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- Music Preview: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen | TheOnesWhoCameBefore
Music Preview: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen Other Share 17 Feb 2024 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database We are pleased to announce East Again, an original instrumental track inspired by Assassin’s Creed Mirage, out 24th February on music streaming platforms and The Ones Who Came Before’s YouTube channel with a special ambient visualiser! The Assassin’s Creed inspired track was created by Video Content Creation Team Leader Gustav Poulsen ( Gargudon ), and was inspired by and acts a tribute to the newest instalment in the franchise, returning East where everything began. Here is a 30 second preview for the track, which releases 24th February! We can't wait for you to hear it! https://www.youtube.com/watch?v=MVT3agrMN70 Gameplay captured by UbiCypher: Twitter Kenway_Joe Instagram UbiCypher comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- What to Expect in Assassin's Creed Shadows | TheOnesWhoCameBefore
What to Expect in Assassin's Creed Shadows News Share 21 Jun 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Ubisoft initially announced the existence of a new Assassin’s Creed , it was given a codename, which was referred to as just ‘ Codename Red ’ for quite some time, leading fans into excitement for what the future had in store. It had gamers across the world excited for the next chapter in the beloved and long-running ‘ Assassin’s Creed’ series, which has gained a huge following since its creation in 2007. The series is loved for many reasons, including its classic parkour, storytelling, and charisma of the protagonists, and much more. It was a monumental and groundbreaking game back in its beginning, and the series is still running strong to this day, with no signs of slowing down. For a long time, fans had been asking and hoping for an Assassin’s Creed game set in Feudal Japan, as it had been a highly requested era in history fans have been wanting to visit for as long as the series has been around. Now, all our wishes have come true, as Ubisoft has announced ‘ Assassin’s Creed Shadows ’ officially to the public. Fans of the series, and even those unfamiliar with the series, are counting down the days until November 15th, 2024. ‘ Shadows ’ recently had a big gameplay reveal shown off at Ubisoft Forward in June of this year. Both protagonists Yasuke and Naoe were shown off. Yasuke, a Samurai, and Naoe, a Shin obi, are teaming up together to fight the injustice in Feudal Japan. The ga me will be adding a fan-favorite, and heavily requested addition to both our protagonists this time around: The ability to freely switch between characters. This option was first introduced in 2015’s ‘ Assassin’s Creed Syndicate ’, where you were able to switch between the twin Assassins, Jacob and Evie Frye. This was a fun, but short-lived feature in the Assassin’s Creed series, and now fans can rejoice as Ubisoft is bringing it back in ‘ Shadows ’. You will now be able to pick freely anytime between both Yasuke or Naoe. This is a change from the recent dual-protagonist feature Ubisoft introduced with 2018’s ‘ Assassin’s Creed Odyssey ’, allowing the player the choice to play the game as either a male or female protagonist, but by selecting a character, you were unable to switch again for the rest of the game. This theme continued with ‘ Assassin’s Creed Valhalla ’, once more allowing players the choice between male or female Eivor, and still selecting that character will lock you in for the full game. It was a formula fans enjoyed, as it brought new life into the series that was once only one male protagonist each game, with the lack of a choice between Assassins. Now, sk ipping ahead to ‘ Shadows ’, you can pick and choose which character you’d like to play as for any mission, and also be able to switch freely at any time, just like ‘ Syndicate ’. This offers players a choice of strategy. Yasuke, being the combat expert Samurai, will be useful for missions requiring more muscle, and brute force , or you can choose to pick Naoe, a much quieter approach to be able to sneak in and out of trouble. Each mission should give players a real decision about which direction to take, and which playstyle best suits the mission ahead. Ubisoft has also shared that the size of the map in ‘ Shadows ’, will be similar to that of 2017’s ‘ Assassin’s Creed Origins ’, rather than that of ‘Assassin’s Creed Odyssey’. For example, the map will be large again, but will feel just right for the setting of Feudal Japan. Also allowing players to experience more of what Feudal Japan has to offer rather than potentially spending a lot of time traveling across the entire map, it should provide players a more direct experience. From what we all have seen through the gameplay revealed earlier this month, expectations are high amongst both fans and critics, who are all looking forward to getting their hands on ‘ Shadows ’. The more recent ‘ Assassin’s Creed ’ titles, also known as the “RPG” games in the series, have followed a similar format. A leveling system, skill trees, upgradable gear and weapons, and a healthy dose of side quests to choose from. Fans should expect some of the same with ‘ Shadows ’. It gives players the opportunity to explore the map more, rather than potentially rushing through the main missions. Each player has their own choice of how they want to play, and Ubisoft is catering to all fans with all interest levels. They know fans are wanting to be invested in this game, and giving the players plenty to do along with the main storyline. A lot of fans of the series were ones who started with the “RPG” titles, bringing a new audience to both new and old fans, as Ubisoft’s current formula has satisfied both classic and newer fans. We can expect some of those same elements in ‘ Shadows ’, such as the combat with dodging and parrying attacks, and the use of special abilities to give the player an edge over tricky enemies. Last year’s ‘ Assassin’s Creed ' game was ‘ Mirage ’, which was a smaller scale game suited to please fans of the classic format, and it was well received. It has now been four years since we had a game this size in 2020’s ‘ Assassin’s Creed Valhalla ’, and it should satisfy fans knowing they are in for a full on journey into Feudal Japan. With the game set for a November release date, there is plenty of marketing to be done on Ubisoft’s end, such as more gameplay videos or new information about the game to get fans excited even more as it comes closer to release. Many expect Ubisoft to create another masterpiece in the long running series. Fans have grown accustomed to a great experience with each game released. The hype of ‘ Shadows ’ is currently at an all time high, for both fans and even those who are skeptical, and will possibly need to see more of the game to persuade them into purchasing. For some, the whole idea of an ‘ Assassin’s Creed ’ game set in Feudal Japan is almost too good to be true, which could easily attract the fans who aren’t familiar with the series, and even some who may have never played an ‘ Assassin’s Creed ’ game in their life. ‘ Shadows ’ should do a great job being appealing to anyone, whether they be new or returning. One way or another, we can all expect fans of this series to come together again once the fall season rolls around, and celebrate another great adventure into history by Ubisoft. The countdown to November 15th is well and truly underway! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Jun 21, 2024 Awesome review! Like Reply About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Serajeddine
In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Previous Next Art Team Serajeddine Previous Partner In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Twitter Work
- Mentor Memories: Remembering the Mentors Guild | TheOnesWhoCameBefore
Mentor Memories: Remembering the Mentors Guild In Memoriam Share 19 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Just before the unexpected closure of The Mentors Guild program, members of the Assassin's Creed community shared their favourite memories in the now deleted Discord server, all of which we saved just in time. A huge network of AC Community members came together to reflect on their fondest moments and accomplishments. In Part one of this two-part series, we share with you some of those wonderful memories so that TMG is never forgotten. Many members of the Mentors Guild (TMG) have now been moved across to the Star Player 2.0 Program, which is set to be bigger and better for community members, increasing opportunities by merging several Ubisoft community programs together. It's clear that TMG meant a lot to the AC Community, and its closure leaves a huge gap. We here at TOWCB will miss The Mentors Guild, especially what it became in its later days, where it opened the doors to hundreds of community members around the world, but we also look forward to seeing what comes next with the creation of the Star Player 2.0 program, which will hopefully be just as rewarding for content creators and community members. LOADING FIRMWARE..... ANIMUS 2.02....... MEMORIES SYNCHRONISING...... Memory by Kim Beacham from Assassin's Creed United Kingdom ''I have started getting voice actors from the AC series to sign my Mentors Guild T-shirt that we got last year with their favourite quotes or character names. Only a few weeks ago added to it, were Nolan North (Desmond Miles) and Matt Ryan. I'm going to get it signed by as many Assassin's Creed voice actors as I can by attending events and cons to then frame it once full, front and back!'' By Dave Woodward from Assassin's Creed United Kingdom My fondest Mentors Guild Memories. ''Getting the opportunity to represent the AC brand through The Mentors Guild and wearing the t-shirt with pride, and letting people in our amazing community know what TMG is and what we do as fans. I got to meet the amazing members of our community. I was invited to London to see the AC Symphony and had the opportunity to go an amazing tour of London with my fellow UK member, enjoying the scenery and the company. To top the evening off, through TMG, an Assassin's Creed meet-up in a local pub was arranged before the start of the London premier of the AC Symphony, which saw Alexios himself, Michael Antonakos as a surprise guest, which made everyone attending really happy. Being able to see the AC Symphony live was something which I'll never forget. Also through myself and our Mentors in the Assassin's Creed United Kingdom group, we arranged several cosplay meet-ups which saw members of our community attending and getting the chance to meet the stars of AC franchise such as Matt Ryan (Edward Kenway), Abubakar Salim (Bayek) and Paul Amos (Jacob Frye).'' 