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  • This Week in Assassin’s Creed Virtual Photography: 4th to 10th December | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 4th to 10th December Community Share 18 Dec 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every week we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This week’s guest judge is Magnus Bruun, the fantastic actor behind Eivor, the fierce Viking protagonist of Assassin’s Creed Valhalla. Magnus is also known for his devilish role as Cnut in The Last Kingdom TV series. It is an honour to have him on board for the special theme week. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Eivor Shadow Walker Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglasses The Ones Who Came Before Photo of the Week Judge: @ Magnus_Bruun ''Great depth in this picture. It’s a snapshot in action. I really like the intense look on her face, and I could see this one on my wall. Congrats!'' Aaron (@ FalconSwift87 ) “I am Odin’s messenger to command.” Warriors of Odin, shadow walkers are spirits living in the forests of England and come out at night to wreak havoc on the living. Their use of shadows and stealth mirrors perfectly with the Assassin’s persona. Eivor is willing to be whatever she needs to, for the sake of the Raven Clan. Here we have a foreboding shot of Eivor atop the Draugr horse. The autumnal setting and the foggy background are adding to the menacing feel. I like the framing with the tree on the left, the colours of the shot are beautiful and complement Eivor. Her face is so determined, I would not want to be the target. Berserker Game: Assassin’s Creed Valhalla VP Artist: @ KeenEyeVP “I have travelled far since we landed and seen much on the roads and fields of this new England.” Something I really hope future Assassin’s Creed games implement are the customisation options for your character. Assassin’s Creed Valhalla had some really awesome hairstyles, beards and tattoos. Troy’s portrait of Eivor brilliantly showcases this. What a striking shot of the wolf-kissed one, the details are insane. The beard is extraordinary, and the Odin blessing tattoo looks sensational with that hairstyle. I really like the blue background with the limited saturation of Eivor. I am loving the head turn as it give the sense he is in mid battle, raging with the fury of the Norseman. Eivor Varinsdottir Game: Assassin’s Creed Valhalla VP Artist: @ StefanieMcMaken “My Destiny is mine to weave.” Eivor Varinsdottir is one of my favourite characters in the Assassin’s Creed universe. She is a humble and loyal Viking from Norway who travels to England in search of a new life. Her entanglement with Odin is so interesting and gives great depth to the character. I feel this portrait from Steffi is a perfect homage to the wolf-kissed one. The black background is exquisite and works beautifully with the light across her face. The hood and cloak are giving off huge Odin vibes. I love how the darkness (Odin) is descending on her but that light sources provides defiance. Eivor will not bow to him, and she knows that Destiny is all. Fated Game: Assassin’s Creed Valhalla VP Artist: @ PodToGo “I will have my revenge.” Eivor’s calmer and more pragmatic approach to the Saxon is tested once his brother Sigurd has been captured by Fulke. We then see a more angered and vengeful Eivor which I like. For me this shot perfectly fit the theme week, with Eivor looking like both Cnut and Uhtred. Both Valhalla and The Last Kingdom share so much in common. This portrait is a delight for the eyes, with the lighting so impressive. I love how it reflects off the armour and marries excellently with the shadows. The use of black and white really helps to enhance the lighting. The beard looks so real and the eyes focused, the shot is doing wonders to showcase Eivor’s details. All Father Game: Assassin’s Creed Valhalla VP Artist: @ Cll3ar “The realm is changed. But this is not Surtr’s doing. It is something more.” Assassin’s Creed Valhalla boasts a considerable section dedicated to Havi. When entering these mythical worlds, photography options become a lot more varied. On reflection I cannot wait to revisit them soon. This stunning landscape shot of Havi gives me real box art vibes, in fact it isn’t too dissimilar to what Ubisoft used. I adore Havi stance as it shows him in pain, something he must endure a lot of during the Ragnarok DLC. The cold tones in the background fit beautifully with the Norse theme, reminding me of the Norway arc. I love the red leaves, they look so graceful fluttering up behind him. The remains of an enemy put to the sword by the High One. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! Finally, we would like to say a huge thank you to Magnus for joining us for this article! Interested in Assassin's Creed Virtual Photography? Join our Assassin's Creed VP Community on Twitter for a chance to be featured in a future article! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Community Spotlight: Some the Best Collectables from Assassin's Creed | TheOnesWhoCameBefore

