top of page
AC Shadows Desktop Wallpaper_Opposite No Logo.png

Search

Search this site

718 results found with an empty search

  • Event Log: Assassin's Creed Shadows UK Community Launch Event | TheOnesWhoCameBefore

    Event Log: Assassin's Creed Shadows UK Community Launch Event Event Share 8 Mar 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Ad- Invite We are thrilled to announce that TOWCB Team Leader Colum Blackett attended the UK Assassin's Creed Shadows Community Launch Event, hosted by Ubisoft UK ⛩️ Community members had the opportunity to play the game early, learn how to perfect Japanese calligraphy and attend an insightful developer Q&A with special guest Akim Milne 🎥 Here is our coverage of the event, featuring footage captured by Col. Music: The Wind between the Cherry Trees by Gargudon 🎶 Huge thank you to Ubisoft for a great day celebrating Assassin's Creed Shadows, in particular the efforts of Silvia Gomis Lopez , Ben Levene , Liam Redman , Neale Maker , Calum Ridgewell , Olivia G and Stefan McGarry. Assassin's Creed Shadows: Coming March 20th. Available on PlayStation®5 & Xbox Series X|S, Ubisoft+, Amazon Luna, Macs with Apple silicon via the Mac App Store as well as Windows PC through the Ubisoft Store, Steam and the Epic Games Store.  Also coming to iPad in the future. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Rally the Creed returns! | TheOnesWhoCameBefore

    Rally the Creed returns! News Share 22 Jul 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are thrilled to announce to the Assassin's Creed community that Rally the Creed is returning, but with a twist! Originally known as the AC Community podcast with host rotation, demonstrating different branches of the community around the world, RTC will now also include weekly TikTok livestreams hosted by TOWCB Team Leader Col_96! We hope that the weekly streams will also act as a hangout for community members to discuss the franchise at the end of the week, and join the admin team for discussions about the franchise. Look out for Q &A opportunities, special guests and more as we look to establish an active social hangout to bring community members together! Rally the Creed Live #1 is available now! New episodes air Sundays at 10pm BST https://www.youtube.com/watch?v=PdKMe8xqL_I comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Difuzed unveil Assassin's Creed Mirage Merchandise Collection | TheOnesWhoCameBefore

    Difuzed unveil Assassin's Creed Mirage Merchandise Collection Merchandise Share 17 Jun 2023 Written By: Edited By: Colum Blackett (Col_96) Aaron Young Back To Database Difuzed unveiled their Assassin's Creed Mirage merchandise collection, containing apparel, accessories and collectables. Look out for the items as they make their way to retailers later in the year. Updates Article originally published: June 9th 2023 Updated 17/6/23: Assassin's Creed Mirage socks added Clothing Assassin's Creed Mirage - Men's Zipper Hoodie Feel part of the many generations of assassins that have existed with this Assassin’s Creed hoodie. This sleek black hoodie is made with soft fabric for warmth and comfort. The premium Assassin’s Creed graphic elements are thoughtfully placed for a minimal but sleek look. The Assassin’s Creed logo printed on the chest comes in high-definition rubber, while the larger back print is thinner. You’ll also find a woven damask label stitched on the left sleeve to complete the look. Assassin's Creed Mirage - Men's Zipper Hoodie Transport yourself to medieval Baghdad every time you wear this Assassin’s Creed hoodie. The soft cotton blend material will keep you comfortable and warm during the chilly weather. But it’s the sleek Assassin’s Creed Mirage elements that are the highlights of this gaming merch. On the front, you’ll find a sleek high-definition rubber print of the Assassin’s Creed symbol. On the back, there’s a matching character art of Assassin’s Creed Mirage’s protagonist, Basim Ibn Ishaq, in a tonal thin rubber print. There’s also a woven logo stitched on the left sleeve for a cool extra detail. Assassin's Creed Mirage - Snake - Men's Short Sleeved T-shirt Assassin’s Creed fans are all waiting for the upcoming game trilogy and this Assassin’s Creed t-shirt is the perfect way to show support! Fellow fans will immediately recognize the graphic elements on this gaming t-shirt, which features a high-definition rubber print of the Assassin’s Creed symbol and screen-printed graphic art element from the Assassin’s Creed Mirage game. The large print on the back matches the chest print. Assassin's Creed Mirage - Spider Scorpion & Eagle - Men's Short Sleeved T-shirt This Assassin’s Creed t-shirt will be the perfect addition to your gaming merch collection. Made with 100% cotton, it’s comfortable and comes in a trendy beige color that will be easy to mix and match with anything in your closet. The front features a high-definition graphic rubber print of the Assassin’s Creed logo on the front chest, along with a tonal screen print of game elements from the Mirage sequel. A larger screen print of the Assassin’s Creed logo can also be found on the back of this gaming t-shirt. Assassin's Creed Mirage - Men's Hero Item Hoodie Assassin's Creed Mirage - Blade - Men's Short Sleeved T-shirt Assassin's Creed Mirage - Men's Short Sleeved T-shirt Are you ready for the latest Assassin’s Creed installment? Not until you have this sleek Assassin’s Creed t-shirt! The eye-catching front graphic element is made with a high-definition rubber print, and features Assassin’s Creed iconic logo. The back features a larger graphic art, which is a combination of screen and high-definition prints that are inspired by Assassin’s Creed Mirage’s main hero, Basim Ibn Ishaq. This Assassin’s Creed t-shirt is made with 100% cotton for comfort and durability. Assassin's Creed Mirage - Men's AOP Short Sleeved T-shirt Make a fashion statement while showing off your love for gaming when you wear this trendy Assassin’s Creed t-shirt. The trendy navy blue 100% cotton material is both comfortable and flattering. The t-shirt comes with a cool all-over print featuring the iconic Assassin’s Creed symbol. There’s also a woven logo stitched on the left sleeve with the Assassin’s Creed symbol. Assassin's Creed Mirage - Eagle - Men's Short Sleeved T-shirt Show your love for one of the best action adventure video games ever made with this Assassin’s Creed t-shirt. Made with comfortable 100% black cotton, you’ll feel comfortable while showing your fandom to everyone else. The front features a white screen print of an iconic game element, the eagle, in contrast to the familiar Assassin’s Creed symbol, which appears as a high-definition rubber print on the chest. Assassin's Creed Mirage - Basim - Men's Short Sleeved T-shirt You might already have your pick of favorite Assassin, but don’t close your doors just yet. Basim Ibn Ishaq might have a place in your heart and this Assassin’s Creed t-shirt will be the perfect way to show that. Made with 100% cotton in a trendy navy color, this Assassin’s Creed t-shirt will look good with any outfit, especially with the vibrant front character art of Basim, which is a combination of screen and high-definition rubber prints that gives this gaming t-shirt an elevated premium quality. Accessories Assassin's Creed Mirage - Men's Snapback Caps Assassin's Creed Mirage - Adjustable Caps Assassin's Creed Mirage - Crew Socks (3Pack) Get this great set of three socks inspired by the iconic game. The first pair features a stunning Bleached Sand color, adorned with the classic Assassin's Creed symbol in a darker shade of beige. The second pair comes in a captivating dark blue shade, embellished with an intricate pattern in Vintage Indigo color, showcasing the famous symbol of the game. Lastly, the set includes a pair of sleek black socks, with beige accents on the heel and front of the foot, and a finely knitted artwork on the side, depicting elements from the game. With their stylish design and subtle references to Assassin's Creed, the Mirage socks are the perfect accessory for fans to showcase their love for the legendary gaming series while keeping their feet comfortable and fashionable. Assassin's Creed Mirage - 3D Metal Keychains & Bifold Wallet Are we missing anything? Let us know and we will update the article. We will endeavour to keep this article up to date as more merchandise is announced. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin's Creed Virtual Photography: February 1st - 7th | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: February 1st - 7th Community Share 11 Feb 2021 Written By: Edited By: Kevin (Going Viking) Ashlea Blackett Back To Database Welcome back to another round of our virtual photography showcase, which will now be guest hosted by Kevin McAllister (Going Viking) from The AC Partnership Program. Each week, five Assassin's Creed shots will be hosted here on TOWCB website in order to promote virtual photography and community contributions. Keep an eye on our social media channels for updates, as we aim to bring you a great range of community captures. 1) Ancient Ruins by Sarah Gurrado This photo shouts Assassin's Creed. A stunning shot of Eivor jumping around the ruins reminds you of the Ezio days. The sun is perfectly aligned under the feet with Sýnin in the backdrop creating a shot that will instantly remind you of what makes Assassin's Creed so great. 2) Family is Home by @ Miss Misthios This silhouette shot of Kassandra and Ikaros defines Odyssey with its beauty and strength. The vibrant sky and perfect use of depth of field makes this photo resemble a painting. 3) Conquering a new world by @ NoviKaiba23 Assassin's Creed Valhalla is filled with limitless things to do and one of those things is raiding. This gorgeous photo captures Eivor blowing the horn in assassin type fashion as Sýnin soars across the sky toward the monastery. The blue sky, red leaves and fog provide this capture with the beautiful environment that Valhalla is known for. 4) Sailing Misthios by @SofaGamersRAW A unique perspective shot with a bird's eye view of a sailing Misthios in Odyssey with the crystal clear blue water. As your eye gravitates to the boat from the top of the sail you can see the ripples in the water trailing behind. Makes me want to jump right back in to Odyssey! 5) Winter Chase by @ StefanieMcMaken A peaceful moment in time. Great timing here to capture the deer running through the snow in Norway. Using the trees to frame the shot with the deer right in the middle provides a picture perfect shot. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Don’t forget to check out next week’s list when that rolls around, and be sure to send your best captures to us directly via Instagram or Twitter for a chance to be featured on it! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Going Viking started as a page focused on everything relating to Vikings including history, archaeology, Norse Mythology, video games, books, TV shows, etc. Kevin then transferred his focus to the video game Days Gone, where he began doing virtual photography, and running a blog. In early 2021, Kevin began his new position as an Online Community Specialist at Sony, working for Bend Studio. We are thrilled to see Kevin joining a company that makes the franchise he loves, but will miss him deeply on the program. We wish him the best of luck in his new position! Kevin (Going Viking)

