top of page
AC Shadows Desktop Wallpaper_Opposite No Logo.png

Search

584 results found with an empty search

  • STARTED TO COMPLETE Quick-Fire Community Questions - Round 1: Dave Woodward | TheOnesWhoCameBefore

    STARTED TO COMPLETE Quick-Fire Community Questions - Round 1: Dave Woodward Community Interview Share Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database This week on Quick Fire Community Questions, we interviewed Ubisoft Star Player and Assassin's Creed UK Admin Dave Woodward. comments debug Comments Write a comment Write a comment Compartilhe sua opinião Seja o primeiro a escrever um comentário. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • Jesper Kyd Interview | TheOnesWhoCameBefore

    Jesper Kyd Interview Interview Share 31 Oct 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database To celebrate the upcoming 10 year anniversary of Assassin's Creed II, we're proud to release a new Q&A with BAFTA award-winning composer and sound designer Jesper Kyd. Col: Hi Jesper, thank you very much for joining us today. It's a huge privilege to be able to conduct this interview. I'm sure most of our fans already know, but please could you tell us a little bit about yourself, and your work on the Assassin's Creed franchise. Jesper: I wrote the scores for the first 4 Assassins Creed games including what has become the theme of the franchise, Ezio’s Family. I have also composed all the Borderlands games, the first 4 Hitman games, Darksiders 2, all the State of Decay games, Freedom Fighters and many more. Outside of games my most recent project is the fantasy horror film Tumbbad (Amazon) . Col: It's been a couple years since you last composed a full soundtrack for the series, but your work has now become a big part of the Assassin's Creed legacy. How does it feel to hear different variations of your music in the recent soundtracks, and to have Ezio's family become the signature theme for the franchise? Jesper: I am a huge fan of the Assassin’s Creed franchise and it’s a thrill to see that Ezio’s Family has become the franchise theme. I originally envisioned the theme to represent Ezio’s loss and struggles and I tried to capture the emotion Ezio felt when thinking about this act of betrayal and tragedy. This moment defines who he is and who he becomes and of course why he joins the brotherhood and becomes an Assassin. There is always a sacrifice and struggle for all the characters in the series when they join this secret brotherhood and to me, that’s what Ezio’s Family has come to represent. It’s absolutely wonderful to hear all the different versions of Ezio’s Family not only in the games but also the many fan versions on YouTube . This theme has evolved so far beyond anything I could have imagined. Col: What are your top 5 Assassin's Creed soundtrack songs? Jesper My top 5 Assassin’s Creed tracks that I have written? That’s a tough one but here goes… Ezio’s Family \ Earth, Venice Rooftops, Sanctuary, Home in Florence, Dreams of Venice but there is also of course, Access the Animus. I am proud of all my Assassin’s Creed music, however the creative freedom and journey creating a new music style for the Italian Renaissance in Assassin’s Creed 2 was one of my favorite experiences of any score I have written. I did not have the benefit of a live orchestra budget for Assassin’s Creed Brotherhood and Assassin’s Creed Revelations so it was a bit limiting in trying to match the vision of a similar setting without the means that contributed to the sound of Assassin’s Creed 2. In many ways the achievements of the original Assassin’s Creed led the way for Assassin’s Creed 2 and enabled me to be set absolutely free creatively for the 2nd game. On the first Assassin’s Creed we spent a lot of time and effort coming up with the central music ideas and creating the blueprint for the ‘Assassin’s Creed sound.’ This includes mixing live performances through electronics to remind the audience that the experience is simulated through the Animus. We also had to invent a lot of new gameplay specific music for game mechanics such as eavesdropping, following targets, chase music, unique music for each of the 3 different cities (which included different music writing styles, different arranging and orchestration techniques as well as different instrument sets). Col:Which song for the series do you think holds the most emotion, and why? Jesper: That would be hard to say. I always try to put a lot of emotion in my Assassin’s Creed music such as “City of Jerusalem” from Assassin’s Creed or “Ruins of Rome” from Assassin’s Creed Brotherhood. I can say this though, I was pleased with the emotion in “Earth” from Assassin’s Creed 2 and when we recorded that theme with live orchestra and choir for “Ezio’s Family” I was very moved by the emotion the orchestra and choir brought to the performance. Similarly, with the choir’s performance on “Sanctuary” from Assassin’s Creed 2. Col: Do composers ever experience the musical equivalent to 'writers block', and did you find it difficult at all creating music for a video game? Jesper: I can’t speak for other composers but I feel music should flow naturally so if it doesn’t I think it’s because there’s something wrong. If I have trouble finding the sound or theme it either means I have not fully stepped into the project yet, meaning it’s the wrong time to write the music or perhaps there’s another idea floating around in my head that I need to express first, even if it doesn’t initially fit the game at all. I have been writing music pretty much every day since I was 13, so I just tend to keep writing until I get there. I don’t call that writers block, it’s more like you have to process ideas in your mind before fully finding the right sound, especially when you are inventing something unique, such as the Renaissance sound of Assassin’s Creed 2. Col: When composing music for AC, what would you say were your biggest inspirations? Jesper: How the game feels to play, the setting, the story, the characters and the atmosphere of the game. These are all very integral to the music creation process. On the first Assassin’s Creed, we focused on 3 main themes, Mysticism, War and Tragedy (of the Third Crusade). Then I worked these ideas into 3 different styles of music for the main areas in the game, Damascus, Acre and Jerusalem. For Assassin’s Creed 2 the music was inspired by Ezio’s story and the Renaissance and with Assassin's Creed Brotherhood we introduced a darker tone to reflect the corrupt and tyrant regime of the Borgia family in Rome. My music for Assassin’s Creed: Revelations was inspired by the city of Constantinople (today’s Istanbul), particularly the exploration and city music which features Greek as well as Renaissance and Middle-Eastern instrumentation. Additionally, all of the scores are filtered through the Animus. Col: Do you ever sit and listen to the AC soundtracks, like many of our fans? Jesper: I do listen to the music since it still retains a lot of deep emotions for me. It’s also important to review what you have written before as a refresher for interviews like this one(!) or when talking with fans at events. That might sound kind of strange but when you are working on the score, you are in the moment and everything is written to enhance the game. Once you take a step back, that’s when it helps you realize what you have created. A lot of people have told me Assassin’s Creed 2 is their favorite score of mine but to me it’s just one of many scores I have written and they all hold a special place in my heart for different reasons. Col: How many of the Assassin's Creed games have you fully completed, and which one is your favourite? Jesper: I have played quite a few but only fully completed Assassin’s Creed, Assassin’s Creed 2 and Assassin’s Creed Brotherhood. I really enjoyed the first Assassin’s Creed; Altair is a great character. But I would say Assassin’s Creed 2 or Assassin’s Creed Brotherhood are my favorites. They really improved the Assassin’s Creed 2 gameplay in Brotherhood and I really like the music implementation in Brotherhood. Assassin’s Creed 2 has the best story though. Col: Do you own Assassin's Creed merchandise? If so, what is your favourite item? Jesper: I quite like the Jack in the Box from Assassin’s Creed Brotherhood. However, I would love to have some more vinyl of my music released from Assassin’s Creed outside of the ‘Best of Assassin’s Creed’ picture disc LP that’s currently available. We are in talks with record labels regarding more vinyl releases and hope to have more news to announce soon. I would love to see something similar to the ‘Hitman: The Critical Collection’ box set release from iambit. Col: How did you first hear about the Assassin's Creed Symphony? Jesper: I first heard about the concert tour when the producers of the show, MGP Live, reached out and started collecting material for their suites of my Assassin’s Creed music. Col: How involved were you in the song selection process for the Symphony? Jesper: I was quite involved with the music selection for the ‘ Symphony of the Shadows ’ concert celebrating the 10th anniversary of Assassin’s Creed 2. For the Assassin’s Creed Symphony world tour, I was not involved in the track selection. Col: I understand that you were recently part of a community meet and greet. How did it feel to speak with fans of the franchise after the AC Symphony event? Jesper: Yes, I was at the world premiere of the Assassin’s Creed Symphony in Paris, where they held a meet and greet with fans after the concert. I love speaking to the fans of all the various franchises I am involved with. Often people share their stories about why the music is so important to them and I feel blessed and honored when fans share such personal stories. It’s almost like sharing a part of you with people when writing emotional music. I really try to pick projects where I can maximize the truth behind the music, writing music that has a deep meaning to me too, and I think that translates to people that hear the music in the games. Col: Do you have any plans to attend more AC Symphony events? Jesper: Yes, I will be attending their next show at the Dolby Theater in Los Angeles on November 10 and we have a special surprise in store for the fans in celebration of the 10th anniversary of Assassin’s Creed 2. Also, as I am writing, I’m actually flying back from an amazing performance of Assassin’s Creed 2 at the 10-year anniversary concert ‘ Symphony of the Shadows’ which was performed at the National Forum of Music in Poland together with Hitman…one of the best concert halls in Europe and an absolutely amazing performance by the Wrocław Philharmonic Orchestra and Choir. We would like to say a huge thank you to Jesper Kyd for joining us for this interview, and to Top Dollar PR for making it possible. BAFTA award-winning and MTV nominated composer Jesper Kyd has created the iconic music scores for the ASSASSIN’S CREED series, BORDERLANDS series and HITMAN series. Renowned for his non-traditional methodology of blending live instrumentation and manipulated sounds, Kyd’s dark electronic, choral and symphonic scores for the HITMAN series received Best Original Music from the British Academy as well as an MTV VMA nomination. As pioneer of Assassin’s Creed’s musical universe, Kyd’s cinematic and uniquely atmospheric music helped define the series for fans around the world, including his ‘Ezio’s Family’ theme which has become the signature musical theme of the franchise. Most recently Kyd’s evocative original music can also be experienced in the visionary, multi award-winning Indian horror-fantasy Tumbbad. Bestowed with the 2018 Global Creators Award by Rock & Roll Hall of famer Nile Rodgers (David Bowie, Daft Punk), Jesper Kyd’s journey as an artist is ever-evolving and latest opus Borderlands 3 continues his penchant for experimentation with new sounds. Links: Jesper Kyd Website Assassin’s Creed Symphony World Tour Trailer Assassin’s Creed Symphony Tour Launch Trailer Jesper Kyd - Ezio’s Family Concert Suite (Assassin’s Creed II) | WDR FMF 2018 | Video Games Music Gala | Ezio's Family Suite from Assassin's Creed 2 FMF 2018 | Video Games Music Gala | Assassin's Creed Suite from Assassin's Creed 2 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • What Netflix can learn from Fallout's Success for Upcoming Assassin's Creed Projects | TheOnesWhoCameBefore

