
Search
Search this site
718 results found with an empty search
- Assassin's Creed Shadows Claws of Awaji Wallpaper Collection | TheOnesWhoCameBefore
Assassin's Creed Shadows Claws of Awaji Wallpaper Collection Community Share 30 Sept 2025 Written By: Edited By: Frame Hold Photography TOWCB Team Back To Database We're pleased to reveal the Assassin's Creed Shadows Claws of Awaji wallpaper collection by Frame Hold Photography from TOWCB Core Team! Each wallpaper has two versions, clean or text, which can be downloaded and used as a phone wallpaper. Let us know in the comments which one is your new phone wallpaper! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography
- Assassin's Creed IV Black Flag and Addiction: Remembering Dad | TheOnesWhoCameBefore
Assassin's Creed IV Black Flag and Addiction: Remembering Dad In Memoriam Share 1 Sept 2022 Written By: Edited By: Finn Fletcher Ashlea Blackett Back To Database It's 2013, you're 13 years old and waiting for what would become one of your favourite games. You've always loved pirates, spent your childhood watching the Pirates of the Caribbean films so obsessively you nearly know them word for word. You could tell people the difference between a schooner and a brigg, and have visited the last remaining sailing ship of the era docked in London. It's 2013, you're 13 years old and you learn you'll never see your dad again. He introduced you to Pirates of the Caribbean when you were probably too young. He'd bought history books for you, and had plastic sword fights throughout the house with you when you were younger. He's gone now, and you don't know why. 9 years have passed and you still think of that strange autumn, the wild month around your birthday which went from excitement to depression. You remember being too young to really understand what's going on, what account documents you're being told about and the will you've been left with. In all honesty you don't care, what does stuff matter now, just leave me to play my games. 9 years have passed and you still replay Black Flag, no game has ever come close to completely absorbing you since. You remember swimming between islands just to see if you can, and finding a glitch to keep your hood up (because honestly who wants it down). The story progresses, and you realise that it's got more to teach you than you thought. Suicide , you've heard the word before but never really understood it. It was mentioned in bible class when you were younger, but like everything it just washed over your head, a word without any real meaning. Alcoholic is said now and again, you get the concept but now why people end up like that. "Just stop drinking," you'd think, "it's not that hard." Edward Kenway hits rock bottom, he's pushed away all his friends, his families halfway across the planet, hope has disappeared. He tumbles through the memory corridor, an area that's become symbolic for beginning your journey, and the success of defeating another target. Now, it's nothing but the falling ground for a man with nothing but a bottle. It's strange how art can affect you, what it teaches you without you ever expecting. No one went in to Black Flag for an emotional revelation about what it feels like to be hopeless, to give up and turn to bad habits to survive. The fun swashbuckling adventure has slowly peeled away to reveal the sad truths of the heroes of children's books and films, the reality of feeling without a place in a growing world. I struggled to understand my dad, he was distant and strange, without any explanation. He lived in a village in the middle of nowhere, he was part of a church whose rules he didn't follow, and seemed rudderless in everything he did. It's hard to express what being a child and seeing that feels like, trying to comprehend emotions you're too young or naive to experience feels like. That confusion can become resentment, misplaced anger or endless sadness. It's easy to repeat the cycle, act out without reason and continue the self destruction. If it weren't for an odd little game about Pirates and hooded Assassins. This month marks the 9th anniversary of that tumultuous year, and a lot definitely happens in your teen years. You go through your own heartbreak, learn your own lessons, get to experience sot medium, Darby McDevitt, Matt Ryan, and all the other actors, writers and developers made something that can, at least for one gamer, be life changing. It's soppy and melodramatic sure, but these fun corny games can be so impactful. They can last for nearly a decade in the minds of players by trying something, by trying to make a statement or express an emotion. I don't want to interfere in the lives of developers, but there's something so personal to the narrative of Black Flag, a passion to its presentation and themes that shines through. If we don't discuss depression, addiction, greed and imperfections, we're doomed to leave people clueless. Entertainment and art can teach so much, and even without realising, can help improve our understanding of the human experience immeasurably. I love Assassin's Creed, I love it's gameplay, philosophy and history. I just hope to see more stories from more creative, that touch upon something with such raw truth as Black Flag did all those years ago. me of the emotions that once seemed so alien. The best part of growing up is being old enough to hear the full story, to learn details that were understandably kept secret. But that journey, surprisingly of all, started with Assassins Creed showing a real, human and flawed character. It's strange to look back, after games with demigods and narrative choices, to think about how personally impactful watching a pre-written story about a Welsh dude with a few too many guns was in comparison. I know that to many Assassins Creed is pulpy historical fun, like marvel with dysentery. But it can't be understated, especially now in the age of "content" and "games as a service", how important it can be to include these darker moments and themes in your games. Black Flag was undeniably a fun romp, and the team behind it were exceptionally successful in making a great sandbox that you can jump back into after a long d ay. If you are concerned that you or someone you care about has a problem, there are people you can talk to. You can find some useful phone numbers and links here for free and confidential advice. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher
- This Week in Assassin’s Creed Virtual Photography: 16th to 22nd October | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 16th to 22nd October Community Share 26 Oct 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Baghdad Painting Game: Assassin’s Creed Mirage VP Artist: @ giraph_1 “I have so much to tell you” Baghdad is a city that has deep roots in Assassin’s Creed lore. Throughout the series we have seen mentions of this beautifully vibrant playground. In 2023 we have finally been able to parkour its rooftops as Basim Ibn Ishaq. This striking capture has a real painting vibe, something that is amplified by the subtle white border. I adore the composition as it makes the city feel so big. This is assisted by the glorious water way running alongside it. There is a real Assassin’s Creed Origins feel to this shot, however the wondrous blue topped structures instantly tell us it is Baghdad. Lantern Game: Assassin’s Creed Mirage VP Artist: @ IronJoy_ “A beacon to light the way” Decorative is a word I would use to sum up Assassin’s Creed Mirage and the beauty is often in the detail. Entering into a city full of culture and innovation really helps to create a diverse world that not only tells a story but acts as a history lesson. This beautiful shot encapsulates the ambiance of Baghdad. The warm tones of the capture are delightful and the lighting is on point. The lantern attracts the eye but it’s the clever composition that draws your attention to it. I love the markings on the wall and the perfect balance of dark and light. Docking Game: Assassin’s Creed Mirage VP Artist: @ Cll3ar “I will go in quietly” One of the earlier missions in Assassin’s Creed Mirage sees Basim infiltrate a docked ship. It is the first real test of Basim’s training and rewards you with a nice outfit. This capture reminds me of Assassin’s Creed Origins and the constant flow of ships arriving at port. For me though this photo has been pulled right from the art studio at Ubisoft Bordeaux. The framing is exquisite and the saturation delightful. I love how you can see the beautiful blue topped building in the distance. I can just imagine this being Basim’s view as he plans his attack. Archway Game: Assassin’s Creed Mirage VP Artist: @ G_Assassin90 “It is but one path” Even though Assassin’s Creed Mirage is a smaller game compared to the recent entries, I feel it has embraced and perfected specific locations. Most if not all of the major landmarks are memorable and have key moments and cues that make them recognizable. This capture is just so striking with the mix of colour tones. The warm interior reminds me of the collector’s edition, especially with the decorative border. The framing is precision with the dome encased in the archway. I must admit the dusty atmosphere and the sense of community in the courtyard make the shot for me. Majestic Game: Assassin’s Creed Mirage VP Artist: @ cop_filip “We must go to Baghdad” Assassin’s Creed virtual photography can often excel in capturing the history of a location. Often character portraits rule but if you observe these masterfully created worlds you can see a lot is going on. This is one of the reasons the Discovery Tours have become so popular. This capture from Filip is a perfect example of the hard work that has gone into making Baghdad feel authentic. You could easily be forgiven for thinking this was a holiday snap. There is so much to love about this shot, the framing with the tree, the sunlight on the building and that elegant shadow of the bird cage on the wall. A perfect capture for the Baghdad theme. The Ones Who Came Before Photo of the Week Judge: @ _Virtualtourism ''A great capture. Once again Filip’s real world photography skills are shining through. You get the sense he’s walking through 9th century Baghdad himself rather than through a controller. Captures like this are precious in such a busy game, they shine the light on moments and scenes that can be easily missed. Filip has allowed us all to experience this through his photo. Great shot Filip.'' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Community Showcase: April 2023 | TheOnesWhoCameBefore
