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- Assassin's Creed Shadows Wallpaper Collection Released by Frame Hold Photography | TheOnesWhoCameBefore
Assassin's Creed Shadows Wallpaper Collection Released by Frame Hold Photography Community Share 27 Jan 2025 Written By: Edited By: Frame Hold Photography Colum Blackett Back To Database The launch of Assassin's Creed Shadows is fast approaching and the recently released Story Trailer has only increased excitement for the game. Our very own Frame Hold Photography today released the Assassin's Creed Shadows wallpaper collection, compiled of edits and key moments from the trailer! Let us know your favourites in the comments down below and enjoy Assassins! Desktop Desktop (Textless) Mobile Did you just find your new wallpaper? Show us on social media! Links can be found below. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography
- Rally The Creed Podcast: Episode 2 - October Round-up | TheOnesWhoCameBefore
Rally The Creed Podcast: Episode 2 - October Round-up Podcast Share 29 Oct 2020 Written By: Edited By: Ashlea Blackett Back To Database https://www.youtube.com/watch?list=PLI3iAj5fPeAqqYuUi2aMnnLfFsKd4C_Tw&v=NjfTQVvkq1Q comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- Q&A with Patricia Summersett | TheOnesWhoCameBefore
Q&A with Patricia Summersett Interviews Share 1 Jun 2017 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Our Admin Col_96 had the opportunity to ask Patrica Summersett questions on her work for the Assassin's Creed franchise. Col: Hi Patricia. Thank you for joining us today. Galina was first introduced in Assassin’s Creed Initiates, and has become a fan favourite character in the Present Day. Did you do much research on her background before you voiced her in Assassin’s Creed Syndicate? Patricia: As is pretty normal for video game auditions, I wasn’t aware of what I was auditioning for at first. I knew she was a Russian character going into the audition, so I worked my accent and practised some basic Russian words and phrases, and my physicality of an “Assassin”. Once I was confirmed for the role I was passionately briefed with more details and spent time reading her (quite dramatic and charged) history regarding her mother, sister and friends. She is one tough and fascinating character. Col: Galina can also be found in the Assassin’s Creed Titan Comics. Have you been reading them? Patricia: I own a couple and have certainly enjoyed what I’ve read. They really give her a different flavor, different angle in the comics. With those two sources (game and comics) a very rounded, dimensional character emerges, one who is quite easy to empathize with (imo). I’m sure I’ll get my hands on more. If you see me at a Con, feel free and share with me. ;) Col: Was it difficult to perfect the Russian Accent for Galina? Did you need any special coaching or training for the role? Patricia: I’ve had and still have accent coaches that I draw from for just about everything I do involving accent work. I use the technique where I draw from various sources but ultimately narrow it down to one or two specific ones. I often enjoy training my accents using resources like IDEA (for anyone looking for accent resources, great website and it’s free!) Previous to getting this role, I had also spent some time studying theatre at MXAT (Moscow Arts Theatre School) in Russia, visiting Moscow and St. Petersburg. And before getting into theatre I was an ice dancer and used to train with various Russian coaches around the US. So it’s definitely been in my ear.. I kind of cobble things together from various sources. Col: What is your take on the relationship between Hope Jensen and Shay Cormac? Patricia: Poor them. What a crazy twist of fate. I can’t say for sure, but I think it’s an unfortunate unrequited relationship.. That is 100% only my take on it. Obviously there were some sparks before all hell broke loose. But I do certainly enjoy the Fan Art I’ve found and often share, of Hope and Shay together. ;) Great Fan Art. BTW I love Fan Art in general. There are so many ridiculously talented artists and it makes me really happy to see creative work breed more creative work. Col: Do you like Hope Jensen’s Purple Outfit? She’s the first Assassin to wear purple (main colour) in an Assassin’s Creed Game. Patricia: She is 100% better than Barney, eggplants, the purple people eater, and almost a match for Purple Rain. Hard to beat Prince… that's hard. She's up there though. yeah, I love the purple. As an actor, I'm often put in red outfits. I don't know why, maybe it's colouring or just character type, but purple is refreshing. Oh yes, grapes. She beats grapes. Speaking of grapes, I would wear her outfit and drink a nice glass of Burgundy, and truly enjoy myself and not have to worry if I sloshed about… how excellent. Col: Were you surprised when you learned that your character was to be assassinated? Patricia: Never… I often die. It’s a thing. I feel bad for my father (in real life) who has often watched me die on stage, in film/tv…. He is not a fan of that. But I’ve had some pretty brutal deaths. It’s a thing unfortunately. Col: Would you like to return to voice acting in Assassin’s Creed, and could we see you again in future projects? Patricia: I will work with Ubisoft and the AC series any time, every time, any way. It’s the best. I love my job and I love meeting people through it. Perhaps I will meet some of you at Conventions in the upcoming year and I look forward to it. As far as future games, I’ve got a couple of things coming up. Princess Zelda was just announced, that has been an amazing ride. Some other announcements are coming, I’m excited about all of them. Hope Jensen was my first true female warrior character in video games. I cannot tell you how excited I was when I got that role. It was my first big role with Ubisoft and I was over the moon. I love playing strong women characters and I look forward to many more. Col: Thank you for your time! Patricia: And thanks for yours. Social Media Links for Patrica: Facebook Twitter Instagram Website comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 | TheOnesWhoCameBefore
Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 Events Share 19 May 2023 Written By: Edited By: Colum Blackett (Col_96) Back To Database Here is our round-up of all the pictures taken at Comic Con Cape Town, which held the first promotional experience for Assassin's Creed Mirage at the Ubisoft booth! Gamers could find a backdrop featuring Baghdad at the Ubisoft Booth, with a photo competition which could lead to them winning a copy of the game. It's always great to see fans around the world celebrating the series, expecially in places often neglected by marketing campaigns, which tend to focus on US / UK events. Great work by Ubisoft South Africa for putting this experience together. Keep an eye on this article as we'll be updating it regularly with photos from the event. (Updated 22/5/23: 10 more photos added) Photo by Sandrokk Photo by wardog_jevon_ Photo by Forturand Photo by Thisisfuj Photo by Luna_Blossem Photo by The_BradleyGrantErasmus Photo by Skeptic_Weeb Photo by Lizlpienaar Photo by Kingmeyers Photo by Kiran Riggins Maharaj Photo by OliviaBallet564 Photo by Thomas Coetzee Photo by Thomas Moore Photo by the.thunder.foxx Photo by The_Band_Suzy Photo by Carlo Coetzee Photo by xEllaVanilla Photo by Dane Ryklief Photo by Sebastian Pombo comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- 5 Reasons to Love Assassin’s Creed Shadows And 5 That Might Let You Down | TheOnesWhoCameBefore
5 Reasons to Love Assassin’s Creed Shadows And 5 That Might Let You Down Breakdown Share 21 May 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database After years of anticipation, Assassin’s Creed Shadows finally launched on March 20, delivering a stunning take on feudal Japan. While the game introduced refreshing ideas and rich historical storytelling, it also came with its share of flaws. Here's a look at five things Shadows did right, and five where it missed the mark. Promo image for Assassin's Creed Shadows via Ubisoft What Assassin’s Creed Shadows Did Right 1. Dual Protagonists That Actually Work Unlike Syndicate, where dual protagonists felt uneven, Shadows balances Yasuke and Naoe incredibly well. Their gameplay styles are also very different. Yasuke is all about strength and direct combat, while Naoe focuses on stealth and agility. This contrast keeps the gameplay fresh and interesting. Switching between them feels fun and meaningful, not forced or gimmick like in past games. Promotional image for Assassin's Creed Shadows via Ubisoft 2. The Beautiful Japanese Setting & Stunning Next-Gen Graphics A game set in Japan was one of the most requested settings by Assassin’s Creed fans after Egypt and Greece. From the buildings and castles to the dynamic weather system, Assassin’s Creed Shadows brings feudal Japan to life in amazing detail. With the help of the upgraded Anvil engine, the world feels real and alive, with small touches that show how much effort went into getting things right. Each region has its unique culture and history, and it shows in everything from the clothes to the traditions. Compared to older games that focused mostly on Europe, this is a big and welcome step forward in how the series represents other parts of the world. Image: Feudal Japan in AC Shadows 3. Stealth Is Truly Back Stealth gameplay in Shadows has been improved in a few key areas. Both Naoe and Yasuke have access to the new Observe mechanic, which delivers a fast and easy way to toggle additional information on screen. Observe allows you to identify targets, tag and monitor enemies, and highlight lootable stashes, collectables, and quest objectives. While on a Synchronization Point, it also allows for close examination of nearby locations. Naoe has access to the classic Assassin's Creed Eagle Vision, which allows her to highlight the position of enemies hidden behind walls and other objects. For the first time in the Assassin's Creed series, hiding in the shadows will make you invisible to enemies. During night-time , any pocket of shadows becomes a dynamic hiding spot in which you can progress without being seen. Naoe and Yasuke are the first protagonists able to go prone in the series. Going prone reduces your "visibility" to enemies even further, whether on the ground, on rooftops, or underwater. Not only that, Naoe has four primary tools at her disposal to help ensure a quick kill or getaway: Smoke bomb, Shinobi Bells, Kunai and Shuriken. Image: Naoe attacking enemies with a Kunai 4. A Decent Story The story of Assassin’s Creed Shadows is solid and engaging, set during a rich and dramatic period in feudal Japan. It follows two main characters, Naoe and Yasuke, whose different backgrounds bring interesting perspectives to the conflict. The game mixes personal struggles with bigger political events, staying true to the themes fans expect from the series. While the plot doesn't break new ground, it’s well told and keeps you invested. The setting adds a fresh feel, and the characters help make the story feel more human and grounded throughout the game. Image: Main characters in AC Shadows 5. Beautiful Soundtrack and Voice Acting The soundtrack of Assassin's Creed Shadows mixes traditional Japanese instruments with modern cinematic music, creating a powerful and emotional atmosphere in every scene. It really adds depth to the world and helps bring