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  • The Bold Assassin's Creed Syndicate | TheOnesWhoCameBefore

    The Bold Assassin's Creed Syndicate Analysis Share 9 Aug 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database ‘Assassin’s Creed Syndicate’ was released by Ubisoft in October 2015, and was immediately greeted with fan love and appreciation. This game was the next title in the long-running ‘Assassin’s Creed’ franchise, and it had fans excited because the historical setting of this game would be the most “modern” game yet in the series, meaning it is the closest time period yet to modern day, set during the year 1868 in London, England during the famous Industrial Revolution. This era in history was a great setting for the ‘Assassin’s Creed’ series to visit, as ‘Syndicate’ had to change things up in order to accurately match the authenticity of London during this time. Previous games in the series were set further back in history, so certain elements of the era then were quite different from that of previous historical settings. Specifically the way people lived and acted during the Industrial Revolution. People did not walk around carrying swords on their hip anymore, so Ubisoft had a challenge to be different from the past games, while also making the game realistic to players. Ubisoft took a different path than what fans were used to in prior ‘Assassin’s Creed’ games, by still giving players the option to carry around and customize their weapons, but not sacrificing the authenticity of the era. Ubisoft introduced new weapons and elements to the game that made sense in this era. Instead of the protagonists carrying around swords and daggers strapped to their belt, they instead introduced weapons like cane swords, which were common during that era, having a large blade hidden inside a cane like one used for walking with. Ubisoft also brought in brass knuckles for the very first time, which also made sense in this era. Gang members and fight clubs used these weapons frequently, making Ubisoft’s attempt at historical accuracy a win for the company, and still giving fans the full experience of an ‘Assassin’s Creed’ game without worsening the experience for players and still being true to the Industrial Revolution in London. Aside from the weapons that were introduced in ‘Syndicate’ , Ubisoft also had to face the challenge of transportation. People in this era got places in different ways. Horse pulled carriages were very popular at the time, the majority of all major streets in the Industrial Revolution London were filled with carriages. So, Ubisoft brought the idea of being able to ride or hijack carriages seen throughout London, and being able to use them as destruction devices. You were able to ram other carriages to damage or destroy enemies pursuing you, or to catch the enemies running away you had to chase down. It was a breath of fresh air for the ‘Assassin’s Creed’ series, as mechanics like this were brand new in the franchise. Ubisoft also had to introduce the important railroad system. Trains were all the rage in this time period in London, the railroads were used for everything back then, meaning Ubisoft had a challenge to implement this important factor in history into their game. Ubisoft took advantage of the opportunity and made the trains a big part of the game itself. A little bit into the story, gamers had access to their own train. It was a full on homebase almost, as everything you did in the game, a lot of it came down to your train. You could earn money through a safe on the train or upgrade your supplies needed within your group. It was a great deal of creativity from Ubisoft, as they had to face big challenges by being authentic to 1860’s London. Ubisoft also introduced the first dual-protagonist system, a first for the ‘Assassin’s Creed’ series. Previous games had you mostly playing as one character throughout the majority of the game, so having the choice to switch characters freely at any time was a welcome addition to the series. Ubisoft also allowed gamers to play as a female protagonist for the very first time. This was significant as every prior playable main character in the games were all males. The two characters were twin Assassins Jacob and Evie Frye, who you could switch to either character at any time during the game. The game even had missions designated for both Jacob and Evie, meaning you got to use both of them equally in the story, and still have the freedom to play as whichever Assassin you wanted while exploring London and what the massive city had to offer. Many fans had been asking for years to finally play as a female protagonist, and Ubisoft delivered in ‘Syndicate’ . The template of a male and female lead-character in an ‘Assassin’s Creed’ game was in a way, a precursor to the future of the series. Each game following ‘Syndicate’ offered the choice to play as either a male or female protagonist, showing the importance that ‘Syndicate’ provided. Ubisoft also brought in a very unique addition to the series by introducing a new way to scale and zip across buildings and towers across London, a new rope launching grappling hook. This device was used to quickly climb buildings and structures without the need to take time to physically scale the walls. This was a very unique addition for fans as it was something unseen in the ‘Assassin’s Creed’ series before. Gamers could use the rope launcher to escape combat against enemies and quickly disappear without taking too much damage or being outnumbered, and the players were also able to use this launcher as a zipline. If two buildings were far apart and separated, gamers could zipline across the two structures and get there fast without having to possibly encounter enemies and be spotted in your stealth mission. There were also unique things you could do while on the zipline, such as assassinating enemies from above. This addition to the game is still a fan-favorite feature in the series that made ‘Syndicate’ more unique than any other ‘Assassin’s Creed’ game. ‘ Syndicate ’ faced a hefty challenge for its release. The ‘Assassin’s Creed’ game released prior to this one, ‘Assassin’s Creed Unity’ in 2014 was met with criticism upon its launch. There were a significant amount of bugs and glitches that hurt the fan experience when the game was released. These issues put Ubisoft in a tough position. They now had to gain the trust back from the fanbase, and also had to deliver a relatively bug-free game after ‘Unity’ . Ubisoft had not been in this position before, so they knew they had to recover with ‘Syndicate’ as expectations were high and fans wanted to see a game that was well-polished and fun to play. ‘Syndicate’ , however, did in fact, deliver to fans who were anticipating its launch. The game ran and played particularly well when fans got their hands on the game in late 2015. ‘Syndicate’ also marks a significant timeline for the ‘Assassin’s Creed’ series. It is considered the “final” game of the original formula that the series was created in. After the launch of ‘Syndicate’ , Ubisoft took a full year off from creating an ‘Assassin’s Creed’ game. This was a major decision from Ubisoft, as all games in the series were annual releases, meaning a new game was launched every calendar year. The tradition of annual releases in the ‘Assassin’s Creed’ series began in the early days of the franchise. The last time an ‘Assassin’s Creed’ game before ‘Syndicate’ took a year break was 2009’s ‘Assassin’s Creed II’ . Which was released two years after the original game in the series which began in 2007. Ever since then, an ‘Assassin’s Creed’ game was released every single year until the break in 2016. Ubisoft decided to reevaluate the series after ‘Syndicate’ and instead of releasing a major game that year, they focused their time on the anticipated release of the ‘Assassin’s Creed’ movie, and also released a collection of remastered games in the series that were heavily popular among fans, which was always labeled ‘The Ezio Collection’ which was a tribute to the franchises most famous protagonist, Ezio Auditore, who had three main solo games to himself, a feat still no other game in the series has yet to touch, as Ezio is still the only main character to receive more than one game. So the launch of this collection of his three games were a requested bundle from fans and gamers alike. While 2016 was technically a year off for the franchise, it was still filled with great and exciting projects for fans to enjoy while they waited for the next installment in the series. ‘Syndicate’ still marks the close of the classic format the series had grown so accustomed to, because after the 2016 pause, Ubisoft rebooted the franchise with ‘Assassin’s Creed Origins’ in October 2017. This game was very unlike any previous games in the series. It introduced new gameplay mechanics the series had never seen, and created features like a new leveling system, RPG elements, an abilities tab where you can equip special abilities to give you an edge against enemies, and even the option to scan and examine your surroundings with your own pet eagle. These features were brand new to the ‘Assassin’s Creed’ series, and for the majority of the fanbase, were a welcome sight. The significance of ‘Assassin’s Creed Syndicate’ still remains evident today. It was clearly the most creatively bold game in the series to date, and also the end of a long run of recurring mechanics and gameplay styles that the series had known for so long. Ubisoft had to be bold with ‘Syndicate’ as they knew the importance of the game, knowing they were under pressure to regain fan trust and to create a game that plays and feels authentic to the Industrial Revolution in London. It took a lot of creative gambles and choices to historically honor this era of history while also remaining true to the ‘Assassin’s Creed’ series and its fanbase. It's unclear if Ubisoft will touch on a similar time period again as we have seen with ‘Syndicate’ , or if the series will visit another era this relatively far up in history, but the importance and relevance of this game remains vital. Ubisoft faced a big challenge while creating ‘Syndicate’ , as they had many important factors to take into account while creating this game. To many gamers today, ‘Syndicate’ remains a fan favorite for the series, and clearly the boldest ‘Assassin’s Creed’ game to date. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. Hayden Bird

  • New Assassin's Creed Mirage Promo Images: Game Informer September 2023 | TheOnesWhoCameBefore

