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- Understanding the Isu Language: Particles and Affixes | TheOnesWhoCameBefore
Understanding the Isu Language: Particles and Affixes Analysis Share 1 Oct 2024 Written By: Edited By: Edenoi ActualSpider-Man Back To Database For this article we'll be looking at particles and affixes in the Isu language. In English as well as many other languages, we have prepositions which help to describe how words or phrases relate to the rest of the sentence, such as "inside" or "above" or "for." Isu has essentially the same class of words, but because they come after the word they refer to instead of before, we call them postpositions. Postpositions in Isu can also be used as prefixes for verbs to modify the meaning of the verb. Think of the difference between the words "act" and "enact" or "communicate" and "excommunicate." The postpositions known to exist in the Isu language, along with their Proto-Indo-European "descendants," are as follows: Postpositions/Prefixes Apo, meaning "from," related to the PIE *apó Arhz, meaning "out," related to the PIE *éǵʰs Az, meaning "at," related to the PIE *ád Bṛ, meaning "before," related to the PIE *per- Chaz, meaning "toward," related to the PIE *ḱe- + *ád Chṇ, meaning "with," related to the PIE *ḱóm Chṇtæ, meaning "against," related to the PIE *ḱómteros (*ḱóm + *-teros) Hṇ, meaning "in," related to the PIE *h₁én Hṇdṛ, meaning "amidst," related to the PIE *h₁entér (*h₁én + *-tér) Ṇ, meaning "not," related to the PIE *n̥- Ṛ, perhaps meaning "for" and also used to form infinitives, related to the PIE *r̥ Ubo, meaning "below," related to the PIE *upó Wṛ, meaning "again," related to the PIE *wert- Zo, meaning "concerning," related to the PIE *do Notes The suffixe -tæ forms a contrast to a postposition (e.g. "with" becomes "against"). The prefix ch- alters the meaning of a postposition in a way that adds contextual information, known in linguistics as deixis (e.g. "in" becomes "with", "at" becomes "toward"). Presumably, the Isu word for "above" would be ubṛ, related to PIE *upér Isu also has a number of suffixes that can turn a word into a different but related word, like how "congregate" can become "congregation" or "wonder" can become "wonderment" in English. The known suffixes and their functions are as follows: Suffixes -æs forms an action noun from a verb (similar but not related to English "-tion") -dach forms an agent noun from a verb (supposedly a more archaic alternative to -ér below) -drṃ forms an agent noun from a verb (specifically used for tools, e.g. zḷvdrṃ "shovel") -ér forms an agent noun from a verb (virtually identical but not necessarily related to English "-er") -mṇ forms a result noun from a verb (equivalent to English "-ment") -ṇd forms the gerundive (possibly also gerund) of a verb (similar but not related to English "-ing") -nos forms an adjective from a noun or verb (equivalent to English "-en" in wooden, golden) -os forms a noun from an adjective (similar but not necessarily related to English "-ness") -rhú forms a collective noun (so far only confirmed to describe groups of people, e.g. komhaæzrhú "council") -to forms the past participle of a verb (similar but not related to English "-en" in stolen, proven) An action noun refers to the process of doing an action, an agent noun refers to the person or thing doing the action and a result noun refers to the result of doing an action. The gerundive is a form of a verb that acts as an adjective describing someone or something doing the action, such as in the phrase "howling winds." There are a few known conjunctions in Isu, which are as follows: Conjunctions Hṇu, meaning "but" Ig, meaning “or" -kwat, meaning "and" when suffixed to the second of two words, related to the PIE *-kʷe Ḷ, meaning "and," used for joining clauses rather than individual words Other Particles De makes the preceding verb progressive (meaning that the action is ongoing) More Isu Studies You can find more articles on the Isu language linked here: Understanding the Isu Language: The Basics comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Edenoi
- Kyle Marvell
Kyle created a range of content on his YouTube channel, from opinion pieces, fan trailers and tribute videos. He is a massive fan of the franchise and a big gamer in general, and is currently learning more and more about editing and designing. In early 2021, Kyle joined The Mentor's Guild, which we are thrilled to see! Previous Next Video Content Kyle Marvell Previous Partner Kyle created a range of content on his YouTube channel, from opinion pieces, fan trailers and tribute videos. He is a massive fan of the franchise and a big gamer in general, and is currently learning more and more about editing and designing. In early 2021, Kyle joined The Mentor's Guild, which we are thrilled to see! YouTube Work
- This Week in Assassin's Creed Virtual Photography: 30th July - 5th August 2022 - 6 Month Anniversary Special | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 30th July - 5th August 2022 - 6 Month Anniversary Special Community Share 8 Aug 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week we have our 6 month special, you will find 1 shot from each month ranked by myself. There were so many wonderful captures over the months it really was a difficult task picking out just 6. 1) Golden Sands Game: Assassin’s Creed Origins Month: June 2022 The winning shot comes from @ PodToGo using the #TOWCBWeeklyCapture Twitter hashtag. I had to pick this as my winning shot, the way the capture is presented mimics the promotional material Ubisoft used when launching Assassin’s Creed Origins. I remember seeing shots just like this one and being super hyped for the game. Origins would go on to become my favourite game in the series despite its move away from the classic formula. Just looking at this photo again now, I love the saturation and how it makes the sky and the sand standout. You also cannot overlook how cool Bayek looks marching across the desert in search of his next victim. 2) Twilight Game: Assassin’s Creed Valhalla Month: March 2022 2nd Place goes to @ dpruttz_vp a member of our Assassin’s Creed VP Twitter Community. This capture embodies the Dawn of Ragnarok expansion. At the time I was still pretty new to writing these articles, but its shots like this that just blow you away. A fantastic portrait capturing the whole of Havi as he stands ready to fight for Asgard. This photo could easily be mistaken for a painting it is that good! The Twilight armour came as a pre order bonus for the Ragnarok expansion, and I must say it makes for cracking captures. The excellent timing of this shot allowed the VP to capture the fiery sparks flying around Havi and the turn of the head showcases his famous eye patch. 3) London Calling Game: Assassin’s Creed Syndicate Month: July 2022 3rd Place goes to @ MissEvieFrye , a member of our Assassin’s Creed VP Twitter Community. I love this shot as, not only is it different, it comes from a game that, until recently, did not feature too heavily in the VP community. As a fan of in game captures, the AC15 celebrations have been a breath of fresh air, bringing shots from many different games. This photo stood out during Syndicate week due to its elegance. The black outfit with the gold markings and a classic touch of red, stand out thanks to the leap Jacob is currently performing. It’s crazy how the blurred background and the portrait format add to the feel of parkour in action. There are nice touches in this shot but most of all the hidden blade is the standout, subtle but classic 4) Collection Game: Assassin’s Creed Valhalla Month: May 2022 4th place goes to @ Jakeste66386991 a member of our Assassin’s Creed VP Twitter Community. I am never sure if I looked into this one too much, but then again a photo can mean whatever you want it too I guess. During my time scrolling the many Assassin’s Creed captures, I am always impressed when people edit multiple shots together. I love the way that it create a kind of storyboard. For me this one sums up Valhalla and the time period in which it is set. Eivor representing the Assassins due to the hood and the hidden eyes. The Raven (Odin) signifying the Vikings/Norse Mythology and the cross symbolising the Saxons and King Alfred. The story of how England came to be, right there in a single photo. 