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  • Q&A with Chantel Riley (Layla Hassan) | TheOnesWhoCameBefore

    Q&A with Chantel Riley (Layla Hassan) Interview Share 14 Feb 2018 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Our Admin Col_96 conducted an interview with Chantel Riley, who provided the voice and motion capture performance for Layla Hassan in Assassin's Creed Origins! Col: Hey Chantel, thanks for joining us today! It's great to have you here for your first Assassin's Creed Community Interview! Before working on AC Origins, had you played any of the games before? If so, do you have a favourite? Chantel: Actually I have not played any of the games but I always knew about them. I remember always being very drawn to its beautiful graphics and animation. I never would have thought that after all those years I would get the opportunity to be a part of a great game. Col: Had you done much voice acting before working on AC? Chantel: AC Origins is my first Voice Acting job. Col: How did you find the voice acting/ mo-cap experience? Chantel: AC is my very first for both! Pretty dope one to start with if you ask me. I got to give my respects to voice actors around the world, especially the video game world. I learned a new division of acting through this opportunity. Its more than just going into a studio and recording some dialogue and grunts. It becomes you and next thing you know, your entire body starts getting active and helps with each line or audible sound. Mo - Cap was so cool. I've always wanted to try it out. So watching the game play and seeing Layla walk and talk and knowing they were my movements, was so crazy to me. #ILoveTechnology Col: When you auditioned for the role, did you know it was for a video game? Chantel: I did know it was for a video game but I didn't know which one. I didn't learn what game it was for until I actually booked the role. I was very excited and so was my brother since he is a big gamer. Col: Layla is the first third person playable Modern Day character since Desmond Miles. Did you feel any pressure at all when working on the project, knowing that fans were eagerly awaiting the return of playable Modern Day? Chantel: I think overall, I just wanted to deliver the best performance I could. I try not to allow the pressure to get to me because I know it will affect my performance in a negative way. So I focus on how fun the project was instead. Col: Concept art for Layla was actually leaked before launch due to an art book. Did you see how much hype and excitement this caused within the AC Community? Chantel: I did do some digging around about the leak and did see the excitement about Layla and the game. So of course, I got excited with them. Col: How would you describe Layla to a friend? Chantel: Layla is a highly intelligent and strong willed woman. She is courageous and won't stop until she is on top and gets the recognition she deserves. Col: Do you have a favourite Layla line? Chantel: I love when she says "F-- you Abstergo, I'm seeing this through". Its kind of like her war cry. So powerful. (Sorry mom...lol). Col: One thing that sticks with me when thinking about Layla is the respect that she shows when discovering the Mummies of Bayek and Aya within the cave. After intense Animus sessions, do you think she feels connected to them, possibly due to the bleeding effect? (even though they're not related in any way) Chantel: Definitely! I feel as though there is a much deeper connection than we think while entering into anyones past or psyche. Seeing what they see, experiencing what they experienced, I feel would have some affect on Layla. Col: Have you ever been to Egypt before, and do you know if Layla's cave actually exists? If so, would you ever consider visiting? Chantel: I have never been to Egypt but would love to visit one day. There is a tremendous amount of history that I would be interested in learning about. Col: In the Laptop files we discover that Layla actually contributed towards the Madrid Animus, seen in the AC Movie. Have you seen the Movie? Chantel: I have! Col: Have you seen much of the creativity within the Community, such as Assassin’s Creed Origins Fan Art/Cosplay Projects/Videos etc? Chantel: I had a chance to watch some youtube videos of fans playing the game. Col: Did you enjoy working on Assassin's Creed Origins, and would you ever return to the brand if asked? Chantel: I had an amazing time! I would love to come back if they ask. (Fingers crossed). We would like to say a massive thank you to Chantel for joining us for this interview, and to everyone at Ubisoft who made it possible! Chantel's Social Media Links: Twitter Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • STARTED TO COMPLETE Quick-Fire Community Questions - Round 1: Dave Woodward | TheOnesWhoCameBefore

    STARTED TO COMPLETE Quick-Fire Community Questions - Round 1: Dave Woodward Community Interview Share Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database This week on Quick Fire Community Questions, we interviewed Ubisoft Star Player and Assassin's Creed UK Admin Dave Woodward. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • Q&A with Abubakar Salim | TheOnesWhoCameBefore

    Q&A with Abubakar Salim Interview Share 9 Jan 2017 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database To celebrate our Three Year Anniversary, we sat down with Abubakar Salim, Bayek from Assassin's Creed Origins! Col: Hey Abu, thanks for joining us! Before we start the Q&A, could you tell us a bit about your work for Assassin’s Creed? Abubakar: Thank you! In Assassin’s Creed: Origins, I play Bayek, the last Medjay from Siwa...But I’ll be honest though, my work consisted of me waking up in the early hours, wearing a lycra/velcro suit with reflective balls and voicing and pretending to be a badass for hours. THAT has been my work on Assassin’s Creed so far. Col: How did you find Voice Acting, and did you enjoy the experience? Abubakar: I loved every second of it. This is my first video game job and the experience as a whole was a mixture of liberating, exciting, tough and genuinely fun. The passion and love from the team is so strong, that the work environment was a joy to be a part of. Voice acting in a video game? And that game being Assassins Creed?! What’s not to love. Col: When you auditioned for the role, did you know it was for a video game? Abubakar: No I didn’t! The character had a different name, and it was advertised as an animated series which would require motion capture. I got the audition through my acting agent, and I remember thinking that this would be an interesting project to get involved in. On my second round however, I met the creative team and they dropped the bomb that it was Assassin’s Creed, and I can just remember this feeling of pure elation. I’m a gamer and a huge fan of the series in particular, so my inner child screamed with joy when they mentioned that it was for the new Assassins Creed game. I had to play it cool though...well, I’d like to think I played it cool. But I’m sure Kama (animation director) and Felix (cinematic director) would tell you very different. Col: Was voice acting something you ever considered when you first started your career? Abubakar: Absolutely. It’s all creative man, and as I said before, video games to me as a kid was and still is a huge part of my life. I didn’t watch many films or TV shows, and books were hard to digest due to my dyslexia, but with video games and the beautiful worlds and stories crafted by them, it became the gateway into my imagination which fuels my work. If I could move, inspire, make someone feel what I felt as a kid when I dived into these worlds, then I’m happy. Col: How would you describe Bayek to a friend? Abubakar: He’s seen things. Smells though...don’t think he washes much. Col: As a Medjay (Ancient Line of Warriors), Bayek cares deeply about the people of Egypt. Do you think players will get a sense of Bayek’s sympathy and compassion for other people in the game?Abubakar: For sure. There is a form of duty that the Medjay held back then and Bayek has such a passion for justice and the people of Egypt, that I feel the players would connect with him on that level. But without going into too much detail, there is an incredibly powerful drive to Bayek which when the players find out why, would make the players understand why he cares so much. Col: Ashraf Ismail (Game Director on ACO) said in an interview with Gaming Bolt that Bayek “is the physical embodiment of ancient Egypt”. Do you agree with this? Abubakar: To me, Bayek is a man like you or me who happens to be in Ancient Egypt, and because of the given circumstances, his reactions become crucial to the shifts and changes of that time. He is definitely the embodiment and voice of a side of Ancient Egypt, but I feel that with this game, each character represents a part of Egypt which is as important as each other. Col: What can you tell us about the relationship between Bayek and Senu? Abubakar: Oh man. All I can say is that, that bond is special. Very special. I don’t want to reveal too much, but you will learn why when the game comes out. Col: Have you seen much of the Assassin’s Creed Origins Fan Art/Cosplay Projects. If so, is there a specific piece that sticks in mind? Abubakar: So since the announcement, there has been so much incredible pieces of work from the fans and the community that I can’t wait for all the more stuff that is to come when more gets revealed! Honestly, each person’s touch and addition to the franchise, be it through cosplay, art work, comic or fan fiction, has been joyous to witness. Col: What are you most excited about for when the game drops on the 27th October? Abubakar: I’m looking forward to get playing it finally. But I am super excited for the journey that the players are going to be taken on. Blood, sweat and tears have been poured into this beast of a game and to finally share that with the world will be a beautiful moment. We would like to say a huge thank you to Abubakar Salim for joining us, and to everyone at Ubisoft who helped to make this interview possible. Assassin's Creed Origins releases on the 27th October 2017. You can find Abubakar on Twitter and Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 13th to 19th March | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 13th to 19th March Community Share 21 Mar 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup, hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Mirage Vibe Game: Assassin’s Creed Odyssey VP Artist: @ _ItDoesMatter We start this week’s showcase with a ni ce Assassin's Creed Mirage style shot. The position of Kassandra looking down on the pile of flowers really resembles some of the key art we have seen for the new game. Likewise the colours are very on point. I am a fan of these type of shots, as they have such a classic Assassin’s Creed feel. Hopefully it won’t be too long now before we see some more from Mirage. Link: https://twitter.com/_itdoesmatter/status/1635313665183485953?s=46&t=rIujpeSq9644fgpRWA_xMA The Ones Who Came Before Photo of the Week: Judge - Mike Smith (TOWCB Core Team) When I first saw this photo, I thought I was looking at Aya and not her ancestor, Kassandra. The recognition of a signature assassin (pre-assassins brotherhood) is strong in this shot and the similarities to what we have seen from Assassin's Creed Mirage show the strength of this series' lasting style in gaming. Kudo's to @ _ItDoesMatter for this image. The Blacksmith Game: Assassin’s Creed Valhalla VP Artist: @ frips Next up we have an elegant black and white portrait of Gunnar the blacksmith. I love the thoughtful look on his face. I also like how this photo captures his awesome Viking beard and face tat too. He could n ot look anymore Viking if he tried. I wish we had seen more of Gunnar in Valhalla, he and Eivor shared a close bond and it would have been nice to see him get more screen time. Raids in Paris Game: Assassin’s Creed Valhalla VP Artist: @ ZombieVision A nice simple but elegant shot for photo number three this week. I really like the warm tones of this capture, as it reminds me of a pleasant summers day. If you look closely the details are just perfect. The water and the greenery are particularly beautiful. I am loving the washed up longship, and the rowing boat that I assume Eivor arrived in. I did love the after battle look of Frankia, as it really gave me Viking vibes. Constellations Game: Assassin’s Creed Origins VP Artist: @ soulsurrender I actually do not have any words for this capture. A few years ago I saw a piece of artwork similar to this and loved it. It represents Origins so beautifully. The stars were always a connection between Bayek and Khemu, which brought so much emotion to the game. I adore the silhouettes of Bayek and Senu but also have to applaud the colours. The sky and the sand, especially with that shadow are impeccable. Eivor Game: Assassin’s Creed Valhalla VP Artist: @ dede_wijayanto3 We end this week’s showcase with a superb portrait of Eivor. I admire the style of this shot . There is something so eye-catching about it. It is almost like a piece of art rather than a video game capture. I really like that you can only see Eivor’s head and hand. It adds so much mystery to the photo. For me though the facial expression coupled with the colours of the face tattoo are just faultless. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Mar 22, 2023 Soulsurrenders shot is insane! Wow, such a beautiful shot Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • TOWCB Website - One Month Since Launch | TheOnesWhoCameBefore

