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- Contact | TheOnesWhoCameBefore
Contact Details for The Ones Who Came Before admins Send Thanks for submitting! Contact Theoneswhocamebefore@googlemail.com
- TOWCB Channel Trailer Released | TheOnesWhoCameBefore
TOWCB Channel Trailer Released Other Share 29 Mar 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are pleased to present the new and updated channel trailer for The Ones Who Came Before. edited by Team Leader Colum Blackett (@ Col_96 ), featuring music by Gustav Poulsen (@ Gargudon ). https://www.youtube.com/watch?v=ARTZOV4OpCQ We hope that this trailer represents the relationship between the Core team and our Isu_Network, a global network of content creators around the world During the editing process, Col included two references that he hoped fans would pick up on. The first was the timing of the footage showing UbiCypher (Joe), Twitter lead admin for @ Isu_Network , which airs as the narration says that our content includes 'lore analysis and facts'. This is a nod towards Joe's daily posting schedule which includes Assassin's Creed lore and trivia. The second is right at the end, as Gargudon's narration says 'make sure to subscribe and follow us on socials', Col added footage of Ezio following a target on a rooftop. We hope that you enjoyed our new channel trailer! Let us know your thoughts in the comments below. You can find links to all our our social media platforms below. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- Assassin’s Creed Shadows: Claws of Awaji DLC Review – Worth the Hype? | TheOnesWhoCameBefore
Assassin’s Creed Shadows: Claws of Awaji DLC Review – Worth the Hype? Breakdown Share 17 Sept 2025 Written By: Edited By: Zephryss Colum Blackett Back To Database Ubisoft finally released the much-awaited Claws of Awaji DLC for Assassin's Creed Shadows on September 16. I have already played the full Claws of Awaji DLC early. Big thanks to Ubisoft and the Assassin's Creed team for providing me with 5 days of early access to the DLC. Here is my spoiler free review of the DLC for Assassin's Creed Shadows. STORY & PLOT The story starts right after the ending of the main game. You will need to complete a quest first before traveling to Awaji Island. After avenging her father, Naoe learns Tsuyu is alive. Tracking rumors of a hidden-blade wielding shinobi, She journeys to Awaji in search of her mother. With his vengeance complete, Yasuke also travels to Awaji to honor his vow. The main focus of the story is on finding the third regalia and defeating the Sanzoku Ippa. There are 4 major narrative arcs in Claws of Awaji. While there is a strong core story in the game, many of the objectives, quests and opportunities can be tackled in a non-linear fashion. You can track the main targets in pretty much the order you want and through your exploration, you will discover new opportunities and challenges across the island. Each arc contains 2 to 3 hours of content, which is why the whole DLC adds up to more than 10 hours of gameplay. NEW AWAJI ISLAND The atmosphere of Awaji Island is very cosy yet dark. The forests are dense, with very few areas where sunlight breaks through. The seasonal changes are also quite different from those in the main game. The weather shifts between calm, foggy, stormy, and rainy conditions. This DLC was created by the same studio that developed the Wrath of the Druids DLC for AC Valhalla, and they wanted to give it their own touch by designing this unique, eerie environment. You will often notice movement in the grass and trees, as the island is full of traps and ambushes by Shinobis and other enemies. That’s why you can’t freely travel like in the main game, you have to be careful every time you explore the island. When you use scouts to uncover an area of the map, you’ll notice some red zones. In those areas, you’ll face the highest number of Shinobi ambushes. Here are some important locations in the DLC: Iwaya Castle, Eshima Rock, Kamaguchi Village, Sumoto Town, Sumoto Castle, Yura Town, and Fukura Village. There are also several temples and shrines in the DLC. There’s a cool Naruto easter egg in the DLC. I won’t say anything more about it, I’ll leave it to you to discover. DUAL PROTAGONIST SYSTEM Ubisoft Bordeaux did a really good job designing the dual protagonists system in the DLC. The teamwork between Naoe and Yasuke feels natural and well executed. There’s a mission in a castle where you truly get to understand this mechanic. This isn’t like in the main game, where one character suddenly pops up out of nowhere. SANZOKU IPPA Like Shinbakufu in the main game, here in this DLC you will find a new enemy faction called Sanzoku Ippa. But these new enemies are much better than the Shinbakufu. There are 4 of them. Each character is designed with a good story, and each one has unique capabilities different from the others. Each boss offers different gameplay perspectives on Awaji Island. You can't use the same technique on each member, you will have to use different techniques to defeat them. There is a boss fight that I think is one of the best Ubisoft has designed in a long time. The mechanics of this fight are inspired by the Fear and Quiet missions from the Metal Gear Solid games. You have to face this boss in a large arena on a foggy night in a forest, with traps scattered everywhere. You’ll need to adopt a different approach to defeat the boss, use the observe mechanic, eagle vision, stay stealthy, and be patient, because it will take some time to defeat the boss. NEW BO WEAPON & NEW ABILITIES The combat system is much improved in the DLC, especially with the new Bo weapon for Naoe. The animations with this weapon look pretty good, and there’s even a tutorial mission for it in the DLC. The Bo is a versatile multi-range weapon. It focuses on controlling opponents via pushbacks, knockdowns and other similar effects rather than inflicting raw damage. This weapon has its own mastery tree with new abilities and three stances. Here are three new abilities for this weapon: Windstep, Grab & Throw (my favorite), and Flurry of Blows. The Bo weapon is free for everyone in Assassin's Creed Shadows. However, if you want a legendary Bo staff, that will only be available in the DLC. There are also gear vendors across the map who sell epic Bo weapons. There are also new abilities for Yasuke in the DLC. There are five different abilities connected to his weapons: Hurricane Stance (Naginata ability), Kanabo Throw, Wind Burst, Spread Shot (Bow ability), and Tezutsu Burst (Teppo Ability). They deal good damage and have pretty cool animations. I liked them. NEW IMPROVEMENTS One thing I really like about this DLC is that when looting a legendary chest, you have to find clues and notes in the open world and from NPCs to open it. It’s not like in the main game, where you just go to a place and open the chest. This encourages players to explore more areas and interact with different NPCs. The cutscenes in the DLC are much improved compared to the main game. Side activities also return in the DLC. While many are the same, some have been improved and redesigned, especially the hidden trails and Sumi-e paintings. AREAS OF CONCERN One feature I didn’t like is that you can’t travel to Awaji Island by boat from the mainland. Instead, you have to use a fast travel point between them to go to Awaji, and then from Awaji to your hideout. This is probably a restriction for players who don’t own the DLC, preventing them from traveling to the island. Then I think there should be more legendary gears in the DLC, as there are only a few of them. The Awaji map is not fully open-world. There are mountains and large trees that block your path while exploring, and you cannot climb them. This is something I also didn’t like in the main game, that you can’t go everywhere freely. The level cap should not be increased to 100 for the DLC. It was recently raised from 60 to 80 for NG+. Even after completing NG+, you won’t easily reach level 80, you’ll need to do lots of contracts and other activities. Many players still haven’t reached level 80 in Shadows. I think the cap should be increased only to 85 or at most 90. Raising it to 100 makes the game feel too grindy, forcing players to do more NG+ runs or complete many contracts daily just to reach level 100. The rarity enhancement system isn’t that good. You need lots of mons, resources, and especially gold to upgrade it to the max level. This means you’ll have to spend many more hours in AC Shadows just to fully upgrade your gear to Artifact level 9 rarity. Although Ubisoft mentioned that these powerful enhancements are designed as long-term goals, they support players through the increasing difficulty of subsequent New Game+ cycles and other upcoming challenges. CONCLUSION Overall, I am impressed with the Claws of Awaji DLC for Assassin's Creed Shadows. Ubisoft Bordeaux really put in a lot of effort to make this DLC stand out. I even enjoyed it more than the main game. It doesn’t feel like a simple, forced expansion of the main story; instead, it’s designed in a unique way to give players a different experience from the main game. I still need to explore 100% of the map, and there are more secrets and Easter eggs left to discover. I’m giving the Claws of Awaji DLC an 8.5 out of 10. If you did not pre-order Assassin's Creed Shadows, the DLC is now available for purchase on all platforms for $25/€25. Have you already played the Claws of Awaji DLC? What are your thoughts on it? Share them in the comments down below. Promo image by Charlie Cooper comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- Aztec Empire: Pitching an Assassin's Creed Game | TheOnesWhoCameBefore
