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- Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up | TheOnesWhoCameBefore
Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up News Share 8 Jun 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Ubisoft has spent the last week giving fans a sneak-peak at the upcoming Ubisoft Forward showcase event by sharing promotional images and videos of upcoming Assassin's Creed projects to build anticipation for the event. New images and teasers for Assassin's Creed: Mirage, Nexus and Jade have been shared, and we can't wait to cover all three in full when more information drops at Ubisoft Forward and beyond! Assassin's Creed Mirage Learn more about Assassin's Creed Mirage Friday June 9th, when episode one of a special three-part video series dedicated to the game's development releases. Screenshots from the promo video Here we see an underground staircase for Basim to use in a resticted area. This may be one of the ways in which players can achieve a non-confrontational mission playthrough, which stealthily brings him to his target area without being detected. Next up we see a new piece of concept art for Assassn's Creed Mirage showing two Assassins freerunning around Baghdad. Notice the similarities between the robes worn here and the Levantine Brotherhood in Assassin's Creed (2007). Here we see another piece of concept art, this time showing a masked figure hiding from a guard in a poor area of Baghdad. Could this be Basim in disguise making his way through a slum? Although poor quality due to being a recording of a monitor, we can briefly see tree parkour in action. Basim jumps from a wooden plank and onto a tree branch. Here we see a 3D render of an Assassin, likely Basim produced during the development stages of Assassin's Creed Mirage. On the left you can see another screen showing an Assassin wearing a hidden blade / vambrace gauntlet. The next shot is a sketch showing a diagram of a rope lift, something which first appeared in the Ezio games. It's great to see this mechanic return in Mirage as it is a quick and easy way to access rooftops. On the left, you can see the new Pole Vault mechanic, which allows Basim to jump across buildings. Here we see the pole vault in action, as demonstrated in the Assassin's Creed gameplay trailer. Towards the end of the video we see social stealth in action! In a return to its roots, Assassin's Creed Mirage is set to fully reimagine stealth, starting with blending. Hide in plain sight. A blade in the crowd. This is an essential part of being an Assassin. Using your surroundings to mask your appearance. The outline around the NPC's shows that they are unaware of Basim's presence, and also means that enemies will not notice his approach. Assassin's Creed Mirage will be unveiled in full at #UbiForward , on 12th June, 6PM BST. Assassin's Creed Nexus VR Assassin's Creed: Codename Jade Stay tuned for more Assassin's Creed coverage as we prepare to fully immerse ourselves in Ubisoft Forward and all the news it may bring. Check out our social media platforms below for further updates. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade | TheOnesWhoCameBefore
The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade Breakdown Share 16 Jun 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Welcome to the second part in a new series breaking down all of the Assassin's Creed content presented at Ubisoft Forward 2023. In part two, we take a look at Assassin's Creed Jade reveal! Related articles The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & Assassin's Creed Nexus The Future of Assassin’s Creed at UbiForward 2023 Part 3 - Assassin's Creed Mirage Story Trailer The Future of Assassin’s Creed at UbiForward 2023 Part 4 - Assassin's Creed Mirage Gameplay Trailer This title from Ubisoft & Level Infinite will be the first open-world RPG on mobile, taking players to Ancient China in the year 215 of the 3rd Century BCE; the Qin Dynasty. This places the game between AC Odyssey and AC Origins. The trailer opens in a dark room containing the historical Terracotta Army as the narrator defines “Legacy” as learning from the triumphs and mistakes of those that came before us. An Assassin who represents the player walks through the army to the door, closing the cinematic with the image at the top of this section, and how players will make their own Legacy. We can see from this shot that the character wields a Chinese officer’s sword, a dagger, and a Qiang (spear) while looking out at the Great Wall of China, the set piece for this game (though it wasn’t opened until 220 BC, 400+ years later) A series of landscapes are shown from mountain ranges, nomadic camps, farmlands, and cities. This provides a vast array of areas that players will be able to explore and the various peoples that reside in each. Based on the size of the city shown, it appears to be a capital city, most likely the imperial city of Xianyang (from AC Jade’s website) due to the size of the fortress in the top right of the 4th image. These cities will most likely be where the Assassin’s Bureaus are housed and where players can purchase needed weapons and gear. This is followed by a shot of the character performing a Leap of Faith. You can notice the blue colored sash around the player waist which indicates that this is an Initiate or Apprentice (like Basim in AC Mirage). Could this be upgraded to the red color “Assassin” sash as players level up and progress in the story? The character is shown firing multiple arrows at once. This could be an ability that is unlocked, or a reference to different bow types such as the multi-shot Light Bows that we have seen in past RPG titles. The Assassin climbs the Great Wall of China, showing vertical leaps to traverse the larger gaps between hand holds. Combat is displayed in a one on one with a Heavy Guard wielding two maces while the character performs a series of attacks with their daggers. Another shot shows an air assassination in action as the player descends on an unaware enemy. The woolen hat and lack of armor makes me think this is either a local guard for a village, or a Xiongnu raider. The action continues with a series of combat abilities from an enhanced Qiang sweep that may or not be an Isu Artifact (most likely just a powered ability like AC Odyssey)... To a pole vault kick… And an air attack (similar to the Dive of the Valkyries from AC Valhalla) using a giant axe, which also informs us that there are more weapon types that can be unlocked or used than just the ones from the cinematic trailer. The gameplay trailer ends on the Codename Jade Logo and the website to register for the closed beta ( here ). On the website, the navigation banner has three sections that change to a Chinese character when the cursor hovers over each button. Home: Featured The character has a similar appearance to the Chinese character “Qi” which translates to “strange” which may be a way to show that this “stands out” or in short “is featured”. News most likely a combination of the characters for “Xìnxī” which translates to the characters “remove + interest” or “information”. The “Home” page is where the trailer and link to register for the closed beta are located and when you scroll down, you are moved to the “Featured” page with notes on the game. Journey through 2000 years of history in ancient China (possibly an indication of how long the content may cover) Explore the path of “Xia” in the first unified empire of China. (Xia stories are one of the major heroic traditions in Chinese literature*) *from @xuetingni (Twitter) personal website ( here ) Protect your home from Xiongnu* raiders behind the Great Wall. *The website spells this as "Xionanu" which maybe a misspelling. Experience the blooming trade and cultural exchanges between East and West in the imperial city of Xianyang. Codename Jade is marketed as an “Iconic Assassin’s Creed Experience” with gameplay and features on mobile, for free. Lastly, the “News” section links to an article that provides more information on the game. Built on Unreal Engine Free-to-play on iOS and Android Players will follow the path of “Xia” as an adopted child of Master Assassin, Wei Yu (who is enshrined beneath Monteriggioni in AC II and Brotherhood. Master Wei Yu (Image from Assassin’s Creed Wiki) Codename Jade will allow players to fully customize an avatar for the first time. Weapons include Qiangs, double swords, and bows. Further information is to come from the newly established social media sites such as the @AC_CodenameJade on Twitter. I am personally excited to try the Closed Beta and hope I am able to get in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- AC Community Questions: Hayden Bird (TombAssassin) | TheOnesWhoCameBefore
AC Community Questions: Hayden Bird (TombAssassin) Interview Share 10 Jul 2024 Written By: Edited By: Colum Blackett (Col_96) Colum Blackett Back To Database Col: Hi Hayden, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Hayden: Thanks, Col, very glad to be a part of the team once again. I think some stuff about me is I love to write, first and foremost, and love my favorite franchises such as Assassin's Creed and Harry Potter. I have always loved to write since as long as I can remember. Its always been my passion as I recall writing short stories for my elementary school book fair or writing fan fictions of cartoons I love! My role with TOWCB is really enjoyable and allows me to stretch my creative knowledge as far as I can! With the team I write articles based on all things Assassin's Creed. Whether it be news, guides, or theory articles, I just love contributing as much as I can! Col: In June 2024, you rejoined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the @ Isu_Network . How have you enjoyed your time working with our content teams? Hayden: Since joining in June of this year, it personally feels great being back. Some of those are still here whom I worked with, Including Col, which started in early 2020, the beginning and peak of the Covid-19 pandemic, while some are new people I got to meet, and will continue to meet others and strengthen relationships with the ones I currently know. Col: When did you first start writing articles, and what in your opinion would you say has been your most popular / recognisable piece? Hayden: I first started writing when I was in grade school, like I mentioned above, but those were more short stories about cartoons or Nintendo games. But as for writing articles I first officially started with sports writing. I wrote for a small online San Diego sports website, i managed ton publish two articles which was good