5) Fox Game: Assassin’s Creed Valhalla Month: April 2022 5th place goes to @ Gwyn_VP over on Twitter. This shot made my top 6 due to it being something a little different from the norm. I adore how the Ubisoft team have created a living environment in their games. Although Origins had the best predator/prey moments as you travel Egypt, I found Valhalla to be more peaceful and scenic. The fox’s details are wonderful and the pose so characteristic of an animal startled in the woods. It is not easy capturing the wildlife in Valhalla especially as perfectly as this, credit has to go to GwynVP for this. As I said before Valhalla is now the benchmark for Foxes, only time will tell if an upcoming game could takes that crown. 6) Viking Game: Assassin’s Creed Valhalla Month: February 6th place goes to @ Snowy_exe over on Twitter. Featured in my very first article all the way back In Feb 22. Seems like a lifetime ago that I started doing these showcases. This portrait actually inspired me to attempt more black background shots. I love the lighting in this capture, along with the background because it simply allows Eivor to shine. The level of detail captured here is phenomenal. For all the bombastic armour sets we get in the game nothing compares to this classic Viking look. From hair to tattoos, furs to leathers all the intricacies are on show here. A fitting shot to conclude our showcase. And that sums it up for this week’s Assassin’s Creed virtual photography 6 month special. A special thank you to everyone who has taken part over the last 6 months, I would not be able to do this without you. Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin's Creed Virtual Photography: 19th -25th March 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 19th -25th March 2022 Community Share 4 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Dawn of Ragnarok Game: Assassin’s Creed Valhalla This week’s first capture comes from @coalabr14 over on Twitter. Our first Dawn of Ragnarok shot to be featured. I am yet to play the DLC myself, however this picture inspires me to give it a go. I love the statue of what looks like Thor in the centre, with the steaming cauldrons either side. I am definitely getting God of War vibes from this. 2) Havi Game: Assassin’s Creed Valhalla Photo number two comes from @Toringtino over on Twitter. Again I think this capture comes from Ragnarok, especially with how Eivor looks. This is a great portrait of the main man himself. He is fully armoured up and ready for battle, with a stare like that I would not want to get in his way. I really like how this shot showcases that epic beard. 3) The Revolution Game: Assassin’s Creed Unity This week’s third shot comes from @Zorik323 over on Twitter. A stunning black and white portrait of Arno. I particularly like how he is stood in an archway with the blurry background. The detail on the building in front of him is excellent. I am loving the pose more than anything though, classic Assassin. 4) Twilight Game: Assassin’s Creed Valhalla VP number four comes from @dpruttz_vp over on Twitter. This shot is too good. I love it when a portrait of the lead character comes off like this. It feels like a painting more than a game capture. The Twilight armour really is on show here, and the sparks behind Eivor just amplify it. Really enjoying the turned head look, showing off the eye patch, nice little touch. 5) Stones Game: Assassin’s Creed Valhalla The final capture of the week comes from @PodToGo over on Twitter. An amazing bird’s eye view of Aveberie Megaliths Standing Stones. There are so many of these picturesque locations in the game. What I adore about this shot is the camera angle, it really plays tricks on your mind. The white 8 with the stones all around looks very mysterious. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin’s Creed Virtual Photography: 3rd to 14th February | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 3rd to 14th February Community Share 8 Mar 2025 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed The Great Sand Sea Game: Assassin’s Creed Origins VP Artist: @ summers458.bsky.social The Ones Who Came Before Photo of the Week Judge: @ turidtorkil.bsky.social Such a breathtaking image would hardly be possible to capture in real life, but equally as difficult to achieve in virtual photography. The sun perfectly in the centre, the silhouette of our protagonist and his mount clearly visible but seamlessly integrated into the overall picture. A great composition that deserves a place on the wall. Aaron The beauty of Assassin’s Creed Origins will never cease to amaze me. As we sit on the cusp of Assassin’s Creed Shadows, reflecting back at the RPG games that came before, it is easy to forget how fantastic they all look. Origins will be eight this year and looking every bit as good as it did at launch. I must say this capture is right up there with my favourites from Origins. The composition and range are breathtaking, and the dunes look ultra realistic. There is certainly a fine art feel to this photo thanks to the soft tones. That sun is so powerful that I am feeling warm just looking at it. Bayek on his horse in the distance makes the shot for me. The bright sun next to the shadowy figure. The epitome of a Hidden One, working in the dark to serve the light. Artic Fox Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 Assassin’s Creed Valhalla has such a great selection of wildlife throughout the game. However, the outstanding environments of Norway, along with the critters that live there, really stand out. The artic fox was definitely one of my favourites. Which makes it no surprise that we have featured this fantastic shot of a snowy fox wandering the mountains. This, for me, is a perfect example of animal photography. The composition and portrait style really showcases the vastness of the Norwegian fjords. I really like the fox’s stance, especially the paw held up and the head tilted to the side. You can tell it has just sensed a lumbering Viking trudging through the snow not too far away. The Day of the Jackal Game: Assassin’s Creed Origins VP Artist: @ xephon-70.bsky.social One thing I always thought Assassin's Creed Origins nailed was the use of the Gods. The Egyptians were renowned for their worship to the deities so it would have been strange not to explore these avenues. Having the Anubis outfit for Bayek was pretty cool and it fits so well with the story given the path of vengeance Bayek undertook. I think this is a sensational portrait of our hero dressed as the protector of graves and guide to the afterlife. The bright white background contrasts excellently with the black of the armour, acting as a metaphor for the Assassins. I particularly like the level of detail too, further enhancing the quality of this capture. I Never Sleep Game: Assassin’s Creed Origins VP Artist: @ charapof.bsky.social Assassin’s Creed Origins became the tenth new entry into this wonderful franchise and along with it a photo mode. You could say it was the perfect game for us virtual photographers as many went wild snapping amazing Egyptian vistas, and its captivating hero. Here we have a truly remarkable image of Bayek and Senu looking out across the desert. I adore the warm tones of this capture alongside the beautiful sand dunes, which add layers to the shot. Silhouettes always look good but this one in particular caught my attention. The black outline of our heroes really contrasts brilliantly with the colour palette of the background. A father and his companion seeking solace in the wilderness. Colourful Game: Assassin’s Creed Mirage VP Artist: @ SGVphoto It’s sad to say but we are a few weeks away from the curtain falling on Assassin’s Creed Mirage. A game that has largely gone under the radar but quietly reinvigorated the series with its blend of old and new. Shadows will soon take the mantle as the newest game, so a capture like this feels fitting to close out our article. This a beautiful photo that uses colour so elegantly. It’s quite amazing how there is a mix of blue, purple and orange in the sky. I love how the light is reflecting off the water. The sun setting in the background and Basim walking to it really has a feeling of closure. Although I am doubtful this is the last time we will see this complexed hero. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- AC Community Questions: James Davis | TheOnesWhoCameBefore