Assassin's Creed Community Showcase: April 2023 Community Share 5 May 2023 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Welcome to the first article in a new series dedicated to showcasing Assassin's Creed community artwork! Each month, we will be highlighting community creations and sharing them here on TOWCB website! Kicking off the series, we have an incredible piece of art work inspired by Assassin's Creed Origins, reminiscent of the wall art from the Prince of Egypt movie. Aya by Ru Solis (@ solisdaemon ) Written by Yasmin Page from TOWCB Art Team. ''This artwork was created for the April codexmonthly art prompt: shadows, and encapsulates the theme beautifully. All the details in the background — from the hieroglyphs painted on the wall, to the columns framing the image and the plants surrounding Aya — give the artwork a very strong grounding. A single glance places the scene in Ancient Egypt, and yet the softness of the firelight gives subtlety to what, in daylight, would be bright with colour. And then we have Aya herself, or rather, Amunet, as fierce and mysterious as her namesake. The composition and framing draws your eye to her, and her pose emphasises her power as a warrior. Looking at this artwork, we are reminded that this is the woman who founded the Hidden Ones. A force to be reckoned with.'' Next up, we have a digital painting of Odin, pondering his fate in a recreation that captures the mood of the Valhalla expansion brilliantly. Art by @ linaykaa Written by Aaron Young from TOWCB Writing Team ''I love this piece of art as it fits the themes of the Dawn of Ragnarok expansion. The firey red background with the sparks are so reminiscent of the Svartalfheim enviroment. The trinity knot on Havi's hood beautifully symbolisies that there is no begining or end just eternal life. Makes me think of Loki's quote "All your efforts to evade destiny will only fling you further along its course. If you're not careful, you may be the author of your own destruction" His face and demenour in this piece show the weight he is carrying, can he advert Ragnarok and change his fate?'' Another digital painting, this time imaging Bayek syncronising the Assassin's Creed Origins insignia. Art by s_snowyhooves_s Written by Aaron Young from TOWCB Writing Team ''Assassin's Creed Origins artwork always has a touch of class to it. This piece is no different, with the golden tones representing Egypt magnificently. I adore the Assassin symbol with the eye of horus in the middle and with Bayek sat atop the meaning of protection is amplified. I really like the use of the Isu armour as it's a great contrast to the time period, showing that connection to the ones who came before. With that sun shining so brightly behind Bayek all I can hear is Khemu calling "Papa jump". Assassin Beads by MoonMilk Beads. Written by Colum Blackett from TOWCB Core Team ''I love the colours in this project. To me, it almost resembles an American Eagle from above, with the beading below the insignia acting as tale feathers. I would say that this project has its roots in decorative Native American beading patterns, and it certainly is beautiful. Had Assassin's Creed III followed Connor's story further, I could totally have seen patterns like this appearing in-game.'' Basim by Redreyenotarget Written by Colum Blackett from TOWCB Core Team ''This digital painting shows Basim in his younger days. He appears to hold a rank higher than a novice, due to the throwing knives, but the blue head scarf suggests that he still has numerous stages to overcome before he reaches the rank of Master Assassin. The artist notes the Assassin's Creed Mirage Reveal trailer as the key inspiration for this piece. Perhaps his visible happiness is because Loki is yet to corrupt his perspective through twisted nightmare visions.'' Arno by Madam Estrella ( @ madamestrellascurio ) Written by Yasmin Page from TOWCB Art Team. “We work in the dark to serve the light. A quote at the very heart of the Assassin’s Creed games, and this artwork, to me, is a perfect example. While we as players know Arno and his story, to those inside his world, he moves through the shadows and is unseen. In this image, the shadows hide Arno’s eyes and shroud him in darkness, hiding his identity from the viewer and emphasising the stealth element that’s central to the Assassin’s Creed series. Additionally, the limited colour palette is really striking: the red, white and blue of the French Tricolour, the black of the harsh shadows, and the colour of the light on Arno’s face. A simple portrait composition beautifully executed (pun intended). This artwork was also created for April’s codexmonthly theme.'' Art Reveal We are pleased to reveal a brand new piece of Assassin's Creed Mirage fanart by TOWCB Art Team member Yasmin Page ! ''I painted this portrait of Basim in Photoshop using my Wacom drawing tablet. Surprisingly, I had quite a hard time with it, which I didn’t expect as I’ve drawn Basim a few times before. Nevertheless, I’m proud of how it came together in the end! I’m really looking forward to the release of Mirage and creating more artworks inspired by the game — the world and characters of Assassin’s Creed are an endless source of inspiration!'' Here is another brand new piece of Assassin's Creed artwork, this time by TOWCB Art Team Member, Thea M. Rivedal! “Let them fall” Feathers have been a representative element within the AC community since day one, and given the opportunity, I decided to create a more minimalistic image. As the feathers hold a heavy symbolism, letting them fall slowly from above gives a sense of serenity on the violence the Creed tends to find itself in. Blood on the feather at the bottom is in honor of Altaïr. The image was created in my most used medium the past months, Procreate. https://www.instagram.com/moonchildgecko/ Also produced this week were two pieces of artwork by ShayaFury from TOWCB Art Team. ''I had so much fun making both artworks (The digital one and the traditional one) . Both are made with love. Especially the Victoria and Jacob sketch since it was a small gift for a friend of mine drawing her OC based on Assassin`s Creed Syndicate. It did not take me much time to make it since I had so much fun and specially made it look like that. Used Photoshop and my Wacom Cintiq 27QHD touch and pen tablet. For the Basim sketch it took me a bit more since I did draw him for the very first time and was wondering if I will do him justice! Glad I managed to make it right. I will for sure draw him again. I did draw him in my illo sketchbook using pencil and for the yellow used Ecoline Watercolour brush pen from Royal Talens.'' We would like to say a big thank you to all the community members who contributed towards this article. We will be using our new Community Spotlight series to shine a light on various art projects, alongside sharing our own courtesy of TOWCB Art Team. Look out for the next entry in the series at the end of May. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- Interview with Julien Koch: AC Black Flag Resynced Level Design Director | TheOnesWhoCameBefore
Interview with Julien Koch: AC Black Flag Resynced Level Design Director Interview Share 21 May 2026 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database We are proud to release the first interview in our new series dedicated to the development of Assassin's Creed Black Flag Resynced, featuring Julien Koch from Ubisoft Singapore, who works on the project as Level Design Director ! Originally recorded as an episode of Rally the Creed Live on Location at the Assassin’s Creed Black Flag Resynced Preview event in Paris, we have decided to release the transcript instead due to the noise levels at the event. Wallpaper by MR TOM Col: Hi there Assassins & welcome to a very special episode of RTC, Live on location. I'm Col, Team Leader for The Ones Who Came Before, and I'm also one of the Assassin's Creed Community ambassadors for the United Kingdom. We are an Assassin's Creed Community Podcast, focussing on content creators within the community, news coverage & everything else relating to the franchise. We're here today in Paris at the Assassin's Creed Black Flag Resynced preview event, where we've had an exclusive first look at the game, and I'm here today with the Level Design Director, Julien Koch. Welcome to the show Julien, it's great to have you here today. Julien: Thank you. As the lead Design Director on this project, I do touch everything in the world, making sure that all of the new gameplay breaks we push for this game are well assembled. That’s why we remain faithful to the original game. Col: How did you approach rebuilding the Caribbean world—did you prioritize historical accuracy, player freedom, or environmental storytelling? Julien: We did a bit of everything actually: there was a first pillar and the most important pillar was the faithfulness. We are not going to rediscuss some decisions that were made thirteen years ago, like the castle of Havana. That is a bit early for its time. I think it’s iconic to the location and how we wanted to portray the Spanish Empire. So we allow this little inaccuracy. They are part of the game. The second pillar was seamlessness. We really wanted Havana to be in the Caribbean, not behind a loading wall. And that’s something we really wanted to push, and all of the environment or storytelling, it’s something we finally do because we are nearly, I’m not going to say unlimited budget because the technical artist would kill me, but we could add so many new props, and these props , add dynamism , like stuff that you can knock around , like all of the debris in Havana you probably saw How the wind impacts everything, so it’s really adding all of this life , like the stuff you knock out when you do parkour on the balconies , that was something I really wanted to push , because it adds life, it reinforces the fantasy of parkour, combat and stuff, so we pushed a bit on every front, but we remained faithful first, it’s original. Col: How dynamic is the world now? Are there systemic events or emergent gameplay moments that didn’t exist in the original? Julien: So most of the systemic moments are actually on the sea. Where we have like enough space to explore a lot of things. We decided to be a bit more craft heavy on the new events that we introduce in location, like for example Edward always has something to say about every island he visits. There are new, what we call micro-events, in every location. Some of them allow like way more. They allow us to push , like all of the story, like how we tell more about Havana without betraying what it was originally. And again, explore how Edward feels about all of these locations. And yeah, obviously some small secrets here and there. Yeah, can’t wait for you to discover all of them. Concept art for Assassin's Creed Black Flag Resynced Col: In the showcase, we had our first glimpse at Parkour in Resynced. Are there more Parkour Opportunities in the new world and has Edwards speed changed?. Julien: You will find. You played Havana right? But, be reassured that Nassau and Kingston receive the same amount of love. To make sure, like all of the parkour lines that existed are still there, sometimes slightly modified. We use the opportunity to be a bit, like, cheeky, reintroduce the zipline , that we feel like match the setting, and all. The speed, I think you saw some video already. People comparing the speed. Edward is quite fast, he has all of these new opportunities to go all around. Yes, I would say so. Col: How have the Tailing missions evolved? Julien: You saw it as well in the preview, immediately, We don’t want the failing on stealth to be our failure. We want to treat it as an opportunity to do something else, so sometimes combat, like the guy can directly attack you and maybe even find a note about the next step of the quest on him. Sometimes it