  • Quick-Fire Community Questions - Round 2: Damian (Damo_Kb8) | TheOnesWhoCameBefore

    Quick-Fire Community Questions - Round 2: Damian (Damo_Kb8) Community Interview Share 4 Jun 2018 Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database This week on Quick Fire Community Questions, we interviewed Ubisoft Star Player and Assassin's Creed Community Member Damian! (AKA: Damo_kb8) Ashlea: Hello Damian, thank you for taking part in round two of our Quick Fire Community Question series! Could you please tell us a little bit about yourself? Damian: Hi there im Damian, im 32, from the UK, and a massive obsessed fan of Ubisoft :-D Ashlea: Tell us a little bit about the role you play within the Ubisoft Community. Damian: I try my best to keep active in a few Ubisoft game communities, mainly Assassin's Creed and The Division communities but branching out to others, I like to try spread positivity within those communities, keeping those people smiling, as there can be a lot of negativity around and gaming should be a happy place of enjoyment. I like to offer help to those that need a hand, give out hints and tips, spread news about Ubisoft games, get involved with ideas and discussions about potential games, plus a bit of cosplaying :-D Ashlea: When did you first become involved in the Assassins Creed community? Damian: Well I used to be just one of those really shy people and just browse forums and websites but not interact, its not till I got to grips with social media and good internet a few years ago now (im showing my age) that I found somewhere where I can really express my longtime love and passion for the franchise and be able to show the world not just my dedication to Assassin's Creed and Tom Clancy series but to the whole of Ubisoft, meeting many players who share the same passion and love as I do, instead of hearing myself being called a geek and "im wasting my time/life" Ashlea: What is your favourite game series by Ubisoft? Damian: Hmm... can i say 3? My main loves have always been Assassins Creed, Tom Clancy's & Far Cry series. Ashlea: Do you have any Ubisoft related collectibles? What is your favourite item in your collection? Damian: Yes I have quite a lot which but since I've moved house a lot is in the loft but slowly filling up my desk with new collectables, one of my favourite items has to be my old Altair collectors edition Statue as right there that's where it started, I was hooked on AC. Another one I love is the Assassin's Creed Unity: Prima Official Initiate Edition that contains the chalice and a sealed scroll, and one of my favourites The Division collectables has to be the collectors edition art book from TITAN, its a thing of beauty! Ashlea: Do you have any rare or unique items? Damian: it's hard to tell what is rare as I've seen a lot of people post some great items, but I've got 3 Ubisoft items I've not seen many people with. One of them is a Promo hooded T-shirt for the original Assassins Creed, another one is a The Division Branded Roll of Hazard Tape, whilst the other is a beret from Tom Clancys END WAR. Ashlea: Have you attended many events through your Community activity for the Ubisoft brand? Damian: One of my favourite things is to meet community members at conventions whether that is at EGX or MCM comic con. I had the opportunity to get a special fan viewing of the assassins creed movie, that was special!, But E3 this year topped everything about meeting community members. Ashlea: How does it feel to be a Ubisoft Star Player, what does it mean to you? Damian: When I received the email telling me I was selected I was on my lunch break at work and literally my hands started to shake, started to well up, was totes emosh, was unbelievable feeling, and it all still didn't sink in till I landed in LA it felt like a dream. To be selected meant the world to me and for those that see me there you could tell from my face I was in the bliss, there would not be enough words for me to describe all the feelings I had and still have, my wish to those who selected me was not to let them down and show them there that they made a great choice in putting their faith in me, Ashlea: When were you asked to be a star player, and what was their reason behind selecting you? Damian: Still to this day im still unsure the real reasons, and for what game, i can only assume that as I try my best to support a number of Ubisoft franchises I literally got selected as a "UBISOFT" Star Player as a fan of all things Ubi, i do have a running joke with Oliwia that it was my AC Syndicate Socks that finalised that decision, for those that don't know I met her at EGX in September and I had 3 t-shirts on at the time (AC: Origins, The Division, Far cry: Primal) AC Socks and a Division backpack with multiple Ubi game badges on. Ashlea: What does being a Ubisoft Star Player entail? Damian: It involves being a representative of Ubisoft and or there particular game franchise, showing how passionate you are about the games and communities they create. Ashlea: What was it like at E3? Damian: Quite simply E3 was one of the best experiences of my life, not just the venue and the city, it was the people, the players, the developers and YVES!! I wish I could go back year after year and talk games with all those people again, it was just magical. Ashlea: How did you get to the event and who did you meet there? Damian: We had these shuttle buses that took us from the hotel to E3 or Ubi Lounge. The sheer amount of people I met was overwhelming, and would be a crazy amount of names to list but meeting the game development teams on AC: Odyssey, The Division2, Skull & bones, Starlink, Trials rising, BG&E2, Rainbow6, also a few legends of Ubi like Alix Wilton Regan, Zack Cooper, Magnus Sanford, Gabe Graziani, and Yves Guillemot just to name a handful. Ashlea: Please tell us a little but about your experiences at E3 and the conferences you attended. Damian: So the Booth at E3 was massive it was probably one of the best set ups I've seen at a convention, but quite alot of the other Ubi star players will agree with me on this one is the Ubi lounge we had alot of fun in there doing workshops with the game developers. Some of the stuff that got said in there was under NDA so cant really say what went on but it was just amazing being able to talk with the individual team members, chat about there roles and discuss potential future ideas on updates or games, giving feedback direct face to face as you play the demos. It was just invigorating to be apart of, on top of that is being able to meet those other star players who you might not ever got to meet, speaking with many from other games and seeing that we all had a common passion, a passion for Ubisoft. I feel blessed being apart of our group of players that were there, and I couldn't ask for a better bunch of people to share this experience with. Our guides for the whole thing were simply amazing. The team at Ubisoft Club were just the best, and they helped me in more ways than they all know, also going out of my comfort zone and doing interviews on camera was so nerve racking but I'm so glad i overcame my fear to do them. One of the best moments was getting to meet Yves and to ask him questions. I tried to thank him for giving the dev's the time they need to bring the quality of game that's worthy of Ubisoft, but i was a bumbling mess of nerves, never in my life would I ever of thought id be speaking face to face with the CEO. Ashlea: What was the Ubisoft conference like? Damian: The UbiE3 conference is as every bit you dream it will be, after spending years staying up late watching streams of it, being there in person surrounded by other great people was just mind-blowing. Ashlea: Are you excited for release of AC Odyssey? Damian: YES YES YES... I am indeed, I've seen a lot of negativity around it after getting back for e3, but after playing a very deep demo with many aspects of gameplay involved all I can say is that if you loved Origins then you're gonna love Odyssey! Many other gameplay editions that make it fun and enjoyable, such as extra bits for combat, more sea combat! Sharks!! Pitched battles on beaches, new mercenary system, these are just a hand full of highlights. I think it will surprise a few people, as we still don't know a great deal on the story but I can see us all getting ourselves lost in Ancient Greece. Ashlea: What promotions are you hoping to see from Ubisoft before the release of the new game? Trailers, cosplay, gameplay demos etc? Damian: I would like to maybe see a bit more info on the story, more on both characters, and the mysterious cult. Ashlea: Do you have any plans for future Ubisoft community projects/ cosplay/ art etc? Damian: Well before I went to E3 I was working on a Crossover Cosplay "#AgentCreed" a mix of assassins creed and the division in the same universe. Now i'm back I hope to finish it up, plus I'm looking to get involved with all the different communities more, in many different ways, hoping to join many communities together from different games, WeAreUbisoft! But you never know what's around the corner, hopefully, people have seen what I'm like as a person and see what I am about and it will bring about opportunities, I'm always open to taking on and trying new things and challenges, we'll see what happens next, only the future will tell. It has been a pleasure talking with you guys as always. We would like to say a huge thank you to Damian for joining us for this edition of Quick Fire Community Questions. You can find Damian on: Twitter Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • Assassin’s Creed 15th Anniversary Celebration Livestream Highlights | TheOnesWhoCameBefore

