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  • Assassin's Creed Valhalla: Dawn of Ragnarok Press Event Round-up | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Dawn of Ragnarok Press Event Round-up Events Share 13 Feb 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We can now reveal that on the 2nd February 2022 we attended an online Assassin's Creed Valhalla: Dawn of Ragnarok Press event! Here are some of the key points! - Dawn of Ragnarok (DOR) kicks off Year 2 of Assassin's Creed Valhalla Content. - It follows the personal saga of Odin, as he attempts to rescue his son, Baldr. - DOR Expands Viking Mythology: Svartalfheim, a realm torn by war. - DOR Introduces Dwarven Race. Odin needs help from the Dwarves, who are hidden in 'shelters'. Follow clues to find them. Shelters vary: unusual crystal caves with vendors that can help Odin. - Odin's powers enhance core pillars. - New Divine Quality gear. - New 'Arena' Combat Game Mode - Players see a new side of Odin's personality. - Surtur's family introduced. Son of Surtur, Glod (below) - New weapon: Atgeir (polearm) - AC III DLC style powers: Upgradable. Shapeshift into a raven. X3 powers equipped at a time. System based on 'Hugr'. Rip the life force from enemies. Power of Rebirth. Reanimate the dead to join Odin. You can exchange health for more Hugr. - Power of Muspelheim: Odin becomes a Musphel to leave combat. Social Stealth Tool. Blend In. - New DLC HUD. Greener. - You can exchange health for more Hugr. - New enemies: Musphels. There are various Musphel enemies: Flame Keepers can reanimate fallen foe so best to kill them first. Fire combat: Musphels use lava attacks - Recommended power level: 340. - Game requires you to adapt: change powers often. We would like to say a big thank you to Ubisoft_UK and The Mentors Guild for the opportunity! Assassin’s Creed Valhalla: Dawn of Ragnarök, the most ambitious expansion in franchise history releases 10th March 2022. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Edenoi

    Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Previous Next Writing Team Edenoi Previous Partner Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Twitter Work

  • Assassin's Creed News Recap: 21st - 27th August 2022 | TheOnesWhoCameBefore

    Assassin's Creed News Recap: 21st - 27th August 2022 News Share 29 Aug 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to a new Assassin's Creed News Recap series, hosted by Colum Blackett (Col_96) from The Ubisoft Star Players Program (Formerly Mentors Guild). Every week, we will be rounding up Assassin's Creed News and sharing it here on The Ones Who Came Before website. Keep an eye on the site every Sunday for more weekly recaps, or check out our social media links down below to stay updated on everything Assassin's Creed. 1 ) Assassins in Need Merchandise Sale Launched We kick off this week's news recap by returning to our Assassin's Creed community fundraiser, which is raising funds for The British Heart Foundation and American Heart Association. To mark £400 raised for the cause so far, we here at TOWCB launched a merchandise sale featuring a design created by team member Thea Rivedal! You can now pre-order Assassins In Need T-shirts, which are available in both short or long sleeve until the 13th September. 100% of the proceeds support the 2022 community fundraiser, so this is a great opportunity to make a difference, and also look incredible with beautiful limited edition merchandise! Huge thank you to everyone who has supported the cause so far. Pre-order your Assassins in Need merchandise now 2) More Community Creations Shared on Social Media The 15 Year Anniversary celebrations continued this week with more community content commissioned by Ubisoft. On the 24th August, the official Assassin's Creed social media channels shared two stunning new designs by Instagram user alenoc.artworks! There's no doubt that these two designs make incredible wallpapers, featuring an array of fan-favourite characters, paying homage to the series and its history. Even deeper than that though, the images could also provide a real starting point for Assassin's Creed Infinity, offering a glimpse at how a live-service Assassins' Creed game could look if handled properly. As September approaches, we are all eagerly awaiting the Ubisoft Forward event which takes place on the 10th, which is set to reveal the future of Assassin's Creed. Perhaps we will also get our first look of the mysterious 'Infinity' project? 3) Ezio Auditore Statue Unveiled in France Ubisoft proudly unveiled a huge statue of Ezio Auditore at the Saint Mandé studio in France! It technically would have made more sense to launch an Arno Dorian statue (French Brotherhood) considering the location, but no-one can deny Ezio's fame and popularity. The statue itself stands on a plinth featuring the Assassin insignia, and can be found front and centre at the entrance to the building. We love the idea that Ezio now keeps watch over the studio, working in the dark to serve the light. The statue also lends itself nicely to fans looking for a photo opportunity, and will find itself becoming popular to those adventuring out on an Assassin's Creed pilgrimage across Europe. We can also confirm that the statue is not made of chocolate, despite some confusion on Twitter. Are you going to visit the Ezio statue? Tag @ ACFirstCiv for a retweet on Twitter! 4) Fan Expo Canada 2022 The Ubisoft Booth at Fan Expo Canada 2022 did a great job at celebrating the 15th anniversary of Assassin's Creed. Those attending the event could participate in giveaways to win exclusive collector items, play the games on multiple platforms, and also take photos with life-sized statues! Ubisoft invited members of the Ubisoft Canada Guild (featuring Assassin's Creed Brand Ambassadors) to attend the event, which for many would be the first in-person AC related event in a very long time. It's so great to see the world open up again once more, hosting events on a large-scale. The Creed bringing people together is a beautiful thing. 5) Assassin's Creed Cosplay Competition at Insomnia i69 Gaming Fest (Birmingham, UK) Insomnia i69 saw a collaboration between Ubisoft, CosXpo and Insomnia, with the event hosting an Assassin's Creed Cosplay Competition to mark 15 years of the series! The cosplay competition was judged by Tabitha Lyons, Psycadillo, Helen Alice and Magnus Bruun, and hosted by CJ Allan! Awards: Best in Show: @ creedcosplay Best Performance: @ OthrysEternal Honourable Mention: @ megabethbob Huge congratulations to Jamie Oakley for winning the Best of Show award! It's fair to say that the competition was very hard to judge, so well done to all the talented cosplayers who took part and also to the judges! 6) Gamescom 2022 (Cologne, Germany) The final event featuring Assassin's Creed content this week was Gamescom 2022, which saw Assassin's Creed cosplayers looking for the PureArts booth in order to win Ezio Auditore statues and editions of Orlog! Over at the Ubisoft booth, all were welcome in the community lounge, a chill zone complete with a bar. This was no doubt a great opportunity for fans to re-energise after what can be a long and tiring day. Congratulations to all who won PureArts products! 7) Assassin's Creed Animus Next Launched Ubisoft China launched a new interactive online platform titled Assassin's Creed Animus Next! The website, which acts as a business site for Abstergo Industries, features information about the company, its history, and future plans! Users can login to the site as an Abstergo employee, unlock information about Assassin's Creed characters and win prizes! It's so cool to see a platform like this back online. After the closure of both Assassin's Creed Initiates and Project Legacy many years ago, fans have dreamt of their re-activation. This new project seems to be heavily inspired by the latter, as users would unlock information through participating in daily quizzes about the series. Although the platform and the trailer have released in Chinese, the team over at Access the Animus have translated the trailer and some of the portal menus! If you're interested in this, we suggest heading over to their Twitter account for more details. You can view the platform for yourself here. 8) The Ones Who Came Before Meet-up I was incredibly pleased to be able to meet Gustav Poulsen (host of The Memory Corridor Podcast and member of the Assassin's Creed Partnership Program) during his time here in the UK! Gustav (Gargudon), who is based in Denmark, has been a friend of the TOWCB admin team for nearly seven years now, and it was an absolute pleasure to meet in real life. I set off to Manchester via train to meet Gustav, and gave him an insight into what a UK weekend can look like. Naturally, we ended up in a pub to watch the football, but as is often the case with old friends, we reflected on the past, and how the Assassin's Creed series and community have changed over the years. We also looked towards the future, and both agreed that a more stealth-based direction could be beneficial for the series, leaving dragons and mythology behind. We'll learn more about the future of Assassin's Creed at the Ubisoft Forward event on September 10th. Although Gustav is currently taking some time away from social media, he has found comfort in his music, helping him heal after a damaging lockdown period which affected the world in so many different ways. After so many years, it felt like fate to finally meet, right on the edge of a life-changing event in my own life: the birth of my son. 9) The Golden City Synopsis released In the last recap article, we reported that several retailers including Amazon and IndieBound had listed an upcoming novel titled 'Assassin's Creed: The Golden City', written by Jaleigh Johnson & published by Aconyte Books, which is set to release February 7th 2023! Here is the full synopsis for the novel! ''A young emperor’s life hangs in the balance in ancient Constantinople, and only the Brotherhood of Assassins can save him, in this action-packed historical adventure from the award-winning Assassin’s Creed universeConstantinople, 867 – A murderous plot is afoot. Assisted by the Order of the Ancients, the emperor schemes to assassinate his son and throw the city into chaos. In response, the Hidden Ones have dispatched Assassin acolyte Hytham to join his mentor, Basim Ibn Ishaq, to infiltrate the palace and foil the emperor’s plan. But that is not his only mission… Hytham’s brotherhood have entrusted him with uncovering where Basim’s true loyalties lie and whether the master Assassin’s personal obsessions outweigh his sense of duty. For Hytham to succeed, he must tread carefully, for Constantinople is a city of shadows, and danger hides in all of them.'' We hope that you enjoyed this Assassin's Creed News Recap! You can look forward to more articles like this, dropping every Sunday! What was your highlight of the week? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Mentor Memories: Remembering the Mentors Guild | TheOnesWhoCameBefore

    Mentor Memories: Remembering the Mentors Guild In Memoriam Share 19 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Just before the unexpected closure of The Mentors Guild program, members of the Assassin's Creed community shared their favourite memories in the now deleted Discord server, all of which we saved just in time. A huge network of AC Community members came together to reflect on their fondest moments and accomplishments. In Part one of this two-part series, we share with you some of those wonderful memories so that TMG is never forgotten. Many members of the Mentors Guild (TMG) have now been moved across to the Star Player 2.0 Program, which is set to be bigger and better for community members, increasing opportunities by merging several Ubisoft community programs together. It's clear that TMG meant a lot to the AC Community, and its closure leaves a huge gap. We here at TOWCB will miss The Mentors Guild, especially what it became in its later days, where it opened the doors to hundreds of community members around the world, but we also look forward to seeing what comes next with the creation of the Star Player 2.0 program, which will hopefully be just as rewarding for content creators and community members. LOADING FIRMWARE..... ANIMUS 2.02....... MEMORIES SYNCHRONISING...... Memory by Kim Beacham from Assassin's Creed United Kingdom ''I have started getting voice actors from the AC series to sign my Mentors Guild T-shirt that we got last year with their favourite quotes or character names. Only a few weeks ago added to it, were Nolan North (Desmond Miles) and Matt Ryan. I'm going to get it signed by as many Assassin's Creed voice actors as I can by attending events and cons to then frame it once full, front and back!'' By Dave Woodward from Assassin's Creed United Kingdom My fondest Mentors Guild Memories. ''Getting the opportunity to represent the AC brand through The Mentors Guild and wearing the t-shirt with pride, and letting people in our amazing community know what TMG is and what we do as fans. I got to meet the amazing members of our community. I was invited to London to see the AC Symphony and had the opportunity to go an amazing tour of London with my fellow UK member, enjoying the scenery and the company. To top the evening off, through TMG, an Assassin's Creed meet-up in a local pub was arranged before the start of the London premier of the AC Symphony, which saw Alexios himself, Michael Antonakos as a surprise guest, which made everyone attending really happy. Being able to see the AC Symphony live was something which I'll never forget. Also through myself and our Mentors in the Assassin's Creed United Kingdom group, we arranged several cosplay meet-ups which saw members of our community attending and getting the chance to meet the stars of AC franchise such as Matt Ryan (Edward Kenway), Abubakar Salim (Bayek) and Paul Amos (Jacob Frye).'' 13/7/22: '' Today marks the sad day that the Mentors Guild program will close after 5 years, I am truly grateful to have been apart of this program for the last 2 years, thank you to the Com Devs for everyone you've done Looking forward what we can do in the Star Player 2.0 program'' Memory by Louise Chase (TheNerdyArcher) from Assassin's Creed United Kingdom ''I think the Weapons Workshop last year was so much fun and it was great to work with some of the other Mentors! Also it got me set on the idea of making prop weapons and cosplay so I have it to thank; maybe one day I'll reveal the final piece.'' 'So you've seen the Mentor's Guild weapons which will be added into AC Valhalla - but what about the other concepts? Presenting: Viggo's Brandr'' Memory by Declan from Let's Talk Assassin's Creed ''I had no idea what to send at first but then I remembered this moment that still makes me laugh. Attending a Discord call with the epic UK Mentors in my blanket as I had Covid, and now it's become standard for me to arrive in any Discord Call wearing the blanket.'' ''I learned a lot from The Mentors Guild and made a ton of amazing friends and I hope to continue to do so with fellow Star Players'' Memory by Siobhan from Assassin's Creed United Kingdom ''So many memories to chose from! Up in the top few moments would definitely be getting our Christmas Jumpers'' ''Absolutely delighted to announce I've been invited to join the Star Player 2.0 programme! I've had a blast as part of the Mentor's Guild so I'm really looking forward to where this leads. Thank you @Ubisoft_UK and @Assassins_UK for this amazing opportunity.'' Memory by Anastasia Neuer ''I've always really liked the modern-day storyline of AC and it's a huge inspiration for my art. The majority of my AC art is dedicated to modern-day characters and Sofia Rikkin in particular. This fan art of her is the most important one for me. I want modern-day characters to get more recognition within the AC community and I'm so happy to be a part of the Mentors Guild for the chance to share my love for these characters with more people.'' Memory by Mikael from Assassin's Creed France ''Shortly after the official release of Assassin's Creed Valhalla, we were offered a pack with several objects including the French press kit and the AC Valhalla face masks. It was a great moment. We opened our packages at the same time on a video call. I loved seeing the reaction of my Mentor friends when they opened and discovered their package. Fun fact: I had fun putting the AC Valhalla mask on my life-sized statue of Arno'' Memory by Kangarrru (Valorianru) Although I've only been with the guild a short time. It's been an incredible privilege. I'm from a small town outside Melbourne so the opportunities in gaming are few and far between. Joining the Guild was the biggest opportunity I'd ever received. The Guild encouraged me to create, to make new friends and engage with a community. TMG got me through the longest lockdowns in the world and gave me a support network across the world. Being able to talk with people who love something like I do. It's been an incredible opportunity and I wish I had the headspace to express just how something like this has meant to me. Thank you to all the Ubisoft team and thank you to each and every Mentor. Safety and Peace. Gratitude by GronnUlv ''Thanks to Ubisoft for their support, nothing like this has ever happened in my life before. Thank you so much for this opportunity to be a part of the Mentors Guild. I'm sad that I didn't have the opportunity to do more. But I hope that someday in this life something will get better and I will be able to return to drawing fanarts for Assassins Creed. Still, this universe occupies an important part of my life and without it I wouldn't have met many wonderful people'' We would like to say a huge thank you to all the Mentors who shared their touching stories. Do you have any Mentors Guild Memories you would like to share? Get in touch with The Ones Who Came Before ( @ACFirstCiv ) on Twitter to be featured in part 2 of this mini series dedicated to The Mentors Guild! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Gustav Poulsen (Gargudon)

    Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Previous Next Core Team Gustav Poulsen (Gargudon) Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Instagram Work

  • Assassins Creed Mirage Character Reference Guide Released | TheOnesWhoCameBefore

