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- Ubisoft release Assassin's Creed Mirage PC Features Trailer | TheOnesWhoCameBefore
Ubisoft release Assassin's Creed Mirage PC Features Trailer News Share 19 Sept 2023 Written By: Edited By: Colum Blackett (Col_96) Back To Database Ubisoft has released the 'PC Features' trailer for Assassin's Creed Mirage, for the first time showcasing the game outside of console release! Check out Baghdad and the surrounding areas, along with crystal clear details enhanced by an uncapped frame rate! https://www.youtube.com/watch?v=efJ-c5FYPME Also released were the minimum requirements needed to run Mirage! Here is a chart comparing a few possible hardware configurations, and what performance specs to target with them. Finally, here are some captures from the trailer! That's all for now! Stay tuned for more updates on Assassin's Creed Mirage! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 3rd to 9th April | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 3rd to 9th April Community Share 11 Apr 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Assassin Game: Assassin’s Creed III VP Artist: @ Virtualtourism We begin the week with a trip down memory lane as Connor looks down on the snow covered streets below. I admire the wintery feel to this capture along with the excellent positioning of Connor. I must say I am impressed with the quality of this shot considering the games age. I would love for Connor to be the blueprint for Basim’s gameplay, but it might be a wish too far though. Link to set: Caribbean Game: Assassin’s Creed Black Flag VP Artist: @ G_Assassin90 Sticking with the classic Assassin’s Creed games, we have a wonderful set from Black Flag. This capture is so perfectly lined up. I love how the Assassin symbol has been added to the stone with the foliage marking the outline. Performing the leap of faith never gets old and makes for some cracking photos. One of my favourite things about Black Flag were the rich colours and this captures showcases that. Link to set: The Ones Who Came Before Photo of the Week: Judge - Michael Doyle My favourite image this week has to be the Black Flag leap of faith. The symmetry of the shot with the perfect alignment of the creed symbol is something straight out of a promotional trailer. The random orb shaped object (possibly a coconut or turtle, we may never know…) at the base of the symbol also has a striking resemblance to the Apple of Eden. Finally, the way that the foliage has crept across the structure gives a striking visual indication of ancient history and ancestral wisdom. Big Head Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 Ubisoft really caused a stir with the Valhalla April fools update. Two big heads added to your inventory for a limited time. I have to say it is quite funny, and reminds me of the Goldeneye multiplayer mode. This set of shots showcasing the update are fantastic, and I particularly like this one as Eivor’s eyes look so good through the grass. The details on that helmet are fantastic, and the saturation of the capture is just perfect. Link to set: In The Shadows Game: Assassin’s Creed Valhalla VP Artist: @ NovA1990 I am enjoying selecting a Valhalla shot from #Thorsday , and this week it had to be this splendid black and white portrait of Eivor. I love the way the shot connects Eivor to her Viking heritage and the creed. The shadow work here is exceptional, as the light is just hitting all the right areas. I am impressed that this shot was achieved in game without additional photo editing tools. From the Light Game: Assassin’s Creed Origins VP Artist: @ Birgamerinalbu1 We end this week with a sensational edit of Bayek and the pyramids. I could not help but feature this shot. For me it mirrors the Mirage trailer……………….from the light, you will return to the dark. The orange sand signifying Bayek’s happy times as a father and husband. However he must journey into the darkness of Egypt, a place filled with corruption and greed, for vengeance is required. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- What can the Netflix Assassin's Creed TV Series Add? | TheOnesWhoCameBefore
What can the Netflix Assassin's Creed TV Series Add? Wishlist Share 7 May 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Netflix and Ubisoft are currently working on an Assassin's Creed TV universe, which is made up of a live-action, animated, and anime series based on the franchise. Back in October, we got our first glimpse at the red insignia, which is the logo for the Netflix Original live-action series. Not much is known about the project, but Business Director Aymar Azaïzia recently stated in an interview with Eurogamer that a couple of talents had been secured for the show so far, but no further announcements can be made at this stage as they are taking their time to develop the show. Assassin's Creed Transmedia projects have never been afraid to test the waters, and implement new ideas and concepts that eventually make their way into the games. An example of this is the Assassin's Creed Movie's Animus, which was replicated in Valhalla via the Yggdrasil Isu Supercomputer, which also featured a claw. That being said, the Netflix show will no doubt be viewed by millions around the world, so here are 5 things that the series could add to the AC Universe. https://video.wixstatic.com/video/06e6c8_84f68601f6914453b47fd420f4b646f7/360p/mp4/file.mp4 Official Teaser for the Assassin's Creed Live-Action TV series 5) New Characters The Netflix Live-action show is the perfect platform to introduce new characters, and explore different time periods. Assassin's Creed transmedia projects have always been a great space to establish new characters, such as Galina Voronina in Initiates, and Simon Hathaway in Assassin's Creed Heresy. Victoria Bilbau was first introduced in the Assassin's Creed Unity: Abstergo Employee Handbook, and also appeared in Last Descendants, before her final appearance in Odyssey. Most recently, Ubisoft brought to life a whole host of new characters in the Assassin's Creed Gold Audio Drama, which featured voice talents from Anthony Head and Riz Ahmed. The Assassin's Creed Universe is infinite, and so are the characters in it. As long as conclusions are given to previously created characters (rather than simply disappearing like Otso Berg), there is no reason why new characters can't exist. Ubisoft can get creative with this, and do something different. For example, the AC Last Descendants series introduced a wheelchair bound character called Sean Molloy who used the Animus to escape his chair, allowing him to walk again in the memories of his ancestor. The series also introduced an Abstergo technician called Monroe who left the company and stole an Animus before working as an IT Technician at local schools, where he recruited pupils to discover historical secrets. Like previous transmedia projects, Ubisoft should look to create iconic new characters, who represent the brand's past and future, creating a blend of identity that is recognisably Assassin's Creed. 4) Conclusions One thing that the TV Series could do that the games cant is focus on snippets of time, like the movie did. This would be historical periods and plots explored over a short period of time, allowing for more range. For example, three episodes could act as a sequel to the Assassin's Creed Movie, bringing back Michael Fassbender, Marion Cotillard and Michael K Williams, potentially setting up another movie. One way to do this would be Callum Lynch joining up with an Assassin Cell to uncover other ancestors, and exploring their memories. The feud with Sophia Rikkin could easily continue in the Modern Day, making her the new threat to the Brotherhood. Other characters, such as Aya, Claudia Auditore, Connor and Arno Dorian could have their stories continued in live-action, finally concluding their arcs. As a series, Assassin's Creed very rarely provides closure, and instead moves on to new characters after the game finishes. This leaves many questions unanswered, and the series could finally provide some closure for fans. This fan service opportunity could also tie together established plot points, and introduce memory flashbacks, or even open the door to cameos from fan favourite characters. The AC Movie almost featured a ton of cameos which you can find in the deleted scenes. 3) New Concepts The possibilities with Assassin's Creed really are infinite, and the new TV show could easily become a testing ground for new ideas, taking the series in a new direction. It would be interesting to see Templar projects outside of Abstergo Industries, a bit like how Westworld left it's original park to explore other opportunities. As a series, that's one that could definitely lend itself nicely to Assassin's Creed, especially the most recent series, which focusses on control via an algerithm that determines fate (sounds very Templar). The best most recent example of a transmedia platforms introducing new concepts has to be the Assassin's Creed Titan Comics (AC, Templars and Uprising), which brought the Instruments of the First Will to life, and established the Templar Black Cross. The writers were never afraid to create something new that ties in to AC lore, in a way that adds to the series. One aspect of the franchise that has been particular poor of late has been parkour, which is the pillar that has unfortunately lost most of its shine in the RPG entries. This platform could be used to introduce real life free-runners and stunt artists to the series, who could give the parkour back its lost importance. The animus could once again evolve, perhaps working in new ways, or becoming more than it has in the past. As technology evolves, so too should the Animus. Could it be powered by a Piece of Eden to view Isu memories? We're hoping to see something new and fresh, rather than more of the same. We don't want to see a live action Desmond story, because there's no point covering old ground in that way. 2) Female Assassins & The AC Sisterhood The unbalanced marketing campaign for Assassin's Creed Valhalla lit a fire within the community, which ultimately led to the creation of the 'AC Sisterhood Movement', a large-scale fan project established to highlight female characters, and voice the discontent of fans. Ubisoft have acknowledged the presence of the movement, and even added the logo as a tattoo choice in Valhalla. Many, including our admin team, felt that the RPG game's canon choices, Kassandra and Eivor should have been the focus of marketing campaigns, but they were unfortunately overshadowed by male counter parts. This issue, amongst many others sparked a network of fans to come together to establish the AC Sisterhood movement, which recently raised a great deal of money for Women's Breast Cancer. The TV Series could be a positive platform for equal representation, and could even use the opportunity to showcase a Female Mentor, something which has only been done once before in the Assassin's Creed Heresy Novel with the introduction of Yolande of Aragon. There are so many possibilities, and it would be great to see something different for a change. Why not include a female Templar Grand Master, like we saw in the AC Unity novel, or even an all-female branch of the Brotherhood. The series has the potential to cover many different time periods and settings, so there is no excuse for a lack of representation. In general, the AC series needs to actively improve it's treatment of female characters, as it has a bad habit of killing off key females in order to allow male hero's to continue (Maria Thorpe, Elise de la Serre, AC Movie Maria, Mary Read). In the past, the deaths have acted as a motivator to drive the male