    Assassin’s Creed 15th Anniversary Celebration Livestream Highlights News Share 2 Aug 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database On the 14th June 2022, Ubisoft held a special livestream celebrating the 15th anniversary of Assassin's Creed Some within the community unfortunately missed the stream, as only one day's notice was given, conflicting with already established work schedules. Here are the key points from our social media coverage, coordinated by Michael Smith . https://www.youtube.com/watch?v=7fqkMF2Jp6s Social Media Coverage: The stream starts off with a opening of CG scenes from the full series, acting as a tribute, The 15th anniversary logo has been revealed! (see it below) Lots of content will be released in the coming months Assassin's Creed Valhalla New tombs will be added to conclude Tombs of the Fallen! Mastery Challenge Pack 2 to be added New FREE game mode The Forgotten Saga will be released in August. Havi will fight Loki's daughter in a rogue-lite experience. The mode will take place in Niflheim, the realm of the dead. Eivor's final chapter will be released by the year's end, and will also be free. Discovery Tour: Viking Age is now available as a stand alone title. The 60 FPS support update for Assassin's Creed Origins is now available for consoles, with a free weekend from June 16 - 20th. Assassin's Creed Origins tattoos along with a naval pack are to be added to the Valhalla, available this week (June 14th 2022) AC15 A new anniversary site is available for everyone. Link: Assassinscreed15.com Roadmap for AC15 celebrations released (below) Each week will be dedicated to an Assassin's Creed game. First up is a quiz for AC Valhalla. The better you do in this series of quizzes, the better chances to win Assassin's Creed prizes! Known as 'The Twelve Trials' Assassins Creed Origins can be downloaded now for the upcoming free weekend #AC15 website will host Fan Creations. Share your creations with the #AC15 hashtag. A 12-week Speedrun marathon known as 'Creedrunning' is also promoted on the site. Steps on how to participate can be found on http://AssassinsCreed15.com Additional links for the Echos of History podcast on Spotify, the new AC15 Fan Kit, Game Soundtrack for Dawn of Ragnarok, and a link for the Assassin's Creed Stories are also provided on the AC15 site. Lots of great content to catch up on while waiting for the new content! Origins Currently on stream are Youssef Maguid Jose Araiza, and Chastity Vicencio playing Assassin's Creed Origins' new 60FPS update and talking about what the game means to them. The Future of Assassin's Creed There will be a special event in September which will unveil the future of Assassin's Creed. Transmedia Community Developer Sebasteann Barradas hosts the Assassin’s Creed Stories Part II, 15th Anniversary Edition stream, featuring Conversations with creators of the Assassin's Creed Valhalla Forgotten Myths, Echos of History podcast and The Magus Conspiracy novel, as well as the webtoon sequel to Assassin's Creed IV Black Flag. Assassin's Creed Valhalla Forgotten Myths is the prequel comic for the Dawn of Ragnarok expansion. To speak about the comic are Alex Harakis, Narrative Director. For AC Valhalla: Dawn of Ragnarök & Script Writer for the comic Alexander Freed. Next up on stream is the Echoes of History Ragnarök podcast which is available on all streaming platforms. Clement Lesaffre, Producer and Co-Writer discusses this new series for #AC15 . Reveal: new podcasts for the Assassin's Creed Echoes of History are being developed! Assassin's Creed Black Flag Webtoon is up next, taking Edward Kenway to Eastern shores . Etienne Bouvier Senior Transmedia Content Manager with Ubisoft is here to discuss the content more. The webtoon format is being explained, having started in Korea. It is a format that is easy to read on your phone. On the subject of Edward Kenway, his adventurous spir it made him a perfect choice for this new story. This will be a seasoned and older Kenway than in AC4. The Webtoon is a serialized format, weekly release for 40-59 episodes for Season 1! That's a year's worth of Edward Kenway in just the first season! Kate Heartfield is next to discuss the Magus Conspiracy, the first novel in the Engine of History Trilogy from Aconyte Books. Summary of the novel given. Stream concludes. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Q&A with Patricia Summersett | TheOnesWhoCameBefore

    Q&A with Patricia Summersett Interviews Share 1 Jun 2017 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Our Admin Col_96 had the opportunity to ask Patrica Summersett questions on her work for the Assassin's Creed franchise. Col: Hi Patricia. Thank you for joining us today. Galina was first introduced in Assassin’s Creed Initiates, and has become a fan favourite character in the Present Day. Did you do much research on her background before you voiced her in Assassin’s Creed Syndicate? Patricia: As is pretty normal for video game auditions, I wasn’t aware of what I was auditioning for at first. I knew she was a Russian character going into the audition, so I worked my accent and practised some basic Russian words and phrases, and my physicality of an “Assassin”. Once I was confirmed for the role I was passionately briefed with more details and spent time reading her (quite dramatic and charged) history regarding her mother, sister and friends. She is one tough and fascinating character. Col: Galina can also be found in the Assassin’s Creed Titan Comics. Have you been reading them? Patricia: I own a couple and have certainly enjoyed what I’ve read. They really give her a different flavor, different angle in the comics. With those two sources (game and comics) a very rounded, dimensional character emerges, one who is quite easy to empathize with (imo). I’m sure I’ll get my hands on more. If you see me at a Con, feel free and share with me. ;) Col: Was it difficult to perfect the Russian Accent for Galina? Did you need any special coaching or training for the role? Patricia: I’ve had and still have accent coaches that I draw from for just about everything I do involving accent work. I use the technique where I draw from various sources but ultimately narrow it down to one or two specific ones. I often enjoy training my accents using resources like IDEA (for anyone looking for accent resources, great website and it’s free!) Previous to getting this role, I had also spent some time studying theatre at MXAT (Moscow Arts Theatre School) in Russia, visiting Moscow and St. Petersburg. And before getting into theatre I was an ice dancer and used to train with various Russian coaches around the US. So it’s definitely been in my ear.. I kind of cobble things together from various sources. Col: What is your take on the relationship between Hope Jensen and Shay Cormac? Patricia: Poor them. What a crazy twist of fate. I can’t say for sure, but I think it’s an unfortunate unrequited relationship.. That is 100% only my take on it. Obviously there were some sparks before all hell broke loose. But I do certainly enjoy the Fan Art I’ve found and often share, of Hope and Shay together. ;) Great Fan Art. BTW I love Fan Art in general. There are so many ridiculously talented artists and it makes me really happy to see creative work breed more creative work. Col: Do you like Hope Jensen’s Purple Outfit? She’s the first Assassin to wear purple (main colour) in an Assassin’s Creed Game. Patricia: She is 100% better than Barney, eggplants, the purple people eater, and almost a match for Purple Rain. Hard to beat Prince… that's hard. She's up there though. yeah, I love the purple. As an actor, I'm often put in red outfits. I don't know why, maybe it's colouring or just character type, but purple is refreshing. Oh yes, grapes. She beats grapes. Speaking of grapes, I would wear her outfit and drink a nice glass of Burgundy, and truly enjoy myself and not have to worry if I sloshed about… how excellent. Col: Were you surprised when you learned that your character was to be assassinated? Patricia: Never… I often die. It’s a thing. I feel bad for my father (in real life) who has often watched me die on stage, in film/tv…. He is not a fan of that. But I’ve had some pretty brutal deaths. It’s a thing unfortunately. Col: Would you like to return to voice acting in Assassin’s Creed, and could we see you again in future projects? Patricia: I will work with Ubisoft and the AC series any time, every time, any way. It’s the best. I love my job and I love meeting people through it. Perhaps I will meet some of you at Conventions in the upcoming year and I look forward to it. As far as future games, I’ve got a couple of things coming up. Princess Zelda was just announced, that has been an amazing ride. Some other announcements are coming, I’m excited about all of them. Hope Jensen was my first true female warrior character in video games. I cannot tell you how excited I was when I got that role. It was my first big role with Ubisoft and I was over the moon. I love playing strong women characters and I look forward to many more. Col: Thank you for your time! Patricia: And thanks for yours. Social Media Links for Patrica: Facebook Twitter Instagram Website comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 20th to 26th February | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 20th to 26th February Community Share 28 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed In Plain Sight Game: Assassin’s Creed Valhalla VP Artist: @ Jakeste66386991 We start this week's showcase with an absolute cracker from Jakester. This shot is all about depth of field and how it highlights the Ezio outfit perfectly. I am definitely getting Brotherhood vibes from this photo. I am always impressed when people can capture the spirit of the old games within the newer ones. Thank you Ubisoft for adding the legacy outfits. The Ones Who Came Before Photo of the Week: Judge - Michael Doyle This capture has immortalised what it means to be an assassin, hidden in plain sight, yet with an elegance that stands out beyond the crowd around them. I also get a great sense of nostagla towards the original AC in this shot. Bayek appears ancient and wise, which is unique as this was taken early in Bayek’s life before the brotherhood truly began. The Master Game: Assassin’s Creed Origins VP Artist: @ reephto This shot was titled "The Master'' and I can't argue with that, In fact, I would say this capture is masterful in itself. For me this photo epitomises the Assassin's and what they stand for. I love that Bayek is in the Hidden Ones outfit, and that stunning shadow across his face/hood symbolises the Creed impeccably. Bayek's beard looks so detailed too, is this really a 2017 game? Ready for Battle Game: Assassin’s Creed Valhalla VP Artist: @ Nxthxn_Turner18 Next up we have Varin's axe in full view. This axe should be more famous than in is, the details are so impressive. The positioning of this shot is what drew me to it. I like how the depth of field highlights the axe and the hidden blade. You can see Eivor is ready for a fight, and that light forking down in front of her is really something. Saxon Slayer Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo I may have some bias to this shot. When you like the hairstyle, armour, and the portrait style, all you can do is feature it. I am in awe of how good this capture looks; I feel like the metal on the outfit just glints in this style. I am definitely going to try this myself now, especially as the Huldufolk set is my favourite. A perfect photo for a Thorsday entry. Fallen Hero Game: Assassin’s Creed Valhalla Platform: PS4 VP Artist: @ _TFoU_ The final shot of the week blends Viking and Isu to give off a real science fiction vibe. I don't usually use these outfits and weapons, but I have to admit it does look cool. The film grain style adds a real sense of grandeur. I love the combo of Fallen Hero, Excalibur, and the band around the eyes. Checkout the link for an awesome close up of Eivor. Link: https://twitter.com/_tfou_/status/1629937557076316160?s=46&t=ouVXsSaqJFul6_HVXb9RLg And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Mar 01, 2023 Awesome captures everyone!!! 🤗 Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Interview with Charles Benoit: Assassin's Creed Shadows Game Director | TheOnesWhoCameBefore