AC Community Questions: James Davis Interview Share 2 Jul 2025 Written By: Edited By: James Davis (TopChef1288) Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by James Davis (TopChef1288), who recently joined our Assassin's Creed Partnership program as a video content creator! Col: Hi James, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. James: Hi I’m James but most people know me as Topchef, I’ve always loved AC & I wanted to make content about it. I post news, tips and historical information videos about places and people, even events that happened at the time during AC games Col: In June 2025, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the team during the launch of the 2025 AC Community Fundraiser? James: I’m looking forward to working on the fundraiser , as blood cancer is a serious issue. I wanted to help do anything I can to raise awareness and support for the cause. Col: How excited are you for the future of Assassin's Creed? James: After playing and finishing Shadows, I’m very excited for the future of AC. I’ve loved Assassin's Creed since day one, and I love the lore and history that comes with it. I’m excited to see where they take the franchise next. Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? James: I recently played Shadows relentlessly and loved every second of it. I’m currently playing Assassin’s Creed III; was one of my favourite but after playing Shadows. I feel it’s lost the magic it once held. Col: Have you visited any of the locations from the games? James: I haven’t travelled much in my life, I’ve been to Big Ben and a few random locations in Valhalla but for my honeymoon we are planning an Italy trip; massively influenced by Ezio. Assassin's Creed Brotherhood capture by Gargudon Col: Which Assassin's Creed game is your favourite and why? James: Assassin’s Creed II will always be my favourite, it introduced us to the greatest assassin of all time. I feel it took what made AC1 so great and made it better. We had some of the best moments, the best protagonist & antagonist. It was truly a masterpiece. Col: Have you attended any events within the Assassin's Creed Community? James: I haven’t attended any events in the community but I would love to. AC has been a massive love of mine and would love to be apart of that. Col: Do you have a favourite Assassin's Creed community moment/story you would like to share? James: My favourite moment in the AC community is watching how everyone is treated & supportive of each other. On a personal level, as you know my daughter was recently in hospital for a serious condition & the community has been very supportive and it makes me happy to be a part of. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? James: I think we need to see more AC content on Netflix or in media in general but my dream setting for AC would be Scotland during the 1295-1328, I have written a plot and characters for this already. Scottish Assassin Cosplay by Caleb Allen, former member of the AC Partnership Program Col: Do you have any personal AC goals you would like to achieve? James: I would like to be more involved in creating content for TOWCB and really show my worth. Col: What would you say is your most significant community achievement to date? James: I would say joining TOWCB, I wanted to step into the AC space by trying to bring news and entertainment to people. So to be invited to join and be apart of such a great community and team is fantastic. Col: What is your favourite part of being a community member? James: My favourite part, it would have to be listening and sharing with fellow like minded individuals. We all have different strengths and weaknesses but we all support each other. Col: Do you collect AC merchandise? If so, what is your favourite item? James: I would like to start collecting more merchandise, like the statues but I do have some hidden blades. I have Ezio & Edward’s. Ezio’s hidden blade is stunning, even as a toy. Col: What advice do you have for people looking to get into content creation? James: Be consistent, find something you love and enjoy what you’re doing. Passion and joy will get you so far but consistency and patience will get you the rest of the way. And finally don’t worry about others opinions of you. Col: Where can our community members find you online? James: I’m on TikTok @topchef1288 where I spend most of my time and where the majority of my content is. I’m also on Twitter/X @ topchef1288 where I’m trying to post more. Finally I’m also on twitch topchef1288 there too, I am hoping to get back into streaming content as well. We would like to say a huge thank you to James for joining us for this interview. Keep an eye out for his content on his own personal channels (above), and also TOWCB social media platforms (below). comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author James is a UK-based video creator who joined TOWCB's Video Content Creation Team in June 2025. James was brought on board to help TOWCB with TikTok news coverage and to establish a consistent Twitch streaming schedule. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow in late 2025, with a particular focus on TikTok, YouTube, and Instagram. By joining the partnership program, we aim to provide James with opportunities to grow and further his relationship with the AC Community and Ubisoft. James Davis (TopChef1288)
- Serajeddine
In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Previous Next Art Team Serajeddine Previous Partner In March 2025, Serajeddine joined TOWCB's Art Team just before the launch of Assassin's Creed Shadows, in a bid to re-energise the team with new ideas and projects. He is a digital and traditional artist with a special ink style, often resembling comic books, something which we have been searching for to bring something different to our content. Throughout 2025, Serajeddine worked be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watch-alongs! By joining the AC Partnership Program, we aimed to boost his profile within the community and create a meaningful relationship with Ubisoft. Seraj left the team in October 2025 due to a change in personal circumstances. Twitter Work
- Assassin's Creed Revelations - A Decent End To A Perfect Trilogy | TheOnesWhoCameBefore
Assassin's Creed Revelations - A Decent End To A Perfect Trilogy Analysis Share 28 Sept 2024 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database 2011’s Assassin’s Creed Revelations, took on the ambitious task, of concluding one of the most iconic trilogies and narratives in all of gaming. Something it did in a decently satisfying and full circle way more or less to say the least. The game brought us some of the most action packed missions of the Ezio trilogy and the franchise overall, took us to a beautiful new part of the world, and concluded the stories of Altaïr Ibn-La’Ahad and Ezio Auditore in a powerful way, giving Ezio who has lived through so much tragedy the happy ending he deserved, and heavily building on Altaïr overall, developing him more as a character than AC1 perhaps ever really did. Main narrative and story of the game aside though, the playing experience itself felt thin at points and lacking in gameplay diversity, especially coming off of Brotherhood. Some story missions were as said as action packed as can be, others kinda felt too short and simple, narrowed down to mere dialogue and or cutscenes, and in a way Constantinople lacked the world charm, that the predecessor’s portrayal of Rome delivered in style. All this and more is explored further and more in depth, in our new video retrospective up now on our YouTube channel! Video written, narrated and edited by Gargudon. Make sure to subscribe to our channel and stay tuned, for more similar retrospectives in the future, as well as an array of other analytical Assassin's Creed content! https://www.youtube.com/watch?v=snAjmvqfuoA comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, among other things he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- Assassins Creed Mirage Character Reference Guide Released | TheOnesWhoCameBefore
