
Search
655 results found with an empty search
- 10_Rumor Hub | TheOnesWhoCameBefore
Rumor Hub Possible Ubisoft Employees spotted photographing Italian architecture 30 July 2018 Colum Blackett (Col_96) Rumor Hub Read More
- Assassin's Creed Movie: London Fan Screening Event | TheOnesWhoCameBefore
Assassin's Creed Movie: London Fan Screening Event Events Share 22 Dec 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database On the 18th December 2016, I attended an Assassin's Creed Movie Fan Screening in London. Special thanks to UbiJollyCharly and Ubi-QuB3. This Article contains Minor Spoilers for the Assassin's Creed Movie. When Laureline (UbiJollyCharly) invited me to the Assassin's Creed Fan Screening, I was quite surprised to be asked, as I had already attended a Press Event (London) and Gamescom (Germany) this year alone. I immediately accepted the invitation, and started packing my bags for London. I couldn't believe that I would be one of the first in the UK to see the Assassin's Creed Movie. On the 18th, I caught the train from Chester (Where my Uni is) to London Euston. There I met Dom (Ubi-QuB3) from the Assassin's Creed Team. We then walked to the hotel and prepared for the Fan Screening. Movie Advertisement at London Euston. After about an hour, we travelled to the event which was being held in the West End. Immediately we knew we were in the right place, as everyone in sight wore Assassin's Creed T-shirts and Hoodies. The fans were mainly Assassin's Creed Cosplayers, and many others who had won Fox Competitions. Before the screening I spoke to several AC Fans, and they were all excited for the Movie. I met Beth from Amazonian Cosplay Beth from Amazonian Cosplay was wearing her Maria Robes, which looked absolutely amazing! The event was packed, and all the AC Fans were taking pictures with the Aguilar and Maria Robes which were on display. After 45 minutes, everyone began to surrender their phones to security and enter the screening. Reunited with my fellow Assassin, Fae We all took our seats, and waited for the Movie to begin. I could tell that everyone in the room was really excited to see the movie early. I certainly was! The lights went out, and we were greeted with a message from Michael Fassbender and Justin Kurzel. They told us that we were amongst the first in the UK to see the Assassin's Creed Movie, and that they had worked very hard on it. The film began, and I couldn't help but pick apart the first 20 minutes (As I had seen a different version at a Press Event in May). I could spot major differences to the footage I had seen previously in May. Bits of which I had enjoyed had been removed, such as music by The Black Angels and the Apple Pickings Poem by Robert Frost. The little girl saying "Your Blood is not your Own" to Cal as he ran around the Abstergo facility was also unfortunately removed. The first 20 were not as creepy as what I had seen previously, but still made me feel sorry for Cal. Although I was noticing major changes, I still enjoyed the first 20 minutes. New bits had been added, such as young Cal trying to make a jump on his bike. Young Cal on his bike After 20 minutes had passed and Cal was placed in the Animus, I could stop comparing the Movie to the footage I had previously seen. I watched it as a fan of Assassin's Creed and Movies in general. I was overall really impressed with the film. The Animus 3.5 was absolutely great, and the cuts between Cal and Aguilar made total sense. The Bleeding effect was creepy once again, and felt like a real problem that could drive subjects insane. From the start I felt really sorry for Cal. His life is pain. The colours used in the film are extremely artistic, and Kurzel's style shines through. I found myself in awe at many of the scenes. I was very impressed with the film, and even though the plot was not as complicated as in the games (as not to confuse new audience members), it felt like Assassin's Creed. By this, I mean it actually feels like an Assassin's Creed Story that fits into the Universe, and not a film based on Assassin's Creed. The film was great, and I hope that everyone else enjoys it as much as I did. Please don't be put off by critics. Go and see the movie yourselves, and let me know what you think! The Spanish Brotherhood of Assassins Minor Plot Spoilers below Something I really liked that had not been in the footage (Press Event) were flashbacks and Memories as Cal is given the Lethal Injection. One of them shows him as a boy with his mother. This only adds to the weight of empathy we feel towards Cal. This was a great addition! Cal with his Mother The device used to cut Aguilar's finger is much more ceremonial than anything we have seen in the past. I had previously seen the device, as it is on display in ArcLight Cinema in Hollywood, but did not know it's purpose. It was also the first time in the franchise that we had actually seen an Assassin lose a finger! Initiation block Cal becoming a Modern Day Assassin! Ever since the death of Desmond, i've been hoping to see a strong lead Assassin in the franchise. Cal could well be the next big Modern Day Assassin. The Bleeding Effect hits him quickly, and his abilities are clearly impressive! I would love to see him again. Callum Lynch People who do not comply with the Animus become docile! This was scary to see. People who do not use the Animus properly lose their minds! Dislikes and Queries: The inclusion of Christopher Columbus. Does this contradict established Lore? Cal singing whilst using the Animus............ "We work in the Darkness to serve the Light". Mary Lynch. The Apple of Eden is now green when used. Did the film say a Templar had never held an Apple of Eden? (I'll need to rewatch to check this. Obviously wrong if this was indeed said) The ways in which the Apple could remove Violence are never explained. After the film, we watched the Leap of Faith trailer live. So glad he performed it without hurting himself! Thank you so much to everyone at Ubisoft and Fox who made this event possible!Overall, I really enjoyed the film. and plan on seeing it again soon. Thanks again to Dom and Laureline from the Assassin's Creed Team! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab | TheOnesWhoCameBefore
Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab Merchandise Share 22 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are pleased to reveal our unboxing video of the upcoming TITAN Evo 2022 Assassin's Creed Edition Gaming Chair, kindly sent to The Ones Who Came Before Headquarters by Secretlab! Keep an eye on our social media channels (below) throughout Summer 2022, as we continue our coverage of this stunning Animus-inspired Gaming Chair and the ongoing Assassin's Creed 15th Anniversary celebrations. We here at TOWCB will also soon be collaborating with Secretlab, so stay vigilant Assassins, as all will be revealed very soon. We hope that you enjoy our exclusive first look video! Secretlab Press Release Inspired by the Animus and the characteristic colours of the assassin's robe, the Secretlab TITAN Evo 2022 Assassin's Creed Edition is upholstered in Secretlab Neo Hybrid Leatherette and features a tonal red checkered pattern and futuristic Animus detailing on the side wings. The sigils of the Assassin's Creed series are embroidered on the backrest as a timeless ode to its legacy, designed specially for fans who have followed the series since 2007. Built on the award-winning Secretlab TITAN Evo 2022 series and available in sizes Regular and Xl, fans can enjoy world-class comfort as they revisit their favourite elements of Assassin's Creed or take a deeper dive into the lore of the highly-acclaimed series with the ongoing 15th Anniversary celebrations. Available for Pre-order now Discover the Assassin's Creed Collection at Secretlab.co.uk , releasing September 2022. TITAN Evo 2022 Assassin's Creed Edition Gaming Chair, Secretlab MAGPAD Desk Mat Assassin's Creed Edition. Secretlab MAGNUS Cable Management Bundle Assassin's Creed Edition. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Autumn 2019: Assassin's Creed Community Projects To Watch | TheOnesWhoCameBefore
Autumn 2019: Assassin's Creed Community Projects To Watch News Share 14 Nov 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Autumn is upon us, and members of the Assassin's Creed Community have been working tirelessly behind the scenes to craft unique and interesting fan creations. Here are our top 6 projects you should look out for this Autumn. 6. Galina Cosplay - Assassin's Creed Cosplay Project Check out this brand new Assassin's Creed cosplay project, created by Galina Cosplay for UniCon and Game Expo, which takes place in Belarus! The costume seems to take inspiration from tribal cultures, featuring elements such as feathers, beads and bone charms. It's clear that this Assassin is a badass warrior who you really don't want tracking you down! I can see this member of the brotherhood taming wild animals and using a mix of stealth and brutality to eliminate enemies. 5. Lorenzo de Sanctus - Assassin's Creed Japan Fanart Feudal Japan is a location many Assassin's Creed fans dream of visiting one day in a game, with the potential for ninjas, Samurai sword fights and epic rooftop battles. With the release of Ghost of Tsushima, AC fans can get a glimpse at what the setting could offer. 21 year old freelance concept artist Lorenzo de Sanctus has recntly been releasing his fanart on ArtStation. "Assassin's Creed is the game that i always loved, the idea, the style and the story! The idea to live the life of your ancestor is amazing. So I started to think about a game set in the Feudal japan, that could be great for me!" You can find all of his work here You can also follow him on Twitter 4. Connor Ellis - Orchestral Covers With the success of the Assassin's Creed Symphony, the AC Community is ready for more orchestral pieces to inspire its members. 21 year old Connor Ellis has recently begun uploading orchestral covers of Assassin's Creed music, and the timing could not be better. If, like us, you're eagerly counting down the days until the Assassin's Creed Symphony in London, then this is a project you won't want to miss! Connor also revealed on Twitter that he might try and do an orchestral cover for each game, and time the video releases to sync up with the Assassin's Creed Marathon! Here is his Assassin's Creed III cover! You can subscribe to his c hannel here , and follow him on Twitter here . 3. Access the Animus - Monthly Interviews covering Assassin's Creed: Brotherhood of Venice The team over at Access the Animus have been working hard to release monthly interviews dedicated to the upcoming Assassin’s Creed: Brotherhood of Venice tabletop game by Triton Noir. Each interview examines a different aspect of the project, and have so far covered Assassin's Creed elements, Birth of the Concept, Playtests with the Community, Gameplay and The Miniatures. You can bet that the ATA team have more interviews ready for their monthly release, so be sure to follow them on Twitter and check out the releases below! April 2019 - ' How was the concept of Assassin's Creed: Brotherhood of Venice born?' Featuring members of the dev team May 2019 - The Assassin’s Creed DNA in collaboration with Ubisoft, featuring Aymar Azaïzia June 2019 - The Gameplay, featuring Lead Game Designer Thibaud de le Touanne July 2019 - Playtests with the Community, featuring Lead Game Designer Thibaud de le Touanne! August 2019 - The Miniatures, featuring Art Director Manuel Sanchez 2. Art by Lisa Zahman Lisa is a talented portrait artist specialising in graphite work. Recently, she began capturing the world of Assassin's Creed with her amazing portraits, bringing the characters to life. Last month, Lisa joined our Assassin's Creed Partnership Program , a community initiative which aims to promote and share content. We also recently collaborated on an art giveaway to celebrate our 5th anniversary! Congrats to the three lucky winners who won prints! Lisa is currently working on portraits of Edward Kenway, Kassandra and Ezio Auditore. You can follow her work on Twitter and Instagram ! 1. The 2019 Assassin's Creed Marathon The annual Assassin's Creed Marathon is back for a sixth time, starting October 10th! Over the course of 72 days, community members will replay many of the games in the Assassin’s Creed series, roughly one sequence at a time, leading up to December 21st, Assassin's Creed Day, and discuss their playthrough on Reddit. You can take part in the Marathon and learn more on the Assassin's Creed Subreddit Marathon Thread Twitter comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Shadows Spoiler-Free review & personal impressions. | TheOnesWhoCameBefore