    Assassins Creed Mirage Character Reference Guide Released Community Share 26 May 2023 Written By: Edited By: Colum Blackett (Col_96) Aaron Young Back To Database Ubisoft has today released a character reference guide for Assassin's Creed Mirage, featuring close-up turnaround images for Basim Ibn Ishaq and his Mentor Roshan. The guide reveals a number of hidden details that will no doubt make it an essential resource for cosplayers looking to replicate the outfits, weaponary and tools. For non-cosplayers, it is a sneak preview at what is to come in Assassin's Creed Mirage. Check out the guide below, and keep an eye on our social media channels (below) to stay up to date on everything Assassin's Creed! PDF File comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon: Influences and Inspirations | TheOnesWhoCameBefore

    Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon: Influences and Inspirations Other Share 8 Apr 2023 Written By: Edited By: Gustav Poulsen (Gargudon) Colum Blackett Back To Database In this article, Gustav Poulsen ( Gargudon ) from the The Ones Who Came Before team talks influences and inspirations, for his upcoming original Assassin’s Creed inspired instrumental project titled Sounds Of History. Project Synopsis: A unique fan project, never really seen before in the Assassin’s Creed community, featuring five original tracks written, arranged and produced by Gargudon, each inspired by different AC games. A tribute to the soundtrack, to sneaking, fighting and free running throughout the years, and the composers behind them who have shaped the sound of the franchise. https://www.youtube.com/watch?v=YvFmigArf3o French Highlands - Inspired by Assassin’s Creed Unity The project and the whole idea for it started with this track. I was sitting with my acoustic guitar one day just “noodling”, played this random shape, and just from those few notes I suddenly heard this whole piece in my head. Having found the remaining notes and playing the full piece, I realised it had this very cinematic, AC soundtrack leaning vibe to it, and hence the idea for an instrumental project inspired by the games was born. I felt like it had this very prominent Medieval tone to it that reminded me of Unity specifically; the Medieval sequences of that game and various areas of Paris, from old (abandoned) cathedrals to the underground catacombs. To accompany the main guitar piece, I wanted an instrumental relying on a certain ambient soundscape - which among other sounds features direct in-game noise from the Paris catacombs - and all sorts of Medieval sounds and instruments, to really capture that dark vibe and tone of 14th century Medieval France seen and felt in the game, whether in old towns and fortresses or the vast surrounding highlands. ...Away From The Crowds... - Inspired by Assassin’s Creed 2 & Brotherhood This is one of my favorite tracks from the project, and it was a lot of fun to write and work on. I knew early on I wanted this track to capture some of the most prominent sounds and vibes of Jesper Kyd’s iconic Assassin’s Creed 2 soundtrack, which ones and how I wanted to try and do that. Some very certain eerie and ominous ambiences, reminiscent of the old abandoned undergrounds and empty cathedrals explored in AC2 and Brotherhood, the dark secrets of which make the beauty and glamour of the Renaissance, but a facade for something larger. Ultimately, the track is quite simplistic, not relying on much to make it sound big, but achieves a lot and just what I wanted it to with just that. Another major influence for this track would actually be Alternative Rock band Bring Me The Horizon, especially their 2010 album “There Is A Hell Believe Me I’ve Seen It. There Is A Heaven Let’s Keep It A Secret”. A lot of the sounds and production on that album remind me of Assassin’s Creed 2’s soundtrack; strings, choir voices, glitchy electronics, ambient guitars, big reverbs and many more that brilliantly capture the hidden darkness of the Italian Renaissance. 60’s - Inspired by Assassin’s Creed Syndicate Despite this track being the shortest, it was actually the one that went through the most changes, fully settling upon as to how I wanted it to sound. I did however know from the beginning I wanted something inspired by British Rock, specifically Oasis, their instrumental songs and that whole 90’s Britpop sound. A lot of that music has this certain attitude and rawness to it, reflective of the working classes of England at the core of Assassin’s Creed Syndicate. Originally I thought of just making this something along the lines of a regular song with the sound of a full band, but that ended up just feeling quite off. Then I tried taking that same idea but stripping it down to just an acoustic arrangement, but that sounded a bit bland. Then finally I got the idea of fusing that Oasis inspired acoustic instrumental, with that ambient Animus leaning soundscape that also comes across on other tracks, and that would turn out to be the best approach for this. Admittedly I might have free styled a bit with this one in some places, at least compared to the official Syndicate soundtrack, but still wanted to stay true to some of the sounds of that, some of which oddly enough also come across in Britpop, hence that influence. Eagle’s Path - Inspired by Assassin’s Creed 3 & Liberation While I have tried to stay true to some of the sounds of Assassin’s Creed 3’s existing soundtrack with this one, I have admittedly also free styled a bit with it, for example with the more Western sounding sections; all intentional though and with good reasoning. I knew I wanted one of the primary tones of this track to be very tribal, Native American sounding, and what better style for that to go with than among other some Western? I also wanted a section of it to capture the tone of AC3’s add-on Liberation, and it’s southern Louisiana setting, hence the middle section that relies on more Cajun and African percussion, to capture the vibe of the bayous explored in that g ame. In addition to the primary tribal aspects, I also wanted the track to be reflective of the American Revolution itself, and American history overall to some degree, past, present and future from the time period of the game. Hence the section with big sounding horns, symbolising the fight for freedom, and once again the Western tone that’s also heavily prominent towards the end with the gunslinger-esque electric guitar, symbolising one of the next big eras awaiting the future of American history. Tales Of The Winds And Waters - Inspired by Assassin’s Creed IV Black Flag This track has got to be my favorite from the project. I got to play around with so many cool ideas and sounds, capturing the spirit of not only my favorite Assassin’s Creed game, but one of my favorite games overall. I actually fully wrote and made arrangements for this one last, and as it would turn out the track would be a good chunk longer than anticipated, closing in around 10 full minutes; really I suppose it is 2-3 tracks all crammed into one big one. Oddly enough, that process was pretty easy though, and I built most of the track’s foundations fairly quickly not too long after. From the beginning though, I had a good rough idea of how I wanted this track to sound, and what styles I should be tapping into. Black Flag’s soundtrack is ultimately quite diverse, from traditional Spanish, electronic glitchy Animus ambience, Caribbean and tropical, to classic Pirate music with a touch of Celtic to it, so there were a lot of possibilities and I wanted to cover as many of these as possible in my own way. In addition to incorporating these melodies and tapping into various styles, trying to capture the vibe of exploring the Caribbean and its many islands and settlements, I also wanted the chronology of track to try and be a representation of Edward’s journey throughout the game. From first wandering the lively and wild streets of Havana, sailing the vast waters at day and night, reaching Kingston, discovering the Observatory, to having eliminated the Templar threat, meeting his daughter and peacefully being homebound, taking the Jackdaw for one last sail. As a tribute to not only the existing Black Flag soundtrack, which is one of if not the best in the franchise in my book, but composer behind it Brian Tyler overall, I wanted to implement some melodies from other favorite score pieces of his, which oddly enough have some of the same vibes and instrumentation as the tracks from the game. Featured in the beginning during the traditional Spanish section are the melodies from “Letty & Dom” and “Neela Drifts” from the Fast & Furious movies. Beautiful pieces and melodies played on classical guitar, which tones in some ways are similar to the tracks of the Black Flag soundtrack. The Sounds Of History project is coming soon! Stay tuned here on the site and our social media channels for updates and previews! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • Assassin's Creed Shadows: One Week Later | TheOnesWhoCameBefore

    Assassin's Creed Shadows: One Week Later News Share 30 Mar 2025 Written By: Edited By: Hayden Bird Colum Blackett Back To Database Assassin’s Creed Shadows has now been released worldwide for a week, and gamers across the globe finally have had their chances to experience this long awaited and heavily anticipated journey into Feudal Japan, a location that has been long requested for years, and now the gaming world finally gets the opportunity to experience Japan in the style of what any new Assassin’s Creed game offers. After two significant delays, first from its original release date in November of 2024, then to February this year, and delayed once more about a month later to March 20th, fans were more than ready to get to play Shadows and divulge themselves into a lengthy gaming experience, with countless hours of content put together in one game. Yasuke and Naoe in the Assassin's Creed Shadows TV Launch Trailer Shadows does a great job of showing the past life of Feudal Japan in its own unique way, the format gamers have known and loved for the last years, as Shadows has faced competition from a PlayStation made game from 2020 called Ghost of Tsushima , which focuses on a very similar time period, but it was created quite differently in terms of gameplay and similar in ways that were part of real Japan hundreds of years ago. The Samurai, Shinobi, and all the things that were common back then like wielding longswords known as Katana’s, which was the famed weapon of any Samurai. Shadows brought these historical elements into the game but added their own special touch that makes it a great Assassin’s Creed game overall. Shadows will also continue to face some steep competition after launch as PlayStation has recently announced that in some ways, Shadows ’ sole competitor, Ghost of Tsushima , will be getting a sequel called Ghost of Yotei , another journey to past Japan, which is due to release later this year in 2025, so Shadows eventual post-launch content needs to be a worthy rival of soon to be smash hit Ghost of Yotei if they are to both coexist while performing strong in their own respective categories. The new dual protagonist feature Ubisoft has implemented into Assassin’s Creed Shadows has proven to be a successful and smart move by the developers, as the ability to switch between characters at anytime during the game was a fan-favorite approach that was only briefly featured in 2015’s Assassin’s Creed Syndicate and was short lived, appearing in just the one game, but it remained a beloved feature, so bringing this option back to play between two characters instead of choosing a male or female protagonist at the beginning of the game was a good strategy from the developers at Ubisoft Quebec that has clearly worked out thus far. It is creatively unique that the main characters, Naoe and Yasuke, both have immensely different strengths, as Naoe is a great option for stealth and speed, where as Yasuke is a brute force combat expert, but Ubisoft has made it possible that given how different each character is, the mission can still be completed regardless of who you choose to play as for the designated objective. It seems like a tough task to have both protagonists with different skill sets, can both do missions equally as well, regardless of the choice you pick, but Ubisoft aced their approach in creating this new and improved dual-protagonist system. Promotional image for Assassin's Creed Shadows via Ubisoft Assassin’s Creed Shadows has also succeeded on the technical side of things. Through graphics comparisons, looking at each platform side by side, it is evident to see how each game was crafted for the different platforms, sometimes all with different levels of overall power. For example, on the base high end consoles, the PlayStation 5 and Xbox Series X, the game runs excellent and was perfectly optimized for both consoles that are likewise equal in internal power levels. You can notice a difference in the less powerful devices too, as for the Xbox Series S and lower end gaming PC’s, the game has had to make graphical sacrifices to perform well on these platforms that lack the pure horsepower that the higher end devices have. But Ubisoft has still managed to optimize and make Shadows run well even with lesser power platforms. Another difference is the very high end systems, such as the PS5 Pro, which is Sony’s high end PlayStation 5 console and also compares well to high end gaming PC’s, where there is a clear visible difference even standing beside the base new-gen gaming consoles, the PS5 Pro has easily visible graphical improvements to the base PS5, even considering the original PS5 is a very powerful console. Ubisoft took their time perfectly optimizing the game so that you get a great experience no matter where you play. The hype of Assassin’s Creed Shadows remains high, as the game is just entering its first full week after release. There is lots still to be explored in this game, both with upcoming post-launch content and future updates that the game may receive. It is evident the gaming community and all Assassin’s Creed fans can be glad with the so far very successful launch last week, and excitement further of what's to come. The new life of Assassin’s Creed Shadows has only just begun, and the fans clearly cannot wait to see how the next months into the games life cycle continues. Assassin's Creed Shadows is available now comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird

  • Assassin’s Creed Virtual Photography: 16th to 27th September | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 16th to 27th September Community Share 17 Oct 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @ Cll3ar a long-time friend of TOWCB. Raven has been delighting us with her beautiful and unique virtual photography from the RPG games. Her dark and gritty Valhalla shots are some of the best I have seen, while she also charms us with the softer tones of Odyssey. Raven was the very first guest judge for these articles, so it is a pleasure to have her return. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Peaceful Blossom Game: Assassin’s Creed Mirage VP Artist: @ playpausephoto The Ones Who Came Before Photo of the Week Judge: @ Cll3ar Raven When it comes to capturing what I consider peaceful, it’s mostly places in nature, ambient spots or details with soft colours. Each of the participants did an amazing job of showcasing these. However, as only one can be the winner, I definitely see it in Malin’s capture. It is lovely, soft and shows peaceful details from nature. Aaron In some ways it is the perfect theme for the minimal queen. When Malin won the code for Assassin’s Creed Mirage, I knew we would be in for some different and distinctive captures. This theme really breaks away from the standard Assassin’s Creed shot and delves deeper into the finer details. Malin’s beautiful photo mixes vibrant flowers against some soft calming negative space. I just can’t get enough of the colours in this shot. What I love about it though is the fact you could not tell which game this is from. A worthy winner for the peaceful theme. Warm Glow Game: Assassin’s Creed Odyssey VP Artist: @ WonDerNooB_VP RS is a fantastic virtual photographer who consistently supports our themes. This time we had a really hard time picking which shot to feature. For all the action and bravado of the Assassin’s Creed games there are always softer, more peaceful moments to find. I think RS has found one of these here with this capture. There is a real relaxing vibe with the stunning view and the warm glow of the fire. I really like how this photo makes it feel like we are playing in the first-person perspective. Looking at this reminds me of some of the promotional shots for the VR game. Excellent work as always RS. Autumnal Game: Assassin’s Creed Valhalla VP Artist: @ UVioletra Much the same as Malin, Bianca excels with peaceful photography. Although known for her vibrant Odyssey shots, Bianca actually produces quite a lot of remarkable Valhalla environments. The diverse seasons within Valhalla really do lend themselves to some truly beautiful VP. I am sure this is something we will see a lot more of once Shadows releases. The distinctive colour tones displayed here make this look like a painting. I love the autumnal colours, with the trees looking so good. The house and the people in the fields working really gives that lived in experience. Wonderful photography as usual. Sunset Game: Assassin’s Creed Odyssey VP Artist: @ cyrielle_vp Assassin’s Creed Odyssey has such contrasting landscapes that offer sublime photo opportunities. The Sunsets in all the RPG series have been quite something and activating the PM during these moments often ends with a mesmerising capture. This beautiful shot from Cyrielle is the epitome of peaceful. What I love the most is the framing, with the tree branches encompassing the sun as it sets behind the mountains. That reflection on the water is very picturesque adding to the sense of calm. This is the perfect photo to accompany the end to Kassandra’s story. The Forest Game: Assassin’s Creed Odyssey VP Artist: @ NovA1990 This capture confused me as I was sure this was the English countryside. Once again showing that Odyssey has some of the most diverse landscapes in a video game. What I like about his photo is the way it reminds me of summer walks in my local area. The varying vegetation on both sides of the path adds variety and that leading line from the walkway is a great addition. You can feel the peace exuding from this capture. I am sure Kassandra enjoyed walking this path after a hard day on the battlefield. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin’s Creed Virtual Photography: 27th to 5th March | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 27th to 5th March Community Share 7 Mar 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Havi Game: Assassin’s Creed Valhalla VP Artist: @ Jonnybubs We start this week with a shot that reminds me of promotional artwork for Assassin's Creed Valhalla. The colours are so deep and inviting. I am loving the depth of field, bringing that striking shield into focus. It helps that the sun is reflecting off the shield elevating this shot even further. I have to mention the Bifrost in the distance too, almost looks like a rainbow. The Last Kingdom Game: Assassin’s Creed Valhalla VP Artist: @ Spiggy_Smalls This shot stood out as it reminds me of the TV show The Last Kingdom. I can imagine Eivor or Uhtred entering Winchester. I adore the viewpoint for this capture, being hidden within the foliage looking on as Eivor enters the city. The environment is just so captivating, you can see effort the team have put in to build the perfect medieval world. Link: https://twitter.com/spiggy_smalls/status/1630534329376952320?s=46&t=rIujpeSq9644fgpRWA_xMA The Ones Who Came Before Photo of the Week. Judge: UbiCypher Incredibly stunning and smooth. It is as if we are looking at an official screenshot for the game. The picture seems to come to life and the moment of the castle's turmoil is perfectly captured almost like a piece of artwork. Leap of Faith Game: Assassin’s Creed Origins VP Artist: @ SLICK_R392 Bayek jumping into a hay bale is next up for this week's showcase. I am surprised we don't see more shots like this considering how iconic the leap of faith is. I really like how Bayek is in line with the birds, it makes him look like he is flying. Great colours on this shot too with the deep blue of the sky and the sandy haze creeping in. Enter the Tomb Raider Game: Assassin’s Creed Origins VP Artist: @ kevinphotomode This shot featured as TOWCBPhoto0fTheDay and I could not resist entering it in the weekly showcase. The framing is perfect with Bayek waiting at the entrance, torch in hand. I have to applaud Kevin too, without the ability to take portrait shots in Origins he has aced it. Reminds me of some key art from Origin's launch with Bayek entering a tomb. Protector of these Lands Game: Assassin’s Creed Odyssey VP Artist: @ KeenEyeVP We end this week with a shot I have been a little obsessed with since noticing it in the community. For me it’s one of the best edits I have seen, truly beautiful. Fantastic choice of background and outfit. Kassandra is one of the most powerful characters in the series and this shot is a perfect ode to that. Nice addition of the Odyssey logo in the bottom corner, really caps off the photo. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Rally the Creed Episode 1 TOWCB Highlights | TheOnesWhoCameBefore

