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  • This Week in Assassin's Creed Virtual Photography: Feb 7th - Feb 11th 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: Feb 7th - Feb 11th 2022 Community Share 12 Feb 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 2) Hitting the Mark Game: Assassin’s Creed Odyssey VP number two comes from @mimi_makeslight over on Twitter. I am always won over by archery photos. Great use of the sun, I like how the rays pass straight by Alexios. The sun also looks like a target in the distance. Funny use of Ikaros in the bottom corner creates a sense of Alexios flying. The gold on the bow really stands out against the blue background. 1) Going Viking Game: Assassin’s Creed Valhalla The final capture of the week comes from @bythehist over on Twitter. This imagine reminds me of the original box art for the game, with Eivor and his crew beginning a raid. A real Viking feel to this shot with a realistic longship and Eivor dressed less flamboyantly. I think this image looks like it has come from the art book for the game. The clouds, water and the rock Eivor is standing on all makes this capture exceptional. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Wales Comic Con Homecoming (2022) Photo Gallery | TheOnesWhoCameBefore

    Wales Comic Con Homecoming (2022) Photo Gallery Events Share 7 Sept 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here are our photos from the Wales Comic Con Homecoming event which took place in Wrexham on the 21st August 2022. We met up with Kim and Mikey from Assassin's Creed United Kingdom, ate Haribos with Matt Ryan (Edward Kenway), and talked everything Assassin's Creed with Insomnia 2022 panel judge Tabitha Lyons! The event was a ton of fun, and we look forward to attending more smaller events like this in the future. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • AC Community Questions: TheAssassinLord (Charlie Cooper) | TheOnesWhoCameBefore

    AC Community Questions: TheAssassinLord (Charlie Cooper) Interview Share 9 Aug 2025 Written By: Edited By: Charlie Cooper Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by Charlie Cooper ( TheAssassinLord ), who recently joined our Assassin's Creed Partnership program as a Social Media Manager! Col: Hi Charlie. In July 2025, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the team as we look to take our social media content to the next level? Charlie: Definitely! Working alongside and building communities, as well as Assassin’s Creed as a franchise have been a big part of my life and youth up until now so it’s always a pleasure to be a part of a community with a healthy amount of influence and activity! Profile Picture used by TheAssassinLord Col: How excited are you for the future of Assassin's Creed? Charlie: I’m very excited, maybe more excited than I have been in the past several years of releases. In my opinion the RPG route the franchise has taken has brought some positive and negative changes to the franchise as it looks to balance what fans loved before and evolving with the industry but it looks like Assassin’s Creed is looking to widen its appeal in a fresh way to not only include options for old fans but please current ones as well as new ones so that’s always excited to see. Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? Charlie: I’ve been playing Assassin’s Creed Shadows and I’m about to start a play through of the Ezio Trilogy, my memory of them is quite spotty as I haven’t really sat down to play them for almost a decade now and I’m very curious to see how those experiences/stories hold up now. Other than these hopefully my next AC title will be an alleged black flag remake perhaps, fingers crossed! Col: Have you visited any of the locations from the games? Charlie: Probably not the most interesting ones but I guess New York and Philadelphia from AC III haha. Desmond Miles enters New York from above in Assassin's Creed III Col: Which Assassin's Creed game is your favourite and why? Charlie: My favorite Assassin’s Creed title is the ever so divisive Assassin’s Creed Unity. Personally, I’ve never seen writing as the franchise’s strongest suit, so I wasn’t overly critical of Unity’s story. And unlike many others, I never ran into the game breaking bugs it was infamous for at launch. With those issues off the table, what stood out to me was the game’s design, gameplay, and focus on personalization. Unity leaned harder into role playing than any AC before or since. It emphasized the core assassin fantasy: speed, finesse in both combat and traversal, stealth, and, of course, style. While it sacrificed some input freedom with a more hands-off gameplay approach, the result was still visually an immersive feast. From its ahead of its time visuals to the introduction of co-op multiplayer, Unity delivered something special. Apart from maybe AC III, no other title in the series has spiritually captured what Assassin’s Creed should feel like all in one game. At its core, Assassin’s Creed has always been about someone using their values, skills, and identity to carve their own path as an assassin. Whether it’s the ninja assassin, the pirate assassin, the Native American assassin, the Viking, or the Spartan every entry plays with that idea. And in Unity, you’re a revolutionary, someone fighting to take back power. That theme is reflected beautifully in the gameplay: you take control of what kind of assassin you want to be. That’s why, in my opinion, Unity is still the most immersive Assassin’s Creed game to date. Because you’re not just playing a character’s fantasy, you’re playing your own. Col: Do you have a favorite Assassin's Creed community moment/ story you would like to share? Charlie: This might sound bizarre, but hear me out my favorite community moment was actually the controversy surrounding the launch of Assassin’s Creed Shadows. Why? Because sometimes, understanding and trust are forged through conflict. On the player side, watching the community come together to protect Assassin’s Creed, an IP that means so much to so many of us from being dragged through the mud made me feel more connected to the people in it. Even when I didn’t agree with every perspective, I gained a deeper appreciation for the passion behind them. And on the developer side, I think Ubisoft grew from the experience. They showed a real effort to understand the player base and repair the relationship. Their honesty and transparency in responding to the backlash was commendable, and I believe that kind of accountability can only benefit them and us in the long run. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Charlie: For the Netflix show, I think they should take a page out of The Last of Us Season One. In my opinion, most video game adaptations miss the mark, but The Last of Us set a new standard. It was historic for game to TV storytelling. The smartest move for Assassin’s Creed would be to recreate the existing games (using them as a marketing tool for future remakes), using the TV format to fill in the gaps and expand the lore in ways the games never could. Season one should absolutely be AC2 especially because that’s such a fan favorite AC game so it’d draw the most attention. Desmond and Ezio are the glue of the franchise, so starting in Italy just makes sense. As for a future game, I really think Ubisoft needs to rip the band-aid off and finally give WWI or WWII a shot. It feels like they’ve been hesitant ever since Syndicate, but honestly, it’d be a refreshing shift from the ancient settings we’ve been stuck in lately. Lydia Frye in 1916 London, as seen in Assassin's Creed Syndicate Col: Do you have any personal AC goals you would like to achieve? Charlie: I wouldn’t say I have any specific “goals,” per se. I just genuinely love giving back to the communities that have given so much to me. Whether it’s through my work in the community or simply as a player, it all comes from a place of loyalty and appreciation regardless of whether I get anything in return. Col: What would you say is your most significant community achievement to date? Charlie: Honestly, I think just being a part of this community. I really feel like there’s a chance to do some meaningful work and have a positive impact alongside you all! What is your favourite part of being a community member? There are so many Assassin’s Creed games and generations of players, and when we all come together, it really feels like a family. Sure, we might have different opinions about what AC should be these days, but at the end of the day, we’re all connected