considering I was 14 at the time and had a lot of distractions in my life at that time. I wrote about the football and baseball teams in that area. As for my most recognizable piece I'd say it would be my one great article I wrote as a member of MuggleNet , which is a long-running Harry Potter news website. I wrote a great professional article there late last year about the broadway show Harry Potter and the Cursed Child becoming available for schools to perform on their own. The article took over a week to write and get published, and when it did, it got viewed a lot from both the twitter post they made and on their website! I parted ways with them towards the end of 2023, which eventually led into my position with TOWCB again! Col: What are some of your most recent Assassin's Creed Community Projects, and what are you working on currently? Hayden: Some of the more recent Assassin's Creed projects I have been working on are a mix of genres! I have done a news article and a opinion based article as well, and what I can say is much more is on the way! I have lots of ideas going through my head almost all the time, so the flow of creativeness stays the same, but the work is always, in my opinion, top class. I only want to publish articles that are well done and make a difference, it's key to a successful career! Col: Have you visited any of the locations from the games? Which Assassin's Creed game is your favourite and why? Hayden: Unfortunately I have not had the pleasure to visit and explore any of the great historical settings shown in the Assassin's Creed games. I have been planning trips to, for example, Greece, where I'd love to see the real world setting of Assassin's Creed Odyssey, but Europe trips are quite expensive, sadly! My main goal as of right now, and has been for the past three or so years, is the visit the Bahamas! But ironically not for the beaches and resorts, but the pirate history! Which we all saw in Assassin's Creed IV Black Flag! I am hoping to make this trip in the next few years! My favorite game in the Assassin's Creed series is Black Flag! Surprisingly I wasn't a huge fan of the game at first, but after playing it for hundreds of hours during Covid lockdown, it became my favorite! I originally played this game on release day for PS3 in 2013, but really did not get super attached to it until quarantine! Col: Have you attended any events within the Assassin's Creed Community? Do you have a favourite Assassin's Creed community moment/ story you would like to share? Hayden: Unfortunately I have yet to attend an Assassin's Creed community event. I really wanted to see the Assassin's Creed Symphony when it released, but sadly was unable to go! I am hoping that being apart of TOWCB team again, that it might lead to opportunities to meet with the community at a potential Ubisoft or Assassin's Creed event, that I could experience it with friends here in TOWCB family! If I had to choose a favorite Assassin's Creed community moment it would definitely be the release of the Assassin's Creed movie back in late 2016. I was talking about it with all my Assassin's Creed friends on Twitter and Facebook, and went to see it opening day! I was so excited to see this movie that I had to get a ride to a theater an hour away from my home because my local theater was only playing the movie in the evening when I had plans scheduled! Safe to say me and my twitter friends had a laugh about that one! Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Hayden: My dream setting for the exciting new Assassin's Creed Netflix projects would be Ancient China! It is actually a setting I'd like to see FULLY covered in a mainline Assassin's Creed game. Of Course, Ubisoft released Chronicles China several years ago, but I would like to see it adapted into a full on game or in the TV series! I hope the Netflix series may touch on this era of history, or potentially explore multiple setting is multiple seasons! Col: Do you have any personal AC goals you would like to achieve? Hayden: If I had an Assassin's Creed I'd love to experience one day, it would be a position writing for a narrative role in game development at Ubisoft! My dream has always been to be a game story writer, and working at Ubisoft has been a dream of mine since I was young! I am hoping to continue to grow as a writer and maybe one day take on a major position in the games industry! Col: What would you say is your most significant community achievement to date? What is your favourite part of being a community member? Hayden: My most significant community moment would have to be the hype train for the release of Assassin's Creed Syndicate! I talked about this game with all of my gaming buddies on both PlayStation and social media. I had just gotten a PS4 months prior, and I was late to playing Unity, but made it a point to be ready for Syndicate on release day. I remember wearing all my Assassin's Creed gear and walking into GameStop to pick up my pre-order of the game. The staff there at the store loved my outfit and dedication so much that they took my picture in the store to post on their website! When I got home, all I remember is running upstairs to download the game! I was glad to share this memory with my friends in the Assassin's Creed community, which is why Syndicate is still a special game to me! So being a community member then, and now, has been an honor! Col: Do you collect AC merchandise? If so, what is your favourite item? Hayden: I USED to collect Assassin's Creed merchandise, but overtime the merch has been increasingly hard to come by on the internet, especially on Amazon. I do basically all my shopping online, as I don't drive for various reasons so getting to a store is challenging on the regular. In my opinion, it used to be WAY easier to buy and collect Assassin's Creed gear. Now I can't find much available on Amazon, which is a shame because as I remember the selection used to be huge! Col: What advice do you have for people looking to get in to games journalism and creative writing? Hayden: My advice to those who love to write, and those who want to get into game journalism is to write, as much as you can, whenever you can! The beauty of writing is even if you are having trouble finding a position with a blog or website, a place to submit articles, then write your own personal projects and ideas and just keep them to you for now. I have countless for fun articles in my Google Docs account, from times where I was not currently apart of any writing team. Doing these practice articles will help improve your writing skills and can also potentially be used as a writing sample one day, should you nail down a interview with a website. Col: Where can our community members find you online? Hayden: Any community members who would like find my page or connect with me on social media, I am most active on Twitter/X on @ TombAssassin and I have been using this app since early 2012, and have been on different account throughout the years until I found a good home in late 2016, which ironically I created this account because of the Assassin's Creed movie. I have been active on this account every single day since then! I also am relatively active on Instagram mostly in the past year @ H_Bird25 and tend to post on my story a lot. I prefer twitter, as most my following is on there, but I do love every now and then hopping on Instagram and updating my story with cool pictures I take, including some self promotion on my writing progress! As for other platforms such as Facebook or Snapchat, I am not on there! Two platforms are personally enough for me, as it gets overwhelming for me to manage so many different accounts! Regardless, I hope to connect with more friends in the gaming community on my two socials anytime I can! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- This Week in Assassin’s Creed Virtual Photography: 21st to 27th August | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 21st to 27th August Community Share 29 Aug 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Shadows Game: Assassin’s Creed Odyssey VP Artist: @ misthiosvp “I am fire, I’ll use that, a beacon to the order” Kassandra the Eagle-Bearer, a mercenary who’s fortunes changed dramatically over the course of her story. Kassandra’s combat mastery and charm built her a reputation across the Greek world, one that would put fear in the hearts of her enemies. She may not have been an Assassin, however she did carry out their work by removing the Order in Greece. This is black and white virtual photography at its finest. Fantastic use of shadows, and light to create a prestigious portrait of the Misthios turned Assassin, Kassandra. The Fire Game: Assassin’s Creed Valhalla VP Artist: @ Shadmehrphoenix “Is it from here we launch our attack” The shieldmaiden responsible for the eradication of the Order in England must always be remembered. Eivor’s tale is long and less straightforward than some of her predecessors, but like Kassandra she has an important role within the Hidden Ones, even if she isn’t directly an Assassin. Just like the previous capture this shot exudes class, and once again the shadows play an important role dramatizing the shot. I love the torch though, the projection of light across Eivor’s face brilliantly showcases the Jormungandr tattoo. Fantastic virtual photography of the Norse raider lighting the way. Set Sail Game: Assassin’s Creed Valhalla VP Artist: @ RenanVP_Alt “An ocean lies before us, Eivor. And on its far side, a new kingdom awaits” Sigurd and Eivor’s relationship with Styrbjorn weakens after he seeks peace with his enemies. They grow tired of his lack of ambition and set sail for England to find wealth and glory. Eivor believes this to be a simple plan but little did she know Sigurd is being manipulated by Basim in the background. For me this capture epitomises Valhalla and the fact it is a Viking game at heart. The Longship looks beautiful here with the colours a delight on the eye. The scenery and the water is breath-taking, it takes me back to that moment in the game. Excellent timing to get Sýnin in the shot too. The Ones Who Came Before Photo of the Week Judge: Colum Blackett ( Col_96) : Community Admin for TOWCB For me, this shot takes me back to the Assassin's Creed Valhalla marketing campaign, and looks like an official promo shot for the game. I love how it shows Eivor during a peaceful moment in her life, before all the chaos that follows. Norway was particularly spectacular in Valhalla, and this dynamic capture brings it to life. There is so much momentum in this snapshot, all happening below the wings of Eivor's faithful companion