characters forward, such as Elise's death in Assassin's Creed Unity, but this is something we hope stays in the past. AC Sisterhood logo by Sebastian Dell’Aria 1) Add to the Lore, Without Breaking It Overall, the Assassin's Creed Movie did a good job at keeping itself within the walls of established canon, other than a few mistakes, such as Alan Rikkin not having previous knowledge of the Apple of Eden, when Abstergo owned one in AC III. Generally, it tied itself nicely to previously established plot points, and even found a way to cross paths with Christopher Columbus, who agreed to help Aguilar in the film due to his previous relationship with the Assassins Ezio Auditore and Luis de Santángel in Assassin's Creed II: Discovery (DS). A great deal of care was taken to make sure that the movie didn't stray too far from what came before, but instead added to it. For the Netflix TV Series, Ubisoft need to be very careful not to break established canon, or it could actually damage the series by retconning previous plot points, and replacing them. To do this, Ubisoft will need a great deal of control over the project, and a firm hand when it comes to the writing process. It might even be to Ubisoft's advantage to appoint a 'Head of Assassin's Creed Lore' role for the project. On the Assassin's Creed Movie, cast members and producers were given an 'Assassins Creed Bible', a huge series of documents containing lore and the history of the franchise. Our interview with Carlo Rota (Basim and Loki) revealed that voice actors working on Valhalla were given hour-long 'Assassin's Creed talks' by former Narrative Director Darby McDevitt, filled with history, story and details. According to Business Director Aymar Azaïzia, Ubisoft currently consult members of The Mentor's Guild on lore matters. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin’s Creed Virtual Photography: 17th to 28th June | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 17th to 28th June Community Share 9 Jul 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ UVioletra the fabulous interviewer for @ ThePhotoMode and @ NVIDIAGFN ambassador. Bianca has been a stalwart of the virtual photography community for some time now and can often be found brightening our day with colourful shots in Assassin’s Creed Odyssey. Bianca was also a winner in the 2023 Ubisoft photo mode competition. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Colourful Summer Vacation Game: Assassin’s Creed Odyssey VP Artist: @ _fallenmemory_ The Ones Who Came Before Photo of the Week Judge: @ UVioletra Bianca This photography beautifully captures the essence of grace and beauty. The delicate embrace of the vibrant purple flowers surrounding Kassandra provides a sense of comfort and tranquillity. Despite the visible scars on her body, Kassandra’s unwavering resilience and inner strength radiate through the image. Her serene smile conveys a profound sense of peace and acceptance. Aaron “Tell your boss he can stick it”. Assassin’s Creed Odyssey is probably one of the most colourful in the series and despite the dark undertones of the story it often feels like a happy place. The decision to bring vibrance and humour to the story was brave, especially after the seriousness of Origins. This capture shows the more relaxed side of Kassandra, chilling out on the Greek islands. She is a ferocious warrior but has a heart of gold that has been captured beautifully here. I love how she has been framed by the vibrant flowers, and the choice of outfit makes it seem like Kassandra is on holiday. A truly excellent capture for this week’s theme. Temple of Sekhmet Game: Assassin’s Creed Origins VP Artist: @ summers458 “Let me tell you of him. The legend of Siwa”. The building designs in Assassin’s Creed Origins are incredibly detailed and serve to deliver us an immersive experience. The Temple of Sekhmet which is in Yamu by Lake Mareotis features early in the story as Bayek assists an old friend. This capture has a wonderful composition, showcasing the intricate designs of these awe-inspiring Egyptian structures. The hieroglyphics look amazing, it must have taken the developers ages to dive into this much detail. The colours on show are perfect for the theme adding brightness and joy to an already exceptional construction. Vibrance Game: Assassin’s Creed Origins VP Artist: @ ISnak3I “What a journey I have made”. Assassin’s Creed Origins was the first game to feature a photo mode and allows us to express ourselves in the historical playground of Egypt. It is often stated that the Assassin’s Creed games have a solid photo mode that features a decent number of parameters for us to edit our shots. You can see from this capture that allowing your creative side to take over can produce some radiant virtual photography. I adore how the saturation and contrast have been used here to great effect. The shot is really giving that sun drenched aura, making us feel like we are really there, in the heat of the desert. Sail Away Game: Assassin’s Creed Origins VP Artist: @ SuzuhaBlack “May the Hidden One walk beside you”. The decision to add a navel element to Assassin’s Creed Origins really opened the scope of the map. Not only does the land side of the map live and breath the lives of the people who inhabit it the sea does too. Having people fishing, military boats patrolling, and sea life stalking all adds to the experience. Nick has managed to take quite a remarkable shot of five boats sailing in a row. This must have taken some time to plan or been a huge slice of luck. Either way it is a compelling capture that looks visually stunning. I love the realism of the sea and the blue of the sky, and that inclusion of a camp fire gives us the sense we are sat there watching. Sunset Game: Assassin’s Creed Odyssey VP Artist: @ AkiraAoyama_VP “You promised you would bring him home”. Sunsets and beach walks are the cornerstones of Assassin’s Creed Odyssey, the sense of peace and tranquillity that can be found when in these locations is quite something. I feel like this is not a coincidence and has been developed to have this impact on the player. I don’t think you could wish for a better holiday vibe than this capture. Kassandra is clearly done with all the fighting and ready to put her feet up under that tree. The warmth in this shot is immense and I like how my eye is drawn to look at the sun setting. Once again, the theme has been met in a fantastic manner showing the range of colours in Assassin’s Creed. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 04th to 10th September | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 04th to 10th September Community Share 13 Sept 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: AC Land A New Hope Game: Assassin’s Creed Origins VP Artist: @ astroghost001 “Who’s the more foolish? The fool or the fool who follows him” Egypt is a place of wonder and every time I return to Origin’s I am blown away by the beauty of the game. Playing as a Medjay turned Hidden One scouring the lands in search of The Order is so much fun, and I cannot thank Ubisoft enough for adding a photo mode to this entry. This capture is giving off real Star Wars vibes, in fact it could have easily been take in the new game. Absolutely love the framing for this shot, and that delightful shadow cast over the sand is sublime. Nice touch to have Bayek riding his horse through the middle. I am sure there is a similar shot to this in the Origins art book. Sunset Game: Assassin’s Creed Valhalla VP Artist: @ kristina_m0509 “The truth of a man lies not in the land of his birth but in his heart” Set just before the events of 878 AD, Assassin’s Creed Valhalla allows you to play as a Viking called Eivor as you travel across England in search of glory. You can raid and form political alliance in your quest to uncover your destiny. Despite this the world around you is stunning and ripe to capture using the photo mode. This shot from Kristina perfectly shows this with its astonishing depiction of the English landscape. The colours are a representation of autumn, and the mix of terrane beautiful. I adore the sunlight reflecting from the water and the raven hovering in the sky. Link to Set: The Land is my Church Game: Assassin’s Creed Valhalla VP Artist: @ KeenEyeVP “God created everything that surrounds me. The land is my church, and I pray each day Lord.” What I love about the Assassin’s Creed series is its ability to explore history, and Christianity has been a big factor right from the first game. Assassin’s Creed Valhalla is able to show both Pagan and Christian ways but also delves into the Isu side of things. This impressive capture symbolises the time period and the change from Roman to Saxon. I love the scope of the shot, the bird’s eye view is phenomenal. You can see that the Cathedral is the focal point and everything else surrounds it. Absolutely stunning colours and views across England. Link to Set: Islands Game: Assassin’s Creed Odyssey VP Artist: @ tn_taurus “I have seen too many people die. I have walked from one end of the earth to the other” We now know that Kassandra has spent many years traveling around protecting civilisation from destruction. This burden would have been heavy and her time spent in the Greek Island probably felt like a lifetime ago. This capture is of Sparta and the wonderful views that surround it. This beautiful shot encompasses everything Odyssey set out to do in terms of world building. You cannot deny these vista are spectacular. Nice choice to return to Kassandra’s home, the landscape looks so inviting and that sea apt for exploring. Link to Set: Snow Capped Game: Assassin’s Creed Odyssey VP Artist: @ cop_filip “Someone, I tell you, in another time will remember us” Assassin’s Creed Odyssey has a wide range of breath-taking landscape to behold. The White Crystal Hills, the statue of Zeus, and the snow mountains of Taygetos, to name a few. The Makedonia Mountain in this awe inspiring shot from Filip looks just like the aforementioned snowy mountains. The framing of this capture is flawless with the autumnal trees acting as a boarder to the gorgeous snow-capped mountain. The river flowing through the middle of the forest is mesmerising as it snakes up towards the mountain. The colour tones could not be any more perfect and the shot in general looks just like a painting. The Ones Who Came Before Photo of the Week Judge: @ KaiVirtualPhoto ''This capture perfectly showcases the beauty of the Greek world as it was built in Assassin's Creed Odyssey. I love how the golden trees and the river guide my eyes through the foreground all the way to the snowy mountains and the cloudy sky in the background. The composition is magnificent. Looking at this shot feels like staring at a very peaceful painting. Without doubt this picture deserves to be shot of the week. '' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Wales Comic Con 2024: Wrexham Log | TheOnesWhoCameBefore
Wales Comic Con 2024: Wrexham Log Events Share 9 Apr 2024 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We had a ton of fun at Wales Comic Con in Wrexham! It was great to see a life-sized statue of Ratonhnhaké:ton (Connor) on display in the Main Hall! Colum Blackett (@ Col_96 ) & Michael Doyle ( Michael_Doyle03 ) from TOWCB core team were practicing hidden blade techniques. Check out our video log on Tiktok or Youtube ! Until next time Assassins.. Safety & Peace. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- Origins Merchandise Guide | TheOnesWhoCameBefore