by our love for the franchise and that’s always a good feeling. Col: What advice do you have for people looking to get into content creation and social media management? Charlie: The successful are successful because their fulfillment is fueled by their craft and not the results of it. If you want the things in this life that most people don’t have then you have to be willing to do the things most people won’t do. And to do that, you must be passionate about what you do or the vision/goals of who you’re doing it for. If neither are true, then you’re either in the wrong field or at least focused on the wrong part of it. Passions can come and go, but ultimately where they come from and where they go is your compass to fulfillment and fulfillment should be your definition of success. Col: Where can our community members find you online? Charlie: I do a lot! My personal Instagram where I share my video production creations: @ _charliemcooper_ I run a screenwriting channel on TikTok: @writtenbycharlie2 I’ve also got a YouTube gaming channel focused on the game Toribash: @ matarikatoribash My newest project is The Assassin Lord: YouTube: TheAssassinLord Twitch: theofficialassassinlord X (formerly Twitter): @ Assassin_Lord_ comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Charlie Cooper (TheAssassinLord) joined TOWCB Video Content Creation Team in July 2025 in an effort to help the team further the identity of TOWCB and its members on video platforms. He is a talented videographer, writer, editor and composer with experience in multiple fields. In his first week on the team, he created the iconic intro sequence for our Rally the Creed Podcast, and stepped in to the role of editor for the series. Throughout 2025 and beyond, we will be working alongside Charlie on a number of exciting projects, ranging from capturing and recording exclusive interviews with special guests on our podcast, to music releases. Charlie Cooper

  • TOWCB Assassin's Creed Art Exhibition: Yasmin Page | TheOnesWhoCameBefore

    TOWCB Assassin's Creed Art Exhibition: Yasmin Page Art Share 6 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to the first article in a new series dedicated to Assassin's Creed art. This new community showcase will explore the works of many artists around the world, and cover many different styles. Our first 'art-icle' is dedicated to Yasmin Page, a talented digital artist based in Melbourne, Australia who discovered the Assassin's Creed series in 2019. In Summer 2022, Yasmin joined our Assassin's Creed Partnership Program (Isu Network) Art Team, so keep an eye out for future projects on the site! We begin our art exhibition with a hooded Altaïr, member of the Levantine Brotherhood of Assassins and later Mentor of Masyaf. To me, this looks like the original Altaïr that we saw in AC1, voiced by Philip Shahbaz. The face hidden beneath the hood resembles the AC1 face model, where an older version of the Animus made ancestors look like its users, in this case Desmond Miles. The shading is particularly impressive in this digital sketch, adding tone and depth to the great Assassin. Next up we have Ezio Auditore from Assassin's Creed II, the charming Florentine nobleman who goes on to become Mentor of the Italian Brotherhood of Assassins. I particularly like the detail on the iconic scar which he receives after an encounter with a sharp rock on the Ponte Vecchio bridge in Florence. Ezio's hair is also striking in this piece, and to me, his lack of facial hair indicates that this is a youthful man in the days before the tragic events of AC II. Here we have Desmond Miles from either AC II or AC Brotherhood. This is a character that changed many times throughout the series, but this piece does well to capture an early version of the character. This piece makes me think of a Desmond who is enjoying his freedom after escaping Abstergo with Lucy Stillman, hopping in and out of the animus in search of answers. Arno Victor Dorian. The hair. The eyes. The stance. Yasmin has done an incredible job of capturing Arno's facial expressions, and this piece in particular shows off her talent for bringing Assassin's Creed characters to life. I can't age Arno in the piece, but the piercing gaze and nose scar portray him perfectly. Hopefully this is before the great pain he suffers in Assassin's Creed Unity. Here we have the Great Medjay, Bayek of Siwa. Looking at this picture, I feel like I can hear Abubakar Salim's exceptional voice acting. It makes me want to boot up Assassin's Creed Origins again, and hunt down the The Order of Ancients. This piece also had me re-listen to 'I Walk on Your Water' by Sarah Schachner, one of the stand-out songs on an excellent soundtrack. I really like how this piece captures Bayek's mood, especially after the loss of his son. The dark background also builds on the sombre atmosphere. If looks could kill. In this case, they do. Here we see Kassandra, also known as The Eagle Bearer or Misthios. Although some felt that Odyssey was a questionable title for the series, as it acted as a prequel to a prequel. Kassandra's personality and the great open landscapes made it worth at least one playthrough. This is another side profile sketch, something which Yasmin excels at. I like how the shading on Kassandra's neckline adds to the 3D effect of the image, along with the wisps of hair which add volume against the white background. Kassandra had a great sense of humour, and knew how to be sarcastic without being annoying (unlike Shaun Hastings) ''Malaka!'' Grand Master Haytham Kenway, wearing the iconic tricorn hat. This is a man who is planning the expansion of the Colonial Rite of the Templar Order, and the destruction of the Assassin Brotherhood. I like how the colours chosen for this image bring to mind those connected to the Templar Order. Another character who would be depicted well in this style would be Shay Cormac, as he is the perfect reflection of this red and black colour scheme. It looks as if Haytham has just been in battle, and the small pieces missing from the Templar cross remind me of animus fragments, suggesting descyronisation. This piece is a cool tribute to a great character, who in another timeline, would no doubt have been a great Assassin. Finally, we have Ratohnhakéton, also known as Connor (and not Connor Kenway). To me, this looks like Connor in simpler times, before the destruction of his village. The light surrounding him could even be depicting the scene during his first encounter with the Apple of Eden, where Juno reached out to him in an effort to locate and hide the Grand Temple Key for Desmond. I like the use of the purple background, as it is a colour you don't see very often in Assassin's Creed. My favourite part of this piece is Connor's hair because of the level of depth achieved by the artist, especially the attention to detail in including Connor's plait, a signature of the character's youth earlier in the game. There's a long road ahead for this young man, but he will meet his destiny head on with striking conviction. That's it for this Assassin's Creed Art Exhibition. Keep an eye on the website throughout 2022 and beyond for more Assassin's Creed artwork by Yasmin Page! You can find her personal channels listed below comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin’s Creed Virtual Photography: 3rd to 14th February | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 3rd to 14th February Community Share 8 Mar 2025 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed The Great Sand Sea Game: Assassin’s Creed Origins VP Artist: @ summers458.bsky.social The Ones Who Came Before Photo of the Week Judge: @ turidtorkil.bsky.social Such a breathtaking image would hardly be possible to capture in real life, but equally as difficult to achieve in virtual photography. The sun perfectly in the centre, the silhouette of our protagonist and his mount clearly visible but seamlessly integrated into the overall picture. A great composition that deserves a place on the wall. Aaron The beauty of Assassin’s Creed Origins will never cease to amaze me. As we sit on the cusp of Assassin’s Creed Shadows, reflecting back at the RPG games that came before, it is easy to forget how fantastic they all look. Origins will be eight this year and looking every bit as good as it did at launch. I must say this capture is right up there with my favourites from Origins. The composition and range are breathtaking, and the dunes look ultra realistic. There is certainly a fine art feel to this photo thanks to the soft tones. That sun is