Assassins Creed Mirage Character Reference Guide Released Community Share 26 May 2023 Written By: Edited By: Colum Blackett (Col_96) Aaron Young Back To Database Ubisoft has today released a character reference guide for Assassin's Creed Mirage, featuring close-up turnaround images for Basim Ibn Ishaq and his Mentor Roshan. The guide reveals a number of hidden details that will no doubt make it an essential resource for cosplayers looking to replicate the outfits, weaponary and tools. For non-cosplayers, it is a sneak preview at what is to come in Assassin's Creed Mirage. Check out the guide below, and keep an eye on our social media channels (below) to stay up to date on everything Assassin's Creed! PDF File comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 28th to 04th September | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 28th to 04th September Community Share 6 Sept 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Voices of Fornburg Game: Assassin’s Creed Valhalla VP Artist: @ HeraldTrivia “Ahh the High One! He calls to you” Fornburg is the first Viking settlement you visit in Assassin’s Creed Valhalla. It is home to the Raven Clan and serves to set the story before you venture to England. The vistas here are sublime and the chances to capture great photos are plentiful. This wonderful edit has a lot of heart and meaning, with Eivor appearing over the place he once called home. I love the colours, especially the sun upon Eivor’s forehead. The scenery is beautifully captured giving off that sense of adventure despite leaving your home potentially for the last time. Wolf-Kissed Game: Assassin’s Creed Valhalla VP Artist: MissOaty “After seventeen years, I saw my father’s axe again” Before Eivor sets sail for England she seeks solace in Valka the Raven Clan's very own Seer. It is here she witnesses visions of herself betraying Sigurd. The whole flash back acts as a genetic memory, something that has been a staple of the series for a long time. This gorgeous capture of Eivor staring thoughtfully brings me right back to that very scene. The weight of the visions evident on her face. I adore how the light from a nearby fire is illuminating half her face and that scare looks so badass. With the awesome tattoo around her ear Eivor certainly looks ready for the path ahead. Lands of England Game: Assassin’s Creed Valhalla VP Artist: @ wistfulembrace “I learned that your God fears death, just as mine do” Alfred of Wessex fought a battle on two fronts, one to establish a new order more akin to the Templars but also to eliminate the threats to Christianity. Eivor is just another spanner in the works to Alfred’s dream of a united England. The two have quite the story but unfortunately we don’t get as much screen time as I would have wished. This hauntingly beautiful set exemplifies the time period and how dark and fraught it was. The whole set could have easily been pulled from the art book. I love this one in particular due to the positioning of Eivor and the magnificent steeple in the background. I feel this is the essence of Valhalla and shows the cultural dived between the two. Link to Set: Palace Game: Assassin’s Creed Origins VP Artist: @ cop_filip “Of course he was the last! They are all dead. Justice is done!” One of the standout places in Assassin’s Creed Origin’s, Alexandria serves as a focal point for both Bayek and Aya. It is the second largest city in Egypt and has a coastline so striking you can’t help but love it there. It is where the story really begins with Bayek acquiring the hidden blade to help eliminate the order. Once again the whole set is perfection but this one especially looks so real. The palace appears very majestic amongst the trees and they do such a great job at framing it. I am not sure how the blue sky is so clear, timing must have been impeccable. Link to Set: The Ones Who Came Before Photo of the Week Judge: @ Virtualtourism ''It honestly feels like @ cop_filip travelled back 2000 years and took this with his camera. You can see the influence of his real world photography shine through in this virtual photograph. The subtle colours of the vegetation, the dry dusty rock face and the clear blue sky all help bring this shot into reality. Exellent work.'' Searching for Answers Game: Assassin’s Creed Odyssey VP Artist: @ Dash_845 “I’m a demigod. Worshipped and feared by the Cult and all the Greek world” In the virtual photography world Kassandra usually get the spotlight, however it is nice to feature Alexios for once. Depending on which sibling you choose the other will still be present in a large way. Their path is still the same and Alexios grows into a powerful mercenary by the end of the story. This capture is so classy and gives off both Gladiator and Assassin’s vibes thanks to the attire. The use of the torch is a nice touch adding that glow to the shot whist amplifying the shadows. I love the stance with the head turned, he looks like he may have just found what he was looking for. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Interview with Charles Benoit: Assassin's Creed Shadows Game Director | TheOnesWhoCameBefore
Interview with Charles Benoit: Assassin's Creed Shadows Game Director Interview Share 17 Mar 2025 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Welcome to the first article in a new series of interviews covering all things Assassin's Creed Shadows. Today we are joined by Game Director Charles Benoit from Ubisoft Quebec! Col: Hi Charles, thank you for joining us for this interview. Please can you tell us a little bit about yourself and your role on Assassin's Creed Shadows. Charles: Hi! I’ve been working on the AC Brand for over 10 years now, starting on AC Freedom Cry and now Game Director on AC Shadows. Assassin's Creed Shadows (2015) and Assassin's Creed Freedom Cry (2013) Col: When did you first begin working on the project, and why did Ubisoft ultimately decide that the time was right to create an Assassin's Creed game set in Feudal Japan? Charles: I started working on Shadows a little more than 4 years ago. Honestly, it’s hard to know why, but I always wanted since I started on the brand to do an AC in Japan. It’s pretty much a mix of timing on which game we did before, what fans want, which team is available, etc. Col: Did the development team visit Japan at any point during production for inspiration? Charles: Yes we did! It was the best trip of my life. It was intense but we visited a big part of what we have in Shadows in term of landscape and historical locations, so for sure it was very inspirational. Col: What would you say were some of the main inspirations behind Assassin's Creed Shadows, perhaps movies, other games or comic books? Charles: I cannot talk for the whole team, we all of different inspirations, but for me, of course past AC games, but also a lot of Stealth games such as Metal Gear or even the good old Tenchu series. Col: What can you tell us about the lead motion-capture and performance actors for Assassin's Creed Shadows, Masumi Tsunoda and Tongayi Chirisa. How did they find the overall experience? Charles: I wasn’t involved with MOCAP. I know the team really felt in love with those actors, I especially like Tongayi as Yasuke and it’s probably one of the reason why I always have hard time to pick between Immersive mode where language is Japanese and the English version. Tongayi Chirisa and Masumi Tsunoda Col: Have you visited any other locations from the Assassin's Creed series? Charles: I didn’t have the chance to visit other locations. It’s always a small group of directors and art-oriented discipline that goes in those inspirational trips and on past AC projects I was directly in the production as Game Designer. Col: What would you say makes Assassin's Creed Shadows different to other games in the AC franchise? Charles: Clearly the Dual Protagonist gives a unique vibe on how you play