    TOWCB Website - One Month Since Launch News Share 10 Sept 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database It has been exactly a month since we launched the new website, and we're pleased to say that it has been well received! Here's what we've been up to since launch: 1) Adding content from the old website. Every day the website grows, as we are slowly adding all of our old articles and projects. As you can imagine, this is an extremely time consuming process, as we first created our community in 2014. This means that 5 years worth of content will soon be available on the website. You can track our progress here 2) Navigation As we are continually adding new pages, navigation of the site becomes a priority. In order to improve this, we have added a grid to the bottom of every page, so that our fans can find the current top stories on the site. This will be updated regularly using google analytics. We are also improving navigation on the site by frequently testing hyperlinks, and changing their colour to green when they are working. You may stumble upon a few red links when browsing the site. This is most likely because the page does not yet exist. We are hoping to have all our old articles and projects on the site very soon! 3) SEO We are also frequently updating our SEO (Search engine optimization), so that we can increase traffic on the site. The website can now be found on Google, but eventually we would like our pages to be ranked higher. This is done by updating the SEO, which allows search engines to show relevant content that users are searching for. Keywords, snappy page descriptions and more content will surely help us to improve traffic, and help the website become the #1 location for fans searching for Assassin's Creed Community content. 4) Launch of Mobile Version Shortly after the launch of our new website (10/8/19), we launched the mobile version! Using the same URL, the site should now work on mobile devices! We have tested it many times on mobile phones and iPad, and it seems that many hours editing the site were well spent! We currently have a majority of users viewing the site on mobile devices, so it's a good thing we managed to launch the mobile version so quickly! Let us know if you have any tips on how we can make the site even better on mobile devices! We have a ton of new content planned for the site, so make sure to add it to your bookmarks and check back regularly to see what we've been working on! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • AC Community Questions: Hayden Bird (TombAssassin) | TheOnesWhoCameBefore