Sýnin. The Raven Clan travelled far and wide, but home always calls them back in the end. Great shot all round. Valkyrie Game: Assassin’s Creed Valhalla VP Artist: @ m_nt_13 “You are unworthy” The Valkyrie were a selection of female combatants who took fallen warriors to Valhalla once they had fallen in the real world. When the warriors arrive in Valhalla they are turned into Einherjar for Odin to utilise. It is quite fitting that Eivor should wear this outfit as she herself is somewhat a servant to Odin through fate. This epic shot of Eivor in the Valkyrie mask is perfectly framed highlighting the faceless Viking walking through England with purpose. In some ways I am getting real Order of the Ancients vibes from this. I adore the detail and saturation on the mask, it just looks incredible. Sword of Destiny Game: Assassin’s Creed Valhalla VP Artist: @ Sarokeye “Eivor. On our journey here, I had much time to think. On the ecstasies and agonies of our friendship” The brothers are a formidable partnership but Sigurd’s greed and Basim’s poison words are enough to leave this once solid relationship in tatters. Depending on your choices throughout the game you could reconnect but it would never be the same. This mind-blowing capture of Sigurd’s sword in the ground typifies the descent into madness. A once strong-willed leader of the Raven Clan, now broken by fate. The details here are stunning and the ambiance is so moody, really gives you the sense of doom. The details of the rust and dirt are so good, symbolizing that Sigurd has seen better days. A truly phenomenal capture. Link to Set: And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Product Reveal: Officially Licensed Assassin's Creed Valhalla Bookends by Nemesis Now | TheOnesWhoCameBefore
Product Reveal: Officially Licensed Assassin's Creed Valhalla Bookends by Nemesis Now Merchandise Share 6 Feb 2023 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database UK retailer PlanetMerch have listed an upcoming product for Assassin's Creed Valhalla: Officially Licensed Valhalla Bookends by Nemesis Now. These hand painted Assassin's Creed Valhalla Bookends are 31cm high and have Eivor (& Havi) on their longboat, and are listed for £117.69. They are incredibly detailed and will no doubt be a great addition to any collection. There is currently no confirmed release date for this product, but GamesAndComics Italia suggest that it may be released May 2023. To get the best look at this product, head over to the Nemesis Now website for a 360 ° turnaround image! Celebrate the fearless Viking raider Eivor with Nemesis Now's Officially Licensed Valhalla Bookends. Stood proudly on both ends of the longship, Eivor can be seen. Wearing their signature armour, sailing across the icy North Sea, they are armed and ready for battle. Cast in the finest resin and masterfully hand-painted, these bookends will display and secure your most prized possessions. Materials - Polyresin Dimensions - H31 cm Weight (Boxed): 1.54kg (UK Shipping only but available for pre-order via PlanetMerch ) Video via Nemesis Now comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Rally the Creed returns! | TheOnesWhoCameBefore
Rally the Creed returns! News Share 22 Jul 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database We are thrilled to announce to the Assassin's Creed community that Rally the Creed is returning, but with a twist! Originally known as the AC Community podcast with host rotation, demonstrating different branches of the community around the world, RTC will now also include weekly TikTok livestreams hosted by TOWCB Team Leader Col_96! We hope that the weekly streams will also act as a hangout for community members to discuss the franchise at the end of the week, and join the admin team for discussions about the franchise. Look out for Q &A opportunities, special guests and more as we look to establish an active social hangout to bring community members together! Rally the Creed Live #1 is available now! New episodes air Sundays at 10pm BST comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team
- This Week in Assassin's Creed Virtual Photography: 2nd April - 8th 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 2nd April - 8th 2022 Community Share 16 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Church Game: Assassin’s Creed III This week’s first capture comes from @ annatheginguh over on Twitter. A bit of a different shot to open this week. I am always looking for VP outside of the RPG games. Here we see a beautiful photo of a Church in AC3. It blows me away how great this looks, especially for a game that originally released in 2012. I am a big fan of the positioning of this capture, as it really showcases the environment. 2) Spartan Game: Assassin’s Creed Odyssey Photo number two comes from @BookieVp over on Twitter. What a stunning capture. This Spartan looks ready for battle, and I am getting massive 300 vibes here. I chose this shot due to the detail on the helmet. I love the horse hair on the top with the wolf just below. Easily one of the best helmets in Assassin's Creed Odyssey. The lighting, and particularly the saturation really makes this photo standout. 3) Anubis Game: Assassin’s Creed Origins This week’s third shot comes from @ flyingfeather_g over on Twitter. This is such a cool photo of Anubis. If I remember correctly, this was one of his shadow guards in The Curse of the Pharaohs DLC . It is great to see some VP for NPC’s, especially when they look like this. I also like that the focus is solely on the character, making the gold really pop. 4) Seaside Game: Assassin’s Creed Odyssey VP number four comes from @ Rimaeternax over on Twitter. I am not sure what it is about this capture but I really like it. The depth of field is perfect, allowing you to see the background, but without taking anything away from Kassandra. The timing of the shot is brilliant too with all three characters looking in the same direction. The shadow of Ikaros is very impressive, and at first I thought it was a different bird. It kind of feels like this is a classic hero moment. 5) Axe to Grind Game: Assassin’s Creed Valhalla The final capture of the week comes from @ Lycantocles from the ACFirstCiv VP Twitter Community. My final pick of the week is very Viking, and that’s why I like it. I assume from the pose that Eivor has just finished a move on some helpless Saxon. The duel wielding in Valhalla does lend itself to some awesome shots. Eivor reminds me of Ragnar here, and the level of detail on that axe is amazing. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin’s Creed Virtual Photography: 6th to 17th January | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 6th to 17th January Community Share 30 Jan 2025 Written By: Edited By: Aaron Young Renzo Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ saskiaemmischVP the winner of our VP competition in 2024. Saskia has been around for some time now and has such a distinctive photography style. You can often find her beautiful minimal or moody shots throughout various games on social media. Saskia has recently joined @ ArtistofSociety where she will be supporting virtual photographers and building a community. You can feel the passion Saskia has for VP and we are delighted she has joined us for this theme. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Banner by Turið Torkilsdóttir Theme: Assassin’s Creed Moody Cold Desert Nights Game: Assassin’s Creed Mirage VP Artist: @ wingsforsmiles The Ones Who Came Before Photo of the Week Judge: Saskia Saskia I love the dark and moody atmosphere in this shot. Combined with the fog it envelops the silhouettes of the rider and the trees. I also find the shot to have minimalist inspiration, which is a very nice addition. This adds to the overall clarity of the picture. Aaron Moody isn’t really something that springs to mind when capturing Assassin’s Creed Mirage. The sun-drenched, golden city of Baghdad is full of corruption but remains one of the most beautiful locations we have visited in the series. I have to applaud wingsforsmiles for producing a shot that effortlessly fits the theme. This exquisite silhouette of Basim atop his camel is situated so smartly amongst the trees. I love the use of deep blacks and lighter blues, coupled with the fog to give that mysterious feel. There is such a seriousness to this shot, and Basim remaining in the shadows suits his story arc perfectly. The Golden Archer Game: Assassin’s Creed Origins VP Artist: @ Defalt368 It's nice to see some Assassin’s Creed Origins return to these articles. Once again, it’s not the first game I would think of for a moody shot, but Bayek epitomises the moody hero. Josh has nailed the framing in this capture. The sun encased elegantly between the arrow, string and riser, but also surrounded by the clouds in the sky. I like how Bayek is a silhouette and having him pose with a bow fits with his skills as an archer. It would have been easy to make this a black and white photo but keeping the strong orange glow reminds the viewer that we are in the hot deserts of Egypt. Wandering Viking Game: Assassin’s Creed Valhalla VP Artist: @ BetweenDPixels The essence of Assassin’s Creed Valhalla is two siblings wanting to step out from their father’s shadow and forge their own path in England. Although at times this can be lost in the pure scale of the game, it’s humble beginnings always live on throughout the story. This shot instantly wows you with that sun lighting up the clouds providing the photo with a tantalising glow. There is a balance of colours here that match the English countryside, and despite the dull moody tone they serve to add some warmth to the shot. For me this capture symbolises the journey Eivor has experienced. I really like how she is strolling off into the unknown with new horizons in front of her. The Wheat Game: Assassin’s Creed Odyssey VP Artist: @ cyriellevp.bsky.social Assassin’s Creed Odyssey often has some really unique moods that are linked to the varying landscapes the game has to offer. This is a real treat for us virtual photographers. You can see in the shot above that Cyrielle has managed to capture the beauty Odyssey has to offer. There is a nice moody ambiance to this photo with the ominous sign of birds flying away. The dark cloud entering from the left adds a dull tone and there is that nice haze in the sky. I like how the camera is situated giving height to the shot. Being amongst the reeds obviously brings the Gladiator feel and that sad mood that you experience at that point of the film. The Odyssey Game: Assassin’s Creed Odyssey VP Artist: @ wondernoob.bsky.social Just before the launch of Assassin’s Creed Odyssey, Ubisoft released promotional shots of the game showcasing the jaw dropping scenery and Kassandra exploring the Greek world. This capture reminds me of them but instead of bright colourful landscapes, here we have the moody and shadowy version. It's nice to see this darker side to Odyssey, the game actually has quite a few harrowing moments. I am enjoying the lower textures and how they amplify the fog to shroud the photo in mystery. The tree looks so realistic, and I like how Kassandra is walking towards the forest evidently in search of her next victim. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin's Creed Virtual Photography: Feb 12th - Feb 18th 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: Feb 12th - Feb 18th 2022 Community Share 23 Feb 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 5) Raiding Game: Assassin’s Creed Valhalla This week’s first capture comes from @KupOfGreenTea using the #TOWCBWeeklyCapture A stunning capture of Eivor’s longship docked at a raiding point in England. I love the stillness in this shot especially knowing the carnage that is likely happening behind the lens. The clouds coupled with the mist really make for a moody scene. The sun breaking through adds a warmth that makes this shot very picturesque. 4) Paradise Game: Assassin’s Creed Origins Photo number two comes from @Helenthirty over on Twitter. A beautiful shot from Origins which really stood out. Most Origins landscape captures are of the desert so this one caught me out. I don’t actually remember the location from the game. I love the vibrant colours, the light blue sky with the thick white clouds really makes this shot pop. The ancient structure and the placements of the boats gives a real Odyssey feel. 3) Assassin’s Creed Game: Assassin’s Creed This week’s third shot comes from @RobRagiel over on Twitter. What a gem. I have not played this game since 2007. A true great that started it all. This capture really defines Assassin’s Creed. Altair on top of a building looking out across the city. The whites and greys so focal back then with the red of the Assassin standing out amongst the crowd. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 9th - 15th January | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 9th - 15th January Community Share 15 Jan 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: World of AC 1. The Way of the Medjay Game: Assassin’s Creed Origins VP Artist: @ _Virtualtourism First up this week we have the symbol of honour, courage, and loyalty. The Medjay are the sworn protectors of the Pharaoh's and Bayek is the last of his kind to hold the role. This shot gives me 'Dark Knight Rise’s' vibes with the sign of hope etched into the wall. Jack has a knack for capturing these sorts of shots. Checkout the set below as they are all stunning. Link to set : 2. Woodland Game: Assassin’s Creed Valhalla VP Artist: @ NoviKaiba23 This week's second shot just needs to be framed and put up on the wall. I can't get over how beautiful this photo is. It also amazes me how games can look like this; the world building is phenomenal. I love the colours, especially the deep red of the flowers. The rays of light breaking through the trees make this shot so magical. Link to set: The Ones Who Came Before Photo of the Week: Judge: Michael Doyle - TOWCB Strategist I love that this image is a metaphor for the brotherhood. The atmosphere of the image is calm and unassuming, whilst the shadows cast by the ancient trees give off a sense of protection for the wildlife they shelter beneath them. The misty air beyond the tree line, hiding what possible mysteries lay beyond. Everything together, including the elegance of the Stag, mirror the principles of the brotherhood. 3. Ikaros Game: Assassin’s Creed Odyssey VP Artist: @ WallyDaGreat66 Next up we have a wonderful collage of Ikaros shots. It's strikingly put together, showcasing The Eagle Bearers favourite companion. I am impressed with the variety of angles that Wally has used to capture the eagle. It’s great to see different kinds of VP and I am always blown away by what this community produces. 4. League of Assassin’s Game: Assassin’s Creed Odyssey VP Artist: @ KeenEyeVP I had no choice but to feature photo number four. I love absolutely everything about it. The atmosphere is tense, the outfit devilish. In a game based around a Spartan this shot shows that the Assassin look still rules. This sort of capture makes me so excited for Assassin's Creed Mirage's photo-mode. Checkout the others in this set to get a feel for how Troy created this shot. Link to set: 5. Sunset Game: Assassin’s Creed Odyssey VP Artist : @ RenanVP_Alt This shot brings the article to a fitting close. What a fantastic sunset in Assassin's Creed Odyssey. The positioning of this capture is just beautiful. It feels like you are sat on the water watching the sun go down. The little details of the landscape caught in the background really help make this shot. Posted for the #MinimalFriday theme, I think Renan has perfectly fulfilled that brief. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Why Pirate Assassin's Creed Worked | TheOnesWhoCameBefore
Why Pirate Assassin's Creed Worked Breakdown Share 28 Jul 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When ‘ Assassin’s Creed’ visited the Golden Age of Piracy back in October 2013, it was an entirely different genre the series had ever touched on. They were facing a hefty challenge in creating an ‘ Assassin’s Creed’ game that stayed faithful to both their franchise, and the history of the pirate era in history, and thankfully, Ubisoft quite literally struck gold with this game. Many fans were initially skeptical of this historical setting, as they weren’t sure a pirate ‘ Assassin’s Creed ’ game could work in the standards of the franchise. Naval Combat in the series was briefly introduced in 2012’s ‘ Assassin’s Creed III ’, which was in a way the birthplace of what ‘ Assassin’s Creed IV Black Flag ’ became to be. Ubisoft released a unique reveal trailer for the game which showed the infamous pirate legend Blackbeard telling a story to other fellow pirates inside their ship. This is where main character Edward Kenway was introduced. The trailer showed him in combat by boarding an enemy ship and wielding dual pistols. This trailer quickly attracted gamers who were uncertain about the game and some fully embraced a pirate themed ‘ Assassin’s Creed’ game. Capture by Col_96 The protagonist, Edward Kenway, had connections to the previous game in the series. The main playable characters in ‘ Assassin’s Creed III ’, Haytham and Connor, both featured in the prior game in the series, were both a part of the Kenway family tree. Haytham was the son of Edward, and Connor was the son of Haytham, making him Edward's grandson. The connection between the two games was interesting, and it was fun to explore the Kenway family tree from the perspective of both the games, and all three perspectives. Edward Kenway, however, was unlike his descendants. He was reckless, daring, and greedy for the majority of the game. Edward was more interested in treasure and personal gain compared to compassion for others and his own moral standards. This made ‘ Black Flag ’ very different compared to previous games in the series, as he was not a part of the Assassins Brotherhood for almost all of the game. This was what made this game different from others in the series, it was okay taking risks. Ubisoft likely knew that a pirate themed ‘ Assassin's Creed ’ game would initially receive mixed opinions upon the announcement, as fans had grown accustomed to the traditional format of previous games in the series, always having a respectable and honorable protagonist that was faithful to the Assassins Brotherhood. This was a polar opposite with ‘ Black Flag ’ as Edward was resentful of the Creed and even mocked them at times. It was a gamble in storytelling from Ubisoft, as they knew likely a portion of fans would find Edward’s disrespect towards the Assassins to be a mockery of the standards previous protagonists had held. Luckily, Ubisoft trusted their writers and had faith in their vision for the game, and it paid off big time. ‘ Black Flag ’ also faced high expectations from fans and industry personnel because it would also be the first ‘ Assassin’s Creed ’ game to launch on the new PlayStation 4 and Xbox One consoles. The game, of course, still did release on the PS3 and Xbox 360, it ran great graphically and was smooth to play, as it was a very polished game. After the successful launch of this game, Ubisoft went on to create a very empowering DLC, which means downloadable content for those unfamiliar with the term, and made a story set in the same map but this time playing as one of the main side characters from the original game, Adewale. The point of this DLC was Adewale was born a slave in the country Trinidad and Tobago , and after he became an Assassin and part of the West Indies brotherhood,, he went on a mission to free slaves across the West Indies. Fans saw this as powerful and very moving, considering the dark history behind enslavement and the courage it took to stand up for yourself, and help those who are unfairly trapped. The DLC was a major hit, and is even sold as a separate game, labeled ‘ Assassin’s Creed Freedom Cry ’, and because of its scale and how big of a DLC it was, it was able to merit a standalone release. Ubisoft clearly took major inspiration from all aspects of history of the old West Indies and Nassau, as many features were historically accurate. Naval combat for one was very accurate to what life would have been like back then in the 1600’s, such as passing the time with sea shanties or stopping the ship in a designated area to go harpooning against some of the ocean's greatest prey. ‘ Black Flag ’ had quite a lot of historical elements that were accurate and faithful to this era in history. A good example of this was the difference in historical accuracy of the more modern ‘ Assassin’s Creed’ games, which have generally slightly strayed away from pure accuracy, which is understandable considering the scope of the recent games, but ‘ Black Flag ’ was likely the most recent and surely one of the most historically faithful ‘ Assassin’s Creed ’ games when it comes to honoring the era of the Golden Age of Piracy. In general, this period in time was extremely rich with source information for Ubisoft to use, with infamous pirates such as Blakbeard or Stede Bonnet, and life on the sea with naval combat. It was true that during that time the oceans were a hostile place, with the majority