it and how you discover the story from different points of view. I would say the seasons are also a great game changer on how you perceive the world and the time passing. Col: Can we expect encounters with wildlife whilst exploring the world of Assassin's Creed Shadows? Charles: You will encounter animals while exploring the world, but you know, there is not a lot of dangerous animals in Japan except the cute bear with round ears. So, we decided to keep wildlife peaceful; you cannot hurt them, they won’t hurt you and you can hunt them to paint them. Col: It's been mentioned previously that the game features 'Seasons' and dynamic weather cycles. How long does a season last roughly, and can players change it manually? Charles: We split the seasons in 8 chunks, so the start and the end of the 4 seasons. Each chunk is a bit more than 1h of gameplay time where winter is a bit longer since it’s so unique and it will switch automatically when you fast travel. You can decide to switch it manually when the time is up if you don’t want to fast travel, but not at any moment since we have multiple systems tied to season switch and it would break the economy. Col: Looking at the gameplay released during the marketing campaign, it looks like a lot of effort went into creating new animations for Naoe and Yasuke, from parkour to combat. Are there any new animations in particular that will excite players? Charles: There are a ton of new animations that are fantastic. It’s really hard to pick just a few examples. Personally, I feel the Assassinations are worth mentioning; they are fast and efficient to really work well with the small stature of Naoe. I also love the flips in the parkour, but also the beam walk of Yasuke. There are some funny ones like the “Leap of fail” of Yasuke when he destroys the haystack and some really intense like all those over-the-top Abilities and Finishers. You see, I have a hard time to stop! Col: Compared to other games in the Assassin's Creed series, how big would you estimate the map to be? Charles: We compare it to Origins. The map is really large, but it’s surrounded by the sea and mountains, so we can compare the playable space to Origins. Col: As Naoe is noticeably quicker than previous protagonists, can we expect mounts such as horses to also be faster when exploring the world? Charles: Yes the horses speed has been increased so Naoe is not faster than a horse and the horses are still relevant to navigate long distance. Official promo image for Assassin's Creed Shadows via Ubisoft Col: Will a photo mode tool be available at launch? Charles: Yes of course! Col: What sort of collectibles will players be able to find in the world? Charles: We have a couple of them, linked to your progression or your quests. For example, you’ll find Hideout cosmetic in chests that you can then use to decorate. We also have few quests that ask you to find Clan’s Crests, food from different regions, Kano painting, Tea set for Sen no Rikyu and Valuables inside some Tenshu. Col: Are you pleased with the response to the game from fans so far, and how excited are the team for launch? Charles: Since the last few months, we’re very hyped by the feedbacks we received from our deep dive articles, the Preview event reception and our internal playtests. We’re working hard to keep pushing the quality of Shadows and we feel it’s paying off. Col: What would be your dream setting for a future Assassin's Creed game? Charles: It’s a hard question because my dream setting was Japan. I would love to continue exploring Japan, there is so much we can do in this period or even after. We’ll see what fans want, there is always something great to discover and learn in any setting and time period. Col: Describe Assassin's Creed Shadows in three words. Charles: “Shinobi-Samurai-Fantasy" Assassin's Creed Shadows: Available March 20th 2025 We would like to say a huge thank you to Charles for joining us for this interview, and to Ubisoft for making it happen. In particular, we acknowledge the efforts of Dan St Germain from the AC Community Team! Look out for more interviews in the series, coming soon! comments debug Comments (1) Write a comment Write a comment Sort by: Newest ahmadtf Jan 10 Cool information, i would be more appreciating if there is any documentation of this interview from u guys. i will put these topic on my thesis and quoting this interviews. Like Reply About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Ubisoft release Assassin's Creed Mirage PC Features Trailer | TheOnesWhoCameBefore
Ubisoft release Assassin's Creed Mirage PC Features Trailer News Share 19 Sept 2023 Written By: Edited By: Colum Blackett (Col_96) Back To Database Ubisoft has released the 'PC Features' trailer for Assassin's Creed Mirage, for the first time showcasing the game outside of console release! Check out Baghdad and the surrounding areas, along with crystal clear details enhanced by an uncapped frame rate! https://www.youtube.com/watch?v=efJ-c5FYPME Also released were the minimum requirements needed to run Mirage! Here is a chart comparing a few possible hardware configurations, and what performance specs to target with them. Finally, here are some captures from the trailer! That's all for now! Stay tuned for more updates on Assassin's Creed Mirage! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 24th to 30th April | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 24th to 30th April Community Share 2 May 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Sunset Game: Assassin’s Creed Origins VP Artist: @ MystixVP A beautiful sunset to kick-start this week’s showcase. With the summer fast approaching this capture reminds me of nice walks along the beach. The use of colour in this shot is perfection, I would never expect so many tones of orange to look quite this good. I admire the shadows from the trees as they provide a real depth to the shot. A very warming photo that makes you want to jump back into Origins. Reflection Game: Assassin’s Creed Origins VP Artist: @ tn_taurus These were some of my favourite moments in Assassin’s Creed Origins, where you can allow Bayek to sit and reflect on his mission. What I love about this shot is the scale, as Bayek has such a great view over the landscape. The colours in this capture are just so delightful. Similar to the Stone Circles that allow Bayek time to remember Khemu, this shot makes me think of his speech about Egypt forgetting who she is. Link to set: https://t.co/fCR6dh0qW8 The Lion King Game: Assassin’s Creed Origins VP Artist: @ Its_Gurly Photo number three is part of an Assassin’s Creed Origins wildlife set that shows just how great the eco system is within these games. I picked this particular shot as it was giving off massive Lion King vibes. I respect the layout of the capture especially with the blurred effect. These Lions are not to be messed with as the ferocious look suggests. Lucky for us we were able to tame these beasts to work alongside us. Link to set: Cave of Wonders Game: Assassin’s Creed Valhalla VP Artist: @ Cyb3r3ll4 This week’s #Thorsday shot sees Eivor exiting a cave after another successful loot no doubt. This capture is glorious, and fits both the minimalist and silhouette categories to perfection. You cannot help but feel like you’re in the cave. I am certainly getting Northman vibes from this shot. Eivor definitely looks ready to journey on knowing his future is fated and won’t change. Vista Game: Assassin’s Creed Valhalla VP Artist: @ UkkoVP We end this week’s showcase with a beautiful shot of Sýnin surveying the lands. This capture actually reminds me of a real life destination quite close to where I live. The blue from the sky and the sea is brilliantly saturated, whilst the greenery shines through as a perfect contrast. My favourite part though has to be that shadow creeping across the land. Such an atmospheric shot, I love it. The Ones Who Came Before Photo of the Week: Judge: Michael Smith from TOWCB Core Team The vibrancy of the English countryside is one of the best aspects of AC Valhalla. The beauty found in the isolation of nature, seeing how the country is an island separated from the rest of the world is part of what fueled Eivor to want to explore more and myself as a player to explore the map for vistas like this. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 3rd to 9th July | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 3rd to 9th July Community Share 13 Jul 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Feathered Friends Ikaros Game: Assassin’s Creed Odyssey VP Artist: @ TuridTorkil “Who’s a good bird?” Ikaros is the majestic Golden Eagle who watches over Kassandra as she ventures across the Greek world. The two become dear friends and share some nice moments throughout the game. Eagles were renowned as sacred animals belonging to the Gods, and therefore very fitting that Kassandra is known as the Eagle bearer. This shot does an excellent job at showcasing the beauty of Ikaros as he comes into land. The intricate details are so mesmerising, alongside the awesome symmetry. An epic action shot that has been timed to perfection. Link to set: Dracarys Game: Assassin’s Creed Valhalla VP Artist: @ Amaya_Nocturna “I have never been nothing. I am the blood of the dragon” It’s possible that this shot is controversial given the theme of this week, however in my eyes it is allowed. Eivor may not be the mother of dragons, but give her a Sýnin skin and an epic armour set and she could be. If anyone could be a Targaryen then it’s Eivor of the Raven Clan. This elegant capture is structured beautifully to give off Game of Thrones vibes. The focus is on point with the dragon swooping in. I love how it makes you believe that the dragon is full size. The Valkyrie armour set, with its feathered ends furthers its case for being selected. I admire lateral thinking and this shot is the epitome of that. Link to set: Raven Clan Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “ Sýnin be my eyes” Sýnin is the perfect companion for Eivor on his travels across the English countryside. Not only does Sýnin fit in with the aptly named Raven Clan, but she is also connected through Norse Mythology and specifically Odin. A fun fact for you, Sýnin is from Old Norse and means sight/vision. So it’s easy to see why the developers picked the name. This shot of Eivor and his bird definitely goes hard with the Odin vibes. The background with the hints of green set a tone that reminds me of Asgard. I love how the two of them have been captured, with Sýnin resting on his shoulders. Excellent choice of colour for the raven as it contrast so well with the black cloak. Link to set: Companion Game: Assassin’s Creed Valhalla VP Artist: @ iShouldGoN7 “Getting heavy Sýnin ” Despite the obvious reason for having Sýnin be a raven, I too often pick the Falcon or Senu skin. The Bonelli eagle who supports Bayek in his revenge mission across the desert fits exquisitely with Eivor. The eagle has often been a symbol of the Creed too so seems fitting to use this skin. This exceptional capture has such a warming feel. The background is so colourful and very reminiscent of the environments in Ghost of Tsushima. I love the clever positioning with Eivor’s head omitted to allow Sýnin centre stage. I admire how Sýnin is sat on the skull, almost as if it were her prey. A truly epic shot that flawlessly fits the brief. Hunting Buddies Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases “The Eyes of Odin” The fourth time we have featured Sýnin this week and that is a credit to the VP skills on show, but also to the variety of customisation in Assassin’s Creed Valhalla. Not one of the pictures are similar and that really impresses me. There is a darkness to this capture that I like, mostly brought on by the Feigr skin for Sýnin . Feigr means, near to death and that is true for anything Sýnin hunts. With Eivor firing the shots and Sýnin looting the corpses, there is always a feeling of impending doom with these two around. A dark and ominous shot that has been timed to perfection, excellent virtual photography. The Ones Who Came Before Photo of the Week Judge: @ KeenEyeVP ''We can often find beauty and darkness going hand in hand. This capture shows us this beautifully. Both the tone and colours are perfect. Most impressive of all though is the positioning of Synin above Eivor, this isn’t easy to do. Excellent timing and great patience on display. An outstanding capture.'' And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Darby McDevitt announces return to Ubisoft
Ubisoft have just released the World Premiere trailer for Assassin's Creed marking the dawn of a new era of the series Community The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today Analysis Cracking the Isu Code: Part 3 Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Top Stories 16/12/21 By Preston Carbonaro Edited by Ashlea Blackett Share Assassin's Creed fans are working hard to crack messages written in the secret language of the highly advanced precursor race known as the Isu, and in the process, decode multiple hidden messages We here at TOWCB have joined the community efforts to try our hands at decoding these messages which are scattered around throughout the game; in Standing Stone puzzles, on Layla’s laptop, and even promotional content. We sincerely hope that none of you experience the Bleeding Effect during the decoding process … Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd Col is the Community Admin for The Ones Who Came Before, and one of the Community Builders for The Mentors Guild. He is also a former Ubisoft Star Player, and has spent the last 7 years working within the Assassin's Creed community on countless projects. Twitter About the Author Preston Carbonaro Article contains ads that support TOWCB. Top Stories Decoding Brendan of Clonfert’s passage on the Isle of Skye (AC Valhalla)
- TMC Episode 23 Released | TheOnesWhoCameBefore
TMC Episode 23 Released Podcast Share 14 Jan 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Back To Database Our latest episode of The Memory Corridor is now available for listening. Join Guest Host @ACLetsTalk (Declan) , and @Isu_network members @Gargudon (Gustav Poulsen) and @TheLordReylus (Michael Smith) on a retrospective of the original #AssassinsCreed game. On Episode 23 of The Memory Corridor, returning guest Michael Smith from TOWCB joins guest host Declan from the Let’s Talk AC podcast for the final retrospective look at older Assassin’s Creed titles, focusing on the game that started it all over 15 years ago, Assassin’s Creed. At the centre of focus is everything from the plusses and minuses of the game, its legacy, how it laid the groundwork for the franchise, to the other pieces of film and game media it helped inspire and much more. https://www.youtube.com/watch?v=oJmurgkppWA comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, among other things he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)
- The Time-Defying Assassin's Creed II | TheOnesWhoCameBefore
The Time-Defying Assassin's Creed II Analysis Share 3 Nov 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database Assassin’s Creed II was released by Ubisoft in November of 2009 and became an instant classic that redefined the standards of video game sequels. The original Assassin’s Creed game was already a fan-favorite and a huge success when it launched in 2007, but many can point to its sequel as being the major turning point of the early days of the franchise. When a usual sequel to a game comes out, fans expect much of the same with minor improvements and story changes, but Assassin’s Creed II showed the industry that a sequel can take the series a step further on its own in such a short period of time. The game released two years after the original, and the bar that the sequel set is still a tactic that is often used as inspiration for video games hoping to cash in on a solid continuation. Promotional image for Assassin's Creed II via Ubisoft The reason why Assassin’s Creed II changed the industry forever, and the way we still look at sequels, is that Ubisoft did not try and simply build off the first game and create something expectedly familiar, but they evaluated the game as so much more. The amount of improvements we saw in Assassin’s Creed II is unheard of in a typical sequel you’d see today. It took