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  • No Isu, No Magus: A Review of Assassin’s Creed: The Resurrection Plot (Light Spoilers) | TheOnesWhoCameBefore

    No Isu, No Magus: A Review of Assassin’s Creed: The Resurrection Plot (Light Spoilers) Review Share 15 Apr 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal ( Moonchildgecko ) from TOWCB Art Team . Revisiting the Assassin’s Creed franchise is a ritual for many fans of the series. Taking journeys that they have made before to relive memories of their favorite characters, remembering the ghosts of lost friends, allies, and even enemies as the scenes of defiance and choice defeat the overseeing hands of order and control once more. Yet, every tale comes to a close as the final page in these tales is read and players are left wondering, what next? Some characters are extended the opportunity of sequels, side projects, or transmedia tales to continue the lives of the Assassin Brotherhood Masters such as Ezio Auditore, Shao Jun, or even Edward Kenway in the foreseeable future. Following these characters from their origins to their final days is a rare occurrence that many have wished to see continue with future stories. Thankfully, there has been a resurgence for continuous world building with the promotion of the transmedia lines from Ubisoft and the Assassin’s Creed team. From the various novels and art books released around AC Valhalla, to the alternative stories from AC China, the unseen periods of the history are being uncovered. It is from this that I was excited to see the second novel of the Engine of History trilogy from author, Kate Heartfield. Assassin's Creed: The Magus Conspiracy and Author Kate Heartfield Last year, The Engine of History kicked off its trilogy of books with The Magus Conspiracy. This entry novel introduced characters Pierrette Arnaud and Simeon Price, an acrobat and soldier respectively that through their intertwining lives both found their ways into the folds of the Assassins Brotherhood and their place through the European Revolutions of the 19th Century. Being witnesses to some of the most newsworthy assassinations of country leaders (or their failed attempts) scattered through the 11-year timeline of this first book, while also meeting and working with historical figures such as Ada Lovelace, Emperor Franz Joseph, and Dante Gabriel Rossetti. The two worked hand and hand as Mentor (Simeon) and Apprentice (Pierrette) while searching for The Magus, a mastermind that was pulling the strings between the Assassins and their Templar Order for the end goal of creating The Engine of History, a device so destructive that the world in whole was at stake. This story reached its finale with The Magus defeated, and the Engine seemingly prevented from being created. *SPOILER WARNING* Opening of the Suez Canal - Fine Arts America Seven years later, the story picks up again at the opening of the Suez Canal in Cairo, Egypt. Pierrette is now a seasoned Assassin, working with the Cairo Brotherhood. While tracking a Templar target that is rumored to be present at a celebratory opera by where the Empress Eugine of France is also attending. She learns that her target has convinced the khedive, ruler of Egypt, to allow him to build a railway from Alexandria to an uninhabited space in the desert. From this assignment which prevents the death of not only the two leaders, but the hundreds of attendees, Pierrette and her fellow Assassins travel to the end of the Templar railway where she is reconnected with her Mentor, Simeon Price. He joins her group to investigate a cave that the Templar Order were tracked to by Simeon and discover a returning Isu Artifact that I never believed I would see again… but you will have to read the book to learn which one. Empress Eugénie de Montijo of France The story is split between the two Assassins as they work different leads to recover the artifact in question and also stop the construction of the Engine of History which is “resurrected” as a focus for the Templar Order. The two will continue to cross paths over the historical backdrop of the story which includes the Franco-Prussian War, and question their pasts and their trust in each other. Each faces challenges that are haunted by their actions as Assassins and is reflected in their personas as time ages them and the industrious period of 19th Century France, England, and Egypt. My previous praise for the level of detail that author Kate Heartfield had provided in The Magus Conspiracy is strengthened within the first chapter of The Resurrection Plot. I have been working on compiling a list of referenced media including historical books, plays, and films from the Assassin’s Creed series as I work through the entirety of the property. In just the first chapter, I had collected five book titles that gave depth and authority to the detail that Kate made with this title. In addition, Kate provided me with a list of books that she read in part, or whole while researching the history around the fiction of the embedded Assassin’s Creed story. By the end of my reading, I had made note of nine unique titles and the collective works (prior to a certain period in the book) of six authors including Victor Hugo, George Sand, and Emile Zola. Fueled by this excitement to discover more worldbuilding content that would allow me at some point in the future to get into the mind of an Assassin during the 19th Century, I was reminded of the relationship that Simeon had with his mentor and how the art of reading and conversation helped him teach Pierrette the lessons he learned as an Assassin’s Apprentice. Simeon reflects on the teachings of his mentor in times of confusion as he experiences isolation, temptation, and betrayal from outside parties. His demeanor is reforged under the pressure of these situations hardening him and drawing in the breadth of his trust for others. While at the same time, Pierrette reflects on the teachings of her mentor as she is faced with taking on a parental role with the younger members of her past life, something that believed to not have as an orphan, but rediscovers as a member of her circus troupe; her previous brotherhood. French republican politician Léon Gambetta (in hat, centre) about to escape besieged Paris for Tours by balloon, October 1870, during the Franco-German War - www.britannica.com “History is our playground” is the tagline for the Assassin’s Creed series, but the history of this book is no playscape. The Franco-Prussian War is a blanket period for a good portion of the book, the threat of war causing the countries to stand on edge, the depictions of civilians suffering under a government that has abandoned its people, and the undying spirit of a nation’s people as the world moves forward. Political assassinations in multiple countries are also set pieces for the characters, but unlike previous instances it's the people that the Assassins attempt to support while hindering the Templar’s elaborate plan for controlling the world through order. Seeing the world become more connected with new technologies and more importantly modes of transportation, the opening of the Suez Canal was in a way not only a catalyst for this story, but an example of how the age of history was shifting to the modern age. However, there is a retreat from despair that is explored much like Simeon’s time in Switzerland from the previous book, a sidestory of love and understanding between oppositions who tire of the neverending fighting. Tensions that some may have seen right away, or like myself, could see the direction Kate’s writing was going before the flower bloomed. The writing of every scene felt perfect as my respect for the leads and growing favoritism of them was rewarded, even if for a short period of time. Much like the scenes of war, the hopes of peace held strong in the face of opposition. With any Assassin’s Creed property, looking for connections to the other titles is something that fans look forward to finding. In the last book we found connections to Assassin’s Creed Syndicate and AC Underworld with the father of the Frye twins, Ethan Frye, cameoing while characters visit London. This was expanded on with Evie taking a small supporting role in The Resurrection Plot and the combined actions of the siblings post-Syndicate being applauded. Getting to see the twin’s life post Syndicate is a treat for fans of the game. When I finished the book this morning, I was extremely satisfied with The Resurrection Plot and what it did to continue the story of The Magus Conspiracy. Questions I had with the last book were answered and getting to read more of Pierrette and Simeon was something I was looking forward to. Whereas the first book had the feeling of AC II and entry to the Brotherhood, the second is reflective of AC Brotherhood/Revelations. That leads me to hope that the final book in the series reads similar to the final story of Revelations/Ember and blends with the passing of the touch that Ezio gave to Shao Jun. I felt content with how the book wrapped up and have a good feeling about the future of this storyline. The Industrial Revolution time period that was nearly exclusive to AC Syndicate, as The Last Descendants has a crossover story with the characters, is now expanded to include the lives of Simeon Price and Pierrette Arnaud and their work with the European Brotherhoods. Assassin’s Creed: The Resurrection Plot is by far my favorite piece of transmedia for the series and possibly of all AC titles. It is a book that fans of the series should read after finishing the first as it is well supported as a follow-up, but it can stand on its own as enough backstory is provided to new readers. For those that are new to the series, The Engine of History trilogy is a great introduction to the property as it is a fantastic piece of historical fiction that would stand out in any gamer, historian, or reader’s library. The praise I have for Kate Heartfield’s work continues to grow as her acknowledgements to the community that she has found a home in, as a fan-favorite writer, is heartfelt and a nice thank you. I wish only the best for her as she brings The Engine of History to a close. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Music Mash-up: The Amazing Spider-Man theme by James Horner & Ezio’s Family by Jesper Kyd | TheOnesWhoCameBefore