    What Netflix can learn from Fallout's Success for Upcoming Assassin's Creed Projects Analysis Share 25 Apr 2024 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database Amazon Prime’s new Fallout show is excellent, and like many people I got a bit addicted and binged the whole thing over the weekend. It's an intriguing, dramatic, action-packed narrative with some really compelling characters and performances. As a fan of the franchise, I felt it perfectly captured the tone that made me love the games, but importantly it was still welcoming to newcomers. This is likely why it's had such critical success, and why all of the games are seeing a massive rise in active players. It's an almost perfect live action video game adaptation, and as we wait for Netflix’s new Assassin’s Creed show, I think there are plenty of lessons that the Netflix production team could take from this success; a few of which I actually think we already got in the Assassin's Creed Movie (2016). While it has its fans, I think the film overall was a failure. It didn't resonate with audiences, and the narrative felt jumbled. But, choosing to create an original story within the world of Assassin's Creed that actively affected canon was the right move. I care about the stories of these games, and while it would be great to see characters show up (you could pull off a pretty cool Kassandra appearance with Melissanthi Mahut), I have no interest in seeing their stories again in live action. If you want to get people interested, show them something new and add to the games. An original story would be a great opportunity to introduce new people to the franchise, while giving hardcore fans something to chew on. With that, I also think that you need to ruffle a few feathers. Some Fallout fans have taken issue with the show’s additions to canon. There's nothing that breaks what came before, but theories and questions were put to bed, while the fate of a major city was decided. It's brave and shows a creative team who weren't willing to do a simple paint by numbers story. There are much easier, less controversial plots that could have been written, but by being bold the show stands out and doesn't feel like a watered down add-on. Even though some fans are annoyed, the decisions were handled well to fit within the narrative of the show (rather than be purely for shock value), by a team of creatives who are clearly fans of the games themselves. If Netflix wants the Assassin's Creed show to work, they need to make some bold decisions. The show could be a perfect opportunity to finally conclude some of the dangling threads left by previous games that Ubisoft no longer cares about answering. We could find out what happened to someone like Bishop and Erudito, get details on the Roman Hidden Ones who Aya led, or even expand on the Juno and Phoenix Project sub-plot which, as far as I know, was quickly resolved in a comic. These are just suggestions, but if you get in a talented team who are also fans, you could pull off something really exciting here. That, I think, was the core problem with the film. The filmmakers were incredibly talented, Michael Fassbender, Marion Cotillard and director Justin Kurzel had just come off making Macbeth (2015), a genuinely brilliant film. There's talent there, but for whatever reason it didn't manifest into a good adaptation of Assassin's Creed. There could be plenty of reasons for that, Kurzel himself admits the film was a mess and struggled with his first jump into Hollywood Cinema, but I would say that a big challenge may have come from his unfamiliarity with the source material. Recounting his involvement in the film, Kurzel explains that it was Fassbender who first informed and drew him into the project He was introduced to the idea as a director, not a fan. There's nothing necessarily wrong with that, but if Netflix wants to course correct now I think getting an actual fan who's played the games to show run would be an important first step. Jonathan Nolan, Fallout showrunner and brother of Oscar-winning Christopher Nolan, isn't just a talented individual (with work on Westworld, Person of Interest and many of his brother’s films), he's also a huge Fallout fan. He describes Fallout 3 as ‘consuming a year of his life’. He cared for the source material and made a show he would want to watch. That's the kind of person we need helming Assassin's Creed, someone who can't only prove their talent, but bring in the tiny details that made us all fall in love with the games to begin with. Fallout has given me hope, and I think if done right Assassin's Creed could end up as an amazing show. Sources: Deadline Independent Collider Images via Amazon Prime video comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases so far including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! Finn Fletcher

  • Cracking the Isu Code: Part 1 | TheOnesWhoCameBefore

    Cracking the Isu Code: Part 1 Analysis Share 30 Dec 2021 Written By: Edited By: Preston Carbonaro Colum Blackett Back To Database Assassin's Creed fans are working hard to crack messages written in the secret language of the highly advanced precursor race known as the Isu, and in the process, decode multiple hidden messages We here at TOWCB have joined the community efforts to try our hands at decoding these messages which are scattered around throughout the game; in Standing Stone puzzles, on Layla’s laptop, and even promotional content. We sincerely hope that none of you experience the Bleeding Effect during the decoding process … Finding the Isu Writing on the Isle of Skye (AC Valhalla) To find the message written by Brendan of Clonfert, players must head to Fairy Glen Standing Stones on the Isle of Skye, and search the area for a note. During the Valhalla crossover, Kassandra and Eivor will visit the area together in an effort to locate the mysterious artefact causing nightmares on the island. At the bottom of the message written by Clonfert, we can see the mysterious Isu writing that has appeared throughout Valhalla. Decoding Brendan of Clonfert’s passage on the Isle of Skye (AC Valhalla) Here’s a step-by-step guide of how a segment in the precursor language was translated by fellow codebreakers, and the methods we used to decipher it. Here are two extracts from the mysterious note. After careful analysis of the text, we can safely assume that the short passage and Isu writings are one and the same. The Isu text in the red boxes are verbs in their past participle tense, which are identified by the Isu letters ‘t’ and ‘o’ (underlined in blue). Therefore, these must be the words “Born”, “Cleansed” and “Wrapped” that Clonfert wrote. Another interesting observation is the above Isu symbol which has a ‘h’ sound, and is usually an adverb. However, it can also represent the instrumental case - a grammatical case used to indicate that a noun is the instrument or means by or with which the subject achieves or accomplishes an action. Using this method, the first two words in the second line are translated to “in cold waters” (or using the instrumental case: with cold waters). The third word in the third line translates to “in the shroud” (or using the instrumental case: by using a shroud). Conclusion Assassin's Creed Valhalla is a game that is filled with hidden secrets, which we aim to uncover in this new series dedicated to deciphering the mysterious language of the Isu. If you have a flair for codebreaking, get in touch with the admin team for writing opportunities. Also, if you discover any more of the secret language in the game, send it over to the team @ ACFirstCiv on Twitter to analyse! Click here for an Access The Animus video for a more in-depth explanation of the Isu language translations: comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Preston is a long-time Assassin's Creed fan of both the games and the soundtracks. He works as a primary school educator, and is also a part-time actor. He takes a keen interest in mythology, symbology, codes and puzzles. Some of his passions include writing, reading, art, gaming, football, and music. Preston Carbonaro