    New Assassin's Creed Mirage Promo Images: Game Informer September 2023 News Share 31 Aug 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here is a collection of new promotional images for Assassin's Creed Mirage featured in the latest issue of Game Informer magazine! Alongside the new issue, writers from the company joined Ubisoft at the Bordeaux studio for a sneak peak at the upcoming title! Check out the behind the scenes video showing the creation process of Assassin's Creed Mirage below, also featuring new gameplay clips! We take a leap of faith into Assassin's Creed Mirage for the latest issue, giving you new details on the back-to-the-roots game before it launches in October. Game Informer: Issue 359 available now! Digital Edition IOS Android comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin’s Creed Wishlist: How Ubisoft Can Improve Photo Mode for Mirage | TheOnesWhoCameBefore

    Assassin’s Creed Wishlist: How Ubisoft Can Improve Photo Mode for Mirage Wishlists Share 8 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database As the host of TOWCB weekly virtual photography showcase, I thought I would use this platform to talk about the photo mo de tool i n Assassin's Creed Valhalla. I would like to discuss the strengths but also highlight areas for improvement. Virtual Photography has really taken off in the last few years due to the implementation of in-game photo tools that can replicate a real camera. Gamers can now express themselves through this medium, by showcasing their in-game captures on various social media channels. I believe it has become so popular due to its accessibility. Like myself you don't need to have photography experience to take part, just a love for the game. There are many websites that will now provide support to gamers, to get them started on their virtual photography journey. Additionally, many twitter accounts promote people's virtual photography in the form of retweets, showcases and competitions. My skills have improved greatly thanks to the brilliant virtual photography community. Just by being exposed to others photography you get a sense of how to take a great shot. When I look back and compare against my first captures from Assassin’s Creed Valhalla in 2020, the difference in quality is night and day. Virtual Photography isn't just a great tool for players, it is also a fantastic way for developers to achieve free advertisements of their game. How many times have you seen an incredible shot from someone online and thought, wow that game looks cool, maybe I will purchase it? The better the photo tools, the more striking images people can produce, increasing the online presence of a game. Assassin's Creed Valhalla's photo mode is the best in the series so far. From Origins onwards Ubisoft has added small changes to improve the way we take shots in game. The English and Norwegian landscapes have lended themselves well to VP, especially with the 4K HDR next gen consoles. The sliders can now be reset easily without having to start from scratch and the ability to create portrait shots is a real winner. This has resulted in Valhalla being praised within the community for the quality of shots that can be produced. One often overlooked feature from Assassin's Creed games i s the ability to share the location of the shot straight onto the map for others to see in their games. This is not only great for inspiration, but also for helping others find items in-game. Below I have asked five members of TOWCB VP Community what they would like to see added to future Assassin's Creed games. Assassin Poses - @ Falconswift87 For me personally Eivor will often cause frustration due to his hunched pose and awkward standing position. After playing Horizon Forbidden West, I could not understand why you would not add poses to photo mode. It creates so many different capture opportunities throughout the game. Given the many outfits that are available in AC games the possibilities could be endle ss. You just have to look on social media to see how iconic some of Aloy's poses have become. Time of Day - @ CreedScholars Scholars of the Creed said they would most like to see a time-of-day function added. There are many games that take advantage of this, but I would say Ghost of Tsushima was one of the best. The ability to fast forward time allows the player to amend lighting in so many ways. A shot taken in the middle of day can look vastly different once the stars come out. Valhalla already has multiple different environments, and they all react so differently depending on the time of day. Range of Free Camera - @ Virtualtourism I wasn't shocked at the answer I received from Jack, with range of the free camera being top of his list. As a VP artist who captures the most breath-taking scenery shots it must be frustrating to only be able to move within a defined box. It is great that Valhalla has the zoom in and out function, but it isn't great for wide angled shots. Most games that I have played do not utilise this, however someone found a way round it for Ghost of Tsushima and the scope of shots is now incredible. Character Models - @ dpruttz VP Dpruttz suggested that locking the character models would be a great addition to Assassin's Creed photo mode. This is something I struggle with at times as well, especially if you're a fan of close-up photography. It's not isolated to Assassin's Creed either, many games have this issue. There is nothing more frustrating than thinking you have found the perfect shot only to move the camera slightly and the character model disappears. I think Marvel's Spider-Man solved this issue as you can get incredibly close to the character. Light Source - @ PodToGo I would say light source would be in my top three requested features. Although if you're lucky with the sun Valhalla can produce some extremely satisfying shots. Marvel's Spider-Man & Gotham Knights takes this to another level. You can edit your shots normally but there is also a separate section that allows you to add custom lighting to your captures. You can add ambient light, rotate where the light comes from and even add a spotlight to the shot with varying intensity and colours. When it comes to photo modes Marvel's Spider-Man must be one of the best out there. Character Changes - @ FrameHoldPhotos Frame Hold agreed with a lot of what has been said above but there was one point I picked up on and that is the option to flip between Eivor and Havi in photo-mode. Although I don't think I have seen this in a game to date, there is the ability to change outfits in Marvel's Spider-man or face paints in Horizon Forbidden West. With the vast amount of armour and weapons in Valhalla the chance to flip between them in photo mode would be excellent. Even if it was just to you Armoury loadouts. 2022 Photo-Modes Two games particularly stood out to me in terms of photo modes in 2022. A Plague Tale Requiem blew me away with its ability to pause a cutscene and then have full movement and editing ability. This lent itself to some unbelievably great shots posted by players. I haven't seen this in any other game I have played. Unfortunately, the rest of the tools in the photo mode are generic, but I must give credit to the developers for pushing boundaries. The buzz for this game on social media has been fantastic and even four months after launch there are plenty of photos posted daily. The second game is God of War Ragnarök. Despite this being my game of the year, its photo mode feels very outdated. Originally the game was launched without it, which isn't uncommon as photo modes can cause spoilers. However, it did mean I and others I know waited a month to start the game. Even once the mode was added it felt very limited compared to the original and not even close to the photo modes of Assassin's Creed or its PlayStation peers. The buzz for God of War in terms of captures just doesn't feel the same as A Plague Tale. Both Gotham Knights and more recently The Last of Us have been running regular photo mode contest. Once again this shows how virtual photography can add so much to the overall experience of a game. In addition to this individuals and communities online create their own hashtags for weekly themes continuing the love of a game. #BeyondTheHorizon - Weekly from @Guerrilla with shot of the week being featured on their social media. #GKPhotoMode – Weekly usually with a more personal theme, once again the favourites are retweeted by the official page. #TLOUPhotoMode – Running alongside the TV series Naughty Dog are challenging gamers to recreate moments from the show. #PhotoModeMonday – Run by @ StefanieMcMaken this tag has a real buzz each week. #ACVPThursday #WolfKissedWednesday #TOWCBWeeklyCapture – All dedicated Assassin’s Creed tags that even without a supported title are thriving with entries each week. #MisthiosMonday still has a ton of shots each week despite it being focused on Odyssey. #HeroTuesday – Run by @VPRetweet team has endless possibilities, and is surely going to explode once Marvel’s Spider-Man 2 releases. There is even an e-magazine created by @ ThePhotoMode that releases bimonthly. Here you will find a fantastic selection of shots from a host of games and VP artist. I feel like Virtual Photography is a side to gaming that has steadily been growing and now is the perfect time to makes sure you have a decent photo mode attached to any new release. If the Mirage developers do happen to read this I hope they are able to add at least one of the suggestions above to their photo mode. I would implore them not to be too drastic with the changes though as what they have from Valhalla is one of the better modes out there. If I was to suggest one of the above it would likely be poses. As a long time photographer in Valhalla multiple poses/expressions would have brought many more exciting opportunities. After the announcement of Assassin's Creed Mirage, we are yet to officially find out if this game will have a photo mode. It would be very bizarre if it didn't as the marketing opportunities alone surely justify the inclusion. Still if it does indeed feature then I know our small Assassin's Creed Community will be buzzing with epic shots of Basim on the rooftops of Baghdad. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Shadows: One Week Later | TheOnesWhoCameBefore