    Music Mash-up: The Amazing Spider-Man theme by James Horner & Ezio’s Family by Jesper Kyd Other Share 12 Feb 2022 Written By: Edited By: ActualSpider-Man Ashlea Blackett Back To Database Check out this original mash-up by our partner Actual Spider-Man, who has managed to combine 'The Amazing Spider-Man' theme by James Horner with the iconic 'Ezio’s Family' by Jesper Kyd. Although only a short extract, the piece captures the heart of both franchises, and kicks off our ambitions of releasing more original music later in the year, stemming from our AC Partnership Program. We hope that you enjoy this first piece! https://video.wixstatic.com/video/06e6c8_c28956e2c26b489ea31c9d065c46db21/360p/mp4/file.mp4 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man

  • Music Preview: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen | TheOnesWhoCameBefore

    Music Preview: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen Other Share 17 Feb 2024 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database We are pleased to announce East Again, an original instrumental track inspired by Assassin’s Creed Mirage, out 24th February on music streaming platforms and The Ones Who Came Before’s YouTube channel with a special ambient visualiser! The Assassin’s Creed inspired track was created by Video Content Creation Team Leader Gustav Poulsen ( Gargudon ), and was inspired by and acts a tribute to the newest instalment in the franchise, returning East where everything began. Here is a 30 second preview for the track, which releases 24th February! We can't wait for you to hear it! https://www.youtube.com/watch?v=MVT3agrMN70 Gameplay captured by UbiCypher: Twitter Kenway_Joe Instagram UbiCypher comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, among other things he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Breaking News: Assassin's Creed Shadows Trailer Coming May 2024 | TheOnesWhoCameBefore

    Breaking News: Assassin's Creed Shadows Trailer Coming May 2024 News Share 13 May 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database After 20 months since the original reveal of Assassin's Creed Codename Red, Ubisoft has finally announced that the game is officially titled 'Assassin's Creed: Shadows'. A reveal trailer is due to launch on May 15th at 5pm BST according to a short countdown teaser video that has been posted on social media platforms and also sent out on multiple accounts via Ubisoft's mailing system. https://video.wixstatic.com/video/06e6c8_d73e0b348b1a45d8b8bed76f7908a373/720p/mp4/file.mp4 According to former Assassin's Creed Community Developer Sebasteann , the hourglass is located in Shinsekai, Osaka. '' Assassin's Creed Codename Red becomes Assassin's Creed Shadows. Tune-in for the Official Cinematic World Premiere Trailer on May 15, 9 AM PT. #AssassinsCreedShadows '' Ubisoft also revealed the new logo and branding for Assassin's Creed Shadows. The official Assassin's creed Twitter accounts changed their banners to this image, containing a secret message which can only be decoded using a cypher, available on the Ubisoft website . Good luck Codebreakers! Another code sent out by the Assassin's Creed mailing list. Teaser for an upcoming Cinematic Trailer. Ubisoft also announced a new season of the Echoes of History podcast. ''Introducing a new chapter of Echoes of History, the podcast that explores the incredible real-life stories and events that inspire the locations, characters, and storylines of the legendary Assassin’s Creed. Join your host, historian Matt Lewis, and regular contributor Holly Nielsen, as they guide you into the worlds of Assassin’s Creed, talking to historical experts to uncover the secrets of the past before stepping ‘into the Animus’ to delve into how these moments are recreated. New weekly episodes every Monday. Echoes of History - a Ubisoft podcast brought to you by History Hit. Music by The Flight.'' The floodgates are about to open on all things Assassin's Creed: Shadows, so stay vigilant Assassins! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • New Member Dave Rutter joins TOWCB Virtual Photography Team | TheOnesWhoCameBefore

    New Member Dave Rutter joins TOWCB Virtual Photography Team News Share 15 Oct 2023 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database We are pleased to announce that Dave Rutter ( @ dpruttz_vp ) is the latest member to join our @ Isu_network , taking on the role of Engagement Strategist for the Virtual Photography Team! Dave first started playing Assassin's Creed back in 2020 when Valhalla launched, capturing memorable moments using his expertise with the photo mode tool. By joining the program, Dave will have access to our social media platforms and website from which he can use to promote his captures and virtual photography in general. He will also take on new responsibilities as a moderator for our VP Twitter Community, making him a recognisable leader in the AC VP Community. Team structure We look forward to working with Dave & the rest of the Virtual Photography Team as we aim to shine a spotlight on community captures. Twitter Community Do you plan on using photo mode in Assassin's Creed Mirage? If so, it's time to share your captures in our Assassin's Creed Virtual Photography Community! VP Safe Space Here to support the #virtualphotography community. Because sometimes everyone needs a #safespace & someone to talk to. VP Save Space is a DM support service for the Virtual Photography Community for people who need someone to talk to. Here to support you when you need it with a place to reach out, vent or for a friendly chat. You are NOT alone. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Rally The Creed: Episode 5 Released w/ Gargudon and Col_96 | TheOnesWhoCameBefore

    Rally The Creed: Episode 5 Released w/ Gargudon and Col_96 Podcast Share 6 Sept 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database 9 Years of TOWCB, Mirage & More - Rally The Creed Episode #5 w/ Gargudon & Col_96 In this new episode of Rally The Creed, Gargudon and Col look back on 9 years of The Ones Who Came Before, from Col first creating the site in 2014, first getting recognised by Ubisoft, our two guests first getting acquainted, the site growing and expanding, the future and much more. Also touched upon is the imminent release of AC Mirage, what to expect from it and the impact it will have on the community. https://www.youtube.com/watch?v=HUkGqdwGb84 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, among other things he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Assassin's Creed Shadows: First Impressions and Gameplay | TheOnesWhoCameBefore