  • Vikings in Ireland: A History | TheOnesWhoCameBefore

    Vikings in Ireland: A History Breakdown Share 19 Feb 2021 Written By: Edited By: Lauren Harris Ashlea Blackett Back To Database The first story DLC for Assassin’s Creed Valhalla, Wrath of the Druids, is due to release in the near future and it will see Eivor travelling to Ireland to battle a druidic cult known as the Children of Danu. As such, it is a great time to explore the history of the Vikings and their adventures in Ireland. The First Viking Age in Ireland is generally considered to be between 795 CE and 902 CE. The first recorded Viking raids on Irish soil happened in the year 795 CE on the islands of Rathlin and Lambay. It is likely that the invaders were from Norway, just like our good friend Eivor. For the next 40 years, towns, farms, and monasteries were frequently looted and destroyed by Viking warriors. As this was occurring, the Viking settlers were also integrating themselves into Irish society. The Norse warriors attacked the St. Columba monastery on Iona in 795 CE and burned St. Patrick’s Island to the ground in 798 CE. They returned to Iona in 802 and 806 CE, murdering 68 of the island’s residents and devastating the community. The Norse were not ones for large battle fleets. Instead, only a handful of ships – often less than three – would dock at the shores and offload a group of Vikings. Once the pillaging was complete, the warriors would return to their ship and depart, leaving nothing but destruction in their wake. Eye-witness accounts from the time refer to the Viking invaders as “faceless wraiths”, strangers who left as quickly as they arrived with the only evidence that they were ever there being the smouldering embers of the towns they passed through. Wrath of the Druids is the first downloadable content expansion for Assassin's Creed Valhalla, and is set to launch Spring 2021. The Irish did not take the attacks lying down, however. The Annals of Irish history mention that in 811 CE, the people of Uliad managed to kill a fleet of Viking invaders who arrived on their land. A year later in 812 CE, another fleet was killed in Umall, known today as County Mayo. It was clear to the Viking warriors that their small fleets of only a few longships were no longer working. For one, their men were being slaughtered by the Irish. More than that, though, was that there was only so much loot the Vikings could plunder and bring back to Scandinavia in such small ships. As a result, the invaders decided to upscale their operation in the 830s. The invaders travelled to Ireland with a fleet of between 50 to 100 ships and set up camp. This allowed the Vikings to raid the countryside and bring the loot back to their campsite. In 836 CE, they pillaged Uí Néill. In 837, they carried out river raids on the Boyne, Liffey and Shannon rivers. The Annals of Ulster recorded that sixty ships arrived on the Boyne, with another sixty on the Liffey. They approached Brega and Liffey and plundered everything in sight. In 840, the Vikings attacked Lough Neagh and the surrounding monasteries for most of a year. Their conquest grew in 841 when the warriors set up fortified camps at County Louth and Dublin. The Norse Vikings had a new problem to contend with in 849 CE when more invaders arrived on the shores of Ireland. These settlers were not Norsemen but Danes, and their arrival created a power struggle within Ireland’s Viking communities as the two groups began to fight each other. This distraction gave the Irish nobility time to plan how to deal with the invader armies. However, just as the Irish were building their defences and planning to strike, the Viking raids seemed to stop. 851 CE saw the last major attack of the time as the warriors crossed the sea to begin their invasion of Britain. With the warriors gone, the only Vikings left on Ireland were the settlers who were more concerned with building a life for themselves than attacking other communities. Some of the most prominent Norse populated towns in the late 800s were Dublin, then known as Dubhlinn, Cork, Youghal, and Waterford which became Ireland’s very first city. We know from the events in Assassin’s Creed Valhalla that the game takes place from 873-878 CE. As such, it should be relatively peaceful by the time Eivor arrives in Ireland. There will be a significant Norse population for Eivor to meet and interact with, but there should not be a lot of raiding and pillaging happening. This would allow for the Children of Danu to take centre stage within the narrative, as there will likely not be as much political intrigue happening on the isle at the time. The Children of Danu are inspired by the supernatural race in Irish mythology known as Tuatha Dé Danann which translates to “the folk of the goddess Danu”. Whether this cult will be supernatural in nature or just a group who worship the mythological race remains to seen. One interesting fact about the Tuatha Dé Danann is that they had four magical treasures that they brought to Ireland – a cauldron, a spear, a stone, and a sword. Is it possible these objects are connected to the Isu? Whilst Viking activity in Ireland was mostly peaceful for the latter half of the 800s, that calm was short lived. The Second Viking Age began in 914 CE when a large fleet of Viking ships docked in Waterford harbour to recapture their old settlement which had been reclaimed by the Irish. The raids and pillaging resumed with great force. The Vikings were determined to win back the land that they lad lost to the Irish, including the thriving town of Dubhlinn. That was the last straw for Niall Glúndub, King of Uí Néill, who wanted the Vikings out of Ireland. In 917, he led an army against the Viking warriors in Munster. They were ultimately unsuccessful and retreated having achieved little. The King tried again in 919 and the same thing happened – only this time Niall perished in the attack. With the only person truly willing to stand up to the Vikings now dead, the invaders were free to continue their conquest of Ireland. They established a new town called Weisfjord, now Wexford, in 921 and in 922 they created Limerick. Once again, however, the Viking raids calmed and the settlers focused on building their communities. The British kingdoms of Northumbria, East Anglia and Merica had been defeated and united under one Viking kingdom known as the Danelaw. Dubhlinn was also joined with the Danelaw, as it was one of the most significant Nordic cities of the time due to its high volume of trade and slavery. With such a powerful part of Ireland under their rule, the Vikings began taking control of other Irish towns. In 952, however, Dubhlinn split from the Danelaw due to its power and the Vikings established their own dynasty within the city. Concept art for Ireland coming from the Assassin's Creed Valhalla Season Pass Trailer. For the next 20 years, things in Ireland were fairly uneventful – at least where the Viking population were concerned. Amongst the Irish lords, a battle for power was occurring as men competed for the position of High King of their land. It was also during this time that the Norse and Dane population of Ireland began converting to Christianity. Most of the time, the Irish were willing to tolerate the presence of the Viking communities as they were usually peaceful and responsible for much of the country’s trading. However, political turmoil within Ireland’s nobility would soon change this. Mathgamain mac Cennétig, King of Munster from 970 CE was killed in 976 CE by the previous King of Munster, Máel Muad mac Brain. Mathgamain was succeeded by his younger brother Brian Bóruma. Brian wanted two things above all else: revenge for his brother’s death and power over Munster. In 977 CE, Brian attacked the Viking population in Limerick. King Imar and his sons hid in the monastery, believing that a Christian ruler would not desecrate a sanctuary of God. They were wrong. Brian broke into the building and murdered the Vikings inside. In 980, Brian declared himself King of Munster. Brian was not above working with the Vikings when it aided his quest for power. He formed an alliance with the Waterford Vikings so that he could take control of Leinster province. His goal was power and he would do what was necessary to get it. King Brian Boru’s fast-paced rise to power concerned the other Kingdoms in Ireland, particularly Uí Néill. King Máel Sechnaill II tried in vain to take power away from Brian. Realising this was unachievable, the Kings held a meeting and agreed to divide Ireland between them. This was not a move that everyone appreciated, however. Leinster and Dubhlinn were particularly outraged and revolted against the rule of their new leader. Brian was unfazed by this and led his armies into Leinster and Dubhlinn and destroyed them. From there, Brian continued to take control of Ireland’s regions and Kings Silkenbeard and Máel Sechnaill II both surrendered power to Brian. By 1006 CE, Brian Boru had almost claimed the entire country as his own. Brian’s dream of becoming High King of Ireland looked inevitable. No one could stop his conquest. That was until 1013 CE when the people of Ireland turned on their ruler. Brian tried to fight back against the revolts rising up around Ireland, but this time his enemies were stronger and he was forced to retreat. The rebels travelled to Scotland and the Isle of Man to recruit more warriors to their army, and when they returned they were stronger than ever. The foundations for battle were set. The Battle of Clontarf is one of the most famous battles in Irish history as it is seen as the exact moment the Viking rule in Ireland ended. The battle happed in 1014 and one was one of the bloodiest the country had seen. Thousands of men were killed on both sides, and the Vikings retreated to the Isle of Man when it became clear Brian’s army had won. However, Brian’s victory was short lived as he was killed, allegedly having been bludgeoned to death with an axe by a Viking. With the Vikings having left Ireland and regrouped on the Isle of Man, Viking rule in Ireland was over for good. The remaining Vikings were allowed to maintain control over Dublinn until 1074 CE, but in reality the line between Viking and Irishman was becoming blurred. Vikings were now part of the Irish communities they had once raided, and their own culture and heritage had been replaced by Christianity and Irish customs. Over time, there was nothing left of the fierce Norse conquest that had taken hold of the country in the early 800s. Despite the Viking Age ending in 1014 CE, the influence that the Vikings had in Ireland can still be seen today. The Vikings established the first ever Irish city, Waterford, and also created the first naval base within the city. The Vikings were also responsible for introducing Irish currency. Prior to 995, Ireland did not have its own official currency. It was the Viking King Sitric Silkenbeard who created the first Irish coins, which were silver and bore King Silkenbeard’s name. Another interesting fact is that, despite being well known for destroying Christian monasteries during their raiding years, the Vikings are actually responsible for the creation of Ireland’s most famous cathedral. King Silkenbeard was so devoted to his new religion of Christianity that he ordered the construction of Christ Church Cathedral within his city. It is still standing today and as gorgeous as it was in the 10th century. Indeed, even many of the surnames we associate with Ireland today are deviations of the Scandinavian names that the Vikings brought to Irish soil. Having Viking ancestry in Ireland is relatively common due to how the Vikings merged with Irish society and married native Irish people. The reign of Vikings in Ireland may have only lasted for 220 years, but it was a time that was anything but boring. Without those Viking invaders, who knows what Ireland would look like nowadays. One thing is for sure, it would not be the country we know today. That is the beauty of history. For better or worse, our world is defined by the ones who came before us – just like in our favourite video game. Journey to Ireland and unravel the mysteries of an ancient druidic cult. Fight your way through haunted forests and dazzling landscapes while gaining influence among Gaelic kings. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Lauren is a online article writer who joined the program in 2019, which allowed for her work to be viewed by a larger audience. She is especially interested in Assassin's Creed lore, and wrote a number of thought provoking articles which you can find here in the Community HUB. Lauren left the program in 2021 shortly after the 'Assassin's Creed Infinity' announcement, which understandably left many fans feeling uneasy. We wish her the best of luck with her future projects. Lauren Harris

  • Assassin’s Creed Virtual Photography: 1st to 12th April | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 1st to 12th April Community Share 24 Apr 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed The Mask Game: Assassin’s Creed Odyssey VP Artist: @ Jaco8ee The Ones Who Came Before Photo of the Week Judge: Jack (@ _Virtualtourism ) This headset happens to be one of my favourites from the game, so I was happy to see it this week. It’s such a great piece and very menacing in the right light. Jacobee nailed the lighting in the image as it plays the crucial role of highlighting the vibrant colours and bringing out the details of the headpiece. Couple that with the contrast between the vibrancy and the cold, metallic surface it creates a striking visual. The subtle expression in the eye adds some sort of humanity giving the otherwise lifeless exterior a sense of emotion. Aaron (@ FalconSwift87 ) “The cult is nothing without me, even the gods cower in my wake.”. Dramatic outfits and concealing masks have always featured prominently in the Assassin’s Creed franchise. Most notably the order, who often conceal themselves in a manner fitting of the deeds they carry out. Here we have such an awesome shot of Alexios hidden behind the mask. The portrait is perfect with that striking black background. The details are insane, with both mask and fabric looking so good. Despite this being the hero, it feels like a menacing shot and instantly reminds me of the Origins cinematics. A glorious portrait that fully deserves photo of the week. Lookout Game: Assassin’s Creed Mirage VP Artist: @ visionevp “Baghdad and its surroundings call to me”. Stunning scenery has always been one of the huge pulls for the Assassin’s Creed franchise. We get to experience so many beautiful worlds that many of us will never see in real life. Mirage and its colour palette are simply gorgeous, and when roaming the wild you cannot help but stop and stare. For me this shot is so peaceful and reflective. I often find myself doing this when riding my horse in the desert. Visione has captured the moment the flamingos have taken off which is always a delight. I love the blue and sandy tones with Basim looking on over the water. A very captivating picture that brings a little calm. Hidden Blade Game: Assassin’s Creed Valhalla VP Artist: @ playpausephoto “The world is changing, and we must change with it”. Assassin’s Creed Valhalla features for me one of the coolest looking hidden blades. It’s a shame that it often gets overlooked due to Eivor not actually becoming an Assassin. Either way it is still awesome, and I am curious why Basim does not use the same one. Here we can see Eivor thrusting the blade in what looks like a training session. I really like the use of fog as it reduces the noise in the background. The purple flowers add a softer touch to the capture in contrast to the hidden blade and Norse tattoos on Eivor’s body. An elegant shot which is quite unique for a Viking simulator. Lone Warrior Game: Assassin’s Creed Valhalla VP Artist: @ redmaiden_vp “We are all lonely and all seek a hand to hold in the darkness.” Assassin’s Creed Valhalla struck a perfect balance between solo and team play. I really enjoyed that you could just ride your horse around the breath-taking landscapes, and take it all in. Equally you could travel by longboat with your crew and raid as part of a war band. The capture we have here is one of those beautiful solo moments within the game. I think the shot is elevated by using black and white, it adds both mystery and grace. I love how the photo has been split by the land and the sky, and how Eivor is riding up the incline. The sunrays bursting through from the left look magical and having the stone structure and Sýnin in the distance adds further context to this exceptional capture. Vengeance Game: Assassin’s Creed Odyssey VP Artist: @ UnfazedVP “You would fight me?” The range of outfits in Assassin’s Creed Odyssey is quite something. You can be a nimble Assassin or full-blown gladiator. Either way you will look like a badass as you traverse the Greek landscapes. The moment I saw this capture I could not think of anything else but the arena scenes from Gladiator. This is absolutely a movie poster shot. The details on the helmet are incredible, especially the dents and scratches. But for me that background is ferocious and gives the heat of the battle vibes. It is all consuming and sums up this warrior’s tale. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin’s Creed Virtual Photography: 2nd to 13th December | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 2nd to 13th December Community Share 9 Jan 2025 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Holiday Sub-Zero Game: Assassin’s Creed Valhalla VP Artist: @ FrameHoldPhotos The Ones Who Came Before Photo of the Week Judge: @ Falconswift87 There has never been a better time to fire up Assassin’s Creed Valhalla and take a trip to the North. The winter season is upon us and Eivor is well equipped to deal with the icy winds. This capture from Frame Hold is quite exquisite. The composition elevates the photo, drawing your eye to the snowy tundra. Furthermore, I love how Eivor is framed by the branches as she strolls through the forest. There is definitely a wow factor to the snow and how it looks and feels in the game, you can see this in the trail Eivor leaves in the snow. I adore the choice of outfit too and it fits with the chilly feel of this perfect winter capture. Winter Wonderland Game: Assassin’s Creed Valhalla VP Artist: @ UVioletra The world of Assassin’s Creed is rife with opportunity for breath-taking landscape virtual photography. When it comes to winter shots Valhalla is your game. Bianca excels in this department too, with her wonderful talent for capturing stunning vistas. There is so much beauty in this photo, thanks to the excellent composition. The rays from the sun add a touch of warmth to an otherwise wintery feel. The river snaking through the land is captivating, as is the beautiful snow-covered hills. Overall, it’s the colours that draw me in, with that purply/blue hue adding a magical feel to the photo. Snow Capped Game: Assassin’s Creed Valhalla VP Artist: @ vgshutter For me Norway is a visual masterpiece in Assassin’s Creed Valhalla. The sheer scale of the mountains and the crisp white of the snow really transports you back to the Viking days. This photo pays homage to the wonderful game design and reinforces why we love to explore regions in Assassin’s Creed. When I look at this shot it reminds me of the art cards you often get with collector’s editions. I think the white boarder helps to elevate that feel. The sun creeping out behind the tip of the mountain is clever and the Raven gliding towards it is a nice touch. What I love is the fortress/settlement below, those log buildings are giving off real wintery vibes. Daybreak Game: Assassin’s Creed Valhalla VP Artist: @ TheAncientGame4 I am not surprised to see Norway featured predominantly for this theme. Once again, I find myself reminiscing back to the launch in 2020 and the absolute joy of entering the world of Assassin’s Creed Valhalla. What we have here is a panorama of great scale, showcased through the excellent composition and the smart use of light. The line of golden sun piercing the cold water is magnificent and the way its glow reflects off the snow adds a sense of warmth to a very chilly shot. I really like how the body of water sits encased by the mountain ranges. So much effort was put into creating these vast areas that are essentially empty in terms of gameplay but full of opportunity for photography. Frozen Lands Game: Assassin’s Creed Valhalla VP Artist: @JadedVortex Assassin’s Creed Valhalla leans into the mythology both in the main story and the Dawn of Ragnarok DLC. With Gods like Odin and Thor who are so well known in pop culture it would have been a shame not to feature them. In Norse mythology the cold of Niflheim is often depicted in the manner of this shot. The cold barren lands are well represented here with some nice blue tones really adding to that freezing atmosphere. The dragon skin is the nice touch too as it has importance to Norse culture thanks to Níðhögg who was said to reside at the roots of Yggdrasil. This capture is exactly what I think of when recalling my time in the snowy mountains of Norway. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Condividi i tuoi pensieri Scrivi il primo commento. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Shadows World Trailer Released | TheOnesWhoCameBefore