    Interview with Charles Benoit: Assassin's Creed Shadows Game Director Interview Share 17 Mar 2025 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Welcome to the first article in a new series of interviews covering all things Assassin's Creed Shadows. Today we are joined by Game Director Charles Benoit from Ubisoft Quebec! Col: Hi Charles, thank you for joining us for this interview. Please can you tell us a little bit about yourself and your role on Assassin's Creed Shadows. Charles: Hi! I’ve been working on the AC Brand for over 10 years now, starting on AC Freedom Cry and now Game Director on AC Shadows. Assassin's Creed Shadows (2015) and Assassin's Creed Freedom Cry (2013) Col: When did you first begin working on the project, and why did Ubisoft ultimately decide that the time was right to create an Assassin's Creed game set in Feudal Japan? Charles: I started working on Shadows a little more than 4 years ago. Honestly, it’s hard to know why, but I always wanted since I started on the brand to do an AC in Japan. It’s pretty much a mix of timing on which game we did before, what fans want, which team is available, etc. Col: Did the development team visit Japan at any point during production for inspiration? Charles: Yes we did! It was the best trip of my life. It was intense but we visited a big part of what we have in Shadows in term of landscape and historical locations, so for sure it was very inspirational. Col: What would you say were some of the main inspirations behind Assassin's Creed Shadows, perhaps movies, other games or comic books? Charles: I cannot talk for the whole team, we all of different inspirations, but for me, of course past AC games, but also a lot of Stealth games such as Metal Gear or even the good old Tenchu series. Col: What can you tell us about the lead motion-capture and performance actors for Assassin's Creed Shadows, Masumi Tsunoda and Tongayi Chirisa. How did they find the overall experience? Charles: I wasn’t involved with MOCAP. I know the team really felt in love with those actors, I especially like Tongayi as Yasuke and it’s probably one of the reason why I always have hard time to pick between Immersive mode where language is Japanese and the English version. Tongayi Chirisa and Masumi Tsunoda Col: Have you visited any other locations from the Assassin's Creed series? Charles: I didn’t have the chance to visit other locations. It’s always a small group of directors and art-oriented discipline that goes in those inspirational trips and on past AC projects I was directly in the production as Game Designer. Col: What would you say makes Assassin's Creed Shadows different to other games in the AC franchise? Charles: Clearly the Dual Protagonist gives a unique vibe on how you play it and how you discover the story from different points of view. I would say the seasons are also a great game changer on how you perceive the world and the time passing. Col: Can we expect encounters with wildlife whilst exploring the world of Assassin's Creed Shadows? Charles: You will encounter animals while exploring the world, but you know, there is not a lot of dangerous animals in Japan except the cute bear with round ears. So, we decided to keep wildlife peaceful; you cannot hurt them, they won’t hurt you and you can hunt them to paint them. Col: It's been mentioned previously that the game features 'Seasons' and dynamic weather cycles. How long does a season last roughly, and can players change it manually? Charles: We split the seasons in 8 chunks, so the start and the end of the 4 seasons. Each chunk is a bit more than 1h of gameplay time where winter is a bit longer since it’s so unique and it will switch automatically when you fast travel. You can decide to switch it manually when the time is up if you don’t want to fast travel, but not at any moment since we have multiple systems tied to season switch and it would break the economy. Col: Looking at the gameplay released during the marketing campaign, it looks like a lot of effort went into creating new animations for Naoe and Yasuke, from parkour to combat. Are there any new animations in particular that will excite players? Charles: There are a ton of new animations that are fantastic. It’s really hard to pick just a few examples. Personally, I feel the Assassinations are worth mentioning; they are fast and efficient to really work well with the small stature of Naoe. I also love the flips in the parkour, but also the beam walk of Yasuke. There are some funny ones like the “Leap of fail” of Yasuke when he destroys the haystack and some really intense like all those over-the-top Abilities and Finishers. You see, I have a hard time to stop! Col: Compared to other games in the Assassin's Creed series, how big would you estimate the map to be? Charles: We compare it to Origins. The map is really large, but it’s surrounded by the sea and mountains, so we can compare the playable space to Origins. Col: As Naoe is noticeably quicker than previous protagonists, can we expect mounts such as horses to also be faster when exploring the world? Charles: Yes the horses speed has been increased so Naoe is not faster than a horse and the horses are still relevant to navigate long distance. Official promo image for Assassin's Creed Shadows via Ubisoft Col: Will a photo mode tool be available at launch? Charles: Yes of course! Col: What sort of collectibles will players be able to find in the world? Charles: We have a couple of them, linked to your progression or your quests. For example, you’ll find Hideout cosmetic in chests that you can then use to decorate. We also have few quests that ask you to find Clan’s Crests, food from different regions, Kano painting, Tea set for Sen no Rikyu and Valuables inside some Tenshu. Col: Are you pleased with the response to the game from fans so far, and how excited are the team for launch? Charles: Since the last few months, we’re very hyped by the feedbacks we received from our deep dive articles, the Preview event reception and our internal playtests. We’re working hard to keep pushing the quality of Shadows and we feel it’s paying off. Col: What would be your dream setting for a future Assassin's Creed game? Charles: It’s a hard question because my dream setting was Japan. I would love to continue exploring Japan, there is so much we can do in this period or even after. We’ll see what fans want, there is always something great to discover and learn in any setting and time period. Col: Describe Assassin's Creed Shadows in three words. Charles: “Shinobi-Samurai-Fantasy" Assassin's Creed Shadows: Available March 20th 2025 We would like to say a huge thank you to Charles for joining us for this interview, and to Ubisoft for making it happen. In particular, we acknowledge the efforts of Dan St Germain from the AC Community Team! Look out for more interviews in the series, coming soon! comments debug Comments (1) Write a comment Write a comment Sort by: Newest ahmadtf Jan 10 Cool information, i would be more appreciating if there is any documentation of this interview from u guys. i will put these topic on my thesis and quoting this interviews. Like Reply About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Event Log: Assassin's Creed Roleplaying Game Early Access Digital Event | TheOnesWhoCameBefore

    Event Log: Assassin's Creed Roleplaying Game Early Access Digital Event Events Share 8 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Back in September, we were lucky enough to be invited to attend a digital event for the upcoming 'Assassin's Creed - Roleplaying Game' by CMON Games and Ubisoft, which is due for release October 2024. Those who attended the event were given early access to the reveal trailer, and had the opportunity to ask the Dev Team questions about the project. Immerse yourself in the legendary Assassin’s Creed © video game universe. Play across time from the modern day to the ancient world, experiencing different eras and interpreting characters belonging to cultures from every corner of the planet. The fight between the Assassin Brotherhood and the Templars is more than a battle of stealth and blades. It is a conflict between tyranny and free will that affects humanity itself. Designed by Max Castellani and Andrea Macchi (Brancalonia, Inferno: Dante’s Guide to Hell), along with Francesco Nepitello (Lex Arcana, The One Ring), the Assassin’s Creed Roleplaying Game faithfully replicates the atmosphere and setting of the video game, in a cinematic experience that brings together a team of modern-day characters as they synchronize with their ancestors to unlock mysteries hidden in history itself. https://www.youtube.com/watch?v=7HX3L0ApU3o I was blown away by the sheer amount of concept art which has been created for the project, which has so far been featured in the promotional campaign and the game itself. It really is incredible how the artists managed to create new concept art for older games such as Brotherhood and Liberation just for the game, whilst remaining faithful to the series. Finally, I was equally as impressed by the team's dedication to player choice, incorporating a huge wealth of Assassin's Creed lore into the game which impact each and every playthrough. ''The Assassin's Creed Roleplaying Game is a game promoting strong narrative and creative solutions. The players are encouraged to approach any situation with action and stealth, but can also rely on their characters’ mental acumen or social ability. They will employ skills which are not only those of their modern-day characters, but also those that made their Ancestors famous.'' In particular, the dedication to Modern Day is admirable, after numerous games have stripped away its importance over time. We were also sent a package containing an Altair figurine prototype! Check out the unboxing video on our TikTok channel! Look out for more coverage of the Assassin's Creed Roleplaying Game on our social media channels as we get closer to launch! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • The Future of Assassin’s Creed at UbiForward 2023 Part 4 - Assassin's Creed Mirage Gameplay Trailer | TheOnesWhoCameBefore