    Assassin's Creed Shadows: First Impressions and Gameplay Analysis Share 23 Jan 2025 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database We are now just two months away from the launch of Assassin's Creed Shadows, and we are thrilled to reveal that two of our team members, Col and Taylor were selected by Ubisoft to participate in a remote early-access play session event along with other content creators and media outlets around the world. Below you will find the initial thoughts and feelings written by Assassin's Creed Community Ambassador @ Col_96 after a four hour play session, brand new screenshots, and exclusive gameplay captured during the session. Keep an eye on the page as we will continue adding content throughout the week! Enjoy! Possible spoilers for Assassin's Creed Shadows First Impressions Hello Assassins. I'm Col, Team Leader for The Ones Who Came Before, and I was lucky enough to participate in an early access event for Assassin's Creed Shadows thanks to the AC Community Development team at Ubisoft. I'll start off by saying that I had a really positive experience, as the world of Assassin's Creed Shadows is incredibly beautiful, intertwining two stories in a way that creates an experience that is both shared and standalone, as Naoe and Yasuke, two outsiders in the world, find comfort in each other's pain, and try to make a difference to heal Japan. I think what the development team at Ubisoft has done is incredibly clever, weaving history into the main characters for the first time, selecting Yasuke, a historical character, and Naoe, the fictional daughter of real life ninja Fujibayashi Nagato. For me, both characters make perfect sense, and show a different perspective on the brutal history of the time period. AC Shadows takes a stab at bringing back a sense of mystery that long-time fans of the series will love. The game encourages you to uncover the next secret in a land of danger, something which is incredibly rewarding for players. The passage of time is interesting too with a fixed day/night cycle that provides atmosphere as every storm is different. You can feel the effects of the wind as your riding through an open field. Lightning can flash across the sky and light up the whole scene. Naoe ''The life of an assassin is pain , You suffer it, you inflict it, you watch it happen in the hope that you can make it disappear in time.'' Ezio Auditore I feel that this quote perfectly describes Naoe. Although not strictly an Assassin during my playthrough, or at least, that word was never said, her quest for revenge after the attack on her village is fuelled by a hunger for vengeance. Rather than blind rage, she is incredibly focussed, seeking those who are harming Japan and its citizens. You can feel her pain, and she takes no joy in inflicting it upon others. It is a necessary evil. Throwing knives are lethal when timed correctly, but can also be used to extinguish candles from a distance, creating darkness and the perfect environment for a stealth attack. I particularly liked the dialogue options, as they can make a difference to the outcome of a mission. This is why the team added a canon mode, so that the Animus makes the decision for the player. I like how Naoe is the sum of her history, learning from the past, but also taking onboard the teachings around her. She is thoughtful, reflective, and resourceful. She will no doubt be a fan favourite. Yasuke An outsider in a foreign land, Yasuke has to learn the true meaning of honor and respect when he is stripped of his name, all authority and ownership of his own decisions. He shows a willingness to survive in a hostile environment, learning the language, customs and more, and is rewarded with his life. Often shown as a 'one man army' Yasuke is all that and more. There is a kind side to Yasuke that makes him relatable and more human in side quests. He is not the brute he has been portrayed to be. I was really surprised by this as I suspected it would be the case that he was the brawn and Naoe the brain, but that's not the case. He shows intelligence and understanding, opting for a more physical approach to quests due his size, but I also found stealth with Yasuke to be incredibly satisfying considering his limited capabilities. Combat is great, as Yasuke can take a lot of damage, giving you the chance to recover, reset, change strategy and break down enemy armour before delivering a brutal finishing move. I can see players being very happy with the weapon choices, enemy types, finishing moves and overall effort that is gone into crafting a brutal combat system that is all about breaking the opponent down and destroying their armour. Things I liked The Scout System: You can recruit scouts and send them to attack enemies. It's extremely satisfying, and you can customise everything from their weapons to outfits. Building the network of spies has its benefits as they can also be sent out to collect information across the map! Eagle Vision can be used indefinitely: I didn't notice Eagle Vision timing out, which means it can be used without the worry of it disappearing. You can use it to highlight points of interest or observe and tag enemies. Voice Acting : I was really impressed with the voice acting, from all age ranges. Music: Absolutely incredible score! This will be a soundtrack that players will adore for sure, as it captures a mix of emotions. Sadness, anger, and hype! I was really motivated by an incredible fast paced track at a key moment early on in the game. Facial Expressions: Game looked absolutely incredible on my PC (Nvidia RTX 3070 TI), and the facial expressions, especially in cutscenes were so lifelike! Parkour: Feels quick, rebuilt from the ground up. Naoe is easily the fastest character in an AC game. It feels like a mix of balance and precise manoeuvres. She is lightweight and nimble, moving silently Grappling Hook: Like the rope launcher but more useful. You can swing from trees to perform air assassinations. Extremely satisfying. Tall grass, low grass and prone: The introduction of prone is perfect for an Assassins' Creed game, and I particularly like that AC Shadows has heights of grass. Brutality during combat: Decapitations, impaling, you name it, AC Shadows will shock and surprise with it's brutal combat system. The World has so many opportunities: Uncovering secrets, side quests and moments of tranquillity create a game of many tones, dark and light, and I feel like it encourages the player to get lost in the world. You have to unfog the map yourself, as viewpoints only uncover so much. This is great news for completionists. Enemy Types: Guardians are my current favourites. You'll see why when the game launches! Very similar to the mercenaries in AC Odyssey that hunt the player! Visuals: I didn't get to use photo mode but I know that players are going to have a great time with this game. It's incredibly beautiful. Stealth: It will take some practice, but with more time, I can definitely see players perfecting stealth and using all the tools at their disposal to their advantage. Things I Didn't Like The night is incredibly dark: I had to turn the light off in my office to see the screen as when the game takes place at night, it is incredibly dark. Hills and thick trees: Without the pathfinder, my horse would still be stuck up a mountain somewhere trying to find a way past the incredibly thick trees. Hunting isn't in the game, or at least, I didn't find any way to kill a deer. I thought it would be similar to AC III where pelts could be used for crafting, but I didn't see this in my playthrough. Health potions don't fully heal , or at least, with my current skill level and abilities during the playthrough, I needed to use two to fully reset the health bar. Yasuke doesn't have Eagle Vision: I understand that this could be for a lore reason, but it would have been a useful addition. I didn't see any Modern Day Gameplay. Animus Hub has huge potential though. Enemies can literally walk away from smoke bombs and be unaffected. I died so many times when playing as Naoe in combat situations. Some of the enemies have huge health bars compared to Naoe, and thick armour so it's a real challenge to defeat them in combat. I will say that it is incredibly satisfying when you do though, but similar to Basim in AC Mirage, the game encourages a stealth approach. Not a bad thing, just worth mentioning for those looking for a fight. I genuinely think that fans will be surprised when they pick up Assassin's Creed Shadows in March. There's a lot to love about the game, as you'll see in our exclusive gameplay below! Enjoy! Dev Comments We reached out to the development team at Ubisoft Quebec regarding our experience and received a response from Game Director Charles Benoit! ''I think once settled, you could play with contrast setting for the night. We wanted to have a black night, not a blue one. About Hunting, we saw the hunting wasn't a big thing compare to the respect of nature, so we wanted to turn hunting in something more positive, it's why we introduce the Sumi-e activity instead. For healing potions, it's with some Hideout upgrade that you can boost it. You can boost efficiency and quantity. And about the smoke bombs, it's Only Samurai that deny it by running away, we wanted to avoid cookie cutter strategy and have some enemy "smarter" than other. And yes, Naoe and fight can be challenging, Preview is not the ideal learning curve. But Naoe can be very lethal if you build your gear in some was, using the fight system in the best way too.'' We would like to say a big thank you to Charles for reading our first impressions article and for providing insight into the creative decisions! Animus Hub https://www.youtube.com/watch?v=knzOQ2LQYWU Welcome to the Assassin's Creed Animus Hub: An Explanatory video by Ubisoft showcasing the Animus Hub, a new platform and gateway to Assassin's Creed content which launches alongside Assassin's Creed Shadows. Analysis by UbiCypher Exclusive Gameplay https://www.youtube.com/watch?v=8BWnZBIpDcI Stealth and Combat Youtube TikTok Sumi-E Painting Boars Youtube TikTok Naoe Combat Youtube TikTok Desyncronization Youtube TikTok Cherry Blossom Trees Youtube TikTok Deploying scout, combat Youtube TikTok Syncronization Youtube TikTok Shrines Youtube TikTok Failed Assassination Attempt Youtube TikTok Naoe Projectiles Youtube TikTok Assassination Compilation Youtube TikTok Leap of Faith Youtube TikTok Brutal Naoe Finisher Youtube TikTok Naoe Customisation Options Youtube TikTok Yasuke Customisation Options Youtube TikTok Switching Character Youtube TikTok Synchronization Youtube TikTok Horseback Riding Youtube TikTok Yasuke Sumi-E Activity Youtube TikTok Bamboo Destruction Youtube TikTok Brutal Finishing Move Youtube TikTok Sumi-E Activity Youtube TikTok Killing a Guardian Youtube TikTok comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • About | TheOnesWhoCameBefore