    Rally the Creed Episode 1 TOWCB Highlights Podcasts Share 24 Apr 2023 Written By: Edited By: Colum Blackett (Col_96) Michael Doyle Back To Database We here at TOWCB admin team have been overwhelmed by the positive community reaction to the launch of our latest project: Rally the Creed video podcast. https://www.youtube.com/watch?v=9fm3zWTQznA Each episode of Rally the Creed (2023+) will be released in three versions: Video, Audio and Transcript, as to create a more personal experience, and allow for viewers to enjoy the podcast in multiple ways. The second and most important change is host rotation, as we plan on getting different members of TOWCB Team to host each episode. We hope that this new and exciting structure keeps the podcast fresh, and helps it to stand out from other fan projects. The new series will cover a huge range of topics relating to the Assassin's Creed series, and give a voice to community members. For some, the podcast will provide the opportunity to step out of the shadows for the first time, and introduce themselves to the community, whilst for others, it becomes a meeting place for long-time fans of the series to discuss all things Assassin's Creed. In episode #1 , Col and Michael from TOWCB Core Team discuss Assassin's Creed Mirage, the new podcast format and choices in Assassin's Creed. Highlights 1 - Explaining the new formula. We kicked off our new podcast by outlining the changes we have made since it's original launch to make it stand out in the community. We are committed to giving Assassin's Creed community members a platform from which they can share their thoughts and feelings, in order to spark meaningful discussions. Here we see Col from the admin team explaining host rotation and our hopes of creating a social hangout for fans of the franchise. https://video.wixstatic.com/video/06e6c8_5caa468f7fa344b9927222b3a4a9ffe0/720p/mp4/file.mp4 2 - Why Assassin's Creed Mirage needs to be a success Michael and Col discuss the damaging effects of neglecting a marketing campaign, and the importance for Ubisoft to end the silence regarding Assassin's Creed Mirage and provide clarity on the current status of the game. https://video.wixstatic.com/video/06e6c8_a1325881fbb348f9ba0558a39fadf6c8/720p/mp4/file.mp4 3 - Assassin's Creed Infinity should look at adding content to older games. In this snippet, Col discusses the potential of the Assassins' Creed Infinity platform to one day become the home of all things Assassin's Creed, and add content to previously released titles to encourage fans to return and play. https://video.wixstatic.com/video/06e6c8_68fde5bd65e64dc480ffa73ad0b3a78c/720p/mp4/file.mp4 4 - Assassin's Creed Mirage needs to return to the roots of Assassin's Creed Michael outlines the need for Assassin's Creed Mirage to return the series to its roots, in a way that feels authentic and deliberate. https://video.wixstatic.com/video/06e6c8_433579f97eac407e9f042b4863a30553/720p/mp4/file.mp4 5 - Michael pitches the idea of an Assassin's Creed with consequences. Talking about the future of the series, Michael pitches the idea of choices and their impact upon the world. Should Ubisoft focus on pushing the series forward, adding meaningful decisions that have real repercussions on the game could change the series for the better, making players weigh-up options and think before acting in-game. https://video.wixstatic.com/video/06e6c8_e06a5f795cc84cbdb7f3a5341c8db015/720p/mp4/file.mp4 6 - Swear Word Censoring We conclude by showcasing our new swear word censoring, which aims to assassinate all cursing in a very on-brand way, courtesy of our video-editor FrameHoldPhotography! See it in action during this hilarious rampage by Michael listing the many problems he found whilst watching the Halo TV series. https://video.wixstatic.com/video/06e6c8_d4eba87b01b1493c8558e02517ea7000/720p/mp4/file.mp4 Thanks for watching! We had a ton of fun creating the podcast and we are striving to make it as interesting as possible for fans of the franchise. If you have any feedback on how we can improve, or simply want to join us for an episode, get in touch via the comments section below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • AC Community Questions: Aita_Sageblood (Nathan) | TheOnesWhoCameBefore

    AC Community Questions: Aita_Sageblood (Nathan) Interview Share 19 Jul 2025 Written By: Edited By: Aita_Sageblood Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by Nathan ( Aita_Sageblood ), who recently joined our Assassin's Creed Partnership program as an Art Team Member! Col: Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Nathan : Hello, my name is Nathan, also known as Aita_Sageblood on my socials, I am a 25 year old self-taught digital artist from the UK with a…borderline unhealthy obsession with the Assassin’s Creed franchise. Regularly playing the games and drawing fanart of the characters since early 2018-19. I have been a fan of AC since about 2013 when I found a “Brotherhood and Revelations” game bundle in a game bargain bin; quickly fell in love with the games, everything from the (at the time) world breaking graphics, the more mature gameplay and an intricate and fascinating story that spanned many games, what wasn’t there to love? And, well, the rest is history! My love for the franchise only grew further when I found myself on an App called Amino, where I was a curator of the AC fan group for a time; finding so many likeminded fans thoroughly cemented my passion for AC as a whole. Col: Are you looking forward to working alongside the team during the launch of the 2025 AC Community Fundraiser? Nathan: I had heard of groups such as the "Mentor’s Guild" and "Isu_Network" over the years, both from what they do and their close relationship with Ubisoft. I had always held a dream of one day being fortunate enough to take part in such a group, yet thought it was nothing more than a fantasy. So, when I was invited, needless to say I was over the moon at the prospect of lending my skills to the group. Col: How excited are you for the future of Assassin's Creed? Nathan: The future of Assassin’s Creed is certainly a tantalising prospect to consider, from its moderately humble beginnings to current day, it’s been a long journey and I cannot wait to see what comes next. Will we see more of Basim/ The Isu Reborn in future instalments? How about finally uncovering the secrets of the Isu before the Toba Catastrophe? Will Shaun Hastings be involved? (He better be!) Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? Nathan: After recently getting the platinum on AC Shadows, I have since gone back and started my fourth playthrough of Origins, which has to be my absolute favourite AC game and protagonist in the entire series. Col: Have you visited any of the locations from the games? Nathan: I have actually recently come back from a holiday to Egypt! Starting in Cairo, then down to Luxor and back again, it was a childhood dream come true, even if my tour guide was starting to get a little tired of me saying things like "I climbed that!" and "Bayek did X-thing here!" :P Col: Which Assassin's Creed game is your favourite and why? Nathan: As I mentioned previously, Assassin's Creed Origins has to be my absolute favourite in the entire series, not only because I have been obsessed with Ancient Egypt since I was a young boy, but also because of just how amazing Bayek's story was, from a grieving and vengeful father to a wise and talented mentor of the Hidden Ones. Aya and Bayek in Assassin's Creed Origins (2017) Col: Have you attended any events within the Assassin's Creed Community? Nathan: Unfortunately, not... unless attending MCM Comic Con in homemade cosplays of Ezio and Jacob Frye? Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? Nathan: A personal favourite moment from my time in the Assassin's Creed community over the years, has to be during MCM ComicCon 2018, where I met up with many fellow AC fans in cosplay, had many a good laugh and eventually played hide and seek to see who of us was a "master assassin" in disguise. (IE grown adults in hiding in crowds of other cosplayers and avoiding each other.) Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Nathan: Seeing as we were already lucky enough to experience the founding of the Hidden Ones through Bayek and Aya's journey; my dream game or show would be the flipside and experience the founding of the Order of The Ancients/Templars similar to Shay's story in AC Rogue. Especially as they seem to have been aware of humanity's original purpose as slaves to the Isu during pre-history. Col: Do you have any personal AC goals you would like to achieve? Nathan: While it has been a far-of-dream of mine to be a part of a group such as the Isu-Network, a personal goal of mine is to one-day be lucky enough to visit the Ubisoft Montreal offices; however, I don't believe that'll ever be possible as its closed to the public; but you never know? Ubisoft Montreal Studio (Via Ubisoft) Col: What would you say is your most significant community achievement to date? Nathan: The fact that there is still an incredibly active fanbase for a game that is so passionate about Assassin's Creed is already and achievement in and of itself; but I believe that the most significant has to be how a large percentage of us regularly get together to find ways to support charities all around the world. Col: What is your favourite part of being a community member? Nathan: I have only been a part of the Isu_Network for just over a month, but the fact I have already been welcomed in with open arms and given the opportunity to share my thoughts/opinions with the group as a whole is incredibly heart-warming to me; I cannot wait to see what the future holds. Col: Do you collect AC merchandise? If so, what is your favourite item? Nathan: Hehehe, may not be an American, but I plead the fifth. Joking aside, yes, I suppose it could be said that I have an...extensive collection of Ac merchandise; everything from collector's editions of every game to the statues by PureArts. However, as hard as this is to choose, my absolute favourite bit of AC memorabilia has to be a pack of limited edition playing cards that I was lucky enough to be sent from Ubisoft during the 15th anniversary where they had seen my fanart and had chosen me to receive such a lovely gift. Col: What advice do you have for people looking to get into content creation? Nathan: While I should recommend things like looking at current trends and analytics; what I would personally recommend is finding something that you personally enjoy doing, whether fanart, fanfiction or something else entirely; and simply making/sharing it when you've finished. It doesn't have to be a certified masterpiece or the next big thing; start small and work your way up. As long as you're passionate about it, share it with your fellow fans, the majority of us will support you. Col: Where can our community members find you online? Nathan: You can find on various social media platforms. Like Instagram , X (Twitter) and Cara , under the name Aita_Sageblood... look, I'm not the most creative with usernames, ok? :P However, I most frequently use Instagram, so if you'd ever like to have a chat, ask for art advice or anything else, please do not hesitate to pop me a message. :-) We would like to say a huge thank you to Nathan for joining us for this interview. Keep an eye out for his content on his own personal channels (above), and also TOWCB social media platforms (below). comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author In June 2025, Aita_Sageblood (Nathan) joined TOWCB's Art Team in an effort to widen the variety of art styles on the team. He is known online for his vibrant digital artworks, bringing colour and energy to each and every project. In January 2026, Nate was promoted to Art Team Leader, and throughout 2026 will be working alongside TOWCB's Art Team on a variety of projects which range from creating art for fundraising to live art creation watchalongs! By joining the AC Partnership Program, we aim to boost his profile within the community and create a meaningful relationship with Ubisoft. Aita_Sageblood

  • 🔧 Restoration In Progress- Check Back Soon! | TheOnesWhoCameBefore

    🔧 Restoration In Progress- Check Back Soon! Review Share 20 Nov 2010 Written By: Edited By: Colum Blackett (Col_96) WIP Back To Database Restoration In Progress- Check Back Soon! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • AC Community Questions: Calvin Whiteway | TheOnesWhoCameBefore

    AC Community Questions: Calvin Whiteway Interview Share 3 Feb 2026 Written By: Edited By: Calvin Whiteway Colum Blackett Back To Database Welcome back to another article in our Assassin's Creed Community Questions series, made up of interviews with Assassins based around the world. This week, we are joined by Calvin Whiteway, who joined our Assassin's Creed Partnership program as a Video Content Creator in Autumn 2024, best known for his hilarious skits on the ACFirstCiv TikTok account. Col: Hi Calvin, thank you for joining me for this interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Calvin: Hey, my name's Calvin. Content creator. I'm a nerd for cameras, films, acting and just being creative. I also love the gym, getting outside and working hard. I've been a fan of AC since I was a kid, played the games loads. Calvin Whiteway Col: In Autumn 2024 you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. How have you found working alongside the Video Content Creation Team, and how excited are you for the future of Assassin's Creed? Calvin: Grateful for this opportunity to work with this cool team and I'm excited to see the future of the company. It 's been really interesting working with the team. Coming out with ideas and everyone having different styles, which is good to see. Hoping for the future to work together on more projects but all around, happy to create AC content as best I can! Excited to see where the creators take Assassin's Creed but it's hard to best the originals. Col: Which Assassin's Creed game have you been playing recently, and which game are you playing next? Calvin: Playing AC III recently, which is really good. I recommend it if you haven't, I think it's underrated. Col: Have you visited any of the locations from the games? Calvin: I haven't visited any yet but the goal is to head to Rome and Valencia, Italy sometime soon! Col: Which Assassin's Creed game is your favourite and why? Calvin: It's hard to choose a favourite as they all have their styles and story lines but I'm going to say AC Brotherhood, as it had the best story, dialogue and characters you connected with. Promo image for Assassin's Creed Brotherhood (2010) Col: Have you attended any events within the Assassin's Creed Community? Calvin: Haven't been to any events but hoping for a comic con trip, dressed as an assassin will come soon! Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share? Calvin: I think joining the team has been an interesting experience as I've heard and seen a lot more BTS of AC and built connections with people who love the same thing as me. That's been nice. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Calvin: Dream setting?! Hmmm. To not remake any moments from the games but create a new story line and to have characters we can relate to and care for as the season goes on. I wish to star in it also, I wouldn't mind that Col: Do you have any personal AC goals you would like to achieve? Calvin: To see my keep consistent in helping the brand. Keep uploading content and experience cool opportunities that I would never have the chance too. Col: What would you say is your most significant community achievement to date? Calvin: Significant achievement in AC? Probably collecting 5 platinum trophies on the AC franchise. Col: What is your favourite part of being a community member? Calvin: Getting inside information, building bonds and connecting with others who like the same thing as me. Also, like to see people debating and banter that comes with it. Col: Do you collect AC merchandise? If so, what is your favourite item? Calvin: Currently got a few collection bits. I've got an AC hat with an Eagle on it and a small figure of Ezio on top of a building. Col: What advice do you have for people looking to get into content creation, in particular, video editing and recording. Calvin: Honestly, build what you want, don't let others tell you what's right and wrong. Find the creative thing you like, get started and keep consistent. Col: Where can our community members find you online? Calvin: The best way to find me is on Instagram (@ cw.content ) or Calvinin3d ) business and personal account. Keep an eye out for more content by Calvin at ACFirstCiv on TikTok comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Calvin is a video creator based in the UK who joined TOWCB's Video Content Creation Team in Autumn 2024. Known online for his short comedy videos (skits), Calvin was brought onboard to inject a degree of personality and humour into TOWCB's social media presence. He is a big fan of the Assassin's Creed series who will be helping TOWCB grow, with a particular focus on producing content for Tiktok, Youtube and Instagram. Calvin Whiteway