so powerful that I am feeling warm just looking at it. Bayek on his horse in the distance makes the shot for me. The bright sun next to the shadowy figure. The epitome of a Hidden One, working in the dark to serve the light. Artic Fox Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 Assassin’s Creed Valhalla has such a great selection of wildlife throughout the game. However, the outstanding environments of Norway, along with the critters that live there, really stand out. The artic fox was definitely one of my favourites. Which makes it no surprise that we have featured this fantastic shot of a snowy fox wandering the mountains. This, for me, is a perfect example of animal photography. The composition and portrait style really showcases the vastness of the Norwegian fjords. I really like the fox’s stance, especially the paw held up and the head tilted to the side. You can tell it has just sensed a lumbering Viking trudging through the snow not too far away. The Day of the Jackal Game: Assassin’s Creed Origins VP Artist: @ xephon-70.bsky.social One thing I always thought Assassin's Creed Origins nailed was the use of the Gods. The Egyptians were renowned for their worship to the deities so it would have been strange not to explore these avenues. Having the Anubis outfit for Bayek was pretty cool and it fits so well with the story given the path of vengeance Bayek undertook. I think this is a sensational portrait of our hero dressed as the protector of graves and guide to the afterlife. The bright white background contrasts excellently with the black of the armour, acting as a metaphor for the Assassins. I particularly like the level of detail too, further enhancing the quality of this capture. I Never Sleep Game: Assassin’s Creed Origins VP Artist: @ charapof.bsky.social Assassin’s Creed Origins became the tenth new entry into this wonderful franchise and along with it a photo mode. You could say it was the perfect game for us virtual photographers as many went wild snapping amazing Egyptian vistas, and its captivating hero. Here we have a truly remarkable image of Bayek and Senu looking out across the desert. I adore the warm tones of this capture alongside the beautiful sand dunes, which add layers to the shot. Silhouettes always look good but this one in particular caught my attention. The black outline of our heroes really contrasts brilliantly with the colour palette of the background. A father and his companion seeking solace in the wilderness. Colourful Game: Assassin’s Creed Mirage VP Artist: @ SGVphoto It’s sad to say but we are a few weeks away from the curtain falling on Assassin’s Creed Mirage. A game that has largely gone under the radar but quietly reinvigorated the series with its blend of old and new. Shadows will soon take the mantle as the newest game, so a capture like this feels fitting to close out our article. This a beautiful photo that uses colour so elegantly. It’s quite amazing how there is a mix of blue, purple and orange in the sky. I love how the light is reflecting off the water. The sun setting in the background and Basim walking to it really has a feeling of closure. Although I am doubtful this is the last time we will see this complexed hero. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin's Creed Virtual Photography: March 5th - 11th 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: March 5th - 11th 2022 Community Share 23 Mar 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Excalibur Game: Assassin’s Creed Valhalla This week’s first capture comes from @ drm1969 over on Twitter. A great capture of an iconic moment in Valhalla. I like how the light is reflecting off the sword all over the room. Excalibur is not the easiest to obtain in the game and I think Eivor’s face shows it. The Legendary sword of King Arthur is a nice addition to your armoury and can lend itself to some great shots. 2) Boston Harbour Game: Assassin’s Creed III Photo number two comes from @ _Virtualtourism over on Twitter. I like to mix it up with locational VP over character shots every now and again. This one of Boston is stunning. The amount of detail captured here is really impressive. It is not easy to achieve decent photos in older games, but this busy dockyard has it all. 3) Arno Game: Assassin’s Creed Unity This week’s third shot comes from @ G_Assassin90 over on Twitter. A black background portrait of Arno, what more could you want. I certainly like how this shot only has a few colours. A classic Assassin pose, this capture would make a great canvas print. If a photo mode was added to the console version of this game, I would 100% return. 4) Paris Protector Game: Assassin’s Creed Unity VP number four comes from @ VideogameVisual over on Twitter. This capture for me is Assassin’s Creed Unity in a nutshell. Beautiful buildings, with Arno hanging off a wooden structure. Paris’s silent guardian is so detailed, but what I can never get over is how great crowds look in this game. For me, this picture really benefits from being in a portrait. 5) Moonlight Game: Assassin’s Creed Odyssey The final capture of the week comes from @ ZivLisker over on Twitter. A striking final capture from Odyssey. The use of lighting in the shot is captivating. Although the statue is the centre piece, the moon and its vivid glow steals the show. I also like the mountainside with the building just poking out. The vegetation mixed with the red banners really is the perfect finishing touch. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Quick-Fire Community Questions - Round 6: ​Daniel Nagy (AC Hungaria Admin) | TheOnesWhoCameBefore

    Quick-Fire Community Questions - Round 6: Daniel Nagy (AC Hungaria Admin) Community Interview Share 30 Apr 2019 Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database Ashlea: Please tell us a little bit about yourself? Daniel: Thanks for having me. My name’s Daniel Nagy, but in the virtual world a lot of people know me as AidanLynge. I’m one of the admin of the Assassin’s Creed Hungária community, which is a hungarian group with a lot of good people. I’m 25 years old. I’m still a student but still learning programming for my future job. Ashlea: When did you become a fan of Assassin's Creed? Daniel: A day after my elementary school we went to my friend’s house and decided to play something cool. We first played Need for Speed, but that doesn’t help us to relax, after that he showed a DVD box, the name’s Assassin’s Creed. I think we played it on XP, so it was really cool and enjoyable. That’s the time I still playing this awesome franchise. Ashlea: Which was the first game you played? Daniel: Just as I mentioned before, Assassin’s Creed was the first one I played, I really enjoyed, at first I didn’t care about the lore or the main characters, but then it really got me. Ashlea: How did the Assassin's Creed Hungary Fan Community arrise? How big is the community? Daniel: This is a hard job to keep the balance in the community. To be honest, I was once another "group" or "community” admin, but that was not working properly. After that I met this one, which is very attractive and developing, and the perfect place for me. The community is very big, if I count the facebook page and group, I can say we are definitely growing and we want to keep that going. We have great admins, who are the biggest fans in the community, and that’s why they’re the best, but the community as well. Ashlea: What projects have Assassin's Creed Hungary worked on? Daniel: My personal project is kinda like a lore base series which will be the Assassin’s Creed Hungary Lore in our mother language, so it takes a lot of time to work on this project. With the other admins we have a plan to participate in an IT event to represent us. Also we’re planning to go one of the AC Symphony concert in the future from Milano. Ashlea: What are the challenges you have found in managing a community? Daniel: Stay active! That’s our motto, but this is the truth. Beside of the work in AC Hungária, we’re managing this community as a hobby as well. We’re really like to work as main job in this community and everyday give content to our loyal members. Ashlea: Have you attended any Assassin's Creed events? Daniel: We had little events when Assassin’s Creed Revelations and Black Flag came out. The company who worked in as a publisher in our country organised these events. We could try the new games before the day it should be released and there were a lot of competition where you could win a lot of AC related gifts. Ashlea: Have you ever attended any events in cosplay? Daniel: Actually not, I didn’t do any cosplay at all, but it’s good to see that our community are trying to make awesome outfits and collectibles on their own creativity. Ashlea: What are the future plans of your community? Where do you See yourselves in one year? Daniel: We have high hope to work with Ubisoft on our common project as well. Ashlea: What are your prediction for Assassin's Creed in 2020? Daniel: I really want to go back to Rome, which was a rumour, that we could able to go back to the ancient Rome, but honestly, I really love playing in different eras, but I could see an AC, which could be play in Hungary. I don’t say that’s impossible, but our history is not so popular abroad. My fellow admins say they could really imagine a Far East or a Viking story as well…which could be possible because of the new rumours. I could really enjoy that as well. Ashlea: What is your favourite part of being a community member? Daniel: To belong somewhere. I’m not a popular guy, who really enjoys the late night’s or drinking parties. I really like helping people to understand this amazing world of Assassin’s Creed. This is my relief, this is my "job”, but also a hobby as well and I could see myself as a director of our community later. Ashlea: What are your highlights from being a part of the Assassin's Creed community? Daniel: I joined this community about half a year ago and we’re planning to celebrate the 2nd anniversary. This is a really big step for me as well, because we can meet each other, not just sitting behind our desk and chat with each other. We’re really proud of the community. They’re the best for us and we love this feeling. Ashlea: Which is your favourite Assassin's Creed game? Daniel: Hard to decide on that, because i really loved every part of it, but if I have to decide, then I should say Rogue. Strange, but it was a really big turn on the franchise where we were Assassins once, but then joined the Templars. I also love Revelations, it was an emotionally rich game of the franchise where we finished the Ezio’s line, I really like that as well. But in the new direction of the game, I really love Odyssey as well. I’ve never played an RPG before Origins, so it was a really good way to know this RPG world, also loves Greek history as well. Which game made you fall in love with the franchise? The first one. If I don’t know that I could barely imagine myself in here as well. It started me thinking that could be an awesome franchise and here we are after so many games of it, and still loving it. Ashlea: What is your favourite item in your assassin's creed collection? Daniel: I wish I could collect more of these thing, because I only buy the books/comics and the games, but I have the Freedom Cry edition of AC3 and Buccaneer Edition of Black Flag. When I set my own apartment, I’m going to start collecting every collectible I could have. We would like to thank Daniel for joining us for this round of Quick-Fire Community Questions. You can find the AC Hungaria Community on: Facebook (Group) Website comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • This Week in Assassin's Creed Virtual Photography: Feb 19th - Feb 25th 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: Feb 19th - Feb 25th 2022 Community Share 3 Mar 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Rainbow Game: Assassin’s Creed Valhalla This week’s first capture comes from @PodToGo over on Twitter. A creepy shot is first up this week. It looks like one of the druid camps in Ireland. I am not sure I have seen a rainbow in Valhalla so far. What I like about this capture is the stone structures and the shrine which are covered in this green haze. The raven flying away also seems like an omen, making the scene very atmospheric. 2) Paris Game: Assassin’s Creed Valhalla Photo number two comes from @WorldviewVP over on Twitter. This picture looks like it comes straight from the Assassin’s Creed Atlas book. For me City shots are the essence of Assassin’s Creed. This is usually where the enemies hide and plot their schemes. Although smaller in scale, it is cool to compare this capture to ones from Unity just to see the difference. 3) Burning Lands Game: Assassin’s Creed Origins This week’s third shot comes from @coalabr14 over on Twitter. I really like this capture. The glow from the sun breaking through the clouds casting a shadow over the burnt lands of Egypt. I love the silhouette of Senu and Bayek watching over a military encampment planning their next move. 4) The Archer Game: Assassin’s Creed III VP number four comes from @AHeinemann over on Twitter. Nice to see a different Assassin’s Creed game feature in this article. As I have said before archery capture are my favourite. What drew me to this shot was the dark night with the moon as a focal point adding some light to the scene. Connor looks impressive with his dark outfit and his half drawn bow. This bow was such a game changer back then, but now it is a staple of any AC game. 5) Falcon Game: Assassin’s Creed Valhalla The final capture of the week comes from @starlingspecks over on twitter. My bird of choice in Valhalla and also the inspiration for my gamertag. I love this shot, the stars and the clouds are a great backdrop to Eivor’s magnificent companion. The details on Synin are so impressive and this capture really showcases that. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: | TheOnesWhoCameBefore

    Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: News Share 25 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to a new weekly Assassin's Creed News Recap series, hosted by Colum Blackett (Col_96) from The Ubisoft Star Players Program (Formerly Mentors Guild). Every week, we will be rounding up Assassin's Creed News and sharing it here on The Ones Who Came Before website. Keep an eye on the site every Sunday for more weekly recaps, or check out our social media links down below to stay updated on everything Assassin's Creed. In another week full of rumours regarding the future of Assassin's Creed, we decided to look past the sea of leaked information and focus on what really matters: The community 1) We begin this week's Assassin's Creed recap with a collaborative project. Community members Arshak ( AC: Landmarks ), Louise Chase (TheNerdyArcher), Zark ( Master Hekate's Ceremonials ), James ( Let's Talk Assassin's Creed ) & Science_creed all came together to host a 2-hour long virtual tour of London whilst playing Assassin's Creed Syndicate! Viewers were also acquainted with facts about Victorian London, as the hosts turned their extensive research into a fun trivia experience. We love to see collaborative community projects, and this one does a great job at cementing the importance of non-combat game modes like Discovery Tour. We hope to see more streams like this in the future, which compliment the Discovery Tour platform by providing fans across the world with bite-sized chunks of history. 2) We here at TOWCB kicked off the week with an exclusive merchandise review, written by Michael Smith from the Writing Team. Check out our review of the new Assassin's Creed Character Blind Box figures by AC Toys, who kindly sent over a review package. Article: A Look at ACToys’ Assassin's Creed Character Blind Box 3) This week our Virtual Photography Twitter Community passed 200 followers! If you're a photo-mode enthusiast, or simply an admirer of Assassin's Creed screenshots, join the community for a chance to be featured in our weekly ' This Week in Assassin's Creed Virtual Photography ' articles! Assassin's Creed VP Captures Community 4) We released the first article in a two-part series dedicated to The Mentors Guild, an Assassin's Creed community program which was sadly closed down in June. In our article, we reflected on the fondest moments and accomplishments of members, and looked back with fondness at a program which opened the doors to hundreds of community members around the world. Article: Mentor Memories: Remembering the Mentors Guild (Part 1) 5) Former lead Ubisoft game designer Stanislav Costiuc tweeted this week announcing a series of farewell sessions to say goodbye to the Assassin's Creed Brotherhood, Revelations and AC III Multiplayer modes which are sadly getting shut down. We here at TOWCB hope to see the multiplayer game modes reinstated one day, perhaps with the launch of the mysterious Assassin's Creed Infinity, which was announced back in 2021. The dates for the Multiplayer send-off sessions are: Assassin’s Creed: Brotherhood – July 23 and 24, July 29 and July 30 Assassin’s Creed: Revelations – August 5 and 6, August 12 and 13 Assassin’s Creed 3 – August 19 and 20, August 26 and 27 Reddit 6) Another project we launched this week was an unboxing video of the upcoming TITAN Evo 2022 AC Edition Gaming Chair, kindly sent to TOWCB Headquarters by Secretlab! A hidden blade was used to open the box, and we had a ton of fun filming the video, so we hope you enjoy! Article: Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab 7) To celebrate AC Unity Week, Chris Tilton, who worked alongside Ryan Amon and Sarah Schachner on the exceptional Assassin's Creed Unity soundtrack released a sketch of when he was writing the main theme! This behind the scenes image will no doubt be appreciated by music lovers, and is a time capsule dating back to when the main theme was just an idea written on paper! It's a fun little Easter Egg for fans and the sort of content we love to see to mark the 15th Anniversary. You can follow Chris Tilton on Twitter 8) Finally, we conclude this week's news recap by highlighting our weekly Assassin's Creed virtual photography article by Aaron Young , this time featuring shots by: @calisarah1998 @Amaya_Nocturna @MoonsDonuts @punkncreed @Subject_72 You can find the article here: This Week in Assassin's Creed Virtual Photography: 16th - 22nd July 2022 We hope that you enjoyed this Assassin's Creed News Recap! You can look forward to more articles like this, dropping every Sunday! What was your highlight of the week? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin's Creed Virtual Photography: 21st - 27th May 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 21st - 27th May 2022 Community Share 6 Aug 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Pharos Game: Assassin’s Creed Origins This week’s first capture comes from @ flyingfeather_g over on Twitter. This week’s first shot takes us back to Egypt, and one of the most stunning locations in the game. The Lighthouse of Alexandria features fairly early in the story and serves a wonderful viewpoint. I love the view you get from this shot, especially with the ship sailing away. I really hope a portrait function comes to consoles. 2) Anubis Game: Assassin’s Creed Origins Photo number two comes from @ G_G_snaps over on Twitter. Sticking with Origins, and another amazing shot but this time taken during the Trials of the Gods. I actually thought this mini mode in Origins fit the theme of the game brilliantly. It reminds me of the Scarecrow scene in Arkham Asylum. This is a perfectly timed shot showcasing the amazing detail of Anubis, and the wonderful atmosphere that is created in these fights. 3) The Northman Game: Assassin’s Creed Valhalla This week’s third shot comes from former AC Partnership Program Member @ vikingdad278 over on Twitter. This capture is a crossover of Valhalla meets The Northman. With sword and axe in hand, Eivor could not look anymore Viking. I have seen a few shots like this since the film’s release, and with the Last Kingdom and Valhalla on Netflix there’s never been a better time to play this game. Despite the incredible feel of this shot I can’t help but think Lion King. 4) Lazy Day Game: Assassin’s Creed Valhalla VP number four comes from @ Yamis_Art over on Twitter. Photo number four brings a little peace to this showcase. I love the simplicity of this capture, the depth of field lets you know that there are amazing things in the background but on this occasion a sleeping cat is all that matters. Animals and there behaviours in Assassin’s Creed Valhalla are some of the best I have seen. We all needs animal pictures every now and again. 5) Collection Game: Assassin’s Creed Valhalla The final capture of the week comes from @ Jakeste66386991 over on Twitter. The final shot of the week is a clever one. I do like it when people edit their photos and put them together in one cool photo. I actually thought this capture summed up Assassin’s Creed Valhalla really well. Eivor with the hood representing the Assassin’s. The Raven (Odin) signifying Vikings/Norse and the cross symbolising the Saxons and Alfred. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin’s Creed Virtual Photography: 4th to 15th March | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 4th to 15th March Community Share 20 Mar 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Vikings Game: Assassin’s Creed Valhalla VP Artist: @ GwynVP The Ones Who Came Before Photo of the Week Judge: @ TuridTorkil Looking at this shot feels like coming home. Fornburg is such a beautiful settlement and I really like to return to it in the game. Gwyn did a great job capturing the Northern Lights, the majestic mountains and the warm fireplaces. Aaron “It is easy to lose one’s way on the road to glory”. The magic of Norway will never get old. Eivor’s epic saga begins in the frozen north, which gives way to some awe-inspiring backdrops. The virtual photography opportunities are endless, that is one of the reasons we still see many shots from Assassin’s Creed Valhalla on social media. This beautiful capture from Gwyn really caught my eye. I just love the colours and the strong Norse vibes. Eivor looks great walking in from her longship, torch in hand. The lights in the windows of the houses look so inviting and the sheer scale of that mountain in the distance is incredible. A truly wonderful piece of virtual photography. Corner Swing Game: Assassin’s Creed Mirage VP Artist: @ PodToGo “Once, I lived on the streets and answered only to myself”. The parkour opportunities in Assassin’s Creed Mirage are so much fun. The swing in this shot has to be one of my favourites, I am so glad the developers brought it back. Little moments like this really help to keep the flow when navigating the rooftops of Baghdad. I really like how Pod has captured this as a portrait, it allows for a fantastic composition. The lighting and shadow work is perfect, and Basim looks awesome swinging around the building. Action shots are extremely hard to achieve, and Pod has done tremendously well to align all the aspects in this capture. The Eyes Game: Assassin’s Creed Valhalla VP Artist: @ Murphys_Law_Vp “Do not let false victories blind you to what is true”. The Dawn of Ragnarok DLC is a long and sad tale, unfortunately after the length of the main game it can be a bit of a slog. However, it’s an expansion that is extremely picturesque to capture and there are plenty of Easter eggs to be found. Here we can see one of them, I never fully worked out who or what the creepy being is. I assume it is some Jotunn, but it sure makes for an impressive photo. I love the framing in this shot, the trees either side of the Jotunn and the autumnal red leaves on the floor add to the mystical atmosphere. Havi seems really badass just walking away from it without a care, very impressive photography. Reflective Game: Assassin’s Creed Mirage VP Artist: @ RossHiroAsmara “I will walk behind you, every step of the way.” I have found Assassin’s Creed Mirage to be great for capturing silhouettes, and the whole atmosphere of the game lends itself perfectly to this. Basim is a character who has a lot of inner turmoil, he often finds himself reflecting on who he is and what role he plays in the world. Here we have Basim in a classic Assassin’s Creed pose. I love the cinematic style of this, with the noise of the shot mixing well with that beautiful sun set. The silhouette is perfect, I adore that the sword and totem are standing out with their respective colours. A magnificent Mirage moment. The Light Game: Assassin’s Creed Mirage VP Artist: @ redmaiden_vp “And maybe someday you will find the light.” I am a sucker for a portrait with a black background. I think this style works so well in the Assassin’s Creed series, especially with the slogan ‘we work in the dark’. All the RGP games have exceptional lighting which makes taking shots like this a dream. We just had to feature this capture; it is so beautifully put together. I am a big fan of the framing, and how the saturation levels heighten the details on Basim’s face. You can see how deep in thought he is, almost poised for the assassination. The Red Maiden has only just started the Mirage journey and I already know I am going to enjoy seeing all the shots. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Rally The Creed Podcast: Episode 1 - Introducing The Ones Who Came Before | TheOnesWhoCameBefore

    Rally The Creed Podcast: Episode 1 - Introducing The Ones Who Came Before Podcast Share 13 Sept 2020 Written By: Edited By: Ashlea Blackett Back To Database https://www.youtube.com/watch?list=PLI3iAj5fPeAqqYuUi2aMnnLfFsKd4C_Tw&v=hrmXQDJf9qA comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • The Ultimate Photo Mode Guide released by FrameHoldPhotography | TheOnesWhoCameBefore