    About The Ones Who Came Before Assassin's Creed Fan Community was created on the 10th August 2014 as a place for AC fans to share their passion for the brand. We originally focused on sharing theories with the Community, but we now aim to provide interesting opportunities, news, and content for our fanbase. Although the franchise has changed dramatically over the last nine years, our passion for the games and the community has remained. We have always done our best to share community content on our social media channels, with campaigns such as Community Corner highlighting the talent and achievements of the fanbase. Our goal for 2019 was to launch two major projects that had never been done before: an Assassin's Creed fan magazine and a Partnership Program. You can find more information on The Animus Archives and The AC Partnership Program below. Meet the Team Colum (Col_96) Team Leader Hi Everyone. My name is Colum, and I'm the Team Leader of The Ones Who Came Before, an Assassin's Creed Fan Community. I'm also a former Community Builder for The Mentors Guild and have been playing Assassin's Creed games for over 9 years now. I have represented the community as a brand ambassador since 2014. I am very interested in the lore of the franchise, and I love how the Creed connects fans all around the globe. You can find me on social media platforms as Col_96. Michael Doyle Strategist Hi Everyone. My name is Michael, and I am the Strategist for The Ones Who Came Before Core Team. My main responsibilities include overseeing major campaigns, establishing internal systems and managing charity efforts for the group. You can find me on Twitter @MichaelDoyle03 The AC Partnership Program The AC Partnership Program is a community initiative created by The Ones Who Came Before which aims to promote and share content. The program is a great way for content creators to gain recognition for their work within the community and expand to a wider audience. You can learn more about the AC Partnership Program and our members here. History Back in August of 2014, The Ones Who Came Before was established as a place to host the theories of community member Col_96. The Assassin's Creed franchise has a lot of unanswered questions, so an AC Community was the perfect space to share ideas and potential future plot lines. Caroline (who has since departed the team) was brought on board to boost the profile of our community, and worked to create opportunities for our small group. We were initially affiliated with Your Assassin's Creed Fix (no longer in existence) and The Lore Pages of Assassin's Creed (now The Codex), which helped us to gain a small following. Towards the end of 2015, two more community members, Irakli and Sofija joined the team. In 2016, Col was selected as a Ubisoft Star Player, and attended Gamescom in Cologne. The same year, we joined forces with UbiCentral, a partnership which created a number of opportunities for the community such as giveaways, videos and articles. in 2017, Sofija was selected as a Ubisoft Star Player, and attended Gamescom. Also that year, Graphic Designer Irakli rebooted our graphics, and created our iconic Assassin Hood logo. In 2018, Irakli was selected as a Ubisoft Star Player and attended Gamescom. Towards the end of 2018, Ashlea joined the team as Editor, and reviews all of our work before publishing. 2019 - Launch of The Animus Archives and The AC Partnership Project Assassin's Creed Community Fundraising Campaign Launch of our new website AC Partnership Program Established 2020 - £1000 raised for various charities 2020: We established a network of Assassin's Creed fans known as the Isu Network / AC Partnership Program, a global team of content creators around the world. 2021: Col and Ash are selected to join The Mentors Guild Program. 2022: TOWCB reaches 40,000 follower s on social media platforms, and sits at the top of Google for the search Assassin's Creed Community. AC Partnership program expanded, 20+ members. Assassins in Need: Heart of the Creed fundraiser raises £1200 for heart causes. 2023: TOWCB reached 60,000 followers across all platforms. 2024: Ongoing

  • Assassin’s Creed Virtual Photography: 18th to 29th March 2024 | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 18th to 29th March 2024 Community Share 16 Apr 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This theme week: Parkour Looking to Sync Game: Assassin’s Creed Mirage VP Artist: Eric Allen (@ Milz_VP ) The Ones Who Came Before Photo of the Week Aaron ( FalconSwift87 ) The return to the roots with Assassin’s Creed Mirage brings back the experience of an Assassin traversing a city in search of his target. It’s a feeling of nostalgia that many fans have enjoyed. Climbing structures with Eivor or Kassandra always felt slightly out of place. Here we have an intriguing shot of Basim scaling one of the tall structures found throughout Baghdad. I really like how the composition creates a sense of height and danger. The sandy tones mixed with the sky-blue work to reinforce the location of this excellent capture. Watch for the Shadows Game: Assassin’s Creed Mirage VP Artist: @ m_nt_13 Aaron ( FalconSwift87 ) I was happy when the team suggested running a parkour theme as Assassin’s Creed is so famous for this form of traversing. As the games have progressed the standard has constantly been raised and we have been able to climb almost any structure in the game. This capture really resonates with me as I am a fan of this type of photo. The lighting is immense and serves to highlight the beautiful details on the Baghdad building. Not only that but it casts a shadow of Basim and the line he is crossing. Once again, the composition is great, and I like that Basim is slightly off centre. Taking in the Sights Game: Assassin’s Creed Origins VP Artist: @ visionevp Aaron ( FalconSwift87 ) We could not have this theme without a return to the beginning with Bayek and the pyramids. Although a large proportion of Assassin’s Creed Origins is desert the cities are a great place to get your free run on. I will never forget my first time scaling the elegant pyramids, and that awesome sensation as you slide down one. This shot is impressive as it combines both parkour and some stunning scenery. I love the orange tones mixed with the pure white, and Bayek contrasts excellently with these. His pose is perfect and reminds me of Senu his eagle companion. Escaping Game: Assassin’s Creed Origins VP Artist: @ UnfazedVP Aaron ( FalconSwift87 ) I think my favourite Assassin’s Creed for parkour is Unity. The speed in which you could traverse the rooftops was very satisfying. I also enjoyed the almost cinematic moments when escaping through buildings or windows. Here Julio has recreated something similar that takes me back to 2014. This is a clean shot that has three colours working beautifully together. The red sash is eye catching, and Bayek’s black robes give him a tremendous Assassin feel. Once again, the light hitting the sandy building works to contrast against Bayek. He works in the dark to serve the light. Searching for Trouble Game: Assassin’s Creed Valhalla VP Artist: @ BasimIbnIshaq_ Aaron ( FalconSwift87 ) With the talk of Assassin’s Creed Red having two playable characters, I started to think what Valhalla would have been like if we switched between Eivor and Basim. I think it would have worked excellently with the tension between the two and the obvious assassin and warrior mentalities. Here we can see Basim approaching a straw roof building on what looks like London. I guess this shot is from the discovery tour. I love the choice of outfit and the positioning is on point. I also like how the white of his robes stand out clearly against the darker background. Assassin's Creed Virtual Photography Showcase - March 2024 Video edited by Turið Torkilsdóttir. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Renzo // CapturesByRenzo

    Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Previous Next Writer Renzo // CapturesByRenzo Previous Partner Renzo is a virtual photographer from Argentina who began sharing his work on social media in October 2022. Over time he has captured many games, with Assassin's Creed being the franchise he's shot the most! He has a love for Ubisoft games like Far Cry 5 and Avatar: Frontiers of Pandora, and is looking forward to playing more in the future. Renzo is a positive influence in the VP community and is helping TOWCB team establish itself as the home of Assassin's Creed Virtual Photography Twitter | BluSky | Instagram Work

  • Chester Comic Con Photo Album | TheOnesWhoCameBefore

    Chester Comic Con Photo Album Events Share 25 Nov 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database On the 25th September 2016, Col attended Chester Comic Con, and met Neil Edwards (AC Titan Comics Artist). Here are our photos from the event. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 19th to 25th June | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 19th to 25th June Community Share 27 Jun 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed The Legend of Siwa Game: Assassin’s Creed Origins VP Artist: @ PodToGo “Let me tell you of him. The legend of Siwa. The shadow who is Bayek” The journey from Medjay to Hidden One is something I will always look back on with great satisfaction. For mem Origins fills the brief of its title and delivers us the beginning of the Creed. This capture exemplifies Bayek and the turbulent time he endured to become an Assassin. I really like the alignment of this shot, and the way it encapsulates the Egyptian feel. I love that Bayek is in the Hidden Ones outfit and that moon peeking out behind the pyramid is sensational. The Ones Who Came Before Photo of the Week selected by @ Gargudon ''Brilliantly framed, beautifully filtered and colourgraded, and with a very certain cinematic vibe to it. This shot is perfectly capturing Bayek's lethality, stealthiness and overall badass-ness.'' Alfred the Great Game: Assassin’s Creed Valhalla VP Artist: @ NIKOOO_WOLF “The heathen cares only for personal gain” How could I not include this shot in the weekly selection? The man who saved England and who does not feature in the virtual photography world nearly enough. An excellently handled adversary in Valhalla who just lacked a bit more screen time. NIKOOO has managed to capture him beautifully in both posture and surroundings. The light shining through the stain glass window is both incredible and poignant, given Alfred’s devotion to God. Jackal Game: Assassin’s Creed Origins VP Artist: @ COSMICVISIONSVP “The Lizard. The priest who cursed Memphis” Whenever I see this set it always reminds of the Lizard questline. He wears a very similar attire to this, and for good reason. The Lizard and his regime in Memphis is despicable, but also what you would expect from a member of the Order of the Ancients. This capture is so menacing, if Bayek is going for the Batman scare factor then he is on to a winner. Perfect use of depth of field function to showcase the magnificently detailed mask. I would not want to come face to face with Bayek wearing this. Link to set: Beautiful England Game: Assassin’s Creed Valhalla VP Artist: @ cop_filip “The Land is my Church” This beautifully taken shot sums up why I adore riding around with Eivor in Assassin’s Creed Valhalla. It reminds me of the art prints you could get with the collector’s edition. I am really loving the autumnal feel of this capture, with the patches of snow this surely must have been taken in the Northern part of the game. The Church appearing from behind the trees is quite breath-taking. For a game that tells the story of a Viking raider this picture is so serene. The Cyclops Game: Assassin’s Creed Odyssey VP Artist: @ horace0816 “Did he call you Cyclops? Did he hurt your feelings?” What a spectacular action shot to end this week’s selection. These boss battles were a lot trickier than the ones in Origins. Although not always loved by the fans they are great showpiece events. The capture impeccably catches Kassandra at the feet of the beast, trying not to be wiped out by his massive club. Great timing to achieve this, especially with both characters in motion. I am liking the teal colour of the water and the vapour rising off the beast's back. Be sure to check the whole set as they are all as polished as this one. Link to set: And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Jun 27, 2023 Great Article fantastic job that you all do for the VP community Like Reply About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Partnership with A Nutrition Transformation Announcement | TheOnesWhoCameBefore

    Partnership with A Nutrition Transformation Announcement Community Share 10 Jun 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are excited to announce that we have agreed terms with Andrew Brown from A Nutrition Transformation for a promotional partnership! Andrew is a qualified GPNi Sports Nutrition Specialist who is looking to work with members of the Assassin's Creed Community seeking to achieve their health, fitness and wellbeing goals. Through our collaboration, Andrew will be offering his services at reduced rates, providing expert advice and education at an affordable price. We can't wait to get started! Keep an eye on our socials for updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • STARTED TO COMPLETE Quick-Fire Community Questions - Round 1: Dave Woodward | TheOnesWhoCameBefore

    STARTED TO COMPLETE Quick-Fire Community Questions - Round 1: Dave Woodward Community Interview Share Written By: Edited By: Ashlea Blackett Colum Blackett Back To Database This week on Quick Fire Community Questions, we interviewed Ubisoft Star Player and Assassin's Creed UK Admin Dave Woodward. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • Assassin's Creed Day Artwork Released | TheOnesWhoCameBefore

    Assassin's Creed Day Artwork Released Art Share 21 Dec 2025 Written By: Edited By: Aita_Sageblood Colum Blackett Back To Database To celebrate Assassin's Creed Day 2025, and to honour the legacy of Desmond Miles (1987-2012) who sacrificed himself to ensure humanity's survival from the impending threat of a solar flare, our very own Aita_Sageblood from TOWCB Art Team has released a new piece of artwork inspired by Assassin's Creed III! Thanks to Desmond's bravery, humanity survived and the Assassins were able to prevent Juno from inhabiting a clone body and taking over the world. We love the use of colour on the pedestal, and the ominous glow enticing the hand of Desmond. The date in the top left hand corner is a callback to the glyphs from the early Assassin's Creed games, left by Subject 16, Clay Kaczmarek. We hope that you enjoyed Assassin's Creed Day, but also took a second to reflect upon Desmond's selfless decision which made everything which came after 2012 possible. Safety and Peace Assassins! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Aita_Sageblood (Nathan) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his vibrant digital artworks, bringing colour and energy to each and every project. In January 2026, Nate was promoted to Art Team Leader, and throughout 2026 will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watchalongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft. Aita_Sageblood