the story to life. The voice acting stands out, especially when you play in Japanese with subtitles. It feels natural and respectful to the culture, making everything more believable. The combination of music and voice work pulls you into the game like never before. Image: Naoe (@MASUMI_Cherrie) and Yasuke (@_tongayichirisa) from Assassin’s Creed Shadows. What Assassin’s Creed Shadows Did Wrong 1. Yasuke’s Limited Stealth Options Since this is an Assassin’s Creed game, both main characters should have the skills of an Assassin. But Ubisoft made Yasuke very different. He’s a powerhouse in combat, but his stealth abilities feel too limited. Yasuke is a samurai, but that doesn’t mean he shouldn’t be able to sneak and take out enemies quietly. For a game built on the Assassin’s Creed identity, it’s disappointing that half the gameplay focuses more on fighting than on stealth. Image: Yasuke attacking enemies with Kanabo 2. Unpolished AI Behavior The detection system is better than in previous games, but the enemy AI in Assassin’s Creed Shadows is still inconsistent. Sometimes guards see you from far away in unrealistic ways, and other times they walk right past you even when you’re clearly visible. In combat, some enemies just stand to the side and don’t even attack. The difficulty settings also feel unbalanced—“Expert” doesn’t feel much harder than normal. Ubisoft has said a tougher mode is coming in the future, so we’ll have to wait and see how that turns out. Right now, these issues break immersion and reduce the overall tension. Image: Naoe is fighting with one enemy, but the others are just standing there, not attacking 3. Open World Fatigue Returns One of the biggest issues in Ubisoft games is the lack of variety in open-world features, and that problem continues in Assassin’s Creed Shadows. The map is smaller than Valhalla’s, but there’s still too much filler content. Many side missions feel repetitive, enemy camps are basic, and fetch quests slow down what could have been a more focused, story-driven game. Open-world activities like finding pages, praying at temples, or archery challenges all feel the same, with no unique twists. Some features like Sumi-E, Hidden Trails, Kata, and Kuji-kiri feel fresh at first, but after a few times, even those start to feel repetitive. Image: Side activities Sumi-E and Horse Archery in Assassin's Creed Shadows 4. Gear and Loot Systems Still Feel Bloated The gear and loot system in Assassin’s Creed Shadows still feels too bloated. There are too many weapons, armor sets, and upgrades that don’t feel very different from one another. This makes managing your inventory feel like a chore instead of something fun. Players often collect gear they never use, and the inventory can be confusing or slow to navigate. While the game tries to offer variety, it ends up feeling more like quantity over quality. A simpler, more meaningful gear system would help players focus more on gameplay and story, instead of sorting through piles of loot that barely change how you play. Image: Inventory menu in Assassin's Creed Shadows 5. Limited Modern-Day Story Assassin’s Creed Shadows is the first RPG-style AC game without a specific modern-day story or main character like in past titles. Instead, it introduces a new feature called the Animus Hub, where you can find data fragments, short stories, and videos, but that’s all. The modern-day storyline used to be a key part of the series, but now it’s almost completely removed. What was once a major part of the franchise now feels like an afterthought. This change may disappoint longtime fans who care about the bigger story and want more connection between the past and present. Image: Modern-Day gameplay in Assassin's Creed Shadows Conclusion Assassin’s Creed Shadows is bold, looks amazing, and brings fresh ideas, especially with how it uses two main characters and brings back stealth. But it’s not perfect. The enemy AI still has problems, the gear system feels too packed, and the modern-day story is weak. These show that Ubisoft hasn’t fully solved the series’ issues yet. Even so, it’s a strong game that shows the franchise is moving in a better direction. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- Assassin's Creed Shadows Trailer and Promo Images Unveiled | TheOnesWhoCameBefore
Assassin's Creed Shadows Trailer and Promo Images Unveiled News Share 15 May 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Assassin's Creed Shadows (formerly titled 'Codename Red') was today revealed to the world with the release of a 'World Premiere' Cinematic Trailer, alongside promotional images appearing on retail / video game news sites. Here you will find our round-up of the images and videos that were released to kick-start the promotional campaign. Enjoy! https://www.youtube.com/watch?v=vovkzbtYBC8 A seriously impressive trailer showing off the dynamic combat system and duel protagonists who come together to fight for what seems to be a newly-formed branch of the Brotherhood. An interesting concept! https://www.youtube.com/watch?v=HhMOQowMjM8 Ubisoft released an official breakdown of the trailer A new series of the 'Echoes of History' podcast began. Concept Art That concludes our round-up of the media released on day one of the AC Shadows marketing campaign! Stay tuned here at The Ones Who Came Before for all things Assassin's Creed. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Evolution of Modern Day storytelling and structure throughout the Assassin’s Creed franchise. | TheOnesWhoCameBefore
Evolution of Modern Day storytelling and structure throughout the Assassin’s Creed franchise. Analysis Share 27 Sept 2021 Written By: Edited By: UbiCypher (Joe) Ashlea Buckley Back To Database The Assassin’s Creed series is highly praised for beautifully recreated landscapes that allows players to experience the most convoluted eras of history and its major events, as we know all of this is possible due to a high-tech device called “The Animus”. The Animus is what makes it possible for the player to experience not just the modern day, but moments from the past. By stepping into the machine you are able to delve into the genetic memories of the modern day character's ancestor's and relive their memories through their eyes. When the first iteration of this franchise came out in November 2007, it was revolutionary. The concept of having history as our playground whilst playing through a fictional plot based in historical fact was amazing, hence our love and passion for this franchise. However, it is important to note that not all of Assassin’s Creed is supposed to take place in the past. We have to remember and keep in mind that when the first entry came out, we were playing as a young man who was abducted by a multinational corporate conglomerate which serves as a front for the modern day activities of the Templars. Which means that they are still present in modern times. The first iterations of the franchise started somewhat bland on the character development of Desmond Miles, only using his persona as a tool for us to understand the modern day situation and what is to come and what to do then. But as the story progressed and hidden information starts to be discovered in the emails from Lucy Stillman’s personal computer, that’s when we could finally get a glimpse of how the modern day storyline was intended to be implemented in the game. It is no surprise that the most part of the modern day plot is revealed via E-mails, notes, messages left over by employees or within the database of the animus itself, due to the limited scope of exploration available to Desmond due to his imprisonment. This method of information discovery is reutilized in future games for the development of the characters knowledge surrounding the brotherhood and Abstergo. When we take a look back at the first games, Desmond was not very well explored until Assassin’s Creed II, where we could see his personality and skills develop in terms of response to danger, his coping with the bleeding effect and involvement after discovering his Assassin Heritage. The follow-up, Assassin’s Creed Brotherhood, allowed us to finally get out of that attic in Italy, and for the first time explore a small modern day environment that made us connect even more with Desmond’s ancestry when exploring the crypt of his ancestor’s family villa. Not to mention that the DLC for Brotherhood “The Da Vinci Disappearance” first implemented the ARG concept of mixing reality with fiction by adding a special set of coordinates that, when googled, would lead us to a random wooded area in upstate New York, which had the fans baffled for many years until Assassin’s Creed III was released shedding light over the mystery behind said coordinates. Assassin’s Creed Revelations picks up where Brotherhood ended, with the stressful cliffhanger (Desmond kills Lucy) making us wonder what would happen next, but instead of making us play an actual modern day section like in the prior installment, we received optional missions in which you navigate through Desmond’s life through the use of flashbacks while he is in the animus in a comatose state. This was actually refreshing as it was a good insight into how Desmond had to recover his past life’s memories, in order to separate them from those of his ancestors which were overlapping with his and invading his mind, accompanied by those weird and cold yet attractive geometrical shapes and blocks emulating the core systems of the animus. Assassin's Creed III was the end of a cycle. Sadly the end of Desmond Miles’ story on behalf of what everyone expected. In this particular entry of the franchise, Desmond was now a capable Assassin having inherited all of the abilities his ancestors possessed through the Bleeding Effect. The modern day sections of this game are, to this day, considered by many fans as perfect, and what the balance between past & present sections ought to be in any Assassin’s Creed game. Unfortunately for them at the time, little did they know that it was just going to happen for one time only. Moving on to the next entry, Assassin’s Creed IV: Black Flag, that came out in 2013, was the turning point of it all, officially aligning the timeline of the modern day with the real word allowing players to better follow the chronology of the games, which was actually a smart move, as some years in the expanded universe are pretty tough to correctly organize in terms of dates and months. As Desmond’s cycle was now over, it was time for Ubisoft to start thinking outside the box and figure out a way to properly set future instalments without the need of Desmond himself. They had it all at their disposal to write whatever they wanted. That’s where Abstergo Entertainment joins the game. They shifted from the perspective of one character to be the center of a story to multiple points of view, characters and ways of exploring genetic memories. The creation of Abstergo Entertainment was really an incredible idea, the stories could now be “Infinite” because of the introduction of technology which allows you to relieve genetic memories without the direct descendant was genius. It opened up a door to what we would later know as “Helix”. However, Black Flag also started the lore-telling structure that we know today, which did not please everyone, as we went straight from the perspective of one single character experiencing everything continuously, to a lot of different stories and events happening