13/7/22: '' Today marks the sad day that the Mentors Guild program will close after 5 years, I am truly grateful to have been apart of this program for the last 2 years, thank you to the Com Devs for everyone you've done Looking forward what we can do in the Star Player 2.0 program'' Memory by Louise Chase (TheNerdyArcher) from Assassin's Creed United Kingdom ''I think the Weapons Workshop last year was so much fun and it was great to work with some of the other Mentors! Also it got me set on the idea of making prop weapons and cosplay so I have it to thank; maybe one day I'll reveal the final piece.'' 'So you've seen the Mentor's Guild weapons which will be added into AC Valhalla - but what about the other concepts? Presenting: Viggo's Brandr'' Memory by Declan from Let's Talk Assassin's Creed ''I had no idea what to send at first but then I remembered this moment that still makes me laugh. Attending a Discord call with the epic UK Mentors in my blanket as I had Covid, and now it's become standard for me to arrive in any Discord Call wearing the blanket.'' ''I learned a lot from The Mentors Guild and made a ton of amazing friends and I hope to continue to do so with fellow Star Players'' Memory by Siobhan from Assassin's Creed United Kingdom ''So many memories to chose from! Up in the top few moments would definitely be getting our Christmas Jumpers'' ''Absolutely delighted to announce I've been invited to join the Star Player 2.0 programme! I've had a blast as part of the Mentor's Guild so I'm really looking forward to where this leads. Thank you @Ubisoft_UK and @Assassins_UK for this amazing opportunity.'' Memory by Anastasia Neuer ''I've always really liked the modern-day storyline of AC and it's a huge inspiration for my art. The majority of my AC art is dedicated to modern-day characters and Sofia Rikkin in particular. This fan art of her is the most important one for me. I want modern-day characters to get more recognition within the AC community and I'm so happy to be a part of the Mentors Guild for the chance to share my love for these characters with more people.'' Memory by Mikael from Assassin's Creed France ''Shortly after the official release of Assassin's Creed Valhalla, we were offered a pack with several objects including the French press kit and the AC Valhalla face masks. It was a great moment. We opened our packages at the same time on a video call. I loved seeing the reaction of my Mentor friends when they opened and discovered their package. Fun fact: I had fun putting the AC Valhalla mask on my life-sized statue of Arno'' Memory by Kangarrru (Valorianru) Although I've only been with the guild a short time. It's been an incredible privilege. I'm from a small town outside Melbourne so the opportunities in gaming are few and far between. Joining the Guild was the biggest opportunity I'd ever received. The Guild encouraged me to create, to make new friends and engage with a community. TMG got me through the longest lockdowns in the world and gave me a support network across the world. Being able to talk with people who love something like I do. It's been an incredible opportunity and I wish I had the headspace to express just how something like this has meant to me. Thank you to all the Ubisoft team and thank you to each and every Mentor. Safety and Peace. Gratitude by GronnUlv ''Thanks to Ubisoft for their support, nothing like this has ever happened in my life before. Thank you so much for this opportunity to be a part of the Mentors Guild. I'm sad that I didn't have the opportunity to do more. But I hope that someday in this life something will get better and I will be able to return to drawing fanarts for Assassins Creed. Still, this universe occupies an important part of my life and without it I wouldn't have met many wonderful people'' We would like to say a huge thank you to all the Mentors who shared their touching stories. Do you have any Mentors Guild Memories you would like to share? Get in touch with The Ones Who Came Before ( @ACFirstCiv ) on Twitter to be featured in part 2 of this mini series dedicated to The Mentors Guild! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Art Reveal: The Way To AlULa by Serajeddine | TheOnesWhoCameBefore
Art Reveal: The Way To AlULa by Serajeddine Community Share 27 Oct 2025 Written By: Edited By: Serajeddine Hayden Bird Back To Database Check out this great new piece of artwork by our very own Serajaddine from TOWCB Art Team! The art is based upon the upcoming Assassin's Creed Mirage Valley of Memory DLC. It depicts the main protagonist, Basim Ibn Ishaq looking over the desert valley with large mountains around and under a beautifully drawn blue sky with a small layer of clouds peering in from the east. We especially love the part down deep in the canyon where Basim is looking over and to the dark green foliage that accurately represents the dry desert with hints of color in what we would see in the ancient Valley of AlUla. What are your thoughts? Let us know what you think in the comments below! Stay tuned for more exclusive and breathtaking art reveals here at The Ones Who Came Before! Valley of Memory launches November 18th 2025. https://www.youtube.com/watch?v=wbaHJPaqc9w comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Serajeddine
- TOWCB Interview with AC: The Golden City Author Jaleigh Johnson | TheOnesWhoCameBefore
TOWCB Interview with AC: The Golden City Author Jaleigh Johnson Interview Share 30 Apr 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Author photo credit - Kobey Felter Character photo credit - Aaron Young (Falconswift87) from TOWCB Photo Team Back in January I was provided an early access review copy for the upcoming Assassin’s Creed book The Golden City by author Jaleigh Johnson and publisher Aconyte Books. It was a unique story that tells a tale about a young Assassin Apprentice Hytham and his mentor Basim Ibn Ishaq on a mission in Constantinople to protect the young Prince Leo VI from his paranoid father Basil I. The review is available here , but a light spoiler warning is listed with the article. I reached out to author Jaleigh Johnson via her personal website for an interview and thanks to assistance from Aconyte Books I was able to have the following questions communicated to Jaleigh and with approval from Ubisoft, answered for this written interview. The contents of this interview have not been edited in any form to keep accuracy and transparency. Which game was your introduction into Assassin’s Creed? Was there a particular scene or character that grabbed your interest the most? I actually had this conversation with my husband while I was writing the book, because I remember my introduction to the game was watching him play it, and we were both trying to remember which game it was. I believe it was the very first game, and I remember asking him all kinds of questions about what he was doing. Why are you assassinating all these people? Why are you spending so much time climbing that building? Why did you then just jump off the building and land in a pile of straw? And my husband’s response was always something along the lines of, “You just have to watch or play it yourself.” But I remember the moment when the game switched to the present day and introduced the concept of the animus. That was the moment I really got intrigued with the game and the story, and I knew I had to try it myself. That was the beginning of the path that led to this point. Having worked with Aconyte before on Marvel’s Xavier Institute series, how are you enjoying writing for these large franchises? Are there challenges writing historical fiction compared to superhero driven stories? The large franchises are a huge amount of fun to write and special because I get to leave my own mark on something that’s been important to me, but there’s also this massive sense of responsibility and the desire to do justice to the stories and the characters and contribute something that builds on everything that’s come before. The challenge with writing historical fiction for AC in particular is to craft a story that fits with history but also melds seamlessly with the game lore and the characters you’re writing about, so in that way it takes much more time to write than the superhero driven stories because of the amount of research. But with the superhero stories, you also have this rich and deep history of the comics, so there’s always going to be a lot of time and work involved. Fortunately, I love to do research, so that’s been a fun part of the process as well. Your new book, The Golden City follows Hytham and Basim from Assassin’s Creed Valhalla in an earlier timeline than the game’s main story. What kind of process do you go through to do a “prequel” of sorts for a character’s personal history? In the beginning, it was reacquainting myself with everything that was known about Hytham and Basim from the events of Valhalla – re-watching all the cutscenes in the game that involve them, things like that – to get a sense of who they are at that point in their lives and asking myself how they might have gotten to that point and how their relationship might have evolved. Later, I was also given information about Basim’s journey in Assassin’s Creed Mirage, and it then became a matter of bridging the gap for him between Mirage and Valhalla. A prequel and sequel of sorts, for Basim, which sounds particularly confusing since Mirage hasn’t been released yet. It was definitely an interesting challenge! Basim Ibn Ishaq (photo by @Falconswift87) On a similar note to the setting of Constantinople, what kind of research did you do to prepare for this new story? Being a fan of historical books, were there any titles in particular that you read about the period of Basil I and Leo VI? Researching for this project was wild because one day, I’d be reading books like Herrin’s Byzantium or Bury’s History of the Eastern Roman Empire , among others, and then the next I’d be digging into AC lore or cutscenes that reference Constantinople to get a sense of the city as it’s presented in the game. They were both fascinating perspectives, and I admit, I loved getting to play video games and have it count as actual research, heh. Your story, for me personally, speaks to a sense of fatherhood in a character that cannot have a family, something that hasn’t been discussed much by the Assassins Brotherhood in the past. What was your drive to explore this concept? You know, one of the first things I thought about Hytham in Valhalla was that he was someone who should have a family, somehow who would make a good father. And then I remembered, that’s not the path of these characters, and it made me wonder how Hytham felt about that. Did he dwell on it at all? Was it something he mourned? Or was it a relief? Over the last several years, I’ve also watched a lot of my friends become fathers, and I’ve seen the way it changes them, but I’ve also witnessed how their personalities have shaped the type of