Aztec Empire: Pitching an Assassin's Creed Game Wishlist Share 26 Jul 2022 Written By: Edited By: Finn Fletcher Ashlea Blackett Back To Database Since the release of Assassins Creed II, one of the most exciting aspects of the franchise has always been fantasising about how the creed could apply to different places in history. Although many websites have created drawn out listicles, I want to try something different, creating a detailed pitch for a games setting. Discussing the true history, the style of the story, and the type of unique gameplay that could be applied to this period. One of the most important factors when choosing a setting is applying themes relevant to the turmoil and struggles of the time. AC III used the American Revolution to discuss freedom and corruption, while Black Flag used piracy to discuss greed and inequality. So today, I'm going to take the opportunity to pitch a game in what is currently one of the most heavily rumoured settings, the Aztec Empire. Now simply saying "Aztecs" is pretty broad, covering a people and Empire who existed for centuries. First things first then, a little history. The legend goes that the Aztec people founded their capital city of Tenochtitlan under strict instructions of one of their gods Huitzilopochtli. He told the settlers to build a city where they find a giant eagle eating a snake while perched on a cactus (a symbol which is now used on the Mexican flag). Supposedly, this strange event was seen in the marshy land of Lake Texcoco around 1325 CE, and construction began. The city's construction was a technical marvel, consisting of multiple connected artificial islands, that allowed for irrigation of gardens as well as construction for towering pyramids. Moveable causeways connected the islands to the mainland, while also functioning as dikes that could separate the freshwater and saltwater of the lake. It truly was a floating marvel, like Venice on steroids, that at its height was the most populated city in Mesoamerica. Originally one of many city states in pre-colonial Mexico, the Aztecs' impressive military conquered the surrounding land, with the aid of an intelligent group of diplomats and traders. By the early 16th century, the Aztecs had come to rule 5 to 6 million people across 200,000 square kilometres. It was around this time that tragedy struck. The arrival of the Spanish led to the destruction of the empire and genocide of it's people. Through disgusting military tactics, and the spreading of diseases that the native people lacked immunity to, the Spanish managed to tear the entire civilization to the ground, destroying centuries of history and culture in the process. This is the period I believe the game should be set, during the final war of the empire against the Spanish. This period of tragedy could be used as a great foundation for a discussion of grief, loss and imperialism. What a perfect time for this story to be released, after we ourselves have come out of the biggest pandemics of our lifetime and are currently facing rising temperatures causing wildfires across the planet. If done well, this touching story of someone watching the destruction of everything they know, the whole world from their perspective, could allow for a relevant and inspiring journey for players. The story will follow Guatemoc (OC: name translates to 'attacks like an eagle'), an elite soldier of the Eagle Warrior guild. From a poor background, he worked in the military as all men were expected to at the time, showing great prowess and rising through the ranks. The greatest units of soldiers were the Jaguar or Eagle battalions, with soldiers having to take enemy captives to rise to this divine duty, a group Guatemoc rightly earned his place in. The opening of the game will be set before the Spanish arrived in Tenochtitlan, with NPC's discussing and questioning the rumours about new arrivals to the land. During this time the player will be sent on tasks for the Eagle warriors, acting as a gameplay tutorial, while the open world will give an opportunity for exploration of a still fully native Aztec world. The city of Tenochtitlan will be filled with different activities, allowing for full immersion in the period. Mainly I would love to see mini games (a fan favourite within the franchise, just think of Orlog), that would allow you to play Ullamaliztli, an Aztec sport, as well as Patolli, a board game of the time. Ullamaliztli would definitely be more difficult, a type of proto-basketball where two teams of seven players aim to get a rubber ball through a ring on either side of the court. If this is too difficult to create in gameplay, it would still be great to watch and potentially place bets on games played by NPC's. I believe the open world as a whole would benefit from remaining rather small, focusing mainly on the city of Tenochtitlan, which needs the same level of detail as Paris or London from previous titles. I do however believe it's important that the game isn't limited to a single city, with the surrounding area offering an important perspective for the period. Smaller towns and villages can provide quest opportunities and loot for players, whilst ancient ruins, functioning as tombs, unravel a larger mystery and provide access to late game armour. Veracruz, the Spanish headquarters in Mexico, needs to be a secondary city in the game that can be used to shine a better light on Spanish culture, and will also offer a completely unique setting to explore for this game. In terms of gameplay, I think it's important to return to the roots of the series somewhat, especially in regards to parkour. As much as I may enjoy the recent RPG games, the parkour has been undoubtedly lacklustre, providing nowhere near as much complexity and style as before. Traversing across rooftops shouldn't be a simple task, it needs to be challenging, where finding and successfully pulling off the best route will reward you with more speed, and some visual flair. I would also love to see the return of tree climbing from Assassins Creed III. The Aztecs lived among rich jungles that were difficult to travel across. It would be amazing to see a change from the usual use of horseback, in favour of full parkour, where in a seamless open world you can travel from city to city across tree branches while never touching the ground. Combat meanwhile needs to retain the grittiness of the newer games, especially Origins, while fine tuning to adjust for new weapon types. Aztecs used a variety of weapons, from short spears to clubs, and having the option to use them all would be incredible. Obviously when meeting the Spanish, players will also be introduced to early muskets, as well as more European weapons like lances and crossbows. These should definitely be usable by the players, though I would like guns to be temporary tools, similar to muskets in The Kenway Saga, where they can't be added to the players main arsenal. After completing these introductory tasks for the Eagle Warriors, the narrative will introduce Hernán Cortés, when he arrived at Tenochtitlan in November 1519; one of the most important moments in Aztec history. Cortès was a vile human, a bloodthirsty warmonger who's only thought was who to kill next. He even directly defied the orders of his higher ups in his determination for nothing short of genocide. These historical accounts provide a clear path for Cortès to be the main villain of this title. His arrival in Tenochtitlan however, was unusually peaceful as he entered the city as an honoured guest of King Montezuma. This diplomatic invitation was quickly upended, when Cortès slaughtered his way out of the house he was staying in, entered the Royal Palace and took the king hostage, claiming the city as his own. I imagine this event being a major set piece for the game, with Guatemoc acting as a guard for the Montezuma and Cortès, allowing peaceful interactions with the villain prior to the conflict. Additionally, for the keen eyed players, a white hooded figure can be seen skulking in the shadows, watching the ensuing events. The conquest of the palace will then play as a drawn-out action sequence, where Guatemoc fights his way through the burning city, barely escaping after failing to kill Cortès. It would be obvious to make Cortès a Templar, however I feel that his cartoonishly evil behaviour doesn't fit with the more sympathetic Templars we've come to expect. Instead, I would make him a failed Templar candidate, someone aware of the ancient struggle who was denied entry to the Templar Order due to his brash attitude and uncontrolled rage. Since that point, he has aimed to surpass the Templars, his ego getting the best of him as he hopes to someday show the Order what they missed. By taking over Tenochtitlan, he effectively became the Spanish ruler of the land, leaving him somewhat in command of even Templar officials. Meanwhile, the loss of his home will leave Guatemoc in the worst position of his life, and it is here that we will be introduced to the Assassins. Alejandra is a Spanish master Assassin, born to wealth and finding the Brotherhood after her curious young mind spent too many hours searching through the inconsistencies of historical texts. She's a devout follower of the creed, loyal to her core. When learning of the "new world", she snuck aboard a ship, hiding away to attack the Templars who have already settled in America. After the attack on Tenochtitlan, she would follow Guatemoc, a clearly skilled soldier closer to the king and culture than she will ever be. Finding him passed out in the dirt, she will wake him and introduce him to the creed, giving him the hidden blade. Despite being deep within the rainforest, Alejandra needs to be perfectly clean, with every inch of her robes in place. Her upbringing left her with a posh sensibility; she speaks well and even as an Assassin, looks down on others. Guatemoc only earn her respect because he is useful to her. It is then through her, that the player will learn more enhanced stealth techniques, as Guatemoc becomes a blend of Aztec warrior, and ancient Assassin. This game could finally provide a return to the much beloved stealth of older Assassin's Creed games which has been missing from recent titles. Stealth will be vital for our Aztec Assassin, with a return to tools and a need for fleeing from battle when outnumbered. Spanish Conquistadors will be unstoppable in open combat, heavily armoured with better weapons. Attacking from the shadows will be the only option, with in-depth social stealth mechanics playing a key role. As an Aztec soldier, appearing in Spanish controlled areas will instantly attract attention, meaning a hood and crowd blending approach will be the only effective way to travel safely. I would also love to also see the option to raise and lower the hood at will, just for the aesthetic. A range of new and exciting tools will be available to players, I personally would like a range of poisons that cause different effects to enemies. These can be deployed through atlatls, Aztec dart and spear throwers that would be a historically accurate and unique weapon for this outing. Additionally throwable smoke bombs and the bows of Origins are a must. This will provide the basic foundation for the rest of the game, as Guatemoc assassinates Spanish Templars across the land, working his way to Cortès. Each target needs a solid reason for invading, with some being completely opposed and trying to take down the manic Cortès, while others have become corrupted by his actions. Historically speaking, it was decades after the invasion that Cortès died in Spain after fighting dysentery. Part of me wished to change this to allow for a final battle to the death in Tenochtitlan, possibly atop one of their incredible pyramids, however after reflection I don't think this is the best solution. That fight could still take place as the climactic action scene of