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Assassin's Creed Unity - A Great Game With A Bad Reputation

15 Feb 2025

Written By:

Edited By:

Gustav Poulsen (Gargudon)

Gargudon

2014’s Assassin’s Creed Unity, marked the beginning of a new era. It was the first game exclusive to a new generation of video game consoles, built solely with that powerful technology, meaning less restrictions and new possibilities. This made for an ambitious, graphically stunning and chaotic yet lively portrayal of 1790’s Revolutionary Paris, offering a wide array of activities making for dozens of hours of gameplay, one of the best storylines to date with remarkable characters, what might be the smoothest parkour to date, the widest selection of character customisation options yet, and of course, fun action packed Co-op missions to be played with friends and much more.


Underneath all of this though, is a game infamous for being rushed in development, that was simply put out too soon, many players finding it unplayable at launch, having purchased an ultimately unfinished product. Numerous patches and a while later though, the game was finally able to be played as it was always meant to, with the years it having become a fan favourite among a number of fans, many even calling it their favourite instalment overall. However, none of this changes the rushed and disastrous launch, forever impacting and plaguing the reputation and legacy of an otherwise great and fun game, maybe even the franchise as a whole.


Join us for a deep dive into all of this and more, in our new in-depth retrospective look at the game. Full video available now on our YouTube channel! Video written and narrated by SisterlyThrower, co-written and edited by Gargudon.



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About the Author

Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills.



His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more.

Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked.

Gustav Poulsen (Gargudon)

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