural areas and poorer demographics, used to build walls if mixed with mud or lime in a water mixture. Genbukan (Basalt) or Shizen-Seki (Fieldstones); Basalt mainly used as paving stones, bridge foundations and castle fortifications, could also be applied to smaller villas or mansions with decorated exteriors and large gardens meant for privacy. While the fieldstones composed most of housing foundations , walls, pathways between houses and villages it also was compressed and crushed into gravel for decorations and landscaping. Sugi (Japanese Cedar), Matsu (Japanese Pine), Keyaki (Japanese Elm), Take (Bamboo) and Hinoki (Japanese Cypress); Depending on the type of wood, Keyaki and Hinoki being the most expensive woods due to their higher quality and veteran craftmanship involved in its manipulation, the majority of the houses and layouts were made mostly out of cheap wood , often combining different types of wood in a single house depending on where you look, furniture, roofing, walls, etc. Matsu, Sugi and Take being most commonly used among the populace and farmers, especially Bamboo due to its rapid growth and multi-purpose applications. A stockpile of resources used for crafting Golden and Copper Coins as currency; Ōban (Gold unit) used across the country in the higher spheres though rare among commoners, that instead used copper coins (Eiraku Tsūhō) inspired by the Ming Dynasty Chinese Coins that have been massively exported to Japan between the 13th and 16th Century via the Chinese and Portuguese, prompting local Daimyos and Lords to print their own currencies in copper for daily purchases using the same model of an easily transported coin with a hole in the center, in which a small rope or lace could be tied or fastened onto a belt or pouch. Silver ingots were also used among merchants for bulk payments, often cut in smaller pieces if needed. This would leave us with three payment methods during 16th Century Japan: Gold for large trade (Elite). Silver for regional trade (Merchants). Copper for everyday purchases (Common folk). In-game currency DISPLACEMENT GRID: Display grid in effect This is where Shadows breaks the mold, honestly, I wasn't expecting this feature to turn into a building simulator, the complexity and effort put into it is deeply appreciated. The Grid will basically be our guide aiming for a precise placement of our structures and decorations, ranging from statues, altars, small shrines and Temples. This way, each Hideout will be totally different for each player, having total freedom in how and what to place inside the buildings and its surroundings. Really ambitious for an Assassin's Creed game. When you click on a building you just placed you're immediately greeted with a menu that allows you to choose between three options ; Upgrade Building. Move Building. Customize Building. Building Options Menu pop-up The Customization option is what matters to us in this case as it really offers a wide variety of things to meddle with; Roofs. Roofs Customisation Walls. Walls Customization Apply Skins from Packs. Building Asset Stations (Armor Stands, Shelves, Weapon Racks etc). Stations Customization Station Sets as in your saved stations to be replicated elsewhere. Shelf Customisation Place animals ranging from dogs and cats to cattle including deer and pigs. Different types of animal Gallery: Builder Mode Overview Decoration Garden Overview Pavement Customisation Naoe's Outfit on Armor Stand Station Yasuke's Outfit on Armor Stand Station All in all, this is one of the features that has me intrigued about its potential for cool base building competitions, specially amongst the VP community which surely will have a blast with this and the whole game as a whole, playing with the new mechanics that allow Naoe to adopt much more dramatic postures in terms of scene composition for Virtual Photography. Article also available on X via Isu_Network comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • This Week in Assassin’s Creed Virtual Photography: 13th to 19th November | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 13th to 19th November Community Share 22 Nov 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Minimal Desert Traveller Game: Assassin’s Creed Origins VP Artist: @ NIKOOO_WOLF “I cannot shed my past like a snake sheds its skin.” The foundation of Assassin’s Creed Origins is the setting. Egypt was highly coveted at the time and the announcement we would finally be going there in 2017 was a dream for many fans. This beautifully minimalistic shot of the desert not only fits the theme but also represents Bayek’s home. I adore the different colour tones on show here, and how they are split into sections. The sun is extremely powerful at the centre and the shadow work at the bottom allows for an elegant silhouette of Bayek on his camel. A remarkable capture that would look exquisite hung on the wall. Link to set: Backflip Game: Assassin’s Creed Mirage VP Artist: @ tn_taurus “We are what we choose to be.” The essence of the creed is often shown through moments within the games. One of those that will always be iconic is the leap of faith. I