  • This Week in Assassin’s Creed Virtual Photography: 22nd to 28th May | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 22nd to 28th May Community Share 30 May 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Paradise Game: Assassin’s Creed IV Black Flag VP Artist: @ TheLordReylus This letter box capture is such a perfect way to kick start this week’s showcase. For a 9 year old game this shot looks great, a testament to the quality of Assassin’s Creed games. On first glance I was sure that this was from Odyssey it looked that good. The colours here are so relaxing and the shot is very peaceful. I adore the sun bouncing off the sea, and the seagulls in the distance. The gem of the shot has to be the ship's sail just poking up on the horizon. The Ancient World Game: Assassin’s Creed Odyssey VP Artist: @ Birgamerinalbu1 We are now off to Odyssey for some truly mesmerising shots of the Greek landscapes. Check the link below for the full set, I picked this particular shot due to the incredibly colourful scenery. That water flowing against the shore is stunning. I also like the palm trees and the beautiful statue in the distance. The mountains and the beach are so picturesque and the whole ambience of this shot is so captivating. Link to set: The Ones Who Came Before Photo of the Week: The Ancient World - Picked by Oliver (Aged 5) ''I like this photo because it is very peacful and calm. I really like the palm tree and the beautiful colours. I would really like to be on this beach having fun.'' Mirage Game: Assassin’s Creed Origins VP Artist: @ missroseplays In the week where we finally saw some gameplay from the much anticipated Assassin’s Creed Mirage, I thought it fitting to feature a shot that looks like it could be straight from Baghdad. This beautifully minimalistic photo captures the essence of a weary traveller crossing the desert in search of his next target. I admire how the shadow line splits the shot with the delightful image of Bayek on his horse just off-centre. A truly wonderful piece of virtual photography. Norse Warrior Game: Assassin’s Creed Valhalla VP Artist: @ reddeadgem This is an awesome portrait of Eivor as he stares into the distance. The depth of field is faultless, allowing Eivor to stand out amongst the scenery. Attention to detail is on point. The hair looks almost real and the tattoos impeccable. This capture would have fit nicely with our tattoo themed week. I really believe Ubisoft did a fantastic job with both character models for Eivor, and they are one of my favourite protagonists to capture for sure. Duo Game: Assassin’s Creed Valhalla VP Artist: @ NIKOOO-WOLF The final shot of the week is spectacular. I cannot believe how good this capture looks. The level of detail on both Sýnin and Eivor is immaculate. The fog-like hue that surrounds them adds so much mystery. Such a well-timed shot with both characters looking in the same direction, I wonder what it is they have seen. A perfect pick for #Thorsday with Synin representing Odin’s eye, even if he is a Falcon here. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Answers Lost in Time: A Review of Assassin’s Creed Escape Room Puzzle Book | TheOnesWhoCameBefore

    Answers Lost in Time: A Review of Assassin’s Creed Escape Room Puzzle Book Review Share 17 Feb 2023 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Banner Art by TOWCB Artist Thea Marie Rivedal (@ Moonchildgecko ) This article contains amazon affliliate links which help to financially support TOWCB #AD Glyph Puzzle from Assassin's Creed II (image by ActualSpider-Man) Stealth, combat, parkour, and puzzles have all been staples of Assassin’s Creed since the first game, but more so since AC II. Clay Kaczmerek was the first puzzle master that we unknowingly followed as we solved his clues to find “The Truth” of the Isu and the core of the Assassin’s Creed story. Solving the various glyphs that were sprinkled around Italy brought a logical aspect to the games that players hadn’t experienced in the first instalment. With each release after AC II, puzzles of some sort have been included to reward the player with additional stories or physical rewards (in-game) that we could use with our character. Author James Hamer-Morton Influenced and crafted by the mind of Escape Room artist James Hamer-Morton, comes a new experience for puzzle enthusiasts and fans of Assassin’s Creed titl es ' Assassin’s Creed Escape Room Puzzle Book .' A new adventure that traverses previous locales of the games as the reader follows an original character Joey through the ages, solving puzzles to stop an impending vision of the future, where a mysterious new villain uses an Isu Artifact to control the masses. Through the use of various puzzle types, readers of this book will pull at the threads of the interwoven story and have an experience similar to that of an escape room themed within the AC Universe. The escape room company that James co-founded “James Hamer-Morton is one of the masterminds behind UK boutique escape room chain 'Deadlocked' - the pioneering powerhouse behind hit episodic online escape rooms 'The Insiders' and 'The Cyphstress'. He was created in a lab specifically for the world of immersive experiences - whilst cutting his teeth starring in art house films and moonlighting as games level designers, he soon turned their hand to the world of 'alternative reality games' -devoting his life to transporting their audiences into the centre of their own artisan adventures. From this he came up with the 'Escape Room Puzzles' series, of which there are now four books.” (Quote provided by the author) The third Escape Room book by James Hamer-Morton I learned during a chat with James that he was approached by Ubisoft as they wanted a similar book for the Assassin’s Creed series to that of his previous works; something he was very excited to do being a fan of the series himself. Having a chance to write an original story for Assassin’s Creed and injecting the pages with puzzles, guiding the reader from one era to the next via the use of the Animus, is a dream for any author and fan of the series. The print error from the end of Chapter 3 While I will be breaking down the contents of the book fro m the story to the dificulty of puzzles, I must start this review with a note for anyone that is planning on picking up this unique entry to the transmedia line; the book has a handful of editing errors that resulted in a broken progression half way through the book. At the end of the third chapter, the Assassin that Joey is controlling within the Animus is provided incorrect information by the target of the confession room. This incorrect information, which is a puzzle itself, provides a list of numbers that are clues to the letter placement of the various identifiers of the target “My name 4, my location - 3,...” This will lead readers to a collection of letters that do not solve the puzzle, in turn stopping them from progressing without looking at the answer section of the book, or turning the page and disregarding the error. The answer section is the correct answer to the puzzle but due to a change of Editors and the publishing of a draft that James had provided to show what he would do, before making the actual puzzle (which changed the order and numbers used in confession), the book in the English version was printed with this broken experience. The correct solution from Chapter 3 James shared his annoyance with this issue as, before I reached out to him about it, prior to our chat he was not aware that his latest work was released with such an error. He shared his process of how he will write the story of each chapter and decide the puzzles he wants to use before sending them to the puzzle checkers and editor to make sure that they will work in all translations. For example, if the phrase “Leaving something up to chance” is said for a puzzle that uses directions such