    Community Spotlight: Some the Best Collectables from Assassin's Creed Merchandise Share 22 Feb 2023 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database (Banner by Thea Marie Rivedal Moonchildgecko . Article contains Amazon affiliate links which support TOWCB) Collecting has been my favorite hobby since I was a child. Whether it be trading cards, video games, art work, or achievements, the satisfaction of growing a collection from a few items to a well designed shelf or even better, a dedicated room in a home is something that any fan of a series enjoys working towards. I myself have collected for years and in late 2020, I began shifting my collection from video games in general to specifically Assassin’s Creed items due to my enjoyment of the series and the vast amount of collectables available I could start to accumulate. Within the year I had two full shelves of various media, statues, and whatever I could get my hands on across second hand sites and stores within my area. Due to starting my collection after the release of Valhalla, my options were limited to the newest games, unless I put down collector’s prices for older pieces. Yet, I was successful in building my collection to over 500 pieces since then and I continue to add new items every month. What I love the most about collecting is comparing what I have with others in the community. So with the assistance of my fellow Assassins on social media and some direct messages with a few key members of Ubisoft, I have gathered photos of their favorite and/or rarest items to share with everyone while I provide a little information on each one and tips on building your own collection. To keep it organized, I will post images based on the game that they came from, but not all games will be represented in this article. Each community member will be tagged in the caption of their item, and if you click on the image, you will be sent to that collector's social media so you can follow some amazing people that share love for the Assassin's Creed series. Assassin's Creed (2007) Assassin's Creed CE Altaïr Statue (@StephenMarsh66) Released within the Collector’s Edition of the first game, this resin statue stands at 12 inches and was exclusive to Europe. I have seen from collectors that this statue had an issue, where the resin that it is made from would become sticky overtime. Some would resolve this by never removing it from the packaging, where as Stephen cleaned his with Isopropyl alcohol and which resolved the problem. A good tip for people that have an issue with a piece in their collection is to reach out to others via a collector's group or a hashtag (#) for assistance so that we can all enjoy our pieces, free of defects. Altaïr, The Legendary Assassin (@Wolfie_Whispers) One of the more sought out statues, this design of Altaïr sitting on a bell is a detailed and unique piece from PureArts and the UBiWorkshop teams. It is also one that has been the unfortunate victim of unofficial replicas. So, when purchasing statues of any kind, be aware of the seller and the price as most official statues that are no longer in print will be sold for over $100. 1 oz Silver Colorized Altaïr Coin (@PhilippeTherr20) This officially licensed coin was a limited print of 500 pieces and is .999 fine silver. The company Apmex offers various Assassin's Creed coins as well as other collectable precious metal pieces. Coins have been an easy way to provide something to collectors that not only may hold monetary value over time, but can provide a small, but detailed design that is fun to have someone hold when showing off your collection. "The Holy City" (AssassinsCreedSeries on YouTube) Limited to 100 pieces, "The Holy City'' by Japanese artist HR-FM is an amazing piece to display on any wall. While you fill your shelves with statues and books, you should look for artworks, whether it be official or fan art, to give your space personality and show off your favorite scenes and characters. While Ubisoft has unfortunately shut down their online store which sold artwork, there are plenty of other licensed sellers that still offer options. Assassin's Creed The Ezio Collection NECA Figures (@Tales_of_Alamut) NECA was the manufacturer of various lines of Assassin's Creed figures from the first game through the release of Assassin's Creed Revelations (McFarlane Toys took over afterwards). Each figure was measured at around 7" and was articulated to be posed with included weapons or additional accessories such as Da Vinci's Flying Machine. These used to be one of the easiest collectables to find when their respective games were on the shelf as many big-box stores would carry them in the gaming or toy aisles of the store. You could even walk into your local corner drugstore and find an exclusive color or character at times. "Ezio's Fury" (@RipRoobox30) Limited to 2000 pieces, "Ezio's Fury" is one of the more expensive statues in the series (even more so now that it is out of print). This 1/6 scale model by Tsume-Art was made for Assassin's Creed Brotherhood and depicts Ezio on the attack. While I haven't heard of many issues with this particular statue, others that have a statue which is sculpted in a jumping or leaning action where they are only connected to the base by a foot, have been known to break due to weight over time. So when displaying pieces like this, keeping them out of direct sunlight or supported by additional stands may be needed. Altaïr's Codex (@JayKirkendall) From the Assassin's Creed Brotherhood Limited Codex Edition is a replica of Altaïr's codex from the games. Items like this are by far my favorite pieces in a Collector's Edition or separately as they provide a physical version of a digital time or in cases like Washington's Journal from the Assassin's Creed III Collector's Edition, a book from the perspective of another character in the game. Altaïr's Codex is one item that I hope to acquire one day as I would love to flip through the pages of the Master Assassin. Ezio Limited Developers Edition Bust (@DimPkl) Busts are another great way to display a favorite character if you have limited space to work with. There are various companies that have produced character busts for the series, but the hardest to get are the ones that were given to the developers of their respective games. Some of the busts are released with a full color pallete, while others like this one provided by DimPkl, are bronze. Getting your pieces autographed also adds an extra value to the itemsl, as many are signed in person or purchased with some form of authenticity. Altaïr Bust Mentor's Guild Edition (@ACLetsTalk) Another source of some of the rarest busts are direct from Ubisoft themselves in the form of gifts given to members of the previously titled Mentor's Guild (now titled The Mentor's Order). This group of die hard fans were picked by Ubisoft themselves due to their dedication and love of the series. From time to time, the members would be gifted with early previews, access to those involved with the games, and extremely limited collectables such as this bust of an experienced and older Master Assassin Altaïr Ibn-LaʼAhad . Only 200 pieces were created. Ezio's Hidden Blade (@djpweb) Another series of collectables are the replicas of the main Assassin weapon, the Hidden Blade. Most of the games have had a version of the blade released and a few have had different levels of quality. The one in the image above was supposed to be one of an unknown number (due to it being a while ago) of replicas for a giveaway for the launch of Assassin's Creed 2. The VP of Ubisoft, Jean-Philippe Durand shared this one with me for the article and stated that they were displayed on mannequin arms in closed plexiglass cylinders but during shipping from the factory, the mounts were broken so the blades were given to developers instead. Assassin's Creed Movie Ojeda's Armor (MRSales4640 on eBay) While not impossible, it takes a lot for a franchise to get a live action or even animated feature film in theaters. It is even more unlikely that collectors can have a chance to own a piece of the film via props, wardrobe, or set pieces. Fortunately, there are options for the Michael Fasbender lead film via eBay and other high end collectors as you will see in the following photos. Various movie props (@AymarMtl) Transmedia and Business Development Director, Aymar Aza ïzia shared this set of props that he has fromt he film. A hidden blade, two throwing knives, a smoke bomb and I believe a vial of some sort. Moussa's Smoke Bomb (@ViRaLuNdEaD) One of the weapons that Assassin Moussa (played by the late Michael K. Williams) possesses as he prepped for the riot at the Abstergo Madrid facility was a pair of smoke bombs. The intricate design and Assassin's insignia can be seen in the casing of the bomb itself. Arno's Guillotine Gun (@ClaudioACSy) Another weapon replica from the film is Arno's Guillotine Gun which was used by Callum Lynch's father, Joseph, during the raid after he smashed its case in Alan Rikkin's office. Such an awesome piece that is treasured by its current owner. Assassin's Creed China UbiHeroes Shao Jun Mentor's Guild Exclusive (@DaveWoodwardAC) One of the more recent figure series that Ubisoft released was its Heroes Line covering characters from across their games library. This exclusive color of the Shao Jun figure was given to Mentor's Guild members. The original was the black and red color that the Chinese Assassin is known for in her line of games and promotion artworks. Assassin's Creed III Haytham Kenway Sketch by Lisa Zaman (@Mrs_H_E_Kenway) Sketched by our own Art Team member, Lisa Zaman , this sketch of the Templar Grandmaster, Haytham Kenway is not only a great sketch, but a way for fans to support creators via their artworks. Within the community, many artists will produce all forms of artwork. Below you can see another piece which was a knit doll of Haytham from the same collector. Knit Haytham Kenway Doll (@Mrs_H_E_Kenway) Connor's Hidden Blade (@juanmawl) Another example of a Hidden Blade replica, this version for the protagonist of Assassin's Creed III was exclusive to Japan. I have only ever seen this twice since I started collecting, but looking for international exclusive items is always enjoyable. Seeing what makes it to production in various countries is always interesting. If you do decide to take up collecting, work on making connections across the globe for insight to other regions. "Washington Crossing the Delaware" by Stephane Turgeon (@TriFreako) Concept art is another outlet for growing your collection. There are plenty of pieces that are available as prints or are used for promotional purposes. Maxime Durand, Director of the Discovery Tour for Assassin's Creed shared this concept art signed by the artist, Stephane Turgeon. Throughout the history of the games, well-known art pieces like this one have been edited to show the Assassin's characters amongst the historical figures. It is a great example of the historical playground that is the AC series. Assassin's Creed Liberation "The Assassin of New Orleans" (@MagicTCGMama) While the current games of the series are beginning to introduce more and more female Assassin protagonists, it was rare that one would be portrayed in a statue or even used for merchandise. Aveline is one Assassin who has been given the statue treatment a few times and while there hasn't been any expansion on her story, she is still a fan favorite. This statue of her fighting a gator is one of the most action heavy designs and one to look out for. *Collector's social media has been deactivated. Assassin's Creed IV: Black Flag Assassin's Creed IV: Black Flag Vinyl Soundtrack (@Wolfie_Whispers) One of the best components to the Assassin's Creed games is the soundtrack. Black Flag has one of the best in my opinion as I love the sea shanties. Soundtracks have been released for the games digitally and at times physically. Lately, vinyl has grown in popularity and the one for Black Flag is a fantastic one due to having two vinyls included to cover both the composed songs and shanties. Some of the more recently produced vinyls are that of Assassin's Creed Valhalla and the 15th Anniversary event. Assassin's Creed IV: Black Flag Blood Cube (@FitzChevaleriie) Isu artifacts have also been replicated in merchandise, such as the Blood Cube from Black Flag. Originally released by UbiWorkshop, this collectible has skyrocketed in price since its original release. If there was a grail for fans of the series, this would be a contender. Additionally, the Apple of Eden and a few other items have been replicated. Assassin's Creed Unity "Arno: The Fearless Assassin" & "Elise: The Fiery Templar" Diorama Statues (@JamesTiddlyQuid) Pure Arts, who produce statues for the Assassin's Creed series, have released three sets of dioramas that depict couples from various titles. Arno and Elise are a fan favorite due to their story in Assassin's Creed Unity. The other dioramas contained Bayek & Aya from AC Origins, and Aguilar & Maria from the Assassin's Creed Film. "His & Hers" Towels by @larmoiredelise (@JamesTiddlyQuid) You can see from these custom-made towels that this couple have found themselves in the hearts of the fans. @larmoiredelise on Twitter even cosplays as Elise and makes great clothing pieces for her costumes. While these towels are not used for a cosplay, the community loves recreating outfits and comparing them in competitions and photo challenges. Élise de la Serre portrait (@larmoiredelise) At times, fans have even taken images and documents from the games and brought them to life in the real world. This portrait of Templar Élise de la Serre is a great example of this. 3D Printer Arno Dorian Figure OoK (@Kells_Creed) Ubisoft runs contests for Assassin's Creed frequently and have produced some custom items or limited releases as rewards. This figure was the prize for a contest in South Africa where players would design their own Arno Dorian figure (as Unity allows customization of his clothing) and the figure voted best would be printed for a one-of-a-kind collectible. This figure (provided to Kells_Creed by Ubisoft Netherlands) was most likely the prototype for this contest. By far, this is the rarest collectible that would have been publicly available via a contest. Assassin's Creed Unity Journal (@Col_96) Journals are a great way to show your support for the series and have something practical. While I haven't used either of the journals I have for the games, they are not expensive to purchase and are still available regardless of when the game came out. However, there are limited versions such as this journal that are (as expected) higher quality material. Assassin's Creed Unity: Prima Official Initiate Edition Guide (@larmoiredelise) Not only does Assassin's Creed release Collector's Editions of their games, but they have also done so for the Unity Strategy Guide. This Initiate Edition came with the hardback guide, map poster, and the Initiate chalice which was replicated for the game. It is another great example of the love the series has for itself and something I would love to see return for future releases. Assassin's Creed India Assassin's Creed Brahman (@Kupokuponut) Transmedia is a major portion of the current Assassin's Creed lore, consisting of novels, art books, and comics. Of the currently released printed media, Assassin's Creed Brahman has held an elevated price point due to it being published under UbiWorkshop and considered by many resellers to be a rare item. If you take your time shopping for an item, you can get this for a good price, and not spend $60 like I did on Amazon. Assassin's Creed Syndicate Assassin's Creed Syndicate Rooks Flag (@TheNerdyArcher) Pre-order items have been both amazing incentives (such as this flag) and confusing offerings, such as the Black Flag plastic football from American electronics store Best Buy. These promotional items are some of the most diverse as not only do various stores have different items at times, but different countries have offered items that some of us in the States and Europe never knew existed (such as the wooden Origin slipcovers). Autographed Syndicate Soundtrack (@Lorie_O) Another example of an autographed item, signed by Composer Austin Wintory and Voice Actor of Evie Frye Victoria Atkin. CDs are mainly obtained via Collector's Editions of the games but full albums can be purchased as well. The love for the music of Assassin's Creed is wide-spread in the community. Assassin's Creed Origins "Assassin's Creed: Animus Bayek" (@BasimIbnIshaq_) Statues come in various size scales, and of them all the 1:4 scale is the dream. PureArts (a name I have mentioned multiple times now) offers a line of statues in their "Animus" series covering nearly every protagonist from the games. As of this publication, they offer Kassandra, Bayek, Eivor (with both gender heads), Altair, Ezio, Connor, and Edward. The detail of these statues is reflective of the $800+ a piece depending on where you acquire them. Collectors that are able to purchase these never stop at just one. These can be a fantastic centerpiece for a shelf or room, but not for those that are limited on space. Reference Books Assassin's Creed Encyclopedia 3.0 (@kenway_joe) Spanning 15 years of content, Assassin's Creed has a lot of characters and lore that can be difficult to manage. So collectors that are wanting to stay refreshed or catch up on the previous stories will find reference books to be a valuable aid in this task. The line of Encyclopedias and Essential Guides are perfect for this, but do not always cover everything due to when they were published. The last version of the Encyclopedia was the 3.0 Edition that covered content up until Assassin's Creed IV: Black Flag and AC Brahman. It was released on UbiWorkshop and includes the content from the previous versions. 2500 Years of History (@FitzChevaleriie) Do you want to learn more about the real history that influenced the Assassin's Creed games? "2500 Ans d'Histoire" is a great way to do so. While not published in English, there have been multiple releases of reference books covering the real world history, and of course there are plenty of other books that you can gather about your favorite era. I myself have been working on a historical library that contains (mainly) books referenced in the games and transmedia, so that I can have a better understanding of the games... I just have to sit down and read them. Assassin's Creed 15th Anniversary Assassin's Creed 15th Anniversary Playing Cards (@FrameHoldPhotos) #AC15 was celebrated this past year and there were lots of new themed items sold and used for promotions. Through various stream giveaways on Twitch, contests on Twitter and other socials, and prizes at events, a limited number of decks of AC15 playing cards were released showcasing every main character from the series with a beautiful art style. AC15 Amunet Statue (@BriThibodeaux) Amunet (previously Aya) is the reason we have the Assassin's Brotherhood and was a key icon for the celebration that was #AC15 . This full colour replica is based on her statue in the crypts of Monteriggioni in a 1:8 scale and is good value for the amount of detail it has. Antheum Spirits' Assassin's Creed Collection (@thelordreylus <-That's me!) The final items I have to share come from my own collection. This series of alcoholic beverages released by Antheum Spirits. These were released over the winter season of 2022/2023 and come in three options; bourbon whisky for AC15, vodka for Valhalla, and spiced rum for Black Flag. Many fans were confused to why Valhalla was marketed with vodka and not AC Russia, but the time and care put into these designs and, I assume the taste (I'm not much of a drinker), are a unique offering that is limited to the United States due to where they are made and laws around shipping alcohol internationally. This was an extremely enjoyable article to work on and one that I could see The Ones That Came Before doing again in the future if the participation is high. I hope that you found some new things to look out for, something to go out and purchase, or just enjoyed seeing what others have. Go out and network with your fellow collectors and share your thoughts here or on our socials. comments debug Comments Write a comment Write a comment Fikirlerinizi Paylaşın İlk yorumu siz yazın. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • The Impact of Assassin's Creed Origins | TheOnesWhoCameBefore

    The Impact of Assassin's Creed Origins Analysis Share 16 Oct 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When ‘Assassin’s Creed Origins’ released back in October 2017, it made an immediate impact both for fans of the series, and those who were unfamiliar with the series. ‘Origins’ introduced many new aspects to its arsenal that had fans uncertain of the ‘Assassin’s Creed’ games suddenly interested in the game for once. Fans loved the new and improved look that the ‘Assassin’s Creed’ series had badly needed. By doing this, Ubisoft saved the briefly tarnished reputation that previous titles in the series had gotten, due to familiarity and the development issues mostly. Ubisoft had to return in a big way, and make an impact on the gaming world for fans who had lost their interest in the series after the controversy surrounding the previous two ‘Assassin’s Creed’ games that were released before ‘Origins’ : Unity and Syndicate. Ubisoft had much to prove, and the initial stamp they put out to the gaming world was necessary to the future success of the series. Ubisoft decided to explore Ancient Egypt, and created a faithful adaptation to what life in that era would have been like. Ubisoft aced the important task of returning with a bang and it propelled ‘Assassin’s Creed Origins’ to one of the top selling games in the entire series, and still to this day a popular fan favorite. Ubisoft was authentic to the era that was Ancient Egypt. They did their research on the time period and created their game as if it were an exact copy of what we would expect from life during that time. The protagonist of the game, Bayek of Siwa, is still considered by many to be the franchise's best main character, as he had charisma and was overall very likable. Which helped the game succeed by strong performances from the entire cast and also from Bayek’s voice actor, Abubakar Salim, who played his character with emotion and professionalism. His performance propelled the game into the success it has become today. So, Ubisoft did a great job not only making a great impression for the skeptical fans, but taking their time to perfect their game, as ‘Assassin’s Creed Origins’ was the first game in the series to take a full calendar year off since 2009. Ubisoft re-evaluated the series after the disappointments of 2014’s ‘ Assassin's Creed Unity’ and 2015’s ‘Assassin's Creed Syndicate’ . They knew in order to gain the trust of the fans and the media again, that they would have to be original, and not repeat the exact same formula with the same familiarity the franchise had known so well. ‘ Origins’ was completely different from the past instalments, and also started a new trend in the series which is commonly referred to as the “RPG” games. This title, meaning “role playing game”, is in reference to the drastic shift in gameplay mechanics that the previous games had not seen before. In terms of media reception and sales, ‘Origins’ was a smash hit, but this new formula did generate a form of resistance in the ‘Assassin’s Creed’ fanbase. Some fans were not willing to accept the change in the series, and rather preferred the original format the games had used every year up until its creation. However, while there were select fans who did not like this change, the majority of the community did, and it also attracted fans from other game genres to become new fans of the series, creating fans coming together with existing fans merged together continued the grow the size of the ‘Assassin’s Creed’ community throughout the world. What ‘Origins’ does best, is not necessarily just its shift in formula, but more to the fact that it is overall a very good game. Not just under the ‘Assassin’s Creed’ label, but also in the aspect that the majority of what ‘Origins’ was, happened to be exactly what the gaming industry needed. ‘Origins’ did an excellent job being a great game, rather than just being known as a great ‘Assassin’s Creed’ game. It shows that there is a difference and separation in the industry, that a game can be good in its respective series, but not great outside of its umbrella, but ‘Origins’ defied that stereotype and became considered a great game in every aspect it could have. ‘Origins’ still remains an outlier in the ‘Assassin’s Creed’ series, and marks the end of one era, and the beginning of another. For the most part, Ubisoft has stuck with the same formula that ‘Origins’ created. It has proven to be a success in both the sales category, and critical and fan reception. What ‘Origins’ did was bold and taking a major risk. There was no doubt this drastic change in the identity of the ‘Assassin’s Creed’ series we are so familiar with today, would make certain fans unhappy. Change is almost always going to be met with positive feedback, but also will be met with resistance. It is hard to accept change, no matter what area of life or entertainment that could be considered, as there will inevitably always be some fans who love the idea, but also fans who prefer the previous format. This is unavoidable, and Ubisoft clearly knew this when creating ‘Origins’ . Ubisoft had to take a risk in their decision making for ‘Origins’ . Following such a drastic change in your formula could go very good, or very bad. It could go either way depending on the quality of the product created. Ubisoft clearly had faith in ‘Origins’ , and we are glad they chose to take this risk, and believe in their game. Starting fresh from a long-running, and frankly very popular franchise is difficult. Ubisoft had a serious challenge to face when deciding which direction to take when creating ‘Origins’ , and it was clear in all aspects that they hit the jackpot. The ‘Assassin’s Creed’ series we know and love today may very well be non-existent today without the impact and importance of ‘Origins’ . So many things could've gone wrong and against Ubisoft, but they trusted in their creative vision, and in the end created a pure masterpiece that still has a major impact on both the ‘Assassin’s Creed’ series, and the gaming world itself. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. Hayden Bird