Merchandise Assassin's Creed Origins Merchandise Guide 06/12/19 By Colum Blackett Edited by Ashlea Buckley Share Calling all Assassin's Creed Fans! INTOTHEAM have revealed a new range of officially licensed Assassin's Creed Origins apparel! Save 10% with the code: "TOWCB" See the full range here Books/Comics/Guides Assassin's Creed Origins Collector's Edition Strategy Guide (Hardcover) Available on Amazon Assassin's Creed Origins Strategy Guide Available on Amazon The Art of Assassin's Creed Origins Available on Amazon Assassin's Creed Origins Comic Book series. Four issues available, all with variant covers Assassin's Creed: Desert Oath Discover Assassin's Creed Origins Desert Oath, written by Olivier Bowden, author of previous Assassin's Creed novels. The novel takes places before the events of the game and portrays a young Bayek following his father's footsteps, leaving the peace of his hometown in search of answers. A journey will take him along the Nile and across a country in turmoil as he faces the dangers and mysteries of the Medjay's path. Available on Amazon UbiCollectibles Bayek Protector of Egypt Figurine by UbiCollectibles. Ubicollectibles is proud to be part of the grand return of the Assassin’s Creed game franchise, with its new figurine directly inspired by Assassin’s Creed® Origins’ main character: Bayek. Discover Bayek with his complete outfit including a shield, a bow and the iconic hidden blade. The figurine shows Bayek and his eagle Senu targeting their next prey. Available on Amazon The ultimate guide for Assassin's Creed Origins merchandise! Aya Figurine by UbiCollectibles Ubicollectibles is proud to be part of the grand return of the Assassin’s Creed® game franchise with its latest figurine directly inspired by Assassin’s Creed® Origins. Discover Aya, a brilliant woman with a mind as sharp as the weapons she handles. The figurine shows the Egyptian fighter with her own fighting style equipped with dual wielding blade. Available on Amazon Assassin's Creed Origins Apple of Eden replica by UbiCollectibles Ubicollectibles proudly presents one of the most mysterious artefact of the assassin’s creed game franchise: the Apple of Eden. Discover the official reproduction of the relic that will be seen in Assassin’s creed origins. Thanks to its led system, the life size replica will illuminate from within with the press of a button and will be displayed on its fine Egyptian-style base. Available on Amazon Assassin's Creed Origins: The First Hidden Blade Replica Ubicollectibles proudly presents the life-size replica of the first Hidden Blade ever in the history of the Brotherhood of Assassins, directly inspired by the game Assassin’s Creed® Origins. Equip yourself with the first Hidden Blade and feel like Bayek by wearing the same secret weapon or display it as a collector piece. This limited item is a great addition to any Assassin’s Creed fan collection. Available at PopCultcha T-shirts/shirts/tops Assassin's Creed: Origins - Bayek Shield T-shirt by UbiWorkshop Go back to where it all began for the Assassin’s Brotherhood with a new T-shirt inspired by Assassin’s Creed Origins, complete with the Assassin’s Creed logo and replica of Bayek’s shield. The t-shirt will be available for purchase at E3 in the Ubi Workshop Booth and online at various locations. Currently unavailable at UbiStore Assassin's Creed: Origins: Black Pyramids T-shirt Available at Medieval Collectibles White Bayek T-shirt. Available on Amazon Grey Bayek T-shirt. Available on Amazon Assassin's Creed: Origins: Hieroglyph T-shirt Available on Amazon Assassin's Creed: Origins - Bayek and Senu T-shirt Available on Amazon Assassin's Creed: Origins - Anubis Gold T-shirt Available on Amazon Assassin's Creed: Origins - Bayek Stance T-shirt Available on Amazon Assassin's Creed Origins - Golden Bayek and Crest Logo T-shirt Available on Amazon Eye of Horus Crest Logo Shirt Sold out at Creeperz Assassin's Creed Origins: Anubis T-shirt. Available on Amazon Bayek and Senu T-shirt Currently unavailable Origins T-shirt Previously available at Ubisoft Brasil store Origins Shirt (Female) Listed to the BD Player website Assassin's Creed Origins Golden Crest T-shirt Available on Amazon de Assassin's Creed Origins Tank Top Available on Amazon Es Assassin's Creed Origins - Hetepi Men's T-shirt Available on Nerdig de Assassin's Creed Origins - Medunamun Men's T-shirt Available from Funidelia Assassin's Creed - Logo Black T-shirt Available on Amazon AC Origins: Gold Spaller Logo T-shirt Available from Merchandising Plaza Assassin's Creed Origins Shirt by UbiWorkshop Available from the Ubisoft Store Assassin's Creed Origins Scarab T-shirt Available from Hot Topic Hoodies/ Jackets Assassin's Creed Origins - Bayek's Shield Hoodie by UbiWorkshop Currently unavailable from Ubisoft Store Assassin's Creed Origins Hoodie, featured in a Loot Wear Crate. 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With a unique hieroglyphic interior lining, this hoodie is design for comfort and versatility in any setting. Assassin's Creed Origins: Bayek Hoodie Available from the Ubisoft Store Discover the origins of the brotherhood with the Assassin's Creed Origins - Bayek hoodie. Custom designed to replicate Bayek’s signature look, the Assassin's Creed Origins - Bayek hoodie is perfect for roaming ancient Egypt or showing your allegiance to the brotherhood right in your own hometown. Designed and stitched with only the highest quality materials, you do not need to be a master assassin to enjoy this garb! 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- Rally The Creed Episode #3 w/ Kyle Marvell - Hosted by Gargudon | TheOnesWhoCameBefore
Rally The Creed Episode #3 w/ Kyle Marvell - Hosted by Gargudon Podcast Share 6 Nov 2022 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database https://www.youtube.com/watch?list=PLI3iAj5fPeAqqYuUi2aMnnLfFsKd4C_Tw&v=mN5GvUAxeRA comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, among other things he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- AC Community Questions: Jebs | TheOnesWhoCameBefore
AC Community Questions: Jebs Interview Share 29 Jun 2025 Written By: Edited By: Jebs Colum Blackett Back To Database Col: Hi Jebs, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Jebs: Thank you for having me! Like you said, my name is Jebs, and I’m from the UK. I guess you could say I’m a digital artist that draws a lot of anime, but I also quite like video editing. I like to use my drawing skills to make sketches and silly animations of my interests, like Assassin’s Creed, and share them with the community online. Col: In June 2025, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the team during the launch of the 2025 AC Community Fundraiser? Jebs: I’m definitely looking forward to it! It’s amazing seeing all the great ideas everyone on the team is coming up with to raise money for both the Blood Cancer Alliance and Leukemia and Lymphoma Society. It’s such a lovely way for us AC fans to rally together to make an impact and help people. Col: How excited are you for the future of Assassin's Creed? Jebs: I’m really excited for the future of Assassin’s Creed. There’s a lot of time periods that can still be explored or revisited that have such historical richness. With the advancement of the quality of gaming, there’s so much promise as to where it could go, so I’m definitely looking forward to it! Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? Jebs: Recently I’ve been playing Revelations, which I feel like I should have gotten around to a long time ago, but I just felt like nothing could have beaten Brotherhood. Next, I’ll probably replay one of the older games like Black Flag, since Edward is one of my favourite Assassins. Promo image for AC IV Black Flag Col: Have you visited any of the locations from the games? Jebs: I visit London quite often, so I’ve made it a point to visit as many AC Syndicate locations as possible. The big ones that come to mind include Westminster Bridge, St Paul's Cathedral and the Bank of England. It’s really funny to be able to point at certain buildings and tell my friends ‘I’ve climbed that in Assassin's Creed’. Col: Which Assassin's Creed game is your favourite and why? Jebs: That’s a hard one to say! All of the games have something great about them, however I’d have to say Brotherhood or Syndicate. I really appreciate games that have a character with a good sense of humour trying to navigate a serious situation, and I think those two did it really well. Syndicate’s Jack The Ripper DLC was such a highlight for me because it let you play as Evie post-main story, but in a changed city she had once been so familiar with. The storyline for both games were also really compelling and immersive. Col: Have you attended any events within the Assassin's Creed Community? Jebs: Not yet, but I’m definitely looking out for them. I used to play a musical instrument when I was younger, so being able to see the Symphonic Adventure would be incredible. Col: Do you have a favourite Assassin's Creed community moment / story you would like to share? Jebs: Being able to see all the amazing comments I get on my posts makes me realise how great the community for AC is. Especially since I've opened my drawing requests page, I’ve been overwhelmed with all the great and kind things people have written! Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Jebs: In terms of the TV show, I think some kind of war setting would be fantastic. I would love to see an Assassin’s Creed set during the War of The Roses or during Queen Elizabeth I’s reign. I love Tudor history so it would be really fun. However, I also really hope they would consider an AC II adaptation at some point as well. With the surge of video game to TV adaptations recently like The Last of Us and Fallout, I think it could happen! Ezio Auditore in Assassin's Creed II Col: Do you have any personal AC goals you would like to achieve? Jebs: I think being noticed by Ubisoft would be really cool. Or, finally getting that last one percent on Syndicate, so that it’s fully completed. Col: What would you say is your most significant community achievement to date? Jebs: Probably joining you guys as part of the Partner Program. It’s nice to see that groups like this exist to show love for such a great game. Col: What is your favourite part of being a community member? Jebs: Being able to see people's interpretations of my artwork and how it coincides with their experience of the game is really fulfilling. I also really love seeing other people’s works such as fanart, fanfiction and edits. It brings so much to the fandom, and I love all of it. Col: Do you collect AC merchandise? If so, what is your favourite item? Jebs: I don’t actively collect it, but I do have a few items. My favourite item has to be Edward Kenway’s hidden blade though. It’s really awesome how the mechanism actually works. Col: What advice do you have for people looking to get into content creation? Jebs: I would say to just do it. Even if you think you aren’t going to get popular, it’s worth it just to get your name out there. There’s going to be an audience for anything, so just be yourself and show what you have to offer to viewers! If you’re passionate about it, people will enjoy it. Col: Where can our community members find you online? Jebs: You can find me on TikTok via my account @ jebsotherposts , or on Instagram @ jebs.arts where I’ve recently started posting! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Jebs joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. She is known online for her unusual art style, which can be described as a mix between doodling, sketching and anime, pieces which are often animated, bringing a ton of personality and fun to her work. Throughout 2025 and beyond, Jebs will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aim to boost her profile within the community and create a meaningful relationship with Ubisoft. Jebs