    The Ultimate Photo Mode Guide released by FrameHoldPhotography Breakdowns Share 4 May 2024 Written By: Edited By: Colum Blackett (Col_96) Back To Database TOWCB Core Team member FrameHoldPhotography is pleased to release the Ultimate Photo Mode Guide! This video combines a love for virtual photography with experience working in TV and film to explain what all of the settings in Photo Mode do. Described by TOWCB Virtual Photography member Turið Torkilsdóttir as an ' AMAZING PhotoMode Guide for Assassin's Creed, explaining each setting in detail', this video is an essential tool for fans looking to enhance their skills. https://www.youtube.com/watch?v=NZMc8V7IXZo We guarantee that this comprehensive breakdown of the photo mode tool will make a huge difference within the community, as it provides both confidence and knowledge to take their skills to the next level. Be sure to subscribe to FrameHoldPhotography on Youtube for more in-depth videos. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin’s Creed Virtual Photography: 19th November to 12th December | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 19th November to 12th December Community Share 8 Dec 2025 Written By: Edited By: Aaron Young Back To Database Welcome to the virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Each theme Aaron and the team will be picking their top five favourite Assassin’s Creed shots from across multiple social media platforms and showcasing them on The Ones Who Came Before website. Our aim is to promote virtual photography and talented content creators within the community. This theme has been run by the @ACFirstCiv Virtual Photography team, with special guest judge @JChoukroun – Jean is a technical artist at Ubisoft Paris and worked on Valley of Memory. However more importantly he is an avid virtual photographer. His passion to the medium shows through his wonderful portfolio of captures. Jean has also been a judge with the VPAwards for the last two years. Keep an eye on the site as more articles are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Valley of Memory Tomb Raider Game: Assassin’s Creed Mirage VP Artist: capturedby.allister (Instagram) The Ones Who Came Before Photo of the Theme Judge: @JChoukroun Jean I really like this one because it focuses on the biggest component of Valley of Memory: the world of AlUla. The tomb of Lihyan, son of Kuza is AlUla’s most well-known landmark, and is the main focus of this shot. Basim and his camel are looking at it, as if in awe of its beauty, and are gently blurred by the depth of field. This ensures the viewer’s focus remains on the tomb itself. Aaron For me Assassin’s Creed Mirage not only brought the nostalgia back to the franchise, but it also harnessed the vibes we experienced in Assassin’s Creed Origins. The base game and this fantastic DLC are a platform to show how much love and attention went into the development process. I have to agree with Jean; the depth of field is such a contributor to why this shot is so magnificent. The tomb of Lihyan looks majestic in the arid desert. I really like the colour palette here because it makes you feel the harshness of the environment Basim is exploring. Jumping In Game: Assassin’s Creed Mirage VP Artist: @StormSpider2022 The populated areas within Valley of Memory are so excellently crafted for Basim to explore. Having these playgrounds with lots of parkour opportunities helps to add variety and tie the game to its roots. I found the balance worked well with the wide-open deserts. Here we find Basim performing a leap of faith in front of the AlUla prison. Its presence in the game serving the story well both narratively and visually. Once again, I am enjoying the colours on show, and I find the tilt very satisfying. This is a classic Assassin’s Creed photo that reminds us of why we love this incredible franchise. Alleyways Game: Assassin’s Creed Mirage VP Artist: Virtualtourism (Instagram) I always find the details in video games to be some of the most interesting aspects to take in. I found becoming a virtual photographer that I notice so much more of these now I actually take the time to pause and view my surroundings. Jack has always had an inclination for the finer details, most famously his pots and sand. This capture tells me he enjoyed his foray into the DLC. The light and shadow work on show helps the viewer feel as if they are in the alleyway as Basim. I am a fan of the carpets and sheets framing the photo nicely. Its elements like these that bring these world to life. Purple Sky Game: Assassin’s Creed Mirage VP Artist: cyriellevp.bsky.social A peaceful moment is not always the first thing that comes to mind when you think about Assassin’s Creed. However, I found that Valley of Memory really embraced this side, especially within the story. The way Basim's journey unfolded showed a lot of emotion which is just as important as the combat. I think Cyrielle has found a nice vibe here that evokes feelings of closure and solace. The minimalist approach has always been a forte of Cyrielle and Mirage obliges with its environments. The purple sky with the orange glow gives a feeling of warmth, and the birds circling a nice touch. Shadows Game: Assassin’s Creed Mirage VP Artist: @unfazedvp Hiding in the shadows has got to be one of the best things you can do in an Assassin’s Creed game. The towns and cities of these games allow us to be the hidden one and wield the hidden blade as the order intended. Julio’s shot is taking me back to the market section within the main game. I am not sure how he has managed to find one sole person wandering in such a busy place. Once again, we see a nice balance of light and shadows, which help to set the scene. I especially like the silhouette of the person walking toward us. A good use of grain to give that movielike feel. And that sums it up for this Assassin’s Creed virtual photography showcase. Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Best quotes in Assassin's Creed Revelations (2011) | TheOnesWhoCameBefore

    Best quotes in Assassin's Creed Revelations (2011) Share Written By: Edited By: Reporter Name Back To Database Edit and VP by Turið Torkilsdóttir ''I have lived my life as best I could, not knowing its purpose. But drawn forward like a moth to a distant moon, I discover a strange truth: That I am only a conduit for a message that eludes my understanding'' Ezio Auditore da Firenze (Assassin's Creed Revelations) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • This Week in Assassin's Creed Virtual Photography: October 12th - 18th 2020 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: October 12th - 18th 2020 Community Share 19 Oct 2020 Written By: Edited By: Gustav Poulsen (Gargudon) Ashlea Blackett Back To Database Welcome to the second article of a new weekly virtual photography initiative hosted by Gustav Poulsen from The AC Partnership Program. Each week, five Assassin's Creed shots will be showcased here on TOWCB website, in order to promote virtual photography and community contributions. Gustav is a seasoned pro when it comes to virtual photography, and has a keen eye for special shots. Look out for more Photo Logs over the coming weeks, some of which may include Assassin's Creed Valhalla! Familiar Shore The first picture from this week’s recap is from Assassin’s Creed Rogue Remastered. Taken by Instagram user @ shaysredemption , it brilliantly captures the beauty and photogenic landscapes of the North Atlantic. With everything from cute penguins, a clear ocean, cliffs & ice mountains, a beautiful night sky and more in the frame, this picture easily makes the top of this week’s recap. Ghost Rider This week’s second picture has been taken in AC Origins by Instagram user @ assassinscreed_shots. Amongst its many elements, it features a beautiful photogenic sunset and blue sky, but most importantly it features Bayek riding in to the sunset accompanied by a… Mysterious companion to say the least. Whether this is an actual ghost, a result of Bayek hallucinating from the desert’s heat or something third, it sure does look freaky. Finally, the photographer has also paid attention to the picture’s depth of field, choosing to focus on Bayek, making the sunset even prettier by blurring it. For this week’s third select, we have another capture from AC Origins; this one taken by Instagram user @x___stardust_gaming___x. In