  • Assassin's Creed I: Gilded Altaïr Fanart by Thea Marie Rivedal | TheOnesWhoCameBefore

    Assassin's Creed I: Gilded Altaïr Fanart by Thea Marie Rivedal Art Share 13 Sept 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Check out this brand new piece of fanart by our very own digital artist Thea Marie Rivedal from our AC Partnership Program! I love how these art pieces capture the essence of the Assassin's Creed 15 year anniversary celebrations, as Ubisoft have been reimaging Assassin's Creed character outfits by adding gold undertones to them throughout the campaign. One thing that stands out for me is the glitch effect operating in the background, which feels very much like Animus desyncronisation. The Ubisoft Forward Assassins' Creed Showcase event even kicked off with a beautiful video showing all of the Assassins immortalised as gold statues, a poignant trip down memory lane. Although the AC Showcase event brings Assassin's Creed I week to a close, we here at TOWCB will continue to release legacy content celebrating older games. Keep an eye on our website for a daily dose of nostalgia. Until then, check our what our other team members have been up to in the Community Hub! comments debug Comments Write a comment Write a comment 分享您的想法 率先撰寫留言。 About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin's Creed Virtual Photography: 16th April - 22nd 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 16th April - 22nd 2022 Community Share 3 May 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Ancient Egypt Game: Assassin’s Creed Origins This week’s first capture comes from @zNotHermes over on Twitter. After watching Moon Knight this week I had to pick this one. A great capture of Bayek doing a bit of Tomb Raiding. I love the colours and the lighting in this shot. The warm glow of the torch guiding Bayek through the darkness, whilst being watched by the gods is very cool. I really miss exploring these wonderfully detailed tombs. 2) Easter Celebrations Game: Assassin’s Creed Valhalla Photo number two comes from @NoviKaiba23 over on Twitter. A topical shot this week after the release of the Ostara event in Valhalla. The best part of each festival is how the environment changes to fit the theme. This capture sums up Easter for me. The details on the flowers and the pole really bring this shot to life. Eivor also looks very cool with the hood and cloak up amongst the guests. 3) Into The Fire Game: Assassin’s Creed Odyssey This week’s third shot comes from @anxelreyes over on Twitter. A leap of faith into what looks like a Volcano is my third pick for the week. This is such an eye catching picture with the molten lava bubbling below a diving Kassandra. For me, this capture brings the old and the new together in one shot. I would love to know what happens next. 4) Poppy Field Game: Assassin’s Creed Valhalla VP number four comes from @FlyingTrilobite over at ACFirstCiv Community. This shot immediately caught my attention when it was posted in our Twitter VP Community. The Poppies are so vibrant and I love the positioning of the capture. I like how Eivor is stood to the side admiring the beauty of the flowers. Valhalla can be quite a gloomy game but if you find the right spot you can create some amazing pictures like this. 5) Deep in Thought Game: Assassin’s Creed Valhalla The final capture of the week comes from @thewolfkissedVP over on Twitter. This is a stunning portrait of Eivor from the recent Ragnarok expansion. Everything just works here, I like the hairstyle and beard combo. The tattoos and the missing eye really give off that Norse feel. The armour is remarkable, very fitting of the mythical setting. The sepia toning of this shot is the winner for me, as it just gives off such a historic feel. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Partagez vos idées Soyez le premier à rédiger un commentaire. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin’s Creed Shadows Photo Mode Review | TheOnesWhoCameBefore

    Assassin’s Creed Shadows Photo Mode Review Community Share 18 Mar 2025 Written By: Edited By: Aaron Young Turið Torkilsdóttir Back To Database Ubisoft are back with another entry into the wonderful world of Assassin’s Creed. This time we are off to the highly sought after Japanese setting. This series just seems to be going from strength to strength and is now one of the most established franchises in the gaming industry. With Ubisoft doubling down on their core IP’s it is safe to say that this is only the start of a new wave of games from the historical playground that is Assassin’s Creed. Assassin’s Creed Shadows doesn’t deviate too far from the previous RPG titles, but then again why would it. They have all seen huge success and Shadows even takes some cool learnings from the extremely popular Mirage. Once again Shadows features a photo mode but for the first time Ubisoft have moved away from the classic UI. This latest entry sees us enter Japan with a focus on dual protagonists. Something that Ubisoft Quebec have dabbled with before in Syndicate. We are thrown into 16th century Japan towards the end of the Sengoku period. For the first time in the RPG titles, we will have the Assassin Brotherhood fighting against the Templar Order. The player can flip between Fujibayashi Naoe a female shinobi, or Yasuke, an African samurai who is inspired by an historical figure of the time. The story starts off very promising and aligns itself in a similar way to Origins. Shadows does well to introduce characters and give them meaning. There is a clever use of flashback to further our connection to Naoe, this serves the story in deeper ways than we have previously seen. The early stages of the game can feel a bit slow and the lighting flat, but once you exit the prologue the game becomes far more impressive. There is a considerable leap in night-time lighting which does allow for some very unique captures. Gameplay wise Shadows really pushes forward with the mechanics of the previous entries. There is an increased sense of satisfaction when entering an encounter and the finishers are brutal. Everything just seems so smooth and effortless. At its core though Shadows is a Ubisoft game and does what it knows best. There is a world building that is so rich and full of life that you really feel like you are in the Animus playing out a genetic memory. The Photo Mode: If you have played any of the RPG games, you will be familiar with the Assassin’s Creed photo mode. Ubisoft have pretty much run the same system for four games now with just minor evolutions. It was a solid photo mode and despite not having the bells and whistles of a Sony version it was widely appreciated, especially for newcomers, to the virtual photography world. This time around we have a few upgrades with the new UI being the most noticeable. Accessing the photo mode has not changed, with a click of L3 & R3 you will be free to snap away. We are still not able to capture during cutscenes, but this isn’t common practise, so I am not surprised. Despite the new UI everything works as you would expect, and we only have four tabs to work with, making this a soft reboot of the photo mode. The composition mode has minimal on-screen distractions with all your options being confined to a box in the lower right-hand side of the screen. A simple press of (triangle/Y) will remove the editing functions and allow you to view your capture unimpeded. The camera action closer resembles what you would use in real life. The movement however is a little rough and lacks the smoothness of the old version. There is a generous range, but it remains restrictive especially now we don’t have a bird companion to use. The bumpers on your controller are able to rotate 90 degrees for those nice portrait shots, a simple function that is essential to a virtual photographer. The zooming function that I so loved in the previous games has been replaced with focal length and the narrowing of the field of view still acts in the same manner but feels a little rougher and lacks the speed we are used to. Now that it is controlled by a slider you can at least see the value so once you find a nice setup it is easier to repeat. There are a few grids to play with but in the most part you will probably find yourself only using the rule of thirds option. The camera will still pass through characters if you get too close and collision course with objects in the world can sometimes impede a nice composition. However, Assassin’s Creed has always been generous with movements of the camera and this remains in Shadows. You can even take it underwater for those quirky captures. You will be pleased to know that in my time with the game I have not observed that the DoF has any bugs like previous versions. There is no flicker when DoF and high contrast combine and the DoF issue where it would sometime just not operate has been fixed. The DoF function has been slightly complicated by adding focus distance and aperture sliders. The auto focus cursor of the old titles has gone, and you don’t have just one slider to operate. There is an auto focus toggle that mostly comes in handy for close-up captures. Once again, its baby steps in terms of evolution, and it’s mostly a case of learning to use it. The third tab on the new UI is where you will find arguably the most interesting improvements. Filters have now been removed from the upper section of the photo mode and instead we have two options: FX Filters and Filters. The former being the most intriguing with filters that complement the setting of the game. Most notable are the Red Dragon and the Ink as they can turn a normal capture into something quite different. Sadly, we cannot make any manual adjustments to the FX Filters, but it is possible with the standard filters. This is good because I found these to be limited. Along with the filters we have our other colour-orientated sliders. You can increase/decrease the values to adjust temperature and tint to balance the colour tones of your capture. In addition, saturation can be used to increase your vivid output or introduce some nice black and white to proceedings. The pace in which these sliders move can be quite frustrating and you will find that the higher values can negatively affect the skin tones of character making them appear sunburnt. That being said, this is not too dissimilar to what we have experienced before and functions adequately for the user’s needs. I was very surprised to find the fog option has been removed. This for me feels like a huge loss given it was a much-celebrated function that is rare to see in a photo mode. Bloom has also been removed so you are left to rely on the games weather and lighting to create atmospheric photos. Both of these options were so interesting to play around with, however I have found Shadows to be on another level in terms of lighting and ambiance so hopefully we won’t miss out too much. I mention above that the lighting has improved and that is the case for the majority of the game. There are times when things will look a little flat and muddy, but I often found the landscape to be quite majestic and vibrant. The real noticeable improvement with lighting is at night where people and points of interest seem to have a spotlight on them. Admittedly this can seem a bit forced but I have found it to be hugely beneficial for night-time photography, something that was mostly impossible in Valhalla. Sadly, we haven’t been given the custom lighting options or the ability to change the time of day. The latter is something that I wish Ubisoft had implemented, especially as it featured recently in Star Wars Outlaws. We are not left without options though with the games new seasonal mechanic there are ample opportunities to diversify your captures in varying ways. It is worth noting that Ubisoft has continued with their support to virtual photography by including the ability to capture straight to Ubisoft Connect. Your captures will be compressed but they will be uploaded to Shadows Photo Mode website for you to obtain. Not only that but they will appear on the world map in the location of your photo. Other players will then be able to view these, making it a great feature for showing off your Shadows adventures. Shadows features two extremely powerful protagonists who contrast perfectly. The cleverly designed switching between the two allows us to take photos of each with ease. They both make for great subjects and the return of loot drops from Odyssey, means there is far more variety of styles to capture. Unfortunately, with no tattoos or hair customisation like we had in Valhalla there are limited options to put your own stamp on both characters. Additionally, both characters lack expressions meaning most portraits look the same. Nonetheless we have been treated to a fluid combat system that includes some devastating finisher moves. All of which pose opportunities for interesting and stylistic photos. Plus, the world we are in is so populated with both intriguing places and inhabitants who act out their daily lives. There are small villages and huge castles to explore, that have been well executed in terms of design and detail. Being an Assassin’s Creed game we are obviously treated to picturesque scenery and distinct wildlife. All of this plays into the hands of a virtual photographer who can at a click of two sticks turn feudal Japan into works of art. Rating: Assassin’s Creed Shadows isn’t pushing any boundaries with the game or the photo mode, but I am not sure it has to, and it doesn’t stop it from being one of the best entries in the series. It is however probably the most polished Assassin’s Creed we have had to date. Ubisoft perhaps finds themselves fighting against unrealistic expectations brought about by the quality of the Sony exclusives over the last few generations. What’s obvious is that Ubisoft knows how to handle the Assassin’s Creed franchise, and you can see the love and dedication that has gone into this entry. There will not be many of the core fanbase who are not happy with what they see. Ubisoft should be praised for giving us a new photo mode, despite it being a little safe. There are better and more intuitive photo modes out there, but it could always be argued that if it isn’t broke why fix it. Assassin’s Creed is all about the characters and the beautiful world in which it is set. A standard functional photo mode is all you need as the beautiful backdrop of Japan will provide the rest. Thanks to Ubisoft for providing a code for the purposes of this review. comments debug Comments Write a comment Write a comment Compartilhe sua opinião Seja o primeiro a escrever um comentário. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • What can the Netflix Assassin's Creed TV Series Add? | TheOnesWhoCameBefore