Assassin's Creed Shadows Spoiler-Free review & personal impressions. Review Share 18 Mar 2025 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Assassin's Creed Shadows might be the last minute effort to save Ubisoft or a suicide note. Alright, I'll try to be as grounded as possible but its not going to be easy. It took me around 35-40 hours to beat the game on Expert difficulty and sticking as much as I could to the main quest, barely doing anything secondary except at times that I saw myself forced to do so because of the level gating. I finished the game at level 34 (max is 60) with my gear upgraded on par and level 3 knowledge rank that gave me enough options to properly build my arsenal to overcome almost every challenge presented to both Naoe and Yasuke even though I struggled at times but emerged victorious nonetheless, having to abuse of passives that granted health on hit or on critical hit in order to survive without rations at times, specially because of how spongy bosses are for no reason. (*coughs* Odyssey). Japanese World & Parkour. Shot taken by Ubicypher on Xbox Series X|S. First things first, two days from now, you will be roaming the lands of the Kansai region at your pace with the beautiful score composed by The Flight (If you spent 100H+ on Odyssey you'd know) and honestly, that alone is pretty awesome. But, with every new innovation there is always something that is downgraded along the way. “Place history back at the center of the player’s experience” That is what Marc-Alexis Côté said back in December at the BAFTA awards in regards to how the narrative in upcoming games will be handled from Shadows onward, and back at the cent er it is, no doubt. Assassin's Creed Shadows is what I believe to be the most "virtual tourism-oriented" game in the series given the amount of details and non-stop cultural homages scattered under the form of side activities in the likes of meditating atop a mountain with a gorgeous vista on valleys or practicing Kendo katas with your katana in the middle of a pond with ducks struggling to comprehend what you are doing and why. Shot taken by Ubicypher on Xbox Series X|S. It is all there for the average Japanese enthusiast to experience and enjoy. Truly, if I were to compare the level of beauty this game has (not personally being a fan of Japanese culture myself) to other games in the franchise like Origin's recreation of Egypt or Odyssey's Greece which I'm more fond of, I believe this one wins the round. The graphics are just good and the textures very well detailed. This new entry I believe is what Unity was to the franchise back in 2014 and we can really see the engine upgrade Anvil Pipeline is. Granted, movement is similar to other games in this new trilogy, assets were obviously going to be reused, same as sounds like that darn screeching rabbit sound that was introduced in AC III back in 2012 but that's not the point. The gameplay is good, it has been polished and it shows, parkour feels fluid and it is actually cool to have its practicality and fluidity adapted to environments in the wild and around the world (Cliffs, Caves, Narrow Mountain Trails, Dense Forests, among many other environments in which parkour is actually fun to use) something that was totally forgotten and simply compacted into one full sandbox where everything was climbable because the protagonists were able to glue themselves on flat walls for some reason. No, not at all. That kind of immersion-breaking-albeit-fun climbing system has been overhauled. It is now more grounded and realistic clearly marking a difference between what is "realistically" climbable and what isn't for someone with the sufficient training. I actually was one of those rancid fellas that disliked the constant vaulting and acrobatics used just to descend from a 1-meter wall, but damn it if its not actually addictive. A few minutes in the game and I just couldn't stop using it. Actually, it is a step up from previous games, it gives you a reason to engage with parkour and actually pull off cool traversal sequences in order to avoid enemies or to reach the higher end of a Tenshu tower in contrast to the three previous games were you literally climbed everything in a straight line when you didn't feel like taking your horse to take a detour or simply did not wanted to play how it was indented, reaching your objective in an almost cheat-like way, but then you remember that it simply is the trade-off enticed with the RPG transition of the franchise, having the character built around the world and not the other way around. Well, forget all that. Now , everything is designed in a way that you have to plan where and how you're going to go, not everything is climbable and the hook is only really useful to climb towers that are otherwise not climbable without it or if you want to quickly acscend a wall instead of manually climbing it yourself (which comes in handy when you want to quickly pass by a guard's patrol detection view) and it is in these little moments of gameplay, specially at night, that you feel like a true Shinobi with Naoe. However, since the focus of it all was to actually and almost forcefully make you stick to preset parkour-made routes out in the wild, the traversal of certain regions of the map -specially the ones that are mainly populated with dense forests and steep hills- is hellish in almost every way, you will be forced to follow dwindling paths and small trails that realistically circle mountains and hills as an human being would do, but we are in a videogame after all, so the fact that the map is heavily dense with vegetation that you literally can't see in front of yourself when you "try" to take a shortcut is criminal. Also, the geography is mainly hills and steep mountains in almost every province in Kansai (the region in which the game takes place), so you will find yourself sliding downhill most of the time if you choose not to follow the path you were on just because you wanted to take a shortcut through the forest. It's irritating. Other than that, the recreation of Japan and its biome diversity is incredible, I didn't have the time to fully appreciate everything but from what I could gather during my rushed playtime was enough to know that I'll fall in love again when taking in the game's atmosphere in the following days where I'll be completing everything. You are going to love it if you're into Japanese culture, that's for sure. Shot taken by Ubicypher on Xbox Series X|S. Combat & Loot. Assassin's Creed Shadows Promotional Photo. If there is one thing I hated in this new trilogy, that would be the combat. Except for maybe Valhalla. You see, people have an insane obsession with Dark Souls and The Witcher and in truth, I couldn't care less about any of the two, I was actually happy with older AC's combat and recently I replayed AC1 for the sake of getting all those flags so I had time to appreciate the combat once again and it was actually pretty good. What do you expect from a medieval game, actually? It is well balanced between waiting for your opponent to strike and you observing when it was ok for you to land your hits without being hit by another NPC from the back, which, they loved to do when you decided to finally engage after a 2-minute staring contest with the AI. When you compare AC1's "tactical" approach on combat to the rest of the games in the franchise you can see how it has progressively deteriorated until it eventually became a simple-button-press scheme where you could be playing the game and tearing through armies with one single hand, specially more so when they added the "chain-kill" mechanic that completely cancelled the point of even attempting to use the appropriate combos that were "required" to take down bigger enemies as all enemy archetypes could be taken down with a simple chain kill. However, The RPG Trilogy attempted to change this for good by taking inspiration from the aforementioned games (The Witcher 3, Dark Souls, etc) by focusing on response time; Blocks, parry, dodge and so on. This not only changed how you play but also how everything is tailored around the character (Space, Locations, Arenas) etc, trading off enclosed or even, claustrophobic environments more akin to an Assassin for plain out "arenas" that once you see them you know a boss fight is incoming. Shadows does not fall short on this either, however, the combat is polished indeed. Naoe's combat is "doable" but clearly not your main focus and you will find yourself abusing of the classic "smoke drop-hide-stabby stab-" moves when tougher enemies spot you which can be fun but tiresome, specially in higher difficulties. You could argue that that's why there's the "One-shot" assassination but let's be real, turning it on after three games of full on RPG is a low blow and actually a hit to your Ego. At least for me. Plus, the game is intended to be played in Expert if you ask me. You basically become more careful and attentive to your surroundings which in the long run reward you with better executed approaches to your targets. Yasuke's combat on the other hand is highly addictive. There's nothing else to say. I got into the game thinking I would only play with Naoe (specially after three games playing as a mercenary-like figure) but God only knows how brutal the slap in the face was when I actually played with him and realized how good it is to play with him. The only thing I will say is this; you will instinctively know when and how to use either Naoe or Yasuke in the story. Assassin's Creed Shadows Promotional Photo. However, one thing you do not know when you will be able to use, is Naoe's legacy outfit. Shot taken by Ubicypher on Xbox Series X|S. There is ONE thing that Assassin's Creed has always been known for and that is the cool-looking attires each Assassin has worn in each game. It is basically a staple in the series. Each Assassin has one. Even Naoe right? Well, no. It is random and I actually got it in the early hours in a random chest without any explanation or plot-related reason as to why Naoe chooses that specific gear with, mind you, an actual Assassin crest holding together the many belts and ropes across her back. This genuinely pissed me off. And the worse part? It was in a completely different color too. I actually spent the game without actually acquiring the full set. Well, yes, technically I had it. But in another color and look I know it isn't a big deal but it is actually for me. Other than that, the loot system is Odyssey 2.0 with no major overhauls. Essence & plot. Shot taken by Ubicypher on Xbox Series X|S. Honestly, the story is weak. Don't get it wrong, it starts on a good pace, there's a lot of intrigue, the characters are mysterious and actually introduced in a badass allure. The Onryo (Main antagonists) are cool successors to the Cult Of Kosmos and Order Of The Ancients but as you progress in the game and begin tracking them down, the story quickly becomes yet another story of revenge. The Assassin presence is almost non-existent and the Templars are a joke, it was basically a hook to lure us in, sadly. At least for me. The Templar presence didn't really seem threatening nor important, not quite memorable to be honest. And their endgame is not really that well explained, there is of course your typical "control everything" theme but if just feels generic and frankly, one would ask himself why even put them in the story at all other than to make the audience remember that the franchise was once about these two factions clashing throughout history. Now, this is the most "sensitive" part of this review as I'm not allowed to disclose anything about more than the first 20 hours of the game, so, I'll just say it like this; If you complained about too much Isu presence in previous games, well, we went from 100 to 0 without cashing in the 50. Make of this what you will. Modern day wise, it is a miracle that I managed to pull off something from my contacts that got the game before the press review teams and myself, (yes those who were lucky enough on Facebook's marketplace) otherwise, you wouldn't have what I managed to prepare for you guys on the 20th. I'll keep digging on my end to bring the MD out and have it freshly dissected, but for now, it is basically about whoever is able to spend the most hours playing and completing the weekly missions to progress through the free battle pass in order to get more files and it is only a handful of rewards that you can get because then you have to wait for a weekly reset. This is for now all I can say on the game. Here's how I would rate it; Combat: 8 (Grounded but spongy). Exploration: 8 (Immersive but clunky). Progression: 8 (Skills are useful and some of them are OP). Control: 7 (I don't like the new layout and crouching with X|◾️ after three games being with B|⚫️ is not a smart decision). Loot System/Reward: 7 (Nothing out of the ordinary). Hideout Building: 9 (Probably the coolest feature but I can't give it a ten because of how janky it is, needs an update + frame drop on Series X|S and PS5 in the Hideout's area). Side activities: 5 (I see why Japan fans would get a boner but paiting animals, meditating and practicing katas is not for me). Side Quests: 9 (Extremely varied and in quantity, numerous characters and different sub-plots + your league's allies have personal missions like in Far Cry 5 to 6). Database: 5 (Descriptions are mainly historical but there is a lack of in-game character descriptions + nothing on the antagonists or detailed entries on individual characters like the ones that are part of the Templars or historical figures). Quest System: 3 (Structure of the narrative is horrible, abuse of flashbacks that are important, yes, but the game should have followed a traditional "memory block" flow to properly and chronologically understand the whole thing). Personally, I wiped out pretty much all of the Order of The Onryo and then I realized that I needed to complete a certain side activity in order to unlock a flashback for Naoe that allowed me to continue the main story when I thought it was only to kill the baddies, plus, those flashbacks lead to a revelation that is narratively important and by the time I did it, the shock of such a revelation and impact weight to the natural character development of Naoe was not the same. Ubisoft Québec thought that bringing back Assassin's Creed Mirage's Objective Board was good because it worked. Yes, but in that game because it was short and smaller, specifically designed as an homage to AC1 using the same style of "investigation missions". This doesn't work here and the game is so vast that you can easily loose track of what you were doing and what you have already done. Assassin's Creed Origins and Odyssey's quest logs would have been, in this case, more appropriate. In short, I'd give this game a 7.5 to 8. We'll see what the DLC's have to offer as the ending is left open. Shot taken by Ubicypher on Xbox Series X|S. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- Latest | TheOnesWhoCameBefore
LATEST Featured Story Valley of Memory Spoiler-Free Joint Review 6 Dec 2025 Review The latest update for Assassin’s Creed Mirage adds the Valley of Memory DLC, a compact yet emotionally powerful adventure that expands Basim’s journey in meaningful ways. Read our full review. Use our Amazon Associate links to support TOWCB. Simply click the links before you begin shopping! Amazon Amazon UK Latest Stories Updates On The Future Of AC & Black Flag Remaster Confirmed News Assassin’s Creed Virtual Photography: 15th to 30th January Community The Great Mystery Of Assassin's Creed Codename Hexe Analysis Interview With Magnus Bruun, Up Now On YouTube Interview AC Community Questions: Phie // CaptureCreed Interview The Birth of a Gaming Dynasty Analysis AC Community Questions: Calvin Whiteway Interview Art Reveal: No Loose Ends by Evil Otamotts Other Valley of Memory Art Released Community Assassin's Creed's Gaming Console Farewells Analysis Creedmas Artwork Released Art AC Community Questions: RS (WonDerNooB) Interview The Ones Who Came Before - 2025 Highlights Community Assassin's Creed Day Artwork Released Art Assassin's Creed Winter Wallpaper Collection Released Community FX Far Cry, Assassin’s Creed Netflix and Ubisoft Television’s Future Breakdown Assassin’s Creed Virtual Photography: 19th November to 12th December Community Valley of Memory Spoiler-Free Joint Review Review Why Assassin's Creed Returning to Steam is Great Analysis Pitching an Assassin's Creed Game: Black Eden Wishlist Assassin's Creed Mirage DLC Wallpaper Collection Released by Frame Hold Photography Community Full Breakdown of the Launch Trailer for Assassin’s Creed Mirage Valley of Memory DLC Analysis Assassin’s Creed Virtual Photography: 22nd to 10th October Community The Perfect Protagonist: Edward Kenway Analysis What AC Mirage's Expansion & Revival Means for the Franchise & Ubisoft Breakdown Load More
- Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 | TheOnesWhoCameBefore
Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 Events Share 19 May 2023 Written By: Edited By: Colum Blackett (Col_96) Back To Database Here is our round-up of all the pictures taken at Comic Con Cape Town, which held the first promotional experience for Assassin's Creed Mirage at the Ubisoft booth! Gamers could find a backdrop featuring Baghdad at the Ubisoft Booth, with a photo competition which could lead to them winning a copy of the game. It's always great to see fans around the world celebrating the series, expecially in places often neglected by marketing campaigns, which tend to focus on US / UK events. Great work by Ubisoft South Africa for putting this experience together. Keep an eye on this article as we'll be updating it regularly with photos from the event. (Updated 22/5/23: 10 more photos added) Photo by Sandrokk Photo by wardog_jevon_ Photo by Forturand Photo by Thisisfuj Photo by Luna_Blossem Photo by The_BradleyGrantErasmus Photo by Skeptic_Weeb Photo by Lizlpienaar Photo by Kingmeyers Photo by Kiran Riggins Maharaj Photo by OliviaBallet564 Photo by Thomas Coetzee Photo by Thomas Moore Photo by the.thunder.foxx Photo by The_Band_Suzy Photo by Carlo Coetzee Photo by xEllaVanilla Photo by Dane Ryklief Photo by Sebastian Pombo comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Q&A with Patricia Summersett | TheOnesWhoCameBefore
Q&A with Patricia Summersett Interviews Share 1 Jun 2017 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Our Admin Col_96 had the opportunity to ask Patrica Summersett questions on her work for the Assassin's Creed franchise. Col: Hi Patricia. Thank you for joining us today. Galina was first introduced in Assassin’s Creed Initiates, and has become a fan favourite character in the Present Day. Did you do much research on her background before you voiced her in Assassin’s Creed Syndicate? Patricia: As is pretty normal for video game auditions, I wasn’t aware of what I was auditioning for at first. I knew she was a Russian character going into the audition, so I worked my accent and practised some basic Russian words and phrases, and my physicality of an “Assassin”. Once I was confirmed for the role I was passionately briefed with more details and spent time reading her (quite dramatic and charged) history regarding her mother, sister and friends. She is one tough and fascinating character. Col: Galina can also be found in the Assassin’s Creed Titan Comics. Have you been reading them? Patricia: I own a couple and have certainly enjoyed what I’ve read. They really give her a different flavor, different angle in the comics. With those two sources (game and comics) a very rounded, dimensional character emerges, one who is quite easy to empathize with (imo). I’m sure I’ll get my hands on more. If you see me at a Con, feel free and share with me. ;) Col: Was it difficult to perfect the Russian Accent for Galina? Did you need any special coaching or training for the role? Patricia: I’ve had and still have accent coaches that I draw from for just about everything I do involving accent work. I use the technique where I draw from various sources but ultimately narrow it down to one or two specific ones. I often enjoy training my accents using resources like IDEA (for anyone looking for accent resources, great website and it’s free!) Previous to getting this role, I had also spent some time studying theatre at MXAT (Moscow Arts Theatre School) in Russia, visiting Moscow and St. Petersburg. And before getting into theatre I was an ice dancer and used to train with various Russian coaches around the US. So it’s definitely been in my ear.. I kind of cobble things together from various sources. Col: What is your take on the relationship between Hope Jensen and Shay Cormac? Patricia: Poor them. What a crazy twist of fate. I can’t say for sure, but I think it’s an unfortunate unrequited relationship.. That is 100% only my take on it. Obviously there were some sparks before all hell broke loose. But I do certainly enjoy the Fan Art I’ve found and often share, of Hope and Shay together. ;) Great Fan Art. BTW I love Fan Art in general. There are so many ridiculously talented artists and it makes me really happy to see creative work breed more creative work. Col: Do you like Hope Jensen’s Purple Outfit? She’s the first Assassin to wear purple (main colour) in an Assassin’s Creed Game. Patricia: She is 100% better than Barney, eggplants, the purple people eater, and almost a match for Purple Rain. Hard to beat Prince… that's hard. She's up there though. yeah, I love the purple. As an actor, I'm often put in red outfits. I don't know why, maybe it's colouring or just character type, but purple is refreshing. Oh yes, grapes. She beats grapes. Speaking of grapes, I would wear her outfit and drink a nice glass of Burgundy, and truly enjoy myself and not have to worry if I sloshed about… how excellent. Col: Were you surprised when you learned that your character was to be assassinated? Patricia: Never… I often die. It’s a thing. I feel bad for my father (in real life) who has often watched me die on stage, in film/tv…. He is not a fan of that. But I’ve had some pretty brutal deaths. It’s a thing unfortunately. Col: Would you like to return to voice acting in Assassin’s Creed, and could we see you again in future projects? Patricia: I will work with Ubisoft and the AC series any time, every time, any way. It’s the best. I love my job and I love meeting people through it. Perhaps I will meet some of you at Conventions in the upcoming year and I look forward to it. As far as future games, I’ve got a couple of things coming up. Princess Zelda was just announced, that has been an amazing ride. Some other announcements are coming, I’m excited about all of them. Hope Jensen was my first true female warrior character in video games. I cannot tell you how excited I was when I got that role. It was my first big role with Ubisoft and I was over the moon. I love playing strong women characters and I look forward to many more. Col: Thank you for your time! Patricia: And thanks for yours. Social Media Links for Patrica: Facebook Twitter Instagram Website comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Updates On The Future Of AC & Black Flag Remaster Confirmed | TheOnesWhoCameBefore
Updates On The Future Of AC & Black Flag Remaster Confirmed News Share 5 Mar 2026 Written By: Edited By: Hayden Bird Gargudon Back To Database It is an exciting time to be an Assassin’s Creed fan, with Ubisoft yesterday making an announcement on social media, in the form of a video with newly appointed franchise Head of Content Jean Guesdon, giving major updates on the future of the franchise. This provided updates on the heavily anticipated Codename games in the from of Hexe , the mobile game Jade , as well as the multiplayer experience Invictus . There was also word on the remaining support left for Assassin’s Creed Shadows , and of course, the official confirmation of a remaster of Assassin’s Creed IV Black Flag , officialy titled Assassin's Creed Black Flag - Resynced . Ubisoft teased its existence with a piece of artwork of protagonist Edward Kenway with the new updated logo for the game with the new title underneath it. They also worded it with some pirate-themed comments to officially confirm that the remaster is real. The significance of this announcement is a true act of appreciation from the developers at Ubisoft, directed at their dedicated fanbase, that has stuck by them for nearly two decades and counting. Their transparency with the community is very respectful and shows that the developers care about their fans, and felt it only right to share these major updates with their loyal audience. The fact that it was a string of announcements and not one singular update shows, they are excited to share what is in store for the franchise, and that nearly two decades later, the series is as strong as ever and not slowing down one bit. The Assassins Creed Logos (via Ubisoft) As mentioned, it was announced that support for the most recent game in the series, Assassin’s Creed Shadows , will slowly start being phased out as the game nears its first anniversary this month, which makes sense and happens all the time in order to give developers time to focus on their future projects, and divert manpower and resources. Guesdon shared that even though support for Shadows is nearing its end, it has some great surprises left and will go out on a high note. It is a perfect send-off to an important game in the series. It only feels right to end with a bang rather than let the hype dwindle down. It is a great thing that Ubisoft plans on ending strongly on such a great game in the series, as fans who loved and still play the game certainly deserve a proper sendoff. The Black Flag remaster was another major surprise. While it was not a full reveal and more of a tease, the official annoucement already has fans excited and worked up, and more news and details are bound to come sooner than later! The information they shared for the highly anticipated upcoming game, Codename Hexe , was short but meaningful. They stated it is set in a pivotal moment in history and that they plan to remain silent for a bit longer, but love the fans' hype and enthusiasm for the project. It was a short update, certainly, but just the fact they are acknowledging the game that so many fans are excited for is a great move from Ubisoft to continue to build up the hype even further. The other game with a codename that received an update was Codename Invictus , which is confirmed to be a PvP online multiplayer game, which is significant because in the past the last time an Assassin’s Creed game had multiplayer as an option was 2014’s Assassin’s Creed Unity , which players loved despite it still being the last taste of online the franchise has seen. Now, over ten years later, a full-fledged online game that is its own title rather than attached to a single player game, is progressing along in development. The interesting part about this is that it is a competitive PvP in the Assassin’s Creed universe, which is something almost unseen before as while Unity had multiplayer as a feature, it was co-op gameplay with friends and teammates, the option to face other players was not available, so a dedicated Assassin’s Creed game that is all about multiplayer is truly an exciting project in the works from Ubisoft, and it's a good thing to get an update on it as word surrounding Codename Invictus was scarce, understandably, the way Ubisoft would want it. Main Protagonists all together (via Ubisoft) Another couple goodies that were announced today was also an update on the upcoming Assassin’s Creed Netflix series, sharing that while it has been a long time coming, the development has been going smoothly over the last months and has even had casting updates announced all within a few months or so. Ubisoft also made sure to give one final treat, in the form of the announcement of a 60FPS update for Assassin’s Creed Unity for PS5 and Xbox Series X/S, which is a big deal as many of the older games in the series have received a patch to make it look more advanced, and Unity was considered ahead of its time with visuals and gameplay, so getting this update for a game like this one is excellent news. The update drops today March 5th. All in all, it was an unexpectedly huge day for fans of the Assassin’s Creed series and all gamers alike. There was no way to predict getting such a huge update for all the future projects in the franchise, so the surprise announcement was a good and smart move to treat fans when they would least expect it. In the past, many major gaming franchises would be slowing down or already dead in a matter of a few years, but nearly 20 years in, there are absolutely zero signs of AC slowing down, and the future of the franchise is as bright as it has ever been. Nearly at the two decade mark, Assassin’s Creed continues to be the gaming dynasty it truly is and shows that even with age, this franchise can still be more alive than ever. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Q&A with Chantel Riley (Layla Hassan) | TheOnesWhoCameBefore