of ships out during that time flying different colors, and supporting different nations. For one, the Spanish had a strong presence in the West Indies, with Havana nearby, as did the Royal Navy from King George I of Great Britain, which was his formal title, and of course the ones who flew the infamous black flag The ever-daring pirates, whose main goal was to plunder and steal anything they could from anyone else on the seas, whether they be another pirates’ ship or other naval systems from different nations. Ubisoft was right to take a gamble and trust their internal studios by creating this magnificent game. It was understandable for fans to have their doubts at the time of announcement, as previous ‘ Assassin’s Creed ’ games have mainly followed the same path of remaining on dry land, and only in the water to swim or to hide from enemies. Fans who gave the game a chance at launch helped some of the skeptical fans who had some major doubts about Ubisoft’s ability to pull off a pirate ‘ Assassin’s Creed ’ game. However, the rave reviews and positive fan feedback clearly sold the skeptical fans, as ‘ Black Flag ’ went on to sell millions of copies and become a massive success for Ubisoft. Many fans today, including myself, still consider ‘ Black Flag ’ to be the best ‘ Assassin’s Creed ’ game to date. It is ironic that one of the more popular Assassin’s Creed games, only had the gamers playing as an actual Assassin towards the last hour or two of the game. All the time played before then, the protagonist Edward Kenway was a full fledged pirate of Nassau, and was internally full of self-greed and personal gain. Ubisoft was smart with creating character development in this game, meaning Edward Kenway drastically changed his personality throughout the course of the game. From spoiled and greedy to a good honest man who became a Master Assassin. This aspect of the story alone is one of the main reasons ‘ Black Flag ’ is considered the best ‘ Assassin’s Creed ’ games, and also easily the best pirate themed game ever created. Looking back on this game, now almost eleven years since release, it changed the tone of the ‘ Assassin’s Creed ’ series permanently. Ubisoft proved they could be creative and take risks with the franchise, instead of becoming basic or unoriginal. Ubisoft’s decision making in this game alone to take a huge gamble has reflected on modern ‘ Assassin’s Creed ’ games as well. The recent major shift in the games formula from the classic stealth action genre to more RPG based, which RPG stands for role playing game to be clear, and this choice was a very big gamble, along with the decision of the idea of a pirate themed ‘ Assassin’s Creed ’ game. I can believe their initial risky decision making for the franchise made the choice to reinvent ‘ Assassin’s Creed ’ as an RPG game a lot simpler. We can forever be grateful to Ubisoft for trusting their creation and releasing a game as legendary and important as ‘Black Flag’ . Fans and all gamers alike can appreciate Ubisoft’s dedication to the ‘ Assassin’s Creed ’ franchise, and proving making great games sometimes requires a big risk. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Art Reveal: Brotherhood Ezio by SophiaEA16 | TheOnesWhoCameBefore
Art Reveal: Brotherhood Ezio by SophiaEA16 Art Share 26 Jun 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We're pleased to reveal a new piece of art created by our very own Sophia from the AC Partnership Program! The Brotherhood Ezio sketch was created to mark Ezio's 562nd Birthday, and captures the Mentor during his time liberating the beautiful city of Rome. The shading in particular is impressive, and really brings the character to life! You can find more of Sophia's work here on the site! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 | TheOnesWhoCameBefore
TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 News Share 6 Mar 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Pixel Focus podcast is a show hosted by N7_spectres and Son_OG5 that provides insight into the world of Virtual Photography across a wide spectrum of gaming communities. In episode 8, the hosts are joined by two members of ACFirstCiv . Representing The Ones Who Came Before Assassin's Creed fan community via the AC Partnership Program ( Isu_Network ) were Aaron Young (FalconSwift87) and Turið Torkilsdóttir . Aaron and Turid make up 50% of TOWCB Virtual Photography Team, and in episode 8, they discuss their passion for Virtual Photography, time management when capturing VP shots as parents, and working alongside TOWCB to establish a VP branch. It's always fascinating to hear the inspirations that motivate players to take particular shots in gaming worlds, whether it be story driven, landscape photography or portraits. Are they planned or do moments just appear as you play is a question that is posed in the episode, and does gaming provide an outlet to escape outside of parenthood. This episode was particularly thought-provoking and reflected the dual balance of life and gaming that lots of gamers experience. You can listen now on Youtube or Spotify (below) Turið Torkilsdóttir is a member of the Isu_Network Virtual Photography team, and a moderator of our VP community. Back in 2020, she began sharing her Virtual Photography captures on Twitter, and interacting with the gaming community. In 2023, she joined TOWCB VP Team, and has been working behind the scenes on a number of social media and website strategies that spotlight community captures. She has also been contributing towards our VP projects, such as our bimonthly articles and showcase videos. You can normally find Turid interacting with community members in our Twitter VP community, spreading positivity and words of encouragement. Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2022. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Community Member Eric Allen joins TOWCB Social Media Team | TheOnesWhoCameBefore
Community Member Eric Allen joins TOWCB Social Media Team News Share 9 Feb 2024 Written By: Edited By: Colum Blackett (Col_96) Colum Blackett Back To Database We are thrilled to announce that community member Eric Allen (@ Milz_VP ) is joining TOWCB // @ Isu_Network Social Media Team! Professionally, Eric has managed social media platforms in a number of fields such as fashion, trucking and more, working alongside 300+ brands. In 2024, Eric will help TOWCB establish a clear identity for @ Isu_Network , and create consistent social media content that is both engaging and memorable. Eric is also well known for his Virtual Photography shots, so you can be sure that showcasing community captures and projects will be a key focus going forward. Behind the scenes, planning has already begun, and a ton of ideas for 2024 content have already been generated. We are confident that this latest addition will strengthen our content and take our coordination methods and planning to the next level. Look out for Eric's content on our social media channels! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Decoding the Creed: Assassin's Creed Mirage Arabic Poems | TheOnesWhoCameBefore
Decoding the Creed: Assassin's Creed Mirage Arabic Poems Analysis Share 15 Jul 2023 Written By: Edited By: Noon (TheHiddenVirtuals) Colum Blackett Back To Database Welcome to the second article in a new series dedicated to decoding the secrets hidden within the Assassin's Creed series. In this article, new recruit The Hidden Virtuals examines the mysterious text from recent Assassin's Creed Mirage gameplay footage, which can be seen in the background of the contracts board which Basim can interact with in the Hidden Ones Bureau. Here is our analysis of the three poetry pieces! Poem 1: Written by Ali bin Mohammed bin Abdul Rahim Al-Warznini Al-Alawi “Sahib Al-Zandj” ( Leader of the Zanj Rebellion) Died: 884 AD | Abbasid Caliphate لهف نفسى على قصور ببغداد … وما قد حوته من كل عاص The self weeps upon the palaces of Baghdad … and what they hold of sinners وخمور هناك تشرب جهرا … ورجال على المعاصي حراص Where Spirits are shamelessly chugged …and where men are thirsty to sin لست بابن الفواطم الغرّ إن لم … أجُلّ الخيل حول تلك العراص I am no Fatimi descendant …if my stallions did not surround those walls “al-Ghor” was referring to Ali ibn Abi Talib prophet Mohammed ’s cousin as an Epithet of Ali ibn Abi Talib which means “Leader of Believers” hence “ the leader of the Zanj Rebellion ” is claiming to be a descendant of his, something which scholars now argue to be false. Poem 2: Written by Abu Tammam Habib bin Aws bin Al-Harith Al-Ta'i Died: 846 AD | Abbasid Caliphate يُتَرجِمُ طَرفي عَن لِساني بِسِرِّهِ…فَيُظهِرُ مِن وَجدي الَّذي كُنتُ أَكتُمُ My eyes speak for secrets with that my tongue withholds…for they reveal from my sorrow what i kept untold أَلَيسَ عَجيباً أَنَّ بَيتاً يَضُمُّني…وَإِيّاكَ لا نَخلو وَلا نَتَكَلَّمُ How strange ! One place embracing us together you and i … yet apart (Known for his literature in the 9th-century, including a collection of early poems known as the Hamasah , considered one of the greatest anthologies of Arabic literature ever assembled, featuring over 880 entries) Poem 3: Source: Found in Abu Tammam Habib bin Aws bin Al-Harith Al-Ta'i's Poetry Collection Died: 963AD وإني لإشفاقي عليكَ وصَبْوتي ... إليكَ كأني في المنام أراكا And as i worry and yearn for you …i vision you in my sleep تُحدّثني نفسي إذا غِبتَ ساعةً، ... بأنّ لقاء الموتِ دون لِقاكا For in your absence my soul wonders…if death would meet me before i meet you This short poem was written by a servant of Ibn Asem, a Scholar who wrote literature covering history, poetry and religion. The poem was originally written on footwear belonging to the servant. The scribbles were then featured in Abu Tammam Habib bin Aws bin Al-Harith Al-Ta'i's Poetry Collection. It may well have been written in times previous to or during the events of Assassin Creed Mirage, also potentially pre-dating the Abbasid Caliphate, but the exact date of it's creation remains unknown. We hope that you found this article interesting. Look out for future articles in the Decoding the Creed series, as we begin to unravel mysteries hidden in plain sight. Related Articles Decoding the Creed: Assassin's Creed Mirage Calligraphy Drawings comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Noon (@HiddenOnesN) is a Virtual Photography enthusiast and writer who joined TOWCB social media team in Summer of 2023 as an Arabic Translator. In a series of Twitter threads decoding hidden messages within the Assassin's Creed Mirage Marketing campaign, Noon made a strong impression online as a codebreaker. By joining TOWCB, we boosted her findings with a larger audience, and are working together to improve our social media strategies and grow our community. In late 2023, Noon notably be led our 'Decoding the Creed' series, diving deep into the mysteries hidden within the franchise. She also worked alongside the Virtual Photography Team to grow our Twitter community, and encourage interactions. Noon (TheHiddenVirtuals)