    What can the Netflix Assassin's Creed TV Series Add? Wishlist Share 7 May 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Netflix and Ubisoft are currently working on an Assassin's Creed TV universe, which is made up of a live-action, animated, and anime series based on the franchise. Back in October, we got our first glimpse at the red insignia, which is the logo for the Netflix Original live-action series. Not much is known about the project, but Business Director Aymar Azaïzia recently stated in an interview with Eurogamer that a couple of talents had been secured for the show so far, but no further announcements can be made at this stage as they are taking their time to develop the show. Assassin's Creed Transmedia projects have never been afraid to test the waters, and implement new ideas and concepts that eventually make their way into the games. An example of this is the Assassin's Creed Movie's Animus, which was replicated in Valhalla via the Yggdrasil Isu Supercomputer, which also featured a claw. That being said, the Netflix show will no doubt be viewed by millions around the world, so here are 5 things that the series could add to the AC Universe. Official Teaser for the Assassin's Creed Live-Action TV series 5) New Characters The Netflix Live-action show is the perfect platform to introduce new characters, and explore different time periods. Assassin's Creed transmedia projects have always been a great space to establish new characters, such as Galina Voronina in Initiates, and Simon Hathaway in Assassin's Creed Heresy. Victoria Bilbau was first introduced in the Assassin's Creed Unity: Abstergo Employee Handbook, and also appeared in Last Descendants, before her final appearance in Odyssey. Most recently, Ubisoft brought to life a whole host of new characters in the Assassin's Creed Gold Audio Drama, which featured voice talents from Anthony Head and Riz Ahmed. The Assassin's Creed Universe is infinite, and so are the characters in it. As long as conclusions are given to previously created characters (rather than simply disappearing like Otso Berg), there is no reason why new characters can't exist. Ubisoft can get creative with this, and do something different. For example, the AC Last Descendants series introduced a wheelchair bound character called Sean Molloy who used the Animus to escape his chair, allowing him to walk again in the memories of his ancestor. The series also introduced an Abstergo technician called Monroe who left the company and stole an Animus before working as an IT Technician at local schools, where he recruited pupils to discover historical secrets. Like previous transmedia projects, Ubisoft should look to create iconic new characters, who represent the brand's past and future, creating a blend of identity that is recognisably Assassin's Creed. 4) Conclusions One thing that the TV Series could do that the games cant is focus on snippets of time, like the movie did. This would be historical periods and plots explored over a short period of time, allowing for more range. For example, three episodes could act as a sequel to the Assassin's Creed Movie, bringing back Michael Fassbender, Marion Cotillard and Michael K Williams, potentially setting up another movie. One way to do this would be Callum Lynch joining up with an Assassin Cell to uncover other ancestors, and exploring their memories. The feud with Sophia Rikkin could easily continue in the Modern Day, making her the new threat to the Brotherhood. Other characters, such as Aya, Claudia Auditore, Connor and Arno Dorian could have their stories continued in live-action, finally concluding their arcs. As a series, Assassin's Creed very rarely provides closure, and instead moves on to new characters after the game finishes. This leaves many questions unanswered, and the series could finally provide some closure for fans. This fan service opportunity could also tie together established plot points, and introduce memory flashbacks, or even open the door to cameos from fan favourite characters. The AC Movie almost featured a ton of cameos which you can find in the deleted scenes. 3) New Concepts The possibilities with Assassin's Creed really are infinite, and the new TV show could easily become a testing ground for new ideas, taking the series in a new direction. It would be interesting to see Templar projects outside of Abstergo Industries, a bit like how Westworld left it's original park to explore other opportunities. As a series, that's one that could definitely lend itself nicely to Assassin's Creed, especially the most recent series, which focusses on control via an algerithm that determines fate (sounds very Templar). The best most recent example of a transmedia platforms introducing new concepts has to be the Assassin's Creed Titan Comics (AC, Templars and Uprising), which brought the Instruments of the First Will to life, and established the Templar Black Cross. The writers were never afraid to create something new that ties in to AC lore, in a way that adds to the series. One aspect of the franchise that has been particular poor of late has been parkour, which is the pillar that has unfortunately lost most of its shine in the RPG entries. This platform could be used to introduce real life free-runners and stunt artists to the series, who could give the parkour back its lost importance. The animus could once again evolve, perhaps working in new ways, or becoming more than it has in the past. As technology evolves, so too should the Animus. Could it be powered by a Piece of Eden to view Isu memories? We're hoping to see something new and fresh, rather than more of the same. We don't want to see a live action Desmond story, because there's no point covering old ground in that way. 2) Female Assassins & The AC Sisterhood The unbalanced marketing campaign for Assassin's Creed Valhalla lit a fire within the community, which ultimately led to the creation of the 'AC Sisterhood Movement', a large-scale fan project established to highlight female characters, and voice the discontent of fans. Ubisoft have acknowledged the presence of the movement, and even added the logo as a tattoo choice in Valhalla. Many, including our admin team, felt that the RPG game's canon choices, Kassandra and Eivor should have been the focus of marketing campaigns, but they were unfortunately overshadowed by male counter parts. This issue, amongst many others sparked a network of fans to come together to establish the AC Sisterhood movement, which recently raised a great deal of money for Women's Breast Cancer. The TV Series could be a positive platform for equal representation, and could even use the opportunity to showcase a Female Mentor, something which has only been done once before in the Assassin's Creed Heresy Novel with the introduction of Yolande of Aragon. There are so many possibilities, and it would be great to see something different for a change. Why not include a female Templar Grand Master, like we saw in the AC Unity novel, or even an all-female branch of the Brotherhood. The series has the potential to cover many different time periods and settings, so there is no excuse for a lack of representation. In general, the AC series needs to actively improve it's treatment of female characters, as it has a bad habit of killing off key females in order to allow male hero's to continue (Maria Thorpe, Elise de la Serre, AC Movie Maria, Mary Read). In the past, the deaths have acted as a motivator to drive the male characters forward, such as Elise's death in Assassin's Creed Unity, but this is something we hope stays in the past. AC Sisterhood logo by Sebastian Dell’Aria 1) Add to the Lore, Without Breaking It Overall, the Assassin's Creed Movie did a good job at keeping itself within the walls of established canon, other than a few mistakes, such as Alan Rikkin not having previous knowledge of the Apple of Eden, when Abstergo owned one in AC III. Generally, it tied itself nicely to previously established plot points, and even found a way to cross paths with Christopher Columbus, who agreed to help Aguilar in the film due to his previous relationship with the Assassins Ezio Auditore and Luis de Santángel in Assassin's Creed II: Discovery (DS). A great deal of care was taken to make sure that the movie didn't stray too far from what came before, but instead added to it. For the Netflix TV Series, Ubisoft need to be very careful not to break established canon, or it could actually damage the series by retconning previous plot points, and replacing them. To do this, Ubisoft will need a great deal of control over the project, and a firm hand when it comes to the writing process. It might even be to Ubisoft's advantage to appoint a 'Head of Assassin's Creed Lore' role for the project. On the Assassin's Creed Movie, cast members and producers were given an 'Assassins Creed Bible', a huge series of documents containing lore and the history of the franchise. Our interview with Carlo Rota (Basim and Loki) revealed that voice actors working on Valhalla were given hour-long 'Assassin's Creed talks' by former Narrative Director Darby McDevitt, filled with history, story and details. According to Business Director Aymar Azaïzia, Ubisoft currently consult members of The Mentor's Guild on lore matters. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Codename Hexe Theories | TheOnesWhoCameBefore