the game, but there's something more tragic about Cortès escaping and living a full life despite his despicable behaviour. This made me reconsider, with Cortès' death still taking place during the epilogue of the game set at a much later date in time. In 1547, having spent his life trying to save his people and culture, Guatemoc is a bitter old man. His people have been killed, his history tarnished, and Mexico is now nothing more than an extension of the Spanish Empire. Having tracked Cortès down, the man whose actions he cannot forget, Guatemoc approaches him while he's stuck in bed worsening from his illnesses. Even after all these years, Cortès recognises the old Aztec and smiles. They have a discussion about what's been lost. Having mellowed somewhat in age, Cortès does admit to regretting some of his actions, having children of his own now from Aztec heritage who he truly cares for (according to historical accounts). Still, he can't help but smile when thinking back to those days, clinging on to the moments where he "ruled the world". Angered, Guatemoc finally finishes off Cortès, knowing full well it means little now. Everything he knew is gone, and the killing of an old man is the only compensation he can get. Throughout the story, Alejandra, while an ally, will grow into a more antagonistic role. Her self determination and snooty attitude contrasts with Guatemoc's humble beginnings, and the further she pushes him to her own ideals, the more he feels distanced from his cultural beliefs. This could even progress into her initiating plans which include the destruction of Aztec monuments, rigging them to blow with Templars inside. In the end, even the Assassins in this story are colonisers, judging the Aztec culture as primitive and in need of their guidance to progress. This may cause contention with some fans, but I believe this story would be most effective if by the end Guatemoc disowns the Assassins, turning his back on all those who's petty political and philosophical struggles led to the destruction of his home. He, like us, is the everyman, watching as titans battle with little care for those they claim to protect. And so that's it, my pitch for Assassins Creed Aztec. I've tried to provide something different, while not forgetting what made the series great. I hope you enjoyed it, and we would love to hear your ideas for future Assassin's Creed games in the comments. A special thanks goes to all the artists whose work continues to amaze, especially BQoverlord0 who's work helped create a visual inspiration for our original creation. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! In February 2026, he left the team to focus on real-world opportunities as a journalist, writing for a newspaper! We're thrilled to see Finn using his skills to build a career! Finn Fletcher
- “Database Entry Added”: A Look at ACToys’ Assassin's Creed Character Blind Box | TheOnesWhoCameBefore
“Database Entry Added”: A Look at ACToys’ Assassin's Creed Character Blind Box Reviews Share 18 Jul 2022 Written By: Edited By: Michael Smith Colum Blackett Back To Database Assassin's Creed Blind-Box Vinyl Figure Case of 6: "Assassin's Creed" is an action-adventure game series developed by Ubisoft Montreal Studio. The game series is an action game with a high degree of freedom and beautiful graphics as its biggest selling point. Players will control an assassin in each game, bringing players a deep sense of substitution by cleverly interspersing important historical figures and historical events in the mission. Each Assassin's Creed Blind-Box Vinyl Figure Case includes 6x blind packaged figures. Please note: Item selection is random. Items are in blind packaging. We cannot accept requests for specific items, nor can we accept returns on opened items. You may receive duplicates.Breakdown not available at this time. Our factory package guarantees that there will be no missing or duplication of characters in a set, as long as the agent does not change the package. Welcome to another Assassin's Creed merchandise review, this time, unboxing the new Assassin's Creed Character Blind Box figures by AC Toys, who we would like to thank for sending a review copy. Blind boxes originated in Japan as fukubukuro (Japanese for “lucky bag”) during the 1980s, and were sold during the New Year as a random assortment of items at a discounted price. The excitement of not knowing what you would receive made these a very popular gift and would have people lined up for blocks to get one for themself. Over the course of the last decade this trend has seen a spike in popularity with the growing trend of unboxing videos, loot crates in video games, and collectors attempting to complete the full set of all the prizes one would find in a series of blind boxes. Blind boxes can be found for all kinds of pop culture, from artistic pieces produced by brands like TokiDoki with various colours or designs of unicorns, to video games such as Overwatch with small representations of the characters in their roster. Boxes are sold individually or in cases that would contain multiple figures in small bags or packaging. The average blind box would show the various items one could obtain when opening the surprise pack and would include the odds of finding each character based on the number of boxes purchased (though not guaranteed). Blind boxes that would list items as a 1:5 would be something that you could find easily and possibly receive duplicates, whereas a 1:50 odds would mean you as the consumer would have a better chance of locating a rare figure if you purchased an equivalent number of blind boxes. Rare, or “Chase” figures would normally be included in a series as the “holy grail” of said release and in my experience would be hidden even further by depicting the item on the packaging as a silhouette instead of an image of the item itself. Ubisoft has worked with blind box lines in the past, releasing small cartoon style figures from Jazwares, the previous manufacturer of their collectable action figures, to keychains or “hangers” of characters from the Assassin’s Creed franchise. While they are no longer sold in stores, these collectibles can be found on sites like Ebay or other digital marketplaces in bulk at various prices based on the popularity of the series or the popularity of the individual character. Retail stores would even have exclusive characters that you could only find by purchasing the blind box at their store, marked with a “Only at” or “Exclusive” label on the packaging. I myself has purchased a full case of the Jazware blind boxes to find a full set with a few duplicate Assassins and learned after that the American video game store, GameStop had a limited “Master Ezio” in his black robes from Assassin’s Creed Revelations that I had to purchase separately at a higher price due to its rarity. It had been a long time since Ubisoft had released any form of blind box for its properties as they had a larger focus on individual series of figures or statues such as their “Ubisoft Heroes” collection. Then in January of 2022, ACToys, a Chinese figure manufacturer, teased on Twitter that a new line of their pre-painted figures were coming for Assassin’s Creed. The figures were visible enough in the image (shown below) to see who was going to be included, but not so clear that you could see the details of each character. Two days later, they unveiled the full set of six characters from Assassin’s Creed, three pairings from the Ezio Collection, AC III, and Black Flag. Fans took to the artistic style of these figures immediately and began asking if they would be available worldwide. Seeing characters such as Leonardo Da Vinci and Haytham Kenway, who did not have a lot of representation in merchandise previously, made fans even more excited. Unfortunately, fans would learn that the figures would be sold only in China and other Asian markets. However, at the time of this article, I have been able to find import shops which offer worldwide shipping such as Entertainment Earth, and Big Bad Toy Store that are taking pre-orders for the series that is set to be available in October 2022. The Ones Who Came Before were given the chance to preview these figures thanks to ACToys who sent a case of six blind boxes to myself for review. In the continuing text of this article, I will give my honest opinion of these figures and why I think it is worth trying to purchase a set for yourself as a collector or fan of the Assassin’s Creed games. I received the box in mid-July and from the start knew this was a quality product based on the packaging of the case alone. As shown in the image above, the case included six blind boxes with the collector's guide displayed on both the case and individual box sides. The case itself is perforated in two locations, on the lid so that it can be folded to display the Assassin’s Creed logo (as shown) and diagonally from the top of the case at the back, to the lower front end where removing the excess packaging would display the boxes in a tray that makes removing them easier for a retail environment. I personally won't be doing the latter of the display options as it would remove the listing of certain characters with the torn section. On the packaging next to the image of each character, is their name in Japanese, however, the odds of finding each figure are not stated, as I was sent a full case which included one of each character. This is beneficial for those that want to collect a full set, but can make it difficult to find the character of your choice when purchasing individually as there is no way to tell which character is in which box. On the back of the packaging is a warning that the figures are suitable for players over 15 years old and that these are for display only and could be damaged if played with. As most of the figures include small parts such as swords or an arrow, there is always the worry of smaller children misusing the product or trying to consume it. The figures are packaged in a locking plastic mold and covered with a thin sheet of plastic to protect the figure during transportation. Each character (regardless of faction affiliation) comes with a plastic base that resembles cobblestone flooring displaying the Assassin insignia. Small pegs will hold the character securely in place, allowing them to stand up. While these figures do not have movable limbs, the accessories can be positioned as you see fit. In addition, each figure is accompanied by an art card with the character’s image and name displayed, the back of which shows the same design as the one on the front of the blind box. The figures stand at 10.5 cm with the 7 cm diameter baseplate and weigh around 65 grams. The first character I unpackaged was Ezio Auditore staged in his iconic pose from the cover of