- Summon the Brotherhood: A Review of the Summoners War X Assassin’s Creed Crossover Event | TheOnesWhoCameBefore
Summon the Brotherhood: A Review of the Summoners War X Assassin’s Creed Crossover Event Review Share 10 Apr 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal ( Moonchildgecko ) from TOWCB Art Team . Starting in the month of March through May 1, 2023, Summoners War is collaborating with the Assassin’s Creed franchise for a variety of events including a themed dungeon, exclusive Arena opponent, and five characters from the games. Ubisoft is well known for their openness to cameos or crossovers with properties within their own IP umbrella and other companies. It is a simple way to promote both games and introduce fans to each other and the respective works. This is most commonly seen with mobile games as the games as a service model results in various events that are great for promotion and drawing in new players that hopefully will continue to play once said event has ended. What is Summoners War Summoners War is a gacha-based team building RPG game where players “summon” characters using scrolls of various types to collect characters of various designs and strength levels (or ranks). These characters are upgraded by playing through turn-based levels where your team of 2-5 characters (based on level difficulty) will fight waves of enemies, progressing through a story based around the releasing of a “dark magic” in a fantasy world (something that I did not pay much attention to). The game walks you through all aspects of the game through tutorials and quest lines, showing you how to level characters via EXP and absorbing weaker characters, merging creatures to get new ones, and building a personal island with multiple buildings that provide things like shops, storage, and speciality focus for things like summoning and mining resources. Event Story The story for this event has fan favorite and original Assassin, Altaïr Ibn-La'Ahad appearing on the player’s island with the Assassin’s Headquarters. He informs the host character, Ellia, that he is searching for the Templars and asks for both her and the player’s help. This Headquarters building acts as a daily Assassin Quest hub that will reward the player “Codex Pages” and game materials such as currency and summoning scrolls in return for completing quests such as fighting the mysterious Master X in the PVP Arena or completing a set number of campaign or dungeon missions. The Codex pages are used to claim rewards from the various event campaigns that will be discussed below. Characters The characters included in the crossover between Summoners War and Assassin’s Creed are Kassandra from AC Odyssey, Bayek of Siwa from AC Origins, Eivor Varinsdottr from AC Valhalla, Altaïr Ibn-La'Ahad from the original Assassin’s Creed, and Ezio Auditore da Firenze from AC Revelations. Each character (with the exception of Altaïr) can be summoned in any of the five character types, Water, Fire Wind, Light, and Dark. Altaïr is a Light exclusive character that is rewarded in an event that is detailed further in this article. During the time I played the game and events, nearly 60 hours, I was able to get each of the featured Assassins with a mixed coverage of types (all but Darkness). My first character was Kassandra, followed by Bayek and Eivor, then Altaïr from one of the event campaigns, and lastly Ezio after multiple batch summons from the RNG based gacha system. I played with each character, focusing on leveling and evolving them quickly to reach the higher start ranks which improves their stats and chances at success in the various game modes. I reached the highest ranking of 6-Stars with Bayek and Kassandra before ending my initial playthrough of the game. I was able to play the full campaign (non-event themed) on nearly all difficulty levels, using these characters to progress through the story quickly. Event Dungeon An exclusive event dungeon is included with the update that started the collaboration with Assassin’s Creed and has players work through a pathway dungeon that varies in difficulty depending on direction selected. The enemies are at post game levels (from my experience) and unfortunately for me were too difficult to fight even with the high levels of my characters (from both Assassin and Summoners War). Due to this, I was unable to explore the dungeon in full but was able to at least see what the boss was for the event. The Legion Commander of Conviction is the event boss and is a really cool design. This Templar commander looks like a formidable foe to defeat with your team of Assassins or other characters. Per the notes in the image, he uses magic power from the Piece of Eden that is influencing the dungeon. I had hoped to defeat him at least once during my play, but the dungeon feels more designed for those that are already playing the game. Altaïr Giveaway Event The first Event is designed around collecting Altaïr, and is broken down across 7 rounds where players must defeat a set number of Monsters & fight a set number of matches in the Arena to be rewarded energy and currency for the game. Once they have completed the two tiers for each round, they are provided a Hidden Mission that will reward more currency & summoning scrolls. At ranks 3 & 5 players are rewarded Ezio themed Emojis for the game chat and the Assassin Altaïr at the end of round 4. The final round 7 rewards an Assassin’s Creed Summoning Scroll which gives a guaranteed Assassin summon, whereas the normal scrolls can reward an Assassin, but it is random among the other characters. What is nice about this event is that you do not have to complete the Hidden Missions to progress, you only have to defeat Monsters and fight in the Arena, but you do have to complete them for the themed rewards. Altaïr is rewarded after finishing a set amount of Assassin Missions from the Headquarters. Collab Gift Bag & Monster Skill Level-Up Event The second event is based around collecting the Codex Pages from playing during the event. Players can claim energy and currency each day after gathering Codexes in increments of 10 (up until 40) and then Summoning Scrolls every 20 pages from 20 - 180. At 100 scrolls collected and 200 scrolls collected the player is rewarded with exclusive themed items. First is a Collab Outfit for Ellia that dresses her as an Abstergo Scientist, Ellia opens her book to release an orb of light and adjusts her glasses before closing it again. Second is a Collab Building, the Assassin Post, which has five spaces for players to display your Assassins (or whatever character you choose). Players can place this anywhere on their Island and activate it to see a cool hologram display of the Animus field and the Assassin’s Emblem. Pages are not consumed for these items but, the Codex pages can be used to pay for caches of items from upgrade monsters, scrolls, runes (used to boost characters), currency, and energy. This is a great way to progress quickly as a new player as players only have to play the game and save the Codex Pages for the caches. It is also the event that players can claim Codex Pages to rank up the skills of the Assassins which is normally obtained by using duplicate characters of the same name to level up that Assassin (ie. using Kassandra to level up Kassandra). Collaboration Treasure Chest Event This event is broken into two mission sets assigned by Ezio and Summoners War character, Archangel. Ezio requires you to clear Brotherhood missions from the Headquarters and enter the Arena, World Arena, or Guild content gamemodes. Archangel asks for players to Enter dungeons of various types and play Scenario missions (story missions). Once players complete 2 Ezio missions and 3 Archangel missions, they are given a Key to open one of 28 chests that reward similar rewards to the caches from the previous event. Once all chests are claimed, the keys can be exchanged for energy and currency. Trial of Ascension Event One of the various game modes is the ladder based Trial of Ascension where players climb a battle tower and are rewarded every 10 levels. In this event, each level cleared gives the player 1 point that can be used to claim Summoning Scrolls every 20 points up to 150 (the last two rewards at 120 and 150). There is also a reward for clearing the first 10 floors on Normal and Hard difficulty. If the player clears Floor 50, they can claim an Assassin’s Creed Scroll for an Assassin summon. Assassin’s Creed Scroll Giveaway Event Bayek hosts this event and rewards points for completing an array of missions that each reward different amounts of points and allow the player to claim rewards every 1,000 points. The best reward is an Assassin’s Creed Scroll at 6,000 points. There isn’t much to this event, just a lot of play required. When the event had started, I claimed around 2750 points as I researched the game for this event. Collaboration Special Reward Giveaway Event What appears to be the final event has players defeat the Boss in the Event Dungeon and clear Assassin Brotherhood Missions. Players will be rewarded an Assassin’s Creed Statue, Kassandra Emojis, an Assassin Brotherhood Rainbowmon Transmog (which is used for upgrading a character), and lastly the Assassin’s Fortress building for their island. There is still time to claim these for the event, but if players have the same difficulty curve that I experienced, that may not be possible to get the all. When I first started the event, I rushed through most of the game just attempting to get the Assassin characters. Over the 60 hours I played for this article, I started to follow along with the Summoner’s Way questlines to figure out what to do and enjoyed playing the game more once I did that. I made a few mistakes and used characters for leveling my Assassins that hindered me from completing quests until I summoned that character again, but with all of the prizes I received from the events, they were easy to replace. The game is worth looking at just for the crossover, and can be played afterwards if you end up liking the game, but jump in sooner than later as the individual events end within the next few weeks and if you want these characters, they won't stick around forever, so jump in and help the Brotherhood! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Assassin's Creed Shadows Photo Mode Early Access Opportunity | TheOnesWhoCameBefore
Assassin's Creed Shadows Photo Mode Early Access Opportunity Event Share 14 Mar 2025 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database For the first time in an Assassin's Creed marketing campaign, Ubisoft has granted virtual photographers early access to an upcoming game to create content using the photo mode tool. We here at The Ones Who Came have always been vocal advocates for virtual photographers to have more opportunities, and have been a part of positive discussions with Ubisoft over the last 5 years which have perhaps pathed the way for this opportunity to come to fruition. We are absolutely thrilled to see that talented VP artists are currently playing the game, and have been allowed to release x1 shot per person on social media platforms! From The Ones Who Came Before, Turið Torkilsdóttir , FrameHoldPhotos and Aaron Young were all invited to participate in the early access photo mode event, and you can see their first ever Assassin's Creed Shadows photo mode captures below! We can't wait to see what the community does next with photo mode! Assassin's Creed Shadows: Coming March 20th. Available on PlayStation®5 & Xbox Series X|S, Ubisoft+, Amazon Luna, Macs with Apple silicon via the Mac App Store as well as Windows PC through the Ubisoft Store, Steam and the Epic Games Store. Also coming to iPad in the future. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Children of Danu: A History | TheOnesWhoCameBefore