think the move itself is even cooler when performed as a backflip. It just adds to the danger and shows the faith of the Assassins. Here we have a fantastic action shot of Basim leaping from a vantage point. For me the minimalism is on point with that beautiful blue sky dominating the shot. Having Basim in the white robes makes for such a classic Assassin’s Creed feel. Excellent timing and composition from Julio. Link to set: Balance Game: Assassin’s Creed Mirage VP Artist: @ Cll3ar “The training is nothing. The will is everything.” If there is one thing I wish we had more of in Assassin’s Creed Mirage, it would be street thief Basim. It was so fun to play as him in the early stages of the game. I was getting real Batman Begins vibes from the prologue, especially when sparing with Roshan. This shot is so minimal and clean, the colour tones are on point and the composition is exceptional. Raven is always so good at taking shots I haven’t seen before. Be sure to check out the whole set using the link below, together they make for a truly remarkable selection. Link to set: Guardian Game: Assassin’s Creed Mirage VP Artist: @ _Liamism_ “You either die a hero, or you live long enough to see yourself become the villain.” The Harvey Dent quote above fits Basim perfectly. One of the reasons I fell in love with this glorious series is the links to media such as Batman. The whole vigilante protecting their city and fighting injustice is a real draw for me. This capture is exuding Dark Knight vibes, in fact there is a scene in the movie that isn’t too dissimilar. I adore the lighting and details of this shot, the brilliant white background helps to elevate Basim and the wooden structure. Everything is so clean and crisp, I definitely think this is one of my favourite Mirage captures. Longship Game: Assassin’s Creed Valhalla VP Artist: @ playpausephoto “We can raise the sail here Eivor.” Vikings are raiders, but they were also adventures capable of crafting excellent longships to cross the seas and find new lands. They are often branded as violent and bloodthirsty but actually they were just trying to seek a better way of life. What better way to showcase minimal than a Malin Valhalla shot. The black and white contrast is so eye catching, I did have the pleasure of seeing the colour version too which is equally beautiful. I think what makes this shot so special is the negative space, capturing half the longship was such a genius idea. This is such a striking capture and fully deserving of capture of the week. The Ones Who Came Before Photo of the Week Judge: @ cop_filip I am a fan of the unique top down view and how it works with the stark black and white contrast. The oars are like needles piercing into the dark unknown, almost like a phalanx. There is an excellent use of negative space that introduces a veil of mystery, and an entirely new graphic aesthetic to the image. It all works together beautifully to create a truly striking and unique Image. A simply spectacular capture. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Interested in Assassin's Creed Virtual Photography? Share your shots in our Twitter community for a chance to be featured in our weekly VP selection articles! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin's Creed Virtual Photography: 2nd - 8th July 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 2nd - 8th July 2022 Community Share 9 Jul 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Goddess Game: Assassin’s Creed Odyssey This week’s first capture comes from @ dpruttz_vp a member of our Assassin’s Creed VP Twitter Community. First up this week is a shot of Kassandra that feels completely out of place. I always expect to see bright sunlit captures from Odyssey. This however is a stunning shot that could easily be from snowy Norway. The use of white and gold is so striking, and the depth of field is perfect. I get the feel that someone is about to challenge our Misthios here. 2) Havi Game: Assassin’s Creed Valhalla Photo number two comes from @ wo1fx7 over on Twitter. I think photo number two is the sort of portrait we all strive to achieve. It has unbelievable lighting, perfectly shining across Havi’s hood. The moody background adds to the foreboding feel of this Norse God. Credit has to be given for using that beard and avoiding clipping issues that can so easily destroy a shot. What I like the most is how this capture shows the amazing detail of that armour set, magnificent virtual photography. 3) Home Game: Assassin’s Creed Odyssey This week’s third shot comes from @ GirlWYellowEyes over on Twitter. Home is most definitely where the heart is and there is an abundance of heart in this capture. I feel like this shot is so creative, very outside of the box thinking. I actually cannot remember seeing this location in the game. I love the great touches in this photo, Ikaros circling the island, the ripples from the sea and the gorgeous white sand. Weirdly the whole thing makes me think of an iced gingerbread biscuit. This truly is a beautiful shot. 4) Ulster Game: Assassin’s Creed Valhalla VP number four comes from @ TheGamingNurseX a member of our Assassin’s Creed VP Twitter Community. This moody capture is everything Valhalla is about. The wandering warrior, travelling across England and Ireland with dark clouds overhead. In search of the order who are hidden within enemy strongholds. It’s the little things that make this photo so remarkable, having the hood up showcases that excellent design on the back. The darkness around the edges which turns a simple tree into something more sinister. An awesome storytelling capture. 