    AC Community Questions: Hayden Bird (TombAssassin) Interview Share 10 Jul 2024 Written By: Edited By: Colum Blackett (Col_96) Colum Blackett Back To Database Col: Hi Hayden, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Hayden: Thanks, Col, very glad to be a part of the team once again. I think some stuff about me is I love to write, first and foremost, and love my favorite franchises such as Assassin's Creed and Harry Potter. I have always loved to write since as long as I can remember. Its always been my passion as I recall writing short stories for my elementary school book fair or writing fan fictions of cartoons I love! My role with TOWCB is really enjoyable and allows me to stretch my creative knowledge as far as I can! With the team I write articles based on all things Assassin's Creed. Whether it be news, guides, or theory articles, I just love contributing as much as I can! Col: In June 2024, you rejoined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the @ Isu_Network . How have you enjoyed your time working with our content teams? Hayden: Since joining in June of this year, it personally feels great being back. Some of those are still here whom I worked with, Including Col, which started in early 2020, the beginning and peak of the Covid-19 pandemic, while some are new people I got to meet, and will continue to meet others and strengthen relationships with the ones I currently know. Col: When did you first start writing articles, and what in your opinion would you say has been your most popular / recognisable piece? Hayden: I first started writing when I was in grade school, like I mentioned above, but those were more short stories about cartoons or Nintendo games. But as for writing articles I first officially started with sports writing. I wrote for a small online San Diego sports website, i managed ton publish two articles which was good considering I was 14 at the time and had a lot of distractions in my life at that time. I wrote about the football and baseball teams in that area. As for my most recognizable piece I'd say it would be my one great article I wrote as a member of MuggleNet , which is a long-running Harry Potter news website. I wrote a great professional article there late last year about the broadway show Harry Potter and the Cursed Child becoming available for schools to perform on their own. The article took over a week to write and get published, and when it did, it got viewed a lot from both the twitter post they made and on their website! I parted ways with them towards the end of 2023, which eventually led into my position with TOWCB again! Col: What are some of your most recent Assassin's Creed Community Projects, and what are you working on currently? Hayden: Some of the more recent Assassin's Creed projects I have been working on are a mix of genres! I have done a news article and a opinion based article as well, and what I can say is much more is on the way! I have lots of ideas going through my head almost all the time, so the flow of creativeness stays the same, but the work is always, in my opinion, top class. I only want to publish articles that are well done and make a difference, it's key to a successful career! Col: Have you visited any of the locations from the games? Which Assassin's Creed game is your favourite and why? Hayden: Unfortunately I have not had the pleasure to visit and explore any of the great historical settings shown in the Assassin's Creed games. I have been planning trips to, for example, Greece, where I'd love to see the real world setting of Assassin's Creed Odyssey, but Europe trips are quite expensive, sadly! My main goal as of right now, and has been for the past three or so years, is the visit the Bahamas! But ironically not for the beaches and resorts, but the pirate history! Which we all saw in Assassin's Creed IV Black Flag! I am hoping to make this trip in the next few years! My favorite game in the Assassin's Creed series is Black Flag! Surprisingly I wasn't a huge fan of the game at first, but after playing it for hundreds of hours during Covid lockdown, it became my favorite! I originally played this game on release day for PS3 in 2013, but really did not get super attached to it until quarantine! Col: Have you attended any events within the Assassin's Creed Community? Do you have a favourite Assassin's Creed community moment/ story you would like to share? Hayden: Unfortunately I have yet to attend an Assassin's Creed community event. I really wanted to see the Assassin's Creed Symphony when it released, but sadly was unable to go! I am hoping that being apart of TOWCB team again, that it might lead to opportunities to meet with the community at a potential Ubisoft or Assassin's Creed event, that I could experience it with friends here in TOWCB family! If I had to choose a favorite Assassin's Creed community moment it would definitely be the release of the Assassin's Creed movie back in late 2016. I was talking about it with all my Assassin's Creed friends on Twitter and Facebook, and went to see it opening day! I was so excited to see this movie that I had to get a ride to a theater an hour away from my home because my local theater was only playing the movie in the evening when I had plans scheduled! Safe to say me and my twitter friends had a laugh about that one! Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Hayden: My dream setting for the exciting new Assassin's Creed Netflix projects would be Ancient China! It is actually a setting I'd like to see FULLY covered in a mainline Assassin's Creed game. Of Course, Ubisoft released Chronicles China several years ago, but I would like to see it adapted into a full on game or in the TV series! I hope the Netflix series may touch on this era of history, or potentially explore multiple setting is multiple seasons! Col: Do you have any personal AC goals you would like to achieve? Hayden: If I had an Assassin's Creed I'd love to experience one day, it would be a position writing for a narrative role in game development at Ubisoft! My dream has always been to be a game story writer, and working at Ubisoft has been a dream of mine since I was young! I am hoping to continue to grow as a writer and maybe one day take on a major position in the games industry! Col: What would you say is your most significant community achievement to date? What is your favourite part of being a community member? Hayden: My most significant community moment would have to be the hype train for the release of Assassin's Creed Syndicate! I talked about this game with all of my gaming buddies on both PlayStation and social media. I had just gotten a PS4 months prior, and I was late to playing Unity, but made it a point to be ready for Syndicate on release day. I remember wearing all my Assassin's Creed gear and walking into GameStop to pick up my pre-order of the game. The staff there at the store loved my outfit and dedication so much that they took my picture in the store to post on their website! When I got home, all I remember is running upstairs to download the game! I was glad to share this memory with my friends in the Assassin's Creed community, which is why Syndicate is still a special game to me! So being a community member then, and now, has been an honor! Col: Do you collect AC merchandise? If so, what is your favourite item? Hayden: I USED to collect Assassin's Creed merchandise, but overtime the merch has been increasingly hard to come by on the internet, especially on Amazon. I do basically all my shopping online, as I don't drive for various reasons so getting to a store is challenging on the regular. In my opinion, it used to be WAY easier to buy and collect Assassin's Creed gear. Now I can't find much available on Amazon, which is a shame because as I remember the selection used to be huge! Col: What advice do you have for people looking to get in to games journalism and creative writing? Hayden: My advice to those who love to write, and those who want to get into game journalism is to write, as much as you can, whenever you can! The beauty of writing is even if you are having trouble finding a position with a blog or website, a place to submit articles, then write your own personal projects and ideas and just keep them to you for now. I have countless for fun articles in my Google Docs account, from times where I was not currently apart of any writing team. Doing these practice articles will help improve your writing skills and can also potentially be used as a writing sample one day, should you nail down a interview with a website. Col: Where can our community members find you online? Hayden: Any community members who would like find my page or connect with me on social media, I am most active on Twitter/X on @ TombAssassin and I have been using this app since early 2012, and have been on different account throughout the years until I found a good home in late 2016, which ironically I created this account because of the Assassin's Creed movie. I have been active on this account every single day since then! I also am relatively active on Instagram mostly in the past year @ H_Bird25 and tend to post on my story a lot. I prefer twitter, as most my following is on there, but I do love every now and then hopping on Instagram and updating my story with cool pictures I take, including some self promotion on my writing progress! As for other platforms such as Facebook or Snapchat, I am not on there! Two platforms are personally enough for me, as it gets overwhelming for me to manage so many different accounts! Regardless, I hope to connect with more friends in the gaming community on my two socials anytime I can! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Interview with Carlo Rota (Basim/Loki in Assassin's Creed Valhalla) | TheOnesWhoCameBefore