- Best quotes in Assassin's Creed III (2012) | TheOnesWhoCameBefore
Best quotes in Assassin's Creed III (2012) Share Written By: Edited By: Reporter Name Back To Database ''My enemy is a notion, not a nation.'' (Connor) VP by Jack ( _VirtualTourism ). Edit by Turið Torkilsdóttir comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author
- The Road to Trust: A Review of Assassin’s Creed Mirage: Daughter of No One & Interview with Author Maria Lewis | TheOnesWhoCameBefore
The Road to Trust: A Review of Assassin’s Creed Mirage: Daughter of No One & Interview with Author Maria Lewis Reviews Share 20 Nov 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Roshan images provided by Jack (_VirtualTourism), Aaron Young (FalconSwift87), & Dave Rutter (Dpruttz_vp) from TOWCB Virtual Photography Team. Minor Spoilers for Assassin’s Creed Mirage: Daughter of No One. How do you find trust in the help of a stranger? To some, it's as simple as a hopeful view of the world, that good triumphs, and at their core people are genuine in their aid. To others, trust has to be earned and while assistance can be a step towards such a bond, it can sometimes hide one’s true intentions. This is a concept that has been explored on a deeper level in the Assassin’s Creed series. From the Assassin, Altaïr, who had to repair a trust broken with his brotherhood, to the Viking Shieldmaiden, Eivor, who found trust in outsiders that helped her people move to a new home, Assassin’s Creed has consistently asked players to trust in the Brotherhood and those around their key characters. Roshan (image by VirtualTourism) What trust does one have if they are not part of such a fellowship? When isolated or forced to hide from the world so that one can have some resemblance of freedom? How does a person not only gain the trust of strangers, but accept that a person is trustworthy? These are aspects that Roshan bint-La'Ahad (the lead character of the new Aconyte novel, Daughter of No One , written by award-winning screenwriter, and best-selling author, Maria Lewis), is questioning throughout her young life as a street-raised fugitive. A woman forced into a life of solitude after killing the man she was sold to as a young bride, a life before she took the mantle of Mentor to fellow Hidden One, Basim Ibn Ishaq. I have been a big supporter of the transmedia line in the Assassin’s Creed series, and Aconyte Books has released time after time, some of the best stories in the franchise with a variety of genres and stories from centuries of history. Previous titles have touched on European wars, Chinese philosophy and kung-fu, English mythology, and a middle eastern political thriller. * Daughter of No One continues this trend as it shifts between two parallel timelines from the origin of Roshan as a fugitive hiding in The House of Wisdom in 819 to Cairo five years later where Roshan is imprisoned for crimes of her past and is offered her freedom by joining ragtag group of warriors, criminals, and specialists, tasked by the hooded figure to steal a mysterious object from a cultist group called The Martyrs of Agaunum. The Silk Road The Silk Road returns to the Assassin’s Creed franchise for this new adventure with an ensemble of unique characters from around the known world. *Within this cast readers will meet the Welsh swordswoman, Mared; a Roman soldier-turned pirate, Dias; a Persian informant, Azadeh, and her wolf, Onyx; Viking twin brothers Geir and Gud, Wei, the Chinese explosives specialist; Nafanua, the Samoan warrior; the French Christian prophet, Francis; and lastly, Roshan, the intelligence for the group. Failure is not an option and through the pages of Daughter of No One these nine strangers will learn the cost of joining this mission in return for money, family, and for some, their freedom. The cast of Ocean's Eight (image by Warner Brothers) My first thought when I read about the various characters was to the Ocean’s Eleven films where a group of specialists came together to perform a heist against a wealthy target. However, the longer I read, the more I realized that this was more reflective of The Suicide Squad , and I was all in on the story at this point. The detailed action set pieces that filled the chapters of this part of the book made me look at each character as a living being and not as just person A, B, and C. They each had personality and backstory, some of which reference back to previous titles in the Assassin’s Creed universe, tying the transmedia even closer together, and I had emotion towards each member to various degrees and absorbed each piece of intel about them. This group's adventure runs Roshan through similar emotions as she finds both friends and enemies amongst her colleagues, yet is always questioning a person’s true intentions. Roshan (image by AaronYoung//FalconSwift87) Looking back at the earlier points in Roshan’s life, readers learn of a time where she was a prisoner of another kind under the control of a man with multiple wives that he treated more as slaves than people. The origin of the Hidden One mentor is a story of hope and adaptation where Roshan finds a safe haven within the House of Wisdom in Baghdad and a friend and teacher in scholar and inventor, Bakhit. Learning how to read and write in various languages and numbers, how the world works, and how she could have a better life as an assistant to the inventor. From here the story will progress and introduce Roshan to characters who will teach her combat, show here that women can be successful on their own in a world run by men, and how to find the freedom she is fighting for. Comparing Daughter of No One to other titles under the Aconyte Books umbrella, I would say that it would be higher on the list of favorites. With the exception of the Engine of History trilogy (which has been my top series thus far) I would say that DoNO has surpassed the other titles such as Geirmund’s Saga, Sword of the White Horse, and The Golden City . I am a fan of the ensemble cast/character stories as there is so much potential for that story to branch off for additional world building. So when I read the pages of Maria Lewis’ book and saw that was what I was getting into, I was excited for the adventure. Between the various interactions of combos of characters, learning their backstories, and seeing how they responded to the situations set before them was captivating. Plus the forces they faced with the Martyrs of Agaunum added a supernatural component as expected with an Assassin’s Creed story. Trying to determine what Roshan and her team was up against, compared to the mystics of The Ming Storm or Isu artifacts that fans know from the history of this fictional world, kept me on my toes. Wanting to solve the mystery of the box that this group is after, and being surprised and obtaining the satisfaction of twists and “WOW” moments, made this a fun read, and a quick one that I didn’t want to set down. Author Maria Lewis’ writing showcases not only her style as a novelist, but also as a screenwriter, providing easy visualization of the action scenes and moments between, making this book truly come to life. Yet, I will state that my experience playing Assassin’s Creed Mirage and knowing various details of the series already provided me a good understanding of what to expect with the story, but not to the point where I could predict what was going to happen. In the earlier chapters where Roshan sought shelter within the House of Wisdom, I knew what the environment looked like as I had explored the building myself in the parent title game. Regardless of this, her writing gives great scale to the environment to where any reader should have no issue in visualizing scenes similar to how I did as an avid fan of the series. There were moments where I did find myself confused, specifically one of the larger set pieces where Roshan and her companions attacked a large two tier caravan pulled by four camels and surrounded with guards who provided additional defense. In moments of this fight, characters moved on and around the transport and I found myself questioning “how large is this thing?” I think that my imagination was blowing the size out of proportion, but the combat and action was smooth and pushed me forward without fixating on the scale. While I did wish the book was longer as I wanted to read more about Roshan’s life, Daughter of No One is another great example of stories that do not require a lot of time to read, but provide the insight and backstory to characters that deserve more focus in the games, but are unable to obtain due to the focus of such. It would be great to see a sequel to this story from Maria Lewis as there is so much left open to close the forty year gap between this book and Assassin’s Creed Mirage . Author Maria Lewis (photo by Michelle Grace Hunder) Aconyte Books offered an opportunity for me to ask the author, Maria Lewis questions ahead of my review, which I was thankful to do. I wanted to focus on questions about Maria’s history with the series, writing process, influence, and research into her story, Daughter of No One . Having written an origin story for Roshan, a rapidly growing favorite character in the Assassin’s Creed universe, what was your experience with the franchise up until this point and did you believe there was something missing that you wanted to add to your entry in the series? I’ve been a huge fan of Assassin’s Creed since the beginning, well before I got more actively into gaming, because as someone whose job it is to build worlds that was the first thing that hooked me: the world building of Assassin’s Creed. It’s such expansive, interesting storytelling, which feels easy but actually requires so much thought and labour. I’m also a big history nerd, so with each additional instalment in the franchise – whether that was the main games or one of the spin-off media properties like Oliver Bowden’s books – I was very curious about what time period and geographical playground they were in, especially because that shaped how the central story would need to evolve. And look, I’m a woman so selfishly my answer to what I wanted to see more of is always women! Women of different ages, ethnicities, background, sexualities. Because so much of history is written by men, for