5) Siwa Game: Assassin’s Creed Origins The final capture of the week comes from @ KayJay1718 a member of our Assassin’s Creed VP Twitter Community. Will Siwa ever know peace? Well from this capture you would never think there was anything else. This is saturation used to perfection, it showcases the desert and the palm trees in such a remarkable way. Bayek’s positioning is great, just emerging from the water. It’s fantastic that the birds have been captured in the sky adding to the feel. The star of the shot has to be the reflections. It is mirror imaginary at its absolute best. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • New piece of Assassin's Creed Shadows Fanart Released by Yasmin Page | TheOnesWhoCameBefore

    New piece of Assassin's Creed Shadows Fanart Released by Yasmin Page Art Share 13 Jul 2024 Written By: Edited By: Yasmin Page TOWCB Team Back To Database Check out this brand new piece of fanart by our very own digital artist Yasmin Page from the AC Partnership Program! Inspired by a scene from the Assassin's Creed Shadows Official World Premiere Trailer, this new piece of fanart reflects the pain that Naoe experiences in the destruction of her village. She finds the strength to keep going, demonstrating great resilience and determination. As always, Yas has brought the character to life in a way that stays true to the source material, acting as a frozen moment in time. https://www.youtube.com/watch?v=vovkzbtYBC8 We can't wait to share more art with the community throughout the marketing campaign! Until then, check our what our other team members have been up to in the Community Hub! Artist: Yasmin Page Yasmin is a Digital Artist based in Melbourne, Australia who discovered the Assassin's Creed series in 2019. Since then she has fallen in love with the franchise and created beautiful realistic digital artworks of several of the main characters. By joining TOWCB, we hope to introduce Yasmin to the AC Community by collaborating on a number of exciting projects such as art releases and podcasts. Instagram | ArtStation | Tumblr | Twitter comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Yasmin is a Digital Artist based in Melbourne, Australia who discovered the Assassin's Creed series in 2019. Since then she has fallen in love with the franchise and created beautiful realistic digital artworks of several of the main characters. By joining TOWCB, we hope to introduce Yasmin to the AC Community by collaborating on a number of exciting projects such as art releases and podcasts. Yasmin Page

  • Q&A with Aymar Azaïzia | TheOnesWhoCameBefore

    Q&A with Aymar Azaïzia Interview Share 7 May 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Col: Hey Aymar. Thanks for joining me today. I have a few Assassin’s Creed topics we would like to discuss today. Aymar: Thanks for having me, especially in a pub, with a beer. Is it a strategy to get me to talk? :) Col: We’ll see if we can get any secrets today ;) So let’s get started. Can you tell us anything about the Apple of Eden replica that was shown off a while back? We saw a prototype but we haven’t heard anything since. Aymar: Sure, right now, the project and the will to make it happen during the year is still very real. However we are trying to find the best execution, quality so expect more news soon! Col: Cool! Okay so I have a very big question! How did Ezio die, and was he assassinated? Aymar: My take on it, is watch the Godfather movie, and focus on the death of Don Corleone. Then watch Embers again, and I would say that Ezio get assassinated. There is a price to pay, and there is no rest once you walk the path of the Assassins. It is a bittersweet ending, Ezio got a nice and long life, yet there was no way for him to die from a heart attack (PS focus on the soundtrack!). Now you can hate me :) Col: Poor Ezio! So I was also wondering about the Nikolai Orelov statue that was shown. Is that still happening? Aymar: Got the only one :) It was a prototype that wasn’t supposed to be shown at that stage. It was a unique resin prototype, and we didn’t moved on with that, yet you can expect more cool figurines from us! Col: Nice! So why did the Davenport Homestead mysteriously disappear after AC3? Aymar: History kills a lot of thing… But there may be another explanation… :D Col: Who was the man at Lucy’s Grave in Initiates? Aymar: What is your call? We know who he is, but we are not there yet :) Col – Interesting. I personally think that it could be an Instrument of the first will, but we’ll have to see! Col: I was wondering if you can tell us anything about the upcoming Assassin’s Creed Movie Novel by Ryder