    Interview with Carlo Rota (Basim/Loki in Assassin's Creed Valhalla) Interview Share 30 Apr 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are proud to release our interview with Carlo Rota, who provided the voice and mo-cap performances for Basim and Loki in Assassin's Creed Valhalla. This is the fourth interview in our Valhalla series, covering the game with the cast and crew that brought it to life. Please note that this interview contains FULL SPOILERS for Assassin's Creed Valhalla Colum: Hi Carlo, thanks for joining us today! Please can you tell us a little bit about yourself, and your time working on the Assassin's Creed series. Carlo: Hello AC world and thank you Colum for the invitation to answer a few questions about this excellent game that Ubisoft has made. In looking over your questions I realize that this is a welcome chance for me to debrief myself about the amazing time that was spent being involved with Valhalla and all the talented individuals I was lucky enough to work with. My last day of physical work on the game was on Friday March 13th 2020. For most of us in N.America, that was the last day of normalcy before we stepped into the COVID whirlwind from which we are still to emerge. Here is to emerging soon!!! But in the meantime let me dive right in: So yes, I’m Carlo Rota and I’m an actor with quite an extensive and varied resume ( I’ve actually been in some really good projects and sad to say, maybe not so good ones…). I normally live in Los Angeles with my wife and kids which is where Ubisoft would shuttle me back and forth from to shoot and record the game in Montreal. I say normally, because at the time of writing, I am living as a refugee in Toronto. It's where my family and I escaped to, because we thought things were getting too hairy in LA and we wanted the kids to attend school, which have been open here. Of course I use the term refugee in a tongue in cheek way. I actually used to live in Toronto and yes, surprisingly to many, because I certainly don’t sound like it, I’m happily Canadian as well as American as well as a UKer. I am a total mixed bag culturally with major connections to Italy but grew up in a lot of different places that spanned from England to Hong Kong and many countries in between. If you presume that I am culturally confused you are entirely correct. Perhaps this is a cry for help?? Colum: Before working on the game, did you know much about the franchise? Carlo: The short answer is, no and full disclosure here, I have had scant gaming experience. Yes , I have played early versions of games like Doom and GTA and Uncharted but I hadn’t touched a gaming console in years. I haven’t even played another lovely Ubisoft project that I had a significant role in a few years back , Splinter Cell. Anyhow, everything changed the very first day I arrived at Ubisoft HQ, Montreal. Lead writer Darby McDevitt swooped down on his Irish educated wings and ensured I received a head spinning and rapid AC PHD. Not only did he introduce me to all the main players involved in making the game but he also gave me a super involved history of the Franchise with more detail and precision then my noob brain could possibly handle. Magnus (who plays the lead character of Eivor) and I had this running joke that when Darby spoke about the game he would always start by saying “Let me give you a quick five minute explanation about……” then an hour and a half later of detail upon story upon history, your head felt cudgeled and buffeted! Like you’d smoked something intensely psychedelic. ( not that Magnus or I would know of such things, we are, after all very innocent family men. Very innocent ). Essentially, what Darby was eloquently explaining was that Assassins Creed is SO much more than a game. The fact that the word Creed is in the name is very apt. Search the meaning of the word and you find…”a set of beliefs or aims which guide someones actions” This holds true not only for anyone playing the game but also for those making it. The AC world is so layered and textured and honoring that world is so vital to Darby and his colleagues it's practically a philosophy. The beauty of the game is also that if you only want to dip a toe in and play a super enjoyable TPS with killer artwork and action and not worry too much about the Isu thing then that’s amazing too. And speaking of which after my introductions and education at Ubisoft I was packed off back to my hotel with a copy of “Origins”. I played it in my room like I was possessed. You know, ordering room service and not washing for 48 hours. I think the hotel staff thought of me as some weirdo shut in. Fun! Colum: Have you had the time to play Assassin's Creed Valhalla since its release? Carlo: YES! I had to return to LA November last. I was asked to appear for my interview for my US citizenship and because of COVID you are asked to be in the country at least 2 weeks before the interview. So I holed up in a friends apartment in Venice and he had the game. What a blast! Loved seeing it all in its finished glory. The art and detail create a visual feast. Strange seeing Basim and hearing my voice. Certainly , Basim is more beautiful then me. Not much more!…. Joking. Basim is the man I’ve always wanted to be. Colum: How did you find the motion capture experience, and how does it compare to other methods of acting? Carlo: That's a great question. Motion Capture or MOCAP as it is called is both extremely liberating and a little bit confining at the same time. Liberating because performance can be freer without being too precious of camera angle and marks. MOCAP is all performed in the “Volume” (forgive if I'm repeating stuff you already know). The Volume is essentially a huge room with scaffolding that holds a “shitload” (official term) of cameras. These record the movement of those little white balls on our mocap suits. There are also handheld cameras that record more intricate stuff. Also, each performer wears a basket like headpiece with lights and cameras to record facial movements. So, essentially its like performing theatre in the round where the audience surrounds the stage. Your actions can also be bigger and more lifelike then the limited amount that’s allowed with close up camera work in TV or Film. Also when participating in mocap you can really live in your imagination. Like, BIG in your imagination. After all, the actors are not dressed in the clothes they will eventually be seen in, the props are rudimentary: spongy swords and styrofoam axes ( spoiler alert; the Staff of Eden was a glorified painted broom handle ). With the keen help of the extremely professional producers, directors and crew at Alice Productions where the game is shot, mocap can be a very rewarding and enjoyable experience. As far as the previously mentioned; "little bit confining", goes; that is almost exclusively related to the headpiece that you are forced to wear. I’m sure as technology continues to unfold this headpiece might become more user friendly but for now it can literally be a pain in the neck. It’s lights and cameras need incessant “fiddling”. I found myself constantly bashing into other actors with it thus causing a stoppage in shooting so that fiddling the cameras and lights back into proper position could occur. The headpiece also inhibits the touching of ones own face or head as well as getting too close to other actors faces which is sometimes necessary. In the scene where Loki is comforting his wolf son, my actors inclination was to kiss his head, like I would if I was comforting my own son. Not possible. Another example of living in ones imagination. Which, even as I write this, makes me smile at my own ridiculousness. After all, on the day we shot this scene my" wolf son “ was neither a wolf nor my son but a talented local actor who was lying on the ground in a mocap suit making remarkably lifelike injured wolf noises. Colum: Did filming during lockdown present any challenges? Carlo: We were lucky enough to have wrapped up filming by the time I left Montreal in March ’20. There was still substantial voice to be recorded which did present a challenge. Since it all had to be done remotely I tried several times to create a pro environment at home in LA to record but ultimately it was decided to choose a safe studio in LA that did a great job of providing safe and spectacular connectivity with Montreal for recording. Colum: Players are introduced to Basim early on in the game, and his true intentions remain a mystery until the very end. Did you do anything in particular with your voice to make the character come across as such an enigma, or was it mainly in the dialogue? Carlo: As you probably know, voicing a game makes up the majority of an actors work. The ratio of voice work to mocap is hundreds to one! The first day I attempted Basim was classic. I was lucky enough to work with Thor Bishopric, famous Montrealer and veteran voice director. It turned out that my first day was also his first day. We worked all day but since neither of us had a handle on Basim or how and why he delivered certain lines it was kind of like the blind leading the blind in a dress rehearsal. Needless to say, we repeated the first whole day after things had been explained by the likes Darby ( cue the psychedelics …). Finding Basim’s “voice” was a nuanced process and I have to thank Thor immensely. The trick was to not go too “Bad Guy” with him early on. In fact, having played my fair share of bad guys in TV and Film I have often argued for a more nuanced performance because I firmly believe that characters that have secrets and do underhanded things are far more interesting if you can relate to why they are doing what they are doing….Basim has a deeply, insanely hidden agenda. And his agenda is family driven. What can be more important than that?! Ok so his son was a wolf. Big deal. Surely everyone knows someone that has a child with Canid tendencies….but I digress... So to specifically answer your question, YES! Much thought was given to Basim’s enigmatic qualities. The fact that you ask the question gives cause too celebrate. Hopefully we achieved close to what we wanted to which was to have Basim float through the early parts of the game without having too big a label on him. He was the eponymous Assassin. May he rise again!! Colum: The campfire scene between Eivor and Basim has been deemed by many fans to be the best moment of the game, and one of the best cinematic moments in the entire franchise? Do you agree with this, and what are your memories of recording the scene? Carlo: This is such an amazing question (s). This was a beautifully written scene with great depths of story that percolates in the background. It also has what eludes so many scenes in the gaming world; a real conversation with emotion and backstory that teases something much bigger without hitting that thing on the head! It was also the first scene that I was shown assembled and I was blown away by it. I think everyone thought it was special from the get go. The fact that anyone else saw the beauty in the scene is super gratifying. Shooting the scene was a bit of a surprise because it was scheduled to be shot the following day but we were ahead of schedule so it was decided that we shoot it when neither Magnus nor myself was really 100% ready. Luckily Magnus, being the great actor that he is, was vey enthusiastic to work the dialogue so that it actually resembled a conversation. Again, imagination here was key because the scene was shoot in a corner of the Volume with super bright lights , me sitting on a box, Magnus leaning against some other box, me poking some styrofoam bricks that were supposed to be logs on fire….I think what we managed to achieve with the help of great direction from Laurent Bernier and Felix-Etienne Roque (our shepherds of mocap) was the feeling of a respectful relationship between these two characters sitting around a campfire. Its not an easy thing to achieve but I’m ever so glad its appreciated. Colum: Fans were quick to notice the similarities between Basim's robes, and Altair's from the original game. Do you like Basims Outfit, and do you think Ubisoft should add it in a future update so players can wear it? Carlo: Yes, I’m very happy with Basim’s style. Unlike, live action where an actor may have some input into his clothing , this is completely out of the actors sphere in a game like AC. That creative choice is made further top the line. I also noticed similarities between Altair’s garb and Basim’s but it was never mentioned to me if that was a creative choice or a fine coincidence. I thinks Basims outfit should be readily accessible. I’m going to be Basim for halloween next if returning to parties is ever going to be allowed !! Colum: Loki is the second character that you play in Valhalla, and true to his name, he's mischievous. What do you think is his ultimate end goal, and will there ever be an end to the pain he feels? Carlo: Even in a game as massive as AC Valhalla there is not enough space, not nearly enough narrative bandwidth to do Loki justice. Most people think of Loki as described in Marvel films. A morally compromised mischief maker. In Norse mythology Loki is so much more than that. He is so complex and plain old Norse interesting in his habits, sexuality, children and ability to move from form to form that by necessity to fit into any story ( that is not solely about him ) he needs to be condensed. A trippy headsspin is a simple Wikipedia search of Loki of Norse Mythology. When you get to the mention of Loki in the form of a mare being impregnated you’ll see what I mean. For AC Valhalla purposes, yes Loki is a cheeky bastard whose son happens to be a wolf. This fact, weird and barely covered in the game, is actually a HUGE motivating part of the Valhalla storyline. The name Wolfkissed is not a coincidence and Loki’s ultimate quest in the form of Basim ( I like to think of them as one character that evolves ) is payback! So to answer you question more specifically Loki wants vengeance , vengeance motivated by deep pain/loss. Will that ever go away? I think optimistically yes. As things evolve Loki/Basim could evolve…….though that pain was a mile deep motivator so it’ll have to be replaced by something equally compelling…... Basim looking in the Mirror by SophiaEA16 Colum: Have you seen any of the cosplay / fan art / projects inspired by Basim or Loki? Carlo: Absolutely love the stuff I’ve seen. Some of it is inspirational. In watching renditions of Basim/Female Eivor told with the slant of a love story or rather a lost love story I was blown away. It never occurred to me prior to seeing this and yet it makes so much sense regardless of wether its Female or Male Eivor. Love and hate are two sides of the same coin….. I should also say because I genuinely liked it so much and actually got the chills when I first saw it, Sophia’s "Basim looking in the Mirror" is wonderful. Colum: What would you say is the first step to getting into voice acting work, and how people prepare for it? Carlo: Practice practice practice. Get a decent mic and start recording yourself. Read from scripts or books or transcripts of ads. Don’t just mimic someone else’s read. Discover your own voice through practice. The microphone is a very interesting device. It records intent and emotion in ways that are not necessarily obvious. Voice lessons have some value but beware that voice work is an insanely crowded and competitive field and anyone who says their lessons will lead to voice work is probably not worth the money! For me, the voice work I am lucky to do is almost incidental to being an Actor. So really a truthful ( for me ) answer to your question is you prepare for voice work by becoming and actor and preparing as an actor. Colum: Other than Basim and Loki, who would you have liked to have voiced in the game? Carlo: Sorry for this short blunt reply but Basim/Loki file me. I couldn’t think who else I’d like to voice. Colum: If you could meet Basim in real life, what would you ask him? Carlo: I’d ask him what is it like to have such great hair and WHO cuts it??!! Joking, I’d ask him about the ability caused by and consequences of, fierce undying intent. Also , what wisdom must be acquired when you are aware of the incredible longevity of your existence. What a historian Basim must be! What things he must have seen! He’d make a fantastic interview, hell he’d be an entire awe inspiring jaw dropping documentary series! So many questions. Basim Explained : 40 Thousand years of wit and wisdom. Narrated by Carlo Rota……can’t wait! We would like to thank Carlo for joining us for this interview! Assassin's Creed Valhalla is available now on Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, PC and Stadia. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 9th - 15th January | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 9th - 15th January Community Share 15 Jan 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: World of AC 1. The Way of the Medjay Game: Assassin’s Creed Origins VP Artist: @ _Virtualtourism First up this week we have the symbol of honour, courage, and loyalty. The Medjay are the sworn protectors of the Pharaoh's and Bayek is the last of his kind to hold the role. This shot gives me 'Dark Knight Rise’s' vibes with the sign of hope etched into the wall. Jack has a knack for capturing these sorts of shots. Checkout the set below as they are all stunning. Link to set : 2. Woodland Game: Assassin’s Creed Valhalla VP Artist: @ NoviKaiba23 This week's second shot just needs to be framed and put up on the wall. I can't get over how beautiful this photo is. It also amazes me how games can look like this; the world building is phenomenal. I love the colours, especially the deep red of the flowers. The rays of light breaking through the trees make this shot so magical. Link to set: The Ones Who Came Before Photo of the Week: Judge: Michael Doyle - TOWCB Strategist I love that this image is a metaphor for the brotherhood. The atmosphere of the image is calm and unassuming, whilst the shadows cast by the ancient trees give off a sense of protection for the wildlife they shelter beneath them. The misty air beyond the tree line, hiding what possible mysteries lay beyond. Everything together, including the elegance of the Stag, mirror the principles of the brotherhood. 3. Ikaros Game: Assassin’s Creed Odyssey VP Artist: @ WallyDaGreat66 Next up we have a wonderful collage of Ikaros shots. It's strikingly put together, showcasing The Eagle Bearers favourite companion. I am impressed with the variety of angles that Wally has used to capture the eagle. It’s great to see different kinds of VP and I am always blown away by what this community produces. 4. League of Assassin’s Game: Assassin’s Creed Odyssey VP Artist: @ KeenEyeVP I had no choice but to feature photo number four. I love absolutely everything about it. The atmosphere is tense, the outfit devilish. In a game based around a Spartan this shot shows that the Assassin look still rules. This sort of capture makes me so excited for Assassin's Creed Mirage's photo-mode. Checkout the others in this set to get a feel for how Troy created this shot. Link to set: 5. Sunset Game: Assassin’s Creed Odyssey VP Artist : @ RenanVP_Alt This shot brings the article to a fitting close. What a fantastic sunset in Assassin's Creed Odyssey. The positioning of this capture is just beautiful. It feels like you are sat on the water watching the sun go down. The little details of the landscape caught in the background really help make this shot. Posted for the #MinimalFriday theme, I think Renan has perfectly fulfilled that brief. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • 2025 Assassin's Creed Community Fundraiser for Blood Cancer Concludes | TheOnesWhoCameBefore