will be like, chasing, Like a bit of old AC feeling of chasing using parkour, sometimes it's something else. It’s just failing the stealth gives more opportunity. I don’t want to encourage you to fail the stealth, but don’t worry, you won’t get like a hard failure. Col: Did the team ever consider moving away from classic eagle vision to the RPG style eagle drone? Julien: Not really, again that’s not something we feel fits Edward, so what we took is actually the observe mechanic from Shadows that we feel is very nice, because it allows you to spend more time looking at the world, so like, for more long range. You would be encouraged to use observe . Eagle vision is still very useful, especially for stealth, but in shadows I think , did like this very good separation of why you use the one or use the other, and it really helped you to look at all the love we poured into this project. Edward's new look Col: Did the team ever consider adding horse mounts to the game? Julien: Again, no, such wouldn’t really not fit the game, so Jackdaw is your trusty companion, like the second character of the game, behind Edward so no, the Jackdaw is the second star of the show. Col: What improvements have been made to naval AI and enemy behaviour to make ship combat more engaging? Julien: This part we learn a lot from all our experience. We went through Skull and Bones as well. It’s kind of like, the circle is finally complete. We also added like a lot of new opportunity for combat, which is like a secondary, secondary abilities, the abilities brought by the officer, so we had to ramp up some, some setting, I won’t go too much into detail about how aggressive they might be, but we took advantage of everything we added to make sure AI can react as well. Col: Amazing, Thank you so much, congratulations on the reveal. Assassin's Creed Black Flag resynced launches July 9th. Julien: Thank you so much. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) | TheOnesWhoCameBefore
AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) Community Interviews Share 23 Mar 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database For this round of Assassin's Creed Community Questions, we invited ActualSpider-Man from TOWCB Writing Team. Col: Thanks for joining us today! Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. ActualSpider-Man: It’s an honor, thank you so much for having me! I go by a few anonymous names online: Some know me as IMHOZen1 (“I am a chosen one”), a few have heard the name “Peter Parkour”, but most know me as Your Friendly Neighborhood Mentor, ActualSpider-Man. For the better part of 5 years now, I’ve been attempting to untangle the entire twisted, time-hopping web of secrets and history scattered across Assassin’s Creed into a single thread of a chronological, what I like to call “Temporized” timeline. To make a long story short, I try to make Assassin’s Creed make sense in a linear fashion. Now I get to flex those same muscles, writing for TOWCB! Col: When did you first get involved within the AC Community, and how did it all start? ActualSpider-Man: Well, to answer that requires a bit of history: The AC obsession originally bit me when getting the first game on PS3 in 2007, and it’s been my favorite franchise to collect ever since. I’ve always loved the incredible depths each entry went to allow us to experience historical events we’ve all heard about, but my self-imposed “responsibility” of unraveling it all was an idea spurred on by the artist of my AC tribute tattoo, who wanted to hear anecdotes while he inked me, and made me realize I had waaay too much “useless” knowledge about this series to not do something with it. However, what truly kicked off my desire to Temporize everything came from seeing many similar questions and confusions from fans on r/AssassinsCreed where I had been a silent lurker for years - specifically about when certain games or media would fit in the timeline. So I took it upon myself to try and answer any and all chronological questions of “who did what when, with which Piece of Eden, for whose cause?” by creating my first Codex Temporis, Latin for “Book of Time,” in 2018, and people seemed to really enjoy it, along with those that knew more cluing me in on plenty I had missed in that first draft. Non-stop since then, I’ve been expanding and correcting those findings to encompass as much fictional and real-world history as I can, working with other super-sleuths under the mantra, “With great Assassin knowledge comes great responsibility to the Creed!”® Col: What do you consider to be your top Assassin's Creed Community moment? ActualSpider-Man: Oh, man! You mean apart from scoring the chance to join TOWCB? I’ve had a few very lucky happenstances, but by far the most jaw-dropping Community-fueled moment to happen to me has to be teaming up with a couple other Isu language aficionados (shoutouts to u/bool0011 and u/bpotatoes for their invaluable insights!), who helped me build my Isu-to-English dictionary Codex Transferendum, Latin for “Book of Translation,” which we then utilized the words and rules discovered to attempt to say the Assassin motto, “Nothing is true, everything is permitted” in Isu! Our powers combined were shared to Twitter and Reddit, where the developer that built the Isu language for Valhalla, Antoine Henry, not only came to our aid on both platforms with the correct way to phrase it, but even gave us an exclusive word for “permit” (‘zàrh’) that isn’t seen anywhere else in Assassin’s Creed!!! The implications of the Assassin motto being spoken in Isu are worthy of spinning theories all their own, but for those that may not even know it exists, the full Isu phrase looks, sounds and gets broken down like this: Col: Have you always enjoyed writing, and how much research goes into one of your Codex projects? ActualSpider-Man: I’ve whiled away countless hours as an avid artist and word smith since childhood, be it drawings, stories, essays, poetry, music; no matter the form, I’ve found creative endeavors to be the most cathartic ways to express myself - if my rambling doesn’t get in the way, that is. What’s funnier is I used to dread history classes in school, and only through researching the franchise did I learn to love learning about it! If more world history and social studies teachers were as engaging as AC, I think more people would stay awake during lessons! As for time spent on my projects, it might be easier to express in months or years, as daunting as it sounds… Codex Temporis 1.0 was released in 2018 after about 5 straight months of hardcore research, while Codex Temporis 2.0 took another 2 years of compiling to come out in 2020. My Codex Transferendum was built through 6 months of Isu language practice, and now Codex Temporis 2.01 is about ready to release with another 3 years worth of findings including all that added in. But this series is like a near-infinite jigsaw puzzle: There’s ALWAYS more tidbits to piece together and put in place, to the extent that I can see myself unwinding the tapestry for as long as Ubisoft keeps the franchise going, and probably even then some! If you’re wondering just how much of my week is spent researching & writing though, I’d say for the last 5 years it’s been at least 10hrs/week if not more when something’s really caught my attention! In my defense, I justify spending all that time so other fans won’t have to - and so I won’t need to do it again - so it’s all worthwhile to me! Col: Do you have any project plans for 2023? ActualSpider-Man: Even if you’ve only heard of me up to here, you might guess by now I’m always spinning several plates, trying to balance my many avenues of relaying AC fun-facts and such, though “Parkour luck” often skews to my best laid plans’ detriment… So without dedicating any hard dates to anything just yet to avoid Murphy’s Law, I do have enormous updates to both Codex Temporis (2.01) and Codex Transferendum (2.0.2) in the works, alongside more focused articles for TOWCB, as well as those findings turned into scripts to revamp visually for my YouTube channel, so stay tuned for more on all that! Col: Do you have any personal AC goals you would like to achieve? ActualSpider-Man: I’ve always wanted to have my PSN profile show platinum for every AC that has trophy support on PlayStation. I have a 100% sync save for AC1 before trophies were implemented - I never owned it for Xbox 360 for the achievements - and my first ever platinum trophy was for AC II back on PS3, having since gotten the platinum again for AC II and Brotherhood in the Ezio Collection and Origins & Odyssey’s platinums on PS4. While I’ve spent dozens if not hundreds of hours beating all the rest, I’ve still got a long way to go to re-complete and earn every trophy out there, with some of my saves in the past going to other friends’ or console’s profiles, so that’s something I’ll have to one day grind back out to get full synchronization! Col: Which game would you consider to be your favourite? ActualSpider-Man: While I’ve grown to adore every entry for differing reasons, from AC1’s foundations, II’s literal birth of an icon that punches the Pope, Revelations’ seamless blend of stories across centuries, III’s history hitting close to home, Black Flag’s blue-watered beauty, Rogue’s enigmatic secrets, Unity’s parkour, Syndicate’s campiness, Origins’ emotional moments, Odyssey’s meme-able moments, through to Valhalla’s Isu Era history and language, I always circle back to how - in my humble opinion - even compared to games today, Brotherhood is a master class in quest design. The scope of the locale was big, and goes beyond Rome’s borders, but wasn’t as gigantic or filled with fluff as the newer titles. Every memory, whether main story or a contract or side content, even the ones set before the main events like the Cristina memories, all have direct impact on the narrative whole, and fill in holes and questions left by AC II in a way that isn’t just “filler” or “more AC II”, but a BETTER AC II. One where Ezio’s at the top of his game as an unstoppable killing machine, who’s also a less brash and bold, more level-headed, philosophical, pensive and wisened Mentor of the Brotherhood. We got to see Ezio grow to surpass his father’s greatness before him, and got to feel like WE built and trained the Assassin recruits to be as deadly as him, culminating in some of the most important beats in the Modern Day storyline like witnessing the last time we’d hear Kristen Bell voice Lucy Stillman - and that’s without mentioning the best multiplayer in the series - certainly cements Brotherhood as my #1 favorite of the franchise. So much so that I have 3 different PS3 variants (a regular cased copy, a sealed Dr. Malfatto Jack-in-the-Box edition, and the Codex Edition), and didn’t mind buying it a 4th time for the PS4’s Ezio Collection! Col: Do you have a favourite piece of Assassin's Creed merchandise? ActualSpider-Man: Actually, I have “2” - or “21” if you wanna get technical - that are too special to me to split up here: I made a friend across the pond in the UK through my research that was kind enough to buy 16 of the Official Collection figurines and ‘zines and send them to me in the States. I then of course immediately paid them back