    Assassin's Creed Codename Hexe Theories Theory Share 27 Apr 2023 Written By: Edited By: ActualSpider-Man Colum Blackett Back To Database Let’s Revisit & Reanalyze What We Know on Codename Hexe Some of you may remember u/bool0011’s original Reddit post about some of this a few months ago, but if not, I wanna get deep into the weeds of what Access The Animus assumed early on, and what else has come to light. Things we the always questioning should take into account when looking at the decoding of the Official Logo, and what it might mean for the game on the way, albeit far from now! AtA did somewhat reveal most of the secrets hidden within, with their early access to the trailer allowing them to get out in front of the pack the day of the Ubisoft Forward. While they were correct in much of their findings, we can thank @ AC_Mac for their infographic translation and u/bool0011 for their more astute directions towards where and when we might be visiting in game, along with a commenter on their video sharing some interesting inputs regarding German history! As you might know, the AC Hexe logo contained several secret messages hidden around what’s called a Pentacle. The star inside that circle in the Hexe logo is the *Seventh Pentacle of Mars* from the book called The Key of Solomon, or Clavicus Salomonis in Latin. The symbols chalked inside each leaf of the pentacle and around the outside used a form of The Alphabet of the Magi, and we really should look into the front page for said alphabet on Wikipedia: “The Alphabet of the Magi is the modern name of a variant of the Hebrew alphabet used for inscriptions in talismans in 17th-century occultism. ... It is based on a variant of the Semitic alphabet given by Theseus Ambrosius (1469–1540) in his introduction in chaldaicam linguam (1539, pp. 202f.) ...Ambrosius here simply gives variant glyphs of the Hebrew alphabet, labelled Aleph, Beth, Gimel, Daleth, He, Vau, Zain, Hhet, Teth, Iod, Caph, Lamed, Mem, Nun, Samech, Ain, Phe, Zadai, Coph, Res, Sin, Thau. The alphabet is different from the other variants of the Semitic abjad given by Ambrosius in that he mentions that these letters are said to have been invented by Gamaliel and transmitted in the a book called Liber ignis associated with the angel Raphiel. Claude Duret (1570?–1611) included it in his Thresor (1613, p. 117) under the name "the characters of the angel Raphael", citing Ambrosius.” “Edmund Fry included it in his Pantographia (pp. 28–29), stating: "Theseus Ambrosius asserts that this character was brought from Heaven by the Angel Raphael by who it was communicated to Adam who used it in composing Psalms after his expulsion from the terrestrial paradise. Some authors pretend that Moses and the prophets used this letter and that they were forbidden to divulge it to mortal man." ... That alphabet is described in the pseudo-Paracelsian Archidoxis magica, translated into English by R. Turner (1656). S.L. MacGregor Mathers included it in his 1888 edition of the Key of Solomon (plate XV) under the name "Alphabet of the Magi."” ‘Hexe’ itself was also a clue, as its origins come from Old Germanic and means “Witch”, so if the Blair Witch sticks and occult spiral of symbols wasn’t enough, there’s easy confirmation for witchy rituals happening. Now back to AtA’s findings. We now know the message around the outside of the circle to read: WIR ARBAITEN IM DEM TUNKEL UM DEM LICHT ZUDIENEN. “We work in the dark to serve the light.” An easy pull given the context of an AC game, despite “Tunkel” being an even older form of German for ‘dark’, as one commenter on their post has since said: “Love the analysis, some additions from a German native speaker: "Arbaiten" and "Tunckel" both are words written in "altdeutsch" (old german) used in the 15th to 16th century germany. U V W are the same letter because Latin only had the U. V and W evolved in the Romance languages as did J. So V and W are categorized with U and J with I and Y.” The words spirally etched into the pentacle itself read: MEPHISTO / RACHE / HAUS, and the native speaker in the comments shared more insights: “"Rache" is a noun translating to "revenge", singular imperativ would be "räche" In Goethes "Faust I." Faust uses the pentagram to keep MEPHISTO trapped in his home (HAUS), some would say to get the opportunity for revenge (RACHE). Act I. Study, line 1393 and on if you want to look it up. It could be an analogy to Faust I. but pentagrams were often used as a sign to protect your house from all Evil including the Devil (=Mephisto). Historic evidences of the Pentagram, e.g. the "Drudenfuß" found at a gate in "Ahrweiler", correlate to the era of witchhunts in Germany (16th century).” [Top right of the image, source: https://www.sacred-texts.com/ grim/kos/kos30.htm ] But first, about the Key of Solomon book (full book here). “The Key of Solomon (Latin: Clavicula Salomonis; Hebrew: שלמה מפתח]\ Mafteah Shelomoh\]) is a pseudepigraphical grimoire (also known as a book of spells) attributed to King Solomon. It probably dates back to the 14th or 15th century Italian Renaissance. It presents a typical example of Renaissance magic.” “The Key of Solomon is divided into two books. It describes the necessary drawings to prepare each "experiment" or, in more modern language, magical operations.” “Unlike later grimoires such as the Pseudomonarchia Daemonum (16th century) or the Lemegeton (17th century), the Key of Solomon does not mention the signature of the 72 spirits constrained by King Solomon in a bronze vessel. As in most medieval grimoires, all magical operations are ostensibly performed through the power of God, to whom all the invocations are addressed. Before any of these operations (termed "experiments") are performed, the operator must confess his sins and purge himself of evil, invoking the protection of God.” “Elaborate preparations are necessary, and each of the numerous items used in the operator's "experiments" must be constructed of the appropriate materials obtained in the prescribed manner, at the appropriate astrological time, marked with a specific set of magical symbols, and blessed with its own specific words. All substances needed for the magic drawings and amulets are detailed, as well as the means to purify and prepare them. Many of the symbols incorporate the Transitus Fluvii occult alphabet.” Interestingly enough, Key of Solomon was referenced in Goethe's Faust, and where? With Mephistopholes! “For such as your half-hellish crew – The Key of Solomon will do.” Now getting back to our Seventh Pentacle of Mars. “Write thou this upon virgin parchment or paper with the blood of a bat, in the day and hour of Mars; and uncover it within the Circle, invoking the Demons whose Names are therein written; and thou shalt immediately see hail and tempest. “ Editor's Note.--In the centre of the Pentacle are the Divine Names, El and Yiai, which have the same numerical value when written in Hebrew. The Letters in Hebrew, and in the Secret Alphabet called the Celestial, compose the Names of Spirits. Round the Pentacle is: --'He gave them hail for rain, and flaming fire in their land. He smote their vines also, and their fig-trees.'--Psalm cv. 32, 33. What about other pentacles? The First Pentacle of Mars, Figure 25. --It is proper for invoking Spirits of the Nature of Mars, especially those which are written in the Pentacle. Editor's Note.--Mystical Characters of Mars, and the Names of the four Angels:--Madimiel, Bartzachiah, Eschiel, and Ithuriel written in Hebrew around the Pentacle. The Second Pentacle of Mars, Figure 26. --This Pentacle serveth with great success against all kinds of diseases, if it be applied unto the afflicted part. Editor's Note.--The letter Hé, in the angles of the Hexagram. Within the same the Names IHVH, IHSHVH Yeheshuah (the mystic Hebrew Name for Joshua or Jesus, formed of the ordinary IHVH with the letter SH placed therein as emblematical of the Spirit), and Elohim. Around it is the sentence, John i. 4:--'In Him was life, and the life was the light of man.' This may be adduced as an argument of the greater antiquity of the first few mystical verses of the Gospel of St. John. The Third Pentacle of Mars, Figure 27. -It is of great value for exciting war, wrath, discord, and hostility; also for resisting enemies, and striking terror into rebellious Spirits; the Names of God the All Powerful are therein expressly marked.Editor's Note.--The Letters of the Names Eloah and Shaddai. In the Centre is the great letter Vau, the signature of the Qabalistic Microprosopus. Around is the versicle from Psalm lxxvii. 13:--'Who is so great a God as our Elohim?'* The Fourth Pentacle of Mars, Figure 28. --It is of great virtue and power in war, wherefore without doubt it will give thee victory. Editor's Note.--In the Centre is the great Name Agla; right and left, the letters of the Name IHVH; above and below, El. Round it is the versicle from Psalm cx. 5:--'The Lord at thy right hand shall wound even Kings in the day of His Wrath.'* The Fifth Pentacle of Mars, Figure 29. --Write thou this Pentacle upon virgin parchment or paper, because it is terrible unto the Demons, and at its sight and aspect they will obey thee, for they cannot resist its presence. Editor's Note.--Around the figure of the Scorpion is the word HVL. The versicle is from Psalm xci. 13:--'Thou shalt go upon the lion and adder, the young lion and the dragon shalt thou tread under thy feet.' The Sixth Pentacle of Mars, Figure 30. --It hath so great virtue that being armed therewith, if thou art attacked by any one, thou shalt neither be injured nor wounded when thou fightest with him, and his own weapons shall turn against him. Editor's Note.--Around the eight points of the radii of the Pentacle are the words 'Elohim qeber, Elohim hath covered (or protected),' written in the Secret Alphabet of Malachim, or the writing of the Angels. The versicle is from Psalm xxxvii. 15:--'Their sword shall enter into their own heart, and their bow shall be broken.' Also, we should collect as much info as possible from the book itself, not just pictures. THE ORDER OF THE PENTACLES: Seven Pentacles consecrated to Saturn = Black Seven Pentacles consecrated to Jupiter = Blue Seven Pentacles consecrated to Mars = Red Seven Pentacles consecrated to the Sun = Yellow Six Pentacles consecrated to the Moon = Silver Five Pentacles consecrated to Venus = Green Five Pentacles consecrated to Mercury = Mixed CHAPTER XVIII CONCERNING THE HOLY PENTACLES OR METALS These Pentacles are usually made of the metal the most suitable to the nature of the Planet; and then there is no occasion to observe the rule of particular colours. They should be engraved with the instrument of Art in the days and hours proper to the Planet. Saturn ruleth over Lead; Jupiter over Tin; Mars over Iron; the Sun over Gold; Venus over Copper; Mercury over the mixture of Metals; and the Moon over Silver. They may also be made with exorcised virgin paper, writing thereon with the colours adopted for each Planet, referring to the rules already laid down in the proper Chapters, and according to the Planet with which the Pentacle is in sympathy. Wherefore unto Saturn the colour of Black is appropriated; Jupiter ruleth over Celestial Blue; Mars over Red; the Sun over Gold, or the colour of Yellow or Citron; Venus over Green; Mercury over Mixed Colours; the Moon over Silver, or the colour of Argentine Earth. CHAPTER II OF THE DAYS, AND HOURS, AND OF THE VIRTUES OF THE PLANETS It must, therefore, be understood that the Planets have their dominion over the day which approacheth nearest unto the name which is given and attributed unto them-viz., over Saturday, Saturn; Thursday, Jupiter; Tuesday, Mars; Sunday, the Sun; Friday, Venus; Wednesday, Mercury; and Monday, the Moon. The rule of the Planets over each hour begins from the dawn at the rising of the Sun on the day which takes its name from such Planet, and the Planet which follows it in order, succeeds to the rule over the next hour. Thus (on Saturday) Saturn rules the first hour, Jupiter the second, Mars the third, the Sun the fourth, Venus the fifth, Mercury the sixth, the Moon the seventh, and Saturn returns in the rule over the eighth, and the others in their turn, the Planets always keeping the same relative order. Note that each experiment or magical operation should be performed under the Planet, and usually in the hour, which refers to the same. For example:-- In the Days and Hours of Saturn thou canst perform experiments to summon the Souls from Hades, but only of those who have died a natural death. Similarly on these days and hours thou canst operate to bring either good or bad fortune to buildings; to have familiar Spirits attend thee in sleep; to cause good or ill success to business, possessions, goods, seeds, fruits, and similar things, in order to acquire learning; to bring destruction and to give death, and to sow hatred and discord. The Days and Hours of Jupiter are proper for obtaining honours, acquiring riches; contracting friendships, preserving health; and arriving at all that thou canst desire. In the Days and Hours of Mars thou canst make experiments regarding War; to arrive at military honour; to acquire courage; to overthrow enemies; and further to cause ruin, slaughter, cruelty, discord; to wound and to give death. The Days and Hours of the Sun are very good for perfecting experiments regarding temporal wealth, hope, gain, fortune, divination, the favour of princes, to dissolve hostile feeling, and to make friends. The Days and Hours of Venus are good for forming friendships; for kindness and love; for joyous and pleasant undertakings, and for travelling. The Days and Hours of Mercury are good to operate for eloquence and intelligence; promptitude in business; science and divination; wonders; apparitions; and answers regarding the future. Thou canst also operate under this Planet for thefts; writings; deceit; and merchandise. The Days and Hours of the Moon are good for embassies; voyages envoys; messages; navigation; reconciliation; love; and the acquisition of merchandise by water. Thou shouldest take care punctually to observe all the instructions contained in this chapter, if thou desirest to succeed, seeing that the truth of Magical Science dependeth thereon. The Hours of Saturn, of Mars, and of the Moon are alike good for communicating and speaking with Spirits; as those of Mercury are for recovering thefts by the means of Spirits. The Hours of Mars serve for summoning Souls from Hades, especially of those slain in battle. The Hours of the Sun, of Jupiter, and of Venus, are adapted for preparing any operations whatsoever of love, of kindness, and of invisibility, as is hereafter more fully shown, to which must be added other things of a similar nature which are contained in our work. The Hours of Saturn and Mars and also the days on which the Moon is conjunct with them, or when she receives their opposition or quartile aspect, are excellent for making experiments of hatred, enmity, quarrel, and discord; and other operations of the same kind which are given later on in this work. The Hours of Mercury are good for undertaking experiments relating to games, raillery, jests, sports, and the like. The Hours of the Sun, of Jupiter, and of Venus, particularly on the days which they rule, are good for all extraordinary, uncommon, and unknown operations. The Hours of the Moon are proper for making trial of experiments relating to recovery of stolen property, for obtaining nocturnal visions, for summoning Spirits in sleep, and for preparing anything relating to Water. The Hours of Venus are furthermore useful for lots, poisons, all things of the nature of Venus, for preparing powders provocative of madness and the like things. But in order to thoroughly effect the operations of this Art, thou shouldest perform them not only on the Hours but on the Days of the Planets as well, because then the experiment will always succeed better, provided thou observest the rules laid down later on, for if thou omittest one single condition thou wilt never arrive at the accomplishment of the Art. For those matters then which appertain unto the Moon, such as the Invocation of Spirits, the Works of Necromancy, and the recovery of stolen property, it is necessary that the Moon should be in a Terrestrial Sign, viz.:--Taurus, Virgo, or Capricorn. For love, grace, and invisibility, the Moon should be in a Fiery Sign, viz.:--Aries, Leo, or Sagittarius. For hatred, discord, and destruction, the Moon should be in a Watery Sign, viz.:--Cancer, Scorpio, or Pisces. For experiments of a peculiar nature, which cannot be classed under any certain head, the Moon should be in an Airy Sign, viz.:--Gemini, Libra, or Aquarius. So here are the associations regarding Mars pentacles: • Its pentacle is made over Iron metal • Its adopted color is Red • Its dominion is on Tuesday • Mars comes third in the planet rule from the dawn; • Experiments under Days and Hours of Mars are cast for war, courage, giving death, military honour • Mars is also used in its hours to summon the souls from Hades, specifically if killed in battles, and to speak with the spirits But how does all this tie back into what we’ve already been told in Assassin’s Creed history? Where else have we heard of such True Magic and Divine Science before? It’s time we got deeper in the weeds on Project Legacy’s potential connections, beginning with the other alchemists we’ve met that had handled a very similar tome - or tomes - as the one we’ve been exploring, and may yet help us in theorizing when, who, and what we’ll be looking forward to in Hexe! Nicholas Flamel, Edward Kelley, John Dee, Paracelsus Bombastus, Giovanni Borgia, William Robert Woodman, Mina Bergson/Moina Mathers, Samuel Liddell MacGregor Mathers, William Wynn Westcott, Aleister Crowley. All these names either handled, experimented with, or otherwise knew of the secrets contained within a sacred alchemical text that had been split in two, in the hopes that its secrets would remain lost to whomever held only one or the other, though as it turned out, plenty of miracles and magick could be performed if the right reader researched its indecipherable pages. Heavily connected - though not explicitly confirmed - to the Voynich Manuscript we’ve seen pop up several times in various sources, Divine Science and True Magic have only been known to be combined in one man’s hands: Abraham of Würzburg. His name is mentioned by a lot of the above alchemists, and for good reason - they all attribute their findings to this man’s work before them, written and published into a grimoire titled The Book of Abramelin, or alternatively, The Book of Abraham. However, this book is somewhat confusing, as is the man it’s about, but we can diffuse as much confusion as possible by looking into things further. One such “Book of Abraham” was a collection of scrolls discovered in an early 19th century archeological expedition to Egypt by a man named Antonio Lebolo, which were then sold on July 3rd, 1835 to none other than Joseph Smith, the founder of Mormonism - and known Templar in AC - who then went on to translate and claim it to be the story of Abraham from the Bible, his early life in Canaan and Egypt, and his vision of the cosmos and creation. Smith then published this translated Book of Abraham into part of The Pearl of Great Price in the Book of Mormon. I can’t say definitively that Assassin’s Creed lore conflates this story with what I’m about to explain, but I think it holds much significance with the arguably more important Abraham at play in the lore. There’s another book that has manuscripts dating back to 1608, attributed to a man named Abraham von Worms, about a different Egyptian mage named Abraham from the 14th century (henceforth referred to as Abra-Melin). Abra-Melin made a grimoire that he then taught to another German man from the 14th century named Abraham of Würzburg, and this German Abraham’s journals of his trip to Egypt and his studies under Abra-Melin were catalogued into 4 major parts - “an autobiographical account of the travels of Abraham of Worms to Egypt, a book of assorted materials from the corpus of the practical Kabbalah (including some which is duplicated in the German-Jewish grimoire called "The Sixth and 7th Books of Moses") and the two books of magic given by Abramelin to Abraham.” Two books of magic, they said? Interesting... Now, the pages of this grimoire that Abra-Melin gave to Abraham of Würzburg are never claimed in our history to relate to the later-discovered Book of Abraham that would wind up in the Book of Mormon, but I think the culturally congruent Egyptian Abrahams both having books of particular importance revolving around nature and how things came to be, should put both of these stories in the same vein when talking about how this could be and has been used in AC. For an irrefutable example, we can look to the most famous grimoire to spawn from Samuel Mathers’ macabre magicks in the Hermetic Order of the Golden Dawn, whom took the writings of this supposed Abra-Melin as possibly more fervent gospel than Smith took his scrolls! Mathers would go on to publish his studies and findings into his own translated grimoire, titled The Book of the Sacred Magic of Abramelin the Mage, in 1897, sparking new interest in the occult in the early 20th century. But where does all this bring us in answers about Hexe? To sum up my theory on the story, it’s been posited for a while that we’ll be seeing 17th century German witch trials, but what I think is that we’ll be witnessing the fallout of whoever found these 1608 manuscripts regarding Abra-Melin, perhaps practicing what it contained, communing with “spirits of Hades”, and eventually being outed or going into hiding during the 1625-1631 Würzburg Witch Trials, a harrowing time in 17th century Germany for anyone showing any occult interests, and a hotbed for hidden Assassin and Templar - and Hermetic Order - secrets to discover! What did they know of Isu writings? Could the language connect to the ritualistic Hebrew and Alphabet of the Magi we see in the pentacles? I could add that Abramelin Oil is used in consecration rituals, but that’s a whole other rabbit hole of possible connections I’ll leave for you to explore further if you wish! But what are your thoughts? Am I stretching too many threads to make sense of what little we’ve been given so far? Or do you think my Spidey-senses are spot-on? What are you most excited for that might be coming in Codename Hexe? Let’s discuss! • Your Friendly Neighborhood Mentor ṇoænos wahæáid oænosr zàrhṇdichṛ comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest May 01, 2023 Wow, that sounds extremely convincing Like Reply About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man