simultaneously in the same game, poorly explained through Emails, files you’d have to find and recover and lots of notes scattered around the offices of Abstergo, thus, thwarting the quality of the Modern Day storytelling altogether. From there on, this procedure would last for every installment to come until 2015, switching between voiceless and non-playable characters, with the exception of Assassin’s Creed Unity and Syndicate which incorporated cinematic cutscenes as substitutes for playable sections. The Impact of Transmedia. (Comics, Novels & Info-Books) In November 2010, Karl Kerschl & Cameron Stewart in collaboration with Ubisoft, published through Ubiworkshop the graphic novel that would utilize a well known trend in the marketing sector when it came to promote storytelling through different platforms: The Transmedia. From 2010 to 2014 a total of 5 comic books plus reprints were made, besides the already existing novels based on the games written by Oliver Bowden. In which he added more background and lore to characters such as Altaïr and Ezio enriching the universe, but forcing others to buy books and comics in order to obtain knowledge that was supposed to be in the games in the first place. Of course this is not an uncommon tactic, there’s nothing wrong in expanding a universe of fiction which is meant to entertain. But the real problem begins when the very company responsible for annual releases of a franchise (which is supposed to continue expanding the stories set by previous entries, or at least finish what others started in the next one) starts wrapping up important story arcs and plot lines such as Juno’s revenge over the world (Charlotte de La Cruz Saga) - (2015-2018) in a specifically-made line of comics for their conclusion, introducing new characters which makes the Modern Day story even more difficult to get a hold on, as you don’t just have to discover new faces, but you also have to remember all that happened in the previous entries to understand the connections that tie the main games to all these new chapters within the expanded universe. Therefore, totally bypassing these interesting story arcs in the games to come, just as an excuse to apply new settings and expand the IP without any “Artistic freedom restriction tied to the already established lore”, which as we have been witnesses for the past five years, happened with the releases of the new RPG trilogy that according to a now divided fanbase, caused some lore retcon. See Assassin’s Creed Unity for instance. It’s one of the clearest examples of an Assassin’s Creed game being directly affected by the Transmedia in terms of Modern Day storytelling. The game is supposed to take place in November 2014, right when an Abstergo analyst finishes exploring a set of pre-loaded genetic memories belonging to a bodyguard of the Templar Grand Master Jacques de Molay, said to be a sage and thus, person of interest to Abstergo. That’s when the Assassin Technician Bishop comes in and convinces our voiceless, genderless character to work for her and explore a specific genetic memory set that she provides to them, which are those of Arno Dorian, protagonist of Unity. Right, let’s backtrack 7 months prior. According to the Abstergo Entertainment Employee Handbook, way more interesting things happened in the time frame of Assassin’s Creed Unity’s modern day. Starting from May, all the way to November, there was another person relieving Arno’s memories, a character named Robert Fraser, who the real-life book is supposed to have belonged to, who has his own story which is worthy of a thriller story on its own. Detailing aspects of the bleeding effect, never seen before in any other games, seeing an interesting character development as he goes mad by falling in love with Élise while he was relieving the memories of Arno, to the point that he was having hallucinations in which he believed himself to be Arno, struggling to maintain his identity separated from his. Why not just wait a little longer and make all of that playable as well? Or why not just make cutscenes in first person for that matter, during modern day, in which you see that character progression and the bleeding effect slowly affecting the character. I’m sure that would give a more in-depth look at how users are really affected by the secondary effects of the animus. So, for now, I’d say that the only way to improve modern day and make it more engaging for the public, would be to stop making comics and books with modern day sections in them. And maybe focus on making a full on game instead. Time changes, civilizations evolve, wars evolve, technology… Yes of course! Assassin’s Creed has always been a game of blades and steel. But let’s be honest, Ubisoft has the potential, gameplay references and tools in order to make a capable and polished modern day only game, with maybe a couple of interactions with the past to complete something in the present if need be. But that would more likely be a secondary thing as I’m talking about a modern day game and not a game focused only in the past. Splinter Cell Conviction and Blacklist have the perfect playability for that hypothetical game as does the recent Watch Dogs Legion (Which recently had an Assassin’s Creed Crossover) But that is something for another day. What about weapons? Well, according to the lore, Galina Voronina, Gavin Bank’s Cell, Jasdip Dhami and so on, use firearms in combat. And it’s not that awful, it’s actually realistic as we have seen in many films and shows where the character would ensue a fight with guns but when out of ammo use his/her fists to neutralize threats. We are too focused on the old fashioned Assassin weaponry which hinders the possibility of having a modern day game as we cannot ask fans make a united decision. I really think that is what we need in order to heal the storytelling or at least make it more appealing to people. Maybe implementing old plots that are yet unfinished or old characters that have disappeared for a while now, such as Harlan and Arend, Gavin, Galina, Kiyoshi, etc. This is all an idea of mine that comes from the analysis of the Modern Day’s lore of course. But I think we should consider pressing Ubisoft for this kind of game in the future. Though, I’ve noticed that all recent transmedia books are only focusing on the past.. Could that mean something? I guess we’ll have to wait and see. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- AC Community Questions: Mohamed Abdelkader (Duskblade) | TheOnesWhoCameBefore
AC Community Questions: Mohamed Abdelkader (Duskblade) Community Interview Share 13 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database For this round of Assassin's Creed Community Questions, we invited Mohamed Abdelkader (Duskblade), admin for Facebook Page The Jackdaw Tales and Member of the Assassin’s Creed Arab Community. Col: Hi Mohamed. Thank you for joining us today. Please could you tell us a bit about yourself, and your time within the Assassin's Creed Community. Mohamed: My name is Mohamed Abdelkader, I'm 21 years old and I'm from Egypt. I have been playing video games since my childhood, but when I started playing Assassin's Creed in 2010 my view of video games changed completely. It became much deeper, as I was able to complete all parts of the series in addition to the novels and the comics. In 2020, I started creating content for the Assassin's Creed series and I continue to do so to this day. Col: When did you first start playing Assassin's Creed games, and which one is your favourite? Mohamed: I started playing the Assassin's Creed series in 2010, and my favourite game for sure is AC III. Col: In regards to social media management, how much work have you put in behind the scenes to make things happen? Mohamed: Preparing the posts from 3 to 4 hours per day, every post on the page needs a lot of effort to become like this, in terms of summarizing or translating videos. Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? Mohamed: Definitely the best moment for me was when I was posting AC content on my page and members of other assassins creed community groups were viewing and engaging with my content and showing their support for the work i was doing. This really made me want to continue on the road to building my platform. Col: Have you had many opportunities such as event invitations / early access from Ubisoft or other companies due to your social media channels? Mohamed: Unfortunately, no, The Arab community is Limited, and only very few people are invited, you can almost count them on your fingers, but I do hope one day I will be lucky enough to get an opportunity. Col: How big is the Assassin’s Creed Community in your area? Mohamed: The Arab community is very large, even bigger than you think, but we do not have a big involvement directly with Ubisoft just yet. We hope that this will grow and develop in the future. Col: What are the challenges you have found in managing a community? Mohamed: The most difficult thing in managing a community is the desire to please all of the people who support my page. You never want to let people down, so its important to produce content that will appeal to different people. everyone has very unique views on the different topics we cover., so its interesting to see how peoples opinions differ so widely on certain topics and how their passion for the games, particularly their favourites, show through in their interactions. For example, every person has a certain game or a character they love, so if I say that Haytham Kenway is the best character in the series, someone with a passion for another game in the franchise could argue the opposite. Col: Do you have any plans for the future? Mohamed: Yes, in the future, I would like to start posting content on Twitter, Instagram and YouTube, but it takes some time. Patience is a good thing as this next step needs a lot of work and support from many followers. Col: What are some of your most recent Assassin's Creed projects, and are you working on anything currently? Mohamed: I am currently working on translating the summary of Assassin's Creed novels and comics into Arabic, as you know that these novels and comics are not yet translated into Arabic, so I wanted to help my community by translating them. Col: What advice do you have for people who want to create an Assassin’s Creed Community? Mohamed: I advise them, as I always advise my community, that they all be as one family. The games were made to bring us together, not divide us. They should also consider studying digital marketing because it is very important in our world, especially anything involving social media. They also should set goals for their own community, and support each other, as these are the foundations that must exist in any society. Col: Do you have much Assassin's Creed merchandise? If so, what is your favourite item? Mohamed: Having all the novels and comics in my library is a very wonderful thing, and when I look at them every day I become very happy. This is my goal, to collect all the novels and comics of the series. Col: Where would be your dream setting for an AC game? Mohamed: In Iraq, Baghdad is a great country with an ancient civilization. For example we would love to see more content referencing character such as Basim, as Arabs are eager to see more and more Arab content in Assassin's Creed. Col: Where do you personally think the series is heading to next, and are you excited for the future of Assassin's Creed? Mohamed: No new AC game was released last year (2021) and this made me very happy, when the series stopped after AC Syndicate, Ubisoft came to us with an even greater next instalment , Origins, with a vast world and huge content. So I am happy for the developers to take some time with the next game in the series and I believe that this will mean Ubisoft will have more and more in store for us in the future which will fascinates their players with all their unique games. Col: What is your favourite part of being a community member? Mohamed: The best thing about community management is that you always have the opportunity to solve problems between everyone, and if we talk about the Arab Assassin's Creed branch, the community manager always has the opportunity to show the beauty and greatness of the Assassin's Creed series to the rest of the fans, and to show the secrets hidden in the game, and guide them in the game as well. Col: Do you have any personal AC goals you would like to achieve? Mohamed: Yes of course, I hope one day to be a Ubisoft Star player, or participate in one of their projects and events that are held by the communities. We would like to say a huge thank you to Mohamed for joining us for this round of AC Community Questions! You can find him on: The Jackdaw Tales Facebook The Jackdaw Tales Instagram The Jackdaw Tales Twitter comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Shadows New Reddit AMA Full Breakdown | TheOnesWhoCameBefore