Q&A with Chantel Riley (Layla Hassan) Interview Share 14 Feb 2018 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Our Admin Col_96 conducted an interview with Chantel Riley, who provided the voice and motion capture performance for Layla Hassan in Assassin's Creed Origins! Col: Hey Chantel, thanks for joining us today! It's great to have you here for your first Assassin's Creed Community Interview! Before working on AC Origins, had you played any of the games before? If so, do you have a favourite? Chantel: Actually I have not played any of the games but I always knew about them. I remember always being very drawn to its beautiful graphics and animation. I never would have thought that after all those years I would get the opportunity to be a part of a great game. Col: Had you done much voice acting before working on AC? Chantel: AC Origins is my first Voice Acting job. Col: How did you find the voice acting/ mo-cap experience? Chantel: AC is my very first for both! Pretty dope one to start with if you ask me. I got to give my respects to voice actors around the world, especially the video game world. I learned a new division of acting through this opportunity. Its more than just going into a studio and recording some dialogue and grunts. It becomes you and next thing you know, your entire body starts getting active and helps with each line or audible sound. Mo - Cap was so cool. I've always wanted to try it out. So watching the game play and seeing Layla walk and talk and knowing they were my movements, was so crazy to me. #ILoveTechnology Col: When you auditioned for the role, did you know it was for a video game? Chantel: I did know it was for a video game but I didn't know which one. I didn't learn what game it was for until I actually booked the role. I was very excited and so was my brother since he is a big gamer. Col: Layla is the first third person playable Modern Day character since Desmond Miles. Did you feel any pressure at all when working on the project, knowing that fans were eagerly awaiting the return of playable Modern Day? Chantel: I think overall, I just wanted to deliver the best performance I could. I try not to allow the pressure to get to me because I know it will affect my performance in a negative way. So I focus on how fun the project was instead. Col: Concept art for Layla was actually leaked before launch due to an art book. Did you see how much hype and excitement this caused within the AC Community? Chantel: I did do some digging around about the leak and did see the excitement about Layla and the game. So of course, I got excited with them. Col: How would you describe Layla to a friend? Chantel: Layla is a highly intelligent and strong willed woman. She is courageous and won't stop until she is on top and gets the recognition she deserves. Col: Do you have a favourite Layla line? Chantel: I love when she says "F-- you Abstergo, I'm seeing this through". Its kind of like her war cry. So powerful. (Sorry mom...lol). Col: One thing that sticks with me when thinking about Layla is the respect that she shows when discovering the Mummies of Bayek and Aya within the cave. After intense Animus sessions, do you think she feels connected to them, possibly due to the bleeding effect? (even though they're not related in any way) Chantel: Definitely! I feel as though there is a much deeper connection than we think while entering into anyones past or psyche. Seeing what they see, experiencing what they experienced, I feel would have some affect on Layla. Col: Have you ever been to Egypt before, and do you know if Layla's cave actually exists? If so, would you ever consider visiting? Chantel: I have never been to Egypt but would love to visit one day. There is a tremendous amount of history that I would be interested in learning about. Col: In the Laptop files we discover that Layla actually contributed towards the Madrid Animus, seen in the AC Movie. Have you seen the Movie? Chantel: I have! Col: Have you seen much of the creativity within the Community, such as Assassin’s Creed Origins Fan Art/Cosplay Projects/Videos etc? Chantel: I had a chance to watch some youtube videos of fans playing the game. Col: Did you enjoy working on Assassin's Creed Origins, and would you ever return to the brand if asked? Chantel: I had an amazing time! I would love to come back if they ask. (Fingers crossed). We would like to say a massive thank you to Chantel for joining us for this interview, and to everyone at Ubisoft who made it possible! Chantel's Social Media Links: Twitter Instagram comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin's Creed Virtual Photography: 19th -25th March 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 19th -25th March 2022 Community Share 4 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Dawn of Ragnarok Game: Assassin’s Creed Valhalla This week’s first capture comes from @coalabr14 over on Twitter. Our first Dawn of Ragnarok shot to be featured. I am yet to play the DLC myself, however this picture inspires me to give it a go. I love the statue of what looks like Thor in the centre, with the steaming cauldrons either side. I am definitely getting God of War vibes from this. 2) Havi Game: Assassin’s Creed Valhalla Photo number two comes from @Toringtino over on Twitter. Again I think this capture comes from Ragnarok, especially with how Eivor looks. This is a great portrait of the main man himself. He is fully armoured up and ready for battle, with a stare like that I would not want to get in his way. I really like how this shot showcases that epic beard. 3) The Revolution Game: Assassin’s Creed Unity This week’s third shot comes from @Zorik323 over on Twitter. A stunning black and white portrait of Arno. I particularly like how he is stood in an archway with the blurry background. The detail on the building in front of him is excellent. I am loving the pose more than anything though, classic Assassin. 4) Twilight Game: Assassin’s Creed Valhalla VP number four comes from @dpruttz_vp over on Twitter. This shot is too good. I love it when a portrait of the lead character comes off like this. It feels like a painting more than a game capture. The Twilight armour really is on show here, and the sparks behind Eivor just amplify it. Really enjoying the turned head look, showing off the eye patch, nice little touch. 5) Stones Game: Assassin’s Creed Valhalla The final capture of the week comes from @PodToGo over on Twitter. An amazing bird’s eye view of Aveberie Megaliths Standing Stones. There are so many of these picturesque locations in the game. What I adore about this shot is the camera angle, it really plays tricks on your mind. The white 8 with the stones all around looks very mysterious. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- 07_Theories Predictions Wishlists | TheOnesWhoCameBefore
Theories, Predictions & Wishlists Theories Assassin's Creed Codename Hexe Theories 27 April 2023 ActualSpider-Man Theory Read More Assassin's Creed Valhalla: Odin's Rune Mystery 23 March 2021 Colum Blackett (Col_96) Theory Read More 🔧 Restoration In Progress- Check Back Soon! 18 November 2010 Colum Blackett (Col_96) Theory Read More Predictions What is going on with the Assassin's Creed X Netflix Live Action Series 31 December 2024 UbiCypher (Joe) Prediction Read More 🔧 Restoration In Progress- Check Back Soon! 18 November 2010 Colum Blackett (Col_96) Prediction Read More Wishlists Pitching an Assassin's Creed Game: Black Eden 21 November 2025 James Davis (TopChef1288) Wishlist Read More Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) 7 October 2025 James Davis (TopChef1288) Wishlist Read More Pitching an Assassin's Creed Game: Caledonia (Scotland) 6 August 2025 James Davis (TopChef1288) Wishlist Read More Pitching an Assassins' Creed Game: Building the Perfect Game 9 November 2024 Hayden Bird Wishlist Read More Why Assassin's Creed Remakes Will Succeed 12 July 2024 Hayden Bird Wishlist Read More What we want to see from Assassins Creed Mirage 15 May 2023 TOWCB Team Wishlist Read More Netflix Assassin's Creed Live Action TV Series - Fan Casting 1 May 2021 Colum Blackett (Col_96) Wishlist Read More What can the Netflix Assassin's Creed TV Series Add? 7 May 2022 Colum Blackett (Col_96) Wishlist Read More Aztec Empire: Pitching an Assassin's Creed Game 26 July 2022 Finn Fletcher Wishlist Read More
- FX Far Cry, Assassin’s Creed Netflix and Ubisoft Television’s Future | TheOnesWhoCameBefore
FX Far Cry, Assassin’s Creed Netflix and Ubisoft Television’s Future Breakdown Share 10 Dec 2025 Written By: Edited By: Gustav Poulsen (Gargudon) Gargudon Back To Database Two weeks’ time ago, a surprise announcement was made. Out of the blue, it was announced FX will be producing an anthology series for Disney+ and Hulu, based on what might be Ubisoft’s second most popular flagship franchise, Far Cry . Not even a day later, another surprise announcement was made, the long awaited and highly anticipated Assassin’s Creed series for Netflix, at long last announcing its first cast member. Looking at it objectively, it would seem Ubisoft Television is starting to live up to its full potential, with planned and new projects taking shape, but are things that simple? Of these recent announcements, one came out of the blue but seems to already have taken as much as shape as possible, while the other despite having been in the air for half a decade now, seems to be going nowhere as fast compared to. Why is that, what will these two shows based on Ubisoft’s two most iconic flagship franchises consist of, and what impact will they have on Ubisoft Television? We will be exploring this and more in this article. Let’s dive into it! FX Far Cry As mentioned, on 24th November it was suddenly announced an anthology series based on the hit franchise was to be produced by FX. The show is to be created by Noah Hawley and Rob Mac (formerly McElhenney), latter who is also set to star in it. Hawley is known for creating the X-Men based show Legion that ran in the late 10’s, and more recently Alien Earth . Mac is known for creating and starring in hit comedy series It’s Always Sunny In Philadelphia , and in recent years the hit documentary series Welcome To Wrexham , co-owning the Welsh football club alongside Ryan Reynolds. All these shows are under FX as well. Most of the show’s executive producers were announced too, one of them being Gérard Guillemot, Ubisoft Television CEO and brother of Yves, CEO of the main company. Additionally, Mac already has a working relationship with Ubisoft Television under his belt, them producing the Apple TV+ original comedy show Mythic Quest that concluded in the beginning of the year, which he co-created and starred in. Rob Mac Noah Hawley So far, almost nothing is known about the series, other than it will feature a new setting plus roster of characters, with every season telling a new story. Whether it will be set in the same universe as the games or not, it is probably safe to say the narrative possibilities are close to endless. There will be many ways to bring the games’ core theme of survival in a desolate location to the screen, all tied together by a psychotic, maniacal villain. Being in film format, it is likely safe to assume most of it will be seen from a third person perspective, but to stay true to the core of the games, sequences uniquely filmed in and seen from first person perspective are almost a must. If the series will be connected to the same universe as the games, references to iconic characters at the very least, or the direct feature of feels like another mandatory homage. This could even be a great way to explore unknown parts of certain characters’ lives, providing additional and essential backstory. Be it exploring the past of protagonists like Jason Brody and Ajay Ghale, the traumatic childhoods of Joseph Seed / The Father and his brothers, or Pagan Min’s tragic romance. This would also be the ideal opportunity for the actors who portrayed these iconic villains to return, reprising their characters in a live action format with their own face. The Father’s likeness was famously based on Greg Bryk who portrayed him, and Vaas Montenegro remains one of if not Michael Mando’s most iconic role. Both have also already played their iconic villain characters in a live action setting, with the franchise being no stranger to such a format either. In 2012 leading up to the release of Far Cry 3 , Mando famously portrayed Vaas in the The Far Cry Experience promotion short film. The same was done in 2018 leading up to the release of Far Cry 5 , with a number of cinematic trailers and the also short film Inside Eden’s Gate , Bryk portraying The Father. Michael Mando & Christopher Mintz-Plasse in The Far Cry Experience (2012) More news and information on this show based on the flagship franchise are bound to come sooner than later, and it is already taking shape nicely. Already being familiar with the live action landscape and with a great team behind it, it has lots of potential and is bound to be a success if executed correctly. The only real reason for concern would ultimately be, can Mac who is almost solely known for comedy, switch things up to what has to be a much more serious role? Well, if you count the few just somewhat serious parts of It’s Always Sunny… and Mythic Quest , he absolutely can. Assassin’s Creed Netflix Series Not even a day after the news of the Far Cry series, the Ubisoft Television news continued. At long last, the first cast member of the highly anticipated Assassin’s Creed series for Netflix was announced, in the form of Toby Wallace, known for the also Netflix show The Society , films like Babyteeth and The Bikeriders . He is also set to star in the third season of HBO’s hit show Euphoria, set to come out next year. Toby Wallace The AC Netflix series has been in the air for a good while now, originally being announced more than a half a decade ago, when Ubisoft signed a deal with Netflix in 2020. After that, it would be years before more news on the show came at all, leaving fans wondering if it would ever actually take shape and become an official thing. It was only earlier this year that the show’s writers, producers and showrunners were announced, and with the cast list slowly rolling out as well, it seems like the show is at last beginning to take shape. Set as showrunners are Roberto Patino and David Wiener, who are known for working on shows like Sons Of Anarchy , Westworld , Halo and more. But why is the highly anticipated series only beginning to properly take shape this long after initial announcement? Is it related to Ubisoft’s dwindling reputation in recent years, (longtime) fans losing faith in the franchise, other setbacks or something else? Was the series considered being scrapped? Maybe ultimately none of those things. While said things may or may not have an effect on it, it is also possible time and resources were merely dedicated to other projects, or putting together a production team and finding the show’s angle took longer than expected. Nonetheless, both of those things are at last slowly coming together now. In addition to the announcement of the first cast member, it seems we are also starting to get a picture of when production on the show will properly begin. According to Nexus Point News, sources have said the show is set to start filming in Italy in early 2026. A return to Italy, what could that possibly include? Italy is famously the setting of some of the most iconic instalments in the franchise, and the birthplace of its most legendary character. Albeit, nothing yet points to a return to the Renaissance, nor the return of Ezio Auditore. According to Nexus, the series will be exploring a different part of Italian history, that ultimately isn’t a complete stranger to the world of AC; Ancient Rome. It will reportedly centre around real historical figures such as the infamous Emperor Nero, and be set around the middle of the first century AD, exploring the Roman Empire and its absolute height. As said, even if there hasn’t been a game directly set in Ancient Rome, the franchise is no complete stranger to it. In Assassin’s Creed Brotherhood set in the city, there were callbacks to the antiquity, for example in the form of letters from and the Armour of Brutus. Some years later, the end of Assassin’s Creed Origins , took players to the time period directly, Aya / Amunet assisting Brutus and accomplices in the famous assassination of Julius Caesar. This