  • Assassin's Creed Shadows - First Impressions, Naoe & Yasuke, Gameplay & World & More | TheOnesWhoCameBefore

    Assassin's Creed Shadows - First Impressions, Naoe & Yasuke, Gameplay & World & More News Share 27 May 2024 Written By: Edited By: SisterlyThrower Back To Database In one of our many videos to come, covering the newly announced Assassin's Creed Shadows, SisterlyThrower shares first impressions of the game and thoughts on the trailer, dives deeper into protagonists Naoe & Yasuke, the game's portrayal of Japan, gameplay and more. Stay tuned for more content on Shadows! Video written and narrated by SisterlyThrower , background music and editing by Gargudon . comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author SisterlyThrower is a Twitch streamer who began streaming in 2019. While initially covering a variety of different topics and games, he eventually leaned into one of his first loves of modern gaming, Assassin’s Creed. While he was playing through the series much, much later than most everyone else, he quickly grew to love the lore, the gameplay, and yes, all those pesky achievements. This love for Assassin’s Creed has blossomed into his current suite of projects, lovingly entitled, “Assassin Academy”. Working to learn more about the Assassin’s Creed universe, Assassin Academy places SisterlyThrower into what will soon be a whole host of different themed videos and streams. Currently, SisterlyThrower is conducting a series of playthrough streams under different challenges (Assassin 1001 – Fundamentals of Assassin-ing). While not streaming or looking up achievement lists, SisterlyThrower spends most of his time with his wife, WifeyThrower and their two cats: Mary, who was supposed to be SisterlyThrower’s cat at first, but of course glommed onto WifeyThrower and won’t let go, and Jimothy, the quintessential essence of what happens when you give a cat only three brain cells and he loses two of them. SisterlyThrower also enjoys making videos under his other moniker, The Video Game Therapyst, where he utilizes his real-world expertise as a therapist to analyze the mental health messages found in today’s games. SisterlyThrower

  • TO BE COMPLETED Assassin's Creed Symphony - The Journey So Far | TheOnesWhoCameBefore

    TO BE COMPLETED Assassin's Creed Symphony - The Journey So Far Share 1 Oct 2019 Written By: Edited By: Colum Blackett (Col_96) Back To Database June 29th 2019 - Paris Palais des congrès de Paris comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Shadows: Should We Be Worried by the Delay? | TheOnesWhoCameBefore

    Assassin's Creed Shadows: Should We Be Worried by the Delay? Analysis Share 27 Sept 2024 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database The news of Assassin's Creed Shadows’ delay has been coming for a while now, but the official announcement has got me worried. Over the past few weeks Ubisoft have been pulling out of planned press showings, causing fans to hypothesise that a delay was coming. Now, following an official announcement that it has been delayed until February 2025, the demo builds of the game have been pulled from other events like Pax Australia and I'm sure other planned previews will be cancelled in the coming weeks, such as EGX which is scheduled to take place in the UK at the end of October. This is only the second time an Assassin's Creed game has ever been delayed, though it's a lot more dramatic than Unity's two week push back. Now I want to say that I'm not opposed to delays. I'd rather see developers take their time to release the game they want, rather than be crunched or push out an unfinished product. But this isn't quite the same as Cyberpunk 2077, The Last Guardian or Vampire: The Masquerade – Bloodlines 2, nor can it really be compared to minor delays or release changes that many AAA games experience. While in those cases release schedules were being regularly pushed back months in advance, Ubisoft waited until the very last minute with Shadows. Refunds are being issued, DLC plans have been changed and retailers are scrambling as they try and figure out what's happening with larger collectors edition pre-orders. The fact the that the game's not even in a good enough condition to be previewed at what are usually highly tailored press events is worrying. If they can't get out a half an hour playable demo at this stage, what does it say about the final product? Assassin's Creed is Ubisoft's flagship franchise. It's maintained a winter release window since the first game came out 17 years ago and a delay isn't just going to affect finances now from refunds, but could lead to lower sales as people refuse to pre-order again and longer-term consequences from disruption to DLC release plans. This isn't to mention the new competition it will face with GTA 6 and Ghost of Yotei, a sequel to what was seen as Assassin's Creed’s spiritual successor set in the exact same location and period. Ubisoft wouldn't do this unless they were desperate, after all we've seen the state they've released games in before. From what I've seen I'm liking the look of Shadows, and it seems to be doing everything I want. But we've not seen a lot and I worry what this delay means for a game fans have been clamouring for. Official statement from Ubisoft, released 25th September 2024. Coverage by Gargudon comments debug Comments Write a comment Write a comment Condividi i tuoi pensieri Scrivi il primo commento. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases so far including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! Finn Fletcher

  • Assassin's Creed Codename Red confirmed for 2024 release by Ubisoft Employee | TheOnesWhoCameBefore

    Assassin's Creed Codename Red confirmed for 2024 release by Ubisoft Employee News Share 31 Jan 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database It seems that Assassin's Creed Codename Red has been officially confirmed for a 2024 release by a Ubisoft Employee on LinkedIn! In a post created last year advertising marketing opportunities between Ubisoft and potential partners, Arisa Lagunzad, (Business Development and Brand Partnership at Ubisoft Shanghai), stated that ''Assassin's Creed Red is set to be the biggest blockbuster of 2024”. The post has since been edited, removing the release date, suggesting that this confirmation of a release window wasn't supposed to be shared yet. According to numerous LinkedIn profiles related to employees currently assigned to Assassin's Creed: Codename Red, it would seem that the game's marketing campaign is currently being worked on behind the scenes in preparation for a full reveal, given the role of Philippe Bellemare Fraser; ''promotional trailers and announcement video editor.'' Another developer's profile suggests that the game may include naval elements, a key detail spotted by eagle-eyed Assassins. According to history, the Samurai were also seamen. It is well documented that they had their fair share of piracy as well, with the Japanese pirates roaming along the coast of China under the name of Wokou. One of the most famous examples of Japanese naval warfare supremacy was Oda Nobunaga. Nobunaga had six iron-covered Ō-atakebune (Great Atakebune) made in 1576. These ships were called Tekkōsen, (iron armored ships), armed with multiple cannons and large calibre rifles leaving no quarter to the wooden enemy vessels he mostly faced). Finally, Ubisoft Shanghai revealed at their Annual Meeting 2024 meeting that they are working on Assassin's Creed Codename Red! #AssassinsCreedCodenameRed . We can't wait to learn more about Assassin's Creed: Codename Red! Stay tuned for more news and updates on Assassin's Creed here at The Ones Who Came Before. Credits Updates by Assassin's Creed News ( @ _L3vi3 ) Translation by NerdLad comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)