Assassin's Creed Shadows New Reddit AMA Full Breakdown Breakdown Share 15 Aug 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database The Assassin's Creed Shadows development team answered many fans' questions in the new Assassin's Creed Shadows Reddit AMA (Ask Me Anything), held on August 12, about the future of the franchise, the modern-day storyline, and more. Here’s a full breakdown of the most important answers. Assassins vs. Templars in Shadows During the Reddit AMA, the developers added that the Assassins vs. Templars conflict has always been a core pillar of the Assassin’s Creed series. With Shadows, they planned to establish their protagonist in the setting before expanding on the conflict. Now that it is done in the main game and similar to the Critical Role story drop, players should expect more deep dive in this conflict in the near future. Legacy Outfits in AC Shadows The developers officially confirmed that Legacy Outfits are coming soon to Assassin's Creed Shadows, but they don’t want to spoil the surprise by telling fans exactly which ones will be added. New Information on Claws of Awajii DLC Developers have shared more new information on the upcoming Claws of Awaji DLC for Assassin's Creed Shadows. In the expansion there will be no new weapons for Yasuke but there will be some new abilities for him. The main focus will be on the new Bō weapon for Naoe. That weapon will have its own mastery abilities, unique posture attacks and finishers. More Fantasy Elements in Shadows The Assassin's Creed Shadows developers confirmed that more fantasy elements, like the Dead by Daylight quest, are coming to the game. There will also be new fantasy elements. Dynamic Seasons in Future AC Games Another fan asked whether dynamic seasons will be featured in future AC games. The developers said that the development team is sharing the tech and knowledge for future titles. It’s up to them if they want to add this feature. Social Stealth Could Return in The Franchise Someone asked why social stealth was missing from Shadows, after playing such a big role in 2023’s Assassin’s Creed Mirage. The developers confirmed that social stealth is not gone from the franchise and could return in future Assassin's Creed games. AC Odyssey Weapons in Shadows When a fan asked whether there will be Assassin's Creed Odyssey weapons in Assassin's Creed Shadows, the developers hinted that Kassandra, who, as everyone knows, had a legendary journey across continents, might have some new Odyssey-themed weapons coming to Shadows in the future. The Modern-Day Storyline & Basim Another user asked where Basim was, why his modern-day storyline didn’t continue in Shadows, and whether he will ever return in future AC games. The developers answered this question and explained why it was missing. New Parkour Update Coming in Shadows The developers confirmed that more parkour updates will come to Assassin's Creed Shadows. They still have many plans, but they can’t share any more information right now. New Gameplay Features for Naoe & Yasuke Developers hinted that, in the future, Naoe and Yasuke might share some gameplay features in Shadows. Long Awaited Japan Setting in Assassin's Creed Shadows Developers shared their experiences and research on recreating the beautiful Japanese settings in AC Shadows. New Concept Outfit for Naoe Another fan asked if there was any chance for this particular concept outfit for Naoe to be made available in-game in the future. Developers said: Isu Elements and Assassin's Creed Lore Developers also talked about Assassin’s Creed lore and Isu elements in Assassin's Creed Shadows. Parkour Inspired from AC Mirage Developers said they love AC Mirage, and many parkour elements in Shadows are inspired by the game. Open Ending in AC Shadows Developers discussed why AC Shadows has a more open ending structure. Here are some topics that the developers have confirmed are either not coming to the game or are not planned for now: They aren't currently looking at adding a major expansion to the hideout at the moment. But they are also planning to deliver at least another customization pack for the hideout for the players that desire to acquire it. There will be no Discovery Tour mode for Assassin's Creed Shadows. No new open-world side activities for now but they are planning to expand one activity in future. Naoe and Yasuke will not be used as companions due to technical difficulties. There are no current plans for a new Hardcore mode like Mirage. No romance system in canon mode. No plans to bring back a 100% pick up rate for kunai. There will be no Torches in Shadows because a lot of walls are made out of paper, developers didn't want them to catch on fire and have all the cities quickly ablaze. An extra weapon slot for Yasuke is not in the plans for now. No plans for Naoe's default hood without the mask. But, they're planning to add a few finishers to the most popular weapons. No plans for a Mercenary system like Odyssey. There will be no hair customization in Shadows. There will be no Shogi activity/minigame in a future update. There will be no ally that uses the hidden blade in combat. Weapons in cutscenes not planned right now. These are all the important answers from the AC Shadows development team during the recent Reddit AMA. What are your thoughts on this? Share them with us below. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- The Road to Trust: A Review of Assassin’s Creed Mirage: Daughter of No One & Interview with Author Maria Lewis | TheOnesWhoCameBefore
The Road to Trust: A Review of Assassin’s Creed Mirage: Daughter of No One & Interview with Author Maria Lewis Reviews Share 20 Nov 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Roshan images provided by Jack (_VirtualTourism), Aaron Young (FalconSwift87), & Dave Rutter (Dpruttz_vp) from TOWCB Virtual Photography Team. Minor Spoilers for Assassin’s Creed Mirage: Daughter of No One. How do you find trust in the help of a stranger? To some, it's as simple as a hopeful view of the world, that good triumphs, and at their core people are genuine in their aid. To others, trust has to be earned and while assistance can be a step towards such a bond, it can sometimes hide one’s true intentions. This is a concept that has been explored on a deeper level in the Assassin’s Creed series. From the Assassin, Altaïr, who had to repair a trust broken with his brotherhood, to the Viking Shieldmaiden, Eivor, who found trust in outsiders that helped her people move to a new home, Assassin’s Creed has consistently asked players to trust in the Brotherhood and those around their key characters. Roshan (image by VirtualTourism) What trust does one have if they are not part of such a fellowship? When isolated or forced to hide from the world so that one can have some resemblance of freedom? How does a person not only gain the trust of strangers, but accept that a person is trustworthy? These are aspects that Roshan bint-La'Ahad (the lead character of the new Aconyte novel, Daughter of No One , written by award-winning screenwriter, and best-selling author, Maria Lewis), is questioning throughout her young life as a street-raised fugitive. A woman forced into a life of solitude after killing the man she was sold to as a young bride, a life before she took the mantle of Mentor to fellow Hidden One, Basim Ibn Ishaq. I have been a big supporter of the transmedia line in the Assassin’s Creed series, and Aconyte Books has released time after time, some of the best stories in the franchise with a variety of genres and stories from centuries of history. Previous titles have touched on European wars, Chinese philosophy and kung-fu, English mythology, and a middle eastern political thriller. * Daughter of No One continues this trend as it shifts between two parallel timelines from the origin of Roshan as a fugitive hiding in The House of Wisdom in 819 to Cairo five years later where Roshan is imprisoned for crimes of her past and is offered her freedom by joining ragtag group of warriors, criminals, and specialists, tasked by the hooded figure to steal a mysterious object from a cultist group called The Martyrs of Agaunum. The Silk Road The Silk Road returns to the Assassin’s Creed franchise for this new adventure with an ensemble of unique characters from around the known world. *Within this cast readers will meet the Welsh swordswoman, Mared; a Roman soldier-turned pirate, Dias; a Persian informant, Azadeh, and her wolf, Onyx; Viking twin brothers Geir and Gud, Wei, the Chinese explosives specialist; Nafanua, the Samoan warrior; the French Christian prophet, Francis; and lastly, Roshan, the intelligence for the group. Failure is not an option and through the pages of Daughter of No One these nine strangers will learn the cost of joining this mission in return for money, family, and for some, their freedom. The cast of Ocean's Eight (image by Warner Brothers) My first thought when I read about the various characters was to the Ocean’s Eleven films where a group of specialists came together to perform a heist against a wealthy target. However, the longer I read, the more I realized that this was more reflective of The Suicide Squad , and I was all in on the story at this point. The detailed action set pieces that filled the chapters of this part of the book made me look at each character as a living being and not as just person A, B, and C. They each had personality and backstory, some of which reference back to previous titles in the Assassin’s Creed universe, tying the transmedia even closer together, and I had emotion towards each member to various degrees and absorbed each piece of intel about them. This group's adventure runs Roshan through similar emotions as she finds both friends and enemies amongst her colleagues, yet is always questioning a person’s true intentions. Roshan (image by AaronYoung//FalconSwift87) Looking back at the earlier points in Roshan’s life, readers learn of a time where she was