    Assassin's Creed Shadows: One Week Later News Share 30 Mar 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database Assassin’s Creed Shadows has now been released worldwide for a week, and gamers across the globe finally have had their chances to experience this long awaited and heavily anticipated journey into Feudal Japan, a location that has been long requested for years, and now the gaming world finally gets the opportunity to experience Japan in the style of what any new Assassin’s Creed game offers. After two significant delays, first from its original release date in November of 2024, then to February this year, and delayed once more about a month later to March 20th, fans were more than ready to get to play Shadows and divulge themselves into a lengthy gaming experience, with countless hours of content put together in one game. Yasuke and Naoe in the Assassin's Creed Shadows TV Launch Trailer Shadows does a great job of showing the past life of Feudal Japan in its own unique way, the format gamers have known and loved for the last years, as Shadows has faced competition from a PlayStation made game from 2020 called Ghost of Tsushima , which focuses on a very similar time period, but it was created quite differently in terms of gameplay and similar in ways that were part of real Japan hundreds of years ago. The Samurai, Shinobi, and all the things that were common back then like wielding longswords known as Katana’s, which was the famed weapon of any Samurai. Shadows brought these historical elements into the game but added their own special touch that makes it a great Assassin’s Creed game overall. Shadows will also continue to face some steep competition after launch as PlayStation has recently announced that in some ways, Shadows ’ sole competitor, Ghost of Tsushima , will be getting a sequel called Ghost of Yotei , another journey to past Japan, which is due to release later this year in 2025, so Shadows eventual post-launch content needs to be a worthy rival of soon to be smash hit Ghost of Yotei if they are to both coexist while performing strong in their own respective categories. The new dual protagonist feature Ubisoft has implemented into Assassin’s Creed Shadows has proven to be a successful and smart move by the developers, as the ability to switch between characters at anytime during the game was a fan-favorite approach that was only briefly featured in 2015’s Assassin’s Creed Syndicate and was short lived, appearing in just the one game, but it remained a beloved feature, so bringing this option back to play between two characters instead of choosing a male or female protagonist at the beginning of the game was a good strategy from the developers at Ubisoft Quebec that has clearly worked out thus far. It is creatively unique that the main characters, Naoe and Yasuke, both have immensely different strengths, as Naoe is a great option for stealth and speed, where as Yasuke is a brute force combat expert, but Ubisoft has made it possible that given how different each character is, the mission can still be completed regardless of who you choose to play as for the designated objective. It seems like a tough task to have both protagonists with different skill sets, can both do missions equally as well, regardless of the choice you pick, but Ubisoft aced their approach in creating this new and improved dual-protagonist system. Promotional image for Assassin's Creed Shadows via Ubisoft Assassin’s Creed Shadows has also succeeded on the technical side of things. Through graphics comparisons, looking at each platform side by side, it is evident to see how each game was crafted for the different platforms, sometimes all with different levels of overall power. For example, on the base high end consoles, the PlayStation 5 and Xbox Series X, the game runs excellent and was perfectly optimized for both consoles that are likewise equal in internal power levels. You can notice a difference in the less powerful devices too, as for the Xbox Series S and lower end gaming PC’s, the game has had to make graphical sacrifices to perform well on these platforms that lack the pure horsepower that the higher end devices have. But Ubisoft has still managed to optimize and make Shadows run well even with lesser power platforms. Another difference is the very high end systems, such as the PS5 Pro, which is Sony’s high end PlayStation 5 console and also compares well to high end gaming PC’s, where there is a clear visible difference even standing beside the base new-gen gaming consoles, the PS5 Pro has easily visible graphical improvements to the base PS5, even considering the original PS5 is a very powerful console. Ubisoft took their time perfectly optimizing the game so that you get a great experience no matter where you play. The hype of Assassin’s Creed Shadows remains high, as the game is just entering its first full week after release. There is lots still to be explored in this game, both with upcoming post-launch content and future updates that the game may receive. It is evident the gaming community and all Assassin’s Creed fans can be glad with the so far very successful launch last week, and excitement further of what's to come. The new life of Assassin’s Creed Shadows has only just begun, and the fans clearly cannot wait to see how the next months into the games life cycle continues. Assassin's Creed Shadows is available now comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. Hayden Bird

  • Deciphering the Secrets of the Assassin’s Creed: Shadows Marketing Campaign | TheOnesWhoCameBefore

    Deciphering the Secrets of the Assassin’s Creed: Shadows Marketing Campaign Breakdown Share 14 May 2024 Written By: Edited By: ActualSpider-Man Edenoi Back To Database The Assassin's Creed Red marketing campaign has finally begun, teasing the release of the Official Cinematic World Premiere Trailer , which will launch 15th May 2024. Eagle-eyed fans were quick to spot a series of numbers hidden within promotional images, and the hourglass in Osaka promo video. Here are the findings by TOWCB Team members ActualSpider-Man and Edenoi . Code 1: A pattern and key found on the Ubisoft website 1 2 3 4 5 6 7 8 9 1 カ セ ゾ ノ ョ ソ ィ ゴ ケ 2 ム 。 ギ マ ブ ジ リ 〜 ゥ 3 ン ヅ タ ユ レ ア ビ ョ コ 4 ヌ ロ オ ヂ ヒ ォ イ ニ ホ 5 ル ・ ツ ウ ー ラ デ ッ ハ 6 ネ サ ミ ボ ワ エ メ テ ド 7 ス ゲ ガ フ ゼ ェ バ ヤ ュ 8 チ 、 ベ モ ザ ナ ト ※ シ 9 ズ ァ ク ダ ヲ キ ャ へ グ Numbered pairs are deciphered columns 1st, rows 2nd to find the correct katakana: 62 11 13 95 43 45 27 13 ジ カ ン ハ ユ ウ ゲ ン Ji Ka N Ha Yu U Ge N 時間 は 有限 Time is limited 11 91 65 95 16 85 78 56 55 39 84 18 72 77 76 65 53. カ ケ ラ ハ ネ ッ ト ワ ー ク ニ チ リ バ メ ラ レ Ka Ke La Ha Ne T To Wa - Ku Ni Chi Ri Ba Me La Re 欠片 は ネットワーク に 散りばめ られ Fragments are scattered throughout the network. 17 68 96 91 74 95 94 45 98 97 45 41 11 32 78 68 15. ス ナ ド ケ イ ハ ホ ウ シ ュ ウ ノ カ ギ ト ナ ル Su Na Do Ke I Ha Ho U Shi Y U No Ka Gi To Na Ru 砂時計 は 報酬 の 鍵 と なる The hourglass is the key to the reward. 74 61 99 37 83 74. イ ソ グ ガ ョ イ I So Gu Ga Yo I 急ぐ が 良い It's better to hurry. 1SS1SS9NS3R55D.COM/ ????????? = ASSASSINSCREED.COM/HOURGLASS This leads to a website where you can enter a code to get some sort of in-game item! We won't say what the code is for now, but the clues are available... Code 2: Numbers hidden in Assassin's Creed Social Media Banners 74 18 78 84 95 47 33 35 75 54 78 35 イ チ ト ニ ハ フ タ ツ デ ヒ ト ツ I Chi To Ni Ha Fu Ta Tsu De Hi To Tsu 1 と 2 は 2つ で 1つ One and two are two in one. 26 13 59 98 15 84 95 78 69 59 42 86 サ ン ヲ シ ル ニ ハ ト キ ヲ マ テ Sa N Wo Shi Ru Ni Ha To Ki Wo Ma Te 3 を 知る に は 時 を 待て Wait until you know 3. Code 3: Binary hidden in a promotional image emailed out to fans 33 11 33 11 11 21 11 21 33 11 33 11 33 11 11 21 33 11 33 11 11 21 11 21 33 11 11 21 33 11 11 21 33 11 33 11 11 21 11 21 33 11 11 21 11 21 11 21 33 11 33 11 11 21 11 21 11 21 33 11 33 11 11 21 33 11 | タ カ | Ta Ka | 鷹 | Hawk = 0 11 21 | カ セ | Ka Se | 風 | Wind = 1 Converting the binary pairs into ASCII: 00110001 = 1 00110101 = 5 00110111 = 7 00111001 = 9 [1579, the year Yasuke arrived in Japan! Kudos to @edenoi_ / u/BPotatoes for deciphering all this themselves, and giving us all the breakdown! Code 4: Engraved on the Hourglass There was also one more minor puzzle seen solved by u/Ajxtt on Assassin’s Creed News: Code 5: Second Hourglass Message The Assassin's Creed Twitter followed that last video up with another, containing a separate code: Code 6: Assassin's Creed Twitter Bio 66 85 39 17 62 39 75 98 15 98 59 36 35 91 エ ッ ク ス ジ ク デ シ ヲ ミ ツ ケ E K Ku Su Ji Ku De Shi Wo Mi Tsu Ke X 軸でし を 見つけ Find on the X-axis. 56 74 62 39 75 48 39 86 69 59 98 15 75 63 24 45 ワ イ ジ ク デ モ ク テ キ ヲ シ ル デ ア ロ ウ Wa I Ji Ku De Mo Ku Te Ki Wo Shi Ru De A Ro U Y 軸 で 目的 を 知る で あろう You will know the purpose on the Y-axis. Code 7: New Twitter Banner 38 38 38 38 37 35 34 33 30 30 30 30 29 28 27 26 25 23 17 18 13 10 9 9 8 8 10 11 11 13 13 13 15 17 19 19 21 24 24 23 22 21 20 20 19 18 18 18 17 15 13 13 13 11 9 7 6 4 3 2 1 1 1 1 2 2 2 3 4 6 7 9 10 12 12 11 10 11 11 12 12 11 13 15 16 22 26 28 30 31 31 31 31 30 29 30 34 37 38 19 18 17 15 15 15 15 14 13 12 11 10 8 4 2 2 2 1 2 3 3 3 4 6 8 9 10 11 14 16 19 21 22 21 23 25 26 30 32 33 35 34 31 30 29 28 26 25 21 22 21 19 16 15 14 13 13 14 14 14 15 16 17 18 22 24 23 27 28 29 31 31 31 32 33 33 33 34 36 37 38 39 39 39 39 38 38 37 36 34 33 30 27 25 23 21 21 22 21 These numbers don't fit the usual cipher, but interestingly, there are 99 numbers in each block. If you pair them together as coordinates, you get this: (38,19) (38,18) (38,17) (38,15) (37,15) (35,15) (34,15) (33,14) (30,13) (30,12) (30,11) (30,10) (29,8) (28,4) (27,2) (26,2) (25,2) (23,1) (17,2) (18,3) (13,3) (10,3) (9,4) (9,6) (8,8) (8,9) (10,10) (11,11) (11,14) (13,16) (13,19) (13,21) (15,22) (17,21) (19,23) (19,25) (21,26) (24,30) (24,32) (23,33) (22,35) (21,34) (20,31) (20,30) (19,29) (18,28) (18,26) (18,25) (17,21) (15,22) (13,21) (13,19) (13,16) (11,15) (9,14) (7,13) (6,13) (4,14) (3,14) (2,14) (1,15) (1,16) (1,17) (1,18) (2,22) (2,24) (2,23) (3,27) (4,28) (6,29) (7,31) (9,31) (10,31) (12,32) (12,33) (11,33) (10,33) (11,34) (11,36) (12,37) (12,38) (11,39) (13,39) (15,39) (16,39) (22,38) (26,38) (28,37) (30,36) (31,34) (31,33) (31,30) (31,27) (30,25) (29,23) (30,21) (34,21) (37,22) (38,21) Now if we graph those points: Okay, it definitely looks like something. In fact, it looks like a map! Now, the first hourglass video depicts the Shinsekai neighborhood in Osaka, and the second hourglass video depicts Todai-ji temple in Nara: Osaka and Nara are both in the Kansai region of Japan. Let's take a look at a map of Kansai: That sure looks a lot like our graph up there! Could this be where Shadows is set? Code 8: Facebook Banner 17 68 96 91 74 95 34 36 35 59 11 39 21 96 48 ス ナ ド ケ イ ハ オ ミ ツ ヲ カ ク セ ド モ Su Na Do Ke I Ha O Mi Tsu Wo Ka Ku Se Do Mo 砂時計 は お密 を 隠せ ども Hourglass, hide your secrets. 93 13 62 35 95 61 41 96 49 74 84 63 72 コ ン ジ ツ ハ ソ ノ ド ダ イ ニ ア リ Ko N Ji Tsu Ha So No Do Da I Ni A Ri 今日 は その 土台 に あり Today we are at that foundation. Possibly this is a reference to the messages written on the bases of the hourglasses? Did we miss anything? Let us know in the comments! comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest May 14, 2024 There's a new code in the Bio of the AC twitter... Dunno if that's of any use Like Reply About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man