Assassin’s Creed Brotherhood. His detailed white robes with Assassin insignia, bracers and double hidden blades (which are sharp at the points, ouch!) are present. His face is shown with his characteristic smirk and very vibrant hazel/brown eyes. The detail of the paint work by artist Alohell, even shows the scar on Ezio’s lip that he received from a thrown rock by rival Vieri de’ Pazzi at the beginning of Assassin’s Creed II. To partner with Ezio is his close friend, the artist and inventor Leonardo da Vinci. Based on his character art from Assassin’s Creed II, Leonardo holds a compass and his flying machine replica that was scaled for use by Ezio when infiltrating the Palazzo Ducale to save the Doge of Venice, Giovanni Mocenigo. From Assassin’s Creed III, Ratonhnhaké:ton, better known as Connor Kenway, comes with his bow and a single arrow that is knocked into his hand. With this figure, it took me a bit to balance the arrow as everytime I picked it up it would fall off. I fixed this by paying closer attention to where I was setting the arrow and making sure that it was pushed into the groove of his fingers correctly. I also was disappointed that his face is not as visible as the other characters but this is due to the design being based on the artwork of the game where his face is hidden as well. I enjoy the figure regardless, but I do favor the others more. The second figure from AC III is Haytham Kenway, Connor’s father. I had trouble finding the affiliated artwork that this design of the Templar Grandmaster was based on. He comes with an attachable sword and wields his hidden blade that he stole from the Assassin Miko during Assassin’s Creed II. Haytham’s face shows his age through the fold lines on his skin, and the back of his cape shows the Templar Cross in its design. Finally from Assassin’s Creed IV: Black Flag comes the duo of Edward Kenway and Edward “Blackbeard” Thatch, pirates in the Golden Age of Piracy. Both figures come with an attachable sword (or two in Blackbead’s case), and are based on official artwork from the game. Out of all of the characters in this series, I find these two to be my favorites as Kenway’s design was instantly recognizable from the cover of the game’s art book, and I have always loved the character Blackbead as he was depicted in the game. Unlike Leonardo and Haytham, Blackbeard has had previous merchandise releases so this new figure is a great addition to any Assassin’s Creed or pirate fan. ACToys’ Assassin’s Creed Blind Boxes retail for 95 Yuan (£11.86 GBS/$14.06 USD) and again are available for purchase in China exclusively. However, as I stated at the start of this article, I have been able to locate full sets for roughly $100 USD online. ACToys has stated in response to multiple inquiries on Twitter that they are looking at expanding into additional international markets, but do not have any additional information on when this could happen. As a pre-order bonus or early adopter bonus, a limited edition metal pin of Leonardo’s flying machine is packaged within the box with Leonardo, so fans that purchase a box could get that extra bonus for free! I asked ACToys for the number of pins that were produced but they are keeping that information close to the chest, so if you have interest in these, I would look at getting a set as soon as you can. Fans also asked about missing favorites such as Altaïr Ibn-LaʼAhad from the first Assassin’s Creed game and ACToys replied and confirmed with myself via private message that they are in active discussions with Ubisoft about a second series of figures. For fun, I think the following characters should be used for the second wave of figures. From Assassin’s Creed, Altaïr and his mentor Al Mualim. From Assassin’s Creed Unity, Arno Dorian and Élise de la Serre. From Assassin’s Creed Syndicate, Jacob and Evie Frye or Henry Green as a standalone character. From Assassin’s Creed Origins, Bayek of Siwa and Aya of Alexandria. From Assassin’s Creed Odyssey, Kassandra and her brother Alexios (Deimos), I would also love to see Barnabus or Herodotus as well. From Assassin’s Creed Valhalla, Evior Varinsdottir and Basim Ibn Ishaq as we have not received any figure or statue of the Assassin yet. What characters would you like to see ACToys produce in a future series? Leave a comment below or let us know on Twitter @ACFirstCiv, @Isu_Network, or myself directly @thelordreylus. comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Oct 03, 2024 I got these at a convention not too long ago. As someone who loves Assassins Creed, I had to get them. There isn't a lot of merchandise for stuff like this in my country so seeing them made me so happy. AND I got the Leo pin, so even better. I love these guys, their designs are on point and the quality is absolutely amazing. If they ever do make more series of them with other assassins and allies, then I would happily go broke XD. For ideas, I would say they should do characters such as Altair (and maybe a good combo would be with Malik or Maria), Arno (either with Elise as said, or adding to the historical figure allies, even Napoleon), Jacob and Evie together definitely, and all others mentioned above already. Maybe even assassins like Aveline or throw in Shay to add in with the AC III boys, then in that case characters like Adewale, Yusuf, Greenie ext. would also be nice fits. I would definitely be willing to complete the collection if they continued to make them <3. Like Reply About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Brad Curnow
Brad is a video creator and editor based in Arizona (USA) who joined TOWCB's Video Content Creation Team in August 2026. Brad has followed TOWCB content for many years, and previously ran the Assassin's Creed Fan Videos Youtube Channel. He was brought onboard to assist the team with the creation of shorts and videos for TikTok and Youtube. He is a big fan of the Assassin's Creed series, and has podcast editorial experience after 6 years working on a baseball podcast, invaluable skills which can be used to boost our Rally the Creed podcast. By joining the partnership program, we aim to provide Brad with opportunities to grow and further his relationship with the AC Community and Ubisoft. Previous Next Video Content Creation Team Member Brad Curnow Brad is a video creator and editor based in Arizona (USA) who joined TOWCB's Video Content Creation Team in August 2026. Brad has followed TOWCB content for many years, and previously ran the Assassin's Creed Fan Videos Youtube Channel. He was brought onboard to assist the team with the creation of shorts and videos for TikTok and Youtube. He is a big fan of the Assassin's Creed series, and has podcast editorial experience after 6 years working on a baseball podcast, invaluable skills which can be used to boost our Rally the Creed podcast. By joining the partnership program, we aim to provide Brad with opportunities to grow and further his relationship with the AC Community and Ubisoft. YouTube Work
- Rally The Creed Podcast: Episode 2 - October Round-up | TheOnesWhoCameBefore
Rally The Creed Podcast: Episode 2 - October Round-up Podcast Share 29 Oct 2020 Written By: Edited By: Ashlea Blackett Back To Database https://www.youtube.com/watch?list=PLI3iAj5fPeAqqYuUi2aMnnLfFsKd4C_Tw&v=NjfTQVvkq1Q comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett
- Ben Weal
Ben is a Digital Analyst working alongside TOWCB Core Team to assist with SEO, branding, and social media to increase our overall digital presence. By joining the AC Partnership Program, Ben hopes to gain experience he can use in his future marketing career. He is a driven behind-the-scenes Assassin doing great work helping the admin team grow our online community. Previous Next Digital Analyst Ben Weal Previous Partner Ben is a Digital Analyst working alongside TOWCB Core Team to assist with SEO, branding, and social media to increase our overall digital presence. By joining the AC Partnership Program, Ben hopes to gain experience he can use in his future marketing career. He is a driven behind-the-scenes Assassin doing great work helping the admin team grow our online community. Instagram Work
- The AC Experience: Being a Background Actor in the Assassin's Creed Movie | TheOnesWhoCameBefore
The AC Experience: Being a Background Actor in the Assassin's Creed Movie Events Share 4 Jul 2022 Written By: Edited By: Preston Carbonaro Ashlea Blackett Back To Database Through a revolutionary technology that unlocks his genetic memories, Callum Lynch (Michael Fassbender) experiences the adventures of his ancestor, Aguilar, in 15th Century Spain. Callum discovers he is descended from a mysterious secret society, the Assassins, and amasses incredible knowledge and skills to take on the oppressive and powerful Templar organization in the present day. My casting agent had called me one afternoon, in late July 2015, saying that extras were needed for an upcoming historical science-fiction movie. Would I be interested? Although I had no idea which one she was referring to at that time, I did have an inkling; rumours had already been spreading that scenes from the upcoming Assassin's Creed film were to be shot in Malta. So, of course, I jumped at the opportunity. Actor's note: At this early stage, very little information is given to extras, and they’re not informed of the film's actual title, so as not to give anything away in case they are not able to commit to the project. The following week I was called in for my costume fitting. By then the rumours had been confirmed, and when it came to putting on my costume, it struck me: I am actually a part of this! I am actually going to be in an Assassin’s Creed film! Actor's note: While the whole costume process can be tedious for some, it is actually very fascinating to witness first-hand. The colours, materials, textiles, different costumes and props. The amount of work that goes into making each costume (most of which are tailor-made) is nothing short of remarkable! Filming day arrived in early September, I recall. The scene being filmed that day was the one in which Aguilar and Maria are manacled to wooden posts, freeing themselves shortly afterwards and then engaging in an epic, fiery skirmish with the Spanish soldiers. Being on set truly felt like an escape from the real world. The 18th century Fort Manoel located in Gżira, Malta, was transformed into 15th century Seville. Hundreds of people were there. The attention to detail was phenomenal. The atmosphere was electric. And yes, I was there among the crowd, cheering on, as the two Assassins were about to meet their fate. Just like in the games, I felt as if I’d stepped into the Animus and been transported to an ancestor’s memory. I was physically and mentally there. Actor's note: Did you know? A typical working day for a background actor in a movie is around 13 hours long! Our task was fairly simple. Upon the director's call “ACTION!”, we were to start walking out from the middle of the wooden bleachers, while shouting, cheering, and jeering with fists raised high in the air, and slowly surround the middle platform. Upon which the main sequence took place. Clad in all that material, and with multiple takes being shot, on a scorching hot summer day in Malta, was rather gruelling. But despite this, it was one heck of an experience. After all, not everyone gets to say that they were in a movie based on their favourite video game franchise ever! How awesome is that?! Unfortunately, I didn't manage to exchange words with any of the main actors - Michael Fassbender and Ariane Labed - or with Fassbender’s stunt double, Damien Walters, who was also there. And of course, taking photos on set is prohibited. But I still consider myself privileged to have been in their presence, watching them work just a few metres away from where I stood. I am so thankful to have been given this opportunity! (And I’m hoping there will be more in the future.) A view of Fort Manoel from the sea Part of the piazza and chapel of Fort Manoel. The filming location. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Preston is a long-time Assassin's Creed fan of both the games and the soundtracks. He works as a primary school educator, and is also a part-time actor. He takes a keen interest in mythology, symbology, codes and puzzles. Some of his passions include writing, reading, art, gaming, football, and music. Preston Carbonaro