  • The Road to Trust: A Review of Assassin’s Creed Mirage: Daughter of No One & Interview with Author Maria Lewis | TheOnesWhoCameBefore

    The Road to Trust: A Review of Assassin’s Creed Mirage: Daughter of No One & Interview with Author Maria Lewis Reviews Share 20 Nov 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Roshan images provided by Jack (_VirtualTourism), Aaron Young (FalconSwift87), & Dave Rutter (Dpruttz_vp) from TOWCB Virtual Photography Team. Minor Spoilers for Assassin’s Creed Mirage: Daughter of No One. How do you find trust in the help of a stranger? To some, it's as simple as a hopeful view of the world, that good triumphs, and at their core people are genuine in their aid. To others, trust has to be earned and while assistance can be a step towards such a bond, it can sometimes hide one’s true intentions. This is a concept that has been explored on a deeper level in the Assassin’s Creed series. From the Assassin, Altaïr, who had to repair a trust broken with his brotherhood, to the Viking Shieldmaiden, Eivor, who found trust in outsiders that helped her people move to a new home, Assassin’s Creed has consistently asked players to trust in the Brotherhood and those around their key characters. Roshan (image by VirtualTourism) What trust does one have if they are not part of such a fellowship? When isolated or forced to hide from the world so that one can have some resemblance of freedom? How does a person not only gain the trust of strangers, but accept that a person is trustworthy? These are aspects that Roshan bint-La'Ahad (the lead character of the new Aconyte novel, Daughter of No One , written by award-winning screenwriter, and best-selling author, Maria Lewis), is questioning throughout her young life as a street-raised fugitive. A woman forced into a life of solitude after killing the man she was sold to as a young bride, a life before she took the mantle of Mentor to fellow Hidden One, Basim Ibn Ishaq. I have been a big supporter of the transmedia line in the Assassin’s Creed series, and Aconyte Books has released time after time, some of the best stories in the franchise with a variety of genres and stories from centuries of history. Previous titles have touched on European wars, Chinese philosophy and kung-fu, English mythology, and a middle eastern political thriller. * Daughter of No One continues this trend as it shifts between two parallel timelines from the origin of Roshan as a fugitive hiding in The House of Wisdom in 819 to Cairo five years later where Roshan is imprisoned for crimes of her past and is offered her freedom by joining ragtag group of warriors, criminals, and specialists, tasked by the hooded figure to steal a mysterious object from a cultist group called The Martyrs of Agaunum. The Silk Road The Silk Road returns to the Assassin’s Creed franchise for this new adventure with an ensemble of unique characters from around the known world. *Within this cast readers will meet the Welsh swordswoman, Mared; a Roman soldier-turned pirate, Dias; a Persian informant, Azadeh, and her wolf, Onyx; Viking twin brothers Geir and Gud, Wei, the Chinese explosives specialist; Nafanua, the Samoan warrior; the French Christian prophet, Francis; and lastly, Roshan, the intelligence for the group. Failure is not an option and through the pages of Daughter of No One these nine strangers will learn the cost of joining this mission in return for money, family, and for some, their freedom. The cast of Ocean's Eight (image by Warner Brothers) My first thought when I read about the various characters was to the Ocean’s Eleven films where a group of specialists came together to perform a heist against a wealthy target. However, the longer I read, the more I realized that this was more reflective of The Suicide Squad , and I was all in on the story at this point. The detailed action set pieces that filled the chapters of this part of the book made me look at each character as a living being and not as just person A, B, and C. They each had personality and backstory, some of which reference back to previous titles in the Assassin’s Creed universe, tying the transmedia even closer together, and I had emotion towards each member to various degrees and absorbed each piece of intel about them. This group's adventure runs Roshan through similar emotions as she finds both friends and enemies amongst her colleagues, yet is always questioning a person’s true intentions. Roshan (image by AaronYoung//FalconSwift87) Looking back at the earlier points in Roshan’s life, readers learn of a time where she was a prisoner of another kind under the control of a man with multiple wives that he treated more as slaves than people. The origin of the Hidden One mentor is a story of hope and adaptation where Roshan finds a safe haven within the House of Wisdom in Baghdad and a friend and teacher in scholar and inventor, Bakhit. Learning how to read and write in various languages and numbers, how the world works, and how she could have a better life as an assistant to the inventor. From here the story will progress and introduce Roshan to characters who will teach her combat, show here that women can be successful on their own in a world run by men, and how to find the freedom she is fighting for. Comparing Daughter of No One to other titles under the Aconyte Books umbrella, I would say that it would be higher on the list of favorites. With the exception of the Engine of History trilogy (which has been my top series thus far) I would say that DoNO has surpassed the other titles such as Geirmund’s Saga, Sword of the White Horse, and The Golden City . I am a fan of the ensemble cast/character stories as there is so much potential for that story to branch off for additional world building. So when I read the pages of Maria Lewis’ book and saw that was what I was getting into, I was excited for the adventure. Between the various interactions of combos of characters, learning their backstories, and seeing how they responded to the situations set before them was captivating. Plus the forces they faced with the Martyrs of Agaunum added a supernatural component as expected with an Assassin’s Creed story. Trying to determine what Roshan and her team was up against, compared to the mystics of The Ming Storm or Isu artifacts that fans know from the history of this fictional world, kept me on my toes. Wanting to solve the mystery of the box that this group is after, and being surprised and obtaining the satisfaction of twists and “WOW” moments, made this a fun read, and a quick one that I didn’t want to set down. Author Maria Lewis’ writing showcases not only her style as a novelist, but also as a screenwriter, providing easy visualization of the action scenes and moments between, making this book truly come to life. Yet, I will state that my experience playing Assassin’s Creed Mirage and knowing various details of the series already provided me a good understanding of what to expect with the story, but not to the point where I could predict what was going to happen. In the earlier chapters where Roshan sought shelter within the House of Wisdom, I knew what the environment looked like as I had explored the building myself in the parent title game. Regardless of this, her writing gives great scale to the environment to where any reader should have no issue in visualizing scenes similar to how I did as an avid fan of the series. There were moments where I did find myself confused, specifically one of the larger set pieces where Roshan and her companions attacked a large two tier caravan pulled by four camels and surrounded with guards who provided additional defense. In moments of this fight, characters moved on and around the transport and I found myself questioning “how large is this thing?” I think that my imagination was blowing the size out of proportion, but the combat and action was smooth and pushed me forward without fixating on the scale. While I did wish the book was longer as I wanted to read more about Roshan’s life, Daughter of No One is another great example of stories that do not require a lot of time to read, but provide the insight and backstory to characters that deserve more focus in the games, but are unable to obtain due to the focus of such. It would be great to see a sequel to this story from Maria Lewis as there is so much left open to close the forty year gap between this book and Assassin’s Creed Mirage . Author Maria Lewis (photo by Michelle Grace Hunder) Aconyte Books offered an opportunity for me to ask the author, Maria Lewis questions ahead of my review, which I was thankful to do. I wanted to focus on questions about Maria’s history with the series, writing process, influence, and research into her story, Daughter of No One . Having written an origin story for Roshan, a rapidly growing favorite character in the Assassin’s Creed universe, what was your experience with the franchise up until this point and did you believe there was something missing that you wanted to add to your entry in the series? I’ve been a huge fan of Assassin’s Creed since the beginning, well before I got more actively into gaming, because as someone whose job it is to build worlds that was the first thing that hooked me: the world building of Assassin’s Creed. It’s such expansive, interesting storytelling, which feels easy but actually requires so much thought and labour. I’m also a big history nerd, so with each additional instalment in the franchise – whether that was the main games or one of the spin-off media properties like Oliver Bowden’s books – I was very curious about what time period and geographical playground they were in, especially because that shaped how the central story would need to evolve. And look, I’m a woman so selfishly my answer to what I wanted to see more of is always women! Women of different ages, ethnicities, background, sexualities. Because so much of history is written by men, for men, women get pushed to the sidelines or erased altogether. Taking on this project, one of the big appeals for me was colouring the world with all different types of women: not just those who were assassins or physically strong, but those who were devious and strategic and financially intelligent. To survive during that time, you had to be. Aconyte has had multiple authors that have worked on both the Assassin’s Creed series as well as written novels for Marvel. How do you find writing historical fiction vs the superhero genre? Well, outside of my Aconyte work I have ten other best-selling novels that span different genres and time periods, ranging from horror and high fantasy, to paranormal romance and historical fiction. So I’m used to hopping from one category to the other as an author, plus my full-time job is as a screenwriter so within the space of a calendar year you have to bounce from an Indigenous vampire hunters series for AMC to an outback crime drama for Netflix. You have to be nimble and genre diverse in this kind of work, which to be honest is great for me because the only category I don’t really enjoy are melodramas and that doesn’t tend to be the kind of project people approach me for. Although this is my first time working on an Assassin’s Creed title, I had worked with Ubisoft on a gaming project for several years before Daughter Of No One so I felt like I had a head start in terms of understanding how they operate and how extensive they are in terms of universe craft. Similarly with the superhero work, although I hadn’t worked for Marvel on a novel, I had worked with them in the past and also at DC Comics for a project that was killed in the Discovery merger, so I was familiar with what it takes to manage a character that has decades of canon within a legacy brand like that. Do you find writing a novel comparative to screenwriting in your writing process? Is it easier to plan the full story before writing, or do you like to write around set pieces? Did you have a plan for the ensemble story before you began writing Daughter of No One? Screenwriting and novel writing are very different, namely because in the former you have to be economical with your storytelling: whether it’s film or television, a script isn’t that long so anything that ends up on the page has to be absolutely critical to the storytelling. A novel, you have much more real estate. A character like Roshan, for instance, isn’t a big talker so you need to make sure the world is populated with other aspects outside of dialogue and elements for her to interact with so you can continue fleshing out the story whilst keeping the reader engaged. I always have a plan, regardless of what I’m writing, and the detail of that plan shifts depending on the project and who my boss is. For Daughter Of No One, each element of the story needed pre-approval from the Ubisoft team so the plan was extremely detailed and broken down at each stage. By the time I got to physically write the book, I had a very intricate map of where I was going. On the subject of the ensemble story, did you have influence on how you wanted to diversify the cast and build on their personalities? I think to the Ocean’s 11 series, Suicide Squad, and even films like Inglorious Bastards which have a broad cast of characters that can be isolated as a favorite. To that, did you have a favorite character in your story that you liked developing? I’m so glad that you picked up on the team nature of the story, as that was something that I really wanted to lean into with Daughter Of No One and to set it apart from a lot of the other Assassin’s Creed novels, which can lean more solitary. Ronin was a big inspiration for me, the idea of a highly skilled group of dangerous strangers being brought together to achieve a specific task. It’s such a simple premise at its core, yet the longer the story unravels there are betrayals and blindsights within it. The time period of the novel can feel very isolating and foreign to the audience, balancing that with familiar story conventions of your Ocean’s 11, your Suicide Squad’s, your Ronin’s was a handy way to make an old world feel modern. A Tafesilafa’I The character of Nafanua was one that was really important for me to include and develop in the novel, even though she is just a supporting character and member of the core troupe. For me, that’s one of the big oversights of the Assassin’s Creed franchise as a whole: for a property that has spanned so many time periods and countries, there has been almost zero inclusion of Pasifika characters. Nafanua was me pushing my agenda through as a Pasifika woman, with a lot of the elements of her story perhaps not being super obvious outside of the culture – her backstory with her brother or even her namesake the Sāmoan warrior goddess – but I wanted to lay story groundwork so someone else could wield the Tafesilafa’I another day, whether that’s me or a different writer. Lastly, I wanted to ask if you had any research books or materials for your story that you would be willing to share? Being a fan of the series, I have discovered an interest in history and seeing the Silk Road return again to the series (previously seen in Assassin’s Creed: The Silk Road by Mathieu Rivero), I am curious in learning more about the time period represented and what you would have possibly read in preparation for this story. Great question! That was obviously one of the biggest hurdles when writing the novel, as an Assassin’s Creed game has a staff of hundreds to pour over historical documents and architectural plans whereas I have just me. So it was a challenging task to try and get the balance of history and story just right, but one of the books that I found really useful was In Xanadu: A Quest, which is essentially a historical memoir if such a sub-genre can exist. It’s one thing to visit the places where your stories are set, but you can’t visit the time periods themselves so much of it comes down to reading and learning about the feel: the scents, the tastes, the sounds. The author William Dalrymple does an incredible job of that, so would highly recommend in terms of dipping your toe into that time period and setting. Roshan (image by Dpruttz) Do you feel that you could write a sequel to Daughter of No One if you were provided the chance? Is there a period of Roshan’s life that you would like to explore further, or would you have interest in writing a different Assassin’s Creed story? Oh, absolutely! No spoilers obviously, but the novel ends just as Roshan has agreed to join the Brotherhood (or Hidden Ones, in this time period) and although so much of my intent with the novel was to get the audience to this point where they’d understand why she joined, what happens after is hugely interesting to me. But, again – that’s over to Ubisoft and whether they’re keen for Roshan to have more story real estate in their spin-off media and up to the readers in terms of whether they want to spend more time with her as she trains up through the Assassin ranks. In terms of a different Assassin’s Creed story, again, I think Pasifika has been a largely untapped and in-depth story world that I would love to see more of in the franchise. It’s not just one island, it’s thousands with rich mythology and cultures and traditions that interact with pre-existing Assassin’s Creed stories already. I think our legacy as warriors, storytellers and navigators aligns perfectly with the Assassin’s Creed ethos so kind of baffled why that hasn’t happened yet, but … who knows? Assassin’s Creed Mirage: Daughter of No One releases on November 21, 2023 via Aconyte Books on global ebook and US paperback. The UK paperback releases on January 18, 2024. If you have interest in ordering the book, we will provide our Amazon affiliate link below so you can get a copy yourself. We would like to say a big thank you to Maria Lewis for taking the time to talk to us, and to Aconyte for making it happen! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Rogue Merchandise Guide | TheOnesWhoCameBefore