everything fans loved about the first game and multiplied it to the point where it felt like a whole new experience. The truth is that a direct sequel, especially one released in the late 2000’s, is usually not so well rounded and simply a whole new league of improvements. It’s unheard of for a sequel to do what Assassin’s Creed II followed after the first game. A typical sequel is generally not supposed to be so vastly improved so quickly, it used to and still usually does take several years and several sequels to reach a level where people consider it a massive upgrade to its predecessor. Assassin’s Creed II was basically a game that defied the normal reality and showed the gaming industry that a direct sequel could indeed be an instant significant upgrade over the original. Before the game came out in late 2009, there had never been a true example of a sequel being such a fast improvement in such a short period of time. The industry norm was to take a few years and a few games to reach its potential. Assassin’s Creed II ended that narrative and became very likely the first direct sequel to show that a game could have such a vast improvement in just one single game later, something the gaming world had deemed impossible for decades. Assassin’s Creed II is still widely regarded by many as the best game in the entire series, and that is seriously impressive for a game from so many years ago and from a franchise that is so popular and still an industry giant to this day. Most games from the mid to late 2000’s are regarded as retro classics, but usually considered very dated. As of late in the gaming world, remakes and remasters have taken control and become a new staple of the modern industry. The fact that Assassin’s Creed II is still without a full on remake with modern graphics and the use of technology we did not have all those years ago, shows the world what an incredible game it was that was far ahead of its time. Many fans and gamers alike often admit that the game holds up so well even today. Video games from even less than a decade ago are currently receiving full on remakes, and those were games developed years past the limited technology we had years ago. Assassin’s Creed II set a standard and proved to many that a sequel could become an instant classic so quickly, and the belief that it took several years at the minimum to reach a similar standard was debunked. The game focused on what the first game did correctly, but took those exact fan-favorite aspects and completely overhauled the criticism some had for various parts of the first game. The repetitive missions and limited open world were often features of the first game that many disliked, but Assassin’s Creed II changed that all. The story was memorable and the characters were even more loved. The game started a trilogy of games featuring the beloved protagonist, Ezio Auditore da Firenze. Not a single main protagonist in the franchise before or after the self-titled “Ezio Trilogy” has gotten even a second game, let alone a total of three. Fans adored the cast and the story directions Ubisoft followed. The open world was improved by allowing the ability to visit different parts of the time period set in the Italian Renaissance, allowing gamers to explore multiple regions such as Florence, Venice, and a brief trip to Rome at the end of the game. Many also loved the combat the game featured that allowed the ability to equip and use a wide variety of different weapons and tools for the first time that could be used to take on enemies. The first game was much more compact and the sequel managed to keep the aspects fans love and simply make it so much better. Often today, games that have a sequel get fan criticism for removing certain features gamers loved in a first game and changing it entirely for the sequel, Ubisoft instead listened to their fans and knew the ones that loved the first game back in 2007 would love to see a lot of returning elements, but a fresh take on the game especially since it was set in such a famous era in history. Promotional image for Assassin's Creed II via Ubisoft Although there are certainly a few things Assassin’s Creed II could have improved upon that are seen as out of date in today's standards, it was far ahead of its time in what we knew to expect all the way back in 2009. Many gaming developers even to this date often look back on the work Ubisoft did with Assassin’s Creed II and use it as an example of how to craft a sequel that can be an instant improvement that doesn't take the old belief that many years and many games were necessary for vast improvement. As important and legendary as the original 2007 Assassin’s Creed game was, many fans of the series point to the sequel as the true turning point of the franchise, and a huge reason the franchise is still around today and stronger than ever. Assassin’s Creed II launched on the PlayStation 3 and Xbox 360 consoles, but it received a remaster collection for the PlayStation 4 and Xbox One consoles back in 2016. The remasters did not receive any significant graphical or gameplay improvements, which is proof that Ubisoft is rightfully very proud of their work and does not feel it is a dire necessity to come out with a full on remake that rebuilds the entire game from the ground up. The original game still plays very well on the old consoles, and still remains to many as the best part of the entire franchise. The game had two sequels that were 2010’s Assassin’s Creed Brotherhood and 2011’s Assassin’s Creed Revelations . None of that would have happened without the impact Assassin’s Creed II created. Since the inception of video games, almost all developers had a belief that reaching vast improvement took a lot of time, but the creators at Ubisoft rewrote history and changed the game forever. It differentiated the way many developers and fans see in sequels and remains a staple of the industry and a game that can for the rest of time be looked at as an example or inspiration for how to follow the blueprint Ubisoft created and how to replicate the era-defying results it created. The work Ubisoft started changed things forever, and proved the idea that sequels needed years of work to be an improvement was indeed false. Promotional image for Assassin's Creed II via Ubisoft comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- 07_Theories Predictions Wishlists | TheOnesWhoCameBefore
Theories, Predictions & Wishlists Theories Assassin's Creed Codename Hexe Theories 27 April 2023 ActualSpider-Man Theory Read More Assassin's Creed Valhalla: Odin's Rune Mystery 23 March 2021 Colum Blackett (Col_96) Theory Read More 🔧 Restoration In Progress- Check Back Soon! 18 November 2010 Colum Blackett (Col_96) Theory Read More Predictions What is going on with the Assassin's Creed X Netflix Live Action Series 31 December 2024 UbiCypher (Joe) Prediction Read More 🔧 Restoration In Progress- Check Back Soon! 18 November 2010 Colum Blackett (Col_96) Prediction Read More Wishlists COMING SOON: Pitching an Assassin's Creed Game: Futuristic Modern Day 31 December 2010 Colum Blackett (Col_96) Wishlist Read More Pitching an Assassin's Creed Game: Black Eden 21 November 2025 James Davis (TopChef1288) Wishlist Read More Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) 7 October 2025 James Davis (TopChef1288) Wishlist Read More Pitching an Assassin's Creed Game: Caledonia (Scotland) 6 August 2025 James Davis (TopChef1288) Wishlist Read More Pitching an Assassins' Creed Game: Building the Perfect Game 9 November 2024 Hayden Bird Wishlist Read More Why Assassin's Creed Remakes Will Succeed 12 July 2024 Hayden Bird Wishlist Read More What we want to see from Assassins Creed Mirage 15 May 2023 TOWCB Team Wishlist Read More Netflix Assassin's Creed Live Action TV Series - Fan Casting 1 May 2021 Colum Blackett (Col_96) Wishlist Read More What can the Netflix Assassin's Creed TV Series Add? 7 May 2022 Colum Blackett (Col_96) Wishlist Read More Aztec Empire: Pitching an Assassin's Creed Game 26 July 2022 Finn Fletcher Wishlist Read More
- Insomnia #i71 Ubisoft Community Cosplay Competition Photo Log | TheOnesWhoCameBefore