- Lisa Zaman
Lisa is a talented portrait artist specialising in graphite work. Back in May 2018, she turned her attentions to the world of Assassin's Creed art, and began creating lifelike portraits of key characters. By joining the program, Lisa's work will be viewed by a larger number of community members, allowing her to build a captive audience. The partnership also means that we will be working closely with Lisa for upcoming art giveaways and competitions for the community. Previous Next Artist Lisa Zaman Previous Partner Lisa is a talented portrait artist specialising in graphite work. Back in May 2018, she turned her attentions to the world of Assassin's Creed art, and began creating lifelike portraits of key characters. By joining the program, Lisa's work will be viewed by a larger number of community members, allowing her to build a captive audience. The partnership also means that we will be working closely with Lisa for upcoming art giveaways and competitions for the community. Twitter Work
- Assassin’s Creed Virtual Photography: 19th to 13th June | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 19th to 13th June Share 25 Jun 2025 Written By: Edited By: Aaron Young Turið Torkilsdóttir Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ itsphysicsjim a longstanding member of the virtual photography community. Sammie is a YouTuber and Twitcher but also likes to post VP, most recently from Assassin’s Creed Shadows. Sammie really enjoys Japanese culture and has produced great photography in Ghost of Tsushima. We are delighted she agreed to join us for this theme. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Weapons The Hidden Blade Game: Assassin’s Creed Mirage VP Artist: @ cyriellevp.bsky.social The Ones Who Came Before Photo of the Theme Judge: @ itsphysicsjim Sammie I love this particular shot by Cyrielle for several reasons. The black and white emphasises the sleek design of the hidden blade and the intricate details of the gauntlet. This gives it a timeless and artistic feel. The upward angle and minimalist background also draws all the attention to the subject. This makes the photo feel powerful, iconic and instantly recognisable. Aaron In the last few weeks, I have actually thought about Assassin’s Creed Mirage and how the game had much more of an impact on me than Shadows. The focused Assassin story probably played a huge part, and the fact you are largely based in a city. When looking at this beautiful capture from Cyrielle I was instantly transported back to the game. I adore the minimalist approach; it really pays off when attempting to highlight specific weapons in virtual photography. Capturing this moment in game is a stroke of genius and takes more effort than you might think. The white background and the position of the hand are so reminiscent of the original Assassin’s Creed. Fantastic photography Cyrielle, a worthy winner of the theme. Weapon of the Gods Game: Assassin’s Creed Odyssey VP Artist: @ wondernoob.bsky.social It’s got to be said that Assassin’s Creed Odyssey has some very cool looking weapons. None more so than the spear of Leonidas. The decision to use this as the ‘hidden blade’ of Kassandra’s story worked a treat. Here we can see the blade in all it glory, beautifully highlighted on Kassandra’s back. The ornate design makes it standout despite being attached to her quiver. Wondernoob has done an excellent job of showcasing this piece of weaponry through a smart use of the depth of field and some top-notch lighting. The black background really helps to elevate the image and further focus our attention on the subject. Ready to Duel Game: Assassin’s Creed Shadows VP Artist: @ G_Assassin90 I think most of the Assassin’s Creed fan base has waited a long time to finally explore the world of Japan. It’s probably beneficial that we finally get it during the RPG reign, where we can explore to our hearts content. One of the key features on the time period is beautifully designed weapons and armour. There is a stylish efficiency to the Japanese culture, and you can see that in this capture from G_Assassin. I thought it was very smart to capture this in the snowy season as the background helps to elevate the details. I think this photo wonderfully shows off the hard work the developers put into creating all the little details from the various markings on the katana to the flower designs on the armour. This shot really meets the theme and arguably shows why we love the Japanese setting so much. Perspective Game: Assassin’s Creed Shadows VP Artist: @ TakaSanGames Assassin’s Creed Shadows features quite a few new weapons to the franchise, and they all come with new takedown animations that can lend themselves to great captures. Couple that with the implementation of character poses and you have the receipt for some very intriguing captures. Taka is often known for creating stylish compositions and that once again become the case with this shot. It is such an eye catcher with the chain exquisitely framing Naoe’s head as she swings the kusarigama. As the viewer it really feels like the metal ball is about to hit me in the face. It’s the striking nature of this photo that really stands out to me and Taka has very kindly created a mini video showing us how to do it. Stay Your Blade Game: Assassin’s Creed Shadows VP Artist: @ framecapturevp.bsky.social The filters that were added to Assassin’s Creed Shadows really give the photographer additional opportunities to create unique and interesting captures. It has been refreshing to see Ubisoft add to the photo mode with quality-of-life upgrades. I think Mario has truly captured the essence of the Creed with this ink silhouette of Naoe’s hidden blade. The filter does the work of making this feel as if it has been drawn. The composition then adds to the photo by perfectly showcasing the released blade right after an assassination. I do love the splash of colour from the blood falling from the blade. The silhouette nicely highlights the intricate details of the hidden blade culminating in a classic piece of virtual photography. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- 2025 Assassin's Creed Community Fundraiser Art by Serajeddine | TheOnesWhoCameBefore
2025 Assassin's Creed Community Fundraiser Art by Serajeddine Community Share 21 Jun 2025 Written By: Edited By: Serajeddine TOWCB Team Back To Database Check out this promotional piece of artwork created by Serajeddine from TOWCB's Art Team for the 2025 Assassin's Creed Community Fundraiser, which is raising money and encouraging blood donation to aid in the battle against blood cancer! Support the cause comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Serajeddine
- This Week in Assassin's Creed Virtual Photography: 21st - 27th May 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 21st - 27th May 2022 Community Share 6 Aug 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Pharos Game: Assassin’s Creed Origins This week’s first capture comes from @ flyingfeather_g over on Twitter. This week’s first shot takes us back to Egypt, and one of the most stunning locations in the game. The Lighthouse of Alexandria features fairly early in the story and serves a wonderful viewpoint. I love the view you get from this shot, especially with the ship sailing away. I really hope a portrait function comes to consoles. 2) Anubis Game: Assassin’s Creed Origins Photo number two comes from @ G_G_snaps over on Twitter. Sticking with Origins, and another amazing shot but this time taken during the Trials of the Gods. I actually thought this mini mode in Origins fit the theme of the game brilliantly. It reminds me of the Scarecrow scene in Arkham Asylum. This is a perfectly timed shot showcasing the amazing detail of Anubis, and the wonderful atmosphere that is created in these fights. 3) The Northman Game: Assassin’s Creed Valhalla This week’s third shot comes from former AC Partnership Program Member @ vikingdad278 over on Twitter. This capture is a crossover of Valhalla meets The Northman. With sword and axe in hand, Eivor could not look anymore Viking. I have seen a few shots like this since the film’s release, and with the Last Kingdom and Valhalla on Netflix there’s never been a better time to play this game. Despite the incredible feel of this shot I can’t help but think Lion King. 4) Lazy Day Game: Assassin’s Creed Valhalla VP number four comes from @ Yamis_Art over on Twitter. Photo number four brings a little peace to this showcase. I love the simplicity of this capture, the depth of field lets you know that there are amazing things in the background but on this occasion a sleeping cat is all that matters. Animals and there behaviours in Assassin’s Creed Valhalla are some of the best I have seen. We all needs animal pictures every now and again. 5) Collection Game: Assassin’s Creed Valhalla The final capture of the week comes from @ Jakeste66386991 over on Twitter. The final shot of the week is a clever one. I do like it when people edit their photos and put them together in one cool photo. I actually thought this capture summed up Assassin’s Creed Valhalla really well. Eivor with the hood representing the Assassin’s. The Raven (Odin) signifying Vikings/Norse and the cross symbolising the Saxons and Alfred. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Animus Hub Teaser Analysis | TheOnesWhoCameBefore