it we see Bayek underground, exploring what looks like a sort of temple; only Anubis would know how old this place is. The photographer has really paid attention to camera placement, as Bayek looks so small compared to the massive ancient site surrounding him. Above him, we see but a fragment of a clear night sky and an opening, securing Bayek’s freedom can he find a way to reach it… The second last picture on this week’s list is from Assassin’s Creed Unity, and is taken by Instagram user @ zbanko_yt. This pictures’ main quality is its timing, as it perfectly captures Arno mid-air doing a wall eject, jumping backwards from one ledge to who knows where. Other than Arno simply looking cool, a beautiful blue sky can be seen in the background, along with but a portion of Paris. With all these factors as well as a cinematic vibe to it, this picture just had to make this week’s recap. Fading Faster, Falling Further Down a Hole That’s Absent of Light For the final capture of this week’s recap list, we have yet another one from AC Rogue Remastered, also taken by @ shaysredemption . This one captures Assassin gone Templar Shay Cormac, masked and geared up with dual swords, running through one of the beautiful, green landscapes of New England. You would think this picture mostly is peaceful, given the beautiful skies colored by the imminent sunset, and all the majestic tall trees surrounding Shay. But as the title suggests, the picture has a dark tone to it. The mix of the lack of brightness, dry saturation, and Shay furiously running away from… Who really knows what, makes this picture too good to not take up the fifth and final spot on this week’s list. Thanks for checking our this weeks's photo log, and to all of the virtual photographers who contributed torwards this article! Until next time, look out for #TOWCBPhotoChallenge on Twitter to take part in our weekly challenges! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, among other things he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Assassin’s Creed Virtual Photography: 7th to 25th July | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 7th to 25th July Community Share 10 Sept 2025 Written By: Edited By: Aaron Young Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @Its__Gurly a valued member of our virtual photography community. Gurly’s a highly talented virtual photographer who often brings her unique style to the world of Assassin’s Creed VP. Gurly specialises in atmospheric photography, and she showcases this in all her shots. We would like to thank Gurly for taking the time to support us with this fantastic theme. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Butterfly Game: Assassin’s Creed Shadows VP Artist: @ValkyrieQ8 The Ones Who Came Before Photo of the Theme Judge: @Its__Gurly Gurly I like this shot because it has the perfect amount of light and darkness. The brightness of the butterfly gives it a feel of hopefulness in the dark times we go through. Aaron Assassin’s Creed Shadows is probably one of the brutalist in the series when it comes to combat. The game really ups the gore for this entry and that’s saying something after Viking England. However, scratch the surface and you will uncover a world filled with beauty that can often be missed. I find this capture to be so peaceful and yet troubling. The leaves breaking out from the darkness look so realistic and the lighting really helps achieve this. I love how the white butterfly stands out proudly, catching the eye immediately. I like to think the butterfly is a symbol of the Assassin’s and those leaves are the templars reaching out to drag it into the abyss. Out in the Cold Game: Assassin’s Creed Shadows VP Artist: @ opticsshatter.bsky.social Wildlife has always been such an important part of the Assassin’s Creed universe, probably more so since the RPG series. Ubisoft has used these animals to build a living world that assists in player immersion. You could easily boot up the game and play wildlife photographer for an hour. I have always been fond of fox captures, and this one really is up there as one of my favourites. I can’t get over how close to life it looks. The photo is really showing the graphical prowess of Shadows. The fog and tracks in the snow are amplifying the image, making it seem like an Xmas postcard. I think the winner is the tint, I find it helps elevate the shot and give it an almost artistic feel. Reflection Game: Assassin’s Creed Shadows VP Artist: @ carlswagen.bsky.social Assassin’s Creed portraits are always impressive, and that is down to the protagonists always being great subjects to capture. Like with most video games people like to shoot the main characters it’s a natural urge. What’s made this even better is the time-of-day function in the photo mode. We can now get the perfect lighting for these wonderful portraits. This shot however breaks the mould a little and that is exactly what makes it standout. The heron looks so graceful wading through the water looking for food. I like how the details of the feathers have been captured thanks to that sharp sunlight. I adore the reflection in the water; it really make the shot for me. The symmetry is so satisfying to look at that you can’t take your eyes away. Archway Game: Assassin’s Creed Shadows VP Artist: @saskiaemmischVP I must say when I started playing Assassin’s Creed Shadows I did not Invision myself capturing the coastal areas as much as I have. I think Ubisoft did a great job at diversifying the landscapes that we get to uncover in Shadows. The seasonal changes also allow for varied shots with no location looking the same throughout a year in Japan. Here we have a solum but striking capture from Saskia. Its photos like this that make you realise the graphical leap in this game. The clouds and rock textures are exceptional, and Saskia has done a fantastic job at showcasing them. I love the balance of sky verses water and that archway with the trading boat floating pass is a nice touch. Through the Streets Game: Assassin’s Creed Mirage VP Artist: @Birgamerinalbu1 The murky streets are something of a staple in the Assassin’s Creed series. Most notably in Unity and Syndicate. However, the recent switch to the RPG formula has eradicated some of these more sinister street level missions. Mirage did such a good job at balancing the two styles and that is evident here through this wonderful capture. I am very impressed with the composition and the mood of the shot. The foggy street with the warm glow of the exit really adds a layer of mystic to the photo. At first glance I was convinced this was from Syndicate. I like how Basim is heading towards the light, which is ironic because his character ends up doing the opposite. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Mirage Concepts by FrameHoldPhotography | TheOnesWhoCameBefore

    Assassin's Creed Mirage Concepts by FrameHoldPhotography Art Share 9 Sept 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Our very own FrameHoldPhotography from the AC Partnership Program's Video Content Creation Team has created x3 concept images for the next title in the series, Assassin's Creed Mirage! The game, which will seemingly transport players back to the Middle East before the events of Valhalla, is hoped to be a turning point for the series, reinventing pillars of the franchise in need of a reboot such as stealth and parkour. The concepts below created by FrameHoldPhotography imagine a game featuring beloved member of the Hidden Ones, Basim Ibn Ishaq in his younger years. The images merge together photomode captures from Valhalla and Origins, and are edited using Photoshop to create some ideas of what AC Mirage might look like! We can't wait to learn more about Assassin's Creed Mirage at Ubisoft Forward! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • TOWCB 5 Year Anniversary | TheOnesWhoCameBefore