in full, but this was the only way I could get some of those elusive reads and hand-painted figures in my own collection, having only been released in that side of the world. The other are the 5 Brotherhood of Venice figures another good friendo I know state-side painted for me, the posse of Ezio in Altaïr’s Armor and the core Venetian crew of Alessandra, Benedicto, Claudio, and Dariâ done up to look game-accurate in their black robes, and I’m utterly amazed by the details on my painted mini Assassins Brotherhood! Col: Have you visited any of the locations from the games? ActualSpider-Man: I have been to a handful of spots in my home country! I’ve passed through Louisiana on a family trip as a kid, had a layover in Denver International Airport and walked some of the Revolutionary War battlefields in a couple of our 13 colonies on the eastern seaboard. But sadly I did not find the Fountain of Youth when I went down to Florida, nor have I had the chance to visit the Grand Temple in Turin, and haven’t travelled across the Atlantic to any AC locales below or further to the east… yet, fingers crossed! I would absolutely leap at the chance to sight-see Egypt’s many wonders, or backpack across Italy, especially to visit Monteriggioni, Il Colosseo and Il Vaticano! Col: Which Assassin's Creed character would you say you have the most in common with? ActualSpider-Man: I’d like to think Desmond and I are somewhat kindred spirits, having a take on his tattoo on my own skin; we both were so naive to all the history until it was flooded into our brains so quickly that there was no way not to come out on the other side a lot more analytical and understanding. And if you know about the aftermath of his fate, I kinda feel like The Reader too, now being able to use all my findings to pluck at the branches of the Calculator of Futures and peer into time whenever and wherever I please, thwipping through my Codex projects. Col: If you could retcon / change a piece of Assassin's Creed lore, what would it be and why? ActualSpider-Man: I could go the extra-cheesy route and say that Ubisoft should’ve let us defeat Juno in-game in the Modern Day rather than reading about it in Uprising - though if my handle isn’t enough giveaway, I’m a huge comic nerd too, so I really didn’t mind that all too much, having been in the major minority of those who followed the comics during releases. Or that there’s a handful of things I consider “wrong” written on the fandom wiki. But there is a small, offhanded bit of lore from the words of narrative director Darby McDevitt himself that I wholeheartedly disagree with, and refuse to acknowledge in my headcanon of Isu geography: Darby once said, “Jotunheim is not in North America.” I disagree. There are simply far, far, FAR too many numerous allusions and outright canon connections to the Grand Temple being referenced and visited in Jotunheim’s citadel of Utgard, along with landmarks that line up when overlayed with Vinland, that I can never concede to his “opinion” on that front. In my Codex, Jotunheim, Vinland, and Turin, NY are all the same place, and I go into more depth on that “debate” as well. Col: Are you excited for the launch of Assassin's Creed Mirage? ActualSpider-Man: I am very excited for what they say will be a return to form with a more focused narrative on a reasonably sized map, and of course I’m intrigued to see where they go with the Modern Day and Isu plot lines with so much cliff hanging off Valhalla’s endings, but I am still trying to keep my excitement tempered with all the too-good-to-be-true news floating around this early in development without gameplay to go on. Though I can’t deny, an Aladdin-style AC revolving around a young street-urchin Basim sounds like more fun than 40 thieves! Col: What would be your dream setting for the upcoming AC Netflix TV series? ActualSpider-Man: This is tough… There’s so many good choices they have yet to cover! My overly-analytical self wants to factor in that Michael Fassbender has been claimed to be on the live action Netflix project, but there was also tellings that he wasn’t going to reprise his role as Callum Lynch in this series, which makes me kinda wanna see him try the Spaniard accent some more for something fresh. Like maybe instead of Aguilar, we could see a different descendant between Aguilar and Cal? Maybe a Spaniard Assassin that gets mixed up in the conquests of Aztec/Incan/ Mayan areas in 16th century Mesoamerica? Or in a perfect world, he’d use his natural Irish accent to fill the open shoes of the 1919-1921 Irish War of Independence Assassin that headlines the once-mentioned Helix project, ‘Hell in Hibernia’! If either of these grain of salt context clues line up in the finished product, I’ll eat my mask, but I’d enjoy each bite! Col: Where can our community members find you online? ActualSpider-Man: You can thwip on over to my Twitter @ Spider_Mentor , wall crawl into the shadows of my subreddit at r/CodexTemporis for more frequent updates on all my projects or to posit your own queries and theories, tune in to a few early lessons and listen to a few Ezio’s Family mashups on my YouTube channel @ actualspider-man9004 , or subscribe and all that jazz for much more to come on Isu Geography and Language 101, as well as deep lore dives there in the near future - I swear, they’re coming! I might randomly swing in to stream on Twitch @ ActualSpider_Man , or if you ever wanna play a friendly round of Rocket League, my PSN handle is ActualSpider-Man , ditch the space, respect the hyphen! Thanks again, Col and TOWCB for the opportunity to share my insanity with you all, and always remember: ṇoænos wahæáid oænosr zàrhṇdichṛ • Your Friendly Neighborhood Mentor ;) We would like to say a huge thank to ActualSpider-Man for joining us for this interview! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- 5 ways you can support TOWCB | TheOnesWhoCameBefore
5 ways you can support TOWCB Other Share 15 Jan 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database 2020 is upon us, and we here at TOWCB Assassin's Creed Fan Community are already working hard behind the scenes on numerous projects set to be released throughout the year. The launch of our new website and AC Partnership Program last year has helped to create more opportunities than ever before, which we are excited to explore in more depth over the coming months. This year we're aiming to grow our social media channels, and release a ton of content for our fans. With the help of our amazing community, we will continue to be the home of Assassin's Creed Community content. Here are five things you can do to support TOWCB in 2020! 5) Bookmark The Website One way in which you can support TOWCB is by bookmarking the website. You can also add the page to your home screen on mobile devices, making it a more frequent visit. This year, we're aiming to climb the Google rankings and improve our S.E.O. By making the website one of your regular online stops, we will continue to improve our web status. We recently finished adding all our past projects into the database, some of which date back to 2015. Head over to the log and explore five years' worth of Assassin's Creed interviews, articles, videos, and more. We're also going to be releasing a wide variety of content throughout the year, so check back with us to see what's going on! 4) Follow Our Social Media Channels Our social media channels have grown massively over the last five years, with our community currently standing at around 20,000 members. We're always looking to expand our reach, and the easiest way to stay up to date on Assassin's Creed news and theories is by liking our Facebook page , and following our Twitter account. You can even go a step further and turn on mobile notifications so that you don't miss a post! 3) Submit Your Ideas We're always working on projects for the Assassin's Creed community, so if you have an idea and want to see it developed, please feel free to get in touch! You never know, your idea may turn out to be a fan favourite project! 2) Join The AC Partnership Program Last year we launched the AC Partnership Program, a community initiative which aims to promote and share content. The program is a great way for content creators to gain recognition for their work within the community, and expand to a wider audience. The program is generating a ton of content, and we're extremely happy with the response it's had so far. We will soon be taking applications for a variety of new positions, so why not apply and add your content to the Community Hub! 1) Use Our Amazon Links We earn a small commission every time you purchase items on Amazon using our special referral links. This small income contributes towards costs such as shipping fees, website hosting, and giveaway prizes. This is the number one way you can help our community, and it's completely free! We are now able to use Amazon UK and .com links, so look out for them on our social media channels to show your support for our community. An increase in earnings will mean that more giveaways will be open internationally, rather than UK only. The next time you use Amazon, shop using one of our links and help our Assassin's Creed Community! You can find our Amazon Associates page at the bottom of every page! Image by Hal Hefner However you choose to support our community, we thank you for your assistance. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- What is going on with the Assassin's Creed X Netflix Live Action Series | TheOnesWhoCameBefore
What is going on with the Assassin's Creed X Netflix Live Action Series Prediction Share 31 Dec 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database 2024 is nearing to its end and I was wondering what I'd like to see in relation to Assassin's Creed for this year besides the All-evident Assassin's Creed Shadows hitting the stores soon. Well, I decided to boot up Netflix with my mug of freshly-made eggnog (Yes I do those and they're delicious) and for some reason I decided to re-watch the Official Movie which, in all honesty, is a good piece of media in my eyes specially in terms of Lore-expansion and Modern Day treatment which is on par with the darkness Abstergo Industries represents along the color palette of the movie further enhancing that hostile and rude mood. It's incredible to think that the movie was released 8 years ago now and I still remember the premiere so vividly. So, what best time but now to do some backtracking and see what happened with the sequel and why we still have no word on the planned trilogy or Netflix Live-action adaptations for that matter, let's go back in time! Assassins Creed: The Movie Trilogy -"This is the sort of origin of his story. We have an idea of where he's going to go over the next two films". -Michael Fassbender. Michael Fassbender during an interview on the future of the Movies with Cinema Blend in 2016. According to Michael Fassbender in an interview hosted by Cinema Blend on the 16th of December 2016 a few days before the movie's official release, the Irish-German-born actor commented on the future of the Movie which by that point was already aiming for a trilogy stating -"We have an idea of where he's going to go over the next two films. We kind of did a three-film arc. We'll wait and see how people respond to this, but for sure, we have an idea of where he's going to go next". explaining the roadmap expected to follow if the budget somewhere between $130M and $200M was surpassed in terms of sales, which, never happened, the movie only roughly reaching $240M worldwide, enough for 20th Century Fox to remain silent on the matter, unfortunately these two sequels never seeing the light of day. The mixed receptions however did not slow down Ubisoft's efforts though as prior to the movie's release in theaters the French company was already in the talks with Netflix to secure a slot in their streaming service for "Multiple Projects" among which an official Live-action series, Animated spin-offs produced by American film producer and screenwriter Adi Sankhar; (DREDD, 2012), (Lone Survivor, 2013), (Captain Laserhawk: A Blood Dragon Remix, 2023), (Devil May Cry coming 2025) and Movie Sequels were planned to be developed until the 20th of March 2019 when Disney acquired Fox, restructuring the Studio and cancelling all projects tied to Assassin's Creed based on the movie's mixed reception and low box office takings. Assassin's Creed Official Show x Netflix Official Assassin's Creed Netflix TV Show logo. “We’re excited to partner with Ubisoft and bring to life the rich, multilayered storytelling that Assassin’s Creed is beloved for". -Peter Friedlander, Vice President, Original Series, Netflix. 