  • Let's Talk Assassin's Creed: Valhalla #2 ft Col_96 | TheOnesWhoCameBefore

    Let's Talk Assassin's Creed: Valhalla #2 ft Col_96 Podcast Share 1 May 2020 Written By: Edited By: Colum Blackett (Col_96) Back To Database In today's special epsidoe we take a look at asassins Valhalla news, in also joined by a Community admin from the ones who came before comunity group. https://twitter.com/ACFirstCiv?s=09 Spotify Link comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin’s Creed Virtual Photography: 24th to 30th July | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 24th to 30th July Community Share 1 Aug 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: WIGVPAC Leap of Faith Game: Assassin’s Creed Valhalla VP Artist: @ alisjansendotir “This gift we call a Leap of Faith. It is one of our Brotherhood’s most sacred rites.” A staple of Assassin’s Creed right from the start. The leap of faith is an integral part of the brotherhood and forms part of the initiation process. Despite being a hugely dangerous thing to do it is loved by the fans and is essential to any Assassin’s Creed game. Eivor isn’t really an Assassin but still learns this flamboyant manoeuvre. This shot is actually both epic and daunting, as it seems as if Eivor is jumping into the abyss. It is also remarkable how beautifully lit up Eivor is despite all the darkness around her. In that sense this shot makes for the perfect Assassin’s Creed photo. The Hyena Game: Assassin’s Creed Origins VP Artist: @ _Virtualtourism “When the Order wants something, as in Siwa, it does not hesitate to crush all in its path” When travelling around Giza, Bayek reveals that the order member known as the Hyena is close by. He discovers that her name is Khaliset and confronts her in a tomb. Her story is tragic and I do not believe she was completely evil. Both characters had suffered a loss and reacted not too dissimilarly. I feel this capture represents Khaliset in a better light, although the sadness in her eyes says otherwise. I am loving the colour tones here with the sandy background and that incredible red from the scarf. The white face paint just explodes, giving her a warrior look. Aya of Alexandria Game: Assassin’s Creed Origins VP Artist: @ MissEvieFrye “The irony of freedom. We are free of each other, yet it brings me no happiness.” One of my favourite characters in the franchise. My hope is one day we may get a Basim style game for her. Once Aya joined the Hidden Ones she travelled to Rome where a new bureau was set up by her. In doing so she changed her name to Amunet. This would make for such a great game. Miss Frye always captures portraits in such a unique manner and it is a pleasure to see them on my timeline. This shot stood out for me due to the gorgeous tones and the heroic stance. I love the details on show and seeing Aya with her hood up is so cool, and those eyes look fantastic under that hood. Artwork Game: Assassin’s Creed Odyssey VP Artist: @ ISNAK3I “Humanity’s fate will be decided by the choices you make” It is often said how much Kassandra looks like Wonder Women, and I am getting that vibe again from this capture. Kassandra maybe a daughter of Sparta but she spends most of the game conflicted as to where she belongs. I loved this aspect of the game, and I liked how you could pick which side to represent. This capture is so different, and stands out amongst the crowd. I like that it has an artwork feel, almost as if it has been painted in her honour. I adore the positioning and the choice of outfit, they work so well with the blackout background. Taking Aim Game: Assassin’s Creed Odyssey VP Artist: @ giraph_1 “Beware, the snakes in the grass” Kassandra’s travels across the Greek world saw her come face to face with many a foe. The most secretive of those are the Cult of Kosmos. Hunting these order members down was a real highlight of Assassin’s Creed Odyssey. This capture reminds me of the many times I put an arrow into these evil cultists. The warm colours of the shot are so inviting, and the fire on the arrow blends beautifully into the background. I like that Kassandra is covered by a shadow representing one of the assassin traits, but equally it works as a contrast to the light of the flame. The Ones Who Came Before Photo of the Week Judge: @ Defalt368 I selected this shot because I like the warm colours of the shot, and the way the bow breaks up the orange from the darker reddish orange. The darker colour is a nice contrast to the flame, allowing it to stand out. I also like how the shadow is cast across Kassandra. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin's Creed Virtual Photography: 14th - 20th May 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 14th - 20th May 2022 Community Share 20 May 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Burning Sands Game: Assassin’s Creed Origins This week’s first capture comes from @missroseplays over on Twitter. Photo number one this week is all about the colour. I am loving the deep red of the sand and the purple in the sky. The hero under a shadow walking away from his last mission gives me endgame vibes. It is as if Bayek has fulfilled his destiny and is walking off into the sunset. Such great use of lighting and colour. 2) Arno the Assassin Game: Assassin’s Creed Unity Photo number two comes from @babidk1 over on Twitter. I picked this capture due to the mood, as it has such an Assassin feel to it. You get a real sense of ‘we work in the dark to serve the light’ from this. I love how Arno is on what looks like a Sync point watching over his city. My eye is always drawn to the lighting on the tower, it just looks so mysterious. 3) Traveller Game: Assassin’s Creed Origins This week’s third shot comes from @GirlWYellowEyes over on Twitter. This capture is really cool. What an array of detail and colour amongst a sandy desert. I must admit I have played Origins many times and I do not remember this outfit. Bayek and his camel are very much coordinated in this shot. I am definitely getting Geralt and Roach vibes here, incredible shot. 4) On Point Game: Assassin’s Creed Origins VP number four comes from @juanmawl using the #TOWCBWeeklyCapture hashtag on Twitter. Photo number four brings me right back to the launch trailer of Assassins Creed Origins. Bayek atop a Pyramid looking out across the sun-drenched desert. The standout here for me is the positioning of this capture, as it is lined up so well. I am also a fan of Senu circling Bayek on the Pyramid. 5) The Norse Medjay Game: Assassin’s Creed Valhalla The final capture of the week comes from @kingforever008 over at ACFirstCiv Community. I cannot quite make out how this shot was taken but it seems like Eivor is mid leap to me. It is great how Assassins Creed Valhalla paid homage to Origins throughout the game. Eivor looks awesome in the Egyptian Armour, giving off real Assassin vibes. Great positioning to have Eivor’s eyes covered by the hood, as it adds to the intrigue. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin’s Creed Shadows Music Fan Theme - The Wind Between The Cherry Trees - Available Now! | TheOnesWhoCameBefore

    Assassin’s Creed Shadows Music Fan Theme - The Wind Between The Cherry Trees - Available Now! Breakdown Share 27 Mar 2025 Written By: Edited By: Gustav Poulsen (Gargudon) TOWCB Team Back To Database Link to listen on Apple Music Link to listen on Spotify For a while now, we here at The Ones Who Came Before have been getting into the world of music, interviewing composers who have shaped the sound of the Assassin’s Creed franchise, covering iconic tracks, as well as writing our own original fan themes inspired by different instalments. This tradition of course continues with the newly released AC Shadows, hence we are excited to announce our newest original track inspired by the new game - The Wind Between The Cherry Trees - written, arranged and produced by Gargudon from the TOWCB team! This is an in depth look with the brains behind the track, at the process of how it came together, as well as some of the influences behind it. And of course, make sure to also check out the full track, available now wherever music is streamed! Track breakdown & writing process I had so much fun creating this new fan theme for the new instalment, at last heading to a fan favourite location over many years, 16th century Feudal Japan. Before I even started properly producing the track, I already had a very good idea of how I wanted it to sound, what elements I wanted to be at the forefront of it, and what ambiences and emotions I wanted to capture. The setting of the new game meant so many fun opportunities and possibilities for choice of sounds and instruments; I always knew I wanted emphasis on something very ambient and tranquil sounding, with lots of Japanese stringed and wind instruments. The opening and final sections of the track, are meant to capture the peace and tranquillity of the vast forests of Japan that can be explored in the game, filled with massive waterfalls, blue skies, diverse wildlife, and like the title suggests of course, blooming pink cherry trees, or as they call it in the native tongue, sakura. I feel like the prominent koto, fused with the ambient plucks and pads, perfectly captures these sceneries, and can serve as the soundtrack to meditating and or practicing katana moves on the highest mountain. In between these two sections though, is a perhaps slightly darker and more intense, yet also quite cinematic sounding interlude. I wanted this part to mainly centre around massive sounding percussion with big taiko drums, while also giving it an element of traditional African music, as an homage to Yasuke’s native background. My favourite part about this interlude section though, is easily the throat singing, a common ritual practiced throughout Southeast Asia. Recording those parts was also super fun and challenging in a good way, as it had me looking into different techniques, learning something new in the process. When I tracked them, my voice was also pretty rough, following a nasty round of sickness, which in the end may or may not have been an advantage, it then having a certain rawness to it. Track influences There was a number of different influences for the track, from things I’ve written myself earlier on, Jesper Kyd’s iconic AC soundtracks, to a couple of “normal” songs even and more. Two songs that were major influences, were actually these two by Nashville artists Alana Springsteen and Robyn Ottolini, “Look I like ” and “ House I Grew Up In ”. First of which I also did a super fun remix of it once, reusing a lot of elements, sounds and melodies for this new track. For songs labelled “Country”, both have a lot of sounds and ambiences you wouldn’t necessarily associate with the genre, having prominent sections with what sounds like a koto, or some other Eastern stringed instrument. Robyn’s song was a major influence for the first section, recreating certain sounds and vibes, and reusing the chord progression and koto melody. Alana’s (and my remix of) served as influence for the final section, also reusing the chord progression and a certain melody played on koto. Additionally I once again used the melody from my AC Unity inspired fan theme “French Highlands”, it being played on flute during the middle interlude. If a new version of Ezio’s Family can be written for almost every game, so can I reuse my own written themes. Of course I also turned to the master Jesper, using some ambient samples reminiscent of his legendary AC2 soundtrack, samples of birds singing and a waterfall to create a very lively soundscape and some realism, and of course as mentioned, throat singing, where a major inspiration was the loading screen music from another massive Ubisoft game, Far Cry 4, also set in a similar culture and part of the world. And that concludes this in-depth look at our newest original AC inspired musical fan theme! Once again, make sure to check out the full track, available wherever music is streamed, add it to your playlists, maybe even having it on in the background while exploring Japan! That and let us know what games you would like to see inspire future fan themes! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav is an active community member who specialises in Podcast Hosting & Composing. By joining the program, he has had the opportunity to expand his audience and further his skills, even helping to revive 'The Memory Corridor' series, which had been offline for nearly a year. His unique skill set made him the perfect candidate for our AC Partnership Program, of which he has been a part of since it began back in 2019. He is known in the community for the Sounds Of History music project; an original instrumental project featuring five tracks inspired by AC, written and produced by him, and more recently, video interviews with Jesper Kyd and Lee Majdoub. Fun Fact: Gustav is the only member of our team to have a tattoo of TOWCB logo! Gustav Poulsen (Gargudon)

  • The Future of Assassin’s Creed at UbiForward 2023 Part 3 - Assassin's Creed Mirage Story Trailer | TheOnesWhoCameBefore