  • This Week in Assassin's Creed Virtual Photography: March 12th - 18th 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: March 12th - 18th 2022 Community Share 2 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database ! Widget Didn’t Load Check your internet and refresh this page. If that doesn’t work, contact us. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin | TheOnesWhoCameBefore

    Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin News Share 13 Feb 2024 Written By: Edited By: Colum Blackett (Col_96) Back To Database ! Widget Didn’t Load Check your internet and refresh this page. If that doesn’t work, contact us. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • AC Community Questions: Ben Weal (TOWCB Digital Analyst) | TheOnesWhoCameBefore

    AC Community Questions: Ben Weal (TOWCB Digital Analyst) Community Interview Share 14 Apr 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database For this round of Assassin's Creed Community Questions, we invited Ben Weal, Digital Analyst for The Assassin's Creed Partnership Program // TOWCB's Core Team. Col: Hi Ben. Thanks for joining us today! Please could you tell us a little bit about yourself, and your role within the Assassin's Creed Community. Ben: First of all, hi Col and thank you for welcoming me to The Ones Who Came Before. So, at the moment I am currently working in London in private healthcare but would like to move more into a marketing role. That is what led me to get in contact with you to try and get some experience by working with you on TOWCB community. So, my role within the community will be to help with the analytical side of things, helping us understand what our audiences like and what they want to see more of. I will also be assisting with the social media side of things to help increase our following within that department. Col: How did you end up joining The Ones Who Came Before Team, and how are you finding it so far? Ben: As I was saying I am currently in private health care but I am interested in moving into a more marketing type role. I am specifically interested in the numbers and the statistics of things. For example, seeing how many people visited a certain page and the percentage of those people who returned to that page. So far, I’ve just been going over the analytics side of things and making notes on what pages are performing well and what can be improved on. I’m excited to delve deeper and get my teeth stuck in! Col: Do you have any project plans for 2023, and what are you hoping to achieve by joining TOWCB? Ben: I don’t have any specific plans for 2023 but I am excited to be a part of the TOWCB team and to help you guys grow as a community. Col: Do you have any personal AC goals you would like to achieve, or for The Ones Who Came Before? Ben: I think the main goal for me is to help increase TOWCB presence and improve the site's SEO throughout the coming year. Col: Are you looking forward to working alongside the team to help boost The Ones Who Came Before on social media channels and search engines. Ben: I’m very excited to get cracking with the rest of the team and to help out in any way I can. I believe me and Michael will be working alongside each other on some social media projects to help improve the community's presence. This will be very interesting and insightful for me as I know Michael has quite a good knowledge around this sort of area. I’m looking forward to learning lots of new things from the whole of the team! Col: Which game would you consider to be your favourite? Ben: I first started playing Assassin's Creed when I got an Xbox 360 which was a while ago now. I believe it was Assassins Creed II but I have been playing the games ever since then. The franchise has come so far since then, it’s crazy. I think my favourite game at the moment has to be Odyssey. I’m big into Roman times and love all films that have to do with that period of time. So the fact that I could Sparta kick NPCs non stop was such a win for me. Valhalla is a close second but it has to be Odyssey. Col: Do you have a favourite piece of Assassin's Creed merchandise? Ben: I do not have any merchandise myself but I am a big fan of the replica sword that you own Col. I remember the first time I went round to yours and it was the first thing you showed me. Very cool! Col: Have you visited any of the locations from the games? Ben: When I went to Greece on holiday it was my plan to try and visit some of the places from the game but unfortunately I did not manage it. Maybe next time. Col: Which Assassin's Creed character would you say you have the most in common with? Ben: Difficult question. I cannot remember the characters name but it was in Odyssey on the first island you start on. The character gives Alexios tasks to do which eventually helps him to leave. The character was just very chill and laid back; not much stressed him out. I like to think I am similar in that respects. Col: Are you excited for the launch of Assassin's Creed Mirage? Ben: I am looking forward to the new game. I have not seen too much about it as I like going into it without knowing too much. From the same bits that I have seen though it kind of looks like the Assassin's Creed of old, which is very exciting. Col: What would be your dream setting for the upcoming AC Netflix TV series? Ben: My dream setting for the series would obviously be based around Greece like the Odyssey game. Col: Are there any cut features from the series you would like to see return in the next installment? Ben: One of my favourite side quests within any game has always been hunting mythical creatures and collecting their special items. It was done well in Odyssey and Valhalla so Im excited to see if they will keep that in Mirage. Col: Where can our community members find you online? Ben: I can be found on instagram under BGW1703. We would like to say a huge thank you to Ben for joining us for this round of AC Community Questions! . His work behind the scenes will massively boost our digital profile, and we look forward to working alongside him and the rest of the team to leave our mark on the Assassin's Creed community. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 04th to 10th September | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 04th to 10th September Community Share 13 Sept 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: AC Land A New Hope Game: Assassin’s Creed Origins VP Artist: @ astroghost001 “Who’s the more foolish? The fool or the fool who follows him” Egypt is a place of wonder and every time I return to Origin’s I am blown away by the beauty of the game. Playing as a Medjay turned Hidden One scouring the lands in search of The Order is so much fun, and I cannot thank Ubisoft enough for adding a photo mode to this entry. This capture is giving off real Star Wars vibes, in fact it could have easily been take in the new game. Absolutely love the framing for this shot, and that delightful shadow cast over the sand is sublime. Nice touch to have Bayek riding his horse through the middle. I am sure there is a similar shot to this in the Origins art book. Sunset Game: Assassin’s Creed Valhalla VP Artist: @ kristina_m0509 “The truth of a man lies not in the land of his birth but in his heart” Set just before the events of 878 AD, Assassin’s Creed Valhalla allows you to play as a Viking called Eivor as you travel across England in search of glory. You can raid and form political alliance in your quest to uncover your destiny. Despite this the world around you is stunning and ripe to capture using the photo mode. This shot from Kristina perfectly shows this with its astonishing depiction of the English landscape. The colours are a representation of autumn, and the mix of terrane beautiful. I adore the sunlight reflecting from the water and the raven hovering in the sky. Link to Set: The Land is my Church Game: Assassin’s Creed Valhalla VP Artist: @ KeenEyeVP “God created everything that surrounds me. The land is my church, and I pray each day Lord.” What I love about the Assassin’s Creed series is its ability to explore history, and Christianity has been a big factor right from the first game. Assassin’s Creed Valhalla is able to show both Pagan and Christian ways but also delves into the Isu side of things. This impressive capture symbolises the time period and the change from Roman to Saxon. I love the scope of the shot, the bird’s eye view is phenomenal. You can see that the Cathedral is the focal point and everything else surrounds it. Absolutely stunning colours and views across England. Link to Set: Islands Game: Assassin’s Creed Odyssey VP Artist: @ tn_taurus “I have seen too many people die. I have walked from one end of the earth to the other” We now know that Kassandra has spent many years traveling around protecting civilisation from destruction. This burden would have been heavy and her time spent in the Greek Island probably felt like a lifetime ago. This capture is of Sparta and the wonderful views that surround it. This beautiful shot encompasses everything Odyssey set out to do in terms of world building. You cannot deny these vista are spectacular. Nice choice to return to Kassandra’s home, the landscape looks so inviting and that sea apt for exploring. Link to Set: Snow Capped Game: Assassin’s Creed Odyssey VP Artist: @ cop_filip “Someone, I tell you, in another time will remember us” Assassin’s Creed Odyssey has a wide range of breath-taking landscape to behold. The White Crystal Hills, the statue of Zeus, and the snow mountains of Taygetos, to name a few. The Makedonia Mountain in this awe inspiring shot from Filip looks just like the aforementioned snowy mountains. The framing of this capture is flawless with the autumnal trees acting as a boarder to the gorgeous snow-capped mountain. The river flowing through the middle of the forest is mesmerising as it snakes up towards the mountain. The colour tones could not be any more perfect and the shot in general looks just like a painting. The Ones Who Came Before Photo of the Week Judge: @ KaiVirtualPhoto ''This capture perfectly showcases the beauty of the Greek world as it was built in Assassin's Creed Odyssey. I love how the golden trees and the river guide my eyes through the foreground all the way to the snowy mountains and the cloudy sky in the background. The composition is magnificent. Looking at this shot feels like staring at a very peaceful painting. Without doubt this picture deserves to be shot of the week. '' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up | TheOnesWhoCameBefore

    Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up News Share 8 Jun 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Ubisoft has spent the last week giving fans a sneak-peak at the upcoming Ubisoft Forward showcase event by sharing promotional images and videos of upcoming Assassin's Creed projects to build anticipation for the event. New images and teasers for Assassin's Creed: Mirage, Nexus and Jade have been shared, and we can't wait to cover all three in full when more information drops at Ubisoft Forward and beyond! Assassin's Creed Mirage Learn more about Assassin's Creed Mirage Friday June 9th, when episode one of a special three-part video series dedicated to the game's development releases. Screenshots from the promo video Here we see an underground staircase for Basim to use in a resticted area. This may be one of the ways in which players can achieve a non-confrontational mission playthrough, which stealthily brings him to his target area without being detected. Next up we see a new piece of concept art for Assassn's Creed Mirage showing two Assassins freerunning around Baghdad. Notice the similarities between the robes worn here and the Levantine Brotherhood in Assassin's Creed (2007). Here we see another piece of concept art, this time showing a masked figure hiding from a guard in a poor area of Baghdad. Could this be Basim in disguise making his way through a slum? Although poor quality due to being a recording of a monitor, we can briefly see tree parkour in action. Basim jumps from a wooden plank and onto a tree branch. Here we see a 3D render of an Assassin, likely Basim produced during the development stages of Assassin's Creed Mirage. On the left you can see another screen showing an Assassin wearing a hidden blade / vambrace gauntlet. The next shot is a sketch showing a diagram of a rope lift, something which first appeared in the Ezio games. It's great to see this mechanic return in Mirage as it is a quick and easy way to access rooftops. On the left, you can see the new Pole Vault mechanic, which allows Basim to jump across buildings. Here we see the pole vault in action, as demonstrated in the Assassin's Creed gameplay trailer. Towards the end of the video we see social stealth in action! In a return to its roots, Assassin's Creed Mirage is set to fully reimagine stealth, starting with blending. Hide in plain sight. A blade in the crowd. This is an essential part of being an Assassin. Using your surroundings to mask your appearance. The outline around the NPC's shows that they are unaware of Basim's presence, and also means that enemies will not notice his approach. Assassin's Creed Mirage will be unveiled in full at #UbiForward , on 12th June, 6PM BST. Assassin's Creed Nexus VR Assassin's Creed: Codename Jade Stay tuned for more Assassin's Creed coverage as we prepare to fully immerse ourselves in Ubisoft Forward and all the news it may bring. Check out our social media platforms below for further updates. comments debug Comments Write a comment Write a comment Partagez vos idées Soyez le premier à rédiger un commentaire. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 | TheOnesWhoCameBefore

    Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 Events Share 19 May 2023 Written By: Edited By: Colum Blackett (Col_96) Back To Database Here is our round-up of all the pictures taken at Comic Con Cape Town, which held the first promotional experience for Assassin's Creed Mirage at the Ubisoft booth! Gamers could find a backdrop featuring Baghdad at the Ubisoft Booth, with a photo competition which could lead to them winning a copy of the game. It's always great to see fans around the world celebrating the series, expecially in places often neglected by marketing campaigns, which tend to focus on US / UK events. Great work by Ubisoft South Africa for putting this experience together. Keep an eye on this article as we'll be updating it regularly with photos from the event. (Updated 22/5/23: 10 more photos added) Photo by Sandrokk Photo by wardog_jevon_ Photo by Forturand Photo by Thisisfuj Photo by Luna_Blossem Photo by The_BradleyGrantErasmus Photo by Skeptic_Weeb Photo by Lizlpienaar Photo by Kingmeyers Photo by Kiran Riggins Maharaj Photo by OliviaBallet564 Photo by Thomas Coetzee Photo by Thomas Moore Photo by the.thunder.foxx Photo by The_Band_Suzy Photo by Carlo Coetzee Photo by xEllaVanilla Photo by Dane Ryklief Photo by Sebastian Pombo comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Reevaluating Assassin's Creed Valhalla | TheOnesWhoCameBefore

    Reevaluating Assassin's Creed Valhalla Analysis Share 19 Jul 2024 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database Despite being the best-selling Assassin's Creed game Valhalla definitely doesn't have the best reputation. This makes sense in a lot of ways, the game's bloated and unstructured, with weaker characters than its predecessors. Even the stellar gameplay foundations from Origins feel like they've been diluted between games. Yet, I've got a bit of a soft spot for this messy Norse adventure. At launch, I considered Valhalla one of my favourite games in the series, and was enthralled by England, Eivor and the Raven Clan. The disappointing ending, lacklustre DLCs (I've still not even bothered picking up Dawn of Ragnarok) and updates that I think genuinely made the game feel worse to play, went to destroy that excitement, and soured the far too many hours I'd put into exploring this world. I'm not sure exactly why, maybe watching Duke of Whales’ excellent new ACII narrative breakdown gave me the hood bug again, but I felt the need to return to England, picking up on a save I abandoned a while back just after completing my first alliance arc. And, to be honest, I can see why I liked it so much. Now, straight off the bat, it's worth saying that I don't hold it in as high a regard as I did back at launch. The game is clunky, it has so many moving pieces that rarely flow well together. While likeable, Eivor is neither as fun as Kassandra or as well-written as Bayek, making her strangely forgettable. So you get this oddity, a mish mash of things constantly fighting for the spotlight. But paved over those issues, is a brilliant atmosphere, enjoyable exploration and a compelling gameplay loop sending you on adventures across the country before returning to spend your spoils at your settlement. It doesn't overcome these core issues, and at times the cover will crack and you're reminded of its flaws. Yet, in those moments between, when the mask is on firmly and you can fall into this Viking assassin fantasy, the game works. Boarding the longboat, setting a target and listening to your crew tell tales is just so immersive. It makes you want to take things slow, soak in the funny and obtuse tales from Eivor’s band of Vikings or just listen to Jesper Kyd’s stellar score. Rather than a constant swarm of loot filling your HUD, you can forget about gear hunts for miniscule upgrades and just enjoy your time in this beautifully produced - if a bit over the top - recreation of England. Even things like the regional arcs and small narrative tales add to this sense. Eivor isn't Kassandra or Bayek, jumping between thousands of quests at once with an endless list of goals and targets. She's single minded. Everything is about the settlement, and while the arcs will see you spending a lot of time getting attached to the people of each of England's many regions, your targets remain contained and allow that immersive atmosphere to take priority. I really wish this is what the game put all its time into, sharpening the narrative arcs, preparing a satisfying conclusion where we see Aelfred form the Templars and cutting out the needless high fantasy elements. There's a game here that could take the strengths of the RPG trilogy, and make it work within the fantasy set out by Assassin's Creed I. Eivor's a constantly hunted outsider, taking down a corrupt political and religious order, being forced to face both the merits and failures of her beliefs - she's a precursor to Altair in many ways. Unfortunately, that story and game was drowned out by indecisiveness, misdirection and bloat. I only hope that Shadows doesn't make the same mistakes, but knowing Ubisoft Quebec… comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases so far including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! Finn Fletcher