    Assassin's Creed Shadows World Trailer Released News Share 13 Sept 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Ubisoft has released the World Trailer for Assassin's Creed Shadows, showcasing the new dynamic weather system and stunning landscapes. We are now just three months away from launch, and we here at The Ones Who Came Before can't wait to play the latest instalment. Here is our Trailer Analysis video by SisterlyThrower from TOWCB Video Content Creation Team exploring likes and dislikes from the new footage. Stay tuned for all things Assassin's Creed Shadows here at The Ones Who Came Before comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Day - The 21st of December | TheOnesWhoCameBefore

    Assassin's Creed Day - The 21st of December Analysis Share 20 Dec 2019 Written By: Edited By: Thea (Moonchildgecko) Ashlea Blackett Back To Database Why do we celebrate Assassin’s Creed (AC) Day, and why exactly the 21 st of December? Like every other person, firm, land, event etc. each have their day of celebration, why should our beloved franchise be any different? To have a specific day to celebrate something thousand of people have in common is a great way to reminisce the games, the characters and the stories they tell. Why then the 21st of December? Image by The Mentor's Guild The Winter Solstice – Early Human Tradition and Celebration The 21 st of December is commonly known as the Winter Solstice when the Earth’s North pole reach its furthest point away from the Sun, and for the people in the North the days grow longer again, and the darkest time of the year is finally coming to an end. The same thing happens in the South in June. The Winter Solstice have been celebrated by humans for thousands of years, both as a way of remarking the Sun’s lowest point on the horizon, as well as it’s rebirth and new rising. As far as 10,000 years ago, humans witnessed the Sun’s fall and rise on the sky, and celebrated it thereafter with religious and burial grounds being built to mark the turning Sun. Throughout the World, humans have made monuments according to the Sun and its movements. Both advanced civilisations, like Ancient Egypt and Greece, as well as more primitive ones like the Neolithic and Early Bronze Age civilisations in the North of Europe built their tombs based on the placement and the importance of the Sun. Some even studied the Sun and used it in their calculations. In 240 BCE. the scholar Eratosthenes used the Summer Solstice and the measurement of the angle of a shadow cast by a stick to calculate approximately just how big the Earth is. The Sun have also been used as one of the first symbols created by humans. The Spiral is considered one of the earliest symbols made by man, and although the meaning of it varies from place to place, the worship of the Sun has left its mark on many civilisations through time. As a symbol of growth, strength, rebirth and new life, we have discovered in modern times just how ferocious and dangerous the Sun really is. In Assassin’s Creed, solar flares followed by a massive coronal mass ejection was the doom of the First Civilisation in 75 000 BCE. It wouldhave been our doom again was it not for the Assassin Desmond Miles and his team in 2012. Desmond Miles – the Little-Known Ultimate Sacrifice As we know from the Assassin’s Creed franchise, the 21 st of December isn’t all about the fall and rise of the Sun. The first modern world protagonist we meet in the franchise, Desmond Miles, sacrificed his life on December 21st in 2012 to save the Earth from the disaster that would occur, saving billions of people. The Number 72 – Both a Password and a Puzzle 72 isn’t a number that is strikingly astonishing alone, and unless you’ve kept your eyes and ears open, it’s even illusive in the franchise. The number first appears in 45 BCE when the Vault in Rome was opened by Marcus Junius Brutus, then again later by Ezio Auditore in 1506 and his descendant Desmond Miles in 2012. The number’s importance becomes evident when it reveals to be the very password for the Vault. As explained by Shaun in AC: Brotherhood: The Tetragrammaton. The 72 names of God. You see? They're all contained within three verses: Exodus 19 through 21. And, get this, you'll like this. If you arrange the four Hebrew letters in God's name within an equilateral triangle, their numerical values add up to the same number: 72. Although Assassin’s Creed may be quite fond of the number 72, it can also be found outside the franchise. If you dig into the amount of occasions 72 have been mentioned through time, the list grows longer and longer the further you dig. From the 72 sicknesses, the 72 steps from Earth to Heaven in the Bible, the 72 old men of the Synagogue, the 72 Immortals in Taoism, the 72 evil disciples who enclosed the god Osiris in a coffin, the list, to say it short, goes on forever. If it’s God’s little joke, a human made coincidence or just Nature having fun with the number, it’s not a number to be throw under the carpet. It is an important number, both in history and in Assassin’s Creed. Before the release of AC: Origins and Odyssey, every main game from Ubisoft have been released within the time frame October 10th to December 21st. Whether it be intentional or not by the developers, it’s a funny coincidence nonetheless. From October to December, the franchise celebrates the growing amount of beloved games. Everyone has their own favourite, their first game or the one that touched a special place in our hearts. For the community, to have a day of celebration simply adds to the joy (and make an excuse for giving gifts). Image by Assassin's Creed Wiki The Community – a Day of Celebration, Charity and Reminiscing AC Day may have multiple meanings and significant facts behind the date, but first and foremost it’s a day for the fans, for the community and the hardworking people behind the games we all love. Sources: Britannica: Winter Solstice Images: AC Day Wallpaper Pack by The Mentor's Guild AC Wiki comments debug Comments Write a comment Write a comment Deel je gedachten Plaats de eerste opmerking. About the Author Thea is a full time student studying archaeology at the University of Bergen in Norway. She is a huge fan of the franchise and enjoys writing both fictional and academic texts. In her spare time, Thea is a passionate artist, creating detailed pencil sketches and watercolour/acrylic paintings. She has even created tattoos and replica historical props/ clothing before! In Summer 2022, Thea joined TOWCB's art team, where she will have the chance to work on a variety of projects and expand her art portfolio. Thea (Moonchildgecko)