Windham. Aymar: Talking about early announcement :) It is supposed to be a movie script adaptation as far as I know, but I don’t have more details at the moment, sorry! Col: Fair enough! Speaking of early announcements, an Assassin’s Creed Colouring book appeared on Amazon. So what kind of images can we expect to be colouring in? Aymar: We have the guys working on our artbook selecting the best images, so expect a mix between characters, landscape, iconic symbol and more! Col: Awesome! So Assassin’s Creed has released two sets of comic books recently, so I was wondering if any more can be expected in the future? Maybe comics focussing on Erudito or Juno’s Instruments. That could be cool. Aymar: YES! Both Titans and us are really pleased with what is happening at the moment, and I would be lying if I was saying we don’t have more plans for Assassin and Templars :) Col: That’s cool. Speaking of future plans, I was wondering if you guys would ever consider making more Chronicles game’s? Aymar: Right now, we are focusing our game effort on our next Assassin’s Creed game, but nothing is impossible with Chronicles :) Col: Fair enough! So Assassin’s Creed Last Descendants was announced recently, and a new Piece of Eden was mentioned in the description. “The Trident of Eden”. Can you tell us anything about that? Aymar: Yes, but I will have to kill you then :) What I could stay is that it is a very amazing story, I LOVE what Matt did with it, and the trident is a very interesting POE :p Col: Sounds interesting! So I was wondering if we could see the Lydia Frye story going anywhere in the future? Aymar: Haha, Lydia, Haytham, and so many others we want to bring back. So stay tuned! Col: So I left the difficult question until the end. Let’s talk about the precursor box. Does one exist or many. I personally believe that we saw 2 in AC Rogue, but several exist. Aymar: How many visuals versions have you seen so far? Same? :p Col: Interesting. I’ll stick to my theory though! Thanks for your time Aymar. It’s been an absolute pleasure to meet you. Aymar: It was a pleasure, let’s focus on beers now :) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • “Odin-sama is with us!”: A Product Review for Assassin’s Creed Valhalla Eivor Nendoroid Figure | TheOnesWhoCameBefore

    “Odin-sama is with us!”: A Product Review for Assassin’s Creed Valhalla Eivor Nendoroid Figure Review Share 7 Jun 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database From the latest entry in the popular stealth action game series "Assassin’s Creed® Valhalla" comes a Nendoroid of Eivor! The fine details of Eivor's head tattoo and his weapons have been faithfully captured in Nendoroid form. Optional parts include Eivor's axes, shield and the Hidden Blade, allowing you to recreate stealth poses and action scenes alike! Eivor's companion Sýnin is included in the set as well so you can enjoy displaying them together! Good Smile Company is a Japanese figurine manufacturer for pop culture properties that was founded in 2001. Their most recognisable line of products is their Nendoroid Series of figures. This series takes characters from various properties (primarily anime) and creates a chibi (“small person”) version in a vinyl figurine that is articulated and provided with multiple parts to allow the user to pose their character in different positions for display. Pre-orders for the “Assassin’s Creed Valhalla - Eivor” Nendoroid started in the summer of 2021 and after a brief delay, was released in May 2022. The Eivor (technically Havi) Nendoroid comes packaged with an assembled figurine in the Raven Clan armor, two axes (Varin’s Axe and the Raider Axe), the Raven Clan Shield, two sets of arms, hands, and legs in either straight or bent poses, two hidden blades (retracted and extended) and a base with stand to pose your Nendoroid. In addition, a mini version of Eivor’s animal companion Sýnin is included with two sets of wings and a separate stand to pose the bird. The included instruction pamphlet comes in Japanese and English, and provides a breakdown of the included 38 pieces and instructions on how to attach the parts to pose the Nendoroid in multiple poses, as well as how to interchange the faceplate from the stern gaze to the battle cry face, giving the figure even more personality and options for display. The Nendoroid stands at approximately 100mm in height with the included stand. Posing the Nendoroid is a simple process of snapping ball-jointed pieces into the figure and rotating the multiple locations throughout the figure until you reach the pose of choice. The included base provides support as the figure cannot stand on its own (easily). The small pieces can be hard to handle in humid or warm environments as while I was playing with the figure in the Texas humidity, I started dropping the tiny pieces such as the hands and hidden blade, as my skin was becoming slick with sweat. However, the paint on the figure did not show any wear to my oily skin, which is a plus in my eyes. This figure also comes with an extra neck joint which to my dismay, I broke the original joint when trying to remove it as I believed