Insomnia #i71 Ubisoft Community Cosplay Competition Photo Log Events Share 7 Nov 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here are our captures from the Ubisoft Community Cosplay Competition which took place at Insomnia Gaming Festival (#i71) in September 2023, taken by TOWCB Team members Colum, Aaron and Michael. Congratulations to Jamie from CreedCosplay for winning the Cosplay competition! https://www.youtube.com/watch?v=SSITae7AXeA comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- AC Community Questions: Aita_Sageblood (Nathan) | TheOnesWhoCameBefore
AC Community Questions: Aita_Sageblood (Nathan) Interview Share 19 Jul 2025 Written By: Edited By: Aita_Sageblood Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by Nathan ( Aita_Sageblood ), who recently joined our Assassin's Creed Partnership program as an Art Team Member! Col: Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Nathan : Hello, my name is Nathan, also known as Aita_Sageblood on my socials, I am a 25 year old self-taught digital artist from the UK with a…borderline unhealthy obsession with the Assassin’s Creed franchise. Regularly playing the games and drawing fanart of the characters since early 2018-19. I have been a fan of AC since about 2013 when I found a “Brotherhood and Revelations” game bundle in a game bargain bin; quickly fell in love with the games, everything from the (at the time) world breaking graphics, the more mature gameplay and an intricate and fascinating story that spanned many games, what wasn’t there to love? And, well, the rest is history! My love for the franchise only grew further when I found myself on an App called Amino, where I was a curator of the AC fan group for a time; finding so many likeminded fans thoroughly cemented my passion for AC as a whole. Col: Are you looking forward to working alongside the team during the launch of the 2025 AC Community Fundraiser? Nathan: I had heard of groups such as the "Mentor’s Guild" and "Isu_Network" over the years, both from what they do and their close relationship with Ubisoft. I had always held a dream of one day being fortunate enough to take part in such a group, yet thought it was nothing more than a fantasy. So, when I was invited, needless to say I was over the moon at the prospect of lending my skills to the group. Col: How excited are you for the future of Assassin's Creed? Nathan: The future of Assassin’s Creed is certainly a tantalising prospect to consider, from its moderately humble beginnings to current day, it’s been a long journey and I cannot wait to see what comes next. Will we see more of Basim/ The Isu Reborn in future instalments? How about finally uncovering the secrets of the Isu before the Toba Catastrophe? Will Shaun Hastings be involved? (He better be!) Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? Nathan: After recently getting the platinum on AC Shadows, I have since gone back and started my fourth playthrough of Origins, which has to be my absolute favourite AC game and protagonist in the entire series. Col: Have you visited any of the locations from the games? Nathan: I have actually recently come back from a holiday to Egypt! Starting in Cairo, then down to Luxor and back again, it was a childhood dream come true, even if my tour guide was starting to get a little tired of me saying things like "I climbed that!" and "Bayek did X-thing here!" :P Col: Which Assassin's Creed game is your favourite and why? Nathan: As I mentioned previously, Assassin's Creed Origins has to be my absolute favourite in the entire series, not only because I have been obsessed with Ancient Egypt since I was a young boy, but also because of just how amazing Bayek's story was, from a grieving and vengeful father to a wise and talented mentor of the Hidden Ones. Aya and Bayek in Assassin's Creed Origins (2017) Col: Have you attended any events within the Assassin's Creed Community? Nathan: Unfortunately, not... unless attending MCM Comic Con in homemade cosplays of Ezio and Jacob Frye? Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? Nathan: A personal favourite moment from my time in the Assassin's Creed community over the years, has to be during MCM ComicCon 2018, where I met up with many fellow AC fans in cosplay, had many a good laugh and eventually played hide and seek to see who of us was a "master assassin" in disguise. (IE grown adults in hiding in crowds of other cosplayers and avoiding each other.) Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Nathan: Seeing as we were already lucky enough to experience the founding of the Hidden Ones through Bayek and Aya's journey; my dream game or show would be the flipside and experience the founding of the Order of The Ancients/Templars similar to Shay's story in AC Rogue. Especially as they seem to have been aware of humanity's original purpose as slaves to the Isu during pre-history. Col: Do you have any personal AC goals you would like to achieve? Nathan: While it has been a far-of-dream of mine to be a part of a group such as the Isu-Network, a personal goal of mine is to one-day be lucky enough to visit the Ubisoft Montreal offices; however, I don't believe that'll ever be possible as its closed to the public; but you never know? Ubisoft Montreal Studio (Via Ubisoft) Col: What would you say is your most significant community achievement to date? Nathan: The fact that there is still an incredibly active fanbase for a game that is so passionate about Assassin's Creed is already and achievement in and of itself; but I believe that the most significant has to be how a large percentage of us regularly get together to find ways to support charities all around the world. Col: What is your favourite part of being a community member? Nathan: I have only been a part of the Isu_Network for just over a month, but the fact I have already been welcomed in with open arms and given the opportunity to share my thoughts/opinions with the group as a whole is incredibly heart-warming to me; I cannot wait to see what the future holds. Col: Do you collect AC merchandise? If so, what is your favourite item? Nathan: Hehehe, may not be an American, but I plead the fifth. Joking aside, yes, I suppose it could be said that I have an...extensive collection of Ac merchandise; everything from collector's editions of every game to the statues by PureArts. However, as hard as this is to choose, my absolute favourite bit of AC memorabilia has to be a pack of limited edition playing cards that I was lucky enough to be sent from Ubisoft during the 15th anniversary where they had seen my fanart and had chosen me to receive such a lovely gift. Col: What advice do you have for people looking to get into content creation? Nathan: While I should recommend things like looking at current trends and analytics; what I would personally recommend is finding something that you personally enjoy doing, whether fanart, fanfiction or something else entirely; and simply making/sharing it when you've finished. It doesn't have to be a certified masterpiece or the next big thing; start small and work your way up. As long as you're passionate about it, share it with your fellow fans, the majority of us will support you. Col: Where can our community members find you online? Nathan: You can find on various social media platforms. Like Instagram , X (Twitter) and Cara , under the name Aita_Sageblood... look, I'm not the most creative with usernames, ok? :P However, I most frequently use Instagram, so if you'd ever like to have a chat, ask for art advice or anything else, please do not hesitate to pop me a message. :-) We would like to say a huge thank you to Nathan for joining us for this interview. Keep an eye out for his content on his own personal channels (above), and also TOWCB social media platforms (below). comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Aita_Sageblood (Nathan) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his vibrant digital artworks, bringing colour and energy to each and every project. In January 2026, Nate was promoted to Art Team Leader, and throughout 2026 will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watchalongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft. Aita_Sageblood




