  • This Week in Assassin’s Creed Virtual Photography: 11th to 17th December | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 11th to 17th December Community Share 6 Jan 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This week’s guest judge is Steffi Syndrome a member of VGP Network and host of the wonderful #PhotoModeMonday – it is a real pleasure to have Steffi along for this week’s theme. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Wildlife Peeking Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 The Ones Who Came Before Photo of the Week Guest Judge: @ StefanieMcMaken ''I just love the perspective, with the artic fox peeking through the shrubs, there’s such life in it! In addition, the colours harmonize and give a beautiful winter vibe. I am also impressed that they don’t get lost, and the fox stays clearly visible. A truly remarkable shot, that is reminiscent of real photography. I am always amazed by @ m_nt_13 captures, and this is no exception. Incredible work.'' Aaron “Wilderness without wildlife is just scenery”. ''The various location in Assassin’s Creed Valhalla opens the door for a magnitude of wildlife. The snowy tundra sections in the north of England and Norway play host to the coolest and most lovable creatures. None more so than this wily fox peeking through the undergrowth. I am loving the winter tones and how the fox is camouflaged. It is a shot straight out of a documentary series, with the fox clearly hunting its prey. Timing is everything with these types of capture, and it is also very difficult to get anywhere near the wildlife. Kudos to m for producing such a superb shot.'' Howling Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 “Wildlife is something which man cannon construct.” In the world of virtual photography, you must have an abundance of patience and a sprinkling of luck. Many shots you see on social media have had a lot of time and effort poured into them. This capture here is a moment to savour. I still can’t work out how this has been pulled off so brilliantly. The odds of capturing this exact moment must be so slim. The shot is perfection with the stag howling to the moon like a wolf. I really like how the clouds frame the capture and the moons glow adds a beauty to the shot. Epic timing and great composition make for a glorious winter shot. The Ocean Game: Assassin’s Creed Odyssey VP Artist: @ PhilGPT “Under the sea.” It is funny how Assassin’s Creed has evolved over the years. It started out a city game, but after the huge success of Black Flag the sea has become somewhat of a staple to the series. The wide-open oceans are limited in Origins and Valhalla but there was so much to explore in Odyssey. Once again, I must commend Phil for the timing of the shot. This insanely good capture must have taken some time to produce. The ambiance and colour scheme are beautiful, and having the fin sticking out of the water is a touch of magic. Hunting Game: Assassin’s Creed Origins VP Artist: @ G_Assassin90 “Sometimes I am the beast in the darkness.” Hands down one of the best wildlife games is Assassin’s Creed Origins. The ecosystem on show is exceptionally developed. Having predators hunt their prey in front of you as you stroll the desert is quite something. This capture of a crocodile weaving its way through the waters is both elegant and menacing. These beasts are arguably the deadliest in Origins and should be avoided at all costs. I love the green of the water and the ripple effect. The colours are balanced perfectly to mimic a real-life photo. The details on the crocodile are remarkable, just don’t get too close. Winters Coming Game: Assassin’s Creed Valhalla VP Artist: @ BetweenDPixels “Nothing burns like the cold.” Deer seem to be ever present in the wilds of Assassin’s Creed games. Often, they are hunted by other animals or by the player themselves. This gorgeous capture of a female deer walking through the thick snow gives off massive winter vibes. I could easily see this shot on a Christmas card. I adore the composition, with the forest slightly blurred in the background. There is such a cold feel to the shot, and the details of the snow along with those hoofprints look great. The deer looks startled, which means Eivor must be nearby. A beautiful capture that perfectly fits the theme. Check out this new video by Turið Torkilsdóttir showcasing other December 2023 Assassin's Creed Virtual Photography captures, taken as part of our Eivor and Wildlife themes! And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Interested in Assassin's Creed Virtual Photography? Join our Twitter VP Community for a chance to be featured in our weekly articles! comments debug Comments Write a comment Write a comment Partagez vos idées Soyez le premier à rédiger un commentaire. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin's Creed Virtual Photography: 9th - 15th July 2022: Portraits | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 9th - 15th July 2022: Portraits Community Share 16 Jul 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Shadow Queen Game: Assassin’s Creed Valhalla The first capture of the week comes from @ Lidertzz over on Twitter. This week’s portraits special begins with an image of Eivor looking very gothic. I love this capture as it is so intriguing due to the colour choices. I always feel that black is a difficult colour to work with as it can overpower a shot. This isn’t the case here where instead, it adds to the image, giving a menacing and mysterious feel to Eivor. I would not want to see her emerge from the shadows if I were a member of the order. 2) Warrior Queen Game: Assassin’s Creed Odyssey Photo number two comes from @ 6VAC1 over on Twitter. Next up we move to Odyssey and everyone’s favourite Misthios. I have spent more time with black and white virtual photography recently and have become quite a fan. This shot instantly caught my eye when it popped up on my feed. Here we have a striking capture of Kassandra that shows her deep in thought. She looks very much like a woman on a mission here. The lighting is perfect too and highlights much of the detail of Kassandra’s armour. 3) The Hidden One Game: Assassin’s Creed Origins This week’s third shot comes from @ JamesTiddlyQuid a member of our Assassin’s Creed VP Twitter Community. I have been looking for a portrait of Aya for quite some time, lucky for me this one showed up in the perfect week. A fantastic shot of Aya contemplating what she is about to do. Dressed as an assassin, she very much looks the part. I adore the amount of detail that has been captured here, it really shows off the amount of work that went into designing this character. I recommend checking out the full set of images captured by @ JamesTiddlyQuid as it showcases the whole scene brilliantly. 4) London Calling Game: Assassin’s Creed Syndicate VP number four comes from @ MissEvieFrye a member of our Assassin’s Creed VP Twitter Community . Syndicate captures are hard to come by, however thanks to the AC15 celebration week I came across multiple worthy candidates. This one stood out as my favourite though as the outfit and the stance are perfection. I am really impressed that this photo has been taken as a portrait, it really adds to the sense of falling. The incredible work blurring the background makes you feel like you’re playing the game. The outfit is the winner here though with the amazing red, black and gold showcased so beautifully. The hidden blade also catches the eye making this a true Assassin’s Creed shot. 5) The French Assassin Game: Assassin’s Creed Unity The final capture of the week comes from @ ophierian_vp over on Twitter. This last shot comes from Unity and actually completes a mini Assassin’s Creed timeline for this week’s showcase. This was a hard choice as the set in which this capture comes from is flawless. Once again we get to see the assassin in all his glory thanks to beautiful work with the depth of field. This photo gives me the sense that time is passing Arno by quickly as he awaits his next target. A fantastic outfit which gives off that French vibe, and the leather bracer with the Assassin symbol is just genius. comments debug Comments Write a comment Write a comment Deine Meinung teilen Jetzt den ersten Kommentar verfassen. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Q&A with Abubakar Salim | TheOnesWhoCameBefore

    Q&A with Abubakar Salim Interview Share 9 Jan 2017 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database To celebrate our Three Year Anniversary, we sat down with Abubakar Salim, Bayek from Assassin's Creed Origins! Col: Hey Abu, thanks for joining us! Before we start the Q&A, could you tell us a bit about your work for Assassin’s Creed? Abubakar: Thank you! In Assassin’s Creed: Origins, I play Bayek, the last Medjay from Siwa...But I’ll be honest though, my work consisted of me waking up in the early hours, wearing a lycra/velcro suit with reflective balls and voicing and pretending to be a badass for hours. THAT has been my work on Assassin’s Creed so far. Col: How did you find Voice Acting, and did you enjoy the experience? Abubakar: I loved every second of it. This is my first video game job and the experience as a whole was a mixture of liberating, exciting, tough and genuinely fun. The passion and love from the team is so strong, that the work environment was a joy to be a part of. Voice acting in a video game? And that game being Assassins Creed?! What’s not to love. Col: When you auditioned for the role, did you know it was for a video game? Abubakar: No I didn’t! The character had a different name, and it was advertised as an animated series which would require motion capture. I got the audition through my acting agent, and I remember thinking that this would be an interesting project to get involved in. On my second round however, I met the creative team and they dropped the bomb that it was Assassin’s Creed, and I can just remember this feeling of pure elation. I’m a gamer and a huge fan of the series in particular, so my inner child screamed with joy when they mentioned that it was for the new Assassins Creed game. I had to play it cool though...well, I’d like to think I played it cool. But I’m sure Kama (animation director) and Felix (cinematic director) would tell you very different. Col: Was voice acting something you ever considered when you first started your career? Abubakar: Absolutely. It’s all creative man, and as I said before, video games to me as a kid was and still is a huge part of my life. I didn’t watch many films or TV shows, and books were hard to digest due to my dyslexia, but with video games and the beautiful worlds and stories crafted by them, it became the gateway into my imagination which fuels my work. If I could move, inspire, make someone feel what I felt as a kid when I dived into these worlds, then I’m happy. Col: How would you describe Bayek to a friend? Abubakar: He’s seen things. Smells though...don’t think he washes much. Col: As a Medjay (Ancient Line of Warriors), Bayek cares deeply about the people of Egypt. Do you think players will get a sense of Bayek’s sympathy and compassion for other people in the game?Abubakar: For sure. There is a form of duty that the Medjay held back then and Bayek has such a passion for justice and the people of Egypt, that I feel the players would connect with him on that level. But without going into too much detail, there is an incredibly powerful drive to Bayek which when the players find out why, would make the players understand why he cares so much. Col: Ashraf Ismail (Game Director on ACO) said in an interview with Gaming Bolt that Bayek “is the physical embodiment of ancient Egypt”. Do you agree with this? Abubakar: To me, Bayek is a man like you or me who happens to be in Ancient Egypt, and because of the given circumstances, his reactions become crucial to the shifts and changes of that time. He is definitely the embodiment and voice of a side of Ancient Egypt, but I feel that with this game, each character represents a part of Egypt which is as important as each other. Col: What can you tell us about the relationship between Bayek and Senu? Abubakar: Oh man. All I can say is that, that bond is special. Very special. I don’t want to reveal too much, but you will learn why when the game comes out. Col: Have you seen much of the Assassin’s Creed Origins Fan Art/Cosplay Projects. If so, is there a specific piece that sticks in mind? Abubakar: So since the announcement, there has been so much incredible pieces of work from the fans and the community that I can’t wait for all the more stuff that is to come when more gets revealed! Honestly, each person’s touch and addition to the franchise, be it through cosplay, art work, comic or fan fiction, has been joyous to witness. Col: What are you most excited about for when the game drops on the 27th October? Abubakar: I’m looking forward to get playing it finally. But I am super excited for the journey that the players are going to be taken on. Blood, sweat and tears have been poured into this beast of a game and to finally share that with the world will be a beautiful moment. We would like to say a huge thank you to Abubakar Salim for joining us, and to everyone at Ubisoft who helped to make this interview possible. Assassin's Creed Origins releases on the 27th October 2017. You can find Abubakar on Twitter and Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed: Heresy Breakdown | TheOnesWhoCameBefore