a prisoner of another kind under the control of a man with multiple wives that he treated more as slaves than people. The origin of the Hidden One mentor is a story of hope and adaptation where Roshan finds a safe haven within the House of Wisdom in Baghdad and a friend and teacher in scholar and inventor, Bakhit. Learning how to read and write in various languages and numbers, how the world works, and how she could have a better life as an assistant to the inventor. From here the story will progress and introduce Roshan to characters who will teach her combat, show here that women can be successful on their own in a world run by men, and how to find the freedom she is fighting for. Comparing Daughter of No One to other titles under the Aconyte Books umbrella, I would say that it would be higher on the list of favorites. With the exception of the Engine of History trilogy (which has been my top series thus far) I would say that DoNO has surpassed the other titles such as Geirmund’s Saga, Sword of the White Horse, and The Golden City . I am a fan of the ensemble cast/character stories as there is so much potential for that story to branch off for additional world building. So when I read the pages of Maria Lewis’ book and saw that was what I was getting into, I was excited for the adventure. Between the various interactions of combos of characters, learning their backstories, and seeing how they responded to the situations set before them was captivating. Plus the forces they faced with the Martyrs of Agaunum added a supernatural component as expected with an Assassin’s Creed story. Trying to determine what Roshan and her team was up against, compared to the mystics of The Ming Storm or Isu artifacts that fans know from the history of this fictional world, kept me on my toes. Wanting to solve the mystery of the box that this group is after, and being surprised and obtaining the satisfaction of twists and “WOW” moments, made this a fun read, and a quick one that I didn’t want to set down. Author Maria Lewis’ writing showcases not only her style as a novelist, but also as a screenwriter, providing easy visualization of the action scenes and moments between, making this book truly come to life. Yet, I will state that my experience playing Assassin’s Creed Mirage and knowing various details of the series already provided me a good understanding of what to expect with the story, but not to the point where I could predict what was going to happen. In the earlier chapters where Roshan sought shelter within the House of Wisdom, I knew what the environment looked like as I had explored the building myself in the parent title game. Regardless of this, her writing gives great scale to the environment to where any reader should have no issue in visualizing scenes similar to how I did as an avid fan of the series. There were moments where I did find myself confused, specifically one of the larger set pieces where Roshan and her companions attacked a large two tier caravan pulled by four camels and surrounded with guards who provided additional defense. In moments of this fight, characters moved on and around the transport and I found myself questioning “how large is this thing?” I think that my imagination was blowing the size out of proportion, but the combat and action was smooth and pushed me forward without fixating on the scale. While I did wish the book was longer as I wanted to read more about Roshan’s life, Daughter of No One is another great example of stories that do not require a lot of time to read, but provide the insight and backstory to characters that deserve more focus in the games, but are unable to obtain due to the focus of such. It would be great to see a sequel to this story from Maria Lewis as there is so much left open to close the forty year gap between this book and Assassin’s Creed Mirage . Author Maria Lewis (photo by Michelle Grace Hunder) Aconyte Books offered an opportunity for me to ask the author, Maria Lewis questions ahead of my review, which I was thankful to do. I wanted to focus on questions about Maria’s history with the series, writing process, influence, and research into her story, Daughter of No One . Having written an origin story for Roshan, a rapidly growing favorite character in the Assassin’s Creed universe, what was your experience with the franchise up until this point and did you believe there was something missing that you wanted to add to your entry in the series? I’ve been a huge fan of Assassin’s Creed since the beginning, well before I got more actively into gaming, because as someone whose job it is to build worlds that was the first thing that hooked me: the world building of Assassin’s Creed. It’s such expansive, interesting storytelling, which feels easy but actually requires so much thought and labour. I’m also a big history nerd, so with each additional instalment in the franchise – whether that was the main games or one of the spin-off media properties like Oliver Bowden’s books – I was very curious about what time period and geographical playground they were in, especially because that shaped how the central story would need to evolve. And look, I’m a woman so selfishly my answer to what I wanted to see more of is always women! Women of different ages, ethnicities, background, sexualities. Because so much of history is written by men, for men, women get pushed to the sidelines or erased altogether. Taking on this project, one of the big appeals for me was colouring the world with all different types of women: not just those who were assassins or physically strong, but those who were devious and strategic and financially intelligent. To survive during that time, you had to be. Aconyte has had multiple authors that have worked on both the Assassin’s Creed series as well as written novels for Marvel. How do you find writing historical fiction vs the superhero genre? Well, outside of my Aconyte work I have ten other best-selling novels that span different genres and time periods, ranging from horror and high fantasy, to paranormal romance and historical fiction. So I’m used to hopping from one category to the other as an author, plus my full-time job is as a screenwriter so within the space of a calendar year you have to bounce from an Indigenous vampire hunters series for AMC to an outback crime drama for Netflix. You have to be nimble and genre diverse in this kind of work, which to be honest is great for me because the only category I don’t really enjoy are melodramas and that doesn’t tend to be the kind of project people approach me for. Although this is my first time working on an Assassin’s Creed title, I had worked with Ubisoft on a gaming project for several years before Daughter Of No One so I felt like I had a head start in terms of understanding how they operate and how extensive they are in terms of universe craft. Similarly with the superhero work, although I hadn’t worked for Marvel on a novel, I had worked with them in the past and also at DC Comics for a project that was killed in the Discovery merger, so I was familiar with what it takes to manage a character that has decades of canon within a legacy brand like that. Do you find writing a novel comparative to screenwriting in your writing process? Is it easier to plan the full story before writing, or do you like to write around set pieces? Did you have a plan for the ensemble story before you began writing Daughter of No One? Screenwriting and novel writing are very different, namely because in the former you have to be economical with your storytelling: whether it’s film or television, a script isn’t that long so anything that ends up on the page has to be absolutely critical to the storytelling. A novel, you have much more real estate. A character like Roshan, for instance, isn’t a big talker so you need to make sure the world is populated with other aspects outside of dialogue and elements for her to interact with so you can continue fleshing out the story whilst keeping the reader engaged. I always have a plan, regardless of what I’m writing, and the detail of that plan shifts depending on the project and who my boss is. For Daughter Of No One, each element of the story needed pre-approval from the Ubisoft team so the plan was extremely detailed and broken down at each stage. By the time I got to physically write the book, I had a very intricate map of where I was going. On the subject of the ensemble story, did you have influence on how you wanted to diversify the cast and build on their personalities? I think to the Ocean’s 11 series, Suicide Squad, and even films like Inglorious Bastards which have a broad cast of characters that can be isolated as a favorite. To that, did you have a favorite character in your story that you liked developing? I’m so glad that you picked up on the team nature of the story, as that was something that I really wanted to lean into with Daughter Of No One and to set it apart from a lot of the other Assassin’s Creed novels, which can lean more solitary. Ronin was a big inspiration for me, the idea of a highly skilled group of dangerous strangers being brought together to achieve a specific task. It’s such a simple premise at its core, yet the longer the story unravels there are betrayals and blindsights within it. The time period of the novel can feel very isolating and foreign to the audience, balancing that with familiar story conventions of your Ocean’s 11, your Suicide Squad’s, your Ronin’s was a handy way to make an old world feel modern. A Tafesilafa’I The character of Nafanua was one that was really important for me to include and develop in the novel, even though she is just a supporting character and member of the core troupe. For me, that’s one of the big oversights of the Assassin’s Creed franchise as a whole: for a property that has spanned so many time periods and countries, there has been almost zero inclusion of Pasifika characters. Nafanua was me pushing my agenda through as a Pasifika woman, with a lot of the elements of her story perhaps not being super obvious outside of the culture – her backstory with her brother or even her namesake the Sāmoan warrior goddess – but I wanted to lay story groundwork so someone else could wield the Tafesilafa’I another day, whether that’s me or a different writer. Lastly, I wanted to ask if you had any research books or materials for your story that you would be willing to share? Being a fan of the series, I have discovered an interest in history and seeing the Silk Road return again to the series (previously seen in Assassin’s Creed: The Silk Road by Mathieu Rivero), I am curious in learning more about the time period represented and what you would have possibly read in preparation for this story. Great question! That was obviously one of the biggest hurdles when writing the novel, as an Assassin’s Creed game has a staff of hundreds to pour over historical documents and architectural plans whereas I have just me. So it was a challenging task to try and get the balance of history and story just right, but one of the books that I found really useful was In Xanadu: A Quest, which is essentially a historical memoir if such a sub-genre can exist. It’s one thing to visit the places where your stories are set, but you can’t visit the time periods themselves so much of it comes down to reading and learning about the feel: the scents, the tastes, the sounds. The author William Dalrymple does an incredible job of that, so