27 October 2020. It wasn't until 2020 that we as fans would get any kind of information on Ubisoft's decision to make the long awaited jump to TV show at the yearly Ubisoft Forward conference where it was announced that an official partership with Netflix was settled to bring a Live-action show based on the hit franchise with Jeb Stuart, known for "Die Hard" and "Vikings: Valhalla" appointed as the showrunner a year later after the announcement. The river still followed its course without interruptions once again however and the raft was eventually lost at sea, Jeb Stuart quitting the project altogether in 2023 due to creative differences. "I think it was a little bit of a move of executives from LA to London, and it allowed the London group who, unfortunately, had to inherit my vision of what it was instead of getting to develop their own vision. So I think that's fair. I know it's going to be great whenever it comes out. I think the Ubisoft guys are fantastic. I think it's a terrific franchise. It was just a good, mutual time to move on for both sides." -Jeb Stuart during an interview with Collider, 2 January 2023. As of now, further details about the Netflix series, including its release date and new showrunner, have not been announced. We'll just have to wait and see, possibly at the next Ubisoft Forward. Also, it is important to keep in mind that Tencent is around the corner which may or may not put a halt to Assassin's Creed coming to TV at all in the future. Happy New Year! Image from our AC Netflix Community Fan Casting Article comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- Assassin's Creed III: Revolution Reborn | TheOnesWhoCameBefore
Assassin's Creed III: Revolution Reborn Analysis Share 14 May 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Assassin’s Creed III launched worldwide in October of 2012, it marked a new era of the Assassin’s Creed series we know and love today. It became the first game in the series since 2009’s Assassin’s Creed II to not feature main protagonist Ezio Auditore, who was and always has been very well received by fans, so the attempt at creating a new story to succeed the renowned “Ezio Trilogy’ would be a tricky one for Ubisoft as they had to find a story that properly followed such a strong trifecta and go back to their creative roots by crafting a whole new story, characters, and setting after the last few games focused heavily on Renaissance Italy and Italian culture. Ubisoft chose to head in the direction of the American Revolution, a heavily requested location from fans and one of the most story-rich time periods in all of history. The idea of creating a game that could be great on its own, but also succeed the familiarity of the previous three games in the series was a tough task, but Ubisoft played their cards perfectly and delivered the Assassin’s Creed III we know today all these years later. Promotional image for Assassin's Creed III via Ubisoft Ubisoft chose to follow the narrative direction of the Native Americans in this game, and create a story that comes from their heritage and history that also contains strong elements with what the majority of the American Revolution is known for: the Colonies from Great Britain retaliating against their owners and forming a new, free nation, away from British control. It worked well to mix in a storyline about the Native Americans and how they were treated by everyone in the Colonies back then. Ubisoft introduced a new playable protagonist, or so we thought, named Haytham Kenway, who was the main character throughout the beginning of the game. His story included a massive plot twist that was creatively brilliant from Ubisoft, where Haytham was only a temporary playable character who tricks all audiences by revealing his loyalties to the Templar Order, who are the main antagonist group in the series as a whole, when most fans expected him to be a part of the Assassins Brotherhood. Only several hours into the game do we discover and control the real main protagonist, a Native American boy named “Ratohnhake:ton” or for short as clarified later in the story, he would be widely known as ‘Connor’ instead. His story followed a lengthy revenge plan to kill and avenge his mother and people from his village from a Templar named Charles Lee, who was working with Haytham, the temporary main playable character who was later revealed to be the biological father of Connor. Sales for Assassin’s Creed III broke records for Ubisoft, as it then became their most pre-ordered game in the series by far, and heavily outperformed the past two games just a few years prior. It was evident the fan excitement that Ubisoft created after the successful “Ezio Trilogy” had carried on to the anticipation for Assassin’s Creed III . Ubisoft had announced in early 2013 that the game had sold 12 million copies worldwide, which was a near 70% increase over its predecessor, Assassin’s Creed Revelations that was released just one year before. It was a huge smash hit for Ubisoft and their vision for the game paid off from both sales and fan reception. The developers also had the task of creating a story about Native Americans that honored their history, and was displayed authentically in the game to give an accurate representation of the Native American culture and how it was properly relevant to the story Ubisoft created. This goal was by far completed, and the story they created honored the ups and downs of Native Americans during the late 1700’s. Opening Title Sequence from Assassin's Creed III The new setting of the American Revolution also created the necessity of gameplay changes aside from just the narrative impacts. America and the Colonies back then were much different land and terrain than what we had gotten used to in Italy. The buildings were not masterfully designed in America then as they were in the Italian Renaissance, along with the more focus on outdoors and woods type land with trees and wilderness that past games were not familiar with. Ubisoft had to create a game that played authentically from what we would expect the American Revolution to look like. So the gameplay mechanics were in need of changes to fit the time period. Ubisoft did just that and introduced all new gameplay elements such as climbing in trees and parkour around Colony sized buildings and structures. Ubisoft needed to implement changes to the combat system along with the terrain. During this time, people did not walk around carrying swords strapped to their waist anymore, but instead carried around rifles, known as muskets along with the use of flintlock pistols. The inclusion of the famous Hidden Blade was once again an option, but Ubisoft introduced new weapons unseen from previous games, such as the tomahawk axe that the permanent playable character, Connor, carried with him. The new axe was a weapon never before seen in previous Assassin’s Creed games. This was great innovation and creativity from the developers at Ubisoft. It's clear one thing any Assassin’s Creed fan can agree on is that Assassin’s Creed III was a worthy successor from the famed “Ezio Trilogy”. The level of work and changes that were needed to faithfully execute the game as a whole was serious work and creative talent to make sure this game continued this great series properly. Fan feedback and sales were proof that Ubisoft masterfully crafted Assassin’s Creed III both to break records and keep the momentum going for the games that had been on a massive streak of success. There were a lot of factors into this game that could’ve set it up for potential failures, but Ubisoft did a brilliant job focusing on the needed differences necessary to make this game work as well as it did. While the release of this game may be nearing 13 years old, it is still seen by fans as a favorite and near-perfect addition to the Assassin’s Creed series. Much time has indeed passed, but the legacy Assassin’s Creed III created will last forever. Promotional image for Assassin's Creed III comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Wales Comic Con Homecoming (2022) Photo Gallery | TheOnesWhoCameBefore
Wales Comic Con Homecoming (2022) Photo Gallery Events Share 7 Sept 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here are our photos from the Wales Comic Con Homecoming event which took place in Wrexham on the 21st August 2022. We met up with Kim and Mikey from Assassin's Creed United Kingdom, ate Haribos with Matt Ryan (Edward Kenway), and talked everything Assassin's Creed with Insomnia 2022 panel judge Tabitha Lyons! The event was a ton of fun, and we look forward to attending more smaller events like this in the future. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Valhalla Starter Guide: Norway | TheOnesWhoCameBefore