it to be a different type of joint. This was broken as I was wiggling the piece out of its holder in the neck with a pair of pliers. The instructions inform that if you have issues removing a piece, to run it under warm water to relax the vinyl (something I did not read). I spent the morning recreating the instructions and taking photos. The Nendroid has such a personality that with camera angles and patience, I was able to take some fun action shots that reminded me of the Photo Mode within Assassin’s Creed Valhalla. This figurine looks great amongst my other Eivor statues and adds a lot to my collection in whole as having not only a licensed product from Ubisoft, but one that is in an animated style that the standard moulded pose of a statue allows me to change up how I want to display the figure. I also love seeing a poseable Sýnin as the support animals of the games do not get enough love in the merchandise. The Nendoroid Series #1661 - Assassin’s Creed Valhalla Eivor is available now from the Good Smile Company website for $54.99 USD. Prices and availability will vary by location. The Nendoroid line will also be releasing an Ezio Auditore figure later this year, which I hope to purchase once they are out of the currently closed pre-order phase. Add the Eivor Nendoroid to your collection today! Amazon comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Journey Through History: TOWCB’s Timeline of the Assassin’s Creed Universe - 2023 Edition | TheOnesWhoCameBefore

    Journey Through History: TOWCB’s Timeline of the Assassin’s Creed Universe - 2023 Edition Breakdowns Share 29 Jun 2023 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. It's time for an update to the timeline I released last year here on The Ones Who Came Before for the Genetic Memory Timeline for the entire Assassin’s Creed Universe (or at least what I find to still be relevant). To get started, please download a copy of the following Google Sheet that I am sharing in a View Only format to avoid unapproved changes to the timeline. You can download a copy of the timeline here . As you read through the timeline, you can check off what items you own and which ones you have completed on one or both timelines. Links are provided for discontinued services that will redirect you to another site that has documented the content of these entries to read over. Overall, these timelines are a great way to explore the Assassin’s Creed universe. Not every single item that Ubisoft has branded will be included such as the companion apps for games or the old mobile versions of titles that would have been played on non-smartphone devices. However, I scoured the internet from AC Wiki, Access the Animus, Wikipedia, and other sources to gather as much lore that I could and put it in on the timeline. In total there are over 250+ items within the Assassin’s Creed timeline so there will be plenty to choose from. The original Genetic Memory timeline is organized by Century (both BCE and CE) from ancient content to modern day, but the new addition for this year’s timeline is the Release Date Timeline; organized by the date of release based on the information that I was able to locate. This timeline is divided by Release Year from 2007 - 2023, with a TBA section at the end for content that has been announced but not yet provided a release date. Unlike the GM timeline, certain transmedia such as the Echoes of History podcast are not divided into individual episodes within the RD timeline, but grouped as one item to be enjoyed all at once. This is also something that you will notice with similar data points being merged together in each column to make it easier to read (at least it is to me). If you do not find this useful, once you download the spreadsheet, you will be able to edit it to your personal preferences. If a piece of content is available in a non-English language, it will be notated in parenthesis. Beginning with the Genetic Memory Order tab, I will walk through each Century and provide a small explanation of what you will find in each section. With the dates for each historical period, you will find the range of when the content took place and find that some items may start at a similar point in time or even during the same time period as another (such as the Assassin’s Creed movie and Assassin’s Creed II). The earlier start date will take precedence over the other, so you can image this as a “Elsewhere this was happening” when moving through the recorded history. Periods that had no major event taking place are labeled with the area that the content takes place. Additionally you will find the GM character (such as Kassandra, Eivor, or Ezio) and then the Modern Day time period and respective character if available. If you have interest in following the MD story in order, see the Release Date Order tab for that option. However as we progress to the 21st Century, the GM periods will fill more with N/As and be replaced with more detail in the MD period and character. The format that you will see for the majority of the main games in the series as it is meant to be an option of how you want to enjoy the story, is that the novelization and game are next to each other in order. I suggest going back to the one you didn’t start with (book or game) once you finish the first to get the full experience. You will also find that the supplemental content for the games in the form of strategy guides, art books, and soundtracks are grouped with their game to provide that full content line. If you would rather explore the timeline in Release Date order, you can select the tab and just read top to bottom as it is organized by dates and doesn’t need any additional explanation. 