event takes place roughly 100 years before the series’ reported setting, but that time period still has lots of potential, and not exploring it could become a missed opportunity, exploring everything from The Hidden Ones’ origins and Brutus’ (of course donning his iconic armour) role in, origins of the Italian brotherhood Ezio would lead 1500 years later and more, and of course in context of the series, backstory on things that eventually play out a century later under the rule of Nero. And of course, what will the primary first century setting include, and how can its historical characters be rewritten into AC lore? Emperor Nero and the larger history surrounding him, is probably one of the most known in Roman history for better or worse. While Nero in his early reign did pass things such as forbidding fights to the death for sport and entertainment, tax reduction and better treatment for slaves, one is not to be fooled by his supposed generosity. Eventually, his true self showed, using his position of power to satisfy own pleasures, rioting in the streets, ordering the death of his Mother and wife, supposedly being behind the burning of Rome to rebuild it in a Greek style and more. All this not even for the good of some alternate agenda, but because he simply enjoyed it for his own pleasure; did Nero as The Joker would say, simply want to watch the world burn? Maybe, maybe not. Another interesting aspect of his life, is his upbringing, family relations and way to power, ultimately set in motion by his Mother, Julia Agrippina, who after poisoning her husband and Nero’s Father, married her uncle Emperor Claudius, securing Nero as successor to the throne. Ultimately, his Mother hoped to control the Roman government through her son, but he decided to act independently. This could be rewritten to suit the show in different ways. For example, Nero’s Father - Gnaeus Domitius Ahenobarbus - could secretly have been sympathetic to The Hidden Ones’ cause. Fearing him influencing their son, Nero’s mother, a secret member of the Order Of The Ancients, takes matters into her own hands, securing the Order’s grip on the Roman Empire once again, through her son as successor. Eventually, things don’t go to plan, Nero seemingly using his position of power for his own pleasure over the good of the Order, perhaps similarly to another iconic also Italian AC antagonist, Cesare Borgia. What leads to this supposed insanity though? Is it just his nature, or could that also find its AC twist? Maybe Nero was a Sage - another human reincarnation of Aita of the Isu - but he never found balance with the secondary mind living inside of him, eventually leaving him with no self control or picture of reality, hence his mischief. Other than this, much still isn’t known about the show, but more news are bound to come in a near future, hopefully also as it at last reportedly starts filming next year. Details on Wallace’s role is still kept under rugs, and whether his character will be sympathetic to the Hidden Ones or Order Of The Ancients, only time will tell. Overall, after half a decade of uncertainty, the show is at last nicely taking shape with a team behind it, the cast list slowly forming, and a shooting and production window within range. Impact on Ubisoft Television Ubisoft’s TV division has been around for a while now, but have yet to really leave their mark with numerous major landmark projects. Their first output, the Assassin’s Creed film from 2016, wasn’t necessarily a success, receiving mostly negative reviews from critics, and underperforming at the box office. In recent years, their most popular output has probably been mentioned Mythic Quest , which despite cancelation after its fourth season earlier in the year, had a successful run over 5 years. Shows based on two of the company’s most iconic flagship franchises, definitely have the potential to take the company to completely new heights though. After all, we live in a time where the video game adaptation curse has at last mostly been lifted, with shows like The Last Of Us for HBO, and Fallout for Amazon in recent years. If executed correctly, one studio having two successful adaptations, could put them at the front of adapting video games for the screen, setting the standard for it going forward. In addition to these two shows, Ubisoft Television also have a series of other projects lined up, including a project based on Rabbids , as well as a film based on Tom Clancy’s The Division , set to be directed by David Leitch ( Fast & Furious Hobbs & Shaw , Deadpool 2 , John Wick ), starring Jake Gyllenhaal and Jessica Chastain. Additionally, should Ubisoft rely more on their TV division to uphold the company and its reputation in the next years? As mentioned, the company has infamously been on a downward trajectory in recent years after internal scandals, losing fans’ trust, plummeting stock prices, financial struggles, potential private buyouts and more. While they are likely slowly coming back from said financial trouble, as well as the controversial marketing campaign for Assassin’s Creed Shadows , the company still has way to go. On the games front, they have for a while now struggled to put out hit after hit like in the early 10’s; both major titles in 2024 underperformed, Assassin’s Creed Shadows has so far failed to create an enduring legacy, and a good chunk of fans are skeptical of the future. So depending on what the company has in store for the future in terms of their games, a successfully growing TV division and its output, definitely has the potential to uphold the company where games might fail, keep old fans hooked, as well as likely bring in an array of new ones, especially in the non-gamer demographic. Conclusion Overall, big days are ahead for Ubisoft Television, with adaptations of two of the company’s most iconic franchises coming in the near future. Both have strong teams behind them and are taking shape nicely, and if executed correctly, they have the potential to change the game of video game adaptations, and to take the company to new heights. What are your thoughts on this, and what are your expectations for both shows, and what do you hope to seem them consist of? Let us know, and stay tuned for more articles covering everything Assassin’s Creed and Ubisoft! Sources • https://variety.com/2025/tv/news/far-cry-tv-series-fx-noah-hawley-rob-mac-1236591190/ • https://www.nexuspointnews.com/post/exclusive-netflix-s-assassin-s-creed-set-to-explore-ancient-rome • https://www.britannica.com/biography/Nero-Roman-emperor#ref5178 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- 🔧 Restoration In Progress- Check Back Soon! | TheOnesWhoCameBefore
🔧 Restoration In Progress- Check Back Soon! Review Share 20 Nov 2010 Written By: Edited By: Colum Blackett (Col_96) WIP Back To Database Restoration In Progress- Check Back Soon! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- 6 ways to stay entertained in the Assassin's Creed Community during Isolation | TheOnesWhoCameBefore
6 ways to stay entertained in the Assassin's Creed Community during Isolation Other Share 14 Apr 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Self-isolating can be draining, leaving you feeling unmotivated and bored. Thankfully, members of the Assassin's Creed community have been coming up with ways to keep us all entertained during these difficult times. Here are six things to do in the Assassin's Creed community during isolation. 6: Support Streamers A number of streamers are playing Assassin's Creed games on a regular basis, giving you the chance to return to the series. Even if you miss a stream, you can still watch it at a later date. Here are a number of channels providing regular streams. Did we miss you? Send us a message , and we'll add you to the list! Phantom Blade Cosplay Fizhy KingZeke92 LazerzZ 5: Assassin's Creed Board Games Board games are a great way to pass the time and can provide hours of entertainment for all the family. Our fan Stuart has been playing Assassin's Creed Monopoly, but a number of games are available. You can even pick up a pack of Assassin's Creed Top Trumps if you're looking for something simple! 4: HomeCon 2020 HomeCon 2020 may be over, but you can still watch all of the panels on Twitch for £4.99 or free with Amazon Prime. It really was a fantastic event, and you can learn more about it here. Paul Amos has also announced that 'Creed-Con', an online Assassin's Creed event will be happening next month, so stay tuned! 3: Fanart Community members have been producing a ton of fan art, and it's a great time to hone your skills and perfect your techniques! Here are some of our favourites so far! 2: Assassin's Creed Jigsaws Jigsaws are another great way to pass the time, and can keep you entertained for days, possibly even weeks! Our fan Vale has been piecing together Connor from Assassin's Creed III, but a number of puzzles are available. 1: Play the games Assassin's Creed is a huge series, and there's a ton of content you may have missed upon release. Now is the perfect time to purchase that DLC, pick up the spin-off games you never had time to play, or just fill the gap in your collection. Who knows, you might even pick up another language and learn some history! Most importantly though, it's something to keep you entertained during isolation. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Interview with Kate Heartfield Author of Assassin’s Creed: The Magus Conspiracy | TheOnesWhoCameBefore
Interview with Kate Heartfield Author of Assassin’s Creed: The Magus Conspiracy Interviews Share 8 Jul 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Kate Heartfield is a multiple finalist for Canada's Aurora Award. A Sunday Times Best Seller (The Embroidered Book). A former journalist and editor for the Ottawa Citizen, with a degree in Political Science and Masters in Journalism. Her latest release is Assassin’s Creed: The Magus Conspiracy, the first book in The Engine of History Trilogy. You can read our review of her book at the link below and read further for the interview she and I had during her press tour with publisher Aconyte Books. Michael: Kate, How are you doing today? Kate: I'm doing great. Very happy to be here. Michael : I wanted to start with something you had said in an interview you did with Second Life Book Club about Assassin's Creed being bid in your household. Can you tell us more about the history you have with the series? Kate : Yeah, for sure. I'm just so happy to be talking about it and thank you so much for your enthusiasm and support. It’s really exciting to be talking with fans about this and joining this cannon. As you can tell, I'm excited. I have a lot of enthusiasm for the games and for the universe. So my personal history with Assassin's Creed is that I have a twelve year-old kid and a partner and all three of us are gamers. So we are quite frequently in our introvert corners of the house on a game of some kind. I've played Syndicate, and I've played a little bit of Origins and I am currently working my way through AC2 at the moment. I've watched my kid play even more Assassin's Creed. So there have been many, many hours where I've been sitting in the living room, doing some work and he's been playing Assassin's Creed on PS4 and my partner also plays and I watch him sometimes as well. So, between the three of us I've probably at least watched most of the games being played. Michael: It’s funny you note about playing through Assassin's Creed II. You also did some work with Choice of Gaming with the Magician's Workshop. Have you found any influence for the writing that you did with that from Assassin's Creed II, or vice versa? Have you noticed a lot of your personal choices for how you describe the characters, or the historical figures with how they [are] represented in Assassin's Creed II? Kate: I hadn't played Assassin's Creed II before I wrote The Magician's Workshop. So, I didn't have a connection from that direction. But it's interesting now having written it, because The Magician's Workshop is set in Florence in 1512. It's really interesting now, seeing the characters and that setting. And one of the things I love about all Assassin's Creed games is the immersiveness of the setting and feeling you're there in a way that interactive fiction kind of coerces you in a different way that emphasizes agency and everything else, but it doesn't have that visual element a video game has. Michael: How do you decide what mechanics to include, or write about, that were in the games? Kate: Yeah, that's really interesting, and it was definitely deliberate strategy on my part to think, "Okay, how can I take what's cool about playing Assassin's Creed games" and not really replicate that in prose, because it's not the same format, but create that same sense of excitement and same sense of immersion and the choice of having sort of side quests and multiple plots happening at the same time, and it all coming together. So, I thought about, I didn't want to make it too mechanical either as that can be quite annoying in prose if you had sort of "Here's my weapon's inventory". It wouldn't work the same way in a novel as the game. So in fact my editor had to pull me back a few times, because he noted that I would keep saying exactly what kind of knife it was or what kind of gun it was, and that kind of thing. And eventually "You don't have to give the entire serial number, everytime". So I had, maybe a little too much of that in mind. I was thinking about all of those aspects of a game and... You know I did want things like weaponry to be there though, and to be important to think about how can they reflect the personality of each of the main characters? Like which kind of knife would they choose, for example. In the same way that you make that choice when you are putting together your character in a game. So that was definitely top of my mind. Michael: Would you say that is the same thought process that you had when choosing which books for Simeon, specifically to study while he was going through his apprenticeship? Did you specifically pinpoint those books that you wanted him to read? What was your process with that decision? Kate: That was lots of fun. I think what I wanted to do with the reading list that Simeon has... So Simeon is the main character, one of the two main characters in the book. He's a soldier, and he has a sort of a unconventional education. We learn early on that he was quite bright, and taken into a rich person's house early on to be educated, but it didn't work out. So he has a sort of a patchwork of an