    2025 Assassin's Creed Community Fundraiser for Blood Cancer Concludes Other Share 2 Aug 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database For the last two months, we here at The Ones Who Came Before have led the 2025 Assassin's Creed Community Fundraiser supporting Blood Cancer Charities, with the aim of surpassing £1000. Promo image for Assassins in Need 2025 Every Assassin's Creed fan knows that the series is deeply connected to DNA, as players explore the memories of their ancestors using the Animus Device, and blood holds the key to every adventure 🩸 The team at The Ones Who Came Before immediately drafted up a list of potential partners, and worked alongside numerous gaming YouTubers such as AndyReloads , Cadaea , HangryHiggs , Ironside George , Ropotopolous and more to promote the campaign. We also worked alongside Ubisoft , who provided keys for Assassin's Creed Shadows and social media support, which massively boosted donations 👏 24 hour Live streams by Laury_Runs and SisterlyThrower on Twitch helped to break down the target into achievable fundraising goals, and artwork by Serajeddine and Jebs helped the fundraiser to stand out on social media 🥇 The Assassin's Creed Community once again came together to make a real-world impact for a cause connected to the franchise, and we're thrilled to pass our £1000 target 🎯 Massive thank you to everyone who contributed and donated to the campaign 👏 Assassins in Need will return in 2026 🦅 Art by Serajeddine comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Spring 2020: Assassin's Creed Community Projects To Watch | TheOnesWhoCameBefore

    Spring 2020: Assassin's Creed Community Projects To Watch Community Share 26 Mar 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Spring is finally here, and even under the terrible circumstances affecting the world, members of the Assassin's Creed Community are working on projects from home. Here are our top 6 projects to keep an eye on this Spring, in no particular order. 6: Modern Day Fan Art Check out this fan art for a new present day Assassin's Creed character by Valery Black. The hood resembles Charlotte de la Cruz, but the robes keep a traditional appearance, giving the character an overall classic look. The artist has named her Assassin Alith, meaning 'seasoned warrior' in old English. Alith would have fit in perfectly to the Assassin's Creed Titan comics series, or even the follow up series titled Uprising. So far, only two images have been released, but we're hoping to see a lot more from Valery in the future! 5: Eagle sculpt Next up we have a sculpted eagle, which has been handcrafted by Instagram user Valara Atran . The piece will be used as part of a Spartan helmet, taking it's inspiration from Assassin's Creed Odyssey's eagle companion Ikaros. This alone would take a great amount of time, and the level of detail required truly is incredible. You can begin to imagine what the finished product will look like. The next stage of the process is likely a careful first coat of paint, so don't forget to follow Valara on Instagram to follow her work. 4: Kassandra Sketch Considering this is Instagram user Artophily's first ever Assassin's Creed drawing, it's fair to say it's going well. The shading really gives the artwork a sense of depth, created using only pencils. Although the sketch is a WIP, we can't wait to see the finished piece! Head over to Instagram and drop a like, and maybe they'll cover more Assassin's Creed characters in the future! 3: Assassin's Creed Art Sale Speaking of talented artists, our very own Lisa Zaman from the AC Partnership Program has kindly donated a number of Assassin's Creed art prints, which are available now at our Facebook Store! All of the profits raised go towards our Assassin's Creed Community Fundraiser , which has so far raised over £400 for The Italian Red Cross, who are doing everything possible to battle the CoronaVirus. The prints are only on sale for a limited time, so act fast Assassins! 2: Ezio Sketch We've got another WIP Assassin's Creed sketch on the list, this time by commnity artist Fernando Huitz. Ezio is a fan favourite, and rightly so, and it's great to see young artists bringing the character to life. The hood is particularly detailed on this sketch, and it's a great representation of Ezio's AC Brotherhood robes. Keep an eye on Fernando's Instagram for the finished piece! 1: Templar Costume Finally, our good friend Caleb from the AC Partnership Program has revealed his latest project. Striking a solemn pose, he looks ready for battle in his Templar Knight outfit. Caleb is a huge fan of history, and regularly attends events such as Sarasota Medieval Fair, so if you see a Templar walking around, know that he's friendly and not an enemy of the Assassins! A ton of work goes in behind the scenes to make costumes, and Caleb is an extremely talented member of the cosplay community. We can't wait to see what he's got planned next! That's a wrap on our countdown, but hopefully you enjoyed this small glimpse in to the world of Assassin's Creed Community Projects. Stay safe all. Col comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • The Ones Who Came Before 9 Year Anniversary Round-up | TheOnesWhoCameBefore