    TOWCB 5 Year Anniversary News Share 18 Sept 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Check out the ways in which we celebrated our 5 year anniversary! New Website Launched On the 10th August 2019 we launched our new website! The site is one of our most ambitious projects to date, and provides an interactive platform for members of our passionate community. We will be working hard to provide regular content that is both interesting and engaging. Stay tuned for more. Brotherhood of Venice Interview We released an interview with Thibaud de la Touanne, Founder of Triton Noir, the Montreal based studio behind Assassin’s Creed: Brotherhood of Venice. You can read it here. Follower of Romulus Giveaway We ran a giveaway for an exclusive Follower of Romulus Figure from the AC Brotherhood of Venice tabletop board game, kindly donated by the Triton Noir team! Congrats to our fan Shell from the UK for winning this limited edition prize! Bundle Giveaways To celebrate the launch of our new website, and 5 years as an Assassin's Creed community, Ubisoft kindly donated a range of items for a giveaway! Congrats to our fans Cole from the US and Nader from Egypt for winning the epic merchandise bundles! Assassin's Creed Movie Interview We released an interview with Chris Wildgoose, Weapons Concept Artist on the Assassin's Creed Movie! You can read it here Giveaway We teamed up with Lisa Zaman and ran an art giveaway! Three lucky winners received exclusive art prints to add to their collections! Congratulations to Peter from Denmark, Joseph from Michigan and Adrienn from Hungary! We would like to say a huge thank you to everyone who has supported TOWCB, and hope to see you all again in August of next year for the year 6 celebrations! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Q&A with with Thibaud de la Touanne (Assassin's Creed: Brotherhood of Venice) | TheOnesWhoCameBefore

    Q&A with with Thibaud de la Touanne (Assassin's Creed: Brotherhood of Venice) Interview Share 10 Aug 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Assassin’s Creed®: Brotherhood of Venice is a tabletop board game with miniatures aiming to capture the essence of Assassin's Creed® and turn it into a fun, fully cooperative game for 1 to 4 players. It is played in a campaign spanning several months in 1509 in which you play a small team of Assassins in charge of developing the Headquarters of the Brotherhood of Assassins in Venice, after Ezio Auditore has defeated Cesare Borgia and his allies, between the events of Assassin’s Creed®: Brotherhood and Assassin’s Creed®: Revelations. Players will use their Assassin's skills, equipment and their own sense of tactics to complete various objectives while evading detection from the Guards. The campaign will pit you against Templars, let you explore unknown events of the Brotherhood in Venice, and determine the fate of the Brotherhood in the famous City of Masks. Our Community Admin Col_96 sat down with Thibaud de la Touanne, Founder of Triton Noir, the Montreal based studio behind Assassin’s Creed: Brotherhood of Venice. Col: Welcome Thibaud, thank you for taking the time to talk with me today. How are you? Thibaud: Working on the game’s development, so very good, thank you! Col: Fantastic. I understand you’ve been very busy recently. How would you describe the project, and how did it all start? Thibaud: Our first tabletop game V-Commandos was inspired by the fun gameplay of some famous stealth-based video games such as Metal Gear Solid, the Commandos series, and obviously Assassin’s Creed. As we thought about our next game, it struck us that the gameplay of V-Commandos could be a good inspiration for an Assassin’s Creed game. What’s more, our Story Designer Fabrice Lamidey was Creative Director of Assassin’s Creed Initiates. His knowledge was crucial to start developing the board game because he gave us a great insight on both the passion and diversity of the fans as well as on the way the universe and franchise work. Actually, a big part of the whole team has been into those video games for quite a long time, which makes it very easy and natural for us to develop an Assassin’s Creed board game. Having kept great relations with Ubisoft, it felt natural to talk to them about the idea of making Assassin’s Creed®: Brotherhood of Venice. Col: This is one of the first ever crowd funded Assassin’s Creed projects. How does it feel to know that it has been a huge success, and to see that over 7100 people have backed the project? Thibaud: We are very proud of such a success. With a license deal signed with Ubisoft Montreal, Triton Noir has been developing Assassin’s Creed®: Brotherhood of Venice for months. The first public demos and the campaign indeed received a warm welcome from both the press and the players. Like we said already, behind the new game, there is a whole team of veterans from the board and video game industries. To ensure a top-quality Assassin’s Creed tabletop game, we made the call to go on Kickstarter. Having financed the first development steps, we needed the support from the backers to make sure the project was to be fulfilled with all the cool stuff we wanted to implement – fans of the famous Assassin’s Creed® franchise, but also players who were convinced by our first game V-Commandos, and those who are into cooperative and/or infiltration games in general. Anyway, with thousands of people backing the projects on Kickstarter, we are the happiest board game developers! Thank you all for making it possible! Col: How has the development process changed since the financial backing? Has the project become more ambitious at all? Thibaud: We had very high expectations in terms of quality and quantity. We wanted to create a collector game. The campaign just allowed to do it as we planned. Well, that said, we could not resist adding some new features or improve some assets for the game… We also decided to rework some of the assets shown during the campaign, such as the tiles which were entirely redesigned, or Dariâ’s miniature. Col: How much freedom do the team in Montreal have over the creative direction of the project, and are Ubisoft overseeing its development? Thibaud: Ubisoft is working closely with us on every aspect of the game. We are checking every single asset, character, miniature use in the game, getting sure that everything is up to the Assassin’s Creed® standards. That said, the trust between our team and Ubisoft allows us to be creative too, which is, to us, very rare in a license deal. It’s a blast to work with those guys that have been friends for years, and former colleague as well! Col: Are there anyone individuals at Ubisoft who have really helped to make this project a reality? Thibaud: Yes, let’s give a warm thank you to Transmedia & Business Development Director at Ubisoft, Aymar Azaïzia! Col: The game has been available to play at several events. Have you had any feedback from fans, and has anything been changed/adapted at all? Thibaud: We definitely run tons of playtests during conventions since the game was ready to test, about 2 years ago. Quality Assurance playtests have been part of the video games development, and we work the same way. We get lots of positive feedback and the fans of the licence tell us that they find the spirit of the Assassin’s Creed® video games. This is great for us, but what we are looking for most of all are all the feedback allowing us to improve the game by any way (cards, icons, rules, etc.). Col: Does the game add new characters to the franchise, and if so, can we consider them canon in the AC Universe? Thibaud: Yes! The narrative set in the past, is canon with what happened during the Italian Renaissance and deals with the Brotherhood established by Ezio Auditore da Firenze. The narrative set in the present will also be canon and we are working on it now! Col As the miniatures all come unpainted, are the team encouraging players to paint them? If so, will guides become available on how to do this successfully? Thibaud: Definitely! Check out the awesome work of Angel Giraldez on Facebook and YouTube. He had our minis painted and the results are amazing! Col: You can see the intricate detailing of each miniature, and it’s clear that lots of time and effort has gone into making this project a reality. What’s the next stage of the project, and how are the team preparing for launch? Thibaud: All the minis sculpt are done now; it was a huge amount of work that required up to 7 artists. What they did exceeded our expectations! We are currently working the illustrations and tiles, designing the remaining Memories (missions) and cards, the Assassins hideouts, the rules and balancing these Memories difficulty. Launch is planned for June 2020, so we still have time to think about it :). You can now pre-order Assassin's Creed: Brotherhood of Venice! Links: Brotherhood of Venice: Facebook Page Twitter Triton Noir website Pre-order Kick Starter Giveaway Finally, to conclude our 5 year anniversary celebrations, we are giving you the chance to win an exclusive Follower of Romulus miniature figure from the Brotherhood of Venice tabletop board game! Ends 30/8/19 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

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