education. Then he meets his mentor, who an interesting character in his own right. So the reading list, [the] books that Kane provides Simeon to read, I wanted them to reflect what I though an Assassin's education should be, or could be about. So its sort of a mix of different things. You have very traditional fighting manuals, these traditions of German and Italian and French manuals for swordplay and for wrestling. I thought it would be really cool to draw on that really old tradition, because the brotherhood itself would have been around for so long and they might have incorporated those traditions of those old fighting manuals. But then also, a sort of renaissance man approach to understanding the world. So there's fiction in there, there's philosophy. It is a bit of a grab bag of different things that I though an Assassin should know, but its also reflecting the personality of the teacher that's assigning them as well. Michael: When you're deciding the history that you want to explore, where you taking the "This is the historical timeline for this period, and then here are some blanks I can fill in fictional characters", or was it more of "Here is the idea of what I want to do. Let me find what period, or what events in history would fill into this"? Kate: For us it really started with the period. Aconyte and Ubisoft had an idea that they wanted a trilogy set in this period. So they started working with me about, "Well how could we develop something in this period, and what are some of the things that would interest us in terms of the Assassins and Templars are up to at this time?" So we did start with sort of a basic idea of the time and place. That it would be probably Europe and in this time. I think one of the things that really stood out, I know to my editor at Aconyte, was that the 19th Century had a lot of political assassinations. That every monarch had at least one attempt on their life, several of them were actually killed. You had the rise of anarchism and the rise of Marxism and the revolutions in 1848. So there is just a lot of political ferments happening. With those assassinations, it seems like an obvious thing to ask the question of "Are the Assassins behind them? Are they not behind them? What would be their relationship to the brotherhood and to the Templars?" So it really did begin with that question of "Okay, lets look at what's happening at the time". Then from there it was sort of finding different elements in the history that I thought kind of fed in thematically to what I wanted to talk about. Also, there was a little bit of that sense of, that's another thing that people love in the games, is the opportunity to have those cameos with historical figures and interact with those people. So, that's another thing I wanted to replicate in the novel. Michael: Did Aconyte approach you directly about this, or was this something you had to apply for? Kate: It came about through my agent, so it was one of those things where my agent knew the opportunity was there, and thought I might be a fit for it because I've written a lot of historical settings and I'm really interested in historical alt history and that kind of writing is typically what I do. And, I have a little bit of background in interactive fiction and game writing as well. So she thought, yeah this seems like it would be a good fit for you. If you're interested. So at that point, I developed some pitches for Aconyte and they liked them, and they started working on an outline, and back and forth on that a bit. So it really was sort of a collaborate process right from the beginning. Michael : Did you collaborate with the Ubisoft team, The game historians and such to work along with fitting this into the Assassin's Creed Universe? Kate: It was really... I haven't written tie-in writing like this before for any property, and so I wasn't sure what to expect in that regard. I found it really wonderful and freeing and supportive, the way that that works. They would sort of provide information and say here's where you can find the things that you need to know. Here are a few things that we want to makes sure that you're aware of, in terms of writing. But I was already quite familiar with the universe anyways, so that part of it I felt pretty confident in. Then it was just a matter of, when we would work on an outline or the manuscript itself, just running things past Ubisoft at various stages of the process to make sure there was nothing that I was unaware of that would step on somebody else's toes, or something like that. I would kind of flag little things, "Please not this part of it is related to canon from another game" or something like that people would be aware I was throwing in those Easter eggs, or whatever. Michael : I know that you're very big on representation in your writing. Were there any original characters that you had added for some form of representation in a game that's very heavily marketed towards a more male audience? Kate : It is something that I think about in every stage. So I try to keep it in mind all the time. There is always a little bit of tension between the don't want to write outside your lane, or write things without thinking that you haven't properly researched, or haven't done the homework for and that kind of thing. So, I'm conscious of that as well. I am trying to represent all kinds of people in my writing and consider the kinds of people who have been present throughout history, but maybe haven't had as many stories told about them. I again felt nothing but support from Ubisoft and Aconyte in that regard as well. Definitely I was aware that with gaming in general there's, I wouldn't say maybe the majority but certainly a significant male audience. I have a strong female character in this book. There's one sort of minor side character who is non-binary, although they wouldn't have that word to describe themselves probably in the 19th Century. But they are actually based on a small note about a circus performer I actually found that "Ah, I'll steal that from history". There is a circus performer who is billed with being "neither man, nor woman". I thought, "Okay, they're going in the book." So when I do find those things in history, where people have maybe not, have been forgotten a little bit, I'll be "Okay, I'll put them in the book" and that way we can have a little bit more of a complete representation. Michael: Have you had a chance to look at any of the other transmedia that Assassin's Creed has put out yet? Kate: I have, not all of it by any means. I got myself a few books, a few of the novels, because I wanted to get a sense of what an Assassin's Creed novel is like. I think I have two of the Oliver Bowden novels and I have Elsa Sjunneson's novel that just came out; Sword of the White Horse. So I've read a few of the books. I've taken a quick look at, I'm trying to remember which of the graphic novels it was. But, yeah, I've been aware of a few things, but I feel like there is a lot out there that I haven't seen yet. Michael : Are we expecting to see some modern day later on in the trilogy or are we staying specifically in the historical setting? Kate: Not everything's written in stone yet. So, I don't want to say for sure "this is how it'll be". The conversations I've had with Aconyte so far about the rest of the trilogy are that it'll be historical setting and sort of carrying on the story from the first book. Yeah, I don't want to say too much about it, because I don't want to scoop announcements that are coming fairly soon. That's how its envisioned is definitely to maintain that historical period. But I think its interesting because its a fairly recent historical period, so it has the potential to bring us up into the 20th Century, and start thinking about things like the Animus, and how we get to that. The door's kind of open there in some regard, but so far, no plans to write about the modern period. Michael: The trilogy for the Engine of History is set to go up through the beginning of World War I, is that correct? Kate: I think that's out there in the internet somewhere. So I think its within the bounds of what I can say yes to. And that's first how it was kind of envisioned when I talked about how they came to me with this period. That was kind of the vision, mid-19th Century to World War I, in that period some how. Michael : Are you avoiding well known periods in that time frame like Russia during World War I with Rasputin? Is that something you look at trying to avoid in depicting other historical settings that people may not know a lot about? Maybe telling more about the Crimean War or things like that? Kate: It's always a little bit of a dance, because sometimes there are interesting stories in the parts that haven't been told as often. So there are things that draw me to them, but then at the same time, there's a lot of value in having some familiar touchstones that people can say "Ah yes, I was waiting for this person to show up!" or something like that. So there's a sense of, you kind of have an expectation to a degree. I wrestled with that a little bit, with my novel The Embroidered Book, because that's a historical fantasy about Marie Antoinette. My first thought when I had the idea was, "Oh my God, Marie Antoinette's been written about so many times", but not in the way that I did it. There's only so much room for one of those big well known historical figures. I kept thinking, Catherine the Great is off to the side in this book and I can't really let her on, because then she would take over. So, there's only room for so many of those well know events and figures. I think the same is really true in The Magus Conspiracy. We have Ada Lovelace at the beginning, and she is not as well known as she should be, but she's fairly well known. Being Lord Byron's daughter, she's kind of a celebrity. So she takes up a lot of room in that way, and she looms over the entire novel, in her legacy. So, there aren't that many other historical figures that are known to that extent for the rest in the book, and the few people that do crop up tend to be a little bit less well known. Unless they are walking on for a small part like the Emperor in Vienna. Michael: Do you have an audiobook version coming out? If so, who is actually doing the recording for it, if you are able to say? Kate: It is Recorded Books. I'm trying to remember the narrator's name. It's just gone out of my head. Anyway, if you look it up, there is a Recorded Books version. I believe it is slated to come out August 16th. Which is the same day as the US paperback. Its available through Audible, Libro, and all sorts of places. Michael: I know from some of your previous interviews, you noted how nervous you were working with this tie-in for the first time. How are you feeling now after all the feedback you've received? Kate: Really great. Really relieved. Its nice that the initial feedback from people who know and love the games has been really positive. That's really nice to see. Of course, reviews are for the readers and not the authors, so I try to separate myself from them to some extent. It has been really nice, the things that people have tagged me in, and said directly to me about the book. Its really gratifying that people have welcomed it into the canon, and see how it fits in. Because its a little bit nerve racking, coming into something that's so beloved and so wide spread. That so many people have played these games. Timidly knocking on the door and saying "Here's my offering". You hope that it's okay and that you don't break anything. I feel it's been a great experience to write this story and I feel a lot of ownership over it. Even though it's an Assassin's Creed story, I feel very proud of it and how it worked out and sort of blended together what I like to do in fiction and what I think the game universe does so well. Michael : Who would be your ideal casting for your main characters? Kate: Oh my goodness, I haven't even thought of this. Who would be good? I'm trying to think. I don't know. I have such... I'm terrible when it comes to casting actors. I'm trying to think if there is anyone who is really... I can't think of a Simeon. Although I feel that there could be the perfect person and I'll think of them as soon as I hang up this call. With Pierrette, I don't know. She starts out quite young. I mean maybe, Millie Bobby Brown. I started watching Taboo which has Tom Hardy in it. He's so good. He plays a returning sailor of roughly the same time period. But I think he's got kind of an edge to him. I see Simeon as, even though he is kind of closed down, and somewhat cynical. He's got sort of a spark of innocence in him as well and a spark of really good will. So I don't know, maybe someone like Andrew Garfield, maybe? I'll wait for the fancast, because someone will have a better idea. Kane would be fun to cast. I want to thank Kate for sitting down with me over this interview. For the full interview, check out the video that we recently posted to The Ones Who Came Before YouTube channel. Assassin’s Creed: The Magus Conspiracy is available digitally and in the US as a paperback in August. The UK will see the physical release in October. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Code of Conduct | TheOnesWhoCameBefore