men, women get pushed to the sidelines or erased altogether. Taking on this project, one of the big appeals for me was colouring the world with all different types of women: not just those who were assassins or physically strong, but those who were devious and strategic and financially intelligent. To survive during that time, you had to be. Aconyte has had multiple authors that have worked on both the Assassin’s Creed series as well as written novels for Marvel. How do you find writing historical fiction vs the superhero genre? Well, outside of my Aconyte work I have ten other best-selling novels that span different genres and time periods, ranging from horror and high fantasy, to paranormal romance and historical fiction. So I’m used to hopping from one category to the other as an author, plus my full-time job is as a screenwriter so within the space of a calendar year you have to bounce from an Indigenous vampire hunters series for AMC to an outback crime drama for Netflix. You have to be nimble and genre diverse in this kind of work, which to be honest is great for me because the only category I don’t really enjoy are melodramas and that doesn’t tend to be the kind of project people approach me for. Although this is my first time working on an Assassin’s Creed title, I had worked with Ubisoft on a gaming project for several years before Daughter Of No One so I felt like I had a head start in terms of understanding how they operate and how extensive they are in terms of universe craft. Similarly with the superhero work, although I hadn’t worked for Marvel on a novel, I had worked with them in the past and also at DC Comics for a project that was killed in the Discovery merger, so I was familiar with what it takes to manage a character that has decades of canon within a legacy brand like that. Do you find writing a novel comparative to screenwriting in your writing process? Is it easier to plan the full story before writing, or do you like to write around set pieces? Did you have a plan for the ensemble story before you began writing Daughter of No One? Screenwriting and novel writing are very different, namely because in the former you have to be economical with your storytelling: whether it’s film or television, a script isn’t that long so anything that ends up on the page has to be absolutely critical to the storytelling. A novel, you have much more real estate. A character like Roshan, for instance, isn’t a big talker so you need to make sure the world is populated with other aspects outside of dialogue and elements for her to interact with so you can continue fleshing out the story whilst keeping the reader engaged. I always have a plan, regardless of what I’m writing, and the detail of that plan shifts depending on the project and who my boss is. For Daughter Of No One, each element of the story needed pre-approval from the Ubisoft team so the plan was extremely detailed and broken down at each stage. By the time I got to physically write the book, I had a very intricate map of where I was going. On the subject of the ensemble story, did you have influence on how you wanted to diversify the cast and build on their personalities? I think to the Ocean’s 11 series, Suicide Squad, and even films like Inglorious Bastards which have a broad cast of characters that can be isolated as a favorite. To that, did you have a favorite character in your story that you liked developing? I’m so glad that you picked up on the team nature of the story, as that was something that I really wanted to lean into with Daughter Of No One and to set it apart from a lot of the other Assassin’s Creed novels, which can lean more solitary. Ronin was a big inspiration for me, the idea of a highly skilled group of dangerous strangers being brought together to achieve a specific task. It’s such a simple premise at its core, yet the longer the story unravels there are betrayals and blindsights within it. The time period of the novel can feel very isolating and foreign to the audience, balancing that with familiar story conventions of your Ocean’s 11, your Suicide Squad’s, your Ronin’s was a handy way to make an old world feel modern. A Tafesilafa’I The character of Nafanua was one that was really important for me to include and develop in the novel, even though she is just a supporting character and member of the core troupe. For me, that’s one of the big oversights of the Assassin’s Creed franchise as a whole: for a property that has spanned so many time periods and countries, there has been almost zero inclusion of Pasifika characters. Nafanua was me pushing my agenda through as a Pasifika woman, with a lot of the elements of her story perhaps not being super obvious outside of the culture – her backstory with her brother or even her namesake the Sāmoan warrior goddess – but I wanted to lay story groundwork so someone else could wield the Tafesilafa’I another day, whether that’s me or a different writer. Lastly, I wanted to ask if you had any research books or materials for your story that you would be willing to share? Being a fan of the series, I have discovered an interest in history and seeing the Silk Road return again to the series (previously seen in Assassin’s Creed: The Silk Road by Mathieu Rivero), I am curious in learning more about the time period represented and what you would have possibly read in preparation for this story. Great question! That was obviously one of the biggest hurdles when writing the novel, as an Assassin’s Creed game has a staff of hundreds to pour over historical documents and architectural plans whereas I have just me. So it was a challenging task to try and get the balance of history and story just right, but one of the books that I found really useful was In Xanadu: A Quest, which is essentially a historical memoir if such a sub-genre can exist. It’s one thing to visit the places where your stories are set, but you can’t visit the time periods themselves so much of it comes down to reading and learning about the feel: the scents, the tastes, the sounds. The author William Dalrymple does an incredible job of that, so would highly recommend in terms of dipping your toe into that time period and setting. Roshan (image by Dpruttz) Do you feel that you could write a sequel to Daughter of No One if you were provided the chance? Is there a period of Roshan’s life that you would like to explore further, or would you have interest in writing a different Assassin’s Creed story? Oh, absolutely! No spoilers obviously, but the novel ends just as Roshan has agreed to join the Brotherhood (or Hidden Ones, in this time period) and although so much of my intent with the novel was to get the audience to this point where they’d understand why she joined, what happens after is hugely interesting to me. But, again – that’s over to Ubisoft and whether they’re keen for Roshan to have more story real estate in their spin-off media and up to the readers in terms of whether they want to spend more time with her as she trains up through the Assassin ranks. In terms of a different Assassin’s Creed story, again, I think Pasifika has been a largely untapped and in-depth story world that I would love to see more of in the franchise. It’s not just one island, it’s thousands with rich mythology and cultures and traditions that interact with pre-existing Assassin’s Creed stories already. I think our legacy as warriors, storytellers and navigators aligns perfectly with the Assassin’s Creed ethos so kind of baffled why that hasn’t happened yet, but … who knows? Assassin’s Creed Mirage: Daughter of No One releases on November 21, 2023 via Aconyte Books on global ebook and US paperback. The UK paperback releases on January 18, 2024. If you have interest in ordering the book, we will provide our Amazon affiliate link below so you can get a copy yourself. We would like to say a big thank you to Maria Lewis for taking the time to talk to us, and to Aconyte for making it happen! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith
- Ubisoft clarifies recent rumors regarding Assassin's Creed Shadows and Animus Hub | TheOnesWhoCameBefore
Ubisoft clarifies recent rumors regarding Assassin's Creed Shadows and Animus Hub News Share 18 Nov 2024 Written By: Edited By: Zephryss Colum Blackett Back To Database On Thursday, leaked information about the Assassin’s Creed Animus Hub (ex-codename Infinity) surfaced online via datamining, revealing a Battle Pass featuring a variety of cosmetics, upcoming collaborations with companies and even unlockable pets. Amid ongoing rumors about potential paid content in the Animus Hub, Ubisoft community manager Ubi_Waldo clarified some details in the Assassin's Creed Discord server. “It has come to our attention that inaccurate rumors have been circulating online regarding the upcoming Animus Hub (ex-codename Infinity). We wanted to take this occasion to clarify that: All the rewards available in the Animus Hub will be entirely free. There are no paid subscriptions or paid battle pass featured in the Animus Hub. Players will have access to regular content & missions at no extra cost.” He further stated, “We will unveil more details about it closer to the launch of Assassin's Creed Shadows.” Ubisoft has reportedly acted quickly to address the new leak about Assassin's Creed Shadows, which allegedly disclosed details about a cosmetic-filled battle pass for the upcoming stealth game. Previously known as codename Infinity, the Animus Hub will serve as a platform for launching future games, including Assassin's Creed Shadows, which is anticipated to debut alongside it. It has also been claimed that the game will feature partnerships with Red Bull, VISA, Intel, BAPE Clothing, and Sprecher, though no details have been provided about what these collaborations might entail. But Ubisoft has not mentioned anything about this in their recent clarification. This could indicate that another official announcement from Ubisoft may be coming soon. As with any leak, it's best to take this information with caution for now. There's still a considerable wait ahead before Assassin's Creed Shadows arrives. Assassin’s Creed Shadows is set to launch on February 14, 2025. The game will be available on PlayStation 5, Xbox Series X|S, and PC. What do you expect to see from the Animus Hub when it launches alongside Assassin’s Creed Shadows? Let us know in the comments below. comments debug Comments (1) Write a comment Write a comment Sort by: Newest quantumninja Nov 18, 2024 Hey buddy, remember me ? Like Reply About the Author Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He loves video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Zephryss