father they are. I look at them and think, yes, you’ve got this, this is what you’re meant to do. I liked the idea of exposing Hytham to that role and seeing how he would handle it, this glimpse into a world that was not his path. How would his strengths and weaknesses show in this role? I loved exploring the answers to all those questions. Hytham (photo by @Falconswift87) Additionally, the relationship between Hytham and Basim is explored more in your book than what we saw in AC Valhalla. Were there any ideas that you had from the Valhalla story that you wanted to expand on in your book? I always wanted to know how the relationship between Hytham and Basim became what it is. In Valhalla, I got the sense that Hytham had a great deal of respect for Basim and loyalty to him, even when he doesn’t agree with Basim or his methods. I wondered how that bond developed between the two men, especially when you consider Basim’s secretive nature and his skill at manipulation. How does a man like that earn the loyalty of someone like Hytham, who is a much more open character? That was the place I started from in developing their story. I myself enjoyed the stand-alone nature of the book on a character, Hytham, that is becoming an anchor for the AC Valhalla storyline. Would you like to write about him again in the future, if so what kind of story would you like to tell about his life? I love Hytham, and I think he’s a fascinating character, so I’d always welcome the opportunity to return to his story. I think if I did, I would love to explore his early life and his recruitment by the Hidden Ones. I’d love to see the forces that shaped who he is and made him the man you see in Valhalla. There is definitely a passion that is growing with the works of the various authors that Aconyte and Ubisoft have chosen for the Assassin’s Creed series of late. It is nice to learn how authors like Jaleigh process concepts and research for such a project. With additional titles being announced with growing frequency, I am looking forward to seeing more content in the transmedia line and having a chance like this to interact with the scribes of these fantastic stories. Assassin’s Creed: The Golden City will be available on digital platforms globally and in paperback format in the US on May 2, 2023, followed by a physical release in the UK on June 22, 2023. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Building an Assassin's Creed Community: Getting Started | TheOnesWhoCameBefore
Building an Assassin's Creed Community: Getting Started Community Share 24 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Setting up an Assassin's Creed Community can be a daunting prospect, as so many exist across multiple different social media platforms. Don't let that deter you though. The community is always ready to embrace the next wave of innovative projects, and in this new series we will help you to establish your own. In this first article, I will be drawing on my own experiences to help fellow community members start up their own projects, and build something that stands out from the crowd. Back in 2014, the community looked very different. You would wait eagerly for the next epic video produced by Assassin's Creed Universe, and use the Initiates platform to gain intel from an online database full of lore and mysteries. The Ones Who Came Before was created as a place to share theories and aimed to create a platform that encouraged positive discussion surrounding the games. We have since shifted our aims, and now strive to make our channels the home of Assassin's Creed community content, and hope to inspire a new wave of fan content. So, how do you get started? At the drawing board of course! Grab your nearest notepad and pen and jot down some initial ideas that come to mind. Find a niche and set your goals Once you have your initial ideas, conduct some research into past and present Assassin's Creed communities. Look for a way to stand out from the crowd, and highlight your niche area. A perfect example of this is AC: Landmarks , a new community project led by Arshak that provides in-depth historical discussions. Although the project only started up this year, it's been very successful and is different to anything else going on in the community right now. Next, set your goals and list your intentions. What are you hoping to achieve? Do you want to create a new form of community or simply cover the news? Whatever it is, make it a goal and keep going until you achieve it. You don't always need to be the biggest, and sometimes people make huge social media numbers a priority. I personally value small-scale interactions with passionate community members over this. Yes, growth is a sign of progression, but it takes time to achieve. You probably won't gain huge numbers overnight, but that's okay. So, you have your niche area and goals. Now what? Next, your community needs a name! Look for something that sounds Assassin's Creed related, but doesn't clash with past initiatives or projects. A great example of this is Access the Animus , which is actually a song by Jesper Kyd on the original soundtrack! Trial and Error Now you have your goals, niche area and a name, it's time to set up your social media channels/ platform! Where do you want to start? Probably best to begin with a platform you're already familiar with. Create your channels and begin your first Assassin's Creed community projects! In the beginning, you'll probably get a low response rate. That's to be expected when you start. You'll also start to notice what does well and what doesn't. Youtube is a good place to see this progression, as you can track likes, views and dislikes. Whatever you do in the beginning, make it work for you. One of the first projects for TOWCB was a wall poster that listed all the Modern day characters from Initiates. This sparked discussion about the Altair II ship and later developed into the Norway theory, which became popular with community members at the time. It really is just a case of trial and error. Thrive in your niche field, and people will notice. As I said before, it's not always about the numbers. If you have positive interactions with community members, you're on the right track and your platform is beginning to establish itself. Don't give up, and if you're unhappy with your response rate, reach out for support. Create an inner circle The Assassin's Creed community has always been extremely supportive, and you can always find people to give you a helping hand. You don't have to do anything alone. Collaborative projects with community leaders are a great way of making a name for yourself, and will also help you make friends. Establish a network, and build a team around you in order to take the pressure off. We here at The Ones Who Came Before have a huge inner circle thanks to years of working on projects. Some of our branches include: The core admin team, The Discord moderators and The AC Partnership Program members. As you can see, we have loads of community members we can call on for help or support, and you too can create an inner circle by working with people. You might even find that working on projects with other people can be more fun! This can seen by looking at recent episodes of the Let's Talk Assassin's Creed Podcast hosted by Declan from The Mentors Guild. Collaborative projects will always be a great way to spark discussion and explore different avenues of thinking. The Ones Who Came Before always aims to promote community content, so reach out to us directly for support. We would be honoured to join your inner circle, and will share your projects with our audience. Stay Unique This one can sometimes be hard, as other communities are also working hard to create content, but try your best to stay unique, and stand out from the crowd. If you notice similarities in your projects, maybe collaborate or put a unique spin on it. You can always adapt your work to stay innovative. As former community developer Justin Kruger used to say: #DoAThing . Keep going and establish yourself. I hope that you found the first article in the series to be useful. Let us know in the comments if you plan on setting up your own AC community/ project over the coming weeks, and if we can be of any help. Next time: We invite another Community Builder from The Mentors Guild to bring you some guidance on establishing and maintaining an Assassin's Creed community. Thanks for reading! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- The Ones Who Came Before: Plans for 2021 | TheOnesWhoCameBefore
The Ones Who Came Before: Plans for 2021 News Share 29 Dec 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database 2020 is nearly over, and it's been a crazy year for everyone. Although we were all limited due to restrictions, we here at TOWCB tried to make the most of it . The new year is almost here, so in this article we will be outlining some of our plans and goals for 2021. Huge thank you to everyone who has supported TOWCB this year, and especially to those who have been shopping via our Amazon links , helping to keep the site running and ad-free. Assassin's Creed Valhalla Review Look our for our review for Assassin's Creed Valhalla, which was delayed due to the sheer size of the game, and time required to complete. By pushing our review back, we have given our fans a window to explore the game for themselves, and make up their own minds. It also gave fans who received the game for Christmas a chance to play without spoiler-related discussions appearing online. Here's a sneak peak: "There's never a dull moment whilst exploring the world of Assassin's Creed Valhalla, as it continues to find ways to surprise the player at every turn. It's the first game in the series to properly fill the open world, making it feel dynamic and life-like" Anti-Spoiler Filter Removed We will also be removing our Anti-Spoiler filter in January, meaning we will finally be discussing plot points and other elements that we have not yet covered. It's a great opportunity to dive into some Isu lore and dig our teeth into the real history that inspired the game. With the help of our Partnership Program team, we will be covering fresh aspects of the game that we have not yet explored. More opportunities and giveaways We were recently invited to join The Mentors Guild, an official community program that bridges the gap between community members and developers. So far, Ubisoft has so far arranged two giveaways (Valhalla codes) along with constant social media support, creating numerous opportunities for members of the AC community. We are looking forward to working closely with Ubisoft in the new year on the program, and strive to make the most of our new position. Wedding Prep! Ash and Col from the admin team are getting married in November! As you might expect, the wedding may have one or two Assassin's Creed related elements! Keep an eye on our social media channels for updates, or check out the Rally The Creed podcast Reboot The AC Partnership Program In 2021, we are looking to do a soft reboot of our AC Partnership Program, a community initiative that provides a platform for content creators to shine. We are always looking out for the next wave of passionate AC fans who are creating content on a regular basis, and we hope to discover new talent in 2021 to join us. If you are interested, simply message our social media channels and send some of your projects our way. Fundraising projects 2020 was our biggest year so far for fundraising projects, and we would like to recognise the efforts of Ashlea Buckley and Lisa Zaman who helped raise over £500 for The Italian Red Cross! These efforts provided resources for Italy in it's time of need, and brought the entire community together. We will be doing even more fundraising in the new year, and Ashlea, who is now our Charity Project Coordinator, will be taking charge of these efforts. Keep an eye on our social media channels for updates. We hope that you enjoyed our last article of 2020! As you can see, we have a lot planned for 2021, and we can't wait to get started! See you all in the New Year! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Draft