By using the services provided by TOWCB and its partners, I hereby agree to follow the code of conduct and community standards. Code of Conduct The Ones Who Came Before (TOWCB) is an Assassin's Creed Fan Community established in 2014. We provide news, theories, and updates to fans of the franchise worldwide. By using the services provided by The Ones Who Came Before and its partners, you hereby agree to follow our community standards and code of conduct. Standards We expect all community members to behave in an appropriate manner when using services provided by TOWCB and partners. I agree to show respect and courtesy to admins and other members of the community. I will make sure that the language I use is appropriate for community members of all ages. Comments containing swearing may be removed I understand that TOWCB and its partners have the right to moderate, edit, or remove interactions that fall below expectations. I understand that gatekeeping can make new fans of the franchise feel unwelcome and will refrain from creating a toxic atmosphere. I will behave in a manner that does not discredit TOWCB or undermine public confidence in our services. I understand that bullying or abuse of any kind will not be tolerated and may result in a ban from services provided by TOWCB. I will not discriminate or behave in an inappropriate manner. I will not pressure or harass members of the admin team when I disagree with content. I will refrain from using sexual language and imagery when using the services provided. I will not encourage or take part in illegal activities (such as promoting drugs) when using the services provided. I will refrain from discussion regarding leaked content. I will report comments, actions, and other interactions that fail to meet our community standards and violate our code of conduct. I understand that TOWCB admins have the power to permanently ban those who fail to meet the community standards. I will not post content generated through AI as it encourages content theft. I understand and accept my responsibility to positively uphold the TOWCB brand on collective and personal social media accounts. I accept that failing to live up to this can result in warnings, or further disciplinary action. I understand and accept content shared on personal social media accounts has to be limited; no discriminatory, political or disrespectful content. I understand that failing to live up to this can result in warnings, ultimately in parting ways with TOWCB Moderation The Ones Who Came Before admins will review actions that fall below the community standards on a case by case basis. Behaviour which breaks the code of conduct may lead to an immediate ban or removal of content. Those who spoil upcoming games, moments, endings etc for members of the community or admins may also receive a ban. We have the right to log ALL interactions we believe fails to meet the standards. This may also be used as reference if we choose to contact and discuss an incident. I will not steal content created by TOWCB or its partners without asking permission/credit Behaviour We Encourage Positive attitude Encouragement Debate Consideration of other people’s perspectives Leadership Innovation Creativity Cooperation Respect Problem-solving Avoiding unhealthy conflict with other people
- Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker | TheOnesWhoCameBefore
Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker Review Share 8 Aug 2024 Written By: Edited By: Frame Hold Photography Colum Blackett Back To Database Futuristic design meets incredible quality in this limited-edition Assassin’s Creed-inspired speaker Thanks to GravaStar for sending me this item to review! GravaStar’s Mars Pro Limited Edition Assassin’s Creed Apple of Eden speaker is truly a marvel of art and technology. GravaStar is a technology company specializing in speakers, computer mice, earbuds, and chargers. However, GravaStar’s approach to design is incredibly unique. Inspired by sci-fi and mecha aesthetics, the company aims to embrace “ a future-forward lifestyle where technology and art merge to redefine the ordinary .” On May 20th, 2024, GravaStar released 1,000 limited units of the Assassin’s Creed Apple of Eden speaker. Inspired by this iconic Piece of Eden, the speaker is a golden metal orb with various LED lights, which creates an Isu-tech feel. The speaker also has an attachable cloth hood for that classic assassin look. Let’s dive into everything that is included in the box! The speaker arrived in a sizeable box decked out in graphics from Assassin’s Creed Odyssey. Despite this product’s 2024 release date, I was surprised to see Odyssey imagery on the box, not 2023’s Assassin’s Creed Mirage or the upcoming Assassin’s Creed Shadows. However, I am not complaining since Odyssey is my favorite game in the entire series. Four Apples of Eden, or Atlantis Artifacts, were present within Odyssey’s story. Kassandra was awarded four throughout the game–one for defeating each mythical creature boss (The Cyclops, The Minotaur, The Sphinx, and Medusa). One of the Apples present within Assassin’s Creed Odyssey The box opens like a treasure chest, and the speaker is securely nuzzled between thick styrofoam to ensure a safe delivery. Two cords are slotted next to the speaker– a USB to USB-C for charging and a USB-C to 3.5mm AUX for direct audio connection. An instruction manual in multiple languages is also included, which helps explain how to connect to the speaker via Bluetooth and how to adjust various settings. The instruction manual was extremely helpful and straightforward, with super handy diagrams that helped me get my speaker up and working within seconds. A thin black box with many goodies inside is slotted on the speaker's right side! First, you will find a cloth hood with miniature sleeves to attach to your speaker. The sleeves pull up over the speaker’s three robotic legs, and the hood fits snugly around the central orb and can either be pulled over the speaker’s head or left down. The front of the hood has a thin metal wire inside to shape it around the speaker to your liking. The material of the hood is thin enough not to muffle the speaker's sound and is made out of a lovely, shiny gold fabric. The hood's design sort of reminds me of the headgear from the Armor of the Dikastes set you obtain in Atlantis in Assassin’s Creed Odyssey. Next, you will find a clear bag filled with 18 Odyssey-themed stickers. These stickers have excellent print quality and a nice matte finish. The stickers include: Three Assassin’s Creed Odyssey Logos Two collage images of Kassandra Two mercenary helmets Two collages of weapons One Odyssey logo over the Adrestia’s shield One Odyssey logo over The Parthenon One Cult of Kosmos mask One Adrestia shield One collage of Kassandra, Alexios, and The Spear of Leonidas One jumping Alexios (this is from Odyssey’s opening game menu) One GravaStar logo in the style of the Adrestia’s shields One GravaStar logo One image of the Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker Lastly, you also receive a double-sided Odyssey art card. On one side, you have the game cover art with Kassandra, and on the other, an image of Athens. Since this speaker is limited to 1,000 pieces, each has its number printed on the side. I was sent speaker number 0171. Connecting my phone via Bluetooth took seconds after switching on the speaker. Unlike other Bluetooth devices I have used in the past, this speaker has had zero connectivity issues so far. You can adjust the volume by gliding your finger up and down a touch-activated indicator on the top of the central orb. This speaker has an excellent range in volume–it can go from pleasantly quiet to extremely concert-level loud, all while maintaining audio quality and remaining undistorted. I like that changing the volume doesn’t involve clicking on any buttons that could interrupt the audio you are playing. Next to the power and Bluetooth buttons on the back of the speaker is a third button to control the speaker’s LEDs. The LEDs can be switched between six colors: red, light blue, dark blue, orange, green, and pink. You can set the lights to be static, gently fade between all colors, flash in sync with the playing audio, or all be off. The bright and colorful LEDs make the speaker look and feel like a futuristic device. With my phone connected and the LEDs set to my favorite color, light blue, I played a song that I felt was very fitting for this device: Legend of the Eagle Bearer, the main theme of Assassin’s Creed Odyssey. As soon as the first notes played, I could tell this speaker was truly special. The sound quality is outstanding. Everything sounds crystal clear, and the bass is deep and reverberating. According to GravaStar’s website, this speaker is equipped with a “20 Watt Dual Speaker System” and a “passive bass radiator” that give the speaker the ability to produce “deep bass, accurate mids, and crisp highs.” This claim is 100% true, and I do not believe I have ever owned a Bluetooth speaker that sounds as good as this one. After my unboxing, I spent the next hour listening to music and marveling at just how good everything sounded out of this device. Not only is this speaker a unique art piece to have in your home or office, but it is also an incredible high-fidelity device that provides an excellent listening experience. It is effortless to set up and has a battery life that can last up to 15 hours on one charge. I genuinely believe this speaker is worth the money, and I highly recommend it to any Assassin’s Creed fan and audiophile alike. Thanks again to GravaStar for sending me the Mars Pro Limited Edition Assassin’s Creed Apple of Eden speaker. You can purchase this item on GravaStar’s website here: https://www.gravastar.com/products/mars-pro-limited-edition-assassins-creed-apple-of-eden And follow them on socials here: Instagram TikTok X (Twitter) Facebook YouTube Also, you can check out our video review here! https://youtube.com/shorts/nLI2BRLBh6M?feature=share comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Frame Hold Photography
- This Week in Assassin’s Creed Virtual Photography 12 Month Special: 30th - 5th February 2023 | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography 12 Month Special: 30th - 5th February 2023 Community Share 7 Feb 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week we have our 12 month special, you will find 1 shot from the last 6 months ranked by myself. There were so many wonderful captures over the months it really was a difficult task picking out 6. 1. Nordic Adventure Game: Assassin’s Creed Valhalla Month: September 2022 The winning shot comes from @ _ Virtualtourism This shot resonates with me as I feel it is the essence of Assassin's Creed Valhalla. When looking at this capture all I can think of/hear is Out of the North by Jesper Kyd. That stunning sky takes me back to my first time on the game, memories that I will never forget. I have said it many times before Valhalla has such beautiful scenery. The composition is o n point, I am lo ving Eivor stood atop of the mountain with the hood up and torch in hand. 2. A Hero’s Tale Game: Assassin’s Creed Origins Month: August 2022 2nd Place goes to @ Jakeste66386991 This is probably one of the best send-off shots you could hope to take. It is my pick for August 2022 because I feel it signifies how I felt at the end of Assassin's Creed Origins. This capture is so gorgeous, the silhouette of Bayek walking off into the sunset is a real delight. I remember at the time being a fan of the b order too, as it makes the shot stand out. That sun though is something else. 3. Valhalla Awaits Game: Assassin’s Creed Valhalla Month: December 2022 3rd Place goes to @ Petanni If Ubisoft ever wanted a photo to signal the end of Assassin's Creed Valhalla, it's this one. The colours of this shot are tremendous. I really can't get enough of those autumnal trees. There is something poetic about Eivor walking off into the countryside dressed as an Assassin. No one really knows what's in store for Eivor, but sometimes its best left to the imagination. 4. Outsider Game: Assassin’s Creed Valhalla Month: October 2022 4th place goes to @ punkncreed I love this shot because it resembles both Assassin and Viking. I adore the use of depth of field in this image drawing your focus to Eivor, with the background slightly blurred. The mist and the flickers of light are such small details but add a great deal to the ambiance of this capture. Eivor feels like an outsider here, someone trying to go about their work incognito. 5. Pirate Game: Assassin’s Creed Valhalla Month: November 2022 5th place goes to @ PodToGo Next up we have one of many awesome Kenway outfit shots from PodToGo. I was surprised how well this legacy outfit fits the time period of Valhalla. You have to admire captures like this, they give us insight to what the older games would look like today. Although the outfit look s cool, it's the surrounding area that really catches my eye. 6. Beautiful Countryside Game: Assassin’s Creed Valhalla Month: January 2023 6th place goes to @NoviKaiba23 It feels weird writing about this shot so soon after selecting it for the weekly showcase. This picturesque capture is a complete delight on the eyes. There is a real magical vibe to this shot, mostly brought on by the deep red flowers and the lighting. I think Michael Doyle summed it up perfectly in our previous article, everything together within this shot, mirrors the principles of the brotherhood. And that sums it up for this week’s Assassin’s Creed virtual photography 6 month special. A special thank you to everyone who has taken part over the last 6 months, I would not be able to do this without you. Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- The Future of Assassin's Creed: Ubisoft Forward 2022 News Recap | TheOnesWhoCameBefore