    The Ones Who Came Before 9 Year Anniversary Round-up News Share 22 Aug 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here is a behind-the-scenes account of the different phases of content the team here at ACFirstCiv // Isu_Network released throughout the #9YearsWithTheCreed campaign, as detailed by TOWCB Community Admin Colum Blackett // Col_96 It has been my absolute pleasure to work alongside The Ones Who Came Before team over the past month on the #9YearsWithTheCreed anniversary campaign. Each day, myself and the team released varied content that honoured the 9 year milestone and the legacy we have created. For the initial preparations, I wanted to make an immediate impact in the community by redesigning our iconic logo. I reached out to graphic designer Thea Marie Rivedal and she delivered five incredible variations of the iconic TOWCB logo. I selected the burnt orange/ black version for our socials as I felt it was the closest to the official AC Mirage logo, and the black outline made it pop. Taking inspiration from Arabic calligraphy, the new design signals a change in mentality for our group, as our content now focuses heavily on the upcoming release as we approach the end of the marketing campaign. Next up, we revealed that two members would be joining our Isu_Network / AC Partnership Program: @ BunnyTheVillain and @ sirmcdonnell1 (Twitter handles). Bunny is a seasoned social media manager who will be leading our Assassin's Creed Mirage content as we approach the release date, whilst Brandon is a Twitch streamer who has currently been playing the earlier AC games. Both provide different forms of content for our community, which will help us grow as we aim to cover all things relating to the franchise. The next day, I invited members of our team to share their own community stories, and their reasons for joining the team and what they have achieved so far. It was inspiring to hear about the impact I have personally had upon content creators, who often feel that their work goes unnoticed. Thanks to the program, they are now able to share their work with a larger audience and feel a part of a global network of fans. Team member FrameHoldPhotography created a series of GIFS that flip between Assassin's Creed Mirage and promotional images for previous games, showing how the new game is heavily taking inspiration from the past. It was great to visually see that Basim's stance and appearance as an Assassin is a homage to Altair and the original game. One of my personal outcomes for the campaign was to give back to the community, so I reached out to the Assassin's Creed Community Team who have always been incredibly supportive of our content. After speaking with Community Developer Clément Dagonneau , the team kindly provided codes for Assassin's Creed Dawn of Ragnarok and Assassin's Creed Valhalla Ultimate Edition, a very generous display of support. Fellow team member Michael Smith reached out to Aconyte publishing, who were equally as supportive, providing codes for the Assassin's Creed: The Golden City E-book by Jaleigh Johnson. Finally, after launching the giveaways on our socials, we experienced a huge surge in followers, surpassing 30,000 on Twitter! I once again reached out to graphic designer Thea Marie Rivedal to mark the milestone. Huge thank you to everyone involved. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Rally The Creed Episode #3 w/ Kyle Marvell - Hosted by Gargudon | TheOnesWhoCameBefore

    Rally The Creed Episode #3 w/ Kyle Marvell - Hosted by Gargudon Podcast Share 6 Nov 2022 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database https://www.youtube.com/watch?list=PLI3iAj5fPeAqqYuUi2aMnnLfFsKd4C_Tw&v=mN5GvUAxeRA comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Assassin's Creed Altaïr Game Cover Funko POP! Unboxing Images | TheOnesWhoCameBefore

    Assassin's Creed Altaïr Game Cover Funko POP! Unboxing Images Merchandise Share 3 Mar 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Article contains Amazon affiilate links which financially support TOWCB. Here are our unboxing photos of the brand new Assassin's Creed Altair Pop! Game Cover Vinyl Figure Product description: From Funko. Relive the life that started it all by helping POP! Altaïr eliminate the threats in his path. Add strength to your Assassin's Creed collection with this Assassin's Creed Pop! Game Cover, featuring POP! Altaïr in his signature white hood as he stands ready for action. Order yours here on Amazon! https://video.wixstatic.com/video/06e6c8_3757d6b34b5e43129d6502faf12ad82c/720p/mp4/file.mp4 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Weekly Assassin's Creed News Recap: 31st July - 6th August 2022: | TheOnesWhoCameBefore

    Weekly Assassin's Creed News Recap: 31st July - 6th August 2022: News Share 7 Aug 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to a new weekly Assassin's Creed News Recap series, hosted by Colum Blackett (Col_96) from The Ubisoft Star Players Program (Formerly Mentors Guild). Every week, we will be rounding up Assassin's Creed News and sharing it here on The Ones Who Came Before website. Keep an eye on the site every Sunday for more weekly recaps, or check out our social media links down below to stay updated on everything Assassin's Creed. 1) We kick off this week's Assassin's Creed recap with another collaborative project by community members Arshak ( AC: Landmarks ), Zark ( Master Hekate's Ceremonials ) & Science_creed , who once again came together to host a 2-hour long virtual tour and trivia, this time for Assassin's Creed Rogue! In this week's stream, the team covered everything from the Seven Year War to the Lisbon earthquake. A lot of research and thought goes into these streams, so we definitely recommend it for fans of the franchise or history in general. You can find the AC Rogue Virtual Tour / Trivia here. 2) This week, Ubisoft launched two new free additions for Assassin's Creed Valhalla! The Forgotten Saga game mode takes players on a new adventure as they battle a treacherous path through Niflheim. It's a challenging addition to the game, made even harder by the fact that death at any point leads to a complete reset on your progress, sending you back to the start. Odin will face werewolves, musphels and even dragons on his quest to free his son from the final realm of Hel. In this rogue-lite–inspired game mode for Assassin's Creed Valhalla, your decisions ultimately decide your fate. Be very careful, as a hasty decision could cost you greatly. Also released this week was the Sigrblot Festival, which made its annual return to Ravensthorpe. The timed festival runs until August 25th, and offers players the opportunity to unlock exclusive event rewards. It's great to see free post-launch content being added to Valhalla, and we're excited to explore these new additions further. Keep an eye on our social media channels for Forgotten Saga playthrough videos! 3) Also making the news once again this week is the Assassin's Creed event coming to PUBG Battlegrounds. We here at TOWCB revealed exclusive images of the event, giving us a first glimpse of what to expect. The Assassin's Creed crossover event begins August 17th and will be running until September 22nd. 4) We didn't expect to be covering Assassin's Creed alcohol this week, but here we are! In an extremely unexpected collaboration, Antheum Studios partnered up with Tennessee Legend distillery and Ubisoft to release an Assassin’s Creed 15th Anniversary Straight Bourbon Whiskey. ''Crafted in the hill country of Texas and finished in the Smoky Mountains of Tennessee, this 4 year old straight bourbon whiskey carries a rich flavour with rye spice, wheat character, and hints of cherry, vanilla and oak. Appealing to spirit connoisseurs and fans alike, this iconic selection is a worthy addition to any bar. Game hard, drink responsibly.'' According to the Antheum Studios website, a Black Flag inspired Spiced Rum and Valhalla themed Vodka are also in production, releasing September 2022! Although the distribution seems to be US only, our very own Michael Smith from the AC Partnership Program managed to pre-order a bottle of whiskey when sales went live, so you may see a review on the site if he chooses to open the bottle in the near future. 5) Next up we have an exciting announcement which was made this week! Streamer and Cosplayer Gabbie announced that she is now the Nordic Assassin's Creed Ambassador for the 15 Year anniversary celebrations! Huge congratulations to Gabbie on the new position! 6) We announced that five new members would soon be joining our ranks! The AC Partnership Program reboot has been a huge success, and content for TOWCB is more diverse than ever before. Please welcome and support our new member: Peter Strat Frame Hold Photography Quela Finn Fletcher Al 7) Following on from the previous point, Frame Hold Photography reached the 200 follower milestone on Twitter! We love this smiling Eivor piece she created to mark the occasion. FHP now leads our new Video Content Creation Team, and we have a ton of exciting content coming out to mark the 15 Year Anniversary of Assassin's Creed. Keep an eye on our social media channels, especially TikTok! 8) Rumours went around this week about Chinese Gaming company Tencent wanting to buy a majority stake in Ubisoft in an attempt to become the company’s biggest shareholder. Numerous sources, including IGN and Kotaku reported that the gaming giant would soon be making efforts to increase the 5% stake in Ubisoft it already owns in a strategic deal. To do this, Tencent would need to buy directly from the Guillemot family and the public, with the plan of paying double what the stock is worth. The whole process (should it happen at all) is likely to take some time, as the Guillemot stake is valued at around $795 million! According to IGN, Tencent may be prepared to offer 100 euros per share to acquire its additional stake. We'll update you further if more information on this becomes available. 9) Finally, we conclude by sharing two separate community interviews with Kate Heartfield , writer of the recently released Assassin's Creed: The Magus Conspiracy novel. Let's Talk Assassin's Creed Podcast: Magus Conspiracy Interview on Spotify Access the Animus Interview with Kate Heartfield You can also look forward to our own interview with Kate, which is scheduled to release 9/8/22! We hope that you enjoyed this Assassin's Creed News Recap! You can look forward to more articles like this, dropping every Sunday! What was your highlight of the week? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Ubisoft release Assassin's Creed Mirage PC Features Trailer | TheOnesWhoCameBefore