Assassin's Creed Animus Hub Teaser Analysis Theories Share 26 Jan 2025 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Welcome back! The embargo has been lifted and Assassin's Creed: Shadows is getting closer, the Story Trailer finally gave us some insights on what's to come. However I found something....Interesting. Buckle up. https://www.youtube.com/watch?v=knzOQ2LQYWU The Animus Hub trailer may be hiding something big. It may be something or it may be NOTHING at all. One thing is certain. I don't believe in coincidences and this is a huge one at that, dating all the way back to the holographic map showing the locations of Temples in AC1 & AC II. 1) Not an IP. You'll see what I mean. At the 1:47 mark, the video is almost reaching its conclusion with a summary of what we have just seen with four slides, one of them concerning the Projects. Well, if you pay attention to that slide in particular you can observe sets of numbers: 252.270.168.021. I thought it was an IP at first glance since Ubisoft is no stranger to ARG's and social engagement through complex Cyphers and puzzles. However, it isn't as IP's are composed of 4 numbers (Octets) oscillating between o and 255 thus 255.255.255.255 and 0.0.0.0. So that's not it. 2 ) Not a coordinate -at first- . This gets intricate. Well, since Ubisoft has already teased us with coordinates regarding various locations in the past ie: The Great Temple, I thought I could see if by arranging the numbers in way that they can be identified as Latitude and Longitude and to my surprise. It worked! I split 252.270 into 25º 2' and 70'' and 168.021 into 16º 8' 21 " and let ChatGPT do the rest by converting the numbers into Coordinates applying the DMS conversion system (Degrees, Minutes, Seconds) by arranging the numbers, adding overflow to minutes. Gibberish aside, the results were rather exciting! After the DMS conversion, the values turned to this: 25º 2' 70''-> 25º3'10" Since the second number was within 0 to 59 for minutes and 0 to 59.999 for seconds, no conversion was required thus simply being 16º8'21". So the final set of coordinates should be: 25º 3' 10"N, 16º 8' 21"E (Assuming Hemispheres). 3) A shocking revelation. It was for me at least. Well, the coordinates send you right in the middle of nowhere, but that middle of nowhere is 2000KM away of an Isu Vault. Most specifically, the one marked in the Apple Of Eden's map in ACII that corresponds to modern Lagos. While the coordinates redirects us to Libya the marker is really close to the frontier of Niger and Chad, which, are in turn next to Nigeria where the Temple is. But there's more. 4) A pattern . Maybe. There is another number, barely visible, but visible. 021".168".270"252"-> 21º16'8"N - 0º27'52"E. Approximately 1,163.7KM from another site, although in South Eastern Asian territory this time, matching the description of the Vault marked between Cambodia and Vietnam. As I said. Coincidence? Twice? I honestly don't know. But one thing is sure. It's weird. 5) What could this mean? It is but speculation from here on; One thing is certain, two coordinates, although not on the same spot, incredibly close to Isu Temples nonetheless, this can make oneself wonder. If this is just a coincidence. Well, so be it. If it isn't however. Is Ubisoft attempting to tell us where the next games will be? Are those sites having some importance in the upcoming Modern Day Story? I have no idea. This I will leave here for the community to solve. 6) Modern Day Sneak Peek. Besides this fun puzzle solving reminiscent of the old days, There is already a few things that we can figure out in relation to Modern Day from the trailer. An operation taking place in Marrakech looking for a merchant named Chafiq Elharar. Joel Eastman , an investigator (possibly) is looking for this merchant in Jemaa El Fnaa a square home to a bustling market place in Marrakesh, Morocco. No date is given, no names besides these two and that of the operatives of Abstergo Industries (possibly) Hamza and Idrissi. Joel is actively looking for Chafiq Elharar and makes contact with him, giving him a piece of paper that he refuses, the paper in question seeming important. And important it may be, as Hamza and Idrissi are monitoring this merchant that suspects being under surveillance. It looks like this information is found via the Data Files unlocked in the Project 1: Legacy. More to come soon it seems. One last thing though, there is this new thing called Animus EGO and the way they talk of the Animus almost in a cult-esque way, even "Follow the Trail and we will be in touch". - "Paths to mindfulness". Whatever that means. Many questions and no answers. Exciting nonetheless! So far this is everything, nothing more to add. Could this possible Animus Hub Easter Egg link AC SHADOWS to AC II? I believe it is a good chunk of info that we can begin to digest as it clearly gives us a taste of the future of the franchise, so the rest is up to you folks. This is it for today! Stay on the lookout for more lore. Subject 16 Glyphs Thread Coming soon. Stay tuned Assassins! Reddit Thread Article adapted from the Isu_Network X thread comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- Valley of Memory Spoiler-Free Joint Review | TheOnesWhoCameBefore
Valley of Memory Spoiler-Free Joint Review Review Share 6 Dec 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Contributors: Zephryss Eric Allen James Davis Colum Blackett Taylor McKay The latest update for Assassin’s Creed Mirage adds the Valley of Memory DLC, a compact yet emotionally powerful adventure that expands Basim’s journey in meaningful ways. Ubisoft Bordeaux delivers a story-rich experience supported by improved cutscenes, new gameplay features, and a beautifully crafted environment that players are sure to enjoy exploring. Assassin's Creed Mirage was released October 2023, so many were shocked to hear that a previously released title would be receiving a free expansion in late 2025. The DLC came to fruition after a p artnership between Ubisoft and Savvy Games Group, a Saudi-backed corporation set up and financed by the Public Investment Fund, which comes directly from the sovereign wealth fund of Saudi Arabia. Many were naturally sceptical at first, expecting the expansion to act as an advertisement for Saudi Arabia, or portray a highly censored experience, removing creative control from the developers, but the expansion would go on to surprise fans and critics alike. Valley of Memory is poignant and reflective, demonstrating the best of what Assassin's Creed can be on a personal level. In this review, the team here at The Ones Who Came Before will unpack what makes the expansion such a triumph. Narrative Valley of Memory is short and sweet, taking roughly 4-6 hours long depending on playstyle, and really highlights the impact of a linear Assassin's Creed narrative, in a time of non-linear structures of the past few entries. The success of the expansion is proof that linear storytelling for the series is the way to go, as it's memorable, impactful and acts as a worthwhile addition to the main game. The story is emotional and has weight to it, feeling like Ubisoft at their best for many years. Despite being a shorter DLC, the writing and presentation are outstanding. The story is heartfelt, well-paced, and more emotionally impactful than many recent Assassin's Creed DLCs, perhaps even surpassing some full game stories. The ending genuinely moves players, and is some of the best writing we've seen in Assassin's Creed for many years. This is where Valley of Memory really shines. The linear pacing of a plot inside an open world is handled expertly here. Noticeable major improvements are the cutscenes and dialogue in comparison to the main game. Presentation is everything. The expansion takes its time to explore character relationships, concepts and ideology. Although some of the themes can be compared to Claws of Awaji (finding a parent, enemy is a consequence of past actions, travel to a new area), it is executed much better than what we’ve seen in recent AC games, where the narrative has been a weakness. Ubisoft Bordeaux really nailed it. One of the things on display here is the main conflict which is established early on in the expansion. Both Basim and the main antagonist of the DLC are foils to each other in this story, both are seeking the same goal and deal with the consequences of their actions. Ultimately the story is about retaliation and seeking a conclusion, but it has a deeply personal focus, and Lee Majdoub does an amazing job bringing real emotion to Basim. Majdoub really shines as Basim in the more emotional moments and trauma, something the main game often lacked. It was fascinating to learn more about his past, demonstrating great character growth by the story’s end. Players will be left empathizing with him more than they did throughout the main campaign. There are only a few side characters in this DLC, but all of them are well-written. You will remember them even after finishing the story. Memorable side characters have been lacking in recent releases such as Assassin's Creed Shadows, but we're certain that players will remember the cast of Valley of Memory fondly. The DLC also gave some philosophical nuance to the righteousness of the Hidden Ones, and the certainty of their actions. Basim is challenged on his ideological position, and gives his reasons for supporting The Hidden Ones and their Creed. This is something which the series hasn't explored properly since Black Flag, so it really felt like the writers of the expansion really understood the Assassins, the Creed, and what it means to fight what they perceive as injustice. It really felt like Basim was seen as a threat for the first time, as he was recognsied as a member of the Hidden Ones. There is a degree of fear due to his actions in the main game, which only improved his overall character, as the writing team did a great job at delivering thoughtful and intriguing dialogue. We also liked how the expansion went deeper in to the connection between Basim and Enkidu, aiding him in his moment of need, and overall acting as a friend during a difficult journey. It was nice to see this relationship develop further, This personal story will be remembered for years to come. We only wish it had a little more to do with his role as a Hidden One, but overall, this story solidified his way moving forward, and acted as a final attempt for Basim to reclaim a shred of his original identity before the inevitable transition in to Loki occurs in Assassin's Creed Valhalla. It's clear that Ubisoft Bordeaux understands Assassin's Creed, and we only hope that they