    Assassin's Creed Rogue Merchandise Guide 17/3/18 Written by Colum Blackett Share To celebrate the release of Assassin's Creed Rogue Remastered, we put together a Merchandise Guide for the Community! A number of Templar items have also been added! (Ubisoft Store and Amazon Links used due to international shipping) May The Father of Understanding Guide Us Assassin's Creed Rogue Remastered for Xbox One Amazon Link Ubisoft Store Link Assassin's Creed Rogue Remastered for PS4 Amazon Link Ubisoft Store Link Assassin's Creed Rogue: Collector's Edition Amazon Link Assassin's Creed Rogue Wristband Amazon Link Assassin's Creed Rogue: Prima Official Game Guide Amazon Link Assassin's Creed Rogue Keychain Amazon Link Assassin's Creed Rogue Hoodie Amazon Link Templar Jacket Gamerabilia Assassin's Creed Rogue T-shirt Amazon Link Assassin's Creed Rogue Soundtrack by Elitsa Alexandrova Amazon Link Assassin's Creed Rogue T-shirt Amazon Link Assassin's Creed Rogue T-shirt (White) Currently not listed to Amazon Gamestop exclusive (Rare) Assassin's Creed Rogue T-shirt Available on Ebay Merchandise Shay Cormac figure by Mcfarlane Toys Amazon Link Assassin's Creed Rogue: The Renegade Amazon UbiShop Forbidden Planet Custom Made Shay Cormac Lego Figure Available on Ebay Shay Cormac's Templar Robes! Available on Oasis Costume Shay Cormac Figure Available in the Assassin's Creed Mini set (Lucky Dip) Assassin's Creed Templar T-shirt (Technically a Black Flag T-shirt) Amazon Link Assassin's Creed Rogue: Turn Against T-shirt Ubisoft Store (Out of Stock) Assassin's Creed Rogue Official Pin Ubisoft Store Assassin's Creed Rogue: Turn Against Hoodie (Female) Ubisoft Store Assassin's Creed Rogue Wallet Currently Unavailable on Amazon Shay Cormac Figure Available in Assassin's Creed: The Official Collection Issue 7 Templar Merchandise Unleash your inner Templar with these great products! Knights Templar Tie Amazon Link Templar Cufflinks Amazon Link Templar Stickers Show your allegiance to the world! Amazon Link Knights Templar Watch Amazon Link Templar T-shirt Amazon Link Templar Pin Amazon Link Templar Mug Amazon Link Templar Pin Amazon Assassin's Creed Movie sticker pack (contains a Templar one) Amazon

  • Taylor McKay (TMAC)

    In late 2024, Taylor (TMAC) joined The Ones Who Came Before's social media team as a guest moderator, providing support to re-energise our Discord server. Taylor is a long-time fan of the series who has spent many years as a moderator on the official Assassin's Creed Discord server. In 2025, the social media team will be working with Taylor to improve engagement on our own Discord server, and learn from his many years as a community moderator. Previous Next Social Media Team Taylor McKay (TMAC) In late 2024, Taylor (TMAC) joined The Ones Who Came Before's social media team as a guest moderator, providing support to re-energise our Discord server. Taylor is a long-time fan of the series who has spent many years as a moderator on the official Assassin's Creed Discord server. In 2025, the social media team will be working with Taylor to improve engagement on our own Discord server, and learn from his many years as a community moderator. X (Twitter) Work