as up, down, left , and right, you can’t use that clue as in another language the key word “up” would not translate in the context that he was using. This is why puzzles that use names or deliberate translations are used. So when he was sent the copy for the test read, it was the correct version, but unfortunately the printing did not follow that same copy and was released incorrectly. He also informed me that he did not write the Answer section of the book, but thankfully the answers are correct so the reader can progress with its assistance. So knowing this, please keep in mind that the current English publication has this error, but can be solved via the Answer section or by just continuing to read the story. The story is a great read and worth purchasing the book for this alone. It fits well within the confines of the series’ lore without damaging anything. Both the author and myself consider it canon, but there isn’t a hard yes to the question of if it actually is. When asked about it by another fan, Aymar Azaïzia (Transmedia and Business Development Director for Assassin’s Creed) stated in his response, "It’s a puzzle book! It’s full of riddles inspired by our lore and characters. It’s definitely not bi[n]ding and would not affect our games with crazy twist that would jeopardize the universe" ( Source ) Readers complete puzzles as they work through the story The story follows a new character Joey (an easter egg to fans of the game Tunneling Through Time , another Deadlocked creation), a museum security guard that notices an artifact having moved when watching the CCTV feed. What is really cool about Joey is that the author deliberately did not gender the character so that the reader could give their own choice to the protagonist much like how you can choose your gender in some of the most recent titles in Assassin’s Creed. This leads to the book’s first puzzle (a letter organization puzzle based on the sides of dice) and the introduction of the Isu Artifact (a double bladed dagger ) which the adventure is shaped around. In this prologue, and the following first chapter, Joey meets the Assassin’s Brotherhood and begins to learn about the opposing Templar Order and the use of the Animus. From here, each chapter takes place in both the modern (day for story progression) and a genetic memory for the bulk of the puzzles, as well as exploring the mystery of the artifact that Joey found. The Animus revisits Ancient Greece, Egypt, Viking London, Damascus, and Venice, with cameos of main characters such as Bayek and Altair, but also supporting characters like Leonardo Di Vinci and fan favorite Markos from Kefalonia. With this and the addition of a new Isu who influences Joey and acts as a sort of AC III Juno (another Isu) with each page turn. Each memory fits within the timeline of their respective game which provides the story the possibility of being canon. However in certain chapters such as Chapter 4 where the Animus Avatar and Masyaf Assassin, Faisal watches Al Mualim give his speech to the attacking Templar forces as his three Assassins take their Leap of Faith from the fortress above (the opening scenes of the original Assassin’s Creed), to then read that Faisal is assisted by a horse riding Altair is a bit confusing as the time frame of making said jump and getting to the gates seems possible but out of place. However the speech Al Mualim is giving is cut directly from the game; another point towards the book being canon in my opinion. The first puzzle of the book The puzzles progress in difficulty and as the story moves forward and each will provide solutions for other puzzles in the chapter. So while in the first chapter, the reader will find a solution to every puzzle when they complete it, later chapters won’t give clues for a puzzle right away, but the solution to a later one will provide what is needed to complete said challenge. This is clearly explained in the “How to Use This Book” section in the opening pages. The reader is directed to read the story up until a labeled stopping point and then review the content of the story up until that point to gather what is needed to solve the forthcoming pu zzles. However, the story does not have false answers, or dead ends like similar books of this type that would make the reader restart an area in the chapter. This is something that I shared with James, about being a cool idea to improve on replayability. We also discussed how some of his earlier books had suggested time frames for puzzles, but that was not something the publisher wanted going forward. Additionally, some of the puzzles can be answered just by knowing the history of the games and which genetic memory follows the current one depicted in the chapter the reader is on. Puzzle 1 Difficult Hint If the reader still has issues figuring out a solution, the answer section is broken up into 4 levels of hints and solutions. Difficult Hints for inspiration on how to approach the puzzle. Puzzle 1 Medium Hint M edium hints prov ide pointers for those that are stuck. Puzzle 1 Easy Hint Ea sy hints provid e help to those that are truly lost, and the final section contains the actual answer to the puzzle. I myself had to reference all of them at some point for individual puzzles either due to being stuck, just wanting to see what the hints would be for a puzzle, or due to the unfortunate misprints in the text. So every level of puzzle lover should get a fun experience from the book and the challenges it presents. One of the various cut-out sections of the book Discussing the physical book itself, I mentioned the fact that while only a $15 USD book, being informed that certain pages would require you to cut out sections to make things like a cipher disk or sliding items into place to get a phrase, is hard for myself and a lot of other collectors who do not like to damage their items. I had made suggestions on adding additional pages that are left blank on one side or even having sliding pieces like those used in a children’s book would be nice. Understandably though, this would add to the production cost of the book and raise the cover price. James shared that in his other titles, a QR code is provided for all of the pieces that need to be removed for puzzles on a printable document so the reader didn’t need to do this to the book itself. When reading, I used a combination of a document software on my phone, a notebook, and scraps of paper to make what I needed to solve the puzzles without making marks or cuts. It was also mentioned that Jame’s bio or “About the Author” page was not included in this book unlike his previous releases, which is sad as it would be a great insight into who this author is to the series, learning that he is a master at his craft in escape rooms and puzzles. Luckily, the publisher is aware of the various errors I brought to his attention and will hopefully print a revised edition in the future. An addition that I will easily repurchase to have a complete and working copy of this enjoyable experience. I hope we get a sequel to Assassin’s Creed Escape Room Puzzle Book as I loved this entry to the series and, now knowing the level of care the author puts into his work, makes me want more. In addition, compared to the VR Escape Rooms that Ubisoft has released in the past, this is something that requires no physical and expensive hardware which means anyone and everyone can pick up a copy and “play” this title at their own pace no matter where they are. For fans of the series and those that enjoy the escape room experience, this is worth picking up and spending an afternoon with. Currently the book has only been published in English (from what I can find) and is available from various bookstores at an MSRP of £14.99/$16.95. Amazon US: Amazon UK: comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Assassin's Creed Community Showcase: April 2023 | TheOnesWhoCameBefore