Children of Danu: A History Breakdown Share 14 Apr 2021 Written By: Edited By: Lauren Harris Ashlea Buckley Back To Database We are moving ever closer to the release of Assassin Creed Valhalla’s first story expansion DLC, Wrath of the Druids, which is due to release on the 13th May. The new content will see Eivor travel to Ireland where she will forge alliances with Gaelic Kings and battle a druidic cult known as the Children of Danu. But who were the Children of Danu and how might they factor into this new piece of the Valhalla story? Wrath of the Druids is the first downloadable content expansion for Assassin's Creed Valhalla, and is set to launch May 13th 2021. Danu is a goddess in Irish mythology – though she is a bit different to what we may assume when we think of mythological gods. Danu is a hypothetical god and functions as a mother goddess of the Tuatha Dé Danann, which translates roughly as “the people of the goddess Danu”. We can assume that the Tuatha Dé Danann are the cult Eivor will be fighting, or at the very least it will be worshippers of the Tuatha. Interestingly, there are no surviving myths or legends associated with Danu in the medieval Irish texts, though Danu is sometimes assumed to be an alternative name for Anu who is another Irish goddess. It is possible that Danu was inspired by Dôn from Welsh mythology, who was a mother goddess in the Mabinogion. It is also possible that Danu is actually Danand, daughter of Delbáeth and mother of Brian, Iuchar, and Iucharba, though this is disputed. According to some interpretations of the myth, Danu had a relationship with a sacred oak tree which grew two giant acorns. The acorns fell to the ground and out came The Dagda and Brigid, who would later become important figures within the Tuatha Dé Danann. Another interpretation is that Danu is actually the Greek goddess of the sea, Eurynome. Eurynome was once known as Danae or Dana, which could suggest a connection between her and Danu. Eurynome is usually represented as a mermaid with bright red lips, piercing blue eyes, pale skin, and long blonde hair. It is also theorised that Danu may represent the Danube River, further connecting her to water. The Tuatha Dé Danann were a pantheon who have appeared throughout Celtic mythology in various forms. They were a supernatural race rather than a cult in Irish mythology, which could suggest that Eivor will meet human followers of the race rather than the race themselves due to Assassin’s Creed generally not including supernatural phenomena. According to legend, the Tuatha Dé Danann live in the realm of the deities known in Celtic mythology as the Otherworld. In other legends, it has been known as Annwn, Avalon, and Tír na nÓg. Despite living in the Otherworld, the Tuath Dé often visit the human world and interact with humans. Their rivals were the Fomorians, who the Tuath Dé defeated in the legendary Battle of Mag Tuired. Over the years, the legend surrounding the Tuath Dé has evolved and been altered by those who have interpreted it. The pantheon have been regarded as ancient kings and queens with supernatural abilities, as fallen angels, or even as gods themselves. Eventually, the Tuatha Dé Danann came to be known as the aes sídhe in Irish and Scottish mythology. The Tuath Dé are generally associated with nature and each member is connected to one aspect of life or nature. Some of the more well known members of the Tuatha Dé Danann pantheon include The Dagda, god of fertility, agriculture, strength, magic, Druidry and wisdom; The Morrigan, a crow who was associated with war, fa te, death and doom; Manannán, god of the sea; and Brigid, goddess of wisdom, healing, protection and animals. Concept art for Ireland coming from the Assassin's Creed Valhalla Season Pass Trailer. Legend tells that the Tuatha Dé Danann hailed from four cities in Ireland’s north: Falias, Gorias, Murias. and Finias. The Tuath Dé taught their skills in sciences, the arts, architecture, magic and necromancy to the humans in Ireland. According to Lebor Gabála Érenn, the Tuath Dé arrives in Ireland “in dark clouds” and “brought a darkness over the sun for three days and three nights” before burning the ships they sailed in on. According to the Annals of the Kingdom of Ireland, the Tuatha Dé Danann arrived in the country in 1897 BC. They almost immediately became caught up in a battle with the previous settlers, the Fir Bolg. The Tuath Dé overthrew the Fir Bolg but their king, Nuada, lost his arm in the battle and could not continue to rule. He was replaced by Bres who was a tyrant. Dian Cecht managed to replace Nuada’s arm with a prosthetic. Dian Cecht’s son Miach used a spell to force flesh to cover the prosthetic and essentially give Nuada his arm back, but Dian Cecht was furious at being upstaged and murdered his son. Nuada became king again, but this enraged Bres who ended up bring the Fomorians to battle the Tuath Dé. In the Second Battle of Magh Tuireadh, Nuada was killed and Lugh took over as king. It is said that a third battle occurred, this time between the Tuath Dé and the Milesians. The Milesians met three Tuatha Dé Danann goddesses Ériu, Banba and Fodla, and their husbands Mac Cuill, Mac Cecht and Mac Gréine. The three husbands were kings at the time and called a truce between the two groups – however the Tuath Dé broke the peace by creating a magical storm. In the end, the Milesian Amergin was called on to split the land between the two peoples. He gave the land above ground to the Milesians and sent the Tuatha Dé Danann to live underground in the Sidhe mounds, thus ending their reign in Ireland. One of the most interesting pieces of the Tuatha Dé Danann legend is the Four Treasures. According to the myth, the Tuatha Dé Danann brought four magical treasures to Ireland, one from each of their home cities. These treasures were a cauldron, a spear, a stone, and a sword. Is it possible that we will see these treasures in Wrath of the Druids? After all, each treasure sounds like the perfect basis for a Piece of Eden. The treasure from the city of Falias was the Stone of Fal. The stone itself is real and still stands in Ireland today. It is now known as the Lia Fáil, meaning Stone of Destiny, or as the Speaking Stone. It can be found on the Hill of Tara in County Meath. The Lia Fáil was said to have supernatural powers. Legend states that the stone would “roar” when the rightful High King of Ireland put his feet on it. It was also said to have the power to rejuvenate the king and bless him with a long reign. According to Lebor Gabála Érenn, the stone can no longer do this due to being split by Cú Chulainn, the Irish demigod and Lugh’s son. The stone also provides the origin of the name Inis Fáil, an ancient name for Ireland. Journey to Ireland and unravel the mysteries of an ancient druidic cult. Fight your way through haunted forests and dazzling landscapes while gaining influence among Gaelic kings. The second treasure was the Spear of Lugh from the city of Gorias. The story of the spear has been told several ways, but generally it involves Lugh demanding the spear which belonged to the King of Persia. The spear was said to be impossible to overcome and would answer to spells. One of these spells was “Ibar” which caused the spear to always hit its mark, and another was “Athibar” which caused the spear to return to its owner. Some writers have also suggested that the spear was alive and thirsted for blood and only a pile of fresh poppy leaves could prevent it from killing everyone around. It also may have been able to shoot flames or even lightning. It is starting to sound like a Piece of Eden we have seen before. The treasure from Findias was the Sword of Light and it belonged to Nuada, the king. Much like the Holy Grail in Arthurian legend, the Sword of Light frequently appears as a quest object in Irish and Scottish mythology. It is thought that the Sword of Light and Cú Chulainn’s sword Cruaidín Catutchenn may be one and the same. The sword is also described as a “fiery and bright lightning weapon” which could emit sparks. The final treasure is the Cauldron of the Dagda which came from the city of Muirias. The Dagda could control life and death, the weather and crops, as well as time and the seasons. He was skilled in magic and Druidry which may explain his connection to the cauldron. The cauldron was known as the coire ansic and was said to be bottomless and left no man unsatisfied. It was also said to have a ladle so big that two people could fit in it. According to the Annals, at least ten members of the Tuatha Dé Danann were High Kings of Ireland at one point. These were Nuada, Bres, Lugh, Eochaid Ollathair, Delbáeth, Fiacha, Mac Cuill, Mac Cecht and Mac Gréine. However, as all of these kings reigned before the Common Era, it is unlikely we will see them in Wrath of the Druids. All that said, what can we expect to see in Wrath of the Druids? As many scholars of Irish mythology have pointed out, Danu is essentially a blank slate. With no concrete myth or legend surrounding her, any writer is free to do what they wish with the goddess. As such, the writers of the DLC really do have the freedom to interpret Danu and her influence on Ireland however they like. As for the cult itself, that is harder to anticipate. It is unlikely that the cult will be the Tuatha Dé Danann themselves. Instead, it will probably be a cult who either believe themselves to be the Tuath Dé or who worship them. What kind of fight will they put up? They are druids who follow a supernatural race, so it is likely they will be using potions and mysticism in their battles. What is perhaps most interesting is whether the Four Treasures will appear? Considering how important Pieces of Eden are to the Assassin’s Creed mythos, and how many fantastic weapons appeared in the main story of Valhalla, it would be very disappointing to not see at least some of the treasures in the DLC. Who wouldn’t love to fight using the Sword of Light or the Spear of Lugh? Or to visit the Stone of Destiny or drink from Dadga’s bottomless cauldron? In any case, focussing the DLC on the Children of Danu seems like the perfect move after a game full of cursed objects, hallucinogenic mushrooms, and potions which take you to Asgard. If you enjoyed the more mystical elements of Valhalla, it seems like Wrath of the Druids will be right up your street. Could the DLC introduce Pieces to Eden to Assassin's Creed Valhalla? comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Lauren is a online article writer who joined the program in 2019, which allowed for her work to be viewed by a larger audience. She is especially interested in Assassin's Creed lore, and wrote a number of thought provoking articles which you can find here in the Community HUB. Lauren left the program in 2021 shortly after the 'Assassin's Creed Infinity' announcement, which understandably left many fans feeling uneasy. We wish her the best of luck with her future projects. Lauren Harris
- Netflix Assassin's Creed Live Action TV Series - Fan Casting | TheOnesWhoCameBefore
