Assassin's Creed Shadows Stealth Article Breakdown
Breakdown
The first Assassin's Creed Shadows article has been released giving us insights on the game's stealth system and how it will apply to the world's environment, enemies and traversal, let's recap the article's highlights!
It is abundantly clear that Assassin's Creed Shadows is focusing on stealth making it the prime element to play with in the world Ubisoft will make us explore on February 14th 2025, to the point of borrowing certain elements inspired by other IP's in their roster of games.
👁️ Observe 👁️
This new feature will allow Naoe and Yasuke to display additional information about their targets and environment on-screen as well as loot & collectible locations and quest objectives. It will be possible to pair it with a Synchronization Point to further analyse the area.
🦅Eagle Vision🦅
We know how it works, however, only Naoe will be able to access it hence why the Observe mechanic was developed in order to not undermine Yasuke's involvement in infiltration and exploration since these two mechanics work independently revealing different information for us.
The Shinobi Art
In the likes of Splinter Cell and Ghost Recon, for the first time in the Assassin's Creed Franchise we will see the addition of a feature that will allow us to hide in the shadows as well as create hiding spots by taking out light sources in order to covertly move around.
⛩️Crouching⛩️
They have cranked up the stealth penalties by having the guards extremely sensitive to your movement in order to force you to be thoughtful of your actions pushing you to the limit making the most of the overhauled stealth system allowing you to go prone outdoors and indoors.
⚔️Their Arsenal⚔️
Smoke bombs are making their return -although properly this time- as consumables rather than passive or active perks. We will be able to use throwable Shinobi Bells to distract enemies, Kunais to one-shot enemies with precision and Shurikens to create environmental distractions.
⛩️Hiding Spots⛩️
Given her size, Naoe can squeeze through tiny wall cracks, and she can hide inside small storage spaces and boxes to avoid detection as well as perform assassinations. Now, if you want to take down an enemy from a bush you'll have to manually grab them and drag them in with you.
⚠️Detection System⚠️
When spotted and breaking the enemies line of sight, they will remain in a constant state of alert and "suspicion" that will make them hard to lure into traps and hiding spots, actually, attempting to do so will result in a logical and straightforward reaction from them: spot you.
⛩️Enemy Archetype Reactions⛩️
Samurais won't be able to be One-shotted and will evade the area of effect produced by a smoke bomb, they can also deny your assassination attempt, this will be distinguishable when you'll see a red prompt over their heads meaning they can't be killed via the Hidden Blade.
Ashigaru soldiers (weak enemies) are however, easily dispatched, the same goes for the Servants (Alarm Ringers).
(It is important to note that Smoke Bombs can be used to disperse Samurai groups ought to engage in combat with you, allowing for a swift escape for Naoe).
All in all, the Assassination system will be classified as follows:
🔴 Red for Assassination Denial. (Samurais & Elites).
🟡 Yellow for Assassinations that deal some damage.
⚪️White for Insta-kill Assassinations.
⛩️Stealth for Yasuke⛩️
While the whole article seemed to have centered around Naoe and her Shinobi mastery of assassination and traversal, Yasuke will also have some balanced attributes to level the playing field between the two, of course, keeping in mind that he will be mainly combat-oriented.
When he uses his bow for example, Yasuke can deliver stealthy blows without ever needing to draw his katana if precise. He can even sneak behind enemies and assassinate them silently with an aggressive yet swift kill with his devastating arsenal blending close combat with stealth.
This is it for now!
Ubisoft will be releasing more information soon.
Next up, they will drop yet another detailed article about Yasuke's role and gameplay.
Stay tuned Assassins!🦅
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About the Author
UbiCypher (Joe) is an Assassin's Creed Transmedia expert who works as the Lead Admin for the Isu_Network social media team!
He provides consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history.
He has also been working on an AC events timeline to help fans of the franchise looking to learn more about the lore.
UbiCypher (Joe)