    Assassin's Creed Community Showcase: April 2023 Community Share 5 May 2023 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Welcome to the first article in a new series dedicated to showcasing Assassin's Creed community artwork! Each month, we will be highlighting community creations and sharing them here on TOWCB website! Kicking off the series, we have an incredible piece of art work inspired by Assassin's Creed Origins, reminiscent of the wall art from the Prince of Egypt movie. Aya by Ru Solis (@ solisdaemon ) Written by Yasmin Page from TOWCB Art Team. ''This artwork was created for the April codexmonthly art prompt: shadows, and encapsulates the theme beautifully. All the details in the background — from the hieroglyphs painted on the wall, to the columns framing the image and the plants surrounding Aya — give the artwork a very strong grounding. A single glance places the scene in Ancient Egypt, and yet the softness of the firelight gives subtlety to what, in daylight, would be bright with colour. And then we have Aya herself, or rather, Amunet, as fierce and mysterious as her namesake. The composition and framing draws your eye to her, and her pose emphasises her power as a warrior. Looking at this artwork, we are reminded that this is the woman who founded the Hidden Ones. A force to be reckoned with.'' Next up, we have a digital painting of Odin, pondering his fate in a recreation that captures the mood of the Valhalla expansion brilliantly. Art by @ linaykaa Written by Aaron Young from TOWCB Writing Team ''I love this piece of art as it fits the themes of the Dawn of Ragnarok expansion. The firey red background with the sparks are so reminiscent of the Svartalfheim enviroment. The trinity knot on Havi's hood beautifully symbolisies that there is no begining or end just eternal life. Makes me think of Loki's quote "All your efforts to evade destiny will only fling you further along its course. If you're not careful, you may be the author of your own destruction" His face and demenour in this piece show the weight he is carrying, can he advert Ragnarok and change his fate?'' Another digital painting, this time imaging Bayek syncronising the Assassin's Creed Origins insignia. Art by s_snowyhooves_s Written by Aaron Young from TOWCB Writing Team ''Assassin's Creed Origins artwork always has a touch of class to it. This piece is no different, with the golden tones representing Egypt magnificently. I adore the Assassin symbol with the eye of horus in the middle and with Bayek sat atop the meaning of protection is amplified. I really like the use of the Isu armour as it's a great contrast to the time period, showing that connection to the ones who came before. With that sun shining so brightly behind Bayek all I can hear is Khemu calling "Papa jump". Assassin Beads by MoonMilk Beads. Written by Colum Blackett from TOWCB Core Team ''I love the colours in this project. To me, it almost resembles an American Eagle from above, with the beading below the insignia acting as tale feathers. I would say that this project has its roots in decorative Native American beading patterns, and it certainly is beautiful. Had Assassin's Creed III followed Connor's story further, I could totally have seen patterns like this appearing in-game.'' Basim by Redreyenotarget Written by Colum Blackett from TOWCB Core Team ''This digital painting shows Basim in his younger days. He appears to hold a rank higher than a novice, due to the throwing knives, but the blue head scarf suggests that he still has numerous stages to overcome before he reaches the rank of Master Assassin. The artist notes the Assassin's Creed Mirage Reveal trailer as the key inspiration for this piece. Perhaps his visible happiness is because Loki is yet to corrupt his perspective through twisted nightmare visions.'' Arno by Madam Estrella ( @ madamestrellascurio ) Written by Yasmin Page from TOWCB Art Team. “We work in the dark to serve the light. A quote at the very heart of the Assassin’s Creed games, and this artwork, to me, is a perfect example. While we as players know Arno and his story, to those inside his world, he moves through the shadows and is unseen. In this image, the shadows hide Arno’s eyes and shroud him in darkness, hiding his identity from the viewer and emphasising the stealth element that’s central to the Assassin’s Creed series. Additionally, the limited colour palette is really striking: the red, white and blue of the French Tricolour, the black of the harsh shadows, and the colour of the light on Arno’s face. A simple portrait composition beautifully executed (pun intended). This artwork was also created for April’s codexmonthly theme.'' Art Reveal We are pleased to reveal a brand new piece of Assassin's Creed Mirage fanart by TOWCB Art Team member Yasmin Page ! ''I painted this portrait of Basim in Photoshop using my Wacom drawing tablet. Surprisingly, I had quite a hard time with it, which I didn’t expect as I’ve drawn Basim a few times before. Nevertheless, I’m proud of how it came together in the end! I’m really looking forward to the release of Mirage and creating more artworks inspired by the game — the world and characters of Assassin’s Creed are an endless source of inspiration!'' Here is another brand new piece of Assassin's Creed artwork, this time by TOWCB Art Team Member, Thea M. Rivedal! “Let them fall” Feathers have been a representative element within the AC community since day one, and given the opportunity, I decided to create a more minimalistic image. As the feathers hold a heavy symbolism, letting them fall slowly from above gives a sense of serenity on the violence the Creed tends to find itself in. Blood on the feather at the bottom is in honor of Altaïr. The image was created in my most used medium the past months, Procreate. https://www.instagram.com/moonchildgecko/ Also produced this week were two pieces of artwork by ShayaFury from TOWCB Art Team. ''I had so much fun making both artworks (The digital one and the traditional one) . Both are made with love. Especially the Victoria and Jacob sketch since it was a small gift for a friend of mine drawing her OC based on Assassin`s Creed Syndicate. It did not take me much time to make it since I had so much fun and specially made it look like that. Used Photoshop and my Wacom Cintiq 27QHD touch and pen tablet. For the Basim sketch it took me a bit more since I did draw him for the very first time and was wondering if I will do him justice! Glad I managed to make it right. I will for sure draw him again. I did draw him in my illo sketchbook using pencil and for the yellow used Ecoline Watercolour brush pen from Royal Talens.'' We would like to say a big thank you to all the community members who contributed towards this article. We will be using our new Community Spotlight series to shine a light on various art projects, alongside sharing our own courtesy of TOWCB Art Team. Look out for the next entry in the series at the end of May. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Assassin’s Creed Virtual Photography: 19th to 29th February | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 19th to 29th February Community Share 7 Mar 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ JChoukroun aka Jean who is new to the virtual photography community. Jean is a game developer for Ubisoft and has worked on several titles. Jean has a passion for virtual photography, and we are honoured to have him with us. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This theme week: Assassin’s Creed Protagonists and their Companions. Partnership Game: Assassin’s Creed Origins VP Artist: @ cop_filip The Ones Who Came Before Photo of the Week Judge: @ JChoukroun ''I really love this shot, because it reminds me of so many things, I adore about 2017’s Assassin’s Creed Origins. From the onset of the game, it is clear Bayek is a broken man, and I feel a deep melancholy emanating from his obscured face. The super strong depth of field calls back to Bayek’s sole focus being revenge. It blinds him to the rest of the world, which merely becomes a blurry backdrop upon which he will exact his vengeance. Amidst all this though, there is still love to be found as represented by Senu who will lead Bayek from seeking revenge to seeking redemption and reconnection, both to Aya and to the outside world.'' Aaron “You are the Medjay from Siwa.” Assassin’s Creed Origins is the first time we get to share our journey with a companion. For me Senu has the best personality of all the birds. Her friendship with Bayek is pivotal in the revenge quest he sets out on. She acts as emotional support for a wounded Bayek whose mission would be very lonely without her. This majestic capture embodies the relationship between the two. I believe the black and white of this photo make it appear classy, while the depth of field allows the viewer to focus on the friendship. Filip has nailed the timing too, Senu’s wings look magnificent. A truly beautiful capture from one of the best games in the series. Companion Game: Assassin’s Creed Mirage VP Artist: @ Milz_VP “Yes Enkidu, food is coming.” Basim’s relationship with Enkidu is far more complex than previous games. He is gifted to Basim during his time at Alamut, before the young assassin sets out for Baghdad. As the story progresses the two become good friends, however the darkness inside Basim soon causes a rift between them. Here we have the two companions scouting out their next target. I really like the composition of this capture. The lighting is very good, as a result you can see such detail in Basim’s robes and Enkidu’s feathers. I think Eric has done a great job of showing the connection these two have, its just a shame it doesn’t end well. Aya and Senu Game: Assassin’s Creed Origins VP Artist: @ NovA1990 “Bayek, it has been too long.” This for me is a glimpse of what might have been or what could still be for Aya in this series. She is a character that deserves more story content. These two powerful females have such a dominating presence in Assassin’s Creed Origins, and Bayek relies on their support as he seeks vengeance for the death of his son. In this capture it is the head turns that makes it so special for me, they are almost mirroring one another. Both characters look very elegant, and the colours are in harmony. The depth of field is assisting to draw the eye to both assassin and eagle. Across the Desert Game: Assassin’s Creed Mirage VP Artist: @ thefrostysm “It has been an honour to watch you walk your path”. When wandering the deserts of Assassin’s Creed Mirage, you cannot help but think back to 2017 and those highly impressive landscapes of Egypt. Origins has without doubt left a huge mark on this franchise and will do for some time to come. This shot is all about the shadows and how the capture has been split into two magnificent sections. I love the contrasting colours that represent the beauty but also the harshness of the desert. The silhouette of Basim on his camel is such a delight, I have seen quite a few photos in this style, and I am always blown away by their simple elegance. Leap of Faith Game: Assassin’s Creed Mirage VP Artist: @ BasimIbnIshaq_ “Ready to make the leap”. It isn’t a surprise that Assassin’s Creed Mirage has done so well. A return to the roots with a deeply interesting main character was always going to treat the fanbase. The setting is also a delight on the eyes and as a virtual photographer I couldn’t wait to jump into the photo mode. I love this capture; it is very cinematic and could easily be from a trailer. Timing is often everything and this shot proves it, with Basim flying just below Enkidu. I adore how both have their respective limbs outstretched. The camera angle is excellent allowing us a view of the streets these two are protecting. An impressive action shot that fits beautifully with the Assassin’s ethos. Assassin's Creed Virtual Photography Showcase: February 2024 by Turið Torkilsdóttir. Music: East Again by Gargudon (TOWCB Video Content Creation Team) https://www.youtube.com/watch?v=nfMRBt2Sl24 And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Best Quotes in Assassin's Creed Odyssey | TheOnesWhoCameBefore

    Best Quotes in Assassin's Creed Odyssey Share Written By: Edited By: Reporter Name Back To Database Welcome to a new series written by TOWCB Team, outlining our favourite quotes from the franchise. For some, Odyssey is a controversial game for numerous reasons, such as the decision to introduce two playable characters, or even the fact that is set before the time of Assassin's Creed Origins, making it a prequel to a prequel. That said, the game still has a dedicated following. It is unapologetic, and plays around with a new brand of fun different from anything else we have seen in the franchise, focussing on player choice and dialogue options. Fans love Kassandra and Alexios, so for the quotes selected below, we have gone with the canon version of events to avoid confusion. ''I was protecting my brother because you wouldn't!'' (Kassandra) Edit and VP by Turið Torkilsdóttir comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

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