Netflix Assassin's Creed Live Action TV Series - Fan Casting Wishlist Share 1 May 2021 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We asked our community members to select actors and actresses that they would like to see cast in the upcoming live-action Assassin's Creed TV series that will air on Netflix in 2021. The series is currently in development, along with numerous other Assassin's Creed projects, that will establish a TV Universe. Kicking off the casting, I personally feel that Jamie Campbell Bower (known for Harry Potter and Sweeney Todd) would make a great Simon Hathaway from the Assassin's Creed Heresy novel! Although the model on the right was selected for the book cover photo, I feel that he has a distinctive look that Bower also has. Hathaway was an incredible character, and it would be great to see more of his him in future projects. Two names that always appear when fan casting Edward Kenway are Chris Hemsworth and Charlie Hunnam. They are both extremely talented actors who would no doubt do a great job in the role, but another consideration should definitely be Matt Ryan, the original voice actor who plays Constantine in the CW Arrowverse Universe. Community member Ru from The Mentor's Guild nominates voice actress Melissanthi Mahut to reprise her role as Kassandra for the TV series. The similarities certainly are striking! Another obvious choice is Michael Fassbender, who could reprise his roles as Aguilar de Nerha and Callum Lynch from the Assassin's Creed Movie. Michael also served as a producer on the film, making him a key candidate for a series return. Community member Al believes that Ben Mendelsohn (Known for Star Wars: Rogue One and Ready Player One) would make a good Templar in the TV series. Mendelsohn was particularly impressive in the 2020 TV series, 'The Outsider', and would be excellent in a role at Abstergo. Twitter user Lord Tonio nominates Forest Whitaker to play an Old Mentor in the series, passing down decades worth of Assassin knowledge and experience to new recruits. Recently, Whitaker was exceptional in Black Panther, and also shone in Star Wars: Rogue One, amongst many other great films, so he is definitely a great nomination. Amy Wren is known for her portrayal of Mildrith in The Last Kingdom, and was nominated to join our Assassin's Creed TV Series Fan Casting by community member John Gray. Although John didn't specify a specific character, I personally believe that she would make a great Elise de la Serre, who was tragically killed off in Assassin's Creed Unity. Although Elise had limited screen time in the game, she had a fantastic story of her own in the AC Unity Novel, and even met with Edward Kenway's daughter! 2021 is the year of Shao Jun, in terms of transmedia, and she will be the focus on many upcoming projects. Our Facebook Fan Rick nominates Arden Cho to bring Shao Jun to life in the upcoming live-action TV series. Other Nominations comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin’s Creed Virtual Photography: 3rd to 14th June | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 3rd to 14th June Community Share 25 Jun 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Traveller Game: Assassin’s Creed Origins VP Artist: @ Tigas_VP The Ones Who Came Before Photo of the Week Judge: @ CapturesByRenzo Renzo Since the very moment I saw this capture by Tigas, I knew it had to be featured in our article. Taking vertical shots can be quite tricky in Assassin’s Creed Origins. However, the artist did an amazing job with this picture. The composition is great, with Bayek’s gaze focused on the horizon and his camel looking back, right into the “camera”. The use of depth of field is very well executed, and the colour palette is so soft and beautiful. This is a fantastic capture, and without a doubt, it deserves to be our shot of the week. Congratulations, Tigas! Aaron “It is not peace that I seek. It is not for my soul that I walk this path”. 2017 seems a long time ago now but viewing virtual photography from Assassin’s Creed Origins is still an absolute delight. The colour palette and the character designs are so good. @ Tigas_VP is one of my favourite Origins photographers. This capture is part of an impressive set that harks back to the wonders of ancient Egypt. The depth of field is impressive as it splits the shot into two, combining the sandy mountain with the calming blue sky. You can’t ignore how good the camel looks with its head almost posing for the camera. I am loving how Bayek’s outfit blends with the colour tones of this striking capture. Viewpoint Game: Assassin’s Creed Mirage VP Artist: @ JChoukroun “How could I regret the only life I’ve ever known”. Viewpoints are something very special to the Assassin’s Creed series. These structures or high points in the landscape allow us to survey the surrounding environment. We now know that they will be of great importance when Assassin’s Creed Shadows releases with the absence of a bird companion. This capture by jchouk is reminiscence of the title screen from Assassin’s Creed Mirage. Basim's pose is very elegant and having Enkidu’s shadow cast across the building is so cool. Once again, the colour palette is on point with those sandy tones complementing the blues. This style shot has almost become iconic from Mirage and jchouk has expertly taken full advantage of the viewpoint. Wolf-Kissed Game: Assassin’s Creed Valhalla VP Artist: @ SuzuhaBlack “I am trying to make you see you’re on the wrong path”. Eivor has and will always have a special place in my heart. The Wolf-Kissed one from Norway is a fierce fighter and honourable warrior. Her escapades in England showed that the line between good and evil is a fine one. Here Nick has managed to produce one of my favourite portraits of Eivor. She looks so graceful, yet powerful. Her Celtic hair combined with the face tattoo elevate the shot to new levels. I love how the wolf scar is so prominent on her neck, harking back to her troubled past. I think the standout for me though is the tilt on the portrait, it adds a new and often unseen style to this capture that exudes elegance. Kingdoms Game: Assassin’s Creed Valhalla VP Artist: @ cop_filip “A country is its history, the sum of all its stories” Eivor’s time in England is fraught with conflict. The Kingdoms are struggling to survive, and the mix of cultures has become a power struggle. This all plays out in one final battle with the King of Wessex. The real history here fascinates me, and it was so enjoyable for it to feature in an Assassin’s Creed game. Despite the chaos I just described, Filip once again has managed to find peace and beauty with his Valhalla photography. This shot is simply gorgeous, I just love the composition and the way all the colours are in harmony. The Roman walls are meant to keep out the Vikings, but Eivor knows a trick or two on how to blend in. Alexios Game: Assassin’s Creed Odyssey VP Artist: @ Lucascosta797 “I really need to charge more for slaying mythical creatures”. The siblings of Sparta are separated during childhood due to the traumatic events at Mount Taygetos. Both children are descendants of Leonidas who himself was linked to the Isu or First Civilization. Here Lucas has almost bridged that gap between realism and science fiction with his intense portrait of Alexios. The mood in this capture is tremendous, I can’t get enough of the reflective light, especially on the ground where it is mega impressive. I adore how the armour set and the Isu markings combine to fulfil that connection of two worlds. I don’t think he could look anymore badass if he tried. Fantastic capture Lucas. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed III: Revolution Reborn | TheOnesWhoCameBefore
Assassin's Creed III: Revolution Reborn Analysis Share 14 May 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Assassin’s Creed III launched worldwide in October of 2012, it marked a new era of the Assassin’s Creed series we know and love today. It became the first game in the series since 2009’s Assassin’s Creed II to not feature main protagonist Ezio Auditore, who was and always has been very well received by fans, so the attempt at creating a new story to succeed the renowned “Ezio Trilogy’ would be a tricky one for Ubisoft as they had to find a story that properly followed such a strong trifecta and go back to their creative roots by crafting a whole new story, characters, and setting after the last few games focused heavily on Renaissance Italy and Italian culture. Ubisoft chose to head in the direction of the American Revolution, a heavily requested location from fans and one of the most story-rich time periods in all of history. The idea of creating a game that could be great on its own, but also succeed the familiarity of the previous three games in the series was a tough task, but Ubisoft played their cards perfectly and delivered the Assassin’s Creed III we know today all these years later. Promotional image for Assassin's Creed III via Ubisoft Ubisoft chose to follow the narrative direction of the Native Americans in this game, and create a story that comes from their heritage and history that also contains strong elements with what the majority of the American Revolution is known for: the Colonies from Great Britain retaliating against their owners and forming a new, free nation, away from British control. It worked well to mix in a storyline about the Native Americans and how they were treated by everyone in the Colonies back then. Ubisoft introduced a new playable protagonist, or so we thought, named Haytham Kenway, who was the main character throughout the beginning of the game. His story included a massive plot twist that was creatively brilliant from Ubisoft, where Haytham was only a temporary playable character who tricks all audiences by revealing his loyalties to the Templar Order, who are the main antagonist group in the series as a whole, when most fans expected him to be a part of the Assassins Brotherhood. Only several hours into the game do we discover and control the real main protagonist, a Native American boy named “Ratohnhake:ton” or for short as clarified later in the story, he would be widely known as ‘Connor’ instead. His story followed a lengthy revenge plan to kill and avenge his mother and people from his village from a Templar named Charles Lee, who was working with Haytham, the temporary main playable character who was later revealed to be the biological father of Connor. Sales for Assassin’s Creed III broke records for Ubisoft, as it then became their most pre-ordered game in the series by far, and heavily outperformed the past two games just a few years prior. It was evident the fan excitement that Ubisoft created after the successful “Ezio Trilogy” had carried on to the anticipation for Assassin’s Creed III . Ubisoft had announced in early 2013 that the game had sold 12 million copies worldwide, which was a near 70% increase over its predecessor, Assassin’s Creed Revelations that was released just one year before. It was a huge smash hit for Ubisoft and their vision for the game paid off from both sales and fan reception. The developers also had the task of creating a story about Native Americans that honored their history, and was displayed authentically in the game to give an accurate representation of the Native American culture and how it was properly relevant to the story Ubisoft created. This goal was by far completed, and the story they created honored the ups and downs of Native Americans during the late 1700’s. Opening Title Sequence from Assassin's Creed III The new setting of the American Revolution also created the necessity of gameplay changes aside from just the narrative impacts. America and the Colonies back then were much different land and terrain than what we had gotten used to in Italy. The buildings were not masterfully designed in America then as they were in the Italian Renaissance, along with the more focus on outdoors and woods type land with trees and wilderness that past games were not familiar with. Ubisoft had to create a game that played authentically from what we would expect the American Revolution to look like. So the gameplay mechanics were in need of changes to fit the time period. Ubisoft did just that and introduced all new gameplay