  • Legacy Project Log | TheOnesWhoCameBefore

    Welcome to our project log, an extensive list of all of our activities! Project Log 2025 28/12/25: The Ones Who Came Before - 2025 Highlights 21/12/25: Assassin's Creed Day Artwork Released 20/12/25: Assassin's Creed Winter Wallpaper Collection Released 10/12/25: FX Far Cry, Assassin’s Creed Netflix and Ubisoft Television’s Future 6/12/25: Valley of Memory Spoiler-Free Joint Review 27/11/25: Why Assassin's Creed Returning to Steam is Great 21/11/25: Pitching an Assassin's Creed Game: Black Eden 16/11/25: Assassin's Creed Mirage DLC Wallpaper Collection Released by Frame Hold Photography 16/11/25: Full Breakdown of the Launch Trailer for Assassin’s Creed Mirage Valley of Memory DLC 11/11/25: Assassin’s Creed Virtual Photography: 22nd to 10th October 7/11/25: The Perfect Protagonist: Edward Kenway 5/11/25: What AC Mirage's Expansion & Revival Means for the Franchise & Ubisoft 3/11/25: The Time-Defying Assassin's Creed II 27/10/25: Art Reveal: The Way To AlULa by Serajeddine 25/10/25: The Grand End Of An Era - Assassin's Creed Syndicate 10th Anniversary Special Retrospective 25/10/25: New Assassin's Creed Shadows Fall Roadmap Full Breakdown 21/10/25: The Potential Of Assassin's Creed Netflix 21/10/25: Searching For The Creed - London II 15/10/25: 5 Things in the Assassin's Creed Shadows Claws of Awaji Expansion We Want to See More of 8/10/25: Assassin’s Creed Mirage: Valley of Memory DLC Release Date, Setting, and Story Details 7/10/25: Pitching an Assassin's Creed Game: Caledonia (Scotland Part 2) 30/9/25: Assassin's Creed Shadows Claws of Awaji Wallpaper Collection 20/9/25: Black Flag: The original RPG Assassin’s Creed 17/9/25: Assassin’s Creed Shadows: Claws of Awaji DLC Review – Worth the Hype? 12/9/25: New Assassin's Creed Shadows 1.1.1 Update: Full Breakdown 11/9/25: Assassin’s Creed Virtual Photography: 7th to 25th July 10/9/25: Importance of Assassin's Creed Mirage's Upcoming DLC 30/8/25: Assassin's Creed Shadows Claws of Awaji DLC New Teaser Breakdown 30/8/25: New Summer Roadmap for Assassin's Creed Shadows, Claws of Awaji DLC Release Date, and More 29/8/25: Rally the Creed Live #6 with Col_96 and Arshak (AC Landmarks) 24/8/25: Assassin's Creed Mirage Is Getting Free Story DLC Releasing Later This Year 15/6/25: Assassin's Creed Hexe Fan Theme Released 15/8/25: Assassin's Creed Shadows New Reddit AMA Full Breakdown 9/8/25: AC Community Questions: TheAssassinLord (Charlie Cooper) 9/8/25: Rally the Creed Live #3 with Col_96 and Calvin Whiteway 6/8/25: Pitching an Assassin's Creed Game: Caledonia (Scotland) 2/8/25: 2025 Assassin's Creed Community Fundraiser for Blood Cancer Concludes 2/8/25: Art Reveal: Hidden Blade by Shaya Fury 29/7/25: Why Assassin's Creed Shadows Succeeded 22/7/25: RTC Live #1 with Col_96 Released 22/7/25: Rally the Creed returns! 19/7/25: AC Community Questions: Aita_Sageblood (Nathan) 2/7/25: AC Community Questions: James Davis 2/7/25: Assassin's Creed Movie and its Importance 29/6/25: AC Community Questions: Jebs 25/6/25: Assassin’s Creed Virtual Photography: 19th to 13th June 24/6/25: Assassin's Creed Odyssey: Greek Glory 21/6/25: 2025 Assassin's Creed Community Fundraiser Art by Serajeddine 13/6/25: 2025 Assassin's Creed Community Fundraiser Art by Jebs 10/6/25: Partnership with A Nutrition Transformation Announcement 8/6/25: Assassin's Creed Community Fundraiser for Blood Cancer Launched 25/5/25: Assassin's Creed Brotherhood: Roman Resistance 21/5/25: 5 Reasons to Love Assassin’s Creed Shadows And 5 That Might Let You Down 14/5/25: Assassin's Creed III: Revolution Reborn 12/5/25: Art Reveal: The Capitoline Triad by Serajeddine 8/5/25: Assassin’s Creed Virtual Photography: 24th March to 18th April 30/4/25: Assassin's Creed Shadows Year 1 Post-Launch Roadmap Released 18/4/25: The Bright Future of Assassin's Creed 17/4/25: Assassin's Creed Revelations: a Fitting Finale 5/4/25: Assassin's Creed Copenhagen Quiz Night Event Photo Log 2/4/25: 5 Small Things I Would Like to See Added to Assassin's Creed Shadows 30/3/25: Assassin's Creed Shadows: One Week Later 27/3/25: Assassin’s Creed Shadows Music Fan Theme - The Wind Between The Cherry Trees - Available Now! 19/3/25: Assassin's Creed Shadows Eve of Launch Statement 18/3/25: Assassin's Creed Shadows UbiCypher Spoiler-Free review & personal impressions. 18/3/25: Assassin’s Creed Shadows Photo Mode Review 18/3/25: Assassin's Creed Shadows: TOWCB Spoiler-Free Review 17/3/25: Interview with Simon Lemay-Comtois: Associate Game Director 17/3/25: Interview with Charles Benoit: Assassin's Creed Shadows Game Director 14/3/15: Assassin's Creed Shadows Photo Mode Early Access Opportunity 8/3/25: Event Log: Assassin's Creed Shadows UK Community Launch Event 4/3/25: Kingdom Come's Influence on Assassin's Creed 3/3/25: Exclusive Interview with Roger Craig Smith Released 22/2/25: Assassin’s Creed Virtual Photography: 20th to 31st January 15/2/25: Assassin's Creed Unity - A Great Game With A Bad Reputation 5/2/25: AC Community Questions: The Ælchemist 2/2/25: Assassin's Creed Hideouts Across the Franchise & How it Led to Shadows' New Construction System. 30/1/25: Assassin’s Creed Virtual Photography: 6th to 17th January 27/1/25: Assassin's Creed Shadows Wallpaper Collection Released by Frame Hold Photography 26/1/25: Assassin's Creed Animus Hub Teaser Analysis 23/1/25: Assassin's Creed Shadows: First Impressions and Gameplay 17/1/25: Ubisoft stuns with new article diving deeper into the world of Assassin's Creed Shadows 13/1/25: Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces 9/1/25: Assassin’s Creed Virtual Photography: 2nd to 13th December 2024 31/12/24: What is going on with the Assassin's Creed X Netflix Live Action Series? 22/12/24: The Ones Who Came Before - 2024 Highlights 22/12/24: 15 Years of Assassin's Creed II: A Developer Retrospective & In-Depth Analysis 21/12/24: Assassin's Creed Shadows Teaser Analysis 20/12/24: Assassin's Creed Shadows: Developer Insights on Story Details & Naoe Background Analysis. 17/12/24: Assassin’s Creed Virtual Photography: 18th to 29th November 14/12/24: Assassin's Creed Shadows: Reddit AMA session highlights 3/12/24: Marc-Alexis Côté and Assassin’s Creed’s narrative paradigm shift 30/11/24: Rally the Creed #11 - Completionism in AC, and Keeping the Fire Alive for Shadows with ‪@Jenerator3‬ 28/11/24: Assassin’s Creed Virtual Photography: 4th to 15th November 21/11/24: Assassin's Creed Shadows Stealth Article Breakdown 18/11/24: Celebrating 17 Years of Assassin’s Creed: Reflecting on the Origins and Legacy of an Iconic Franchise 18/11/24: Ubisoft clarifies recent rumors regarding Assassin's Creed Shadows and Animus Hub 09/11/24: Pitching an Assassins' Creed Game: Building the Perfect Game 06/11/24: Product Review: MADRINAS x Assassin’s Creed Shadows Boba Teas 05/11/24: Assassin's Creed Modern Day Discussion at BAFTA 2024 Breakdown 29/10/24: Calvin Roberts Video Collection (First Four) 19/10/24: Assassin's Creed Cast Reunion set to assemble voice talent from Valhalla and Odyssey 18/10/24: Madrinas announced its new line of Assassin’s Creed Shadows-inspired boba teas 17/10/24: Assassin’s Creed Virtual Photography: 16th to 27th September 16/10/24: Community Questions & Answers: Zephryss 16/10/24: The Impact of Assassin's Creed Origins 03/10/24: Understanding the Isu Language: Nouns, Verbs and Adjectives 02/10/24: Understanding the Isu Language: Grammatical Cases and Pronouns 01/10/24: Understanding the Isu Language: Particles and Affixes 29/9/24: Understanding the Isu Language: The Basics 28/9/24: Assassin's Creed Revelations - A Decent End To A Perfect Trilogy 27/9/24: Assassin's Creed Shadows: Should We Be Worried by the Delay? 27/9/24: AC Community Questions: Laury_Runs 26/9/24: Breaking News: Assassin's Creed Shadows delayed until February 2025 14/9/24: Celebrating 10 Years of The Ones Who Came Before 13/9/24: Assassin's Creed Shadows World Trailer Released 12/9/24: Searching For The Creed - Rome 27/8/24: The Evolution of Assassin's Creed 18/8/24: Assassin’s Creed Virtual Photography: 1K Celebration 17/8/24: Where to Start With the Assassin’s Creed Series 9/8/24: The Bold Assassin's Creed Syndicate 8/8/24: Product Review: GravaStar’s Mars Pro Limited Edition - Assassin's Creed Apple of Eden Speaker 3/8/24: The Importance of Assassin's Creed Rogue 28/7/24: Why Pirate Assassin's Creed Worked 27/7/24: What we would like to see in Assassin’s Creed Shadow’s Photo Mode 19/7/24: Reevaluating Assassin's Creed Valhalla 16/7/24: Rally the Creed Episode 8 w/ Mentor Captures Released 13/7/24: New piece of Assassin's Creed Shadows Fanart Released by Yasmin Page 12/7/24: Why Assassin's Creed Remakes Will Succeed 11/7/24: AC Community Questions: Andy (SisterlyThrower) 10/7/24: AC Community Questions: Hayden Bird (TombAssassin) 9/7/24: Assassin’s Creed Virtual Photography: 17th to 28th June 8/7/24: AC Community Questions: Louise (TheNerdyArcher) 29/6/24: TheNerdyArcher and Frame Hold Photography from TOWCB Join the Ubisoft Creators Program 25/6/24: Assassin’s Creed Virtual Photography: 3rd to 14th June 25/6/24: Why We Needed Assassin's Creed Valhalla 21/6/24: What to Expect in Assassin's Creed Shadows 12/6/24: Assassin’s Creed Virtual Photography: 20th to 31st May 10/6/24: Ubisoft Forward 2024 Breakdown: Assassin's Creed Shadows Gameplay Reveal 30/5/24: Assassin's Creed Symphonic Adventure London Photo Log 29/5/24: Early Assassin's Creed Shadows Box Art Designs Revealed 28/5/24: Assassin’s Creed Virtual Photography: 6th to 17th May 27/5/24: Assassin's Creed Shadows - First Impressions, Naoe & Yasuke, Gameplay & World & More 20/5/24: TOWCB Statement on the Unacceptable Response to Assassin's Creed Shadows 18/5/24: Assassin's Creed Shadows Merchandise Guide 18/5/24: Second Wave of Assassin's Creed Shadows Mobile Wallpapers Released 17./5/24: Assassin's Creed Shadows World Premiere Cinematic Trailer Breakdown 16/5/24: Assassin's Creed Shadows Phone and Desktop Wallpapers released by FrameHoldPhotography 15/5/24: Assassin's Creed Shadows Trailer and Promo Images Unveiled 14/5/24: Assassin’s Creed Virtual Photography: 15th to 26th April 2024 14/5/24: Deciphering the Secrets of the Assassin’s Creed: Shadows Marketing Campaign 13/5/24: Breaking News: Assassin's Creed Shadows Trailer Coming May 2024 8/5/24: 2024 The Ones Who Came Before Logo Designs Revealed 4/5/24: The Ultimate Photo Mode Guide released by FrameHoldPhotography 1/5/24: Rally the Creed Episode 7 Released 25/4/24: What Netflix can learn from Fallout's Success for Upcoming Assassin's Creed Projects 24/4/24: Assassin’s Creed Virtual Photography: 1st to 12th April 17/4/24: Pitching an Assassin's Creed Game Hub created 16/4/24: Assassin’s Creed Virtual Photography: 18th to 29th March 2024 15/4/24: Opinion: AC Brotherhood didn't know what to do with Ezio 9/4/24: Wales Comic Con 2024: Wrexham Event Log 5/4/24: Rally The Creed Episode #6 Released 31/3/24: The Ones Who Came Before x The Maverick Partnership Announced 29/3/24: TOWCB Youtube Channel Trailer Released 22/3/24: Remembering Mohamed Hamdy: Assassin's Creed Egypt Co-Founder 22/3/24: Music Release: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen 22/3/24: Assassin's Creed Watercolour Art Dump by ShayaFury 20/3/24: Assassin’s Creed Virtual Photography: 4th to 15th March 17/3/24: Assassin's Creed Art Reveal: Edward Kenway by Yasmin Page 17/3/24: Assassin's Creed Mirage Art Dump by ItsACreed 16/3/24: Codex Transferendum v2.0.2 | The Isu-to-English Dictionary & Language Guide Released 7/3/24: Assassin’s Creed Virtual Photography: 19th to 29th February 6/3/24: TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode #8 4/3/24: New member SisterlyThrower joins TOWCB Video Content Creation Team 2/3/24: Assassin's Creed Mirage: Assassin Cat designs shared by Ubisoft 3D Character Artist 21/2/24: Assassin’s Creed Virtual Photography: 5th to 15th February 2024 18/2/24: Searching for the Creed: Assassin's Creed Florence Landmarks 17/2/24: Music Preview: East Again - An Original AC Mirage Inspired Instrumental by Gustav Poulsen 13/2/24: Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin 12/2/24: Product Reveal: Assassin's Creed Through The Ages Tankard by Nemesis Now 12/2/24: The Gaming Library: How Assassin’s Creed Influenced My Interest in History Books 9/2/24: Community Member Eric Allen joins TOWCB Social Media Team 5/2/24: Assassin’s Creed Virtual Photography: 15th to 26th January 31/1/24: Assassin's Creed Codename Red confirmed for 2024 release by Ubisoft Employee 23/1/24: Assassin’s Creed Virtual Photography: 1st to 12th January 20/1/24: Louise (TheNerdyArcher) Joins The Ones Who Came Before Writing Team 6/1/24: This Week in Assassin’s Creed Virtual Photography: 11th to 17th December 2 023 29/12/23: Searching for the Creed: Assassin's Creed London Landmarks 18/12/23: This Week in Assassin ’s C reed Virtual Photography: 4th to 10th December featuring Magnus Bruun 8/12/23: This Week in Assassin’s Creed Virtual Photography: 27th to 3rd December 30/11/23: This Week in Assassin’s Creed Virtual Photography: 20th to 26th November 28/11/23: Remembering the Ubisoft Star Player Program 22/11/23: This Week in Assassin’s Creed Virtual Photography: 13th to 19th November 21/11/23: Assassin's Creed Nexus VR Non-Spoiler Review 20/11/23: The Road to Trust: A Review of Assassin’s Creed Mirage: Daughter of No One & Interview with Author Maria Lewis 15/11/23: This Week in Assassin’s Creed Virtual Photography: 6th to 12th November 14/11/23: Journey to the East: A Review of Assassin’s Creed: The Silk Road 9/11/23: Event Log: Assassin's Creed Mirage Red Carpet Digital Event 9/11/23: This Week in Assassin’s Creed Virtual Photography: 30th to 5th November 8/11/23: Assassin's Creed Roleplaying Game Early Access Event Log 7/11/23: Insomnia #'i71 Ubisoft Community Cosplay Competition Photo Log 5/11/23: Ask the VP Episode 15: Interview with Aaron Young 1/11/23: This Week in Assassin’s Creed Virtual Photography: 23rd to 29th October 26/10/23: This Week in Assassin’s Creed Virtual Photography: 16th to 22nd October 22/10/23: Assassin's Creed Mirage Art Reveal: Basim and Enkidu by Yasmin Page 20/ 10/23: This Week in Assassin’s Creed Virtual Photography: 2nd to 15th October 15/10 /23: New Member Dave Rutter joins TOWCB Virtual Photography Team 11/10/23 : Interview with Lee Majdoub - The Role of Basim, Arabic Authenticity, Acting in Games VS Films & More 3/10/23: This Week in Assassin’s Creed Virtual Photography: 25th to 01st October 26/9/23: This Week in Assassin’s Creed Virtual Photography: 18th to 24th September 19/9/23: Ubisoft release Assassin's Creed Mirage PC Features Trailer 19/9/23: This Week in Assassin’s Creed Virtual Photography: 11th to 17th September 12/9/23: Assassin's Creed Mirage Early Access Demo Gameplay Round-up 6/9/23: This Week in Assassin’s Creed Virtual Photography: 28th to 04th September 31/8/23: New Assassin's Creed Mirage Promo Images: Game Informer September 2023 22/8/23: The Ones Who Came Before 9 Year Anniversary Round-up 22/8/23: This Week in Assassin’s Creed Virtual Photography: 14th to 20th August 18/8/23: PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue 15/8/23: This Week in Assassin’s Cre ed Virtual Photography: 7th to 13th August 8/8/23: This Week in Assassin’s Creed Virtual Photography: 31st to 6th August 3/8/23: John Wick Temporized 1/8/23: This Week in Assassin’s Creed Virtual Photography: 24th to 30th July 26/7/23: From the Desk of Hytham the Acolyte - A Review of AC Valhalla: Journey to the North 25/7/23: This Week in Assassin’s Creed Virtual Photography: 17th to 23rd July 18/7/23: This Week in Assassin’s Creed Virtual Photography: 10th to 16th July 15/7/23: Decoding the Creed: Assassin's Creed Mirage Arabic Poems 13/7/23: TOWCB Recap: Reddit AMA with the Assassin’s Creed Mirage Dev Team 13/7/23: This Week in Assassin’s Creed Virtual Photography: 3rd to 9th July 4/7/23: This Week in Assassin’s Creed Virtual Photography: 26th to 2nd July 3/7/23: Assassin's Creed Mirage Art Sale Launched 29/6/23: Journey Through History: TOWCB’s Timeline of the Assassin’s Creed Universe - 2023 Edition 29/6/23: Fall of the Berlin Wall: Pitching an Assassin's Creed Game 27/6/23: This Week in Assassin’s Creed Virtual Photography: 19th to 25th June 25/6/23: Assassin's Creed Mirage 'A Return to the Roots' Dev Diary Breakdown 23/6/23: Rally The Creed #4: PRIDE 2023 released 22/6/23: Decoding the Creed: Assassin's Creed Mirage Calligraphy Drawings 21/6/23: Assassin's Creed Mirage Merchandise Guide 21/6/23: This Week in Assassin’s Creed Virtual Photography: 12th to 18th June 18/6/23: The Future of AC at UbiForward 2023 Part 4 - AC Mirage Gameplay Trailer 17/6/23: The Future of Assassin’s Creed at UbiForward 2023 Part 3 - AC Mirage Story Trailer 17/6/23: Sounds of History - an original AC inspired instrumental project by Gargudon Released 16/6/23: The Future of Assassin’s Creed at UbiForward 2023 Part 2 - AC Codename Jade 15/6/23: This Week in Assassin’s Creed Virtual Photography: 5th to 11th June 15/6/23: The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & AC Nexus 11/6/23: Interview with an Assassin - A Character Discussion with the Cast of The Resurrection Plot 9/6/23: Difuzed unveil Assassin's Creed Mirage Merchandise Collection 8/6/23: Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up 6/6/23: This Week in Assassin’s Creed Virtual Photography: 29th to 2nd June 4/6/23: Rally The Creed Episode #3 Released 4/6/23: The Memory Corridor #25 Released AC Games Versus History & Future Historical Settings 3/6/23: 5 Things We Want To See In AC Mirage - The Ones Who Came Before 30/5/23: This Week in Assassin’s Creed Virtual Photography: 22nd to 28th May 29/5/23: Breaking News: Assassin's Creed Mirage Gameplay Trailer revealed at PlayStation Showcase 26/5/23: Assassins Creed Mirage Character Reference Guide Released 23/5/23: This Week in Assassin’s Creed Virtual Photography: 15th to 21st May 19/5/23: Assassin's Creed Mirage Photo Experience at Comic Con Cape Town 2023 16/5/23: This Week in Assassin’s Creed Virtual Photography: 8th to 14th May 15/5/23: What we want to see from Assassins Creed Mirage 11/5/23: Hidden Blades outside of Assassin's Creed 8/5/23: Assassin's Creed Mirage Roshan Cosplay Project by RBF-productions-NL 6/5/23: 878 AD Winchester overview 5/5/23: Assassin's Creed Community Showcase: April 2023 2/5/23: This Week in Assassin’s Cre ed Virtual Photography: 24th to 30th April 30/4/23: TOWCB Interview with AC: The Golden City Author Jaleigh Johnson 27/4/23: Assassin's Creed Codename Hexe Theories 25/4/23: This Week in Assassin’s Creed Virtual Photography: 17th to 23rd April 24/4/23: Rally the Creed #1: TOWCB Highlights 18/4/23: This Week in Assassin’s Creed Virtual Photography: 10th to 16th April 15/4/23: No Isu, No Magus: A Review of Assassin’s Creed: The Resurrection Plot (Light Spoilers) 14/4/23: AC Community Questions: Ben Weal (TOWCB Digital Analyst) 12/4/23: Aaron Young from TOWCB Joins ThePhotoMode Writing Team 11/4/23: This Week in Assassin’s Creed Virtual Photography: 3rd to 9th April 11/4/23: Fan Fiction Pitch: Christmas Armistice by Finn Fletcher 10/4/23: Rally the Creed Video Podcast #1: Assassin's Creed Mirage, New Podcast Format & Choices in AC 10/4/23: Summon the Brotherhood: A Review of the Summoners War X Assassin’s Creed Crossover Event 9/4/23: Assassins Creed Tribute game - TOWCB Interview with Fan Project Game Director Noah Stavish 8/4/23: Sounds Of History - an original Assassin’s Creed inspired instrumental project: Influences and Inspirations 4/4/23: This Week in Assassin’s Creed Virtual Photography: 27th to 2nd April 3/4/23: Ubisoft UK Community Celebration Awards 2022 Photo Log (Jan 2023) 2/4/23: AC Mirage & Codename Projects - The Memory Corridor Episode #24 w/ TheLordReylus & Aaron Young 1/4/23: This Month in Assassin’s Creed Virtual Photography: April 1st 2023 28/3/23: This Week in Assassin’s Creed Virtual Photography: 20th to 26th March 26/3/23: Pressed in Gold: A Review of the Assassin’s Creed - Leap Into History Limited Edition X5LP Box Set 25/3/23: Gallery: Assassin's Creed Mirage Trailer Concept Art 23/3/23: AC Community Questions: ActualSpider-Man // IMHOZen1 (Writer for TOWCB) 21/3/23: This Week in Assassin’s Creed Virtual Photography: 13th to 19th March 14/3/23: This Week in Assassin’s Creed Virtual Photography: 6th to 12th March 7/3/23: This Week in Assassin’s Creed Virtual Photography: 27th to 5th March 3/3/23: Assassin's Creed Altaïr Game Cover Funko POP! Unboxing Images 28/2/23: This Week in Assassin’s Creed Virtual Photography: 20th to 26th February 25/2/23: Introducing Sounds Of History - an original Assassin’s Creed inspired instrumental project by Gargudon 22/2/23: Community Spotlight: Some the Best Collectables from Assassin's Creed 21/2/23: This Week in Assassin’s Creed Virtual Photography: 13th - 19th February 17/2/23: Answers Lost in Time: A Review of Assassin’s Creed Escape Room Puzzle Book 15/2/23: This Week in Assassin’s Creed Virtual Photography: 6th to 12th February 9/2/23 PureArts reveal incredibly detailed Assassin's Creed Revelations Diorama 8/2/23: Assassin’s Creed Wishlist: How Ubisoft Can Improve Photo Mode for Mirage 7/2/23: This Week in Assassin’s Creed Virtual Photography 12 Month Special: 30th - 5th February 7/2/23: Product Reveal: Officially Licens ed Assassin's Creed Valhalla Bookends by Nemesis Now 31/1/23 This Week in As sassin’s Creed Virtual Photography: 23rd to 29th January 2023 22/1/23: This Week in Assassin’s Creed Virtual Photography: 16th - 22nd January 2023 16/1/23: Guiding Shadows: A Review of Assassin’s Creed The Golden City (LIGHT SPOILERS) 15/1/23: This Week in Assassin’s Creed Virtual Photography: 9th - 15th January 14/1/23: TOWCB Team Members invited to join 'The Mentor's Order' 14/1/23: Retrospective Look at AC1 - TMC Episode #2 ft Let's Talk AC and Michael Smith 8/1/23: This Week in Assassin's Creed Virtual Photography: 2nd - 8th January 2023 2 022 21/9/22: Assassin's Creed 15th Year Anniversary Merchandise Guide (Part Two) 21/9/22: Assassin's Creed 15th Year Anniversary Merchandise Guide (Part One) 17/9/22: This Week in Assassin's Creed Virtual Photography: 10th - 16th September 2022 15/9/22: Assassin's Creed Mirage: Basim Ibn Ishaq Cosplay Project by RBF Productions 14/9/22: Journey Through History: An In-depth Genetic Memory Tim eline for the Assassin’s Creed Series 13/9/22: Assassin's Creed 1: Gilded Altaïr Fanart by Thea