are given more control over projects going forward . It 's i nteresting to note that this particular branch of the company does not fall within the recently established Tencent-funded 'Vantage Studios' umbrella group, which is a subsidiary established in late 2025 to take control over the direction of Assassin's Creed, Rainbow Six and Far Cry. We can only hope that this means they have creative control of projects and are free to work on more unique and memorable projects such as this expansion. World Valley of Memory gifts players a beautifully crafted world, which can be explored within the first hour of the expansion. The map introduced in this DLC is visually spectacular and packed with memorable landmarks. It is divided into six distinct regions: Southern Wilds AlUla AlUla Oasis Northern Wilds Ramm Valley Hegra Each region offers its own sense of wonder, history, and atmosphere, giving players plenty to explore and learn. From the Southern Wilds to AlUla and beyond, you feel the pull of discovery. The smaller map means you don’t have to go too far off the beaten path to find something interesting. The team did a great job at recreating iconic monuments such as the Qasr al-Farid monument and Elephant Rock, the second of which acts as a synchronization point for players. In particular, the deserts bring with them a unique sense of calm in comparison to the blistering heat of Baghdad. It also brings with it a sense of danger, as bandits, known as robbers patrol points of interest and set traps to snare unwary travellers such as Basim and his camel. The lighting in the DLC is wonderful, and we can't wait to see the Virtual Photography shots! Combat There is a new enemy faction in the DLC called Robbers, who wear purple outfits. There is also a new Poison Archetype enemy who uses a sword with poison build-up. In this DLC, you will also encounter ambushes where enemies place traps on the roads, similar to the Claws of Awaji DLC in AC Shadows. Ambush encounters in Valley of Memory work much the same as they do in the Claws of Awaji DLC for Assassin’s Creed Shadows. They continue even after you beat the main story, which is a joy for players who love random encounters in an open world. The expansion lent well in to what makes Assassin's Creed Mirage special, and avoided the inclusion of Boss battles, which were incredibly overpowered in Claws of Awaji. It's great to see that the team behind this expansion didn't cave to the temptation of adding huge boss battles, to compete with RPG titles or past AC releases like Shadows. Basim isn't a combat sponge, and that's a good thing as it encourages the player to take a more stealth-based approach. The expansion does enhance the overall crafting experience, making tools even deadlier through upgrades which can now be achieved at work benches rather than visiting The Banū Mūsā brothers at Bureaus. Tool upgrades include: Corrosive bombs, explosive knives, sleep noisemakers and our particular favourite: The Madness Trap. The new upgrades really add to Basim's arsenal, and gives players more control over situations. Let us know in the comments which upgrade is your favourite! Side Content New Side Activities The DLC brings several fresh activities that expand exploration: Oud Melody: Where you have to chase a music page using parkour. After collecting it, you can play the new instrument, the Oud, at various marked spots on the map. Folktale : Where you sit on a bench and listen to stories. Stolen Goods Clue: You have to pickpocket treasure maps from enemies, read them, and locate the treasure. You can also eliminate the specified enemy and loot the map. Other activities are similar to the main game, such as Historical Sites where you find codex entries about locations or landmarks, and the Tale of AlUla where you must save or find someone to complete the side quest. There are also Contracts in the DLC that reward you with cool items, so don’t forget to complete them. Other Additions Parkour improvements Overall feels responsive and intuitive. Ubisoft has added new moves like Free Jump and Side & Back Ejects. You’ll have to enable these features in the settings first. There is also a new parkour control scheme. Some specific Viewpoints in the DLC require you to follow a parkour route to reach the top, you can't climb them directly. It was really fun. Many players will love the new control scheme. Not only is it fun to freerun through AlUla, but all of the mountains in the wilds and the hidden tombs are highly manoeuvrable as well. Ubisoft is really flexing their muscles here. New Abilities and Outfits We love the new outfits you can find in Valley of Memory. Three of them unlock over the course of the story, but the other three you have to figure out how to get on your own. New Skill and Tool Upgrades There is a new skill called Engineer 2 that lets you unlock all Tier 1 tool upgrades. There are also new upgrades for each tool, and they are especially helpful in the Animus Sequence missions. The tool upgrades are also a joy to use, especially the explosive throwing knives. They come in handy when taking on the Animus challenges. Animus Sequence Missions Animus Sequence missions are fun and challenging. Some missions are easy, while others may take a couple of attempts. There are a total of 31 rewards for completing these missions. After completing a main mission or contract, you’ll find an icon in the same area, interact with it to replay the mission, but this time with extra challenges like no Eagle Vision, no tools, no detection, etc. New In-Game Filters There are 4 new in-game filters added in the update (AC 2, AC Unity, AC Origins & AC Odyssey), and they all look stunning. You’ll unlock them after completing the Animus Sequence missions. Conclusion Valley of Memory acts as a beautiful send-off to Basim’s story before the transformation in to Loki. It features a captivating narrative that delivers rom the opening moments. You know you’re walking into something memorable. The Valley of Memory DLC and the new Mirage update are truly amazing additions to the game. Ubisoft Bordeaux has done a remarkable job enhancing the story, presentation, parkour, and overall gameplay experience. This DLC is a must-play for Assassin’s Creed fans. Our Rating: 9.5 out of 10. This is truly one of the best Assassin's Creed DLCs. We thoroughly enjoyed this DLC and are still astonished that we got all of this for free. Ubisoft did a great job bringing Basim back into the fold. Positives • Pretty meaty for free content • Excellent narrative • A narrative tie in • Attention given to a dark subject • Interactions between Basim and Antagonist • Voice acting • Motion Capture in cutscenes • Philosophical debate • Lighting Negatives • A lot of unused space on the map • ”The Tales of” side missions are very simplistic and feel like extra padding • Confusing environmental context on what's climbable • Blackbox mission feels unnecessary • Ambush mechanic from the Shadow’s Awajii DLC gets repetitive • Tying legacy colour filters behind the Animus rewards system. We would also like to say a massive thank you to the Assassin's Creed team and Ubisoft for this amazing free DLC, early access to assets and for all the support. How To Access The DLC The Valley of Memory storyline takes place before the final events of the AC Mirage main game. The quest appears on your objective board once the mission “The Head of the Snake” becomes available. A mysterious boy awaits you at the Harbiyah Bureau. He directs you to Dervis’ shop, where the Valley of Memory questline officially begins. The DLC can be started in several ways: During your first playthrough Directly in the New Game or New Game Plus After finishing the main story (which is when we played it) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- AC Community Questions: Ben Weal (TOWCB Digital Analyst) | TheOnesWhoCameBefore
AC Community Questions: Ben Weal (TOWCB Digital Analyst) Community Interview Share 14 Apr 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database For this round of Assassin's Creed Community Questions, we invited Ben Weal, Digital Analyst for The Assassin's Creed Partnership Program // TOWCB's Core Team. Col: Hi Ben. Thanks for joining us today! Please could you tell us a little bit about yourself, and your role within the Assassin's Creed Community. Ben: First of all, hi Col and thank you for welcoming me to The Ones Who Came Before. So, at the moment I am currently working in London in private healthcare but would like to move more into a marketing role. That is what led me to get in contact with you to try and get some experience by working with you on TOWCB community. So, my role within the community will be to help with the analytical side of things, helping us understand what our audiences like and what they want to see more of. I will also be assisting with the social media side of things to help increase our following within that department. Col: How did you end up joining The Ones Who Came Before Team, and how are you finding it so far? Ben: As I was saying I am currently in private health care but I am interested in moving into a more marketing type role. I am specifically interested in the numbers and the statistics of things. For example, seeing how many people visited a certain page and the percentage of those people who returned to that page. So far, I’ve just been going over the analytics side of things and making notes on what pages are performing well and what can be improved on. I’m excited to delve deeper and get my teeth stuck in! Col: Do you have any project plans for 2023, and what are you hoping to achieve by joining TOWCB? Ben: I don’t have any specific plans for 2023 but I am excited to be a part of the TOWCB team and to help you guys grow as a community. Col: Do you have any personal AC goals you would like to achieve, or for The Ones Who Came Before? Ben: I think the main goal for me is to help increase TOWCB presence and improve the site's SEO throughout the coming year. Col: Are you looking forward to working alongside the team to help boost The Ones Who Came Before on social media channels and search engines. Ben: I’m very excited to get cracking with the rest of the team and to help out in any way I can. I believe me and Michael will be working alongside each other on some social media projects to help improve the community's presence. This will be very interesting and insightful for me as I know Michael has quite a good knowledge around this sort of area. I’m looking forward to learning lots of new things from the whole of the team! Col: Which game would you consider to be your favourite? Ben: I first started playing Assassin's Creed when I got an Xbox 360 which was a while ago now. I believe it was Assassins Creed II but I have been playing the games