    Ubisoft release Assassin's Creed Mirage PC Features Trailer News Share 19 Sept 2023 Written By: Edited By: Colum Blackett (Col_96) Back To Database Ubisoft has released the 'PC Features' trailer for Assassin's Creed Mirage, for the first time showcasing the game outside of console release! Check out Baghdad and the surrounding areas, along with crystal clear details enhanced by an uncapped frame rate! https://www.youtube.com/watch?v=efJ-c5FYPME Also released were the minimum requirements needed to run Mirage! Here is a chart comparing a few possible hardware configurations, and what performance specs to target with them. Finally, here are some captures from the trailer! That's all for now! Stay tuned for more updates on Assassin's Creed Mirage! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Opinion: AC Brotherhood didn't know what to do with Ezio | TheOnesWhoCameBefore

    Opinion: AC Brotherhood didn't know what to do with Ezio Analysis Share 15 Apr 2024 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database I recently visited Rome and so - as a nerd - replayed Assassin's Creed Brotherhood in preparation. It's the first time I've revisited the Ezio trilogy properly since 2017, when I marathoned the first five games before the release of Assassin's Creed Origins. I'm having a great time, the music swells a pure childish excitement in me, and Roger Craig Smith is amazing. Unfortunately, I've found the story this time through (my third or fourth playthrough now) quite lacklustre, especially the characterisation of Ezio. He's the charming Assassin hero we all remember, but has little extra depth. He's unstoppable, and since in this game he became the face of the franchise moving forward, feels more like a traditional gaming protagonist such as Master Chief or Doom Guy. Here, he's a white hood and hidden blades, who's smooth with the ladies and an effective killer. But a lot of the self-doubt and anger that plagued him in Two - and I think made him so interesting to begin with - has been stripped back for him to become the ideal Assassin Mentor. It's a shame really, especially considering the story the game sets up. The prologue of Brotherhood recaps Ezio facing the man ultimately responsible for his father's death, realising revenge isn't the answer, before learning that he's not even the main character of his own story. He starts the game finding out his actions don't matter, and that he's nothing more than a messenger or middle-man in a wider story. Following this he loses his home and uncle, a man who had previously given him purpose in the brotherhood. At this point, he'd logically be adrift, homeless, without a guiding figure and burdened with the knowledge that he's nothing more than a pawn in another's story. Mario, the only person who could probably reassure him at this moment and give him a new purpose, is gone, he's more alone than ever. That's a really interesting place for a narrative, and based on his behaviour in Two, would push him to seek revenge. Forgiveness didn't work is a conclusion that would be easy for him to reach after the Borgia’s invaded his home and Rodrigo chose to not repay Ezio’s kindness. Now it's time to take no prisoners. Brotherhood doesn't tell that story, Ezio barely mourns Mario's death or the loss of his home and quickly begins taking down Borgia strongholds across Rome. He's cool, calm and collected, and rarely if ever makes a mistake. The game tries to add intrigue by questioning Machiavelli’s loyalties, but Ezio stays neutral throughout that subplot before exposing the truth. This again could've been interesting, after Mario's death Ezio could become more paranoid, seeing enemies everywhere and calling for the death of Machiavelli before discovering the truth. He's a leader now, with a lot more responsibility, and his mistakes have larger consequences. It could be a moment of reflection pushing him to be better, but instead it's just another situation Ezio swiftly fixes. This is even reflected in his new robes, now pristine white and red, looking as if they were carved in marble. Ezio is statuesque, a perfect figure of Assassin morality and skill. They've lost the rugged swagger of Giovanni’s (far superior) robes, or the put together feel of Altair's armour, which show him putting his own stamp on the brotherhood's legacy. I don't HATE these robes by any means, and they've become the archetype for the series moving forward for good reason, but they're easily my least favourite of Ezio's selection (other than the armour of Brutus but I try and forget that exists). Brotherhood is still an excellent game, it holds up in many ways and as previously mentioned Roger Craig Smith's performance doesn't falter even if the script does. I just feel on reflection it tells a flat story, taking an interesting character and turning him bland. Ezio's other stories are far more interesting, questioning his reasoning and determination. I wish there was more about that here, a mid-life crisis for Ezio as he has to move from student to master and all responsibility rests on his shoulders. This is a time for him to make mistakes, before becoming the ideal mentor in Revelations, who then has to accept he's too old to carry on while reflecting on what made him choose this path to begin with. Instead it's an unquestioning tale of a flawless hero, who now drives tanks, flies bombers, and leads an army. What are your thoughts on Assassin's Creed Brotherhood? Were you happy with the evolution of Ezio? Let us know in the comments below! comments debug Comments (1) Write a comment Write a comment Sort by: Newest nobodycares Jan 05, 2025 Great article, perfectly described my feelings after finishing the game for the first time. Like Reply About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher

  • Event Log: Assassin's Creed Shadows UK Community Launch Event | TheOnesWhoCameBefore

    Event Log: Assassin's Creed Shadows UK Community Launch Event Event Share 8 Mar 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Ad- Invite We are thrilled to announce that TOWCB Team Leader Colum Blackett attended the UK Assassin's Creed Shadows Community Launch Event, hosted by Ubisoft UK ⛩️ Community members had the opportunity to play the game early, learn how to perfect Japanese calligraphy and attend an insightful developer Q&A with special guest Akim Milne 🎥 Here is our coverage of the event, featuring footage captured by Col. Music: The Wind between the Cherry Trees by Gargudon 🎶 Huge thank you to Ubisoft for a great day celebrating Assassin's Creed Shadows, in particular the efforts of Silvia Gomis Lopez , Ben Levene , Liam Redman , Neale Maker , Calum Ridgewell , Olivia G and Stefan McGarry. Assassin's Creed Shadows: Coming March 20th. Available on PlayStation®5 & Xbox Series X|S, Ubisoft+, Amazon Luna, Macs with Apple silicon via the Mac App Store as well as Windows PC through the Ubisoft Store, Steam and the Epic Games Store.  Also coming to iPad in the future. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Rally the Creed returns! | TheOnesWhoCameBefore

    Rally the Creed returns! News Share 22 Jul 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are thrilled to announce to the Assassin's Creed community that Rally the Creed is returning, but with a twist! Originally known as the AC Community podcast with host rotation, demonstrating different branches of the community around the world, RTC will now also include weekly TikTok livestreams hosted by TOWCB Team Leader Col_96! We hope that the weekly streams will also act as a hangout for community members to discuss the franchise at the end of the week, and join the admin team for discussions about the franchise. Look out for Q &A opportunities, special guests and more as we look to establish an active social hangout to bring community members together! Rally the Creed Live #1 is available now! New episodes air Sundays at 10pm BST https://www.youtube.com/watch?v=PdKMe8xqL_I comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Difuzed unveil Assassin's Creed Mirage Merchandise Collection | TheOnesWhoCameBefore