The Future of Assassin's Creed: Ubisoft Forward 2022 News Recap News Share 11 Sept 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to our Ubisoft Forward Assassin's Creed Showcase news recap, breaking down all of the key moments from the event. This article was assembled using The Ones Who Came Before social media coverage and notes from the early access press event which we attended earlier in the week, and will be continuously updated as more information becomes available. Introduction The Assassin's Creed showcase kicked off with a beautiful trip down memory lane. Immediately, fans were treated to a nostalgia filled recreation showing all of the Assassins in gold, immortalised as statues. This poignant coming together of the brand is exciting to see, as it technically breaks timelines, but shows that the Creed connects people throughout history. As suggested by our good friend Dave Woodward, this gold introduction should feature before all upcoming Assassin's Creed projects, just as Marvel have a special introduction before their projects. The Leap into History trailer also brings all the characters together, honing in on the idea that history is our playground, and through Assassin's Creed, we can journey to all corners of the earth. It was nice to see the return of Roger Craig Smith, who voiced an Ezio line for the trailer. I really enjoyed the introductions as they celebrate the past and future of the brand, but most importantly, the community. The panel was h osted by Danny Wallace and Alice Terrett from the Assassin's Creed team, who successfully generated excitement about the future of the franchise. Assassin's Creed Mirage Experience the story of Basim, a cunning street thief seeking answers and justice as he navigates the bustling streets of ninth–century Baghdad. Discover a narrative-driven action-adventure experience that follows the transformation of a defiant young man into a refined Master Assassin with a conflicted destiny. Meet an inspiring cast of characters who will shape Basim’s destiny and may be more than what they seem… Become the most versatile Assassin in franchise history. Parkour seamlessly through the city and leverage the largest assortment of tools to date. Get contracts at the Assassin’s bureaus, collect vital clues, and stealthily take down targets with more visceral assassinations than ever before. Ubisoft Forward gave us a healthy dose of the next title in the series, Assassin's Creed Mirage, releasing 2023! A shorter, more narrative-driven game than recent entries in the series We begin with a CGI trailer, chock-full of Assassin's Creed callbacks and easter eggs! Overall it is a very memorable and iconic Assassin's Creed trailer, exploring Basim's journey from a common street thief to a Master Assassin. He begins as a poor orphan wandering the streets, looking for something to eat. Things look bleak after he is caught stealing from a bustling marketplace, running away from the guards. After a failed attempt at parkour, he falls to the ground, surrounded by guards. He is then saved by the Hidden Ones, who go on to train him up. Basim's Mentor, Roshan is voiced by Emmy award-winning actress Shohreh Aghdashloo. She has an unmistakable voice, and fans were immediately excited to hear of her involvement. Roshan is a 50 year old Persian warrior who fights for justice for The Hidden Ones, so Shohreh was immediately interested when Ubisoft approached her about the role as it resonated with her own background. She is loyal and honest, hiding her past behind a shroud of mystery. In keyart released for the character (below), we can see that Roshan wears white robes featuring a lot of red and brown, with an Assassin insignia taking priority on her belt. She holds a huge sword and dagger, and has a hidden blade on her left wrist. After escaping a life of oppression, Roshan became a master assassin at the Hidden Ones’ stronghold, Alamut. Now, she takes Basim under her wing as her first true apprentice. Basim is now voiced by Lee Majdoub, (Agent Stone from the Sonic the Hedgehog movie franchise), as the game is set 20 years prior to Assassin's Creed Valhalla in Baghdad, beginning in 861 BCE. One thing that stands our in the trailer is Basim's progression, as his robes change as he progresses through the ranks. Originally born in Samarra, Basim lost his mother at a young age and grew up on his own in the streets of Baghdad. Basim admires the Hidden Ones, and dreams of joining them. One standout moment was the inclusion of Alamut castle, which later become the home of the real-life Assassin brotherhood, led by Hassan-i Sabbāh. In AC lore, it becomes a Levantine Assassin fortress that sits above a First Civilization Temple, housing the memory seals that Altair uses in Assassin's Creed Revelations. Another great moment is where Basim is initiated into the Hidden Ones, sacrificing his finger as is tradition. Basim returns to the mark where his journey began, this time in the traditional white robes of the Hidden Ones. Once again, he flees the scene, this time after assassinating several targets. His parkour abilities have now improved, and he uses red smoke bombs along with what looks like a poison trap, triggering once stood on. Notice that Basim now wears a vambrace very similar to the one worn by Altair in Assassin's Creed I. The trailer ends with Basim assassinating a target, who drops a mask very familiar to fans of the series. It is a mask of the the Order of Ancients, calling back to Assassin's Creed Origins. The new eagle companion spends the trailer circling Basim, showing the deep connection once again between a bird and Assassin. At the end of the trailer, we see Basim entering the memory corridor with his target, but a creature lurks in the shadows. It has been speculated that the creature could in fact be a djin, a demon from pre-Islamic Arabian religions. It could even be the bitter memories of Loki emerging from his subconscious. From the early access press event, we learned that Basim suffers traumatic nightmares throughout the game connected to Loki trying to take control of his mind. There really is a lot to be excited about from this trailer, and for some, it will be a blessing, as the game seems to take the series back to its roots. After the trailer we return to the panel, who are joined by Narrative Director Sarah Beaulieu from Ubisoft Bordeaux. She confirms that Mirage will take Assassin's Creed back to the action-adventure game genre that focusses on narrative. Three key focusses for this game are stealth, parkour and assassinations, something which is extremely reassuring for fans. She reveals that Baghdad is a beautiful, dense city full of interesting people, including historical figures such as political leaders Uncover the secrets of four unique districts, from the industrial Karkh to the lush gardens of the Round City. Discover surprising world events and interact with historical figures that shaped the Golden Age of Baghdad. x3 editions of Assassin's Creed Mirage are now available for pre-order: (Photos below) Standard Edition Deluxe Edition Collectors Case Built as an homage to the first Assassin's Creed games, Mirage pays tribute to the series' roots, as players join the proto-Assassin order known as the Hidden Ones and grow to become a master assassin. Baghdad in the ninth century was a bustling metropolis, and it serves as the perfect dense, urban hunting ground as Basim stalks his prey using the series' largest assortment of tools to date. While they haven't quite adopted the name "Assassins" at this point in history, make no mistake: The Hidden Ones are a powerful and established order, with resources and the all-important creed to guide them. As Basim explores Baghdad, he'll be able to get contracts and upgrades from a network of Hidden One bureaus throughout the city, collect clues on his targets, and take them down with swift assassinations. Assassin's Creed Documentary: Beyond the Creed We were thrilled to see the release of a beautiful yet short documentary that covers the Assassin's Creed community and its members! As the documentary explores, the Creed unifies us globally, and explores some of the highlights of the last 15 years, and how fans can connect with the series. It was nice to see recognisable community members like Claudio, Marco and JorRaptor participating in interviews, along with veteran Assassin's Creed developers Jean Guesdon and Darby McDevitt. We also noticed a brief cameo from Assassin's Creed United Kingdom admin Dave Woodward. If you use your eagle vision just before the seven minute mark, you might be able to spot him briefly. Congrats to all the community members who featured! You can watch Beyond the Creed now on Youtube! Assassin's Creed Valhalla: The Last Chapter The showcases moves on to the future of Assassin's Creed Valhalla, with the final expansion coming later in the year. Gareth Glover, Game Director for Post-Launch content on the game introduces Assassin's Creed Valhalla: The Last Chapter, which will conclude Eivor's journey and tie up loose ends. In the trailer (below) Eivor feels close to Odin once more, but realises that the time has come to say goodbye, and set forth for distant shores. It's clear that this expansion is made possible by Basim using an Animus to explore Eivor's memories, as the unmistakable voice of Carlo Rota returns as the now-Modern Day Assassin. ''Where will this new conflict take you I wonder'' Basim ponders thoughtfully. He is fascinated by the connection between Eivor and Odin, as it differs greatly from his own connection to Loki. The teaser also shows Eivor's memories desynchronising, suggesting that her story is coming to an end. Although no release date is given for The Last Chapter, it is likely to launch at the end of 2022. Assassin's Creed: Codename Jade Next up the panel brings on Marc-Alexis Côté, Former Creative Director on Assassin's Creed Syndicate and more recently Producer on Assassin's Creed Odyssey. His new role is Vice-Executive Producer for Assassin's Creed. When asked about the future of the series, he responds by saying the company are going to take Assassin's Creed to new territories. Their mission as a company is to enrich the lives of players, and make history everybody's playground. Going forward, the company are going to 'double down' on their passion for history, and explore the past with courage. For Côté and the rest of team, history is a great source of entertainment that can help players understand the world around them today. The reveal shows off an upcoming open world mobile game, titled 'Codename Jade', an Assassin's Creed mobile game set in Ancient China (215 BCE). It will feature all of the iconic Assassin's Creed gameplay, but is optimised for an experience that can be played using touch controls. The teaser features in-game footage, and shows an Assassin synchronising the Great Wall of China, whilst an oriental version of Ezio's family plays in the background. For the first time ever, you can create your own character in an Assassin's Creed game! An eagle flies above the Chinese architectural structures He wears white robes with a grey matted hood, but if you look carefully, you can see the red sash beneath his belt, the recognisable sign of a Master Assassin. This Assassin wear a traditional white outfit mixed with a grey hood and golden shoulder pad. It could that outfits are fully customisable in this game, as you can create your own character. The trailer ends with the Assassin performing the leap of faith, an eagle screech, and a look at the Assassin's Creed Jade logo, which of course, features an emerald green insignia and text. Codename Jade is shaping up to be a very interesting project, but some fans may be upset to see Ancient China being used for an open world mobile game rather than a main game. Either way, we're excited to learn more about this ambitious upcoming Assassin's Creed project! Assassin's Creed Netflix Series & Mobile Game Unfortunately the event provided very little new information about the upcoming Assassin's Creed Netflix TV Show, but did confirm that the project is still in development, along with a new mobile game. Press Release via Ubisoft News ''Assassin’s Creed is coming to streaming devices and no, we’re not talking about xCloud or Luna. A brand-new, live-action Assassin’s Creed series is coming to Netflix. The deal includes multiple different series, the first of which will be a genre-bending live-action epic, while the others will be animated and anime adaptations. The live action series is currently searching for a showrunner. Ubisoft Film & Television’s Jason Altman and Danielle Kreinik will serve as executive producers. “For more than 10 years, millions of fans around the world have helped shape the Assassin’s Creed brand into an iconic franchise,” said Jason Altman, Head of Ubisoft Film & Television - Los Angeles. “We’re thrilled to create an Assassin’s Creed series with Netflix, and we look forward to developing the next saga in the Assassin’s Creed universe.'' It's good to hear that the Netflix TV series is still in development, as it was first announced back in October 2022, leading some to wonder if it had been scrapped. We still don't really know anything about the show, but the additional announcement of a new mobile game in development will only make the partnership between Netflix and Ubisoft even stronger. Assassin's Creed: Codename Red The next main game will be Feudal Japan! At long last, Assassin's Creed will cover one of the most highly requested settings! Codename Red is the next premium flagship title, and the future of the open world RPG Assassin's Creed games. It is being developed by Ubisoft Quebec, under the creative direction of Jonathan Dumont. Players will take charge of a very powerful Shinobi fantasy. The teaser is short, but shows an agile Assassin jumping onto a rooftop and activating a hidden blade. No release date was given for this project, but we can assume it will probably be 2024 or after if Mirage is set to launch in 2023. Assassin's Creed: Codename Hexe The tease for Assassin's Creed Hexe is extremely ominous, panning down through the treeline and towards an Assassin insignia made of twigs, reminding viewers of The Blair Witch project. T Immediately you think of the occult, something which may not traditionally be expected when thinking about the future of Assassin's Creed. It seems that Hexe will be a smaller title, perhaps similar in length to Mirage, and can be played through the Assassin's Creed Infinity game hub. Here is an extract from our Assassin's Creed Hexe breakdown by Preston Carbonaro, which will launch later today! “Codename Hexe” (pronounced hex-uh). ‘Hexe’ is the German word for ‘witch’. In English we use very similar words like ‘hex’ or ‘hexed’, which mean: to cast a spell on; to bewitch. So, taking into consideration all of these ideas and how closely related they are to each other, I am assuming that Codename Hexe will revolve around the witch trials which took place in 17th century Germany. Namely the Würzburg witch trials of 1625-1631.'' We can't wait to learn more about this darker Assassin's Creed title! Assassin's Creed: Project Infinity The final reveal of the show was Assassin's Creed Infinity, which was first announced back in 2021. As we expected, Infinity is a not actually a game, but a hub for all things Assassin's Creed. It is to become the single entry point for players to access Assassin's Creed going forward. In the tease, you can see Hexe and Codename Red being accessible through the Infinity Infinity will connect players, and the teams at Ubisoft are now looking at ways to bring back standalone multiplayer experiences, all connected to the Infinity Hub. According to Axios, a new multiplayer Assassin’s Creed game called Invictus is also in development, being produced by Ubisoft developers who worked on multiplayer franchises Rainbow 6 Siege and For Honor. We hope that it becomes home to not only games and new content, but audiobooks like AC Gold, and transmedia too! A digital home to house your Assassin's Creed content! Just no NFTs please Ubisoft. The Future of Assassin's Creed: Valhalla: The Last Chapter (Late 2022) AC Mirage (2023) Project Red (Feudal Japan: 2023+) • Project Hexe (Witch hunt era Europe: 2023+) Project Jade (Open world mobile set in China 2023+) Live action Netflix series & mobile game ( 2023+) AC games not in development, despite rumors, Côté confirmed to Axios: A remake of the first Assassin’s Creed Series “crossover” set in Egypt. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)


