    The Future of Assassin’s Creed at UbiForward 2023 Part 3 - Assassin's Creed Mirage Story Trailer Breakdown Share 17 Jun 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Welcome to the third part in a new series breaking down all of the Assassin's Creed content presented at Ubisoft Forward 2023. In part three, we take a look at Assassin's Creed Mirage Story Trailer reveal! Related articles The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & Assassin's Creed Nexus The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade The Future of Assassin’s Creed at UbiForward 2023 Part 4 - Assassin's Creed Mirage Gameplay Trailer Mirage is the game that many fans tuned in to learn more about at UbiForward this year. It has been pitched as a return to roots when it releases on October 12th 2023. The story trailer opens on a skyline of 9th Century Baghdad where a young thief named Basim is cornered by two Caliphate guards. As one of the guards raises his sword, Mentor Assassin, Roshan attacks him from behind by stabbing through the soldier with her sword. She dispatches the second guard and helps Basim off the ground while directing him to “Move.” A look at Roshan and the signature Assassin’s hood. Roshan takes out a guard by the stairs, climbs and dodges two more before pivoting off the wall to stab one guard and kick the second off of the landing. Roshan and Basim climb a tower and when the young thief sees the Assassin on the edge of the building, he asks “What are you doing?!” to be met with a calm “Don’t think.” before Roshan performs a Leap of Faith. Basim attempts to follow suit but is chased onto the synchronization point beam where he dodges the guard’s blade, only to fall backwards into the water below. The trailer song “How Villains Are Made” by Madalen Duke plays its first line “Time to put my medal on” a nod to Basim putting on the robes of The Hidden Ones? It is here that we see what many have determined to be the djinn that haunts Basim’s mind. Could this be a reference to the Sage’s connection to Loki from Assassin’s Creed Valhalla, or is this a horrific way of depicting the evil of the men Basim kills in a Confession Room? The trailer continues at a later point where Basim is seen sitting around a fire with four other people. From the matching markings on their clothing, they appear to be members of the Assassin’s Brotherhood. Prominent are Basim, Fuladh, and a female character on the right. The two in the foreground are not as visible. The female character speaks to Fuladh, “Tell Basim the story of the feather.” He turns to Basim, “Our tradition of the feather comes from Egypt. The feathers of the heron were dipped in the blood of the targets.” Basim kneels over a member of The Order of the Ancients, the man’s identifying golden mask (much like the Cult of Kosmos masks) can be seen in the lower right corner of the dark scene. For this character, their mask has a large golden crescent mustache. Could this be representative to the “Mask of Agamemnon” from Greek mythology, the original nation of the Order, or is it part of the history of Baghdad and the Middle East that we will learn more about in the game? Similar to this, Assassin’s Creed Origins had masks for some of the Order’s members, based on animals from the region. Basim looks at the feather as Fuladh continues the story about the feathers, seeming to contemplate what it means and symbolizes before marking it with the blood of the mustache mask Ancient. Based on the simple clothing of the man and the way that Basim took pause before finishing his time in this Confession Room, I would assume that this is his first assassination as a member of the Hidden Ones and said target is some form of street level authority, similar to Tamir from Assassin’s Creed (2007). A transitional fight scene with Basim and members of the city guard moves us to a landscape shot of Alamut and Basim’s Aquila Heliaca eagle, Enkidu (based on the myth of Gilgamesh). In this Epic, Enkidu was created by the goddess, Aruru to match the power of the tyrannical ruling Gilgamesh and after fighting him, the two found an equal in the other and became friends. It is later in the Epic that Enkidu dies and so causes Gilgamesh to mourn the loss of his friend, ceasing his rule over the city of Uruk and bringing an understanding to him that he is not immortal. Seeing that Basim no longer travels with Enkidu, is there a similar fate for the feathered companion that helps Basim come to terms with the loss of believing himself to be “a god”? Could Enkidu bring forth the connection to Loki? “The feathers forge our paths. Remind us of who we are. Who we can be.” Fuladh continues as Enkidu flys over a combat circle where Basim (now an Initiate, with no colored sash) fights Roshan with his dual blades. She parries his attack and kicks him away from her. The surrounding area has banners with the Assassin’s logo, showing that Alamut is the headquarters (or will be) for the brotherhood. Four Order of the Ancient masks are shown, including the recurring mask with the mustache, leading me to believe even more that they will be the first target in the game. With the length of the game stated to be around 30 hours playtime, I could easily see room for eight targets with a scattering of smaller targets that players may have to eliminate to get information, similar to the hierarchy trees from the RPG games. Roshan explains to Basim as she gives him a feather, “The Order has held dominion over men and their empires for centuries. Strike quickly and end this.” This is an assignment she has provided to what appears to be a higher ranked Basim as he now has his blue sash, and matches his outfit from when he assassinated the mustached Ancient earlier in the trailer. Could this be his first assignment? We can also see from his outfit that he has the brooch that is being replicated in physical form for the game’s collector’s edition. Could this be a gift from a friend in his past, or a trophy that he wears in defiance of the city’s government? Basim and Enkidu stand above the city looking out towards the sunset as Basim’s friend, Nehal asks, “Swallow your questions. Serve without complaint. Who is she to tell you when to strike?” From the rebellious nature of the character and being a street kid like Basim, it is assumed that she is questioning his joining The Hidden Ones and how he is taking orders from the outsider to their world, Roshan. “Everything you do serves The Hidden Ones.” Ali ibn Muhammad (an historical figure) says to Basim as a scene showing a sneak assassination is played. Ali is the leader of the Zanj Rebellion, the key historical point in the story of Assassin’s Creed Mirage. According to his character snippet on the site, he works alongside The Hidden Ones, but doesn’t respect their creed as he doesn’t believe that there should be restrictions to obtaining freedom. Basim performs a confident Leap of Faith as the outer environments of Baghdad are shown, with Basim traveling with two companions across the desert on camelback. The developers have stated in previous interviews that there would be a small map to explore outside of the city of Baghdad. A sandstorm is moving towards them which will most likely play into at least one Sequence of the game’s story. This could be a similar experience to when Bayek of Siwa fought The Hyena in Giza during the events of AC Origins. I would assume that this is a venture that Basim is taking to return to Alamut from Baghdad. The song “How Villains Are Made” continues playing as the desert scene closes. “ Whose neck to cut? | I don't know | Whose side I'm on?” This is a very heavy indication that Basim will face the struggle of supporting his people against the Caliphate and his new place within The Hidden Ones. “You are not the first to walk the shadows broken. Pour your pain into the Brotherhood.” Roshan attempts to motivate Basim, most likely after a failure or conflict with his previous life. Another scene of Basim parkouring through the layered streets of Baghdad before performing another air assassination. The scaffolding and posts throughout are a good indication of the freedom players will have moving through the map. “We are messengers of justice, and not the final judges” Fuladh finishes his story on the heron feathers as Basim extends his hidden blade, ready to kill a man speaking to an audience within what appears to be the House of Wisdom (the Grand Library of Baghdad). Basim rushes a heavy guard and knocks him to the ground, a sprint assassination. Basim and Nehal ride out of the city. Basim is shown here not in his Assassin’s garb, so this could be prior to his initiation, but from the look on her face, this could be during a turning point in the story where Basim must choose who to protect as the Zanj Rebellion begins. A wealthy man backhands street-clothed Basim. The dark lighting in the scene is either a memory or a nightmare as the djinn appears before the main character. Is it trying to scare him, or trying to get the young protagonist to give into his anger? “He knows not what he is. Have you not wondered, that’s your nature?” Will Basim be an anti-hero for this story? Basim releases his Hidden Blade for the first time in a scene with Roshan in the background. This is most likely after his ceremony as his left ring finger has been removed. The trailer song continues as Basim stands in the shadows: “When the lines are blurred and faded” But the final lines of the verse don't play. The next lyrics are “No one ever starts that way | This is how villains are made”. If this isn’t an indication of Basim giving into his anger, his demons, or Loki, I don’t know what is. The trailer ends with the game logo, title card, release date, and marketing to pre-order the Deluxe Edition with the Prince of Persia costume add-on. The game will release on October 12, 2023 and has all of us at The Ones Who Came Before very excited. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • This Week in Assassin’s Creed Virtual Photography: 2nd - 8th January 2023 | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 2nd - 8th January 2023 Community Share 8 Jan 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup series hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed 1. Snake in the Shadows Game: Assassin’s Creed Odyssey VP Artist: @ MechXican First up this week we have a striking shot of Kassandra dressed for the kill. I love the lighting of this capture, the dark background with the snippets of light on her face really gives off Assassin vibes. I love finding stealth focused shots from Odyssey due to it often receiving criticism for its lack of Assassin’s. This shot is worthy of its place in the first showcase of 2023. 2. Assassin Pose. Game: Assassin’s Creed Valhalla Platform: PS5 VP Artist: @ Amaya_Nocturna Just like with Odyssey it is cool when you find a real Assassin's pose in Valhalla. Personally, I focus more on the Viking aspects when playing the game , but I think the cities lend themselves to some very classic shots. I love this one of Eivor. The background is just stunning, showcasing the true beauty of Valhalla. The pose is perfection, that head turn makes the shot for me. 3. From the Dark Game: Assassin’s Creed Valhalla Platform: PlayStation VP Artist: @ artschoolglases Capture number three matches that of Kass andra with the spectacular black background. I particularly like how the darker outfit and hair blend brilliantly with the atmosphere of the shot. Eivor's pale skin tone allows her face to really shine. Coupled with the subtle green eye tattoo it makes for one marvellous portrait of our favourite Viking. 4. The Ghost of Valhalla Game: Assassin’s Creed Valhalla VP Artist: @ SGVphoto Something a little different for photo number four. Here we have a unique edit of Eivor in the Monster Hunter crossover outfit. I am not one for armour sets that don't fit the time period but this one does look awesome. The choice of colour is truly amazing, giving off a real movie poster vibe. I wonder if this could be an insight into what we might expect from Codename Red. 5. Magnificent Paris Game: Assassin’s Creed Unity VP Artist: @ ophierian_vp This week's final shot comes with a touch of class. Assassin's Creed Unity always oozed class when it comes to buildings and this capture proves it. I am really blown away by the details and the lighting in this shot. To the untrained eye this could be mistaken for real life. I am hoping Mirage can bring back some of the beautiful interior's thanks to its smaller scale. Link to set: The Ones Who Came Before Photo of the Week The Ones Who Came Before Photo of the Week: Judge: Colum Blackett (TOWCB Community Admin // Creator) Snake in the Shadows Game: Assassin’s Creed Odyssey VP Artist: @ MechXican I absolutely love the colours in this shot, and the look on Kassandra's face as she observes her pray beneath a mask. The snake set turns Kassandra into a predator, ready to strike. This shot would make a very cool phone wallpaper. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin's Creed Virtual Photography: 3rd - 9th September 2022: Women of Assassin's Creed | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 3rd - 9th September 2022: Women of Assassin's Creed Community Share 10 Sept 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week our showcase is focused on Women of Assassin’s Creed a collaboration with @ CreedScholars and @ WIGVP 1) Eivor Game: Assassin’s Creed Valhalla Theme: #WIGVPEivor Console: PS5 This week’s first capture comes from @ Amaya_Nocturna a member of our Assassin’s Creed VP Twitter Community . First up this week we have Eivor amongst the flowers. This beautiful capture struck me upon seeing it in the community. The Wrath of the Druids hair style is my favourite in the game and I am impressed with how it fits both male and female Eivor. I love the face and back tattoos, combined with the outfit you get a real grounded feel. The stunning scenery with the blurred effect and the awesome stance of Eivor all come together to produce a perfect photo. Link to set 2) Kassandra Game: Assassin’s Creed Odyssey Theme: #WIGVPKassandra Photo number two comes from @ Snowy_exe over on Twitter. Photo number two is definitely up there with one of my favourite Kassandra shots. This striking capture is just so eye catching you cannot help but marvel at the details. The black background with a hint of red is just sublime and it complements Kassandra’s outfit and face paint perfectly. The lighting is the real winner as you get to see Kassandra’s hair in all its glory. Although not necessarily an Assassin look, I think this maybe my preferred appearance for Kassandra. 3) Aya Game: Assassin’s Creed Origins Theme: #WIGVPAya This week’s third shot comes from @ flyingfeather_g over on Twitter. It is so great to feature the mother of the creed this week, given the announcement from PureArts regarding a new statue of her dressed as Amunet. Although not as Amunet in this photo she still looks incredible. I feel like this shot sums up Origins so well, despite the absence of Bayek. The capture is all about positioning and how it brings everything into focus. The captivating pyramid in the background is just delightful, and Senu covering half of Aya’s face is genius. If Aya had been the mainprotagonist then this would have made a great box art. 4) NPC - Kyra Game: Assassin’s Creed Odyssey Theme: #WIGVPNPC VP number four comes from @ missroseplays a member of our Assassin’s Creed VP Twitter Community. Photo number four is an outstanding shot of Kyra looking concerned. Romance options were slightly underwhelming in Odyssey as you always built up bonds, only for the character to simply disappear from Kassandra/ Alexios’s life. I actually thought Kyra’s arc was pretty good and it’s nice to see her feature here. I really like the black background in this shot, as mixed with her emotions it fits the tone. Fantastic work from Rose to create this, as taking shots of NPC isn’t always the easiest. 5) Female - Randvi Game: Assassin’s Creed Valhalla Theme: #WIGVPFemale The final capture of the week comes from @ PodToGo a member of our Assassin’s Creed VP Twitter Community. The final shot of the week features Randvi an unsung hero of Assassin’s Creed Valhalla. She is Eivor’s chief advisor back at Ravensthorpe and a constant throughout the game. I don’t believe I have featured Randvi before so it’s great to have this enchanting shot of her. Once again the brilliant use of black backgrounds brings out the immense details of this character. Her hair is very reminiscent of Kassandra’s in the shot above. I love how the colours are so vibrant on her outfit. A real powerful photo of the women behind the pledges. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue | TheOnesWhoCameBefore

    PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue Merchandise Share 18 Aug 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database PureArts, a manufacturing company known for creating premium quality collectible figurines has once again excelled for it's work on the Assassin's Creed franchise, today revealing an incredibly detailed recreation of Basim Ibn Ishaq, lead character in the upcoming title Assassin's Creed Mirage. This hyperdetailed sculpt honors the past by channelling a stance once honed by Altaïr, taking the series back to its roots. Two editions of the statue are available for pre-order: 250 Exclusive Editions, which also includes a wearable metal replica of Basim's ring, and 2250 Non-Exclusive Editions. Basim joins the Animus Collection, which also includes high-quality statues of Altaïr, Ezio, Edward, Basim, Kassandra, Eivor and Connor. We are fully expecting both editions to sell out, so act fast Assassins! Release date: Q3 2024 Avaiilable for pre-order now Product Description He is ready to sacrifice everything he held close and walk the path of shadows. Direct from 9th century Baghdad, Assassin’s Creed® Mirage protagonist Basim is one of the deadliest assassins in the franchise! Street thief, Isu reincarnate, Hidden One, and now Animus Statue: Basim has survived millennia to join the PureArts Animus ¼ Scale Statue line. In the most dynamic pose yet in this series, Basim appears as agile as an eagle, touching down upon an ancient Islamic architecture base and ready to fight. Make room in your collection because the Assassin’s Creed®: Animus Basim ¼ Scale Statue is a key player in your Order of Assassins. Limited to only 250 units, the PureArts.com Exclusive Edition includes a wearable metal replica of Basim's ring. comments debug Comments Write a comment Write a comment Compartilhe sua opinião Seja o primeiro a escrever um comentário. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

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