Marie Rivedal 13/9/22: Chinese Pirates: Pitching an Assassin's Creed Game 12/9/22: Assassin's Creed Mirage Fanart by Yasmin Page 12/9/22: The History of Baghdad during the 860's (Anarchy of Samarra) 11/9/22: Assassin's Creed Codename Hexe Teaser Trailer Analysis 11/9/22: The Future of Assassin's Creed: Ubisoft Forward 2022 News Recap 10/9/22: This Week in Assassin's Creed Virtual Photography: 3rd - 9th September 2022 9/9/22: Assassin's Creed Mirage Concept Images by FrameHoldPhotography 9/9/22: Assassins in Need: Ezio's Final Moments Art Sale (Ended) 8/9/22: Retrospective Look at AC IV Black Flag - The Memory Corridor Episode #22 w/ Kyle Marvell 7/9/22: Wales Comic Con Homecoming 2022 Photo Gallery 3/9/22: This Week in Assassin's Creed Virtual Photography: 27th August - 2nd September 1/9/22: Assassin's Creed Mirage Officially Announced: TOWCB Analysis 1 /9/22: Assassin's Creed IV Black Flag and Addiction: Remembering Dad 28/8/22: Assassin's Creed News Recap: 21st - 27th August 2022 27/8/22: This Week in Assassin's Creed Virtual Photography: 20th - 26th August 2022 22/8/22: Assassin's Creed News Recap: 8th - 20th August 2022 20/8/22: This Week in Assassin's Creed Virtual Photography: 13th - 19th August 2022 17/8/22: Assassins in Need: Lisa Zaman Art Sale Launched 17/8/22: Assassins in Need: 2022 Fundraiser Event Timeline 16/8/22: Assassins in Need: Heart of the Creed Fundraiser launched 13/8/22: This Week in Assassin's Creed Virtual Photography: 6th - 12th A ugust 9/8/22: AC Community Questions: Michael Doyle 8/8/22 : Interview with Kate Heartfield (Written) 8/8/22: Interview with Kate Heartfield (Video) 8/8/22: Weekly Assassin's Creed News Recap:31st July - 6th August 2022 6/8/22: This Week in Assassin's Creed Virtual Photography: 30th July - 5th August 2022 2/8/22: Assassin’s Creed 15th Anniversary Livestream Highlights 31/7/22: Weekly Assassin's Creed News Recap: 24th - 30th July 2022 30/7/22: This Week in Assassin's Creed Virtual Photography: 23rd - 29th 2022 26/7/22: Aztec Empire : Pitching an Assassin's Creed Game 25/7/22: Weekly Assassi n's Creed News Recap: 17th - 23rd July 2022 23/7/22: This Week in Assassin's Creed Virtual Photography: 16th - 22nd July 2022 22/7/22: Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab 19/7/22: Mentor Memories: Remembering the Mentors Guild (Part 1) 18/7/22 : A Look at ACToys’ Assassin's Creed Character Blind Box 17/7/22: Weekly Assassin's Creed News Recap: 10th - 16th July 2022 17/7/22 : The Memory Corridor Episode #21 w/ ActualSpiderMan - Retrospective Look at AC Syndicate 16/7/22 : This Week in Assassin's Creed Virtual Photography: 9th - 15th July 2022 15/7/22: Pr oduct Reveal: Secretlab Unveil Stunning Ne w Assassin's Creed Collection 14/7/22: Assassin's Creed Valhalla: Wrath of the Druids Art Exhibition 13/7/22: AC Community Questions: Mohamed Abdelkader (Duskblade) 11/7/22: The Ultimate Assassin's Creed Podcast Guide (Updated) 9/7/22: This Week in Assassin's Creed Virtual Photography: 2nd - 8th July 2022 8/7/22: Assassin's Beans: An AC Fall Guys Crossover Event 7/7/2 2: Assassin's Creed Valhalla: Best Early Game Fire Build Weapons 6/7/22: TOWCB Assassin's Creed Art Exhibition: Yasmin Page 5/7/22: Assassin's Creed Valhalla: Sword of the White Horse Temporized 4/7/22: The AC Experience: Being a Background Actor in the Assassin's Creed Movie 2/7/22: This Week in Assassin's Creed Virtual Photography: 25th June - 1st July 2022 27/6/22: A Tightrope of Rebellion - A Review of Assassin’s Creed: The Magus Conspiracy 25/6/22: This Week in Assassin's Creed Virtual Photography: 18th-24th 2022 24/6/22: The Hidden Blade in the Stone: A Review of Assassin’s Creed Valhalla: Sword of the White Horse 2 4/6/22 : This Week in Assassin's Creed Virtual Photography: 11th - 17th 2022 18/6/22: Assassin's Creed: Dawn of Ragnarok Promo Event: Life-Sized Ice Sculptures 18/6/22: This Week in Assassin's Creed Virtual Photography: 4th - 10th June 2022 12/6/22: This Week in Assassin's Creed Virtual Photography: May 28th - June 3rd 2022 8/6/22: This Week in Assassin's Creed Virtual Photo graphy: May 21st - 27th 202 2 7/6/22: Assassin’s Creed Valhalla Eivor Nendoroid Figure Review 20/5/22: This Week in Assassin's Creed Virtual Photography: May 14th - 20th 2022 18/5/ 22: This Week in Assassin's Creed Virtual Photography: May 7th - 13th 2022 14/5/22 : This Week in Assassin's Creed Virtual Photography: April 30th - 6th May 2022 8/5/22: This Week in Assassin's Creed Virtual Photography: April 23rd - 29th 6/5/22: Cards, Blades and Detection Rolls: A Review of Assassin's Creed Brotherhood of Venice 3/5/22: Thi s Week in Assassin's Creed Virtual Photography: April 16th - 22nd 17/4/22: This Week in Assassin's Creed Virtual Photography: April 9th - 15th 16/4/22: This Week in Assassin's Creed Virtual Photography: April 2nd - 8th 12/4/22: This Week in Assassin's Creed Virtual Photography: Ma rch 26th - April 1st 7/4/22: This Week in Assassin's Creed Virtual Photography: March 19th - 25th 2/4/22: Assassin's Creed Virtual Photography Twitter Community Launche d 2/4/22: This Week in Assassin's Creed Virtual Photography: March 12th - 18th 23/3/22: Assassin's Creed Virtual Photography Hub Launched 23/3/22: This Week in Assassin's Creed Virtual Photography: March 5th - 11th 21/3/22: This Week in Assassin's Creed Virtual Photography: Feb 26th - 4th March 10/3/22: This Week in Assassin's Creed Virtual Photography: Fe b 19th - 25th 7/3/22: Assassin’s Creed Valhalla Orlog Dice Game Review 23/2/22: This Week in Assassin's Creed Virtual Photography: Feb 11th - 18th 2022 21/2/22: Cracking the Isu Code #3: The Saga of the Saga Stone 13/2/22: Assassin's Creed Valhalla Dawn of Ragnarok: Press Event Round-up 12/2/22: Music Mash-Up: The Am azing Spider-Man & Ezio's Family 12/2/22: This Week in Assassin's Creed Virtual Photography: Feb 7th - 11th 2022 7/2/22: This Week in Assassin's Creed Virtual Photography: Jan 31st - Feb 4th 2022 28/1/22: TikTok Account Created 22/1/22: Cracking the Isu Code: Part 2 20/1/22: Spiderman / TOWCB Logos Released 20/1/22: The Memory Corridor Episode #20: Guest Hosted by Michael Smith w/ SophiaEA16 & UbiCypher 18/1/22: Remembering Russell Lees : An Assassin's Creed Obituary 2026 1/4/26: Black Flag Resynced - What Will It Be? 1/4/26: The Franchise Saving Reboot Of Assassin's Creed 5/3/26: Updates On The Future Of AC & Black Flag Remaster Confirmed 1/3/26: The Great Mystery Of Assassin's Creed Codename Hexe 25/2/26: AC Community Questions: Phie // CaptureCreed 22/2/26: The Birth of a Gaming Dynasty 3/2/26: AC Community Questions: Calvin Whiteway 29/1/26: Art Reveal: No Loose Ends by Evil Otamotts 15/1/26: Valley of Memory Art Released 14/1/26: Assassin's Creed's Gaming Console Farewells 7/1/26: Creedmas Artwork Released 4/1/26: AC Community Questions: RS (WonDerNooB) 2021 30/12/21: Cracking the Isu Code Part One 18/12/21: Education Through Story: An Overview of Discovery Tour: Viking Age 13/12/21: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Ody ssey 13/11/21: Darby McDevitt announces return to Ubisoft 11/11/21: Col joined community members on a special one year anniversary video for AndyReloads 19/10/21: Discovery Tour Vi king Age Launched 6/10/21: AC V alhalla: River Raids Guide 27/9/21 : Evolution of Modern Day Storytelling and Structure throughout the AC Franchise 14/9/21: Discovery Tour Educational Platform & Books 9/9/21: Rememberin g Michael K. Williams: Assassin's Creed Community Obituary 30/8/21: Out of the Shadows: An Opinion on the Shifting Narrative of Assassin's Creed 26/8/21: New Edward Kenway Animus Statue Revealed 10/8/21: 7 Year Anniversary Update 1/8/21: Assassin's Creed Transmedia Guide 23/7/21: Wrath of the Druids Starter Guide 1/7/21: Assassins in Need Community Fundraiser Launched 26/6/21 : Brotherhood Ezio Sketch by SophiaEA16 16/6/21: Third DLC Announced for Assassin's Creed Valhalla 9/6/21: Interview with Darren O'Mahony (Dare Media Productions) 24/5/21: Assassin's Creed Origins: Alexandria Starter G uide (Part 1 & 2) 7/5/21: What can the Assassin's Creed TV Series add? 1/5/21: Assassin's Creed Netflix TV Show Fan Casting 30/4/21: Interview with Carlo Rota 28/4/21: Art Reveal: Basim and Loki by SophiaEA16 20/4/21: Assassin's Creed Tran smedia Roadmap 14/4/21: Children of Danu: A History 5/4/21: Valhalla Guide: How to find the Secret Burial Site of Grand Magister Vitus 31/3/21: Assassin's Creed Community Survey: Charac ters that Deserve a Game 28/3/21: Art Reveal - Hytham Sketch by SophiaEA16 26/3/21: Assassin's Creed Valhalla: Huntsman Gear Guide 23/3/21 - Assassin's Creed Valhalla - Odin's Rune Mystery 18/3/21 - What we want to see from the Assassin's Creed Valhalla DLC's 13/3/21 - Assassin's Creed Valhalla Ending Discussion with Darby McDevitt: Info Roundup 8/3/21 - The Memory Corridor #17: Retrospective Look at the Ezio Trilogy 5/3/21 - Community Call Event (10/3/21) 3/3/21 - Assassin's Creed Valhalla: Brigandine Gear Guide 2/3/21 - Forgotten Youth Project Launched 19/2/21 - Vikings in Ireland: A History 15/2/21 - Assassin's Creed Origins Starter Guide 12/2/21 - Assassin's Creed Fans Launch Isu - English Dictionary 11/2/21 - Virtual Photography: 1st February - 7th 7/2/21 - Assassin's Creed Valhalla: Settlement Starter Guide 5/2/21 - Assassin's Creed Valhalla: How to get all the First Civilisation Gear and Weaponry 2/2/21 - Assassin's Creed Valhalla Starter Guide: Norway 1/2/21 - Assassin's Creed Valhalla Review 2020 29/12/20 - Plans for 2021 21/12/20 - AC Day: Interview with Magnus Bruun 9/12/20 - Virtual Photography: 30th November - 6th December 2/12/20 - Virtual Photography: 23rd - 29th November 22/11/20 - Virtual Photography: 16th - 22nd November 16/11/20 - Assassin's Creed Valhalla Giveaway: Six Game Codes 16/11/20 - Virtual Photography: 9th - 15th November 9/11/20- Virtual Photography: 1st November - 8th 9/11/20- Assassin's Creed Vahalla: Eve of Launch Message 29/10 /20 - Assassin's Creed V alhalla Fan Gallery: October 2020 27/10/20 - Netflix announce upcoming live-action Assassin's Creed series 27/10/20 - Female Vikin gs: The Real History 26/10/20 - Building an Assas sin's Creed Community: Getting Started 25/10/20 - Virtual Photography: 19th October - 25th 2020 20/10/20 - The Mentors Guild Announcement 19/10/20 - Virtual Photography: 12th - 18th October 2020 15/10/20 - The Memor y Corridor - Episode 15: Legacy & Return of The Kenway Family 15/10/20 - Assassin's Creed Valhalla: Embargo Lift (October 2020 Round-up) 14/10/20 - Benoît Richer Interview (Assassin's Creed Valhalla Co-Dev Game Director) 13/10/20 - QFCQ Round 8: Kyle Marvell 11/10/20 - Virtual Photography: 5th - 11th October 2020 10/10/20 - Assassin's Creed Valhalla: TOWCB Spoiler Policy 30/9/20 - Assassin's Creed Valhalla Fan Gallery: September 2020 30/9/20 - Kyle Marvell joins AC Partnership Program 13/9/20 - Rally T he Creed: Episode 1: Introduction to The Ones Who Came Before 6/9/20 - Q&A with Eric Ba ptizat (Game Director on Assassin's Creed Valhalla) 1/9/20 - Assassin's Creed Valhalla: July/August 2020 Fan Gallery 1/9/20 - Assassin's Creed Valhalla Fan Gallery Hub 20/8/2 0 - QFCQ Round 8: Ashlea 16/8/20 - 6 year Anniversary Round-up 15/8/20 - Lisa Zaman Art Print Giveaway (x8) 14/8/20 - The Memory Corridor #14: The Future of Ubisoft, AC & The AC Community 13/7/20 - Assassin's Creed Valhalla: Early Access Round-up 27/6/20 - Assassin's Creed Valhalla Fan Gallery: June 2020 26/6/20 - A Message to our Community 20/6/20 - Ezio the Mentor figure revealed 19/6/20 - Viking Weaponry We Might See in Assassin's Creed Valhalla 29/5/20 - The Ultimate Assassin's Creed Podcast Guide 19/5/20 - Col featured on the 'Let's Talk Assassin's Creed' podcast 17/5/20 - Assassin's Creed Valhalla Fan Gallery - May 2020 9/7/20 - Assassin's Creed Valhalla Marketing Campaign Breakdown 7/7/20 - Assassin's Creed Valhalla Gameplay Trailer Released 7/7/20 - Assassin's Creed Valha lla Information Round-up 7/5/20 - Discord Server Created 5/5/20 - Assassin's Creed Valhalla Cinematic Trailer Breakdown 5/5/20 - Assassin's Creed Valhalla Merchandise Guide 1/5/20 - Assassin's Creed: Viking Fan Content 30/4/20 - Assassin's Creed Valhalla Cinematic Trailer Released 30/4/20 - Assassin's Creed Valhalla Wishlist 29/4/20 - Assassin's Creed Valhalla Officially Revealed 19/4/20 - Ubisoft Secures Multi-Year Partnership With Funko and Good Smile For AC and Rainbow Six Siege 18/4/20 - C olours in Assassin's Creed: A short review 16/4/20 - 1/6 scale Bayek collectible figure by Damtoys revealed 14/4/20 - 6 ways to stay entertained in the AC Community during isolation 12/4/20 - Assassin's Creed Beyond Games Part 2 - The Memory Corridor Ep #12 w/ Lisa Zaman 12/4/20 - HomeCon 2020: Bringing the Comic Con to your Home 9/4/20 - Interview with Jordan van Andel (JorRaptor) 5/4/20 - HomeCom 2020 Announced 31/3/20 - Carlos Ferro Interview 26/3/20 - Spring 2020: Assassin's Creed Community Projects To Watch 23/3/20 - Assassin's Creed Community Fundraiser: Art Sale 17/3/20 - Community Fundraiser 7/3/20 - Assassin's Creed: Gold Review 1/3/20 - Roger Craig Smith Interview 22/2/20 - Lucy Stillman: Villain or Victim? 15/2/20 - Interview with Anthony Del Col: Assassin's Creed Transmedia - Past and Present 12/2/20 - Assassin's Creed: The Essential Guide Review 9/2/20 - The Bleeding Effect Podcast: ACB EP8 31/1/20 - Quick-Fire Community Questions: Interview with Kim Beacham 19/1/20 - Shaun and Rebecca: A Retrospective 15/1/20 - 5 ways you can supp ort TOWCB 11/1/20 - Code of Conduct and Community Standards 6/1/20 - The Memory Corridor: The Next Direction For The AC Franchise #11 w/ Caleb Allen 3/1/20 - AC Partnership Program: Winter Projects 1/1/20 - Giveaway: SIGNED copy of As sassin's Creed - The Best of Jesper Kyd (Ends 8/1/20) 2019 30/12/19 - What we want from the Assassin's Creed franchise in 2020 24/12/19 - Christmas Giveaway: A5 art print by Lisa Zaman 23/12/19 - How the Community Celebrated AC Day 2019 22/12/19: Caleb Allen - Tartan Project 21/12/19 - Assassin's Creed Day - The 21st December 3/12/19 - A Duet with Blades and Words: A game franchise build around consequentialism 1/12/19 - AC Partnership Program: Launch Day 31/10/19 - Interview with Jesper Kyd 11/10/19 - Assassin's Creed Symphony Merchandise Giveaway - 2x Bundles (UK Only) 5/10/19 - Assassin's Cre ed Community M eet-up & Symphony London 3/10/19 - Top Tips for the AC Symphony (Can be found in The Animus Archives #3) 3/10/19 - The Animus Archives Issue #3 1/10/19 - AC Symphony - The Journey So Far 18/9/19 - 5 Year Anniversary Log 14/9/19 - Autumn 2019 - Community Projects To Watch 10/9/19: TOWCB Website - One Month Since Launch 26/8/19 - Follower of Romulus Figurine Giveaway - Ended 19/8/19: Assassin's Creed Merchandise Giveaway - Ended 14/8/19: Chris Wildgoose Interview 12/8/19: Quick Fire Communiyu Questions #7 - Caleb Allen 11/8/19 : Art Print Giveaway - Ended 10/8/19 : Brotherhood of Venice Interview: Thibaud de la Touanne 10/8/19 - Official Launch of the AC Partnership Program 10/8/19 - Launch of our new w ebsite 4/7/19: The Animus Archives - June 2019 8/6/19: Assassin's Creed Community Fundraiser: Ocean Conservancy 7/6/19: UbiE3 Live Discussion Event 3/6/19: Bleeding Effect Podcast Playlist 30/5/19 - Content Specialist Role - Filled 18/5/19 - Assassin's Creed Community Update vide o 1/5/19: The Memory Corridor Playlist created 30/4/19 - QFCQ - Round 6 - Daniel Nagy 27/4/19 - The Memory Corridor Podcast joins The AC Partnership Program 12/4/19 - The Animus A rchives Issue 1 Promo 1/4/19: The Animus Archi ves - Issue #1 re lease 5/1/19: Assassin's Creed Odyssey Review 2/1/19: What we want to see from the Assassin's Creed Franchise in 2019 2018 30/12/18 - TOWCB Community Corner Moment 20/12/18 - Community Creations - Christmas Themed Logo competition 1/12/18 - Wales Comic Con 2018 Part 2 - Community Meet-up 1/10/18 - Odyssey Eve of Launch Message 30/9/18 - QFCQ Round 4: McHeisenburglar 28/9/18 - Giveaway: AC Odyssey Merchandise 8/9/18 - Instagram Giveaway: Four art Prints and a signed comic book 11/8/18 - Twitter Giveaway: Assassin's Creed Mystery Box (Ended) 10/8/18 - TOWCB 4 Year Anniversary 6/8/18 - Quick-Fire Community Questions Round 3: Jessica Kerr 30/7/18 - Possible Ubisoft Employees spotted photographing Italian Architecture 15/6/18 - QFCQ Round 2 - Damian (Damo_Kb8) 12/6/18 - Odyssey Merchandise Guide 12/6/18 - Odyssey Edition Guide 11/6/18 - Assassin's Creed Odyssey News Roundup 10/6/18 - Assassin's Creed at E3: A History 4/6/18 - QFCQ Round 1 - Dave Woodward 30/5/18 - Introduction to the Assassin's Creed Community - Updated August 2019 28/5/18 - New Video: May Update 23/5/18 - Funko Pops! on the loose article 14/5/18 - From Origins to Odyssey: Could Assassin's Creed be heading to Ancient Greece? 12/5/18: Eagle Heights Fundraising Campaign 11/5/18 - Merchandise Guide: Funko Pop Figures 22/4/18 - Assassin's Creed Community Meet-up at Wales Comic Con 19/4/18 - E3 2018 Predictions 7/4/18 - PAX East 2018 log 2/4/18 - GDC 2018: Breakdown Article 22/3/18 - Q&A with James Nadiger 17/3/18 - Assassin's Creed Rogue Merchandise Guide 10/3/18 - Assassin's Creed IV Black Flag Merchandise Guide 9/3/18 - Potential Settings 2/3/18 - Episode 2 of Assassin's Creed Global Networks (AC Colombia) 20/2/18 - Our Admin @col_96 has completed the 1000 piece Assassin's Creed Movie Jigsaw by Trefl: 14/2/18 - Interview with Chantel Riley (Layla Hassan) 10/2/18: Giveaway: Bayek Protector of Egypt Figurine: Donated by Ubisoft UK 9/2/18 - The Mentors Guild selected our admin Col_96 for this week's Community Showcase. 31/1/18: Giveaway: Assassin's Creed Origins Standard Edition: Donated by Ubisoft UK (Ended) 2017 23/12/17 - Modern Day: Community Feedback Article 22/12/17 - Modern Day Breakdown Article 12/12/17 - Assassin's Creed Global Network: Egyptian Community 10/12/17 - Assassin's Creed Origins: Potential Callbacks/Order of Ancients Propaganda 17/11/17 - 10 Year Anniversary HUB : See how the occasion was celebrated 17/11/17 - We collected stories from the AC Community to celebrate the 10 year Anniversary 29/10/17 - You can now make a donation to The Ones Who Came Before 26/10/17 - Origins Eve of Launch Message 22/10/17 - Origins Spoiler Policy 21/10/17 - Assassin's Creed Character Guide - Part 1 17/10/17: Assassin's Creed Origins Marketing Campaign Breakdown 27/9/17 - EGX 2017 Vlog 20/9/17 - Our Admin Sofija was featured on a video by Ubisoft titled "Meet the Ubisoft Star Players at Gamescom 2017" 15/9/17 - Privacy Policy added 1/9/17 - Q&A with Abubakar Salim 10/8/17 - Today we celebrate our Third Anniversary! Learn More 1/8/2017 - MCM Manchester Comic Con Facebook Album 20/6/17 - Assassin's Creed: Origins - Merchandise Guide 18/6/17 - Assassin's Creed: Official Collection #7 Review 20/6/17 - Assassin's Creed: Official Collection #6 Review 12/6/17 - Assassin's Creed Origins: Edition Guide 10/6/17 - Q+A with Nadia Verrucci 22/5/17 - Assassin's Creed: Official Collection #5 Review 18/5/17 - Our Graphic Designer McHeisenburglar rebooted our graphics! 13/5/17 - Assassin's Creed: Official Collection #4 Review 2/5/17 - Assassin's Creed: Official Collection #3 Review 24/4/17 - Q&A with Patricia Summersett 25/3/17 - Our Admin McHeisenburglar joined Gargudon on The Memory Corridor Podcast. 1/3/17 - Assassin's Creed Movie: Breakdown 1/3/17 - Assassin's Creed: Heresy Breakdown 2016 22/12/16 - AC Movie: London Fan Screening Event Article 18/10/16 - AC Movie Trailer 2 Breakdown 25/9/16 - Chester Comic Con 2016 20/9/16 - Assassin's Creed Movie Merchandise Guide (Updated October 2019) 17/9/16 - Col joined Gargudon on The Memory Corridor Podcast 12/9/16: Irakli and Sofija helped to organise the 2016 Assassin's Creed Marathon! 1/9/16: Col was featured on Episode 3 of The Codex 31/8/16: Assassin's Creed Movie: Community Cosplay Guide 30/8/16 - Gamescom 2016: Star Player Diary 27/8/16 - Col was featured on MrStainlessSteel's Gamescom Vlog 22/8/16 - Gamescom 2016: Star Player Vlog 24/6/16 - New video focusing on Powers and Abilities in Assassin's Creed 15/6/16 - Col wished EscoBlades (Andie Gbinigie) Happy Birthday on UbiCentral's Community Video! 18/5/16 - Lazerzz turned Col's article on the AC movie's first 20 minutes into a video 12/5/16 - AC Movie Press Event London : First 20 minutes from memory and notes 12/5/16 - Assassin's Creed Press Event Vlog 9/5/16 - The Ones Who Came Before Channel Trailer 7/5/16 - Q&A with Aymar Azaïzia - Head of Content on Assassin's Creed 6/5/16 - Col attended the Assassin's Creed Movie Press Screening in London! (No photography allowed unfortunately) 3/5/16 - Col ordered some business cards for TOWCB 2/5/16 - The Norway Theory: Reborn video 28/4/16 - Q+A video for the Admins 3/4/16 - Col attended Edinburgh Comic Con. Click here for photos 30/3/16 - Col took photographs of the Ezio Leap of Faith Statue. Click here to see them! 21/3/16 - Sofija and Col gave their thanks to Gabe Graziani in this special video created by UbiCentral 12/3/16 - Col attended MCM Liverpool Comic Con. Click here for the photos. 9/3/16 - Assassin's Creed Movie Presale Website - Exclusive Video 6/3/16 - "Where is the Koh-i-Noor Diamond?" video 4/3/16 - Possible Assassin's Creed Movie Hint video 27/2/16 - Missing Blood Vials video 24/2/16 - Irakli joined Aftermath on The Animus Island Podcast 15/1/16 - Col joined Aftermath on The Animus Island Podcast 10/2/16 - MAJOR SPOILERS. Assassin's Creed: Russia Secret Epilogue Cutscene 31/1/16 - Black Cross Theory Video 10/1/16 - Animus Island Episode 44 - Empire - (Col_96 was on the Podcast) 10/1/16 - Our Graphic Designer Irakli created the Layout for T he Bureau Podcast 2015 27/11/15- Head of St Denis Easter Egg Video 2/11/15- Secret Son Video 2/11/15- Animus Island Podcast - Featuring our Graphics Designer- Irakli! 23/9/15- 10 Things We Want To See In AC Syndicate . 7/9/15- Arbaaz Mir Character Profile 5/9/15- Assassin Council- Community Podcast 31/8/15- Theory Video- Did Cesare Borgia have the Shroud of Eden? 26/8/15- Giveaway Video 24/8/15- Father of Understanding Video 10/8/15- One Year Anniversary Video 17/7/15 - Community Birthday Video for Gabe Graziani (Com Dev). Watch it here 4/7/15 - Norway Theory Video (Part 2) 23/6/15- Norway Theory Video (Part 1) 17/6/15 - Modern Day in Assassin's Creed Syndicate Confirmed 24/6/15 - Col joined Aftermath, McCrakenway and Ares on The Animus Island Podcast. Listen to it here 11/4/15 - Col was on the official Ubisoft Live Stream! Watch it here! Map out all the Modern Day Assassins- Click Here