would highly recommend in terms of dipping your toe into that time period and setting. Roshan (image by Dpruttz) Do you feel that you could write a sequel to Daughter of No One if you were provided the chance? Is there a period of Roshan’s life that you would like to explore further, or would you have interest in writing a different Assassin’s Creed story? Oh, absolutely! No spoilers obviously, but the novel ends just as Roshan has agreed to join the Brotherhood (or Hidden Ones, in this time period) and although so much of my intent with the novel was to get the audience to this point where they’d understand why she joined, what happens after is hugely interesting to me. But, again – that’s over to Ubisoft and whether they’re keen for Roshan to have more story real estate in their spin-off media and up to the readers in terms of whether they want to spend more time with her as she trains up through the Assassin ranks. In terms of a different Assassin’s Creed story, again, I think Pasifika has been a largely untapped and in-depth story world that I would love to see more of in the franchise. It’s not just one island, it’s thousands with rich mythology and cultures and traditions that interact with pre-existing Assassin’s Creed stories already. I think our legacy as warriors, storytellers and navigators aligns perfectly with the Assassin’s Creed ethos so kind of baffled why that hasn’t happened yet, but … who knows? Assassin’s Creed Mirage: Daughter of No One releases on November 21, 2023 via Aconyte Books on global ebook and US paperback. The UK paperback releases on January 18, 2024. If you have interest in ordering the book, we will provide our Amazon affiliate link below so you can get a copy yourself. We would like to say a big thank you to Maria Lewis for taking the time to talk to us, and to Aconyte for making it happen! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- This Week in Assassin’s Creed Virtual Photography: 4th to 10th December | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 4th to 10th December Community Share 18 Dec 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This week’s guest judge is Magnus Bruun, the fantastic actor behind Eivor, the fierce Viking protagonist of Assassin’s Creed Valhalla. Magnus is also known for his devilish role as Cnut in The Last Kingdom TV series. It is an honour to have him on board for the special theme week. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Eivor Shadow Walker Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglasses The Ones Who Came Before Photo of the Week Judge: @ Magnus_Bruun ''Great depth in this picture. It’s a snapshot in action. I really like the intense look on her face, and I could see this one on my wall. Congrats!'' Aaron (@ FalconSwift87 ) “I am Odin’s messenger to command.” Warriors of Odin, shadow walkers are spirits living in the forests of England and come out at night to wreak havoc on the living. Their use of shadows and stealth mirrors perfectly with the Assassin’s persona. Eivor is willing to be whatever she needs to, for the sake of the Raven Clan. Here we have a foreboding shot of Eivor atop the Draugr horse. The autumnal setting and the foggy background are adding to the menacing feel. I like the framing with the tree on the left, the colours of the shot are beautiful and complement Eivor. Her face is so determined, I would not want to be the target. Berserker Game: Assassin’s Creed Valhalla VP Artist: @ KeenEyeVP “I have travelled far since we landed and seen much on the roads and fields of this new England.” Something I really hope future Assassin’s Creed games implement are the customisation options for your character. Assassin’s Creed Valhalla had some really awesome hairstyles, beards and tattoos. Troy’s portrait of Eivor brilliantly showcases this. What a striking shot of the wolf-kissed one, the details are insane. The beard is extraordinary, and the Odin blessing tattoo looks sensational with that hairstyle. I really like the blue background with the limited saturation of Eivor. I am loving the head turn as it give the sense he is in mid battle, raging with the fury of the Norseman. Eivor Varinsdottir Game: Assassin’s Creed Valhalla VP Artist: @ StefanieMcMaken “My Destiny is mine to weave.” Eivor Varinsdottir is one of my favourite characters in the Assassin’s Creed universe. She is a humble and loyal Viking from Norway who travels to England in search of a new life. Her entanglement with Odin is so interesting and gives great depth to the character. I feel this portrait from Steffi is a perfect homage to the wolf-kissed one. The black background is exquisite and works beautifully with the light across her face. The hood and cloak are giving off huge Odin vibes. I love how the darkness (Odin) is descending on her but that light sources provides defiance. Eivor will not bow to him, and she knows that Destiny is all. Fated Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo “I will have my revenge.” Eivor’s calmer and more pragmatic approach to the Saxon is tested once his brother Sigurd has been captured by Fulke. We then see a more angered and vengeful Eivor which I like. For me this shot perfectly fit the theme week, with Eivor looking like both Cnut and Uhtred. Both Valhalla and The Last Kingdom share so much in common. This portrait is a delight for the eyes, with the lighting so impressive. I love how it reflects off the armour and marries excellently with the shadows. The use of black and white really helps to enhance the lighting. The beard looks so real and the eyes focused, the shot is doing wonders to showcase Eivor’s details. All Father Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “The realm is changed. But this is not Surtr’s doing. It is something more.” Assassin’s Creed Valhalla boasts a considerable section dedicated to Havi. When entering these mythical worlds, photography options become a lot more varied. On reflection I cannot wait to revisit them soon. This stunning landscape shot of Havi gives me real box art vibes, in fact it isn’t too dissimilar to what Ubisoft used. I adore Havi stance as it shows him in pain, something he must endure a lot of during the Ragnarok DLC. The cold tones in the background fit beautifully with the Norse theme, reminding me of the Norway arc. I love the red leaves, they look so graceful fluttering up behind him. The remains of an enemy put to the sword by the High One. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Finally, we would like to say a huge thank you to Magnus for joining us for this article! Interested in Assassin's Creed Virtual Photography? Join our Assassin's Creed VP Community on Twitter for a chance to be featured in a future article! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Valley of Memory Art Released | TheOnesWhoCameBefore
Valley of Memory Art Released Community Share 15 Jan 2026 Written By: Edited By: Aita_Sageblood Colum Blackett Back To Database To celebrate the launch of the Assassin's Creed Mirage Valley of Memory DLC, our very own Aita_Sageblood from TOWCB Art Team released two new pieces of artwork inspired by AlUla and the journey Basim must take to search for his Father. The first piece of artwork has has many layers to it. The shape in the centre mirrors the pendant from AC Mirage which contains a piece of Basim's childhood home that his father designed, and acts as one of the triggers in the opening scenes of the DLC. It is one of the only possessions Basim has left belonging to Ishaq. In the centre of the pendant we see travel, which is the theme which connects both of the pieces created by Nate. Although Basim travels alone in this piece of artwork, we know that in canon he was accompanied by his friend and employer Dervis, but the piece reflects that the DLC is indeed a solitary journey for Basim. He travels a great distance of over 800 miles looking for answers. The blue inside the pendant contrasts to the dull desert landscapes which are almost blurred to focus on the centre-point, but the fuzziness of the desert could also reflect a loss of senses such as vision, which heat stroke can induce after prolonged exposure. The blue sky could also be a mirage in the distance, and the dull tones of the desert outside of the pendant represent reality. To me, it looks like one of the landmark recreation photos, where people go to sites of significance and hold up a photo of the past, or for Assassin's Creed, travel to a historical site and hold up a screenshot from the game. Finally, I particularly like the golden Assassin insignias which can be found on the handles of the pendant, with the larger one dangling beneath it. This is a really focussed piece of artwork with a story to tell. The second piece of artwork also reflects the theme of travel, and a solitary journey. I am immediately drawn to the clever use of silhouettes in this picture, which implies that the light is low and the sun is setting. To me though, the silhouettes also resemble shadows, gone from the modern world, only existing now as echoes on the sand. I love the shape of the camel, and the shadows cast by the cacti. This is a really creative and expressive piece which uses colours, blending and shadows to its advantage. What did you think of the artwork? Let us know in the comments below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Aita_Sageblood (Nathan) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his vibrant digital artworks, bringing colour and energy to each and every project. In January 2026, Nate was promoted to Art Team Leader, and throughout 2026 will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watchalongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft. Aita_Sageblood
- This Week in Assassin's Creed Virtual Photography: 19th -25th March 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 19th -25th March 2022 Community Share 4 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Dawn of Ragnarok Game: Assassin’s Creed Valhalla This week’s first capture comes from @coalabr14 over on Twitter. Our first Dawn of Ragnarok shot to be featured. I am yet to play the DLC myself, however this picture inspires me to give it a go. I love the statue of what looks like Thor in the centre, with the steaming cauldrons either side. I am definitely getting God of War vibes from this. 2) Havi Game: Assassin’s Creed Valhalla Photo number two comes from @Toringtino over on Twitter. Again I think this capture comes from Ragnarok, especially with how Eivor looks. This is a great portrait of the main man himself. He is fully armoured up and ready for battle, with a stare like that I would not want to get in his way. I really like how this shot showcases that epic beard. 3) The Revolution Game: Assassin’s Creed Unity This week’s third shot comes from @Zorik323 over on Twitter. A stunning black and white portrait of Arno. I particularly like how he is stood in an archway with the blurry background. The detail on the building in front of him is excellent. I am loving the pose more than anything though, classic Assassin. 4) Twilight Game: Assassin’s Creed Valhalla VP number four comes from @dpruttz_vp over on Twitter. This shot is too good. I love it when a portrait of the lead character comes off like this. It feels like a painting more than a game capture. The Twilight armour really is on show here, and the sparks behind Eivor just amplify it. Really enjoying the turned head look, showing off the eye patch, nice little touch. 5) Stones Game: Assassin’s Creed Valhalla The final capture of the week comes from @PodToGo over on Twitter. An amazing bird’s eye view of Aveberie Megaliths Standing Stones. There are so many of these picturesque locations in the game. What I adore about this shot is the camera angle, it really plays tricks on your mind. The white 8 with the stones all around looks very mysterious. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Interview With Magnus Bruun, Up Now On YouTube | TheOnesWhoCameBefore