Michael Draft Article Community News Watch Dogs x Assassin's Creed Crossover Officially Announced 19/8/21 By Colum Blackett Edited by Ashlea Buckley Share Season Pass owners for Watch Dogs: Legion will soon be able to play as Darcy, a futuristic Modern Day Assassin operating in London. In an update launching August 25th, Darcy will be introduced as a playable character in the main game and online mode, alongside two new story missions that will be available for all players. Although the addition is purely f an service rather than a canonical crossover, fans are undoubtedly excited to Glimpse was revealed back in February Where this article comes to the opinion of myself, is in the latest three titles, an opinion made after seeing the Ubisoft team that works on the Assassin’s Creed series’ game plan for future DLC and the recent announcements of more transmedia stories. Stated simply, the story must be progressed with a shift in focus towards a third party, the Isu race. While AC Origins established the backbone to the creation of the Assassin Brotherhood via the Hidden Ones and their leader Amunet, it wasn’t until the post-game that a proto-Assassin group was introduced and their creed established. Gameplay moved to a more combat focused style with skill trees and gear sets, over the expected gameplay of gear and evasive movement and tools to work from the sidelines of battle. The next title, Assassin's Creed Odyssey , which took place nearly 360 years before Origins dove into the lore of the Isu by telling the Greek Epic of Kassandra of Sparta, a demi-god trying to discover the secrets of her heritage and stop a hidden organization known as the Cult of Kosmos. From this title came the “Fate of Atlantis” DLC which put the misthios (mercenary) in the pantheon of the Isu, the Gods of Greek Mythology. Following this was the age of the Vikings and the journey of Eivor (mentioned before) as she worked to establish a home for her people in England while on the side assisting the Hidden Ones from outside their order. With the inclusion of transmedia stories, the Assassins vs Templar had shifted to the budding seed of a bigger war, Man vs God. While the story of the Assassins was still present (Bayek & Amunet, Darius, and Basim & Hytham), the new characters (Kassandra, Eivor, & Geirmund of Geirmund’s Saga) were locked in wars of nations (The Peloponnesian War & the Norse Invasion of Europe). What links all of these warriors from the RPG titles is their belief in the Gods. Egyption, Greek, and Norse Gods that in the lore of Assassin’s Creed were known as the Isu. The Isu are a race of pre-human beings powered by divine abilities and tools known as the Pieces of Eden. Both the Assassin’s and the Templars fight over discovering and collecting these tools to overpower the other and either save or control the world from the destructive nature of the Isu’s creations. Focused now on exploring this outside party, the Isu’s humanity and corruption as a people and puppeteers of the Genetic Memories that were witnessed with the RPG protagonists is simply the next stepping stone in lore and world building. These are times where choice and belief in higher powers, victory in battle and the search for wealth were more culturally driven than the secret war of the previous 10 years of games. Whilst Ubisoft works on the next stage of the series with Assassin’s Creed Infinity, an entry that is seeming to move towards a live service, the Assassins we have come to love have been provided a new home in the various mediums of transmedia, showing that the series and its historical timeline is not always controlled in secret, but sometimes by the actions of warriors seeking a seat at the table of the gods. With future content being released across transmedia, which includes the games, Ubisoft should take what their fans are saying about the lack of Assassins in the main staple of the series (the games) but fans should also take into consideration the effort and world building that is put into transmedia as some of these stories would not translate well to a game or add-on. The other benefit of these tales is that you get to experience the world through the eyes and minds of multiple authors and artists while you learn more about the characters and location with descriptive detail and inner thoughts which give a more fulfilling experience. In time, I hope a balance of story and traditional mechanics, such as the return of the stealthy nature of the original games, can be reached to bring life back to the abandoned bureaus and the fans of the past back to the wonderful fold of the Assassin’s Creed series. With how great the community is and how supportive it is within itself, I have enjoyed my time with the world of AC and seeing how what started as a game in the shadows of the major AAA games has become a beacon for adventure in the annals of history. Mike Smith is a collector of all things Assassin's Creed and a major supporter of the transmedia platform for the series. With nearly a full library of Assassin's Creed media, he is exploring the universe in order of Genetic Memory, and waiting eagerly for the next story to be released. Mike joined the program in 2021 as an Online Article Writer, and has a section dedicated to his work in the Community Hub. About the Author
- Rally the Creed Episode 6 Released | TheOnesWhoCameBefore
Rally the Creed Episode 6 Released Podcasts Share 5 Apr 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database The Rally the Creed podcast is back at last, hosted by Gargudon , with guests UbiCypher from our social media team and Arshak from fan community AC Landmarks . Covering everything from an evaluation of AC Mirage, with the game having been out for a while now, hopes and expectations for AC Codename Red with more in between. Enjoy listening! Edited by FrameHoldPhotography . https://www.youtube.com/watch?v=fMdmWr40yCE Listen to this episode on Spotify: comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- 5 Small Things I Would Like to See Added to Assassin's Creed Shadows | TheOnesWhoCameBefore
5 Small Things I Would Like to See Added to Assassin's Creed Shadows Review Share 2 Apr 2025 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database Generally, I'm really enjoying Assassin's Creed Shadows. It feels like a return to form for the series following the recent RPG saga. Not to say that those games were bad, in fact I'm a massive Valhalla defender, but after years of watching this franchise change from its original intentions, something like Shadows feels wonderful. I've not completed the game yet, and will save my full review until then, but up top I wanted to say how much I'm enjoying it. As with anything though, there are things which could be better, and I have chosen five nitpicks that have really been annoying me as I explore 16th century Japan. Headgear in Cutscenes Cutscene in Assassin's Creed Shadows Naoe has some of my favourite costumes in the series. She's a walking fashion icon. And yet, whenever you start a conversation, even just to use the shops, her hood vanishes. I know this isn't a major issue, but I find it truly breaks my immersion. These cool costumes lose their aura the second a cutscene begins to play - I hated it in Odyssey and I hate it here. The argument from developers is that they probably want to show off the work done on facial animations, which I respect, but a toggle to choose this would work perfectly. Afterall, we managed to get emotional moments with characters wearing hoods in a dozen other games. Walking Speed Photo Mode shot by Finn Fletcher This may be less popular than the first point, but I would also like to be able to toggle the walking speed. Since Origins characters have been jogging everywhere, in fact everyone in games now seems to jog. The cool moments of walking towards a battle are sort of gone, and while you can control it with the stick, it's too fiddly to ever be precise. An option to make it so Naoe and Yasuke move slower unless running would again add to the feeling that we're playing something much closer to the original games. Objective Counters Shadows introduces missions that amount to killing x amount of a certain type of enemy within an area. They're fine, introduced with a bit of a narrative which goes a long way to making it more engaging. The problem is, the count for this only begins after you speak to the quest giver, and can task you with battling 100 NPCs. Recently I picked one up in Yamashiro after completing the main quest in the area, which meant that the hundreds of bandits I'd already killed in the region did not contribute to this counter. My intention was to finish some side quests before moving the story forward, but now I'm certain that mission will never be complete because I'm not going to bother running across Kyoto again waiting for bandits to respawn. If this was monitored in totality then it would make what are very much box ticking tasks feel much less annoying. Selling Items This one's so simple I'm surprised it wasn't in the game from launch. If you want to sell gear in Shadows you have to go to a shop, choose the specific item, and hold the button for a few seconds. You get A LOT of gear in Shadows so if you chose to clear out your inventory it could take minutes of holding down one button. A group sell option (where you select multiple items to sell at once) would just streamline this whole process. Change Time of Day In Shadows light and darkness play a major role in how successful you'll be in stealth. It's honestly a brilliant design, making your surroundings play a much bigger role in the gameplay. Obviously this also means that the time of day you choose to attack a fortress/camp is more important than ever, and yet unlike in all the previous RPG games you don't have an option to skip time. Bayek, Kassandra and Eivor could meditate to move between night and day, but Naoe and Yasuke aren't even able to sleep. Unless you are incredibly patient, this will often mean you just attack at whatever time of day it is and make do, meaning a whole system and strategy goes completely ignored. Bringing back meditation would be a really simple fix to this problem. If you do want to make it more restrictive, as to provide a bit of an extra challenge, you could always restrict this feature to Kakuregas, the small bases you can unlock across the map. Maybe add a bed into these, where Naoe and Yasuke can go to rest and you get to choose the time of day you want to approach the next target in. Conclusion I'm no game developer, and my understanding of how easy these features would be to add might be wrong. But honestly, everything I've mentioned here feels like it could be patched in with the latest update, and it would go a long way to making the experience more enjoyable than it already is. Assassin's Creed Shadows is available now comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher
- Community Questions - JemmaJamArt | TheOnesWhoCameBefore
Community Questions - JemmaJamArt Community Share 24 Jul 2026 Written By: Edited By: jemmajamart Gargudon Back To Database Tell us a little bit about yourself! Hello! I'm Jemma, a hobbyist digital and traditional artist. I love expressing my emotions and sharing them with fellow fans through my artwork. Ever since I was young, I've enjoyed drawing my favourite video game characters, especially because of their beautiful and intricate costume designs. As I grew older, I realised that Assassin's Creed was the perfect series to showcase my artistic abilities, thanks to its rich historical settings and grounded realism. I like to take my time with every illustration, despite life's challenges. Focusing on fine details and genuine emotion is one of the most important parts of my creative process, allowing me to create artwork that Assassin's Creed fans can truly connect with and enjoy. Do you have a favourite piece of content from TOWCB? At the moment, my favourite part of TOWCB is how much it values the Assassin's Creed community itself. I really enjoyed seeing the spotlight given to community artists, creators, and fans, because it reflects the idea that everyone can contribute to the series in their own way. What are your hopes and expectations for the future of Assassin's Creed? I hope Assassin's Creed continues to deliver unforgettable stories and memorable characters while exploring new historical eras. I would also love to see remakes of the 2007 original, the Ezio Trilogy, and Assassin's Creed III in the future. More than anything, I dream of seeing an instalment set in Spain. Its fascinating history deserves to be explored in depth. Any Assassin's Creed games you have been playing recently, and which one(s) are you playing next? Right now, I'm focused on Black Flag Resynced , and I'm looking forward to seeing where the series goes next. I still play Assassin's Creed Rebellion every day. I'm also considering revisiting Brotherhood , as I recently picked up the novel. It will be exciting to rediscover the story and uncover the details that the game couldn't fully tell. Which Assassin's Creed game is your favourite and why? My answer might be a little unusual because I have two favourite games instead of one, and they're closely connected; Assassin's Creed Rebellion and Assassin's Creed Brotherhood . Rebellion is my first choice because its main story is centred around Spain, featuring the Spanish and Italian Brotherhoods working together. Every character in the game has their own unique story, and despite its smaller scale, it's the only game that brings together so many protagonists from across the series in one place. As for Brotherhood , it's the game that, to me, truly showcases what it means to be a leader. It follows Ezio after all the hardships he endured, revealing the wise and inspiring Mentor he became - one whose legacy is remembered not only within the game's world, but also by fans in real life. I have to admit that this is my favourite version of Ezio. That said, I can't overlook Assassin's Creed II . Italy has been a country I've loved since childhood, and even today I still can't get over how beautifully the Renaissance era was brought to life in that game. Have you visited any locations from across the games in real life? Yes, specifically Istanbul. I visited the Hagia Sophia mosque and stayed near the Galata Tower. Sadly, I was too young then to fully appreciate the beauty and historical significance of those remarkable places. These days, my biggest dream is to visit Italy, where so many of my dreams reside, and one day live in Turkey again. Have you attended any events related to the Assassin's Creed community? Not personally. Most of my participation in the community has been through sharing my artwork online and connecting with fellow Assassin's Creed fans. Do you have a favourite Assassin's Creed Community moment / story you would like to share? Yes, I have many great memories, but the one that stands out the most is when Malek Teffaha complimented one of my artworks. I was absolutely thrilled once I realised who he was. What would be your dream setting and location for a future AC instalment? Spain, because I believe the events introduced in the Assassin's Creed movie were only briefly touched upon and deserve to be expanded into a full game. What would you say is your most significant AC community achievement to date? I've had the opportunity to achieve several memorable milestones thanks to Assassin's Creed . I created a series of fun stickers for the Assassin's Creed Rebellion Discord community, some of which were inspired by popular memes. I also collaborated on that project with the Malaysian artist vek_torian. Later, I worked with the community moderators to create a special artwork as a gift for a former Ubisoft Halifax employee. I'm also honored that Ubisoft Middle East follows my artwork on Instagram. Additionally, both Lee Majdoub, the voice actor for Basim, and Magnus Bruun, the actor behind the voice of Eïvor, liked the posts in which I featured their characters. Finally, one of my proudest achievements was winning the art contest for the Reverse: 1999 × Assassin's Creed collaboration event. I received a set of limited-edition prizes , and I see them as a meaningful recognition of my work and artistic journey. What are your favourite things about the AC community and your part in it? I love how creative this community is. From artwork and cosplay to photography, music, and story discussions, it's always inspiring to see the different ways people celebrate their passion for Assassin's Creed . My role is simply to contribute through my art, and I hope the pieces I create can bring a little enjoyment to fellow fans of the series. Do you collect AC merchandise? If so, what is your favourite item? Yes, I have two favourite collectibles. The first is a Chibi Ezio figure, which I received as a birthday gift and still treasure. The second is a very special handmade plush doll, created by the talented German artist alrakia_serpent. She crafted it with great care from fabric and leather, and it depicts one of my favourite Assassin's Creed Rebellion characters, Girolamo da Luca. It's one of the most meaningful pieces in my collection. Where can our followers find you online? You can find me on Instagram as @jemmajamart , where I regularly share my Assassin's Creed inspired artwork, along with my other artistic creations. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author jemmajamart is a traditional artist who joined the TOWCB Art Team in July 2026, in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between comic book panels (manhwa), manga and chibi! Throughout 2026 and beyond, Jemma will be working alongside TOWCB's Art Team on a variety of projects, which range from creating art for fundraising, art projects to celebrate game launches and landmark anniversaries, and art pieces in collaboration with the social media team. By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. jemmajamart
- Deciphering the Secrets of the Assassin’s Creed Shadows Community Challenge and Mystery Box | TheOnesWhoCameBefore
Deciphering the Secrets of the Assassin’s Creed Shadows Community Challenge and Mystery Box Breakdown Share 1 Jan 2023 Written By: Edited By: TOWCB Team Colum Blackett Back To Database During the marketing campaign for Assassin's Creed Shadows, we were thrilled to announce that TOWCB / Isu_network Team Leader Colum Blackett (Col_96) was granted the rank of Veteran Master, and received an Assassin's Creed Shadows Mystery Box from Ubisoft! Straight away we gathered our team of codebreakers and set about trying to crack the secrets of the box. TOWCB Codebreakers: Ashlea_97 FrameHoldPhotos Edenoi ActualSpider-Man TheNerdyArcher We were thrilled to see a community challenge so early on in the AC Marketing campaign, and it provided many twists and turns which kept us guessing right until the very end. The Mission Upon receiving the box, Col was invited to a Discord server with other 'Veteran Masters' (content creators and box-owners). THE EXPERIENCE This Discord experience is separated in two parts: A Community quest that starts on June 3rd. You have 24 hours to solve all the community riddles. A Content Creators quest that starts on June 4th. They will be streaming live. As members of the Assassin's Creed community and thus, Apprentices, you are tasked to solve riddles that will give important information and hints for Content Creators and their dedicated quest. Follow their streams tomorrow to discover the end of the story but also solve their riddles together. In this adventure, you will be referred to as Apprentices, whereas Content Creators will be referred to as Veteran Masters. In the server, bots would provide clues and questions in order to progress further into the deeper layers of the challenge. The Box The box measured 17cm across by 23, and featured Japanese text on the box which translates roughly to '' bravery, honor, respect'', signaling positive virtues. 勇名誉礼思義羊ホ戈仁 The box was also secured using a puzzle lock, which took some time to open. Ash had a great deal of fun figuring it out. Master Komatsu Uchihira (Discord bot) provided a poem to help Veteran Masters to open it. The poem refers to the different levels of security on the lock, which all had to be completed in the correct order. Completing one level would unlock another, and so forth. Also provided was a diagram showing the correct order in which to open the combination. Here is our video showing Ash cracking the combination. Inside the Box: A blood-stained note A scroll detailing the quest A Map of Japan Hidden Blade poster Community Riddles Puzzle #1 : Apprentices were invited to the Discord server and encouraged to work together in order to assist Veteran Masters the following day. Master Komatsu Uchihira (Discord bot) provided a riddle which encouraged apprentices to rewatch the CGI trailer Answer: D.O Master Komatsu Uchihira (Discord bot) congratulates the apprentice and suggests that the letters could be initials that stand for something. Next, Apprentices had to mention the letters to characters (Discord bots) in order to gain more information. Answer is SACHI Puzzle #: Puzzle #: After opening the box, Veteran Masters informed Master Komatsu Uchihira (Discord bot) of their success, who congratulated them on opening the box. Next, Veteran Masters would receive their first instructions. It became clear that it was impossible to progress from this stage without the help of 'apprentices', so for those who opened the box early, like us, it was a waiting game. The event kicked off on the 3rd June 2024 when community members were invited to join the 'Assassin's Creed Shadows: The First Mission' Discord server. Puzzle: Origami? Puzzle: Sign language? The blood-stained note. VIDEO OF INK FADING AWAY comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- TheÆlchemist