- HomeCon 2020: Bringing the Comic Con to your Home | TheOnesWhoCameBefore
What happens when the world goes into lockdown and comic cons around the world are postponed? The actor Paul Amos known as the voice of Jacob Frye from Assassin’s Creed Syndicate (also Lost Girl and The Murdoch Mysteries ) teamed up with his friend Rachel Skarsten (Lost Girl, Reign, Batwoman) to c The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today Community Articles HomeCon 2020: Bringing the Comic Con to your Home. Share Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" Top Stories What happens when the world goes into lockdown and comic cons around the world are postponed? The actor Paul Amos known as the voice of Jacob Frye from Assassin’s Creed Syndicate (also Lost Girl and The Murdoch Mysteries ) teamed up with his friend Rachel Skarsten (Lost Girl, Reign, Batwoman) to create their very own and unique, stay at home Comic-con, the aptly named HomeCon which debuted on April 10th-11th 2020. Back to Database From the moment Paul Amos went live on Instagram on the 30th March and declared a new project he’d created alongside Rachel Skarsten, we knew he had something big up his sleeve and it would be a game changer. A few days later via Instagram Live HomeCon was announced and a comic con like no other had been born. With the world on lockdown and comic cons being postponed or cancelled left right and centre, Paul and Rachel had the genius idea to create HomeCon, as the name suggests a comic con at home. But how would it work? What would it entail? And who would be there? With everyone at home, HomeCon literally had a captive audience and with many of the voice actors in the same boat as the fans, they were available to participate. Like with any Comic-Con, there would be panels, Q&A’s and the chance to have 1to1’s with your favourite actor. So with less than two weeks Paul, Rachel and many other incredible people behind the scenes pulled an incredible feat and HomeCon was ready to go live. HomeCon would take part on April 10th and 11th. All panels would be live via Twitch and with a subscription of $4.99 (or free of you had an Amazon Prime account) you could view it all. HomeCon’s Social Media platforms ( Twitter , Facebook & Instagram ) informed us frequently with panel information and guests. As the HomeCon website went live, it provided fans with schedule’s and allowed them to book their 1to1 sessions. Of course, there were a few teething problems, as there always is with technology and the rapid interest in HomeCon meant that the website traffic sent it into a mini meltdown. With all new ventures, there were a few teething problems, but personally speaking I felt that the HomeCon support teams did a phenomenal job in handling issues prior and during the event. 12/4/20 By Lisa Zaman Edited by Ashlea Buckley References Assassin’s Creed Panel (Twitch) Voice Acting in Video Games Panel (Twitch) HomeCon website Paul Amos Twitter Support TOWCB By using our Amazon Links The Assassin's Creed Community are raising money for the Italian Red Cross! Donate here Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" A few questioned the cost ($53 for 5 mins) for the 1to1, some feeling that they couldn’t justify the spend during these uncertain times, but as Paul explained very diplomatically that many actors had dedicated their time free of charge to be available and that 10% of proceeds were going to the charity First Responders First . What I felt was impressive it that they devised an almost perfect timetable, the different time zones taken into account, allowing those around the world to tune in. Day 1 started strong, with a live introduction and welcome by Rachel and Paul. Assassin’s Creed fans eagerly awaited the AC panel at 6pm BST. I noted as I tuned in to watch that over 26,000 people were watching. Suddenly all the familiar faces (or should that be voices) appeared on screen and the discussions began. I felt the moderator Ming Chen did a great job in keeping the pace and allowing each person to talk. However, as is the way with this incredible bunch of people, the conversation steered off course in the best possible way, usually led by Paul himself. It was great to see the interaction between them all, each one giving a little insight into their character and sharing anecdotes. As the hour long panel continued it was a joy to see fans sending questions and even communicating with one another as the message board scrolled furiously. Image source: Cas Anvar Before Day 1 came to an end, Paul popped back on to Instagram to send love and thanks to all involved and teased us with the hint that there could be a HomeCon 2.0. Victoria Atkin (Evie Frye) also hosted a quick Instagram live with Melissanthi Mahut (Kassandra), and then siblings Alexios and Kassandra did the same over on Michael Antonakos’s Instagram. It was evident at this point that everyone was having the best time and that HomeCon really was bringing everyone together. Day 2 and Assassin’s Creed was represented in the Motion Capture Panel which featured Elias Toufexis (Federico Auditore da Firenze - AC 2), Melissanthi Mahut (Kassandra - AC Odyssey) and Kris Holden-Ried (Crawford Starrick - AC Syndicate), alongside Greg Bryk (Joseph Seed - Far Cry 5) and Adam Croasdell (Ignis Scientia - Final Fantasy XV) The panel was insightful and again thoroughly amusing. Meanwhile remaining AC actors were busy meeting and greeting fans via the 1to1’s. I myself had the pleasure of talking with Victoria Atkin all whilst being photobombed constantly by my excited son! Image Source: Lisa Zaman As Day 2 drew to an end for the Assassins Creed fans, Michael Antonakos went live on Instagram with HomeCon’s co creator Paul, who we discovered, was sat in his shower with a beer and a box of kitty litter. Would we have expected anything less from the Welshman? As the conversation passed between the two it was obvious that there had been another lightbulb moment for Paul and that perhaps another HomeCon would focus solely on Assassin’s Creed. As HomeCon came to an end it became clear that it had been a great success. Not only in bringing excitement and entertainment to the fans at such a tumultuous time, but it allowed those who have been unable to participate in Comic cons previously (be it mentally, physically or simply geographically) to enjoy and embrace the atmosphere that so many of us cherish. Yes, it was a fabulously entertaining 2 days, but what I took away from this experience is, as Paul highlighted, it allowed us as humans, to connect with others, something that is so important in these current times. More information on the Assassin's Creed Comic Con event coming soon Lisa is a talented portrait artist specialising in graphite work. Back in May of 2019, she turned her attentions to the world of Assassin's Creed art, and began creating lifelike portraits of key characters. You can follow Lisa and her projects on Twitter Lisa Zaman About the Author Save 15% with the code 'TOWCB' Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd
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Article detailing the location of Grand Magister Vitus Burial Site in Assassin's Creed Valhalla, and the clues that can lead you there. Community Guides Assassin's Creed Valhalla Guide: How to find the Secret Burial Site of Grand Magister Vitus By William Hede HojelseSkole 5/4/21 Share Top Stories The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today In this article I am going to be show you how find Grand Magister Vitus' burial site in Assassin’s Creed Valhalla. Magister Vitus was a high-ranking member of the Hidden Ones who oversaw the evacuation of the brotherhood in the fifth century. Vitus is mentioned a few times throughout the game in documents found in the Hidden One’s bureaus, and in the description of the Magister armour set that can be found throughout the various regions. Edited by Ashlea Buckley Finding the clues Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd Top Stories Decrypting the Code We hope that you found this guide useful! Check out the Database for more Assassin's Creed Valhalla Tips, Tricks and Guides. Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB" In order to find him we will have to travel to the southern coast of cent. More specifically to two towers called Dover Pharos and Dover fortress. Once you are at the Dover Pharos you will need to climb to the top. There you will find a marking in the shape of a triangle. Left of the triangle there should be the Roman number: l. Next up we will travel to Dover fortress. There you will find a tower similar to the one at Dover Pharos. Again, we will have to climb to the top of the tower you will find another triangle a little different from the one found in Dover Pharos. Instead of the roman number l there will be the roman number ll just right of the triangle. Now this took me a while to figure out but the hint here is to consider Dover Pharos and Dover fortress as the first and the second vertexes of the triangle. As seen below. Now the third vertex is where you will need to go in order to find Magister Vitus’ unmarked burial site. Near the area seen above you will find a well, covered with wooden planks. Break the wooden planks and you will be able to climb down into the well. Here you will finally find the remains of Magister Vitus. You will also notice an Assassin insignia engraved on the floor. In the back of his tomb you will find different things such as the roman number lll confirming that this is the right location. You will also find the hidden one’s insignia at the bottom of his tomb. As one of the last things you will find a cryptic message on a scroll. Now this message can be deciphered by reading the letter every other two letters. Original text mlmaoensadqmvvacixanimomvsasdclovimlbipenane tnvetir tiavlts deciphered text m lm a oe n sa d qm v va c ix a ni m om v sa s dc l ov i ml b ip e na n e t n v et i r t i av l ts Now using a decoder will leave us with the message:' Mandvcamvs libenter allos qvi nos dominent at mea maxima cvlpa vitvs Which if you translate it in latin means: "We gladly bite those who would dominate us, but I failed. Vitus ." With this translation we can for sure be certain that this is Magister Vitus burial site About the Author William is a passionate Assassin's Creed fan who recently joined TOWCB AC Partnership Program as an Online Article Writer. Throughout 2021, William and other writers will be joining the admin team in a collaborative effort to create an Assassin's Creed Valhalla Guide Database, which you can find here . William Hede HojelseSkole




