elements such as climbing in trees and parkour around Colony sized buildings and structures. Ubisoft needed to implement changes to the combat system along with the terrain. During this time, people did not walk around carrying swords strapped to their waist anymore, but instead carried around rifles, known as muskets along with the use of flintlock pistols. The inclusion of the famous Hidden Blade was once again an option, but Ubisoft introduced new weapons unseen from previous games, such as the tomahawk axe that the permanent playable character, Connor, carried with him. The new axe was a weapon never before seen in previous Assassin’s Creed games. This was great innovation and creativity from the developers at Ubisoft. It's clear one thing any Assassin’s Creed fan can agree on is that Assassin’s Creed III was a worthy successor from the famed “Ezio Trilogy”. The level of work and changes that were needed to faithfully execute the game as a whole was serious work and creative talent to make sure this game continued this great series properly. Fan feedback and sales were proof that Ubisoft masterfully crafted Assassin’s Creed III both to break records and keep the momentum going for the games that had been on a massive streak of success. There were a lot of factors into this game that could’ve set it up for potential failures, but Ubisoft did a brilliant job focusing on the needed differences necessary to make this game work as well as it did. While the release of this game may be nearing 13 years old, it is still seen by fans as a favorite and near-perfect addition to the Assassin’s Creed series. Much time has indeed passed, but the legacy Assassin’s Creed III created will last forever. Promotional image for Assassin's Creed III comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- This Week in Assassin's Creed Virtual Photography: 3rd - 9th September 2022: Women of Assassin's Creed | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 3rd - 9th September 2022: Women of Assassin's Creed Community Share 10 Sept 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week our showcase is focused on Women of Assassin’s Creed a collaboration with @ CreedScholars and @ WIGVP 1) Eivor Game: Assassin’s Creed Valhalla Theme: #WIGVPEivor Console: PS5 This week’s first capture comes from @ Amaya_Nocturna a member of our Assassin’s Creed VP Twitter Community . First up this week we have Eivor amongst the flowers. This beautiful capture struck me upon seeing it in the community. The Wrath of the Druids hair style is my favourite in the game and I am impressed with how it fits both male and female Eivor. I love the face and back tattoos, combined with the outfit you get a real grounded feel. The stunning scenery with the blurred effect and the awesome stance of Eivor all come together to produce a perfect photo. Link to set 2) Kassandra Game: Assassin’s Creed Odyssey Theme: #WIGVPKassandra Photo number two comes from @ Snowy_exe over on Twitter. Photo number two is definitely up there with one of my favourite Kassandra shots. This striking capture is just so eye catching you cannot help but marvel at the details. The black background with a hint of red is just sublime and it complements Kassandra’s outfit and face paint perfectly. The lighting is the real winner as you get to see Kassandra’s hair in all its glory. Although not necessarily an Assassin look, I think this maybe my preferred appearance for Kassandra. 3) Aya Game: Assassin’s Creed Origins Theme: #WIGVPAya This week’s third shot comes from @ flyingfeather_g over on Twitter. It is so great to feature the mother of the creed this week, given the announcement from PureArts regarding a new statue of her dressed as Amunet. Although not as Amunet in this photo she still looks incredible. I feel like this shot sums up Origins so well, despite the absence of Bayek. The capture is all about positioning and how it brings everything into focus. The captivating pyramid in the background is just delightful, and Senu covering half of Aya’s face is genius. If Aya had been the mainprotagonist then this would have made a great box art. 4) NPC - Kyra Game: Assassin’s Creed Odyssey Theme: #WIGVPNPC VP number four comes from @ missroseplays a member of our Assassin’s Creed VP Twitter Community. Photo number four is an outstanding shot of Kyra looking concerned. Romance options were slightly underwhelming in Odyssey as you always built up bonds, only for the character to simply disappear from Kassandra/ Alexios’s life. I actually thought Kyra’s arc was pretty good and it’s nice to see her feature here. I really like the black background in this shot, as mixed with her emotions it fits the tone. Fantastic work from Rose to create this, as taking shots of NPC isn’t always the easiest. 5) Female - Randvi Game: Assassin’s Creed Valhalla Theme: #WIGVPFemale The final capture of the week comes from @ PodToGo a member of our Assassin’s Creed VP Twitter Community. The final shot of the week features Randvi an unsung hero of Assassin’s Creed Valhalla. She is Eivor’s chief advisor back at Ravensthorpe and a constant throughout the game. I don’t believe I have featured Randvi before so it’s great to have this enchanting shot of her. Once again the brilliant use of black backgrounds brings out the immense details of this character. Her hair is very reminiscent of Kassandra’s in the shot above. I love how the colours are so vibrant on her outfit. A real powerful photo of the women behind the pledges. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Netflix have announced an upcoming live-action Assassin's Creed series | TheOnesWhoCameBefore
Netflix have announced an upcoming live-action Assassin's Creed series News Share 27 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Streaming service and production company Netflix have today announced that they are developing a live-action Assassin's Creed series in partnership with Ubisoft. The news broke when the @NXOnNetflix Twitter account posted a short teaser revealing a red Assassin's Creed insignia with the Netflix logo inside. The iconic Assassin's Creed II theme, Ezio's family theme plays softly in the background. Could this be a clue, or simply a nod to the series? “We’re thrilled to create an Assassin’s Creed series with Netflix and we look forward to developing the next saga in the Assassin’s Creed universe.” said Jason Altman, Head of Ubisoft Film & Television told Deadline. Netflix are looking to build an Assassin's Creed TV Universe, entering into a content agreement with Ubisoft to develop live-action, animated, and anime series based on the franchise. According to Deadline, the first series in development is as an epic, genre-bending live-action adaptation, and is being developed Ubisoft Film & Television’s Jason Altman and Danielle Kreinik, who are currently looking for a showrunner. “We’re excited to partner with Ubisoft and bring to life the rich, multilayered storytelling that Assassin’s Creed is beloved for. From its breathtaking historical worlds and massive global appeal as one of the best selling video game franchises of all time, we are committed to carefully crafting epic and thrilling entertainment based on this distinct IP and provide a deeper dive for fans and our members around the world to enjoy.” Peter Friedlander, VP, Original Series, Netflix. Details are currently limited regarding the first Assassin's Creed Netflix series, but you can stay up to date on all the news here at The Ones Who Came Before. Sources: Netflix Deadline comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- The Ones Who Came Before 9 Year Anniversary Round-up | TheOnesWhoCameBefore
The Ones Who Came Before 9 Year Anniversary Round-up News Share 22 Aug 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here is a behind-the-scenes account of the different phases of content the team here at ACFirstCiv // Isu_Network released throughout the #9YearsWithTheCreed campaign, as detailed by TOWCB Community Admin Colum Blackett // Col_96 It has been my absolute pleasure to work alongside The Ones Who Came Before team over the past month on the #9YearsWithTheCreed anniversary campaign. Each day, myself and the team released varied content that honoured the 9 year milestone and the legacy we have created. For the initial preparations, I wanted to make an immediate impact in the community by redesigning our iconic logo. I reached out to graphic designer Thea Marie Rivedal and she delivered five incredible variations of the iconic TOWCB logo. I selected the burnt orange/ black version for our socials as I felt it was the closest to the official AC Mirage logo, and the black outline made it pop. Taking inspiration from Arabic calligraphy, the new design signals a change in mentality for our group, as our content now focuses heavily on the upcoming release as we approach the end of the marketing campaign. Next up, we revealed that two members would be joining our Isu_Network / AC Partnership Program: @ BunnyTheVillain and @ sirmcdonnell1 (Twitter handles). Bunny is a seasoned social media manager who will be leading our Assassin's Creed Mirage content as we approach the release date, whilst Brandon is a Twitch streamer who has currently been playing the earlier AC games. Both provide different forms of content for our community, which will help us grow as we aim to cover all things relating to the franchise. The next day, I invited members of our team to share their own community stories, and their reasons for joining the team and what they have achieved so far. It was inspiring to hear about the impact I have personally had upon content creators, who often feel that their work goes unnoticed. Thanks to the program, they are now able to share their work with a larger audience and feel a part of a global network of fans. Team member FrameHoldPhotography created a series of GIFS that flip between Assassin's Creed Mirage and promotional images for previous games, showing how the new game is heavily taking inspiration from the past. It was great to visually see that Basim's stance and appearance as an Assassin is a homage to Altair and the original game. One of my personal outcomes for the campaign was to give back to the community, so I reached out to the Assassin's Creed Community Team who have always been incredibly supportive of our content. After speaking with Community Developer Clément Dagonneau , the team kindly provided codes for Assassin's Creed Dawn of Ragnarok and Assassin's Creed Valhalla Ultimate Edition, a very generous display of support. Fellow team member Michael Smith reached out to Aconyte publishing, who were equally as supportive, providing codes for the Assassin's Creed: The Golden City E-book by Jaleigh Johnson. Finally, after launching the giveaways on our socials, we experienced a huge surge in followers, surpassing 30,000 on Twitter! I once again reached out to graphic designer Thea Marie Rivedal to mark the milestone. Huge thank you to everyone involved. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Odyssey: Greek Glory | TheOnesWhoCameBefore