  • Shaya Fury

    Shaya Fury is an Artist/Freelance Illustrator who blends a mix of traditional methods with digital designs to create art pieces that are bursting with colour. Previous Next Art Team Shaya Fury Shaya Fury is an Artist/Freelance Illustrator who blends a mix of traditional methods with digital designs to create art pieces that are bursting with colour. LinkTree Work

  • This Week in Assassin's Creed Virtual Photography: November 1st - 8th | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: November 1st - 8th Community Share 9 Nov 2020 Written By: Edited By: Gustav Poulsen (Gargudon) Ashlea Buckley Back To Database Welcome back to a new weekly virtual photography initiative hosted by Gustav Poulsen from The AC Partnership Program. Each week, five Assassin's Creed shots will be showcased here on TOWCB website, in order to promote virtual photography and community contributions. Gustav is a seasoned pro when it comes to virtual photography, and has a keen eye for special shots. Look out for more Photo Logs over the coming weeks, some of which may include Assassin's Creed Valhalla! Great Pyramid This week’s first capture is from Assassin’s Creed Origins. It’s a shot of the Great Pyramid in Giza, taken by Instagram user @ gamingpharmofficial. Vibrant, full of beautiful lighting, palm trees, blue skies and of course a legendary landmark, this capture had to kick off this week’s recap list! Dark Skies: This week’s second capture is yet another one from AC Origins; this one taken by Instagram user @ anna.loves.pcgaming. Oddly enough, this one also features the pyramids of Giza… But Bayek looks at them from a distance, from some high ground down in Memphis. And of course, the most remarkable aspect of this shot, the dark skies and clouds appearing from above, that gives this shot a unique sinister vibe. Monteriggioni This Assassin’s Creed II screenshot is taken by Instagram user @ il.mentore.1459. In it we see Ezio fashionably dressed in the Armor of Altaïr on a rooftop, looking out over his new home village of Monteriggioni. In the distant background, we see the beautiful Tuscan highlands at night. This makes for a not necessarily sinister, but certainly mysterious at maybe even slightly ominous vibe that ACII is known for. You can almost just look at this picture, and here “Leonardo’s Inventions” start playing in the background. Palazzo Ducale For the fourth picture on this week’s list, we have another one from ACII… Also taken by @ il.mentore.1459 . This one however is of the massive, “impenetrable” Palazzo Ducale in Venice at night. Like the previous shot, this one also has that mysterious and slightly sinister vibe to it. The dark vibe that ACII as mentioned is so well known for. Scouting The Area We’ve only had (great) shots from ACII & Origins on this list so far, so isn’t it time for pictures from other games for some variety? Coming in at spot number five, we have an awesome screenshot from Assassin’s Creed Syndicate, taken by Instagram user @ char.lie.scott In it we see Jacob Frye in his preferred working class-esque attire, hanging from a ledge with ONE HAND on top of St. Paul’s Cathedral, observing the beautiful City of London. Bright, filled with warm colours and overall cool and cinematic looking, this capture was to good to not be featured! Paris Noir As mentioned, since this is the final recap before the release of AC Valhalla, we’re featuring double the amount of the usual five pictures. Therefore, kicking off the latter half we’ve got an Assassin’s Creed Unity screenshot taken by Instagram user @ shadow_warrior003 . This one is a classy black and white picture of the legendary Cathédrale Notre-Dame de Paris. The noir filter really gives this capture a certain classic French noir vibe, that in one way or another takes one back to Paris in the early 1900’s. Whether this was intentional or not, the photographer did an exceptional job with this photo! Loneliness And for the next capture, we’ve got an Assassin’s Creed Odyssey landscape shot taken by Instagram user @ baddestfemale__. This picture is stunningly beautiful to say the least! Perfectly capturing the golden hour as its reflection can be seen on the ocean, and with several small islands thrown into the frame for good measure, this might very well be one of the best AC Odyssey shots I, Gargudon, the photo recap writer have stumbled upon! Ghost Rider In this third AC Origins pics to make the list, we see Bayek wearing an Anubis mask, riding his mysterious, flammable and obviously extremely hot Abyssal Steed horse through the Egyptian deserts as the sun slowly disappears from the horizon. Not much to say to say about this picture, other than it’s well framed, cool looking and last but not least extremely vibrant and warm looking! Source: Spartan Gamer Goodbye Greece For the second last picture on this week’s list, we’ve got a heartfelt goodbye tribute shot dedicated to AC Odyssey, taken by Instagram user @ mentor.of.the.creed . This picture cleverly marks the end of one Assassin’s Creed era, before a new one starts with Valhalla tomorrow already. In it we see our protagonist walking down the beach, alongside the water. Let’s just say they’re reflecting on their many adventures throughout Greece. Not only is this capture extremely beautiful, but as hinted towards there are certain symbolic meanings attached to this. All of which are up for interpretation. Northern Lights he talented Assassin’s Creed Rogue photographer @ shaysredemption , whose shots have already made the list several times, gets the honour of having the last non-Valhalla shot on these lists for a while featured! In this one we see Shay’s ship the Morrigan, adrift in the middle of nowhere in the North Atlantic, surrounded by icebergs in the night. And most remarkably, sailing under the most beautiful and phenomenal northern lights! Thanks for checking our this weeks's photo log, and to all of the virtual photographers who contributed towards this article! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active and versatile content creator, who started out in podcast hosting in 2016 - hosting the discussion based show “The Memory Corridor” - but today mostly specialises in video creation, interviews, writing and composing. He joined The Ones Who Came Before in 2019 for a merger, publishing new episodes - and reviving the show following nearly a year of inactivity - on our platforms, until phased out in 2023. Today, his landmark projects include the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

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