    Assassin's Creed: Heresy Breakdown Breakdown Share 1 Mar 2017 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Simon Hathaway, member of the Templar Inner Sanctum, brings a cool head and detached manner to his new role as Head of Abstergo Industry's Historical Research Division. But Simon also has an insatiable curiosity, and is fascinated by the thought of experiencing history first-hand through his ancestor—Gabriel Laxart, who fought alongside the legendary Joan of Arc. When he enters the newly-designed Animus for its initial project, Simon finds himself unprepared for what he discovers: How deep the conflict between the Templars and the Assassins goes. What Gabriel will do for the woman he both loves and reveres. And the most dangerous truth of all: Who is the heretic … and who is the true believer? I was lucky enough to get an early copy of Assassin's Creed: Heresy from Ubisoft. Special thanks to Holly Rawlinson. A n endless conflict. An old wrong. A new revelation. Simon Hathaway, member of the Templar Inner Sanctum, brings a cool head and detached manner to his new role as Head of Abstergo Industry s Historical Research Division. But Simon also has an insatiable curiosity, and is fascinated by the thought of experiencing history first-hand through his ancestor--Gabriel Laxart, who fought alongside the legendary Joan of Arc. When he enters the newly-designed Animus for its initial project, Simon finds himself unprepared for what he discovers: How deep the conflict between the Templars and the Assassins goes. What Gabriel will do for the woman he both loves and reveres. And the most dangerous truth of all: Who is the heretic and who is the true believer. Assassin's Creed: Heresy focusses on Simon Hathaway, the new Head of Abstergo's Historical Research Division. Replacing the late Isabelle Ardant, Simon takes the department in a new direction.Taking his place in the Inner Sanctum, Simon is given clearance by Alan Rikkin to use the new Animus, in a search for knowledge that will benefit the Templar Order. My Thoughts: Assassin's Creed: Heresy is extremely well written, uses an extreme amount of detail to set the scene. Although the book looks at the Historical aspects in great detail, it can sometimes become slightly confusing, as many names and characters hold similarities. I really enjoyed the idea that the Animus could be used to find knowledge that could help the present day characters fix broken Pieces of Eden. Simon's proposal to Rikkin at the start gives us a fresh perspective of the many ways in which the Animus can be used. Recently, we have seen the same formula in Assassin's Creed games. Use the Animus to find a Piece of Eden. It was interesting to see a search for knowledge, rather than a search for another artefact. I was especially impressed with the many links to the Assassin's Creed: Abstergo Employee's Handbook (also written by Christie Golden). To finally learn the truth about Robert Fraser, and the reasons for his termination was truly satisfying. Often I feel that Assassin's Creed leaves a lot of questions unanswered, so it was great to finally know the truth. I also really liked the way Heresy made it clear of the date and location of each and every memory entered by Simon. Sometimes the jump between past and present can be confusing, in transmedia material such as the Titan Comics. Heresy made it very clear, helping the audience to understand where exactly we are focussing on. The fresh concept of an Assassin Queen was also a fantastic move for the franchise. Many times have we seen Templars in positions of power, so it was great to see an Assassin Mentor in such a high ranking position. The references to the Isu Precursor Race were also very interesting. The return of Consus, and the Sword of Eden made this book almost feel like a sequel to the lore provided in Assassin's Creed: Project Legacy and Clay Kaczmarek's Animus Glypths. I really liked the way Heresy expanded on previous lore. It's very clear that everyone involved in the creation of this book put a lot of time and effort into avoiding lore inaccuracies and contradictions. The AC Team and Christie Golden did a great job with this book. I highly recommend Assassin's Creed: Heresy, and rate it 4/5. Lore/Information breakdown Heresy gives us an updated list of members of the Inner Sanctum of the Templar Order (as of 2016. Right) The Animus used by Abstergo in London is version 4.35. No Spinal Tap is required. (pg 29) The Animus used by Abstergo in Seville (AC Movie) is version 4.3, and requires a Spinal Tap. (pg 30) Simon moes into Isabelle Ardant's Office, as seen in Assassin's Creed Syndicate. (Image on slideshow below) The Bleeding Effect apparently had a devestating effect of Subject 14. This is the first known reference to Subject 14. (Pg 24) Simon is a Professor. "Simon hid his annoyance. Although he was technically a professor, he found teaching frustrating" (Pg 25) Simon is also a Master Templar. (Pg 27) Warren Vidic is the decendant of Geoffroy Thérage, the executioner of Joan of Arc Possible reference to the AC Movie: "It looks a bit like something the Inquisition might have used back in the day, doesn't it" (referring to the Animus 4.35) (Pg 28) Joan of Arc could "Glow". Possibly because she had a high concentration of Precursor DNA. "But she looked- like she was glowing." (pg 42)."It's not as if she's a Piece of Eden given human form (pg 45) Reference to the Titan Comics. "There was in fact, a Templar effort right this moment to track down one Charlotte de la Cruz, who is rumored to have merely a tiny bit of the precious DNA" (Pg 43) Robert Fraser's fate revealed (AC Employee Handbook Researcher). "His body was riddled with bullets, and he had died with his eyes and mouth open" (Pg 53) Simon's Ancestor, Gabriel Laxart was trained by the Assassins. "Simon felt physically ill. Gabriel Laxart - his own ancestor - was an Assassin? Impossible! Simon was a Master Templar, a member of the Inner Sanctum. (Pg 88) Simon comes from a Templar family. "More than that, he was what was called a "legacy." Both of his parents were Templars, and his Grandmother had been one as well, working quietly in the background of Winston Churchill's war office. There were several others sprinkled throughout his line" (Pg 88) The first Sword of Eden is hidden behind an altar in Saint Catherine's Church. (Pg 97) "We are to dig behind the altar," he said. "And there, we shall find a sword" Father Michel Gabriel can sense the presence of the Sword of Eden. This ability to sense POE's is rare, and is an ability shared by the Assassin, Giovanni Borgia. This is likely due to a high concentration of Precursor DNA. "He could..... there was no other word...... sense it" (Pg 98) Piece of Eden 25 (Sword of Eden) is the same one that belonged to Jacques de Molay, Thomas Francois Germain and Arno Dorian! It is also the sword that Alan Rikkin has in his office. (Pg 99) Simon believes that Joan of Arc possessed some of the highest percentages of Precursor DNA on record. He also believes that she was influenced by the Precursor Scientist known as Consus (Pg 118) The Templars are using Pins to recognise each other as members of the Templar Order. (Similar to the Badge of Office used in Unity) "There was no secret handshake, pr code word, or anything that Hollywood would salivate over between Templars. The only identifying item by which they would recognise one another was the pin, and was an utterly innocuous replica of it available in the local gift shop. The trained eye could spot a real pin from its counterfeit, but generally one could never tell who was a Templar and who wasn't at Abstergo unless one was specifically informed." (pg 123) The Assassin Mentor was Queen Yolande of Aragon! (Revealed on Page 127) Gabriel uses his Eagle Vision to discover that a camp follower (prostitute) also has traces of Precursor DNA in her blood. He also recognises that she too has the ability to use Eagle Vision. He brings her to Joan, who, after speaking to "the voices", accepts her. She is renamed as "Fleur" (Pg 150) Simon begins to see strange symbols and messages in his sleep. "The teardrop shaped-sun etched into the stone wall of Coudray dungeon" (Pg 163) The "Voices" that talk to Joan correctly predict that she will be injured." Tomorrow, blood will leave my body...... here, perhaps, above my breast........" Joan is shot with an Arrow. (Pg 173) Reference to Sofia Rikkin and the Animus project from the AC Movie. "Rikkin stretched out his legs in the back seat of the Rolls, absently watching London zip past as he spoke on the phone with his daughter, Sofia, who was preparing for his arrival in Madrid in a few days." (Pg 183) Victoria Bibeau's involvement in the Robert Fraser incident revealed: Page 185 explains that she gave Fraser information that was then leaked to the Assassins. She did not know the goals of the Assassins or Templars at the time. Rikkin tells her that she was very close to being terminated, like Aidan St. Claire. Joan had attempted to escape using a Leap of Faith from a tower, but was caught as she landed. This proves that the Assassins must have trained her. (pg 233) Ending (Spoilers) Simon steals Alan Rikkin's Sword of Eden and Abstergo intellectual property, then escapes Abstergo by doing a leap of faith! (249) (247) "You are in possession of Abstergo property. Hand it over and submit to judgement!" Simon escapes Abstergo and sneaks into the Inner Sanctum Meeting! Otso Berg defends Simon right to a fair hearing. Simon discovers that the Sword of Eden needs another piece to work properly. He calls this "The Heart (260) Jacque de Molay had hidden the Heart in Coudray dungeon behind the symbols on the wall. Joan had kept the "Heart" in a pouch around her neck, and it acted as a power source! When Joan was burned, her executioner had thrown the "heart" into the river Seine. Simon managed to find "The Heart" by sensing it's presence at the bottom of the river Seine! By reuniting the Sword of Eden and "The Heart", the Sword once again works properly. Simon completely restores the Sword of Eden, and returns it to Alan Rikkin infront of the Inner Sanctum. (261) Otso Berg calls for all charges against Simon Hathaway to be dropped! (261) The Templars have a secret group called "Omega Team" standing by. Favourite Quotes "I'm a Templar, we don't have Hobbies," but she revealed that she herself enjoyed pottery and running marathons. (Victoria. pg 24) This Animus would not seat it's occupants. It would embrace them. (pg 29)The Animus was not a time travel machine. He was a pasenger, not a pilot, and he, like Gabriel, was here to bear witness (63) "That's because we're descended from beings that came before man ever walked this world. Powerful beings, with great abilities and skills." De Metz (96) "These.... beings, the Ones Who Came Before - They left behind artifacts of great power. We call them Pieces of Eden, and both Assassins and Templars have been trying to find them since the dawn of time" De Metz (97) "Our Brotherhood is not like the Templars. We value individuality, and do our own thinking" De Metz. (110) Thin ice, Rikkin thought. One way or another, we're all skating on it. But the difference was, if Simon Hathaway fell through it, he wouldn't just drown. He'd be eaten alive by what lurked below. (119) Well, well. An Assassin Mentor Queen, came Victoria's voice in Simon's ear. I believe that may be a first. (127) And for pity's sake Simon, be honest with me about how much you can handle. I can't have another Robert Fraser. I won't" (Victoria. Pg 165) Hathaway had been spared the necessity of the more unsavory aspects of Templar business, happily ensconced in his ivory tower while others, such as Berg's Sigma team or even deeper, darker branches of the Templar Order, went about clearing the garden of the world from weeds like Assassins, and turncoats, and heretics who wanted to upend the Order. (pg 186) A solid hand was needed to guide humanity. The hand of the Templar Order. (Rikkin's thoughts. 187) Pieces of Eden were about power. The Precursors weren't exactly the nicest of beings, and most of what they had left behind were definitely weapons. (206) "This is what the Templar Order should be!" Simon cried, joy and certainty surging through his blood. "A weapon when needed, and an inspiration at all times. A light for humanity when it needs it the most." Simon Hathaway (pg 261) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 13th to 19th March | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 13th to 19th March Community Share 21 Mar 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup, hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Mirage Vibe Game: Assassin’s Creed Odyssey VP Artist: @ _ItDoesMatter We start this week’s showcase with a ni ce Assassin's Creed Mirage style shot. The position of Kassandra looking down on the pile of flowers really resembles some of the key art we have seen for the new game. Likewise the colours are very on point. I am a fan of these type of shots, as they have such a classic Assassin’s Creed feel. Hopefully it won’t be too long now before we see some more from Mirage. Link: https://twitter.com/_itdoesmatter/status/1635313665183485953?s=46&t=rIujpeSq9644fgpRWA_xMA The Ones Who Came Before Photo of the Week: Judge - Mike Smith (TOWCB Core Team) When I first saw this photo, I thought I was looking at Aya and not her ancestor, Kassandra. The recognition of a signature assassin (pre-assassins brotherhood) is strong in this shot and the similarities to what we have seen from Assassin's Creed Mirage show the strength of this series' lasting style in gaming. Kudo's to @ _ItDoesMatter for this image. The Blacksmith Game: Assassin’s Creed Valhalla VP Artist: @ frips Next up we have an elegant black and white portrait of Gunnar the blacksmith. I love the thoughtful look on his face. I also like how this photo captures his awesome Viking beard and face tat too. He could n ot look anymore Viking if he tried. I wish we had seen more of Gunnar in Valhalla, he and Eivor shared a close bond and it would have been nice to see him get more screen time. Raids in Paris Game: Assassin’s Creed Valhalla VP Artist: @ ZombieVision A nice simple but elegant shot for photo number three this week. I really like the warm tones of this capture, as it reminds me of a pleasant summers day. If you look closely the details are just perfect. The water and the greenery are particularly beautiful. I am loving the washed up longship, and the rowing boat that I assume Eivor arrived in. I did love the after battle look of Frankia, as it really gave me Viking vibes. Constellations Game: Assassin’s Creed Origins VP Artist: @ soulsurrender I actually do not have any words for this capture. A few years ago I saw a piece of artwork similar to this and loved it. It represents Origins so beautifully. The stars were always a connection between Bayek and Khemu, which brought so much emotion to the game. I adore the silhouettes of Bayek and Senu but also have to applaud the colours. The sky and the sand, especially with that shadow are impeccable. Eivor Game: Assassin’s Creed Valhalla VP Artist: @ dede_wijayanto3 We end this week’s showcase with a superb portrait of Eivor. I admire the style of this shot . There is something so eye-catching about it. It is almost like a piece of art rather than a video game capture. I really like that you can only see Eivor’s head and hand. It adds so much mystery to the photo. For me though the facial expression coupled with the colours of the face tattoo are just faultless. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Mar 22, 2023 Soulsurrenders shot is insane! Wow, such a beautiful shot Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin's Creed Virtual Photography: 20th - 26th August 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 20th - 26th August 2022 Community Share 27 Aug 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Kassandra & Ikaros Game: Assassin’s Creed Odyssey This week’s first capture comes from @ thewolfkissedVP a member of our Assassin’s Creed VP Twitter Community. First up we have a delightful shot of Kassandra and Ikaros having an intimate moment. The timing to achieve such a capture is impeccable. This has to be up there with one of my favourite photos from Assassin's Creed Odyssey. I have to mention the use of colour, it really is done to perfection. The photo looks almost painting like in how it is presented. I think Kevin has really captured the bond between Kassandra and Ikaros, beautiful work. 2) Scenic Game: Assassin’s Creed Valhalla Photo number two comes from @ Huldera1 a member of our Assassin’s Creed VP Twitter Community. Next up we have a wonderful shot of the sun reflecting off the water in Assassin’s Creed Valhalla. At first glance this photo could be mistaken for real life. The details and ambiance are so magnificently captured. I really like the person out on the boat, and the snow topped mountains in the distance. It is worth checking out the full set using the link below. These are some of the best atmospheric shots I have seen. Link to set 3) Brotherhood Game: Assassin’s Creed Brotherhood This week’s third shot comes from @ FrameHoldPhotos a member of our Assassin’s Creed VP Twitter Community. It is Assassin’s Creed Brotherhood week for the AC15 celebration, and it felt wrong not to include a shot from that game. Lucky for me we have someone who is great at capturing moments in the older games. What I love about this shot is how it represents playing the game. We are in the perspective of the player and that is something not often seen in the newer games. The deep colours in this shot are splendid and the red of Ezio’s outfit really stands out. A classical capture from a legendary game. 4) Altair Game: Assassin’s Creed VP number four comes from @ Subject_72 a member of our Assassin’s Creed VP Twitter Community. Photo number four continues the themes of the previous shot. Traditional in style, we see the Assassin who started it all. This is a beautifully constructed shot that amplifies a game that is 15 years old. You can see why a remake is so sort after. The colours here are fantastic and I love how Altar stands out amongst the crowd. It is great to see lots of captures from the older games, I hope it continues after the celebrations come to an end. 5) Ice Cold Game: Assassin’s Creed Valhalla The final capture of the week comes from @ Spiggy_Smalls over on Twitter. The final shot appeared on my feed this week and I could not help but admire it. There is so much to like about this photo. Obviously the positioning of this shot is the standout with the camera looking through the trees. However that is not the only thing I love about this capture. I really like that Eivor’s sat on the horse atop a rock, looking out over the lands. The church in the distance, masked by the fog is a fantastic addition. What a stunning photo, worthy of being on a canvas. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Product Review: MADRINAS x Assassin’s Creed Shadows Boba Teas | TheOnesWhoCameBefore