    Difuzed unveil Assassin's Creed Mirage Merchandise Collection Merchandise Share 17 Jun 2023 Written By: Edited By: Colum Blackett (Col_96) Aaron Young Back To Database Difuzed unveiled their Assassin's Creed Mirage merchandise collection, containing apparel, accessories and collectables. Look out for the items as they make their way to retailers later in the year. Updates Article originally published: June 9th 2023 Updated 17/6/23: Assassin's Creed Mirage socks added Clothing Assassin's Creed Mirage - Men's Zipper Hoodie Feel part of the many generations of assassins that have existed with this Assassin’s Creed hoodie. This sleek black hoodie is made with soft fabric for warmth and comfort. The premium Assassin’s Creed graphic elements are thoughtfully placed for a minimal but sleek look. The Assassin’s Creed logo printed on the chest comes in high-definition rubber, while the larger back print is thinner. You’ll also find a woven damask label stitched on the left sleeve to complete the look. Assassin's Creed Mirage - Men's Zipper Hoodie Transport yourself to medieval Baghdad every time you wear this Assassin’s Creed hoodie. The soft cotton blend material will keep you comfortable and warm during the chilly weather. But it’s the sleek Assassin’s Creed Mirage elements that are the highlights of this gaming merch. On the front, you’ll find a sleek high-definition rubber print of the Assassin’s Creed symbol. On the back, there’s a matching character art of Assassin’s Creed Mirage’s protagonist, Basim Ibn Ishaq, in a tonal thin rubber print. There’s also a woven logo stitched on the left sleeve for a cool extra detail. Assassin's Creed Mirage - Snake - Men's Short Sleeved T-shirt Assassin’s Creed fans are all waiting for the upcoming game trilogy and this Assassin’s Creed t-shirt is the perfect way to show support! Fellow fans will immediately recognize the graphic elements on this gaming t-shirt, which features a high-definition rubber print of the Assassin’s Creed symbol and screen-printed graphic art element from the Assassin’s Creed Mirage game. The large print on the back matches the chest print. Assassin's Creed Mirage - Spider Scorpion & Eagle - Men's Short Sleeved T-shirt This Assassin’s Creed t-shirt will be the perfect addition to your gaming merch collection. Made with 100% cotton, it’s comfortable and comes in a trendy beige color that will be easy to mix and match with anything in your closet. The front features a high-definition graphic rubber print of the Assassin’s Creed logo on the front chest, along with a tonal screen print of game elements from the Mirage sequel. A larger screen print of the Assassin’s Creed logo can also be found on the back of this gaming t-shirt. Assassin's Creed Mirage - Men's Hero Item Hoodie Assassin's Creed Mirage - Blade - Men's Short Sleeved T-shirt Assassin's Creed Mirage - Men's Short Sleeved T-shirt Are you ready for the latest Assassin’s Creed installment? Not until you have this sleek Assassin’s Creed t-shirt! The eye-catching front graphic element is made with a high-definition rubber print, and features Assassin’s Creed iconic logo. The back features a larger graphic art, which is a combination of screen and high-definition prints that are inspired by Assassin’s Creed Mirage’s main hero, Basim Ibn Ishaq. This Assassin’s Creed t-shirt is made with 100% cotton for comfort and durability. Assassin's Creed Mirage - Men's AOP Short Sleeved T-shirt Make a fashion statement while showing off your love for gaming when you wear this trendy Assassin’s Creed t-shirt. The trendy navy blue 100% cotton material is both comfortable and flattering. The t-shirt comes with a cool all-over print featuring the iconic Assassin’s Creed symbol. There’s also a woven logo stitched on the left sleeve with the Assassin’s Creed symbol. Assassin's Creed Mirage - Eagle - Men's Short Sleeved T-shirt Show your love for one of the best action adventure video games ever made with this Assassin’s Creed t-shirt. Made with comfortable 100% black cotton, you’ll feel comfortable while showing your fandom to everyone else. The front features a white screen print of an iconic game element, the eagle, in contrast to the familiar Assassin’s Creed symbol, which appears as a high-definition rubber print on the chest. Assassin's Creed Mirage - Basim - Men's Short Sleeved T-shirt You might already have your pick of favorite Assassin, but don’t close your doors just yet. Basim Ibn Ishaq might have a place in your heart and this Assassin’s Creed t-shirt will be the perfect way to show that. Made with 100% cotton in a trendy navy color, this Assassin’s Creed t-shirt will look good with any outfit, especially with the vibrant front character art of Basim, which is a combination of screen and high-definition rubber prints that gives this gaming t-shirt an elevated premium quality. Accessories Assassin's Creed Mirage - Men's Snapback Caps Assassin's Creed Mirage - Adjustable Caps Assassin's Creed Mirage - Crew Socks (3Pack) Get this great set of three socks inspired by the iconic game. The first pair features a stunning Bleached Sand color, adorned with the classic Assassin's Creed symbol in a darker shade of beige. The second pair comes in a captivating dark blue shade, embellished with an intricate pattern in Vintage Indigo color, showcasing the famous symbol of the game. Lastly, the set includes a pair of sleek black socks, with beige accents on the heel and front of the foot, and a finely knitted artwork on the side, depicting elements from the game. With their stylish design and subtle references to Assassin's Creed, the Mirage socks are the perfect accessory for fans to showcase their love for the legendary gaming series while keeping their feet comfortable and fashionable. Assassin's Creed Mirage - 3D Metal Keychains & Bifold Wallet Are we missing anything? Let us know and we will update the article. We will endeavour to keep this article up to date as more merchandise is announced. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin's Creed Virtual Photography: February 1st - 7th | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: February 1st - 7th Community Share 11 Feb 2021 Written By: Edited By: Kevin (Going Viking) Ashlea Blackett Back To Database Welcome back to another round of our virtual photography showcase, which will now be guest hosted by Kevin McAllister (Going Viking) from The AC Partnership Program. Each week, five Assassin's Creed shots will be hosted here on TOWCB website in order to promote virtual photography and community contributions. Keep an eye on our social media channels for updates, as we aim to bring you a great range of community captures. 1) Ancient Ruins by Sarah Gurrado This photo shouts Assassin's Creed. A stunning shot of Eivor jumping around the ruins reminds you of the Ezio days. The sun is perfectly aligned under the feet with Sýnin in the backdrop creating a shot that will instantly remind you of what makes Assassin's Creed so great. 2) Family is Home by @ Miss Misthios This silhouette shot of Kassandra and Ikaros defines Odyssey with its beauty and strength. The vibrant sky and perfect use of depth of field makes this photo resemble a painting. 3) Conquering a new world by @ NoviKaiba23 Assassin's Creed Valhalla is filled with limitless things to do and one of those things is raiding. This gorgeous photo captures Eivor blowing the horn in assassin type fashion as Sýnin soars across the sky toward the monastery. The blue sky, red leaves and fog provide this capture with the beautiful environment that Valhalla is known for. 4) Sailing Misthios by @SofaGamersRAW A unique perspective shot with a bird's eye view of a sailing Misthios in Odyssey with the crystal clear blue water. As your eye gravitates to the boat from the top of the sail you can see the ripples in the water trailing behind. Makes me want to jump right back in to Odyssey! 5) Winter Chase by @ StefanieMcMaken A peaceful moment in time. Great timing here to capture the deer running through the snow in Norway. Using the trees to frame the shot with the deer right in the middle provides a picture perfect shot. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Don’t forget to check out next week’s list when that rolls around, and be sure to send your best captures to us directly via Instagram or Twitter for a chance to be featured on it! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Going Viking started as a page focused on everything relating to Vikings including history, archaeology, Norse Mythology, video games, books, TV shows, etc. Kevin then transferred his focus to the video game Days Gone, where he began doing virtual photography, and running a blog. In early 2021, Kevin began his new position as an Online Community Specialist at Sony, working for Bend Studio. We are thrilled to see Kevin joining a company that makes the franchise he loves, but will miss him deeply on the program. We wish him the best of luck in his new position! Kevin (Going Viking)

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