
Assassin's Creed Odyssey: Greek Glory
Breakdown
When Assassin’s Creed Odyssey launched worldwide in October of 2018, many fans and gamers alike were eager to see how the developers at Ubisoft would take the franchise next after a major series reboot began with the previous game, Origins. 2017’s Assassin’s Creed Origins was a major success for Ubisoft and served as a solid and necessary rethinking of the overall franchise. The series was in dire need of something new after the financial disappointment of 2015’s Assassin’s Creed Syndicate which was a direct fan response after many gamers starting feeling that the series itself had run its course after a near decade of its existence, and was badly needing fresh and new life into it. Ubisoft followed the path of a full reboot and after the positive reception from both critics and fans of Assassin’s Creed Origins, Ubisoft had serious momentum heading into 2018.

Before the announcement of Assassin’s Creed Odyssey, fans were not even expecting a new game in the series that year as Ubisoft pointed out the need to pause their old strategy of annual installments, as they released a new Assassin’s Creed game every year since 2008 at the time. The series took a full year off before Origins released, and many fans expected much of the same, a quiet 2018 with a potential release the year after. Ubisoft surprised fans at E3 2018 by announcing Odyssey. Fans were very excited to finally be able to explore the heavily requested historical location of Ancient Greece. Odyssey was set to build upon everything that was great and loved with Origins. The fan feedback was positive of the reboot with new RPG style gameplay elements and more advanced character customization than previous games experienced. Ubisoft set themselves up in a good position to deliver with Odyssey and clearly understood they simply had to expand on what everyone enjoyed with its predecessor rather than changing up the format too much again. Ubisoft was in prime position to capitalize on their own success, and they did just that.
Assassin’s Creed Odyssey was also a significant first in the series. The ability to choose a character to play as. Ubisoft tried this idea in 2015 with Assassin’s Creed Syndicate by allowing players to switch between a male and female character, but this was the first time you could play as your chosen protagonist for the entire game. Odyssey also allowed gamers to play as a female protagonist for the very first time. The character, named Kassandra, was the fan favorite amongst the pair, while the second playable character was a male named Alexios. The story of the game made it so you choose your own character, but the character you do not select still plays a significant part in the game itself, that way no character is being forgotten. Players also loved the option to choose your own dialogue responses in game. It took the RPG side of the game to a whole new level, as the game before, Origins, did not have an option to select a variety of dialogue choices and featured a single male protagonist, whereas Odyssey switched things up and gave players their own freedom to choose a character of their liking. So, Seeing these big changes for the first time really excited fans all around the world.

Assassin’s Creed Odyssey also took different parts of their game and made them bigger and better than before. The game's map was larger than that of any prior game in the Assassin’s Creed series, by quite a lot as well. The map was measured to its full length at 250 square kilometers. A good example of how big this map really was is that if, in game, you made your way through the map from end to end, it would take you two full hours to make it across. The map was unique and was full of famous Greek islands and the many spots of ocean which is known as the Mediterranean Sea in Greece. In the game, the player could earn and acquire a ship to sail across the many plots of the ocean spread out across the map, making traversing the playable area a lot faster and smoother. The fan feedback of this large map was mostly positive, as some loved having such a massive area of land and sea to explore, while others argued the time spent travelling across the map to your different quest objectives got exhausting and they’d rather be able to quickly maneuver the map. But overall, the idea and reality of such a large playable area was appreciated by the fans.
Assassin’s Creed Odyssey had many great parts to not only its story, but gameplay as well, but one area of the games fans enjoyed a lot was the DLC, short for downloadable content, that was released and added onto the games story ending. The DLC story arcs were split into chapters where one chapter would be released at a time and fans would have to wait to continue their adventure until the time the next chapter released. The story DLCs were very admired by fans who spent the extra money on the game's season pass in order to get access to these missions. The DLC features two main storylines that were each split up into three chapters. The DLCs were called ‘Legacy of the First Blade’ which told the story of how the famous and iconic signature weapon used by the Assassins in the series that was known as the hidden blade, came to be in the world. The second DLC was called ‘The Fate of Atlantis’ which focused around the fabled underwater kingdom of Atlantis. Both of these expansions were well received and offered the players additional hours of new gameplay after the completion of the main story.

The season pass of the game also offered an incentive for fans to spend the extra money on it as it offered a remaster of the 2012 game Assassin’s Creed III along with the standalone expansion, Liberation. The remaster and expansion were later offered as a separate purchase outside the season pass, but it goes to show how much content Ubisoft packed into these DLCs. Two major story expansions along with a remaster of a fan-favorite game in the series. It was a serious payoff for fans who spent the extra money to get access to these great additions to the game. Ubisoft put all their effort into not only the game, but the future of it and player experience post-launch.
It is safe to say that Assassin’s Creed Odyssey was a very strong follow-up to a massively successful series reboot. Ubisoft took the correct path by building off the momentum they created a year before, but to still add new things and different changes that were fresh to gamers and made it a worthy journey into Ancient Greece. Ubisoft played their cards right in trying to continue to satisfy longtime fans, but to also introduce new players who could’ve been unfamiliar with the series, and Odyssey was their first experience in the franchise. It catered to all fans both new and returning. Odyssey will certainly be remembered for a long time, as it set the bar high for similar games and the Assassin’s Creed series as a whole. It managed to please fans who were looking to enjoy more of what its predecessor offered, but also include unique elements that made it feel like a true and full mainline Assassin’s Creed game that it certainly was.

About the Author
Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows.
In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations.
Hayden Bird