TheÆlchemist is a passionate social media manager based in Japan who joined TOWCB's Social Media Team in January 2025 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. He is known for providing in-depth detailed analysis on all things Assassin's Creed, something which we here at TOWCB always strive to provide. He is also a keen video creator, a skill which we hope to nurture through collaborations with our video content creation team. By joining the partnership program, we will be sharing content created by TheÆlchemist with a larger audience, and he will help our fan community surpass 70,000 followers across all platforms. Previous Next Social Media Team TheÆlchemist TheÆlchemist is a passionate social media manager based in Japan who joined TOWCB's Social Media Team in January 2025 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. He is known for providing in-depth detailed analysis on all things Assassin's Creed, something which we here at TOWCB always strive to provide. He is also a keen video creator, a skill which we hope to nurture through collaborations with our video content creation team. By joining the partnership program, we will be sharing content created by TheÆlchemist with a larger audience, and he will help our fan community surpass 70,000 followers across all platforms. X (Twitter) | Youtube | LinkTree Work
- Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) | TheOnesWhoCameBefore
Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) Wishlist Share 7 Oct 2025 Written By: Edited By: James Davis (TopChef1288) Colum Blackett Back To Database In this article, I will be exploring Scottish mythology and how it could be woven into an Assassin’s Creed game set in Scotland. In part one, we pitched an Assassin’s Creed game set in Scotland under the leadership of William Wallace. Scottish Brotherhood of Assassins by Okiir Mythology has been part of Assassin’s Creed since the very beginning, with the introduction of the Isu. Over the years however, its role has grown; almost becoming a central pillar of the franchise. From Origins to Shadows, mythology has shifted from being a subtle undertone to taking center stage. This evolution has divided the fanbase. It has become something of a “marmite” element, and you either love it or hate it. Personally, I have enjoyed it. I think if done correctly, mythology can enrich the story and open up new creative avenues. That being said, I also appreciate the way Shadows handles mythology. Mythical creatures weren't portrayed as literal monsters, but rather as people disguising themselves as these legendary monsters. It grounded the myth in a way that fit perfectly within the Assassin’s Creed world. Loch Ness Monster: Few tales from Scotland are as enduring as that of the Loch Ness Monster. Known affectionately as “Nessie” the creature is said to haunt the deep murky waters of Loch Ness. Descriptions vary, but most paint the same picture in your mind. A vast, long necked shape gliding through the water, with what appears to be humps breaking the surface before vanishing back to the depths. The legend stretches back nearly 1500 years. Early chronicles tell of strange beasts in the lochs. With one account describing a monster near Inverness that pulled a man beneath the waves. By the late 13th century, the story of “Nessie” was already whispered across the highlands. Part warning, part curiosity and always tinged with fear. The Surgeons Photograph (1933 hoax b y Robert Kenneth Wilson) How it could work in Assassin’s Creed: Because the game we pitched in a previous article is set during 1290-1307, the Loch Ness Monster could be woven into the story two different ways. Depending on how to play the myth, the best way. Firstly, we could make the monster a reality. “Nessie” could be tied directly to the Isu. Rather than a flesh and bone beast, it could be a by-product of the ancient technology buried beneath the loch. Something designed for war or perhaps a guardian left behind to protect Isu relics. To the people of 13th century Scotland, it would appear as nothing less than a monster lurking in the deep, dark and murky waters. Encounters would be rare, but enough to feed the fear and spread the legend among the locals. Secondly, the Loch Ness Monster could be nothing more than a story, cleverly twisted by the Templars. During the War of Independence, the loch and its surroundings could serve as key routes for moving troops or even collecting Isu relics. By spreading tales of a deadly creature in the water, the Templars ensure that locals and any one a danger to their operations; stay away. Anyone who disappears near the loch isn't the victim of a beast at all. But of Templar blades. Band art by Schammasch, resembling an enemy faction in Assassin's Creed The Kelpies The Kelpies are one of Scotland's darkest legends. Said to haunt rivers and lochs, these supernatural water horses often appear as strays by the shore. They are depicted as usually dark grey or black, with a mane that is dripping wet. To the unsuspecting eye, they look harmless and even inviting to some. But the moment someone climbs onto its back, the Kelpie drags them beneath the surface to a watery grave. Stories of the Kelpies were more than just folklore. They served as a warning against the dangers of the fast moving rivers and deep lochs; where accidents and drownings often happened. By the 13th century, these tales were already widespread across Scotland, shaping both fear and superstition in everyday life. Kelpies by Mandy Bake r How could it work in Assassin’s Creed In the Assassin’s Creed universe, the Kelpie might just be a simple rare creature that few have ever seen. Half-horse & half-water spirit, it lives quietly in Scotland’s lochs and rivers, slipping between the mist. To most people, it is nothing more than a glimpse out of the corner of their eye. Something there but not, never caught and never explained. Not a monster, not a threat but a reminder that the natural world still holds some mystery beyond human reach. Secondly it could be that the Kelpies are no more than just a myth, stories born from fear of the water & the lives it claimed. Drownings, loose horses or strange shapes in the mist have all become proof of a spirit horse waiting to drag the unwary beneath the waves. Over time these tales have hardened into warnings, passed down through generations; as a way to keep people safe from dangerous rivers and lochs. But it could be used, shaped and amplified in Assassin’s Creed by Templars. They might lean on the legend, encouraging it to spread. As their way of controlling where locals wonder, so they can conduct their business uninterrupted. A drowning man is quicker to blame Kelpies rather than the Templars. The fear of the myth would ensure they continue unopposed. This way the Kelpies become less a creature of flesh and blood and more of a tool. One that keeps people in line and questions unanswered. Band art by Schammasch, resembling an enemy faction in Assassin's Creed Bruce and the Spider One of the most enduring legends tied to Robert the Bruce, is the tale of Bruce and the Spider. After his defeat at the Battle of Methven in 1306, Bruce fled into hiding. Alone and on the edge of despair, he is said to have watched a spider attempt again and again to spin its web across a gap. Bruce watched as the spider never gave up and tried again and again without failure, until finally the spider spun its web bridging the gap. Bruce found strength and reassurance from watching the spider and he rose, returning to fight for Scotland’s freedom. Bruce and the Spider How it could work in Assassin’s Creed In the story of Assassin’s Creed, the spider may not even be a spider after all. It could be a man. He could be known as the “Spider” , a hermit, hiding away from Templar eyes. He’s named for all the webs of spies at his disposal. Bruce stumbled upon him and the “Spider” became an unlikely mentor, teaching him the values of patience and persistence. Assassin records suggest this figure could even be an ally to the brotherhood, guiding Bruce at the moment when Scotland’s future hung in the balance. In this telling the spider is not a creature of chance. But a deliberate lesson, one that would carry Bruce to Bannockburn. But the spider could also be a tale that some believe was never rooted in truth. Instead it was crafted by those loyal to Bruce as a story to inspire loyalty. A king who rose from defeat needed more than victories to help him win Scotland’s freedom. He needed a legend. Wanderer image via History.co.uk Unicorn The unicorn is Scotland’s most famous emblem, a creature of purity and unyielding spirit. The unicorn has been celebrated in poetry and heraldry. But unlike fleeting folklore, it has become a national symbol that has endured for many centuries. Maerten de Vos, Unicorn , 1572, Staatliches Museum Schwerin, Schwerin, Germany. How could it work in Assassin’s Creed In Assassin’s Creed, it might be able to trace the unicorn’s roots into the Isu. Perhaps it was a horse bred or engineered as a guardian, its spiral horn forged from alloys lost to time. Over generations, human memory reshaped this animal of Isu design into a beast of legend. Alternatively, the unicorn may be nothing more than a Templar construct. Understanding the power of imagery, they spread the unicorn as an emblem of divine right and untamable authority. To bind it to Scotland’s kingship was to bind its people to a symbol they controlled. What seemed to a nation as a mark of hope, may in fact be a tool of Templar influence. Celestrial Unicorn mount in Assassin's Creed Shadows via Reddit Conclusion Taken together; these legends show how myth and memory intertwined with history. Some may be echoes of the Isu, their forgotten creations lingering in stories. Others may be deliberate inventions, spread by Templars to inspire obedience or cloak their real intentions. And some may still simply be myths, purity and terror that give meaning to hardships. For me, what makes these stories so compelling is not just whether they’re real or not, but the role they could play in the bringing of Assassin’s Creed Scotland to life. Legends that would make the landscape feel alive, by adding some texture to the world as well; layered with belief and meaning. I think weaving them into the game, whether they are myths, Templar tools of manipulation or something more. It would make the highlands feel more authentic and alive. Each tale, giving the player a reason to stop, to listen and to wonder. They’d remind us that Scotland isn't just a battlefield for power and relics. Where myths inspire hope or fear & where whispers by the fire can shape the course of history. To me, that's the heart of what would make the setting unforgettable. Not just wars and the kings but the sense that every glen, loch and ruined castle carries a legend waiting to be discovered. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author James is a UK-based video creator who joined TOWCB's Video Content Creation Team in June 2025. James was originally brought on board to help TOWCB with TikTok news coverage and to establish a consistent Twitch streaming schedule, but he also took on the Video Content Creation Team leadership position until personal circumstances changed in Summer 2026. He is a big fan of the Assassin's Creed series, and runs the Rally the Creed podcast alongside TOWCB Team Leader Col, consistently hosting weekly episodes. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. James Davis (TopChef1288)
- VP Hub | TheOnesWhoCameBefore
Assassin's Creed Virtual Photography Hub Welcome to the Virtual Photography Hub! Here you can find all of our Assassin's Creed weekly VP community showcase articles, written by Aaron Young from our AC Partnership Program! ***RESETTING*** LOADING FIRMWARE... ANIMUS 2.02. SOURCE/AC PARTNERSHIP PROGRAM File: VIRTUAL PHOTOGRAPHY POPULATING 2026 VP Hub A collection of all virtual photography articles written in 2026. Read More 2025 VP Hub A collection of all virtual photography articles written in 2025. Read More 2024 VP Hub A collection of all virtual photography articles written in 2024. Read More 2023 VP Hub A collection of all virtual photography articles written in 2023. Read More 2022 VP Hub A collection of all virtual photography articles written in 2022. Read More
- Assassin’s Creed Virtual Photography: 2nd to 13th September | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 2nd to 13th September Community Share 26 Sept 2024 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Blade in the Dark Game: Assassin’s Creed Mirage VP Artist: @ saskiaemmischVP The Ones Who Came Before Photo of the Week Judge: @ CapturesByRenzo Renzo Saskia has recently become one of my favourite artists in the whole virtual photography community, and this shot proves why. During the last couple of weeks, she has consistently delivered so many breathtaking captures for this general theme, and this shot definitely stood out from the rest. This is a wonderful piece of art. I love the way the colours fade from brighter tones in the upper part of the shot to absolute darkness below the protagonist. In addition to that I want to compliment the composition, as well as lighting and the use of depth of field in this capture. Basim’s silhouette looks great with the sun behind him casting rays of light into the scene. In my opinion, this shot is a worthy winner for this general theme, and I want to congratulate Saskia for that. I am looking forward to seeing more of her work in the future. Aaron “I have faced my past. My pain. Embraced it”. If you think back to the release of Assassin’s Creed Mirage there was that standout image of Basim surrounded by the red smoke. For me this shot gives off the same vibes thanks to the gorgeous mix of light, fog and shadows. I adore how well the colours work creating an almost coffee glass approach. That warm orange hue is delightful, and Basim’s stance is so good. Basim appears to be rising from the darkness mirroring the split personality he portrays in the story. The shadows can often betray you but the one who embraces them will be rewarded. I really hope this isn’t the last we see of this complex character. Breathtaking Game: Assassin’s Creed Odyssey VP Artist: @ WonDerNooB_VP Selected by @ _Virtualtourism “No man should pass from this world without knowing some kindness”. Assassin’s Creed is one of the video game series that is so much more than its title suggests. Yeah, there is the inevitable battle of good and evil, but it is the locations and landscapes that often have people coming back for more. Here we have a picturesque shot of the environment in Assassin’s Creed Odyssey. There is so much to like about this capture with the wide range of landscapes bringing together contrasting colour tones. That snowcapped mountain with the birds in the sky is stunning, and the water with the reflection is ultimately the most impressive part of this shot. A truly spectacular photo of the Greek world. I am Vengeance Game: Assassin’s Creed Mirage VP Artist: @ PodToGo Selected by @ Falconswift87 “And as for those who thought to bind me…should any of them still walk the earth, I so look forward to our reunion. But until that day…a new world awaits”. I did not need to pick the quote this week, Pod did all the work for me. A chilling yet powerful statement from Basim as Assassin’s Creed Mirage concludes. I feel the black and white really works with this shot, as it resembles a fade out to the story. The whites of the robes really pop and the shadow work on Basim’s face is a dream. Like Pod I too enjoy using the Valhalla outfit at the end of the game. It seems fitting given we know where he is going. Plus, that snake on the arm shows the Loki side has arrived. A fantastic capture of a man focused on his path. Spirit of the Night Game: Assassin’s Creed Valhalla VP Artist: @ futurescreed Selected by @ TuridTorkil “Every land has its spirits.” The Glowecestrescire arc is excellent for spooky shots, thanks to the gothic atmosphere and the Mari Lwyd outfit. It then carries over nicely into the Irish DLC where the jump scares intensify. This portrait of Eivor wearing the skull mask and hood looks so intimidating. I really like how the colours look clean and rich. The skull with a sprinkling of light touching it adds to the dramatic effect. I think Eivor plays the role of dark spirit sent from Odin really well. With Halloween just around the corner this shot serves as great inspiration. Senu Game: Assassin’s Creed Origins VP Artist: @ Defalt368 Selected by @ TuridTorkil “May the gods smile upon you.” Senu is such a pivotal character to the Assassin’s Creed Origins story. Her connection to Bayek is deep and becomes somewhat spiritual with Senu reminding Bayek of Khemu. Senu rejoins with Bayek before he sets off on his quest for vengeance and becomes his close companion. I feel Josh has captured the elegance and beauty of the Bonelli Eagle. There is a softness to her look, but you can also tell she means business. With the trees and shrubs in the background it seems like Senu is a wild bird rather than a Medjay’s companion. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Best Quotes in Assassin's Creed IV Black Flag (2013) | TheOnesWhoCameBefore
Best Quotes in Assassin's Creed IV Black Flag (2013) Share Written By: Edited By: TOWCB Team Back To Database ''Here I am.... with riches and reputation. Feeling no wiser than when I left home.'' Edward Kenway (Assassin's Creed IV Black Flag) VP and edit by Turið Torkilsdóttir comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- Searching For The Creed - London II | TheOnesWhoCameBefore
Searching For The Creed - London II Breakdown Share 20 Oct 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Gargudon Back To Database Gustav / Gargudon from our team has called the great English capital a second home last three years’ time now, doing a lot of back and forth between there and native Denmark every now and then. This we saw as an occasion for our very first Searching For The Creed article a while ago, comparing landmarks found throughout the city, to their portrayal in Assassin’s Creed Syndicate. That article contained but a fraction of them though, and now with Syndicate’s 10th anniversary right around the corner as well, we shift focus towards some of the rest! Temple Church Kicking off the list, we take a look at Temple Church, which served as the headquarters of the real Knights Templar in England during Medieval times. The main round part of the church is based on The Church Of The Holy Sepulchre in Jerusalem - the burial site of Jesus Christ - to recreate the sanctity of the Holy Sepulchre and feeling of being there. The round church was used from 1163, the Templars moving there from their original English house located in Holborn, having been used since the 1140s. Not much to say about it other than Ubisoft Quebec did a great job doing so. While the church’s interior is inaccessible in-game and was not recreated, the visible exterior of it more or less looks identical to its real life counterpart. Temple Church is open and can be visited Monday-Friday from 10:00-16:00, with admission ranging from 3-5£, with children being admitted free of charge. Tower Bridge Located on the edge of the borough of Tower Hamlets bordering City Of London, Tower Bridge is undoubtedly one of the great city’s most famous and iconic landmarks, attracting thousands and thousands of visitors every year. Construction of the bridge began in 1886, and stood finished and opened 8 years later in 1894. The bridge is particularly famous for its two bascules that can be lifted, allowing for smaller ships to pass through. Found during the World War I segment of the game, the recreation of the bridge is more or less spot on, only major difference between then and now, being the construction of the glass floor walkway located at the top of the bridge, that only opened as recently as 2014. The bridge itself is open and free to walk across 24/7, and interior admittance is from 09:30-18:00 every day of the week, with tickets granting access to the engine rooms and glass walkways priced at 6,70£ for children and 13,40£ for adults. Tower of London Also located on the very edge of Tower Hamlets right next to Tower Bridge, is of course the Tower of London, another one of the city’s most iconic landmarks. Construction first began in 1066, William The Conqueror erecting the first fortifications. The central “White Tower” was started a few years later around 1078, and fortifications