Interview With Magnus Bruun, Up Now On YouTube Interview Share 28 Feb 2026 Written By: Edited By: Gustav Poulsen (Gargudon) Gargudon Back To Database In the beginning of the month, Gargudon from the TOWCB team had the opportunity to sit down with actor Magnus Bruun - known in the community for voicing Eïvor Varinsson in Assassin's Creed Valhalla, as well as hit Viking show The Last Kingdom - for a chat, talking everything from the role of Eïvor and preparation for, the landmark Viking series, Valhalla releasing during lockdown in 2020, Norse culture then and today and more. Full interview is up now on our YouTube channel! Enjoy! A big thanks to Magnus once again for taking the time to do it and being awesome, and stay tuned for more interviews with more high profile Assassin's Creed voice actors, composers and more, hopefully coming sooner than later! https://www.youtube.com/watch?v=N9y2Xj-6pW4 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- New Member Dave Rutter joins TOWCB Virtual Photography Team | TheOnesWhoCameBefore
New Member Dave Rutter joins TOWCB Virtual Photography Team News Share 15 Oct 2023 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database We are pleased to announce that Dave Rutter ( @ dpruttz_vp ) is the latest member to join our @ Isu_network , taking on the role of Engagement Strategist for the Virtual Photography Team! Dave first started playing Assassin's Creed back in 2020 when Valhalla launched, capturing memorable moments using his expertise with the photo mode tool. By joining the program, Dave will have access to our social media platforms and website from which he can use to promote his captures and virtual photography in general. He will also take on new responsibilities as a moderator for our VP Twitter Community, making him a recognisable leader in the AC VP Community. Team structure We look forward to working with Dave & the rest of the Virtual Photography Team as we aim to shine a spotlight on community captures. Twitter Community Do you plan on using photo mode in Assassin's Creed Mirage? If so, it's time to share your captures in our Assassin's Creed Virtual Photography Community! VP Safe Space Here to support the #virtualphotography community. Because sometimes everyone needs a #safespace & someone to talk to. VP Save Space is a DM support service for the Virtual Photography Community for people who need someone to talk to. Here to support you when you need it with a place to reach out, vent or for a friendly chat. You are NOT alone. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- John Wick Temporized | TheOnesWhoCameBefore
John Wick Temporized Breakdown Share 3 Aug 2023 Written By: Edited By: ActualSpider-Man Colum Blackett Back To Database Welcome to another Assassin's Creed deep dive, this time covering the John Wick film series! In this extensive 316 page breakdown, ActualSpider-Man from the Isu Network Writing Team analyses the similarities between the John Wick franchise and Assassin's Creed! We hope that you find this comprehensive research inciteful! John Wick _ Temporized .pdf Download PDF • 227.28MB Warning: Document is 227mbs Released June 2023: ''With the fourth and (we all know it’s not) “final” Chapter of the John Wick series about to hit home collections, it’s my pleasure to present the most thorough timeline of events you’ll likely ever find! Beginning with my need to know more on the Blood Marker’s back sporting a connection to Assassin’s Creed: Revelations, I’ve spent the last couple months compiling factoids and context that is notoriously slathered in mystery, and I’ve attempted to give us as many interesting insights pulled from the intricately esoteric web of intrigue the series of John Wick speaks to. Stripping all the named players in The High Table’s Assassins, and highlighting the rules and dealings behind their shadow economy, you’ll then be dipping your pinkie into the “Temporized” timeline using all kinds of cited sources that allude to the larger world, laid bare for others to connect. It includes all 4 films entirely scripted, the 2 official spin-off games and John Wick’s Payday outings, the John Wick: Book of Rules comic run teasers/explanation, all we know on the unreleased Continental mini series and Ballerina film, and a few theoretical connections! I did try to stick to strictly charting the cars and weapons John himself interacts with, as the doc is already sizable, but there’s a few really cool things I’m dying to point out here for those that think they’ve seen it all: I’ve fully timed 1-4 down to the minute if shown, and found a never-before-seen tidbit in John Wick Chronicles that tells that little bit more about the femme fatale, Ms. Perkins… then we get into the connections to The Package (2013) and Nobody (2021), with all Administrative documents meticulously pulled apart too, revealing all kinds of missable timeable facts that even the fandom Wiki doesn’t chart! (Not even mentioning there’s no timeline in sight on there, either!) All this and more awaits inside these 316pgs of High Table secrets. I have served. I will be of service. Now it’s your choice. And by all means, if there’s anything I’m missing that you’d like to see covered, do share so I can better refine this in the future! [For anyone hoping to download this doc for later reference, it’s absolutely free, using password zàrhomi , be sure to use the à! A relic of my other Temporizing endeavor, meaning “I am permitted” in Assassin’s Creed’s Isu language! ;)] Your Friendly High Table Assassin'' comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man
- This Week in Assassin's Creed Virtual Photography: 21st - 27th May 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 21st - 27th May 2022 Community Share 6 Aug 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Pharos Game: Assassin’s Creed Origins This week’s first capture comes from @ flyingfeather_g over on Twitter. This week’s first shot takes us back to Egypt, and one of the most stunning locations in the game. The Lighthouse of Alexandria features fairly early in the story and serves a wonderful viewpoint. I love the view you get from this shot, especially with the ship sailing away. I really hope a portrait function comes to consoles. 2) Anubis Game: Assassin’s Creed Origins Photo number two comes from @ G_G_snaps over on Twitter. Sticking with Origins, and another amazing shot but this time taken during the Trials of the Gods. I actually thought this mini mode in Origins fit the theme of the game brilliantly. It reminds me of the Scarecrow scene in Arkham Asylum. This is a perfectly timed shot showcasing the amazing detail of Anubis, and the wonderful atmosphere that is created in these fights. 3) The Northman Game: Assassin’s Creed Valhalla This week’s third shot comes from former AC Partnership Program Member @ vikingdad278 over on Twitter. This capture is a crossover of Valhalla meets The Northman. With sword and axe in hand, Eivor could not look anymore Viking. I have seen a few shots like this since the film’s release, and with the Last Kingdom and Valhalla on Netflix there’s never been a better time to play this game. Despite the incredible feel of this shot I can’t help but think Lion King. 4) Lazy Day Game: Assassin’s Creed Valhalla VP number four comes from @ Yamis_Art over on Twitter. Photo number four brings a little peace to this showcase. I love the simplicity of this capture, the depth of field lets you know that there are amazing things in the background but on this occasion a sleeping cat is all that matters. Animals and there behaviours in Assassin’s Creed Valhalla are some of the best I have seen. We all needs animal pictures every now and again. 5) Collection Game: Assassin’s Creed Valhalla The final capture of the week comes from @ Jakeste66386991 over on Twitter. The final shot of the week is a clever one. I do like it when people edit their photos and put them together in one cool photo. I actually thought this capture summed up Assassin’s Creed Valhalla really well. Eivor with the hood representing the Assassin’s. The Raven (Odin) signifying Vikings/Norse and the cross symbolising the Saxons and Alfred. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Why Assassin's Creed Remakes Will Succeed | TheOnesWhoCameBefore
Why Assassin's Creed Remakes Will Succeed Wishlist Share 12 Jul 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database Ubisoft CEO Yves Guillemot announced recently that some of the classic original Assassin’s Creed games would be getting remakes, which means completely rebuilding and overhauling the original games in the series to hold up better against modern gaming years later since the beginning days of the series. Given the technology in the gaming industry has rapidly advanced since the start of this franchise, it makes sense for Ubisoft to use this modern tech to their advantage. The Assassin’s Creed series has been active and alive for over 15 years and counting, and over that time the games have changed a lot. The original games from the beginning were ground-breaking games in the industry that still have impacts to today’s game development. The stealth and parkour formula became an inspiration for other games following this same template. Even today, stealth themed games are in some way created by the foundation that is the Assassin’s Creed series. Now that Ubisoft has shown more interest in their roots of the franchise, only good things can come of this development direction from the company. Assassin’s Creed as we know it is unlike its past. Which has been a change for the good, as certain aspects of the older games simply do not hold up today, like oblivious side characters and enemies, old reused mechanics, or features from the original games that would make the current state of these games seem outdated and considered being out of touch with the rapid change of the gaming industry. Times have changed in this business, and to survive, Ubisoft has to evolve with the median, otherwise the series would remain stuck in the past and unoriginal. Ubisoft shows they not only care about the future games of the franchise, but also showing their appreciation to their beginnings. Creating these remakes is a huge step forward for this world-wide game industry giant, as they are aware that Assassin’s Creed is still as popular as ever, and doubling down on their best franchises is the way to succeed as a company. The future of the series already has several games announced and rumored, and now the idea of remaking the older games would be great for the reputation of these all time classic games. While the originals still are impressive and great, some of them do not hold up well in today's standards, both graphically and mechanically. The technology used in 2007 is much different than what we have today. The tech industry is a quick and ever evolving business, meaning you're forced to adapt with the change, or you could be