6th Century BCE From the Facebook application Project Legacy (courtesy of Access the Animus’ recording of the site data) we have a single entry for the period showing how Pythagoras received the Staff of Hermes Trismegistus via the story of his companion Kyros of Zarax. 5th Century BCE Assassin’s Creed Odyssey resides in this Century and all of the content for the story of Kassandra will be located here (minus the Valhalla end of the Crossover Story with Eivor in the 9th Century CE). Starting with the Behind the Legend episode from Echoes of History, fans can learn more about Kassandra’s grandfather, King Leonidas I of Sparta before moving into either the novelization or the videogame for AC Odyssey. Fans will continue with the game’s DLC with a few items mixed in and follow this with the Discovery Tour, and close with the various VR offerings that are available either commercially (at a VR business) or on the Meta Oculus Quest. 3rd Century BCE Assassin’s Creed: Codename Jade is the exclusive entry for this century. It is set in the Qin Dynasty and will be coming to mobile devices in the future. 1st Century BCE Assassin’s Creed Origins is the focus of the 1st Century BCE. Starting with the prequel novel and another Echoes of History episode to set fans up for the main game and its additional content. Much like Odyssey, this will be followed with the Egyptian Discovery Tour and end with the Origins comic that takes place after the story of the game. 3rd Century CE Moving into the Common Era, The Ankh of Isis Trilogy will be next on the checklist. Now while the Modern Day adaptation of Desmond Miles’ story is not considered canon to the universe, the Genetic Memories are as there are references to this transmedia piece in later content. 7th Century CE The first book in the Imperial Jade Seal series will take place in 660 CE following Chinese Assassin, Zhangsun Qi. This book, Assassin's Creed: Chang'an Wang (Prophecy of the Emperor) is available exclusively in Chinese and has no current information available for additional languages. 8th Century CE The Tang Dynasty continues with Assassin’s Creed: Dynasty in five volumes (6 volumes in France). 9th Century CE This century is the one that many fans will currently be in or waiting for as both Assassin’s Creed Mirage and Valhalla take place here. With Valhalla you will see multiple DLC and content updates listed individually as they have major plot points and was the first game to offer a 2-year content schedule. If you do not see a particular content update listed, it was not added as it was assumed that you will play with the main story (such as the festivals). 10th Century CE Another century with a single entry, The Last Descendants - Fate of the Gods. A good way to wrap up the Viking stories as we move to the original game. 12th Century CE Assassin’s Creed (2007), the original game is the focus of this century. Starting with the DS game Altaïr's Chronicles and The Secret Crusade (Spoilers: This will cover content that you won’t play until the 16th Century as it is about Altaïr's life). The main game and Bloodlines will follow and wrap up with the historical podcast about the overall Assassin’s v. Templars in Echoes of History. I added this podcast after the original game and not in the 11th Century as I felt that it was better fitting to listen to after playing the first game as story elements of the game are covered within. 13th Century CE Mongolia is a key location in the 13th Century as we start with the final content for Altaïr and his family, following with an Echoes of History episode on Niccolo and Maffeo Polo, and wrapping up with the second book of the Last Descendants trilogy, Tomb of the Great Khan. An additional YA novel takes place in Scotland with AC Fragments - The Highlands Children. 14th Century CE The sequel to the Ankh of Isis Trilogy (3rd Century CE) is next with The Hawk Trilogy of books. Either the individual books or the combined trilogy will be acceptable here as it will get read all together. Of all the AC content that I have interacted with so far, this trilogy is my least favorite. 15th Century CE Ezio Auditore takes over in the 15th Century after fans read AC: Heresy by the awesome Christie Golden. Assassin’s Creed II will be the majority focus this century, but will intertwine with the Assassin’s Creed movie as well. 16th Century CE This is the second largest century for content with 41 items to read & play. AC Brotherhood, AC Revelations, and AC Chronicles: China are the major players as Ezio’s story continues and he passes the torch to Shao Jun. 17th Century CE Do you know what the 17th Century has that the others don’t? Witches! Three of the four content entries in this century are about the witches in the US (Trial by Fire comic), France (The Witches of the Moors YA novel), and Germany (AC Hexe, not-confirmed). This century also includes the audiobook, AC Gold, that follows the blind Assassin Omar Khaled during The Great Recoinage in 1696. 