  • Code of Conduct | TheOnesWhoCameBefore

    By using the services provided by TOWCB and its partners, I hereby agree to follow the code of conduct and community standards. Code of Conduct The Ones Who Came Before (TOWCB) is an Assassin's Creed Fan Community established in 2014. We provide news, theories, and updates to fans of the franchise worldwide. By using the services provided by The Ones Who Came Before and its partners, you hereby agree to follow our community standards and code of conduct. Standards We expect all community members to behave in an appropriate manner when using services provided by TOWCB and partners. I agree to show respect and courtesy to admins and other members of the community. I will make sure that the language I use is appropriate for community members of all ages. Comments containing swearing may be removed I understand that TOWCB and its partners have the right to moderate, edit, or remove interactions that fall below expectations. I will behave in a manner that does not discredit TOWCB or undermine public confidence in our services. I understand that bullying or abuse of any kind will not be tolerated and may result in a ban from services provided by TOWCB. I will not discriminate or behave in an inappropriate manner. I will not pressure or harass members of the admin team when I disagree with content. I will refrain from using sexual language and imagery when using the services provided. I will not encourage or take part in illegal activities (such as promoting drugs) when using the services provided. I will refrain from discussion regarding leaked content. I will report comments, actions, and other interactions that fail to meet our community standards and violate our code of conduct. I understand that TOWCB admins have the power to permanently ban those who fail to meet the community standards. I will not post content generated through AI as it encourages content theft. Moderation The Ones Who Came Before admins will review actions that fall below the community standards on a case by case basis. Behaviour which breaks the code of conduct may lead to an immediate ban or removal of content. Those who spoil upcoming games, moments, endings etc for members of the community or admins may also receive a ban. We have the right to log ALL interactions we believe fails to meet the standards. This may also be used as reference if we choose to contact and discuss an incident. I will not steal content created by TOWCB or its partners without asking permission/credit Behaviour We Encourage Positive attitude Encouragement Debate Consideration of other people’s perspectives Leadership Innovation Creativity Cooperation Respect Problem-solving Avoiding unhealthy conflict with other people

  • Searching for the Creed: Assassin's Creed Florence Landmarks | TheOnesWhoCameBefore