left behind. The graphics from the original games were considered impressive at the time of their release, but now in an era where games can be created in almost life-like visuals, the state of the classic games look outdated. So, remaking these games can do justice to their legacies by improving on what are already industry-changing games, and making them hold up in our modern standards. Ubisoft has many years to plan and decide on the exact direction to take for these remakes, but from what we know already, fans should be excited for what to expect in the future. Ubisoft could make these games impressive in today’s vision by not only improving their visuals, but also going in depth into development and changing the way these games are played that would match what we expect today. It's clear Ubisoft knows that to create these remakes, the games should be updated but not abandoning its core. A way Ubisoft could approach this idea is by changing the more outdated mechanics of the past, but keeping the concept the same. Such as updating the parkour from the original games, by cleaning up the outdated parkour such as accidentally ejecting off tall building one has climbed by pressing the wrong button, which, thankfully, has been changed in the more modern Assassin’s Creed games where accidentally jumping to your death is not very possible anymore by not allowing it to be so easy to fall down. Ubisoft could also update these games with adding enemy AI awareness. In the past when playing the game it sometimes would be easier to pretend to be spotted until the enemy notices enough to come and investigate your position and you could take them down from there. This altered the way enemies are traditionally supposed to react, and is unrealistic to how modern enemies in gaming are. Which makes you have to be more careful about being spotted, instead of using it as an unfair advantage. Ubisoft is capable of perfecting these remakes to the point where it plays similar to current Assassin’s Creed series mechanics. The graphical updates could also have the game look as the developers would have originally envisioned, given the lack of advanced technology at the time of the games creation. Now, since games look so close to life-like graphics, these classics will look like they would have if the gaming world had today's technology available years prior. It is up to Ubisoft on how to approach these remakes. Whether it be remaking all of the originals, or remaking the ones they think would play best in modern standards. Ubisoft has plenty of options to choose from as the production could begin in the near future. However they decide, fans should trust that the vision Ubisoft has selected for these remakes will be a faithful adaptation of these all-time great gaming masterpieces. It is smart Ubisoft is investing their efforts so much into the Assassin’s Creed franchise, and not only focusing on future installments, but other ways to bring this beloved franchise to life. Remakes of these games are a brilliant idea from Ubisoft, as it will cater to all fans of this series, and those who may be new to Assassin’s Creed . Now that remasters and remakes are all the rage now, plenty of popular classic games are getting that treatment, so Ubisoft has picked a smart time to take advantage of this rise in popularity, and honor the roots of this franchise with remakes that rejuvenate the history of the series and perhaps one day have all the rather outdated Assassin’s Creed games match modern standards and once again have them become a staple of the industry, just as the did when they originally released many years ago. The Assassin’s Creed fan base should be excited for the future of these games, and Ubisoft’s dedication to admiring and adapting their massive money-making franchise. comments debug Comments (1) Write a comment Write a comment Sort by: Newest YoverAar1 Feb 06 Assassin's Creed II remake Like Reply About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- This Week in Assassin's Creed Virtual Photography: 28th May - 3rd June 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 28th May - 3rd June 2022 Community Share 12 Jun 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Caveman Game: Assassin’s Creed Odyssey This week’s first capture comes from @CosmosThief over on Twitter. I am not sure if Alexios has been featured yet in our weekly showcases, however this shot makes a great debut for him. I am a fan of how this capture has been put together, such a small snapshot yet so striking. A fantastic silhouette of the Eagle Bearer brought to life by the light pouring in from above. 2) Eagle Vision Game: Assassin’s Creed Odyssey Photo number two comes from @ kingforever008 , member of our Assassin's Creed VP Twitter community. For me this is photo of the week in our community. What an incredible capture of Ikaros and Kassandra. The striking thing about this is the positioning. It’s not always easy to line these sort of shots up. The subtle colour added to the eyes really make this capture something special. I think Bayek and Eivor should be next to complete the set. 3) Birdman Game: Assassin’s Creed Origins This week’s third shot comes from @ IshaanMishra05 over on Twitter. There had to be an Assassin’s Creed Origins capture in this week after the release of the 60fps patch. Continuing with the theme of hero and their pets, we see Bayek and Senu watching over the land. I love the colours in this picture, they really make the silhouette of Bayek stand out. The white pouring in also makes it feel like there is a sandstorm blowing in. 4) Landscape Game: Assassin’s Creed Valhalla VP number four comes from @ jules_vp_ over on Twitter. The fourth capture of the week actually comes from an amazing set of environmental shots. This picture really shows off how stunning the landscape is in Assassin’s Creed Valhalla. The positioning of this capture is beautiful. Your eyes are just drawn down to the rocks and the amazing reflections in the water. I have been blown away by the details and the design of England in Valhalla. I think it was a nice change of pace after two very sun-drenched entries. 5) Night in Venice Game: Assassin’s Creed II The final capture of the week comes from @ Sirnotbanndwulf , member of our AC VP Twitter Community. For our final shot of the week we return to Italy and roll back the years to Assassin’s Creed two. I love this capture it is full of nostalgia for me. I would adore to play this game again with improved graphics and Unity movements. This is a fantastic capture showcasing the rooftops of Venice, I am mostly liking the light coming from the moon. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin’s Creed Virtual Photography: 2nd to 27th February | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 2nd to 27th February Community Share 30 Mar 2026 Written By: Edited By: Aaron Young Turid Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the @ACFirstCiv Virtual Photography team. Every month we will be searching social media to see how creative the community have been. We will also be monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Lonely Warrior Game: Assassin’s Creed Valhalla VP Artist: inmostvp The Ones Who Came Before Photo of the Theme Judge: @ turidtorkil.bsky.social Turid These days it is rare and a real joy to see a shot from Assassin’s Creed Valhalla. My favourite game of the series so far. I love the mysterious mood of this picture. Is it Eivor? Or is it Havi himself? Why is he crossing the sea? It leaves room for interpretation, something that I really love in a good shot. Lastly, I want to mention the excellent use of rule of thirds, which makes this composition even more pleasant to look at. Aaron I always enjoy seeing and writing about Assassin’s Creed Valhalla photography, it’s been such a huge part of my life for so long now. I will never forget the sheer volume of captures that were shared upon the games launch. To this day it is still my favourite photo mode from the franchise. This capture is quite striking and thought provoking. The minimalist approach really elevates these elements, as you are left contemplating what Eivor is doing. I get a real sense he is crossing the worlds to Valhalla, the void between being mortal and a God. The white background further highlights this feeling and the reflection on the water resembling his past drifting away. Bayek Game: Assassin’s Creed Origins VP Artist: mythological_vp Its has been too long since Assassin’s Creed Origins melted our hearts with its emotional rollercoaster of a story, combined with the thrill of seeing the Hidden Ones form. Bayek for me is one of the standout characters in the Assassin’s Creed franchise, helped by the phenomenal performance of Abubakar Salim. I must say I adore this portrait of the Medjay of Egypt. It is presented so well with the blacked-out background and the thick white boarder. I am really enjoying the shadow work and Bayek’s concerned expression. There is almost a vintage feel to the photograph that I enjoy, it isn’t easy to capture portraits in this game, but this one is definitely a beauty. On The Lookout Game: Assassin’s Creed Origins VP Artist: @ elenyae-vp.bsky.social Bayek and Senu have a bond unlike any other, they share the grief that has befallen them. Without each other their lives would have been so different, especially Bayek who is a lone wolf for much of the story. As players we meet both of them early on and the strength of their friendship is instantly felt. I feel like this capture reinforces those traits as Senu watches on, always keeping her eye on Bayek, the protector of the protector as it were. I think the details really standout thanks to the depth of field and the bright white background. Once again, I find the composition helps the imagination run wild with what this formidable duo are up to. Runner Game: Assassin’s Creed Shadows VP Artist: @ingapho Assassin’s Creed Shadows was the first game in the series to adopt the impressive dynamic season feature. This adds huge amount of variety to the gameplay visually but also impacting stealth and movement across Japan. I think Ubisoft deserve credit for this highly notable advancement in game mechanics. The snow which we can see in this beautiful capture is probably one of my favourites. I feel it brings a lot to the game but even more so the photo mode. I really like how Naoe is framed between the trees and the lighting and shadows are helping to elevate this shot. It’s very cool to see the white robes with the touches of red nicely contrasting against the snow. I am getting some serious Assassin’s Creed 3 vibes here. Strolling at Night Game: Assassin’s Creed Mirage VP Artist: @ thedreadw0lfsheart.bsky.social Night lights in the desert have become somewhat of a staple in the series for some time now. There is a familiarity to a building in the distance with a warm glow emitting from it. The thing is you never know if it is friend or foe waiting for you inside. This shot is fulfilling that recognisable moment Basim rolls into town in the middle of the night. The vignette is assisting nicely with the twilight ambience, and the warm orange glow looks inviting. The tips of the tree really standout and remind me of pollen ready to fall. I like that the focus is drawn to the cockerel strutting across the road. We all know how unfriendly these menaces can be. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young




