    The Future of Assassin’s Creed at UbiForward 2023 Part 4 - Assassin's Creed Mirage Gameplay Trailer Breakdown Share 18 Jun 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Welcome to the forth and final part in our series breaking down all of the Assassin's Creed content presented at Ubisoft Forward 2023. In part four, we take a look at Assassin's Creed Mirage Gameplay Trailer reveal! Related articles: The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & Assassin's Creed Nexus The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade The Future of Assassin’s Creed at UbiForward 2023 Part 3 - Assassin's Creed Mirage Story Trailer The AC Mirage Gameplay Walkthrough opens above the streets of Baghdad with what appears to be the Great Mosque of al-Mansur. The developers show with this space alone that the map of the round city of Baghdad has been changed for the game from its historical reference. This is mainly due to the space in the center of the city around the building being a lot more dense with flora and gardens, where in historical images, the space around was much more empty. Basim looks at a Wanted poster for himself that reads “Cutthroat (Killer/Murderer) Wanted for Justice”. These posters are part of the game’s notoriety system and the first time since Assassin’s Creed Revelations that we have had the multi-tier system. With previous trailers also showing city criers, we should see a similar system with posters, payoffs, and dispatching authoritative figures being the way to lower your wanted level in game. A short montage of scenes follow, with Basim running from the Caliphate, and parkouring over a stack of wood. A corner assassination where Basim helps align this guard's neck and drags his body away from view. Lastly, we see the Assassin performing a Leap of Faith from within the second ring of the city walls. Basim on horseback galloping through a flock of ostriches, a new animal in the Assassin’s Creed series. Could these animals provide crafting or trade materials? Their features, meat, and bone could provide monetary gain or be used for the blowgun we see later on, similar to the blow darts in AC IV: Black Flag. Basim runs across a rope over the streets. The layered carpets over and under the awning of this building could represent a shop, possibly the tailors for new outfit dyes, or maybe to get decorations for the bureau, like how Edward and Ezio would purchase art for their own bases. Basim rowing a wooden boat through the city canals with nearby civilians going on with their daily tasks. This image alone provides a great sense of the life that we will see in this dense city. Who knows what kind of chatter we will be able to hear and learn from. Rumors, arguments, comments? I think of Origins and the lines of dialogue that were recorded to make the city stand on its own. Basim takes a pause in front of the ziggurat of Dur-Kurigalzu , west of the city of Baghdad. While this may appear to be a large landmass, it actually housed a city with temples before being abandoned in the 12th Century BCE. Could we have an opportunity to explore the ruins, or will they be occupied by factions, or even the Order of the Ancients? This set of shots could be from the same scene, where Basim and friend Nehal appear one after the other. Is this a reunion? Basim standing behind the flame of a brazier is drawing the attention to him. Did he just appear before Nehal, and if so, is she happy to see him, or upset at seeing his Assassin’s garb? Is this where she asks, “Swallow your questions. Serve without complaint. Who is she to tell you when to strike?” that we heard in the story trailer? More combat between Basim and the Caliphate guards. Kicking one away and countering another with a spin, kicking up sand. How many counter animations will we get to see? Will the sand be used to blind opponents like in AC II? More scenes of Basim with one where he rolls over the back of a Caliphate, the counter roll that we used in Valhalla and the Hook and Run in Revelations. Lastly, Basim releases his hidden blade before launching into a sprint assassination on a Caliphate guard from behind, ending the pre-roll before the gameplay begins. Gameplay begins in the streets of Baghdad. Basim’s current mission: Branching Out (located in the top left corner) is wrapping up and Basim must report to Roshan to complete it. The lush greenery and flowers are giving life to the brown and tan colored city. In the Developer Gameplay Breakdown (DGB) ( link ) Art Director, Jean-Luc Sala & Creative Director, Stéphane Boudon describe Baghdad as a “garden city”. Basim parkours across the balconies and beams on the right of the screen, stopping on top of a decorative rope to assassinate a target before sprinting from the nearby alerted guards. In the third image above, we see the player HUD for the first time. (From L-R, top to bottom) We see the mission details again, then the compass in the top-center, the player Health/Stamina bars and what appears to be this game's “rations” icon, a health tonic. Lastly, in the lower right we see the wanted system with three stages “Aware”, “Range Attack” and “Combat”. While these names are not the official titles for the system, it provides an idea of what we can expect. At Stage 1, enemies will be aware of you, the red “!” icon at the top of the HUD activating. At Stage 2, range based enemies will start looking for you and attacking, and at Stage 3, you will be hunted by the Caliphate. Basim makes a hard turn down a side street and pulls down a scaffolding, an obstacle that players may remember from previous AC titles. This results in a cinematic camera angle where the collapse kicks up a cloud of dust to hide Basim from the sight of the guards. While I do not believe that the camera change will be part of the game, and is used here for show, it would be interesting to see more cinematic angles if it doesn’t hinder the player experience or controls. Basim rushes up a stack of crates and uses the returning “corner swing” to turn without stopping, rushing across beams and up a roof where one of the new Marksman types sees the Assassin and draws his bow. Basim luckily drops out of sight and into the canal where he will jump to a zipline. Once he drops out of range, we get a better look at the compass and the various icons used to tell players where points of interest are. Before him we see the Assassin’s Emblem which indicates the nearby bureau within 43 m of Basim. To the far right we see two crossed swords, a blacksmith’s shop most likely as next to it are two sewing needles which have been used in the past for the tailors. To the right of the bureau icon and on the right of the screen we see an orange sun which is the marker for the current mission location. A classic way to locate an Assassin’s Bureau is the rooftop is the open air entry and nearby Assassin’s Emblem. Basim drops into the covered entry where we see multiple Assassins of different positions and a very lived-in environment. This is great for world building as previous entries felt barren. Basim enters the bureau to be greeted by Fuladh and Abu Jafar Muhammad with the Arabic greeting “Alhamdulillah” or “ praise be to God”. Abu Jafar is noted to be an historical figure in the DGB and from what I could locate, is most likely to be al-Tabari ( link ) a historian of the period. He will be in charge of your gear and creating new tools for players. Basim hands Fuladh the feather from his first assignment, the man who we saw him kill in the story trailer video; the man with the Golden Moustache Mask. In return, Abu Jafar provides a paper of some form, possibly further information on what they have learned in his absence, or possibly payment for his work as paper currency was used at the time in Asia. Basim joins Fuladh and Roshan at the map table where they inform Basim that they have been looking for new locations to erect Bureaus while he focused on Al-Ghul (the first assassination target, the Golden Moustache). Having found three districts that are unassuming. With this information, we now know that there are four potential bureaus minimum (including the one they are in) and four Order of the Ancient members (as we learned in the story trailer). It would be easy to suspect that we will have one OotA member per district, and I still believe that we will see at least eight members total. Two off-screen Assassins, Tabid and Rebekah have joined from Alamut and are splitting up to look into bureau locations in Al-Abbasiyah and Karkh. Al-Abbasiyah sounds like it may be home to the Abbasid Caliphate, and Karkh is western Baghdad. Fuladh also mentions traveling to Sharqiyah while Roshan goes to meet Rebekah in Karkh. Researching these names I got locations around the Middle East, but nothing definitive to Baghdad (except for Karkh). Abu Jafar invites Basim to look at his tools, where Basim is able to unlock the last of six tools. Starting from the highlighted orange tool, the Blowdart, in a clockwise order we have the smoke bomb, trap automaton, noisemaker, throwing knife, and torch at the top of the circle. The tutorial panel on the right informs you to wisely choose a tool to unlock, but that all tools can be unlocked later in the game. In the DGB we learn that each tool can be upgraded via a skill tree so there will be plenty of opportunity to strengthen your tools. Hovering over the Blowdart, we see a description of the tool, the ammo capacity, range, and duration. With the return of the tailors as seen on the compass, ammo patches will most likely be an upgradable option to purchase and unlock. Later in this trailer we see the sleep darts being used, from the DGB we know that damage darts (Poison) and Berserk darts will also be available? Once you select the tool to unlock, you will need to confirm your selection. After unlocking the Blowdart, Basim walks to the Contracts Board (labeled with a quill and parchment) where players will be able to find additional missions to unlock currency and materials to upgrade his tools. In the top left corner we see the three token types that are accumulated by completing these missions and their optional “Contractor Requests”. The pentagon bronze token is the “Power Favor Token” (as we see gained later on), the silver appears to be the “Assassin Favor Token” based on the use of a feather in its design, and the jade colored one the “City Favor Token” is assumed based on the building design. These lead me to believe we will have tokens for weapons, stealth, and environmental/social abilities or tool upgrades using them. One of our newest members @HiddenOnesN translated the text on the wall behind the contracts. Click her name to read the full thread on these. The highlighted contract, “The Bronze Mirror Heist” is presented with a hand reaching into a fortress with a silver color (as well as jade) as it is related to the Assassin Token. This appears to be the symbol for a stealth mission where you must steal an item, such as the Bronze Mirror. There is also a silver pair of swords over a pathway which is most likely an escort mission where we must defend a target. In orange we see the escort and the last contract type, a skull and Hidden Blade which is an obvious assassination contract. The reward for completing “The Bronze Mirror Heist” is 2x of a sword/bird icon (I assume ability points), 45x Components (crafting materials), and 1x Assassin Favor Token. IF the player also completes the mission without killing anyone, they meet the requirements for the Contractor Request and will unlock a second Assassin Favor Token as well as 65 Dirham (currency). We get a glance at the selected Assassination contract, “The Concubine” where Basim is tasked with killing whoever is holding one of the Caliph’s concubines, a rebel spy, hostage at the Prince’s Palace. This mission will reward a Power Favor Token, 45x Components, 135 Steel Ingots (materials to upgrade armor?) and if they do not take damage, additional rewards of a second Power Favor token and 65 Dirham will be provided. We transition to Basim using a bench to “Pass Time” as we have used in previous titles such as the RPG titles. He stands fromt he bench and moves forward to climb higher on the nearby wall to reach a vantage point over the city square. Basim calls Enkidu to look around the area, but his companion is shot down by a nearby Marksman and becomes unavailable until the enemy is removed from the area. This not only provides a challenge to the character, but is also a component of deciding how to complete a mission and which direction to take. After Basim performs a Leap of Faith to a haystack below, he crosses the square and climbs the second wall before him to activate his “Eagle Vision”. In Mirage’s style, the world is darkened in shadow while enemies are highlighted in red, and their vision cones are also displayed (a great addition as I always got confused on which way they faced). Treasure chests are highlighted in gold and hiding spots such as the haystack in the corner are shown in white (as all stealth options will be). Bassim drops down to a pile of flowers and walks swiftly to a group of civilians, telling them to act casual. This is a look at the return of Social Stealth, a key component that fans have been missing for quite some time. Outside of organic opportunities like this, we also learn from the DGB that you can pay merchants and groups to create additional stealth opportunities. As Basim hides we see the nearby guard walk past with a visible health and focus bar next to a difficulty indicator as we saw last in Valhalla. This guard appears to be inactive with the white diamond, but later we will see one that is on the offensive. Basim sneaks past the guard into a flowerbed where he equips his Blowdart and knocks out a nearby guard. We see from the tool wheel that players can track their ammo levels as well as assign three tools to “Quick Use” hotkeys on their keyboard/controller. This wheel will also slow down time to allow players time to make decisions (per the DGB). Basim dispatches the second guard and continues past the sandbags to another flowerbed underneath the Marksman that shot at Enkidu earlier. However, before he can reach the Marksman, he has a few more guards to take care of. Basim equips the Noisemaker and tosses it into the doorframe of the nearby entryway, the highlighted arch showing where it will land. The Noisemaker explodes with a loud snapping noise drawing the attention of the nearby guards. Basim kills the first and then a double assassination of the guard on the stairs with a throwing knife. We see here with the second guard, that there is a red bar under his difficulty indicator which shows that he is attacking. Basim climbs the tower, the wanted icon at the top now in yellow with a “?” showing that Basim’s location is unknown. The Marksman has a crossed out eagle icon (the Enkidu restriction) and a skull meaning that the guard is either a higher difficulty or still hunting for Basim. The Assassin performs a ledge assassination to kill the Marksman and is informed that Enkidu is available from use again. Enkidu takes off and shows Basim where his target is using the orange sun icon again as well as a gold chest icon on the right side of the roof. Basim reaches the ropes above his target and activates his Eagle Vision again, moving then into the new “Assassin Focus” where Basim can chain assassinate enemies. The gauge for this is shown with the five bars at the bottom of the screen. The controls will allow players to target up to five enemies and target them if needed before launching the attack. However, Basim must perform stealth kills to recharge it. This will trigger a series of ghostly assassinations as Basim movies like an apparition, teleporting to each kill. Basim arms and tosses a Trap automatron and then moves in for his assassination. Basim moves from the target kill to double assassinate a guard on the right before countering the guard on the left and breaking his focus. The heavy Caliphate guard at the entrance triggers the trap which appears to be poison. Basim runs past and turns at the staircase down towards two more guards and uses a smoke bomb to cloud the space in a red smoke as he escapes. Basim air assassinates a guard outside of the contract area, completing the Contractor Request of not taking damage and receives his rewards of a Power Favor Token, Components, Steel Ingots, and Dirham. The trailer ends with Basim blending into the crowd as the Caliphate hunts for him. We also see the red hand icon for Pickpocketing before the camera raises to the closing Mirage logo. This ends The Ones Who Came Before’s coverage of UbiForward. We hope that you have enjoyed these articles and are excited to discuss everything with our fans on our Discord and socials. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Assassin's Creed Shadows World Trailer Released | TheOnesWhoCameBefore