    Searching for the Creed: Assassin's Creed Florence Landmarks Other Share 18 Feb 2024 Written By: Edited By: Yasmin Page Colum Blackett Back To Database Banner by Thea Marie Rivedal ( Moonchildgecko ) Florence. The 15th century. The cobbled streets are bustling with merchants selling their wares — wools and silks dyed in bright colours, cheeses and breads, carpentry and armour. Bankers and nobles dressed in the finest velvet pass shops displaying artworks painted in the studios of the masters. Doctors call out their cures, masked in white and smelling of herbs and spices. This world comes alive half a century later in Assassin’s Creed 2. As the birthplace of the Italian Renaissance, Florence was a city of economic and cultural development, but hiding behind the mask of wealth and beauty was the political tension and violence of medieval Italy. Through Ezio, players get to interact with key figures (Leonardo da Vinci, Caterina Sforza, and Rodrigo Borgia, to name a few), experience historical events (such as the Pazzi Conspiracy, the Siege of Forlì, and the Bonfire of the Vanities), and explore Florence as it would have been in the 15th century. The Assassin’s Creed series has always done this well; weaving the war of the Assassins and Templars into the game’s chosen time period to create an exciting narrative. History is rich with stories — with intrigue and murder, betrayal and honour — and through the medium of gaming we are able to experience them. It is as close as you can get to time travel. Although some important locations in Assassin’s Creed II don’t exist, such as Leonardo’s Workshop, La Rosa Colta and Palazzo Auditore, many of the locations that players can visit exist in real life. Here are several of the real/modern day versions of those places! Cathedral of Santa Maria del Fiore/the Duomo The Cathedral of Santa Maria del Fiore, known as ‘The Duomo’, is the most famous landmark of Florence. It looms over the city, the gold tip of the dome peaking over rooftops and between buildings, a constant reminder of its presence. Construction on the cathedral was begun at the end of the 13th century. The next hundred years saw it pass between several architects, who enlarged it from the original design and began planning for the dome. There was a problem however: the technology hadn’t yet been invented to build and support a dome of that scale. The city’s leaders decided to hold a competition to find an architect willing to take on the challenge and it was won by Filippo Brunelleschi. Considered an unconventional choice, both in how he was primarily trained as a goldsmith and sculptor instead of an architect, and for his unique suggestions of how to go about the construction, Brunelleschi’s design was nevertheless successful and has since been considered one of the greatest feats of engineering. The dome was finally completed in 1436, 140 years after the cathedral was begun. In Assassin’s Creed II, just like in real life, the cathedral is a central part of Florence’s history and culture, and as such it’s fitting for there to be a story section set here. As Ezio, players have to try to stop the Templar plot to assassinate the Medici brothers. Lorenzo and Giuliano de’ Medici really were attacked during Mass by the Pazzi conspirators, Ezio’s Templar targets in game, who wanted to the Medici family out of power. The Cathedral of Santa Maria del Fiore also holds one of the game’s six Assassin tombs. Ezio has to navigate the scaffolding inside the unfinished cathedral and climb high inside the dome to reach the tomb of Iltani. The Cathedral is free to enter, but visitors can also buy tickets to climb the bell tower, the dome, and visit the the museum and baptistry, starting at €15. Palazzo Vecchio/Piazza della Signoria For Ezio, this is where everything goes wrong. The tower prison cells that historically held people such as Cosimo de’ Medici and Girolamo Savonarola, now trap Giovanni, Federico and Petruccio. In the morning they are executed. It is here, standing in the Piazza della Signoria, that Ezio sees the darkness his city is capable of, and it is here, that he is set on his journey of revenge and justice. Originally called Palazzo della Signoria, Palazzo Vecchio was where the governing body of renaissance Florence (the Signoria, or Priori) ruled from. The name was eventually changed to what it is today (“the Old Palace”) when the Medici family who were living there at the time moved their primary residence over the river to Palazzo Pitti. There are a several story points set here. The murder of Ezio’s father and brothers is the most poignant, but Palazzo Vecchio is also where Ezio assassinates Francesco de’ Pazzi, and where part of the ‘Bonfire of the Vanities’ DLC is set. In-game, Francesco de' Pazzi is the only one of the Pazzi conspirators Ezio assassinates in Florence, but historically several of the other conspirators were captured and executed at Palazzo Vecchio alongside him. The rest were hunted down and killed in the years that followed — some were hiding as far away as Constantinople. The old stone building has an imposing presence, towering high over the piazza in front of it. It’s easy to imagine it being a place of power all those centuries ago, a place that inspired fear in those who rose up against the city, and a place that gave hope for change to others. The Palazzo Vecchio museum is €17.50 to visit, plus an additional €12.50 to climb the tower and battlements. Ponte Vecchio Ponte Vecchio is easily another of Florence’s most famous landmarks. So much so that when the German army retreated from the city at the end of the Second World War, it was the only bridge that wasn’t destroyed. This is where players are first introduced to teenage Ezio, as he taunts, then fights, Vieri de’ Pazzi’s gang and gains his signature lip scar. During Ezio’s time Ponte Vecchio would have been lined with butchers and fishmongers, but nowadays the shops crossing the bridge sell jewellery. Another feature of the bridge is the Vasari Corridor, which the Medici family commissioned Giorgio Vasari to build in the mid 1500s. They wanted a way to travel safely between Palazzo Vecchio and Palazzo Pitti without having to ride through the city streets. The resulting passageway stretches one kilometre, crossing Ponte Vecchio and the Uffizi Gallery on the way to its destination. Ponte Vecchio is free to visit. Palazzo Medici Riccardi Palazzo Medici was the primary residence of the Medici family in the 15th century until it was bought by the Riccardi family in 1659. The Medici were one of the prominent banking families of renaissance Florence. Their power grew through the success of their bank and their involvement in the city’s politics (after the time period of Assassin’s Creed 2 some of the family members were even elected as Pope, as well as marrying into royalty), until they were the rulers of Florence in all but name. As a result, there were many attempts through the decades to remove them from power. As well as being key figures in Florence’s leadership, the Medici family were passionate patrons of the arts, commissioning works by artists such as Sandro Botticelli, Michelangelo Buonarotti and Leonardo da Vinci. Their support of artists was one of the reasons that Florence flourished as the cultural centre of the Renaissance. There is a Templar side quest set in Palazzo Medici where Ezio has to save Lorenzo from the soldiers who have invaded his home. The quest gives players a glimpse into the interior of the building, including the courtyard, gardens, and several rooms. Nowadays the palace is a museum, displaying some of the many artworks owned by the Medici. Palazzo Medici Riccardi costs €11.50 to visit Basilica of Santa Maria Novella Built in the mid 13th century, the church of Santa Maria Novella is home to sculptures and frescos by some of the most renowned Renaissance artists (such as Sandro Botticelli, Domenico Ghirlandaio, Filippo Brunelleschi and Giorgio Vasari.) In Assassin’s Creed II it hides one of the Assassin tombs (the tomb of Darius), and is also where Ezio overhears the Templars’ plan to assassinate the Medici in Sequence 4. Tickets cost €7.50. Basilica of Santa Croce Another of Florence’s churches, Santa Croce is the burial place of some of the most famous figures of the renaissance. Michelangelo, Galileo and Machiavelli are all buried here. In the game, this is where Ezio kills his first target: Uberto Alberti, the Gonfaloniere of Florence, Templar, and the man responsible for the murder of his father and brothers. Tickets cost €8. Church of Santa Trinita The church of Santa Trinita is a far smaller church than the others on this list, but no less important. This was the church that featured the opening credits sequence of Assassin’s Creed II, when Federico challenges Ezio to race him up the bell tower. Looking out at the city in front of them, the world at their fingertips, anything feels possible. And for us as players, it is. Santa Trinita is free to visit The Uffizi Gallery Another place that may be of interest is the Uffizi Gallery. Originally it housed artworks from the Medici family’s private collection, including a wide selection of Roman sculptures, and it has since expanded to become one of the most famous art galleries in the world. Nowadays the gallery is home to more than 300,000 artworks, including several by Leonardo da Vinci such as the Annunciation (1472-1476) and Adoration of the Magi (1481). Leonardo’s Annunciation is one of the paintings players can buy for the Auditore Villa in Monteriggioni. Also, the gallery’s courtyard is lined with statues of key figures from the city’s history, several of which Assassin’s Creed fans will recognise — Leonardo da Vinci, Lorenzo de’ Medici, and Niccolò Machiavelli. While the Uffizi Gallery doesn’t feature in the game — it was built almost a century after when Assassin’s Creed 2 is set — it is definitely worth a visit. Tickets are €12, or €18 for combined access to the Boboli Gardens and Palazzo Pitti. Conclusion This is by no means a definitive list of all the Florentine landmarks that are featured in Assassin’s Creed, but these are the most important to Ezio’s story. Fans can walk the streets Ezio walked, steal through the narrow alleyways, climb the towers he scaled (albeit not throw themselves into a conveniently positioned hay bale) and enjoy the stunning views of Florence and the surrounding Tuscan landscape that Ezio scanned from his vantage points. Ubisoft has done a wonderful job of re-creating renaissance Florence, leaving fan’s eager to trace Ezio’s steps. Rich with history, culture and beauty, Florence should be at the top of the list of places to visit for every Assassin’s Creed fan. Sources: Cathedral of Santa Maria del Fiore: Vasari, Giorgio, and George Anthony Bull. The Lives of the Artists . Penguin, 1971. “ The Duomo. ” Encyclop edia Britannica , https://www.britannica.com/topic/the-Duomo “The Brunelleschi Dome.” Opera di Santa Maria del Fiore, https://duomo.firenze.it/en/discover/dome Ponte Vecchio: “Ponte Vecchio.” Visit Florence, https://www.visitflorence.com/florence-monuments/ponte-vecchio.html “The Ponte Vecchio (Old Bridge) in Florence.” Flanigan, Theresa. Smart History, https://smarthistory.org/ponte-vecchio-florence/ Medici family and Palazzo Medici Riccardi: Hibbert, Christopher. The Rise and Fall of the House of Medici . Penguin, 1979. “ The Palace.” Palazzo Medici Riccardi, https://www.palazzomediciriccardi.it/en/the-palace/ Palazzo Vecchio: “The Palazzo Vecchio Museum and Tower.” Visit Florence, https://www.visitflorence.com/florence-monuments/palazzo-vecchio.html Santa Croce: “Tombs and Memorials.” Santa Croce Opera, https://www.santacroceopera.it/en/themed-tours/tombs-and-memorials/ “Santa Croce.” Encyclopedia Britannica, https://www.britannica.com/topic/Santa-Croce Santa Maria Novella: “Santa Maria Novella & Museum.” Visit Florence, https://www.visitflorence.com/florence-churches/santa-maria-novella.html Other articles in the series: Searching for the Creed: Assassin's Creed London Landmarks Banner by Thea Marie Rivedal ( Moonchildgecko ) comments debug Comments Write a comment Write a comment Compartilhe sua opinião Seja o primeiro a escrever um comentário. About the Author Yasmin is a Digital Artist based in Melbourne, Australia who discovered the Assassin's Creed series in 2019. Since then she has fallen in love with the franchise and created beautiful realistic digital artworks of several of the main characters. By joining TOWCB, we hope to introduce Yasmin to the AC Community by collaborating on a number of exciting projects such as art releases and podcasts. Yasmin Page

  • This Week in Assassin's Creed Virtual Photography: 18th - 24th June 2022: Origins Edition | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 18th - 24th June 2022: Origins Edition Community Share 25 Jun 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Silhouette Game: Assassin’s Creed Origins This week’s first capture comes from @ Brentassins over on Twitter. A moody shot to get us started this week. This is an impeccable silhouette of Bayek scouring the lands in search of The Order. The strong golden background really brings the capture together with the sun but a speck in the background. I feel Assassin’s Creed Origins really lends itself to this type of shot, truly magnificent. 2) Writings on the Wall Game: Assassin’s Creed Origins Photo number two comes from @ G_Assassin90 a member of our Assassin’s Creed VP Twitter Community. A slightly different capture next as we see some incredible writings. To quote Bayek ‘Ancient writings from the Old Kingdom’ perfectly sum up this shot. In fact this photo really does remind me of promotional material for Assassin’s Creed Origins. It also look very similar to the loading screen in the game. I would love to see it translated. 3) Cleopatra’s Reign Game: Assassin’s Creed Origins This week’s third shot comes from @ thebritenite over on Twitter. Photo number three is a beautiful story board of Cleopatra. A pivotal character in the game, I find this capture a stunning representation of her. I admire the shots of the pyramids so elegant, especially the one with the two tips. Then of course the Queen herself, such a strong character, I assume these shots were captured in the Discovery tour. 4) Senu Game: Assassin’s Creed Origins VP number four comes from @ G_G_snaps over on Twitter. I love this shot, Senu is my favourite companion and she is just such a graceful bird. The position of Senu here is incredible. The details are so intricate, I think the colour tones really make her stand out. Having Senu in the game really adds so much in terms of gameplay and photo opportunities, it is great to see her get the lime light by herself for once. 5) Bayek of Siwa Game: Assassin’s Creed Origins The final capture of the week comes from @ horace0816 over on Twitter. This is one of my favourite Assassin’s Creed captures ever. The mix of black background and a sprinkling of light across Bayek’s hood make for a menacing feel. The capture really showcase the immense detail of Bayek in his classic outfit. There is great mystery in this shot, no more so than the lack of light on Bayek’s face. He is most definitely waiting in the shadows to…………. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin's Creed Virtual Photography: 28th May - 3rd June 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 28th May - 3rd June 2022 Community Share 12 Jun 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Caveman Game: Assassin’s Creed Odyssey This week’s first capture comes from @CosmosThief over on Twitter. I am not sure if Alexios has been featured yet in our weekly showcases, however this shot makes a great debut for him. I am a fan of how this capture has been put together, such a small snapshot yet so striking. A fantastic silhouette of the Eagle Bearer brought to life by the light pouring in from above. 2) Eagle Vision Game: Assassin’s Creed Odyssey Photo number two comes from @ kingforever008 , member of our Assassin's Creed VP Twitter community. For me this is photo of the week in our community. What an incredible capture of Ikaros and Kassandra. The striking thing about this is the positioning. It’s not always easy to line these sort of shots up. The subtle colour added to the eyes really make this capture something special. I think Bayek and Eivor should be next to complete the set. 3) Birdman Game: Assassin’s Creed Origins This week’s third shot comes from @ IshaanMishra05 over on Twitter. There had to be an Assassin’s Creed Origins capture in this week after the release of the 60fps patch. Continuing with the theme of hero and their pets, we see Bayek and Senu watching over the land. I love the colours in this picture, they really make the silhouette of Bayek stand out. The white pouring in also makes it feel like there is a sandstorm blowing in. 4) Landscape Game: Assassin’s Creed Valhalla VP number four comes from @ jules_vp_ over on Twitter. The fourth capture of the week actually comes from an amazing set of environmental shots. This picture really shows off how stunning the landscape is in Assassin’s Creed Valhalla. The positioning of this capture is beautiful. Your eyes are just drawn down to the rocks and the amazing reflections in the water. I have been blown away by the details and the design of England in Valhalla. I think it was a nice change of pace after two very sun-drenched entries. 5) Night in Venice Game: Assassin’s Creed II The final capture of the week comes from @ Sirnotbanndwulf , member of our AC VP Twitter Community. For our final shot of the week we return to Italy and roll back the years to Assassin’s Creed two. I love this capture it is full of nostalgia for me. I would adore to play this game again with improved graphics and Unity movements. This is a fantastic capture showcasing the rooftops of Venice, I am mostly liking the light coming from the moon. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Compartilhe sua opinião Seja o primeiro a escrever um comentário. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • A Message to our Community | TheOnesWhoCameBefore