Assassin's Creed Odyssey: Greek Glory Breakdown Share 24 Jun 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When Assassin’s Creed Odyssey launched worldwide in October of 2018, many fans and gamers alike were eager to see how the developers at Ubisoft would take the franchise next after a major series reboot began with the previous game, Origins. 2017’s Assassin’s Creed Origins was a major success for Ubisoft and served as a solid and necessary rethinking of the overall franchise. The series was in dire need of something new after the financial disappointment of 2015’s Assassin’s Creed Syndicate which was a direct fan response after many gamers starting feeling that the series itself had run its course after a near decade of its existence, and was badly needing fresh and new life into it. Ubisoft followed the path of a full reboot and after the positive reception from both critics and fans of Assassin’s Creed Origins , Ubisoft had serious momentum heading into 2018. Promo image for Assassin's Creed Odyssey showing Alexios Before the announcement of Assassin’s Creed Odyssey , fans were not even expecting a new game in the series that year as Ubisoft pointed out the need to pause their old strategy of annual installments, as they released a new Assassin’s Creed game every year since 2008 at the time. The series took a full year off before Origins released, and many fans expected much of the same, a quiet 2018 with a potential release the year after. Ubisoft surprised fans at E3 2018 by announcing Odyssey . Fans were very excited to finally be able to explore the heavily requested historical location of Ancient Greece. Odyssey was set to build upon everything that was great and loved with Origins . The fan feedback was positive of the reboot with new RPG style gameplay elements and more advanced character customization than previous games experienced. Ubisoft set themselves up in a good position to deliver with Odyssey and clearly understood they simply had to expand on what everyone enjoyed with its predecessor rather than changing up the format too much again. Ubisoft was in prime position to capitalize on their own success, and they did just that. Assassin’s Creed Odyssey was also a significant first in the series. The ability to choose a character to play as. Ubisoft tried this idea in 2015 with Assassin’s Creed Syndicate by allowing players to switch between a male and female character, but this was the first time you could play as your chosen protagonist for the entire game. Odyssey also allowed gamers to play as a female protagonist for the very first time. The character, named Kassandra, was the fan favorite amongst the pair, while the second playable character was a male named Alexios. The story of the game made it so you choose your own character, but the character you do not select still plays a significant part in the game itself, that way no character is being forgotten. Players also loved the option to choose your own dialogue responses in game. It took the RPG side of the game to a whole new level, as the game before, Origins , did not have an option to select a variety of dialogue choices and featured a single male protagonist, whereas Odyssey switched things up and gave players their own freedom to choose a character of their liking. So, Seeing these big changes for the first time really excited fans all around the world. Promo image for Assassin's Creed Odyssey (2018) showing the Cult of Cosmos Assassin’s Creed Odyssey also took different parts of their game and made them bigger and better than before. The game's map was larger than that of any prior game in the Assassin’s Creed series, by quite a lot as well. The map was measured to its full length at 250 square kilometers. A good example of how big this map really was is that if, in game, you made your way through the map from end to end, it would take you two full hours to make it across. The map was unique and was full of famous Greek islands and the many spots of ocean which is known as the Mediterranean Sea in Greece. In the game, the player could earn and acquire a ship to sail across the many plots of the ocean spread out across the map, making traversing the playable area a lot faster and smoother. The fan feedback of this large map was mostly positive, as some loved having such a massive area of land and sea to explore, while others argued the time spent travelling across the map to your different quest objectives got exhausting and they’d rather be able to quickly maneuver the map. But overall, the idea and reality of such a large playable area was appreciated by the fans. Assassin’s Creed Odyssey had many great parts to not only its story, but gameplay as well, but one area of the games fans enjoyed a lot was the DLC, short for downloadable content, that was released and added onto the games story ending. The DLC story arcs were split into chapters where one chapter would be released at a time and fans would have to wait to continue their adventure until the time the next chapter released. The story DLCs were very admired by fans who spent the extra money on the game's season pass in order to get access to these missions. The DLC features two main storylines that were each split up into three chapters. The DLCs were called ‘Legacy of the First Blade’ which told the story of how the famous and iconic signature weapon used by the Assassins in the series that was known as the hidden blade, came to be in the world. The second DLC was called ‘The Fate of Atlantis’ which focused around the fabled underwater kingdom of Atlantis. Both of these expansions were well received and offered the players additional hours of new gameplay after the completion of the main story. Promo image for 'Legacy of the First Blade' The season pass of the game also offered an incentive for fans to spend the extra money on it as it offered a remaster of the 2012 game Assassin’s Creed III along with the standalone expansion, Liberation . The remaster and expansion were later offered as a separate purchase outside the season pass, but it goes to show how much content Ubisoft packed into these DLCs. Two major story expansions along with a remaster of a fan-favorite game in the series. It was a serious payoff for fans who spent the extra money to get access to these great additions to the game. Ubisoft put all their effort into not only the game, but the future of it and player experience post-launch. It is safe to say that Assassin’s Creed Odyssey was a very strong follow-up to a massively successful series reboot. Ubisoft took the correct path by building off the momentum they created a year before, but to still add new things and different changes that were fresh to gamers and made it a worthy journey into Ancient Greece. Ubisoft played their cards right in trying to continue to satisfy longtime fans, but to also introduce new players who could’ve been unfamiliar with the series, and Odyssey was their first experience in the franchise. It catered to all fans both new and returning. Odyssey will certainly be remembered for a long time, as it set the bar high for similar games and the Assassin’s Creed series as a whole. It managed to please fans who were looking to enjoy more of what its predecessor offered, but also include unique elements that made it feel like a true and full mainline Assassin’s Creed game that it certainly was. Kassandra in Assassin's Cred Odyssey (2018) comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- What we want to see from the Assassin's Creed Franchise in 2020 | TheOnesWhoCameBefore
What we want to see from the Assassin's Creed Franchise in 2020 Wishlists Share 29 Dec 2019 Written By: Edited By: Mieke Dix Ashlea Blackett Back To Database 5. Assassin’s Creed 1, Version 2.0 This is effectively a repeat from last year’s list which is why it’s first on this one, but it’s just as relevant. The game that started it all has yet to receive a remaster on current-gen platforms, unlike every other previous-gen title. Sure, there are plenty who dislike it due to its gameplay being simplistic and repetitive, particularly in comparison to the later games, but that doesn’t make Altaïr’s story any less compelling. It’s definitely a game that would benefit from a significant technical overhaul instead of merely an aesthetic one, which may well explain why they haven’t remastered it yet - or just won’t bother. However, whether we’ll be seeing this anytime soon or not is unclear, so all we can do is once again cross our fingers that it’ll feature in the upcoming UbiE3 lineup. 4. Next Instalment Announced With all the leaks and rumors that have been abounding on the internet this year, it’s somewhat inevitable that Ubisoft’s E3 press conference in June will feature a teaser trailer for the next game, at the very least. What’s less certain is whether Ubisoft will announce the game for release this year on current-gen only, or wait until 2021 when they can release it on the new Xbox and PS5, whether that’s a dual-release or next-gen only. This is where we can only hope that, if they are planning a dual-release, Ubisoft thoroughly learned their lesson following the disaster that was Rogue/Unity’s release. Whatever the case, we fully expect there to be a new main series title announced at some point in the coming year. 3. The Symphony on CD The Assassin’s Creed Symphony was a wonderful celebration of the many composers who have been a part of the franchise since its inception and their beautiful, emotive music. I personally attended the performance in London (and probably cried 90% of the time). Each game’s soundtrack was arranged into an excellently-composed suite which showcased the music at its best. What would be greatly appreciated, doubly so by those who couldn’t get a ticket for whatever reason, is an album of the arrangements for us to enjoy at our leisure. Of course, what would also be appreciated is an announcement that the Symphony will become an annual event visiting more locations worldwide, or even a series of concerts that would allow for even more arrangements of each soundtrack….! Wait, where was I? 2. Creed-Con 2020? (Confirmed 12/4/20) Something that was evident by the response to the Symphony - mainly the rapidity at which it sold tickets - is that there really is a market for official Assassin’s Creed events and experiences. That’s not to say that we demand an official Assassin’s Creed convention or anything, but there is plenty of scope for other events. (I mean, a convention also sounds freaking awesome). The community already organises a fair amount of events of their own accord, but to be able to pull all that passion under one, officially-endorsed roof would be grand. For example: the Symphony becoming a regular event could be a good start. It could be the perfect headline act of a convention, or even a one/two-day festival of celebration for the franchise, especially if it was then streamed live for all to enjoy. 1. A Return to its Roots I plan on getting a bit more in depth about this at some point, but let’s face facts: the series is nothing like it was in the beginning. This isn’t actually a bad thing, and Origins and Odyssey are both fantastic games. However, the criticism that neither game feels like Assassin’s Creed is entirely fair, and there is a good deal of worry that the series will just continue to stray further and further from where it began, until it’s purely Assassin’s Creed by name only. Hopefully we can see a return of the rooftop-skulking, shadow-lurking assassins that we all came to love, and less of the colossal maps half-full of empty space. We love naval combat because it’s fun, fast-paced and exhilarating, but we also love balancing precariously on window ledges four storeys up as we stalk a Templar far below, ready to dive gracefully into the nearest hay bale and wait for the perfect moment to strike. Now that is Assassin’s Creed at its heart, and we desperately want that back. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mieke is a huge fan of the Assassin's Creed franchise, and is looking forward to creating regular content for the AC community as an online article writer. She has previously written articles for Cultured Vultures and currently runs an online gaming blog. By joining the program, Mieke will be able to write articles on a wide variety of topics for the community. Mieke Dix


