were extended in the 12th and 13th centuries. The Tower has served as everything from Royal palace and residence, a public records office, an arsenal and more, but probably most notably a prison and execution ground, also housing the (in)famous Traitor’s Gate on the river. Also found during select memories and the World War I segment of the game, honestly not much to say, other than Ubisoft Quebec more or less perfectly recreated the iconic landmark, both the fortified exterior, the courtyard, as well as interior with armours, weaponry and more on display. Tower of London is open and can be visited from 9/10:00-16:30 from October to March, and until 17:30 from April to September, every day of the week year round, with the exception of January 1st, 6th and 7th, as well as December 24-26th. Tickets start at 17,90£ for children, and are up to 35,80£ for adults. King’s Cross St. Pancras Located in the southern end of the borough of Camden, King’s Cross St. Pancras is one of London’s biggest and most famous train stations. Originally opened in 1868, it shares a building with the former Midland Grand Hotel, and is considered one of the greatest marvels of Victorian Gothic architecture. Since its opening 157 years ago, it has been expanded more than once, and from 2007 and onwards, the station has been widely known for its Eurostar services to Paris, Brussels, Amsterdam and more of mainland Europe. There are a few notable differences between the real station and its in-game portrayal, parts of the facade looking slightly different in-game, as well as the lack of the building’s main tall tower, but ultimately the game’s portrayal still captures the look, colours and essence of it. Charing Cross Located right besides the iconic Trafalgar Square in the very heart of Central London, Charing Cross is another one of the great city’s biggest and busiest train stations. The station originally opened in 1864, South Eastern Railway looking to expand their line across The Thames from London Bridge into the West End and other parts of Central, given growing demand from commuters. Not much to say about it other than Ubisoft Quebec did a great job recreating the station building’s iconic facade, a few minor changes naturally having come with the years. The station’s interior has also changed, today having a sleeker, more modern look instead of classic Victorian architecture. Even today the station remains widely used for its South Eastern Railway services to a number of destinations across Kent and East Sussex in Southeast England, as well as its Underground services, with an approximate 37 million passengers passing through the station every year. Victoria Station Located in the heart of the borough of Westminster, Victoria Station is one of the city’s most popular and largest train stations. Competing for services going to the West End, two railway companies - London Brighton & South Coast and London Chatham & Dover - started building each their side of the station, with the former’s side opening in 1860, and the latter’s two years later in 1862. There are a few notable differences, but also similarities between the game’s portrayal and the real building. The station’s iconic facade has more or less always looked the same, but the interior is significantly smaller in-game and looks quite different. This ultimately makes sense, with how the station underwent big rebuilding, re-opening in 1909. Overall though, Ubisoft Quebec did a great job recreating the landmark, from the the iconic facade to the general feel of the station. The station has only evolved further with the years, seeing the removal of old walls dividing the two railway companies’ sides of it, and in the 1980’s, Victoria Plaza came to be, housing offices, as well as a minor shopping complex. Today the station is widely known for its services to a number of destinations in South England - from Brighton, Southampton, Portsmouth and more - and is also widely used for its fast and cheap services to London Gatwick Airport by thousands of visitors every year. Monument Located at the beginning of the City Of London to the East, The Monument to the Great Fire Of London stands tall just off of Fish St Hill and Monument St. Designed by architects Christopher Wren and Robert Hooke, construction of the spire began in 1671, and stood finished 6 years later in 1677, commemorating the great fire in September of 1666, destroying over 13.000 houses, 87 churches and many more buildings. The Monument also stands close to Pudding Lane where the fire started, in a small bakery owned by Thomas Farriner. There are a few notable differences between the game’s portrayal and its real life counterpart. The spire itself looks pretty accurate and spot on - although we are unaware of any secret ancient civilisation technology hidden inside it - and its more the surrounding area that has changed drastically, then being in a much wider and more open space, today being closely surrounded by modern buildings. The Monument is open and can be visited - walking to the top of it offering stunning views of Central London - from 9:30-18:00 every day of the week, closed for lunch from 13:00-14:00, and with the exception of 24th-26th December. Tickets are 3£ for 5+ children (under go free) and 6£ for adults, with special reduced prices for students and disabled. London Bridge And concluding this list is one of the city’s most legendary bridges, simply named after the city, as well as most iconic and enduring landmarks. Located on the River Thames between Southwark and the City Of London, it is one to have undergone the most changes since its inception almost 1000 years ago. Construction originally began in 1176 under Peter of Colechurch, replacing a timber bridge built in late Roman and early Medieval times. He passed away in 1205, but his vision was completed by fellow citizens 4 years later in 1209. The original Medieval London Bridge, remains one of the greatest marvels of Medieval architecture, housing numerous stores by the waysides, houses built above them, with up to 138 premises recorded by 1358. The bridge fascinatingly also remained the only connection point between the North and South side of The Thames, until the construction of Westminster Bridge in 1750. After years of frequent repairs, a major renovation project came underway, all houses were removed by 1762, and the ultimately simpler bridge, only housing walkways and traffic lanes as we know it today was slowly born. Honestly not much to say about the bridge, other than Quebec did a great job recreating it, and it more or less looked the same mid-19th century as it does today. The vicinity around has certainly changed and evolved though, today famously housing everything from Borough Market famous for its restaurants and street food, the iconic The Shard, and of course London Bridge station, widely used for its Underground, as well as services to South- & Southeast England, including Brighton, Gatwick Airport, a number of destinations across Kent & East Sussex and more. And that concludes this second list of landmarks found throughout London, compared to their portrayal in AC Syndicate, and now we have just about taken a look at every major noteworthy landmark in the city. Make sure to stay tuned for more Searching For The Creed articles in the future, as we shift focus towards other locations from throughout the games. Be sure to also check out our other existing comparison articles, taking a look at other places in London, Florence and Rome. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Code of Conduct | TheOnesWhoCameBefore
By using the services provided by TOWCB and its partners, I hereby agree to follow the code of conduct and community standards. Code of Conduct The Ones Who Came Before (TOWCB) is an Assassin's Creed Fan Community established in 2014. We provide news, theories, and updates to fans of the franchise worldwide. By using the services provided by The Ones Who Came Before and its partners, you hereby agree to follow our community standards and code of conduct. Standards We expect all community members to behave in an appropriate manner when using services provided by TOWCB and partners. I agree to show respect and courtesy to admins and other members of the community. I will make sure that the language I use is appropriate for community members of all ages. Comments containing swearing may be removed I understand that TOWCB and its partners have the right to moderate, edit, or remove interactions that fall below expectations. I understand that gatekeeping can make new fans of the franchise feel unwelcome and will refrain from creating a toxic atmosphere. I will behave in a manner that does not discredit TOWCB or undermine public confidence in our services. I understand that bullying or abuse of any kind will not be tolerated and may result in a ban from services provided by TOWCB. I will not discriminate or behave in an inappropriate manner. I will not pressure or harass members of the admin team when I disagree with content. I will refrain from using sexual language and imagery when using the services provided. I will not encourage or take part in illegal activities (such as promoting drugs) when using the services provided. I will refrain from discussion regarding leaked content. I will report comments, actions, and other interactions that fail to meet our community standards and violate our code of conduct. I understand that TOWCB admins have the power to permanently ban those who fail to meet the community standards. I will not post content generated through AI as it encourages content theft. I understand and accept my responsibility to positively uphold the TOWCB brand on collective and personal social media accounts. I accept that failing to live up to this can result in warnings, or further disciplinary action. I understand and accept content shared on personal social media accounts has to be limited; no discriminatory, political or disrespectful content. I understand that failing to live up to this can result in warnings, ultimately in parting ways with TOWCB Moderation The Ones Who Came Before admins will review actions that fall below the community standards on a case by case basis. Behaviour which breaks the code of conduct may lead to an immediate ban or removal of content. Those who spoil upcoming games, moments, endings etc for members of the community or admins may also receive a ban. We have the right to log ALL interactions we believe fails to meet the standards. This may also be used as reference if we choose to contact and discuss an incident. I will not steal content created by TOWCB or its partners without asking permission/credit Behaviour We Encourage Positive attitude Encouragement Debate Consideration of other people’s perspectives Leadership Innovation Creativity Cooperation Respect Problem-solving Avoiding unhealthy conflict with other people




