    A Message to our Community Other Share 26 Jun 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Event Log: Assassin's Creed Roleplaying Game Early Access Digital Event | TheOnesWhoCameBefore

    Event Log: Assassin's Creed Roleplaying Game Early Access Digital Event Events Share 8 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Back in September, we were lucky enough to be invited to attend a digital event for the upcoming 'Assassin's Creed - Roleplaying Game' by CMON Games and Ubisoft, which is due for release October 2024. Those who attended the event were given early access to the reveal trailer, and had the opportunity to ask the Dev Team questions about the project. Immerse yourself in the legendary Assassin’s Creed © video game universe. Play across time from the modern day to the ancient world, experiencing different eras and interpreting characters belonging to cultures from every corner of the planet. The fight between the Assassin Brotherhood and the Templars is more than a battle of stealth and blades. It is a conflict between tyranny and free will that affects humanity itself. Designed by Max Castellani and Andrea Macchi (Brancalonia, Inferno: Dante’s Guide to Hell), along with Francesco Nepitello (Lex Arcana, The One Ring), the Assassin’s Creed Roleplaying Game faithfully replicates the atmosphere and setting of the video game, in a cinematic experience that brings together a team of modern-day characters as they synchronize with their ancestors to unlock mysteries hidden in history itself. I was blown away by the sheer amount of concept art which has been created for the project, which has so far been featured in the promotional campaign and the game itself. It really is incredible how the artists managed to create new concept art for older games such as Brotherhood and Liberation just for the game, whilst remaining faithful to the series. Finally, I was equally as impressed by the team's dedication to player choice, incorporating a huge wealth of Assassin's Creed lore into the game which impact each and every playthrough. ''The Assassin's Creed Roleplaying Game is a game promoting strong narrative and creative solutions. The players are encouraged to approach any situation with action and stealth, but can also rely on their characters’ mental acumen or social ability. They will employ skills which are not only those of their modern-day characters, but also those that made their Ancestors famous.'' In particular, the dedication to Modern Day is admirable, after numerous games have stripped away its importance over time. We were also sent a package containing an Altair figurine prototype! Check out the unboxing video on our TikTok channel! Look out for more coverage of the Assassin's Creed Roleplaying Game on our social media channels as we get closer to launch! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Rally The Creed Podcast: Episode 2 - October Round-up | TheOnesWhoCameBefore

    Rally The Creed Podcast: Episode 2 - October Round-up Podcast Share 29 Oct 2020 Written By: Edited By: Ashlea Blackett Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • Assassin's Creed Valhalla Starter Guide: Norway | TheOnesWhoCameBefore

    Assassin's Creed Valhalla Starter Guide: Norway Guide Share 2 Feb 2021 Written By: Edited By: Aaron Young Ashlea Buckley Back To Database Assassin’s Creed Valhalla can seem like a daunting game at first. When you start in Norway the map is already a decent size. The amount of collectables and content to discover can feel slightly overwhelming, especially with most of the main game set in England. In this article I will try and set you up for your Viking adventure, with hints and tips for your beautiful starting location, Norway. I am going to keep away from the story aspects of the Norway arc, as it is best you discover this yourself. The only thing I will say is that the story can drag you in, and before you know it you will be sailing off to England without exploring everything Norway has to offer. Take time in-between quests to have a look around. Important to note, you will be able to return to Norway at any moment once you are in England. When you begin the game you will immediately start levelling up, however this is only the beginning. Norway is a snowy playground that you can use to set yourself up for your adventures in England. XP and the Map You will notice many icons scattered around Norway on the map. They range from gold (wealth), blue (mysteries) and white (artefacts). These are often separate from the main story and are here to enrich the experience. Completing the main quest will always be your best way to level up as the XP reward is high. The little gold markers have less of an impact on completing an area but offer valuable XP and resources. If you are a completionist like me then these small loot boxes are worth it even if they don’t seem like it at the time. For anyone who played Assassin's Creed Odyssey, Mysteries may come as a welcome addition. I found Odyssey a tad repetitive, but Valhalla’s Mysteries help diversify the world and keep things fresh. They often come with a small bit of problem solving, but be sure to check your surrounding area for clues. Mysteries are great for XP too, but don’t feel compelled to complete them all as some are power dependant. Gear and Skill Points Unlike Odyssey, don’t expect to find loads of gear throughout the world. Norway does not have many gear items and you can find yourself in the same outfit for quite some time. Personally I enjoy this, as I find I use each piece way more than I would in Odyssey/Origins. Your best way to scout out these gear pieces is to find the synchronization points. This will open up the world, and although Valhalla is less click and go, waypoints will become clearer after syncing with the world. Upgrading your gear can be done in multiple ways. The major upgrades will not be available until you reach England (Settlement Blacksmith), but runes and resources can be applied to your gear right from the start. I did this sparingly but if you follow the guidance above then you can use resources such as iron and leather to upgrade your gear as often as you like. Try not to get overloaded with skill points. The maximum power in Valhalla is 400, but this level will be increased during future DLC expansions. The points can be added to 3 different routes, however you do not have to specialise as by the end of the game you will most likely have filled all of the skill tree. Red is the way of the bear (Melee), yellow is the way of the raven (Stealth) and blue is the way of the wolf (Ranged). The game lets you view what is available under each section, so just find a skill you wish to acquire and work towards it. Combat Combat will take some getting used to but with perseverance you will prevail. I don’t tend to make the strongest builds or use that many different weapons, as I prefer to keep to the pure Viking simulator. If you take the time, you can make your character very powerful, even in the early stages of the game. When in Norway, I preferred the axe and the shield combination for close up fights and then switching to the bow for anything at a distance. There are not a lot of weapons to choose from in Norway, but there are enough to get you started. Once in England you will gain many more abilities which will tie in with your weapon choices. Health and stamina play a larger role in Valhalla. You will not have the luxury of health regeneration and must forage for food to store in a rations bag which can then be used during combat. Your stamina bar will deplete when running/fighting, so it is important to slow things down from time to time. Traveling and Discovering When navigating Norway it is best to use your longship. This will help you to discover fast travel points for easy access later in the game. It is also a great way to view the beautiful scenery Norway has to offer. On land you will find yourself on horseback. I found it a tad slow due to the mountain ranges. Try if you can to keep to the main paths, as this is a lot quicker and will not deplete your stamina. Quite often you will find items in the world that are trapped behind locked or barricaded doors. Sometimes it can be frustrating to find a way in. Remember, locked doors will always have a key nearby and Sýnin your raven can help. Sýnin cannot tag everything in the environment like Senu or Ikaros could, but your bird will still be useful for finding things. If that fails you have Odin’s sight (Eagle Vision) which will give you a glimpse of the environment around you. Anything that is barricaded will just be a small puzzle to solve. Keep an eye out for gaps in windows, or weakness in walls/roofs for a way in. Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

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