    Product Review: MADRINAS x Assassin’s Creed Shadows Boba Teas Review Share 6 Nov 2024 Written By: Edited By: Frame Hold Photography Colum Blackett Back To Database Experience a taste of Assassin's Creed Shadows with two new boba teas from MADRINAS! Thanks to MADRINAS for sending me this item to review! MADRINAS, an online specialty coffee and tea brand, recently released its collaboration with Assassin’s Creed Shadows on October 17th. This drop includes two boba tea flavors–cherry blossom fruit tea and strawberry matcha milk tea, and a limited-edition Collector’s Box. MADRINAS sent me a Collector’s Box to review, so let’s jump into everything that’s included! The Collector’s Box has one tub of cherry blossom and one tub of strawberry matcha tea mix. Each tub can make eight drinks (1 scoop of mix per drink). Each tea comes with its own boba pearls. For the fruit tea, you receive four packets of Honey Popping Boba Pearls, and for the milk tea, you receive four packets of Brown Sugar Tapioca Pearls. The Collector’s Box also includes a super awesome Assassin’s Creed Shadows shaker cup, which is exclusive to this box set. The shaker cup features the MADRINAS logo and the Assassin’s Creed logo alongside silhouettes of Naoe and Yasuke. The Japanese text featured on the cup are Naoe’s and Yasuke’s names. I absolutely love the artwork on this shaker, and I will happily use it as I count down the days to Assassin’s Creed Shadows' release on February 14th, 2025! Lastly, the Collector’s Box includes eight plastic boba straws and easy-to-follow instructions on how to make your teas. Instead of single-use straws, it would have been nice to have a reusable Assassin’s Creed Shadows-themed straw to go along with the shaker cup, but the provided straws work well to suck up the boba pearls. I have had boba tea before but have never tried a product from MADRINAS, so I was very excited to try their boba teas! First, I tried the cherry blossom fruit tea. To make the tea, pour one scoop of mix into 13 oz. of ice-cold water and shake. After about 20 seconds of shaking, the powered mix dissolves quickly into the water. I then added some ice and a whole packet of Honey Popping Boba. I have never had popping boba before, so trying them was a super fun experience! The tea has a pleasantly light cherry flavor, and the popping boba provides small, sweet bursts of honey. Since the drink is quite sugary for my taste, I found making it with half a scoop of mix and 13 oz. of water to be to my liking. I encourage anyone who purchases this set to play around with the ratios of mix to water to find what you enjoy most! Next, I tried the strawberry matcha tea. To make this tea, you follow the same steps as the fruit tea. However, to prepare the Brown Sugar Boba, you must open the packet and cook it in the microwave for 40 seconds. Despite the short time in the microwave, these boba pearls get very hot, so it is best to let them cool down for several minutes before handling them and adding them to your drink. Since this is a milk tea, it gets surprisingly frothy once you shake your drink! This tea has a strong matcha flavor, and the tapioca pearls are sweet and chewy. Like the cherry tea, I found adding half a scoop of mix to 13 oz. of water to be the better ratio for me. When diluted, the green tea notes become much lighter, allowing the strawberry flavor to come through more. If I had to pick a favorite between these two, it would be the cherry blossom fruit tea! I love its light fruity flavor, and the popping boba is so much fun. Overall, this is a lovely, high-quality Collector’s Box of boba teas, and the shaker cup is an awesome Assassin’s Creed collectible! Thanks again to MADRINAS for sending me the Assassin's Creed Shadows Collector's Box to review! To pick up your own limited edition Collector’s Box or one of the two boba tea mixes, visit MADRINAS’ website at: https://madrinas.com/products/assassins-creed-shadows-collectors-box And follow MADRINAS on socials: Facebook Instagram X (Twitter) YouTube TikTok Check out our video review of the MADRINAS x Assassin’s Creed Shadows boba teas here! comments debug Comments Write a comment Write a comment Compartilhe sua opinião Seja o primeiro a escrever um comentário. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography

  • The Memory Corridor Episode #22 Retrospective Look at Black Flag w/ Kyle Marvell | TheOnesWhoCameBefore

    The Memory Corridor Episode #22 Retrospective Look at Black Flag w/ Kyle Marvell Podcast Share 8 Sept 2022 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database comments debug Comments Write a comment Write a comment Compartilhe sua opinião Seja o primeiro a escrever um comentário. About the Author Gustav is an active community member who specialises in Podcast Hosting & Composing. By joining the program, he has had the opportunity to expand his audience and further his skills, even helping to revive 'The Memory Corridor' series, which had been offline for nearly a year. His unique skill set made him the perfect candidate for our AC Partnership Program, of which he has been a part of since it began back in 2019. He is known in the community for the Sounds Of History music project; an original instrumental project featuring five tracks inspired by AC, written and produced by him, and more recently, video interviews with Jesper Kyd and Lee Majdoub. Fun Fact: Gustav is the only member of our team to have a tattoo of TOWCB logo! Gustav Poulsen (Gargudon)

  • Guiding Shadows: A Review of Assassin’s Creed The Golden City (LIGHT SPOILERS) | TheOnesWhoCameBefore