Assassin's Creed Valhalla Starter Guide: Norway Guide Share 2 Feb 2021 Written By: Edited By: Aaron Young Ashlea Buckley Back To Database Assassin’s Creed Valhalla can seem like a daunting game at first. When you start in Norway the map is already a decent size. The amount of collectables and content to discover can feel slightly overwhelming, especially with most of the main game set in England. In this article I will try and set you up for your Viking adventure, with hints and tips for your beautiful starting location, Norway. I am going to keep away from the story aspects of the Norway arc, as it is best you discover this yourself. The only thing I will say is that the story can drag you in, and before you know it you will be sailing off to England without exploring everything Norway has to offer. Take time in-between quests to have a look around. Important to note, you will be able to return to Norway at any moment once you are in England. When you begin the game you will immediately start levelling up, however this is only the beginning. Norway is a snowy playground that you can use to set yourself up for your adventures in England. XP and the Map You will notice many icons scattered around Norway on the map. They range from gold (wealth), blue (mysteries) and white (artefacts). These are often separate from the main story and are here to enrich the experience. Completing the main quest will always be your best way to level up as the XP reward is high. The little gold markers have less of an impact on completing an area but offer valuable XP and resources. If you are a completionist like me then these small loot boxes are worth it even if they don’t seem like it at the time. For anyone who played Assassin's Creed Odyssey, Mysteries may come as a welcome addition. I found Odyssey a tad repetitive, but Valhalla’s Mysteries help diversify the world and keep things fresh. They often come with a small bit of problem solving, but be sure to check your surrounding area for clues. Mysteries are great for XP too, but don’t feel compelled to complete them all as some are power dependant. Gear and Skill Points Unlike Odyssey, don’t expect to find loads of gear throughout the world. Norway does not have many gear items and you can find yourself in the same outfit for quite some time. Personally I enjoy this, as I find I use each piece way more than I would in Odyssey/Origins. Your best way to scout out these gear pieces is to find the synchronization points. This will open up the world, and although Valhalla is less click and go, waypoints will become clearer after syncing with the world. Upgrading your gear can be done in multiple ways. The major upgrades will not be available until you reach England (Settlement Blacksmith), but runes and resources can be applied to your gear right from the start. I did this sparingly but if you follow the guidance above then you can use resources such as iron and leather to upgrade your gear as often as you like. Try not to get overloaded with skill points. The maximum power in Valhalla is 400, but this level will be increased during future DLC expansions. The points can be added to 3 different routes, however you do not have to specialise as by the end of the game you will most likely have filled all of the skill tree. Red is the way of the bear (Melee), yellow is the way of the raven (Stealth) and blue is the way of the wolf (Ranged). The game lets you view what is available under each section, so just find a skill you wish to acquire and work towards it. Combat Combat will take some getting used to but with perseverance you will prevail. I don’t tend to make the strongest builds or use that many different weapons, as I prefer to keep to the pure Viking simulator. If you take the time, you can make your character very powerful, even in the early stages of the game. When in Norway, I preferred the axe and the shield combination for close up fights and then switching to the bow for anything at a distance. There are not a lot of weapons to choose from in Norway, but there are enough to get you started. Once in England you will gain many more abilities which will tie in with your weapon choices. Health and stamina play a larger role in Valhalla. You will not have the luxury of health regeneration and must forage for food to store in a rations bag which can then be used during combat. Your stamina bar will deplete when running/fighting, so it is important to slow things down from time to time. Traveling and Discovering When navigating Norway it is best to use your longship. This will help you to discover fast travel points for easy access later in the game. It is also a great way to view the beautiful scenery Norway has to offer. On land you will find yourself on horseback. I found it a tad slow due to the mountain ranges. Try if you can to keep to the main paths, as this is a lot quicker and will not deplete your stamina. Quite often you will find items in the world that are trapped behind locked or barricaded doors. Sometimes it can be frustrating to find a way in. Remember, locked doors will always have a key nearby and Sýnin your raven can help. Sýnin cannot tag everything in the environment like Senu or Ikaros could, but your bird will still be useful for finding things. If that fails you have Odin’s sight (Eagle Vision) which will give you a glimpse of the environment around you. Anything that is barricaded will just be a small puzzle to solve. Keep an eye out for gaps in windows, or weakness in walls/roofs for a way in. Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Ubisoft clarifies recent rumors regarding Assassin's Creed Shadows and Animus Hub | TheOnesWhoCameBefore
Ubisoft clarifies recent rumors regarding Assassin's Creed Shadows and Animus Hub News Share 18 Nov 2024 Written By: Edited By: Zephryss Colum Blackett Back To Database On Thursday, leaked information about the Assassin’s Creed Animus Hub (ex-codename Infinity) surfaced online via datamining, revealing a Battle Pass featuring a variety of cosmetics, upcoming collaborations with companies and even unlockable pets. Amid ongoing rumors about potential paid content in the Animus Hub, Ubisoft community manager Ubi_Waldo clarified some details in the Assassin's Creed Discord server. “It has come to our attention that inaccurate rumors have been circulating online regarding the upcoming Animus Hub (ex-codename Infinity). We wanted to take this occasion to clarify that: All the rewards available in the Animus Hub will be entirely free. There are no paid subscriptions or paid battle pass featured in the Animus Hub. Players will have access to regular content & missions at no extra cost.” He further stated, “We will unveil more details about it closer to the launch of Assassin's Creed Shadows.” Ubisoft has reportedly acted quickly to address the new leak about Assassin's Creed Shadows, which allegedly disclosed details about a cosmetic-filled battle pass for the upcoming stealth game. Previously known as codename Infinity, the Animus Hub will serve as a platform for launching future games, including Assassin's Creed Shadows, which is anticipated to debut alongside it. It has also been claimed that the game will feature partnerships with Red Bull, VISA, Intel, BAPE Clothing, and Sprecher, though no details have been provided about what these collaborations might entail. But Ubisoft has not mentioned anything about this in their recent clarification. This could indicate that another official announcement from Ubisoft may be coming soon. As with any leak, it's best to take this information with caution for now. There's still a considerable wait ahead before Assassin's Creed Shadows arrives. Assassin’s Creed Shadows is set to launch on February 14, 2025. The game will be available on PlayStation 5, Xbox Series X|S, and PC. What do you expect to see from the Animus Hub when it launches alongside Assassin’s Creed Shadows? Let us know in the comments below. comments debug Comments (1) Write a comment Write a comment Sort by: Newest quantumninja Nov 18, 2024 Hey buddy, remember me ? Like Reply About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- Assassin's Creed Community Fundraiser: Art Sale | TheOnesWhoCameBefore
Assassin's Creed Community Fundraiser: Art Sale Fundraising Share 23 Mar 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database In an effort to increase donations to the Italian Red Cross, we are teaming up with portrait artist Lisa Zaman from the AC Partnership Program. We are proud to announce that today we are launching our very first Assassin's Creed art sale! A range of prints kindly donated by Lisa are available, and all of the profits will be donated to the Italian Red Cross! Please remember that the prints are limited edition, and are normally only available exclusively at community events. This is the first time that they are on sale, and by adding them to your collection, you are also helping The Italian Red Cross battle Coronavirus. All purchases will be classed as a donation, and added to the overall fundraiser total. You can find the A5 prints available down below. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- AC Community Questions: Calvin Whiteway | TheOnesWhoCameBefore
AC Community Questions: Calvin Whiteway Interview Share 3 Feb 2026 Written By: Edited By: Calvin Whiteway Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by Calvin Whiteway, who joined our Assassin's Creed Partnership program as a Video Content Creator in Autumn 2024, best known for his hilarious skits on the ACFirstCiv TikTok account. Col: Hi Calvin, thank you for joining me for this interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Calvin: Hey, my name's Calvin. Content creator. I'm a nerd for cameras, films, acting and just being creative. I also love the gym, getting outside and working hard. I've been a fan of AC since I was a kid, played the games loads. Calvin Whiteway Col: In Autumn 2024 you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. How have you found working alongside the Video Content Creation Team, and how excited are you for the future of Assassin's Creed? Calvin: Grateful for this opportunity to work with this cool team and I'm excited to see the future of the company. It 's been really interesting working with the team. Coming out with ideas and everyone having different styles, which is good to see. Hoping for the future to work together on more projects but all around, happy to create AC content as best I can! Excited to see where the creators take Assassin's Creed but it's hard to best the originals. Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? Calvin: Playing AC III recently, which is really good. I recommend it if you haven't, I think it's underrated. Col: Have you visited any of the locations from the games? Calvin: I haven't visited any yet but the goal is to head to Rome and Valencia, Italy sometime soon! Col: Which Assassin's Creed game is your favourite and why? Calvin: It's hard to choose a favourite as they all have their styles and story lines but I'm going to say AC Brotherhood, as it had the best story, dialogue and characters you connected with. Promo image for Assassin's Creed Brotherhood (2010) Col: Have you attended any events within the Assassin's Creed Community? Calvin: Haven't been to any events but hoping for a comic con trip, dressed as an assassin will come soon! Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? Calvin: I think joining the team has been an interesting experience as I've heard and seen a lot more BTS of AC and built connections with people who love the same thing as me. That's been nice. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Calvin: Dream setting?! Hmmm. To not remake any moments from the games but create a new story line and to have characters we can relate to and care for as the season goes on. I wish to star in it also, I wouldn't mind that Col: Do you have any personal AC goals you would like to achieve? Calvin: To see my keep consistent in helping the brand. Keep uploading content and experience cool opportunities that I would never have the chance too. Col: What would you say is your most significant community achievement to date? Calvin: Significant achievement in AC? Probably collecting 5 platinum trophies on the AC franchise. Col: What is your favourite part of being a community member? Calvin: Getting inside information, building bonds and connecting with others who like the same thing as me. Also, like to see people debating and banter that comes with it. Col: Do you collect AC merchandise? If so, what is your favourite item? Calvin: Currently got a few collection bits. I've got an AC hat with an Eagle on it and a small figure of Ezio on top of a building. Col: What advice do you have for people looking to get into content creation, in particular, video editing and recording. Calvin: Honestly, build what you want, don't let others tell you what's right and wrong. Find the creative thing you like, get started and keep consistent. Col: Where can our community members find you online? Calvin: The best way to find me is on Instagram (@ cw.content ) or Calvinin3d ) business and personal account. Keep an eye out for more content by Calvin at ACFirstCiv on TikTok comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Calvin is a video creator based in the UK who joined TOWCB's Video Content Creation Team in Autumn 2024. Known online for his short comedy videos (skits), Calvin was brought onboard to inject a degree of personality and humour into TOWCB's social media presence. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow, with a particular focus on producing content for Tiktok, Youtube and Instagram. Calvin Whiteway