18th Century CE The Kenway Saga is the anchor for the 18th Century. Edward Kenway leads with AC IV: Black Flag & the currently running Forgotten Temple manga on Webtoon. His Quartermaster Adéwalé continues our time in the Caribbean with the DLC add-on, Freedom Cry (also available as a standalone game).Edward’s son Haytam is the transition with AC Forsaken (novel) into the Templar led AC Rogue, and then into his son Ratonhnhaké:ton’s (Connor Kenway) game Assassin’s Creed III. AC Liberation adds Aveline de Grandpré to the cast of Assassins and wraps the America’s story before rewinding to a character fans met in Rogue, Arno Dorian. The French Assassin takes us to the French Revolution for the next 16 years of the series and the collection of media based around this release from 2014. 19th Century CE A century of revolution and civil war. Assassin’s Creed India and Syndicate provide plenty of gaming options while The Engine of History trilogy provides amazing stories in novel form from author Kate Heartfield and Aconyte Books. Lots of time will be spent in the UK and Europe this century and covers a vast amount of historical time periods. 20th Century CE The comic lines of the Assassin’s Creed universe take over from here as the games have not continued past the 19th Century, with the exception of Assassin’s Creed Russia. The Russian Civil War, World War II, and the Vietnam War all occur this century. This is also the century that Abstergo Industries was founded (the modern day Templar Order) so fans will get to explore the history of the organization via websites and multiplayer-files from previous games. 21st Century CE We come full circle with more information about Abstergo Industries, including the Employee Handbook and the final volume of the original Assassin’s Creed comic line from Titan Comics. Fans can also continue into the future with the non-canon story of Assassin Darcy Clarkson in the DLC update for Watch Dogs: Legion if they choose to do so. Additional Data (Multiple Time Periods) In this section, I positioned alphabetically the content that covered too many time periods or content that was made for the Assassin’s Creed audience and not the story itself. This includes “The Network Podcast” which I have singled out in this explanation as one of the hosts, Andrien (@EscoBlades) was reported in 2020 for abuses against women. While TOWCB do not support this man in any form, the podcast which was also hosted by Stephen O'Neill (@SickSteeny) & Gabe Graziani (@GabeGraziani) who I feel should not be shadowed by this person. Reference Books If you want to deep dive into the series or get a quick overview of the story, this is the section for you. The Encyclopedias, The Essential Guides, The Official Collection magazine series, and other similar materials are all included here. I could have divided the magazines into their respective time periods, but there are 80 issues and I don’t have them to do that. Maybe if I can ever get my hands on them I will divide them, but it's best to keep them together for now like the Encyclodpia’s various pages on each Assassin and time period. Announced Titles Any and all titles and projects that have been announced by Ubisoft and the Assassin’s Creed Brand that do not have enough information to be placed in the timeline are here. These will be added once more information is provided. But it's a nice way to see what is around the corner for us to explore when the time comes. I hope that this timeline helps all of you organize your plans to explore the Assassin’s Creed universe. If you happen to find an issue with the timeline (as I have found a few typos or copy/paste issues that I have corrected), or if you have additional content that you think fits in the timeline, please reach out to me on this site in the comments or on Twitter @thelordreylus and I will look into it further. I plan on updating this article at least once a year, but with the spreadsheet, I will attempt to keep it updated as I update my personal copy. So go forth and explore this historical playground that we all enjoy and I will see you online to discuss your favorites! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • This Week in Assassin’s Creed Virtual Photography: 29th to 4th June | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 29th to 4th June Community Share 6 Jun 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, as we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Assassin Game: Assassin’s Creed Valhalla VP Artist: @ _TFoU_ “It is a good life we lead brother” Words from Federico. The Auditore’s had a lust for life and that can also be said for Eivor and Sigurd. Eivor may not be an official Assassin but her morals and beliefs are not too dissimilar. This shot is all about the instrument of justice and it is beautifully showcased here. The lighting is immaculate, highlighting all the right details. I adore this hidden blade. The design is stunning and that gem elegantly rounds it off. Starlight Game: Assassin’s Creed Valhalla VP Artist: @ DollyPlays_ “An ocean lies before us Eivor, and on its far side, a new Kingdom awaits.” This capture reminds me of the opening of the game before you set off on your adventures with the Raven clan. I love the rays here, they are so beautiful. If you catch the sun right in Valhalla it always makes for a spectacular photo. That silhouette of Eivor is also magnificent, she looks poised to leave Norway in search of her destiny. Swooping in Game: Assassin’s Creed Odyssey VP Artist: @ UVioletra Visually this capture is phenomenal, I admire the landscape and incredible deep blue sea. The angle of the shot is dreamy allowing for a cinematic vibe, especially with Ikaros swooping toward us. I have been watching Moana with the kids recently and this shot definitely has a similar vibe. After some time away in England and its early medieval setting, I am eager to get back to some sun-drenched lands in Mirage. A truly colourful shot that can brighten anyone’s day. Eivor of the Raven Clan Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases If you’re a Valhalla fan or Vikings in general then you should definitely follow @ artschoolglases This week’s #Thorsday shot had to be this one. This armour set is easily my favourite along with that longsword. The lighting here is on point reflecting gracefully off the metal, and highlighting the incredible detail of this outfit. I think the shot works so well against the black background. “I do not seek battles. Battle just seem to seek me”. A fitting quote for Eivor as she fights for the safety of her clan. Battle Elephant Game: Assassin’s Creed Origins VP Artist: @ theonlyjess_vp I thought we would close out this week with a shot that took me back to the Lord of the Rings films. These boss battles were so cool in Origins despite the steep learning curve. Bayek looks like a fearless warrior charging towards that massive Elephant. Kudos to Jess for the tremendous camera angle, as it is not easy to get great shots like this as a portrait. A wonderful advert for replaying Origins again, as visually it still has it. Replaying Origins could be a nice way to prepare for the sandy deserts of Mirage. The Ones Who Came Before Photo of the Week: Battle Elephant - Judge: Michael Smith ''The epic scale of this image shows the powerhouse that are the war elephants in the side activities. The detailed armor for each of the various animals gives them personality and the photographer captured both detail and scale extremely well in this shot.'' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Interview with Lee Majdoub - The Role of Basim, Arabic Authenticity, Acting in Games VS Films & More | TheOnesWhoCameBefore

    Interview with Lee Majdoub - The Role of Basim, Arabic Authenticity, Acting in Games VS Films & More Interviews Share 11 Oct 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database Gargudon from our team had the opportunity to sit down with Lee Majdoub, the man behind the voice of protagonist Basim in Assassin’s Creed Mirage, for a chat about everything from the road to and preparation for the role, authenticity in acting, the AC community, acting in games versus shows and films and much more. Video edited by FrameHoldPhotography. https://www.youtube.com/watch?v=wPmmpI014kg Thank you again Lee for making space for this and being awesome! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills.

 His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Assassin's Creed Symphonic Adventure London Photo Log | TheOnesWhoCameBefore

    Assassin's Creed Symphonic Adventure London Photo Log Events Share 30 May 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database On the 29th and 30th May 2024, the Assassin's Creed Symphonic Adventure UK Premiere took take place in London. Representing The Ones Who Came Before were Aaron Young (FalconSwift87: Isu_Network Virtual Photography Team), Lisa Zaman (Art Team) and Louise Chase (TheNerdyArcher: Isu_Network Writing Team) on the night of Wednesday 29th May! Here are our photos from the event! Photos by Aaron Young Photos by Louise Chase Coming Soon Photos by Lisa Zaman Coming Soon comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Assassin's Creed Winter Wallpaper Collection Released | TheOnesWhoCameBefore

    Assassin's Creed Winter Wallpaper Collection Released Community Share 20 Dec 2025 Written By: Edited By: Frame Hold Photography TOWCB Team Back To Database We are pleased to announce that our very own Frame Hold Photography from TOWCB Core Team has released an Assassin's Creed Winter Wallpaper collection! Feel free to use them however you see fit, and let us know in the comments which version is your favourite! Merry Creedmas Assassins! Happy Holidays! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography

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