ever since then. The franchise has come so far since then, it’s crazy. I think my favourite game at the moment has to be Odyssey. I’m big into Roman times and love all films that have to do with that period of time. So the fact that I could Sparta kick NPCs non stop was such a win for me. Valhalla is a close second but it has to be Odyssey. Col: Do you have a favourite piece of Assassin's Creed merchandise? Ben: I do not have any merchandise myself but I am a big fan of the replica sword that you own Col. I remember the first time I went round to yours and it was the first thing you showed me. Very cool! Col: Have you visited any of the locations from the games? Ben: When I went to Greece on holiday it was my plan to try and visit some of the places from the game but unfortunately I did not manage it. Maybe next time. Col: Which Assassin's Creed character would you say you have the most in common with? Ben: Difficult question. I cannot remember the characters name but it was in Odyssey on the first island you start on. The character gives Alexios tasks to do which eventually helps him to leave. The character was just very chill and laid back; not much stressed him out. I like to think I am similar in that respects. Col: Are you excited for the launch of Assassin's Creed Mirage? Ben: I am looking forward to the new game. I have not seen too much about it as I like going into it without knowing too much. From the same bits that I have seen though it kind of looks like the Assassin's Creed of old, which is very exciting. Col: What would be your dream setting for the upcoming AC Netflix TV series? Ben: My dream setting for the series would obviously be based around Greece like the Odyssey game. Col: Are there any cut features from the series you would like to see return in the next installment? Ben: One of my favourite side quests within any game has always been hunting mythical creatures and collecting their special items. It was done well in Odyssey and Valhalla so Im excited to see if they will keep that in Mirage. Col: Where can our community members find you online? Ben: I can be found on instagram under BGW1703. We would like to say a huge thank you to Ben for joining us for this round of AC Community Questions! . His work behind the scenes will massively boost our digital profile, and we look forward to working alongside him and the rest of the team to leave our mark on the Assassin's Creed community. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Laura M. Jung
Laura M. Russell is a streamer, originally from Germany but now based in Australia, who was with TOWCB from 2024 to early 2026. During her time with us, Laura took part in a number of live streams, from playing AC Valhalla while brilliantly cosplaying as Eïvor, to listening to the music of Assassin's Creed and more. Outside of streaming, Laura is also a copywriter, and helped the Writing Team with editing articles. Previous Next Video Content Laura M. Jung Laura M. Russell is a streamer, originally from Germany but now based in Australia, who was with TOWCB from 2024 to early 2026. During her time with us, Laura took part in a number of live streams, from playing AC Valhalla while brilliantly cosplaying as Eïvor, to listening to the music of Assassin's Creed and more. Outside of streaming, Laura is also a copywriter, and helped the Writing Team with editing articles. Twitch │ Instagram │ Website (Copywriting) Work
- Junaid Iqbal (Medjay_Graphics)
Junaid is a UK-based digital artist who joined the art team in Summer 2022. In 2017, he created various art pieces to mark the 10 year anniversary of Assassin's Creed, and by joining the program, we will be collaborating on a number of projects that create exclusive artwork for the community to mark events such as the 15 year anniversary, and the annual AC community fundraiser for charity. Previous Next Artist Junaid Iqbal (Medjay_Graphics) Previous Partner Junaid is a UK-based digital artist who joined the art team in Summer 2022. In 2017, he created various art pieces to mark the 10 year anniversary of Assassin's Creed, and by joining the program, we will be collaborating on a number of projects that create exclusive artwork for the community to mark events such as the 15 year anniversary, and the annual AC community fundraiser for charity. Twitter | Instagram | Website Work
- Veteran Assassin's Creed Writer Darby McDevitt announces surprise return to Ubisoft | TheOnesWhoCameBefore
Veteran Assassin's Creed Writer Darby McDevitt announces surprise return to Ubisoft News Share 13 Nov 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database In a surprise tweet that took Twitter by storm, fan favourite Assassin's Creed script writer Darby McDevitt has announced his return to Ubisoft after an eight month long hiatus. "Yes, I have returned to Ubisoft! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned!” Back in March 202, McDevitt announced his departure from the company on Twitter, in search of new adventures and opportunities. In a final Tweet, he thanked all of the fans & content creators that have supported & expanded on his work over the years. The news was met with disbelief, as one of the longest serving and most loved developers working on the franchise would no longer be at the helm. Over a 12 year+ period, he has worked on many games and projects, including Revelations, Black Flag, Embers and Bloodlines. Most recently serving as the Narrative Director on Assassin's Creed Valhalla, McDevitt made it his mission to tie up loose narrative threads. His efforts were recognised, as the game featured many callbacks and clever links to previous games, alongside helping to restore the franchise's fading identity. The news was met with online applause, as fans of the franchise revelled in the knowledge that a true loremaster and mentor had returned. Going forward, it is hoped that McDevitt and the narrative teams at Ubisoft can shape new experiences to honour the legacy of the franchise, and restore the elements that feel so distant in recent games. Within the community, Darby is known for his intriguing and sometimes cryptic tweets, making fans dig beneath the surface to discover the truth. He represents the best that the Assassin's Creed series can be, and we here at TOWCB are thrilled by the news, especially as the upcoming 'Assassin's Creed Infinity' project brings with it such uncertainty, as the series moves towards a live service. Little is known about the upcoming project, but Ubisoft recently made it clear that the project is being led by a new cross-studio, collaborative structure, directed by Marc-Alexis Côté, who will serve as executive producer of the Assassin’s Creed franchise. Also joining the project is Étienne Allonier, brand director for Assassin’s Creed for the last 10 years, who together with senior producer Julien Laferrière, Creative Directors Jonathan Dumont and Clint Hocking, will change the way the Assassin's Creed series evolves. In the past, studios have passed the baton on to the next, allowing a time window for them to begin work on the next. With the new structure, One group within Ubisoft, made up of multiple teams, will work on Assassin's Creed coherently. With Darby McDevitt back, it's a sigh of relief for many fans to see that the narrative is once again being cared for by safe hands. Stay tuned for further updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin's Creed Virtual Photography: 9th - 15th July 2022: Portraits | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 9th - 15th July 2022: Portraits Community Share 16 Jul 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Shadow Queen Game: Assassin’s Creed Valhalla The first capture of the week comes from @ Lidertzz over on Twitter. This week’s portraits special begins with an image of Eivor looking very gothic. I love this capture as it is so intriguing due to the colour choices. I always feel that black is a difficult colour to work with as it can overpower a shot. This isn’t the case here where instead, it adds to the image, giving a menacing and mysterious feel to Eivor. I would not want to see her emerge from the shadows if I were a member of the order. 2) Warrior Queen Game: Assassin’s Creed Odyssey Photo number two comes from @ 6VAC1 over on Twitter. Next up we move to Odyssey and everyone’s favourite Misthios. I have spent more time with black and white virtual photography recently and have become quite a fan. This shot instantly caught my eye when it popped up on my feed. Here we have a striking capture of Kassandra that shows her deep in thought. She looks very much like a woman on a mission here. The lighting is perfect too and highlights much of the detail of Kassandra’s armour. 3) The Hidden One Game: Assassin’s Creed Origins This week’s third shot comes from @ JamesTiddlyQuid a member of our Assassin’s Creed VP Twitter Community. I have been looking for a portrait of Aya for quite some time, lucky for me this one showed up in the perfect week. A fantastic shot of Aya contemplating what she is about to do. Dressed as an assassin, she very much looks the part. I adore the amount of detail that has been captured here, it really shows off the amount of work that went into designing this character. I recommend checking out the full set of images captured by @ JamesTiddlyQuid as it showcases the whole scene brilliantly. 4) London Calling Game: Assassin’s Creed Syndicate VP number four comes from @ MissEvieFrye a member of our Assassin’s Creed VP Twitter Community . Syndicate captures are hard to come by, however thanks to the AC15 celebration week I came across multiple worthy candidates. This one stood out as my favourite though as the outfit and the stance are perfection. I am really impressed that this photo has been taken as a portrait, it really adds to the sense of falling. The incredible work blurring the background makes you feel like you’re playing the game. The outfit is the winner here though with the amazing red, black and gold showcased so beautifully. The hidden blade also catches the eye making this a true Assassin’s Creed shot. 5) The French Assassin Game: Assassin’s Creed Unity The final capture of the week comes from @ ophierian_vp over on Twitter. This last shot comes from Unity and actually completes a mini Assassin’s Creed timeline for this week’s showcase. This was a hard choice as the set in which this capture comes from is flawless. Once again we get to see the assassin in all his glory thanks to beautiful work with the depth of field. This photo gives me the sense that time is passing Arno by quickly as he awaits his next target. A fantastic outfit which gives off that French vibe, and the leather bracer with the Assassin symbol is just genius. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young




