- Assassin’s Creed Virtual Photography: 2nd to 27th March | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 2nd to 27th March Community Share 11 May 2026 Written By: Edited By: Aaron Young RS (WonDerNooB_VP) Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the @ACFirstCiv Virtual Photography team. Every month we will be searching social media to see how creative the community have been. We will also be monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Ice Cold Game: Assassin’s Creed Shadows VP Artist: @FrameCaptureVP The Ones Who Came Before Photo of the Theme Judge: @Falconswift87 Aaron Assassin’s Creed Shadows has so many wonderful locations that benefit from the seasons function. It allows us to experience the same place but with a different look. The winter season I feel brings out the best in the game. I think this capture is one of my favourites from Shadows. I love the composition and the Torii gate leaning against the tree. The textures on the snow look extremely life like and the fog lingering in the air adds to the ambiance. To me it feels like we are the foe lying in wait to ambush the unaware Shinobi. Naoe does look great riding her horse through the forest oblivious to the dangers that surround her. Beauty Game: Assassin’s Creed Valhalla VP Artist: @ flibbleynova.bsky.social The delicate details added to the world of Assassin’s Creed are by far some of the most exquisite. However, these can so easily be missed when galivanting across the map to stop the order. The improved graphical power of the RPG era has further enhanced these nuances, allowing us to play in a world brimming with detail. This particular capture is magnificent and shows the often-overlooked beauty of Assassin’s Creed. The warm hue of the sun basked leaves is very eye catching. Valhalla is frequently remembered as a dark and depressing game but here you can see that it can contend with the other brighter titles. Take the Leap Game: Assassin’s Creed Mirage VP Artist: capturedby.allister Assassin’s Creed Mirage will always be fondly remembered due to its ability to exude nostalgia and pay homage to the roots of the franchise. The decision to turn this into a mainline title was inspired, and Basim’s story has even greater meaning after the emotional ending to the Valley of Memory DLC. I find this photo to be reminiscent of the launch trailer as Basim leaps off a viewpoint towards the inevitable bale of hay below. The composition here is excellent and the depth of field really works to draw your eye to those impressive markings on the building. The saturation of the sky and the city are in harmony, giving us that Mirage feel. Superb touch to use the Altair robes, remake anyone? Revolution Game: Assassin’s Creed Unity VP Artist: dpruttz_vp One of the biggest surprises of the year so far was the 60fps patch for Assassin’s Creed Unity. Along with the increased visuals this game doesn’t look out of place on the next gen consoles. The reception from the fans was fantastic and I was pleased to see Unity get the praise it deserves. I think Dave has capture the volatile and moody streets of Paris exceptionally here. The softer colours and the lighting are similar to what you see in the art books. I love how the French flag is visible in this photo against the backdrop of the misty atmosphere, it cries out revolutionary time period. We just need a dedicated photo mode now. Living Memories Game: Assassin’s Creed Shadows VP Artist: spideroftsushima Animus glitches within the Assassin’s Creed world is a common occurrence. That Sc Fi element is a core pillar of the franchise despite its decline in recent entries. Although not so much the focus in terms of story, the glitches do play a part in the world of Shadows often by means of challenges to unlock rewards. This photo is captivating due to the effects of the animus and how Naoe is so beautifully framed within it. I think the light source entering from the left delicately highlights the details of the armour and weapons. All the while casting a nice amount of shadow over the rest of the capture. It really makes you contemplate what Naoe would think of these strange glitches within Feudal Japan. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest MR TOM May 12 All of the above pics are beautiful ❤️ Great article by Aaron 🪶 Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 21st to 27th August | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 21st to 27th August Community Share 29 Aug 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Shadows Game: Assassin’s Creed Odyssey VP Artist: @ misthiosvp “I am fire, I’ll use that, a beacon to the order” Kassandra the Eagle-Bearer, a mercenary who’s fortunes changed dramatically over the course of her story. Kassandra’s combat mastery and charm built her a reputation across the Greek world, one that would put fear in the hearts of her enemies. She may not have been an Assassin, however she did carry out their work by removing the Order in Greece. This is black and white virtual photography at its finest. Fantastic use of shadows, and light to create a prestigious portrait of the Misthios turned Assassin, Kassandra. The Fire Game: Assassin’s Creed Valhalla VP Artist: @ Shadmehrphoenix “Is it from here we launch our attack” The shieldmaiden responsible for the eradication of the Order in England must always be remembered. Eivor’s tale is long and less straightforward than some of her predecessors, but like Kassandra she has an important role within the Hidden Ones, even if she isn’t directly an Assassin. Just like the previous capture this shot exudes class, and once again the shadows play an important role dramatizing the shot. I love the torch though, the projection of light across Eivor’s face brilliantly showcases the Jormungandr tattoo. Fantastic virtual photography of the Norse raider lighting the way. Set Sail Game: Assassin’s Creed Valhalla VP Artist: @ RenanVP_Alt “An ocean lies before us, Eivor. And on its far side, a new kingdom awaits” Sigurd and Eivor’s relationship with Styrbjorn weakens after he seeks peace with his enemies. They grow tired of his lack of ambition and set sail for England to find wealth and glory. Eivor believes this to be a simple plan but little did she know Sigurd is being manipulated by Basim in the background. For me this capture epitomises Valhalla and the fact it is a Viking game at heart. The Longship looks beautiful here with the colours a delight on the eye. The scenery and the water is breath-taking, it takes me back to that moment in the game. Excellent timing to get Sýnin in the shot too. The Ones Who Came Before Photo of the Week Judge: Colum Blackett ( Col_96) : Community Admin for TOWCB For me, this shot takes me back to the Assassin's Creed Valhalla marketing campaign, and looks like an official promo shot for the game. I love how it shows Eivor during a peaceful moment in her life, before all the chaos that follows. Norway was particularly spectacular in Valhalla, and this dynamic capture brings it to life. There is so much momentum in this snapshot, all happening below the wings of Eivor's faithful companion Sýnin. The Raven Clan travelled far and wide, but home always calls them back in the end. Great shot all round. Valkyrie Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 “You are unworthy” The Valkyrie were a selection of female combatants who took fallen warriors to Valhalla once they had fallen in the real world. When the warriors arrive in Valhalla they are turned into Einherjar for Odin to utilise. It is quite fitting that Eivor should wear this outfit as she herself is somewhat a servant to Odin through fate. This epic shot of Eivor in the Valkyrie mask is perfectly framed highlighting the faceless Viking walking through England with purpose. In some ways I am getting real Order of the Ancients vibes from this. I adore the detail and saturation on the mask, it just looks incredible. Sword of Destiny Game: Assassin’s Creed Valhalla VP Artist: @ Sarokeye “Eivor. On our journey here, I had much time to think. On the ecstasies and agonies of our friendship” The brothers are a formidable partnership but Sigurd’s greed and Basim’s poison words are enough to leave this once solid relationship in tatters. Depending on your choices throughout the game you could reconnect but it would never be the same. This mind-blowing capture of Sigurd’s sword in the ground typifies the descent into madness. A once strong-willed leader of the Raven Clan, now broken by fate. The details here are stunning and the ambiance is so moody, really gives you the sense of doom. The details of the rust and dirt are so good, symbolizing that Sigurd has seen better days. A truly phenomenal capture. Link to Set: And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- What can the Netflix Assassin's Creed TV Series Add? | TheOnesWhoCameBefore