    Assassin's Creed Shadows World Trailer Released News Share 13 Sept 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Ubisoft has released the World Trailer for Assassin's Creed Shadows, showcasing the new dynamic weather system and stunning landscapes. We are now just three months away from launch, and we here at The Ones Who Came Before can't wait to play the latest instalment. https://www.youtube.com/watch?v=zKua34QXhMA Here is our Trailer Analysis video by SisterlyThrower from TOWCB Video Content Creation Team exploring likes and dislikes from the new footage. https://www.youtube.com/watch?v=gQtCc3kgkiE Stay tuned for all things Assassin's Creed Shadows here at The Ones Who Came Before comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • AC Community Questions: The Ælchemist | TheOnesWhoCameBefore

    AC Community Questions: The Ælchemist Interview Share 5 Feb 2025 Written By: Edited By: TheÆlchemist Colum Blackett Back To Database Hi The Ælchemist , thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Col: In January 2025, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the team during the launch of Assassin's Creed Shadows? The Ælchemist : : Yes! I'm very much looking forward to working alongside the team. AC Shadows will be a lot of fun. I've been waiting for this instalment since I first started playing Assassin's Creed. Col: How excited are you to get your hands on the upcoming instalment? The Ælchemist : As a person born and raised in the region where the game takes place, that has only increased my hype further. Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? The Ælchemist : I'm currently playing Syndicate on my Xbox due to its 60 FPS update. I'm having a lot of fun with it and will likely play AC Shadows next. Col: Have you visited any of the locations from the games? The Ælchemist : I have visited London many times and love the Elizabeth Tower. I enjoy visiting historical locations. Col: Which Assassin's Creed game is your favourite and why? The Ælchemist : don’t really have a favorite AC game, but the closest to my favorite is Black Flag, as I love the naval combat and the Moby Dick mission. Official Promo Image for Assassin's Creed IV Black Flag Col: Have you attended any events within the Assassin's Creed Community? The Ælchemist : I haven’t attended any AC events specifically, but whenever there’s a convention I’m at, I make sure to check out their displays. Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? The Ælchemist : My favorite moment was meeting Desmond's voice actor, Nolan North, and hearing him talk about voicing Desmond Miles. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? The Ælchemist : My dream setting for upcoming AC content would be WW2 or the Inca empire. Col: Do you have any personal AC goals you would like to achieve? The Ælchemist : My personal AC goal is to someday become involved in some way with the making of a AC game, (voice actor, writer, Mocap Actor etc). Animus Hub: The new home of all things Assassin's Creed Col: What would you say is your most significant community achievement to date? The Ælchemist : My most significant community achievement would probably have to be, becoming a partner with, The Ones Who Came Before. Col: What is your favourite part of being a community member? The Ælchemist : My favorite part of being a community member is being able to talk to and make friends with people who have similar interests. Col: Do you collect AC merchandise? If so, what is your favourite item? The Ælchemist : I do collect AC merchandise, mostly books, but my favorite is a behind-the-scenes book of the movie. Col: What advice do you have for people looking to get into social media management? The Ælchemist : My advice for people looking into social media management is: Work hard, show kindness to your community, and never take anything personally. As long as you work hard and are kind, good people will follow you. Sadly, there will always be bad people on the internet. Don’t engage with them—they want a reaction. Ignore them, and either they will go away, or if they don’t and start talking about you on their accounts, it’s free advertising. As an Asian person on the internet, I’ve seen my fair share of racism. I strive to keep my communities free from discrimination and racism, and I have a zero-tolerance policy for it. So in short, just be nice, be kind, be smart, and work hard—you will grow as a person as well as your following. It’s always slow in the beginning, but once you get things rolling, it will start to pick up speed. Never give up and always work hard. Col: Where can our community members find you online? The Ælchemist : You can find me on: Youtube: @ TheÆLCHEMIST Twitter: Master Shinobi comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author TheÆlchemist is a passionate social media manager based in Japan who joined TOWCB's Social Media Team in January 2025 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. He is known for providing in-depth detailed analysis on all things Assassin's Creed, something which we here at TOWCB always strive to provide. He is also a keen video creator, a skill which we hope to nurture through collaborations with our video content creation team. By joining the partnership program, we will be sharing content created by TheÆlchemist with a larger audience, and he will help our fan community surpass 70,000 followers across all platforms. TheÆlchemist

  • Assassin's Creed Shadows: Should We Be Worried by the Delay? | TheOnesWhoCameBefore

    Assassin's Creed Shadows: Should We Be Worried by the Delay? Analysis Share 27 Sept 2024 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database The news of Assassin's Creed Shadows’ delay has been coming for a while now, but the official announcement has got me worried. Over the past few weeks Ubisoft have been pulling out of planned press showings, causing fans to hypothesise that a delay was coming. Now, following an official announcement that it has been delayed until February 2025, the demo builds of the game have been pulled from other events like Pax Australia and I'm sure other planned previews will be cancelled in the coming weeks, such as EGX which is scheduled to take place in the UK at the end of October. This is only the second time an Assassin's Creed game has ever been delayed, though it's a lot more dramatic than Unity's two week push back. Now I want to say that I'm not opposed to delays. I'd rather see developers take their time to release the game they want, rather than be crunched or push out an unfinished product. But this isn't quite the same as Cyberpunk 2077, The Last Guardian or Vampire: The Masquerade – Bloodlines 2, nor can it really be compared to minor delays or release changes that many AAA games experience. While in those cases release schedules were being regularly pushed back months in advance, Ubisoft waited until the very last minute with Shadows. Refunds are being issued, DLC plans have been changed and retailers are scrambling as they try and figure out what's happening with larger collectors edition pre-orders. The fact the that the game's not even in a good enough condition to be previewed at what are usually highly tailored press events is worrying. If they can't get out a half an hour playable demo at this stage, what does it say about the final product? Assassin's Creed is Ubisoft's flagship franchise. It's maintained a winter release window since the first game came out 17 years ago and a delay isn't just going to affect finances now from refunds, but could lead to lower sales as people refuse to pre-order again and longer-term consequences from disruption to DLC release plans. This isn't to mention the new competition it will face with GTA 6 and Ghost of Yotei, a sequel to what was seen as Assassin's Creed’s spiritual successor set in the exact same location and period. Ubisoft wouldn't do this unless they were desperate, after all we've seen the state they've released games in before. From what I've seen I'm liking the look of Shadows, and it seems to be doing everything I want. But we've not seen a lot and I worry what this delay means for a game fans have been clamouring for. Official statement from Ubisoft, released 25th September 2024. https://www.youtube.com/watch?v=OoQKtUrMyIc Coverage by Gargudon comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher

  • Maddie

    Maddie is a marketing analyst, known online for her in-depth breakdown videos covering marketing campaigns. In Summer 2026, she created social media accounts for Lore & Logos alongside her boyfriend Will, and came to the attention of TOWCB after releasing a series of videos dedicated to Ubisoft marketing campaigns. She is also the Director of a well-known large-scale frog community, which uses digital art to share funny messages and scenarios involving frogs. We look forward to working with Maddie, as her unique perspective, positive energy and friendly nature are all a welcome addition to TOWCB as we seek to inject more personality into our content. Starting with the 2026 AC Community Fundraiser, we will be working alongside Maddie to create unique and interesting content for the AC Community. Previous Next Marketing Analyst Maddie Maddie is a marketing analyst, known online for her in-depth breakdown videos covering marketing campaigns. In Summer 2026, she created social media accounts for Lore & Logos alongside her boyfriend Will, and came to the attention of TOWCB after releasing a series of videos dedicated to Ubisoft marketing campaigns. She is also the Director of a well-known large-scale frog community, which uses digital art to share funny messages and scenarios involving frogs. We look forward to working with Maddie, as her unique perspective, positive energy and friendly nature are all a welcome addition to TOWCB as we seek to inject more personality into our content. Starting with the 2026 AC Community Fundraiser, we will be working alongside Maddie to create unique and interesting content for the AC Community. TikTok | Instagram | ChibiGreen Work

  • Assassin's Creed Black Flag Resynced Preview Event in Paris | TheOnesWhoCameBefore

    Assassin's Creed Black Flag Resynced Preview Event in Paris Event Share 22 May 2026 Written By: Edited By: TOWCB Team TOWCB Team Back To Database TOWCB Team Leader Col attended a preview event for Assassin's Creed Black Flag Resynced in Paris! The event featured exclusive early access to the game, interview opportunities with developers and voice actor Matt Ryan, and a glimpse at upcoming merchandise! Massive thank you to Ubisoft for the opportunity! Vlog Interview with Matt Ryan Interview with Julien Koch comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Katrina Stark

    Kat is an Assassin's Creed photographer and artist who runs an online shop. By using an Ezio Auditore figure by McFarlane Toys, Kat created iconic images which could be purchased as posters or postcards. In late 2020, Kat left the project due to personal reasons. We wish her luck with her future projects! Previous Next Artist Katrina Stark Previous Partner Kat is an Assassin's Creed photographer and artist who runs an online shop. By using an Ezio Auditore figure by McFarlane Toys, Kat created iconic images which could be purchased as posters or postcards. In late 2020, Kat left the project due to personal reasons. We wish her luck with her future projects! --- Work

  • This Week in Assassin’s Creed Virtual Photography: 15th to 21st May | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 15th to 21st May Community Share 23 May 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Tattoos Seer Game: Assassin’s Creed Valhalla VP Artist: @ KeenEyeVP “You will never be rid of me. Accept it. Accept me.” A perfect quote for this capture. Eivor and her clan have always encountered acceptance issues since arriving from Norway. I love the way Eivor is deep in thought, possibly speaking with her gods. The facial tattoos are magnificent, enhancing Eivor face, especially against her pale skin. This shot to me feels very Seer like, it would have worked just as well with Valka. A truly captivating shot, be sure to check out the full set. Link to set: Berserker Game: Assassin’s Creed Valhalla VP Artist: @ TuridTorkil “When you hear thunder, it’s only thunder. But for me, it’s Thor, beating his hammer.” Words of Rollo a famous berserker. This shot is giving me huge Vikings TV show vibes. I admire the striking pose with an axe in each hand. It is nice touch to use the Egyptian bracers, probably one of the best in the game. With his shirt off the tattoos are on show and they could not look any more Norse. This Viking warrior is ready for battle, no one should get in his way. Link to set: Face Your Fears Game: Assassin’s Creed Valhalla VP Artist: @ NovA1990 This shot reminds me of Eivor’s expression when she is trying to resist the darkness Odin is offering her. He asks "what more can I give you power, glory and riches" but she just responds with “Everything else”. I really like how we can only see half of Eivor’s face yet it is full of details. The tattoo is so good, named 'Mjolnir sign' it reminds players of the duality of Eivor by representing both Pagan and Christian sybolism . The line through the middle separating the Church from the Danes. An excellent capture that embodies this week’s theme to perfection. Wolf Kissed Game: Assassin’s Creed Valhalla VP Artist: @ Magsvarulv I love this portrait of Eivor. The beautiful contrast between dark background and pale body is so eye catching. For me it also symbolise the coming together of the Creed and a Viking. Her stance is perfect for showing off the werewolf tattoo set, which looks incredible. I think this tattoo selection fits her perfectly given the title of Wolf Kissed. “If your hell is real then I hope you shall find it” a fitting quote from a Viking who, without realising it, is doing the work of the Hidden Ones. Boar Warrior Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases We end this theme week with an outstanding capture of Eivor as a boar warrior. She reminds me so much of the wolf warriors in The Last Kingdom. The berserker look suits her well, with the face covered by both boar and shadow, her enemies will fear her rage. I appreciate the tattoos, the ones coming from her mouth represent a warrior and the one on her chest blends perfectly with her outfit. A capture that is both beautiful and menacing. The Ones Who Came Before Photo of the Week: Boar Warrior Judge: @ Cll3ar I really love how mysterious this picture is. The moody lighting instantly drew me to the facial tattoo. This is a lovley portrait overall and shows how gorgeous the designs of the tattoos are in this game. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • What we want from the AC Franchise in 2020

    Article by Mieke Dix - What we want from the Assassin's Creed Franchise in 2020. Community The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today Articles What we want to see from the Assassin's Creed Franchise in 2020 Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Top Stories 29/12/19 By Mieke Dix Edited by Ashlea Buckley Share 5. Assassin’s Creed 1, Version 2.0 This is effectively a repeat from last year’s list which is why it’s first on this one, but it’s just as relevant. The game that started it all has yet to receive a remaster on current-gen platforms, unlike every other previous-gen title. Sure, there are plenty who dislike it due to its gameplay being simplistic and repetitive, particularly in comparison to the later games, but that doesn’t make Altaïr’s story any less compelling. It’s definitely a game that would benefit from a significant technical overhaul instead of merely an aesthetic one, which may well explain why they haven’t remastered it yet - or just won’t bother. However, whether we’ll be seeing this anytime soon or not is unclear, so all we can do is once again cross our fingers that it’ll feature in the upcoming UbiE3 lineup. 4. Next Instalment Announced With all the leaks and rumors that have been abounding on the internet this year, it’s somewhat inevitable that Ubisoft’s E3 press conference in June will feature a teaser trailer for the next game, at the very least. What’s less certain is whether Ubisoft will announce the game for release this year on current-gen only, or wait until 2021 when they can release it on the new Xbox and PS5, whether that’s a dual-release or next-gen only. This is where we can only hope that, if they are planning a dual-release, Ubisoft thoroughly learned their lesson following the disaster that was Rogue/Unity’s release. Whatever the case, we fully expect there to be a new main series title announced at some point in the coming year. 3. The Symphony on CD The Assassin’s Creed Symphony was a wonderful celebration of the many composers who have been a part of the franchise since its inception and their beautiful, emotive music. I personally attended the performance in London (and probably cried 90% of the time). Each game’s soundtrack was arranged into an excellently-composed suite which showcased the music at its best. What would be greatly appreciated, doubly so by those who couldn’t get a ticket for whatever reason, is an album of the arrangements for us to enjoy at our leisure. Of course, what would also be appreciated is an announcement that the Symphony will become an annual event visiting more locations worldwide, or even a series of concerts that would allow for even more arrangements of each soundtrack….! Wait, where was I? 2. Creed-Con 2020? Something that was evident by the response to the Symphony - mainly the rapidity at which it sold tickets - is that there really is a market for official Assassin’s Creed events and experiences. That’s not to say that we demand an official Assassin’s Creed convention or anything, but there is plenty of scope for other events. (I mean, a convention also sounds freaking awesome). The community already organises a fair amount of events of their own accord, but to be able to pull all that passion under one, officially-endorsed roof would be grand. For example: the Symphony becoming a regular event could be a good start. It could be the perfect headline act of a convention, or even a one/two-day festival of celebration for the franchise, especially if it was then streamed live for all to enjoy. 1. A Return to its Roots I plan on getting a bit more in depth about this at some point, but let’s face facts: the series is nothing like it was in the beginning. This isn’t actually a bad thing, and Origins and Odyssey are both fantastic games. However, the criticism that neither game feels like Assassin’s Creed is entirely fair, and there is a good deal of worry that the series will just continue to stray further and further from where it began, until it’s purely Assassin’s Creed by name only. Hopefully we can see a return of the rooftop-skulking, shadow-lurking assassins that we all came to love, and less of the colossal maps half-full of empty space. We love naval combat because it’s fun, fast-paced and exhilarating, but we also love balancing precariously on window ledges four storeys up as we stalk a Templar far below, ready to dive gracefully into the nearest hay bale and wait for the perfect moment to strike. Now that is Assassin’s Creed at its heart, and we desperately want that back. By using our Amazon Links About the Author Mieke is a huge fan of the Assassin's Creed franchise, and is looking forward to creating regular content for the AC community as an online article writer. She has previously written articles for Cultured Vultures and currently runs an online gaming blog. By joining the program, Mieke will be able to write articles on a wide variety of topics for the community. Her work will soon be available in the Community Hub . You can find her on Twitter Mieke Dix Save 15% with the code 'TOWCB' Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd

  • The Ones Who Came Before - 2025 Highlights | TheOnesWhoCameBefore

    The Ones Who Came Before - 2025 Highlights Community Share 28 Dec 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database 2025 has been another big year for us here at The Ones Who Came Before. Assassin’s Creed Shadows at last released in March, we got to interview true legends in the world of AC, launched new and built upon existing ventures, welcomed new members to our team and more, all while continually growing and becoming one of the leading and most followed platforms for everything Assassin’s Creed. With only a few days of the year left, let us look back at some of the highlights and our biggest moments from throughout the year! Thanks to all of our followers for your continued support, whether you have been with us from the beginning, hopped aboard just this year or anywhere in between! We look forward to releasing more content on everything AC in 2026, and hope to see all of you stick around for it! Interview with Roger Craig Smith Let’s kick off the list with one of our coolest and biggest landmark projects to date. At the beginning of the year, we had the opportunity to sit down with one of the most popular and in-demand voice actors, as well as one of the most iconic and legendary names in the world of Assassin’s Creed for a chat; the one and only Mr. Roger Craig Smith - the voice of Ezio Auditore - talking everything from Roger’s career, the role of Ezio and preparation for, the character’s legacy and more. We are so glad we could finally make it happen and put it out there for fans to listen to, after what actually ended up being months of trying to plan it. Thanks again Roger for taking the time to do it and being awesome! https://www.youtube.com/watch?v=5qjMRKFHaWo AC Shadows Launch & Original Music Fan Theme Inspired By One of the major highlights in Assassin’s Creed this year, was of course the launch of AC Shadows, after two delays and one of the most intense and controversial marketing campaigns in gaming history, at last taking players to a fan favourite location over many years, 16th century Feudal Japan. Maybe, maybe not against all odds, the game quickly turned out one of the biggest and quickest successes in the history of the franchise, accumulating 1 million players in under 24 hours, with more joining every day. The last stretch of road leading to as well as official launch in March, saw us putting out an array of special content, from early access gameplay and first impressions, exclusive interviews with the game’s directors, as well as launch week community streams among other things. Continuing our entry into the world of music, for the occasion, we also put out another original fan theme inspired by - The Wind Between The Cherry Trees - capturing the peace and tranquility of the vast natural landscapes of Japan, written and produced by our team’s musical brains Gargudon . Available wherever music is streamed; listen on Apple Music or Spotify ! Original track promotional banner The occasion also saw different members of our team attend launch events across multiple countries, representing the site, networking, talking to other fans and content creators, and overall having a fun time. Founder and Team Leader Colum (Col_96) was invited to the Assassin’s Creed UK community launch event, and on the other side of the North Sea, Gargudon attended the fan event at Kappa Bar in Copenhagen arranged by Ubisoft Nordic, enjoying fresh and ice cold “Samurai Sip” cocktails, and even finishing third in the ultimate AC quiz, winning a game code and super cool Shadows themed t-shirt. Colum at the AC Shadows UK launch event The Ultimate Assassin's Creed Quiz kicking off at Kappa Bar CPH Ice cold (0,0%) Samurai Sip cocktails at Kappa Bar CPH AC Shadows Photo Contest In Collaboration with Assassin’s Creed UK Directly following the launch of this newest instalment, we teamed up with our friends over at Assassin’s Creed UK, for a photography contest using the new game’s Photo Mode, them also serving as judge. We received dozens of entries from followers, and every one of them were nothing short of breath-taking! From shots magnificently capturing Naoe and Yasuke in moments of peace, the beautiful and scenic landscapes of Japan, moments of distress and more, there was a bit of everything, and narrowing it down to but a few winners was a real challenge, the top winner received an exclusive AC Shadows themed Displate. Thanks to everyone who participated and sent us their incredible captures, and congratulations to the winners and runner-ups. Stay tuned for more photography contests in the future! Winner photo "Samurai" by AlexKonstantin Launch of Rally The Creed LIVE Podcasting has been an average venture of ours over many years, with (discontinued) discussion based show The Memory Corridor and community hangout Rally The Creed, but both were very occasional, sometimes months passing between episodes. In the summer, looking to produce and put out episodes more consistently and frequently, the latter underwent a bit of rebranding, turning it into livestreams on our TikTok every Sunday evening. Despite still being a very new format, it has quickly turned fairly successful, accumulating a couple hundred viewers every Sunday, and has already featured a number of high profile names from throughout the community, from video creators, cosplayers, fellow team members and more. We hope to keep the show going on this basis in the new year, also having an array of new faces come on, and we hope to see as many of you join us for the streams on our TikTok ! All existing episodes are available wherever you get your podcasts and our YouTube channel , and head to the latter for a number of highlight clips from across the episodes as well! 11th Anniversary In August, it was our anniversary once again, our site this time turning 11 years old. Throughout the month for the occasion, we put out an array of special content, from our version of the legendary Ezio’s Family track, our take on the classic Celtic folk song The Parting Glass famously featured at the end of Black Flag, “The Music Of Assassin’s Creed” community listening stream with Gargudon & Laury_Runs and more. We are immensely grateful for and proud of what our site has and continues to become. From founder Colum (Col_96) , then only a kid, starting it as a place merely to share cool AC theories with next to no followers, to first being recognised by Ubisoft, becoming a three-man, then the 25+ members team we are today and 65K+ followers later, our site has certainly seen its share of growth and expansion, continually becoming one of the leading Assassin’s Creed fansites and communities out there. Coven - Original Music Fan Theme Inspired by Codename Hexe As part of our 11th anniversary celebrations, one of the newest members on our team - Charlie Cooper / TheAssassinLord - composed an original music fan theme, inspired by the upcoming Codename Hexe. Charlie has many different skills under his belt, and has taken on the role of everything from composer, video editor and narrator, graphic designer and more, and is a fresh and valuable new addition to our team. The track described in the composer’s words; “Coven is a reimagining of Ezio’s Family by Jesper Kyd and the Assassin’s Creed III theme by Lorne Balfe, two of my favorite franchise scores. I blend them into a haunting piece inspired by the dark tone of Assassin’s Creed Codename Hexe, drawing on my love for composers like Hans Zimmer who fuse nostalgic melodies with tension and scale.” https://www.youtube.com/watch?v=RYTPLRu7V-I Assassin’s Creed Syndicate 10th Anniversary Content Turning a decade this October was the final instalment of what could now be considered the original era of the franchise, 2015’s Assassin’s Creed Syndicate. For the occasion, we put together special retrospective looks at the Victorian London epic, looking back at everything from the story and characters, the lively and vibrant open world, the Jack The Ripper DLC, 5 overall things the game nailed to near perfection, as well as what it could have improved and more. Both were a lot of fun to write and edit, and ended up decent successes, and were met with praise from viewers. AC Syndicate - The Grand End Of An Era and 5 Things AC Syndicate Did Right… & Wrong as well as a number of short clips from both videos are all available on our YouTube channel! https://www.youtube.com/watch?v=UQFCavk2AIk https://www.youtube.com/watch?v=yxL9c673kik Black Flag Main Theme / He’s A Pirate Classical Guitar Rendition For the occasion of Black Flag’s anniversary in October, Gargudon picked up a classical guitar once again, for an extended and remastered arrangement of the game’s iconic main theme originally written by Brian Tyler, that we originally released a rendition of for the game’s 10th anniversary in 2023. This new version saw the second half of the theme with a different and increased tempo added, as well as its main twist being the fusion with another legendary Pirate theme; the iconic He’s A Pirate from Pirates Of The Caribbean, originally written by Klaus Badelt. Making this guitar arrangement ended up a bit of a challenge at points, but was a lot of fun and the ultimate crossover between the two most legendary Pirate captains, and was met with praise from viewers and community members. https://www.youtube.com/watch?v=9gfdadWrt9c Assassin’s Creed / Ubisoft Halloween Community Showcase For the occasion of Halloween, we looked to the cosplayers among our followers and in the community, for an Assassin’s Creed and Ubisoft themed costumes showcase. We reached out to cosplayers and friends of the site, called upon our own, and were sent incredible photo shoots by followers, showcasing costumes ranging from the most legendary Assassins, to major characters from Far Cry and Watch Dogs. Featured in the showcase on our Instagram were Rick Boer as Edward Kenway, Krishna Dammert as Ezio Auditore, Line Chambet and Blade.Of.Blackheart as Arno Dorian, NeonCosplays as Faith Seed from Far Cry 5, UnknownWrench as Wrench from Watch Dogs 2, and last but not least our own Laury_Runs as Eïvor. New Additions to the TOWCB Team And last but not least, this year of course also saw us welcoming a number of new content creators of many talents to our ever evolving team. Our Art Team was brought new life and taken to completely new heights, with the addition of several new super talented artists; from Jebs’ manga inspired style, Aita_Sageblood’s unique 2.5D leaning style, to incredible portraits by Serajeddine who ultimately came and went, but left quite the enduring mark! On other fronts, our video team welcomed James Davis (TopChef1288) - video narrator/editor, streamer and secondary host of Rally The Creed Live - as well as mentioned multi-talent Charlie Cooper / TheAssassinLord , both key figures in helping our growing video venture further take off. We look forward to building our team even further in the new year, and we want you on it! Are you passionate about AC with a knack for writing, video creation, art or social media managing among other things? Get in touch with us by sending us a message on any of our social media platforms and we’ll take you into consideration, we are excited to hear from you! The TOWCB team, December 2025 And that more or less sums up the best and most significant highlights throughout 2025 for us here at The Ones Who Came Before. There are of course still a few days of the year left, and we still have bits and pieces of content we are excited to share before the new year. Once again, thanks to everyone one of our followers for supporting us yet another year! We look forward to welcoming new followers, team members and creating new content in 2026, maintaining our place as one of the leading fansites and communities for everything Assassin’s Creed. We hope everyone had a magnificent Christmas and holiday season, and happy new year Assassins! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

bottom of page