    Guiding Shadows: A Review of Assassin’s Creed The Golden City (LIGHT SPOILERS) Review Share 16 Jan 2023 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database “They worked in the dark to serve the light, but were they never allowed to exist in it as well?” (AC The Golden City - Chapter 21) LIGHT SPOILER WARNING for story themes and subjects Overview The tenets of the Assassin's br otherhood have been the guidelines for each holder of a hidden blade since before the series began, alongside the maxim and "working in the dark to serve the light". Yet, many Assassins have questioned what they are taught, as have the ones they have protected. Who are the Assassins to decide who lives and who dies? Who are they besides birds of prey that hide where the light is afraid to go? Constantinople (as depicted in Assassin's Creed Revelations) The Golden City is the newest novel from Aconyte Books and is written by Jaleigh Johnson, a New York Times bestseller and chosen author for the ABA Spring Indie Next list. Within this tale is an isolated story following fan-favorite Assassins Hytham and Basim Ibn Ishaq in 867, Constantinople. The young Acolyte Hytham joins Basim to investigate the conspiracy plot of Emperor Basil I to kill his son Leo VI with the assistance of the Order of the Ancients, as well as spy on his mentor for the Brotherhood as they began questioning Basim’s priorities over the Creed. Hytham (as seen in Assassin's Creed Valhalla) Hytham has been a guide to the Assassin’s Creed Valhalla story for some time now. Previously, he was seen in Sword of the White Horse by Elsa Sjunneson, and soon he will return in The World of Assassin's Creed Valhalla: Journey to the North–Logs and Files of a Hidden One by Rick Barba. His character has been expanded upon and revisited multiple times in the Valhalla series, as an anchor to the Brotherhood for multiple mainline characters, but his persona has never been explored before this title; The Golden City . This is a Hytham, post Assassin’s Creed Mirage but pre-AC Valhalla . A Hytham that is unsure if he can trust his mentor and at times, himself. A man who doesn't question his skills, but strives to become more like his experienced mentor. The story opens with a look at the relationship between Hytham and Basim, sparing as the Acolyte admires his mentor's skill and demeanor as he tries to figure out who Basim is as a person and Assassin. Within the first chapter, Hytham sees something in Basim that resembles a man who has “trod the same stretch of earth for decades or longer”. My thoughts immediately turn to the trailer for AC Mirage and the djinn that we as fans have speculated to be the Isu Loki invading the mind of Basim; something that Basim references (the djinn) when discussing the nightmares of the prince later in the story. The story continues with the explanation of the plot, a mission for the “young eagle” to protect Prince Leo in an environment where anyone could be an enemy or pawn of the Order of the Ancients. It is in the palace of the Emperor where he meets Prince Leo and learns of the dangers surrounding the future leader of the city. A child that has experienced multiple accidents that in truth were poor attem pts on his life , hidden by a paranoid father who believes the child to be an illegitimate heir to the throne. Fatherhood is an underlying subject throughout the story with both positive and negative connotations. It is where I find Jaleigh shines the most as she weaves together a bond between a frightened child and the guardian assigned to protect him. A man who never had the chance to have his own family, but knows the sacrifice he must make to be a member of the Assassin Brotherhood. It's a relationship that he sees and questions between himself and Basim as a student and mentor. A journey of the Protector and Ward that echoes other media like Logan and The Last of Us . It is this theme that drives my opening quote as Hytham allows his personal feelings to fuel the mission he was tasked with by the boy’s mother, Empress Eudokia Ingerina. Basim ibn Ishaq The first signs of a tie-in to Assassin's Creed Valhalla can be seen via Basim’s interest in the Viking people as he yearns to learn more about the Eagle Clan, led by the warrior Thyra, head of the Varangian Guard, servants of the Emperor and his family. While it is not explained in detail, the players involved know that Basim is looking for someone specifically within the Vikings. This of course is what leads to the two Assassins seeking out Sigurd Styrbjornsson and his step-sister, Eivor Varinsdottir in AC Valhalla. Review The Golden City has plenty of combat depicted in great detail and can be visualized with ease. This is something I have always enjoyed and looked for in the transmedia of the series. From the sparring between partnering Assassins to close combat melees in the streets, the action is plentiful but not overwhelming. Between the clash of scimitars and precision of knife throws, a balanced conspiracy plot is picked apart with each page turn alongside the caring scenes of Hytham and Leo. Reflecting back on the story a few days after finishing, I found that the conspiracy was a good way to craft this standalone novel as it kept the elements of Hytham's mission contained and easy to keep track of. Looking at games like Valhalla where you have multiple storylines to remember, this book's focus on protecting the prince and investigating Hytham made a relaxing read. Even when the opposition was revealed, I found myself thinking about the surprise reveal, but not needing to double back and try to find missing clues. The same can be said about Basim. I learned multiple personality traits about the Master Assassin, but nothing that felt like an easter egg, or direct reference to another piece of media. Knowing that Hytham and Basim are alive in Valhalla made the potential worry of loosing a character to the Order of the Ancients non-existent. However, I didn't see that as a negative as I still had the full story to explore and fully admire the characters' individual world building and growth. The story is similar to a DLC expansion to the story. I think a lot about Bonfire of the Vanities and Assassin's Creed II, where the story was isolated to a new district with supporting characters that we met previously as Ezio. You have a good story that is tied into the main campaign, or in this case Basim and Hytham's backstories, but if you didn't get a chance to play that DLC (or read this book) you wouldn't be missing out of any key elements. Does the book go into the depth of the two Assassin's relationship? It does, and that may give players of Valhalla a better idea of the thoughts the Assassin's have in the game. Yet on the other side, I could not tell you anything that gives a peak into Mirage outside the mention of Roshan and Basim's mention of the djinn which I noted earlier. It feels like Batman: Year One in many ways where Hytham has been an Assassin for a while, but is still an Acolyte in the story. This leaves a lot of room for more stories and the journal releasing this year with Journey to the North could fill in more of the time between Mirage and Valhalla. Comparing The Golden City to other Aconyte Books titles, I would say this is a good title to be added to their expanding transmedia line of books, and while I would rank it towards the lower half of the releases (6 books including Golden City ) it isn't bad; I still enjoyed it. However where Geirmund's Saga read like the novelization of one of the games, Sword of the White Horse focused on a story based on Arthurian legend, and The Magus Conspiracy was a multi-decade conspiracy thriller, The Golden City feels like a character arc for Hytham, developing him further, but it doesn't hinder the enjoyment of Valhalla or the series in whole. Assassin’s Creed The Golden City is a great book for readers that enjoy drama, action, and stories of relationships without any prior knowledge of the Assassin’s Creed universe. Fans of the series will find a great introspective into the mind of an Assassin and a perfect read to excite for Assassin’s Creed Mirage. The book releases on April 4, 2023, in the United States and Globally as an Ebook. It will be available in paperback on June 22, 2023, in the UK. comments debug Comments Write a comment Write a comment Поделитесь своим мнением Добавьте первый комментарий. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • The Bright Future of Assassin's Creed | TheOnesWhoCameBefore

    The Bright Future of Assassin's Creed Analysis Share 18 Apr 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database After the very successful launch of the highly anticipated Assassin’s Creed Shadows last month, Ubisoft has renewed serious momentum in the franchise, and has potential to take the series in several different directions. First, it is obvious Ubisoft is currently focused on post-launch content for Shadows and consistently updating the game so that it remains in the great technical state it is today. Ubisoft still has a lot of potential to explore in Shadows itself, but there's no doubt after the positive fan feedback, they may have their eyes set on the horizon as well. For what we currently know of confirmed projects in the Assassin’s Creed universe, the obvious ones are the upcoming game known only as “ Codename Hexe ”. which aside from a brief teaser trailer and logo reveal, not much information is out about this title, which is good news for Ubisoft as they can develop the game properly without the issue of countering potential leaks that could impact development and the way the game is made. The secrecy is exactly what Ubisoft wants, and there's no doubt they will use it to their advantage. Other projects announced or rumored is an upcoming multiplayer adventure in the Assassin’s Creed franchise. Having the option to play with friends or other gamers around the world has been a welcome addition to the games that fans have loved, but there has been a major lack of such features since 2014’s Assassin’s Creed Unity , which still marks the last time Ubisoft implemented online play in any Assassin’s Creed game. This game is simply known also as a codename, and its title is “ Codename Invictus ”. There have been other rumored projects such as remakes of older games, but only time will tell if these games are truly in development. Aside from confirmed or rumored projects for the franchise, there is plenty of potential for fans to request and hope for after such a big and successful launch Shadows has received thus far. Ubisoft seemingly has endless potential for the series after proof fans still love and care about this long-running and iconic franchise of games. The outpour of success that has engulfed Shadows is the only proof needed to see such a high demand even if the franchise is well over 15 years old now. Some things the developers at Ubisoft could explore are the idea of continuing remakes of older classic games, as remakes and remasters are all the rage in today's era of gaming. There is potential to build off the hype remakes can bring, and the Assassin’s Creed series dates back all the way to 2007, a time with consoles a lot less powerful than what we have available now. Using this updated and advanced technology to recreate classic and beloved games that made the Assassin’s Creed series what it is today could be a solid move from Ubisoft. Ubisoft can also find other ways to expand the future of the Assassin’s Creed series by branching out of just the realm of video games and into film and television, an aspect of media that Ubisoft has already ventured into when they released the Assassin’s Creed movie in 2016. Ubisoft announced a partnership with Netflix back in 2020 which would turn the series into a live-action show and animated projects in development as well. News and updates on this partnership has mostly stalled over the last five years, but assuming these shows are still in development, it offers the Assassin’s Creed series a chance to reach a whole new audience who may not be big gamers but love film and television. This could not only satisfy the non-gamers, but also has the potential to reach an audience that could be swayed to try the games if they enjoy the series. It offers a lot of options for Ubisoft to grow their fanbase and even draw new fans to the series who may have overlooked it in the past. After several years of struggles and release disappointments from Ubisoft, they completely doubled-down on the Assassin’s Creed franchise knowing this is their guaranteed money making machine, and dedicating to their top IP that is sure to make an impact for both sales and reviews, whereas Ubisoft may admit they spent a lot of time and effort on projects that were risky and lesser known, which lead to financial difficulties and ultimately lead Ubisoft to seek assistance from the Chinese media giant Tencent to help the company remain stable despite the sales disappointments that had plagued Ubisoft for the last few years. This strategy of putting their all into Assassin’s Creed really shows their dedication to the brand, but also smart business plans to please audiences when they know if they can create a solid game, it will certainly draw fans for both sales and reviews like we have just witnessed with the recent launch of Assassin’s Creed Shadows . If there is one thing fans can be certain of, is that the Assassin’s Creed series we all know and love is not going away anytime soon. It rather, in fact, has found new life under this dedicated strategy Ubisoft has put forth to prioritize its demand for the franchise and bank in on all the positive reception and money it will inevitably make. There is so much potential in this series even well over 15 years past its creation. Fans have proven that Assassin’s Creed remains a gaming giant that even after all these years, will still deliver and provide a brilliant adventure into any time period they choose. The series is not slowing down by any means, instead it has gained new life and a beyond profitable future even years and years into its existence. The massively successful launch of Shadows has truly been the proof Ubisoft needed to be certain their last-grasp strategy will work out. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. Hayden Bird

  • Assassin's Creed: Dawn of Ragnarok Promo Event: Life-Sized Ice Sculptures | TheOnesWhoCameBefore

    Assassin's Creed: Dawn of Ragnarok Promo Event: Life-Sized Ice Sculptures Events Share 18 Jun 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database During the promotional campaign for Assassin's Creed Valhalla: Dawn of Ragnarok in March 2022, Ubisoft hosted a unique one-day pop-up event outside of the Hoog Catharijne shopping mall in Utrecht, Netherlands. The mall, which is also connected to Utrecht Station Central, hosted two life-sized ice sculptures of Odin and Surtr, and acted as an excellent photo opportunity for both shoppers and travellers alike. Ubisoft also invited a number of social media influencers to promote the event, such as Instagram star Rudi Wijnen and Streamer Joost Bouhof. This event no doubt took a lot of effort to maintain due to the cold temperatures needed to prevent the ice from melting, making it easily one of the most unusual and memorable Assassin's Creed promotional stunts in recent memory, largely due to the difficulties caused by the pandemic. We here at TOWCB noticed that this event slid under the radar for many fans, so we wanted to recognise and highlight the creative efforts of those involved. We hope to see more Assassin's Creed ice sculptures at future events! Here are some images from the event from a variety of sources. Image by Rick Broers https://www.instagram.com/p/Ca6-GCcAYxv/ Photo by officialyarasky https://www.instagram.com/p/Ca7BZsigTjF/ Images by uberquin Photo by officialyarasky https://www.instagram.com/p/Ca7BZsigTjF/ Image via Ubisoft Belgium https://twitter.com/ubisoftbe/status/1501931592570204165 Image via Rudi Wijnen on Instagram: https://www.instagram.com/roediementair/ Image via Joost Bouhof https://www.instagram.com/p/Ca60eRxNTw7/ Image via Joost Bouhof https://www.instagram.com/p/Ca60eRxNTw7/ Photo by kayip_c_gaming Source: https://www.instagram.com/p/Ca7B4EMopIH/ Promo event by kayip_c_gaming Source: https://www.instagram.com/p/Ca7B4EMopIH/ Photo by uberquin Sutr the Frost Giant by uberquin https://www.instagram.com/p/Ca6-oMAo4pc/ Photo by uberquin https://www.instagram.com/p/Ca6-oMAo4pc/ Image by gamemeneer Source: https://www.instagram.com/p/Ca61L6pMwR6/ Image by gamemeneer Source: https://www.instagram.com/p/Ca61L6pMwR6/ Image by meesdix Source: https://www.instagram.com/p/Ca69dWGKh4f/ Ice Ice Image by itzseda https://www.instagram.com/p/Cbss6h1In9h/ Ice tease Image via PopUpBrandStores https://www.instagram.com/popupbrandstores/ Here is a promotional video produced by Ubisoft showcasing the event. Source comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

bottom of page