What can the Netflix Assassin's Creed TV Series Add? Wishlist Share 7 May 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Netflix and Ubisoft are currently working on an Assassin's Creed TV universe, which is made up of a live-action, animated, and anime series based on the franchise. Back in October, we got our first glimpse at the red insignia, which is the logo for the Netflix Original live-action series. Not much is known about the project, but Business Director Aymar Azaïzia recently stated in an interview with Eurogamer that a couple of talents had been secured for the show so far, but no further announcements can be made at this stage as they are taking their time to develop the show. Assassin's Creed Transmedia projects have never been afraid to test the waters, and implement new ideas and concepts that eventually make their way into the games. An example of this is the Assassin's Creed Movie's Animus, which was replicated in Valhalla via the Yggdrasil Isu Supercomputer, which also featured a claw. That being said, the Netflix show will no doubt be viewed by millions around the world, so here are 5 things that the series could add to the AC Universe. https://video.wixstatic.com/video/06e6c8_84f68601f6914453b47fd420f4b646f7/360p/mp4/file.mp4 Official Teaser for the Assassin's Creed Live-Action TV series 5) New Characters The Netflix Live-action show is the perfect platform to introduce new characters, and explore different time periods. Assassin's Creed transmedia projects have always been a great space to establish new characters, such as Galina Voronina in Initiates, and Simon Hathaway in Assassin's Creed Heresy. Victoria Bilbau was first introduced in the Assassin's Creed Unity: Abstergo Employee Handbook, and also appeared in Last Descendants, before her final appearance in Odyssey. Most recently, Ubisoft brought to life a whole host of new characters in the Assassin's Creed Gold Audio Drama, which featured voice talents from Anthony Head and Riz Ahmed. The Assassin's Creed Universe is infinite, and so are the characters in it. As long as conclusions are given to previously created characters (rather than simply disappearing like Otso Berg), there is no reason why new characters can't exist. Ubisoft can get creative with this, and do something different. For example, the AC Last Descendants series introduced a wheelchair bound character called Sean Molloy who used the Animus to escape his chair, allowing him to walk again in the memories of his ancestor. The series also introduced an Abstergo technician called Monroe who left the company and stole an Animus before working as an IT Technician at local schools, where he recruited pupils to discover historical secrets. Like previous transmedia projects, Ubisoft should look to create iconic new characters, who represent the brand's past and future, creating a blend of identity that is recognisably Assassin's Creed. 4) Conclusions One thing that the TV Series could do that the games cant is focus on snippets of time, like the movie did. This would be historical periods and plots explored over a short period of time, allowing for more range. For example, three episodes could act as a sequel to the Assassin's Creed Movie, bringing back Michael Fassbender, Marion Cotillard and Michael K Williams, potentially setting up another movie. One way to do this would be Callum Lynch joining up with an Assassin Cell to uncover other ancestors, and exploring their memories. The feud with Sophia Rikkin could easily continue in the Modern Day, making her the new threat to the Brotherhood. Other characters, such as Aya, Claudia Auditore, Connor and Arno Dorian could have their stories continued in live-action, finally concluding their arcs. As a series, Assassin's Creed very rarely provides closure, and instead moves on to new characters after the game finishes. This leaves many questions unanswered, and the series could finally provide some closure for fans. This fan service opportunity could also tie together established plot points, and introduce memory flashbacks, or even open the door to cameos from fan favourite characters. The AC Movie almost featured a ton of cameos which you can find in the deleted scenes. 3) New Concepts The possibilities with Assassin's Creed really are infinite, and the new TV show could easily become a testing ground for new ideas, taking the series in a new direction. It would be interesting to see Templar projects outside of Abstergo Industries, a bit like how Westworld left it's original park to explore other opportunities. As a series, that's one that could definitely lend itself nicely to Assassin's Creed, especially the most recent series, which focusses on control via an algerithm that determines fate (sounds very Templar). The best most recent example of a transmedia platforms introducing new concepts has to be the Assassin's Creed Titan Comics (AC, Templars and Uprising), which brought the Instruments of the First Will to life, and established the Templar Black Cross. The writers were never afraid to create something new that ties in to AC lore, in a way that adds to the series. One aspect of the franchise that has been particular poor of late has been parkour, which is the pillar that has unfortunately lost most of its shine in the RPG entries. This platform could be used to introduce real life free-runners and stunt artists to the series, who could give the parkour back its lost importance. The animus could once again evolve, perhaps working in new ways, or becoming more than it has in the past. As technology evolves, so too should the Animus. Could it be powered by a Piece of Eden to view Isu memories? We're hoping to see something new and fresh, rather than more of the same. We don't want to see a live action Desmond story, because there's no point covering old ground in that way. 2) Female Assassins & The AC Sisterhood The unbalanced marketing campaign for Assassin's Creed Valhalla lit a fire within the community, which ultimately led to the creation of the 'AC Sisterhood Movement', a large-scale fan project established to highlight female characters, and voice the discontent of fans. Ubisoft have acknowledged the presence of the movement, and even added the logo as a tattoo choice in Valhalla. Many, including our admin team, felt that the RPG game's canon choices, Kassandra and Eivor should have been the focus of marketing campaigns, but they were unfortunately overshadowed by male counter parts. This issue, amongst many others sparked a network of fans to come together to establish the AC Sisterhood movement, which recently raised a great deal of money for Women's Breast Cancer. The TV Series could be a positive platform for equal representation, and could even use the opportunity to showcase a Female Mentor, something which has only been done once before in the Assassin's Creed Heresy Novel with the introduction of Yolande of Aragon. There are so many possibilities, and it would be great to see something different for a change. Why not include a female Templar Grand Master, like we saw in the AC Unity novel, or even an all-female branch of the Brotherhood. The series has the potential to cover many different time periods and settings, so there is no excuse for a lack of representation. In general, the AC series needs to actively improve it's treatment of female characters, as it has a bad habit of killing off key females in order to allow male hero's to continue (Maria Thorpe, Elise de la Serre, AC Movie Maria, Mary Read). In the past, the deaths have acted as a motivator to drive the male characters forward, such as Elise's death in Assassin's Creed Unity, but this is something we hope stays in the past. AC Sisterhood logo by Sebastian Dell’Aria 1) Add to the Lore, Without Breaking It Overall, the Assassin's Creed Movie did a good job at keeping itself within the walls of established canon, other than a few mistakes, such as Alan Rikkin not having previous knowledge of the Apple of Eden, when Abstergo owned one in AC III. Generally, it tied itself nicely to previously established plot points, and even found a way to cross paths with Christopher Columbus, who agreed to help Aguilar in the film due to his previous relationship with the Assassins Ezio Auditore and Luis de Santángel in Assassin's Creed II: Discovery (DS). A great deal of care was taken to make sure that the movie didn't stray too far from what came before, but instead added to it. For the Netflix TV Series, Ubisoft need to be very careful not to break established canon, or it could actually damage the series by retconning previous plot points, and replacing them. To do this, Ubisoft will need a great deal of control over the project, and a firm hand when it comes to the writing process. It might even be to Ubisoft's advantage to appoint a 'Head of Assassin's Creed Lore' role for the project. On the Assassin's Creed Movie, cast members and producers were given an 'Assassins Creed Bible', a huge series of documents containing lore and the history of the franchise. Our interview with Carlo Rota (Basim and Loki) revealed that voice actors working on Valhalla were given hour-long 'Assassin's Creed talks' by former Narrative Director Darby McDevitt, filled with history, story and details. According to Business Director Aymar Azaïzia, Ubisoft currently consult members of The Mentor's Guild on lore matters. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Darby McDevitt announces return to Ubisoft
Ubisoft have just released the World Premiere trailer for Assassin's Creed marking the dawn of a new era of the series Community The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today Analysis Cracking the Isu Code: Part 4 Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Top Stories 16/12/21 By Preston Carbonaro Edited by Ashlea Blackett Share Assassin's Creed fans are working hard to crack messages written in the secret language of the highly advanced precursor race known as the Isu, and in the process, decode multiple hidden messages We here at TOWCB have joined the community efforts to try our hands at decoding these messages which are scattered around throughout the game; in Standing Stone puzzles, on Layla’s laptop, and even promotional content. We sincerely hope that none of you experience the Bleeding Effect during the decoding process … Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd Col is the Community Admin for The Ones Who Came Before, and one of the Community Builders for The Mentors Guild. He is also a former Ubisoft Star Player, and has spent the last 7 years working within the Assassin's Creed community on countless projects. Twitter About the Author Preston Carbonaro Article contains ads that support TOWCB. Top Stories Decoding Brendan of Clonfert’s passage on the Isle of Skye (AC Valhalla)
- Insomnia #i71 Ubisoft Community Cosplay Competition Photo Log | TheOnesWhoCameBefore
Insomnia #i71 Ubisoft Community Cosplay Competition Photo Log Events Share 7 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here are our captures from the Ubisoft Community Cosplay Competition which took place at Insomnia Gaming Festival (#i71) in September 2023, taken by TOWCB Team members Colum, Aaron and Michael. Congratulations to Jamie from CreedCosplay for winning the Cosplay competition! https://www.youtube.com/watch?v=SSITae7AXeA comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Otamotts (Evil)
In November 2025, Evil (AJ) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his versatile style, where he often uses graphic motifs and powerful color palletes. His mixed media art ranges from sketches, digital art, and illustrations. In late 2025 and beyond, Evil will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft Previous Next Art Team Otamotts (Evil) Previous Partner In November 2025, Evil (AJ) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his versatile style, where he often uses graphic motifs and powerful color palletes. His mixed media art ranges from sketches, digital art, and illustrations. In late 2025 and beyond, Evil will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft TikTok | Instagram Work




















